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Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 26.6, "vertices_coordinates": [[-1.46, -2.06], [-6.62, -2.06], [-6.62, -7.22], [-1.46, -7.22]], "door_locations": [[-1.46, -2.58], [0.6, 1.03]], "window_locations": [[-6.62, -4.64], [-4.04, -7.22]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.46, 3.09], [-5.59, 3.09], [-5.59, -2.06], [-1.46, -2.06]], "door_locations": [[-3.52, -2.06]], "window_locations": [[-5.59, 0.52], [-3.52, 3.09]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[3.7, -3.09], [-1.46, -3.09], [-1.46, -6.19], [3.7, -6.19]], "door_locations": [[-1.46, -2.58], [-3.52, -2.06], [-1.46, -4.64]], "window_locations": [[1.12, -6.19], [3.7, -4.64]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "closest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[2.66, 7.22], [-1.46, 7.22], [-1.46, 1.03], [2.66, 1.03]], "door_locations": [[2.66, 5.67]], "window_locations": [[-1.46, 5.16], [0.6, 7.22]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.79, 7.22], [2.66, 7.22], [2.66, 4.13], [6.79, 4.13]], "door_locations": [[-1.46, -4.64]], "window_locations": [[4.73, 7.22], [4.73, 4.13]], "views": "Workshop,Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[3.7, 1.03], [-1.46, 1.03], [-1.46, -3.09], [3.7, -3.09]], "door_locations": [[0.6, 1.03], [2.66, 5.67]], "window_locations": [[3.7, -1.03]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-1.46, 0.52], [-5.59, 0.52], [-5.59, -5.67], [-1.46, -5.67]], "door_locations": [[-1.46, -1.55], [0.6, 0.52]], "window_locations": [[-5.59, -2.58], [-3.52, -5.67]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.46, 5.67], [-5.59, 5.67], [-5.59, 0.52], [-1.46, 0.52]], "door_locations": [[-3.52, 0.52]], "window_locations": [[-5.59, 3.09], [-3.52, 5.67]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 21.28, "views": "Pool", "connectivity": ["livingroom"], "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.7, 0.52], [-1.46, 0.52], [-1.46, -3.61], [3.7, -3.61]], "door_locations": [[0.6, 0.52], [2.66, 3.61]], "window_locations": [[3.7, -1.55]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[2.66, 5.67], [-1.46, 5.67], [-1.46, 0.52], [2.66, 0.52]], "door_locations": [[2.66, 3.61]], "window_locations": [[0.6, 5.67]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.76, 5.67], [2.66, 5.67], [2.66, 1.55], [5.76, 1.55]], "door_locations": [[-1.46, -4.64]], "window_locations": [[5.76, 3.61], [4.21, 5.67]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[3.7, -3.61], [-1.46, -3.61], [-1.46, -7.74], [3.7, -7.74]], "door_locations": [[-1.46, -1.55], [-3.52, 0.52], [-1.46, -4.64]], "window_locations": [[1.12, -7.74], [3.7, -5.67]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 17.03, "vertices_coordinates": [[-1.89, -0.17], [-6.02, -0.17], [-6.02, -4.3], [-1.89, -4.3]], "door_locations": [[2.24, -2.75], [-1.89, -2.24]], "window_locations": [[-3.95, -4.3], [-6.02, -2.24]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "closest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[2.24, 3.95], [-2.92, 3.95], [-2.92, -0.17], [2.24, -0.17]], "door_locations": [[2.24, -2.75], [4.3, 0.86], [2.24, 0.34]], "window_locations": [[-0.34, 3.95], [-0.34, 3.95]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.24, -0.17], [-1.89, -0.17], [-1.89, -5.33], [2.24, -5.33]], "door_locations": [[-1.89, -2.24], [-4.47, -0.17]], "window_locations": [[0.17, -5.33]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[6.36, 0.86], [2.24, 0.86], [2.24, -5.33], [6.36, -5.33]], "door_locations": [[-4.47, -0.17]], "window_locations": [[6.36, -2.24], [4.3, -5.33]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[6.36, 6.02], [2.24, 6.02], [2.24, 0.86], [6.36, 0.86]], "door_locations": [[2.24, 0.34]], "window_locations": [[6.36, 3.44], [4.3, 6.02]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-2.92, 3.95], [-6.02, 3.95], [-6.02, -0.17], [-2.92, -0.17]], "door_locations": [[4.3, 0.86]], "window_locations": [[-6.02, 1.89], [-4.47, 3.95]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-1.63, 2.75], [-6.79, 2.75], [-6.79, -1.38], [-1.63, -1.38]], "door_locations": [[-0.6, -3.44], [-3.18, -1.38]], "window_locations": [[-6.79, 0.69], [-4.73, 2.75]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "connectivity": ["livingroom", "bedroom"]}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[0.43, 6.88], [-2.66, 6.88], [-2.66, 2.75], [0.43, 2.75]], "door_locations": [[-0.6, -3.44], [4.56, -1.38], [0.95, -1.38]], "window_locations": [[-2.66, 4.81], [0.43, 4.81]], "views": "Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[2.49, 2.75], [-1.63, 2.75], [-1.63, -1.38], [2.49, -1.38]], "door_locations": [[-3.18, -1.38], [-2.15, 2.75]], "window_locations": [[1.46, 2.75], [1.46, 2.75]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[6.62, -1.38], [-0.6, -1.38], [-0.6, -5.5], [6.62, -5.5]], "door_locations": [[-2.15, 2.75]], "window_locations": [[3.01, -5.5], [6.62, -3.44]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[6.62, 3.78], [2.49, 3.78], [2.49, -1.38], [6.62, -1.38]], "door_locations": [[0.95, -1.38]], "window_locations": [[6.62, 1.2], [4.56, 3.78]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-0.6, -1.38], [-4.73, -1.38], [-4.73, -6.53], [-0.6, -6.53]], "door_locations": [[4.56, -1.38]], "window_locations": [[-4.73, -3.95], [-2.66, -6.53]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.38, 1.98], [-5.5, 1.98], [-5.5, -3.18], [-1.38, -3.18]], "door_locations": [[-1.89, -3.18], [-2.92, 1.98]], "window_locations": [[-5.5, -0.6], [-3.95, -3.18]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[0.69, 6.1], [-4.47, 6.1], [-4.47, 1.98], [0.69, 1.98]], "door_locations": [[1.2, -3.18]], "window_locations": [[-4.47, 4.04], [0.69, 4.04]], "views": "Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "wc", "area": 9.58, "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[3.78, -3.18], [-2.41, -3.18], [-2.41, -7.31], [3.78, -7.31]], "door_locations": [[-2.92, 1.98], [-2.92, 6.1]], "window_locations": [[0.69, -7.31], [-2.41, -5.24]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[3.78, 0.95], [-1.38, 0.95], [-1.38, -3.18], [3.78, -3.18]], "door_locations": [[-2.92, 6.1]], "window_locations": [[1.2, 0.95], [3.78, -1.12]], "views": "Workshop,Greenhouse", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[8.94, -3.18], [3.78, -3.18], [3.78, -6.28], [8.94, -6.28]], "door_locations": [[3.78, -4.73]], "window_locations": [[6.36, -3.18], [6.36, -6.28]], "views": "Workshop,Pool,Greenhouse,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[-1.38, 9.2], [-4.47, 9.2], [-4.47, 6.1], [-1.38, 6.1]], "door_locations": [[-1.89, -3.18], [1.2, -3.18], [3.78, -4.73]], "window_locations": [[-4.47, 7.65], [-1.38, 7.65]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 9.58, "vertices_coordinates": [[-4.47, 0.77], [-7.56, 0.77], [-7.56, -2.32], [-4.47, -2.32]], "door_locations": [[-0.34, -1.81], [-2.92, 0.77]], "window_locations": [[-6.02, -2.32], [-7.56, -0.77]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-1.38, 4.9], [-6.53, 4.9], [-6.53, 0.77], [-1.38, 0.77]], "door_locations": [[2.75, 0.77]], "window_locations": [[-3.95, 4.9], [-6.53, 2.84]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.34, 0.77], [-4.47, 0.77], [-4.47, -4.38], [-0.34, -4.38]], "door_locations": [[-0.34, -1.81], [2.75, 0.77], [4.81, -1.81]], "window_locations": [[-2.41, -4.38], [-4.47, -3.35]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[4.81, 0.77], [-0.34, 0.77], [-0.34, -4.38], [4.81, -4.38]], "door_locations": [[-2.92, 0.77], [-5.5, 0.77]], "window_locations": [[2.24, -4.38]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.81, 5.93], [0.69, 5.93], [0.69, 0.77], [4.81, 0.77]], "door_locations": [[-5.5, 0.77]], "window_locations": [[0.69, 3.35], [4.81, 3.35]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 15.96, "closest_amenity": "Pool"}]}
{"vertices_coordinates": [[9.97, -0.26], [4.81, -0.26], [4.81, -3.35], [9.97, -3.35]], "door_locations": [[4.81, -1.81]], "window_locations": [[7.39, -0.26], [7.39, -3.35]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[0.09, 0.95], [-5.07, 0.95], [-5.07, -2.15], [0.09, -2.15]], "door_locations": [[2.15, -1.12], [0.09, 1.98]], "window_locations": [[-5.07, -0.6]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[0.09, -2.15], [-4.04, -2.15], [-4.04, -8.34], [0.09, -8.34]], "door_locations": [[0.09, -5.24]], "window_locations": [[-4.04, -5.24], [-1.98, -8.34]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[0.09, 7.14], [-4.04, 7.14], [-4.04, 0.95], [0.09, 0.95]], "door_locations": [[2.15, -1.12], [0.09, -5.24], [0.09, -1.63]], "window_locations": [[-4.04, 4.04], [-1.98, 7.14]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "views": "Pool", "connectivity": ["foyer", "kitchen", "office"], "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.24, 3.01], [0.09, 3.01], [0.09, -1.12], [5.24, -1.12]], "door_locations": [[0.09, 5.59]], "window_locations": [[2.66, 3.01], [5.24, 0.95]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[3.18, 7.14], [0.09, 7.14], [0.09, 4.04], [3.18, 4.04]], "door_locations": [[0.09, -1.63]], "window_locations": [[1.63, 7.14], [1.63, 4.04]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[4.21, -1.12], [0.09, -1.12], [0.09, -8.34], [4.21, -8.34]], "door_locations": [[0.09, 1.98], [0.09, 5.59]], "window_locations": [[4.21, -4.73], [2.15, -8.34]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-2.75, 4.13], [-7.91, 4.13], [-7.91, 0.0], [-2.75, 0.0]], "door_locations": [[-1.72, -2.06], [2.41, 0.0]], "window_locations": [[-5.33, 4.13], [-7.91, 2.06]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-1.72, 0.0], [-5.85, 0.0], [-5.85, -7.22], [-1.72, -7.22]], "door_locations": [[-2.24, 0.0]], "window_locations": [[-5.85, -3.61], [-3.78, -7.22]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.38, 5.16], [-2.75, 5.16], [-2.75, 0.0], [1.38, 0.0]], "door_locations": [[-1.72, -2.06], [-2.24, 0.0], [-4.3, 0.0]], "window_locations": [[-0.69, 5.16]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "closest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.5, 5.16], [1.38, 5.16], [1.38, 0.0], [5.5, 0.0]], "door_locations": [[4.47, 0.0]], "window_locations": [[5.5, 2.58], [3.44, 5.16]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.56, 0.0], [3.44, 0.0], [3.44, -3.09], [7.56, -3.09]], "door_locations": [[-4.3, 0.0]], "window_locations": [[5.5, -3.09], [7.56, -1.55]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[3.44, 0.0], [-1.72, 0.0], [-1.72, -4.13], [3.44, -4.13]], "door_locations": [[2.41, 0.0], [4.47, 0.0]], "window_locations": [[0.86, -4.13]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[0.26, -2.06], [-6.96, -2.06], [-6.96, -6.19], [0.26, -6.19]], "door_locations": [[0.26, -3.61], [3.35, -1.03]], "window_locations": [[-3.35, -6.19], [-6.96, -4.13]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[-3.87, 3.09], [-6.96, 3.09], [-6.96, -2.06], [-3.87, -2.06]], "door_locations": [[-1.81, -2.06]], "window_locations": [[-6.96, 0.52], [-5.42, 3.09]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[0.26, 4.13], [-3.87, 4.13], [-3.87, -2.06], [0.26, -2.06]], "door_locations": [[0.26, -3.61], [-1.81, -2.06], [-5.42, -2.06]], "window_locations": [[0.26, 1.55], [-1.81, 4.13]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[7.48, 3.09], [1.29, 3.09], [1.29, -1.03], [7.48, -1.03]], "door_locations": [[3.35, 3.09]], "window_locations": [[1.29, 1.03], [7.48, 1.03]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.42, 6.19], [1.29, 6.19], [1.29, 3.09], [5.42, 3.09]], "door_locations": [[-5.42, -2.06]], "window_locations": [[3.35, 6.19], [1.29, 4.64]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[5.42, -1.03], [0.26, -1.03], [0.26, -5.16], [5.42, -5.16]], "door_locations": [[3.35, -1.03], [3.35, 3.09]], "window_locations": [[2.84, -5.16], [5.42, -3.09]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 17.03, "vertices_coordinates": [[-0.69, -2.75], [-4.81, -2.75], [-4.81, -6.88], [-0.69, -6.88]], "door_locations": [[-0.69, -2.24], [-2.24, 2.41]], "window_locations": [[-4.81, -4.81], [-2.75, -6.88]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.69, 2.41], [-4.81, 2.41], [-4.81, -2.75], [-0.69, -2.75]], "door_locations": [[1.89, -1.72]], "window_locations": [[-4.81, -0.17]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.38, 6.53], [-3.78, 6.53], [-3.78, 2.41], [1.38, 2.41]], "door_locations": [[-0.69, -2.24], [1.89, -1.72], [-0.69, -4.81]], "window_locations": [[-1.2, 6.53], [-3.78, 4.47]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "views": "Immediate surroundings", "connectivity": ["foyer", "kitchen", "office"], "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.47, 2.41], [-0.69, 2.41], [-0.69, -1.72], [4.47, -1.72]], "door_locations": [[1.38, 4.47]], "window_locations": [[4.47, 0.34], [4.47, 0.34]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[4.47, 6.53], [1.38, 6.53], [1.38, 2.41], [4.47, 2.41]], "door_locations": [[-0.69, -4.81]], "window_locations": [[4.47, 4.47], [2.92, 6.53]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[4.47, -1.72], [-0.69, -1.72], [-0.69, -6.88], [4.47, -6.88]], "door_locations": [[-2.24, 2.41], [1.38, 4.47]], "window_locations": [[4.47, -4.3], [1.89, -6.88]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.98, -0.6], [-6.1, -0.6], [-6.1, -5.76], [-1.98, -5.76]], "door_locations": [[2.15, -0.6], [0.09, 1.46]], "window_locations": [[-6.1, -3.18], [-4.04, -5.76]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[0.09, 3.52], [-5.07, 3.52], [-5.07, -0.6], [0.09, -0.6]], "door_locations": [[-1.98, -3.18]], "window_locations": [[-5.07, 1.46]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-0.95, 6.62], [-5.07, 6.62], [-5.07, 3.52], [-0.95, 3.52]], "door_locations": [[2.15, -0.6], [-1.98, -3.18], [4.21, -2.66]], "window_locations": [[-3.01, 6.62], [-5.07, 5.07]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[4.21, -0.6], [-1.98, -0.6], [-1.98, -5.76], [4.21, -5.76]], "door_locations": [[0.09, 1.46], [-3.01, 3.52]], "window_locations": [[1.12, -5.76]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.21, 4.56], [0.09, 4.56], [0.09, -0.6], [4.21, -0.6]], "door_locations": [[-3.01, 3.52]], "window_locations": [[4.21, 2.49], [2.15, 4.56]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "connectivity": ["livingroom"]}]}
{"vertices_coordinates": [[8.34, 0.43], [4.21, 0.43], [4.21, -4.73], [8.34, -4.73]], "door_locations": [[4.21, -2.66]], "window_locations": [[8.34, -2.15], [6.28, 0.43]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "views": "Immediate surroundings", "connectivity": ["foyer", "kitchen", "office"], "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[0.52, 6.45], [-3.61, 6.45], [-3.61, 1.29], [0.52, 1.29]], "door_locations": [[-3.09, 1.29]], "window_locations": [[-3.61, 3.87], [-1.55, 6.45]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[2.58, -2.84], [-2.58, -2.84], [-2.58, -5.93], [2.58, -5.93]], "door_locations": [[-2.58, -0.77], [-3.09, 1.29], [-2.58, -3.87]], "window_locations": [[0.0, -5.93], [2.58, -4.38]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.58, 1.29], [-2.58, 1.29], [-2.58, -2.84], [2.58, -2.84]], "door_locations": [[1.55, 1.29], [3.61, 1.29]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.64, 6.45], [0.52, 6.45], [0.52, 1.29], [4.64, 1.29]], "door_locations": [[3.61, 1.29]], "window_locations": [[4.64, 3.87], [2.58, 6.45]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.67, 1.29], [2.58, 1.29], [2.58, -2.84], [5.67, -2.84]], "door_locations": [[-2.58, -3.87]], "window_locations": [[5.67, -0.77], [4.13, -2.84]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-2.58, 1.29], [-7.74, 1.29], [-7.74, -4.9], [-2.58, -4.9]], "door_locations": [[-2.58, -0.77], [1.55, 1.29]], "window_locations": [[-7.74, -1.81], [-5.16, -4.9]]}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[1.55, -1.98], [-5.67, -1.98], [-5.67, -6.1], [1.55, -6.1]], "door_locations": [[0.52, -1.98], [1.55, 2.15]], "window_locations": [[-2.06, -6.1], [-5.67, -4.04]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-0.52, 2.15], [-5.67, 2.15], [-5.67, -1.98], [-0.52, -1.98]], "door_locations": [[-3.09, -1.98]], "window_locations": [[-5.67, 0.09]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-0.52, 5.24], [-4.64, 5.24], [-4.64, 2.15], [-0.52, 2.15]], "door_locations": [[0.52, -1.98], [-3.09, -1.98], [1.55, -4.56]], "window_locations": [[-2.58, 5.24], [-4.64, 3.7]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.64, 2.15], [-0.52, 2.15], [-0.52, -1.98], [4.64, -1.98]], "door_locations": [[1.55, 2.15], [-0.52, 3.7]], "window_locations": [[4.64, 0.09], [3.09, -1.98]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "farthest_amenity": "Parking"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[6.71, -3.01], [1.55, -3.01], [1.55, -6.1], [6.71, -6.1]], "door_locations": [[1.55, -4.56]], "window_locations": [[4.13, -3.01], [4.13, -6.1]], "views": "Workshop,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[3.61, 7.31], [-0.52, 7.31], [-0.52, 2.15], [3.61, 2.15]], "door_locations": [[-0.52, 3.7]], "window_locations": [[3.61, 4.73], [1.55, 7.31]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.6, 2.66], [-4.73, 2.66], [-4.73, -2.49], [-0.6, -2.49]], "door_locations": [[-2.15, -2.49], [-2.15, 2.66]], "window_locations": [[-4.73, 0.09]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[0.43, 7.82], [-3.7, 7.82], [-3.7, 2.66], [0.43, 2.66]], "door_locations": [[-2.15, -2.49], [-0.09, -2.49], [0.43, -4.56]], "window_locations": [[-3.7, 5.24], [-1.63, 7.82]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[3.52, 2.66], [-0.6, 2.66], [-0.6, -2.49], [3.52, -2.49]], "door_locations": [[-2.15, 2.66], [0.43, 4.73]], "window_locations": [[3.52, 0.09], [3.52, 0.09]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[4.56, -2.49], [0.43, -2.49], [0.43, -6.62], [4.56, -6.62]], "door_locations": [[0.43, 4.73]], "window_locations": [[2.49, -6.62], [4.56, -4.56]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[3.52, 6.79], [0.43, 6.79], [0.43, 2.66], [3.52, 2.66]], "door_locations": [[0.43, -4.56]], "window_locations": [[3.52, 4.73], [1.98, 6.79]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[0.43, -2.49], [-3.7, -2.49], [-3.7, -8.68], [0.43, -8.68]], "door_locations": [[-0.09, -2.49]], "window_locations": [[-3.7, -5.59], [-1.63, -8.68]]}
Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 17.03, "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[-2.75, 2.58], [-6.88, 2.58], [-6.88, -1.55], [-2.75, -1.55]], "door_locations": [[-2.75, -3.61]], "window_locations": [[-4.81, 2.58], [-6.88, 0.52]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[2.41, -0.52], [-2.75, -0.52], [-2.75, -5.67], [2.41, -5.67]], "door_locations": [[-0.17, -0.52], [-2.75, -3.61], [-2.75, -1.03]], "window_locations": [[-0.17, -5.67], [2.41, -3.61]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.41, 3.61], [-2.75, 3.61], [-2.75, -0.52], [2.41, -0.52]], "door_locations": [[2.41, 1.03], [4.99, 2.58]], "window_locations": [[-0.17, 3.61]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.56, 2.58], [2.41, 2.58], [2.41, -1.55], [7.56, -1.55]], "door_locations": [[4.99, 2.58]], "window_locations": [[4.99, -1.55], [7.56, 0.52]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[6.53, 5.67], [3.44, 5.67], [3.44, 2.58], [6.53, 2.58]], "door_locations": [[-2.75, -1.03]], "window_locations": [[3.44, 4.13], [4.99, 5.67]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-2.75, -1.55], [-6.88, -1.55], [-6.88, -5.67], [-2.75, -5.67]], "door_locations": [[-0.17, -0.52], [2.41, 1.03]], "window_locations": [[-4.81, -5.67], [-6.88, -3.61]]}
Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[0.43, -2.49], [-4.73, -2.49], [-4.73, -8.68], [0.43, -8.68]], "door_locations": [[-2.66, -2.49], [-2.15, 2.66]], "window_locations": [[-4.73, -5.59], [-2.15, -8.68]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.6, 2.66], [-4.73, 2.66], [-4.73, -2.49], [-0.6, -2.49]], "door_locations": [[-0.09, -2.49]], "window_locations": [[-4.73, 0.09]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[0.43, 7.82], [-3.7, 7.82], [-3.7, 2.66], [0.43, 2.66]], "door_locations": [[-2.66, -2.49], [-0.09, -2.49], [0.43, -4.04]], "window_locations": [[-3.7, 5.24], [-1.63, 7.82]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "closest_amenity": "Fruit Trees"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[5.59, -2.49], [0.43, -2.49], [0.43, -5.59], [5.59, -5.59]], "door_locations": [[0.43, 4.21]], "window_locations": [[3.01, -5.59], [5.59, -4.04]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[3.52, 5.76], [0.43, 5.76], [0.43, 2.66], [3.52, 2.66]], "door_locations": [[0.43, -4.04]], "window_locations": [[3.52, 4.21], [1.98, 5.76]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[3.52, 2.66], [-0.6, 2.66], [-0.6, -2.49], [3.52, -2.49]], "door_locations": [[-2.15, 2.66], [0.43, 4.21]], "window_locations": [[3.52, 0.09], [3.52, 0.09]]}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-3.27, 6.45], [-6.36, 6.45], [-6.36, 2.32], [-3.27, 2.32]], "door_locations": [[-1.72, -2.84], [-1.72, 2.32]], "window_locations": [[-6.36, 4.38], [-4.81, 6.45]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.17, 2.32], [-4.3, 2.32], [-4.3, -2.84], [-0.17, -2.84]], "door_locations": [[1.89, -2.84]], "window_locations": [[-4.3, -0.26]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[3.95, -2.84], [-3.27, -2.84], [-3.27, -6.96], [3.95, -6.96]], "door_locations": [[-1.72, -2.84], [1.89, -2.84], [3.95, -4.38]], "window_locations": [[0.34, -6.96], [-3.27, -4.9]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "connectivity": ["foyer", "wc"]}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[3.95, 2.32], [-0.17, 2.32], [-0.17, -2.84], [3.95, -2.84]], "door_locations": [[-3.27, 4.38]], "window_locations": [[3.95, 0.77], [2.92, 2.32]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[7.05, -0.77], [3.95, -0.77], [3.95, -5.93], [7.05, -5.93]], "door_locations": [[3.95, -4.38]], "window_locations": [[7.05, -3.35], [5.5, -0.77]], "views": "Workshop", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[1.89, 6.45], [-3.27, 6.45], [-3.27, 2.32], [1.89, 2.32]], "door_locations": [[-1.72, 2.32], [-3.27, 4.38]], "window_locations": [[-0.69, 6.45], [1.89, 4.38]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-3.01, 2.32], [-8.17, 2.32], [-8.17, -3.87], [-3.01, -3.87]], "door_locations": [[-3.01, -2.84], [2.15, -3.35]], "window_locations": [[-8.17, -0.77], [-5.59, -3.87]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[0.09, 7.48], [-4.04, 7.48], [-4.04, 2.32], [0.09, 2.32]], "door_locations": [[-3.52, 2.32]], "window_locations": [[0.09, 4.9], [-4.04, 4.9]], "views": "Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.15, -1.81], [-3.01, -1.81], [-3.01, -5.93], [2.15, -5.93]], "door_locations": [[-3.01, -2.84], [-3.52, 2.32], [-3.01, 0.26]], "window_locations": [[-0.43, -5.93], [-3.01, -4.9]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "views": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.28, 0.26], [2.15, 0.26], [2.15, -4.9], [6.28, -4.9]], "door_locations": [[4.21, 0.26]], "window_locations": [[6.28, -2.32], [4.21, -4.9]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.28, 3.35], [2.15, 3.35], [2.15, 0.26], [6.28, 0.26]], "door_locations": [[-3.01, 0.26]], "window_locations": [[4.21, 3.35], [6.28, 1.81]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[2.15, 2.32], [-3.01, 2.32], [-3.01, -1.81], [2.15, -1.81]], "door_locations": [[2.15, -3.35], [4.21, 0.26]], "window_locations": [[1.12, 2.32], [1.12, 2.32]]}
Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-0.43, 1.29], [-5.59, 1.29], [-5.59, -2.84], [-0.43, -2.84]], "door_locations": [[2.66, -1.81], [0.6, 2.32]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "closest_amenity": "Parking"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[0.6, 7.48], [-3.52, 7.48], [-3.52, 1.29], [0.6, 1.29]], "door_locations": [[2.66, -1.81], [-0.43, -5.42], [-0.43, -2.32]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[4.73, -1.81], [-0.43, -1.81], [-0.43, -7.99], [4.73, -7.99]], "door_locations": [[0.6, 2.32], [0.6, 5.93]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.73, 3.35], [0.6, 3.35], [0.6, -1.81], [4.73, -1.81]], "door_locations": [[0.6, 5.93]], "window_locations": [[0.6, -0.26], [0.6, -0.26]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[3.7, 7.48], [0.6, 7.48], [0.6, 4.38], [3.7, 4.38]], "door_locations": [[-0.43, -2.32]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-0.43, -2.84], [-4.56, -2.84], [-4.56, -7.99], [-0.43, -7.99]], "door_locations": [[-0.43, -5.42]], "window_locations": []}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-2.32, 1.2], [-7.48, 1.2], [-7.48, -4.99], [-2.32, -4.99]], "door_locations": [[-2.32, -0.86], [2.84, -0.34]], "window_locations": [[-7.48, -1.89], [-4.9, -4.99]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.81, 5.33], [-3.35, 5.33], [-3.35, 1.2], [1.81, 1.2]], "door_locations": [[-2.32, -0.86], [-2.84, 1.2], [-5.42, 1.2]], "window_locations": [[-0.77, 5.33], [1.81, 3.27]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.84, 1.2], [-2.32, 1.2], [-2.32, -2.92], [2.84, -2.92]], "door_locations": [[2.84, -0.34], [5.42, -1.89]], "window_locations": [[0.26, -2.92]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.99, 2.24], [2.84, 2.24], [2.84, -1.89], [7.99, -1.89]], "door_locations": [[5.42, -1.89]], "window_locations": [[5.42, 2.24], [7.99, 0.17]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.96, -1.89], [3.87, -1.89], [3.87, -6.02], [6.96, -6.02]], "door_locations": [[-5.42, 1.2]], "window_locations": [[6.96, -3.95], [3.87, -3.95]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[-3.35, 5.33], [-7.48, 5.33], [-7.48, 1.2], [-3.35, 1.2]], "door_locations": [[-2.84, 1.2]], "window_locations": [[-7.48, 3.27], [-5.42, 5.33]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[-3.01, -1.55], [-6.1, -1.55], [-6.1, -6.71], [-3.01, -6.71]], "door_locations": [[0.6, -0.52], [0.09, 2.58]], "window_locations": [[-6.1, -4.13], [-4.56, -6.71]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[0.09, 5.67], [-4.04, 5.67], [-4.04, 0.52], [0.09, 0.52]], "door_locations": [[1.12, -3.61]], "window_locations": [[-4.04, 3.09], [-1.98, 0.52]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[1.12, -0.52], [-3.01, -0.52], [-3.01, -6.71], [1.12, -6.71]], "door_locations": [[0.6, -0.52], [1.12, -3.61], [-3.01, -4.13]], "window_locations": [[-0.95, -6.71], [-1.46, -0.52]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.21, 4.64], [0.09, 4.64], [0.09, -0.52], [4.21, -0.52]], "door_locations": [[0.09, 2.58], [0.09, 5.16]], "window_locations": [[4.21, 2.06]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[5.24, -0.52], [1.12, -0.52], [1.12, -6.71], [5.24, -6.71]], "door_locations": [[-3.01, -4.13]], "window_locations": [[5.24, -3.61], [3.18, -6.71]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[4.21, 7.74], [0.09, 7.74], [0.09, 4.64], [4.21, 4.64]], "door_locations": [[0.09, 5.16]], "window_locations": [[2.15, 7.74], [4.21, 6.19]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-1.55, -0.95], [-7.74, -0.95], [-7.74, -6.1], [-1.55, -6.1]], "door_locations": [[-3.61, -0.95], [-1.55, 3.18]], "window_locations": [[-4.64, -6.1], [-7.74, -3.52]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.55, 4.21], [-5.67, 4.21], [-5.67, -0.95], [-1.55, -0.95]], "door_locations": [[-1.55, -1.46]], "window_locations": [[-5.67, 1.63], [-3.61, 4.21]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[3.61, -1.98], [-1.55, -1.98], [-1.55, -5.07], [3.61, -5.07]], "door_locations": [[-3.61, -0.95], [-1.55, -1.46], [-1.55, -3.52]], "window_locations": [[1.03, -5.07], [3.61, -3.52]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[3.61, 2.15], [-1.55, 2.15], [-1.55, -1.98], [3.61, -1.98]], "door_locations": [[-1.55, 3.18], [3.61, 2.66]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[3.61, 6.28], [-1.55, 6.28], [-1.55, 2.15], [3.61, 2.15]], "door_locations": [[3.61, 2.66]], "window_locations": [[1.03, 6.28], [3.61, 4.73]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "closest_amenity": "Fruit Trees"}]}
{"vertices_coordinates": [[6.71, 3.18], [3.61, 3.18], [3.61, -0.95], [6.71, -0.95]], "door_locations": [[-1.55, -3.52]], "window_locations": [[6.71, 1.12], [5.16, 3.18]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 25.54, "vertices_coordinates": [[0.17, 6.19], [-6.02, 6.19], [-6.02, 2.06], [0.17, 2.06]], "door_locations": [[0.17, -2.06], [-1.89, 2.06]], "window_locations": [[-6.02, 4.13], [-6.02, 4.13]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-0.86, -2.06], [-4.99, -2.06], [-4.99, -7.22], [-0.86, -7.22]], "door_locations": [[-0.86, -4.64]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "views": "Immediate surroundings", "connectivity": ["livingroom", "bedroom"], "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[5.33, -2.06], [-0.86, -2.06], [-0.86, -7.22], [5.33, -7.22]], "door_locations": [[-1.89, 2.06], [0.17, 4.64]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[3.27, 6.19], [0.17, 6.19], [0.17, 3.09], [3.27, 3.09]], "door_locations": [[0.17, 4.64]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[5.33, 3.09], [1.2, 3.09], [1.2, -2.06], [5.33, -2.06]], "door_locations": [[3.27, -2.06]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[1.2, 2.06], [-3.95, 2.06], [-3.95, -2.06], [1.2, -2.06]], "door_locations": [[0.17, -2.06], [-0.86, -4.64], [3.27, -2.06]], "window_locations": []}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-2.84, 3.09], [-6.96, 3.09], [-6.96, -4.13], [-2.84, -4.13]], "door_locations": [[-2.84, 0.52], [1.29, 1.03]], "window_locations": [[-6.96, -0.52], [-4.9, -4.13]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[0.26, 8.25], [-3.87, 8.25], [-3.87, 3.09], [0.26, 3.09]], "door_locations": [[-3.35, 3.09]], "window_locations": [[0.26, 5.67], [-3.87, 5.67]], "views": "Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[1.29, -2.06], [-2.84, -2.06], [-2.84, -6.19], [1.29, -6.19]], "door_locations": [[-2.84, 0.52], [-3.35, 3.09], [-2.84, -3.09]], "window_locations": [[1.29, -4.13], [-0.77, -6.19]], "views": "Pool", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.29, 3.09], [-2.84, 3.09], [-2.84, -2.06], [1.29, -2.06]], "door_locations": [[1.29, 1.03], [3.87, -1.03]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "connectivity": ["foyer", "wc"]}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[5.42, -1.03], [2.32, -1.03], [2.32, -4.13], [5.42, -4.13]], "door_locations": [[-2.84, -3.09]], "window_locations": [[3.87, -4.13], [5.42, -2.58]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[7.48, 3.09], [1.29, 3.09], [1.29, -1.03], [7.48, -1.03]], "door_locations": [[3.87, -1.03]], "window_locations": [[4.38, 3.09], [7.48, 1.03]]}
Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-1.38, -1.03], [-6.53, -1.03], [-6.53, -7.22], [-1.38, -7.22]], "door_locations": [[-1.89, -1.03], [1.72, 1.03]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[-2.41, 4.13], [-6.53, 4.13], [-6.53, -1.03], [-2.41, -1.03]], "door_locations": [[-1.38, -4.64]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.72, 4.13], [-2.41, 4.13], [-2.41, -1.03], [1.72, -1.03]], "door_locations": [[-1.89, -1.03], [-1.38, -4.64], [-4.47, -1.03]], "window_locations": [[0.17, -1.03], [0.17, -1.03]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "views": "Immediate surroundings"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.85, 3.09], [1.72, 3.09], [1.72, -2.06], [5.85, -2.06]], "door_locations": [[4.3, 3.09]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.85, 7.22], [2.75, 7.22], [2.75, 3.09], [5.85, 3.09]], "door_locations": [[-4.47, -1.03]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[2.75, -2.06], [-1.38, -2.06], [-1.38, -7.22], [2.75, -7.22]], "door_locations": [[1.72, 1.03], [4.3, 3.09]], "window_locations": [[0.17, -2.06], [0.17, -2.06]]}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-0.52, -2.58], [-5.67, -2.58], [-5.67, -6.71], [-0.52, -6.71]], "door_locations": [[2.06, -1.55], [2.58, 2.58]], "window_locations": [[-3.09, -6.71], [-5.67, -4.64]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-0.52, 1.55], [-5.67, 1.55], [-5.67, -2.58], [-0.52, -2.58]], "door_locations": [[-0.52, -2.06]], "window_locations": [[-3.09, 1.55], [-5.67, -0.52]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[0.52, 5.67], [-2.58, 5.67], [-2.58, 2.58], [0.52, 2.58]], "door_locations": [[2.06, -1.55], [-0.52, -2.06], [-0.52, -4.64]], "window_locations": [[-2.58, 4.13], [-1.03, 5.67]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[4.64, -1.55], [-0.52, -1.55], [-0.52, -6.71], [4.64, -6.71]], "door_locations": [[2.58, 2.58], [0.52, 4.13]], "window_locations": [[4.64, -4.13], [2.06, -6.71]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.64, 2.58], [-0.52, 2.58], [-0.52, -1.55], [4.64, -1.55]], "door_locations": [[0.52, 4.13]], "window_locations": [[4.64, 0.52]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "views": "Workshop,Fruit Trees"}]}
{"vertices_coordinates": [[5.67, 6.71], [0.52, 6.71], [0.52, 2.58], [5.67, 2.58]], "door_locations": [[-0.52, -4.64]], "window_locations": [[3.09, 6.71], [5.67, 4.64]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-2.84, 3.18], [-6.96, 3.18], [-6.96, -1.98], [-2.84, -1.98]], "door_locations": [[-0.77, -0.95], [-2.84, 1.12]], "window_locations": [[-6.96, 0.6], [-4.9, -1.98]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "closest_amenity": "Greenhouse"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[3.35, -0.95], [-2.84, -0.95], [-2.84, -6.1], [3.35, -6.1]], "door_locations": [[-0.77, -0.95], [3.35, -4.04], [2.32, -0.95]], "window_locations": [[0.26, -6.1], [-2.84, -4.04]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.29, 4.21], [-2.84, 4.21], [-2.84, -0.95], [1.29, -0.95]], "door_locations": [[-2.84, 1.12], [-4.9, 3.18]], "window_locations": [[-0.77, 4.21], [1.29, 3.18]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[6.45, 2.15], [1.29, 2.15], [1.29, -0.95], [6.45, -0.95]], "door_locations": [[-4.9, 3.18]], "window_locations": [[3.87, 2.15], [4.9, -0.95]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[9.54, -1.98], [3.35, -1.98], [3.35, -6.1], [9.54, -6.1]], "door_locations": [[2.32, -0.95]], "window_locations": [[6.45, -6.1], [6.45, -1.98]], "views": "Workshop,Pool,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[-2.84, 6.28], [-6.96, 6.28], [-6.96, 3.18], [-2.84, 3.18]], "door_locations": [[3.35, -4.04]], "window_locations": [[-4.9, 6.28], [-6.96, 4.73]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 9.58, "vertices_coordinates": [[-2.84, 6.88], [-5.93, 6.88], [-5.93, 3.78], [-2.84, 3.78]], "door_locations": [[-1.29, -2.41], [-1.29, 2.75]], "window_locations": [[-4.38, 3.78], [-4.38, 6.88]], "views": "Parking,Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "connectivity": ["livingroom", "bedroom"]}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[1.29, -2.41], [-2.84, -2.41], [-2.84, -8.6], [1.29, -8.6]], "door_locations": [[-1.29, -2.41], [1.29, -4.47], [0.77, -2.41]], "window_locations": [[-2.84, -5.5], [-0.77, -8.6]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[3.35, 6.88], [-2.84, 6.88], [-2.84, 2.75], [3.35, 2.75]], "door_locations": [[-1.29, 2.75], [-2.84, 5.33]], "window_locations": [[0.26, 6.88], [3.35, 4.81]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[5.42, 1.72], [0.26, 1.72], [0.26, -2.41], [5.42, -2.41]], "door_locations": [[-2.84, 5.33]], "window_locations": [[2.84, 1.72], [5.42, -0.34]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[6.45, -2.41], [1.29, -2.41], [1.29, -6.53], [6.45, -6.53]], "door_locations": [[0.77, -2.41]], "window_locations": [[3.87, -6.53], [6.45, -4.47]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[0.26, 2.75], [-3.87, 2.75], [-3.87, -2.41], [0.26, -2.41]], "door_locations": [[1.29, -4.47]], "window_locations": [[-3.87, 0.17]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-2.49, 7.39], [-7.65, 7.39], [-7.65, 3.27], [-2.49, 3.27]], "door_locations": [[-2.49, -1.89], [2.66, -1.38]], "window_locations": [[-5.07, 7.39], [-7.65, 5.33]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-2.49, 3.27], [-6.62, 3.27], [-6.62, -3.95], [-2.49, -3.95]], "door_locations": [[-2.49, 1.72]], "window_locations": [[-6.62, -0.34], [-4.56, -3.95]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "foyer", "area": 21.28, "connectivity": ["livingroom", "bedroom"]}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[2.66, 4.3], [-2.49, 4.3], [-2.49, 0.17], [2.66, 0.17]], "door_locations": [[2.66, -1.38], [4.73, -2.92]], "window_locations": [[0.09, 4.3], [2.66, 2.75]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.79, -2.92], [2.66, -2.92], [2.66, -6.02], [6.79, -6.02]], "door_locations": [[4.73, -2.92]], "window_locations": [[4.73, -6.02], [6.79, -4.47]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 17.03, "vertices_coordinates": [[6.79, 1.2], [2.66, 1.2], [2.66, -2.92], [6.79, -2.92]], "door_locations": [[-4.56, 3.27]], "window_locations": [[6.79, -0.86], [4.73, 1.2]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[2.66, 0.17], [-2.49, 0.17], [-2.49, -3.95], [2.66, -3.95]], "door_locations": [[-2.49, -1.89], [-2.49, 1.72], [-4.56, 3.27]], "window_locations": [[0.09, -3.95], [0.09, -3.95]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-3.35, 3.01], [-7.48, 3.01], [-7.48, -2.15], [-3.35, -2.15]], "door_locations": [[-0.77, -2.15], [1.81, 0.95]], "window_locations": [[-7.48, 0.43], [-5.42, 3.01]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "views": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.81, 1.98], [-3.35, 1.98], [-3.35, -2.15], [1.81, -2.15]], "door_locations": [[-0.77, -2.15], [1.81, -3.7], [-4.38, -2.15]], "window_locations": [[-2.32, 1.98], [-2.32, 1.98]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[1.81, 6.1], [-1.29, 6.1], [-1.29, 1.98], [1.81, 1.98]], "door_locations": [[1.81, 0.95], [1.81, 3.52]], "window_locations": [[-1.29, 4.04], [0.26, 6.1]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.93, -0.09], [1.81, -0.09], [1.81, -5.24], [5.93, -5.24]], "door_locations": [[1.81, 3.52]], "window_locations": [[5.93, -2.66], [3.87, -5.24]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.93, 5.07], [1.81, 5.07], [1.81, -0.09], [5.93, -0.09]], "door_locations": [[-4.38, -2.15]], "window_locations": [[5.93, 2.49], [3.87, 5.07]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[1.81, -2.15], [-5.42, -2.15], [-5.42, -6.28], [1.81, -6.28]], "door_locations": [[1.81, -3.7]], "window_locations": [[-1.81, -6.28], [-5.42, -4.21]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.75, -2.32], [-7.91, -2.32], [-7.91, -6.45], [-2.75, -6.45]], "door_locations": [[-0.17, -0.26], [2.41, 1.29]], "window_locations": [[-5.33, -6.45], [-7.91, -4.38]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[-2.75, 2.84], [-5.85, 2.84], [-5.85, -2.32], [-2.75, -2.32]], "door_locations": [[-2.75, -4.38]], "window_locations": [[-5.85, 0.26], [-4.3, 2.84]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.41, 3.87], [-2.75, 3.87], [-2.75, -0.26], [2.41, -0.26]], "door_locations": [[2.41, 1.29], [4.99, 2.84]], "window_locations": [[-0.17, 3.87]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.56, 2.84], [2.41, 2.84], [2.41, -1.29], [7.56, -1.29]], "door_locations": [[4.99, 2.84]], "window_locations": [[4.99, -1.29], [7.56, 0.77]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.53, 6.96], [3.44, 6.96], [3.44, 2.84], [6.53, 2.84]], "door_locations": [[-2.75, -1.29]], "window_locations": [[3.44, 4.9], [6.53, 4.9]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[2.41, -0.26], [-2.75, -0.26], [-2.75, -6.45], [2.41, -6.45]], "door_locations": [[-0.17, -0.26], [-2.75, -4.38], [-2.75, -1.29]], "window_locations": [[2.41, -3.87], [-0.17, -6.45]]}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-2.58, -2.32], [-7.74, -2.32], [-7.74, -6.45], [-2.58, -6.45]], "door_locations": [[0.0, -0.26], [2.58, 1.29]], "window_locations": [[-5.16, -6.45], [-7.74, -4.38]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[-2.58, 3.87], [-6.71, 3.87], [-6.71, -2.32], [-2.58, -2.32]], "door_locations": [[-2.58, -1.29]], "window_locations": [[-6.71, 0.77], [-4.64, 3.87]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[2.58, -0.26], [-2.58, -0.26], [-2.58, -6.45], [2.58, -6.45]], "door_locations": [[0.0, -0.26], [-2.58, -1.29], [-2.58, -4.38]], "window_locations": [[0.0, -6.45], [2.58, -4.38]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.58, 3.87], [-2.58, 3.87], [-2.58, -0.26], [2.58, -0.26]], "door_locations": [[2.58, 1.29], [5.16, 2.84]], "window_locations": [[0.0, 3.87]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "closest_amenity": "Fruit Trees"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.71, 6.96], [3.61, 6.96], [3.61, 2.84], [6.71, 2.84]], "door_locations": [[-2.58, -4.38]], "window_locations": [[3.61, 4.9], [6.71, 4.9]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[6.71, 2.84], [2.58, 2.84], [2.58, -2.32], [6.71, -2.32]], "door_locations": [[5.16, 2.84]], "window_locations": [[6.71, 0.26], [4.64, -2.32]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 17.03, "vertices_coordinates": [[-2.58, 3.87], [-6.71, 3.87], [-6.71, -0.26], [-2.58, -0.26]], "door_locations": [[-2.06, -0.26], [1.55, 2.84]], "window_locations": [[-6.71, 1.29], [-6.71, 1.29]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[-1.55, -0.26], [-5.67, -0.26], [-5.67, -6.45], [-1.55, -6.45]], "door_locations": [[-1.55, -3.35]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.55, 4.9], [-2.58, 4.9], [-2.58, -0.26], [1.55, -0.26]], "door_locations": [[-2.06, -0.26], [-1.55, -3.35], [-4.13, -0.26]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[2.58, -0.26], [-1.55, -0.26], [-1.55, -6.45], [2.58, -6.45]], "door_locations": [[1.55, 2.84], [4.13, 0.77]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.67, 5.93], [1.55, 5.93], [1.55, 0.77], [5.67, 0.77]], "door_locations": [[4.13, 0.77]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[6.71, 0.77], [2.58, 0.77], [2.58, -2.32], [6.71, -2.32]], "door_locations": [[-4.13, -0.26]], "window_locations": []}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 25.54, "vertices_coordinates": [[-4.73, 0.95], [-8.85, 0.95], [-8.85, -5.24], [-4.73, -5.24]], "door_locations": [[-0.6, -0.09], [1.46, 1.98]], "window_locations": [[-8.85, -2.15], [-6.79, -5.24]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "livingroom", "area": 29.8, "views": "Immediate surroundings", "connectivity": ["foyer", "kitchen", "office"], "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[3.52, 6.1], [-2.66, 6.1], [-2.66, 1.98], [3.52, 1.98]], "door_locations": [[-0.6, -0.09], [-4.73, -2.15], [-0.6, -3.7]], "window_locations": [[0.43, 6.1], [-2.66, 4.04]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[4.56, -2.15], [-0.6, -2.15], [-0.6, -6.28], [4.56, -6.28]], "door_locations": [[1.46, 1.98], [3.52, 4.04]], "window_locations": [[1.98, -6.28], [4.56, -4.21]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.56, 1.98], [-0.6, 1.98], [-0.6, -2.15], [4.56, -2.15]], "door_locations": [[3.52, 4.04]], "window_locations": [[4.56, -0.09], [4.56, -0.09]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.62, 6.1], [3.52, 6.1], [3.52, 1.98], [6.62, 1.98]], "door_locations": [[-0.6, -3.7]], "window_locations": [[6.62, 4.04], [5.07, 6.1]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-0.6, 1.98], [-4.73, 1.98], [-4.73, -5.24], [-0.6, -5.24]], "door_locations": [[-4.73, -2.15]], "window_locations": [[-2.66, -5.24], [-3.7, 1.98]]}
Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 25.54, "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.6, 3.61], [-4.73, 3.61], [-4.73, -1.55], [-0.6, -1.55]], "door_locations": [[-0.6, -3.61]], "window_locations": [[-4.73, 1.03], [-4.73, 1.03]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-0.6, 6.71], [-4.73, 6.71], [-4.73, 3.61], [-0.6, 3.61]], "door_locations": [[-0.6, -0.52], [-0.6, -3.61], [3.52, -2.58]], "window_locations": [[-2.66, 6.71], [-4.73, 5.16]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[3.52, 0.52], [-0.6, 0.52], [-0.6, -5.67], [3.52, -5.67]], "door_locations": [[-0.6, 2.06], [-0.6, 4.13]], "window_locations": [[1.46, -5.67]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[4.56, 4.64], [-0.6, 4.64], [-0.6, 0.52], [4.56, 0.52]], "door_locations": [[-0.6, 4.13]], "window_locations": [[1.98, 4.64], [4.56, 2.58]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[7.65, -0.52], [3.52, -0.52], [3.52, -4.64], [7.65, -4.64]], "door_locations": [[3.52, -2.58]], "window_locations": [[7.65, -2.58], [5.59, -4.64]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[-0.6, -1.55], [-6.79, -1.55], [-6.79, -5.67], [-0.6, -5.67]], "door_locations": [[-0.6, -0.52], [-0.6, 2.06]], "window_locations": [[-3.7, -5.67], [-6.79, -3.61]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-1.55, -0.34], [-6.71, -0.34], [-6.71, -4.47], [-1.55, -4.47]], "door_locations": [[-0.52, -0.34], [-2.58, -0.34]], "window_locations": [[-4.13, -4.47], [-6.71, -2.41]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "connectivity": ["bedroom"]}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[0.52, 4.81], [-3.61, 4.81], [-3.61, -0.34], [0.52, -0.34]], "door_locations": [[-0.52, -0.34], [4.64, -1.89], [2.58, -0.34]], "window_locations": [[-1.55, 4.81]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[4.64, -0.34], [-1.55, -0.34], [-1.55, -4.47], [4.64, -4.47]], "door_locations": [[-2.58, -0.34], [-5.16, -0.34]], "window_locations": [[1.55, -4.47]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[4.64, 3.78], [0.52, 3.78], [0.52, -0.34], [4.64, -0.34]], "door_locations": [[-5.16, -0.34]], "window_locations": [[2.58, 3.78], [4.64, 2.75]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[8.77, 1.72], [4.64, 1.72], [4.64, -3.44], [8.77, -3.44]], "door_locations": [[2.58, -0.34]], "window_locations": [[8.77, -0.86], [6.71, 1.72]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-3.61, 3.78], [-6.71, 3.78], [-6.71, -0.34], [-3.61, -0.34]], "door_locations": [[4.64, -1.89]], "window_locations": [[-6.71, 1.72], [-5.16, 3.78]]}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[-2.15, -2.06], [-5.24, -2.06], [-5.24, -7.22], [-2.15, -7.22]], "door_locations": [[1.46, 0.0], [0.95, 2.06]], "window_locations": [[-5.24, -4.64], [-3.7, -7.22]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "views": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[-1.12, 7.22], [-4.21, 7.22], [-4.21, 4.13], [-1.12, 4.13]], "door_locations": [[1.46, 0.0], [1.98, -2.06], [-2.15, -4.64]], "window_locations": [[-4.21, 5.67], [-1.12, 5.67]], "views": "Workshop,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[1.98, 0.0], [-2.15, 0.0], [-2.15, -7.22], [1.98, -7.22]], "door_locations": [[0.95, 2.06], [-2.66, 4.13]], "window_locations": [[-0.09, -7.22], [1.98, -5.67]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.07, 5.16], [0.95, 5.16], [0.95, 0.0], [5.07, 0.0]], "door_locations": [[-2.66, 4.13]], "window_locations": [[5.07, 2.58], [3.01, 5.16]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[8.17, 0.0], [1.98, 0.0], [1.98, -4.13], [8.17, -4.13]], "door_locations": [[-2.15, -4.64]], "window_locations": [[5.07, -4.13], [8.17, -2.06]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[0.95, 4.13], [-4.21, 4.13], [-4.21, 0.0], [0.95, 0.0]], "door_locations": [[1.98, -2.06]], "window_locations": [[-4.21, 2.06], [-3.18, -0.0]]}
Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-4.64, 6.02], [-7.74, 6.02], [-7.74, 1.89], [-4.64, 1.89]], "door_locations": [[-1.03, -2.24], [-2.58, 1.89]], "window_locations": [[-7.74, 3.95], [-6.19, 6.02]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.52, 1.89], [-5.67, 1.89], [-5.67, -2.24], [-0.52, -2.24]], "door_locations": [[2.06, -2.24]], "window_locations": [[-3.61, -2.24], [-5.67, -0.17]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[1.55, 6.02], [-4.64, 6.02], [-4.64, 1.89], [1.55, 1.89]], "door_locations": [[-1.03, -2.24], [2.06, -2.24], [4.64, -3.78]], "window_locations": [[-1.55, 6.02], [1.55, 3.95]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[4.64, -2.24], [-1.55, -2.24], [-1.55, -6.36], [4.64, -6.36]], "door_locations": [[-2.58, 1.89], [-4.64, 3.95]], "window_locations": [[1.55, -6.36], [-1.55, -4.3]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "views": "Workshop", "connectivity": ["livingroom"], "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[9.8, -1.2], [4.64, -1.2], [4.64, -5.33], [9.8, -5.33]], "door_locations": [[4.64, -3.78]], "window_locations": [[7.22, -1.2], [7.22, -5.33]], "views": "Workshop,Pool,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[4.64, 1.89], [-0.52, 1.89], [-0.52, -2.24], [4.64, -2.24]], "door_locations": [[-4.64, 3.95]], "window_locations": [[4.64, 0.34], [3.09, 1.89]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-1.38, 0.17], [-6.53, 0.17], [-6.53, -6.02], [-1.38, -6.02]], "door_locations": [[-1.38, -1.89], [0.69, 0.17]], "window_locations": [[-6.53, -2.92], [-3.95, -6.02]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.38, 4.3], [-6.53, 4.3], [-6.53, 0.17], [-1.38, 0.17]], "door_locations": [[-3.95, 0.17]], "window_locations": [[-3.95, 4.3], [-6.53, 2.24]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "closest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.78, 0.17], [-1.38, 0.17], [-1.38, -3.95], [3.78, -3.95]], "door_locations": [[0.69, 0.17], [2.75, 4.81]], "window_locations": [[3.78, -1.89]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[2.75, 6.36], [-1.38, 6.36], [-1.38, 0.17], [2.75, 0.17]], "door_locations": [[2.75, 4.81]], "window_locations": [[0.69, 6.36], [2.75, 1.72]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.88, 6.36], [2.75, 6.36], [2.75, 3.27], [6.88, 3.27]], "door_locations": [[-1.38, -4.99]], "window_locations": [[4.81, 6.36], [4.81, 3.27]], "views": "Workshop,Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[3.78, -3.95], [-1.38, -3.95], [-1.38, -7.05], [3.78, -7.05]], "door_locations": [[-1.38, -1.89], [-3.95, 0.17], [-1.38, -4.99]], "window_locations": [[1.2, -7.05], [3.78, -5.5]]}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-3.7, 0.43], [-7.82, 0.43], [-7.82, -4.73], [-3.7, -4.73]], "door_locations": [[-1.12, -0.6], [-0.6, 3.52]], "window_locations": [[-7.82, -2.15], [-5.76, -4.73]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[2.49, -0.6], [-3.7, -0.6], [-3.7, -5.76], [2.49, -5.76]], "door_locations": [[-3.7, -2.66]], "window_locations": [[-0.6, -5.76]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[1.46, 3.52], [-3.7, 3.52], [-3.7, -0.6], [1.46, -0.6]], "door_locations": [[-1.12, -0.6], [-3.7, -2.66], [2.49, -3.18]], "window_locations": [[-3.7, 1.98]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "views": "Greenhouse", "connectivity": ["foyer", "wc"], "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[4.56, 3.52], [1.46, 3.52], [1.46, -0.6], [4.56, -0.6]], "door_locations": [[1.98, 3.52]], "window_locations": [[4.56, 1.46], [3.52, 3.52]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[6.62, -0.6], [2.49, -0.6], [2.49, -5.76], [6.62, -5.76]], "door_locations": [[2.49, -3.18]], "window_locations": [[6.62, -3.18], [4.56, -5.76]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[2.49, 7.65], [-2.66, 7.65], [-2.66, 3.52], [2.49, 3.52]], "door_locations": [[-0.6, 3.52], [1.98, 3.52]], "window_locations": [[-0.09, 7.65], [-2.66, 5.59]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-5.33, -0.6], [-10.49, -0.6], [-10.49, -4.73], [-5.33, -4.73]], "door_locations": [[-1.72, 0.43], [0.86, 3.01]], "window_locations": [[-7.91, -4.73], [-7.91, -0.6]], "views": "Parking,Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[0.86, 0.43], [-5.33, 0.43], [-5.33, -4.73], [0.86, -4.73]], "door_locations": [[-5.33, -2.66]], "window_locations": [[-2.24, -4.73]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "views": "Immediate surroundings", "connectivity": ["livingroom", "bedroom"], "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[3.95, 1.46], [0.86, 1.46], [0.86, -3.7], [3.95, -3.7]], "door_locations": [[0.86, 3.01], [5.5, 1.46]], "window_locations": [[2.41, -3.7], [3.95, -2.66]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[7.05, 5.59], [0.86, 5.59], [0.86, 1.46], [7.05, 1.46]], "door_locations": [[5.5, 1.46]], "window_locations": [[3.95, 5.59], [7.05, 3.52]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[7.05, 1.46], [3.95, 1.46], [3.95, -1.63], [7.05, -1.63]], "door_locations": [[0.86, -1.63]], "window_locations": [[7.05, -0.09], [5.5, -1.63]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[0.86, 4.56], [-4.3, 4.56], [-4.3, 0.43], [0.86, 0.43]], "door_locations": [[-1.72, 0.43], [-5.33, -2.66], [0.86, -1.63]], "window_locations": [[-1.72, 4.56], [-4.3, 2.49]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.86, -2.15], [-7.05, -2.15], [-7.05, -7.31], [-0.86, -7.31]], "door_locations": [[-0.86, -2.66], [0.69, 1.98]], "window_locations": [[-3.95, -7.31], [-7.05, -4.73]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 17.03, "vertices_coordinates": [[-0.86, 1.98], [-4.99, 1.98], [-4.99, -2.15], [-0.86, -2.15]], "door_locations": [[-2.92, -2.15]], "window_locations": [[-4.99, -0.09], [-3.44, 1.98]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[2.24, 8.17], [-1.89, 8.17], [-1.89, 1.98], [2.24, 1.98]], "door_locations": [[-0.86, -2.66], [-2.92, -2.15], [-0.86, -4.73]], "window_locations": [[-1.89, 5.07], [0.17, 8.17]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[4.3, -3.18], [-0.86, -3.18], [-0.86, -6.28], [4.3, -6.28]], "door_locations": [[0.69, 1.98], [2.24, 5.07]], "window_locations": [[1.72, -6.28], [4.3, -4.73]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.33, 7.14], [2.24, 7.14], [2.24, 3.01], [5.33, 3.01]], "door_locations": [[-0.86, -4.73]], "window_locations": [[5.33, 5.07], [3.78, 7.14]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[3.27, 1.98], [-0.86, 1.98], [-0.86, -3.18], [3.27, -3.18]], "door_locations": [[2.24, 5.07]], "window_locations": [[3.27, -0.6]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.77, -0.6], [-5.93, -0.6], [-5.93, -6.79], [-0.77, -6.79]], "door_locations": [[-0.77, -2.15], [0.77, 1.46]], "window_locations": [[-5.93, -0.6], [-5.93, -0.6]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 17.03, "vertices_coordinates": [[-1.81, 3.52], [-5.93, 3.52], [-5.93, -0.6], [-1.81, -0.6]], "door_locations": [[-3.87, -0.6]], "window_locations": [[-1.81, 0.43], [-1.81, 0.43]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[2.32, 6.62], [-1.81, 6.62], [-1.81, 1.46], [2.32, 1.46]], "door_locations": [[-0.77, -2.15], [-3.87, -0.6], [-0.77, -5.24]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[4.38, -3.7], [-0.77, -3.7], [-0.77, -6.79], [4.38, -6.79]], "door_locations": [[0.77, 1.46], [2.32, 4.56]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.35, 1.46], [-0.77, 1.46], [-0.77, -3.7], [3.35, -3.7]], "door_locations": [[2.32, 4.56]], "window_locations": [[-0.77, 0.43], [-0.77, 0.43]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "views": "Immediate surroundings", "connectivity": ["bedroom"], "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[5.42, 6.62], [2.32, 6.62], [2.32, 2.49], [5.42, 2.49]], "door_locations": [[-0.77, -5.24]], "window_locations": []}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-2.41, 1.12], [-7.56, 1.12], [-7.56, -5.07], [-2.41, -5.07]], "door_locations": [[-2.41, -0.95], [2.75, -0.43]], "window_locations": [[-7.56, -1.98], [-4.99, -5.07]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "views": "Greenhouse", "connectivity": ["livingroom"], "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.72, 5.24], [-3.44, 5.24], [-3.44, 1.12], [1.72, 1.12]], "door_locations": [[-2.41, -0.95], [-2.92, 1.12], [-5.5, 1.12]], "window_locations": [[-0.86, 5.24], [1.72, 3.18]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.75, 1.12], [-2.41, 1.12], [-2.41, -3.01], [2.75, -3.01]], "door_locations": [[2.75, -0.43], [5.85, -1.98]], "window_locations": [[0.17, -3.01]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.91, 2.15], [2.75, 2.15], [2.75, -1.98], [7.91, -1.98]], "door_locations": [[5.85, -1.98]], "window_locations": [[5.33, 2.15], [7.91, 0.09]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.91, -1.98], [3.78, -1.98], [3.78, -5.07], [7.91, -5.07]], "door_locations": [[-5.5, 1.12]], "window_locations": [[5.85, -5.07], [7.91, -3.52]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[-3.44, 5.24], [-7.56, 5.24], [-7.56, 1.12], [-3.44, 1.12]], "door_locations": [[-2.92, 1.12]], "window_locations": [[-7.56, 3.18], [-5.5, 5.24]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[-0.34, 1.29], [-5.5, 1.29], [-5.5, -1.81], [-0.34, -1.81]], "door_locations": [[0.17, -1.81], [-0.34, 2.32]], "window_locations": [[-5.5, -0.26], [-4.47, -1.81]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.34, 6.45], [-4.47, 6.45], [-4.47, 1.29], [-0.34, 1.29]], "door_locations": [[0.69, -3.87]], "window_locations": [[-4.47, 3.87], [-2.41, 6.45]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[0.69, -1.81], [-3.44, -1.81], [-3.44, -9.03], [0.69, -9.03]], "door_locations": [[0.17, -1.81], [0.69, -3.87], [-1.89, -1.81]], "window_locations": [[-3.44, -5.42], [-1.38, -9.03]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[3.78, 6.45], [-0.34, 6.45], [-0.34, 3.35], [3.78, 3.35]], "door_locations": [[-0.34, 4.9]], "window_locations": [[1.72, 6.45], [3.78, 4.9]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.85, -1.81], [0.69, -1.81], [0.69, -5.93], [5.85, -5.93]], "door_locations": [[-1.89, -1.81]], "window_locations": [[3.27, -5.93], [5.85, -3.87]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[3.78, 3.35], [-0.34, 3.35], [-0.34, -1.81], [3.78, -1.81]], "door_locations": [[-0.34, 2.32], [-0.34, 4.9]], "window_locations": [[3.78, 0.77], [3.78, 0.77]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-2.75, 2.92], [-5.85, 2.92], [-5.85, -1.2], [-2.75, -1.2]], "door_locations": [[3.44, -0.17], [1.38, 3.44]], "window_locations": [[-5.85, 0.86], [-4.3, -1.2]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 21.28, "views": "Parking", "connectivity": ["livingroom"], "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 17.03, "vertices_coordinates": [[1.38, 1.89], [-2.75, 1.89], [-2.75, -2.24], [1.38, -2.24]], "door_locations": [[3.44, -0.17], [1.38, -1.2], [1.38, -4.3]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.38, 7.05], [-2.75, 7.05], [-2.75, 1.89], [1.38, 1.89]], "door_locations": [[1.38, 3.44], [-2.75, 2.41]], "window_locations": [[-2.75, 4.99], [-0.69, 7.05]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[5.5, -0.17], [1.38, -0.17], [1.38, -6.36], [5.5, -6.36]], "door_locations": [[-2.75, 2.41]], "window_locations": [[5.5, -3.27], [3.44, -6.36]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.5, 4.99], [1.38, 4.99], [1.38, -0.17], [5.5, -0.17]], "door_locations": [[1.38, -4.3]], "window_locations": [[5.5, 2.41], [3.44, 4.99]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[1.38, -2.24], [-3.78, -2.24], [-3.78, -6.36], [1.38, -6.36]], "door_locations": [[1.38, -1.2]], "window_locations": [[-1.2, -6.36], [-3.78, -4.3]]}
Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 25.54, "connectivity": ["livingroom"]}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[0.34, -1.89], [-6.88, -1.89], [-6.88, -6.02], [0.34, -6.02]], "door_locations": [[-4.81, -1.89]], "window_locations": [[-3.27, -6.02], [-6.88, -3.95]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[0.34, 3.27], [-2.75, 3.27], [-2.75, -1.89], [0.34, -1.89]], "door_locations": [[0.34, -3.44], [-4.81, -1.89], [-1.2, -1.89]], "window_locations": [[0.34, 1.2], [-1.2, 3.27]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[5.5, -0.86], [0.34, -0.86], [0.34, -4.99], [5.5, -4.99]], "door_locations": [[3.44, -0.86], [3.44, 3.27]], "window_locations": [[2.92, -4.99], [5.5, -2.92]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.53, 3.27], [1.38, 3.27], [1.38, -0.86], [6.53, -0.86]], "door_locations": [[3.44, 3.27]], "window_locations": [[1.38, 1.2], [6.53, 1.2]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.5, 6.36], [1.38, 6.36], [1.38, 3.27], [5.5, 3.27]], "door_locations": [[-1.2, -1.89]], "window_locations": [[3.44, 6.36], [5.5, 4.81]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-2.75, 2.24], [-8.94, 2.24], [-8.94, -1.89], [-2.75, -1.89]], "door_locations": [[0.34, -3.44], [3.44, -0.86]], "window_locations": [[-5.85, 2.24], [-8.94, 0.17]]}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 26.6, "vertices_coordinates": [[-1.2, -1.55], [-6.36, -1.55], [-6.36, -6.71], [-1.2, -6.71]], "door_locations": [[-1.2, -2.06], [0.86, 1.55]], "window_locations": [[-3.78, -6.71], [-6.36, -4.13]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.2, 2.58], [-6.36, 2.58], [-6.36, -1.55], [-1.2, -1.55]], "door_locations": [[-3.78, -1.55]], "window_locations": [[-3.78, 2.58], [-6.36, 0.52]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[2.92, -2.58], [-1.2, -2.58], [-1.2, -6.71], [2.92, -6.71]], "door_locations": [[-1.2, -2.06], [-3.78, -1.55], [-1.2, -4.64]], "window_locations": [[2.92, -4.64], [0.86, -6.71]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.95, 1.55], [-1.2, 1.55], [-1.2, -2.58], [3.95, -2.58]], "door_locations": [[0.86, 1.55], [2.92, 4.64]], "window_locations": [[3.95, -0.52]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "closest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.02, 6.71], [2.92, 6.71], [2.92, 2.58], [6.02, 2.58]], "door_locations": [[-1.2, -4.64]], "window_locations": [[6.02, 4.64], [4.47, 2.58]], "views": "Pool,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[2.92, 6.71], [-1.2, 6.71], [-1.2, 1.55], [2.92, 1.55]], "door_locations": [[2.92, 4.64]], "window_locations": [[-1.2, 4.64], [0.86, 6.71]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-0.86, 2.84], [-4.99, 2.84], [-4.99, -2.32], [-0.86, -2.32]], "door_locations": [[0.17, -4.38]], "window_locations": [[-4.99, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.2, 6.96], [-3.95, 6.96], [-3.95, 2.84], [1.2, 2.84]], "door_locations": [[-2.92, -2.32], [0.17, -4.38], [-0.34, -2.32]], "window_locations": [[-1.38, 6.96], [-3.95, 4.9]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[2.24, 2.84], [-0.86, 2.84], [-0.86, -2.32], [2.24, -2.32]], "door_locations": [[-2.41, 2.84], [1.2, 4.38]], "window_locations": [[2.24, 0.26], [2.24, 0.26]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.33, -2.32], [0.17, -2.32], [0.17, -6.45], [5.33, -6.45]], "door_locations": [[1.2, 4.38]], "window_locations": [[2.75, -6.45], [5.33, -4.38]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.33, 5.93], [1.2, 5.93], [1.2, 2.84], [5.33, 2.84]], "door_locations": [[-0.34, -2.32]], "window_locations": [[3.27, 5.93], [5.33, 4.38]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[0.17, -2.32], [-4.99, -2.32], [-4.99, -8.51], [0.17, -8.51]], "door_locations": [[-2.92, -2.32], [-2.41, 2.84]], "window_locations": [[-4.99, -5.42], [-2.41, -8.51]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 26.6, "vertices_coordinates": [[-3.09, -0.43], [-8.25, -0.43], [-8.25, -5.59], [-3.09, -5.59]], "door_locations": [[-3.09, -0.95], [2.06, 0.09]], "window_locations": [[-8.25, -3.01], [-5.67, -5.59]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-3.09, 4.73], [-7.22, 4.73], [-7.22, -0.43], [-3.09, -0.43]], "door_locations": [[-5.16, -0.43]], "window_locations": [[-7.22, 2.15], [-5.16, 4.73]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "views": "Pool", "connectivity": ["livingroom"], "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.06, 2.66], [-3.09, 2.66], [-3.09, -1.46], [2.06, -1.46]], "door_locations": [[2.06, 0.09], [6.71, 1.63]], "window_locations": [[-0.52, 2.66]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[8.25, 1.63], [2.06, 1.63], [2.06, -2.49], [8.25, -2.49]], "door_locations": [[6.71, 1.63]], "window_locations": [[5.16, -2.49], [8.25, -0.43]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[8.25, 5.76], [5.16, 5.76], [5.16, 1.63], [8.25, 1.63]], "door_locations": [[-3.09, -3.01]], "window_locations": [[5.16, 3.7], [8.25, 3.7]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[2.06, -1.46], [-3.09, -1.46], [-3.09, -4.56], [2.06, -4.56]], "door_locations": [[-3.09, -0.95], [-5.16, -0.43], [-3.09, -3.01]], "window_locations": [[-0.52, -4.56], [2.06, -3.52]]}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "bedroom", "area": 21.28, "views": "Greenhouse", "connectivity": ["foyer", "wc"], "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[0.95, -3.95], [-4.21, -3.95], [-4.21, -7.05], [0.95, -7.05]], "door_locations": [[3.01, 0.17]], "window_locations": [[-1.63, -7.05], [-4.21, -5.5]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[0.95, 0.17], [-4.21, 0.17], [-4.21, -3.95], [0.95, -3.95]], "door_locations": [[0.95, -1.89], [3.01, 0.17], [0.95, -5.5]], "window_locations": [[-4.21, -1.89], [-4.21, -1.89]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[1.98, 8.42], [-1.12, 8.42], [-1.12, 4.3], [1.98, 4.3]], "door_locations": [[-2.15, 0.17], [-0.6, 4.3]], "window_locations": [[-1.12, 6.36], [1.98, 6.36]], "views": "Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.07, 4.3], [-0.09, 4.3], [-0.09, 0.17], [5.07, 0.17]], "door_locations": [[-0.6, 4.3]], "window_locations": [[5.07, 2.24], [3.52, 4.3]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[5.07, 0.17], [0.95, 0.17], [0.95, -7.05], [5.07, -7.05]], "door_locations": [[0.95, -5.5]], "window_locations": [[5.07, -3.44], [3.01, -7.05]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[-0.09, 4.3], [-5.24, 4.3], [-5.24, 0.17], [-0.09, 0.17]], "door_locations": [[0.95, -1.89], [-2.15, 0.17]], "window_locations": [[-3.18, 4.3], [-5.24, 2.24]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-4.38, -0.69], [-8.51, -0.69], [-8.51, -5.85], [-4.38, -5.85]], "door_locations": [[1.29, -2.75], [1.81, 1.38]], "window_locations": [[-8.51, -3.27], [-6.45, -5.85]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[2.84, -2.75], [-4.38, -2.75], [-4.38, -6.88], [2.84, -6.88]], "door_locations": [[-4.38, -4.3]], "window_locations": [[-0.77, -6.88], [2.84, -4.81]], "views": "Pool", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "views": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.9, 1.38], [-0.26, 1.38], [-0.26, -2.75], [4.9, -2.75]], "door_locations": [[1.81, 1.38], [3.87, 4.47]], "window_locations": [[4.9, -0.69], [3.87, -2.75]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[3.87, 7.56], [-0.26, 7.56], [-0.26, 1.38], [3.87, 1.38]], "door_locations": [[3.87, 4.47]], "window_locations": [[-0.26, 4.99], [1.81, 7.56]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.96, 6.53], [3.87, 6.53], [3.87, 2.41], [6.96, 2.41]], "door_locations": [[-2.32, -2.75]], "window_locations": [[6.96, 4.47], [5.42, 2.41]], "views": "Pool,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-0.26, 2.41], [-4.38, 2.41], [-4.38, -2.75], [-0.26, -2.75]], "door_locations": [[1.29, -2.75], [-4.38, -4.3], [-2.32, -2.75]], "window_locations": [[-2.32, 2.41], [-4.38, 0.86]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[1.72, -1.89], [-5.5, -1.89], [-5.5, -6.02], [1.72, -6.02]], "door_locations": [[-2.92, -1.89], [-2.41, 2.24]], "window_locations": [[-1.89, -6.02], [-5.5, -3.95]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "views": "Immediate surroundings"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[-0.34, 7.39], [-4.47, 7.39], [-4.47, 2.24], [-0.34, 2.24]], "door_locations": [[-2.92, -1.89], [1.72, -3.95], [0.69, -1.89]], "window_locations": [[-4.47, 4.81], [-2.41, 7.39]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[4.81, 1.2], [-0.34, 1.2], [-0.34, -1.89], [4.81, -1.89]], "door_locations": [[-2.41, 2.24], [-0.34, 3.78]], "window_locations": [[2.24, 1.2], [4.81, -0.34]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[2.75, 5.33], [-0.34, 5.33], [-0.34, 2.24], [2.75, 2.24]], "door_locations": [[-0.34, 3.78]], "window_locations": [[2.75, 3.78], [1.2, 5.33]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.85, -1.89], [1.72, -1.89], [1.72, -7.05], [5.85, -7.05]], "door_locations": [[0.69, -1.89]], "window_locations": [[5.85, -4.47], [3.78, -7.05]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[-0.34, 2.24], [-5.5, 2.24], [-5.5, -1.89], [-0.34, -1.89]], "door_locations": [[1.72, -3.95]], "window_locations": [[-5.5, 0.17]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-4.56, -0.95], [-9.71, -0.95], [-9.71, -5.07], [-4.56, -5.07]], "door_locations": [[1.12, -1.98], [2.15, 3.18]], "window_locations": [[-7.14, -5.07], [-7.14, -0.95]], "views": "Parking,Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Fruit Trees"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[2.66, -1.98], [-4.56, -1.98], [-4.56, -6.1], [2.66, -6.1]], "door_locations": [[-4.56, -3.52]], "window_locations": [[-0.95, -6.1], [2.66, -4.04]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 17.03, "closest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.7, 3.18], [-0.43, 3.18], [-0.43, -1.98], [3.7, -1.98]], "door_locations": [[2.15, 3.18], [5.24, 3.18]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[6.79, 7.31], [0.6, 7.31], [0.6, 3.18], [6.79, 3.18]], "door_locations": [[5.24, 3.18]], "window_locations": [[3.7, 7.31], [0.6, 5.24]], "views": "Workshop", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.79, 3.18], [3.7, 3.18], [3.7, -0.95], [6.79, -0.95]], "door_locations": [[-2.49, -1.98]], "window_locations": [[6.79, 1.12], [5.24, -0.95]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-0.43, 2.15], [-4.56, 2.15], [-4.56, -1.98], [-0.43, -1.98]], "door_locations": [[1.12, -1.98], [-4.56, -3.52], [-2.49, -1.98]], "window_locations": [[-2.49, 2.15], [-4.56, 0.6]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[-4.04, 0.43], [-7.14, 0.43], [-7.14, -4.73], [-4.04, -4.73]], "door_locations": [[-1.98, -0.6], [0.09, 1.46]], "window_locations": [[-7.14, -2.15], [-5.59, -4.73]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[1.12, -0.6], [-4.04, -0.6], [-4.04, -5.76], [1.12, -5.76]], "door_locations": [[1.12, -3.7]], "window_locations": [[-1.46, -5.76]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[0.09, 4.56], [-4.04, 4.56], [-4.04, -0.6], [0.09, -0.6]], "door_locations": [[-1.98, -0.6], [1.12, -3.7], [-4.04, -2.66]], "window_locations": [[-4.04, 2.49], [-1.98, 4.56]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.24, 3.52], [0.09, 3.52], [0.09, -0.6], [5.24, -0.6]], "door_locations": [[0.09, 1.46], [2.66, 3.52]], "window_locations": [[3.18, -0.6], [5.24, 1.46]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[6.28, -1.63], [1.12, -1.63], [1.12, -5.76], [6.28, -5.76]], "door_locations": [[2.66, 3.52]], "window_locations": [[3.7, -5.76], [3.7, -1.63]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "views": "Fruit Trees", "connectivity": ["bedroom"], "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[4.21, 7.65], [1.12, 7.65], [1.12, 3.52], [4.21, 3.52]], "door_locations": [[-4.04, -2.66]], "window_locations": [[4.21, 5.59], [1.12, 5.59]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-1.38, 0.52], [-5.5, 0.52], [-5.5, -6.71], [-1.38, -6.71]], "door_locations": [[-3.44, 0.52], [-1.38, 3.61]], "window_locations": [[-5.5, -3.09], [-3.44, -6.71]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.38, 5.67], [-5.5, 5.67], [-5.5, 0.52], [-1.38, 0.52]], "door_locations": [[-1.38, -4.64]], "window_locations": [[-5.5, 3.09], [-3.44, 5.67]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[3.78, -2.58], [-1.38, -2.58], [-1.38, -6.71], [3.78, -6.71]], "door_locations": [[-3.44, 0.52], [-1.38, -4.64], [-1.38, -1.03]], "window_locations": [[1.2, -6.71], [3.78, -4.64]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 17.03, "connectivity": ["livingroom"]}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[2.75, 6.71], [-1.38, 6.71], [-1.38, 1.55], [2.75, 1.55]], "door_locations": [[2.75, 2.06]], "window_locations": [[2.75, 4.64], [0.69, 6.71]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[5.85, 2.58], [2.75, 2.58], [2.75, -0.52], [5.85, -0.52]], "door_locations": [[-1.38, -1.03]], "window_locations": [[4.3, 2.58], [4.3, -0.52]], "views": "Workshop,Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[2.75, 1.55], [-1.38, 1.55], [-1.38, -2.58], [2.75, -2.58]], "door_locations": [[-1.38, 3.61], [2.75, 2.06]], "window_locations": [[2.75, -1.55], [2.75, -1.55]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-0.86, -0.69], [-4.99, -0.69], [-4.99, -7.91], [-0.86, -7.91]], "door_locations": [[-1.38, -0.69], [1.2, 3.44]], "window_locations": [[-4.99, -4.3], [-2.92, -7.91]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-0.86, 8.6], [-3.95, 8.6], [-3.95, 4.47], [-0.86, 4.47]], "door_locations": [[-0.86, -2.75]], "window_locations": [[-3.95, 6.53], [-2.41, 4.47]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[4.3, -4.81], [-0.86, -4.81], [-0.86, -8.94], [4.3, -8.94]], "door_locations": [[1.2, 3.44], [-0.86, 6.53]], "window_locations": [[1.72, -8.94], [4.3, -6.88]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.3, -0.69], [-0.86, -0.69], [-0.86, -4.81], [4.3, -4.81]], "door_locations": [[-0.86, 6.53]], "window_locations": [[4.3, -2.75]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[3.27, 8.6], [-0.86, 8.6], [-0.86, 3.44], [3.27, 3.44]], "door_locations": [[-0.86, -6.36]], "window_locations": [[3.27, 6.02], [1.2, 8.6]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[3.27, 3.44], [-1.89, 3.44], [-1.89, -0.69], [3.27, -0.69]], "door_locations": [[-1.38, -0.69], [-0.86, -2.75], [-0.86, -6.36]], "window_locations": [[-1.89, 1.38], [3.27, 1.38]]}
Predict the door, windows and vertices coordinates for the kitchen room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "foyer", "area": 21.28, "vertices_coordinates": [[-1.63, 2.49], [-5.76, 2.49], [-5.76, -2.66], [-1.63, -2.66]], "door_locations": [[-3.18, -2.66], [-3.18, 2.49]], "window_locations": [[-5.76, -0.09]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[2.49, -2.66], [-4.73, -2.66], [-4.73, -6.79], [2.49, -6.79]], "door_locations": [[0.43, -2.66]], "window_locations": [[-1.12, -6.79], [-4.73, -4.73]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[0.43, 6.62], [-4.73, 6.62], [-4.73, 2.49], [0.43, 2.49]], "door_locations": [[-3.18, -2.66], [0.43, -2.66], [2.49, -4.21]], "window_locations": [[-2.15, 6.62], [-4.73, 4.56]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "connectivity": ["livingroom"]}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[3.52, 5.59], [0.43, 5.59], [0.43, 2.49], [3.52, 2.49]], "door_locations": [[0.43, 4.04]], "window_locations": [[3.52, 4.04], [1.98, 5.59]], "views": "Workshop,Greenhouse,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[6.62, -1.63], [2.49, -1.63], [2.49, -5.76], [6.62, -5.76]], "door_locations": [[2.49, -4.21]], "window_locations": [[6.62, -3.7], [4.56, -1.63]], "views": "Workshop", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[2.49, 2.49], [-1.63, 2.49], [-1.63, -2.66], [2.49, -2.66]], "door_locations": [[-3.18, 2.49], [0.43, 4.04]], "window_locations": [[2.49, 0.43], [2.49, 0.43]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-3.95, 5.93], [-8.08, 5.93], [-8.08, 2.84], [-3.95, 2.84]], "door_locations": [[-0.86, -2.32], [-1.89, 1.81]], "window_locations": [[-6.02, 2.84], [-6.02, 5.93]], "views": "Parking,Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[0.17, 1.81], [-4.99, 1.81], [-4.99, -2.32], [0.17, -2.32]], "door_locations": [[2.24, -2.32]], "window_locations": [[-4.99, -0.26], [-3.44, -2.32]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[0.17, 6.96], [-3.95, 6.96], [-3.95, 1.81], [0.17, 1.81]], "door_locations": [[-0.86, -2.32], [2.24, -2.32], [4.3, -3.87]], "window_locations": [[0.17, 4.38], [-1.89, 6.96]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[4.3, -2.32], [-1.89, -2.32], [-1.89, -6.45], [4.3, -6.45]], "door_locations": [[-1.89, 1.81], [-3.95, 4.38]], "window_locations": [[1.2, -6.45], [-1.89, -4.38]], "views": "Parking", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 17.03, "vertices_coordinates": [[4.3, 1.81], [0.17, 1.81], [0.17, -2.32], [4.3, -2.32]], "door_locations": [[-3.95, 4.38]], "window_locations": [[4.3, -0.26], [2.24, 1.81]], "views": "Workshop,Greenhouse", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 15.96, "views": "Workshop,Pool,Fruit Trees", "connectivity": ["livingroom"], "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[9.46, -2.32], [4.3, -2.32], [4.3, -5.42], [9.46, -5.42]], "door_locations": [[4.3, -3.87]], "window_locations": [[6.88, -2.32], [6.88, -5.42]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-3.09, -2.32], [-7.22, -2.32], [-7.22, -7.48], [-3.09, -7.48]], "door_locations": [[1.55, -2.32], [1.03, 1.81]], "window_locations": [[-7.22, -4.9], [-5.16, -7.48]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[-1.03, 2.84], [-4.13, 2.84], [-4.13, -2.32], [-1.03, -2.32]], "door_locations": [[-3.09, -4.38]], "window_locations": [[-4.13, 0.26], [-2.58, 2.84]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[4.13, -2.32], [-3.09, -2.32], [-3.09, -6.45], [4.13, -6.45]], "door_locations": [[1.55, -2.32], [-3.09, -4.38], [-2.06, -2.32]], "window_locations": [[0.52, -6.45], [4.13, -4.38]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "views": "Immediate surroundings"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[3.09, 6.96], [-1.03, 6.96], [-1.03, 1.81], [3.09, 1.81]], "door_locations": [[3.09, 4.9]], "window_locations": [[1.03, 6.96], [-1.03, 4.9]], "views": "Greenhouse", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.19, 6.96], [3.09, 6.96], [3.09, 2.84], [6.19, 2.84]], "door_locations": [[-2.06, -2.32]], "window_locations": [[6.19, 4.9], [4.64, 6.96]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[4.13, 1.81], [-1.03, 1.81], [-1.03, -2.32], [4.13, -2.32]], "door_locations": [[1.03, 1.81], [3.09, 4.9]], "window_locations": [[4.13, -0.26]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 25.54, "vertices_coordinates": [[0.09, -2.32], [-6.1, -2.32], [-6.1, -6.45], [0.09, -6.45]], "door_locations": [[-0.95, -2.32], [0.09, 1.81]], "window_locations": [[-3.01, -6.45], [-6.1, -4.38]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.18, 1.81], [-1.98, 1.81], [-1.98, -2.32], [3.18, -2.32]], "door_locations": [[-0.95, -2.32], [0.09, -4.38], [-4.04, -2.32]], "window_locations": [[3.18, -0.26]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[2.15, 6.96], [-1.98, 6.96], [-1.98, 1.81], [2.15, 1.81]], "door_locations": [[0.09, 1.81], [2.15, 4.38]], "window_locations": [[0.09, 6.96], [-1.98, 4.9]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.24, -2.32], [0.09, -2.32], [0.09, -6.45], [5.24, -6.45]], "door_locations": [[2.15, 4.38]], "window_locations": [[2.66, -6.45], [5.24, -4.38]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 9.58, "vertices_coordinates": [[5.24, 5.93], [2.15, 5.93], [2.15, 2.84], [5.24, 2.84]], "door_locations": [[-4.04, -2.32]], "window_locations": [[3.7, 5.93], [5.24, 4.38]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-1.98, 2.84], [-6.1, 2.84], [-6.1, -2.32], [-1.98, -2.32]], "door_locations": [[0.09, -4.38]], "window_locations": [[-6.1, 0.26], [-4.04, 2.84]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "farthest_amenity": "Workshop"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[-3.27, 3.18], [-6.36, 3.18], [-6.36, -1.98], [-3.27, -1.98]], "door_locations": [[-1.2, -1.98]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[0.86, 3.18], [-3.27, 3.18], [-3.27, -1.98], [0.86, -1.98]], "door_locations": [[0.86, -3.52], [-1.2, -1.98], [-4.81, -1.98]], "window_locations": [[0.86, 1.63]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[2.92, 6.28], [-1.2, 6.28], [-1.2, 3.18], [2.92, 3.18]], "door_locations": [[3.95, -0.95], [2.41, 3.18]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[6.02, -0.95], [0.86, -0.95], [0.86, -5.07], [6.02, -5.07]], "door_locations": [[2.41, 3.18]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[7.05, 3.18], [1.89, 3.18], [1.89, -0.95], [7.05, -0.95]], "door_locations": [[-4.81, -1.98]], "window_locations": [[1.89, 1.12], [1.89, 1.12]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[0.86, -1.98], [-6.36, -1.98], [-6.36, -6.1], [0.86, -6.1]], "door_locations": [[0.86, -3.52], [3.95, -0.95]], "window_locations": []}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.77, -0.69], [-5.93, -0.69], [-5.93, -6.88], [-0.77, -6.88]], "door_locations": [[-1.29, -0.69], [1.29, 3.44]], "window_locations": [[-5.93, -3.78], [-3.35, -6.88]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[-0.77, 7.56], [-4.9, 7.56], [-4.9, 4.47], [-0.77, 4.47]], "door_locations": [[-0.77, -2.75]], "window_locations": [[-2.84, 4.47], [-2.84, 7.56]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.35, 3.44], [-1.81, 3.44], [-1.81, -0.69], [3.35, -0.69]], "door_locations": [[-1.29, -0.69], [-0.77, -2.75], [-0.77, -5.85]], "window_locations": [[-1.81, 1.38], [3.35, 1.38]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 15.96, "vertices_coordinates": [[4.38, -4.81], [-0.77, -4.81], [-0.77, -7.91], [4.38, -7.91]], "door_locations": [[1.29, 3.44], [-0.77, 6.02]], "window_locations": [[1.81, -7.91], [4.38, -6.36]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[4.38, -0.69], [-0.77, -0.69], [-0.77, -4.81], [4.38, -4.81]], "door_locations": [[-0.77, 6.02]], "window_locations": [[4.38, -2.75]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "connectivity": ["foyer", "wc"]}]}
{"vertices_coordinates": [[4.38, 7.56], [-0.77, 7.56], [-0.77, 3.44], [4.38, 3.44]], "door_locations": [[-0.77, -5.85]], "window_locations": [[1.81, 7.56], [4.38, 5.5]]}
Predict the door, windows and vertices coordinates for the wc room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 21.28, "vertices_coordinates": [[-1.63, 2.92], [-6.79, 2.92], [-6.79, -1.2], [-1.63, -1.2]], "door_locations": [[-0.6, -3.27], [3.52, -1.2]], "window_locations": [[-4.21, 2.92], [-6.79, 0.86]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.6, -1.2], [-5.76, -1.2], [-5.76, -7.39], [-0.6, -7.39]], "door_locations": [[-1.12, -1.2]], "window_locations": [[-5.76, -4.3], [-3.18, -7.39]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 17.03, "vertices_coordinates": [[2.49, 2.92], [-1.63, 2.92], [-1.63, -1.2], [2.49, -1.2]], "door_locations": [[-0.6, -3.27], [-1.12, -1.2], [-3.7, -1.2]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.56, -1.2], [-0.6, -1.2], [-0.6, -5.33], [4.56, -5.33]], "door_locations": [[2.49, 3.44]], "window_locations": [[1.98, -5.33], [4.56, -3.27]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.62, 3.95], [2.49, 3.95], [2.49, -1.2], [6.62, -1.2]], "door_locations": [[-3.7, -1.2]], "window_locations": [[6.62, 1.38], [4.56, 3.95]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[2.49, 6.02], [-1.63, 6.02], [-1.63, 2.92], [2.49, 2.92]], "door_locations": [[3.52, -1.2], [2.49, 3.44]], "window_locations": [[0.43, 6.02], [-1.63, 4.47]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.95, -0.09], [-7.14, -0.09], [-7.14, -5.24], [-0.95, -5.24]], "door_locations": [[-0.95, -2.66], [2.15, -0.09]], "window_locations": [[-4.04, -5.24], [-7.14, -2.66]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "connectivity": ["livingroom"]}, {"type": "kitchen", "area": 25.54, "vertices_coordinates": [[1.12, 6.1], [-3.01, 6.1], [-3.01, -0.09], [1.12, -0.09]], "door_locations": [[-0.95, -2.66], [-1.98, -0.09], [-5.07, -0.09]], "window_locations": [[-0.95, 6.1], [-3.01, 5.07]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[3.18, -0.09], [-0.95, -0.09], [-0.95, -5.24], [3.18, -5.24]], "door_locations": [[2.15, -0.09], [4.73, -0.09]], "window_locations": [[1.12, -5.24], [3.18, -4.21]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.28, 4.04], [1.12, 4.04], [1.12, -0.09], [6.28, -0.09]], "door_locations": [[4.73, -0.09]], "window_locations": [[3.7, 4.04], [6.28, 1.98]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[7.31, -0.09], [3.18, -0.09], [3.18, -3.18], [7.31, -3.18]], "door_locations": [[-5.07, -0.09]], "window_locations": [[5.24, -3.18], [7.31, -1.63]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-3.01, 4.04], [-7.14, 4.04], [-7.14, -0.09], [-3.01, -0.09]], "door_locations": [[-1.98, -0.09]], "window_locations": [[-7.14, 1.98], [-5.07, 4.04]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 17.03, "vertices_coordinates": [[-0.6, -3.27], [-4.73, -3.27], [-4.73, -7.39], [-0.6, -7.39]], "door_locations": [[1.98, -1.2], [2.49, 2.92]], "window_locations": [[-2.66, -7.39], [-4.73, -5.33]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-0.6, 1.89], [-4.73, 1.89], [-4.73, -3.27], [-0.6, -3.27]], "door_locations": [[-0.6, -2.24]], "window_locations": [[-4.73, -0.69], [-2.66, 1.89]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[0.43, 6.02], [-3.7, 6.02], [-3.7, 2.92], [0.43, 2.92]], "door_locations": [[1.98, -1.2], [-0.6, -2.24], [-0.6, -5.33]], "window_locations": [[-1.63, 6.02], [-2.15, 2.92]], "views": "Parking,Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "closest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[4.56, 2.92], [-0.6, 2.92], [-0.6, -1.2], [4.56, -1.2]], "door_locations": [[0.43, 4.47]], "window_locations": [[4.56, 0.86]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.59, 7.05], [0.43, 7.05], [0.43, 2.92], [5.59, 2.92]], "door_locations": [[-0.6, -5.33]], "window_locations": [[3.01, 7.05], [5.59, 4.99]], "views": "Workshop,Fruit Trees", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[4.56, -1.2], [-0.6, -1.2], [-0.6, -7.39], [4.56, -7.39]], "door_locations": [[2.49, 2.92], [0.43, 4.47]], "window_locations": [[4.56, -4.3], [1.98, -7.39]]}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "closest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-2.58, -1.29], [-6.71, -1.29], [-6.71, -6.45], [-2.58, -6.45]], "door_locations": [[-2.58, -3.87]], "window_locations": [[-6.71, -3.87], [-4.64, -6.45]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "livingroom", "area": 31.92, "vertices_coordinates": [[2.58, -0.26], [-2.58, -0.26], [-2.58, -6.45], [2.58, -6.45]], "door_locations": [[-0.0, -0.26], [-2.58, -3.87], [-2.58, -0.77]], "window_locations": [[0.0, -6.45], [2.58, -4.38]], "views": "Pool", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[2.58, 3.87], [-2.58, 3.87], [-2.58, -0.26], [2.58, -0.26]], "door_locations": [[2.58, 1.29], [5.16, 2.84]], "window_locations": [[0.0, 3.87], [-2.58, 2.84]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[6.71, 2.84], [2.58, 2.84], [2.58, -2.32], [6.71, -2.32]], "door_locations": [[5.16, 2.84]], "window_locations": [[6.71, 0.26], [4.64, -2.32]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.71, 6.96], [3.61, 6.96], [3.61, 2.84], [6.71, 2.84]], "door_locations": [[-2.58, -0.77]], "window_locations": [[3.61, 4.9], [6.71, 4.9]], "views": "Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[-2.58, 1.81], [-7.74, 1.81], [-7.74, -1.29], [-2.58, -1.29]], "door_locations": [[-0.0, -0.26], [2.58, 1.29]], "window_locations": [[-5.16, 1.81], [-7.74, 0.26]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 31.92, "vertices_coordinates": [[-0.77, -2.15], [-5.93, -2.15], [-5.93, -8.34], [-0.77, -8.34]], "door_locations": [[-1.29, -2.15], [0.26, 1.98]], "window_locations": [[-5.93, -5.24], [-3.35, -8.34]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-1.81, 3.01], [-5.93, 3.01], [-5.93, -2.15], [-1.81, -2.15]], "door_locations": [[-3.87, -2.15]], "window_locations": [[-5.93, 0.43], [-3.87, 3.01]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "views": "Immediate surroundings"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[2.32, 7.14], [-1.81, 7.14], [-1.81, 1.98], [2.32, 1.98]], "door_locations": [[0.26, 1.98], [2.32, 4.56]], "window_locations": [[0.26, 7.14], [-1.81, 5.07]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[4.38, -2.15], [-0.77, -2.15], [-0.77, -6.28], [4.38, -6.28]], "door_locations": [[2.32, 4.56]], "window_locations": [[1.81, -6.28], [4.38, -4.21]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[6.45, 6.1], [2.32, 6.1], [2.32, 3.01], [6.45, 3.01]], "door_locations": [[-0.77, -4.21]], "window_locations": [[4.38, 6.1], [4.38, 3.01]], "views": "Workshop,Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[3.35, 1.98], [-1.81, 1.98], [-1.81, -2.15], [3.35, -2.15]], "door_locations": [[-1.29, -2.15], [-3.87, -2.15], [-0.77, -4.21]], "window_locations": [[3.35, -0.09]]}
Predict the door, windows and vertices coordinates for the bedroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "kitchen", "area": 21.28, "vertices_coordinates": [[-3.27, 3.09], [-7.39, 3.09], [-7.39, -2.06], [-3.27, -2.06]], "door_locations": [[0.86, -3.61], [3.95, -1.03]], "window_locations": [[-6.36, 3.09]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[0.86, -2.06], [-6.36, -2.06], [-6.36, -6.19], [0.86, -6.19]], "door_locations": [[-4.81, -2.06]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[0.86, 3.09], [-3.27, 3.09], [-3.27, -2.06], [0.86, -2.06]], "door_locations": [[0.86, -3.61], [-4.81, -2.06], [-1.2, -2.06]], "window_locations": [[0.86, 1.03], [0.86, 1.03]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[2.92, 7.22], [-0.17, 7.22], [-0.17, 3.09], [2.92, 3.09]], "door_locations": [[3.95, -1.03], [2.41, 3.09]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Workshop", "farthest_amenity": "Parking"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[6.02, -1.03], [0.86, -1.03], [0.86, -5.16], [6.02, -5.16]], "door_locations": [[2.41, 3.09]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "connectivity": ["foyer", "wc"]}]}
{"vertices_coordinates": [[7.05, 3.09], [1.89, 3.09], [1.89, -1.03], [7.05, -1.03]], "door_locations": [[-1.2, -2.06]], "window_locations": [[1.89, 1.03], [1.89, 1.03]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'views'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 9.58, "vertices_coordinates": [[-2.75, 6.96], [-5.85, 6.96], [-5.85, 3.87], [-2.75, 3.87]], "door_locations": [[-1.72, -2.32], [-1.2, 2.84]], "window_locations": [[-4.3, 3.87], [-4.3, 6.96]], "views": "Parking,Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 26.6, "vertices_coordinates": [[1.38, -2.32], [-3.78, -2.32], [-3.78, -7.48], [1.38, -7.48]], "door_locations": [[0.86, -2.32]], "window_locations": [[-1.2, -7.48], [-3.78, -4.9]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "foyer", "area": 21.28, "views": "Immediate surroundings"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[3.44, 6.96], [-2.75, 6.96], [-2.75, 2.84], [3.44, 2.84]], "door_locations": [[-1.2, 2.84], [-2.75, 5.42]], "window_locations": [[0.34, 6.96], [3.44, 4.9]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Parking"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.5, 1.81], [0.34, 1.81], [0.34, -2.32], [5.5, -2.32]], "door_locations": [[-2.75, 5.42]], "window_locations": [[2.92, 1.81], [5.5, -0.26]], "views": "Workshop", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[6.53, -3.35], [1.38, -3.35], [1.38, -7.48], [6.53, -7.48]], "door_locations": [[1.38, -5.42]], "window_locations": [[3.95, -3.35], [3.95, -7.48]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}]}
{"vertices_coordinates": [[0.34, 2.84], [-3.78, 2.84], [-3.78, -2.32], [0.34, -2.32]], "door_locations": [[-1.72, -2.32], [0.86, -2.32], [1.38, -5.42]], "window_locations": [[-3.78, 0.26]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "office", "area": 15.96, "vertices_coordinates": [[-2.75, 2.66], [-5.85, 2.66], [-5.85, -2.49], [-2.75, -2.49]], "door_locations": [[-0.69, -2.49], [1.38, 1.12]], "window_locations": [[-5.85, 0.09], [-4.3, 2.66]], "views": "Greenhouse", "closest_amenity": "Parking", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 25.54, "vertices_coordinates": [[1.38, -2.49], [-4.81, -2.49], [-4.81, -6.62], [1.38, -6.62]], "door_locations": [[1.38, -4.04]], "window_locations": [[-1.72, -6.62], [-4.81, -4.56]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "closest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[1.38, 6.79], [-1.72, 6.79], [-1.72, 2.66], [1.38, 2.66]], "door_locations": [[1.38, 1.12], [1.38, 4.21]], "window_locations": [[-1.72, 4.73], [-0.17, 6.79]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[5.5, -0.43], [1.38, -0.43], [1.38, -5.59], [5.5, -5.59]], "door_locations": [[1.38, 4.21]], "window_locations": [[5.5, -3.01], [3.44, -5.59]], "views": "Immediate surroundings", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 25.54, "vertices_coordinates": [[5.5, 5.76], [1.38, 5.76], [1.38, -0.43], [5.5, -0.43]], "door_locations": [[-3.78, -2.49]], "window_locations": [[5.5, 2.66], [3.44, 5.76]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[1.38, 2.66], [-2.75, 2.66], [-2.75, -2.49], [1.38, -2.49]], "door_locations": [[-0.69, -2.49], [1.38, -4.04], [-3.78, -2.49]], "window_locations": []}
Predict the door, windows and vertices coordinates for the office room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "livingroom", "area": 29.8, "vertices_coordinates": [[-2.58, 1.63], [-6.71, 1.63], [-6.71, -5.59], [-2.58, -5.59]], "door_locations": [[-3.09, 1.63], [0.52, 3.7]], "window_locations": [[-6.71, -1.98], [-4.64, -5.59]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[0.52, 6.79], [-3.61, 6.79], [-3.61, 1.63], [0.52, 1.63]], "door_locations": [[-2.58, -0.95]], "window_locations": [[-3.61, 4.21], [-1.55, 6.79]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "office", "area": 15.96, "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[1.55, 1.63], [-2.58, 1.63], [-2.58, -3.52], [1.55, -3.52]], "door_locations": [[0.52, 3.7], [3.61, 1.63]], "window_locations": [[1.55, -2.49], [1.55, -2.49]], "views": "Pool", "closest_amenity": "Parking", "farthest_amenity": "Greenhouse"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[5.67, 5.76], [0.52, 5.76], [0.52, 1.63], [5.67, 1.63]], "door_locations": [[3.61, 1.63]], "window_locations": [[3.09, 5.76], [5.67, 3.7]], "views": "Workshop,Fruit Trees", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}, {"type": "wc", "area": 12.77, "vertices_coordinates": [[5.67, 1.63], [1.55, 1.63], [1.55, -1.46], [5.67, -1.46]], "door_locations": [[-2.58, -4.56]], "window_locations": [[3.61, -1.46], [5.67, 0.09]], "views": "Pool", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[2.58, -3.52], [-2.58, -3.52], [-2.58, -6.62], [2.58, -6.62]], "door_locations": [[-3.09, 1.63], [-2.58, -0.95], [-2.58, -4.56]], "window_locations": [[0.0, -6.62], [2.58, -5.07]]}
Predict the door, windows and vertices coordinates for the foyer room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'closest_amenity', 'farthest_amenity', 'views', 'connectivity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-3.61, 6.1], [-6.71, 6.1], [-6.71, 1.98], [-3.61, 1.98]], "door_locations": [[0.52, -0.6], [-1.55, 1.98]], "window_locations": [[-6.71, 4.04], [-5.16, 6.1]], "views": "Greenhouse", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "foyer", "area": 21.28, "views": "Immediate surroundings", "connectivity": ["livingroom", "bedroom"], "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "office", "area": 17.03, "vertices_coordinates": [[0.52, -2.15], [-3.61, -2.15], [-3.61, -6.28], [0.52, -6.28]], "door_locations": [[0.52, -0.6], [4.64, -1.12], [0.52, -4.21]], "window_locations": [[-3.61, -4.21], [-1.55, -6.28]], "views": "Parking", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.55, 6.1], [-3.61, 6.1], [-3.61, 1.98], [1.55, 1.98]], "door_locations": [[-1.55, 1.98], [-3.61, 4.04]], "window_locations": [[-1.03, 6.1], [1.55, 4.04]], "views": "Greenhouse,Fruit Trees", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 29.8, "vertices_coordinates": [[4.64, 0.95], [0.52, 0.95], [0.52, -6.28], [4.64, -6.28]], "door_locations": [[-3.61, 4.04]], "window_locations": [[2.58, 0.95], [2.58, -6.28]], "views": "Workshop", "closest_amenity": "Pool", "farthest_amenity": "Greenhouse"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[9.8, 0.95], [4.64, 0.95], [4.64, -3.18], [9.8, -3.18]], "door_locations": [[0.52, -4.21]], "window_locations": [[7.22, 0.95], [7.22, -3.18]], "views": "Workshop,Pool,Fruit Trees", "closest_amenity": "Pool", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[0.52, 1.98], [-4.64, 1.98], [-4.64, -2.15], [0.52, -2.15]], "door_locations": [[4.64, -1.12]], "window_locations": [[-4.64, -0.09]]}
Predict the door, windows and vertices coordinates for the livingroom room polygon given the rest of the floorplan context. Make sure that the vertices you generate make a rectangle that does not overlap with the rectangles made up of vertices coordintates of other rooms in the json. Also, make sure the resulting polygon for the room you are generating is in a location that complies with the instructions in {'farthest_amenity'} for this room. Make sure that the window and door locations are on the edges of the new room location.
{"room_count": 6, "total_area": 63, "room_types": "foyer,kitchen,livingroom,bedroom,wc,office", "rooms": [{"type": "wc", "area": 12.77, "vertices_coordinates": [[-3.18, 5.93], [-6.28, 5.93], [-6.28, 1.81], [-3.18, 1.81]], "door_locations": [[0.95, -1.81], [-1.12, 1.81]], "window_locations": [[-5.76, 5.93]], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "kitchen", "area": 21.28, "vertices_coordinates": [[0.95, -2.32], [-4.21, -2.32], [-4.21, -6.45], [0.95, -6.45]], "door_locations": [[0.95, -4.38]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "foyer", "area": 21.28, "vertices_coordinates": [[0.95, 1.81], [-4.21, 1.81], [-4.21, -2.32], [0.95, -2.32]], "door_locations": [[0.95, -1.81], [0.95, -4.38], [4.56, -1.29]], "window_locations": [[0.95, 0.26], [0.95, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Parking", "farthest_amenity": "Workshop"}, {"type": "bedroom", "area": 21.28, "vertices_coordinates": [[1.98, 5.93], [-3.18, 5.93], [-3.18, 1.81], [1.98, 1.81]], "door_locations": [[-1.12, 1.81], [-3.18, 3.87]], "window_locations": [], "views": "Immediate surroundings", "closest_amenity": "Greenhouse", "farthest_amenity": "Pool"}, {"type": "livingroom", "area": 31.92, "farthest_amenity": "Greenhouse"}, {"type": "office", "area": 21.28, "vertices_coordinates": [[7.14, 2.84], [1.98, 2.84], [1.98, -1.29], [7.14, -1.29]], "door_locations": [[4.56, -1.29]], "window_locations": [[1.98, 0.26], [1.98, 0.26]], "views": "Immediate surroundings", "closest_amenity": "Fruit Trees", "farthest_amenity": "Parking"}]}
{"vertices_coordinates": [[7.14, -1.29], [0.95, -1.29], [0.95, -6.45], [7.14, -6.45]], "door_locations": [[-3.18, 3.87]], "window_locations": []}
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Dataset Card for Masked Floorplans (Alpaca-style)

Summary

This dataset contains structured JSON representations of residential floorplans where one room has been removed (masked). Each example follows the Alpaca-style instruction format to fine-tune a language model to predict the missing room's geometric attributes based on a partial plan and a semantic conditioning signal.

Format

Each sample is a JSON object with the following fields:

  • instruction: A prompt like "Predict the geometry of the missing room."
  • input: A JSON-encoded partial floorplan with visible rooms and the type of the masked room.
  • output: The ground-truth geometry of the missing room, including polygon coordinates, area, orientation, and adjacency.

Use Cases

  • Instruction-tuning of LLMs for geometric reasoning
  • Floorplan infill or layout prediction
  • Generative design based on semantic layout context
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