| ### Code Review All | |
| #### game.py | |
| - The `add_new_tile` function should handle the case when there are no empty cells left. | |
| - The `move` function should update the score when tiles are merged. | |
| #### main.py | |
| - The game loop does not handle the game over condition properly. It should break the loop when the game is over. | |
| ### Call flow | |
| ```mermaid | |
| sequenceDiagram | |
| participant M as Main | |
| participant G as Game | |
| participant U as UI | |
| M->>G: reset_game() | |
| M->>U: draw_grid() | |
| M->>U: draw_score() | |
| M->>U: handle_input() | |
| U->>G: move(direction) | |
| G->>G: add_new_tile() | |
| G->>U: draw_grid() | |
| G->>U: draw_score() | |
| G->>U: draw_game_over() | |
| G->>G: is_game_over() | |
| G->>G: get_empty_cells() | |
| G->>G: get_score() | |
| ``` | |
| ### Summary | |
| The code implements the 2048 game using Python classes and data structures. The Pygame library is used for the game interface and user input handling. The `game.py` file contains the `Game` class and related functions for game logic, while the `main.py` file initializes the game and UI. | |
| ### TODOs | |
| ```python | |
| { | |
| "game.py": "Add handling for no empty cells in add_new_tile function, Update score in move function", | |
| "main.py": "Handle game over condition in the game loop" | |
| } | |
| ``` |