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Build error

XiangJinYu's picture
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### Code Review All
#### game.py
- The `add_new_tile` function should handle the case when there are no empty cells left.
- The `move` function should update the score when tiles are merged.
#### main.py
- The game loop does not handle the game over condition properly. It should break the loop when the game is over.
### Call flow
```mermaid
sequenceDiagram
participant M as Main
participant G as Game
participant U as UI
M->>G: reset_game()
M->>U: draw_grid()
M->>U: draw_score()
M->>U: handle_input()
U->>G: move(direction)
G->>G: add_new_tile()
G->>U: draw_grid()
G->>U: draw_score()
G->>U: draw_game_over()
G->>G: is_game_over()
G->>G: get_empty_cells()
G->>G: get_score()
```
### Summary
The code implements the 2048 game using Python classes and data structures. The Pygame library is used for the game interface and user input handling. The `game.py` file contains the `Game` class and related functions for game logic, while the `main.py` file initializes the game and UI.
### TODOs
```python
{
"game.py": "Add handling for no empty cells in add_new_tile function, Update score in move function",
"main.py": "Handle game over condition in the game loop"
}
```