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## Implementation approach
We will use the Pygame library to create the game interface and handle user input. The game logic will be implemented using Python classes and data structures.
## File list
- main.py
- game.py
## Data structures and interfaces
classDiagram
class Game {
-grid: List[List[int]]
-score: int
-game_over: bool
+__init__()
+reset_game()
+move(direction: str)
+is_game_over() bool
+get_empty_cells() List[Tuple[int, int]]
+add_new_tile()
+get_score() int
}
class UI {
-game: Game
+__init__(game: Game)
+draw_grid()
+draw_score()
+draw_game_over()
+handle_input()
}
Game --> UI
## Program call flow
sequenceDiagram
participant M as Main
participant G as Game
participant U as UI
M->>G: reset_game()
M->>U: draw_grid()
M->>U: draw_score()
M->>U: handle_input()
U->>G: move(direction)
G->>G: add_new_tile()
G->>U: draw_grid()
G->>U: draw_score()
G->>U: draw_game_over()
G->>G: is_game_over()
G->>G: get_empty_cells()
G->>G: get_score()
## Anything UNCLEAR
...