Spaces:
Running
Running
Add 1 files
Browse files- index.html +316 -38
index.html
CHANGED
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@@ -3,54 +3,69 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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/* Custom CSS
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body {
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overflow: hidden;
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background-color: #1a202c;
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}
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#game-container {
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position: relative;
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width: 800px;
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height: 400px;
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margin: 0 auto;
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background-image: url('https://images.unsplash.com/photo-
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background-size: cover;
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overflow: hidden;
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}
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.character {
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position: absolute;
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width:
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height: 120px;
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bottom: 0;
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transition: transform 0.1s;
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}
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#player1 {
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left: 100px;
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background-
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}
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#player2 {
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right: 100px;
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background-
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}
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.health-bar {
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height: 20px;
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transition: width 0.3s;
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}
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#player1-health {
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background
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}
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#player2-health {
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background
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}
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.attack-effect {
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@@ -111,45 +126,138 @@
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text-align: center;
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color: white;
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font-size: 14px;
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}
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</style>
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</head>
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<body class="bg-gray-900 text-white">
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<div class="container mx-auto py-8">
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<h1 class="text-4xl font-bold text-center mb-6
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<div class="flex justify-between mb-4">
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<div class="w-1/2 pr-4">
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<h2 class="text-xl font-semibold mb-2">
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<div class="health-container bg-gray-700 rounded h-6 mb-2">
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<div id="player1-health" class="health-bar
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</div>
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<p class="text-sm">
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</div>
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<div class="w-1/2 pl-4">
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<h2 class="text-xl font-semibold mb-2">
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<div class="health-container bg-gray-700 rounded h-6 mb-2">
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<div id="player2-health" class="health-bar
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</div>
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<p class="text-sm">
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</div>
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</div>
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<div id="game-container" class="
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<div id="player1" class="character
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<div id="player2" class="character
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<div id="game-over">
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<h2 id="winner-text" class="text-4xl font-bold mb-6"></h2>
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<button id="restart-btn" class="px-6 py-3 bg-blue-500 hover:
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Play Again
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</button>
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</div>
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<div class="controls">
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<p>First to reduce opponent's health to zero wins!</p>
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</div>
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</div>
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</div>
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<script>
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@@ -160,35 +268,50 @@
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const player2 = document.getElementById('player2');
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const player1Health = document.getElementById('player1-health');
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const player2Health = document.getElementById('player2-health');
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const gameOverScreen = document.getElementById('game-over');
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const winnerText = document.getElementById('winner-text');
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const restartBtn = document.getElementById('restart-btn');
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// Game state
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const gameState = {
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player1: {
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x: 100,
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y: 0,
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width:
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height: 120,
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speed: 5,
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health: 100,
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isJumping: false,
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isAttacking: false,
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-
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},
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player2: {
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x: gameContainer.offsetWidth -
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y: 0,
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width:
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height: 120,
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speed: 5,
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health: 100,
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isJumping: false,
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isAttacking: false,
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},
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gameRunning: true
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};
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// Key states
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a: false,
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s: false,
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d: false,
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space: false,
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arrowup: false,
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arrowleft: false,
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arrowdown: false,
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arrowright: false,
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enter: false
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};
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// Event listeners for keyboard
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case 'a': keys.a = true; break;
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case 's': keys.s = true; break;
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case 'd': keys.d = true; break;
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case ' ': keys.space = true; break;
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case 'arrowup': keys.arrowup = true; break;
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case 'arrowleft': keys.arrowleft = true; break;
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case 'arrowdown': keys.arrowdown = true; break;
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case 'arrowright': keys.arrowright = true; break;
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case 'enter': keys.enter = true; break;
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}
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});
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case 'a': keys.a = false; break;
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case 's': keys.s = false; break;
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case 'd': keys.d = false; break;
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case ' ': keys.space = false; break;
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case 'arrowup': keys.arrowup = false; break;
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case 'arrowleft': keys.arrowleft = false; break;
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case 'arrowdown': keys.arrowdown = false; break;
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case 'arrowright': keys.arrowright = false; break;
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case 'enter': keys.enter = false; break;
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}
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});
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restartBtn.addEventListener('click', () => {
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gameState.player1.health = 100;
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gameState.player2.health = 100;
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gameState.player1.x = 100;
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gameState.player2.x = gameContainer.offsetWidth -
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gameState.player1.isJumping = false;
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gameState.player2.isJumping = false;
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gameState.player1.isAttacking = false;
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gameState.player2.isAttacking = false;
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gameState.gameRunning = true;
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player1Health.style.width = '100%';
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player2Health.style.width = '100%';
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gameOverScreen.style.display = 'none';
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});
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// Game loop
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if (keys.a && gameState.player1.x > 0) {
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gameState.player1.x -= gameState.player1.speed;
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gameState.player1.direction = 'left';
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}
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if (keys.d && gameState.player1.x < gameContainer.offsetWidth - gameState.player1.width) {
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gameState.player1.x += gameState.player1.speed;
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gameState.player1.direction = 'right';
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}
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if (keys.w && !gameState.player1.isJumping) {
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gameState.player1.isJumping = true;
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}
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// Player 1 attack
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if (keys.space && !gameState.player1.isAttacking) {
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gameState.player1.isAttacking = true;
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const attackX = gameState.player1.direction === 'right' ?
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gameState.player1.x + gameState.player1.width :
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gameState.player1.isAttacking = false;
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}, 300);
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checkAttackHit('player1');
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}
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// Player 2 movement
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if (keys.arrowleft && gameState.player2.x > 0) {
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gameState.player2.x -= gameState.player2.speed;
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gameState.player2.direction = 'left';
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}
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if (keys.arrowright && gameState.player2.x < gameContainer.offsetWidth - gameState.player2.width) {
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gameState.player2.x += gameState.player2.speed;
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gameState.player2.direction = 'right';
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}
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if (keys.arrowup && !gameState.player2.isJumping) {
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gameState.player2.isJumping = true;
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}
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// Player 2 attack
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if (keys.enter && !gameState.player2.isAttacking) {
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gameState.player2.isAttacking = true;
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const attackX = gameState.player2.direction === 'right' ?
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gameState.player2.x + gameState.player2.width :
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gameState.player2.isAttacking = false;
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}, 300);
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checkAttackHit('player2');
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}
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// Update positions
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player1.style.left = gameState.player1.x + 'px';
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player2.style.left = gameState.player2.x + 'px';
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requestAnimationFrame(gameLoop);
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}
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}
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// Check if attack hits opponent
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function checkAttackHit(attacker) {
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const attackerState = gameState[attacker];
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const defender = attacker === 'player1' ? 'player2' : 'player1';
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const defenderState = gameState[defender];
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const defenderElement = document.getElementById(defender);
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// Simple collision detection
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const attackRange = 50;
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const attackerCenterX = attackerState.x + attackerState.width / 2;
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const defenderCenterX = defenderState.x + defenderState.width / 2;
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const distance = Math.abs(attackerCenterX - defenderCenterX);
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if (distance < attackRange && !defenderState.isJumping) {
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// Hit successful
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-
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document.getElementById(`${defender}-health`).style.width = `${defenderState.health}%`;
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// Visual feedback for hit
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defenderElement.classList.add('hit');
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setTimeout(() => {
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if (defenderState.health <= 0) {
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gameState.gameRunning = false;
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gameOverScreen.style.display = 'flex';
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winnerText.textContent = `${attacker === 'player1' ? '
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}
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}
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}
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// Start the game
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gameLoop();
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});
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Raccoon Rumble</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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| 10 |
+
/* Custom CSS */
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| 11 |
body {
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| 12 |
overflow: hidden;
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| 13 |
background-color: #1a202c;
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| 14 |
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font-family: 'Press Start 2P', cursive;
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}
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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#game-container {
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position: relative;
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width: 800px;
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height: 400px;
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margin: 0 auto;
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background-image: url('https://images.unsplash.com/photo-1518098268026-4e89f1a2cd8e?ixlib=rb-1.2.1&auto=format&fit=crop&w=800&q=80');
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background-size: cover;
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overflow: hidden;
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box-shadow: 0 0 20px rgba(0, 255, 255, 0.5);
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border: 4px solid #4fd1c5;
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+
border-radius: 10px;
|
| 30 |
}
|
| 31 |
|
| 32 |
.character {
|
| 33 |
position: absolute;
|
| 34 |
+
width: 100px;
|
| 35 |
height: 120px;
|
| 36 |
bottom: 0;
|
| 37 |
transition: transform 0.1s;
|
| 38 |
+
background-size: contain;
|
| 39 |
+
background-repeat: no-repeat;
|
| 40 |
+
background-position: bottom;
|
| 41 |
}
|
| 42 |
|
| 43 |
#player1 {
|
| 44 |
left: 100px;
|
| 45 |
+
background-image: url('https://i.imgur.com/JQZv0Qp.png');
|
| 46 |
+
transform: scaleX(1);
|
| 47 |
}
|
| 48 |
|
| 49 |
#player2 {
|
| 50 |
right: 100px;
|
| 51 |
+
background-image: url('https://i.imgur.com/JQZv0Qp.png');
|
| 52 |
+
transform: scaleX(-1);
|
| 53 |
+
filter: hue-rotate(180deg) brightness(1.2);
|
| 54 |
}
|
| 55 |
|
| 56 |
.health-bar {
|
| 57 |
height: 20px;
|
| 58 |
transition: width 0.3s;
|
| 59 |
+
border-radius: 5px;
|
| 60 |
+
box-shadow: 0 0 5px rgba(255, 255, 255, 0.5);
|
| 61 |
}
|
| 62 |
|
| 63 |
#player1-health {
|
| 64 |
+
background: linear-gradient(90deg, #3b82f6, #1d4ed8);
|
| 65 |
}
|
| 66 |
|
| 67 |
#player2-health {
|
| 68 |
+
background: linear-gradient(90deg, #ef4444, #b91c1c);
|
| 69 |
}
|
| 70 |
|
| 71 |
.attack-effect {
|
|
|
|
| 126 |
text-align: center;
|
| 127 |
color: white;
|
| 128 |
font-size: 14px;
|
| 129 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
.finisher-move {
|
| 133 |
+
position: absolute;
|
| 134 |
+
width: 200px;
|
| 135 |
+
height: 200px;
|
| 136 |
+
background-size: contain;
|
| 137 |
+
background-repeat: no-repeat;
|
| 138 |
+
background-position: center;
|
| 139 |
+
z-index: 50;
|
| 140 |
+
animation: finisher 1.5s forwards;
|
| 141 |
+
display: none;
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
@keyframes finisher {
|
| 145 |
+
0% { transform: scale(0.5); opacity: 0; }
|
| 146 |
+
20% { transform: scale(1.2); opacity: 1; }
|
| 147 |
+
80% { transform: scale(1.2); opacity: 1; }
|
| 148 |
+
100% { transform: scale(1.5); opacity: 0; }
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
.finisher-text {
|
| 152 |
+
position: absolute;
|
| 153 |
+
color: #fff;
|
| 154 |
+
font-size: 24px;
|
| 155 |
+
font-weight: bold;
|
| 156 |
+
text-shadow: 0 0 10px #fff, 0 0 20px #fff, 0 0 30px #e60073;
|
| 157 |
+
z-index: 60;
|
| 158 |
+
animation: textPulse 1s infinite;
|
| 159 |
+
display: none;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
@keyframes textPulse {
|
| 163 |
+
0% { transform: scale(1); }
|
| 164 |
+
50% { transform: scale(1.2); }
|
| 165 |
+
100% { transform: scale(1); }
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
.power-meter {
|
| 169 |
+
height: 10px;
|
| 170 |
+
background: linear-gradient(90deg, #f59e0b, #fbbf24);
|
| 171 |
+
border-radius: 5px;
|
| 172 |
+
transition: width 0.3s;
|
| 173 |
+
box-shadow: 0 0 5px rgba(245, 158, 11, 0.8);
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
.combo-counter {
|
| 177 |
+
position: absolute;
|
| 178 |
+
top: 10px;
|
| 179 |
+
right: 10px;
|
| 180 |
+
color: white;
|
| 181 |
+
font-size: 18px;
|
| 182 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
| 183 |
+
display: none;
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
.combo-text {
|
| 187 |
+
animation: comboPulse 0.3s;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
@keyframes comboPulse {
|
| 191 |
+
0% { transform: scale(1); }
|
| 192 |
+
50% { transform: scale(1.5); }
|
| 193 |
+
100% { transform: scale(1); }
|
| 194 |
}
|
| 195 |
</style>
|
| 196 |
</head>
|
| 197 |
<body class="bg-gray-900 text-white">
|
| 198 |
<div class="container mx-auto py-8">
|
| 199 |
+
<h1 class="text-4xl font-bold text-center mb-6 text-transparent bg-clip-text bg-gradient-to-r from-blue-400 to-red-500">
|
| 200 |
+
<i class="fas fa-paw mr-2"></i>Raccoon Rumble<i class="fas fa-paw ml-2"></i>
|
| 201 |
+
</h1>
|
| 202 |
|
| 203 |
<div class="flex justify-between mb-4">
|
| 204 |
<div class="w-1/2 pr-4">
|
| 205 |
+
<h2 class="text-xl font-semibold mb-2 text-blue-400">
|
| 206 |
+
<i class="fas fa-band-aid mr-2"></i>Blue Bandit
|
| 207 |
+
</h2>
|
| 208 |
<div class="health-container bg-gray-700 rounded h-6 mb-2">
|
| 209 |
+
<div id="player1-health" class="health-bar" style="width: 100%"></div>
|
| 210 |
+
</div>
|
| 211 |
+
<div class="power-container bg-gray-800 rounded h-3 mb-2">
|
| 212 |
+
<div id="player1-power" class="power-meter" style="width: 0%"></div>
|
| 213 |
</div>
|
| 214 |
+
<p class="text-sm text-blue-300">
|
| 215 |
+
WASD: Move | Space: Attack | F: Finisher
|
| 216 |
+
</p>
|
| 217 |
</div>
|
| 218 |
<div class="w-1/2 pl-4">
|
| 219 |
+
<h2 class="text-xl font-semibold mb-2 text-red-400">
|
| 220 |
+
<i class="fas fa-band-aid mr-2"></i>Red Raider
|
| 221 |
+
</h2>
|
| 222 |
<div class="health-container bg-gray-700 rounded h-6 mb-2">
|
| 223 |
+
<div id="player2-health" class="health-bar" style="width: 100%"></div>
|
| 224 |
+
</div>
|
| 225 |
+
<div class="power-container bg-gray-800 rounded h-3 mb-2">
|
| 226 |
+
<div id="player2-power" class="power-meter" style="width: 0%"></div>
|
| 227 |
</div>
|
| 228 |
+
<p class="text-sm text-red-300">
|
| 229 |
+
Arrows: Move | Enter: Attack | M: Finisher
|
| 230 |
+
</p>
|
| 231 |
</div>
|
| 232 |
</div>
|
| 233 |
|
| 234 |
+
<div id="game-container" class="relative">
|
| 235 |
+
<div id="player1" class="character"></div>
|
| 236 |
+
<div id="player2" class="character"></div>
|
| 237 |
+
|
| 238 |
+
<div id="finisher-effect" class="finisher-move"></div>
|
| 239 |
+
<div id="finisher-text" class="finisher-text">FINISHER!</div>
|
| 240 |
+
|
| 241 |
+
<div id="player1-combo" class="combo-counter">Combo: 0</div>
|
| 242 |
+
<div id="player2-combo" class="combo-counter">Combo: 0</div>
|
| 243 |
|
| 244 |
<div id="game-over">
|
| 245 |
+
<h2 id="winner-text" class="text-4xl font-bold mb-6 text-transparent bg-clip-text bg-gradient-to-r from-yellow-300 to-red-500"></h2>
|
| 246 |
+
<button id="restart-btn" class="px-6 py-3 bg-gradient-to-r from-blue-500 to-purple-600 hover:from-blue-600 hover:to-purple-700 rounded-lg font-semibold shadow-lg transform transition hover:scale-105">
|
| 247 |
+
<i class="fas fa-redo mr-2"></i>Play Again
|
| 248 |
</button>
|
| 249 |
</div>
|
| 250 |
|
| 251 |
<div class="controls">
|
| 252 |
<p>First to reduce opponent's health to zero wins!</p>
|
| 253 |
+
<p>Build power meter to unleash FINISHER moves!</p>
|
| 254 |
</div>
|
| 255 |
</div>
|
| 256 |
+
|
| 257 |
+
<div class="mt-6 text-center text-gray-400 text-sm">
|
| 258 |
+
<p>Special Moves: Press Attack + Down for a low attack</p>
|
| 259 |
+
<p>Finishers can only be used when power meter is full</p>
|
| 260 |
+
</div>
|
| 261 |
</div>
|
| 262 |
|
| 263 |
<script>
|
|
|
|
| 268 |
const player2 = document.getElementById('player2');
|
| 269 |
const player1Health = document.getElementById('player1-health');
|
| 270 |
const player2Health = document.getElementById('player2-health');
|
| 271 |
+
const player1Power = document.getElementById('player1-power');
|
| 272 |
+
const player2Power = document.getElementById('player2-power');
|
| 273 |
const gameOverScreen = document.getElementById('game-over');
|
| 274 |
const winnerText = document.getElementById('winner-text');
|
| 275 |
const restartBtn = document.getElementById('restart-btn');
|
| 276 |
+
const finisherEffect = document.getElementById('finisher-effect');
|
| 277 |
+
const finisherText = document.getElementById('finisher-text');
|
| 278 |
+
const player1Combo = document.getElementById('player1-combo');
|
| 279 |
+
const player2Combo = document.getElementById('player2-combo');
|
| 280 |
|
| 281 |
// Game state
|
| 282 |
const gameState = {
|
| 283 |
player1: {
|
| 284 |
x: 100,
|
| 285 |
y: 0,
|
| 286 |
+
width: 100,
|
| 287 |
height: 120,
|
| 288 |
speed: 5,
|
| 289 |
health: 100,
|
| 290 |
+
power: 0,
|
| 291 |
isJumping: false,
|
| 292 |
isAttacking: false,
|
| 293 |
+
isUsingFinisher: false,
|
| 294 |
+
direction: 'right',
|
| 295 |
+
comboCount: 0,
|
| 296 |
+
lastHitTime: 0
|
| 297 |
},
|
| 298 |
player2: {
|
| 299 |
+
x: gameContainer.offsetWidth - 200,
|
| 300 |
y: 0,
|
| 301 |
+
width: 100,
|
| 302 |
height: 120,
|
| 303 |
speed: 5,
|
| 304 |
health: 100,
|
| 305 |
+
power: 0,
|
| 306 |
isJumping: false,
|
| 307 |
isAttacking: false,
|
| 308 |
+
isUsingFinisher: false,
|
| 309 |
+
direction: 'left',
|
| 310 |
+
comboCount: 0,
|
| 311 |
+
lastHitTime: 0
|
| 312 |
},
|
| 313 |
+
gameRunning: true,
|
| 314 |
+
finisherActive: false
|
| 315 |
};
|
| 316 |
|
| 317 |
// Key states
|
|
|
|
| 320 |
a: false,
|
| 321 |
s: false,
|
| 322 |
d: false,
|
| 323 |
+
f: false,
|
| 324 |
space: false,
|
| 325 |
arrowup: false,
|
| 326 |
arrowleft: false,
|
| 327 |
arrowdown: false,
|
| 328 |
arrowright: false,
|
| 329 |
+
enter: false,
|
| 330 |
+
m: false
|
| 331 |
};
|
| 332 |
|
| 333 |
// Event listeners for keyboard
|
|
|
|
| 339 |
case 'a': keys.a = true; break;
|
| 340 |
case 's': keys.s = true; break;
|
| 341 |
case 'd': keys.d = true; break;
|
| 342 |
+
case 'f': keys.f = true; break;
|
| 343 |
case ' ': keys.space = true; break;
|
| 344 |
case 'arrowup': keys.arrowup = true; break;
|
| 345 |
case 'arrowleft': keys.arrowleft = true; break;
|
| 346 |
case 'arrowdown': keys.arrowdown = true; break;
|
| 347 |
case 'arrowright': keys.arrowright = true; break;
|
| 348 |
case 'enter': keys.enter = true; break;
|
| 349 |
+
case 'm': keys.m = true; break;
|
| 350 |
}
|
| 351 |
});
|
| 352 |
|
|
|
|
| 356 |
case 'a': keys.a = false; break;
|
| 357 |
case 's': keys.s = false; break;
|
| 358 |
case 'd': keys.d = false; break;
|
| 359 |
+
case 'f': keys.f = false; break;
|
| 360 |
case ' ': keys.space = false; break;
|
| 361 |
case 'arrowup': keys.arrowup = false; break;
|
| 362 |
case 'arrowleft': keys.arrowleft = false; break;
|
| 363 |
case 'arrowdown': keys.arrowdown = false; break;
|
| 364 |
case 'arrowright': keys.arrowright = false; break;
|
| 365 |
case 'enter': keys.enter = false; break;
|
| 366 |
+
case 'm': keys.m = false; break;
|
| 367 |
}
|
| 368 |
});
|
| 369 |
|
|
|
|
| 371 |
restartBtn.addEventListener('click', () => {
|
| 372 |
gameState.player1.health = 100;
|
| 373 |
gameState.player2.health = 100;
|
| 374 |
+
gameState.player1.power = 0;
|
| 375 |
+
gameState.player2.power = 0;
|
| 376 |
gameState.player1.x = 100;
|
| 377 |
+
gameState.player2.x = gameContainer.offsetWidth - 200;
|
| 378 |
gameState.player1.isJumping = false;
|
| 379 |
gameState.player2.isJumping = false;
|
| 380 |
gameState.player1.isAttacking = false;
|
| 381 |
gameState.player2.isAttacking = false;
|
| 382 |
+
gameState.player1.isUsingFinisher = false;
|
| 383 |
+
gameState.player2.isUsingFinisher = false;
|
| 384 |
+
gameState.player1.comboCount = 0;
|
| 385 |
+
gameState.player2.comboCount = 0;
|
| 386 |
gameState.gameRunning = true;
|
| 387 |
+
gameState.finisherActive = false;
|
| 388 |
|
| 389 |
player1Health.style.width = '100%';
|
| 390 |
player2Health.style.width = '100%';
|
| 391 |
+
player1Power.style.width = '0%';
|
| 392 |
+
player2Power.style.width = '0%';
|
| 393 |
+
|
| 394 |
+
player1Combo.style.display = 'none';
|
| 395 |
+
player2Combo.style.display = 'none';
|
| 396 |
|
| 397 |
gameOverScreen.style.display = 'none';
|
| 398 |
+
finisherEffect.style.display = 'none';
|
| 399 |
+
finisherText.style.display = 'none';
|
| 400 |
+
|
| 401 |
+
player1.style.transform = 'scaleX(1)';
|
| 402 |
+
player2.style.transform = 'scaleX(-1)';
|
| 403 |
});
|
| 404 |
|
| 405 |
// Game loop
|
|
|
|
| 410 |
if (keys.a && gameState.player1.x > 0) {
|
| 411 |
gameState.player1.x -= gameState.player1.speed;
|
| 412 |
gameState.player1.direction = 'left';
|
| 413 |
+
player1.style.transform = 'scaleX(1)';
|
| 414 |
}
|
| 415 |
if (keys.d && gameState.player1.x < gameContainer.offsetWidth - gameState.player1.width) {
|
| 416 |
gameState.player1.x += gameState.player1.speed;
|
| 417 |
gameState.player1.direction = 'right';
|
| 418 |
+
player1.style.transform = 'scaleX(-1)';
|
| 419 |
}
|
| 420 |
if (keys.w && !gameState.player1.isJumping) {
|
| 421 |
gameState.player1.isJumping = true;
|
|
|
|
| 427 |
}
|
| 428 |
|
| 429 |
// Player 1 attack
|
| 430 |
+
if (keys.space && !gameState.player1.isAttacking && !gameState.player1.isUsingFinisher) {
|
| 431 |
gameState.player1.isAttacking = true;
|
| 432 |
const attackX = gameState.player1.direction === 'right' ?
|
| 433 |
gameState.player1.x + gameState.player1.width :
|
|
|
|
| 439 |
gameState.player1.isAttacking = false;
|
| 440 |
}, 300);
|
| 441 |
|
| 442 |
+
checkAttackHit('player1', keys.s ? 'low' : 'normal');
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
// Player 1 finisher
|
| 446 |
+
if (keys.f && gameState.player1.power >= 100 && !gameState.finisherActive) {
|
| 447 |
+
gameState.player1.isUsingFinisher = true;
|
| 448 |
+
gameState.finisherActive = true;
|
| 449 |
+
gameState.player1.power = 0;
|
| 450 |
+
player1Power.style.width = '0%';
|
| 451 |
+
|
| 452 |
+
// Show finisher effect
|
| 453 |
+
finisherEffect.style.backgroundImage = 'url("https://i.imgur.com/8KQn3kG.png")';
|
| 454 |
+
finisherEffect.style.left = (gameState.player2.x - 50) + 'px';
|
| 455 |
+
finisherEffect.style.top = (gameState.player2.y - 50) + 'px';
|
| 456 |
+
finisherEffect.style.display = 'block';
|
| 457 |
+
|
| 458 |
+
finisherText.style.left = (gameState.player2.x + 50) + 'px';
|
| 459 |
+
finisherText.style.top = (gameState.player2.y - 80) + 'px';
|
| 460 |
+
finisherText.style.display = 'block';
|
| 461 |
+
|
| 462 |
+
setTimeout(() => {
|
| 463 |
+
finisherEffect.style.display = 'none';
|
| 464 |
+
finisherText.style.display = 'none';
|
| 465 |
+
gameState.player1.isUsingFinisher = false;
|
| 466 |
+
gameState.finisherActive = false;
|
| 467 |
+
}, 1500);
|
| 468 |
+
|
| 469 |
+
// Big damage
|
| 470 |
+
gameState.player2.health -= 30;
|
| 471 |
+
player2Health.style.width = `${gameState.player2.health}%`;
|
| 472 |
+
|
| 473 |
+
// Visual feedback for hit
|
| 474 |
+
player2.classList.add('hit');
|
| 475 |
+
setTimeout(() => {
|
| 476 |
+
player2.classList.remove('hit');
|
| 477 |
+
}, 300);
|
| 478 |
+
|
| 479 |
+
// Check if game over
|
| 480 |
+
if (gameState.player2.health <= 0) {
|
| 481 |
+
gameState.gameRunning = false;
|
| 482 |
+
gameOverScreen.style.display = 'flex';
|
| 483 |
+
winnerText.textContent = `Blue Bandit Wins!`;
|
| 484 |
+
winnerText.innerHTML += '<br><span class="text-2xl">Finisher Move!</span>';
|
| 485 |
+
}
|
| 486 |
}
|
| 487 |
|
| 488 |
// Player 2 movement
|
| 489 |
if (keys.arrowleft && gameState.player2.x > 0) {
|
| 490 |
gameState.player2.x -= gameState.player2.speed;
|
| 491 |
gameState.player2.direction = 'left';
|
| 492 |
+
player2.style.transform = 'scaleX(-1)';
|
| 493 |
}
|
| 494 |
if (keys.arrowright && gameState.player2.x < gameContainer.offsetWidth - gameState.player2.width) {
|
| 495 |
gameState.player2.x += gameState.player2.speed;
|
| 496 |
gameState.player2.direction = 'right';
|
| 497 |
+
player2.style.transform = 'scaleX(1)';
|
| 498 |
}
|
| 499 |
if (keys.arrowup && !gameState.player2.isJumping) {
|
| 500 |
gameState.player2.isJumping = true;
|
|
|
|
| 506 |
}
|
| 507 |
|
| 508 |
// Player 2 attack
|
| 509 |
+
if (keys.enter && !gameState.player2.isAttacking && !gameState.player2.isUsingFinisher) {
|
| 510 |
gameState.player2.isAttacking = true;
|
| 511 |
const attackX = gameState.player2.direction === 'right' ?
|
| 512 |
gameState.player2.x + gameState.player2.width :
|
|
|
|
| 518 |
gameState.player2.isAttacking = false;
|
| 519 |
}, 300);
|
| 520 |
|
| 521 |
+
checkAttackHit('player2', keys.arrowdown ? 'low' : 'normal');
|
| 522 |
+
}
|
| 523 |
+
|
| 524 |
+
// Player 2 finisher
|
| 525 |
+
if (keys.m && gameState.player2.power >= 100 && !gameState.finisherActive) {
|
| 526 |
+
gameState.player2.isUsingFinisher = true;
|
| 527 |
+
gameState.finisherActive = true;
|
| 528 |
+
gameState.player2.power = 0;
|
| 529 |
+
player2Power.style.width = '0%';
|
| 530 |
+
|
| 531 |
+
// Show finisher effect
|
| 532 |
+
finisherEffect.style.backgroundImage = 'url("https://i.imgur.com/8KQn3kG.png")';
|
| 533 |
+
finisherEffect.style.filter = 'hue-rotate(180deg)';
|
| 534 |
+
finisherEffect.style.left = (gameState.player1.x - 50) + 'px';
|
| 535 |
+
finisherEffect.style.top = (gameState.player1.y - 50) + 'px';
|
| 536 |
+
finisherEffect.style.display = 'block';
|
| 537 |
+
|
| 538 |
+
finisherText.style.left = (gameState.player1.x + 50) + 'px';
|
| 539 |
+
finisherText.style.top = (gameState.player1.y - 80) + 'px';
|
| 540 |
+
finisherText.style.display = 'block';
|
| 541 |
+
|
| 542 |
+
setTimeout(() => {
|
| 543 |
+
finisherEffect.style.display = 'none';
|
| 544 |
+
finisherText.style.display = 'none';
|
| 545 |
+
gameState.player2.isUsingFinisher = false;
|
| 546 |
+
gameState.finisherActive = false;
|
| 547 |
+
}, 1500);
|
| 548 |
+
|
| 549 |
+
// Big damage
|
| 550 |
+
gameState.player1.health -= 30;
|
| 551 |
+
player1Health.style.width = `${gameState.player1.health}%`;
|
| 552 |
+
|
| 553 |
+
// Visual feedback for hit
|
| 554 |
+
player1.classList.add('hit');
|
| 555 |
+
setTimeout(() => {
|
| 556 |
+
player1.classList.remove('hit');
|
| 557 |
+
}, 300);
|
| 558 |
+
|
| 559 |
+
// Check if game over
|
| 560 |
+
if (gameState.player1.health <= 0) {
|
| 561 |
+
gameState.gameRunning = false;
|
| 562 |
+
gameOverScreen.style.display = 'flex';
|
| 563 |
+
winnerText.textContent = `Red Raider Wins!`;
|
| 564 |
+
winnerText.innerHTML += '<br><span class="text-2xl">Finisher Move!</span>';
|
| 565 |
+
}
|
| 566 |
}
|
| 567 |
|
| 568 |
// Update positions
|
| 569 |
player1.style.left = gameState.player1.x + 'px';
|
| 570 |
player2.style.left = gameState.player2.x + 'px';
|
| 571 |
|
| 572 |
+
// Update combo counters
|
| 573 |
+
updateComboCounters();
|
| 574 |
+
|
| 575 |
requestAnimationFrame(gameLoop);
|
| 576 |
}
|
| 577 |
|
|
|
|
| 589 |
}
|
| 590 |
|
| 591 |
// Check if attack hits opponent
|
| 592 |
+
function checkAttackHit(attacker, attackType) {
|
| 593 |
const attackerState = gameState[attacker];
|
| 594 |
const defender = attacker === 'player1' ? 'player2' : 'player1';
|
| 595 |
const defenderState = gameState[defender];
|
| 596 |
const defenderElement = document.getElementById(defender);
|
| 597 |
|
| 598 |
// Simple collision detection
|
| 599 |
+
const attackRange = attackType === 'low' ? 60 : 50;
|
| 600 |
const attackerCenterX = attackerState.x + attackerState.width / 2;
|
| 601 |
const defenderCenterX = defenderState.x + defenderState.width / 2;
|
| 602 |
const distance = Math.abs(attackerCenterX - defenderCenterX);
|
| 603 |
|
| 604 |
+
if (distance < attackRange && (attackType === 'low' || !defenderState.isJumping)) {
|
| 605 |
// Hit successful
|
| 606 |
+
const damage = attackType === 'low' ? 8 : 10;
|
| 607 |
+
defenderState.health -= damage;
|
| 608 |
document.getElementById(`${defender}-health`).style.width = `${defenderState.health}%`;
|
| 609 |
|
| 610 |
+
// Add power to attacker
|
| 611 |
+
attackerState.power = Math.min(attackerState.power + 15, 100);
|
| 612 |
+
document.getElementById(`${attacker}-power`).style.width = `${attackerState.power}%`;
|
| 613 |
+
|
| 614 |
+
// Combo system
|
| 615 |
+
const now = Date.now();
|
| 616 |
+
if (now - attackerState.lastHitTime < 1000) {
|
| 617 |
+
attackerState.comboCount++;
|
| 618 |
+
} else {
|
| 619 |
+
attackerState.comboCount = 1;
|
| 620 |
+
}
|
| 621 |
+
attackerState.lastHitTime = now;
|
| 622 |
+
|
| 623 |
+
// Update combo display
|
| 624 |
+
const comboElement = document.getElementById(`${attacker}-combo`);
|
| 625 |
+
comboElement.textContent = `Combo: ${attackerState.comboCount}`;
|
| 626 |
+
comboElement.style.display = 'block';
|
| 627 |
+
comboElement.classList.add('combo-text');
|
| 628 |
+
setTimeout(() => {
|
| 629 |
+
comboElement.classList.remove('combo-text');
|
| 630 |
+
}, 300);
|
| 631 |
+
|
| 632 |
// Visual feedback for hit
|
| 633 |
defenderElement.classList.add('hit');
|
| 634 |
setTimeout(() => {
|
|
|
|
| 639 |
if (defenderState.health <= 0) {
|
| 640 |
gameState.gameRunning = false;
|
| 641 |
gameOverScreen.style.display = 'flex';
|
| 642 |
+
winnerText.textContent = `${attacker === 'player1' ? 'Blue Bandit' : 'Red Raider'} Wins!`;
|
| 643 |
}
|
| 644 |
}
|
| 645 |
}
|
| 646 |
|
| 647 |
+
// Update combo counters
|
| 648 |
+
function updateComboCounters() {
|
| 649 |
+
const now = Date.now();
|
| 650 |
+
|
| 651 |
+
if (now - gameState.player1.lastHitTime > 2000 && gameState.player1.comboCount > 0) {
|
| 652 |
+
gameState.player1.comboCount = 0;
|
| 653 |
+
player1Combo.style.display = 'none';
|
| 654 |
+
}
|
| 655 |
+
|
| 656 |
+
if (now - gameState.player2.lastHitTime > 2000 && gameState.player2.comboCount > 0) {
|
| 657 |
+
gameState.player2.comboCount = 0;
|
| 658 |
+
player2Combo.style.display = 'none';
|
| 659 |
+
}
|
| 660 |
+
}
|
| 661 |
+
|
| 662 |
// Start the game
|
| 663 |
gameLoop();
|
| 664 |
});
|