Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +389 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom: pink
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: sharky-poop
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emoji: 🐳
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colorFrom: pink
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,389 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>2D Fighting Game</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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/* Custom CSS for animations and game elements */
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body {
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overflow: hidden;
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background-color: #1a202c;
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}
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#game-container {
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position: relative;
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width: 800px;
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height: 400px;
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margin: 0 auto;
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background-image: url('https://images.unsplash.com/photo-1542273917363-3b1817f69a2d?ixlib=rb-1.2.1&auto=format&fit=crop&w=800&q=80');
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background-size: cover;
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overflow: hidden;
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}
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.character {
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position: absolute;
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width: 80px;
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height: 120px;
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bottom: 0;
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transition: transform 0.1s;
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}
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#player1 {
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left: 100px;
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background-color: #4299e1;
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}
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#player2 {
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right: 100px;
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background-color: #f56565;
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}
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.health-bar {
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height: 20px;
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transition: width 0.3s;
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}
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#player1-health {
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background-color: #4299e1;
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}
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#player2-health {
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background-color: #f56565;
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}
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.attack-effect {
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position: absolute;
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width: 40px;
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height: 40px;
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background-color: rgba(255, 255, 0, 0.7);
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border-radius: 50%;
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animation: attack 0.3s forwards;
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opacity: 0;
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}
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@keyframes attack {
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0% { transform: scale(0.5); opacity: 0.7; }
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100% { transform: scale(1.5); opacity: 0; }
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}
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.jump {
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animation: jump 0.8s ease-out;
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}
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@keyframes jump {
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0% { transform: translateY(0); }
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50% { transform: translateY(-150px); }
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100% { transform: translateY(0); }
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}
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.hit {
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animation: hit 0.3s;
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}
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@keyframes hit {
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0% { transform: translateX(0); }
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25% { transform: translateX(10px); }
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50% { transform: translateX(-10px); }
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75% { transform: translateX(10px); }
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100% { transform: translateX(0); }
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}
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#game-over {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background-color: rgba(0, 0, 0, 0.8);
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display: none;
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justify-content: center;
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align-items: center;
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flex-direction: column;
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z-index: 100;
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}
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.controls {
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position: absolute;
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bottom: 10px;
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width: 100%;
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text-align: center;
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color: white;
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font-size: 14px;
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}
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</style>
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</head>
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<body class="bg-gray-900 text-white">
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<div class="container mx-auto py-8">
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<h1 class="text-4xl font-bold text-center mb-6">2D Fighting Game</h1>
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<div class="flex justify-between mb-4">
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<div class="w-1/2 pr-4">
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<h2 class="text-xl font-semibold mb-2">Player 1 (Blue)</h2>
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<div class="health-container bg-gray-700 rounded h-6 mb-2">
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<div id="player1-health" class="health-bar rounded" style="width: 100%"></div>
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</div>
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<p class="text-sm">Controls: WASD to move, Space to attack</p>
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</div>
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<div class="w-1/2 pl-4">
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<h2 class="text-xl font-semibold mb-2">Player 2 (Red)</h2>
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<div class="health-container bg-gray-700 rounded h-6 mb-2">
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<div id="player2-health" class="health-bar rounded" style="width: 100%"></div>
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</div>
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<p class="text-sm">Controls: Arrow keys to move, Enter to attack</p>
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</div>
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</div>
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<div id="game-container" class="border-4 border-gray-600 rounded-lg relative">
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<div id="player1" class="character rounded-t-lg"></div>
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<div id="player2" class="character rounded-t-lg"></div>
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<div id="game-over">
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<h2 id="winner-text" class="text-4xl font-bold mb-6"></h2>
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<button id="restart-btn" class="px-6 py-3 bg-blue-500 hover:bg-blue-600 rounded-lg font-semibold">
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Play Again
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</button>
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</div>
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<div class="controls">
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<p>First to reduce opponent's health to zero wins!</p>
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</div>
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</div>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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// Game elements
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const gameContainer = document.getElementById('game-container');
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const player1 = document.getElementById('player1');
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const player2 = document.getElementById('player2');
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const player1Health = document.getElementById('player1-health');
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const player2Health = document.getElementById('player2-health');
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const gameOverScreen = document.getElementById('game-over');
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const winnerText = document.getElementById('winner-text');
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const restartBtn = document.getElementById('restart-btn');
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// Game state
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const gameState = {
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player1: {
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x: 100,
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y: 0,
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width: 80,
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height: 120,
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speed: 5,
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health: 100,
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isJumping: false,
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isAttacking: false,
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direction: 'right'
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},
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player2: {
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x: gameContainer.offsetWidth - 180,
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y: 0,
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183 |
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width: 80,
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184 |
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height: 120,
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speed: 5,
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health: 100,
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isJumping: false,
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188 |
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isAttacking: false,
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189 |
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direction: 'left'
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},
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gameRunning: true
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};
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// Key states
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const keys = {
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w: false,
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a: false,
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s: false,
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d: false,
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space: false,
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201 |
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arrowup: false,
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arrowleft: false,
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arrowdown: false,
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arrowright: false,
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enter: false
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};
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// Event listeners for keyboard
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document.addEventListener('keydown', (e) => {
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if (!gameState.gameRunning) return;
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switch(e.key.toLowerCase()) {
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case 'w': keys.w = true; break;
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case 'a': keys.a = true; break;
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case 's': keys.s = true; break;
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216 |
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case 'd': keys.d = true; break;
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217 |
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case ' ': keys.space = true; break;
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218 |
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case 'arrowup': keys.arrowup = true; break;
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219 |
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case 'arrowleft': keys.arrowleft = true; break;
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220 |
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case 'arrowdown': keys.arrowdown = true; break;
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221 |
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case 'arrowright': keys.arrowright = true; break;
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222 |
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case 'enter': keys.enter = true; break;
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223 |
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}
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224 |
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});
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225 |
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226 |
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document.addEventListener('keyup', (e) => {
|
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switch(e.key.toLowerCase()) {
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228 |
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case 'w': keys.w = false; break;
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229 |
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case 'a': keys.a = false; break;
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230 |
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case 's': keys.s = false; break;
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231 |
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case 'd': keys.d = false; break;
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232 |
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case ' ': keys.space = false; break;
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233 |
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case 'arrowup': keys.arrowup = false; break;
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234 |
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case 'arrowleft': keys.arrowleft = false; break;
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235 |
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case 'arrowdown': keys.arrowdown = false; break;
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236 |
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case 'arrowright': keys.arrowright = false; break;
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237 |
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case 'enter': keys.enter = false; break;
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238 |
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}
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239 |
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});
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240 |
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241 |
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// Restart game
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242 |
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restartBtn.addEventListener('click', () => {
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243 |
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gameState.player1.health = 100;
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gameState.player2.health = 100;
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245 |
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gameState.player1.x = 100;
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246 |
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gameState.player2.x = gameContainer.offsetWidth - 180;
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247 |
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gameState.player1.isJumping = false;
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248 |
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gameState.player2.isJumping = false;
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249 |
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gameState.player1.isAttacking = false;
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250 |
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gameState.player2.isAttacking = false;
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gameState.gameRunning = true;
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player1Health.style.width = '100%';
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254 |
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player2Health.style.width = '100%';
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255 |
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gameOverScreen.style.display = 'none';
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});
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259 |
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// Game loop
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260 |
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function gameLoop() {
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261 |
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if (!gameState.gameRunning) return;
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262 |
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263 |
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// Player 1 movement
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264 |
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if (keys.a && gameState.player1.x > 0) {
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gameState.player1.x -= gameState.player1.speed;
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266 |
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gameState.player1.direction = 'left';
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267 |
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}
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268 |
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if (keys.d && gameState.player1.x < gameContainer.offsetWidth - gameState.player1.width) {
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269 |
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gameState.player1.x += gameState.player1.speed;
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270 |
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gameState.player1.direction = 'right';
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271 |
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}
|
272 |
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if (keys.w && !gameState.player1.isJumping) {
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273 |
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gameState.player1.isJumping = true;
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274 |
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player1.classList.add('jump');
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275 |
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setTimeout(() => {
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276 |
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player1.classList.remove('jump');
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277 |
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gameState.player1.isJumping = false;
|
278 |
+
}, 800);
|
279 |
+
}
|
280 |
+
|
281 |
+
// Player 1 attack
|
282 |
+
if (keys.space && !gameState.player1.isAttacking) {
|
283 |
+
gameState.player1.isAttacking = true;
|
284 |
+
const attackX = gameState.player1.direction === 'right' ?
|
285 |
+
gameState.player1.x + gameState.player1.width :
|
286 |
+
gameState.player1.x - 40;
|
287 |
+
|
288 |
+
createAttackEffect(attackX, gameState.player1.y + 40, gameState.player1.direction);
|
289 |
+
|
290 |
+
setTimeout(() => {
|
291 |
+
gameState.player1.isAttacking = false;
|
292 |
+
}, 300);
|
293 |
+
|
294 |
+
checkAttackHit('player1');
|
295 |
+
}
|
296 |
+
|
297 |
+
// Player 2 movement
|
298 |
+
if (keys.arrowleft && gameState.player2.x > 0) {
|
299 |
+
gameState.player2.x -= gameState.player2.speed;
|
300 |
+
gameState.player2.direction = 'left';
|
301 |
+
}
|
302 |
+
if (keys.arrowright && gameState.player2.x < gameContainer.offsetWidth - gameState.player2.width) {
|
303 |
+
gameState.player2.x += gameState.player2.speed;
|
304 |
+
gameState.player2.direction = 'right';
|
305 |
+
}
|
306 |
+
if (keys.arrowup && !gameState.player2.isJumping) {
|
307 |
+
gameState.player2.isJumping = true;
|
308 |
+
player2.classList.add('jump');
|
309 |
+
setTimeout(() => {
|
310 |
+
player2.classList.remove('jump');
|
311 |
+
gameState.player2.isJumping = false;
|
312 |
+
}, 800);
|
313 |
+
}
|
314 |
+
|
315 |
+
// Player 2 attack
|
316 |
+
if (keys.enter && !gameState.player2.isAttacking) {
|
317 |
+
gameState.player2.isAttacking = true;
|
318 |
+
const attackX = gameState.player2.direction === 'right' ?
|
319 |
+
gameState.player2.x + gameState.player2.width :
|
320 |
+
gameState.player2.x - 40;
|
321 |
+
|
322 |
+
createAttackEffect(attackX, gameState.player2.y + 40, gameState.player2.direction);
|
323 |
+
|
324 |
+
setTimeout(() => {
|
325 |
+
gameState.player2.isAttacking = false;
|
326 |
+
}, 300);
|
327 |
+
|
328 |
+
checkAttackHit('player2');
|
329 |
+
}
|
330 |
+
|
331 |
+
// Update positions
|
332 |
+
player1.style.left = gameState.player1.x + 'px';
|
333 |
+
player2.style.left = gameState.player2.x + 'px';
|
334 |
+
|
335 |
+
requestAnimationFrame(gameLoop);
|
336 |
+
}
|
337 |
+
|
338 |
+
// Create attack visual effect
|
339 |
+
function createAttackEffect(x, y, direction) {
|
340 |
+
const effect = document.createElement('div');
|
341 |
+
effect.className = 'attack-effect';
|
342 |
+
effect.style.left = x + 'px';
|
343 |
+
effect.style.top = y + 'px';
|
344 |
+
gameContainer.appendChild(effect);
|
345 |
+
|
346 |
+
setTimeout(() => {
|
347 |
+
effect.remove();
|
348 |
+
}, 300);
|
349 |
+
}
|
350 |
+
|
351 |
+
// Check if attack hits opponent
|
352 |
+
function checkAttackHit(attacker) {
|
353 |
+
const attackerState = gameState[attacker];
|
354 |
+
const defender = attacker === 'player1' ? 'player2' : 'player1';
|
355 |
+
const defenderState = gameState[defender];
|
356 |
+
const defenderElement = document.getElementById(defender);
|
357 |
+
|
358 |
+
// Simple collision detection
|
359 |
+
const attackRange = 50;
|
360 |
+
const attackerCenterX = attackerState.x + attackerState.width / 2;
|
361 |
+
const defenderCenterX = defenderState.x + defenderState.width / 2;
|
362 |
+
const distance = Math.abs(attackerCenterX - defenderCenterX);
|
363 |
+
|
364 |
+
if (distance < attackRange && !defenderState.isJumping) {
|
365 |
+
// Hit successful
|
366 |
+
defenderState.health -= 10;
|
367 |
+
document.getElementById(`${defender}-health`).style.width = `${defenderState.health}%`;
|
368 |
+
|
369 |
+
// Visual feedback for hit
|
370 |
+
defenderElement.classList.add('hit');
|
371 |
+
setTimeout(() => {
|
372 |
+
defenderElement.classList.remove('hit');
|
373 |
+
}, 300);
|
374 |
+
|
375 |
+
// Check if game over
|
376 |
+
if (defenderState.health <= 0) {
|
377 |
+
gameState.gameRunning = false;
|
378 |
+
gameOverScreen.style.display = 'flex';
|
379 |
+
winnerText.textContent = `${attacker === 'player1' ? 'Player 1 (Blue)' : 'Player 2 (Red)'} Wins!`;
|
380 |
+
}
|
381 |
+
}
|
382 |
+
}
|
383 |
+
|
384 |
+
// Start the game
|
385 |
+
gameLoop();
|
386 |
+
});
|
387 |
+
</script>
|
388 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=pijou/sharky-poop" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
389 |
+
</html>
|