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| import os | |
| import cv2 | |
| import torch | |
| import trimesh | |
| import numpy as np | |
| from kiui.op import safe_normalize, dot | |
| from kiui.typing import * | |
| class Mesh: | |
| """ | |
| A torch-native trimesh class, with support for ``ply/obj/glb`` formats. | |
| Note: | |
| This class only supports one mesh with a single texture image (an albedo texture and a metallic-roughness texture). | |
| """ | |
| def __init__( | |
| self, | |
| v: Optional[Tensor] = None, | |
| f: Optional[Tensor] = None, | |
| vn: Optional[Tensor] = None, | |
| fn: Optional[Tensor] = None, | |
| vt: Optional[Tensor] = None, | |
| ft: Optional[Tensor] = None, | |
| vc: Optional[Tensor] = None, # vertex color | |
| albedo: Optional[Tensor] = None, | |
| metallicRoughness: Optional[Tensor] = None, | |
| device: Optional[torch.device] = None, | |
| ): | |
| """Init a mesh directly using all attributes. | |
| Args: | |
| v (Optional[Tensor]): vertices, float [N, 3]. Defaults to None. | |
| f (Optional[Tensor]): faces, int [M, 3]. Defaults to None. | |
| vn (Optional[Tensor]): vertex normals, float [N, 3]. Defaults to None. | |
| fn (Optional[Tensor]): faces for normals, int [M, 3]. Defaults to None. | |
| vt (Optional[Tensor]): vertex uv coordinates, float [N, 2]. Defaults to None. | |
| ft (Optional[Tensor]): faces for uvs, int [M, 3]. Defaults to None. | |
| vc (Optional[Tensor]): vertex colors, float [N, 3]. Defaults to None. | |
| albedo (Optional[Tensor]): albedo texture, float [H, W, 3], RGB format. Defaults to None. | |
| metallicRoughness (Optional[Tensor]): metallic-roughness texture, float [H, W, 3], metallic(Blue) = metallicRoughness[..., 2], roughness(Green) = metallicRoughness[..., 1]. Defaults to None. | |
| device (Optional[torch.device]): torch device. Defaults to None. | |
| """ | |
| self.device = device | |
| self.v = v | |
| self.vn = vn | |
| self.vt = vt | |
| self.f = f | |
| self.fn = fn | |
| self.ft = ft | |
| # will first see if there is vertex color to use | |
| self.vc = vc | |
| # only support a single albedo image | |
| self.albedo = albedo | |
| # pbr extension, metallic(Blue) = metallicRoughness[..., 2], roughness(Green) = metallicRoughness[..., 1] | |
| # ref: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html | |
| self.metallicRoughness = metallicRoughness | |
| self.ori_center = 0 | |
| self.ori_scale = 1 | |
| def load(cls, path, resize=True, clean=False, renormal=True, retex=False, bound=0.9, front_dir='+z', **kwargs): | |
| """load mesh from path. | |
| Args: | |
| path (str): path to mesh file, supports ply, obj, glb. | |
| clean (bool, optional): perform mesh cleaning at load (e.g., merge close vertices). Defaults to False. | |
| resize (bool, optional): auto resize the mesh using ``bound`` into [-bound, bound]^3. Defaults to True. | |
| renormal (bool, optional): re-calc the vertex normals. Defaults to True. | |
| retex (bool, optional): re-calc the uv coordinates, will overwrite the existing uv coordinates. Defaults to False. | |
| bound (float, optional): bound to resize. Defaults to 0.9. | |
| front_dir (str, optional): front-view direction of the mesh, should be [+-][xyz][ 123]. Defaults to '+z'. | |
| device (torch.device, optional): torch device. Defaults to None. | |
| Note: | |
| a ``device`` keyword argument can be provided to specify the torch device. | |
| If it's not provided, we will try to use ``'cuda'`` as the device if it's available. | |
| Returns: | |
| Mesh: the loaded Mesh object. | |
| """ | |
| # obj supports face uv | |
| if path.endswith(".obj"): | |
| mesh = cls.load_obj(path, **kwargs) | |
| # trimesh only supports vertex uv, but can load more formats | |
| else: | |
| mesh = cls.load_trimesh(path, **kwargs) | |
| # clean | |
| if clean: | |
| from kiui.mesh_utils import clean_mesh | |
| vertices = mesh.v.detach().cpu().numpy() | |
| triangles = mesh.f.detach().cpu().numpy() | |
| vertices, triangles = clean_mesh(vertices, triangles, remesh=False) | |
| mesh.v = torch.from_numpy(vertices).contiguous().float().to(mesh.device) | |
| mesh.f = torch.from_numpy(triangles).contiguous().int().to(mesh.device) | |
| print(f"[Mesh loading] v: {mesh.v.shape}, f: {mesh.f.shape}") | |
| # auto-normalize | |
| if resize: | |
| mesh.auto_size(bound=bound) | |
| # auto-fix normal | |
| if renormal or mesh.vn is None: | |
| mesh.auto_normal() | |
| print(f"[Mesh loading] vn: {mesh.vn.shape}, fn: {mesh.fn.shape}") | |
| # auto-fix texcoords | |
| if retex or (mesh.albedo is not None and mesh.vt is None): | |
| mesh.auto_uv(cache_path=path) | |
| print(f"[Mesh loading] vt: {mesh.vt.shape}, ft: {mesh.ft.shape}") | |
| # rotate front dir to +z | |
| if front_dir != "+z": | |
| # axis switch | |
| if "-z" in front_dir: | |
| T = torch.tensor([[1, 0, 0], [0, 1, 0], [0, 0, -1]], device=mesh.device, dtype=torch.float32) | |
| elif "+x" in front_dir: | |
| T = torch.tensor([[0, 0, 1], [0, 1, 0], [1, 0, 0]], device=mesh.device, dtype=torch.float32) | |
| elif "-x" in front_dir: | |
| T = torch.tensor([[0, 0, -1], [0, 1, 0], [1, 0, 0]], device=mesh.device, dtype=torch.float32) | |
| elif "+y" in front_dir: | |
| T = torch.tensor([[1, 0, 0], [0, 0, 1], [0, 1, 0]], device=mesh.device, dtype=torch.float32) | |
| elif "-y" in front_dir: | |
| T = torch.tensor([[1, 0, 0], [0, 0, -1], [0, 1, 0]], device=mesh.device, dtype=torch.float32) | |
| else: | |
| T = torch.tensor([[1, 0, 0], [0, 1, 0], [0, 0, 1]], device=mesh.device, dtype=torch.float32) | |
| # rotation (how many 90 degrees) | |
| if '1' in front_dir: | |
| T @= torch.tensor([[0, -1, 0], [1, 0, 0], [0, 0, 1]], device=mesh.device, dtype=torch.float32) | |
| elif '2' in front_dir: | |
| T @= torch.tensor([[1, 0, 0], [0, -1, 0], [0, 0, 1]], device=mesh.device, dtype=torch.float32) | |
| elif '3' in front_dir: | |
| T @= torch.tensor([[0, 1, 0], [-1, 0, 0], [0, 0, 1]], device=mesh.device, dtype=torch.float32) | |
| mesh.v @= T | |
| mesh.vn @= T | |
| return mesh | |
| # load from obj file | |
| def load_obj(cls, path, albedo_path=None, device=None): | |
| """load an ``obj`` mesh. | |
| Args: | |
| path (str): path to mesh. | |
| albedo_path (str, optional): path to the albedo texture image, will overwrite the existing texture path if specified in mtl. Defaults to None. | |
| device (torch.device, optional): torch device. Defaults to None. | |
| Note: | |
| We will try to read `mtl` path from `obj`, else we assume the file name is the same as `obj` but with `mtl` extension. | |
| The `usemtl` statement is ignored, and we only use the last material path in `mtl` file. | |
| Returns: | |
| Mesh: the loaded Mesh object. | |
| """ | |
| assert os.path.splitext(path)[-1] == ".obj" | |
| mesh = cls() | |
| # device | |
| if device is None: | |
| device = torch.device("cuda" if torch.cuda.is_available() else "cpu") | |
| mesh.device = device | |
| # load obj | |
| with open(path, "r") as f: | |
| lines = f.readlines() | |
| def parse_f_v(fv): | |
| # pass in a vertex term of a face, return {v, vt, vn} (-1 if not provided) | |
| # supported forms: | |
| # f v1 v2 v3 | |
| # f v1/vt1 v2/vt2 v3/vt3 | |
| # f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 | |
| # f v1//vn1 v2//vn2 v3//vn3 | |
| xs = [int(x) - 1 if x != "" else -1 for x in fv.split("/")] | |
| xs.extend([-1] * (3 - len(xs))) | |
| return xs[0], xs[1], xs[2] | |
| vertices, texcoords, normals = [], [], [] | |
| faces, tfaces, nfaces = [], [], [] | |
| mtl_path = None | |
| for line in lines: | |
| split_line = line.split() | |
| # empty line | |
| if len(split_line) == 0: | |
| continue | |
| prefix = split_line[0].lower() | |
| # mtllib | |
| if prefix == "mtllib": | |
| mtl_path = split_line[1] | |
| # usemtl | |
| elif prefix == "usemtl": | |
| pass # ignored | |
| # v/vn/vt | |
| elif prefix == "v": | |
| vertices.append([float(v) for v in split_line[1:]]) | |
| elif prefix == "vn": | |
| normals.append([float(v) for v in split_line[1:]]) | |
| elif prefix == "vt": | |
| val = [float(v) for v in split_line[1:]] | |
| texcoords.append([val[0], 1.0 - val[1]]) | |
| elif prefix == "f": | |
| vs = split_line[1:] | |
| nv = len(vs) | |
| v0, t0, n0 = parse_f_v(vs[0]) | |
| for i in range(nv - 2): # triangulate (assume vertices are ordered) | |
| v1, t1, n1 = parse_f_v(vs[i + 1]) | |
| v2, t2, n2 = parse_f_v(vs[i + 2]) | |
| faces.append([v0, v1, v2]) | |
| tfaces.append([t0, t1, t2]) | |
| nfaces.append([n0, n1, n2]) | |
| mesh.v = torch.tensor(vertices, dtype=torch.float32, device=device) | |
| mesh.vt = ( | |
| torch.tensor(texcoords, dtype=torch.float32, device=device) | |
| if len(texcoords) > 0 | |
| else None | |
| ) | |
| mesh.vn = ( | |
| torch.tensor(normals, dtype=torch.float32, device=device) | |
| if len(normals) > 0 | |
| else None | |
| ) | |
| mesh.f = torch.tensor(faces, dtype=torch.int32, device=device) | |
| mesh.ft = ( | |
| torch.tensor(tfaces, dtype=torch.int32, device=device) | |
| if len(texcoords) > 0 | |
| else None | |
| ) | |
| mesh.fn = ( | |
| torch.tensor(nfaces, dtype=torch.int32, device=device) | |
| if len(normals) > 0 | |
| else None | |
| ) | |
| # see if there is vertex color | |
| use_vertex_color = False | |
| if mesh.v.shape[1] == 6: | |
| use_vertex_color = True | |
| mesh.vc = mesh.v[:, 3:] | |
| mesh.v = mesh.v[:, :3] | |
| print(f"[load_obj] use vertex color: {mesh.vc.shape}") | |
| # try to load texture image | |
| if not use_vertex_color: | |
| # try to retrieve mtl file | |
| mtl_path_candidates = [] | |
| if mtl_path is not None: | |
| mtl_path_candidates.append(mtl_path) | |
| mtl_path_candidates.append(os.path.join(os.path.dirname(path), mtl_path)) | |
| mtl_path_candidates.append(path.replace(".obj", ".mtl")) | |
| mtl_path = None | |
| for candidate in mtl_path_candidates: | |
| if os.path.exists(candidate): | |
| mtl_path = candidate | |
| break | |
| # if albedo_path is not provided, try retrieve it from mtl | |
| metallic_path = None | |
| roughness_path = None | |
| if mtl_path is not None and albedo_path is None: | |
| with open(mtl_path, "r") as f: | |
| lines = f.readlines() | |
| for line in lines: | |
| split_line = line.split() | |
| # empty line | |
| if len(split_line) == 0: | |
| continue | |
| prefix = split_line[0] | |
| if "map_Kd" in prefix: | |
| # assume relative path! | |
| albedo_path = os.path.join(os.path.dirname(path), split_line[1]) | |
| print(f"[load_obj] use texture from: {albedo_path}") | |
| elif "map_Pm" in prefix: | |
| metallic_path = os.path.join(os.path.dirname(path), split_line[1]) | |
| elif "map_Pr" in prefix: | |
| roughness_path = os.path.join(os.path.dirname(path), split_line[1]) | |
| # still not found albedo_path, or the path doesn't exist | |
| if albedo_path is None or not os.path.exists(albedo_path): | |
| # init an empty texture | |
| print(f"[load_obj] init empty albedo!") | |
| # albedo = np.random.rand(1024, 1024, 3).astype(np.float32) | |
| albedo = np.ones((1024, 1024, 3), dtype=np.float32) * np.array([0.5, 0.5, 0.5]) # default color | |
| else: | |
| albedo = cv2.imread(albedo_path, cv2.IMREAD_UNCHANGED) | |
| albedo = cv2.cvtColor(albedo, cv2.COLOR_BGR2RGB) | |
| albedo = albedo.astype(np.float32) / 255 | |
| print(f"[load_obj] load texture: {albedo.shape}") | |
| mesh.albedo = torch.tensor(albedo, dtype=torch.float32, device=device) | |
| # try to load metallic and roughness | |
| if metallic_path is not None and roughness_path is not None: | |
| print(f"[load_obj] load metallicRoughness from: {metallic_path}, {roughness_path}") | |
| metallic = cv2.imread(metallic_path, cv2.IMREAD_UNCHANGED) | |
| metallic = metallic.astype(np.float32) / 255 | |
| roughness = cv2.imread(roughness_path, cv2.IMREAD_UNCHANGED) | |
| roughness = roughness.astype(np.float32) / 255 | |
| metallicRoughness = np.stack([np.zeros_like(metallic), roughness, metallic], axis=-1) | |
| mesh.metallicRoughness = torch.tensor(metallicRoughness, dtype=torch.float32, device=device).contiguous() | |
| return mesh | |
| def load_trimesh(cls, path, device=None): | |
| """load a mesh using ``trimesh.load()``. | |
| Can load various formats like ``glb`` and serves as a fallback. | |
| Note: | |
| We will try to merge all meshes if the glb contains more than one, | |
| but **this may cause the texture to lose**, since we only support one texture image! | |
| Args: | |
| path (str): path to the mesh file. | |
| device (torch.device, optional): torch device. Defaults to None. | |
| Returns: | |
| Mesh: the loaded Mesh object. | |
| """ | |
| mesh = cls() | |
| # device | |
| if device is None: | |
| device = torch.device("cuda" if torch.cuda.is_available() else "cpu") | |
| mesh.device = device | |
| # use trimesh to load ply/glb | |
| _data = trimesh.load(path) | |
| if isinstance(_data, trimesh.Scene): | |
| if len(_data.geometry) == 1: | |
| _mesh = list(_data.geometry.values())[0] | |
| else: | |
| print(f"[load_trimesh] concatenating {len(_data.geometry)} meshes.") | |
| _concat = [] | |
| # loop the scene graph and apply transform to each mesh | |
| scene_graph = _data.graph.to_flattened() # dict {name: {transform: 4x4 mat, geometry: str}} | |
| for k, v in scene_graph.items(): | |
| name = v['geometry'] | |
| if name in _data.geometry and isinstance(_data.geometry[name], trimesh.Trimesh): | |
| transform = v['transform'] | |
| _concat.append(_data.geometry[name].apply_transform(transform)) | |
| _mesh = trimesh.util.concatenate(_concat) | |
| else: | |
| _mesh = _data | |
| if _mesh.visual.kind == 'vertex': | |
| vertex_colors = _mesh.visual.vertex_colors | |
| vertex_colors = np.array(vertex_colors[..., :3]).astype(np.float32) / 255 | |
| mesh.vc = torch.tensor(vertex_colors, dtype=torch.float32, device=device) | |
| print(f"[load_trimesh] use vertex color: {mesh.vc.shape}") | |
| elif _mesh.visual.kind == 'texture': | |
| _material = _mesh.visual.material | |
| if isinstance(_material, trimesh.visual.material.PBRMaterial): | |
| texture = np.array(_material.baseColorTexture).astype(np.float32) / 255 | |
| # load metallicRoughness if present | |
| if _material.metallicRoughnessTexture is not None: | |
| metallicRoughness = np.array(_material.metallicRoughnessTexture).astype(np.float32) / 255 | |
| mesh.metallicRoughness = torch.tensor(metallicRoughness, dtype=torch.float32, device=device).contiguous() | |
| elif isinstance(_material, trimesh.visual.material.SimpleMaterial): | |
| texture = np.array(_material.to_pbr().baseColorTexture).astype(np.float32) / 255 | |
| else: | |
| raise NotImplementedError(f"material type {type(_material)} not supported!") | |
| mesh.albedo = torch.tensor(texture[..., :3], dtype=torch.float32, device=device).contiguous() | |
| print(f"[load_trimesh] load texture: {texture.shape}") | |
| else: | |
| texture = np.ones((1024, 1024, 3), dtype=np.float32) * np.array([0.5, 0.5, 0.5]) | |
| mesh.albedo = torch.tensor(texture, dtype=torch.float32, device=device) | |
| print(f"[load_trimesh] failed to load texture.") | |
| vertices = _mesh.vertices | |
| try: | |
| texcoords = _mesh.visual.uv | |
| texcoords[:, 1] = 1 - texcoords[:, 1] | |
| except Exception as e: | |
| texcoords = None | |
| try: | |
| normals = _mesh.vertex_normals | |
| except Exception as e: | |
| normals = None | |
| # trimesh only support vertex uv... | |
| faces = tfaces = nfaces = _mesh.faces | |
| mesh.v = torch.tensor(vertices, dtype=torch.float32, device=device) | |
| mesh.vt = ( | |
| torch.tensor(texcoords, dtype=torch.float32, device=device) | |
| if texcoords is not None | |
| else None | |
| ) | |
| mesh.vn = ( | |
| torch.tensor(normals, dtype=torch.float32, device=device) | |
| if normals is not None | |
| else None | |
| ) | |
| mesh.f = torch.tensor(faces, dtype=torch.int32, device=device) | |
| mesh.ft = ( | |
| torch.tensor(tfaces, dtype=torch.int32, device=device) | |
| if texcoords is not None | |
| else None | |
| ) | |
| mesh.fn = ( | |
| torch.tensor(nfaces, dtype=torch.int32, device=device) | |
| if normals is not None | |
| else None | |
| ) | |
| return mesh | |
| # sample surface (using trimesh) | |
| def sample_surface(self, count: int): | |
| """sample points on the surface of the mesh. | |
| Args: | |
| count (int): number of points to sample. | |
| Returns: | |
| torch.Tensor: the sampled points, float [count, 3]. | |
| """ | |
| _mesh = trimesh.Trimesh(vertices=self.v.detach().cpu().numpy(), faces=self.f.detach().cpu().numpy()) | |
| points, face_idx = trimesh.sample.sample_surface(_mesh, count) | |
| points = torch.from_numpy(points).float().to(self.device) | |
| return points | |
| # aabb | |
| def aabb(self): | |
| """get the axis-aligned bounding box of the mesh. | |
| Returns: | |
| Tuple[torch.Tensor]: the min xyz and max xyz of the mesh. | |
| """ | |
| return torch.min(self.v, dim=0).values, torch.max(self.v, dim=0).values | |
| # unit size | |
| def auto_size(self, bound=0.9): | |
| """auto resize the mesh. | |
| Args: | |
| bound (float, optional): resizing into ``[-bound, bound]^3``. Defaults to 0.9. | |
| """ | |
| vmin, vmax = self.aabb() | |
| self.ori_center = (vmax + vmin) / 2 | |
| self.ori_scale = 2 * bound / torch.max(vmax - vmin).item() | |
| self.v = (self.v - self.ori_center) * self.ori_scale | |
| def auto_normal(self): | |
| """auto calculate the vertex normals. | |
| """ | |
| i0, i1, i2 = self.f[:, 0].long(), self.f[:, 1].long(), self.f[:, 2].long() | |
| v0, v1, v2 = self.v[i0, :], self.v[i1, :], self.v[i2, :] | |
| face_normals = torch.cross(v1 - v0, v2 - v0) | |
| # Splat face normals to vertices | |
| vn = torch.zeros_like(self.v) | |
| vn.scatter_add_(0, i0[:, None].repeat(1, 3), face_normals) | |
| vn.scatter_add_(0, i1[:, None].repeat(1, 3), face_normals) | |
| vn.scatter_add_(0, i2[:, None].repeat(1, 3), face_normals) | |
| # Normalize, replace zero (degenerated) normals with some default value | |
| vn = torch.where( | |
| dot(vn, vn) > 1e-20, | |
| vn, | |
| torch.tensor([0.0, 0.0, 1.0], dtype=torch.float32, device=vn.device), | |
| ) | |
| vn = safe_normalize(vn) | |
| self.vn = vn | |
| self.fn = self.f | |
| def auto_uv(self, cache_path=None, vmap=True): | |
| """auto calculate the uv coordinates. | |
| Args: | |
| cache_path (str, optional): path to save/load the uv cache as a npz file, this can avoid calculating uv every time when loading the same mesh, which is time-consuming. Defaults to None. | |
| vmap (bool, optional): remap vertices based on uv coordinates, so each v correspond to a unique vt (necessary for formats like gltf). | |
| Usually this will duplicate the vertices on the edge of uv atlas. Defaults to True. | |
| """ | |
| # try to load cache | |
| if cache_path is not None: | |
| cache_path = os.path.splitext(cache_path)[0] + "_uv.npz" | |
| if cache_path is not None and os.path.exists(cache_path): | |
| data = np.load(cache_path) | |
| vt_np, ft_np, vmapping = data["vt"], data["ft"], data["vmapping"] | |
| else: | |
| import xatlas | |
| v_np = self.v.detach().cpu().numpy() | |
| f_np = self.f.detach().int().cpu().numpy() | |
| atlas = xatlas.Atlas() | |
| atlas.add_mesh(v_np, f_np) | |
| chart_options = xatlas.ChartOptions() | |
| # chart_options.max_iterations = 4 | |
| atlas.generate(chart_options=chart_options) | |
| vmapping, ft_np, vt_np = atlas[0] # [N], [M, 3], [N, 2] | |
| # save to cache | |
| if cache_path is not None: | |
| np.savez(cache_path, vt=vt_np, ft=ft_np, vmapping=vmapping) | |
| vt = torch.from_numpy(vt_np.astype(np.float32)).to(self.device) | |
| ft = torch.from_numpy(ft_np.astype(np.int32)).to(self.device) | |
| self.vt = vt | |
| self.ft = ft | |
| if vmap: | |
| vmapping = torch.from_numpy(vmapping.astype(np.int64)).long().to(self.device) | |
| self.align_v_to_vt(vmapping) | |
| def align_v_to_vt(self, vmapping=None): | |
| """ remap v/f and vn/fn to vt/ft. | |
| Args: | |
| vmapping (np.ndarray, optional): the mapping relationship from f to ft. Defaults to None. | |
| """ | |
| if vmapping is None: | |
| ft = self.ft.view(-1).long() | |
| f = self.f.view(-1).long() | |
| vmapping = torch.zeros(self.vt.shape[0], dtype=torch.long, device=self.device) | |
| vmapping[ft] = f # scatter, randomly choose one if index is not unique | |
| self.v = self.v[vmapping] | |
| self.f = self.ft | |
| if self.vn is not None: | |
| self.vn = self.vn[vmapping] | |
| self.fn = self.ft | |
| def to(self, device): | |
| """move all tensor attributes to device. | |
| Args: | |
| device (torch.device): target device. | |
| Returns: | |
| Mesh: self. | |
| """ | |
| self.device = device | |
| for name in ["v", "f", "vn", "fn", "vt", "ft", "albedo", "vc", "metallicRoughness"]: | |
| tensor = getattr(self, name) | |
| if tensor is not None: | |
| setattr(self, name, tensor.to(device)) | |
| return self | |
| def write(self, path): | |
| """write the mesh to a path. | |
| Args: | |
| path (str): path to write, supports ply, obj and glb. | |
| """ | |
| if path.endswith(".ply"): | |
| self.write_ply(path) | |
| elif path.endswith(".obj"): | |
| self.write_obj(path) | |
| elif path.endswith(".glb") or path.endswith(".gltf"): | |
| self.write_glb(path) | |
| else: | |
| raise NotImplementedError(f"format {path} not supported!") | |
| def write_ply(self, path): | |
| """write the mesh in ply format. Only for geometry! | |
| Args: | |
| path (str): path to write. | |
| """ | |
| if self.albedo is not None: | |
| print(f'[WARN] ply format does not support exporting texture, will ignore!') | |
| v_np = self.v.detach().cpu().numpy() | |
| f_np = self.f.detach().cpu().numpy() | |
| _mesh = trimesh.Trimesh(vertices=v_np, faces=f_np) | |
| _mesh.export(path) | |
| def write_glb(self, path): | |
| """write the mesh in glb/gltf format. | |
| This will create a scene with a single mesh. | |
| Args: | |
| path (str): path to write. | |
| """ | |
| # assert self.v.shape[0] == self.vn.shape[0] and self.v.shape[0] == self.vt.shape[0] | |
| if self.vt is not None and self.v.shape[0] != self.vt.shape[0]: | |
| self.align_v_to_vt() | |
| import pygltflib | |
| f_np = self.f.detach().cpu().numpy().astype(np.uint32) | |
| f_np_blob = f_np.flatten().tobytes() | |
| v_np = self.v.detach().cpu().numpy().astype(np.float32) | |
| v_np_blob = v_np.tobytes() | |
| blob = f_np_blob + v_np_blob | |
| byteOffset = len(blob) | |
| # base mesh | |
| gltf = pygltflib.GLTF2( | |
| scene=0, | |
| scenes=[pygltflib.Scene(nodes=[0])], | |
| nodes=[pygltflib.Node(mesh=0)], | |
| meshes=[pygltflib.Mesh(primitives=[pygltflib.Primitive( | |
| # indices to accessors (0 is triangles) | |
| attributes=pygltflib.Attributes( | |
| POSITION=1, | |
| ), | |
| indices=0, | |
| )])], | |
| buffers=[ | |
| pygltflib.Buffer(byteLength=len(f_np_blob) + len(v_np_blob)) | |
| ], | |
| # buffer view (based on dtype) | |
| bufferViews=[ | |
| # triangles; as flatten (element) array | |
| pygltflib.BufferView( | |
| buffer=0, | |
| byteLength=len(f_np_blob), | |
| target=pygltflib.ELEMENT_ARRAY_BUFFER, # GL_ELEMENT_ARRAY_BUFFER (34963) | |
| ), | |
| # positions; as vec3 array | |
| pygltflib.BufferView( | |
| buffer=0, | |
| byteOffset=len(f_np_blob), | |
| byteLength=len(v_np_blob), | |
| byteStride=12, # vec3 | |
| target=pygltflib.ARRAY_BUFFER, # GL_ARRAY_BUFFER (34962) | |
| ), | |
| ], | |
| accessors=[ | |
| # 0 = triangles | |
| pygltflib.Accessor( | |
| bufferView=0, | |
| componentType=pygltflib.UNSIGNED_INT, # GL_UNSIGNED_INT (5125) | |
| count=f_np.size, | |
| type=pygltflib.SCALAR, | |
| max=[int(f_np.max())], | |
| min=[int(f_np.min())], | |
| ), | |
| # 1 = positions | |
| pygltflib.Accessor( | |
| bufferView=1, | |
| componentType=pygltflib.FLOAT, # GL_FLOAT (5126) | |
| count=len(v_np), | |
| type=pygltflib.VEC3, | |
| max=v_np.max(axis=0).tolist(), | |
| min=v_np.min(axis=0).tolist(), | |
| ), | |
| ], | |
| ) | |
| # append texture info | |
| if self.vt is not None: | |
| vt_np = self.vt.detach().cpu().numpy().astype(np.float32) | |
| vt_np_blob = vt_np.tobytes() | |
| albedo = self.albedo.detach().cpu().numpy() | |
| albedo = (albedo * 255).astype(np.uint8) | |
| albedo = cv2.cvtColor(albedo, cv2.COLOR_RGB2BGR) | |
| albedo_blob = cv2.imencode('.png', albedo)[1].tobytes() | |
| # update primitive | |
| gltf.meshes[0].primitives[0].attributes.TEXCOORD_0 = 2 | |
| gltf.meshes[0].primitives[0].material = 0 | |
| # update materials | |
| gltf.materials.append(pygltflib.Material( | |
| pbrMetallicRoughness=pygltflib.PbrMetallicRoughness( | |
| baseColorTexture=pygltflib.TextureInfo(index=0, texCoord=0), | |
| metallicFactor=0.0, | |
| roughnessFactor=1.0, | |
| ), | |
| alphaMode=pygltflib.OPAQUE, | |
| alphaCutoff=None, | |
| doubleSided=True, | |
| )) | |
| gltf.textures.append(pygltflib.Texture(sampler=0, source=0)) | |
| gltf.samplers.append(pygltflib.Sampler(magFilter=pygltflib.LINEAR, minFilter=pygltflib.LINEAR_MIPMAP_LINEAR, wrapS=pygltflib.REPEAT, wrapT=pygltflib.REPEAT)) | |
| gltf.images.append(pygltflib.Image(bufferView=3, mimeType="image/png")) | |
| # update buffers | |
| gltf.bufferViews.append( | |
| # index = 2, texcoords; as vec2 array | |
| pygltflib.BufferView( | |
| buffer=0, | |
| byteOffset=byteOffset, | |
| byteLength=len(vt_np_blob), | |
| byteStride=8, # vec2 | |
| target=pygltflib.ARRAY_BUFFER, | |
| ) | |
| ) | |
| gltf.accessors.append( | |
| # 2 = texcoords | |
| pygltflib.Accessor( | |
| bufferView=2, | |
| componentType=pygltflib.FLOAT, | |
| count=len(vt_np), | |
| type=pygltflib.VEC2, | |
| max=vt_np.max(axis=0).tolist(), | |
| min=vt_np.min(axis=0).tolist(), | |
| ) | |
| ) | |
| blob += vt_np_blob | |
| byteOffset += len(vt_np_blob) | |
| gltf.bufferViews.append( | |
| # index = 3, albedo texture; as none target | |
| pygltflib.BufferView( | |
| buffer=0, | |
| byteOffset=byteOffset, | |
| byteLength=len(albedo_blob), | |
| ) | |
| ) | |
| blob += albedo_blob | |
| byteOffset += len(albedo_blob) | |
| gltf.buffers[0].byteLength = byteOffset | |
| # append metllic roughness | |
| if self.metallicRoughness is not None: | |
| metallicRoughness = self.metallicRoughness.detach().cpu().numpy() | |
| metallicRoughness = (metallicRoughness * 255).astype(np.uint8) | |
| metallicRoughness = cv2.cvtColor(metallicRoughness, cv2.COLOR_RGB2BGR) | |
| metallicRoughness_blob = cv2.imencode('.png', metallicRoughness)[1].tobytes() | |
| # update texture definition | |
| gltf.materials[0].pbrMetallicRoughness.metallicFactor = 1.0 | |
| gltf.materials[0].pbrMetallicRoughness.roughnessFactor = 1.0 | |
| gltf.materials[0].pbrMetallicRoughness.metallicRoughnessTexture = pygltflib.TextureInfo(index=1, texCoord=0) | |
| gltf.textures.append(pygltflib.Texture(sampler=1, source=1)) | |
| gltf.samplers.append(pygltflib.Sampler(magFilter=pygltflib.LINEAR, minFilter=pygltflib.LINEAR_MIPMAP_LINEAR, wrapS=pygltflib.REPEAT, wrapT=pygltflib.REPEAT)) | |
| gltf.images.append(pygltflib.Image(bufferView=4, mimeType="image/png")) | |
| # update buffers | |
| gltf.bufferViews.append( | |
| # index = 4, metallicRoughness texture; as none target | |
| pygltflib.BufferView( | |
| buffer=0, | |
| byteOffset=byteOffset, | |
| byteLength=len(metallicRoughness_blob), | |
| ) | |
| ) | |
| blob += metallicRoughness_blob | |
| byteOffset += len(metallicRoughness_blob) | |
| gltf.buffers[0].byteLength = byteOffset | |
| # set actual data | |
| gltf.set_binary_blob(blob) | |
| # glb = b"".join(gltf.save_to_bytes()) | |
| gltf.save(path) | |
| def write_obj(self, path): | |
| """write the mesh in obj format. Will also write the texture and mtl files. | |
| Args: | |
| path (str): path to write. | |
| """ | |
| mtl_path = path.replace(".obj", ".mtl") | |
| albedo_path = path.replace(".obj", "_albedo.png") | |
| metallic_path = path.replace(".obj", "_metallic.png") | |
| roughness_path = path.replace(".obj", "_roughness.png") | |
| v_np = self.v.detach().cpu().numpy() | |
| vt_np = self.vt.detach().cpu().numpy() if self.vt is not None else None | |
| vn_np = self.vn.detach().cpu().numpy() if self.vn is not None else None | |
| f_np = self.f.detach().cpu().numpy() | |
| ft_np = self.ft.detach().cpu().numpy() if self.ft is not None else None | |
| fn_np = self.fn.detach().cpu().numpy() if self.fn is not None else None | |
| with open(path, "w") as fp: | |
| fp.write(f"mtllib {os.path.basename(mtl_path)} \n") | |
| for v in v_np: | |
| fp.write(f"v {v[0]} {v[1]} {v[2]} \n") | |
| if vt_np is not None: | |
| for v in vt_np: | |
| fp.write(f"vt {v[0]} {1 - v[1]} \n") | |
| if vn_np is not None: | |
| for v in vn_np: | |
| fp.write(f"vn {v[0]} {v[1]} {v[2]} \n") | |
| fp.write(f"usemtl defaultMat \n") | |
| for i in range(len(f_np)): | |
| fp.write( | |
| f'f {f_np[i, 0] + 1}/{ft_np[i, 0] + 1 if ft_np is not None else ""}/{fn_np[i, 0] + 1 if fn_np is not None else ""} \ | |
| {f_np[i, 1] + 1}/{ft_np[i, 1] + 1 if ft_np is not None else ""}/{fn_np[i, 1] + 1 if fn_np is not None else ""} \ | |
| {f_np[i, 2] + 1}/{ft_np[i, 2] + 1 if ft_np is not None else ""}/{fn_np[i, 2] + 1 if fn_np is not None else ""} \n' | |
| ) | |
| with open(mtl_path, "w") as fp: | |
| fp.write(f"newmtl defaultMat \n") | |
| fp.write(f"Ka 1 1 1 \n") | |
| fp.write(f"Kd 1 1 1 \n") | |
| fp.write(f"Ks 0 0 0 \n") | |
| fp.write(f"Tr 1 \n") | |
| fp.write(f"illum 1 \n") | |
| fp.write(f"Ns 0 \n") | |
| if self.albedo is not None: | |
| fp.write(f"map_Kd {os.path.basename(albedo_path)} \n") | |
| if self.metallicRoughness is not None: | |
| # ref: https://en.wikipedia.org/wiki/Wavefront_.obj_file#Physically-based_Rendering | |
| fp.write(f"map_Pm {os.path.basename(metallic_path)} \n") | |
| fp.write(f"map_Pr {os.path.basename(roughness_path)} \n") | |
| if self.albedo is not None: | |
| albedo = self.albedo.detach().cpu().numpy() | |
| albedo = (albedo * 255).astype(np.uint8) | |
| cv2.imwrite(albedo_path, cv2.cvtColor(albedo, cv2.COLOR_RGB2BGR)) | |
| if self.metallicRoughness is not None: | |
| metallicRoughness = self.metallicRoughness.detach().cpu().numpy() | |
| metallicRoughness = (metallicRoughness * 255).astype(np.uint8) | |
| cv2.imwrite(metallic_path, metallicRoughness[..., 2]) | |
| cv2.imwrite(roughness_path, metallicRoughness[..., 1]) | |