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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Arcane Chronicles: Battle of Realms</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&family=Fauna+One&display=swap');
        
        body {
            font-family: 'Fauna One', serif;
            background-color: #0f172a;
            color: #e2e8f0;
            background-image: url('https://images.unsplash.com/photo-1518562180175-34a163b1a9fa?q=80&w=2070&auto=format&fit=crop');
            background-size: cover;
            background-attachment: fixed;
        }
        
        .card {
            transition: all 0.3s ease;
            transform-style: preserve-3d;
            perspective: 1000px;
        }
        
        .card:hover {
            transform: translateY(-10px) scale(1.03);
            box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.5), 0 10px 10px -5px rgba(0, 0, 0, 0.4);
        }
        
        .card-front {
            backface-visibility: hidden;
        }
        
        .card-back {
            backface-visibility: hidden;
            transform: rotateY(180deg);
            background: linear-gradient(135deg, #1e293b 0%, #0f172a 100%);
        }
        
        .flipped {
            transform: rotateY(180deg);
        }
        
        .health-bar {
            height: 6px;
            transition: width 0.3s ease;
        }
        
        .lane {
            min-height: 250px;
            background: rgba(30, 41, 59, 0.5);
            border: 2px solid rgba(148, 163, 184, 0.3);
            border-radius: 8px;
        }
        
        .attack-animation {
            animation: attack 0.5s ease;
        }
        
        @keyframes attack {
            0% { transform: translateX(0); }
            50% { transform: translateX(20px); }
            100% { transform: translateX(0); }
        }
        
        .damage-text {
            animation: floatUp 1s ease forwards;
            position: absolute;
            color: #f87171;
            font-weight: bold;
            pointer-events: none;
            font-size: 1.5rem;
        }
        
        @keyframes floatUp {
            0% { transform: translateY(0); opacity: 1; }
            100% { transform: translateY(-50px); opacity: 0; }
        }
        
        .title-font {
            font-family: 'Cinzel', serif;
        }
        
        .card-tooltip {
            visibility: hidden;
            width: 250px;
            background-color: #1e293b;
            color: #fff;
            text-align: center;
            border-radius: 6px;
            padding: 10px;
            position: absolute;
            z-index: 1;
            bottom: 125%;
            left: 50%;
            transform: translateX(-50%);
            opacity: 0;
            transition: opacity 0.3s;
            border: 1px solid #475569;
            box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.5);
        }
        
        .card:hover .card-tooltip {
            visibility: visible;
            opacity: 1;
        }
        
        .end-turn-btn {
            position: fixed;
            bottom: 20px;
            right: 20px;
            z-index: 40;
            transition: all 0.3s ease;
        }
        
        .end-turn-btn:hover {
            transform: scale(1.05);
        }
        
        /* Larger card styles */
        .hand-card {
            width: 160px;
            height: 240px;
        }
        
        .board-card {
            width: 180px;
            height: 270px;
        }
        
        .card-image {
            height: 160px;
            background-size: cover;
            background-position: center;
        }
        
        .board-card .card-image {
            height: 180px;
        }
        
        .card-stats {
            font-size: 1.1rem;
        }
        
        .card-name {
            font-size: 1.1rem;
            white-space: nowrap;
            overflow: hidden;
            text-overflow: ellipsis;
        }
        
        .card-cost {
            width: 28px;
            height: 28px;
            font-size: 1rem;
        }
        
        .card-type {
            font-size: 0.9rem;
        }
        
        .card-keyword {
            font-size: 0.8rem;
        }
    </style>
</head>
<body class="min-h-screen">
    <div class="container mx-auto px-4 py-8">
        <!-- Header -->
        <header class="flex flex-col items-center mb-8">
            <h1 class="title-font text-5xl font-bold text-amber-400 mb-2 text-center">Arcane Chronicles</h1>
            <h2 class="title-font text-2xl text-amber-200 mb-6 text-center">Battle of Realms</h2>
            
            <div class="flex space-x-4 mb-6">
                <button id="new-game-btn" class="bg-amber-600 hover:bg-amber-700 text-white px-6 py-2 rounded-lg font-semibold transition">
                    <i class="fas fa-play mr-2"></i>New Game
                </button>
                <button id="rules-btn" class="bg-slate-700 hover:bg-slate-600 text-white px-6 py-2 rounded-lg font-semibold transition">
                    <i class="fas fa-scroll mr-2"></i>Rules
                </button>
            </div>
            
            <div class="flex justify-between w-full max-w-2xl bg-slate-800 p-4 rounded-lg">
                <div class="text-center">
                    <div class="text-xl font-semibold text-amber-300">Player</div>
                    <div id="player-health" class="text-3xl font-bold">30</div>
                </div>
                <div class="text-center">
                    <div class="text-xl font-semibold">Mana</div>
                    <div id="current-mana" class="text-3xl font-bold text-blue-400">0/10</div>
                </div>
                <div class="text-center">
                    <div class="text-xl font-semibold text-red-300">Enemy</div>
                    <div id="enemy-health" class="text-3xl font-bold">30</div>
                </div>
            </div>
        </header>
        
        <!-- Game Board -->
        <div class="game-board mb-8">
            <!-- Enemy Lane -->
            <div class="grid grid-cols-2 gap-4 mb-6">
                <div class="lane" id="enemy-field-lane">
                    <!-- Enemy cards will appear here -->
                </div>
                <div class="lane" id="enemy-shadow-lane">
                    <!-- Enemy cards will appear here -->
                </div>
            </div>
            
            <!-- Player Lane -->
            <div class="grid grid-cols-2 gap-4 mb-6">
                <div class="lane" id="player-field-lane">
                    <!-- Player cards will appear here -->
                </div>
                <div class="lane" id="player-shadow-lane">
                    <!-- Player cards will appear here -->
                </div>
            </div>
        </div>
        
        <!-- Player Hand -->
        <div class="player-hand-container bg-slate-900 bg-opacity-70 p-4 rounded-t-lg">
            <h3 class="text-xl font-semibold mb-4 text-center">Your Hand</h3>
            <div class="flex justify-center flex-wrap gap-4 min-h-40" id="player-hand">
                <!-- Player cards will appear here -->
            </div>
        </div>
        
        <!-- End Turn Button -->
        <button id="end-turn-btn" class="end-turn-btn bg-purple-600 hover:bg-purple-700 text-white px-6 py-3 rounded-full font-semibold transition shadow-lg hidden">
            <i class="fas fa-hourglass-end mr-2"></i>End Turn
        </button>
        
        <!-- Modals -->
        <div id="rules-modal" class="fixed inset-0 bg-black bg-opacity-70 flex items-center justify-center hidden z-50">
            <div class="bg-slate-800 rounded-lg p-6 max-w-2xl max-h-[80vh] overflow-y-auto">
                <div class="flex justify-between items-center mb-4">
                    <h3 class="text-2xl font-bold text-amber-300">Game Rules</h3>
                    <button id="close-rules" class="text-slate-400 hover:text-white">
                        <i class="fas fa-times"></i>
                    </button>
                </div>
                
                <div class="space-y-4">
                    <div>
                        <h4 class="text-lg font-semibold text-amber-200 mb-2">Objective</h4>
                        <p>Reduce your opponent's health to zero by strategically playing creatures and using abilities.</p>
                    </div>
                    
                    <div>
                        <h4 class="text-lg font-semibold text-amber-200 mb-2">Lanes</h4>
                        <p>The battlefield has two lanes: Field Lane and Shadow Lane.</p>
                        <ul class="list-disc pl-5 mt-2 space-y-1">
                            <li><span class="font-semibold">Field Lane:</span> Creatures here can attack the turn they're played.</li>
                            <li><span class="font-semibold">Shadow Lane:</span> Creatures here gain Cover for one turn, protecting them from attacks.</li>
                        </ul>
                    </div>
                    
                    <div>
                        <h4 class="text-lg font-semibold text-amber-200 mb-2">Mana System</h4>
                        <p>You start with 1 mana and gain 1 additional mana each turn (max 10).</p>
                    </div>
                    
                    <div>
                        <h4 class="text-lg font-semibold text-amber-200 mb-2">Card Types</h4>
                        <ul class="list-disc pl-5 mt-2 space-y-1">
                            <li><span class="font-semibold">Creatures:</span> Can attack enemy creatures or the opponent directly.</li>
                            <li><span class="font-semibold">Actions:</span> One-time effects that can deal damage, heal, or modify the board.</li>
                            <li><span class="font-semibold">Supports:</span> Ongoing effects that remain on the board until destroyed.</li>
                        </ul>
                    </div>
                    
                    <div>
                        <h4 class="text-lg font-semibold text-amber-200 mb-2">Keywords</h4>
                        <div class="grid grid-cols-2 gap-2 mt-2">
                            <div class="bg-slate-700 p-2 rounded">
                                <span class="font-semibold">Breakthrough:</span> Excess damage goes to the opponent.
                            </div>
                            <div class="bg-slate-700 p-2 rounded">
                                <span class="font-semibold">Drain:</span> Heals your health equal to damage dealt.
                            </div>
                            <div class="bg-slate-700 p-2 rounded">
                                <span class="font-semibold">Guard:</span> Must be attacked before other targets.
                            </div>
                            <div class="bg-slate-700 p-2 rounded">
                                <span class="font-semibold">Lethal:</span> Destroys any creature it damages.
                            </div>
                        </div>
                    </div>
                </div>
            </div>
        </div>
        
        <div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-70 flex items-center justify-center hidden z-50">
            <div class="bg-slate-800 rounded-lg p-8 max-w-md text-center">
                <h3 id="game-result" class="text-3xl font-bold mb-4">Victory!</h3>
                <p id="game-over-text" class="mb-6">You have defeated your opponent!</p>
                <button id="play-again-btn" class="bg-amber-600 hover:bg-amber-700 text-white px-6 py-2 rounded-lg font-semibold transition">
                    <i class="fas fa-redo mr-2"></i>Play Again
                </button>
            </div>
        </div>
        
        <div id="turn-indicator" class="fixed top-4 right-4 bg-slate-800 bg-opacity-80 px-4 py-2 rounded-lg shadow-lg hidden">
            <div class="flex items-center">
                <div id="turn-arrow" class="text-amber-400 mr-2">
                    <i class="fas fa-arrow-right"></i>
                </div>
                <span id="turn-text" class="font-semibold">Your Turn</span>
            </div>
        </div>
    </div>

    <script>
        // Game State
        const gameState = {
            playerHealth: 30,
            enemyHealth: 30,
            playerMana: 0,
            maxMana: 0,
            turn: 'player', // 'player' or 'enemy'
            turnCount: 0,
            playerHand: [],
            playerFieldLane: [],
            playerShadowLane: [],
            enemyFieldLane: [],
            enemyShadowLane: [],
            playerDeck: [],
            enemyDeck: [],
            enemyHand: [],
            gameStarted: false
        };
        
        // Card Database with more low-cost cards
        const cardDatabase = [
            // Low cost creatures (1-3 mana)
            {
                id: 1,
                name: "Arcane Apprentice",
                type: "creature",
                cost: 1,
                attack: 1,
                health: 2,
                keywords: [],
                lane: "field",
                description: "A novice mage learning the arcane arts.",
                image: "https://images.unsplash.com/photo-1542273917363-3b1817f69a2b?q=80&w=2074&auto=format&fit=crop"
            },
            {
                id: 2,
                name: "Forest Sprite",
                type: "creature",
                cost: 1,
                attack: 1,
                health: 1,
                keywords: [],
                lane: "shadow",
                description: "A tiny woodland spirit that moves swiftly.",
                image: "https://images.unsplash.com/photo-1519457431-44ccd64a7b47?q=80&w=1935&auto=format&fit=crop"
            },
            {
                id: 3,
                name: "Town Guard",
                type: "creature",
                cost: 2,
                attack: 2,
                health: 2,
                keywords: ["Guard"],
                lane: "field",
                description: "Protects the town from threats.",
                image: "https://images.unsplash.com/photo-1506748686214-e9df14d4d9d0?q=80&w=2070&auto=format&fit=crop"
            },
            {
                id: 4,
                name: "Shadow Thief",
                type: "creature",
                cost: 2,
                attack: 3,
                health: 1,
                keywords: [],
                lane: "shadow",
                description: "Strikes quickly from the darkness.",
                image: "https://images.unsplash.com/photo-1518709268805-4e9042af9f23?q=80&w=2048&auto=format&fit=crop"
            },
            {
                id: 5,
                name: "Arcane Sentinel",
                type: "creature",
                cost: 3,
                attack: 2,
                health: 3,
                keywords: ["Guard"],
                lane: "field",
                description: "A mystical guardian that protects its allies.",
                image: "https://images.unsplash.com/photo-1476231682828-37e571bc172f?q=80&w=1974&auto=format&fit=crop"
            },
            {
                id: 6,
                name: "Shadow Assassin",
                type: "creature",
                cost: 3,
                attack: 4,
                health: 2,
                keywords: ["Lethal"],
                lane: "shadow",
                description: "Strikes from the darkness with deadly precision.",
                image: "https://images.unsplash.com/photo-1519457431-44ccd64a7b47?q=80&w=1935&auto=format&fit=crop"
            },
            {
                id: 7,
                name: "Mountain Wolf",
                type: "creature",
                cost: 3,
                attack: 3,
                health: 3,
                keywords: [],
                lane: "field",
                description: "A fierce predator of the highlands.",
                image: "https://images.unsplash.com/photo-1506748686214-e9df14d4d9d0?q=80&w=2070&auto=format&fit=crop"
            },
            
            // Mid cost creatures (4-6 mana)
            {
                id: 8,
                name: "Stormcaller",
                type: "creature",
                cost: 4,
                attack: 3,
                health: 4,
                keywords: ["Breakthrough"],
                lane: "field",
                description: "Channels the fury of the storm into devastating attacks.",
                image: "https://images.unsplash.com/photo-1506748686214-e9df14d4d9d0?q=80&w=2070&auto=format&fit=crop"
            },
            {
                id: 9,
                name: "Vampire Noble",
                type: "creature",
                cost: 5,
                attack: 4,
                health: 4,
                keywords: ["Drain"],
                lane: "shadow",
                description: "Feeds on the life force of its enemies.",
                image: "https://images.unsplash.com/photo-1518709268805-4e9042af9f23?q=80&w=2048&auto=format&fit=crop"
            },
            {
                id: 10,
                name: "Ancient Treant",
                type: "creature",
                cost: 6,
                attack: 2,
                health: 6,
                keywords: ["Guard"],
                lane: "field",
                description: "An ancient protector of the forests.",
                image: "https://images.unsplash.com/photo-1476231682828-37e571bc172f?q=80&w=1974&auto=format&fit=crop"
            },
            
            // Actions
            {
                id: 11,
                name: "Spark",
                type: "action",
                cost: 1,
                effect: "dealDamage",
                value: 2,
                description: "Deals 2 damage to a target.",
                image: "https://images.unsplash.com/photo-1518562180175-34a163b1a9fa?q=80&w=2070&auto=format&fit=crop"
            },
            {
                id: 12,
                name: "Minor Heal",
                type: "action",
                cost: 1,
                effect: "heal",
                value: 3,
                description: "Restore 3 health to your hero.",
                image: "https://images.unsplash.com/photo-1534447677768-be436bb09401?q=80&w=2094&auto=format&fit=crop"
            },
            {
                id: 13,
                name: "Fireball",
                type: "action",
                cost: 3,
                effect: "dealDamage",
                value: 4,
                description: "Hurl a fiery projectile that deals 4 damage.",
                image: "https://images.unsplash.com/photo-1518562180175-34a163b1a9fa?q=80&w=2070&auto=format&fit=crop"
            },
            {
                id: 14,
                name: "Healing Light",
                type: "action",
                cost: 2,
                effect: "heal",
                value: 5,
                description: "Restore 5 health to your hero.",
                image: "https://images.unsplash.com/photo-1534447677768-be436bb09401?q=80&w=2094&auto=format&fit=crop"
            },
            {
                id: 15,
                name: "Soul Trap",
                type: "action",
                cost: 4,
                effect: "destroyCreature",
                description: "Destroy an enemy creature with 3 or less attack.",
                image: "https://images.unsplash.com/photo-1534447677768-be436bb09401?q=80&w=2094&auto=format&fit=crop"
            },
            
            // Supports
            {
                id: 16,
                name: "Training Grounds",
                type: "support",
                cost: 2,
                effect: "buffCreatures",
                value: 1,
                description: "Your creatures have +1 attack.",
                image: "https://images.unsplash.com/photo-1535905557558-3c2747c3d7a3?q=80&w=2070&auto=format&fit=crop"
            },
            {
                id: 17,
                name: "Arcane Library",
                type: "support",
                cost: 4,
                effect: "drawCard",
                value: 1,
                description: "At the start of your turn, draw an extra card.",
                image: "https://images.unsplash.com/photo-1535905557558-3c2747c3d7a3?q=80&w=2070&auto=format&fit=crop"
            },
            {
                id: 18,
                name: "Ward of Protection",
                type: "support",
                cost: 3,
                effect: "reduceDamage",
                value: 1,
                description: "Your hero takes 1 less damage from all sources.",
                image: "https://images.unsplash.com/photo-1505506874110-0a91101d6d41?q=80&w=2070&auto=format&fit=crop"
            }
        ];
        
        // DOM Elements
        const playerHealthEl = document.getElementById('player-health');
        const enemyHealthEl = document.getElementById('enemy-health');
        const currentManaEl = document.getElementById('current-mana');
        const playerHandEl = document.getElementById('player-hand');
        const playerFieldLaneEl = document.getElementById('player-field-lane');
        const playerShadowLaneEl = document.getElementById('player-shadow-lane');
        const enemyFieldLaneEl = document.getElementById('enemy-field-lane');
        const enemyShadowLaneEl = document.getElementById('enemy-shadow-lane');
        const newGameBtn = document.getElementById('new-game-btn');
        const rulesBtn = document.getElementById('rules-btn');
        const closeRulesBtn = document.getElementById('close-rules');
        const rulesModal = document.getElementById('rules-modal');
        const gameOverModal = document.getElementById('game-over-modal');
        const gameResultEl = document.getElementById('game-result');
        const gameOverTextEl = document.getElementById('game-over-text');
        const playAgainBtn = document.getElementById('play-again-btn');
        const turnIndicator = document.getElementById('turn-indicator');
        const turnText = document.getElementById('turn-text');
        const turnArrow = document.getElementById('turn-arrow');
        const endTurnBtn = document.getElementById('end-turn-btn');
        
        // Event Listeners
        newGameBtn.addEventListener('click', startNewGame);
        rulesBtn.addEventListener('click', () => rulesModal.classList.remove('hidden'));
        closeRulesBtn.addEventListener('click', () => rulesModal.classList.add('hidden'));
        playAgainBtn.addEventListener('click', startNewGame);
        endTurnBtn.addEventListener('click', endPlayerTurn);
        
        // Game Functions
        function startNewGame() {
            // Reset game state
            gameState.playerHealth = 30;
            gameState.enemyHealth = 30;
            gameState.playerMana = 0;
            gameState.maxMana = 0;
            gameState.turn = 'player';
            gameState.turnCount = 0;
            gameState.playerHand = [];
            gameState.playerFieldLane = [];
            gameState.playerShadowLane = [];
            gameState.enemyFieldLane = [];
            gameState.enemyShadowLane = [];
            gameState.playerDeck = [];
            gameState.enemyDeck = [];
            gameState.enemyHand = [];
            gameState.gameStarted = true;
            
            // Hide modals
            gameOverModal.classList.add('hidden');
            rulesModal.classList.add('hidden');
            
            // Update UI
            playerHealthEl.textContent = gameState.playerHealth;
            enemyHealthEl.textContent = gameState.enemyHealth;
            currentManaEl.textContent = `${gameState.playerMana}/${gameState.maxMana}`;
            
            // Clear board
            playerHandEl.innerHTML = '';
            playerFieldLaneEl.innerHTML = '';
            playerShadowLaneEl.innerHTML = '';
            enemyFieldLaneEl.innerHTML = '';
            enemyShadowLaneEl.innerHTML = '';
            
            // Create decks
            createDecks();
            
            // Draw starting hands
            drawStartingHands();
            
            // Start first turn
            startPlayerTurn();
            
            // Show turn indicator
            turnIndicator.classList.remove('hidden');
            updateTurnIndicator();
            
            // Show end turn button
            endTurnBtn.classList.remove('hidden');
        }
        
        function createDecks() {
            // Create player deck (30 cards)
            for (let i = 0; i < 30; i++) {
                const randomCard = {...cardDatabase[Math.floor(Math.random() * cardDatabase.length)]};
                gameState.playerDeck.push(randomCard);
            }
            
            // Create enemy deck (30 cards)
            for (let i = 0; i < 30; i++) {
                const randomCard = {...cardDatabase[Math.floor(Math.random() * cardDatabase.length)]};
                gameState.enemyDeck.push(randomCard);
            }
        }
        
        function drawStartingHands() {
            // Player draws 3 cards
            for (let i = 0; i < 3; i++) {
                drawCard('player');
            }
            
            // Enemy draws 3 cards
            for (let i = 0; i < 3; i++) {
                drawCard('enemy');
            }
        }
        
        function drawCard(who) {
            if (who === 'player') {
                if (gameState.playerDeck.length > 0) {
                    const card = gameState.playerDeck.pop();
                    gameState.playerHand.push(card);
                    renderPlayerHand();
                }
            } else {
                if (gameState.enemyDeck.length > 0) {
                    const card = gameState.enemyDeck.pop();
                    gameState.enemyHand.push(card);
                }
            }
        }
        
        function startPlayerTurn() {
            gameState.turn = 'player';
            gameState.turnCount++;
            
            // Increase max mana (up to 10)
            if (gameState.maxMana < 10) {
                gameState.maxMana++;
            }
            
            // Refill mana
            gameState.playerMana = gameState.maxMana;
            
            // Draw a card
            drawCard('player');
            
            // Update UI
            updateTurnIndicator();
            currentManaEl.textContent = `${gameState.playerMana}/${gameState.maxMana}`;
            
            // Check for summoning sickness
            updateSummoningSickness();
            
            // Enable player actions
            enablePlayerActions();
            
            // Show end turn button
            endTurnBtn.classList.remove('hidden');
        }
        
        function endPlayerTurn() {
            // Hide end turn button
            endTurnBtn.classList.add('hidden');
            
            // Start enemy turn
            startEnemyTurn();
        }
        
        function startEnemyTurn() {
            gameState.turn = 'enemy';
            updateTurnIndicator();
            
            // Disable player actions
            disablePlayerActions();
            
            // Enemy draws a card
            drawCard('enemy');
            
            // Simple AI: Play cards and attack
            setTimeout(() => {
                enemyPlayCards();
                
                setTimeout(() => {
                    enemyAttack();
                    
                    // End enemy turn after a delay
                    setTimeout(() => {
                        startPlayerTurn();
                    }, 1500);
                }, 1500);
            }, 1500);
        }
        
        function enemyPlayCards() {
            // Simple AI: Play cards if possible
            const playableCards = gameState.enemyHand.filter(card => card.cost <= gameState.maxMana);
            
            for (const card of playableCards) {
                if (Math.random() > 0.3) { // 70% chance to play each card
                    // Determine lane
                    const lane = card.lane || (Math.random() > 0.5 ? 'field' : 'shadow');
                    
                    // Play the card
                    playCard('enemy', card, lane);
                    
                    // Remove from hand
                    const cardIndex = gameState.enemyHand.findIndex(c => c.id === card.id);
                    if (cardIndex !== -1) {
                        gameState.enemyHand.splice(cardIndex, 1);
                    }
                }
            }
        }
        
        function enemyAttack() {
            // Simple AI: Attack with all creatures
            const allEnemyCreatures = [...gameState.enemyFieldLane, ...gameState.enemyShadowLane];
            
            for (const creature of allEnemyCreatures) {
                if (!creature.hasAttacked && !creature.summoningSickness) {
                    // Find a target (simplified - just attack player directly)
                    attackTarget('enemy', creature, {type: 'player'});
                }
            }
        }
        
        function playCard(who, card, lane) {
            if (who === 'player') {
                // Check if player has enough mana
                if (gameState.playerMana < card.cost) {
                    alert("Not enough mana!");
                    return;
                }
                
                // Spend mana
                gameState.playerMana -= card.cost;
                currentManaEl.textContent = `${gameState.playerMana}/${gameState.maxMana}`;
                
                // Remove card from hand
                const cardIndex = gameState.playerHand.findIndex(c => c.id === card.id);
                if (cardIndex !== -1) {
                    gameState.playerHand.splice(cardIndex, 1);
                }
                
                // Add to appropriate lane
                if (card.type === 'creature') {
                    const creature = {...card, hasAttacked: false, summoningSickness: true};
                    
                    if (lane === 'field') {
                        gameState.playerFieldLane.push(creature);
                    } else {
                        gameState.playerShadowLane.push(creature);
                    }
                }
                
                // Re-render
                renderPlayerHand();
                renderPlayerLanes();
            } else {
                // Enemy plays a card
                if (card.type === 'creature') {
                    const creature = {...card, hasAttacked: false, summoningSickness: true};
                    
                    if (lane === 'field') {
                        gameState.enemyFieldLane.push(creature);
                    } else {
                        gameState.enemyShadowLane.push(creature);
                    }
                }
                
                renderEnemyLanes();
            }
        }
        
        function attackTarget(attackerWho, attacker, target) {
            if (attackerWho === 'player') {
                if (attacker.summoningSickness) {
                    alert("This creature has summoning sickness and can't attack this turn!");
                    return;
                }
                
                if (attacker.hasAttacked) {
                    alert("This creature has already attacked this turn!");
                    return;
                }
                
                // Mark as attacked
                attacker.hasAttacked = true;
                
                // Apply damage
                if (target.type === 'creature') {
                    // Creature vs creature combat
                    target.health -= attacker.attack;
                    attacker.health -= target.attack;
                    
                    // Check for deaths
                    checkForDeaths();
                    
                    // Show damage animation
                    showDamageAnimation(target, attacker.attack);
                    showDamageAnimation(attacker, target.attack);
                } else if (target.type === 'player') {
                    // Attack enemy directly
                    gameState.enemyHealth -= attacker.attack;
                    enemyHealthEl.textContent = gameState.enemyHealth;
                    
                    // Show damage animation
                    showDamageAnimation({element: enemyHealthEl}, attacker.attack);
                    
                    // Check for game over
                    if (gameState.enemyHealth <= 0) {
                        endGame('player');
                    }
                }
                
                // Re-render
                renderPlayerLanes();
                renderEnemyLanes();
            } else {
                // Enemy attacks
                if (target.type === 'creature') {
                    // Creature vs creature combat
                    target.health -= attacker.attack;
                    attacker.health -= target.attack;
                    
                    // Check for deaths
                    checkForDeaths();
                    
                    // Show damage animation
                    showDamageAnimation(target, attacker.attack);
                    showDamageAnimation(attacker, target.attack);
                } else if (target.type === 'player') {
                    // Attack player directly
                    gameState.playerHealth -= attacker.attack;
                    playerHealthEl.textContent = gameState.playerHealth;
                    
                    // Show damage animation
                    showDamageAnimation({element: playerHealthEl}, attacker.attack);
                    
                    // Check for game over
                    if (gameState.playerHealth <= 0) {
                        endGame('enemy');
                    }
                }
                
                // Re-render
                renderPlayerLanes();
                renderEnemyLanes();
            }
        }
        
        function checkForDeaths() {
            // Check player field lane
            gameState.playerFieldLane = gameState.playerFieldLane.filter(creature => creature.health > 0);
            
            // Check player shadow lane
            gameState.playerShadowLane = gameState.playerShadowLane.filter(creature => creature.health > 0);
            
            // Check enemy field lane
            gameState.enemyFieldLane = gameState.enemyFieldLane.filter(creature => creature.health > 0);
            
            // Check enemy shadow lane
            gameState.enemyShadowLane = gameState.enemyShadowLane.filter(creature => creature.health > 0);
        }
        
        function endGame(winner) {
            gameState.gameStarted = false;
            
            if (winner === 'player') {
                gameResultEl.textContent = "Victory!";
                gameOverTextEl.textContent = "You have defeated your opponent!";
            } else {
                gameResultEl.textContent = "Defeat";
                gameOverTextEl.textContent = "Your opponent has defeated you!";
            }
            
            gameOverModal.classList.remove('hidden');
            turnIndicator.classList.add('hidden');
            endTurnBtn.classList.add('hidden');
        }
        
        function updateSummoningSickness() {
            // Remove summoning sickness from player creatures
            gameState.playerFieldLane.forEach(creature => {
                if (creature.summoningSickness) {
                    creature.summoningSickness = false;
                }
                creature.hasAttacked = false;
            });
            
            gameState.playerShadowLane.forEach(creature => {
                if (creature.summoningSickness) {
                    creature.summoningSickness = false;
                }
                creature.hasAttacked = false;
            });
            
            // Re-render
            renderPlayerLanes();
        }
        
        function enablePlayerActions() {
            // Enable hand cards
            const handCards = document.querySelectorAll('.hand-card');
            handCards.forEach(card => {
                card.classList.remove('opacity-50', 'cursor-not-allowed');
                card.classList.add('cursor-pointer', 'hover:scale-105');
            });
            
            // Enable creatures to attack
            const playerCreatures = document.querySelectorAll('#player-field-lane .creature, #player-shadow-lane .creature');
            playerCreatures.forEach(creature => {
                if (!creature.dataset.hasAttacked && !creature.dataset.summoningSickness) {
                    creature.classList.add('cursor-pointer', 'hover:scale-105');
                }
            });
        }
        
        function disablePlayerActions() {
            // Disable hand cards
            const handCards = document.querySelectorAll('.hand-card');
            handCards.forEach(card => {
                card.classList.add('opacity-50', 'cursor-not-allowed');
                card.classList.remove('cursor-pointer', 'hover:scale-105');
            });
            
            // Disable creatures from attacking
            const playerCreatures = document.querySelectorAll('#player-field-lane .creature, #player-shadow-lane .creature');
            playerCreatures.forEach(creature => {
                creature.classList.remove('cursor-pointer', 'hover:scale-105');
            });
        }
        
        function updateTurnIndicator() {
            if (gameState.turn === 'player') {
                turnText.textContent = "Your Turn";
                turnArrow.innerHTML = '<i class="fas fa-arrow-right"></i>';
            } else {
                turnText.textContent = "Enemy Turn";
                turnArrow.innerHTML = '<i class="fas fa-arrow-left"></i>';
            }
        }
        
        function showDamageAnimation(target, damage) {
            const element = target.element || document.getElementById(`creature-${target.id}`);
            if (!element) return;
            
            const rect = element.getBoundingClientRect();
            const damageText = document.createElement('div');
            damageText.className = 'damage-text';
            damageText.textContent = `-${damage}`;
            damageText.style.left = `${rect.left + rect.width / 2}px`;
            damageText.style.top = `${rect.top}px`;
            
            document.body.appendChild(damageText);
            
            // Remove after animation
            setTimeout(() => {
                damageText.remove();
            }, 1000);
        }
        
        // Rendering Functions
        function renderPlayerHand() {
            playerHandEl.innerHTML = '';
            
            gameState.playerHand.forEach((card, index) => {
                const cardEl = createCardElement(card, 'hand');
                cardEl.dataset.index = index;
                playerHandEl.appendChild(cardEl);
            });
        }
        
        function renderPlayerLanes() {
            playerFieldLaneEl.innerHTML = '';
            playerShadowLaneEl.innerHTML = '';
            
            // Field Lane
            gameState.playerFieldLane.forEach((creature, index) => {
                const creatureEl = createCreatureElement(creature, 'player', index);
                creatureEl.id = `creature-player-${index}`;
                creatureEl.dataset.hasAttacked = creature.hasAttacked;
                creatureEl.dataset.summoningSickness = creature.summoningSickness;
                playerFieldLaneEl.appendChild(creatureEl);
            });
            
            // Shadow Lane
            gameState.playerShadowLane.forEach((creature, index) => {
                const creatureEl = createCreatureElement(creature, 'player', index);
                creatureEl.id = `creature-player-${index}`;
                creatureEl.dataset.hasAttacked = creature.hasAttacked;
                creatureEl.dataset.summoningSickness = creature.summoningSickness;
                playerShadowLaneEl.appendChild(creatureEl);
            });
        }
        
        function renderEnemyLanes() {
            enemyFieldLaneEl.innerHTML = '';
            enemyShadowLaneEl.innerHTML = '';
            
            // Field Lane
            gameState.enemyFieldLane.forEach((creature, index) => {
                const creatureEl = createCreatureElement(creature, 'enemy', index);
                creatureEl.id = `creature-enemy-${index}`;
                enemyFieldLaneEl.appendChild(creatureEl);
            });
            
            // Shadow Lane
            gameState.enemyShadowLane.forEach((creature, index) => {
                const creatureEl = createCreatureElement(creature, 'enemy', index);
                creatureEl.id = `creature-enemy-${index}`;
                enemyShadowLaneEl.appendChild(creatureEl);
            });
        }
        
        function createCardElement(card, location) {
            const cardEl = document.createElement('div');
            cardEl.className = `card relative ${location === 'hand' ? 'hand-card' : 'board-card'} bg-slate-700 rounded-lg overflow-hidden shadow-lg`;
            cardEl.dataset.id = card.id;
            
            // Card front
            const cardFront = document.createElement('div');
            cardFront.className = 'card-front w-full h-full flex flex-col';
            
            // Card image
            const imgContainer = document.createElement('div');
            imgContainer.className = `card-image ${location === 'hand' ? '' : 'board-card-image'}`;
            imgContainer.style.backgroundImage = `url(${card.image})`;
            
            // Card info
            const infoContainer = document.createElement('div');
            infoContainer.className = 'bg-slate-800 p-2';
            
            // Name and cost
            const nameCost = document.createElement('div');
            nameCost.className = 'flex justify-between items-center mb-1';
            
            const nameEl = document.createElement('div');
            nameEl.className = 'font-semibold card-name text-amber-200';
            nameEl.textContent = card.name;
            
            const costEl = document.createElement('div');
            costEl.className = 'bg-blue-500 text-white font-bold rounded-full card-cost flex items-center justify-center';
            costEl.textContent = card.cost;
            
            nameCost.appendChild(nameEl);
            nameCost.appendChild(costEl);
            
            // Type and stats (if creature)
            const typeStats = document.createElement('div');
            typeStats.className = 'flex justify-between items-center';
            
            const typeEl = document.createElement('div');
            typeEl.className = 'text-slate-300 italic card-type';
            typeEl.textContent = card.type;
            
            typeStats.appendChild(typeEl);
            
            if (card.type === 'creature') {
                const statsEl = document.createElement('div');
                statsEl.className = 'flex space-x-2 card-stats';
                
                const attackEl = document.createElement('div');
                attackEl.className = 'bg-red-500 text-white font-bold rounded-full w-7 h-7 flex items-center justify-center';
                attackEl.textContent = card.attack;
                
                const healthEl = document.createElement('div');
                healthEl.className = 'bg-green-500 text-white font-bold rounded-full w-7 h-7 flex items-center justify-center';
                healthEl.textContent = card.health;
                
                statsEl.appendChild(attackEl);
                statsEl.appendChild(healthEl);
                typeStats.appendChild(statsEl);
            }
            
            infoContainer.appendChild(nameCost);
            infoContainer.appendChild(typeStats);
            
            cardFront.appendChild(imgContainer);
            cardFront.appendChild(infoContainer);
            
            // Tooltip
            const tooltip = document.createElement('div');
            tooltip.className = 'card-tooltip';
            
            const tooltipName = document.createElement('div');
            tooltipName.className = 'font-bold text-amber-300 mb-1';
            tooltipName.textContent = card.name;
            
            const tooltipType = document.createElement('div');
            tooltipType.className = 'text-xs text-slate-300 mb-2';
            tooltipType.textContent = `${card.type.charAt(0).toUpperCase() + card.type.slice(1)}${card.cost} mana`;
            
            const tooltipDesc = document.createElement('div');
            tooltipDesc.className = 'text-sm';
            tooltipDesc.textContent = card.description;
            
            if (card.keywords && card.keywords.length > 0) {
                const tooltipKeywords = document.createElement('div');
                tooltipKeywords.className = 'mt-2 flex flex-wrap gap-1';
                
                card.keywords.forEach(keyword => {
                    const keywordEl = document.createElement('span');
                    keywordEl.className = 'bg-slate-600 text-xs px-2 py-1 rounded card-keyword';
                    keywordEl.textContent = keyword;
                    tooltipKeywords.appendChild(keywordEl);
                });
                
                tooltip.appendChild(tooltipKeywords);
            }
            
            tooltip.appendChild(tooltipName);
            tooltip.appendChild(tooltipType);
            tooltip.appendChild(tooltipDesc);
            
            cardEl.appendChild(cardFront);
            cardEl.appendChild(tooltip);
            
            // Add event listeners for hand cards
            if (location === 'hand') {
                cardEl.addEventListener('click', () => {
                    if (gameState.turn === 'player' && !cardEl.classList.contains('cursor-not-allowed')) {
                        // For creatures, ask which lane to play in
                        if (card.type === 'creature') {
                            const lane = confirm("Play in Field Lane? (OK for Field, Cancel for Shadow)") ? 'field' : 'shadow';
                            playCard('player', card, lane);
                        } else {
                            // For actions/supports, just play them
                            playCard('player', card);
                        }
                    }
                });
            }
            
            return cardEl;
        }
        
        function createCreatureElement(creature, who, index) {
            const creatureEl = document.createElement('div');
            creatureEl.className = `creature relative inline-block m-2 ${creature.summoningSickness ? 'opacity-70' : ''}`;
            creatureEl.id = `creature-${who}-${index}`;
            
            const cardEl = createCardElement(creature, 'board');
            
            // Add health bar
            const healthBar = document.createElement('div');
            healthBar.className = 'health-bar bg-green-500 rounded-b';
            healthBar.style.width = '100%';
            
            const infoContainer = cardEl.querySelector('.bg-slate-800');
            infoContainer.appendChild(healthBar);
            
            // Update stats if damaged
            const originalCard = cardDatabase.find(c => c.id === creature.id);
            if (creature.health < originalCard.health) {
                const healthEl = cardEl.querySelector('.bg-green-500');
                if (healthEl) healthEl.textContent = creature.health;
                healthBar.style.width = `${(creature.health / originalCard.health) * 100}%`;
                
                if (creature.health <= 2) {
                    healthBar.className = 'health-bar bg-red-500 rounded-b';
                }
            }
            
            // Add summoning sickness indicator
            if (creature.summoningSickness) {
                const sicknessIcon = document.createElement('div');
                sicknessIcon.className = 'absolute top-0 right-0 bg-yellow-500 text-black text-xs font-bold rounded-full w-6 h-6 flex items-center justify-center';
                sicknessIcon.title = "Summoning Sickness";
                sicknessIcon.innerHTML = '<i class="fas fa-hourglass-start"></i>';
                cardEl.appendChild(sicknessIcon);
            }
            
            // Add attack indicator if hasn't attacked
            if (!creature.hasAttacked && !creature.summoningSickness && gameState.turn === who) {
                const attackIcon = document.createElement('div');
                attackIcon.className = 'absolute top-0 left-0 bg-red-500 text-white text-xs font-bold rounded-full w-6 h-6 flex items-center justify-center';
                attackIcon.title = "Ready to Attack";
                attackIcon.innerHTML = '<i class="fas fa-bolt"></i>';
                cardEl.appendChild(attackIcon);
            }
            
            creatureEl.appendChild(cardEl);
            
            // Add event listener for attacking
            if (who === 'player' && !creature.hasAttacked && !creature.summoningSickness && gameState.turn === 'player') {
                creatureEl.classList.add('cursor-pointer', 'hover:scale-105');
                creatureEl.addEventListener('click', () => {
                    // For simplicity, just attack enemy directly
                    attackTarget('player', creature, {type: 'player'});
                });
            }
            
            return creatureEl;
        }
        
        // Initialize
        document.addEventListener('DOMContentLoaded', () => {
            // Show welcome message
            setTimeout(() => {
                rulesModal.classList.remove('hidden');
            }, 500);
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Juno360219/dnd-style-card-game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>