Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +1196 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: dnd-style-card-game
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emoji: 🐳
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colorFrom: yellow
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colorTo: pink
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Arcane Chronicles: Battle of Realms</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&family=Fauna+One&display=swap');
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body {
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font-family: 'Fauna One', serif;
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background-color: #0f172a;
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color: #e2e8f0;
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background-image: url('https://images.unsplash.com/photo-1518562180175-34a163b1a9fa?q=80&w=2070&auto=format&fit=crop');
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background-size: cover;
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background-attachment: fixed;
|
19 |
+
}
|
20 |
+
|
21 |
+
.card {
|
22 |
+
transition: all 0.3s ease;
|
23 |
+
transform-style: preserve-3d;
|
24 |
+
perspective: 1000px;
|
25 |
+
}
|
26 |
+
|
27 |
+
.card:hover {
|
28 |
+
transform: translateY(-10px) scale(1.03);
|
29 |
+
box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.5), 0 10px 10px -5px rgba(0, 0, 0, 0.4);
|
30 |
+
}
|
31 |
+
|
32 |
+
.card-front {
|
33 |
+
backface-visibility: hidden;
|
34 |
+
}
|
35 |
+
|
36 |
+
.card-back {
|
37 |
+
backface-visibility: hidden;
|
38 |
+
transform: rotateY(180deg);
|
39 |
+
background: linear-gradient(135deg, #1e293b 0%, #0f172a 100%);
|
40 |
+
}
|
41 |
+
|
42 |
+
.flipped {
|
43 |
+
transform: rotateY(180deg);
|
44 |
+
}
|
45 |
+
|
46 |
+
.health-bar {
|
47 |
+
height: 6px;
|
48 |
+
transition: width 0.3s ease;
|
49 |
+
}
|
50 |
+
|
51 |
+
.lane {
|
52 |
+
min-height: 200px;
|
53 |
+
background: rgba(30, 41, 59, 0.5);
|
54 |
+
border: 2px solid rgba(148, 163, 184, 0.3);
|
55 |
+
border-radius: 8px;
|
56 |
+
}
|
57 |
+
|
58 |
+
.attack-animation {
|
59 |
+
animation: attack 0.5s ease;
|
60 |
+
}
|
61 |
+
|
62 |
+
@keyframes attack {
|
63 |
+
0% { transform: translateX(0); }
|
64 |
+
50% { transform: translateX(20px); }
|
65 |
+
100% { transform: translateX(0); }
|
66 |
+
}
|
67 |
+
|
68 |
+
.damage-text {
|
69 |
+
animation: floatUp 1s ease forwards;
|
70 |
+
position: absolute;
|
71 |
+
color: #f87171;
|
72 |
+
font-weight: bold;
|
73 |
+
pointer-events: none;
|
74 |
+
}
|
75 |
+
|
76 |
+
@keyframes floatUp {
|
77 |
+
0% { transform: translateY(0); opacity: 1; }
|
78 |
+
100% { transform: translateY(-50px); opacity: 0; }
|
79 |
+
}
|
80 |
+
|
81 |
+
.title-font {
|
82 |
+
font-family: 'Cinzel', serif;
|
83 |
+
}
|
84 |
+
|
85 |
+
.card-tooltip {
|
86 |
+
visibility: hidden;
|
87 |
+
width: 200px;
|
88 |
+
background-color: #1e293b;
|
89 |
+
color: #fff;
|
90 |
+
text-align: center;
|
91 |
+
border-radius: 6px;
|
92 |
+
padding: 10px;
|
93 |
+
position: absolute;
|
94 |
+
z-index: 1;
|
95 |
+
bottom: 125%;
|
96 |
+
left: 50%;
|
97 |
+
transform: translateX(-50%);
|
98 |
+
opacity: 0;
|
99 |
+
transition: opacity 0.3s;
|
100 |
+
border: 1px solid #475569;
|
101 |
+
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.5);
|
102 |
+
}
|
103 |
+
|
104 |
+
.card:hover .card-tooltip {
|
105 |
+
visibility: visible;
|
106 |
+
opacity: 1;
|
107 |
+
}
|
108 |
+
|
109 |
+
.end-turn-btn {
|
110 |
+
position: fixed;
|
111 |
+
bottom: 20px;
|
112 |
+
right: 20px;
|
113 |
+
z-index: 40;
|
114 |
+
transition: all 0.3s ease;
|
115 |
+
}
|
116 |
+
|
117 |
+
.end-turn-btn:hover {
|
118 |
+
transform: scale(1.05);
|
119 |
+
}
|
120 |
+
</style>
|
121 |
+
</head>
|
122 |
+
<body class="min-h-screen">
|
123 |
+
<div class="container mx-auto px-4 py-8">
|
124 |
+
<!-- Header -->
|
125 |
+
<header class="flex flex-col items-center mb-8">
|
126 |
+
<h1 class="title-font text-5xl font-bold text-amber-400 mb-2 text-center">Arcane Chronicles</h1>
|
127 |
+
<h2 class="title-font text-2xl text-amber-200 mb-6 text-center">Battle of Realms</h2>
|
128 |
+
|
129 |
+
<div class="flex space-x-4 mb-6">
|
130 |
+
<button id="new-game-btn" class="bg-amber-600 hover:bg-amber-700 text-white px-6 py-2 rounded-lg font-semibold transition">
|
131 |
+
<i class="fas fa-play mr-2"></i>New Game
|
132 |
+
</button>
|
133 |
+
<button id="rules-btn" class="bg-slate-700 hover:bg-slate-600 text-white px-6 py-2 rounded-lg font-semibold transition">
|
134 |
+
<i class="fas fa-scroll mr-2"></i>Rules
|
135 |
+
</button>
|
136 |
+
</div>
|
137 |
+
|
138 |
+
<div class="flex justify-between w-full max-w-2xl bg-slate-800 p-4 rounded-lg">
|
139 |
+
<div class="text-center">
|
140 |
+
<div class="text-xl font-semibold text-amber-300">Player</div>
|
141 |
+
<div id="player-health" class="text-3xl font-bold">30</div>
|
142 |
+
</div>
|
143 |
+
<div class="text-center">
|
144 |
+
<div class="text-xl font-semibold">Mana</div>
|
145 |
+
<div id="current-mana" class="text-3xl font-bold text-blue-400">0/10</div>
|
146 |
+
</div>
|
147 |
+
<div class="text-center">
|
148 |
+
<div class="text-xl font-semibold text-red-300">Enemy</div>
|
149 |
+
<div id="enemy-health" class="text-3xl font-bold">30</div>
|
150 |
+
</div>
|
151 |
+
</div>
|
152 |
+
</header>
|
153 |
+
|
154 |
+
<!-- Game Board -->
|
155 |
+
<div class="game-board mb-8">
|
156 |
+
<!-- Enemy Lane -->
|
157 |
+
<div class="grid grid-cols-2 gap-4 mb-6">
|
158 |
+
<div class="lane" id="enemy-field-lane">
|
159 |
+
<!-- Enemy cards will appear here -->
|
160 |
+
</div>
|
161 |
+
<div class="lane" id="enemy-shadow-lane">
|
162 |
+
<!-- Enemy cards will appear here -->
|
163 |
+
</div>
|
164 |
+
</div>
|
165 |
+
|
166 |
+
<!-- Player Lane -->
|
167 |
+
<div class="grid grid-cols-2 gap-4 mb-6">
|
168 |
+
<div class="lane" id="player-field-lane">
|
169 |
+
<!-- Player cards will appear here -->
|
170 |
+
</div>
|
171 |
+
<div class="lane" id="player-shadow-lane">
|
172 |
+
<!-- Player cards will appear here -->
|
173 |
+
</div>
|
174 |
+
</div>
|
175 |
+
</div>
|
176 |
+
|
177 |
+
<!-- Player Hand -->
|
178 |
+
<div class="player-hand-container bg-slate-900 bg-opacity-70 p-4 rounded-t-lg">
|
179 |
+
<h3 class="text-xl font-semibold mb-4 text-center">Your Hand</h3>
|
180 |
+
<div class="flex justify-center flex-wrap gap-4 min-h-32" id="player-hand">
|
181 |
+
<!-- Player cards will appear here -->
|
182 |
+
</div>
|
183 |
+
</div>
|
184 |
+
|
185 |
+
<!-- End Turn Button -->
|
186 |
+
<button id="end-turn-btn" class="end-turn-btn bg-purple-600 hover:bg-purple-700 text-white px-6 py-3 rounded-full font-semibold transition shadow-lg hidden">
|
187 |
+
<i class="fas fa-hourglass-end mr-2"></i>End Turn
|
188 |
+
</button>
|
189 |
+
|
190 |
+
<!-- Modals -->
|
191 |
+
<div id="rules-modal" class="fixed inset-0 bg-black bg-opacity-70 flex items-center justify-center hidden z-50">
|
192 |
+
<div class="bg-slate-800 rounded-lg p-6 max-w-2xl max-h-[80vh] overflow-y-auto">
|
193 |
+
<div class="flex justify-between items-center mb-4">
|
194 |
+
<h3 class="text-2xl font-bold text-amber-300">Game Rules</h3>
|
195 |
+
<button id="close-rules" class="text-slate-400 hover:text-white">
|
196 |
+
<i class="fas fa-times"></i>
|
197 |
+
</button>
|
198 |
+
</div>
|
199 |
+
|
200 |
+
<div class="space-y-4">
|
201 |
+
<div>
|
202 |
+
<h4 class="text-lg font-semibold text-amber-200 mb-2">Objective</h4>
|
203 |
+
<p>Reduce your opponent's health to zero by strategically playing creatures and using abilities.</p>
|
204 |
+
</div>
|
205 |
+
|
206 |
+
<div>
|
207 |
+
<h4 class="text-lg font-semibold text-amber-200 mb-2">Lanes</h4>
|
208 |
+
<p>The battlefield has two lanes: Field Lane and Shadow Lane.</p>
|
209 |
+
<ul class="list-disc pl-5 mt-2 space-y-1">
|
210 |
+
<li><span class="font-semibold">Field Lane:</span> Creatures here can attack the turn they're played.</li>
|
211 |
+
<li><span class="font-semibold">Shadow Lane:</span> Creatures here gain Cover for one turn, protecting them from attacks.</li>
|
212 |
+
</ul>
|
213 |
+
</div>
|
214 |
+
|
215 |
+
<div>
|
216 |
+
<h4 class="text-lg font-semibold text-amber-200 mb-2">Mana System</h4>
|
217 |
+
<p>You start with 1 mana and gain 1 additional mana each turn (max 10).</p>
|
218 |
+
</div>
|
219 |
+
|
220 |
+
<div>
|
221 |
+
<h4 class="text-lg font-semibold text-amber-200 mb-2">Card Types</h4>
|
222 |
+
<ul class="list-disc pl-5 mt-2 space-y-1">
|
223 |
+
<li><span class="font-semibold">Creatures:</span> Can attack enemy creatures or the opponent directly.</li>
|
224 |
+
<li><span class="font-semibold">Actions:</span> One-time effects that can deal damage, heal, or modify the board.</li>
|
225 |
+
<li><span class="font-semibold">Supports:</span> Ongoing effects that remain on the board until destroyed.</li>
|
226 |
+
</ul>
|
227 |
+
</div>
|
228 |
+
|
229 |
+
<div>
|
230 |
+
<h4 class="text-lg font-semibold text-amber-200 mb-2">Keywords</h4>
|
231 |
+
<div class="grid grid-cols-2 gap-2 mt-2">
|
232 |
+
<div class="bg-slate-700 p-2 rounded">
|
233 |
+
<span class="font-semibold">Breakthrough:</span> Excess damage goes to the opponent.
|
234 |
+
</div>
|
235 |
+
<div class="bg-slate-700 p-2 rounded">
|
236 |
+
<span class="font-semibold">Drain:</span> Heals your health equal to damage dealt.
|
237 |
+
</div>
|
238 |
+
<div class="bg-slate-700 p-2 rounded">
|
239 |
+
<span class="font-semibold">Guard:</span> Must be attacked before other targets.
|
240 |
+
</div>
|
241 |
+
<div class="bg-slate-700 p-2 rounded">
|
242 |
+
<span class="font-semibold">Lethal:</span> Destroys any creature it damages.
|
243 |
+
</div>
|
244 |
+
</div>
|
245 |
+
</div>
|
246 |
+
</div>
|
247 |
+
</div>
|
248 |
+
</div>
|
249 |
+
|
250 |
+
<div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-70 flex items-center justify-center hidden z-50">
|
251 |
+
<div class="bg-slate-800 rounded-lg p-8 max-w-md text-center">
|
252 |
+
<h3 id="game-result" class="text-3xl font-bold mb-4">Victory!</h3>
|
253 |
+
<p id="game-over-text" class="mb-6">You have defeated your opponent!</p>
|
254 |
+
<button id="play-again-btn" class="bg-amber-600 hover:bg-amber-700 text-white px-6 py-2 rounded-lg font-semibold transition">
|
255 |
+
<i class="fas fa-redo mr-2"></i>Play Again
|
256 |
+
</button>
|
257 |
+
</div>
|
258 |
+
</div>
|
259 |
+
|
260 |
+
<div id="turn-indicator" class="fixed top-4 right-4 bg-slate-800 bg-opacity-80 px-4 py-2 rounded-lg shadow-lg hidden">
|
261 |
+
<div class="flex items-center">
|
262 |
+
<div id="turn-arrow" class="text-amber-400 mr-2">
|
263 |
+
<i class="fas fa-arrow-right"></i>
|
264 |
+
</div>
|
265 |
+
<span id="turn-text" class="font-semibold">Your Turn</span>
|
266 |
+
</div>
|
267 |
+
</div>
|
268 |
+
</div>
|
269 |
+
|
270 |
+
<script>
|
271 |
+
// Game State
|
272 |
+
const gameState = {
|
273 |
+
playerHealth: 30,
|
274 |
+
enemyHealth: 30,
|
275 |
+
playerMana: 0,
|
276 |
+
maxMana: 0,
|
277 |
+
turn: 'player', // 'player' or 'enemy'
|
278 |
+
turnCount: 0,
|
279 |
+
playerHand: [],
|
280 |
+
playerFieldLane: [],
|
281 |
+
playerShadowLane: [],
|
282 |
+
enemyFieldLane: [],
|
283 |
+
enemyShadowLane: [],
|
284 |
+
playerDeck: [],
|
285 |
+
enemyDeck: [],
|
286 |
+
enemyHand: [],
|
287 |
+
gameStarted: false
|
288 |
+
};
|
289 |
+
|
290 |
+
// Card Database with more low-cost cards
|
291 |
+
const cardDatabase = [
|
292 |
+
// Low cost creatures (1-3 mana)
|
293 |
+
{
|
294 |
+
id: 1,
|
295 |
+
name: "Arcane Apprentice",
|
296 |
+
type: "creature",
|
297 |
+
cost: 1,
|
298 |
+
attack: 1,
|
299 |
+
health: 2,
|
300 |
+
keywords: [],
|
301 |
+
lane: "field",
|
302 |
+
description: "A novice mage learning the arcane arts.",
|
303 |
+
image: "https://images.unsplash.com/photo-1542273917363-3b1817f69a2b?q=80&w=2074&auto=format&fit=crop"
|
304 |
+
},
|
305 |
+
{
|
306 |
+
id: 2,
|
307 |
+
name: "Forest Sprite",
|
308 |
+
type: "creature",
|
309 |
+
cost: 1,
|
310 |
+
attack: 1,
|
311 |
+
health: 1,
|
312 |
+
keywords: [],
|
313 |
+
lane: "shadow",
|
314 |
+
description: "A tiny woodland spirit that moves swiftly.",
|
315 |
+
image: "https://images.unsplash.com/photo-1519457431-44ccd64a7b47?q=80&w=1935&auto=format&fit=crop"
|
316 |
+
},
|
317 |
+
{
|
318 |
+
id: 3,
|
319 |
+
name: "Town Guard",
|
320 |
+
type: "creature",
|
321 |
+
cost: 2,
|
322 |
+
attack: 2,
|
323 |
+
health: 2,
|
324 |
+
keywords: ["Guard"],
|
325 |
+
lane: "field",
|
326 |
+
description: "Protects the town from threats.",
|
327 |
+
image: "https://images.unsplash.com/photo-1506748686214-e9df14d4d9d0?q=80&w=2070&auto=format&fit=crop"
|
328 |
+
},
|
329 |
+
{
|
330 |
+
id: 4,
|
331 |
+
name: "Shadow Thief",
|
332 |
+
type: "creature",
|
333 |
+
cost: 2,
|
334 |
+
attack: 3,
|
335 |
+
health: 1,
|
336 |
+
keywords: [],
|
337 |
+
lane: "shadow",
|
338 |
+
description: "Strikes quickly from the darkness.",
|
339 |
+
image: "https://images.unsplash.com/photo-1518709268805-4e9042af9f23?q=80&w=2048&auto=format&fit=crop"
|
340 |
+
},
|
341 |
+
{
|
342 |
+
id: 5,
|
343 |
+
name: "Arcane Sentinel",
|
344 |
+
type: "creature",
|
345 |
+
cost: 3,
|
346 |
+
attack: 2,
|
347 |
+
health: 3,
|
348 |
+
keywords: ["Guard"],
|
349 |
+
lane: "field",
|
350 |
+
description: "A mystical guardian that protects its allies.",
|
351 |
+
image: "https://images.unsplash.com/photo-1476231682828-37e571bc172f?q=80&w=1974&auto=format&fit=crop"
|
352 |
+
},
|
353 |
+
{
|
354 |
+
id: 6,
|
355 |
+
name: "Shadow Assassin",
|
356 |
+
type: "creature",
|
357 |
+
cost: 3,
|
358 |
+
attack: 4,
|
359 |
+
health: 2,
|
360 |
+
keywords: ["Lethal"],
|
361 |
+
lane: "shadow",
|
362 |
+
description: "Strikes from the darkness with deadly precision.",
|
363 |
+
image: "https://images.unsplash.com/photo-1519457431-44ccd64a7b47?q=80&w=1935&auto=format&fit=crop"
|
364 |
+
},
|
365 |
+
{
|
366 |
+
id: 7,
|
367 |
+
name: "Mountain Wolf",
|
368 |
+
type: "creature",
|
369 |
+
cost: 3,
|
370 |
+
attack: 3,
|
371 |
+
health: 3,
|
372 |
+
keywords: [],
|
373 |
+
lane: "field",
|
374 |
+
description: "A fierce predator of the highlands.",
|
375 |
+
image: "https://images.unsplash.com/photo-1506748686214-e9df14d4d9d0?q=80&w=2070&auto=format&fit=crop"
|
376 |
+
},
|
377 |
+
|
378 |
+
// Mid cost creatures (4-6 mana)
|
379 |
+
{
|
380 |
+
id: 8,
|
381 |
+
name: "Stormcaller",
|
382 |
+
type: "creature",
|
383 |
+
cost: 4,
|
384 |
+
attack: 3,
|
385 |
+
health: 4,
|
386 |
+
keywords: ["Breakthrough"],
|
387 |
+
lane: "field",
|
388 |
+
description: "Channels the fury of the storm into devastating attacks.",
|
389 |
+
image: "https://images.unsplash.com/photo-1506748686214-e9df14d4d9d0?q=80&w=2070&auto=format&fit=crop"
|
390 |
+
},
|
391 |
+
{
|
392 |
+
id: 9,
|
393 |
+
name: "Vampire Noble",
|
394 |
+
type: "creature",
|
395 |
+
cost: 5,
|
396 |
+
attack: 4,
|
397 |
+
health: 4,
|
398 |
+
keywords: ["Drain"],
|
399 |
+
lane: "shadow",
|
400 |
+
description: "Feeds on the life force of its enemies.",
|
401 |
+
image: "https://images.unsplash.com/photo-1518709268805-4e9042af9f23?q=80&w=2048&auto=format&fit=crop"
|
402 |
+
},
|
403 |
+
{
|
404 |
+
id: 10,
|
405 |
+
name: "Ancient Treant",
|
406 |
+
type: "creature",
|
407 |
+
cost: 6,
|
408 |
+
attack: 2,
|
409 |
+
health: 6,
|
410 |
+
keywords: ["Guard"],
|
411 |
+
lane: "field",
|
412 |
+
description: "An ancient protector of the forests.",
|
413 |
+
image: "https://images.unsplash.com/photo-1476231682828-37e571bc172f?q=80&w=1974&auto=format&fit=crop"
|
414 |
+
},
|
415 |
+
|
416 |
+
// Actions
|
417 |
+
{
|
418 |
+
id: 11,
|
419 |
+
name: "Spark",
|
420 |
+
type: "action",
|
421 |
+
cost: 1,
|
422 |
+
effect: "dealDamage",
|
423 |
+
value: 2,
|
424 |
+
description: "Deals 2 damage to a target.",
|
425 |
+
image: "https://images.unsplash.com/photo-1518562180175-34a163b1a9fa?q=80&w=2070&auto=format&fit=crop"
|
426 |
+
},
|
427 |
+
{
|
428 |
+
id: 12,
|
429 |
+
name: "Minor Heal",
|
430 |
+
type: "action",
|
431 |
+
cost: 1,
|
432 |
+
effect: "heal",
|
433 |
+
value: 3,
|
434 |
+
description: "Restore 3 health to your hero.",
|
435 |
+
image: "https://images.unsplash.com/photo-1534447677768-be436bb09401?q=80&w=2094&auto=format&fit=crop"
|
436 |
+
},
|
437 |
+
{
|
438 |
+
id: 13,
|
439 |
+
name: "Fireball",
|
440 |
+
type: "action",
|
441 |
+
cost: 3,
|
442 |
+
effect: "dealDamage",
|
443 |
+
value: 4,
|
444 |
+
description: "Hurl a fiery projectile that deals 4 damage.",
|
445 |
+
image: "https://images.unsplash.com/photo-1518562180175-34a163b1a9fa?q=80&w=2070&auto=format&fit=crop"
|
446 |
+
},
|
447 |
+
{
|
448 |
+
id: 14,
|
449 |
+
name: "Healing Light",
|
450 |
+
type: "action",
|
451 |
+
cost: 2,
|
452 |
+
effect: "heal",
|
453 |
+
value: 5,
|
454 |
+
description: "Restore 5 health to your hero.",
|
455 |
+
image: "https://images.unsplash.com/photo-1534447677768-be436bb09401?q=80&w=2094&auto=format&fit=crop"
|
456 |
+
},
|
457 |
+
{
|
458 |
+
id: 15,
|
459 |
+
name: "Soul Trap",
|
460 |
+
type: "action",
|
461 |
+
cost: 4,
|
462 |
+
effect: "destroyCreature",
|
463 |
+
description: "Destroy an enemy creature with 3 or less attack.",
|
464 |
+
image: "https://images.unsplash.com/photo-1534447677768-be436bb09401?q=80&w=2094&auto=format&fit=crop"
|
465 |
+
},
|
466 |
+
|
467 |
+
// Supports
|
468 |
+
{
|
469 |
+
id: 16,
|
470 |
+
name: "Training Grounds",
|
471 |
+
type: "support",
|
472 |
+
cost: 2,
|
473 |
+
effect: "buffCreatures",
|
474 |
+
value: 1,
|
475 |
+
description: "Your creatures have +1 attack.",
|
476 |
+
image: "https://images.unsplash.com/photo-1535905557558-3c2747c3d7a3?q=80&w=2070&auto=format&fit=crop"
|
477 |
+
},
|
478 |
+
{
|
479 |
+
id: 17,
|
480 |
+
name: "Arcane Library",
|
481 |
+
type: "support",
|
482 |
+
cost: 4,
|
483 |
+
effect: "drawCard",
|
484 |
+
value: 1,
|
485 |
+
description: "At the start of your turn, draw an extra card.",
|
486 |
+
image: "https://images.unsplash.com/photo-1535905557558-3c2747c3d7a3?q=80&w=2070&auto=format&fit=crop"
|
487 |
+
},
|
488 |
+
{
|
489 |
+
id: 18,
|
490 |
+
name: "Ward of Protection",
|
491 |
+
type: "support",
|
492 |
+
cost: 3,
|
493 |
+
effect: "reduceDamage",
|
494 |
+
value: 1,
|
495 |
+
description: "Your hero takes 1 less damage from all sources.",
|
496 |
+
image: "https://images.unsplash.com/photo-1505506874110-0a91101d6d41?q=80&w=2070&auto=format&fit=crop"
|
497 |
+
}
|
498 |
+
];
|
499 |
+
|
500 |
+
// DOM Elements
|
501 |
+
const playerHealthEl = document.getElementById('player-health');
|
502 |
+
const enemyHealthEl = document.getElementById('enemy-health');
|
503 |
+
const currentManaEl = document.getElementById('current-mana');
|
504 |
+
const playerHandEl = document.getElementById('player-hand');
|
505 |
+
const playerFieldLaneEl = document.getElementById('player-field-lane');
|
506 |
+
const playerShadowLaneEl = document.getElementById('player-shadow-lane');
|
507 |
+
const enemyFieldLaneEl = document.getElementById('enemy-field-lane');
|
508 |
+
const enemyShadowLaneEl = document.getElementById('enemy-shadow-lane');
|
509 |
+
const newGameBtn = document.getElementById('new-game-btn');
|
510 |
+
const rulesBtn = document.getElementById('rules-btn');
|
511 |
+
const closeRulesBtn = document.getElementById('close-rules');
|
512 |
+
const rulesModal = document.getElementById('rules-modal');
|
513 |
+
const gameOverModal = document.getElementById('game-over-modal');
|
514 |
+
const gameResultEl = document.getElementById('game-result');
|
515 |
+
const gameOverTextEl = document.getElementById('game-over-text');
|
516 |
+
const playAgainBtn = document.getElementById('play-again-btn');
|
517 |
+
const turnIndicator = document.getElementById('turn-indicator');
|
518 |
+
const turnText = document.getElementById('turn-text');
|
519 |
+
const turnArrow = document.getElementById('turn-arrow');
|
520 |
+
const endTurnBtn = document.getElementById('end-turn-btn');
|
521 |
+
|
522 |
+
// Event Listeners
|
523 |
+
newGameBtn.addEventListener('click', startNewGame);
|
524 |
+
rulesBtn.addEventListener('click', () => rulesModal.classList.remove('hidden'));
|
525 |
+
closeRulesBtn.addEventListener('click', () => rulesModal.classList.add('hidden'));
|
526 |
+
playAgainBtn.addEventListener('click', startNewGame);
|
527 |
+
endTurnBtn.addEventListener('click', endPlayerTurn);
|
528 |
+
|
529 |
+
// Game Functions
|
530 |
+
function startNewGame() {
|
531 |
+
// Reset game state
|
532 |
+
gameState.playerHealth = 30;
|
533 |
+
gameState.enemyHealth = 30;
|
534 |
+
gameState.playerMana = 0;
|
535 |
+
gameState.maxMana = 0;
|
536 |
+
gameState.turn = 'player';
|
537 |
+
gameState.turnCount = 0;
|
538 |
+
gameState.playerHand = [];
|
539 |
+
gameState.playerFieldLane = [];
|
540 |
+
gameState.playerShadowLane = [];
|
541 |
+
gameState.enemyFieldLane = [];
|
542 |
+
gameState.enemyShadowLane = [];
|
543 |
+
gameState.playerDeck = [];
|
544 |
+
gameState.enemyDeck = [];
|
545 |
+
gameState.enemyHand = [];
|
546 |
+
gameState.gameStarted = true;
|
547 |
+
|
548 |
+
// Hide modals
|
549 |
+
gameOverModal.classList.add('hidden');
|
550 |
+
rulesModal.classList.add('hidden');
|
551 |
+
|
552 |
+
// Update UI
|
553 |
+
playerHealthEl.textContent = gameState.playerHealth;
|
554 |
+
enemyHealthEl.textContent = gameState.enemyHealth;
|
555 |
+
currentManaEl.textContent = `${gameState.playerMana}/${gameState.maxMana}`;
|
556 |
+
|
557 |
+
// Clear board
|
558 |
+
playerHandEl.innerHTML = '';
|
559 |
+
playerFieldLaneEl.innerHTML = '';
|
560 |
+
playerShadowLaneEl.innerHTML = '';
|
561 |
+
enemyFieldLaneEl.innerHTML = '';
|
562 |
+
enemyShadowLaneEl.innerHTML = '';
|
563 |
+
|
564 |
+
// Create decks
|
565 |
+
createDecks();
|
566 |
+
|
567 |
+
// Draw starting hands
|
568 |
+
drawStartingHands();
|
569 |
+
|
570 |
+
// Start first turn
|
571 |
+
startPlayerTurn();
|
572 |
+
|
573 |
+
// Show turn indicator
|
574 |
+
turnIndicator.classList.remove('hidden');
|
575 |
+
updateTurnIndicator();
|
576 |
+
|
577 |
+
// Show end turn button
|
578 |
+
endTurnBtn.classList.remove('hidden');
|
579 |
+
}
|
580 |
+
|
581 |
+
function createDecks() {
|
582 |
+
// Create player deck (30 cards)
|
583 |
+
for (let i = 0; i < 30; i++) {
|
584 |
+
const randomCard = {...cardDatabase[Math.floor(Math.random() * cardDatabase.length)]};
|
585 |
+
gameState.playerDeck.push(randomCard);
|
586 |
+
}
|
587 |
+
|
588 |
+
// Create enemy deck (30 cards)
|
589 |
+
for (let i = 0; i < 30; i++) {
|
590 |
+
const randomCard = {...cardDatabase[Math.floor(Math.random() * cardDatabase.length)]};
|
591 |
+
gameState.enemyDeck.push(randomCard);
|
592 |
+
}
|
593 |
+
}
|
594 |
+
|
595 |
+
function drawStartingHands() {
|
596 |
+
// Player draws 3 cards
|
597 |
+
for (let i = 0; i < 3; i++) {
|
598 |
+
drawCard('player');
|
599 |
+
}
|
600 |
+
|
601 |
+
// Enemy draws 3 cards
|
602 |
+
for (let i = 0; i < 3; i++) {
|
603 |
+
drawCard('enemy');
|
604 |
+
}
|
605 |
+
}
|
606 |
+
|
607 |
+
function drawCard(who) {
|
608 |
+
if (who === 'player') {
|
609 |
+
if (gameState.playerDeck.length > 0) {
|
610 |
+
const card = gameState.playerDeck.pop();
|
611 |
+
gameState.playerHand.push(card);
|
612 |
+
renderPlayerHand();
|
613 |
+
}
|
614 |
+
} else {
|
615 |
+
if (gameState.enemyDeck.length > 0) {
|
616 |
+
const card = gameState.enemyDeck.pop();
|
617 |
+
gameState.enemyHand.push(card);
|
618 |
+
}
|
619 |
+
}
|
620 |
+
}
|
621 |
+
|
622 |
+
function startPlayerTurn() {
|
623 |
+
gameState.turn = 'player';
|
624 |
+
gameState.turnCount++;
|
625 |
+
|
626 |
+
// Increase max mana (up to 10)
|
627 |
+
if (gameState.maxMana < 10) {
|
628 |
+
gameState.maxMana++;
|
629 |
+
}
|
630 |
+
|
631 |
+
// Refill mana
|
632 |
+
gameState.playerMana = gameState.maxMana;
|
633 |
+
|
634 |
+
// Draw a card
|
635 |
+
drawCard('player');
|
636 |
+
|
637 |
+
// Update UI
|
638 |
+
updateTurnIndicator();
|
639 |
+
currentManaEl.textContent = `${gameState.playerMana}/${gameState.maxMana}`;
|
640 |
+
|
641 |
+
// Check for summoning sickness
|
642 |
+
updateSummoningSickness();
|
643 |
+
|
644 |
+
// Enable player actions
|
645 |
+
enablePlayerActions();
|
646 |
+
|
647 |
+
// Show end turn button
|
648 |
+
endTurnBtn.classList.remove('hidden');
|
649 |
+
}
|
650 |
+
|
651 |
+
function endPlayerTurn() {
|
652 |
+
// Hide end turn button
|
653 |
+
endTurnBtn.classList.add('hidden');
|
654 |
+
|
655 |
+
// Start enemy turn
|
656 |
+
startEnemyTurn();
|
657 |
+
}
|
658 |
+
|
659 |
+
function startEnemyTurn() {
|
660 |
+
gameState.turn = 'enemy';
|
661 |
+
updateTurnIndicator();
|
662 |
+
|
663 |
+
// Disable player actions
|
664 |
+
disablePlayerActions();
|
665 |
+
|
666 |
+
// Enemy draws a card
|
667 |
+
drawCard('enemy');
|
668 |
+
|
669 |
+
// Simple AI: Play cards and attack
|
670 |
+
setTimeout(() => {
|
671 |
+
enemyPlayCards();
|
672 |
+
|
673 |
+
setTimeout(() => {
|
674 |
+
enemyAttack();
|
675 |
+
|
676 |
+
// End enemy turn after a delay
|
677 |
+
setTimeout(() => {
|
678 |
+
startPlayerTurn();
|
679 |
+
}, 1500);
|
680 |
+
}, 1500);
|
681 |
+
}, 1500);
|
682 |
+
}
|
683 |
+
|
684 |
+
function enemyPlayCards() {
|
685 |
+
// Simple AI: Play cards if possible
|
686 |
+
const playableCards = gameState.enemyHand.filter(card => card.cost <= gameState.maxMana);
|
687 |
+
|
688 |
+
for (const card of playableCards) {
|
689 |
+
if (Math.random() > 0.3) { // 70% chance to play each card
|
690 |
+
// Determine lane
|
691 |
+
const lane = card.lane || (Math.random() > 0.5 ? 'field' : 'shadow');
|
692 |
+
|
693 |
+
// Play the card
|
694 |
+
playCard('enemy', card, lane);
|
695 |
+
|
696 |
+
// Remove from hand
|
697 |
+
const cardIndex = gameState.enemyHand.findIndex(c => c.id === card.id);
|
698 |
+
if (cardIndex !== -1) {
|
699 |
+
gameState.enemyHand.splice(cardIndex, 1);
|
700 |
+
}
|
701 |
+
}
|
702 |
+
}
|
703 |
+
}
|
704 |
+
|
705 |
+
function enemyAttack() {
|
706 |
+
// Simple AI: Attack with all creatures
|
707 |
+
const allEnemyCreatures = [...gameState.enemyFieldLane, ...gameState.enemyShadowLane];
|
708 |
+
|
709 |
+
for (const creature of allEnemyCreatures) {
|
710 |
+
if (!creature.hasAttacked && !creature.summoningSickness) {
|
711 |
+
// Find a target (simplified - just attack player directly)
|
712 |
+
attackTarget('enemy', creature, {type: 'player'});
|
713 |
+
}
|
714 |
+
}
|
715 |
+
}
|
716 |
+
|
717 |
+
function playCard(who, card, lane) {
|
718 |
+
if (who === 'player') {
|
719 |
+
// Check if player has enough mana
|
720 |
+
if (gameState.playerMana < card.cost) {
|
721 |
+
alert("Not enough mana!");
|
722 |
+
return;
|
723 |
+
}
|
724 |
+
|
725 |
+
// Spend mana
|
726 |
+
gameState.playerMana -= card.cost;
|
727 |
+
currentManaEl.textContent = `${gameState.playerMana}/${gameState.maxMana}`;
|
728 |
+
|
729 |
+
// Remove card from hand
|
730 |
+
const cardIndex = gameState.playerHand.findIndex(c => c.id === card.id);
|
731 |
+
if (cardIndex !== -1) {
|
732 |
+
gameState.playerHand.splice(cardIndex, 1);
|
733 |
+
}
|
734 |
+
|
735 |
+
// Add to appropriate lane
|
736 |
+
if (card.type === 'creature') {
|
737 |
+
const creature = {...card, hasAttacked: false, summoningSickness: true};
|
738 |
+
|
739 |
+
if (lane === 'field') {
|
740 |
+
gameState.playerFieldLane.push(creature);
|
741 |
+
} else {
|
742 |
+
gameState.playerShadowLane.push(creature);
|
743 |
+
}
|
744 |
+
}
|
745 |
+
|
746 |
+
// Re-render
|
747 |
+
renderPlayerHand();
|
748 |
+
renderPlayerLanes();
|
749 |
+
} else {
|
750 |
+
// Enemy plays a card
|
751 |
+
if (card.type === 'creature') {
|
752 |
+
const creature = {...card, hasAttacked: false, summoningSickness: true};
|
753 |
+
|
754 |
+
if (lane === 'field') {
|
755 |
+
gameState.enemyFieldLane.push(creature);
|
756 |
+
} else {
|
757 |
+
gameState.enemyShadowLane.push(creature);
|
758 |
+
}
|
759 |
+
}
|
760 |
+
|
761 |
+
renderEnemyLanes();
|
762 |
+
}
|
763 |
+
}
|
764 |
+
|
765 |
+
function attackTarget(attackerWho, attacker, target) {
|
766 |
+
if (attackerWho === 'player') {
|
767 |
+
if (attacker.summoningSickness) {
|
768 |
+
alert("This creature has summoning sickness and can't attack this turn!");
|
769 |
+
return;
|
770 |
+
}
|
771 |
+
|
772 |
+
if (attacker.hasAttacked) {
|
773 |
+
alert("This creature has already attacked this turn!");
|
774 |
+
return;
|
775 |
+
}
|
776 |
+
|
777 |
+
// Mark as attacked
|
778 |
+
attacker.hasAttacked = true;
|
779 |
+
|
780 |
+
// Apply damage
|
781 |
+
if (target.type === 'creature') {
|
782 |
+
// Creature vs creature combat
|
783 |
+
target.health -= attacker.attack;
|
784 |
+
attacker.health -= target.attack;
|
785 |
+
|
786 |
+
// Check for deaths
|
787 |
+
checkForDeaths();
|
788 |
+
|
789 |
+
// Show damage animation
|
790 |
+
showDamageAnimation(target, attacker.attack);
|
791 |
+
showDamageAnimation(attacker, target.attack);
|
792 |
+
} else if (target.type === 'player') {
|
793 |
+
// Attack enemy directly
|
794 |
+
gameState.enemyHealth -= attacker.attack;
|
795 |
+
enemyHealthEl.textContent = gameState.enemyHealth;
|
796 |
+
|
797 |
+
// Show damage animation
|
798 |
+
showDamageAnimation({element: enemyHealthEl}, attacker.attack);
|
799 |
+
|
800 |
+
// Check for game over
|
801 |
+
if (gameState.enemyHealth <= 0) {
|
802 |
+
endGame('player');
|
803 |
+
}
|
804 |
+
}
|
805 |
+
|
806 |
+
// Re-render
|
807 |
+
renderPlayerLanes();
|
808 |
+
renderEnemyLanes();
|
809 |
+
} else {
|
810 |
+
// Enemy attacks
|
811 |
+
if (target.type === 'creature') {
|
812 |
+
// Creature vs creature combat
|
813 |
+
target.health -= attacker.attack;
|
814 |
+
attacker.health -= target.attack;
|
815 |
+
|
816 |
+
// Check for deaths
|
817 |
+
checkForDeaths();
|
818 |
+
|
819 |
+
// Show damage animation
|
820 |
+
showDamageAnimation(target, attacker.attack);
|
821 |
+
showDamageAnimation(attacker, target.attack);
|
822 |
+
} else if (target.type === 'player') {
|
823 |
+
// Attack player directly
|
824 |
+
gameState.playerHealth -= attacker.attack;
|
825 |
+
playerHealthEl.textContent = gameState.playerHealth;
|
826 |
+
|
827 |
+
// Show damage animation
|
828 |
+
showDamageAnimation({element: playerHealthEl}, attacker.attack);
|
829 |
+
|
830 |
+
// Check for game over
|
831 |
+
if (gameState.playerHealth <= 0) {
|
832 |
+
endGame('enemy');
|
833 |
+
}
|
834 |
+
}
|
835 |
+
|
836 |
+
// Re-render
|
837 |
+
renderPlayerLanes();
|
838 |
+
renderEnemyLanes();
|
839 |
+
}
|
840 |
+
}
|
841 |
+
|
842 |
+
function checkForDeaths() {
|
843 |
+
// Check player field lane
|
844 |
+
gameState.playerFieldLane = gameState.playerFieldLane.filter(creature => creature.health > 0);
|
845 |
+
|
846 |
+
// Check player shadow lane
|
847 |
+
gameState.playerShadowLane = gameState.playerShadowLane.filter(creature => creature.health > 0);
|
848 |
+
|
849 |
+
// Check enemy field lane
|
850 |
+
gameState.enemyFieldLane = gameState.enemyFieldLane.filter(creature => creature.health > 0);
|
851 |
+
|
852 |
+
// Check enemy shadow lane
|
853 |
+
gameState.enemyShadowLane = gameState.enemyShadowLane.filter(creature => creature.health > 0);
|
854 |
+
}
|
855 |
+
|
856 |
+
function endGame(winner) {
|
857 |
+
gameState.gameStarted = false;
|
858 |
+
|
859 |
+
if (winner === 'player') {
|
860 |
+
gameResultEl.textContent = "Victory!";
|
861 |
+
gameOverTextEl.textContent = "You have defeated your opponent!";
|
862 |
+
} else {
|
863 |
+
gameResultEl.textContent = "Defeat";
|
864 |
+
gameOverTextEl.textContent = "Your opponent has defeated you!";
|
865 |
+
}
|
866 |
+
|
867 |
+
gameOverModal.classList.remove('hidden');
|
868 |
+
turnIndicator.classList.add('hidden');
|
869 |
+
endTurnBtn.classList.add('hidden');
|
870 |
+
}
|
871 |
+
|
872 |
+
function updateSummoningSickness() {
|
873 |
+
// Remove summoning sickness from player creatures
|
874 |
+
gameState.playerFieldLane.forEach(creature => {
|
875 |
+
if (creature.summoningSickness) {
|
876 |
+
creature.summoningSickness = false;
|
877 |
+
}
|
878 |
+
creature.hasAttacked = false;
|
879 |
+
});
|
880 |
+
|
881 |
+
gameState.playerShadowLane.forEach(creature => {
|
882 |
+
if (creature.summoningSickness) {
|
883 |
+
creature.summoningSickness = false;
|
884 |
+
}
|
885 |
+
creature.hasAttacked = false;
|
886 |
+
});
|
887 |
+
|
888 |
+
// Re-render
|
889 |
+
renderPlayerLanes();
|
890 |
+
}
|
891 |
+
|
892 |
+
function enablePlayerActions() {
|
893 |
+
// Enable hand cards
|
894 |
+
const handCards = document.querySelectorAll('.hand-card');
|
895 |
+
handCards.forEach(card => {
|
896 |
+
card.classList.remove('opacity-50', 'cursor-not-allowed');
|
897 |
+
card.classList.add('cursor-pointer', 'hover:scale-105');
|
898 |
+
});
|
899 |
+
|
900 |
+
// Enable creatures to attack
|
901 |
+
const playerCreatures = document.querySelectorAll('#player-field-lane .creature, #player-shadow-lane .creature');
|
902 |
+
playerCreatures.forEach(creature => {
|
903 |
+
if (!creature.dataset.hasAttacked && !creature.dataset.summoningSickness) {
|
904 |
+
creature.classList.add('cursor-pointer', 'hover:scale-105');
|
905 |
+
}
|
906 |
+
});
|
907 |
+
}
|
908 |
+
|
909 |
+
function disablePlayerActions() {
|
910 |
+
// Disable hand cards
|
911 |
+
const handCards = document.querySelectorAll('.hand-card');
|
912 |
+
handCards.forEach(card => {
|
913 |
+
card.classList.add('opacity-50', 'cursor-not-allowed');
|
914 |
+
card.classList.remove('cursor-pointer', 'hover:scale-105');
|
915 |
+
});
|
916 |
+
|
917 |
+
// Disable creatures from attacking
|
918 |
+
const playerCreatures = document.querySelectorAll('#player-field-lane .creature, #player-shadow-lane .creature');
|
919 |
+
playerCreatures.forEach(creature => {
|
920 |
+
creature.classList.remove('cursor-pointer', 'hover:scale-105');
|
921 |
+
});
|
922 |
+
}
|
923 |
+
|
924 |
+
function updateTurnIndicator() {
|
925 |
+
if (gameState.turn === 'player') {
|
926 |
+
turnText.textContent = "Your Turn";
|
927 |
+
turnArrow.innerHTML = '<i class="fas fa-arrow-right"></i>';
|
928 |
+
} else {
|
929 |
+
turnText.textContent = "Enemy Turn";
|
930 |
+
turnArrow.innerHTML = '<i class="fas fa-arrow-left"></i>';
|
931 |
+
}
|
932 |
+
}
|
933 |
+
|
934 |
+
function showDamageAnimation(target, damage) {
|
935 |
+
const element = target.element || document.getElementById(`creature-${target.id}`);
|
936 |
+
if (!element) return;
|
937 |
+
|
938 |
+
const rect = element.getBoundingClientRect();
|
939 |
+
const damageText = document.createElement('div');
|
940 |
+
damageText.className = 'damage-text';
|
941 |
+
damageText.textContent = `-${damage}`;
|
942 |
+
damageText.style.left = `${rect.left + rect.width / 2}px`;
|
943 |
+
damageText.style.top = `${rect.top}px`;
|
944 |
+
|
945 |
+
document.body.appendChild(damageText);
|
946 |
+
|
947 |
+
// Remove after animation
|
948 |
+
setTimeout(() => {
|
949 |
+
damageText.remove();
|
950 |
+
}, 1000);
|
951 |
+
}
|
952 |
+
|
953 |
+
// Rendering Functions
|
954 |
+
function renderPlayerHand() {
|
955 |
+
playerHandEl.innerHTML = '';
|
956 |
+
|
957 |
+
gameState.playerHand.forEach((card, index) => {
|
958 |
+
const cardEl = createCardElement(card, 'hand');
|
959 |
+
cardEl.dataset.index = index;
|
960 |
+
playerHandEl.appendChild(cardEl);
|
961 |
+
});
|
962 |
+
}
|
963 |
+
|
964 |
+
function renderPlayerLanes() {
|
965 |
+
playerFieldLaneEl.innerHTML = '';
|
966 |
+
playerShadowLaneEl.innerHTML = '';
|
967 |
+
|
968 |
+
// Field Lane
|
969 |
+
gameState.playerFieldLane.forEach((creature, index) => {
|
970 |
+
const creatureEl = createCreatureElement(creature, 'player', index);
|
971 |
+
creatureEl.id = `creature-player-${index}`;
|
972 |
+
creatureEl.dataset.hasAttacked = creature.hasAttacked;
|
973 |
+
creatureEl.dataset.summoningSickness = creature.summoningSickness;
|
974 |
+
playerFieldLaneEl.appendChild(creatureEl);
|
975 |
+
});
|
976 |
+
|
977 |
+
// Shadow Lane
|
978 |
+
gameState.playerShadowLane.forEach((creature, index) => {
|
979 |
+
const creatureEl = createCreatureElement(creature, 'player', index);
|
980 |
+
creatureEl.id = `creature-player-${index}`;
|
981 |
+
creatureEl.dataset.hasAttacked = creature.hasAttacked;
|
982 |
+
creatureEl.dataset.summoningSickness = creature.summoningSickness;
|
983 |
+
playerShadowLaneEl.appendChild(creatureEl);
|
984 |
+
});
|
985 |
+
}
|
986 |
+
|
987 |
+
function renderEnemyLanes() {
|
988 |
+
enemyFieldLaneEl.innerHTML = '';
|
989 |
+
enemyShadowLaneEl.innerHTML = '';
|
990 |
+
|
991 |
+
// Field Lane
|
992 |
+
gameState.enemyFieldLane.forEach((creature, index) => {
|
993 |
+
const creatureEl = createCreatureElement(creature, 'enemy', index);
|
994 |
+
creatureEl.id = `creature-enemy-${index}`;
|
995 |
+
enemyFieldLaneEl.appendChild(creatureEl);
|
996 |
+
});
|
997 |
+
|
998 |
+
// Shadow Lane
|
999 |
+
gameState.enemyShadowLane.forEach((creature, index) => {
|
1000 |
+
const creatureEl = createCreatureElement(creature, 'enemy', index);
|
1001 |
+
creatureEl.id = `creature-enemy-${index}`;
|
1002 |
+
enemyShadowLaneEl.appendChild(creatureEl);
|
1003 |
+
});
|
1004 |
+
}
|
1005 |
+
|
1006 |
+
function createCardElement(card, location) {
|
1007 |
+
const cardEl = document.createElement('div');
|
1008 |
+
cardEl.className = `card relative ${location === 'hand' ? 'hand-card w-24 h-32' : 'w-full h-full'} bg-slate-700 rounded-lg overflow-hidden shadow-lg`;
|
1009 |
+
cardEl.dataset.id = card.id;
|
1010 |
+
|
1011 |
+
// Card front
|
1012 |
+
const cardFront = document.createElement('div');
|
1013 |
+
cardFront.className = 'card-front w-full h-full flex flex-col';
|
1014 |
+
|
1015 |
+
// Card image
|
1016 |
+
const imgContainer = document.createElement('div');
|
1017 |
+
imgContainer.className = 'flex-1 bg-cover bg-center';
|
1018 |
+
imgContainer.style.backgroundImage = `url(${card.image})`;
|
1019 |
+
|
1020 |
+
// Card info
|
1021 |
+
const infoContainer = document.createElement('div');
|
1022 |
+
infoContainer.className = 'bg-slate-800 p-2';
|
1023 |
+
|
1024 |
+
// Name and cost
|
1025 |
+
const nameCost = document.createElement('div');
|
1026 |
+
nameCost.className = 'flex justify-between items-center mb-1';
|
1027 |
+
|
1028 |
+
const nameEl = document.createElement('div');
|
1029 |
+
nameEl.className = 'font-semibold text-sm truncate';
|
1030 |
+
nameEl.textContent = card.name;
|
1031 |
+
|
1032 |
+
const costEl = document.createElement('div');
|
1033 |
+
costEl.className = 'bg-blue-500 text-white text-xs font-bold rounded-full w-6 h-6 flex items-center justify-center';
|
1034 |
+
costEl.textContent = card.cost;
|
1035 |
+
|
1036 |
+
nameCost.appendChild(nameEl);
|
1037 |
+
nameCost.appendChild(costEl);
|
1038 |
+
|
1039 |
+
// Type and stats (if creature)
|
1040 |
+
const typeStats = document.createElement('div');
|
1041 |
+
typeStats.className = 'flex justify-between items-center text-xs';
|
1042 |
+
|
1043 |
+
const typeEl = document.createElement('div');
|
1044 |
+
typeEl.className = 'text-slate-300 italic';
|
1045 |
+
typeEl.textContent = card.type;
|
1046 |
+
|
1047 |
+
typeStats.appendChild(typeEl);
|
1048 |
+
|
1049 |
+
if (card.type === 'creature') {
|
1050 |
+
const statsEl = document.createElement('div');
|
1051 |
+
statsEl.className = 'flex space-x-2';
|
1052 |
+
|
1053 |
+
const attackEl = document.createElement('div');
|
1054 |
+
attackEl.className = 'bg-red-500 text-white font-bold rounded-full w-6 h-6 flex items-center justify-center';
|
1055 |
+
attackEl.textContent = card.attack;
|
1056 |
+
|
1057 |
+
const healthEl = document.createElement('div');
|
1058 |
+
healthEl.className = 'bg-green-500 text-white font-bold rounded-full w-6 h-6 flex items-center justify-center';
|
1059 |
+
healthEl.textContent = card.health;
|
1060 |
+
|
1061 |
+
statsEl.appendChild(attackEl);
|
1062 |
+
statsEl.appendChild(healthEl);
|
1063 |
+
typeStats.appendChild(statsEl);
|
1064 |
+
}
|
1065 |
+
|
1066 |
+
infoContainer.appendChild(nameCost);
|
1067 |
+
infoContainer.appendChild(typeStats);
|
1068 |
+
|
1069 |
+
cardFront.appendChild(imgContainer);
|
1070 |
+
cardFront.appendChild(infoContainer);
|
1071 |
+
|
1072 |
+
// Tooltip
|
1073 |
+
const tooltip = document.createElement('div');
|
1074 |
+
tooltip.className = 'card-tooltip';
|
1075 |
+
|
1076 |
+
const tooltipName = document.createElement('div');
|
1077 |
+
tooltipName.className = 'font-bold text-amber-300 mb-1';
|
1078 |
+
tooltipName.textContent = card.name;
|
1079 |
+
|
1080 |
+
const tooltipType = document.createElement('div');
|
1081 |
+
tooltipType.className = 'text-xs text-slate-300 mb-2';
|
1082 |
+
tooltipType.textContent = `${card.type.charAt(0).toUpperCase() + card.type.slice(1)} • ${card.cost} mana`;
|
1083 |
+
|
1084 |
+
const tooltipDesc = document.createElement('div');
|
1085 |
+
tooltipDesc.className = 'text-sm';
|
1086 |
+
tooltipDesc.textContent = card.description;
|
1087 |
+
|
1088 |
+
if (card.keywords && card.keywords.length > 0) {
|
1089 |
+
const tooltipKeywords = document.createElement('div');
|
1090 |
+
tooltipKeywords.className = 'mt-2 flex flex-wrap gap-1';
|
1091 |
+
|
1092 |
+
card.keywords.forEach(keyword => {
|
1093 |
+
const keywordEl = document.createElement('span');
|
1094 |
+
keywordEl.className = 'bg-slate-600 text-xs px-2 py-1 rounded';
|
1095 |
+
keywordEl.textContent = keyword;
|
1096 |
+
tooltipKeywords.appendChild(keywordEl);
|
1097 |
+
});
|
1098 |
+
|
1099 |
+
tooltip.appendChild(tooltipKeywords);
|
1100 |
+
}
|
1101 |
+
|
1102 |
+
tooltip.appendChild(tooltipName);
|
1103 |
+
tooltip.appendChild(tooltipType);
|
1104 |
+
tooltip.appendChild(tooltipDesc);
|
1105 |
+
|
1106 |
+
cardEl.appendChild(cardFront);
|
1107 |
+
cardEl.appendChild(tooltip);
|
1108 |
+
|
1109 |
+
// Add event listeners for hand cards
|
1110 |
+
if (location === 'hand') {
|
1111 |
+
cardEl.addEventListener('click', () => {
|
1112 |
+
if (gameState.turn === 'player' && !cardEl.classList.contains('cursor-not-allowed')) {
|
1113 |
+
// For creatures, ask which lane to play in
|
1114 |
+
if (card.type === 'creature') {
|
1115 |
+
const lane = confirm("Play in Field Lane? (OK for Field, Cancel for Shadow)") ? 'field' : 'shadow';
|
1116 |
+
playCard('player', card, lane);
|
1117 |
+
} else {
|
1118 |
+
// For actions/supports, just play them
|
1119 |
+
playCard('player', card);
|
1120 |
+
}
|
1121 |
+
}
|
1122 |
+
});
|
1123 |
+
}
|
1124 |
+
|
1125 |
+
return cardEl;
|
1126 |
+
}
|
1127 |
+
|
1128 |
+
function createCreatureElement(creature, who, index) {
|
1129 |
+
const creatureEl = document.createElement('div');
|
1130 |
+
creatureEl.className = `creature relative inline-block m-2 ${creature.summoningSickness ? 'opacity-70' : ''}`;
|
1131 |
+
creatureEl.id = `creature-${who}-${index}`;
|
1132 |
+
|
1133 |
+
const cardEl = createCardElement(creature, 'board');
|
1134 |
+
|
1135 |
+
// Add health bar
|
1136 |
+
const healthBar = document.createElement('div');
|
1137 |
+
healthBar.className = 'health-bar bg-green-500 rounded-b';
|
1138 |
+
healthBar.style.width = '100%';
|
1139 |
+
|
1140 |
+
const infoContainer = cardEl.querySelector('.bg-slate-800');
|
1141 |
+
infoContainer.appendChild(healthBar);
|
1142 |
+
|
1143 |
+
// Update stats if damaged
|
1144 |
+
const originalCard = cardDatabase.find(c => c.id === creature.id);
|
1145 |
+
if (creature.health < originalCard.health) {
|
1146 |
+
const healthEl = cardEl.querySelector('.bg-green-500');
|
1147 |
+
if (healthEl) healthEl.textContent = creature.health;
|
1148 |
+
healthBar.style.width = `${(creature.health / originalCard.health) * 100}%`;
|
1149 |
+
|
1150 |
+
if (creature.health <= 2) {
|
1151 |
+
healthBar.className = 'health-bar bg-red-500 rounded-b';
|
1152 |
+
}
|
1153 |
+
}
|
1154 |
+
|
1155 |
+
// Add summoning sickness indicator
|
1156 |
+
if (creature.summoningSickness) {
|
1157 |
+
const sicknessIcon = document.createElement('div');
|
1158 |
+
sicknessIcon.className = 'absolute top-0 right-0 bg-yellow-500 text-black text-xs font-bold rounded-full w-5 h-5 flex items-center justify-center';
|
1159 |
+
sicknessIcon.title = "Summoning Sickness";
|
1160 |
+
sicknessIcon.innerHTML = '<i class="fas fa-hourglass-start"></i>';
|
1161 |
+
cardEl.appendChild(sicknessIcon);
|
1162 |
+
}
|
1163 |
+
|
1164 |
+
// Add attack indicator if hasn't attacked
|
1165 |
+
if (!creature.hasAttacked && !creature.summoningSickness && gameState.turn === who) {
|
1166 |
+
const attackIcon = document.createElement('div');
|
1167 |
+
attackIcon.className = 'absolute top-0 left-0 bg-red-500 text-white text-xs font-bold rounded-full w-5 h-5 flex items-center justify-center';
|
1168 |
+
attackIcon.title = "Ready to Attack";
|
1169 |
+
attackIcon.innerHTML = '<i class="fas fa-bolt"></i>';
|
1170 |
+
cardEl.appendChild(attackIcon);
|
1171 |
+
}
|
1172 |
+
|
1173 |
+
creatureEl.appendChild(cardEl);
|
1174 |
+
|
1175 |
+
// Add event listener for attacking
|
1176 |
+
if (who === 'player' && !creature.hasAttacked && !creature.summoningSickness && gameState.turn === 'player') {
|
1177 |
+
creatureEl.classList.add('cursor-pointer', 'hover:scale-105');
|
1178 |
+
creatureEl.addEventListener('click', () => {
|
1179 |
+
// For simplicity, just attack enemy directly
|
1180 |
+
attackTarget('player', creature, {type: 'player'});
|
1181 |
+
});
|
1182 |
+
}
|
1183 |
+
|
1184 |
+
return creatureEl;
|
1185 |
+
}
|
1186 |
+
|
1187 |
+
// Initialize
|
1188 |
+
document.addEventListener('DOMContentLoaded', () => {
|
1189 |
+
// Show welcome message
|
1190 |
+
setTimeout(() => {
|
1191 |
+
rulesModal.classList.remove('hidden');
|
1192 |
+
}, 500);
|
1193 |
+
});
|
1194 |
+
</script>
|
1195 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Juno360219/dnd-style-card-game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
1196 |
+
</html>
|