GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling Paper • 2610.37257 • Published 12 days ago • 38
Wizard: Manipulate Any World in Real Time via Agentic Control Paper • 2610.40339 • Published 14 days ago • 27
view article Article Mundo: From seeing a place to simulating what happens there Luo-Yihang • 20 days ago • 87
AnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark Paper • 2610.31466 • Published 21 days ago • 15
ActionRoPE: action as coordinates for spatially consistent control in planar-camera game world models Paper • 2610.25861 • Published 24 days ago • 6
Multics: Generative Multi-Player World Model with Hierarchical Communication Paper • 2610.17201 • Published Oct 12 • 57
GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models Paper • 2609.25652 • Published Sep 22 • 3
StoryEngine: A State-Grounded Agentic Framework for Video Storytelling Paper • 2609.33627 • Published Sep 27 • 16
WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory Paper • 2609.24984 • Published Sep 21 • 144
H3-World: Turning Language Understanding into World Control Paper • 2609.01560 • Published Sep 1 • 54
WorldMind: Decoupled Game World Model for State-Aware NPC Behavior Paper • 2608.21439 • Published Aug 18 • 15
GroundFlow: A Plug-in Module for Temporal Reasoning on 3D Point Cloud Sequential Grounding Paper • 2506.21188 • Published Sep 21, 2025 • 1
From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published Jul 15 • 32
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report Paper • 2607.18367 • Published Jul 20 • 61
FailSafe: Reasoning and Recovery from Failures in Vision-Language-Action Models Paper • 2510.01642 • Published Oct 2, 2025 • 2
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation Paper • 2607.26754 • Published Jul 29 • 18