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VMem: Consistent Video Scene Generation with Surfel-Indexed View Memory

   📖 Project Page  |    🖥️ GitHub    |   🤗 Hugging Face   |    📑 Paper   
## Model Details

VMem is a plug-and-play memory mechanism for consistent autoregressive scene / novel-view video generation.
Key idea: anchor past frames to surface elements (surfels) in a global memory. At every step the target camera pose queries this memory for the most relevant past views, which are combined (via Plücker-line embeddings + a VAE) with noise to synthesize the next frame. The generated frame is then written back, yielding long-term geometric consistency while keeping compute low.

Developed by Runjia Li, Philip Torr, Andrea Vedaldi, Tomas Jakab
Affiliation University of Oxford
First released arXiv pre-print, 2025
Model type Generative CV (diffusion / autoregressive latent generator with external surfel memory)
Modality Images → video (RGB); camera pose conditioning
License Apache-2.0

Direct Use

  • Novel-view video generation from a single image or a short camera sweep.
  • Scene roaming in AR/VR: move a virtual camera through a captured room while preserving layout and textures.
  • Video editing / completion where long-term geometry must stay stable.
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