func Assign(symbol string, value interface{}) ([]byte, error) {
	switch value.(type) {
	case []float64:
		return assignDoubleArray(symbol, value.([]float64))
	case []int32:
		return assignIntArray(symbol, value.([]int32))
	case []string:
		return assignStrArray(symbol, value.([]string))
	case []byte:
		return assignByteArray(symbol, value.([]byte))
	case string:
		return assignStr(symbol, value.(string))
	case int32:
		return assignInt(symbol, value.(int32))
	case float64:
		return assignDouble(symbol, value.(float64))
	default:
		return nil, errors.New("session assign: type is not supported")
	}
}
func Assign(symbol string, value interface{}) ([]byte, error) {
	switch value.(type) {
	case []float64:
		return assignDoubleArray(symbol, value.([]float64))
	case []int32:
		return assignIntArray(symbol, value.([]int32))
	case []string:
		return assignStrArray(symbol, value.([]string))
	case []byte:
		return assignByteArray(symbol, value.([]byte))
	case string:
		return assignStr(symbol, value.(string))
	case int32:
		return assignInt(symbol, value.(int32))
	case float64:
		return assignDouble(symbol, value.(float64))
	default:
		return nil, errors.New("session assign: type is not supported")
	}
}
func Assign ( symbol string , value interface { } ) ( [ ] byte , error ) { switch value . ( type ) { case [ ] float64 : return assignDoubleArray ( symbol , value . ( [ ] float64 ) ) case [ ] int32 : return assignIntArray ( symbol , value . ( [ ] int32 ) ) case [ ] string : return assignStrArray ( symbol , value . ( [ ] string ) ) case [ ] byte : return assignByteArray ( symbol , value . ( [ ] byte ) ) case string : return assignStr ( symbol , value . ( string ) ) case int32 : return assignInt ( symbol , value . ( int32 ) ) case float64 : return assignDouble ( symbol , value . ( float64 ) ) default : return nil , errors . New ( " " ) } }
// Assign produces a command to assign a value to a variable within a go session
Assign produces a command to assign a value to a variable within a go session