func (p CreateIsolatedWorldParams) WithWorldName(worldName string) *CreateIsolatedWorldParams {
	p.WorldName = worldName
	return &p
}
func (p CreateIsolatedWorldParams) WithWorldName(worldName string) *CreateIsolatedWorldParams {
	p.WorldName = worldName
	return &p
}
func ( p CreateIsolatedWorldParams ) WithWorldName ( worldName string ) * CreateIsolatedWorldParams { p . WorldName = worldName return & p }
// WithWorldName an optional name which is reported in the Execution Context.
WithWorldName an optional name which is reported in the Execution Context .