private void _validateCoefficients ()
  {
    if (m_bCoefsValid)
      return;

    if (m_nDataPoints >= 2)
    {
      final float xBar = (float) m_dSumX / m_nDataPoints;
      final float yBar = (float) m_dSumY / m_nDataPoints;

      m_fA1 = (float) ((m_nDataPoints * m_dSumXY - m_dSumX * m_dSumY) / (m_nDataPoints * m_dSumXX - m_dSumX * m_dSumX));
      m_fA0 = yBar - m_fA1 * xBar;
    }
    else
    {
      m_fA0 = m_fA1 = Float.NaN;
    }

    m_bCoefsValid = true;
  }
private void _validateCoefficients ()
  {
    if (m_bCoefsValid)
      return;

    if (m_nDataPoints >= 2)
    {
      final float xBar = (float) m_dSumX / m_nDataPoints;
      final float yBar = (float) m_dSumY / m_nDataPoints;

      m_fA1 = (float) ((m_nDataPoints * m_dSumXY - m_dSumX * m_dSumY) / (m_nDataPoints * m_dSumXX - m_dSumX * m_dSumX));
      m_fA0 = yBar - m_fA1 * xBar;
    }
    else
    {
      m_fA0 = m_fA1 = Float.NaN;
    }

    m_bCoefsValid = true;
  }
private void _validateCoefficients ( ) { if ( m_bCoefsValid ) return ; if ( m_nDataPoints >= 2 ) { final float xBar = ( float ) m_dSumX / m_nDataPoints ; final float yBar = ( float ) m_dSumY / m_nDataPoints ; m_fA1 = ( float ) ( ( m_nDataPoints * m_dSumXY - m_dSumX * m_dSumY ) / ( m_nDataPoints * m_dSumXX - m_dSumX * m_dSumX ) ) ; m_fA0 = yBar - m_fA1 * xBar ; } else { m_fA0 = m_fA1 = Float . NaN ; } m_bCoefsValid = true ; }
Validate the coefficients.
Validate the coefficients .