func sanityCheck() bool {
	//sanity check
	if token := os.Getenv(envBinCheck); token != "" {
		fmt.Fprint(os.Stdout, token)
		return true
	}
	//legacy sanity check using old env var
	if token := os.Getenv(envBinCheckLegacy); token != "" {
		fmt.Fprint(os.Stdout, token)
		return true
	}
	return false
}
func sanityCheck() bool {
	
	if token := os.Getenv(envBinCheck); token != "" {
		fmt.Fprint(os.Stdout, token)
		return true
	}
	
	if token := os.Getenv(envBinCheckLegacy); token != "" {
		fmt.Fprint(os.Stdout, token)
		return true
	}
	return false
}
func sanityCheck ( ) bool { //sanity check if token := os . Getenv ( envBinCheck ) ; token != " " { fmt . Fprint ( os . Stdout , token ) return true } //legacy sanity check using old env var if token := os . Getenv ( envBinCheckLegacy ) ; token != " " { fmt . Fprint ( os . Stdout , token ) return true } return false }
//sanityCheck returns true if a check was performed
sanityCheck returns true if a check was performed