func (c *ClusterTx) NetworkCreated(name string) error {
	return c.networkState(name, networkCreated)
}
func (c *ClusterTx) NetworkCreated(name string) error {
	return c.networkState(name, networkCreated)
}
func ( c * ClusterTx ) NetworkCreated ( name string ) error { return c . networkState ( name , networkCreated ) }
// NetworkCreated sets the state of the given network to "Created".
NetworkCreated sets the state of the given network to Created .