func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
	style := "F"
	if gc.Current.FillRule != draw2d.FillRuleWinding {
		style += "*"
	}
	_, _, _, alphaF := gc.Current.FillColor.RGBA()
	gc.draw(style, alphaF, paths...)
	gc.Current.Path.Clear()
}
func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
	style := "F"
	if gc.Current.FillRule != draw2d.FillRuleWinding {
		style += "*"
	}
	_, _, _, alphaF := gc.Current.FillColor.RGBA()
	gc.draw(style, alphaF, paths...)
	gc.Current.Path.Clear()
}
func ( gc * GraphicContext ) Fill ( paths ... * draw2d . Path ) { style := " " if gc . Current . FillRule != draw2d . FillRuleWinding { style += " " } _ , _ , _ , alphaF := gc . Current . FillColor . RGBA ( ) gc . draw ( style , alphaF , paths ... ) gc . Current . Path . Clear ( ) }
// Fill fills the paths with the color specified by SetFillColor
Fill fills the paths with the color specified by SetFillColor