public double[][] latLonToProj(double[][] from, double[][] to, int latIndex, int lonIndex) {
    int cnt = from[0].length;
    double[] fromLatA = from[latIndex];
    double[] fromLonA = from[lonIndex];
    double[] resultXA = to[INDEX_X];
    double[] resultYA = to[INDEX_Y];
    double toX, toY;

    for (int i = 0; i < cnt; i++) {
      double fromLat = fromLatA[i];
      double fromLon = fromLonA[i];

      double lat = Math.toRadians(fromLat);
      double lon = Math.toRadians(fromLon);
      // keep away from the singular point
      if ((Math.abs(lat + latt) <= TOLERANCE)) {
        lat = -latt * (1.0 - TOLERANCE);
      }

      double sdlon = Math.sin(lon - lont);
      double cdlon = Math.cos(lon - lont);
      double sinlat = Math.sin(lat);
      double coslat = Math.cos(lat);

      double k = 2.0 * scale
              / (1.0 + sinlatt * sinlat + coslatt * coslat * cdlon);
      toX = k * coslat * sdlon;
      toY = k * (coslatt * sinlat - sinlatt * coslat * cdlon);

      resultXA[i] = toX + falseEasting;
      resultYA[i] = toY + falseNorthing;
    }
    return to;
  }
public double[][] latLonToProj(double[][] from, double[][] to, int latIndex, int lonIndex) {
    int cnt = from[0].length;
    double[] fromLatA = from[latIndex];
    double[] fromLonA = from[lonIndex];
    double[] resultXA = to[INDEX_X];
    double[] resultYA = to[INDEX_Y];
    double toX, toY;

    for (int i = 0; i < cnt; i++) {
      double fromLat = fromLatA[i];
      double fromLon = fromLonA[i];

      double lat = Math.toRadians(fromLat);
      double lon = Math.toRadians(fromLon);
      
      if ((Math.abs(lat + latt) <= TOLERANCE)) {
        lat = -latt * (1.0 - TOLERANCE);
      }

      double sdlon = Math.sin(lon - lont);
      double cdlon = Math.cos(lon - lont);
      double sinlat = Math.sin(lat);
      double coslat = Math.cos(lat);

      double k = 2.0 * scale
              / (1.0 + sinlatt * sinlat + coslatt * coslat * cdlon);
      toX = k * coslat * sdlon;
      toY = k * (coslatt * sinlat - sinlatt * coslat * cdlon);

      resultXA[i] = toX + falseEasting;
      resultYA[i] = toY + falseNorthing;
    }
    return to;
  }
public double [ ] [ ] latLonToProj ( double [ ] [ ] from , double [ ] [ ] to , int latIndex , int lonIndex ) { int cnt = from [ 0 ] . length ; double [ ] fromLatA = from [ latIndex ] ; double [ ] fromLonA = from [ lonIndex ] ; double [ ] resultXA = to [ INDEX_X ] ; double [ ] resultYA = to [ INDEX_Y ] ; double toX , toY ; for ( int i = 0 ; i < cnt ; i ++ ) { double fromLat = fromLatA [ i ] ; double fromLon = fromLonA [ i ] ; double lat = Math . toRadians ( fromLat ) ; double lon = Math . toRadians ( fromLon ) ; // keep away from the singular point
 if ( ( Math . abs ( lat + latt ) <= TOLERANCE ) ) { lat = - latt * ( 1.0 - TOLERANCE ) ; } double sdlon = Math . sin ( lon - lont ) ; double cdlon = Math . cos ( lon - lont ) ; double sinlat = Math . sin ( lat ) ; double coslat = Math . cos ( lat ) ; double k = 2.0 * scale / ( 1.0 + sinlatt * sinlat + coslatt * coslat * cdlon ) ; toX = k * coslat * sdlon ; toY = k * ( coslatt * sinlat - sinlatt * coslat * cdlon ) ; resultXA [ i ] = toX + falseEasting ; resultYA [ i ] = toY + falseNorthing ; } return to ; }
Convert lat/lon coordinates to projection coordinates.

@param from     array of lat/lon coordinates: from[2][n], where
(from[latIndex][i], from[lonIndex][i]) is the (lat,lon)
coordinate of the ith point
@param to       resulting array of projection coordinates: to[2][n]
where (to[0][i], to[1][i]) is the (x,y) coordinate of
the ith point
@param latIndex index of lat coordinate; must be 0 or 1
@param lonIndex index of lon coordinate; must be 0 or 1
@return the "to" array
Convert lat / lon coordinates to projection coordinates .