func newState(self mesh.PeerName) *state {
	return &state{
		set:  map[mesh.PeerName]int{},
		self: self,
	}
}
func newState(self mesh.PeerName) *state {
	return &state{
		set:  map[mesh.PeerName]int{},
		self: self,
	}
}
func newState ( self mesh . PeerName ) * state { return & state { set : map [ mesh . PeerName ] int { } , self : self , } }
// Construct an empty state object, ready to receive updates.
// This is suitable to use at program start.
// Other peers will populate us with data.
Construct an empty state object ready to receive updates . This is suitable to use at program start . Other peers will populate us with data .