func (p BeginFrameParams) WithFrameTimeTicks(frameTimeTicks float64) *BeginFrameParams {
	p.FrameTimeTicks = frameTimeTicks
	return &p
}
func (p BeginFrameParams) WithFrameTimeTicks(frameTimeTicks float64) *BeginFrameParams {
	p.FrameTimeTicks = frameTimeTicks
	return &p
}
func ( p BeginFrameParams ) WithFrameTimeTicks ( frameTimeTicks float64 ) * BeginFrameParams { p . FrameTimeTicks = frameTimeTicks return & p }
// WithFrameTimeTicks timestamp of this BeginFrame in Renderer TimeTicks
// (milliseconds of uptime). If not set, the current time will be used.
WithFrameTimeTicks timestamp of this BeginFrame in Renderer TimeTicks ( milliseconds of uptime ) . If not set the current time will be used .