func (g *Glg) isModeEnable(l LEVEL) bool {
	return g.GetCurrentMode(l) != NONE
}
func (g *Glg) isModeEnable(l LEVEL) bool {
	return g.GetCurrentMode(l) != NONE
}
func ( g * Glg ) isModeEnable ( l LEVEL ) bool { return g . GetCurrentMode ( l ) != NONE }
// isModeEnable returns the level has already turned on the logging
isModeEnable returns the level has already turned on the logging