public static PlaneNormal3D_F64 convert( PlaneTangent3D_F64 input , PlaneNormal3D_F64 output ) {
		if( output == null )
			output = new PlaneNormal3D_F64();

		// the value of input is a vector normal to the plane and a point on the plane.
		output.n.x = input.x;
		output.n.y = input.y;
		output.n.z = input.z;

		output.p.set(input);

		return output;
	}
public static PlaneNormal3D_F64 convert( PlaneTangent3D_F64 input , PlaneNormal3D_F64 output ) {
		if( output == null )
			output = new PlaneNormal3D_F64();

		
		output.n.x = input.x;
		output.n.y = input.y;
		output.n.z = input.z;

		output.p.set(input);

		return output;
	}
public static PlaneNormal3D_F64 convert ( PlaneTangent3D_F64 input , PlaneNormal3D_F64 output ) { if ( output == null ) output = new PlaneNormal3D_F64 ( ) ; // the value of input is a vector normal to the plane and a point on the plane. output . n . x = input . x ; output . n . y = input . y ; output . n . z = input . z ; output . p . set ( input ) ; return output ; }
Converts a plane in tangent form into a plane in normal form

@param input Plane in tangent form.
@param output (Optional) Storage for output plane in normal form. If null a new instance will be declared.
@return The convert plane in general form.
Converts a plane in tangent form into a plane in normal form