func GetState(fd int) (*State, error) {
	state, err := terminal.GetState(fd)
	if err != nil {
		return nil, err
	}

	currentState := State(*state)
	return &currentState, nil
}
func GetState(fd int) (*State, error) {
	state, err := terminal.GetState(fd)
	if err != nil {
		return nil, err
	}

	currentState := State(*state)
	return &currentState, nil
}
func GetState ( fd int ) ( * State , error ) { state , err := terminal . GetState ( fd ) if err != nil { return nil , err } currentState := State ( * state ) return & currentState , nil }
// GetState returns the current state of a terminal which may be useful to restore the terminal after a signal.
GetState returns the current state of a terminal which may be useful to restore the terminal after a signal .