func gobEncode(items ...interface{}) []byte {
	buf := new(bytes.Buffer)
	enc := gob.NewEncoder(buf)
	for _, i := range items {
		if err := enc.Encode(i); err != nil {
			panic(err)
		}
	}
	return buf.Bytes()
}
func gobEncode(items ...interface{}) []byte {
	buf := new(bytes.Buffer)
	enc := gob.NewEncoder(buf)
	for _, i := range items {
		if err := enc.Encode(i); err != nil {
			panic(err)
		}
	}
	return buf.Bytes()
}
func gobEncode ( items ... interface { } ) [ ] byte { buf := new ( bytes . Buffer ) enc := gob . NewEncoder ( buf ) for _ , i := range items { if err := enc . Encode ( i ) ; err != nil { panic ( err ) } } return buf . Bytes ( ) }
// GobEncode gob-encodes each item and returns the resulting byte slice.
GobEncode gob - encodes each item and returns the resulting byte slice .