func ArchitectureGetLocal() (string, error) {
	uname, err := shared.Uname()
	if err != nil {
		return ArchitectureDefault, err
	}

	return uname.Machine, nil
}
func ArchitectureGetLocal() (string, error) {
	uname, err := shared.Uname()
	if err != nil {
		return ArchitectureDefault, err
	}

	return uname.Machine, nil
}
func ArchitectureGetLocal ( ) ( string , error ) { uname , err := shared . Uname ( ) if err != nil { return ArchitectureDefault , err } return uname . Machine , nil }
// ArchitectureGetLocal returns the local hardware architecture
ArchitectureGetLocal returns the local hardware architecture