@Override
  protected void computeNextPosition ()
  {
    m_fPrevXMid = m_fXMid;
    m_fXMid = (m_fXNeg + m_fXPos) / 2;
    m_fMid = m_aFunction.at (m_fXMid);
  }
@Override
  protected void computeNextPosition ()
  {
    m_fPrevXMid = m_fXMid;
    m_fXMid = (m_fXNeg + m_fXPos) / 2;
    m_fMid = m_aFunction.at (m_fXMid);
  }
@ Override protected void computeNextPosition ( ) { m_fPrevXMid = m_fXMid ; m_fXMid = ( m_fXNeg + m_fXPos ) / 2 ; m_fMid = m_aFunction . at ( m_fXMid ) ; }
Compute the next position of xMid.
Compute the next position of xMid .