func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
	gc.drawPaths(stroked, paths...)
	gc.Current.Path.Clear()
}
func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
	gc.drawPaths(stroked, paths...)
	gc.Current.Path.Clear()
}
func ( gc * GraphicContext ) Stroke ( paths ... * draw2d . Path ) { gc . drawPaths ( stroked , paths ... ) gc . Current . Path . Clear ( ) }
// Stroke strokes the paths with the color specified by SetStrokeColor
Stroke strokes the paths with the color specified by SetStrokeColor