func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
	gc.drawPaths(filled|stroked, paths...)
	gc.Current.Path.Clear()
}
func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
	gc.drawPaths(filled|stroked, paths...)
	gc.Current.Path.Clear()
}
func ( gc * GraphicContext ) FillStroke ( paths ... * draw2d . Path ) { gc . drawPaths ( filled | stroked , paths ... ) gc . Current . Path . Clear ( ) }
// FillStroke first fills the paths and than strokes them
FillStroke first fills the paths and than strokes them