func (st *state) Encode() [][]byte {
	st.mtx.RLock()
	defer st.mtx.RUnlock()
	var buf bytes.Buffer
	if err := gob.NewEncoder(&buf).Encode(st.set); err != nil {
		panic(err)
	}
	return [][]byte{buf.Bytes()}
}
func (st *state) Encode() [][]byte {
	st.mtx.RLock()
	defer st.mtx.RUnlock()
	var buf bytes.Buffer
	if err := gob.NewEncoder(&buf).Encode(st.set); err != nil {
		panic(err)
	}
	return [][]byte{buf.Bytes()}
}
func ( st * state ) Encode ( ) [ ] [ ] byte { st . mtx . RLock ( ) defer st . mtx . RUnlock ( ) var buf bytes . Buffer if err := gob . NewEncoder ( & buf ) . Encode ( st . set ) ; err != nil { panic ( err ) } return [ ] [ ] byte { buf . Bytes ( ) } }
// Encode serializes our complete state to a slice of byte-slices.
// In this simple example, we use a single gob-encoded
// buffer: see https://golang.org/pkg/encoding/gob/
Encode serializes our complete state to a slice of byte - slices . In this simple example we use a single gob - encoded buffer : see https : // golang . org / pkg / encoding / gob /