func NewFrame(payloadCapacity int) *Frame {
	f := &Frame{}
	f.buffer = make([]byte, payloadCapacity+FrameHeaderSize)
	f.Payload = f.buffer[FrameHeaderSize:]
	f.headerBuffer = f.buffer[:FrameHeaderSize]
	return f
}
func NewFrame(payloadCapacity int) *Frame {
	f := &Frame{}
	f.buffer = make([]byte, payloadCapacity+FrameHeaderSize)
	f.Payload = f.buffer[FrameHeaderSize:]
	f.headerBuffer = f.buffer[:FrameHeaderSize]
	return f
}
func NewFrame ( payloadCapacity int ) * Frame { f := & Frame { } f . buffer = make ( [ ] byte , payloadCapacity + FrameHeaderSize ) f . Payload = f . buffer [ FrameHeaderSize : ] f . headerBuffer = f . buffer [ : FrameHeaderSize ] return f }
// NewFrame allocates a new frame with the given payload capacity
NewFrame allocates a new frame with the given payload capacity