protected float maxZoom() {
        if (mBitmapDisplayed.getBitmap() == null) {
            return 1F;
        }

        float fw = (float) mBitmapDisplayed.getWidth() / (float) mThisWidth;
        float fh = (float) mBitmapDisplayed.getHeight() / (float) mThisHeight;
        float max = Math.max(fw, fh) * 4;
        return max;
    }
protected float maxZoom() {
        if (mBitmapDisplayed.getBitmap() == null) {
            return 1F;
        }

        float fw = (float) mBitmapDisplayed.getWidth() / (float) mThisWidth;
        float fh = (float) mBitmapDisplayed.getHeight() / (float) mThisHeight;
        float max = Math.max(fw, fh) * 4;
        return max;
    }
protected float maxZoom ( ) { if ( mBitmapDisplayed . getBitmap ( ) == null ) { return 1F ; } float fw = ( float ) mBitmapDisplayed . getWidth ( ) / ( float ) mThisWidth ; float fh = ( float ) mBitmapDisplayed . getHeight ( ) / ( float ) mThisHeight ; float max = Math . max ( fw , fh ) * 4 ; return max ; }
rather than the current 1024x768, this should be changed down to 200%.
rather than the current 1024x768 this should be changed down to 200% .