StateSet initialize(int start) {
        // Discard state sets; reuse would be faster if we kept them,
        // but then we'd need the real cache.
        stateSets.clear();
        StateSet stateSet = new StateSet(nstates, ncolors);
        stateSet.states.set(cnfa.pre);
        stateSet.noprogress = true;
        // Insert into hash table based on that one state.
        stateSets.put(stateSet.states, stateSet);
        stateSet.setLastSeen(start);
        return stateSet;
    }
StateSet initialize(int start) {
        
        
        stateSets.clear();
        StateSet stateSet = new StateSet(nstates, ncolors);
        stateSet.states.set(cnfa.pre);
        stateSet.noprogress = true;
        
        stateSets.put(stateSet.states, stateSet);
        stateSet.setLastSeen(start);
        return stateSet;
    }
StateSet initialize ( int start ) { // Discard state sets; reuse would be faster if we kept them, // but then we'd need the real cache. stateSets . clear ( ) ; StateSet stateSet = new StateSet ( nstates , ncolors ) ; stateSet . states . set ( cnfa . pre ) ; stateSet . noprogress = true ; // Insert into hash table based on that one state. stateSets . put ( stateSet . states , stateSet ) ; stateSet . setLastSeen ( start ) ; return stateSet ; }
Called at the start of a match.
arguably we could just construct a new DFA each time.
Called at the start of a match . arguably we could just construct a new DFA each time .