func (gc *GraphicContext) draw(style string, alpha uint32, paths ...*draw2d.Path) {
	paths = append(paths, gc.Current.Path)
	for _, p := range paths {
		ConvertPath(p, gc.pdf)
	}
	a := float64(alpha) / alphaMax
	current, blendMode := gc.pdf.GetAlpha()
	if a != current {
		gc.pdf.SetAlpha(a, blendMode)
	}
	gc.pdf.DrawPath(style)
}
func (gc *GraphicContext) draw(style string, alpha uint32, paths ...*draw2d.Path) {
	paths = append(paths, gc.Current.Path)
	for _, p := range paths {
		ConvertPath(p, gc.pdf)
	}
	a := float64(alpha) / alphaMax
	current, blendMode := gc.pdf.GetAlpha()
	if a != current {
		gc.pdf.SetAlpha(a, blendMode)
	}
	gc.pdf.DrawPath(style)
}
func ( gc * GraphicContext ) draw ( style string , alpha uint32 , paths ... * draw2d . Path ) { paths = append ( paths , gc . Current . Path ) for _ , p := range paths { ConvertPath ( p , gc . pdf ) } a := float64 ( alpha ) / alphaMax current , blendMode := gc . pdf . GetAlpha ( ) if a != current { gc . pdf . SetAlpha ( a , blendMode ) } gc . pdf . DrawPath ( style ) }
// draw fills and/or strokes paths
draw fills and / or strokes paths