function _finalize(err) {
	// Sanity checks {{{
	if (this._struct.length == 0) return; // Finalize called on dead object - probably a defer() fired without an await()
	if (this._struct[this._struct.length - 1].type != 'end') {
		throw new Error('While trying to find an end point in the async-chainable structure the last item in the this._struct does not have type==end!');
		return;
	}
	// }}}
	var self = this;
	this.fire('end', function(hookErr) {
		self._struct[self._struct.length-1].payload.call(self._options.context, err || hookErr);
		if (self._options.autoReset) self.reset();
	});
}
function _finalize(err) {
	
	if (this._struct.length == 0) return; 
	if (this._struct[this._struct.length - 1].type != 'end') {
		throw new Error('While trying to find an end point in the async-chainable structure the last item in the this._struct does not have type==end!');
		return;
	}
	
	var self = this;
	this.fire('end', function(hookErr) {
		self._struct[self._struct.length-1].payload.call(self._options.context, err || hookErr);
		if (self._options.autoReset) self.reset();
	});
}
function _finalize ( err ) { // Sanity checks {{{ if ( this . _struct . length == 0 ) return ; // Finalize called on dead object - probably a defer() fired without an await() if ( this . _struct [ this . _struct . length - 1 ] . type != 'end' ) { throw new Error ( 'While trying to find an end point in the async-chainable structure the last item in the this._struct does not have type==end!' ) ; return ; } // }}} var self = this ; this . fire ( 'end' , function ( hookErr ) { self . _struct [ self . _struct . length - 1 ] . payload . call ( self . _options . context , err || hookErr ) ; if ( self . _options . autoReset ) self . reset ( ) ; } ) ; }
Internal function executed at the end of the chain
This can occur either in sequence (i.e. no errors) or a jump to this position (i.e. an error happened somewhere)
@access private
Internal function executed at the end of the chain This can occur either in sequence ( i . e . no errors ) or a jump to this position ( i . e . an error happened somewhere )