public void sendPacket(Packet packet) {
        if (!done) {
            // Invoke interceptors for the new packet that is about to be sent.
            // Interceptors
            // may modify the content of the packet.
            connection.firePacketInterceptors(packet);

            try {
                queue.put(packet);
            } catch (InterruptedException ie) {
                LOGGER.log(
                        Level.ERROR,
                        "Failed to queue packet to send to server: "
                                + packet.toString(), ie);
                return;
            }
            synchronized (queue) {
                queue.notifyAll();
            }

            // Process packet writer listeners. Note that we're using the
            // sending
            // thread so it's expected that listeners are fast.
            connection.firePacketSendingListeners(packet);
        }
    }
public void sendPacket(Packet packet) {
        if (!done) {
            
            
            
            connection.firePacketInterceptors(packet);

            try {
                queue.put(packet);
            } catch (InterruptedException ie) {
                LOGGER.log(
                        Level.ERROR,
                        "Failed to queue packet to send to server: "
                                + packet.toString(), ie);
                return;
            }
            synchronized (queue) {
                queue.notifyAll();
            }

            
            
            
            connection.firePacketSendingListeners(packet);
        }
    }
public void sendPacket ( Packet packet ) { if ( ! done ) { // Invoke interceptors for the new packet that is about to be sent. // Interceptors // may modify the content of the packet. connection . firePacketInterceptors ( packet ) ; try { queue . put ( packet ) ; } catch ( InterruptedException ie ) { LOGGER . log ( Level . ERROR , "Failed to queue packet to send to server: " + packet . toString ( ) , ie ) ; return ; } synchronized ( queue ) { queue . notifyAll ( ) ; } // Process packet writer listeners. Note that we're using the // sending // thread so it's expected that listeners are fast. connection . firePacketSendingListeners ( packet ) ; } }
Sends the specified packet to the server.

@param packet
the packet to send.
Sends the specified packet to the server .