func (r region) Uint32() uint32 {
	if r.typ.Kind != KindUint || r.typ.Size != 4 {
		panic("bad uint32 type " + r.typ.Name)
	}
	return r.p.proc.ReadUint32(r.a)
}
func (r region) Uint32() uint32 {
	if r.typ.Kind != KindUint || r.typ.Size != 4 {
		panic("bad uint32 type " + r.typ.Name)
	}
	return r.p.proc.ReadUint32(r.a)
}
func ( r region ) Uint32 ( ) uint32 { if r . typ . Kind != KindUint || r . typ . Size != 4 { panic ( " " + r . typ . Name ) } return r . p . proc . ReadUint32 ( r . a ) }
// Uint32 returns the uint32 value stored in r.
// r must have type uint32.
Uint32 returns the uint32 value stored in r . r must have type uint32 .