func MustGenerateRandomBytes(length int) []byte {
	res, err := GenerateRandomBytes(length)

	if err != nil {
		panic("Could not generate random bytes")
	}

	return res
}
func MustGenerateRandomBytes(length int) []byte {
	res, err := GenerateRandomBytes(length)

	if err != nil {
		panic("Could not generate random bytes")
	}

	return res
}
func MustGenerateRandomBytes ( length int ) [ ] byte { res , err := GenerateRandomBytes ( length ) if err != nil { panic ( " " ) } return res }
// MustGenerateRandomBytes generates random bytes or panics if it can't
MustGenerateRandomBytes generates random bytes or panics if it can t