func (p *Peer) addConnection(c *Connection, direction connectionDirection) error {
	conns := p.connectionsFor(direction)

	if c.readState() != connectionActive {
		return ErrInvalidConnectionState
	}

	p.Lock()
	*conns = append(*conns, c)
	p.Unlock()

	// Inform third parties that a peer gained a connection.
	p.onStatusChanged(p)

	return nil
}
func (p *Peer) addConnection(c *Connection, direction connectionDirection) error {
	conns := p.connectionsFor(direction)

	if c.readState() != connectionActive {
		return ErrInvalidConnectionState
	}

	p.Lock()
	*conns = append(*conns, c)
	p.Unlock()

	
	p.onStatusChanged(p)

	return nil
}
func ( p * Peer ) addConnection ( c * Connection , direction connectionDirection ) error { conns := p . connectionsFor ( direction ) if c . readState ( ) != connectionActive { return ErrInvalidConnectionState } p . Lock ( ) * conns = append ( * conns , c ) p . Unlock ( ) // Inform third parties that a peer gained a connection. p . onStatusChanged ( p ) return nil }
// addConnection adds an active connection to the peer's connection list.
// If a connection is not active, returns ErrInvalidConnectionState.
addConnection adds an active connection to the peer s connection list . If a connection is not active returns ErrInvalidConnectionState .