public void interpolate( double where , Se3_F64 output ) {
		rotation.setTheta(where*rotMagnitude);
		ConvertRotation3D_F64.rodriguesToMatrix(rotation,R);

		output.T.x = initial.T.x + where*translation.x;
		output.T.y = initial.T.y + where*translation.y;
		output.T.z = initial.T.z + where*translation.z;

		CommonOps_DDRM.mult(initial.R,R,output.R);
	}
public void interpolate( double where , Se3_F64 output ) {
		rotation.setTheta(where*rotMagnitude);
		ConvertRotation3D_F64.rodriguesToMatrix(rotation,R);

		output.T.x = initial.T.x + where*translation.x;
		output.T.y = initial.T.y + where*translation.y;
		output.T.z = initial.T.z + where*translation.z;

		CommonOps_DDRM.mult(initial.R,R,output.R);
	}
public void interpolate ( double where , Se3_F64 output ) { rotation . setTheta ( where * rotMagnitude ) ; ConvertRotation3D_F64 . rodriguesToMatrix ( rotation , R ) ; output . T . x = initial . T . x + where * translation . x ; output . T . y = initial . T . y + where * translation . y ; output . T . z = initial . T . z + where * translation . z ; CommonOps_DDRM . mult ( initial . R , R , output . R ) ; }
Interpolates a value between the first and second transform.  A value close to 0 will be
more similar to the initial and 1 more similar to the end.
@param where A value between 0 and 1 which specifies the interpolation location
@param output Resulting transform
Interpolates a value between the first and second transform . A value close to 0 will be more similar to the initial and 1 more similar to the end .