func (p GetNodeForLocationParams) WithIncludeUserAgentShadowDOM(includeUserAgentShadowDOM bool) *GetNodeForLocationParams {
	p.IncludeUserAgentShadowDOM = includeUserAgentShadowDOM
	return &p
}
func (p GetNodeForLocationParams) WithIncludeUserAgentShadowDOM(includeUserAgentShadowDOM bool) *GetNodeForLocationParams {
	p.IncludeUserAgentShadowDOM = includeUserAgentShadowDOM
	return &p
}
func ( p GetNodeForLocationParams ) WithIncludeUserAgentShadowDOM ( includeUserAgentShadowDOM bool ) * GetNodeForLocationParams { p . IncludeUserAgentShadowDOM = includeUserAgentShadowDOM return & p }
// WithIncludeUserAgentShadowDOM false to skip to the nearest non-UA shadow
// root ancestor (default: false).
WithIncludeUserAgentShadowDOM false to skip to the nearest non - UA shadow root ancestor ( default : false ) .