public void requestTick(long time, TimeUnit timeUnit) {
        long timeframeMs = TimeUnit.MILLISECONDS.convert(time, timeUnit);
        long currentTime = System.currentTimeMillis();
        boolean isWaiting = false;

        // if we have Toe request queued - we' have to wait till it finishes.
        try {
            while (isToeScheduled.get() || isToeWaiting.get() || getCurrentState() == AccessState.TOE) {
                if (!isWaiting) {
                    isWaiting = true;
                    waitingTicks.incrementAndGet();
                }
                Thread.sleep(50);
            }

            currentState.set(AccessState.TICK.ordinal());
            waitingTicks.decrementAndGet();
            tickRequests.incrementAndGet();
        } catch (Exception e) {
            throw new RuntimeException(e);
        }
    }
public void requestTick(long time, TimeUnit timeUnit) {
        long timeframeMs = TimeUnit.MILLISECONDS.convert(time, timeUnit);
        long currentTime = System.currentTimeMillis();
        boolean isWaiting = false;

        
        try {
            while (isToeScheduled.get() || isToeWaiting.get() || getCurrentState() == AccessState.TOE) {
                if (!isWaiting) {
                    isWaiting = true;
                    waitingTicks.incrementAndGet();
                }
                Thread.sleep(50);
            }

            currentState.set(AccessState.TICK.ordinal());
            waitingTicks.decrementAndGet();
            tickRequests.incrementAndGet();
        } catch (Exception e) {
            throw new RuntimeException(e);
        }
    }
public void requestTick ( long time , TimeUnit timeUnit ) { long timeframeMs = TimeUnit . MILLISECONDS . convert ( time , timeUnit ) ; long currentTime = System . currentTimeMillis ( ) ; boolean isWaiting = false ; // if we have Toe request queued - we' have to wait till it finishes. try { while ( isToeScheduled . get ( ) || isToeWaiting . get ( ) || getCurrentState ( ) == AccessState . TOE ) { if ( ! isWaiting ) { isWaiting = true ; waitingTicks . incrementAndGet ( ) ; } Thread . sleep ( 50 ) ; } currentState . set ( AccessState . TICK . ordinal ( ) ) ; waitingTicks . decrementAndGet ( ) ; tickRequests . incrementAndGet ( ) ; } catch ( Exception e ) { throw new RuntimeException ( e ) ; } }
This method requests to change state to Tick.

PLEASE NOTE: this method is blocking, if memory is in Toe state.
PLEASE NOTE: if Tick can't be acquired within specified timeframe, exception will be thrown

@param time
@param timeUnit
This method requests to change state to Tick .