func (p *Pool) GetSize() int {
	p.workerMut.Lock()
	defer p.workerMut.Unlock()

	return len(p.workers)
}
func (p *Pool) GetSize() int {
	p.workerMut.Lock()
	defer p.workerMut.Unlock()

	return len(p.workers)
}
func ( p * Pool ) GetSize ( ) int { p . workerMut . Lock ( ) defer p . workerMut . Unlock ( ) return len ( p . workers ) }
// GetSize returns the current size of the pool.
GetSize returns the current size of the pool .