func Draw(gc draw2d.GraphicContext, x, y float64) {
	// set the fill and stroke color of the droid
	gc.SetFillColor(color.RGBA{0x44, 0xff, 0x44, 0xff})
	gc.SetStrokeColor(color.RGBA{0x44, 0x44, 0x44, 0xff})

	// set line properties
	gc.SetLineCap(draw2d.RoundCap)
	gc.SetLineWidth(5)

	// head
	gc.MoveTo(x+30, y+70)
	gc.ArcTo(x+80, y+70, 50, 50, 180*(math.Pi/180), 180*(math.Pi/180))
	gc.Close()
	gc.FillStroke()
	gc.MoveTo(x+60, y+25)
	gc.LineTo(x+50, y+10)
	gc.MoveTo(x+100, y+25)
	gc.LineTo(x+110, y+10)
	gc.Stroke()

	// left eye
	draw2dkit.Circle(gc, x+60, y+45, 5)
	gc.FillStroke()

	// right eye
	draw2dkit.Circle(gc, x+100, y+45, 5)
	gc.FillStroke()

	// body
	draw2dkit.RoundedRectangle(gc, x+30, y+75, x+30+100, y+75+90, 10, 10)
	gc.FillStroke()
	draw2dkit.Rectangle(gc, x+30, y+75, x+30+100, y+75+80)
	gc.FillStroke()

	// left arm
	draw2dkit.RoundedRectangle(gc, x+5, y+80, x+5+20, y+80+70, 10, 10)
	gc.FillStroke()

	// right arm
	draw2dkit.RoundedRectangle(gc, x+135, y+80, x+135+20, y+80+70, 10, 10)
	gc.FillStroke()

	// left leg
	draw2dkit.RoundedRectangle(gc, x+50, y+150, x+50+20, y+150+50, 10, 10)
	gc.FillStroke()

	// right leg
	draw2dkit.RoundedRectangle(gc, x+90, y+150, x+90+20, y+150+50, 10, 10)
	gc.FillStroke()
}
func Draw(gc draw2d.GraphicContext, x, y float64) {
	
	gc.SetFillColor(color.RGBA{0x44, 0xff, 0x44, 0xff})
	gc.SetStrokeColor(color.RGBA{0x44, 0x44, 0x44, 0xff})

	
	gc.SetLineCap(draw2d.RoundCap)
	gc.SetLineWidth(5)

	
	gc.MoveTo(x+30, y+70)
	gc.ArcTo(x+80, y+70, 50, 50, 180*(math.Pi/180), 180*(math.Pi/180))
	gc.Close()
	gc.FillStroke()
	gc.MoveTo(x+60, y+25)
	gc.LineTo(x+50, y+10)
	gc.MoveTo(x+100, y+25)
	gc.LineTo(x+110, y+10)
	gc.Stroke()

	
	draw2dkit.Circle(gc, x+60, y+45, 5)
	gc.FillStroke()

	
	draw2dkit.Circle(gc, x+100, y+45, 5)
	gc.FillStroke()

	
	draw2dkit.RoundedRectangle(gc, x+30, y+75, x+30+100, y+75+90, 10, 10)
	gc.FillStroke()
	draw2dkit.Rectangle(gc, x+30, y+75, x+30+100, y+75+80)
	gc.FillStroke()

	
	draw2dkit.RoundedRectangle(gc, x+5, y+80, x+5+20, y+80+70, 10, 10)
	gc.FillStroke()

	
	draw2dkit.RoundedRectangle(gc, x+135, y+80, x+135+20, y+80+70, 10, 10)
	gc.FillStroke()

	
	draw2dkit.RoundedRectangle(gc, x+50, y+150, x+50+20, y+150+50, 10, 10)
	gc.FillStroke()

	
	draw2dkit.RoundedRectangle(gc, x+90, y+150, x+90+20, y+150+50, 10, 10)
	gc.FillStroke()
}
func Draw ( gc draw2d . GraphicContext , x , y float64 ) { // set the fill and stroke color of the droid gc . SetFillColor ( color . RGBA { 0x44 , 0xff , 0x44 , 0xff } ) gc . SetStrokeColor ( color . RGBA { 0x44 , 0x44 , 0x44 , 0xff } ) // set line properties gc . SetLineCap ( draw2d . RoundCap ) gc . SetLineWidth ( 5 ) // head gc . MoveTo ( x + 30 , y + 70 ) gc . ArcTo ( x + 80 , y + 70 , 50 , 50 , 180 * ( math . Pi / 180 ) , 180 * ( math . Pi / 180 ) ) gc . Close ( ) gc . FillStroke ( ) gc . MoveTo ( x + 60 , y + 25 ) gc . LineTo ( x + 50 , y + 10 ) gc . MoveTo ( x + 100 , y + 25 ) gc . LineTo ( x + 110 , y + 10 ) gc . Stroke ( ) // left eye draw2dkit . Circle ( gc , x + 60 , y + 45 , 5 ) gc . FillStroke ( ) // right eye draw2dkit . Circle ( gc , x + 100 , y + 45 , 5 ) gc . FillStroke ( ) // body draw2dkit . RoundedRectangle ( gc , x + 30 , y + 75 , x + 30 + 100 , y + 75 + 90 , 10 , 10 ) gc . FillStroke ( ) draw2dkit . Rectangle ( gc , x + 30 , y + 75 , x + 30 + 100 , y + 75 + 80 ) gc . FillStroke ( ) // left arm draw2dkit . RoundedRectangle ( gc , x + 5 , y + 80 , x + 5 + 20 , y + 80 + 70 , 10 , 10 ) gc . FillStroke ( ) // right arm draw2dkit . RoundedRectangle ( gc , x + 135 , y + 80 , x + 135 + 20 , y + 80 + 70 , 10 , 10 ) gc . FillStroke ( ) // left leg draw2dkit . RoundedRectangle ( gc , x + 50 , y + 150 , x + 50 + 20 , y + 150 + 50 , 10 , 10 ) gc . FillStroke ( ) // right leg draw2dkit . RoundedRectangle ( gc , x + 90 , y + 150 , x + 90 + 20 , y + 150 + 50 , 10 , 10 ) gc . FillStroke ( ) }
// Draw the droid on a certain position.
Draw the droid on a certain position .