func (i *Interaction) Given(state string) *Interaction {
	i.State = state

	return i
}
func (i *Interaction) Given(state string) *Interaction {
	i.State = state

	return i
}
func ( i * Interaction ) Given ( state string ) * Interaction { i . State = state return i }
// Given specifies a provider state. Optional.
Given specifies a provider state . Optional .