func A(name string, m fire.Matcher, h Handler) *Authorizer {
	// panic if matcher or handler is not set
	if m == nil || h == nil {
		panic("ash: missing matcher or handler")
	}

	// construct and return authorizer
	return &Authorizer{
		Matcher: m,
		Handler: func(ctx *fire.Context) ([]*Enforcer, error) {
			// begin trace
			ctx.Tracer.Push(name)

			// call handler
			enforcers, err := h(ctx)
			if err != nil {
				return nil, err
			}

			// finish trace
			ctx.Tracer.Pop()

			return enforcers, nil
		},
	}
}
func A(name string, m fire.Matcher, h Handler) *Authorizer {
	
	if m == nil || h == nil {
		panic("ash: missing matcher or handler")
	}

	
	return &Authorizer{
		Matcher: m,
		Handler: func(ctx *fire.Context) ([]*Enforcer, error) {
			
			ctx.Tracer.Push(name)

			
			enforcers, err := h(ctx)
			if err != nil {
				return nil, err
			}

			
			ctx.Tracer.Pop()

			return enforcers, nil
		},
	}
}
func A ( name string , m fire . Matcher , h Handler ) * Authorizer { // panic if matcher or handler is not set if m == nil || h == nil { panic ( " " ) } // construct and return authorizer return & Authorizer { Matcher : m , Handler : func ( ctx * fire . Context ) ( [ ] * Enforcer , error ) { // begin trace ctx . Tracer . Push ( name ) // call handler enforcers , err := h ( ctx ) if err != nil { return nil , err } // finish trace ctx . Tracer . Pop ( ) return enforcers , nil } , } }
// A is a short-hand function to construct an authorizer. It will also add tracing
// code around the execution of the authorizer.
A is a short - hand function to construct an authorizer . It will also add tracing code around the execution of the authorizer .