func (g *Glg) GetCurrentMode(level LEVEL) MODE {
	l, ok := g.logger.Load(level)
	if ok {
		return l.(*logger).mode
	}
	return NONE
}
func (g *Glg) GetCurrentMode(level LEVEL) MODE {
	l, ok := g.logger.Load(level)
	if ok {
		return l.(*logger).mode
	}
	return NONE
}
func ( g * Glg ) GetCurrentMode ( level LEVEL ) MODE { l , ok := g . logger . Load ( level ) if ok { return l . ( * logger ) . mode } return NONE }
// GetCurrentMode returns current logging mode
GetCurrentMode returns current logging mode