"""			
Paint smooth weights tool in Maya using the weights of neighbouring vertices.

Installation
============
* Extract the content of the .rar file anywhere on disk.
* Drag the skinningTools.mel file in Maya to permanently install the script.

Note
====
The paint tool calls a script that find the surrounding vertices and its 
skin weights. These skin weights are then blended with the skin weights 
of the original vertex based value of the paint tool.
    * Undo-able / Redo-able
        
Based on the settings on the skinCluster the following attribute will be 
respected while smoothing the weights:
    * Max Influences
    * Normalize Weights
    * Locked Influences    

I would like to note that the idea for this script came from 
`Tom Ferstl <https://vimeo.com/tomferstl>` he developed a script where 
the end results is very simular. I did use the original script as an 
inspiration, but what happens under the hood is completely different.
"""
from .commands import paint

__author__ = "Robert Joosten"
__version__ = "0.9.0"
__email__ = "rwm.joosten@gmail.com"
