I don&#x27;t think Microsoft really see this as just a gaming device. I saw a presentation by some members of the hololens team that really emphasised the devices use right through the product design process. I think they see it as a productivity device for design studios and businesses that happens to have some game applications.<p>And honestly, I think they&#x27;re on to something. Using an HTC Vive with the tilt brush app really emphasises just how intuitive 3D design work can be in VR. The robot repair demo features a really eye-opening moment when you&#x27;re looking into the innards of an exploded-view robot. It&#x27;s such an intuitive way to work with 3D models, and so obvious that it will eventually become commonplace.<p>The biggest problem with the Vive demos is that you&#x27;re fully immersed. Hololens addresses that.