Pretty epic stuff, great work. How would this address raytracing? Granted, you&#x27;re not going to do raytracing in CSS. But as web pages evolve to web apps which evolve to web games, raytracing is going to be common in the future. He said it should (or at least not be slower) be able to handle WebGL as well (although I&#x27;m assuming that is a separate compositing layer that runs as normal?). So would there be no gains? From my understanding, raytracing is something that cannot be parallelized.