The really interesting thing will be room-scale.<p>Oculus Rift is inherently designed for a sit-down experience with optional controllers, Vive allows room-scale experiences with controllers included.  That&#x27;s a pretty fundamental difference in the way your users will experience your media.  Also, room-scale will essentially require a dedicated VR room free of obstacles.  As such I&#x27;m guessing many Vive users will be having a sit-down experience too.<p>I expect that a lot of the first-gen stuff will be cockpit simulators like EVE: Valkyrie, because it&#x27;s the lowest common denominator.  It&#x27;s in HTC&#x27;s best interest to push room-scale content because that is an effective lock-in for them at this point, but that means targeting a small minority of VR users, and I think that&#x27;s going to be a difficult experience to adapt for the majority userbase of sit-down users.