To me the issue is the lack of context and pressure. Physical interfaces tapped into deep human perception. Sub millimeter movements, skin sensitivity, change of texture, response curve. None of that is taken in account in the desktop design world. At least before, software was designed for high throughput and underpowered machines (I often find AS400 UX as ugly as efficient, and in reality nobody cares about software being pretty). Now you get Material Design. 80% eye candy. Whenever I have to use KitKat I feel so relieved because it has centered, static, squary input menus. I don&#x27;t have to avoid overlapping free floating (+).
Every new market causes a regression, until it learns lessons from the past. The learning phase is still going indeed.