Yeah, you could do it in C. I just didn&#x27;t want to. The other part was that I wanted to make a language. I didn&#x27;t want to piggyback off of something else.
I mean interlinked is that your memory that you have to use for your application is also the memory that gets treated as a pixel buffer. So when you want to draw, you write directly to your pixel buffer. When I mean balancing memory usage and graphics usage I mean if you use too much memory, too much screens real-estate would be used.