This is a strange post.<p>How can you reasonably claim that OR is &quot;pretty much the only way to go currently&quot; when the Vive has done perfectly well with lighthouse tracking? You mention tracking multiple players at the same time, but not a single developer is even trying to do this. Maybe Oculus will tackle this at some point in the future, but they certainly aren&#x27;t right now.<p>And while it&#x27;s true that the Vive headset is still tethered, many folks have tried it out and almost none have reported any real issues with the cable.<p>Some of your points are correct and legitimate, but I think in these two areas you&#x27;re showing some real bias.<p>Regardless, I don&#x27;t think there&#x27;s any reason to really be worried here. These are two very expensive devices geared towards affluent early adopters. The VR space is going to evolve a lot in the next few years. If room-scale takes off, Oculus will possibly have to redesign their tracking system, but they have the money and the manpower to do so. So if you&#x27;re a big fan of Oculus, I don&#x27;t think you need to worry about the company going bankrupt over this.