Gabe Newell at Valve believes in this and it worked well when they brought in the team that made Portal.<p>&quot;RPS: We’re really interested in your view on the independent games scene. I’ve just spoken to the Portal team and discussed Narbacular Drop and the job offer, and their shock and delight at finding themselves in that position…<p>Gabe: Something that gamers should probably understand is how important it is that game teams stick together. No matter how good a job a team does the first time they make a game they’re going to do a much better job the second or third time. There’s just so much value in a team having shared experiences to draw on, and my reaction looking at these kids was that they had done this fabulous thing. I go to all these trade shows and see all these tedious, derivative, lifeless games, and these kids had done something that was better than 98% of the gameplay I see. The idea that they wouldn’t work together again was a tragedy. They needed an opportunity to work together and ship a full-on game. If they were able to do that exciting a game the first time, then it’s nothing to what they’ll be able to do in the future. It turned out to be a really good idea.&quot;<p><a href="https:&#x2F;&#x2F;www.rockpapershotgun.com&#x2F;2007&#x2F;11&#x2F;21&#x2F;rps-exclusive-gabe-newell-interview&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.rockpapershotgun.com&#x2F;2007&#x2F;11&#x2F;21&#x2F;rps-exclusive-ga...</a><p>Whole interview is great.