&gt; Tessellation shaders could get around the vertex shader limitation on weird clips<p>Indeed! It&#x27;s issue #61, filed in October 2015 :) <a href="https:&#x2F;&#x2F;github.com&#x2F;servo&#x2F;webrender&#x2F;issues&#x2F;61" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;servo&#x2F;webrender&#x2F;issues&#x2F;61</a>