This was clearly a project driven by externals. Christmas is a fixed time, and ET was going to hit the cinemas at a fixed time. If the deal is in place with 5 weeks to go to get things into stores for Christmas, then 5 weeks is what you have.<p>And adding more than one programmer to a 5 week project for a platform like that would slow things down, not speed it up.<p>There&#x27;s lots of things they probably could have done better, such as having testers on standby, but the project timeline and putting one programmer on it doesn&#x27;t seem like something they realistically could have done differently.<p>Taking the risks they did on it in terms of volume and marketing costs, is a different matter. The poor planning that led to those timelines, likewise.<p>&gt; This was not his fault, but shows a shocking lack of planning and communication within Atari at that time.<p>Here we are in total agreement.