I&#x27;ve been following this closely. While there has not been any official word recently, here&#x27;s what I&#x27;ve observed:<p>Every update of OpenVR&#x2F;SteamVR does include updated builds&#x2F;fixes for Linux and Mac[0], <i>but</i> parts of the drivers are out-right missing right now so it&#x27;s not possible to run an HMD (at least an Oculus one) end to end on these systems right now.<p>I&#x27;m speculating that they had good support for a while, then they ran into some cross-platform bugs so they cut support temporarily to rush towards a full release, then fix it later. I&#x27;m <i>hoping</i> full Linux and Mac support will become viable after things cool off with the Vive launch.<p>Another thing worth noting is that almost every game shipping on launch is using Unity or Unreal Engine 4, both of which have full cross-platform support. Only thing stopping studios right now is good VR SDK support.<p>I really do wish there was more official word about this. I&#x27;ve emailed gaben but no response yet.<p>[0] <a href="https:&#x2F;&#x2F;github.com&#x2F;ValveSoftware&#x2F;openvr" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ValveSoftware&#x2F;openvr</a>