&gt; Also, room-scale will essentially require a dedicated VR room free of obstacles. As such I&#x27;m guessing many Vive users will be having a sit-down experience too.<p>This is the part which pointed me more toward Oculus. I simply do not have the space for a dedicated VR room, so all the work done into &quot;room scale experience&quot; is moot for me and Oculus focus on a seated experience seems to be a better fit for me here.