I&#x27;m actually very glad to hear that. I&#x27;ve been working on (read: designing, not yet implementing) a GUI framework for Rust, and was hoping to get away without an external 2D rendering library like cairo. And if CSS can be reduced to those, my comparatively limited system (no overlapping areas, only rectangular widgets, only inherited data is position and base color) should be able to handle it.<p>The drawing abstraction is actually my current big hurdle, and I hadn&#x27;t thought of looking at how CSS is rendered yet. So, thanks for that hint!