Have you been able to make use of hardware accelerated path rendering? Like the stuff Mark Kilgard is working on?<p>(I mean, &quot;painting on the GPU&quot; doesn&#x27;t say <i>how</i> you use the GPU, and I&#x27;ve been wondering if there&#x27;s anything new happening in path rendering land after seeing a video on Kilgard&#x27;s work years ago)