Point taken, but that doesn't touch on the large majority of flash games and web applications that use the keyboard as the main source of input.<p>This helps for Flash on these devices IF the developers build in support for them, but that defeats the original purpose which is to give users the ability to interact with the current content on the web the way it currently exists.<p>Adding support for mulitouch in Flash does not solve the issue of keyboard input having prevalence in Flash-based games and web applications. Nor does it touch the issue of the many that currently track mouse movements. Sure, developers could all rewrite their games and applications to support this feature in the future, but that is hardly a solution to the present issue.