I left 2K games for much the same reasons. Working on big budget games like Bioshock is safe and comfortable, but after nearly 10 years to going into the office at 9, having meeting after meeting, then going home at 6, I realized life was passing me by.<p>So I quit and started my own studio Iron Helmet Games. I'm taking risks again, I have some creative control, I'm even getting much more done! It feels so good to work really hard again. I like to work hard, but I need to know its useful and appreciated.<p>Our first game Neptune's Pride has only been in development since September 2009 and people are already playing and enjoying it.