This article is full of naive statements which means everyone will discount it but I feel like the core point is somewhat valid. Obviously content has to be developed, art has to be produced, someone has to manage the whole thing, you need to market it so people know it exists. Oh, and they all need health care and a reasonable salary. That being said I feel like the content industry is failing to adapt to people's habits for consuming their content. As a result maybe piracy is a correction of sorts. People are creating a set budget of how much they are willing to pay for entertainment. This includes cable/satellite, access to broadband, and old fashion <i>offline</i> entertainment. When you tally it up that's a pretty good chunk of money before you even buy a single movie, record or game. I don't want to listen to one or two CDs a month. I want a dozen. Maybe I won't even like most of it but I like exploring what's out there. Maybe I want to watch 3 or 4 movies a month. Not that unreasonable but the stuff they play on cable/satellite is <i>awful</i> to me. I don't want to watch <i>those</i> particular movies yet I'm actually paying for them anyway via the cable subscription. I have a seriously short attention span for games. Maybe I only want to play 5 levels of your game but I have to buy all 50 on the DVD for $60. I only wanted 5% of your product but you were only willing to sell me 100% of it. So when I look at $0 versus $60 the $0 just seems more fair to me so I go with it. I would pay $3 for it bundled into a subscription plan or micro-payment system.