This is the culture of the iPhone, 99 cents rules the day. The fact that the iPhone arrived at this is far more Apple's fault than the customer's.<p>In the current iPhone world, 2.99 + a lot of 99 cent charges to essentially just use the app is <i>outrageously</i> expensive. Especially when you consider the app is a rather simple "toy." Just off the top of my head, Train Conductor is a full fledged (and beautiful) game, and it's entirely playable with no additional fees at 1.99. In comparison, Flower Garden really does come out looking ridiculously overpriced. My question is if he had priced his app more in line with what iPhone customers expect, would he have made more money? Or maybe he really did make more money by more "realistically" pricing his app to what he feels it is worth.<p>The bargain basement iPhone app pricing is a huge problem, for sure, but it's not going away anytime soon. Is it better to just go along with it, or can you make more money by standing firm?