I actually do have a reason for disliking the inclusion of easy-modes in video games. It takes development time away from making a quality challenging gameplay experience. Unfortunately, since the casual market is larger than the hardcore market, it is smart for the developers to focus on the easier modes that cater to this casual base of players. The end result is that hard modes in games generally feel more liked some quick and dirty hack to make enemies super resistant to attacks or perfectly accurate aiming machines, or just throwing more of them at you.<p>Perhaps if more developers took time to create a well-crafted and challenging gameplay experience it wouldn't bother me so much. More complex objectives or smarter enemies. Maybe that's a tall order, but it seems like in most cases, difficulty is a decision between fun, easy and unsatisfying, or frustrating, hard and maybe (or maybe not) rewarding.