I disagree - you're assuming that there's something fundamentally different about the easy mode (different AI, for example), but that simply isn't the case for most games.<p>Most "easy" modes really just multiply the damage you do to enemies, or nerf the damage they do against you. Look at, say, Call of Duty, a game that can be incredibly challenging on harder difficulties, but has a mass-appeal easy mode - the easy mode really just makes you a cushion for bullets, and there's nothing wrong with that. How enemies respond, how the AI works, everything remains the same.