The argument against using Flash is that it's not suitable for a low-powered, long battery-life hand held device. My guess is that Jobs is worried that if Flash were enabled, the average consumer would notice a much shorter battery life. The consumer won't understand that Flash is to blame, and will end up blaming the iPad instead.<p>&#62;Why make people pay when there's FREE games out there online if only flash were supported.<p>There are also many free games on the App store. Also, with the new version of Adobe Flash, it's a relatively trivial process to turn a Flash game into a native iPhone app.