I'm an assembly hacker (long time reverse-engineer, lately focused on compiler/kernel development) looking to get into the demoscene, but I've spent more time thinking and less time doing.  I've built a few little fun things that are almost demo-related (I built a (x86 PC) bootblock breakout game that used the actual VGA memory to do collision detection, and a few other little things), but no actual demos.  Is the best way to get into the scene to just start building things, or is it worthwhile to seek group contacts and try to get on an established team?<p>This will likely sound horrible for someone who wants to get into the scene, but I have a hard time coming up with an idea that's both interesting and doable given the restraints in which I want it to operate.  This has been my biggest stumbling block so far, but I think that once I get one real project under my belt, I'll be considerably better off.<p>As a sidenote, if anyone here is interested in starting up a little group, I'm game.