Knowing what I want is hard. Knowing what someone else wants is even harder, and the assumption that it&#x27;s easy underpins graphic interfaces. Under the traditional model, the menu is only populated with things that a design committee thought I might like to do. I can&#x27;t compose compound commands or automate multi-step tasks or integrate external tools in front of or after an arbitrary menu pick. Traditional GUI&#x27;s are usually &quot;See Spot Run&quot; or the entire Oxford English Dictionary. They embody query rather than search. Their static iterative rather than lazy possible.<p>Words are better than pictures of hamburgers and floopy disks because we think in words not icons.