Sure, most games these days are probably more CPU&#x2F;GPU bound, but then again people usually don&#x27;t have more than one game running at a time, while caching the assets of thousands more.<p>Also, isn&#x27;t adding bloat &quot;more work&quot;? And just like in real life, I think losing bloat is often harder than gaining it. Why not worry about carousels or endless scrolling or video background when even just <i>one</i> person misses that stuff? Where are all the highly successful websites that started to reduce bloat after they got off the ground? It&#x27;s not a rhetorical question or sarcasm, I am interested, but I honestly can&#x27;t think of even one example, it doesn&#x27;t really mesh with my own (admittedly rather pedestrian) experience. A site starts with a blank design doc, and empty file and a white screen, and adding something and later removing it isn&#x27;t easier than simply not adding it in the first place.