There are a lot of aspects of the phenomenon of &quot;chiptune sound&quot; that aren&#x27;t given much due. For example, early arcade hardware was more prone to using analog components - think of the rumbling explosions of games like Space Invaders, or the 6-voice subtractive synth used in Sente games[0], reused by Sequential Circuits as a standalone synth[1]. The Atari 8-bit chips(both TIA and POKEY) contained &quot;distortion&quot; effects (based on a variable-length LFSR) that could be used for both noise and guitar-like tonal timbres[2]. The true successor to the SID is the Ensoniq DOC used in the Apple IIGS[3] and SQ-80[4], but it gets little attention. And lastly a number of later chips, including the Game Boy, had a low-res wavetable on at least one voice, which allowed for some more timbre options(albeit 90% of the time it was a sawtooth)[5].<p>[0] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=9xCiOXQJO18" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=9xCiOXQJO18</a> (MAME emulates this chip but does a terrible job)<p>[1] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Wa-Cwn4po40" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Wa-Cwn4po40</a><p>[2] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=JDeV7wrB2c0" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=JDeV7wrB2c0</a><p>[3] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=WujTzBCRBAY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=WujTzBCRBAY</a><p>[4] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=5y8fNnDJUx0" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=5y8fNnDJUx0</a><p>[5] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=caz21XapSiA&amp;list=PL3B271CECB53A0AD2&amp;index=11" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=caz21XapSiA&amp;list=PL3B271CECB...</a>