Akka persistence is different. It doesn&#x27;t give you managed lifecycles like in the Virtual Actor model - so you aren&#x27;t insulated from failures and you still have to consider when to create&#x2F;recreate an actor. It gives you Event Sourcing &#x2F; Command Sourcing (depending on how you use it).<p>ES is a work-in-progress for Orleans, but many of us are using our own ES systems.<p>For an implementation of Virtual Actors on the JVM, check out Orbit from Electronic Arts &#x2F; BioWare: <a href="http:&#x2F;&#x2F;orbit.bioware.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;orbit.bioware.com&#x2F;</a>