I agree with your general assessment.  I think one sane area for regulation is tracking large losers and having mechanisms to help addicts create self-enforcement (banning themselves effectively).<p>However, I think the mobile gaming industry is probably just as responsible in this way.  Clash of clans has people spending 50k+ per year (outliers of course) on the game and also tries to trigger a similar gambling-style positive feeling.  They also are some of the most effective mobile advertisers tracking individual customers all over the internet.  Do you think these &quot;whales&quot; get enough control on how they&#x27;re targeted by companies?