Too bad nobody directly addressed your question as to whether it had anything to do with pauses which would be unbearable on the gamer&#x27;s experience.<p>Perhaps the question is still open whether properly managing allocation, using object pools as well as other strategies would enable writing triple A games with a managed language.<p>Or perhaps all we need is a GC race (à la JS engine race we&#x27;ve seen in the major browser) which Google might very well be starting with the recent efforts on the Go garbage collector.