&gt; Even a language that gets (lack of) pointers and array bounds checking and the like 100% correct can only possibly save 5% of your hair from being pulled out.<p>That&#x27;s not my experience, and I work in a very specialized domain (at the moment, OpenGL, in fact). It doesn&#x27;t eliminate all the bugs, but memory safety saves me a <i>lot</i> of time.