It&#x27;s not that you couldn&#x27;t write a triple A game with a managed language.<p>It&#x27;s that you can _quite easily_ write a triple A game <i>without</i> using a managed language.<p>For games, managing memory is not a big problem. For other kinds of apps, it can be. In some apps the lifetime of an object is not well defined. But in games, it tends to be very well defined.<p>If you want a good explanation of the problems game developers face when trying to use GC, go read Rich Geldreich&#x27;s post on it (<a href="http:&#x2F;&#x2F;richg42.blogspot.com&#x2F;2015&#x2F;05&#x2F;lessons-learned-while-fixing-memory.html" rel="nofollow">http:&#x2F;&#x2F;richg42.blogspot.com&#x2F;2015&#x2F;05&#x2F;lessons-learned-while-fi...</a>).