I don&#x27;t know what dedicated servers has to do with it?<p>I do not disagree on your point that it might be a combination of intention and incompetence, although I think most of them really do not want to see downtime and negative press at release date, when they sell the most. So next to intention and incompetence there is also a strong incentive for them to prevent this from happening.<p>But the orignal point I was making is that scaling up all of a sudden for an enormous amount of people&#x2F;traffic is intrinsically very hard, so its easy for them to underestimate the effort needed, and pay deeply for that on launch date (and we too as gamers).