And having worked in gamedev, I can say you&#x27;re correct. There&#x27;s two kinds of studios that are affected by launch issues: The crazy big ones, who run into even crazier numbers that would make twitter&#x2F;facebook engineers&#x27; heads spin... and the awful ones, that have the kind of issues you&#x27;re describing and have launch issues because of management and&#x2F;or technical incompetence. Though it&#x27;s not mutually exclusive.