Does anyone else get bothered by the lack of realism in flashy mockups like this? I get that it&#x27;s 15 years in the future, but are fading ellipses over-imposed on a video of Mars really going to be what NASA looks at to visualize a trajectory?<p>This goes for the rest of the movie, too: the astrophysicist so nerdy who doesn&#x27;t understand what a boss is (do those really exist?), why does he need to go to a datacenter to plug in and run a proof verifier, or is the audience deemed so stupid as to not get it or be impressed if he were typing into his computer &quot;coq --verify-proof maneuver.v&quot;? I&#x27;m not saying everything needs to be accurate without a hair out of place, but it seems unlikely that moving a file from one laptop to another will animate the application that has the file open in the direction of the other laptop before popping it up there, and it hurts the movie to see it.<p>I feel as if this movie was a great way to educate people and get them excited about at least a little bit of the details involved in science and space exploration, and really hurt that mission by putting an Equinox gym into space and flashy unrealistic UI&#x27;s everywhere.