I mostly side with your thinking, yet the model the author describes <i>does</i> seem a lot more congruous with how we buy cell phones and tablets, and I&#x27;ve been impressed by how game makers have handled that fragmentation.  If game makers can target 4-5 year old systems but offer bonuses (faster framerates, 4K compatibility, etc) to new systems, I can see a more phone-like release schedule working for consumers and content creators.