&gt; <i>And that is one of the many design lessons we can learn from sci-fi</i>.<p>I&#x27;m sorry, but whoever wrote this knows absolutely nothing about design. Or worse, is the type of visual designer who treats usability like an afterthought and thinks aligning with whatever is <i>fashionable</i> is an indicator of quality.<p>None of the design decisions made in those examples reflect the needs of someone using a machine. It reflects the needs of a TV-series of movie to have cheap props that fit their narrative of exposition and drama, as well as the budget restrictions.