The idea is to reduce the chance of something being cached to improve the hit ratio of those items in the cache. Instead of having say a 100% chance of an item being stored in the cache it instead only has say a 1% chance of being cached meaning on average it will only be cached after being access 100 times.<p>I don&#x27;t have access to a large system anymore, so I lack the ability to test my hypothesis, was wondering if anyone has tried not caching things as a means to improving their cache hit ratio and if it worked?<p>Thoughts?
Ask HN: Cache Hit Ratio