While not about radiation hardening or redundant hardware, this article shows how StarCraft&#x27;s developers discovered and handled random hardware failure: <a href="http:&#x2F;&#x2F;www.codeofhonor.com&#x2F;blog&#x2F;whose-bug-is-this-anyway" rel="nofollow">http:&#x2F;&#x2F;www.codeofhonor.com&#x2F;blog&#x2F;whose-bug-is-this-anyway</a><p>The bug webpage mentioned in the article is dead, and clicking the link subtly redirects you. Here&#x27;s the archived version: <a href="http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20140824005145&#x2F;http:&#x2F;&#x2F;www.guildwars.com&#x2F;support&#x2F;en-hardwarefailure.php" rel="nofollow">http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20140824005145&#x2F;http:&#x2F;&#x2F;www.guildwa...</a>