&gt;<i>Not all games require precision, so it&#x27;s not a fatal problem, merely just another design issue to deal with, but it does sound fatal to a lot of &quot;old school arcade&quot; ideas.</i><p>Not sure what the issue is. I&#x27;ve used tons of old-school arcade games in the 80s. They had horrible precision joysticks, guns (&quot;operation wolf&quot;), etc.