I think this is the crux of the problem - in the US and Canada (at least) there is an IT class of professionals that are exempt from overtime. Why? Please someone tell me why?<p>And it&#x27;s not just the gaming industry.<p>I am involved with 10 projects right now (way more than my usual load). 1 of them has a reasonable schedule (though my component is sort of aggressively scheduled), 3 have completely ridiculous schedules (from day one requiring overtime and weekend work to complete), 1 has stupid political nonsense going on which makes it a complete cluster<i></i><i></i> that is making the timeline silly, 2 others are being rushed in phases, since the timeline was stupid to begin with, 2 others are crunched because they are related to the 3 that have stupid timelines (forcing  the team to split in to 5 different teams and work in parallel) and the last one is being finalized but had some pressures on my component, which rushed my work.<p>So, anecdotally, 90% of the projects I am involved in currently have issues with their scheduling.<p>As I have been involved with software&#x2F;hardware development since 1995, my experience suggests this is nothing new.