The point of agile is for a team to achieve the maximum possible <i>sustainable</i> velocity. If you&#x27;re building a custom line-of-business application, a web SaaS, or shrink-wrapped productivity software then you typically want to manage it as an ongoing <i>program</i> with multiple releases spread over many years. So a rational manager won&#x27;t burn the team out on the current release because she needs to keep the team intact to work on the <i>next</i> release. Whereas with most games there&#x27;s very little maintenance and enhancement work after the initial release, so it might be economically rational to overwork the team in the short term even if that pace is unsustainable.