Nitpicking but in SC2, or any video games, actions aren&#x27;t analog.<p>A unit&#x27;s position is a function of 3 _probably_ 32bits numbers, giving 2^96 discrete positions.<p>You can get that number much higher probably, by adding other factors like current speed, orientation, etc.<p>You&#x27;re right though that you have to tackle the problem differently, because while you&#x27;ll be able to try to define a strategy in go by iterating over a bunch of discrete possibilities in the 19x19 grid, there is no way you can do that for a 2^hundreds size grid with current tech.<p>I guess AlphaGo is in for a few semesters on strange attractors!