Having played Starcraft at a somewhat high level, I don&#x27;t agree. The very best players will beat an inferior player without surprises, either just by knowing when to be aggressive and when to be defensive, with smart tactical plays, forcing an opponent into a position where they will be at a disadvantage later on, or sheer multi-tasking. What machines lack is sheer intuition.<p>For example, it is possible to chip away at your opponent&#x27;s economy by loading units into a dropship and flying it into the back of your enemy&#x27;s base. To increase your chances of doing damage, you should probably set up multiple of these at the same time, or attack the front while dropping, but you also need to know that a dropship works best when it&#x27;s fully loaded (8 small units, 4 medium units or 2 large units) - if it&#x27;s not fully loaded, part of your investment is wasted and your attack will be sub-optimal.<p>Learning this as an AI isn&#x27;t going to be easy because there are lots of scenarios when you can do a drop like described above perfectly and it&#x27;ll still lose you the game - maybe your opponent had some optimally placed anti-air defenses, or they were just getting ready for a huge all-out frontal attack just as you arrived, so their army is vastly superior.