Yes, I&#x27;m intrigued how one is going to bring &quot;old-school arcade sensibilities&quot; to a system where the inputs really need to be interpreted as &quot;a user pressed sort of hereish, sort of nowish&quot; and when the user does that, they also have to cover some percentage of the screen to do it. Precision is not available. Not all games require precision, so it&#x27;s not a fatal problem, merely just another design issue to deal with, but it does sound fatal to a lot of &quot;old school arcade&quot; ideas.