&gt;UO had rubberbanding rampant<p>Only if you had high latency and tried to move somewhere you couldn&#x27;t actually move.<p>&gt;If speed&#x2F;warp hacks are a problem, it&#x27;s not because the developers that use client-set-movement aren&#x27;t able to fix it, it&#x27;s because they don&#x27;t care.<p>That&#x27;s precisely what I said.  Obviously they can fix it, since it was fixed before they started development.  They did it wrong and don&#x27;t care.