The videogame nuclear-war simulator &quot;Defcon&quot; ran with the tagline &quot;Everybody Dies&quot;: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=TGHC_aInRPE" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=TGHC_aInRPE</a><p>and Civilization simulator ends up with the planet in nuclear-winter, 3 nation-states turning all resources into armies, forgoing peace treaties and maintaining borders via nuclear bombardment.
  <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;gaming&#x2F;comments&#x2F;uxpil&#x2F;ive_been_playing_the_same_game_of_civilization_ii&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;gaming&#x2F;comments&#x2F;uxpil&#x2F;ive_been_play...</a><p>---<p>The problem with disarmament, of course, is that if A disarms and B doesn&#x27;t.. A is vulnerable to B.<p>After being robbed twice, a game developer &amp; his wife seriously considered purchasing a guard dog or a firearm. They were very uncomfortable with the idea of escalation and wondered where it would end.<p>He built &quot;The Castle Doctrine&quot; -- a game where a man with a wife and kids spends his money fortifying his home against invaders, then invades other homes to take their treasure.. to spend on more fortifications.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=bYBrc8HpPIs" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=bYBrc8HpPIs</a> (interview with the developer)<p>--<p>Not the scientific rigor you were asking for but an interesting exploration.