Ray tracing is great, metropolis flavour particularly. But you need an artistic sense to create complex and rewarding scene geometry, whether it&#x27;s static or animated. I spent years obsessing over CS when the experience that actually drew me into the graphics field in the first place must have been the result of someone&#x27;s artistic judgement, passed through a conceptually very simple bit of software (this is the 90s I&#x27;m talking about) which really just projected geometry into the screen.<p>(Oliver Deussen&#x27;s work on rendering plants and other natural phenomena is an example of the kind of CS technique necessary to create geometry for any rendering process.)