&gt;&gt; rather than just kill time<p>Yeah, that&#x27;s something I find really odd about most mobile games. They seem designed as a way to basically put the brain into a low energy state or something, rather than actually being interesting.<p>My personal experience of games like Candy Crush is that people play them on the subway or whatever when there&#x27;s nothing else to do. If they had a book with them they&#x27;d read that, if someone handed them a Nintendo DS with zero effort they&#x27;d probably do that (if they could get over the ego thing).<p>I can&#x27;t really imagine anyone setting themselves up for a marathon casual gaming session. They seem marketed to be one level above &#x27;watching paint dry&#x27; and used in circumstances where that&#x27;s the only alternative.