If you like text adventures and need to take a break from coding them, you might like the Parsley System analog games from designer Jared Sorensen. Jared took aspects of the text adventure games we all loved from back in the day and distilled them into a (party?) game.<p>They are good examples of puzzle design and help expose the underlying pieces of a classic text adventure should you need some inspiration for your text game, as well. I own a complete set of physical copies, but you can pick the PDFs up for a couple of books from his site, Memento Mori Theatricks (<a href="http:&#x2F;&#x2F;www.memento-mori.com&#x2F;parsely&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.memento-mori.com&#x2F;parsely&#x2F;</a>).