Actually I think the imperfect information favors the machine. It&#x27;s much easier to for an AI than human to control 10 scouting units and gain more information while doing everything else in the game.<p><pre><code>  The challenge lies in making the computer comprehend such decisions. 
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Does comprehending the decision go beyond: see x units &#x2F; specific setup &gt; need y units to counter &gt; need z resources &gt; switch to z resources.