&gt;&gt; probably in assembly<p>&gt;&gt; wondering why it doesn&#x27;t work now<p>Assembly is instruction-by-instruction, line-by-line.<p>Not that C++ is by nature an unstable language, but I&#x27;m sure the margin of error is higher by nature simply by not using ASM.<p>Please, correct me if I&#x27;m wrong.<p>I&#x27;ve often thought it programmers could be less afraid to code in ASM we would see the most incredible things on something like a PS4.<p>Of course, that&#x27;s impractical as all hell due to millions of lines of code turning into a billion or whatever.<p>I used to use ASM all the time for Sega Genesis&#x2F;GBA home-brew and what-not. I kind of actually miss it. :3