Even with perfect mouse control, the AI would still be limited by the viewport offered, which is a tiny sliver of the map, and the refresh rate of the monitor, which would be at most 120 FPS I&#x27;d think. Information gathering would have to be balanced against issuing commands, as both take from a shared resource pool of viewport time.<p>Forcing an AI to play with a mouse, keyboard, and monitor is a huge handicap compared to giving it a God&#x27;s-eye view API.