I doubt that the developer&#x27;s didn&#x27;t know not to trust the client - they likely made a business decision.<p>I (used to a lot more) play Elite: Dangerous. A space sim that has multi-player. They made the decision to use (mostly) p2p&#x2F;client networking to save money - they wouldn&#x27;t need nearly as many servers. This has caused other issues in addition to cheating - a low limit on the number of players in the same &quot;instance&quot; of the universe for example.<p>But it was a business decision - imo the wrong one, but what do I matter?