Yes, I remember flash, when it was trivial to save things I found with a couple of clicks. The typical webapp is ephemeral -- no way to save it, no way to run it a few years from now after the site it was hosted on goes bye-bye. The typical webapp is terrible at interoperability -- getting it to work with native libraries is pretty much impossible unless you&#x27;ve written your native code in one of the few languages that have transpilers available. The typical webapp is terrible at multithreading -- webworkers are a horrible hack, with no way to send&#x2F;receive objects between worker threads other than routing everything via the main thread. When you start wanting to do anything interesting, the web&#x27;s a set of blinders and shackles, keeping you from using resources.