&gt;30 years ago it really wasn&#x27;t an industry<p>30 years ago it was definitely an industry. The commercial games market exploded with the arrival of cheap 8-bit micros in the early 80s. Mini and mainframe application development has been around for a lot longer.<p>Commercial software development has been happening <i>since the 1950s.</i><p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;LEO_(computer)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;LEO_(computer)</a><p>&quot;Sorted out&quot; means that software doesn&#x27;t fail in stupid, avoidable ways.<p>The current state of the industry is shockingly bad. But users have been trained to expect broken software, developers rarely have enough of quality ethic to care about those boring bug fixes, and management just wants more money.<p>So here we are.<p>Personally I blame Microsoft for gifting the industry with a tradition of bullshit EULAs that more or less said &quot;We can ship any old bug-ridden crap we feel like, and we&#x27;re not responsible if it blows up in your face and takes your business down. Besides, if something goes wrong it&#x27;s clearly your fault for being too stupid and ignorant to use the software properly. Whatever - definitely not our fault, so don&#x27;t even think about suing.&quot;<p>After the Pavlovian conditioning and Stockholm syndrome set in, it became impossible to expect consumer pushback.