In games we HAVE to push things forward, we HAVE to innovate or seen as a copy of an existing product. That being said, that&#x27;s what &quot;Pre-Production&quot; is all about, answering the questions that are new to this project.<p>In the piece it says something about &quot;needing more windows&quot;, that isn&#x27;t what I&#x27;m talking about.  That&#x27;s just poor game design at the outset.<p>I was refused an interview once because they were looking for the exact person who had done a hit title, he &quot;obviously knows what he&#x27;s doing&quot;.  The product in question was 2 years late and 1.4 million over budget.  I said: &quot;I can do that...&quot;. I think the game industry is unique in that we&#x27;re often hired, or not hired, based on how famous the title was that we worked on last.