The Division is an interesting game from a QA perspective. While client-side architecture is one thing, blocking bugs are present in the game and have been a strong deterrent to community stability.<p>Case in point, it was recently discovered by the community that gear with the &quot;Protection from Elites&quot; bonus actually <i>increased damage taken</i> from Elites: <a href="https:&#x2F;&#x2F;reddit.com&#x2F;r&#x2F;thedivision&#x2F;comments&#x2F;4g6lnk&#x2F;tested_confirmed_protection_from_elites_increases&#x2F;" rel="nofollow">https:&#x2F;&#x2F;reddit.com&#x2F;r&#x2F;thedivision&#x2F;comments&#x2F;4g6lnk&#x2F;tested_conf...</a><p>And that&#x27;s not even getting into the loot quality issues and the complete lack of a carrot-on-a-stick that has been codified in many, many games. (Massive actually <i>made the game grindier</i> because people were hitting end-game content too fast. Which only punished people who did not hit the content yet.)