He didn&#x27;t say it would be hard, just more fair.<p>Taken to the limit, an AI with an API to the game can take micro-control of every character. His high-level strategy might not even matter, if every character can fight optimally. At the very least, an AI would have an advantage when starting multiple battles, since he doesn&#x27;t have the &quot;switching&quot; overhead of panning around the screen, clicking on items to issue orders, etc. But that &quot;god mode&quot; option is not available to a human. (Even if we slowed down the game, the human would get likely get bored before playing optimally.)<p>But if the AI were limited in the same way a human was, the AI couldn&#x27;t monitor an infinite number of battles at the same time, couldn&#x27;t issue control instructions infinitely fast, etc.<p>Maybe the AI can click around &quot;fast enough&quot; that it wouldn&#x27;t matter (we don&#x27;t know). But at least it would be a fair fight.