I&#x27;ve been playing a bit with the various choices (there are so many!) and am leaning in the direction of C# + WPF + Windows.System.Media for the text drawing. Using something based on DirectWrite rather than GDI+ is important to me because of text rendering quality. I have basically ruled out Windows Universal because it feels a lot clunkier.<p>But I&#x27;m very much open to ideas from more experienced Windows devs who understand the tradeoffs better.