Great stuff. I&#x27;m hopefully setting my HTC Vive up tonight, so I&#x27;ll be giving this a shot very soon.<p>There seems to be a significant lack of simple starting points for common scenarios in VR (and yes, I know it&#x27;s very early). I&#x27;m just trying to work on something for a field that is very outside of gaming (so there&#x27;s no help for me locally), and ramping up on all of this on your own is pretty dang time consuming.<p>I&#x27;ve been working on prototyping some stuff for the Rift in Unity and, while it&#x27;s fairly easy to do, there&#x27;s also a ton of outdated info out there already. And I can&#x27;t tell if I should just be spending more money on some basic assets and prefabs or if there&#x27;s a better route. Especially since I&#x27;m not looking to make games.