Not quite, from the article:<p>&gt; Perma-crunch is stupid and destructive, but voluntary crunch by people who are trying to push the medium is a good thing. Hard work is not bad or evil. Great things can happen when you’re willing to push.<p>The thing with voluntary crunch is it becomes institutionalized and part of your company culture. If you don&#x27;t pitch in you&#x27;re managed down and out since there&#x27;s always some poor soul willing to do your job.<p>At least until they burn out in 3 years(look up the Gamasutra GameDev Salary, average tenure is just under 3 years).<p>That said some of the best people we hire are ex-gamedev.<p>In the industry you&#x27;re trying to find the intersection of sane hours, good pay and stability. If you&#x27;re in the top 5% of studios you might find that but a large majority of people never even see one of those 3 things.