Solving THAT game (where we get as close as possible to a brain -&gt; machine interface and it becomes completely strategic) is interesting, but it&#x27;s not StarCraft. Arguably it&#x27;s the same abstract game, but when you bypass constraints (applicable only to humans), you probably should have targeted something else without those constraints in the first place. In our case, a turn-based strategy game that is equally complex and with limited information (Civilization?!).