As I understand it, programming the 2600 is mainly occupied with the task of squirting the right pixels onto the screen at the right times, which involves very tight timing constraints.<p>Although that hasn&#x27;t stopped the demoscene from doing some pretty amazing things with the hardware:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=hrhJ9wDNWm4" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=hrhJ9wDNWm4</a><p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=GZSlzdJ3yR8" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=GZSlzdJ3yR8</a>