Chrome 50 also introduced some overly eager GC bugs [1] and throws weird new WebGL warnings [2].<p>Basically all our WebGL projects are affected and clients already started to complain that textures aren&#x27;t showing or that preloaders are stuck. Hopefully the fixed release gets shipped soon.<p>[1] <a href="https:&#x2F;&#x2F;bugs.chromium.org&#x2F;p&#x2F;chromium&#x2F;issues&#x2F;detail?id=604844" rel="nofollow">https:&#x2F;&#x2F;bugs.chromium.org&#x2F;p&#x2F;chromium&#x2F;issues&#x2F;detail?id=604844</a>
[2] <a href="http:&#x2F;&#x2F;stackoverflow.com&#x2F;questions&#x2F;36876232&#x2F;three-js-there-is-no-texture-bound-to-the-unit-0-error" rel="nofollow">http:&#x2F;&#x2F;stackoverflow.com&#x2F;questions&#x2F;36876232&#x2F;three-js-there-i...</a>