Study II: FaceReader Data (Emotional Facial Expressions) after watching a Game Character
<|begin_of_text|><|start_header_id|>system<|end_header_id|> You are a research archivist expert in dataset metadata. Answer the question truthfully.  <|eot_id|><|start_header_id|>user<|end_header_id|> Here is the Description of a dataset. Description:'We used two different body design features relating to a virtual beaver. The virtual beaver was designed with an artificial body (virtual robot animal) and a natural body (virtual animal) design. The four experimental conditions were: (11) artificial body with expressiveness (i.e., virtual robot animal with emotional facial expressions), (12) artificial body with non-expressiveness (i.e., virtual robot animal without emotional facial expressions, (21) Natural body with expressiveness (i.e., virtual animal with emotional facial expressions), (22) natural body with non-expressiveness (i.e., virtual animal without emotional facial expressions). The control condition: (33) an amorphous figure as a virtual character. The main questions: (1)Can the design appearance of the virtual animal affect the emotional facial expressions of the part' . Please return only a json list of at most 3 Keywords corresponding to the Description:.<|eot_id|><|start_header_id|>assistant<|end_header_id|> {"Answer" : ["Artificial intelligence","Education","Emotions","FaceReader","Facial expressions","Virtual animals","Virtual appearance"]} <|eot_id|>
 Here is the Description of a dataset. Description:'We used two different body design features relating to a virtual beaver. The virtual beaver was designed with an artificial body (virtual robot animal) and a natural body (virtual animal) design. The four experimental conditions were: (11) artificial body with expressiveness (i.e., virtual robot animal with emotional facial expressions), (12) artificial body with non-expressiveness (i.e., virtual robot animal without emotional facial expressions, (21) Natural body with expressiveness (i.e., virtual animal with emotional facial expressions), (22) natural body with non-expressiveness (i.e., virtual animal without emotional facial expressions). The control condition: (33) an amorphous figure as a virtual character. The main questions: (1)Can the design appearance of the virtual animal affect the emotional facial expressions of the part' . Please return only a json list of at most 3 Keywords corresponding to the Description:.
We used two different body design features relating to a virtual beaver. The virtual beaver was designed with an artificial body (virtual robot animal) and a natural body (virtual animal) design. The four experimental conditions were: (11) artificial body with expressiveness (i.e., virtual robot animal with emotional facial expressions), (12) artificial body with non-expressiveness (i.e., virtual robot animal without emotional facial expressions, (21) Natural body with expressiveness (i.e., virtual animal with emotional facial expressions), (22) natural body with non-expressiveness (i.e., virtual animal without emotional facial expressions). The control condition: (33) an amorphous figure as a virtual character. The main questions: (1)Can the design appearance of the virtual animal affect the emotional facial expressions of the part
Artificial intelligence; Education; Emotions; FaceReader; Facial expressions; Virtual animals; Virtual appearance