Replication data for: On evaluating social learning outcomes of serious games to collaboratively address sustainability problems: a literature review
<|begin_of_text|><|start_header_id|>system<|end_header_id|> You are a research archivist expert in dataset metadata. Answer the question truthfully.  <|eot_id|><|start_header_id|>user<|end_header_id|> Here is the Description of a dataset. Description:'Serious games are increasingly explored as collaborative tools to enhance social learning on sustainable management of land and natural resources. A systematic literature review was conducted to examine the current state of the art of the different methods and procedures used to assess social learning outcomes of collaborative serious games. 42 publications were identified and included in the review following study selection and quality assessment steps. Extracted data from the publications were categorized in relation to five research questions. The categorizations were subsequently used to identify approaches used to assess cognitive, normative and relational learning outcomes of collaborative serious games. As a result, these approaches distinguishes between the nature of learning in the assessment of collaborative serious games. Com' . Please return only a json list of at most 3 Keywords corresponding to the Description:.<|eot_id|><|start_header_id|>assistant<|end_header_id|> {"Answer" : ["serious gaming","social learning","sustainability"]} <|eot_id|>
 Here is the Description of a dataset. Description:'Serious games are increasingly explored as collaborative tools to enhance social learning on sustainable management of land and natural resources. A systematic literature review was conducted to examine the current state of the art of the different methods and procedures used to assess social learning outcomes of collaborative serious games. 42 publications were identified and included in the review following study selection and quality assessment steps. Extracted data from the publications were categorized in relation to five research questions. The categorizations were subsequently used to identify approaches used to assess cognitive, normative and relational learning outcomes of collaborative serious games. As a result, these approaches distinguishes between the nature of learning in the assessment of collaborative serious games. Com' . Please return only a json list of at most 3 Keywords corresponding to the Description:.
Serious games are increasingly explored as collaborative tools to enhance social learning on sustainable management of land and natural resources. A systematic literature review was conducted to examine the current state of the art of the different methods and procedures used to assess social learning outcomes of collaborative serious games. 42 publications were identified and included in the review following study selection and quality assessment steps. Extracted data from the publications were categorized in relation to five research questions. The categorizations were subsequently used to identify approaches used to assess cognitive, normative and relational learning outcomes of collaborative serious games. As a result, these approaches distinguishes between the nature of learning in the assessment of collaborative serious games. Com
serious gaming; social learning; sustainability