Data of uncanny valley of a virtual animal
<|begin_of_text|><|start_header_id|>system<|end_header_id|> You are a research archivist expert in dataset metadata. Answer the question truthfully.  <|eot_id|><|start_header_id|>user<|end_header_id|> Here is the Description of a dataset. Description:'Virtual robots, including virtual animals, are expected to have a future impact within affective and aesthetic interfaces, serious games, video instruction, and the personalization of educational instruction. The actual impact depends much on how virtual characters are perceived by users and the uncanny valley theory has shown that the design of virtual characters can affect user experiences. This research explores whether the uncanny valley effect, which has already been found for the human-like appearance of virtual characters, can also be found for animal-like appearances. The main questions: ●RQ1. RankingDoes the expert-based ranking of virtual animals lead to different uncanny valley effects than the participant-based ranking of virtual animals?●RQ2. MovementDoes movement of the virtual animals amplify the affinity response' . Please return only a json list of at most 3 Keywords corresponding to the Description:.<|eot_id|><|start_header_id|>assistant<|end_header_id|> {"Answer" : ["Animal-likeness","Tilburg University","Uncanny valley","Virtual animals","Virtual characters","Virtual robots"]} <|eot_id|>
 Here is the Description of a dataset. Description:'Virtual robots, including virtual animals, are expected to have a future impact within affective and aesthetic interfaces, serious games, video instruction, and the personalization of educational instruction. The actual impact depends much on how virtual characters are perceived by users and the uncanny valley theory has shown that the design of virtual characters can affect user experiences. This research explores whether the uncanny valley effect, which has already been found for the human-like appearance of virtual characters, can also be found for animal-like appearances. The main questions: ●RQ1. RankingDoes the expert-based ranking of virtual animals lead to different uncanny valley effects than the participant-based ranking of virtual animals?●RQ2. MovementDoes movement of the virtual animals amplify the affinity response' . Please return only a json list of at most 3 Keywords corresponding to the Description:.
Virtual robots, including virtual animals, are expected to have a future impact within affective and aesthetic interfaces, serious games, video instruction, and the personalization of educational instruction. The actual impact depends much on how virtual characters are perceived by users and the uncanny valley theory has shown that the design of virtual characters can affect user experiences. This research explores whether the uncanny valley effect, which has already been found for the human-like appearance of virtual characters, can also be found for animal-like appearances. The main questions: ●RQ1. RankingDoes the expert-based ranking of virtual animals lead to different uncanny valley effects than the participant-based ranking of virtual animals?●RQ2. MovementDoes movement of the virtual animals amplify the affinity response
Animal-likeness; Tilburg University; Uncanny valley; Virtual animals; Virtual characters; Virtual robots