Study I: FaceReader Data (Emotional Facial Expressions) after watching a Virtual Instructor
<|begin_of_text|><|start_header_id|>system<|end_header_id|> You are a research archivist expert in dataset metadata. Answer the question truthfully.  <|eot_id|><|start_header_id|>user<|end_header_id|> Here is the Description of a dataset. Description:'An application of virtual animals as virtual instructors has previously been considered a possibility (Sierra Rativa et al., 2020). In the previous research, they explored whether a virtual instructor’s appearance can influence students’ knowledge recall outcomes. We manipulated three distinct virtual instructor appearances: (1) virtual animal, (2) robot virtual animal, and (3) human. Moreover, we considered that the topic of a video instruction can also affect results, and therefore proposed two topics: (1) a topic related to robotics, and (2) a topic unrelated to robotics (i.e. to Dutch culture). The main questions: (1)Can the design appearance of the virtual animal affect the emotional facial expressions of the participants?(2)Which emotional facial expressions are displayed during each condition' . Please return only a json list of at most 3 Keywords corresponding to the Description:.<|eot_id|><|start_header_id|>assistant<|end_header_id|> {"Answer" : ["Empathy","FaceReader","Immersion","Virtual Animal","Virtual Appearance","Virtual Instructors"]} <|eot_id|>
 Here is the Description of a dataset. Description:'An application of virtual animals as virtual instructors has previously been considered a possibility (Sierra Rativa et al., 2020). In the previous research, they explored whether a virtual instructor’s appearance can influence students’ knowledge recall outcomes. We manipulated three distinct virtual instructor appearances: (1) virtual animal, (2) robot virtual animal, and (3) human. Moreover, we considered that the topic of a video instruction can also affect results, and therefore proposed two topics: (1) a topic related to robotics, and (2) a topic unrelated to robotics (i.e. to Dutch culture). The main questions: (1)Can the design appearance of the virtual animal affect the emotional facial expressions of the participants?(2)Which emotional facial expressions are displayed during each condition' . Please return only a json list of at most 3 Keywords corresponding to the Description:.
An application of virtual animals as virtual instructors has previously been considered a possibility (Sierra Rativa et al., 2020). In the previous research, they explored whether a virtual instructor’s appearance can influence students’ knowledge recall outcomes. We manipulated three distinct virtual instructor appearances: (1) virtual animal, (2) robot virtual animal, and (3) human. Moreover, we considered that the topic of a video instruction can also affect results, and therefore proposed two topics: (1) a topic related to robotics, and (2) a topic unrelated to robotics (i.e. to Dutch culture). The main questions: (1)Can the design appearance of the virtual animal affect the emotional facial expressions of the participants?(2)Which emotional facial expressions are displayed during each condition
Empathy; FaceReader; Immersion; Virtual Animal; Virtual Appearance; Virtual Instructors