Replication Data for: Learning by Creating: Making Games in a Political Science Course
<|begin_of_text|><|start_header_id|>system<|end_header_id|> You are a research archivist expert in dataset metadata. Answer the question truthfully.  <|eot_id|><|start_header_id|>user<|end_header_id|> Here is the Description of a dataset. Description:'This article describes a project-based course titled “International Relations and Games” wherein students were required to make game rules and scenarios using IR concepts, theories, approaches, and topics. While students learned through participation in games and simulations in previous classes, they learned by developing their own games. This, therefore, is a case of “learning by creating.” The course was designed with the expectations that (1) game creation activities would facilitate peer-based and self-directed learning (2) it would help improve students’ creativity (3) it would enable students to understand the importance and utility of discipline in the world beyond their classroom. Students carried out three game creation projects in the semester. Based on the instructor’s observations and students survey and personal interview r' . Please return only a json list of at most 3 Keywords corresponding to the Description:.<|eot_id|><|start_header_id|>assistant<|end_header_id|> {"Answer" : ["game creation, peer-based learning"]} <|eot_id|>
 Here is the Description of a dataset. Description:'This article describes a project-based course titled “International Relations and Games” wherein students were required to make game rules and scenarios using IR concepts, theories, approaches, and topics. While students learned through participation in games and simulations in previous classes, they learned by developing their own games. This, therefore, is a case of “learning by creating.” The course was designed with the expectations that (1) game creation activities would facilitate peer-based and self-directed learning (2) it would help improve students’ creativity (3) it would enable students to understand the importance and utility of discipline in the world beyond their classroom. Students carried out three game creation projects in the semester. Based on the instructor’s observations and students survey and personal interview r' . Please return only a json list of at most 3 Keywords corresponding to the Description:.
This article describes a project-based course titled “International Relations and Games” wherein students were required to make game rules and scenarios using IR concepts, theories, approaches, and topics. While students learned through participation in games and simulations in previous classes, they learned by developing their own games. This, therefore, is a case of “learning by creating.” The course was designed with the expectations that (1) game creation activities would facilitate peer-based and self-directed learning (2) it would help improve students’ creativity (3) it would enable students to understand the importance and utility of discipline in the world beyond their classroom. Students carried out three game creation projects in the semester. Based on the instructor’s observations and students survey and personal interview r
game creation, peer-based learning