Volume III and Issue V of the Journal of Language Teaching is a Mirror
<|begin_of_text|><|start_header_id|>system<|end_header_id|> You are a research archivist expert in dataset metadata. Answer the question truthfully.  <|eot_id|><|start_header_id|>user<|end_header_id|> Here is the Description of a dataset. Description:'AbstractThis literature review examines how virtual reality (VR) language learning simulations could assist traditional language classes, those with access constraints, and the global economy. Many areas could benefit from a qualitative study, including but not limited to foreign language anxiety, the Common European Framework of Reference for Languages (CEFR), self-evaluation, goal setting, progress monitoring, gamification, teacher perceptions, student-developed templates, metaphors, cultural sensitivity, visual aids, and the validity of the CEFR.Keywords: English language teaching, language teaching, language journal, journal education, Innovation, teacher teachin' . Please return only a json list of at most 3 Keywords corresponding to the Description:.<|eot_id|><|start_header_id|>assistant<|end_header_id|> {"Answer" : ["English language teaching","Innovation","journal education","language journal","language teaching","teacher teaching"]} <|eot_id|>
 Here is the Description of a dataset. Description:'AbstractThis literature review examines how virtual reality (VR) language learning simulations could assist traditional language classes, those with access constraints, and the global economy. Many areas could benefit from a qualitative study, including but not limited to foreign language anxiety, the Common European Framework of Reference for Languages (CEFR), self-evaluation, goal setting, progress monitoring, gamification, teacher perceptions, student-developed templates, metaphors, cultural sensitivity, visual aids, and the validity of the CEFR.Keywords: English language teaching, language teaching, language journal, journal education, Innovation, teacher teachin' . Please return only a json list of at most 3 Keywords corresponding to the Description:.
AbstractThis literature review examines how virtual reality (VR) language learning simulations could assist traditional language classes, those with access constraints, and the global economy. Many areas could benefit from a qualitative study, including but not limited to foreign language anxiety, the Common European Framework of Reference for Languages (CEFR), self-evaluation, goal setting, progress monitoring, gamification, teacher perceptions, student-developed templates, metaphors, cultural sensitivity, visual aids, and the validity of the CEFR.Keywords: English language teaching, language teaching, language journal, journal education, Innovation, teacher teachin
English language teaching; Innovation; journal education; language journal; language teaching; teacher teaching