what is more expensive for the memory. "creating and deleting objects" or "reusing a object"?
i have an object which is needed through out the game in every 10 seconds.
shall i keep on deleting the object or keep on using the same object ?
where does the object lies in so called "free time"?

as it's a mobile game, memory is a concern.
so, just wanted to know which method would be fruitful.

    "creating and deleting objects" ?

or 

    "reusing a object" ?


thanks
what is more expensive for the memory. "creating and deleting objects" or "reusing a object"?
===

i have an object which is needed through out the game in every 10 seconds.
shall i keep on deleting the object or keep on using the same object ?
where does the object lies in so called "free time"?

as it's a mobile game, memory is a concern.
so, just wanted to know which method would be fruitful.

    "creating and deleting objects" ?

or 

    "reusing a object" ?


thanks