Best way to add multiple images to what kind of array?
I'm creating draggable letter tiles for all the letters in the alphabet. I'm creating 5 of each letter in the case that a word requires more than one of the same letter.

I'm programmatically creating each UIImageView in my MainViewControllers ViewDidLoad: method. 

    - (void)ViewDidLoad:
    {
        	for (int i = 1; i <= 5; i++)
    	{
    		letterA = [[LetterTiles alloc] initWithFrame:CGRectMake(39, 104, 70, 70)];
    		[letterA setImage:[UIImage imageNamed:@"a.png"]];
    		letterA.tag = i;
    		[letterA setUserInteractionEnabled:YES];
    		[self.view addSubview:letterA];
    		[letterA release];
    
    	for (int i = 1; i <= 5; i++)
    	{
    		letterB = [[LetterTiles alloc] initWithFrame:CGRectMake(112, 104, 70, 70)];
    		[letterB setImage:[UIImage imageNamed:@"b.png"]];
    		letterB.tag = i;
    		[letterB setUserInteractionEnabled:YES];
    		[self.view addSubview:letterB];
    		[letterB release];
    	}
    	
    	for (int i = 1; i <= 5; i++)
    	{
    		letterC = [[LetterTiles alloc] initWithFrame:CGRectMake(185, 104, 70, 70)];
    		[letterC setImage:[UIImage imageNamed:@"c.png"]];
    		letterC.tag = i;
    		[letterC setUserInteractionEnabled:YES];
    		[self.view addSubview:letterC];
    		[letterC release];
    	}	
    }
Best way to add multiple images to what kind of array?
===

I'm creating draggable letter tiles for all the letters in the alphabet. I'm creating 5 of each letter in the case that a word requires more than one of the same letter.

I'm programmatically creating each UIImageView in my MainViewControllers ViewDidLoad: method. 

    - (void)ViewDidLoad:
    {
        	for (int i = 1; i <= 5; i++)
    	{
    		letterA = [[LetterTiles alloc] initWithFrame:CGRectMake(39, 104, 70, 70)];
    		[letterA setImage:[UIImage imageNamed:@"a.png"]];
    		letterA.tag = i;
    		[letterA setUserInteractionEnabled:YES];
    		[self.view addSubview:letterA];
    		[letterA release];
    
    	for (int i = 1; i <= 5; i++)
    	{
    		letterB = [[LetterTiles alloc] initWithFrame:CGRectMake(112, 104, 70, 70)];
    		[letterB setImage:[UIImage imageNamed:@"b.png"]];
    		letterB.tag = i;
    		[letterB setUserInteractionEnabled:YES];
    		[self.view addSubview:letterB];
    		[letterB release];
    	}
    	
    	for (int i = 1; i <= 5; i++)
    	{
    		letterC = [[LetterTiles alloc] initWithFrame:CGRectMake(185, 104, 70, 70)];
    		[letterC setImage:[UIImage imageNamed:@"c.png"]];
    		letterC.tag = i;
    		[letterC setUserInteractionEnabled:YES];
    		[self.view addSubview:letterC];
    		[letterC release];
    	}	
    }