Creating a MMO game server, What language should I use?
I am planing on developing a MMORPG strategy game for the iPhone. A good example of what I want to build would be [Master Of Magic][1] but not turn based. There would not be a lot of data between the device and the server. The server would need to handle: Chat (private, public, alliance) and events. When the user is navigating the world it would also need to manage players and castle positions. Players control their armies by setting a destination and it would take time for them to move. For example to travel between your castles it may take 10 minuets or more depending on the distance. So positions would not need tons of updates every min. Some people have recommended using python twisted. I want to make sure that I create it in a language and way that it could easily scale if it became a popular game. So what I am asking for is advice on what language to use, if there is any already build resources (example: twisted), and any thoughts on making sure it will scale to large number of users.


  [1]: http://en.wikipedia.org/wiki/Master_of_Magic
Creating a MMO game server, What language should I use?
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I am planing on developing a MMORPG strategy game for the iPhone. A good example of what I want to build would be [Master Of Magic][1] but not turn based. There would not be a lot of data between the device and the server. The server would need to handle: Chat (private, public, alliance) and events. When the user is navigating the world it would also need to manage players and castle positions. Players control their armies by setting a destination and it would take time for them to move. For example to travel between your castles it may take 10 minuets or more depending on the distance. So positions would not need tons of updates every min. Some people have recommended using python twisted. I want to make sure that I create it in a language and way that it could easily scale if it became a popular game. So what I am asking for is advice on what language to use, if there is any already build resources (example: twisted), and any thoughts on making sure it will scale to large number of users.


  [1]: http://en.wikipedia.org/wiki/Master_of_Magic