Not able to identify which mesh was selected from Scene. (Three.js)
Im stuck with an issue.
   Im using blender to create a scene where the objects are grouped into submeshes.
   If i use the dae (collada) file loader in three.js , I can identify which mesh i have clicked on using the intersectScene function. 
   But due to performance issue im exploring the json loader instead of collada loader.
   For converting to json i used obj to json converter tool , with file name convert_obj_three.py, where as obj is converted from dae using the blender exporter.

  But when i converted finally to json file , i missed all the mesh names . Because of it i cannot recognize which mesh i have clicked on.

   Is there any solution for this ? The root cause i need to reduce the cpu usage . When using collada  , it looks heavy and consumes more cpu. But json looks light.

Please help.

Thanks in advance
Not able to identify which mesh was selected from Scene. (Three.js)
===

Im stuck with an issue.
   Im using blender to create a scene where the objects are grouped into submeshes.
   If i use the dae (collada) file loader in three.js , I can identify which mesh i have clicked on using the intersectScene function. 
   But due to performance issue im exploring the json loader instead of collada loader.
   For converting to json i used obj to json converter tool , with file name convert_obj_three.py, where as obj is converted from dae using the blender exporter.

  But when i converted finally to json file , i missed all the mesh names . Because of it i cannot recognize which mesh i have clicked on.

   Is there any solution for this ? The root cause i need to reduce the cpu usage . When using collada  , it looks heavy and consumes more cpu. But json looks light.

Please help.

Thanks in advance