expensive compiler computations in glsl
Please let me know the most expensive operations/computations in GLSL shaders in which case using program binaries -  OES_get_program_binary comes real handy. Thanks.
expensive compiler computations in glsl
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Please let me know the most expensive operations/computations in GLSL shaders in which case using program binaries -  OES_get_program_binary comes real handy. Thanks.