Java Swing JFrame suddenly stops responding to mouse input, but still takes keyboard inputs
I have a game that uses a JFrame that displays the game info.  The window updates whenever a player sends a move object to the server.  It works perfectly fine for any number of move objects.  However once the 3nd turn starts it hits a wall and here is what happens:

- The Jframe completely stops responding to left and right mouse clicks (it makes a windows ding sound when you try to click)
- The JFrame still responds to mouse scrolls and keyboard inputs
- The JFrame vanishes from the alt-tab program list.
- NO error message or stack trace.
- Using souts it appears that the code reaches all points of necessary code properly
- I can't even click the "X" Window button or right-click close on the task bar
- The 3rd turn object is structurally identical to previous turn objects

what on earth can cause a program to do this??



Java Swing JFrame suddenly stops responding to mouse input, but still takes keyboard inputs
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I have a game that uses a JFrame that displays the game info.  The window updates whenever a player sends a move object to the server.  It works perfectly fine for any number of move objects.  However once the 3nd turn starts it hits a wall and here is what happens:

- The Jframe completely stops responding to left and right mouse clicks (it makes a windows ding sound when you try to click)
- The JFrame still responds to mouse scrolls and keyboard inputs
- The JFrame vanishes from the alt-tab program list.
- NO error message or stack trace.
- Using souts it appears that the code reaches all points of necessary code properly
- I can't even click the "X" Window button or right-click close on the task bar
- The 3rd turn object is structurally identical to previous turn objects

what on earth can cause a program to do this??


