Corona SDK or Cocos2d
We are a small development team planning to bring some of our games (in Java) to mobile platforms. I have been eyeing both Corona SDK and Cocos 2D. The license price for Corona SDK is not a problem right now. 

I have a few question for those experienced with game development on iPhone and that tried both frameworks.

- Am I correct in saying that these are currently the biggest drawbacks of Corona SDK?
  - Cannot use external libraries
  - Cannot use shaders
  - Cannot use iAds on iOS platforms
  - Somewhat slower performance than writing in native Objective-C for iOS platforms
  - No easy way to debug other than adding hooks for onscreen errors
  - No support for compressed textures in pvr.ccz format
- I do not find Cocos2D particularly difficult to learn, but we are concerned about the fact that porting a game to non-iOS platforms would prove very expensive in the future; also, locking ourselves into a single platform is something we are worried about. What do you think on the topic?

A lot of games on Corona SDK look honestly very simplistic; so I am really interested in knowing shortcomings you could have discovered while playing/coding with Corona SDK.

Thanks!






Corona SDK or Cocos2d
===

We are a small development team planning to bring some of our games (in Java) to mobile platforms. I have been eyeing both Corona SDK and Cocos 2D. The license price for Corona SDK is not a problem right now. 

I have a few question for those experienced with game development on iPhone and that tried both frameworks.

- Am I correct in saying that these are currently the biggest drawbacks of Corona SDK?
  - Cannot use external libraries
  - Cannot use shaders
  - Cannot use iAds on iOS platforms
  - Somewhat slower performance than writing in native Objective-C for iOS platforms
  - No easy way to debug other than adding hooks for onscreen errors
  - No support for compressed textures in pvr.ccz format
- I do not find Cocos2D particularly difficult to learn, but we are concerned about the fact that porting a game to non-iOS platforms would prove very expensive in the future; also, locking ourselves into a single platform is something we are worried about. What do you think on the topic?

A lot of games on Corona SDK look honestly very simplistic; so I am really interested in knowing shortcomings you could have discovered while playing/coding with Corona SDK.

Thanks!





