how using a F# library inside C# (and XNA) classes with visual studio 2010
I have developed a little game using XNA 4.0 and C# (new Project->Windows Game 4.0 ).
Now I have to refactor all the game logic and write it in F#.

I created a new project for my F# library(new Project->F# Library), and added the XNA library to the project's references.

Now, how can I include the F# library inside my C# project? 



 
how using a F# library inside C# (and XNA) classes with visual studio 2010
===

I have developed a little game using XNA 4.0 and C# (new Project->Windows Game 4.0 ).
Now I have to refactor all the game logic and write it in F#.

I created a new project for my F# library(new Project->F# Library), and added the XNA library to the project's references.

Now, how can I include the F# library inside my C# project? 



 