How to make this into a particle?
          

















































































































Ok I need to change monster into a sun particle. I have to keep both WeakAndFastmonster and monster in the code. I am not sure what is the best route to complete this task. You can get rid of target.png because I do not want a .png for this sprite.







     @implementation WeakAndFastMonster    

            + (id)monster {
   
    
     WeakAndFastMonster *monster = nil;
           if ((monster = [[[super alloc] initWithFile:@"target.png"] autorelease])) 
    {
        monster.hp = 1;
        monster.minMoveDuration = 5;
        monster.maxMoveDuration = 6;
    }
    return monster;
    
          }



How to make this into a particle?
===

          

















































































































Ok I need to change monster into a sun particle. I have to keep both WeakAndFastmonster and monster in the code. I am not sure what is the best route to complete this task. You can get rid of target.png because I do not want a .png for this sprite.







     @implementation WeakAndFastMonster    

            + (id)monster {
   
    
     WeakAndFastMonster *monster = nil;
           if ((monster = [[[super alloc] initWithFile:@"target.png"] autorelease])) 
    {
        monster.hp = 1;
        monster.minMoveDuration = 5;
        monster.maxMoveDuration = 6;
    }
    return monster;
    
          }


