Why are the Data Persistence methods in Player still locked?
I and the rest of the Scripters Forum have discovered how to use these methods, like SaveBoolean, LoadBoolean, etc..  All we need to do is set the Save/LoadDataUrls correctly and call Save/LoadData on Players when they leave and enter the game, respectfully.

We even have working code for it.

The Command Bar is our friend, and you left us code to look at in the /game/gameserver.ashx file, where you actually set the urls.

So, why is it not released yet?  I don't see any bugs.
Why are the Data Persistence methods in Player still locked?
===

I and the rest of the Scripters Forum have discovered how to use these methods, like SaveBoolean, LoadBoolean, etc..  All we need to do is set the Save/LoadDataUrls correctly and call Save/LoadData on Players when they leave and enter the game, respectfully.

We even have working code for it.

The Command Bar is our friend, and you left us code to look at in the /game/gameserver.ashx file, where you actually set the urls.

So, why is it not released yet?  I don't see any bugs.