Maya's dnoise function: What does it do and how do I implement it?
I need to write a C++ implementation of the dnoise function from Maya. However, the [documentation for this function][1] is woefully inadequate for describing what this function actually does from an implementation perspective.

So, what does this function actually do? And how do I implement it?


  [1]: http://download.autodesk.com/us/maya/2010help/index.html?url=Useful_functions_dnoise.htm,topicNumber=d0e176875
Maya's dnoise function: What does it do and how do I implement it?
===

I need to write a C++ implementation of the dnoise function from Maya. However, the [documentation for this function][1] is woefully inadequate for describing what this function actually does from an implementation perspective.

So, what does this function actually do? And how do I implement it?


  [1]: http://download.autodesk.com/us/maya/2010help/index.html?url=Useful_functions_dnoise.htm,topicNumber=d0e176875