C++ templates for performance?
I have seen online a few times it has been mentioned that C++ can be ever faster using templates.

Could someone explain, including at a low level why this is exactly? I always presumed such a "nice" feature would have overhead like most useful concepts.

I am really intrigued by this from a ultra low latency perspective!
C++ templates for performance?
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I have seen online a few times it has been mentioned that C++ can be ever faster using templates.

Could someone explain, including at a low level why this is exactly? I always presumed such a "nice" feature would have overhead like most useful concepts.

I am really intrigued by this from a ultra low latency perspective!