What is an example of a game with a good design for an IAP "store"?
I'm working on an iOS board game and want to include in-app purchase for two consumable items. Could somebody point me to a game or two that you think has a well designed IAP store for consumables? I'd like to see an example of something that works well so I can get an idea of how to do it.

And the same question for how to deliver the consumables after they are purchased. I'd like to do something slicker than just suddenly increase the available quantity of the item.
What is an example of a game with a good design for an IAP "store"?
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I'm working on an iOS board game and want to include in-app purchase for two consumable items. Could somebody point me to a game or two that you think has a well designed IAP store for consumables? I'd like to see an example of something that works well so I can get an idea of how to do it.

And the same question for how to deliver the consumables after they are purchased. I'd like to do something slicker than just suddenly increase the available quantity of the item.