Mac - Max Texture Size for compatibility?
I have an OpenGL based game for the Mac.

Mac OS X 10.5 compatibility required, going back to pretty much any Mac that can reasonably handle Leopard, going back to G4 Powerbooks.

I'm building my sprite sheets/texture atlases, for feeding to OpenGL, and need to set a maximum texture size.

Q. What's the maximum texture size that a 5 year old Mac can reasonably accommodate?  Would I be safe making my sprite sheets 1024x1024?

Q2. Would all such hardware be able to handle non-power of two textures?

Cheers.
Mac - Max Texture Size for compatibility?
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I have an OpenGL based game for the Mac.

Mac OS X 10.5 compatibility required, going back to pretty much any Mac that can reasonably handle Leopard, going back to G4 Powerbooks.

I'm building my sprite sheets/texture atlases, for feeding to OpenGL, and need to set a maximum texture size.

Q. What's the maximum texture size that a 5 year old Mac can reasonably accommodate?  Would I be safe making my sprite sheets 1024x1024?

Q2. Would all such hardware be able to handle non-power of two textures?

Cheers.