Which Open GL Books?
I am tired of everyone telling me that the Redbook is outdated, bad, I don't know what else! Nobody has ever proposed a reasonable alternative. Most people redirect to the documentation. Some to tutorials. 

 - Documentation is the most complete thing there is. However, it usually doesn't teach good practices, and isn't easy to understand by beginners. Documentation is essential, but  as a reference, not as a guide.
 - Tutorials are usually poorly explained. Yes, I can read the source code and try to experiment with the parameters etc. and guess some things, but I would like them to be pedagogically explained
 - A good book is what I am looking for. OK, you say the redbook is bad. ***Which books to read?***
Which Open GL Books?
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I am tired of everyone telling me that the Redbook is outdated, bad, I don't know what else! Nobody has ever proposed a reasonable alternative. Most people redirect to the documentation. Some to tutorials. 

 - Documentation is the most complete thing there is. However, it usually doesn't teach good practices, and isn't easy to understand by beginners. Documentation is essential, but  as a reference, not as a guide.
 - Tutorials are usually poorly explained. Yes, I can read the source code and try to experiment with the parameters etc. and guess some things, but I would like them to be pedagogically explained
 - A good book is what I am looking for. OK, you say the redbook is bad. ***Which books to read?***