Stage resizing and getting the right variable
In my Flash Application (AS3), I want to get the stage size and use that so my objects (which the user controls) can't go outside of the screen.  However, when I use:

    stage.stageWidth;
    stage.stageHeight;

The values I get aren't actually what I want.  They give me the stage size, but if I resize the window, the numbers change as well.  Now, in a html page, I don't think that will matter, because the user can't resize it... however, I'd like for it to be more solid than relying on the window size.  I also tried to use:

    stage.width;
    stage.height;

However, those gave me "801" and "601", one greater than my actual stage size.  Those values did not change when I resized the window, but they were one greater.

So my question is, how can I get the stage size, regardless of resizing the window to always be 800 by 600?  (And perhaps hidden in that question is, "Why do I get 801 and 601?" and "Can I stop people from resizing the window?")  Phew! Thank you!
Stage resizing and getting the right variable
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In my Flash Application (AS3), I want to get the stage size and use that so my objects (which the user controls) can't go outside of the screen.  However, when I use:

    stage.stageWidth;
    stage.stageHeight;

The values I get aren't actually what I want.  They give me the stage size, but if I resize the window, the numbers change as well.  Now, in a html page, I don't think that will matter, because the user can't resize it... however, I'd like for it to be more solid than relying on the window size.  I also tried to use:

    stage.width;
    stage.height;

However, those gave me "801" and "601", one greater than my actual stage size.  Those values did not change when I resized the window, but they were one greater.

So my question is, how can I get the stage size, regardless of resizing the window to always be 800 by 600?  (And perhaps hidden in that question is, "Why do I get 801 and 601?" and "Can I stop people from resizing the window?")  Phew! Thank you!