Testing if colors equal
I'm working on the Breakout assignment from the Stanford lectures on iTunes U (still pretty green) and ran into a snarl. I'm trying to set a point value for the different colored bricks so I can calculate a score but my if's don't seem to work. I have a feeling that getColor() isn't returning the value that I think it is; I created a status label to show my what it's returning but I still can't figure out how to test for that. More than likely it's something simple I'm missing or just don't know of yet.

Here's a snippet of the bit I'm working on:

    if (collider != null && collider != paddle) {
			remove(scoreLabel);
			vy = -vy;
			Color brickColor = collider.getColor();
			add(new GLabel("" + collider.getColor(), 10, 12));
			double temp = brickVal(brickColor) * scoreMultiplier;
			score += Math.abs(temp);
			addScoreboard();
			remove(collider);
		}
	}
	
	private double brickVal(Color c) {
		if (c.equals(Color.RED)) {
			return 10.0;
		} else if (c == Color.ORANGE) {
			return brickVal = 8.0;
		} else if (c == Color.YELLOW) {
			return brickVal = 6.0;
		} else if (c == Color.GREEN) {
			return brickVal = 4.0;
		} else if (Color.CYAN.equals(c)) {
			return brickVal = 2.0;
		} else if (c == Color.MAGENTA) {
			return brickVal = 1.0;
		} else {
			return 1.0;
		}
	}

If you need the full code let me know.
Testing if colors equal
===

I'm working on the Breakout assignment from the Stanford lectures on iTunes U (still pretty green) and ran into a snarl. I'm trying to set a point value for the different colored bricks so I can calculate a score but my if's don't seem to work. I have a feeling that getColor() isn't returning the value that I think it is; I created a status label to show my what it's returning but I still can't figure out how to test for that. More than likely it's something simple I'm missing or just don't know of yet.

Here's a snippet of the bit I'm working on:

    if (collider != null && collider != paddle) {
			remove(scoreLabel);
			vy = -vy;
			Color brickColor = collider.getColor();
			add(new GLabel("" + collider.getColor(), 10, 12));
			double temp = brickVal(brickColor) * scoreMultiplier;
			score += Math.abs(temp);
			addScoreboard();
			remove(collider);
		}
	}
	
	private double brickVal(Color c) {
		if (c.equals(Color.RED)) {
			return 10.0;
		} else if (c == Color.ORANGE) {
			return brickVal = 8.0;
		} else if (c == Color.YELLOW) {
			return brickVal = 6.0;
		} else if (c == Color.GREEN) {
			return brickVal = 4.0;
		} else if (Color.CYAN.equals(c)) {
			return brickVal = 2.0;
		} else if (c == Color.MAGENTA) {
			return brickVal = 1.0;
		} else {
			return 1.0;
		}
	}

If you need the full code let me know.