Load Curve from file instead using Content Manager
I'm looking to load a Curve file in XNA but not through the content manager process e.g. Load<Curve>("").

Is there any way to do this?

For example:

Curve curve = new Curve("filename"); or
Curve curve = Curve.FromFile("filename"); // similar to loading texture2d and song.

Load Curve from file instead using Content Manager
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I'm looking to load a Curve file in XNA but not through the content manager process e.g. Load<Curve>("").

Is there any way to do this?

For example:

Curve curve = new Curve("filename"); or
Curve curve = Curve.FromFile("filename"); // similar to loading texture2d and song.
