Rendering a glyph vector with a large font size
For a project I'm working on, I need to render text of varying font-size on a canvas, sometimes several times. To do this I'm creating a glyph vector, and drawing that using Graphics2D. 

    font = new Font(fontName, Font.PLAIN, fontSize);
    glyphs = font.createGlyphVector(frc, text);

    ...
    
    g2.setColor(word.getColor());
    g2.drawGlyphVector(word.getGlyphs(), (float)word.getPosition().getX(), (float)word.getPosition().getY());

This has been working fine up until recently, when I noticed that large font sizes (anything above 100) can't be rendered. The glyph vector appears to be created without issue, and looks to be accurate for the text I'm expecting to render. It seems that Graphics2D takes issue with rendering the glyphs.

I've checked this with a multitude of font faces, and everything seems to have a hard limit of exactly 100. I've been unable to find any mention of a cap after a fair amount of googling.

Are there any known issues with rendering glyph vectors with large font sizes using Graphics2D?
Rendering a glyph vector with a large font size
===

For a project I'm working on, I need to render text of varying font-size on a canvas, sometimes several times. To do this I'm creating a glyph vector, and drawing that using Graphics2D. 

    font = new Font(fontName, Font.PLAIN, fontSize);
    glyphs = font.createGlyphVector(frc, text);

    ...
    
    g2.setColor(word.getColor());
    g2.drawGlyphVector(word.getGlyphs(), (float)word.getPosition().getX(), (float)word.getPosition().getY());

This has been working fine up until recently, when I noticed that large font sizes (anything above 100) can't be rendered. The glyph vector appears to be created without issue, and looks to be accurate for the text I'm expecting to render. It seems that Graphics2D takes issue with rendering the glyphs.

I've checked this with a multitude of font faces, and everything seems to have a hard limit of exactly 100. I've been unable to find any mention of a cap after a fair amount of googling.

Are there any known issues with rendering glyph vectors with large font sizes using Graphics2D?