Developing a "Pricing Calculator" in c#
So I have a project to build an application that will do calculations to formulate the cost of a service for clients.

The company that provides the service does sculpturing and painting. 

This is my first project since learning C# and I would not consider myself adept at the language. So i wish to use C# to develop this app.

I know some factors that affect cost are:
-Size requested
-Hours needed
-Skill level of workers used
-Raw Materials Required
-Type of Project (because painting can be 2d / 3d, and sculpturing can be from foam, wood, metal etc.)
-Tools needed

What other things should be considered when making this kind of application?
How does one calculate an appropriate markup?
How does one calculate maintenance and resupplying of stock?

I believe there is much more to it than what I have mentioned, but thus far this is what has come to me.

If there is anyone who can assist please send me a message or reply to this thread. All help is appreciated, good day.
Developing a "Pricing Calculator" in c#
===

So I have a project to build an application that will do calculations to formulate the cost of a service for clients.

The company that provides the service does sculpturing and painting. 

This is my first project since learning C# and I would not consider myself adept at the language. So i wish to use C# to develop this app.

I know some factors that affect cost are:
-Size requested
-Hours needed
-Skill level of workers used
-Raw Materials Required
-Type of Project (because painting can be 2d / 3d, and sculpturing can be from foam, wood, metal etc.)
-Tools needed

What other things should be considered when making this kind of application?
How does one calculate an appropriate markup?
How does one calculate maintenance and resupplying of stock?

I believe there is much more to it than what I have mentioned, but thus far this is what has come to me.

If there is anyone who can assist please send me a message or reply to this thread. All help is appreciated, good day.