C++ or v8 for game engine
I have built a few games using various engines in js/html5 and even in c++ using irrlicht (tried ogre, but i prefer irrlicht's simplicity).

The next step I want to take is building a game engine, and since i have experience with c++ and have used v8, I have been thinking of making a windows only game engine that use's v8 to wrap directx for graphics and bullet for physics (haven't decided the rest), and then calls a js file/string that has the bulk of my game engine which call's these c++ api's, and then the user can build their game entirely using js.

**The question** though is, if I were to make a commercial game that competes with other AAA titles on the pc, should I really use a v8/js powered game engine or should I just do everything in c++?

**Why am I asking this?**<br/>
1) All the C++ api's that I will be using will be wrapped by v8 for use in js.<br/>
2) v8/js win over C++ pointers and manual memory management (garbage collection)

If it weren't for point 2, I'd use c++, but right now I'd prefer using js, but that leads to my question as I one day want to make a real game (maybe not a AAA title, but that's the performance and quality that I want), and would prefer to make one game engine only, rather then making a new one (or picking a new one) for each new project/game, but if I consider point 1, that's allot of C++ api's that I will be wrapping, so I'm wondering if I will have performance issues?
C++ or v8 for game engine
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I have built a few games using various engines in js/html5 and even in c++ using irrlicht (tried ogre, but i prefer irrlicht's simplicity).

The next step I want to take is building a game engine, and since i have experience with c++ and have used v8, I have been thinking of making a windows only game engine that use's v8 to wrap directx for graphics and bullet for physics (haven't decided the rest), and then calls a js file/string that has the bulk of my game engine which call's these c++ api's, and then the user can build their game entirely using js.

**The question** though is, if I were to make a commercial game that competes with other AAA titles on the pc, should I really use a v8/js powered game engine or should I just do everything in c++?

**Why am I asking this?**<br/>
1) All the C++ api's that I will be using will be wrapped by v8 for use in js.<br/>
2) v8/js win over C++ pointers and manual memory management (garbage collection)

If it weren't for point 2, I'd use c++, but right now I'd prefer using js, but that leads to my question as I one day want to make a real game (maybe not a AAA title, but that's the performance and quality that I want), and would prefer to make one game engine only, rather then making a new one (or picking a new one) for each new project/game, but if I consider point 1, that's allot of C++ api's that I will be wrapping, so I'm wondering if I will have performance issues?