How to remove black background from textures in OpenGL
I'm looking for a way to remove the background of a 24bit bitmap, while keeping the main image totally opaque, up until now blending has served the purpose but now I need to keep the main bit opaque. I've searched on Google but found nothing helpful, I think I'm probably searching for the wrong terms though, so any help would be greatly appreciated.
How to remove black background from textures in OpenGL
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I'm looking for a way to remove the background of a 24bit bitmap, while keeping the main image totally opaque, up until now blending has served the purpose but now I need to keep the main bit opaque. I've searched on Google but found nothing helpful, I think I'm probably searching for the wrong terms though, so any help would be greatly appreciated.