C++: Best way to draw a Graphics* object inside another Graphics* object
Since `Gdiplus::Graphics::DrawGraphics(Graphics*, x, y)` doesn't exist, what would be the best way of doing something like this?

For instance, creating one Graphics object, using one or more of the various DrawXXX() methods, and then drawing the contents of that graphics bitmap to another graphics object?

Would this have to do with the associated `HBITMAP` object that is drawn to by the graphics object?
C++: Best way to draw a Graphics* object inside another Graphics* object
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Since `Gdiplus::Graphics::DrawGraphics(Graphics*, x, y)` doesn't exist, what would be the best way of doing something like this?

For instance, creating one Graphics object, using one or more of the various DrawXXX() methods, and then drawing the contents of that graphics bitmap to another graphics object?

Would this have to do with the associated `HBITMAP` object that is drawn to by the graphics object?