best example of a non-game 3D model using opengl-es
 I'm not happy with how my model looks on the black background.  It really needs a floor plane and shadows.  So far I've used the powervr sdk and the IntroductionPOD training course to get this far.  Before getting into rendering shadows however, I thought I'd do a little research on examples of really good 3D models rendered using opengl-es.  Unfortunately I can't find much.  I was wondering...

If anyone has examples screen shots of what's capable.  I'm not really interested in game environments though, more like product shots.  I'm wondering what's the best rendered 3D model out there??

I've seen the Rolls-Royce Ghost app and the screen shots are awesome.  Does anyone know how theirs is rendered...what engine?
 
Anyway, here's how mine looks without a floor plane and the shadows for the spindles are non-existant as it's a separate 3d object.  [ipad-3D-model][1]

Val


  [1]: http://www.imontana.net/3ds/ipad-chair.jpg
best example of a non-game 3D model using opengl-es
===

 I'm not happy with how my model looks on the black background.  It really needs a floor plane and shadows.  So far I've used the powervr sdk and the IntroductionPOD training course to get this far.  Before getting into rendering shadows however, I thought I'd do a little research on examples of really good 3D models rendered using opengl-es.  Unfortunately I can't find much.  I was wondering...

If anyone has examples screen shots of what's capable.  I'm not really interested in game environments though, more like product shots.  I'm wondering what's the best rendered 3D model out there??

I've seen the Rolls-Royce Ghost app and the screen shots are awesome.  Does anyone know how theirs is rendered...what engine?
 
Anyway, here's how mine looks without a floor plane and the shadows for the spindles are non-existant as it's a separate 3d object.  [ipad-3D-model][1]

Val


  [1]: http://www.imontana.net/3ds/ipad-chair.jpg