Embed Adobe Air/Flex application inside a standard iOS application
I have a native (Obj-C, standard Xcode project) application and I'd like to integrate a partners iOS application into it as just another view in my application.   The problem is that their application is a Flex/Air app.  I really don't understand the Adobe compilation process  on how it gets from a bunch of flex code down to an IPA.  I don't see intermediate projects, shared objects, etc on the disk to produce that IPA.  It looks like it doesn't rely on the Apple tool chain... as I understand it, you can produce the IPA on Windows as well. 

Is there any way to build that Flex app in such a way that I can import it into Xcode so I can link against it and use it as a library from within my application?

While I specifically used iOS as an example since that is the most important platform, we'll want to apply this solution to our respective Android and Blackberry 6 apps as well.
Embed Adobe Air/Flex application inside a standard iOS application
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I have a native (Obj-C, standard Xcode project) application and I'd like to integrate a partners iOS application into it as just another view in my application.   The problem is that their application is a Flex/Air app.  I really don't understand the Adobe compilation process  on how it gets from a bunch of flex code down to an IPA.  I don't see intermediate projects, shared objects, etc on the disk to produce that IPA.  It looks like it doesn't rely on the Apple tool chain... as I understand it, you can produce the IPA on Windows as well. 

Is there any way to build that Flex app in such a way that I can import it into Xcode so I can link against it and use it as a library from within my application?

While I specifically used iOS as an example since that is the most important platform, we'll want to apply this solution to our respective Android and Blackberry 6 apps as well.