Modify pixels of texture in AndEngine
I try to build game with destroyable world (similar to Worms). I want to have world as an texture and modify color and transparency  of some pixels around after explosion. I found way to build [texture from drawable][1] but I'm not sure that generating so much textures every time will not kill my device. Is there any way to access texture pixels more directly?


  [1]: http://stackoverflow.com/questions/6679925/andengine-texture-from-drawable
Modify pixels of texture in AndEngine
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I try to build game with destroyable world (similar to Worms). I want to have world as an texture and modify color and transparency  of some pixels around after explosion. I found way to build [texture from drawable][1] but I'm not sure that generating so much textures every time will not kill my device. Is there any way to access texture pixels more directly?


  [1]: http://stackoverflow.com/questions/6679925/andengine-texture-from-drawable