Best Pricing Option for my iOS App?
I am almost done creating an app, which is an experimental game. The game has five stages to play, but they are the same asset-wise and the changes are done very quickly in the code (in other words, if the app had one or one hundred stages, it will more or less be of the same size). Now regarding size and content, one stage is enough to constitute a complete game, so one could play it over and over and it would be enough. With this information I am asking what you think of my inner argument as to which payment model I should adopt. Here are my options:
 

**1. In-app purchase.**
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App is free, you can play first level but no access to leaderboards. 
Pressing a button in the app allows for the buying of the four other stages and leaderboard support for .99$.
 

**2. Lite/Pro mode.**
---------------------

 
Lite is free and contains one level. Pressing a button open the pro version so you would buy it.
 
In-app purchase grants more exposure to the app since those who play it for free and those who buy will be using the same app so it would easily rise in the ranking. But at the same time it will be considered a free app whereas if it succeeds as a paid app then the rankings there are more prestigeous. What do you guys think of this?
 
Thanks.

Best Pricing Option for my iOS App?
===

I am almost done creating an app, which is an experimental game. The game has five stages to play, but they are the same asset-wise and the changes are done very quickly in the code (in other words, if the app had one or one hundred stages, it will more or less be of the same size). Now regarding size and content, one stage is enough to constitute a complete game, so one could play it over and over and it would be enough. With this information I am asking what you think of my inner argument as to which payment model I should adopt. Here are my options:
 

**1. In-app purchase.**
-----------------------

App is free, you can play first level but no access to leaderboards. 
Pressing a button in the app allows for the buying of the four other stages and leaderboard support for .99$.
 

**2. Lite/Pro mode.**
---------------------

 
Lite is free and contains one level. Pressing a button open the pro version so you would buy it.
 
In-app purchase grants more exposure to the app since those who play it for free and those who buy will be using the same app so it would easily rise in the ranking. But at the same time it will be considered a free app whereas if it succeeds as a paid app then the rankings there are more prestigeous. What do you guys think of this?
 
Thanks.
