Avoiding shutdown hook
Through the following code I can play and cut and audio file.
Is there any other way to avoid using a shutdown hook?
The problem is that whenever I push the cut button , the file doesn't get saved until I close the application

thanks 


......................

void play_cut() {

        try {

            
     
    // First, we get the format of the input file
    final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType();
    // Then, we get a clip for playing the audio.
    c = AudioSystem.getClip();
    // We get a stream for playing the input file.
    AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio);
    // We use the clip to open (but not start) the input stream
    c.open(ais);
    // We get the format of the audio codec (not the file format we got above)
    final AudioFormat audioFormat = ais.getFormat();
    
     // We add a shutdown hook, an anonymous inner class.
    Runtime.getRuntime().addShutdownHook(new Thread()
    {
      public void run()
      {
        // We're now in the hook, which means the program is shutting down.
        // You would need to use better exception handling in a production application.
        try
        {
          // Stop the audio clip.
          c.stop();
          // Create a new input stream, with the duration set to the frame count we reached.  Note that we use the previously determined audio format
          AudioInputStream startStream = new AudioInputStream(new FileInputStream(inputAudio), audioFormat, c.getLongFramePosition());
          // Write it out to the output file, using the same file type.
          AudioSystem.write(startStream, fileType, outputAudio);
        }
        catch(IOException e)
        {
          e.printStackTrace();
        }
      }
    });
    // After setting up the hook, we start the clip.
    

     c.start();
           
        } catch (UnsupportedAudioFileException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        } catch (LineUnavailableException e) {
            e.printStackTrace();
        }
    }// end play_cut

......................
Avoiding shutdown hook
===

Through the following code I can play and cut and audio file.
Is there any other way to avoid using a shutdown hook?
The problem is that whenever I push the cut button , the file doesn't get saved until I close the application

thanks 


......................

void play_cut() {

        try {

            
     
    // First, we get the format of the input file
    final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType();
    // Then, we get a clip for playing the audio.
    c = AudioSystem.getClip();
    // We get a stream for playing the input file.
    AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio);
    // We use the clip to open (but not start) the input stream
    c.open(ais);
    // We get the format of the audio codec (not the file format we got above)
    final AudioFormat audioFormat = ais.getFormat();
    
     // We add a shutdown hook, an anonymous inner class.
    Runtime.getRuntime().addShutdownHook(new Thread()
    {
      public void run()
      {
        // We're now in the hook, which means the program is shutting down.
        // You would need to use better exception handling in a production application.
        try
        {
          // Stop the audio clip.
          c.stop();
          // Create a new input stream, with the duration set to the frame count we reached.  Note that we use the previously determined audio format
          AudioInputStream startStream = new AudioInputStream(new FileInputStream(inputAudio), audioFormat, c.getLongFramePosition());
          // Write it out to the output file, using the same file type.
          AudioSystem.write(startStream, fileType, outputAudio);
        }
        catch(IOException e)
        {
          e.printStackTrace();
        }
      }
    });
    // After setting up the hook, we start the clip.
    

     c.start();
           
        } catch (UnsupportedAudioFileException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        } catch (LineUnavailableException e) {
            e.printStackTrace();
        }
    }// end play_cut

......................