Flex Command Line compiler capablities
Although the [Flex][1] command-line compiler (mxmlc) can compile [MXML][2]+[ActionScript][3] files into [SWFs][4], I need specific insights into its capabilities, via the command-line switches.

- Configure which **language** you're writing in, *ActionScript 2 / 3*
- Configure which **[Flash Player][5]** version you're targetting, *7 / 8 / 9 / 10*
- Configure what **frames** of the movie, contain what ActionScript code.

An [article covering Mxmlc][6], an [intro to the Flex SDK.][7]


  [1]: http://en.wikipedia.org/wiki/Adobe_Flex
  [2]: http://en.wikipedia.org/wiki/MXML
  [3]: http://en.wikipedia.org/wiki/ActionScript
  [4]: http://en.wikipedia.org/wiki/SWF
  [5]: http://en.wikipedia.org/wiki/Adobe_Flash_Player
  [6]: http://disruption.ca/archives/actionscript-and-mxmlc/
  [7]: http://www.gamedev.net/reference/programming/features/flex/
Flex Command Line compiler capablities
===

Although the [Flex][1] command-line compiler (mxmlc) can compile [MXML][2]+[ActionScript][3] files into [SWFs][4], I need specific insights into its capabilities, via the command-line switches.

- Configure which **language** you're writing in, *ActionScript 2 / 3*
- Configure which **[Flash Player][5]** version you're targetting, *7 / 8 / 9 / 10*
- Configure what **frames** of the movie, contain what ActionScript code.

An [article covering Mxmlc][6], an [intro to the Flex SDK.][7]


  [1]: http://en.wikipedia.org/wiki/Adobe_Flex
  [2]: http://en.wikipedia.org/wiki/MXML
  [3]: http://en.wikipedia.org/wiki/ActionScript
  [4]: http://en.wikipedia.org/wiki/SWF
  [5]: http://en.wikipedia.org/wiki/Adobe_Flash_Player
  [6]: http://disruption.ca/archives/actionscript-and-mxmlc/
  [7]: http://www.gamedev.net/reference/programming/features/flex/