game bullet algorithm
Im making an Omerta clone/mafia game and trying to work out a kill algorithm, a basic formula to decide how many bullets player A needs to kill player B.

The factors involved are players rank (out of 10), and a players kill skill (out of 100) and the algo needs to return how many bullets are needed to win that player.

If you're shooting someone a higher rank, or higher killskill, it should require more bullets.


Anyone ever done anything like this and can offer some tips?
game bullet algorithm
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Im making an Omerta clone/mafia game and trying to work out a kill algorithm, a basic formula to decide how many bullets player A needs to kill player B.

The factors involved are players rank (out of 10), and a players kill skill (out of 100) and the algo needs to return how many bullets are needed to win that player.

If you're shooting someone a higher rank, or higher killskill, it should require more bullets.


Anyone ever done anything like this and can offer some tips?