Speed of an object in pygame?
I am writing a simple pygame program that only consists of moving a box around the screen. The box moves very fast and I want to know how to control the speed. In my code the updated position is moved by 1 and not smaller because if the number is not an integer it makes things more complicated.

    import os, sys
    import pygame
    from pygame.locals import *
    
    pygame.init()
    mainClock = pygame.time.Clock()
    
    WINDOWWIDTH = 400
    WINDOWHEIGHT = 400
    windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
    pygame.display.set_caption("Box")
    
    BLACK = (0, 0, 0)
    RED = (255, 0, 0)
    WHITE = (255, 255, 255)
    size1 = 20
    size2 = 2
    #character = pygame.Rect(30, 30, 20, 30)
    player = pygame.Surface((40,40))
    
    
    
    
    pos1 = 100
    pos2 = 100
    
    
    MOVESPEED = 6
    
    x = 1
    
    while True:
        if pos1 == WINDOWWIDTH - 40 and pos1 > 0:
            pos1 -= 1
            x += 1
        elif pos1 < WINDOWWIDTH - 40 and x == 1:
            pos1 += 1
        elif x ==2:
            pos1 -= 1
            
            
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == KEYDOWN:
                if event.key == K_LEFT:
                    
                    pos1 -= 5
                if event.key == K_RIGHT:
                    pos1 += 4
   
    
        windowSurface.fill(WHITE)
        
        #screen.blit(character)
    
        
    
        windowSurface.blit(player, (pos1, pos2))
        pygame.display.update()

Speed of an object in pygame?
===

I am writing a simple pygame program that only consists of moving a box around the screen. The box moves very fast and I want to know how to control the speed. In my code the updated position is moved by 1 and not smaller because if the number is not an integer it makes things more complicated.

    import os, sys
    import pygame
    from pygame.locals import *
    
    pygame.init()
    mainClock = pygame.time.Clock()
    
    WINDOWWIDTH = 400
    WINDOWHEIGHT = 400
    windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
    pygame.display.set_caption("Box")
    
    BLACK = (0, 0, 0)
    RED = (255, 0, 0)
    WHITE = (255, 255, 255)
    size1 = 20
    size2 = 2
    #character = pygame.Rect(30, 30, 20, 30)
    player = pygame.Surface((40,40))
    
    
    
    
    pos1 = 100
    pos2 = 100
    
    
    MOVESPEED = 6
    
    x = 1
    
    while True:
        if pos1 == WINDOWWIDTH - 40 and pos1 > 0:
            pos1 -= 1
            x += 1
        elif pos1 < WINDOWWIDTH - 40 and x == 1:
            pos1 += 1
        elif x ==2:
            pos1 -= 1
            
            
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == KEYDOWN:
                if event.key == K_LEFT:
                    
                    pos1 -= 5
                if event.key == K_RIGHT:
                    pos1 += 4
   
    
        windowSurface.fill(WHITE)
        
        #screen.blit(character)
    
        
    
        windowSurface.blit(player, (pos1, pos2))
        pygame.display.update()
