OpenGL - glPushMatrix() & glPopMatrix() simple definition?
So to explain: 

    glPushMatrix();

 
& 

    glPopMatrix();

Based on my research these are the definitions of the two: 

Push = Set current matrix on the stack
Pop = Pop the old matrix without the transformations

BUT how can i explain this in simple English to someone who is new to OpenGL?
OpenGL - glPushMatrix() & glPopMatrix() simple definition?
===

So to explain: 

    glPushMatrix();

 
& 

    glPopMatrix();

Based on my research these are the definitions of the two: 

Push = Set current matrix on the stack
Pop = Pop the old matrix without the transformations

BUT how can i explain this in simple English to someone who is new to OpenGL?