Platform for web-based multi-player game?
I'm developing a web-based fantasy football game.  Most of the game is a straight-forward web application built on top of Linux/Apache/Php/MySQL.  

I'm trying to figure out how to implement the draft application.  The draft date and time will be scheduled in advance by the league owner.  During the draft for a given league up to 32 users will be logged on at the same time.  The users will take turns selecting players, and each user's turn will have a time limit.  I'd like for all the users to be able to see whose turn it is, how much time that user has left to select a player, who they select, and which players are still available.  If there are users in the league who are not logged in during the draft I'd like to be able to detect that and automatically assign players to them rather than waiting for the time to run out on their turn.  Ideally I'd also like to have a chat window so the users could chat with one another during the draft.  

My background is in desktop application development, so if necessary I could write server code in C#/.NET or Java.  As far as I can see these are the options:

 - PHP/AJAX - It seems like it would be possible to have all the state for the draft in the database and have the operations for the draft run in PHP triggered by requests from the clients?  I guess in this case the draft doesn't start until at least one user logs in, and it seems like it would be a lot of polling requests to the server if I want everyone notified quickly when a user makes a selection.
 - Comet servers like    [APE][1] or StreamHub - This architecture makes a lot sense to me, but I'm worried that there haven't been updates to the APE server in over a year and the demos on the StreamHub site don't work.  Is there a reason these aren't more widely used?
 - Flash - Flash seems to be the most widely used platform for games but I'm wondering if it's overkill for me since I don't need a lot of graphics on the client side?  Is there a straight-forward way to use Flash for this?

And some some options I've ruled out:

 - Java - I'd prefer to not require the user to have Java installed.
 - Silverlight - I am familiar with C#/.NET but if possible I'd like to keep the server running Linux.

Any direction would be appreciated!

  [1]: http://www.ape-project.org/------
Platform for web-based multi-player game?
===

I'm developing a web-based fantasy football game.  Most of the game is a straight-forward web application built on top of Linux/Apache/Php/MySQL.  

I'm trying to figure out how to implement the draft application.  The draft date and time will be scheduled in advance by the league owner.  During the draft for a given league up to 32 users will be logged on at the same time.  The users will take turns selecting players, and each user's turn will have a time limit.  I'd like for all the users to be able to see whose turn it is, how much time that user has left to select a player, who they select, and which players are still available.  If there are users in the league who are not logged in during the draft I'd like to be able to detect that and automatically assign players to them rather than waiting for the time to run out on their turn.  Ideally I'd also like to have a chat window so the users could chat with one another during the draft.  

My background is in desktop application development, so if necessary I could write server code in C#/.NET or Java.  As far as I can see these are the options:

 - PHP/AJAX - It seems like it would be possible to have all the state for the draft in the database and have the operations for the draft run in PHP triggered by requests from the clients?  I guess in this case the draft doesn't start until at least one user logs in, and it seems like it would be a lot of polling requests to the server if I want everyone notified quickly when a user makes a selection.
 - Comet servers like    [APE][1] or StreamHub - This architecture makes a lot sense to me, but I'm worried that there haven't been updates to the APE server in over a year and the demos on the StreamHub site don't work.  Is there a reason these aren't more widely used?
 - Flash - Flash seems to be the most widely used platform for games but I'm wondering if it's overkill for me since I don't need a lot of graphics on the client side?  Is there a straight-forward way to use Flash for this?

And some some options I've ruled out:

 - Java - I'd prefer to not require the user to have Java installed.
 - Silverlight - I am familiar with C#/.NET but if possible I'd like to keep the server running Linux.

Any direction would be appreciated!

  [1]: http://www.ape-project.org/------