Virtual Reality in Entertainment
They wear virtual reality glasses with stereoscopic lenses which allow them to see 3D objects and at different angles. And in some cases they can interact with ...
virtual reality glasses
These environments enable members of the public to engage with the exhibits in ways which were previously forbidden or unknown. They wear <anchor>virtual reality glasses</anchor> with stereoscopic lenses which allow them to see 3D objects and at different angles. And in some cases they can interact with the exhibits by means of an input device such as a data glove.
Virtual Reality Glasses - Virtual Reality Society
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# Virtual Reality Glasses

Virtual reality glasses or goggles are a type of eyewear which functions as a display device. They enable the wearer to view a series of computer generated images which they can then interact with.

They take the form of one or two display screens which are worn in front of the face and project graphical images, often accompanied by sound and video. The viewer sees two separate images – one in each eye which the brain combines to form a three dimensional image. They show an illusion of depth which is a characteristic feature of virtual environments.

## Different types of virtual reality glasses

There is more than one type of virtual reality glasses which are discussed in greater detail in this section. They include:

- [Virtual reality glasses for PC](pc.html "virtual reality glasses for PC")
- [Virtual reality glasses for PS3](ps3.html "virtual reality glasses for PS3")
- [Virtual reality glasses for Mac](mac.html "virtual reality glasses for Mac")

These glasses can be compared to a wearable computer monitor which along with an input device such as a data glove or joystick enables the wearer to experience a three dimensional world.

There are some virtual reality glasses which enable a three dimensional image to be projected onto a real world object. This merging of realities is known as augmented reality and is discussed further. Find out more in the augmented reality section.

Early forms of head mounted displays (HMD’s) displayed a single image which did not change even if the wearer moved their head. But newer versions contain tracking devices which record changes in movement and orientation that are reflected in a change in imagery.

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