Virtual Reality in Entertainment: How VR Is Changing the Industry
VR creates a greater sense of “presence” than traditional movie theaters or streaming services, allowing viewers to explore the movie's settings, experience the ...
5.45 billion USD
Revenue in the global VR software B2C industry is estimated to increase to <anchor>5.45 billion USD</anchor> by 2027. VR gaming will likely remain the most significant segment in the VR software B2C market, generating 4.6 billion USD in 2027.
VR software B2C market size by segment 2017-2028 | Statista
VR software B2C market size by segment 2017-2028 \| Statista

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# VR software B2C market revenue worldwide 2017-2028, by segment

Published by

[Thomas Alsop](/aboutus/our-research-commitment/2474/thomas-alsop),


Mar 28, 2024


[Link to Statistic](#statisticContainer)
Over the last two observations, the indicator is forecast to significantly increase in all segments. This reflects the overall trend throughout the entire forecast period from 2017 to 2028. It is estimated that the indicator is continuously rising in all segments. In this regard, the VR Gaming segment achieves the highest value of five billion U.S. dollars in 2028.

The [Statista Market Insights](https://www.statista.com/outlook/) cover a broad range of additional markets.


Read more


## Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment     (in billion U.S. dollars)

CharacteristicVR GamingVR Video------------------------------------

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Supplementary notes


Data provided by Statista Market Insights are estimates.

The VR Software market can be divided into two markets: Gaming and Video. Gaming includes all revenues that are generated from VR games, either through game purchases via Steam or any other marketplace or through in-game purchases. Purchases of physical video games are also included. According to Steam, the top-selling VR games are Half-Life: Alyx, Beat Saber, as well as Blade and Sorcery. The Video market contains all revenues from video apps, such as 360-degree videos, or from any other application, such as Google Earth VR. VR software revenues comprise in-app purchases, subscriptions, as well as app and game purchases.

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## Other statistics on the topic   [Virtual reality (VR)](/topics/2532/virtual-reality-vr/)

[![Extended reality (XR) market size worldwide from 2021 to 2026 (in billion U.S. dollars)](https://cdn.statcdn.com/Statistic/590000/591181-blank-100.png)+\
\
Hardware\
\
XR market size 2021-2026](/statistics/591181/global-augmented-virtual-reality-market-size/) [![Share of Steam users with a virtual reality (VR) headset worldwide as of September 2023, by device](https://cdn.statcdn.com/Statistic/265000/265018-blank-100.png)+\
\
Hardware\
\
Steam user VR headset share worldwide 2023, by device](/statistics/265018/proportion-of-directx-versions-on-the-platform-steam/) [![Apple Vision Pro shipment forecast worldwide from 2024 to 2028 (in thousands)](https://cdn.statcdn.com/Statistic/1395000/1398458-blank-100.png)+\
\
Hardware\
\
Apple Vision Pro shipment forecast worldwide 2024-2028](/statistics/1398458/apple-vision-pro-shipments/) [![Comparison of virtual reality (VR) headsets worldwide in 2023, by weight (in grams)](https://cdn.statcdn.com/Statistic/1335000/1337114-blank-100.png)+\
\
Hardware\
\
Comparison of VR headsets worldwide 2023, by weight](/statistics/1337114/vr-headset-comparison-by-weight/)

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## **Statistics on**  "    Virtual reality (VR)    "

**The most important statistics**

- [XR market size 2021-2026](/statistics/591181/global-augmented-virtual-reality-market-size/)
- [Consumer and enterprise VR market size worldwide 2021-2026](/statistics/1221522/virtual-reality-market-size-worldwide/)
- [VR B2C market revenue worldwide 2019-2029](/statistics/1337169/vr-b2c-market-revenue-worldwide/)
- [AR/VR headset shipments worldwide 2022-2027, by segment](/statistics/1396559/ar-vr-headset-shipments-by-segment/)
- [AR/VR headset shipment year-over-year growth worldwide 2021-2026](/statistics/1214170/ar-vr-headset-shipment-growth-worldwide/)
- [AR/VR headset shipments worldwide 2021-2026, by market](/statistics/1301629/ar-vr-headset-shipments-by-market/)

**The most important statistics**

- [VR B2C market revenue growth worldwide 2020-2029, by segment](/statistics/1337180/vr-b2c-market-revenue-growth-worldwide-by-segment/)
- [VR hardware B2C market revenue worldwide 2019-2029](/statistics/1337171/vr-hardware-b2c-market-revenue-worldwide/)
- [VR hardware B2C market revenue worldwide 2017-2028, by segment](/statistics/1337175/vr-hardware-b2c-market-revenue-worldwide-by-segment/)
- [VR software B2C market revenue worldwide 2019-2029](/statistics/1337176/vr-software-b2c-market-revenue-worldwide/)
- [VR software B2C market revenue worldwide 2017-2028, by segment](/statistics/1337178/vr-software-b2c-market-revenue-worldwide-by-segment/)
- [VR advertising B2C market revenue worldwide 2019-2029](/statistics/1337179/vr-advertising-b2c-market-revenue-worldwide/)

**The most important statistics**

- [Revenue of the VR headsets industry worldwide 2019-2029](/statistics/1329762/vr-headset-market-revenue-worldwide/)
- [Revenue growth of VR headsets worldwide 2020-2029](/statistics/1331894/vr-headset-revenue-growth-worldwide/)
- [Volume of VR headsets worldwide 2019-2029](/statistics/1331896/vr-headset-sales-volume-worldwide/)
- [Sales volume change of VR headsets worldwide 2020-2029](/statistics/1331897/vr-headset-sales-volume-growth-worldwide/)
- [VR headset average price worldwide 2019-2029](/statistics/1338351/vr-headset-average-price-worldwide/)

**The most important statistics**

- [XR headset vendor shipment share worldwide 2020-2023, by quarter](/statistics/1222146/xr-headset-shipment-share-worldwide-by-brand/)
- [AR/VR headset companies shipment share worldwide 2023-2024, by quarter](/statistics/1407105/ar-vr-headset-companies-shipment-share/)
- [Comparison of VR headsets worldwide 2024, by price](/statistics/1337123/vr-headset-comparison-by-price/)
- [Comparison of VR headsets worldwide 2023, by weight](/statistics/1337114/vr-headset-comparison-by-weight/)
- [Apple Vision Pro shipment forecast worldwide 2024-2028](/statistics/1398458/apple-vision-pro-shipments/)
- [Steam user VR headset share worldwide 2023, by device](/statistics/265018/proportion-of-directx-versions-on-the-platform-steam/)
- [Global game developers working on projects for select VR/AR platforms 2024](/statistics/1060239/game-developers-vr-ar-platforms/)

## Other statistics that may interest you Virtual reality (VR)

Overview


6


- [Premium Statistic\
XR market size 2021-2026](/statistics/591181/global-augmented-virtual-reality-market-size/)
- [Premium Statistic\
Consumer and enterprise VR market size worldwide 2021-2026](/statistics/1221522/virtual-reality-market-size-worldwide/)
- [Premium Statistic\
VR B2C market revenue worldwide 2019-2029](/statistics/1337169/vr-b2c-market-revenue-worldwide/)
- [Premium Statistic\
AR/VR headset shipments worldwide 2022-2027, by segment](/statistics/1396559/ar-vr-headset-shipments-by-segment/)
- [Premium Statistic\
AR/VR headset shipment year-over-year growth worldwide 2021-2026](/statistics/1214170/ar-vr-headset-shipment-growth-worldwide/)
- [Premium Statistic\
AR/VR headset shipments worldwide 2021-2026, by market](/statistics/1301629/ar-vr-headset-shipments-by-market/)

Segments


6


- [Premium Statistic\
VR B2C market revenue growth worldwide 2020-2029, by segment](/statistics/1337180/vr-b2c-market-revenue-growth-worldwide-by-segment/)
- [Premium Statistic\
VR hardware B2C market revenue worldwide 2019-2029](/statistics/1337171/vr-hardware-b2c-market-revenue-worldwide/)
- [Premium Statistic\
VR hardware B2C market revenue worldwide 2017-2028, by segment](/statistics/1337175/vr-hardware-b2c-market-revenue-worldwide-by-segment/)
- [Premium Statistic\
VR software B2C market revenue worldwide 2019-2029](/statistics/1337176/vr-software-b2c-market-revenue-worldwide/)
- [Premium Statistic\
VR software B2C market revenue worldwide 2017-2028, by segment](/statistics/1337178/vr-software-b2c-market-revenue-worldwide-by-segment/)
- [Premium Statistic\
VR advertising B2C market revenue worldwide 2019-2029](/statistics/1337179/vr-advertising-b2c-market-revenue-worldwide/)

VR headsets


5


- [Premium Statistic\
Revenue of the VR headsets industry worldwide 2019-2029](/statistics/1329762/vr-headset-market-revenue-worldwide/)
- [Premium Statistic\
Revenue growth of VR headsets worldwide 2020-2029](/statistics/1331894/vr-headset-revenue-growth-worldwide/)
- [Premium Statistic\
Volume of VR headsets worldwide 2019-2029](/statistics/1331896/vr-headset-sales-volume-worldwide/)
- [Premium Statistic\
Sales volume change of VR headsets worldwide 2020-2029](/statistics/1331897/vr-headset-sales-volume-growth-worldwide/)
- [Premium Statistic\
VR headset average price worldwide 2019-2029](/statistics/1338351/vr-headset-average-price-worldwide/)

Companies


7


- [Premium Statistic\
XR headset vendor shipment share worldwide 2020-2023, by quarter](/statistics/1222146/xr-headset-shipment-share-worldwide-by-brand/)
- [Premium Statistic\
AR/VR headset companies shipment share worldwide 2023-2024, by quarter](/statistics/1407105/ar-vr-headset-companies-shipment-share/)
- [Premium Statistic\
Comparison of VR headsets worldwide 2024, by price](/statistics/1337123/vr-headset-comparison-by-price/)
- [Premium Statistic\
Comparison of VR headsets worldwide 2023, by weight](/statistics/1337114/vr-headset-comparison-by-weight/)
- [Premium Statistic\
Apple Vision Pro shipment forecast worldwide 2024-2028](/statistics/1398458/apple-vision-pro-shipments/)
- [Premium Statistic\
Steam user VR headset share worldwide 2023, by device](/statistics/265018/proportion-of-directx-versions-on-the-platform-steam/)
- [Premium Statistic\
Global game developers working on projects for select VR/AR platforms 2024](/statistics/1060239/game-developers-vr-ar-platforms/)

## **Further Content:** You might find this interesting as well

### Topics

[![](https://cdn.statcdn.com/Topic/2532.jpg)Virtual reality (VR)](/topics/2532/virtual-reality-vr/) [![](https://cdn.statcdn.com/Topic/1556.jpg)Wearables](/topics/1556/wearable-technology/) [![](https://cdn.statcdn.com/Topic/1680.jpg)Video gaming worldwide](/topics/1680/gaming/) [![](https://cdn.statcdn.com/Topic/2584.jpg)Meta Quest](/topics/2584/meta-quest/) [![](https://cdn.statcdn.com/Topic/3286.jpg)Augmented reality (AR)](/topics/3286/augmented-reality-ar/)

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Statista. (November 17, 2023). Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars) \[Graph\]. In Statista. Retrieved September 13, 2024, from https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment

Statista. "Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars)." Chart. November 17, 2023. Statista. Accessed September 13, 2024. https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment

Statista. (2023). Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars). Statista. Statista Inc.. Accessed: September 13, 2024. https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment

Statista. "Virtual Reality (Vr) Software B2c Market Revenue Worldwide from 2017 to 2028, by Segment (in Billion U.S. Dollars)." Statista, Statista Inc., 17 Nov 2023, https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment

Statista, Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars) Statista, https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment (last visited September 13, 2024)

Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars) \[Graph\], Statista, November 17, 2023. \[Online\]. Available: https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment

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