What is Digital Painting? How to Get Started | CG Spectrum
What is digital painting? Digital painting is an art form using computer software such as Adobe Photoshop with a graphics tablet and stylus pen.
online digital art courses
At CG Spectrum, we have specialized <anchor>online digital art courses</anchor> to prepare you for an exciting career in the entertainment industry. Learn from industry experts, get support from award-winning digital painting mentors in the business, and gain the skills you need to get hired by some of the biggest entertainment studios in the world. Classes start every month. Learn more about digital painting and start your journey as a digital painter!
Animation, VFX & Game Design Degrees & Diplomas
Animation, VFX & Game Design Degrees & Diplomas

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![degrees-diplomas-header-mobile](https://www.cgspectrum.com/hs-fs/hubfs/degrees-diplomas-header-mobile.webp?width=375&height=563&name=degrees-diplomas-header-mobile.webp)

# Degrees and Diplomas

## Pursue a Creative Career: Accredited Courses in Animation & VFX, Digital Art, and Games

Student work by Ewald Voster

- [Overview](#overview)
- [Courses](#courses)
- [Why study with us](#why-study-with-us)
- [Mentors](#mentors)
- [Student showcase](#student-showcase)
- [Get in touch](#form)
- [Discover more](#discover)

- [Courses](https://www.cgspectrum.com/courses)
- [Diplomas & Degrees](https://www.cgspectrum.com/courses/3d-modeling)

Overview


## Career-focused education led by creative industry professionals

Career-focused learning designed and taught by film and games industry experts and an experienced academic team.

Our accredited courses will provide you with the cutting edge technical and creative skills required by industry, together with opportunities to develop a range of 21st Century skills including creativity, collaboration, communication and critical thinking. You will graduate with a recognised degree or diploma that will open doors to an exciting career or further study.

**Why Study our Accredited Degrees and Diplomas:**

- Engage in compelling hands-on study and assessments that prepare you for the industry, including compiling a polished portfolio.
- Learn the underlying concepts and principles that govern the creative industries and how to apply them as a working artist.
- Gain essential skills for success in the real world, including communication, problem-solving, management, and leadership.
- Financing options are available for eligible students.

![3d-modeling-study-area-overview-02](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Forge your creative career with credibility and confidence

Our degrees and diplomas are offered through CG Spectrum Institute (Provider ID PRV12023). CG Spectrum Institute is registered with the Tertiary Education Quality and Standards Agency (TEQSA), ensuring students receive a high-quality education and graduate with reputable qualifications.

![teqsa](https://www.cgspectrum.com/hs-fs/hubfs/teqsa.webp?width=150&height=37&name=teqsa.webp)

Courses


## Explore Our Accredited Courses

### Animation & VFX

[![<br> <b>3D Modeling</b> </br>Bachelor of Animation & VFX](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)****3D Modeling**  Bachelor of Animation & VFX**\
\
24 months - Beginner to Advanced\
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Learn to digitally model assets, creatures, and environments for film and games. Master industry tools and techniques and dive deeper into production pipelines and creative workflows.](/courses/bachelor-degree-3d-modeling)

[![<b> <br>3D Animation</br></b>Bachelor of Animation & VFX](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)****3D Animation** Bachelor of Animation & VFX**\
\
24 months - Beginner to Advanced\
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Discover how to bring your digital characters and creatures to life for film and games. Build your 3D animation skills from beginner to advanced and discover key production pipelines and processes.](/courses/bachelor-degree-3d-animation)

[![<b><br>FX</br></b> Bachelor of Animation & VFX](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)****FX** Bachelor of Animation & VFX**\
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24 months - Beginner to Advanced\
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Enter the dynamic world of FX and learn how to create fire, destruction, waves, and magic using industry-standard tools and techniques while exploring the production pipeline and creative workflows.](/courses/bachelor-degree-fx)

### Digital Art

[![<b><br>2D Animation</br></b>Bachelor of Digital Art ](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)****2D Animation** Bachelor of Digital Art**\
\
24 months - Beginner to Advanced\
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Master the industry tools and techniques to pursue a career in 2D animation. Breathe life and personality into your creations and delve deep into production pipelines and creative workflows.](/courses/bachelor-degree-2d-animation)

[![<b><br>Concept Art</br></b>Bachelor of Digital Art](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)****Concept Art** Bachelor of Digital Art**\
\
24 months - Beginner to Advanced\
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Become a concept artist for the creative industries. Create compelling characters, props, and environments using 2D and 3D software and learn industry production pipelines and creative workflows.](/courses/bachelor-degree-concept-art)

### Game Development

[![<b><br>Game Design</br></b>Bachelor of Game Development](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)****Game Design** Bachelor of Game Development**\
\
24 months - Beginner to Advanced\
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Learn to plan, develop, and implement immersive and interactive games. Using industry software and practices, build the techniques and knowledge that will help you succeed in the video game industry.](/courses/bachelor-degree-game-design)

[![<b> <br>Game Programming</br></b>Bachelor of Game Development](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)****Game Programming** Bachelor of Game Development**\
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24 months - Beginner to Advanced\
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Learn to program game systems using industry workflows and techniques. Guided by game dev experts, you'll create a playable game while building essential interpersonal skills and industry knowledge.](/courses/bachelor-degree-game-programming)

### Creative Business

[![Diploma of Business](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)**Diploma of Business**\
\
6 months - Beginner\
\
Accredited diploma for creatives planning to move into leadership roles or work as sole proprietors. Learn essential creative thinking skills to help you thrive in the modern business world.](https://www.cgspectrum.com/courses/diploma-business)

Need help deciding?


Benefits


## Why study with us

**Get a more hands-on education with mentorship from top film and game experts, an industry-approved curriculum, and a thriving creative community cheering you on.**

By giving you access to the most talented artists in the industry, we help you to become well-connected, trained, and prepared for life beyond your studies.

What you get when you study with us:

- Gain access to job-focused education & career services
- Learn directly from film and game artists and academics
- Receive personalized feedback from your mentor
- Join a supportive active community of peers, alumni, and mentors
- Study with more flexibility (100% online)

As an online educator with students and mentors in 90+ countries, we're proud to bring the industry to you – wherever you are in the world!

![fish-alien](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

Mentors


## Build the right skills with guidance from industry experts

Learn directly from professional artists and leading academics with years of experience in the creative industries.

![Bryan Bentley's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Bryan Bentley](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Bryan Bentley

Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.

Curriculum Manager of 3D Modeling

Known for Pacific Rim

![Magdalena Bisogni's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Magdalena Bisogni](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Magdalena Bisogni

Magdalena has over 20 years of experience in production and talent management in high-end visual effects. She helped design some of CGSI's core subjects that teach students vital skills and knowledge in film and game industry practices, processes, and procedures.



Mentor of Core Subjects

Known for Mad Max: Fury Road

![Spectra's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Spectra](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Spectra

Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.

Mentor of 3D Animation

Known for Uncharted 4: A Thief's End

![Brandon Reimchen's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Brandon Reimchen](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Brandon Reimchen

Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.

Manager of Digital Painting

Known for Resident Evil

![Jon Vener's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Jon Vener](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Jon Vener

Jon  is an artist, developer, and educator who has been in Animation, VFX, Games and VR for 13 years and has been a digital creative professional for 20+ years.

Mentor of 3D Animation

Known for Halo 4

![Daniel Hourigan's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Daniel Hourigan](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Daniel Hourigan

Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.

Manager of  VFX

Known for John Wick: Chapter 3 – Parabellum

![Tyler James's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Tyler James](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Tyler James

Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.

Mentor of Concept Art & Illustration

Known for Hearthstone

![Jon Krummel's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Jon Krummel](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Jon Krummel

From major Disney hits like Frozen, Zootopia, and Wreck-it Ralph to Disneyland theme park rides, Jon's 20 years in the business have made him an accomplished environment artist.

Mentor of 3D Modeling

Known for Zootopia

![Firas Hosn's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Firas Hosn](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Firas Hosn

While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.

Dept. Head of Game Programming

Known for Assassin's Creed 3

![Heath Smith's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Heath Smith](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Heath Smith

Design Director at RiffRaff Games, Heath has 17+ years of game design experience at top studios across North America and Australia.

Mentor of Game Design

Known for Shadow of the Tomb Raider

![Kathy Constantin's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Kathy Constantin](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Kathy Constantin

Dr. Kathy Constantin has worked in production and recruitment for high-end visual effects, and her credits include Captain Marvel, Jungle Cruise, Mortal Kombat, Ford vs. Ferrari, X-Men: Dark Phoenix, and many more. Kathy teaches some of CGSI’s core subjects for the degrees and diplomas.



Mentor of Core Subjects

Known for Thor: Ragnarok

![Sykosan's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Sykosan](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Sykosan

Sykosan is a 2D animation filmmaker with expertise covering all stages of the animation process and a unique style of modern western and Japanese influences.

Mentor of 2D Animation

Known for Katy Perry's Cry About it Later

![Scott Claus's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Scott Claus](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Scott Claus

While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.

Manager of Animation

Known for Hercules

![Ehsan Ebrahimzadeh's Work](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

![Ehsan Ebrahimzadeh](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)

## Ehsan Ebrahimzadeh

Ehsan has worked as an environment artist for video games since 2009 and is currently a Senior Environment Artist at Arkane Studios, working on Redfall.

Dept. Head of 3D Modeling

Known for Redfall

Student Showcase


## See what you could be creating

See some of the impressive work our students have created while studying our expert-led courses.

**Having unlimited access to industry experts offers a treasure trove of learning opportunities for aspiring artists**

Learning new or different software is not the hard part. What matters is making the most of whatever tools you know in the most effective manner. That is how my education helped me in my career, delivering results in the smartest way possible with whatever options available.

Danish A

**3D Modeling**

**From the get-go, you’re thrown into hands-on projects that have you itching to learn more.**

This doesn’t feel like online studying. The mentors are always there to help and the live chats and forum help you get to know your fellow students who are also more than willing to give insightful feedback. Every step of the way you’re growing into a wonderful community.

Patricia T

**Visual Effects**

**Your mentors are there to help you succeed!**

I've been studying for almost a year now and have had people reaching out to me for jobs, which I never thought I'd have! Your mentors will know the people you need to know to in order to help you get your foot in the door.

LAURA W

**Hands down the best decision I've made for my career.**

The learning material and staff were great, and having an industry mentor was an invaluable asset that really helped me get my break in the VFX industry.

ALAN R

**Digital Compositing**

**After a decade spent in a different career, I was looking to retrain.**

The approach and professionalism of all the mentors and teachers at the school have helped me navigate this career change with excitement. Equipping me with a fantastic knowledge base and work ethic. I am now in a place where I feel ready to make my way into a new industry.

JAMES B

**It was literally the absolute best thing that has ever happened to my career and professional life.**

I feel like I’ve improved not only as an artist but as a professional as a whole, as the classes integrate every single detail of the artist life. The doors really open for us all and there’s nothing I’d change.

Clara T

**Digital Illustration**

## Learn more about 3D modeling

Discover free 3D modeling resources and articles to inspire you on your journey into the film and games industry.

[![study 3D visualization with expert support](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)\
\
8 minute read\
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**How Mentorship, Games, & VFX Shaped Gizem's Career in 3D Visualization**\
\
By Shoshanah Wall](https://www.cgspectrum.com/blog/career-change-vfx-3d-visualization)

[![](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)\
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38 minute read\
\
**A comprehensive guide to in-demand roles in film and games**\
\
By Shoshanah Wall](https://www.cgspectrum.com/blog/in-demand-roles-in-film-and-games)

[![](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)\
\
4 minute read\
\
**Student Review: Concept Art & Digital Illustration Foundations**\
\
By Sai Usha Poojitha Mannuru](https://www.cgspectrum.com/blog/student-review-concept-art-digital-illustration-foundations-course)

[![CG Spectrum Graduate Lands Framestore Internship ](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)\
\
4 minute read\
\
**CGS Compositing Graduate Lands a Coveted Framestore Internship**\
\
By Shoshanah Wall](https://www.cgspectrum.com/blog/framestore-internship-vfx-compositing-student)

[![Chaos Unoboxed 3D visualization panel](data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVQYV2O4ef36fwAImwOH3hAnEgAAAABJRU5ErkJggg==)\
\
2 minute read\
\
**CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel**\
\
By Shoshanah Wall](https://www.cgspectrum.com/blog/chaos-unoboxed-accelerating-creativity-3d-visualization)

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