### ----------------------------------------------------
### -- Audio::Hydrogen
### -- Licenses: Artistic-2.0
### -- Authors: Jonathan Stowe <jns+gh@gellyfish.co.uk>
### -- File: t/data/drumkit.xml
### ----------------------------------------------------
### -- Chunk 1 of 2
<drumkit_info>
    <name>Millo_MultiLayered3</name>
    <author>Emillo &lt;emillo@emillo.net&gt;</author>
    <info>This is the third version of a ludwig drumkit. Recorded at cricketstudios.it, released under the GPL. Feel free to modify it and integrate it with other sounds. If you end up with good sounding demos with it, please mail them to emillo@emillo.net</info>
    <instrumentList>
        <instrument>
            <id>0</id>
            <name>Kick</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>true</filterActive>
            <filterCutoff>0.95</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>bd_01.wav</filename>
                <min>0</min>
                <max>0.324786</max>
                <gain>3</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bd_02.wav</filename>
                <min>0.303419</min>
                <max>0.675214</max>
                <gain>2.7</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bd_03.wav</filename>
                <min>0.662393</min>
                <max>0.918803</max>
                <gain>2.4</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>bd_04.wav</filename>
                <min>0.901709</min>
                <max>1</max>
                <gain>1.95</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>1</id>
            <name>Stick</name>
            <volume>0.69</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>rs_01.wav</filename>
                <min>0</min>
                <max>0.491453</max>
                <gain>4.25</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>rs_02.wav</filename>
                <min>0.452991</min>
                <max>0.880342</max>
                <gain>2.55</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>rs_03.wav</filename>
                <min>0.858974</min>
                <max>1</max>
                <gain>3.3</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>2</id>
            <name>Snare Roll</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>sr_01.wav</filename>
                <min>0</min>
                <max>0.529915</max>
                <gain>3.8</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>sr_02.wav</filename>
                <min>0.517094</min>
                <max>1</max>
                <gain>2.5</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>3</id>
            <name>Something</name>
            <volume>0.88</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>4</id>
            <name>Snare Rock</name>
            <volume>0.83</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>sd_01.wav</filename>
                <min>0</min>
                <max>0.303419</max>
                <gain>2.2</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>sd_02.wav</filename>
                <min>0.290598</min>
                <max>0.470085</max>
                <gain>3</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>sd_03.wav</filename>
                <min>0.457265</min>
                <max>0.619658</max>
                <gain>3.4</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>sd_04.wav</filename>
                <min>0.611111</min>
                <max>0.764957</max>
                <gain>2.65</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>sd_05.wav</filename>
                <min>0.75641</min>
                <max>0.871795</max>
                <gain>2.45</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>sd_06.wav</filename>
                <min>0.858974</min>
                <max>0.935897</max>
                <gain>2.35</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>sd_08.wav</filename>
                <min>0.92735</min>
                <max>1</max>
                <gain>2.15</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>5</id>
            <name>Tom Low</name>
            <volume>0.96</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.7</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>ft_01.wav</filename>
                <min>0</min>
                <max>0.448718</max>
                <gain>4.6</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>ft_02.wav</filename>
                <min>0.431624</min>
                <max>0.760684</max>
                <gain>2.65</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>ft_03.wav</filename>
                <min>0.74359</min>
                <max>1</max>
                <gain>2.75</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>6</id>
            <name>Closed HH</name>
            <volume>0.89</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.74</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>hh_01.wav</filename>
                <min>0</min>
                <max>0.688034</max>
                <gain>3.7</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hh_02.wav</filename>
                <min>0.67094</min>
                <max>0.794872</max>
                <gain>1.75</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hh_03.wav</filename>
                <min>0.773504</min>
                <max>0.948718</max>
                <gain>2.7</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>hh_04.wav</filename>
                <min>0.931624</min>
                <max>1</max>
                <gain>2.7</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>7</id>
            <name>Tom Mid</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.8</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>t2_01.wav</filename>
                <min>0</min>
                <max>0.482906</max>
                <gain>3.45</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>t2_02.wav</filename>
                <min>0.470085</min>
                <max>0.799145</max>
                <gain>3.7</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>t2_03.wav</filename>
                <min>0.790598</min>
                <max>1</max>
                <gain>2.45</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>8</id>
            <name>Pedal HH</name>
            <volume>0.89</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.78</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>hhp.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>2.35</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>9</id>
            <name>Tom Hi</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.62</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>t1_01.wav</filename>
                <min>0</min>
                <max>0.465812</max>
                <gain>2.85</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>t1_02.wav</filename>
                <min>0.448718</min>
                <max>0.794872</max>
                <gain>2.4</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>t1_03.wav</filename>
                <min>0.777778</min>
                <max>1</max>
                <gain>2.55</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>10</id>
            <name>Open HH</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.84</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>ho_01.wav</filename>
                <min>0</min>
                <max>0.371795</max>
                <gain>2.65</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>ho_02.wav</filename>
                <min>0.367521</min>
                <max>0.717949</max>
                <gain>2.4</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>ho_03.wav</filename>
                <min>0.705128</min>
                <max>1</max>
                <gain>2.6</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>11</id>
            <name>Cowbell</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>misc_Cowbell.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>12</id>
            <name>Ride Jazz</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.74</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>rc_01.wav</filename>
                <min>0</min>
                <max>0.508547</max>
                <gain>5</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>rc_02.wav</filename>
                <min>0.491453</min>
                <max>0.777778</max>
                <gain>2.6</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>rc_03.wav</filename>
                <min>0.773504</min>
                <max>1</max>
                <gain>3.05</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>13</id>
            <name>Crash</name>
            <volume>0.69</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.62</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>cc_01.wav</filename>
                <min>0</min>
                <max>0.465812</max>
                <gain>4.15</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>cc_02.wav</filename>
                <min>0.448718</min>
                <max>0.811966</max>
                <gain>3.35</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>cc_03.wav</filename>
                <min>0.799145</min>
                <max>1</max>
                <gain>2.95</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>14</id>
            <name>Something Else</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.58</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>15</id>
            <name>Why</name>
            <volume>0.77</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.78</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>16</id>
            <name>17</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>17</id>
            <name>18</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>18</id>
            <name>19</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>19</id>
            <name>20</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>20</id>
            <name>21</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>21</id>
            <name>22</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>22</id>
            <name>23</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>23</id>
            <name>24</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>24</id>
            <name>25</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>25</id>
            <name>26</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>26</id>
            <name>27</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>27</id>
            <name>28</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>28</id>
            <name>29</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>29</id>
            <name>30</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>30</id>
            <name>31</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>31</id>
            <name>32</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
           