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🌱 PhysGaia: A Physics-Aware Dataset of Multi-Body Interactions for Dynamic Novel View Synthesis
PhysGaia is a pioneering physics-aware dataset for dynamic novel view synthesis aiming beyond photorealism toward physical realism!
[ Project Page | arXiv | Github]
⭐️ Key Highlights
- 💥 Multi-body interaction
- 💎 Various materials across all modalities: Liquid, Gas, Viscoelastic substance, and Textile
- ✏️ Physical evaluation: physics parameters & ground-truth 3D trajectories
- 😀 Research friendly!!
- Providing codes for recent Dynamic Novel View Synthesis (DyNVS) models
- Supporting diverse training setting: both monocular & multiview reconstruction
📂 Dataset Structure
Each folder is corresponding to each scene, containing the following files:
{material_type}_{scene_name}.zip
│
├── render/ # Generated images (e.g., avatar renderings)
│ ├── train/ # Images for training
│ └── test/ # Images for evaluation
│
├── point_cloud.ply # COLMAP initialization (PatchMatch & downsampling)
├── camera_info_test.json # Monocular camera info for test
├── camera_info_train_mono.json # Monocular camera info for training
├── camera_info_train_multi.json # Multi-view camera info for training
│
├── {scene_name}.hipnc # Houdini source file (simulation or scene setup)
├── particles/ # Ground-truth trajectories
👩🏻💻 Code implementation
Please check each branch for integrated code for recent DyNVS methods.
- Shape-of-motion (arXiv 24.07): https://github.com/mjmjeong/PhysGaia/tree/SOM
- 4DGS (CVPR 24): https://github.com/mjmjeong/PhysGaia/tree/4DGS_hex
- STG (CVPR 24): https://github.com/mjmjeong/PhysGaia/tree/spacetime
- D-3DGS (CVPR 24): https://github.com/mjmjeong/PhysGaia/tree/deformable
🔥 Ideal for “Next” Research
- 🧠 Physical reasoning in dynamic scenes
- 🤝 Multi-body physical interaction modeling
- 🧪 Material-specific physics solver integration
- 🧬 Compatibility with existing DyNVS models
💳 Citation
TBD
🤝 Contributing
We welcome contributions to expand the dataset (additional modality for new downstream tasks, , implementation for other models, etc.) Reach out via opening an issue/discussion in the repo.
🛠️ Future Plans
- Update fidelity of the generated scenes
- Add more easier scenes: providing more accessible starting points
- Add guidelines using Houdini source files: ex) How to obtain a flow field?
💳 License
This project is released under the Creative Commons Attribution-NonCommercial 4.0 license. ✅ Free to use, share, and adapt for non-commercial research
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