gt: 		TextureSet toSet = BiomeTextureMap.instance().getTextureSet(to);
context: package hunternif.mc.atlas.client;
  
  import hunternif.mc.atlas.client.SubTile.Part;
  import hunternif.mc.atlas.client.SubTile.Shape;
  import hunternif.mc.atlas.core.ITileStorage;
  import hunternif.mc.atlas.core.Tile;
  import hunternif.mc.atlas.util.Rect;
  
  import java.util.Iterator;
  
  /**
   * Iterates through a tile storage for the purpose of rendering their textures.
   * Returned is an array of 4 {@link SubTile}s which constitute a whole
   * {@link Tile}.
   * The SubTile objects are generated on the fly and not retained in memory.
   * May return null!
   * @author Hunternif
   */
  public class TileRenderIterator implements Iterator<SubTileQuartet> {
  
  	private final ITileStorage tiles;
  	
  	/** How many chunks a tile spans. Used for viewing the map at a scale below
  	 * the threshold at which the tile texture is of minimum size and no longer
  	 * scales down. Can't be less than 1. */
  	private int step = 1;
  	public void setStep(int step) {
  		if (step >= 1) {
  			this.step = step;
  		}
  	}
  	
  	/** The scope of iteration. */
  	private final Rect scope = new Rect();
  	public void setScope(int minX, int minY, int maxX, int maxY) {
  		scope.set(minX, minY, maxX, maxY);
  		chunkX = minX;
  		chunkY = minY;
  	}
  	public void setScope(Rect scope){
  		this.scope.set(scope);
  		chunkX = scope.minX;
  		chunkY = scope.minY;
  	}
  	
  	/**
  	 * The group of adjacent tiles used for traversing the storage.
  	 * <pre>
  	 *   a | b
  	 * c d | e f
  	 * ---------
  	 * g h | i j
  	 *   k | l
  	 * </pre>
  	 * 'i' is at (x, y).
  	 * The returned array of subtiles represents the corner 'd-e-h-i'
  	 */
  	private Tile a, b, c, d, e, f, g, h, i, j, k, l;
  	
  	/** Shortcuts for the quartet. */
  	private final SubTile _d = new SubTile(Part.BOTTOM_RIGHT),
  						  _e = new SubTile(Part.BOTTOM_LEFT),
  						  _h = new SubTile(Part.TOP_RIGHT),
  						  _i = new SubTile(Part.TOP_LEFT);
  	private final SubTileQuartet quartet = new SubTileQuartet(_d, _e, _h, _i);
  	
  	/** Current index into the tile storage, which presumably has every tile spanning exactly 1 chunk. */
  	private int chunkX, chunkY;
  	/** Current index into the grid of subtiles, starting at (-1, -1). */
  	private int subtileX = -1, subtileY = -1;
  	
  	public TileRenderIterator(ITileStorage tiles) {
  		this.tiles = tiles;
  		setScope(tiles.getScope());
  	}
  	
  	@Override
  	public boolean hasNext() {
  		return chunkX >= scope.minX && chunkX <= scope.maxX + 1 &&
  			   chunkY >= scope.minY && chunkY <= scope.maxY + 1;
  	}
  
  	@Override
  	public SubTileQuartet next() {
  		a = b;
  		b = tiles.getTile(chunkX, chunkY - step * 2);
  		c = d;
  		d = e;
  		e = f;
  		f = tiles.getTile(chunkX + step, chunkY - step);
  		g = h;
  		h = i;
  		i = j;
  		j = tiles.getTile(chunkX + step, chunkY);
  		k = l;
  		l = tiles.getTile(chunkX, chunkY + step);
  		
  		quartet.setCoords(subtileX, subtileY);
  		_d.tile = d;
  		_e.tile = e;
  		_h.tile = h;
  		_i.tile = i;
  		
  		// At first assume all convex:
  		for (SubTile subtile : quartet) {
  			subtile.shape = Shape.CONVEX;
  		}
  		
  		// Connect horizontally:
  		if (shouldStitchToHorizontally(d, e)) {
  			stitchHorizontally(_d);
  		}
  		if (shouldStitchToHorizontally(e, d)) {
  			stitchHorizontally(_e);
  		}
  		if (shouldStitchToHorizontally(h, i)) {
  			stitchHorizontally(_h);
  		}
  		if (shouldStitchToHorizontally(i, h)) {
  			stitchHorizontally(_i);
  		}
  		
  		// Connect vertically:
  		if (shouldStitchToVertically(d, h)) {
  			stitchVertically(_d);
  			if (_d.shape == Shape.CONCAVE && shouldStitchTo(d, i)) {
  				_d.shape = Shape.FULL;
  			}
  		}
  		if (shouldStitchToVertically(h, d)) {
  			stitchVertically(_h);
  			if (_h.shape == Shape.CONCAVE && shouldStitchTo(h, e)) {
  				_h.shape = Shape.FULL;
  			}
  		}
  		if (shouldStitchToVertically(e, i)) {
  			stitchVertically(_e);
  			if (_e.shape == Shape.CONCAVE && shouldStitchTo(e, h)) {
  				_e.shape = Shape.FULL;
  			}
  		}
  		if (shouldStitchToVertically(i, e)) {
  			stitchVertically(_i);
  			if (_i.shape == Shape.CONCAVE && shouldStitchTo(i, d)) {
  				_i.shape = Shape.FULL;
  			}
  		}
  		
  		// For any convex subtile check for single-object:
  		if (_d.shape == Shape.CONVEX && !shouldStitchToVertically(d, a) && !shouldStitchToHorizontally(d, c)) {
  			_d.shape = Shape.SINGLE_OBJECT;
  		}
  		if (_e.shape == Shape.CONVEX && !shouldStitchToVertically(e, b) && !shouldStitchToHorizontally(e, f)) {
  			_e.shape = Shape.SINGLE_OBJECT;
  		}
  		if (_h.shape == Shape.CONVEX && !shouldStitchToHorizontally(h, g) && !shouldStitchToVertically(h, k)) {
  			_h.shape = Shape.SINGLE_OBJECT;
  		}
  		if (_i.shape == Shape.CONVEX && !shouldStitchToHorizontally(i, j) && !shouldStitchToVertically(i, l)) {
  			_i.shape = Shape.SINGLE_OBJECT;
  		}
  		
  		chunkX += step;
  		subtileX += 2;
  		if (chunkX > scope.maxX + 1) {
  			chunkX = scope.minX;
  			subtileX = -1;
  			chunkY += step;
  			subtileY += 2;
  			a = null;
  			b = null;
  			c = null;
  			d = null;
  			e = null;
  			f = tiles.getTile(chunkX, chunkY - step);
  			g = null;
  			h = null;
  			i = null;
  			j = tiles.getTile(chunkX, chunkY);
  			k = null;
  			l = null;
  		}
  		return quartet;
  	}
  	
  	/** Whether the first tile should be stitched to the 2nd (in any direction)
  	 * (but the opposite is not always true!) */
  	private static boolean shouldStitchTo(Tile tile, Tile to) {
  		if (tile == null) return false;
  		TextureSet set = BiomeTextureMap.instance().getTextureSet(tile);
  		TextureSet toSet = BiomeTextureMap.instance().getTextureSet(to);
  		return set != null && set.shouldStitchTo(toSet);
  	}
  	/** Whether the first tile should be stitched to the 2nd along the X axis
  	 * (but the opposite is not always true!) */
  	private static boolean shouldStitchToHorizontally(Tile tile, Tile to) {
  		if (tile == null) return false;
  		TextureSet set = BiomeTextureMap.instance().getTextureSet(tile);
  		TextureSet toSet = BiomeTextureMap.instance().getTextureSet(to);
  		return set != null && set.shouldStitchToHorizontally(toSet);
  	}
  	/** Whether the first tile should be stitched to the 2nd along the Z axis
  	 * (but the opposite is not always true!) */
  	private static boolean shouldStitchToVertically(Tile tile, Tile to) {
  		if (tile == null) return false;
  		TextureSet set = BiomeTextureMap.instance().getTextureSet(tile);
  