gt: 					int rgb = inPixels[newY*width+newX];
context: /*
  *
  
  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at
  
     http://www.apache.org/licenses/LICENSE-2.0
  
  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
  */
  
  package railo.runtime.img.filter;import java.awt.geom.AffineTransform;
  import java.awt.geom.Point2D;
  import java.awt.image.BufferedImage;
  
  import railo.runtime.engine.ThreadLocalPageContext;
  import railo.runtime.exp.FunctionException;
  import railo.runtime.exp.PageException;
  import railo.runtime.img.ImageUtil;
  import railo.runtime.type.KeyImpl;
  import railo.runtime.type.Struct;
  import railo.runtime.type.util.CollectionUtil;
  
  /**
   * A filter which produces motion blur the slow, but higher-quality way.
   */
  public class MotionBlurFilter extends AbstractBufferedImageOp  implements DynFiltering {
  
  	private float angle = 0.0f;
  	private float falloff = 1.0f;
  	private float distance = 1.0f;
  	private float zoom = 0.0f;
  	private float rotation = 0.0f;
  	private boolean wrapEdges = false;
  	private boolean premultiplyAlpha = true;
  
      /**
       * Construct a MotionBlurFilter.
       */
  	public MotionBlurFilter() {
  	}
  
      /**
       * Construct a MotionBlurFilter.
       * @param distance the distance of blur.
       * @param angle the angle of blur.
       * @param rotation the angle of rotation.
       * @param zoom the zoom factor.
       */
  	public MotionBlurFilter( float distance, float angle, float rotation, float zoom ) {
          this.distance = distance;
          this.angle = angle;
          this.rotation = rotation;
          this.zoom = zoom;
      }
      
  	/**
       * Specifies the angle of blur.
       * @param angle the angle of blur.
       * @angle
       * @see #getAngle
       */
  	public void setAngle( float angle ) {
  		this.angle = angle;
  	}
  
  	/**
       * Returns the angle of blur.
       * @return the angle of blur.
       * @see #setAngle
       */
  	public float getAngle() {
  		return angle;
  	}
  	
  	/**
       * Set the distance of blur.
       * @param distance the distance of blur.
       * @see #getDistance
       */
  	public void setDistance( float distance ) {
  		this.distance = distance;
  	}
  
  	/**
       * Get the distance of blur.
       * @return the distance of blur.
       * @see #setDistance
       */
  	public float getDistance() {
  		return distance;
  	}
  	
  	/**
       * Set the blur rotation.
       * @param rotation the angle of rotation.
       * @see #getRotation
       */
  	public void setRotation( float rotation ) {
  		this.rotation = rotation;
  	}
  
  	/**
       * Get the blur rotation.
       * @return the angle of rotation.
       * @see #setRotation
       */
  	public float getRotation() {
  		return rotation;
  	}
  	
  	public void setZoom( float zoom ) {
  		this.zoom = zoom;
  	}
  
  	/**
       * Get the blur zoom.
       * @return the zoom factor.
       * @see #setZoom
       */
  	public float getZoom() {
  		return zoom;
  	}
  	
  	/**
       * Set whether to wrap at the image edges.
       * @param wrapEdges true if it should wrap.
       * @see #getWrapEdges
       */
  	public void setWrapEdges(boolean wrapEdges) {
  		this.wrapEdges = wrapEdges;
  	}
  
  	/**
       * Get whether to wrap at the image edges.
       * @return true if it should wrap.
       * @see #setWrapEdges
       */
  	public boolean getWrapEdges() {
  		return wrapEdges;
  	}
  
      /**
       * Set whether to premultiply the alpha channel.
       * @param premultiplyAlpha true to premultiply the alpha
       * @see #getPremultiplyAlpha
       */
  	public void setPremultiplyAlpha( boolean premultiplyAlpha ) {
  		this.premultiplyAlpha = premultiplyAlpha;
  	}
  
      /**
       * Get whether to premultiply the alpha channel.
       * @return true to premultiply the alpha
       * @see #setPremultiplyAlpha
       */
  	public boolean getPremultiplyAlpha() {
  		return premultiplyAlpha;
  	}
  
      public BufferedImage filter( BufferedImage src, BufferedImage dst ) {
          int width = src.getWidth();
          int height = src.getHeight();
  
          if ( dst == null )
              dst = createCompatibleDestImage( src, null );
  
          int[] inPixels = new int[width*height];
          int[] outPixels = new int[width*height];
          getRGB( src, 0, 0, width, height, inPixels );
  
  		//float sinAngle = (float)Math.sin(angle);
  		//float cosAngle = (float)Math.cos(angle);
  
  		//float total;
  		int cx = width/2;
  		int cy = height/2;
  		int index = 0;
  
          float imageRadius = (float)Math.sqrt( cx*cx + cy*cy );
          float translateX = (float)(distance * Math.cos( angle ));
          float translateY = (float)(distance * -Math.sin( angle ));
  		float maxDistance = distance + Math.abs(rotation*imageRadius) + zoom*imageRadius;
  		int repetitions = (int)maxDistance;
  		AffineTransform t = new AffineTransform();
  		Point2D.Float p = new Point2D.Float();
  
          if ( premultiplyAlpha )
  			ImageMath.premultiply( inPixels, 0, inPixels.length );
  		for (int y = 0; y < height; y++) {
  			for (int x = 0; x < width; x++) {
  				int a = 0, r = 0, g = 0, b = 0;
  				int count = 0;
  				for (int i = 0; i < repetitions; i++) {
  					int newX = x, newY = y;
  					float f = (float)i/repetitions;
  
  					p.x = x;
  					p.y = y;
  					t.setToIdentity();
  					t.translate( cx+f*translateX, cy+f*translateY );
  					float s = 1-zoom*f;
  					t.scale( s, s );
  					if ( rotation != 0 )
  						t.rotate( -rotation*f );
  					t.translate( -cx, -cy );
  					t.transform( p, p );
  					newX = (int)p.x;
  					newY = (int)p.y;
  
  					if (newX < 0 || newX >= width) {
  						if ( wrapEdges )
  							newX = ImageMath.mod( newX, width );
  						else
  							break;
  					}
  					if (newY < 0 || newY >= height) {
  						if ( wrapEdges )
  							newY = ImageMath.mod( newY, height );
  						else
  							break;
  					}
  
  					count++;
  