gt:         if (!this.worldObj.isClient && p_70062_1_ == 0)
context: package net.minecraft.entity.monster;
  
  import java.util.Calendar;
  import net.minecraft.block.Block;
  import net.minecraft.enchantment.Enchantment;
  import net.minecraft.enchantment.EnchantmentHelper;
  import net.minecraft.entity.Entity;
  import net.minecraft.entity.EntityCreature;
  import net.minecraft.entity.EntityLivingBase;
  import net.minecraft.entity.EnumCreatureAttribute;
  import net.minecraft.entity.IEntityLivingData;
  import net.minecraft.entity.IRangedAttackMob;
  import net.minecraft.entity.SharedMonsterAttributes;
  import net.minecraft.entity.ai.EntityAIArrowAttack;
  import net.minecraft.entity.ai.EntityAIAttackOnCollide;
  import net.minecraft.entity.ai.EntityAIFleeSun;
  import net.minecraft.entity.ai.EntityAIHurtByTarget;
  import net.minecraft.entity.ai.EntityAILookIdle;
  import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
  import net.minecraft.entity.ai.EntityAIRestrictSun;
  import net.minecraft.entity.ai.EntityAISwimming;
  import net.minecraft.entity.ai.EntityAIWander;
  import net.minecraft.entity.ai.EntityAIWatchClosest;
  import net.minecraft.entity.player.EntityPlayer;
  import net.minecraft.entity.projectile.EntityArrow;
  import net.minecraft.init.Blocks;
  import net.minecraft.init.Items;
  import net.minecraft.item.Item;
  import net.minecraft.item.ItemStack;
  import net.minecraft.nbt.NBTTagCompound;
  import net.minecraft.potion.Potion;
  import net.minecraft.potion.PotionEffect;
  import net.minecraft.stats.AchievementList;
  import net.minecraft.util.DamageSource;
  import net.minecraft.util.MathHelper;
  import net.minecraft.world.World;
  import net.minecraft.world.WorldProviderHell;
  
  public class EntitySkeleton extends EntityMob implements IRangedAttackMob
  {
      private EntityAIArrowAttack aiArrowAttack = new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F);
      private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.2D, false);
      private static final String __OBFID = "CL_00001697";
  
      public EntitySkeleton(World p_i1741_1_)
      {
          super(p_i1741_1_);
          this.tasks.addTask(1, new EntityAISwimming(this));
          this.tasks.addTask(2, new EntityAIRestrictSun(this));
          this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
          this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
          this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
          this.tasks.addTask(6, new EntityAILookIdle(this));
          this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
          this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
  
          if (p_i1741_1_ != null && !p_i1741_1_.isClient)
          {
              this.setCombatTask();
          }
      }
  
      protected void applyEntityAttributes()
      {
          super.applyEntityAttributes();
          this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
      }
  
      protected void entityInit()
      {
          super.entityInit();
          this.dataWatcher.addObject(13, new Byte((byte)0));
      }
  
      /**
       * Returns true if the newer Entity AI code should be run
       */
      public boolean isAIEnabled()
      {
          return true;
      }
  
      /**
       * Returns the sound this mob makes while it's alive.
       */
      protected String getLivingSound()
      {
          return "mob.skeleton.say";
      }
  
      /**
       * Returns the sound this mob makes when it is hurt.
       */
      protected String getHurtSound()
      {
          return "mob.skeleton.hurt";
      }
  
      /**
       * Returns the sound this mob makes on death.
       */
      protected String getDeathSound()
      {
          return "mob.skeleton.death";
      }
  
      protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_)
      {
          this.playSound("mob.skeleton.step", 0.15F, 1.0F);
      }
  
      public boolean attackEntityAsMob(Entity p_70652_1_)
      {
          if (super.attackEntityAsMob(p_70652_1_))
          {
              if (this.getSkeletonType() == 1 && p_70652_1_ instanceof EntityLivingBase)
              {
                  ((EntityLivingBase)p_70652_1_).addPotionEffect(new PotionEffect(Potion.wither.id, 200));
              }
  
              return true;
          }
          else
          {
              return false;
          }
      }
  
      /**
       * Get this Entity's EnumCreatureAttribute
       */
      public EnumCreatureAttribute getCreatureAttribute()
      {
          return EnumCreatureAttribute.UNDEAD;
      }
  
      /**
       * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
       * use this to react to sunlight and start to burn.
       */
      public void onLivingUpdate()
      {
          if (this.worldObj.isDaytime() && !this.worldObj.isClient)
          {
              float var1 = this.getBrightness(1.0F);
  
              if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)))
              {
                  boolean var2 = true;
                  ItemStack var3 = this.getEquipmentInSlot(4);
  
                  if (var3 != null)
                  {
                      if (var3.isItemStackDamageable())
                      {
                          var3.setItemDamage(var3.getItemDamageForDisplay() + this.rand.nextInt(2));
  
                          if (var3.getItemDamageForDisplay() >= var3.getMaxDamage())
                          {
                              this.renderBrokenItemStack(var3);
                              this.setCurrentItemOrArmor(4, (ItemStack)null);
                          }
                      }
  
                      var2 = false;
                  }
  
                  if (var2)
                  {
                      this.setFire(8);
                  }
              }
          }
  
          if (this.worldObj.isClient && this.getSkeletonType() == 1)
          {
              this.setSize(0.72F, 2.34F);
          }
  
          super.onLivingUpdate();
      }
  
      /**
       * Handles updating while being ridden by an entity
       */
      public void updateRidden()
      {
          super.updateRidden();
  
          if (this.ridingEntity instanceof EntityCreature)
          {
              EntityCreature var1 = (EntityCreature)this.ridingEntity;
              this.renderYawOffset = var1.renderYawOffset;
          }
      }
  
      /**
       * Called when the mob's health reaches 0.
       */
      public void onDeath(DamageSource p_70645_1_)
      {
          super.onDeath(p_70645_1_);
  
          if (p_70645_1_.getSourceOfDamage() instanceof EntityArrow && p_70645_1_.getEntity() instanceof EntityPlayer)
          {
              EntityPlayer var2 = (EntityPlayer)p_70645_1_.getEntity();
              double var3 = var2.posX - this.posX;
              double var5 = var2.posZ - this.posZ;
  
              if (var3 * var3 + var5 * var5 >= 2500.0D)
              {
                  var2.triggerAchievement(AchievementList.snipeSkeleton);
              }
          }
      }
  
      protected Item func_146068_u()
      {
          return Items.arrow;
      }
  
      /**
       * Drop 0-2 items of this living's type
       */
      protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
      {
          int var3;
          int var4;
  
          if (this.getSkeletonType() == 1)
          {
              var3 = this.rand.nextInt(3 + p_70628_2_) - 1;
  
              for (var4 = 0; var4 < var3; ++var4)
              {
                  this.func_145779_a(Items.coal, 1);
              }
          }
          else
          {
              var3 = this.rand.nextInt(3 + p_70628_2_);
  
              for (var4 = 0; var4 < var3; ++var4)
              {
                  this.func_145779_a(Items.arrow, 1);
              }
          }
  
          var3 = this.rand.nextInt(3 + p_70628_2_);
  
          for (var4 = 0; var4 < var3; ++var4)
          {
              this.func_145779_a(Items.bone, 1);
          }
      }
  
      protected void dropRareDrop(int p_70600_1_)
      {
          if (this.getSkeletonType() == 1)
          {
              this.entityDropItem(new ItemStack(Items.skull, 1, 1), 0.0F);
          }
      }
  
      /**
       * Makes entity wear random armor based on difficulty
       */
      protected void addRandomArmor()
      {
          super.addRandomArmor();
          this.setCurrentItemOrArmor(0, new ItemStack(Items.bow));
      }
  
      public IEntityLivingData onSpawnWithEgg(IEntityLivingData p_110161_1_)
      {
          p_110161_1_ = super.onSpawnWithEgg(p_110161_1_);
  
          if (this.worldObj.provider instanceof WorldProviderHell && this.getRNG().nextInt(5) > 0)
          {
              this.tasks.addTask(4, this.aiAttackOnCollide);
              this.setSkeletonType(1);
              this.setCurrentItemOrArmor(0, new ItemStack(Items.stone_sword));
              this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(4.0D);
          }
          else
          {
              this.tasks.addTask(4, this.aiArrowAttack);
              this.addRandomArmor();
              this.enchantEquipment();
          }
  
          this.setCanPickUpLoot(this.rand.nextFloat() < 0.55F * this.worldObj.func_147462_b(this.posX, this.posY, this.posZ));
  
          if (this.getEquipmentInSlot(4) == null)
          {
              Calendar var2 = this.worldObj.getCurrentDate();
  
              if (var2.get(2) + 1 == 10 && var2.get(5) == 31 && this.rand.nextFloat() < 0.25F)
              {
                  this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.lit_pumpkin : Blocks.pumpkin));
                  this.equipmentDropChances[4] = 0.0F;
              }
          }
  
          return p_110161_1_;
      }
  
      /**
       * sets this entity's combat AI.
       */
      public void setCombatTask()
      {
          this.tasks.removeTask(this.aiAttackOnCollide);
          this.tasks.removeTask(this.aiArrowAttack);
          ItemStack var1 = this.getHeldItem();
  
          if (var1 != null && var1.getItem() == Items.bow)
          {
              this.tasks.addTask(4, this.aiArrowAttack);
          }
          else
          {
              this.tasks.addTask(4, this.aiAttackOnCollide);
          }
      }
  
      /**
       * Attack the specified entity using a ranged attack.
       */
      public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
      {
          EntityArrow var3 = new EntityArrow(this.worldObj, this, p_82196_1_, 1.6F, (float)(14 - this.worldObj.difficultySetting.getDifficultyId() * 4));
          int var4 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
          int var5 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());
          var3.setDamage((double)(p_82196_2_ * 2.0F) + this.rand.nextGaussian() * 0.25D + (double)((float)this.worldObj.difficultySetting.getDifficultyId() * 0.11F));
  
          if (var4 > 0)
          {
              var3.setDamage(var3.getDamage() + (double)var4 * 0.5D + 0.5D);
          }
  
          if (var5 > 0)
          {
              var3.setKnockbackStrength(var5);
          }
  
          if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.getSkeletonType() == 1)
          {
              var3.setFire(100);
          }
  
          this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
          this.worldObj.spawnEntityInWorld(var3);
      }
  
      /**
       * Return this skeleton's type.
       */
      public int getSkeletonType()
      {
          return this.dataWatcher.getWatchableObjectByte(13);
      }
  
      /**
       * Set this skeleton's type.
       */
      public void setSkeletonType(int p_82201_1_)
      {
          this.dataWatcher.updateObject(13, Byte.valueOf((byte)p_82201_1_));
          this.isImmuneToFire = p_82201_1_ == 1;
  
          if (p_82201_1_ == 1)
          {
              this.setSize(0.72F, 2.34F);
          }
          else
          {
              this.setSize(0.6F, 1.8F);
          }
      }
  
      /**
       * (abstract) Protected helper method to read subclass entity data from NBT.
       */
      public void readEntityFromNBT(NBTTagCompound p_70037_1_)
      {
          super.readEntityFromNBT(p_70037_1_);
  
          if (p_70037_1_.func_150297_b("SkeletonType", 99))
          {
              byte var2 = p_70037_1_.getByte("SkeletonType");
              this.setSkeletonType(var2);
          }
  
          this.setCombatTask();
      }
  
      /**
       * (abstract) Protected helper method to write subclass entity data to NBT.
       */
      public void writeEntityToNBT(NBTTagCompound p_70014_1_)
      {
          super.writeEntityToNBT(p_70014_1_);
          p_70014_1_.setByte("SkeletonType", (byte)this.getSkeletonType());
      }
  
      /**
       * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
       */
      public void setCurrentItemOrArmor(int p_70062_1_, ItemStack p_70062_2_)
      {
          super.setCurrentItemOrArmor(p_70062_1_, p_70062_2_);
  
  