gt:             new mframe_t(GameAI.ai_move, 0, null) };
context: /*
   * Copyright (C) 1997-2001 Id Software, Inc.
   * 
   * This program is free software; you can redistribute it and/or modify it under
   * the terms of the GNU General Public License as published by the Free Software
   * Foundation; either version 2 of the License, or (at your option) any later
   * version.
   * 
   * This program is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE.
   * 
   * See the GNU General Public License for more details.
   * 
   * You should have received a copy of the GNU General Public License along with
   * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
   * Place - Suite 330, Boston, MA 02111-1307, USA.
   *  
   */
  /* Modifications
     Copyright 2003-2004 Bytonic Software
     Copyright 2010 Google Inc.
  */
  package jake2.game.monsters;
  
  import jake2.game.*;
  import jake2.qcommon.Defines;
  import jake2.util.Lib;
  import jake2.util.Math3D;
  
  public class M_Hover {
  
      //	This file generated by ModelGen - Do NOT Modify
  
      public final static int FRAME_stand01 = 0;
  
      public final static int FRAME_stand02 = 1;
  
      public final static int FRAME_stand03 = 2;
  
      public final static int FRAME_stand04 = 3;
  
      public final static int FRAME_stand05 = 4;
  
      public final static int FRAME_stand06 = 5;
  
      public final static int FRAME_stand07 = 6;
  
      public final static int FRAME_stand08 = 7;
  
      public final static int FRAME_stand09 = 8;
  
      public final static int FRAME_stand10 = 9;
  
      public final static int FRAME_stand11 = 10;
  
      public final static int FRAME_stand12 = 11;
  
      public final static int FRAME_stand13 = 12;
  
      public final static int FRAME_stand14 = 13;
  
      public final static int FRAME_stand15 = 14;
  
      public final static int FRAME_stand16 = 15;
  
      public final static int FRAME_stand17 = 16;
  
      public final static int FRAME_stand18 = 17;
  
      public final static int FRAME_stand19 = 18;
  
      public final static int FRAME_stand20 = 19;
  
      public final static int FRAME_stand21 = 20;
  
      public final static int FRAME_stand22 = 21;
  
      public final static int FRAME_stand23 = 22;
  
      public final static int FRAME_stand24 = 23;
  
      public final static int FRAME_stand25 = 24;
  
      public final static int FRAME_stand26 = 25;
  
      public final static int FRAME_stand27 = 26;
  
      public final static int FRAME_stand28 = 27;
  
      public final static int FRAME_stand29 = 28;
  
      public final static int FRAME_stand30 = 29;
  
      public final static int FRAME_forwrd01 = 30;
  
      public final static int FRAME_forwrd02 = 31;
  
      public final static int FRAME_forwrd03 = 32;
  
      public final static int FRAME_forwrd04 = 33;
  
      public final static int FRAME_forwrd05 = 34;
  
      public final static int FRAME_forwrd06 = 35;
  
      public final static int FRAME_forwrd07 = 36;
  
      public final static int FRAME_forwrd08 = 37;
  
      public final static int FRAME_forwrd09 = 38;
  
      public final static int FRAME_forwrd10 = 39;
  
      public final static int FRAME_forwrd11 = 40;
  
      public final static int FRAME_forwrd12 = 41;
  
      public final static int FRAME_forwrd13 = 42;
  
      public final static int FRAME_forwrd14 = 43;
  
      public final static int FRAME_forwrd15 = 44;
  
      public final static int FRAME_forwrd16 = 45;
  
      public final static int FRAME_forwrd17 = 46;
  
      public final static int FRAME_forwrd18 = 47;
  
      public final static int FRAME_forwrd19 = 48;
  
      public final static int FRAME_forwrd20 = 49;
  
      public final static int FRAME_forwrd21 = 50;
  
      public final static int FRAME_forwrd22 = 51;
  
      public final static int FRAME_forwrd23 = 52;
  
      public final static int FRAME_forwrd24 = 53;
  
      public final static int FRAME_forwrd25 = 54;
  
      public final static int FRAME_forwrd26 = 55;
  
      public final static int FRAME_forwrd27 = 56;
  
      public final static int FRAME_forwrd28 = 57;
  
      public final static int FRAME_forwrd29 = 58;
  
      public final static int FRAME_forwrd30 = 59;
  
      public final static int FRAME_forwrd31 = 60;
  
      public final static int FRAME_forwrd32 = 61;
  
      public final static int FRAME_forwrd33 = 62;
  
      public final static int FRAME_forwrd34 = 63;
  
      public final static int FRAME_forwrd35 = 64;
  
      public final static int FRAME_stop101 = 65;
  
      public final static int FRAME_stop102 = 66;
  
      public final static int FRAME_stop103 = 67;
  
      public final static int FRAME_stop104 = 68;
  
      public final static int FRAME_stop105 = 69;
  
      public final static int FRAME_stop106 = 70;
  
      public final static int FRAME_stop107 = 71;
  
      public final static int FRAME_stop108 = 72;
  
      public final static int FRAME_stop109 = 73;
  
      public final static int FRAME_stop201 = 74;
  
      public final static int FRAME_stop202 = 75;
  
      public final static int FRAME_stop203 = 76;
  
      public final static int FRAME_stop204 = 77;
  
      public final static int FRAME_stop205 = 78;
  
      public final static int FRAME_stop206 = 79;
  
      public final static int FRAME_stop207 = 80;
  
      public final static int FRAME_stop208 = 81;
  
      public final static int FRAME_takeof01 = 82;
  
      public final static int FRAME_takeof02 = 83;
  
      public final static int FRAME_takeof03 = 84;
  
      public final static int FRAME_takeof04 = 85;
  
      public final static int FRAME_takeof05 = 86;
  
      public final static int FRAME_takeof06 = 87;
  
      public final static int FRAME_takeof07 = 88;
  
      public final static int FRAME_takeof08 = 89;
  
      public final static int FRAME_takeof09 = 90;
  
      public final static int FRAME_takeof10 = 91;
  
      public final static int FRAME_takeof11 = 92;
  
      public final static int FRAME_takeof12 = 93;
  
      public final static int FRAME_takeof13 = 94;
  
      public final static int FRAME_takeof14 = 95;
  
      public final static int FRAME_takeof15 = 96;
  
      public final static int FRAME_takeof16 = 97;
  
      public final static int FRAME_takeof17 = 98;
  
      public final static int FRAME_takeof18 = 99;
  
      public final static int FRAME_takeof19 = 100;
  
      public final static int FRAME_takeof20 = 101;
  
      public final static int FRAME_takeof21 = 102;
  
      public final static int FRAME_takeof22 = 103;
  
      public final static int FRAME_takeof23 = 104;
  
      public final static int FRAME_takeof24 = 105;
  
      public final static int FRAME_takeof25 = 106;
  
      public final static int FRAME_takeof26 = 107;
  
      public final static int FRAME_takeof27 = 108;
  
      public final static int FRAME_takeof28 = 109;
  
      public final static int FRAME_takeof29 = 110;
  
      public final static int FRAME_takeof30 = 111;
  
      public final static int FRAME_land01 = 112;
  
      public final static int FRAME_pain101 = 113;
  
      public final static int FRAME_pain102 = 114;
  
      public final static int FRAME_pain103 = 115;
  
      public final static int FRAME_pain104 = 116;
  
      public final static int FRAME_pain105 = 117;
  
      public final static int FRAME_pain106 = 118;
  
      public final static int FRAME_pain107 = 119;
  
      public final static int FRAME_pain108 = 120;
  
      public final static int FRAME_pain109 = 121;
  
      public final static int FRAME_pain110 = 122;
  
      public final static int FRAME_pain111 = 123;
  
      public final static int FRAME_pain112 = 124;
  
      public final static int FRAME_pain113 = 125;
  
      public final static int FRAME_pain114 = 126;
  
      public final static int FRAME_pain115 = 127;
  
      public final static int FRAME_pain116 = 128;
  
      public final static int FRAME_pain117 = 129;
  
      public final static int FRAME_pain118 = 130;
  
      public final static int FRAME_pain119 = 131;
  
      public final static int FRAME_pain120 = 132;
  
      public final static int FRAME_pain121 = 133;
  
      public final static int FRAME_pain122 = 134;
  
      public final static int FRAME_pain123 = 135;
  
      public final static int FRAME_pain124 = 136;
  
      public final static int FRAME_pain125 = 137;
  
      public final static int FRAME_pain126 = 138;
  
      public final static int FRAME_pain127 = 139;
  
      public final static int FRAME_pain128 = 140;
  
      public final static int FRAME_pain201 = 141;
  
      public final static int FRAME_pain202 = 142;
  
      public final static int FRAME_pain203 = 143;
  
      public final static int FRAME_pain204 = 144;
  
      public final static int FRAME_pain205 = 145;
  
      public final static int FRAME_pain206 = 146;
  
      public final static int FRAME_pain207 = 147;
  
      public final static int FRAME_pain208 = 148;
  
      public final static int FRAME_pain209 = 149;
  
      public final static int FRAME_pain210 = 150;
  
      public final static int FRAME_pain211 = 151;
  
      public final static int FRAME_pain212 = 152;
  
      public final static int FRAME_pain301 = 153;
  
      public final static int FRAME_pain302 = 154;
  
      public final static int FRAME_pain303 = 155;
  
      public final static int FRAME_pain304 = 156;
  
      public final static int FRAME_pain305 = 157;
  
      public final static int FRAME_pain306 = 158;
  
      public final static int FRAME_pain307 = 159;
  
      public final static int FRAME_pain308 = 160;
  
      public final static int FRAME_pain309 = 161;
  
      public final static int FRAME_death101 = 162;
  
      public final static int FRAME_death102 = 163;
  
      public final static int FRAME_death103 = 164;
  
      public final static int FRAME_death104 = 165;
  
      public final static int FRAME_death105 = 166;
  
      public final static int FRAME_death106 = 167;
  
      public final static int FRAME_death107 = 168;
  
      public final static int FRAME_death108 = 169;
  
      public final static int FRAME_death109 = 170;
  
      public final static int FRAME_death110 = 171;
  
      public final static int FRAME_death111 = 172;
  
      public final static int FRAME_backwd01 = 173;
  
      public final static int FRAME_backwd02 = 174;
  
      public final static int FRAME_backwd03 = 175;
  
      public final static int FRAME_backwd04 = 176;
  
      public final static int FRAME_backwd05 = 177;
  
      public final static int FRAME_backwd06 = 178;
  
      public final static int FRAME_backwd07 = 179;
  
      public final static int FRAME_backwd08 = 180;
  
      public final static int FRAME_backwd09 = 181;
  
      public final static int FRAME_backwd10 = 182;
  
      public final static int FRAME_backwd11 = 183;
  
      public final static int FRAME_backwd12 = 184;
  
      public final static int FRAME_backwd13 = 185;
  
      public final static int FRAME_backwd14 = 186;
  
      public final static int FRAME_backwd15 = 187;
  
      public final static int FRAME_backwd16 = 188;
  
      public final static int FRAME_backwd17 = 189;
  
      public final static int FRAME_backwd18 = 190;
  
      public final static int FRAME_backwd19 = 191;
  
      public final static int FRAME_backwd20 = 192;
  
      public final static int FRAME_backwd21 = 193;
  
      public final static int FRAME_backwd22 = 194;
  
      public final static int FRAME_backwd23 = 195;
  
      public final static int FRAME_backwd24 = 196;
  
      public final static int FRAME_attak101 = 197;
  
      public final static int FRAME_attak102 = 198;
  
      public final static int FRAME_attak103 = 199;
  
      public final static int FRAME_attak104 = 200;
  
      public final static int FRAME_attak105 = 201;
  
      public final static int FRAME_attak106 = 202;
  
      public final static int FRAME_attak107 = 203;
  
      public final static int FRAME_attak108 = 204;
  
      public final static float MODEL_SCALE = 1.000000f;
  
      static int sound_pain1;
  
      static int sound_pain2;
  
      static int sound_death1;
  
      static int sound_death2;
  
      static int sound_sight;
  
      static int sound_search1;
  
      static int sound_search2;
  
      static EntThinkAdapter hover_reattack = new EntThinkAdapter() {
      	public String getID() { return "hover_reattack"; }
          public boolean think(edict_t self) {
              if (self.enemy.health > 0)
                  if (GameUtil.visible(self, self.enemy))
                      if (Lib.random() <= 0.6) {
                          self.monsterinfo.currentmove = hover_move_attack1;
                          return true;
                      }
              self.monsterinfo.currentmove = hover_move_end_attack;
              return true;
          }
      };
  
      static EntThinkAdapter hover_fire_blaster = new EntThinkAdapter() {
      	public String getID() { return "hover_fire_blaster"; }
          public boolean think(edict_t self) {
              float[] start = { 0, 0, 0 };
              float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
              float[] end = { 0, 0, 0 };
              float[] dir = { 0, 0, 0 };
              int effect;
  
              if (self.s.frame == FRAME_attak104)
                  effect = Defines.EF_HYPERBLASTER;
              else
                  effect = 0;
  
              Math3D.AngleVectors(self.s.angles, forward, right, null);
              Math3D.G_ProjectSource(self.s.origin,
                      M_Flash.monster_flash_offset[Defines.MZ2_HOVER_BLASTER_1],
                      forward, right, start);
  
              Math3D.VectorCopy(self.enemy.s.origin, end);
              end[2] += self.enemy.viewheight;
              Math3D.VectorSubtract(end, start, dir);
  
              Monster.monster_fire_blaster(self, start, dir, 1, 1000,
                      Defines.MZ2_HOVER_BLASTER_1, effect);
              return true;
          }
      };
  
      static EntThinkAdapter hover_stand = new EntThinkAdapter() {
      	public String getID() { return "hover_stand"; }
          public boolean think(edict_t self) {
              self.monsterinfo.currentmove = hover_move_stand;
              return true;
          }
      };
  
      static EntThinkAdapter hover_run = new EntThinkAdapter() {
      	public String getID() { return "hover_run"; }
          public boolean think(edict_t self) {
              if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
                  self.monsterinfo.currentmove = hover_move_stand;
              else
                  self.monsterinfo.currentmove = hover_move_run;
              return true;
          }
      };
  
      static EntThinkAdapter hover_walk = new EntThinkAdapter() {
      	public String getID() { return "hover_walk"; }
          public boolean think(edict_t self) {
              self.monsterinfo.currentmove = hover_move_walk;
              return true;
          }
      };
  
      static EntThinkAdapter hover_start_attack = new EntThinkAdapter() {
      	public String getID() { return "hover_start_attack"; }
          public boolean think(edict_t self) {
              self.monsterinfo.currentmove = hover_move_start_attack;
              return true;
          }
      };
  
      static EntThinkAdapter hover_attack = new EntThinkAdapter() {
      	public String getID() { return "hover_attack"; }
          public boolean think(edict_t self) {
              self.monsterinfo.currentmove = hover_move_attack1;
              return true;
          }
      };
  
      static EntPainAdapter hover_pain = new EntPainAdapter() {
      	public String getID() { return "hover_pain"; }
          public void pain(edict_t self, edict_t other, float kick, int damage) {
              if (self.health < (self.max_health / 2))
                  self.s.skinnum = 1;
  
              if (GameBase.level.time < self.pain_debounce_time)
                  return;
  
              self.pain_debounce_time = GameBase.level.time + 3;
  
              if (GameBase.skill.value == 3)
                  return; // no pain anims in nightmare
  
              if (damage <= 25) {
                  if (Lib.random() < 0.5) {
                      GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
                              Defines.ATTN_NORM, 0);
                      self.monsterinfo.currentmove = hover_move_pain3;
                  } else {
                      GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
                              Defines.ATTN_NORM, 0);
                      self.monsterinfo.currentmove = hover_move_pain2;
                  }
              } else {
                  GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
                          Defines.ATTN_NORM, 0);
                  self.monsterinfo.currentmove = hover_move_pain1;
              }
          }
      };
  
      static EntThinkAdapter hover_deadthink = new EntThinkAdapter() {
      	public String getID() { return "hover_deadthink"; }
          public boolean think(edict_t self) {
              if (null == self.groundentity
                      && GameBase.level.time < self.timestamp) {
                  self.nextthink = GameBase.level.time + Defines.FRAMETIME;
                  return true;
              }
              GameMisc.BecomeExplosion1(self);
              return true;
          }
      };
  
      static EntThinkAdapter hover_dead = new EntThinkAdapter() {
      	public String getID() { return "hover_dead"; }
          public boolean think(edict_t self) {
              Math3D.VectorSet(self.mins, -16, -16, -24);
              Math3D.VectorSet(self.maxs, 16, 16, -8);
              self.movetype = Defines.MOVETYPE_TOSS;
              self.think = hover_deadthink;
              self.nextthink = GameBase.level.time + Defines.FRAMETIME;
              self.timestamp = GameBase.level.time + 15;
              GameBase.gi.linkentity(self);
              return true;
          }
      };
  
      static EntDieAdapter hover_die = new EntDieAdapter() {
      	public String getID() { return "hover_die"; }
          public void die(edict_t self, edict_t inflictor, edict_t attacker,
                  int damage, float[] point) {
              int n;
  
              //	check for gib
              if (self.health <= self.gib_health) {
                  GameBase.gi
                          .sound(self, Defines.CHAN_VOICE, GameBase.gi
                                  .soundindex("misc/udeath.wav"), 1,
                                  Defines.ATTN_NORM, 0);
                  for (n = 0; n < 2; n++)
                      GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
                              damage, Defines.GIB_ORGANIC);
                  for (n = 0; n < 2; n++)
                      GameMisc.ThrowGib(self,
                              "models/objects/gibs/sm_meat/tris.md2", damage,
                              Defines.GIB_ORGANIC);
                  GameMisc.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
                          damage, Defines.GIB_ORGANIC);
                  self.deadflag = Defines.DEAD_DEAD;
                  return;
              }
  
              if (self.deadflag == Defines.DEAD_DEAD)
                  return;
  
              //	regular death
              if (Lib.random() < 0.5)
                  GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death1, 1,
                          Defines.ATTN_NORM, 0);
              else
                  GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death2, 1,
                          Defines.ATTN_NORM, 0);
              self.deadflag = Defines.DEAD_DEAD;
              self.takedamage = Defines.DAMAGE_YES;
              self.monsterinfo.currentmove = hover_move_death1;
          }
      };
  
      static EntInteractAdapter hover_sight = new EntInteractAdapter() {
      	public String getID() { return "hover_sight"; }
          public boolean interact(edict_t self, edict_t other) {
              GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
                      Defines.ATTN_NORM, 0);
              return true;
          }
      };
  
      static EntThinkAdapter hover_search = new EntThinkAdapter() {
      	public String getID() { return "hover_search"; }
          public boolean think(edict_t self) {
              if (Lib.random() < 0.5)
                  GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search1, 1,
                          Defines.ATTN_NORM, 0);
              else
                  GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search2, 1,
                          Defines.ATTN_NORM, 0);
              return true;
          }
      };
  
      static mframe_t hover_frames_stand[] = new mframe_t[] {
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null),
              new mframe_t(GameAI.ai_stand, 0, null) };
  
      static mmove_t hover_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30,
              hover_frames_stand, null);
  
      static mframe_t hover_frames_stop1[] = new mframe_t[] {
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null) };
  
      static mmove_t hover_move_stop1 = new mmove_t(FRAME_stop101, FRAME_stop109,
              hover_frames_stop1, null);
  
      static mframe_t hover_frames_stop2[] = new mframe_t[] {
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null) };
  
      static mmove_t hover_move_stop2 = new mmove_t(FRAME_stop201, FRAME_stop208,
              hover_frames_stop2, null);
  
      static mframe_t hover_frames_takeoff[] = new mframe_t[] {
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, -2, null),
              new mframe_t(GameAI.ai_move, 5, null),
              new mframe_t(GameAI.ai_move, -1, null),
              new mframe_t(GameAI.ai_move, 1, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, -1, null),
              new mframe_t(GameAI.ai_move, -1, null),
              new mframe_t(GameAI.ai_move, -1, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 2, null),
              new mframe_t(GameAI.ai_move, 2, null),
              new mframe_t(GameAI.ai_move, 1, null),
              new mframe_t(GameAI.ai_move, 1, null),
              new mframe_t(GameAI.ai_move, -6, null),
              new mframe_t(GameAI.ai_move, -9, null),
              new mframe_t(GameAI.ai_move, 1, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 2, null),
              new mframe_t(GameAI.ai_move, 2, null),
              new mframe_t(GameAI.ai_move, 1, null),
              new mframe_t(GameAI.ai_move, 1, null),
              new mframe_t(GameAI.ai_move, 1, null),
              new mframe_t(GameAI.ai_move, 2, null),
              new mframe_t(GameAI.ai_move, 0, null),
              new mframe_t(GameAI.ai_move, 2, null),
              new mframe_t(GameAI.ai_move, 3, null),
              new mframe_t(GameAI.ai_move, 2, null),
  