gt:         this.yTile = par1NBTTagCompound.getShort("yTile");
context: package at.flabs.mods.phazon.entity;
  
  import cpw.mods.fml.relauncher.Side;
  import cpw.mods.fml.relauncher.SideOnly;
  
  import java.util.List;
  
  import net.minecraft.block.Block;
  import net.minecraft.enchantment.EnchantmentThorns;
  import net.minecraft.entity.Entity;
  import net.minecraft.entity.EntityLivingBase;
  import net.minecraft.entity.IProjectile;
  import net.minecraft.entity.monster.EntityEnderman;
  import net.minecraft.entity.player.EntityPlayer;
  import net.minecraft.entity.player.EntityPlayerMP;
  import net.minecraft.nbt.NBTTagCompound;
  import net.minecraft.network.packet.Packet70GameEvent;
  import net.minecraft.util.AxisAlignedBB;
  import net.minecraft.util.DamageSource;
  import net.minecraft.util.EntityDamageSourceIndirect;
  import net.minecraft.util.MathHelper;
  import net.minecraft.util.MovingObjectPosition;
  import net.minecraft.util.Vec3;
  import net.minecraft.world.World;
  
  public class EntityPlasma extends Entity implements IProjectile {
      private int xTile = -1;
      private int yTile = -1;
      private int zTile = -1;
      private int inTile;
      private int inData;
      
      /** The owner of this arrow. */
      public Entity shootingEntity;
      private int ticksInAir;
      private double damage = 12.0D;
      
      /** The amount of knockback an arrow applies when it hits a mob. */
      private int knockbackStrength;
      
      public EntityPlasma(World par1World) {
          super(par1World);
          this.renderDistanceWeight = 10.0D;
          this.setSize(0.5F, 0.5F);
      }
      
      public EntityPlasma(World par1World, double par2, double par4, double par6) {
          super(par1World);
          this.renderDistanceWeight = 10.0D;
          this.setSize(0.5F, 0.5F);
          this.setPosition(par2, par4, par6);
          this.yOffset = 0.0F;
      }
      
      public EntityPlasma(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5) {
          super(par1World);
          this.renderDistanceWeight = 10.0D;
          this.shootingEntity = par2EntityLivingBase;
          
          this.posY = par2EntityLivingBase.posY + (double) par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;
          double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;
          double d1 = par3EntityLivingBase.boundingBox.minY + (double) (par3EntityLivingBase.height / 3.0F) - this.posY;
          double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;
          double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
          
          if (d3 >= 1.0E-7D) {
              float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
              float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI));
              double d4 = d0 / d3;
              double d5 = d2 / d3;
              this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);
              this.yOffset = 0.0F;
              float f4 = (float) d3 * 0.2F;
              this.setThrowableHeading(d0, d1 + (double) f4, d2, par4, par5);
          }
      }
      
      public EntityPlasma(World par1World, EntityLivingBase par2EntityLivingBase, float par3) {
          super(par1World);
          this.renderDistanceWeight = 10.0D;
          this.shootingEntity = par2EntityLivingBase;
          
          this.setSize(0.5F, 0.5F);
          this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double) par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);
          this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
          this.posY -= 0.10000000149011612D;
          this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
          this.setPosition(this.posX, this.posY, this.posZ);
          this.yOffset = 0.0F;
          this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
          this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
          this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
          this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
      }
      
      protected void entityInit() {
          this.dataWatcher.addObject(16, Byte.valueOf((byte) 0));
      }
      
      /**
       * Similar to setArrowHeading, it's point the throwable entity to a x, y, z
       * direction.
       */
      public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8) {
          float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
          par1 /= (double) f2;
          par3 /= (double) f2;
          par5 /= (double) f2;
          par1 += this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) par8;
          par3 += this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) par8;
          par5 += this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) par8;
          par1 *= (double) par7;
          par3 *= (double) par7;
          par5 *= (double) par7;
          this.motionX = par1;
          this.motionY = par3;
          this.motionZ = par5;
          float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
          this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
          this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, (double) f3) * 180.0D / Math.PI);
      }
      
      @SideOnly(Side.CLIENT)
      /**
       * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
       * posY, posZ, yaw, pitch
       */
      public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) {
          this.setPosition(par1, par3, par5);
          this.setRotation(par7, par8);
      }
      
      @SideOnly(Side.CLIENT)
      /**
       * Sets the velocity to the args. Args: x, y, z
       */
      public void setVelocity(double par1, double par3, double par5) {
          this.motionX = par1;
          this.motionY = par3;
          this.motionZ = par5;
          
          if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
              float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
              this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
              this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, (double) f) * 180.0D / Math.PI);
              this.prevRotationPitch = this.rotationPitch;
              this.prevRotationYaw = this.rotationYaw;
              this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
          }
      }
      
      /**
       * Called to update the entity's position/logic.
       */
      public void onUpdate() {
          super.onUpdate();
          
          if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
              float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
              this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
              this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f) * 180.0D / Math.PI);
          }
          
          int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
          
          if (i > 0) {
              Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
              AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
              
              if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) {
                  this.onHitGround(this.xTile, this.yTile, this.zTile);
              }
          }
          
          ++this.ticksInAir;
          Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
          Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
          MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
          vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
          vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
          
          if (movingobjectposition != null) {
              vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
          }
          
          Entity entity = null;
          @SuppressWarnings("rawtypes")
          List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
          double d0 = 0.0D;
          int l;
          float f1;
          
          for (l = 0; l < list.size(); ++l) {
              Entity entity1 = (Entity) list.get(l);
              
              if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
                  f1 = 0.3F;
                  AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double) f1, (double) f1, (double) f1);
                  MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
                  
                  if (movingobjectposition1 != null) {
                      double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
                      
                      if (d1 < d0 || d0 == 0.0D) {
                          entity = entity1;
                          d0 = d1;
                      }
                  }
              }
          }
          
          if (entity != null) {
              movingobjectposition = new MovingObjectPosition(entity);
          }
          
          if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
              EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
              
              if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).func_96122_a(entityplayer)) {
                  movingobjectposition = null;
              }
          }
          
          float f2;
          float f3;
          
          if (movingobjectposition != null) {
              if (movingobjectposition.entityHit != null) {
                  f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                  int i1 = MathHelper.ceiling_double_int((double) f2 * this.damage);
                  
                  if (this.getIsCritical()) {
                      i1 += this.rand.nextInt(i1 / 2 + 2);
                  }
                  
                  DamageSource damagesource = null;
                  
                  if (this.shootingEntity == null) {
                      damagesource = (new EntityDamageSourceIndirect("phazon.plasma", this, this)).setProjectile();
                  } else {
                      damagesource = (new EntityDamageSourceIndirect("phazon.plasma", this, this.shootingEntity)).setProjectile();
                  }
                  
                  if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) {
                      movingobjectposition.entityHit.setFire(5);
                  }
                  
                  if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float) i1)) {
                      if (movingobjectposition.entityHit instanceof EntityLivingBase) {
                          EntityLivingBase entitylivingbase = (EntityLivingBase) movingobjectposition.entityHit;
                          
                          if (!this.worldObj.isRemote) {
                              entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                          }
                          
                          if (this.knockbackStrength > 0) {
                              f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
                              
                              if (f3 > 0.0F) {
                                  movingobjectposition.entityHit.addVelocity(this.motionX * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3, 0.1D, this.motionZ * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3);
                              }
                          }
                          
                          if (this.shootingEntity != null) {
                              EnchantmentThorns.func_92096_a(this.shootingEntity, entitylivingbase, this.rand);
                          }
                          
                          if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) {
                              ((EntityPlayerMP) this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
                          }
                      }
                      
                      this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                      
                      if (!(movingobjectposition.entityHit instanceof EntityEnderman)) {
                          this.setDead();
                      }
                  } else {
                      this.motionX *= -0.10000000149011612D;
                      this.motionY *= -0.10000000149011612D;
                      this.motionZ *= -0.10000000149011612D;
                      this.rotationYaw += 180.0F;
                      this.prevRotationYaw += 180.0F;
                      this.ticksInAir = 0;
                  }
                  float f = 0F;
                  this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);
              } else {
                  this.xTile = movingobjectposition.blockX;
                  this.yTile = movingobjectposition.blockY;
                  this.zTile = movingobjectposition.blockZ;
                  this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
                  this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
                  this.motionX = (double) ((float) (movingobjectposition.hitVec.xCoord - this.posX));
                  this.motionY = (double) ((float) (movingobjectposition.hitVec.yCoord - this.posY));
                  this.motionZ = (double) ((float) (movingobjectposition.hitVec.zCoord - this.posZ));
                  f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                  this.posX -= this.motionX / (double) f2 * 0.05000000074505806D;
                  this.posY -= this.motionY / (double) f2 * 0.05000000074505806D;
                  this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D;
                  this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                  this.onHitGround(xTile, yTile, zTile);
                  this.setIsCritical(false);
                  
                  if (this.inTile != 0) {
                      Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
                  }
              }
          }
          
          if (this.getIsCritical()) {
              for (l = 0; l < 4; ++l) {
                  this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double) l / 4.0D, this.posY + this.motionY * (double) l / 4.0D, this.posZ + this.motionZ * (double) l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
              }
          }
          
          this.posX += this.motionX;
          this.posY += this.motionY;
          this.posZ += this.motionZ;
          f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
          this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
          
          for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
              ;
          }
          
          while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
              this.prevRotationPitch += 360.0F;
          }
          
          while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
              this.prevRotationYaw -= 360.0F;
          }
          
          while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
              this.prevRotationYaw += 360.0F;
          }
          
          this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
          this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
          float f4 = 0.99F;
          f1 = 0.05F;
          
          if (this.isInWater()) {
              for (int j1 = 0; j1 < 4; ++j1) {
                  f3 = 0.25F;
                  this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double) f3, this.posY - this.motionY * (double) f3, this.posZ - this.motionZ * (double) f3, this.motionX, this.motionY, this.motionZ);
              }
              
              f4 = 0.8F;
          }
          
          this.motionX *= (double) f4;
          this.motionY *= (double) f4;
          this.motionZ *= (double) f4;
          this.motionY -= (double) f1;
          this.setPosition(this.posX, this.posY, this.posZ);
          this.doBlockCollisions();
          
      }
      
      /**
       * (abstract) Protected helper method to write subclass entity data to NBT.
       */
      public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {
          par1NBTTagCompound.setShort("xTile", (short) this.xTile);
          par1NBTTagCompound.setShort("yTile", (short) this.yTile);
          par1NBTTagCompound.setShort("zTile", (short) this.zTile);
          par1NBTTagCompound.setByte("inTile", (byte) this.inTile);
          par1NBTTagCompound.setByte("inData", (byte) this.inData);
          par1NBTTagCompound.setDouble("damage", this.damage);
      }
      
      /**
       * (abstract) Protected helper method to read subclass entity data from NBT.
       */
      public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {
          this.xTile = par1NBTTagCompound.getShort("xTile");
  