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If PersonX does not bite the hand that feeds PersonX, then the attribute of PersonX is not well-behaved.
false
R(¬A, ¬B)
xAttr
If PersonX does not bite the hand that feeds PersonX, then the attribute of PersonX is well-behaved.
true
R(¬A, B)
xAttr
If PersonX dissatisfies PersonX's curiosity, then the intention of PersonX is likes to be kept in the dark.
false
R(¬A, ¬B)
xIntent
If PersonX dissatisfies PersonX's curiosity, then the intention of PersonX is doesn't like to be kept in the dark.
true
R(¬A, B)
xIntent
If PersonX does not smell wonderful, then the reaction of PersonY is not annoyed.
false
R(¬A, ¬B)
oReact
If PersonX does not smell wonderful, then the reaction of PersonY is annoyed.
true
R(¬A, B)
oReact
If PersonX avoids PersonX's family., then the reaction of PersonX is happy.
false
R(¬A, ¬B)
xReact
If PersonX avoids PersonX's family., then the reaction of PersonX is unhappy.
true
R(¬A, B)
xReact
If PersonX by no means helps PersonY's friend, then the reaction of PersonY is cared for.
false
R(¬A, ¬B)
oReact
If PersonX by no means helps PersonY's friend, then the reaction of PersonY is uncared for.
true
R(¬A, B)
oReact
If PersonX does not date for 3 years, then the reaction of PersonX is not discouraged.
false
R(¬A, ¬B)
xReact
If PersonX does not date for 3 years, then the reaction of PersonX is discouraged.
true
R(¬A, B)
xReact
If PersonX displeases PersonY's partner, then PersonY want to to stay with PersonX.
false
R(¬A, ¬B)
oWant
If PersonX displeases PersonY's partner, then PersonY want to to go away from PersonX.
true
R(¬A, B)
oWant
If PersonX does not lose PersonY way, then the reaction of PersonY is not cherished.
false
R(¬A, ¬B)
oReact
If PersonX does not lose PersonY way, then the reaction of PersonY is cherished.
true
R(¬A, B)
oReact
If PersonX barely ever pleases PersonY much, then PersonY want to do not break up with person x.
false
R(¬A, ¬B)
oWant
If PersonX barely ever pleases PersonY much, then PersonY want to break up with person x.
true
R(¬A, B)
oWant
If PersonX avoids breaking PersonY's mother's favorite vase, then the attribute of PersonX is not respectful.
false
R(¬A, ¬B)
xAttr
If PersonX avoids breaking PersonY's mother's favorite vase, then the attribute of PersonX is respectful.
true
R(¬A, B)
xAttr
If PersonX does not get some friends, then the effect of PersonX is Not told to stop trying to make friends.
false
R(¬A, ¬B)
xEffect
If PersonX does not get some friends, then the effect of PersonX is Told to keep trying to make friends.
true
R(¬A, B)
xEffect
If PersonX does not rush towards PersonY, then the reaction of PersonX is not emotionally stable.
false
R(¬A, ¬B)
xReact
If PersonX does not rush towards PersonY, then the reaction of PersonX is emotionally stable.
true
R(¬A, B)
xReact
If PersonX does not ask PersonY to return, then the attribute of PersonX is interested.
false
R(¬A, ¬B)
xAttr
If PersonX does not ask PersonY to return, then the attribute of PersonX is disinterested.
true
R(¬A, B)
xAttr
If PersonX is hardly friends with PersonY, then the reaction of PersonX is he knows Person Y very well.
false
R(¬A, ¬B)
xReact
If PersonX is hardly friends with PersonY, then the reaction of PersonX is he doesn't know Person Y very well.
true
R(¬A, B)
xReact
If PersonX does not pull PersonY away, then the attribute of PersonX is not nice.
false
R(¬A, ¬B)
xAttr
If PersonX does not pull PersonY away, then the attribute of PersonX is nice.
true
R(¬A, B)
xAttr
If PersonX avoids starting talking to PersonY, then the attribute of PersonX is social.
false
R(¬A, ¬B)
xAttr
If PersonX avoids starting talking to PersonY, then the attribute of PersonX is anti-social.
true
R(¬A, B)
xAttr
If PersonX refuses to become a police officer, then the intention of PersonX is to work with criminals.
false
R(¬A, ¬B)
xIntent
If PersonX refuses to become a police officer, then the intention of PersonX is to avoid working with criminals.
true
R(¬A, B)
xIntent
If PersonX does not dig oneself in a hole, then the attribute of PersonX is not reserved.
false
R(¬A, ¬B)
xAttr
If PersonX does not dig oneself in a hole, then the attribute of PersonX is reserved.
true
R(¬A, B)
xAttr
If PersonX does not come to PersonY agreement, then PersonY want to to not be angry.
false
R(¬A, ¬B)
oWant
If PersonX does not come to PersonY agreement, then PersonY want to to be angry also.
true
R(¬A, B)
oWant
If PersonX does not take a photo of PersonY, then the intention of PersonX is sentimental.
false
R(¬A, ¬B)
xIntent
If PersonX does not take a photo of PersonY, then the intention of PersonX is not sentimental.
true
R(¬A, B)
xIntent
If PersonX avoids PersonY's closet, then the attribute of PersonX is not nervous.
false
R(¬A, ¬B)
xAttr
If PersonX avoids PersonY's closet, then the attribute of PersonX is nervous.
true
R(¬A, B)
xAttr
If PersonX does not push PersonY, then PersonX wants to to hurt any others.
false
R(¬A, ¬B)
xWant
If PersonX does not push PersonY, then PersonX wants to to refrain from hurting any others.
true
R(¬A, B)
xWant
If PersonX ceases playing ball, then the attribute of PersonX is interested.
false
R(¬A, ¬B)
xAttr
If PersonX ceases playing ball, then the attribute of PersonX is uninterested.
true
R(¬A, B)
xAttr
If PersonX hardly ever leaves PersonX's country, then the attribute of PersonX is adventurous.
false
R(¬A, ¬B)
xAttr
If PersonX hardly ever leaves PersonX's country, then the attribute of PersonX is unadventurous.
true
R(¬A, B)
xAttr
If PersonX displeases PersonX's father, then PersonX wants to do not apologize.
false
R(¬A, ¬B)
xWant
If PersonX displeases PersonX's father, then PersonX wants to apologize.
true
R(¬A, B)
xWant
If PersonX does not watch a new movie, then the intention of PersonX is to not get some rest.
false
R(¬A, ¬B)
xIntent
If PersonX does not watch a new movie, then the intention of PersonX is to get some rest.
true
R(¬A, B)
xIntent
If PersonX hardly gives PersonY a grin, then the intention of PersonX is to seem more approachable.
false
R(¬A, ¬B)
xIntent
If PersonX hardly gives PersonY a grin, then the intention of PersonX is to seem less approachable.
true
R(¬A, B)
xIntent
If PersonX opposes seeing PersonY's aunt, then the effect of PersonY is becomes not agrivated with x.
false
R(¬A, ¬B)
oEffect
If PersonX opposes seeing PersonY's aunt, then the effect of PersonY is becomes agrivated with x.
true
R(¬A, B)
oEffect
If PersonX does not step away from PersonY, then the effect of PersonX is is not close to Y.
false
R(¬A, ¬B)
xEffect
If PersonX does not step away from PersonY, then the effect of PersonX is is close to Y.
true
R(¬A, B)
xEffect
If PersonX does not give PersonY a deal, then the attribute of PersonX is Not callous.
false
R(¬A, ¬B)
xAttr
If PersonX does not give PersonY a deal, then the attribute of PersonX is Callous.
true
R(¬A, B)
xAttr
If PersonX does not give PersonX's wife, then the intention of PersonX is to not be mean.
false
R(¬A, ¬B)
xIntent
If PersonX does not give PersonX's wife, then the intention of PersonX is to be mean.
true
R(¬A, B)
xIntent
If PersonX does not help PersonY get up, then the attribute of PersonX is not impolite.
false
R(¬A, ¬B)
xAttr
If PersonX does not help PersonY get up, then the attribute of PersonX is impolite.
true
R(¬A, B)
xAttr
If PersonX did not suddenly stop, then the intention of PersonX is to cause damage.
false
R(¬A, ¬B)
xIntent
If PersonX did not suddenly stop, then the intention of PersonX is to not cause damage.
true
R(¬A, B)
xIntent
If PersonX restrains themselves from deepening PersonX's understanding, then the effect of PersonX is learns things in depth.
false
R(¬A, ¬B)
xEffect
If PersonX restrains themselves from deepening PersonX's understanding, then the effect of PersonX is does not learn things in depth.
true
R(¬A, B)
xEffect
If Person X fails PersonY's mission, then the reaction of PersonX is happy.
false
R(¬A, ¬B)
xReact
If Person X fails PersonY's mission, then the reaction of PersonX is unhappy.
true
R(¬A, B)
xReact
If PersonX does not lose the first game, then PersonX wants to do not continue their win streak.
false
R(¬A, ¬B)
xWant
If PersonX does not lose the first game, then PersonX wants to continue their win streak.
true
R(¬A, B)
xWant
If PersonX on no condition sits with PersonY, then the attribute of PersonX is not stubborn.
false
R(¬A, ¬B)
xAttr
If PersonX on no condition sits with PersonY, then the attribute of PersonX is stubborn.
true
R(¬A, B)
xAttr
If PersonX resists giving PersonY lessons, then the reaction of PersonY is not disappointed.
false
R(¬A, ¬B)
oReact
If PersonX resists giving PersonY lessons, then the reaction of PersonY is disappointed.
true
R(¬A, B)
oReact
If PersonX does not take PersonY inventory, then the intention of PersonX is Remembers.
false
R(¬A, ¬B)
xIntent
If PersonX does not take PersonY inventory, then the intention of PersonX is Forgets.
true
R(¬A, B)
xIntent
If PersonX does not talk., then the effect of PersonX is is not left alone.
false
R(¬A, ¬B)
xEffect
If PersonX does not talk., then the effect of PersonX is is left alone.
true
R(¬A, B)
xEffect
If PersonX does not go near deep end, then the intention of PersonX is not to stay safe.
false
R(¬A, ¬B)
xIntent
If PersonX does not go near deep end, then the intention of PersonX is to stay safe.
true
R(¬A, B)
xIntent
If PersonX does not come into PersonY's hands, then the attribute of PersonX is not reclusive.
false
R(¬A, ¬B)
xAttr
If PersonX does not come into PersonY's hands, then the attribute of PersonX is reclusive.
true
R(¬A, B)
xAttr
If PersonX does not protect PersonY from the sun, then PersonY want to to get into the sun.
false
R(¬A, ¬B)
oWant
If PersonX does not protect PersonY from the sun, then PersonY want to to get out of the sun.
true
R(¬A, B)
oWant
If PersonX does not load PersonY's car, then PersonX wants to help or assist.
false
R(¬A, ¬B)
xWant
If PersonX does not load PersonY's car, then PersonX wants to avoid any sort of working or helping.
true
R(¬A, B)
xWant
If PersonX does not distinguish PersonY from others, then the reaction of PersonX is sure.
false
R(¬A, ¬B)
xReact
If PersonX does not distinguish PersonY from others, then the reaction of PersonX is unsure.
true
R(¬A, B)
xReact
If PersonX does not lose PersonY job, then the attribute of PersonX is not rewarding.
false
R(¬A, ¬B)
xAttr
If PersonX does not lose PersonY job, then the attribute of PersonX is rewarding.
true
R(¬A, B)
xAttr
If PersonX does not let PersonY's stay, then the intention of PersonX is to not spend time alone.
false
R(¬A, ¬B)
xIntent
If PersonX does not let PersonY's stay, then the intention of PersonX is to spend time alone.
true
R(¬A, B)
xIntent
If PersonX is not proud of PersonX's accomplishment, then PersonX needs to do not try to do something.
false
R(¬A, ¬B)
xNeed
If PersonX is not proud of PersonX's accomplishment, then PersonX needs to try to do something.
true
R(¬A, B)
xNeed
If PersonX refuses to sit at PersonY's table, then the intention of PersonX is to not be alone.
false
R(¬A, ¬B)
xIntent
If PersonX refuses to sit at PersonY's table, then the intention of PersonX is to be alone.
true
R(¬A, B)
xIntent
If PersonX no longer suits PersonY, then PersonY want to to not find someone else.
false
R(¬A, ¬B)
oWant
If PersonX no longer suits PersonY, then PersonY want to to find someone else.
true
R(¬A, B)
oWant
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