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If PersonX does not bite the hand that feeds PersonX, then the attribute of PersonX is not well-behaved. | false | R(¬A, ¬B) | xAttr |
If PersonX does not bite the hand that feeds PersonX, then the attribute of PersonX is well-behaved. | true | R(¬A, B) | xAttr |
If PersonX dissatisfies PersonX's curiosity, then the intention of PersonX is likes to be kept in the dark. | false | R(¬A, ¬B) | xIntent |
If PersonX dissatisfies PersonX's curiosity, then the intention of PersonX is doesn't like to be kept in the dark. | true | R(¬A, B) | xIntent |
If PersonX does not smell wonderful, then the reaction of PersonY is not annoyed. | false | R(¬A, ¬B) | oReact |
If PersonX does not smell wonderful, then the reaction of PersonY is annoyed. | true | R(¬A, B) | oReact |
If PersonX avoids PersonX's family., then the reaction of PersonX is happy. | false | R(¬A, ¬B) | xReact |
If PersonX avoids PersonX's family., then the reaction of PersonX is unhappy. | true | R(¬A, B) | xReact |
If PersonX by no means helps PersonY's friend, then the reaction of PersonY is cared for. | false | R(¬A, ¬B) | oReact |
If PersonX by no means helps PersonY's friend, then the reaction of PersonY is uncared for. | true | R(¬A, B) | oReact |
If PersonX does not date for 3 years, then the reaction of PersonX is not discouraged. | false | R(¬A, ¬B) | xReact |
If PersonX does not date for 3 years, then the reaction of PersonX is discouraged. | true | R(¬A, B) | xReact |
If PersonX displeases PersonY's partner, then PersonY want to to stay with PersonX. | false | R(¬A, ¬B) | oWant |
If PersonX displeases PersonY's partner, then PersonY want to to go away from PersonX. | true | R(¬A, B) | oWant |
If PersonX does not lose PersonY way, then the reaction of PersonY is not cherished. | false | R(¬A, ¬B) | oReact |
If PersonX does not lose PersonY way, then the reaction of PersonY is cherished. | true | R(¬A, B) | oReact |
If PersonX barely ever pleases PersonY much, then PersonY want to do not break up with person x. | false | R(¬A, ¬B) | oWant |
If PersonX barely ever pleases PersonY much, then PersonY want to break up with person x. | true | R(¬A, B) | oWant |
If PersonX avoids breaking PersonY's mother's favorite vase, then the attribute of PersonX is not respectful. | false | R(¬A, ¬B) | xAttr |
If PersonX avoids breaking PersonY's mother's favorite vase, then the attribute of PersonX is respectful. | true | R(¬A, B) | xAttr |
If PersonX does not get some friends, then the effect of PersonX is Not told to stop trying to make friends. | false | R(¬A, ¬B) | xEffect |
If PersonX does not get some friends, then the effect of PersonX is Told to keep trying to make friends. | true | R(¬A, B) | xEffect |
If PersonX does not rush towards PersonY, then the reaction of PersonX is not emotionally stable. | false | R(¬A, ¬B) | xReact |
If PersonX does not rush towards PersonY, then the reaction of PersonX is emotionally stable. | true | R(¬A, B) | xReact |
If PersonX does not ask PersonY to return, then the attribute of PersonX is interested. | false | R(¬A, ¬B) | xAttr |
If PersonX does not ask PersonY to return, then the attribute of PersonX is disinterested. | true | R(¬A, B) | xAttr |
If PersonX is hardly friends with PersonY, then the reaction of PersonX is he knows Person Y very well. | false | R(¬A, ¬B) | xReact |
If PersonX is hardly friends with PersonY, then the reaction of PersonX is he doesn't know Person Y very well. | true | R(¬A, B) | xReact |
If PersonX does not pull PersonY away, then the attribute of PersonX is not nice. | false | R(¬A, ¬B) | xAttr |
If PersonX does not pull PersonY away, then the attribute of PersonX is nice. | true | R(¬A, B) | xAttr |
If PersonX avoids starting talking to PersonY, then the attribute of PersonX is social. | false | R(¬A, ¬B) | xAttr |
If PersonX avoids starting talking to PersonY, then the attribute of PersonX is anti-social. | true | R(¬A, B) | xAttr |
If PersonX refuses to become a police officer, then the intention of PersonX is to work with criminals. | false | R(¬A, ¬B) | xIntent |
If PersonX refuses to become a police officer, then the intention of PersonX is to avoid working with criminals. | true | R(¬A, B) | xIntent |
If PersonX does not dig oneself in a hole, then the attribute of PersonX is not reserved. | false | R(¬A, ¬B) | xAttr |
If PersonX does not dig oneself in a hole, then the attribute of PersonX is reserved. | true | R(¬A, B) | xAttr |
If PersonX does not come to PersonY agreement, then PersonY want to to not be angry. | false | R(¬A, ¬B) | oWant |
If PersonX does not come to PersonY agreement, then PersonY want to to be angry also. | true | R(¬A, B) | oWant |
If PersonX does not take a photo of PersonY, then the intention of PersonX is sentimental. | false | R(¬A, ¬B) | xIntent |
If PersonX does not take a photo of PersonY, then the intention of PersonX is not sentimental. | true | R(¬A, B) | xIntent |
If PersonX avoids PersonY's closet, then the attribute of PersonX is not nervous. | false | R(¬A, ¬B) | xAttr |
If PersonX avoids PersonY's closet, then the attribute of PersonX is nervous. | true | R(¬A, B) | xAttr |
If PersonX does not push PersonY, then PersonX wants to to hurt any others. | false | R(¬A, ¬B) | xWant |
If PersonX does not push PersonY, then PersonX wants to to refrain from hurting any others. | true | R(¬A, B) | xWant |
If PersonX ceases playing ball, then the attribute of PersonX is interested. | false | R(¬A, ¬B) | xAttr |
If PersonX ceases playing ball, then the attribute of PersonX is uninterested. | true | R(¬A, B) | xAttr |
If PersonX hardly ever leaves PersonX's country, then the attribute of PersonX is adventurous. | false | R(¬A, ¬B) | xAttr |
If PersonX hardly ever leaves PersonX's country, then the attribute of PersonX is unadventurous. | true | R(¬A, B) | xAttr |
If PersonX displeases PersonX's father, then PersonX wants to do not apologize. | false | R(¬A, ¬B) | xWant |
If PersonX displeases PersonX's father, then PersonX wants to apologize. | true | R(¬A, B) | xWant |
If PersonX does not watch a new movie, then the intention of PersonX is to not get some rest. | false | R(¬A, ¬B) | xIntent |
If PersonX does not watch a new movie, then the intention of PersonX is to get some rest. | true | R(¬A, B) | xIntent |
If PersonX hardly gives PersonY a grin, then the intention of PersonX is to seem more approachable. | false | R(¬A, ¬B) | xIntent |
If PersonX hardly gives PersonY a grin, then the intention of PersonX is to seem less approachable. | true | R(¬A, B) | xIntent |
If PersonX opposes seeing PersonY's aunt, then the effect of PersonY is becomes not agrivated with x. | false | R(¬A, ¬B) | oEffect |
If PersonX opposes seeing PersonY's aunt, then the effect of PersonY is becomes agrivated with x. | true | R(¬A, B) | oEffect |
If PersonX does not step away from PersonY, then the effect of PersonX is is not close to Y. | false | R(¬A, ¬B) | xEffect |
If PersonX does not step away from PersonY, then the effect of PersonX is is close to Y. | true | R(¬A, B) | xEffect |
If PersonX does not give PersonY a deal, then the attribute of PersonX is Not callous. | false | R(¬A, ¬B) | xAttr |
If PersonX does not give PersonY a deal, then the attribute of PersonX is Callous. | true | R(¬A, B) | xAttr |
If PersonX does not give PersonX's wife, then the intention of PersonX is to not be mean. | false | R(¬A, ¬B) | xIntent |
If PersonX does not give PersonX's wife, then the intention of PersonX is to be mean. | true | R(¬A, B) | xIntent |
If PersonX does not help PersonY get up, then the attribute of PersonX is not impolite. | false | R(¬A, ¬B) | xAttr |
If PersonX does not help PersonY get up, then the attribute of PersonX is impolite. | true | R(¬A, B) | xAttr |
If PersonX did not suddenly stop, then the intention of PersonX is to cause damage. | false | R(¬A, ¬B) | xIntent |
If PersonX did not suddenly stop, then the intention of PersonX is to not cause damage. | true | R(¬A, B) | xIntent |
If PersonX restrains themselves from deepening PersonX's understanding, then the effect of PersonX is learns things in depth. | false | R(¬A, ¬B) | xEffect |
If PersonX restrains themselves from deepening PersonX's understanding, then the effect of PersonX is does not learn things in depth. | true | R(¬A, B) | xEffect |
If Person X fails PersonY's mission, then the reaction of PersonX is happy. | false | R(¬A, ¬B) | xReact |
If Person X fails PersonY's mission, then the reaction of PersonX is unhappy. | true | R(¬A, B) | xReact |
If PersonX does not lose the first game, then PersonX wants to do not continue their win streak. | false | R(¬A, ¬B) | xWant |
If PersonX does not lose the first game, then PersonX wants to continue their win streak. | true | R(¬A, B) | xWant |
If PersonX on no condition sits with PersonY, then the attribute of PersonX is not stubborn. | false | R(¬A, ¬B) | xAttr |
If PersonX on no condition sits with PersonY, then the attribute of PersonX is stubborn. | true | R(¬A, B) | xAttr |
If PersonX resists giving PersonY lessons, then the reaction of PersonY is not disappointed. | false | R(¬A, ¬B) | oReact |
If PersonX resists giving PersonY lessons, then the reaction of PersonY is disappointed. | true | R(¬A, B) | oReact |
If PersonX does not take PersonY inventory, then the intention of PersonX is Remembers. | false | R(¬A, ¬B) | xIntent |
If PersonX does not take PersonY inventory, then the intention of PersonX is Forgets. | true | R(¬A, B) | xIntent |
If PersonX does not talk., then the effect of PersonX is is not left alone. | false | R(¬A, ¬B) | xEffect |
If PersonX does not talk., then the effect of PersonX is is left alone. | true | R(¬A, B) | xEffect |
If PersonX does not go near deep end, then the intention of PersonX is not to stay safe. | false | R(¬A, ¬B) | xIntent |
If PersonX does not go near deep end, then the intention of PersonX is to stay safe. | true | R(¬A, B) | xIntent |
If PersonX does not come into PersonY's hands, then the attribute of PersonX is not reclusive. | false | R(¬A, ¬B) | xAttr |
If PersonX does not come into PersonY's hands, then the attribute of PersonX is reclusive. | true | R(¬A, B) | xAttr |
If PersonX does not protect PersonY from the sun, then PersonY want to to get into the sun. | false | R(¬A, ¬B) | oWant |
If PersonX does not protect PersonY from the sun, then PersonY want to to get out of the sun. | true | R(¬A, B) | oWant |
If PersonX does not load PersonY's car, then PersonX wants to help or assist. | false | R(¬A, ¬B) | xWant |
If PersonX does not load PersonY's car, then PersonX wants to avoid any sort of working or helping. | true | R(¬A, B) | xWant |
If PersonX does not distinguish PersonY from others, then the reaction of PersonX is sure. | false | R(¬A, ¬B) | xReact |
If PersonX does not distinguish PersonY from others, then the reaction of PersonX is unsure. | true | R(¬A, B) | xReact |
If PersonX does not lose PersonY job, then the attribute of PersonX is not rewarding. | false | R(¬A, ¬B) | xAttr |
If PersonX does not lose PersonY job, then the attribute of PersonX is rewarding. | true | R(¬A, B) | xAttr |
If PersonX does not let PersonY's stay, then the intention of PersonX is to not spend time alone. | false | R(¬A, ¬B) | xIntent |
If PersonX does not let PersonY's stay, then the intention of PersonX is to spend time alone. | true | R(¬A, B) | xIntent |
If PersonX is not proud of PersonX's accomplishment, then PersonX needs to do not try to do something. | false | R(¬A, ¬B) | xNeed |
If PersonX is not proud of PersonX's accomplishment, then PersonX needs to try to do something. | true | R(¬A, B) | xNeed |
If PersonX refuses to sit at PersonY's table, then the intention of PersonX is to not be alone. | false | R(¬A, ¬B) | xIntent |
If PersonX refuses to sit at PersonY's table, then the intention of PersonX is to be alone. | true | R(¬A, B) | xIntent |
If PersonX no longer suits PersonY, then PersonY want to to not find someone else. | false | R(¬A, ¬B) | oWant |
If PersonX no longer suits PersonY, then PersonY want to to find someone else. | true | R(¬A, B) | oWant |
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