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frozenlake_s3_4
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: U,L,L
Action plan: U,L,L
Not supported with pagination yet
ull
3
[ "FHH", "GFF", "FHS" ]
frozenlake_s3_5
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_6
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFH", "FFF", "FFG" ]
frozenlake_s3_8
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,L,L,U
Action plan: D,L,L,U
Not supported with pagination yet
dllu
3
[ "HFF", "GHS", "FFF" ]
frozenlake_s3_12
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: U,R,R
Action plan: U,R,R
Not supported with pagination yet
urr
3
[ "FFG", "SHF", "FHF" ]
frozenlake_s3_20
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFF", "FHH", "FFG" ]
frozenlake_s3_21
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,D,D,R
Action plan: R,D,D,R
Not supported with pagination yet
rddr
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_22
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: U
Action plan: U
Not supported with pagination yet
u
3
[ "FGF", "FSH", "FFF" ]
frozenlake_s3_23
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFH", "FFH", "FFG" ]
frozenlake_s3_24
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,R,D
Action plan: D,R,R,D
Not supported with pagination yet
drrd
3
[ "SFF", "FFF", "HHG" ]
frozenlake_s3_25
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,R,D
Action plan: D,R,R,D
Not supported with pagination yet
drrd
3
[ "SFF", "FFF", "HHG" ]
frozenlake_s3_26
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,R,D,D
Action plan: R,R,D,D
Not supported with pagination yet
rrdd
3
[ "SFF", "FHF", "FHG" ]
frozenlake_s3_27
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,R,D,D
Action plan: R,R,D,D
Not supported with pagination yet
rrdd
3
[ "SFF", "FHF", "FHG" ]
frozenlake_s3_28
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: L
Action plan: L
Not supported with pagination yet
l
3
[ "GSF", "FHF", "FFF" ]
frozenlake_s3_31
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,L
Action plan: D,L
Not supported with pagination yet
dl
3
[ "FFF", "HSF", "GFF" ]
frozenlake_s3_32
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_33
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,U
Action plan: R,U
Not supported with pagination yet
ru
3
[ "FFH", "FHG", "FSF" ]
frozenlake_s3_37
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,R
Action plan: R,R
Not supported with pagination yet
rr
3
[ "FFH", "SFG", "HFF" ]
frozenlake_s3_38
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: L,D
Action plan: L,D
Not supported with pagination yet
ld
3
[ "FFS", "FGH", "HFF" ]
frozenlake_s3_41
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,R,D,D
Action plan: R,R,D,D
Not supported with pagination yet
rrdd
3
[ "SFF", "FHF", "FHG" ]
frozenlake_s3_44
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,D,D,R
Action plan: R,D,D,R
Not supported with pagination yet
rddr
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_45
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R
Action plan: D,D,R
Not supported with pagination yet
ddr
3
[ "FSH", "FFF", "FFG" ]
frozenlake_s3_46
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,D,R
Action plan: D,R,D,R
Not supported with pagination yet
drdr
3
[ "SFF", "FFH", "HFG" ]
frozenlake_s3_47
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: L,D
Action plan: L,D
Not supported with pagination yet
ld
3
[ "FSF", "GHF", "FFF" ]
frozenlake_s3_48
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,D,D,R
Action plan: R,D,D,R
Not supported with pagination yet
rddr
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_49
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SHF", "FHF", "FFG" ]
frozenlake_s3_52
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_53
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFF", "FFH", "FFG" ]
frozenlake_s3_54
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_56
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,D,D,R
Action plan: R,D,D,R
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rddr
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_58
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,L,L
Action plan: D,D,L,L
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ddll
3
[ "HFS", "FHF", "GFF" ]
frozenlake_s3_59
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D
Action plan: D
Not supported with pagination yet
d
3
[ "SHF", "GFF", "FFH" ]
frozenlake_s3_60
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: L
Action plan: L
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l
3
[ "FHH", "GSF", "FFH" ]
frozenlake_s3_63
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
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ddrr
3
[ "SHF", "FHF", "FFG" ]
frozenlake_s3_64
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
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ddrr
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_66
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: U,U
Action plan: U,U
Not supported with pagination yet
uu
3
[ "GFF", "FHF", "SFH" ]
frozenlake_s3_70
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,L,L,U
Action plan: D,L,L,U
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dllu
3
[ "HFF", "GHS", "FFF" ]
frozenlake_s3_72
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,R,D
Action plan: D,R,R,D
Not supported with pagination yet
drrd
3
[ "SFF", "FFF", "FHG" ]
frozenlake_s3_73
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,R,D
Action plan: D,R,R,D
Not supported with pagination yet
drrd
3
[ "SHF", "FFF", "FHG" ]
frozenlake_s3_74
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,U,R
Action plan: R,U,R
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rur
3
[ "FFF", "HFG", "SFH" ]
frozenlake_s3_76
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,R
Action plan: R,R
Not supported with pagination yet
rr
3
[ "FFF", "FHF", "SFG" ]
frozenlake_s3_78
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFF", "FFH", "FFG" ]
frozenlake_s3_79
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFH", "FFF", "FFG" ]
frozenlake_s3_80
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_82
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFH", "FFF", "FFG" ]
frozenlake_s3_84
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,U,R
Action plan: R,U,R
Not supported with pagination yet
rur
3
[ "HFG", "SFH", "FFF" ]
frozenlake_s3_86
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
Not supported with pagination yet
ddrr
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_89
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,D,D,R
Action plan: R,D,D,R
Not supported with pagination yet
rddr
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_90
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,R,D
Action plan: D,R,R,D
Not supported with pagination yet
drrd
3
[ "SFF", "FFF", "HHG" ]
frozenlake_s3_91
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,R,D,D
Action plan: R,R,D,D
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rrdd
3
[ "SFF", "FHF", "HFG" ]
frozenlake_s3_92
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,D,R
Action plan: D,R,D,R
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drdr
3
[ "SFH", "FFF", "HFG" ]
frozenlake_s3_94
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,D,R
Action plan: D,R,D,R
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drdr
3
[ "SFF", "FFF", "HFG" ]
frozenlake_s3_96
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,D,R,R
Action plan: D,D,R,R
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ddrr
3
[ "SFF", "FHF", "FFG" ]
frozenlake_s3_101
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: U
Action plan: U
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u
3
[ "GFF", "SHF", "FFF" ]
frozenlake_s3_103
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,R,D
Action plan: D,R,R,D
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drrd
3
[ "SHF", "FFF", "FHG" ]
frozenlake_s3_105
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,D,R
Action plan: R,D,R
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rdr
3
[ "FFF", "SFF", "HFG" ]
frozenlake_s3_107
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: U,R,R,D
Action plan: U,R,R,D
Not supported with pagination yet
urrd
3
[ "FFF", "SHG", "FHF" ]
frozenlake_s3_108
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: R,D,D,R
Action plan: R,D,D,R
Not supported with pagination yet
rddr
3
[ "SFF", "HFF", "FFG" ]
frozenlake_s3_113
" As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map. ## Game Setup - The game presents a fully observable grid-based map. - The player starts at a specified grid square, with the goal located elsewhere on the map. - Each grid square is either safe or contains a hole. - Your goal is to guide the player to the goal while avoiding holes. ## Moving Rules - The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down). - Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time. - Moving off the edge of the map has no effect. The player will remain at the same square. - DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat. - Locating at the grid containing the goal results in victory. In this provided example: - The player is at Row 1, Column 1; - The goal is at Row 4, Column 4; - There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1. - The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes). - Moving UP has no effects. This is because the player is already in the topmost row. - Similarly, moving LEFT has no effects because the player is already in the left-most column. - Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss. ## Procedure and Output Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS: 1. First, interpret map. List where the player is at now, where is the goal, and where are the holes. 2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check: (a) Where the current move leads the player to (the row and column); (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space? (c) Determine if that is a safe action. If not, correct it and re-generate the action plan. 3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step. 4. If succeed, output an aggregated plan using "Action plan: <PLAN>", where <PLAN> is a string concatenated action in each step. For example, "Action plan: L,L,R,U,D" meaning an action plan of left, left, right, up, and down. Double check the final action plan is consistent with the previous analysis. Do not output any extra content after the above aggregated output. Please generate action plan for the following maze: <image>
Action plan: D,R,R
Action plan: D,R,R
Not supported with pagination yet
drr
3
[ "SFF", "FFG", "HFF" ]
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