Completely understandable.  I was hoping to avoid strong arming the decision, but I felt that things weren't progressing toward a compromise and was holding up fleet creation.<br/><br/>Muse, I will roll the attributes for the second fleet (which will probably also be higher than that of the civilian fleet).  You and Pip just need to roll 1d6 each.<br/><br/>18 Defense<br/>00 Subordinate (Moved to primary fleet)<br/>15 Wealth<br/>10 Power  (10 Power already subtracted)<br/>13 Support<br/>21 Law<br/>16 Population<br/><br/>Bonus: 6,4