<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg13032775#msg13032775">Quote from: TexasWarren on 09-03-2017, 01:11:40</a></div></div><blockquote class="bbc_standard_quote"><strong>The pace of play will suffer.</strong> Yes, I agree it would to some degree. So do we want that or not? I think I would be OK if it was more like 2-3 days and not into a week at a time.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I actually like that daily posting goal, even if both of us don't make it every day really, which is fine. It is still nice to have that as a general goal.<br/><br/>It also creates less 'pressure' to create a truly lengthy and awesome post., since if there is something you need the other writer's feedback on, well, you'll have it by tomorrow so no worries.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg13032775#msg13032775">Quote from: TexasWarren on 09-03-2017, 01:11:40</a></div></div><blockquote class="bbc_standard_quote"><strong>generous house ruling.</strong> If we add someone, thus you and two others – with Seraph still in – would Aneirin need to be as strong as she is? Would re-doing her (some, not all) be a pain? Yes. Would it be worth it to balance, make combat better? Maybe it would. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Thing is, I can't really see rebalancing her without completely changing her layout. If I'd have to build a Pathfinder sorceress for a group and without any house ruling she would most certainly look a lot different than Aneirin does now. Weaker blasting than she has just is not really worth it except under special circumstances. She'd also be less able to stand on her own, which for me personally is a detriment.<br/><br/>If I had to build a Pathfinder character with minimal house ruling for a small group/solo campaign I would probably go for an Unchained Monk.<br/><br/>But maybe we are lucky and find someone who is not as much of a munchkn as I am and does not mind. :) There are still lots of areas where Aneirin is far from excelling. Cleric and Rogue come to mind.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg13032775#msg13032775">Quote from: TexasWarren on 09-03-2017, 01:11:40</a></div></div><blockquote class="bbc_standard_quote"><strong>a female PC:</strong> I hope so! Someone else that won't have sex with Seraph? LOL<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Since you brought this up, is there someone you have in mind as additional writer?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg13032775#msg13032775">Quote from: TexasWarren on 09-03-2017, 01:11:40</a></div></div><blockquote class="bbc_standard_quote"><strong>prefer Dimension Door:</strong> I like both, DD and Greater Invisibility. Not sure which might be better.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Can I maybe get a short test period? :)<br/><br/>I am leaning towards Dimension Door and Stinking Cloud as spells, but I am really torn between the feats Elemental Spell and Selective Spell. Elemental Spell is way more niche (only useful against Lightning immune targets basically) but when I need it it is really golden. Yes, Elemental Spell has a fixed energy type, but I have the genuine hope that there is no monster out there that is immune to both lightning and, say, acid.<br/><br/>Selective Spell, on the other hand, can be good rather often. Basically enables Aneirin to launch that lightning AoE whenever she wants without worries.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg13032775#msg13032775">Quote from: TexasWarren on 09-03-2017, 01:11:40</a></div></div><blockquote class="bbc_standard_quote"><strong>still way too high:</strong> OK, any numbers you suggest? If we make the WORLD 20% then Shoreside could be 30% - If you wanted 10 items you should only get 3.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>My suggestion stands at 0% for anything above basic healing items (potion of Cure Light/Medium Wounds, antidote, etc...). Maybe the rare oddity in an antiquary, but certainly no mass produced magical items.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg13032775#msg13032775">Quote from: TexasWarren on 09-03-2017, 01:11:40</a></div></div><blockquote class="bbc_standard_quote"><strong>enchantment points:</strong> I am not sure I remember how they work since they were your creation. I know you explained it once, sorry.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Quick refresher: There are (almost) no magic items, instead characters get enhancement points, currently twice of what the wealth by level listed in this table (http://www.d20pfsrd.com/basics-ability-scores/character-creation/#TOC-Making-a-Character-Above-1st-level) would be. Aneirin, currently level 7, gets 47000 enhancement points.<br/><br/>With these points she can buy the intrinsic equivalent of what a magic item does. For example a Belt of Dexterity +2 costs 4000 gp, so she has to pay 4000 enhancement points for a +2 enhancement bonus to dexterity.