<strong>Potential NPC switch</strong><br/><br/>There are two sides to this.<br/><br/>From a purely gamey optimization perspective it would make all the sense in the world to replace Seraph with a plate armor wearing sword and board cleric who might not have quite his offensive punch, but comparable defense and, more importantly, ample healing magic at his (or her?) disposal.<br/><br/>From a roleplaying perspective it would be a most assholish thing to do to just ditch Seraph after they worked together so well. And he did help her quite a bit.<br/><br/>As the player I would not mind if some unforseen event separated the two. Especially when replaced by a female NPC, could be fun to get into for example a foursome with pairs of males they come across.<br/><br/>But ingame out of Aneirins initiative they wont split up. I would also not mind the two continuing to work together. What would you enjoy more?<br/><br/><strong>Level up</strong><br/><br/>Yay, Level 7! Lots of new toys. :)<br/><br/>I would like to talk about some of the options with you, though. For one, to give you the chance at a veto in case you deem something problematic. I know, a good GM can deal with almost anything, but if we can avoid severely story limiting options we should at least think about it. So what does Aneirin get?<br/><br/>- Skill points: already spent<br/>- Enhancement points: Exactly enough to raise Charisma by two. Now she is even<del>hotter</del>more lovely.<br/>- Bloodline feat: The only interesting candidates are Improved Initiative and Quicken Spell. For Quicken Spell it is a bit too early (she can now quicken her cantrips, yay!) so Improved Initiative it is.<br/>- Bloodline Spell. The choice is between Rage and Fly. Well, in theory it is a choice. In practice, I just take Fly. .)<br/><br/>Those were the easy ones. Now to those worth mulling over:<br/><br/>- Regular level 7 feat.<br/><br/>One imediate thought was Elemental Spell (http://www.d20pfsrd.com/feats/metamagic-feats/elemental-spell-metamagic/) which would nicely cover her weakness against Lightning immune monsters. The upside compared to picking a damaging spell of another element would be that by altering Lightning Arc/Forked Lightning she would still benefit from her Spell Specialization feats. Plus, she gets to pick other useful options in these spell slots.<br/><br/>There are certainly other options.<br/><br/>Intensified Spell (http://www.d20pfsrd.com/feats/metamagic-feats/intensified-spell-metamagic/) might be relevant soon (though it is probably a better lvl 9 option).<br/><br/>Selective Spell (http://www.d20pfsrd.com/feats/metamagic-feats/selective-spell-metamagic/) sounds very useful combined with the large scale carnage that Forked Lightning can inflict.<br/><br/>Augment Summoning (http://www.d20pfsrd.com/feats/general-feats/augment-summoning-final/) see below under level 4 spell<br/><br/>Focused Spell (http://www.d20pfsrd.com/feats/metamagic-feats/focused-spell-metamagic/) would be good if it affected all targets of a Color Spray/Stinking Cloud/Confusion. But with only one target it is a bit meh and I am probably better served waiting for Persistent Spell (http://www.d20pfsrd.com/feats/metamagic-feats/persistent-spell-metamagic/) if I want such an effect.<br/><br/>Or I just take Alertness (http://www.d20pfsrd.com/feats/general-feats/alertness-final/). :)<br/><br/>Suggestions are welcome<br/><br/>- New cantrip.<br/><br/>I will think ofsomething. :)<br/><br/>- New level 3 spell.<br/><br/>Options I am considering:<br/><br/>Stinking Cloud<br/>Phantom Steed<br/>SummonMoster III<br/><br/>Phantom Steed is probably a bit too early, but certainly very flashy. :)<br/>Summon Monster III see below under level 4 spells<br/>Stinking Cloud. Yet another combat spell, albeit a very useful. One fog effect is good to have, and this is probably the best one.<br/><br/><br/>- New level 4 spell.<br/><br/>Probably the biggest improvement, and should be chosen well.<br/><br/>Worth noting is that Aneirin already sort of knows one level 4 spell, namely Empowered Forked Lightning. So the new one does not have to be that universal.<br/><br/>Candidates I am considering are:<br/><br/>Black Tetacles<br/>Confusion<br/>Summon Monster IV<br/>Greater Invisibility<br/>Dimension Door<br/><br/>Black Tentacles is probably just inferior to Confusion, since Confusion has this nifty friend/foe detection built in. No worries about positioning, just cast it and it will hit all the bad guys and none of your allies.<br/><br/>Summon Moster IV would make sense in a package deal together with Summon Moster III and the Augmented Sumoning Feat. In this combination a powerful and very flexible combat option. Though that is steering her magic into a completely new direction. Not sure I want that. Plus, all the additional book keeping hassle in combat. :)<br/><br/>Which brings us to my two favorites.<br/><br/>Seeing how the last fights went Greater Invisibility can be very powerful. Out of combat regular Invisibility seems just better due to the loger duration so Greater Invisibility has to be considered a combat spell. In combat, however, I see a problem with this. Against regular opponents this turns Aneirin into a stealth bomber, shooting lighting out of nowhere decimating the opposition that hardly has any means to fight back effectively. Which in turn means from now on in any worthwhile fight you will have to give the opposition means to break or at least see through that Greater Invisibility. Which in turn makes the spell a lot worse.<br/><br/>Dimension Door might, from a gut feeling point of view, actually be my favorite. It simply gives Aneirin another dimension (what a pun!) of what she can do, and is not just 'another combat spell'.