Here's what should have happened.<br/><br/>You needed to make a roll, there, and if I'd been quicker on the uptake, you'd have known it.  I'm still working out how to announce this (italics in the bottom of my posts, perhaps?).<br/><br/>Basic roll is always three Discipline dice (until you start losing Discipline).  You may add one exhaustion die (or one additional exhaustion if you've already ponied up) and up to six madness dice per roll.  Any dice that come up 1-3 count as successes.  The strength of a pool is the highest die showing...and the consequences of a roll depend on which pool has the highest strength.<br/><br/>Yes, it's possible to succeed wildly while still not being able to control the consequences.  Happens quite often in my experience.<br/><br/>So you almost always have at least three dice.  By comparison, I roll Pain Dice...the number of which depends on what you face.  Pyramid Head is probably worth at least ten dice.