Negotiation and intimidation are totally different skills. Well, you can default from one to the other at a +2 TN penalty.<br/><br/>You have 25 points of knowledge skills, due to Int 5.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Would 'hobby' skills such as guitar or seduction be bought for with active skill points or knowledge skill points?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Depends on how good you want to be. The ability to play a guitar is definately the Performance active skill, and seduction would probably fall under the Negotiation or Ettiquette skills. However, if the DM is nice, you can use knowledge skills as complementary skills. Basically, you roll the skill, and every 2 sucesses you make with it adds 1 success to the use of the main skill.<br/><br/>And, for completeness, add in your dice pools. You have 1 point in your Karma Pool, 7 dice in you Combat Pool, 5 in your Spell Pool, and 8 in your Astral Combat Pool. Your Magic and Essence Attributes are both 6.