Posted in no particular order, our cast of characters!<br/><br/>Requiem's Warlord:<br/><br/>Morgan Sorovich<br/>Male Half-Elf Warlord / Sword marshal<br/>Level 14<br/>Good<br/>Representing Requiem<br/><br/>Ability Scored<br/>Strength    17   (+3)<br/>Dexterity    12   (+1)<br/>Constitution    15   (+2)<br/>Intelligence    18   (+4)<br/>Wisdom    11   (+0)<br/>Charisma    22   (+6)<br/><br/>Basic Stats<br/>Height:    6' 2"<br/>Weight:    190 lb<br/>Skin:    Tan<br/>Eyes:    Blue<br/>Hair:    Red; Straight; Light Beard<br/>Size: Medium<br/>Speed: 6 squares<br/>Vision: Low-light<br/><br/><br/>Health<br/>Maximum Hit Points: 92<br/><br/>* Bloodied: 46<br/>* Surge Value: 23<br/>* Surges / Day: 9<br/><br/><br/>Basic Combat<br/>Initiative: 1d20 +12 = + 7 [half level] + 1 [dexterity] +4 [feat]<br/>Base Strength Attack: 1d20 +10   = + 7 [half level + 3 [strength]<br/>Base Intelligence Attack: 1d20 +11 = + 7 [half level + 4 [intelligence]<br/>Base Charisma Attack: 1d20 +13   = + 7 [half level + 6 [charisma]<br/>Defenses<br/>Armor Class: 26   = 10 + 7 [half level] + 9 [armor]<br/>Fortitude Defense: 21 = 10 + 7 [half level] + 1 [warlord] + 3 [strength]+1 [item]<br/>Reflex Defense:    22 = 10 + 7 [half level] + 4 [intelligence] +1 [item]<br/>Will Defense: 25 = 10 + 7 [half level] + 1 [warlord] + 6 [charisma] +1 [item]<br/><br/>Armor: Exalted Chainmail +3 (Page 230, PHB)<br/><br/>Attacks<br/>Cleave +10w [strength] vs AC<br/>Furious Smash +10w [strength] vs fortitude<br/>Wolfpack Tactics +10w [strength] vs AC<br/>Lead the Attack +10w [strength] vs AC<br/>Warlord's Strike +10w [strength] vs AC<br/>Stand the Fallen +10w [strength] vs AC<br/>Lion's Roar +10w [strength] vs AC<br/>White Raven Strike +10w [strength] vs AC<br/>Blade Flurry +10w [strength] vs AC<br/>Bolstering Blow +10w [strength] vs AC<br/><br/>Encumbrance<br/><br/>Normal Load: 170 lb.<br/>Heavy Load: 340 lb.<br/>Maximum Drag Load: 850 lb.<br/><br/><br/>Languages: Common; Elven; Draconic<br/><br/>Skills<br/><br/>* Acrobatics:   +8   = 1 [dexterity] + 7 [half level]<br/>* Arcana:   +11   = 4 [intelligence] + 7 [half level]<br/>* Athletics:   +15   = 3 [strength] + 7 [half level] + 5 [class training]<br/>* Bluff:   +13   = 6 [charisma] + 7 [half level]<br/>* Diplomacy:   +20   = 6 [charisma] + 7 [half level] + 2 [half-elf] + 5 [class training]<br/>* Dungeoneering:   +7   = 0 [wisdom] + 7 [half level]<br/>* Endurance:   +14   = 2 [constitution] + 7 [half level] + 5 [class training]<br/>* Heal:   +15   = 0 [wisdom] + 7 [half level] + 5 [class training] + 3 [skill focus]<br/>* History:   +11   = 4 [intelligence] + 7 [half level]<br/>* Insight:   +9   = 0 [wisdom] + 7 [half level] + 2 [half-elf]<br/>* Intimidate:   +13   = 6 [charisma] + 7 [half level]<br/>* Nature:   +7   = 0 [wisdom] + 7 [half level]<br/>* Perception:   +7   = 0 [wisdom] + 7 [half level]<br/>* Religion:   +11   = 4 [intelligence] + 7 [half level]<br/>* Stealth:   +8   = 1 [dexterity] + 7 [half level]<br/>* Streetwise:   +13   = 6 [charisma] + 7 [half level]<br/>* Thievery:   +8   = 1 [dexterity] + 7 [half level]<br/><br/>Feats<br/><br/>* Durable<br/>* Improved Initiative<br/>* Group Insight<br/>* Inspired Recovery<br/>* Skill Focus – Heal<br/>* Weapon Focus -- Heavy Blade<br/>* Danger Sense<br/>* Combat Commander<br/>* Devastating Critical<br/><br/>Powers<br/>At-Will:<br/>Furious Smash [Level 1]<br/>Wolf Pack Tactics [Level 1]<br/><br/>Encounter Powers:<br/>Second Wind<br/>Cleave [Half-Elf]<br/>Inspiring Word [Warlord][minor action]<br/>Aid the Injured [Level 2 Utility]<br/>Warlord's Strike [Level 3]<br/>Lion's Roar [Level 7]<br/>Blade Flurry [Sword Marshal Level 11]<br/>Bolstering Blow [Level 13]<br/><br/>Daily Powers:<br/>Lead the Attack [Level 1]<br/>Stand the Fallen [Level 5]<br/>Stand Tough [Level 6 Utility][minor action]<br/>White Raven Strike [Level 9]<br/>Defensive Rally [Level 10 Utility]<br/>Sword Marshal's Boon [Sword Marshal Level 12 Utility][free action]<br/><br/>Gear<br/>Backpack<br/>Bedroll<br/>Flint and steel<br/>Grappling hook<br/>Hammer<br/>Pitons x10<br/>Pouch (belt) x1<br/>Rations (1 day) x10<br/>Rope (50', hempen) x1<br/>Sunrods x2<br/>Waterskins x1<br/><br/>Level 15 Item: Exalted Armor +3<br/>Armor: Chain<br/>Enhancement: AC<br/>Power (Daily/Healing)- Minor - Until the end of your turn each character healed by one of you encounter powers or daily powers regains additional hit points equal to 1d10 + Charisma Mod<br/><br/>Level 14 Item: Amulet of False Life +3<br/>Item Slot: Neck<br/>Enhancement: Fort/Ref/Will<br/>Power (Daily): Minor - Use this when bloodied to gain temporary hit points equal to healing surge value.<br/><br/>Level 13 Item: Thundering Greatsword +3<br/>Enhancement: Attack and Damage Rolls<br/>Crit: +1d6 thunder damage per plus<br/>Power: (Daily/Thunder): Use this when you hit with the weapon. Deal 2d8 extra thunder damage and push the target 1 square.<br/><br/>More about Morgan Sorovich:<br/>Born the bastard son of a border lord, Morgan did his best to train as hard as his full blood brothers while keeping ties with his mother.  Though he had the heart of a knight, prejudice kept him from claiming his birthright and he left his home, errant.  He has traveled across the land looking for some true direction with his life and trying to find the truth of nobility.  Though his introspection lead to dark places, Morgan is still a fairly bright individual, and turns away dark thoughts with a joke.<br/><br/>He has a soft spot for inequality and injustice, and when he sees the weak being tread on he does all he can to right the wrongs.  This has earned him a reputation as a meddler in higher circles, while elevating him among the common folk.  He may not be a knight by title, but he does his best to champion people in his heart.