Er, Cal? Little confusion with the combat results as posted:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Ghaazala charged and attacked normally, because the whirlwind attack wasn't going to work. That was the thing we established wouldn't work in PMs...She can't charge AND Whirlwind.<br/><br/>Her charge range is 70' (mithril breastplate counts as light armor, so her melee move is 30' and she has Fiendish Sprinter (10-foot racial bonus to speed when using the charge, run, or withdraw actions)).<br/><br/>Therefore she did get to make an attack, which is here (but is also listed in my original post (http://elliquiy.com/forums/index.php?topic=188971.msg9210943#msg9210943), where I posted my attack rolls plus my range of AoO rolls in case any of them moved):<br/><br/>Attacking Wight #4 as part of the charge: At 2013-11-18 02:51:11, Ghaazala (uid: 27539) rolls: 1d20a16 Result: 36 Natural 20. (http://elliquiy.com/forums/dicebot.php?r=51640)<br/>Critical Confirm: At 2013-11-18 02:52:28, Ghaazala (uid: 27539) rolls: 1d20a16 Result: 18 (http://elliquiy.com/forums/dicebot.php?r=51641)<br/>Damage: At 2013-11-18 02:53:42, Ghaazala (uid: 27539) rolls: 2d6a14 Result: 21 (http://elliquiy.com/forums/dicebot.php?r=51642) <br/><br/>I don't know the Wight's AC or I'd have stated 'Oh, hey, that's a hit.' but I am pretty sure that with a roll of 36 followed by a crit confirm of 18 it probably is? If 18 is not high enough for the crit confirm then her damage to Wight #4 is only 9 points (she rolled a 2 on her first die, +7).<br/><br/>AoO on Wight #4 (from the same post, dice roller links are there (http://elliquiy.com/forums/index.php?topic=188971.msg9210943#msg9210943)) was a trip attack. <ul class="bbc_list"><li>With a 31, the attack hits.</li><li>Her strength check was 14.</li><li>Need an opposing strength roll from the wight beating a 14.</li><li>If it doesn't, it's prone and does not succeed its climb roll.</li><li>If it does succeed, then it rolls again, against a 23 to trip her (in which case she drops the chain).</li><li>If Wight #4 is tripped, she gets a free attack (Improved Trip). She rolled a 35 (natural 19, which with the Scorpion chain is a crit).</li><li>Crit confirm roll was 27.</li><li>Damage was 20.</li></ul><br/>AoO on Wight #2 (remember she has 10' of threat, so from her position any of the wights leaving its current location provokes an AoO from her) was also a trip attack.<br/><ul class="bbc_list"><li>With a 35 (natural 19), the attack hits (she doesn't get to crit on a trip attempt, sadly).</li><li>Her strength check was 26.</li><li>Need an opposing strength roll from the wight beating a 26.</li><li>If it doesn't, it's prone and does not succeed its climb roll.</li><li>If it does succeed in beating her strength, then it rolls another strength check, against a 9 (!oshit!) to trip her (in which case she drops the chain).</li><li>Free melee attack if trip is successful (Improved Trip) rolled a 17.</li><li>Damage if the attack hits is 12.</li></ul><br/>Additionally every Wight she successfuly hit with the chain (tripped or not, her regular attack or an AoO...Anything she hits this round) has to make a Will check against 12 or behave as if panicked for 1d4+8 rounds due to her channeling of Chill Touch (http://www.dandwiki.com/wiki/SRD:Chill_Touch) (which can affect up to 1 target/level).<br/><br/>All of that's in the post I linked earlier, in the spoiler.<br/><br/>Summary:<br/>Damage against Wight #4 is either 21 (if its AC is &lt; 18) or 9 (if its AC is &gt; than 18).<br/>If it fails a STR check against 14 it is prone and takes another 20 damage.<br/><br/>Wight #2 needs to make a STR check against 26 or be prone and take 12 damage.<br/><br/>Both wights need to make a WILL save against 12 or attempt to flee as if panicked for 1d4+8 rounds.</div></div>