Sure!<br/><br/>The die cap for the scene is the maximum number of dice you'll be rolling on any turn.  (That's<strong>8</strong>for our opening scene.)  You build your die pool by narrating what your character does...one detail gives one die.<br/><br/>Decide how you want to split your dice into Yang and Yin.  You're up against mooks with a threat of 1, so you will want 1 Yin success every turn to cancel that...or you can cash in a point of Chi instead.<br/><br/>Roll your dice.  Every die that comes up with the value of the most applicable trait or less is a success.  You might want to use the TN and split in the Comment field on your die roll.<br/><br/>Edit the results into the bottom of your post.  I suggest but do not require the following format--it worked pretty well when Bishrook and I were using these rules in earlier games:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Suggested Die Roll Convention</div><div class="spoiler_body"><strong>Yang # / Yin # using (Trait) #</strong><br/>1,2,3,4,5,6<br/><strong>Yang X, Yin X</strong></div></div><br/>When everybody has rolled, I will tally up the total of successes, update the scene as required, and probably add new complications to keep things exciting.<br/><br/>Our current 'success threshold' is<span class="bbc_u">60</span>.  When the four of you have achieved at least that many Yang successes, then the scene will end and the person who crossed that threshold first gets to narrate the<em>coup de grace</em>, finishing off the last of the opposition as they wish.<br/><br/>Clear as mud?<br/><br/><br/><br/><br/><br/>