Name:      Richard Fairnsborough<br/>Nationality:   English<br/>Height:    6’0”<br/>Weight:   181<br/>Skin:      Tanned<br/>Hair:      Greyish-black<br/>Eyes:      Green<br/><br/>Class:   Alchemist<br/>Level:   1<br/><br/>Languages:  English, Polish, Portugese, Spanish, French, Latin<br/><br/>Strength        10     +0<br/>Dexterity       14     +2<br/>Constitution   12     +1<br/>Intelligence    18     +4<br/>Wisdom         12     +1<br/>Charisma       11     +0<br/><br/>Hit Points   9<br/><br/>Armor Class:   15   (Leather Armor +2   Dexterity +2   Dodge +1)<br/>--Flat Footed:  12<br/>--Touch:         13<br/><br/>Saving Throws<br/>--Fort:  2 +1 = +3<br/>--Refl:  2 +2 = +4<br/>--Will:  0 +1 = +1<br/><br/>Base Attack   +0<br/>--Melee         +0<br/>--Ranged       +2<br/>--Combat Manuver:            +0<br/>--Combat Manuver Defense 12<br/><br/>Bombs<br/>--TAB:        +3<br/>--Damage   d6+4<br/>----5 Damage in 5 foot radius around primary target.  (Reflex Save DC 14 for half.)<br/>--Critical      20X2<br/>--Range      20’<br/>--Ammo:     5/Day<br/><br/>Dagger<br/>--TAB         +0 (Thrown +2)<br/>--Damage   d4<br/>--Critical     19X2<br/>--Range      10’<br/><br/>SKILLS:<br/>Appraise         1 +3 +4 +1                    = d20+9<br/>Craft: Alchemy      1 +3 +4                   = d20+8<br/>Heal            1 +3 +1                            = d20+5<br/>Knowledge: Arcana      1 +3 +4 +1        =d20+9<br/>Knowledge: Engineering   1 +3 +4 +1    =d20+9<br/>Knowledge: Geography   1 +3 +4 +1     =d20+9<br/>Knowledge: Nature      1 +3 +4 +1        =d20+9<br/>Linguistics         1 +0 +4                       =d20+5<br/>Perception         1 +3 +1                       =d20+5<br/>“Spellcraft”         1 +3 +4                      =d20+8<br/><br/><br/><br/>Class Abilities:<br/>Throw Anything:<br/>You are used to throwing things you have on hand.<br/>Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.<br/>-adds his Intelligence modifier to damage done with Throw Splash Weapon, including the splash damage if any. This bonus damage is already included in the bomb class feature.<br/><br/>Brew Potion (Ex)<br/>At 1st level, alchemists receive Brew Potion as a bonus feat. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion. The alchemist does not need to meet the prerequisites for this feat.<br/><br/>Mutagen (Su)<br/><br/>At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, a mutagen that is not in an alchemist’s possession becomes inert until an alchemist picks it up again.<br/><br/>When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It’s a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma.<br/><br/><br/>EXTRACTS:<br/>--Every morning, he may use his knowledge of trancandental alchemy to mix two Extracts of particular power.  Only he may administer them do to their synergy with his advanced study of trancandental alchemy.  If another tries to administer the extract it fails.<br/>Prepared extracts:<br/>1.  Cure Light Wounds<br/>2.  Keen Senses<br/><br/>FORMULAS (In formula book.):<br/>Crafter’s Fortune<br/>Cure Light Wounds<br/>Endure Elements<br/>Expeditious Retreat<br/>Jump<br/>Keen Senses<br/>Touch of the Sea<br/><br/>FEATS:<br/>--Dodge<br/>--Point Blank Shot<br/><br/>GEAR:<br/>Adventurer's Sash<br/>This bandoleer holds six pouches along its length and a satchel at the hip. Each pouch has a stiff leather flap that can be secured against jostling with a clasp (requiring a move action to open or close) or left unfastened for easier access. The pouches and satchel each contain a number of loops and ties for further securing equipment. The sash buckles at the shoulder, and can be freed with a sharp tug in an emergency as a move action.<br/>Alchemist's Lab: Portable<br/>Alchemist's KindnessX3 (Hangover cure)<br/>Clothing: Artisan's Outfit X2<br/>Bag, Waterproof X2<br/>Dagger<br/>Explorer’s Outfit<br/>Flint and Steel<br/>Formula Book<br/>Hammock (3lbs)<br/>Inkpen X2<br/>Ink, 1 Vial<br/>Kit, Healers (50gp, 1lbs)<br/>Leather Armor<br/>Soap<br/>Sunrod X3<br/>Waterskin<br/><br/>PURSE:<br/>Gold       6<br/>Silver     6<br/>Copper   9<br/><br/>Growing up in England during the Wars of the Three Kingdoms, Richard was the son of a clerk named Frederick and a midwife named Molly.  Fredrick’s father fought for King Charles against the rebellious House of Lords who made up parliament at the time.<br/>The lords were triumphant and installed Oliver Cromwell as dictator.  Being a common born officer, Fredrick was drawn and quartered.<br/>Incenced, Richard entertained plots to kill Cromwell. He romanticized the rebel Guy Fawkes who very nearly packed enough powder under Parliament to blow the whole building to Hell in 1605.  He’d been caught, but what if he could discover a more efficient explosive?  One that might destroy Parliament with a single bucket instead of a wheelbarrow full, for example?<br/>He scraped together the coin to travel to Poland and sucessfuly found students of the legendary Rabi Lowe, a trancandental alchemist who brought to life a man of clay to defend the Jews of Prague.  With some work he won an apprenticeship and learned the basics of how to make just the explosives he desired and so much more.  Medicines of miraculous healing.  Formulas that would make him a feral warrior.  His teacher told him, though, that he must learn now through experience, so he traveled to Jamaica, thinking to privateer against Cromwell while testing his alchemy on the high seas.<br/><br/>(http://images.community.wizards.com/community.wizards.com/user/dmsdelight//fe/9a24923949746cfa312207a13f4280f1.jpg?v=151650)<br/><br/>(I'd do the plothook thing, but they banned me the second I joined.  Not sure why, and there was no specific reason given.  Odd...)