Quitxi's eyes narrow as she perceives the flicker of movement from the open room.  She STRONGLY dislikes the notion of heading straight for that light, trying to get the jump on whoever lies in wait beyond, then suddenly realizing that she's put four UN-opened doors at her back, and who knows what's within...<br/><br/>...on the other hand, this could be a dormitory of sorts, and being that it's mid-day the rooms should be<i>mostly</i>empty.<br/><br/>She considers tossing a wine bottle at the door, drawing whoever is within out to investigate for a shot with her bow...<br/>Otherwise, Quitxi could go in first, and start checking the two pairs of doors... but she's not solo on this one, so she'd best not act it.<br/><br/>She sheathes her blade and draws her bow, nocking an arrow as she crosses the room to the bar and hefts the emptiest bottle she can find.  Dousing all but the most minimal of lights in the 'parlor' (obviously not the fireplace) to prevent silhouetting herself, she takes a few seconds to position herself in a clear shot at the door from the current room, gesturing for Sophie and Sweetwater to position themselves at either side of the doorframe back past the turn.<br/><br/><i>Time to go...</i>she hurls the bottle at the door, not concerned as much about hitting it as she is of breaking the bottle near it, before drawing her bow and taking aim... if someone emerges, she will-- in all likelihood-- shoot from the shadows, then dart back into the parlor to draw her blade with the two abler figthers waiting in ambush.<br/><br/>She can't help but smile, and as she's creeping from the doorway to her position at the bend in the hall, she walks with a little more of a pronounced, pretty sway...