(Looking for a pic, a bearded swordsman in a priest's cassock. I may end up drawing something.)<br/><br/>This is what I was going for<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://www.dana-mad.ru/gal/images/Luis%20Royo/Malefic/luis_royo_malefic_legend%20of%20the%20duelist_sketch.jpg)</div></div><br/>Of average height and sturdy build, Cail's dark cassock is his more recognizable feature. He is of medium complexion and wears his hair and beard short; some see it as too short too grab, others as just long enough to run fingers through.<br/><br/>But he has reputation.<br/><br/>What is known is Cail was a templar of Helm's temple in Suzail. He abandoned that calling after the Godswar and has wandered and adventured since. He is known to worship no god and actively decline if offered. Often accused of blasphemy or worse, he has since wandered the Sword Coast since he left the service of Helm. He has adventured alone and with others and sometimes his adventures have involved more than swordplay. Though few would ever say anything in Cail's defense, cowardice, incompetence, or diffidence never number among his reported faults. Others would simply never question fighting, drinking, or wenching in Cail's company.<br/><br/>A man of will, Cail places value on integrity; if one is true to one’s nature that is all one can be. He is a generally abrasive personality to those he sees as contrary to themselves and his sword is eager to honor his oaths; many find great comfort in the latter. Cail's view of morality doesn't extend much past this truism. If you are comfortable in your acts and your skin, he doesn't condemn.<br/><br/><br/>But he's perfectly happy to make exceptions.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cail</div><div class="spoiler_body">CAIL CR 8<div class="floatright">(http://elliquiy.com/elluiki/images/2/24/Maximus.jpg)</div>Male Human Fighter 6 Monk 2<div class="floatright"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">character sketch</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/thumb/7/70/Cail_sketch.jpg/370px-Cail_sketch.jpg)</div></div></div>LG Medium Humanoid<br/>Init +2; Listen +3, Spot +3<br/>Languages Common, Dwarven, Elven<br/>---------------------<br/>AC 18, touch 16, flat-footed 16<br/>(+2 Dex, +3 Wis, +1 class, +2 armor (force))<br/>hp 66 (6d10+2d8+16)<br/>Fort +10, Ref +9, Will +8<br/>---------------------<br/>Speed 30ft.<br/>Melee weapon +1 ghost touch undead bane longsword +11/+6 (1d8+5) or dagger +9/+4 (1d4+2) or unarmed strike +9/+4 (1d8+2) or flurry of blows +7/+7/+2 (1d8+2) <br/>Space/Reach 5 ft<br/>Base Attack +7/+2; Grapple +9<br/>Attack Options flurry of blows (-2, 1 extra attack), great cleave, 3 AoOs, Stunning Fist (DC 17, 4/day)<br/>Combat Gear +1 ghost touch undead bane longsword, dagger, monk's belt, bracers of armor +2<br/>---------------------<br/>Abilities Str 14 Dex 14 Con 14 Int 14 Wis 16 Cha 12<br/>SQ Combat Expertise, Deflect Arrows, Dodge, Improved Armor Class, Improved Unarmed Damage<br/>Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Great Cleave, Improved Unarmed Strike, Martial Weapon Proficiency - All, Monk Weapon Proficiencies, Power Attack, Shield Proficiency, Simple Weapon Proficiency - All, Stunning Fist, Tower Shield Proficiency, Weapon Focus - Longsword, Weapon Specialization - Longsword<br/>Skills Balance +10, Climb +8, Concentration +4, Diplomacy +3, Intimidate +5, Jump +13, Knowledge: Religion +8, Ride +8, Sense Motive +9, Swim +10, Tumble +10<br/>Possessions combat gear plus backpack (5 @ 13.5 lbs), bedroll, explorer's outfit, everburning torch in scroll case, flask, flint and steel, healer's kit, pouch, belt (3 @ 13.52 lbs), silk rope (50 ft.), soap (per), whetstone, 507gp, 3sp, 5cp<br/>---------------------<br/>Cleave If you kill a creature, you get an extra attack.<br/>Combat Expertise You can take a penalty to your attack roll to add to your AC.<br/>Combat Reflexes You can make extra attacks of opportunity.<br/>Deflect Arrows Deflect an incoming arrow once per round.<br/>Dodge +1 to AC vs attacks from one opponent.<br/>Evasion (Ex) You take no damage from a successful reflex save.<br/>Flurry of Blows (-2, 1 extra attack) Make Flurry of Blows attack as a full action.<br/>Great Cleave You can use Cleave an unlimited number of times per round.<br/>Improved Armor Class (+1) The Monk adds his Wisdom bonus to AC, more at higher levels.<br/>Improved Unarmed Damage (1d8) The Monk does lethal damage with his unarmed strikes.<br/>Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.<br/>Power Attack You can subtract from your attack roll to add to your damage.<br/>Stunning Fist (DC 17) (4/day) You can stun an opponent with an unarmed attack.</div></div>