If it wasn't one soldier, it's another. So many stick-wielding babies professing the wrong allegiance! Claire staved off another attack before looking at the side of him, seeing another knight in burly armor and plates undoubtedly meant to stop conventional arms. Someone who considered attacking Lady Laplace's<del>bodyguard</del>attack dog to be a waste of time, judging by how he hadn't moved to assault.<br/><br/>For perfectly good reason. The black knight realized that there was no way for his own lance to penetrate in an attempt to ram through the<del>equally</del>slightly less imposing enemy. Instead, Claire swiftly moved down to pick a softer target after a brief survey of the situation behind him. Something was on fire and Miss Maribelle was crouched behind Alice for some odd reason. Ah, maybe the filthy archers are targeting her. It's primal, but something about the exquisite dancer inspires the violence in his soul.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body"><br/>Claire blissfully skips over to H8, unaware of anything. And decks Archer @ H9 in the face.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nerdery</div><div class="spoiler_body"><tt class="bbc_tt">Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Lance      1   014  090  007 003  02  01  34<br/> - Vulnerary                                      03<br/> <br/>Skills:<br/>Character Skill: <br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><br/>Class Skill:<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Activated Effect / If the character with this skill hasn't used any of their MOV points this turn, they can choose to spend all their MOV to remain in place, and prevent the enemy from entering melee range with the character until the start of the character's next round.<br/><br/>Personal Skills:<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical</tt><br/><br/>hit = 90 - 14 + 10 = 86 or below to hit archer<br/>roll = 87 ARE YOU KIDDING ME<br/>dmg = naught<br/><br/>hit = 99 - 7 - 10 = 82 or below to hit claire<br/>crit = 2 or below to crit<br/>roll = 18<br/>dmg = 10-11 = jack diddly squat<br/><br/></div></div><br/>And misses completely. Archer takes this opportunity to shoot an arrow straight into Claire's face! Which does nothing!<br/><br/></div></div><br/>Violence towards Mother Earth, as the vanguard impaled the dirt patch next to the marksman's toe, which is nowhere near a vital organ. Way to go.