(http://i420.photobucket.com/albums/pp289/guardianangel98/Andrea.jpg)<br/><br/>Andrea Melavag<br/>Age: 18<br/>Sex: Male<br/>Sexual orientation: Heterosexual<br/><br/>Description: Andrea stands a full six feet tall and has a look that makes him seem very slim due to his height, some would say he looks skinny but beneath the garments he wears he has a body that is fit and toned making him look strong yet not overly muscular. Brilliant emerald green eyes shine through the feiry red mane of hair that flows around his face and down his back. His clothes vary but he normally wears the kind of robes that are revealing and show off his perfect body and he prefers warm and vibrant colors that draw attention to himself.<br/><br/>Personality: Andrea is a man of intelligence, wit, and boundless curiousity. Magic is his main pursuit but he is also interested in other cultures, law, geography, faith, art, and much more. If it can be considered an intellectual pursuit then he has some interest in it. Beyond his learning he has a burning sense of justice and will not stand by while wrongs are commited in his presence. While this has gotten him into trouble in the past he refuses to walk away when he can make a difference.<br/><br/>Background: Eon's ago when mankind still used sharpened bone spears and wore the furs of their prey a single fey took advantage of one of tribes women, taking them to his bed and giving them strong and powerful children who could use supernatural powers beyond the ability of normal mortals. As time passed the blessing of the fey diluted in their blood and humans blessed with its power grew less and less till only one every few centuries would appear. Andrea is one of those people, a human blessed with Fey blood and able to reshape the cosmos around him.<br/><br/>Andrea was born in the far north where snow and ice are the usual forcasts. He was the son of a boatmaker and an herbalist who lived in a small fishing village called Char. A place to far, to isolated, and to unimportant for any civilization to care about it. Like most boys he was raised to fish, pulling nets from the ocean and cleaning fish for a meal. Andrea was different from most boys though, he was a charmer, a lover, and an intellectual. Fishing held no interest for him, his loves were women and knowledge. All the women of the small village fawned over him and hoped to one day become his wife. He shared many beds with the village women when he came of age but it was not till he turned seventeen that his powers began to manifest themselves.<br/><br/>At first his powers frightened him and he tried to keep them secret yet they would always manifest at the worst times. After three months of uncontrolled ability going on he determined that he had to learn control over them. He recognized the powers from stories of wizards that lived in far off lands. He had heard stories of men and women that could control the world around them and places of learning from the merchants that would travel through their village. Those stories told him to set sail to the south and seek out the people and places in those stories.<br/><br/>After six months of travel by boat and foot he arrived at the Graymalkin Academy and presented his problem before them. Unfortunatly the Academy could not help him as much as he liked, instead they taught him the beginnings of wizardry and while it gave him insight into his own powers he only learned to control them through practice. After a year he learned enough to control his own ability and is on the path to mastering the wizards art as well. Now he seeks a way to make a living while still gaining power<br/><br/><br/>Male Human Sorcerer 1<br/>Neutral Good<br/><br/>Strength    13   (+1)<br/>Dexterity    17   (+3)<br/>Constitution    16   (+3)<br/>Intelligence    17   (+3)<br/>Wisdom    15   (+2)<br/>Charisma    18   (+4)<br/><br/>Size:    Medium<br/>Height:    6' 0"<br/>Weight:    170 lb<br/>Eyes:    Green<br/>Hair:    Red<br/>Skin:    Pale<br/><br/>Total Hit Points: 7<br/><br/>Speed: 30 feet<br/><br/>Armor Class: 13 = 10 + 3 [dexterity]<br/><br/>Touch AC: 13<br/>Flat-footed: 10<br/><br/>Initiative modifier:   + 3   = + 3 [dexterity]<br/>Fortitude save:   + 3   = 0 [base] + 3 [constitution]<br/>Reflex save:   + 5   = 0 [base] + 3 [dexterity] + 2 [weasel]<br/>Will save:   + 4   = 2 [base] + 2 [wisdom]<br/>Attack (handheld):   + 1   = 0 [base] + 1 [strength]<br/>Attack (missile):   + 3   = 0 [base] + 3 [dexterity]<br/>Grapple check:   + 1   = 0 [base] + 1 [strength]<br/><br/>Light load:50 lb. or less<br/>Medium load:51-100 lb.<br/>Heavy load:101-150 lb.<br/>Lift over head:150 lb.<br/>Lift off ground:300 lb.<br/>Push or drag: 750 lb.<br/><br/>Languages:   Common Draconic Dwarven Giant<br/><br/>Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]<br/><br/>Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]<br/><br/>Weasel familiar<br/><br/>Feats:<br/><br/>Eschew Materials<br/>Extend Spell<br/><br/>Skills<br/>Appraise    Int    3 =    +3<br/>Balance    Dex* 3 =+3<br/>Bluff    Cha    8 =    +4   + 4<br/>Climb    Str*    1 =+1<br/>Concentration    Con    7 =+3+ 4<br/>Craft_1    Int    3 =    +3<br/>Craft_2    Int    3 =    +3<br/>Craft_3    Int    3 = +3<br/>Decipher Script    Int    5 = +3   + 2<br/>Diplomacy    Cha    6 =    +4   + 2<br/>Disguise    Cha    4 =    +4<br/>Escape Artist    Dex*    3 =    +3<br/>Forgery    Int    3 =    +3<br/>Gather Information    Cha    4 = +4<br/>Heal    Wis    2 =    +2<br/>Hide    Dex*    3 = +3<br/>Intimidate    Cha    4 =    +4<br/>Jump    Str*    1 =    +1<br/>Knowledge (arcana)    Int    7 =    +3+ 4<br/>Listen    Wis    2 =    +2<br/>Move Silently    Dex*    3 =    +3<br/>Perform_1    Cha    4 =    +4<br/>Perform_2    Cha    4 =    +4<br/>Perform_3    Cha    4 =    +4<br/>Perform_4    Cha    4 =    +4<br/>Perform_5    Cha    4 =    +4<br/>Ride    Dex    3 =    +3<br/>Search    Int    3 =+3<br/>Sense Motive    Wis    2 =+2<br/>Spellcraft    Int    7 =    +3   + 4<br/>Spot    Wis    2 =    +2<br/>Survival    Wis    2 =    +2<br/>Swim    Str**    1 =+1<br/>Use Rope    Dex    3 =    +3<br/><br/><br/>* = check penalty for wearing armor<br/><br/>If the familiar is within reach, + 2 on spot and listen ("alertness").<br/><br/>Zero-level Sorcerer spells: 5 per day<br/><br/>First-level Sorcerer spells: 4 (3 + 1) per day<br/><br/>Human<br/><br/>* Extra feat at first level (already included)<br/>* Four extra skill points at first level (already included)<br/>* One extra skill point at each additional level (already included)<br/><br/>Sorcerer<br/><br/>* Familiar / Alertness, etc.<br/><br/>* Can know only limited numbers of spells<br/><br/>* High charisma gains bonus spells daily<br/><br/>Class    HP rolled<br/>Level 1:    Sorcerer    4<br/><br/><br/>Andrea Melavag's Equipment:<br/><br/>5 lb<br/>1 lb<br/>2 lb<br/>5 lb<br/>3 lb<br/><br/>1 lb<br/>4 lb<br/>10 lb<br/>2 lb<br/>8 lb<br/>_____<br/>41 lb   Weapons / Armor / Shield (from above)<br/>Crossbow bolts (quiver of 10) x1<br/>Backpack<br/>Bedroll<br/>Blanket, winter x1<br/>Chalk<br/>Pouch x2<br/>Rations (1 day) x4<br/>Rope (50', hempen) x1<br/>Torches x2<br/>Waterskins x2<br/><br/>Total<br/><br/>Spells Known<br/>0 level: Detect magic, Read magic, Ghost sound, Open/close<br/>1st level: Charm person, Grease