Since there are those unaware of it:<br/><br/>Page 69-73 (75-79 on PDF) has rules for Seducing and Comforting.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> <br/> <strong>How to Seduce</strong><br/>You can attempt to seduce any partner you can speak to or<br/>touch. The seducer uses Affection or Cunning (or possibly<br/>another attribute, with the GM’s permission), while the target<br/>can use whichever attribute they wish, in an opposed check.<br/>Both sides must role-play the effects of whatever attribute<br/>they’re using, and get the GM’s permission to make a seduction<br/>roll. If the seducer’s roll is successful, seduction can take<br/>place.<br/>The victim of a seduction attempt cannot avoid having<br/>to roll the dice like in combat; they have no choice about<br/>this. However, for each unsuccessful seduction attempt on<br/>the same character, successive attempts receive a penalty of<br/>-1 to the die roll.<br/>Unlike normal combat, the seducer cannot spend Favor<br/>on seduction rolls (though the target can). Furthermore, although<br/>the seducer takes Stress if the attempt fails, the target<br/>does not take any for failing.<br/>Even if players specifically want their characters to be seduced<br/>and thereby gain the benefits of such, both sides must<br/>still make rolls as usual. However, if two PCs are rolling against<br/>each other, they can try to seduce each other if they’re so<br/>inclined. Furthermore, it is possible for two characters to become<br/>seduced by each other.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>