Alright guys, in the interest of keeping things running like clockwork, I've decided on forcing the next turn to begin whenever 24 or more hours has passed with or without every player having moved.  Whoever hasn't moved already will be moved automatically though, so they won't be left standing around doing nothing/getting killed.<br/><br/>So, in 24 hours (or longer if you guys think that's too quick for a turn) I'll begin the next enemy phase, and if any one hasn't moved yet their character will take their turn automatically (and sensibly).<br/><br/>This why we won't get bogged down with a lull in the action.