Ying Ran<br/><br/>Height: 6' 4''<br/>Weight: 168 lbs.<br/><br/>character concept:  Low Life "chop shop" surgeon.<br/><br/>Ying Ran grew up on the street, but he was one of the lucky ones, raised by a gang of organized thugs. He got excellent grades in school and was able go to medical school on a scholarship.  Unfortunately, under pressure from his old life, he helped provide his "family" with painkillers and other narcotics from the medical school, and was kicked out.<br/><br/>He then put his medical skills to use fixing up injured street soldiers of the crime syndacate, but after a "change of management" his role was redefined to include removing the organs of those who failed to pay their debts.  Unable to do this because of his hippocratic oath, he set out into the black, coming onboard the current crew after being dragged out of an alley and demonstrating considerable medical talent.<br/><br/>Description: Ran is a very tall and thin asain man with long black hair and terrible teeth, he rarely goes anywhere without his trusty combat knife, which he prefers to display prominently when legal.<br/><br/>Assets:<br/><strong>Tough as Nails (minor):</strong>Although it was not as bad as it could have been, Ran had a terrible childhood, and toughened up quite a bit from the experience.<em>+2 life points</em><br/><strong>Highly Educated (minor):</strong>Ran performed very well in school, and tends to speak very eloquently as a result, tending to offend and confuse the lowlifes he now tends to work with and around.<em>+2 die step bonus to knowledge skills.</em><br/><strong>Intimidatin' Manner (minor):</strong>With his height and the look in his eyes, Ran definately isn't the kind of guy one would want to mess with.  Add in his skill with the knife, and he becomes terrifying.<em>+2 die step bonus to intimidation type willpower rolls</em><br/><strong>Heavy Tolerance (minor):</strong>The one benefit Ran has gained from his years of drug abuse is an incredible ability to shake off poisons and the negative effects of drugs.<em>+2 die step bonus to vitality rolls to resist poisons/drugs.</em><br/><strong>Steady Calm (major):</strong>Thanks to his experiences and nature, Ran can work just as effectively ankle deep in a pool of blood on the middle of a battlefeild as he can in the best lit and secured operating room on the core worlds.<em>Never rattled under ordinary circumstances</em><br/><br/>Complications:<br/><strong>Chip on the Shoulder (Organized Crime) (minor):</strong>Ran does not like the Yakuza for their immoral behavior, and has grown to distrust organized crime in general.<br/><strong>Credo (Hippocratic Oath) (minor): </strong>The hippocratic oath is important to Ran, and in the context of his duties he will refuse to engage in euthenasia or refuse treatment to an injured person merely because he is an enemy.<br/><strong>Sadistic (Major):</strong>This may be his stance as a doctor, but not as a human being; in combat Ran endevors to make the killing blow, and has something of a dark side in other things as well.<br/><strong>Hooked (Stimulants) (major):</strong>In college, Ran got addicted to Methanphetamine, and has pretty much required stimulants of one kind or another every day since.  When he can get away with it, he's even injected himself with adrenaline once or twice.<br/><strong>Deadly Enemy (Yakuza) (minor):</strong>The organized crime syndacate which he refused to work for stil holds a grudge against him for his blatant disrespect, and will make little effort to spare his life if they have him at their mercy.<br/><br/><br/>Agility d6<br/>Strength d8<br/>Vitality d6 (d10 to resist poison)<br/>Alertness d6<br/>Intellegence d10<br/>Willpower d8<br/><br/>Initiative: 2d6<br/>Life Points: 16<br/><br/><br/>Athletics d6<br/>Dodge d10<br/><br/><br/>Covert d6<br/>Steetwise d8<br/><br/>Dicipline d4<br/><br/>Medical Expertise d6<br/>Forensics d8<br/>Pharmacology d8<br/>General Medicine d10<br/>Sugery d10<br/><br/>Knowledge d6 (d10)<br/><br/>Melee Weapon Combat d6<br/>Knives d10<br/><br/>Scientific Expertise d4<br/><br/>Unarmed Combat d4<br/><br/>Posessions: Combat Knife, Feild Surgery Kit, Drugs