Rulathon nods to one of his aides.<strong>"We'll have a squad of Watch-Wizards and a Watch patrol convene on that warehouse and dispatch with the two wights."</strong>The aide quickly dashes off to get about carrying out Rulathon's subtle orders.<br/><br/>As Adrian gives a detailed description of the woman he fought, the scribe continues furiously scribbling notes on the scroll she's using, making sure to capture every detail that Adrian gives.<br/><br/>Captain Rulathon once again addresses the group after letting their banter go on for a few moments.<strong>"You're telling me that we have at least one rogue necromancer and at least one vampire running loose in the city, and that these are also those responsible for the arson and kidnappings. From what we've gathered, if even half of those kidnapped from the city were turned into wights, we'd be looking at an undead infestation in the city numbering in the hundreds."</strong>Rulathon sighs.<strong>"We've contacted the local temples and enlisted their aid in dealing with the undead, as you know, and each member of the City Watch has been issued a vial of holy water. Holy weapons, reliquaries, and artifacts of divine origin are more difficult to acquire, as understandably the city's temples do not wish to loan out their most sacred possessions. They are, however, willing to lend us the use of their priests. What we presently need is the location of any remaining undead in the city and the location of the necromancer that you encountered. And perhaps what we need more than any of that is to maintain order and prevent a panic. The population of Waterdeep is sufficiently large that if panic were to ensue, the City Watch and the City Guard combined would not be enough to contain it. Unfortunately, thus far that has meant keeping the public largely unaware of what is happening."</strong><br/><br/>On the table top, Rulathon puts his elbows on the table and places his fingertips together.<strong>"We must bring this to an end quickly. We cannot continue to keep the public in the dark as we risk letting more of them fall victim to the kidnappings. Likewise, we cannot inform them of what is going on without a solution to the problem or we will risk causing a panic that throws the city into chaos. Suggestions, Thyriellentha?"</strong>he says.<br/><br/><strong>"We can scry the city for the necromancer, though we would have better luck if someone who had met her were to attempt to scry her location,"</strong>she gestures at Adrian.<strong>"As for the wights, we can make a request of General Ironfist to have a contingent of the City Guard join our Watchmen, Watch-Wizards, and priests in patrolling the sewers. If we time the patrols correctly, we could severely limit the ability of the wights to create more of their kind, and thin them out entirely over just a few nights,"</strong>Thyriellentha says.<br/><br/>Rulathon nods, considering the plan.<strong>"If Ironfist is willing to contribute a hundred of his Guard, that would turn the situation in our favor."</strong>After a moment's consideration, Rulathon seems much more lively.<strong>"It's settled, then. Beginning tomorrow morning, you lot will report back here,"</strong>he says, addressing the entire group.<strong>"Adrian, you will scry the necromancer and then the lot of you will seek her out and kill her, the vampire, and anyone or anything else that stands in your way. At this point, I am broadening the authority placed in you all by the City Watch: You have permission to kill the necromancer. If you can bring her in alive, we may well be able to pay more, but consider her to be wanted, dead or alive from this point forward."</strong>