Sorry, GM!  Character wanted out of the bag.  I hope you'll understand.<br/><hr/><table class="bbc_table"><tbody><tr><td>(http://www.gamoholic.net/img/new_prince_of_persia_scans.jpg)</td><td><span class="bbc_size" style="font-size: 40pt;">GHOST</span><br/><span class="bbc_size" style="font-size: 40pt;">GHOST</span><br/><span class="bbc_size" style="font-size: 40pt;">GHOST</span><br/><span class="bbc_size" style="font-size: 40pt;">GHOST</span><br/></td></tr></tbody></table><hr/><strong>Sera Downwinter:</strong>Character Creation Journal<br/><br/>http://www.myth-weavers.com/sheetview.php?sheetid=205085 (http://www.myth-weavers.com/sheetview.php?sheetid=205085)<br/><br/><strong>Traits and Flaws:</strong><br/>I imagined Sera as being a brave young man who has gotten through adversity, but at a cost.  The trait<strong>PLUCKY</strong>exchanges a +1 WILL/-1 FORT signifies Sera's willingness to face danger, but his inability to cope with it.  I also added the flaw<strong>FEEBLE</strong>which gives Sera a -1 whenever he uses an STR, DEX or CON, to exemplify Sera's frustration and misgivings about his past (malnutrition, sickness, etc.), and the toll his past has taken on his body.  NOTE:  The second edition of this character now possesses the trait<strong>PATHETIC</strong>, which reduces his CON by 2, instead of<strong>FEEBLE.</strong><br/><br/><strong>Feat Discussion:</strong><br/>Font of Inspiration adds inspiration points.  The feat can be found http://www.wizards.com/default.asp?x=dnd/frcc/20070606 (ftp://www.wizards.com/default.asp?x=dnd/frcc/20070606)<br/><br/><strong>Class Discussion:</strong><br/>The Factotum is found in Dungeonscape, and he's a nifty adventuring class.  He has access to all skills (even obscure ones, like Truespeak), and he gets inspiration points.  An inspiration point by itself doesn't do anything, but they're used to fuel the Factotum's flashes of inspiration.  The following abilities are the only ones that the Factotum can use at first level.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Cunning Insight: Before making an attack roll, damage roll, or saving throw, you can spend 1 inspiration point to gain a competence bonus on the roll equal to your intelligence modifier.  Cunning insight does not require an action, and you can use it as often as you wish during your turn or others' turns-- provided that you have the inspiration points to spend.  Because this ability provides a competence bonus, it does not stack with itself.<br/><br/>Cunning Knowledge:  When making a check involving a skill in which you have at least 1 rank, you can spend 1 inspiration point to gain a bonus on the check equal to your factotum level.  You can use this ability once per day for a particular skill.  For example, if you use cunning knowledge to gain a bonus on a Hide check, you cannot use the ability to improve other Hide checks for the rest of the day, though you can use it on different skills.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I will harp on Mr. Downwinter's history when I get a better gist of the other characters in the party. :)<br/><br/><hr/><br/>Hi?  Does anyone want to have a historical connection to my character?  He was a sickly peasant rescued by good-to-do nobles who put him at school somewhere.