Actually, I'm liking the Death Eater views.  Even though it has been a little over eight years (since that number seems reasonable enough) Death Eaters didn't magically disappear.  Some survived uncaptured, believing that once again Voldemort would return, or perhaps just that they might be better leaders, or that the other like-minded members could still retain some power.<br/><br/>I'll type up more tonight.  I would like if you could add this info into your character sheets so I can reference it easily later.<br/><br/>Though things have been quiet, I have been quite busy.  Mainly I've been devising challenges for the tournament and within Hogwarts itself.  I've found that while the tournament is mostly safe (mostly), some of Hogwarts remains deadly.  I promise that no one will open a random door and be attacked by a troll, but there are places in and around Hogwarts in which a character can die.  Should you approach these areas, you will receive a small, in character warning.  Something will not seem right.  You will know that your character is poking his or her head into things one is not meant to be disturbing.  Should that warning go unheeded, I will not save you.<br/><br/>That does not mean I will just kill you.  We have the system for a reason, though there are, at this point, two challenges that do not require rolls.  It is possible that you can defeat whatever stands in your way.  However, not every character can handle any challenge.  Bear in mind there are Destiny Points for a reason.  Spending one can tip the balance in your favor.  Burning one can keep you alive.<br/><br/>I feel that the elements of *real* danger are essential to the setting, so I made a point to throw in obstacles that must be handled correctly (think of the plant in Philosopher's/Sorcerer's Stone, or Fluffy), dangers that might be deadly no matter what (dementors, Aragog), and traps of a less overt, but still potentially deadly nature.  In short, I want you to know what the stakes are.  I will put this part in bold.<strong>Some challenges are impossible to overcome alone, and others may currently only be overcome by certain characters, and some of those characters are NPCs.</strong>I promise that I did not design challenges that only NPCs could overcome, but some challenges simply require rolls that none of the PCs are good at.  Any NPC can be an ally, even temporarily, if you play your cards right, and it would be important to remember that.  I won't go into any more detail there.<br/><br/>All warnings aside, I think that the challenges I've devised for explorers are quite interesting and fitting of the setting.  I truly hope they are found.  Though the deck is stacked against the PCs in every area (Quidditch, tournaments, brewing plots, traps), none of them are impossible to overcome.  I have run the numbers on these things many times, and it is possible for either PC House to win the House Cup.