Okay, here comes chargen rules;<br/><br/><strong>Stats:</strong>Roll 4d6, drop lowest six times, make two sets of rolls and pick one. Then can move stat points on 1:1 basis to another stat but only once (min stat 8 and max 18 before racials).<br/><strong>Starting level:</strong>5<br/><strong>Alignment:</strong>Can be any so long you get along other party members and can work morally grey mercenary attitude into it.<br/><strong>Starting Wealth:</strong>11,000gp, no more than 50% gold to single item (can combine items, with 1.5 extra cost after first one added in).<br/><strong>Allowed Classes:</strong>Core, Base, Alternate, Hybrids and Occult classes.<br/><strong>Allowed Races:</strong>Core, Featured and Uncommon allowed. Anything which exist in FR allowed (wemics are monstrous races example and not allowed to players even if they do exist, driders as well)<br/><strong>Traits:</strong>2, can have 3 with taking one drawback.<br/><strong>Special Rules:</strong>Background Skills are in use<br/><br/><strong>Background:</strong>You are veteran adventurers with solid career in few years already in. You have met each other in one adventure or other and now recently this year formed own group just three (four, if GMPC included) of you and it's named (decided by players). You overall have done work both good and bad guys, may they be masked lords of Waterdeep, Zhentarim, Red Wizards and so forth. But nothing<em>horribly</em>illegal or monstrous done for either parties and overall short jobs with some lucky encounters where you have survived.<br/><br/>Now presently you are traveling along with some merchant caravan which left from Suzail in Cormyr and is heading to Archendale to Archenbridge. Caravan's planned route is head to Marsember, Wheloon, Daerlun and then Archendale.<br/><br/>Charsheets (https://elliquiy.com/forums/index.php?topic=311048.msg15088373#msg15088373)<br/>Prologue/Introduction (https://elliquiy.com/forums/index.php?topic=311226.0)