<div class="floatright">(https://i.imgur.com/hiW13Hj.jpg)</div><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Alizeh Cloudborn</strong></span></span></div><br/><strong>Class/Level:</strong>Cleric 2 (Arcana)<br/><strong>Background:</strong>Acolyte<br/><strong>Race:</strong>Half-Elf<br/><strong>Alignment:</strong>Neutral Good<br/><strong>Stage Name:</strong>Misty Midnight<br/><br/><hr/><br/><strong>Ideals:</strong>I seek to prove myself worthy of my god's favor by matching my actions against her teachings<br/><strong>Bonds:</strong>I seek to preserve the sacred texts of Mystara<br/><strong>Flaws:</strong>I am suspicious of strangers and expect the worst of them<br/><strong>Personality:</strong>I quote ancient texts and proverbs in almost any situation<br/><br/><hr/><br/><strong>Age:</strong>23<br/><strong>Height:</strong>5'8"<br/><strong>Weight:</strong>143 lbs<br/><strong>Eyes:</strong>Blue<br/><strong>Skin:</strong>Pale<br/><strong>Hair:</strong>White<br/><br/><hr/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><br/><strong>Armor Class:</strong>19<br/><strong>Initiative:</strong>+2<br/><strong>Speed:</strong>30'<br/><strong>Passive Perception:</strong>13<br/><strong>Hit Point Maximum:</strong>13<br/><strong>Hit Dice:</strong>2 (1d8)<br/><strong>Proficiency Bonus:</strong>+2<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><br/><strong>Str:</strong>9 (-1)<strong>Dex:</strong>14 (+2)<strong>Con:</strong>11 (0)<strong>Int:</strong>16 (+3)<strong>Wis:</strong>16 (+3)<strong>Cha:</strong>16 (+3)<br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span><br/><br/><strong>Proficiencies:</strong>Wisdom, Charisma<br/><br/><strong>Str:</strong>-1<strong>Dex:</strong>+2<strong>Con:</strong>0<strong>Int:</strong>+3<strong> Wis:</strong>+5<strong>Cha:</strong>+5<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><strong>Proficiencies:</strong>Arcana, History, Insight, Investigation, Medicine, Nature, Performance, Religion<br/><br/><strong>Acrobatics (Dex):</strong>+2<strong>Animal Handling (Wis):</strong>+3<strong>Arcana (Int):</strong>+5<strong>Athletics (Str):</strong>-1<strong>Deception (Cha):</strong>+3<strong>History (Int):</strong>+5<strong>Insight (Wis):</strong>+5<strong>Intimidation (Cha):</strong>+3<strong>Investigation (Int):</strong>+5<strong>Medicine (Wis):</strong>+5<strong>Nature (Int):</strong>+5<strong>Perception (Wis):</strong>+3<strong>Performance (Cha):</strong>+5<strong>Persuasion (Cha):</strong>+3<strong>Religion (Int):</strong>+5<strong>Sleight of Hand (Dex):</strong>+2<strong>Stealth (Dex):</strong>+2<strong>Survival (Wis):</strong>+3<br/><br/><br/><hr/><br/><strong>Languages:</strong>Common, Elven, Dwarven, Primordial, Celestial<br/><strong>Weapon Proficiences:</strong>Simple Weapons<br/><strong>Armor Proficiencies:</strong>Light Armor, Medium Armor, Shields<br/><strong>Toolkits:</strong>None<br/><br/><strong>Features and Traits:</strong><br/><br/><em>Darkvision: 60'</em><br/><br/><em>Fey Ancestry:</em>Adv on saving throws v being charmed, cannot be magically put to sleep.<br/><br/><em>Channel Divinity:</em><br/>Arcane Abjuration: Abjure otherworldly creatures. As an action, present holy symbol. One celestial, elemental, fey, or fiend of your choice within 30' must make a Wisdom save or be turned for 1 minute or until it takes damage.<br/>Turn Undead: As an action, present holy symbol. Each undead within 30' must make Wisdom save or be turned for 1 minute or until it takes damage.<br/><br/><hr/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><br/><strong>Spellcasting Ability:</strong>Wisdom<br/><strong>Spell Save DC:</strong>13<br/><strong>Spell Attack Bonus:</strong>+5<br/><strong>Levels/Slots:</strong><br/>Level 1: 3/3<br/><br/><strong>Cantrips:</strong>:<br/><em>Guidance, Light, Minor Illusion, Prestidigitation, Sacred Flame</em><br/><br/><strong>Domain Spells:</strong><br/><em>Detect Magic, Magic Missile</em><br/><br/><strong>Prepared Spells:</strong>(WIS + Cleric Level = 5)<br/><em>Bless, Command, Cure Wounds, Guiding Bolt, Sanctuary</em><br/><br/><hr/><br/><strong>Attacks/Spellcasting:</strong><br/><br/>Sacred Flame: Action, 60' Range, Target makes DEX save or takes 1d8 Radiant Damage. No bonus from cover.<br/><br/>Guiding Bolt: Action, 120' Range, +5 to hit, 4d6 radiant damage, next target to attack has advantage.<br/><br/>Magic Missile: Action, 120' Range, 3 bolts that go to different targets, each deals 1d4+1 damage<br/><br/>Light Crossbow: +4 Attack, 80/320' Range, 1d8+2 damage<br/><br/>Mace: +4 Attack, 1d4+2 damage<br/><br/><hr/><br/><strong>Equipment:</strong><br/><br/>Set of Common Clothes<br/>Holy Symbol of Mystara<br/>Half Plate<br/>Shield<br/><br/>Light Crossbow (60 Bolts)<br/>Dagger (x3)<br/><br/>Backpack<br/>Blanket, Messkit, Soap<br/>Prayer Book<br/>Book: Journal<br/>Book: History of Baldur's Gate<br/>Book: History of Mystara's Church<br/>Book: Popular Erotic Stories<br/>Censer and 20 Sticks of Incense<br/>Holy Symbol of Mystara<br/>20 Candles<br/>10 Ink Pens & 2 Containers of Ink<br/>2 Vials of Perfume<br/>Tinderbox<br/>10 Days of Rations<br/>Steel Mirror<br/>Healer's Kit<br/>Hourglass<br/>Magnifying Glass<br/>Merchant's Scale<br/>Signal Whistle<br/>Calligrapher's Supplies<br/>Dragonchess Set<br/>Waterskin<br/>Flute<br/>Vestments x 2<br/>Burlesque Costume<br/>Officer's Costume<br/>Well-Fitted Red Dress<br/>Scandalous Green Dress<br/>Extremely Proper White Trousers, Blouse, and Jacket<br/><br/>95 gp<br/><br/><hr/><br/><strong>Personality/History/Etc:</strong><br/><br/>Alize was born on a private mansion in a demi-plane carved from the elemental plane of air, a place where a great elf wizard Vicaryn had chosen to keep as his private sanctum some centuries ago. He returned only to Baldur's Gate to partake in his place as one of the long serving members of the council, and then would return to his little demi-plane, communicating from there by use of magical means to keep his various schemes and plots on the surface world in order. Transport between the realms is through a stone circular portal that Vicaryn established in his residence in Baldur's Gate.<br/><br/>Vicaryn keeps a large serving staff and every few years his chief seneschal will hire more. Entire families have lived their lives in his private grounds taking care of his fantastic animals, caring for his immense libraries, polishing his magical implements, performing lesser magics to keep the forces of Air at bay, traveling to various prime worlds to buy sundries and entertainment, and tending the shrine to the Mystara. Those who have children name them Cloudborn. While the wizard is generally a mix of absent and benevolent at least to those who serve him, he is prone to outbursts of passion that can sometimes greatly destabilize the lives of his servants.<br/><br/>Alize learned to keep away from him. He seemed to always have a dislike of her, whereas he mostly ignored other children. Alize lost herself in the books and the shrine. Her devotion to knowledge impressed the cleric who tended it, a kindly elf man named Cirrus, himself a Cloudborn, and she was raised as an acolyte of Mystara. She displayed great adept for magic and mundane learning and spent most of her formative years curled up with a book or practicing spells. It was thanks to his advice that she never left the demi-plane without the tools of the trade she would need in case something went wrong. This would end up saving her life.<br/><br/>To this day Alize doesn't quite know what happened that caused her to end up in her current predicament. Her father often took her down to Baldur's Gate one day to purchase supplies he would need for his work as one of Vicaryn's stablemasters. While there he met with some people and had whispered conversations. Alize never thought much of it. Naive to politics she did not realize her father was conspiring to deprive the wizard of his political power.<br/><br/>One day when they were returning to the portal Alize noticed the portal's magic shifting. This caused her to pause long enough to study it for a moment before she could call out a warning to her father. Before she could do anything, he screamed as she saw the portal opening not into the peaceful sky, but a plane of pure fire. She leaped back and avoided the scorching heat but it was too late for dad. Devastated, she fled from the area to the one place she might feel safe, Mystara's Temple. She was there for quite some time, huddling in her room, barely eating, wondering what could have possibly happened to have caused her life to be so disrupted. She knew she could not go back, that the fiery death had been meant for both of them, and she hoped that the wizard would not bother to scry for her, or that she would be hidden by the Temple's magics.<br/><br/>Thoughts of revenge were not in her head when her mysterious benefactor first approached her, merely survival. She is skeptical that anyone could truly challenge such a powerful wizard. But she knew she could not hide in the Temple forever. And the thought of justice for her father, and the need to find the fate of her mother burned in her as strongly as her love for Mystara. So with reluctance she set aside the puzzle boxes, the special robes, the other things she had taken from the temple, hiding them in the libraries where she assumed they would be discarded if found, and made her way to start the rest of her life.