Problem with that.  Maribelle doesn't have the AID to pick up<em>either</em>Miranda or Nanami - the Dancer has AID 4, and the two fighters have CONs 11 and 7, respectively.  Better option is for Alice to move herself so that she can hit one of the Fighters (my suggestion being I14), Maribelle to move into Alice's empty spot (G16), Edmund to move into where Maribelle is now (H15) and attack the other Fighter.  This way, Claire can move next to the Mage, and Maribelle has the ability to dance for Claire so he can go for the knockout blow on the Mage, and for Edmund in case one of the two mages misses their attack and thus doesn't have a knocked-out Fighter.<br/><br/>As for in back...FINISH HIM!<br/><br/>Sabre, nothing personal meant by the following, but part of me feels like this map was kind of, well, unbalanced.  Between the enemies on the starting map and the reinforcement waves, there have been 26 enemies this combat.  There was the party in front - Nanami, Claire, Miranda, Maribelle, Alice, Edmund - and the party in back - Gideon, Valerie, Bricen.  The party in back has had to fight a total of 5 of those 26 enemies (I would technically say 4.5, since the enemy we're about to engage, the Mercenary that's fleeing, is only at about half HP).<br/><br/>The other 21?  Piled upon the front party of 6.<br/><br/>I do realize that with the 3-person group in back, you had something of a difficult situation posing a challenge to them - given the narrow hallway, Gideon and Valerie could just stand behind Bricen and let his high Defense and Armored special ability absorb all of the damage (since unless one of the enemies scored a critical, or used magic, Bricen was essentially immune to damage on this map) and pick away at them with Gideon's bow and Bricen's sword.<br/><br/>My opinion, that's all.<br/><br/>EDIT: The rescue inability has already been pointed out.