<div class="floatright">(http://assets.gelbooru.com//images/9f/be/9fbeaa959aeae1b63574b2407b42efc7.jpeg)</div><strong>Name:</strong>Vannalys Nelethiel<br/><strong>Race:</strong>Elf<br/><strong>Class:</strong>Hedge Witch<br/><br/><strong>Simple Backstory:</strong><br/>Vannalys had always lived in the wild regions of Ustalav, due to her connection with nature she never had the need to venture into settlements though she still did to satiate her darkest desires. The buxom elf witch had always had a craving of using and abusing humans, males or females. She really enjoyed dominating and even humiliating them in lavish ways mattering little if they cooperated or not, though most of the times they would thanks to her magic powers. Lately though she had been craving for more and she immediately though of the society, she had been cooperating with the pathfinder society as an external contractor for decades delivering messages via dreaming since she was a young witch apprentice thanks to the not so common ability among her race. It seemed to her it was time to venture into the great city of Absalom and see what could the outside world offer her.<br/><br/><strong>Combat Style:</strong>Clothing as HP<br/><strong>Combat Script:</strong>Use hexes and spells to control/hinder opponents: slumber hex + manacle the sleeping, evil eye hex, if out of combat: charm person, if enemy closes if too close: beguiling gift + manacles<br/><br/><strong>Kinks:</strong>Tightness, Public Places, Exhibitionism, Light bondage, breast/nipple worship, breast play, ass worship, Anal, non-con, dubious-con, being in control, (being subdued too but will never admit it)<br/><strong>Off:</strong>Scat, Gore, Vore, Bloodplay, Bestiality<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">character sheet</div><div class="spoiler_body">Str 7<br/>Dex 14<br/>Con 10<br/>Int 20<br/>Wis 7<br/>Cha 15<br/><br/>HP: 7<br/><br/>Initiative: +2<br/>BAB: 0<br/>Attacks: Melee -2 , Ranged: +2<br/><br/>AC: 12 (+2 Dex) Touch AC 12 Flatfooted AC 10<br/>CMD: 10 + Str -2 + Dex 2 = 10<br/>CMB: BAB 0 + Str -2 = -2<br/><br/><strong>Saves:</strong><br/>Fortitude base 0 + 0 Con = +0<br/>Reflex base 0 + 2 Dex = +2<br/>Will base 2 - 2 Wis = +0/+4 vs charm and compulsion effects<br/><br/><strong>Skills:</strong><br/>Bluff +6: 1rank+3class skill+2cha<br/>Craft (Leather) +9: 1rank+3class skill+5int<br/>Diplomacy +5: +3familiar+2cha<br/>Knowledge(Arcane) +9: 1rank+3class skill+5int<br/>Knowledge(Nature) +9: 1rank+3class skill+5int<br/>Perception +3/+5: 1rank+3class skill-1wis(+2 with familiar at reach)<br/>Profession (Dominatrix) +3: 1rank+3class skill-1wis<br/>Sense Motive -1/+1: (+2 with familiar at reach)<br/>Spellcraft +9/+11: 1rank+3class skill+5int(+2 to identify)<br/>Use Magic Device +5: 5int<br/><br/><strong>Languages:</strong><br/>Common, Elven, Celestial, Draconic, Sylvan, Gnome, Orc.<br/><br/><strong>Racial Abilities:</strong><br/>Lowlight Vision<br/>Fey Magic: Create Water, Read Magic, Purify Food/Drink, Goodberry as spell-like abilities 1/day.<br/>Dreamspeaker: +1 to the saving throw DCs of spells of the divination school and sleep effects. Dream 1/day as spell-like ability<br/>Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance. +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.<br/>Fey Thoughts: Bluff and Perception are class skills for the character.<br/>Favored Class Bonus: +1hp<br/><br/><strong>Class Features:</strong><br/>Cantrips<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hexes</div><div class="spoiler_body">Slumber Hex DC 16: Will save negates. The target falls into a deep, magical sleep, as per the spell sleep for a number of rounds equal to the witch’s level. can affect a creature of any HD. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.<br/>Evil Eye Hex DC 15: The target takes a –2 penalty on one of the following: AC, ability checks, attack rolls, saving throws, or skill checks for 3+Int rounds. A Will save reduces this to 1 round.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Witch Familiar</div><div class="spoiler_body">Thrush<br/>Mistress gains +3 Diplomacy<br/>Speaks Common as a supernatural ability<br/>(http://backwallpapers.com/wp-content/uploads/2016/08/Thrush-Bird-Image-1600x900.jpg)<br/></div></div><br/>Spontaneous Healing (Su): The witch can “lose” any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if she doesn’t know that cure spell.<br/>Empathic Healing (Su): A hedge witch can minister to a diseased or poisoned target, redirecting the affliction into herself. For a poisoned target, the witch must tend to him as a standard action, for a diseased target, the witch must tend to the sick person for an hour; he makes his next saving throw as normal but the witch suffers the effects of the failed save instead.<br/><br/><strong>Feats:</strong><br/>Extra Hex<br/><br/><strong>Traits:</strong><br/>Pragmatic Activator: use your Intelligence for Use Magic Device checks instead of Charisma.<br/>Irrepressible: your powerful personality allows you to force your way free of spells that cloud the mind. You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.<br/><br/><strong>Spells:</strong><br/>Detect Magic, Guidance, Dancing Lights<br/>Beguiling Gift, Charm Person, Mage Armor<br/><br/>Spellbook: Beguiling Gift, Charm Person, Enlarge person, Grasping Corpse, Mage Armor, Ear-piercing scream, Unseen Servant, Whispering Lore<br/><br/><strong>Spell-like abilities:</strong><br/>Create Water, Read Magic, Purify Food/Drink, Goodberry 1/day<br/>Dream 1/day<br/><br/><strong>Equipment:</strong><br/>Sexy Leather Body Harness<br/>Tear-Away "Entertainer's" Outfit<br/><br/>Training Whip<br/>Kit, Witch's<br/>Backpack<br/>-Leather Artisan's common tools<br/>-Kit, Gear Maintenance<br/>Belt Pouch:<br/>-Chain collar and Leash<br/>-Manacles with average lock (x2)<br/>Belt Pouch:<br/>-Kit, Grooming<br/>-3gp<br/>-8sp<br/></div></div>