Those are good spells. The problem is:<br/><br/>Recharge Innate Abilities is a gnome spell. The GM would have to approve it's use for a non-gnome caster.<br/>The terrain restriction is a bitch and if you're not in that terrain type, the spells are useless. 3 different GM's have ruled that way. Z could rule differently,  that would be a nice change because I've had GM's who loved to make sure that a ranger never, ever sees his favored enemies or terrain types.<br/><br/>So Z, will you allow the 3 very low level spell like abilities to function, or simply become spells if not in the terrain selected?<br/><br/>Ouch on the DC's! Here I was thinking that anyone could use a scroll, like in the old days. DC 30 to read the scroll and another to actually use the scroll... My UMD is a 9. Unless it's a take 20 opportunity, it's not even possible.<br/><br/>You know, I remember once, when playing in the Ultimate Dungeon, a room of mirrors that automatically activated a trap upon entry. No chance to search for the trap and once the trap is sprung, the DC to find the door was so high that a 10th level thief couldn't of done it with anything but a 20. Then picking the lock was even higher. A party of 7 3rd level characters starved to death trying to make a roll that a nat 20 wouldn't of been enough. The GM just giggled at the con rolls to hold off starvation. I feel like the UMD rules are just like that.<br/><br/>Anyway, would there be any chance of reducing the cost of getting the permancy scroll lowered if Myranda provided the necessary diamonds? If I understand magic item creation, the creator only needs half of the cost of spell comps.<br/><br/>And, charging 1,100 gold to read a scroll? Z, that's a bit harsh to be charged that much for the scroll and then pay it again to get it read. By the time you had the spell cast, you would of spent close to 5,000 gold for a spell a 9th level wizard could just cast for the 1,100 gold.