Character's Name:  Xelise T'iar<br/><br/>Character Sheet:  1 (http://contritionguild.com/Zylvyn/Xelise-P1.pdf), 2 (http://contritionguild.com/Zylvyn/Xelise-P2.pdf), 4 (http://contritionguild.com/Zylvyn/Xelise-P4.pdf), 5 (http://contritionguild.com/Zylvyn/Xelise-P5.pdf).<br/>Spell Sheet:  Spells, such as they are. (http://contritionguild.com/Zylvyn/Xelise-Spells.pdf)<br/>Background:  Xelise Arralia T'iar was born to a loving mother and father, like most humans are.  There was no hardships for the family, as the parents were both mages that ran a school.  They wanted their son to follow in their footsteps, since he shared the T'iar bloodline, and had the potential to be a powerful wielder of the arcane.  There was only one kink in the plan.<br/><br/>Dozens of generations ago, the very first T'iar; Veneficus T'iar, was ungifted.  A regular person in every way, shape and form.  He desperately wanted to be more, though.  He wanted power, to help people, to protect them.  He prayed to all of the gods, and none of them answered his plea... and then there was a night where a rift in the world itself seemed to open in front of him, and some strange being with odd tendrils and a general human shape (but not even truly humanoid, as it had no legs, and no hands) spoke directly in his mind... It offered him that power, to him and to his bloodline, and in exchange, the man, and any offspring at the being's choosing, would have to do his bidding.  The pact was formed, and Veneficus eventually grew to become one of the greatest mages lost to the sands of time.  There was only one command that the faceless one gave to him, and that was when he was made to rape a poor girl that was nearby.  She bore a gifted child, of that coupling, and decided to keep it, to raise it independent of the sins of it's father... and so the T'iar bloodline progressed along a benevolent path of purity and goodness.<br/><br/>On Xelise's 20th birthday, the voice spoke to him... It introduced itself simply as his new master, and compelled him to leave home, to travel.  Strange powers began to manifest, in Xelise, strange powers that other mages couldn't identify with certainty... They could identify an element of chaos within it, though, and suggested he go consult those who dealt with chaos regularly.<br/><br/>Xelise travelled to the underdark, and lived among the Drow for a couple of years.  It was very rough, he was used, manipulated and often brought to the brink of death, but eventually, he was able to find a priestess who, after using him for her enjoyment, told him what she knew of his strange abilities.  It wasn't a manifestation of good or of evil, it was an extension, an outlet, of chaos and entropy.  It wasn't evil or unholy or dark, it was just wrong, unnatural, impure.  It didn't destroy, it unmade things... unravelled them through corruption.  It was something that was there before the forces of good and evil came to be.  Eldritch.<br/><br/>When he heard of the town of Spielburg, he packed up his things and headed there... the voice promising him more answers if he listened to it and went.  The voice had plans for him, and he would cooperate.<br/><br/>On the way to Spielburg, Xelise met up with Nara, a fiery haired woman with a personality to match.  She had saved him from some bandits, and in turn, he saved her from harm from those same bandits, by manifesting his abilities to unmake the muggers that were no longer even focused on him.  The two traveled to Spielburg together, clearly seeing the benefit of mutual assistance.<br/><br/><br/>Description:  <Reserved><br/><br/>Picture/Portrait:  (http://www.chroniclesofthenecromancer.com/i//summoner_cover_for_web.jpg)<br/><br/>Will update as description and past are finalized.