As you flee into the relatively narrow passage of the cave (generally not quite crawling height though), you see Janira deciding not to use her spell and reloading her crossbow for a second shot. As she disappears from sight you hear her shouting names at the minotaur, although not all seem entirely derogatory, some seemed aim to encourage herself, "As Yasmin bint Faroud held off Zythrustianax, so too will I hold you off yet, foul servant of Baphomet!"<br/><br/>Sebastian might vaguely recall something about such a person in the Pathfinder Society who held off a beast and saved dozens of junior agents, but who also perished while doing so.<br/><br/>In any case, you hear the sound of crashing vegetation as presumably the minotaur tears off after the magically sped-up Janira, and eventually the outside becomes quiet once more.<br/><br/>The cave is generally damp and since it is soon nightfall, your surroundings are initially fairly quite pitch black. A little further in you find some bluish-green luminescent fungi that provides some dim light to see by, and there are some sporadically scattered markings traced out amidst the fungi, depicting marine animals and some spiral shapes. You also notice the insides of the cave are moist, and the passage seems to stretch on for quite some distance down.<br/><br/>You also take some time to look over the contents of Janira's backpack, where you find an assortment of gear, which are labelled neatly with white strips of paper and dark ink, coiled about the respective vials and some just written on the scroll cases.<br/><br/>(Note that unless otherwise stated, they are all minimum CL)<br/>- potion of Barkskin<br/>- potion of Cure Light Wounds<br/>- potion of Feather Step<br/>- potion of Vanish<br/>- scroll of Entangle<br/>- scroll of Gust of Wind<br/>- scroll of Identify<br/>- scroll of Mage Armor (CL 6)<br/>- scroll of Obscuring Mist<br/>- wand of Burning Hands (CL3, 4 charges)<br/>- wand of Cure Light Wounds (CL3, 9 charges)<br/>- flask of acid<br/>- flask of alchemist's fire<br/>- holy water<br/>- smokestick<br/>- tanglefoot bag<br/>- thunderstone<br/>- antitoxin<br/>- sunrods (2)<br/><br/>OOC : Callie gave earlier instructions that Tessa would withdraw, and since this is past her usual posting time, so I am assuming that will be the case. Let me know in OOC when you are ready to move on, although I will take it to be the case if your character speaks their intention to press on. You can press on without distributing her gear or even stopping to chat.<br/>If you rest for hours at this point to regain spells, you will miss midnight and finding out what gillmen are up to (if there are any), but if your characters feel you must then go ahead. Note that if you rest, Janira did mention she will likely rejoin you "as soon as I can", which means during the rest. Unless of course, she is otherwise unable to.