At present, besides the clear lack of turns taken, we're faced with the fact that the Krai Folk leader is MIA due to her ongoing computer problems whilst her General is away--as they're being invaded.<br/><br/>It's going to be hard to proceed from here mechanically in part because this game is so general focused that it is poorly equipped for the inevitable mid-game sag in players.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13665927#msg13665927">Quote from: Vonandi on 12-11-2017, 02:27:15</a></div></div><blockquote class="bbc_standard_quote">Personally I like the idea of this game possibly growing into a world wide game a lot; Wouldn't the same rules apply, or would it be a whole new system?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It'll be the same general system but a 2.0 if you will, if you check the Supremacy thread I've posted Stellar Supremacy which I would say deviates kind of far from the baseline.  The world one would be a slighter deviance: I was thinking of adding three kinds of units (Infantry, Cavalry, Ships), adding gold as a resource, and doing a combat system that makes things feel less crappy.<br/><br/>This is a<em>possible </em>map for "Kingdoms Supremacy."  As you can see there's way less empty space so it's not about how can expand into neutral zones the least molested.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://i.imgur.com/gL8PrZ5.png)</div></div>