** FOR THE SEWER SPELUNKERS **<br/><br/><strong>"Yes,"</strong>one of the Watchmen says.<strong>"The members of the Watch topside have been informed and should be on high alert."</strong><br/><br/>Wren opens the door again with no problem, and the trap and dagger were right where she left them. The leaky barrels are rolled into the room, where they crash loudly against the far wall, breaking open and spilling their contents onto the floor of the chamber. The sound of wights hissing and growling {Think the sound of feral ghouls from the Fallout series...} comes echoing out of the room more loudly than before. The Watchman pulls out a flint-and-steel and lights the rag stuffed into the last barrel of oil before kicking it into the room. It almost immediately begins to light the trail of oil the other barrels left behind, which ignites the entire floor of the room in a flash of light and a loud WHOOSHing sound. The black smoke of burning oil comes pouring out of the room, along with the screams of burning wights. The City Watch quickly closes the door and within seconds, the pounding of fists can be heard from the other side of the door.<br/><br/>After about a minute or so, the pounding on the door stops. About another two minutes after that, the City Watchmen open the door again and after the heat dissipates, they investigate the room, swords drawn.<br/><br/>The room is full of black smoke and soot and stinks of burned oil and burned flesh and hair. Visibility is low, but it doesn't seem as though anything is moving around in the room, and all of the noise of growling has ceased.<br/><br/>** FOR SIM KEEN-EAR **<br/><br/>Inside the tavern, a muffled whoosh is heard, along with the sound of some very muffled screams of pain. Customers look around at each other and at the bartender, who doesn't seem to have a clue what's going on either. Some of the customers look outside, seeing nothing strange in the streets, and others just shrug and go back about their business.<br/><br/>