@greenknight: Welcome back!<br/><br/>"To catch up, all the wights are dead except one? Am I close enough to make a single move and attack?"<br/><br/>Yes, and you killed it.<br/><br/>"Tumble in an unoccupied space is DC15, tumble through an occupied one is 25. Cail was attempting to tumble through the unoccupied spaces above the wights, so I would assume DC 17 with the extra bad guy increase. Of course, because I was trying to tumble at normal speed, the roll would have been at -10, so the final roll of 11 would still fail to prevent the AoOs."<br/><br/>Gotcha, I was thinking that you were tumbling through the occupied spaces.<br/><br/>"Do the wights have Combat Reflexes? If not, they wouldn't have been able to make AoOs flat-footed anyway."<br/><br/>It's up for debate whether they were flat-footed or not. They hadn't attacked anyONE yet, but they had lunged for Ghaazala's lights and then had changed their targets to the group. A literal reading of the definition of flat-footed may say that they are flat-footed, but it could also be argued that they had gotten a Surprise Round attack against the dancing lights, and from their point of view were already in combat.<br/><br/>"Should Cail have had an AoO on the wight(s) when it attempted to start a grapple? MM does not note them as having the Improved Grab ability. (Not that the first attack roll of 15 would have hit their stated AC18, but....)"<br/><br/>I beefed up the wights a little, including giving them Improved Grapple, so that they'd be more of a challenge for 8th level adventurers.<br/><br/>"And, FWIW, with a tripping weapon, on a failed trip, you can drop the weapon or the opponent can try to trip you with a new trip test. It's not automatic. I don't know if that was clear."<br/><br/>You're right. Carnival gave instructions in her post that that is what Ghaazala would do if the wight tried to trip her, though.