Another thing I was curious about was how should we plan the game?  In essence, it is designed to be competitive and has penalties for winning and losing.  However, there is no clear cut items defining out of game as to what that might be.<br/><br/>I too am a freeformer so I understand the desire not to get bogged down in all the nitty gritty of rules.  But the Attributes right now serve as an arbitration system for battle and a loose metric for character concept.  But I am worried that when the actual battle starts,  players will be frustrated because of a character concept they wanted to play is not done in a way to be conducive to the current system.<br/><br/>To illustrate, I will use Kid Arrow.  Facing off against Glamorous or anybody with an 8 in their Attribute, I do not even see how they will have a fair chance given the current battle system.  The character does not seem like a viable option for a competitive game.  So it feels as if there is some penalty and I don't see why any player would handicap themselves and not pick an 8 in an Attribute.  And while I as a writer don't mind evening the ground and giving them a more fair chance, I have to be loyal to the side I am on.<br/><br/>So in the end, I am worried this might lead to more frustration and more players leaving.  And I will admit I might be too much but I did want to bring it out.  I feel like either we keep this as a competitive game and add in more concrete rules and objectives.  Or we make this more into a community game where everyone can telk the story that they want to tell for their character.<br/><br/>EDIT: I wanted to add this in for clarification.  I am not unhappy with how the game is being managed.  In fact, I am having a lot of fun writing with everyone and reading what is written.  I am just concerned that it might be jeopardized once we attempt using the mechanics of the game.