I'm very hype for this game.  I have made my character.  Let me know what ya'll think.<br/><br/><span class="bbc_size" style="font-size: 18pt;"><strong>Eliza Dorcha</strong></span><div class="floatright">(https://cdna.artstation.com/p/assets/images/images/011/485/550/large/justine-florentino-23.jpg?1529843323)</div><br/>Eliza Dorcha is the eldest of 3 children of House Dorcha.  She was born an exceptionally vain and silly child.  Growing up she wished for nothing more than the fruits of her privilege, comfortably understanding that her place was immutable.<br/><br/>She was disabused of that when her father threatened to strip her of all titles and ranks if she did not reform.  She meekly went to the Bene Gesserit Chapterhouse believing that she would do her time and come back to her life of hedonism and vanity.<br/><br/>She was woefully mistaken.  She came back from the Chapterhouse a better, stronger woman, and moreover, filled with ambition.  The Bene Gesserit, through their rituals have shown her what she could be should she merely try.<br/><br/>Now, having returned home, she seeks to not only shore up her position as heir, but increase the standing of House Dorcha.  To do that she has reached out to retainers, hoping that together they can earn their seats at the table.<br/><br/><strong>Traits</strong>: Envoy, Bene Gesserit, Devious<br/><strong>Skills</strong><br/><span class="bbc_size" style="font-size: 14pt;">8  Communicate</span><br/>(Persuasion)<br/><span class="bbc_size" style="font-size: 14pt;">6  Move</span><br/>(Grace, Stealth)<br/><span class="bbc_size" style="font-size: 14pt;">5  Battle</span><br/>(short Blades)<br/><span class="bbc_size" style="font-size: 14pt;">4  Discipline           </span><br/><span class="bbc_size" style="font-size: 14pt;">5  Understand</span><br/><br/><strong>TALENTS</strong><br/>PRANA-BINDU CONDITIONING<br/>(BENE GESSERIT TALENT)<br/>You have absolute control over your body. Every muscle and every nerve is under your control, and you have even mastered your own body chemistry and metabolism. Whenever you attempt a Move or Discipline test which relies on your control of your body, you may re-roll a single d20. You can perfectly control your breathing, heart rate, and your internal organs (including the ability to choose whether to conceive a child, and to deter- mine the child’s physical and genetic traits).<br/><br/>BINDING PROMISE<br/>Whether through your demeanor, your reputation, or the method of your persuasion, you have a way of making people reluctant to break faith with you. When you succeed at a Communicate test to persuade someone to agree to a promise or agreement, you may spend one, two, or three points of Momentum to make that agreement binding. If that person wishes to break the promise, they must spend Threat equal to twice the Momentum you spent.<br/><br/>SUBTLE WORDS<br/>You are skilled at swaying others with a few quiet words spoken in the right place at the right time. Even they may not realize what influence your words have had. When you attempt a  communicate test, and you buy one or more dice by spending Momentum, you may create a new trait for free upon the character you have spoken to, which reflects your influence upon their thoughts or mood<br/><br/><strong>Assets:</strong><br/>- Magnificent Wardrobe<br/>- Semuta Drug<br/>- Concealed Blade<br/><br/><strong>Drives</strong><br/>8  Power     Practicality is power<br/>7  DUTY     Loyalty belongs to those who are loyal<br/>6  Faith     I understand my place in the world.<br/>5  Justice<br/>4  Truth<br/><strong>Ambition</strong>: To be the leader of a Major House<br/>