Alright, I will be handing out XP for the first trip. These are for the 'original cast' only.<br/><br/>It was an easy mission with no external complications, so everyone who was on board for the trip is awarded<strong>5XP</strong>.<br/><br/><br/>In addition, rereading the IC thread, I have judged the following players to be exceptionally involved with both a high quality and quantity of posts:<br/>Vergil, Branwen, Vin and Myself.<br/>They will be awarded an additional<strong>2XP</strong>on top of what everyone gets.<br/>The writing of<em>everyone</em>here was better than I could have hoped for, so don't feel bad if you are not on the list. It's just that I had to draw the line somewhere.<br/><br/><br/>Also, the following players helped to run the game in some way, providing material, writing a summary, proofreading etc.:<br/>Vin, Branwen, Caela, KcKolbe, Mayovagn and Myself.<br/>They are awarded an additional<strong>2XP</strong>.<br/><br/><br/>The rules for spending XP are in the second post of the OOC thread but here is a copy:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advancement</div><div class="spoiler_body">People get better over time. You can improve your attributes and skills by spending experience points. The cost to raise a stat by one point is: (New level) for a skill and (New level x 3) for an attribute. You cannot raise a skill or attribute above 5 and you cannot ‘skip’ a level. <br/><br/>Experience points are earned during play. Everyone who participated actively in a mission will be awarded a couple of points automatically simply for surviving. Also, I will be awarding extra for players who actively engage in the story and thus enrich the roleplay. <br/><br/>As a rule of thumb, expect around 5 points at the end of a ‘mission’ (depending on difficulty and danger) and a few bonus points for post that I consider extraordinarily well written or which help the roleplay along.  <br/><br/>You can spend experience points when they are awarded or save them up for later. However, you can’t spend them in the middle of the action. You either have to have a quiet moment or be in an active learning environment.  <br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advancement example</div><div class="spoiler_body">Joss realizes that he is getting cheated on the market all the time, due to his low mental attributes and nonexistent merchant skill. So he decides to invest some experience points to raise his knowledge from 1 to 2 and his merchant skill from 0 to 3.<br/><br/>Knowledge is straightforward: the new level is 2, so he pays 2x3= 6 experience points.<br/><br/>The merchant skill, however, is raised several levels at once. He must pay for every step independently. Raising it from 0 to 1 costs 1 experience point. From 1 to 2 another 2. And finally from 2 to 3 costs 3 points. So altogether, he pays another 6 experience points for raising his merchant skill from 0 to 3. <br/></div></div></div></div><br/><br/>Caela brought up the issue of a characters thread before and I haven't come up with a perfect solution. If I do all the posts myself, you can't update your character's relationships and other small infos, which sucks. If everyone posts their own, I have no control over your stats and stuff. I doubt there is any cheating going on, but there were quite a few mistakes counting skill and attribut points during character creation. Of course we could split the characters in a 'fluff' and a 'stats' part, one controlled by the players and the other by me. But I think that's too finicky and I think by now everyone is involved enough in the roleplay to have the incentive to do a little simple math right.<br/><br/>So spend your XP according to the rules given above, update your character's relationship section (if you haven't already) and then post the current sheet to the new: Characters thread. (http://elliquiy.com/forums/index.php?topic=158246.0)<br/><br/>Thank you!<br/><br/>Satan_Klaus<br/><br/>