<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13580484#msg13580484">Quote from: Zaer Darkwail on 06-10-2017, 11:55:22</a></div></div><blockquote class="bbc_standard_quote">Aye, I am depending on that to means restore my troops numbers up at least little (plus train +1 dot more for warfare and also invade a square, or need save action got negotiations vs bandits?).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'd say this is an event not governed by that system, so no need to take an action.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13580484#msg13580484">Quote from: Zaer Darkwail on 06-10-2017, 11:55:22</a></div></div><blockquote class="bbc_standard_quote">One unit still remains on island region and one with me and bandits got 1 unit themselves. Question though; can I raise troops both myself and for bandits same turn? As we discussed in PM that once deal is struck Takeda gets unique action to 'recruit bandit units' and do these additional bandit recruits consume iron from him?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I would say you can, and they do.  It's not exactly fair considering a bandit is weaker than a Unit to pay 1:1, but then again my country could outfit a soldier directly for less than they outfit insurgencies--part of the price is ""secrecy"" after all, and not having your label on it.<br/><br/>So yeah you do pay 1 Metal per Bandit you create.