Odin, yes, it is true that gestalt characters are tougher, but I do not necessarily think that they are -much- tougher.<br/><br/>For example, I have a Marshall.  The Marshall looks like such:<br/><br/><table class="bbc_table"><tbody><tr><td>HP</td><td>BAB</td><td>Fort</td><td>Ref</td><td>Will</td><td>Skill</td><td>Special</td></tr><tr><td>1d8</td><td>+0</td><td>+2</td><td>+0</td><td>+2</td><td>6 (I think)</td><td>Skill Focus (Diplomacy)<br/>Minor Aura</td></tr></tbody></table><br/>A Knight/Marshall, though, looks like this:<br/><br/><table class="bbc_table"><tbody><tr><td>HP</td><td>BAB</td><td>Fort</td><td>Ref</td><td>Will</td><td>Skill</td><td>Special</td></tr><tr><td>1d12</td><td>+1</td><td>+2</td><td>+0</td><td>+2</td><td>6 (I think)</td><td>Skill Focus (Diplomacy)<br/>Minor Aura<br/>Fighting Challenge +1<br/>Knight's Challenge<br/>Knight's Code<br/></td></tr></tbody></table><br/>Now, I'm a bit tougher (by 4), but I've only increased my success of hitting by 5%.  Furthermore, though I have new options for actions, I can't actually do any more actions per turn.  And I think that's the charm of gestalt.  You simply get more options (and more options = fun!).  My players often tell me that they like gestalt because they don't feel pigeonholed into being one sort of character.<br/><br/>However, I agree that a gestalt character can get sauced.  The one rule that works for my 8-man D&D game to keep one character from overshadowing the others is that I prevent them from being two of the same type of characters.  You can't be two tanks, two divines, two clerics, two adventurers, etc. etc.<br/><br/>At any rate, I just hope you consider it.