<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=112975.msg4974789#msg4974789">Quote from: NileGoddess on 25-07-2011, 05:49:43</a></div></div><blockquote class="bbc_standard_quote">The idea in principle sounds good. There would have to be a limit on what bonus people could produce, as in the case of Glamorous using a metal object. Logic would dictate that the object would have to be there, and that could get subjective at times.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Agreed.  Like I noted beforehand, it'd probably have to be something logical and maybe something that the other writer has to agree to.  I do think having some type of rough guideline would be useful in that case for the mechanic.  Like trading 1 round for a +2 advantage for the next round.  Or maybe trading 2 rounds for a +1 to the remainder of the fight.  Or attempting to inflict a penalty on the opponent.  Because trading a victory point away is a bit like a gamble since you are attempting to gain an advantage in the long run.  But it may come to naught if the other person reaches 5 victory points before you do since you were busy doing other things.