<div class="floatright">(http://i1.ytimg.com/vi/TG6EXxxrDUw/hqdefault.jpg)</div>The door suddenly opens, and the two leaning against it might fall comically to the floor if their reflexes aren't sharp enough. Before you, you see a young man with a scraggly beard. He sees you all poised for trouble and his mouth turns into an "O" as he takes a step back. "W--was I late?" he asks hesitantly, looking at you all already there. "S--sorry. Was waiting for a while but you didn't show so I figured I'd get some stuff done and by then I forgot that you were coming and I then remembered that you were coming and I came as soon as I remembered and... I'm rambling, aren't I?" he winces.<br/><br/>"Sorry, sorry," he puts up his hands to ward off any negative looks your party might shoot at him. "Name's Oswald, I run this outpost and maintain the Warp Anchor. You need to go to the graveyard past Vaegar's Valley, right? No one really goes there anymore--though I would be careful, as some people disappeared along the way..." he mutters to himself as he turns around, fishing a map from between a pile of books and handing it to the closest person, Bresnahan.<br/><br/>"That map will show you the way, horses in the stable if you need them--though please be sure to bring them back alive if at all possible. I haven't been down that way in a while now, but if you need any information I'll be glad to help however I can," he looks expectantly. "I'll be staying here to make sure no-one interferes with the warp anchor--hopefully they'll be sending someone to replace me in a few more weeks or so. You tend to lose track of time, all by yourself, though I like to read, and that keeps my busy. Plus tending to the horses, and such. But there's always the odd pack of goblins or kobolds who try to make off with things, and then I have to get out my club and teach them a lesson or two before they run off. Ummm... I'm rambling again, aren't I?" he winces. "Sorry, not many people to talk to out here, and the horses don't reply... yet..." he throws a strange look out the window.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zhara</div><div class="spoiler_body">You detect no evil.</div></div>