Would support-based characters like healers and dancers be better as secondary alts, or even NPCs?  How big of a map/number of enemy units is best for this game?  And are there any number-crunching we can ignore to make posting even faster (Exp per single battle, weapon durability, fewer personal skills, etc).<br/><br/>If anyone here has played both Demon's Souls and Dark Souls, the former had a healing system that favored constant healing with a huge number of stockpiled items while the latter implemented a system of limited heals between frequent checkpoints.  I was wondering about using this and other mechanics for our FE game where each character is allowed a limited number of vulnerary uses that resets after each chapter (plot justification is easy).