<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg9614939#msg9614939">Quote from: Xanatos on 19-02-2014, 07:28:28</a></div></div><blockquote class="bbc_standard_quote">Kimmy is right. I just looked it up. You can take a Move action in place of a Standard action, but the book does not mention the other way around. Pg. 138 PHB. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Standard Action can become any other action. A move action can become a swift or free action. And you can only make 1 swift action a round. Free actions can always be made (& in any quantity) as long as it's within reason.<br/><br/>Standard action > Move action > Swift action > Free action.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg9614939#msg9614939">Quote from: Xanatos on 19-02-2014, 07:28:28</a></div></div><blockquote class="bbc_standard_quote">Oh and Kimmy, I see you are editing your character sheet. Which parts? I can't tell what is different. Mind letting me know? I would like to read the changes. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Besides 2 mistakes with numbers being the wrong way around (Her will & reflex saves for one), it was mostly maths & formatting to make it pretty. I'm apparently terrible at writing table code & took 5 attempts to get it right... I'm writing up a template so I don't have to do that ever again...<br/><br/>Though after that I realized I'd made a mistake - the feat for my wings required an extra point of reflex save (+2 base in every save & I had +1 reflex) so I had to change my classes to Barbarian 6, Champion 2. Previously, I had snuck in a level of Annointed Knight & a little theme with alchemy into her story. I liked the idea of etching with acids & chemicals to create vivid colors even in metals. It really adds to her worship of the Goddess's of beauty - they are all tied into art. It also helped explain her transformations from an Aasimar into something more angelic. She's brewing up holy potions & magics to unlock her true angelic potential. But the feat that gave her wings wouldn't work so I just gave up & went with Barbarian instead. Of course, then her skills, feats & saves all changed. So I ended up having to double check most of the numbers on the sheet... And I juggled her feats slightly so she has less of them - and no more problems with Improved Trip. I just couldn't imagine Cheyenne wielding the kinds of weapons that were used in trip attacks. I really like the imagery of an angelic character with a greatsword that glows with a holy white flame.<br/><br/>One little +1 being out of place & suddenly there is a pile of maths... *sobs* And everyone updated threads today so I had to juggle posting vs fixing the sheet...<br/><br/>Cheyenne is pretty much the same though. Slightly different +1's here & there. I just... It's over. The sheet is done. Please don't have any more mistakes in it... I don't want to think about any more numbers @_@<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg9614939#msg9614939">Quote from: Xanatos on 19-02-2014, 07:28:28</a></div></div><blockquote class="bbc_standard_quote">Edit: Nuuu! Cheyenne got dominated! Lol. This'll be interesting. Unless that circle against evil helps. <br/><br/>Did you take that into account Kimmy?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If Cheyenne is in range (10') of a Magic Circle of Protection vs Evil spell, Cheyenne is under the effects of Protection vs Evil. I mind have passed the save (it adds like a +2) - but as long as I'm inside the 10' range of the circle, mind control effects & spells from evil creatures are suppressed until Cheyenne leaves it. So Cheyenne can act freely.<br/><br/>GM - am I within 10'? I thought people were spread out & making ranged attacks sorry. Because if I am I'd be giving that vampire a good spanking.<br/><br/>Speaking of Magic Circles, the best use is to cast them on yourself - OR the evil being. Then everyone close to them is immune to their evil mind stealing powers! Though they do get a will save to resist the circle being cast. And you have to touch them... Which can be bad... But it's funny when it works! :P