<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=108464.msg4749995#msg4749995">Quote from: Healergirl on 06-06-2011, 22:00:34</a></div></div><blockquote class="bbc_standard_quote">Rogues are great for pirate characters.  Very good skill points, decent combat skills.  A classic rogue, yes, we need one.  Not so much for the traps he can set - if we are the ones being boarded, we are in deep, deep trouble.  But opening strongboxes, disarming traps.  The title of the campaign strongly suggests we have an ancient treasure/guardian to deal with at some point.<br/><br/>I've thought a bout it, and I am requesting permission to modify the character to Acrobat.  Stats will stay the same, but I need to fiddle with my feats and class extra abilities.  If EGS says no, no worries.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sure go ahead  Healergirl,   I have no problem this early in the campaign to such.