I'm sorry for the delay. Was away over the weekend to take advanced soldering classes.<br/><br/>In the current situation between Sue and Keri, here is the system:<br/>Piloting is Dex+Pilot. Sue has almost perfect conditions: A routine landing in daylight, with no wind and on a marked landing pad. So that gives him another +2 die.<br/>If she wants to distract him in flight, Keri gets to roll Presence+Seduction. Any successes she scores will be subtracted from his.<br/><br/>1-2 Successes are a shoddy landing. 1 might actually do some paint damage, 2 can be felt throughout the ship.<br/>3 Is 'open for debate'.<br/>4-5 Is a perfect landing.<br/><br/>We will then tailor our narrative to the level of success you achieved, like I did in Mya's encounter with the union representative. I find that this always works well.<br/><br/>Satan_Klaus