Go-Girl - PL 8<br/><br/>Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 7, Intellect 1, Awareness 1, Presence 3<br/><br/>Advantages<br/>Accurate Attack, Agile Feint, Attractive 2, Defensive Attack, Evasion 2, Fascinate (Persuasion), Improved Initiative 4, Interpose, Luck 4, Move-by Action, Redirect, Takedown 2<br/><br/>Skills<br/>Acrobatics 8 (+10), Athletics 8 (+9), Close Combat: KE Pinball Punch: Strength-based Damage 7 1 (+8), Expertise: Statics + Dynamics 17 (+18), Perception 12 (+13), Persuasion 6 (+9), Ranged Combat: KE Blast: Damage 8 6 (+8)<br/><br/>Powers<br/>Hyperkinesis (Advantages: Improved Initiative 4, Interpose, Redirect)<br/>. . Quickness: Quickness 10 (Perform routine tasks in -10 time ranks)<br/>. . Speed Stunts: Movement 3 (Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: While running)<br/>. . Speed: Speed 10 (Speed: 2000 miles/hour, 4 miles/round)<br/>. . . . Flight: Flight 5 (Alternate; Speed: 60 miles/hour, 900 feet/round)<br/>KE Force Field: Protection 7 (+7 Toughness)<br/>Kinetic Energy Manipulation<br/>. . KE Blast: Damage 8 (DC 23; Increased Range: ranged)<br/>. . KE Dampening: Affliction 8 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Increased Range: ranged)<br/>. . KE Drain: Weaken 8 (Affects: Speed, Resisted by: Fortitude, DC 18; Increased Range: ranged)<br/>. . KE Inversion Field: Deflect 8<br/>. . KE Pinball Punch: Strength-based Damage 7 (DC 23; Multiattack)<br/>. . KE Power Pulse: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18)<br/>. . Kinetic-kinesis. Is a thing now: Move Object 8 (6 tons)<br/><br/>Offense<br/>Initiative +18<br/>Grab, +8 (DC Spec 11)<br/>KE Blast: Damage 8, +8 (DC 23)<br/>KE Dampening: Affliction 8, +8 (DC Fort 18)<br/>KE Drain: Weaken 8, +8 (DC Fort 18)<br/>KE Pinball Punch: Strength-based Damage 7, +8 (DC 23)<br/>KE Power Pulse: Burst Area Damage 8 (DC 23)<br/>Kinetic-kinesis. Is a thing now: Move Object 8, +2 (DC 18)<br/>Throw, +2 (DC 16)<br/>Unarmed, +8 (DC 16)<br/><br/>Complications<br/>Identity: Go-Girl very jealously protects her secret identity, even though absolutely anyone who's been on the internet knows she's Sharon Cross. She always denies it (But she totally is)<br/>Quirk: Go-Girl just isn't very bright and can easily be confused by the smarter villains.<br/><br/>Languages<br/>Native Language<br/><br/>Defense<br/>Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8<br/><br/>Power Points<br/>Abilities 36 + Powers 59 + Advantages 15 + Skills 29 (58 ranks) + Defenses 21 = 160