<strong>Character Generation</strong><br/><br/>Level: ECL 6 (All LA taken up front, cannot be 'bought off')<br/>Race: Any Human, Any other Core, Homebrew<br/>Bloodlines: Any Core, Homebrew<br/><br/>Characters from ANY village will be allowed. Prior to the first stage, the teams will be randomized. This means that the teams will be composed of strangers from other villages and the emphasis of the exam will be cooperation even under these circumstances. Time frame is 16 years after the events of the Boruto movie. I don't know who the current Hokage is or any of that stuff... so don't talk about it. :P<br/><br/>Abilities: 36pt buy<br/>Starting Occupation: Any<br/>Classes: Any Core, Samurai, Weaponmaster, Sage, Homebrew<br/>Class Armor Proficiency allowed.<br/>BAB: Fractional (Divide max level BAB by levels, ie; Strong is +1 per level, Fast is +0.7 per level, Smart is +0.5 per level... for odd-numbered classes like Ninja Hunter, divide median level BaB (in this case +3) by median level (4) to get +0.75)<br/><br/>Skills: Consolidated Skills As Below (New Skill: Old Skills Combined)<br/>--Acrobatics (Dex): Balance, Escape Artist, Tumble<br/>--Artisan (Int): Forgery, Craft Calligraphy, Craft Writing, Craft Visual Art, Decipher Script<br/>--Athletics (Str): Climb, Jump, Swim<br/>--Chakra Control (Wis): Chakra Control, Concentration<br/>--Conversation (Cha): Diplomacy, Intimidate, Sense Motive, Knowledge Current Events, Knowledge Popular Culture,<br/>--Deception (Cha): Bluff, Disguise<br/>--Fuinjutsu (Int): Fuinjutsu<br/>--Gamble (Wis): Gamble<br/>--Genjutsu (Cha): Genjutsu<br/>--Handle Animal (Cha): Handle Animal, Ride<br/>--Knowledge Lore (Int): Arcane Lore, History Ninja Lore, Tactics, Theology and Philosophy<br/>--Investigate (Int): Gather Information, Investigate, Knowledge Streetwise, Knowledge Behavioral Sciences, Research<br/>--Mechanic (Int): Craft Mechanical, Craft Structural, Demolitions, Disable Device, Repair<br/>--Medicine (Wis): Craft Chemical, Craft Pharmaceutical, Knowledge Earth and Life Sciences, Knowledge Physical Sciences, Treat Injury<br/>--Ninjutsu (Int): Ninjutsu<br/>--Outdoorsmanship (Wis): Navigate, Survival<br/>--Perception (Wis): Listen, Search, Spot<br/>--Professional (Wis): Perform, Profession, Knowledge Business, Knowledge Civics<br/>--Stealth (Dex): Hide, Move Silently, Sleight of Hand<br/>--Taijutsu (Str): Taijutsu<br/><br/>Techniques/Jutsu: You start with a number of techniques equal to the bonus in the related Skill<br/>Example: You have Wisdom +2, 8 ranks in Chakra Control, +1 from Genin, for a total of +11.  You start with up to 11 Chakra Control Techniques.  If you have a +12 in Taijutsu then you can also have up to 12 Taijutsu techniques.<br/><br/>Mastery; You can sacrifice a technique for two levels of mastery.