<span class="bbc_size" style="font-size: 9pt;"><span class="bbc_font" style="font-family: andale mono;"><strong><span class="bbc_u">THE CITY ∎ Level Green                               </span></strong></span><br/></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_font" style="font-family: andale mono;"><strong>Sawyer</strong> ∎ HR 75 ∎ Max 176 bpm ∎ Target 90-135 bpm</span></td><td>            </td><td><span class="bbc_font" style="font-family: andale mono;"><strong>Singer</strong> ∎ HR 75 ∎ Max 195 bpm ∎ Target 98-146 bpm</span></td></tr><tr><td><span class="bbc_font" style="font-family: andale mono;"><strong>Eddie</strong> ∎ HR 89 ∎ Max 192 bpm ∎ Target 98-146 bpm</span></td><td>            </td><td><span class="bbc_font" style="font-family: andale mono;"><strong>Bright</strong> ∎ HR 76 bpm ∎ Max 198 bpm ∎ Target 100-150 bpm</span></td></tr></tbody></table><span class="bbc_size" style="font-size: 9pt;"><span class="bbc_font" style="font-family: monospace;"><br/><br/></span></span><div align="center"><span class="bbc_font" style="font-family: andale mono;"><strong>MISSION #0: THE MILK RUN</strong></span><br/><span class="bbc_size" style="font-size: 9pt;"><span class="bbc_font" style="font-family: monospace;">Part One: "Checking in and calling home."<br/>STATIC: __</span></span></div><br/><span class="bbc_size" style="font-size: 9pt;"><span class="bbc_font" style="font-family: monospace;">Alexander's telepathic <em>ping</em> went out, spreading across The City like a ripple in a pond. One moment passed, then two moments; a while later, it was becoming evident that he was waiting for a <em>pong</em> that might never come. Such was the case in The City. Communication was fickle; cutting through the psychic chatter always proved a challenge. There was a whole chapter in the Agent training manual dedicated to it. Some Agents were particularly good at cutting through the mental static, but for everyone else - there was always the option of a landline or a dedicated phone. <em>Finding</em> one was a different matter entirely though.<br/><br/>At one end of the cramped bathroom, a bizarre door -- wood on one half and iron on the other -- stood between Agent Bright and the other side. There didn't seem to be any doorknob (these things were common in The City), and upon inspection or a light shove, he would find that the door budged slightly; an iron chain on the other side kept the door from swinging open more than a sliver. Through the crack, a long corridor was visible. There didn't seem to be any other rooms along it, leading only to a single red payphone at the end of the hall.<br/><br/></span></span><div align="center">(https://i.pinimg.com/originals/d0/7d/57/d07d577bed9b2402abca83761a7c3316.jpg)</div><br/><span class="bbc_size" style="font-size: 9pt;"><span class="bbc_font" style="font-family: monospace;"><em>∎ Contact your team. Make an Access roll by rolling d6s equivalent to your Access stat. <br/>Using a phone or landline makes the task easier, lowering the Target Number to 8. <br/><br/>∎ Find a way to get past the door. Make a Force roll by rolling d6s equivalent to your Force stat.<br/><br/>! Your HR represents the state of your physical body. When making a roll, you may try as many times as you like until succeeding. <br/>All rolls in The City are added to your HR regardless of the result. <br/><br/>When HR is within the Target Zone, you are in peak condition, allowing you to roll as many dice (irrespective of your Attributes) as you desire for Force/Instinct rolls. <br/><br/>Should your HR reach or exceed your maximum, you will be forced to make an immediate Access roll to eject from The City or risk fatal heart failure. !</em><br/><br/></span></span><div align="center"><span class="bbc_u">                             </span></div><br/><span class="bbc_size" style="font-size: 9pt;"><span class="bbc_font" style="font-family: monospace;">After a brief pause, Sawyer's voice came through the ambient pitter-patter of the incessant rain, like he was talking right into Eddie's head. "New g#y, tha# y#u?" His words were distorted like he was speaking from the other end of a tin can on a string. "Sin#er and # are at #he Caf#. See # yo# c#n make yo#r way here. We'l# ke#p the ###### warm."<br/><br/>Outside of the alleyway, a sprawling intersection sat between unmarked, nearly identical buildings. Personalities walked to and fro, each of them like blurry wisps in the rain, both there and not there at the same time. Each of them carried a vibrant yellow umbrella, dotting the matte grey of The City with specks of color. Various signs were set up around the block, but upon closer inspection, the words on them seemed to jumble into incoherent mixes of languages and numbers; they moved about, skittering around like spiders.<br/><br/>All the roads led off into the distance, obscured by a thick fog that only dissipated when walking nearby. The rain suddenly stopped, and Eddie would find himself covered by the shade of a bright yellow umbrella. <br/><br/>"Oh, a#d #ne m#re thin#. Try not to #a## t# anyone."<br/><br/>A woman stood next to him, wearing a yellow raincoat that covered her from head to toe. Her face was devoid of features -- a plain white canvas -- and only upon closer inspection would it materialize, randomizing her visage like a slot machine. <br/><br/>"Are you lost?" she asked, her voice crisp and clear through the sound of rain. "Are you with <em>them?</em>"<br/><br/></span></span><div align="center">(https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRQXEDUIxrZ-Gi98lh4XC6dBUzq5ivI5np6ZA&amp;usqp=CAU)</div><br/><span class="bbc_size" style="font-size: 9pt;"><span class="bbc_font" style="font-family: monospace;"><em>∎ Make your way to the Cafe. Make an Instinct roll by rolling d6s equivalent to your Instinct stat.</em><br/><br/>! Your HR represents the state of your physical body. When making a roll, you may try as many times as you like until succeeding. <br/>All rolls in The City are added to your HR regardless of the result. <br/><br/>When HR is within the Target Zone, you are in peak condition, allowing you to roll as many dice (irrespective of your Attributes) as you desire for Force/Instinct rolls. <br/><br/>Should your HR reach or exceed your maximum, you will be forced to make an immediate Access roll to eject from The City or risk fatal heart failure. !<br/><br/></span></span>