I see a number of possibilities.  Specializations could be implemented at 1 xp each.  Having them could make tens count as double successes.  With the amount of xp we are getting, it won't take long to max out the skills/attributes we want, so having an additional way to spend xp does have some appeal.<br/><br/>Additionally, we could go with other White Wolf versions and say that 1s don't subtract successes, but cause a botch if you have a 1 and no successes.