Alice hadn't been worried. When a mage managed to get a lucky fireball to hit Claire in just the right spot, she became worried. She unfortunately couldn't hit the mage from where she was, but she knew someone that she could hit!<br/><br/><strong>"No touching my knight, you ugly pricks!"</strong><br/><br/>Oh goddess! So much fire everyone, around the bandit leader!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Boss? You get the double-tap.<br/>At 2012-07-05 16:24:38, Latooni Subota (uid: 13273) rolls: 2d100 Result: 42 (http://elliquiy.com/forums/dicebot.php?r=39310)<br/><br/>That's 20 damage to the boss! &gt;:3<br/><br/>Also, Claire gains 5 hp from the jewel, as does Edmund.<br/><br/><tt class="bbc_tt">Level: 1<br/>Total: 5<br/>HP: 19/21<br/><br/>Battle Inventory: (With Skills Added)<br/>  Name            Rng  Atk  Hit  Eva  Crt  AS  Ql<br/> - Jewel          1-1  010  000  000  000  00  --<br/> - Fire           1-2  014  111  034  005  08  16<br/> -<br/> -<br/><br/>Special-<br/>Jewel: The Jewel releases a warm, comforting pulse to those around Alice. At the end of Alice's turn, anyone adjacent to Alice (Including Alice) is healed by 5 HP.<br/><br/>Skills: ---<br/>Character Skill-<br/>Blossom- The character only gains 1/2 EXP as normal. On Level Up, if a stat does not go up, it is rolled one more time, before moving on to the next stat.<br/><br/>Class Skill-<br/>Levitation: Cross any terrain except Mountain and Forest without penalty.<br/><br/>Personal Skills-<br/>Grace: Alice is possessed of an unnatural grace. Alice gains +15 Evasion when above 50% HP.<br/><br/>Wyvern Spirit: Alice spent most of her life in the heat, with wyverns among other things, giving her a special touch with Fire. +2 AS when using Fire Anima.</tt></div></div>