The carriage was brought for fine lady Lissandra by her paladin. They entered and carriage departed for the three day journey, there are no inns or taverns in this rural region but no doubt villages would house nobility gladly. On first day and night was uninteresting, peaceful. But in second day when they stopped into village to stay there, while dinning with village elder a boy storms into room and shouts;<strong>"Giants!"</strong><br/><br/>Once checked what it is about.....group sees nine cyclops (http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/giants/cyclops) storming into village while running over pair of guards who were foolish attempt stop them! Lissandra's chosen four bodyguards and her cohort stand in front of her, guarding her while cyclops charge in to spread havoc with their greataxes against anyone who opposes them!<br/><br/>OOC: Initiatives! Cyclops got 8 on their roll and are spread out in pairs around the village. One of them remains in back and sounds off with large horn of instrument. So four groups of cyclops, closest being 40'ft off you left. Second one is 60'ft right, 80'ft north and 110'ft on north-east in village. Not going draw exact map but there are buildings between you and two farthest group (and loner is standing outside village walls). All armed with greataxes. You notice however they are oddly well made (masterwork) for usual cyclop armament and all of them are wearing ancient looking breastplates (so AC 20 instead AC 19 and armors are also masterwork).<br/><br/>Dungeoneering check DC 20 reveals basic details of cyclops; big and mean giants who can at times get insight enough to get critical blow on you when they choose spend said insight for such. Are ferocious and bloodthirsty lot who have no respect to other races.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM Only</div><div class="spoiler_body">Cyclops: CR 5, XP 1600; NE Large humanoid (giant); Init -1; Senses low-light vision; Perception +11; AC 19, touch 8, flat-footed 19 (+4 armor, -1 Dex, +7 natural, -1 size); hp 65 (10d8+20); Fort +9, Ref +2, Will +4; DA ferocity; Speed 30 ft.; Melee greataxe +11/+6 (3d6+7/x3); Ranged heavy crossbow +5 (2d8/19-20); Space 10 ft.; Reach 10 ft.; Str 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8; Base Atk +7, CMB +13, CMD 22; SQ flash of insight<br/><br/>Skills and Feats: Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack<br/><br/>Treasure: 118 pp, 916 gp; Bloodstone (60 gp), Red Spinel (50 gp), Topaz (450 gp), Tourmaline (80 gp); Masterwork Breastplate (350 gp), Masterwork Morningstar (308 gp), Masterwork Shortbow (330 gp); Oil of Mage Armor (cr, 50 gp), Potion of Blur (cr, 300 gp), Potion of Guidance (cr, 25 gp), Scroll of Barkskin (cr, 150 gp), Scroll of Heat Metal (cr, 150 gp), Scroll of Owl's Wisdom (cr, 150 gp), Wand of Enlarge Person (cr, 750 gp) (inscription provides clue to function), Wand of Magic Fang (cr, 750 gp), Wand of Magic Stone (cr, 750 gp), Wand of Read Magic (cr, 375 gp); hoard total 7174 gp<br/><br/>7,200 XP reward, ECL 11<br/></div></div>