<table class="bbc_table"><tbody><tr><td>(http://i656.photobucket.com/albums/uu284/Asherah_photos/BardLG.jpg?t=1256686916)</td><td><strong>Name;</strong>  Allie Fairflower<br/><strong>Player;</strong>  Elven Sex Goddess<br/><strong>Race;</strong>  Human<br/><strong>Class;</strong>  Bard,  <strong>Level;</strong>  1<br/><strong>Alignment;</strong>  Chaotic Good<br/><strong>Deity;</strong>  Pelor<br/><strong>Gender;</strong>  Female,  <strong>Age;</strong>  18,  <br/><strong>Size;</strong>  Medium,  <strong>Ht;</strong>  5'4",  <strong>Wt;</strong>  126 lbs<br/><strong>Hair;</strong>  Brown,  <strong>Eyes;</strong>  Blue,  <strong>Handed;</strong>  Left<br/><br/><strong>Traits;</strong>  Easygoing (+1 Gather information, -1 intimidate/sense motive)<br/><strong>Flaws;</strong>  Non-combatant (-2 to all attack rolls) 1st lv bonus feat<br/><br/><strong><span class="bbc_u">Ability</span>  <span class="bbc_u">Score</span>  <span class="bbc_u">Mod</span></strong><br/><strong>Str</strong>        11       0<br/><strong>Dex</strong>       16     +3<br/><strong>Con</strong>      14      +2<br/><strong>Int</strong>       16     +3<br/><strong>Wis</strong>      14     +2<br/><strong>Chr</strong>      16     +3</td></tr></tbody></table><br/><strong>Move;</strong>30'<strong>Initiative;</strong>+3<strong>HP;</strong>14<br/><br/><strong>Base Attack Bonus;</strong>-2,<strong>Hand to Hand;</strong>-2<strong>Range;</strong>+1<br/><br/><strong>Armor Class;</strong>15<strong>Flatfooted;</strong>12<strong>Touch;</strong>13<br/><strong>Saving throws;</strong><strong>Fort;</strong>2<strong>Ref;</strong>5<strong>Will;</strong>4<br/><br/><strong>Racial;</strong>Bonus feat at 1st level<br/><br/><strong>Class;</strong>Bardic Music 5xday,  Bardic Knowledge,  Countersong,  Fascinate, Inspire courage +1<br/><br/><strong>Feats;</strong>Extra Music +4,  Negotiator +2 diplomacy/sense motive,   Skill focus +3 diplomacy<br/><br/><strong>Skills;</strong>40/4 {# of ranks (score w/ability & adj +/-)  Bluff (chr) 4 (7),  Concentrate (con) 4 (6),  Decipher Script (int) 4 (7),  Diplomacy (chr) 4 (12),  Gather Information (chr) 4 (8),  Sense Motive (wis) 4 (7),  Sleight of hand (dex) 4 (7),  Perform/singing (chr) 4 (7), Perform/Dance (chr) 4 (7),   Perform/Mandolin (chr) 4 (7)<br/><br/><strong>Spells;<br/>Level       #       Bonus   SC</strong><br/><table class="bbc_table"><tbody><tr><td>0           2       -        13 <br/>1st         -       1        14<br/>2nd        -       1        15  <br/>3rd        -       1        16<br/>4th        -                17<br/>5th       -                 18<br/>6th       -                 19</td></tr></tbody></table><br/><strong>Known Spells;</strong>0-cantrips- Cure minor wounds, Dancing lights,  Lullaby,  Summon Instrument<br/><br/><strong>Languages;</strong>Common, Elven, Draconic, Celestrial<br/><br/><strong><span class="bbc_u">Attacks</span></strong><br/><table class="bbc_table"><tbody><tr><td>Weapon   Attack Bonus   Damage    Critcal    Range    Type    Notes<br/>tWhip                 -2          1d3       x2           -           S        15' reach non-lethal damage<br/><table class="bbc_table"><tbody><tr><td>Dagger              -2          1d4    19-20/x2     10         PS   <br/>Shortbow           +1          1d6       x3           60          P         20 arrows      </td></tr></tbody></table><br/><strong>Equipment;</strong><br/><br/>Weapons; Whip 1 gp 2 lbs,  Dagger 2 gp 1 lb,  Shortbow 30 gp 2 lb,  Quiver 20 arrows 1 gp 3 lb<br/><br/>Armor;  Leather Armor 10 gp 15 lb (AB +2 MDB +6   ACP 0 ASF 5%)<br/><br/>Travelers outfit 1 gp  5 lb  Usually worn  <br/>Entertainer Outfit 1 gp 4 lb  Unless performing in saddle bags<br/>Musical Instrument common 5 gp 3 lb (Mandolin)<br/><br/>Light Riding horse 75 gp<br/>Riding saddle  10 gp 25   <br/>Bit and bridle 2 gp  1 lb<br/><br/>Sack 1 sp 1/2  w/<br/>4 days feed 1 sp 6 cp 40 lb<br/><br/>Saddle bags  4 gp 8 lb w/<br/>Bedroll  1 sp 5 lb<br/>3 Candle  3 cp<br/>3 chalk  3 cp<br/>Flint and Steel 1 gp<br/>Hooded Lantern 7 gp 2 lb<br/>3 pints of Oil  3 sp 3 lb<br/>4 Trail Rations  2 gp  2 lb<br/>Soap 5 sp  1 lb<br/>waterskin  1 gp  4 lb<br/><br/>Pouch belt small 1 gp 1/2 lb  (kept -  6 gp 8 sp 4 cp)<br/>Secret pouch belt small 1 gp 1/2 lb (kept- 55 gp)<br/><br/><strong><em>Carrying Capacity</em></strong><br/><strong>Light</strong> 38   <strong>Medium</strong>  39-76  <strong>Heavy</strong>  77-115   <strong>Carried</strong>  29 lb  Horse 228 lb<br/><br/><strong>Monetary</strong>  <strong>PP</strong>  0  <strong>GP</strong>  38  <strong>SP</strong> 8 <strong>CP</strong>  4  <strong>EP</strong>  0   <strong>Other</strong><br/><br/><br/><strong>Background</strong> Many moons have past for Allie, enough for the span of six months.  Idling adjusting the strings of her mandolin.  The vivacious brown haired beauty, would toss her head back. Flipping the stray strands of her wavy curly hair from her face.  As she looked inward in retrospect of the past six months.  <br/><br/>The sweet smell of straw seeming came billowing around her.   Yet it is only a sweet memory.  As did the visual sight of the thatch roof cottage and barn.  That was her and still is her home.   The ghost like sounds of daily activity, so full of vibrant life.   It all came flooding back in her reach into her memory.  The family farm,  father, mother and brother.  <br/><br/>A smile would set upon her face then.  For coming into view within her mind is Olan, the neighbor's son.   Of same age as her.  The times spent hidden away in the loft of the barn.   The picking out of straw out of their hair.   But then she had not been ready to make a commitment to Olan.   <br/><br/>Her father had taught her how to play the mandolin.  He had taught her when she was nine.  She loved that mandolin and still loves it.   It is that love that drew her and open up the possibilities to the world beyond the hamlet of farms.    For one day when the troupe of entertainers came through.  With their colorful wagons.   She would plead with the bucko to take her.  After much persuasion on her part, the bucko would agree to take her.  <br/><br/>During those six months, she learned from the other girls how to dance.  The bucko, a bard by calling.  He would open her to the magic within her.  How to unlock her gift.  From town to town to the big cities of the land they traveled.   While her gift of  a golden tongue.  Her easygoing nature, that beguiled others when she spoke with them.   Sharpened under the guidance of the bucko.  But war was on the horizon.  An the bucko did not want his troupe part of it.   So plans are made, travel to a faraway land.   That the bucko knows of and has been to.   <br/><br/>But Allie did not want to leave.   Despite her ineptness to martial skill.   Allie felt she could still stay be of assistances.    In the meanwhile,  she needed to find employment.  Which leads us to the here and now.   As she listens to the offer of employment from the wealthy retired adventurer that has approached her.   <br/><br/>Leaning forward then, as she came out of the revelry of remembrance.  Allie would look to the old adventurer.  Pausing before accepting, after all she had enough coin still to ponder whether or not to join.  Her skill in pickpocketing had come in handy.   But then some honest employment be good.  Plus the sense of adventure. <br/><br/>  <br/></td></tr></tbody></table>