Well, I think that's the thing there, you're not supposed to keep things tame.  The "object" of the game, after all, is to figure out a dare that the other person's not willing to perform, not to be all cuddly with each other; that's the assumption I made when structuring the rules.  Michael's generally not going to want to strip (same with the rest of us), so you have to put him in a situation where he'd rather lose clothes than do whatever dare you picked.<br/><br/>(There's also the problem where almost half our group vanished without any sort of warning, and I was trying to give them a little extra time to come back.  So that kinda slowed things down a bit.)<br/><br/>And like I mentioned before, I'm more or less basing this off of another game I saw several months ago that was actually even slower paced (and didn't last long enough to reach a dare), so the pacing is still something I'm experimenting with.<br/><br/>Anyway, if dares are your thing, I tried starting up a different game that was entirely focused on doing dares, and didn't have anything like the poker game as a framing device.  It didn't take off (lack of players to start), but if you think you'd be interested I could try starting it up again.