Name: Faith Rousseau<br/>Sex: Female<br/>Ht: 5’8” Wt: 115<br/>Hair: Brown, Eyes: Green<br/>Age: 22<br/>Occupation: Gunslinger/Trick shooter/Rancher<br/>Heroic Level: Greenhorn<br/>Notes:<br/>Faith is a tall, lean, long legged and pretty young woman who has straight brown hair that falls to just below her shoulder blades and pretty green eyes. She tends to wear a pair of faded, tight, blue jeans w/ both knees blown out and another tear on the thigh on her right leg. She also wears a tight sleeveless white t shirt, brown cowboy boots, a red head band and a cowboy hair w/ the sides rolled up on it. She also wears a gun belt w/ a quick draw holster on her right side.<br/><br/><br/>Faith was born on Athens and lost both of her parents and her sisters in the war for independence. When the Alliance went to bombing the cities to root out the Browncoats, she ended up losing most of the rest of her family, while some of them fought against the Alliance some of them were just civilians. It didn’t matter though civilians or soldiers the Alliance was willing to kill anyone to achieve their goals and she hated them for it.<br/><br/>While she sorta sides w/ the Browncoats since they weren’t directly responsible for the bombing, she doesn’t care much for them either since if it wasn’t for them bringing their war to her home her family would still be w/ her.<br/><br/>She was pretty young but some of her neighbors took her in and helped her out and she left w/ them and one of the many groups of refugees. She ended up going to live w/ her cousin’s family of ranchers on Ezra. Things weren’t too bad on the Ranch (other then getting over her loss which was rather difficult for her) but they took care of her pretty well and she became very close w/ her cousin Katrina, the pair of them becoming pretty much inseparable.<br/><br/>In her time living on the ranch she learned how to be a ranch hand, and learned how to shoot. She spent a lot of hours training herself how to shoot, since she felt deep down that she had to be able to kill people that tried to hurt her and her loved ones, since nobody but Faith would protect Faith and her loved ones. She spent a lot of time learning how to draw quickly and shoot straight, taking any chance she could to pick up some up some trick shooting skills, which she managed to make some money w/.<br/><br/>It wasn’t long though before Ezra started falling apart though, when the governor bit the big one, along w/ all the war refugees, it caused a lot of trouble for the planet, as the planet started to slide down hill she had to put her gun to use more then a few times killing her first men when she was 17. The bastards deserved it though; they were a bunch of slavers trying to bag a little something extra on the side when they tried to snatch Katrina. Fortunately Faith wasn’t to far away having still been in the store while Katrina was hanging around outside. Hearing her cousin scream she ran out to find her. She found her being carried off by a trio of men who were trying to gag her and pull her down an alleyway.<br/><br/>By the time it was over the three of them got fit for coffins. She was surprised how little it affected her, while she knew that killing was wrong, and she didn’t like the idea of hurting anyone in general, some people deserved to die and she wasn’t about to let anyone or anything hurt anything that was precious to her. It wasn’t the last time she had to use her gun in the next few years, and her rep grew as someone you didn’t want to draw against. Eventually Katrina got married and the pair of them spent less and less time together as her cousin settled down into the family life. It wasn’t the same w/out Katrina and she ended up moving on to see what was out there in the ‘verse.<br/><br/>((Greenhorn stats))<br/><strong>Attributes:</strong>42<br/>Agility: d 10<br/>Strength: d 6<br/>Vitality: d 6<br/>Alertness: d 8<br/>Intelligence: d 6<br/>Willpower: d 6<br/><br/>Life points: 12<br/>Initiative: d12 + d2 +d8<br/><br/><strong>Assets:</strong><br/>Allure (minor)<br/>Fighting Type (major)<br/>Lightning reflexes (major)<br/>Talented: Pistols (Minor)<br/><br/><strong>Complications:</strong><br/>Loyal (minor)<br/>Prejudice: Soldiers (minor)<br/>Memorable (minor)<br/>Allergy: Shellfish (Major)<br/>Amorous (minor)<br/><br/><strong>Skills:</strong>62<br/>Athletics: d4<br/>Covert: d6<br/>Discipline: d4<br/>Guns: d6<br/>~Pistols: d12<br/>Melee Weapon Combat: d6<br/>Performance: d6<br/>Perception: d6<br/>Planetary Vehicles: d6<br/>~Horse: d8<br/>Survival: d4<br/>Unarmed combat: d6<br/><br/><strong>Gear:</strong>((cost 202.8 credits)<br/>Gun cleaning kit (2.4)<br/>Multiband (4.8 )<br/>Patch Tape (1.2)<br/>Purification crystals x2 (.8 )<br/>2 bottles of good whiskey (11.2)<br/>Foodstuffs, canned x2 (10)<br/>Ballistic Mesh (46)<br/>Pistol x2 (36)<br/>Derringer (14)<br/>Shotgun (50)<br/>Knife, combat (1.6)<br/>Baton, Stun (12)<br/>Brass knuckles (.8 )<br/>Immunization packet x4 (12)<br/>Rope (lasso)<br/>Whip<br/>Guitar<br/>Box of condoms<br/>Work gloves<br/>Epinephrine pen x3<br/><br/><strong>Credits: </strong>547.2<br/>