<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13657873#msg13657873">Quote from: Xue on 08-11-2017, 10:35:06</a></div></div><blockquote class="bbc_standard_quote">I very much appreciate your analysis, Ontan. <br/><br/>I think Zaer has done a great job of consolidating power and has played spectacularly in the strategy and the OOC strategy. I guess there’s merit in acknowledging that, and I think he’ll win. Whether we drag that out, I’m unsure. <br/><br/>I think it needs to be very clear that this kind of meta gaming is strongly encouraged, when round two is run.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In the next Supremacy game I have planned fleet movements are hidden knowledge, PM'd directly to the GM.  Kind of annoying but keeps the meta down.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13657892#msg13657892">Quote from: Metraxa on 08-11-2017, 10:51:40</a></div></div><blockquote class="bbc_standard_quote">~<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Part of the problem with this whole thing system is, at a basic level, entities are assumed to be willing to expand into one another fairly generically.  Except that is not the practical case at all, which makes me wonder about a more "fixed territory" kind of Kingdoms game.  But I could design systems all night if I let myself follow this thread too far--it's the first Supremacy game ever, it was bound to have flaws, hopefully it'll be better next go round?<br/><br/><hr/><br/>On the topics of<br/><strong>Game Length &amp; "Dragging it Out"</strong><br/><br/>Ultimately I think a certain fatalistic tendency has crept into the discourse in part because of the rarity of combat.  There have only really been two battles, and both were Castle Defenses--edge cases in the system generally.  While there are obviously lots of metrics we can look at that give Gunba a clear advantage, I think we've all played a game of risk where a brilliant invasion of South America turned to tears after a really bad string of rolls.<br/><br/>Rather than comment more in depth specifically about precise elements of Shindo at present I will just say this: the RP does not really need to go any longer than it is enjoyable for the players to experience.  If for whatever reason you feel the RP should be done already, I encourage looking towards that "Role-playing Solutions" caveat in the Victory Conditions post.  If everyone involved wanted to, they could probably bring an end to the conflict with some speed.<br/><br/><strong>edit</strong>:<br/>Interested in Supremacy games getting better and seeing mistakes I made here correct?  Consider joining me in this thread (https://elliquiy.com/forums/index.php?topic=276008.0).  I know that I normally give y'all that bullshit "can't change it now" answer but that's literally not applicable to that thread, and improvements we make there can be carried into future games.