<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg9189375#msg9189375">Quote from: Blinkin on 13-11-2013, 15:17:56</a></div></div><blockquote class="bbc_standard_quote">Assuming that the change isn't retrofitted, meaning that a feat isn't replaced in generation, I'm fine with it myself. It seems that familiars are the only critter that doesn't get any improvement. Of course, I don't know 3.5 anywhere near as well as I should Is the death of the animal companion still a detriment to the caster in 3.5? IE, does the caster take some setback beyond, "Well shit.. I have to get a new rat?" sort of thing?<br/><br/>I remember in 2nd ed that the caster took a pretty serious hit for loosing the things, so no one wanted one.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Instead of damage, the master loses 200xp/level, half that on a successful save. The familiar itself does improve, but not in the normal, adding hit dice way. The familiar always has half the master's hit points and is treat as having its own or its master hit dice, whichever is more. So a 1/2 hit die animal, the basic familiars, will always use the master's level as their hit dice in calculations where that's a function. In terms of attributes, they only increase in intelligence, but the increase is far in excess of other campanion animals'. Finally, they always use their own or their master's base values for BAB, saves, and skills with their own stats as modifiers.