Post your charsheets here (all questions about chargen goes to OOC thread). For summary below are chargen rules and I update this thread whenever necessary.<br/><br/>OOC thread (http://elliquiy.com/forums/index.php?topic=181456.0)<br/>Interest/Recruit Thread (http://elliquiy.com/forums/index.php?topic=180012.0)<br/>IC Thread (Chapter 1) (http://elliquiy.com/forums/index.php?topic=181455.0)<br/>Pathfinder Rules (http://www.d20pfsrd.com/)<br/><br/>You can choose 2 traits per char. If wanting more you need use a feat called 'extra traits'. No flaws allowed even if we use Unearthed Arcana rules a little here.<br/><br/>Use following format to post your chars up.<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img height=200]http://i996.photobucket.com/albums/af84/Kazzaroth_photos/Drownoblemage2.jpg[/img][/floatleft][b]Name:[/b]<br/>[b]Gender:[/b]<br/>[b]Nationality:[/b] (which country your char's RL self lives in)<br/>[b]City/Province:[/b] (where exactly char lives in the country)<br/>[b]Social Status:[/b] Employed/Unemployed, Married/Unmarried, Kids/None etc<br/>[spoiler=Personality][/spoiler]<br/>[spoiler=Background][/spoiler]<br/><br/>[b]DnD Online Avatar[/b]<br/>[size=12pt][url=Web Address to online charsheet or link to post where char was posted in OOC to here][b]CHAR NAME[/b][/url][/size]<br/>[floatleft][img height=200]http://i996.photobucket.com/albums/af84/Kazzaroth_photos/Drownoblemage2.jpg[/img][/floatleft][b]Race:[/b]<br/>[b]Gender:[/b] Original/Digital (it shortly means did you make a body scan and apply your char's real life appearance on the game or did you choose premade digital body/gender, minus adding racial traits like pointed ears for elves and skin color bit green as half-orc etc)<br/>[b]Body:[/b] Original/Digital (it shortly means did you make a body scan and apply your char's real life appearance on the game or did you choose premade digital body/gender, minus adding racial traits like pointed ears for elves and skin color bit green as half-orc etc)<br/>[b]Class(es):[/b] (class and your levels in it respectively)<br/></code></pre><br/>Now actual crunchy part;<br/><br/><span class="bbc_u"><strong>Standard Starting Player setup</strong></span><br/><strong>Starting level:</strong>1, unless you want to be betatester (check qualification for it below)<br/><strong>Available classes:</strong>Core classes, but betatesters may have some more options (check for it below)<br/><strong>Stats:</strong>30 point buy<br/><strong>Available races:</strong>All core races and also aasimars and tieflings. Betatesters get able to choose from bit more races.<br/><strong>Starting equipment:</strong>Standard, but betatesters have something more.<br/><br/>To qualify to above you need just write one paragraph long background and only little about personality of the character. Around 90% of players in DnD Online start like this.<br/><br/><span class="bbc_u"><strong>Betatester setup</strong></span><br/>Same as above, but they get to choose one perk which applies to; Starting level, Available classes, Available races or Starting equipment. It's their reward being betatester in DnD Online to have slight starting perk towards other players.<br/><strong>Starting level perk:</strong>You start from 2th level instead 1st level when game starts.<br/><strong>Available classes perk:</strong>Instead waiting for 10th level to get job change to a advanced class, you get to start with that class instead.<br/><strong>Available races perk:</strong>You have option to start out as drow, hobgoblin, catfolk, kitsune, changeling or ratfolk. Normally races which can be achieved at 10th level through quest and ritual.<br/><strong>Starting equipment:</strong>You start the game with single magic item up to 8,000gp worth. But this item cannot be never sold to anyone and is bound to your account to point that it does not transfer to your spouse's bank if you die. It's unique named item upon player's choice.<br/><br/>To qualify to above you need to have at least 3 paragraphs of background, which one paragraph must at least describe how serious geek you are about gaming, DnD or general geek lifestyle. Then 2 paragraphs about your betatest experience and how you helped improve the game or give it suggestions and ideas what it would need to fix (some changes may or may not had been implanted in the game). Final paragraph must deal with why you choose your char or class or generally describe your first login experience (do not write logging out as game starts from that point when you have entered DnD Online). Total number of paragraphs; 6. Paragraph is general 4-5 lines of text for me.<br/><br/><span class="bbc_u"><strong>House/Game Rules</strong></span><br/><br/>-Mana Points: A 3.5 sourced material spell points are in use. Here is a link (http://dungeons.wikia.com/wiki/UA:Spell_Points) for it. With following adjustments; Sorcerers do not prepare spells, they know them. To compensate lack of flexibility they get x2 amount of listed spell points. Also using metamagic feats on spells are not limited by 'max spell level known. You can empower magic missile in first level if you can pay spell points to do so. Also spell point variant: Vitalizing is in use (so spellcasters can get tired when their spell point pools go low). There is going to be magic items in game which recover spell points and also locations where spell point recovery is increased or hindered. There are 'mana potions' on sale in shops which can be compared to cure potions in cost wise. They 'cure' spell points equal to half of the cure value of similar priced HP curing potion.<br/><br/>-Crafting: Craft skill is needed to make things, but profession skill is needed to know what materials are needed to craft something. Profession describes general IC knowledge 'what herb I mix with another herb to make healing potion?' as craft details 'how well I mix herbs in alchemy'. So to be master cook you need both craft:cooking and profession:cook ranks. In case of materials which are not found killing mobs, profession check is used to harvest the material.<br/><br/>-Magic items: NPC shops sells magic items, but they are capped on 1,000gp x layer level in cost. So at best shops sell +2 swords in final layer. So overall player base is depended onto any magic goods most cases if not count items sold from the bosses which are exceptional.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">House ruled Pathfinder classes</div><div class="spoiler_body"><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Summoner</div><div class="spoiler_body">Because you can enter this advanced class as cleric or sorcerer, summoner haves all cure spells of cleric in their spell list (get them on same level as cleric does). Also have all spells which cure conditions or stat penalties (restoration example). Summoner looses all Rejuvenate Eidolon line spells.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">House ruled 3.5 classes</div><div class="spoiler_body"><span class="bbc_u"><strong>Tome of Battle</strong></span><br/><br/>Special Notes; All contested Dex/Str rolls and such become CMB vs CMD. Maneuvers save DC's are based on class; Crusader uses Charisma, Swordsage uses Wisdom and Warblade uses Strength. In addition the maneuver level.<br/><br/>Diamond Mind and Concentration; Perception replaces Concentration. Classes who can get Diamond Mind maneuvers get perception as class skill if they don't have it already.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crusader</div><div class="spoiler_body">With following changes added in;<br/><br/>Furious Counterstrike; Adds bonus to dmg, attack and CMB rolls.<br/><br/>Zealous Surge works once per encounter instead once per day.<br/><br/>In 5th, 7th, 9th, 11th, 13th, 15th, 17th and 19th gain free Teamwork bonus feat.<br/><br/>Smite; It functions like paladin's Smite Evil, functions when you hit target which has any single alignment component opposite from yours (so true neutral crusaders do not exist).<br/><br/>In 14th level you gain feature called <em>Zealous Inspiration</em>. It allows anyone 30'ft to re-roll single saving throw during a encounter.<br/><br/>In 20th level you gain feature called <em>Champion</em>. You gain outsider (native) subtype, stop aging (but can die old age) and gain DR/10 (your opposite alignment components). In addition you become fearless.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Swordsage</div><div class="spoiler_body">Swordsage gains following changes;<br/><br/>Ac bonus what swordsage gains also applies bonus to his CMD.<br/><br/>3th level gives swordsage a unarmed strike progression like monk does but with -2 level compared to monk of same level.<br/><br/>6th level gives swordsage a Ki pool similar what monk gets. <br/><br/>In 6th level he can spend 1 Ki point (as swift action) to make Ki Strike (which treats unarmed strike or weapon strike to bypass DR as if it's made from Magic). In 9th level it treats attack being made from silver and cold iron (in addition being made from magic). In 14th level it treats attack being made from adamantine both for DR and hardness bypassing purposes. In 18th level the Ki strike allows ignore any DR and perform melee attack as melee touch.<br/><br/>In 7th level Swordsage can choose Ninja Trick from Ninja class list. He can select new trick at 9th, 11th, 13th, 15th, 17th and 19th levels (it does not get <em>Sense Magic</em> feature).<br/><br/>In 20th level swordsage gains <em>Sifu</em> feature. He adds wisdom modifier to CMB and all saves and all knowledge rolls. In addition Dual Boost works 3 + Wisdom modifier times per day.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Warblade</div><div class="spoiler_body">With following changes;<br/><br/>Bonus Feats: Can be used get feat from Warblade or Figther list (and Warblade qualifies for fighter feats with -2 to his level).<br/><br/>4th level: Gain Armor Training like Fighter does. It progresses in 8th, 12th and 16th level.<br/><br/>10th level: Gain <em>Blademaster</em> class feature. It allows add Int to weapon attack and dmg rolls so long you perform maneuver with it.<br/><br/>Battle Skill feature: It adds Int to CMB in addition to Str.<br/><br/>14th level: Gain <em>swift blade</em> feature. It gives Combat Reflex feat as bonus. But if warblade already has it, he adds Int bonus along with Dex to determine number of attack opportunities.<br/><br/>18th level: Gain <em>Blademaster's Parry</em> feature. Functions like Duelist features of Parry and Riposte feature combined but also but you add Int modifier to the attack roll when you parry (and Battle Mastery adds Int to attack opportunity attack and dmg roll).<br/><br/>19th level: Gain <em>Battle Intuition</em> feature. You add Int on initiative rolls and sense motive rolls to resist feint and in addition you cannot never be surprised with ambush (allowing always act even when you failed perception check detect it).<br/><br/>20th level: You gain <em>Blade Prince</em> feature. So long you have stance active you gain DR 10/- against physical attacks (stacks with any stance which provides similar DR) so long when your able to move (immobilized or paralyzed negates the DR). Also you can re-roll any attack roll 3 + Int mod per day as free action.<br/></div></div></div></div>