<strong>Adrian Scarlet</strong>(http://www.myth-weavers.com/sheetview.php?sheetid=690761)<br/><div class="floatleft">(http://i996.photobucket.com/albums/af84/Kazzaroth_photos/Redwizard_zps23dd1ab4.jpg)</div><div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells memorized</div><div class="spoiler_body">His spells prepared for today are;<br/>0: Caltropsx3, Silent Portal, Detect Magic, Prestidigitation<br/>1: <del>Mage Armor</del>, Orb of Fire (lesser)x4, Comprehend Language, Benign Transposition<br/>2: Incendiary Slime, Dimension Hop, Mirror Images, Web, Alter Self<br/>3: Mage Armor (mass), Haboob, <del>Dimension Step</del>, Haste, Gaseous Form<br/>4: Solid Fog, Black Tentacles, Dimension Door, Invisibility (improved)<br/></div></div></div><br/><br/>Adrian replies to the captain with quick brief explanation; "We patrolled in sewers and came across small group of wights, among them a person who was recently alive. We went further and found several places mutilated rats, bats and crabs. Then we came across a secret door where behind it were twenty or more wights under a tavern establishment known as<em>The Bloody Fists</em>, as it's in Dock Wards where majority of disappearances have happened and even if wights can be quite simple minded they can be cunning enough to do arson to lure homeless to streets and feast on their bloodlust on twenty victims.<br/><br/>So we presume you have a quite big wight problem good sir. If all missing victims have been transformed to wights that is. My own speculation is that there could be powerful necromancer controlling them to keep them in check so that no more than twenty disappears and they avoid your decoys because necromancers somehow became aware of each attempt."