I figured it wouldn't be a big deal, unless the GM was going for something "realistic" or Bronze/iron Agey. Decided to ask all the same.<br/><br/>Also, Brigadier's power-set is cryokinesis (psychic, cold-based).<br/><br/>On a similar note, do we need to make power descriptors explicit? I figure most of Solar Flare's descriptors are self-evident in the mechanics. Fireball is obviously fire, for example. And given they were from an alien talisman, it might be super-science in nature; or triggering latent mutant genes, or something. Haven't entirely figured it out yet.