<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=334442.msg15920832#msg15920832">Quote from: Elandra on 15-07-2021, 22:13:59</a></div></div><blockquote class="bbc_standard_quote">It is my understanding that our characters are not necessarily the Envoy, Warmaster, etc, but this is their goal.<br/><br/>That being said, I am happy with the role of Spymaster unless others want to strive for it.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The thing that interested me about this system is the idea that we'd be playing the ruling family and top retainers for an ambitious House.  If the idea is that we're just random peons and there are NPC bosses who are the only ones who can exercise any agency, then I'm not really interested.<br/><br/>Reading the book it seems to be a little contradictory on that point.  It says:<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">While it is not quite time for your player characters to ascend this high, one day they will. So, each player should take a moment to decide who they serve directly in their House. While they may report directly to the ruler of the House, a spy would mainly serve the Spy-master, a bodyguard the  Swordmaster, and a courtier one of the many Advisors. Each player should decide who they report to, and to a certain degree, perhaps even who they intend to one day replace...<br/><br/>A character might not actually be the Heir but might still be a noble looking to prove to the ruler of the House that they are more suited to the task than their elder brother or sister. A Suk doctor might hope to replace the aging Chief Physician of the House when they finally retire, an assassin might even have a more direct way they intend to take over the position of Master of Assassins. How such promotion is handled depends on the way the House is run, but each character should have an eye on their own advancement.<br/><br/>If the player characters prefer to take on one of these roles themselves, there is little reason not to. It would be a little odd to have such a vital officer of the House working in the field as the player characters do, but it is not unheard of. In a small House Minor there may be little option when they need a good agent. Your group may also prefer a less direct form of gameplay (see Agents and Architects, p.7).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I for one would MUCH RATHER play it as each one of us are the head of our little area and we're working together to further our houses goals.