<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7256737#msg7256737">Quote from: vin26m on 21-11-2012, 12:05:28</a></div></div><blockquote class="bbc_standard_quote">Satan, I'll update my character later today.  For pages per post, you're probably better off saying "Summary up to post number (whatever)."  I like the idea of elastic time if the players can agree on the outcome.  I like the idea of scene-based threads instead of place-based threads.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Good point, there is no confusion if I specify the post number instead of the page number in case the layout of elliquiy gets changed later.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7256737#msg7256737">Quote from: vin26m on 21-11-2012, 12:05:28</a></div></div><blockquote class="bbc_standard_quote">I think Braxton and Sue need a bit of a resolution, akin to his apology to Keri.  This could be in elastic time in the old thread, or flashbacks in our character's heads in the new thread.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yes, we can work on something. But I suppose Helvorn wants to jump into the game, so I think it would be best if Sue goes to meet her right now and worries about the captain later. But we will get to that eventually. Any specific suggestions how they work things out? (not the outcome but who makes the first move and where) Or maybe there will be a 'natural' resolution that makes more words unneccesary. A big favor one does for the other or something. Personally, I find that getting shot at by the same people always helps to build camaraderie.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7256737#msg7256737">Quote from: vin26m on 21-11-2012, 12:05:28</a></div></div><blockquote class="bbc_standard_quote">I would like to continue some RP on the ship even while RP'ing on Shadow.  On Shadow, Sue will be focused on helvorn's Sophie, but I would still like some RP with other characters even if it's events before the Shadow events.  Let me know if that's okay.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Like I said, feel free to play out things on the ship before Shadow. But I would personally prefer if people didn't look too much to the 'past'. It might really mess things up. However, a scene with 'everyone is on the ship' will certainly happen again, and soon. If your writer's finger feels itchy, how about you find a partner with whom you write out a scene in private. And then, when the ship lifts off from Shadow, you can just post your prepared scene? Of course this reverses the problem. If one of you gets wounded on Shadow, for example, it might invalidate what you have written. But if it is a more or less 'generic' scene that only needs the ship and the people involved, I'm sure there will be a time where it will fit into the roleplay.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7256737#msg7256737">Quote from: vin26m on 21-11-2012, 12:05:28</a></div></div><blockquote class="bbc_standard_quote">Do you have an approximate deadline for the activities on Shadow?  Something like everyone should end up back on the ship after Shadow activities a week from now?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Such things are very hard to predict and it really depends on how you handle the problems I'm going to put in front of you. Very tentatively, I will say that I'm aiming for about two RL weeks for the time on Shadow.<br/><br/>Satan_Klaus