Yeah, folks should discuss more what kind chars (IC behavior wise) we each made and make them fit together along each other and with GM's vision for the game. I felt fine we go scout and be 'ambush ready' if elves provided hostile and such while Alec chats with them but then it turned to serious tension and to clear fight scene which can turn bloody and messy. But overall Maldred just advised 'ignore the elves' until Brittlby's char decided it was time for combat encounter (on whim no less) and managed roll well with bluff check to fool him.<br/><br/>Question is will this remain as isolated incident where subtlety was thrown out of window or will it repeat in future? I am fine if once chars 'go loose' but repeats are destructive for party intended for subtlety. I myself would heavily punish said actions after I had made clear this campaign is not 'murder hobo run' but rather 'cunning shadowy seducer' sort campaign (example if elves get killed it may raise interest of elves parents who are elven ambassadors who send highly trained elven investigators and trackers after the party and if they catch party then more deadly encounter occurs or party becoming wanted etc).