<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=181456.msg8762762#msg8762762">Quote from: Chloe Milev on 18-08-2013, 19:32:29</a></div></div><blockquote class="bbc_standard_quote">Wow, I was making a little list of things I thought were appropriate, but that staff is awesome.  Usually you use the staff's caster level (unless your own is higher).  So do I use it at CL 8 still, or at my own?  I don't want to completely overpower low-level encounters throwing around 8d6 fireballs.  I mean I do, but yeah.<br/><br/>I'm in favor of following story chain of quests, both for story, and for capstone loot.<br/><br/>EDIT:  Oh, and I was thinking of taking Craft Wondrous Item at level 3.  Would taking Craft (tailor) be necessary or at least beneficial for magicamal clothes/accessories?  And would that require a Profession skill as well?  Otherwise, Profession (scavenger) sounds interesting for spell/crafting components.  I suppose it might mesh with getting tailoring supplies as well.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>1) you use staff's CL on it's charged spells (including animate dead regarding how many undead minions you can drag around). Considering staff provides animate dead....no need for onyx stones. Ofc once you hit 9th level you can use your own CL on stuff instead staff's. For sorcerer it's grand find as it gives you 'freebie spells known which cost no magic points'. It's very OP loot drop from measly goblin dog :P. But like in WoW epics can drop from a rabbit which is one shot.<br/><br/>2) If you plan make magic stuff (clothes, jewelry, rings), you need either craft physical items yourself (proper profession/craft skill) or NPC makes them for a cost. Also profession:scavenging is useful to get magical organs as actual components to make magic items (you need spell, physical object and suitable third component which needs farmed).<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=181456.msg8762779#msg8762779">Quote from: Ghostwheel on 18-08-2013, 19:37:39</a></div></div><blockquote class="bbc_standard_quote">AFAIK, the only time you'd need a craft check for making magic stuff instead of spellcraft is if you took the Master Craftsman (http://www.d20pfsrd.com/feats/general-feats/master-craftsman---final) feat.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>As explained above, you can skip craft/professions but you still need find third component somewhere from the world make permanent magic items (potions, scrolls, wands etc do not need it). Profession:Scavenging is good for looting bodies of monsters you slay for components. Usually you need component which comes from monster which HD is equal or greater than CL needed to make the item (or bunch lower HD components).<br/><br/>So investing to craft or profession ranks is not bad idea. It just means you do not need NPC craft you physical object which is imbued (unless you imbue it from found junk item). Think Skyrim in regards of enchanting (instead of soul shards you farm claws, hearts etc).<br/><br/>And yes, you get 1-2 claws from monster who has 20. WoW logic kinda :P.