Hello everyone!<br/><br/>Before we start on our adventure, we still must finish our House's creation. The Greystark coat-of-arms needs some polishing still, but it's mostly ready. What about the words? I would like to see some reference to winter here, since both Starks and Karstarks have winter in their words (Winter is coming and The sun of winter, respectively). Greystark heirloom is a Valyrian steel bastard sword named 'Howl' which is said to make a low, 'howling sound' when wielded by someone with true blood of the First Men in their veins.<br/><br/>I rolled for House Greystark's resources already, but there are still some steps to finish before it's complete. Each player needs to roll a d6 roll and link that roll here and then choose what House resource to invest that roll in. No resource can benefit from more than 2 rolls though.<br/><br/>Current stats for House Greystark are:<br/><br/>Realm: the North<br/>Liege lord: Lord of Winterfell, lord Eddard Stark<br/>Heraldry: (must include Grey)<br/>Motto: (something with Winter? Stark’s cadet branch after all)<br/>Founded: about 1500 years ago<br/><br/>Defence: 31 [30/31]<br/>•   Greyhold [Small castle; 30]<br/>Influence: 45 [45/45]<br/>•   Leynir Greystark [First-born son; 20] = Status 5<br/>•   Lowell Greystark [Second-born son; 10] = Status 4<br/>•   Elise Greystark [First-born daughter; 10] = Status 4<br/>•   Erik Greystark [Son; 5] = Status 3<br/>Lands: 47 [47/47]<br/>•   Greyhold [Plains with a river and light wood; 11]<br/>•   Greystown [Plains with a small town and road; 20]<br/>•   Greywood [Plains with a river, dense wood and ruin; 16]<br/>Law: 7<br/>Population: 20 [10/20]<br/>•   Greystown [Small town; 10]<br/>Power: 25 [20/25]<br/>•   Banner House [20]<br/>•<br/>Wealth: 21 [15/21]<br/>•   Godswood [5]<br/>•   Maester [10]<br/><br/>The resources are: Defence, Influence, Lands, Law, Population, Power and Wealth. There are some things I had already noted, because I want the house to have them, for plot reasons. Points from each resource can be invested in 'holdings' whose character depend on what resource we're talking about. For example, defence provides castles, towers, etc., influence - influential members of the household (and can be used in-game to help you influence others), lands - the domains the House controls, population - towns and smallfolk, power - military power (bannermen as well as military units) and wealth - all the structures built in the house's domains.<br/><br/>(After this step, we'll also need to flesh out our House's history - I had also rolled for historical events according to the table in the book, but we still need to flesh them out and describe them in detail.)<br/><br/>Also, SydneyDrew and Miroque should both make 2 rolls, one for House Greystark and one for their houses of origin as well.