(http://www.ivanperujo.com/fotografias/maestros/frankMir.jpg)<br/><br/>Name: Orion “OT” Taylor<br/>Age: 28<br/>Race: Human<br/>Occupation: Ex Military Pilot now Renegade Pilot<br/>Attributes:<br/>•   Strength    d10<br/>•   Agility     d8<br/>•   Vitality     d8<br/>•   Intelligence    d4<br/>•   Alertness    d6<br/>•   Willpower    d6<br/><br/>Life Points:        d14<br/><br/>Initiative: d6 + d8<br/><br/>Skills:<br/>•   Unarmed       d6<br/>o   Brawling         d10<br/>•   Discipline       d6<br/>o   Intimidation      d8<br/>•   Guns          d6<br/>o   Pistol              d8<br/>•   Pilot         d6<br/>o   Firefly              d10<br/>•   Athletics        d6<br/>o   Dodge            d8<br/>•   Perception        d4<br/>•   Planetary        d6<br/>•   Survival        d4<br/>•   Hvy weapons   d4<br/><br/><br/>Traits:<br/>Assets:<br/>Mean Left hook (2asset): Benefit: Your unarmed attacks inflict Basic damage (split between Stun and Wound) instead of Stun. See Chapter Five: Keep Flyin’ for more information on unarmed combat.<br/><br/>Fighting type (4asset): Benefit: You may take one non-attack action each combat turn without penalty. For example, if you move and shoot in the same turn, your shot will not suffer the normal –1 step Skill penalty.<br/><br/>Military rank (2asset): Benefit: You are or were either an enlisted man or an officer. An enlisted military member or veteran gains a +2 step Attribute bonus to Willpower on all Discipline-based actions. Officers gain an equivalent bonus on all Influence-based actions<br/><br/>Intimidating manner (2asset): Benefit: You gain a +2 step Attribute bonus to Willpower on any action that involves intimidating, interrogating, bullying, frightening, and all manner of awing other folks. You can also use this on your rolls to resist similar attempts made against you.<br/><br/>Born behind the Wheel-Space (4 assets): Benefit: Choose either land or air/space vehicles. You gain a +2 step bonus to your Agility Attribute whenever you are at the controls of your chosen vehicle type. As a Major Trait, any Plot Points spent on actions involving your chosen vehicle type improve as if you had spent 2 additional points.<br/><br/>Complications:<br/>Chip on the shoulder (4 complications): Penalty: You’re ready for a fight at the slightest provocation. You can’t walk away from insults or taunts. You suffer a –2 step Skill penalty to all peaceable social actions with even a hint of tension. As a Major Trait, any time you suffer Wound damage you go completely berserk, concentrating only on taking down the wang bao dahn who hurt you—until someone else tags you, then you switch to that chin-wah tsao duh liou mahng.<br/><br/>Over confident (2 complication): Penalty: You know that you’re up for any challenge. You’ll run, not walk, into deadly altercations. You’ll pick a fight even when you’re outnumbered. You’ll bet all the credits you have on a single throw of the dice. You’ll risk attempting a dangerous action even if you’re not the least bit skilled at it.<br/><br/>Branded (4 complications) Penalty: You’ve got a bad reputation—fairly earned or not—in your home region. You suffer a –2 step Skill penalty to any social interaction when the story of your terrible misdeeds comes into play. As a Major Trait, virtually everyone in the ‘Verse has heard bad things about you and the penalty applies almost all the time. You suffer no penalty when dealing with folks who know you personally, or those who feel you got a raw deal.<br/><br/>Loyal (2 complications) Captain: Penalty: Pick a group that can count on your loyalty. You will do anything short of sacrificing your own life to help and protect them (and you might even do that). With the GM’s permission, you can be loyal to an individual—provided this person is another Player Character or an NPC who is a constant presence in the campaign.<br/><br/>Memorable (2 complications): Penalty: You’re easily identified. Others gain a +2 step Alertness Attribute bonus when attempting to spot you or recognize your likeness.<br/><br/>Plot Points: 6<br/><br/>Gear:<br/><br/>•   Multiband: The evolution of the digital watch has led, at long last, to the Multiband. It’s an all-in- one watch, digital compass, calculator, alarm, radio receiver, generic remote control, and voice memo. Unfortunately, multibands break easily and are mostly popular among students as a fashion accessory. The varieties range from cheap versions in plastic cases to gold-plated ones sold out of suitcases by shady men on street corners. 4.8 credits<br/>•   Purification Crystals: Frontier settlers and soldiers usually stock packets of these powdery, pale blue crystals. One packet (a box has 20) can cleanse up to a gallon of water for human consumption, killing pretty much all bacteria and parasites, just as if you’d boiled it. Box of 20 = 8 credits<br/>•   Ballistic Mesh: Used much like the bulletproof vests of Earth-That-Was, ballistic mesh is a finely woven cloth of metal and plastic over polymer sheeting. In basic dummy-talk, the mesh stops bullets, and it isn’t as heavy or bulky as other armors. The mesh was often used by the Independents during the war, since it was hard for them to find heavier body-armor. 46 credits<br/>•   2x Brass Knuckles * ₡ 0.8 / 2p 1 E Brass Knuckles: This little piece of hand hardware converts unarmed damage into Basic damage instead of Stun damage (see Chapter Five: Keep Flyin’ for information on unarmed combat). A nasty little surprise in a bar fight.<br/>•   2x Pistol d6 W 100 3 ( ₡ 18 / 45p 2 E<br/>•   Rifle d8 W 225 3 (30) ₡ 30 / 75p 9 E<br/><br/>Credits: 623.6<br/><br/>Background/Description:<br/>One look at Orion means bad news especially if you’re on his bad side.  With a short fuse for a temper and a bad reputation to boot, its no wonder that this guys been in more bar fights then most people have their entire life.  Standing about 6’2 and well muscled down from his years in the military and barroom brawls.  OT is hardly the kind of pushover one would expect a pilot to fill out.  Very capable of handling himself in given situations he brings his calm cool presence when the heat is on.  But mark my words, all it takes is for his beer to be stale and somebody’s going to pay with their face kissing the bar top.<br/><br/>Orion Taylor, called OT for short (stands for Overtime.)  Is an ex military pilot for the alliance.  During his tenure with the alliance he had many experiences with dog fighting and piloting in space.  Earned himself a moniker OT because of his never say die attitude even in the face of defeat, and always managing to pull out of even the toughest of situations.  But because of this never say die attitude there was always a bit of cockiness to his methods.  Thus one day during a break down from his military superiors OT subsequently was terminated from the military for violating conduct of an officer and assault in battery which resulted in death of a former officer of the military.  Since then OT has been in doing odd jobs for underground and cargo freighters and virtually anybody that will hire him.  It wasn’t till he happened upon a ragtag crew looking for a pilot to fly them in and out of danger, that he had finally made it home.