(Thieves win initiative, with a 13 on average. Rerolling Sophie and Sweetwater; Sophie takes the lead.)<br/><br/>Seeing the three who don't drop to the floor immediately, instead readying themselves for battle, one of the bandits, the one closest to Quitxi, yells, "Open fire!"<br/><br/>Smoke and gunshots fill the air. Quitxi and Sweetwater's magic armor protect them, somewhat, from the flying bullets, but Sophie takes both pistol wounds, and Quitxi takes the full force of the shotgun blast, along with some of the patrons who had dropped to the floor. Clearly, either their aim is poor, or they don't care much. (Sorry, got a 1 for you. =() (Sophie takes 8, Quitxi takes 5. Both rifle shots were deflected from your magical armors.) The bandits then take to moving, keeping away from each other, and moving into positions to threaten the heroes. The riflemen drop their weapons, empty and useless, now, drawing their clubs, while the pistoleers and the shotgunner ready their second shot.<br/><br/>Quitxi's bluff works, and the shotgunner, watching her shortsword, doesn't even see the kukri coming as she rushes him, despite her shotgun wounds. (Taking your attack roll, it's a hit.) Her blade finds flesh, leaving a long gash on his arm.<br/><br/>Sophie rushes one of the pistoleers that hit her, her greatsword walloping him, hard. He staggers, clearly having not expected to still have his head; if she'd gone for the edge of the blade, he might be missing that vital appendage, or so he fears. (-2 to AC for Sophie, this next round, due to the charge.)<br/><br/>The rifleman screams in terror at the huge woman charging him, barreling a chair out of the way to get to him. His club isn't even free of its holster when her blade comes crashing down on him, with all the fury and strength of the half-giant. She nearly carves him in two, his shattered arm hanging limply as he crumples to the floor, bleeding profusely.<br/><br/>(End of round 1; 4 bandits remain, 1 mildly injured from Quitxi's attack, one nearly out cold from Sophie's. Round 2:)<br/><br/>The shotgunner steps back, cocking his double-barrel shotgun (Hey, I like the idea, sue me. =P), and firing again. This time, he's not so lucky, as the thief dodges the spray. The two pistoleers fire again, trying to take down the priestess before she can do much more damage. The rifleman, now with a club, rushes Quitxi, setting up a flank and trying to club her unconscious. (Horrible miss from the melee guy; the pistoleers hit Sophie for... ow, 12 more damage. Your turn!)