Which is why, I'm reieved to see, that Charisma isn't the dump stat anymore. No one dumps that horrible roll, or the last point into it as a "waste of space" thing. I do miss Comiliness as a state as it dealt specifically with appearance.<br/><br/>On the other hand, CHA finally has a defined purpose that has actual game impact. It is the base of nearly all of the interactive skills, bluff, diplomacy, intimidate, sense motive, performance and in some cases, spells. If you want an intimidating character, just play an intimidating character and put the ranks into that skill. Not everyone will be intimidated, but if that's what you want, play it up. Wren just isn't impressed by bully boys/girls because she's had to deal with them since her mid teens. ;)<br/><br/><br/>What usually gets to me is the player who simply refuses to play any emotion at all that isn't "heroic." I forget who said it, "Only a fool isn't afraid when there's something to fear." But, anyway, aside from lust and bouncing enthusiasm, I rarely see characters who get anxious, show fear or concern for something or any of the more "human" emotions. Even half demons get some of those once in a while... when you're facing a dragon, you're suppose to have a little fear, right?<br/><br/>I'll never forget a game that I was in. We had a player who believed 100% that characters were heroes! They never had a negative emotion and always had this attitude of "I can defeat anything!" One night, the GM had an NPC that had been traveling with the party disappear and everyone went looking for her. (Damsel in destress) We followed the trail into the cavern of a black dragon. "Good, more elves. After I eat her, you'll be a good snack."<br/><br/>The "Hero" jumped up and thrust his chest out, "Over my dead body!"<br/><br/>"Ok..."<br/><br/>That was when the player realized that sometimes, a little causion goes a long ways.