I didn't say it.<br/><br/>Now, then.  Time to throw out some information so'st the party can start getting organized.  So far, we have a Bard, a Marshal, my Artificer, and what I'm guessing is going to be an archery Ranger with a side of dual-wielding.  We have interest expressed in a Rogue (though without a word since), an Ultimate Magus, and an undecided, possibly Warforged.<br/><br/>Reminder, folks; Senna<em>is</em>an Artificer.  She makes things.  It's what she does.  And she makes 'em on the cheap, to boot.  If she makes everything she gets a hold of through mundane crafting, she can get a little over 500g worth of stuff out of the 200g initial wealth (within the limits of her skills).  Her class is about stretching the party's dollar farther.  Her job is to save the party money.  So you may want to hold off on the gear so that Senna can make it for you once the game starts.  Right now, she can make bows up through composite+2, melee weapons up through exotic, pretty much any crossbow, armor up through 16 AC, and the DC15 alchemical stuff.  All crafting is at 37.5% of market price.  Depending on who you are, that could put banded mail and lower-end composite bows within reach, or even some more exotic stuff like a repeating crossbow.<br/><br/>As for what she can actually do?  Pretty much anything.  However, it looks like we're out a dedicated healer, so I may have to find ways to manage that... not exactly easy, and not exactly cheap.  I could start off with a few scrolls of Lesser Vigor, but those will be a very limited resource.  I'll have to double check the craft DC and pricing (and while I'm at it, the source) on restful candles to see if they're even worthwhile for boosting natural healing.  ESG, think you could swap out one of Allie's cantrips for Cure Minor Wounds?  That'd help a little bit, at least in the event that someone goes negative.  If Chloe does go with Warforged, I'm going to have the skills and spells to maintain her, more or less, though my infusions may be needed more in combat.  However, Chloe, I may not be able to keep my blacksmithing/armorsmithing/whatever else heals Warforged up to peak (I will try to pump them further if you go warforged, though), so taking those skills yourself may still be worth your while.<br/><br/>As an Artificer, Senna can and should be the first place y'all look to for magic items, so I gotta lay some stuff out there on how that's gotta go down.  I'm assuming an even split of the earnings, in which case, you're going to have to front the money for anything you ask for yourself.  The goods're coming at a big discount, mind, but the bulk of it's not coming out of Senna's share (though there are some cool alchemic doodads I want to see in action, so I'll probably hand out samples of some of those for free to start).  Also, she has a pool of craft points, which can be used in place of XP for making stuff, but it's a finite resource and Senna'll need a hefty chunk of it for herself.  If I have the points to spare, I'll probably throw 'em in free of charge, but if I'm out of craft points, or they're spoken for in another project, you'll have to either wait or put forward the XP cost yourself (which is, again, at a discount).  Come level 5, I'll be far more able to spread the wealth on those craft points, since I gain the ability to salvage magic items for craft points.  At that point, those points will become more of a communal resource, but do keep in mind that it means the odd superfluous +1 sword will have to be sacrificed for more craft points.  That is not a portion of Senna's loot; that's a group investment.<br/><br/>Odin's put in the UA craft point variant (http://www.d20srd.org/srd/variant/buildingCharacters/craftPoints.htm), which is unfortunately named but distinct from Artificer craft points; all you need to know is we won't have to stop for a month every time I make stuff.  Though it is another craft point supply for me to keep track of, and it is also a finite resource.  It also means the mundane crafting's at 37.5% of cost, rather than 33%, unless y'all want to stop for a month to do things the old fashioned way.<br/><br/>Stalker: This part is particularly relevant to your magus.  Artificer scrolls are neither arcane nor divine.  That means, while Wizards can still use them, they<em>cannot</em>learn spells from them.  On the up side, no arcane spell failure while using them.  If you want to scribe some scrolls for use rather than learning, Senna can cut the costs for you.<br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=50744.msg2385485#msg2385485">Quote from: Odin on 27-10-2009, 05:55:12</a></div></div><blockquote class="bbc_standard_quote">And gestalts? I've never dealt with them, but I Know of the concept. I might consider it someday.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>*Pictures Senna as an Artificer//Factotum, getting Int to everybloodything, all skills as class skills, and her class level to all her Craft checks.*<br/><br/>*Faints.*