<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13585986#msg13585986">Quote from: DiktatrSquid on 08-10-2017, 19:32:16</a></div></div><blockquote class="bbc_standard_quote">Okay, I probably should have brought this up sooner, but I'm at a bit of a loss on what to do right now. I can't do jack with etiquette and I can only do some minor recruiting atm. I can't really attack any adjacent zones without being hostile to Krai or Oshiro, so I'm wondering if there's something I am missing here, or am I just in such an awkward spot :D<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Honestly, I modeled this closely enough off of Samurai Warriors that you're supposed to<br/>A) Never get in the position you are in or<br/>B) Cut your way out<br/><br/>I get that from an RP perspective y'all don't wanna do that, so I would (with Clan ruler approval) spam recruit and hone that RP game.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13584664#msg13584664">Quote from: Ontan on 08-10-2017, 05:25:59</a></div></div><blockquote class="bbc_standard_quote">I'm not a huge fan for several reasons. Firstly, it strongly encourages people to min-max their stats even further. Generalists are already at a disadvantage without having their only redeeming feature - flexibility - given away to everyone else. <br/><br/>Secondly, it's giving yet <em>another</em> bonus to Clans with extra players, as they benefit the most from stat sharing. It's already a bit ridiculous: Clan Gunba gets <strong>six</strong> more actions per turn than the poor Yunar Exiles - and that's in addition to all the extra skills they have! I know this is all about the roleplay rather than the game mechanics, but I feel you shouldn't tip the scales any further. <br/><br/><strong>Edit:</strong> That's not me hating on Clan Gunba, by the way - I was just picking them to demonstrate a point with the game imbalance. <br/><strong>Edit 2:</strong> Also on the topic of not hating, all the above are just my own personal thoughts on the matter. I'll abide by whatever Jez's decision is!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The text is:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">May be cast once per year per Shrine.  The Ruler PMs a Secret Invasion order that executes before any other to the Game Master.  Those participating declare their action as "Hidden Movement Invasion."<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This was meant to convey everyone invading used the Hidden Movement Invasion action, the ritual's caster is not necessarily going to the fight so if I made casting the spell do that you'd potentially have sneak attacks led by people with jacked Etiquette\Bureaucracy and no Warfare.<br/><br/>Yet again we see that I am the worst rules writer ever, disturbing considering I'm tryna be an RPG designer lol, but this is what you get when the rules are kind of a spur of the moment thing.<br/><br/><strong>tl;dr</strong>: the ritual simply allows people to invade a place w/out openly declaring where they're invading, it does not imply they invade and they must make a separate invasion action if they wanna go.