Fiona's already starting to move when the gas hits the air.  It won't save her from the effects, of course, but who cares if she can keep her foe from escaping into the mist.  The others will be able to make short work of the small fries.  It's her job to put herself in the worst of it and to attack the bad guys head on, even if it means humiliation and grievous injury come to her.<br/><br/>The combat overlays appear in her vision, outlining her target in bright red, as she rushes in.<br/><br/>She reaches out to grasp her foe by the arm, already twisting herself to face away from her foe as she grabs on.  Not everyone is inconvenienced by a good tripping, but she's found in her past that too many people put on heavy armor without realizing how much it can affect mobility.<br/><br/>Bending herself over to unbalance her foe, she pulls hard on the arm and tries to throw her to the ground!<br/><br/><strong>OOC: Executing a trip maneuver (To hit is 23 after the HP reroll)<br/>Result of the Opposed Acrobatics Check to trip is 33 (Assuming they follow normal tripping rules, the Leader gets an opposed Athletics or Acrobatics check to beat the trip attempt, and if they succeed they get to try another opposed check to trip Fiona.)<br/><br/>First roll:<br/>At 2015-05-24 14:19:56, TheFourthShade (uid: 55451) rolls: 1d20a6 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=76196)<br/><br/>HP Reroll:<br/>At 2015-05-24 14:20:26, TheFourthShade (uid: 55451) rolls: 1d20a6 Result: 13 (https://elliquiy.com/forums/dicebot.php?r=76197)<br/><br/>Acrobatics Check to trip:<br/>At 2015-05-24 14:22:22, TheFourthShade (uid: 55451) rolls: 1d20a18 Result: 33 (https://elliquiy.com/forums/dicebot.php?r=76198)</strong>