<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatleft">(https://s-media-cache-ak0.pinimg.com/236x/c1/74/f6/c174f682878b41e087f4956ea9839eb2.jpg)</div><strong>Name:</strong> Halaster Mahngda<br/><strong>Race: </strong>Half Orc   <strong>Sex:</strong> Male   <strong>Ht/Wt:</strong> 5’10/160<br/><strong>Class:</strong> Ranger(Unearthed Arcana variant)   <strong>Lv:</strong> 6<br/><strong>Hp:</strong> 58   <strong>AC:</strong>14/15   <strong>Prof. Bonus:</strong> +3   <strong>Background:</strong> Sailor (Pirate)<br/><strong>Age:</strong> 23      <strong>Alignment:</strong> NE   <strong>Speed:</strong> 30ft<br/><strong>Faith:</strong> The Drowned God<br/><br/>Str: 16 (+3)<br/>   Athletics<br/>Dex: 10 (+0)<br/>   Stealth<br/>Con: 16 (+3)<br/>Int: 10 (+0)<br/>   Nature<br/>Wis: 12 (+1)<br/>   Insight<br/>   Perception<br/>   Survival<br/>Cha: 11 (+0)<br/>   Intimidation<br/><strong>Proficiencies:</strong><br/>   Armor: Light armor, Medium armor, Shields<br/>   Weapons: Simple Weapons, Martial weapons<br/>   Tools: Navigators tools, vehicles (water)<br/>   Saving Throws: Strength, Dexterity<br/>   Languages: Common, Orc<br/><strong>Racial Features:</strong><br/>   Darkvision: 60ft.<br/>   Menacing: Gain intimidation skill<br/>   Relentless Endurance: When dropped to 0 hp but not killed, you can drop to 1 hp instead. Usable 1x/ short or long rest.<br/>   Savage Attacks: When you score a critical hit with a melee weapon, you can roll one of the weapons dice an extra time and add it to the damage.<br/><br/><strong>Feats:</strong><br/>   Dual Wielder:<br/>• You gain a +1 bonus to AC while you are wielding a<br/>separate melee weapon in each hand.<br/>• You can use two-weapon fighting even when the one-handed<br/>melee weapons you are wielding aren’t light.<br/>• You can draw or stow two one-handed weapons when<br/>you would normally be able to draw or stow only one.<br/><br/><br/><strong>Background Feature:</strong><br/>   Bad Reputation<br/>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.<br/><br/><strong>Class Features:</strong><br/>   Combat Superiority <br/>At 2nd level, you learn maneuvers that are fueled by special dice called superiority dice. <br/>    Maneuvers: You learn two maneuvers of your choice, which are chosen from the list of maneuvers available to fighters with the Battle Master archetype. You can use only one maneuver per attack. You learn one additional maneuver of your choice at 5th, 9th, 13th, and 17th levels. Each time you learn a new maneuver, you can also replace one maneuver you know with a different one. Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 9th level and one more at 17th level. Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows: Maneuver save DC = 14<br/><span class="bbc_u">List of chosen maneuvers: </span><br/>   <strong>Disarming Attack</strong>. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.<br/>   <strong>Menacing Attack.</strong> When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened o f you until the end of your next turn.<br/><br/><strong>Poultices </strong><br/>At 3rd level, you can create special herbal poultices that have healing power comparable to some potions. You can spend 1 hour gathering herbs and preparing herbal poultices using treated bandages to create a number of such poultices equal to your Wisdom modifier (minimum 1). You can carry a number of poultices at one time equal to your Wisdom modifier (minimum 1). The poultices you create cannot be applied by anyone but you. After 24 hours, any poultices that you have not used lose their potency. If you spend 1 minute applying one of your poultices to a wounded humanoid creature, thereby expending its use, that creature regains 1d6 hit points for every two ranger levels you have (rounded up).<br/><br/><strong>Ranger Archetype (Hunter)</strong><br/><br/><strong>Horde Breaker.</strong> Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.<br/><br/><strong>Equipment:</strong><br/>Explorer’s pack<br/>Backpack: <br/>   Iron spikes (10), Chalk (4), candles (2), fishing tackle, grappling hook, manacles(2), sack (3), waterskin (ale) , 50ft silk rope<br/>Riding horse (saddle, saddlebags, bit and bridle.)  <br/> Breastplate (ac 14)<br/>Weapons:<br/>   +1 Silver Warhammer:   Att bonus: +7   Damage: 1d8+4/1d10+4<br/>   Battleaxe:      Att bonus: +6   Damage: 1d8+3/1d10+3<br/>   Crossbow,hand      Att bonus: +3   Damage: 1d8<br/>Cloak of the Manta Ray: Water breathing and swim speed of 60ft.<br/><br/>Coin: <br/>   Gold: 200    Silver: 192    Copper: 51</div></div><br/>Background:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Halaster had your typical Ironborn upbringing. He was the son of a sailor, which meant he would be a sailor. From the time he was old enough to grip a haft he was trained in weapons. During the rare times he wasn't in training with weapons, seamanship or scrounging for whatever he could find, his mother taught him the wilds of their isle and the herbs of the land. When he turned 14 his father took him on his first raid. He was left to guard the landing boats but it was still a big day. Just a year later he was taken along with the warriors where he took his first life, making him a man. His father was a better sailor than a warrior and fell a year later. Halaster had earned his place on a ship under a bold captain, too bold. Just after his 20th birthday they set upon the mainland hoping to catch a caravan headed north. What they found instead was a heavily armed contingent. The ensuing battle was valiant but short. Halaster could see they didn't stand a chance and as he and a few others turned to escape to the boats they could hear the screams of their rear guard being chopped down by the armored cavalry. The handful of survivors scattered in all directions, Halaster never saw them again. Now marooned on the mainland he had to make his way as best he could. Ditching his house seals and blatant Ironborn gear, he assumed the roll of a mercenary. One day he will return home but until then he will learn all he can of the ways of the mainland and take what he can in return for what was lost.</div></div><br/>Weapons:<br/>Hammer<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://0.media.dorkly.cvcdn.com/28/26/b0a0b2ad90b53dc37dc3facebad9daa3.jpg)</div></div><br/>Battleaxe<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://preview.turbosquid.com/Preview/2014/05/19__20_45_39/Fantasy_Axe_0001.jpgec9081f3-8a3c-43c8-9db7-2d5c295a7630Original.jpg)</div></div>