<em>In the beginning, there was Fred.<br/>Fred is not Ao.<br/>Fred doesn't have a stick up his ass like Ao.<br/>This is not the land of other Gods.<br/>We're here to have fun.<br/>And get some work done.<br/>We are here to build a world.</em><br/><br/><strong>The laws of the Void</strong><br/><br/>#0.  Nothing you do must deliberately mess up the world in a way that makes it unplayable for future use.  That doesn't mean you can't cause destruction, but if you make a change or commit an act that is destructive to 'ruin' the world, then you will suffer WRATH.<br/><br/><em>[Rules borrowed and modified from Legends of the Void, a God Game on the Awful rpol.net]</em><br/><br/><em><strong>TURNS</strong></em><br/><br/>#1. All players are allowed one sentence per day with which to ACT. The day begins at midnight. Watch the time, since I will treat any premature ACT as invalid, even if it is only a few minutes too early.<br/><br/>#2. All players are allowed to save up 2 or 3 ACTs (which would take 2 or 3 days) if they so choose, and then use them all at the same time. ACTs beyond 3 are "burned" off.<br/><br/>#3. All players are bound by the dictates of all previous ACTs by all players.<br/><br/>*No actions can be 'taken back', 're-done', or disputed. What's done is done.(although their effects can be mitigated...)<br/><br/>Caveat: Fred may take back any act that violates Rule #0.<br/><br/><em><strong>TECHNOLOGY</strong></em><br/><br/>#4. Technology will not be limited, but gifts of technology(or magic for that matter), teachings and inspiration will have limited impact on the primitive minded mortals. So do not be surprised if this line of Acting tends to backfire often.<br/><br/><strong><em>STASIS</em></strong><br/><br/>#5. STASIS is available for those who have real world concerns that prevent them from signing online and making a one-sentence post for periods of longer than 3 days.<br/><br/>*If for some reason you will absent from play, you can enter STASIS where you will not receive Acts as the days pass (as if you were saving them) but you will not be destroyed either.<br/><br/>**STASIS turns you, a GOD or GODDESS, into some tangible object or ARTIFACT (see ITEMS OF POWER below) that cannot be destroyed but is none-the-less real to the beings and things of Creation. You may define the appearance of this artifact (it has only the POWER to PRESERVE your deity; it simply IS), but I will decide where it is located at the beginning of your STASIS. It can be moved, stolen, whatever. This impacts none of the gods per say, but will affect all mortals who perceive it. It will ALWAYS appear very special and may draw the interest of beings, especially those who worship you. This artifact however ceases to exist as a reliquary once you have re-entered play, but perhaps the hollow-chamber that once housed your essence may remain... it's your call.<br/><br/>WARNING: If you are absent from play for more than 14 days without notification and STASIS, you will be destroyed by PARADOX. You cannot exist and not-exist at the same time. If this is copied into another game that's not called Mythos, you should call the GM on it!<br/><br/><strong><em>MULTIPLE ACTS</em></strong><br/><br/>#6. When posting your Action, please limit your post to a singular ACT or suffer the WRATH OF FRED, unless you wish to use all of your saved ACTs in a single post. No god can pre-empt his 3 days; the moves must be saved up.<br/><br/>*If the Wrath of FRED involves your post being deleted ENTIRELY, you get your turn again the next day as if you had saved it.<br/><br/>Caveat: Unless your act(s) violate Rule #0.<br/><br/>I will be keeping track; if you can fool me, by all means try. If caught, you will not be destroyed but you will suffer the Wrath of FRED, which means I get to make a move (and of course when FRED makes a move, it can be compound, or whatever). I may not undo whatever you have done, but I can make it much more complicated. This also goes for any breaking of the rules. See WRATH OF FRED for a better idea of what this is.<br/><br/><strong><em>DESCRIPTIONS and POSTING ACTS</em></strong><br/><br/>#7. When posting, please describe your ACT in as much detail (or as little) as you deem necessary, but be aware that, if clarification seems needed, I will put an italicized byline at the bottom summarizing it.<br/><br/>As Rule #1 says, you have ONE SENTENCE per day with which you may ACT. If you wish to write more than one sentence, please make your actual ACT stand out in some way (underlined, emboldened, differently colored or something of that nature).<br/><br/>Here is an example:<br/>FRED's first post:<br/>Lord sees that the void is empty, and creates a small, hard object, dubbing it a rock. The rock is gray and covered in fine cracks. If you stare at it long enough, it kind of looks like a picture of Thomas Jefferson.<br/><br/><strong>Lord Fred creates a rock.</strong><br/><br/><em>And the rock floats in the void, being an object of no interest whatsoever. For some reason, Lord feels very pleased with himself.</em><br/><br/>~The italicized portion represents FRED's recap of the ACT and its effects on Creation (in this case, not many).~<br/><br/>*QUITE OFTEN I WILL SUMMARIZE SIMPLY TO ADD UNFORESEEN DETAILS. These details will never alter the spirit (as detailed by you in a private line or message if necessary) of your intended action, they will only add flavor. You will be able to tell what my adjudications is by the GOLDENROD ITALICS at the bottom of your post.<br/><br/><em><strong>DIVINE COMMUNING</strong></em><br/><br/>#8. Feel free to use the In-Character Threads as a way of communicating IC (in-character) with other players. Out of character conversations should be private, so as not to confuse the others. Feel free to make alliances, coordinate your turns to accomplish greater things, and generally be social with the other gods. This is also an excellent way of using tokens in trade with other gods.<br/><br/><br/>#9 - Redacted.<br/><br/><em><strong>THE DOMINO EFFECT</strong></em><br/><br/>#10. The DOMINO effect is a term used to describe some action that could be construed as more than one ACT (by FRED) and runs the risk of the Wrath of FRED, but essentially accomplishes ONE ACT and therefore evades my direct intervention.<br/>Such ACTS test the limits of what is allowed and are subject to my interpretation as per the WRATH OF FRED.<br/><br/><strong><em>GODS, IMMORTALS, DEMIGODS and MORTALS</em></strong><br/><br/>#11. Gods - are beings of incredible power, they cannot die, they cannot be hindered. They can be annoyed or tricked and sometimes they can even miss a thing or two. They can ACT and all other beings may not.<br/><br/>Immortals - are beings that do not age, that do not get sick or die of any natural cause. They can be slain or imprisoned by a mortal if aided by divinity. They can possess great power and are generally able to sense the movements of gods. Finally, they can directly interact with gods without fear of madness or destruction. Often they possess a soul. They can interact with any being in creation without fear of harming them. Although mortals may greatly fear the Immortals for their level of power.<br/><br/>Demigods - are creatures spawned by the immaculate consummation of gods and mortals(or gods who make themselves fleshy like mortals). These are beings of divine inspiration and power. They cannot ACT(although gods may still post what they are attempting). They cannot witness divinity without harm(blindness, deafness, etc. may result FRED will use a randomizer to check) Although they can handle Items of Power and possess great powers upon inception. They can instinctively know the will of their creator or parent and will often possess the greatest attribute of the god. However they do age and eventually die(even if this is far beyond normal mortal aging).<br/><br/>Mortals - are frail beings of flesh or non-divine components. Often they possess a soul(this is of course up to the gods to define). There are two types, simple life and sentient life and sometimes they have been known to intertwine in the details(intelligent fish for instance, White stags of a magical nature, etc). Simple life cannot generally command anything, it is life that is at the behest of the gods and their power. Sentient life can command forces(technology, tools, magic, etc.) and are usually quite social beings, but not always. Mortals cannot stand the sight or sound of a god, cannot handle the raw power of a god's full attention on them or their touch. This is known as MORTAL BURN.<br/><br/>Each of these forms of mortal life have a few common conditions that define them AS life. Each can be defined by the gods as life begins.<br/>*Prior to this definition, there can be no sentients mortals as they would not be alive, it would only be a primordial lifeform, lacking wholeness. Each trait will cost Divine Tokens, as seen in THE VAULT thread.<br/><br/>All Life(primarily simple):<br/>1.) Needs(life cannot exist without ie: Air, Water or Food (however gods may changes these if they care to)<br/>2.) Reproductive Ability.<br/>3.) Sense the world around them and react.<br/>Optional add-ons: Move under own power(animal life), specific food/sustenance needs and niche adaptations.<br/><br/>Sentient:<br/>1.) A complex mind(even if it's a little slow)<br/>2.) the ability to manipulate the world around them in some fashion<br/>3.) The ability to fulfill their needs.<br/><br/><strong><em>ADDENDI</em></strong><br/><br/>ADDENDUM: THE WRATH OF FRED<br/><br/>AND FINALLY, a better idea of what exactly the Wrath of AO is... it is essentially GM's fiat, that is whatever gets -me- going (and more often than not even if it is damaging to whatever long term plans you might have it is at least interesting). Don't complain! Anyone who suffers the Wrath of AO (no matter how little or how much) took a -risk- WILLINGLY.<br/><br/>ADDENDUM II: The Passing of AEONS<br/><br/>AEONS are like chapters. At some point, the Fred will call for a vote to initiate a new AEON, for which a majority wins. If the AEON does NOT pass, then FRED will begin to intervene directly in the affairs of creation more often (and his WRATH will become more CHAOTIC and UNPREDICTABLE). Eventually, FRED will call for another vote by the same rules, and with the same outcome if it is not passed.s<br/><br/>When a new AEON is opened, the last one is closed. A lengthy undisclosed amount of time passes for which the cosmos to adevelop unmolested by the gods. A short description by FRED, much like a State of the Union address, will head each AEON and set-the-stage so to speak.<br/><br/>At the beginning of the new AEON (that is after the first) each deity is required to declare a portfolio (and therefore their intentions). Portfolios are one word (or sentence) describing what element, race, thing, etc. that your god wants to be associated with. Gods may share portfolios, and they need not be concrete things, they may be abstract ideas.<br/><br/>FRED'S Note: There will be three and only three Aeons.  After that, this game and the fruits thereof will morph into something else.<br/><br/>ADDENDUM III: CHARACTER SHEETS<br/><br/>-Redacted.<br/><br/>ADDENDUM IV: DIVINE TOKEN ACTS<br/><br/>REDACTED.<br/><br/>Mystery ACTs: You will have<del>3</del>1 Mystery ACTs per Aeon available to use. A Mystery ACT is an ACT communicated to FRED solely through a private line in a post. Other Gods will not know the subject of such an ACT unless the God who so ACTed tells them of the deed. Of course, the Gods can infer what they will from the consequences of the ACT, which may or may not be subtle.<br/><br/>The MYSTERY ACT should be hinted at within a regular act like this and then outlined in a Private Line:<br/>FRED's post:<br/>FRED begins to stroll by the waters of the Great Lake known as Eerie, a place of strange happenings and many sightings of bizarre phenomenon. AO smiles mischieviously as he bends down to stir something into the water of the Lake.<br/><br/>FRED drops something into the water of Lake Eerie.<br/><br/><br/><br/><br/>ACTs of Knowledge: (ACTs used to ask questions that FRED must answer) touching upon MYSTERY ACTs will be carefully adjudicated on a case-by-case basis. In any event, even if the nature of a Mystery ACT is revealed, the God who ACTed will remain anonymous, unless there is an indirect way of acquiring that information.<br/><br/>CREATION OF ITEMS OF POWER: There are two kinds of ARTIFACTS; the first has already been explained (see #5. STASIS). The second kind is a NON-STASIS ARTIFACT also known as an ITEM OF POWER (which can become a STASIS ARTIFACT as well).<br/><br/>*An ITEM OF POWER not merely a magic item (which are subject to the laws of magic as defined by whatever the Gods will it to be).<br/><br/>The power can be anything (but is essentially one of the three types listed below) but counts as one of your moves for a day. Up to three POWERS can be invested, and this works just like your ACTs; in fact it counts as however many ACTs are converted into POWERS.<br/><br/>ARTIFACTS can be used by mortals and ultimately their use is out of your control. However, you can certainly send portents and dreams to mortals (such a message is an ACT) telling them what you want them to do with it. They don't have to do it (unless you spend a whole ACT making them) but will probably. Destruction of ARTIFACTS is impossible except by the deity who made it (or by BACKLASH and hence the Wrath of FRED).<br/><br/>All powers must conform to one of the following IN ESSENCE (that is they can be described cosmetically, but they are still essentially the same):<br/><br/>ALTER (nothing damaging, but can warp things dramatically)<br/>DESTROY (full on entropy, this power does exactly what it says)<br/>PRESERVE (this one is usually for a STASIS ARTIFACT but can be used for preservation of something else besides a deity)<br/>Commune (This is the power a god can imbue in the Item of Power through which he can guide a mortal or small group without harm.)<br/><br/>**These ACTs are used in conjunction with normal ACTs and DIVINE TOKENS, used in a particular manner. IE: You use your normal ACT to perform a Knowledge ACT, Mystery ACT or a Mystery Knowledge ACT, IN ADDITION TO PAYING DIVINE TOKENS.