<div class="floatright">(http://orig02.deviantart.net/c6f5/f/2012/172/3/b/vampire_maverick_by_virus_ac-d54dqex.jpg)</div>Adrian looked on Tanith and heard her question he replied to her; "Your first conquest is of course establish control in very town and region which you saved from me and my lieutenants before. Besides killing you I had not made further attacks. But that should been obvious, so next conquest I give you options where to go; in northern mountains the wild tribes, in south kingdom of mercenaries and merchants, in west blessed holy kingdom which is major threat and could need cooperation from all of you and at east over at ocean a desert kingdom ruled by sorcerer god kings and queens.<br/><br/>But let's continue the lessons, sooner you finish the sooner you can get on your tasks." Adrian did not teleport and instead led just by walking. Leading through catacombs which roof and walls were made from numerous ancient bones. Soon they come to grand hall which had enormous multi platform<em>water maze</em>?! Adrian runs hand through one waterfalls, not harming him besides soaking his sleeve as he speaks; "Normal water holds no sustenance for vampires. But direct running water from oceans, rivers or rain from sky will harm you and also you cannot cross large bodies of natural water willingly. When I spoke of eastern kingdoms over at ocean means you either need teleport or carried over in a coffin in a ship to travel said distance. You will be confined in your coffins entire trip and if your ship sinks....well, burned alive by acid would be suitable comparison to pain to come from that."<br/><br/>Adrian turns face the group as he continues; "Maze behind me is run by local river water and so it counts as 'running water' by the river in regards harm if not outright prevention moving over it and maze is a lot longer as it's four floors high and next lesson awaits at above. But solution to solve maze quicker is possible if you grasp the idea...." Adrian smiles and turns into swarm of bats, which shriek and scatter around the group and then flies into maze, flying swiftly and moving around water obstacles to reach higher floors.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Maze is sort where you got couple options; ignoring water walls and such is possible but doing so causes 3d6 dmg done to you and you need ignore 40 walls of water (but water itself does not prevent moving over it like real river would). Just basic idea that any natural water (including rain) can harm you if it comes from natural movement (this differs from normal rules so consider this as a house rule). Those familiar with Blood Omen/Legacy of Kain game series know where I come from with this ;). So well water/cup of water does not harm you but a river, ocean or rain water from sky harms you. You need perception DC 15 checks, four of each plus four int DC 20 checks to solve the maze. Each failed roll just delays your solving the maze.<br/><br/>While if you turn into bats (need wisdom DC 10 to figure out the trick first time) you need just one int check and perception roll to solve the maze via flying. You can only roll once for wisdom roll but can roll multiple times for perception and intelligence checks. But do not worry, Adrian will teach later on how turn to bats.</div></div>