Marc looked back at Daria and Lisa impassively, using the most important skill for any GM.<br/><em>"A poker face",</em>as his own mentor had told him long ago.<em>"Let them think it's perfectly normal!"</em><br/>And well, he was actually rather good at poker...though he had some friends who were still better.<br/><br/>"Indeed", the DM nodded.<strong>"Go ahead and climb. When you do, you find an empty satchel designed to hold a codex amid the pile of debris near the table rock. The satchel is of fine craftsmanship and in good shape despite being exposed to the weather for several<br/>months - at least, that's how long it takes for the remains to become a skeleton. Tooled on the leather is a mage’s sigil. Lisa",</strong>he nods at the girl,<strong>"your character knows that this sigil is similar to the ones used by the Order of Thoth. Wizards use it to mark containers and potions to identify the contents. Unfortunately, the symbols are generic and what they mark varies from mage to mage - anything from healing potions, to spell components, to spell books, to arcane treasures would be an option..."<br/>"I turn my back to them and check whether someone is watching us",</strong>Paco said.<br/><strong>"I d-d-do the s-same, but r-run to the other s-s-side of the t-t-t-t-table rock!",</strong>Josh fires.<br/>Marc rolled some die behind the screen.<br/><strong>"You see no ambush. Your mercenaries are also scanning the environment, but they don't seem to see anyone nearby. You two, what do you do?",</strong>he asked, turning towards the two girls to see if they've finished climbing.<strong>"Oh, and Lisa, you should roll 2d6, subtract 2, and tell me the result".</strong>