<div class="floatright">(https://i.imgur.com/SEEyjgl.png)</div><strong>Name:</strong>Astrida, Goddess of Vengeance and the Hunt<br/><strong>Race:</strong>Native (Elf)<br/><strong>Class/Lvl:</strong>Archer x 1<br/><strong>Lifestyle:</strong>Simple Living<br/><strong>Origin:</strong>Hunters<br/><strong>Circumstance:</strong>Loss<br/><strong>Goal:</strong>Reclaim<br/><br/><strong>Ability Scores</strong><br/><table class="bbc_table"><tbody><tr><td></td><td>Base Score</td><td>| Ability Bonus</td><td>| Class Mod</td><td>| Skills, Etc</td><td>| Ability Score</td><td>| Skill, Etc</td></tr><tr><td><strong>STR:</strong></td><td><div align="center">9</div></td><td><div align="center">3</div></td><td><div align="center">+0</div></td><td><div align="center"></div></td><td><div align="center"><strong>3</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>DEX:</strong></td><td><div align="center">12</div></td><td><div align="center">4</div></td><td><div align="center">+2</div></td><td><div align="center"></div></td><td><div align="center"><strong>6</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>AGI:</strong></td><td><div align="center">9</div></td><td><div align="center">3</div></td><td><div align="center">+1</div></td><td><div align="center"></div></td><td><div align="center"><strong>4</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>INT:</strong></td><td><div align="center">9</div></td><td><div align="center">3</div></td><td><div align="center">+0</div></td><td><div align="center"></div></td><td><div align="center"><strong>3</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>PER:</strong></td><td><div align="center">9</div></td><td><div align="center">3</div></td><td><div align="center">+2</div></td><td><div align="center"></div></td><td><div align="center"><strong>5</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>MND:</strong></td><td><div align="center">8</div></td><td><div align="center">2</div></td><td><div align="center">+0</div></td><td><div align="center"></div></td><td><div align="center"><strong>2</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>LUK:</strong></td><td><div align="center">9</div></td><td><div align="center">3</div></td><td><div align="center">+1</div></td><td><div align="center"></div></td><td><div align="center"><strong>4</strong></div></td><td><div align="center"></div></td></tr></tbody></table><br/><strong>HP:</strong>33<br/><strong>MP:</strong>30<br/><strong>AP:</strong>6<br/><strong>Movement:</strong>7<br/><strong>Blessings:</strong>5<br/><br/><strong>Hit Check (Dex):</strong>+4<br/><strong>Atk Power:</strong>+6<br/><strong>Dodge Check (Agi):</strong>+4<br/><strong>Phys Def:</strong>5<br/><strong>Magic Def:</strong>0<br/><br/><strong>Detect Traps (Per):</strong>+5<br/><strong>Disarm Traps (Dex):</strong>+7<br/><strong>Sense Threats (Per):</strong>+5<br/><strong>Identify Enemy (Int):</strong>+3<br/><strong>Magic Check (Int):</strong>+3<br/><br/><strong>Race Skill</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Versatility</div><div class="spoiler_body"><strong>Timing:</strong> Passive/On creation<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Effect:</strong> Upon being taken, choose three base ability scores. During character creation, add 1 to all three base ability scores chosen.</div></div><br/><br/><strong>Class Skill</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Evasion Skill</div><div class="spoiler_body"><strong>Timing:</strong> Passive<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Usage Requirements:</strong> -<br/><strong>Effect:</strong> Add 1d6 to all dodge checks.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weapon Skill: Bow</div><div class="spoiler_body"><strong>Timing:</strong> Passive<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Usage Requirements:</strong> -<br/><strong>Effect:</strong> Add 1d6 to any hit checks made with a bow.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sniping Skill</div><div class="spoiler_body"><strong>Timing:</strong> Minor Action<br/><strong>Check:</strong> Auto success                  <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> 5<br/><strong>Max SL:</strong> 1<br/><strong>Usage Requirements:</strong> Using a bow<br/><strong>Effect:</strong> Add your Luck to all your ranged attack damage. This effect lasts until the end of your Main Process.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trap Disarm Skill</div><div class="spoiler_body"><strong>Timing:</strong> Passive<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Usage Requirements:</strong> -<br/><strong>Effect:</strong> Add 1d6 to all your checks to disarm traps.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trap Detection Skill</div><div class="spoiler_body"><strong>Timing:</strong> Passive<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Usage Requirements:</strong> -<br/><strong>Effect:</strong> Add 1d6 to all your checks to detect traps. Additionally, even if you fail the trap detection, the trap will not trigger.<br/></div></div><br/><br/><strong>General Skills</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hunting Skill</div><div class="spoiler_body"><strong>Timing:</strong> Reference Effect<br/><strong>Check:</strong> Auto success                  <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Usage Requirements:</strong> Once per Scenario<br/><strong>Effect:</strong>  Use at the end of a Scene.  Restore 1d6+(CLx2) points of HP. The GM may deny usage of this skill for reasons like not having enough time between Scenes, or there being no animals nearby. If the GM denies this skill's usage, it doesn't count toward your number of uses.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tracking Skill</div><div class="spoiler_body"><strong>Timing:</strong> Passive<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Usage Requirements:</strong> -<br/><strong>Effect:</strong> Add 1d6 to Perception checks when attempting to follow someone or something using the footprints or other traces they left behind.<br/></div></div><br/><br/><strong>Cheat<strong><br/></strong></strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">I'm Actually a Goddess</div><div class="spoiler_body"><strong>Description</strong><br/>You're actually a goddess of this world. If push comes to shove, you can unleash your hidden divine powers. Player characters of any gender can use this cheat.<br/><br/><strong>Merit</strong><br/>Use right after a character in the same Scene performs a check. The check is now counted as a critical. If dice would be added because it is a critical, always add 2d6 regardless of the number of sixes rolled. You can use this once per scenario.<br/><br/><strong>Demerit</strong><br/>Nobody in this world believes you're a goddess. You keep telling them, but everyone either thinks you must be insane or avoids you out of fear of being damned.<br/></div></div><br/><br/><strong>Equipment</strong><br/>Short Bow | Level 1 | Weight 6 | Hit Mod -2 | Atk Power +6 | Action Mod -3 | Range 20m | Slot: Both<br/>Leather Jacket | Level 1 | Weight 5 | Evade Mod 0 | Phys Def +4 | Mag Def 0 | Move Mod -1 | Slot: Body<br/>Cape | Level 1 | Weight 1 | Evade Mod 0 | Phys Def +1 | Mag Def 0 | Move Mod 0 | Slot: Support Armor<br/><br/><strong>Belongings</strong>15 KE<br/>Thief's Tools | Level 1 | Weight 1 | Passive: Add 1 to the final check score when the owner disarms traps.<br/>Adventurer's Card | Level 1 | Weight 0 | An identification/status card all adventurers carry.<br/>Adventurer's Set | Level 1 | Weight 5 | Consists of a camping set, rope, lantern, and flint/striker.<br/>Antidote (x2) | Level 1 | Weight 1 | Minor or Major action: Removes poison from the user. Consumable.<br/>Backpack | Level 1 | Weight 0 | +5 to Weight Limit<br/>Belt Pouch | Level 1 | Weight 0 | +2 to Weight Limit<br/>Heal Potion (x2) | Level 1 | Weight 1 | Minor or Major action: Restore 2d6 HP to the user. Consumable.<br/><br/><strong>Weight Limit:</strong>10/16<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Backstory</div><div class="spoiler_body">Hundreds of years ago, an elf named Astrida was born to two loving parents who raised her to survive in even the harshest wilds, eventually coming to join the esteemed ranks of the rangers; hunters, trackers, and scouts who served both as advanced warning for the elven communities and in hit and run units in war while also supplying them with fresh game during times of peace.  Astrida would come to be one of the best, famed for her marksmanship and tracking skills, she would become one of the officers who led units of rangers when the shadow of danger fell over her people's homeland... just as it did one harsh year, so very long ago now.  Game had become more and more scarce that year, forcing the rangers to roam further from home, which led to the discovery that Astrida made while out hunting one evening.  The scarcity had hit not only the elves, but others as well, including the orcs that had troubled her people from time to time.  The lack of food in their lands had driven the orcs to seek it elsewhere, putting her people right in their path.  The orcs did as orcs would, not only stealing food from the elves but the women of breeding age as well.  Astrida was driven into a vengeful fury, leading her unit of rangers in strikes against the orcs, the young woman obsessed with wiping the beasts out for the atrocities they were committing against the elves.  Only when there were no more of the wretched men left did she allow herself to stop, heralded by her people as their savior and promoted to the rank of Ranger-General for her deeds.  Yet it was not only the elves that had taken notice of her efforts.<br/><br/>One evening, as she stood vigil over the lands of her people, a shaft of moonlight shone down on a clearing ahead of her.  Far brighter than she had ever seen, the light drew her forward out of cautious curiosity, revealing an elven man more handsome than she'd ever met in her life before.  Draped in silks and sporting a smile that left her weak in the knees, he greeted her fondly, saying he had been watching her for some time and that he was impressed by her tenacity and skills.  He introduced himself as Belanor, god of the moon and fertility and, well, Astrida couldn't help but believe him.  He offered her a place by his side as his bride, using sweet words and the temptation of finding peace in the heavens to tempt her into accepting his offer.  With no prospects despite her fame, most men finding her too intimidating for courtship, and the temptation of godhood via marriage, the Ranger-General accepted and found herself to be quite happy as Belanor's wife... at first.  Over time, however, it became quite clear that she was merely the god's trophy bride, and he strangely proved to be lacking when it came to romance and sex despite being a god of fertility.  It also didn't help that he tended to leave her alone for long periods, causing Astrida to become bored and seek entertainment where she could find it.  So, she started observing the mortal world, hoping to find relief there from the tedium that had become her married life.<br/><br/>Now, when Astrida married Belanor she obviously became a goddess herself, and had gained a following among the elves for her past deeds, namely as goddess of vengeance and the hunt.  When an elf was wronged they prayed to her for the culprit to be punished and when elven hunters went out in search of game they whispered fervent prayers to her in hopes of bagging a worthwhile catch.  By watching these worshipers she found herself longing to join them and, despite the rules against meddling in mortal affairs directly, she went down among them from time to time, though only to watch.  Most of the time.  She may have done a little meddling, but not enough for any of her fellow gods and goddesses to notice.  A whispered word of guidance here, the smiting of an evildoer there, but nothing crazy or anything like that.  That is until she became infatuated with one of the mortals she observed, a lovely young woman who reminded Astrida of herself back in the day.  Full of fire and passion, the elf woman had her full attention and, one day, the goddess just had to approach her.  She didn't introduce herself as a goddess, merely a fellow ranger from a distant tribe, and began a taboo romance that would eventually see them making love beneath the trees at twilight.  As it turned out, Astrida's lover had more to offer her than the goddess expected, having heard of people possessing aspects of both genders, but never before meeting one in person.  Her mortal paramour was a much more intense lover than Belanor had ever been, as well, and Astrida visited her multiple times despite good sense telling her that it was a bad idea.  Her better judgement was proven right when Belanor followed her one evening, having seen her leave their home in the heavens.  The result of this was... ugly.<br/><br/>"Maybe if you weren't such an inattentive, boring, limp dicked bastard I wouldn't have to find a real lover among the mortals, Bel!"  She'd shouted at him when their fight had reached its peak, the once affectionate nickname spat out as if it felt disgusting in her mouth.  There had never been any real love between them, not even physical affection at that point, so she saw no problem with finding comfort elsewhere.  Dalliances with mortals, however, are deeply frowned upon.  Combine that with her infidelity and Belanor had more than enough reason to divorce her when she proved completely unwilling to repent.  Astrida's lover was held to be innocent in the matter, as no mere mortal could ever be expected to resist the advances of a goddess, but the goddess in question was dealt with harshly.  Not only did Belanor divorce her, but her fellow gods were convinced to strip her of her position as a goddess for her transgressions, until such time as she could find some way to repent for her supposed misdeeds.  Astrida, however, told them to go fuck themselves, as she felt perfectly justified in her actions.  Now she has been forced to take up the life of an adventurer, seething over what she has lost and seeking to regain her godhood, no matter the cost.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Church of Astrida</div><div class="spoiler_body">The Church of Astrida is a minor faith in the world at large, though it gained a fair following amongst the elves thanks to the goddess's deeds as a mortal.  The destruction of male orcs during the War of Famine, as the elves came to call it, and her fame even prior to that had earned her the respect of her people, giving her the domains of both vengeance and the hunt.  When elves pray for revenge, it is to her, and when they wish for easier times in finding game, they make time to honor the goddess before setting out.  As previously stated, however, worship of her in mixed settlements is rare, though not unheard of, and if her name is brought up the most likely response would be confusion rather than recognition.  Most elves, meanwhile, have more than likely at least heard of the church, though only a few would be members of her faithful.</div></div>