<strong>John</strong><br/><br/>Race: Revenant/Mage<br/>Tradition/Family: Rafastio/Order of Hermes<br/>Affiliation: The Grey Order<br/>Gender: Male<br/>Occupation/Position: Master<br/>Age: 217<br/>Apparent Age: late-20s<br/><br/>Appearance: Despite his age, John still appears to be a few years shy of thirty.  He is relatively short by modern standards, coming in at 5’6”, though his build is the result of significant practice and training.  He keeps his black hair cut to shoulder length and usually does it up in a topknot.  While on duty at the Chantry, he wears his cabal’s traditional grey robes.  At leisure, John trades those in for loose gi-like attire.  He always carries a “wizard’s staff” and at least one other weapon.<br/><br/>Personality: John is a driven, quasi-scientific man who likes his small rituals.  He also enjoys a sense of mystery and deceiving others, thus the grey robes.  While scientifically minded, he does have a tendency to wrap his science up in mysticism.  He also likes people, but prefers to keep them from getting too close, due to his position.<br/><br/>Basic Bio: Born in 1789 to a close family of Rafastio revenants, John never really fit in.  He came of age in 1825 and began to work in earnest for the family.  During a scouting job in Boston, 1841, John accidentally Awakened his avatar when a deal with some Lupines went bad.  He managed to escape, healed his wounds, and returned home.  From that point , he questioned his life.  In 1857, John left his family, faked his death with the aid of a few Tremere, who he agreed to work for in return.  By 1860, John was a new member of the House of Changes.  He worked hard and took over the Grey Order in 1907.<br/><br/>Game Limitations: Site Rules, Male-Male<br/><br/>Possible Plots: Rafastio could catch up with him.  Someone could, possibly, discover him in the chantry as a spy.<br/><br/>Revenant Family: Rafastio<br/>Tradition: Order of Hermes<br/>Domitor: Local Tremere Clan<br/>Nature: Deviant<br/>Demeanor: Judge<br/><br/>Strength 4 (Wiry)<br/>Dexterity 5 (Reflexes, Swift)<br/>Stamina 4 (Durable)<br/>Charisma 3<br/>Manipulation 3<br/>Appearance 2<br/>Perception 3<br/>Intelligence 4 (Clear Thinker)<br/>Wits 3<br/><br/>Talents: Alertness 2, Athletics 2, Awareness 3, Brawl 3, Intimidation 1, Acting 1<br/>Skills: Drive 1, Firearms 2, Leadership 2, Meditation 1, Melee 4, Research 2, Stealth 3, Technology 2, Animal Ken 3<br/>Knowledges: Culture 2, Enigmas 2, Law 2, Linguistics 1, Occult 1<br/>Secondary: Masquerade 3<br/><br/>Disciplines: Animalism 1, Auspex 1, Fortitude 1, Potence 1, Thaumaturgy (Path of Blood) 1, Thaumaturgy (Lure of Flames) 1, Thaumaturgy (Blood’s Curse) 1<br/>Spheres: Correspondence 4, Entropy 3, Forces 5, Life 3, Matter 4, Mind 3, Prime 4, Time 3<br/><br/>Backgrounds: Allies 2, Arcane 4, Avatar 5, Library 1, Resources 4, Influence (Education) 4<br/><br/>Merits/Flaws: Dark Secret (1F), Ambidextrous (1M), Danger Sense (2M), Sphere Inept: Spirit (5F), Police Ties (3M)<br/><br/>Humanity: 5<br/>Blood Pool: 10<br/>Arete: 8<br/>Quintessence: 10<br/>Paradox: 3<br/>Willpower: 6<br/><br/>Conscience: 2<br/>Self-Control: 3<br/>Courage: 4<br/><br/>Rituals: Encrypt Missive, Impressive Visage, Sanguineous Phial, Sense the Mystical, Preserve Blood, Devil’s touch, Purity of Flesh<br/><br/>Rotes: Play Back, Semi-Auto CAD CAM, Delion’s Haze, Shango’s Grave, Ball of Abyssmal Flame, Pulse of the Electro-Stream, Unseen Arm, Veil of Invisibility, Uther’s Butchered Visage, Talisman Transmogrification, Serene Temple, Mark of the Beast, Peeping Tom, Talons, Sense Corruption, Pixie Lead, Unseen Nomenclature, Hallmark, Unravelling the Text, Ariadne'’ Thread, Burn Out, Prime Location<br/><br/>[attachment deleted by admin]