(http://www.chud.com/demo/Underrated%20-%20folder/universal%20soldier.jpg)<br/><br/><br/>National Police<br/><br/>General:<br/><br/>Name: Marko “Rook” Castle<br/>Age: 28<br/>Sex: Male<br/>Occupation: 154th Special Ops Ballistics Unit (National Police)<br/>Virtue: Justice<br/>Vice: Wrath<br/><br/>Attributes: (5/4/3)<br/><br/>Intelligence-3<br/>Wits-2<br/>Resolve-2<br/><br/>Strength-3<br/>Dexterity-3<br/>Stamina-2<br/><br/>Presence-2<br/>Manipulation-3<br/>Composure-2<br/><br/>Skills: (11/7/4)<br/><br/>Mental:<br/>(Unskilled = -3)<br/><br/>Academics-1<br/>Computers-<br/>Crafts-1<br/>Investigation-1(Body Language)<br/>Medicine-1<br/>Occult-<br/>Politics-<br/>Science-<br/><br/>Physical:<br/>(Unskilled = -1)<br/><br/>Athletics-2<br/>Brawl-2<br/>Drive-1<br/>Firearms-3<br/>Larceny-<br/>Stealth-2<br/>Survival-1<br/>Weaponry-2(Knives)<br/><br/>Social:<br/>(Unskilled = -1)<br/><br/>Animal Ken-1<br/>Empathy-1<br/>Expressions-<br/>Intimidation-2(Physical Threats)<br/>Persuasion-1<br/>Socialize-<br/>Streetwise-2<br/>Subterfuge-<br/><br/>Merits:<br/><br/>Resources- 3 ($2000 a month and maybe $10,000 worth of assets)<br/><br/>Danger Sense -2 (gain a +2 modifier on reflexive Wits + Composure rolls for character to detect an impending ambush.)<br/><br/>Disarm-2 (When making a normal attack, compare your successes to the opponent’s Dexterity. If you get a number of successes equal to or greater than the opponent’s Dexterity, you can choose to have your character disarm him instead of doing damage.)<br/><br/>Quick Draw-1 (can draw a pistol and fire or pull a melee weapon and attack without penalty as a single action in a turn. If a weapon is hidden on your character’s person (under a coat or in a purse), it can be drawn and used in the same turn without the normal loss of Defense. A separate Quick Draw Merit must be acquired for use with firearms and melee weapons.)<br/><br/>Weaponry Dodge-1 (you can choose to add his Weaponry Skill dots to his Defense instead of doubling his Defense.)<br/><br/>Flaws:<br/>Short Fuse- Temper Temper Temper<br/>Scarred-from numerous firefights.<br/><br/>Advantages:<br/><br/>Size: 5<br/><br/>Speed: 11<br/><br/>Initiative Mod: 5<br/><br/>Defense: 2<br/><br/>Armor: 1/2<br/><br/>Health: 7<br/><br/>Willpower: 4<br/><br/>Morality: 7<br/><br/>Weapons:<br/>Glock 17 (9mm) x2: Damage: 2 Ranges: 20/40/80 Clip: 17+1 Strength: 2 Size: 1 Cost: 3 Dots<br/>Assault Rifle (AK47): Damage: 4 Ranges: 150/300/600 Clip: 42+1 Strength: 3 Size: 3 Cost: 3 Dots<br/>Remington M-700 (Rifle: 30.06) Damage: 5 Ranges: 200/400/800 Clip: 5+1 Strength: 2 Size: 3 Cost: 2 Dots (telescopic sight lowers the penalty for firing at long range from -4 to -2)<br/>Knife: x2 Damage: 1 (L) Size: 1 Cost: One Dot<br/>Equipment: (Costs = Dots in Resources)<br/>Military:<br/>Kevlar vest* (Bulletproof/thin) Rating: 1/2 Strength: 1 Speed: 0 Defense: 0 Cost: One Dot<br/>Flashlight-Durability 1, Size 1, Structure 2, Cost 0<br/>Gunsmith Kit - Durability 2, Size 2, Structure 4, Cost-2 Dots<br/>Night Vision Goggles- Durability 1, Size 1, Structure 2, Cost 2 Dots<br/>Telescopic Sights- Durability 1, Size 1, Structure 2, Cost 3 Dots<br/>Army Ops BDUs<br/>Canteen<br/>Jeep Wrangler<br/><br/><br/>At Home:<br/>2008 Chevy Camaro<br/>Miami Flat Condo (with Torture Room Included with restraints and disciplinary measures to accommodate)<br/><br/>Exp:<br/><br/>30-6 for one dot added to weaponry=24<br/>24-9 for one dot added to firearms=15<br/>15-10 for one dot added to resolve = 5<br/>5-2 for one dot in merits quick draw= 3<br/>3-2 for one dot in merits weaponry dodge=1<br/>1<br/>