You'll spend your Units faster<em>but</em><br/><br/><ul class="bbc_list" style="list-style-type: decimal;"><li>It's not digging in to your total number, their BattleScore is climbing more slowly than yours is.  Once you have to fold they still gotta keep rolling or accept defeat if you've rolled more than them</li><li>while a single general can tap only one armour and one weapon with double the generals you can tap double the armour\weapons, getting more bang for your buck</li></ul><br/>The curse<em>does </em>present a unique situation, in that you could hypothetically get 100% of your men killed before the battle is over.  However, RAW, there's nothing to say you will not still win the battle with every Unit of yours dead.<br/><br/>To visit your example, if the General with 5 Units still has 2 Units left while all yours are dead, he hasn't won unless he has a higher Battlescore--as strange as it sounds, Units dying does not actually matter until<em>after </em>the battle.<br/><br/>Requiring a matched ante or taking a negative could be a very interesting way to speed up battles, but I'm remiss to make quick changes--especially ones that complicate the battle mechanic most folks are already having trouble with.