<div class="floatright">(https://i.imgur.com/IoRcGg5.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nsfw</div><div class="spoiler_body">(https://i.imgur.com/VworGpY.jpg)</div></div></div><strong>Name:</strong>Erica Serrano<br/><br/><strong>Stage Name:</strong>Sunshine<br/><br/><strong>Class / Race:</strong>Rogue 1 / Monk 1, Human (Variant)<br/><br/><strong>Background:</strong>Urchin<br/><br/><strong>Gender and Orientation:</strong>Female - Unsure of her own orientation as yet, though she likes the company of softer girls, usually associates muscular men with opponents from the four-sided circle.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">She can appear quite hard, her physique can be a little daunting and she doesn't usually show her emotions unless either she's got a couple of drinks in her (which she can actually only handle a little of) or if she grows to know a person and become fond of them at which point she's much more willing to open up, have a few laughs and depending on the amount of liquor a good cry on their shoulder.<br/><br/>Acts tough, but can be a real sweety who doesn't want anything to happen to anyone in her life. A bit of a mother bear.<br/><br/>Erica is also quite tone deaf - Even with the contents of the tome her Patron provided burned into her mind she is unable to sing on key.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body"> Born to a poor family Erica spent most of her life scraping  and stealing, her legs growing to be powerful to allow her the movement to escape the rightful owners of various foodstuffs. One day she wound up sneaking into an underground fighting pit. Despite the relative poverty of the area many of its residents came here to use what little money they had gathered from the wages of ill-paying jobs to bet on which man, woman or <em>thing</em> would win in a fight with nothing more than their wits and their fists. The girl got distracted by the combat, having never seen something so fierce and so blindingly fast as this human fighter pounding into the defending arms of a tough, scaley dragonborn. Which is exactly how her mark caught her, that moment of distraction was all it took for her to allow her movements to be felt and her arm snagged in what to her seemed like an immovable vice. The man was mocha of skin, slightly overweight but his physique showing where there was now fat there were once <em>muscle</em>. "And what essac'ly do you think you're doin' sunshine?"<br/><br/>---<br/><br/>She hated this. Five years had passed since then and the man who had caught her and rightly punished her for trying to thieve from him, the former pit fighter Jacob Merles had taken her into his gym and began training her. "If she was able to move so fast that she could almost outrun the guards at the Merry Monk," he had said, "and agile enough to get in in the first place without being seen, she may have what it takes to be a champion". She was good, she had trained hard and worked on her upper body strength. She was tones, she had <em>abs</em> now. Erica thought that if given the chance she could mop the floor with anyone in this place, but she was never given the chance to. Not really. Truth of the matter was she and her manager made more money losing fixed fights where she constantly gained the upper hand to tricking patrons to changing their bets in favour of her, only to take a dive in the third or fourth round. It took so much effort to control herself, to pull her punches and train day after day to hit <em>just</em> the right areas to not do lasting damage to her opponents all so they would be able to down her at the end.<br/><br/>It was because of this feeling that she turned to drink, while most of Merles' coin went to paying off ever increasing debt with a mob boss he had promised the world to in his prime, most of hers went to alcohol. She was able to work off most of the yeast in it through rigorous exercise and thankfully high metabolism but never got so blindingly drunk that she couldn't train the next day, or go out thieving to test that she still had the talents of her youth. There were only three occasions when she got pure, black-out drunk. The first time she was forced to lose a rigged match, once when her youngest sibling perished from illness and she wasn't there for him, and the last time was one year ago. The first two times Merles was there for her, making sure no one did anything, that she got home safely, tucked into bed and woken up with a bucket of ice water in the morning for being such an idiot. The third time she was covered in his blood. <br/><br/>Erica was sure she didn't do it, how could she have? But she ran all the same, hasn't stopped running since. For the last year she's kept on training, shaking down anyone connected to that mob and sure that it was them that did it, at times getting beat for her attempts. One night, while in the corner of a cheap, drafty room she had paid for but quickly stole the fee back, huddled under a blanket the first note came.</div></div><br/><strong>Audition:</strong>Precision, timing, grace. Using a mixture of dancing and the pounding of her fists and the flat of her hands onto a large variety of drums, bongos and assorted percussion instruments positioned in a semi-circle, almost a cage around her Erica provided her own deep overture as she swayed and danced, dodging unseen opponents and striking back at their vitals, sweat glistening on her skin as her her movements and tempo increased up to the climax and suddenly. Silence.<br/><br/><strong>Future Acts:</strong>Boxing shadows, performances of graceful dancing and seductive acrobatics<br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Armor Class: </strong></td><td>16</td></tr><tr><td><strong>Hit Point Maximum: </strong></td><td>17</td></tr><tr><td><strong>Hit Dice: </strong></td><td>2 (1d8)</td></tr><tr><td><strong>Initiative: </strong></td><td>+3</td></tr><tr><td><strong>Speed: </strong></td><td>30'</td></tr><tr><td><strong>Passive Perception: </strong></td><td>13</td></tr><tr><td><strong>Proficiency Bonus: </strong></td><td>+2</td></tr></tbody></table></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>STR: </strong></td><td>11 (+0)</td><td><strong>INT: </strong></td><td>9 (-1)</td></tr><tr><td><strong>DEX: </strong></td><td>16 (+3)</td><td><strong>WIS: </strong></td><td>16 (+3)</td></tr><tr><td><strong>CON: </strong></td><td>14 (+2)</td><td><strong>CHA: </strong></td><td>14 (+2)</td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Saves</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Save</span></strong></td><td><strong><span class="bbc_u">Proficient<br/></span></strong></td><td><strong><span class="bbc_u">Total</span></strong></td></tr><tr><td><strong>STR</strong></td><td></td><td>+0</td></tr><tr><td><strong>DEX</strong></td><td><div align="center">Y</div></td><td>+5</td></tr><tr><td><strong>CON</strong></td><td></td><td>+2</td></tr><tr><td><strong>INT</strong></td><td><div align="center">Y</div></td><td>+1</td></tr><tr><td><strong>WIS</strong></td><td></td><td>+3</td></tr><tr><td><strong>CHA</strong></td><td></td><td>+2</td></tr></tbody></table></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Skill</span></strong></td><td><strong><span class="bbc_u">Proficient<br/>(+2 expertise)</span></strong></td><td><strong><span class="bbc_u">Total</span></strong></td></tr><tr><td><strong>Acrobatics (DEX)</strong></td><td><div align="center">Y (ex)</div></td><td>+7</td></tr><tr><td><strong>Animal Handling (WIS)</strong></td><td></td><td>+3</td></tr><tr><td><strong>Arcana (INT)</strong></td><td></td><td>-1</td></tr><tr><td><strong>Athletics (STR)</strong></td><td><div align="center">Y</div></td><td>+2</td></tr><tr><td><strong>Deception (CHA)</strong></td><td></td><td>+2</td></tr><tr><td><strong>History (INT)</strong></td><td></td><td>-1</td></tr><tr><td><strong>Insight (WIS)</strong></td><td><div align="center">Y</div></td><td>+5</td></tr><tr><td><strong>Intimidation (CHA)</strong></td><td><div align="center">Y</div></td><td>+4</td></tr><tr><td><strong>Investigation (INT)</strong></td><td></td><td>-1</td></tr><tr><td><strong>Medicine (WIS)</strong></td><td></td><td>+3</td></tr><tr><td><strong>Nature (INT)</strong></td><td></td><td>-1</td></tr><tr><td><strong>Perception (WIS)</strong></td><td></td><td>+3</td></tr><tr><td><strong>Performance (CHA)</strong></td><td><div align="center">Y (ex)</div></td><td>+6</td></tr><tr><td><strong>Persuasion (CHA)</strong></td><td><div align="center">Y</div></td><td>+4</td></tr><tr><td><strong>Religion (INT)</strong></td><td></td><td>-1</td></tr><tr><td><strong>Sleight of Hand (DEX)</strong></td><td><div align="center">Y</div></td><td>+5</td></tr><tr><td><strong>Stealth (DEX)</strong></td><td><div align="center">Y</div></td><td>+5</td></tr><tr><td><strong>Survival (WIS)</strong></td><td></td><td>+3</td></tr></tbody></table></div></div><br/><br/><hr/><br/><strong>Languages:</strong>Common, Thieves Cant<br/><strong>Weapon Proficiences: </strong>Simple weapons, hand crossbows, longswords, rapiers, shortswords<br/><strong>Armor Proficiencies:</strong>Light Armor<br/><strong>Toolkits: </strong>Thieves Tools, Disguise Kit<br/><br/><strong>Features and Traits:</strong><br/>Feat - Alert<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Expertise</div><div class="spoiler_body">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<br/><br/>At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sneak Attack</div><div class="spoiler_body">Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<br/><br/>You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t Incapacitated, and you don’t have disadvantage on the attack roll.<br/><br/>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</div></div><em>(1d6)</em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Thieves' Cant</div><div class="spoiler_body">During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.<br/><br/>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Unarmored Defence</div><div class="spoiler_body">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Martial Arts</div><div class="spoiler_body">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two- handed or heavy property.<br/><br/>You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:<br/><br/><ul class="bbc_list"><li>    You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li><li>    You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, ashown in the Martial Arts column of the Monk table.</li><li>    When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.</li></ul><br/>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.</div></div><em>(1d4)</em><br/><br/><hr/><br/><strong><span class="bbc_u">Inventory</span></strong><br/>A shortsword<br/>A shortbow and quiver of 20 arrows<br/>A burglar’s pack<br/>Leather armor, two daggers, and thieves’ tools<br/>A small knife<br/>A map of Baldur's Gate<br/>A set of Common Clothes<br/>A Belt Pouch containing 10gp<br/>A pet mouse (Jackie)<br/>A token to remember your<del>parents</del>coach by - his flatcap