Hero points can be used to:<br/><br/>-Negate the cost of Extra Effort<br/>-Use Extra Effort with equipment<br/>-Edit details of a scene that have not yet been established (If the modified detail is particularly implausable, this costs two hero points)<br/>-Re-roll a die roll, adding 10 to the reroll if it is between 1 and 10, taking the better of the two results.<br/>-Instantly discover a vital clue<br/>-Counter any power that affects you as a reaction<br/>-Gain a feat for 1 turn<br/>-Instantly recover from a dazed, fatigued, or stunned condition with no action.<br/><br/><br/>Extra effort can be used to:<br/><br/>-Take an extra standard action<br/>-Add a +2 bonus to a check, or increase a +2 bonus to a +5 bonus, or reduce penalties by a like schedule.<br/>-Increase a sustained or instant power by 1 rank for the remainder of your turn<br/>-Use a sustained or instant power to acheive a completely alternate effect<br/>-Gain a resistance check against an ongoing effect<br/>-Gain +1 speed rank till end of turn<br/>-Gain +1 strength till end of turn<br/><br/><br/>Using extra effort causes a hero to become fatigued, halving the hero's speed.  Using extra effort while the hero is fatigued causes the hero to become exhausted, applying a -2 penalty on all rolls in addition to speed reduction.  Using extra effort while exhausted causes the hero to become incapacitated at the end of the action.  Spending a hero point negates these costs.