<div class="floatleft">(https://i.imgur.com/s7W015K.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Solar Flare, Backstory</div><div class="spoiler_body">Gloria was born to a working-class Latino family in Texas. Good friends, caring parents, and a public yet low-key school, she overall led a nice life. But she always held a passion for astronomy, space, and the worlds beyond worlds. Her life changed on the eve of her high school graduation for Texas A&amp;M.<br/><br/>Unfortunately, a rash of alien abductions in the area happened to target Gloria. Finding herself in an honest-to-God spaceship, she felt equal parts panic (at being kidnapped) and excited (the opportunity to meet extraterrestrial life). Still, she recognized the danger she was in and managed to hotwire some security protocols. In one of the rooms she found a mysterious necklace of purest gold, seemingly calling out to her...<br/><br/>Donning the necklace, Gloria understood that she had power, real power, and understanding it as innately as one moves their arms, she manipulated the elements of heat, fire, and light to blow a hole in the mothership and commandeered an escape pod for the kidnapped humans.<br/><br/>Gloria tried to go back to a normal life, trying to forget the events which happened to return to college and study. But time after time, she felt a calling. When a forest fire threatened to overwhelm key grazing lands for cattle, she put a stop to it. When rampaging cyclopes and other mythological beasts tore up a busy intersection, Glora confronted the demented storyteller who put them into this world with her psychic dreaming id. She didn't become a superhero overnight; it was more or less a string of events which made her realize something she was not only good at, but was in her nature to do.<br/><br/>Nowadays Gloria works as a NASA scientist in Houston at the Lyndon B. Johnson Space Center. Access to cutting-edge space technology and comprehensive air traffic gives her a network of knowledge and contacts for superpowered threats and abnormalities in the US and wider world.<br/><br/>Gloria lives in Houston, Texas, but is more than capable of traveling all across the US and beyond with her super-powered flight. Her fluency in Spanish makes her an asset in Central and South America, where can talk the talk and keep up to date with local and national news reports in respective countries. New NASA prototypes, the Galactic Police, and/or alien invaders might cause Gloria to go to infinity and beyond.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Allies and Enemies</div><div class="spoiler_body"><strong>Allies:</strong><br/><br/><em>1 - Smoking Clover:</em> Although she does not know his real name or face, a white-hat hacktivist by the handle of Smoking Clover is an invaluable source of information and aid. Gloria figures that he's either a government spook or independently wealthy eccentric, as his remote-controlled robots which sometimes accompany her on missions are both expertly-designed and able to withstand the blows of the more powerful supervillains.<br/><br/><em>2 - Zedja, Galactic Police Officer</em>: This blue-skinned alien woman first met Gloria when an infamous interstellar pair of gangsters tried to take over the Dominican Republic with alien power suits. Although Zedja tends to look down on "primitive Earthlings," Gloria earned her respect with her skill and strong moral fiber.<br/><br/><strong>Enemies:</strong><br/><br/><em>1 - Blue Brigadier:</em> Amy Abott is a former British SAS officer who developed cold-based mutant powers. Disgusted with the state of the world and the perceived decay of her home government, the Blue Brigadier turned to violent action against institutions she feels are guilty of the "slow downfall of Western civilization." From active soldiers to office employees, she views all of them as being complicit in a greater machine of corruption which can only be destroyed through massive violent force.<br/><br/>Naturally this makes her an enemy of Solar Flare and other people against the harming of civilians and/or her ideology.<br/><br/><em>2 - Nightlord:</em> The vampiric leader of the Eclipse Cult, the Nightlord seeks to blot out the hated sun and create a world where vampires can rule openly. He comes from old money dating back to medieval noble families, so his organization has key holdings in many business and government institutions around the world.<br/><br/>The Nightlord holds a perverse fascination with Gloria (who he only knows as the Solar Flare), believing that her abilities can help induce "artificial sunlight" to help ease the burden of mortal cattle forced to live in a sunless world. In spite of his polite overtures and chatty banter during their fights, Gloria can't help but find him...charming, at times. The Nightlord dreams of making her his bridge, and Gloria has the occasional guilty fantasy of turning him to the forces of good...and maybe let herself get seduced by him once, if she can get away with it.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Solar Flare, Stats</div><div class="spoiler_body"><strong>Solar Flare- PL 10</strong><br/>Strength 0, Stamina 2, Agility 4, Dexterity 4, Fighting 4, Intellect 4, Awareness 0, Presence 2<br/><br/><strong>Advantages</strong><br/>Agile Feint, Attractive, Benefit (Security Clearance-NASA), Contacts, Daze (Deception), Defensive Roll 7, Interpose, Inventor, Languages 1 (Spanish), Move-by Action, Taunt<br/><br/><strong>Skills</strong><br/><br/>Acrobatics 2/+6, Deception 4/+6, Expertise (Astronomy) 4/+8, Investigation 4/+8, Persuasion 4/+6, Ranged Combat (Heat &amp; Light Powers) 6/+10, Technology 6/+10, Vehicles 2/+6<br/><br/><strong>Powers</strong><br/><br/><strong>Heat &amp; Light Control (Array, 30 points):</strong><br/><br/><strong>Fireball:</strong> Ranged Burst Area Fire Damage 10; 30 foot radius; Dodge Resistance DC 20 half; fire/heat descriptor<br/><br/>AE: <strong>Melt:</strong> Perception Weaken Toughness 10; affect only objects; Toughness ranks due to lost are not recovered and must be repaired; fire/heat descriptor<br/>AE: <strong>Smoke Cloud:</strong> Ranged Cloud Area Visual Concealment Attack; up to 500 foot radius; fire/heat descriptor<br/>AE: <strong>Fire Shaping:</strong> Ranged Shapeable Area Fire Damage 6, Concentration Duration, Selective; 30 foot cubic feet (volume rank 5), Dodge DC 16 for half effect; fire/heat descriptor<br/>AE: <strong>Negate Heat/Cold:</strong> Ranged Nullify 6; Broad (heat and cold), Concentration Duration, Area 60 foot radius; fire/heat descriptor<br/>AE: <strong>Blinding Beam:</strong> Ranged Cumulative Affliction 10; Resist Dodge, Fort Overcome, Visual Impair, Disable, Unaware, Limit to Vision; light descriptor<br/>AE: <strong>Illuminate:</strong> Environment (Light, full daylight) 10; light descriptor<br/>AE: <strong>LaserComm</strong> (Communicate 4, Visual, Laser); light descriptor<br/>AE: <strong>Holograms:</strong> Visual Illusion 10; Independent; light descriptor<br/><br/><strong>Rocket Flight</strong> (Flight 9); fire descriptor<br/><br/><strong>Offense</strong><br/><br/>Initiative +4<br/>Fireball +10 (DC 25 Toughness, DC 20 Dodge Half)<br/>Fire Shaping +10 (DC 21 Toughness, DC 16 Dodge half effect)<br/>Blinding Beam +10 (DC 20 Fort)<br/><br/><strong>Complications</strong><br/><br/>Motivation- Doing Good<br/>Responsibility- NASA Scientist<br/>Fame- especially in Dominican Republic<br/>Enemy- Blue Brigadier<br/>Enemy- Midnight Lord and Eclipse Cult<br/>Power Loss- Completely Lightless Environment<br/>Rivalry- Zedja of Galactic Police<br/><br/><strong>Languages</strong><br/><br/>English, Spanish<br/><br/><strong>Defense</strong><br/><br/>Dodge 10, Parry 7, Fortitude 7, Toughness 9/2 (caught unaware), Will 7<br/><br/><strong>Power Points</strong><br/><br/>Abilities 40 + Powers 56 + Advantages 17 + Skills 16 + Defenses 21=150 total</div></div><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><div class="floatleft">(https://i.imgur.com/3hvnwX5.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blue Brigadier</div><div class="spoiler_body"><strong>Blue Brigadier</strong>- PL 12<br/>Strength 3, Stamina 5, Agility 4, Dexterity 4, Fighting 7, Intellect 3, Awareness 5, Presence 3<br/><br/><strong>Advantages</strong><br/>Accurate Attack, Assessment, Benefit (Security Clearance, military contacts), Chokehold, Defensive Roll 4, Equipment 5, Fast Grab, Improved Aim, Improved Disarm, Improved Initiative 2, Skill Mastery (Stealth), Takedown 2, Teamwork<br/><br/><strong>Skills</strong><br/>Acrobatics 4/+8, Athletics 6/+9, Deception 4/+7, Expertise (Tactics) 6/+9, Insight 6/+11, Intimidation 6/+9, Investigation 4/+7, Ranged Combat (Firearms) 8/+12, Sleight of Hand 4/+8, Stealth 8/+12, Technology 8/+11, Treatment 4/+7, Vehicles 4/+8<br/><br/><strong>Powers</strong><br/><br/><strong>Cryokinesis (Array, 35 points)</strong><br/><br/><strong>Cryokinesis:</strong> Perception Ranged Cumulative Affliction 7 (Resisted and Overcome by Fortitude; Dazed, Stunned, Transformed), Affects Objects; cold and psychic descriptors; 40 points<br/><br/>AE: <strong>Hailstorm:</strong> Cloud Area Ranged Damage 12 (cold and bludgeoning), Indirect 2; cold and psychic descriptors<br/>AE: <strong>Ice Slick:</strong> Ranged Burst Area Affliction 11 (ice; Resisted and Overcome by Dodge; Hindered and Vulnerable, Defenseless and Prone), Alternate Resistance, Extra Condition, Limited Degree; cold and psychic descriptors<br/>AE: <strong>Flash Freeze:</strong> Ranged Weaken Toughness 12, Affects Only Objects; cold and psychic descriptors<br/>AE: <strong>Ice Blast:</strong> Ranged Damage 12 (cold and bludgeoning or slashing), Accurate 4; cold and psychic descriptors<br/>AE: <strong>Freezing Aura:</strong> Reaction Damage 8 (cold; being touched); cold and psychic descriptors<br/><br/><br/><strong>Ice Armor:</strong> Protection 3 (Impervious); cold and psychic descriptors; 6 points<br/><br/><strong>Ice Slides:</strong> Flight 9, Platform (ice slides); cold and psychic descriptors;  • 9 points<br/><br/><strong>Infrared Invisibility:</strong> Concealment 2 (Infravision); psychic descriptor; 4 points<br/><br/><strong>Thermal Vision:</strong> Senses 1 (Infravision); psychic descriptor; • 1 point.<br/><br/><strong>Equipment*</strong><br/><br/><em>*all have technology descriptor</em><br/><br/><strong>Biometric Decoder:</strong> Morph 2 (biometric access data), Precise, Limited to Biometrics, Technology Check Required (DC 15, –5 points)  • 5 points<br/><strong>Electronic Lockpick:</strong> Enhanced Technology 2 (+4 circumstance bonus to Technology limited to checks to open electronic locks), Quickness 4 (limited to checks to open electronic locks, -2 points) • 4 points<br/><strong>Sensor Cloak:</strong> Concealment 10 (all senses), Limited to Electronics • 10 points<br/><strong>Utility Belt:</strong> Variable  1 (any tool or skill equipment), Free Action, Quirk (Limited to 2 equipment points or less, –3 points) • 6 points<br/><br/><strong>Offense</strong><br/><br/>Initiative +12<br/>Cryokinesis (Fort DC 17)<br/>Hailstorm (DC 27 Toughness)<br/>Ice Slick (DC 21 Dodge)<br/>Ice Blast +12 (DC 27 Toughness)<br/>Freezing Aura (DC 23 Toughness)<br/><br/><strong>Complications</strong><br/><br/>Motivation-Justice: Serving in the SAS exposed Amy to all manner of scumbags in power all over the globe who never got their comeuppance. Or worse, were protected by the very systems put in place. To transform the world into a more just society, the system must be pulled apart at its hinges.<br/><br/>Enemy-Solar Flare: To Amy, Solar Flare is an establishment dog and useful idiot whose naivete only helps to preserve the power and privilege of business and government leaders sucking society dry.<br/><br/>Enemy- Blue Brigadier threw a monkey wrench in more than a few evil megacorp's affairs. Several owners and shareholders are doing everything in their power to put a stop to her reign of chaos.<br/><br/>Honor: Even though she no longer serves the United Kingdom in an official capacity, Blue Brigadier still follows the code instilled in her during her service. She will not use world-destroying tools or things guaranteed to cause excessive civilian casualties, although this is more a subjective line (killing office workers employed by an unethical business corp don't count as 'civilians'). She also can't be bought for services which will compromise her principles.<br/><br/>Reputation: Blue Brigadier is on the terrorist watch list in many countries. She has to use false identities in many industrialized nations.<br/><br/><strong>Languages</strong><br/>English<br/><br/><strong>Defense</strong><br/>Dodge 12, Parry 12, Fortitude 9, Toughness 12* (8 unaware, 3 impervious), Will 10<br/><br/><strong>Power Points</strong><br/>Abilities 68 + Powers 60 + Advantages 22 + Skills 36 + Defense 22=208 points</div></div><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><div class="floatleft">(https://i.imgur.com/IZHVGdB.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Smoking Clover</div><div class="spoiler_body"><strong>Smoking Clover</strong>- PL 10<br/>Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 10, Awareness 6, Presence 5<br/><br/><strong>Advantages</strong><br/>Equipment 13, Improvised Tools, Inventor, Jack-of-all-Trades, Precise Attack 3, Skill Mastery (Technology)<br/><br/><strong>Skills</strong><br/><br/>Deception 6/+11, Expertise (Economics) 4/+14, Investigation 4/+14, Perception 4/+14, Technology 10/+20, Vehicles 4/+4<br/><br/><strong>Powers</strong><br/><br/><em>*all have technology and electrical descriptors unless otherwise noted</em><br/><br/><strong>Control Technology:</strong> Perception Ranged Cumulative Affliction 10 (Controlled; Resisted by Fortitude, Overcome by skill or Fortitude), Limited to third degree only, Affects Objects Only, Limited to Technology • 20 points<br/><br/><strong>Cyberspace:</strong> Movement 1 (Dimensional Travel, Cyberspace)  • 2 points<br/><br/><strong>Interface:</strong> Comprehend Machines 2 • 4 points<br/><br/><strong>Worldwide Sensory Network:</strong><br/><br/><em>Communication 4 (Radio);</em> Area; 16 points<br/><br/><em>Remote Sensing 23</em> (Visual, Auditory, 32,000 miles); Feedback, Medium (electronic screen); Senses (Darkvision, Direction Sense, Distance Sense, Infravision, Radio); 29 points<br/><br/><strong>Equipment</strong><br/><br/>Headquarters: Gargantuan (4 points); Traits: Communications, Computer, Defense System, Fire Prevention System, Garage, Hanger, Infirmary, Secret, Security System 5 (DC 40), Self-Repairing, Workshop; 19 points<br/><br/>Commlink (Feature-Communication Link, Subtle) • 1 point<br/><br/>Targeting Reticule: Enhanced Skill 12 (Ranged Attack-Firearms) • 6 points<br/><br/><strong>Utility Belt (Array, 18 points):</strong><br/><br/><strong>Explosive Mini-Grenades:</strong> Explosive: Ranged Burst Area Damage 6; fire, bludgeoning, piercing descriptors • 18 points<br/><br/>AE: <strong>Gas Mini-Grenades:</strong> Ranged Cloud Area Affliction 6 (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated); gas and poison descriptors<br/><br/>AE: <strong>Flash Bang Mini-Grenades:</strong> Flash Bang: Ranged Burst Area Affliction 6 (Resisted by Dodge, Overcome by Fortitude; Impaired, Disabled, Unaware); light descriptor<br/><br/>AE: <strong>Submachine Gun</strong>(Ranged Damage 6, Multiattack); firearms descriptor<br/><br/>AE: <strong>Synthetic Net:</strong> Ranged Affliction 9 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobilized), Extra Condition, Limited Degree; technology, entangle descriptor<br/><br/><strong>Nanoweave Suit:</strong> Protection 7; technology/robot descriptor<br/><br/><strong>Nanomachine Backup:</strong> Immortality 10, Limited to nano assembler site and backed-up information; technology/robot descriptor • 10 points.<br/><br/><strong>Offense</strong><br/><br/>Submachine Gun +12 (Damage 6, Multiattack)<br/>Explosive Mini-Grenades 0 (Damage 6)<br/>Flash Bang Mini-Grenades (Fortitude DC 16)<br/>Gas Mini-Grenades (Dodge and Fortitude DC 16)<br/><br/><strong>Complications</strong><br/><br/><strong>Motivation- Responsibility:</strong> Smoking Clover truly believes that his numerous security and observation measures are what's keeping the world from falling into chaos and anarchy, and thus feels obliged to not let everyone down.<br/><br/><strong>Addiction:</strong> Smoking Clover is a cocaine abuser. He claims that it gives him the extra "oomph" in energy.<br/><br/><strong>Secret:</strong> Smoking Clover's a voyeur, and he sometimes uses his technology to peep in on women in compromising positions. He even did this to Gloria/Solar Flare and inadvertently discovered her secret identity, much to his shame. This last bit is something he hopes she never finds out.<br/><br/><strong>Languages</strong><br/>English<br/><br/><strong>Defense</strong><br/><br/>Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 8<br/><br/><strong>Total Points</strong><br/>Abilities 42 + Powers 71 + Advantages 19 + Skills 16 + Defenses 2=150</div></div><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><div class="floatleft">(https://i.imgur.com/oMmic1y.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zedja, Galactic Police Officer</div><div class="spoiler_body"><strong>Zedja, Galactic Police Officer</strong>- PL 10<br/>Strength 0, Stamina 6, Agility 2, Dexterity 6, Fighting 6, Intellect 4, Awareness 0, Presence 0<br/><br/><strong>Advantages</strong><br/><br/>Attractive, Benefit (Status-Galactic Police), Benefit (Security Clearance-Galactic Police), Close Attack 3, Contacts, Move-by Action, Power Attack, Precise Attack 4, Ranged Attack 6, Skill Mastery (Investigation), Well-Informed<br/><br/><strong>Skills</strong><br/><br/>Intimidation 8/+8, Investigation 4/+12, Technology 4/+12, Vehicles 6/+8<br/><br/><strong>Powers</strong><br/><br/><strong>Atomic Shield:</strong> Deflect 8, Protection 4 (Sustained); Easily Removable; atom and technology descriptors; 8 points<br/><br/><strong>Cosmic Tracking:</strong> Senses 8 (Accurate, Acute, Direction Sense, Distance Sense, Extended, Tracking 2); cosmic descriptor • 8 points<br/><br/><strong>Ray Gun:</strong> Ranged Damage 8, Penetrating 8, Affects Insubstantial 2; easily removable; atom and technology descriptors; 15 points<br/><br/>AE: <strong>Photon Sword:</strong> Melee Damage 8, Penetrating 8, Multiattack, Affects Insubstantial 2, easily removable; light and technology descriptors<br/><br/><strong>Spacebike:</strong> Flight 10, platform, removable; technology descriptor 8 points<br/><br/><strong>Space Warp:</strong> Movement (Space Travel 3), Portal; cosmic descriptor • 12 points<br/><br/><strong>Universal Translation:</strong> Comprehend 3 (speak, understand, understood, all languages); removable device -1 pt; technology descriptor • 5 points<br/><br/><strong>Offense</strong><br/><br/>Ray Gun +12 (8 Damage, DC 23 Toughness)<br/>Photon Sword +9 (8 Damage, DC 23 Toughness, DC 25 to 28 per Multiattack)<br/><br/><strong>Complications</strong><br/><br/><em>Motivation: Responsibility:</em> Zedja believes that order, stability, and integrity are important virtues for any civilized planet, and seeks to do her part in ensuring a prosperous and stable galaxy.<br/><br/><em>Strange Earthlings!</em> Zedja is a newcomer to Earth and doesn't understand many cultural norms. This can result in unforeseen social complications.<br/><br/><em>Lingua Franca:</em> Zedja is not fluent in any Earth languages, be they human, sub-Terran, Atlantean, or otherwise. The loss of her Universal Translator will force her to talk in Galactic Standard, something only a few humans would understand (most likely known by a few NASA scientists and UFOlogists at best).<br/><br/><em>Honor:</em> As a member of the Galactic Police, Zedja seeks to abide by the straight and narrow. She always offers opponents a chance to surrender and frequently announces her presence when evil's afoot ("Galactic Police, put your hands, tentacles, or manipulation limbs in a compromising position!")<br/><br/><strong>Languages</strong><br/><br/>Galactic Standard, all (Universal Translator)<br/><br/><strong>Defense</strong><br/><br/>Dodge 6, Parry 8, Fortitude 8, Toughness 10/6, Will 5<br/><br/><strong>Power Points</strong><br/>Abilities 48 + Powers 57 + Advantages 21 + Skills 11 + Defenses 13=150<br/></div></div>