<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg9271501#msg9271501">Quote from: Blinkin on 02-12-2013, 00:07:52</a></div></div><blockquote class="bbc_standard_quote">Hmmm...Next stop on Wren's shopping day... lol<br/><br/>A barrel of spirits would be nice, but doubt if anyone has that... lol<br/><br/>Perhaps the best option is to just jam the lock to keep them put while they go for help. It wouldn't be good to find a nest of 40 or 50, and I'm strongly in favor of just burning them out by setting fire to the whole tavern... hmmm... should be enough flamable material to burn it to the basement... ;)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah, that's pretty much where Ghaaz's head is at, too, on both counts.<br/><br/>I really wish that D&D had expanded their alchemy up (level-wise) more instead of out (sideways into new low-level gimmicks). Basically the equivalent of 'cure moderate wounds' and 'cure serious wounds' applied to things like alchemical fire, with appropriate costs.<br/><br/>On the one hand, yes, it'd be hugely more expensive. So are higher-level healing potions. Not cost-effective at all! On the other hand, sometimes it's exactly what you need...If, say, the healer is down and you just have to stay up one more round or two...And going down means a TPK.