<div class="floatleft">(https://i.imgur.com/UXzopAc.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Reptilian Assassin; Krait PL 10 (150 PP)</span></span><br/><br/><strong>Real Name:</strong>Jin Huán Shé<strong>Identity:</strong>Public<br/><strong>Alias:</strong>Krait<strong>Occupation:</strong>Freelance Assassin & Mercenary<br/><strong>Bases of Operations:</strong>Mobile<strong>Affiliation:</strong>None<br/><br/><span class="bbc_u"><strong>Attributes (14 pp):</strong></span><br/><strong>STR</strong>10/16 [+0/+3*]<strong>DEX</strong>16/26 [+3/+8*]<strong>CON</strong>14/18 [+2/+4*]<strong>INT</strong>12 [+1]<strong>WIS</strong>10 [+0]<strong>CHA</strong>12 [+1]; * Enhanced meta-human ability.<br/><br/><strong><span class="bbc_u">Skills (13pp/52sp): </span></strong><br/>Bluff 3 (+4, attractive +16), Climb 7 (+10), Computers 4 (+5), Diplomacy 4 (+5, attractive +17), Disable Device 9 (+10), Drive 2 (+10), Escape Artist 1 (+9), Knowledge (Current Events) 1 (+2), Knowledge (Streetwise) 3 (+4), Knowledge (Tactics) 5 (+6), Knowledge (Technology) 4 (+5), Pilot 1 (+9), Sleight of Hand 1 (+9), Stealth 2 (+10), Swim 1 (+4).<em>Languages:</em>English, Thai, French, Chinese (Mandarin).<br/><br/><span class="bbc_u"><strong>Feats (17 pp): </strong></span><br/>Attractive 3, Uncanny Dodge 1, Evasion 1, Attack Focus (Ranged) 1, Equipment 7 (35 points), Connected, Environmental Adaptation (Underwater),<br/><br/><span class="bbc_u"><strong>Combat (40pp): </strong></span><br/><strong>Bab:</strong>+10 melee, +11 ranged;<br/><strong>Grapple:</strong>+13;<br/><strong>Damage:</strong>+3 [Unarmed]; +5 [Unarmed/Super Speed];<br/><strong>BdB:</strong>+10 [+5 Flat-footed];<br/><strong>Initiative:</strong>+8/+16(+8 Dex, +8 Super Speed);<br/><br/><span class="bbc_u"><strong>Saves (15pp):</strong></span><br/>Toughness: +10 (+10 flat-footed); Fortitude: +9; Reflex: +13; Willpower: +5<br/><br/><span class="bbc_u"><strong>Powers (52pp): </strong></span><br/><br/><span class="bbc_u">Krait’s Reptilian Physiology</span><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Description</div><div class="spoiler_body">Skin and Muscle: Her physiology is, in a word, freakish.  The cells of her epidermis and dermis show a mutated hybridization of alpha and beta-keratin at the microscopic level, creating a smooth layer of epidermal protection that researchers describe as "eerily smooth" reinforced by a mesh of protruding denticles similar to the placoid scales of a shark or ray, creating incredible friction when manipulated by subcutaneous muscle maniplulation controlled by the arrector pili muscles and her autonomic nervous system.  Supplementing this dermal abnormality is an abnormal skeletal system that riddles her body with bony plates; while interlaced with cartilage and blood vessels, her actual skeleton is almost avian, full of air pockets and surprisingly flexible, but its weight comes from layers of protective keratin and pocket-filled, mineralized organic matrix, making her light, fast, and incredibly resilient to damage-- but her childhood growth process, especially puberty, would have been agonizing.  The combination of two scale types could be evidence for not only reptilian influence, but antigonian tainting in her DNA as well-- further evidenced in that she possesses overgrowths of semitransluscent dermis that stretch between her elongated fingers and toes.  Combined with her incredible strength and lack of friction in the water, she can swim at speeds that are simply extraordinary.  The microscopic keratin structures of her dermis are fine and short enough to allow light penetration, revealing an even more startling adaptation of her physiology- the pigmentation beneath the transluscent scaling  is prone to a chromatophoric response capable of mimicking her environment, providing a near-perfect and shifting camoflauge.  Blood test found highly-oxegynated haemoglobin, and with it a string of amino acids almost identical to a particular grouping identified in crocodiles and associated with prolonged oxygen-deprivation.  In short, the longer she goes without oxygen, the more her highly-oxygenated blood releases from its stores, allowing her to survive underwater without breathing for an exceptionally long time.  </div></div><ul class="bbc_list"><li><strong>Regeneration</strong> 7 [Power Stunt: Persistent, Regrowth]; 1pp/rank, (9pp);</li><li><strong>Enhanced Strength</strong> 6; 1pp/rank, (6pp);</li><li><strong>Enhanced Dexterity</strong> 10; 1pp/rank, (10pp);</li><li><strong>Enhanced Constitution</strong> 4; 1pp/rank, (4pp);</li><li><strong>Protection</strong> 6 [Extra: Impervious 6]; 1pp/rank, (6pp);</li><li><strong>Concealment</strong> 2 [All Visual Senses, Flaw: Blending]; 2pp/rank, (3pp);</li><li><strong>Super Senses</strong> 3 [Olfactory (Feat: Acute) +1 rank cost for infrared vision]; 1pp/rank, (5pp);</li><li><strong>Super Speed</strong> 2 [<strong>Speed</strong> 2, <strong>Quickness</strong> 2, <strong>Strike</strong> 2]; 4pp/rank, (8pp);</li><li><em>Alternate Power</em>: Enhanced Movement Suite: <strong>Swimming</strong> 4, <strong>Leaping</strong> 2, <strong>Sure-Footed</strong>, <strong>Wall-Crawling</strong>; 1pp/rank, (1pp);</li><li><strong>Immunity</strong> 2 [Suffocation (Flaw: Limited)], 1pp/rank (1pp)</li></ul><br/><span class="bbc_u"><strong>Movement</strong></span><br/>Base Move: 30 ft/60 ft/120 ft<br/>Running Jump: 80 ft.<br/>Standing Jump: 40 ft.<br/>High Jump: 20 ft.<br/>Speed: 220 ft (25 mph)<br/>Super-Speed: 220 ft (25 mph)<br/>Swimming: 450 ft (50 mph)<br/><br/><strong>LIFTING</strong><br/>Light: 76 lbs, Med: 153 lbs, Heavy: 230 lbs<br/>Max: 460 lbs, Push: 1150 lbs<br/><br/><strong>DRAWBACKS</strong><br/>Noticeable: Concealment Power.  Her skin color must actually change with her surroundings, and she can't hide her gear or clothes.  Only works on bare skin-- and lingers.<br/>Full Power: Super-Speed.  She cannot use precision for super-speed actions.<br/><br/><strong>EQUIPMENT </strong>(35 ep)<br/>The Go Bag: C-4 (30 ep actual cost)<br/>Assault rifle, +Suppressor, +Laser Sight (1 ep actual cost)<br/>Sniper rifle (collapsible), +Suppressor, +Targeting Scope, +Bipod, +Case (1 ep actual cost)<br/>Multi-Tool (1 ep actual cost)<br/>Lock Release Gun (1 ep actual cost)<br/>Vibro-knife (1 ep actual cost)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Villain Point Summary</div><div class="spoiler_body">Abilities 14 + Skills 13 (52 ranks) + Feats 17 + Powers 53 + Combat 40 + Saves 15 – Drawbacks 2 = 150 / 150</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Born and raised in a series of underground bunkers and hangars in Malaysia, Jin's life was like summer camp-- with small arms training, snakes, infections, tiger pits, knife-fights over meals-- with a group of other children her age, all products of the same off-books project: Glass Helix.  Predicting the increase in violent conflict among super-powered forces, national factions, and terrorist radicals, Glass Helix's intent was to create a repeatable process for the creation of meta-humans, to condition them for loyal service, and provide them with advanced training in evolving counter-meta tactics-- all in flagrant violation of international law-- with the ultimate goal of profiting from their endeavors and contracting out their services.<br/><br/>Krait, however, was more clever than the others, though just as callous.  She was also patient, and she was determined.  It took a few weeks of planning... creating a cache of live-fire ammo, saving rice and water for weeks, pre-digging traps off the main trails... but she executed a plan to seize her freedom, and just past midnight, she killed all of her teammates, two trainers, and four guards before disappearing into the jungles.  Twelve days later, she had successfully set traps, circled back, and ambushed her pursuers repeatedly until the survivors abandoned chase.<br/><br/>For the next few years, she traveled from Thailand to China, doing the most brutal wet-work for the most ruthless people imaginable.  She finally went freelance and took her career across SE Asia and, eventually, to Mexico, the Caribbean, and the USA.  She worked as an "outside contractor" for Shoku Ishiguro in Los Angeles and the surrounding cities until her recruitment by Black Manta.  As part of, but not central to, a grander scheme, she carried out key acts to intimidate and weaken organizations along the West Coast and threaten the stability of environmental protection, superhuman-government relations, and public safety.  These included, but were not limited to, strategic intimidation, assault, sabotage, and assassination.  Her part of the scheme was revealed when Black Manta and his allies determined she was no longer needed; they simply failed to complete a few complex promises and, within a few days, Krait found herself captured in the act of kidnapping a California Senator's family in the Pacific, and she suffered a crushing defeat at the hands of Aquaman and Aquagirl.<br/><br/>Now, she's in The Tombstone.  The guards are terrified of her, for the most part, like they would be an adder behind thin glass... she's pretty to look at, but who knows when it will crack?  She is resistant to complying with any of the organized programs they offer... though she uses the training area often, she doesn't like to train with other inmates.  About the Red Light initiative, she smirkingly dismisses "trading her ass for Happy Meals" and, if offered, she usually retorts that if they bring a dick to her cage, it will leave a stump.  However, sometimes, she seems incredibly <i>bored</i> and lethargic, and if a weak fish comes into the tank, it's a safe bet she'll try to torture it-- maybe even kill it-- just for fun.</div></div>