<div align="center">(http://www.rattlesnakegames.com/RolePlaying/M_Halfelf3.png)</div><span class="bbc_size" style="font-size: 14pt;">Renolf "Ren" Aidra</span><br/><em>Neutral</em><br/><br/><em>Male Half-Elf</em><br/><em>Rogue (3)</em><br/><br/><br/><strong>STR:</strong>13   (+1)<br/><strong>DEX:</strong>15   (+2)<br/><strong>CON:</strong>12   (+1)<br/><strong>INT:</strong>14   (+2)<br/><strong>WIS:</strong>8   (-1)<br/><strong>CHA:</strong>16   (+3)<br/><br/><strong>HP:</strong><span class="bbc_size" style="font-size: 12pt;">17</span>/20<br/><strong>Hit Dice:</strong>3d8 (8 + 8) +3 (Con) +1 (Favored Class)<br/><strong>AC:</strong>16<em>Flatfooted:</em>14<em>Touch:</em>12<br/><strong>Initiative:</strong>+6<br/><strong>Base Attack Bonus:</strong>+2<em>Melee Attack Bonus:</em>+3<em>Ranged Attack Bonus:</em>+4<br/><strong>CMD:</strong>15<br/><strong>CMB:</strong>+3<br/><strong>Saves:</strong><em>Fortitude:</em>+3<em>Reflex:</em>+5<em>Will:</em>+0<br/><strong>Speed:</strong>30ft<br/><strong>Languages:</strong>Common, Elven, Sylvan, Goblin, Gnome<br/><strong>Deity:</strong>Tymora<br/><br/><strong>Skills:</strong><br/>Acrobatics +8, Bluff +12, Climb +6, Diplomacy +9, Disable Device +11, Disguise +7, Escape Artist +7, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +6, Perception +7 (+8 to find traps), Perform (dance) +7, Sense Motive +5, Sleight of Hand +8, Stealth +8<br/><br/><strong>Rapier:</strong>+4 to-hit, 1d6+1 damage;  18-20/x2  (P) (Masterwork)<br/><strong>Dagger (melee):</strong>+3 to-hit, 1d4+1 damage;  19-20/x2  (P or S)  (+2 to Sleight of Hand checks to conceal)<br/><strong>Dagger (thrown):</strong>+4 to-hit, 1d4+1 damage, 10 ft. range;  19-20/x2  (P)<br/><strong>Sap:</strong>+3 to-hit, 1d6+1 damage, nonlethal;  x2  (B)<br/><br/><strong>Feats:</strong><br/><br/><em>Skill Focus (racial):</em>Renolf adds a +3 bonus to all Bluff checks.<br/><em>Improved Initiative:</em>Renolf adds a +4 bonus to Initiative checks.<br/><em>Quick Draw:</em>Renolf can draw a weapon as a free action, and can draw a hidden weapon as a move action.<br/><br/><strong>Class Features:</strong><br/><br/><em>Sneak Attack +2d6:</em>Renolf deals +2d6 extra damage anytime his target would be denied a Dexterity bonus to AC, or when he flanks his target.<br/><em>Trapfinding:</em>Renolf adds 1/2 his level to Perception skill checks made to locate traps and Disable Device skill checks. Renolf can use Disable Device to disarm magic traps.<br/><em>Evasion:</em>If Renolf makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, Renolf instead takes no damage.<br/><em>Trap Sense:</em>Renolf's intuitive sense for danger gives him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.<br/><span class="bbc_u">Rogue Talents</span><br/><em>Ledge Walker:</em>Renolf can move along narrow surfaces at full speed using the Acrobatics skill without penalty. Additionally, Renolf is not flat-footed when using Acrobatics to move along narrow surfaces.<br/><br/><br/><strong>Coin:</strong>602 gold, 19 silver, 25 copper<br/><br/><strong>Equipment:</strong><br/><br/><em>Equipped:</em>21 lbs., 37 lbs. excluding Backpack, 90 lbs. including Backpack<br/><ul class="bbc_list"><li><em>Explorer's Outfit:</em>  This is an explorer's outfit.</li></ul><ul class="bbc_list"><li><em>Mithral Shirt:</em>  Previously worn by his mother's dead-husband, this shirt of finely-wrought mithral links is of Elven craftsmanship and finely cared for.</li><li><em>Rapier, Masterwork:</em>  A fine example of weaponsmithing, this rapier and its sheath bear the crest of Renolf's father's family, who commissioned the blade a century ago.</li><li><em>Dagger, Masterwork:</em>  Visible on Renolf's belt is a modestly embellished sheath holding a dagger of remarkable quality and make. Renolf acquired it in a tavern after winning several rounds of card games against a drunken adventurer, who boasted of the blade's usefulness in the gut of a large, monstrous worm.</li></ul><br/><em>Belt:</em>3 pouches, 7 lbs.<br/><ul class="bbc_list"><li>Tindertwigs (10), Thunderstones (2)</li><li>Acid (1 flask), Alchemist's Fire (2 flasks)</li><li>Anitoxin (2 vials), <em>Potion of Cure Light Wounds (2 doses)</em></li><li><em>Potion of Feather Fall</em></li></ul><br/><em>Hidden:</em>9 lbs.<br/><ul class="bbc_list"><li><em>Sap</em></li><li><em>Daggers (5)</em></li><li><em>Thieves' Tools (Masterwork)</em></li><li>Deck of Plain Cards, Deck of Tarot Cards</li></ul><br/><em>Backpack:</em>53 lbs.<br/><ul class="bbc_list"><li>Courtier's Outfit, with jewelry</li><li>Entertainer's Outfit, Disguise Kit</li><li>Waterskin (2), Trail Rations (6 days)</li><li>Flask, Sacks (2)</li><li>Parchment Tube, Parchment (10 sheets), Paper (5 sheets), Inkpen, Ink (3 oz.), <em>Scroll of Prestidigitation</em></li><li>Torches (2), Sunrod</li><li>Acid (2 flasks, carefully wrapped)</li><li>Heavy Blanket</li><li>Silk Rope, 100 ft.</li></ul>