EMERALD DANTE<div class="floatright">(http://i741.photobucket.com/albums/xx51/Calliedelnoire/unb_fantasy_06.jpg)</div>Female Human Alchemist (Chirurgeon) 2<br/>NG Medium Humanoid (Human)<br/><strong>Str </strong>10,<strong> Dex </strong>14,<strong> Con </strong>11,<strong> Int </strong>18,<strong> Wis </strong>12,<strong> Cha </strong>12<br/><strong>Init </strong>+2;<strong>Senses </strong>Perception +8<br/>--------------------<br/><strong>DEFENSE</strong><br/>--------------------<br/><strong>AC </strong>15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)<br/><strong>hp </strong>13 (2d8)<br/><strong>Base Atk </strong>+1;<strong>CMB </strong>+1;<strong>CMD </strong>12<br/><strong>Fort </strong>+3,<strong>Ref </strong>+5,<strong>Will </strong>+1<br/><strong>Resist </strong>Poison Resistance +2<br/>--------------------<br/><strong>OFFENSE</strong><br/>--------------------<br/><strong>Spd </strong>20 ft.<br/><strong>Melee </strong>Mace, Light +1 (1d6/20/x2) and<br/>. . Unarmed Strike +1 (1d3/20/x2)<br/><strong>Ranged </strong>Bomb +4 (1d6+4 Fire) and<br/>. . Crossbow, Light +3 (1d8/19-20/x2)<br/><strong>Special Attacks </strong>Bomb 1d6+4 (6/day) (DC 15)<br/><strong>Alchemist (Chirurgeon) Spells Known </strong>(CL 2, 1 melee touch, 3 ranged touch):<br/>1 (3/day)<em>Enlarge Person (DC 15), Jump (DC 15), Cure Light Wounds (DC 15)</em><br/>--------------------<br/><strong>STATISTICS</strong><br/>--------------------<br/><strong>Feats </strong>Alertness, Brew Potion, Throw Anything<br/><strong>Skills </strong>Acrobatics -4, Appraise +8, Climb -6, Craft (Alchemy) +9, Diplomacy +2, Escape Artist -4, Fly -4, Heal +6, Knowledge (Arcana) +9, Knowledge (Nature) +9, Knowledge (Religion) +5, Perception +8, Profession (Merchant) +5, Ride -4, Sense Motive +4, Sleight of Hand +0, Spellcraft +9, Stealth -4, Swim -6, Use Magic Device +6<strong> Modifiers </strong>Alchemy +2<br/><strong>Languages </strong>Common, Draconic, Dwarven, Elven, Orc<br/><br/><strong>SQ </strong>Infused Curative, Mutagen (DC 15) (Su), Poisoning (Standard Action) (Ex), Spontaneous Healing (5/day)<br/><strong>Combat Gear </strong>Armored Coat, Bolts, Crossbow (10), Crossbow, Light, Mace, Light<br/><strong>Magic</strong>: Mutagen (+4 Con, -2 Cha, +2 Nat AC)<br/><strong>Other Gear </strong>Alchemist's Kit, Backpack (26 @ 42 lbs), Bedroll, Blanket, winter, Flint and steel, Healer's kit (10 uses), Lantern, bullseye, Oil (1-pint flask) (10), Pouch, belt (1 @ 0 lbs), Rations, trail (per day) (10), Tent, Small<br/>--------------------<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">SPECIAL ABILITIES</div><div class="spoiler_body"><strong>Alchemy +2 (Su)</strong> +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.<br/><strong>Bomb 1d6+4 (6/day) (DC 15) (Su)</strong> Thrown Splash Weapon deals 1d6+4 fire damage.<br/><strong>Infused Curative</strong> At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe<br/><strong>Mutagen (DC 15) (Su)</strong> Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.<br/><strong>Poison Resistance +2 (Ex)</strong> +2 to save vs. Poison.<br/><strong>Poisoning (Standard Action) (Ex)</strong> Normal: Apply poison to a weapon as a standard action.<br/><strong>Spontaneous Healing (5/day)</strong> The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I<br/><strong>Throw Anything</strong> Proficient with improvised ranged weapons.  +1 to hit with thrown splash weapons.</div></div><br/>