Name: Enochiel Rake  (E-nok-eye-el) (“Enoch” or “Noch”)               Player: Arion<br/>Race:  Tiefling                                                                                   Class:  Fighter<br/>Alignment: Lawful Neutral                                                                Deity: Not actively religious.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance</div><div class="spoiler_body">Character Portrait:  (think this, but as a Tiefling a bit more, err... horn-y)<br/>(http://th03.deviantart.net/fs71/PRE/i/2012/345/7/6/mortimus_reborn_by_thedarkestseason-d5np8df.jpg)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body"><br/>Level: 2 (ECL=3)<br/>Hit Points: 22<br/>STR: 16 (+3)            Armor Class:  17 (Half Plate)<br/>DEX:  14 (+2)                         16 (Scale Mail)<br/>CON:  16 (+3)                         +2 (Heavy Shield)<br/>INT:  14 (+2)<br/>WIS:  10 (-)<br/>CHA:  10 (-)            Initiative: +2<br/><br/>Fortitude Save:  +6      Base Attack Bonus: +2<br/>Reflex Save:  +2            w/ STR: +5    w/ Masterwork: +6<br/>Will Save:  +0         Ranged: +4/+5<br/><br/>Skills  (Int modifier +2 skill points per level)<br/>Climb +8  (-6/-4 ACP)<br/>Jump +8   (-6/-4 ACP)<br/>Listen +3<br/>Spot +2<br/><br/>Feats:<br/>Power Attack<br/>Exotic Weapon Proficiency: Fullblade (Arms and Equipment Guide)<br/><br/>Racial Traits:<br/>Medium-Sized Creature<br/>Base Speed 30ft<br/>Cold, Fire, and Electricity Resistance 5<br/>Darkness (sp):  May cast Darkness once per day, with a caster level equal to character level<br/>+2 to Bluff and Hide<br/>Darkvision 60ft<br/>Native Outsider<br/><br/>Languages Spoken:  Common, Chondathan, a smattering of Elvish and Orcish (a lack of higher education and drive means that Enoch hasn't learned another language fluently)<br/><br/>Weapons:<br/>Masterwork Fullblade  Damage: 2d8 (+3)  Crit: 19-20/x2  Weight: 23lbs.  Type: Slashing  Two-Handed<br/>Punch Dagger  Damage: 1d4 (+3)  Crit: x3  Weight: 1 lb.  Type:  Piercing<br/>Masterwork Heavy Crossbow   Damage: 1d10  Crit: 19-20/x2  Range Increment: 120ft  Weight: 8lbs.        Type: Piercing<br/>      Ammunition: 40 bolts<br/>Heavy Mace   Damage: 1d8 (+3)  Crit: x2  Weight: 8lbs  Type: Bludgeoning<br/><br/>Protective Gear:<br/>Masterwork Half-Plate   Armor Bonus: +7   Maximum Dex Bonus: +0    Armor Check Penalty: -6                Speed: 20ft.  Weight:  50 lbs<br/>Scale Mail   Armor Bonus:  +4  Maximum Dex Bonus: +3  Armor Check Penalty:  -4  Speed: 20ft.  Weight:          30lbs.<br/>Heavy Steel Shield   Armor Bonus: +2  Armor Check Penalty: -2  Weight: 15lbs<br/><br/>Other Important Gear:<br/>Heavy Horse (Military Saddle, tack and other necessary gear)<br/>Light Horse (packhorse)<br/>Large Tent<br/>Bedroll And Two Blankets<br/>Three bags of Caltrops<br/>Map Case (Map of Northwestern Toril)<br/>Hooded Lantern w/ Fuel<br/>Grappling Hook<br/>Traveler’s Clothing<br/>Peasant’s Clothing<br/><br/>Money:  500 gold pieces<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Background:<br/>   <br/>        Born near the village of Daggerford and the product of rape, Enochiel (known as Enoch or just Noch to his acquaintances) was left in the woods to dies as an infant; his mother’s husband would have killed the squalling newborn if not for the mother’s intervention and pleas.  Had a trader not happened to pass by later that same day, the Tiefling could well have passed away without leaving his mark on Faerun.<br/>   <br/>        The trader, a kindly man from Elturel, took pity on the infant even though he could tell at a glance that the child had Infernal parentage; he named him Enochiel, after a legendary character from history, and brought him home.  At first his wife objected but soon came to care for the infant, and they raised him as their own alongside their son.  They were moderately wealthy from trading arms and armor forged within the city’s smithies, and thus provided a comfortable life for the growing family.  Of course, their adoption of Enochiel caused quite a stir within the community, turning some of their friends against them and causing many to question the family’s morality.  It did not help that, as a child, Enoch was perpetually in trouble.  He was involved in numerous fights against other children in his neighborhood; the fact that he won the great majority of them only threw fuel on the flame.<br/><br/>   By the time Enoch was 17 the Rake family had grown to include two daughters and another son.  The eldest son, Tavarin, never truly warmed to Enoch and kept him at arm’s length while they grew up together, though he did aid him in more than one of the aforementioned brawls.  When the Rake daughters reached courtship-age though both Enoch and Tavarin found common cause, watching over their sisters and avenging their honor when necessary.  The younger children adored Enoch, likely because of his difference from everyone else, and would unite against anyone who spoke ill of him.<br/><br/>   Enoch began practicing with the local militia each day, learning the art of combat.  At first the soldiers invited him to practice as a joke, hoping to make sport of him when they knocked him to the ground or bloodied his nose.  That changed as time went on and Enoch earned their grudging respect.  He showed a natural affinity for the martial arts and quickly became proficient with any weapon he was handed.  One veteran even trained him in the use of a fullblade, a sword 18 inches longer than a greatsword and capable of inflicting massive damage;  the other militia quickly grew to dread the fall of Enoch’s practice blade, which could drive a man to his knees or knock him from his feet with bone-jarring force.  As well as weapons Enoch trained in the use of all manner of armors and shield, learning the benefits and drawbacks of each.<br/><br/>   Slowly, ever so slowly, the community began to accept Enoch.  They still stared and whispered about him, true, but most found themselves accepting him as one of their own.<br/><br/>   Two years would pass before the trader, Orminiel Rake, would announce he was moving the family to Baldur’s Keep.  He claimed that the move was motivated by a business, and that the larger population would mean better sales and the like, but there were rumors of a scandal involving the wife of a local nobleman.  The family vehemently denied such accusation, and none of the other members ever believed that any such thing had occurred.  So, at the beginning of summer, the family left Elturel in a small caravan to make the long journey to the coast.<br/><br/>   Enoch had a sense of foreboding about the trip, and his fears were confirmed a week after leaving Elturel when bandits led by Zhentarim warriors struck.  In the bloody battle that followed both Orminiel and Tavarin were struck down, while a sorcerer used spells to incapacitate Enoch.  When he finally awoke he found himself in chains with the surviving Rake family members (Tallyana and Sere, the daughters, and Cordmin, the youngest son, and Veranie, their mother) and the caravan a smoking ruin.  The bandit raiders threw the family into a slaver’s wagon and tied Enoch to the rear of it and set out for Zhentil Keep were they planned to sell off the family and throw Enoch into gladiatorial pits.  Along the way Enoch proved more trouble than he was worth, killing two of his guards one night when his evening gruel was brought to him.  The leader of the Zhentarim warriors with the raiders didn’t threaten him, nor his adopted family; he simply drew his sword and impaled Enoch on it, stabbing straight through his stomach and out his back.<br/><br/>   For the second time in his life, Enochiel was left to die alone in the wilderness, his last thoughts of his screaming siblings and the perversions that the bandits had inflicted upon them each night.<br/><br/>   And, for the second time in his life, Enoch was saved by chance.  Mercenaries out of Waterdeep, hired to ransack a ruined keep near where the bandits had camped, found Enoch; he was in terrible shape, near dead from blood loss and fever and in the grip of delirium.  They almost left him there, but the cleric, sensing something special about the dying half-breed, argued to heal him.  In the end the rest of the group agreed, and two days later Enoch awoke in their camp.  He immediately leapt up and set out to follow the bandits and rescue his adopted family, but the mercenaries dissuaded him, explaining that even if he did catch up with the raiders he could not defeat them all.<br/><br/>   The group did, however, offer to help with the rescue, and they immediately set out after the bandits.  For three days they pursued them, until they sighted smoke in the distance.  Hours later they arrived at what had been the bandit’s campsite.  It had been utterly destroyed, corpses littering the ground around the wreckage of their wagons.  Most of the bodies had been incinerated beyond recognition, and massive claw marks scored the ground.  Enoch cried out, weeping for his lost family… until a voice reached his ears: Tallyana, the eldest sister, appeared from her hiding place under an outcropping of rock and ran to him.  She explained that the bandits had come under attack from a dragon, and that in the confusion she had managed to slip away.  She watched the dragon massacre the Zhents, then carry the slaves off in the single remaining wagon.  All she knew of its direction was that it flew to the northwest.<br/><br/>   Even though Enoch was relieved to find Tallyana alive, he despaired for he knew that Sere, Cordmin, and his mother would be dead long before he found them, their bones littering the dragon’s lair.  Despair quickly gave way to rage, and he vowed to one day hunt the dragon down and end it.  The mercenaries gathered up what remained of the raiders’ plunder and along with Enoch and his sister returned to Waterdeep.  Upon arriving they offered most of the loot to the two, which Enoch used to purchase lodging for his sister and new arms and armor for himself.<br/><br/>   In the four years since then Enoch has made his living as a mercenary, hiring out for almost any kind of work.  Occasionally he works with the same mercenaries who found him in the woods, though other times he works as a mere caravan guard or bodyguard.  His distinctive features and fighting style make him easily recognizable, and he has built a reputation as a competent, loyal warrior who has never betrayed a client.  His sister works in an Apothecary, mixing powders and grinding herbs for the aging druidess who eventually took her in; she’s a shadow of her former self, and prone to flinching uncontrollably when around men other than her brother.<br/><br/>   A day ago, while wandering the city’s market, Enoch came across a vendor selling various items of jewelry.  He would have passed it by without a second glance except that one of the pieces caught his eye- a distinctive necklace that his adoptive father had commissioned for Sere!  Enoch questioned the vendor at length, learning that he had acquired the necklace from wandering merchants to the north, and that one of the women with them matched Sere’s description.  However, that was more than a month ago, and they could be long gone; nonetheless Enoch plans on seeking these merchants out, and he dares to allow himself hope that Sere, Cordmin, and Veranie yet live.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body"><br/>Personality:  <br/><br/>         After the horrors that Enoch has experienced with losing most of his family, and the hardships of trying to fit in with a society that actively distrusts him on appearance alone, he has developed a somewhat fatalistic attitude towards life.  Not that he doesn’t get upset or emotional at times, of course, but that he projects an air of easy confidence and self-assuredness.  He Isn’t the brooding sort, laughing easily and joking with others, but his outcast status as a Tiefling puts him at a disadvantage when meeting new people.  He’s something of an introvert, though attempts to overcome this when he can.<br/><br/>         Enoch’s views of good and evil follow his fatalistic attitude, in that he sees them as subjective and determined by each individual.  He does not think in terms of right and wrong, rather in terms of ‘benefit’ and ‘hindrance’.  The code he lives by does not allow him to betray a trust, nor does it prevent him from being cruel if the need arises; so long as he is true to his word and works within the law he believes he is ‘good’.  He has trouble understanding the views of others on the subject.<br/><br/><br/>Quote:  “No, I don’t seek to buy the souls of men.  No, I wasn’t belched forth from the cunt of the underworld.  No, I don’t know any of the Lords of Hell.  No, I don't...”<br/><br/></div></div><br/><br/>This is what I've got so far; I tried to make him pretty interesting and leave lots of possibility for story arcs and plot points.  May add more to the backstory soon, not entirely happy with a few spots.  Also, wondering if you want me to use the ECL for Tieflings or if I should ignore it and level him to 3rd.  And, the fullblade comes from the Arms and Equipment guide, which you didn't list as an allowed sourcebook.  If you want me to change that, no problem.  Lastly, I forgot to ask if we can purchase magic items with our starting gold or if we'll have to wait for play to begin before we can earn them.<br/><br/>Open to any suggestions or ideas you might have to improve the character.