I need to clarify that Aspects don't grant "special abilities" - their only purpose is to allow +/- 2 modifiers in applicable circumstances. "Heavy hitter" for example would add +2 to a Fists roll, while "Nervous" would subtract 2 from a Resolve roll. You don't need aspects to do things in "special ways" - you can just do them, but you'll still need to roll. An example is if you wanted to use a gun as a blunt object instead of what it's built for - you'd just roll Melee Weapons instead of Projectiles. Any questions?