Bricen let the spy slip past him like a shadow. Good, he was keeping the man safe from harm. So far, things were working out for the best. Then one of the bandits came and attacked Bricen. The axe came down and he deflected the strike with the armor on his arm; inflicting no damage to him. Bitch, PLEASE! The spy opened the chest behind them, Bricen looked back and say the man hand him a sword. Finally, it was time to do some damage! He took the sword. “Thank you… Now…” He turned and faced the bandit. “Your time has come to pay for your sins, dishonor and lack of morality!” Bricen raised his sword to attack a bandit that took an arrow, not to the knee, but shoulder.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Bricen stays where he is and attacks the bandit with the Iron Sword.<br/><br/>Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Sword 1-1   12   109 19    4     8   43  45<br/> - Vulnerary                                     03<br/> -<br/><br/>Bandit HP: 7<br/><br/>14 dmg – 3 def =11 plus triangle bonus=12<br/><br/>109 hit plus Realm advantage +10 hit and avoid and Weapon Triangle Advantage +15 hit = 134 hit – enemy avoid[6] = 128 [100% hit]<br/><br/>Attack hits doing 12 damage to the bandit. Bandit counters with an Iron Axe, hit is 56 and damage is 0.<br/><br/>Bandit = D-D-D-DEAD!!!!!<br/><br/>~Active Skills~<br/>Armoured: Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><br/>Realm Advantage: Castle settings give this unit +10 hit and evasion.<br/><br/>Knight’s Honor: If this unit is within 3 spaces of Allied Units, +2 Defense/Resistance. </div></div><br/>Bricen brought down his blade, gravely wounding the bandit, the bandit staggered back in pain as he was sliced across the chest. The bandit bled out from the heavy wound on his chest and just keeled over. That was one less jackass to worry about.