<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=200773.msg9824552#msg9824552">Quote from: Blinkin on 09-04-2014, 02:10:38</a></div></div><blockquote class="bbc_standard_quote">I do appreciate the removal of damage as the attack would of killed Jazerat outright. Between the actual damage, plus whatever damage the impact with the hapless student who also recieved 18 points of damage... that would of put him well below zero.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well, the damage was subdual/non-lethal, so if you had around even +10 HP, then any damage left over from 0 (which would render you unconcious), would had converted to lethal and even then there would had been 2 HP over.<br/><br/>Anyways there would not had been extra damage from hitting fellow student or crom velocity etc. The 4d6 is all damage you would ever receive being thrown at with the maneuver (unless thrown off from cliff or throw +20 feet height, but Hatch'net just threw you directly to front row). Idea was that you would had recovered concious at end of the class (you recover subdual damage per hour basis), with perhaps sore arm or head depending how you landed on floor.<br/><br/>So idea either way was not to 'kill' you anyways. But still I found it shocking that I rolled 18pts with 4d6 dice (it could easily had been 9-12).