(In an effort to keep things moving along, I'll assume Sweetwater's actions for the round. Ixy; for a crit, you make the first roll, as it's an 18, it is a critical threat. A second attack roll is made, if that attack hits, the attack is a critical, if not, it's just a hit. Rolling to confirm the critical results in a miss; you only hit him, sorry.)<br/><br/>Quitxi's blade flashes, and one of the bandits groans in pain. The giantess' mighty swing just barely misses the man in front of her, only to have another sword take him from the side, as Sophie enters the fray. He staggers, not down, but hurting.<br/><br/>The man fighting Quitxi sidesteps, allowing his companion into the room, and both swing at her. (And I realize now that the last two sentences of my previous post contradict themselves. Oh well... I need to draw more diagrams.)<br/><br/>___DOOR__________<br/>BNDT2   QTXI<br/>BNDT1  BNDT3<br/>SWEET  SOPH<br/><br/>Bandit 1 took 11 from Sophie's charge. Bandit 3 took 4 from Quitxi's attack this round. There is a bleeding man in Bandit 1's square. As a note, Quitxi, you'll be able to Sneak Attack Bandit 3 this round, since he's flanked by you and Sophie. Now, where was I?<br/><br/>The two bandits swing at Quitxi, with one connecting again, though, again, her skill at avoiding blows means it's only a light hit. The remaining man's attack is harmlessly deflected by the two greatswords in his path. (Quitxi takes 1)