<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=188049.msg9089910#msg9089910">Quote from: Kythia on 22-10-2013, 08:29:59</a></div></div><blockquote class="bbc_standard_quote">Well, OK.  So what are our choices:<br/><br/>Either we spend an effective 10 Power (because we'll be reclaiming ten of it) on a gunstar or we spend 10 Subordinate on a research vessel.  Muse - any chance of you weighing in on this?<br/><br/><strong>As an aside - Caela - I don't really see it as "our choice being taken away from us".  I really don't want to provoke an argument but just to give another point of view:<br/><br/>Imagine I was running a DnD game.  I say "The game is set around a temple in a hostile wasteland.  I want you all to play Clerics or Paladins."  While I guess that is technically taking away a choice its also, I dunno, it feels a reasonable thing for a DM to say.  It's a "this is how the game is, make sure you roll up characters appropriate to that".  While, sure, I'm not enamoured with spending those points and, had kckolbe not said "this is the game" I almost certainly wouldn't, this is the game.  The DMs job is to some extent taking away choices to make sure the game runs the way he wants it to.  We also don't have the choice to roll up a city on Caprica or to play Cylons.<br/><br/>As I say, really don't want to start an argument, just wanting to give an alternate view.<br/></strong><br/>All that said, my vote would go research vessel.  However, it would be kinda useful if Muse could weigh in?  I think we might be a bit stuck until then.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Kythia, I don't see anything you said as starting an argument. A discussion yes, but that's what we're here for,to discuss and hash out the details. :D I'm pretty hard to actually argue with most of the time. I like to talk and play devils advocate, but actual arguing always seems counterproductive since it usually just reaches a point where no one is actually listening anymore. But those are things that are easier to get cues for in actual speech than in typing.<br/><br/>And, to an extent, I even agree. I wouldn't have felt it was unfair to make us buy a second ship if it had been said up front that we<em>had</em>to do so. When I'm just told to help make rolls and then it's up to us to build our fleet as we like though...then it feels wrong and unfair for the GM to backtrack and say..."Oh yeah, NOW, I want you to use points you could have used for defending yourselves to buy another ship even though the one ship you have is sort of crappy." For me, it was in the way it came about that was tweaking me. The compromise KC offered though, with us getting back some of our Power points and their Subordinate points sort of evens things out for me and makes taking that hit less hurtful because now we aren't just stuck with a ship that won't really be of much use defensively.<br/><br/>I'll also admit, that my perspective can be effected by my mood...and I was slightly cranky and argumentative yesterday and that is on me.