Arms, armor and adventuring provisions.<br/><br/>I want to set a tone that encourages innovative and resourceful ideas, information gathering etc and not just taking things for granted like rations, material components, ammo etc while still being sensible.<br/><br/>That might lead to some side treks to gather specific items, hunt, shop and that kind of thing.<br/><br/>Also keep in mind that we've only just started in the middle of nowhere. Options will become available as we go on.<br/><br/>Britt is absolutely all over it so far, so she's a great example. A bit of team innovation, planning and resource gathering is also a good option.