I'll snag first response... here's Marra<br/><hr/><div class="floatright">(http://oi65.tinypic.com/fjoio1.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Marra </td><td></td><td><strong>Size:</strong> Small</td></tr><tr><td><strong>Class:</strong> Rogue</td><td></td><td><strong>Height:</strong> 2'9"</td></tr><tr><td><strong>Type:</strong> Halfling</td><td></td><td><strong>Weight:</strong> 28 lbs</td></tr><tr><td><strong>Level:</strong> 1st</td><td></td><td><strong>Age:</strong> 22</td></tr><tr><td><strong>Exp:</strong> 0</td><td></td><td><strong>Speed:</strong> 20' ft.</td></tr></tbody></table><br/><span class="bbc_u"><strong>ABILITY SCORES</strong></span><table class="bbc_table"><tbody><tr><td>10 (+0) <strong>Str</strong></td><td></td><td>Cost:2 pts - 2 Racial</td></tr><tr><td>14 (+2) <strong>Int</strong></td><td></td><td>Cost:4 pts</td></tr><tr><td>12 (+1) <strong>Wis</strong></td><td></td><td>Cost:2 pts </td></tr><tr><td>10 (+0) <strong>Con</strong></td><td></td><td>Cost:0 pls </td></tr><tr><td>17 (+3) <strong>Dex</strong></td><td></td><td>Cost:7 pts + 2 Race</td></tr><tr><td>16 (+3) <strong>Cha</strong></td><td></td><td>Cost:5 pts + 2 Race</td></tr></tbody></table><br/><strong>Init:</strong>+3<br/><strong>HP:</strong>8<br/><strong>HD:</strong>1d8<br/><strong>AC:</strong>17<em> (10+3 Dex+ 3 Amor + 1 Size)</em><br/><strong>Saves:</strong>Fort +0, Ref +5, Will +1<br/><strong>+0 BAB:</strong>Melee +0/+3 Weapon Finesse | Ranged +3<br/><br/><strong>LANGUAGES:</strong>Common, Halfling & Elven<br/><br/><strong>TRAITS</strong><table class="bbc_table"><tbody><tr><td>1. Acrobat (http://www.d20pfsrd.com/traits/social-traits/acrobat/)</td><td></td><td>Social Trait</td></tr><tr><td>2. Successful Shirker (http://www.d20pfsrd.com/traits/race-traits/successful-shirker-halfling/)</td><td></td><td>Racial Trait</td></tr></tbody></table><br/><strong>FEATS:</strong><table class="bbc_table"><tbody><tr><td>1. Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat-final/) </td><td></td><td></td><td>Free 1<sup>st</sup> level Unchained Rogue Feat</td></tr><tr><td>2. Combat Expertise (http://www.d20pfsrd.com/feats/combat-feats/combat-expertise-combat/)</td><td></td><td></td><td>1<sup>st</sup> Level</td></tr></tbody></table><br/><span class="bbc_u"><strong>RACIAL FEATURES</strong></span><br/><strong>Ability Score Racial Traits:</strong>Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength.<br/><strong>Size:</strong>Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.<br/><strong>Base Speed:</strong>Halflings have a base speed of 20 feet.<br/><strong>Languages:</strong>Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages.<br/><strong><span class="bbc_u">Defense Racial Traits</span></strong><br/><del><strong>Fearless:</strong> Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.</del><br/><strong>Adaptable Luck:</strong>Some halflings have greater control over their innate luck. This ability gives them more options for how they can apply their good fortune from day to day, but also narrows its scope. Three times per day, a halfling can gain a +2 luck bonus on an ability check, attack roll, saving throw, or skill check. If halflings choose to use the ability before they make the roll or check, they gain the full +2 bonus; if they choose to do so afterward, they only gain a +1 bonus. Using adaptive luck in this way is not an action. This racial trait replaces halfling luck.<br/><strong><span class="bbc_u">Feat and Skill Racial Traits</span></strong><br/><strong>Sure-Footed:</strong>Halflings receive a +2 racial bonus on Acrobatics and Climb checks.<br/><strong><span class="bbc_u">Offense Racial Traits</span></strong><br/><del><strong>Weapon Familiarity:</strong> Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.</del><br/><strong>Skulker:</strong>Oppressed halflings train from a young age to take advantage of times when their oppressors ignore them. Such halflings gain a +1 racial bonus on attacks against foes who are denied their Dexterity bonus to AC. This racial trait replaces fearless and weapon familiarity.<br/><strong><span class="bbc_u">Senses Racial Traits</span></strong><br/><strong>Keen Senses:</strong>Halflings receive a +2 racial bonus on Perception checks.<br/><br/><span class="bbc_u"><strong>CLASS FEATURES: Unchained Rogue</strong></span><br/>Finesse training (http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/#Finesse_Training_Ex), sneak attack +1d6 (http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/#Sneak_Attack), trapfinding (http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/#Sneak_Attack)<br/><strong>Weapon and Armor Proficiency:</strong>Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.<br/><br/><strong>FAVORED CLASS BONUS:</strong><strong>Rogue:</strong>Choose a weapon from the following list: sling, dagger, or any weapon with “halfling” in its name. Add a +1/2 bonus on critical hit confirmation rolls with that weapon (maximum bonus +4). This bonus does not stack with Critical Focus.<br/>.     2<sup>nd</sup>Level:<br/>.<br/>.<span class="bbc_u"><strong>SKILLS</strong> (10/level)</span><br/><strong>+10 Acrobatics</strong>(Dex)<em>1 Rank+3 Dex+3 Class Skill+1 Trait+2 Racial</em><br/><strong>+2 Appraise</strong>(Int)<em>0 Rank+2 Int+0 Class Skill</em><br/><strong>+7/+10 Bluff</strong>(Cha)<em>1 Rank+3 Cha+3 Class Skill/+3 on checks to avoid punishment by lawful authority.</em><br/><strong>+6 Climb</strong>(Dex)<em>1 Rank+0 Str+3 Class Skill+2 Racial</em><br/><strong>+0 Craft</strong>(Int)<em>0 Rank+1 Int</em><br/><strong>+3/+6 Diplomacy</strong>(Cha)<em>0 Rank+3 Cha+0 Class Skill/+3 on checks to avoid punishment by lawful authority.</em><br/><strong>+8 Disable Device</strong>(Dex)<em>1 Rank+3 Dex+3 Class Skill+1 trapfinding</em><br/><strong>+3 Disguise</strong>(Cha)<em>0 Rank+3 Cha+0 Class Skill</em><br/><strong>+7 Escape Artist</strong>(Dex)<em>1 Rank+3 Dex+3 Class Skill</em><br/><strong>+3 Intimidate</strong>(Cha)<em>0 Rank+3 Cha+0 Class Skill</em><br/><strong>UT Knowledge*</strong>(Dungeoneering) (Int)<em>0 Rank+1 Int+0 Class Skill</em><br/><strong>UT Knowledge*</strong>(Local) (Int)<em>0 Rank+1 Int+0 Class Skill</em><br/><strong>+1 Linguistics*</strong>(Int)<em>0 Rank+1 Int+0 Class Skill</em><br/><strong>+7/+8 Perception</strong>(Wis)<em>1 Rank+1 Wis+3 Class Skill+2 Racial/+1 Trapfinding</em><br/><strong>+7 Perform: Dance</strong>(Cha)<em>1 Rank+3 Cha+3 Class Skill</em><br/><strong>+0 Profession*</strong>(Wis)<em>0 Rank+0 Wis</em><br/><strong>+5 Sense Motive</strong>(Wis)<em>1 Rank+1 Wis+3 Class Skill</em><br/><strong>+7 Sleight of Hand</strong>(Dex)<em>1 Rank+3 Dex+3 Class Skill</em><br/><strong>+12 Stealth</strong>(Dex)<em>1 Rank+3 Dex+3 Class Skill+1 Trait+4 Size</em><br/><strong>+0 Swim</strong>(Dex)<em>0 Rank+0 Str+0 Class Skill</em><br/><strong>+UT Use Magic Device*</strong>(Cha)<em>0 Rank+3 Cha+0 Class Skill</em><br/><br/><strong>Platinum:</strong><br/><strong>Gold:</strong>130<br/><strong>Silver:</strong><br/><strong>Copper:</strong><br/>125 GP<br/>40.5 lbs<br/><strong>Equiptment:</strong><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_u">#</span></div></td><td></td><td><div align="center"><span class="bbc_u">Item</span></div></td><td></td><td><div align="center"><span class="bbc_u">Weight</span></div></td><td></td><td><div align="center"><span class="bbc_u">Notes</span></div></td><td></td><td><div align="center"><span class="bbc_u">Cost</span></div></td></tr><tr><td>1</td><td></td><td>Studded Leather Armor</td><td></td><td>10 lbs</td><td></td><td>+3 AB/-1 ACP/+5 MDB/15% ASF</td><td></td><td>25 GP</td></tr><tr><td>3</td><td></td><td>Daggers</td><td></td><td>1.5 lbs</td><td></td><td>1d3/x3/P or S</td><td></td><td>6 GP</td></tr><tr><td>1</td><td></td><td>Rapier</td><td></td><td>1 lbs</td><td></td><td>1d4/18-20x2/P</td><td></td><td>6 GP</td></tr><tr><td>1</td><td></td><td>Shortbow</td><td></td><td>1 lbs</td><td></td><td>1d4/x3/P</td><td></td><td>30 GP</td></tr><tr><td>40</td><td></td><td>Arrows</td><td></td><td>3 lbs</td><td></td><td>P</td><td></td><td>2 GP</td></tr><tr><td>1</td><td></td><td>Rogue's Kit</td><td></td><td>18.5 lbs</td><td></td><td>Details here (http://test)</td><td></td><td>50 GP</td></tr><tr><td>1</td><td></td><td>Pickpocket's Outfit</td><td></td><td>1.5 lbs</td><td></td><td>+2 to hide small objects on person</td><td></td><td>FREE (5 GP)</td></tr><tr><td>2</td><td></td><td>Entertainer's Outfits</td><td></td><td>4 lbs</td><td></td><td>Designed to attract the eye and allow her to move</td><td></td><td>6 GP</td></tr><tr><td>#</td><td></td><td>Item</td><td></td><td>X lbs</td><td></td><td>NOTE</td><td></td><td>X GP</td></tr><tr><td>#</td><td></td><td>Item</td><td></td><td>X lbs</td><td></td><td>NOTE</td><td></td><td>X GP</td></tr><tr><td>#</td><td></td><td>Item</td><td></td><td>X lbs</td><td></td><td>NOTE</td><td></td><td>X GP</td></tr><tr><td>#</td><td></td><td>Item</td><td></td><td>X lbs</td><td></td><td>NOTE</td><td></td><td>X GP</td></tr></tbody></table>