<div align="center">(http://2.bp.blogspot.com/-b4yJoBZnyLY/VRgPn3LacTI/AAAAAAAAChQ/zUGI8bcS4s0/s1600/1184134_orig.jpg)</div><br/><strong>Name</strong>: Tessa Ebonblade<br/><strong>Race</strong>: Female Half-Elf<br/><strong>Class</strong>: Gunslinger (Musket Master) 1<br/><br/><strong>Simple Backstory:</strong><br/>Born to a half-elf 'seamstress', she was nearly 17 before Tessa found out that she had a human half-sister in Arkenstar. She had been minding her mother's shop, where she learned more of her mother's other job as a companion to the affluent. Her half-sister, Kyrie, came into the shop and told her that she had found out about her father. Kyrie offered to 'apprentice' her in Absalon as a applicant to the Society.<br/>Due to Kyrie's status as a 'Society troubleshooter' (she tends to shoot the Society's 'problems') she tends to slip into town, take her sister on bar crawls and slip out.<br/><br/><strong>Combat style</strong>: Direct and blunt, shoot or stab. Assist the front line fighters, keep moving and covering her party members.<br/><strong>Combat script:</strong>In combat, she tends to hang back and assist with a well place shot or pulling her scimitar. In 'Social' occasions she tends to hang back and let 'face' types lead, offering her sharp eye and watching for treachery.<br/><br/><strong>Kinks:</strong><pondering><br/><strong>Offs:</strong>Scat, gore, vor. beastiality,<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Tessa Ebonblade<br/>Half-elf gunslinger (musket master) 1 (Pathfinder RPG Ultimate Combat 9, 50)<br/>NG Medium humanoid (elf, human)<br/>Init +3; Senses low-light vision; Perception +12<br/>--------------------<br/>Defense<br/>--------------------<br/>AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)<br/>hp 12 (1d10+2)<br/>Fort +3, Ref +5, Will +2; +2 vs. enchantments<br/>Immune sleep<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 30 ft.<br/>Melee scimitar +1 (1d6/18-20)<br/>Ranged musket +4 (1d12/×4)<br/>Special Attacks deeds (deadeye, quick clear, steady aim), grit (2)<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 10, Dex 16, Con 12, Int 15, Wis 14, Cha 11<br/>Base Atk +1; CMB +1; CMD 14<br/>Feats Gunsmithing[UC], Point-Blank Shot, Rapid Reload, Skill Focus (Perception)<br/>Traits bandit (river kingdoms), seeker<br/>Skills Acrobatics +6, Craft (alchemy) +6, Craft (firearms) +6, Perception +12, Sleight of Hand +6, Stealth +7; Racial Modifiers +2 Perception<br/>Languages Common, Elven, Kelish, Osiriani<br/>SQ elf blood, gunsmith<br/>Other Gear studded leather, black powder[UC] (10), bullet[UC] (10), mwk musket[UC], scimitar, bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], pot, powder horn[UC], torch (10), trail rations (5), waterskin, 25 gp<br/>--------------------<br/>Special Abilities<br/>--------------------<br/>Deeds Use Grit to perform special abilities with your firearms.<br/>Elf Blood Half-elves count as both elves and humans for any effect related to race.<br/>Elven Immunities - Sleep You are immune to magic sleep effects.<br/>Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.<br/>Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit<br/>Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.<br/>Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.<br/>Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.<br/>Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.<br/></div></div>