I have two rules that I never break.<br/><br/>1. My character will never attack or try to harm another party memeber. He/she will argue, complain, bitch and be a pain in the ass if the buttons get pushed, but he/she will never turn on the party.<br/>2. My character will never steal from the party. (Unless I'm playing a kender, but that's not stealing, it's borrowing and returning an item carelessly lost ;) ).<br/><br/>These are what some people call hard limits. If someone does attack another party member in a physical sense, I'm gone. The game isn't worth the effort of playing at that point. Same thing if someone steals from a character. They have both killed groups far too often.<br/><br/>But, anyway, Wren will stand up between the bad guy and the casters and defend them without hesitation. It's the crewmate thing. When you're out in the middle of nowhere, all you have is each other. She will also argue with someone if they press her buttons and isn't afraid to state her mind. I (and she) can appreciate the need for preperation, which is why she's willing to be the shield.It's expected that if you don't know someone that you don't have a lot of trust in them and some conflict is entertaining and helps character development, but Wren's gone as far as she's going to go; I don't want things to degenerate into a snipping contest because they don't see things quite the same way.