An easy run, Vinnie said, just go and loot a space station floating out in the middle of space.  Nothing should be there.  And for most of the trip the Hutt slug was right.  Problem is the last leg saw the Merry Gulliak nearly hulled three times, the shields are down and the cannons, all two of them, are nearly completely stripped off.  That is what happens when you fly through two asteroid fields, a mine field and a space battle between capital ships, all within the span of two hyperspace jumps.  However, good news, the station was in sight and with some crazy assed flying managed to get into one of the closest hangar bays.  Thing is, the pirates and Imperial ships stopped pursuing nearly 100 clicks out.  And they pulled back rather hastily too.<br/><br/>What's even weirder is that this station's transponder is claiming to be a Republic way stop, and is currently welcoming anyone to stop off, get some rest and repair.  But it's way off the beaten path.  No other activity is visible or showing up on the freighter's sensors, although it does seem like minimal life support is still active.  Still, it seems peaceful enough, and there's repairs that needs to be done on the YT-1300 freighter.  Especially if there'll be more fighting to be done.<br/><br/>And so tools in hand and blasters at the ready, you stand ready to strip this sucker bare.<br/><br/><hr/><br/>The hanger is large, in charge, and full of what looks to be ancient freighters and fighters.  Refueling pipes lay strewn about some cut, but all are dry and empty.  Most seem to damaged to actually be space worthy, but some look intact enough to strip for parts.  The air is breathable, if a tad cold.  The artificial gravity is active and seems to be set for humans, or near humans.