<strong>Inside the compound...</strong><br/><br/>The infiltrators have no problem getting up onto the wall and then over it; problems start to happen on the other side; as you drop down to ground level you pass through an array of monofilament wires that are hanging limply below the lip of the wall. It's somewhere between a fence and a mechanised clothesline with the overall effect being similar to a mandolin (https://en.wikipedia.org/wiki/Mandoline). Fortunately, the device seems to be off, meaning that it merely causes inconvenience rather than turn you into sashimi.<br/><br/><strong>Roan</strong>can deduce from the structure and layout that it's some kind of anti-intrusion defence, currently unpowered, but designed at keeping people<strong>in</strong>rather than keeping people<strong>out</strong>; going back over the wall would be a painful prospect even if the thing remains dormant.<br/><br/>The inside of the compound presents a wide, flat area of grass much as the briefing suggested it would be - currently reasonably well lit with high-definition video of a nighttime forest-scene (https://images.fineartamerica.com/images/artworkimages/mediumlarge/1/night-in-the-forest-alexey-stiop.jpg) complete with dancing fireflies. What's interesting is that it's all well-lit, flat, and devoid of cover. The security booth at the gate is visible from this side too, and seems to have the same level of reinforcement and hardening facing<strong>inwards</strong>as it does outwards. Next to the security booth is what appears to be a kennel of somesort - it's not clear if its occupied or not.<br/><br/>Looking over to the house itself, the place has a lot of security features that you'd expect. Cameras are visible on most of the walls, but they all seem to be inert rather than sweeping back and forth. All the windows have bars on them, for the most part subtle and elegant ironwork but bars none-the-less.<br/><br/><strong>Outside the compound...</strong><br/>Reasonably busy at this time of night, passers-by turn mostly not-so-curious eyes to those going over the wall. Either that sort of thing is common or the locals know better than to interfere in "corp-business". That seems to hold true for most people, but not everyone.<br/><br/>Someone (https://i.pinimg.com/236x/63/08/02/6308020c2cf15e9071fb7f41f1db5eba.jpg) wearing what had clearly once been edgerunner urban-flash Gibson battlegear but now looked more like a selection of high-cost polymer rags approaches. In a voice that seems to devoid of punctuation or gaps between words:<br/><br/>"Youdoinganextraction? Whoyouworkingfor? Needaguard? IcanguardIwasasecurityconsultantbackintheday. Gotsomelace? Ijustneedtogetmesome lace."<br/><br/>The voice is North American English and was probably once educated and commanding. Now, like much of the city, it has seen far better days. The face has the telltale scars and cracking of cheap antirad meds hastily applied.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">'Dorph: Designed as a combat drug and painkiller, endorphins reduce pain and stress effects. 'Dorph allows you to reduce the effects of stun or shock. Dorph also has a nasty cost in nervous system damage. Each time you use 'dorph, you have a 10% chance receiving permanent nerve damage that lowers reflexes. The effects lasts between 5-20 seconds. It costs 250eb, and is not at all difficult to find.<br/><br/>Black Lace: A high powered version of 'Dorph which imparts euphoria, adrenal rush, and invulnerability to pain. Your coolness (composure, willpower) is raised, and you are resistant to stun or shock effects. Lace is deadly. Lace users become fearless, cold-blooded killing machines — exactly what its military designers were looking for. If you fail to resist its addiction, in eats away at your humanity, and you suffer from the effects of cyberpsychosis. The effects lasts between 2-7 hours. It costs 650eb, and is fairly easy to find<br/></div></div>