<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg10088247#msg10088247">Quote from: TheGlyphstone on 07-06-2014, 01:24:28</a></div></div><blockquote class="bbc_standard_quote">For what it's worth, this isn't usually true. Skills cannot be used to force other PCs to <em>do</em> things against their player's will (such as Diplomacy or Intimidate, or Bluff in some circumstances), but you can use Bluff against a Sense Motive to make other PCs <em>believe</em> things. You just don't get to decide how they react to this belief, and it still falls under the usual rules for Bluff checks.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Take my previous example. If your character was forced to truly, honestly, absolutely believe that, how would you stop them from reacting in that way? (Or insert anything else that puts them at someone's mercy.) If the logical conclusion is to act a certain way due to a belief, then forcing that belief on someone either forces them to act in a certain way, OR to act out of character and illogically (unless you're just playing an insane character, at which point all bets are off).