The backstory is fine indeed. And I do really like that item, too. My mind is now spinning with all the devious possibilities of putting that kind of thing to use. So, leave the necklace where it is for now. I have a few surprises of my own that will be revealed to the group - just as soon as I have a full party - and we can re-assess then. If nothing else, I now have a much finer appreciation of the relationship between characters; and more dangerous ideas to put into play.<br/><br/>Coming back to a few housekeeping things, which is important with a group this size:<br/><br/>Thinking about it some more, I should just create a main thread and add splinter groups if/when the need arises. That'll be easier. If the main thread and the splinter thread are both occupied, we'll simply create another one, etc.<br/><br/>Also, in order to facilitate smooth gameplay, I am intending to group party initiative (ie. everyone in the party can take their turn at once, then the bad guys *cough* I mean, good guys, then the entire party again). That way, we can have people posting actions without having to wait for a specific order of players. That will be critical with 8 players.<br/><br/>Aaaaaand, I'm also intending to post routine updates to the storyline regardless of whether people have posted. If, for example, I post once per day, then everyone can either make sure they direct their character(s) or I'll make an assumption on their action. Unless it's something<em>really</em>important, in which case, I'll poke and prod people to respond.<br/><br/>If you guys decide that you want to post more frequently than the 1/day thing and it has negligible consequences on the storyline, then go ahead. Maybe even splinter off into a room and resolve it before returning.<br/><br/>Sound fair?