<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg10075422#msg10075422">Quote from: Ghostwheel on 04-06-2014, 02:58:00</a></div></div><blockquote class="bbc_standard_quote">You are incorrect. Inflict Wounds (http://dnd-wiki.org/wiki/SRD:Inflict_Light_Wounds), a spell that literally channels negative energy into the world, is not an Evil spell. There is nothing inherently evil about negative energy, according to D&amp;D. Good clerics are entirely free to prepare the spell and cast it all day long without any fear for their alignment. There is nothing evilbad about negative energy.<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>And yet Animate Dead (http://www.d20srd.org/srd/spells/animateDead.htm), a spell that also literally channels negative energy into the world, is [Evil], and mindless skeletons/zombies (who default to Always Evil alignment-wise) are even less capable of engaging in spontaneous evil than bound demons would be, since they have no personal initiative. D&D is not, and has never been, consistent on the matter of negative energy/undead and morality of such.<br/><br/><br/><br/>But then, Deathwatch (http://www.d20srd.org/srd/spells/deathwatch.htm) is also [Evil], and no one has ever been able to figure out why. D&D is just bad with morality in general...remember we are discussing a game where an official sourcebook declares being a masochist to be not simply Evil, but Vile, an Evil so utterly profane that it exceeds any mortal concept of evil and darkness. By strict RAW, the guy who likes to get flogged by a dominatrix on Saturday nights is more evil than Asmodeus, and that makes no sense at all.<br/>