<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=112975.msg4974706#msg4974706">Quote from: esclavage on 25-07-2011, 05:33:19</a></div></div><blockquote class="bbc_standard_quote">For example, I mentioned above with a confrontation between Kid Arrow and Glamorous.  On paper, it looks like Glamorous should have no problems in handling Kid Arrow.  8 Strength versus 4 Agility in combat.  But I would figure since it's mentioned in Kid Arrow's sheet that he has lethal and non-lethal ordinance, he might use round 1 to attack Glamorous, but instead of taking 1 point towards the 5 point victory, he might use like a sticky arrow or glue arrow, to attempt to give her a 'Restrained' status, which would translate into a -4 penalty.  Suddenly, 4 versus 4 in attributes has evened the fight dramatically.  Of course, Glamorous can take a round to break out of the sticky trap using her Strength to contest it, but it also means that she won't progress towards the victory point.<br/><br/>Or for Glamorous, she might take a round to use her Strength to pull free a large steel beam to use as a bludgeoning object.  This might give her a +2 situational bonus in subsequent rolls.  So the idea is essentially creating your own situational modifier in lieu of gaining a victory point.  But I'm not sure if this would work or not.<br/><br/>I am also curious to see how we are handling knockout blows or flee options, or if those are no longer on the table in this case.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The idea in principle sounds good. There would have to be a limit on what bonus people could produce, as in the case of Glamorous using a metal object. Logic would dictate that the object would have to be there, and that could get subjective at times.