I don't plan for it to be, nor do I want it to be a wild gun shooting game.  Of course, it's not Shadowrun without<em>some</em>fighting.<br/><br/>My personal GMing style is to set events into motion and let the players decide how to proceed.  So, guns blazing into combat is going to be an option whenever the players choose for it to be.  On the other hand, I don't plan on having gun-toting goons jump out of a dark alley and attack you every time you head down to the Stuffer Shack to grab a pack of smokes and a soybeer.<br/>