Here's Cheyenne, with a story & character sheet developed together. It's a little different to before - but comes out in a similar concept. Gm wise, check off my equipment list. I used a true death crystal from the Magic Item Compedium - to cheat a little and add ghosttouch to my blade. If that's not ok, let me know. It's the bit you'll want to veto. I also have a bunch of roleplaying flaws. I'm hoping they work as 'flaws' for a pair of feats. But feel free to impose more/worse/penalties if you like. ^_^ I'll work on the PM with all the rest tomorrow.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Brief Concept</div><div class="spoiler_body">Cheyenne was born a tribeswoman in the harsh Heartlands. Raised as a warrior among a demon worshipping tribe, Cheyenne was offered a chance to escape during her coming of age ceremony. Touched by the fey, Cheyenne was sent on a journey into the civilized lands. Her journey was difficult - but she made friends &amp; found her wild nature to be a powerful well of strength. Within the cities, Cheyenne was inducted into the temples - where many were surprised to see the goddess's choose to bestow their power &amp; raise Cheyenne as their Paladin! Cheyenne found it natural to embody &amp; empower the freedom &amp; liberty within others. As if to embody this ideal, Cheyenne was gifted an art from her goddess's - allowing her to transform herself &amp; sprout beautiful red feathered wings! Making her even more of a symbol to all who seek the shelter of goodness.<br/><span class="bbc_font" style="font-family: Verdana;">[size=78%]Cheyene is an Aasimar, descended from a Justice Archon (https://www.wizards.com/dnd/images/mm4_gallery/98693.jpg).<br/></span></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Profile</div><div class="spoiler_body">Name: Cheyenne of the Bloodfire Tribe.<br/>Meaning: Both "Unintelligible speaker" &amp; the sign of a great warrior. It's also has tribal roots with the meaning "Beautiful People".<br/>Origins: The Bloodfire tribe from the Western Heartlands.<br/>Race: Aasimar<br/>Gender: Female<br/><br/>Age: 24<br/>Height: 5'10"<br/>Weight: 145 lbs<br/>Build: Tone muscles, hourglass figure &amp; a modest bust for her size.<br/>Skin: Milky White.<br/>Hair: Fiery Red, kept long with a slight tangle of curls to it's shape.<br/>Eyes: Silvery eyes laced with sparkling blue specks.<br/>Str: 14, Dex: 14, Con: 14, Int: 14, Wis: 14 &amp; Cha: 18.<br/><br/>Personality:<br/> ~ Willful, Free Spirited, Amorous, Brave, Hasty, Competitive &amp; Clueless.<br/><br/>Likes:<br/> ~ Dancing &amp; being told Stories or songs.<br/> ~ Being outside in open lands or forests.<br/> ~ Learning.<br/> ~ Winning &amp; Competing.<br/><br/>Flaws:<br/> ~ Clueless.<br/> ~ Fearful &amp; very superstitious about fey. You never enter a fey forest without magic to protect you - and if you met a fey you should do your best to make them laugh &amp; escape whilst their laughing - or else suffer their pleasure!<br/> ~ Cheyenne is hasty &amp; jumps into trouble without thinking about her own safety.<br/> ~ More as I think of them...<br/><br/>Sexual Preferences:<br/> ~ Decidedly Bisexual.<br/> ~ Openly enchanted by Sune herself.<br/> ~ Powerplay, Success, Physical Prowess are all sexy traits.<br/> ~ It's tribal tradition that games &amp; competitions deserve a prize - often a kiss or performance.<br/> ~ Other species can be attractive for different reasons. Even an Orc and Gnoll can be attractive.<br/> ~ Cheyenne hasn't really met inhuman species to decide if likes them. By inhuman, I mean things that aren't human like in appearance. So whilst a gnoll might have attractive patterns across their fur &amp; a nice toned physique, Cheyenne has no idea what she might see in a beholder, an amorous dragon or other strange creatures.<br/> ~ Undead creep her out - their just unnatural! Oh - and evil.<br/> ~ Other fetishes will have to be discovered and/or tried before she could comment on them.<br/><br/><strong>Skillpoint Variant:</strong> Hide &amp; Move Silently for Handle Animal &amp; Ride.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sexual Preferences</div><div class="spoiler_body"><strong>Sexual Backgrounds/Preferences:</strong> Cheyenne grew up among humans, Tieflings, Gnolls &amp; Orcs. Her idea of beauty can vary from strong personality, cute fur patterns, warm looks or a muscular Orc. Cheyenne doesn't mind which gender you have or don't have. Cheyenne is just as likely to appreciate long hair &amp; soft cheeks as she is to admire tight muscles &amp; a well placed scar. Totally inhuman species are something that are more situational as Cheyenne doesn't have <em>any</em> experience with them. Undead are a particular problem - Cheyenne views them as tortured souls &amp; unnatural. So whilst she may feel something for an undead creature, Cheyenne would either have to be tricked into an intimate act - or more likely end up crying as she destroyed the creature if she did feel for them. Cheyenne will sometimes lead ceremonies where intimate &amp; pleasurable acts are shared with any who approach - though how far any particular act goes is still up to her. But this has lead to a reputation of a very open minded women who can find beauty even in the most 'ugly' of hags &amp; species. It's said to share Cheyenne's bed is to be transformed about your own body. (Sometimes literally - if she can invoke the blessing of her goddess's)<br/><br/><strong>Appreciation of Beauty:</strong> Cheyenne will talk with a very honest nature about the aspects she likes within others. People can be quite surprised by what she sees and admires. Every race have their own beauty &amp; love within - the exception being the Undead. But they literally burn their souls &amp; forgo all goodness to fuel their immortal forms - so they can no longer truly feel love... Just the empty desire of beauty, lust and power...<br/><br/><strong>Rape:</strong> Non-consensual acts will probably leave Cheyenne filled with anger - but strength and power are a form of beauty &amp; have an attraction to them. So it's not impossible. But you'd have to lead with a lot of teasing &amp; sexual intensity prior to an act. I could see playful combat &amp; a good use of the disarming 'worn objects'/sleight of hand talents leading to more consensual acts.<br/><br/><strong>Fetishes:</strong> Cheyenne doesn't have a great depth in this field. The beauty of clothing turned into art &amp; even artistic bondage is definitely something she does enjoy. Acts of power would definitely find a way with Cheyenne. Cheyenne isn't afraid of being observed &amp; simply enjoys sharing her pleasures. Though taking someone whose close minded into a situation where they are outside of their comfort zone would definitely add to the appeal of an act - whether they are observing or participating. On that thought, multiple partners are welcome. Cheyenne isn't afraid to tackle unusual creatures &amp; weird body parts in her pleasures. <br/><br/><strong>Fey:</strong> Cheyenne is both terrified &amp; respectful of the Fey. She honestly believes they know your dark secrets - and if you ever harm or refuse the fey - they will all know! She will gladly enjoy Fey, entertain them &amp; try to entice them to happiness, warmth &amp; laughter until she's past their territory. But she will be hard pressed to refuse requests of fey - though, if they demand evil acts of Cheyenne, she will turn and fight them - or at least try to educate them about their wrongs.<br/><br/><strong>Marriage:</strong> Given that Cheyenne finds her faith tied within Sune, Sharess &amp; Lliira, the chances of Cheyenne settling into a single marriage would be slim. But it isn't impossible. Though Cheyenne definately has a better chance of seducing her goddess's...<br/><br/><strong>Redemption:</strong> It's possible Cheyenne may try &amp; redeem a truly evil soul. If Cheyenne feels the creature was once a good person &amp; they lost their way - or perhaps they are just a creature whose never known anything besides evil (like a Demon/Devil). If Cheyenne does, she will mix acts of remorse, guilt &amp; drawing out memories of the creatures past - with touches of love &amp; kindness. Sex &amp; sensual acts will be a part of her therapy. Given Cheyenne's nature &amp; alignment, a Chaotic Evil has a strong chance of being romantically appealing &amp; worth redeeming. This is perhaps one of the few ways that Cheyenne might choose to settle down with a creature. Because redeeming true evil requires a great depth of intimacy.<br/><br/><strong>Player Preferences:</strong> I'm pretty open. I definitely swoon for both genders - though I tend to fall for handsome older males &amp; have a weakness for bad boy/bad girl/bad -everything-. I also enjoy bond villains - the type you can sit down &amp; enjoy a meal with, before respectfully moving away from their painting collection &amp; then drawing swords to duel. Race wise, I'm not too fussy either. Though I can confess blood makes me dizzy so try not to get too messy in a post. Power plays are a strong reaction. Demons, Devils &amp; Dragons are a particular weakness of mine.<br/><br/><strong>Contraceptives:</strong> Cheyenne will be taking nararoot - until she finds someone to settle with or one of her goddess's tells her it's time to stop.<br/><br/><strong>Deities:</strong> Sune, Lliira &amp; Sharess. The Three Beauties that Cheyenne follows. They might be vying for her attentions - or you might just assume that one is the best fit &amp; has the strongest claim to Cheyenne. I'm not quite sure who she'd be tied to best yet - but I'm hoping a little bit of play will show clearly which of the three she takes after the most. If anyone has a particular feeling of who might fit best, please do air your thoughts. Worshipers of all three can easily call upon Cheyenne's services - and she has a welcome home in most of their churches.<br/><br/><strong>Divine Healing:</strong> Cheyenne doesn't have Lay on Hands - but she does have cure spells &amp; she'll engage them in a more intimate fashion. Gentle caresses &amp; loving kisses over the wounds - perhaps wrapping the wounded within the soft cocoon of her feathered wings. It's said to receive on of Cheyenne's spells is to experience a moment of bliss - but if you want to know you'll have to try it yourself.<br/><br/><strong>Moral Shortcomings:</strong> Cheyenne is an exalted character. She will push morals to their limits. Her shortcomings include hope, seeing the best in people &amp; being attracted to the wrong sorts for an angelic character. Cheyenne isn't afraid to die at all. Though she'll fight to stay alive if she believes others are afraid to fight for themselves. She won't waste her life - but you'd be hard pressed to 'force' Cheyenne into evil acts. Cheyenne would rather force the bad guy into destroying her. Her future class features include bonuses &amp; eventual immunity against compulsion &amp; mind effecting effects. So good luck trying to 'control' Cheyenne by magic or tricks. But - it's possible Cheyenne might choose to commit a minor evil &amp; risk all she is - if she felt it was the opening she needed to redeem a soul. Redeeming a true evil is a difficult path &amp; it will require risk on her part. But the reward is turning a force of evil into a force of goodness for all eternity... And her Goddess's will forgive her eventually. Their too nice not too!<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cheyenne's History</div><div class="spoiler_body">Cheyenne was a tribeswoman from the Western Heartlands. Her mother raised Cheyenne as a huntress &amp; warrior for the tribe. Cheyenne always had a well deep passion within her. A dark well of strength &amp; passion that could let her push herself beyond her limits - and leave the other children quivering behind her. Her mother said she had the spirits within her - a way to reach out and touch the darkness, bringing it into the light. Cheyenne's tribe touched many dark spirits. Their shaman spoke with the darkness &amp; used them to draw truths. But Cheyenne never showed a cruelty of personality to match her ferocious depths.<br/><br/>As Cheyenne &amp; the other children grew, they were taught a dark rite. A rite that could offer them dark power &amp; transform them into creatures of terrifying power. When they came of age, they all joined together for the ceremony. The children were stripped bare &amp; painted with magic infused herbs. They would drink, sing &amp; dance about the camp before slipping off into the woods. There they would spend the night in seclusion - alone with just the spirits to guide their transition.<br/><br/>For Cheyenne, her path opened towards a different kind of spirit. Where most found darkness within the forest, Cheyenne's inner light guided her deep into fey woods - a place none dared tread. Behind her, dogs howled &amp; beasts bayed - angered as she fled their control. But before Cheyenne, a moonlight glade opened up. Flowers bloomed into the light. Blossoming before the evening creating a rainbow of color about the glade. From the pool at the center of a glade, a trifled laughter could be heard. Slowly, true beauty broke from the surface &amp; rose before Cheyenne. Pure beauty, confined within a woman's shape. A pure being with a voice like crystal. She stood naked &amp; beckoned Cheyenne. Cheyenne didn't hesitate - entranced by such perfection. She watched, mesmerized as the woman's gesture burned the magics from her skin. Her kiss cleared the shroud of heavy drink from her mind. Her touch kindles new desires. A second kiss took a more playful attitude as Cheyenne was lured into the depths. The waters rippled as they joined in a new rite - one of beauty &amp; passion.<br/><br/>When the light awoke Cheyenne, she remembered it all. Even the woman's strange words. She had been told to seek the beautiful goddess's within the Northlands. A strange place where people live in stone forests. They all live together - yet have no tribe to call their own. But one might find a place - within the temples. Cheyenne had been chosen. Chosen and called - awaking a new fire within her. A passion &amp; desire.<br/><br/>Cheyenne's mother had been a tribeswoman - descended from a line tainted with darkness. But her father had been a traveler she'd saved. He'd been a man of exquisite beauty - and his bed had been her reward for saving his life. He left her with an old blade, etched with pictures &amp; names from his family line. A blade she would place in Cheyenne's hands before adding Cheyenne's name to it. Both parents came of blood mixed with the spirits - though one was dark, the other light. In Cheyenne, both had battled within her. But in the end, perhaps with a little nudge from the nymph, the light had won. Holy magics had drawn Cheyenne into the path of the light - and set her on a journey away from darkness.<br/><br/>Cheyenne had a hard journey across the lands. Orcs &amp; Undead ruled the Heartlands - forcing Cheyenne to join merchants. Though she soon found a love of their tales &amp; music. And they found her passion &amp; strength a powerful force during battle. Slowly they taught Cheyenne of the world and it's strange ways. But as much as Cheyenne could learn the ways of others - she was never dishonest about herself. Cheyenne was still a simple woman at heart - enjoying simple pleasures. She placed great pride in claiming reward for a service beyond the norm. Often she'd ask for a new song or tale - but her favorite prize was a kiss from the lips of one in which she found beauty. Her tastes were not always like the others though - for Cheyenne saw beauty in all forms. Scarred Orcs held power whilst gnolls held a warmth - only the Undead turned her stomach. Life &amp; Death were absolutes - not something mortals should command. The gods might deny death - but a mortal should accept their fate.<br/><br/>Within the city - the stone forest, Cheyenne found it very strange. On one corner wonders could stand before all - and the next reeked with darkness &amp; cruelty. The city could smell like a flower blooming or bread baking - or rancid fruits &amp; horse droppings. But to Cheyenne, she took such a simple view of the world. It seemed so clear. She stood up - willingly before any. She would stand for the meek &amp; infirm. Hold against cruelty &amp; harshness. Her fingers left loving strokes on every soul she brushed - and harsh bruises of every evil she smote. Her kind nature sought trouble like an alcoholic drowning in a river of ale. But as the walls of darkness rose about her - political pressure &amp; savvy villains who rode the fine lines of law like kites in the winds - Cheyenne found a grace to spare her. Within the temples, Cheyenne had found her beauties. Goddess's whose ways taught freedom, passion, love &amp; high spirits. Kindness &amp; goodness. And they rewarded Cheyenne's deep kindness &amp; trusting nature by elevating her to their Paladin! And what fool could stand against the word of a paladin? Especially one backed by three churches!<br/><br/>To mark Cheyenne's new role, one of the goddess's offered Cheyenne some inspiration. Taking the dark rites she'd once learnt a lifetime ago, Cheyenne adapted it into a ceremony of the light. Cheyenne once again stripped herself bare &amp; called all the artists who dared to paint her bare body in holy oils. Then she spent the night spinning &amp; dancing about the temple hearth. Offering pleasure &amp; kindness to any who came to her that night, Cheyenne awoke the next morning wreathed not in darkness but in feathers. Feathered wings adorned her back - red as passion, breaking into beautiful yellow tips!<br/><br/>All who came to visit Cheyenne the next day, were welcome to watch as she etched her new form into the blade her father had left. She worked at it's hilt, reworking tired and worn metal with fresh metal. This metal shone like copper - blazing red &amp; gold in the sunlight. And it took the form of two curved wings, spreading out to guard the wielder's hands. She used the last of the holy oils from her ceremony to seal her strength within it - enchanting the blade with holy power.<br/><br/>Now any who stood against Cheyenne were confront not by a simpleton nor a mere paladin. But an angel in the making. Cheyenne's presence within the city became a political hot potato. None could risk trying to cast doubt upon her. Far too many of the smaller folks stood behind her, ready to cry foul of any whom might betray her. The Goddess's even called her a favorite! Leaving Cheyenne a new symbol of all that was free &amp; loving...<br/><br/>Perhaps this was why the City Watch reached out to Cheyenne. Their paths had crossed often - but even when the laws bound their hands, Cheyenne had been kind to the watch. Now when the darkness found Cheyenne too dangerous to hold, they tried to distract her with problems besides themselves... Hoping to offer her new opponents besides their own corruption.<br/><br/>It's said that each year, upon the Goddess's favored day, you may seek out Cheyenne &amp; dedicate yourself to the light. To those with a truly holy spirit, she will help them elevate themselves &amp; reach out to the Goddess's, transforming their bodies to match the beauty of their spirit. This is said to be a form of holy reincarnation - though with the effect always ending in beauty. It is also said those with darkness within their hearts will only find themselves trapped within the depths of ruined souls.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Notable Equipment</div><div class="spoiler_body">Mercy Sword: Cheyenne's greatsword is a merciful blade capable of both stunning her foes &amp; shining with a holy light that burns evil foes. But it's also capable of dealing merciful blows that don't cut the skin - leaving her foes alive &amp; unconscience after her attacks.<br/><br/>Tesselated Armor: Cheyenne is often seen without armor - but it takes just one word for a small pouch she carries to burst open, as a sea of small crackled quartz swarms over her body &amp; forms itself into a perfect, seemless suit of armor. This armor looks similar to full plate - but barely seems to impede Cheyenne in combat. Another word sends the armor back into it's pouch. It's said that Cheyenne crafted the pieces for the armor herself, using quartz from a statue that was shattered during an accident within the church once. They say it took a year to craft all the pieces - and that Cheyenne made it as punishment for the statue she broke.<br/><br/>'Sword of Conscience' Scroll: This scroll is a very rare &amp; powerful spell known only to the few paladins of the churches. Once cast, it's said to trap the target inside a web of their own memories - and it forces them to deal with the guilt of all the wrong they have ever done. The victims awaken changed from the experience - though the toll is so great that many break down or even die from the burden of their past... Cheyenne is said to use these scrolls only on the most wicked &amp; vile foes. She says it's the start of the path to redemption - if only the evil creatures will let her into their hearts.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet WIP</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Str:</td><td>14</td><td> +2 </td><td>Name:</td><td>Cheyenne</td><td>HP:</td><td>65</td></tr><tr><td>Dex:</td><td>14</td><td> +2 </td><td>Gender:</td><td>Female</td><td>Age:</td><td>23</td></tr><tr><td>Con:</td><td>14</td><td> +2 </td><td>Race:</td><td>Lesser Aasimar</td><td>Exp:</td><td>900</td></tr><tr><td>Int:</td><td>14</td><td> +2 </td><td>Sexuality:</td><td>Bisexual.</td><td>Class:</td><td>Barbarian 6 &amp; Champion 2.</td></tr><tr><td>Wis:</td><td>14</td><td> +2 </td><td>Alignment:</td><td>Chaotic Good</td><td>BaB:</td><td>+8/+3</td></tr><tr><td>Cha:</td><td>18</td><td> +4 </td><td></td><td></td><td></td><td></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Fort:</td><td>+14</td><td>=</td><td>+8 Base</td><td>+2 Con</td><td>+4 Grace</td></tr><tr><td>Refl:</td><td>+8*</td><td>=</td><td>+2 Base</td><td>+2 Dex</td><td>+4 Grace</td></tr><tr><td>Will:</td><td>+8</td><td>=</td><td>+2 Base</td><td>+2 Wis</td><td>+4 Grace</td></tr><tr><td>AC:</td><td>24</td><td>=</td><td>10 Base</td><td>+10 Armor</td><td>+2 Dex</td><td>+2 Rage</td></tr></tbody></table> Flatfooted AC: 24 &amp; Touch AC: 12<br/>* +2 Reflex whilst Raging &amp; +2 Reflex vs Traps.<br/><br/>Class Abilities:<table class="bbc_table"><tbody><tr><td> ~ </td><td>Literate: </td><td>Cheyenne can actually read.</td></tr><tr><td> ~ </td><td>Whirling Frenzy:</td><td> As 7th level Barbarian, 2/day, Provides +4 Str, +2 Dodge to AC &amp; +2 Reflex Saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round - including AoO's.</td></tr><tr><td> ~ </td><td>Fast Movement:</td><td> +10' to your Speed.</td></tr><tr><td> ~ </td><td>Uncanny Dodge:</td><td> Cheyenne retains her Dex bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, she still loses his Dexterity bonus to AC if immobilized.</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td> ~ </td><td>Trap Sense:</td><td> +2 on Reflex saves &amp; +2 AC against traps.</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td> ~ </td><td>Improved Uncanny Dodge:</td><td>Cheyenne can't be flanked. 10th+ level Rogues can still sneak attack Cheyenne.</td></tr><tr><td> ~ </td><td>Detect Evil:</td><td> Usable at Will.</td></tr><tr><td> ~ </td><td>Smite Evil:</td><td> You can add your Cha Mod to hit &amp; Champion level to Damage to an attack against an evil creature, 1/day.</td></tr><tr><td> ~ </td><td>Divine Grace:</td><td> Add your Cha mod to all your Saving Throws.</td></tr><tr><td> ~ </td><td>Furious Casting:</td><td> You can use your Champion spells whilst engaged in Whirling Frenzy.</td></tr></tbody></table><br/><strong>Alternate Class Features:</strong><br/><table class="bbc_table"><tbody><tr><td> ~ </td><td>Wolf Totem Barbarian: </td><td>Trade uncanny Dodge, Trap Sense &amp; Improved Uncanny Dodge for Improved Trip (level 2) &amp; Tracking (level 5). You don't need to meet the feats requirements.</td></tr><tr><td> ~ </td><td>Whirling Frenzy: </td><td>You have a rage variant called Whirling Frenzy.</td></tr></tbody></table><br/><strong>Combat:</strong><br/>Greatsword: +11/+6 = +8/+3 BaB +2 Str +1 Magic + &amp; 2d6+4 Damage (+1d6 if Subdual damage).<br/>Greatsword, Frenzy: +11/+11/+6 = +6/+6/+1 Bab +4 Str +1 Magic &amp; 2d6+7 Damage (+1d6 if Subdual Damage).<br/>Can Stun (DC 18) opponent after successful hit for 1+1d4 rounds. 4 uses per day.<br/>Or can add +2d6 Holy damage against evil foes after hit. 4 uses per day.<br/><br/><strong>Feats:</strong><table class="bbc_table"><tbody><tr><td> ~ </td><td>Flaw:</td><td>Righteous Wrath:</td><td>When you attack someone whilst Raging, you make them shaken (Will Save DC 17). You also maintain your presence of mind whilst raging - allowing you to deal subdue damage, stop attacking, show mercy etc.</td></tr><tr><td> ~ </td><td>Flaw:</td><td>Tracking:</td><td>Cheyenne can track her opponents.</td></tr><tr><td> ~ </td><td>Region:</td><td>Dreadful Wrath:</td><td>When you make a full attack, Charge or cast a spell on an enemy, you gain Frightful Presence. This 20ft aura of fear lasts one round &amp; leaves all your opponents shaken unless they make a will save. Each creature can be affected by your Frightful Presence once every 24 hours (Whether or not they pass or fail their save). Will Save (DC 18).</td></tr><tr><td> ~ </td><td>Lvl 1:</td><td>Knight of the Stars:</td><td>+1 to one roll whilst doing a good deed, 1/day.</td></tr><tr><td> ~ </td><td>Lvl 3:</td><td>Celestial Bloodline:</td><td>Protection from Evil 3/day &amp; Bless 3/day.</td></tr><tr><td> ~ </td><td>Lvl 6:</td><td>Outsider Wings:</td><td>Gain Wings (average).</td></tr></tbody></table><br/><span class="bbc_u"><strong>Flaws &amp; Weaknesses:</strong></span><br/> ~ <strong>Fey Phobia:</strong> Cheyenne is superstitious about fey. She won't kill fey unless absolutely forced. She believes that fey know your dreams - and thus, when you've done them harm. The Fey can make people lose their way &amp; worse...<br/> ~ <strong>Impatient:</strong> Cheyenne jumps in without thinking to be afraid.<br/> ~ <strong>Father:</strong> Cheyenne is hoping to meet her father. She knows he's beautiful - an Aasimar - &amp; probably tied to one of the good goddesses. An impersonator could easily lead Cheyenne astray.<br/> ~ <strong>Predictable:</strong> Cheyenne isn't exactly a book with hidden depths. Her enemies should plan out her reactions before trying to destroy her.<br/> ~ <strong>Terrible Liar:</strong> Cheyenne comes from a culture where you don't need to lie - so she has no experience with it. She has no ranks in bluff nor sense motive.<br/> ~ <strong>Holy Ceremony:</strong> For each of the three goddess's Lliira, &amp; Sune, Cheyenne performs a ceremony on their favorite day. This ceremony is open to all to join - though only those with truly good souls will be given the benefit. If you can reflect upon the goddess's ways (choosing one or venerating all three as Cheyenne does) - and freely given love, kindness &amp; passion to all who come to you that night, then you will be transformed before the morning dawn. In this transformation much or little may change. All say you are touched by the goddess's - and most are left even more beautiful by their touch. This effect is essentially a reincarnation ceremony - but it has a decided influence of holy power &amp; beauty. The goddess's may choose to change someones gender, make hags into beauties or beauties into models, men into aasimars &amp; Aasimars into angels. It's said an orc was made into an elven maiden whilst one man was given the shape of a centaur. The goddess's are fickle creatures and their whims direct much of this power - for better or worse. But all their gifts come in some shape of beauty. Though they are just as likely to punish a man by making him understand how handsome Orcs &amp; Ogres can be as they are to make another into an Aasimar or Angel. However, Cheyenne needs to free herself for these nights. Though if she was far away the Goddess's might lend her a spell or call a cleric to transport Cheyenne to the ceremony &amp; back.<br/><br/><span class="bbc_u"><strong>Consideration for Next Feat:</strong></span><br/> ~ <strong>Flyby Attack:</strong> Spring Attack whilst flying.<br/> ~ <strong>Awesome Smite:</strong> This allows 3 tactical maneuvers. Each can be used whilst performing a Smite Attack &amp; using Power Attack. Demolishing Smite: Your smite attack ignores up to 2xCha in Damage Reduction. Overwhelming Smite: Your smite attack can knock an opponent prone. If you hit &amp; deal damage, you perform a trip attack. Make a Strength check opposed by the defender's Strength or Dexterity, with all the normal trip modifiers. A foe that resists is not entitled to make a trip attempt against you in return. Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a non-magical weapon.<br/><br/><strong>Languages:</strong> Common, Condathian, Bonus: Gnoll &amp; Celestial. Cheyenne is Literate.<br/><br/><strong><span class="bbc_u">Skills:</span></strong><table class="bbc_table"><tbody><tr><td> ~ Craft (Armor)</td><td>+10</td><td>=</td><td>6 Ranks</td><td>+2 Int</td><td>+2 Circum.</td></tr><tr><td> ~ Hide</td><td>+7</td><td>=</td><td> 6 Ranks</td><td>+2 Dex</td><td>-1 ACP</td></tr><tr><td> ~ Intimidate</td><td>+15</td><td>=</td><td>11 Ranks</td><td>+4 Cha</td><td>- Other</td></tr><tr><td> ~ Knowledge (Religion)</td><td>+4</td><td>=</td><td>2* Ranks</td><td>+2 Int</td><td>- Other</td></tr><tr><td> ~ Listen</td><td>+13</td><td>=</td><td>11 Ranks</td><td>+2 Wis</td><td>+2 Racial</td></tr><tr><td> ~ Move Silently</td><td>+6</td><td>=</td><td>11 Ranks</td><td>+2 Dex</td><td>-1 ACP</td></tr><tr><td> ~ Perform (Dance)</td><td>+6</td><td>=</td><td>2* Ranks</td><td>+4 Cha</td><td>- Other </td></tr><tr><td> ~ Spot</td><td>+4</td><td>=</td><td>-* Ranks</td><td>+2 Wis</td><td>+2 Racial</td></tr><tr><td> ~ Survival</td><td>+13</td><td>=</td><td>11 Ranks</td><td>+2 Wis</td><td>- Other</td></tr></tbody></table>* <sub>Cross-Class Skill</sub><br/><br/><span class="bbc_u"><strong>Equipment:</strong></span><br/> ~ Masterwork Alchemy Tools, kept at her temple.<br/> ~ Elven Darkweave Tesselated Platemail (+2 Armor &amp; 14,560 gp)<br/>   Light Armor, AC 8+2, Max Dex +2, ACP -2, 20% Arcane Spell Failure. Hypnotic Pattern 1/day.<br/>   This armor is seamless when worn. Upon command it can disassemble into tiny pieces which pour into a small box. Upon a second command the box opens and the pieces pour out to form over the wearer into perfect, seamless armor almost instantly. Once per day, the pieces can swirl about, creating a hypnotic pattern spell effect. Darkweave is an elven material of woods &amp; leaves crafted into something like lesser mithril. But in this case I've used Crackled Quartz in the items description - it's a lot prettier! <br/> ~ Master Greatsword, +1, Holy Surge, Sudden Stunning, Merciful, (+2 Weapon, Cost 12,350gp)<br/>   Sudden Stunning: As a swift action after a <span class="bbc_u">successful</span> attack, you can stun your opponent for 1+1d4 rounds. Reflex Save (DC 10+1/2 Character level+Cha = 18). This can be used up to your Charisma mod in times/day.<br/>   Holy Surge: As a swift action after a <span class="bbc_u">successful</span> attack, you can deal 2d6 Holy damage to an evil foe. Non-evil foes take no damage. This can be used up to your Charisma mod in times/day.<br/>   Merciful: This weapon can deal +1d6 damage - but all the damage it deals is turned into subdual damage.<br/> ~ Wand of Cure Light Wounds (750gp): 50 charges. Heals 1d8+1 HP.<br/> ~ True Death Crystal, Lesser, (5,000gp): This milky crystal can be attached to a weapon. If so, it provides the weapon with +1d6 damage vs Undead &amp; the Ghost touch enchantment.<br/> ~ 2x Scrolls of 'Sword of Conscience' (700gp ea):  The target evil creature, is struck by pangs of conscience &amp; remorse. The creature instantaneously takes Wisdom and Charisma damage according to the magnitude of its evil. The amount of damage isn't specificied. This damage is healed naturally &amp; remains after the spell ends. Will Save &amp; Spell Resistance applies.<br/> ~ 2x Scrolls of 'Holy Sword' (700gp ea): Turn a touched weapon into a +5, Holy weapon that emits a magic circle against evil. Lasts 7 rounds. Ends if you drop the weapon.<br/> ~ 1x Scroll of 'Divine Sacrifice' (125gp): Your next attack (up to 5 rounds) gains +1d6 damage per 2hp you sarifice. You can sacrifice up to 10hp for +5d6 damage on that attack. Charge holds for 5 rounds only.<br/><br/><strong>Coins:</strong> 415gp<br/><br/><strong>Spellcasting:</strong><br/> ~ Spell Like Abilities: Light 1/day, Protection from Evil 3/day &amp; Bless 3/day.<br/> ~ 2x 1st level Spells<br/> ~ Lesser Restoration &amp; Cure Light Wounds.<br/><br/><strong>Class Spell List:</strong><br/>1st Level: bless, bless weapon, cure light wounds, detect poison, detect undead, divine favor, divine sacrifice*, endure elements, lesser restoration, magic weapon, protection from evil, read magic, remove fear, resistance, virtue.<br/>2nd Level: bull’s strength, delay poison, eagle’s splendor, owl’s wisdom, remove paralysis, resist energy, shield other, warcry*.<br/>3rd Level: blessed sight*, cure moderate wounds, daylight, discern lies, dispel magic, magic circle against evil, prayer, remove blindness/deafness, remove curse.<br/>4th Level: blood of the martyr*, break enchantment, cure serious wounds, death ward, dispel evil, freedom of movement, glory of the martyr*, holy sword, neutralize poison, restoration, sword of conscience*.<br/><br/><strong>Parents:</strong> Shayett - Tribeswoman &amp; Unknown Aasimar of a father. He follows Sune &amp; is probably known within the faith.<br/><br/><strong>Allies:</strong><br/> ~ The City Watch generally like Cheyenne - though she does find them a fair amount of trouble.<br/> ~ The Church of Sune will gladly support one of their rare Paladins in most endevours.<br/> ~ A Merchant Caravan that crosses the Heartlands twice a year.<br/> ~ Much of the common folk. Cheyenne is known to be a paladin whom sticks up for the people. She is fearless &amp; has helped many folk deal with their troubles.<br/><br/><strong>Enemies:</strong><br/> ~ Cruel &amp; Wicked folk of all colors - though in particular Cheyenne will have political opponents within the city. She will have tread on quite a few toes.<br/> ~ The Demon(s)/Evil Spirits from her tribe. These creatures can't be happy about what Cheyenne became &amp; make seek her out to make an example of her. <br/> ~ Her former tribe members may resent, hate or have orders to kill Cheyenne too - though some would be conflicted about it.<br/> ~ Members of the three churches - Sune, Llirra &amp; Sharess. Cheyenne's angelic presence amongst them may foster rivalry &amp; competitiveness to the point of creating difficulties. The churches may also try to lure/win Cheyenne over to picking just one goddess.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Art Ideas</div><div class="spoiler_body">(http://fc08.deviantart.net/fs71/f/2010/057/6/2/623c89c789039cf2cd3d39f8e0e58fa5.jpg)(http://th09.deviantart.net/fs71/PRE/i/2012/226/a/9/angel_by_sscindyss-d5b50bv.jpg)<br/>(http://fc00.deviantart.net/fs14/i/2007/073/e/f/Sword_of_the_Arch_Angel_2_by_leon1234.jpg)<br/></div></div>