This is why I think that people who remember "The good old days, when D&D was simple, balanced and made sense" are just using selective memory, or didn't realise how many houserules their DM used.<br/><br/>I do remember that there was no point in being a human. Though apparently "mages can't wear armour". Not "can't cast spells in armour", but they actually can't wear it. Like, it doesn't fit. So a human could benefit by playing a fighter, getting to level 2, then changing to a mage. Then at fighter 2/mage 2 they can wear armour because they're a fighter, and can cast spells because they're a mage.<br/><br/>And what happens if someone hits you with a poisonous death spell that emulates a breath weapon, cast from a staff? Which saving throw do you use?<br/><br/>Priests also sucked until they released a Forgotten Realms supplement. So it's like for 3rd Edition they just turned it all upside down. In some cases, these were good changes, in others, not so good. But mostly for the better.