<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7276804#msg7276804">Quote from: SatanKlaus on 25-11-2012, 20:04:43</a></div></div><blockquote class="bbc_standard_quote">It depends on the task, really. Lance and keri are on par with a criminal or security guy in the combat department, even though its not your primary skillset. You are also not totally antisocial or otherwise impaired. And you have one talent each that sets you far above the common man. It's not unheard of, just uncommon. Maybe 1:100 or so of people will ever have a skill at your level and most of them will not also be proficient at so many other things. <br/><br/>That certainly makes you 'above average'. Common folk is built with maybe 15 points in attributes and skills compared to your 25. Soldiers and trained professionals are a bit better, of course. Nevertheless, you are the cream of the crop and you are even getting better. Still, I wouldn't pick a fight against superior numbers unless you have Cookie and Sue with you.<br/><br/>Before long, I expect you to attempts things that are commonly considered 'impossible'. The difficulty is fixed at 6 (as in new world of darkness) but the number of successes you need might increase. Conversely, it's possible that you will attempt tasks that are normally just 'difficult', but you are trying under bad conditions or with bad equipment (Flying the hover mule in a chase <em>in pitch darkness</em>, or removing a bullet with a combat knive as your only tool). This lowers the number of dice available to you, so you will need a higher skill to have a reasonable chance to succeed. Old WoD had a nasty issue that, when the difficulty reached 10, the number of dice you had (and therefore your skill) became meaningless. I want to avoid that.<br/><br/>Satan_Klaus<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That definitely sounds about where I had Lance pegged, fighting-wise.  He had basic marksmanship training plus a little talent.  I'd put him up against any lone security guard, but that's it.  Of course, in a fight in a flying ship tumbling things around, Lance's chances of success get even better, as his points in Spacer prevent dice loss.<br/><br/>I definitely am more comfortable with lowering the dice pool for difficult situations, or raising number of successes needed for more difficult tasks.  Raising difficulty, as you pointed out, makes things nasty pretty fast.