<strong>Garou Info</strong><br/><span class="bbc_u">The Sept of Sanctuary</span><br/>Size: 10-20 Garou<br/>Totem: Unicorn<br/>Tribes: Bone Gnawers, Children of Gaia, Fianna, Glasswalkers, Silver Fangs, Uktena<br/>Tribes Allowed: Any, though Red Talons are unlikely due to the location and role of the sept.<br/><br/>Purpose: This sept has two purposes.  The first, obviously, is to protect the Werner Park Caern.  The second is to provide respite and aid to all who need it, especially those nearing Harano.<br/><br/>Internal Relations: Since there are several transient members of this sept, their internal relations are in a state of flux.  For the most part, the local packs and tribes appear to get along well, at least near the caern.  That said, the few Silver Fangs would like seats on the Council and the local Uktena and Fianna are allied in a front to rededicate the caern to a new totem.  The Children of Gaia and Glasswalkers provide a fairly united front, tossing numerous Gnawers a few scraps, like an Elder post, to keep them appeased.<br/><br/>External Relations: Externally, the Sept has an unwritten truce with the Kindred and Tradition Magi.  They agree that some harmony is in their best interests.  To date, the sept is unaware of any Bete in Sanctuary beyond a few old rumors.  Individual clans, packs, and Garou have made alliances and enmities with the other locals, notably the semi-friendship between local Gnawers and both branches of Nosferatu and the local Hollow Ones.<br/><br/>History: The Sept of Sanctuary is actually the second sept to use the local caern.  It was formed around 1900 when a pack of Children of Gaia stumbled across the abandoned caern.  For the next three decades, the Children ran the sept until the mid-1930s when the city expanded and enveloped the park.  Local Glasswalkers were brought in to help protect the caern, followed quickly by the Bone Gnawers.  With the 1960s, the three tribes opened the sept to any Garou who wished to join them.  A few years later, the first Uktena was accepted to her family’s ancestral caern.  She served as Mistress of the Rite until 1983 when she died of old age and the current theurge took over.  Today the sept does what it can to aid anyone who requires healing, mental, spiritual, or physical with few exceptions.<br/><br/>Totem’s Motives: Unicorn aids the sept first and foremost because his/her children founded it.  Secondly, the spirit received a new caern in the deal, one apparently abandoned by its previous defenders.  Finally, the spirit approves of the sept’s mission and ultimate goals in trying to make up for the loss of the Gurahl.<br/><br/>Sept Elders:<br/>Sharon Athene (CoG Philodox, Rank 4)<br/>Brian (CoG Theurge, Rank 3)<br/>Cara Fenin (Glasswalker Galliard, Rank 3)<br/>Henry Kent (Glasswalker Philodox, Rank 3 GM)<br/>Tom Myers (Glasswalker Philodox, Rank 3)<br/>Irina (Bone Gnawer Theurge, Rank 4)<br/><br/>Warder: (Bone Gnawer Ahroun, Rank 2)<br/>Mistress of the Rite: Irina<br/>Gatekeeper: Brian<br/>Keeper of the Land: Henry Kent<br/>Master of the Challenge: Cara Fenin<br/>Master of the Howl: Tom Myers<br/>Caller of the Wyld: _______<br/>Truthcatcher: Sharon Athene<br/>Talesinger: Cara Fenin<br/>Wyrm Foe: _______<br/><br/><span class="bbc_u">Werner’s Park Caern</span><br/>Size: 3<br/>Gauntlet: 3<br/>Moon Bridge: 3000 miles<br/>Bawn: 800 acres<br/>Totem: Unicorn<br/>Type: Healing-Honor<br/>Packs:    Ivory Pack (help maintain the caern)<br/>Healing Hand Pack (help the wounded)<br/>Horn & Claw (defend the caern/scout)<br/>Serenity Pack (caern diplomats)<br/><br/>Site/Appearance: An urban caern, this site is set in a northern suburb of Sanctuary.  About half of the site is composed of a city park which closes at dusk.  The remainder is filled by apartment complexes leased to Garou and Kin, warehouses, and a few related buildings.  The local sept maintains a subsidized, private, small, hospital on the eastern border of the bawn along with a soup kitchen and Planned parenthood clinic.  On the western border is a cemetery attached to the hospital, in which many Garou and Kin are buried.  The Glasswalkers maintain a corporate office on the northern border, home to their local boardroom and owner of the warehouses.  At the center of the site is the caern itself, a low burial mound that is home to the caern’s totem spirit.  A clearing near the mound is the local sept’s assembly area, which the Glasswalker company occasionally rents, before moots and revels, to keep outsiders away.<br/><br/>Umbral Appearance: In the Umbra, the entire 800 acres is heavily forested with the ghosts of buildings faintly visible.  The caern is crawling with peace, calm and water spirits.  Among these entities wander small unicorns and other mythic creature spirits with whom (s)he is allied.  A few small animal spirits of various sorts representing the local tribes can be found as well.  In this realm, the cemetery takes on the shape of a large barrow while the hospital looks like a native lodge.  The heart of the caern and the assembly area look identical, but wilder.  Where the edges of the bawn appear, cockroaches, pattern spiders and other urban spirits prowl, unable to cross the line unless summoned.  A large green banner bearing a silver unicorn rampant tops the caern heart.<br/><br/>Tribes Allowed: Any, though it is rare to find a Red Talon due to Unicorn’s influence and the Children of Gaia.<br/><br/>Relations with Ronin: Assuming an individual passes several tests for Wyrm taint, any Garou will be allowed access, usually for a favor.<br/><br/>Relations with Other Breeds: While most of the sept doesn’t believe any Bete still survive, they are pledged to help all in need.<br/><br/>Kinfolk: Around forty to one hundred Kinfolk are known to this caern, mostly Humans.  Some are watched without knowing it, others help out around the caern.<br/><br/>Security: Throughout the bawn, Kutter Solutions, Inc. security officers maintain security.  The Park also has remote cameras set up, feeding footage to the corporate office.  All of the buildings have security systems, some include cameras.  The corporate office, hospital, and cemetery also have allied spirits watching over them.  Any other measures are setup by the Warder.  The ultimate goal is to avoid combat in the bawn.<br/><br/><strong>Kinfolk Info</strong><br/><span class="bbc_u">Black Eagle/NAMID</span><br/>Neither of these groups maintains any presence in the city.  That said, some isolated members may be present from time to time.<br/><br/><span class="bbc_u">Gaia Network</span><br/>Given the role of the Children of Gaia in the local sept, the Gaia Network is reasonably strong in Sanctuary.  One of the buildings in the bawn houses their records, known to the Garou, mostly in print copy, though some are electronic.<br/><br/><span class="bbc_u">Locksmiths</span><br/>Several Locksmiths roam cyberspace around Sanctuary.  To date, they have largely observed and chatted with outsiders in the group.  Many of them suspect the recent arrival of several companies believed to be with Pentex.<br/><br/><span class="bbc_u">Silvertree Genealogical Society</span><br/>SGS has a single permanent staffer in the city.  However, the society regularly hires local college kids and retirees to aid in research.  The society has a Victorian house in the south with access to Sanctuary College databases.<br/><br/><span class="bbc_u">Sisterhood</span><br/>Since there are few Furies around the city, the size and influence of the Sisterhood is fairly weak.  The nature of the caern and its surrounding hospitals gives them some hope, though.<br/><br/><span class="bbc_u">Viatopia</span><br/>Viatopia has sent feelers out into the city, but has no physical presence.  The company appears to be deciding whether it is worth the effort to expand and recruit in Sanctuary.