<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=339830.msg16109707#msg16109707">Quote from: Pink Professional on 09-02-2022, 13:25:19</a></div></div><blockquote class="bbc_standard_quote"><strong><em>For Team Two</em></strong><br/><br/>What skills are y'all looking to pick up and specialise in? I have a vast swath of options for Skills to specialise into, and I want to avoid doubling up where I can.<br/><br/>ESG: I'm looking into Recall Knowledge actions. How would you rule using what skill for creatures like Mortals? (i.e. Bandits, Thieves, etc.) I could see an argument for both Society and Nature. Do you have any particular hard and fast rules for the Action, or is it a case-by-case basis?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>First it's case by case,  through conforming to the rules.<br/><br/>For example,  Nature would not be one that I would choose as alternate to knowing about bandits and thieves in an area.   A skill in a lore local history, yes but than that just be redundancy with society skill.<br/><br/>Now for example,  Religious agents, cult is listed under the skill religion.   Society could also be used.   Through a religion check might be DC20  I would assign a Society DC at 25 as example for such.