In arena affects reputation/fame, it determines how much gold gladiator earns when he loses/wins, only way to earn/lose it is trough combat and combat style which applies the crowd. Also rallying crowd cheer the gladiator has moral boosting effect on the gladiator.<br/><br/>Ways gain reputation;<br/>+1 to each succesfull hit (which causes some amount of damage) and spell going unsaved/resisted<br/>+1 to each 'flashy' spell (with strong visual effect)<br/>+1 to each avoided attack/spell/combat feat<br/>+2 each clever dirty trick (feint and use sneak attack example)<br/>+2 succesfull combat feat (sunder, disarm, trip and bull rush)<br/>+2 for using a exotic maneuver (tactical combat feat, Book fo Nine Swords flashy maneuver)<br/>+4 for each evil action (torture victim, rape him/her, humilitate him/her)<br/>+6 performing coup de grace to gladiator who have lost favor of the crowd and arena manager<br/><br/>Special; If arena combat has lasted 10 rounds the each reputation gain is multiplied by 2, if arena combat has lasted 50 rounds it becomes x3 times bigger.<br/><br/>Ways to lose reputation;<br/>-1 to each miss with spell or attack<br/>-2 for using invisibillity (but only if you fight and remain unseen, using invisibillity to make sneak attack and become visible after attack counts as dirty trick, but each round invisible gives -2 pen to rep)<br/>-2 for each failed (attempted, failign resist does not bring penalty) combat feat (sunder, disarm, trip and bull rush)<br/>-4 fight fairly (no dirty tricks at all in whole match)<br/>-6 show mercy (basically no evil things in whole match nor kill gladiator when crowd and arena managers orders do it)<br/><br/>Special; If gladiator match lasted only 1 round both combatants get -5 pen to reputation<br/><br/><strong>Show off</strong><br/>To gain crowd's favor gladiator must perform Perform:Weapon Drill (skill available to everyone, details of skill in below)/Intimidate/Diplomacy skill check, gaining bonus to the check based on reputation what gladiator has. He needs make crowd helpful in attitude to gain crowd's favour and crowd's starting attitude depends on reputation of the performing gladiator. In rare cases crowd is boosting both gladiators with crowd's favor. Best time for this check is at start of the arena match (during introductions).<br/><br/><strong>Perform (Weapon Drill)</strong><br/>Works like perform skill but it has special additional modifiers. Add half BAB bonus, weapon focus feat (when using weapon suited to person), Combat Expertice adds +2, Two-Weapon Figthing adds +2, Weapon Finesse adds +1, Whirlwind adds +4, each tactical combat feat associated with weapon or combat style increases check by +2.<br/><br/><strong>Crowd's Favor</strong><br/>Gladiator who has crowd's favor (basically boosting him) gets +1 moral bonus to all rolls (attack, skill, saves and damage rolls).<br/><br/>Reputation Modifiers:<br/>-20 or more: -10 to all checks to try gain crowd's favor, lose -50% of income, if lose match very likely is asked won gladiator to perform coup de grace (crowd's starting attitude is hostile).<br/>-10 to -19: -5 to all checks try gain crowd's favor, lose -30% income. If performed poorly in match and lose may get coup de grace from won gladiator (crowd's starting attitude is unfriendly).<br/>-1 to -9: -5 to all checks try gain crowd's favor, lose -20% income (crowd's starting attitude is unfriendly)..<br/>0 (defaul setting tos tarting gladiator): No benefits nor penalties<br/>+1 to +9: Gain +2 to try gain crowd's favor, gain +10% more income.<br/>+10 to +20: Gain +4 to try gain crowd's favor, gain +20% more income, 5% possible win income when lose (crowd's starting attitude is friendly).<br/>+21 to +30: Gain +6 to try gain crowd's favor, gain +25% more income, 10% possible win income when lose (crowd's starting attitude is friendly).<br/>+31 to +44: Gain +8 to try gain crowd's favor, gain +25% more income, 10% possible win income when lose (crowd's starting attitude is friendly), gain immunity to any unapproved finisher attacks (but not humilitation, rape nor torture)<br/>+45 or higher: Gain always crowd's favor, gain 50% more income, 25% income from possible win, immunity to any unapproved finisher attacks (but not humilitation, rape nor torture). Also can gain special favors from arena manager or cohort regularly.