<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7267011#msg7267011">Quote from: Caela on 23-11-2012, 17:05:20</a></div></div><blockquote class="bbc_standard_quote">I know you said we could save experience points for later, but now I'm going to ask a goofy question since I'm not used to games with points lol, can you save them to add <em> entirely new</em> skills to your sheets, or only to improve what's there?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>(Vin seems to have been faster...but I will post this anyway because I already wrote it...)<br/><br/>I'm not sure if I understand the question. Let me explain: You get experience points, which are a 'currency' of sort. You can then immediately 'spend' them on skills and attributes to make your character better and more capable. You can also save some or all of them for later.<br/><br/>New skills can be bought, though some skills might need a justification for you to pick them up. Something like a 'flying lesson' for piloting, for example.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7267011#msg7267011">Quote from: Caela on 23-11-2012, 17:05:20</a></div></div><blockquote class="bbc_standard_quote">And just to make sure I understand things properly...it would only cost me one point to say, raise Keri's Gunslinger from a 1 to a 2, but would cost me three to raise her Wits from a 3 to a 4? Yes no?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Wrong on both counts (however its correct that raising attributes cost 3 times raising skills). The cost to raise a skill is (new level) in XP. So in the Gunslinger case, the new level is 2. Raising from 1 to 2 would therefore cost 2 XP.<br/><br/>In the Wits case, the new level is 4 and it is an attribute which triples cost. Raising wits from 3 to 4 therefore costs 4x3=12 XP.<br/><br/>To give an example for buying a skill you didn't have at all: Braxton bought seduction, which he didn't know before. The first point is cheap: It is raising a skill from 0 to 1. The new level is 1. It costs 1 XP. He then raised it to 2, paying 2 XP. Note that the total cost to bring the skill from 0 to 2 was 3 XP. You are not allowed to 'skip' levels.<br/><br/>The rules make attaining low-moderate levels of skill cheap, but becomming an expert is expensive which is as it should be.<br/><br/>Hope that answers your questions.<br/><br/>Satan_Klaus