<strong>Ameesril Xorlarrin</strong>(http://www.myth-weavers.com/sheetview.php?sheetid=848801)<br/><div class="floatleft">(http://i014.radikal.ru/0806/aa/d5a616ed224b.jpg)</div>Ameesril was ready to continue lessons but then appearance of fresh acolyte stormed in and informed about a....celestial who had butchered students and teacher alike and left one survivor?! She did not know Mistress Iraeuitna Dyrr well, but the wrath she showed from compared before behavior gave a good impression to indeed shut up about the matter. She replies calmly to Mistress Iraeuitna Dyrr; "Understood mistress, but if the creature is still here it needs dealt with and swiftly. Also need determine how it got here in first place."<br/><br/><hr/><div class="floatright"><strong>Taleeryn Symryvvin</strong> (http://www.myth-weavers.com/sheetview.php?sheetid=848207)<br/>(http://img1.liveinternet.ru/images/attach/c/7/96/218/96218253_88b45ae2952d.jpg)</div>Master Taleeryn lets his whip sing, including striking Jalynfein into his scaled hide despite his whip having no impact compared to snake headed whips. Master Taleeryn continues the lesson until all have one way or another got winded up during the exercise, despite making it any sense or not but it was means build stamina fairly easy method. As heart and lungs get used to physical laborious activity they grow and develop.<br/><br/>Either way once all have ran up to winded condition at least once (and some who had recovered and started fully run were noted by Master Taleeryn) he then calls for halt and says; "Okay, now we are warmed up for the obstacle course which will test your strength and agility. Now follow me so we get to the practice sight." Thus a ten minute warm up exercise ends.<br/><br/>With that Master Taleeryn leads the students to obstacle course part of the training area, it was a large hall where was overall 300'ft space devoted to test speed, strength and agility. There was loose rope ladder which reached up to 40'ft high stone wall where on top there was three narrow stone beams crossing a deep pool of water which was 20'ft long. At end of narrow beams was then three stone poles where was solid rope died to cross a actual massive spider web with small spiders in it but web appearing strong enough to resist falling warrior's weight (but no doubt disturb small spiders and upset them). The spider web was grand 60'ft long.<br/><br/>After that there was actual pool of water which to swim through and at end there was slippery polished stone slope of 40'ft long which you had to quickly balance up while it being slippery. After that there was stone wall which had rough cut surface and no rope at all to reach 20'ft height of it. Atop it then there are several smooth topped stone pillars crossing a area which seems to be spider's breeding pits, you need make several easy leaps to get through the area without falling into the deep pit (which climb out from is hard both because spiders and rough cut stone wall).<br/><br/>Final obstacle is then polished (severely slippery) round stone bridge where there are swinging dried up mushrooms tied to swinging mechanism above the bridge, you have to 'dodge' the mushrooms swinging motion while crossing the bridge or fall down into pit filled with sand. At end of bridge there is a metal chest with Lolth symbol carved on it.<br/><br/>Once students spend time observing the obstacle course Master Taleeryn speaks; "Now, you can use non-lethal force hinder your rivals as end of the course there is reward waiting the victor. Some students have<em>died</em>on this very obstacle course, especially ones with spiders on some of them. You go far as you feel confident to do so, but it's expected you complete this course at least<em>once</em>before you graduate from the academy. If you fall or fail in attempt cross, you will keep trying until you succeed. At each obstacle you decide will you continue or stop. Your student rankings are determined by success on this obstacle course and also grand melee. You cannot under any circumstance fly over, go around or go through the obstacle walls. Naturally meaning you do not use magic any kind to solve parts of obstacle.<br/><br/>Now get into line so I can start the countdown to start the obstacle course."<br/><br/>Once all students are ready he counts down from ten; "Ten, nine, eight, seven, six, five, four, three, two...and<strong>one!</strong>"<br/><br/><div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Obstacles and checks needed pass them</div><div class="spoiler_body"><em>First obstacle;</em> You can take 10 on rope ladders and get top on in 1 minute. Or can roll climb with +2 bonus (DC 5 needed). Take account that each check makes you travel one fourth (rounded down) from normal speed. If you fail DC by 5 or more you fall but otherwise do not make any progress on fail. You take falling damage as appropriate from distance you fall. You can take -5 penalty to climb to accelerate by half of your speed instead 1/4. While climbing you have no dex bonus and taking any damage forces you roll climb check against wall DC (this obstacle case DC 5), on fail you fall down. But keep the damage rule in mind other obstacles.<br/><br/><em>Second obstacle;</em> Crossing each narrow stone bridge is DC 10 balance check, you move half of your normal speed while crossing them so need two checks. Fail by 5 or more and you fall into water, 4 or less fail you stand still. If someone hits you or tries shove you around, need concentration check to remain in balance. If fell into water (no damage from fall), it's DC 10 swim checks to run to the start and start climb up. If you fail swim DC by 5 or more you fall under the water (it's 20'ft deep). Your considered flat-footed while balancing unless having 5 ranks in balance. You can take -5 penalty to balance to cross this as single move action.<br/><br/><em>Third obstacle;</em> You must climb across the 60'ft long spider web, same as first obstacle in climb rules wise but if you fall you take no damage but your attacked single swarm of spiders (initiative is rolled) and are kept attacked until you leave the web (the web is not sticky but as you fall in your counted entangled until you break free and start climb out from it, it's a 30'ft wide pit so going by center pole you got 15'ft distance to edge and from edged ropes you got 10'ft only).<br/><br/><em>Fourth obstacle;</em> The swimming pool is 100'ft long and it's rough water (made possible by water wheels which add current to it). It's 20'ft deep and so need DC 15 swim checks to cross it. At end there is slippery slope of rock which is 40'ft long and need balance check DC 15 to move in it (if fail by 4 or less you keep balance but do not move, 5 or more you slide down on the water entire distance you progressed).<br/><br/><em>Fifth obstacle;</em> A climb checks DC 20 to climb up (it's rough cut stone wall).<br/><br/><em>Sixth obstacle;</em> In stone pillars you need do four DC 5 jump checks and one DC 10 jump check. However after first leap you do not get running start, so all DC's are <em>doubled</em>, so it turns into three DC 10 and one DC 20 jump checks after first jump unless you can do running start from 5'ft radius pillar. If you jump untrained (no ranks in it), you fall prone after each jump unless pass the DC by 5 or more.<br/><br/>If you fail jump by 4 or less, you get to roll climb check DC of 10 to grab on ledge and then roll another climb check to climb up from the ledge onto pillar. If fail 5 or more you fall down directly to the spider breeding pit which is 30'ft below you and take falling damage appropriately. As in earlier obstacle falling in disturbs the spider swarm attack you. You need climb 10'ft height with DC 20 climb checks (rough cut stone walls).<br/><br/><em>Seventh obstacle;</em> Crossing the polished severely slippery stone bridge is DC 20 balance check and bridge is 40'ft long. There are eight swinging mushrooms in the bridge by ropes, you need pass DC 20 tumble check to pass each mushroom safely (which performs a bull rush check vs you with Str mod of +5 if you fail) or you can simply move across and try dodge mushroom (which attacks with +5 modifier but remember that while balancing you loose dex bonus from AC unless you have 5 ranks in balance and mushroom needs hit your touch AC). Upon hit you can resist the bull rush check with Str or Dex check and upon success you pass it.<br/><br/>If someone decides to be clever and just climb under the bridge, the DC doing so is 105 (according epic hand book). Upon fall you fall 30'ft down onto sand (take falling damage). Nothing suspicious in the sand itself. But falling means going all way to start as there is no means to get stone bridge nor climb wall to jump across pillars nor swimming pool.<br/> <br/>The chest is unlocked and reward is chest filled with gold (up to 1,000gp). Also crossing 1-3 obstacle yields a 100 XP when first time crossing it, 4-6 obstacles give 200 XP each and final obstacle yields 500 XP. Total XP earned when doing whole obstacle course once is 1,400 XP.</div></div></div>