<strong><span class="bbc_u">Druid</span></strong><br/>All information is in the spoiler below.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong><em>I have been raised by powers I don't understand, to fight an evil I can't possibly match and avenge a life I can't even remember. And yet, I continue to march to the drums of war because I know not what else to do. I continue to stride through life, even in death. This ridiculous habit is perhaps one of the most perplexing of mortal foibles; to fiercely cling to this world of pain and misery even after we shed our mortal shells. Vengeance, fear, love and hate...what meaningless words to give voice to feelings that really only have one purpose; to give us a reason to live, desperately attempting to escape the icy clutch of the inevitable. Once our quest is done, will my companions meekly surrender themselves back to oblivion, satisfied and content? Or will they furiously throw themselves at a new cause, passionately trying to justify their continued existence? I think the latter. Their joy will turn to ash in their mouths and they will realise that wreaking their vengeance changed nothing. And yet knowing this, I still aid them in their pursuit of retribution. Perhaps before I lost my memories, I too desired revenge. What does that say about me, and those I travel with? That we're all fucking idiots, that's what.</em><br/>- Druid The Druid</strong><br/><br/><strong>Name:</strong> Druid<br/><strong>Age:</strong> Unknown, even to him. He looks about thirty.<br/><strong>Race:</strong> Human<br/><strong>Class:</strong> Druid<br/><strong>Alignment:</strong> Neutral – Destroy an unnatural menace.<br/><strong>Worships:</strong> If he had to choose? Asara. Seems like the logical choice, given his...situation.<br/><br/><strong>Appearance:</strong> Haunting Eyes, Braided Hair and Practical Leathers. He stands about six feet tall, and is a large bear of a man with broad shoulders and large muscles. He is solid as a rock and, whilst some druids might be portly fellows, he is all muscle and sinew. In life, he had a large bushy beard that was the same dark brown as his long braids, but in death that beard has shrivelled and died and he had to shave it off, making him disturbingly clean shaven. He regrets the decision sometimes.<br/><strong>Tell [Detail that stays the same even when shapeshifted]:</strong> Eyes the colour of dark molten gold, with a narrower than usual pupil, somewhere between a cats and a humans.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://3.bp.blogspot.com/-Bm0Y6krD8zY/Ug-VTX8pgXI/AAAAAAAAyXM/S6pEtL7MEN8/s1600/druid_rider_by_daroz-d671fwu.jpg)</div></div><br/>Level: 1<br/>EXP: 1<br/>HP: 15 + 6 = 21<br/>STR [+2 Mod] : 15, +1<br/>DEX: 9<br/>CON: 15, +1<br/>INT: 12<br/>WIS: 16, +2 <br/>CHA: 8, -1<br/>Highlighted Stats: WIS + CHA. <br/><br/><strong><span class="bbc_u">Starting Moves:</span></strong><br/><br/><strong>Human Druid:</strong><br/>May always take shape of a domesticated animal in addition to other choices.<br/><br/><strong>Born Of The Soil:</strong><br/>Attuned to The Great Forests. May shapeshift into any animal that lives in The Great Forests.<br/><br/><strong>By Nature Sustained:</strong><br/>Does not require food or drink.<br/><br/><strong>Spirit Tongue:</strong><br/>May understand any animal native to The Great Forests, or any animal akin to one that has been studied.<br/><br/><strong>Studied Essence:</strong><br/>May spend time in contemplation of an animal spirit; afterwards, may shapeshift into that animal. <br/><br/><strong>Shapeshifter:</strong><br/>Roll + Wis. On 10+ gain 3 Holds, on a 7-9 hold 2, on a miss Hold 1 + whatever GM says.<br/>May take on the form of any animal native to your lands or any animal that you have studied. You, your clothing and your possessions take on a perfect replica of that animal and you gain all skills relevant to that shape (EG, talons and wings if shifted into an eagle). You will still use your normal stats, but some activities or moves may be harder to accomplish. The GM will tell you one or more moves associated with this form. Spend 1 Hold to perform this move. Once out of Holds, return to natural form. At any time, you may spend all of your Holds to return to normal.<br/><br/><br/><strong><span class="bbc_u">Gear:</span></strong><br/><br/>Load: 15 + 6 = 21 Max Weight.<br/><br/>Hide Armour, +1 armour, +1 weight.<br/>Staff (Close, Two Handed), +1 weight.<br/>Poultices and Herbs (two uses), +1 weight.<br/><br/>Armour: 1<br/>Weight: 3<br/><br/><br/><strong><span class="bbc_u">Bio:</span></strong><br/><br/><strong>Personality:</strong><br/>Druid is extremely bitter about having been “woken up,” and being a druid is obviously somewhat chafed at being turned into an unnatural abomination. He is sarcastic and blunt, and rarely sugar-coats his words. His bluntly honest demeanour can rub people the wrong way sometimes, though if you ask him his opinion, you know you are getting what he honestly thinks. For such a large man, he never raises his voice and settles for dry, laconic statements to get his point across. He is not a violent man, though he is more than able to handle himself. He does not trust Streban or any of his companions yet, though he is slowly coming to rely on the fact that as long as they have use for him, he will not be betrayed. Besides...what are they going to do? Kill him again? he is naturally distrustful of everybody he meets, though he doesn't exactly know why.<br/><br/><strong>Background:</strong><br/>The Necromancer deliberately sought the Druid out, and was in the middle of raising him from his unmarked grave in the forest when he and his party was set upon by Corrupted animals that had followed the party, waiting for the perfect opportunity to strike. Streban had to rush the ritual or leave him behind, and the side effect of such rushing was that he was raised without most of his memories. He remembered the basic skills as a druid, remembered that he had wanted to maintain the balance and also remembered some basic images and snatches of sound from his past life, but beyond that...nothing. He doesn't even remember his own name, so only refers to himself as "Druid," despite attempts to give him a more meaningful or "fun" name. He cannot remember his deal with Streban, but trusts that he agreed to be woken up only for a very good reason.<br/><br/><strong>Relationships:</strong><br/>- Streban: Streban is a Necromancer, and as such has an innate distrust of him. He doesn't know what Streban told him to convince him into agreeing to be raised, but he does know that it has to be convincing. Streban has given him no reason to distrust him thus far, but he shall be keeping an eye on him. He may not be able to disobey him, but he can be on guard for any betrayal.<br/><br/>- Deanora: Again, he distrusts her. She is the necromancers apprentice, and his spirit did not strike a deal with <em>her</em>. He will watch closely for any signs of foul play.<br/><br/>- Sigurd: A simple minded brute of a man, with no desire to do anything but kill. He is loud, brash and aggressive, and only seeks to fight. Easily led, perhaps, but he is a danger to himself and others. If Druid needs to cut him down to stop him getting out of control, he will do so. He does so dislike unpredictable things.<br/><br/>- Hazamir: he doesn't know much about the elf, except that he carries a great burden around on his shoulders. The Paladin seems to distrust him for some reason, but it is not one that Druid can discern. Still, Paladins seem to know inherently if somebody has committed a great crime, so perhaps caution around Hazamir would be wise. Who knows what his past holds? It makes no difference to Druid, but he would rather not be a victim of knowledge he does not possess.<br/><br/>- Dawn: Dawn is an interesting one. She is a Paladin...who allowed herself to be raised from the dead. A contradiction, from what he knows of paladins, but she probably had her reasons. Given the group that they are going after, perhaps she saw it as a necessary evil to wreak justice on the wicked? Whatever the case, she appears to still adhere to the Paladin code, making her pleasantly predictable. She is skilled, but Druid himself doesn't know if he is an evil man...so maybe the spirits she speaks to won't either. He would think that he wasn't evil, but then, you never know, do you? Regardless, he does not fear Dawn at the moment, and knows that if she had a problem with him, she would say it. One thing you can say about Paladins is that they are very predictable.<br/><br/><strong>Theme Music:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">www.youtube.com/embed/actZumishxQ</div></div><br/></div></div>