While we wait for character sheets to finalize (and don't worry, they can always be changed without too much trouble even after the game starts) would anyone like to chime in with their opinions on battle experience?  Part of the strategy in FE is to prioritize experience gains and can be pretty gamey (unequipping a strong character, spamming heal on purpose, etc).  Perhaps experience should be simplified to post-battle reward?  Or shall we keep what we used before - awarding in-battle experience while equalizing levels at the end of the chapter?