<span class="bbc_size" style="font-size: 14pt;">Lady Victoriana Harkess (http://www.myth-weavers.com/sheetview.php?sheetid=703255)</span><br/><div class="floatleft">(http://i224.photobucket.com/albums/dd277/perhekorlee/hahmokuvia/Magika.jpg)</div><br/>As the battle was sound, she informed the group that<strong>Slayer</strong>had found their prey, and that they were fighting with someone. Soon as they reach the site, she takes cover and pulls out her wand but starts to chant and quickly, 2 badgers appear in the battle, starting to rend one of the bandits with their claws and teeths.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat with the Bandits</div><div class="spoiler_body">Round 1: Victoriana takes cover (tree, rock, what ever) and casts her summon monster spell to guard the who ever the bandits are fighting with. Victorianas AC: 16+cover(?)<br/>http://elliquiy.com/forums/dicebot.php?r=52128 (Initiative 13)<br/>http://elliquiy.com/forums/dicebot.php?r=52127 (2 badgers) <br/>Badger 1 attacks vs bandit (claw 28, claw 17, bite 18, damages:6,4,4)<br/>Badger 2 attacks vs bandit (claw 26, claw 14, bite 12, damages:6,4,4)<br/>(forgot to add Rage... so every hit vs ac is +2 more, and every damage is +2 more that rolled)<br/><br/>Round 2: Badgers keep mauling the same target or charge to flank another bandit (first attack is the charge attack, unless they can make full attacks), Victoriana uses her her wand of magic missiles to shot some bandit that has ranged weapon (or is fighting with the run-aways)<br/>Badger 1 attacks (vs ac 20, 20, 23) (damages: 4,4,4)<br/>Badger 2 attacks (vs ac 11, 13, 18) (damages: 4,4,5)<br/>Magic Missile Damage 8<br/><br/>Round 3: Badgers keep mauling their targets (or charge new ones) Victoriana keeps blasting with her wand, against ranged opponent or someone in melee with the run-aways. (GM can roll to hits/dam's for my badgers, if there is need for them, aswell as all AoOs and saves)<br/>2 Claw (+10 to hit on charge/flank, +8 on normal attack) (Damage: 1d2+3)<br/>Bite (+5 to hit) (Damage: 1d3+3)<br/>Magic Missile Damage 2d4+2<br/></div></div>