If you ready your sai or chain, or switch to Jujitsu, you can make a disarm attack which is resolved like a normal attack, but the defender must make a strength check against the damage of your attack.  Switching to Jujitsu grants an additional +2 bonus to your attack roll.  With any other melee weapon, and not using jujitsu, it's a -2 penalty, and with a ranged weapon, it's a -5 penalty.<br/><br/>Also, characters who aren't Blitz will need to succeed at a DC 15 athletics check or use extra effort to vault over the teller counter, since it's in the way of their movement.  Nightshade can't phase through it without spending extra effort, since she doesn't have any standard actions available to resume a phased state after turning off the device.  (which counted as a standard action)