<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7252494#msg7252494">Quote from: mayovagn on 20-11-2012, 19:13:04</a></div></div><blockquote class="bbc_standard_quote">I have a PBEM (Play By E-Mail) pedigree. I have been writing in PBEM games since around 1998 or so... (Yeah, I'm old, sorry) In that world these things are known as JP's (joint posts) and are usually worked on off list and posted up when the two or more writers who are working on them are done with them.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That has basically the same effect as the placeholder post.<br/>(With what tools the collaborative text is written is basically up to the players involved.)<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7252573#msg7252573">Quote from: Caela on 20-11-2012, 19:21:48</a></div></div><blockquote class="bbc_standard_quote">I wasn't saying everything should be a thread. I just think people having a thread for their private interactions (not always sex, could just be conversations, or even outright arguments) makes sense since you don't always know where you're characters are going to lead you once you start something. I personally won't agree on the outcome of a scene beforehand because I can't guarantee it'll happen the way I'm planning. I can agree to a basic direction, but the full outcome...no, I give my characters more freedom to play than that.<br/><br/>Would anyone have thought a simple dinner would have come so close to a near mutiny?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You have a good argument. That was an unexpected and most interesting turn of events!<br/><br/>However, there is also another side to it. Imagine, for example, Keri having a sex scene with Sue. In the heat of the moment (and because the sex was so awesome) they decide to get married right on the spot and run off in one of the shuttles. This action has so far-reaching consequences that they will invalidate the posts that have been made in the meantime by other players or even yourselves and break the story. I suggest to put up a rough outcome for the scene to keep these consequences limited in scope and to let the other players know where to go to from there. If, for example, Keri got so pissed with Sue that she shot him, that would break the story. If she only decided that she was 'done with men for good', then that would probably not matter too much for the posts that had been made already. Both characters would still be around and ready for action in the morning. So there still<em>is</em>some freedom of play.<br/><br/>Satan_Klaus