Should Claire stay or should he go?<br/><br/>It wasn't visible, but the armored shape of a twisted man was taking a light breather after sprinting away from his Lady's quarters. In lighter times, jokes would be made by others of escaping from her father's wrath but the luxury isn't something afforded in the situation. The black plates mildly shuffled before settling in and letting the wearer's ears gather up the cacophony of footsteps about to waltz into their very room.<br/><br/>If he goes, there will be trouble.<br/><br/>The red visor, shielding black voids for eyes gazed at Alice's retreating form towards the other entrance of the castle. It sounded much quieter there, but the chances of an ambush will be light. He surmised that they are still on home territory, meaning that the enemy will be chasing them. And little footsteps mean little men to crush.<br/><br/>If he stays, there will be double.<br/><br/>Cutting through the hesitation binding his knees, the black knight's greaves rushed with deliberate speed to follow the youngest Laplace. He'll break everything on the way. Not kill, disable or admonish, but break.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nerdery</div><div class="spoiler_body">Claire moves 1 north and 3 west to D-11!<br/><tt class="bbc_tt"><br/>Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Lance      1   013  088  005 002  02  01 100<br/> - Vulnerary                                      03<br/><br/><br/>Skills:<br/>Character Skill: <br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><br/>Class Skill:<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Activated Effect / If the character with this skill hasn't used any of their MOV points this turn, they can choose to spend all their MOV to remain in place, and prevent the enemy from entering melee range with the character until the start of the character's next round.<br/><br/>Personal Skills:<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical</tt><br/><br/>EDIT - Completely forgot the OOC section. *bangs head on wall*<br/></div></div>