Lady Nightshade phased elegantly through the walls of the bank, and found herself standing incorporeal on the floor of the bank, about 15 feet from the electro-device, and 30 feet from the two goons.  Goon 3 was another 30 feet away, standing behind a counter, and none of the three seemed to notice the Ninja hiding in their midst.  Unfortunately, the same could not be said for the electro device, which began to hum and crackle menacingly at her approach while the six hostages in the room backed nervously against the wall.<br/><br/>In front of the teller area, the velvet ropes of the bank line stood almost quizotically, as if there was still some order to this place.  Thug #3 turned briefly to view the odd crackle of the device, but trained his shotgun back on the three hostages he was guarding.  Protecting everyone would take teamwork.<br/><br/>(On a side note, the Airship is currently hovering at 50 feet above the ground.  Jumping from the airship will invoke a resistance check against damage 6, but that can be halved with a DC 15 acrobatics check.  Nightshade is immune to falling damage when she goes incorporeal, which is why she doesn't have to jump.  A falling character moves at speed rank 4 (500 feet per round), increasing by 1 speed rank per round until speed rank 6 (terminal velocity).  You will not be expected to know this rule.)<br/><br/>(The barricade protecting the bank doors is toughness 7, while the windows of the bank are protected by iron bars, granting them toughness 8.  The walls of the bank are toughness 10, while the vault is toughness 13.  The entire bank itself and adjoining building are toughness 16, but you'll need an area attack or multiattack to damage it.)<br/><br/>(Madoka gets a hero point for being the first to enter the bank; see the OOC thread for a list of what a hero point can do.)