Well I'm a bit sore, yes. So many night time camps are ambushed and come nearly to a fatal end, because the Fighter or another deaf and blind class, can't hear or see the enemies coming. Or if its the Rogue on watch, the Rogue gets nearly killed before he can wake the party even if he does hear/see the enemies coming. >.<<br/><br/><br/>Anyway... heh. I agree. While the Rogue as a whole is useless, the way the skill system is set up, the Rogue is needed in a party. Otherwise the party lacks most of the social/utility skills required for a basic campaign.<br/><br/>I wouldn't give the Rogue too much credit. Smart Wizard and Cleric players could either survive a sneak attack or would see it coming. Magic can literally do just about anything between all of the splat books. Then again I'll contradict myself a bit and say that 3.5 is so ridiculously unbalanced, I wouldn't be surprised if a Rogue did take them down. Heh.<br/><br/><br/>Oh and in my defense on not reading the posts, in reference to the Imp, that knowledge would have been metagaming. Since she doesn't know anything, I can't act without information that she sees or hears in game. Thus the way that Zaer wrote his sentence, left it ambiguous to me as to whether he was referring to the Imp in its Imp form or whether he was simply mentally referring to it in its true form, not in its disguised form.<br/><br/>Thus why I asked, instead of making an assumption.