One thing I've noticed about games like this, if you arbitrarily do time jumps to get the action moving you lose out on quality RP time for characters to develop the story and you throw a wrench into any plans the players may have had.  Lets let the discussion play out a little longer.  Remember even in Firefly and Serenity there were still moments where the crew sat around and discussed options.  It's not pretty, it's not action and it's not glamorous, but it's how these things work and it's part of the point of a ROLE PLAYING game.  ;p<br/><br/>I think we threw all of the options on the table.  It's up to Braxton to make a decision about how he wants to proceed and then the crew needs to make the plan happen.  That's when a time jump would be appropriate.  Thoughts?