Two more mercenaries at the front, and if they hadn't engaged in bloody combat with the pegasus girl, the knight wouldn't have been able to distinguish them from allies to enemies. Uniforms and colors be damned, raising a sword against one of them spoke of which side they stood. At least he heard appropriately shuffling steps from the back, which meant that Edmund and Alice are still there.<br/><br/>By the time the pegasus was zooming back past him, Claire was already rushing past into the other room. He didn't return a glance to Nanami's apology, but it was less lack of acknowledgement and more the desire to ascertain the sharp end of his instrument meeting the sudden, immediate enemy's nose. The knight's feet stomped with wild racking on the small hallway, his upper body aggressively leaning forward to smash the lance through the mercenary's side.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body"><br/>Claire prances 3 south to I-2 and hugs the mercenary @ J-2!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nerdery</div><div class="spoiler_body"><tt class="bbc_tt">Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Lance      1   013  088  005 002  02  01 43<br/> - Vulnerary                                      03<br/><br/><br/>Skills:<br/>Character Skill: <br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><br/>Class Skill:<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Activated Effect / If the character with this skill hasn't used any of their MOV points this turn, they can choose to spend all their MOV to remain in place, and prevent the enemy from entering melee range with the character until the start of the character's next round.<br/><br/>Personal Skills:<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical<br/><br/>Rolling to hug! <br/>88 (Base hit) - 12 (Merc eva) + 15 hit (lance vs sword bonus!) = 91 or lower to hug!<br/>0 or lower to crit. Ho ho ho ho ho.<br/><br/><br/>Comment: DOES CLAIRE HUG A MERCENARY<br/>Result: 64, <br/>Total: 64<br/><br/>Smashing. Damage calculation!<br/>13 (base atk) + 1 (lance vs swords bonus) - 2 (merc def) = <strong>12 damage inflicted on mercenary!</strong><br/><br/>Calculating enemy counterattack starting with hit.<br/>103 (merc hit) - 15 (lance vs swords penalty) - 5 (claire eva) = 83 or lower to hit.<br/>3 (merc crit) - 1 (claire luk) = 2 or lower to crit!<br/><br/>Comment: DOES MERCENARY HUG CLAIRE BACK<br/>Result: 51, <br/>Total: 51<br/><br/>Calculating enemy damage on Claire.<br/>10 (merc atk) - 1 (lance vs swords penalty) - 10 (claire def) = <strong>Well, I guess it doesn't matter.</strong><br/></tt><br/></div></div><br/>The mercenary's heart cracks! Mercenary retaliates and hugs back! Sadly, Claire didn't give a flying ****.<br/><br/></div></div><br/>Moments after a silent confirmation of the damage done to his opponent's ribs, Lord Cuddles crudely tears the foreign insertion out of the hapless man's chest, lacking proper preparations for the incoming retaliation. Ashen, the mercenary quickly regained his wits and swung his impressively polished blade! Without the grace or sportsmanship of a proper duelist, Claire simply batted the steel away with a dispassionate claw, leaving no memento mori on his body or armor.