Yeah, action economy is one key elements which led to race on territory as my clan expanded a lot per given turn while two clans were occupied (Aka Ka and Oshiro). Also true war occupied Oshiro clan actions (defend, invade, counter attack), but Hachiru could had spend one action to create a meeting (so thus not tax Oshiro clan from doing negotiations). At least I would not had viewed it as obstacle for meeting otherwise.<br/><br/>Anyways GM could rule each clan got set number of actions (2 or 3; perhaps one action from each three categories; etiquette, bureucracy and warfare). Each action could performed by the daimyo itself, but daimyo can assign someone else perform the given action. Example Takeda's case he would had been one make the bureucracy actions thanks his stats, but then assign warfare or etiquette to someone else.<br/><br/>Of course clans who got 2 members besides daimyo who each one experts in given three fields have advantage. So another limiter can be max cap per clan members in start; daimyo + someone else minimum. Then any left over players (or new ones joining in) work like mercenaries; work a single season for one clan based on contract and may have own rules what pertain running a mercenary char (as we got rules how bandits function).