<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7252358#msg7252358">Quote from: Caela on 20-11-2012, 18:53:39</a></div></div><blockquote class="bbc_standard_quote">Or people could just make their own threads for their bunks.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yes I know that from other roleplays. However, I would really like to keep things strictly linear and this would be a way to do it. If we split things up in threads, then there is action going on in a dozen places and no one is sure what happens when. Of course, using a private thread instead of PMs sounds acceptable. My main point is that these 'Elastic Time' actions are basically finished, even though they are not yet written. The involved players have agreed on an outcome and they have to stick with it because the others already used that as a guideline if things have changed or not.<br/><br/>And yes, once we are planetside, we will probably have to split threads. For example, Serenity will surely need one as might some others. However, I am<em>not</em>a fan of place-based threads. They should be based on scenes instead, which usually implies a location<em>and</em>a time, and the time is the more important factor. For example, a team could be looking for a stowaway all over the ship. They will visit all rooms, but the more important factor is that all these visits are closely tied together in time and purpose. they should be in one thread, not all over the place. As a counterexample, if we had a 'Galley' thread, then our very tense social situation with near mutiny would land in it - but so would Sue throwing Elfi over his kitchen table a week later and rutting on her something fierce. Even though the place is the same, clearly, there is no real connection.<br/><br/>But I am putting this out here so it can be discussed. If anyone has further thought and input, I would appreciate it.<br/><br/>Satan_Klaus