Claire appreciated how Miranda is always on top of business regarding interaction with clients. Always a go-getter, out to leave a sharp impression in the hearts of their customers. Oddly enough, the girl is particularly more excited than usual. A matter unobserved by walking tin can, busy dealing with jamming his lance into a brick wall to further append its dilapidated state. Mr. Massacre would love to have penetrated flesh instead, but only a poor sport would blame a distraction from their lovely moral support.<br/><br/>No, the peerless perforator is a positive-thinker. Maribelle's show inspired him to inspire a hole into the daring myrmidon standing on his ground, not distract and cause the knight to fly into a testosterone-fueled race to see who can string the most bandit ears around their necks. Even if all three effects stemmed from this cause. When Claire dusted off the dying from his lance, he was scarcely unaware of Alice's completely bourgeoisie remark or Nanami's difficulty in indoors combat. The latter of which he was supposed to strictly pay attention to.<br/><br/>A glint of something struck down with candid emotions, forcing the young man to deflect the blow with alloyed arm expecting minor annoyance. A trail of his own blood and the sound of gnashing steel sent a different message, but no matter. After wrenching the gauntlet loose from the attack, the knight responded by delivering a package of five fingers into the bandit's jaw. A punch that sent the brave opponent reeling backwards, one worthy of any biker bar fight regarding slighted mothers and guns! Before Murderous McNasty could decide to further pursue the unforgivable challenge to his claim of impregnability, the fired-up hot-headed fool in front was well, incinerated.<br/><br/>The indicted arsonist in question descended from above with billowing rob--are you fucking kidding me?!<br/><br/>Tension seemed to have dissipated from the silent slaughterer's volatile slouch. Signal of disappointment from the inability to bandage his wound with the very axe that caused it? Ah, whatever dark thoughts churned in the cauldron was destroyed by Alice's interruption for now. Her sweet, laced words received a swift grasping response of black claws gripping the neck of her loose robe, almost threatening to tear them off. With a growl, Claire peeled the girl away from himself and forcefully turned her around for Lady Laplace to see where the murder train's next destination would be.<br/><br/>It absolutely wasn't to give her caboose a wicked spank from the healed arm. Even though it happened not a second after the turn-around. Should Alice had any protests, she would have to submit them after the next confrontation as Claire was already on his way to the next set of pleasant negotiations.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">Claire choo-choos over to I-14!<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nerdery</div><div class="spoiler_body">Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Lance      1   015  090  009 003  04  01  34<br/> - Vulnerary                                      03<br/><br/>Skills:<br/>Character Skill: <br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><br/>Class Skill:<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 6 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Activated Effect / If the character with this skill hasn't used any of their MOV points this turn, they can choose to spend all their MOV to remain in place, and prevent the enemy from entering melee range with the character until the start of the character's next round.<br/><br/>Personal Skills:<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical[/tt]<br/></div></div></div></div>