Aurich certainly wondered what he had just volunteered himself for once he and the others approached the town entrance.  Hearing the plight of the Lady of Laplace was enough to kindle a fire in his chest as a knight and a man, and he certainly owed the lady his support as the overseer of his recent business fortune.  But four against the many was a daunting prospect to be sure.  At the very least the blackguard sort of fellow before him made up for the lady's hardly-motivating speech with his own bravado.  And if the myrmidon he attacked was nimble and lucky enough to avoid being skewered, he certainly wasn't strong enough to put a dent in the knight's fine armor.<br/><br/>"Do be cautious near the woods and mountains, milady," he nodded towards Cecilia with a resigned and tired smile looking towards the town ahead.  "You would be safer behind your knight than on your own."  He looked behind and glanced at the mage, wondering whether he'd rush after the knight or Cecilia, but nodded all the same.  "But the sooner we secure the town the better the people will be for it."<br/><br/>Rushing up in support and forming a two-man wall with the knight, Aurich ran the myrmidon through with a skillful thrust of his own.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Soldier Lv.1 / HP: 22/22<br/><strong>Daunt</strong>: Enemies suffer -5 to Hit, Evasion, and Critical within 3 spaces<br/><strong>Cohesion</strong>: +10 to hit and evasion if Aurich is within 3 spaces of Allied units<br/>Modified Combat Stats-<br/>Item Name      Rng  Atk   Hit    Eva  Crt   AS  Ql<br/>Iron Lance       1-1  007  092  011  001  05  45<br/><br/>Aurich moves to L7 and attacks the Myrmidon at K7.<br/><br/>Roll Result: Sabre rolled: 2d100<br/>Comment:<br/>Result: 4, 63 (http://elliquiy.com/forums/dicebot.php?r=33158)<br/><br/>With 108 chance to hit versus the myrmidon's 62 after weapon advantage and the effects of Daunt, only Aurich's attack hits.  There is only 1 point difference in AS, so neither side attacks twice.<br/><br/>Aurich deals 11 damage and dodges (barely) the enemy counterattack.  11 experience gained.<br/><br/>HP is currently at 22/22 and Exp is 11/100.  Iron Lance durability is 44/45.<br/>Myrmidon HP is now 9/20.<br/></div></div><br/>The myrmidon, having just barely dodged the knight's skillful attack, was unprepared for another pike hitting him from the side.  Though it wasn't a mortal wound, the mercenary would certainly be a fool to try and risk a counterattack rather than retreat behind his friends.  Aurich, in turn, barely dodges the enemy counterattack.<br/><br/>Aurich is at 22/22 while the Myrmidon is far worse off at 9/20.  Both Myrmidons and the Mercenary are intimidated by this show of force!  From the effects of Daunt, all three suffer -5 to Hit, Eva, and Critical!