My understanding of the fight, so far is:<br/><br/>Surprise round -> Enemies approach in, and then Rishi charges<br/>Round 1 -> We act first, Rishi punches (misses and is going to fall down) + everyone else in the party acts; then the enemies act and will THEN completely surround Rishi and/or whoever else is there<br/><br/>Cure spells can be done a couple ways, since it's a touch spell you can actually cast it and hold onto the "charge", then move and touch (as long as it's not contested, or an attack touching isn't an extra action as I recall).  So you can cast the spell when you're not being threatened, then move into a place to use it.<br/><br/>Channeling is also tricky because it's a burst that hits everything in the AoE, so it can potentially heal enemies as well as allies unless you position it right or get feats to change the shape of the AoE.<br/><br/>Casting carries some difficulty with it if you're doing it in a way that makes it difficult to concentrate on the spell (https://aonprd.com/Rules.aspx?Name=Concentration&Category=Casting%20Spells) casting defensively means making a concentration check, concentration checks are just 1d20+Casting Stat Modifier+Caster Level.  For you in particular that's more complicated, since it'd be 1d20+Cha+Oracle Level for your Oracle spells and 1d20+Cha+Sorc Level for Sorc spells.  The link explains more of the details on that for you probably better than I could explain them  ;D<br/><br/>Hope that helps  :)<br/><br/>Can talk tactics a little more later too maybe, if you want  :)