<div align="center">(https://elliquiy.com/elluiki/images/c/c4/Sigil_by_uribaani-d3clbpt.jpg)<br/><br/><span class="bbc_size" style="font-size: 10pt;">The rupture plunged the alpine ski slope into complete silence. <br/>Voiceless screams went unheard as the waning rift tore open the air.<br/>In a brief, violent flash, a few silhouettes faded with the portal.</span></div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>A NEW WORLD</strong></span><br/><hr/><div align="center">(https://elliquiy.com/elluiki/images/f/fa/201532.jpg)(https://elliquiy.com/elluiki/images/d/d7/283967.jpg)(https://elliquiy.com/elluiki/images/4/49/496080.jpg)(https://elliquiy.com/elluiki/images/c/c9/516512.jpg)<br/>(https://elliquiy.com/elluiki/images/9/9b/285194.jpg)(https://elliquiy.com/elluiki/images/5/51/405083.jpg)(https://elliquiy.com/elluiki/images/4/4d/404397.jpg)(https://elliquiy.com/elluiki/images/archive/a/ae/20141106200044%21378211.jpg)</div><br/><div align="center"><span class="bbc_size" style="font-size: 10pt;">Find a way to return home. Get caught up in the new world. The choice is yours..</span></div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>FAME</strong></span><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">Word will spread of your deeds. The bigger your actions, the more well known you will become; a blessing, but sometimes a curse. <br/>Fame will play a role in what areas you can access, the type of people who are willing to associate with you, etc. <br/>Higher levels of fame can even have influences in battle.</span></div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>PATHS</strong></span><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">No matter the path you take, you will find something rewarding for you.<br/>Choosing to test your skill in battle constantly can reward you with combat prowess and fame. <br/>Or perhaps you prefer a more carnal pleasure, possibly rewarding you in the form of useful connections and information. <br/>The path you choose to take will always lead you somewhere.</span></div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>ADVANCEMENT</strong></span><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">Each post will make your character better. Everything from battle to the bed; decide how to best face the new world and its infinite landscapes. <br/>1 post will generate 1 exp. Every 150 words generates an additional 0.5 exp. <br/>Additional story events and rewards will generate significant exp.</span></div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>HYBRID SYSTEM</strong></span><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">The journey will unfold in freeform, so as to not limit your creativity in a world where possibilities are endless. <br/>A simple system will run in the background to track character growth, sexual encounters, and determine battle results.</span></div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>CO-OPERATION</strong></span><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">Some events will require a combined effort and careful planning. <br/>Others will be easier solved with a divide-and-conquer approach. <br/>Communication with other players will be necessary in order to achieve the best results.</span></div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>STATS, AFFINITIES AND TITLE</strong></span><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">Stats will be used by the system to determine results of actions; battle actions, character interaction, etc.<br/><br/>Affinities are rewarded when a character invests a certain amount of time into one particular area, and are player only.<br/>Performing many actions in one area (combat, sex, etc.) will give you affinity in that area. The specific affinities awarded are hidden, and depend on the action.<br/><em>ex. If your RP style involves a character who is very mobile in battle, he may unlock the Acrobatic affinity. If he focuses on large, devastating attacks, he will unlock a different ability tailored to him.</em><br/>Affinity areas outside of the listed ones are also possible, depending on the actions your character performs most often. (Travel affinities, survival skills, etc.)<br/><br/>Titles are an extension of affinities. By unlocking a certain combination of affinities, or performing special feats, you may achieve a title that provides a relevant bonus.<br/><em>ex. You have affinity in both battle arts and sense. You may unlock a sample title such as 'Tactician' which provides some extra bonus to those aspects, or even a completely new ability.</em> </span></div><span class="bbc_size" style="font-size: 10pt;"><br/><br/>Stats//<br/><span class="bbc_u">Endurance</span><br/>Used to determine health and defense in battle, stamina during sex.. A low endurance will make battles extremely dangerous for you; sex will be an extremely, extremely short affair.<br/>Health = Endurance x3. Defense = Endurance x1.5 (rounded down). Stamina = Endurance x3. <br/><br/><span class="bbc_u">Sense</span><br/>Used to determine general intelligence. In battle, sense may allow you to pinpoint an enemy's weakness, or exploit the environment to your advantage. When interacting with characters, a high sense will increase the chances of getting what you want, or manipulating that character. During sex, sense may be helpful in identifying your partner's sensitive areas, kinks, etc. Any situation which requires perception and problem solving may require the sense attribute. A low sense will not make your character braindead, but he will receive less helpful cues in game-text than a character with high sense. <br/><br/><span class="bbc_u">Battle Mastery</span><br/>Used to determine damage dealt in battle, as well as general combat aptitude (movement, dodging, and other physical traits). Battle mastery will affect your performance in battle regardless of your battle style (arcane, archery, etc.): whatever you can think of. A low battle mastery will make battles a futile effort for you; your character will not be able to contribute much in the way of damage and will be unable to perform as well as a character who is well versed in battle.<br/><br/><span class="bbc_u">Carnal Mastery</span><br/>Used to determine almost all aspects relating to sex, apart from stamina. A low carnal mastery will make your character woefully inadequate in the bedroom.</span><br/><br/><div style="text-align: right;"><span class="bbc_size" style="font-size: 10pt;">//Sample Affinities<br/><span class="bbc_u">Combat affinities</span><br/>Critical Wounding: Your experience in battle has allowed you to occasionally identify weak spots. Any double roll (2d4 = 1+1, 2+2, etc.) deals 1.5x damage.<br/>Acrobatics: You have become adept in movement about the battlefield. Once per battle, dodge an attack that would otherwise inflict lethal damage.<br/><br/><span class="bbc_u">Carnal affinities</span><br/>Long Voyage: You're a frequent indulger of carnal pleasure. When having sex, endurance is increased by 1.5x.<br/>Double Trouble: Twice the fun. When having sex, each post has (2d4 + carnal mastery)% chance of triggering an extra pleasure check.<br/><br/><span class="bbc_u">Sense affinities</span><br/>Sharp Eye: Nothing goes unnoticed. Environmental sense thresholds reduced by 1/3rd. <br/>Devil's Tongue: You have a way with words. Applies a -2 sense modifier to any NPC's sense roll.<br/></span></div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>COMBAT</strong></span><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">Combat will unfold in freeform, however each of your posts will trigger certain checks by the system. <br/>An attack description against the monster will trigger a damage check of 2d4 (+modifiers via combat stats/affinities). The result is subtracted by the monster's defense, and the result of that is done as damage to it's HP. <br/><em>ex. 2d4 + Combat Mastery = 7; monster defense is 3, so your post inflicts 4 damage to the monster.</em><br/>Each post can only trigger damage one time per enemy unless specified.</span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Sample</div><div class="spoiler_body">Also, here's a sample battle opponent. <br/><br/><div class="floatleft">(https://elliquiy.com/elluiki/images/a/ac/Character_study03_by_tahra-d4wvecf.jpg)</div>  <strong>Lenessia</strong><br/>  <span class="bbc_u"><strong>Knight-class 30/6/10/10/1</strong></span>______<br/>  <em>Aegis, Quickblade, Curseproof</em>   <br/><br/>  Numbers represent: HP/Defense/Combat Mastery/Sense/Carnal Mastery<br/>  The black line is her HP. As you do damage, it will decrease.<br/>  Italics denote special characteristics of the opponent. Exact effects will not be announced, but perhaps a sense cue or information from another NPC may help.<br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/a/ac/Character_study03_by_tahra-d4wvecf.jpg)</div><div style="text-align: right;"><strong>Lenessia  </strong><br/><strong>Knight-class 30/</strong><span class="bbc_u"><strong>6/10/10/1</strong></span>  <br/><em>Aegis, Quickblade, Curseproof</em>  <br/></div></div></div><br/><br/><span class="bbc_size" style="font-size: 10pt;"><strong>SENSE</strong></span><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">Sense represents your character's ability to perceive hidden things, and intelligence in general. Throughout the game, if your character's sense is high enough, he will receive special prompts or clues that may guide him. Also lets you decipher monster abilities.<br/><em>ex. Your character is attempting to get into an inn that doesn't welcome strangers. A hidden sense threshold of 5 is set; if met, a cue may appear that clues him into a side entrance. <br/>If sense is lower than 5, your character will not get that cue, but perhaps he could try to charm one of the girls nearby (who only has a sense of 2) to get him in.<br/>If your character doesn't have enough sense for anything, you could always try to fight your way in or avoid the inn.</em><br/><br/><em>ex2. A monster has a sense of 10 and special abilities. If your (sense x2) is equal or higher to the monster's, then you will receive information on its abilities.</em><br/><br/>An encounter (battle, event, or otherwise) that seems impossible may be solved if a member of your party has enough sense to solve the problem.<br/>When trying to influence or manipulate NPCs (into sex, providing protected information, etc.), the sense stat is used.<br/><em>ex. 2d4 +sense stat = 6; NPC sense = 5. Since your roll is greater, your action counts as a success. More difficult actions may require a greater number of successes. Seducing a woman usually takes 3.</em><br/><em>ex2. Seducing: rolls 2d4+sense 4 times (3, baseline for seduction attempt +1 static value). Following the success formula above, 3 successes in those 4 rolls allows for a successful seduction attempt.</em><br/></span></div><span class="bbc_size" style="font-size: 10pt;"><br/><br/><span class="bbc_size" style="font-size: 10pt;"><strong>SEX</strong></span><br/></span><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">Similar to combat, but with different modifiers.<br/><em>ex. 2d4 + CM = 5; partner's carnal mastery is 1, so your post will subtract 4 points from your partner's endurance. When endurance reaches 0, they have an orgasm.</em><br/><br/>Your sense may help you during sex. If you're particularly perceptive and skilled, you receive a bonus to your rolls.<br/><em>ex2. 2d4 + Sense + CM &gt; Partner's Sense + CM. This may give you an edge: lowering their endurance faster, etc. If the difference is especially large, you could make your partner climax instantaneously. </em></span></div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>RAPE, MINDBREAK, NYMPHOMANIA</strong></span><br/><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;"> When encountering a female character, there is the option to attempt to rape her. This could affect your reputation and fame in various ways. A rapist may not be allowed into a holy temple, but may be granted access into a previously exclusive areas like a thieves den. <br/>The rape formula is as follows: 2d4 + Player BM &gt; Target (DEF + BM + HP). If successful, your character will overpower the target and initiate a non-consensual rape event. <br/><em>Mindbreak </em>and <em>Nymphomania </em>are consequences of having constant sex, to the point that it overwhelms one's senses. Each orgasm will give the target a <strong>lust counter</strong>. Each successive orgasm will <strong>double</strong> that counter. When the lust counter becomes greater than the target's sense, then they become mindbroken (non-con) or turn into a nymphomaniac (consensual). Lust counters will have a decay at a rate of 1 per post in which that character is not having sex.<br/><br/>Upon successful Mindbreak or Nymphomania, the player will receive a large amount of EXP, and a bonus. The bonus can either be a permanent boost to a stat (depending on the mindbroken character; a battle adept character will reward a bonus to BM), or one of the mindbroken character's abilities. In a mindbroken/nymphomaniac state, the NPC will not have normal NPC function and will be mostly useless.<br/><br/></span><div style="text-align: left;"><span class="bbc_size" style="font-size: 10pt;"><strong>ITEM RARITIES</strong></span></div><hr/>[Common], [Uncommon], [Rare], [Mythical], [Legendary]. <br/>Determines how rare an item is. Rarity effects how the item is valued in bartering, and some transactions require a certain level of rarity in the item exchanged.<br/><br/><div style="text-align: left;"><span class="bbc_size" style="font-size: 10pt;"><strong>CREATION AND LEVELING UP</strong></span></div><hr/><div align="center"><span class="bbc_size" style="font-size: 10pt;">Your character begins with 15 points to spend between 4 stats. Don't worry too much about being too weak, or too dull, or having premature ejaculation at first.<br/>The world will ease your characters in and numbers will be tweaked as I monitor the balance.<br/><br/>The first level up will take 10 exp. Subsequent levels will take 1.5x exp of the previous level rounded up (10, 15, 23, 35). Each level up will provide 1 stat point (more level up bonuses will be added later). <br/><br/>Your character sheet should follow this format:<br/><br/></span><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[left][size=10pt]<br/>Name:<br/>Background:<br/>Goal:<br/>Stats: E/S/BM/CM (Endurance/Sense/Battle Mastery/Carnal Mastery)<br/>Affinities:<br/>Title: <br/>Comments: <br/>[/size][/left]</code></pre><br/><span class="bbc_size" style="font-size: 10pt;">Provide a picture of your character using floatleft/floatright.<br/>Background: Age/History/Personality/What would your character do in the face of a new world, or new challenges?<br/>Goal: Will change, but at the onset: does he want to return home, etc.<br/>Affinities: I will PM you when you've unlocked an affinity, and update your CS. Affinities will be listed in name only, it will be up to you if you want to share their effects.<br/>Comments: Quirks, playstyle, focus, etc.</span><br/></div><br/><br/><span class="bbc_size" style="font-size: 10pt;"><strong>Changes:</strong></span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Old Changes</div><div class="spoiler_body">SENSE: sense now allows you to see monster ability info. In addition, seducing a woman now has a baseline of 3 successes before she succumbs (was previously undefined).<br/>ENDURANCE: defense is now equal to endurance x1.5 (rounded down). Was previously rounded up.<br/>ROLLS: Monsters no longer roll 2d4 + stat, and now always use only their stat to determine results.<br/>SEX: Added 'sense bonus' for sexual encounters, where if your sense and CM are greater than your partner's, you receive a bonus to rolls.<br/>Added formula for non-consensual sexual encounters.<br/>Added 'mindbreak' and 'nymphomaniac' consequences for sex.<br/>Clarified exact reward for mindbreak/nympho and added a decay rate for lust counters.<br/>Added item rarities, clarified Sense rolls for seduction.</div></div><br/><span class="bbc_size" style="font-size: 10pt;">Currency has just been discovered, and bartering is no more! All bartering items have been converted into gold, services now require gold as payment with the exception of special services (Judgement Drive).<br/><br/>Merchants now have a list of inventory, selling potions, food, equipment, etc. They will share their list of wares with you upon request.<br/><br/>Monster behavior updated: default monsters will only attack those in melee range (unless the monster has abilities to attack from range). <br/>To compensate, melee fighters now innately gain the ability to <strong>critically strike</strong>: a double roll on 2d4 (1,1; 2,2; 3,3; 4,4) now deals 1.5x damage. <br/></span><br/></div>