<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=188049.msg9103024#msg9103024">Quote from: Orange Marmalade on 25-10-2013, 06:58:53</a></div></div><blockquote class="bbc_standard_quote">Reworked numbers, let me know what folks think :) Still plenty of questions...<br/><br/><strong>Defense: 20 +2 +2 +6 = 30</strong><br/>Purchase Battlestar </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think we all agree we want a Battlestar!<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Subordinate: 27</strong><br/>Repair Ship (20)<br/>OR<br/>Prison (10) + Research Ship (10) (or Freighter, but I think military ships would be more likely to have the Medical + weapon research ships in their fleet already. Other option: 2x Research ships and say we were part of military science exploration)<br/>(I'm leaning towards Repair Ship though, and saying we were part of a military deep space fleet, it'd be make sense with our power choices and be why we kept our own repair ship around)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'd lean toward a repair ship, especially if we're thinking of the Battlestar having been a part of a deep space fleet. It would just make sense that they'd bring their own repair shop with them.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Wealth: 23</strong><br/>Extra Gardens (15) (-2 Population, +4 Support)<br/>Invested for Later (8)<br/>(Any other ideas here?)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Again, if we're thinking that the BS was part of a deep space fleet, the extra gardens make sense. No need for an agro ship and give you more variety than just protein packs for a deep space voyage that, depending on the mission, could have had them gone from months to years. I also like having some points leftover to build on later.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Power: 20 +1 +1</strong><br/>6: Mark V (10) - Green<br/>6: Mark II (10) - Green<br/>4: Garrison (100) - Trained<br/>3: Guerillas (10) - Trained<br/>3: Sentries (10) - Green<br/>22 Total</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>No real opinion on this section since none of my characters are direct combat positions.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Support: 23+4 bonuses = 27</strong> (Yay people like us)<br/><br/><strong>Law: 28</strong><br/><br/><strong>Population: 20 -2 gardens = 18</strong><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Overall I like this configuration. I think it's a pretty good compromise that give everyone most of what they wanted.