<div class="floatright"><strong>Baramos</strong><br/>(https://i.imgur.com/fa77V4T.jpg)</div>Half-Elf Male 5th level Bard (Arrowsong Minstrel)<br/><br/><strong>Description:</strong>Baramos stands 5'5'ft tall with stocky build for a half-elf. Weighting around two hundred pounds but for stocky build man he moves with professional dancer's grace and underneath soft round limbs are surprising amount strength in them. His trademark is rich dark red hair and rich curly and fluffy beard. He keeps his flowing red hair combed to one side of his head and rest is pulled back and made into mid back long braid. Giving a striking side profile one side while other is covered by his thick red hair. His face are handsome, sharp angles inherited from elven side but mostly covered by his beard. His eyes are dark blue in color and his face is decorated often with mischievous half-grin. One his half-elf ears are decorated by a mithril acorn earring. Underneath his clothes he is hairy as well, yes, drapes match the carpet and both are well trimmed. Albeit it's unsure is shape of Moradin's symbol in form of pubic hair a heresy or compliment to dwarven god.<br/><br/>Baramos keeps himself always neat in appearance when he can and enjoys long hot soaking baths. He enjoys good meal, ale and his voice is loud and booming and laughter is infectious. He dresses on dark gray pants, white shirt (mithral chain) and wears mild teal colored overcoat with red leather lines. Over the assemble is large dark gray all weather traveler's cloak with a hood and is strapped in front with wide golden buckle where hangs a dark crimson tabard with golden lines. In his waist hangs wide leather belt where is couple leather bags where he carries his personal items. He also has worn and partly torn but still good traveler's packback where besides in leather covering is well made whitewood lute. Besides lute hangs magical quiver filled with arrows and besides it well made and enchanted darkwood elven longbow. In his waist a humble scabbard is well made dagger as last method of defense. Partly concealed by his large traveler cloak. He wears worn dark leather traveler's boots which reach to his knees.<br/><br/>Baramos at heart is wanderlust struck scoundrel who enjoys life much as he can and not caring much what others think about him while he does so. He does not seek cause harm actively but when he does, there is no limits how far he can go with revenge upon those who wrong him or those he cares about.<br/><br/><strong>Biography:</strong>Baramos has only told few sentences about his childhood and upbringing, but to few he has mentioned he grew up in Evermeet (https://forgottenrealms.fandom.com/wiki/Evermeet), fabled island of elves and also called Green Isle. Land which is last kingdom, bastion, where non-drow elves can go find refuge from the world and overall it's land where scarce few non-elves have been permitted to enter or live there. Baramos tells he does not get along with his father, adoptive father that is as he does not know his true father and his mother has been distant as well. His mother, a human sorceress, gave him to a trusted friend to raise in. However in doing so led to him take Baramos in as 'biological son' as adopted sons weren't allowed in Evermeet. So thus in Evermeet social circles, more so in sun elf kind like his adopted father, he was spurned and viewed shameful because he had mated with human and not had even married her as it would been proper thing to do.<br/><br/>His adopted father was wizard but he got more along with his adoptive aunt, who was bard and had traveled in Faerun before settling down in Evermeet. She taught him how to play lute, lore and eventually magic. She was skilled arcane archer and Baramos adopted her style of 'bowsong' which was ancient elven art of warfare which she had studied centuries. Remarked how quickly Baramos adopted and adapted the method to able use the style of magic which most elves takes decades to learn. But despite his accomplishments and natural charm, he was a outcaste in Evermeet society. Child of shame. He grew beard and it was source of fascination to elven women who haven't met man with beard. So he got few one night stands and brief relationships thanks his odd nature, but those weren't lasting kind.<br/><br/>His only contact with mother was through a tressym, a large white winged cat which visited him and talked to him. Cat worked as messenger between him and mother and he learned reason for distance what mother kept to him was because both she and his father had long list of enemies which would more than gladly harm or kill him as revenge. So hiding him to most reclusive location was their way to love and protect him. Besides that the tressym was tight lipped on details of his parents, even names. Only gift he ever got from his father was wayfinder, a magical compass which he formed arcane bond with it naturally. However despite wonder and splendor of Evermeet, Baramos wanted visit mainland thanks tales told by his aunt but he was forbid to do so; as his adoptive father had clear instructions to keep him safe in Evermeet. He told if he sneaks away, he is no longer welcome in Evermeet.<br/><br/>But the warning worked other than deterrent; it was a taunt. Baramos planned his escape carefully and succeeded, albeit all this was witnessed by large tressym who had too intelligent eyes for one and smuggest grin on it's face while it watched. Besides the adoptive father who had arranged for the nightly ship passage to mainland. This was a decade ago though.<br/><br/>After Baramos reached mainland in Waterdeep, smuggled himself on elven ship which unawares he was passenger of, he took in sights, smells and sounds of the human governed city and was struck with awe second time in his life. First time in Evermeet as he marveled it's beautiful cities and second time when he watched robust traffic lines in Waterdeep docks. Since then he has joined this or another group of adventurers, he became all around dabbler for various skills as he has discovered to better be jack of all trades than master of few skills. Overtime during the decade he became a painter and author, his works he has tried sell with various success as he authors groups adventures which he joins up with. In painting arts he likes to paint on live models of famous personae (at least dream, so far he has got only adventurers with sense of importance greater than their reputation sadly).<br/><br/>But overall in travels he has traveled across entirety of Sword Coast, faced bandits, thugs, monster raids and lairs and survived in his decade. But so far no grand deeds on his own name besides observing them. In his latest escapade he has joined now group which enlist mostly beautiful women (and men who are beautiful as women are as well). He has found beauty inspires him most so far he is happy where he is now. But so far no one knows that along that decade he got involved with Harpers (https://forgottenrealms.fandom.com/wiki/Harpers), he helped them in one eventful encounter in Baldur's Gate with a wanted criminal, traitor from Tethyr who was working for Thayans. He was not granted membership, but he was given status as field agent who works as informant for anyone those who harp.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charsheet</div><div class="spoiler_body"><strong>Baramos</strong><br/>Male, Half-Elf<br/>Chaotic Neutral, Medium, Humanoid (elf&amp;human)<br/><strong>Init:</strong> +2; Senses: Low-Light Vision.; Perception +6<br/><strong>FAB:</strong> +3 bardic performance/+2 extra bardic spells known<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/>AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)<br/>HP: 33 (5d8+5)<br/>Fort +2, Ref +6, Will +4; +2 vs enchantments<br/>Resists: None<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/>Speed 30 ft.<br/>Melee: Dagger +6 (1d4+2/19-20x2)<br/>Ranged: Longbow +6 (1d8+3/20x3) or<br/>              Longbow +5 (1d8+5/20x3) Deadly Aim<br/>Special Attacks: bardic performance 20 rounds/day (countersong, inspire courage +2), spellcasting (bard), arcane archery<br/>Bard Spells Known (CL 5th; concentration +10)<br/>. . 3th (0/day)—Scorching Ray (http://www.d20pfsrd.com/magic/all-spells/s/scorching-ray), Battering Blast (http://www.d20pfsrd.com/magic/all-spells/b/battering-blast)<br/>. . 2th (2/day)—Invisibility (http://www.d20pfsrd.com/magic/all-spells/i/invisibility), Enthrall (DC 17) (http://www.d20pfsrd.com/magic/all-spells/e/enthrall), Disguise Other (DC 17) (http://www.d20pfsrd.com/magic/all-spells/d/disguise-other), Arrow Eruption (http://www.d20pfsrd.com/magic/all-spells/a/arrow-eruption), Acid Arrow (http://www.d20pfsrd.com/magic/all-spells/a/acid-arrow)<br/>. . 1st (5/day)—Abundant Ammunition (http://www.d20pfsrd.com/magic/all-spells/a/abundant-ammunition), Alarm (http://www.d20pfsrd.com/magic/all-spells/a/alarm), Charm Person (DC 16) (http://www.d20pfsrd.com/magic/all-spells/c/charm-person), CLW (http://www.d20pfsrd.com/magic/all-spells/c/cure-light-wounds), True Strike (http://www.d20pfsrd.com/magic/all-spells/t/true-strike), Gravity Bow (http://www.d20pfsrd.com/magic/all-spells/g/gravity-bow), Identify (http://www.d20pfsrd.com/magic/all-spells/i/identify), Moment of Greatness (http://www.d20pfsrd.com/magic/all-spells/m/moment-of-greatness)<br/>. . 0 (at will)—Dancing Lights (http://www.d20pfsrd.com/magic/all-spells/d/dancing-lights), Detect Magic (http://www.d20pfsrd.com/magic/all-spells/d/detect-magic), Ghost Sound (DC 15) (http://www.d20pfsrd.com/magic/all-spells/g/ghost-sound), Prestidigitation (http://www.d20pfsrd.com/magic/all-spells/p/prestidigitation), Message (http://www.d20pfsrd.com/magic/all-spells/m/message), Mage Hand (http://www.d20pfsrd.com/magic/all-spells/m/mage-hand)<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/>Str 14, Dex 15, Con 12, Int 12, Wis 10, Cha 20<br/>Base Atk +3; CMB +5; CMD 17<br/>Feats: Skill Focus (Arcana), Lingering Performance, Eldritch Heritage (Arcana), Deadly Aim<br/>Traits: Agent (http://www.d20pfsrd.com/traits/campaign-traits/shattered-star/exchange-agent/), Pathfinder's Focus (http://www.d20pfsrd.com/traits/magic-traits/pathfinder-s-focus/)<br/>Skills: Artistry (Novels) +8 (Int), Acrobatics +6 (Dex), Appraise +5 (Int), Bluff +10 (Cha), Climb +6 (Str), Craft (Paintings) +8 (Int), Diplomacy +10 (Cha), Disguise +10 (Cha), Escape Artist +6 (Dex), Intimidate +10 (Cha), Knowledge (Arcana) +8 (Int), Knowledge (History) +5 (Int), Knowledge (Nature) +5 (Int), Knowledge (Nobility) +5 (Int), Linguistics +5 (Int), Perception +6 (Wis), Perform (Oratory) +10 (Cha), Perform (Dance) +10 (Cha), Perform (Lute) +15 (Cha), Profession (Scribe) +5 (Wis), Sense Motive +6 (Wis), Sleight of Hand +6 (Dex), Spellcraft +5 (Int), Stealth +6 (Dex), Use Magic Device +9 (Cha), Survival +4 (Wis)<br/>Languages: Common, Elven, Dwarven, Sylvan, Draconic<br/>SQ Bardic Performance, Arcane Archery<br/>Combat Gear: Wayfinder of Hidden Strength (bonded) (https://www.d20pfsrd.com/magic-items/wondrous-items/r-z/wayfinder-standard/wayfinder-of-hidden-strength/) (2,500gp), Magenta Prism (cracked) (https://www.d20pfsrd.com/magic-items/wondrous-items/h-l/ioun-stones/magenta-prism) (800gp) (+2 competence bonus to one skill and +1 bonus any saving throw as resonance benefit, both can be changed at every moonrise), +1 composite (+2) Darkwood Longbow (2,630gp), +1 Mithral Shirt (2,100gp), Efficient Quiver (https://www.d20pfsrd.com/magic-items/wondrous-items/e-g/efficient-quiver) (1,800gp) w/20 incendiary arrows (10gp), 20 barbed cold iron arrows (4gp), 20 arrows (1gp), Bead (campfire) (720gp), Masterwork Dagger (301gp), Adventuring Gear (200'ft silk rope + bard's kit w/masterwork lute) (131), 3gp in pouch<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/>Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.<br/>Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.<br/>Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.<br/>Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.<br/>Elf Blood: Half-elves count as both elves and humans for any effect related to race.<br/>Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.<br/>Arcane Archery: Extra spells known and ways to use them<br/>Precise Minstrel: Precise Shot and targets under bardic performance do not provide soft cover against targets your shooting at<br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dicerolls (stats)</div><div class="spoiler_body">13 (https://elliquiy.com/forums/dicebot.php?r=139767), re-rolls 1 (https://elliquiy.com/forums/dicebot.php?r=139768) = 13<br/>8 (https://elliquiy.com/forums/dicebot.php?r=139765), re-rolls 5 (https://elliquiy.com/forums/dicebot.php?r=139766) = 11<br/>13 (https://elliquiy.com/forums/dicebot.php?r=139764) = 13<br/>6 (https://elliquiy.com/forums/dicebot.php?r=139762), re-rolls 11 (https://elliquiy.com/forums/dicebot.php?r=139763) = 14<br/>11 (https://elliquiy.com/forums/dicebot.php?r=139760), re-rolls 9 (https://elliquiy.com/forums/dicebot.php?r=139761) = 16<br/>11 (https://elliquiy.com/forums/dicebot.php?r=139759) = 11<br/><br/>13 (https://elliquiy.com/forums/dicebot.php?r=139776) = 13<br/>15 (https://elliquiy.com/forums/dicebot.php?r=139775) = 15<br/>15 (https://elliquiy.com/forums/dicebot.php?r=139774) = 15<br/>6 (https://elliquiy.com/forums/dicebot.php?r=139772), re-rolls 11 (https://elliquiy.com/forums/dicebot.php?r=139773) = 14<br/>11 (https://elliquiy.com/forums/dicebot.php?r=139770), re-rolls 2 (https://elliquiy.com/forums/dicebot.php?r=139771) = 11<br/>12 (https://elliquiy.com/forums/dicebot.php?r=139769) = 12<br/><br/>Taking second series and moving points from 13 to 15 to turn it into 18. Final line; 18, 15, 14, 12, 11, 10 (before racials and 4th stat upgrade).<br/></div></div>