<strong>Chantilly's Current Spellbook</strong><br/>Some quick notes on magic;<br/>-Most spells have an incantation (or 'chant') that goes with them. This is not required to cast the spell, only sheer force of will is. However, using the incantation grants the spell much more power and control.<br/>-Magic is physically exhausting. A mage of Tilly's caliber can cast low-level spells (Fireball, Flare Arrow, Lighting, Levitation) all day and not feel it, but constant use of the more 'heavy hitting' spells will leave her tired and in dire need of energy, most likely from food and drink. This is why mages are usually slender. Casting magic draws upon the body's stores of energy and highly active mages burn calories fast. Magical energy also depends on the physical condition of the sorcerer/sorceress, so sustaining physical harm will impact that mage's ability to cast spells.<br/>-Generally, only one spell can be sustained at a time. There are some exceptions with extremely simple spells (Levitation, Lighting) but for the most part, the will required to sustain magic means only one can be used at a time. Tarnkappe allows for Chantilly to cast two spells at once, or double cast a single spell to make it extra effective.<br/><br/><strong><span class="bbc_u">Bomb Di Wind</span></strong><br/><em>"Wind which blows across eternity, gather in my hands and become my strength! Bomb Di Wind!"</em><br/>Creates a compressed ball of air that explodes upon  striking something. Bursts, scattering high-pressure winds strong enough to blow back creatures and objects of small to medium weight.<br/><br/><span class="bbc_u"><strong>Diem Wing</strong></span><br/><em>"You who crosses between sky and earth, gently flowing breeze, gather around me and sustain me! Diem Wing!"</em><br/>Wraps the user in flowing winds which allow them to fly freely through the air for as long as the spell is maintained. The heavier the creature flying, the more effort it takes to maintain the spell. Thus, the spellcaster would expend much more energy when lifting or carrying someone.<br/><br/><span class="bbc_u"><strong>Fireball</strong></span><br/><em>"Oh, source of all power, light which burns beyond crimson, let thy power gather in my hand! Fireball!"</em><br/>A ball of fire appears between the hands of the caster which can then be thrown. Upon contact with an object, the ball explodes, spreading flames. Caution is necessary when using this spell in enclosed area or forests because this spell affects a wide area. This is the most popular offensive spell. Chantilly has mastered this spell and can cause it to explode on command, or summon it places besides her hands.<br/><br/><span class="bbc_u"><strong>Freeze Arrow</strong></span><br/><em>"You who crosses between sky and earth, gently flowing water gather in my hand, and give me power! Freeze Arrow!"</em><br/>The spell makes several ice arrows appear near the caster and then fly towards the target, freezing it. If they pierce it, they freeze the target from the inside-out. Can also be used to freeze the ground or other structures.<br/><br/><span class="bbc_u"><strong>Flare Arrow</strong></span><br/><em>"All power that flows has you as it's source, into my hands ignite all it's force! Flare Arrow!"</em><br/>A spell which makes several fire arrows appear around the caster, and fly directly towards a target. The spell can be used to attack, or to make something catch on fire. The number of arrows that can be created depends on the caster's skill. Through careful arrangement, it is possible to make the arrows appear in places other than in front of the caster. Next to Fireball, this is the most basic offensive spell.<br/><br/><span class="bbc_u"><strong>Levitation</strong></span><br/>The most basic movement spell, possessing no chant. It simply relies on the user's will and allows that person to levitate up or down. Unlike Diem Wing, there is no flight involved and no invoking of willpower. So simple that other spells can be cast freely while using it.<br/><br/><span class="bbc_u"><strong>Lighting</strong></span><br/>A simple utility spell, possessing no chant. It simply creates an orb of light which is about as bright as a street lamp. Normally the duration of this spell is 2~3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.<br/><br/><span class="bbc_u"><strong>Elmekia Lance</strong></span><br/><em>"Star which passes through heavens' night skies, heed the ancient coven and the Earth, I pledge my life that your power may be called forth! Elmekia Lance!"</em><br/>A spell which creates and fires a lance of light, which damages a target's soul, which exists on the Far Plane. Humans, Dragons, Angels, and Demons have souls. Monsters do not. Against the former it will cause no physical damage but inflict tremendous pain and wear the target's very consciousness away until all that's left is an empty husk. The larger the target, the more hits it will take. Against monsters this spell does nothing.<br/><br/><span class="bbc_u"><strong>Explosion Array</strong></span><br/><em>"Oh spirits of Earth I summon you now, grant me your power, hear my vow. Heed to my bidding, do as I say, I command you oh spirits; Explosion Array!"</em><br/>Tilly just invented this! After drawing a circle on the ground, this spell can blast anything upwards within that circle, including dirt, rocks, or anyone inside. Since this spell's effects aren't lethal (though the resultant fall might be), it can be used to knock targets unconscious and capture them. In addition, the pillars of displaced dirt and rocks can be used to hide from or blind the target. There is a chance that nearby party members or hired help will also be blasted, but there's little chance they'll perish, so, in a way, there's no need to worry when casting this spell. You should really be thanking Tilly for going non-lethal here.<br/><br/><span class="bbc_u"><strong>Dragon Slayer</strong></span><br/><em>"Darkness from twilight, crimson from blood that flows; buried in the stream of time is where your power grows. I pledge myself to conquer all the foes who stand before the mighty gift bestowed in my unworthy hand! Let the fools who stand before us shall be destroyed by the power you and I possess! Dragon Slayer!"</em><br/>Spell which calls on the power of Ruby-Eye Shabranigdu, also known as The Lord of Nightmares, a high-ranking demon. This is the strongest spell that humans can cast without a talisman of some kind; its effect is broad and destructive enough to level a city block. In ancient times it was used to kill dragons, hence the name. The incantation is long and uttering the words causes the sky to darken, power to swell from the earth, and the caster to glow red. Starting this spell is basically a 'HEY, KILL THE MAGE FAST' sign because it attracts a lot of attention and takes some time to fire off. Tilly does not have full control of this spell and her accuracy with it (despite the blast being enormous) is shaky at best. It is also extremely taxing for a mage of her level to cast and doing so one time would physically exhaust her for quite a while. This is Aphelion's favorite spell, totally.