<div class="floatright">(https://elliquiy.com/elluiki/images/5/5a/Lady_wizard3.jpg)</div><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Sharell Zenteno</strong></span></span></div><br/><strong>Stage Name:</strong>Five Eyes<br/><strong>Class/Level:</strong>Wizard 2 (Diviner)<br/><strong>Background:</strong>Investigator<br/><strong>Race:</strong>Human<br/><strong>Alignment:</strong>Chaotic Good<br/><strong>Gender/Orientation:</strong>Female/Mysterysexual with Pansexual Tendencies<br/><br/><hr/><br/><strong>Ideals:</strong>When people follow orders blindly, they embrace a kind of tyranny.<br/><strong>Bonds:</strong>I fight for those who cannot fight for themselves.<br/><strong>Flaws:</strong>I'd rather eat my hat than admit when I'm wrong.<br/><strong>Personality:</strong>I can stare down a hell hound without flinching.<br/><br/><hr/><br/><strong>Age:</strong>31<br/><strong>Height:</strong>5'4"<br/><strong>Weight:</strong>125 lbs<br/><strong>Eyes:</strong>Gold<br/><strong>Skin:</strong>Pale<br/><strong>Hair:</strong>Blond<br/><br/><hr/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><br/><strong>Armor Class:</strong>13<br/><strong>Initiative:</strong>+3<br/><strong>Speed:</strong>30'<br/><strong>Passive Perception:</strong>14<br/><strong>Hit Point Maximum:</strong>10<br/><strong>Hit Dice:</strong>2 (1d6)<br/><strong>Proficiency Bonus:</strong>+2<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><br/><strong>Str:</strong>9 (-1)<strong>Dex:</strong>16 (+3)<strong>Con:</strong>11 (0)<strong>Int:</strong>16 (+3)<strong>Wis:</strong>14 (+2)<strong>Cha:</strong>14 (+2)<br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span><br/><br/><strong>Proficiencies:</strong>Intelligence, Wisdom<br/><br/><strong>Str:</strong>-1<strong>Dex:</strong>+3<strong>Con:</strong>0<strong>Int:</strong>+5<strong> Wis:</strong>+4<strong>Cha:</strong>+2<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><strong>Proficiencies:</strong>Arcana, Insight, Investigation, Perception, Performance, Sleight of Hand<br/><br/><strong>Acrobatics (Dex):</strong>+3<strong>Animal Handling (Wis):</strong>+2<strong>Arcana (Int):</strong>+5<strong>Athletics (Str):</strong>-1<strong>Deception (Cha):</strong>+2<strong>History (Int):</strong>+5<strong>Insight (Wis):</strong>+4<strong>Intimidation (Cha):</strong>+2<strong>Investigation (Int):</strong>+5<strong>Medicine (Wis):</strong>+2<strong>Nature (Int):</strong>+3<strong>Perception (Wis):</strong>+4<strong>Performance (Cha):</strong>+4<strong>Persuasion (Cha):</strong>+2<strong>Religion (Int):</strong>+3<strong>Sleight of Hand (Dex):</strong>+5<strong>Stealth (Dex):</strong>+3<strong>Survival (Wis):</strong>+2<br/><br/><br/><hr/><br/><strong>Languages:</strong>Common, Elven, Dwarven, Sylvan<br/><strong>Weapon Proficiences:</strong>Quarterstaff, Dagger, Dart, Sling, Light Crossbow<br/><strong>Armor Proficiencies:</strong>None<br/><strong>Toolkits:</strong>None<br/><br/><strong>Features and Traits:</strong><br/><br/><em>Watcher's Eye:</em>Your experience in dealing with the law and investigating lawbreakers gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.<br/><em>Spellbook:</em>As a wizard, you can prepare a number of spells from your spellbook equal to your Wizard level plus Intelligence modifier, and cast them using Intelligence as your spellcasting stat. You can scribe new spells into your spellbook for a cost of 50GP per spell level.<br/><em>Ritual Casting:</em>You can cast any spell with the ritual tag in your spellbook. It does not need to be prepared (for the coup of the century).<br/><em>Arcane Recovery:</em>When you finish a short rest, you may recover spell slots equal to half your Wizard level (round up). You cannot use this ability again until you finish a long rest.<br/><em>Divination Savant:</em>The amount of time and gold needed to scribe Divination spells into your spellbook is halved.<br/><em>Portent:</em>When you finish a long rest, roll two d20s and save the results. When you or a creature you can see would roll an attack roll, a saving throw or an ability check, you can instead declare their result to be one of these foretold results. You can only replace a roll with a foretelling once per turn.<br/><em>Magic Initiate: Druid: </em>You gain two cantrips from the Druid spell list. You also gain first-level Druid spell, which can be cast without using a spell slot once per day. Wisdom is the spellcasting attribute for these spells.<br/><br/><hr/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><br/><strong>Spellcasting Ability:</strong>Intelligence<br/><strong>Spell Save DC:</strong>13<br/><strong>Spell Attack Bonus:</strong>+5<br/><strong>Levels/Slots:</strong><br/>Magic Initiate: 1/1<br/>Level 1: 3/3<br/><br/><strong>Cantrips:</strong>:<br/>Prestidigitation, Minor Illusion, Message, Mending, Guidance<br/><br/><strong>Spells:</strong>(Known,<strong>Prepared</strong>)<br/>Magic Initiate:<strong>Goodberry</strong><br/>Level 1:<strong>Sleep</strong>,<strong>Fog Cloud</strong>, Alarm,<strong>Detect Magic</strong>, Comprehend Languages,<strong>Disguise Self</strong>, Find Familiar,<strong>Magic Missile</strong><br/><br/><hr/><br/><strong>Attacks/Spellcasting:</strong><br/><br/>Light Crossbow: +5 to hit, 1d8+3 Piercing damage<br/>Dagger: +5 to hit, 1d4+3 Piercing damage<br/>Magic Missile: 3d4+3 Force damage<br/><br/><strong>Portent:</strong>16, 2<br/>At 2019-02-04 19:01:17, Guancyto (uid: 56325) rolls: 2d20 Result: 18 (https://elliquiy.com/forums/dicebot.php?r=130334)<br/><br/><hr/><br/><strong>Equipment:</strong><br/>Blanket, Mess Kit, Soap<br/>Light Crossbow and 40 Bolts<br/>Dagger<br/>Spellbook<br/>Wand<br/>Set of Common Clothes<br/>Two sets of Fine Clothes (Formal Suit, Fancy Dress)<br/>Three sets of Costume Clothes (Spirit Medium, Stage Magician, Famous Investigator)<br/>Pipe, tobacco and rolling paper<br/>Hard liquor<br/>Parchment, Ink and Pen<br/>Perfume<br/>Magnifying Glass<br/>Manacles<br/>Rope<br/><br/><hr/><br/><strong>Personality/History/Etc:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler</div><div class="spoiler_body">Personality: Sharp-tongued and more playful than would be strictly according to type, nonetheless a hard-boiled investigator who can be counted on to save the day and get the girl. Has a soft side for outcasts, hard luck cases and people who no one else will give a chance to. It's gotten her in trouble more than once, but at the Beholder it's probably a positive trait.<br/><br/>History: It was the middle of summer and hotter than an Amnish dancer's thighs. The flies were buzzing in thick clouds, stinging everything in reach like a mother-in-law slighted on her own nameday, and even the stray dogs were taking shelter so they wouldn't get eaten to the bones. Damned apropos, that's exactly what she was. She lit up the room the second she walked through the door, strawberry-blonde hair, expensive fur and legs for days. The legs said she was going to be trouble. The fur said she was going to be worth it. Actually the way she had her tongue between my legs inside of three minutes said she was going to be worth it. She said she didn't have anywhere else to go and that was definitely a lie, but it was one I was happy to indulge.<br/><br/>Even more so when she brought out a real puzzler. Living in an age of sorcery's nice when it fills your toolbox a hundred times over, but it also makes the impossible a little too easy. Locked room? Teleportation. Secret's got out? Scrying. Artifact missing out of the most magiced-up vault that's ever been? There's always a bigger fish.<br/><br/>On the other hand, poor little Artificer Crispin smashed to a pulp by his own golem out of the blue for no reason? Lot of reasons that couldn't happen, and one pulpy floor pizza reason why it could. The first thing I should've wondered was what the lady's connection to the good artificer was, but I was so caught up in having a real challenge that a lot of those important details fell through the cracks.<br/><br/>I could go on about how that one shook out, but what would be the point? We know the ending. I was about ready to decide if I was going to lay out some justice on the real culprit (the old golem switcheroo trick) or see how deep the rabbit-hole went, and all I needed was to get home and get a good night's sleep of it. 'Course, that's when I spotted Fists surrounding my home, passing around what looked like a golem control rod - the real golem didn't have a control rod and that was the point of it, but what about the fake? I knew a setup when I saw it and decided to take a quick vacation to the land of still having my head attached.<br/><br/>Then I got the book. Didn't even have my liquor on me. Burn everything? Easiest choice I ever made. Performing - playing somebody else's game - now that's going to be harder. But if this is what it takes to crack the case, there's not a force in the planes that'll stop me.</div></div>