Glad to have her axe still with us!<br/><br/>Now to redesign some new maps focusing on less monotonous grinding and fulfilling more immediate objectives (perhaps ones that the party can fail without it being 'game over').  For the first chapter I believe an 'escape' scenario would work - a small number of people reaching a destination with enemies giving chase.<br/><br/>Any other ideas you guys want to see?  Battle scenarios, small changes in a common dynamic, or map objectives?