<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg9243120#msg9243120">Quote from: Calrond on 25-11-2013, 19:52:21</a></div></div><blockquote class="bbc_standard_quote">@Blinkin: I promise you won't bore me. Anytime you feel like telling a tale, I'll be happy to listen.<br/><br/>Wow, not even the rising/setting sun to navigate by? That could have been handled in thirty seconds of DM exposition, not weeks of RL time. "The group presses on for several days through the desert with only miles of sandy dunes in every direction. After the first day, everyone is certain that they're lost. After three days, they think they've seen the same watering hole at least six times now. After seven days, you happen to find the thing I put you in the desert to find to advance the plot. Roll for initiative."<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Nuuuuuuu...the point, you're missing it.<br/><br/>Without the GM, it didn't MATTER that we had a direction (we were actually moving at night with a ranger navigating by the stars). When I said 'no landmarks' what I meant was, with the GM vanishing unexpectedly and the characters in an isolated locale, we had no change in status. Nothing new on the horizon, no events, etc.<br/><br/>We basically got into the desert and had the GM suddenly vanish for a while. Which left us 'in the middle of the railroad' with no way to roleplay any useful way forward. Thus the applicability to the sewer. Since we're not mapping, it's equally 'trackless waste until we're told otherwise'.