Alchemy (making potions and the like)<br/><br/>Animal (animal control and communication, inc. shapeshifting)<br/><br/>Body Control (spells that directly affect your body, or a foe’s, requires touching the subject)<br/><br/>Communication/Empathy (sensing life/foes, telepathy, possession, etc.)<br/><br/>Elemental Air (obvious)<br/>- Electricity<br/>- Weather<br/><br/>Elemental Earth (obvious; very fatiguing)<br/><br/>Elemental Fire (obvious)<br/><br/>Elemental Water (obvious)<br/>- Acid<br/>- Ice<br/>- Weather<br/><br/>Enchantment (making magic items)<br/><br/>Food (food and drink, creating and affecting such subjects)<br/><br/>Gate (manipulation of time and space; very very restricted)<br/><br/>Healing (obvious; more difficult to use on oneself)<br/><br/>Illusion/Creation (create “what is not”; illusions have no real substance, creations briefly have substance and are more fatiguing)<br/><br/>Knowledge (spells providing information)<br/>- Divination (provides visions, riddles, or yes/no replies)<br/><br/>Light/Darkness (manipulating light and darkness)<br/><br/>Making/Breaking (creating, modifying, and destroying inanimate objects, very fatiguing)<br/><br/>Meta (directly manipulating the structure of magic/mana itself - spells about spells or that affect other spells - inc. wards, pentagrams, counterspells, anti-scrying, curses, blessings etc)<br/><br/>Mind Control (impair the faculties, strengthen them, or enslave a subject - Sleep, Geas, Fear, Nightmare, enhancing existing senses, etc.)<br/><br/>Movement (moving things via magic - lightening burdens all the way through flight and teleportation)<br/><br/>Necromantic (death and the dead, inc. demon summoning; illegal at the academy)<br/><br/>Plant (detect, modify, control, and communicate with plants)<br/><br/>Protection/Warning (obvious; from sense danger to counter-teleport shields to weather domes)<br/><br/>Sound (any spell that produces or removes sound)<br/><br/>[attachment deleted by admin]