I originally intended the game to be somewhat 'open', so that players could leave the ship on a planet and come back on board again. So if Serenity leaves now and makes a graceful exit, there is still the possibility for her to return if Vergil regains interest in a few months.<br/><br/>In general, we don't<em>need</em>a companion and a shepard for this ship to function. They are just 'extras' that happened to be on board in Firefly. I'm not sure if it is good or bad if we try to mimick the series closely. Maybe on our ship we could have a prospector instead of a companion and a bounty hunter instead of a shepard? On the one hand being close to the series gives people something familiar to see, on the other hand, it takes away some of our own creative freedom. Thoughts anyone?<br/><br/>Also, I'm not sure if I should allow full secondary characters. I'm afraid it will push the most active players even more to the forefront. On the other hand it might give us more story hooks to work on. I think it would be fine if they are meant to come along for one trip or so, but I don't want them to take the limelight away from the other players. So if you make a secondary character, don't expect to play him/her forever. There might be a story-related gruesome death in his/her near future... (or maybe we just arrive safely at his/her destination and they go off board) and you should be okay with that. Secondaries don't enjoy full 'hero' status, so they are more expendable. Think of them as redshirts (the non-hero guys in StarTreck who come along on a mission and die just to show how<em>dangerous</em>things are).<br/><br/>Satan_Klaus<br/><br/><br/>PS: Caela, the character you sent me is one point above limit in skills, but otherwise looks fine.<br/>PPS: The Line has a huge and powerful searchlight installed in its bow turret where the cannon used to be. Using it would really light the place up, though it might make people uncomfortable.<br/><br/>