<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13571302#msg13571302">Quote from: Faeli on 03-10-2017, 05:10:28</a></div></div><blockquote class="bbc_standard_quote">Is the only action I can take to defend, or can I raid/kidnap and be back in time to defend?  I've seen other people use their second action to defend, but I only have one :(<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If they wanna defend they have to cancel their invades.<br/><br/>Sadly you will indeed have to Alamo, remember each bandit is worth a 1d2 when ante'd w/out tapping and ye may only tap a given item wunce per combat.<br/><br/><em>And also that castles grant a static +2 to all rolls when you're the defender at them.<br/></em><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13571079#msg13571079">Quote from: Ontan on 03-10-2017, 03:50:04</a></div></div><blockquote class="bbc_standard_quote">Was there an exception for when territory gets fragmented (eg by hostile invasion)? I thought I saw that somewhere... something about needing a continuous path to your destination. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I have re-checked the rules and only see questions of "pathing" as they relate to banditos.