<strong>Perception</strong>is for spotting people, clues, traps, and ambushes. It's the opposite of<strong>Stealth</strong>.<strong>Criminology</strong>is a much more methodical way of finding clues.<strong>Tracking</strong>displaces Perception if you're looking for clues about tracks and movement. Likewise<strong>Lipreading</strong>is displaced Perception for ... well, reading people's lips. Perception, though, would cover overhearing them.<strong>Deduction</strong>lets you put all these clue-finding-skills together.<br/><br/><strong>Conceal / Reveal Object</strong>is its own opposite. This is used for hiding things on yourself / other people.<strong>Pick Pocket</strong>moves items in the opposite direction - it transfers items FROM the target, TO YOU.<br/><br/><strong>Electronics / Security Tech</strong>is its own opposite. This is used for identifying, understanding, repairing, counter, and installing any kind of electronic security, as well as fixing electronic devices. There's overlap with<strong>Basic Tech</strong>,<strong>Cybertech</strong>,<strong>Weapons Tech</strong>, and<strong>x-vehicle tech</strong>.<br/><br/><strong>Pick Lock</strong>is for disarming non-electronic security. Physical security is usually obvious, but<strong>Perception</strong>might be relevant to locate a hidden lock.<br/><br/><strong>Streetwise</strong>is finding out about the grey- / black-market 'stuff' going on in an area.<strong>Local Expert</strong>, by contrast, is knowing everything that's going on in a specific area. You can always<strong>Library Search</strong>for data, which is the equivalent of Googling for something.<br/><br/><strong>Education</strong>is a generic academic skill, but mostly covers humanities.<strong>Science</strong>specialisms are both knowing- and doing- skills. Education caps out at 'stuff they teach you in school', whilst Science is the more complicated stuff.<br/><br/><strong>Endurance</strong>is personal; you can endure the environment, whilst<strong>Wilderness Survival</strong>would let you build a tent.<strong>Resist Torture / Drugs</strong>is about resisting direct "PvP" use of things like Interrogate.<br/><br/><strong>Conversation</strong>is an information-gathering skill, and is done in person.<strong>Persuasion</strong>, by contrast, is getting someone to do something. In D&D terms, Conversation = Aspects of Gather Information, whilst Persuasion covers both Diplomacy and Intimidate.<strong>Bribery</strong>is a combination of getting information AND getting people to do stuff for you, but at the cost of hard currency rather than via your winning personality.<strong>Human Perception</strong>is used to work out if someone's lying to you, how they're feeling, and so on. To bluff / lie to someone can be either Persuasion or Conversation. Seduction can be achieved via Persuasion OR Conversation.<br/><br/><strong>Trading</strong>is setting up a deal, whilst<strong>Streetwise</strong>is finding one.<strong>Accounting</strong>is a specific aspect of<strong>Business</strong>. Business is about running a business, whilst accounting is about recording / analysing financial records.<strong>Trading</strong>is a one-off deal.<br/><br/><strong>Acting</strong>includes disguising yourself.<br/><br/><strong>Personal Grooming</strong>and<strong>Wardrobe &amp; Style</strong>are both about looking good; the former involves hair / makeup / scent, whilst the latter involves clothing. Either can be used to gain a bonus to Persuasion.<br/><br/><strong>Paramedic</strong>does everything<strong>First Aid</strong>does and more. This is usually related to Critical Injuries (page 187). Both can be used to stabilise people about to die interchangeably.