Name: Redric Snow<br/>Religion: Faith of the Seven/Poor Fellows<br/>Alignment: Lawful Neutral<br/>Age: 23<br/>Sex: Male<br/>Race: Human<br/>Class: Fighter<br/>Level: 1<br/>Defense: +6<br/>Armor: +3/ DR 2/-<br/>Vitality Points: 13<br/>Wound Points: 16<br/><br/>Strength            15   (+2)<br/>Dexterity            12   (+1)<br/>Constitution    16   (+3)<br/>Intelligence    12   (+1)<br/>Wisdom            14   (+2)<br/>Charisma       12   (+1)<br/><br/>Initiative modifier:                   + 1   = + 1 [dexterity]<br/>Fortitude save:                           + 5   = 2 [base] + 3 [constitution]<br/>Reflex save:                           + 1   = 0 [base] + 1 [dexterity]<br/>Will save:                                   + 2   = 0 [base] + 2 [wisdom]<br/>Attack (handheld):                   + 3   = 1 [base] + 2 [strength]<br/>Attack (missile):                   + 2   = 1 [base] + 1 [dexterity]<br/>Combat Maneuver Bonus:           + 3   = 1 [base] + 2 [strength]<br/>Combat Maneuver Defense:   + 14   = 10 + 1 [base] + 2 [strength] + 1 [dexterity]<br/><br/>Light load:        66 lb. or less<br/>Medium load:   67-133 lb.<br/>Heavy load:     134-200 lb.<br/>Lift over head: 200 lb.<br/>Lift off ground: 400 lb.<br/>Push or drag:  1000 lb.<br/><br/>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]<br/><br/>Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]<br/><br/>Chain mail [medium; + 5 AC; max dex + 2; check penalty -5 40 lb.]<br/><br/>Feats:<br/>Alertness   +2 on perception and sense motive<br/>Blind-fight   Re-roll misses due to concealment<br/>Intimidating Prowess<br/><br/>Acrobatics  = -4 =  +1 (ability), +0 (ranks), -5 (armor)<br/>Appraise     =  1 =  +1 (ability), +0 (ranks),<br/>Bluff:          =  2 =  +1 (ability), +1 (ranks)<br/>Climb:        = -3 =  +2 (ability), +0 (ranks), -5 (armor)<br/>Diplomacy: =  1 =  +1 (ability), +0 (ranks),<br/>Disguise:    =   1 =  +1 (ability), +0 (ranks),<br/>Escape:      =  -4 = +1 (ability), +0 (ranks), -5 (armor)<br/>Fly:            =  -4 = +1 (ability), +0 (ranks), -5 (armor)<br/>Heal:          =   2 = +2 (ability), +0 (ranks),<br/>Intimidate:  =   7 = +1 (ability), +1 (ranks), +3 (class skill), +2 (intimidating prowess)<br/>Kn (noble): =   2 = +1 (ability), +1 (ranks),<br/>Perception: =   5 = +2 (ability), +1 (ranks), +2 (alertness)<br/>Ride:           = -4 = +1 (ability), +0 (ranks), -5 (armor)<br/>Sense Mot.: =  4 = +2 (ability), +0 (ranks), +2 (alertness)<br/>Stealth:       = -4 = +1 (ability), +0 (ranks), -5 (armor)<br/>Survival:      =  2 = +2 (ability), +0 (ranks),<br/>Swim:         = -3 = +2 (ability), +0 (ranks), -5 (armor)<br/><br/>Human<br/>This human chose +2 to wisdom (already included)<br/>Extra feat at first level (already included)<br/>Four extra skill points at first level (already included)<br/>One extra skill point at each additional level (already included)<br/>Fighter<br/><br/>Bonus Feats (already included)<br/><br/>Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15<br/><br/>At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.<br/><br/>Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18<br/><br/>Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:<br/>Level 5:<br/>Level 9:<br/>Level 13:<br/>Level 17:<br/><br/>Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield<br/><br/>Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it<br/><br/>Other equipment: Backpack, bedroll, flint and steel, mug (iron), rations (1 day, 3x), rope (50' hempen), torch (1x), waterskins (2x)<br/><br/><br/>History: Redric was born into poverty, not in Winterfell, but in a village near it. When he was a child, his mother (only parent) died from illness, and left to fend on his own, he struggled. He eventually joined up with a gang of thugs, who were at least a little impressed at the boy's strength, resiliency, and tenacious nature. As he got older, he got more respect, and a better cut of the loot.<br/><br/>As one might expect, though, sooner or later, justice came down on the brigands. It was brutal, and it was over pretty damn quickly. It was only laziness on the part of those whom hunted them that he managed to get away with his life. He had been shot in three places by quarrels from crossbowmen, and they decided he had zero chance of living when he skulked off into the wilderness. Why bother tiring themselves out, chasing him down?<br/><br/>But he didn't die. With all the stubbornness he could manage, he struggled on; and perhaps it was the work of the Seven. Maybe it was divine agency. Maybe it was the Old Gods, or the New Gods, or something else entirely. But when he was at that point where he couldn't go on much longer, He met a woman.<br/><br/>Septa Evalaine Gaunt.  She tended to him, helped steal him away from death's doorstep, and keep him in the world of the living. While he lay, so certain of his death, he rambled--some times deliriously, and in a nonsensical fashion-- about the horrible things he's done. There may have been crying (although he'll certainly insist he would never cry. Real men don't do that!).<br/><br/>In a way, it was like some sort of death bed confession. Except, he didn't die. She managed to bring him back, and though his body does still occasionally ache here and there, and is marked with scars, he stands as a testament to her steady hands, quick mind, and skill. While he recovered, he started asking the Septa questions. At first, it was just one or two about her, and why she had chosen to be what she is. Then, later on, he showed a bit of curiosity towards the Seven; something he was quite ignorant of.<br/><br/>In fact, he was not very religious at all. In his own words "Old Gods, or New, why should I care to honor 'em? They've done me no favors, and they'll get none from me." But, gradually, his attitude changed.  The Septa was able to make good points. The manner in which they met was really hard for Redric to understand in any other way; perhaps it was those New Gods, showing him that they actually gave a damn. Maybe.<br/><br/>And still, he's sort of at that maybe stage. He's still learning from the Septa more fully about the Gods. He knows plenty about the Warrior, and understandably so, but the other six are... well, he knows a bit. He knows their names! And what they do. Mostly.<br/><br/>And some times, he needs to be reminded of what he did. What did he do? He decided to make a vow, decided to do what was probably the first honorable thing in his life. He vowed to keep her safe. And, now that a new path seemed to open up to him, he wanted to try to find some way he could right the wrongs he knows full well he committed. For sure, he justifies himself well in saying that it was needed; that was how he survived. But he doesn't just hold onto that reasoning; he doesn't excuse or absolve himself. He admits he's done wrong. Now, he's trying to figure out how to make up for his brief life time of that.