Having two successes for each 10 seems to make sense to balance out the 1's.<br/><br/>One of the things that has always bothered me about WOD is that with more dice there is far MORE chance of failure, which doesn't ring entirely true to my mind.<br/><br/>To combat this I have seen houserules that state that beyond four dice rolled you require two 1's to remove a success, though the 10's counting as two successes seems to make a lot of sense as well. And is generally easier to remember. *Smiles*<br/><br/>