Mysterica.<br/><br/>I'd think Profession:  Sailor would be the baseline skill.  Maybe Acrobatics rolls for fancy maneuvers (Like I did for Mary jumping from one yardarm to another), or to recover(I. e., not fall 40 feet to the deck, or 50-odd feet to the sea) from a blown Sailor roll.<br/><br/>Looking at your Character sheet Mysterica you don]t have your class skills checked.  Do so!  It adds three to those skills.<br/><br/>Muse, I believe Knowledge Dungeoneering wa sswapped for Knowledge:  Seafaring for this game.<br/><br/>Although, we are still at the dock, so there are the best, most stable conditions possible right now  In choppy waters, under fire it could get quite a bit more crucial, dieroll wise.<br/><br/>This is all up to up to ESG, of course.