Okay, are we flying and<em>hasted</em>, now? And how far will we have to hoof it once the bats wink out after taking us less than half a mile?<br/><br/>(Note1:<em>haste </em>only adds up to 30' to movement, but 280'/rd vs 320 might be semantics at this point. It's a difference of less than a football field.)<br/>(Note 2: extra attacks from<em>haste </em>only apply in full attack actions. No cheesing Calrond's move for standard action ploy for better BABs.)<br/>(Note 3: not that it really matters; the spells only last 8 rounds each.)<br/><br/>EDIT: Updated my entry in the character thread, if anyone needs it. Apparently the stat block was never included.<br/><br/>And tracker cued up, of course.