Myranda Milller, 5th level Ranger (Beastmaster/Divine Archer)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bio</div><div class="spoiler_body">Physical Description:<br/>Standing an impressive 5’7, Myranda is a raven haired beauty with large, jade green eyes and full pouty lips in a tanned, heart shaped face. Straight and thin dark brows and a narrow, slightly upturned nose with her lightly tanned featuresgives her a striking appearance. A slender throat framed by a wild main of curls leads to shoulders that may be just a hint too wide for her feminine figure. Firm, generous C-cupped breasts manage to fill out her well made, if worn tunic nicely before narrowing to a taunt waist; flaring out again into well rounded hips and a tight ass. Long, well toned legs are encased in soft but well worn leathers before disappearing into soft soled boots that lace nearly to her knees. Wrapped about her waist; almost hanging on her hips, is a belt with a long bladed dagger and a quiver of long arrows; the only evidence of ordimentation is the intricately etched belt-buckle, in the shape of a wolf’s head in mid howl. When she moves, it’s with the unconscious grace of a cat, and with her earth-toned clothes, she seems as if she could blend into the surroundings with little trouble; a well made bow seems to never stray from her long, slender fingers.<br/><br/>Personality: <br/><br/>Myranda is a complex mixture of deadly seriousness and outrageous flirt. When she’s engaged in the business of keeping the forest and wilds free of evil, her focus is near total and her devotion to her profession almost like obsession. On the other hand, when Myranda isn’t doing business, she is an outgoing, live for the moment (It may be the last) woman and outrageous flirt. She doesn’t seem to have a particular sex that she teases and laughs with more than the other; just a need to count every minute and make it matter. If you’re a friend, you’re a friend for life, if you’re an enemy… well, don’t expect too much more life to live. Slow to trust and allow people into her life in a real way, once you reach her, you’re golden. <br/><br/>Equally at home in a crowded tavern as she is in solitude in the wilds that she calls home, she isn’t unknown for taking the odd man, or woman, into her bed for a night of passion, but she’s also well known for her ability to avoid commitment on a personal level when it comes to an actual relationship.<br/><br/>Background:<br/><br/>The youngest daughter of farmers, Myranda’s first 10 years were relatively normal. Up before sun-rise to begin the day, bed not long after sunset and hard, honest work in the middle. Even at the tender age of 10, Myranda helped the family in any way that was needed; be it helping in the kitchen or gathering wild herbs and berries for the family pot, she was helping in the fields at harvest by the time she was old enough to be taught when the produce was ready to be picked. All in all, it was a good life and one that she had never wanted for.<br/><br/>Justafter her 11th birthday, her world was turned upside down and she was forced to witness the horrors of death in all of its vivid details. She had been sent out into the nearby fields and woods to gather roots and berries; she had a particular knack for it, and returned to find that the farm was ablaze; her youngest brother dying at the edge of the fields with two arrows in his back. Through his blood flecked lips, Myranda learned that a raiding party of gnolls had appeared just after the older boys and their father had gone into the fields to work. The screams of her 2 sisters and mother had drawn the men back and a fight had taken place. In the end, her two older sisters had been taken and her mother raped until she died.<br/><br/>Although Myranda was taken in by a neighboring farm, she never recovered from the trauma and her heart was filled with hate of those who stole the lives of innocent people for profit or entertainment. That night, she swore an oath before the local shrine to Melikki to stop those who do evil and who would despoil the good of the land.<br/><br/>When Myranda was 16, she met a half-elf who had been tracking a band of giantsfor some time. The man, a ranger by profession, took Myranda under his wing and began to train her in his own <br/>calling<br/>As time went on, Myranda and Elister, her mentor and adoptive guardian, became an not uncommon sight in the forest and surrounding lands as she learned her craft and sold the occasional bow in the settlements or towns for the few things that she couldn’t obtain from the land.<br/><br/>When Myranda was just shy of 20, she came across an orc raiding party; after killing five of the band during the night, she took the great horned bow from one of the corps and began to teach herself how to use the heavy weapon.<br/><br/>Not too long after the demise of the orc raiders, she met some people who she would join a quest and over the weeks of the mission, she had acquired a few items of worth for herself, as well as some good coin. The best of the lot, a mithrel shirt and efficient quiver, joined her growing collection. When the mission was done, the group broke company without thought of meeting again and she returned to her patrols.<br/><br/>Over the next few years, Myranda traveled the forests, killing gnolls and giants at any opportunity and taking on the odd job as it appeared; Caravan guard, guide, bounty hunter, whatever was needed at that moment. During her travels, she chanced across a lone cub that resembled a lion, at least until she pealed back the lips yto see the unusually long fangs. Naming the beast “Bear” she soon realized that the name was apt as he ate like a bear and was as big as any that she had seen. She raised the animal and as the weeks passed, they developed a deep bond that persist til this day.<br/><br/>In the last few days, she has met some of her companions at a local bar and the talk around the table is the creation of a troop of their own. She has been toying with the name ‘Myranda’s Minions’ but it’s not really sticking.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Myranda Miller</div><div class="spoiler_body"><strong>Name</strong> Myranda Miller<br/>Gender, Race Female, Human<br/>Alignment, Size and type NG, Med., Humanoid<br/><strong>Init:</strong> +4; Senses Lowlight vision; Perception +10<br/>--------------------<br/>Defense<br/>--------------------<br/>Armor: Mitheral Chain Shirt <br/>AC 19, touch 14, flat-footed 15 (+6 armor, +4 Dex)<br/>HP: 41 (1d10+2)<br/>Fort +6, Ref +8, Will +4; +0 specific bonuses<br/>Resist fire 0, cold 0, electricity 0<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 30 ft.<br/>Melee: <br/>dagger +8 (1d4+3/19-20) <br/>. . longsword+8 (1d8+4/19-20)<br/>+1 Orc Horn Bow   )+3 STR) +10(2d6+9/20) +3 str)<br/>Special Attacks: <br/>Bull’s Eye Shot(trade move action for +4 on next attack)<br/>Precise Shot (Ignore -4 penalty for shooting into melee)<br/>Rapid Shot (fires 2 shots first attack<br/>deadly aim: +4 to damage for -2 to attack., gains + <br/>Vicious Shot: Add ½ favored enemy bonus to all attacks. (+2)<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 17, Dex 18, Con 15, Int 14, Wis 12, Cha 14<br/>Base Atk +5; CMB +8; CMD 22<br/>Feats: Exotic Weapon Proficiency (Orc Horn Bow), Endurance, Deadly Aim, Boon Companion<br/>Traits:  Eyes of the Wild (+2 perc in nature, Devotee of the green (+1 geo, nat, surv)<br/>Skills: <br/>9   Climb (STR) <br/>12   Craft; bow (INT)<br/>11   Craft; Alchemy (INT)<br/>8   Escape Artist (DEX) <br/>9   Handle Animal (Cha)<br/>9   Heal (WIS) <br/>8   Intimidate (CHA) <br/>9   Knowledge; Nature (INT) <br/>10   Perception (WIS) <br/>9   Ride (DEX) <br/>9   Sense Motive (CHA) <br/>9   Stealth (DEX) <br/>9   Survival (WIS) <br/>9   Swim (STR) <br/>9   Use Magical Device (CHA)<br/><br/>Languages: Common, undercommon, giant<br/>Combat Gear: <br/>+1 Orc Horn Bow(+3STR) 2,243<br/>Longsword 15<br/>Dagger 2<br/>Mitheral chain shirt: 1100<br/>Campfire bead720<br/>Efficient quiver(2) 3,600<br/>Handy Haversack 2000<br/>Ioun Torch 75<br/>Traveler’s any-tool 250<br/>Potion, Cure Light wounds (5) 250<br/>Arrow, blunt (20) .66<br/>Arrows, durable (20) 6.67<br/>Arrow, pheromone(10) 50 (+2 att for animals for 1 hr)<br/>Arrow, lodestone(20) 66.67 (+4 att vs metal armor, ½ dam)Arrow, lodestone(20)  66.67<br/>Arrows, raining (20) 200<br/>Arrow, thissle(15) 5 (+1 poison dam 1d6 rds)<br/>Arrow, slow burn(5) 165  (Causes 1d6 fire dam 1 rd after hit)<br/>Arrow, splintercloud (10)  83.33 (Extra 1d3 damage to target and ajoining squares)<br/>Bedroll .2<br/>Belt pouch 1<br/>Blankets x2 1<br/>Canteen x2 8<br/>Flint/steel 1<br/>grappling hook 5<br/>Healer’s kit (10 uses) 50 (+2 to heal check)<br/>Outfit, explorer’s 0<br/>Rations 10 days 5<br/>Rope, silk (50) 10<br/>Tendertwig (20) 1<br/><br/>Tool, Alchemy (portable) 75 (+1 to alchemy)<br/>Tools, Bower 55 )+2 to craft; bower)<br/>PP 2<br/>GP 9<br/>SP 6<br/>CP 7<br/>--------------<br/>Special Abilities <br/>Spell like abilities (Forest): Detect Magic, Guidance, Recharge Innate Abilities.<br/>Shadowhunter)(Replaces Bonus feat: Normal weapons do 50% dam to incoporial beings, +2 to save to recover negative levels and heal ability damage at +2 per day per ability. (Replaces bonus feat)<br/>Fey Magic: Gain 2 0-th and 1 1st level level druid spells as spell like abilities, gain lowlight and 2 skills as class skills. (Sense Motive and Use magical Device) (Replace Skilled)<br/>Favored Enemy: Orcs, giants<br/>Favored Terrain: forest<br/></div></div><br/><br/>And, Bear, of course.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bear</div><div class="spoiler_body"><strong>Name</strong> Bear<br/>Gender, Race Male, Smilodon<br/>Alignment, Size and type NG, Med., Sabertooth cat<br/><strong>Init:</strong> +3; Senses Lowlight Vision.; sent; Perception +5<br/>--------------------<br/>Defense<br/>--------------------<br/>AC 16, touch 16, flat-footed 13 (+? armor, +? Dex)<br/>HP: 40 (1d8+2)<br/>Fort +5, Ref +7, Will +2; +0 specific bonuses<br/>Resist fire 0, cold 0, electricity 0<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 40 ft.<br/>Melee: <br/>Claws x2 (1d634) +Grab +4)<br/>Special Attacks: Sabertooth bite (2D8+3)<br/>Power Attack (-2 att, +4 Dam)<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 16, Dex 16, Con 13, Int 3, Wis 13, Cha 8<br/>Base Atk +6; CMB +6; CMD 19<br/>Feats: Power Attack, Improved natural weapon (bite), Improved Natural Attack (claws)<br/>Skills: <br/>8   Acrobatics (DEX) (4+3+0+1)<br/>8   Climb (STR) (4+3+0+1)<br/>6   Intimidate (CHA) (-1+3+0+3)<br/>11   Perception (WIS)(3+2+5+1)<br/>8   Stealth (DEX)(3+4+0+1)<br/>4   Survival (WIS) (0+2+0+2)<br/>8   Swim (STR) (3+4+0+1)<br/><br/>Languages: Common<br/>Combat Gear: <br/>--------------------<br/>Special Abilities Linked, share spells, Evasion<br/>--------------------<br/>Tricks:<br/>Aid<br/>Attack<br/>Come<br/>Defend<br/>Down<br/>Guard<br/>Heel<br/>Menace<br/>, </div></div>