<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">It is here that the gladiators those fearless or forced individuals fight for fame and infamy. Of which ever comes and the rewards or certain death that awaits them <br/><br/>Matches take place in this thread.<br/><br/>Combat<br/><br/>Initiative:  D6 + I and any other modifiers/ highest goes first.<br/><br/>Move:  (Charge is double your move)<br/><br/>Melee:   Attacker who has charged attacks first.  Unless a skill or other circumstance denotes otherwise.  It no charge or the two combatants remain locked in combat.   The highest initiative goes first.  If they are the same, then who had won the initiative roll to go first.<br/><br/>To attack compare ones WS vs opponents WS.  For example if both are WS 3 then the roll would remain, you need a 4+ to hit on a D6.  If your opponent has a WS of 4 and yours is 3 then a 5+ is needed to hit.<br/><br/>If successful hit is scored then either and/or a parry, save is rolled.    The parry is a counter attack roll by the defender.  Successful it parries the strike.   Saves are adjusted by the strength of the attack or type weapon.   A fist gives +1 to save those a gladiator with a 5+ save now has a 4+ save. <br/><br/>Strength mods to Save;  1 (+2),  2 (+1), 3 (-), 4 (-1), 5 (-2), 6 (-3)<br/><br/>If the save is missed or there is none.   Then a too wound is rolled that is attackers S vs defenders T.   If the attacker is using a two handed sword giving a +2 to S then his score is 5, the defender has a 3 so a 2+ is needed to wound.   <br/><br/>Then with a successful wound roll.  Roll a D6 to see effect.<br/><br/>1 – Only a glancing blow.<br/><br/>2 – deft strike –1 to defender to S, T, &amp; I<br/><br/>3 - Knocked down<br/><br/>4 – Hampered  - 1 M<br/><br/>5 – Stunned lose attack this turn (if not gone) and next turn   Hits auto the next turn on you.  Cannot parry.<br/><br/>6 -  Incapacitated the fight is over.<br/><br/>Once the match has ended.   A roll for crowd reaction for live or die on the vanquish gladiator.   A roll of equal or under the defeated gladiator LD/popularity on 2D6 has the crowd show mercy and spare his life, to fight another day.    A roll higher and well you have fallen from favor and thumbs down as death is called for.    Also, note regardless of how high your popularity goes, a roll of boxcars double 6’s is always death. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>