<strong>Adrian Scarlet</strong>(http://www.myth-weavers.com/sheetview.php?sheetid=690761)<br/><div class="floatleft">(http://i996.photobucket.com/albums/af84/Kazzaroth_photos/Redwizard_zps23dd1ab4.jpg)</div><div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells memorized</div><div class="spoiler_body">His spells prepared for today are;<br/>0: Caltropsx3, Silent Portal, Detect Magic, Prestidigitation<br/>1: <del>Mage Armor</del>, Orb of Fire (lesser)x4, Comprehend Language, Benign Transposition<br/>2: Incendiary Slime, Dimension Hop, Mirror Images, Web, Alter Self<br/>3: Mage Armor (mass), Haboob, <del>Dimension Step</del>, Haste, Gaseous Form<br/>4: Solid Fog, Black Tentacles, Dimension Door, Invisibility (improved)<br/></div></div></div><br/><br/>Adrian ponders on dilemma (29 roll K:religion) (http://elliquiy.com/forums/dicebot.php?r=52809) and replies; "Wights who slay someone and turns them to wight haves absolute control of their spawn. Only reason to lock them up is avoid any possible 'holes' in orders or considering wights own restless nature they may decide wander. Or simply become spotted by sewer cleaning crew and raise alarm when they see mob this big. So they hide them in these secret slave pens to keep them out of sight.<br/><br/>So there may be one wight....or perhaps ten, who have control of them once unleashed. Now why do this? Well, Waterdeep is trade city and someone definitely wants disturb trade in Waterdeep in whatever cost. Or simply enjoys mayhem and destruction what six hundred or more wights may cause. So if there are necromancer involved, necromancer may be able control the so called master wight and it does not ask much effort at all unless wight is very powerful. Through controlling master wight the necromancer controls whole horde of said wight's spawns.<br/><br/>Now necromancer may have scrying spell and send just with simple message spell orders to said wight from a distance so necromancer may not be even here. Overall considering wights basic nature, this sort of long term planning is unlike of one unless they are decades or more old and has serious vendetta issues with the city itself. So I place ten gold bet on that necromancer controls master wight. I doubt the master wight and the second generation, the first victims, would not be found in the slave pens.<br/><br/>Considering they are in slave pens, it means whoever is the necromancer is very familiar or has bought information of these pens from someone. Likely from Skullport. I dare say if necromancer was any worth his salt, he may had placed alarm spell or some trigger onto each room to know when they are breached. Also master wight can sense when it's spawn are killed potentially and so inform necromancer someone just croaked 30 wights all at once almost.<br/><br/>So they may release the horde prematurely......"