For my part, I deeply apologize.  I could tell you invested your time and effort into interesting and rich NPCs and tried to involve every player individually, and that speaks volumes to your qualities as a story teller and writer.<br/><br/>After the burst of energy that started this game, I found myself unable to determine how my character would proceed, and tried to delay my response in the hopes I could determine a cue or moment I could "jump" on, but knowing that this would be a game of intrigue, a fighter yokel was a poor choice on my part... I was hoping for a slow burn effect, but I lacked the fuel to make it happen.<br/><br/>If I could do it again, I know how I would change my approach, but it's poorly timed now.  I hope you continue to try games of this vein, or stories of this caliber, again and often, and just know that I deeply admire your efforts and patience.