<strong>Name</strong>:<em><strong>Justyn Brayan Mason</strong></em><br/>STR: 14; DEX: 18; CON: 16; INT: 18; WIS: 16; CHA: 14; HP: 64<br/><strong>Nickname</strong>(s):<br/><strong>Race</strong>: Half-Elf<br/><strong>Gender</strong>: Male<br/><strong>Age</strong>: 38 years old<br/><strong>Rank</strong>: Magi (55) (14th level Conjurer by AD&D terms)<br/><strong>Willpower</strong>: 8<br/><br/><strong>Appearance</strong>: He stands 5'11" tall, with a relatively husky build for a mage, weighing in at 182 lbs.  His rust brown hair falls to about the middle of his back, typically pulled into a ponytail during the day/classes.  After hours/ when he relaxes, he usually lets it hang free.  His face and hands are well tanned, his face is well lined with crows feet and many laugh lines.  The most notable feature on his face is the volumnious mustache (worthy of a Solamnic Knight).  His eyes are a greyish-green.  He tends to wear rather common looking robes, or breeches, shirt, and cloak.  He can often be seen smoking his pipe, crafted by Dwarves and Elves.  It has a stone bowl and a cherry stem.<br/><br/><strong>Personality</strong>: Born in the Dale lands of Faerun, he retains much of his common beginnings.  He spends a little time each day tending a small garden of common herbs used as spell components. He has a hearty laugh, something he likes to do often.  Easy Going, he enjoys teaching, though he does miss not adventuring.  He has a relatively quiet sense of humor, and tends to be rather reserved when at the school.  Get him away from the school, away from some of his responsibilities, and he becomes much more child-like.<br/><br/><strong>Background</strong>: Born and raised in the area around Shadowdale.  Started serving as an apprentice at age 8, to Braytoc the Summoner.  The first few years were spent cleaning and learning Herbalism.  Towards the end of that period, I was sent out to recover some rare specimens of plants.<br/><br/>After several hours of searching, I came upon an old man sitting on a tree stump, smoking a pipe.  I sat down with him and talked with him, shared my waterskin, as well as the bread and cheese I had with me.  After an hour or so, he told me somplace to look for what I sought.  He left, with his leopard skin cloak slung over his shoulder, and his pipe, flying along beside him.  When I returned to my master, with herbs in hand, and told him what happened, he got upset with me.  He made me sit down and recopy several books for no apparent reason.  It wasn't until years later when I left and went out on my own, that I discovered who the old man was.<br/><br/>Once I left my master, I made my way through the Dalelands, mostly applying my skills to aid the common folk.  Along the way I joined with several adventuring bands, which eventually took me out of the Dalelands.  I traveled through the Stonelands, into Cormyr, the Goblin Marches, along the edge of the Anauroch to the Battle of the Bones, and into the Marsh of Chelimber.<br/><br/>Lone survivor, I somehow found my way close to the High Moors.  When next I was aware, I was being cared for by a lovely young Druidess, Shendra.  Several years were spent there practicing my craft and recovering.  From our union, two children were born, Karric, and Shaunna.<br/><br/><strong>Non-Magical Strengths/Weaknesses</strong>: Fairly level headed, he was born a commoner and can sometimes have little patience with those who are pompous and arrogant, especially a mage/wizard who thinks his craft gives him the right to lord over all.  He has a soft spot for children and animals.  While he is rather honest in all things, he has a general weakness for women, and can often be easily manipulated to do things for women (he won't lie, cheat, steal, etc..., but will do favors for them).<br/><br/><strong>Magical Areas (Ratings)</strong>:<br/>-Alchemy: 1<br/>-Animal: 2<br/>-Body Control: 5<br/>-Communication/Empathy: 2<br/>-Elemental Air: 3<br/>-Elemental Earth: 4<br/>-Enchantment: 2<br/>-Food: 1<br/>-Gate: 2<br/>-Healing: 4<br/>-Illusion/Creation:9<br/>-Light/Darkness: 1<br/>-Making/Breaking: 1<br/>-Meta Magics: 1<br/>-Mind: 4(defense mainly)<br/>-Movement: 2<br/>-Plant: 5<br/>-Protection/Warning: 5<br/>-Sound: 1<br/><br/><strong>Skills</strong>: Agriculture, Ancient History (his home plane), Ancient Languages (is home plane), Animal Handling, Cooking, Herbalism, Musical Instrument, Reading/Writing, Religion (Faerun), Land based Riding, Rope Use, Spellcraft, Stonemasonry, Weather Knowledge.<br/><br/><strong>Languages Known</strong>: Common, Elven, Dwarven, Hobbitish (Halfling), Orcish<br/><br/><strong>Game Limits</strong>: No male on male, Site Rules,<br/><br/><strong>Specific Fantasies </strong>(3):<br/>1) Take a female student under his wing, and into his bed, to teach her to be a summoner, or at least a magess/wizardess who serves the craft with wisdom.<br/>2) To be privately dominated by a female student/teacher.<br/>3) To find a female Teacher who shares his interests to have an open relationship with. (open as in Out in the Open; not hidden)<br/><br/><strong>Homeland</strong>: Shadowdale, Faerun, Forgotten Realms setting of AD&D 2nd Edition.  Moderate climate (much like Pennsylvania), mostly farmland.  Mourngrym Amcathra and his wife Shaerl rule over Shadowdale, which includes both the town and the surrounding area, extending out to the borders of the ither dalelands.<br/><br/><strong>Race</strong>: Standard AD&D Forgotten Realms half-elf<br/><br/><strong>Notes</strong>: Justyn wears a holy symbol to Mystra around his neck.  It was given to him in lieu of a donation before his party set out for the Battle of the Bones.  It is a circle of 7 blue-white stars.<br/><br/>He also wears a fine silver necklace.  From the necklace is what appears to be a piece of amber with a lock of hair inside it.  This is his Necklace of Adaptation, given to him by one Shendra of the High Moors, a Druidess, and former lover of Justyn's.<br/><br/>Justyn's familiar is a rather healthy looking feret.  His fur is a patchwork of white and brown, hence his name "Patches".<br/><br/><strong>Magical Possessions</strong>: Necklace of Adaptation; Ring of Fire Resistance; Wand of Earth and Stone; 2 containers of Keoghtom's Ointment; and a Staff-Spear (carries when teaching summoning of elementals as a foci, if needed; or the wand when dealing with possibly powerful earth elementals)<br/>(http://i8.photobucket.com/albums/a50/Valkos/Justyn2.jpg)