The folks would know the capital was the only town which could house all 100,000 players because numerous inns in there. Of course quality varies greatly by pricing.<br/><br/>The city what Ren thinked about was called Greenstone, named after a mysterious emerald green boulder which may be target for a quest or two in local area. Anyways there are quests which lead to there from capital (a decent chain quests) which are related to local region's<em>story plot</em>. All betatesters know that doing the chains give small sum of XP and rewards but as they are chains, completing them yields easy rewards and XP with minimal effort and danger. Most of all though; when you complete the storylines in region your given guaranteed epic (purple) item. But it asks devotion and time to do the chains.<br/><br/>Of course they can ignore the written story altogether and go just spawn point hunting and looking for rare mobs for their loot and XP. But all know for fact that pure monster grinding does not give way to 3th level which is max cap and they cannot break that cap until they beat a boss....and bosses are always tied in to region's storylines and only spawns to those who have reached certain point in storyline. So sooner or later they need do the storylines but unlike spawn points, they can be picked up later even if it's downgrade for the group.<br/><br/>While discussion is going on who goes to where, the loot rolls from the dogs are complete! Then menu screens open up to front of Jonas and Moshi! So they get first glimpse what the random loot generator had given to them....<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moshi's rare loot</div><div class="spoiler_body">Moshi gets ultra rare Staff of Dark Flame (http://www.d20pfsrd.com/magic-items/staves/staff-of-dark-flame), pic reference here (http://i202.photobucket.com/albums/aa185/gmill711/Dragon%20Fable/ObsidianDragonStaff.png).<br/><br/>Now as we are using magic points here is change how staffs are recharged; staff's generate 1d4+1 charges per day when they use charges (any charges over their cap are wasted). Caster can also charge staff fully by imbuing it once per day by paying highest chargex2 amount spell points. So in case of Staff of Dark Flame animate dead takes 3 charges and so Moshi can restore staff to full charges by spending 6 magic points from her magic point pool. Staffs are highly priced possessions to casters as they saves lots of magic points and this staff peculiar works also as +1 flaming quarterstaff (in one end anyways) so usable to melee combat.<br/><br/>Note; unlike in WoW or other MMO's the loot is not 'soulbound' so you can trade stuff to others to use them if you want. Or sell in auction house.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jonas uncommon loot</div><div class="spoiler_body">Jonas gets Handy Haversack (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/bag-handy-haversack), had to roll from 6 items as I thinked party should get other items than weapons&amp;armor from loot. Anyways Jonas was lucky to get most useful item besides bag of holding :).<br/></div></div><br/>Jonas then goes to his herbalism trip and he works and finds<strong>3</strong>(http://elliquiy.com/forums/dicebot.php?r=49289) herbs which are useful for his craft as poison maker. One belladonna (http://www.d20pfsrd.com/gamemastering/afflictions/poison/belladonna) and two bloodroots (http://www.d20pfsrd.com/gamemastering/afflictions/poison/bloodroot).<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC note about harvesting</div><div class="spoiler_body">You find all plant based poisons with herbalism (or any alchemy products) but if you want harvest venom from poisonous creatures you need then make profession check: Scavenger. Scavenger is also useful to get any magical ingredients or other special body parts from creatures (but need K:arcana or other skills know what magical ingredients creatures have and you can harvest 1 thing per corpse).<br/></div></div>