<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7389618#msg7389618">Quote from: SatanKlaus on 15-12-2012, 22:20:24</a></div></div><blockquote class="bbc_standard_quote">I'm sorry, I really don't like your backstory. The problem is not that she is on the run from someone - about every other person on the ship is on the run - it's that your character doesn't make sense to me logically. Come up with something else or move on.<br/><br/>Satan_Klaus<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I agree with this.  The background doesn't make sense.  At its core, the background is basically a marriage that's a power play by her father.  It would be better to just simplify it saying she got out of an arranged marriage.  If being unique was a concern, we already have a character, Levi, who did just that.<br/><br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7390094#msg7390094">Quote from: Pretty in Pink on 16-12-2012, 00:13:53</a></div></div><blockquote class="bbc_standard_quote">Okay...  So everything is good aside from the history, and of course the parts of the personality that depend on the history for explanation?  I just want to make sure, so that I know if I have to change anything else while I'm fixing her history to work.  Cause yeah, now that I look at it, it doesn't quite run right, and I hate doing that.  So I'll go fix it, just want to make sure how much I actually need to change.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I would also recommend stat changes.  Your character is good a couple of things, but otherwise not particularly great at anything.  If something needed to get done, another character would be better to use for the task than yours.  Get some strengths and let the group cover weaknesses.<br/><br/>In hindsight, I wished I followed this advice:<br/><br/>Mechanically, at character generation, you're better off with a few high rating skills (rating 3 or more) than a bunch of low rating skills.<br/><br/>During the game, we get XP after every job which is used to increase attributes and skills (realistically, it would probably be skills since raising attributes is pretty expensive).  Also, raising high skills costs more than raising low skills or getting new skills.  So if you want skills at 1 or 2, just buy them during play instead of during character generation.<br/><br/>While the active characters have most skills covered, as a party we could use archery (probably a rarely used skill), high athletics (rating 3 or more), survival (rating 3 or more) and driving (rating 3 or more, for a chase scene!).  Some subterfuge and petty crime would help too if we get into con games since Phil is the only one with that skill set.<br/><br/>Attribute-wise, no one has a perception over 3.<br/><br/>I think it would also be cool if there was some kind of pet, like a dog (which would go with the survival skill).<br/><br/>A cat burglar con artist would really round out the group if you were interested in playing that kind of character.  One character who left had escapology, too.  Maybe your character stole something but her old crew got killed or pinched and now she has to make a run for it.<br/><br/>