These are optional.  I would like everyone to pick out their character’s ratings in given magical areas and willpower.  Whether these suggested rules are used or not in any conflict is up to the participants in the conflict.  For those who don’t use them in conflicts, they just give a sense of relative power and facilitate the differentiation between generalists (who know a bit about a lot of stuff) and specialists (who know a lot about a handful of areas).  In theory, it should keep George from arguing with Fred about who’s character is the more powerful fire mage and whatnot.  :)  For general purposes, assume that someone with Elemental Fire - 1 isn’t going to be throwing massive fireballs anytime soon and someone with Healing -2 isn’t going to be reattaching limbs or curing cancer.<br/><br/>Apprentices get 0 to 15 to spend on areas.<br/><br/>Journeypersons get 10 to 30 to spend on areas<br/><br/>Masters/Mistresses get 25 to 50 to spend on areas<br/><br/>Magi get 45 to 60 to spend on areas<br/><br/>Adepts get 60+ to spend on areas (max out @ 90 for PCs)<br/><br/>Magical Areas max out at a rating of 10.<br/><br/>Contests of skill are Rating + 1d6 v. Rating + 1d6 with the highest total winning.<br/><br/>Every character will be assigned a Willpower rating (the rating can be requested at a certain number, but the GM will still decide based on given factors).  This can be used to resist Mind Control, Communication/Empathy, and Body Control magic at Willpower + 1d6 v. Magic Rating + 1d6 with the highest total winning.