<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7271970#msg7271970">Quote from: kckolbe on 24-11-2012, 18:36:03</a></div></div><blockquote class="bbc_standard_quote">I see a number of possibilities.  Specializations could be implemented at 1 xp each.  Having them could make tens count as double successes.  With the amount of xp we are getting, it won't take long to max out the skills/attributes we want, so having an additional way to spend xp does have some appeal.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I<em>did</em>set the XP award relatively high so that players could have a visibly increase in ability after every episode. Still, raising an attribute from 1 to 5 is (2+3+4+5)x3=42XP so I'm sure you will find a way to spend XP for a long time. I may consider allowing specializations or maybe skills above 5 once this becomes an issue. But for the time being, I want to keep the rules as simple as possible. Some people here are still learning what a system game is.<br/><br/>Satan_Klaus