How would y'all feel about an "Advise" action which lets you give a clan member one of your dice in a specific skill for that turn only.  So if they had 3d6 Bureaucracy and you had 1d6 Bureaucracy you could spend the turn with 0 Bureaucracy and let them have 4d6 Bureaucracy.<br/><br/>I would not have this carry into combat for Warfare, simply b\c it could give a massive advantage to an already advantage set of groups (those with 2+ Generals).