The maneuver is quite specific; the master initiated it and hit you and I rolled both for him and you the trip check (and trip resist) and you failed resist it. If maneuver succeeds, it's automatic 4d6 damage (which is subdual because Hatch'net does not want kill you). There is no damage reduction besides DR vs this attack.<br/><br/>If you got counter maneuver which can be initiated against melee touch attack, you can do so. But to know the teacher who approached you (the hall is only around 50x50 in size so he could get in single move action to back rows) was planning to do this is difficult at best as he concealed his intent. I can allow you roll sense motive vs his bluff check know that he planned punch/harm you.<br/><br/>https://elliquiy.com/forums/dicebot.php?r=56825<br/>Hatch'net bluff check: 23