Sir Huge took a small break from the murder, mayhem and destruction to survey his surroundings. And by survey, he meant homing in on his next skull to break. Graciously using the fallen bandit's six-pack as a stepping stool, Claire lunges to add momentum to his assault on the archer!<br/><br/>Not like he needed it or anything. It's a lance spearing through leather.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body"><br/>Claire moonwalks to I-10 and serenades Archer @ H-10.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nerdery</div><div class="spoiler_body"><tt class="bbc_tt"><br/>Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Lance      1   015  090  007 003  02  01  34<br/> - Vulnerary                                      03<br/> -<br/><br/><br/>Skills:<br/>Character Skill: <br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><br/>Class Skill:<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Activated Effect / If the character with this skill hasn't used any of their MOV points this turn, they can choose to spend all their MOV to remain in place, and prevent the enemy from entering melee range with the character until the start of the character's next round.<br/><br/>Personal Skills:<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical</tt><br/><br/>hit = 90 - 14 + 10 (maribelle bonus! ! !) = 86<br/>Roll Result: evangel rolled: 1d100<br/>Comment: serenade<br/>Result: 7<br/><br/>Claire deals 15-6 = 9 dmg to Archer! WOO!<br/><br/>counterattaoh who cares, let's just pretend he hits<br/></div></div><br/>And breaks the Archer's heart! 11 HP left. Archer tries to say something in retaliation, but Claire's earmuffs are far too effective.<br/></div></div><br/>Woo!