<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=145602.msg6584175#msg6584175">Quote from: ReijiTabibito on 13-07-2012, 14:45:33</a></div></div><blockquote class="bbc_standard_quote">Hey, Triangle, quick question.  I was going over some of the SFX, and I wanted to ask you about one.  There's one called Constructs which does something <em>similar</em> to the Painful SFX, which is what Darclight's Mind Screams is.<br/><br/>Constructs says that you add a d6 and give +1 step to your effect die when you are using a Power Set to create ASSET TYPE Assets.<br/><br/>A: Is there some way we can turn this from Assets into Complications?<br/><br/>B: What <em>are</em> the Asset Types?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>A: Yes, any word in those sfx can be substituted for any other game mechanical word<br/><br/>B: There are an unlimited number of different asset types; constructs is just a generic sfx that gives a bonus when you<br/><br/><br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=145602.msg6584806#msg6584806">Quote from: Cold Heritage on 13-07-2012, 18:44:44</a></div></div><blockquote class="bbc_standard_quote">I'm not super sure which distinction he has would even be a bad thing for him in this situation. Eh, sure, why not. Drag this out.<br/><br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>To keep the plot moving in Marvel Heroic Roleplay, players are strongly encouraged to set up reasons why their actions might fail, whether in terms of environmental problems or personal weaknesses.  This makes narrating unsuccessful actions much easier, and gives players some control over where the battle might go if things turn against them.  In exchange, the probability of success gets increased, to reward players for narrating in a fair and even handed way.<br/><br/>(Most of the rules in Marvel Heroic Roleplay are based around being able to determine who gets to narrate certain portions of conflicts, and they're designed to encourage players to narrate a cool, superheroic fight, rather than the typical flurry of undodgable/unblockable/irresistable attacks that a free form roleplay tends to devolve into quite quickly.)