<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg10075381#msg10075381">Quote from: Zaer Darkwail on 04-06-2014, 02:47:30</a></div></div><blockquote class="bbc_standard_quote">Negative energy <em>is</em> evil incarnate also! As only evil clerics can channel inflict wound spells or use negative energy (or neutral clerics who take darker aspect of their chosen deity, like Kelemvore clerics). Undead are powered up by negative energy, a anti-life force.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>No, negative energy and evil energy are not the same. Clerics only use positive or negative energy because of their god's relationship to undead (shoo away/destroy vs. take command of), with clerics of neutral deities getting to choose (though I would quickly veto anyone who wanted to be a Kelemvorite cleric who tried to choose "Rebuke Undead" over "Turn Undead" and use the Neutrality of the god as an excuse, or a cleric of Silvanus).<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg10075449#msg10075449">Quote from: TheGlyphstone on 04-06-2014, 03:04:57</a></div></div><blockquote class="bbc_standard_quote">And yet Animate Dead (http://www.d20srd.org/srd/spells/animateDead.htm), a spell that also literally channels negative energy into the world, is [Evil], and mindless skeletons/zombies (who default to Always Evil alignment-wise) are even less capable of engaging in spontaneous evil than bound demons would be, since they have no personal initiative.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I've always interpreted that to be in reference to the desecration of a corpse inherently involved in that particular necromancy spell. It is evil to create an undead from a corpse that deserved a proper burial. It is not evil to use Inflict Wounds on an attacker.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">But then, Deathwatch (http://www.d20srd.org/srd/spells/deathwatch.htm) is also [Evil], and no one has ever been able to figure out why.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sounds like a great time for a new house rule! There's no reason for Deathwatch to be evil. The way someone uses it might be evil, but that applies to all spells.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg10076302#msg10076302">Quote from: Paladin101 on 04-06-2014, 06:23:34</a></div></div><blockquote class="bbc_standard_quote">1: People who are saying the crusader should be fine with it because "It's using evil to fight evil, which is good!" Are missing the lawful nature of the alignment. A neutral or chaotic character would make that distinction, such as robinhood as another suggested. But, a lawful good, or lawful neutral character who sees evil outsiders as an abomination and a threat to order in the world, would never make such a compromise, unless perhaps it was an extreme situation, that they had no rational choice BUT to compromise in. The entire point of the lawful alignment factor is that it makes your character unyielding, unbending, and stalwart in his beliefs. He doesn't bend the law, he doesn't incite chaos, he doesn't tolerate a breaking of his personal code. He dies first. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I couldn't help but think of Rorschach when I read this. There is some debate whether a "personal code" points toward Chaotic rather than Lawful (as in, "I don't give a damn what the law says, my personal code supercedes the law."), but for the most part I agree with this statement.<br/><br/>