<div class="floatleft">(https://teamhellions.files.wordpress.com/2012/07/lady-mechanika-diadelosmuertos-2.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Ghostly Cowgirl; Ladrona PL 10 (150 PP)</span></span><br/><br/><strong>Real Name:</strong>Catalina Rincon<strong>Identity:</strong>Public<br/><strong>Alias:</strong>La Ladrona de Corazon de los Diablo or more often just Ladrona<strong>Occupation:</strong>Thief<br/><strong>Bases of Operations:</strong>Mobile<strong>Affiliation:</strong>None<br/><br/><span class="bbc_u"><strong>Attributes (18 pp):</strong></span><br/><strong>STR</strong>12/24 [+1/+7]<strong>DEX</strong>14/18 [+2/+4]<strong>CON</strong>14/26 [+2/+8]<strong>INT</strong>14 [+2]<strong>WIS</strong>12 [+1]<strong>CHA</strong>12 [+1]<br/><br/><strong><span class="bbc_u">Skills (12pp/48sp): </span></strong><br/>Bluff 4 (+5/+13), Drive/Ride 13 (+17), Intimidate 9 (+10), Knowledge (Street Smarts) 4 (+6), Sleight of Hand 9 (+13), Stealth 8 (+12), Survival 4 (+5).  Languages: English and Spanish.<br/><br/><span class="bbc_u"><strong>Feats (9pp): </strong></span><br/>Attractive 2, All-Out Attack, Attack Focus (Melee) 4, Beginners Luck, Fearless<br/><br/><span class="bbc_u"><strong>Combat (24pp): </strong></span><br/><strong>Bab:</strong>+5, +9 Melee, +9 Ghost Pistols<br/><strong>Grapple:</strong>+10;<br/><strong>Damage:</strong>+7 [Unarmed]; +8 [Ghost Pistols]; +11 [Whip]<br/><strong>BdB:</strong>+7 [+3 Flat-footed];<br/><strong>Initiative:</strong>+4 (+4 Dex);<br/><br/><span class="bbc_u"><strong>Saves (6pp):</strong></span><br/>Toughness: +8; Fortitude: +8; Reflex: +5; Willpower: +6<br/><br/><span class="bbc_u"><strong>Powers (86pp): </strong></span><br/><br/><span class="bbc_u">Curse of the Rhyming Demon</span><br/><ul class="bbc_list"><li><strong>Enhanced Strength</strong> 12; 1/rank (12pp);</li><li><strong>Enhanced Dexterity</strong> 4; 1/rank (4pp);</li><li><strong>Enhanced Constitution</strong> 12; 1/rank (12pp);</li><li><strong>Super-Senses</strong> 2 [Direction Sense, Dark Vision]; 1/rank (3pp);</li><li><strong>Super-Strength</strong> 2; 1/rank (2pp);</li><li><strong>Immunity</strong> 10 [Aging, Life Support]; 1/rank (10pp);</li><li><strong>Summon Minion</strong> 6 [Extras: Fanatical, Heroic]; 3/rank (18pp);</li></ul><br/><span class="bbc_u">Accouterments of the Lady Thief</span><strong>Devices</strong>5 [Impossible to Lose]; 5pp/rank (25pp);<br/><ul class="bbc_list"><li><em>Spectral Double-Action Revolvers</em> <strong>Blast</strong> 8 [Feats: Affects Insubstantial, Attack Specialization 2, Dimensional, Precise, Ricochet, Split-Attack]; (23pp)</li><li>AP:  <em>Devil’s Tail Bull Whip</em> <strong>Snare</strong> 6 [Extra: Constricting, Feats: Chokehold, Reversible, Tether, Improved Disarm, Improved Sunder]; (1pp);</li><li>AP: <em>Devil’s Tail Bull Whip</em> <strong>Strike</strong> 4 [<strong>Super Movement</strong> 2 (Slow Fall, Swinging) Feat: Extended Reach 2, Improved Trip, Mighty]; (1pp)</li></ul><br/><strong>Drawbacks</strong><br/><span class="bbc_u">Unchecked Kleptomania</span>[Very Common, Major Intensity] (+5).  Ladrona cannot accept gifts, donations, or aid.  Anything she acquires must be gotten through corruption, fraud, graft, theft, or other vice.  Ladrona is constantly compelled to steal.<br/><br/>Attributes 18 + Skills 12 + Feats 9 + Combat 24 + Saves 6 + Powers 86 - Drawbacks 6 = 150pp.<br/><br/><br/><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Summonable Minion; Bone Daddy ML 6 (90 PP)</span></span><br/><br/><span class="bbc_u"><strong>Attributes (9 pp):</strong></span><br/><strong>STR</strong>14 [+2]<strong>DEX</strong>14 [+2]<strong>CON</strong>16 [+3]<strong>INT</strong>7 [-2]<strong>WIS</strong>12 [+1]<strong>CHA</strong>6 [-2]<br/><br/><span class="bbc_u"><strong>Skills:</strong></span><br/>Notice 4 (+5)<br/><br/><span class="bbc_u"><strong>Combat (16pp): </strong></span><br/><strong>Bab:</strong>+3<br/><strong>Grapple:</strong>N/A (Hooved);<br/><strong>Damage:</strong>+2 [Hooves];<br/><strong>BdB:</strong>+3 [+1 Flat-footed];<br/><strong>Initiative:</strong>+2 (+2 Dex);<br/><br/><span class="bbc_u"><strong>Powers (20pp):</strong></span><br/><strong>Growth</strong>4 (Power Feats: Innate; Flaws: Permanent); 3/rank (13pp);<br/><strong>Protection</strong>1; 1/rank (1pp);<br/><strong>Super-Speed</strong>7 (Extra: Share Speed; Power Feats: Wall Run, Water Run) 6/rank; (44pp)<br/><strong>Super-Senses</strong>2 (Extended vision, low-light vision); 1/rank (2pp);<br/><br/><span class="bbc_u"><strong>Saves (5pp):</strong></span><br/>Toughness: +8; Fortitude: +8; Reflex: +5; Willpower: +6<br/><br/><span class="bbc_u"><strong>Drawbacks (-8pp):</strong></span><br/><strong>No Hands</strong>(Common, Moderate) (-4pp)<br/><br/>Abilities 9 + Skills 1 (4 ranks) + Feats 0 + Powers 60 + Combat 16 + Saves 8 – Drawbacks 4 = 91/105<br/><br/>Background:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Modern day</div><div class="spoiler_body"><br/>Jarvis Tetch struggled as he tried to open his vacuum sealed fruit cup while in handcuffs. Recently transferred out of Arkham when the DA pushed that he be found competent and thus eligible to be transferred to a supermax facility, he was adjusting to prison life proper. He had always been a nervous specimen and incarceration in a right proper correctional facility had done nothing to alleviate it. <br/><br/>Things had grown curiouser and curiouser for the Mad Hatter as this afternoon he had been taken to the cafeteria an hour early and handcuffed to the table with his meal. He looked over his shoulder to confirm that there were no guards, not because he was planning an escape so much as he had chewed down his fingernails from stress and the fruit cup was proving impervious to his efforts. Behind him a light bulb flickered and he stared at it for a moment before turning back to his lunch. <br/><br/>He would have used his teeth on the plastic but for the fact his cuffs kept his hands tethered too close to the table. Suddenly the mess hall door was slammed open and Tetch jerked up straight, trying to turn around. He stared back at the wide open doors, the corridor leaded up to them pitch black as if all of the lights had been snuffed out. <br/><br/>But despite that, there was no one there... He squinted as he peered deeper into the darkness, but to no avail. The lights in the mess began to flicker and dim as well and he felt his teeth begin to chatter despite himself. There was a sound right next to him that could only be a pair of boots clicking against the concrete. <br/><br/>Tetch didn’t dare turn to look though he could feel the presence of someone looming over him. There was a soft sound of hushed whispers, cicadas in heat and rattling chains, but still he kept his eyes averted. Warm breath tickled past the back of his neck, alive with static and smelling of burning mesquite as something crouched closer to him. At last he turned and then he opened his mouth to scream, though no sound escaped. <br/><br/>Lovely of form, a tall woman was practically wrapped around him. Her face was covered in soot like a minstrel in black face. An ornate motif was scratched through the black ash, bearing her skin in a sugar skull motif. Her eyes were pure white and she cast a pale blue glow as she stared at him and licked her lips. She reached out a ratty gloved hand, her eerily glowing flesh peeking through the holes in the leather as she reached towards him. <br/><br/>Tetch held up his fruit cup as if it might protect him. She laughed, a sound that was sensual and full of promises, but played over a broken victrola record, making her sound otherworldly. The specter rested her fingertips on his, tapping her fingers on the vacuum sealed treat. He screamed in a panic, “You can have my fruit if you want it!”  <br/><br/>Suddenly her fingertips lit up with bright green flame where they touched the plastic, like a vampire stroking a cross. She jerked her hand back and hissed, “... no. No thank you.” With that she stood up and retreated towards the corridor. She vanished into the darkness and moments later the lights came back in full effect revealing her to be gone. <br/><br/>*****<br/><br/>Mitchell watched on the monitor as she returned to her cell then locked the door behind her. The new guy was itching to ask what had just happened but he waited for the all clear before clearing his throat, “What was that?”<br/><br/>“Feeding time. We don’t think she actually NEEDS to eat but when she requests it we’re legally obligated to offer food. Some humanitarian statute that doesn’t really apply to her.”<br/><br/>“Why not just give her the food?”<br/><br/>“She’s one of Dr Fate’s  problem children. She was a Mexican thief in the early 1800’s. They say she when she died she stole the heart of the devil himself, although according to the file from Fate it was some relic belonging to a “rhyming demon”. A curse was placed upon her for being a kleptomaniacal bitch... “She can touch nothing freely given or paid from her own gold, except the manacles of her captors.” Everything she wants, she has to steal.”<br/><br/>He looked at the monitor where she stood as still as a corpse, staring straight ahead. “Creepy.”<br/><br/>“You should see her ghost horse.”<br/><br/>“Her what? ... I fucking hate the magical ones.”<br/><br/>“Yup.” Mitchell responded, already planning for another feeding attempt after dinner.  <br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1834-2000</div><div class="spoiler_body">Catalina’s origins are hazy, the few details  pieced together from interviews with Dr Fate, south of the border folk tales and Wells Fargo incident reports. Only one photo exists prior to her curse, when she acted as part of the Rincon gang, a family of thieves with loose connections to General Santa Anna. 1834, two years before the Texians declared their independence from Mexico, Catalina intercepted a carriage with medical supplies meant for settlers in the city of Welfare. <br/><br/>The stories say she hijacked it with noble intentions, as her brother had recently fallen ill and she simply wanted a liniment they were carrying. But once seized by the gang, the entire supply was distributed amongst Santa Anna’s fighters. Without them, 37 of the residents of Welfare died of the frontier illness. <br/><br/>One of the victims was a mother who had just buried her three children and with her dying breath she spoke words her great grandmother had taught her but begged her never speak aloud. They were sour in her mouth, a simple rhyme like a lullaby just before her heart grew still. Frozen in the moment, something crept from the shadows and grumbled, “Free the might from fleshy mire... Boil the blood in heart of fire... Your barely cold children rest beyond the pearly gate... Never will you see them if you give into hate...”<br/><br/>She could not move her lips but still she screamed and wailed for vengeance. The creature took its payment from the ribcage of the bereaved, clutching her gleaming soul as it left to seek out the one who had stolen the lives of the 37 dead in Welfare.<br/><br/>It found her easily and no mortal weapon could find purchase upon its flesh. It killed most of the Rincon Gang almost as an afterthought as they tried to stop it. As sentimental as a butcher it’s claws burned around Catalina’s slender neck as he peered into her eyes, “You’ve no regret nor thought for those you wrong... And so I think your punishment must be painful and long...”<br/><br/>It covered her face in the ashes of her family and sketch an ornate sugar skull in the filth. For the lives she had stolen, despite her intentions Catalina was cursed to ride the earth, subsisting only on what she could steal. She would surface occasionally in ghost stories and tall tales. <br/><br/>The next actual documented appearance of Ladrona was in 1856 when she was hired by Rhaz Al Ghul in exchange for a promise that he would break her curse. It is from his arsenal that she stole her whip, an infernal weapon of Persian origin. He considered it a small price to pay as his schemes pitted her against Jonah Hex. <br/><br/>The battle spanned from the town square of Red Ridge to its silver mine ten miles away. He was able to best her by springing a trap that left her buried deep within the mine. Even with her preternatural strength she was unable to escape from the tomb. Gone from the world of man for sixty years, she was only freed when the MKT railroad chose to reopen the mine as an economical means to pass the rails through the mountains. <br/><br/>She has resurfaced a number of times, Dr. Occult stopping her from stealing a Mayan Relic in 1932, the Symbol of Seven having a devastating effect on the spectral thief. She briefly teamed up with the Sandman (Wes Dodds) whom she hired as a detective when one of her descendants was found brutally murdered. <br/><br/>A B-List legend, she frequently clashed with supernatural heroes over the decades, some more violently than others (she seems to have a strange affection for John Constantine.). It was only with the assistance of Dr. Fate that she was finally shackled around the turn of the millennium. He claimed it was in the hopes that she might be properly rehabilitated, if not freed from her curse.  <br/></div></div><br/>Personality:<br/><br/>Spooky.