Post your character sheet in this thread using whatever format you like.  I'll update this post with more information later, but for now,<br/><br/><br/><br/><br/>Event:  The Authority Unleashed<br/>Number of Acts: 3<br/><br/>Act I: The Circle<br/>Act II: Shiftships<br/>Act III: Worldwar<br/><br/><br/>Event Milestones:<br/><br/><strong><br/>A Better World</strong><br/><em>You didn't just become a superhero to beat up supervillains every week, you became a hero to make the world a better place.</em><br/><br/>1XP: When you take an action or create a resource for purely humanitarian reasons<br/>3XP: When you provoke a major political change, or fight to keep something you've done from being reversed.<br/>10XP: When you provoke a general re-organization of an entire region of the world, or attract the attention of an organization capable of sending superhumans after you to defend the status quo.<br/><br/><strong><br/>Selling Out</strong><br/><em>Being an epic hero might be noble, but it's also very profitable too!</em><br/><br/>1XP: The first time in a scene you sign an advertising contract, sell rights to your likeness, accept financial rewards, or otherwise profit off of being a superhero.<br/>3XP: When you do something heroic purely out of profit motive, or choose to ignore your heroic responsibilities to earn more money.<br/>10XP: When you publically announce that you will no longer use your heroic activities for profit, or sign a lifetime contract to become a paid employee of a corporation or national government.<br/><br/><br/><strong>An Epic Past</strong><br/><em>Superheroes aren't new to the world, and you've been around the block a few times yourself</em><br/><br/>1XP:  When you declare a villain as an old foe.<br/>3XP: When you inflict trauma on an old foe of yours, or when you take trauma from your chosen foe.<br/>10XP: When you forgive an old foe, or they beg for your forgiveness and you kill them instead to keep them from coming back.<br/><br/><br/><strong>The Last Hurrah of Stormwatch</strong><br/><em>Stormwatch used to be the last word in secret Super-teams, but now they're the Authority</em><br/><br/>1XP: The first time in a scene you declare a watcher character to be an ally or enemy of Stormwatch.<br/>3XP: When you follow the instructions of a government Stormwatch contact, or announce that stormwatch is gone for good.<br/>10XP: When you eliminate all evidence that Stormwatch ever existed, or reform the authority into a new Stormwatch team.<br/><br/><br/><strong>Spy on your Foes</strong><br/><em>With the Authority remaining relatively unknown, quietly gaining information by acting as a spy is a lot easier.</em><br/><br/>1XP: When you feed information to the Authority while infiltrating another organization.<br/>3XP: When you provide intel on the Authority to gain trust as a mole, and the information leads to one of your teamates getting captured or suffering trauma.<br/>10XP: When your true loyalties to the Authority get exposed, and you either return to the Carrier or join the group you were inflitrating.<br/><br/><br/><strong>Authority Class Damage</strong><br/><em>The world is about to witness far more destructive fights than it has ever seen before.</em><br/><br/>1XP: The first time in a scene you destroy a scene distinction representing a large building or major landmark.<br/>3XP: When your actions wreck an entire city, or save a geographic region from destruction.<br/>10XP: When you destroy an entire continent or planet to save the people of Earth, or evacuate the full population of a continent to protect them from harm.