<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7364304#msg7364304">Quote from: SatanKlaus on 11-12-2012, 11:39:29</a></div></div><blockquote class="bbc_standard_quote">On the other hand, we can't wait for every small interaction to take place or this roleplay will just <em>die</em>. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Exactly.  It's simply not possible for every player to react to every interaction.  Some reactions will get lost in the shuffle.  The best bet is to just react to the most recent and important event.<br/><br/>In Lance's case, he is with a handcuffed Sophie alone in engineering.  Sue popped in for a moment to drop off the fuel cells and he's been on the bridge with Keri ever since.  I would love to read about what Sophie and Lance have been doing while Keri and Sue have been doing their thing.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7364480#msg7364480">Quote from: kckolbe on 11-12-2012, 13:58:11</a></div></div><blockquote class="bbc_standard_quote">The time thing is a bit of an issue, but like I said, it's really Sue's presence.  It'd be one thing if Sue stayed in engineering where I could interact with him as well, but he's already gone.  He took options away from me without giving me more to work with in return.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I gave you Sophie.  Sue leaving Sophie with Lance gives you Sophie all by herself and away from Sue's watchful eyes.  Why would you want Lance to interact with Sue when Lance can interact with Sophie?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7364480#msg7364480">Quote from: kckolbe on 11-12-2012, 13:58:11</a></div></div><blockquote class="bbc_standard_quote">What I would like is for the fuel cells to be loaded on the lower level, and Lance/Sophie on the upper level, where Sue can't see them.  So Sue can come in and not hear anything suspicious, but it is still possible.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Fixed.  I had Sue take care of the fuel cells in a vague manner that has him avoid engineering completely.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7364304#msg7364304">Quote from: SatanKlaus on 11-12-2012, 11:39:29</a></div></div><blockquote class="bbc_standard_quote">Serenity waited more than a week on Innocence and <em>everyone</em> waited about a week on Phil. CurvyKitten is still waiting, as far as I know, because the people who wanted to talk to her are no-shows. The problem is that people who feel the itch to write but can't will get bored. They will find another roleplay because this one is going slow, and then their interest shifts and maybe they won't be coming back. I have seen it happen often enough. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>We can come up with a new way for CurvyKitten's character, Levi, to get in.  Levi could be on the run, like Sophie is.  Or Levi could hire Braxton for a smuggling job.  Either way, Levi could come to the ship, perhaps based solely on what's she been hearing about their shipment from the strikers.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I agree that Vin made a mistake in stating what Lance was doing when just maybe he was actually fooling around with Sophie or something else you wanted to write about.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I honestly thought I was facilitating RP for Lance and Sophie.  It was not my intention to irritate anyone.  For that, I apologize to kckolbe and will not presume for others.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Moving the ship was perfectly fine in my opinion. The move was announced over a week ago so everyone knew what was coming. The execution itself was admittedly fast with Vin and Caela in a writing fury. But we have to remember this is tiny hop from just outside of town to the landing pad at the factory. It took about five minutes of In-Character time. <br/><br/>In the final analysis, we need to find a way to make this work. Obviously people have different posting speeds and this is becoming a problem, especially in wide open social situations. I <em>really </em> don't like using a posting order because this will slow down the play to a crawl. In the future, I will try to asign tasks that need a lot of work to people who write fast but that won't solve the 'social situation' problem. A bit of elastic time will be necessary here. People can do things in parallel even if it is not written about in RL-parallel time. Of course, I don't want the roleplay to drift apart too far in time but a little time-shifting is no problem, especially if it is done in a seperate thread. <br/><br/>A while ago I proposed regularly dropping a thread and starting a new one but there were voices against that. So here is a new proposal: We could use the 'The Line' thread for things that happen on the ship and that have little impact on the storyline. In your posts there, just assume that the ship is <em>somewhere</em> unspecified, no one leaves the ship and don't specify a date/time/place. These encounters can then be played out parallel to the main 'story' and may give a chance for players who are itching to write to vent some steam. What do you guys think?<br/><br/>Satan_Klaus<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm not sure how I feel about that.<br/><br/>At the moment, I don't think we should make accommodations or compromises for slow posters.<br/><br/>The story must go on.  If players get left behind, the GM should god-mode them in a reasonable way.  When the player comes back, they can resume from wherever they are at the moment.<br/><br/>It doesn't make sense to me to punish players who post regularly and reliably for the sake of other players who post slowly or disappear without notice.<br/><br/>At some point, it will happen to me that I will not be able to post frequently.  When that happens, I hope you keep the story going with Sue as some kind of background fixture.<br/><br/>I do like starting new episode threads.  It provides closure to completed stories and openings for new players to come in.  It also lets new stories begin while old stories have their loose ends tied up.<br/><br/>