<span class="bbc_u"><strong>Post your character sheets here as well.</strong></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Streban Blackwood</div><div class="spoiler_body"><tt class="bbc_tt"><strong>Name:</strong> Streban Blackwood<br/><strong>Class:</strong> Necromancer  <br/><strong>Level:</strong> 1<br/><strong>Alignment:</strong> Neutral - Sacrifice to maintain the balance between life and death.<br/><strong>Looks:</strong> Glowing eyes, wispy white hair, blackened leather armor worn over tattered robes, gnarled and blackened wooden staff<br/><br/>(http://i.imgur.com/A3YRQf4.jpg)<br/><br/><span class="bbc_u"><strong>Stats</strong></span> <br/><strong>Str </strong>12/0<br/><strong>Dex</strong> 9/0<br/><strong>Con</strong> 13/+1<br/><strong>Int</strong> 18/+3<br/><strong>Wis</strong> 15/+1<br/><strong>Cha</strong> 8/-1<br/><br/><strong>HP:</strong> 7+Constitution (20)<br/><strong>Class Damage:</strong> D4<br/> <br/><span class="bbc_u"><strong>MOVES </strong></span><br/><strong>Human:</strong> When you ask a shade a question using the Dead Men Tell Me Tales move, on a 7­-9,  <br/>you still receive a complete answer. <br/> <br/><strong>Dark Side of the Moon </strong><br/>When you are not bound to any thralls and rest for at least one hour under the light of <br/>the moon, you recover your hit points and HP to their normal levels. <br/> <br/><strong>Thrall Seeker</strong> <br/>When you spend a few moments to force a soul to reanimate its corpse, give your thrall an <br/>order and assign it a portion of your life energy.   <br/> <br/>Each thrall can receive one order upon creation. An order is a simple command of three words.  <br/>The thrall strives to accomplish your order. If it completes its order, it becomes unbound.  <br/> <br/>When you command your thrall with a simple order, roll+INT. On a 10+, the thrall executes <br/>your instructions to the best of its ability..On a 7-­9, the thrall has trouble carrying out your <br/>intentions, the GM will tell you how.  On a miss, the thrall acts on its own impulses, for better or <br/>worse. <br/> <br/>To assign a thrall your life energy, allocate any number of your hit points to the thrall and subtract <br/>these hit points from your HP stat (not your number of hit points).  This will reduce your <br/>maximum number of hit points.  You cannot have hit points in excess of your HP stat.  <br/> <br/>Thralls may be unbound at any time with a simple verbal command. A thrall may not be healed. <br/>When a thrall is unbound or loses all its hit points, the body turns to dust and the spirit travels <br/>beyond the Black Gates, out of your reach forever. <br/> <br/><strong>Lend Me Your Strength...  </strong><br/>When you take the life force of a nearby willing ally and transfer it to another nearby <br/>creature, you may transfer hit points from the willing ally to the creature.  This cannot reduce an <br/>ally to 0 hit points.  The transfer leaves the willing ally shaken; they take a ­-1 ongoing until sunrise <br/>or sunset. <br/> <br/><strong>Dead Men Tell Me Tales </strong><br/>When you summon the shade of a sentient being that died near your location to ask a <br/>question, roll+INT.   <br/>On a 10+, the shade will answer as accurately as possible. <br/>On a 7­-9, the shade’s answers will be limited and disturbing, the DM will tell you how.  <br/>On a miss, in addition to the limited answer, the shade will request a boon for itself or its living <br/>relatives.  You will be unable to contact other shades until you have fulfilled this request. <br/><br/><span class="bbc_u"><strong>Gear </strong></span> Your Load is 7+Str (19)<br/>Dungeon rations (4 uses, 1 weight)<br/>Adventuring kit (2 uses, 1 weight). <br/>Leather armor and tattered robes (1 armor, 1 weight) <br/>Scythe (Reach, two­handed, messy, 2 weight)   <br/>A silver ring sculpted to look like a snake <br/><br/><span class="bbc_u"><strong>Drives</strong></span><br/>-Defeat the Betrayers<br/>-Destroy the Demon King<br/>-Reclaim the Well of Souls<br/>-Rule Caede </tt></div></div><br/><span class="bbc_u"><strong>Background</strong></span><br/>A lowborn human from the Brightmarsh region of southern Caede, Streban Blackwood and his twin brother Kray were given over to the Ferrymen to be trained as necromancers at only six years old. The two boys had been born and bred to serve the ancient order, though Kray exhibited a stronger affinity for the death arts then his more outgoing and sociable brother. When Toma Medaen and his companions arrived in Brightmarsh seeking the wisdom of their dead ancestors to guide the young novice necromancer fell in love with the dour elven ranger Shialee Darkleaf. When the party departed Brightmarsh, Streban accompanied them, and the rest is legend - the party of young heroes went on to single-handedly push back the abyssal infiltrators that stalked the land, and eventually took their crusade straight into the heart of the abyss itself to do battle with the corrupt demon king. Only the heroes themselves truly know what happened, but when all was said and done the heroes returned and proclaimed Streban a traitor who had turned on them at the last moment and nearly caused their defeat. It was years before the truth became apparent, as demons became more and more common with each passing day, and finally the day came when abyss-tainted soldiers and unholy monsters roamed the land openly raping, murdering and terrorizing the land with the blessings of the 'Heroes'.<br/><br/><span class="bbc_u"><strong>Personality</strong></span><br/>Once friendly and personable despite his profession, Streban lives with a crippling sense of duty and inadequacy - he was never as talented as his twin, the woman he loved gave him over to suffer a fate worse than death at the hands of their enemies, and even his brother has bent knee to the demon king. He still has moments when his true nature shines through, but they have become few and far between as his entire existence has become consumed by the heavy self-imposed burden to free Caede and restore balance to his homeland, a mission that he will either succeed at or die trying.<br/><br/><span class="bbc_u"><strong>Relationships</strong></span><br/>Alanna - The daughter of my former friend and chief betrayer, she she is not the brightest girl but I have nonetheless grown to love her...and fear for her. She is innocent and good-hearted, and neither of those are traits that lend themselves to surviving in this harsh world. A Princess through and through, she is far too good for the likes of me, and so when the time comes I will step aside for one worthy to be her king. I know my feelings for her are a weakness that my enemies might exploit, and so I must begin to distance myself to keep her safe, even if it means i'll forever be alone. After all, what is the happiness of one man when weighed against countless multitudes of souls that cry out for justice?<br/><br/>Dawn - I truly regret calling this brave and noble woman back from her eternal rest, and when this quest is ended I will see to it personally that she is given the award she justly deserves. Her gaze pierces into my very soul, and she has made no secret what she thinks of me.<br/><br/>Deanora - She and the princess are the only ones of the bunch to give me even the slightest scrap of trust, and I find this driven and intelligent woman to be so very alluring. Although we both practice the arcane arts, she walks the fiery path of the dragon, far from the lonely road that is the path of souls where I tread, though they say that all roads meet eventually...<br/><br/>The Druid - We have more in common than he believes, but he is misguided. How can you listen to only half the spirits and claim to know the ways of the natural world? After all, death is natural too.<br/><br/>Hazamir - Scars upon his visage and his soul, and a hatred for other races that makes even one such as I flinch away. The Manhunter is a living lesson to me - one should never allow happiness to be consumed by hate.<br/><br/>Sigurd - A simple man, as many dedicated to the arts of war are. He is not so unpredictable as he seems, and he is no mindless brute either.