Actually, that's what 3.0 did. It completely redesigned the system. If you looked at how 2nd ed worked and how 3.0 work, they are two totally different systems mechanically and much in substance. I still think that the designers went overboard with spell casters and made them too powerful, which is why everyone plays them now as opposed to a more balanced class make-up in eariler editions. when I played pre-3.0, it wasn't unusual to have a spread of classes, with Clerics being the hard to get class. Since getting into games on E, anything but a cleric is rare, and everyone wants to play the new races. No dwarves at all (I love dwarves), elves are rare and forget halflings.<br/><br/>Anyway, you can't make a system perfectly balanced and I must of gotten the skill points from Pathfinder; it at least seems to be a little more balanced in that regard, but has it's own set of problems. 3.5 and PF are suppose to be virtually the same game, but the more I play 3.5, the more difference I see between the two. PF is more giving/foregiving in the classes but 3.5 is actually a little less wonky regarding magic.The combat types still come out hind-tit in the end and so on. The big difference clas wise is that they salvaged the Ranger and made it actually relatively on par with other classes. The rogue is still weak, and the additional fighter feats just pushes the fighter to become more combat oriented without giving them anything to balance them anywhere else.<br/><br/>You can find practice grenades on line for relatively cheap prices.They're about the size of a tennis ball and have a detonated firing mechanism, so you can't really rig them to make them active. I have a pineapple on a base. The pin has a plastic tab with the number 1 on it and on the base is a sign that reads, "Complaint Department, please take a number."<br/><br/>We were young and in the mid 80's, it was amazing what kinda harmless mischief we could get into.