Quitxi sweeps her gaze over the room, giving it a quick search for likely hiding places, scraps of papers or evidence of plans, or-- her unspoken, but primary, interest-- signs of their hauls... strange artifcacts, jewelry boxes, sacks or cases... quietly, she slips back into the first room of the basement, her scimitar still wet in her hands.  "Sophie," she says softly, "if you wish, you may want to staunch their wounds..."  she tips her chin towards the fallen, "... you know...  if."  She tests the soreness of her bruises, finding them mild, tolerable.  She still speaks softly, her voice low and steady as she surveys the brigand, but continues speaking to Sophie.  "... I'd rather not be helped by your... abilities... just yet.  I may need them more later."<br/><br/>From her pack, she draws out the first three feet of the coil of silk rope.  She smoothly severs it, then takes the length and winds it around the brigand's wrists, deftly and quickly as she can, watching for any sign of his attempt to escape... to discourage such notions, she turns him to face the direction of his... er... discomposed compatriot... while she ties him.<br/><br/>"What's in the next rooms...  And how many are you."  Obviously not used to tieing up people, she fails to secure the rope on the first attempt.  "Shit."  She continues to try until she's satisfied that the rope will hold.<br/><br/>(Jeremiah, you can decide if she's able to try again, I sent three rolls, the first two being very, very poor.  If my character doesn't get to try again, that's fine... I guess, worst case scenario, he escapes and backstabs us.  Hahahaha.  Fun.  I love dice. :P )