When the grim sentinel had shifted its hidden eyes to note the impertinent foo--Oh, it's Alice. Being shot through a kidney while fireballin'. It was good to know that the girl had more in her guts than talk and debauchery, yet he wasn't doing his job if the situation was deteriorating to this extent. Fortunately, her jewelry's healing powers have not yet expired, leaving Murderous McNasty to ponder of other items on his agenda.<br/><br/>Like<del>fine violence</del>assisting Miranda and Nanami on holding the line together. Nickname aside, their being in the party is a lovely boon that's proving to be quite worthy of honor. Edmund as well, though his comment on their endurance will prove to be unwarranted. There won't be a need to worry regarding their logistics when the enemies who threaten them are successfully routed through negotiations, and Claire is a specialist in negotiating. In the universal language of violence.<br/><br/>Yet his diplomatic mission was interrupted by the other party bringing the party to them. Changing his plans, Tin-Man breaks through the forest into the other side of the clearing to establish a defensive position in front of Maribelle. It was more convenient to put the hurtin' on the rushing enemy for now. Totally not to zealously protect her pure skin and dizzying enchantment. Preserving morale on the battlefield. YEAH.<br/><br/>Despite his vanguard position though, the opposing army were more interested in other targets. An advancing bandit repulsed by the scavenger's skillful counterattack was left reeling at the magical impact. Prime pickings for the honorable knight, with his greaves leading a one-man charge into the forest.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Claire whispers sweet nothings into bandit @ I8's ear.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nerdery</div><div class="spoiler_body"><tt class="bbc_tt"><br/>Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Lance      1   014  090  007 003  02  01  34<br/> - Vulnerary                                      03<br/> <br/>Skills:<br/>Character Skill: <br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><br/>Class Skill:<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Activated Effect / If the character with this skill hasn't used any of their MOV points this turn, they can choose to spend all their MOV to remain in place, and prevent the enemy from entering melee range with the character until the start of the character's next round.<br/><br/>Personal Skills:<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical<br/><br/><strong>Charisma</strong> - +10 to hit and evasion within 3 spaces to Maribelle!</tt><br/><br/>hit = 90 + 10 - 15 - 6 - 10 = 69 to hit<br/>crit = 3<br/>roll = 11 YEAHHHHHH<br/>dmg = 14 - 3 - 1 -1 = 9 dmg inflicted, <strong>Bandit @ I8 has 3 HP left.</strong><br/><br/>counterattack time<br/>hit = 79 + 15 - 10 - 6 = 78 to hit<br/>crit = 1<br/>roll = 61<br/>dmg = 15 + 1 - 2 - 11 = 3 - 5 = 0<br/>= nothin'<br/></div></div><br/>And reduces his HP from 12 to 3!<br/></div></div><br/>As soon as he entered range, the readied lance made its way to pierce the man uncomfortably in his elevator-cable thighs! The brash assault leaves the bandit ashen and struggling to counterattack, eager to push the steel demon away from his face! A desperate slash leaves a lovely silver slash on Lord Devereaux's metallic cheek, but nowhere near enough to stop the glowering knight.<br/><br/>Actually, no. It was enough. Taking a defensive position, Claire waited for the enemy's next move.