<strong>Wushu (Black Belt Edition)</strong><br/>http://danielbayn.com/wushu/ (http://danielbayn.com/wushu/)<br/><br/><strong>Rifts Reference Link</strong><br/>http://rifts.wikia.com/wiki/Rifts_Wiki (http://rifts.wikia.com/wiki/Rifts_Wiki)<br/><br/><span class="bbc_u"><strong>Character Sheet Template</strong></span><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Character Name:<br/>Physical Description:<br/>Concept: (This should be your OCC, RCC, or general archetype)<br/>Motivation (5):<br/>Action!(4):<br/>Profession (3):<br/>Weakness (1):<br/>Chi: 3</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Suggested Die Roll Convention</div><div class="spoiler_body"><strong>Yang # / Yin # using (Trait) #</strong><br/>1,2,3,4,5,6<br/><strong>Yang X, Yin X</strong></div></div><br/>Edit into the bottom of your post as Spoiler Text after you post.<br/><br/><span class="bbc_u"><strong>Example Character Template from the Rules</strong></span><br/>(The designer gave several options for each category: you should only have one entry for each.)<br/><br/><strong>The Drunk Monk</strong><br/>You don’t have to be inebriated in order to fight, it just so happens that you usually are. Whatever you were before, now you’re just a bum with strong Qi. Maybe you drink to forget your past or maybe you’re too enlightened to care what other people think. In any case, you’re in no hurry to climb out of the gutter.<br/><strong>Motivation 5</strong>- Find something you lost.<em>or</em>Make up for a past mistake.<br/><strong>Action 4</strong>- Drunken Fist<em>or</em>Curiously Strong Chi<br/><strong>Profession 3</strong>- Vagrant<em>or</em>Brewmaster<br/><strong>Weakness 1</strong>- Dirt Poor (a social and economic Weakness)<br/><strong>Chi:</strong>3<br/><br/><strong><span class="bbc_u">A Couple of Useful Definitions</span></strong><br/><strong>Motivation</strong>==Why does this character fight? Make it specific, like "End the False Emperor's Tyranny" or "Keep my Ship Sailing." A good motivation tells everyone where you want this character’s story to go and it only kicks in at truly dramatic moments.<br/><strong>Action</strong>==You’re not a wuxia hero if you’re no good in a fight. It’s important to put a particular spin on a character’s fighting style, since all heroes will be equally competent.<br/><strong>Profession</strong>==What does your character do besides fight? Do they have any notable training, abilities, or talents? This one should be broad.<br/><strong>Anything Else</strong>==if it isn't covered by one of your Traits and is not your Weakness, it has a value of 2.<br/><strong>Weakness</strong>==Only take one that you are willing to play into!  It has a value of 1, and if you try to play against it, it becomes the governing trait.<br/><br/><br/><span class="bbc_u"><strong>Rules Summary</strong></span>(aka Page 25)<br/>1. The Director creates a Threat or Nemesis (opposing character) that the Heroes need to overcome.<br/><br/>2. Players describe the scene in the present-tense. Everything happens as the players describe it, when they describe it. Each detail earns the player 1 die, up to some limit.<br/><br/>3. Players may need to divide their dice into Yin and Yang pools. Yang dice are directed against Threats and Nemeses. Yin dice are used for self-defense.<br/><br/>4. Each roll is compared to the Hero’s most relevant Trait, a number from 1–5. Dice that roll over are discarded. The rest are considered “hits.”<br/><br/>5. Threats score 1 hit per round on each Hero; Nemeses may score more. Use Yin hits and Chi tokens to defend. If you take a hit, you lose.<br/><br/>6. If both sides take a hit, whoever takes the most hits loses. Ties go to the Heroes. Threats lose 1 chip per hit; they’re out of the game when they run out of chips.<br/><br/>7. The winner gets a<em>Coup de Grace</em>, where they narrate a resolution to the conflict.