<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=50744.msg2387826#msg2387826">Quote from: Odin on 27-10-2009, 23:17:09</a></div></div><blockquote class="bbc_standard_quote">Aren't Gestalts usually for campaigns of one or two characters to help mix aspects from different classes?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Gestalt can serve any number of purposes.  It can allow a party to cover more bases, yes.  It's also used for generally high-power campaigns.  However, another use is to shore up some of the weaker classes, and when using it like that, while the Cleric/Druid/Wizard/Archivist/Artificer/Erudite won't get to play at gestalt, the Samurai/Healer/Warmage/Paladin/Marshal/Knight would, balancing out the playing field a little.  It's a particularly small boost if the classes are similar, such as the Knight//Marshal that Pistol seems to be eying.  Neither's a very good class, but together, they're considerably more useful and aren't likely to show anyone up.<br/><br/>In other news, someone gave me something handy while I was digging for other toys alchemy can make; clicky text (http://crystalkeep.com/d20/rules/DnD3.5Index-Equipment.pdf).<br/><br/>There're a couple toys I noticed in there that you may be interested in, Pistol; extreme shields (which you could afford now pretty easily) and battle plate (which you absolutely can't).  They're both exotic armors (meaning it'll take a feat) from Races of Stone that have +1 AC versus their competitors.<br/><br/>Oh, and Marshals are 4+ skill points per level.