<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261063.msg12952824#msg12952824">Quote from: Kathyan on 03-02-2017, 04:16:22</a></div></div><blockquote class="bbc_standard_quote">So two of us took down two gnolls without even rolling dice. Hooray for auto killing, I guess but even if not wanting to stay forever in combat that might have been a little too much don't you think so?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>They're sleeping, not dead. Someone could wake them up, if someone wanted. :)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261063.msg12952832#msg12952832">Quote from: Rummy Tum Tum on 03-02-2017, 04:18:14</a></div></div><blockquote class="bbc_standard_quote">Only two of the gnolls could reach the party at this point, so if at least one of them is slept, moving to the alley would be a good move, I'd wager.<br/><br/>I'm guessing there're no spots to quickly clamber up to and shoot from inside the alley? Damn this world for not coming up with fire escapes yet.<br/>Maybe the buildings forming the alley could be used? How tall would those buildings be? If 2+ stories, a window facing the alley could be shot from, and if shorter, maybe the building can be scaled and they could shoot from the rooftops. <br/><br/>That plan would depend on whether the alley leads to a dead end or the other sides of the buildings though. If the latter's true, the gnolls could be lured deep into the alley, only for the ranged people at the back to leave it, enter/climb the buildings, and rain down hell, maybe losing a turn or possibly two for a lack of disadvantage from thereon.<br/><br/>Edit: Welp, that first part at least is no longer relevant<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>LOL. Most of the buildings are one story. The Inn is an exception but you could climb the buildings for a better vantage point.