<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7234345#msg7234345">Quote from: orderNchaos on 16-11-2012, 20:24:50</a></div></div><blockquote class="bbc_standard_quote">Good point.  Generally I tend to think of dexterity in terms of dodging, moving and being accurate with a ranged weapon, but you're absolutely right, a skilled surgeon would need a good dexterity.  Especially on a moving ship.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Attributes are a bit arbitrary. We are trying to quantify something that is not easily quantified. On the whole, OrderNchaos had it right, though: Dexterity is mostly speed and rougher motor functions. It's used for athletics, combat and driving/riding/piloting. The 'medic' skill will therefore usually be combined with the 'knowledge' attribute. The 'spacer' skill can negate penalties incured by ship movement or lack of gravity, though.<br/><br/>OrderNchaos: I sent you a PM a while back concerning your skills and attributes. I don't know if it got lost or something. I'm going to send it again.<br/><br/>Satan_Klaus