<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Initiative</div><div class="spoiler_body">Bandit Aria ran into: 18<br/>Dora 17<br/>Horsemen 16<br/>Victoriana: 13<br/>Aria: 9<br/>Drusilia 6+<br/>Kerith 6<br/>Aren and Ted pending</div></div>As you break reach the edge of the clearing, they see several bandits look surrounding something just out of your view near the tree at the far edge of the clearing. They seem not to have noticed you, yet.<br/><br/>As Aria rounds a tree, she nearly runs into one of the bandits who seems to have been hanging back; his surprise clears first as his sword rings off her shield.<br/><br/>Dora finds a target through the jumble of legs and looses a pair of<em>magic missiles</em>. The conjured bolts hit true, sending one bandit to The Reaper.<br/><br/>Three of the horsemen move to protect the ladies while the fourth moves to the flank, setting up a skirmish line.<br/><br/>Victoriana finds cover suitable enough behind the horseman who hasn't left her side since dismounting. She begins chanting the mystic words calling to the realms above and spying where her summons should be answered.<br/><br/>Aria's return stroke on the bandit finds purchase, making him stagger back a step, but still ready to fight.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">I will wait to resolve Kerith and Drusilia's actions until I get initiatives. It's unlikely anyone will fail to beat their rolls ::)</div></div><br/><strong><em><span class="bbc_size" style="font-size: 12pt;">New, New Map (http://beta.ditzie.com/52407/5296dd1231492)</span></em></strong>