<br/><div class="floatright">(http://i1246.photobucket.com/albums/gg608/ysariel66/sorceresssmall.jpg)</div><span class="bbc_size" style="font-size: 18pt;">Shirin (https://www.myth-weavers.com/sheet.html#id=1170703)</span><br/><strong>Human Sorcerer 1</strong><br/><br/>HP: 12/12<br/>AC: 12 (flat-footed 10)<br/>CMD: 11 (flat-footed 9)<br/>Init: 4<br/>Saves: Fort 2, Ref 2, Will 2<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">Spells/day: Lv 1: 3<br/><br/>Lv 0: Detect Magic, Light, Prestidigitation, Read Magic<br/>Lv 1: Color Spray, Grease</div></div><hr/><br/>Shirin shares what she concludes with the others. "Personally, the gillmen bother me the most," she finishes. "To enable them to survive out of water for extended periods like that takes considerable magical might. There are ancient and dangerous powers at work here." She shivers, both from wonder and the chill; it is cool underground, and her scanty clothing offers little protection from the elements.<br/><br/>Her thoughts are soon distracted by the next room and the wondrous diorama of Absalom, strewn with trinkets and semi-precious stones. "We should catalogue everything of worth," Shirin says, with enthusiasm. "Well, perhaps not right now, but all this treasure ought to be properly accounted for. It's a wonder the gillmen haven't made off with any of it yet."<br/><br/>Happily continuing making notes on parchment, the sorceress makes a circuit around the kneeling figure, staying at the water's edge, to inspect its face, expecting it to be one of Aroden's twelve guides.<br/><br/>"These tunnels look alike to me," she says, gesturing at the southeast and southwest passages. "Do you have any thoughts on which path to take first?"