<strong><span class="bbc_u"><span class="bbc_size" style="font-size: 14pt;">Rules</span></span></strong><br/><br/><span class="bbc_u">Tone and Content</span><br/>I want this story to unfold organically so I'm not going to say anything is or isn't allow. Frankly, I put<em>all</em>my stories in the NC section because it covers most eventualities and it's not like we'll get told off if no NC actually happens (and I'm not expecting it to). There will be combat and high fantasy adventure, there will be light and dark but it will largely be player driven. Nobody will be told to sanitise their posts. You hit a squishy goblin with a battle-maul, there's going to be fore.<br/><br/>Regarding sex: This isn't intended to be a sexual RP but, like I said, I'm not limiting character interactions. If it kicks off between the sheets, I may either ask the players to put their posts in spoiler boxes or on a separate thread, but probably not even that.<br/><br/><span class="bbc_u">Ability checks &amp; flow</span><br/>I want the story to flow and not be unnecessarily held up by dice-rolls and mechanics. When it comes to ability checks and proficiency checks, here's how I like it to work.<br/><br/><strong>If a check is the result of a player's choice, the player should anticipate the check and make it.</strong>So, for example, if a character fires an arrow from cover at an unwitting target, or tries to blag a better price from a merchant, or attempts to vault over a wall, I'd like the player to take an educated guess as to what check will be required, make the roll, and then wait on the DM to confirm whether or not they are successful. If I want you to make a<em>different</em>ability or proficiency check to the one you made - or I decide you should have advantage or disadvantage - I'll PM you and ask you to revise.<br/><br/><strong>If a check is a result of a condition imposed by the DM, the DM will make the roll on behalf of the player.</strong>I have access to all your stats. So if you're walking through a dungeon and I want to see if anyone notices a trap, or you come across a religion icon and a religion check is required to recognise it, or an enemy casts a spell and a character needs a wisdom check to save itself, the DM will make the dice roll for the player and announce the result. I think this is a more fluid way of working than me going "Can you make a perception check please", wait for the player to make the roll and then have the player wait until I'm able to state what happens. If you think I forgot about a rule which would have aided your character in the roll, PM me and we'll sort it out.<br/>