NileGoddess, the floor plan looks great!  Thanks for your work.  :-) A few quick questions and comments though...<br/><br/>1.  Would it be possible to have layouts of the Order HQ and League HQ?  It might make our location tag more meaningful and less generic.  If needed, perhaps we could help you and the future co-GM make maps so it isn't too much.<br/><br/>2.  How will the attribute of Speed factor into this layout?  Is it necessary to begin to set guidelines for this?  And if we do, we should begin to consider the other Attributes as well.  So this might be a little too in-depth for the scope of the game.<br/><br/>3. For the Rubric Scarab Arc, would it also be advisable have certain rooms as critical?  I don't want to give away any of the planning that was done but I am guessing that the members of the League and the Order will be dispersed in various rooms.  Perhaps it would also be good to say where security is stationed?  Or since they are mooks we can just use them as flavor text.  And also, if we are going to use the time mechanic for the Victory or Defeat condition, we could have the League have an "exit" room or two so the members need to be there or get left behind. That way Door's power can be roleplayed without being overpowered.<br/><br/>4.  Is it necessary to begin defining our powers more?  Using Door as an example again, his power of teleportation could translate into being able to take a round and instantaneously moving to any room on the board.  Or Kid Arrow might possess a ranged attack meaning he can attack people a room over or something like that.  Of course, modifications would need GM approval and players open to adjusting as needed if something is found to be mechanically too powerful.  Or once again,  it might be out of the scope of the game.<br/><br/>But I would be willing to play test out said ideas with someone OOC via PM before they are introduced if there is any interest and NileGoddess and the future co-GM want me to.  The same with actually coming up with concrete powers, weaknesses, and maneuver mechanics that I mentioned earlier in the OOC.  That way we can introduce something that has already been playtested without breaking the game.