<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13576942#msg13576942">Quote from: Faeli on 05-10-2017, 05:49:17</a></div></div><blockquote class="bbc_standard_quote">So... it is now my turn to not really understand the combat rules.<br/><br/>I have Lucky Beads and a Peasant Yari.  I don't know what either are for.  Also, if all troops ante'd die regardless, shouldn't we only ever ante one?  Also, in looking at the combat thread before, where does my Warfare skill come in?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Check with the GM, as always, but I'm pretty sure it goes like this:<br/><ul class="bbc_list"><li>First round of combat: You automatically ante a unit, and roll your warfare stat. This gives your <span class="bbc_u">initial battle score</span>.</li><li>Second round of combat, and onwards: Generals may ante additional units to improve their initial battle score. You keep anteing until you either run out of units, or decide to cut your losses and Fold (though given you’re making a last stand, there’s no reason to Fold in this instance).</li><li>Items can be tapped to improve anted units. This means that you roll a d6 instead of a d3 (or d2 in the case of bandits? Did I read that somewhere…?). I think each item can only be used once per battle. Weapons (e.g. the yari, a Japanese spear) are only used in combat. Lucky items (e.g. Lucky Beads) can be used for any roll, including combat. </li><li>You’ll get +2 on each roll for defending on a castle. Which is nice.</li></ul><br/>Assuming you have 7 units, your actions will probably look like this:<br/><ul class="bbc_list" style="list-style-type: decimal;"><li>Ante a unit (1 anted, 6 remaining): Roll warfare stat, 5d6 +2.</li><li>Ante a unit (2 anted, 5 remaining): Tap peasant yari, roll 1d6 +2. </li><li>Ante a unit (3 anted, 4 remaining): Tap Lucky Beads, roll 1d6 +2.</li><li>Ante a unit (4 anted, 3 remaining): All items tapped! Roll 1d2 +2.</li><li>Ante a unit (5 anted, 2 remaining): All items tapped! Roll 1d2 +2.</li></ul>Etc. Keep in mind the battle might end earlier than that if the Gunba fold: you'll compare battle scores after each round of anted units.