<span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Gonchaya Dorcha</strong></span></span><br/><div class="floatright">(https://elliquiy.com/elluiki/images/5/53/Sebastian_stan.jpg)</div><em>"Who do you want me to kill, Lord Dorcha?"</em><br/><br/>Gonchaya is a man in his late 30s, soon to be 40 years of age and is the son of one of Lord Dorcha's siblings, finding his calling under agency of the House Marshal.<br/>He is a well-trained duelist using his kindjal shortsword (which acts as a weapon and his badge of office) as one of Lord Dorcha's most loyal hounds. A quiet and logical man, he has a dualistic viewpoint of the worlds around him, which can be seen as simplistic though also his sense of Justice keeps him from wavering from the path he lets his Lord set him on.<br/><br/><span class="bbc_u">Archetype</span>: Duelist.<br/><br/><span class="bbc_u">Traits</span>: Duelist, Impartial.<br/><br/><span class="bbc_u"><strong>Skills:</strong></span><br/><strong>Battle</strong>= 7. focuses: dueling, long blades<br/><strong>Communicate</strong>= 4<br/><strong>Discipline</strong>= 6<br/><strong>Move</strong>= 6. focuses : stealth, unobtrusive<br/><strong>Understand</strong>= 5<br/><br/><span class="bbc_u"><strong>Drives</strong></span><br/><strong>Duty</strong>= 6 (statement = "I am but a weapon, to enforce the rules of my House")<br/><strong>Faith</strong>= 5<br/><strong>Justice</strong>= 8 (statement = "In morality there is black and there is white, there is no grey middle ground")<br/><strong>Power</strong>= 4<br/><strong>Truth</strong>= 7 (statement = "I seek and protect the grains of truth, hidden under the weight of lies")<br/><br/><span class="bbc_u"><strong>Talents</strong></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Find Trouble</div><div class="spoiler_body">Wherever you are, once per adventure, you can always contact the criminal underworld or black market (as long as there is one in that area). This doesn’t mean they will be well disposed toward you, just that you can find a contact.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Nimble</div><div class="spoiler_body">When attempting a Move test to move over, around, or through difficult terrain or similar physical obstacles (such as during a duel or skirmish), you may reduce the Difficulty of the test by 2. If this reduces the Difficulty to 0, you may move over or around that obstacle freely as if it wasn’t there.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Passive Scrutiny</div><div class="spoiler_body">When you enter a scene, you may ask one question of the gamemaster as if you’d spent Momentum to Obtain Information.</div></div><br/><br/><span class="bbc_u"><strong>Ambition</strong></span>= Secret Mission straight from the Head of the House (Justice).<br/><br/><span class="bbc_u"><strong>Assets</strong></span><br/>> Kindjal shortsword (40cm double-edged blade) with House emblem.<br/>> Emergency Transmitter<br/>> Specialist Troops: Law Enforcers.