And with Krista's blow the last dog is defeated. Javelin straight to the head of the prone dog and with green sparkling flashes all dog's corpses disappear. Along with it comes glowing golden letters into mid-air where read<strong>Congratulations!</strong><br/><br/>Those who were from beta knew those letters come up<em>only</em>when you defeated foes which were above your challenge rating....meaning the pack of goblin dogs were above their combined party's might! Along with it came strong euphoric surge for everyone when rich amount of experience fills their bars and their screens pop up open to show what loot dropped from the dogs!<br/><br/>Same time a old middle aged farmer with bald head and dusty farmer clothes with pant comes to them and says; "Thank you so much heroes! Those pack of dogs had harassed my lifestock for days! I cannot thank you enough for defeating them! Here is your reward, you well deserved it!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">XP and loot from dogs</div><div class="spoiler_body">7x400=2,800 XP total. Now split by party members; Iona, Ren, Jonas, Tigara, Krista and Moshi it means; 467 XP each.<br/><br/>Loot; Rare (blue) loot roll (&lt;25%); 16! (http://elliquiy.com/forums/dicebot.php?r=49263) + Uncommon (green) loot roll (&lt;50%); 32! (http://elliquiy.com/forums/dicebot.php?r=49264) + 6 slabs of 10lb dogmeat (cooking ingredient). The dogmeat is evenly split, but the rare and the uncommon loot is rolled by d100 roll. I rule that Iona auto fails the both rolls with nat 1. Rest of you roll two d100 dices (and name which loot it's for) who gets the loot (you see only now the blue and green symbol icons and the loot is always generated to fit to your class/spec). The blue rare item means it must be very least to be +2-3 item very least (green items are +1 and more common drops and quest rewards). Purple items are +4-5 range and 'legendary' gold/yellow items are +6 or above.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">XP and loot from completed quest</div><div class="spoiler_body">Quest completion yields a additional +200 XP for everyone. Also everyone gets choice from three uncommon green item rewards; +1 Weapon (melee or ranged), +1 Armor (armor fitting for your proficiency) or lastly cloak of resistance+1. Cost range wise weapons are 2,000 + weapon base cost and the armor is 1,000 + armor base cost and the cloak is 1,000gp also. Remember; you get choose only one item. But you get freedom choose what weapon it is and how it looks and what's it statically named. 'Dogbane' is suitable name for +1 sword example.<br/></div></div>