Ok, a few points.<br/><br/>First up, as a human, you get a few bonus starter abilities. Check the sidebar on page 50.<br/><br/>Skills: Common Lore (any two), Linguistics (Low Gothic), Trade (any one)<br/>Trait: The Quick and the Dead<br/><br/>You have on your skills Charm, Deceive and Acrobatics, which aren't in the starting package, and are missing Operate (any one), and either Command or Intimdate<br/><br/>Talents: Catfall or Combat Sense, not both<br/><br/>You then have 1000XP to spend. At this point, you're still Unaligned, so cost have to be taken into account. As allied, all Simple Characteristic advances are 250XP, Known Skills are 200XP, and Tier 1 Talents 250XP.<br/><br/>Charm, Deceive and Acrobatics will cost you 600XP.<br/>Catfall will cost you 250XP<br/>Combat Sense will cost you 200XP, so I'd recommed taking Catfall as your free one and buying Combat Sense.<br/><br/>If you bought an advance for Agility, that's 100 XP.<br/>Fellowship would be 250 XP<br/><br/>I'm guessing those are your last two advances, but if it's not, tell me so. If I am right, you've gone a bit over on the XP spending.<br/><br/>With an Infamy of 24, you can get a couple of really fun pieces of wargear.<br/>Your neural whip is rare, which is a -10 modifier. Because you just want one, that's a +10 modifier, so we can probably add something interesting onto it. Do you have anything in mind for that, or for your second item?<br/>