After a few moments to gather their strength, Scott and Deacon plunge into the woods.  While creepy, chilly, clammy, and fog-bound, the trees hide no new menaces...a relief?  Perhaps.  But what horrors may trace their steps without being seen, aye, gives pause for thought!<br/><br/>After an eternity of fifteen or twenty muffled minutes, they come to low stone wall with a rusty gate in it.  Beyond, they find a graveyard...<br/>+++<br/><br/>The thing at Zach's feet twitches a few times before letting out an awful, soul-wrenching death rattle.  Then nothing: no answers, anyway.<br/><br/>Nothing but those two words, so ominously painted in someone's lifeblood.<br/><br/>+++<br/><br/>"I dunno how much help I'll be," the girl shrugs, "but you're in Silent Hill, puddy tat, and whether your name is Schroedinger or Sylvester, it's a rough ride."  She giggles playfully and wags a finger at him, then points back the way she came.<br/><br/>"The park's over there.  You just came from Cap'n Jack's, and Cap'n Jack'll get you high tonight, just like the song says.  A crazy man in a funky hat told me that there's a hospital around here somewhere, but I'm not sick.  Oh, and don't go into the church.  It's worse than the hospital."