Ketos was child born in a small, isolated village deep in a large forest. His early childhood was idyllic - he'd play with the other children in the stream, watch the adults bring in the harvest and occasionally help them bring it in. This close to the wilds, he actually befriended a wild wolf pup that he found, abandoned, and grew to be close friends with it. Unfortunately, this idyllic life lasted only until his 8th birthday. The village was starting to grow too large, and the food production of the small place, bereft of magic, was unable to keep up. People started going without food, and as tensions rose people started to fight and bicker. Eventually, the entire village was consumed in a vicious brawl between most of the townsfolk, and a fire ensured that most people died. Ketos was forced to run away and into the wilderness.<br/><br/>During his time in the forest, helped along by his faithful lupine companion, Ketos learned to survive in the wild. With the aid of several natural entheogens he unwittingly consumed, he discovered his relationship with and the true nature of ...nature. As he grew, he learned the language of the druids from the trees, and how to call upon the wrath and ferocity of nature. Drawing upon the tragedy he endured as a child, he gained a hatred of others. Robbing and killing some of the travelers that he discovered, he was eventually discovered by an elderly druid who lived in the region. He was confronted, and was told to travel in civilization - to learn to be able to find nature in places where it was often hard to hear the call of the wild, and to become capable of living in society properly.<br/><br/>Despite some early failed attempts, Ketos learned to tolerate and move within human society, even if he did largely disapprove of it - he saw it as a safety net to make sure that the weak and frail could continue, and this did not sit well with him. Moreover, he learned how much he loved the presence of human women, which weren't really capable of being replaced by nature just yet. He still felt a craving for combat and blood, and so he decided to become an adventurer - he'd learn a bit about human society, and experience a variety of exotic environments.<br/><br/>Name:       Ketos<br/>Race:       Human<br/>Player:<br/>Classes:    Druid1<br/>Hit Points: 7<br/>Experience: 0 / 1000<br/>Alignment:  Neutral Evil<br/>Vision:<br/>Speed:      Walk 20 ft.<br/>Languages:  Common, Druidic<br/>Stat    Score   Mod<br/>STR      12      (+1)<br/>DEX      10      (+0)<br/>CON      8       (-1)<br/>INT      10      (+0)<br/>WIS      18      (+4)<br/>CHA      10      (+0)<br/>-------------------------- Skills --------------------------<br/>Skill                   Total   Rnk     Stat    Msc<br/>Appraise                 0        0.0      0        0<br/>Balance                  -3       0.0      0        -3<br/>Bluff                    0        0.0      0        0<br/>Climb                    -2       0.0      1        -3<br/>Concentration            3        4.0      -1       0<br/>Concentration (Cast defensively)  7        4.0      -1       4<br/>Craft (Untrained)        0        0.0      0        0<br/>Diplomacy                4        4.0      0        0<br/>Disguise                 0        0.0      0        0<br/>Escape Artist            -3       0.0      0        -3<br/>Forgery                  0        0.0      0        0<br/>Gather Information       0        0.0      0        0<br/>Heal                     4        0.0      4        0<br/>Hide                     -3       0.0      0        -3<br/>Intimidate               0        0.0      0        0<br/>Jump                     -8       0.0      1        -9<br/>Listen                   8        4.0      4        0<br/>Move Silently            -3       0.0      0        -3<br/>Ride                     0        0.0      0        0<br/>Search                   0        0.0      0        0<br/>Sense Motive             4        0.0      4        0<br/>Spot                     8        4.0      4        0<br/>Survival                 10       4.0      4        2<br/>Swim                     -5       0.0      1        -6<br/>Use Rope                 0        0.0      0        0<br/><br/>-------------------------- Feats ---------------------------<br/>Combat Casting<br/>You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.<br/><br/>Improved Initiative<br/>Armor Proficiency (Light)<br/>When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.<br/><br/>Armor Proficiency (Medium)<br/>When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.<br/><br/>Shield Proficiency<br/>-------------------- Special Abilities ---------------------<br/><br/>------------------------ Templates -------------------------<br/><br/>-------------------------- Combat --------------------------<br/>Total / Touch / Flat Footed<br/>AC: 13    / 10    / 13<br/>Initiative:   +4<br/>BAB:          +0<br/>Melee tohit:  +1<br/>Ranged tohit: +0<br/>Fortitude:    +1<br/>Reflex:       +0<br/>Will:         +6<br/>Unarmed attack:<br/>to hit:       +1<br/>damage:       1d3+1<br/>critical:     20/x2<br/>Sling:<br/>to hit:       +0<br/>damage:       1d4+1<br/>critical:     20/x2<br/>range:        50 ft.<br/>--------------------- Special Abilities --------------------<br/><br/>------------------------- Equipment ------------------------<br/>Name                                            QTY   LBS<br/>Bullets (Sling/50)                               1   25lbs<br/>Sling (0 lbs.)<br/>Total weight carried:<br/>Current load:         Medium<br/>Encumbrance<br/>Light:  43<br/>Medium: 86<br/>Heavy:  130<br/>--------------------------- Magic --------------------------<br/><br/><br/>Druid Spells<br/><br/>SPELLBOOKNAME0<br/><br/>Level 0<br/>Create Water 1, Cure Wounds 2<br/><br/><br/>Level 1<br/>Charm Animal (Enchantment)<br/>Saves: Will negates   DC: 15   Casting: 1 standard action<br/>Duration: 1 hours   Range: Close (25 ft.)   Components: V, S<br/>SR: Yes   Effect: Makes one animal your friend.   Target: One animal<br/><br/>Entangle (Transmutation)<br/>Saves: Reflex partial; see text   DC: 15   Casting: 1 standard action<br/>Duration: 1 minutes [D]   Range: Long (440 ft.)   Components: V, S, DF<br/>SR: No   Effect: Plants entangle everyone in 40-ft.-radius circle.   Target: Plants in a 40-ft.-radius spread<br/>