<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13657873#msg13657873">Quote from: Xue on 08-11-2017, 10:35:06</a></div></div><blockquote class="bbc_standard_quote">I think it needs to be very clear that this kind of meta gaming is strongly encouraged, when round two is run.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well, that's the problem: one half of the group signed up for a political intrigue RP, and the other half for a game of Risk / Diplomacy. It means we’ve got some players foregoing tactical advantages in the name of sportsmanship and story, while the other half is deliberately manipulating the system in order to win. It all boils down to a genuine misunderstanding, but I’m starting to worry there’s no way of reconciling the two playstyles.<br/><br/>To use the two most polarising examples… We’ve got Metraxa on one side, who situated his Clan is an unfavourable, crowded corner of the map because, from a story perspective, it made sense that a politically-oriented faction should be situated near fellow powerbrokers. Meanwhile, we’ve got Zaer pointedly bottlenecking great swathes of territory to himself, and snapping up fourth or fifth players before some factions even have a second. Unfortunately, one person’s brilliant metagame is another’s brazen godmoding.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13657907#msg13657907">Quote from: Zaer Darkwail on 08-11-2017, 11:12:54</a></div></div><blockquote class="bbc_standard_quote">Anyways I do agree I did start with a advantage; I had one general besides myself and then via kidnapping I got third player (albeit it took couple seasons for actually kick in). However do note that AnnieSatin herself contacted me first and suggested entire kidnap plot for her char and we discussed details in PM (motivation, why Takeda was interested in her etc). So brilliance of that ploy goes to AnnieSatin and it gave edge to clan Gunba (and nice story element).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This kind of typifies what I’m talking about. From the opposing perspective, there’s nothing clever about creating a pre-game advantage: you’re just stacking the deck in your favour. The same thing goes from deliberately exploiting player absences to empower yourself. If<em>everyone’s</em>doing it, then it’s part of the game and it’s fine. But when it’s just one faction… well, it's not fun watching one side artificially create advantages for themselves in a manner extraneous to the game's rules.<br/><br/>At risk of repeating myself ad nauseum, I'm going to say this yet again: I'm not for one moment suggesting Zaer has done anything wrong. I honestly think we just weren't all on the same page regarding that sort of aggressive OOC-strategy. For a strategy game, it's a necessary and commendable aspect of planning, but for a roleplay it's considered taboo.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13657918#msg13657918">Quote from: Jezabelle on 08-11-2017, 11:27:27</a></div></div><blockquote class="bbc_standard_quote">But I could design systems all night if I let myself follow this thread too far--it's the first Supremacy game ever, it was bound to have flaws, hopefully it'll be better next go round?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I have no doubt whatsoever that it will. The potential of the Supremacy system is virtually boundless, and I really,<em>really</em>hope that my pessimistic analysis of this doesn't put anyone here off a remake. This was only ever going to be a beta test, but even so I'd have no hesitation whatsoever about joining another game. If I was going to do anything different, though, I'd probably go with a minor faction that could step off the main stage and focus on roleplay... but hey, I'd be there all the same  ;)