<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=246962.msg12220947#msg12220947">Quote from: bokotousamurai on 07-04-2016, 19:56:40</a></div></div><blockquote class="bbc_standard_quote">Yay, first combat!<br/><br/><strong>Combat for noobs</strong><br/><br/>Initiative is an Agilty roll, and last for the whole fight.<br/><br/>You can choose which stat mod you use for your weapon, if it makes sense, I'll let you know if I don't approve.<br/><br/>You need nearly get a result better then the opponent's endurance to land a successful hit. <br/><br/>I might have a defense roll mechanic for endurance in the same vein as initiative, I.E. roll +endurance(or agility if your a dodger) is the DC to land a hit for the whole fight.<br/><br/>You can take a number of hits equal to your endurance, afterwards it's your call as to whether you get K.O.ed, your armor breaks or your just beaten the fuck out.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Making it just endurance is a bit limiting. Would it be better as either agility or endurance depending on what is being described? IE, taking it to the chin is endurance, cartwheel dodge is agility? This would include magic defenses, so a shield would be endurance, deflection agility.