Good news everyone!<br/><br/>I found a copy of the open game license content in M&M 3e online, which should help a lot to answer your rules questions.<br/><br/>http://www.d20herosrd.com/home (http://www.d20herosrd.com/home)<br/><br/><br/>Also, to give a few clarifications on the system, here are some of the basic assumptions and concepts in mutants and masterminds:<br/><br/>-All effects are resolved via "save or die", though since this is a superhero setting, things are considerably more forgiving.<br/>-Aside from extra effort, it is impossible to force mutliple toughness saves with a single damage effect, though it is possible to stack multiple seperate attack effects, most commonly damage, weaken, and affliction.  (nullify tends to get put in there a lot too)<br/>-Extra attacks are very strongly discouraged in general<br/>-Attacks of opportunity do not exist, except as an optional rule enforced only around mastermind type enemies<br/>-Double moves do not automatically happen, but instead require a DC 15 athletics check to move at double speed