<div class="floatright">(https://elliquiy.com/elluiki/images/6/6f/Barb2_by_booster_yoshy3-d8dkqsz.png)</div><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Sarah Burkhart</strong></span></span><br/><br/><strong>Gender:</strong>Female<br/><strong>Race:</strong>Human (Variant)<br/><strong>Class:</strong>Barbarian 1<br/><strong>Background:</strong>Outlander<br/><strong>Alignment:</strong>Chaotic Good<br/><br/><strong>HP:</strong>15/15<br/><strong>AC:</strong>14 (Unarmored)<br/><strong>Speed:</strong>30 ft.<br/><br/><strong>Hit Dice:</strong>1/1<br/><strong>Proficiency Bonus:</strong>+2<br/><strong>Passive Perception: </strong>12<br/><strong>Passive Insight:</strong>12<br/><br/><strong>Str</strong>16 (+3)<strong>Dex</strong>12 (+1)<strong>Con</strong>16 (+3)<br/><strong>Int</strong>8 (-1)<strong>Wis </strong>10 (+0)<strong>Cha </strong>11 (+0)<br/><br/><strong><span class="bbc_u">Attacks</span></strong><br/><em>Greataxe</em>+5 to hit, 1d12+3 slashing<br/><em>Handaxe</em>+5 to hit, 1d6+3 slashing [light, thrown 20/60]<br/><em>Javelin</em>+5 to hit, 1d6+3 piercing [thrown 30/120]<br/><em>Unarmed</em>+3 to hit, 4 bludgeoning<br/><br/><strong><span class="bbc_u">Proficiencies</span></strong><br/><strong>Weapons:</strong>Simple, Martial<br/><strong>Armor:</strong>Light, Medium, Shields<br/><strong>Skills:</strong>Athletics (Str), Survival (Wis), Perception (Wis), Intimidation (Cha), Insight (Wis)<br/><strong>Saves:</strong>Strength, Dexterity<br/><strong>Languages:</strong>Common, Orc, Dwarvish<br/><strong>Other:</strong>Flute<br/><br/><span class="bbc_u"><strong>Feats:</strong></span><br/><span class="bbc_size" style="font-size: 8pt;"><sup><em>Racial Bonus</em></sup></span>Sentinel: When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.<br/><br/><span class="bbc_u"><strong>Features:</strong></span><br/><em>Wanderer</em>- You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.<br/><br/><em>Rage</em>- Twice per long rest, you may use a bonus action to enter a rage. While raging, if you aren't wearing heavy armor, you gain advantage on Strength checks and saving throws, +2 to melee weapon damage rolls using Strength, and resistance to bludgeoning, piercing, and slashing damage.  You cannot cast or concentrate on spells while raging. Your rage lasts 1 minute. It ends early if your are knocked unconscious, or if your turn ends and you haven't taken damage or attacked a hostile creature since your last turn. You can end your rage as a bonus action.<br/><br/><em>Unarmored Defense</em>- While you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Greataxe<br/>Handaxe x2<br/>Javelin x4<br/>Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 ft. hempen rope)<br/>Staff<br/>Hunting Trap<br/>Hunting Trophy<br/>Traveler's Clothes<br/>Pouch<br/><br/>10 gp</div></div><br/><br/><strong>Background:</strong>As the oldest child in a family of seven, Sarah was no stranger to responsibility. She was born and raised in an isolated home in northern Canada with the rest of her siblings, and with their father having passed away when she was merely twelve and their mother out on frequent business trips just to make ends meet, it often fell to Sarah to take care of her brothers and sisters. As she grew older, she learned to hunt, and came to enjoy the challenge of the work as much as she did the opportunity to earn food and money with her own two hands. But while she never complained, she secretly longed for something more in her life as her siblings quickly grew and moved on with their own. She wanted freedom, excitement, a chance to get out into the world and truly be herself.<br/><br/>She wasn't expecting to get it quite like this.