Derived Stats<br/>Intrigue Defense=Cunning + Status<br/>Used as your defense in Social Combat.<br/><br/>Composure= 3x Will<br/>Basically your health in Social Combat, when reduced to 0, you loose the social combat.<br/><br/>Combat Defense=Agility + Athletics<br/>How difficult you are to be hit in combat.<br/><br/>Health= 3x Endurance.<br/>Your HP for combat, once you are reduced to 0, you loose the combat.<br/><br/>Passive Resistance=Endurancex4 + Fortitude OR Willx4 + Discipline, depending on whether the spell is physical or mental<br/><br/>Damage= Equal to Athletics-1 for armed, Athletics-2 for unarmed.  Large, two-handed weapons do Athletics+1<br/><br/>Movement= 4yards + (Run/2)<br/><br/>Sprint= Movement x4