(http://fc03.deviantart.net/fs36/f/2008/248/b/1/Elemental_Powered_Armor_by_Shimmering_Sword.jpg) (http://fc04.deviantart.net/fs70/f/2011/174/c/d/nayora_sharp_by_shimmering_sword-d3jsk6j.jpg)<br/><br/><strong><em><span class="bbc_size" style="font-size: 18pt;">Darclight</span></em></strong><br/><strong>Origin: Alien Battle Armor</strong><br/><br/><strong><span class="bbc_size" style="font-size: 18pt;">Affiliations</span></strong><br/><strong>Solo d8<br/>Buddy d10<br/>Team d6</strong><br/><br/><strong><em><span class="bbc_size" style="font-size: 18pt;">Distinctions</span></em></strong><br/><strong>Defender of Life Everywhere<br/>Former Stormwatch Operative<br/>Brought You All Together For A Purpose</strong><br/><br/><strong><em><span class="bbc_size" style="font-size: 14pt;">Darkforce Armor</span></em></strong><br/><strong>Enhanced Durability d8, Enhanced Speed d8, Enhanced Strength d8, Superhuman Reflexes d10, Superhuman Senses d10, Superhuman Stamina d10</strong><br/><br/>SFX: Dark Realm Strength: Add 1d6 to the Doom Pool to reroll a dice pool involving a Darkforce Armor power.<br/><br/>SFX: From the Darkforce Itself: Spend 1 PP to recover your Physical stress and step back your Physical trauma by -1.<br/><br/>SFX: The Mind Screams as Much as the Body: Add d6 and step up effect die by +1 when using Darkforce Armor powers to inflict Physical stress.<br/><br/>Limit: Darkforce Overload: Gain 1 PP to step up stress or complications caused by Darkforce energy by +1 step.<br/><br/>Limit: The Armor Takes As Much As It Gives: Shut down any Darkforce Armor power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.<br/><br/><strong><em><span class="bbc_size" style="font-size: 14pt;">Darkforce Control</span></em></strong><br/><strong>Darkforce Blast d8, Darkforce Weapons d8, Invisibility d10, Subsonic Flight d8, Superhuman Durability d10, Wall Crawling d10</strong><br/><br/>SFX: Energy Absorption: On a successful reaction against an energy attack, step up one of your Darkforce Control powers by +1 step for one roll.  Spend 1PP to gain the benefit on an unsuccessful reaction.<br/><br/>SFX: The Shield Is All I Need: When using Superhuman Durability in your dice pool, redirect Emotional Stress to Physical Stress at no cost.<br/><br/>SFX: You. ARE.  NOTHING!: On a reaction against a Physical Stress action attack, inflict Mental Stress with your effect die at no PP cost or spend a PP to step it up by +1.<br/><br/>Limit: A Power Beyond Comprehension: Shut down a Darkforce Control power to gain 1 PP; recover by spending 1 PP or during a Transition Scene.<br/><br/><em><strong><span class="bbc_size" style="font-size: 18pt;">Specialties</span>:</strong></em><br/>Combat Master<br/>Covert Master<br/>Medical Expert<br/>Tech Expert<br/><br/><em><strong><span class="bbc_size" style="font-size: 18pt;">Milestones</span></strong></em><br/><br/><strong>Foe of the Deathmarks</strong><br/>1 xp: You declare a Watcher Character as either an agent or an enemy of the Deathmarks.<br/>3 xp: When you inflict trauma on a Deathmark, or take trauma from one.<br/>10 xp: You destroy Varkolak, Lord of the Deathmarks, or conclude that they are gone at last and thus give up the chase.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoilers for Characters, Players Eyes Only</div><div class="spoiler_body"><strong>Christian Bible, the Gospel of Mark, Chapter Five, Verse Nine</strong><br/>1 XP: When you respond to a situation in an obviously alien manner.<br/>3 XP: When you choose to act human (and risk your cover) in a situation.<br/>10 XP: When you either reveal yourself as truly human, not a machine, or when you destroy all evidence that you are human.</div></div><br/>Rest Forthcoming.<br/><br/><br/>EDIT: Realized I never specified the type of Stress for Darclight's Counterattack SFX.<br/><br/>EDIT 2: Changed 1 Specialty from Science to Medical.  Approved by GM.