<div class="floatright">(http://fc01.deviantart.net/fs71/f/2012/220/7/1/self_by_miroquewhocares-d5a9d0f.jpg)</div><strong></strong><div align="center"><span class="bbc_size" style="font-size: 14pt;">Wylla Wisent </span></div><strong>Title:</strong>2nd daughter to Wisent Clan<br/><strong>Age:</strong>Young adult, 16<br/><strong>Affiliation:</strong>House Wisent<br/><strong>Goal:</strong>Security<br/><strong>Motivation:</strong>Duty<br/><strong>Virtue:</strong>Chaste<br/><strong>Vice:</strong>Cowardly<br/><strong>Flaw:</strong>Irrational fear of birds<br/><strong>Skin:</strong>Fair<br/><strong>Hair: </strong>Red<br/><strong>Eye color</strong>: Grey<br/><strong>Height:</strong>157cm<br/><strong>Weight:</strong>51kg<br/><strong>Sexual Orientation:</strong>Virgin<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">Alyia has learned to be perceptive and silent when its needed. Men talk among themselves more freely, if women are silent, and she knows that its far more effective way to learn things, that travel from one side of the world to the next. ´Open your ears aswell as your eyes´ her mother taught her, lesson sinked well, as when she watched her mother rule the court affairs. Wylla can seem to be hauntly at times, as she values serenity.<br/><br/>Wylla´s relationship with her mother is one of an dutyful daughter. She adores and worships her mother, for her strength and courage she show´d after her brother passed. She loves her brother Davyn , thou she secretly despices his love to be an knight, as sword was the thing that toke their Eldest brother from them. It would suit her to see him married off to bring wealth and power to the house.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Lord Randall raised Wylla a to be and perfect wife to someone in mind and skill. Wylla was taught by the loremasters and mentors of worldly matters, aswell as her mother, with the courtly matters. She has never visited anywhere else, thou she knows the lands far and wide.<br/>--<br/>When Wylla was young, she had terrible encounter with murder of crows, as they swooped at her and her retinue, when they were riding. That encounter left her with uncontrollable fear of birds.<br/>--<br/>Growing without loving father, made her to seek other from of father figure elsewhere. Wylla was drawn to the philosophy of the Seven and she spends days talking with the pilgrims from the south, about their new gods, and when she finally got to speak with annointed priest of the Seven, she converted. All she had read and learned from the Seven, were resonating with her soul, as the Seven were peace bringers, something the hard north really needed. She pledged herself to the facet of the Maid, but knows well that every aspect of the Seven are needed in the world.<br/>--<br/>When the wildlings started to raid the lands around the castle, she got her first touch with blood. Group of pilgrims were assaulted, and when they fled into the Wisenwood, her father send house guards to deal with the raiders, she was ordered to deal with the pilgrims and their healing. As she made sure the pilgrims got room and board, she also watched the doctor work with the injured. When the doctor skewered one of the pilgrims and toke barbed arrow from his stomach, Wylla puked, when the stomach fluids and guts splattered the floor. From there on, she descided to only participate on the diagnostic side of the medical problems.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Abilities and skills</div><div class="spoiler_body">Agility 2<br/>Animal Handling 3 (Riding +1B)<br/>Athletics 2<br/>Awareness 5<br/>Cunning 3 <br/>Deception 4<br/>Endurance 3<br/>Fighting 2<br/>Healing 3<br/>Language 4<br/>Knowledge 3 (Education +2B)<br/>Marksmanship 2<br/>Persuasion 3 (Charm +1B)<br/>Status 4 (Stewardship +1B)<br/>Stealth 2<br/>Survival 2<br/>Thievery 2<br/>Warfare  2<br/>Will 3 (Coordinate +1B)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"Qualities &amp; Flaws"</div><div class="spoiler_body"><strong>Benefits:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attractive</div><div class="spoiler_body">Reroll 1´s on Persuation</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blood of the Wildlings</div><div class="spoiler_body">Add Athletics to Endurance versus cold, and higher status dont compel automaticly, and needs to win intrigue</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Courteous</div><div class="spoiler_body">Add half persuation ranks to Deception result. Add Cunning ranks to passive Deception.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charismatic</div><div class="spoiler_body">+2 to Charm result</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magnetic</div><div class="spoiler_body">When winning Charm test, foe's disposition increases number of steps equal to dices on Charm (minimum of 2)<br/><strong>Drawbacks:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fear of Birds</div><div class="spoiler_body">-1d to everything when birds are near</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><strong>Armor:</strong> No Armor<br/><strong>Weapons:</strong> None<br/><strong>Equipment:</strong><br/>2 Set of Courtier Garbs (100ss/each)<br/>1 Set of Noble Garbs (800ss)<br/><br/>Exceptional Dagger (+1tests, +1 defensive, +1 offhand, Agility -2 damage)<br/><br/>Palfrey (Riding horse)<br/>+ saddle and briddles, saddlebags<br/><br/>17 Dragons<br/>30 Moons<br/>57 Stags<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"Combat Block"</div><div class="spoiler_body">Combat Defense (9) <br/>Armor Rating  (no armor) * Armor Penalty ()<br/>Health (9) * Movement  ()<br/>Passive Awareness () * Initiative () <br/><br/>Destiny Points 3/3<br/><br/>Intrigue Defense (12) * Composure (9)<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Abilities and skills</div><div class="spoiler_body">Agility 2<br/>Animal Handling 3 (Riding +1B)<br/>Athletics 2<br/>Awareness 5<br/>Cunning 3 <br/>Deception 4<br/>Endurance 3<br/>Fighting 2<br/>Healing 3<br/>Language 4<br/>Knowledge 3 (Education +2B)<br/>Marksmanship 2<br/>Persuasion 3 (Charm +1B)<br/>Status 4 (Stewardship +1B)<br/>Stealth 2<br/>Survival 2<br/>Thievery 2<br/>Warfare  2<br/>Will 3 (Coordinate +1B)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"Qualities &amp; Flaws"</div><div class="spoiler_body"><strong>Benefits:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attractive</div><div class="spoiler_body">Reroll 1´s on Persuation</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blood of the Wildlings</div><div class="spoiler_body">Add Athletics to Endurance versus cold, and higher status dont compel automaticly, and needs to win intrigue</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Courteous</div><div class="spoiler_body">Add half persuation ranks to Deception result. Add Cunning ranks to passive Deception.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charismatic</div><div class="spoiler_body">+2 to Charm result</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magnetic</div><div class="spoiler_body">When winning Charm test, foe's disposition increases number of steps equal to dices on Charm (minimum of 2)<br/><strong>Drawbacks:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fear of Birds</div><div class="spoiler_body">-1d to everything when birds are near</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><strong>Armor:</strong> No Armor<br/><strong>Weapons:</strong> None<br/><strong>Equipment:</strong><br/>2 Set of Courtier Garbs (100ss/each)<br/>1 Set of Noble Garbs (800ss)<br/><br/>Exceptional Dagger (+1tests, +1 defensive, +1 offhand, Agility -2 damage)<br/><br/>Palfrey (Riding horse)<br/>+ saddle and briddles, saddlebags<br/><br/>17 Dragons<br/>30 Moons<br/>57 Stags<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"Combat Block"</div><div class="spoiler_body">Combat Defense (9) <br/>Armor Rating  (no armor) * Armor Penalty ()<br/>Health (9) * Movement  ()<br/>Passive Awareness () * Initiative () <br/><br/>Destiny Points 3/3<br/><br/>Intrigue Defense (12) * Composure (9)<br/>Status (4) * Initiative () * Passive Deception ()<br/></div></div>Status (4) * Initiative () * Passive Deception ()<br/></div></div></div></div></div></div></div></div></div></div>