Cross-posted from the<strong>reference thread</strong>(https://elliquiy.com/forums/index.php?topic=277513.0) .<br/><br/>Rules Summary (aka Page 25)<br/>1. The Director creates a Threat or Nemesis (opposing character) that the Heroes need to overcome.<br/><br/>2. Players describe the scene in the present-tense. Everything happens as the players describe it, when they describe it. Each detail earns the player 1 die, up to some limit.<br/><br/>3. Players may need to divide their dice into Yin and Yang pools. Yang dice are directed against Threats and Nemeses. Yin dice are used for self-defense.<br/><br/>4. Each roll is compared to the Hero’s most relevant Trait, a number from 1–5. Dice that roll over are discarded. The rest are considered “hits.”<br/><br/>5. Threats score 1 hit per round on each Hero; Nemeses may score more. Use Yin hits and Chi tokens to defend. If you take a hit, you lose.<br/><br/>6. If both sides take a hit, whoever takes the most hits loses. Ties go to the Heroes. Threats lose 1 chip per hit; they’re out of the game when they run out of chips.<br/><br/>7. The winner gets a Coup de Grace, where they narrate a resolution to the conflict.