<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12805485#msg12805485">Quote from: TexasWarren on 27-11-2016, 16:32:51</a></div></div><blockquote class="bbc_standard_quote">I would not ask you to do that, to start over. Not fair to you at all and I am sure we can work this out. Enemies with regular Level 5/6 stats but higher HP's or some other ideas we have.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Please no HP bloat. Increasing the enemy HP would have the same effect as reducing Aneirin's damage.<br/><br/>So before we start to overthink this, let me personally state that I enjoyed the way that fight played out. Heck, that were four 'random' bandits in some abandoned tower. Such enemies are not supposed to tax the heros' ability to the utmost. If they did, how would you want to up the ante against some really outstanding tough guys.<br/><br/>Also consider, Seraph did go down to about 50% HP, and it took some smart maneuvering (at least I prefer to think of it that way :) ) on Aneirin's side not to get hit as well. She used various different spells, not just blast after blast.<br/><br/>If I had played a Monk instead, it would soon have devolved into toe-to-toe trading of blows. Especially online with a daily turn frequency that setup-and-blast gameplay seems more interesting.<br/><br/>Also, towards the end of the fight, intentional or not, you brought up another interesting element. It need not always be the case that survival and kill the enemy are the only objectives. In this case saving the prisoners suddenly became a priority, one we solved so-so.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12805485#msg12805485">Quote from: TexasWarren on 27-11-2016, 16:32:51</a></div></div><blockquote class="bbc_standard_quote">I think the fix here is for me to just write like I want and trust that if it goes a way you don't like that you will tell me. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Now that sounds like a good plan!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12805485#msg12805485">Quote from: TexasWarren on 27-11-2016, 16:32:51</a></div></div><blockquote class="bbc_standard_quote">...from above, I think were we are headed is our own system with a core of PF for basic rules. We already have strayed – your PCs custom spells – and I believe we will do more of that. I have no problem doing so, if you agree. We can just add house rules as we figure them out, even when they are not PF is fine.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well, at least for the spells they are mostly reflavored Pathfinder spells (Scorching Ray resp. Fireball. I did not want the headache of balancing my creations. :) ) The buffs to the sorceress class we did probably had a sbigger impact than these spells, though a regular twice-blooded sorceress would have been capable of the same damage output.<br/><br/>Adding more custom elements, in particular if we both agree on them, is definitely an option.