<div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_u"><strong>Welcome to Dungeons and Dragons Online</strong></span></span></div><br/>If this is your first time using nervegear, I advice you to practice and experiment with the tutorial space area before the game opens up in the next ten minutes. You can make gender and appearance changes to your avatar also or read our manual to the game which provides many useful information. You can access this manual also inside the game.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Game Story lore</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">World History (short version)</div><div class="spoiler_body">Note; If wanting longer version you need invest on knowledge:History ranks or visit well equipped library in city to study it yourself.<br/><br/>The whole history of the world would be grand read for anyone to explore and it's cut on pieces by each core race's capital. There is achievement related to reading whole world's history which gives reward to player.<br/><br/><span class="bbc_u">Recent overall history</span><br/>There was recently a bloody civil war in human kingdom of Aediina, which had lasted over a decade. It started 100 years ago when five brothers had feud over who shall heritage the throne of the kingdom and it led some brothers teaming up and some fighting alone for the throne. End result was bloody as all five brothers gathered followers and hired mercenaries and fought fierce battles and it torn once unified kingdom apart.<br/><br/>It led kingdom overall grow weak and it made other races invade the kingdom and overtake territories and even slain two of the brothers from surprise invasions and that sparked further war between surviving brothers who plotted backstab each other and invaders. Over century of fighting last two descendants of the original five brothers made peace to end their infighting and starting focus on welfare of their kingdom. Pushing invaders from most recent invaded territories but not succeed push them out completely.<br/><br/>Other races were not involved with the war besides some supplying, provide mercenaries and some not supporting the war anyway. All players start from the capital of Aediina, Goldhawk. A city which had remained untouched by the decade of war because it was considered holy city by humans and where grand capital of the Saints reside and where imperial throne remained unseated until 5 years ago a Empress Celene Griffin sat upon it. While grand marshal Amber Lionhard who was also rightful heir on throne take control over combined remains of their armies and started work on effort rebuild the empire back intact and respectable shape. Work has only started and there is lots of things needing done before empire can be secure. Below is briefly the five brothers and what occurred to them and their domains; Shatterpeak, Valley of Sword, Duskwood, Dragonspine and Dark Hill.<br/><br/>Balron Griffin (Empress Celene's great-great-great-grandfather), Griffin's personal domain is Shatterpeaks in East from Goldhawk. A around 100 miles to reach lower slopes. In there resides Griffin family hold; Grimstone Keep which kept family and their armies safe during the decade of war and there they held unrivaled strong defensive position. Griffin's family had close ties with local clan of dwarfs who then supplied their family with fine arms and armor.<br/><br/>Lucian Lionhard (grand marshal Amber Lionhard's great-great-great-grandfather), Lionhard's personal domain is located in Valley of Swords and personal city was Ironhammer (valley is 500 miles south from Goldhawk). The valley was most bloodiest battlefield during decade of warfare and Lucian was eldest of brothers and had belief had right for the throne which sparked whole argument decade ago. For that reason no one allied with Lucian and he fought alone with his armies. For Lionhard family to survive against other brothers speaks for family tradition in martial skill and tactics and facing opponents in open battlefield where terrain favored no one. But the long decade had waned out many sons and daughters of Lionhard and overall size once their imposing army had shrunk in size only to 1/10 what it once was, only big enough repel attackers who aimed to try take over their fortress city Ironhammer.<br/><br/>Martin Redsword, traditional domain of Redswords was Duskwoods which reside 100 miles south from Goldhawk. However, last descendant from the line, Lando Redsword, mysteriously vanished one night five years ago. Before then Redswords army had practiced rather well in skirmish warfare any enemies who dared enter the woods and often they made ambush attacks on armies which fought against each other to thin numbers on both sides. Since then Redswords loyal army had degraded into army of bandits and thugs who owe allegiance to no one and there is constant bounty for them by degree of Empress Celene.<br/><br/>Ronald Winterhowl, Winterhowl's traditional domain was four hundred miles from Goldhawk, in the snow peaked Dragonspine. But during the decade around 50 years ago Winterhowl lord kidnapped a barbarian maiden from one Dragonspine barbarian tribe to be his slave, it spurned survivors of said woman's tribe gather every member of their clan and also succeeding unite the loose human barbarian clans since ages and together they stormed Vinhelm, capital of Winterhowl. Siege lasted ten years and eventually city walls were crumbled and barbarians butchered every member of the Winterhowl clan....expect young girl which barbarian woman had birthed for her enslaver. The barbarians overtook Vinhelm city and enslaved the citizen as their servants, at first other brothers feared barbarians wrath to rest of empire but barbarians had no interest on such matters. Years later Winterhowl line was officially removed from emperor's throne of succession even if girl who carried Winterhowl family line founded own clan called White Wolf, which is alive and well. It's just that clan members do not give a damn about the throne. At presently empress Celene has tried negotiate with barbarians to return Vinhelm and it's domain back to empire but so far her requests have not been accepted and she is unhappy about the barbarians. Some even speculate she would attack barbarians once other invaders are done with.<br/><br/>Ramirez Darkwood, Darkwood's dominion was six hundred miles from Goldhawk and was once called Gold Hills. Holding a hostile western border line of their kingdom and resided also in border of elven kingdom. Thanks traditional dominion spot the Darkwood family had close association with forest fey and elves, together hold West border which guarded against Marsh of Black Despair. A marsh filled with monsters with variety sort which also held dens of worshipers of demonic gods and monstrous humanoids like lizardfolk. Their capital was called Drakehold and it was most technological advanced and also had advanced magic studies available in local academy. Also it was land filled forests, hills and farmlands and was largest of dominions. Not to mention Ramirez was youngest of all brothers and unlike them he was half-elf than human and so by empire's law he had no right to ascend the empire's throne. But none the less he teamed up with Redsword against Winterhowl and Griffin and also against Lionhard.<br/><br/>However, into 60 years into war Ramirez was old but still alive he did then something what broke up his alliance with the elves. Elves only calling it 'a act which cannot never forgiven'. The details were not discussed nor found outside elven communities what he did. However twenty years ago something catastrophic happened in Gold Hill as suddenly magical explosion occurred in Drakehold and covered whole Gold Hill into ever lasting dark gray mist....and from whiting it orcs and goblins came! It was first time these creatures was ever seen by humans and they came in swarms and hordes! Adding a new hostile faction which started raid without mercy all sides and spread like plaque. From mists started other monsters come....all way from Marsh of Dark Despair came monsters which were only once known to Gold Hill patrollers in western border and by elven patrols. Elves tried do their best keep monsters of marsh at bay, but they could not cover whole border without patrol men from Drakehold.<br/><br/>Drakehold itself has been only briefly investigated and elves have said the place had turned into necropoli; city of living dead. It's overall mystery what had happened in there and what had caused the city suddenly explode, create mist and monsters starting appear no where and there is no idea where orcs and goblinoids came from. So, over time Gold Hill was replaced by new suitable name; Dark Hill.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Religion&amp;Faith</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Saints (human)</div><div class="spoiler_body">Humans have solid beliefs about nine saints which present nine ancient heroes (and anti-heroes) of distant human history who were mortals and ascended to divinity thanks their indomitable willpower and spirit while they were mortals and did epic deeds which shaped the world. Even if some Saints are not 'saints' in traditional sense, so this can be called more accurately as hero worship. But still folks refer them as Saints as common term as by one's view a monster can be savior/saint where in other's view he is monster and villain. Some Saints do not get even along, but none the less temple gives respect to each Saint as saints have one common shared goal; support and encourage flourish of human society one way or another and each one gives example of a virtue what admire them for. The saints (and virtues they are revered for) are; Heironeous (Lawful Good, Courage) (https://en.wikipedia.org/wiki/Heironeous), Pelor (Neutral Good, Compassion) (https://en.wikipedia.org/wiki/Pelor), Sharess (Chaotic Good, Passion) (https://en.wikipedia.org/wiki/Sharess), Saint Cuthbert (Lawful Neutral, Wisdom) (https://en.wikipedia.org/wiki/Saint_Cuthbert_%28Dungeons_%26_Dragons%29), Istus (Neutral, Honesty) (https://en.wikipedia.org/wiki/Istus), Olidammara (Chaotic Neutral, Wit) (https://en.wikipedia.org/wiki/Olidammara), Hextor (Lawful Evil, Strength) (https://en.wikipedia.org/wiki/Hextor), Scahrossar (Neutral Evil, Endurance) (https://en.wikipedia.org/wiki/Scahrossar), Cyric (Chaotic Evil, Ambition) (https://en.wikipedia.org/wiki/Cyric)<br/><br/>Note; Some deities are from Forgotten Realms and others from Greyhawk. In the game world there is going to be lore will present cases where individuals ascended to godhood without interaction with each other. Besides Saints there can be other human backgrounded gods in the setting though. Also overall doghma is twisted bit present some virtuous aspect of humanity (as mentioned briefly above in each case). Although clearly some deities do not get along.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Other deities</div><div class="spoiler_body">All other deities are standard classic DnD ones; Dwarven deities (http://en.wikipedia.org/wiki/Dwarf_deities), Elven deities (https://en.wikipedia.org/wiki/Elf_deities), Gnome deities (https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_deities#Gnome_deities), Halfling deities (https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_deities#Halfling_deities)<br/><br/>Half-elves, tieflings, aasimars, half-orcs etc do not have their own racial deities and often adopt deities of other races if not deities revered by their parents. Or aasimars or tieflings case may worship even directly heavenly or infernal forces.<br/></div></div></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Game actions and consequences</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Achievements</div><div class="spoiler_body">As tradition to present gaming era the Dungeons and Dragons Online have rich variety of achievements which can give achievement points. Some achievements give titles what you can display along with your user name or even unique mounts, items or even abilities.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">User names, grouping up and social</div><div class="spoiler_body">User names are by default not displayed in public but player can adjust his own profile settings to always display his name above his head. It normally shows only when you group up with people.<br/><br/>You can party up with max 25 people at the time. Any gold and XP is split evenly among all members of the group.<br/><br/>You can speak both publicly or privately in group or whisper to other players but all these work only in close range. Of course players with high perception can hear whispers if their skill is good enough. There is no written chat function in the game but you can send mail to other players through mail boxes which are near the inns.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Player housing</div><div class="spoiler_body">Players cannot sleep on streets in the city. Patrolmen always interrupt any such attempts (but there can be spots where patrolmen do not check out). You can sleep in outdoors via camping. In city you need own a house or rent a room in a inn. Inns have large amounts rooms available but it's limited. That's why there are more than one tavern or inns in the city allow many players as sensibly possible to house them. Price of inn room or buying a house depends on locale and quality.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">PvP&amp;Crime</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crime tags and their definition</div><div class="spoiler_body">There are two levels of crime tags and they meaning and consequence are explained below. When player performs crime they are tagged based on seriousness of the crime.<br/><strong>Yellow tag</strong>: Player's who are yellow tagged start faintly glow in yellow color and their name is also branded yellow. This tag fades away in a 1 day since crime was done. But it is renewed each time crime is committed. There is bounty on player's head which is worth of 100gp x crime committed. Players who defeat player and bring to patrolmen get bounty shared between them. The bounty does not reset even if tag fades (but bounties can be only collected from players who are tagged). City patrols are lookout for the player but are not aggressively hunting him. Any patrols in cities will try capture the player and place him on prison. All stolen items are returned to original owners but thief keeps his own property. Yellow tagged players can be attacked in the city but they do not die even if rendered unconscious by lethal attack.<br/><strong>Red tag</strong>: Player who are red tagged function several ways same as yellow tagged players but these are the differences; red tag fades after 10 days, player can be killed in the cities and his items, including personal property, can be looted by players who participated in the kill. Bounty is raised to 1000gp x all crimes committed (not just red tag earning ones). City patrols will keep eye out and also search city and near area around city for the criminal aggressively.<br/><strong>Prison Time</strong>: Time in prison is 100x times the time it takes tag to fade away. So yellow tag players stay in prison 100 days. Where as red tagged players stay 1,000 days. In prison you cannot earn XP nor money. Their personal property is returned upon release (in case of red tagged players they may get only basic clothes and knife if they were completely looted by players who captured him).<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Duels</div><div class="spoiler_body">Normal duels end when opponent reaches to 1 HP and duels can be announced anywhere in the game world. You can however turn safety option from your menu screen for duels and so you can die in duels. Player who defeated other player in duel does not get crime tagged for defeating you and gains a one time XP and occasional item reward from defeating it's opponent. XP reward and item reward depends how much level difference there was between combatants and how well both combatants performed. A opponent who stands still and does nothing gives no XP nor rewards. A opponent who defeats lower level player gets less reward than defeating foe of equal or higher level.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ambush&amp;NPC murder bug</div><div class="spoiler_body">Players cannot fight or kill other players in towns or cities. But they can do so in open world areas and these attacks are classified as ambushes. It gives XP and item rewards as if in duels. But in addition defeated players bags can be looted and only personal items are kept. Players who kill other players get red tagged for their crime. Merely harming them or knocking out only gives yellow tag.<br/><br/>Note; harming NPC gives yellow tag. But killing NPC gives no tags as death of NPC erases the experience of any crimes done in their presence from their memory. If there are no witnesses the player is not tagged. This is known issue and bug in the system which is waiting on a fix. If NPC or PC finds corpse of NPC, the crime is reported and responsible player is tagged with red tag.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Theft</div><div class="spoiler_body">Theft can be practiced in both in cities/towns or in open world areas. Players caught with theft from PC or NPC are yellow tagged. If not caught they get no tags. Only bag or shop window inventory can be stolen (and money).<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Break and Entry</div><div class="spoiler_body">Player houses or inn rooms which are occupied other than intruder are called Break and Entry crimes. If caught from entering rooms without permission of the owner, player becomes yellow tagged for their crimes. You can steal items from rooms tables, chests or closets or even clothes/armor laying around. All inn and player housing have good locks but are not immune to magic or skilled lock pick if further effort is not done by players.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Arson</div><div class="spoiler_body">Players can destroy NPC and PC buildings given materials or spells involved. Destroying a NPC building is yellow tagged crime while as PC is red tagged crime. If there are casualties like NPC or PC deaths, it gives red tag despite which building was destroyed.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rapes&amp;Sexual Activity</div><div class="spoiler_body">Players cannot rape NPC's nor players. NPC's are not programmed interact in such situations and any lewd acts would either result no response from NPC's (including hand going through them and all nudity is censored). Same applies to players. However there is feature called Moral Code. It's by default on and cannot be turned off by players who are under age of consent (which is 17 in the game). Those who meet age of consent can turn off their moral code and can so willingly participate in erotic actions in the game and all nudity would be then uncensored. Also there are NPC prostitutes in some towns and cities who can offer their virtual sex services for those who meet age of consent and are able pay for them.<br/><br/>Note; some quests and missions get additional options based on is moral code active or not in given player(s).<br/></div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Marriage</div><div class="spoiler_body">Players can marry in the game through ceremony and announcement which cost varies how elaborated ceremony couple wants. Once marriage is done, the couple shares their bank and house space and both are counted as owners. Upon permanent delete of the account, all property of the spouse is transferred to the other person. There is no need of age of consent between the spouses (but marriage does not allow turn off moral code until both parties are age of consent). Marriage to NPC's are not possible.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Player's Death</div><div class="spoiler_body">When player dies, he/she haves 1 minute to talk with folks around her before their bodies discorporate and are respawn on nearest temple. There is no penalty in dying in the game (expect time waste to move back where they died).<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Job Change</div><div class="spoiler_body">Once you reach 10th level you can change your class to a advanced/exotic class of your choice. It needs a completion of a solo quest and 10,000 gold to change your class with the trainer. Below is list of available job classes and what classes can enter them.<br/><br/>Crusader: Fighter or Paladin<br/>Swordsage: Rogue or Ranger<br/>Warblade: Fighter or Barbarian<br/>Cavalier: Fighter or Paladin<br/>Summoner: Sorcerer or Cleric<br/>Witch: Druid or Sorcerer<br/>Alchemist: Rogue or Wizard<br/>Oracle: Cleric or Monk<br/>Magus: Wizard or Bard<br/>Gunslinger: Rogue or Ranger<br/>Ninja: Rogue or Monk<br/>Inquisitor: Monk or Cleric<br/>Samurai: Fighter or Paladin<br/><br/>Note; Anti-Paladins can be chosen during char creation. They are not just listed to save text space.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Prestige Classes</div><div class="spoiler_body">Same as Job Change you can start to train for prestige class once your 10th level. It costs 2,000gp and doing a themed solo quest to enter prestige class. Once training is complete you can take levels in prestige class.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Race&amp;Gender change after chargen</div><div class="spoiler_body">In 10th level you can also change your race and this is only time able to be done. You can change to any core race or one rarer races like drow. Cost of ritual to change is 10,000 gold. It also allows change your gender and looks if you like do so.<br/></div></div></div></div><br/><em>*a alarm rings, indicating your able to log in a minute to the game*</em><br/><br/>Then voice who spoke earlier to study manual speaks;<strong>"Prepare for immersion dive! Set forth and adventure onwards in world of dungeons and dragons online! Good luck and have fun!"</strong>Then you feel the dive when your mind gets sucked into the game world and so your journey and story begins.....<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC (all read)</div><div class="spoiler_body">I started the game now, so feel free post and RP around and I try respond as I can but here are stuff what you should know and feel free RP;<br/>-NPC's, you can RP any ordinary mundane NPC. Including write quests for yourselves but as this is starting area of MMO so rewards are not big and most are tutorial. However biggest quest in immediate area is that there is some cute baker in corner of the area who wants you go her shop's cellar and clear it from rats (Baldur's Gate reference clearly and the encounter is two three packs of Dire Rats (http://www.d20pfsrd.com/bestiary/monster-listings/animals/rat/dire-rat)). Everyone uses the Slow version of XP chart. The baker will give you fresh sweet bread (count as 5 day rations) and gives 100gp from the job.<br/><br/>Anyways, once you log and if you attempt log out, you cannot find log out or disconnect bars. When trying contact GM's you get auto-played message; <em>'Busy at the moment, please wait until GM contacts you. Know about log out issue and team working on it.'</em><br/><br/>Also the city is gorgeous, if wanting inspiration use human capital from Guild Wars 2 as inspiration.<br/></div></div>