<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=112975.msg4938628#msg4938628">Quote from: NileGoddess on 17-07-2011, 07:54:53</a></div></div><blockquote class="bbc_standard_quote">So you're saying each Attribute point would equal one die, and whoever rolls the highest wins, the reasoning being the more dice, the better the chance to roll higher?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>yeah, just a simple dice system.  would enforce the attributes and make them feel like more superhuman I think... also it would mena a person with a strength of 1 would not be going toe to toe with a person with strength 6.. while you can beat him in a roll its very unlikely.. that would force people to think to get those modifiers.<br/><br/>A situation could be someone is in a fight with cannon ball, they are not a strength character.. however they have at least one so they spot a statue, or something else they can move with thier human strength to smash into him.. say like releasing a shipping container to drop or swing into them, or tipping a large statue in a museum to topple on top of him.. each granting a number of bonus die to the roll for weight and the force of gravity.<br/><br/>but this was just me explaining how we could use the d10 system here. really I have no preference cause I have neither played d10 or fate system.. I have played anima once.. and thats a percentile system. there its simple.. roll a d100.. and relative attribute bonus.. a roll of 90 or better gets you an open roll where you roll again.. a roll of 91 or better gets you another one... and you keep going.. the open roll target increasing by 1 each roll.. and you add them all together.<br/><br/><br/>edit: If were gonna stick by the fate system, then as Phantom points out a who goes first rule should be implemented. D&D initiative works fine role a d20, add a mod (speed agility.. whichever you decide nile) and whoever gets higher goes first. simple as that.