<div class="floatright">(https://elliquiy.com/elluiki/images/7/75/Brannock_avatar.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Brannock</div><div class="spoiler_body"> Human Ranger (Outlander) 1 Neutral Good<br/>AC 16 (scale armor)<br/>HP 12 (1d10+2)<br/>Speed 30 feet<br/><br/>14 Strength 14 Dexterity 12 Constitution 12 Intelligence 14 Wisdom 10 Charisma<br/>Saves Str +4, Dex +4<br/>Skills Athletics +4, Medicine+4, Nature +3, Perception +4, Stealth +4,  Survival +4<br/>Languages Common, Elf, Goblin, Sylvan<br/><br/>Features &amp; Traits<br/>Proficiencies. Light armor, medium armor, shields, simple weapons, martial weapons, viol<br/>Favored Enemy. You have advantage on Wisdom (Survival) checks to track goblins and orcs and on Intelligence checks to recall information about them.<br/>Natural Explorer. You are particularly at home in forest terrain. When you make an Intelligence or Wisdom check related to forest terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in forest terrain, you gain the following benefits: <br/>• Difficult terrain doesn’t slow your group’s speed.<br/>• Your group can’t become lost except by magical means. <br/>• Even when you are engaged in another activity while traveling, you remain alert to danger. <br/>• If you are traveling alone, you can move stealthily at a normal pace. <br/>• When you forage, you find twice as much food as you normally would. <br/>• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<br/>Skill. You have proficiency in Athletics<br/>Medium Armor Mastery. When wearing medium armor, you may add up to a +3 Dexterity bonus to AC and never suffer disadvantage to Dexterity (Stealth) checks.<br/>Wanderer. You have an excellent memory for maps and geography and you always recall the general layout of terrain, settlements, and other features around me. You can always find fresh food and water for yourself and up to five other people each day. <br/><br/>Attacks &amp; Spellcasting<br/>Shortsword  +4  1d6+2 piercing, finesse, light<br/>Longbow  +4  1d8+2 piercing, ammunition (150/600 feet), heavy, two handed<br/>Staff  +4  1d6+2 bludgeoning, versatile (1d8+3 bludgeoning)<br/>Dagger  +4 1d4+2 piercing, finesse, light, thrown (20/60 feet)<br/><br/><br/>Additional Equipment<br/>backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of rope, hunting trap, traveler’s clothes, belt pouch, viol, 8 gp<br/><br/>Age 20<br/>Height 5’10”<br/>weight 170 lbs<br/>eyes green<br/>skin tanned<br/>hair brown<br/><br/>Personality<br/>I’m driven by a wanderlust that keeps me moving through the forest. I’m never comfortable sleeping in the same place more than one night at a time. And the Forest is getting a bit small.<br/><br/>I’m always picking things up, absently fiddling with them, and sometimes breaking them. <br/><br/>Ideals<br/>Man has many enemies in the wild places. I don’t sit back and defend, I find them where they live. <br/><br/>Bonds<br/>One of his few, true friends, Dza.<br/><br/>Flaws<br/>I hate that I can never find a home, one place I can just stay put. </div></div><br/>While the party packed their gear before leaving, Brannock absent-mindedly picked up one of the goblins arrows, the tapping it against his thigh and spinning it as he kept a eye and ear out for anymore goblin bands that may have followed a different track. He began to feel a chill as sweat from the days' run began to pull heat out of muscles that were no longer working.  He pulled up his hood and tried to hold back a shiver. Even in the warm spring night, wisps of steam began to escape from his clothes and armor.<br/><br/>As he led them down the road, Brannock would occasionally break off into the foliage on either side to flush out likely spots for an ambush. As they arrived, they were challenged by the town watch. He knew it was always dangerous to let anyone in in the darkness.<br/><br/><em>"Brannock, I recognize you.  But who are these people?"</em><br/><br/>As the halfling darted from behind his legs, Brannock let out a small laugh. "Heh. As she said, she's Orchid. She and the rest were camped on the road and attacked by goblins Dza and I had been tracking since this afternoon. Better the inn for them than stay on the road and risk more."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">EDIT</div><div class="spoiler_body">forgot to pull the quote tag when I copied my header :-[</div></div>