<strong>The Cylon's Home, Westbrook</strong><br/><br/><strong>Address</strong>: 118 Westview Prospect<br/><strong>Style</strong>: Retrofuturist Japanese Urban (https://i.pinimg.com/564x/33/60/ba/3360ba11cf60244ea76986096b520fec.jpg)<br/><br/><strong>Layout</strong><br/>The property is a small, low-rise compound that abuts the Corporate Enclave. The street-facing side is non-descript concrete blast walls - the only way in or out is via a gate. The gate is controlled either on site by a rentacop (sat in a booth next to the gate), or when the rentacop is off duty, there's a camera with video-link up to the house. It's a reasonable assumption, but not one explicitly confirmed or refuted, that the there'll be security cameras on the gate and the security booth, but linked off-site to a response team.<br/><br/>Inside, the house is surrounded by a reasonably small garden with RealTurff(tm). It's likely that the insides of the walls are in fact high-resolution projectors, and can be set to anything from light woodland through to spotlight-brightness.<br/><br/>The house itself is one-storey structure made of dressed, reinforced concrete. It can be assumed that all the windows are SP-rated, or at least armoured. It's a reasonable assumption, but the briefing did not reveal, that there's security cameras covering the open space between the wall and the house.<br/><br/>The floorplan was pulled from the city stacks, meaning it's old, inaccurate, and quite possibly obsolete. It's a reasonable assumption that there will be internal security. Corporate security on this scale would probably run to cameras and motion detectors - a Tech or Corpo might be able to tell you more.<br/><br/><strong>OOC Notes</strong><br/>The above description is what you could glean from the Holo-briefing. Wanting further details will require actual inspection. In general, I want to say "yes" to ideas, meaning that if you ask if there are slightly higher-rise buildings nearby, to look in? Sure. There will be.<br/><br/>This is a 7th Sea Dice Mechanic that I adored called "Dramatic Editing". Spend a luck point in order to make changes to the environment that help you. The changes should be small but useful. For example, if you're about to fall out of a tower, putting a cartful of hay at the base is acceptable. Giving yourself a grappling hook is not. The aim is to foster a fun, dramatic, fast-pace story rather than to turn things into EasyMode.