Being heroes of the story, each and every character has a Destiny, the ability to shape events and outcomes.  This is represented by Destiny Points. Every character has them.   Destiny points can be used in one of three ways to affect the game, 1) Spend 2) Burn, and three 3) Invest.<br/><br/>Spending<br/>You can spend a point to have affect some small outcome.  Points spent this way are recovered when the next chapter of the story is available.  The following is an example of spending a Destiny Point.<br/><br/>*Gain +1B die for a roll; this die can exceed the normal limits on bonus dice<br/>*Convert one bonus die to a test die<br/>*Remove -1D penalty<br/>*Bestow a -1D penalty on an opponent<br/>*Take an extra lesser action<br/>*Improve or worse a character’s social disposition by 1 step (for Social Combat)<br/>*Negate another character's spent destiny point (but not Burnt)<br/>*Activate or Ignore an environmental quality<br/>*Add minor story telling detail in characters favor, such a small clue, shoddy security system, a pistol full on armor piercing rounds<br/><br/>Burning<br/>Burning a Destiny Point allows a character to effect a scheme in a major way.  Burning a Destiny Point removes that Destiny Point from the character pool, not to be regained at the end of the Chapter.   Only by spending XP, or as a GM reward, can the point be reclaimed.   The following are examples of what a character can do by burning a Destiny Point.<br/><br/>*Convert all bonus dice into test dice<br/>*Add +5 to test result<br/>*Succeed one test as if you rolled the Difficulty exactly<br/>*Remove all Damage from injuries (but not Wounds)<br/>*When defeated, you decide the consequences of your defeat<br/>*Transform another character's successful test into a failed test<br/>*Automatically compel another character in an intrigue<br/>*Remove the penalties for a Drawback for one chapter<br/>*Negate the effects of another character's burned Destiny Point<br/>*Avoid certain death<br/>*Add a significant detail to a scene that moves the story along in your favor.<br/><br/>Investing<br/>Characters can invest their Destiny Point in a Quality.  Qualities are like Feats, or special abilities, bonuses for the character to give them an edge in the game.  Qualities do not need to be permanent.  At the end of the Chapter, a character can turn the Quality back in for the Destiny Point back.  Qualities are more defined in the next post.<br/><br/>All Students begin with 2 Destiny Points.  All Adults begin with 3 (but must take one flaw)