This works a lot like combat.  First, initiative is rolled, only using Status/Reputation.  Next, an "attack" is made against the opponent's Intrigue Defense (Cunning + Status) using persuasion or deception, depending on whether or not your char is being honest.  Lastly, you roll "affect."  The table below lists which abilities are used, depending on which tactic was attempted.<br/><br/>1) Bargain:  Influence: Cunning,  Deception: Bluff<br/>2) Charm:  Influence: Persuasion,  Deception: Act<br/>3) Convince:  Influence: Will,  Deception: Act<br/>3) Incite:  Influence: Cunning,  Deception: Bluff<br/>4) Intimidate:  Influence: Will,  Deception: Act or Bluff<br/>5) Seduce:  Influence: Awareness,  Deception: Bluff<br/>6) Taunt:  Influence: Awareness,  Deception: Bluff<br/><br/>As an example, we will use Ron Weasely and Draco Malfoy.  Imagine that their intrigue related abilities look like this:<br/><br/>Ron               Draco<br/>Awareness      3                     3<br/>Cunning           2                    3<br/>Deception        2                    3<br/>Persuasion      3                     3 1B Intimidate, 1B Taunt<br/>Status             2                    3 1B reputation<br/>Will                  4                    3<br/><br/>Imagine Ron and Draco arguing at a Quidditch game in book one.  First, both would roll initiative, using status/reputation.  Draco would roll 4d6 and add up the highest 3.  Ron would only roll 2 dice.<br/><br/>Draco wins the roll, and immediately sets to insulting Ron to get a rise out of him.  This would be a roll of Persuasion/Taunt.  Even though Draco says a lot of untrue things ("Look, Harry must have found a coin on the ground for you to have!") they are clearly false and not meant to be believed, so Deception is not used.  Draco's roll would be against a DC of 4, as Ron's intrigue Defense is pretty low.  Again Draco rolls 4d6 and adds up the highest 3.  The average for this roll would be about a 12, so we'll say he rolled that.  Unsurprisingly, his taunt hits home.  Since he only needed a 4, Draco scored two successes.  The first success is attained for rolling what is needed (a 4 in this case), and an additional success is rewarded for every 5 that you pass that by.<br/><br/>Next we determine how hard that taunt hit home.  Taunting does "influence" (the intrigue equivalent of damage) based off of Awareness.  Draco's Awareness is 3, so he does 3 points per success, no roll necessary.  That makes 6 "damage" to Ron's composure (Willx3).  Ron has a Will of 4, meaning 12 composure, so he is not out of it yet.<br/><br/>Now it is Ron's turn.  He fires back with a taunt as well, and rolls a 10 on 3d6.  Draco's Intrigue Defense would be a 6, so Ron succeeds, but only with one success.  He does 3 points of damage to Draco's composure (which starts at 9 with his Will of 3).  Draco wasn't immune to the insult, but he's far from done.<br/><br/>Draco decides that he doesn't like Ron talking back, so he decides to try to scare him into backing down.  He rolls persuasion/intimidate this time, rolling 4d6 and adding the highest 3.  He only gets a 9, but that is exactly enough for two degrees of success.  Intimidate uses Will for damage, and Draco again does 6 points, bringing Ron's composure to 0.  Ron loses, and rather than admit defeat, he takes a swing at Draco.