Because of the Holiday and work I am really busy and might have to delay my post until tonight.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=50744.msg2477399#msg2477399">Quote from: Ixy on 23-11-2009, 13:30:33</a></div></div><blockquote class="bbc_standard_quote">So, we'd roll for five rounds of possible actions and/or make a list of spells cast/actions taken, describe with a little flourish, and let you resolve it?  That sounds good, if the case, but just in case: What happens if we need to interrupt for circumstances-- like, somebody's hit with a critical or high-power spell and needs to be protected or healed, or somebody sees that their attack is ineffectual and needs to change tactics, or something like that?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If the party does something that will not work, like attacking a creature that can't be hurt with a certain weapon type, I will usually stop the action and let them change actions. When it comes to healing, since I have the Cleric and Can interject in her actions plus if there is something else that needs to be done in combo, it can be planned before hand and when you type up actions you can delay until needed.<br/><br/>Really if you want to go post by post actions that might work better for a small group. Frequently my group will make five rounds of action<br/>and the creature dies in one or two so its a waste.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=50744.msg2477791#msg2477791">Quote from: PhantomPistoleer on 23-11-2009, 17:13:57</a></div></div><blockquote class="bbc_standard_quote">That sounds rather complicated, but I'd be willing to roll with it.<br/><br/>::checks off::<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It sounds more than it is really.