<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg10088411#msg10088411">Quote from: Ghostwheel on 07-06-2014, 02:18:14</a></div></div><blockquote class="bbc_standard_quote">Take my previous example. If your character was forced to truly, honestly, absolutely believe that, how would you stop them from reacting in that way? (Or insert anything else that puts them at someone's mercy.) If the logical conclusion is to act a certain way due to a belief, then forcing that belief on someone either forces them to act in a certain way, OR to act out of character and illogically (unless you're just playing an insane character, at which point all bets are off).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Because there is never only one way to play a character, as I tried to emphasize earlier. You ultimately decide what your character believes and how they act about it, not the other way around. Someone who will only ever react in one way to something regardless of circumstances isn't a character, they are a caricature.<br/><br/>Your previous example in particular is a bad one because of the Bluff score itself - that is absolutely a 'ridiculous' statement - so in addition to the +20 sense motive bonus, it runs into this clause like any Bluff would.<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">A successful Bluff check indicates that the target reacts as you wish, at least for a short time (usually 1 round or less) or believes something that you want it to believe. Bluff, however, is not a suggestion spell. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Let's say he succeeds. You now believe that this reality is false. But it is your decision how he reacts to this false reality...does he enjoy the company of his 'imaginary friends' enough that he'd rather stay asleep? Will he find someone else to free him, because the guy who was murdering him six seconds ago clearly can't be trusted to keep his promises?<br/>The BBEG cannot oneshot you with Bluff no matter how high their check is. Nor can you oneshot an NPC with the same tactics.<br/><br/>Alternatively, some people interpret Bluff as 'you convince the target you are telling the truth'. So you can Bluff the king and say "I am the true king, you are an imposter', and if you succeed, either he will believe you for 6 seconds then recover his wits, or simply believe that you think you are telling the truth - but you're obviously not, so you must be crazy.<br/><br/>Diplomacy specifically says it only works on Non-player characters. Bluff does not. If Bluff was an NPC-only skill, it would have the same clause Diplomacy does, so barring houserules, you can Bluff PCs. How they react to your bluff is out of your control.