<span class="bbc_font" style="font-family: courier;">Name:  Lissa Moonstrike   Player: Joslyn<br/>Race:  Moon Elf           Class:  Monk 3 <br/>Align: Lawful Neutral     Deity:  Azuth<br/></span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance and Background</div><div class="spoiler_body"><div class="floatright">(http://elliquiy.com/elluiki/images/7/73/Asian-elf.jpg)</div><strong>Appearance</strong><br/><br/>Height: 5’4  Weight: 110 lbs.  Age: 112<br/><br/>Lissa is a pretty, athletic young woman—she appears slight at first glance but has wiry muscle and extraordinary reflexes. Her long dark hair is usually worn up, and her skin is pale. She is sometimes mistaken for a half-elf due to her partial human ancestry. Since making her way north she has favored heavy outfits suitable to the cold climate.<br/><br/><strong>Background</strong><br/><br/>Lissa Moonstrike is the daughter of the half-elven Valindia Moonstrike and a moon elf she has never met. The name her father went by was Thyandrior. However, the man was con artist and drifter who was probably using an alias. Over a century ago Thyandrior took advantage of a wealthy young woman then named Valindia Amalith. After a whirlwind romance he suddenly disappeared, taking with him the half-elf’s innocence and the fortune of her family. He did of course leave one thing behind—the child growing in Valindia’s womb.<br/><br/>Valindia’s family blamed her for the theft and disowned her. She ended up in a hidden Shining Hand monastery outside her home city of Keczulla in Amn. Though she had initially intended to earn her keep as a servant, the half-elf proved to have an extraordinary talent for martial arts. Over the decades she rose to become the head instructor and took the name Moonstrike.<br/><br/>Lissa grew up very slowly and in a sheltered environment—the Shining Hand order was outlawed in Amn and so she left the monastery infrequently. She was a quiet but clever girl who also showed promise as a monk. Living among humans for eleven decades proved emotionally difficult—children who were effectively her age quickly outgrew her, and some of her earliest friends have since died of old age. Gradually she came to hold everyone except her mother at a distance.<br/><br/>The young elf fully embraced the discipline and calm of the martial arts, coping with isolation by focusing more and more on her prowess. She also enjoyed reading and developed an interest in philosophy. Lissa also came to realize that she had the ability to control Spellfire, and unfortunately word of this ability spread beyond her home.<br/><br/>Five years ago, Lissa had her first taste of combat when a mysterious cult attacked the monastery intent on kidnapping her. Apparently, her Spellfire ability and physical description matched a prophecy they believed in. This incident was the first time she was forced to take a life—she found the experience troubling but learned to deal with it.<br/><br/>In the aftermath of the attack, Valindia—now elderly but still possessing extraordinary and unnatural skill—left the monastery for two years. During this time she traveled far and wide, hunting down the remaining cultists like dogs. She came home fairly certain the cult had been wiped out, though it was impossible to be sure.<br/><br/>Nine months ago, Valindia sent her daughter out into the world. The half-elf remained prideful even amidst her declining health, and did not want Lissa to see her become too weak to fight. After a tearful goodbye, the elf began her travels. She became an adventurer and mercenary, and her primary motivation was to continue to test and improve her abilities.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body"><span class="bbc_font" style="font-family: courier;">Str 14<br/>Dex 18<br/>Con 12<br/>Int 14<br/>Wis 14<br/>Cha 8<br/><br/>HP: 21  BAB: +2   DR: —   SR: —   XP: 3000<br/><br/>Initiative: +4 = +4 Dex +0 Misc<br/><br/>AC:    17 = 10 +1 Armor +0 Shield +4 Dex +0 Size +0 Nat +0 Defl +2 Misc<br/>Touch: 16<br/>Flat:  13<br/><br/>Fort: +5 = +3 Base +1 Con +1 Misc<br/>Ref:  +8 = +3 Base +4 Dex +1 Misc<br/>Will: +6 = +3 Base +2 Wis +1 Misc<br/><br/>Grapple: +4 = +2 BAB +2 Str +0 Size +0 Misc<br/><span class="bbc_u"><br/>Weapon             Bonus   Damage   Crit   Range   Type</span>   Notes <br/>Siangham            +7      d6+2     ×2    Melee    P     Masterwork<br/>Unarmed Strike      +6      d6+2     ×2    Melee    B     <br/>Crossbow            +6       d8    19-20   80 ft.   P<br/></span><br/><strong>Race</strong><br/><br/>Stats: +2 Dex, -2 Con.<br/>Size: Medium.<br/>Speed: 40 ft.<br/>Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.<br/>Low-Light Vision.<br/>Elven Weapon Proficiencies.<br/>+2 racial bonus on Listen, Search, and Spot checks. An elf passing within 5 feet of a secret or concealed door is entitled to a Search check to notice it.<br/>Languages: Common, Chondathan, Elven, Sylvan, Gnoll.<br/>Favored Class: Wizard.<br/><br/><strong>Class</strong><br/><br/>Monk Weapon Proficiencies<br/>AC Bonus (Ex): +2.<br/>Unarmed Damage: 1d6.<br/>Flurry of Blows (Ex): 1 extra attack, -2 penalty.<br/>Evasion (Ex)<br/>Fast Movement (Ex): +10 ft.<br/>Still Mind (Ex): +2 bonus on saving throws against enchantment spells and effects.<br/><br/><strong>Feats</strong><br/><br/>Spellfire Wielder (1st)<br/>Cosmopolitan (Bluff) (Regional)<br/>Improved Unarmed Strike (Monk)<br/>Stunning Fist (Monk): Fort DC 13, 3/day.<br/>Deflect Arrows (Monk)<br/>Weapon Finesse (3rd)<br/><br/><strong>Skills</strong><br/><br/>Skill Points: 6×6 = 36<br/><span class="bbc_font" style="font-family: courier;"><span class="bbc_u"><br/>Skill                      Total = Rank+Mod+Misc</span><br/>Balance (Dex)                 +6 = 0+4+2<br/>Bluff (Cha)                   +7 = 6-1+2<br/>Diplomacy (Cha)               +3 = 0-1+4<br/>Hide (Dex)                    +7 = 3+4+0<br/>Intimidate (Cha)              +1 = 0-1+2<br/>Jump (Str)                    +4 = 0+2+2<br/>Listen (Wis)                 +10 = 6+2+2<br/>Move Silently (Dex)           +7 = 3+4+0<br/>Search (Int)                  +4 = 0+2+2<br/>Sense Motive (Wis)            +8 = 6+2+0<br/>Spot (Wis)                   +10 = 6+2+2<br/>Tumble (Dex)                 +10 = 6+4+0<br/></span><br/><strong>Gear</strong><br/><br/>Encumbrance: 58/116/175<br/>Current: 33.75 lbs.<br/>Curency: 29.4 gp (0 pp 28 gp 14 sp 0 cp)<br/><span class="bbc_font" style="font-family: courier;"><span class="bbc_u"><br/>Item                     Cost(gp)    Weight(lb.)</span>   Notes <br/>Bracers of Armor          1000        1            +1<br/>Cloak of Resistance       1000        1            +1<br/>Siangham                   303        1            Masterwork<br/>Crossbow                    35        4<br/>  Bolts (20)                 2        2<br/><br/>Cold Weather Outfit          8        6            +5 Fort Cold Weather<br/>Backpack                     2        2<br/>  Blanket, Winter          0.5        3<br/>  Flint and Steel            1        —<br/>  Monk’s Outfit              5        2<br/>  Rations, Trail×2           1        2<br/>  Sack, Empty              0.1        0.5<br/>Healer’s Kit (10)           50        1            +2 Heal Checks<br/>Pouch                        1        0.5<br/>  Chalk                      —        —<br/>  Everburning Torch        110        1<br/>  Potion of CLW×3          150        0.25         Heals d8+1<br/>Pouch                        1        0.5<br/>  Coins                      —        1<br/>  Whetstone                  —        1<br/>Waterskin                    1        4<br/></span></div></div>