Ah, ok. In future, I would personally prefer it if we were allowed to plan our own sleeping arrangements, since we might want to do specific things that would change how a night time ambush would occur. For example, I played a Rogue in my last IRL session who was paranoid about everything and you couldn't step near her specific sleeping area without risking stepping on poisoned caltrops or into a bear trap xD<br/><br/><br/>Also: Are we going to be doing "Average rolls," then? No possibility to roll our own and get abnormally high or abnormally low? I guess what I'm asking is...is this gonna be how you do our perception Vs their stealth for the rest of the game? Like, based on the averages? What other skills would this extend to? Because personally, I don't like that way of doing things. I would much rather get to roll my skills, so...yeah, I might get a 1, but I might also get a 20. I mean, that's the point of these skills, right? And always taking the average seems like you're streamlining it a bit<em>too</em>much and removing a lot of the fun of the game, since part of why I love tabletop is the actual rolling, and the sometimes getting shit and the sometimes getting abnormally high. I just don't think I really like the idea that our perception and stuff is always gonna be based on the average rolls. I know that yeah, asking for perception rolls will slow the game down a little, but that's part of the fun of the game, and I don't like it being taken away, I guess?<br/><br/>So I guess the question is, is that a one time thing - "Your average perception is this and their average stealth is this, so this is what's going to happen and no I'm not gonna let you roll for a potentially higher result" - or is that how skill rolls are going to work in this game?<br/><br/>EDIT: Unless you mean something completely different by "Average Rolls?" I guess I'm just not too clear on what you actually mean by that xD