RedEve, I'm not entirely sure of what all of this means either...<br/><br/>My best guess is that we rolled on stats for a fleet much like we would have stats for a character, meaning our current fleet stats are:<br/><br/>Defense: (16)  +0  16<br/>Subordinate: (13)  +10  23<br/>Wealth: (17)  +0  17<br/>Power: (30) -10 20<br/>Support: (25)  +0  25<br/>Law: (23)  -5  18<br/>Population: (20)  +5  25<br/><br/>The numbers in the brackets are our base stats with the last number being what we currently have, after the modifiers have been added/subtracted, or at least that's how I understand it.<br/><br/>So, the question is, what purpose do our purchases have?<br/><br/>At face value, they seem to add to our current stats so purchasing an agricultural ship would push our support up from 25 to 27, I think. Our biggest problem, or at least mine, is that we have no idea what repercussions our purchases might have. Let's pretend we bolster our Population but leave our Support low, will this mean people will starve? Will a low Law coupled with a high Population equate to constant riots or losses in Wealth?<br/><br/>Not to mention, I'm not entirely sure what the benefits of each decision might have. A low Population might make a high Wealth useless if we generate funds through some sort of tax.<br/><br/>With this in mind, I think I'll step out of this debate. I'm really far too out of my depth to contribute meaningfully. I'll leave the decision up to you three on what course we should take. I'll try add my opinion if I see anything that might make a little sense.