<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12804054#msg12804054">Quote from: TexasWarren on 27-11-2016, 00:40:23</a></div></div><blockquote class="bbc_standard_quote">With you both at Level 6 and pretty OP, it seemed fine. In fact, I wish now that I had made them all 6 to be a challenge.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That is one of the general 'inconsistencies' I don't like so much about D&D campaigns. Once characters reach a higher level (and since we run a half level campaign lvl 5 and 6 are definitely 'a higher level') that is supposed to represent that they stand out, that they are very capable individuals of a<em>rare</em>skill level. However, once they are, for some mysterious reason every bandit and thug they come across has reached that same rare level of expertise. Mechanically, sure, there needs to be a challenge. But plot wise, it just does not really make sense.<br/><br/>No, I don't have a really good idea how to fix this, either. Maybe provide more opponents instead of more powerful ones? Add other unfavorable circumstances?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12804054#msg12804054">Quote from: TexasWarren on 27-11-2016, 00:40:23</a></div></div><blockquote class="bbc_standard_quote">No, but we need to figure that out. Spells that do almost 100 HPs at your level make it difficult. I think you two could likely handle four level 7s. Not sure how to fix it yet.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Neither do I. Since, on the flip side, assume Aneirin would need two or three successful casts (range touch attack hits/Ref save failed) to bring down one opponent. That would mean two things:<br/>1) After that one fight (almost) all her spells per day would be gone<br/>2) She would expose herself a lot more to melee attacks.<br/><br/>In my opinion without the damage output she currently has a blaster type character simply is not really viable. In larger groups this is not realy an issue, since an arcane caster has other ways to be a lot more useful, but in a solo campaign where I want her to be able to stand on her own other metrics apply. So if that sort of damage is too much I probably need to think about a complete retooling, maybe towards a summoner?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12804054#msg12804054">Quote from: TexasWarren on 27-11-2016, 00:40:23</a></div></div><blockquote class="bbc_standard_quote">Also, I need more from your last post. I was expecting you to question one or both NPC's or search the area, something. Just having Seraph cage and strip him makes my post "OK" and nothing else to work on.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Then why didn't you? :)<br/><br/>We previously had this situation, just on the reverse, where you mentioned that you did not think I would do much out of the ordinary but you wanted to give me opportunity to do so if I had thought up something you had not considered. So I gave an okay type post and we proceeded.<br/><br/>This is the same, just the other way around. The highly likely outcome is that Seraph strips the guy and locks him in the cage and that is it. But there are some low percentage alternatives that might happen and more or less drastically alter the course of the plot:<br/>- The bandit thinks that being caged nude is too much of a humiliation even after his surrender and tries to bolt.<br/>- One of the girls gets a sudden craving for revenge, picks up one of the dropped weapons and takes a swing.<br/>- Dropping his pants the bandit reveals a body part of unexpected size triggering our sorceress' curiosity. Seeing the (non existant) level of sexual experience our sorceress has maybe the size does not even have to be that unexpected.<br/>- Something else I did not anticipate.<br/><br/>Once that bandit is safely locked away that gives the scene a certain closure and we can go ahead, Aneirin deciding what to do next without posting an advanced flow diagram. :)<br/><br/>Also, from a daily posting rhythm point of view, we would not have progressed any slower than we do now, with you skipping your post for a day and me putting two days (okay, one point five days) worth of posting in a single one. :)<br/><br/>I have updated my latest post.<br/><br/>