A steady jingle of plates followed Alice's every step, with a sharp lance threatening to poke the Laplace heir right in the butt should she slow her pace. A vacant, yet rasping growl wafted out of the black knight's eternally shut maw. Translated, it could either be asking Alice as to why she isn't behind him and is rushing forward, or it could be telling her to stay in front of him because a mercenary, like the ideal prostitute, will always love you while there's a coin in your purse. And the assaulting men may have more coins in their purses. Alternatively, the dark mutterings may brag of how well the armor's claws are tailored for ripping a man in half.<br/><br/>Regardless, at least Edmund is guarding the front (or is trying to get to safety before the others) and the pegasus knight is guarding the back. It could be worse.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc stuff</div><div class="spoiler_body">Claire moves 4 west to D7!<br/><tt class="bbc_tt"><br/>Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Lance      1   013  088  005 002  02  01 100<br/> - Vulnerary                                      03<br/><br/><br/>Skills:<br/>Character Skill: <br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><br/>Class Skill:<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Activated Effect / If the character with this skill hasn't used any of their MOV points this turn, they can choose to spend all their MOV to remain in place, and prevent the enemy from entering melee range with the character until the start of the character's next round.<br/><br/>Personal Skills:<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical</tt><br/></div></div>