<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7390094#msg7390094">Quote from: Pretty in Pink on 16-12-2012, 00:13:53</a></div></div><blockquote class="bbc_standard_quote">Okay...  So everything is good aside from the history, and of course the parts of the personality that depend on the history for explanation?  I just want to make sure, so that I know if I have to change anything else while I'm fixing her history to work.  Cause yeah, now that I look at it, it doesn't quite run right, and I hate doing that.  So I'll go fix it, just want to make sure how much I actually need to change.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Like I said, the basic idea (high-class woman on the run) is perfectly fine. And you don't have to be 'unique' or satisfy some skillset. Vin's suggestions are just that, suggestions. They might help you 'steal the show' once in a while by being the only one who can pull off a certain stunt but nothing more. The ship could fly without you up to now, so any skills you bring are optional. They might change your hiring options, though. A character without shipboard skills will have to fly as a passenger, stowaway or slave. A character with useful skills can hire on as a mate. Either way, there can be a place for you on the ship.<br/><br/>The only thing that I demand is logical consistency. You can get there with a small rewrite, if you want to keep your character concept. It might be easier, though, to do a fresh start but that is up to you.<br/><br/>Satan_Klaus