<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg9241905#msg9241905">Quote from: Calrond on 25-11-2013, 09:52:54</a></div></div><blockquote class="bbc_standard_quote">I like the pace of the game thus far, and I hope everyone else is satisfied with it as well. We're actually around 40% of the way toward getting put into the NC: Human-System Big Groups category, where we'd have our own mini-forum.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Pace is fine for me so far. We cleared that combat quite quickly, all in all.<br/><br/><br/>And in re: my dungeoneering story, because it's kind of semi-relevant:<br/><br/>I was in a party once which was pretty active, and the GM vanished for almost two weeks without notice while we were 'in the desert' without any landmarks to speak of to move towards or away from. So it was pretty linear. We just forged 'ahead' until the GM gave us things to react to.<br/><br/>After a while, the frustration of pounding sand was starting to get to the players as much as the characters. ;D Because we had no landmarks or events to discuss, so the conversation just started going around and around...<br/><br/>Since we aren't mapping as we go, the sewer-crawl is going to be a similar sort of linear, with few choice-points, so the pace could drop off if we're just...and we're walking, and we're walking, and we're walking... Not a problem currently! Just a thing I've seen once or twice when the DM got preoccupied without letting the players know. Something to look out for.  ;)<br/><br/><br/><br/>Oh, and Blinkin, Calrond narrated the party "looking at the map" but the only player who posed doing so was Wren. :) So hey, vote of confidence, everyone else in the party seems to trust her to know where we're going. ;D