Ok ....<br/><br/>The idea of my character will be becoming an increasing liability (XP and treasure drain) at some point later - fine :) K you sound passionate, this is good.<br/><br/>You may well prove to be correct.<br/><br/>Lets see how effective my character is in a group - if we live to level 8 or so and it feels that its true ? Fine ! then i stand corrected - a lot of assumptions are being made about the future like AC meaning less ... that I can not play my character well enough to pull her weight due to her lack of use etc.<br/><br/>we are going to have a warlock with us - a nuker. ensuring i am between a beasty and a mage finishing some nuking spell that saves our dates that is helping - he and I will share alignment so likely we would get along.<br/><br/>Both of us have raw attitude.<br/><br/>You can't protect the party from all flanks, doing so is impossible - you can't do it, would another warblade be better ? Maybe, warblades to have a culture - loose yes but one that likely you will rp (Btw in the write up of warblades its mentioned you respect fighters but ooc is different)<br/><br/>By not being confident I can drop things fast makes me more aware of the environment- and be more inclined to use it (Art of War) - feel free to role play your character as one that thinks low of my choices of specialization - im cool with that - lets interesting dynamics - all for it.<br/><br/>If I stay alive while occupying some beasty that would otherwise be munching on someithng - that may be enough for the warlock to<br/><br/>"bought me some time Nara ? Thanks .. thats ALL I need ... "<br/><br/>Having many feats keep me generally useful.<br/><br/>In warfare this is highly advantageous. A solider doesn't do as much damage as a grenade, a wall can take more punishment than a solider can - but a solider is versatile, and adapt to situations quickly.<br/><br/>Now - in order for this topic to reach some resolution I propose one thing.<br/>Lets assume Katrina's view is absolutely correct until proven otherwise (none please dispute her claims) - in all manners my character is more a drain than anything else and will stay that way - no matter what happens with her feats.<br/><br/>The warlock and I likely go about together a lot as we share values, makes things easier. We are still part of the team but the only difference is that we just "see to a major flank" or issue together - and we both act as far as XP and treasure goes like we are one person - so no drain on your lot can be claimed.<br/><br/>I will not accept XP until your all level 3 or 4, this isn't too bad as one your all level 3 or 4 ... i would zoom up levels fast considering what we are facing<br/>- it will just be to prove a point. (hmm i wouldn't mind being level 2 before trying this as a few extra HP to deal with lucky criticals etc would be handy but so be it... I have claimed as much I will stand by it)<br/><br/>This must make all happy for several reasons<br/>a) You have a guarded for a nuker that can see to one flank or issue without really worrying about them.<br/>b) Your XP and loot is not being sapped as if your dealing with a bludger<br/>c) Chances are he and I perhaps the rouge too may pull of shady stuff together and bring back loot for you all - to share ( for things the pally wouldn't really be keen on doing for their own reasons )<br/><br/>When I do zoom up levels likely I will be spending feats on extra magic slots etc so i can wear several rings or amulets ie "bling" options or others that I raelly do beleive all would see as useful "enough" to have around :)