<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=112975.msg5120359#msg5120359">Quote from: NileGoddess on 26-08-2011, 22:39:37</a></div></div><blockquote class="bbc_standard_quote">I'd hate to make it an NPC game and everyone villains. That kind of defeats the purpose. I suppose it could be played similar to D&amp;D or something, with the GM playing the NPCs, but that's not something I have enough experience for.<br/><br/>I do agree with the switching sides thing as well Ebony, and I was holding to that from day one. That's how conflicts of interest get started, and it's why I vowed to stay out of the Order HQ thread. I'd be tempted to go free-form, but that throws the whole innovative system I was trying to get my feet wet in out the door. Might not have a choice though.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't know if the system is a problem at -all- honestly. The issue really boils down to a lot of interest drummed up in playing the League/Villainous side, but a real lack of interest in the Order side. It's why I suggested the NPC-opposition, if everyone wants to play a villain then... well it's hard to get things going on the hero side.<br/><br/>I don't want to speak for everyone, so I am just going to say in general I have noticed a real... -blah- vibe from the Order side. Kind of a 'meh' feeling. but when I glance through the League thread (which I did read through due to nothing to really read in the Order thread, I know, bad me.) I see lots of enthusiasm and lots of characters wanting to do little sub-plots with the other characters.<br/><br/>It -has- really already turned into a one-faction sort of game. And you will continue to see more attrition in the Order side. I plan to stick it out myself as I made a commitment, but when it goes a week without a post in the Order thread I admit I do kind of see the thread tumbling down my list of bookmarks.<br/><br/>I don't know -what- to do really, or if it's recoverable without making the game 'one-factioned'. As for multi-charactering... I don't like it because of the 'conflict of interest' that you spoke about Nile. And if everyone is mult-charactering just to keep sides even... How is that so much different form an one-sided game with NPC opposition? Besides more fleshed out NPCs?