<div class="floatright">(http://img1.wikia.nocookie.net/__cb20100728213240/fanfiction/images/d/d9/Dragon-girl.gif)</div><div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Deanora, the Necromancer's Dragonbound Apprentice</div><div class="spoiler_body"><strong>Class:</strong> Wizard<br/><strong>Player:</strong> assleigh                    <br/><strong>Name:</strong> Deanora                        <br/><strong>Level:</strong> 1                        <br/><strong>XP:</strong> 0                     <br/><strong>Race:</strong> Human <br/><strong>Alignment: </strong>Good - Use magic to directly aid another.<br/><strong>Eyes:</strong> Haunted Eyes                  <br/><strong>Hair:</strong> Styled Hair                   <br/><strong>Symbol:</strong> Strange Robes    <br/><strong>Body:</strong> Thin Body     <br/><br/><span class="bbc_u"><strong>STATS </strong></span>              <br/>STR: 8 (-1)                              <br/>DEX: 9 (+0)                             <br/>CON: 12 (+0)                           <br/>INT: 18 (+3)                              <br/>WIS: 13 (+1)                              <br/>CHA: 15 (+1)<br/>                              <br/>HP: 4 + 12 (Con) = 16                              <br/>Class Damage: d4<br/><br/><span class="bbc_u"><strong>MOVES</strong></span><br/><strong>Human:</strong> Choose one cleric spell. You can cast it as if it was a wizard spell.<br/><br/><strong>Spellbook:</strong> You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. You spellbook is 1 weight.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellbook</div><div class="spoiler_body"><span class="bbc_u"><strong>DEANORA'S SPELLBOOK</strong></span><br/><span class="bbc_u">CANTRIPS</span><br/>Light   Cantrip<br/>     An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br/><br/>Unseen Servant   Cantrip Ongoing<br/>     You conjure a simple invisible construct that can do nothing but carry items. It has load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried. Otherwise the unseen servant serves you until you end the spell.<br/><br/>Prestidigitation   Cantrip<br/>     You perform minor tricks of true magic. If you touch an item as part of the casting you can make cosmetic changes to it: clean it, soil it, cool it, warm it, flavor it, or change its color. If you cast the spell without touching an item you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions—they won’t fool anyone, but they might entertain them.<br/><br/><span class="bbc_u">1<sup>st</sup> LEVEL SPELLS</span><br/>Charm Person   Level 1   Enchantment Ongoing<br/>     The person (not beast or monster) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise.<br/><br/>Cure Light Wounds   Level 1<br/>    At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.<br/><br/>Invisibility         Level 1   <br/><br/><br/>Magic Missile   Level 1   Evocation<br/>     Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target.<br/></div></div><br/><strong>Prepare Spells:</strong> When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:<ul class="bbc_list"><li>Lose any spells you already have prepared</li><li>Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.</li><li>Prepare your cantrips which never count against your limit.</li></ul><br/><strong>Cast a Spell (Int):</strong> When you release a spell you’ve prepared, roll+Int. ✴On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later. ✴On a 7-9, the spell is cast, but choose one:<br/><ul class="bbc_list"><li>You draw unwelcome attention or put yourself in a spot. The GM will tell you how.</li><li>The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.</li><li>After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.</li></ul>Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.<br/><br/><strong>Spell Defense: </strong>You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.<br/><br/><strong>Ritual:</strong> When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:<br/><ul class="bbc_list"><li>It’s going to take days/weeks/months</li><li>First you must ____</li><li>You’ll need help from ____</li><li>It will require a lot of money</li><li>The best you can do is a lesser version, unreliable and limited</li><li>You and your allies will risk danger from ____</li><li>You’ll have to disenchant ____ to do it</li></ul><br/><span class="bbc_u"><strong>Gear</strong></span> Max Weight Load: 15 (7 + 8 STR)<br/>Current Load: 4<br/>spellbook (1 weight) <br/>dungeon rations (5 uses, 1 weight)<br/>Leather armor (1 armor, 1 weight)<br/>Staff (close, two-handed, 1 weight)<br/>Healing potion (0 weight)<br/><br/><span class="bbc_u"><strong>Drives</strong></span><br/>Raise her dragon to be a force for Good<br/>Avenge her parents deaths and memorialize her village<br/>Feed High King Toma to her Dragon, proving once and for all that all he is is an evil shit<br/>Exorcise the Demons from their world<br/></div></div></div><br/><span class="bbc_u"><strong>Background</strong></span><br/>Deanora had a easy childhood living in a valley famous only for the quality of the crops its farmers grew. Like other girls her age she learned to master the domestic chores that would one day serve her well when some farmer's son came a courting and took her for his wife. It was a simple life, after her chores she was able to roam the countryside, searching for wild berries and pretty flowers. Had everything gone according to plan, she would have had lived a fulfilling life ringed by familial obligation and the hills that were the boundary of her world.<br/><br/>Her fate was changed the day High King Toma rode through the valley with his army and the infernal host of demons that flew above them like an evil cloud. Her father, brothers and uncles were killed by the infernal horde while she, her mother and her sisters were given to the demons as playthings to fuck, abuse and discard once broken in mind, body and soul. By all rights, she should have died... Or gone mad... Or given herself completely over to corruption and darkness but her soul's cry for powerful and vengience was heard by some Power beyond this plane and her body was suffused with mystic might. She blasted the demons nearest her with bolts of eldritch force and when the  moment presented itself, she was able to render herself invisible and run from the place of her defilement, promising her dead sisters and mother that they would be avenged.<br/><br/>Since then she sought to do the little things she could against the High King and his agents. No warrior, she worked with stealth and guile, using magic judiciously against targets that entered her sights. At one point, fearing an assassin was on her trail, she set a trap and bested the warrior she thought was sent to kill her, sparing his life in exchange for his oath of undying loyalty. She and Castor were able to mount a more effective campaign against the High King then she did alone and as their successes grew in number they attracted the attention of the Necromancer. His knowledge of their foe gave her cause to trust him and the deal he offered was too good to be passed up, especially by one who felt her heart had been destroyed by the High King when he destroyed all she loved, what price really, was a soul after all she'd endured?<br/><br/>Now Deanora serves as the Necromancer's apprentice, learning from him the subtleties of magic and waiting for the stars to align for the ritual promised to be enacted. The one that would bond her to the Dragon who would serve as her instrument of vengence and the weilder of the cleansing fire that would burn the demon hordes from this world. She had plans for this world, and they started with feeding the High King to her scaly companion.