<strong>Normal Combat</strong><br/>Roll to hit (Fighting/Marksmanship).  Every 5 by which the CD is surpassed adds an additional success.<br/>Base Damage per Success= Equal to Athletics for larger, one-handed weapons (swords), Athletics -1 OR Agility-2 for light weapons (daggers) Athletics-2 for unarmed.  Large, two-handed weapons do Athletics+1<br/><br/><strong>Magic Combat</strong><br/>Choose Mind or Body<br/>Choose DC<br/>Roll to cast (Magical Expertise)<br/>Roll to hit against Combat Defense (use Fighting/Marksmanship  Marksmanship takes a -3 in hand to hand).  Every 5 by which the CD is surpassed adds an additional success.<br/>Base Damage per Success (based off DC) = DC 1: MP-3, DC 5: MP-2, DC 10: MP-1, DC 15: MP (Minimum total damage is 1)<br/>Add 1 to base damage for every 5 by which the DC is exceeded after 15<br/>Damage is subtracted from Composure or Health.<br/><br/><br/><strong>Derived Stats</strong><br/>Intrigue Defense=Cunning + Status<br/>Used as your defense in Social Combat.<br/><br/>Composure= 3x Will<br/>Basically your health against Mind spells and Social Combat, when reduced to 0, you lose the social combat.<br/><br/>Combat Defense=Agility + Athletics<br/>How difficult you are to be hit in combat.<br/><br/>Health= 3x Endurance.<br/>Your HP for combat, once you are reduced to 0, you lose the combat.<br/><br/>Passive Resistance (against spells)=Endurancex4 + Fortitude OR Willx4 + Discipline, depending on whether the spell is physical or mental<br/><br/>Movement= 4yards + (Run/2)<br/><br/>Sprint= Movement x4<br/><br/><strong>Injuries and Wounds</strong><br/>Taking an injury reduces damage taken from an attack by an amount equal to your Endurance.  Each injury confers a -1 penalty on all rolls until healed.  A character may have a number of injuries equal to Endurance.<br/>Taking a wound reduces all damage taken from a single attack.  Each wound confers a -1D penalty on all rolls until healed.  A character may have a number of wounds equal to Endurance.<br/><br/>The same may be done with damage from Mind attacks, though Will is substituted for rules above instead of Endurance.