Yeah, the armour rules are weird. Personally, I would make the Light and Heavy Armour penalties stack, so that you increase the TN of Agility and Reflexes rolls by 5, and if the roll is Agility or Reflexes plus Athletics or Stealth, it's a total of 10.<br/><br/>What's weirder is that it doesn't affect movement speed at all - movement is simply based on a character's Water Ring. There's nothing about it making the wearer more tired, either.<br/><br/>I'm happy to be guided by the GM on this - if it is more customary to march in lighter or no armour and only to don armour when an engagement is expected, then Keitaro will do that.