<strong>Introduction</strong><br/><br/>Somewhere along the northern edge of the civilized lands is the University of the Magical Arts, known to most as the Mage Academy.  Only those who need to find the academy are capable of doing so, unless invited, thanks to numerous wards set in place centuries ago to keep pitchfork wielding mobs away. The protective dome extends about 100 yards (~92.3m) in any direction.  Physically, the academy is a solid stone motte-and-bailey style castle with a seventy foot (~21.5m) tower sitting on a high tor.  Within the wall are several outbuildings of various sorts.  Instruction is handled by magi and adepts, in return for gifts from their students (the school only gives them room and board).  There are no formal class schedules or periods, however, students are encouraged to learn from two or more teachers.  All non-teaching staff are of the master rank. The weather changes at the whim of the school’s hidden high adept (whom no one ever sees).  A half day’s ride to the south is a small town which caters to the school.<br/><br/>(We’ll shoot for an IC day change every month - two weeks RT daytime, two weeks nighttime, if that works for the majority.)<br/><br/>Currently the only illegal magic is necromancy.  This area is not officially taught at the Academy.  However, there are some teachers who will give private instruction in the subject if properly persuaded.<br/><br/><br/>[attachment deleted by admin]