Oh, Artemis knows that people find the Undead icky. For him, it's all about using the tools he has available to him, and he's always been better at summoning undead than being all blasty like a Wizard. He'd TRY not to be too blatant about it, buuuuuut he does want to raise an undead army and overthrow the Underdark to free the slaves there, since he was born into slavery in the Underdark himself and the easiest type of army to control is one that doesn't have a mind themselves. :P I imagine that Artemis would have been like "I won't use them to raze any villages, and the zombies and skeletons and stuff I use are animated by magic, nothing more. if I want to raise an Intelligent Undead, I will be certain to vet their personality and get their consent first."<br/>Also, he has a HUGE Diplomacy score, and excellent blowjob lips. :P<br/><br/>@Roman: I mean, you saying that your character might conveniently "not notice" when somebody smashes Arty's face in in the middle of the night certainly SOUNDS a bit like a threat. >.> :P<br/>Artemis will be using undead. It's that simple. Now your character can have issues with it, that's fine! But expect a lot of "You do morally grey shit all the time for the greater good, so why can't I?" xD<br/>EG:<br/><br/>Ian "You can't raise the dead! It's immoral!"<br/>Arty: "You made saving a village of innocent lives contingent on you being able to get your dick wet with anybody you choose without giving them any say in the matter.<em>My</em>"victims" don't feel anything because they aren't sentient. They're just bodies being animated by magic, rather than using a soul or a consciousness to direct it. What about<em>your</em>victims?"<br/><br/>As Blinkin said, this party knows each other. We could certainly say that on their first meeting they had a minor scuffle since he had the "immediate reaction of attacking the Necromancer," but surely since they've known each other for a while, Ian can now see that Arty is of Good Alignment and uses his Undead to help. EG, "Hey, this town is under attack and we need to hold this hole in the walls, but anybody we send down there will probably die!"<br/>"Hm? Oh, right. Zombies...go...do the thing, yeah?"<br/>Thereby saving innocent lives by expending nothing but meat puppets! xD<br/><br/>Speaking of Arty, I think I'm all done here! I just need to find a picture or two that I like the looks of...<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/2WGXV4O.jpg)<br/>(https://i.imgur.com/96vBEQq.png)<br/>(https://i.imgur.com/2vtQHDS.png)</div><strong>Artemis Fellbrook</strong><br/>Male, Aasimar [Angel-Blooded]<br/>Neutral Good, Medium, Outsider [Native]<br/><strong>Init:</strong> +2; Senses darkvision 60 ft.; Perception +10<br/><br/>------------------<br/>Defence<br/>------------------<br/><br/>AC 22, touch 15, flat-footed 17 (+6 armor, +1 Shield +5 Cha)<br/>HP: 42 (5d8 +10)<br/>Fort +4, Ref +3, Will +6<br/>Resist Acid 5, cold 5, Electricity 5<br/><br/>------------------<br/>Offence<br/>------------------<br/><br/>Speed 30ft.<br/><em>Melee:</em> <br/>- Bastard Sword +9 (1d10 +5 S / 19-20 x2)<br/>- Morningstar +9 (1d8 +5 B &amp; P / x2) <br/>- Dagger +8 (1d4+5 / 19-20)<br/><br/><em>Ranged:</em> <br/>- Light crossbow +5 (1d8 P / 19-20)<br/><br/><span class="bbc_u"><em>Spell-Like Abilities (CL 5th; concentration +10)</em></span><br/>- <em>1 / Day</em> -- Alter Self<br/>- <em>8 / Day (3 + Cha)</em> -- Command Undead 30ft [DC 10 + 1/2 Level + Cha (17)]<br/><br/><span class="bbc_u"><em>Oracle Spells Known (CL 5th; concentration +10)</em></span><br/>- <em>Orisons (6 / Day)</em> -- Ghost Sound, Mage Hand, Create Water, Detect Magic, Enhanced Diplomacy, Purify Food &amp; Drink, Read Magic, Spark<br/>- <em>1st Level (8 / Day)</em> -- Cure Light Wounds, Speak With Animals, Inflict Minor Wounds, Obscuring Mist, Protection From Evil, Shield of Faith<br/>- <em>2nd Level (5 / Day)</em> -- Cure Moderate Wounds, Minor Image, Levitate, Hideous Laughter, Animate Dead (Lesser), Remove Paralysis<br/><br/><span class="bbc_u"><em>SQ:</em></span><br/>- <em>Command Undead:</em> Channel Negative Energy to seize control of Undead who fail Will Save. 3 + Cha [5] / Day.<br/><br/>------------------<br/>Statistics<br/>------------------<br/><br/>Str 20 (+5), Dex 12 (+1), Con 15 (+2), Int 13 (+1), Wis 13 (+1), Cha 20 (+5)<br/><br/>Base Atk +3; CMB +8; CMD 19<br/><br/><em>Feats:</em> Strange Revelation, Spell Focus [Necromancy], Bonus Revelation, Command Undead [Bonus]<br/><em>Traits:</em> Seeker, Heirloom Weapon, Magical Lineage [Animate Dead], Paranoid<br/><br/><em>Skills:</em> Bluff +11, Diplomacy +12, Handle Animal +6, Knowledge Religion +7, Knowledge Planes +7, Linguistics +4, Perception +10, Perform Dance +6, Sense Motive +10, Spellcraft +9<br/><em>Languages:</em> Common, Celestial, Necril, Draconic, Undercommon<br/><br/>------------------<br/>Special Abilities<br/>------------------<br/><br/><em>Celestial Resistance:</em> Resistance Acid, Cold &amp; Electricity 5<br/><em>Truespeaker:</em> Linguistics &amp; Sense Motive +2, learn 2 languages whenever you gain a rank in Linguistics<br/><em>Spell-Like Ability:</em> May use Alter Self once per day as a SLA, CL = Class Level<br/><em>Darkvision:</em> 60ft<br/><br/><em>Mystery:</em> Juju Mystery. Class Skills: Bluff, Intimidate, Knowledge (nature), Perform (oratory), and Survival <br/>- <em>Bonus Spells:</em> Speak With Animals, Hideous Laughter<br/>- <em>Current Revelations:</em> Spirit Vessels, Undead Servitude, Sidestep Secret<br/><br/><em>Curse:</em> Haunted. Retrieving any stored item takes a Standard Action. Any item you drop lands 10 feet away in a random direction.<br/>- Add Mage Hand and Ghost Sound to your list of spells known.<br/>- <em>5th Level:</em> Add levitate and Minor Image to your list of spells known.<br/><br/>------------------<br/>Inventory<br/>------------------<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Full Inventory</div><div class="spoiler_body"><em><span class="bbc_u">Weapons:</span></em> <br/><br/><em>- MW Heirloom Bastard Sword (335gp, 6lbs):</em> 1d10, Crit 19-20 x2, S<br/><em>- MW Morningstar (308gp, 6lbs):</em> 1d8, Crit x2, B or P<br/><em>- Dagger (2gp, 1lb):</em> 1d4, 19-20 / x2, 10ft, P or S<br/><em>- MW Crossbow, Light (335gp, 4lbs):</em> 1d8, 19 - 20 / x2, 80ft, P<br/><em>- Crossbow Bolts x20 (2gp, 2lbs)</em><br/><br/><em>Weapon Weight:</em> 19lbs<br/><em>Weapon Cost:</em> 981gp<br/><br/><br/><em><span class="bbc_u">Armour:</span></em><br/><br/><em>- +1 Mithral Scalemail (5,050gp, 15lbs):</em> +5 Armour, +5 Max Dex, -1 ACP, 30ft<br/><em>- MW Light Darkwood Shield (203gp, 5lbs):</em> +1 Shield, -0 ACP<br/><br/><em>Armour Weight:</em> 20lbs<br/><em>Armour Cost:</em> 6,253gp<br/><br/><br/><em><span class="bbc_u">Magic Items:</span></em><br/><br/><em>- Cloak of Resistance +1 (1000gp)</em><br/><em>- Cracked Dusty Rose Ioun Stone (500gp):</em> +1 Initiative<br/><em>- Opalescent White Pyramid Stone (Cracked) (1,500gp):</em> Keyed weapon [Bastard Sword] is a Martial Weapon for Arty.<br/><em>- Wand of Cure Light Wounds (50 Charges) (750gp)</em><br/><br/><em>Magic Item Cost:</em> 3000gp<br/><br/><br/><em><span class="bbc_u">Adventuring Gear:</span></em><br/><br/><em>- Masterwork Backpack (50gp, 4lbs):</em> +1 Str for carrying capacity<br/><em>- Bedroll &amp; Blanket (6sp, 8lbs)</em><br/><em>- Tent, Small (15gp, 30lbs):</em> 2 Medium Creatures, 30 Minute Setup <br/><em>- Belt Pouch (1gp, 1/2lb):</em> 100 - 200 gp's worth of storage space<br/><em>- Signal Whistle (8sp)</em><br/><br/><em>- Folding Chair (2gp, 10lbs)</em><br/><em>- Hemp Rope (50 ft.) &amp; Grappling Hook (2gp, 10lbs)</em><br/><em>- Travellers Anytool (250gp, 2lbs):</em> 12-inch iron bar can be twisted and shaped into almost any known mundane tool. Counts as MW for Craft or Profession.<br/><br/><em>Adventuring Gear Weight:</em> 64.5 lbs<br/><em>Adventuring Gear Cost:</em> 321gp, 4sp<br/><br/><br/><span class="bbc_u"><em>Animals &amp; Animal Gear</em></span><br/><br/><em>- Fennec Fox (8gp, 8lbs):</em> Name: <em>Mink</em><br/><em>- Dandy Brush (2sp, 2lbs)</em><br/><br/><em>Animals &amp; Animal Gear Weight:</em> 2lbs<br/><em>Animals &amp; Animal Gear Cost:</em> 8gp, 2sp<br/><br/><br/><em><span class="bbc_u">Food &amp; Drink:</span></em><br/><br/><em>- Trail Rations x6 (3gp, 6lbs)</em><br/><em>- Waterskin (1gp, 4lbs)</em><br/><em>- Applejack x6 (4sp, 8cp, 6lbs):</em> Cider<br/><em>- Common Coffee x6 (6cp, 3lb)</em><br/><br/><em>Food &amp; Drink Weight:</em> 19lbs<br/><em>Food &amp; Drink Cost:</em> 4gp, 5sp, 4cp<br/><br/><br/><em><span class="bbc_u">Miscellaneous:</span></em> <br/><br/><em>- Dancers Garb (100gp, 5lbs):</em> +2 (Circumstantial) Performance Dance Check<br/><em>- Outfit, Travelers (1gp, 5lbs)</em><br/><em>- Outfit, Courtesans (8gp, 4lbs)</em><br/><em>- Chalk (1cp)</em><br/><br/><em>- Comb (1cp, 0.2 lb)</em><br/><em>- Hairbrush (1cp, 0.3 lb)</em><br/><em>- Mirror (1cp)</em><br/><br/><em>- Nail File (1cp, 0.1 lb)</em><br/><em>- Makeup Kit (1cp, 0.3lbs)</em><br/><em>- Scissors (1cp, 0.3 lb)</em><br/><em>- Sewing Needle (1cp, 0.1lb)</em><br/><br/><em>- Thread (50ft) (2cp)</em> <br/><em>- Soap (1cp, 0.5lbs)</em><br/><em>- Towel (1cp)</em> <br/><br/><em>Misc. Weight:</em> 18.8lbs<br/><em>Misc. Cost:</em> 109gp, 6sp, 3cp<br/><br/><br/><em><span class="bbc_u">Total Weight:</span></em> 140.3 / 153lbs<br/><em><span class="bbc_u">Gold:</span></em> 591gp, 2sp, 3cp</div></div></div></div>