<strong>Please Read this Carefully if you are Playing a Cleric or a Divine Servant of a Diety</strong><br/><br/>This is important to all who wish to play one...<br/><br/>Clerics are an extension of their gods, not as most people like to think, 'healers'. Playing a cleric requires that the player understand that by being a divine servant, they are an agent of their Patron, and they are to work on the mortal world for their deity, and are to pursue the goals of their deity.<br/><br/>Clerics are not placed on the mortal world to be vessels for healing or to serve as walking infirmaries. A cleric should believe wholeheartedly in the dogma and doctrine of their patron, and should strive to promote this as they work, and should strive to always live up to the ideals presented to them in the teachings and workings of their respective gods. To a cleric, the religion is their life and the must spread that 'life' across Faerun. A cleric does not reward those who do not at least work with them on their goals, and certainly does not aid those opposed to their god, their god's views or the achievement of the goals set forth by their church.<br/><br/>A cleric of Tunea, for instance, would charge for their services, seeing as how she is the god of Merchants and Commerce.<br/><br/>A cleric of Kos would refuse to heal comrades who cowered from a fight. Those who fought and had to retreat are different, as they at least aided and tried.<br/><br/>Those are but two examples.<br/><br/>I expect everyone who plays a cleric to follow their faith to the letter, even if it conflicts with others, because what good is it to profess faith in a deity if you can't honestly play the concept correctly?