<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13604375#msg13604375">Quote from: Faeli on 16-10-2017, 06:26:54</a></div></div><blockquote class="bbc_standard_quote">I understand (though I don't like it!)<br/><br/>The issue I really have with it is that bandits NEED to keep their bandit numbers up.  Bandits can't buy more bandits, they can only slowly accrue them, and that is absolutely fine!  Bandits aren't supposed to be able to stand up to Clans.  However, when kidnap will end up sacrificing like ALL your bandits for no real promise of reward, it becomes a strictly terrible move :)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It's only a one Unit ante; if Bloody Valley hadn't happened, mathematically I think you could've been guaranteed to succeed this if you'd burned lots on it and still be left with what you had.<br/><br/>However, Bloody Valley did happen.  I'd turn your attentions to discovering who was responsible and revenging yourself upon them--it is a shame you can only slowly accrue them, but perhaps your newfound benefactor could be persuaded to help: especially given the two-for-one deal going on right now with recruitment.<br/><br/>So are you OK with the current system or would you like to remove Banditos from the equation of kidnapping attempts but only do it once/yearly?<br/><br/>Poll (https://strawpoll.com/kf17r1fk)