He said what he said, and meant what he said.  ;)<br/><br/>Have faith in the GM . . . In the GM we trust . . . really, the GM's<em>not</em>trying to kill off the PCs, honest.  ;)<br/><br/>Side Note:<br/><br/><strong>Top 28 Signs That Your GM Is Out to Get You</strong><br/>(hehehe! Isn't it ironic that the GM is posting this? hmmm... lol)<br/><br/>1...when the only time you DON'T get arrested is when you're committing a crime.<br/><br/>2...when negative modifiers are applied to the rolls of all players who show up with the wrong brand of soda.<br/><br/>3...when you're in a campaign set in the First Age of Middle-Earth and all the DM lets you play is a human.<br/><br/>4...when the only books he pulls out for the game are the complete series of "Grimtooth's Tricks and Traps."<br/><br/>5...when you're playing the only priest in a campaign entitled "Death of a Priest."<br/><br/>6...when he smiles cruelly and proceeds to explain that your family crest of concentric red and white circles bears a remarkable resemblance to an archery target.<br/><br/>7...when there's an invisible goblin, which can't be detected by any means (magical or otherwise), who pokes you for one point of damage for every word you say.<br/><br/>8...when you have just discovered that the main villain is your father, and the GM, snickering, keeps telling you to just "use the Force."<br/><br/>9...when you mention your +4 shield and he says, smirking, "That's not very important right now."<br/><br/>10...when rolling up a new character every week is starting to get old.<br/><br/>11...when I picked up a candle, only to be annihilated because he had decided that every candle in the building should be boobytrapped.<br/><br/>12...He curses every time you make your saving throw (with a -10 penalty).<br/><br/>13...He foams from his mouth every time you remind him that you killed Bob, his favorite NPC.<br/><br/>14...The town where you are staying is hosting a convention of all your archnemeses.<br/><br/>15...Every time you go to the bathroom, you return to find glue on the "20" side of your d20.<br/><br/>16...The party is teleported to a desert planet inhabited only by dwarves, and you're an elven ranger.<br/><br/>17...Suddenly all the buxom barmaids have been replaced by fat, grouchy bartenders.<br/><br/>18...All your enemies are armed with vorpal swords, high-powered Gatling lasers -- or both.<br/><br/>19..."Oh dear, I think I lost your character sheet."<br/><br/>20...Yeah, I know we said there were lots of damage dice ones, but this was, in my opinion, the best of 'em. -- Magistrate Tom<br/>"Is that thunder, or are you just rolling damage"?<br/><br/>21...In our game the GM has a little trouble making decisions, so he takes out a spinner with "life" and "death" printed on it. He then proceeds to spin the arrow every time I take an action.<br/><br/>22...I remember one instance where I had told the GM that his sister was a looker just before the game. The next door my dwarven warrior opened was apparently holding back a huge pool of acid.<br/><br/>23...Me: I'll lean out the window and shoot at the car's tires.<br/>GM: It's gonna be difficult; they could be bulletproof.<br/>Me: I'll shoot.<br/>GM: You miss.<br/>Me: I'll aim for the driver now.<br/>GM: You miss.<br/>Me: I'll...<br/>GM: As you lean out the window for a third shot, you smack a street sign when the driver weaves towards the sidewalk.<br/>Me: WHAT?!<br/>GM: You then fall out on the street, lose your rifle, and roll for several feet.<br/>Me: That's bogus!<br/>GM: You get run over by a taxi.<br/>Me: I'll shut up now.<br/><br/>24...I know that Cthulhu GMs are meant to be a little on the mean side, but there is such a thing as overdoing it...<br/>The investigators were in Kingsport, where we had found an underground cavern and a well with an inscription on it. A copy of said inscription was given to an acquaintance of the investigators to translate. (This acquaintance was my backup character, as my main character was expected to go loopy at any second -- but I digress.)<br/>At the end of this session, the GM was struck by a sudden thought -- and, well-knowing my lack of luck with dice, asked my backup character to roll his Luck.<br/>Thirty seconds later my poor proto-investigator was dead at the hands of the minor god he'd accidentally summoned.<br/><br/>25...You manage to kill your most hated nemesis. He is resurrected, so you kill him again and cut his head off. The head laughs. You mount the head on a pole and carry it around as a warning to others. The head encourages others to kill you, tells bad jokes, and generally won't shut up, so you throw the head away. It rolls back. You throw the head in a river and run -- but find it in the bar at the next town waiting for you.<br/><br/><br/>26...The PC enters a cave. In the cave are six doors. The DM chuckles, then says, "So, what're you going to do?"<br/>The PC opens all the doors before going through and sees that five of them are cold, dark tunnels, and the sixth opens onto a carpeted, well-lit, warm hallway. Being a player wise in the ways of DM treachery, the PC declares, "I'll go through one of the cold, dark ones."<br/>The DM mutters and announces that the doors suddenly blow shut, except for the nice one (and the cave entrance, of course.)<br/>"I'll try to open the doors," says the PC.<br/>"They're locked," the DM says bluntly.<br/>"I'll smash down the doors, then."<br/>"They're all magically locked."<br/>So the PC decides to leave the cave. The DM explains, "Suddenly, a 12' ogre comes through the cave entrance! Are you going to run through the door?"<br/>"Of course not," retorts the PC, and he proceeds to butcher the ogre. After a long, hard battle, the PC is victorious. "I'm leaving now," he says triumphantly, and proceeds to exit the cave.<br/>The DM groans and exclaims, "A huge gust of wind blows you back inside!"<br/>The player replies, "I guess I'll camp in here until the storm dies down."<br/>Aggravated, the DM finally declares, "You see the walls begin to close in around you. The only way out is through the well-lit hallway!"<br/><br/>27..."Okay, this adventure is called, 'How long will it take me to kill the dwarf?'"<br/>Took right around half an hour.<br/><br/>28...Your new to the rpg, and in your first mission you somehow get stuck on a very deadly mission with everyone knocked out except you, the ditz in the game, and the independent badass wo ran off after some chick as soon as she got out of the car and is now is no where in sight. The ditz is crying, begging for her mummy, all you can think is "BLUE PILL BLUE PILL BLUE PILL!!!!" And the gm is smiling at you.