<div align="center"><span class="bbc_u"><span class="bbc_size" style="font-size: 18pt;">Hamlet's, Town's, Cities and Features</span></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shula</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fairview</div><div class="spoiler_body">Fairview is a quiet hamlet located slightly off the beaten path. A single dirt road leads away from both the north and the south. Visitors are infrequent yet welcomed for the coin they spend. The population seems to be less than 200 souls many of which are Human. Farms and a mill provide most local resources, but metals must be brought in from larger towns. There are a few shops but most seem to cater to a few different markets. The Noble of the land never visits, but his duly appointed knight shows up faithfully each month to collect taxes.<br/><br/>There are two guards stationed for protection and a squire ready to ride swiftly away for help should the need arise. Most farms are just outside the town proper and it has been quite some time since any real trouble has found Fairview.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Amida</div><div class="spoiler_body">Situated south of the Rushing Ocean and west of the Cliffs of Insaniam, Amida is a heavily Dwarven town in northern Shula. As with most Dwarven populations the most common activity is drinking. There are enough Taverns within Amida to serve a city three times it size and most are full each night. <br/><br/>Although not a Port town, one can still access smaller boats and travel near the coast east to Cularo or west to ShoreSide. There are some farms that provide local produce but the two main industries are Forestry and Mining. Lumber and Metals are exported, sold or traded for foodstuffs and textiles. Of the two chief professions, Mining is by far the more dangerous especially considering that it happens withing the  Cliffs of Insaniam.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Cliffs of Insaniam</div><div class="spoiler_body"> At the very north of Shula on it's eastern side lies a cliff range about 250 miles long known as the Cliffs of Insaniam. They are the main source for ores of all kinds throughout the lands and less than a third of it has been touched. But besides this abundant resource, the Cliffs also hold dark secrets. The terrain itself is harsh, steep and treacherous. But the worst may be unseeen. <br/><br/>Stories and legends about about travelers found wandering near the cliffs. While some are injured by inhuman wounds that heal slowly if at all, most all have gone insane. Every year they are found by hunters and foresters in the area and some have wandered into Amida to the west or Cularo to the East. No one has any ideas what has driven them mad, but it is only the foolish that venture to the Cliffs alone. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Cularo</div><div class="spoiler_body"> The Megalopolis known as Cularo is the last known Bastion of the Drow race. Set at the far northeast point of Shula, it has likely sustained itself only because of its port. No other cities are close giving the Dark Elves the secrecy they desire. <br/><br/>Little is known about the huge city – unless you are a Drow and they tend to not say much to outsiders.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Abandoned Tower</div><div class="spoiler_body"> About three days ride to the south from Fairview will take someone to the Abandoned Tower. Its strange name given because that is almost all that is known about it. For centuries it has stood there unclaimed and while there are as many rumors about it as there are stars, the truth may have been lost to time.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Ruthin</div><div class="spoiler_body"> The Elven city of Ruthin is home to more than a thousand of that Race. It sets just to the west of the largest forest within Shula thus making it perfect for those who love the woods. Diversity makes it a thriving city with farming, forestry, hunting and trade. <br/><br/>Known for their peacefulness, Ruthin has not seen any struggles in many, many years.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Shark Bay</div><div class="spoiler_body"> While situated close to the the Great Sea in western Shula, Shark Bay is not a port, nor does it need to be. The cast majority of its residents are aquatic or amphibious. Home to races such as Merfolk, Nagaji and Undines, Shark Bay's somewhat isolated location seems perfect. <br/><br/>It is many days from any other city or town so those not of the water perhaps find it attractive as well, especially those who do not wish to be found. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Shoreside</div><div class="spoiler_body"> Perhaps the largest and busiest city in the land, Shoreside is the primary import-export port of Shula. Its central northern location near the Kings Keep offers protected by land while the Great Sea Gulf also offers safety. Not just resources but people use the location to enter and exit the continent at all times of the year.<br/><br/>There are well traveled trade routs from and to Shoreside to the south, east and north. It's growth and safety has not been hidden and its population increases every year.  A good regiment of the Kings forces remain in Shoreside year round for protection and law. Of course with prosperity comes greed and Shoreside has both a high tax rate and a good share of bandits and rapscallions.<br/><br/>It is believed that Pirates use the port as well, but the King has not seen fit to be troubled by the rumor. All in all Shoreside is the best place to go withing the land if you need to find something – or someone. It is said that many types of magicks can be had there as well, all for a price. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Traveler's Rest</div><div class="spoiler_body"> Little more than a few buildings taking up land, the Travelers Rest is unique. What began as a small way station has become the largest non-city in the realm. The main feature of Traveler's Rest is the Inn and Tavern of the same name. It is a monstrous wood frame building that seems to get larger each year.  Rooms are added on and at last count it was believed to have more than 50! Only a few other structures form the area as the Inn and it's treacherous owner charges his own fee for setting up shop nearby.<br/><br/>Thus everything is overpriced, but if you are headed east or west, Traveler's rest is one of few safe places to stop. They manufacturer nothing themselves but gold coin from travelers and have their own form of justice purchased by the highest bidder. As long as they continue to pay Tax, the King foresees no reason to intervene. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Bridgekeep</div><div class="spoiler_body"> The Elven town of Bridgekeep got its name from its proximity to the Dark Bridge which passes over the Cobalt river. Even with such an official sounding name the Population has no official control of the bridge, nor is there a toll. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> King Luthana's Keep</div><div class="spoiler_body"> The heart of Shula is the King's Keep. It is a grand citadel centrally located. While not an actual city, many people live within its shadow for the safety the King's guard offers.  </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Silver Cove</div><div class="spoiler_body"> To the far east of the land is Silver Cove, a Dwarven port city. It boasts over 1,000 souls and has a hugely diverse structure with farming, fishing and most any other industry imagined. Two specific crafts call Silver Cove home; brewing and metalsmithing. It is also a large ship building port as well. If you are drinking a mead from a tankard in Shula it likely came from Silver Cove.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> The Colossal Oak</div><div class="spoiler_body"> At the far west shore of Shula lives an enormous Oak tree called the Colossal. It is said to be as large as some towns, perhaps more so. No one recalls when or why it came to be, but it is revered by the Druids of Shula and other locations as well.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Forde</div><div class="spoiler_body"> On the western half of the continent the Megalopolis of Forde is a racially diverse city. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Greymoss</div><div class="spoiler_body"> Mixed Race city.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Migron</div><div class="spoiler_body"> Human Town.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Lapis Noir</div><div class="spoiler_body"> On the far east side of Shula to the north of Neuffond is the strange obelisk known as Lapis Noir – The Black Stone. It is a smooth, solid black stone that rises up about 40' in the air and is about 20' per side square. The pillar has no markings or cracks and no one has any idea where it is from.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Old Port</div><div class="spoiler_body"> Dwarven Megalopolis Port.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Agra</div><div class="spoiler_body"> Human Hamlet.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> WhiteOak</div><div class="spoiler_body"> Mixed city known for its spectacular white trees.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Shiloe</div><div class="spoiler_body"> Human Megalopolis.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Greenport</div><div class="spoiler_body"> Directly south of the Living Basin is the racially mixed Megalopolis Port of Greenport.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Neuffond</div><div class="spoiler_body"> Mixed City.</div></div></div></div>