Rogues are great for pirate characters.  Very good skill points, decent combat skills.  A classic rogue, yes, we need one.  Not so much for the traps he can set - if we are the ones being boarded, we are in deep, deep trouble.  But opening strongboxes, disarming traps.  The title of the campaign strongly suggests we have an ancient treasure/guardian to deal with at some point.<br/><br/>I've thought a bout it, and I am requesting permission to modify the character to Acrobat.  Stats will stay the same, but I need to fiddle with my feats and class extra abilities.  If EGS says no, no worries.