<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=181456.msg8712169#msg8712169">Quote from: steelsmiter on 08-08-2013, 07:40:43</a></div></div><blockquote class="bbc_standard_quote">Nice! that's a whole comic or just that issue?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Whole issue sadly. Darknest has lot WoW related porn and so have often dwarfs depicted in them (there is high demand for those).<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=181456.msg8712851#msg8712851">Quote from: Ghostwheel on 08-08-2013, 13:50:27</a></div></div><blockquote class="bbc_standard_quote">Quick question, do you want us to go through the whole combat against the goblin dogs? Should we have a map? Can we aggro more than one at a time? (I figure we can fight at least 2-3 and still win pretty easily with a rather small chance of death in order to speed things up.) How precisely do you want to handle this part?<br/><br/>My post will follow once I have a bit more information about what how we're doing this.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I run the fights. Anyways you can aggro all 7 goblin dogs if you want (hint; one casters know grease spell which would be readied on cast when doggies are up close and using reach weapons is plain bitchy move when foe trips and their charge got cancelled. But someone needs act as runner to aggro doggies and bring them over to polearm folks).<br/><br/>Anyways I am very bad in maps sadly even if they would be more effective :/. Assume the dogs are spread out in 100'ft radius and all aggro onto players in 10'ft and they chase them ten times of their movement speed (so 40'ft base move = 400'ft aggro chase range). Four are closest to group and three are behind the four dogs deeper in the farm.<br/><br/>Anyways remember Iona and Jonas; you got only disease cured up with 30gp each. HP dmg is still there, however if you spend extra 10gp each you both get 1d8+5 cure spell cast on you by same cleric (we do bit time warping here). You got 100gp from first quest so you should have extra bling available for this stuff.