My thoughts- and feel free to ignore them as such.<br/><br/>1.) If she wants to make them then go ahead, but I don't think we'll actually need them until some action happens there.<br/><br/>2.) I personally don't think it's necessary, but suggest something like round length is 3 seconds and characters can move [1 + (Speed/2)] rounded down squares. The speed stat also covers initiative so players with odd Speed stats still get an advantage over players with even Speed stats.<br/><br/>4.) That may be a good idea to do for our characters, put them in more defined terms. Things like 'Poison can create Poison AoE effects to represent poison gases, effect varies by poison but saves are based on Endurance vs her Intelligence. Size of the cloud is usually a circle her intelligence stat in squares in diameter but can be shrunken or expanded by RP reasons. Poison's damage is determined from her Intelligence instead of her Strength or Agility if a poison is used in the attack. Poison is immune to poison type damage and effects.'<br/><br/>Also, may set up Poison's official entry into the game world during lunch in the League HQ thread. NileGoddess knows what I intend to do, I assume she'll try to stop me if she doesn't like the idea. :P<br/><br/>In the mean time, I have to go to work.