BETA Stage character, the human's 1,000 xp not yet spent, trying to think through which way to go with that quick, got the story and all that mostly written but need to finish up and see if they affect the storyline in mind. Nonetheless, I'd like advise on this stage, I'd be prone to spending points at this stage mainly to gain further powers to worth with but if someone things there's something else I really should consider, I'm listening.<br/><br/>(For example, considered taking up a Lesser Minion of Chaos)<br/><br/><strong>Name:</strong>Lilium<br/><strong>Race:</strong>Human<br/><strong>Archetype:</strong>Psyker<br/><strong>Gender:</strong>Female<br/><hr/><strong>Pride:</strong>Charm (-5 Toughness, +5 Fellowship)<br/><strong>Disgrace:</strong>Deceit (-4 Perception, +2 Infamy)<br/><strong>Motivation:</strong>Immortality (-5 Weapon Skill, +2 Wounds)<br/><hr/><strong><span class="bbc_u">EXPerience</span></strong><br/><strong>Total:</strong>1,000<br/><strong>Unspent:</strong>1,000<br/><hr/><strong><span class="bbc_u">Dark Gods</span></strong><br/><strong>Khorne - </strong><br/><strong>Nurgle - </strong><br/><strong>Slaneesh - </strong><br/><strong>Tzeentch - </strong><br/><hr/><strong><span class="bbc_u">Characteristics</span></strong><br/>Stat --- Base - Alloc - Adjust - Final<br/><strong>WS:  </strong>25 ---- +00 ----  -05 ---- 20<br/><strong>BB:  </strong>25 ---- +05 ---- +00 ---- 30<br/><strong>S:  </strong>25 ---- +05 ---- +00 ---- 30<br/><strong>T:  </strong>25 ---- +15 ---- -05 ---- 35<br/><strong>Ag:  </strong>25 ---- +05 ---- +00 ---- 30<br/><strong>Int:  </strong>25 ---- +20 ---- +00 ---- 45<br/><strong>Per:  </strong>25 ---- +10 ---- -04 ---- 31<br/><strong>WP:  </strong>25 ---- +20 ---- +05 ---- 50<br/><strong>Fel:  </strong>25 ---- +20 ---- +05 ---- 50<br/><hr/><strong>Infamy:  </strong>24<br/><strong>Corruption:  </strong>02<br/><strong>Wounds:  </strong>??<br/><hr/><strong><span class="bbc_u">Skills</span></strong><br/>--Human<br/>Common Lore (Imperium)<br/>Common Lore (Imperial Creed)<br/>Linguistics (Low Gothic)<br/>Trade (Chymist)<br/>--Psyker<br/>Awareness<br/>Psyniscience<br/>Forbidden Lore (Psykers)<br/>Deceive<br/>Dodge<br/><br/><hr/><strong><span class="bbc_u">Talents</span></strong><br/>Psy Rating 3<br/>Jaded (Ignore mundane horrors)<br/>Weapon Training (Primary)<br/>Weapon Training (Las)<br/>Warp Sense (Psyniscience use is Free Action, Passive Detection)<br/><br/><hr/><strong><span class="bbc_u">Traits</span></strong><br/>--Human<br/>The Quick and The Dead (+2 to all Initiative Rolls)<br/>--Psyker (Unbound)<br/><br/><hr/><strong><span class="bbc_u">Psychic Powers</span></strong>: 500 xp worth Starting Powers, Bought 0xp Powers<br/>--Telepathy<br/>Thought Sending (100xp)<br/>Delude (100xp)<br/><br/>--Telekinesis<br/>Mind over Matter (100xp)<br/>Force Bolt (200xp)<br/><br/><hr/><strong><span class="bbc_u">Special Ability: </span></strong><em>Chaos Psyker</em>(Psy Rating 3<em>at Creation</em>, 1d5 Corruption points (roll of 2), Unbound Psyker)<br/><hr/><strong><span class="bbc_u">Gear</span></strong><br/>Common Craftsmanship Laspistol<br/>Good Craftsmanship Sword<br/>Flak Cloak<br/>Psy-Focus<br/>Dataslate (Arcane Lore)