If one doesn't mind a fellow Dungeon Master to speak in here.  I've been running games for 10 or so years now.  And the thing we have to all remember is one simple thing.<br/><br/>This isn't the real world.  This is a land of fantasy, make believe, and magic.  In such a setting, such a thing as Charisma measures all things related to it at the same time.  Having it in such a fashion as was previously represented (10+20+20 whatever) isn't truly realistic.  Because if such had been the idea, there would be something out there in relation to it.<br/><br/>Best thing to do would be to have a different race for Mr. Plain.  Because as I said "Charisma is in the eye of the beholder".  It's the same reason that demons and devils possess high Charisma scores. They aren't attractive (usually) to humans and the like, but there's an exotic look to them that provides the initial lure.  That's where it starts.<br/><br/>However, I'm just throwing in my general two cents as a fellow DM.  I am taking a moment from preparing my own Forgotten Realms campaign ran via openRPG.  Fantastic program if you can have people sit down at their PCs at the same time.  :)<br/><br/>I digress.  In conclusion, I leave one simple comment.  "The DM is not God.  God is one of the DM's NPCs."<br/><br/>Thank you for your time.