(https://p.gr-assets.com/540x540/fit/hostedimages/1379730629/18513.jpg)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hazamir the Manhunter</div><div class="spoiler_body">Name: Hazamir the Manhunter<br/>Class: Ranger<br/>Level: 1<br/>Alignment: Chaotic – Free someone from literal or figurative bonds.<br/>Looks: Animal eyes, pale blue with catlike pupils, long black hair, patchwork leather armor, lithe body<br/><br/>Stats <br/>Str 12/0<br/>Dex 18/+3<br/>Con 9/0<br/>Int 13/+1<br/>Wis 15/+1<br/>Cha 7/-1 Scarred<br/><br/>HP: 8+Constitution (17)<br/>Class Damage: D8<br/> <br/>COMPANION<br/>Name: Sunshadow, the Hawk<br/><br/>Base Stats <br/>Ferocity 2<br/>Cunning  2<br/>Armor    0<br/>Instinct 1<br/><br/>Strengths: Stealthy, Tireless<br/>Training: Scout, Hunt, Fight Humanoids<br/>Weaknesses: Stubborn<br/><br/><br/>MOVES <br/>Elf: When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+<br/> <br/>Hunt and Track <br/>When you follow a trail of clues left behind by passing creatures, roll+WIS. ✴On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. ✴On a 10+, you also choose 1:<br/>Gain a useful bit of information about your quarry, the GM will tell you what<br/>Determine what caused the trail to end<br/> <br/>Called Shot <br/>When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.<br/>Head ✴10+: As 7–9, plus your damage ✴7-9: They do nothing but stand and drool for a few moments.<br/>Arms ✴10+: As 7-9, plus your damage ✴7-9: They drop anything they’re holding.<br/>Legs ✴10+: As 7-9, plus your damage ✴7-9: They’re hobbled and slow moving.<br/> <br/><br/>Animal Companion <br/>You have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to. Name your animal companion and choose a species:<br/>Wolf, cougar, bear, eagle, dog, hawk, cat, owl, pigeon, rat, mule<br/>Choose a base:<br/>Ferocity +2, Cunning +1, 1 Armor, Instinct +1<br/>Ferocity +2, Cunning +2, 0 Armor, Instinct +1<br/>Ferocity +1, Cunning +2, 1 Armor, Instinct +1<br/>Ferocity +3, Cunning +1, 1 Armor, Instinct +2<br/>Choose as many strengths as its ferocity:<br/>Fast, burly, huge, calm, adaptable, quick reflexes, tireless, camouflage, ferocious, intimidating, keen senses, stealthy<br/>Your animal companion is trained to fight humanoids. Choose as many additional trainings as its cunning:<br/>Hunt, search, scout, guard, fight monsters, perform, labor, travel<br/>Choose as many weaknesses as its instinct:<br/>Flighty, savage, slow, broken, frightening, forgetful, stubborn, lame<br/><br/> <br/>Command <br/>When you work with your animal companion on something it’s trained in…<br/>…and you attack the same target, add its ferocity to your damage<br/>…and you track, add its cunning to your roll<br/>…and you take damage, add its armor to your armor<br/>…and you discern realities, add its cunning to your roll<br/>…and you parley, add its cunning to your roll<br/>…and someone interferes with you, add its instinct to their roll<br/><br/><br/>Gear Your Load is 11+Str (23)<br/>Elven Rations (5 uses, 1 weight)<br/>Wooden Arrows (6 ammo, 2 weight)<br/>Adventuring Gear (1 weight) <br/>Patchwork Leather Armor (1 armor, 1 weight) <br/>Hunter’s Bow (Near, Far, two-handed, 1 weight)   <br/>Curved Short Sword (Melee, one-handed, 1 weight)<br/>Special Balm (4 uses, 2 weight)<br/>Spare load: 14<br/><br/>Drives <br/>*End the encroachment on our forest lands by the humans. <br/>*Kill the woman that scarred me.<br/>*Find the cursed dagger and restore my face.<br/></div></div><br/>Hazamir is a wood elf of the Falshire Forest, once a proud and beautiful ranger. He defends its borders from tainted creatures and kept a close eye on the humans that traversed their lands. Once the war against the Lord of Hell ended, however, this became a much more daunting task. Evil creatures grew more numerous, and humans grew more bold. One day, Hazamir came across a pair of humans slaying a unicorn; a terrible crime among elves and well-known as forbidden among humans. He moved to stop the humans from further desecrating its body, but he barely got a few words out of his mouth when the woman cutting into the unicorn attacked, slashing him across the face with a dagger. The pain was crippling, and he only survived due to his companion Sunshadow coming to his aid, screeching and savaging the human's face until they retreated before more elves arrived at the scene. Unfortunately, they managed to get away with the most prized piece of a unicorn; its horn.<br/><br/>When he was carried back to the village healer, he discovered that though the bleeding could be stopped, the scar was incurable; the dagger was cursed. Only a balm infused with the essence of the weapon that maimed him could cure his wounds. Until then, he would remain marred; a thick, black, jagged scar that ran up along the left side of his face where he was slashed, though by some miracle barely missing his eye.<br/><br/><em><strong>"Most weapons cut to the bone, Hazamir, but some... some cut to the soul."</strong></em><br/><br/>This event triggered panic and fury throughout the dozen villages that made up the southern Elven empire, causing conflict in the ranks and argument over how they should respond. Such a heinous act had not been committed in their forest by Man in centuries, and tentative peace had reigned between them in that time. It was not until Master Ranger Darkleaf's ascent to Warden that their people reached consensus: The elves would protect their lands as they always had, but they would no longer tolerate the presence of Humans, Halflings or Dwarves. Entrance to the forest was forbidden to the lesser races, and leave of the forest was forbidden to the elves.<br/><br/><em><strong>"Every blade and bow will be needed."</strong></em><br/><br/>After that day, Hazamir continued to do his duty protecting their borders, but he was never the same. He was looked at differently by his kin, and it made him bitter and withdrawn. He was deformed, but worse than that, he was cursed. Such foul magic made most Elvenfolk recoil by its mere proximity. Even his betrothed could no longer stand his presence, and soon left him for another. However, the change in policy toward the outside breathed new life into Hazamir. He focused his attention to the ever-encroaching humans that trespassed on their land and never again attempted to parley with one. If one were unfortunate enough to be a human on his patrol, death by arrow came swift and merciless. He soon found himself to be quite skilled in his new role, and even garnered a bit of infamy throughout neighboring human settlements as 'The Manhunter', but he was never satisfied. Time and time again, he begged leave of the forest to hunt the humans that slew the unicorn, but Warden Darkleaf's commands were absolute.<br/><br/>Hazamir often finds himself lingering on the forest's edge, staring out into the open lands of Caede, as if he might one day catch a glimpse of the woman that scarred him and changed his world.<br/><br/><span class="bbc_u"><strong>Relationships</strong></span><br/><strong>Streban:</strong><em>The Necromancer has made promises to lead me to the woman that scarred me, help me take the cursed dagger from her cold, dead hands, and to not let my soul pass on until I do. I can't deny that this is what I want more than anything. Until I manage to lift this curse, any descendants of mine that inherit my soul also inherits the curse. And because of that, I will be forbidden from continuing my lineage. However, he expects me to swallow a tall tale. The rest of the party, I can believe traded their souls to the Demon King for power, but Shialee? She, like me, is a direct descendant of the first Elves that were driven from our homeland by the demons. We remember the pain and terror of that exodus. She would never sell her soul to demons. Then again, I sold my soul to a necromancer...</em><br/><br/><strong>Alanna:</strong><em>An insufferably cheerful girl. Apparently the daughter of the human king. It seems to me too great a risk and effort to bring such a well-known figure along with us when she can't even aid us in battle, but the Necromancer seems set on dragging her along. Perhaps he intends to use her against the king, but I hardly think a hostage would be valuable against a human in bed with demons.</em><br/><br/><strong>Deanora:</strong><em>The Necromancer's apprentice, and utterly devoted to him in the fight against the Human King. She's a fool to trust the man as much as she does. As far as we know, we're all being taken for a ride. But I won't waste my concern on the girl, her and her warrior-slave can keep themselves alive. She might be human, but there is a fire bubbling beneath the surface that I wouldn't put myself in the way of.</em><br/><br/><strong>Sigurd:</strong><em>A predictable warrior with seemingly no desire other than to serve, and I wouldn't have it any other way. Humans are at their best when they're predictable.</em><br/><br/><strong>Druid:</strong><em>Human he may be, but druids are to be respected. Their place on the margins of society sheds a negative light on them in the eyes of most, but only because most can't see how important their role actually is. The balance between nature and civilization must be kept, or true war will break out. The Elves know this, live by this. There was even a time where Druids were allowed pilgrimage to the First Tree, Yggdrasil, and drink its sap for insight and power. Humans and Dwarves think they are above such rules, however. If they knew how important these outcasts were to keeping them from oblivion, perhaps they'd revere the druids as much as we do. So when it comes to this human druid, I welcome his company with open arms. Even if he isn't very entertaining company.</em><br/><br/><strong>Dawn:</strong><em>A Human Paladin. Could there be anything more insufferable? With all the righteousness and ignorance that comes with it, she really is the prototypical example. She judges me for killing denizens of Whitewillow, but what were they doing in our woods to begin with? Their land is bountiful as it is. Thieves and hunters looking to murder magical creatures for their powerful components, that's who I killed. My justice is no different than hers, yet she'd never be able to see it that way. I'd kill her just for that accusing glare if I could.<br/><br/>And the worst part of it all? Her pale features and striking emerald eyes would make even Elven beauties rife with jealousy.</em>