Timeline:<br/>+6 Years from Boruto: The Movie...<br/><br/><strong>Pre-Exam Teams</strong><br/><br/>Jounin: Sarutobi Hiro<br/>Mitarashi Azuki (Smart 3, Charismatic 3)<br/>Aburame Kodoku (Tough 3, Hivemaster 2, Symbiote 1 [Major])<br/>Inuzuka Teru (Fast 3, Beastmaster 2, Moujuu Aishou 1 [Dog])<br/>A Monkey leading a Snake, a Bug, and a Dog.<br/><br/>Jounin: Maki<br/>Hyuuga Yuki (Tough 3, Bodyguard 3)<br/>Kotone (Charismatic 3, Shinobi Adept 3)<br/>Chikamatsu Matoko (Smart 3, Puppeteer 1, Techie 2)<br/>Three blondes and the white-eyed guy between them.<br/><br/>Jounin: Tarui<br/>Kitsage Jinryu (Fast 3, Scout 2, Livewire 1)<br/>Kay (Fast 3, Ninja Scout 2, Ninja Hunter 1, Smallfolk 0)<br/>Kurai (Charismatic 3, Ninja Police 3, Chakra Vampire 0)<br/>Precision, Agility, and Gloominess led by a very bored Jounin.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Satetsu Bloodline</div><div class="spoiler_body"><strong>Intermediate</strong><br/>Prerequisite: Advanced Bloodline, Strength 14<br/><br/>1st: 4 Satetsu, Satetsu Sword, Satetsu Shield<br/>2nd:<br/>3rd: 5 Satetsu<br/>4th:<br/>5th: 6 Satetsu<br/>6th:<br/>7th: 7 Satetsu<br/>8th:<br/>9th: 8 Satetsu<br/>10th:<br/>11th: 9 Statetsu<br/>12th:<br/>13th: 10 Satetsu<br/>14th:<br/>15th: 11 Satetsu<br/>16th:<br/>17th: 12 Satetsu<br/>18th:<br/>19th: 13 Satetsu<br/>20th:<br/><br/>Unlike the regular Satetsu, this variant is not carried by the user within their body but within 5 feet of the user. Also, the telepathic carry limit (3 pounds per level of the user) is ignored because it doesn't make sense when each Satetsu weighs 10 pounds. Under the old rules, at level 14 you can move 40 lbs of satetsu but have 8 Satetsu... meaning you can use half of what you have at any given time. You have to be level 39 to reach the theoretical limit of 7 for a weapon and 6 for a shield. Also an increase to the starting number of Satetsu and capping the progression at 19th level. Overall, I think it resembles an LA+2 bloodline much better now.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Modified Bearer of Shukaku Bloodline[/url</div><div class="spoiler_body"><strong>Major</strong><br/><br/>1st: +1 Defense vs. first attack in a round.<br/>2nd: 1d4+1 Slam<br/>3rd: +2 defense vs. first attack. Bonus reduced by half afterwards.<br/>4th: 1d4+2 Slam<br/>5th: +3 defense vs. first attack. Bonus reduced by half afterwards.<br/>6th: 1d6+3 Slam<br/>7th: +4 defense vs. first attack. Bonus reduced by half afterwards.<br/>8th: 1d6+4 Slam<br/>9th: +5 defense vs. first 2 attacks. Bonus reduced by half afterwards.<br/>10th: 1d6+5 Slam or 2d4+5 Claw<br/>11th: +6 defense vs. first 2 attacks. Bonus reduced by half afterwards.<br/>12th: 1d6+6 Slam or 2d4+6 Claw<br/>13th: +7 defense vs. first 3 attacks. Bonus reduced by half afterwards.<br/>14th: 1d6+7 Slam or 2d4+7 Claw<br/>15th: +8 defense vs. first 3 attacks. Bonus reduced by half afterwards.<br/>16th: 1d8+8 Slam or 2d6+8 Claw<br/>17th: +9 defense vs. first 4 attacks. Bonus reduced by half afterwards.<br/>18th: 1d8+9 Slam or 2d6+9 Claw<br/>19th: +10 defense vs. first 4 attacks. Bonus reduced by half afterwards.<br/>20th: 2d6+10 Slam or 2d8+10 Claw<br/><br/>The user's slam and claw weapon function the same as regular Sand's Embrace. Can hit anything in 30 feet, the user using their strength modifier. +4 to grapple checks. This bloodline does not have the Frenzy or Soulless Slumber abilities.</div></div><br/>Sheet Feedback:<br/><br/>Zaer<br/>I don't know if you'll get a chance to learn Kaigan, as this game will probably only go up to 9.<br/>Missing four genjutsu techniques.<br/>I count 5 taijutsu techniques and 6 techniques burned on mastery. That's one more than Jin-Ryu should have.<br/>I also count one extra chakra control technique.<br/>Since you can't learn any more fuinjutsu techniques, I suppose you could burn it for mastery in Youso Fuuin no Jutsu. :P<br/>Could drop Eyes of Divination for Ninjutsu Adept....<br/><br/>Latooni<br/>I'll assume Genius Nin is in Ninjutsu.<br/><br/>Shade<br/>One more genjutsu?<br/><br/><strong>New Rules... now that I looked over the sheets finally!</strong><br/>Kawarimi, Henge no Jutsu, and Bunshin no Jutsu are free. If you spent a technique on them, feel free to refund it.<br/>Another idea... If you have a feat that increases your learn bonus to something, you get a number of techniques equal to that bonus. Or a penalty. IE: Chakra Affinity (Good Ninjutsu, Bad Taijutsu) would give you 2 extra ninjutsu techniques and 1 less taijutsu technique... this is at character creation ONLY.