<tt class="bbc_tt">----------------------------------------------------------------------------<br/>Name  : Alavae Coraluin          Gender: Male<br/>Race  : White Elf                Height: 5'4"         MAX HP: 11<br/>Class : Paladin                  Weight: 140lbs       CUR HP: 11<br/>Level : 1                        Age   : 107          Subdue: 0<br/>Align : Lawful Good              Hair  : Blue with a silver tinge<br/>Deity : Labelas Enoreth          Eyes  : Pale Sapphire Blue            <br/>Size  : Medium                   Hand  : Right        XP    : 0<br/>                                 Speed : 30ft         Need  : 1,000<br/>----------------------------------------------------------------------------<br/>       ABILITY ABILITY   TMP     TMP<br/>        SCORE    MOD    SCORE    MOD<br/>STR   :  14   :  +2   :       :       :<br/>DEX   :  12   :  +1   :       :       :<br/>CON   :  12   :  +1   :       :       :<br/>INT   :  12   :  +1   :       :       :<br/>WIS   :  14   :  +2   :       :       :<br/>CHA   :  14   :  +2   :       :       :<br/>----------------------------------------------------------------------------<br/>        Total       Armour  Shield  Dex  Size   Natural   Misc<br/>AC    :  17   = 10 +   4  +    2   + 1  +  0  +    0    +  0<br/>Touch :  11   = 10 +   -  +    -   + 1  +  0  +    -    +  0<br/>FFoot :  16   = 10 +   4  +    2   + -  +  0  +    0    +  0<br/><br/>        Total   Dex  Misc<br/>Init  :  +1   = +1    +0<br/><br/>Base Attack Bonus: +1<br/><br/>                Total   Base    Abil   Size  Misc<br/>Melee Attack  :  +3   =  +1   +  +2  +  0  +  0<br/>Ranged Attack :  +2   =  +1   +  +1  +  0  +  0<br/>----------------------------------------------------------------------------<br/>WEAPON : Longsword              | Bastard Sword         | Shortbow<br/>ATTACK : +4                     | +3                    | +2<br/>DAMAGE : 1d8+2                  | 1d10+3                | 1d6<br/>CRIT   : 19-20/x2               | 19-20/x2              | x3<br/>RANGE  : -                      | -                     | 60ft<br/>SIZE   : Medium                 | Medium                | Medium<br/>TYPE   : Slashing               | Slashing              | Piercing<br/>PROP   : None                   | None                  | None<br/>WEIGHT : 4lbs                   | 6lbs                  | 2lbs<br/>----------------------------------------------------------------------------<br/>AMMUNTION: 20           Remaining: 20<br/>----------------------------------------------------------------------------<br/>ARMOUR        : Chain Shirt<br/>TYPE          : Light<br/>ARMOR BONUS   : +4<br/>CHECK PENALTY : -2<br/>MAX DEX       : +4<br/>SPELL FAIL    : -<br/>SPEED         : 20ft<br/>PROPERTIES    : None<br/>WEIGHT        : 25lbs<br/>----------------------------------------------------------------------------<br/>SHIELD        : Heavy<br/>TYPE          : Wood<br/>ARMOR BONUS   : +2<br/>CHECK PENALTY : -2<br/>MAX DEX       : -<br/>SPELL FAIL    : -<br/>SPEED         : -<br/>PROPERTIES    : None<br/>WEIGHT        : 10lbs<br/>----------------------------------------------------------------------------<br/>SAVES   Total   Base  Abil  Magic  Misc<br/>Fort  :  +3   =  +2    +1    +0     +0<br/>Refl  :  +1   =  +0    +1    +0     +0<br/>Will  :  +2   =  +0    +2    +0     +0<br/>----------------------------------------------------------------------------<br/>FEATS                                    GAINED<br/><br/>Weapon Focus (Longsword)                 Level 1<br/>----------------------------------------------------------------------------<br/>CLASS ABILITIES<br/><br/>Aura of Good, Detect Evil, Smite Evil 1/day<br/>----------------------------------------------------------------------------<br/>RACIAL TRAITS<br/><br/>    * -2 Strength, +2 Dexterity<br/>    * Medium: As Medium creatures, elves have no special bonuses or penalties<br/>      due to their size.<br/>    * Elf base land speed is 30 feet.<br/>    * Immunity to magic sleep effects, and a +2 racial saving throw bonus <br/>      against enchantment spells or effects.<br/>    * Low-Light Vision: An elf can see twice as far as a human in starlight,<br/>      moonlight, torchlight, and similar conditions of poor illumination. <br/>      She retains the ability to distinguish color and detail under these <br/>      conditions.<br/>    * Weapon Proficiency: Elves receive the Martial Weapon Proficiency <br/>      feats for the longsword, rapier, longbow (including composite longbow),<br/>      and shortbow (including composite shortbow) as bonus feats.<br/>    * Cold Endurance: Members of arctic races have a +4 racial bonus on <br/>      Fortitude saves made to resist the effects of cold weather or exposure.<br/>    * +2 racial bonus on any one Craft skill<br/>    * +2 racial bonus on Listen and Spot checks.<br/>    * +2 racial bonus on Survival checks made in arctic environments<br/>    * Automatic Languages: Common and Elven. Bonus Languages: Draconic, <br/>      Gnoll, Gnome, Goblin, Orc, and Sylvan.<br/>    * Favored Class: Wizard. A multiclass elf’s wizard class does not count<br/>      when determining whether she takes an experience point penalty for <br/>      multiclassing.<br/><br/>----------------------------------------------------------------------------<br/>LANGUAGES: Common, Elven, Sylvan<br/>----------------------------------------------------------------------------<br/>SKILLS                                     MAX RANKS : 4<br/><br/>Class<br/>Skill                                                  Related<br/>      Mod = Rnk Abl Msc  |  Skills:                    Ability  Untrained?<br/>      +1  =  0  +1  +0   |  Appraise                    (INT)      Yes<br/>      -3  =  0  +1  -4!  |  Balance                     (DEX)      Yes<br/>      +2  =  0  +2  +0   |  Bluff                       (CHA)      Yes<br/>      -2  =  0  +2  -4!  |  Climb                       (STR)      Yes<br/> x    +1  =  0  +1  +0   |  Concentration               (CON)      Yes<br/> x    +5  =  2  +1  +2   |  Craft: Armoursmithing       (INT)      Yes<br/>      +1  =  0  +1  +0   |  Decipher Script             (INT)      No<br/> x    +5  =  3  +2  +0   |  Diplomacy                   (CHA)      Yes<br/>      +1  =  0  +1  +0   |  Disable Device              (INT)      No<br/>      +2  =  0  +2  +0   |  Disguise                    (CHA)      Yes<br/>      -3  =  0  +1  -4!  |  Escape Artist               (DEX)      Yes<br/>      +1  =  0  +1  +0   |  Forgery                     (INT)      Yes<br/>      +2  =  0  +2  +0   |  Gather Information          (CHA)      Yes<br/> x    +2  =  0  +2  +0   |  Handle Animal               (CHA)      No<br/> x    +2  =  0  +2  +0   |  Heal                        (WIS)      Yes<br/>      -3  =  0  +1  -4!  |  Hide                        (DEX)      Yes<br/>      +2  =  0  +2  +0   |  Intimidate                  (CHA)      Yes<br/>      -2  =  0  +2  -4!  |  Jump                        (STR)      Yes<br/> x    +1  =  0  +1  +0   |  Knowledge: Nobility         (INT)      No<br/> x    +5  =  4  +1  +0   |  Knowledge: Religion         (INT)      No<br/>      +4  =  0  +2  +2   |  Listen                      (WIS)      Yes<br/>      -3  =  0  +1  -4!  |  Move Silently               (DEX)      Yes<br/>      +1  =  0  +1  +0   |  Open Lock                   (DEX)      No<br/>      +2  =  0  +2  +0   |  *Perform:                   (CHA)      Yes<br/> x    +2  =  0  +2  +0   |  *Profession:                (WIS)      No<br/> x    +1  =  0  +1  +0   |  Ride                        (DEX)      Yes<br/>      +1  =  0  +1  +0   |  Search                      (INT)      Yes<br/> x    +5  =  3  +2  +0   |  Sense Motive                (WIS)      Yes<br/>      -3  =  0  +1  -4!  |  Sleight of Hand             (DEX)      No<br/>      +1  =  0  +1  +0   |  Spellcraft                  (INT)      No<br/>      +4  =  0  +2  +2   |  Spot                        (WIS)      Yes<br/>      +2  =  0  +2  +0   |  Survial                     (WIS)      Yes<br/>      -6  =  0  +2  -8!  |  Swim                        (STR)      Yes<br/>      -3  =  0  +1  -4!  |  Tumble                      (DEX)      No<br/>      +2  =  0  +2  +0   |  Use Magic Device            (CHA)      No<br/>      +1  =  0  +1  +0   |  Use Rope                    (DEX)      Yes<br/><br/>! = Armor Check Penalty applies<br/>* = Requires specialization<br/><br/>----------------------------------------------------------------------------<br/>--MONEY--<br/>Platinum (PP):<br/>Gold     (GP): 4<br/>Silver   (SP): 3<br/>Copper   (CP): 6<br/>Gems:<br/>----------------------------------------------------------------------------<br/>CARRIED EQUIPMENT                    WEIGHT<br/> <br/>Hand-made Chain Shirt (50gp)          25lbs<br/>Hand-made Heavy Wooden Shield (2gp)   10lbs<br/>Longsword (15gp)                       4lbs<br/>Bastard Sword (35gp)                   6lbs<br/>Shortbow (30gp)                        2lbs<br/>20x Arrows (2gp)                       3lbs<br/>Backpack (2gp)                         2lbs<br/>Bedroll (1sp)                          5lbs<br/>Winter Blanket (5sp)                   3lbs<br/>Flint and Steel (1gp)                  -<br/>Waterskin (1gp)                        4lbs<br/>Whetstone (2cp)                        1lb<br/>Armoursmithing Tools (5gp)             5lbs<br/>Wooden Holy Symbol (1gp)               -<br/>Cold Weather Outfit (Free)             7lbs<br/>Traveller's Outfit (1gp)               5lbs<br/>Soap (2cp)                             1lb<br/><br/>                                          TOTAL WEIGHT: 83lbs<br/>----------------------------------------------------------------------------<br/>MAGIC CARRIED EQUIPMENT             WEIGHT<br/><br/>None<br/><br/>                                          TOTAL WEIGHT:<br/>----------------------------------------------------------------------------<br/>                                                      TOTAL WEIGHT: 83lbs<br/>                                                              LOAD: Medium<br/>LIGHT LOAD  :  58lb            LIFT OVER HEAD  : 175lb<br/>MEDIUM LOAD : 116lb            LIFT OFF GROUND : 350lb<br/>HEAVY LOAD  : 175lb            PUSH OR DRAG    : 875lb<br/><br/>----------------------------------------------------------------------------<br/>FAMILIAR/ANIMAL COMPANION/MOUNT<br/><br/>None yet<br/><br/>----------------------------------------------------------------------------<br/>SPELLS - None yet<br/><br/>Domain 1:<br/>Domain 2:<br/><br/>Granted Powers:<br/>Granted Powers:<br/><br/>Specialist School:<br/>Prohibited Schools:<br/><br/>Spells Prepared:<br/>Level 0:<br/>Level 1:<br/>Level 2:<br/>Level 3:<br/>Level 4:<br/>Level 5:<br/>Level 6:<br/>Level 7:<br/>Level 8:<br/>Level 9:<br/><br/>Spellbook/Spell List:<br/><br/><br/>----------------------------------------------------------------------------<br/>BACKGROUND<br/><br/>Born in the wild northern reaches of the Lerin Forest in the major elven <br/>settlement of Nulinor, Alavae was the son of one of the more prominent smiths <br/>in the town. The young elf spent much of his early life in the warm of the<br/>forge, managing to avoid much of the hardship endured by the other families<br/>of the settlement who worked out on land, farming and hunting.<br/><br/>In the forge he applied himself to learning the skills needed in smithing, <br/>proving himself a natural at it. When he came of age to join the town milita, <br/>he spent many long weeks before hand in intensive work at the forge crafting <br/>himself a vest of chain links, the metal bought through his father's contacts <br/>with his own funds.<br/><br/>The years passed uneventfully into the twilight of the world's past. News <br/>came of humanity's endless wars and conflicts, but the townsfolk of Nulinor <br/>paid them little heed. They paid the human realm of Navaria that surrounded <br/>them little more than lip service as it was; they saw the happenings of man <br/>as little more than a distraction to their pursuits. Minimal amounts of <br/>trading were made with the local human towns and the nearby cities of Osgarik <br/>and Tallondale for much needed supplies of ores for crafting. Nulinor had <br/>survived everything that had been thrown at it in the last ten thousand <br/>years, and it was believed that it would outlive the upstart race of humanity <br/>by the more traditional inhabitants. It was whispered that the town's <br/>survival was written into history by the gods themselves and that it could <br/>not fall. <br/><br/>It was several months after the celebration of Alavae's 106th birthday that <br/>history was cheated. Out of the wilderness came a marauding tribe of orcs, <br/>it's ranks swelled for some unholy purpose. The first place they fell upon <br/>was Nulinor. The elves had expected the attack for several days and had <br/>prepared, but all their scryings and communing with the gods had failed to <br/>reveal to them the full size of the tribe until it fell upon them. <br/><br/>The ensuing battle raged for many long hours; mages threw gouts of flame into <br/>the swirling melee while the militia, including Alavae, fought tooth and nail <br/>against the orcs. Finally the orcs withdrew to move on, confident in their <br/>superiority. They left behind a ruined Nulinor. The bodies of elves and orcs <br/>littered the streets while buildings lay gutted and burning to ruins. A mere <br/>fraction of the population was left alive, with Alavae amongst them.<br/><br/>As the work slowly began on recovering the wounded for treatment and the <br/>bodies for burial, Alavae found his family amongst those who had fallen in <br/>the attack. Distraught by their loss and the horrible indignities the orcs <br/>had inflicted upon their bodies, Alavae withdrew from the community after the <br/>dead had been given a proper funeral. Closing down the forge, he stayed in <br/>his house, only getting by on what food his remaining cousin brought to him. <br/>Alavae stayed in meditation for days upon end, taking very little sleep in an <br/>attempt to understand how the tragedy could have happened. Finally as he was <br/>beginning to lose hope, he was visited by Labelas Enoreth, the Timeless <br/>Scholar of the Seldarine.<br/><br/>He told the young elf the attack was not meant for the village; that an evil <br/>power had perverted the true course of the history and cheated Alavae's <br/>people of their rightful future. He then offered him a chance to prevent the <br/>same thing from happening again; he would gift the young elf the power to <br/>protect the innocent any further corruption of the future. Alavae accepted <br/>readily; he would revere the memory of his family by protecting those who <br/>still lived from a similar fate.<br/><br/>Waking the next day, he felt more refreshed than he had done in many decades. <br/>Gripped by his new purpose, he gathered everything he could together for the <br/>long journey ahead of him. He took two blades from the forge as well as a <br/>wooden shield he had made himself to compliment his chain-link shirt. With <br/>everything he needed pulled together, he took his leave of Nulinor and headed <br/>out into the world, following the trail of destruction left by the orcs <br/>south-westward.<br/><br/>----------------------------------------------------------------------------<br/>DESCRIPTION<br/><br/>The pale skinned, stocky elf stands a little over five feet. His sky blue <br/>hair hangs loose down his back to just below his waist, shimmering silver as <br/>it wafts in the cold breeze. Sapphire blue eyes peer out above the high <br/>collar of a thick elven-craft jacket trimmed with white fur. Over his <br/>shoulders hangs a heavy furred cloak, cut of the same white fur. Carefully <br/>crafted silver chainmail peek out from the open collar of the jacket.<br/><br/>A hefty two-handed sword and a wooden shield are slung across his back, while <br/>a smaller and lighter blade rests at his waist. The hilts gleam an icy blue <br/>as the blades sit in their thick leather scabbards. A carefully carved wooden <br/>symbol depicting a setting sun on the horizon hangs from a leather thong <br/>around his neck.<br/></tt>