A ship can't recover on its own, it must be treated. For reference:<br/><br/>Firewall can be self-recovered with Hacking, but when treating another it's Tech.<br/>Resolve can be self-recovered with Discipline, but when treating another it's Psychology.<br/>Vigour can be self-recovered with Resistance, but when treating another it's Medicine.<br/><br/>Structure damage to objects can't be self-recovered, but can be treated with Tech.<br/><br/>So when repairing an object, whether it's restoring Firewall or patching up the hull, Tech is the test.<br/><br/>Deciphering the encoded message will be an D2 Analysis test, and the Code Breaker talent applies. If multiple characters/Geists want to attempt breaking the code, we can make it a group test. For a group test, every participant rolls 1d20, and can additional dice through Momentum or Infinity Points normally.<br/>