Here's some ideas for plot arcs, in roughly estimated order from least to most consequential:<br/><br/><strong>Consolidation:</strong>The League controls most of the costumed and organised crime in the city, but there are a few hold-outs. A gang of supervillains has refused to join up and continues to operate on its own - an insult the League cannot allow to go unpunished. Fights break out across the city between members of the gang and the League, causing massive collateral damage and forcing the Order to decide which is the lesser of two evils.<br/><br/><strong>Expansion:</strong>The League wishes to extend its control of the city with a massive land-grab. Through numerous fronts and shells, Laprade Enterprises will buy up huge tracts of real estate, once the prices have been driven down and those who refuse to sell have been intimidated into compliance by League villains wreaking havoc and terror in the neighbourhood.<br/><br/><strong>Superbumfights:</strong>The League's pet mad scientists have devised a serum that grants random, temporary superpowers - and causes psychotic aggression. To perfect the formula for use on the League's henchmen and goons, they need test subjects, and they plan to exploit the city's homeless population as guinea pigs.<br/><br/><strong>Take Out The Ball Game:</strong>The League has struck a deal with the terrorist network Medusa. The League will help the terrorists unleash a bio-engineered plague at the Ursa City Bruins' home field, from where it will ravage the city and the country. In exchange, the League gain access to Medusa's arsenal of weapons of mass destruction for use in its own powerplay.<br/><br/><strong>Grand Theft Sorcery:</strong>An ancient artifact known as the Rubric Scarab is to be displayed at the Museum of World Antiquities - an obvious target for the League, so the Museum calls in the Order for help. But there's more at stake than the curator's realise: the Rubric Scarab is a source of power for good-aligned magicians all around the globe, and destroying it will weaken them.<br/><br/><strong>Taking of the Rabbit's Foot:</strong>All across the world, a number of superheroes with fortune and luck-based powers have gone missing. The kidnappings bear the hallmark of League members, and the trail leads to Ursa City. The League plans to sacrifice these heroes in a rite blending blood magic and quantum probabilistics to literally steal the heroes powers and transfer it to themselves. If they succeed, the League will be nearly unstoppable - luck will always be on their side!<br/><br/><strong>Xenophobia:</strong>An ambassador from the Plenary, a galaxy-wide alliance of alien races has arrived on Earth to test humanity for its readiness to join the interstellar community. The League plans to kidnap the ambassador, torture and terrorise it into believing that all humans are as savage as them, denying the world access to the Plenary's aid... or worst comes to worst, causing the aliens to declare war on Earth!<br/><br/><em>edit:</em>How appropriate that my 666th post is full of evil machinations!<br/><br/><em>little edits have littl'r edits upon 'em; so on an on ad infinitum:</em>The NC aspect is opt-outable, right?