Ok, here's my gambit set-up  ;)<br/><br/>If any ally is below half of their hit points, cast "Cure Moderate Wounds" on them.<br/>If any ally is missing about a quarter of their hit points, cast "Cure Light Wounds" on them.<br/>If someone is going into melee and likely to start getting clobbered, cast "Lesser Vigour" on them.<br/>If getting clobbered, cast "Lesser Vigour" then "Shield of Faith" on myself.<br/>If a group of enemies cluster up and it is loaded, fire the shotgun.<br/>If a strong enemy is at a distance, cast "Summon Monster II".<br/>If a weak enemy is at a distance, fire the pistol.<br/>If combat is just beginning, cast "Bull's Strength".<br/>If out of 2nd level slots and combat is beginning, cast "Divine Favour."<br/>Once the buff of choice is on, attack enemies, wielding the greatsword 2-handed.<br/>Whenever casting, take a 5' step first. If unable to, attack instead.<br/><br/>Target preference:<br/>1. Casters<br/>2. Scorpions<br/>3. Anything else that appears to have poison (spiders, snakes, enemies that just used poison)<br/>4. Ranged attackers<br/>5. Those with fewest hit points remaining (that look fairly clobbered or are typically weak. I'm not suggesting she has HP-vision on)