<div class="floatright">(https://i.imgur.com/3KhelOg.png)</div><strong>Name:</strong>Toja<br/><strong>Race:</strong>Reincarnated Person<br/><strong>Class/Lvl:</strong>Warrior 1<br/><strong>Lifestyle:</strong>Simple<br/><strong>Origin:</strong>Gunshot<br/><strong>Circumstance:</strong>Traveler<br/><strong>Goal:</strong>Love to Fight<br/><strong>Story:</strong>It wasn't as though Toja's life was awful in the ordinary world, really. It was just very ordinary, boring, and thus, soul-crushing - in other words, he was a door to door salesman for a company where his father got him a job, and he spent each day working the same repeat acts - the same explanation why the product was going to transform someone's life, the same spiel of how important it was, the same lies. He got a stable paycheck, not enough for anything extravagant, enough to get by and indulge a hobby or two - if he still had any friends to share them with, maybe. But as it was, his daily life became going to the office, picking up merchandise to sell, doing his job, getting a drink with coworkers, heading to bed, and then repeating the process - such mind-numbing mundanity that he fell into the daze of a corporate drone almost entirely. He wasn't good enough for a higher career, not courageous enough to buck the system.<br/><br/>And then, walking home slightly buzzed one evening, he was suddenly tackled by a weirdo in strange clothes, who took him in a headlock before he could react. Without realizing it, he had stumbled into a Yakuza gang war, and with a single shot ringing out, he never would quite understand what exactly was happening. Suddenly finding himself before a goddess, and being told he was dead...<br/><br/>Toja snapped, just a tiny bit, ranting at what the god's damage was to stick him with the most boring, uninteresting life possible in the world before letting him get shot in the head. He wanted to be different in his new life! Strong, courageous, able to face any fantasy threat with his bare hands... Which the goddess granted him, though she suggested not using<em>just</em>his hands. And so, upon reincarnation, Toja was granted a pair of mythical iron knuckles - the first form of the Sacred Treasure 'Heaven's Blow', which would grant him a weapon that would grow alongside him. According to the goddess, this weapon was once forged to smite sinners with the power of a god. Once again, Toja would travel - but this time, to deliver beatdowns to monsters and demons that threatened the people of this strange new world!<br/><br/>Toja embraces this new life to an almost manical level, wanting to fight whatever he can and become a better version of himself.<br/><br/>"Why would I need anything else?! I'm gonna be the world's strongest fighter, just you watch!"<br/><br/><strong>Ability Scores</strong><br/><table class="bbc_table"><tbody><tr><td></td><td>Base Score</td><td>| Ability Bonus</td><td>| Class Mod</td><td>| Skills, Etc</td><td>| Ability Score</td><td>| Skill, Etc</td></tr><tr><td><strong>STR:</strong></td><td><div align="center">12</div></td><td><div align="center">4</div></td><td><div align="center">+2</div></td><td><div align="center"></div></td><td><div align="center"><strong>6</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>DEX:</strong></td><td><div align="center">9</div></td><td><div align="center">3</div></td><td><div align="center">+2</div></td><td><div align="center"></div></td><td><div align="center"><strong>5</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>AGI:</strong></td><td><div align="center">9</div></td><td><div align="center">3</div></td><td><div align="center">+2</div></td><td><div align="center"></div></td><td><div align="center"><strong>5</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>INT:</strong></td><td><div align="center">9</div></td><td><div align="center">3</div></td><td><div align="center">+0</div></td><td><div align="center"></div></td><td><div align="center"><strong>3</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>PER:</strong></td><td><div align="center">8</div></td><td><div align="center">2</div></td><td><div align="center">+0</div></td><td><div align="center"></div></td><td><div align="center"><strong>2</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>MND:</strong></td><td><div align="center">7</div></td><td><div align="center">2</div></td><td><div align="center">+0</div></td><td><div align="center"></div></td><td><div align="center"><strong>2</strong></div></td><td><div align="center"></div></td></tr><tr><td><strong>LUK:</strong></td><td><div align="center">8</div></td><td><div align="center">2</div></td><td><div align="center">+0</div></td><td><div align="center"></div></td><td><div align="center"><strong>2</strong></div></td><td><div align="center"></div></td></tr></tbody></table><br/><strong>HP:</strong>48/48 (Class + Base STR + Skills + Lifestyle)<br/><strong>MP:</strong>27/27 (Class + Base MND + Skills + Lifestyle)<br/><strong>Blessings:</strong>5 (5 + Skills)<br/><br/><strong>Hit Check (Dex):</strong>6+1d6 (Final DEX + Skills +/- Equipment)<br/><strong>Atk Power:</strong>9 (Weapon + Skills)<br/><strong>Dodge Check (Agi):</strong>4 (Final AGI + Skills +/- Equipment)<br/><strong>Phys Def:</strong>11 (Equipment + Skills)<br/><strong>Magic Def:</strong>1 (Equipment + Skills)<br/><strong>Movement:</strong>10 (Final STR + 5 + Skills +/- Equipment)<br/><strong>Action Points:</strong>7 (Final AGI + Final PER + Skills +/- Equipment)<br/><br/><strong>Detect Traps (Per):</strong>2 (Final PER + Skills +/- Equipment)<br/><strong>Disarm Traps (Dex):</strong>5 (Final DEX + Skills +/- Equipment)<br/><strong>Sense Threats (Per):</strong>2 (Final PER + Skills +/- Equipment)<br/><strong>Identify Enemy (Int):</strong>3 (Final INT + Skills +/- Equipment)<br/><strong>Magic Check (Int):</strong>3 (Final INT + Skills +/- Equipment)<br/><br/><strong>Race Skill</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Reincarnation Boon: Weapon</div><div class="spoiler_body"><strong>Timing:</strong> Passive / On creation<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Effect:</strong> Before playing, choose one weapon from your possessions. That weapon gains + 2 attack power. A skill representing your choice of reincarnation boon being a weapon of substantial power. Chosen: Iron Knuckles<br/><br/></div></div><br/><strong>Class Skill</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Accuracy Skill x1</div><div class="spoiler_body"><strong>Timing:</strong> Passive<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 5<br/><strong>Effect:</strong> Add SL+1 to your total score on all your hit checks using a weapon.<br/>The skill to handle your weapon perfectly. You know even the most minor of details about your weapon like the back of your hand, because you understand that is one of the jobs of a warrior.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weapon Skill: Hand-to-Hand</div><div class="spoiler_body"><strong>Timing:</strong> Passive<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Effect:</strong> Add 1d6 to any Hit checks made with the chosen weapon type.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Endurance Skill x2</div><div class="spoiler_body"><strong>Timing:</strong> Passive<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 3<br/><strong>Effect:</strong> Add SL × 5 to your maximum HP. A skill that simply raises your stamina. You’re eager to raise your physical toughness. Whenever you have free time, you can be found doing sit-ups, pull-ups, and push-ups. You personally embody the idea that one’s endurance is what ultimately determines a battle’s outcome.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">All-Purpose Defense Skill x1</div><div class="spoiler_body"><strong>Timing:</strong> Passive<br/><strong>Check:</strong> -                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 3<br/><strong>Effect:</strong> Add SLx2 to your Physical Defense and SL to your Magic Defense. The skill to deftly use your weapon or shield to repel enemy attacks. Training has made your defensive reactions unconscious, so your weapon practically moves to defend on its own.<br/></div></div><br/><strong>General Skills</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gifted Meat Skill</div><div class="spoiler_body"><strong>Timing:</strong> Item<br/><strong>Check:</strong> Auto success                    <strong>Target:</strong> Self<br/><strong>Range</strong> -                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Effect:</strong> During Prepay, acquire three pieces of meat. Shop owners or dairy farmers you know share meat with you.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lifesaving Skill</div><div class="spoiler_body"><strong>Timing:</strong> Major action<br/><strong>Check:</strong> Dexterity                    <strong>Target:</strong> Single<br/><strong>Range</strong> Close                     <strong>Cost:</strong> -<br/><strong>Max SL:</strong> 1<br/><strong>Effect:</strong> Effective only when the target is knocked out. Perform a Dexterity check with DL 10. If it succeeds, the target is no longer knocked out, and their HP becomes 1. The target then becomes spent. The skill to perform emergency first aid and revive people from unconsciousness.<br/></div></div><br/><strong>Cheat Skill</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cheat - Sacred Treasure: Weapon</div><div class="spoiler_body">You are the owner of an item said to have been made by the gods in ancient times— a Sacred Treasure weapon. You know the legends surrounding your treasure, and what its name is. You can decide for yourself how you came to possess it.<br/><br/>Merit: During Preplay, choose one weapon from your inventory. That weapon becomes a Sacred Treasure. Add CLx3 to its attack power. (Iron Knuckles)<br/><br/>Demerit: When you are not equipped with the weapon you chose for this cheat (your Sacred Treasure), you take -2d6 on all checks.<br/></div></div><br/><br/><strong>Equipment</strong>(Equipped weapons and armor)<br/>Heaven's Blow (Iron Knuckles) | Level 1 | Weight 5 | Hit +1 (+1 weapon, +1 accuracy, -1 point armor) | Atk Power +9 | Action Mod +0 | Close | Dual<br/>Helmet | Level 1 | Weight 3 | Dodge -1 | Phys Def +2 | Mag Def +0 | Movement +0 | Head<br/>Leather Jacket | Level 1 | Weight 5 | Dodge +0 | Phys Def +4 | Mag Def +0 | Movement -1 | Body<br/>Point Armor | Level 1 | Weight 2 | Hit -1 | Pys Def +3 | Mag Def +0 | Movement +0 | Support<br/>Adventurer's Set | Level 1 | Weight 5 | Includes camping tools, rope, lantern, flint/striker<br/>Adventurer's Card | Level 1 | Weight 0<br/>Backpack | Level 1 | Weight 0 | Add 5 to owner's carrying capacity.<br/>Belt Pouch | Level 1 | Weight 0 | Add 3 to owner's carrying capacity.<br/><br/>Free Meat x3<br/><br/><strong>Belongings</strong>35 KE<br/><br/><strong>Weight Limit:</strong>5/20 (Base STR + Equipment, only Belongings and not Equipment count against total)