Well, I used averages now to get the scene going fast as possible. I do not use average on everything (example if you trigger trap then I ask a save for it). But so far as I understood in sleeping arrangements was that you place Rishi on night watch (was not sure was Arty also in there or not but I allowed it). Also nobody spoke of traps or such and in general what position or place does not influence much as before I made the post I knew Rishi with average will spot the sneakers and there was also alarm spell active in area so it's automatic chance to spot the creepers and thus get no surprise vs who are in active watch duty (while rest need sort spend round waking up during surprise round).<br/><br/>In future I ask rolls and sometimes I roll for you secretly, as if I ask roll perception roll it puts players immediate 'danger sense' mode or some clue is missing and such. Example I can roll high sense motive and it may be rest of party believes merchant but I can hint the player who rolled high 'your not sure but some reason man's story appears fishy or it's guy itself'.<br/><br/>Anyways what I mean with average? Simply taking 10 on d20. Same I do if you got long time to prepare ambush on someone (taking 10 on stealth and such if you so desire). Now you get roll initiatives and the math I go for is that; combine all results together and split the number by number of party members. Example party of four; 25, 17, 1, 11. Combined total result is 54, then divided by four we get 13,5, which rounded up is 14. So that's party initiative and players in general act same time. I just roll once for enemy to see do they act before or after you (or same time as well).<br/><br/>Now players can choose to delay to act after the enemies or hold readied actions, reason go with this 'party initiative' is that when it's players turn then everyone can post their actions without waiting on me or another player. Now if we would go traditional way, I would wait 48 hours to allow each player to post, if they post sooner then I can reply fast or around 24h mark. But now if there is five or more party members which each turn you have to wait solved out (if there are enemies multiple initiatives or each player initiative needs played out before next person can post), it can make solving players actions take week or more.<br/><br/>With team approach I just wait 48 hours once only to see do entire party post in that time frame. In regards inconsistencies (like rogue moving to flank a orc which is already dead by critical hit) I would move rogue more reasonable spot to flank or do melee attack against.<br/><br/>But if players oppose on this approach I can do the traditional initiative actions individually but everyone then needs be patient and expect combats taking a longer time to solve out.