<strong>Charles du Lac</strong><br/><br/>Race: Kindred<br/>Clan: Ventrue (8th generation)<br/>Affiliation: Camarilla<br/>Gender: Male<br/>Occupation/Position: Primogen<br/>Age: 524<br/>Apparent Age: early-50s<br/><br/>Appearance: Charles is a distinguished Frenchman in his early-50s.  He is definitely sedentary, but does not appear to be out of shape.  His iron grey hair is fully slicked back in a relatively stylish fashion.  The man moves with a dignity befitting and a grace belying his apparent years.  Charles always wears suits, complete with fashionable tie and wingtips.  Most of the former are light grey or black, though he has been seen in other colors and a variety of cuts/styles.<br/><br/>Personality: He sees himself as a distinguished, gentlemanly spider sitting in the center of a web of informants and influence.  The majority of his people don’t even know they work for him, and that’s how Charles likes it.  In his opinion, Niccolo was the greatest thinker and politico in history, mortal history that is.<br/><br/>Basic Bio: Charles was born in Poitiers in 1482.  He came to Louisiana in the early 16th century with his family.  Impoverished nobility, his father invested their remaining money in Louisiana land.  When he saw it, the senior Du Lac died of a heart attack.  Charles inherited and turned the bayous into useful money producing territory.  This drew a Ventrue’s attention and he was Embraced in 1533.  A few years later, Charles sold the land and moved on to bigger and better things.  He arrived in Sanctuary in 1701 and was nominated as primogen.  Ambrosius accepted and the two have maintained a quiet rivalry ever since.<br/><br/>Game Limitations: Site Rules, Male-Male<br/><br/>Possible Plots: A main mover among Camarilla Kindred, Charles can figure into nearly any plot.<br/><br/>Clan: Ventrue<br/>Generation: 8th<br/>Nature: Autist<br/>Demeanor: Poltroon<br/><br/>Strength 2<br/>Dexterity 3<br/>Stamina 3<br/>Charisma 5 (Graceful, Smooth)<br/>Manipulation 5 (Persuasive, Well Reasoned)<br/>Appearance 3<br/>Perception 4 (Careful)<br/>Intelligence 3<br/>Wits 3<br/><br/>Talents: Alertness 2, Empathy 3, Expression 3, Intimidation 2, Leadership 2, Subterfuge 3<br/>Skills: Drive 1, Etiquette 3, Melee 2, Performance 2, Security 2, Stealth 3<br/>Knowledges: Academics 2, Finance 3, Investigation 4, Linguistics 3, Occult 3, Politics 4<br/>Secondary: Camarilla Lore 4, Clan Knowledge (Ventrue) 4, City Secrets 3, Diplomacy 2, Lupine Lore 3, Mage Lore 2, Masquerade 4, Sabbat Lore 2<br/><br/>Disciplines: Auspex 2, Celerity 2, Dominate 5, Fortitude 4, Obfuscate 4, Potence 3, Presence 4<br/><br/>Backgrounds: Age 4, Elder Status 2, Elder Generation 2, Allies 5, Contacts 5, Influence (Industry) 2, Influence (Religion) 3, Influence (High Society) 2, Retainers 4, Herd 3, Resources 5, Status 4, Military Force 3<br/><br/>Merits/Flaws: Code of Honor (1M), Light Sleeper (2M), Calm Heart (3M), Repulsed by Garlic (1F), Can’t Cross Running Water (3F), Mansion (2M), Eat Food (1M)<br/><br/>Humanity 4<br/>Blood Pool 15 (3/turn)<br/>Willpower 8<br/><br/>Conscience 2<br/>Self-Control 5<br/>Courage 4<br/><br/>Other Notes: Prey = only artists