<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg10072854#msg10072854">Quote from: Ghostwheel on 03-06-2014, 14:32:39</a></div></div><blockquote class="bbc_standard_quote">Please be sure to change shape around the party, or I may have to smite you, and the person who bound you into existance :P<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Try smite my investment and I shall smite you and we shall see which hurts more; a fiery sphere of fire or a sword :P.<br/><br/>Yeah, standard succubus although I told MistressVoluptas choose feats, appearance and spend skill points as outsider as she likes. Also I think to be fair I also told she starts with wealth of 6th level char (than 12th level with her LA). If GM finds problems with that (after all, succubi do carry loot around even as encounter), we can remove trinkets off from MistressVoluptas char then.<br/><br/>Anyways her scenario shows up promising idea of binding<em>two</em>succubi (her sister that is). Now indeed succubus is not combat monster, but nor is imp but saw how useful my imp was? Succubi have nice spell-alike abilities (ethereal jaunt no less, she's effectively spectral scout). Also with feat choice she is decent social infiltrator/manipulator (honey pot basically). vs undead she may not be much use at all but if we face any living foes...well, they are screwed then :P.<br/><br/>Plus greater teleport at-will allows run errand shopping and she damn sure can haggle prices down against any merchant :D. So succubus is more for various utility than direct combat mostly.