A massive blast of light slammed into the lead mob of Supermen, and they went toppling and slamming into buildings, their bodies unable to resist the radiation being poured into them while the struggled vainly to survive, barely shielded in the slightest by the metal buildings as they tried to use the highway system to get clear of Sunflare's massive blast.  ...But would they make it in time?<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">  <br/><br/>(Technically, Sunflare can't make use of the evacuated city asset, because it belongs to Skyshard, and assets normally only apply to one character.  However, if she makes use of her sfx and stunt opportunities, she doesn't actually need to use it to cause major damage.  Hopefully the way I'm getting this dice pool isn't too opaque; her cosmic master specialty applies because it represents her skills at using her odd alien powers.)<br/><br/>Solo 1d10<br/>Naked Glory 1d8  (character distinction)<br/>Metal Metropolis 1d4 (scene distinction, +1PP)<br/>Light Supremacy 2d10 (multipower + boost; shutdown spectrum senses, a power we agreed your character had)<br/>Solar Blast 1d8 (multipower)<br/>Full Spectrum Radiation 1d10 (stunt activating watcher opportunity from previous post; -1PP)<br/>Area Attack 2d6<br/>Cosmic Master 2d8<br/><br/><br/>4d10,4d8,2d6,1d4 = 5,10,9,7   8,2,8,3  4,4, 3<br/>(invisible castle search "Sunflare" for roll)<br/><br/>19 total, d10 effect die x2, d8 effect die x1<br/><br/><br/>Solo 3d10<br/>Highways to Everywhere 1d8<br/>No Individuality 1d4 (+1d6 doom)<br/>Superhuman Durability 1d10<br/>Expert Supermen 1d8<br/><br/>4d10,2d8,1d4 = 7,5,3,2  8,5  1<br/><br/>15 total, d10 effect die; Supermen mob 1 suffers 1d10 physical stress twice and 1d8 physical stress.  Sunflare may spend a plot point to add an extra result die, and destroy Supermen mob 1 with exceptional success.  <br/><br/>The Supermen mobs will act after I have word on whether Sunflare's 1PP is being spent to destroy the Supermen mob.<br/><br/>The Doom Pool stands at 1d10,1d8,2d6</div></div>