<strong><span class="bbc_u">Adam, the Final Entity</span></strong>-<em>is the last human that will ever live, from the extreme distant future where humanity has evolved beyond limits and mortality. But when mankind made the Universe itself its plaything the powers that be decided it was time to wipe the slate clean and restart. Adam is the last survivor of a Universal Armageddon that has wiped out all other life at the end of time itself. Now he has escaped to the distant past, giving himself countless eons to prepare for the fate he has escaped.</em><br/><br/><strong>Affiliations:</strong><br/>Solo: d10<br/>Buddy: d6<br/>Team: d8<br/><br/><strong>Distinctions:</strong><br/>Man From the Future<br/>Hyper-Evolved Being<br/>Indomitable Will<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Adam, The Final Entity</div><div class="spoiler_body"><div align="center">(http://vickyloves.files.wordpress.com/2012/01/600full-charlie-hunnam.jpg)</div></div></div><br/><strong>Hyper Evolved Body</strong><br/>Godlike Strength: d12 -<em>the power to hurl objects into orbit, push over tall buildings, and demolish most structures.</em><br/>Godlike Reflexes: d12 -<em>confers the ability to react as if the world around you had slowed to a crawl; you have lightning-fast hand-eye coordination.</em><br/>Superhuman Speed: d10 -<em>faster than a bullet train</em><br/>Superhuman Durability: d10 -<em>bulletproof skin and resistance to extreme temperatures or hazards.</em><br/>Superhuman Stamina: d10 -<em>allows for rapid recovery from injury, resistance to most terrestrial diseases or toxins, and the ability to operate at maximum effort for several hours.</em><br/>Superhuman Leaping: d10<br/><span class="bbc_u">SFX:</span><br/>Unleashed -<em>Step up or double any 'Hyper Evolved Body' power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.</em><br/>Invulnerable -<em>Spend 1 PP to ignore Physical Stress or Physical Trauma unless caused by Magic.</em><br/>Multipower -<em>Use two or more Hyper Evolved Body powers in a single dice pool at -1 step for each additional power.</em><br/><span class="bbc_u">Limit:</span><br/>Growing Dread -<em>Both 1 and 2 on your dice count as opportunities when using a Hyper Evolved Body power.</em><br/><br/><strong>Power of the Last Man</strong><br/>Telekinesis: d12<br/>Telepathy: d12 -<em>can remain in constant communication with vast numbers of people, skim the surface thoughts of everyone on the planet, and implant entirely new life histories within specific minds.</em><br/>Space Flight: d12 -<em>permits swift interplanetary travel.</em><br/><span class="bbc_u">SFX:</span><br/>Area Effect -<em>Add a d6 and keep an additional effect die for each additional target.</em><br/>Burst -<em>Step up or double a 'Power of the Last Man' die against a single target. Remove the highest rolling die and add 3 dice for your total.</em><br/>Counterattack -<em>On a reaction against a Mental attack action, inflict Mental Stress with your effect die at no PP cost or spend a PP to step it up by +1.</em><br/>Multipower -<em>Use two or more Power of the Last Man powers in a single dice pool at -1 step for each additional power.</em><br/><span class="bbc_u">Limit:</span><br/>Conscious Activation -<em>If stressed out, asleep, or unconscious, shutdown 'Power of the Last Man.' Recover 'Power of the Last Man' when stress is recovered or you awake. If Magic Damage is taken, shutdown 'Power of the Last Man' until trauma is recovered.</em><br/>Intense Concentration -<em>When you make a die roll involving your Powers of the Last Man power set, shutdown your hyper evolved body powerset.  Recover by shutting down your Powers of the Last Man powerset</em><br/><br/><strong>Specialties</strong><br/>Science Master: d10<br/>Combat Master: d10<br/>Tech Master: d10<br/>Cosmic Master: d10<br/><br/><strong>Milestones:</strong><br/><em>History is Gonna Change:</em><br/>1xp: When you declare that a threat the team is up against caused mass destruction to humanity in your original timeline<br/>3xp: When you discover that an event or person is critical to your own personal history<br/>10xp: When you decide to let things happen as they originally did to preserve your history, or risk destroying yourself with a time paradox to make a better world for humanity by changing your own past.<br/><br/><em>So Many Threads:</em><br/>1xp: When you seek out an ally or enemy from your timeline<br/>3xp: When you describe the horrors of the future to an ally or enemy from the present<br/>10xp: When you take actions that either ensure your timeline will come to pass, or delete your timeline entirely, leaving you with no place in this world and no world to return to.