I think in general a lot of us are willing to play either Order or League.  In my case, I have a character concept in the wings for the Order that I'd be more than willing to test out.  And while I do enjoy writing Glamorous, I am more than willing to switch it up.  I do know that it is preferable not to do this and stick with our original side, but I feel like the game may die unless we take such a course of action.  There is already a large precedence set with Order members exiting the game.  Even moreso, the fact that the first ones to exit were supposed to be the 'Leader' of the Order.  Though I do agree the problem arises from more than merely the 'system' of the game.  I think there was sufficient interest with the League and we managed to mesh/make character relationships right off the bat.  Like we played off one another very quickly in our posts which of course makes a game much more exciting.  Reacted to each other's characters and interacted.<br/><br/>I also do think that the problem was exacerbated by the lack of a leader on the Order's side before Nykteus stepped in.  It made everyone feel unsure of what to do or how to proceed with their posting.  At least that's what I gathered.  And of course, for slower posters, it would feel awkward to post when everyone else had already gone several rounds of posting.   Once again, just my impression.<br/><br/>And that's why my hope would be to address in making the Battle for Ursa City into a more tactical RPG game.  We wouldn't need super elaborate rules to avoid getting bogged down in mechanics, but something more concrete would be helpful.  And would hopefully help create character relationships/maps to one another by nailing down more of a system to the game.  And given us a reason for our Roles that we initially put in our character sheets.<br/><br/>So I'll just toss out a few more ideas and revisit some that I talked about earlier:<br/><br/>1) It seems as if several people like the idea of having Attacks target certain Attributes.  That way, things can be more of a Rock-Paper-Scissors type of match-up and not merely a Primary Attribute versus Primary Attribute set-up.  And it'd emphasize the need for match-ups more and create team combos and even rivalries between Order and League members.<br/><br/>So for example, Glamorous' Attack would use Strength.  And people would need to defend with either Endurance (Absorbing the blow) or Agility (Dodging the blow).  Admittedly, this might give cerebral characters too large of an advantage since I'm not sure what to have Intelligence defend against.  Perhaps you as a player would set the other persons' defending attribute?   So Glamorous' Attack (Strength) would need to be defended by someone's Agility.  Or Endurance.  I'd pick one or the other.  Now my character has a very defined role.  She's strong against those who have low Agility.  But bad against those with high Agility.  And if everyone does this, then we can begin to concentrate on playing together as a team because everyone has a strength and everyone has a weakness.   And we need cooperation as a team and obviously whichever side gets the best match-ups for the fight will have a large advantage.<br/><br/>2) Have the Attributes mean something realistic to the Attribute.  So having a higher Endurance score should translate into being able to absorb more  "hits" or "victory points" until a character is rendered out of combat.  Or other things.  Like the determination of a 'Surprise' round would be a Speed versus Perception roll.<br/><br/>3) Have actual rewards and penalties to each Story Arc defined and explained.  So perhaps if the League wins, the Order suffers some form of penalty on rolls in the next Arc.  Or perhaps in the Order wins, they gain an additional use of 'Mooks' or the Combat Meta-human that PhantomPistoleer had listed earlier in the OOC.  Keeping in line with 'hurting the good side' and the 'hope' theme that was presented on why even the Order was displaying the Rubric Scarab.<br/><br/>4)  Have the general information thread mean something.  I think it would have been neat and tactical to get everyone to picks rooms where they start.  Like Glamorous in room 7.  It'd make planning sessions with Order and League more convoluted and critical in getting the right match-up that I mentioned earlier.  Or figuring how a way to get to the room where your favorable match-up is.  And dodge/escape your unfavorable one.<br/><br/>5) The Maneuvers I mentioned earlier in OOC.  It'd be fun to include at least a few of them to add more depth to what could be done tactically as a team.  Which once again would let everyone feel as if they had a role to fulfill and something they were good at.  Even if they didn't have the most optimized character sheet (i.e. munchkin-ed).<br/><br/>6) Have Powers and Weaknesses mean something beyond flavor text.  So using Glamorous as an example, I would want her to gain a bonus when fighting characters who have Strength (Her super-human strength).  Or be even more resilient to damage (Her meta-human endurance).  But be clumsy.  (Penalty for fighting Speed or Agility characters.)  Have expensive habits -- this is flavor text so far and I'd probably allude to her habit of multi-tasking (Penalty to Perception).<br/><br/>Anyways, I'd be more than willing to play-test any of these OOC  with another person OOC before introducing them so we could make sure that they wouldn't be too game-breaking.  And the same goes that I'd like everyone to give input, even if the input is just to say, "I agree" or "I think you're way too full of yourself and absolutely wrong" or even something in between.  Or even to chime in your own ideas and input.<br/><br/>Admittedly, I know that I don't have that type of authority.  And I hope that I don't step on anyone's toes with this post.  And if I do, I apologize in advance.  But I did want to hear from everyone.  As one player to another player.  Because I do believe that everyone wants to have an enjoyable time with this group game.