<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg8172002#msg8172002">Quote from: SatanKlaus on 05-05-2013, 10:05:55</a></div></div><blockquote class="bbc_standard_quote">Freedom, such a <em>fragile</em> thing...  &gt;:)<br/><br/>Okay lets give people a few more days to wrap up things or at least speak up here before we move to the next job. Anyone heard of Caela, for example?<br/><br/>Vin: Thanks for the offer. You are one of the few people who really know how to keep involved in a play and make it move forward. However, I think I want to run this thing myself and keep all NPCs under my control. When I gave one out to Blake to play Serenity's client, she vanished after just a few posts, leaving Serenity stranded which probably led to our companion leaving the ship. <br/><br/>I guess we could take up a few more people but, provided Keri is still with us, we have a working crew. We had about 10 people at the high-tide mark of this game and personally I felt it was a bit much. So I'm not going to bump the applications thread and attract random people. But if someone knows a <em>reliable</em> player who really wants to play in this game, they would be welcome. <br/><br/>Satan_Klaus<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Okay, that's cool.  I know as a GM I kind of miss out on RP because I'm trying to get everyone else to RP with each other.  I know it can get frustrating because you're basically setting up posts for a bunch of people and often don't get anything back since they are interacting with each other or not at all, and not with the GM.<br/><br/>I'd rather keep a small group of players, with each player playing a character or two.<br/><br/>I think you should feel free to NPC inactive PCs.  I mean, Elfi is still technically part of the crew, I think, and we can still use her for mundane things.  If a player doesn't post for a month, we can just dump them or kill them.  If they don't want to control their character, that means the GM can, and pretty much HAS to.<br/><br/>I hate how inactive players hold up games, and I also hate how GMs and players generally insist on extending the courtesy of waiting on them when those inactive players don't have the courtesy to tell GMs and players NOT to wait on them.  I'm no angel and I'm probably guilty of this somewhere, but I think the way we handled my absence the past few months by having Sue get hurt and unconscious worked out well for using Sue as a plot device even though he wasn't active.<br/><br/>I PM'ed Caela about a different game not long ago, so she's still around.  I'll PM her to see if she still wants to play Keri.<br/><br/>I don't think waiting for threads to wrap up IC is a good idea (it's already been a couple of weeks), but waiting for OOC posts over the next day or two is fine.<br/><br/>If we don't have a Companion, I'd like to play a bisexual female one who can continue and complete Sophie's training and get it on with the crew.<br/><br/>I could play my guy as a PC who hires the crew, too.  If the crew is still on Shadow, he can meet them there while they're trying to figure out his next move.  If you want to re-use Shadow, he could be doing recon on Shadow, hires the crew, they get the shipment, then bring it back to Shadow.  Then maybe things settled down and they can get paid for the first job as well as the second.<br/><br/>Here's a draft:<br/><br/>(http://elliquiy.com/elluiki/images/0/0a/Ip_man_donnie_yen.jpg)<br/><br/><strong>Name:</strong>Bonze Hanzo Hayabusa<br/><strong>Age:</strong>35<br/><br/><strong>Position:</strong>Guest<br/><br/><strong>Description:</strong>Hanzo appears to be a Buddhist monk or martial arts master.  He stands at about 5'8" and weighs about 165 pounds.  He keeps his black hair short and neat.  He does not have any tattoos, and has some light scars on his fists, elbows, knees, shins, face, and chest, probably from the numerous fistfights he has been in.  His physique is very lean and impressively muscular, evidence of his intensive regular exercise.  In terms of outfits, he prefers light, simple black clothing and footwear that allows him to move freely and quietly, particularly in shadows.  It also advertises his status and affects how others see him and treat him.  However, he does own a couple of sets of clothing that allows him to fit in.<br/><br/><strong>Personality:</strong>Hanzo comes off as wise, patient, tolerant, kind, polite, curious and social.  After growing up within and living in a monastery for most of his life, he looks forward to seeing the 'Verse and pursuing justice.  While many of his brethren follow a stoic and ascetic lifestyle, Hanzo has eschewed these ideas.  He still follows his own set of ethics and moral code, but has opened himself up to experiencing worldly pleasures.  His current plan is to walk the 'Verse, and his path is through Providence and his companions are her crew.<br/><br/><strong>Special Skills &amp; Interests:</strong>Hanzo is a master in both unarmed combat (including punches, kicks, grappling, dodging) and armed combat (particularly with the sword, spear, sai, staff and nunchuku), and is an expert with throwing weapons (shuriken) and bows.  He is extraordinarily athletic (able to climb, swim and jump better than most people), stealthy (moving silently and hiding in shadows) and observant (detecting enemies and searching for people or objects).<br/><br/>He has a little experience with firearms, but owns none and prefers not to use them anyway.<br/><br/>He is fluent in Mandarin but his English is not so good and he mixes up common phrases.<br/><br/>Hanzo shares his wisdom in the form of fortune cookie sayings, and is also pretty good at talking smack, sometimes avoiding fights and sometimes provoking them.  He very rarely backs down from a fight or from supporting a friend or the defenseless.<br/><br/>His mental math is very strong.<br/><br/>He has some rudimentary skill with first aid for injuries and with the usage of herbs, acupuncture and massage.<br/><br/>He is generally useless when it comes to modern technology, from using guns to driving vehicles to piloting ships or otherwise repairing anything.<br/><br/>He enjoys riding horses, hunting, growing vegetables, drinking tea and cooking.<br/><br/>His tolerance for alcohol is low but he has found a new enjoyment of cannabis.  He lacks experience with sex, gambling, music and dancing.<br/><br/><strong>Background:</strong>Hanzo was picked on as a child for his small stature, perceived weakness and mixed Asian heritage.  His parents enrolled him in self-defense classes, which eventually led him to embrace a larger philosophy and join an order of monks.  After studying martial arts such as wushu, kung fu, aikido and jiujitsu (all of which he excelled at) as well as traditional Chinese medicine (which he did not excel at), he became a teacher for his monastery.<br/><br/>The monastery was attacked and wiped out by Alliance forces for reasons he never came to understand.  He and his students fought as best they could, but his class was killed and he had to uncharacteristically beat a hasty retreat so that he could live to fight another day.<br/><br/>Without a home or guidance, he eventually helped another monk who was ambushed by a gang of thugs.  This monk was a member of a small order of monks that do not quite fit in.  Many monks aspired to the ideals of monasticism, but members of ths particular order, the Justice Blade, did not.  They accepted a life of warfare.  Hanzo was invited by this existing member, and the Vigilant Council asked Hanzo to fight evil in his own way on his own terms.<br/><br/>After single-handedly bringing down a crime lord and stealing his wealth, Hanzo is on the run with a sack of credits and basic necessities by both the Alliance and the crime lord's remaining gang.  He will not give up his personal mission, protecting those who are attacked, avenging those who have been wronged.<br/><br/><strong>Other Notes:</strong>Hanzo has a shipment of medical supplies and foodstuffs that require delivery to needy colonists.  He requires the services of a smuggler to get past any Alliance patrols or warlords.<br/><br/>Edit:  Added a bunch of thoughts and ideas.