<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Or then again, why not letting GM make the rolls ? (just put up the dicepool for given situation)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">He might forget dice like I have Code of Honor (The Six Traditions) so if she is at risk of going into a Frenzy where the Masquerade may be breeched I get two bonus dice, to the base pool, so no I prefer to roll.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That is EXACTLY why I let players handle their own dice rolls. You guys have one character sheet to be familiar with. I have more than ten. You fine players have an easier time knowing how many dice to roll than I would, and I'd hate to screw somebody's roll up only to have to go fix it and edit the story to fit with the correct roll rather than with the screwed up one.<br/>