<em><span class="bbc_font" style="font-family: comic sans ms;"><strong>"Some people say revenge is a cheap, petty thing. I say that when you have been betrayed by those you trusted...revenge is the only thing that matters."</strong></span></em><br/>-Streban Blackwood, Dread Necromancer<br/><br/>The premise of this game is fairly simple: In a typical medieval fantasy world setting a Necromancer who was formerly a member of a party of adventurers battling horrific demons that had every intention of enslaving the world and making it hell on earth, has brought you back from the dead. the heroes lost their epic battle against the lord of hell in the end, and while the others bargained away their souls to save themselves, ironically only the Necromancer refused to be bought, and his friends betrayed him and cast him as a villain while they themselves served the demon lord. Streban has decided to get payback and save the world, and to that end he has resurrected or located powerful individuals to help him. In exchange for having your life restored or being given something else you wanted badly you bargained away your soul and your free will to him, but that's not such a high price considering what he wants you to do - help him seek revenge on his former allies, the ones who killed you and betrayed him for power and personal gain.<br/><br/>I intend for this game to run with plenty of adventure and action - you'll spend as much time raping, pillaging and plundering the countryside in your master's name as you will<br/><br/>The Dungeon World gazetteer, complete with all rules necessary to play the game, can be found here: http://book.dwgazetteer.com/<strong>(Ignore the 'Buy Dungeon World' stuff in the middle of the page. All the necessary info is in the tabs at the top, cost-free.)</strong><br/><br/>For Character Generation we'll be using the<strong>Choose Stats</strong>method, with an additional +2 bonus to one stat of your choosing and two highlighted stats of your choosing. We will not be using bonds - instead, you will give me up to four but no less than two Drives for your character, three things that motivate them to keep on keepin' on. In addition give me at least a short paragraph about your character - who they are, what they want from Streban, and some history and background.<br/><br/>If you acquire them and run them by me you may also use any of the numerous alternate playbooks available on the internet, and if you need to customize a class playbook to better fit your concept let me know and we can do that quite easily. In a pinch, we'll design a whole new Playbook if we can't find anything that fits your concept, but more than likely if you ask I can help you find what you need.<br/><br/>Here's a good place to start looking for alternate playbooks if none of the standard ones tickle your fancy: http://nerdwerds.blogspot.com/2013/04/dungeon-world-resources.html<br/><br/>if you have any questions, please do ask. I'm happy to help make this an enjoyable experience for everyone involved. I am a very accomodating GM - i want everyone to have fun. So if you have an idea for something that sounds cool, run it by me.<br/><br/><span class="bbc_u"><strong>Regions of the Kingdom</strong></span><br/>Falshire Forest - A massive, dense forested region filled with danger. While they have always been reclusive, the elves who call this region home have become xenophobic and hostile since Shialee Darkleaf claimed the title of Warden and leadership over the elves. Since then very few people who entire Falshire Forest are ever seen alive again.<br/><br/>Whitewillow - A trading hub just off the Conqueror's Road that borders Falshire Forest to the west and Brightmarsh to the south, this small community has become the flashpoint for a conflict between the reviled necromancer Streban Blackwood and his former companions. The necromancer has turned Whitewillow into a necropolis filled with the resurrected townspeople, and now this city has become the chief stronghold of those who seek to overthrow the demon-corrupted rulers of Caede.<br/><br/>Brightmarsh - A boggy marsh perpetual lit by the wispy souls of the dead trapped there by some ancient magic, brightmarsh is home to the ferrymen, an order of arcanists commonly known as Necromancers. Spirits and undead creatures abound here, and it is rumored that somewhere within, the mythical Soul Well, the source of all souls in the world, can be found. Currently, Brightmarsh is occupied by demonic forces commanded by the corrupted necromancer Kray Blackwood.<br/><br/><span class="bbc_u"><strong>The Gods</strong></span><br/>In Caede, four gods are recognized and three of those gods are widely worshipped by the common people - The three gods of fate, benevolent deities who govern the lives and afterlives of mortals, and the fourth - Grom, the god of destruction, war and entropy, called upon only by the angry, desperate, and vengeful.<br/><br/>Asara - The Soulkeeper, goddess of both life and the dead, she watches over those who are alive and those who are dead, and takes pity on the undead, who walk the line between both.<br/>Torrin - The Lawbringer, god of law, light and rulership. He is also called the King of Kings, because it is said that all true rulers are blessed by him.<br/>Mishaka - The Silent one, the most mysterious of the gods. An ambiguously-gendered deity who oddly enough has love and knowledge as his/her portfolio.<br/>Grom - The Bloody, god of Darkness, War, Vengeance and Death (not of the dead). Noone will admit to worshipping Grom, and it is considered impolite at best to ask someone if they worship him, but every Caedian pays him homage in secret, dark places to avoid drawing his vengeful wrath. It is said that Grom is the most powerful deity, and that there used to be more gods in the past, but Grom killed them and took their powers for his own.<br/><br/><span class="bbc_u"><strong>The Saints</strong></span><br/><strong>Tarathiel, Father of The Forest</strong><br/><br/><em>"When you needed a light to guide you out from the darkness, I was the beacon that led you here. Now you need a place to call home. Fear not, my children. I will be that too."</em><br/><br/>Legends say that the first elves to come to Caede were led by Tarathiel Oakenshire, a druid powerful enough that he weaved trees and earth together into great ships to carry his people across the sea. When they did arrive, however, they were in dire straits. The other races that occupied this land did not welcome the alien beings, and the worst of them, the orcs, preyed on the travel-weary elves for food and sport. The lands they hailed from were thick with forests, but Caede had naught but sparse trees and earth. They became nomads, traveling to flee from danger and to find a home.<br/><br/>The elves were on the verge of being wiped from existence when Tarathiel stepped forward once again. He ate the seed of an ancient tree from their homeland, and cast one final spell. Using the magic that druids use to become beasts, Tarathiel transformed into a tree. Massive and strong, with countless branches, it was perfect for the elves to build new homes upon. And within a single generation, a single tree would spawn a forest, thick and dark and full of dangers to anyone except the elves. This would eventually come to be known as Falshire Forest.<br/><br/>The first tree is still there, marking the heart of their forest kingdom, known throughout Caede as Yggdrasil. It's famous for never losing its leaves or color in any season and producing a sap that can cure most non-magical diseases.<br/><br/>There are other legends that speculate, even though Falshire has never shown the same explosive growth it did in its birth, it still slowly continues to spread, and will one day cover the entire world, marking the elves as rulers. Though this is debated even among elves themselves, and only the supremacists truly believe all that it implies.<br/><br/><span class="bbc_u"><strong>The Hit List</strong></span><br/>Master Ranger Shialee Darkleaf (Elf Ranger) - Warden of Falshire Forest<br/>High King Toma Medaen (Human paladin) - King of Caede<br/>Vannor Stonehammer (Dwarf Fighter) - Caede Grand Marshall, commander of the Siegebreakers<br/>Nidra Quickblade (Halfling Rogue) - Guildmaster of the Caede Merchants Guild (A thinly-veiled front for crooks and killers of all kinds)<br/>Queen Sindra Starsong (Human Bard) - Queen of Caede, Caede's primary diplomatic envoy<br/>Kray Blackwood (Human necromancer) - Brother of Streban and lord of brightmarsh.<br/><br/><br/><span class="bbc_u"><strong>Custom Content - Compendium Classes</strong></span><br/><br/><span class="bbc_u"><strong>Soul Dragon Master</strong></span><br/>Dragon Minion<br/>You have gained control of a young dragon. It is a Hireling that<br/>follows your orders to the best of its abilities. Describe it.<br/><br/>Choose a base:<br/>* Protector +1, Warrior +2, Loyalty +2<br/>* Adept +2, Warrior +1, Loyalty +2<br/>* Protector +1, Tracker +2, Loyalty +2<br/>* Protector +2, Warrior +1, Loyalty +2<br/>The dragon has Cost: Hungers for souls.<br/><br/>Once you have taken Dragon Minion, you may take any of the following moves in place of an advance:<br/><br/>Adaptable Dragon<br/>Select a skill your dragon does not possess. It learns this skill with a rank of 2.<br/><br/>Clever Dragon<br/>You gain two extra points to distribute between your dragons current skills.<br/><br/>Fiery Wrath<br/>When you<strong>command your dragon to destroy your enemies</strong>, roll+Cha. On a 10+, deal class damage +1d8. On a 7-9 you still deal the extra damage, but choose one:<br/>*Your dragon accidentally destroys an unintended target.<br/>*Your dragon goes into a berserk frenzy. This is almost never a good thing.<br/>*Your dragon draws on your own supply of souls to fuel its unholy might. Take -1 forward.<br/><br/>Guard the Master<br/>When your dragon is nearby and you would take damage, you may negate the damage. Your dragon dies.