Yay, first combat!<br/><br/><strong>Combat for noobs</strong><br/><br/>Initiative is an Agilty roll, and last for the whole fight.<br/><br/>You can choose which stat mod you use for your weapon, if it makes sense, I'll let you know if I don't approve.<br/><br/>You need nearly get a result better then the opponent's endurance to land a successful hit.<br/><br/>I might have a defense roll mechanic for endurance in the same vein as initiative, I.E. roll +endurance(or agility if your a dodger) is the DC to land a hit for the whole fight.<br/><br/>You can take a number of hits equal to your endurance, afterwards it's your call as to whether you get K.O.ed, your armor breaks or your just beaten the fuck out.