ITAC Game Links<br/><br/>Characters<br/>http://elliquiy.com/forums/index.php?topic=67794.0 (http://elliquiy.com/forums/index.php?topic=67794.0)<br/>In game chat<br/>http://elliquiy.com/forums/index.php?topic=67796.0 (http://elliquiy.com/forums/index.php?topic=67796.0)<br/>Game rules<br/>http://elliquiy.com/forums/index.php?topic=67799.0 (http://elliquiy.com/forums/index.php?topic=67799.0)<br/>Arena 1<br/>http://elliquiy.com/forums/index.php?topic=67800.0 (http://elliquiy.com/forums/index.php?topic=67800.0)<br/><br/><br/>The arena is a simple cylindrical concrete pit of about 30ft diameter .  Players are lowered into the pit in cages.  When the cages lift- the players do battle.<br/><br/>12ft above the arena floor 200 spectators gaze down at the combatants.  Their eyes are joined by millions more watching across the globe.<br/><br/><br/>Rules<br/><br/>Each turn the characters have a certain amount of action points.<br/>This is primarily controlled by their speed.<br/><br/>Action points can be spent on a variety of actions.<br/>These actions must each be applied to a part of an opposing characters body (see below for 8 areas)<br/><br/>Attack<br/>Fast- 1<br/>Strong- 2<br/>All out attack- 4   (This attack, if unblocked, may knock the opponent down)<br/>Grapple- any amount   (This attack if blocked or unblocked, will lock up the opponent)<br/>Sweep- 2   (This attack knocks the opponent down- it does no damage however.)<br/><br/>Defence<br/>Block 1   (reduces damage of an attack and applies it to the arms or legs instead)<br/>Evade 2 (completely avoids being struck)<br/>Trap 3 (Acts as a block and additionally locks up the opponent if they attack this part of the body)<br/>Stay on your feet: 1 avoids sweep- stays up if knocked down from a powerful hit<br/><br/>Other<br/>Get up 2  (Prone character may attempt to rise)<br/>Break free ? +d6<br/>Maintain hold ? +d6<br/><br/>Grapples- update<br/><br/>Grapples take place at any point in the turn.  Once a character has been successfully grappled he or she makes an immediate attempt to break out.<br/><br/>str + agi + d6  vs attackers grapple action + str + agi + d6.  The highest either grapples or breaks free<br/><br/>If a character is grappled, any offensive actions will be cancelled.<br/>The attacking character can apply attacks with a damage bonus while their enemy is grappled.<br/><br/>At the end of the turn the defender tries to break out again<br/>Unspent actions +str +agi + d6 vs attackers str + agi + d6<br/>If the attacker wins the next round starts with the defender in a hold.<br/>If the defender wins the hold is broken<br/><br/>At the beginning of the next round, before any attacks, there is another breakout attempt<br/>The defender can spend AP to try and break out.<br/><br/>Defenders breakout ap + agi + str + d6 vs attackers maintain hold ap + agi + str + d6<br/><br/>Other action points can be allocated to attacks or blocks but will not be spent if the hold is maintained<br/>Attackers can allocate attacks and blocks normally<br/><br/><br/>Note: Prone characters may continue to fight from the floor but suffer additional damage if attacked.<br/><br/><br/><br/><strong>Other attributes</strong><br/>Other character attributes are kept hidden from the players- the number denoting their strength, agility, toughness, endurance etc are not revealed.  Instead their condition is shown through description.<br/><br/>This, hopefully, stops the game from becoming a maths exercise while giving characters a fair chance based upon their choices.<br/><br/><br/><strong>Characters condition.</strong><br/><br/>The condition of characters will deteriorate throughout a match.  Each punch will take its toll on their ability to keep fighting.<br/>For simplicity characters bodies are divided up into 8 areas.  Each area has a number indicating its condition.  When the area reached -15 something bad happens.  If it's an arm then it breaks.  If its a characters head- then they're dead.<br/><br/>The areas are as follows<br/><br/>Head<br/>Chest<br/>Abdomen<br/>Groin<br/>Left Arm<br/>Right Arm<br/>Left Leg<br/>Right Leg<br/><br/>In between healthy and dead comes pain and damage effects.<br/>These can slow, weaken, cripple or stun your character.<br/><br/><strong>Orders</strong><br/><br/>Giving orders for your character should be simple.<br/><br/>First identify all defences you wish to use and their cost<br/>eg.<br/>block head 1<br/>evade groin 2<br/><br/>Then identify all the attacks you wish to try in the order you wish to try them<br/>grapple left arm 2<br/>fast attack abdomen 1<br/><br/><br/>Then you find out how effective you've been.<br/><br/><br/>Any questions?