<div class="floatright">(http://41.media.tumblr.com/a2f9ee9f69862b4347b81042d23f8c7c/tumblr_nmi4a72NCd1qgd7rdo1_1280.png)</div><strong>Name:</strong>Dza Yucca<br/>Human Fighter (Guild Artisan) 1<br/><strong>Personality:</strong>I am more interested in the past than the present. Whenever I meet a new person, I try to learn about their history if at all possible.<br/><strong>Ideals:</strong>Preservation We must protect the relics of the past, else their creators will fade from memory. (Lawful)<br/><strong>Bonds:</strong>I work to uncover the truth of past events, even if doing so is harmful to my nation or organization.<br/><strong>Flaws:</strong>There is an intense rivalry between myself and a particular colleague, and it often clouds my judgment.<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Strength</strong> 16 ( +3 )</td><td><strong>Dexterity</strong> 10 ( +0 )</td><td><strong>Constitution</strong> 14 ( +2 )</td></tr><tr><td><strong>Intelligence</strong> 14 ( +2 )</td><td><strong>Wisdom</strong> 10 ( +0 )</td><td><strong>Charisma</strong> 10 ( +0 )</td></tr></tbody></table>Dza is a physically impressive specimen, chiseled from marble by a master of the human form. Her sword-arm is not especially nimble, but a firm shoulder lies behind it. A dual education in her Baklunish heritage and the Flanaess world in which she lives gave Dza an intellectual head start over her peers.<br/><br/><strong>Skills: </strong>Athletics ( +5 ), History ( +4 ), Insight ( +2 ), Investigation ( +4 ), Persuasion ( +2 )<br/>When she began working as a guardswoman in Melford, the garrison were too few to actively patrol. Often she would be called to respond to a crime hours or days later, and needed to rely on good interpersonal skills and shrewd investigation to track down a culprit. As the town guard strengthened, her reputation as a skilled fighter and woman of culture saw her stationed in the company of priests and scholars. Still, she has honed the training necessary to trounce a seedy tavern full of lowlifes should the need arise.<br/><br/><table class="bbc_table"><tbody><tr><td><strong>HP</strong> 12 </td><td><strong>AC</strong> 18 </td><td><strong>Saves</strong> Strength +5, Constitution +4</td></tr></tbody></table>The elegant, acid etched piecemeal plates of her armor were handed down from her giant of a brother, a bit oversized even over her chainmail but blessed with the stopping power of mithril. A few years ago her brother ceased being able to wrestle her to her knees, and her constant exposure to roadborne illness has left her immune system very robust.<br/><br/><strong>Languages:</strong>Common, Giant, Orc<br/>The orcs of the Pomarj are a constant threat to Gnarleywood, and a learned woman like Dza understands the importance of understanding their language even if she's loath to utter it. With the incursion of giants into Geoff across the mountains, a number of experts on the fell creatures have passed through Melford, and although she's never seen an actual giant, their language and primeval culture has fascinated her.<br/><br/><strong>Features</strong><br/>Guild Membership:<em>Mouqollad Consortium </em><br/>Proficiencies:<em>Light, medium, heavy armor; Shields; Simple, martial weapons; Potter's tools </em><br/>Fighting Style:<em>Dueling </em><br/>Second Wind<em>( 1d10+1 ) </em><br/>Feat:<em>Sentinel </em><br/>Before her birth, Dza's Baklunish parents left the western lands to bring secret techniques of marble and ceramics to the barbaric Flanaess. At their request, Dza has been named an honorary member of the Greyhawk Potters Guild, though she's never laid eyes on Greyhawk nor sold any wares through guild channels- the guild is more interested in her as the keeper of her parents' secrets. The pride she takes in this heritage is constantly at odds with her personal calling as a member of the watch, preserving the delicate and crumbling history of the Flanaess and its people with but a simple blade against hulking orc savages.<br/><br/><strong>Attacks</strong><br/><table class="bbc_table"><tbody><tr><td>Weapon</td><td>Attack</td><td>Damage</td><td>Type</td><td>Properties</td></tr><tr><td>Longsword </td><td> +5 </td><td> 1d8+5 </td><td> Slashing </td><td> Versatile (1d10) </td></tr><tr><td>Handaxe </td><td> +5 </td><td> 1d6+5 </td><td> Slashing </td><td> Light, Thrown (20/60) </td></tr></tbody></table><br/><strong>Equipment</strong><br/>Chainmail<br/>Longsword<br/>Shield<br/>Handaxe (2)<br/>Dungeoneer's Pack:<em>Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days rations, waterskin, 50' hemp rope </em><br/>Potter's Tools<br/>Letter of Introduction from the Greyhawk Potters Guild<br/>Traveler's Clothes<br/>Belt Pouch with 15g<br/>Her armor plates, shield, and blade are emblazoned with a lotus flower in a Baklunish technique melding the durability of metalworking with the smooth form of ceramics. The result is comparable to mithril, both hard and light. These items were crafted for Dza's brother, an adventurer eight years her senior. Sreeja has since moved on from Melford to greater things, and left these heirlooms in Dza's care. As a member of the Melford Watch, she also carries supplies suitable for ranging beyond the town walls; rope and pitons to climb out of goblin pits and torches to smoke out the switchback caves are standard issue.