<strong>Orientation:</strong>Goruka is Pansexual, with a preference for women. As a player I have few hard limits, so even extreme things are fine.<br/><br/>At 2017-08-17 04:26:47, euanthe (uid: 62105) rolls: 4d6k3 Result: 13 (https://elliquiy.com/forums/dicebot.php?r=106281)<br/>At 2017-08-17 04:26:42, euanthe (uid: 62105) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=106280)<br/>At 2017-08-17 04:26:36, euanthe (uid: 62105) rolls: 4d6k3 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=106279)<br/>At 2017-08-17 04:26:29, euanthe (uid: 62105) rolls: 4d6k3 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=106278)<br/><br/>STR 18 (+4) DEX 15 (+2) CON 11 (+0) INT 10 (+0) WIS 16 (+3) CHA 8 (-1)<br/><br/>As can see the 8 went into CHA (half-orc, isolated upbringing)  the 18 into STR  (battle-cleric).  Now I placed the 15 in DEX,. I put the 13 in WIS and add my flexible racial +2 to make it 15 and add my 4th level +1 to turn it into 16, the eleven into CON and the ten into INT.<br/>Her sheet;<br/><br/>Image Link (Safe for Work):<br/><div class="floatright">(https://i.pinimg.com/originals/0a/d3/61/0ad361ddd2ff2ce9cad7391f44fafa58.jpg)</div><br/>Name: Goruka Gorumfaith<br/>Race:  Half-Orc  Align:  CN  Gender:  Female  Age:  18  Worship: Gorum<br/>Class: Cleric  Level: 5th  Exp:<br/><br/>Height: 4'7", Weight:  124 lbs,  Hair: Maroon,  Eyes: Amber<br/><br/>Description:  Goruka is a ball of tiny, powerful fury. Her dark hair gleams, as if with blood, and her eyes have a surprisingly warm softness - amber, the blood of the forest. The dominant feature of her face is her tusks, peeking cutely from her jaw across her upper lip. Her armour hugs her arms, her legs, but much of her midriff is bare, and her nethers and breasts covered only by thick cloth.<br/><br/>Personality: Raised in the mountains, Goruka knew no surname till she began to travel. The heat of her passion in bed and battle drew the notice of Gorum, and, under the tutelage of her clan’s wisewoman, she became one of his clerics.<br/><br/>HP: 28 AC: 20 Flatfooted: 16 Touch: 12 CMB: +3 BAB: +3<br/>Saving throws -  Fort: +4 Ref: +3 Will: +7 (+9 vs. Charm+Compulsion+Fear)<br/>Speed:  30'  Carried Weight:   Init: +2 Languages: Common, Orc<br/><br/>Weapons<br/>Masterwork +1 Greatsword 1d20+6, 2d6+10, 19-20x2, S&P<br/>Light crossbow 1d20+2, 1d8 19-20x2, 280', P<br/>Cold Iron Mace, 1d20+4, 1d8+6 B&P (20 Bolts, Grappling Bolt)<br/><br/>Traits:<br/>-Hedonistic: Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.<br/>+Finish the Fight: +1 vs. Opponents already damaged<br/>+Battlefield Surgeon: You can use the treat deadly wounds aspect of Heal 1 additional time per creature per day.<br/>+Birthmark: This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.<br/><br/>Feats: Ironhide, Power Attack, Furious Focus,<br/><br/>Darkvision: Half-orcs can see in the dark up to 60 feet.<br/>Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.<br/><br/>Unflinching Valor (from cold regions): Many fearsome arctic predators consider young frostkin easy prey, but some frostkin manage to surpass their fear and fight off these beasts in time for help to arrive. Winter half-orcs with this racial trait gain a +2 racial bonus on saving throws against fear effects, and a +1 racial bonus to CMD to avoid being grappled.<br/><br/>Fey Thoughts: Perception and Climb class skills.<br/><br/>Glory Domain: 7/day, Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll.<br/>You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.<br/><br/>Destruction Domain: 7/day, Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.<br/><br/>Channel Energy: 2/day Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is 3d6. Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is 12. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost.<br/><br/>Background Skills:  Appraise +1+3, Craft+1+3, Knowledge (History) +1+3, Knowledge (Nobility) +1+3, Handle Animal +1-1, Lore +1 (Orcish History), Knowledge (Engineering) +1, Knowledge (Geography) +1, Perform (Sermon) +1<br/><br/>Adventuring Skills: Knowledge (Religion) +6=+1+2+3, Heal +15=+5+3+3+4, Sense Motive +7=+1+3+3, Perception +4=+1+3, Spellcraft +4=+1+3, Ride +3=+1+2, Climb +8=+1+4+3, Swim +5=+1+4<br/><br/>Spells<br/>DC: WIS; 0 lv +13, 1st lv +14, 2bd lv +15, 3rd lv +16, 4th lv +17,  5th lv +18, 6th lv +19, 7th lv +20, 8th lv +21, 9th lv +22<br/><br/>Class Bonus: +½ use of domain powers/day/level<br/><br/>Spells cast per/day: Orisons, 4, First-level 4, Second-level 3, Third-level 2<br/><br/>Orisons Zeroth-level:<br/>Typical Spells Prepared:<br/>First Level: Bless, Obscuring Mist, (Open Slot), (Open Slot)<br/>Second Level: Communal Protection from Evil, Resist Energy, (Open Slot)<br/>Third Level: Dispel Magic, (Open Slot)<br/><br/>Domain Spells: Shield of Faith (Glory, 1st); Bless Weapon (Glory, 2nd); Rage (Destruction, 3rd)<br/><br/>Equipment: Vest of Surgery (3,000gp), Surgeons Tools (20gp), Symptom Kit (25gp), Cracked Incandescent Blue Sphere Ioun Stone (200gp, +1 Heal), Masterwork Greatsword +1 (2,350gp), Masterwork Agile Breastplate +1 (1,550gp), Amulet of Natural Armour +1 (2,000gp)<br/>Section total 9,145gp<br/><br/>Masterwork Thieves Ring (350gp) Climbers Kit (80gp), Masterwork Backpack (55gp), rope silk 50` (50gp), Trail rations 20 (1gp), water skin (1gp),  Masterwork Bandolier (55gp), Sleeves of many garments (200gp), Light crossbow (26gp), Cold Iron Morningstar (24gp), Barbed ‘grappling-hook’ bolt (1gp), Masterwork Traveller’s Any-Tool (250gp)<br/>Section total: 593gp<br/><br/>262gp remaining<br/><br/>Background:  Goruka is a Cleric of Gorum. She grew up in an isolated village in the mountains. Even from her youngest days, her birthmark identified her as a spiritual, troubled and troublesome person. She became the pupil of the village wisewoman, who trained her in various skills, but couldn't stop her getting into fights with the pureblooded Orc youths.<br/><br/>At a young age, an army passed through the mountains and levied troops from the villagers. She used her skills to become a battlefield healer and a fearsome warrior. Off the battlefield, her hedonistic pleasures grew more ‘adult’ under the influence of her fellow soldiers. Eventually, the war drew towards a close, and she became powerful enough to strike out on her own. She had many adventures and joined with boon companions, both seeking the destruction of battle and the glory of victories won, especially in the defence of the innocent - those make the best stories, and, are most likely to generate some ‘rewards’ from pretty villagers...