<strong>Lucky</strong><br/><br/>(http://i1027.photobucket.com/albums/y331/ReverseAdonis/EllyTranHa4.jpg)<br/><br/>Mimi Mackenzie is your average everyday young woman, who also happens to be lucky. Lucky enough to win the lottery on her 18th birthday. Twice. Lucky enough to survive a plane crash without a single scratch on her. Lucky enough to trip, fall off a bridge, and land inside a spaceship after falling through a time/space anomaly. Did I mention how lucky she was yet? She spent the majority of her formative years skipping school (and not getting punished for it) to play around on the Carrier, slowly learning about it and educating herself in more interesting things like alien languages and shiftship piloting. For a normal person, she's pretty weird!<br/><br/>Despite her absurdly weird life, she's always been a fairly down-to-earth and goodnatured person. Superheroes might be rare, but she absolutely fell in love with the thought of special people fighting to protect the innocent. To her, especially in an age where governments tend to overstep their bounds and not put their people's needs first, the world truly needs superheroes willing to do what's right to protect the people above all else. Of course, not everyone shares her overly naive ideals . . or respects her insistance that she's the leader the Authority needs, despite her finding the Carrier and using it to gather heroes. Such is the life of a (mostly) normal girl, surrounded by superpowered beings.<br/><br/><br/><strong>Name:</strong>Mimi Mackenzie<br/><strong>Alias:</strong>Me? I'm just Lucky.<br/><br/><strong>Affiliations-</strong><br/>Solo d6<br/>Buddy d8<br/>Team d10<br/><br/><strong>Distinctions-</strong><br/>Just a Normal Girl<br/>My BFF is a Spaceship<br/>Oops.<br/><br/><strong>Power Sets:</strong><br/><br/><span class="bbc_u"><strong>Luckiest Girl Around</strong></span><br/><strong>Luck</strong>d12<br/><br/><strong>SFX: Second Chance- </strong>Spend 1 PP to reroll when using Luck in a dicepool.<br/><strong>SFX: Versatile-</strong>Split Luck into 2d at -1 step, or 3d at -2 steps.<br/><strong>SFX: Black Cat- </strong>Step up or double a die (or add 1d6 to the Doom Pool or step up the lowest die to do both) when using Luck in a dicepool.<br/><strong>SFX: Plausible Shenanigans-</strong>You may take the lowest die from the Doom Pool and add it to a Luck roll, then step it down and return it.<br/><br/><strong>Limit: Oops- </strong>If a roll to inflict stress using Luck fails, add 1d6 to the Doom Pool.<br/><strong>Limit: Growing Dread-</strong>Both 1's and 2's count as Opportunities when using Luck, but only 1's are excluded from the total or effect dice.<br/><strong>Limit: Mutually Exclusive-</strong>Black Cat and Plausible Shenanigans SFX's cannot be used for the same roll.<br/><span class="bbc_u"><br/><strong>Carrier Contact</strong></span><br/><strong>Teleportation</strong>d10<br/><strong>Radiotelepathy</strong>d8<br/><br/><strong>Limit: Convenient Plot Device</strong>; Gain 1PP to shutdown Carrier Contact; take action against the doom pool or spend 1PP to recover.<br/><br/><strong>Specialities-</strong><br/>Acrobatic Expert<br/>Cosmic Expert<br/>Science Expert<br/>Tech Expert<br/>Shiftship Piloting Master<br/><br/><br/><strong>Milestones-</strong><br/><strong>TEAM LEADER</strong><br/>Your natural leadership qualities come to the fore.<br/><br/>1 xp ... when you first lead a team.<br/>3 xp ... when you defeat a foe without any team member becoming stressed out.<br/>10 xp ... when you either convince a hero to join the Authority or disband your existing team.<br/><br/><strong>SHE DID WHAT?!</strong><br/>Your increasingly implausible streak of good luck baffles friends and foes alike.<br/><br/>1 xp ... when you first inflict a complication on a target with your Luck.<br/>3 xp ... when you pull out a feat of Luck so implausible that allies and enemies alike comment on it's absurdity.<br/>10 xp ... when your good luck saves the world, or your dependance on your luck causes the mission to fail.<br/><br/>EXP Tracker-<br/>+4 Act 1 Page 1.<br/>-4 for +4 starting PP at Transition Scene 1, for Act 1.