I ran some ideas by NileGoddess for story arcs and she told me to toss it out for everyone else to see if they liked them or had their own twists/contributions to add.  So feel free to tell me what you think!  ;D<br/><br/><strong>Paved with Good Intentions</strong>:  It'd be similar in concept to 'As I Command', and have High Consequences but it would be focused on one of the League's members experiencing an attack of conscience or moral pangs.  Perhaps a plot that is simply too sinister for them to stomach or it hits too close to home for their comfort.  So he/she attempts to warn the Order about the upcoming plot and becomes a marked man/woman by the League once his/her betrayal is discovered.<br/><br/>It also can examine other plot elements like: Does the Order choose to believe a tip from a League member?  What should the Order do?  Should they offer the League member protection?  Or even an Order membership?  Do they still bring them in for their previous crimes?  And vice versa, how will the League deal with the fact that a white sheep has been found in their midst?  Will they rely on brainwashing to make them into a mindless goon? Or will they make an example of them so everyone knows that nobody double-crosses the League and walks away?  Nobody.<br/><br/><br/><strong>Corporate Evil</strong>: A storyline with Low Consequences.  And it could be focused on Laprade Enterprises doing some marketing ploy in Ursa City and developing a recognizable brand and image.  Its main goal would be to get the general public more used to seeing Laprade's name around and creating good will.  The product could be something silly--like free cookies ala Girl Scouts, which possess a minor addicting effect.  Nothing too major, but designed to bring in more revenue and turn them into almost like a Coke or McDonalds brand for Ursa City which would make things harder for the Order when trying to expose the League's evil.  Or perhaps Laprade will sponsor more 'green' techs like a recycling program or water conversation with an aim at getting into more heavily guarded facilities and do information collecting for later surgical strikes.  After all, no one cares about the janitorial staff or engineers that install the solar panels and whatnot.  The Order's goal would be to uncover those plots and in return Laprade would come under a bit of media fire/loss of revenue, but once again, nothing too major.<br/><br/>----<br/><br/>Also, on a completely separate note, I was wondering if there would be a little more clarification on how battles will be run.  I'm largely under the impression that the attributes serve more as 'guidelines' than really hard and fast rules for how combat will be handled and things will still largely come under freeform style.<br/><br/>For example, I mentioned above with a confrontation between Kid Arrow and Glamorous.  On paper, it looks like Glamorous should have no problems in handling Kid Arrow.  8 Strength versus 4 Agility in combat.  But I would figure since it's mentioned in Kid Arrow's sheet that he has lethal and non-lethal ordinance, he might use round 1 to attack Glamorous, but instead of taking 1 point towards the 5 point victory, he might use like a sticky arrow or glue arrow, to attempt to give her a 'Restrained' status, which would translate into a -4 penalty.  Suddenly, 4 versus 4 in attributes has evened the fight dramatically.  Of course, Glamorous can take a round to break out of the sticky trap using her Strength to contest it, but it also means that she won't progress towards the victory point.<br/><br/>Or for Glamorous, she might take a round to use her Strength to pull free a large steel beam to use as a bludgeoning object.  This might give her a +2 situational bonus in subsequent rolls.  So the idea is essentially creating your own situational modifier in lieu of gaining a victory point.  But I'm not sure if this would work or not.<br/><br/>I am also curious to see how we are handling knockout blows or flee options, or if those are no longer on the table in this case.