One freshly wounded bandit came from around the corner and it was not that mercenary’s day as he was caught between two groups of enemies. Talk about bad luck. Time to finish the bastard off, he had let those with them get some play time, but this was now all about revenge and their boss better be dead, because for what he did… Bricen wanted his head and he was not the type to be so…. Vicious. Bricen walked casually to the mercenary, his armored boots sounded heavy against the stone floor and came around, drawing his blade and then performed some STABBITY on the merc…<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Bricen moves from C-12 to D-15.<br/><br/>Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Sword 1-1   12   109 19    4     8   43   43<br/> - Vulnerary                                     03<br/> -<br/><br/>BATTLE!<br/>12 attack-2 def= 10<br/><br/>14 eva – 96% hit= 82%<br/><br/>http://invisiblecastle.com/roller/view/3598270/ (http://invisiblecastle.com/roller/view/3598270/) D D D D D D Dead!<br/><br/><br/>~Active Skills~<br/>Armoured: Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><br/>Realm Advantage: Castle settings give this unit +10 hit and evasion.<br/><br/>~Inactive Skills~<br/>Knight’s Honor: If this unit is within 3 spaces of Allied Units, +2 Defense/Resistance. </div></div><br/>and one stab was all it took to snuff out the life’s flame from the wounded mercenary. One less scum on the face of this earth. He was almost to possible allies and unknowing to him, someone he had not seen since she was a little babe.