I agree entirely.  Okay, let's find an angle we can work it from.  I'd like to draw some examples from other times I've seen necromancers played in games when I've played this character or someone like him and how they've reacted and we can build off of that.  That way we're not throwing hypotheticals around for you character which I don't feel like doing because attacks on characters can feel like attacks on people.  I'll start with the functional ones and move to the more unworkable ones and we'll see where Artie falls and try to figure it out.<br/><br/>Sally was a village girl who had her powers just shoved in her lap.  She was originally an NPC but one of the PCs died in the middle of the Ravenloft game, like ya do, and the player asked to take over her character.  She was remade as a Sorcerer with the Undead Bloodline.  ICly she didn't have much of a choice in the magic she had and it was played that 'these are the magic powers she has, the only thing she can do is try to use them for good'.  It was sad and kind of tragic but I think the character's overall distress at her magic kept everyone all the way off her back about it.<br/><br/>"Josh the Necrodancer".  He was a Dirge Bard who kept trying to join the party as an ally.  This one actually interacted with Ian  A lot.  Kept saying they were best friends.  He was friendly, upbeat, positive, almost buffoonish, really.  Although he was played as constantly and inappropriately hitting on the female characters 'You know, you'd even be attractive as a corpse'.  Stuff like that.  Ian did punch him.  On several occasions.  Ian's reaction to him was open disdain for the most part but it's hard to parse whether it was because of the necromancy or because he was dating the party's Paladin who Josh called 'Sweet Tits'.  He did end up dead by a PC, but not by Ian.  The party Wizard and Druid lost patience one day, randomly, and torched him.  In all fairness this player had a recurring theme of making a character for the sole purpose of 'being the grit in the system'.<br/><br/>"Liam and Mark" were Dhampir brothers, twins run by the same player.  The GM allowed it because their house rule was that 'a new player gets to play whatever they want as long as it's not -technically- overpowered' but had a real hands off approach to party in-fighting.  One was a wizard/necromancer the other one was an antipaladin.  This was actually the same game as the one above and I think it -literally- took less than fifteen minutes for initiative to be rolled.  But that was a game with not just Ian the vampire hunter but also a paladin and a NG wizard and druid.<br/><br/>EDIT: I almost forgot!  What seemed to be the trigger point for Ian was the summoning of physical undead themselves.  He was fine with Chill Touch, Ray of Enfeeblement etc. and necromantic spells like that.  And he was fine with shadows and incorporeal undead, so maybe that's something we can work with.