Rory can handle his personal belongings (under light load). Scale mail and his backpack makes most of the load anyways.<br/><br/>Anyways I think we should discuss future kingdom ruler positions. For absence of any charisma score Rory could not be ruler any fashion, but he can fill for position of general or warden (both can be used with Str) or any Wis or Int based role (albeit +1 bonus for Wis one until 4th level invest on it). Idea is that I get leadership feat (in 7th) and so cohort can cover one kingdom roles if needed.<br/><br/>Now roles which have vacancy penalty (and bonus) follows;<br/><br/><strong>Ruler:</strong>Unrest increases by +4 in during upkeep phase (plus severe lack of important functions)<br/><em>Benefit:</em>Cha mod to one three stats (as kingdom grows can eventually add Cha bonus to all three stats; economy, stability, loyalty).<br/><br/><strong>Councilor:</strong>Loyalty decreases by 2. The kingdom gains no benefits from the Holiday edict. During the Upkeep Phase, Unrest increases by 1.<br/><em>Benefit:</em>Cha or Wis to loyalty.<br/><br/><strong>General:</strong>-4 loyalty.<br/><em>Benefit:</em>Str or Cha to stability.<br/><br/><strong>Grand Diplomat:</strong>Stability decreases by 2. The kingdom cannot issue Diplomatic or Exploration edicts.<br/><em>Benefit:</em>Cha or Int to stability.<br/><br/><strong>Hight Priest:</strong>Stability and Loyalty decrease by 2. During the Upkeep Phase, Unrest increases by 1.<br/><em>Benefit:</em>Cha or Wis to stability.<br/><br/><strong>Magister:</strong>Economy decreases by 4.<br/><em>Benefit:</em>Cha or Int to economy.<br/><br/><strong>Marshal:</strong>Economy decreases by 4.<br/><em>Benefit:</em>Dex or Wis to Economy.<br/><br/><strong>Spymaster:</strong>Economy decreases by 4. During the Upkeep Phase, Unrest increases by 1.<br/><em>Benefit:</em>Dex or Int added during edict phase either to economy, stability or loyalty.<br/><br/><strong>Treasurer:</strong>Economy decreases by 4. The kingdom cannot collect taxes—during the Edict Phase, when you would normally collect taxes, the kingdom does not collect taxes at all and the taxation level is considered “none.”<br/><em>Benefit:</em>Int or Wis to economy.<br/><br/><strong>Warden:</strong>Loyalty and Stability decrease by 2.<br/><em>Benefit:</em>Con or Str to loyalty.<br/><br/>Now, I think most critical ones are ones which cause unrest during absence as if it reaches to 11 we start loose hexes and in 20 kingdom falls complete anarchy. Roles which cause unrest in absence; Ruler, Councilor, High Priest and Spymaster. So if players cover these four roles then kingdom does not develop rebellious streak. However there are other important roles as well; without treasurer you cannot collect taxes (and thus no BP to be used build kingdom more unless we got generous sponsor for monthly expenses as well).<br/><br/>Albeit in truth it can take few more levels before we get to whole kingdom ruling aspect and we may recruit/hire NPC's or people fill roles as needed ofc. Also kingdom alignment decides some factors as well (starting attributes). As does form of governing body as well.<br/><br/><strong>Question to GM:</strong>Will you allow using<em>Leadership Role Skills</em>? At bottom of these rules; https://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building#TOC-Leadership-Roles<br/><br/>Asking that as leadership feat allows use your leadership score on the role granted bonus. Example in 7th level Rory can add 7 (or 9 if have own base of operations and have penalties or additional bonuses to his score) to any modifier what he grants in the role (so as general he would add Str mod + leadership score to loyalty). With skills included it allows every 5 ranks add a additional +1 bonus to leadership score (and thus increase kingdom given bonus).