<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Details</div><div class="spoiler_body">Physical Description:<br/>Wren can only be described as a voluptuous, vivacious young woman with thick, curly hair the color of aged brandy and eyes the shade of moss. A heart shaped face with full lips and a straight, slightly upturned nose and well defined chin, she is an eye catcher wherever she goes. With a figure that flows from generous breast into a slender waist before flairing out into well rounded hips and tight ass, her long, lean legs gives her an unconscious grace that might catch the attention of a stick that had been dead 3 days. Her normal tendency is to dress to accentuate her figure in light colored tunics under a dark blue jacket, form fitting leather breaches and knee high turned down boots; a belt with a rapier on the right and a main gauche on the left rides low on her hips.<br/>Personality:<br/>Wren is a fun-loving woman who tries to live each day as if it were her last. Light hearted and outgoing, she firmly believes that if you waste one day, you may not have another and if Tymora didn’t intend you to enjoy life, she wouldn’t of given you one to live.  Easy going under most circumstances and unafraid to show her flirtatious, hungry side, she none the less has a temper that many walk carefully around. If you’re a friend, you’re a friend for life… if you’re an enemy… well, enjoy the few days that you have and carry around those two coppers for the ferryman.<br/><br/>Background:<br/>Wren was born and raised in Waterdeep, and the child of a sailor who plied the Sword Coast from the day he was 13 to the day he died to pirates. Her fondest memories of him were of the highly celebrated returns and the stories that he often told her at bedtime of the wonders and adventures that he had while on the high seas. So, it was natural that when Wren came of age that she would want to follow in those footsteps and make her own way; her own name on the seas.<br/><br/>Things were difficult starting out, afterall, having a woman on ship wasn't the usual thing to do and some considered it bad luck... but whenever Wren sailed, things went well and the voyages proved uncannily lucky, so when she was 17, she placed her faith in Tymora's luck and never looked back. Although far from a perfect worshiper, she believes that she honored the Goddess by placing her life at her hands over and over as the years went by and the times that she spent on shore  began to show her a different way of life. Taking odd jobs in Waterdeep during the winter, she developed a fair repore with the town guard, who had become aware of her less acceptible nocturnal activities... hey, sometimes, you had to put food on the table in unusual ways... but since they never caught her, they tended to overlook her mischief. In time, it became more a factor that she spent more time on land than the sea, but the water was in her heart and she would always return to it eventually, if not for just a single sail a season. But pay can be a fickle thing with ships and coin from the city guard a fairly predictible thing...<br/></div></div><br/><br/>Name: Wren DeMarco      Player: Blinkin<br/>Race: Human            Sex: Female<br/>Class:Rogue/Swashbuckler             Favored Class:<br/>Level:4/5             EXP: 115,000<br/>Alignment: Chaotic Good      Next Level:  ,000<br/>Age:28               Height: 5’8<br/>Measurements:  36D-27-35<br/><br/>Ability Scores:<br/>STR:   13 (+1) Carry: L: 50 , M: 100 , H: 150<br/>DEX:   18 (+4)<br/>CON:14    (+2)<br/>INT:14    (+2)<br/>WIS:14    +2)<br/>CHA:   14 (+2)<br/><br/>Saving Throws:         Combat:<br/>Fort: +6         HP: 60/60<br/>Reflex: +9         Init: +4<br/>Will: +5         Speed: 30’<br/><br/>Offense:            Defense:<br/>BAB: +8/+2            AC: 23<br/>TAB: +13/+8            AC (Flatfooted): 23<br/>Ranged: +13/+8            AC (Touch): 17<br/>CMB:+12            CMD:24<br/>AC(Special): +1 to Reflex save and AC vs traps<br/><br/>Class Skills:<br/><br/>10   Balance (DEX) (4+4+2)<br/>9   Bluff (CHA) (2+7)<br/>5   Decipher Script (INT) (2+3)<br/>10 Diplomacy (CHA) (2+8)<br/>15   Disable Device (DEX) (4+2+9)<br/>8   Gather Information (CHA) (2+6)<br/>10   Hide (DEX) (4+6)<br/>10   Jump (STR) (1+2+7)<br/>8   Knowledge; Local (INT) (2+6)<br/>10   Listen (WIS) (2+8)<br/>10   Move Silently (DEX) (4+6)<br/>15   Open Locks (DEX) (4+2+9)<br/>6   Profession; Sailor (WIS (2+2+2)<br/>10   Search (INT) (2+8)<br/>10   Spot (WIS) (8)<br/>6   Swim (STR) (1+5<br/>12   Tumble (DEX) (4+2+6)<br/>6   Use Magic Device (CHA) (2+4)<br/>8   Use Rope(DEX) (4+4)<br/>Languages: Common,<br/><br/>Feats/Racial Traits: (RF=Racial Feat, CF=Class Feature)<br/><br/>Able Learner (All skill ranks cost 1 point per rank, regardless of cross class restrictions)<br/>Stormheart (Regional; +2 to balance and Profession;Sailor. Sure footed on ship decks)<br/>Combat Reflexes (Additional AAO’s)<br/>1st level (Rogue 1)<br/>Two-Weapon Fighting (1 attack with each weapon, -2 att for each)<br/>CF-   Sneak Attack (5D6)<br/>CF -   Trap Finding<br/>2nd Level (Swashbuckler 1)<br/>CF -   Weapon Finesse (Uses  Dex to attack instead of STR)<br/>3rd Level (Rogue 2)<br/>Craven (+1 dam to sneak attack per level (+9))<br/>CF -   Evasion<br/>4th Level (Rogue 3)<br/>CF -   Trap Sense (+1 to Reflex saves and AC vs traps)<br/>5th Level (Rogue 4)<br/>CF -   Uncanny Dodge (Retains dex even if caught flatfooted)<br/>6th Level (Swashbuckler 2)<br/>Daring Outlaw (Swashbuckler and Rogue classes count as total for sneak attacks)<br/>CF -   Grace+1  (Dodge Bonus)<br/>7th Level (Swashbuckler 3)<br/>CF -   Inciteful Strike (Add Int mod to Damage)<br/>8th (Swashbuckler 4)<br/>No feats or class features<br/>9th (Swashbuckler 5)<br/>Improved Two Weapon Combat (Adds extra off hand attack)<br/>CF -   Dodge Bonus +1 (Select 1 target and get +1 AC against that target)<br/><br/>Racial traits:<br/>Bonus feat at 1st Level<br/>1 skill point per level<br/>An additional 4 skill points at 1st level<br/>Trait: Plucky: Character is strongwilled but not as harty as normal. -1 Fort, +1 Will saves.<br/>Flaws:<br/>Curious: Must make a will check (DC 10+1/2 level) to resist investigating. Gains bonus feat<br/>Skinny dipper: Take a -4 armor check when swimming, cannot resist the pull of a safe pool.<br/><br/>Coin:<br/>PP: 55<br/>GP: 37<br/>SP: 17<br/>CP:9<br/>Lodgings: Moderately good tavern room, 120 days: 60 gp (.5/day)<br/><br/><br/>Equipment:<br/>+2 Mithral Chain Shirt:<br/>AC: +6   Dex: +6   Skill: -0Spell: 10%   Wt: 12.5   Cost: 5,100<br/>+1Rapier(Frost):<br/>Dam: 2D6+4   Crit: 18-20x2   Wt: 2   Cost: 8,030<br/>+1 Main Gauche: (+2 Dodge bonus to AC, Glows)<br/>Dam:1D4+4    Crit:20x3   Wt: 3   Cost: 2,015<br/>+1 Mace, Heavy(Undead Bane): * +3 to damage+2D6 additional damage against undead<br/>Dam: 1D8+8   Crit: 20x2   Wt: 8   Cost: 8,012<br/>+1Crossbow, Light:<br/>Dam: 1D6+1   Crit: 19-20x2   Wt: 4   Rng: 80   Cost: 2,035<br/>Weapon and Armor Weight17.5<br/><br/>Item:         Wgt:   Cost<br/>Amulet of Nat. Arm. +1:neg   2,000<br/>Deathstrike Bracers:   1   5,000<br/>Handy Haversack:   5 lbs   2,000 gp<br/>Ring of Swimming:   neg   2,500<br/>Survival Pouch:   1   3,300<br/>Wand of CLW(x2):   1   750 (50 charges, 1D6+1)<br/>Flask, hip:      .5   1 gp (1 pt)<br/>Kit, Mess:      1   .2<br/>Mead (2 gal):      16   4 gp<br/>Nararoot (10 doses):   neg   2gp<br/>Outfit, Explorer’s:   8   0<br/>Pouch(2):   1   2 gp   3 lbs<br/>String (50’):      .5   .01<br/>Thieves Tools(MW):   2   100<br/>Total Weight: 32.5 lbs<br/>