The flanking tactic works, as both Quitxi and Sweetwater dig their blades into the unprepared lookout. He is knocked backward by the force of the blow, out cold on the ground, bleeding to death. The other lookout, not wanting to meet the same fate, turns and begins running for the closed door, nearby. Too late, he realizes that it's locked, just in time for the cleric with her greatsword to bash him in the back of the head, slamming him forward into the door, then down to the ground in an unconscious heap.<br/><br/>Of course, this battle can't end that quickly, can it? From the other side of the locked door, at least four more voices can be heard, calling out to the lookouts. "What was that? Are you guys alright? We're coming in there!"<br/><br/>(The new bandits enter the initiative on count 20, taking this round to arrive out, and start, but not finish, unlocking the door. You have this round to position/ready yourselves before they enter.)