<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13571757#msg13571757">Quote from: Jezabelle on 03-10-2017, 09:29:06</a></div></div><blockquote class="bbc_standard_quote">My ultimate ruling, as now added to the rules in the recruitment thread, is thus:<br/><strong>Invade, Raid, and Defend are all mutually exclusive actions and only one may be taken per turn.</strong><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Not that you need anyone's approval as GM, but for what it's worth, that sounds more than fair to me. The only thing I’d humbly suggest is maybe some sort of<em>unofficial</em>mulligan rule to reply to last-second invasions. It’s purely to avoid any grief over posting order: as it stands, I could wait for all other players to post their turn, then deliberately exploit that for an easy invasion if they’d already used up their military action.<br/><br/><span class="bbc_u">Edit:</span>Speaking of posting late... *awkward cough* ... I'll get right on that.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13573139#msg13573139">Quote from: Vonandi on 03-10-2017, 22:42:45</a></div></div><blockquote class="bbc_standard_quote">So I got three ones and a two in a roll somehow.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Mathematically, it's pretty mind boggling. If you do the numbers, there was a 0.72% probability of rolling a 9 (or worse) on 5d6. But hey, maybe the next 99 rolls will be better  ;D