<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC Rant</div><div class="spoiler_body">I will hope to see the characters soon leaving the room and heading on, I can have little things happen around them but there's nothing major to be seen at the apartment at the time I believe, so I'll leave it up to the characters to dress and prepare and decide where they head, when, how, so forth.<br/><br/>I can post little interactions at the apartment, but in all honesty, if the characters plan on staying there much longer the next interaction is likely to be a push to get on the move, and a bit harsher at that.<br/><br/>Also, still waiting post from Muse as Beat. I've discussed with Muse before about the question he posted in the OOC thread, and hope to see a post whenever possible.<br/><br/>I apologise, just worrying the game is stagnating a bit, and yet not wanting to just kick the things into action forcefully.</div></div><br/><strong>Safehouse, NYC.</strong><br/><br/>The doorway was checked by the guards, but they stepped out of the way then. In the nearby parking garage, an unmarked car was waiting, its looks normal on the surface, but beneath its surface, a highly customized ride awaited. Even the metal surface was treated, it was a car used to transport very important people it seemed. While the glasses were not actually darkened, they looked thicker, and a bit more mirror-like at least over a distance than a glass normally should.<br/><br/>The security guards stayed in the background at that time but two of them were moving towards a second car, though from the way they moved, if the group hurried they just might leave them far behind.