<div class="floatright">(https://elliquiy.com/elluiki/images/7/75/Brannock_avatar.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Brannock</div><div class="spoiler_body"> Human Ranger (Outlander) 1 Neutral Good<br/>AC 16 (scale armor)<br/>HP 11 (1d10+1)<br/>Speed 30 feet<br/><br/>14 Strength 14 Dexterity 12 Constitution 12 Intelligence 14 Wisdom 10 Charisma<br/>Saves Str +4, Dex +4<br/>Skills Athletics +4, Medicine+4, Nature +3, Perception +4, Stealth +4,  Survival +4<br/>Languages Common, Elf, Goblin, Sylvan<br/><br/>Features &amp; Traits<br/><em><strong>Proficiencies. </strong></em>Light armor, medium armor, shields, simple weapons, martial weapons, viol<br/><em><strong>Favored Enemy. </strong></em>You have advantage on Wisdom (Survival) checks to track goblins and orcs and on Intelligence checks to recall information about them.<br/><em><strong>Natural Explorer.</strong></em> You are particularly at home in forest terrain. When you make an Intelligence or Wisdom check related to forest terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in forest terrain, you gain the following benefits: <br/>• Difficult terrain doesn’t slow your group’s speed.<br/>• Your group can’t become lost except by magical means. <br/>• Even when you are engaged in another activity while traveling, you remain alert to danger. <br/>• If you are traveling alone, you can move stealthily at a normal pace. <br/>• When you forage, you find twice as much food as you normally would. <br/>• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<br/><strong><em>Skill. </em></strong>You have proficiency in Athletics<br/><em><strong>Medium Armor Mastery.</strong></em> When wearing medium armor, you may add up to a +3 Dexterity bonus to AC and never suffer disadvantage to Dexterity (Stealth) checks.<br/><em><strong>Wanderer.</strong></em> You have an excellent memory for maps and geography and you always recall the general layout of terrain, settlements, and other features around me. You can always find fresh food and water for yourself and up to five other people each day. <br/><br/><em><strong>Attacks &amp; Spellcasting</strong></em><br/>Shortsword  +4  1d6+2 piercing, finesse, light<br/>Longbow  +4  1d8+2 piercing, ammunition (150/600 feet), heavy, two handed<br/>Staff  +4  1d6+2 bludgeoning, versatile (1d8+3 bludgeoning)<br/>Dagger  +4 1d4+2 piercing, finesse, light, thrown (20/60 feet)<br/><br/><br/>Additional Equipment<br/>backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of rope, hunting trap, traveler’s clothes, belt pouch, viol, 8 gp<br/><br/>Age 20<br/>Height 5’10”<br/>weight 170 lbs<br/>eyes green<br/>skin tanned<br/>hair brown<br/><br/>Personality<br/>I’m driven by a wanderlust that keeps me moving through the forest. I’m never comfortable sleeping in the same place more than one night at a time. And the Forest is getting a bit small.<br/><br/>I’m always picking things up, absently fiddling with them, and sometimes breaking them. <br/><br/>Ideals<br/>Man has many enemies in the wild places. I don’t sit back and defend, I find them where they live. <br/><br/>Bonds<br/>One of his few, true friends, Dza.<br/><br/>Flaws<br/>I hate that I can never find a home, one place I can just stay put. </div></div><em>They must not have been the Shadow Goblins. <br/><br/></em>Brannock smiled inwardly at the guard's parochial view. 'Best not to let on their ability,' he noted to himself. "I'll take them to the inn, then," he responds to the guard. To the rest, "This way, then."<br/><br/><em>tag - Dza directly, but it's not said privately</em><br/><br/>Once at the inn as all were finding room, Barannock added, "Dza, I'm heading out on the morrow to where we picked up the trail. I want to follow it back from whence it came. Should I wait for you to finish with the captain?"<br/><br/><em>tag - Lucas<br/><br/></em><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=227485.msg11590469#msg11590469">Quote from: Changingsaint on 29-08-2015, 11:35:37</a></div></div><blockquote class="bbc_standard_quote">“Well Brannock, two people a room. Unless you’ve a place elsewhere here, seems best we bunk together to give the ladies privacy.” <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Brannock just gave a shrug and entered the last room. Once in the room, Brannock lays his pack and weapons beside him and opens his armor before lying on the floor with his rolled up under his head. "'night, then," he says simply before his eyes close.