The situation did not look good for the team.  With the rogue now secured to the chair, and Anna and Lyra both bound, her own gag, though annoying, was of little consequence.  Okay, it was more than that, the way that it held her lips apart, holding tight to her mouth.  About the only sounds she could make, if she wanted, was grunts or the like.  Still, she was free to move, and to use her weapon.  Not that it had done much so far.  But, perhaps better that her comrades at the moment.<br/><br/>Perhaps Mel should feel insulted that the knight, instead of trying to restrain her, merely felt the need to put some sort of lock on her gag.  Then again, she felt better, since it seemed that more physical action was needed, and she had been left capable of such activity.<br/><br/>With the knight behind her, Mel moves, not to attack the knight again, but to go after the Captain.  She did not look like she could take much more, and with her down, it would even the odds, a little.  So, with that in mind, Mel swings her mace like a bat, trying to connect with the captain's stomach.  Only to slip on a key as she gets close.  Not falling down, but losing her balance, and her swing missing the captain by a lot.  She staggers, barely keeping a hold on her weapon, stunned by the way she had missed.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">https://elliquiy.com/forums/dicebot.php?r=61343 (https://elliquiy.com/forums/dicebot.php?r=61343)<br/>Rolled a 1.  Stunned for the next round.  <br/>Mel loses her next turn.  <br/>No reaction abilities may be used.<br/>They are at a +2 to any effect or damage rolls, she is at -2 to any resist rolls of any type.<br/><br/>Gagged, + 1 lock level<br/></div></div>