I just woke up and saw the reworked Hathran. I really love it. I do have a few  issues though... (And a suggestion or two as well)<br/><br/>1. There is no real reason for the class to be restricted to females. For Hathran it works because of the Rashemi matriarchy.  It's not directly a problem for Eisheth the added restrictions of the Za'Seutaar Adept mean suddenly my followers need sex changes.<br/><br/>2. Eisheth can't qualify for the class. She is very strongly Lawful Evil.<br/><br/>3: Three Faerunian classes grant circle magic. Circle leader includes 5 other participants, Great circle leader is 10.<br/><br/>--<br/><br/>Suggestions/Questions: (These are just things I think, none of them are "make it or break it" like the above points)<br/><br/>Za'Selutaar adept feat: Is the Acorn just meant to be an exploitable item to tie some of the classes power to?  If so that's fine. If not then "Carry otherwise ordinary item or be fucked over" always tedious. This is a game where clerics and wizards often carry multiple holy symbols and component pouches on them to prevent that. Also, why an Acorn? Is it a stealth reference to "Acorn of Far Travel?" If it is than it's a cute joke. Just remember Abduxuel was a Hathran and never used that. ALso see the below comment for a related issue.<br/><br/>Overall Plant and Forest Theme: There are some fey do live and breathe untouched forested wilderness. The basic monster manual seems to only have this type of fey so I can see where people think there is a universal relation.  There are also numerous fey who don't give a shit or even actively hate trees and animals. Plenty come from oceans, the plane of shadow, stars, moonlight, humanoid sin, poison, pollution, the far realm, barren deers, arctic wastelands, metropolitan cities, fire (or any element), undeath, desire, and hatred. - The Seelie and Unseelie courts may look rather verdant but human cities would too if most humans could create life on whim and turn other species infants into objects, energy, and slaves.<br/><br/>You don't have to change any of the "fey are druids" thing the class has going on, but you could consider it.<br/><br/><br/><br/>Spell List: Flavorful. I was toying with such a thing myself when I was going to try and rework the class to present to you. My idea was to unallign the Fey domain from BOED and the Bestial domain from BOVD so that they are added to the spell list but without sacrifice/abstinence/drug/disease components. I especially like the spells from the Fey domain.<br/><br/>Fey Bond: More a clarification than a suggestion. The only effect it has for me (Improved familiar no arcane bond) is it changed my Tidepool Dragon familiar from Dragon type to Fey type?<br/><br/>Fey Concondant: It's straightforward enough but something makes it seem clunky. - I figured out what it was. Animals and Magical beasts aren't the universal allies of fey. Second, How many binding/calling spells do you know that summon fey? I have a big zero coming to mind. Summon natures Ally is the only one that qualifies for it and even that summon list doesn't have many options. Good thing they are added to the list.  - My suggestion. Drop the reference to animals and magical beasts (and potentially even the dc and cl boost) and..<br/>(Primary Suggestion) Add the planar binding chain to the spell list and allow said spells to also bind fey. Most fey have a lower hit dice to power level than outsiders anyway I think.<br/><br/>(Second Option) Add the extra summon options from wild soul to the classes Summon Nature Ally and Monster list. Id advocate dropping the Seelie/Unseelie split but thats your call.<br/><br/>(Final Option): Just make it a blanket +1 bonus to the planar binding and ally spells as they are and forget about any interaction with fey.<br/><br/>Last Question: The universal spirit magic stand in. When you use it (Beyond the Forest I believe its called) is casting "Empowered Fireball" a 4th or 5th level slot and is it one or two uses of the ability.<br/><br/><br/><br/><br/>