<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ally Phase</div><div class="spoiler_body">The first line of mercenaries fall, and the second steps up to hold the Alaqant troops at bay!</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Enemy Phase</div><div class="spoiler_body">As the Alaqant soldiers move up and slowly begin pushing back the fort's last few defenders, the manhunters push their attack to take Alice for themselves!  The wounded social knight flees before the sudden show of arms by Claire and Nanami, and obviously worried about the firepower the little lordling was hiding.<br/><br/>As he flees he calls on two mercenaries to advance and stall the party while he notifies the boss about Alice.  They round the corner and trade blows with the pegasus knight and the armored tank thinking themselves their equals.<br/><br/>Nanami takes 6 damage and deals 10 in return while Claire is unharmed and deals 11 in the counter attack.</div></div><br/><strong>Summary</strong><br/>Nanami (12/18 HP) (64/100 Exp) (Iron Javelin 40/45)<br/>Claire (22/22 HP) (42/100 Exp) (Iron Lance 43/45)<br/><br/>The attack in the east continues, and will inevitably steamroll the remaining guard.  The party should hurry, but the manhunters seem content to consolidate to the south and prepare to bar their way and trap them in between!<br/><br/><div align="center"><strong>Turn 4 - Player Phase</strong><br/>(http://i.imgur.com/rx2Ij.png)</div>