<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12801133#msg12801133">Quote from: Seshat on 25-11-2016, 10:32:10</a></div></div><blockquote class="bbc_standard_quote">There were opportunities already. I half expected for Aneirin to meet some not so savory male travel companions on her trip to the Rest. Or Nr. 6 could have not rushed into the fray swinging but come out of his room with the girl in his grip, dagger at her throat, demanding surrender. More options like that will surely arise.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Indeed, plenty of possibilities including those and more. However, I also wanted it to seem logical and natural, not forced or out of place; at least the first time. I had plans (still do) if the bad guys had won, but things happen. As a long time DM I have learned to NEVER make a plan based on what I thing the player(s) will do because PCs always surprise you.<br/><br/>And an aside, yes I have a rough, overall game outline. But I don't really flesh out an adventure until you start it. I don't have the next one planned until you choose it, be it something that happens from this one, or a new one. Sometimes those plans change mid-adventure. :)<br/><br/>Also, I did not bother to roll against your 29 bluff with the other 3 dead - seemed illogical. His actions were just because he is an evil prick. And mayhaps they have something to hide? Who knows. Good luck.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12801133#msg12801133">Quote from: Seshat on 25-11-2016, 10:32:10</a></div></div><blockquote class="bbc_standard_quote">Can we assume that combat is over now and that the last survivor will follow our commands at Seraph's axe point? It is under that assumption that I am writing my next post.<br/><br/>Also, what options if any do Seraph and Aneirin have to save the wounded girl from dying? I am not as firm in that aspect of the rules.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yes, when he dropped his sword it was effectively over. I should have mentioned that in my OOC/OODM. Don't worry, if you make a wrong assumption, I will let you know - I am not shy.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Out of game Knowledge, read at your own risk/LOL</div><div class="spoiler_body">She has 2 HP's left so she would not die even untreated.</div></div><br/>You (or Seraph, but his heal skill is only +2) can use a Heal check for Treat Deadly Wounds* or (of course) magical means if available.<br/><br/>*that's a bit of a rule stretch but I will allow it. DC is 20. It restores 1 HP per level of patient, so 2 HPs.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">From the PRD</div><div class="spoiler_body">If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day. You must expend two uses from a healer's kit to perform this task. You take a –2 penalty on your Heal skill check for each use from the healer's kit that you lack.</div></div>