The battlefield had transformed into a bastion of chaos as the battle raged on, but Claire releases an impression of being in his own world. A world with only him and his enemy!<br/><br/>Claire was being unnecessarily cautious with the oncoming strike of a sword (perhaps he is a tad too tense!), as the fine polished steel tried to strike a third time on him. Instead, the knight denied the unfortunate myrmidon's pleasure of at least landing his metal on a body part. He pushes the sword away with a disparaging fist that spoke only with sparks, and took the opportunity to slam the bulk of lance into the face of the attacker. The hit did wonders, knocking him out cold into the pillow mounds of grass underneath. It wasn't a clean fight, but it was the best the knight could do under these circumstances.<br/><br/>There was no time to rest, either. Claire resisted the temptation to look to his left and be distracted again (how the hell is she still dancing?), but as the knight viewed his own right, he witnessed Aurich plunging himself even deeper into enemy lines. It was becoming apparent to Mr. Blackguard that despite starting off the assault himself, he had to maintain the pace or risk the enemy dividing them. So be it, then. Claire decided to follow the man of Astora and render him assistance, by ignobly stabbing the mercenary he was engaging.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Statblock:<tt class="bbc_tt"><br/>Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva  Crt  AS  Ql<br/> - Iron Lance      1    012  086  005  001  02  43<br/> - Vulnerary </tt><br/><br/>Activated personal skills:<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><br/>Other skills:<br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Passive Effect / Whenever you attempt to hold a chokepoint, the character with this skill blocks off enemy movement through the space to their right and left.<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nerdy calculations</div><div class="spoiler_body">Okay. Claire moves 1 east to a current position of K7 and attacks mercenary @ K8. Daunt from Aurich the rich is on so -5 to hit/eva/crit for him, and Claire has Hold the ****ing Line! active. +2 def and res for him. Oh, and also, Claire is supposed to gain HP. But, uh, he hasn't lost any.<br/><br/>Claire has hit of 86, +15 because mercenary is using a sword = 101. -7 due to mercenary's evasion, which is gimped from Aurich's daunt. So Claire will have to roll lower than 94 to hit. Let's not even worry about crit, that's no chance at all. Fortunately, Claire does not have to worry about getting doubled this attack round as the difference between their Attack Skill numbers is only 3.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Roll Result: evangel rolled: 2d100<br/>Comment: Claire attacks Dewey the Mercenary And uh Dewey might fight back.<br/>Result: 20, 44, <br/>Total: 64</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Right. Claire hits, and inflicts 13 (12 + 1 weapon triangle bonus) damage. But wait, the mercenary has 2 defense! Which reduces the damage to 11. Which is a moot point, as he only had 10 HP left. WOOO. MERCENARY IS DEAD.<br/></div></div><strong>Summary: Claire moves to K7 and kills mercenary at K8.</strong><br/><br/></div></div><br/>If the previous myrmidon got off with a broken nose and a stab wound to the side, he might live. The same cannot be said of the mercenary, which took an entire Iron Lance into his back while screaming. Briskly, Claire kicked the body off the lance where it hit the ground pretty much dead already. Without looking up to survey the situation or give anyone a regard, the Tin Man's free left hand motioned at Maribelle to get away from the vicinity as a pathway was cleared.