<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=170330.msg8068439#msg8068439">Quote from: Kimera on 16-04-2013, 17:57:30</a></div></div><blockquote class="bbc_standard_quote">Demons could also take stronghold right. That's another one you could add to the pool then Pale<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=170330.msg8066216#msg8066216">Quote from: RubySlippers on 16-04-2013, 05:27:01</a></div></div><blockquote class="bbc_standard_quote">Can it prevent say a druidess in the form of a tiny winter owl from getting in?  ;D<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The stronghold has some decent standard defenses, but the best defense it has is something I didn't mention because it usually goes without saying: The powerful individuals that live there. One fiend that's a walking blasphemy, another fiend who's attacks make it more of a blender then a creature, (possibly) a violent centaur priest of an eldritch abomination that can rain down giant arrows of massive saving throw penalty at targets half a mile away, a sadistic enchantress that fornicates with the void itself and tells the laws of magic to fuck off, and a psychic monstrosity wearing the skin of a cute merboy that's metaphysically connected to every one of the former individuals, has mindrape as a favored hobby, and the habit of performing telepathic lobotomies on anyone who's devotion to his mistress seems less then sincere.<br/><br/>That is the true defense of the castle.