<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Calanthe, Description</div><div class="spoiler_body"><div class="floatright">(http://i284.photobucket.com/albums/ll37/Geesaroni/blind_swordswoman_zpsmbuwee0e.jpg)</div><strong>Character Name:</strong> Joan Morgan<br/><strong>Hero Name:</strong> Calanthe, Third Exorcist<br/><strong>Backstory:</strong> Once upon a time, a man set eyes upon a dragon - several stories tall, a physique like a truck, covered in impenetrable scales, breathing fire and casually snatching up cows and crunching down on them the way a human would crunch down on a hard pretzel. Being human with everything that comes with that, his pride swelling up in his chest (or swelling... somewhere else) he said to himself, "someday, I'm going to hit that." <br/><br/>Someday, after chocolates the size of a barn, flowers made of fireproof crystal, and a brief window through time to import some Barry White, he did.<br/><br/>His name has been forgotten to history, but we must never forget the timeless tale of a man and his ambition to fuck something that no one else thought could (or should) possibly be fucked.<br/><br/>This story isn't about him, though, it's about a young woman named Joan Morgan, an ordinary high school student who suddenly lit on fire. The uncontrolled release of dragon-fire left her eyes burned out, her house a charred husk and a very immanent set of torches and pitchforks about to come out. Her parents, not knowing where else to go, took her to their church. This was both the best and the worst thing to do, as to avoid a mob, she was taken to a secret Order and discovered that she had the blood of a dragon. (Technically lots of people did, but very rarely did it manifest into superpowers, especially not ones these intense and hard-to-control.) Luckily (or unluckily, depending on how you see it), there was work for her to do.<br/><br/>The revelation of demons as full, physical actors in the world of men sent many religions into what could be best described as "stark theological terror." The Order of the Weeping Rose was part of an effort to harness superhumans to fight them, on the notion that if demons were physical beings they could be fought and killed, and if that was so then the Church's duty to fight the demons that lurk within man was both a lot more straightforward and a lot more literal. Early efforts were... rough, to say the least. Calanthe's training was intense, training mind and body into weapons that would kill that which could not be killed, honing her senses to a razor edge.<br/><br/>Inducted as a full member, she took vows of obedience and poverty. Her third vow under the order wasn't one of chastity - she carried the blood of a terrible monster in her veins, and its manifestation would taint any offspring, so she swore to never bear a child to carry on its legacy. (The Abbess was much more practical than many of her fellows, given what she had to work with, and considered this vow "much more likely to actually work.") It has been her duty and privilege to protect humanity from that which would prey upon it from across the veil. She has slain invaders, redeemed cultists and helps run a soup kitchen in her spare time.  She strives to comport with dignity, duty and honor, and sometimes even succeeds. Also, she is the Order's go-to for destroying occult materials, for that which would drive a man mad to look upon has no power over her. (For <em>some</em> reason, tomes of unspeakable horror and madness never come in braille!) For this she has risen to the rank of Third Exorcist of the Order of the Weeping Rose.<br/><br/><strong>General Powers/Abilities:</strong> Though blind, Calanthe can 'feel' corporeal beings by sensing the minute shifts in air currents that they give off when moving or breathing. Her draconic heritage gives her limited magical abilities, most notably the ability to set herself on fire, leap tall buildings in a single bound, and inspire supernatural terror. Her demon-hunter training lets her sense possession and incorporeal beings, and nullify, exorcise, and create wards against evil powers. For everything else, there's <del>Mastercard</del> a sword.<br/><strong>Character Ons/Offs:</strong> For now, Calanthe is fairly vanilla in her tastes, but the key is <em>quantity</em>. Draconic power in a human comes with pretty intense appetites, so she needs to blow off a <em>lot</em> of steam.  For obvious reasons, impreg is a huge off.<br/><strong>Player Ons/Offs:</strong> Mine. (https://elliquiy.com/forums/onsoffs.php?u=56325)<br/><strong>Preferred Territory:</strong> Calanthe speaks a number of languages, and as an exorcist for a world-spanning organization she has the means to travel easily to (almost) anywhere in the world. For some reason her jobs keep taking her to Sunnydale and Cleveland, though...<br/><strong>Allies: </strong><br/><em>1 - Bess Seyer, "Alighieri," Second Exorcist of the Order of the Weeping Rose.</em> More powerful than her junior sister, Bess is also more volatile as she possesses the blood of a demon. A glory-hound of a superheroine with little restraint (except for her vow, which she takes pretty seriously), she's not above showing up to show up someone who isn't hero-ing flashily enough. With a maximum of quippage, absurd toughness and a ridiculous arsenal of weapons that only seems to expand with every mission, she promises to be a nuisance for years to come.<br/><br/><em>2 - Abbess Hortensia of the Order of the Weeping Rose.</em> Calanthe's boss, a formidable woman torn between the twin roles of playing dispatcher to a group of superhuman demon-hunters, and orphan-mistress to a veritable army of supernatural-blooded children. Some days she wishes she didn't give up drinking. Actually that's most days.<br/><br/><em>3 - The Undertaker.</em> An absurd lanky little man who takes people's measurements when they're going to die soon (need to get them a proper size coffin), he's nonetheless been invaluable to the Order's work on many occasions as an early-warning system. Mainly because he shows up whenever bad things are about to happen. He never seems to actually be responsible (that they can tell, anyway), and he's a boundless font of information about people who have died recently.<br/><br/><strong>Enemies:</strong><br/><em>1 - Slubgob.</em> Professor of an infernal academy in the 2nd circle, Slubgob has declared vendetta against Calanthe because the wretched demon-hunter keeps destroying his books! Really, as though them being stitched in human skin and containing spells to tear the borders between worlds asunder justified her regressive, draconian, anti-intellectual attitudes! It's enough to make a demon sick!<br/><br/><em>2 - Countess Martuska Piroska.</em> A vampiress who seems to think a manifested dragon's blood would be the most decadent meal a vampire could enjoy in this wretched excuse for a modern world. Not that she'd drain anybody dry, that would be such a terrible waste! So much better to keep exotic pets in her lair, enslaved to her will, that she can indulge her hungers upon whenever she likes.<br/><br/><em>3 - Paratha, Lady of Fire.</em> Red dragon and Calanthe's great-great-great-great-great-great-great-grandmother, who drops in every now and then to pointedly inquire whether or not she's going to ever see any great-great-great-great-great-great-great-<em>great</em>-grandchildren. A very, <em>very</em> awkward dinner guest.<br/><br/><strong>What Kind Of Story Is The Character the Protagonist of?</strong> Calanthe's story is about fighting and staying strong against supernatural evil - about things that go bump in the night, about things that shouldn't be here, and about things sufficiently divorced from humanity that most people agree they're bad news. It might be light or very dark, but always about what indefatigable spirit resides within humanity, whether it's killing demons or screwing dragons. Put another way, it's about interspecies relations! Sometimes it involves swords. Other times it involves sharp bits of metal.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Calanthe, Mechanics</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/c/cd/Blind_swordswoman2.png)</div><span class="bbc_size" style="font-size: 14pt;"><strong>Calanthe, Third Exorcist</strong></span> - PL 10<br/>Strength 2, Stamina 4, Agility 4, Dexterity 0, Fighting 10, Intellect 0, Awareness 10, Presence 1<br/><br/><strong>Advantages</strong><br/>Attractive 2, Benefit: Status (Church), Close Attack 3, Defensive Roll 6, Diehard, Fearless, Great Endurance, Improved Critical (Holy Avenger) 3, Improved Disarm, Quick Draw, Takedown 2, Ultimate Effort (Will), Uncanny Dodge, Equipment 1<br/><br/><strong>Skills</strong><br/>Acrobatics 10 (+14), Insight 2 (+12), Investigation 2 (+2) Perception 10 (+20)<br/><br/><strong>Powers</strong><br/><strong>Feeling-the-Air Technique, Knowing the Earth's Bones, Dance of the Water Dragon: Senses 8</strong> (Elemental, Touch: Ranged, Extended 3 (x1000), Acute, Analytical, Counters Illusion)<br/><strong>Holy Avenger: Strength-based Damage 5</strong> (Holy, Divine, Affects Insubstantial 2)<br/><strong>Spirit-Binding Sutra: Nullify 5</strong> (Holy, Divine, Counters Extradimensional, Reduced Range: Close, DC 15)<br/>    <strong>Divine Expulsion: Movement Attack 1</strong> (Holy, Divine, Dimensional 1: Native Dimension, Limited: Outsiders, Accurate 2 (+4), Affects Insubstantial, Attack: Will (DC 11))<br/><strong>Dragon's Animus: Energy Aura 3</strong> (Fire, DC 18, Reaction 3: reaction)<br/>   <strong>Dragon's Levitus: Leaping 12</strong> (Fire, Leap 4 miles at 250 miles/hour in 1 minute)<br/>   <strong>Frightful Presence: Affliction 10</strong> (Fear, Resisted by Will, DC 20. 1st Degree: Dazed, 2nd Degree: Compelled, 3rd Degree: Controlled. Cumulative. Burst Area: 30 ft radius sphere. Flaw: Emotional control only. Flaw: Can only cause fear.)<br/>   <strong>Cauterize: Healing 6</strong> (Fire)<br/><strong>Cunning Linguist: Comprehend 3</strong> (Speak all languages, Read all languages, Understand all languages, Quirk: requires a scene of interaction to pick up a new language)<br/><br/><strong>Equipment</strong><br/>Stun Gun (Damage +5, Electricity, hits with affliction that can daze, stun, incapacitate)<br/><br/><strong>Offense</strong><br/>Initiative +4<br/>Grab, +10 (DC Spec 14)<br/>Holy Avenger, +13 (DC 22, Crit 17-20)<br/>Dragon's Animus, +13 (DC 18, Reaction)<br/>Throw, +3 (DC 17)<br/>Unarmed, +13 (DC 17)<br/>Divine Expulsion, +17 (DC 11 Will, Banishment)<br/><br/><strong>Complications</strong><br/>Blind: Although she gets by on her other senses, Calanthe is quite thoroughly blind. Sometimes that gets her into trouble! And it makes it <em>impossible</em> to share books and computers and phones and whatnot.<br/><br/>Draconic Libido: Calanthe is exceptionally strong-willed, which is good, because there are some <em>powerful</em> urges at play.<br/><br/>Motivation: Doing Good. There's more injustice in the world than any one superhero can correct. Doesn't mean you shouldn't try.<br/><br/>Obligation: Order of the Weeping Rose. She has a boss and an organization, and sometimes that gets in the way of what she wants to do. It's her duty to bear that with grace. <br/><br/><strong>Languages</strong><br/>English<br/><br/><strong>Defense</strong><br/>Dodge 10, Parry 10, Fortitude 6, Toughness 10/4, Will 14<br/><br/><strong>Power Points</strong><br/>Abilities 62 + Powers 39 + Advantages 25 + Skills 12 (24 ranks) + Defenses 12 = 150<br/></div></div><br/><br/><strong>Enemies</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Paratha, Lady of Fire</div><div class="spoiler_body"><div class="floatright">(http://i935.photobucket.com/albums/ad199/Thorpacolypse/dragon_monster.jpg)</div><span class="bbc_size" style="font-size: 14pt;"><strong>Paratha, Lady of Fire</strong></span> - PL 15<br/><br/><strong>ABILITIES:</strong> STRENGTH 14, STAMINA 12, AGILITY 2, DEXTERITY 2, FIGHTING 9, INTELLECT 2, AWARENESS 5, PRESENCE 3<br/><br/><strong>SKILLS:</strong> Athletics (+14), Deception 7 (+10), Expertise [Survival] 8 (+10), Insight 8 (+13), Intimidation 11 (+14/+20) [Daze], Perception 8 (+13), Persuasion (+3), Ranged Combat [Fire Blast] 10 (+12), Stealth 12 (+14/+2)<br/><br/><strong>ADVANTAGES:</strong> All-Out Attack, Close Attack (2), Daze (1) (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Trip, Languages (1) (Common, 1 other, Base: Draconic), Takedown (1)<br/><br/><strong>POWERS:</strong><br/><strong>Ancient Dragon Size: Growth 12</strong> (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1, +12 Mass; Extra: Innate); 25 pts<br/><strong>Dragon Senses: Senses 8</strong> (Normal Vision [Extended], Normal Hearing [Extended], Infravision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 8 pts<br/><strong>Fire Dragon Traits:</strong> Feature (Longevity), Regeneration 1 (1/every 5 rounds), Immunity 12 (Fire Effects, Disease, Sleep, Poison [Flaw: Limited to half effect]); 14 pts<br/><strong>Dragon Scales:</strong> Protection 5, Impervious 8; 21 pts<br/><strong>Dragon Speed:</strong> Speed 2 (8 [16] mph); 2 pts<br/><strong>Dragon Wings:</strong> Flight 5 (60 mph; Flaw: Wings); 5 pts<br/><strong>Frightful Presence:</strong> Burst Area Affliction 10 (Resisted by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Area Burst [30 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual]); 10 pts<br/><strong>Natural Weapons: </strong>30 pt Array; 32 pts<br/>Flaming Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Fire Damage 15]); 30 pts<br/>Tail Swipe: Bludgeoning Burst Area Damage 13 (Extra: Area Burst); 1 pt<br/>Claws: Slashing Strength-based Damage 2 (Extra: Split); 1 pt<br/>Fire Breath: 45 pt Array; 47 pts<br/>Fire Cone: Cone Area Damage 15 (Extra: Area Cone 2 [120 ft]); 45 pts<br/>Fire Line: Line Area Damage 15 (Extra: Area Line 2 [60 ft]); 1 pt<br/>Spitting Fire: Ranged Damage 15 (Extra: Multiattack); 1 pt<br/><div class="floatright">(https://elliquiy.com/elluiki/images/d/de/Literally_a_Dragon_girl.jpg)</div><strong>Polymorph: Morph 4</strong>, (adds Attractive 2, Fascinate: Intimidation, Ritualist. Linked to Shrinking 12); 25 pts<br/><br/>EQUIPMENT:<br/>NONE<br/><br/>OFFENSE:<br/>Initiative +6<br/>Close Attack +14 [Unarmed +14; Claws/Bite +16, Critical 19-20]<br/>Ranged Attack +2<br/>Fire Blast +12 [Spitting Fire +15, Multiattack]<br/>Special Attack [Fire Cone +15, Area Cone; Fire Line +15, Area Line; Tail Swipe +13, Area Burst; Frightful Presence Affliction +10, Area Burst]<br/><br/>DEFENSES:<br/>Dodge +10 [DC20] Parry +22 [DC22]<br/>Toughness +17 (+8 Impervious), Fortitude +16, Will +13<br/><br/>COMPLICATIONS:<br/>Motivation: Legacy. Paratha is more than capable of laying waste to entire cities and devastating countries, luckily for literally everyone she's grown lazy in her old age and spends a lot of her time decorating her lair and bothering her descendants instead. But if someone managed to motivate her to get off her ass and act...<br/>Vulnerability: Red Dragons are vulnerable to cold-based attacks<br/><br/>Abilities 50 + Skills 32 (64 ranks) + Advantages 17 + Powers 189 + Defenses 34 = 322 / 322<br/><br/>(<em>Shamelessly</em> stolen from Torpocalypse of the Atomic Think Tank's Ancient Red Dragon (http://www.atomicthinktank.com/viewtopic.php?p=1097249#p1097249).)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Countess Martuska Piroska</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/oswhaqd.jpg)</div><strong>Countess Martuska Piroska-</strong> PL 11<br/><em>Written by Skynet</em><br/>Strength 5, Stamina 3, Agility 4, Dexterity 2, Fighting 10, Intellect 5, Awareness 3, Presence 5<br/><br/><strong>Advantages</strong><br/><br/>Attractive, Benefit 4 (wealth, multi-millionare), Connected, Daze 2 (Deception, Intimidation), Diehard, Fascinate 3 (Deception, Intimidation, Persuasion), Equipment 6, Fast Grab, Favored Foe (Religious Martial Orders), Improved Hold, Languages 4, Minion (Vampire Thralls) 12, Ranged Combat 10, Ritualist<br/><br/><strong>Skills</strong><br/><br/>Acrobatics 4/+8, Athletics 4/+9, Close Combat (unarmed) 6/+16, Deception 6/+11, Expertise (History) 6/+11, Expertise (Magic) 8/+13, Insight 6/+9, Intimidation 6/+11, Perception 6/+9, Persuasion 6/+11, Sleight of Hand 8/+10, Stealth 8/+12<br/><br/><strong>Powers</strong><br/><br/><strong>Creatures of the Night:</strong> Morph 2 (Bat or Wolf form, Metamorph 2); undead and inherent descriptors • 12 points <br/><br/><strong>Forbidden Magic (Array, magic descriptor, 20 points):</strong><br/><br/><strong>Sorcerous Bolt:</strong> Ranged Damage 10 • 20 points<br/><br/>AE: <strong>Sever the Wizard's Strings:</strong> Nullify 5 (Ranged, Area 30 foot Burst, Broad [Magic])<br/><br/>AE: <strong>Clawing Darkness:</strong> Environment 2 (60 foot burst, Impede Movement -2 ranks); Concealment (All Visual Senses, affects others, Range, Area 30 foot burst, Resisted by Dodge); darkness and magic descriptors<br/><br/>AE: <strong>Scrying:</strong> Remote Sensing 5 (500 feet, Visual, Auditory, Mental)<br/><br/>AE: <strong>False Worlds:</strong> Illusion 4 (All Senses), Resistible by Will, Selective<br/><br/>AE: <strong>Invisible Hand of Atlas:</strong> Move Object 9, Precise, Subtle <br/><br/><strong>Form of Mist:</strong> Insubstantial 2; undead and inherent descriptors; • 10 points<br/><br/><strong>Mesmerizing Gaze:</strong> Perception Range Affliction 11 (Resisted and Overcome by Will; Entranced, Compelled, Controlled), Sight-Dependent; undead and inherent descriptors • 22 points <br/><br/><strong>Undead Body:</strong> Immunity 30 (Fortitude); Protection 8; Senses 8 (Accurate Olfactory, Acute Olfactory, Darkvision); undead and inherent descriptors • 38 points<br/><br/><strong>Vampiric Bite:</strong> Weaken Stamina 9 (Resisted by Fortitude), Limited to Draining 1 rank per round, Grab-based; undead and inherent descriptors • 3 points<br/><br/><strong>Equipment</strong><br/><br/><strong>Dreary Castle:</strong> Colossal Size, Toughness 12, Features: Defense Systems, Deathtraps, Dimensional Portal, Garage, Grounds, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Security System 3 (DC 30); 25 points<br/><br/><strong>Offense</strong><br/><br/>Vampiric Bite +16 (Fortitude DC 19)<br/><br/>Sorcerous Bolt +12 (Damage 10, Toughness DC 25)<br/><br/>Mesmerizing Gaze (Will DC 21)<br/><br/>Clawing Darkness (30 feet concealed all visual senses, 60 feet -2 ranks movement)<br/><br/>False Worlds (Will DC 14)<br/><br/><strong>Complications</strong><br/><br/>Enemy-Calanthe: The Countess seeks to taste the blood of a dragon, and will spare no expense in acquiring this rare prize.<br/><br/>Secret- Countess Martuska Piroska pretends to be an eccentric mortal woman. Even in a world full of superpowered beings, vampires have a centuries' long sinister reputation.<br/><br/>Weakness: Vampiric Nature: Countess Martuska Piroska cannot abide the touch of sunlight, or garlic, or holy water. Such things deal 10 Damage (Penetrating), with the Light, Plant, or Holy descriptors respectively.<br/><br/><strong>Languages</strong><br/><br/>English, French, Hungarian [native], Polish, Russian, Spanish, plus 3 others<br/><br/><strong>Defense</strong><br/><br/>Dodge 11 Parry 11 Fortitude 11 Toughness Will 11<br/><br/>Power Points<br/>Abilities 74 + Powers 118 + Skills 37 + Advantages 44 + Defense 16=289 points<br/><br/><br/><em>Skynet's Notes:</em> I feel like I went a bit overboard with the Power Point totals. I thought it would be fun to give her some sorcerous powers and the Ritualist feat to be able to branch out a bit in abilities beyond the typical vampire stuff. I left the specifics of her minions up in the air for what the GM at the time feels like making.<br/><br/>I noticed that the Piroska surname is Hungarian in origin, so I gave her Hungarian as a native language and rounded out her fluency in some Central and Eastern European tongues for good measure.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Slubgob</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/9/93/Devil_wears_prada.jpg)</div><span class="bbc_size" style="font-size: 14pt;"><strong>Slubgob</strong></span> - PL 10 <br/><strong>Attributes</strong> - 68 PP<br/>Strength 2, Agility 2, Fighting 6, Awareness 2, Stamina 8, Dexterity 0, Intellect 8, Presence 6 <br/><br/><strong>Skills</strong> - 32 PP<br/>Acrobatics 6 (+8), Close Combat: Swordsmanship 4 (+15), Expertise: Magic 4 (+12), Expertise: History 4 (+12), Expertise: Music 4 (+12), Expertise: Philosophy 4 (+12), Expertise: Theology 4 (+12), Deception 10 (+16), Insight 8 (+10), Investigation 10 (+18), Persuasion 6 (+12)<br/><br/><strong>Advantages</strong> - 25 PP<br/>Artificer, Assessment, Attractive, Benefit: Wealth 4 (Infernally Well-Off), Benefit: Status (Infernal Professor), Close Attack 5, Connected, Defensive Attack, Diehard,  Eidetic Memory, Equipment 2, Fascinate (Deception), Improved Disarm, Jack-of-All-Trades, Quick Draw, Speed of Thought, Weapon Bind<br/><br/><strong>Tome of Shadows: Infernal Artifact Array</strong> (Removable, Indestructible) - 20 points<br/>Enhanced Intelligence 8 (Affects Others, Concentration) <br/>Enhanced Presence 8 (Affects Only Others)<br/>Enhanced Awareness 8 (Affects Only Others)<br/>Senses 5 (Affects Others, Precognition, Time Sense. Quirk: <em>Not</em> true precog; impossibly accurate mathematical calculation a la Laplace's Demon. Would not help against Deadpool at all.)<br/>Create 5 (Range: 125/250/500 ft, volume 30 cu ft, DC 15, Movable)<br/>Comprehend Languages 4 (Affects Others Only, read, write, speak, be understood)<br/>Movement 3 (Dimension 3; any dimension, Portal)<br/><br/><strong>Man of Wealth and Taste:</strong> Morph 1 (human guise; +20 to Disguise checks to sell it) - 5 points<br/><strong>Polyglot:</strong> Comprehend Languages 4 (read, write, speak, anyone can understand what he's saying) - 8 points<br/><strong>Fiendish Physiology:</strong> Immunity 11 (Disease, Poison, Aging, Environmental Conditions, Suffocation, Starvation, Thirst) - 11 points<br/><br/><strong>Equipment:</strong><br/>Bejeweled Sword-Cane (Damage 3)<br/>Sensible Cerberus-Hide Waistcoat (Protection 4)<br/>Red Glass Spectacles (Flash Goggles)<br/>Smartphone (You think Apple doesn't sell to Hell?)<br/><br/><strong>Offense</strong><br/>Bejeweled Sword-Cane +15 (DC 20)<br/><br/><strong>Defense</strong><br/>Dodge +8, Parry +8, Fortitude +12, Toughness +12, Will +8<br/><br/>18 pp defenses<br/><br/>68 PP Attributes + 32 PP Skills + 25 PP Advantages + 44 PP Powers + 18 PP Defenses =  187 PP<br/><br/><strong>Complications </strong><br/>Obsession - Forbidden Knowledge. After a millennium or two of dealing in the darkest secrets the Planes have to offer, you either start taking it easier or you have a problem. This man has a problem.<br/>Motivation - Temptation. It's not his department any more, but he retains a taste for the trade. His preferences in temptation are generally more intellectual or romantic than carnal (leave that nonsense to the succubi, <em>thank you very much</em>) but he's no stranger to the act.<br/>Corruption - The Book of Shadows artifact continually numbs the conscience of its wielder, leading them toward practical but utterly cutthroat and ruthless solutions and, should they bear it long enough, staining their soul. This isn't a problem <em>at all</em> for Slubgob, but if it got out of his hands...<br/>Enemy - Order of the Weeping Rose. Blasted bloody regressive anti-intellectual neanderthal <em>church</em>! And their little blind bat is the worst of them all!<br/><br/><em>Author's notes</em>: Although he hates the exorcists, he seems like more of a foil to the The Librarian than anyone else and might have a few things in common with the Watcher (including interest in Alexandra) so of all my enemies, he seems like the one most likely to take an immediate personal interest in other characters. I tried to give the tempter aspect a little tooth to it - with the ability to bestow mental stats like candy, "see" the future by sheer infernal number-crunching and create portals between planes, he's a pretty useful guy to have around (shame about the whole "pure evil" thing).</div></div>