<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=188048.msg9090372#msg9090372">Quote from: kckolbe on 22-10-2013, 13:20:49</a></div></div><blockquote class="bbc_standard_quote"><br/>EDIT: I'd like to see what Chaeronea thinks, as I haven't seen anything from him in a while, and disregarding power affects his character most.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Still trying to wrap my head around the various attributes for the civilian fleet, but I think I've got a basic handle on most of them. Most particularly I'm looking at Power as that's my bailiwick, and I hope I've got it right.<br/><br/>Kckolbe, as I understand it to purchase a unit with Power points you need to buy the experience level of the unit and then buy the unit itself. So for 4 points you could get a unit of Green pilots flying Viper Mk IIs (1 pt for Green +3 for Viper MkIIs). Am I right? Also the Training Level Table has a listing for XP - does this mean that their Training level can increase as the story continues? Also I'm assuming that for Discipline lower is better, as some of the more advanced unit types reduce the Discipline stat as an intrinsic bonus.<br/><br/>Anyway, assuming this is right here's my idea for our Colonial Defence Force -<br/>* Viper Mark II, Trained (6 pts)<br/>* Viper Mark II, Green (4 pts)<br/>* Viper Mark II, Green (4 pts)<br/>* Garrison, Trained (4 pts)<br/>* Garrison, Green (2 pts)<br/><br/>The Viper pilots of Trained status are pilots with either moderate experience, or considerable experience in the cockpit but who aren't as physically fast or spry as they used to be (I mentioned a shipload of First Cylon War veterans on board a starliner to  commemoration ceremony in Sam's background). The other two units are made up of rookie pilots, cadets who logged a few hours in the cockpit before being expelled from the Academy, and maybe kids who have played enough hours of the BSG version of F-16 Falcon or Wings of War, depending on how accurate flight sims were in the Colonies. The Trained Garrison unit is made up of military veterans and law-enforcement officers (maybe the BSG version of SWAT operators?) hastily scraped together, while the Green Garrison unit is basically a small group of people who know the basics of how to shoot a gun.<br/><br/>Can we recruit more units as the game goes on?