With the mild retcons necessary to accomodate both Hawkwind's addition to the group and my own sanity, our updated unit roster is as follows:<br/><br/><ul class="bbc_list"><li><strong>Panther - PNT-9R</strong> - Ikuko- 2,984,540</li><li><strong>Javelin - JVN-10F</strong> - Noelle - 2,361,840</li><li><strong>Commando - COM-2D</strong> - Jenika - 1,823,750</li><li><strong>Valkyrie - VLK-QA</strong> - Sebastian - 2,166,320</li><li><strong>Spider - SDR-5V</strong> - Mhairi - 2,984,540</li></ul><br/><strong>Base Pay per Campaign Operations:</strong>(listed here for my own awareness): 586785.5 C-Bills (Units Only -- Other costs covered by and repaid to Hanseatic League terms)<br/><br/>If any of you have particular interest in the Commando, feel free to speak up; Jenika is functionally a friendly NPC at this point and I don't want to deny someone the chance to go pew pew missiles if they want it.<br/><br/>I suppose this is also as good a time to talk about how we handle scaling up to the Mech combat side of things.  We can theoretically do Megamek or one of the game simulators and play it all out like normal, but that does require everyone including me learn how to do it, as well as everyone be able and willing to regularly check up on things.<br/><br/>Alternately, we can try it the way another thread elsewhere on the internet does it: I move all enemy units, you all move your units and supply firing orders, and I do the dice rolling, resolving two-odd turns a week.  Occasional enemy units will have the ability to move after you all move, but those units will be designated as combat begins so you all know to treat them accordingly.  This does give a general tactical advantage to the players, but I'm ultimately okay with that because while the OpFor may be in this to win it, I per se am more interested in getting things going interestingly.