Character sheets go here, preferred format is below:<br/><br/><strong>THIS IS JUST A SAMPLE</strong><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Captain Matilda Pond "Matty Maelstrom"  </strong></span><br/><span class="bbc_u">Xps: 10,000  (6th @ 15,000 )</span><br/>Half Elven Fighter/Rogue<br/>Alignment: Chaotic Neutral<br/>Deity: Besmara (Pirate Queen)<br/>Height: 5'8''<br/>Weight: 135 lbs<br/>Hair: Red<br/>Eyes: Purple<br/>Age: 28<br/><br/><hr/><strong>Background:</strong><br/>Matilda was born and raised in Absalom, the largest city in the world and one of the largest ports. Her mother passed during the child birth of her younger sister and her father was abusive to both of them, blaming the younger child for his wife's death. Matilda stuck up for her sister when she could, but for much of the things that occurred, was too young to do anything about it. Her father worked as a merchant and made enough money for them to live in the Ivy District.<br/><br/>Though they were rich and could afford many things, her father drank heavily and took out his frustrations on them. She leanred the trade of sailing riding along with her father to oversee some of the bigger deals as the captains took a liking to the young girl and she and her sister became somewhat of a ship mascot on some voyages.<br/><br/>At the age of sixteen she grew fed up with her father's mistreatment and stole a vessel from his fleet and set sail with her sister. Though the ship was small, it was too much for the inexperienced, young girls to run. They drifted for days before being picked up by a pirate vessel, The Roaringburn. Seeing as how the girls were too young to be a threat and seemed to not want to go home, the pirates kept them on board and even used them in some of their schemes. Of course it was a game to Matilda's younger sister and Matilda just wanted to help out.<br/><br/>About a year and a half after taking the girls in, the crew of the ship attempted to raid the Alkenstar city state by using Matilda as bait. She was "rescued" by the guard and presumed dead by the rest of the crew. By this time she'd become slightly more hardened but wasn't so dumb as to give herself away. She lived in the city, working under the guise of a gunsmith for a long while. Guns were the weapon the Roaringburn and its crew had come to take.<br/><br/>The man she apprenticed under came to be a friend and the closest thing to a real father she ever had. When he died she packed up her things and headed back East to the coast to find transport in Quantium. She took with her a gun of her own devising, a single barreled masterwork pistol. The sea journey back to Absalom was marked with little to no issues and when she arrived she immediately set out looking for clues of her sister and the crew of the Roaringburn.<br/><br/>The ship's name came up all over and she fell back in with the sea dogs in an attempt to find her sister. This time she had the coin to assemble her own crew and set sail to find her sister, using piracy as a fuel for wealth. Several years passed and when she was twenty five years old and at the height of her career she had a run in with a rival vessel which later turned out to be the Roaringburn.<br/><br/>The two ships stopped fighting as Matilda ordered a surrender of her vessel, when the two ships docked with one another it was discovered that the Roaringburn was captained by her own sister. After a brief reunion, the two realized that both their ships were in danger of being destroyed by a maelstrom. The Roaringburn seemed lost and the crews consolidated onto Matilda's vessel, the Giruvegan.<br/><br/>She sailed the maelstrom, earning her the nickname. Her sister ceded her control and became first mate and the pair continued sailing for two more years together. The authorities caught up with them and they were separated and the boat lost. But Matilda, who was jailed in Absalom was pardoned because of her father's intervention. Without thanking him or really acknowledging him, she went north to the Vale thinking that there might be clues there as to her sister and the rest of the crew.<br/><br/>It was evident that someone framed them as the heist they were caught on wasn't their fault. Clues of who the person might be seemed to lie in the Vale.<br/><br/>-Family-<br/>Mother: Holly Pond (deceased)<br/>Father: Bartholomew Pond<br/>Sister: Nadia Pond<br/><br/><strong>Personality:</strong><br/>Matilda is clever in a manner of speaking, but she tends to be loud, overly sexual and open and a bit of a drunk. She makes it a point to be a show off, a flirt and has little in the way of shame. If she thinks she can, she will flirt or talk her way out of fights. But she's a capable leader, fighter, and gunsmith. She will often try and use her looks to get her way, usually trying to find some way to show off her chest.<br/><br/>While she makes it a point to remain pretty neutral on most matters, the one thing she can't stand to see is children in trouble, probably as a symptom of her own upbringing and relationship with her father and sister.<br/><br/><strong>Appearance:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://imageftw.com/uploads/20100530/Matilda.jpg)</div></div>Matilda stands 5'8'', has red hair and purple eyes. Though she's half-elvan, neither of her parents were full elves. Her mother being the one whom she gets the elf genes from. That being said, her ears aren't all that pointy and if her eyes weren't purple she would be hard to pick out. She's beautiful and younger looking, also due to Elf lineage and she's not a very physically strong woman, though she makes up for it in quickness and flexibility. For the most part she's slender but athletically toned.<br/><br/>Matilda wears a tell-tale tri-corner hat, usually keeping her hair pulled up into the hat. She loves lavish clothes, furs, dresses and will often wear them if she finds them, even into battle. She has a tattoo on her hip bone just below her abdomen on the right side of a sprig of Holly. (in honor of her mother)<br/><hr/><br/><strong>STR:</strong>16 (+3)<br/><strong>DEX:</strong>18 (+4)<br/><strong>CON:</strong>12 (+1)<br/><strong>INT:</strong>12 (+1)<br/><strong>WIS:</strong>10 (+0)<br/><strong>CHA:</strong>13 (+1)<br/><br/><strong>Half-Elf Abilities:</strong><br/>+2 to one Ability score (Dex)<br/><br/><br/><strong>Character/Campaign Traits:</strong>(2)<br/><br/>1. Heirloom Weapon - Benefit: This heirloom weapon is of masterwork quality (but you pay only the standard cost at character creation). You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not other weapons of that type) even if you do not have the required proficiencies.<br/><br/>2. Prehensile Whip - Benefit: You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action.<br/><br/>HP: 38 (38)     (11 + 6 + 5 + 8  + 3 + 5 (toughness) = 38)<br/>AC: 18 (10 + +4 dex + 4 armor)<br/>Init: +4 (+4 dex)<br/>CMB: +6<br/>CMD: 20<br/>Speed: 30ft<br/><br/><strong>Saves:</strong><br/>Fortitude +2 (+4 con + 1 base)<br/>Reflex +6 (+4 dex +2 base)<br/>Will +1 (+0 WIS +1)<br/><br/>BAB: +4<br/>Base Melee Atk: +7<br/>-Elven Curve Blade, +8 attack/1d10+3 damage/ 18-20 x2<br/>Base Ranged Atk: +8<br/>-Gun, +8 attack/1d6 damage/x2/range 60ft<br/><br/><strong>Skills:</strong>(10)<br/>-Rogue-<br/>---<span class="bbc_u">Acrobatics:</span>+8 (+4 DEX + 1 ranks + 3 class skill)<br/>---<span class="bbc_u">Appraise:</span>+5 (+1 INT + 1 ranks + 3 class skill )<br/>---<span class="bbc_u">Bluff:</span>+5 (+1 CHA+ 1 ranks + 3 class skill)<br/>---<span class="bbc_u">Diplomacy:</span>+5 (+1 CHA + 1 ranks + 3 class skill)<br/>---<span class="bbc_u">Sleight of hand:</span>+8 (+4 DEX + 1 ranks + 3 class skill )<br/>---<span class="bbc_u">Perception:</span>+5 (+1 WIS + 1 ranks + 3 class skill )<br/>---<span class="bbc_u">Profession (Sailing):</span>+4 (+0 WIS + 1 ranks + 3 class skill )<br/>---<span class="bbc_u">Swim:</span>+7 (+3 STR + 1 ranks + 3 class skill )<br/>---<span class="bbc_u">Escape Artist:</span>+8 (+4 DEX + 1 ranks + 3 class skill )<br/><br/><br/>-Fighter-<br/>---<span class="bbc_u">Handle Animal:</span>+8 (+1 CHA + 4 ranks + 3 class skill )<br/>---<span class="bbc_u">Intimidate:</span>+8 (+1 CHA + 4 ranks + 3 class skill )<br/>---<span class="bbc_u">Climb:</span>+10 (+3 STR + 4 ranks + 3 class skill )<br/>---<span class="bbc_u">Survival:</span>+7 (+0 WIS + 4 ranks + 3 class skill )<br/><br/>Both:<br/>---<span class="bbc_u">Craft (Gunsmithing):</span>+12 (+1 INT + 5 ranks + 3 class skill + 3 Skill Focus)<br/><br/><strong>Feats (7):</strong><br/>Exotic Weapon Proficiency: Firearms pistol<br/>Exotic Weapon Proficiency: Elven Curve Blade<br/>Skill Focus, Craft (Half Elf)<br/>Toughness<br/>Exotic Weapon Proficiency: Whip<br/>Lightning Reflexes<br/>Weapon Finesse<br/><br/><br/><strong>Languages:</strong>Common (Chelaxian), Elven, (1 more)<br/><br/><strong>Carrying Capacity:</strong><br/>Light Load:  86 lbs. or less (backpack)<br/>Med Load: 87–173 lbs.<br/>Heavy Load: 174–260 lbs.<br/>Over Head:<br/>Off Ground:<br/>Push/Drag:<br/><br/><strong>Equipment:</strong><br/><br/>---Weapons---<br/>Masterwork Curve blade, Elven (380 gp) 7 lbs.<br/>Masterwork Pistol (2,600 gp) 4 lbs. (guess weight)<br/><br/>---Ammunition---<br/>40 Round/powder (8 gp) -- 12 lbs<br/><br/><br/>---Armor---<br/>Mithral Chainshirt (1,100 gp) 15 lbs.<br/><br/><br/>---Items---<br/>Tobacco (6 gp) 2 lbs.<br/>Monkey (---base 3 gp)<br/>False Bottomed Cup (1 gp)<br/>Marked Cards (1 gp)<br/>Waterproof Bags (x2) (1 gp) 1 lbs<br/>Firearms Tool Kit<br/><br/>---Clothes---<br/>Tricorner Hat (1gp) 1/2 lbs<br/>Masterwork Backpack (50 gp) 4 lbs<br/>Tattoo (20 gp)<br/>Explorer's Outfit (10 gp) 8 lbs.<br/>Jewelry (100 gp) 1.5 lbs<br/>Belt of Giant Strength +2 (4,000) 1 lbs.<br/><br/>----------------------------------------------------------<br/><br/><br/><strong>Money:</strong><br/>10,500 (needs to be changed for items bought)