(With the accountant coming in at 11, and Sweetwater at... 5, that means combat order will be Quitxi, Accountants, Sophie, and Sweetwater)<br/><br/>Quitxi leaps over the table, driving the cowering man deeper beneath it, scrambling over the pile of coins and making a wild stab at the running man. While not down for the count, the injury is enough to drive him to his knees. He's not a fighter, that's for sure.<br/><br/>There is the sound of a crackling fire coming into existence in the next room, the one the man was trying to reach.<br/><br/>(Mystery person has an init of 9, placing him after the accountants, who are, essentially, out of the battle. They will do little but cower or attempt to flee, though the latter only if they see an opening, and don't think they'll be killed.)<br/><br/>Sweetwater enters the room after Sophie, reapplying any buffs that might have expired, given that some time has passed.