The party advances down the mine shaft, in the first paper is the first layer where even a bit of entrance and outside is drawn (make it easier to distinguish the main exit and entrance tunnel supposedly from the map). After a short while on left appears a side tunnel which leads to a carved cave...which appears as a general break room for miners based on tables, chairs, and crates stored in here. After that, there is another tunnel on left, a smaller cave where was not much digging.<br/><br/>Then tunnel ahead curves and descends down, they reach a cross-section where there is a sign where it reads other tunnel leads to the lower floor and other reads 'main mining chambers'. Thanks to glowing stones the dark tunnels are illuminated before the group and the tunnels feel chilly to them, the earthly smell filling their nostrils. As they progress to main mining chambers, the tunnels crisis cross each other to smaller mining caves...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trap Detection roll Difficulty DC 8</div><div class="spoiler_body">Anyone who succeeds spots there is a loose rock ahead in the tunnel which is about the trip and fall on someone at any moment, it's already moving and about fall in 1 round later. On failure, the person in front receives 7pts (https://elliquiy.com/forums/dicebot.php?r=159406) physical dmg.</div></div>