I like deity or otherworldly power as well. Let's say everyone was pulled in through a similar rift although your memory might be hazy on it. You can have been in different places when you were brought in.<br/><br/>Edit: I've already dropped everyone on a mountain for now, so the deity locale will be saved for later, once more of the puzzle has been figured out. I'd prefer if the beginning of the game plays out with the characters a little more lost, rather than having somebody guide them I'm.<br/><br/>Also, think of one or two useful skills your character might have from the real world. Maybe they had an interest in fishing, or knows how to start a fire, etc. It's perfectly fine to have no skills because you can always pick them up or find ways to get around it, but it could give you more options. Just try not to make your character the greatest handyman of all time. A 24year old shouldn't be a master fisherman/hunter/survivalist combo.