Let me begin this reply with the comment that you have many great ideas and points here which I appreciate. You are likely the BEST communicative partner I have had on E, so Kudos for that.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12805105#msg12805105">Quote from: Seshat on 27-11-2016, 11:27:27</a></div></div><blockquote class="bbc_standard_quote">That is one of the general 'inconsistencies' I don't like so much about D&amp;D campaigns. Once characters reach a higher level (and since we run a half level campaign lvl 5 and 6 are definitely 'a higher level') that is supposed to represent that they stand out, that they are very capable individuals of a <em>rare</em> skill level. However, once they are, for some mysterious reason every bandit and thug they come across has reached that same rare level of expertise. Mechanically, sure, there needs to be a challenge. But plot wise, it just does not really make sense.<br/><br/>No, I don't have a really good idea how to fix this, either. Maybe provide more opponents instead of more powerful ones? Add other unfavorable circumstances?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Both good ideas. I had considered more bad guys, but not other factors like terrain, cover and such. Most excellent. As long as you are OK with me stretching rules (I think you are) then I can create my own NPCs with some slightly fudged stats as well. Higher AC's or perhaps their own special ability. More below...<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12805105#msg12805105">Quote from: Seshat on 27-11-2016, 11:27:27</a></div></div><blockquote class="bbc_standard_quote">Neither do I. Since, on the flip side, assume Aneirin would need two or three successful casts (range touch attack hits/Ref save failed) to bring down one opponent. That would mean two things: <br/>1) After that one fight (almost) all her spells per day would be gone<br/>2) She would expose herself a lot more to melee attacks.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Both true...<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12805105#msg12805105">Quote from: Seshat on 27-11-2016, 11:27:27</a></div></div><blockquote class="bbc_standard_quote">In my opinion without the damage output she currently has a blaster type character simply is not really viable. In larger groups this is not realy an issue, since an arcane caster has other ways to be a lot more useful, but in a solo campaign where I want her to be able to stand on her own other metrics apply. So if that sort of damage is too much I probably need to think about a complete retooling, maybe towards a summoner?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I would not ask you to do that, to start over. Not fair to you at all and I am sure we can work this out. Enemies with regular Level 5/6 stats but higher HP's or some other ideas we have.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=256677.msg12805105#msg12805105">Quote from: Seshat on 27-11-2016, 11:27:27</a></div></div><blockquote class="bbc_standard_quote"><strong>(some of your quote snipped)</strong><br/>Then why didn't you? :)<br/><br/>We previously had this situation, just on the reverse, where you mentioned that you did not think I would do much out of the ordinary but you wanted to give me opportunity to do so if I had thought up something you had not considered. So I gave an okay type post and we proceeded.<br/><br/>Also, from a daily posting rhythm point of view, we would not have progressed any slower than we do now, with you skipping your post for a day and me putting two days (okay, one point five days) worth of posting in a single one. :)<br/><br/>I have updated my latest post.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Again, all good ideas. And you are right, me doing a shorter post would have been just fine. I just did not think in those terms. I am also struggling with the sexual element. This is VERY different from anything I ever wrote on E.  Normally the sex is right there in your face from near the start (no pun intended). Here I am trying to get a balance for what your desires are and I guess I don't have a good handle on that.<br/><br/>I think the fix here is for me to just write like I want and trust that if it goes a way you don't like that you will tell me. Not used to partners that do so. They juet get upset and leave without a word. That's not you.<br/><br/>...from above, I think were we are headed is our own system with a core of PF for basic rules. We already have strayed – your PCs custom spells – and I believe we will do more of that. I have no problem doing so, if you agree. We can just add house rules as we figure them out, even when they are not PF is fine.<br/><br/>The idea here – in my opinion – is not to play a PF game, but to write a fantasy based erotic story in a D&D style and both love it.<br/><br/>Warren