<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Flickerbug</div><div class="spoiler_body"><div class="floatright">(https://i.pinimg.com/564x/e4/f7/f1/e4f7f12589a09cb54b90497770362568.jpg)<br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Images</div><div class="spoiler_body">(https://i.pinimg.com/564x/19/69/82/196982647dc54321d06f42ae97847b13.jpg)(https://i.pinimg.com/564x/f7/a7/73/f7a773de02a312822b6412ae2c3c2537.jpg)</div></div></div></div><strong>Name:</strong> Trixlyk "Flickerbug" (https://www.myth-weavers.com/sheet.html#id=1988306)<br/><strong>Race:</strong> Kobold<br/><strong>Class:</strong> Druid (Pack Lord (https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Druid%20Pack%20Lord))<br/><br/><strong>Background:</strong> Flickerbug hails from one of the kobold tribes in the Stolen Lands. Early on she showed an aptitude for handling the various critters the tribe kept on hand, from the warrior's riding-weasels, to the venomous snakes the tribe used in its traps. This led to her being taken as an apprentice under the tribe's old shaman, who taught her deeper secrets, such as how to draw poison from the snakes without hurting them, secret poultices that could induce visions and heal wounds, and even, later on, real magic. Then a new shaman came to the tribe; old Scrapebone challenged him, lost, and ended up a sacrifice to the tribe's new deity! For a time, Trixlyk tried to keep her position in the tribe through entertaining the chief; he thought it was hilarious to see her "fight" the tribe's animals, but eventually, even that wore thin; to escape the new shaman's eye, she slipped out under cover of day (another trick old Scrapebones had taught her!) and off into the forest.<br/><br/>Out there, away from the tribe, she had to survive as best she could; Through practice, she honed all that she had learned; a few hungry weeks led to well-fed months, small tricks led to real spells. And though she lacked a tribe at her back, the animals of the woodland would do just fine. They weren't the best conversationalists though, which led Flickerbug (her new Shaman Name) to seek out new company; she's been snooping on the humans and fae of the region, learning their tongues and habits as best as she can while evading notice. <br/><br/><strong>Personality:</strong> A long time spent trying to keep the chief amused enough that he wouldn't give her over to be sacrificed has left Flickerbug just a bit skittish, but quick to jokes, japes, and the like. of course, anyone who takes that for granted and assumes they can just treat her like a clown will probably wake up with a hornet nest in their bedroll. After all, she <em>is</em> a kobold. She's actually very kind towards all animals (at least, those that she's not fighting, eating, or being eaten by), and has a rather cooler attitude towards other humanoids. She's very curious about them though, to the point of learning the common language. She'd liek very much to engage in philosophical discussions with other spellcasters among these people!<br/><br/><strong>Description:</strong> She stands a towering two-foot nine, and looks like she weighs about as much as a loaf of bread. Her skin is a pale rust color, fading to a pale tan on her belly; besides this, she often dyes her chin with red berries, and applies colored kohl around her large orange eyes. Aside from some larger scutes on her back, shins, and forearms, her scales are fine, smooth, and tightly-joined, leaving her skin sleek and surprisingly supple for its toughness.  Though she of course lacks breasts, her hips have a surprising swell to them, along with a plump tail behind. Her garments are minimal; she wears a set of wraps and a loincloth adorned with acorns and small animal bones most of the time. When armored, she wears a light but effective suit of treated beetle-shell armor. <br/><br/><strong>Role:</strong> Flickerbug is obviously bad at front-line combat; but her animal companions and summoned creatures aren't! In a fight, basically she's throwing killer bunnies (or whatever) at a foe, while using her sling or blowgun to get a little in herself, and using spells to buff her allies and hamper her foes. Outside of combat, she's good at getting around (Geography, Stealth, Survival) and is shockingly good at diplomacy (for a kobold druid, at least), and once she gaisn Wild Shape, she'll be an amazing scout (though still suck at front-line combat.) Kingdom Role-wise, she would make a very solid High Priest or councilor, and an okay diplomat or even, god help us, ruler. I'd like to have her advance her knowledge of alchemy and poisons as well, and maybe actually learn about some actual deity-based religion, or perhaps become a Green Faith Initiate (https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Druid%20Green%20Faith%20Initiate)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Knami Elliwyck</div><div class="spoiler_body"><div class="floatright">(https://i.pinimg.com/564x/bd/04/0b/bd040b7ee06e8bd83420093f2678a6ae.jpg)<br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Images</div><div class="spoiler_body">(https://i.imgur.com/wYrfiVj.jpg)(https://i.pinimg.com/564x/f6/e0/14/f6e014b4e958c8d9616b4d910311f534.jpg)</div></div></div></div><strong>Name:</strong> Knami Fnicket Elliwyck (https://www.myth-weavers.com/sheet.html#id=1957691)<br/><strong>Race:</strong> Gnome<br/><strong>Class:</strong> Cleric of Nivi Rhombodazzle (https://aonprd.com/DeityDisplay.aspx?ItemName=Nivi%20Rhombodazzle)<br/><br/><strong>Background:</strong> Knami hails from Port Ice in Northern Brevoy, where she grew up as a merchant's daughter. Her father had a bad habit though; gambling. Such a bad habit in fact that he lost the family business entirely to a series of bad debts. And the worst part is, he'd taught his daughter all the tricks and techniques! Out of a home, living in cold squalor in the Issian capital, Knami decided she'd bring her family back, and went into the gambling houses herself. Along the way, Knami met a most interesting man; another gnome by the name of Harsfyord Skrambondle. Luck always seemed to be with him, and before each bet he'd rub a little diamond-studded die he wore as a brooch. Naturally Knami first thought she was being cheated and demanded answers; as it turned out he was an adherent of the Grey Polychrome, and was more than happy to tell Knami all about it. While she wasn't able to recover everything lost, luck - and purely luck - saw fit to get enough gold in her hands that her parents wouldn't be without a roof and meals. Knami was a convert just like that.<br/><br/>As it turns out though, she had the same issue as her father, and now with a goddess of chance on her side, it only got worse. She didn't gamble away a whole life's work, no, but she did accrue some gambling debts among the hard pirates of Port Ice. Debts that her purse nor her ass could adequately pay off. That was a good sign it was time to find another place to go. somewhere far, far away. Maybe somewhere warm. where there wasn't anyone who knew the Elliwyck name. At least for a time, you know, a decade or two! And as luck would so have it, there was a call for patriotic adventurers to travel south into the Stolen lands...<br/><br/><strong>Personality:</strong> Knami is flirty, coy, and always up for a dare. She's embraced Nivi's religion in full, and seeks to further it, to build her faith among Gnomes and tallfolk alike. She's a sucker for bet, dares, wagers or other gambles of course, but never, absolutely never, would cheat an actual game of chance (suggesting it is a good way to get into a fight.) That said she's always got her eye out for an edge, an angle, or a good deal, and is more than happy to bluff her way into getting one. She's not too worried about mores or rules, either; anything worth doing is worth taking a chance on, and if the law or social convention get in the way, well, we'll cross that bridge when we come to it. That said, she's not out to hurt anyone; cruelty isn't part of her nature. Curiosity is though; especially after leaving Port Ice; she's <em>just</em> realizing that she was in a rut and the Bleaching was creeping up on her, so she's more than happy to immerse herself in new things along the way.<br/><br/><strong>Description:</strong> Knami is a bit over three feet in height naturally, though she tries to look taller with her hats and shoes. her skin is pale, suiting the northern climes she hails from, with ash-blonde hair and large, startlingly green eyes. She's much more prone to smirking than fully smiling, keeping her soft lips pressed close. For clothing she prefers fashionable cuts and fine fabrics, though of muted earthtones; creams, greys, ivory and tan. The most ostentatious thing is her hat, a tall beaver-felt thing bound with a silk band; it's seen better days and she considers it a lucky charm. Speaking of charms, she has a fine, if somewhat stout hourglass figure; She often leaves her first few unbuttons open to display the generous swells of her breasts; and above that deep cleavage rests a polished wooden die with seven diamond-chop pips on its showing face. When adorned for battle, she has a suit of completely ordinary armor, studded with steel rivets, which pairs well with the unpainted wooden shield with its steel boss; neither armor nor shield look like they've seen a single day of battle.<br/><br/><strong>Role:</strong> Knami is a full-on support cleric; whether buffing her allies, debuffing her enemies, or cracking out with the Channel Positive Energy, she's got your back. She's better with her crossbow than her mace, but truthfully isn't good at either. She can also fill in for some stealth / social / trickery roles, with her skills learned as a gambler, and the boons from her Domains. With the group, she'd probably serve as a sort of moral (though not <em>moralizing</em>) center, keeping people on track, out of too much trouble, and in fair spirits. As far as Kingdom Roles go, I think she'd be a good Ruler, but both High priest and Treasurer could be a rela hoot and a half. Long-term character goals of course involve forming a church-slash-casino in the kingdom, though seeing as we're literally in the sticks, that might take a while.</div></div>