Hm, sounds like that could go on for almost too long.<br/><br/>What about having a successful attack count as one point, and the first to reach 5 wins? The roll of speed/agility would determine the first attacker, and then they would roll to attack. The other person defends. If the attacker wins the roll, they get one point. If the defender wins, they don't (or maybe the defender could get a point?). Then the defender attacks, etc.