Following the tracks, you turn off of what passed for a trail. They're not hard to follow, and while you make up much of the distance, they still don't reach them before you reach the limits of your horse's ability to follow. Kerith makes a futile protest that Drusilia stay with the horses as she draws a sword hidden in her saddle. Dismounting, you continue the hunt afoot. The tracks soon spread out into a skirmish line as the bandits try to keep from losing their quarry.<br/><br/>It rings out, you guess not 100 yards ahead, calls to arms and then the distinctive steel on steel! Slayer has spotted wolves crossing a clearing ahead. And it seems the rabbits have claws; some of the wolves didn't make it.<br/><br/>Picking up the pace as you can where the brush the brush gives way to the trees and sight range closes in, Aria nearly runs into a straggling bandit.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Systems stuff</div><div class="spoiler_body">Roll initiative and three rounds worth of attacks and state your general intents. Of course, your weapons of choice are readied; this ain't yer first dance.</div></div>