**For Sewer Spelunkers**<br/><br/>A few wights, badly burned, are still crawling slowly, but a bash with a mace or slice with a sword brings them their final death.<br/><br/>Inside the room are the remains of somewhere around thirty-five wights, 'killed' in various poses of anguish and fear. Many are near the entrance, having tried to escape, and others are huddled in corners in large piles or laying flat in the middle of the floor (those that were among the first to burn). Anything that was on their bodies appears to have been burned beyond use, though none appear to be wearing anything other than charred clothing. They appear to be a mix of men and women, roughly evenly divided. There's no other equipment in the room, and it looks as though it were truly a room used for the storage of something, potentially something living since there's no way to open the door from the inside.<br/><br/>**For Sim Keen-Ear**<br/><br/>The bartender takes a long look down her cleavage, and his eyes dart there periodically when he speaks to her.<strong>"If seeing the big lugs hammerin' the hells out of each other is what gets you hot and bother'd,"</strong>he runs his eyes up and down her body, as if he were able to determine which side of the law she was on by her appearance.<strong>"Then go tell the bloke over there against the wall that you've got a cart load'd down with cabbages that you're tryin' to sell before they rot. He'll let you downstairs."</strong><br/><br/>Sure enough, there's a man against the far wall, standing near the entrance to a hallway, who notices Sim talking to the bartender. He's huge and burly, with his hairy arms crossed in front of him. The set of his jaw and brow hint at possible orc ancestry, but no more than a single grandparent. He is quite clearly the bouncer for the underground fighting ring, and the shape of his nose indicates that he's joined in on them more than once.