Plains - No bonuses or penalties. Battle and movement are normal.<br/><br/>Urban - No bonuses or penalties. Battle and movement are normal.<br/><br/>Indoor - No bonuses or penalties. Battle and movement are normal.<br/><br/>Forest - +10 Evasion and +1 DEF while on this terrain. 1 MOV becomes 2 when moving to a space with Forest, but only 1 MOV to leave.<br/><br/>Hills - +20 Evasion and +2 DEF while on this terrain. 1 MOV becomes 3 when moving to a space with Hills, and costs 2 MOV to leave. Units with Horseback cannot enter a space with Hill terrain.<br/><br/>Night of War - During night missions, these tiles are ones obscured from the players. It might be an empty space, or it might be occupied by an enemy, or an object like a treasure chest. Being near these spaces allows you to take a closer look.<br/><br/>Sand - When traversing sand, your total movement is reduced by 1 (for instance, if your character has 5 MOV, they only have 4 when traversing Sand). Characters with the skill Pegasus, Wyvern, or Levitate (Priest, Mage, Monk, Shaman and their promotions) ignore this penalty.<br/><br/>Desert - When traversing desert, you spend 3 MOV to move 1 space. Units with Horseback lose their Movement bonus while on Desert terrain. Characters with the skill Pegasus, Wyvern or Levitate (Priest, Monk, Mage, Shaman and their promotions) ignore this penalty.<br/><br/>Door - These block access to rooms, as well as obscuring what exactly is in the room. To open the door, you need to use a lockpick, have a rogue open the door, use a door key, or break down the door. Doors have an HP value of 40. Berserkers can break a door in one turn without using up their weapon's quality.<br/><br/>Chest - A treasure chest that has a special item just waiting for you. To open a chest, you first need to be on the same tile as a chest, then use a lockpick, have a rogue open the chest, or use a chest key.<br/><br/>Target Village - You cannot enter this terrain, but if you are on a space adjacent to the gate, you can interact with it. Interacting with this village will grant special bonuses, ranging from money, to items, to new NPC allies. After interacting, the gate will close, protecting it from the next effect. If a Bandit, Pirate, or their upgrades interact with this village, they can choose to pillage it instead, gaining 500 Gold, but destroying the village.