Character's name:  Mason Forester<br/>Player's name:  quozax<br/>Sexual preference:  Bi<br/>Description or picture or both:<br/>(http://3v6x691yvn532gp2411ezrib.wpengine.netdna-cdn.com/wp-content/uploads/sites/default/files/story_images/20120309SAWG_fg21a.jpg)<br/>Mason Forester<br/><br/>CHARACTERISTICS<br/>Val    Char    Points    Roll<br/>10   STR   0   11-<br/>15   DEX   10   12-<br/>14   CON   4   12-<br/>18   INT   8   13-<br/>13   EGO   3   12-<br/>15   PRE   5   12-<br/>5   OCV   10<br/>5   DCV   10<br/>3   OMCV   0<br/>3   DMCV   0<br/>3   SPD   10<br/>7   PD   5<br/>7   ED   5<br/>5   REC   1<br/>28   END   2<br/>13   BODY    3<br/>35   STUN   8<br/>Total Cost:  85<br/><br/>MOVEMENT<br/>Type       Combat    Noncombat<br/>Run       12m      24m<br/>Swim       4m      8m<br/>H. Leap    4m      8m<br/>V. Leap    2m      4m<br/><br/>SKILLS, PERKS, & TALENTS<br/>Cost    Name       Roll<br/>5    Good with Small Arms: +1 with Small Arms<br/>3    Occult or Egyptian items: Forgery    13-<br/>3   Acting      12-<br/>3    AK: Egypt    13-<br/>3    CK: Cairo    13-<br/>3    Conversation    12-<br/>3    Deduction    13-<br/>3    KS: Hieroglyphics    13-<br/>3    KS: Occult    13-<br/>3    PS: Archaeologist    13-<br/>3      ? Area or background KS to be determined in game.<br/>3    Paramedics    13-<br/>3    Persuasion    12-<br/>3    Riding    12-<br/>3    Tactics    13-<br/>3    Teamwork    12-<br/>2    WF: Small Arms<br/>1   Passport<br/>9   Positive Reputation:  Known Linguist, Large group, 14-; +3/+3d6<br/>16    Universal Translator 13- (20 Active Points); Learned Earth Languages only (-¼)    13-<br/>3    Handsome: +1/+1d6 Striking Appearance (vs. all characters)<br/>Total Skills, Perks, & Talents Cost:  81<br/><br/>POWERS AND EQUIPMENT<br/>Cost    Name       Power/Equipment END<br/>5   Unbreakable Will:  Mental Defense (10 points total) (10 Active Points); Only vs Mind Altering Drugs (-1)<br/>4   Observant:     +2 PER with Sight Group<br/><br/>0   S & W M1917    Killing Attack - Ranged 2d6-1 (25 APs); OAF (-1), STR Minimum 4-8 (STR Min. Cannot Add/Subtract Damage; -1), 12 Charges ((6 shots at a time); -¼) [12]<br/>Total Powers/Equipment Cost:  9<br/><br/>MATCHING COMPLICATIONS<br/>Cost    Complication<br/>15    Psychological Limitation: Obsessed with Occult (Common; Strong)<br/>20    Hunted: Nazi party 11- (Mo Pow; Harshly Punish) 11-<br/>5    Unluck: 1d6<br/>10    Social Limitation: Public ID, easy to find (Frequently; Minor)<br/>Total Complications Points:  50<br/><br/><br/>History:  Mason has always been fascinated with the tombs of Egypt, and the occult.  He is one of the most renowned experts on the subject.  He is very bright and tries to think his way out of any situation.<br/>Personality:  A bit shy at first and he knows he's not the best in a hand to hand fight.  But he's knows how to use a handgun if needed.  He tires his best not to sound too smart.<br/>Flaws:  Hunted (Nazi party), Psychological (Obsessed with Occult), Unlucky<br/>Ons and Offs:  http://elliquiy.com/forums/index.php?topic=248480.0