Long before the unfortunate bandit was hitting the foamy white waters below, Laplace's guard was already on the move to follow through on Maribelle's ord---wait, why is he taking orders from her? What matters now is securing this other bridge, though Claire would prefer diving into the enemy's castle; It's not like their cheaply made gear can hope to do damage against him.<br/><br/>Not the kind of damage he himself inflicts on the enemy! His lance cuts through the air, aiming to remove the Social Knight in front of him with brute force. Alas, with a simple command the horse sidestepped Claire, forcing him to run his lance into the hard wood below. Some damage indeed.<br/><br/>Lord Devereaux pondered the need of retraining himself, before his head was put back in the battlefield with the Social Knight's lance running straight through the space between his helmet and his armored shoulder. A brutal, gashing sound and cringing vibrations followed the sparks that signaled a ruined paint job. The dirty silver left behind after Claire pushes the enemy's shiny lance away was a nice scar on the helmet's cheek, though.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">Claire plods over to J16 and punches Social Knight @ K16 in the crotch.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nerdery</div><div class="spoiler_body"><br/><tt class="bbc_tt">Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva  Crt  AS  Ql<br/> - Iron Lance      1   015  090  005  002  02  34.<br/> - Vulnerary                                   03<br/> -<br/> -<br/> -<br/>Active Skills:<br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 5 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Passive Effect / Whenever you attempt to hold a chokepoint, the character with this skill blocks off enemy movement through the space to their right and left.<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical<br/></tt><br/><br/>hit: 90(claire base) - 10(sk eva) = 80 or below to hit<br/>crit: 2(claire crit) - 3(sk luk) = idgaf<br/>Roll Result: claire rolled: 1d100<br/>Comment: can claire crotchpunch social knight<br/>Result: 91, which means no<br/><br/>COUNTERATTACK TIME COUNTERATTACK TIME COUNTERATTACK TIME<br/><br/>hit: 89(sk base) - 5(claire eva) = 84 or below to hit<br/>crit: 2(sk crit) - 1 = 1 to crit<br/><br/>Roll Result: social knight rolled: 1d100<br/>Comment: can social knight crotchpunch claire<br/>Result: 6, <br/>Total: 6<br/><br/>dmg: 12(sk base) - 11(claire def) = 1 dmg (neutralized due to Armoured)<br/></div></div>Only to completely miss. Social Knight pulls his mighty fist back to punch Claire in the crotch! And he connects like a dirty boxer! Shame it did nothing.</div></div><br/>