Okay, one more time--you should only have ONE thing listed for each trait.  If you have more than one, please decide which one you'll be focusing on.<br/><br/>Saric--your motivation is a bit loose.  It should be more specific...unless I am free to interpret that the other variable in the equation are other godlike beings that will be showing up and trying to rape your character in every hole as well.  >:)  Also be aware that while we are in the non-con section,<span class="bbc_u">non-con gives your GM the willies</span>.  Overindulgence is not recommended.<br/><br/>I'm also guessing that you mean for your primary Action! style to be Shapeshifting.  Yes?<br/><br/>JEFlint--same issue.  Motivation needs to be a bit tighter, please.  :-)  Now, my comment to Saric notwithstanding, you are playing a Maxi-man.  They're boosted by tattoo magic.  That's covered.  You do not need to take that as your Action! trait (unless you want to do so).<br/><br/>This is one of those "drinking from a firehose" moments, so let me see if I can unpack this for you.<br/><br/>Let's say you're playing a Mind Melter.  Everybody knows those guys are psychic powerhouses who are also seriously bad fucking news.  So you can use descriptions of your psionic badassery to add details to just about anything you do if it fits the scene and aligns with what the setting permits Mind Melders to do.  You don't need to make that your Action! trait to do this, especially if you want your Mind Melter to also be a kickass martial artist, or haul around a BFG9000, or have a pair of light-sabers they cobbled together from a couple of flashlights and a weird crystal they found lying around.<br/><br/>On the other hand, if you do take Psionic Badassery as your Action! trait, then that tells us that you focus on using your mighty mental powers to lay waste to all before you.<br/><br/>Your choice of Trait is more about 'style' than 'skill'.<br/><br/>Is this making sense?<br/><br/><br/>