Oh and thanks for the dicebot rundown. I<em>did</em>see the target number (But did not use it because I couldn't figure out how to subtract successes on a 1) but somehow failed to utilize the 'extra' when writing the rules. In old WoD, 10's only exploded on skills you had specialized in, and I didn't want to make the rules more complex than they had to be, so I left it out.<br/><br/>Anyhow, those of us with tabletop rpg experience know that critical failures are far more important to the game than critical successes because they are<em>hillarious</em>. It's a shame that the dicebot doesn't offer that option. It would be cool if it could be programmed with a simple scripting language...<br/>But I suppose as there<em>is</em>and easy way to make 10s 'explode', I might consider putting it in the rules.<br/><br/>I guess I will be doing a re-read and maybe a little revision, so expect a rules update soon. (and if you think anything else needs changing, now would be a good opportunity to speak your mind).<br/><br/>Satan_Klaus