I'd hate to make it an NPC game and everyone villains. That kind of defeats the purpose. I suppose it could be played similar to D&D or something, with the GM playing the NPCs, but that's not something I have enough experience for.<br/><br/>I do agree with the switching sides thing as well Ebony, and I was holding to that from day one. That's how conflicts of interest get started, and it's why I vowed to stay out of the Order HQ thread. I'd be tempted to go free-form, but that throws the whole innovative system I was trying to get my feet wet in out the door. Might not have a choice though.