<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7453742#msg7453742">Quote from: SatanKlaus on 29-12-2012, 13:00:49</a></div></div><blockquote class="bbc_standard_quote">I originally intended the game to be somewhat 'open', so that players could leave the ship on a planet and come back on board again. So if Serenity leaves now and makes a graceful exit, there is still the possibility for her to return if Vergil regains interest in a few months. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>He's leaving, not taking a break.  He's not coming back.<br/><br/>I've never seen a player return after leaving.  It's been a while since he's posted, and he's had the decency to say he's leaving the game instead of leaving us hanging.  I would certainly welcome him back and welcome Serenity back, but realistically, it's just not going to happen.  And even if it did, Serenity herself will have grown and changed in the time she was gone, to the point that he may be better off rolling a new character.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">In general, we don't <em>need</em> a companion and a shepard for this ship to function. They are just 'extras' that happened to be on board in Firefly. I'm not sure if it is good or bad if we try to mimick the series closely. Maybe on our ship we could have a prospector instead of a companion and a bounty hunter instead of a shepard? On the one hand being close to the series gives people something familiar to see, on the other hand, it takes away some of our own creative freedom. Thoughts anyone?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sue and Sophie, as cook and mascot, are not necessary for the running of the ship.  Elfi, as an NPC, can keep the crew fed and the ship clean.  But over the past couple of weeks, Sue, Sophie and Keri have been the most active players.<br/><br/>Part of what I think makes Firefly great is a certain level of spirituality, which both Inara (Eastern/Buddhist philosophy) and Book (Western/Christian philosophy) provided.  Without them, the crew of<em>Serenity</em>were just thugs and criminals.  Even their professions of Companion (providing companionship) and Shepherd (tending to the flock) imply a level of social interaction.<br/><br/>So I think we're really missing out by NOT having a Companion and Shepherd.  It's limiting the RP.<br/><br/>As for a bounty hunter, I think we have enough fighters on the ship.  I don't think it would really add anything new or different (although a bounty hunter could be a source for jobs).<br/><br/>And a prospector...  I don't know what a prospector would do on a ship like<em>The Line</em>.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also, I'm not sure if I should allow full secondary characters. I'm afraid it will push the most active players even more to the forefront. On the other hand it might give us more story hooks to work on. I think it would be fine if they are meant to come along for one trip or so, but I don't want them to take the limelight away from the other players. So if you make a secondary character, don't expect to play him/her forever. There might be a story-related gruesome death in his/her near future... (or maybe we just arrive safely at his/her destination and they go off board) and you should be okay with that. Secondaries don't enjoy full 'hero' status, so they are more expendable. Think of them as redshirts (the non-hero guys in StarTreck who come along on a mission and die just to show how <em>dangerous</em> things are).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>There will be always more active players and less active players.  There will always be players who post a lot, some who post once in a while, and some who stop posting altogether, with or without notice.<br/><br/>Of all those groups, the game should accommodate the most active posters.  They're putting the most effort in, and they should get the most out of the game.<br/><br/>I think it's best for the more active players to RP together, since they can keep pace with each other.<br/><br/>Meanwhile, the less active players can RP with other less active players, or with the active players' secondary characters.<br/><br/>Take Sophie and Lance in the Episode 2 thread.  Lance hasn't responded in a while (it happens) and Sophie has been in limbo.<br/><br/>There are a couple of solutions to keeping Sophie in limbo.<br/><br/>Have Sophie active in another thread (the ship thread).  This was done so it's a step in the right direction.<br/><br/>Have Sophie rubber time her Lance scene in the ship thread while she gets involved in something current in Episode 2.  No check yet.  At this point in Episode 2, Sophie should be free and eager to see what the fuss is about outside.<br/><br/>Have Lance's player at least state OOC what Lance's intentions are so Sophie's player can NPC Lance's actions and add her own.<br/><br/>Have someone NPC Lance.<br/><br/>Have helvorn play another character that can be active in Episode 2.<br/><br/>But having slow players drag the RP for fast players...  "Does that seem right to you?"<br/><br/>I just do not understand at all the need to accommodate slow players.  Whether they are slow because they choose to be that way or because of their circumstances, the show must go on.  We can't punish active players who invest a lot in a game while rewarding inactive players for being inactive.<br/><br/>If I can't have full secondary characters, I'm just going to RP Sue with Sophie and Keri since I know they can keep up with me.  I'll make temporary characters, like Wally (for Phil and Levi) or Sandy (for Cookie).<br/><br/>At this point, my ideal arrangement would be for me to play three characters - one to play with one of helvorn's characters, one to play with one of Caela's characters, and one to play with everyone else's characters.  Sue and Keri are an item, and Sue and Sophie have a history.  I'd like to play a Shepherd to get teased by Sophie and otherwise converse with Keri.<br/><br/>