<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=189056.msg9183109#msg9183109">Quote from: EroticFantasyAuthor on 12-11-2013, 06:13:27</a></div></div><blockquote class="bbc_standard_quote">No Sim in that list?  :P<br/><br/>Will try to catchup, but I fear this campaign may be speeding along a bit too fast, and it seems not everyone is having a chance to post before the campaigns progresses too far.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It's a very short list. ;)<br/><br/>I forgot about Sim. Honestly, we have a BUNCH of people in this party and not everyone is posting with their character name or a portrait at the top of their posts and I haven't got everyone's characters memorized yet, please forgive me.<br/><br/>And I do agree somewhat. On the one hand, we don't want to spend two weeks debating every course of action ICly, waiting for every response. On the other hand, there were a meagre three posts between 'Familiar has found a thing!  :o' (November 10, 9:01pm) and 'Familiar thinks it lost the thing.  ???' (November 11, 3:39am).<br/><br/>I think that a roughly 24-hour period is a decent time for most of us to respond, most days? Does that sound fair? And obviously there are circumstances where waiting an extra day and change might be necessary (everyone signing in with their actions for a combat round).<br/><br/>On the other hand, when there is character-to-character conversation which isn't necessarily involving everyone else's weigh-in with every line, I believe there's a tendency in most of the PbP games I've played in for characters to be sometimes a bit long-winded (getting their point across in one post) rather than waiting for a response on 'I have a plan, would people like to hear it?' Also when a conversation is developing between two characters which isn't necessarily waiting on the opinions of the rest of the party, 'as fast as people respond' is usually okay (which sometimes means I've come home from work to find that two people in the party have been 'talking' for a quarter hour IC without interruption by others...And that's fine because sometimes people (and thus characters) take a bit of time to decide what they're going to say and if/when they're going to step into a discussion they aren't yet part of).<br/><br/>So basically I think it should be somewhat loose (i.e., when possible, not requiring everyone to wait for 'their turn to post' when we aren't on combat rounds) but with some parameters that people can rely on to know when they need to post (and sometimes how).<br/><br/>I'm going to recommend these:<br/><ul class="bbc_list"><li>Roughly a 24 hour window between GM-posted 'events' for people to have a chance to respond.</li><li>When combat occurs, don't wait for initiative order to post (the GM will resolve attacks in initiative order).</li><li>When you post in combat, along with what you're doing, go ahead and roll to-hit, damage AND possible crit-roll and crit-damage (the GM will add that in if it happens, if your weapon has a wider crit-range or something, post that). If your initiative changed because you held an action waiting for the enemy, then note in your post that your new initiative matches that enemy's initiative. For this to work best, it will help if the GM posts AC/touchAC so players KNOW if their character hit something and don't need to be told by the GM 'Yup, that got through.'</li><li>Because you might post an action with rolls that might no longer WORK by the time your initiative comes up (<em>say your character is going to attack Orc B and someone else kills it in a post made AFTER your post but BEFORE your character's initiative</em>) trust the GM to do his best to adapt your character's action and rolls...So your character might end up moving a few feet and using those same rolls on Orc C, or whatever.</li><li>If your character goes off to do something that doesn't involve the entire party (this includes going off with one other member, at the inn, for a night of let's-find-interesting-ways-to-use-the-lamp-oil) take it to another message forum for time-shifting and it runs at its own time, so the game-IC forum isn't stalled waiting for you all to get through your fifty-to-a-hundred-posts until "next morning."</li></ul><br/>Does this sound good, Calrond, everybody?