Tonight wasn't going particularly well. She'd have liked to get some more sleep, but it seems like those brigands from the Kingdom of Alaqant were insisting on keeping her away. When the others came to pull her out of her room, she was already dressed in that thin black and red robe, and ready to move. She probably wouldn't have been ready, if it wasn't for the ominous clouds of smoke rising from their destination.<br/><br/>She took one look at the scene in front of them, and sighed.<strong> "We should go THIS way, I think. Father is waiting for us."</strong>The young lady promptly began to walk down the hall to the west. After all, walking into the army of enemy soldiers would probably be a bad idea. Still, it was pretty obvious that the half-breed was worried about how the whole situation could have gone to hell so quickly.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">Moving 4 squares west to D-10!<br/><tt class="bbc_tt">Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva  Crt  AS  Ql<br/> - Jewel          1-1  000  000  000  000  00  --<br/> - Fire           1-2  010  101  004  002  02  40<br/><br/>Special-<br/>Jewel: The Jewel releases a warm, comforting pulse to those around Alice. At the end of Alice's turn, anyone adjacent to Alice (Including Alice) is healed by 5 HP.<br/><br/>Character Skill-<br/>Blossom- The character only gains 1/2 EXP as normal. On Level Up, if a stat does not go up, it is rolled one more time, before moving on to the next stat.<br/><br/>Class Skill-<br/><br/>Personal Skills-<br/>Grace: Alice is possessed of an unnatural grace. Alice gains +15 Evasion when above 50% HP.<br/>Arrow Terror: So much mingling with wyvern riders has lead to Alice picking up on their fear of arrows, inhibiting her abilities. -2 Defense/Resistance when within 3 spaces of an enemy with a bow-type weapon equipped.</tt></div></div>