I have to admit, the current Attribute system has left me fairly confused as well. I had intended for Majesty to use a combination of intricate planning and his own psychokinesis to provide the backbone of the Order, but as it stands I'm not even sure which attribute it should be based on. If his powers are tied to his Intelligence, he can easily go to war on the Leage and give them quite a hard time. On the other hand, if his powers are tied to his Strength, then he's got psychic abilities that would be hard pressed to let him hurl a bicycle with his mind.<br/><br/>I don't mind either way, but it does make it even harder to be fair when even I don't know what my character is capable of.<br/><br/>I suppose the only thing I could say is to use the attribute system as a guideline, keep the dice rolls as a random factor, but ultimately rely on common sense and maturity, which I'm sure the players all have. If we find that any players use this as an excuse to powergame, well, I'm sure I can fulfil my duties as a Co-GM by introducing angry ants to the human urethra.