(http://i163.photobucket.com/albums/t295/JoanieSappho/2fe0adec-c53d-4bad-b285-e093af35f38d_zpscf8wkedi.jpg)<br/><br/>Caro knows very little of her early life, save that her family is dead and she was found and raised by the priests of an isolated little temple to Myhriss, the goddess of beauty and love.<br/>Named for a heroine of the temple, a halfling cleric who wandered the world tending to those in need and even redeeming a fallen paladin through her love, Caro has long idolized her namesake, learning all she could of the healing arts in an attempt to imitate her. Although the young Caro's choice of feminine attire was initially in honour of her namesake, the halfling soon grew to realize that, as much as she may have male parts, she was female at heart, and embraced this part of herself.<br/>Although she had hoped to leave the temple and begin wandering just like her namesake, Caro had expected that day to be a few years away when they came.<br/>Although recent, the memories of the attack on, and destruction of, the temple where she had lived are still a blur, the young halfling ending up in the company of others fleeing these strange invaders for the relative safety of Dryad's Wood.<br/>Although there is much to be done in this new, unfamiliar town, Caro feels that it would be best if she was part of the group heading to gather information. They will need a healer, after all, and maybe she can find some trace of the other priests. Thy couldn't all be lost, right?<br/>Young and almost painfully innocent, Caro has had a sheltered life and, although confused and a little overwhelmed by the wider world, still seeks to help however she can.<br/><br/>Name: Caro<br/>Age: 18<br/>Height/Weight: 2.7/34 lb.<br/>Race: Halfling (Lightfoot)<br/>Class: Cleric<br/>Gender: Female (identity), Male (physical)<br/>Alignment: Neutral Good<br/><br/>Languages: Common, Halfling, Celestial<br/><br/>Str: 9<br/>Dex: 14<br/>Con: 12<br/>Int: 12<br/>Wis: 14<br/>Cha: 15<br/><br/>HP: 9<br/>AC: 15<br/><br/>Proficiency bonus: +2<br/><br/>Proficiencies<br/>- Saves: Wis, Cha<br/>- Skills: Persuasion, Medicine, Religion, Insight<br/>- Weapons: Simple<br/>- Armour: Light, medium, shields, heavy<br/><br/>Domain: Life<br/>(gains heavy armour proficiency, spells of 1st level or higher that restore hit points regain 2+spell level extra HP)<br/><br/>Spells<br/>Cantrips<br/>- Light<br/>- Spare the Dying<br/>- Thaumaturgy<br/><br/>1-level (2 slots, 4 prepared)<br/>Usually prepared;<br/>- Cure Wounds<br/>- Healing Word<br/>- Shield of Faith<br/>- Sanctuary<br/><br/>Equipment<br/><br/>Mace (1d6 bludgeoning damage)<br/>Shortbow (1d6 p, ranged (80/320))<br/>Leather Armour (11+dex AC)<br/>Shield (+2 AC)<br/>Priest's pack, 2 holy symbols, prayer book, 5 incense sticks, vestments, common clothing, 15 gp