Name: Aiden Nightstone<br/>Race: Human<br/>Class: Wizard (Evoker: Cannot Enchant or Illusion) 2<br/>Gender: Female<br/>Appearence: Small, waifish platinum blond gilr in indigo wizard's robes.<br/>Motivation:  Make her parents proud of what she's done with the art they taught her before going to sea.  (They have yet to return.)<br/>Experience: 1,000<br/><br/><br/>Str    8   -1<br/>Dex   12   +1<br/>Con   12   +1<br/>Int   20   +5<br/>wis   10   +0<br/>Chrs   11   +0<br/><br/>Hit Points   11<br/><br/>Armor Class   11(15 with Mage Armor)<br/><br/>Saving Throws:<br/>Fort   0   +1<br/>Refl   0   +1<br/>Will   3   +5<br/><br/>Base Attack   +1<br/>--Melee   +0<br/>--Missile +2<br/>----CMB +2<br/>----CMD 13<br/><br/>Quarterstaff<br/>--TAB +0<br/>--Damage d6-1<br/>--Crit 20X2<br/><br/>Light Crossbow (Masterwork Bolts)<br/>--TAB +3<br/>--Damage d8<br/>--Critical 19X2<br/>--5LBS<br/><br/>Dagger<br/>--TAB +0 or +2<br/>--Damage d4-1<br/>--critical 19X2<br/>--1 LBS<br/><br/><em>Class Abilities: </em><br/>Arcane Bond:  "The Nightstone":  A golden ring set with a silver flecked saphire.<br/>Cantrips:<br/>Concentration:  d20+13 (Class +2, Intelegence +5, Trait +2, Feat +4)<br/>Evocation Arcane School:<br/>--Intense Spells (Su):  Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays.<br/><br/>This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.<br/>--Force Missile (Sp):  As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect.<br/><br/>You can use this ability a number of times per day equal to 3 + your Intelligence modifier.<br/><br/>Feats:<br/>Combat Casting<br/>Cypher Script<br/>Scribe Scroll<br/><br/>Skills:<br/>Appraise      2 +3 +5<br/>Craft: Alchemy      2 +3 +5 +1   =d20+11<br/>Craft: Scribe      1 +3 +5 +2   =d20+11<br/>K. Arcana      2 +3 +5<br/>K. Local: Britania   2 +3 +5<br/>K. History      2 +3 +5<br/>K. Religion      1 +3 +5<br/>Linguistics      2 +3 +5<br/>Spellcraft      2 +3 +5<br/><br/>Langueges:<br/>Common: Britania<br/>Draconic<br/>?<br/>?<br/>?<br/>?<br/>?<br/>?<br/><br/>Spells/Day:<br/>L 0<br/>E. Spark<br/>1  Light<br/>2  Mending<br/>3  Message<br/>4  Prestidigitation<br/><br/>L 1<br/>E. Burning Hands<br/>1  Burning Hands<br/>2  Endure Elements<br/>3  Grease<br/>4  Grease<br/><br/><br/><br/>Spellbook:<br/>Alarm<br/>Burning Hands<br/>Endure Elements<br/>Floating Disk<br/>Grease<br/>Identify<br/>Jump<br/>Magic Missile<br/>Mage Armor<br/>Mount<br/>Peace Bond<br/>Snapdragon Fireworks<br/>Unseen Servant<br/><br/>Scroll Case:<br/>--Scrolls (L2): Mount, Unseen Servant<br/>Wizard Robes<br/><br/><br/>Backpack, Masterwork<br/>--Alchemist's Fire X2<br/>--Alchemist's Kindness X10<br/>--Antitoxin X1<br/>--Antiplauge X2<br/>--Blood Block X3<br/>--Body Balm<br/>--Sun Rods X3<br/><br/>Clothing, Adventurer's Sash<br/>--Alchemist's Fire X2<br/>--Flint and Steel<br/>--Antiplauge X1<br/>--Antitoxin X2<br/>--Blood Block X3<br/>--Body Balm<br/>--Holy Water X2<br/>--Potion of Cure Light Wounds<br/>--Spell Book<br/>--Spell Component Pouch<br/>--Sun Rods X2<br/>--Tinder Twigs X10<br/>--Wand of Mage Armor Charges: 15<br/><br/>Pack Mule<br/>Saddle, Pack<br/>--Alchemist's Lab, Portable<br/>--Alchemist's Kindness X20<br/>--Alchemist's Fire X2<br/>--Antitoxin X2<br/>--Antiplauge X2<br/>--Masterwork Artisan's Tools: Scribe<br/>--Crowbar<br/>--Grappling Hook<br/>--50' Rope, Silk<br/>--Shovel<br/>--Sun Rods X10<br/>--Tinder Twigs X20<br/><br/>Bodice Purse:<br/>2  Platinum<br/>5  Gold<br/><br/>Purse:<br/>2  Gold<br/>9  Silver<br/>10 Copper