Gonna start by saying that adventurer is a terrible class and that Thief or Warrior would make a better martial artist, but in any case, here are some skills that may be of interest, depending on what kind or martial artist you're imagining.<br/><br/>Warrior:<br/>Vacuum Wave is a big damage boost once per scenario<br/>Desperation is a damage boost for a whole scene at the cost of defense<br/>Endurance is a passive hp boost<br/>Iron Wall boosts defense for a scene<br/>General Purpose Defense is a passive boost to defenses<br/>Weapon Skill is a good passive boost to a weapon type's accuracy. Recommended.<br/>Indomitable removes one bad status<br/>Defense Focus is an evasion boost for a whole scene at the cost of offense<br/>Target Hit boosts accuracy<br/><br/>Priest:<br/>Cure removes status ailments on a target<br/>Heal heals<br/><br/>Thief:<br/>Evade increases evasion passively<br/>Danger Sense increases danger perception<br/>Finesse increases damage and accuracy on one weapon type. Recommended.<br/>Stealth Move allows moving while stealthed<br/>Running start passively allows moving earlier than you usually could. And maybe more.<br/>Skill Bind stops an enemy from using a skill, once per scenario<br/>Lurk gives stealth<br/>Enemy detection allows reacting better to attacks<br/>Feint reduces accuracy of enemy reactions for a scene<br/>Weapon Skill is a good passive boost to a weapon type's accuracy. Recommended.<br/><br/>Creator:<br/>Defense Piercing can significantly increase the damage of one attack per scene.<br/><br/>Sworn Knight:<br/>Annihilate significantly increases damage for a round