You have several different die types.<br/><br/>Boost die (1d6) : 1-2 blank, 3 = two advantage, 4 = 1 advantage, 5 = 1 success 1 advantage, 6 = 1 success<br/>Setback die (1d6) : 1-2 blank, 3-4 = 1 failure, 5-6 =  1 threat<br/>Ability die (1d8) : 1 blank, 2-3 = 1 success, 4 = 2 successes, 5-6 = 1 advantage, 7 = 1 success 1 advantage, 8 = 2 advantages<br/>Difficulty die (1d8) : 1 blank, 2 = 1 failure, 3 = 2 failures, 4-6 = 1 threat, 7 = two threat, 8 = 1 threat 1 failure<br/>Proficiency die (1d12) : 1 blank, 2-3 = 1 success, 4-5 = 2 successes, 6 = 1 advantage, 7-9 = 1 advantage 1 success, 10-11 = two advantages, 12 = 1 triumph<br/>Challenge (1d12) : 1 blank, 2-3 = 1 failure, 4-5 = 2 failure, 6-7 = 1 threat, 8-9 = 1 failure 1 threat, 10-11 = 2 threat, 12 = 1 despair<br/>Force (1d12) : 1-6 = 1 dark, 7 = 2 dark, 8-9 = 1 light, 10-12 = 2 light<br/><br/>Ability and Proficiency die are what you'll be making most rolls with. Ability is green, Proficiency is yellow. This is rolled against a roll of Difficulty, Challenge, or a mix of the two die types. You just need 1 success on a die roll to succeed at a basic task, these are cancelled by a failure result on a Difficulty/Challenge die.