Hey, shooting someone's not the only way to get them to go away.<br/><br/>And if you think it's watered down, then that's your choice; the fact is, we played characters with real lives, who were real people -- not combat monsters designed to trollop any and all comers from the get-go.  People got hurt.  People died.  My character's daughter was kidnapped and murdered -- how would you get back a kidnapped child with your combat monster?  The moment the bad guy saw you coming he'd kill the girl.<br/><br/>So.  Like I said -- style of play.