Serge casts a fire burst at one of the wights, the one that had just been tripped and put back into the water by Ghaazala.<br/>At 2013-11-19 13:53:08, Calrond (uid: 35805) rolls: 1d20a6 Result: 9 (http://elliquiy.com/forums/dicebot.php?r=51777)<br/>The wight fails its Reflex save and takes the full damage.<br/><br/>Wren draws her mace from her haversack (first move action) and moves thirty feet closer to the wights (second move action). (The spell Adrian cast will take effect on his turn.)<br/><br/>Elle moves forward and casts two scorching rays at two separate wights, with both of them striking the wights and doing a great deal of damage.<br/><br/>Between Serge's fire and Elle's scorching rays, a foul-smelling steam has risen from some of the sewer water. (Just flavor text, no tactical effect.)<br/><br/>Inanna begins to sing with her bardic music, inspiring courage. Everyone receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. (I'll take that into consideration if you've already made the rolls.)<br/><br/>Adrian casts his spell, allowing Serge and Wren to teleport to within melee range. (Free move action for Serge and Wren.)<br/><br/>{Round One is finished! Let's get those actions in for round two if you haven't already!}