Heh. I am waiting to see. Now, the reduction to stamina cost I like, and want to keep there. The throw damage part is something I'm on the fence with. It's not changing yet and may not change. It's something I'm feeling out. It's not the only one either.<br/><br/>Grandstanding and Paragon are also some ones I'm considering tweaking a bit.<br/><br/>At the moment, I'm not going to change anything until they reveal themselves to be a serious balance concern. With Throw Specialist, you still have to grab to throw, and if you have a low hold strength roll... you typically want to throw usually. Because its a low hold strength in that case, it's easy to save against. They'd still take damage, but it helps throws not have as much diminishing return if their opponent saves against it. So<em>in my head</em>, it gives throw-builds the right 'OOOMPH!' without going completely overboard. We'll just wait and see. :-)