<strong>Marie Cork</strong><br/><br/>Race: Kindred<br/>Clan: City Gangrel (8th generation)<br/>Affiliation: Sabbat<br/>Gender: Female<br/>Occupation/Position: Bishop<br/>Age: 472<br/>Apparent Age: late-20s<br/><br/>Appearance: Marie appears to be a lithe young woman, perhaps a dancer.  She is fairly tall (5’8”) with creamy pale skin and waist length brown wavy hair.  Her slightly angular features are vaguely reminiscent of a feline of some sort and occasionally she moves as if twitching a non-existent tail.  Marie favors practical attire: cargo pants and tight tank tops with a black leather jacket, but has been known to dress up for certain occasions.<br/><br/>Personality: Short tempered yet secretive describes Marie perfectly.  She is rather capricious and nearly as impulsive as a Brujah.  However, she is also a professional and interested in any challenge.  Her weapons of choice are swords and information (preferably acquired personally, in the latter case).<br/><br/>Basic Bio: Marie was born in London in 1534.  She grew up seeing her nation torn apart by religion and refused to become embroiled in the struggle.  However, when she was forcefully Embraced in 1561, she learned the truth about the conflict and pledged herself to the Sabbat.  Since then, she has slowly risen through the ranks via theft and blackmail.  A formidable swordswoman, Marie acquired a fair bit of status as a duelist in the 18th century.  At her core, though, she is a thief and does what they do best: sneak, lurk, and steal.  Today, she oversees her part of the city from the shadows.<br/><br/>Game Limitations: Site Rules<br/><br/>Possible Plots: Eventually, she’ll challenge the Archbishop, but is biding her time.  She still does contract burglaries, so could be hired for that.  Or she may just be caught stealing for pleasure.<br/><br/>Clan: City Gangrel<br/>Generation: 8th<br/>Nature: Traditionalist<br/>Demeanor: Rogue<br/><br/>Strength 5<br/>Dexterity 4<br/>Stamina 4<br/>Charisma 3<br/>Manipulation 2<br/>Appearance 3<br/>Perception 3<br/>Intelligence 2<br/>Wits 5<br/><br/>Talents: Alertness 3, Brawl 2, Dodge 3, Intimidation 2, Streetwise 1, Subterfuge 2<br/>Skills: Drive 1, Firearms 2, Melee 4, Performance 2, Security 4, Stealth 4<br/>Knowledges: Computer 2, Investigation 3, Linguistics 3, Politics 2<br/>Secondary: Kindred Lore 2, Lupine Lore 3, Sabbat Lore 3<br/><br/>Disciplines: Celerity 4, Chimistry 2, Fortitude 4, Obfuscate 3, Potence 2, Presence 3, Protean 5<br/><br/>Backgrounds: Age 3, elder Generation 2, Contacts 5, Herd 1, Mentor 3, Sabbat Status 3<br/><br/>Merits/Flaws: Eerie Presence (2F), Early Riser (1M), Prey Exclusion (Women) (1F), Light Sleeper (2M), Repelled by Crosses (3F), Media Ties (2M), Clan Friendship (Ravnos-antitribu) (3M)<br/><br/>Path of Honorable Accord: 7<br/>Blood Pool: 15 (3/turn)<br/>Willpower: 7<br/><br/>Callousness: 3<br/>Instincts: 4<br/>Morale: 4<br/><br/>Vinculae: Archbishop 7, Bishop 3, Bishop 6