This is a sample character sheet (it contains the captain's stats). You can copy and paste this code to format your character sheet so that it looks the same.<br/><br/>If you are overwhelmed by the rules (for example because you don't have any tabletop-roleplaying experience), then<em>ask</em>. I'm sure, I can help you.<br/><br/><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Character sheet:<br/><br/>[floatleft][img padding=15 height=300]http://elliquiy.com/elluiki/images/2/2f/Captain_Braxton_T._Early.jpg [/img][/floatleft]<br/>[b]Name[/b]: Captain Braxton T. Early<br/><br/>[b]Age[/b]: 31<br/><br/>[b]Position[/b]: Captain<br/>Although he can fly the ship, you will only rarely find Captain Early at the helm or even on the bridge. Instead, he will be all over the ship, ‘captaining’. This entails snooping around, bullying people, making sure that repairs are performed in a timely manner, negotiating with prospective business partners and getting the ship out of (and sometimes into) Alliance trouble.<br/><br/>[b]Background[/b]: Braxton Thomas Early was born on Summerfair to a family of wealthy ranchers. He was a sickly child and a wimpy teenager and, consequently, he was often picked on by other kids and his brothers. For a while, he retreated into himself and supported the idea of independence – if only on his book shelf. <br/><br/>When his father passed away, Braxton was 23. The ranch passed to his oldest brother and from the moment he took over, Braxton knew that he could not live under the new management. As a young man, he left the family house and studied politics on Osirus, fancying himself to be the forerunner of a new generation of local administrators and planetary elects. However, he quickly came into conflict with the prevalent alliance-centered school of thought and, after several heated arguments with professors and students, he was kicked out. <br/><br/>In response, he tried to join the fiercely pro-independence militia of Shadow but could not pass the physical requirements tests. After a year adrift, he finally managed to get into space-arm of the militia where he rose up to Lieutenant of the reserve in a supply company, flying an aging but sturdy Trans-U. It seemed like he had finally found his calling but fate and politics stepped in again. The Alliance decided to ‘centralize’ all fleet supply in their attempt to weaken the military position of the border planets and Braxton was given the choice to either serve under an alliance-appointed officer or receive his honorable discharge. <br/><br/>Now in his late twenties, Braxton was again adrift without a job or a purpose. The independence movement was stirring but no one was ready to raise men and ships for a fight, yet. And he was certainly unwilling to return to his family farm and live under his brother’s rule. In the end, he sold his share of his heritage to his brothers so that he could afford a place where he could finally be free: <br/><br/>A ship of his own.  <br/><br/><br/>[b]Personality[/b]: Braxton likes to [i]talk[/i] about freedom, about equal chances and opportunities. After all, it all adds up in his political treatises and books. In the real world, the independence movement he supports is fighting not only for freedom but also for maintaining the rights and privileges of local landowners and gentry like himself. On Summerfair where he grew up, slavery was legal, commonplace and a major source of labor and wealth for the local landowners. Consequently, ‘Freedom’, for Braxton includes the notion of private property which needs to be protected from the greedy hand of the state. And ‘property’ in this case can well mean…people. <br/><br/><br/>Braxton Early is a southern gentleman: He keeps his word, respects the ladies and treats his men and his crew well enough. But in a darker twist, as a victim of bullying himself, Braxton finds he enjoys exercising power over people who are [i]beneath[/i] him. <br/><br/><br/>[spoiler= player information]<br/>[b]Scenes I’d like to see my character participate in:[/b]<br/>Basically what we see in Firefly. Violence and crime, making a living out on the rim by less-than-legal means. ‘Hard’ negotiation at gunpoint or with threats of other unpleasantness would probably be my favorite.<br/><br/>As the GM, I will try to keep my character a bit more in the background. Captain Early will be the one to give you directions and a purpose, but he won’t give you solutions. Those are for you to find. He will also be the one to maintain discipline on the ship. <br/><br/>[b]Are you familiar with the works of Shan’Yu?[/b]<br/>I’d like my character to have sexual encounters of the nastier kind and, if at all possible, as the dominant part. I’d like the captain to have a slave girl who adores him. And if she doesn’t then, well, as long as she obeys… <br/><br/>Violent rape kinda repulses me, though. Consequently, the Captain prefers to push a girl into a subservient position where she can’t really rebuke his advances. Then, he slowly – gently even – forces himself onto her. All the better if she later can’t even deny that a part of her enjoyed it.<br/>[/spoiler]<br/><br/>[spoiler= attributes and skills]<br/>[table]<br/>[tr]<br/><span style="white-space: pre;">	</span>[td][b]Physical[/b][/td]<br/><span style="white-space: pre;">	</span>[td][b]Social[/b][/td]<br/><span style="white-space: pre;">	</span>[td][b]Mental[/b][/td]<br/>[/tr]<br/>[tr]<br/><span style="white-space: pre;">	</span>[td]Strength 1[/td]<br/><span style="white-space: pre;">	</span>[td]Presence 4[/td]<br/><span style="white-space: pre;">	</span>[td]Knowledge 3[/td]<br/>[/tr]<br/>[tr]<br/><span style="white-space: pre;">	</span>[td]Dexterity 4[/td]<br/><span style="white-space: pre;">	</span>[td]Manipulation 3[/td]<br/><span style="white-space: pre;">	</span>[td]Wits 3[/td]<br/>[/tr]<br/>[tr]<br/><span style="white-space: pre;">	</span>[td]Stamina 1[/td]<br/><span style="white-space: pre;">	</span>[td]Composure 1[/td]<br/><span style="white-space: pre;">	</span>[td]Perception 3[/td]<br/>[/tr]<br/>[/table]<br/><br/>Melee   Archery   Throwing   Brawl 1  Dodge 3  Gunslinger 2  Rifles   Heavy weapons<br/>Stealth 1  Athletics   Alertness 2  Survival 1  Riding 1  Driving<br/>Empathy 2  Subterfuge   Intimidation 3  Socialize 1  Seduction   Etiquette<span style="white-space: pre;">	</span><br/>Medic 1  Merchant 3  Pilot 1  Mechanic 1  Hacking   Petty crime<br/>Pain-Tolerance    Spacer 1<br/><br/>(When you are satisfied with your character’s skills, you might want to delete those that you invested no points in to make the list easier to read. <br/><br/>If there is a skill you would like to learn but it isn’t on the regular skill list, say ‘botany’ or ‘housekeeping’, then you can still learn it. Simply put it in and assign points to it as normal. Not all possible skills are listed, only the common ones. Usually, I will approve of such player generated skills unless they are too broad in scope.)<br/><br/>[/spoiler] <br/></code></pre>