I am likely overthinking things, BB, as I have a tendency to do so, but making these things out to be more than they are would still mean that they exist.  Your concern about what a student could get away with in class is a valid one, and that would have been a good thing to ask in ooc.  Coordination is very important in group games.<br/><br/>I read all of the posts here and the PMs, and while the overall vote was for continuing, it was not an overwhelming majority.  Also, one of the votes for staying came from someone who would, admittedly, be busy for over a month.  Between that and still not having what feels like a real solution to the problems I mentioned in my last post, I have decided to go ahead and close this game.  It was not an easy decision, as you know I have put considerable effort into this game and the vast majority of the work I did hadn't even shown yet.  Though I didn't make many announcements, I had also made several quiet attempts at recruiting, and was unable to get any interested folks committed to a concept.  I really did want this attempt to succeed, and I really thought it would.  Some of it was bad luck, but I still probably could have done some things a little better.<br/><br/>I don't know when I will try this again, most likely in two and a half months or so, maybe longer, but I will try again.  I would appreciate any feedback or suggestions, whether it be about the setting, NPCs, rules, or my GMing/role play that you think could make round three even better.  You can either PM them or post them here.<br/><br/>If not, then let me apologize for not seeing this through.  I enjoyed running this until it fell apart, and if I felt that this game had any chance of "picking up," I would continue.  Unfortunately, I think the problems I mentioned are a big deal, and that this game has been just hanging on since classes started.  Thanks to all of you for giving this a shot, as I know I asked for quite a bit from you.<br/><br/>-Kevin