This will be the Shadows of the Sword Coast OOC thread and Character Thread for the time being.<br/><br/><strong>Here are my House Rules for the time being.</strong><br/><br/>1. When resting overnight, you recover (1+Con modifier)hp per level or 1hp per level, whichever is larger, if you have been damaged, up to your full hp. (Normally, the DnD 3.5 rules say that you get 1hp per night, or 2 for a full day's bed rest, but that penalizes those with high Constitution scores since they have more hitpoints to heal to get to their maximum. Those with higher Constitution scores should be faster healers, not slower healers. I think this makes things more fair.)<br/><br/>2. Short swords deal slashing damage or piercing, whichever is necessary to overcome the opponent's damage reduction. This is because the sword is light and easily maneuverable and able to be stabbed outward for piercing damage like a rapier or swung like a longsword for slashing damage.<br/><br/>3. Characters that would like to turn undead may choose the effect they want to use, whether it is to repel them or to damage them, and may use either the rules from the Player's Handbook or Complete Divine, respectively, depending on which effect they would like to have.<br/><br/>4.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"Turning Damage for Sun Domain Cleric: Variant"</div><div class="spoiler_body">Concerning the Sun domain and variant turning rules, the short answer is yes. We wouldn't really have to use the variant rules in that case, but if you did use the variant rules, yes, a failed save means instant death and a passed save means "save for half damage". They'll either get half of the damage they would have gotten or an instant death. That's the bonus of taking the Sun domain, and that's the privilege of a Lathandrite priest. Good choice!<br/><br/>Concerning the synergy bonus with Knowledge(religion), the bonus would still apply to the save, but not the damage roll.<br/><br/>Concerning the bonus from consecrated/desecrated ground, I'll say that the bonuses apply to the save and the damage, so that the damage will be 1d6/cleric level + 3 per successful turning. And if the ground happens to be consecrated to Lathander, it's 1d6/cleric level + 6 for Anduin. (It gives a bonus, but not a game-breaking bonus, since although the area is slightly infused with positive energy, the majority of it would come from Anduin/Lathander, so he's really providing most of the positive energy and redirecting the positive energy there. If there were more present, it would injure undead just by walking in the consecrated area, rather than just weakening them. Ergo, the damage bonus should be significantly less than the damage from the turning, but still nonzero.) </div></div>