Works for me.<br/><br/>Anyway, if we roll with hold off the frontline, I think it would actually be better to use Miranda and Alice. Miranda will suffer from weapon penalty from two weak opponents, but then she'll be prime against the three bandits with axes. Plus, the regeneration will definitely help her out and help her catch up whenever she evades.<br/><br/>I keep thinking about how to break throuh the front line quickly, but every way I look at it, I don't think we can do it fast enough. I'm not sure we can clear out the big hallway by the next turn's end. If we could, then we would actually be able to combine the two fronts and treat them as one.<br/><br/>Also, do you guys want to extend the turn for one day, considering it's father's day? A lot of our players may be gone for that reason.