So their is no confusion, I when put up the rules have tidy them up.  Seeing the over sight in polearms that granted them first attack all the time.  It is meant only for when they are charged.  Which normally is the charger gets the first attack.<br/><br/>So now reads as follows.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Pole weapon – 10 pts.  (Always strike first if charged.  If used two handed grants +1 S bonus, but cannot use buckler or shield, nor use a net with trident)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The other change came in the concubines.  The prowess check, was added with a X2 in the equation.  For if left alone, most prowess checks would have been starting at 4 and under.  Fail it and the character is moving to 3 and under.  So to give them a fair and equal chance I adjusted that.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">When a concubine lays with a gladiator.   She will make a prowess check.  This is her LD X 2 score adjusted by any modifiers then subtracted by the Gladiator’s LD score.   A roll is made on 2D6 of equaling or under the target number.   Which means the concubine had been pleasing and gains a popularity point and 1 experience pt.   Failure means a loss of LD score by 1 pt and no experience point awarded.<br/>(example the Concubine has a LD of 5 x 2 = 10 + 3 for skills, for a 13 - 6 for gladiator = 7 is needed to roll equal or under for a success for the concubine.)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>To those that brought this to my attention, thanks I greatly appreciated it.  :)