<div class="floatright">   (https://dl.dropbox.com/u/42499880/Elliquiy/EleniPlaceholder.jpg)<br/><div align="center"><span class="bbc_size" style="font-size: 7pt;">   Inaccurate picture is inaccurate!<br/>   I'll draw a replacement if she's accepted.</span></div></div><span class="bbc_size" style="font-size: 24pt;"><strong><span class="bbc_font" style="font-family: georgia;">Eleni Corrin</span></strong></span><br/><hr/><strong>Alignment:</strong><span class="bbc_u">Neutral Good</span><strong>Class/Level:</strong><span class="bbc_u">Aasimar/1</span><span class="bbc_u">Wizard/2</span><strong>Deity:</strong><span class="bbc_u">Deneir</span><strong>Homeland:</strong><span class="bbc_u">Chessenta</span><br/><strong>Race:</strong><span class="bbc_u">Aasimar</span><strong>Size:</strong><span class="bbc_u">Medium</span><strong>Gender:</strong><span class="bbc_u">Female</span><strong>Age:</strong><span class="bbc_u">17</span><strong>Height:</strong><span class="bbc_u">5'3"</span><strong>Weight:</strong><span class="bbc_u">125lbs</span><strong>Hair:</strong><span class="bbc_u">Curly, black</span><strong>Eyes:</strong><span class="bbc_u">Green</span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>ABILITIES</strong><br/><strong>STR: </strong>10 (+0)<br/><strong>DEX:</strong> 14 (+2)<br/><strong>CON:</strong> 14 (+2)<br/><strong>INT: </strong>18 (+4)<br/><strong>WIS:</strong> 14 (+2)<br/><strong>CHA:</strong> 10 (+0)<br/><br/><strong>HP:</strong> 11<br/><strong>Speed:</strong> 30ft<br/><strong>Initiative:</strong> +2<br/><br/><strong>AC:</strong>  13 (Touch: 12 , Flat-footed: 11  )<br/><strong>SAVES</strong><br/><strong>Fortitude:</strong> 3 (0 base + 2 con + 1 CoR)<br/><strong>Reflex:</strong> 3 (0 base + 2 dex + 1 CoR)<br/><strong>Will:</strong> 6 (3 base + 2 wis + 1 CoR)<br/><br/><strong>Base Attack Bonus:</strong> +1<br/><br/><strong>Weapons:</strong><br/><span class="bbc_u">Melee:</span><br/><em>Dagger</em> - +1 attack, 1d4 damage, 19-20/x2 crit (P)<br/><em>Quarterstaff</em> - +1 attack, 1d6 damage, x2 crit (B)<br/><span class="bbc_u">Ranged:</span><br/><em>Light Crossbow</em> +3 attack, 1d8 damage, 19-20/x2 crit, range increment 80ft (P) [Bolts (20)]<br/><br/><strong>Skills:</strong> <br/><ul class="bbc_list"><li type="disc"><strong>Appraise </strong>- 4 (4 int 0 ranks)<br/></li><li type="disc"><strong>Balance</strong> - 2 (2 dex 0 ranks)<br/></li><li type="disc"><strong>Bluff</strong> - 0<br/></li><li type="disc"><strong>Climb</strong> - 0<br/></li><li type="disc"><strong>Concentration</strong> - 7 (2 con 5 ranks)<br/></li><li type="disc"><strong>Craft <span class="bbc_u">Painting</span></strong> - 5 (4 int 1 rank)<br/></li><li type="disc"><strong>Decipher Script</strong> - 9 (4 int 5 Ranks)<br/></li><li type="disc"><strong>Diplomacy</strong> - 0<br/></li><li type="disc"><strong>Disguise</strong> -  0<br/></li><li type="disc"><strong>Escape Artist</strong> - 2 (2 dex 0 ranks)<br/></li><li type="disc"><strong>Forgery</strong> - 4 (4 int 0 ranks)<br/></li><li type="disc"><strong>Gather Information</strong> - 2 (0 cha 0 ranks 2 feat)<br/></li><li type="disc"><strong>Heal</strong> - 2 (2 wis 0 ranks)<br/></li><li type="disc"><strong>Hide</strong> - 2 (2 dex 0 ranks)<br/></li><li type="disc"><strong>Intimidate</strong> - 2 (0 cha 0 ranks 2 feat)<br/></li><li type="disc"><strong>Jump</strong> - 0<br/></li><li type="disc"><strong>Knowledge</strong><br/>     <strong>Arcana</strong> - 11 (4 int 5 ranks 2 feat)<br/>     <strong>Architecture</strong> - 0<br/>     <strong>Dungeoneering</strong> - 0<br/>     <strong>Geography</strong> - 5 (4 int 1 rank)<br/>     <strong>History</strong> - 6 (4 int 2 ranks)<br/>     <strong>Local</strong> - 0<br/>     <strong>Nature</strong> - 6 (4 int 2 ranks)<br/>     <strong>Nobility</strong> - 5 (4 int 1 rank)<br/>     <strong>Religion</strong> - 0<br/>     <strong>Planes</strong> - 7 (4 int 3 ranks)<br/></li><li type="disc"><strong>Listen</strong> - 6 (2 wis 0 ranks 2 racial 2 alertness)<br/></li><li type="disc"><strong>Move Silently</strong> - 2 (2 dex 0 ranks)<br/></li><li type="disc"><strong>Ride</strong> - 2 (2 dex 0 ranks)<br/></li><li type="disc"><strong>Search</strong> - 4 (4 int 0 ranks)<br/></li><li type="disc"><strong>Sense Motive</strong> - 4 (2 wis 0 ranks 2 feat)<br/></li><li type="disc"><strong>Spellcraft</strong> - 9 (4 int 5 ranks) (+2 synergy from K:Arcana ?) (+2 if Divination related)<br/></li><li type="disc"><strong>Spot</strong> - 6 (2 wis 0 ranks 2 racial 2 alertness), 9 in dimly-let areas (+3 from Owl familiar) <br/></li><li type="disc"><strong>Survival</strong> - 2 (2 wis 0 ranks)<br/></li><li type="disc"><strong>Swim</strong> - 0<br/></li><li type="disc"><strong>Use Rope</strong> - 2 (2 dex 0 ranks)<br/></li></ul><strong>Languages:</strong> Common, Celestial, Chessentan, Draconic, Elven, Sylvan.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class &amp; Racial Features</div><div class="spoiler_body"><strong>Aasimar:</strong><ul class="bbc_list"><li>+2 Wisdom, +2 Charisma.</li><li>Outsider (Native)</li><li>Medium size.</li><li>An aasimar’s base land speed is 30 feet.</li><li>Darkvision: Aasimars can see in the dark up to 60 feet.</li><li>Weapon and Armor Proficiency: An aasimar is automatically proficient with all simple and martial weapons, light and medium armor, and shields.</li><li>Resistance to acid 5, cold 5, and electricity 5.</li><li>Spell-Like Ability: 1/day—daylight. Caster level equals the aasimar’s class levels.</li><li>+2 racial bonus on Spot and Listen checks.</li><li>Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.</li><li>Favored Class: Paladin.</li><li>Level Adjustment: +1.</li></ul><br/><strong>Wizard:</strong><br/><ul class="bbc_list"><li type="disc">Weapon and Armor Proficiency: Club, dagger, heavy crossbow, light crossbow, and quarterstaff. No armor or shields.</li><li type="disc">Spells</li><li type="disc">Bonus Languages: A wizard may substitute Draconic for one of the bonus languages available to the character because of her race.</li><li type="disc">Familiar - A wizard can obtain a familiar in exactly the same manner as a sorcerer can.</li><li type="disc">Scribe Scroll - At 1st level, a wizard gains Scribe Scroll as a bonus feat.</li><li type="disc">Bonus Feats - At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat from the metamagic, item creation, or Spell Mastery feats. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.</li></ul></div></div><strong>Feats:</strong><br/>Scribe Scroll<br/>Street Smart (regional)<br/>Collegiate Wizard<br/>Alertness [when near familiar]<br/><br/><strong>SPELLS:</strong><br/><ul class="bbc_list"><li type="disc">Specialty: Divination</li><li type="disc">Prohibited: Enchantment</li></ul><div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cantrips</div><div class="spoiler_body">4 Per Day + 1 Specialty (All but prohibited school in spellbook)<br/>[cast/memorized]<br/>DC 14<br/><br/><em>Abjuration</em><br/><ul class="bbc_list"><li type="disc">Resistance: Subject gains +1 on saving throws.</li></ul><em>Conjuration</em><br/><ul class="bbc_list"><li type="disc">Acid Splash: Orb deals 1d3 acid damage.</li></ul><em>Divination</em><br/><ul class="bbc_list"><li type="disc">Detect Poison: Detects poison in one creature or small object.</li><li type="disc"><strong>[0/1] Detect Magic</strong>: Detects spells and magic items within 60 ft.<br/></li><li type="disc"><strong>[0/1] Read Magic</strong>: Read scrolls and spellbooks. <br/><em>Evocation</em> <br/></li><li type="disc">Dancing Lights: Creates torches or other lights. </li><li type="disc">Flare: Dazzles one creature (-1 on attack rolls).</li><li type="disc"><strong>[0/1] Light</strong>: Object shines like a torch.<br/></li><li type="disc">Ray of Frost: Ray deals 1d3 cold damage.</li></ul><em>Illusion</em><br/><ul class="bbc_list"><li type="disc">Ghost Sound: Figment sounds.</li></ul><em>Necromancy</em><br/><ul class="bbc_list"><li type="disc">Disrupt Undead: Deals 1d6 damage to one undead.</li><li type="disc">Touch of Fatigue: Touch attack fatigues target.</li></ul><em>Transmutation</em><br/><ul class="bbc_list"><li type="disc"><strong>[0/1] Mage Hand</strong>: 5-pound telekinesis.<br/></li><li type="disc">Mending: Makes minor repairs on an object.</li><li type="disc">Message: Whispered conversation at distance.</li><li type="disc">Open/Close: Opens or closes small or light things.</li></ul><em>Universal</em><br/><ul class="bbc_list"><li type="disc">Arcane Mark: Inscribes a personal rune (visible or invisible).</li><li type="disc"><strong>[0/1] Prestidigitation</strong>: Performs minor tricks.</li></ul></div></div></div><div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Level 1</div><div class="spoiler_body">3 Per Day + 1 Specialty (14 in spellbook)<br/>[cast/memorized]<br/>DC 15<br/><br/><em>Abjuration</em><br/><ul class="bbc_list"><li type="disc">Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</li></ul><em>Conjuration</em><br/><ul class="bbc_list"><li type="disc"><strong>[0/1] Grease</strong>: Makes 10-ft. square or one object slippery.<br/></li><li type="disc">Mage Armor: Gives subject +4 armor bonus.</li></ul><br/>Divination<br/><ul class="bbc_list"><li type="disc"><strong>[0/1] Identify:</strong> Determines properties of magic item.<br/></li><li type="disc">Comprehend Languages: You understand all spoken and written languages.</li></ul><em>Evocation</em><br/><ul class="bbc_list"><li type="disc">Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.</li><li type="disc">Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).</li><li type="disc">Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).</li></ul><em>Illusion</em><br/><ul class="bbc_list"><li type="disc"><strong>[0/1] Color Spray:</strong> Knocks unconscious, blinds, and/or stuns weak creatures.<br/></li><li type="disc">Disguise Self: Changes your appearance.</li></ul><br/>Necromacny<br/><ul class="bbc_list"><li type="disc"><strong>[0/1] Ray of Enfeeblement:</strong> Ray deals 1d6 +1 per two levels Str damage.<br/></li><li type="disc">Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.</li></ul><em>Transmutation</em><br/><ul class="bbc_list"><li type="disc">Enlarge Person: Humanoid creature doubles in size.</li><li type="disc">Expeditious Retreat: Your speed increases by 30 ft.</li><li type="disc">Feather Fall: Objects or creatures fall slowly.</li></ul></div></div></div><br class="clear_left"/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Susurrus, Owl familiar</div><div class="spoiler_body"><div class="floatright">   (https://dl.dropbox.com/u/42499880/Elliquiy/small-eastern-screech.jpg)</div><strong>Str</strong> 6 <strong>Dex</strong> 17 <strong>Con</strong> 10 <strong>Int</strong> 6 <strong>Wis</strong> 14 <strong>Cha</strong> 4<br/><strong>HP:</strong> 5; <strong>Initiative</strong> +3 (dex); <strong>Speed</strong> 10 ft., fly 40 ft. (average) <br/><strong>AC:</strong> 18 (+2 size, +3 dex, +2 natural, +1 level); <strong>Claws</strong> +5 melee 1d2-2;<br/><strong>Saves:</strong> <strong>Fort</strong> +2 <strong>Ref</strong> +5 <strong>Will</strong> +5<br/><strong>Skills:</strong> <strong>Listen</strong> +14, <strong>Move Silently</strong> +20, <strong>Spot</strong> +6; <br/>Weapon Finesse (claws), Alertness when in arm's reach, improved evasion, share spells, empathic link</div></div><br/><strong>GEAR</strong><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Worn/Carried/Wielded:</strong><br/><ul class="bbc_list"><li type="disc">Scholar's Outfit (6lbs)</li><li type="disc">Light Crossbow &amp; Bolts (4lbs)          </li><li type="disc">Quarterstaff (4lbs)</li><li type="disc">Signet Ring</li><li type="disc">Cloak of Resistance +1</li><li type="disc">Bracers of Armor +1</li></ul><strong>Belt:</strong><br/><ul class="bbc_list"><li type="disc">Waterskin (4lbs)</li><li type="disc">Spell component pouch (2lbs)</li><li type="disc">Belt pouch (1/2lb)</li><li type="disc">     Caltrops (2lbs)</li><li type="disc">Belt pouch (1/2lb)</li><li type="disc">    Flint and steel</li><li type="disc">    Chalk</li></ul></td><td><strong>Backpack:</strong> (2lbs)<br/><ul class="bbc_list"><li type="disc">Ink pen &amp; one vial of ink</li><li type="disc">Spellbook (3lbs)</li><li type="disc">Scroll case (1/2lbs)</li><li type="disc">     Paper sheets x5</li><li type="disc">Needle and thread</li><li type="disc">Journal/sketchbook (cover is identical to her spellbook) (3lbs)</li></ul><strong>Scrolls:</strong> <br/><ul class="bbc_list"><li type="disc">Alarm </li><li type="disc">Comprehend Languages</li><li type="disc">Feather fall</li><li type="disc">Mount</li><li type="disc">Mage Armor</li><li type="disc">Magic Missile</li></ul><strong>Misc:</strong><br/><ul class="bbc_list"><li type="disc">Artisan tools, painter's (5lbs)</li><li type="disc">Artisan's clothes (4lbs)</li><li type="disc">Traveler's clothes (5lbs)</li></ul></td><td>                                                 </td></tr></tbody></table><strong>Currency:</strong><br/>30pp, 138gp, 50sp, 3c<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Profile</div><div class="spoiler_body"><strong>Background:</strong><br/>Seventeen years ago, in the dead of winter, a baby was born in a small temple of Sune. The birth was unremarkable, the first few years of her life equally so. She was raised along with the other children of clergy members and the small handful of orphans taken in by the church. She was named Melita by her mother, a devout cleric of Sune, and given the surname of her father, Sanno. A handsome minor noble, Melita's father knew of the girl's existence but paid little mind to her on his occasional visits with her mother.<br/><br/>Things changed rather drastically for the girl just after her third birthday when her mother discovered a small patch of emerald green scales growing on her little shoulder. It had been several generations since the divine blood had surfaced, almost forgotten, but young Melita's family tree was firmly rooted in the church. Temple lore claims that her half-celestial ancestor was the daughter of Sune herself, though it doesn't take a particularly brilliant scholar to see a lillend or couatl is a much more likely source of the blood. Numerous ancestors had risen to great heights in the church, many even taking the position of Heartwarder. The reemergence of the blood sent a wave of excitement in the church, and the planetouched child was swept away, sent on a long, winding tour of every major temple of Sune her handlers could reach. The best tutors were hired, and church elders began grooming her for greatness. The fact that Melita was increasingly miserable with each passing week did not change anyone's plans.<br/><br/>Things progressed as planned for several years. Melita was shuffled from temple to temple, 'overseeing' various ceremonies and festivals (though in practice she was little more than interesting set dressing) until, when she was 12, the endless tour passed through her home country once more. They were in the city of Mordulkin, there to preside over the dedication of a beautiful new stained glass rose window recently installed in the temple. As the priests bustled about Melita sat in the courtyard, paging through her church-approved lesson for the day. The courtyard's gates stood open and inviting, a parade of interesting looking people passing by. There were even a few groups of children who didn't look much older than herself. In an uncharacteristic fit of rebellion she set aside her scrolls and simply walked out the gates. For nine years she'd been a perfectly obedient child, and by the time anyone had noticed she'd left her trail was cold.<br/><br/>She followed a group of chattering adolescents, keeping her distance and trying not to draw attention to herself. Eventually they led her to the Mordulkin Mage's Academy, and she passed through the gates without drawing a second glance from the guards. She wandered the strange complex of buildings for what felt like hours before she eventually found her way to a huge, shelf-liked room packed with more books than she'd ever seen. She strolled along the shelves, pulling down a few books at random. She didn't particularly care what they were about, just that she had received no approval to read them from the church elders. Finding an empty spot among the numerous students quietly studying, she settled in and began pouring over the books, surrounded by the sounds of countless scribbling quills and the soft flutter of turning pages.<br/><br/>Gradually the students left, headed back to their homes or dormitories, until the young aasimar girl was the only one left. Completely absorbed in her reading, at some point she'd combed her fingers through her long curly hair, knocking out the pins that hid a single lock of green hair that stood out starkly among her ink-black curls. A soft cough behind her almost caused the girl to jump out of her skin, one of the books she'd already finished clattering to the floor when she knocked it off her desk.<br/><br/>"Now now, that's no way to treat an innocent book..." chided a soft voice behind her.  A woman in a simple grey dressed stepped up, retrieving the fallen tome. "Collected Theories On The Origin of Spellfire..." the woman read, brown eyes examining the book's cover. She was an adult, but still looked rather young. Probably a few years older than her mother, Melita though, though it had been over a year since she'd seen her. No, wait. When she shifted her head Melita caught a glimpse of a long, pointed ear hidden by the woman's dark hair. Half-elf. Probably older then. <br/><br/>"A bit advanced for someone your age, Miss Sanno."<br/><br/>Panic overtook her when Melita realized the woman knew who she was. The little girl jumped to her feet and made a break for the door, but she'd barely gone two steps before the librarian's hand shot out and grasped her tunic tightly. Once the blind panic had subsided the woman introduced herself as Amalie Corrin, and sat alone in the huge, empty library with the girl until she confessed everything. The half-elven scholar's formative years echoed shades of Melita's upbringing, her human father obsessively focused on her elven heritage, elevating her to more of a symbol than a daughter.<br/><br/>Before the girl knew what was happening Amalie had gathered what few possessions she kept, turned in her resignation and spirited the plane touched child out of the city. They traveled from city to city, never staying in one place too long for the first few years. Melita adopted the name Eleni, taken from one of the books she'd pulled at random, and Amalie's surname as the half-elven woman claimed her as a daughter. Though their physical similarities were sparse, most people seemed content to write it off as an effect of the mixed blood, which didn't appear to have taken root in the young girl.<br/><br/>Gradually their stops became longer and longer. Amalie lent her significant experience as a clerk to numerous arcane academies of various sizes while Eleni studied, a burgeoning talent for magic growing steadily over the years. Two years ago the pair came to Waterdeep and have no plans of leaving any time soon.<br/><br/><strong>Personality:</strong><br/>Eleni puts people in mind most often of some sort of small, skittish woodland creature. When walking among "the common man" her eyes tend to dart around nervously, as if she expects someone to jump out of the shadows and slip a knife between her ribs at any moment. Though her pretty face and nubile form engender a certain amount of friendliness from most, she is severely lacking in social graces. For the portion of her childhood spent in the church she was shuttled around and treated more as an artifact than a person, encouraged to be quiet, obedient, and graceful above all. Though her time with Corrin has done much to encourage Eleni to become her own person and undo some of the harm the church did (unintentional as it may have been) her contact with other people was often breif, or with other cloistered scholars as socially inept as herself. When among people she's comfortable with the young Aasimar is much more at ease. Though she still stumbles over her words at times she's quick with a joke (not necessarily a <em>good</em> joke, mind you) and is far less jumpy and nervous.<br/><br/>Whenever possible Eleni tries to avoid conflict. Aggressive people can overwhelm her and she tends to capitulate often, though on matters important to her she can be as stubborn as a mule. She may stammer and trip over her words, but nothing short of the voice of her god will get the girl to back down when her core beliefs are challenged.<br/><br/>She likes fruit, foreign teas and the color pink.<br/><br/><strong>Appearance:</strong> <br/>At first glance, little betrays Eleni's inuman ancestry. She has thick, curly black hair kept cropped short, just shorter than chin-length, and olive skin. Her eyes, an unusually bright shade of green, might be attributed to her bloodline but they hardly stand out if you don't know what you're looking for. Beneath her usually modest, earth-toned clothing her body tells another story. Fine, iridescent scales in shades of emerald green and lagoon blue cover the outside of her hips and her shoulders, dipping down over her shoulder blades, where some ancient ancestor may have sprouted wings. Particularly keen eyes might spot a few scales trailing up her neck, but a simple scarf usually hides them. A thick shock of bright green hair grows near her left temple which always seems to grow back by the next morning no matter how many times she tries to cut it off. Kept carefully pinned beneath her normal black curls, it's hard to spot most of the time but can come loose in times of intense physical activity.<br/><br/><strong>Sexual orientation:</strong> Baffled.  </div></div>