<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13565714#msg13565714">Quote from: Ontan on 01-10-2017, 08:20:35</a></div></div><blockquote class="bbc_standard_quote">Check with our GM, obviously, but in the meantime I think it goes like this: <br/><ul class="bbc_list" style="list-style-type: decimal;"><li>Use a Clan Order (once per year) to initiate a construction project.</li><li>Once the project has started, use a Player Action (two per season) to progress it towards completion. </li></ul><br/>As an aside, if anyone wants to line up some roleplay with my newly minted character, let me know. <br/><br/><strong>Edit:</strong> Quick question of my own! Just to clarify, are we allowed to conquer two provinces per turn? The rules state that generals can only have one <em>battle</em> per turn, but I'm not sure how it applies to uncontested (e.g. empty) provinces.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ontan is correct about his points.<br/><br/>As for your own question, that's poor wording on my part--only one invasion's allowed per character per turn, battle I used to try to convey that you couldn't invade and also participate in a defensive battle on the same turn.<br/><br/>I know it makes things slow during the map painting phase, but it also increases meaningful choice for the players--how you use that single invasion is more important.