<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"For Sim Keen-Ear"</div><div class="spoiler_body">The man in the loin cloth, and several men around him, take notice of the fact that Sim's areolas are peeking out of her top and Sim can tell from a few bulges (especially on the man in the loin cloth) that they are appreciating the view more than they were previously. {EFA, you can give me a Knowledge(local) check, DC 15, to know that the Bull Elks are a mercenary organization. DC 20 will let you know that they're really a street gang that offers protection or mercenary work to businesses and individuals in the Docks Ward.}<br/><strong>"The Bull Elks will be fighting here in two nights, but we've been sparring on and off for an hour or so. The real fights don't start until the regular gamblers get here, but if you've got something to wager, we'll be happy to beat the Hells out of each other right now to win the prize."</strong> The men do give their most eager, lustful smiles and glance around. Sim gets the distinct impression that they'd fight each other until only one man was conscious and that the conscious winner would be thrilled to get whatever she was going to give him. She also gets the impression that the men are trying to walk the fine line of feeling out what she's willing to do while trying not to offend her or push her away.</div></div><br/>At the moment, all of the holding cells are empty except for a wooden bucket in each of them.<br/><br/><strong>"Yeah,"</strong>Brace replies.<strong>"One of those smart-arse mages said he'd have just the thing to put out a fire, but we also have a pump wagon ready to roll whenever a building catches on fire. We're not gonna be caught with our pants down this time."</strong>In response to his other question, Brace pats a small glass bottle on his belt. The walls are thick enough that it would take more than a bump to shatter it, but the slight pink color of the water, stained by rose hips, denotes that it's holy water.<strong>"Standard issue on all City Watch and City Guard until further notice"</strong>Brace says with a wink.<strong>"Priests have been notified and should be in the area, just in case."</strong><br/><br/><strong>"The sewers being warded? If they have, I haven't heard about it. You may want to ask one of the wizards about that, though. Other than the sewer pipes leading into the building, not as big around as my arm, there ain't any way into the building that I know of."</strong><br/><br/>One of the Watch Wizards comes in, a middle-aged woman with blonde hair having heard Wren's question.<strong>"We have cast an <em>alarm</em> spell on several of them in the surrounding area. If one of them is opened, we will rush to that spot with a dozen members of the City Watch."</strong><br/><br/><strong>"There are a handful of taverns and inns in the area that we've got people watching, but none of them are as big a target as The Copper Cup. There's The Jade Dancer and The Spouting Fish to the north and The Mermaid's Arms to the northwest in an area where it's one of the only inns not already a burned heap."</strong>He points to these on a map and the adventurers see that The Copper Cup, where they'll be heading, is a stone's throw from the South Gate of Waterdeep, with only one row of buildings separating it from the city wall surrounding Waterdeep, called the Trollwall because of historical events in the city's past. The Copper Cup is the nearest, largest festhall and inn to the South Gate, which makes it an ideal stopping point for travelers coming in on the southern road, the Trade Way.<br/><br/><strong>"But we've got Watchmen standing by at all of those places, with a squad of Guards ready to be there at a moment's notice. You lot will be at The Copper Cup with us because that's where we're thinking the arson will be tonight, but we haven't left the other places undefended."</strong><br/><br/>Brace nods to Cail.<strong>"If that's what you wanna do, that'd be fine."</strong>