<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7271324#msg7271324">Quote from: kckolbe on 24-11-2012, 11:24:45</a></div></div><blockquote class="bbc_standard_quote">Satan, don't we re-roll 10s?  I thought that the tradeoff to 1s subtracting was that 10s exploded.<br/><br/>Also, should I have let you do the driving roll?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well in some versions of WoD 10's explode. But in my ruleset they do not (mainly because I would have to use the dicebot twice). I understand that exploding 10s allow for unexpected success with a low skill, but I thought it was too much work to do a reroll.<br/><br/>I did a few rolls in my post mainly to show people the system at work. It was not really neccessary to do the seduction roll, for example. We got by fine without any dice in the first episode, after all. However, things are going to get interesting soon with a real opposition, so I wanted to remind people that we have a system and how it works.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7271324#msg7271324">Quote from: kckolbe on 24-11-2012, 11:24:45</a></div></div><blockquote class="bbc_standard_quote">Also, should I have let you do the driving roll?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You do not have to roll for 'routine', every day tasks like that. Only when success is critical and not guaranteed do we break out the dice. You are exeptional people. As a rule of thumb, anything a man from the street could accomplish, you can do without a roll. Similarly, if you have Lance fixing some minor technical problem, he doesn't need to roll dice because he is a real expert at engineering. It's routine for him, even though other characters might have to roll in the same situation. I won't define here exactly when to roll and when not to, because its impossible to cover all cases. Just use common sense.<br/><br/>Also, please remember this is 'systemic freeform'. So if you expect opposition, maneuver your character into the situation but stop just short of the results. If you are going for intimidate, strike a posture, load your gun and make a threat. If you are going to shoot, aim for the guy's head and pull the trigger. But don't talk about results. I will make the roll and then post the results of your action.<br/><br/>An alternative is to not know the results yourself (yet), like Sue did. He snooped around and later reported without specifying what he had seen. This will only work in some situations of course, but I think it was well done by him.<br/><br/>Also, in some combat situations, I will roll several rounds of fighting at once (until a major hit occurs for example) to speed things along. Nothing worse for a forum roleplay than to have to wait for an endless back and forth of attacks and parries.<br/><br/>Satan_Klaus