Drosil Kivuli<br/>Fetchling Summoner (Shadow Caller) 5<br/>Speed: 30ft.<br/>Hit Points: 33 (4d8+8+5+5)<br/>True Neutral<br/><br/>AC: 12<br/>Touch AC: 12<br/>Flat-Footed AC: 10<br/>CMD: 14<br/>Armor Check Penalty: -<br/>Max Dexterity: -<br/>SR: -<br/>DR: -<br/>Resistances: Cold 5, Electricity 5<br/><br/>Fortitude +2 (+1 Base, +1 Con)<br/>Reflex +3 (+1 Base, +2 Dex)<br/>Will +3 (+4 Base, -1 Wis)<br/><br/>BAB: +3<br/>Melee Attack Bonus: +2<br/>CMB: +2<br/>Ranged Attack +5<br/><br/><br/>Strength 9/-1 (Base 9)<br/>Dexterity 14/+2 (Base 12, Racial +2)<br/>Constitution 12/+1 (Base 12)<br/>Intelligence 10/+0 (Base 10)<br/>Wisdom 9/-1 (Base 11, Racial -2)<br/>Charisma 18/+4 (Base 15, Racial +2, Level +1)<br/><br/>Feats:<br/>(1)Extra Evolution<br/>(3)Gloom Sight<br/>(5)Extra Evolution<br/><br/>Traits:<br/>Convincing Liar (+1 Bluff, Bluff is class skill)<br/>Honeyed Tongue (+1 Diplomacy, Diplomacy is class skill)<br/><br/>Special Abilities:<br/>-Emissary (re-roll Bluff/Diplomacy 1/day)<br/>-Disguise Self 1/day<br/>-Darkvision 90ft.<br/>-Low-Light Vision<br/>-Light Sensitivity<br/>-Shadow Summoning III 7/day<br/>-Shadow Eidolon<br/>-Life Link<br/>-Bond Senses<br/>-Shield Ally<br/><br/>Skills:<br/><br/>+12 Bluff (4 ranks, +4 Charisma, +1 Trait, +3 Class)<br/>+12 Diplomacy (4 ranks, +4 Charisma, +1 Trait, +3 Class)<br/>+3 Knowledge: The Planes (1 rank, +2 racial)<br/>+8 Stealth (1 rank, +2 racial, +3 class, +2 Dexterity)<br/><br/>Gear/Equipment:<br/><br/>Spells Known:<br/>0: (At will)<br/>Detect Magic<br/>Read Magic<br/>Acid Splash<br/>Mage Hand<br/>Message<br/>Arcane Mark<br/><br/>1: (5/day)<br/>Lesser Rejuvenate Eidolon<br/>Shield<br/>Unfetter<br/>Magic Fang<br/><br/>2: (3/day)<br/>Lesser Evolution Surge<br/>Summon Eidolon<br/>Haste<br/><br/>Kchatt'chik - EIDOLON<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Appearance: Jet-black giant scorpion with glowing blue eyes<br/>Type: Quadruped<br/>Hit Dice: 4d10+8 (35 HP)<br/>BAB: +4<br/>Armor Class: 17 (+3 Dex, +4 natural)<br/>Touch AC 13, Flat-footed AC 17<br/>CMD: 20<br/>CMB: +7<br/>Attack: Bite +7 melee (1d6+3)<br/>Full Attack: Bite +7 melee (1d6+3+1d6 cold, Sting +7 melee (1d4+3+1d6 cold), Pincers +5/+5 melee (1d6+2+1d6 cold)<br/>Fort +5, Ref +5, Will +1<br/>Skills: +7 Intimidate (4 ranks, +3 Class),+7 Perception (4 ranks, +3 Class), +10 Stealth (4 ranks, +3 Class, +3 Dex),+7 Use Magic Device (4 ranks, +3 Class)<br/>Feats: Multiattack, Improved Natural Armor<br/>Evolutions: Bite (Free), Limbs(Legs) x2 (Free), Limbs (Arms) (2), Pincers (1), Pounce (1), Tail (1), Stinger (1), Shadow Blend (2), Energy Attacks (Cold) (2)<br/>Abilities: Str 16, Dex 16, Con 14, Int 7, Wis 10, Cha 11<br/></div></div><br/>Appearance:<br/>A tall, almost skeletally thin man in his mid-20's. He is very pale, with almost snow-white skin, but sporting jet-black hair and eyes. He dresses in loose, comfortable clothing under a serviceable but unadorned shirt of mail, and carries only a plain crossbow as a visible weapon. When he speaks, his voice is low and slightly raspy.<br/><br/>Bio:<br/>Drosil is a second-generation native of the Material, the child of two members of a trading delegation from the Plane of Shadow. His parents and their companions were forced into effective exile when the umbral dragon they served was killed by a rival - if they returned, they would likely have been eaten or enslaved in turn by said rival. Instead, the fetchling group became a band of wandering merchants, eking out survival on the edges of society. Drosil demonstrated a knack for magic from an early age, and so his talent was cultivated by the sole surviving mage of the band, learning from a handful of prized tomes how to tap the realm of his ancestry and draw forth its power. When he had learned all the books had to teach him, he departed to seek his own fortunes, alone save the companionship of the umbral scorpion he had conjured and bound to himself.