<div class="floatright">(https://elliquiy.com/elluiki/images/e/e3/RoanQuinceCyber3.png)</div>Roan didn't comment as Trance eyed up the noodles still in the box, or the assortment of foodstuffs on display over by the counter; she did, however, watch as the Edgerunner returned bearing apologies and edible gifts. She adopted a lopsided smirk; leaning back against the wall, her legs folded, she offered the woman a nod, but didn't move to accept a fortune cookie until after the others had already claimed their own.<br/><br/><strong>"How high is the wall? Can we just... Alley Oop?"</strong>asked the Tech.<br/><br/>It was the Solo who answered.<strong>"I have to agree with Alondra. You want a simple plan? Then my suggestion would be to go over the wall."</strong>She reached across the countertop to Roan's invisible "wall" surrounding the sauce bottle "house," and began indicating certain points along its length.<strong>"If the gate is here, then by my observation over here and here we should have decent visual cover. Our biggest obstacle would be security, but that has been taken care of."</strong><br/><br/>The Rockerboy offered a nod. If the Netrunner was half-decent then basic NET security should be removed as an obstacle. Though the man's demeanour had rubbed her the wrong way, she was prepared to offer him the benefit of the doubt: he had come under recommendation from the Fireman, after all.<br/><br/>Vivian continued.<strong>"There is also the psychological advantage. Naturally the gate is perceived as the weakest spot, so whatever security - electronical or human - is left after our Netrunner has done his work will focus on it. We can circumvent that easily and come at them from the direction they expect the least. And this way we need not expose ourselves - our faces most importantly - under a false pretense that can blow up in our faces at any moment. We even have the option to wear masks."</strong><br/><br/>As the Solo turned her attention to Trance, Happy spoke to Roan directly. She indicated the now mostly-empty noodle shop - and, more specifically, the seats that had previously been occupied by other patrons - and asked under a playful expression,<strong>"Did they know they had to be out by the time you finished eating?"</strong><br/><br/>The Rockerboy grinned, her fingertips still tapping rhythmically - perhaps automatically - upon the countertop.<strong>"The people who come here tend to nip in during work breaks, or when they're in the middle of trekking from Point A to Point B - not many stick around for longer than the span of time it takes to wolf down some noodles. Makes for a pretty good place to talk <em>biz</em> as a result."</strong><br/><br/><strong>"But, ahh, yes. I'd trust the Fireman to give us accurate information... and what we have <em>would</em> indicate that the occupant is not only alone, but actively <em>avoiding</em> any contact with anyone else."</strong><br/><br/>Roan's grin had faded by then; in place of it, her brow furrowed, and her lips tightened. She had many theories as to why the Corpo<em>hitter</em>had taken to a life of sudden solitude, chief among them that her parents might have taken her previous "message" seriously and advised their employee to undergo a momentary hiatus. It was, after all, harder to ignore someone when they sent you a bloody chrome arm in a box.<br/><br/>Happy had continued speaking, even as the Rocker mused silently to herself.<strong>"There's always the possibility that we just happen to show up sixty seconds before a couple of guys jump the back wall to burgle his house, or something, but barring that sort of freak occurrence we should be able to count on there being nothing but the security systems to get in our way. It's probably worth checking if the gate unlocks when the security is deactivated - if we can just walk in and out as we please, then that'd be helpful! But we won't be sure of that till the 'runner does his thing, and going over the wall sounds like a very sensible option to be prepared for. Though, ahh, I might not personally be able to <em>promise</em> to manage that quietly or quickly. At least not without help."</strong><br/><br/><strong>"Might be worth it if the quieter ones among us go up and over first,"</strong>Roan replied, her arms folding.<strong>"At least then we can try and quickly subdue any post-wall security personnel who might spot anyone bungling the climb."</strong><br/><br/><strong>"For, umm, transporting the guy. Are there plans there? One possibility could be to put him in cryostasis - once he's in that, there's a <em>guarantee</em> of no trouble from him. And few people'll have the nerve to crack open a cryo unit to check on the occupant, even if they see it! But it's expensive on the supplies it uses up, would mean we couldn't put anyone <em>else</em> in there if trouble hit and they got hurt, and would mean we were lugging around something that looks like a padded body-bag. When it's not in use, it fits in my pack. But 'occupied', you're looking at something two metres long and bulky. Still, there's nothing else I can think of that'd be so certain to keep him both healthy and quiet for as long as needed..."</strong><br/><br/><strong>"Can't speak as to how we can transport him - though knocking the <em>gonk</em> out cold is certainly a cheaper alternative to cryo - but the bigger thing to keep in mind is how we'll be <em>bugging out</em> once we <em>klep</em> the guy: will be more difficult to scale the wall with a flight risk than it is getting in without one."</strong>Roan re-folded her legs, trading the positioning of one for the other.<strong>"If the 'runner does manage to <em>flatline</em> security on the gate, and we're unnoticed still by the time we choose to bounce, we might need to leave through the front door - especially if he's dead weight at the time."</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Streetslang</div><div class="spoiler_body"><strong><em>Biz</em></strong>: Business.<br/><strong><em>Hitter</em></strong>: Killer/hitman.<br/><strong><em>Gonk</em></strong>: Asshole/idiot.<br/><strong><em>Bugging Out</em></strong>: Leaving/running away.<br/><strong><em>Klep</em></strong>: Steal/take.<br/><strong><em>Flatline</em></strong>: Kill.<br/></div></div>