Took this from another game I am on, from a aasimar bard. Left some bard stuff in so know where type the stuff in. Anyways HP is max first level, then either roll or take half of result and +1 it (example d12 turns to 7 result).<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Name[/b]<br/>Gender, Race<br/>Alignment, Size and type<br/>[b]Init:[/b] +0; Senses darkvision 60 ft.; Perception +0<br/>--------------------<br/>Defense<br/>--------------------<br/>AC ??, touch ??, flat-footed ?? (+? armor, +? Dex)<br/>HP: ?? (?d?+0)<br/>Fort +0, Ref +0, Will +0; +0 specific bonuses<br/>Resist fire 0, cold 0, electricity 0<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 00 ft.<br/>Melee: dagger +0 (1d4+0/19-20) or<br/>. . dagger +0 (1d4+0/19-20) or<br/>. . longsword +0 (1d8+0/19-20)<br/>Ranged: light crossbow +0 (1d8/19-20)<br/>Special Attacks: bardic performance 0 rounds/day (countersong, distraction, fascinate [DC 10], inspire courage +0)<br/>Spell-Like Abilities (CL 1st; concentration +0)<br/>. . 1/day—pyrotechnics (DC 10)<br/>Bard Spells Known (CL 1st; concentration +0)<br/>. . 1st (0/day)—charm person (DC 10), silent image (DC 10)<br/>. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 10), prestidigitation<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10<br/>Base Atk +0; CMB +0; CMD 10<br/>Feats: Improved Initiative<br/>Traits: canter, skeptic<br/>Skills: Bluff +0, Craft (alchemy) +0, Diplomacy +0, Intimidate +0<br/>Languages: Common<br/>SQ bardic knowledge +0<br/>Combat Gear: alchemist's kindness[APG], oil (5); Other Gear lamellar (leather) armor[UC], crossbow bolts (10), dagger, light crossbow, longsword, backpack, bedroll, belt pouch, candle (2), chalk, comb (0.2 lb), dice[UE], fishhook (2), flint and steel, hairbrush (0.3 lb), hammer, hemp rope (50 ft.), hooded lantern, marked cards[APG], mirror, mug/tankard, nail file (0.1 lb), piton (4), sack (2), scissors (0.3 lb), sewing needle, signal whistle, soap, sponge, string or twine[APG], thread (50 ft.), tindertwig (4), tooth powder (0.1 lb), torch (2), trail rations (5), wandermeal[UE] (10), waterskin, whetstone, mule, 8 sp<br/>--------------------<br/>Special Abilities<br/>--------------------<br/>Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.<br/>Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.<br/>Darkvision (60 feet) You can see in the dark (black and white only).<br/>Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.<br/></code></pre>