Wight #1 rises to its feet (1st move action) and tries to flee (2nd move action) by swimming away.<br/>Swim Check (DC 10): At 2013-11-21 18:12:37, Calrond (uid: 35805) rolls: 1d20a6 Result: 14 (http://elliquiy.com/forums/dicebot.php?r=51931)<br/><br/>That wight provokes 2 attacks of opportunity from Wren. The first is when it rises from the prone position and the second when it begins swimming away. (And afterward, it is STILL in range of Wren's attacks because of their relative position and the fact that it can only swim 7 feet in this turn; a quarter of its move distance.)<br/><br/>(So Blinkin, give me two more attack rolls with the Mace of Undead's Bane. Wren will still get to make the attacks you've already rolled for when it's her turn in the Attack Order.)