With Miranda swooping around to smash one of the bandits with her axe, Alice moved to take her former position . . albeit a good ways further back. After all, she could attack at range, so why not take advantage of that fact? Opening her book once more, she launched a gout of flame at the injured Bandit, taking him down for the count!<br/><br/><strong>"See? As long as we keep working together, this shouldn't be too difficult!"</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Move to K8<br/>Attack Bandit at I8<br/>At 2012-05-11 17:00:18, Latooni Subota (uid: 13273) rolls: 1d100 Result: 10 (http://elliquiy.com/forums/dicebot.php?r=37963)<br/>That's one dead bandit, yeah?<br/><br/>HP: 18/18<br/><br/>Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva  Crt  AS  Ql<br/> - Jewel          1-1  010  000  000  000  00  --<br/> - Fire           1-2  011  103  004  003  02  33<br/> -<br/><br/>Character Skill-<br/>Blossom- The character only gains 1/2 EXP as normal. On Level Up, if a stat does not go up, it is rolled one more time, before moving on to the next stat.<br/>CLASS BONUS: Gain +50% EXP for being a Trainee.<br/>Personal Skills-<br/>Grace: Alice is possessed of an unnatural grace. Alice gains +15 Evasion when above 50% HP.<br/>Arrow Terror: So much mingling with wyvern riders has lead to Alice picking up on their fear of arrows, inhibiting her abilities. -2 Defense/Resistance when within 3 spaces of an enemy with a bow-type weapon equipped.<br/></div></div>