Getting everyone back into the same scene.<br/><br/>To summarize current happenings and threats:<br/><br/>First tentacle is delivering a hoist-by-her-own-petard to the priestess.<br/><br/>Second tentacle is reaching for Scandal and the cans she (and Angela) lifted from the cultists.<br/><br/>Third tentacle is reaching for Medusa.<br/><br/>Medusa is doing the turn-to-stone gaze on Stryka, she's not literally turning to stone (yet), but she does slow down unless she makes a Fortitude DC 20 check. (She can always avoid looking at Medusa for a +10 bonus to the check, but then she would be effectively blind against her.)<br/><br/>Failure (one degree): Stryka is Hindered and physically Impaired (A hindered character moves at half normal speed (-1 speed rank). Immobile supersedes hindered. An impaired character is at a -2 circumstance penalty on checks, only physical checks are penalized in this case.)<br/><br/>Failure (two degrees): Stryka is Vulnerable, Hindered, and physically Disabled. (Vulnerable characters are limited in their ability to defend themselves, halving their active defenses (round up the final value). Defenseless supersedes vulnerable. A disabled character is at a -5 circumstance penalty on checks, only physical checks are penalized in this case.)<br/><br/>Failure (three degrees): Stryka is Paralyzed. (A paralyzed character is defenseless, immobile, and physically stunned, frozen in place and unable to move, but still aware and able to take purely mental actions, involving no physical movement whatsoever.)<br/><br/><br/>(And to clarify the rules, immunity to fatigue doesn't work on the fatigue from extra effort!)