I do certainly tend to avoid making my games too sexy!<br/><br/>Anyway, I did want to discuss the largest scale house rule I've implemented in this game, because it makes the largest difference to the system.  Specifically, I've adjusted the Impervious power so that it ignores damage bonuses from Power Attack and Critical Hits, much like it already does for multiattack, meaning that Impervious targets are much harder to damage.<br/><br/>The reason I have done this has to do with armored military vehicles like tanks, since I didn't want them easily damaged by ordinary rifles; similarly, I wanted the Impervious power to be very strong, instead of rather weak as it is in the default system.  This has the advantage of encouraging people to buy penetrating attacks, and also provides a built in way of countering my buffed Impervious.  (If you want to destroy a tank with a service rifle, get to point blank, use a hero point to stunt your rifle's ranged attack ranks into penetrating ranks, then feel free to shoot down the barrel of the tank, or shoot the evil paragon in the eye.  You'll ruin the rifle, but it will totally be worth it.)