<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Uhm, sorry for the delays, I've been having a lot of headache about a matter that is still not resolved but I doubt it will be anytime soon. It'd be crude to let this game sit this long without reply though.<br/><br/>There are basic movement patterns on how to walk around, the passwords to get further in the place, and the rest depends on interaction with the guards. There's locks only exact fingerprints open but those are not involved on the way to the holding area or the ward, rather they rely on older systems and 'physical security' of guards. <br/><br/>Though there's definite fear of the complex's leader, and belief that the 'advancement' is going too far, as well as a bit weird warning. "Never open the test room 3." No clarification of what is in there exists in what Coral could get, only a warning given by elder scientist in the area, and that nobody has been seen breaking against the warning. Though 1 doctor disappeared entirely, and rumor persists that he entered the room 3.</div></div>