<strong><span class="bbc_u">Name: Inanna<span class="bbc_u"></span></span></strong><br/><strong>Race:</strong>Human<br/><strong>Alignment:</strong>Chaotic Good<br/><strong>Deity:</strong>Sharess<br/><strong>Level:</strong>8<br/>Bard (D6) 5<br/>Disciple Of Sharess (D8) 3<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance</div><div class="spoiler_body">(http://i.imgur.com/qHSeC9I.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bio</div><div class="spoiler_body"><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Home</div><div class="spoiler_body">Inanna was born in Liyilya, a large town-enclave in the Deeping Dale, well protected against attack (or curious passers-by) by a tall and sturdy wall, Liyilya was founded long ago around the same time as the Deeping Dale itself. As the Dale was created as a place where elves, humans, and halfelves could live together in peace far from the arrogance of the Sun Elves, so too was Liyilya created as a place were the races could.... <em>interact</em> in a open and accepting environment that supported their love and did not judge them for finding beauty in races that were not their own. In the many years since, it has evolved into a full community, people of many races make their home there, and halfbloods of one sort or another make up most of the population. <br/><br/>It has also become a place with very strong Chaotic ties; the most immediately obvious being its open attitudes towards sex and the body. Clothes are cut to emphasize rather than hide, and casual liaisons are the norm, even deeper relationships are usually 'open'. Traditional, exclusive, marriage is almost unheard of, and rarely lasts long in so... tempting a locale. But their atypicality extends far beyond their sexual habits; there is little in the way of formal hierarchy or leadership, instead they rely on a strong ethic of communal responsibility to get things done, those who offer little get little in return, while those for devote themselves to arduous tasks will find themselves with many of fellows willing to lend a hand in their daily lives; for example, wallguards never have to worry about being short of company come evening, nor that their lunches will be anything less than fine. Money still exists and is used of course, but it is mostly used to trade with travelling traders and the like, within Liyilya, voluntary dedicated service, not great wealth, buys respect and good living, and money is merely used for simple day-to-day purchases like bread or clothing. Children are raised communally, and are encouraged to find their own way in life, often playing games that could easily serve as early training for many professions, allowing them to grow into a role they enjoy, and if it is a more involved profession, Mentorship is generally easy to come by. <br/><br/>In terms of Adventuring professions Liyilya is a popular spot for Bards, who value the free and generous accommodations they are offered in exchange for performances and stories (to say nothing of a great many eager and talented men and women), and many children grow up listening to such tales, finding in themselves that creative spark that leads them to also take up the professions. Common worship of sex-positive and chaotic deities occasionally leads to the calling of a Cleric from their population, though Paladins are almost unheard of. Likewise, Sorcerers are far more likely than wizards, as very few children who grow up here learn the kind of studiousness or patience necessary to master the wizard's art. Fighters are a thing, but many who become inclined to martial pursuits are more likely to follow the Barbarian's path, relying on headstrong ferocity and heart over the honed skills of a true Fighter, though some come to value the elegance of refined bladwork. Urban existence limits the number of nature-aspected professions sharply, but a few Rangers operate in the town's orbit (particularly those who feel more than they should for their animal companions but dont want to entirely give up on human contact), and their skills are highly valued as scouts and hunters, and like bards, some children are inspired by these mysterious and competent figures to emulate them. Rogues are actually very uncommon as the strong community-centric ethic makes the selfish profession of the rogue too caustic to tolerate, nor is Liyilya big enough that a thief could escape notice for long. If there are any monks that call Liyilya home, their art would be almost entirely unrecognizable to their monastic cousins.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Life</div><div class="spoiler_body">-born, raised normal... well, normal for Liyilya.<br/>-joined a local temple to Sharess in her early teens and became a dancer, being too young for.... other activities<br/>-in her mid teens she sought out the mentorship of a local bard who made his home there, to improve her dancing, and he agreed to teach her (and she was happy to 'pay' for it)<br/>-she mastered what he had to teach her, but started badgering him to teach her bardic magic and other Bardness, having caught the bug, so to speak<br/>-he fussed around with the idea for a while, since dancing wouldnt work for bardic magic, it needed sound. he eventually hit on the idea of having her wear bells, allowing her dancing to also be music, and with practice she learned to 'play' her bells as well as any bard with a lute could play their instrument. <br/>-by this point she was fully participating in the temple's activities, and became quite popular for her ability to mix her bardic talents and her natural knack for sex to produce some truely orgasmic results.<br/>-however she was feeling increasingly..... wanderlusty, and while they were sad to see her go, the high priestess encouraged her to indulge her desire to travel (and every other desire), after all Sharess herself was a wanderer of sorts.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Adventure</div><div class="spoiler_body">Inanna journeyed north from her home, setting out more or less at random and trusting in fortune and Sharess to guide her steps. She crossed the dales with little issue aside from general novice adventuring troubles; surviving the wild, dealing with common bandits, and finding enough money to stay in a inn overnight. Overall there was a perplexing lack of invading armies, looming dark lords, and marauding bands of monsters. That all changed once she reached the Moonsea to the north however, the near-lawless land proved a all together more difficult challenge, and while she had lamented the boredom of it, she was now thankful for the chance to master basic skills during the first leg of her journey. Far from the relatively idylic life in the Dales, the lands surrounding the Moonsea were full of cutthroats, ne'er-do-wells and marauding warbands following petty lords. Even the more established and reputable  cities were rife with corruption. For Inanna, it was as different a place from her home as it was possible to be, they looked out only for themselves and were miserable in their selfishness. This was when Inanna first seriously considered acting on her faith, in Liyilya faith was a personal matter, and proselytizing was frowned upon, a person would find their way to a god or goddess that suited them in time, and trying to haggle them into one religion or another would only lead to unhappyness.<br/><br/>Here however.... she couldnt help but think that they could all use a good dose of Sharess. And she began to move more slowly, taking more time in each city and town she passed than she had before, and made a personal goal to seek out those who she could help, the smallest of gestures can have a profound effect, and she did her best to seek out good people at their wills end, those who had begun to despair or give up; the moral watchman slowly being ground under the corruption of his peers, the pretty girl whos overbearing boyfriend is making her life hell, and many more. Sometimes she danced to show them that there was still beauty in the world, sometimes she slept with them to show that courage and honour have their own rewards, sometimes she fought because some lines cannot be crossed, and sometimes a kind word of encouragement was enough, to know that someone cared. She was but one woman, and the Moonsea is so big, did she change anything? No, not really. But did she make a difference? She likes to think so.<br/><br/>There are many though who like things the way they are, and are disinclined to tolerate 'trouble makers', and probably just as many over-righteous champions who saw her cavorting ways as making things worse rather than better. And as her reputation slowly grew, she was forced to make a rapid exit more than once, and in time, she found many gates closed to her, unlawful bounties on her head. It was sad, but she had expected as much, and in time she was forced to leave the Moonsea and seek out new lands where she was less known. She struck out to the northwest, having circumnavigated the Moonsea, into The Ride. A land where she was sure, the people would care not a whit about her reputation elsewhere, a land of nomadic barbarians, who cared little for the ways of 'civilized folk'. Not that such lands didnt have their own dangers, but she was confident in her ability to handle a bunch of savages if it came to that.<br/><br/>Not quite how it worked out as you might imagine. <br/><br/>-went into The Ride, eventually ran into barbarians, got captured. <br/>-their leader was going to give her to his men for 'entertainment' but was impressed by her defiance and upon learning she was a southern 'skald' decided to give her to his tribe's ancient skald to see if he could find some use for her.<br/>-the skald was practically ancient, but despite being shockingly lean and fit, was beyond having any sexual interest in her.<br/>-he did however declare that despite her talents, she fought like a brute instead of a dancer and (after some haggling) taught her a surprisingly elegant war-dance that emulated the fluttering ways of a falling flake of now, one of many arts of the northern lands he had learned in his long life, and one which proved to suit her extremely well.<br/>-She remained for a time, but eventually left her second mentor, travelling north to the High Ice, above the great desert, where one of the tribe's stories claimed lay a ancient blade of unmelting ice, carved from the heart of a great glacier and quenched in the heartsblood of a mighty skald whos life was at its end, which could supposedly bolster the arts of any bard who held it.<br/>-The High Ice is a truely harsh and desolate place, full of little other than terrible monsters, and no other who had sought the blade had ever returned, but she took a different approch, following the song-map of the tale she was able to wield her powers to make peace along her route, fascinating, charming and otherwise making her way without using the violence that would certainly have been common among the previous attempters, though she was occasionally forced to do... indiscreet things with a few of the more intelligent and powerful beings to buy her passage. <br/>-She eventually claimed the blade, but a sudden rift prevented her from returning the way she had come, forcing her to continue west.<br/>-Eventually making her way down she crossed into the Silver Marches, where she was pleased to find some civilization at last, she fell back into a similar role as she had taken in the Moonsea, though instead of seeking out those who were on the edge of buckling under the weight of the corruption around them, she sought to support those who dedicated their lives to help others. back in her home, so far away now, those who dedicated themselves to such tasks were very well taken care of... <br/>-many watchmen and women, guards, magistrates, and adventures have very fond memories of nights with her from one end of the silver marches to the other.  this also made it easy for her to learn new tales, dances, and go on adventures while there, and she eventually developed a fair reputation as a adventurer and courtesan both.<br/>-She had never had any real intention to stay there, and when she found herself travelling a road that lead out of the Marches and onto the Sword Coast, she pleasantly followed it, looking forward to the next leg of her adventure.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Waterdeep</div><div class="spoiler_body">-Inanna has not been here long... but shes the sort of person who gets noticed, she hasnt adventured locally yet, but it wouldnt be hard at all to chaise down her reputation in the Marches... maybe even the Moonsea.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sexual Details</div><div class="spoiler_body"> Inanna is pansexual; men, women, those inbetween, every humanoid race, and every stripe within them deserves a chance to feel good. Naturally she has fair discretion, shes not a nympho who fucks everything that moves, she picks and chooses her partners, but no matter of birth influences that decision, just circumstances and what they have made of themselves. Since her time in the High Ice forced her to make her way among creatures far too powerful for her to fight and win, and her magic was not always enough to make her way, shes become more... open, to offering her body to intelligent non-humanoid creatures as well, though she does not preferr this option and often feels soiled and in need of a bath after... she cannot deny that such experiences were... novel and enjoyable. Shes never been in a situation where shes had to consider making this sort of offer to non-intelligent creatures... her womanly charms dont tend to work on unthinking monsters after all, but she is torn between wondering what it might be like and feeling dirty even thinking about it.<br/><br/>In terms of kinks shes willing to try almost anything sane (no scat, mutilation), but has a fondness for performing oral on her partners of either gender, and is proud of her lack of gag reflex. Its worth noting that she tends to wear her heels to bed, with or without a partner, as their enchantments keep her warm.</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats, Skills, Features and Feats</div><div class="spoiler_body"><strong><span class="bbc_u">Abilities</span></strong><br/>Str :  10 (0)<br/>Dex: 10 (0)<br/>Con: 14 (2)<br/>Int  :  14 (2)<br/>Wis:  10 (0)<br/>Cha: 20 (5) [24(7)]<br/><br/><strong><span class="bbc_u">Derived Stats</span></strong><br/>Bab: +4<br/>Fort: 6<br/>Ref : 6<br/>Will: 15<br/>AC : 16<br/><br/><strong>HP:</strong> 53<strong>/53</strong><br/><br/><strong><span class="bbc_u">Skills</span></strong> [Effective<strong>:</strong>women<strong><span class="bbc_u">]</span></strong><br/>Appraise (Int)<br/>Bluff (Cha) 5<br/>Diplomacy (Cha) 11 [25:27]<br/>Disguise (Cha) 2<br/>Gather Information (Cha) 10 [20:22]<br/>Knowledge (Arcana) (Int) 6<br/>Knowledge (Dungeoneering) (Int) 6<br/>Knowledge (Geography) (Int) 6<br/>Listen (Wis) 5<br/>Move Silently (Dex)<br/>Perform (Cha) (Dance) 11 [25:27]<br/>Perform (Cha) (Sexual Techniques) 11 [23:25]<br/>Sense Motive (Wis) 5<br/>Sleight of Hand (Dex)<br/>Speak Language (n/a)<br/>Spellcraft (Int) 4<br/>Use Magic Device (Cha) 5<br/><br/>Languages: Common, Sylvan<br/><br/><strong><span class="bbc_u">Features</span></strong><br/><strong>Human</strong><br/><span class="bbc_u">Bonus Feat</span>: Humans gain one additional Feat.<br/><span class="bbc_u">Bonus Skills</span>: +4 skillpoints at lv1, and +1 every level after.<br/><strong>Bard</strong><br/><span class="bbc_u">Proficiencies</span>: All simple weapons, plus the longsword, rapier, sap, short sword,  shortbow, and whip. As well as Light armor and shields (except tower shields). Can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.<br/><span class="bbc_u">Spells</span>: A bard casts arcane spells, she can cast any spell she knows without  preparing it. Every bard spell has a verbal component (singing, reciting, or music). Must have a Cha score equal to  at least 10 + the spell level , the DC for a saving throw  against a bard's spell is 10 + the spell level + ChaB. Can cast only a certain number of  spells of each spell level per day. Base daily spell allotment is given on Table: 3-4 The Bard. In addition, receives bonus spells per day if he has a high Charisma score. The bard's selection of spells is extremely limited, but at most new bard levels, he gains one or more new spells. A bard need not prepare her spells in advance.<br/><span class="bbc_u">Bardic Knack</span>: When making a skill check, you can use half bard level (rounded up) in place of your skillranks (or lack of). You can’t take 10 on checks when using bardic knack.. If the skill doesn’t allow untrained checks, you must have at least 1 actual rank <br/>to attempt.<br/><span class="bbc_u">Bardic Music</span>: Bard lvl times/day can use Performance to produce magical effects on those near (usually including self, if desired). Starting a bardic music effect is a standard action. Some music abilities require concentration, which means the bard must take a  standard action each round to maintain the ability. Even if it doesn't require it, a bard cannot cast  spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word.<br/><em>-Spellbreaker Song (Su)</em>: You can use your music to interferewith spells that have verbal components. Enemy spellcasters within 30 feet of you take a 20% spell failure chance when casting a spell with verbal components. Can maintain for 3 rounds.<br/><em>-Fascinate (Sp)</em>: Use music  to cause one or more creatures to become fascinated. Each target must be within 90 feet, able to see and hear the bard, and able to pay attention. The bard must also be able to see the creature. Combat or other dangers prevents the ability from working. +1 target / 3 bard levels (Current: 2)<br/>To use; make a Perform check, check result is the DC for each affected creature's Will save against the effect. If a creature's save succeeds, it is immune for 24 hours. If it fails, it sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (max 1 round/ bard level). While fascinated, target takes -4 penalty on skill check reactions, such as Listen and Spot. A potential threat requires another Perform check and allows a new saving throw against a DC equal to  the new Perform result. Any obvious threat at the target, automatically breaks the effect. <em>Fascinate</em> is an enchantment (compulsion), mind-affecting ability.<br/><em>-Inspire Courage (Su)</em>: Use music to inspire courage, bolstering allies against fear and improving their combat abilities. The ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds after. An affected ally receives a +1 morale bonus on  saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.<br/><em>-Inspire Competence (Su)</em>: Use music to help an  ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the  bard's music.<br/><strong>Disciple</strong><br/><span class="bbc_u">Pleasure Domain</span>: Gain acess to the Pleasure Domain (BoEF)<br/>-Immune to Cha damage<br/><span class="bbc_u">Disguise Self</span>: Can cast this spell a number of times equal to PrC, Castlevel is Prc too<br/><span class="bbc_u">Bonus Feat</span>: Extend Spell Metamagic.<br/><span class="bbc_u">Aura Of Good Will</span>: Radiates a sense of friendlyness, functions as Sanctuary.<br/><br/><strong><span class="bbc_u">Feats</span></strong><br/>-Sexually Open Society [BG]: +2 Performance(sextech) &amp; sexual knowledge checks<br/>-Seductive [Women]: +2 cha-based skill and ability checks against chosen gender.<br/>-Self Aware: +2 Charisma for a day after sex.<br/>-Melodic Casting: Use Perform instead of Concentration whever a check would be required to cast a spell or use a  spell-like ability. Also, can cast spells and activate magic items by command word or spell completion while using a bardic music ability. <br/>-Extend Spell: Spell takes up a higher level slot to double Duration<br/>-Snowflake Wardance: Add chaB to melee damage with 1H slashing weapons for Performance number of rounds. Fatigued for 10m after.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><strong>Caster Level:</strong> 8<br/><strong>Spell Slots</strong><br/>0 [  ] [  ] [  ]<br/>1 [  ] [  ] [  ] [  ] [  ] D[  ]<br/>2 [  ] [  ] [  ] [  ] [  ] D[  ]<br/>3 [  ] [  ] [  ] D[  ]<br/><strong>Spells Known</strong><br/><strong>0</strong><br/><span class="bbc_u">1: Dancing Lights</span><br/><span class="bbc_u">2: Mending</span><br/><span class="bbc_u">3: Songbird</span><br/><span class="bbc_u">4: Daze</span><br/><span class="bbc_u">5: Detect Magic</span><br/><span class="bbc_u">6: Grope</span><br/><strong>1</strong><br/><span class="bbc_u">1: Share Sensation</span><br/><span class="bbc_u">2: Charm Person</span><br/><span class="bbc_u">3: Harmony</span><br/><span class="bbc_u">4: Joyful Noise</span><br/><span class="bbc_u">D: Vision Of Exquisite Pleasure</span><br/><strong>2</strong><br/><span class="bbc_u">1: Eagle's Splendor</span><br/><span class="bbc_u">2: Sonic Weapon</span><br/><span class="bbc_u">3: Soul Of Anarchy</span><br/><span class="bbc_u">4: Cure Moderate Wounds</span><br/><span class="bbc_u">D: Suggestion</span><br/><strong>3</strong><br/><span class="bbc_u">1: Summon Monster III</span><br/><span class="bbc_u">2: Charm Monster</span><br/><span class="bbc_u">3: Dissonant Chord</span><br/><span class="bbc_u">D: Orgasmic Vibrations</span></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Items</div><div class="spoiler_body"><strong>Equipment</strong><br/><em><span class="bbc_u">Heartcrystal</span></em>: Harmonic Ice Echoblade <br/>(1H Melee Blue Ice Longsword +1. 1d8+1 Slash. 19–20/×2 Crit. 4lb )<br/>- + half bard lvl in Sonic damage while using a bard music ability.<br/>- +2 on Performance. Automatically maintains Bardic Music for 10 rounds on its own.<br/>http://i.imgur.com/9bBAN2O.jpg (http://i.imgur.com/9bBAN2O.jpg)<br/><br/><em><span class="bbc_u">Scarlet Sash</span></em>: Called Confident Agile Mithril Chain Shirt (+4AP  +6MaxDex  –0checks. 13lb)<br/>-Confident: +2 Cha. ChaB added to Will saves.<br/>-Agile: +1 Reflex save<br/>-Called: Returns from anywhere on plane, <br/>See Character Image.<br/><br/><span class="bbc_u">Mithral Bells</span> (11/11. +2 Perform, thrown bell acts as sound burst)<br/><span class="bbc_u">Circlet of Persuasion</span> (+3 to Cha based checks)<br/><span class="bbc_u">Ring of Protection</span> (+2 AC)<br/><span class="bbc_u">Heels of the Winterlands</span> (Normal speed and no tracks on snow/similar, no slipping at normal speed on Ice/similar. Protects from cold climate as Endure Elements)<br/><span class="bbc_u">Bag Of Holding I</span> (Contains: 250lb, 30 ft3. 15lb/ (Other stuff goes here))<br/><span class="bbc_u">Spell Component Pouch</span> (All the Components)<br/><br/><strong>Misc Gear</strong><br/>-Entertainer's outfit<br/>-Flint and steel<br/>-Hooded Lantern (Illuminates 30ft radius and provides shadowy illumination in a 60ft radius. Lasts 6 hours/pint of oil. 2lb)<br/>-Pint Of Oil (5x, 5lb)<br/>-Waterskin (4x holds water, 16lb total)<br/>-Silk Rope (50ft. +2 Use Rope)<br/>-Fur Clothing (+5 save vs cold weather. CheckPen -2 )<br/>-Magic Bedroll (Endure Elements. Heal classlvl HP in addtion to normal for 8h sleep)<br/>-Glass Dildo (2lb)<br/><br/><span class="bbc_u">Gold:</span> 3,2671<br/><span class="bbc_u">Expenditures:</span><br/>-3700 Mithral Bells<br/>-4810 Ice Echoblade<br/>--8000 Haromizing (2nd)<br/>-4,500 Circlet of Persuasion<br/>-1200 Masterwork Mithril Chainshirt<br/>--1000 Confidence (1st)<br/>--500 Agility<br/>--2000 Called<br/>-8000 Ring of Protection +2<br/>-2500 Heels Of The Winterlands<br/>-2,500 Bag Of Holding I<br/>-3 Entertainer's outfit<br/>-1 Flint<br/>-7 Hooded Lantern<br/>-4 4x Waterskin <br/>-.05 5x pints of oil<br/>-10 Silk Rope<br/>-8 Fur Clothing<br/>-500 Magic Bedroll<br/>-5 Spell Component Pouch<br/>-1 glass dildo<br/>-0.95 19x doses of Nararoot Tea<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wanted Lists</div><div class="spoiler_body"><span class="bbc_u">Gear</span><br/>Earring Of Sandwarning: Tremorsense to 30ft<br/>Ioun Stone: Pink/Green: +2 Cha<br/>Ioun Stone: Deep Red: +2 Dex<br/>Veil Of Allure: DCs involding Cha are increased by 2<br/>Glove Of Storing: store a item in your hand<br/>Greater Headress Of The Enticing Dancer: +10 Performance (Dance), +4 (Cha?)<br/>Avrel's Lubrication: -10ms of sex needed for sexfeats. +4 Performance(sextech)<br/>Ring of Chaotic Fury: Cloak Of Chaos<br/>Cloak of Charisma: +2/4/8 Cha.<br/>Enchants for Echoblade: Collision (+2), Harmonizing (+1), <br/>Enchants for chainshirt: Confidence (+1), Agility&gt;Greater (8.5k g), Called (2k g), Heavy Fortification (+5), <br/><br/><span class="bbc_u">Feats</span><br/>(9) Subsonics?</div></div><br/>