<div class="floatleft">(http://elliquiy.com/elluiki/images/2/2f/Captain_Braxton_T._Early.jpg)</div><strong>Name</strong>: Captain Braxton T. Early<br/><br/><strong>Age</strong>: 31<br/><br/><strong>Position</strong>: Captain<br/>Although he can fly the ship, you will only rarely find Captain Early at the helm or even on the bridge. Instead, he will be all over the ship, ‘captaining’. This entails snooping around, bullying people, making sure that repairs are performed in a timely manner, negotiating with prospective business partners and getting the ship out of (and sometimes into) Alliance trouble.<br/><br/><strong>Background</strong>: Braxton Thomas Early was born on Summerfair to a family of wealthy ranchers. He was a sickly child and a wimpy teenager and, consequently, he was often picked on by other kids and his brothers. For a while, he retreated into himself and supported the idea of independence – if only on his book shelf.<br/><br/>When his father passed away, Braxton was 23. The ranch passed to his oldest brother and from the moment he took over, Braxton knew that he could not live under the new management. As a young man, he left the family house and studied politics on Osirus, fancying himself to be the forerunner of a new generation of local administrators and planetary elects. However, he quickly came into conflict with the prevalent alliance-centered school of thought and, after several heated arguments with professors and students, he was kicked out.<br/><br/>In response, he tried to join the fiercely pro-independence militia of Shadow but could not pass the physical requirements tests. After a year adrift, he finally managed to get into space-arm of the militia where he rose up to Lieutenant of the reserve in a supply company, flying an aging but sturdy Trans-U. It seemed like he had finally found his calling but fate and politics stepped in again. The Alliance decided to ‘centralize’ all fleet supply in their attempt to weaken the military position of the border planets and Braxton was given the choice to either serve under an alliance-appointed officer or receive his honorable discharge.<br/><br/>Now in his late twenties, Braxton was again adrift without a job or a purpose. The independence movement was stirring but no one was ready to raise men and ships for a fight, yet. And he was certainly unwilling to return to his family farm and live under his brother’s rule. In the end, he sold his share of his heritage to his brothers so that he could afford a place where he could finally be free:<br/><br/>A ship of his own.<br/><br/><br/><strong>Personality</strong>: Braxton likes to<em>talk</em>about freedom, about equal chances and opportunities. After all, it all adds up in his political treatises and books. In the real world, the independence movement he supports is fighting not only for freedom but also for maintaining the rights and privileges of local landowners and gentry like himself. On Summerfair where he grew up, slavery was legal, commonplace and a major source of labor and wealth for the local landowners. Consequently, ‘Freedom’, for Braxton includes the notion of private property which needs to be protected from the greedy hand of the state. And ‘property’ in this case can well mean…people.<br/><br/><br/>Braxton Early is a southern gentleman: He keeps his word, respects the ladies and treats his men and his crew well enough. But in a darker twist, as a victim of bullying himself, Braxton finds he enjoys exercising power over people who are<em>beneath</em>him.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> player information</div><div class="spoiler_body"><strong>Scenes I’d like to see my character participate in:</strong><br/>Basically what we see in Firefly. Violence and crime, making a living out on the rim by less-than-legal means. ‘Hard’ negotiation at gunpoint or with threats of other unpleasantness would probably be my favorite.<br/><br/>As the GM, I will try to keep my character a bit more in the background. Captain Early will be the one to give you directions and a purpose, but he won’t give you solutions. Those are for you to find. He will also be the one to maintain discipline on the ship. <br/><br/><strong>Are you familiar with the works of Shan’Yu?</strong><br/>I’d like my character to have sexual encounters of the nastier kind and, if at all possible, as the dominant part. I’d like the captain to have a slave girl who adores him. And if she doesn’t then, well, as long as she obeys… <br/><br/>Violent rape kinda repulses me, though. Consequently, the Captain prefers to push a girl into a subservient position where she can’t really rebuke his advances. Then, he slowly – gently even – forces himself onto her. All the better if she later can’t even deny that a part of her enjoyed it.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> attributes and skills</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Physical</strong></td><td><strong>Social</strong></td><td><strong>Mental</strong></td></tr><tr><td>Strength 1</td><td>Presence 4</td><td>Knowledge 3</td></tr><tr><td>Dexterity 3</td><td>Manipulation 3</td><td>Wits 3</td></tr><tr><td>Stamina 1</td><td>Composure 3</td><td>Perception 3</td></tr></tbody></table><br/>Brawl 1      Dodge 3   Gunslinger 2<br/>Stealth 1   Alertness 2   Survival    1   Riding 1            <br/>Empathy 2   Intimidation 3   Socialize 1                  <br/>Medic 1   Merchant 3   Pilot 1      Mechanic 1   Politics 1      <br/>Spacer 1<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Relationships with other characters</div><div class="spoiler_body"><strong>The Line</strong> (Ship)<br/>Braxton owns the ship, loves the ship and loves being on the ship. Having sold his share of his family’s ranch, it’s his <em>home</em>.<br/><br/><strong>Braxton Early</strong>(Captain)<br/>Even though running the ship isn’t always easy, Braxton is mostly happy with his life and his choices. Maybe he will find a nice woman and settle down some far-off day, though… <br/><br/><strong>Richard Dawson</strong> (First Mate)<br/>Hasn’t put up his character sheet, yet.<br/><br/><strong>Lance Daniels</strong> (Engineer)<br/>Braxton respects the man as a fellow skipper and good engineer. They usually get along fine, unless of course, they are debating politics. But by and large, Braxton has resigned to ‘agreeing to disagree’.<br/><br/><strong>Keridwyn "Keri" Jones</strong> (Pilot)<br/>The captain likes the independent-minded young pilot, and he respects her for her skills. Usually, when it comes to matters of piloting or navigation, he simple lets her decide.<br/><br/><strong>Mya Richone</strong> (Ships’s surgeon)<br/>Braxton <em>really</em> enjoys having Mya onboard as an indentured girl. She is the best medic he can ever hope to have and there is also the prospect of ‘fringe benefits’. He knows that his actions may not have endeared her to him, so he currently considers entrapping her in some way to prolong her indenture as the best way to keep her.<br/><br/><strong>Girias "Cookie" Bomban</strong> (Grunt)<br/>Girias is creepy, but he is loyal, and that is more than Braxton can say for most of the rest of the crew. They probably don’t have much to talk about, but that suits them both just fine.<br/><br/><strong>Sue</strong> (Cook &amp; Grunt)<br/>As a ranch hand, Sue shares a bit of the captain’s cultural background and the two usually get along well. <br/><br/><strong>Philemon "Phil" Adricus</strong> (Scoundrel)<br/>Braxton probably admires Phil more than Phil admires him. As a former independence agent, Phil has the captain’s utmost respect. As a slave owner, Braxton is rather suspicious to the freedom-loving Phil.<br/><br/><strong>Elfi</strong> (Ship’s slave)<br/>Although Elfi tries very hard to please him, Braxton rarely has a kind word for her (and sometimes all she gets is a nasty swipe with the cattle cane). Instead of making her resent him, it seems to make her try even harder. On the whole, Braxton takes Elfi for granted and doesn’t give her – or her feelings – much thought, though. <br/><br/><strong>Serenity Sun Kwan</strong> (Companion)<br/>Braxton is really starting to regret his arrangement with Serenity. With her witty tongue and winning personality, she is undermining his authority more than anyone else on board and her political views are as loathsome to him as his are to her. He can’t kick her out, though: she is always paying her rent on time and their contract still has some months in it. And, of course, Serenity has the same effect on him that she has on all the men (and many of the women) on board.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personal Items</div><div class="spoiler_body">The captain’s cabin isn’t huge, but it is a bit bigger and a bit nicer than what everyone else has on board, safe perhaps for Lance. The walls are mostly covered with book shelves. Hidden behind one of them is a safe that contains his money (if any) and secret independence codes. Only Lance and the captain know where it is and only the captain knows the combination or what’s inside.<br/><br/>Although he can dress like a gentleman if the event requires it, his usual attire is a rancher’s long coat, broad-rimmed hat and riding boots. His fine shirt and red silk scarf still give him away as someone ‘better’, though.<br/><br/>The captain usually wears his trusty six shooter in a quick-draw holster on the right side of his belt. On the left, he wears a cattle cane (basically a short riding crop, but with a pair of long leather tongues instead of a slapper at the top), which Elfi fears almost as much as the remote for her slave collar.<br/><br/>He also carries a short-range radio that is patched into the ships public announcement system. He wears the old fashioned but rugged micro on the left shoulder like some modern-day police officers do.<br/></div></div><br/>