<strong>Henry Kent</strong><br/><br/>Race: Garou<br/>Tribe/Breed/Auspice: Glasswalker/Homid/Philodox<br/>Affiliation: Sanctuary Sept<br/>Gender: Male<br/>Occupation/Position: Elder, Keeper of the Land<br/>Age: 30<br/>Apparent Age: late-20s<br/><br/>Appearance: Henry is a boyish man of average height and slightly better build.  In deference to his position, he keeps his blonde locks cut in a conservative style.  In fact, Henry looks like a corporate executive in a park ranger’s uniform.  Off work, he prefers slacks and polo shirts.  As a crinos, Henry goes to nearly 9’ tall and is covered in grey fur flecked with white.  He appears as a fairly normal grey wolf in his fully animal form.<br/><br/>Personality: He has always been driven, first to succeed at his chosen occupation and secondly to do what he thinks best for his sept.  Sometimes that doesn’t work with the other elders, at which point, Henry tries to reason with them.  He avoids physical confrontation when possible and has only raised his voice twice in his lifetime.<br/><br/>Basic Bio: Henry was born in Sanctuary and always knew he was related to “really cool” werewolves.  He attended school and everything else until his First Change at sixteen.  At that point, he dropped out, eventually getting a GED.  A few elders pulled strings to get him into Sanctuary College where he studied business administration and environmental studies part-time.  He received his degree in 2002, while already employed by the park service.  Last year, when the kinfolk manager stepped into retirement, the sept decided that Henry ought to take that role.  Since then, it has been his job to care for the caern and bawn.<br/><br/>Game Limitations: Site Rules, Male-Male<br/><br/>Possible Plots: Henry can most likely be found near the caern, greeting newcomers and cleaning/defending the place.<br/><br/>Tribe: Glasswalkers<br/>Breed: Homid<br/>Auspice: Philodox<br/>Rank: 3<br/>Nature: Director<br/>Demeanor: Judge<br/>Camp: Corporate Wolves<br/><br/>Strength 3<br/>Dexterity 3<br/>Stamina 3<br/>Charisma 4 (Genial)<br/>Manipulation 4 (Smooth)<br/>Appearance 3<br/>Perception 3<br/>Intelligence 2<br/>Wits 3<br/><br/>Talents: Alertness 2, Brawl 3, Empathy 3, Expression 2, Primal-Urge 4, Subterfuge 2<br/>Skills: Animal Ken 2, Etiquette 1, Leadership 2, Melee 3, Repair 1, Stealth 2, Survival 2<br/>Knowledges: Enigmas 1, Investigation 2, Law 3, Occult 2, Politics 2, Rituals 3<br/>Secondary: None<br/><br/>Gifts: Persuasion, Truth of Gaia, Control Simple Machine, Scent of True Form, Resist Pain, Jam Technology, Call to Duty, Heat Metal, Sense Balance, Wisdom of the Ancient Ways<br/><br/>Backgrounds: Allies 4, Contacts 5, Fetish 2, Kinfolk 3, Resources 3<br/><br/>Merits/Flaws: Bannd Transformation (When Silver is Near) (4F), Local Ties (Park Service) (1M), Local Ties (Police) (3M), No Partial transformations (1F)<br/><br/>Rage 4<br/>Gnosis 3<br/>Willpower 5<br/><br/>Glory: 3   Honor: 8   Wisdom: 5<br/><br/>Rites: House Bonding Rite, Rite of Cleansing, Rite of Contrition, Baptism of Fire, Rite of the Questing Stone, Rite of Summoning, rite of Ostracism, Rite of Scorn, The Hunt, Rite of Blood Kin<br/><br/>Fetish: Tie Tack of Persuasion (level 2, Gnosis 7)<br/><br/>[attachment deleted by admin]