(http://i.imgur.com/403QH.png)<br/><br/><strong>Aurich of Astora</strong><br/><br/>Total Lv 2<br/>Level     2<br/>EXP       0<br/>HP         23 (60%)<br/>Class:<strong>Soldier</strong><br/>STR  -   06 (55%)    DEF  -   07 (55%)<br/>MAG -   00 (00%)    RES  -   01 (40%)<br/>SKI  -   06 (50%)    SPD  -   06 (50%)<br/>LUC  -  01 (20%)    MOV  -   5 +0<br/>CON  - 8                 AID  -    7 +0<br/><br/>Bonus Stats: SKL, SPD, DEF, RES<br/>Weapon Proficiency: Lance (D), Polearm (C)<br/>Affinity: Fire<br/><br/>Inventory:<br/>Name            Type ( ) RNG  WT  MT  HIT  CR  QL<br/>- Iron Lance   Lnce (E) 1-1   07  08  080  00  45<br/>- Vulnerary (3)<br/>-<br/>-<br/><br/>Battle Inventory:<br/>Name            Rng  Atk   Hit   Eva   Crt   AS  Ql<br/>- Iron Lance   1-1  013  090  011  003  05  45<br/>-<br/>-<br/><br/><br/>Skills: ---<br/>Character Skill-<br/>Daunt<br/>Free<br/>Passive Effect<br/>Enemy units suffer a 5 point penalty to Hit, Evasion and Critical if they are within 3 hexes of the<br/>character with this skill.<br/><br/>Class Skill-<br/>Anti-Cavalry<br/>Passive Effective<br/>The character with this skill gains a +5 Total Damage and +1 Defence bonus while entering combat<br/>with any enemy with the Horseback, Pegasus, or Wyvern Skill.<br/><br/>Personal Skills-<br/>Brace<br/>Personal Skill<br/>If Aurich doesn't move this round, he gains +15 to hit.<br/><br/>Cohesion<br/>Personal Skill<br/>If Aurich is within 3 spaces of Allied Units, he gains +10 to hit and evasion.<br/><br/>Flanked<br/>Personal Fault<br/>If Aurich isn't within 3 spaces of Allied Units, he suffers -15 to evasion.