The close quarters did little for facilitating fighting, so Miranda couldn't push past Sir Huge and assist him. He seemed to be doing fairly fine all told, however... She briefly considered falling back to deal with enemy reinforcements, but Alice was right, if they pushed through now, they could use this valuable choke point to their advantage. Thus, a plan formed! While Miranda couldn't pass Sir Huge, her axe could.<br/><br/>Not this axe, mind. Fancy a time for a smaller one! Flicking it around in her hand, she hurls it towards the mercenary, where it strikes him square in the forehead, shattering his skull in a comical fashion.<br/><br/>"Gee, I didn't hit him that hard..."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Sorry about that. I've been busy.<br/>Miranda moves up one to G-15 and assists Claire in hugging his new friend.<br/>Equipping my hatchet.<br/>Needs 81, rolls 2, critical hit. The Mercenary is gibbed horribly for 33 damage.  <br/><br/>Battle Inventory:<br/>  Name            Rng Atk Hit Eva Crt AS Ql<br/> -Iron Axe         1   18  85  15   2  7 45<br/> -Hatchet         1-2  14  95  15   7  7 24<br/> -Vulnerary       --- --- --- --- --- --  3<br/><br/>Skills=<br/>Class Skill: -<br/>Character Skill: Fortune<br/><br/>Personal Skill: "I'm bound to hit somebody! X3" +15% Hit Rate if 3 or more enemies within 3 squares<br/>Personal Fault: Easily Shaken: -1 move on turns an ally is reduced to 0hp</div></div>