<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=275524.msg13554948#msg13554948">Quote from: Aiden on 27-09-2017, 05:36:02</a></div></div><blockquote class="bbc_standard_quote">Regarding the recent discussion in the Looking for more players, I am posting it here also. <br/><br/><br/>If you want to to make sure everyone is on equal footing, then actions should be set per clan no matter the people in it. <br/><br/><br/>As it stands now, their is an imabalnce and no plotting and scheming can topple an opponent that simply has more actions that you. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The action economy is a significant disadvantage to clans with lower character numbers, however--the plotting and scheming which secures you the assistance of more characters than the enemy<em>can </em>still work in such a system.<br/><br/>I admit there are flaws but my experience Game Mastering tells me I cannot cut up a building block of the system mid-stream without the game collapsing.