<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=188048.msg9090428#msg9090428">Quote from: mia h on 22-10-2013, 13:55:05</a></div></div><blockquote class="bbc_standard_quote">Housing and feeding them, I completely agree with you, but if we're going to feed them longer term instead of just relying on the few food rations that would be on board and hoping to find a vegetable planet then the civilian fleet would need an agricultural ship of some sort. As for housing, well these houses need to move so the government would need to provide fuel which means digging it out of the ground and refining it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think the agricultural ship basically only gives Support and it uses the idea of feeding the people to explain the Support, talk of actually gathering food has more to do with roleplaying. I'm not sure but this is how I perceive it. Honestly, I would have loved it if we could RP this debate between our characters, have them yell at each other about what resources to leave behind and what to pack up and run with.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=188048.msg9090428#msg9090428">Quote from: mia h on 22-10-2013, 13:55:05</a></div></div><blockquote class="bbc_standard_quote">I don't mean Support the attribute, but support in the more general logistical\asset sense so the subordinate attribute.<br/><br/>I don't know if looking at this two fleets in entirely useful, I kind of see it as one fleet that's funded by two different budgets. But if you really do want to think of it as two fleets then I'll have to break out theories of comparative advantage and international trade and just bore you to death with those(there's a reason Layla has a specialty in Economics  ;D )<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Oh, sorry, I wish they had called it something other than "Support"...<br/><br/>Anyway, here are some ideas from my side...<br/><br/><hr/><br/><strong>Recommendation A: Stable Economy</strong><br/><br/>Modifiers:<br/>Defence: RedEve (16)  +0  16<br/>Subordinate: RubySlippers (13)  +10 23<br/>Wealth: mia h (17)  +0  17 (+ 6 + 6 + 1) 29<br/>Power: Chaeronea  (30) -10 20<br/>Support: Scribbles (25)  +0  25<br/>Law: Scribbles (23)  -5  18 (+ 6) 24<br/>Population: Scribbles (20)  +5  25 (+ 4) 29<br/><br/>Modifiers (Results):<br/>Defence: 16<br/>Subordinate: 23<br/>Wealth: 29<br/>Power: 20<br/>Support: 25<br/>Law: 24<br/>Population: 29<br/><br/>Purchases:<br/>Defence: 16<br/>Subordinate: 23<br/>Prison Ship (10) x 2<br/>Wealth: 29<br/>Steward (15) + Chapel (10)<br/>Power: 20<br/>Again, for Power I believe we should invest in something which can take down fighters and transports rather than anti-boarding parties, hopefully stopping them before they can board.<br/>Support: 26 (Chapel + 2) 28<br/>Law: 24 (Prison Ship 2 x 2) 28<br/>Population:  29<br/><br/>Purchases (Results):<br/>Defence: 16<br/>Subordinate: 23<br/>Wealth: 29<br/>Power: 20<br/>Support: 28<br/>Law: 28<br/>Population: 29<br/><br/>I put a lot of points into population because I noticed something, there's no obvious way to increase population besides a medical bay. I have a feeling it's going to be a rare resource. If the military really needs help, the Wealth stat might provide some resources to send their way.<br/><br/><hr/><br/><strong>Recommendation B: Mixed Assets</strong><br/><br/>Modifiers:<br/>Defence: RedEve (16)  +0  16<br/>Subordinate: RubySlippers (13)  +10 23 (+ 6 + 1) 30<br/>Wealth: mia h (17)  +0  17 (+ 6 + 6) 29<br/>Power: Chaeronea  (30) -10 20<br/>Support: Scribbles (25)  +0  25<br/>Law: Scribbles (23)  -5  18 (+ 4) 22<br/>Population: Scribbles (20)  +5  25<br/><br/>Modifiers (Results):<br/>Defence: 16<br/>Subordinate: 30<br/>Wealth: 29<br/>Power: 20<br/>Support: 25<br/>Law: 22<br/>Population: 25<br/><br/>Purchases:<br/>Defence: 16<br/>Subordinate: 30<br/>Prison Ship (10) + Medical Ship (15)<br/>Wealth: 29<br/>Steward (15) + Chapel (10)<br/>Power: 20<br/>Again, for Power I believe we should invest in something which can take down fighters and transports rather than anti-boarding parties, hopefully stopping them before they can board.<br/>Support: 25 (Chapel + 2) 27<br/>Law: 22 (Prison Ship + 2) 24<br/>Population:  25 (Medical Ship + 1) 26<br/><br/>Purchases (Results):<br/>Defence: 16<br/>Subordinate: 23<br/>Wealth: 29<br/>Power: 20<br/>Support: 28<br/>Law: 28<br/>Population: 26<br/><br/>We can send the medical ship to the military plus we could probably send them some resources thanks to a high wealth, IF they need either…<br/><br/><hr/><br/><strong>Recommendation C: Military Support</strong><br/><br/>Modifiers:<br/>Defence: RedEve (16)  +0  16<br/>Subordinate: RubySlippers (13)  +10  23 (+ 6 + 1) 30<br/>Wealth: mia h (17)  +0  17 (+ 6 + 6) 29<br/>Power: Chaeronea  (30) -10 20<br/>Support: Scribbles (25)  +0  25<br/>Law: Scribbles (23)  -5  18 (+ 4) 22<br/>Population: Scribbles (20)  +5  25<br/><br/>Modifiers (Results):<br/>Defence: 16<br/>Subordinate: 30<br/>Wealth: 29<br/>Power: 20<br/>Support: 25<br/>Law: 22<br/>Population: 25<br/><br/>Purchases:<br/>Defence: 16<br/>Subordinate: 30<br/>Repair Ship (20) or Medical Transport (15) + Agricultural Ship (10)<br/>Wealth: 29<br/>Steward (15) + Chapel (10)<br/>Power: 20<br/>Again, for Power I believe we should invest in something which can take down fighters and transports rather than anti-boarding parties, hopefully stopping them before they can board.<br/>Support: 25 (Agricultural Ship + Chapel = 4) 29<br/>Law: 22<br/>Population: 25<br/><br/>Purchases (Results):<br/>Defence: 16<br/>Subordinate: 30<br/>Wealth: 29<br/>Power: 20<br/>Support: 29<br/>Law: 22<br/>Population: 25<br/><br/>I think this system would make it easier to share with the military but at quite a heavy cost. We’d have ships to send them if they need, plus liquid assets, and our stats would remain relatively balanced despite the loss…