I wasn't saying everything should be a thread. I just think people having a thread for their private interactions (not always sex, could just be conversations, or even outright arguments) makes sense since you don't always know where you're characters are going to lead you once you start something. I personally won't agree on the outcome of a scene beforehand because I can't guarantee it'll happen the way I'm planning. I can agree to a basic direction, but the full outcome...no, I give my characters more freedom to play than that.<br/><br/>Would anyone have thought a simple dinner would have come so close to a near mutiny?<br/><br/>As for timing, it would be easy enough to label it. Example, on the Planet thread, a simply opening post stating which planet we're landing on, for what purpose, and we could give it an arrival date. No need for extra threads for each planet, just a new header each time we land on a new one. Scenes on the ship could be similarly labeled and could have a time a location in our own character headers.<br/><br/>I wouldn't want so many threads that people couldn't keep track of what's happening, games that do that tend to end up so diffuse that they grind to a halt. But I don't think a few ruins the linear flow either.