<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=172116.msg8270737#msg8270737">Quote from: kckolbe on 23-05-2013, 00:53:17</a></div></div><blockquote class="bbc_standard_quote">Some good questions.<br/><br/>Admittedly, the DC is high, but that is because the things that make potions tricky in the setting are hard to simulate.  The first, ingredients, are rarely a factor.  We don't really keep track of expenses or the gathering of materials.  The second is the time to brew, which is largely done behind the scenes.  The third catch is failure.  If you fail to brew a potion, you know (because you rolled) and can choose not to drink it, and avoid the consequences.  A spell, on the other hand, punishes you instantly for failure.<br/><br/>This reminds me of something I need to state in the rules thread.<br/><br/>Also, brewing a potion under the watchful eye of a professor does grant a +3 bonus.<br/><br/>"Normal" is a difficult term.  After all, no one in Hogwarts is normal.  A rating of 2 is an average person without proper training, so most spells can not be cast with a 2, as most require very precise motions and inflection.  With a 3, you will succeed on basic spells (DC 9) far more often than not.  3b1 gives you a 50% chance on DC 12 spells, so some of these are not quite as difficult as they seem.  Hell, Xavril just cast a DC 17 with 4b1.<br/><br/>As for familiarity, I kinda let this one slide.  If I catch a 4th year player constantly using obscure spells or making up their own (a concern of late after the confetti spells), I will say something, but there are no hard rules.  DCs may change on situation, but not person.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Okay. *grins* Sorry. "Normal" to me would mean for 6th years: anything over what was considered owl level and no newt level yet (Due to, you know, no newt training yet.) 4th years: Well on their way to owl level. I know these things have probably most definitely changed, but just what I was thinking.<br/><br/>Also, would you automatically know it's a failure? I mean, having it bubble grey gook is one thing. Having it be one or two shades off of amethyst is another. But then again, would the negative effects be the same depending on how horribly you failed? like -1 of the DC be a certain penalty, like an upset stomach, -3 be something else and -5 be omg your insides just became your outsides bad?<br/><br/>I know it's possible to get really difficult things with a 4. I actually looked at average rolls for this game recently without added dice and subtracting the lowest. I just know how my luck is. *laughs*