<div class="floatright">(http://elliquiy.com/elluiki/images/thumb/8/8a/JinxTiefling.png/436px-JinxTiefling.png)</div><strong><span class="bbc_size" style="font-size: 14pt;">Ghaazala</span></strong>(http://www.myth-weavers.com/sheetview.php?sheetid=697124)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statblock</div><div class="spoiler_body">Female NG Tiefling Duskblade, <strong>Level</strong> 8, <strong>Init</strong> -2 (Yes, negative), <strong>HP</strong> 67/67, <strong>Speed</strong> 30<br/><strong>AC</strong> 21, <strong>Touch</strong> 14, <strong>Flat-footed</strong> 17, <strong>Fort</strong> +9, <strong>Ref</strong> +6, <strong>Will</strong> +5, <strong>Base Attack Bonus</strong> +8/+3   <br/><strong>Reach, +2 Trip, +2 Disarm/avoid disarm +1 Living Chain (Barbed) </strong> +13/+8 (2d4+7, x2)<br/><strong>Whirling 3/Day, Reach, Trip, +2 Disarm/avoid disarm +1 Whirling Scorpion Chain </strong> +13/+8 (1d6+7, 19-20/x2)<br/><strong>Dagger (2) </strong> +12/+7 (1d4+4, 19-20/x2)<br/><strong>+1 Mithral Breastplate</strong> (+6 Armor, +4 Dex, +1 Natural)<br/><strong>Abilities</strong> Str 18, Dex 18, Con 16, Int 15, Wis 9, Cha 14<br/><strong>Condition</strong> Anti-Disease Tonic (+5 Save/Disease) until 2:30 PM tomorrow.<br/></div></div><br/>Ghaazala hasn't noticed anything out of the ordinary (Spot: 5!), however she is irritated enough about the red wizard's comments regarding ambushes and the familiar's having 'lost' its critter that she decides to take action. If it's lost, then whatever it is needs finding, or flushing out.<br/><br/>The tiefling's philosophy is simple, honed during her years as a caravan guard. Ambushes are best sprung slightly before they expect to be sprung. Hit them while they're getting ready to hit you. Try to keep them off balance so they can't focus the ambush the way they meant it to. Caravans will dawdle along at a reasonable speed down their paths until they're coming up on a choke point or other place an ambush might be waiting...Then some will stop, let the scouts go ahead and explore...But others, the ones that have a timetable to make and an overseer with a ruthless attitude, sometimes quicken the pace, go full tilt, try to disrupt the plans of whoever might be watching and counting on having time to finish readying their trap.<br/><br/>Sometimes it works, sometimes it doesn't.<br/><br/>Of course, such caravans put out scouts and outriders, too, and it's their job to jump into such things with both boots if there's no time to warn those behind them...Raise enough of a ruckus to make it obvious what's happening, and hopefully the people coming up to your rear will make it in time (and with enough warning) to bail you out.<br/><br/>Ghaazala doesn't<em>communicate</em>all of this thought process this to everyone. She just says something irritably frustrated under her breath about "Tired of waitin' to be hit. Let's kick it over and see what comes out. Look alert now." while waving casually at the murky stream of sewage.<br/><br/>The wave isn't a spellcaster's gesture of any sort; it's just a lazy, off-handed flick...Almost a toss. Which makes the rapidly swelling, roughly humanoid-shaped thing of dim light that flickers into existence from her hand and drops into the water somewhat surprising. The faintly glowing form grows to about man-size and hurtles up the disgusting stream, headed the way the familiar came flying back from, ahead of the party, with only its 'head' above the water. The figure seems to get brighter as it moves away, but that's only a trick of the light...Its dim glow is simply more visible the further it gets from the various flaming, glowing, sparkling weaponry in the party's hands. The apparition moves quickly, like some kind of dimly-glowing spirit or golem surging through the water, but the observant may notice it makes no splashes and leaves no wake.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spell-Like Abilities, Hooray</div><div class="spoiler_body">SLA: Dancing Lights (and easily recognizable as such by any arcane caster), standard action to cast, range 180' for Ghaazala, duration 1 minute, can move up to 100' per round but she's keeping it at the speed of a running humanoid, surging it to its distance limit down the sewage stream ahead of them toward, then past where the familiar reputedly saw something...About 80' ahead, perhaps fifty feet past that, then back again. Hoping to freak out anything hiding in the water. If nothing responds visibly she'll spend the spell's remaining time sending the ghostly figure in and out of the side-tunnels as if it were searching, since the spell doesn't seem to require LOS. Oh, and here's her Spot check: At 2013-11-14 02:56:57, Ghaazala (uid: 27539) rolls: 1d20a-1 Result: 6 (http://elliquiy.com/forums/dicebot.php?r=51508)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HOW TO POST DICE ROLLER RESULTS</div><div class="spoiler_body"><br/>After you make your dice roll using the dice bot, click the button that says "View your Rolls." It should take you to a screen that looks like this:<br/><br/>(http://24.media.tumblr.com/7fe195631357487bf723f5e690d85031/tumblr_mw8y2dmAQH1r9tnh2o1_1280.png)<br/><br/>Just cut-and-paste the part under "Roll summary" that has the whole "url=" bit into your message and ta-da! You're done. :D<br/><br/>P.S. I apologize for my character's impetuous and brashly aggressive behavior. All the yammering about traps and ambushes is making her feel like she's being criticized about what she considers to be her job. <br/></div></div>