<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">But how do they get themselves out of the locked chambers?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Someone comes along with the key, opens it and yells, "Fall out and make two lines soldiers... move it! Moveit! Movveit!"</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Exactly. Whoever or whatever put them in there in the first place comes to get them.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I think that there is also a thing about wights not becoming "full" wights until/unless the one who made them is killed... so there are multiple choice options to lock them away. Wights can't make new wights until they become full wights, so it may be a population control.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If that rule exists, I can't find it. It would also seem to go against what makes wights scary in the first place. They're no challenge to mid-level characters as they're statted in the Monster Manual, but just one of them could potentially turn a village of low-level Commoners into an undead mob overnight. Considering the fact that the Monster Manual's zombies don't have this power, it looks like wights are the intended go-to monster for undead survival-horror style games, along with ghouls. It's the exponential growth that makes some undead scary and lets one sneaky wight create a bloodthirsty horde in a matter of hours. And what if the characters decided to go investigate the old mine shaft rumored to contain treasure instead of the claims of a man hiding in the village graveyard? Then the Commoner friends and family they left behind may be a little different when they return from greedily searching the old mine shaft.