<br/><div class="floatleft">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/blackshill_upload_bubblewolf_by_bubblewolf-d7ofx4x.jpg)</div><div class="floatright">(http://img.photobucket.com/albums/v181/Kittenpeeler/50c5be4607c5837784d375d51d886a17-d4b2el3.jpg)</div><span class="bbc_size" style="font-size: 18pt;">Alyah (http://www.myth-weavers.com/sheetview.php?sheetid=992139)</span><br/><strong>Race:</strong>Catfolk<br/><strong>Class:</strong>Rogue<br/><hr/><br/>Alyah doesn't remember much of her early life; there were many trees, doting parents, and her brother... then fear... then the sea and her brother still there. Everything after that is perfectly clear though. Being purchased by Lord Weschinal of Ostenso. She and her brother were performers - acrobats, players in the Lord's personal circus that would entertain his many guests at the manor. That the lord pelted them with bright baubles and gaudy clothing did not change what Alya and Rothero were, however; slaves.<br/><br/>This was made very clear when Rothero, always the more rash of the two, refused to perform. First there was a bit of gentle cajoling. Then the lash. Alyah tried to leap in to aid her brother, but found herself in the grip of sorcery. She was frozen, forced to watch as her brother, her one connection to those faded memories, was beaten bloody y their laughing, 'loving' master, and then carried away.<br/><br/>Alyah never heard from Rothero again, though Lord Weschinal made if known the boy was being well-cared for ina place more "suited to his temperament." he always said this with a smile that made Alyah's skin crawl - and she knew, certainly that her brother's well-being depended on her good behavior. So Alyah served as before. Dancing. Acrobatics. Sometimes other things; Her lord was a fool to put a blade in her hands and allow her to stain her fingers with the blood of one of his guests, and she more the fool for not turning on him then and there. After that first murder, it got a little easier.<br/><br/>The fat lord Wescinal grew complacent with his pet. He loaned her out, even!  Some of his friends wanted her to entertain at their tables, others had a petty rival to dispose of, and a few... well, best to not dwell on some things. But her master was too comfortable. He let it slip that her brother had died that same day that he dared rebel. Casual-like, a little quip in the conversation.<br/><br/>She didn't need a blade to do the work that night. Nor did she want one. All who saw the little Cheliaxian's throat torn out by her claws would know perfectly well who had done it. And with that in mind, Alyah fled.<br/><br/>By sheer fortune, she's survived long enough to not only find her way to the far end of the River Kingdoms, but even to thrive. The forests bring back memories of her forgotten life, and the people do not tolerate slavery. It's something to her shame that she's had to put her... talents to work to keep herself fed and equipped at times. She is no mere thug or bandit, though she knows she would be judged by their company.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">personality</div><div class="spoiler_body">   Alyah has tried to put her sordid past behind her... with mixed success. She has an intense sense of right and wrong, though unfortunately her intention of "right" sometimes just mirrors "what Alyah wants." The one scruple she will not set aside is a hatred of slavery or other forced servitude, at least for thinking creatures. With her own hard-won freedom, she's decided to throw herself into life, to celebrate her own existence. She's somewhat hedonistic, and still carries the tastes of fine food, wine, and clothing from her days of servitude. Despite her apparent celebrant nature, dark moods do sweep over her at times; Under the good cheer is a predator who's survived the hard lessons of slavery and the wilderness of the River Kingdoms by her own might and guile.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Description</div><div class="spoiler_body"> Alyah has a very definite leonine cast to her feline features. Rounded ears, golden eyes with round pupils and a squared muzzle set with long whiskers make her clearly different from others in her company. Her body is well-muscled, though not brawny, covered in a pelt of tawny fur; this fur is thinner around her neck, where the skin has been scarred by chafing. Other scars mar her body, knicks and cuts of blades, mostly. when in unfamiliar company, she tends to keep the cowl of her cape up, for what good it does. When among friends, she tends to wear rather little; enough to mind their sensibilities, or incliment weather. She tries at all times to maintain a powerful presence, through posture, stance, or positioning; She looms over those who bother her, she sprawls over seating like she owns it, and she presses eye contact until the other person blinks. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat block</div><div class="spoiler_body">Alyah<br/>Female Catfolk Rogue 2<br/>CN Medium Humanoid (catfolk)<br/><strong>Init</strong> +3; <strong>Senses</strong> scent (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent); Perception +5<br/><hr/><strong>Defense</strong><br/><hr/><strong>AC</strong> 16, touch 13, flat-footed 13 (+3 dex, +3 armor)<br/><strong>hp</strong> 16 (2d8+2)<br/><strong>Fort</strong> +1, <strong>Ref</strong> +6, <strong>Will</strong> +0<br/><strong>Defensive Abilities</strong> Evasion, Cat's Luck<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Evasion</div><div class="spoiler_body">   At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cat's Luck</div><div class="spoiler_body">Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.</div></div><br/><hr/><strong>Offense</strong><br/><hr/><strong>Speed</strong> 30 ft, 20 ft climb<br/><strong>Melee</strong> two claws +4 (1d4/x2) or<br/>   cold iron short sword +4 (1d6/19-20)<br/><strong>Ranged</strong> shortbow +4 (1d6/x2, range 60)<br/><strong>Special attacks</strong> Sneak Attack +1d6<br/><br/><hr/><strong>Statistics</strong><br/><hr/><strong>Str</strong> 10, <strong>Dex</strong> 17, <strong>Con</strong> 12, <strong>Int</strong> 12, <strong>Wis</strong> 10, <strong>Cha</strong> 14<br/><strong>Base Atk</strong> +1; <strong>CMB</strong> +1; <strong>CMD</strong> 14<br/><strong>Feats</strong> (1) Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)<br/><strong>Skills</strong> Acrobatics +8, Bluff +7, Climb +12, Diplomacy +7, Disable Device +8, Escape Artist +7, Intimidate +7, Knowledge (local) +5, Perception +5, sense Motive +4, stealth +8, Survival +6, Use Magic Device +7<br/><strong>Languages</strong> Common, Sylvan, Catfolk<br/><strong>SQ</strong> Trapfinding (http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Trapfinding), Rogue Talent: Terrain Mastery (Forest) (http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---rogue-talents/terrain-mastery-ex)<br/><strong>Traits</strong> Brigand (http://www.d20pfsrd.com/traits/campaign-traits/kingmaker/brigand), Child of nature (http://www.d20pfsrd.com/traits/religion-traits/child-of-nature-1)<br/><strong>Combat gear</strong> Potion of <em>Cure Light Wounds</em> x2, Potion of <em>magic Fang</em> x2, Drow poison x2, Potion of <em>Enlarge Person</em><br/><strong>Other gear</strong> masterwork studded leather armor, shortbow, cold iron short sword, potion of <em>Disguise self</em>, assorted junk on sheet, 213 GP</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">What I'm looking for</div><div class="spoiler_body">   I've been trying to catch onto a Kingmaker game for a good while on E. They seem to keep falling out from under me! I'm looking to actually engage in some solid roleplay, with a consistent and able group. with this character in particular, I realize that rogues might not be the <em>best</em> choice for kingmaker - I haven't played it, but I understand it has few traps and the like. So I'll likely be aiming more towards supplementing combat, and filling out skills. of course if the DM wants to throw me some traps here and there, or whatever...</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">O/O's</div><div class="spoiler_body">   I'm not into gore, vore, or any toilet stuff. NC content works best when it's reluctant / coerced and the character comes to enjoy it, rather than violent, forced, or intended to be degrading. beyond that, I'm pretty flexible on sexual stuff.</div></div>