The armored killer had not even begun to warm up. The spearhead blazing new trails, marked by a burning conviction in his heart! No puny fireballs less spicy than The Warthog Tavern's secret sauce can kee--<br/><br/>Well, that one knocked the cruisin' cavalier flat on his ass. Claire crawled back up with a measure of difficulty, luckily after several allied fireballs traveled below his pointy metal ears to take their revenge. It was an exhausting feat, topped off with an emergency douse of a potion. It'll heal faster if it goes directly through sliced open blood vessels, right?<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">Claire pours delicious Cool Blue Gatorade© all over his armor. Is it in you?<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">nerdery</div><div class="spoiler_body"><tt class="bbc_tt"><br/>Battle Inventory:<br/>  Name            Rng  Atk  Hit  Eva Crt  AS  DG  Ql<br/> - Iron Lance      1   016  090  009 003  04  01  34<br/> - Vulnerary                                      03<br/><br/>Skills:<br/>Character Skill: <br/><strong>Renewal</strong> - Passive Effect / At the start of each Player turn, you regain HP equal to 1/10 of your Maximum HP.<br/><br/>Class Skill:<br/><strong>Armoured</strong> - Passive Effect / Any attack that would only deal 1 through 6 damage, no matter the source, the damage is reduced to 0.<br/><strong>Hold The Line</strong> - Activated Effect / If the character with this skill hasn't used any of their MOV points this turn, they can choose to spend all their MOV to remain in place, and prevent the enemy from entering melee range with the character until the start of the character's next round.<br/><br/>Personal Skills:<br/><strong>Hold the ****ing Line!</strong> - Claire is a knight bent on dedicating the **** out of his life to defending a cause. / If the character is within 3 spaces of Allied Units, +2 Defense / Resistance<br/><strong>Stirring Blood</strong> - Unless the enemy is another chivalrous knight to duel sportingly with. / If the character is fighting [Knight] or their Promotions, +10 Critical<br/><br/><strong>Portable Oven</strong> - Metal is an excellent conductor of heat. Claire is covered in metal. / If the character is wielding [Fire], +10 Enemy Critical</tt><br/><br/></div></div>Claire gains +5 from Alice's maguffin and +2 from Renewal. ..Er, how much HP does he gain from vulnerary use again?<br/></div></div><br/>