<div class="floatright">(http://img.photobucket.com/albums/v484/FujinAkari/s_Women_Short_red_hairstyle_zpsd5060ea2.jpg)</div><span class="bbc_u"><strong>Jasmine Whispers (https://www.myth-weavers.com/sheet.html#id=1163893)</strong></span><br/><br/>Race:  Human<br/>Character Level: 1<br/>Classes: Rogue<br/>Proficiency Bonus: +2<br/>Background:  Criminal<br/>Languages:  Common<br/><br/>Gender: Female<br/>Orientation:  Bisexual<br/>Height: 5'7"<br/>Weight: 135 lbs<br/>Age: 23<br/><br/>Backstory:  Jasmine Whispers, or 'Wisp' to her friends was born as Jasmine Willows, third daughter to a self-important merchant.  Her father dealt in spices and fancied himself a connoisseur of all things fine and refined and, as such, expected his daughters to behave in a delicate, refined way so as to reinforce his social standing.  In this task, Jasmine was a decided disappointment.<br/><br/>Jasmine was wild, impetuous.  She liked to flip up ladies' skirts in fancy dress parties and tie shoes together at formal dinners, she loved the shrieks and surprised curses, and she loved seeing her hoity toity father wringing his hands and trying his best to keep his wild child away from his favored clients.<br/><br/>When she was fourteen, he told her that, had she been a boy, he would have thrown her out.  When she was sixteen, he actually did.  She never thought he would actually do it, but he did.  One day, she awoke with a start to hear her shudders being thrown wide and then she felt the big man upending her bed, depositing her on the street outside with little more than her smallclothes and a couple of sheets and blankets.  Sneeringly, he told her that if she went to their shop, he'd have them give her a proper dress as a send off, then slammed the shutters shut once again.<br/><br/>Wisp, for her part, was never one to let a harsh lesson let itself teach her anything, and proceeded to go to the shop, use the sheet she had from her bed, and proceed to tie down the saleslady, relieve her of her clothes, coinpurse, and various other odds and ends, and set out on a life of her own.<br/><br/>Before too long, she fell in with a group of scoundrels and vagabonds.  She learned very quickly that a woman in the mean streets was either useful or used, and so she endeavoured to be useful.  She knew a lot about listening between lines, knew how to figure out what mattered to someone, and most importantly understood that the most valuable commodity that could be found was information.  So, for years, Wisp found herself being a researcher, someone who would sneak into the homes of power and discover all that didn't want to be found.  She wasn't the most lethal, and wasn't the most intimidating, but she was damn good at learning what those in power didn't want to be known.<br/><br/>In this time, she experimented with love.  She had grown into a woman and had been known to turn a head or two.  She also still had her impish desire to make people uncomfortable, so as soon as she discovered she was desirable she loved to make others long to have her.  She would occasionally declare that the winner of a poker-night could kiss her and then, once someone won, offer to let them go further for a share of the winnings, which they would usually overagree to in the heat of the moment.<br/><br/>In this time, she had several lovers, flings, and mistakes.  The one that lasted the longest (and was alternatively all of those things) was Sena.  Sena was a bit more ruthless than her and a lot less predictable.  Sena was dangerous, and it made Wisp squirm with desire.  Sena was Wisp's weakness and most of the bad ideas Wisp found herself on the business end of were Sena's fault.<br/><br/>The best example of that, of course, was the lost treasure of Castavrok.  Castavrok had been a legendary captain and rumors of his treasure had cropped once a moon ever since rumors of his death.  One such rumor, uncovered in one of Wisp's fact finding expeditions, said that a small cache of magical trinkets had been found in the Ruins of Alto'rah.  Wisp carefully omitted this fact from her report when she returned to the ship, but Sena immediately realized that she was holding back and, after a long night of sexy interrogation, finally got her to spill the beans.<br/><br/>Almost instantly, the two snuck off to investigate the rumors and, in short order, moved into the ruins.  They discovered that Wisp had been half-right, the cache was real but it had little-to-nothing to do with Castavrok.  However, in their investigation a necklace made of polished silver was found of remarkable quality and, with a squeel of delight, Wisp fell upon the trinket, throwing it over her head and preparing to defend her find from Sera who, doubtless, would want the pretty for herself.  However, no sooner had the silver cord fallen against her collarbone than she felt it constrict, the metal snuggly pressing around her throat and, while not exactly choking her, making its insistent presence known.<br/><br/>It soon became obvious that the necklace-turned-choker was part of a set, and it was aligned with a wand.  The bearer of the choker couldn't use or handle the wand and the person who had the wand, which naturally ended up being Sera, gained all sorts of power over the one wearing the choker.  Sera spent and awfully long time learning what exactly she could do and Wisp grumbled, moaned, and panted.<br/><br/>Eventually, the two departed... they hadn't found a lost treasure, but they had absolutely guarenteed that they would continue working together in the hunts to come...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC Crunchiness</div><div class="spoiler_body">Okay, so unless I'm asked to change something, this is the choker.  It is not meant to grant any benefits so hopefully no one gets mad at us for starting with it :)<br/><br/>The bearer of the choker is not permitted to handle the wand in any way, and also will find it impossible to take aggressive (hp damaging) attacks against any who hold the wand.<br/><br/>The wielder of the wand gains two abilities, but can only use these abilities on the bearer of the choker:<br/>1)  Stimulate:  The wielder of the wand can press one of four buttons and then touch the wand to either the bearer or themselves.  Depending on where they touch and which button was most recently pressed the bearer will experience a low amount of pleasure to scalding pain wherever the wand is pressed.<br/>2)  Restrict:  Holding the wand upright and pressing one of the four buttons will force the bearer to assume one of four positions (hands behind back, kneeling, bending forward, or hands above head)  Each of these will dissipate after eight hours if not manually dismissed.</div></div><br/>