Here's a quick first draft on the mechanics side.  Need to figure which mystic villain she was working for (or make him or her up).  Someone like the DC version of the Hood, a mystic with a lot of interest in and trappings of conventional crime, a more down to earth sort instead of a planar conqueror.    General cat powers and enhanced physique.  Many of her social skills are from the three levels of Attractive, so hopefully she meets people who like cat-girls.  She's furry all over and has the ears and tail, so she'd need a hooded sweatshirt and sunglasses at least to walk around in public without attracting attention.  On the other hand, she's super stealthy so that might not be a huge problem on infiltration ops.  M&M 3e  has a feature for Fur, giving a benefit to resist heat and could which doesn't seem to be in 2e.  On the other hand, she has Endurance 2 which would probably cover the game effect.<br/><br/>(https://vignette.wikia.nocookie.net/mahousenseinegima/images/e/e7/Koyomi1.png/revision/latest?cb=20150110234207)<br/><br/>Neko Mimi  PL 10/150<br/><br/>22 Abilities 22<br/><br/>Str 14<br/>Dex 20<br/>Con 14<br/>Int 10<br/>Wis 12<br/>Cha 12<br/><br/>33 Defenses<br/>6 Defense 6/12<br/>- Toughness 8<br/>8 Fort 10<br/>10 Ref 15<br/>9 Will 10<br/><br/><br/>0 Combat<br/>BAB 0<br/>Unarmed +6 to hit, 1 damage<br/>Claws +12 to hit, 8 damage<br/><br/>Initiative +13<br/><br/>20 Skills<br/>Acrobatics 15/+20<br/>Bluff 0/+1/+13*<br/>Climb 8/+10<br/>Diplomacy 0/+1/+13*<br/>Escape Artist 5/+10<br/>Knowledge: Arcane Lore 10/+10<br/>Languages Latin, Japanese, Ancient Egyptian 3<br/>Notice 15/+16<br/>Search 4/+5<br/>Slight of Hand 5/+10<br/>Stealth 15/+20<br/><br/>37 Feats<br/>Acrobatic Bluff<br/>6 Attack Specialization Claws 6<br/>Attractive 3<br/>Defensive Roll 3<br/>Dodge Focus 6<br/>Endurance 2<br/>Evasion 2<br/>Fearless<br/>Improved Initiative 2<br/>Luck 2<br/>Move-By Attack<br/>Power Attack<br/>Ritualist<br/>Skill Mastery Acrobatics, Escape Artist, Slight of Hand, Stealth<br/>Stunning Attack<br/>Takedown Attack 2<br/>Ultimate Effort Ref Save<br/>Uncanny Dodge<br/><br/>38 Powers<br/><br/>2 Leaping 2 (about 100 feet)<br/><br/>5 Speed 4 (100 MPH) Subtle<br/><br/>9 Claws Strike 7 Mighty, Precise<br/><br/>5 Super Movement Slow Fall, Wall-Crawling 2 Can't stop upside down<br/><br/>7 Super Senses 5 Mystic Awareness, Darkvision, Danger Sense, Scent, Tracking 2<br/><br/>4 Super Strength 2<br/><br/>3 Protection 3<br/><br/>2 Regeneration 2 – Injured or Staggered<br/><br/>1 Immunity 1 Diseases