<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=157589.msg7363178#msg7363178">Quote from: kckolbe on 11-12-2012, 05:21:17</a></div></div><blockquote class="bbc_standard_quote">Basically, though, I'm just irritated.  I just finished having to do a couple of awkward posts to hurry them back to the ship to accommodate other players, and now once again I have to do it.  I'm going to hold off posting IC or OOC again until SK can weigh in.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well this is a very fundamental problem of online group roleplay. We are not sitting in a circle around a table with books and dice and not everyone can respond immediately. I was away over the weekend and when I came back, there was a flood of posts and it took me a day just to catch up. I remember we ran over Keri a while ago when she was overwhelmed in RL and now you got passed by. I'm sorry for that.<br/><br/>On the other hand, we can't wait for every small interaction to take place or this roleplay will just<em>die</em>. Serenity waited more than a week on Innocence and<em>everyone</em>waited about a week on Phil. CurvyKitten is still waiting, as far as I know, because the people who wanted to talk to her are no-shows. The problem is that people who feel the itch to write but can't will get bored. They will find another roleplay because this one is going slow, and then their interest shifts and maybe they won't be coming back. I have seen it happen often enough.<br/><br/>I agree that Vin made a mistake in stating what Lance was doing when just maybe he was actually fooling around with Sophie or something else you wanted to write about.<br/><br/>Moving the ship was perfectly fine in my opinion. The move was announced over a week ago so everyone knew what was coming. The execution itself was admittedly fast with Vin and Caela in a writing fury. But we have to remember this is tiny hop from just outside of town to the landing pad at the factory. It took about five minutes of In-Character time.<br/><br/><br/>In the final analysis, we need to find a way to make this work. Obviously people have different posting speeds and this is becoming a problem, especially in wide open social situations. I<em>really </em>don't like using a posting order because this will slow down the play to a crawl. In the future, I will try to asign tasks that need a lot of work to people who write fast but that won't solve the 'social situation' problem. A bit of elastic time will be necessary here. People can do things in parallel even if it is not written about in RL-parallel time. Of course, I don't want the roleplay to drift apart too far in time but a little time-shifting is no problem, especially if it is done in a seperate thread.<br/><br/>A while ago I proposed regularly dropping a thread and starting a new one but there were voices against that. So here is a new proposal: We could use the 'The Line' thread for things that happen on the ship and that have little impact on the storyline. In your posts there, just assume that the ship is<em>somewhere</em>unspecified, no one leaves the ship and don't specify a date/time/place. These encounters can then be played out parallel to the main 'story' and may give a chance for players who are itching to write to vent some steam. What do you guys think?<br/><br/>Satan_Klaus