<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 14pt;"><strong>Eldran'tyr - Tiefling Paladin</strong></span><br/><br/>(http://hydra-media.cursecdn.com/neverwinter.gamepedia.com/thumb/3/3c/GF_Tiefling.jpg/173px-GF_Tiefling.jpg)<br/><em>(Pretty close, but he has no horns anymore)</em><br/><br/><strong>AC</strong> 18<br/><strong>HP</strong> 12<br/>Lawful Good <br/><br/><strong>Str</strong> 15 (+3)<br/><strong>Dex</strong> 10 (+0)<br/><strong>Con</strong> 14 (+2)<br/><strong>Int</strong> 9 (-1)<br/><strong>Wis</strong> 13 (+1)<br/><strong>Cha</strong> 14 (+20)<br/><br/><em><strong>Proficiencies</strong></em><br/><br/><strong>Armour</strong> - All armor, shields<br/><strong>Weapons</strong> - All Simple &amp; Martial<br/><strong>Tools</strong> - None<br/><strong>Saving Throws </strong> - Wisdom, Charisma<br/><strong>Skills</strong> Insight, Intimidation, Persuasion, Religion <br/><br/><strong>Age</strong>   22<br/><br/><strong>Size</strong>   Medium (6'3")<br/><br/><strong>Speed   </strong>30ft<br/><br/><strong>Languages</strong>   Trade, Human, Infernal, Celestial<br/><br/><strong>Darkvision</strong> – See in dim light 60ft as if bright light, and in darkness as if dim light, but then can’t discern colour, only shades of grey<br/><strong>Hellish Resistance </strong>– Resistance to Fire Damage<br/><strong>Infernal Legacy</strong> – <em>Thaumaturgy </em>cantrip known.  3rd level - <em>Hellish Rebute</em> as a 2nd level spell once per long rest.  5th level - <em>Darkness </em>once per long rest.  Cast with Charisma.<br/><strong>Shelter of the Faithful</strong> – You and your party can expect to receive free healing and care at an established presence to your faith.<br/><br/><strong>Divine Sense</strong> -  x3 per long rest, able to detect undead, celestials, or fields within 60' outside of total cover.  Includes consecrated, descrated, <em>hallow </em>spells.<br/><br/><strong>Lay on Hands</strong> - Paladin level x5 hp per long rest, 1 poison/disease per 5hp instead.<br/><br/><em><strong>Equipment</strong></em><br/><br/>15 Silver Coins<br/>Longsword (1d8/1d10 slashing)<br/>Handaxe (1d6 slashing, 20' thrown range)<br/>Shield<br/>Chainmail<br/>Priest's 'pack' (Holy symbol, prayer book, 5 sticks of incense, vestments, common clothes)<br/>Explorer's Pack (Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50' of rope)<br/><br/>Cowl of the Blind Lord - This cowl is made of a heavy, dark gray cloth, like a pilgrim may wear.  It covers the eyes, allowing sight only through the weave of the fabric, and also covers the forehead and scalp.<br/><br/>Glove of the Maimed - A heavy leather gauntlet, made of thick leather the color of old, dried blood.  While worn, it tends to keep the hand rigid and inflexible, curved and clawed so as only able to grip a shield, but not much else.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"Relics of the Maimed God"</div><div class="spoiler_body">Justice is Blind – As long as you wear your Lord’s Cowl, you make all sight based perception rolls at disadvantage. However after wearing it for 24 hours, you gain advantage on all insight checks, as well as advantage on all intimidation check made against criminals.<br/><br/>The Even Mark – As long as you wear your Glove of the Maimed, you may not use that hand to carry anything other than a shield. However after wearing it for 24 hours, you gain the ability bestow justice with a simple touch. If an enemy surrenders to you, you may lay a palm on their hand and accept. If you do, the enemy is bound by their words and will find it hard to trick you. For the next 24 hours, if the creatures tries to move against you either directly (attacking) or indirectly (spreading false rumors or trying to escape), you are immediately alerted to their attempts, and they must make the first roll of any such attempt at disadvantage.<br/><br/>You may remove your Lord’s Scarf or Glove of the Maimed at any time. If you do so, you immediately lose the benefit of Justice is Blind or The Even Mark.<br/><br/>If you have benefited from both Justice is Blind and The Even Mark for 1 week, you gain the ability to conjure the image of a warhammer which glows with a blinding light. The area beneath the image is consecrated by your god, and in a 30ft radius you and your allies gain the benefit of the bless spell, whilst enemies are afflicted with the bane spell, except that there is no save, the creature is effect for as long as it remains in the area. The mage and the area it consecrates lasts for 1 hour. You may use this ability once a week.<br/></div></div><br/>Superstitious quirks:<br/><br/>"Never blink whilst looking at a mirror. If you have to close your eyes, avert your gaze before opening them again"<br/>"Wrapping books in white cloth ensures they will never be stolen"<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Background</div><div class="spoiler_body">   <em>For now, fairly quick and dirty:</em><br/><br/>In her younger, more 'carefree' days, Elise was a woman who enjoyed all aspects of her life.  And that included the charming, handsome man that came to the city one day.  Of course, that man, it turned out, was some dark fiend in disguise.  9 months later, Elise had given birth to quite the surprise; red eyes and the showings of a tail, and who knew worse?  She fled into history, never to be seen again (unless one bothered to hunt down a quiet little nunnery in the mountains, of course).  But left behind was the child, and in the most ironic of all places on the doorstep of a church.<br/><br/>The child was named Eldran'tyr, an ancient named that supposedly meant 'Redeemed' in a long lost tongue.  And the priests did their best to make good on that.  They treated him like a human; that is to say they cut away the tail, and when his horns began coming in they would shave them down to be less obvious.  He grew his hair long in an attempt to hide them on his brow, but it usually failed.  Sadly, nothing could be done to hide the red of his eyes, or the fact that he was simply a large, powerful figure, even as a child.<br/><br/>As he grew up, the church felt the best use of his 'gifts' was to focus them into righteous fury.  They took a demon and trained him as a demonslayer.  A warrior of good for all.  How best to balance the scales than steal a creature of darkness to have him do good?  Eldran'tyr would never be able to inspire the masses as a priest, looking as he did, but his skills suited him as a warrior for the cause (and it sent him away from the church to do his work).  The Skirith lands are chock full of old, lost religious sites, disillusioned folks, which gives Tyr a chance to try and restore both places and faith.<br/></div></div><br/>Hi there!<br/><br/>First off, thanks to Wolf, since I stole a bit of the character sheet to be lazy.<br/><br/>For those that didn't read my super-abbreviated (because I suck) background... Eldran'tyr is a Tiefling Paladin.  Yep, that's right!  Love child of a human and a sneaky sneaky fiend, left on the doorstep of a church, raised to be a warrior for good to offset his demonic nature, etc etc.  Wear's a hood on his cloak a lot.  I may even see about getting him some fancy mask, like those Anonymous hackers.<br/><br/>He's well aware that he's not a learned man; aside from religious training he lacks quite a lot of the basics that most would have been educated in.  He was taught to read on holy texts, and struggles outside of Celestial, though Infernal comes easy to him, like it were mocking him for his very nature.  He's horribly self conscious of his appearance, again ingrained into him, and has an almost unnatural I'm-a-vampire fear of mirrors because he doesn't want to see the devil looking back at him.  But for all that, he is a good soul, loyal to a fault, perhaps a little naive from his upbringing, and willing to die for a cause.<br/><br/>More to come as he develops!  I need a picture for him, and I might go fire up Dragon Age: Inquisition later and get a nice headshot of a qunari with his horns shaved off.