The problem is several fold.  Being online.. we do not have the interactivity of generating the character here.  And to answer your question of picks afterwards.. that's not how it's done.. The whole intrinsic 'problem' with being random is you never know when the random skills come up.. and one may not know what's in the cards.<br/><br/>of course having said that.. a player does know their stats before they roll for skills.  Back to problem 1... intrinsic liability of being net-generated.  And what the players arn't seeing are the 2 or 3 characters each that are thrown out because they are generally useless.<br/><br/>This is also why characters arn't posted until they are completed..for all these final tweaks.  Incidentally Nat, you will probably be having the first completed character.. which is lighting the fire under the DM butt to finish my game aid.<br/><br/>(Don't you hate it when you decide to do something cool like photoshop a game map of the investigation area then get mired down in the mechanics of fussing with photoshop?)<br/><br/>Also.. so people know where I'm coming from.. you won't just be 'thrown to the wolves'.  In a couple days time I will be starting a thread for the mission prep.  And your group does have an Administrator who you can ask questions and request equipment... plus the party will have time to go over the briefing, maps, etc and discuss among yourselves (iIcly, natrually) before actual deployment.  If it does drag on then I will give a timelimit..but right now we're playing it by ear :)  Since no-one answered regarding the hosting, certain game aids (maps, etc) will be emailed to every player.