Lydia's eyes blinked in the sudden light and quickly took in the scene. Her eyes coming back to the spider before moving more than a couple of feet beyond it. She registered the shout, but of the two, the spider was by far the more dangerous with it's poisons and webs. She brought her bow up and pulled the cold iron tipped arrow's fletchings to her cheek, sighted down the shaft and released without waiting for anything else to happen.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attack rolls</div><div class="spoiler_body"><br/>Attack against the giant spider...<br/>Using Point Blank Shot (+1 to attacks within 30')<br/><br/>Attack roll:  7... Natural 1... oh what a wonderful start to a game!)<br/></div></div><br/>And immediately drops the arrow...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Comments</div><div class="spoiler_body"><br/>I'm fine with the DM rolling init and the loose order idea. Part of what kills games is waiting on the next person in line and they not realizing that it's their turn and waiting on someone else. I figured that you would take the actions, place them into the proper order once the actions have been taken and work out what happned.<br/><br/>On other rolls... I'm ok with letting go of most rolls, skills and such, but I would like to roll my own saves. It just lets me keep that little control over the character, like attack and damage rolls, I don't feel like I'm just reading the story, but effecting it in some significant way. Make any sense?<br/></div></div>