<strong><span class="bbc_size" style="font-size: 18pt;">Campaign Info</span></strong><br/><br/>Story, setting, NPCs, ect.<br/><br/><strong>Notable Locations</strong><br/><br/>(http://s4.postimage.org/1lrc9pzvo/07_24_2011_02_14_59_PM.jpg) (http://postimage.org/image/1lrc9pzvo/)<br/><br/><strong>The Wildlands;</strong>Formerly known as the Kingdoms of Gehemmon. These lands reside far to the west, beyond the Theocratic Union. They were in decline about a thousand years ago and the kingdoms mysteriously collapsed. Isolated from the rest of the world by the Theocratic Union, many of the remnants of these kingdoms reverted to tribalism after they abandoned their ancient cities to nature's reclamation. One of the last frontiers of the explored world.<br/><br/><strong>The Theocratic Union of Goblinoid Clans Under One;</strong>Despite it's grandiouse name, the Union began as little more than a horde. It was organized a few hundred years ago by, of all things, a female goblin. Assuming the title of Empress, she was favored by her God as the leader of His people in life and His future wife in death. While some tribal clans still exist, She united many Goblins, Hobgoblins, and Bugbears under one banner whilst forming alliances with the other monstrous humanoids of the region.<br/><br/>After taking over the entire region and adopting the already built human cities as their own, the Empress began unprecedented diplomatic talks with the nearby kingdoms. Citing goblinoid oppression and their own hard-won freedom by force, she managed to assert the Theocratic Union as a nation on equal terms with its' human, elven, and dwarven neighbors. Since those days, the Union has assimilated many of the virtues of civilization. Today, you would more easily find a goblin merchant than a worg-riding hunter... or an orc mason rather than a cave-dweller.<br/><br/>After generations of peaceful cooexistence with civilized kingdoms and a greatly increased standard of living, most humanoids from the Theocratic Union live 10% longer and have their charisma penalty reduced by 2 (http://th06.deviantart.net/fs51/PRE/f/2009/296/d/7/d77651c1a4dede6a796f82984b19eb7a.jpg), if they have one. (minimum +0) Furthermore, orcs' favored class changes to Fighter. (http://th05.deviantart.net/fs51/PRE/i/2009/285/5/2/Orc_Ranger_by_NadrojWobrek.jpg)<br/><br/>And not just the females, either. (http://fc08.deviantart.net/fs25/f/2008/138/b/1/Sir_Albert_Portrait_by_artbytravis.jpg)<br/><br/>Quite. (http://fc04.deviantart.net/fs50/i/2009/257/8/d/Loneliness_by_Gangrel9731.jpg)<br/><br/><strong>The Aeune Skyfleet;</strong>Usually hovering between the skies above the Theocratic Union and the Dwarven Lands. A major sponsor of the growing industry of adventuring, the Skyfleet is also one of the wealthiest and most advanced 'nations' on the planet. Consisting of around thirty major flying ships and hosting a population that fluctuates around 2000, it is considered by many to be the mercantile and cultural capital of the world.<br/><br/><strong>The New World;</strong>Beyond the southern sea, there is a recently discovered island chain full of tropical flora and fauna. It is rumored that there is an entire continent beyond this land, but information still comes in tentatively. A hotbed for adventuring, these lands appear extremely dangerous as many expeditions out there do not return. There have been signs of a lost civilization in the jungles with a particularly serpentine influence.