<div class="floatright">(http://i741.photobucket.com/albums/xx51/Calliedelnoire/ThiefQueen_full.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Rose Ironsheild (http://plothook.net/RPG/profiler/view.php?id=10117)</strong></span></span><br/><sup>Plothook link above</sup><br/>Female Half-Elf Fighter 7<br/>Height: 6'2" Weight: 160 Hair: Black Eyes: Blue Age:24<br/><br/><strong>Background</strong>: Rose remember little beyond being left with her foster father as a young child. He raised her as best he could, and she learned the art of the smith. To stoke a fire till her arms burned from exertion, shovel coal and carbon to keep the heat up to temper blades. To work on the straps of armor, grind an edge on blade or work as a farrier for her foster father. The only thing she had to tell her of her true father was a signet ring and a promise that when the time came she would be called for. She listened to tales of warriors and how thee strength of arms won back her world.<br/>She served with her village's militia and learned the way of the blade as her father taught it. She could hold her father's hand-and-a-half blade with ease and carry the heavy shield and armor he made for her as it weighted nothing. She learned to fight, how to put a shield and blade to the best effect. She learned to use the bow and mace as well, but favored the bastard sword's heavy blade over any other.<br/>She's done a tour as a merc and a few stumbling efforts as an adventure and had come to the conclusion she's much happier as a merc than a roving adventurer. For now, she works or adventures for a season, returns home to help her father for a season and repeats the cycle again and again.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Female Half-Elf Fighter 7<br/>NG Medium Humanoid (Elf, Human)<br/><strong>Init </strong>+4; <strong>Senses </strong>Low-Light Vision; Perception +10<br/>--------------------<br/><strong>DEFENSE</strong><br/>--------------------<br/><strong>AC </strong>26, touch 13, flat-footed 24. . (+9 armor, +4 shield, +2 Dex, +1 deflection)<br/><strong>hp </strong>80 (7d10+28)<br/><strong>Fort </strong>+10, <strong>Ref </strong>+5, <strong>Will </strong>+4<br/><strong>Defensive Abilities </strong>Bravery +2; <strong>Immune </strong>sleep; <strong>Resist </strong>Elven Immunities<br/>--------------------<br/><strong>OFFENSE</strong><br/>--------------------<br/><strong>Spd </strong>30 ft.<br/><strong>Melee </strong> Heavy Shield Bash +11/+6 (1d4+4/20/x2) and<br/>. . +1 Sword, Bastard +13/+8 (1d10+6/19-20/x2) and<br/>. . Gauntlet (from Armor) +11/+6 (1d3+4/20/x2) and<br/>. . Masterwork Morningstar +12/+7 (1d8+4/20/x2) and<br/>. . Unarmed Strike +11/+6 (1d3+4/20/x2)<br/><strong>Ranged </strong>Masterwork Longbow, Composite (Str +4) +10/+5 (1d8+4/20/x3)<br/><strong>Special Attacks </strong>Weapon Training: Blades, Heavy<br/>--------------------<br/><strong>STATISTICS</strong><br/>--------------------<br/><strong>Str </strong>18/19, <strong> Dex </strong>14, <strong> Con </strong>18, <strong> Int </strong>16, <strong> Wis </strong>13, <strong> Cha </strong>14<br/><strong>Base Atk </strong>+7; <strong>CMB </strong>+11 (+15 Bull Rushing+13 Tripping); <strong>CMD </strong>27 (29 vs. Bull Rush29 vs. Trip)<br/><strong>Feats </strong>Combat Expertise +/-2, Greater Bull Rush, Improved Bull Rush, Improved Shield Bash, Improved Trip, Power Attack -2/+4, Shield Focus, Shield Specialization: Heavy Shield<br/><strong>Traits </strong>Reactionary, Suspicious<br/><strong>Skills </strong>Acrobatics -1, Climb +6, Craft (Armor) +12, Craft (Blacksmith) +10, Craft (Weapons) +12, Escape Artist -1, Fly -1, Intimidate +10, Perception +10, Ride +4, Sense Motive +11, Stealth -1, Survival +6, Swim +6<br/><strong>Languages </strong>Common, Draconic, Dwarven, Elven, Orc<br/><strong>SQ </strong>Armor Training 2 (Ex), Elf Blood, Ring of Sustenance<br/><strong>Combat Gear </strong>+1 Mithral Shield, Heavy Steel, +1 Sword, Bastard, Arrows (40), Masterwork Full Plate, Masterwork Longbow, Composite (Str +4), Masterwork Morningstar; <strong>Other Gear </strong>Bedroll, Blanket, winter, Case, map or scroll (empty), Cloak of Resistance, +1, Courtier's outfit, Crowbar, Efficient Quiver (3 @ 6.5 lbs), Everburning torch, Flint and steel, Grappling arrow, Handy Haversack (20 @ 115.5 lbs), Potion of Bull's Strength (2), Potion of Cure Light Wounds (4), Potion of Cure Moderate Wounds (2), Pouch, belt (1 @ 1 lbs), Pouch, belt (empty), Riding Kit, Ring of Protection, +1, Ring of Sustenance, Rope, silk (50 ft.), Shield Sconce, Signet ring, Stove Can (4), Tent, Small, Traveler's outfit, Waterskin (7), Whetstone<br/>--------------------<br/><strong>SPECIAL ABILITIES</strong><br/>--------------------<br/><strong>Armor Training 2 (Ex)</strong> Worn armor -2 check penalty, +2 max DEX.<br/><strong>Bravery +2 (Ex)</strong> +2 Will save vs. Fear<br/><strong>Combat Expertise +/-2</strong> Bonus to AC in exchange for an equal penalty to attack.<br/><strong>Elf Blood</strong> You are counted as both elves and humans for any effect relating to race.<br/><strong>Elven Immunities</strong> +2 save bonus vs Enchantments.<br/><strong>Elven Immunities - Sleep</strong> You are immune to Sleep effects.<br/><strong>Greater Bull Rush</strong> +2 to Bull Rush, opponent's movement provokes AoO from your allies.<br/><strong>Improved Bull Rush</strong> Bull Rush at +2 to push back. No attack of opportunity.<br/><strong>Improved Shield Bash</strong> You still get your shield bonus while using Shield Bash.<br/><strong>Improved Trip</strong> You Trip at +2 and don't cause an attack of opportunity.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Power Attack -2/+4</strong> You can subtract from your attack roll to add to your damage.<br/><strong>Ring of Sustenance</strong> This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.<br/><br/>Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.<br/><strong>Shield Focus</strong> +1 Shield AC<br/><strong>Shield Specialization: Heavy Shield</strong> You have mastered the use of one type of shield.<br/>Prerequisites: Proficiency with selected shield, Shield Focus, fighter level 4th.<br/>Benefit: Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shie<br/><strong>Weapon Training: Blades, Heavy +1 (Ex)</strong> +1 Attack, Damage, CMB, CMD with Heavy Blades<br/><br/></div></div>