For 50k windfall its better if you spend at least half on base building stuff, encounter design becomes a bit awkward if players have too much gold, since magical items tend to wonky in how they make a character more powerful.<br/><br/>We'll see about child slavery, it might not be a thing until later in the game, but yeah sounds like there's some good potential for drama there. The adoption thing could work, with no child labour laws children were often an additional source of income rather than a the financial drain they are today, and with no pension "have children to look after me when I'm old" was a common retirement plan.<br/><br/>So, for opening post, you'll be in some elven ruins. The elven tribes didn't build much in stone, so its probably a temple build into the side of a rock. Clearing it shouldn't be too much of an issue, save for the sand. They were chased there by soldiers/guards trying to nip the bandit problem in the bud. Is that correct? An indirect link with one of the bandit lords, likely an agreement that they will fence harder to move goods for a cut. Or perhaps this could be what Pride brings to the table?<br/><br/>For the PCs then, it seems we're leaning towards Khait, Cricket and Mahsati having being together for quite a while and Pride being a more recent addition to the group, and then Albron could have either joined the first three, or perhaps was serving as Pride's body guard. Would that work? I like the idea of the priest showing up with a chest full of goodies, I'm thinking a collection of the more common magical items, plus some luxury goods, honey, spirits, some silk scarves, ect.