Aria inspected the ancient- and battered- looking bronze coffer a moment, not getting any indication of a danger or trap - nor a lock, that matter; rather it seemed to've been sealed with some wax or paste, and probably long long ago.<br/><br/>Gradually unsealing it (with the edge a spare dagger) produced nothing more unsettling than a whiff of terribly stale and acrid air - and in reward, the sight of a carefully arranged full-body set of gold jewelry inlaid with emeralds and diamonds: a necklace so heavy it was nearly a gorget, a pharaonic headdress, pairs o bracelets and shin-shielding anklets and four rings. None appeared magic, but all appeared valuable enough to please the tiefling royally before closing the coffer and stowing it extradimensionally.<br/><br/>She began searching around the underside as Kass has. When the bardess finished and swooped 'down' - then up as gravity unreversed for her - and around the lip, she would just notice that the bottom-center of the triangular side she now faced was not perfectly monotone: narrow grooves formed two rectangles, like a set of sealed-shut and quite massive double doors. They began twenty feet above the pyramid's base, and their own dimensions were such that they could've allowed the centaur-constructs, or even giantess Kass and Aria had fought a week ago, to pass through, twenty feet wide together and at least that high.<br/><br/>The only other visible feature on the pyramid - the crystalline tip - glowed and shot a beam at Kass just like the one it had at Aria.<br/><br/>Aria, seeing the beam lance past the edge of the underside on its way to the desert landscape which seemed to fill her "sky", raced to the edge and looked 'down' over it (going momentarily light-headed as her head passed into gravity opposite her body) to check on Kass.<br/><br/><br/><br/>Aria t10 on search (as always when not stated)<br/>coffer: 20k of jewelry<br/>beam at Kass, 18 dmg and blindness; reflex DC 20 halves dmg (none w/ her evasion) and negates blindness