<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=293338.msg14422909#msg14422909">Quote from: PerpetuallyAnnoyedCleric on 29-09-2018, 04:01:14</a></div></div><blockquote class="bbc_standard_quote">I've read the rules on pay.  :P<br/><br/>Out of character/metagaming for a moment:  She's low balling and trying to tug your heartstrings (which may have better be done in-game, but I still dislike starting a game with that sort of scene).  That said, and I'll fully admit it, I probably underpay as a GM as I tend to think of runners being on the edge.  <br/><br/>How high she is willing to go would depend on a negotiation roll though.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I was not sure since it was not exactly in character.<br/><br/>I have 7 for negotiation so it sounds like M0rph3us should make the negotiation check.<br/><br/>I am used to the other side of the screen in Shadowrun usually and I am on the opposite side of things were I tend towards paying on the high side but tend to make players work for real successes since there is a lot of cost and upkeep associated with being a runner.  I am generally not a fan of the core book's algorithm for pay since Shadowrun is such a fluid RP heavy system, I would have preferred a guide for stuff like general base pay seen in some previous editions.<br/><br/>Also, should we buy licenses, extra magazines, and credsticks?<br/><br/>One more thing, can we use mentor masks from page 182 of Forbidden Arcana?