Mingnon<br/><br/>I share some of your frustrations on group games, but it's a bit like tabletop RPGs, some weeks the session can't go ahead because one player or another has other commitments. All I'd say is the flip side sometimes is that one on one RPs (and I'm involved in a couple of those) can have very high momentum, but can fizzle out for long periods of time when one or both of the writers are thin on ideas. The advantage of a group RP is that multiple players can bring a wider variety of ideas to the setting, helping to progress the plot and making for better character development.