<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=295765.msg14519616#msg14519616">Quote from: Arcanist on 20-11-2018, 07:06:16</a></div></div><blockquote class="bbc_standard_quote">My opinion is we could play out a shortened version of travel. <br/>1. We designate roles during travel.<br/>2. Designate watches (dibs first watch - I need to rest for spells)<br/>3. Memorise or re-memorise spells<br/>4. Appropriate rolls<br/>5. Random encounters.<br/><br/>If nothing happens, we skip the day and move on. What does everyone think?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I second this one a shorten version.   As field leader tracking everyone.  We establish a designated watch and/or a march order.   For random encounters that might be rolled each day or night.  An if nothing happens onto the next day.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=295765.msg14519679#msg14519679">Quote from: Zaer Darkwail on 20-11-2018, 07:58:15</a></div></div><blockquote class="bbc_standard_quote">I like simplified traveling, not deep detail (can use side thread for that).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Like this idea a side thread would be good.  As not to clutter the main adventure thread.