Shanta Greensong<br/><br/>Zabrak Female.<br/><br/>Shanta has green full body die with horns stained black and long, long, long black hair with ringlet curls when she let's it down.<br/><br/>Extremely buxom, she both shows this to advantage and minimizes it's damage to her back with her chosen outfit, a square necked, boned, and form fitted sapphire blue leather bodice that goes down almost to her naval and up just past her nipples.  She wears with this matching side laced pants, a black crop jacket and knee high boots.  For action, she straps a utility belt across her round hips, a bandoleer over one shoulder and between her breasts, with a sporting blaster rifle hanging from it, and carries a field kit.  If temperatures get rough, she dons an all tempurature cloak.  A concealed sheath in each boot holds a vibrodagger and a vibrobayonette, that she is still training in, and her sapphire blue gloves are reinforced for combat.<br/><br/>A nomadicly inclined girl, this is all she personally owns, though she has a room at her family home and visits from time to time.<br/><br/>Her current ambitions include saving up enough to buy a used speeder bike to rebuild, and loosing her virginity in the most exciting way possible.  (Too many relatives in her home town made her uncomfortable doing so with someone whom she was distantly related too on both sides of the family.)<br/><br/>Coming in out of the back woods will make her quickly come fully to grips with how far this new empire has subjugated the non-human races of the galaxy and drive her quickly to actively seek out the Rebellion.<br/><br/>Level 1 Scout   Force Points 3<br/><br/>Strength   16<br/>Dexterity   16<br/>Constitution   16<br/>Intelligence   18<br/>Wisdom      13<br/>Charisma   12<br/><br/>Hit Points   27/<br/>Conditions:  5/<br/><br/>Base Attack +0   Melee +3   Missile +3<br/><br/>Blaster Rifle (Sporting)<br/>d20+3<br/>3d6<br/><br/>Martial Arts with Combat Gloves:<br/>d20+3<br/>d6+4(+7?)<br/><br/>Vibro Dagger<br/>d20-2<br/>2d4+3<br/><br/>Vibro Bayonet<br/>d20-2<br/>2d6+6<br/><br/>Defenses:     Base   Level   Class   Att.   Misc.   =Total<br/>Fortitude   10   1   1   3   1   =16<br/>Reflex      10   1   2   3   2   =18<br/>Will      10   1   0   1   1   =13<br/><br/>Feats:<br/>Martial Arts<br/>Shake it Off<br/>Weapon Proficiency: Pistols<br/>Weapon Proficiency: Rifles<br/>Weapon Proficiency: Simple Weapons<br/><br/>Talents:<br/>Evasion<br/><br/>Skills:<br/>(T) Climb      +8<br/>(T) Endurance      +8<br/>(T) Initiative      +8<br/>(T) Jump      +8<br/>(T) Mechanics      +8<br/>(T) Perception      +6   (1 Re roll)<br/>(T) Pilot      +8<br/>(T) Stealth      +8<br/>(T) Survival      +6<br/>Swim         +3<br/><br/><br/>Blaster Rilfe, Sporting<br/>Combat Gloves<br/>Vibro Bayonette<br/>Vibro Dagger<br/><br/>Credit Stick with 50 credits.<br/>Data Pad, Basic<br/><br/>Field Kit<br/>2 Condensing Cantines with built in water purifiers.<br/>Sunshield Roll<br/>1 Weeks worth of food rations.<br/>2 Glow Rods<br/>2 Breath Masks<br/>24 Filters<br/>12 Atmosphere Canisters<br/>An All Temperature Cloak.<br/>Body Cleansing Kit<br/>3 changes of panties.<br/>One of her father's shirts.<br/>Synth Rope, 1 Length<br/><br/>Utility Belt<br/>3 day supply of Food Capsules<br/>Medpac<br/>Tool Kit<br/>Power Pack<br/>Energy Cell<br/>Glow Rod<br/>Com Link (Short Range)<br/>Liquid Cable Dispenser with Small Grappling Hook<br/>Synth Rope, 1 length<br/>A few extra pouches.<br/><br/>Bandoleer<br/>Blaster Rifle, Sporting<br/>2 Rolls of Mesh Tape<br/>Synth Rope, 1 Length<br/><br/>Langueges:<br/>Basic, Durese, Huttese, Ril, Shriwook, Zambrak<br/><br/>