Phantom et al., Shara's character sheet is, I believe, complete and ready for checking.<br/><br/>She presents as a sort of hybrid Alchemist/Druid, but she doesn't do real alchemy.  Instead of a pet tiger or extra Domain-based spellslots (what most caster-druids want), she has the ability to mass produce potions.<br/><br/>Awful, awful potions, with grubs and beetles in them.  Live ones.<br/><br/>Still, on any given downtime day, she can make 2 level 2 potions at CL4 OR 1 level 2 potion and 4 level 1 potions at CL4, all free of charge.  While adventuring, she can make potions at night, since she has a ring of sustenance - Assuming the party rests for eight hours (plus 1 for memorizing spells) and she does a 2 hour watch, she has 4 hours to either produce a level 2 potion or 4 level 1 potions.<br/><br/>This puts her solidly in the support character role, along with having<em>Survival, Knowledge (Nature)</em>and<em>(Geography), Disable Device, Perception, Stealth.</em><br/><br/>In<em>theory</em>those potions could be sold.  In theory.  Live beetles make them a bit of a turn-off, and it's ... unlikely that Shara is going to develop a sudden interest in entrepreneurial capitalism.<br/><br/>Did I miss anything obvious on the character?  Is there anything else House Nox needs from the strange human who plays in the mud and is usually seen chewing on a random leaf, root or bug?<br/><br/>Edit: Also, does anyone have any thoughts as to how she got her gear?  Possibly assigned by Davriel in some cases, like the magic items, or maybe she just ... found them, in the slightly fractured way she does things?  A little of both?