<div class="floatright"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bree Image</div><div class="spoiler_body">(http://fc04.deviantart.net/fs70/f/2013/298/f/d/elf_by_flexdreams-d6rrmg9.jpg)</div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body"><strong>Name:</strong> Bremorel Silverkin (Bree)     <strong>HP:</strong> 11 of 11<br/><strong>Status:</strong> Light (periodically re-cast)<br/>Spells expended: 0 of 5 1st-level, 0 of 6 Elemental Ray<br/></div></div><br/>Bremorel watched with sympathy as Kardur accepted the blade from Hunter... the warrior didn't know the worst details of their last sight of Yustissa, and there was nothing to be gained by sharing that now.  Once they were away, and he was stronger, perhaps.<br/><br/>She handed Kardur her waterskin.  "Drink deep, you have healing to do.  These passages are part of the Pilgrim's Path, but with many false turns... true Pilgrims, knowing the history and stories depicted on the walls, should have been able unerringly to follow the Path and reach the Spire.  But those earthquakes have collapsed our route out, and there were some dangers here.  But I hope we can look for Samedi, and a way out, at the same time."  She looked over at Hunter.  "There was a little light visible in one location - there may be other, larger openings."<br/><br/>She went to the nearest intersection, gestured, and spoke a few words, causing a symbol to glow briefly, high on the wall of the dead-end passage where they had rested; the symbol faded, remaining a visible ivory trace of several characters in elvish.  "So we know which passages are not worth checking again.  We should being our search.  Hunter, you and I can take opposite directions, see how promising each way seems, and return here to consult... then all three of us can go in the preferred direction, and carry on similarly at the next junction.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Cast Arcane Mark (cantrip)</div></div>