<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14000143#msg14000143">Quote from: Sain on 15-03-2018, 00:23:34</a></div></div><blockquote class="bbc_standard_quote">This is not super urgent, but open for comments for anyone with spare ideas or inspiration ;D<br/><br/>Hmm... Reworking on Ungrath item for after combat. I got good ideas from the GMs already but now wondering what to do with rest. Here it is so far:<br/><br/>Huge Adamantium Spiked chain +5 (+1 enhancement bonus and +5 total for different effects), Spool of Endless adamantium chain (works like described in her sheet so the chain disappears once untied so it doesn't just create infinite adamantium), Use Rope +6, Everfull Mug<br/><br/>Total cost at the moment 83050 gp with different components being 62100 gp + 10000 gp + 10800 gp + 150  gp. Added everfull mug there to make chain dribble some water all the time. Only a bit, but some. Not entirely sure about Use Rope anymore, but eh, why not keep it? Also for weapon enhancements I was looking at Shattermantle, Wrecker, and Spellblade (Greater Dispel Magic), but not sure what to get for the last +1? That and it'll still be ~16 k from the cap. <br/><br/>It's basically super sturdy and super huge endless anchoral chain with spikes that can also be used as as a weapon. The weapon gems will help give attacks some variety and diversify Ungrath, but I have some room there to fluff it out even more. What would make it be more like an anchoral chain? I was looking at immovable rods but consider that Ungarth weighs ~100 tons on a fat day.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I've often found this (http://www.giantitp.com/forums/showthread.php?445736-Saving-from-WOTC-Forum-The-3-5-Weapon-Special-Abilities-thread) to be a helpful source for selecting weapon properties.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14000268#msg14000268">Quote from: avorae on 15-03-2018, 01:08:42</a></div></div><blockquote class="bbc_standard_quote">So I have two ideas for the last +2 CR on my warrior build...<br/><br/>1. Half-Dragon: It would tie in nicely with her being a powerhouse of a warrior<br/><br/>or<br/><br/>2. Saint: Just like with the fey gaining clerical spell from worshiping me the warrior could be my physical representative through gaining sainthood within my cult. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Half Dragon won't work due to changing her type to Dragon, unfortunately, since that'll disqualify her for the Monster of Legend template.  An evil version of the Saint template wouldn't work either, since it also brings up type conflicts.<br/><br/>Admittedly, though, Draconic Creature is a CR +1 template that could work.  After that... Half Vampire (http://www.realmshelps.net/monsters/templates/halfvampire.shtml)?  Probably taking the Charm Gaze special quality.<br/><br/>That said, since you are playing a Devil, the most likely option for the origins of a creature with these particular template combinations seems like it might be Tiamat.  Mino-girl could well have been a creature bred to serve as a pet/slave/guardian to one of the great wyrm chromatic dragon boytoys that Tiamat keeps in her harem, and then your character's psychic signal drew her to escape captivity and make her way to you.  Due to a technicality in the laws of the Nine Hells, she became your property so long as you provided Tiamat reimbursement for her loss.  This could likely have been accomplished by performing a service for Tiamat, rather than offering up goods or money, and while it left Tiamat herself satisfied with the arrangement, her great wyrm boytoy could still be holding a grudge and show up as a potential antagonist, later on.