<div class="floatright">(https://img00.deviantart.net/fa66/i/2016/158/5/d/sorceress_by_skirtzzz-da5d8zi.png)</div><br/>Name: Camilla Valerius<br/>Nickname: "Cammy" "Foxxy"<br/>Sex: Female<br/>Age: 22<br/><br/>Race: Changeling, Halfling<br/>Class: Witch<br/>Allignment: True Neutral<br/>Familiar: Fox<br/><br/>Level:1<br/>EXP:0<br/><br/>Basic appearance:<br/>Like all Halflings Camilla is short, standing at 4'2" with a long dash of white in her brown hair. With a pretty face and well curved body she gets no shortage of attention from men and women alike in terms of attraction. She walks with an ample chest, many would think too ample for a woman with her size, holding a solid DD cup chest, with a plump behind that tends to bounce when she walks.  Her eyes are Heterochromatic, one being a deep purple color, the other being a dull grey coloration. Like all with a magical acclimation she wears a robe loose enough for constantly comfortable movement and walks about with a large, hand carved, wooden staff with a glowing, blue tip from the magic trees of the forest.<br/><br/>Personality:<br/>Bratty, haughty, lusty, and quick to pout, Camilla is quite the spoiled girl. Her adoptive father made sure his princess recieved everything and anything she wanted which has left her rather ditzy and lost when it comes to taking care of herself. She's self centered, intelligent despite her clumsiness, and often completely helpless when it comes to things like cooking for herself. Despite her natural disposition for herself Camilla can show a far softer side when in the presence of someone she finds attractive, typically enjoying a soft pair of breasts to press her face into when she is stressed or afraid.  Her biggest friend would be her familiar Fox which she named Nippy, a fine creature that is often resting between Camilla's own impressive set of boobers, well at home sandwiched between. She wears a grass crown with antlers on it due to her affinity towards nature and animals.<br/><br/>Background:<br/>As a changeling Camilla was not raised by her hag birth mother, instead she was dropped at the door of a wealthy Halfling family. She was taken in and adopted into the Valerius family and accepted as one of their own with nary a thought. Her life was happy, her appearance growing to fit into the Halfling biology and going along just like her brothers and sisters. She adored her father and mother, the both of them never seeing Camilla as anything other than their own child. She spent her childhood days running around with her brothers and sisters, getting into troubles and little adventures, coming home and getting clean, welcomed by a large halfling feast every single night.<br/><br/>The troubles only started when Camilla hit puberty and the strangeness came. She began hearing a hummed melody. A woman's strange humming would haunt the poor girl every single night. Eventually it even bled into her daily life, making her paranoid and skitish. She had no clue what was causing this, all she knew was that it drew her out of her home, deeper into the woods than she ever would have gone otherwise. It was then that she finally asked her parents about what might be happening to her, with somber faces the both of them admitted that her lineage wasn't as she'd thought. The news of her true nature was a hard blow for Camilla to take, having thought herself a pure halfling like the rest of her family. She was a changeling, the daughter of a hag and some unfortunate fellow, abandoned at the Valerius doorstep soon after her birth.<br/><br/>Her father, having been a well traveled merchant, had heard stories of Changelings. Their innate abilities and strange phisiology was clear to see when Camilla was first given to them. Despite the strange circumstances her soon-to-be parents couldn't just leave a baby to parish in the cold.<br/><br/>As the news of her changeling origins setlled in Camilla realized she couldn't just sit about and mope, she still had a loving family and a happy home. She decided to embrace this side of herself and began studying witch magics, ignoring and denying the call to find her hag mother. She didn't need a second "mother" by any means, her current one was certainly enough. On her own gumption she began her studies into magics, realizing she had quite the affinity for it. It wasn't long before she was gifted by a patron and even found herself her foxxy familiar.<br/><br/>As time went on her family split up, brothers and sisters going along on their own adventures and starting their own families, Camilla was the very last of her kin living with her parents at that time. This would prove to be an issue regarding her father's business. He was a trader, had been for years, and, until then, she and her siblings would always assist him in the transportation and distribution of his goods. Now that it was only Camilla things took longer and were far more difficult so the aged halfling was forced to hire additional assistance. Three large men joined them on their trip, passing along the coast into the port town of Peril.<br/><br/>Her father was trusting but Camilla couldn't sit well with these three, they were rugged and rough, hard men who'd lived hard lives. She'd caught them staring at her several times in ways that turned her stomach. She never left the comforting side of her father for the entire trip down to the coast, she couldn't.<br/><br/>Despite her wishes the three men talked her father into stopping for drinks to celebrate their halfway point. This was where the true trouble began. Camilla entered the bar and, despite her worried mind, she was able to enjoy herself with the music and jovial tone of the place. As the night went on she even began to regail people with stories she'd heard from her father in her youth, of sea faring adventure and magical beasts of the deep ocean. She'd almost forgotten about their strange tripmates in her drinking. However, things got hazy after just a few drinks, the girl had a few too many and so did her father. Then everything went black with a painful blow to her head, the only noise she could make out would be the angry barking of her familiar then absolute silence until she came to a foggy consciousness to the sound of waves crashing against wood.<br/><br/>Short term goals: Find her fox, burn this ship down<br/>Long term goals: Find her father, supplies, and the three men she knows betrayed them<br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Score (Mod)   Temporary (Mod)      <br/>Strength      8   -1               Movement:   30<br/>Dexterity      14   +2<br/>Constitution   10   +0<br/>Intelligence   16   +3               <br/>Wisdom      12   +1               Initiative:      +2<br/>Charisma      16   +3<br/><br/>Hit Points:      7<br/><br/>Armor Class:   13 [17]   ([Armor +4], Dexterity +2, Natural +1)<br/>--Armor:   [Mage Armor Spell]<br/>Special Defenses: <br/><br/>Saving Throws:     B.   A.   Nat.   Magic   =Total<br/>Fortitude         0   +0   +0   +0      =d20+0<br/>Reflex         0   +2   +0   +0      =d20+2<br/>Will            2   +1   +0   +0      =d20+3<br/><br/><br/>Base Attack Bonus:   +0<br/>Melee:      d20-1<br/>Missile:      d20+2<br/>CMB:         d20-1<br/>CMD:         11<br/><br/>Attacks:  <br/>Unarmed<br/>   Attack Roll      d20+2, d20+2<br/>   Damage Roll   d4<br/>   Critical      20x2<br/>   Type         Slashing<br/><br/>Class Features:  <br/>Cantrips<br/>Concentration: d20+4<br/>Favored Class: +1 hit Point<br/>Hex: Slumber<br/>Witch’s Patron (Animals)<br/>Wich’s Familiar (Fox)<br/><br/>Feats:<br/>Weapon Finesse<br/>Alertness<br/><br/>Languages:  <br/>Halfling, Haldane (Common), +2<br/><br/>Skills:  <br/>Bluff            1   +0   +3   +0   +0   =d20+4 (+5)<br/>Craft: Cook         1   +3   +3   +0   +0   =d20+7<br/>Diplomacy         1   +0   +3   +1   +0   =d20+5 (+6)<br/>Kn. Nature         1   +3   +3   +0   +0   =d20+7<br/>Perform: Oratory      1   +3   +3   +1   +0   =d20+8<br/>Profession: Sailor   0   +0   +1   +0   +0   = ----<br/>Spellcraft         1   +3   +3   +0   +0   =d20+7<br/>Use Magic Device   1   +3   +3   +0   +0   =d20+7<br/><br/>Traits<br/>Adopted: Helpful<br/>Barroom Talespinner<br/>Charming <br/><br/>Arcane Spells: <br/>Prepared<br/>1st Level<br/>1.   <br/>2.   <br/>Cantrips<br/>1.   <br/>2.   <br/>3.   <br/><br/>1st Level<br/>Charm Animals, Cure Light Wounds, Ear Piercing Scream, Mage Armor, +3<br/>Cantrips<br/>   All Common Witch Cantrips<br/><br/><br/><br/>Stuff: <br/>Magic Items:  Hand carved wooden staff<br/><br/>Containers:  one backpack and a belt pouch (cleavage can double as wallet)<br/><br/>Clothing:  leafy robe and Lacy panties<br/><br/>Gear:  A backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.<br/><br/>Coin: 84 gold coins<br/></div></div><br/>