<div class="floatleft">(http://i.imgur.com/WsyjYoC.jpg)</div><div class="floatright">(http://i.imgur.com/r3oW9U2.jpg)</div><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Telthor, Human Inquisitor</div><div class="spoiler_body"><strong>HP</strong> 38/38 / <strong>Init</strong> +4<br/><strong>AC</strong> 20 / <strong>Touch</strong> 13 / <strong>Flat-Footed</strong> 18 / <strong>CMD</strong> 20<br/><strong>Fort</strong> +8 / <strong>Ref</strong> +6 / <strong>Will</strong> +9<br/><strong>Perception</strong> +10 / <strong>Sense Motive</strong> +12<br/><hr/><strong>Spells</strong><br/><strong>1st level:</strong> 4/4<br/><strong>2nd level:</strong> 2/2<br/><hr/><strong>Active Effects:</strong><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zara, Snake</div><div class="spoiler_body"><strong>HP</strong> 44/46 / <strong>Init</strong> +3<br/><strong>AC</strong> 22 / <strong>Touch</strong> 13 / <strong>Flat-Footed</strong> 19 / <strong>CMD</strong> 25<br/><strong>Fort</strong> +8 / <strong>Ref</strong> +8 / <strong>Will</strong> +5<br/><strong>Perception</strong> +6<br/><hr/><strong>Active Effects:</strong><br/></div></div></div><br/><br/><br/><br/><br/><br/><br/><br/><br/><hr/>He was about to go back out into the pelting blizzard, but something stopped him as he attempted to detect life within the area. Glancing at Murasaki, Telthor's mouth twists in a scowl. "...No. Nothing, but... something's wrong..." he trails off, looking all around as he tries pinpoint the source of the unrest.<br/><br/>He makes a quick motion at Zara, who proceeds to painfully slither forward from where she was coiled, and slips back onto her saddle. "...Stay close, and be ready for... well, anything," he murmurs to the others, Detecting Evil and concentrating on the ability before moving forward, his eyes scanning the relative darkness for signs of life as Zara's tongue snakes out, tasting the air for signs of movement or a wind current causing the air to displace as they move to explore the rest of the inn.