The sunrod illuminated the dark depth as it plunged downwards, the it was apparent that pit had been carved out. The edges were too smooth and the path too straight. As it hit the bottom of the pit the light flowed outward into a rough natural cave. There was no Aster in sight. You glimpse a figure, muscular with an black oily reflection leap away from the light. Lyshaelyn let loose her readied shot, the arrow finds its mark, sinking deep into the retreating figure.<br/><br/>The rope Tiana set up was steady a moment later it tumbled down into the pit, its length enough to reach the bottom. The team descended, Clair taking up point, Lyshaelyn providing cover. The climb down went smoothly, before long you reached the bottom of the shaft. The cavern is large and circular with your group at the center, the walls are 30 feet away from you, with a tunnel to the north leading out. The shadowy figure you glanced before is now fully visible. A firm muscular humanoid body covered in oily black feathers, its eyes glistening in the darkness. Its mouth, a sharp beak. Lyshaelyn recognizes the beast as a dire corby and it is not alone. Two others encircle the party, triangulating your position and surrounding you, each only 15 feet away.<br/><br/>On the other side of the cavern near the tunnel you see Aster on her knees, the side of her face pressed against the floor. Her chainmail armour is haphazardly strewn across the cavern floor next to her. She seems only semi-lucid as a dire corby, a foot taller and with more bulk than its compatriots, is hunched over her. The dire corby moves in a jagged rhythmic motion against Aster's body. His member sliding into her exposed sex. A faint clap is heard every time the dire corby is engulfed to his base. Aster's eyes are blank, she lets out a begrudging grunt of pleasure mixed with pain.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC/Rolls</div><div class="spoiler_body">Lyshaelyn's Readied Attack: 17+6 = <strong>23</strong> (pass)<br/>     Damage: <strong>5</strong><br/><br/>Climb Rolls:<br/>     Clair: 7+3-2 = <strong>8</strong> (pass)<br/>     Tiana: 11 = <strong>11</strong> (pass)<br/>     Kyliantri: 16-2 = <strong>14</strong> (pass)<br/>     Inessa: 20-1 = <strong>19</strong> (pass)<br/>     Lyshaelyn: 2+5 = <strong>7</strong> (pass)<br/><br/>Knowledge (Nature)<br/>     Lyshaelyn: 9+8 = <strong>17</strong> (pass)<br/>     Inessa: 5+5 = <strong>10</strong> (fail)<br/><br/>Ok so here is how combat will work. To keep the game speed faster, the players will act in the order that they choose/post during combat. Anyone whom has improved initiative has preference. I will be rolling a party initiative and averaging it out vs the average of the enemy's initiative to determine if the players or their enemies act first.<br/><br/>Combat Initiative: Players First<br/><br/>Stats you will need to know:<br/><br/><strong>AC</strong> (Normal/Touch/Flat-Footed)<br/>Dire Corby: 13/11/12<br/>Lead Corby: 14/12/12<br/><br/><strong>CMD</strong><br/>Dire Corby: 14<br/>Lead Corby: 20<br/><br/>Lyshaelyn's Knowledge Check:<br/>You know that dire corby's can leap and attack with both its claws: <strong>Leap</strong> (Ex). It also can continue even after taking damage that would knock it unconscious: <strong>Ferocity</strong>. Finally it has a climb and movement speed of 30 feet.<br/></div></div>