While I am not playing a social character,  I see what happens when groups steer away from social combat at first it might start as a group thing, eventually it'll shift to a the game in general.  I for one,  say we allow social combat as is,  it might screw over my character from time to time,  but social characters shouldn't be gimped in such a way that they're abilities will only come up rarely when physical characters are fully capable of overpowering almost all situations with sheer brute force.  Social charms and attacks exist for a reason, and the choice that they are not going to be used should occur before character gen not after.