<div align="center">(https://1d4chan.org/images/8/88/Eberronlogo.gif)</div><br/>Welcome all!  This section serving as the OOC for the game, and this opening post to serve as a place to be updated with pertinent info for the game.<br/><br/>Just to recap, I'm looking to do something based on a small squad spies, saboteurs, and assassins that are also family members who's former clan has a long tradition of inbreeding to maintain the purity of the Galifar bloodline that they carry, whilst utilizing stolen magebreeding methods to negate the drawbacks.  Whilst the Last War maybe over for the nations of Khorvaire, its shadows are now hunting them to extinction.  Non-sexually, the main themes are espionage, exploration, intrigue, and survival, all with a generous pinch of swashbuckling adventure.  A working knowledge of the setting would be neat, but not expected.<br/><br/>Apart from the desire to do an adventure set in Eberron, I'm also keen to explore an ever shifting dynamic between characters as an influence on their particular way of life.  I don't see this as being on the particularly dark and moody side of the incest taboo, but rather as something that keeps them together - there is the occasional wondering if this is the right way of life - but returns to being the binding force.  On the story side, there is a dark mystery at hand in dealing with the would-be executioners of the family, and an immersion into a long epic quest to start anew - both for a homeland and the secret royal line.  Along the way, there'll be places to explore, decisions to be made, villains to thwart, and lewds to be had.<br/><br/><hr/><hr/><div class="floatright">(https://i.imgur.com/G8ZoMA0.jpg?2)</div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><strong>Backdrop</strong></span></span>(Canon material)<br/>When the last king of Galifar, Jarot ir'Wynarn (http://eberron.wikia.com/wiki/King_Jarot_ir%27Wynarn) was on his deathbed, he named his daughter Mishann of Cyre (http://eberron.wikia.com/wiki/Mishann) as heir to kingdom in tradition established by prior monarchs, confirming succession by the eldest child of the reigning monarch.  However, once the king had passed away, the claim was disputed by Mishann's younger brother, Prince Thalin of Thrane (http://eberron.wikia.com/wiki/Thalin), who was supported by two other members of the royal family, Prince Kaius of Karrnath (http://eberron.wikia.com/wiki/Kaius) and Princess Wroann of Breland (http://eberron.wikia.com/wiki/Wroann).  Only Prince Wrogar of Aundair (http://eberron.wikia.com/wiki/Wrogar) supported Mishann, having been the only sibling present at Jarot's side to swear an oath to support his sister when the ageing monarch passed away.  From these divisive roots, the Last War (http://eberron.wikia.com/wiki/Last_War) commence in 894 KY, with each royal scion declaring themselves king or queen of their respective territories.<br/><br/>Mishann was later assassinated in 908 KY by the Order of the Emerald Claw, a group then under the sanction of the crown of Karrnath.  Wrogar would later die under suspicious circumstances during a hunting trip in the Eldeen Reaches in 920 YK, though foul play was never proved.<br/><br/>The war raged on, finally culminating in the magical devastation of Cyre in 994 YK into the Mournland (http://eberron.wikia.com/wiki/Mournland), leading to the Treaty of Thronehold (http://eberron.wikia.com/wiki/Treaty_of_Thronehold) in 996 KY that divided the Galifar into the five nations of Aundair, Breland, Cyre, Karrnath, and Thrane, as well as a number of former vassals now sovereign.  Though an accord was reached, many feel that until one nation defeats the others and claims the throne of the ancient Kingdom of Galifar, there will never be a true and lasting peace.<br/><br/><br/><div class="floatleft">(https://i.imgur.com/WHMKnw6.jpg?1)</div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><strong>Premise</strong></span></span>(Non-canon)<br/>At the onset of the Last War, by virtue of Wrogar's support of Mishann, the two siblings remained steadfast allies, and, as the war escalated in cruelty and isolation, they became more.  The relationship was kept secret, though it yielded scions.  Unlike those born from the necessity of political marriages of their parents, they remained the favorites.  With the death of both parents, as well as a string of other political assassinations made at the time to drive a wedge between Aundair and Cyre, the siblings fled.  Ironically, it was this exodus that alerted enemies to their existence (though their exact identity remained unknown) and whose pursuit kept them on the move, becoming close and self reliant on each other.<br/><br/>Privy to a lot of secrets, they operated as a clannish cabal, stealing war time secrets and advances, whilst eliminating those who came too close to discovering their true identity.  Among the secrets acquired was the research that House Valadis was undertaking to create superior magebred humans.  This led the clan to further choose mates among family as they used the concept enhancement techniques to eliminate the negative effects of inbreeding whilst maintaining and enhancing the bloodline of Galifar in purity.<br/><br/>With the Treaty of Thronehold signed, the clan broke into family cells, dispersing across the five nations to see what place could be had for them in the world.  After nearly a year, the various cells began to lose contact with one another, and it became clear that they were being hunted once again.  After an ambush by unknown assailants, only one unit managed to escape into shadowy forests of the Eldeen Reaches (http://eberron.wikia.com/wiki/The_Eldeen_Reaches), where they have been hiding for over a year.  Yet, as numbers dwindle, it becomes obvious that the initiative must be taken or the<em>true</em>line of Galifar will become extinct with them.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ADDITIONAL INFO</div><div class="spoiler_body"><ul class="bbc_list"><li>As far as they know, only clan members should know of the actual line of descent.  They maintain mundane cover identities among outsiders.  The jury is still out as to whether whoever/whatever is currently threatening them knows who they actually are.<br/><br/></li><li>Since they trace themselves back to Galifar, all clan members identify to the surname of ir'Wynarn (same surname as the present monarchs of the Five Nations).  Publicly, they adopt other family names to help mingle in; these family names sort of become identifiers to the various branches of the family.<br/><br/></li><li>Prior to hiding out in the Eldeen Reaches, the whole clan was living normal lives (or at least as normal as can be for cabal) all over the continent.  They usually aimed at getting positions in governments or strategically important positions that could be used to the advantage of the clan.  Overall, political control of the continent has been their policy, with the idea to eventually steer things to a reborn Kingdom of Galifar once again, with them in charge.  Generally, there has been some paranoia about invasions from the dragons of Argonessen or the Inspired of Sarlona; the current fractured state of politics on Khorvaire could see that everything is swept away in the event of invasion by a superior united foe, which would complete erase the accomplishments of Galifar.<br/><br/><ul class="bbc_list"><li>In an ironic turn, whilst the clan fears invasion by the Inspired of Sarlona, the magebreeding techniques they have use to preserve and enhance the clan's bloodline, is fairly similar to how the Quorri bred the Inspired.  Virtually all the clan members today have elven and fiendish strains as part of their genetic makeup.</li></ul><br/></li><li>At this point in time, they're sort of like a backwoods family, living like hermits for the last year.  They possess several resources above what normal people would have, the most important of which is an elemental skiff (aka, small flying boat) which was sort of a base of operations, though grounded.  A bit like this (https://i.imgur.com/WavceFo.jpg), minus the propellers, with the elemental fire located near the rear (https://i.imgur.com/5bVvXP1.jpg) (when it still worked).<br/><br/><ul class="bbc_list"><li>My idea for the airship is that its a prototype ship, developed for use during the Last War by House Lyrandar, for use as a scout and quick strikes.  Agents of the clan stole the secrets and spent the last 10 years developing it for their own use.  This airship was the reason this branch of the family managed to escape so quickly, though it took damage in the escape and they eventually had to crash land in the Eldeen Reaches.  Getting the ship back to form (or at least mobile) will probably constitute the first major quest for the game.<br/><br/></li><li>Some details (https://docs.google.com/document/d/1wVX6YiFfcXRHWy4Icef7Io6AbicNSd4GDIm5w3QIWpA/edit?usp=sharing) for the airship.</li></ul></li></ul></div></div><hr/><hr/><br/>Post up your PC's stats in your first post (or at least reserve a space to do so).<br/><br/>For those he need a review of the original build guidelines:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">BUILD GUIDELINES</div><div class="spoiler_body"><strong>Race:</strong> Human Variant<br/><ul class="bbc_list"><li><strong>Ascendant:</strong> Magebreeding inserts desired genetic traits into members of the family.  Choose one race from among: Elf (one subtype), Dragonborn, Half-Elf, Half-Orc, or Tiefling.  Your PC counts as both Human and that race for the purpose of choosing feats.  Improvements to magebreeding may yield further benefits, derived the chosen ascendant race.</li></ul><strong>Ability Scores:</strong> 27 points-buy.  As per human variant, they gain a +1 bonus to two ability scores of your choice.  Furthermore, magebreeding grants a +2 bonus to any one ability score of your choice (which must not be one that gained a +1 racial bonus)<br/><strong>Starting Level:</strong> 5th for the matriarch; 3rd for all others<br/><strong>Class &amp; Archetype:</strong> Any official (non-Unearthed Arcana)<br/><strong>Alignment:</strong> Any<br/><strong>Equipment/Wealth:</strong> Starting equipment purchased.  Maximum wealth of PC's starting class.<br/><strong>Background:</strong> Any official (non-Unearthed Arcana)<br/><br/><strong>Backstory:</strong>  Some things to consider for the write-up:<br/><ul class="bbc_list"><li>The Last War is only two years over; what was your character doing during that time?</li><li>What was he/she doing during the last two years of peace?  This should be something do with furthering the family's interests.</li><li>Which of the Four Nations (Aundair, Breland, Karnath, or Thrane) does your PC hate the most, and why?</li><li>A secret <acronym title="Trauma is the keyword.  It should not be a minor peeve or similar.">trauma*</acronym> they have.</li></ul><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img padding=5 height=300]image.url.here[/img][/floatright][b]Name:[/b] insert.first.name ir'Wynarn (this is your PC's true name among the family); [b]Aliases:[/b] False identity(ies) used in the world<br/>[b]Class:[/b] Class<br/>[b]Race:[/b] Human; [b]Ascendant:[/b] Race<br/>[b]Alignment:[/b] Alignment.  Describe personality here as well.<br/><br/>[b]Description:[/b] Physical description.<br/><br/>[b]Backstory:[/b]<br/>Backstory here<br/><br/>[b]Story Ons:[/b] General stuff you'd like to see during the course of the story.<br/>[b]Sexual Ons:[/b] What specific kinks are you looking to indulge in during the course of this adventure.<br/>[b]Offs:[/b] Stuff that you don't want to deal with during the course of this adventure, sexual or otherwise.<br/><br/><br/>[b]Ability Scores[/b]<br/>Ability scores here<br/><br/>[b]HP:[/b] hp (hit die); [b]AC:[/b] AC; [b]Initiative:[/b] Initiative; [b]Speed:[/b] 30 ft.<br/>[b]Strong Saves:[/b] <br/>[b]Skill proficiencies:[/b] <br/>[b]Equipment:[/b] <br/><br/><br/>[b]Spellcasting[/b]<br/>(if any)</code></pre></div></div>