I may err on the side of pushing things forward as I have seen too many games die (online at least) from no one wanting to be the one who moves forward, or for too much time waiting before pushing forward on the part of the GM.  I (usually, I'm sure not always) try to update when it seems like player(s) have decided on a course of action.  Admittedly, it's hard in play by post to tell sometimes.<br/><br/>So if people want to spend more time bantering I am not opposed, but it's not always easy for me to tell when people want to spend more time before moving forward, and when people want to move forward.  I was mostly feeling bad lately that nothing had really happened yet.  :P<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=315225.msg15275531#msg15275531">Quote from: Vergil Tanner on 13-02-2020, 09:11:42</a></div></div><blockquote class="bbc_standard_quote">Well, I think the obvious questions would be what the Swarm could have wanted from the ship, who was on the ship at the time and whether any of them have any unique importance beyond their role on the ship when it went down, and what might have been on the ship at the time of its disappearance that The Swarm and The Vesk would both be interested in. Are any of those questions roll-able?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Maybe?  What the Swarm might have wanted on the ship could be a Culture roll, though limited in that the answer would only involve what your character knows.  Who was on the ship, if you mean crew, and unique importance could maybe be rolled, but again in a limited way.  It is a question that would have better been done during the OOC prep phase.  What might have been on the ship would against be roll-able, but limited in the answer.  Your character can guess, but can't really research.  So you can roll for general ideas, but not specific MacGuffins, if that makes sense.