The captain raised an eyebrow at Zynna, perhaps he was too experienced to be moved by her display, or maybe just too experienced to show it. In any case, he spoke "Ahem... yes you are right, dear Ms Zynna. Here, we can only spare one of these."<br/><br/>Bringing out three packages, choose one.<br/><br/>- 2 ACID FLASKS<br/>consumable, standard action<br/>Area 1 in 10<br/>Dex (incl HLv Exp and Inherent if any) vs Reflex<br/>2d4+4 acid damage<br/>Special: use a minor action to coat a melee weapon for extra 5 acid damage to next hit.<br/><br/>- 2 POTIONS OF CURE LIGHT WOUNDS<br/>consumable, minor action (or standard if target is unconscious)<br/>Effect: You must spend a surge to regain HP + 2d6. If you are bloodied with no surges, regain 2d6 HP instead.<br/><br/>- 2 POTIONS OF DARKVISION<br/>consumable, minor<br/>Effect: You gain darkvision until end of encounter.<br/>Special: You may use this in a dark environment while out of combat, it lasts until end of your next encounter in it, or until you leave the environment<br/><br/>Edit: included rules for the items, customised.