<strong>Day 1: The Wormwood </strong><div class="floatright">(http://i741.photobucket.com/albums/xx51/Calliedelnoire/ScreenShot2012-07-12at105040PM.png)</div><br/><span class="bbc_u">Weather</span>: Normal Weather<br/><strong>Dusk</strong><br/><br/>Dusk finally comes, with the Captain and his cronies pulling up a man from the Bilges.<br/><br/>"This is Jakes Magpie.. he stole from me." The Captain says as he motions for Plugg and Scourge to take him to the front of the ship and set things up. "Thieves stealing from me or the Quartermaster get keelhauled." He says bluntly as he kicks the tied man over the railing and into the water. Plugg and Scourge walk the edge of the ship, Plug in particular seems to be enjoying the punishment as he pulls the rope with gusto as they drag the man the length of the boat.<br/><br/>"Poor damn fool." Sandara says quietly as the party and crew watch the two men pull Jakes out of the water some over a minute later and 'the Stitchman' checks him over. The red head looks around furtively. "Watch your step and take care. Plugg already is looking for a way to see how well some of you fare along the keel."<br/><br/>The ship's surgeon shakes his head and the Captain motions for the two men to dispose of the body, which they do with casual ease before coming down. 'Fishguts' quickly passes out portions of the meal he and his new cook's mate have gotten made up, a nice portion of pig instead of the typical fish stew that he serves for most dinner meals as Cut-Throat passes out everyone's rum ration, with Plugg watching to make sure that the crew takes their rum.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body"> <br/>It takes 12 rounds for Jakes to be keelhauled. By the time Plugg and Scourge are done, he's quite dead. Everyone has a rum ration<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">RUM RATION<br/>Aboard many ships, half a pint of rum is distributed to each crew member at dusk. The rum is staggeringly strong, and is often watered down to make grog. Characters drinking the ration are affected as though they had taken an addictive drug (see page 236 of the GameMastery Guide for details on drugs and addiction). The rum ration is doled out more to keep the crew sated and docile than for recreation. The penalty for selling or spilling the ration is six lashes, or six lashes from a cat-o’-nine-tails for a second offense. Deliberately tipping away rum on board a crowded ship without being seen requires a DC 10 Stealth check. While on merchant or navy vessels rum rations are strictly limited, on pirate ships, crew members can often request more rum if they please. <br/>Shackles Rum Ration<br/>Type ingested; Addiction minor, Fortitude DC 5<br/>Price 2 sp<br/>Effect variable; +1d4 alchemical bonus to Charisma and<br/>fatigued for 1d8 hours<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>So.. what are the player's Night Actions. <br/>-Jacob: One of the riggers a gnome with a foppish hat and eyepatch is givng you the stink eye (Conchobhar Turlach Shortstone)<br/><br/>NOTE: Since everyone completed their Day 1 tasks successfully.. they EACH get 100 XP<br/><br/>ADDITIONAL NOTE: House Rule. If you PASS your Fort Save vs your rum ration. You take NO Con damage. (I am not killing players by alcohol)<br/></div></div>