As Zame aims, he notices the area around the cultists shift and waver, like an illusion, making it difficult to pinpoint a target.  He fires, but thanks to the difficult view, his shot only grazes the cultist's shoulder.  (Aura of Illusion: Aura 5, all allies gain concealment.)<br/><br/>The cult's thralls move forward.  Two of them jump on the guard, and despite their lack of weapons, it's apparent that they are still deadly, one leaping at the guard and biting his ear while the other slashes with razor-sharp fingernails.  Two more charge at Zame, and manage to take him by surprise, clawing and biting at him ([18]+6+1=25 vs AC; DMG: 6; [12]+6+1=19; DMG: 6).  The two berserkers start running towards the caravan, one walking by Zame to strike at him, easily evading his counterattack (Zame gets an opportunity attack; improvised melee: [5]+3=8 vs AC; miss) before striking with his own axe ([17]+6=23 vs AC; [1]+5=6 DMG), bloodying the ranger.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map</div><div class="spoiler_body">(http://i582.photobucket.com/albums/ss261/Sethala/Dungeons%20and%20Dragons%20Maps/Battle1-2.png)</div></div><br/>Valorie is up<br/><br/>Initiative and status:<br/><br/>Cult Leader<br/>Zame Ragues (11/29; bloodied)<br/>Cult Thrall<br/>Cult Berserker<br/>Valorie<br/>Varis<br/>Guts<br/>Dara