<strong>Location: Beneath the Scroll Shop</strong><br/><strong>Time: Morning</strong><br/><br/><strong><span class="bbc_size" style="font-size: 12pt;">Janafae Llaeloth</span></strong>(http://www.myth-weavers.com/sheetview.php?sheetid=351159)<br/><strong>HP</strong>153/153<br/><strong>AC</strong>27; Touch 10; Flat-footed 27<br/><strong>Status</strong>Golden Barding (Zekolyn, +8 Armor), Greater One Mind (Janafae and Zekolyn, +4 Listen and Spot, +2 Attack and Melee Damage), Greater Magic Weapon (+2 Lance); 20 hours.  Haste (+1 attack, AC and Ref saves, +30 ft all move speeds, 1 extra attack in Full Attack as full BAB), 11 rounds.<br/><strong>Condition</strong>None<br/><hr/><br/>Janafae and Zekolyn worked together with practiced ease, the dragon first moving behind his partner and unleashing a minor spell to trip up the closest of their opponents, then the Anti-Paladin following up with a well-timed lance assault, her hastened lance striking with deadly precision.<br/><br/>The other devils in the room would undoubtedly find it quite intimidating to watch a Lemure practically explode under the knight's devastating attacks...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Zekolyn takes a 5-foot step to the left, then casts <em>grease</em> on the Lemure directly below Janafae on the map and the Bearded Devil to its right. (Also, the table below them, but that's unlikely to be important during the fight.) The devils have to make a DC 22 Reflex save vs prone.<br/><br/>Janafae then full-attacks the Lemure, activating her Dreadful Wrath feat.  All enemies within 20 feet, DC 22 Will save or be shaken.<br/><br/>Janafae's hasted full-attack routine. (1d20+21=31, 1d20+21=36, 1d20+16=36, 1d20+11=14) (http://invisiblecastle.com/roller/view/3584363/)<br/><br/>Critical confirmation rolls. (1d20+21=36, 1d20+16=23) (http://invisiblecastle.com/roller/view/3584365/)<br/><br/>And naturally, it's only when I'm attacking a summoned mook that I get the critical hits. :P On to calculating damage...<br/><br/>Damage rolls. (1d8+10=11, 1d8+10=14, 1d8+10=16, 1d8+10=15, 1d8+10=17, 1d8+10=16, 1d8+10=15, 1d8+10=13) (http://invisiblecastle.com/roller/view/3584374/)<br/><br/>I take it we can assume the Lemure is dead?</div></div>