Seeing that no one is paralyzed by the fearful shriek, the vargouille that had been hovering in the air makes for Balt, biting in frustration as it cannot attempt to pass on its curse. The wickedly sharp teeth finds there mark, but barely break the skin, and there is but the slightest trickle of blood.<br/><br/>Michael ignores the vargouille, and instead slices the maggot cleanly in half with two powerful sword strikes, whilst Balt sends three azure missiles into the floating head that rip is apart. Yvaine selects another item from her pack, a wand to fortify the group, an understandable if unnecessary precaution, for the enemies are defeated.<br/><br/>A single vargouille remains, and as dim as the creature is, it can tell it is outmatch. Wheeling in the air, it swiftly departs, its small form swallowed up in the night before Balt can blast it out the air.<br/><br/>The zombie corpse is that of woman by the looks of it, dressed in stained leathers with a copper ring on a finger, she did not have much time to rot, just enough to be revolting. The other corpses that did not move are just dead, chewed on by zombie, maggot and maybe other scavengers too.<br/><br/>The maggot and vargouille corpse are of potential interest, as Balt knows such creature’s can possess components valuable to alchemy. Other than that however there is little of interest, the source of the village’s blight will not be revealed here. Peering down the two roads, one leads to a flickering of flames, so that is the way the trio decide to procede.<br/><br/><em>  Continued in main IC thread.</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Balt</div><div class="spoiler_body">You took 1 point of damage from the bite attack.</div></div>