For field medicine, I'd suggest the following: allows the treatment of physical consequences with Empathy<em>and</em>reduces the time required by a single step (from a half-hour to several minutes, for instance). I think that the addition of an additional recovery action to a skill that already enables recovery actions isn't quite significant enough to merit a stunt by itself. Recovery actions are extremely helpful, as they halve the time that the consequence sticks, but they aren't going to be used all that frequently.<br/><br/>I realize that additional phase completion may take some time, so I'm going to start writing up my introductory post right now. I will create and link the initial IC thread from this post. Right now, I'm thinking that we'll start play pretty directly after your arrival in Point Respite, as early as the morning after landfall. If anyone would like more time, to allow for some in-town material for their phase three, please let me know.