So my business actually has a negative modifier on the roll, meaning there's a chance of them operating at a loss each month, so that should be exciting.<br/>1d20 - 4: 8 (https://elliquiy.com/forums/dicebot.php?r=154976)<br/>8 x 1,000 =  8,000 gold profit<br/><br/><br/>Alright, and here come the necromancer shenanigans:<br/><br/>-5 guards recovered will be turned into regular skeletons (5 HD total, 150gp cost)<br/>-the last guard recovered will be turned into a ghoul (2HD, 100gp cost)<br/>-2 of the trolgres will be turned into regular skeletons (20HD, 500gp cost)<br/>-These 8 undead will be used as material to create a large necrocraft (https://www.d20pfsrd.com/bestiary/monster-listings/undead/necrocraft/) (7HD, 350gp cost (+150gp for scroll of make whole))<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Necrocraft 7HD</div><div class="spoiler_body">NE Large undead 7HD<br/>Init +1; Senses darkvision 60 ft.; Perception +0<br/><br/>DEFENSE<br/><br/>AC 14, touch 11, flat-footed 14 (+4 natural)<br/>HP: 51 (44 (https://elliquiy.com/forums/dicebot.php?r=154977) (7d8+14)+7desecrate)<br/>Fort +2, Ref +2, Will +4<br/>Immune undead traits<br/><br/>OFFENSE<br/>BAB: +5<br/>Speed 30 ft., fly 30 ft. (clumsy)<br/>Melee 2 claws +11 (1d4+6), bite +11 (1d6+6)<br/><br/>STATISTICS<br/><br/>Str 23(+6), Dex 11, Con —, Int —, Wis 10, Cha 13<br/>Base Atk +3; CMB +5; CMD 16<br/>Feats Toughness B<br/>Construction Points: 3<br/>Flight (1CP)<br/>Paralysis (2CP): Up to three of necrocraft’s natural attacks gain the paralysis ability (1d4+1 rounds, DC 13 Fort, elves are immune to this effect). This graft requires the body of at least 1 ghoul.<br/><br/><br/></div></div><br/>(the srd only lists the stats for a medium necrocraft, and I wasn't sure if it would get any ability score changes for being large. I've seen some people suggest using the size changes from the monster advancement (http://legacy.aonprd.com/bestiary/monsterAdvancement.html) page for reference, but I figured I'd run it by you.)<br/><br/><br/>-3 trolgres will be brought back as sunbaked zombies (https://aonprd.com/MonsterDisplay.aspx?ItemName=Sunbaked%20Zombie) (36HD total, 3,600 gp cost)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sunbaked Zombie Trolgre 12HD</div><div class="spoiler_body">Large size<br/>12 HD (d8)<br/>HP: 120 (96+12 desecrate bonus+12 toughness)<br/>AC: 20 (4 dex, 4 hide armor, 3 natural armor, -1 size) - DR 5/slashing <br/><br/>str 27, dex 18, con -, int -, wis 10, cha 10<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Fire Immunity<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +9<br/>Reach: 10ft.<br/>Attacks: Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon)<br/><br/>Death Throes (Su): When a sunbaked zombie is destroyed, its body explodes in a burst of stale dust. Adjacent creatures must succeed at a Fortitude save or be staggered for 1d4+1 rounds. The DC is equal to 10 + 1/2 the sunbaked zombie’s Hit Dice + the sunbaked zombie’s Cha modifier. Creatures that don’t breathe are immune to this effect.<br/><br/>Fiery Gaze (Su): A sunbaked zombie’s eye sockets flicker with a small flame that gives light equivalent to that of a candle. As a standard action, a sunbaked zombie can direct its gaze against a single creature within 30 feet of it. A creature targeted must succeed at a Fortitude save or take 1d6 points of fire damage. If the sunbaked zombie has 5 or more Hit Dice, its fiery gaze deals 2d6 points of fire damage, and this damage increases by an additional 1d6 points of fire damage for every 4 additional Hit Dice the sunbaked zombie possesses. A creature damaged by this effect must succeed at a Reflex save or catch fire. Each round, a burning creature can attempt a Reflex save to quench the flames; failure results in another 1d6 points of fire damage. Flammable items worn by a creature must also save or take the same damage as the creature. If a creature is already on fire, it suffers no additional effects from a fiery gaze. The save DC is Charisma-based.<br/></div></div><br/><br/><br/>-3 trolgres will be brought back as frostfallen creatures (https://www.d20pfsrd.com/bestiary/monster-listings/templates/frostfallen-creature-cr-1)  (30HD,  2,100 gp cost)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trolgre Frostfallen 10HD</div><div class="spoiler_body">10 HD (d8)<br/>HP: 91 (https://elliquiy.com/forums/dicebot.php?r=154983) (10d8+50)<br/>AC: 21 (4 dex, 4 hide armor, 4 natural armor, -1 size) - DR 5/bludgeoning<br/><br/>str 27(+8), dex 18(+4), con -, int -, wis 10, cha 16(+3)<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Cold Immunity<br/>Fire Vulnerability<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +7<br/>Reach: 10ft.<br/>Attacks: Bite (+15, 1d8+8 pierce + 2d6 cold), Claws (+15, 1d6+8 slash + 2d6 cold), Slam (+15, 1d8+8 bludgeon + 2d6 cold)<br/><br/>Cold (Su)<br/>A frostfallen creature’s body generates intense cold, dealing an amount of cold damage with its touch determined by its Hit Dice (2d6). Creatures attacking a frostfallen creature with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.<br/></div></div><br/><br/>Total Cost: 6,950gp<br/>Total HD of Undead Controlled: 109/114 HD<br/><br/>The 2 adventurer corpses (sorcerer and barbarian) are being put on hold for now, using gentle repose to preserve them until further notice.