I understand this game is filled with mechanics and rules.  Believe me, I am a big proponent of the dice system due to the randomness of the situation.  Yet social combat is meant to heighten the experience and allow people to really become involved in social situations.  There’s supposed to be a tense aura to those conversations and the ability for characters and NPCs to truly act.  This is not meant as a way for a group to tear itself apart and make use of each other.<br/><br/>I’m sorry but the fact that someone’s very first post involved two paragraphs of description and then a huge portion of dice and then explaining those dice just rubs me the wrong way.  If this is the tone and style this game intends to play out, where we can’t even have a character sit down without dice…then I will have to withdraw.<br/>