<div class="floatleft">(http://elliquiy.com/elluiki/images/f/f4/LittleJohn12.jpeg)</div><span class="bbc_size" style="font-size: 18pt;"><strong>Hammond "Hamm" Barksdale</strong></span><br/><strong>HP:</strong>11<strong>AC:</strong>13<strong>Passive Senses:</strong>13<br/><strong>Status:</strong>Concerned but Optimistic<br/>Character Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=626559)<br/><hr/><br/>Hamm nodded along to Mollie's explanation, looking from her face down to the crude map, then back again. She sure seemed to know what she was talking about. He picked up a fresh smooth pebble, representing himself, and moved it around the map looking for places to hide. Finally he decided that just behind the corner of the long building on the south side [A3] seemed best. It looked like it would be hard for a horse to trample him back there, and he could always dive under the nearby wagon. In fact he might even be able to push that to block the gate if they needed to; he made a note to give it a try sometime before morning.<br/><br/><em>(Callie) "Question is.. do you want them killed or taken for judgement? The problem is there is only justice on the edge of the blade here and law is a week's travel away."</em><br/><br/>"I don't much like the idea of killing folks, but I don't think we can walk every bandit we meet all the way back to Restov, either. I guess we can see when it's all done if any of 'em feel like giving up banditing, but I don't reckon there's much chance of them sticking to that, unless maybe we cut off their hands or something." There was gelding too -- that was the way they dealt with horses and bulls who couldn't be broken back on the farm. It seemed like bringing that up might come off as a little strange, though, so Hamm wisely held his tongue.<br/><br/><hr/><strong>OOC:</strong><br/>I'm fine with the plan as it stands, and would be okay jumping ahead to "go time" once Ershin weighs in.<br/>