Since you know the system, any suggestions for magic items for a fighter, Muse?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Anhun<br/>Alignment: Neutral Good<br/>Class: Fighter<br/>EXP: 20,000<br/>Next Level: 32,000<br/>Faith: Animal Spirits Pantheon<br/>Race: Human<br/>   <br/>Age: 24<br/>Birthday: 3rd day of the 4th month<br/>height: 5'9"<br/>Weight: 145 lbs<br/>Measures: 36 D, 28, 32   <br/>Skin:    Pale (Paler than in the picture)<br/>Hair:    Dark Brown<br/>Eyes: Gray<br/>Style: Generally plain clothes and armor, although when she's in warmer climates she tends to wear less, being from somewhere very cold. Before battle, she paints symbols of her spirits on with blue battle paint.<br/><br/>Strength 16<br/>--Hit Probability         +0<br/>--Damage Adjustment      +1<br/>--Weight Allowance      70<br/>--Maximum Press         195  lbs<br/>--Open Doors         9<br/>--Bend Bars         10%<br/><br/>Dexterity         15<br/>--Reaction Adjustment      +0<br/>--Missile Attack Adjustment   +0<br/>--Defense Adjustment      -1<br/><br/>Constitution      14<br/>--Hit Point Adjustment      0<br/>--Survive System Shock           88%<br/>--Survive Resurrection      92%<br/>--Poison Save         0<br/>--Regeneration         Nil<br/><br/>Intelligence      13<br/>--Bonus Proficiencies      3<br/>--Maximum Spell Level      6th<br/>--Chance to Learn Spell   55%<br/>--Maximum Spells/Level      9<br/>--Illusion Immunity      --<br/><br/>Wisdom         13<br/>--Magic Defense Adjustment      +0<br/>--Bonus Spells            1<br/>--Chance of Spell Failure      0%<br/>--Spell Immunity            N/A<br/><br/>Charisma         13<br/>--Maximum Henchmen         5<br/>--Loyalty Base            +0<br/>--Reaction Adjustment         +1<br/><br/>Hit Points:   38<br/><br/>Armor Class:         (Armor ?, Dexterity -1, Shield -1, Magical Protection ?)<br/><br/>Saving Throws:  <br/>Paralyzation, Poison or Death Magic 11<br/>Rod, Staff or Wand 13<br/>Petrification or Polymorph 12<br/>Breath Weapon 13<br/>Spell 14<br/><br/>THAC0 16<br/><br/>Attacks:  <br/>  Halberd:<br/>   THAC0 15<br/>   Damage S/M 1d10+3<br/>   Damage L 2d6+3<br/><br/>  Sling:<br/>   THAC0 16<br/>   Damage S/M (Bullet: 1d4+2, Stone: 1d4+1)<br/>   Damage L (Bullet: 1d6+2, Stone: 1d4+1)<br/>   Range (Bullet: Short 50, Medium 100, Long 200; Stone: Short 40, Medium 80, Long 160)<br/><br/>  Hand Axe or Throwing Axe:<br/>   THAC0 16<br/>   Damage S/M 1d6+1<br/>   Damage L 1d4+1<br/>   Range Short 10, Medium 20, Long 30<br/><br/><br/>Class Features:<br/> Requirements: Strength 9<br/> Prime Requisites: Strength<br/> Alignment: Any<br/> Weapons: All<br/> Armor: All<br/> Weapon Specialization<br/> Spells: None<br/> Magic Items: Potions, protection scrolls, most rings, all enchanted armor, weapons, and shields.<br/> Gain men-at-arms and bodyguards at 9th level.<br/><br/>Languages:  <br/>  Common<br/>  Dwarven<br/>  Orcish<br/><br/>Non-Weapon Proficiencies:<br/>  Animal Lore (Int) 13  <br/>  Fire-building (Wis-1) 12<br/>  Hunting (Wis-1) 12<br/>  Survival - Arctic (Int) 13<br/><br/>Weapon Proficiencies: <br/>  Halberd<br/>  Specialization: Halberd<br/>  Sling<br/>  Tight Group: Axes<br/>   Battleaxe<br/>   Hand/throwing axe<br/><br/>Stuff:<br/>Magic Items:  <br/><br/>Containers:  <br/><br/>Clothing:  <br/><br/>Gear:  <br/><br/>Property:  <br/><br/>Coin:  <br/></div></div><br/>Item requests: Halberd, sling, and some axes, of course. Some warpaint, for pre-battle makeup application.<br/><br/>Muse, I am indeed the one with mad halberd skills.