<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=333824.msg15905746#msg15905746">Quote from: keyotess on 02-07-2021, 02:06:06</a></div></div><blockquote class="bbc_standard_quote">To clear up trouble, will change that power to Dazzle.  Sonic Control is just a copy of Dazzle with Area: Blast already added to it.   <br/><br/><em> AP:</em> Deafening Scream: <strong>Dazzle</strong> (auditory) 10, [Extra: <strong>Area Cone</strong> (100 feet); Flaw: <strong>Range:</strong> Touch; Power Drawback: <strong>Full Power</strong>]; 1 pp<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rules quotes</div><div class="spoiler_body">And straight from the Mutants and Masterminds, 2e, second printing. <br/><br/>page 69<br/>"Touch: The power works on anyone or anything you can touch.  Touching an unwilling subject requires an unarmed attack roll against the subject's Defense.<br/><br/>Ranged: the power works at a distance with a range increment of (rankx10) and a maximum range of 10 increments. So a ranged rank 10 power has a range increment of 100 feet and a maximum range of 1000 feet.  A ranged power suffers a -2 penalty to attack rolls for every range increment past the first."<br/><br/>page 81<br/>Dazzle <br/>Effect: Sensory                Action: Standard<br/>Range: Ranged                Duration: Instant (Lasting)<br/>cost: 1-4 points per rank  Saving Throw: Reflex/Fortitude<br/><br/>You can overload all of a target's senses of a particular type-usually visual or auditory-rendering them temporarily useless.  Make a ranged attack roll against the target.  If the attack hits, the target must make a Reflex save to avoid the effects.  If the save fails, the sense type is rendered useless. <br/><br/>page 111<br/>Area<br/>Powers with this extra affect all targets in a given area rather than just a single target.  Use the Area Attack rules (see page 159) for powers requiring an attack roll.<br/><br/>page 112.   <br/>"The Progression power feat (see page 110) increases the size of an area effect, moving it one step up the Time and Value Progression Table.  Since power feat use is optional, you can choose not to use extra area from Progression without lowering the power's rank.  A touch range area effect is always centered on you, but does not affect you."<br/><br/>page 159<br/>Area Attack<br/>Super attacks sometimes consist of powerful explosions, bursts of energy, or simply throwing really big things at opponents.  These area attacks cover a much larger area than a normal attack, so they're much harder to avoid.  See the Area extra, page 111, for more information on creating area attacks. <br/>An area attack automatically hits an area the attacker can accurately target, filling the area with its effect.  Targets in the area get a Reflex saving throw against a DC of (10+attack's rank). "</div></div><br/>PS:<br/><br/>How would you create a Flashbang Grenade?  <br/>How would you create a Flash that came from a person fingers and that affected everyone within 30 feet?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>For a Flashbang grenade, it would be Dazzle (Audio & Visual) 4 Burst (that's the official descriptor).  For a flash from a person's "finger," I'd probably use Light Control with AP in Dazzle (Visual) Aura.