Today sees a trader come in to be trapped by the strange sorceries of the demon army. A very powerful one, because unlike the other ones before, who fought hard to escape with but a handful of people, and a few dozen gewgaws, the caravan is unmolested by the mass of blood apes and other monstrosities.<br/><br/>The mortals give a great deal of interest in what is likely a source of new food, although temperance and prudence would say to be careful of a wagon that seemed to have no people controlling the horses, much less one that remained unmolested by demons.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">SomeGuy</div><div class="spoiler_body"> The tombs are rather quiet at this time of day. The Shining Tomb, being part history and museum, is quite open, and can be investigated freely. Just don't take anything, the locals warn. The guardians will swarm you and kill you. The Shifting Tomb and the Still Tomb are both hideously dangerous, although less so for essence users.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zaer</div><div class="spoiler_body">Most of the demons are smart enough to give you a very wide berth. Some are only smart enough to give you a wide berth. The armored second circles don't fear you nearly as much, but they do stay in groups of two.</div></div>