Kimera: My own suggestion for at-will powers for Cha'Rukia; Shadow Binding (http://dnd.arkalseif.info/spells/spell-compendium--86/shadow-binding--4141/index.html), Claws of Darkness + Corrupt Spell metamagic (http://dnd.arkalseif.info/spells/spell-compendium--86/claws-darkness--4023/index.html) or Vile Lance (http://dnd.arkalseif.info/spells/book-of-vile-darkness--37/vile-lance--188/index.html) (two later options expanding either natural attack or give ranged attack option via magic). But if want more boost/utility instead, then good boost would be Haste spell (for summons and others) or Prayer and utility wise Major Image (trickery) or Arcane Sight (see/know magic) or Stone Shape (useful for crafting lairs).<br/><br/>On 5th level and below a nice 'bug' themed spell for offense would be Doom Scarabs (http://therafimrpg.wikidot.com/doom-scarabs) (can reflavor scarabs into any insects) and apply +1 metamagic spell which could be Umbral spell (gives darkness description for it, useful to suppress/dispel light related spells) or Black Lore of Moil (adds +3d6 negative energy dmg atop the dmg spell does) or Coercive Spell (-2 will saves for victims for 3 rounds, so long they got dmg from the spell).<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13949885#msg13949885">Quote from: Kunoichi on 25-02-2018, 09:36:40</a></div></div><blockquote class="bbc_standard_quote">...And as I already said over PMs once before, turning Muramasa into an Epic artifact sword made from a special material and having him grant Torahime free maneuvers is a bit overkill as far as powerups go. &gt;&lt;; Just the sapience boost, the 20 ranks in Martial Lore, and pumping up the power of the curse so that Torahime effectively never needs to worry about her weapon being disarmed, disjoined, sundered or stuck in an antimagic field is enough for me.  If that's not enough, then saying that the improved bond between them flows both ways and that Muramasa also gets to use Torahime's mental stats when determining his Ego score should be good for an extra boost.<br/><br/>Admittedly, having Muramasa get turned into a +5 sword might be nice, but that kind of renders my existing Greater Magic Weapon spell-like ability redundant, so I'm also a bit reluctant to suggest it.<br/><br/>The Aspect power also isn't really tied to the base powerup at all.  If anything, just getting a base power of having them come into existence with Aspects of Muramasa on them that are +1 cursed -2 wakizashi with half the mental stats of the original and 10 ranks in Martial Lore should be enough.  Maybe also give the swords the Bloodthirsty property, if they need an extra to-hit boost, since the Aspects generally don't have access to Greater Magic Weapon.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ah, I had assumed from PM you wanted change the artifact power only. But I understand now, I edited the post now. I added to the aspects weapons the curse clause so there is way for users to get rid of the cursed weapons (unlikely not many come deliver swords back or pledge loyalty unless their insane or their world has absence of spellcasting to able provide remove curse or break enchantment). But it can serve also sort plot device that there are cursed muramasa blades around wielded by worthy mortals who managed slay Torahime's aspect.