<div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Links</span></strong><br/>IC (https://elliquiy.com/forums/index.php?topic=350233.msg16442983#msg16442983)<br/>OOC (https://elliquiy.com/forums/index.php?topic=350191.0)<br/>Recruitment Thread (https://elliquiy.com/forums/index.php?topic=350144.0)<br/>Lore (https://elliquiy.com/forums/index.php?topic=347768.msg16366238#msg16366238)<br/><br/></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Creation Rules</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Character Creation</strong></span></span></div><br/><br/><span class="bbc_u">Character Creation Rules</span><br/>-Characters start at level 3, but will advance to level 4 relatively quickly.<br/><br/>-Max HP per level<br/><br/>-You can roll for ability scores (4d6 drop the lowest), and may then choose to either keep your rolled scores or go with 27 point-buy. Please use E's dice roller for proof of your rolls.<br/><br/>-Any race/class is accepted. 3rd party and homebrew content may be approved on a case by case basis. My setting also includes a few custom races, subraces, and reskins of existing races (https://elliquiy.com/forums/index.php?topic=347768.msg16366343#msg16366343), so inquire if interested.<br/><br/>-My setting comes with it's own collection of gods and patrons (https://elliquiy.com/forums/index.php?topic=347768.msg16366241#msg16366241) for divine classes and warlocks. If you feel that none of the current options fully fit what you want for your character then we can workshop a new god/patron for you.<br/><br/>-Characters will start with starting gear for their class, along with 600 gold to spend on extra equipment and items (using this list (https://www.kassoon.com/dnd/5e/magic-item-prices/) for prices). <br/><br/>-Players will be given a flying mount to act as their partner. As learning to care for and ride your mount is part of Sky Knight training, you gain Animal Handling as a bonus proficiency. <br/>You get to choose between a <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pegasus</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/7b6m03V.jpg)</div>Pegasus<br/>Armor Class 14<br/>Hit Points: 60<br/>Speed 60 ft., fly 70 ft.<br/><br/>STR: 16 (+3)   - DEX: 16 (+3)   - CON:16 (+3) <br/>INT: 10 (+0)  - WIS: 15 (+2)  -  CHA: 13 (+1)   <br/>         <br/>Saving Throws Dex +5, Wis +4, Cha +3<br/>Skills: Perception +6<br/>Senses: Dark Vision 60ft. passive Perception 16<br/>Languages: Understands common and any spoken by rider, can't speak<br/><br/>ACTIONS<br/>Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  (1d12 + 3) bludgeoning damage.<br/></div></div>, a <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wyvern</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/B7kOPCZ.jpg)</div>Wyvern<br/>Armor Class 16<br/>Hit Points: 80<br/>Speed 30 ft., fly 60 ft.<br/><br/>STR: 18 (+4)   - DEX: 14 (+2)   - CON:18 (+4)<br/>INT: 12 (+1)  - WIS: 14 (+2)  -  CHA: 10 (+0)<br/>            <br/>Saving Throws Dex +4, Str +6, Wis +4<br/>Skills: Perception +4<br/>Senses: Dark Vision 60ft. passive Perception 14<br/>Languages: Understands common and any spoken by rider, can't speak<br/><br/>ACTIONS<br/>Fangs. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  (2d6 + 4) piercing damage.<br/>Tail Swipe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:  (1d10 + 4) bludgeoning damage.<br/></div></div>, and a <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dire Bird</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/wQHAKh8.jpg)</div>Dire Bird<br/>Armor Class 19<br/>Hit Points: 50<br/>Speed 25 ft., fly 80 ft.<br/><br/>STR: 14 (+2)   - DEX: 20 (+5)   - CON:12 (+1)<br/>INT: 8 (-1)  - WIS: 12 (+1)  -  CHA: 12 (+1)<br/>            <br/>Saving Throws Dex +7, Wis +3, Cha +3<br/>Skills: Perception +3<br/>Senses: Dark Vision 60ft. passive Perception 13<br/>Languages: Understands common and any spoken by rider, can't speak<br/><br/>ACTIONS<br/>Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  (1d8 + 2) piercing damage.<br/>Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  (1d8 + 2) slashing damage.</div></div><br/><br/>-The PCs will be an established team at the beginning of the game, having trained together at the outpost for at least 2 two years, so make sure your character's backstory can account for that time (i.e. no brand new arrivals just meeting the group for the first time). Exact relationships and prior connections can be worked out once the party has been finalized.<br/><br/>-Finalized character sheets should be presented in a format that can easily be shared and linked. My preference is for Mythweavers, though DnD beyond and other such services can be used as well. I don't really like Google docs, but if it's the only thing you have access to/know how to use that's fine. <br/><br/></div></div><br/><br/><strong><br/>Full Character Sheet</strong><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img height=500]character image[/img][/floatleft]<br/><br/>[b][url=link to character sheet]character name[/url][/b]<br/>[b](race/gender)[/b]<br/>[b](class and level)[/b]<br/>[b]Background:[/b] <br/>[b]Age:[/b] <br/>[b]Physical Description:[/b] Height, Weight, and any details either different or not shown in image. <br/>[b]Mount:[/b] name, species, and stat block (copied here)<br/><br/>[b]Backstory[/b]<br/><br/>[b]Personality basics:[/b] </code></pre><br/><br/><br/><strong>Mounts</strong><br/><br/>Pegasus<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body"><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[spoiler=Pegasus][floatright][img height=150]https://i.imgur.com/7b6m03V.jpg[/img][/floatright]<br/>Pegasus<br/>Armor Class 14<br/>Hit Points: 60<br/>Speed 60 ft., fly 70 ft.<br/><br/>STR: 16 (+3)   - DEX: 16 (+3)   - CON:16 (+3) <br/>INT: 10 (+0)  - WIS: 15 (+2)  -  CHA: 13 (+1)<span style="white-space: pre;">	</span><br/><span style="white-space: pre;">	</span><span style="white-space: pre;">	</span><span style="white-space: pre;">	</span><br/>Saving Throws Dex +5, Wis +4, Cha +3<br/>Skills: Perception +6<br/>Senses: Dark Vision 60ft. passive Perception 16<br/>Languages: Understands common and any spoken by rider, can't speak<br/><br/>ACTIONS<br/>Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  (1d12 + 3) bludgeoning damage.<br/>[/spoiler]</code></pre></div></div><br/><br/>Wyvern<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body"><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[spoiler=Wyvern][floatright][img height=200]https://i.imgur.com/B7kOPCZ.jpg[/img][/floatright]<br/>Wyvern<br/>Armor Class 16<br/>Hit Points: 80<br/>Speed 30 ft., fly 60 ft.<br/><br/>STR: 18 (+4)   - DEX: 14 (+2)   - CON:18 (+4)<br/>INT: 12 (+1)  - WIS: 14 (+2)  -  CHA: 10 (+0)<br/><span style="white-space: pre;">	</span><span style="white-space: pre;">	</span><span style="white-space: pre;">	</span><span style="white-space: pre;">	</span><br/>Saving Throws Dex +4, Str +6, Wis +4<br/>Skills: Perception +4<br/>Senses: Dark Vision 60ft. passive Perception 14<br/>Languages: Understands common and any spoken by rider, can't speak<br/><br/>ACTIONS<br/>Fangs. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  (2d6 + 4) piercing damage.<br/>Tail Swipe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:  (1d10 + 4) bludgeoning damage.<br/>[/spoiler]</code></pre></div></div><br/>Dire Bird<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body"><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[spoiler=Dire Bird][floatright][img height=200]https://i.imgur.com/wQHAKh8.jpg[/img][/floatright]<br/>Dire Bird<br/>Armor Class 19<br/>Hit Points: 50<br/>Speed 25 ft., fly 80 ft.<br/><br/>STR: 14 (+2)   - DEX: 20 (+5)   - CON:12 (+1)<br/>INT: 8 (-1)  - WIS: 12 (+1)  -  CHA: 12 (+1)<br/><span style="white-space: pre;">	</span><span style="white-space: pre;">	</span><span style="white-space: pre;">	</span><span style="white-space: pre;">	</span><br/>Saving Throws Dex +7, Wis +3, Cha +3<br/>Skills: Perception +3<br/>Senses: Dark Vision 60ft. passive Perception 13<br/>Languages: Understands common and any spoken by rider, can't speak<br/><br/>ACTIONS<br/>Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  (1d8 + 2) piercing damage.<br/>Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  (1d8 + 2) slashing damage.[/spoiler]</code></pre></div></div><br/><br/>