<strong>Adventurer Info</strong><br/><div class="floatright">(https://cdn.donmai.us/sample/fa/16/__lisa_genshin_impact_drawn_by_akatsuki_4941086__sample-fa16aeb4ae8478b678a6bde990609c3a.jpg)<br/></div><strong>Name: </strong>Diabelle<br/><strong>Race/Class: </strong>Human Mage<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>Class:</strong> Mage<br/><strong>HP:</strong> 16<br/><strong>Base Damage:</strong> d4<br/><span class="bbc_u"><strong>Stats</strong></span><br/><strong>Strength:</strong>  8    <strong>Constitution:</strong> 12   <strong>Dexterity:</strong> 13<br/><strong>Intelligence:</strong> 16 <strong>Wisdom:</strong>   9    <strong>Charisma:</strong> 15<br/><br/><strong>Race:</strong> Human - When you Parley, you can offer to cast a spell as Leverage.<br/><br/><strong>Alignment:</strong> Neutral<br/><br/><strong>Bonds</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">moves</div><div class="spoiler_body"><strong>Arcane Learning:</strong> When you Spout Lore or Discern Realities about magic or the arcane, on a 10 or higher result the GM tells you a lesser known fact about the subject matter.<br/><br/><strong>Cast a Spell (INT):</strong> When you weave a spell to help solve a problem, describe it and roll+INT. Spells cast in this way can never deal damage directly. On a successful result of 10+ pick one listed drawback for your spell. On a partial success result of 7 - 9, pick two drawbacks for your spell.<br/><br/><strong>Spell Focus (The Storm):</strong> Look: Aura of Wind ; Alignment: Fog and Lightning, Control Wind and Rain, Move Like the Wind ; Opposition: Stasis and Calm<br/><br/><strong>Black Magic (INT):</strong> When you weave a spell to inflict pain, choose two tags. If you do not choose a range tag, Range automatically is given the hand tag. On a hit deal 1d8 damage. On a 7 - 9 choose a listed drawback to your spell.<br/>Available Tags - Reach, Near, Debilitating  (-1 Damage) Elemental (Choose 1), Forceful, Piercing 1, Subtle, Two Targets (-1 Damage)<br/></div></div><br/><br/><span class="bbc_u"><strong>Gear</strong></span><br/>Load: 4/15<br/><ul class="bbc_list"><li>Arcane Treasure (1): A beautiful amulet inlaid with a sapphire.</li><li>Staff (1): Close, Two-Handed</li><li>Leather Armor (1): +1 Armor</li><li>Dungeon Rations (1): 5 uses.</li><li>Healing Potion: 1 use</li></ul><br/></div></div><br/><strong>Interested In: </strong>The player enjoys Straight, Yuri and Monstrous encounters. Tentacles are the extent of this as anything super feral and undead is not hot in my eyes. So monsters should be near human, tentacled or amorphous in nature. Also Id prefer some reversal, where the girl winds up dominant, but it isn't required. Exhibitionism, Paizuri, Cock Worship, and Light Bondage (Shibari, rope harness, collar and leash) are favorites.<br/><br/><strong>Brief Description: </strong>Soft brown hair crowns her head and drapes over her shoulders like a weave of silk. Her green eyes survey her surroundings, shining with intellect. The young woman had a deep love of royal blues and purples in her attire and often wear various outfits that flatter her full and sensual figure. Body stocking and leggings are among her favorites with anything able to draw eyes to her being preferred.<br/><br/><strong>Playbook Reference:</strong>The Mage PDF (https://drive.google.com/file/d/1aiWVjh2AOFeS5_6y-u3W1yt7NNMkxJNf/view)