<strong>GM Notes:</strong><br/><br/><em>Although there was some interest, it seems that the sixth character slot will not be filled for now.  So, I would like to wrap up the prelude to this adventure sooner rather than later.  I am very pleased with the introduction of all of the characters thus far.</em><br/><br/><span class="bbc_u">The Fletchers will spend the day about Ordellia, enjoying the sights and sounds of the city</span>.  They learn that the town is:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Separated from the rest of Magnimar by the Yondabakari River, Ordellia has always considered itself somewhat apart from the rest of the city. Ordellia is the western-most district and is the only one on the western side of the Yondabakari. It is connected to the rest of city by a bridge to Kyver's Islet (which, in turn, is then connected by bridge to Silver Shore). Ordellia serves as a hotbed of dissent and new political ideas, the people of the district view themselves as embodying the spirit of freedom that led Alcaydian Indros to originally found Magnimar. The people of the district are proud of their community, organized militia and other services, viewing themselves as a separate entity to the rest of the city. The beating heart of this community-wide spirit is The Rose and Rake Theatre, renowned for it satirical and often scathing plays which target local political figures.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>After a luncheon, the two can traipse to the Rose and Rake Theater and watch a satirical play of the rise and fall of the popular King Arabasti I, entitled "Independence Wrested, Independence Won."  The play dealt with the personal intrigues of past political figures to gain the independence of Korvosa from Varisia.<br/><br/>Other places of note can be seen here:<br/><br/>(https://i.imgur.com/FXOsJFF.jpg)<br/><br/>(https://pathfinderwiki.com/mediawiki/images/a/a9/Magnimar_panorama.jpg)<br/><br/>*Note that Ordellia is a city in the Shore District at the very bottom of the above image.  Please also see the Spoiler for the Map.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://db4sgowjqfwig.cloudfront.net/campaigns/104646/assets/401750/Magnimar.jpg?1418821027)</div></div><br/><span class="bbc_u">Koba, on the other hand, found a bowyer and worked for him during the day.</span><br/><br/>With the combined powers of her friend, Salvator, Koba was able to discover that Ordellia's militia had a standing contract with a bowyer to craft longbows for the town.  Upon presenting her own bow to the bowyer, the bowyer allowed her to work in his shop that day.  Instead of using your craft roll as a craft skill, we will use it as a profession skill, and we will get the following result:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Earn a Living<br/>You can earn half your Profession check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Koba rolled a Craft (Bowyer) 16, which we will now turn into a Profession (Bowyer) 16.  Accordingly, you are entitled to earn 8 gold pieces for a week's worth of work.  However, you can only provide a day's worth of work.  Although I believe that the workweek in Golarion is six days, let's just say that it's five days.  So we will divide eight by five and get... 1gp, 6sp.  Koba, if you work for the bowyer all day, you will earn 1gp, 6sp.<br/><br/><span class="bbc_u">As for Salvatore,</span>after finding the bowyer, you are able to find a hedge witch across the northern bridge, in Keystone.  Three of the six or so people you've asked for directions swear by her, while the remainder of those asked know of someone that the witch has healed.  Her name is Sperusa Ganamede, and she owns a storefront located close to the Seerspring towards the northern part of the district.  There are actually a lot of wizards and witches in this district, as the Stone of the Seers, Magnimar's Wizard Academy, is very close by (easily visible from the witch's storefront).<br/><br/>Alternatively, you could also go to Billiven's Benevolent Balms and Effulgent Elixirs.  That place is run by a very messy gnome who is renowned for being an alchemist, bard, cleric, and wizard, among other things.<br/><br/>