<strong><span class="bbc_size" style="font-size: 14pt;">SAM</span></strong><br/><br/>3&4:   "Let me take a step back," Eduardo said, smiling.   "You rolled already for<em>six</em>abilities.  Your rolled..." He consulted his notebook.   "An 18, 15, 14, 12, 11, and 10.  You would just roll for another die."  Eduardo picked up four six-sided dice and rolled, landing 5, 4, 2, 6.   "So, if I drop the lowest die, I got a 15.  I could now switch the 6 with the 15, resulting in a score of 18, 15, 14, 11, and 10.  Now, if that didn't pan out, because, let's say, you rolled an 8, I would allow you to transform that number into a 10."<br/><br/><strong>.  Durians.</strong>"I think it's called 'an acquired taste," Eduardo said.   "Kind of like... marmite."<br/><br/><strong>.  1.  Artificer.</strong>"A gnome artificer is a really good build," Eduardo said.   "Particularly rock gnomes!"<br/><br/><hr/><br/><strong><span class="bbc_size" style="font-size: 14pt;">TANYA</span></strong><br/><br/><strong>Prestidigitation</strong>"Prestidigitation is an extremely helpful cantrip in this campaign," Eduardo said.   "Cold weather is a big component of the game, and 'staying dry' plays a major factor in that.  There are a few little things you can do that make 'surviving in the arctic wilderness' simpler.  You can instantaneously light a small campfire, clean objects, and warm nonliving material for one hour.  I interpret "cleaning" and "warming" as putting your clothes through the washer/dryer."<br/>