<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=230232.msg11319819#msg11319819">Quote from: Elven Sex Goddess on 04-06-2015, 18:07:14</a></div></div><blockquote class="bbc_standard_quote">Actually want to clear up some things and if PP would help clear this up for future expediency.   The way I have read in regards to a mount.  Especially concerning a war horse, one trained.   Is that on a charge the hoofs become the primary attack and the bite secondary.   Next unless the character or mount has some feat that allows a full on attack the only multiple is the hoofs which is primary.   The bite is not used for a horse doesn't have the pounce.    Likewise the rider does not gain full array of attacks as if they haven't actually moved.   Unless they have appropriate feats to cause such effect.   (Side note, the hoofs becoming primary is answer given by Paizo in the questions and answers.)     <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>yup you got it.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">(Da rules)</div><div class="spoiler_body">http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/heavy-horse (http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/heavy-horse)</div></div>And correct that you can't move and then full attack. That would just flat break mounted combat. There are exceptions but they are all fairly high level ones or ranged attacks. Right from the get go you can make ranged full attacks when your mount moves, albeit at -4 to hit, and it can double move and you can full attack at -8 to hit. and course you'll need to nail your ride check to guide with knees for that to work.<br/>-Note you get two hoof and one bite attack, but they are all separate. so on a charge you still have to choose one attack. you can't use both hooves.