<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=97600.msg4273057#msg4273057">Quote from: Funguy81 on 17-02-2011, 23:54:48</a></div></div><blockquote class="bbc_standard_quote">hey, just a suggestion and i'm not sure if anyone else already brought this up about combat. Should the DM roll all of our initiative rolls, then we post in that order for each combat round?  What do you all think?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Just my opinion, but I think that multiplayer forum games go slowly enough without imposing additional constraints. If I'm on and have the chance to post, I'd rather not have to wait a couple of hours to put my action in, in the case where there's a person with a higher number who's not free until later that evening. At which point I might not be free, which holds back the next person until tomorrow morning. It's very easy to end up with a snowball effect. I'm in favor of any bending of reality or game rules which keeps the game moving forward, as one of the top causes of game death in this sort of thing is a loss of momentum.<br/><br/>Along those lines, do we need Meagan to push our characters together a little harder? Perhaps we can assume a general action of "Everyone helps everyone else get to the same rocky clearing, and nobody tries any funny business?" (Such as picking pockets, casting spells on each other, initiating combat, etc.) Not that those things aren't possible later on, but it seems we need to start with some minimal level of trust in order to get the ball rolling in the correct direction.<br/><br/>As a minor note: yesiroleplay, I think in your last post you're referring to Glowie the gnome? ("...a child, maybe a halfing...") On post #18 I had narrated giving her a hand up so she could join the crowd. Apologies if you're referring to a different character.<br/>