At first, Lorelei's little nursery rhyme appears to be quite appealing to the kobolds, setting them nodding with the words and even bobbing around a little bit.  Then, as the words become more sinister and dire, they seem to start comprehending what is going on.  "The Deep Onessss," they whisper in concern after talk of blood on the floor, melding of minds, and writhing tendrils.<br/><br/>One of the little kobolds scampers slightly forward toward Sydney, his head quirked to the side.  "Deep Ones not normal danger.  Normal danger stab, throw rock, bites.  They go inside head, so we protects down to where they is, after that..."  He gives a brief look to the other three.  "You on your own," he finishes gravely.<br/><br/>The three kobolds begin to gather up their things as the littlest kobold continues to discuss the plan, "Us just three, get loots from adventurers, bring to tribe day and a half north," he gestures toward the Southwest demonstrably, "No more in city.  City too dangerous.  But we get you past trapsss and little passages.  But when world bends?  We no go through world bends anymore."<br/><br/>Once the kobolds have gathered what they believe to be requisite equipment, they very, very carefully lower a rope ladder.  The ladder is perhaps slightly too thin and the rungs too tightly together for the Delvers to use comfortably, but the kobolds are able to scramble down and it seems sturdy enough to follow along.<br/><br/>The kobolds lead down into the dark, complaining only mildly when torches are lit or light is provided to ensure the journey.  It seems that this tunnel leads down into a building, the adobe walls cracked and worn from time.  Some few bits of furniture are still left, a shattered table, a chair back, bits of a cabinet and some sundry dishes that the kobolds explain were 'too heavy for stealing-worth.'  The kobolds do a fair job of leading, though several times they lead to tunnels that are simply obviously too small and have to consult with each other to find a better route.<br/><br/>It appears that the city has sunk into the ground, entire buildings still passable by going from one window to the next, deep cracks between the structures.  Apart from the climbed distance down (perhaps eighty feet down the ladder), the traveling has been relatively easy, walking along crooked floors and having to make small two or three foot jumps where wooden planks haven't been put between buildings.<br/><br/>As the party moves deeper and deeper, an oddly salty smell begins to come to the senses, almost as though they are nearing an ocean.  As this scent becomes more obvious, the kobolds slow down.  "We come on world-bend soon," one of them explains after giving a little tug to Lorelei's shirt.  "From there, things... different.  Kobolds no go there."<br/><br/>The party continues for a bit further and then comes what appears to have once been a barracks, with wooden beds kept in surprisingly good care.  Along the floor is water that reaches up to the ankles (slightly higher on the kobolds), that seems almost sticky.  The kobolds at this point are beginning to seem more and more nervous, shivering and shuddering as they draw closer to a wall from which water appears to be slowly flowing, like a crack underneath the solid stone is letting the liquid through.<br/><br/>"We go in there once," admits the leader of the kobolds as they come to the wall.  "That wall world-bends, walk through like nothing.  Inside, there fountain.  We tries to steal fountain then..."  He looks hesitantly between the other kobolds and says in a harsh whisper, "Used to be two claws of us crew."  As he says this, he holds up both of his claws, four fingers on each and then lowers until just three fingers are up, "Now just what you see."<br/><br/><strong>Delvers, you are come to an odd place, where the kobolds say the world bends.  Beyond may be dangerous things, though who can say.  Kobolds are a superstitious and cowardly lot.  An arcane thrumming fills the air, those with magical tendencies can feel it, Sydney can immediately identify that the wall before you is illusionary.<br/><br/>What do you do?</strong>