The front doors were of carved stone, depicting tall animal-headed figures grabbing stars out of the night sky and throwing them down onto the earth. All were profile, a quirk of old Nurian artwork.<br/><br/>"Stay behind," she told several workers. "The two of us can go forth on point. Several should wait outside in case some weird trap comes from outdoors...or we need to be busted out with a geomancy spell."<br/><br/><em>OOC: We can assume that Autocad's PC is tasked with following a safe distance behind and can come in as necessary.</em><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: andale mono;"><strong>Map</strong></span></span><br/><br/>(https://i.imgur.com/PtV8mdH.png?1)</div><br/>The interior was unlit, Shelna's bullseye lantern illuminating the immediate passage. There was another set of double doors, the far ones depicing what appeared to be a grinning red mouth, with a pair of alcoves to the side. The walls are covered in hieroglyphs, telling of tales long since past.<br/><br/><strong>Room 1 &amp; 2:</strong>These side chambers contain benches and boxes with stone slabs. Inside are decayed remnants of clothes, a few glass jugs full of now-solidified ichor.<br/><br/><strong>Room 3:</strong>The atrium contains an altar with long-dried red splotches and a rusted dagger. The entire wall depicts Anubis, God of the Underworld, although his feature seem warped and reddish. It's hard to tell, but he seems...displeased.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcraft DC 20</div><div class="spoiler_body">It's a mockery of the deity. This altar was used to power human sacrifices, and saw much use. Tora figures that the souls are still trapped in the pyramid's foundations.</div></div><br/><strong>Room 4:</strong>To the west is a large room with a square depression 30 feet by 30 feet. Upon its surface is a scrambled picture of what appears to be an old Nurian noble, with one piece missing.<br/><br/>"Ah, it's one of those sliding puzzles!" Shelna exclaims after looking at it for a moment.<br/><br/>And lo and behold, a piece is capable of being slid into the empty space. The only major trick is getting the picture unscrambled!<br/><br/>The archway at the end is a blank expanse of stone.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Know Architecture and/or Dungeoneering DC 15</div><div class="spoiler_body">The stone expanse is actually a large block. Most likely connected to a chain mechanism, meant to lift if the proper conditions are met.</div></div><br/><em>Solving the puzzle is only a matter of time, and trial and error. It's a DC 15 Intelligence check, although there are degrees of success. Shelna or your fellow PC can Aid Another in this check.</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Failure by 5 or more</div><div class="spoiler_body">The party is well and truly stumped. They can't attempt it again until 24 hours have passed.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Failure, 11 to 14</div><div class="spoiler_body">15 minutes, no progress. Can try again, with an incremental +1 bonus each try.<br/><br/>Every 2 tries risks a Wandering Monster check.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Success</div><div class="spoiler_body">30 minutes. The puzzle makes the image of a gaunt Nurian man bedecked in fine white silks, his chin hair a long knot of braided black hair and a shaved head. His grin has an all-too-evil look to it.<br/><br/>In the western end the sound of grinding stone is heard, and the stone block lifts, allowing access to Room 5.<br/><br/>And, time to roll for a Wandering Monster check. :3</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Success, 20 or more</div><div class="spoiler_body">As above, save puzzle is completed in 15 minutes, risking no Wandering Monsters.</div></div>