Alright, Torpedo Boats so with PSD moving towards us have them move up to Phaeleron and prepare to take the station back while firing another salvo of torpedoes at PSD and catching it in the side? PSD is probably the single worst ship to fight given our short range weapons and their armor. Hit and Run and boarding both bypass that, but we have to be within 5 VU for Hit and Run and 1 VU for boarding. Plasma torpedoes to the side should do some damage, at 2d10+14 with Terminal Penetration (3) and they ignore Void Shields... crit rating of 10 which is a bit unlikely but oh well. With an armored prow that should put them in the low 20s Fore, and 15-17ish elsewhere.