When I said you'd be crushed, I simply meant getting attacked at 4:1 odds from several directions, which is not something you can survive easily with the toughness the mutants have.  (Though with your fate points, you might manage to make it anyway)<br/><br/>The station had a complement of about 15,000  (which isn't TOO massive by 40k standards)  99% of the crew is dead or evacuated now, and once the system defense codes are entered to activate the station's automated point defenses, pretty much every void suited reaver will be dead.  There IS another threat at the station, but all I can say about it is that the NPCs aren't really right when they say that heretics aren't people.<br/><br/>As for the weight of 500,000 thrones, I'm going to go with 2.5 tons, meaning that a couple of sentinels working together could carry it.  (or it least they could, if Cortez bought ANY with the damned loading arms...  which I'm still willing to let him go back and change)  Since you've got combat sentinels, 10 men could carry the gold in 10 trips, though you could also blow out the inside of the vault, park a lighter in the resulting hull breach, and load the gold onto the lighter.  Another option is to simply grab the tax records of the system that indicate receipt of your Imperial funding and destroy the gold, causing the administratum to credit its value to your accounts.  (they're insured against this sort of thing in the event of pirate raids)<br/><br/>The guardsmen don't have working void suits, and any suits available were already grabbed by Reavers, though each voidsman carries a void suit as part of his kit and it would be pretty easy to get more loaded onto a shuttle.<br/><br/>There's another working airlock in the command deck of the station, but the area between it and your current location is depressurized.  The turbolift to there is located in the officer's quarters, but the door won't open because there's no pressure in the shaft.<br/><br/>As for why it takes an hour to dock shuttles, that time includes 30 minutes to maneuver through the station (which can be sped up by a pilot check, but failure will damage the shuttle and/or station) 10 minutes for docking procedures (can be sped up with a trade (voidfarer) check, but same deal for failure), 15 minutes to equalize pressure between the shuttle and station (can't really be sped up), and 5 minutes of actual shuttle unloading.  (which can be sped up with a command check)  Three shuttles can dock because that's how many actually fit at the insertion point.  As for leaving, that only takes about 10 minutes, since the maneuvers to get out of the station are much simpler.