<div align="center"><strong>GM NOTICE</strong><br/><hr/><br/><strong>THE BATTLE OF THE EMERALD SPIRE RUINS</strong></div><br/><hr/><br/>The heated battle continues in two opposite corners of the ruins.  Round 7 will end with the enemy phase.<br/><br/><div align="center"><strong>Area A:  The Switchback</strong><br/><br/>(https://i.imgur.com/AEKupHG.png)<br/></div><br/>--  Ishtar moves five feet to the right and manages to illuminate the center of the room with her dazzling lights.  The goblins are momentarily surprised.  Ishtar essentially succeeds in lighting up the entire room.<br/><br/>--  It is difficult to process Damira's move, since she cannot take a five foot step away without entering Vendi's square, or difficult terrain, or a square where she will incur an attack of opportunity.  So, the GM will move things around a bit, to make it work.  Vendi will move one square south, Damira will move one square north-east.<br/><br/>--  Mouser moves up BEHIND Vendi.  Since the entire room is illuminated somehow, he can clearly see the enemy.  So he casts grease, and... the two goblins fall, (rolling 3 and 7), and the goblin dog falls.<br/><br/>In turn, the goblin next to Vendi attempts to get up.  Thus, it incurs an attack of opportunity from Vendi.  Then, it slips and slides away into the tower.  This enemy is now flat-footed, so his AC is 14!<br/><br/>The other goblin within the grease spell attempts to get up.  He fails his move check, and falls back unto his back.<br/><br/>The goblin dog attempts to get up with his rider, and... cannot keep himself off the ground.  He slips and slides towards Damira, but he cannot do anything.<br/><br/>The two goblin dogs continue their assault against Faranal's horse, but they cannot get a good grip on him, perhaps because they have been stuck.  The goblin dog without his rider attempts to flee, and incurs attacks of opportunity from Faranal and Shani.<br/><br/>"This battle is ours!" the goblin aboard the dying goblin dog cries.  "Don't let them advance!"<br/><br/>He jabs Faranal's horse with his horsechopper with an attack of 17.  But the blade merely bounces off of the horse's armor.<br/><hr/><br/><div align="center"><strong>Area C:  The Workshop</strong><br/><br/>(https://i.imgur.com/pmjmisq.png)<br/></div><br/>--  The construct is immune to Edan's compulsion spell.<br/><br/>--  But the construct is dealt acid damage, which burns through his armor.<br/><br/>--  Meanwhile, Cass steps to the right and begins her COUP DE GRAS!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Coup de Grace<br/>As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced “coo day grahs”) to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.<br/><br/>You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.<br/><br/>Delivering a coup de grace provokes attacks of opportunity from threatening opponents.<br/><br/>You can’t deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to “find” the creature once you’ve determined what square it’s in, and one to deliver the coup de grace).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Since this is a full-round action, Cass's coup de gras will only be successful if she is not interrupted.  Unfortunately...<br/><br/>The automaton is glowing brighter.  He begins to follow after Cass, aware that she is about to kill his maker.  He takes one step, then another, and suddenly... he explodes.  If you are within the area of effect, you MUST roll a DC 11 Reflex save (except, the base stat for this particular reflex save is not Dexterity, but Constitution).  Otherwise, you will take 6 electrical damage.<br/><br/>The cleric, damaged by the electrical energy, awakens.  He gets up slowly (incurring an attack of opportunity from Cass), and hisses:  "Accursed fools!  Begone!"  And he attempts to cast CAUSE FEAR on Cass by casting it defensively, but he fails.<br/><br/><strong>GM NOTICE</strong><br/><br/>It is now round 8.  Strike Force A, composed of Shani, Ishtar, Faranal, Tem, Mouser, Vendi, and Damira may post.  Strike Force C, composed of Cass, Victor, and Edan may post.  You have until the July 24, 2018 to post.<br/><br/><strong>LOOT:</strong>You have gained an additional 400 gp!