<div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: impact;"><strong>GM POST | Round 4 | END OF COMBAT| </strong></span></span></div><br/>Combat will draw to a close in the fourth round, everyone!  Thank you for keeping up with the posting.  All of you have been really great.<br/><br/><hr/><br/>Soldier #2 stared at<strong>Salvador</strong>in disbelief, but then he realized that Salvador did not know what was happening beyond these walls.  Had he known, he might have been less unwilling to give up his horse.  He lowered his crossbow, looked at Soldier #1, and then said:  "I'm going.  You should come with me."  Soldier #2 ran down the hallway, into another room, and then disappeared.<br/><br/>Soldier #1 followed<strong>Salvador</strong>down the hallway.<br/><br/>"I do not know," Soldier #1 muttered, "but a Drow army descends upon Havenlock as we speak."<strong>GM Note:</strong>Zoa is the winner of our story competition.<br/><br/><strong>Darwishi,</strong>feeling a little bloodthirsty perhaps, approached Lt. Hass and swung for the fences, attempting to strike him in the head.  However, the guard was able to avoid the blow.  "Villain!" Lt. Hass cried nervously.  "I will have your skull!"  For some reason, I have Lt. Hass as having already been knocked down?  Still, if he wasn't, he is now, after<strong>Zayne</strong>cast a grease spell under him.  However, the other soldiers are long gone.<br/><br/>Meanwhile, escaping<strong>Ratty's</strong>grasp was nigh impossible for Warden Hux.  He was too weak, and she was too strong.  But perhaps, with a natural 20, he might be able to escape.  He grasped Ratty's wrists, and with one last effort, he attempted to spring free.  Could he?  With a roll of... 11!, he cannot escape.  He can only stare in wide-eyed astonishment as his life left him.  With another agonizing gasp, Warden Hux was dead.<strong>Medusa</strong>, ever present, was the only one who could discern his last words.  "... You are all doomed," he croaked.<br/><br/><strong>Ahji</strong>moved towards the southern women's cell.<strong>Revvosh</strong>began to strip Langley of his armor.<strong>Oboro</strong>starts to arm herself!<br/><br/>As Soldier #1 is running alongside Salvador, he feels a nagging sense of sleep, as the witch,<strong>Faerl</strong>, attempts to draw the man to sleep like the hot siren that she is.  However, he is able to overcome the witch's hex with a natural 20.  However, the GM will go ahead and conclude the round by having her spell redirect towards Lt. Hass, who, surrounded and greased, is easily overcome by the sleep spell.<br/><br/>Simona approaches Soldier #3 and will perform a coup de grace, which will become effective shortly.  This, in conjunction with Tym's dog's attack, will kill Soldier #3.<br/><br/><hr/><br/><br/>This will end combat.  Enemies are either knocked out or asleep or dead or in non-hostile conditions.<br/><br/><strong>Salvador,</strong>as you and Soldier #1 reach the receiving room -- the sole exit of the prison -- you are tossed back by the sudden catastrophic explosion of the wall, which reduces the room to rubble.  Soldier #1 lies beside you, dead, with his head crushed by a large beam.  The other soldier is nowhere to be seen.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: impact;"><strong>GM POST | Ch. 2 | UNDER SIEGE | </strong></span></span></div><br/><em>Where things go from bad to worse for our villains, as their prison is overrun by the Drow!</em><br/><br/><strong>Rewards:</strong><br/><br/>For a reason that will be unsaid just now, your characters will now have 24 hours to rest.  During this period, you can:<br/><br/>1)  Find familiars!<br/><br/>2)  Level up -- max HP.<br/><br/>3)  You've earned 100 + 200 + 400 + 800 gp.  You may "purchase" items by discovering them from the prison.<br/><br/>4)  Zoa earns a special ability from first level.  Thanks, Zoa!  Your backstory won.  We are now fighting drow.<br/><br/>5)  As a condition for completing combat within 10 rounds, everyone shall receive two attribute points.<br/><br/>6)  You may take freely from the dead.  Please appoint a group accountant who keeps track of who takes what.<br/><br/>7)  Speaking of which, it is assumed that you KILL everyone that is knocked out, but you can take prisoners.  You have plenty of cells.<br/><br/>8)  You will have until the 10th of September to make your plans known to me.  Up until that time, you may ask any questions and explore the prison.