<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16373667#msg16373667">Quote from: Muse on 06-01-2023, 12:50:39</a></div></div><blockquote class="bbc_standard_quote">Leaping:  Clarify that the acrobatics check is DC 14, thus:  <br/>Thunder Jump: Leaping 10, requires Acrobatics check DC 14.  [5 points]<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>By the version of the Hero's Handbook Deluxe that I have, it's listed as 'DC10'... while not<strong>actually </strong>meaning that.  :-\<br/><br/>To quote the book: "<em>Each point your check total exceeds the DC allows you to use 1 rank of Leaping, up to your total rank.</em>"<br/><br/>So: total 10 (or less) on the roll: no Leaping ranks activated at all.<br/>Total of 11: 1 rank available.<br/>Total of 12: 2 ranks.<br/>Continuing on up to...<br/>Total of 20 or more: full 10 ranks of Leaping can be used for this jump.<br/><br/>That top end would let Amber leap *4* miles, travelling at Speed 7 (the maximum travel-speed for Leaping), or 250 miles per hour.  So she'd be airborne for about a minute from take-off to landing!  In a single round of Speed 7 travel, she could do about half a mile - but even that would have her in the air for several seconds, presumably trailing lightning behind her as she goes...  ;D<br/><br/>If you wanted some additional unpredictability, you could even combine Requires Acrobatics Check with Full Power (flat -1 point): however many ranks you activated on your check would be how far you leaped... but that's the sort of thing I'd say was in keeping with someone<em>very</em>new to that particular power.  If it strikes you as fun RP, go for it.  I'm happy for Amber to have a better ability to restrain herself, if you don't want to go for the greater uncertainty (and danger).<br/><br/><strong>@Callie</strong>: If Valerie's actually put any effort into learning the job (whether out of interest or just to try to get her mother off her back), at least one rank in an appropriate Expertise would seem wise!  I'm definitely in favour of people using Expertises to reflect things that their characters have invested time and effort into, that aren't covered by the other skills.