<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=203749.msg10533598#msg10533598">Quote from: Ebb on 25-09-2014, 23:35:25</a></div></div><blockquote class="bbc_standard_quote">I'll echo this. I think there are a lot of good ideas here, but it is the sort of thing where you'd only discover problems in practice. Some of which might be quite easy to patch, others more fundamental. Up to the GM whether he wants to take that on.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'm still trying to make up my mind about that. On the one hand, I do think it would cut down on some of the busy work of magic items or loot. On the other hand, I'm not sure how this would interact with magic items the villains have. I've also wanted to play around a bit with artifacts and cursed items (not majorly cursed items that screw with numbers, but curses that have story consequences, such as psychic links), which I think would be limited by this system. In fact, I've already dumped a minor artifact on you guys, although I don't think anyone's picked up on it yet. I also wanted to try and drop some or unique or iconic items in with some of the enemies that you face, stuff that you might not be able to buy, but aren't artifacts; and I can see possibilities where you end up getting your hands on technological items too. I'm certainly open to trying this system if everyone wants to, but my instincts are saying to use an item swap or barter system like we are looking to implement in Wrath. I just feel that it fits closer with my original vision.