<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233176.msg11657573#msg11657573">Quote from: hellrazoromega on 21-09-2015, 14:30:19</a></div></div><blockquote class="bbc_standard_quote">Just FYI all, I a fighting a nasty Flu and may be absent a couple of more days.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Thanks for the heads up.<br/><br/>Get well soon.  :-)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233176.msg11657633#msg11657633">Quote from: FragarachZ on 21-09-2015, 15:16:40</a></div></div><blockquote class="bbc_standard_quote">Splitting up is probably a horrible idea anyway so I second that. It would be best if the group went out to get an idea of what's going on before heading to the contact, maybe make a skill check or two to get information on the way...<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sooner or later splitting up the group will happen in one scene or another. I don't favor the idea either, but, in the long run, it will happen at some point in the game, no two ways around it. At the moment I see the visit to Demawand as something of a test run how the group goes about exploring new planets and settings, so while splitting the group is sometimes a bad idea, I don't mind exploring the possibility now, while we are kinda getting into the swing of things. I'm not saying we should actually do it, just for the sake of exploring that option, but I will go with whatever you guys decide to do.