The fleeing mastiff yipped again as Kass slashed a long gash in its fleeing rear, while the still-fighting mastiff snarled, turning its head about like a perplexed person, as she danced around it and slashed its flank as well. The beast howled and its hips sagged, hindpaws stumbling gracelessly.<br/><br/>Aria drew a kukri as soon as it turns its head, slicing through the side of the thick, muscular canine neck. The beast snarled and spun again towards Aria, who phased out, reappeared in an unexpected direction yet again, hovering about its other shoulder. She drove the kurki in behind the shoulderblade, then made a sudden twist with the hilt-buried knife, turning the curved blade towards where she hoped the heart of a canine creature might be, or at least a lung to puncture.<br/><br/>Air-frothy blood billowed up around the wound; the beast sank, almost pulling the blade from aria's grip. It sprawled across the floor, bleeding from its several wounds, and quite still and unbreathing.<br/><br/>The remaining mastiff curled up fetally and whimpered once the adventurers turned their attention to it, not fighting back even as they rended the shadow hound to a like oblivion. "Nice spell," Aria commented while healing Kass and cleaning and sheathing her blade, "For all the minstrels' tales of epic clashes, I think I rather prefer foes who don't fight back at all!" Studying the bodies, she said, "Hmm, their barding armor is enmagiced, we could probably get it off their bodies with a minute's work..." she removed her blindfold so that she could better see the chain texture of it, and she looked around the chamber generally, cocking an ear. The more alert Kass wouldn't hear anything through the room's many doors - the two flanking the one they'd come through which probably corresponded to the three on the 'theater side', two double pairs in the facing wall, and one double pair in each side wall of the trapezoidal chamber - but would notice they were of expert carpentry, to close flush, and likely a good damper of any sound. The upshot, of course, was that so far there was no indication that their fight had been overheard or raised an alarm.<br/><br/><br/>Oh, right you are - the enemy would get damaged and panicked before she stood, but not move until its own turn (and as you said she still doesn't provoke herself).<br/><br/>Yep, I believe all the damage is doubled for the reason you gave. Kass crits east mastiff (at 81 dmg total) and hits left (at 28).<br/><br/>Worth noting that the mastiff is cowering outside of blindsight range, but from context and knowledge of how her spell works (and its whimpers) she pretty much knows that's what's its doing. (prior to donning her blindfold, Aria could see with darkvision that the room was enclosed with no other open doors.) Once again nice tactics (tumbling into flanking.)<br/><br/>Aria: draw kurki and full attack west mastiff<br/>mods 38/33/28/23 (19 bab 10 dex 1+4 weapon 2 blink -2 twf 4 flanking) vs its flat-footed AC<br/>blink Result: 30, 10, 34, 84,<br/>2nd phases out<br/>atk/threats Result: 15, 9, 13, 4, 2, 8,<br/>atk 53 threat 43 crit<br/>atk 41 dmg<br/>atk 25 dmg<br/>4x dmg + 3x sa = 59+195 slain<br/>5' step north-east-up<br/><br/>The east mastiff is still cowering for 19 rounds, and panicked or cowering foes don't even fight back when attacked, so it's trivially slayable by the girls. Nice neat fight!<br/><br/>Aria uses 3 lesser vigor charges on Kass (3x11 covering 29 dmg)