No, I meant that if the monster is already able to replace attacks with grapple checks during a full attack, they should be able to do the same through other actions that grant them attacks.  So, if they had the Cleave feat, they'd be able to attempt a grapple, then if it's a success, attempt a second grapple against a different target.  (They may also have something that lets them make two grapple checks against one opponent as a standard action, or maybe a "power attack" variant that lets them deal extra armor damage/extra pleasure with successful grapple checks.)<br/><br/>By the way, a thought: the monsters need to be able to make multiple grapple checks in order to strip and rape girls quickly.  However, fights will quickly end up bad for the heroes if all of the PCs are grappled or otherwise incapacitated - essentially, there's no one left to try and free them.  While this would be acceptable if, say, the party was in a bad spot because three of them are grabbed and the other two are unconscious from ahegao, having this happen because the monsters could grab all five PCs at the same time wouldn't be as fair.  So, I think also having a cap on how many girls a monster can grab at once, perhaps based on its size category (medium can grab one, large can grab two, huge can grab three), and then ensuring that whatever mix of monsters I throw at the party isn't capable of grabbing/charming them all at the same time without first knocking at least one person unconscious, would make things a bit more balanced.