CONCEPT: Ork chick who doesn't know she is an ork<br/>METATYPE : Ork<br/>SEX : Female<br/>AGE : 22<br/>SPEED (WALK/RUN) : 10m/turn walk, 25m/turn run<br/><br/>TOTAL KARMA : 0<br/>UNSPENT KARMA : 0<br/>NUYEN : 3d6 x 50<br/>LIFESTYLE : LOW (2000/month)<br/><br/>STREET CRED :<br/>NOTORIETY :<br/>PUBLIC AWARENESS :<br/><br/>PHYSICAL ATTRIBUTES<br/>Bod 6 (+3)<br/>Agil 5<br/>Reac 3<br/>Str 4 (+2)<br/><br/>MENTAL ATTRIBUTES<br/>Cha 4 -1<br/>Int 3<br/>Log 3 -1<br/>Will 3<br/><br/>SPECIAL ATTRIBUTES<br/>Edge 1<br/>Ess 6<br/>Magic 6<br/><br/>INIT : 6<br/>Initiative Passes : 1<br/><br/>EDGE : 1<br/>PHYS TRACK : 11<br/>STUN TRACK : 10<br/>DAMAGE MOD :<br/><br/>RACIAL TRAITS<br/>Low-Light vision<br/><br/><br/>ACTIVE SKILLS<br/><pre>Skill                       Rating Attribute   Total   Notes<br/>Clubs (Staves)                4       5 (+2)    9(11)<br/>Pistols (Semi-Automatics)     3       5 (+2)    8(10)<br/>Unarmed Combat (Martial Arts) 5       5 (+3+2) 13(15)<br/>Gymnastics (Dance)            2       5 (+2)    7(9)<br/>Disguise                      2       3         5<br/>Inflitration                  1       5         6<br/>Shadowing                     1       3         4<br/>Con (Seduction)               2       4 (+2+2)  8(10)<br/>Etiquette (Yakuza)            1       4 (+2+2)  7(9)<br/>First Aid                     1       3         4<br/>Dodge                         2       3         5</pre><br/><br/><br/><pre>Skill                   Rating Attribute Total Notes<br/>Cooking (Sashimi/Sushi)   5<br/>Fashion and style         2<br/>Sexual Techniques         2<br/>Fine Restaurants          2</pre><br/><br/><br/><pre>LANGUAGES               Rating   Attribute Total<br/>Japanese                 Native     -        -<br/>Or'zet                   2          3        5<br/>English                  4          3        7</pre><br/><br/>QUALITIES<br/>Physical Adept<br/>First Impression (+2 social tests first meetings)<br/>Human Looking (passers as human)<br/><br/>Astral Beacon<br/>Incompetent (Computers)<br/>Sensitive System (x2 ess cost cyber)<br/><br/><br/><pre>WEAPONS (Ranged)<br/>Weapon        Type Damage AP Mode Rcl Ammo   Skill<br/>Ares Predator  HP   5P    -1 SA    -   15(c)  10+1</pre><br/><br/><br/><pre>WEAPONS (Melee)<br/>Weapon        Reach Damage   AP   Skill Notes<br/>Staff           2   (S/2+2)P  -    11   Retractable<br/>Unarmed         0   (S/2+3)P -3   16    Killing hands</pre><br/><br/><br/><pre>ARMOUR<br/>Name             B/I Notes<br/>Armor Jacket     8/6<br/>Camouflage Suit  8/6 (urban, -2 dice in detection)<br/><br/>TOTAL :          8/6</pre><br/><br/><br/>ADEPT POWERS<br/>Critical Strike 3 (+3 DV unarmed damage) 0.75<br/><br/>Enthralling Performance - Can mesmerize with artistic skill (dancing).<br/>Roll Dance + Magic Test, result serves as threshold modifier<br/>for any Perception Test his audience might make during the<br/>performance. If stressed (threatened/knocked over/gunshot)<br/>the effect vanishes. Max Charisma x 10 minutes. 0.5<br/><br/>Improved Ability<br/>Unarmed Combat 4 (+3 unarmed combat) 1.5<br/><br/>Killing Hands - (unarmed damage stun/physical) 0.5<br/><br/>Kinesics 2 (+2 social tests) 1.0<br/><br/>Penetrating Strike 3 Give the adept's unarmed strike a negative AP equal level.<br/>Can't be combined with Elemental Strike. (max -3) 0.75<br/><br/>Smashing blow - Can break through barriers, Multiply his base DV by 2 when<br/>performing an unarmed strike on a barrier or other static<br/>structure. (p157-158) 1.0<br/><br/><br/>VEHICLES/DRONES<br/>Suzuki Mirage (Racing Bike) (p342)<br/><br/><br/>EQUIPMENT<br/>Weapons:<br/>Retractable Staff<br/>Ares Predator IV<br/>Smartgun<br/>Silencer (-4 detecting the shot)<br/>5 Spare Clips<br/>Regular Ammo (150 rounds)<br/>Gel Rounds (150 rounds, +2 (stun), +2 AP)<br/>Quick-Draw Holster (-2 threshold for quick draw, p137)<br/><br/><br/>Clothing:<br/>*Clothing (Chic)<br/>*Clothing (Regular)<br/><br/>Armor Jacket<br/>Camouflage Suit (urban)<br/>thermal damping rating 5<br/><br/><br/>Electronics:<br/>Sony Emperor (commlink)<br/>AR Gloves<br/>Printer<br/>Subvocal Microphone<br/><br/>Electronic Paper<br/>Holo Projector<br/><br/><br/>Communications:<br/>Micro-Transceiver (rating 5)<br/>Tag Eraser<br/>White Noise Generator (rating 6)<br/><br/><br/>ID/Creadsticks:<br/>3 Fake SIN (rating 4)<br/><br/><br/>Vision Enhancement:<br/>Binoculars<br/>Flare Compensation<br/>Thermographic<br/><br/>Goggles<br/>Flare Compensation<br/>Thermographic<br/>Smartlink (p311)<br/><br/>Contact Lenses<br/>Vision Enhancement (rating 3)<br/>Vision Magnification<br/><br/><br/>Restraints:<br/>10 Plasteel<br/>3 Containment Manacles<br/><br/><br/>Survival Gear:<br/>Gas Mask<br/>GPS<br/><br/><br/>Medical:<br/>DocWagon Contract (basic)<br/>Medkit (rating 6)<br/>10 Medkit Supplies<br/><br/><br/>CONTACTS<br/><br/>Hanzo Shotozumi (L:4 C:4)<br/>Toju's cousin runs the Shotozumi-Rengo in Seattle. He watches Keiko for the<br/>yakuza to be sure no one pries any secrets out of her head. She's a useful<br/>deniable asset and considered very loyal to the yakuza thanks to her upbringing.<br/><br/>Arnold Moore (L:2 C:2)<br/>45 year old dwarf auto mechanic. Brown eyes, bald.<br/><br/>Ethel-Ann Owens (L:3 C:2)<br/>Owner-operator of the Seattle Job Squad, an employment agency. At first, Keiko<br/>used her to find work in the food preparation industry. Recently, she uses the<br/>service to locate jobs that will get her past security.<br/><br/>Gregory Armtwister (L:4 C:3)<br/>Gregory used Keiko as a call-in chef at his restaurant. She uses him to vouch<br/>for her when caught in a jam with the authorities.<br/><br/>Samuel Dobson (L:2 C:3)<br/>Every runner needs a street doc to patch her up when things don't go as planned.<br/><br/>BACKGROUND<br/>Keiko is a Human-appearing Ork reared by a yakuza family in Japan to be a<br/>companion-bodyguard for Toju Shotozumi, Sokaiya (shareholders meeting man) boss<br/>of Isogashi. As conventional weapons would be forbidden at social gatherings,<br/>her primary combat skills are unarmed combat and concealed weapon attacks<br/>and since she is a physical adept warrior such things is second nature to her.<br/>After an injury defending her boss, the Ork genome was discovered by the<br/>doctors. Due to the xenophobic nature of the Japanese and the yakuza in<br/>particular, she was expelled from the group and was allowed to live after a<br/>pharmacologic and hypnotic mind-wipe of the gumi's activities and her own Ork<br/>race. She was shipped off to Seattle, where Toju's cousin Hanzo keeps an eye on<br/>her.<br/><br/>Keiko was born at the Hiroshima Red Cross Maternity Hospital not far from the<br/>Atomic Bomb Dome. Upon leaving the facility, the family was caught up in a<br/>confrontation between Shinto right-wingers and socialist leftists. Adding the<br/>frustrated police to the volatile mix resulted in a riot. A Molotov cocktail hit<br/>the car, which then swerved out of control into a wall. With the doors jammed<br/>shut, the best Keiko's mother could do was hurl her baby from the car to spare<br/>her from the inferno. Borrowing a page from the Chicom spy manual, the yakuza<br/>picked over orphans looking for promising talent whose loyalty to the adoptive<br/>family could be ensured. And yet paradoxically, the yaks had no similar<br/>blood-attachment to the soldier.<br/><br/><br/>APPEARANCE<br/>Keiko appears to be an attractive, well developed, Japanese young woman with<br/>Asian skin tone, and delicate facial features. She is 152 centimeters tall and<br/>weighs 50 kilograms. Her black hair falls to mid-back, and her almond eyes are a<br/>dark brown almost black hue. She has neither tattoo nor piercing. The bullet<br/>wounds in her left flank and right thigh were eradicated by the finest<br/>techniques of the plastic surgeons. Radiologic scans would reveal old,<br/>well-healed fractures of her left tibia and fibula, left humerus and right<br/>femur.<br/><br/>She favours business suits with either slacks or mid-thigh dresses and always in<br/>high heels in which she can walk/run/or what ever in without even a hint of<br/>problem. For social occasions, the little black dress is always in style. Black,<br/>gray and white are her non-colors of choice often with a splash of red in an<br/>accessory. She loves pearls, but has no interest in gemstones or precious metals<br/>save in their convertibility to nuyen. Her hair id often put up with a barrette<br/>and twin hairpins.<br/><br/>The companion sports a perpetual smile even in inappropriate situations, but she<br/>never bares her teeth, as that would be like an animal. When bored and<br/>especially when annoyed, she gently massages her left upper arm with her right<br/>hand, perhaps reminiscent of her old injury. She is personally fastidious and<br/>can spot a mote of dust from across the room. On the other hand, she has no<br/>problem with blood and guts in the line of duty. She even smiles while about her<br/>work.<br/><br/><br/>PERSONALITY & RUNNING THE SHADOW<br/>The dead don't matter much, but around town there are relatives and friends of<br/>gang members and runners who have suffered at her hands. She hasn't done enough<br/>to warrant the attention of the megacorps, but the Triads and Rings have her on<br/>their radars. They use her as a go-between or a courier when the yaks are<br/>involved. Still, when one of their boys gets his face kicked in, wondering<br/>glances turn in her direction. Back home, some have long felt that she should<br/>have been killed rather than allowed to walk away with secrets buried in her<br/>memory. Others believe that her loyalty to the yakuza is ingrained and that she<br/>has utility as a deniable asset.<br/><br/>Keiko longs for the good old days when she was at the top of an admittedly short<br/>ladder. Wealth alone won't buy her status, so she is constantly looking for a<br/>patron. The flip side is that she hates to be told what to do, especially in her<br/>area of expertise by knuckleheads. Therefore, she has made no effort to join<br/>anything with a military or corporate structure.<br/><br/>She feels enough residual closeness with the yakuza not to go head to head with<br/>them, though collateral damage is just bad luck. Death is her main course,<br/>intimidation and pummelling appetizers. Random destruction is distasteful when<br/>avoidable. The woman fancies that her word is her bond and consequently isn't in<br/>the habit of making idle commitments and plays semantics when backed into a<br/>corner. Keiko doesn't find chromeware attractive, but she has no problem with a<br/>cybered up solo on her team.<br/><br/>Although she has none herself, she finds extensive yakuza tattooing fascinating.<br/>She disdains anything less as fit only for girly men and whores. Despite a<br/>previous diet of haute cuisine, Keiko prefers a diet of sushi and noodles.<br/>Vanilla ice cream and brownies is her favourite desert. The young woman projects<br/>a calm and even warm façade over the ice queen bitch inside. Woe to the person<br/>who crosses her, because she never forgets a wrong.<br/><br/>Keiko runs in the shadows, because that's what she's good at. And it pays the<br/>bills, sort of. It occasionally gives her a chance to meet and greet men of<br/>power.