<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=269754.msg13396263#msg13396263">Quote from: PerpetuallyAnnoyedCleric on 03-08-2017, 20:47:44</a></div></div><blockquote class="bbc_standard_quote">Could you post your rolls?  I am not entirely sure what you are trying to do but I'll admit my understanding of the rules in some areas is a bit hazy. <br/>It would generally take 2 maneuvers to move from long to medium.  You can take a second maneuver by taking 2 strain, trading in an action, or some other methods.<br/>If you want to use a force power you roll a force die, if it is white you can use it, if black you can't unless you flip a destiny point and take conflict.  For the basic Enhance power (not the force leap) I think it just adds success to your athletics roll.  I don't know of a rule that allows you to use Athletics to cover range increments faster?  Though I certainly may be missing one so please point it out if I missed it.  <br/>Also you would have either started at 71 morality or gotten +10XP, not both.  Sorry I didn't notice that earlier.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Looking over the Athletics skill in the book:<br/><br/>"Successes on an Athletics check can be used to increase the distance covered or reduce the time taken to make the check." (Paraphrasing, but that's the idea)<br/><br/>Additionally, "2 Advantage can be used to gain an extra maneuver, see (section about maneuvers), and remember that a character can only take a maximum of 2 maneuvers during his turn".<br/><br/>I don't know anything about covering range increments, but I figured I'd at least bring up relevant rules about Athletics.