<strong>Buying Off Insanity and Corruption:</strong><br/><br/>Insanity and Corruption can be removed by spending xp.  The cost to do so is 100xp per point.  All penalties for corruption and insanity dissipate when it is bought off.  Alternatively, if a character has accumulated negative consequences from insanity and/or corruption, such as mutations and mental disorders, the corruption or insanity may be bought off at 25xp per point, but the penalties remain permanent.  Experience spent towards burning insanity and corruption doesn't count towards rank advancement.<br/><br/>Another way to escape insanity and corruption is to burn attributes.  By permanently burning 2 points of an attribute, a character may remove 1d10 corruption or insanity points.  A character may burn a maximum of 6 points in each attribute this way.<br/><br/>Insanity can potentially be dealt with by purchasing sanatorium treatment.  A programme of sanatorium treatment is an extremely rare acquisition, and removes a character from play for 1d10 months.  Sanatorium treatment removes 1d10 insanity from a character, and temporarily removes one of the character's mental disorders until the character regains the insanity he or she lost from the treatment.  Poor quality sanatorium treatment removes 1d10-3 insanity points, meaning the character might actually<em>lose</em>sanity from the experience  (however, poor quality treatment takes half the normal amount of time)  Good quality sanatorium treatment removes 1d10+2 insanity points.  Best quality sanatorium treatment removes 1d10+3 insanity points, and temporarily removes ALL of the character's mental disorders, but takes 1.5 times as much time.<br/><br/>Insanity and corruption can be traded for each other in blocks of 10, but any consequences suffered from insanity and corruption remain permanent.  (However, a character doesn't gain additional mental disorders and malignancies/mutations from passing previously crossed thresholds)