<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=333824.msg15900013#msg15900013">Quote from: RobyntheWitch on 27-06-2021, 00:40:12</a></div></div><blockquote class="bbc_standard_quote">Oh, I see what you mean there, thank you. Sorry, this is my first time making a character in this system. So, good to know I didn't fuck it up! Also, I've noticed! They are going magic spider, imma going symbiote! Either we are going to be awesome partners, or kinda rivals. Calling it now! <br/><br/>So what additional things do you recommend?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well, let's look at your powers.<br/><br/>Here they are:<br/><br/>Biokinetic Symbiote (25pp total)<br/><strong>Protection</strong>6 [Flaw: Fades] (5pp)<br/><strong>Super Senses</strong>2 (Danger Sense) (2pp) 7pp<br/><strong>Additional Limbs</strong>2 (Tentacles) (4pp) 11p<br/><strong>Elongation</strong>1 (Tentacles) (1pp) 12pp<br/><strong>Super Movement</strong>3 (Swinging, Wall Climbing 2) (3pp) 15pp<br/><strong>Regeneration</strong>4 (Recovery Rate 2, Recovery Bonus 2) (4pp) 19pp<br/><strong>Enhanced Strength</strong>16 (16pp)<br/><strong>Enhanced Dexterity</strong>16 (16pp)<br/><strong>Enhanced Constitution</strong>16 (6) 61pp<br/><strong>Super Strength</strong>2 (4pp) 65pp<br/><strong>Snare</strong>(Tether) (9pp) 74pp<br/><strong>Obscure</strong>(Partial) (1pp) 75pp<br/><strong>Leaping</strong>3 (3pp) (78pp)<br/><strong>Speed</strong>(Swinging) (4pp) (82pp)<br/><br/>All right, so the first thing I'd do is basically do the same thing we did with Hexed when it comes to movement.<br/><br/><strong>Movement</strong>(7pp)<br/>--<strong>Leaping</strong>4 (25x jumping) (4pp);<br/>--AP:<strong>Super-Movement</strong>3 (Wall Crawling) (1pp);<br/>--AP:<strong>Super-Movement</strong>1 (Slow-Fall) (1pp);<br/>--AP:<strong>Super-Movement</strong>1 (Swinging) [50 MPH; Linked:<strong>Speed </strong>3) (1pp)<br/><br/>You end up getting better movement than you have for cheaper.<br/><br/>The next thing I'd do is clean up your powers:<br/><br/>Biokinetic Symbiote (62pp total)<br/>--<strong>Enhanced Strength</strong>16 (16pp)<br/>--<strong>Enhanced Dexterity</strong>16 (16pp)<br/>--<strong>Enhanced Constitution</strong>16 (16pp)<br/>--<strong>Super Strength</strong>2 (2pp)<br/>--<strong>Protection</strong>6 [Flaw: Fades] (5pp)<br/>--<strong>Super Senses</strong>2 (Danger Sense) (2pp)<br/>--<strong>Regeneration</strong>4 (Recovery Rate 2, Recovery Bonus 2) (4pp)<br/>--<strong>Obscure</strong>(Partial) (1pp)<br/><br/>The above section is fine, though I cleaned up the power points allotted for SUPER STRENGTH (it was 4pp before, but it would be 2pp within this array).<br/><br/>Now, the most problematic portion, I think, lies here:<br/><br/><strong>Additional Limbs</strong>2 (Tentacles) (4pp)<br/><strong>Elongation</strong>1 (Tentacles) (1pp)<br/><strong>Snare</strong>4 (Tether) (9pp)<br/><br/>If we play it right, we can make this part somewhat interesting.  We can use a slew of alternate powers, such as stun, suffocate, snare, and even strike.<br/><br/>The biokinetic and the movement section both cost 69pp, down from 82pp.