<div class="floatright">(http://i72.photobucket.com/albums/i163/notdesirable1989/avatars4others/2-1012201F3302.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">6m personal All-Encompassing Sorcerer's Sight</div><div class="spoiler_body">ALL-ENCOMPASSING SORCERER’S SIGHT<br/>Cost: 6m; Mins: Occult 5, Essence 2; Type: Reﬂexive (Step 1)<br/>Keywords: None<br/>Duration: One scene<br/>Prerequisite Charms: Spirit-Detecting Glance<br/>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to  see motes, Essence-fueled effects,<br/>power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reﬂexive visual Awareness rolls.<br/>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character. Dematerialized and invisible creatures and effects are considered visible. The character recognizes all artifacts, manses and demesnes as such. The character can automatically recognize a creature with Essence 4+ as a supernatural creature. <strong>Characters using Stealth to avoid detection are not automatically revealed by their Charms, Essence trait or carried artifacts—</strong>for the same reason that colorful clothing does not automatically void mundane attempts at stealth. Instead, add the  target’s Essence in dice to any attempt by the character to pierce mundane or magical Stealth.  Similarly, this Charm does not automatically void disguises, magical disguises and similar deceptions, although circumstances might warrant a bonus to see through them.<br/>If the character makes a conscious attempt to analyze what he sees, this Charm allows an (Intelligence + Occult) roll to do so. Identifying the exact effects of an unknown Charm or spell is difﬁculty 5. Gauging the rating of a person’s Essence trait, a demesne, a manse or an artifact has difﬁculty 2.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3m personal Judge's Ear Technique</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/>Sky continues to take rapid notes, and as Imara introduces himself, she shakes his hand.  "Infinite Sky."  Frustration is starting to show in her features.  "No, there's just not enough data."  She closes her book with a sharp thump.  "I need actual information.  I could easily concoct about a dozen theories but none of them will be anywhere close to certain.  I need more!"<br/><br/>It frustrated her to no end.  Obviously a smart girl, she was used to knowing a decent amount about whatever she needed, or at least having some idea about how to find out.  She didn't seem to handle unanswered questions well.  "How are Creation and the Underworld connected?  Does one mirror the other, or do they both, or neither?  My guess is that a hefty change in Creation...no, we know that."  She opened the book again, writing once more.  "Enough death in Creation creates a shadowland, which means that it binds itself via necrotic essence to the Underworld and the two merge to some degree.  Could you reverse that?  If you erase every shadowland, would it cut off power to the Underworld?"<br/><br/>She turned the page.  "Perhaps Ghost-Eating Technique only destroyed the hun of the Primordials and not the po.  Usually, spirits destroyed by Ghost-Eating Technique are utterly torn apart.  It may even require an advanced version of that charm, one not known during that time."  Having only written Ghost-Eating Technique in Old Realm on the page, she went down a third of the page to continue.  "Tell me more about this void.  You said that Abyssal souls cannot be sent to Lethe, but presumably you still have one now."<br/><br/>She added to Imara, "You may be correct in that ceasing their passions would remove the Neverborn, but I'm not convinced.  For one, souls are supposed to go to Lethe.  They may..."  She then stopped, thinking.  "Except that the Underworld and the Neverborn somehow offer that choice..."  She flipped a page to get to scribbling.  "It's possible.  The infallible urge to live even in the face of being dead could be rippling through the Underworld.  I just don't know, and there's no easy way to test it."<br/><br/>She said to Crow, "Would other deathknights know that you've abandoned your master?  You may be able to ask about some of these things as we find them but before we strike.  I imagine that only the Deathlords would really know most of the answers to these questions, though, and I doubt I'd have any chance of speaking directly and cordially to one."  She seems to be joking about the last bit, but it's hard to tell.