<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shiru Tasmi</div><div class="spoiler_body"><strong>Character Sheet:</strong> Shiru Tasmi (https://www.myth-weavers.com/sheet.html#id=1316232)<br/><br/><strong>Backstory:</strong> The life of the two sisters Tasmi, can be seen as starting with blessings and descending into misfortune. Born to a life on the bustling market streets of Katheer, Shiru tended to favor a little bit of necessary thievery and deception to feed their hungry stomachs over begging that she was never all that good at. Their fates turned when the two children were blessed by a fortunate encounter with a strange traveling scholar interested in ruins in the area. This fortunate interaction was driven by one of the few traits shared by the two siblings - an unquenchable curiosity that lead to a carefully formulated plan to distract the scholar away from his bags long enough for the two children to <em>"borrow"</em> his spellbook. Shiru, with her tendency toward a disrespect for rules was the one more willing to cause a distraction by <em>"accidentally"</em> giving a shove of the scholar into another patron that would prove a suitably lengthy distraction as matters of reimbursement of damaged silks were loudly discussed. While the two children were unable to cast anything from said pilfered spellbook, the fact that they were even able to make progress in deciphering a coded spellbook enough to begin attempts that might be able to draw magical energy for a cantrip was enough of a fright to earn them a long-winded lecture about the careful application of practical magic - as well as an invitation to be sponsored at the prestigious institution he hailed from: the Arcanamirium.<br/><br/>This marked a turning point for the two children. The childish mischief of pent-up curiosity was turned into an all-encompassing drive to learn as they were presented with a field of study with unparalleled depth. From their childhood home on the streets, they were brought to the glorious city of Absalom to learn their respect crafts and all with the benefits of a new father figure. Shiru's tendency to get herself in trouble as a mischievous youth had always lead to her cultivating her primary means of getting out of it - running away and weaving in and out of the market district as clever as could be. With the addition of a training in the arcane, she ultimately found herself leaning toward the weaving of both arcane talent and her natural mischief-making. Over the years of training, what was a mischievous and incorrigible child found herself becoming a proper scholar. Perhaps too much of her childhood remained in her though; Shiru was always more at home in the field attempting to find new discoveries than being cooped up in a single room studying tomes upon tomes for new insights. As such, she was all too happy to volunteer her sister for her out to a trip to study ruins out in the Fangwood of Nirmathas - ultimately another turning point.<br/><br/>Shiru and her sister traveled out to Nirmathas in search of their point of study, but found themselves pushing into the boundaries where skirmishes where Molthune were all too common over the territory. When they ran afoul of the monstrous regiment of the Ironfang Legion, any excuse that they were simply scholars passing through the region and not spies for their enemies were not heard. They were captured, their magical powers rendered moot in the face over overwhelming force, and turned into playthings for the skirmish group. This seemed like it would be their perpetual fate, dragged back to the primary camps of the hobgoblins to be used in the relief tents; but a twist of fate lead to being rescued from their doom by none other than the Chernasardo rangers.<br/><br/>Rescued from their fate and eternally grateful, the sisters found themselves recovering in the small town of Phaendar. They have been spending their time here, trying to think of ways to help the community while still keeping up their necessary work for the Arcanamirium. Torn between the two responsibilities, they have leaned toward helping those in Nirmathas more; their debt to the Chernasardo is one that could never be truly repaid.<br/><br/><strong>Personality:</strong> While Shiru shares the same pretty features as her sister, their personalities share little in common aside from an unending curiosity and a single-minded love for the magic that has changed their lives from their days in Katheer. Where her sister tends to be more inward focused and thoughtful, Shiru is used to the bustle of the city streets and the deception that is necessary to make enough coin to survive upon them as an urchin. She lives in the moment, acting upon plans that are clever for the near future and does not necessarily account for what plans will be necessary to solve the resulting fallout. She is quick with her tongue, often to the point of the causing problems when she does not think through the conclusions that could be drawn from her words; these problems are common enough that she has long since gotten used to lying her way out of afterward. She has never quite been comfortable with following the letter of the law, having needed to break it for survival.<br/><br/>The stark change from being urchins on Katheer to being students with a patron in Absalom also has left a mark on Shiru. While she has never been able to quite fit in with the elite of Absalom by any mean, she definitely has a soft spot for fineries and decadence. Her bar for either of these is fairly low; something like adding milk and sugar to her <em>kahve</em> and soft cotton clothing are goods that were denied to her in her youth. Her momentary affections can certainly be gained through such physical goods, for better or worse; especially if it is done in such a way as though she is fitting into society that she has always looked on from the outside.<br/><br/><strong>Appearance:</strong> Shiru trends toward natural Keleshite features as a whole. Her ever inquisitive eyes are deep brown pools, the color of the unsweetened <em>kahve</em> that was favored among those desperate waifs of Katheer. Her long strands of straight black hair are typically tugged back by colorful ribbons or tucked away behind a silken hood - a luxury that could never have been afforded when she was young. Most of her frequently exposed skin maintains a soft tan - lighter than when she had spent all the time on the streets of Katheer and not fascinated by books in Absalom. Her form is pleasantly slender and lightly toned with muscle from the frequent, short bursts of adrenaline that she favors.<br/><br/>The street urchin turned student of the arcane has taken to spending perhaps more of her coin than she should on clothing that she could never have afforded when she was younger. Though she has never entirely fit in with society, she favors clothing that fits loosely upon her form; the colors tend to be bright, whatever caught her eye when traveling through the market streets of Absalom with a mildly heavy coin purse. Even when she is out in the field on work that might damage more precious garments, she favors dyed and soft fabrics. Her favored style in the field tends to be a loose fitting pair of pants with a flowing top that is often cinched with a colorful silken belt.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Image</div><div class="spoiler_body">(http://68.media.tumblr.com/1c8a6e77fd755f5a7df61f1d3a94e316/tumblr_osi2rrRIFQ1v4fvg9o1_1280.jpg)</div></div><br/><strong>Brief Ons/Offs:</strong><br/><em>Ons</em>: Bondage (particularly handcuffs, blindfolds, and gags), humiliation (particularly with mental focus - especially with namecalling), degradation, facials, noncon/dubcon, exhibitionist tendencies, things that rhyme with Pentacle Rex, costumes!<br/><em>Offs</em>: Death, scat, watersports, needles.</div></div><br/>Going to just slap the full thing behind a spoiler tag to minimize bloat. But with that said... hi everyone! Happy to be here!<br/><br/>From a roleplay side... I don't know if the Tasmi sisters would have run into any of you, but that certainly could be worked upon.<br/><br/>On the mechanical side... there might be a little bit of melee bloat? Depending on how Takari, Akina, and Rilka are built there could be upwards of four people in the melee. My personal rule of thumb is that three tends to push it a little (10 ft wide hallways are AWFULLY common). I might have to think of how to modify Shiru to go along with that. I mostly see her as a more physically oriented spellcaster to Ayanah's more focused arcana, but that still has a lot of flexibility. I could even forego Sneak Attacks (at low levels) in favor of a bow in a pinch, assuming that doesn't interfere with spellcasting.<br/><br/><strong>Edit</strong>: Took a moment to glance over existing character sheets. Currently, it looks like Takari, Akina, Myranda, Shiru, and Inkut will all be in melee to some degree or another. That seems... like quite a bit to me. I'm inclined to revise my focus with Shiru a little more toward spellcasting (or at least ranged) as a result, with DM approval.