I know we haven't heard from everybody, but to continue to help guide the conversation. I would still love more input from more people.<br/><br/>1)<strong>Staking Claim:</strong>It seems like a lot of characters have specific connections, desires, or interests in different parts of the world -- we have a lot of characters with 'uses' for corpses/prisoners, for specific planes, and specific named NPCs. I encourage people to: 1) Be open and blunt about what you want and why it's important for your character; 2) Listen to those explanations and be considerate. There may be times where two people have opposing goals -- being open will create a conversation and hopefully a mediation, even if it's entirely OOC to start.<br/><br/>2)<strong>Sharing/Splits:</strong><br/>- a.<em>Muramasa:</em>I'm fine with counting Tourahime/Muramasa as one 'share' for all things (one plane, one piece of the treasure, etc); that would be my vote/assumption anyway. I only even considered Muramasa in this because they were, at one point, part of the original 'group'.<br/>- b.<em>Cohorts:</em>I don't think Cohorts should count as individuals here. They're not Archfiends, and they weren't part of the 'original' group. While they are contributing, they are doing so as an extension of their Archfiend. My vote is that the cleanest split is just by PC, since we all likely have some cost (Cohort, Army, Followers, etc) anyway, it'll come out in the wash.<br/>- c.<em>How to split:</em>I definitely see the logic in only splitting loot between the 'involved' Archfiends -- but in the effort of keeping this as a group game, I still might lean towards splitting everything evenly. This allows characters that can't fill a certain niche (eg: Tourahime mentioned not being good at cults/souls, but she'll definitely pull her weight in other ways) to still be on par. It'll generally keep anybody from getting ahead of anybody else in any facet of character growth. Theoretically, if everybody is working, everybody will pull their weight.<br/><br/>3)<strong>Methu's Cohort (Lainon):</strong>As stated, Lainon chills at the Cult's home base (to be determined). Instead of being with us and fighting, his main role is support -- providing buffs, item creation, but mostly just managing Methu's cult while he's off being a bad ass. Lainon is intentionally more of a background character.<br/><br/>4)<strong>Getting Gold:</strong>Seems like Malcanthet is the prime target -- stealing material wealth as well as kidnapping Sifkhu (and Echidna's interests, I'm not familiar with them enough to know if they were features or things that could be stolen). Any actions to disrupt Malcanthet's cult might further Methu's own cult (since there is likely some overlap). How we go about this could be its own discussion -- kick down the door and punch Malcanthet in the face? Sneaky heist?<br/><br/>5)<strong>Getting Planes:</strong>I admit I might still need 'DnD Cosmology 101' -- does every other Plane have 'layers'? Or only the Alignment based ones? I thought we HAD to continued up/down in the Abyss -- but if we're allowed to each take over a different part of a different Plane -- that's pretty sweet. Arborea (even though it's Good) would be fun for a tricky corrupter like Methu.<br/><br/>6)<strong>Kill/Replace Gods:</strong>I fully expect this to be more than just defeating a god -- but it's low on the list, so specifics still need to be worked out.<br/><br/>7)<strong>Methu vs Graz'zt:</strong>Methu's main goal is just to tie up the lose end. If we can get Graz'zt off Methu's ass in some other way (honorable duel or alliance) then whatever's clever. Happy to change it from 'Kill' to 'Pacify'. I do question the need to ally with any other Demon Lords though -- I mean, we're already a group of 8-12 Archfiends. It's practically unheard of for two or three Demon Lords to really work together. Do we really need to have more allies?<br/><br/>8)<strong>Cults &amp; Souls:</strong>My two cents -- the idea of using followers to earn souls to buy followers is kind of 'meh'. I mean, as is, the followers number doesn't really serve a purpose anyway (is there really a difference between 1,500 L1 followers or 1,600 L1 followers?). I love the idea of souls as a higher 'mode' of currency -- and would love a 'shopping list'. Stuff like: Buying boosts/traits/defenses for plane; Buying 'Soul Casket Upgrades' (either for castle defense); Buying additional Special Qualities/Templates. In the interest of making it more group orientated -- we could even have an upgrade affect everybody (so no one person gets ahead of the curve). Hell, even just use it as how we level, so it's sort of a constant grab.<br/><br/>@Kimera: I believe taking "Casting" as a Special Attack is only as a Level 12 Caster (or +12 Levels). People are getting higher by stacking it with racial casting (Base Race or Monster of Legend can give L5 Cleric Casting).