The free movement granted by my Reorient the Axis power is Shifting.  Look that up in the combat section of the rulebook, because it's an important part of combat in 4e, and you'll also see there why you don't have to worry about attacks of opportunity.<br/><br/>Also, this is a quote of Ben's last post in the IC thread, with the important parts bolded for emphasis.  Please read it as well:<br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=76984.msg3397217#msg3397217">Quote from: NotoriusBEN on 01-08-2010, 22:38:53</a></div></div><blockquote class="bbc_standard_quote">Dryad Slave 01.............HP 92/92  AC23  F22  R21  W21                                  Status: (Damien Challenge -2 Attack, 8 radiant) <br/>Dryad Slave 02.............HP 34/92  AC23  F22  R21  W21                                  Status: Damien Challenge <strong>BLOODIED!</strong><br/>Dryad Slave 03.............<strong>HP 92/92</strong>  AC23  F22  R21  W21                                  Status: Damien Challenge<br/>Dryad Slave 04.............<strong>HP 92/92</strong>  AC23  F22  R21  W21                                  Status: Damien Challenge<br/>Harpy Screecher 01......HP 35/96  AC23  F20  R20  W22   Resist: 10 Thunder  Status: Damien Challenge, Slowed (turn) <strong>BLOODIED!</strong><br/>Harpy Screecher 02......<strong>HP 15/96</strong>  AC23  F20  R20  W22   Resist: 10 Thunder  Status: Slowed (turn) <strong>BLOODIED!</strong><br/>Harpy Screecher 03......HP   0/96  AC23  F20  R20  W22                                  Status: Dead<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>With Sneak Attack, the maximum damage you can do with your Imperiling Strike power is 30 damage.  Hit the Dryad, and it will still be alive, then on the monsters' turn, it and its friend will tank the damage from Damien's Divine Sanction and tear you apart.<br/><br/>By contrast, the minimum you can do to the Harpy this turn is 15 damage, which is also coincidentally the amount of hit points it has left.  If you attack it and hit, you're going to drop it.  And at +15 to hit, you only need to roll a<strong>5 or higher</strong>on the die to hit it.<br/><br/>Considering all that, which one seems like the smart choice to you?