<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ship</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/7g5RXsY.jpg)</div><tt class="bbc_tt">Silhouette 5, Speed 3, Handling -2<br/>Shields 1/1/1/2, Armour 4<br/>HT Threshold 32, SS Threshold 20<br/>Hyperdrive: Primary Class 2, Backup Class 14<br/>Navicomputer: Yes<br/>Ship’s Complement: 1 Pilot, 1 Copilot, 1 Engineer, 1 Cargomaster, 6 Crew, 6 Passengers<br/>Encumbrance Capacity: 850, Consumables: 3 Months<br/>Hard Points: 5/5<br/>    Cloaked Smuggling Compartments: Increases difficulty to find 25 encumbrance worth of equipment by 3.<br/>    Sensor Shunt: Increases difficulty of checks to detect vessel with passive sensors by 2, active by 1.<br/>    Retractable Weapon System: Concealed weapon with Concussion Missile Launcher<br/>    Mobile Listening Post: Increases passive/active sensor range by 1.  Extra audio/video/holo capabilities.<br/>Weapons: Dorsal Quad Laser Cannon (Fire Arc Forward, Damage 5, Critical 3, Range Close, Accurate, Linked 3)<br/>         Retractable Concussion Missile Launcher (Fire Arc Aft, Damage 6, Critical 3, Blast 3, Breach 3, <br/>                                                                Guided 3, Limited Ammo 3, Slow-Firing 1)</tt></div></div><br/><br/>The team had been waiting on Nar Shaddaa for their orders.  The smuggler's moon was not used as a base, but it did serve as a good place to resupply and re-arm between missions.  The ship the team had been assigned looked, from the exterior at least, like an aging Wayfarer that had seen better days.  There were rust patches on the hull, how that had happened in space was anyone's guess, and several parts of the exterior looked to have been repaired by a blind welder.  The paint job was little better.  It looked like someone had hired a group of local kids and given them little instruction.  Even the name, the Lucky Bantha, was poorly painted on and open to some debate.<br/><br/>The interior of the ship was entirely different.  State of the art communications equipment was concealed in the workshop, the ship could conceal most of its passive signature with a flick of the switch, and some enterprising Rebel engineer had even managed to conceal a missile launcher on the ship's cargo pod.  It still wasn't much in a fight, but it had enough teeth that it might surprise a would be predator.<br/><br/>The team had been summoned to the workshop where a hologram of Captain Ranak waited impatiently.  He was the team's handler, a grizzled veteran who liked to claim Mandalorian ancestry once he had a few drinks in him.  He didn't wear a uniform, just a well-fitted but simple jacket.<br/><br/>"An Imperial Scientist, Desra Yal, contacted us last week."  Captain Ranak announced once all were present.  He didn't bother to wait for any sort of greeting, and certainly didn't make one.  "She claimed to have stolen files on Imperial secret projects and weapons.  She was to meet our extraction team in Peroon on Teth.  She was arrested before that could happen.  I believe she stashed the files before she was arrested, location unknown.  She's scheduled to be transported to Formos in nineteen days, why there or where she goes from there is unknown."  He paused, then continued on.<br/><br/>"Objective 1. Recover the files.  Objective 2. If possible, rescue the scientist.  If not possible, eliminate her once you have ascertained the location of the files.  Objective 3. The extraction team has gone dark, determine their fate. Once you have, report in for further orders.  Is that understood?"<br/><br/><em>OOC: Everyone please roll destiny (a straight d12 with the dicebot is fine and I will translate it).  <br/>We can do a quick intro, maybe a round or two, then can jump to Teth.  If you have questions, want to make any preparations, or so on, let me know either OOC or IC.</em>