<div class="floatright">(https://pbs.twimg.com/media/C9-CE08XcAAqKMd.jpg)<br/></div><strong>Name:</strong>Chains<br/><strong>Age:</strong>93 (appears young 20s)<br/><strong>Sex:</strong>futa<br/><strong>Sexuality:</strong>primarily femme-sexual<br/><strong>Description:</strong>The fine features of her elvin kin plays strongly on Chains's face, delicate cheekbones, a lightly pointed nose and eyebrows that arch carefully all painted in darkest ebon tones.  Her lips are full with a faint twist to them, as though touched with amusement, though a harsh exterior gives way to mischief with the presence of deep dimples, a simple stud pierced through each of them.  Her ears are large, even for an elf, and delicately pointed and run along the bottom edge with small silver rings.  The drow dresses provocatively, a low leather bustier, tight grey pants that hug every sensual turn of her body, both garments highlighting that Chains can't be fully drow, too many curves on her form.  About her neck and around her wrists are the cuffs of manacles, black carefully oiled chains hanging from them.<br/><br/>The Anus has taken it's toll on Chains, those same manacles that once were a symbol of her control now bound more permanently to her.  She has some control of them when acting in their desires, but otherwise they have a mind of their own. If she does not provide them with bondage at some point during each day, her nights they put bondage upon her.  She is held with manacles about the wrists and connected to a cockring, though the chains loop and shift about her body freely.<br/><br/><strong>Background:</strong>There are relatively few paths that a drow can take when brought out of the underdark.  Most of them are filled with tears and hardship.  Chains knew going in what she was purchasing, an opportunity to become a legend.  As a young elf, Chains abandoned her family name, a pompous thing to be sure, and took on a new identity as a delicious little slave girl to a wealthy noblewoman.  Her unique blood and even more unique physiology kept her passing upward, ever upward, to a princeling of considerable wealth and power with significant interests in the mithryl mining industry.  This man she killed, spilling his blood and writing on the wall beside his corpse, "For blood spilled in our homeland we take blood from yours."<br/><br/>Or rather, that's what she would have done.  But as she slipped her knife out of it's sheath and stabbed it towards the princeling's neck, a gauntleted hand grabbed her forearm.  The princeling's guard, Deva Callian, was better prepared than she'd expected.  Kept in the dark of a cell for twenty years, Chains waited, her clothes rotting off, her body kept whole through sexual favors to guards that tended her and ensured she was kept fed.  She watched them grow older, retire, and leave.  She became a fixture.  She waited until someone made a mistake and escaped.<br/><br/>Money gone, disconnected from her family, and wanting to cement her name in history, she sought out the Anus of Gaia.<br/><br/><strong>Likes:</strong>Fashion, wealth, delightful little trinkets, and deliciously strong women<br/><strong>Dislikes:</strong>Miners, slavers, and those who think they can't be touched<br/><strong>Player desires:</strong>Fun, sexy times, adventuring and swashbuckling!  I'm also a huge sucker for magic items and neat trinkets!<br/><hr/><strong>Class:</strong>Rogue<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong>8 (level+7)<br/><strong>Stats</strong><br/>Strength: 8 (-1)  Dexterity: 16 (+2)   Constitution: 9 (+0)<br/>Intelligence: 13 (+1)  Wisdom: 12 (+0)  Charisma: 15 (+1)<br/><strong>Damage:</strong>d6<strong>Armor:</strong>?<strong>HP:</strong>15<br/><strong>Alignment/Drive:</strong>Neutral: Avoid detection or infiltrate a location<br/><strong>Race/Origin:</strong>Drow Elf<br/>(No move yet! Sorry!)<br/><strong>Bonds:</strong><br/>I stole something from _______                   .<br/><br/>_________ has my back when things go wrong.<br/><br/>_________ knows incriminating details about me.<br/><br/>__________ and I have a con running.<br/><br/><br/><br/><strong>Gear:</strong><strong>Load:</strong>5/8<br/>-Dungeon Rations (5 uses, 1 weight)<br/>-Leather armor (1 weight, 1 armor)<br/>-3 uses of oil of tagit<br/>-10 coins<br/>-rapier (close, precise, 1 weight)<br/>-3 throwing daggers (thrown, near, 0 weight)<br/>-Adventuring gear (5 uses, 1 weight)<br/><strong>Moves:</strong><br/><br/>Trap Expert<br/>When you spend a moment to survey a dangerous area, roll+DEX.<br/>*On a 10+, hold 3.<br/>*On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:<br/><br/>Is there a trap here and if so, what activates it?<br/>What does the trap do when activated?<br/>What else is hidden here?<br/><br/><strong>Tricks of the Trade</strong><br/>When you pick locks or pockets or disable traps, roll+DEX.<br/>✴ On a 10+, you do it, no problem.<br/>✴ On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.<br/><br/><strong>Backstab</strong><br/>When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX.<br/>✴ On a 10+ choose two.<br/>✴ On a 7–9 choose one.<br/><br/>You don’t get into melee with them<br/>You deal your damage+1d6<br/>You create an advantage, +1 forward to you or an ally acting on it<br/>Reduce their armor by 1 until they repair it<br/><br/><strong>Flexible Morals</strong><br/>When someone tries to detect your alignment you can tell them any alignment you like.<br/><br/><strong>Poisoner</strong><br/>You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.<br/><br/><strong>Oil of Tagit (applied): The target falls into a light sleep</strong><br/>Bloodweed (touch): The target deals -1d4 damage ongoing until cured<br/>Goldenroot (applied): The target treats the next creature they see as a trusted ally, until proved otherwise<br/>Serpent’s Tears (touch): Anyone dealing damage to the target rolls twice and takes the better result.<br/>