P.S. Text of Cometfall<br/><br/><br/>COMETFALL<br/>Conjuration (Creation)<br/>Level: Cleric 6, druid 6<br/>Components: V, S, DF<br/>Casting Time: 1 standard action<br/>Range: Medium (100 ft. + 10 ft./level)<br/>Effect: 400-pound ball of rock and<br/>ice<br/>Area: 5-ft.-radius burst<br/>Duration: Instantaneous<br/>Saving Throw: Reflex half<br/>Spell Resistance: No<br/>You conjure a bright, glowing comet, which<br/>appears in midair above your enemies, then<br/>strikes the ground with tremendous force<br/>and a thunderous boom.<br/>You conjure a comet that immediately<br/>falls to the ground, dealing 1d6 points<br/>of damage per caster level (maximum<br/>15d6) to everything in the area. The<br/>force of the comet can also knock<br/>creatures over. Creatures who fail their<br/>Reflex save are knocked prone. A creature<br/>that succeeds on its saving throw<br/>takes half damage from the comet and<br/>is not knocked down.<br/>The comet breaks apart on impact,<br/>filling the 10-foot-square area with<br/>dense rubble (DMG 90).<br/>You must cast this spell in an area<br/>with at least 40 feet of vertical space<br/>above the point of impact. If you do not<br/>have 40 feet of space, the spell fails.<br/><br/>(and from the errata:)<br/>Page 159: Cometfall<br/>The spell deals a maximum of 20d6 points of damage.