Darwishi: Well, you could put points into a combat rolls skill to represent her ability to dodge rather than speed. +3 to all combat rolls for instance would give her +3 on all to hit and to dodge rolls. That would basically get you what you wanted with speed. As for speed itself, I'll keep looking at it.<br/><br/>kylie: As of now, no you wouldn't need to spend potency on speed. Unless it got changed. I'm leaning towards just leaving it a little abstract and having the only rule it affects be initiative, though.<br/><br/>A good point was brought up to me about never really looking at whether to use the first or second edition wild thing rules. I probably should've thought about it sooner.  My personal opinion is that I like the first edition better because of the lesser dice rolls and because the second edition can on occasion be limiting, but it would mean a few people might have to redo sheets (I don't think anyone would need major changes). I'll listen to opinions on it. Both systems have pros and cons.