Aww, thank you, Phantom! I know I'm having a really great time.<br/><br/>A free Teamwork feat, huh? Well, I've taken a look through the teamwork feats on Archive of Nethys that we all qualify for, and the one I'd like to suggest is Escape Route (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Escape%20Route):<br/><div class="quoteheader"><div class="topslice_quote">Quote from: Archive of Nethys</div></div><blockquote class="bbc_standard_quote">You have trained to watch your allies’ backs, covering them as they make tactical withdraws.<br/>Benefit: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>This is essentially what we were doing in the fight with the snake: moving around and giving each other cover from it. Grim was able to get into position to strike the killing blow because Sresk and Telamon were giving him cover, preventing the snake from making an AoO against him. This feat would have let us do that even better.<br/><br/>Other interesting options that we all qualify for:<br/><ul class="bbc_list"><li>Coordinated Defense: +2 CMD per adjacent ally</li><li>Coordinated Charge: +2 to attack someone that an ally has charged this round</li><li>Duck and Cover: Benefit from adjacent ally's Reflex saves against the same effect</li><li>Hammer Guards the Anvil: Prevent opponents from making AoO when you stand from prone or retrieve items</li><li>Intercept Charge: When an opponent charges an ally, move to intercept the charge as an immediate action</li><li>Overwhelm: If two of us are threatening a Huge opponent (like that snake), we count as flanking from any position</li><li>Paired Opportunists: +4 on attacks of opportunity when we both threaten an opponent, and we get the AoO even if only one of us should</li><li>Passing Grace: If one of us is healed for more than our maximum HP, we can pass the excess to an adjacent ally</li><li>Shake It Off: +1 to saving throws per adjacent ally</li><li>Stealth Synergy: We can share our best d20 roll when we're all using Stealth</li><li>Swarm Scatter: +1 AC per adjacent ally</li><li>Tribe Mentality: When we're subject to the same compulsion or emotion effect, can use an ally's saving throw result</li></ul>Alternatively, if Phantom lets us choose different feats, then, say, Sresk and Sophia could take Fighting Frenzy, Talai and Silvy could take a spellcasting teamwork feat, and Grimaruk and Muriel could take some kind of flanking feat.