<div class="floatright">(http://i.imgur.com/A809I7em.jpg)</div><strong>Name: </strong>Varanos Girand<br/><strong>Aliases/Nicknames: </strong>None as of yet, though he doesn't care much what people call him.<br/><strong>Race: </strong>Half-elf<br/><strong>Sex: </strong>Male<br/><strong>Orientation: </strong>Heterosexual<br/><strong>Age: </strong>28 years<br/><br/><strong>Class/Archetype: </strong>Sorcerer, Draconic Bloodline (Gold Dragon)<br/><br/><strong>Personality: </strong>Varanos is usually a friendly person, happy to make new acquaintances and a generally pleasant person to spend time with. He has a knack for making friends and keeping them, though he is willing to resort to magic to get his way when he feels like he needs to. But, perhaps from his great grandfather's inheritance, Varanos can have a terrible temper when he is provoked. Cross him, and he wont feel regrets reducing you to ash. Hurt someone he cares about, and it'll be worse than that. He's only had the chance to speak with his great grandfather on a few occasions, but the elder dragon is certainly his hero, and his greatest supporter in regards to his decision to practice magic himself in a way that comes naturally rather than learning the way a wizard would. Always trying to be fair minded and nuanced, Varanos generally means well, but his passions can certainly get the better of him.<br/><br/><strong>Appearance &amp; Equipment: </strong>Varanos cuts a striking figure, taller than most half-elves with a lithe build and what at first seemed almost a naturally haughty visage. At a distance, his eyes may seem a deep yellow or perhaps a dark brown, but upon closer inspection, they carry a distinct golden hue, as does quite a lot of the blonde hair he keeps swept away from his face. Even the areas on his body where his skin if thinner over more pronounced bones - like his cheeks, knuckles, elbows, collar, etc. - a slight sheen of gold can be spotted. It comes with the bloodlines when one's great grandfather is a gold dragon, so he learned to get over the curious glaces of others rather quickly when they notice the tiny scales that blend in to parts of his skin. He wears fine clothing, and carries a dagger belted to his hip and a staff that substitutes as a walking stick occasionally, since he can't fly... yet. He also has a component pouch on his belt that he always brings with him, and an explorer's pack for when his willingness to see more of the world get's to be fulfilled.<br/><br/><strong>History: </strong>As the heir to the Girand family, his parents would typically prefer that he keep out of trouble and not go about flaunting his natural magical prowess. They tried to have him schooled at a young age to channel and control the arcane magics he has access to, but book learning didn't take. It was always apparent that he preferred to figure it out himself and use his instincts than to have to read spells out of a book or write them on a scroll. Perhaps pride kept him from becoming a naturally gifted wizard, but without that same pride, he wouldn't be the man he is today, and that would certainly be a bad thing, wouldn't it? *cheeky wink*<br/><br/><strong>Misc. Notes: </strong>N/A<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Varanos Girand</strong><br/><em>Half-elf Sorcerer 1<br/>Medium humanoid, neutral good</em><br/>--------------------<br/><strong>Armor Class </strong>15<br/><strong>Hit Points </strong>9 (1d6+3)<br/><strong>Speed </strong>30 ft.<br/>--------------------<br/><strong>STR </strong>10 (+0), <strong>DEX </strong>14 (+2), <strong>CON </strong>14 (+2), <strong>INT </strong>10 (+0), <strong>WIS </strong>12 (+1), <strong>CHA </strong>17 (+3)<br/>--------------------<br/><strong>Saving Throws</strong> Con +4, Cha +5<br/><strong>Skills </strong>Arcana +2, Deception +5, History +2, Insight +3, Perception +3, Persuasion +5<br/><strong>Senses </strong>darkvision 60 ft., passive Perception 13<br/><strong>Languages </strong>Common, Draconic, Dwarvish, Elvish, Gnomish<br/><br/><strong>Actions</strong><br/>--------------------<br/><br/><strong><em>Unarmed Strike.</em></strong> <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one creature.<br/><em>Hit:</em> 1 bludgeoning damage.<br/><br/><em><strong>Quarterstaff.</strong></em> <em>Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one creature.<br/><em>Hit:</em> 1d6 bludgeoning damage, 1d8 (Versatile) bludgeoning damage.<br/><br/><em><strong>Dagger.</strong> Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature.<br/><em>Hit:</em> 1d4+2 piercing damage.<br/><em>Thrown Weapon Attack:</em> +4 to hit, range 20/60 ft., one creature.<br/><em>Hit:</em> 1d4+2 piercing damage.<br/><br/><strong>Other Features</strong><br/>--------------------<br/>Darkvision: can see in dim light, up to 60 ft., as though it were bright light. Can see in darkness as if it were dim light.<br/><br/>Fey Ancestry: Advantage on saving throws against being charmed, immune to magically induced sleep.<br/><br/>Draconic Bloodline (Gold): Damage type Fire; double proficiency bonus when making Charisma checks while interacting with a dragon if the proficiency bonus applies at all; Maximum health increased by 1 per class level; AC = 13 + DEX mod when not wearing armor.<br/><br/><em><strong>Spellcasting.</strong> Spell Save DC: 13, Spell Attack Modifier: +5</em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cantrips</div><div class="spoiler_body"><strong>Fire Bolt</strong> - Casting Time: 1 Action, Range: 120 ft., Components: V, S, Duration: Instantaneous, Ranged Spell Attack, Damage: 1d10 fire damage<br/><strong>Frostbite</strong> - Casting Time: 1 Action, Range: 60 ft., Components: V, S, Duration: Instantaneous, Constitution Saving Throw, Damage: 1d6 cold damage, disadvantage on next attack roll<br/><strong>Create Bonfire</strong> - Casting Time: 1 Action, Range: 60 ft., Components: V, S, Duration: Concentration up to 1 minute, Dexterity Saving Throw, Damage: 1d8 fire damage, fills 5 foot cube, enemies must also roll Dexterity Save upon entering or ending turn in area<br/><strong>Friends</strong> - Casting Time: 1 Action, Range: Self, Components: S, M (small amount of make-up applied to face while casting), Duration: Concentration up to 1 minute, Advantage on all Charisma rolls directed at one target creature that isn't hostile and when the spell ends the creatures know magic was used to affect its mood<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Level 1 spells</div><div class="spoiler_body"><strong>Sleep</strong> - Casting Time: 1 Action, Range: 90 ft., Components: V, S, M, Duration: 1 minute, 5d8 HP of creatures are affected and starting with creature who has fewest hit points, damage or an action taking awakens affected creatures<br/><strong>Shield</strong> - Casting Time: 1 reaction after being hit by an attack or targeted by Magic Missiles, Range: self, Components: V, S, Duration: 1 round, +5 AC including against the attack that triggered the spell, take no damage from Magic Missile spell<br/></div></div></div></div>