<strong>The Wilds of Dra Sirdu: inconveniences</strong><br/><br/>Even more irritatingly than the trail merely running cold, it actually appeared to lead somewhere for the first few minutes, then gradually became lost among the damp, natural smells of the forest. Reliyian's mage-light didn't provide as much help as might be hoped, either. The night here, it seemed, had no love for light regardless of its source. Still, nothing leapt out of the undergrowth, for once, and after a few minutes return trek, it was easy enough to rediscover the erstwhile campsite.<br/><br/>Among the fallen bodies and weapons, Lazerette's sword stood out with its pure sheen and fairly heavy coating of blood, a small reminder that they may have (hopefully temporarily) lost one of their number, but none of the expedition had suffered as grievous (or, in several cases, lethal) wounds as their opponents. Notably not to be found, however, was the Cloud Walker who had accompanied their troupe. Whatever had happened to her, she hadn't stayed at the campsite, either alive or dead.<br/><br/>While it had offered depressingly little assistance in searching out their captured comrade, the glowing orb did make a suitable  interrogation lamp. Though, given the rather hideous (if now patched) wounds across the captive lizard's arm and torso, it was difficult to tell if its discomfort was from the light or its current, somewhat suspended predicament. Aeryn's speech was met with the same dull acceptance that the lizard had offered her before. If anything, it didn't react to her words at all, its eyes more taken by the sorceress and ranger standing beside her.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alas</div><div class="spoiler_body">Well, Reliyian did roll quite well on her lighting, so I'll give a +1 (teamwork style) to whatever attempt is next made to get information out of the lizardfolk captive.</div></div>