<div class="floatleft">(https://i.imgur.com/zlmNO2l.jpg)<br/></div><strong>Name:</strong><strong>Nevine Valmeia</strong>(https://www.myth-weavers.com/sheet.html#id=2411473)<br/><strong>HP:</strong>116 / 116<strong>AC:</strong>24 (29)<strong>Flat-Footed:</strong>19 (24)<strong>Touch:</strong>17 (22)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spell Slots</div><div class="spoiler_body">lv1. 8/8<br/>lv2. 7/7<br/>lv3. 7/7<br/>lv4. 7/7<br/>lv5. 6/6<br/>lv6. 1/3</div></div><br/><strong>Conditions/Effects:</strong><br/>-Natural Divination: +4 to one save (2/2), +10 to skill check (1/1)<br/>-Alter Self: large size (8 ft. tall), +2 dex<br/><strong>Actions:</strong>-Using Create Undead to raise a Phantom Armor (https://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian)<br/>-Channeling Negative Energy to Command Undead (https://www.d20pfsrd.com/feats/general-feats/command-undead/) on the armor (DC 21 Will save, Phantom gets a +5 will save)<br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Undead  109/114HD</div><div class="spoiler_body"><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2 Trolgre Fast Zombies</div><div class="spoiler_body"><strong>Large size</strong><br/><strong>12 HD</strong> (d8)<br/><strong>HP:</strong> 120 (96+12 desecrate bonus+12 toughness)<br/><strong>AC:</strong> 20 (4 dex, 4 hide armor, 3 natural armor, -1 size)<br/><br/>str 27, dex 20, con -, int -, wis 10, cha 10<br/><br/><strong>Fort:</strong> +4   <strong>Ref:</strong> +9   <strong>Will:</strong> +8<br/><strong>Undead Immunities:</strong> mind effects, bleed, death effects, disease, paralysis, poison, sleep effects, stunning,  nonlethal damage, ability drain, energy drain, damage to Constitution, Dexterity, and Strength, exhaustion and fatigue effects.<br/><strong>Darkvision</strong> 60ft. <br/><strong>Feat:</strong> Toughness <br/><strong>Speed:</strong> 50ft.<br/><br/><strong>BAB:</strong> +9<br/><strong>Reach:</strong> 10ft.<br/><strong>Attacks:</strong> Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon) <br/><br/><strong>Quick Strikes:</strong> Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Necrocraft 7HD</div><div class="spoiler_body">NE Large undead 7HD<br/>Init +1; Senses darkvision 60 ft.; Perception +0<br/><br/>DEFENSE<br/><br/>AC 14, touch 11, flat-footed 14 (+4 natural)<br/>HP: 51 (44 (https://elliquiy.com/forums/dicebot.php?r=154977) (7d8+14)+7desecrate)<br/>Fort +2, Ref +2, Will +4<br/>Immune undead traits<br/><br/>OFFENSE<br/>BAB: +5<br/>Speed 30 ft., fly 30 ft. (clumsy)<br/>Melee 2 claws +11 (1d4+6), bite +11 (1d6+6)<br/><br/>STATISTICS<br/><br/>Str 23(+6), Dex 11, Con —, Int —, Wis 10, Cha 13<br/>Base Atk +3; CMB +5; CMD 16<br/>Feats Toughness B<br/>Construction Points: 3<br/>Flight (1CP)<br/>Paralysis (2CP): Up to three of necrocraft’s natural attacks gain the paralysis ability (1d4+1 rounds, DC 13 Fort, elves are immune to this effect). This graft requires the body of at least 1 ghoul.<br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sunbaked Zombie Trolgre 12HD</div><div class="spoiler_body">Large size<br/>12 HD (d8)<br/>HP: 120 (96+12 desecrate bonus+12 toughness)<br/>AC: 20 (4 dex, 4 hide armor, 3 natural armor, -1 size) - DR 5/slashing <br/><br/>str 27, dex 18, con -, int -, wis 10, cha 10<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Fire Immunity<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +9<br/>Reach: 10ft.<br/>Attacks: Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon)<br/><br/>Death Throes (Su): When a sunbaked zombie is destroyed, its body explodes in a burst of stale dust. Adjacent creatures must succeed at a Fortitude save or be staggered for 1d4+1 rounds. The DC is equal to 10 + 1/2 the sunbaked zombie’s Hit Dice + the sunbaked zombie’s Cha modifier. Creatures that don’t breathe are immune to this effect.<br/><br/>Fiery Gaze (Su): A sunbaked zombie’s eye sockets flicker with a small flame that gives light equivalent to that of a candle. As a standard action, a sunbaked zombie can direct its gaze against a single creature within 30 feet of it. A creature targeted must succeed at a Fortitude save or take 1d6 points of fire damage. If the sunbaked zombie has 5 or more Hit Dice, its fiery gaze deals 2d6 points of fire damage, and this damage increases by an additional 1d6 points of fire damage for every 4 additional Hit Dice the sunbaked zombie possesses. A creature damaged by this effect must succeed at a Reflex save or catch fire. Each round, a burning creature can attempt a Reflex save to quench the flames; failure results in another 1d6 points of fire damage. Flammable items worn by a creature must also save or take the same damage as the creature. If a creature is already on fire, it suffers no additional effects from a fiery gaze. The save DC is Charisma-based.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trolgre Frostfallen 10HD</div><div class="spoiler_body">10 HD (d8)<br/>HP: 91 (https://elliquiy.com/forums/dicebot.php?r=154983) (10d8+50)<br/>AC: 21 (4 dex, 4 hide armor, 4 natural armor, -1 size) - DR 5/bludgeoning<br/><br/>str 27(+8), dex 18(+4), con -, int -, wis 10, cha 16(+3)<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Cold Immunity<br/>Fire Vulnerability<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +7<br/>Reach: 10ft.<br/>Attacks: Bite (+15, 1d8+8 pierce + 2d6 cold), Claws (+15, 1d6+8 slash + 2d6 cold), Slam (+15, 1d8+8 bludgeon + 2d6 cold)<br/><br/>Cold (Su)<br/>A frostfallen creature’s body generates intense cold, dealing an amount of cold damage with its touch determined by its Hit Dice (2d6). Creatures attacking a frostfallen creature with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.<br/></div></div><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1 bloody skeleton</div><div class="spoiler_body">HP: 7 (4 (https://elliquiy.com/forums/dicebot.php?r=152536)+3) - Fast Healing 1<br/>AC 12, touch 10, flat-footed 10 - DR 5/bludgeoning, undead immunities, cold immunity<br/>Fort +0, Ref +0, Will +2, Channel Resistance +4<br/><br/>Speed 30 ft.<br/>2 Claws +2 (1d4+2)<br/><br/>Str 15, Dex 11, Con -, Int -, Wis 10, Cha 14<br/><br/>-Improved Initiative (+4)<br/><br/>-Deathless<br/>A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">10 zombie miners</div><div class="spoiler_body"></div></div><br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">created undead</div><div class="spoiler_body">Crawling Hand (https://www.d20pfsrd.com/bestiary/monster-listings/undead/crawling-hand)<br/>Phantom Armor (https://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian)</div></div><hr/><div class="floatright"><div align="center"><strong>Lucrezia Bathory (https://www.myth-weavers.com/sheet.html#id=2446758)</strong></div>(https://i.imgur.com/edWPIPG.jpg?1)</div><br/>Nevine's brow furrows as she nears the end of her ritual, standing over one of the headless corpses the guard captain had delivered to her, cloaked followers running about fetching components and tracing sigils to assist with the process. The man was clad in armor, a helm placed where his head had once been. This mysterious faction was quite clever, and the choice to behead all the corpses they left behind had posed quite the challenge as far as creating useful undead. Fortunately she and Lucrezia had worked out quite the clever pair of solutions. The first was currently skittering it's way up and down her body, a crawling hand that would allow them to track down the mother's exact location...once they got in range at least. The second was mere minutes away from completion. Obviously under normal circumstances raising the headless body as a zombie, even an intelligent one, would prove fruitless, as they would posses no means of communicating with it, and thus no way to question them. Fortunately there was a rather obscure undead that would work quite well, a phantom armor. By forcing the victim's soul to inhabit the suit of armor they could circumvent the need for a head, providing them an undead just intelligent enough to communicate with and relay it's memories of what had happened up until it's capture.<br/><br/>"...Now my soon-servant, of fallen body and scattered soul, heed my call and offered toll! Turn back the page of your demise. With stone of black I bid thee rise!" she called, raising a fistful of oynx and crushing it in her palm, before blowing the pitch black dust over the corpse like a lover's kiss. Suddenly the body bursts into ghostly blue flame, burning away first to cinders, then to ash, and then to nothingness. A moment later the armor goes stiff, joints and plates locking together, before attempting to sit up, only to be stopped by the manacled chains holding it to the alter slab it was created on, "welcome back to the waking world, poor whelp. but alas, not too fast. first you must<em>submit</em>" she said, releasing a wave of negative energy, trying to impose her will and dominate the sentient undead. If successful she would question the undead about it's final moments in life, and since it could not speak it would have to do so in writing and pantomime.<br/><br/>"Lady Valmeia" Lucrezia approached with a sweeping bow, a pair of letters in hand, "We have received word from Lady N'Dara and Lady Akari" she said, relaying both the information N'dara had gathered and the call to gather at the city outskirts, "hmm, interesting..." she mused. She would make sure to integrate N'dara's intel into her questioning of the armor, as well as make preparations for the meeting.<br/><br/>(https://i.imgur.com/NXJVD4S.jpg)