<div class="floatleft">(https://i.imgur.com/uELmVh5.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">FAERL</span></span><br/><span class="bbc_size" style="font-size: 8pt;"><em>Tiefling Witch/Unc Rogue Gestalt LE</em><br/><strong>HP</strong> 11 /  <strong>Speed</strong> 30 ft <strong>Init</strong> 3<br/><strong>AC</strong> 13 <strong>Touch</strong> 13 <strong>Flat-Footed</strong> 10<br/><strong>Fort</strong> 2 <strong>Ref</strong> 5 <strong>Will</strong> 3<br/><strong>CMB</strong> +0 <strong>BAB</strong> +0 <strong>RAB</strong> +3<br/><strong>Unarmed Strike</strong> +3 (1d3, x2) <strong>Dagger</strong> +3 (1d4, 19-20/x2)<br/><strong>Str</strong> 11 (0) <strong>Dex</strong> 16 (3) <strong>Con</strong> 14 (2) <strong>Wis</strong> 12 (1) <strong>Int</strong> 18 (4) <strong>Cha</strong> 10 (0)<br/><strong>Skills</strong> Acobatics 7, Bluff 6, Disable Device 8, Escape Artist 7, Perception 6, Sleight of Hand 7, Spellcraft 8, Stealth 9,<br/><strong>Magic</strong> Cantrips- Message, Daze, Dancing Lights, Prestidigitation 3/day, <br/>Darkness 1/day<br/><strong>Hex</strong> Slumber DC 16</span><br/><hr/><strong>Faerl (http://www.myth-weavers.com/sheet.html#id=1668833)</strong><br/><em>She's a WITCH and a Tiefling...Burn her!!</em><br/>Location: Hallway by cell<br/>Tagging: Open,<br/><hr/><br/>Faerl arched an eye brow as she saw things were starting to work out but the soldiers needed to be handled before they could fire again'<br/>She stepped a few steps closer and her eyes gleamed again as Soldier one felt the supernatural desire to sleep.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body"><strong>Movement</strong> e1-s1<br/><strong>Standard</strong> Cast Hex -Slumber  DC 16 on soldier one<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Slumber Hex</div><div class="spoiler_body">Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.<br/><br/>This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.[/spolier]<br/><br/><strong>GM Note- Hass would wake at end of turn!</strong><br/></div></div></div></div>