((OOC: I'll go ahead and move things along now, but feel free to retroactively RP on the short trip through the woods.))<br/><br/>The forest between the abandoned train station and the school football stadium was thin enough and small enough that it didn't really have a name.  At close to midnight in the pitch dark, however, the human mind's perception of reality is... different.  Distances seem farther, trees more foreboding.  Somewhere in the distance an owl sounded its lonesome call.  It only took the four Seniors a few minutes to make their way to the far edge of the trees, but those minutes seemed to stretch on for an eternity.<br/><br/>When they were finally in sight of the stadium, they found the large structure dark and abandoned, as was to be expected at this time of night.  Well, not quite abandoned - a single flashlight made its way along the perimeter of the building, still a distance off from where the four had reached the treeline.  No doubt the night watchman, making his rounds in search of miscreants - which is exactly what the Seniors were about to effectively become.<br/><br/>Still, a possible reason why Billy had told them to approach from this direction was visible: Although a tall wall surrounded most of the outdoor stadium, directly across from them was an opening in the wall - apparently a rear exit.  It obviously hadn't been used in quite some time and a pair of boards were nailed across the opening.  Enough room remained, however, to easily slip inside - as long as the security guard didn't notice.<br/><br/>((OOC: At this point it is up to you guys how you try to get past the guard.  Sneaking, distraction, bluffing, w/e.  Pick an appropriate trait and roll it, and include the results of the roll (and the trait used) in your description of what you are trying to do.  Remember that if you don't have an appropriate trait you can always roll one of your Attributes; Physical is the default for sneaking, and Personal is the default for lying (unless you in lying in an official capacity, in which case it's Professional :P ).  If one person manages to greatly distract or otherwise incapacitate the guard the remainder won't need to make rolls to get in; otherwise each person makes their own attempt to sneak inside.  The guard will make a roll with an appropriate trait in response to your roll(s).<br/><br/>Those who prefer can instead attempt to force the guard to roll one of his weaknesses - in that case you do not include a roll in your post (I'll handle the roll) but you should include a description of how the weakness in question prevents the guard from spotting/stopping your character.  His weaknesses are: Drinks on Duty 2d3 and Fan of the Football Team 1d3.  (NPCs don't get the full set of traits that PCs do, typically, so he only has two weaknesses)<br/><br/>This is a Contested Roll; full rules are in the OOC thread but feel free to shoot any questions my way.  :-) ))