<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9937784#msg9937784">Quote from: CarnivalOfTheGoat on 04-05-2014, 07:04:24</a></div></div><blockquote class="bbc_standard_quote">Big ditto here. The only thing I regret is that it didn't have you accidentally walking into our re-enactment of the last scene of "<em>The Good, the Bad, and the Ugly (https://www.youtube.com/watch?v=J0BrdMi-oyc).</em>"<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>@Cold & Ebb & Carn: Aww, you guys. :3 <3<br/><br/>I was debating that for a while, I admit. I wanted to sorta see how that was going to go and then, hopefully through a DIFFERENT door if there's another entrance to that workshop/garage, have her walk in with her AW-equivalent-for-coffee-and-donuts in hand, see all these guns pointed all over the place and all the tension and such, and just be like, "Did I come at a bad time?"<br/><br/>Or, "Okay, Amanuel, you were right: you<em>do</em>get into weirder shit without me."<br/><br/>Or maybe, "Didn't there used to be a gun on that thing? I'd sorta expect a hole there."<br/><br/>Actually something similar to that might still happen, depending on how long this standoff/conversation lasts, since Rose's first order of business when she wakes up (figure, unless something unexpected gets in the way: finish dealing with Thumbs the previous night -> crash somewhere -> wake up -> go to Amanuel's workshop). Just depends on how well game timing works out to get her up to speed. I didn't think it felt right to jump that far through time without Cold having some say in whether or not everything just went swimmingly or she'd have gone all the way there already, or at least been on the way.