For me it's a matter of making certain the players are paying attention to details and not taking things for granted. I'll be forgiving of a couple slip ups, but only so far. My main goal with that style of DMing like I said, is that it tends to focus the players on those small details, so that they notice them and don't let them slide by. Because if for example an adventuring party scaled a cliff and left behind the rope, then someone following them would make up lost time using their rope. And I do prefer a mention that "So and so retrieves his blades from the field". Something as simple as that acknowledges that you thought of it, and is enough for me to move along. As for arrows, those have a chance to be lost or broken, I have always run with a 50% chance of arrows breaking or being irretrievable. I tend towards a very gritty, harsh, realistic campaign style. It's a struggle to survive, but it makes the rewards all the sweeter.