Kass would find herself outdoors again, in the damp night air, the cylindrical outer wall of the opera house right behind her, more shingled townhouses across the street...and fifteen feet between her slippers and the cobblestones below.<br/><br/>A few paces to her right, Aria had just landed on the street in a roll after an ethereally slowed fall. She saw Kass and exclaimed, "That was the outer wall of the place!? Then how can the doors lead anywhere? False doors that were just so many stage-props for part of a trap!?" The exterior wooden wall was smooth behind them, with no suggestions that its interior side had had doors above street level (or for that matter, at street level on this side).<br/><br/>A moment after her exclamation, the shadows between street lamps shifted and seemed to rise up and solidify. Four dark-garbed women, some of the same they'd seen running about the catwalks above the backstage moments before, stood in a line between the two adventurers and the opposite side of the street. Their garb was black and bland, but their faces were fey and exotically beautiful; indeed Kass would recognize that they<em>wer</em>fey; sirines.<br/><br/>As soon as they appeared; they lunged closer and vanished again, right out of plain view like the crossdressing demons in Brightwater had. They flickered visibly for a moment, right before Kass and Aria and  striking out lightly with their fingertips before hopping back and seeming to meld amongst the shadows once more.<br/><br/>Aria phased ethereally, watching wide-eyed as, from her point of view, both striking hands seemed to pass through her before withdrawing. She phased material and hissed to Kass, "I can't see these tramps either!"<br/><br/><br/>I presume only being able to cast DD w/ the weapon is a reference to its lack of Somatic component.<br/><br/>Spellcasting only takes one hand, so unless Kass has something else in her other hand, she can cast any spell while holding her sword.<br/><br/>Wasn't sure what you meant by not making any noise. DD has a verbal component so its casting makes about as much noise as any other spell. Or perhaps you were referring to the effects of the spell not making a sound.<br/><br/>I don't think it's a particularly bad situation for a bard; not being able to see foes is troublesome for almost anyone.<br/><br/>Kass and Aria fall 15', no chance of dmg b/c tumble reduces it to effectively 5' which is less than 10'.<br/><br/>Initiative<br/>enemies 27<br/>Aria 20<br/>Kass 17<br/><br/>Sirines: move and vanish from sight<br/>each attacks Aria or Kass once, then vanishes while moving away from them again<br/>S' denotes their starting positions when they first appeared; S denotes the positions from which they attacked<br/><br/>at Aria:<br/>atk: blink miss (16 out of 100)<br/>atk: blink miss (23 out of 100)<br/><br/>at Kass:<br/>atk 28 [vs her flat-footed touch AC] dmg 3 hp + 4 Int<br/>atk 31 [vs her flat-footed touch AC] dmg 1 hp + 2 Int<br/><br/>Aria: delaying until after Kass (and if you don't want her to, Kass can always delay back)<br/><br/><span class="bbc_font" style="font-family: courier;"><br/><br/><br/>__________________________<br/>. . . A . . . . K . . . .<br/>. . S . S . . S . S . . .<br/>. . . . . . . . . . . . .<br/>. . . S'. S'. S'. S'. . .<br/>. . . . . . . . . . . . .<br/><br/><br/> </span>