Shoot, so I just had Nayla turn a blind eye to outright murder (as opposed to simply delivering an angry blow to a corpse).  :o That's rather OOC for her.  Wondering if I should just stick with it to avoid having to backtrack though...<br/><br/>Actually I'm not really too sure its a good idea to have<em>all</em>the enemies survive the fights.  Unless characters finish off their foes like Selena just did, that means having to deal with prisoners after<em>every</em>successful encounter (or else enemies being free to come back for another round).  Perhaps it would be better to just have defeated enemies fall to the ground and determine whether they live or die based on what the players would like to RP?  Would that work?