<div class="quoteheader"><div class="topslice_quote">Quote from: Robyn</div></div><blockquote class="bbc_standard_quote">I definitely see Lorelei as a bedroll haver and if the weather goes bad maybe slipping into someone else's tent if they have one. I think that it would make most sense for me to nimbly escape so dex. But here is my dumb question, what do I roll? &gt;_&lt;</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>No such thing as a dumb question, especially on your very first roll of the game!  Almost every roll in the game will be done using 2d6 (2 six sided dice) plus the modifier to your stat (the +/- number for the stat).  That means rolls have a minimum of 1 (if you have a -1 stat) and up to a 15 (if you have a +3 stat) shaped in a bell curve around 7 (with your modifier shifting the bell curve!).<br/>For all of these rolls, a 10+ is a full success, you get what you wanted (and may get some extra stuff per the move!). A 7-9 is a partial success (you may have to choose a bad thing).  A 6- is a miss which means I get to make a move.  Depending upon the situation, I may choose a harder move (for example, if this is the third 6- in a row, maybe the bugbears get away with anyone they have grabbed and the party is really split up, the quest taking on a different shape!).<br/>The only time you'll roll something other than 2d6 is when you have hit something and you are rolling damage.  Each playbook has a place where it says 'damage' and that is what you roll!  Theoretically, this is regardless of what weapon you are using, so the purpose of weapons is instead to determine if something makes sense to hit something with.  If, for example, you have a dagger and a dragon is flying 30 feet above the village shooting fire at you, you won't be able to roll to attack. (For more information on this, check out The 16 Hit Point Dragon (http://www.latorra.org/2012/05/15/a-16-hp-dragon/).)<br/><br/>I hope this is helpful Robyn!  Basically, for this roll, roll 2d6+Dex (which in Lorelei's case is 2d6+1!) and if you get a 10+, you're up with weapons, instruments, ready to go.  On a 7-9, you're disheveled and your sword is out of reach.  On a 6-, you're kinda too hopeless or groggy to do anything!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: VonDoom</div></div><blockquote class="bbc_standard_quote">What if you're sleeping curled up to/basically in the fire? &gt;:)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Iiinteresting... That's gonna make it really hard for them to grab you.  As a matter of fact, it's gonna be damn near impossible for them to scoop you out of the fire<strong>while they deal with a bunch of other people</strong>.  So Nuria can take a moment, get herself awake, and decide what she wants to do without having an attack immediately happening against her.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM Talk</div><div class="spoiler_body">Dungeon World doesn't have situational modifiers like D&amp;D/Pathfinder does.  Instead, there are narrative differences.  In this case, Nuria has a power from her race that allows her to not be hurt by flames.  She chose this over a different ability, so I want to be sure I'm <strong>being a fan of the characters</strong> and let her take advantage of this.  If the party wasn't there, you can bet the bugbears would be wailing on her, but for now, I've narratively moved her down the list of priorities.  They want to grab easy meat and GTFO, not burn their furry faces off.</div></div>