<div class="floatleft">(https://i.pinimg.com/236x/44/56/05/44560515eeda356c8383133ffb8263eb.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Lissbet</span></span><br/>Human Antipaladin (Dread Vanguard/Tyrant)/Cleric(Undead Lord), 12 HP, AC 10 Character Sheet (https://www.myth-weavers.com/sheet.html#id=1672533).<br/><em>Ex-death cultist, maybe? Crazy. Stick your dick in the crazy at your own risk. Likes pain and chain.</em><br/><br/><div class="floatright">(https://i.pinimg.com/originals/a1/04/b3/a104b323a276c6f44d7e8b31ef9c08bd.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Gurney (Liz’s Dead Guy of the Hour)</span></span><br/>Human Skeleton (Undead), 4 HP, AC 22. Combat Info in spoiler at the bottom of the post.<br/><em>This morning he was a loyal soldier of some army, now he’s just a bag of bones in heavy armor.</em><br/><br/>Location: The Prison Yard<br/>Tagging: Revvosh, and everyone in hearing distance<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">TL;DR</div><div class="spoiler_body">Liz encourages, in her cheerful and kind way, the other prisoners to get the fuck up the walls and prepare to repel the Drow from them, then grabs an NPC of her own and heads up the tower with him and Gurney. She will move to the Northeast corner, remaining behind the merlons so she's not exposed to the archers, and prepare to kick Drow ass downhill.</div></div><br/><br/><br/>Rested and with her armor freshly adjusted with Gurney’s assistance, Lissbet storms out into the courtyard. A tall figure in spiky, black-and-rust plate armor draped with chains, followed closely by what looks like one of the soldiers…Except with his skin flensed off, his bloody skull visible beneath his helm…Some of the (npc) ex-prisoners shift uncomfortably away from her, or possibly the obvious undead thing following her.<br/><br/>The antipaladin surveys the ex-prisoners who are loitering around, arguing with each other, mumbling, stumbling…<br/><br/>Mostly<em>not</em>making decisions. Apparently the loud boy didn’t do his job. She really must learn people’s names, even the damned males.<br/><br/>Revvosh, at least catches her eye and she swings the hinged faceplate of her helm open, nodding to him. He’s ready, he’s just in a tactically stupid place. But hey, credit where credit is due, he’s at least not standing about<em>arguing</em>or<em>whining</em>.<br/><br/>The antipaladin unslings a coiled length of spiked and bladed chain from her shoulder, lazily swaying one weighted end back and forth as she calls out, loud and aggressive. “I’ve no wish to die because you lot can’t unass your heads enough to know high-ground when you see it.” The chain whips up, briefly flicking towards the tower and the fifty foot walls. “At least two at each corner, at least two along each wall. Keep out of arrow’s-sight and fucking help each other if you want to live. Meet them there and push them to their deaths!” she calls.<br/><br/>“…Or keep standing down here with your thumbs up your asses and wait for them to shoot you down from the walltops. If you live, and nobody sees you fighting the Drow, I will kill you myself.”<br/><br/>She slaps her faceplate closed again, presenting an indomitable wall of steel and sharp points to the world as she marches towards the tower, the bloody armored skeleton following behind her. Along the way, one of the npc inmates fails to move aside quickly enough and she literally grabs him by the neck, her other hand raising the spiked chain she carries in implicit threat. “You’re with me. Fight hard, maybe you’ll live. Coward out and I’ll hang you from the wall in chains for their archers, then raise your body like<em>him</em>.”<br/><br/>Tyrant antipaladin. So inspiration. Much threat.<br/><br/>She chivvies her little group up the tower and takes station on the NW corner, waiting behind the merlons for the first grappling hooks to come up.<br/><br/>OOC: I hereby dub the NW corner point A, and players who want to can just choose positions clockwise around the wall, with B being the center of the north wall, C being the NE corner, etc.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">“Gurney”</div><div class="spoiler_body">“Gurney” (aka Soldier 3’s Bloody Re-Animated Remains)<br/>Undead (Human) <br/>Init +6; Senses Darkvision 60’<br/><br/>DEFENSE<br/>AC 22, touch 12, flat-footed 21 (+7 armor, +2 natural armor, +2 Dex, +1 Shield)<br/>HP 4 (1d8+2); fast healing 1<br/>Fort +2, Ref +3, Wil +4<br/>Defensive Abilities Channel Resistance +4; Deathless; DR 5/Bludgeoning; Immune cold, undead traits<br/><br/>OFFENSE<br/>Spd 20’<br/>Melee Longsword +1 (1d8/19-20)<br/>Ranged Composite Longbow +2 (1d8/x3)<br/><br/>STATISTICS<br/>Str 13, Dex 14, Con -, Int -, Wis 10, Cha 14<br/>Base Atk: +1; CMB +3; CMD 15<br/>Feats: Improved Initiative<br/>Gear: Banded Mail, Buckler, Composite Longbow (Str +1) &amp; 20 arrows<br/><br/>Special Abilities<br/>Deathless (Su)<br/>A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.</div></div>