<div class="floatright">(https://i.imgur.com/BTN8kIs.jpg)</div><br/><strong>Name:</strong>Ensign Jodi Kanenfodr<br/><strong>Mentor Name:</strong>Captain Fred Duche<br/><hr/><br/>Join the Space Fleet! See the Universe! Be a Force for Good! It all looks good on the posters. Then you go through Basic, and OTC, and get assigned to the TCS George Lucas, and then you realize what's really going on.<br/><br/>Jodi was just another citizen on one of the countless member worlds of the Transgalactic Conclave when she was recruited into the Space Fleet. It's not that the Space Fleet is evil, though somehow these noble scions of peace and democracy seem to get in a massive space battle with some bordering empire or other every two weeks or so; or promotes narcissists to command, though Captain Duche proves he is worthy of the name (he<em>claims</em>it's pronounced Doo-shay) on a regular basis; or incompetent, although once again, the ship goes on Red Alert at least once a week and seems to be constantly exactly twenty minutes away from destruction, only to pull off some miraculous comeback nineteen minutes later. It's the away missions.<br/><br/>The away missions follow the same plan. They send Duche, Snik, Doctor Hedcaise, Durak, and Some Random Ensign in a Red Shirt. And Duche, Snik, Hedcaise, and Durak come back with maybe a bruise or two, and Duche's Yellow-and-Therefore-Definitely-Not-Red shirt is always ripped in the same place right below the shoulder, and his collar is always stained with the lipstick of some improbably hot green-skinned alien. And poor Ensign Dedchik, or Marktargit, or Riteyerwilnow, or Tewwiksfrimritayremint comes back in a box. Every. Time.  Well not every time. Sometimes an ensign (and these times it just happened to be Jodi) ended up sent to the Uniform-Dissolving-Slime planet of Strypton IV, or to the many-tentacled beings of Ghrabasse XII, or to the Religious Retreat of Hornimunk XVII just on the day of the eclipse of the three suns when the whole place celebrates with a once in a millennium planetwide orgy, or... well you get the picture.<br/><br/>Jodi was sure this was her time - or it would come soon. But this time they ran across a temporal anomaly. And Jodi, being the Ensign, fell in. The Ensign<em>always</em>falls in. Right to the 21st century. And while she figured she'd miss the Food Duplicators and Holoboxes, it was a golden opportunity. All she had to do was hang out in the relative safety of the past for forty years or so, then pop back into her own time "tragically aged" to her retirement years. And it would have worked too, if it weren't for that heartless bastard of a Captain coming in to try and rescue her. Or maybe it was the humpbacked whales. Or trying to score with some sexy marine biologist. It's hard to tell with Duche and gang. Anyway, now Jodi's either got to lay low to avoid being brought back to the TCS Deathtrap, or figure out some other way to make her plan work.<br/><br/>STATS:<br/><br/><strong>Alias</strong>: None, really. Just call her Jodi<br/><strong>Motivation</strong>: Peace - She's just trying to get away from the certain death which seems to be a job requirement.<br/><br/><strong>Health</strong>: 10<br/><strong>Resolve</strong>: 3<br/><strong>Edge</strong>: 11<br/><br/><strong>Mundane Traits</strong>:<br/>Academics (3D); Languages (+4D-Item1D)             [4D]<br/>Athletics (3D); Weaponry (+2D)                              [3D]<br/>Charm (2D)                                                             [0D]<br/>Command (2D)                                                        [0D]<br/>Medical (5D-Item 1D))                                             [2D]<br/>Might (2D)                                                               [0D]<br/>Perception (4D); Investigation (+1D)                     [3D]<br/>Professional (3D)                                                    [1D]<br/>Riding (2D)                                                              [0D]<br/>Science (5D)                                                            [3D]<br/>Stealth (2D)                                                            [0D]<br/>Streetwise (2D)                                                      [0D]<br/>Survival (7D)                                                          [5D]<br/>Technology (4D)                                                     [2D]<br/>Thievery (2D)                                                         [0D]<br/>Toughness (3D)                                                      [1D]<br/>Vehicles (2D); Spacecraft (+2D)                             [2D]<br/>Willpower (4D)                                                       [2D]<br/><br/><strong>Super Traits</strong>:<br/>Blast (2D-1D Item)                                                [1D]<br/>Stun (2D-1D Item)                                                [1D]<br/><br/><strong>Perks</strong>: None<br/><br/><strong>Flaws</strong>: Code of Conduct - Primary Directive (DON'T CHANGE HISTORY ANY MORE THAN YOU HAVE TO); Wanted (by Captain Duche); Repair (Most of her "powers" are the result of tech that somehow have to get fixed with 21st century parts)<br/><br/><strong>Gear</strong>:  (Basically all of her powers are dependent on 25th century tech she's brought back with her.)<br/>Blast/Stun Pistol<br/>Universal Translator<br/>Quadcorder<br/>