<div class="floatleft">(http://fc05.deviantart.net/fs71/f/2013/331/d/d/tamisen_the_paladin_by_sirtiefling-d6vvgix.jpg)</div><br/><strong>Name</strong>: Caila Starflower<br/><strong>Race</strong>: Half-Elf<br/><strong>Class</strong>: Paladin (6)<br/><strong>Background</strong>: Acolyte<br/><strong>Religion</strong>: Athena<br/><strong>Alignment</strong>: LG<br/><strong>Concept</strong>: Reformed Street Urchin<br/><strong>Height</strong>: 5’9”<br/><strong>Weight</strong>: 146 lbs<br/><strong>Age</strong>: 24<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HP and other Vitals</div><div class="spoiler_body"><strong>Hit Points</strong>: 63<br/><strong>Hit Dice</strong>: d10<br/><strong>Armor Class</strong>: 21<br/><strong>Speed</strong>: 30<br/><strong>Proficiency Bonus</strong>: +3<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 16 (+3)<br/>- Saving Throw: +3<br/>- Athletics: +6<br/><strong>Dexterity</strong>: 15 (+2)<br/>-Saving Throw: +2<br/>- Acrobatics: +2<br/>- Sleight of Hand: +5<br/>- Stealth: +2<br/><strong>Constitution</strong>: 18 (+4)<br/>- Saving Throw: +4<br/><strong>Intelligence</strong>: 15 (+2)<br/>- Saving Throw: +2<br/>- Arcana: +2<br/>- History: +5<br/>- Investigation: +2<br/>- Nature: +2<br/>- Religion: +5<br/><strong>Wisdom</strong>: 16 (+3)<br/>- Saving Throw: +6<br/>- Animal Handling: +3<br/>- Insight: +6<br/>- Medicine: +6<br/>- Perception: +6<br/>- Survival: +3<br/><strong>Charisma</strong>: 18 (+4)<br/>- Saving Throw: +7<br/>- Deception: +4<br/>- Intimidation: +4<br/>- Performance: +4<br/>- Persuasion: +7<br/><strong>Honor</strong>: 16<br/>- Saving Throw: +3<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features and Feats</div><div class="spoiler_body"><strong>Class Abilities</strong><br/><em>Proficiencies</em><br/>-Armor: All Armor &amp; Shields<br/>-Weapons: Simple Weapons, Martial Weapons<br/>-Saving Throws: Wisdom, Charisma<br/>-Skills: Medicine, Persuasion<br/><em>Divine Sense</em>: Detect celestial, fiend, and undead, know type, 60’ range, 1+Cha bonus/long rest<br/><em>Lay on Hands</em>: Pool of 5*Paladin Level HP to heal/long rest. 5 HP to Cure disease/poison (30)<br/><em>Fighting Style</em>: Defensive: +1 to AC when wearing Armor<br/><em>Divine Smite</em>: Expend 1 spell slot to add damage to a successful melee attack. 1d8 + 1d8/spell level, max 5d8. +1d8 if foe is fiend or undead<br/><em>Divine Health</em>: Immune to disease<br/><em>Sacred Oath</em>: Oath of Devotion<br/><em>Extra Attack</em>: 2 attacks/attack action<br/><em>Aura of Protection</em>: +Cha bonus to all savings throw for me and all allies within 10’<br/><br/><strong>Oath Abilities</strong><br/><em>Channel Divinity</em><br/>-Sacred Weapon: +Cha bonus to attack with one weapon for 1 minute. Also sheds light for 20’, dim light for 20’ beyond. Weapon is considered magical.<br/>-Turn Unholy: Present holy symbol and speak a prayer banishing fiends and undead. Each fiend or undead within 30 ‘ that can see or hear takes a Wisdom saving throw. Failure causes the fiend or undead to be turned for 1 minute or until it takes damage. Turned creatures must get as far away as they can, cannot willingly come within 30’, has no reactions, and can only take Dash moves or Dodge actions.<br/><em>Oath Spells</em>: Protection from Evil and Good, Sanctuary, Lesser Restoration, Zone of Truth<br/><br/><strong>Feats</strong><br/><em>Skilled</em>: Proficient in 3 skills: Perception, History, Lute<br/><br/><strong>Languages</strong>: Common, Elven, Dwarvish, Celestial, Orc<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Racial Features</div><div class="spoiler_body"><strong>Darkvision 60’</strong><br/><strong>Fae Ancestry</strong>: Advantage against being Charmed, cannot be put to sleep through magic<br/><strong>Skill Versitility</strong>: Proficiency with 2 skills: Slight of Hand, Athletics<br/><strong>Languages</strong>: Common, Elvish, Dwarvish<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background Features</div><div class="spoiler_body"><strong>Background</strong>: Acolyte<br/><strong>Skill Proficiencies</strong>: Insight, Religion<br/><strong>Languages</strong>: Celestial, Orc<br/><strong>Feature</strong>: <em>Shelter of the Faithful</em>: Free healing and care for yourself and companions at any temple, shrine, or other established presence of your faith (Athena). Also, ties with Temple of Athena in the Capitol, can call upon the priests there for assistance as long as it doesn’t endanger the priests.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Longsword +1<br/>2 Potions of Healing<br/>Plate Mail<br/>Shield<br/>Breast Plate<br/>Greatsword<br/>Silver Dagger<br/>Longbow<br/>Quiver w/20 arrows<br/>Lance<br/>Holy Symbol<br/>Prayer Book<br/>Vestments<br/>5 Sticks of incense<br/>Belt Pouch<br/>Common Clothes<br/>Lute<br/>Backpack<br/>5 flasks Holy water<br/>Component Pouch<br/>Traveler’s Clothes<br/>Fine Clothes<br/>100’ Silk Rope<br/>Perfume<br/>Mess Kit<br/>Steel Mirror<br/>Soap<br/>Tinderbox<br/>Bedroll<br/>Blanket<br/>Waterskin<br/>Whetstone<br/>Warhorse<br/>Barding<br/>Bit &amp; Bridle<br/>Riding Saddle<br/>Military Saddle<br/>Saddlebags<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Info</div><div class="spoiler_body">Longsword +1; +7; 1d8 +4; 0; Slashing, Magic; Versatile (1d10)<br/><br/>Greatsword; +6; 2d6 +3; 0; Slashing; Heavy, Two Handed<br/><br/>Silver Dagger; +6; 1d4 +3; 20/60; Piercing, Silver; Finesse, Light, Thrown<br/><br/>Lance; +6; 1d12; 0; Piercing; Reach, Special<br/><br/>Longbow; +5, 1d8; 150/600; Piercing; Heavy, Two-Handed<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><strong>Spellcasting Ability</strong>: Charisma<br/><strong>Save DC</strong>: 8+Proficiency+Cha Bonus (15)<br/><strong>Spell Slots</strong>: 1st (4), 2nd (2)<br/><strong>Prepared Spells</strong>: Cha Bonus + ½ level (7)<br/><strong>Known Spells</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1st Level</div><div class="spoiler_body">-Bless<br/>-Command<br/>-Compelled Duel<br/>-Cure Wounds<br/>-Detect Evil &amp; Good<br/>-Detect Magic<br/>-Detect Poison &amp; Disease<br/>-Divine Favor<br/>-Heroism<br/>-Protection From Evil &amp; Good *<br/>-Purify Food &amp; Drink<br/>-Sanctuary *<br/>-Searing Smite<br/>-Shield of Faith<br/>-Thunderous Smite<br/>-Wrathful Smite<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2nd Level</div><div class="spoiler_body">-Aid<br/>-Branding Smite<br/>-Find Steed<br/>-Lesser Restoration *<br/>-Locate Object<br/>-Magic Weapon<br/>-Protection from Poison<br/>-Zone of Truth *<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body">Caila was born into poverty in the Emerald City. Born of a liaison between an Elven nobleman, Erevan Amastacia,  and a young Human noblewoman, Lucinda Maerskos, the heads of both families could not stand the idea of a half-breed being born and sullying the name of each family. While Lucinda wanted to have the child, Erevan was recalled to his homeland and forbidden to speak of the union. Lucinda was cast out of her family with no support, forced to do whatever she could to eke out a living for her and the newborn Caila.<br/><br/>As Caila grew, she ran with a group of urchins, learning the ways of pickpockets and begging with her friends. She would have grown up to become a fine thief, if fate hadn’t intervened. When she was 12, Caila tried to pick the coin purse of a man dressed in shining armor, thinking he was just another noble. Instead, she was surprised when the man caught her hand before she was able to withdraw. Screaming and fearing for her life, expecting for the man to demand her hand be cut off, Caila was shocked when the man offered to buy her something to eat. Darios was a paladin of Artemis, one who saw that Caila’s situation called for a bit of compassion and mercy, rather than harsh judgement.<br/><br/>While eating more than she ever had before, Caila answered questions that Darios asked her. The questions were beyond the basics of who she was, why was she stealing, where was her family. Rather, Darios asked about the neighborhood, asking about any strangers or people that looked more dangerous than usual. Darios was tracking down a man who was preying on women in the poorer areas. Caila thought, but couldn’t think of anyone like Darios might be interested in. The paladin nodded, smiled, and sent her off with a warning to stop picking pockets; the next time she got caught might be more disastrous for her. He also told her where he was staying in the neighborhood.<br/><br/>Later that evening, Caila awoke to the sounds of crashing and thumping in the small apartment she shared with her mother. She went to investigate and saw a man in black standing over her mother, choking her. With a scream, she hit the man with the fire poker laying near in the hearth. he shouted and smacked Caila aside before returning to deal with Lucinda. Caila left the apartment running and screaming, headed towards the inn where Darios said he was staying. The paladin ran down to meet the girl, her cries having awakened him. once he heard the tale, he ran off to where Caila said her home was. He arrived just as the man was starting to run out of the apartment, and after a chase across the rooftops and a fight, the killer found justice on the blade of Darios’ sword. Sadly, he was too late to save the life of Lucinda.<br/><br/>Now orphaned, Caila was taken in by Darios and brought to the Temple of Athena. There, the girl began learning the ways of Athena and the art of fighting. She took to her instructions well, learning religion and swordplay in equal measure. Once the foundation had been laid, Caila began accompanying Darios as his servant and trainee. They traveled all over the Empire, bringing justice to areas that the Empire wasn’t able to help, whether due to more pressing issues or corruption in the outer lands. When she was 20, Caila was confirmed as a Knight of Athena, allowed to ride on her own and mete out justice.<br/><br/>Over the next few years, Caila has made quite a name for herself. She’s not only caught criminals and exposed corruption in small town and villages, she’s aided Imperial garrisons against incursions from orcs and other marauding humanoids. When the green dragon Stazthrasis descended on the village of Tharo, Caila fought the beast with an impromptu group of adventurers and finally dispatched it with a sword-strike through it’s eye. She faced down Kuzrog, a massive orc warlord leading one of the largest orc bands the Empire had seen; challenging him to single combat and taking his head to turn the tide of the battle in favor of the outnumbered Imperial soldiers. And with a group of her fellow paladins, Caila helped slay the vampire Jorgeth, who had brought an entire town under his unholy thrall.<br/><br/>Recently, the Hierophant of the Temple of Athena has requested Caila to return to the temple and continue her good deeds in the Emerald City. There are whispers of political plotting and unrest, more than usual, and the Hierophant fears that best and brightest of Athena’s paladins may be needed to maintain order and justice if the storm of politics breaks here. Caila is well known in the poorer sections of the Emerald City and the tales of the ‘urchin girl who became a dragonslayer’ are especially popular in the taverns and streets inhabited by the common folk. The military also have some respect for her, and the other paladins of Athena see Caila as a rising star that could become one of the greatest of her number. Time and fate will tell what role Caila has to play in the politics of the Emerald City.<br/></div></div>