<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12134000#msg12134000">Quote from: FarFetched on 07-03-2016, 02:13:06</a></div></div><blockquote class="bbc_standard_quote">I'ma skip this turn- Jane can't do much from her vantage point.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You could always roll to move to a position from which you can actually do something, if you'd like.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12134198#msg12134198">Quote from: wander on 07-03-2016, 03:42:18</a></div></div><blockquote class="bbc_standard_quote">Pondering on my roll for this new IC post I'll be getting up probs tomorrow;<br/><br/>Should I hack a cyberbrain and puppet a bish or would it be best to lock down the Mesh for the cartel goons? I'm considering that Mark may be more skilled in the latter, though I can do either. Maybe do a cyberbrain hack and then wait until the combat cools off to block the reinforcements?<br/><br/>What do people think?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm waiting to see what Hachi's roll did before I make a post for Antimony, myself.  The results of that roll will have a pretty immediate effect on the options available to me.<br/><br/>I can honestly see good arguments for both locking down the mesh and brainhacking the guy in the Daitya to steal his body away from him.  Reinforcements would be bad, but at the same time, we might wind up having a very immediate need for the extra muscle...