No worries here.  Would it be simpler to go to short-form posting for a bit?<br/><br/>Also, side question - I didn't note in the description in the first IC post, but did the gun-and-bolt patch gang have any colours associated with them?<br/><br/>Also, FUUU- I was afraid we'd get the wrong gang when you said the junkers had Halloweener signs.  This ... is a problem.<br/><br/>We can try a weird matrix solution - some of the brainstorming for that is in the Disc thread for rapid chatter.  Alternatively, we can go to an escape-from-the-bar plan- show cancelled, run out the back into the van and haul ass towards Puyallup, hoping to lure the 'weeners into gun-and-bolt territory and provoke infighting between those two groups.<br/><br/>Pix, would the driver support that plan, or is he gonna bitch out of driving?  Because ... I don't think any of us 'runners have real wheelman skills.  Or any at all.<br/><br/>Edit: Also, does my Knowledge in Seattle Gangs tell me whether the Halloweener's have a rep for decker support? I don't recall them doing so - more for being<em>very</em>mad-maxy with lots of stunting and fire-based weaponry - but Butterfly may know better than I do.  Or know<em>less</em>well than I do.<br/><br/>You know what, I decided to make a roll:    At 2021-02-15 04:31:24, Annaamarth (uid: 57335) rolls: 5d6 tn1: 5 Result: 0 (https://elliquiy.com/forums/dicebot.php?r=151963)<br/><br/>So yeah, I guess I probably don't know about decker support unless you want to give me that one as a freebie. At least I didn't get a glitch - All 2s, 3s, 4s.