Inside the cave, Jahtera noticed only two magical signatures. There was the sword that the demon had dropped outside, and the armor currently in possession of the catatonic knight. Rysinder followed, only after it was evident that the danger had passed.<br/><br/>Myrunue stood outside, covered in soot and ash and- to those who stayed with her, evidently resolutely against the idea of going inside the demon's lair. She went to work restringing her bow. Rysinder looked at the undead, and then to Jahtera, "She's... or she was a knight. ...What was she doing here? -and why was she with that beast?"<br/><br/>The woman's hair fell over her face and she made little effort to unveil her eyes from that curtain of dark tresses. At the moment, she did not seem to pose much of a threat to anyone.<br/><br/><hr/><br/>"Weaponizing it?" Grant asked, suddenly, shocked. "The demons have weaponized it- they've burnt entire forests down and left. Or sent their thralls to do the deed and to die in the act. So many have been uprooted by such a simple thing..." He paused, and then sighed, regarding her as she posed her own question.<br/><br/>"The same reason as Vaelor, actually." He admitted, "I-"<br/><br/>Suddenly, he turned his narrow green eyes upon Holly coming through into the clearing, "Excitement?" He asked, taken aback. Turning to Nsia, his tone was surprisingly more friendly, "Let's go then."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Ready to call it a day and move on in the next post if you guys are. Will post something in the IC 2 thread, too.<br/><br/>Jahtera detects a moderate magic aura on the armor worn by the undead woman and a faint aura on the greatsword that the demon dropped at the entrance.<br/><br/>Spellcraft DC to identify the Greatsword (DC 20) and the light armor (DC 22)<br/><br/>The greatsword is fitted for a medium-sized creature.<br/><br/>Light armor has the following qualities;<br/>+4 Armor, Maximum Dex: +6, ACP: -2, ASF: 20%, Speed: 30 ft., Weight: 25 lb.<br/><br/>This armor or shield is brightly polished, and its mirror-bright surface is magically endowed with the ability to bring comfort to the wearer's companions. Allies within 30 feet of the wearer gain a +4 morale bonus on saving throws against fear effects. If the wearer has an ability that grants a morale bonus on saving throws against fear (such as a paladin's aura of courage, a bard's countersong, or a cavalier's banner ability), the morale bonus increases to +6.</div></div>