<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=229541.msg11333030#msg11333030">Quote from: Kunoichi on 08-06-2015, 07:15:53</a></div></div><blockquote class="bbc_standard_quote">As one possibility, you could edit the one post where Atroxica said Methu smells of offal to instead say that he smells of alcohol.  That one change would have the post carry the same general meaning, but have a less insulting tone to it.  Then the first paragraph in the Methu post after that does come across as a bit of a sarcastic jab, which I don't think was intended, so it could probably use a bit of an edit, and Zaer's post as the Forbidden One after that mostly involves him reacting to a perceived insult and will need to largely be rewritten.  Pale already deleted the Atroxica post after that, and if we then delete the one post from Methu, both of the posts from Vholdran, and Glyph can cut out the reaction to the growing scuffle from the Aerophobos post and leave just the acceptance of the pact and his suggested modifications on its terms, and everything should be back on track.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm fine with removing/rewriting my Methu post if the insult is gone, and it's been made clear that insults will not be welcome. Saying he smells like alcohol instead isn't an insult, since it's probably accurate. From there, we can continue with the non-aggression and Atroxia gets the last word that Methu gave up before.<br/><br/>I will go with the 'we get attacked' idea if it works for everybody else as a stress relief and team building exercise -- but I'd rather not, honestly. I think we get more camaraderie from having these final details hammered of the pacts, and a plan of action -- I think we're driven more by success/power than being in the same battlefield. Again, if I'm alone in that, I will<em>gladly</em>go along with us being attacked.<br/><br/>In general -- I apologize for my part in this. I think I was worried that calling out the growing issue would interrupt the gameplay, when I thought I could fix it, and it turns out that<em>not</em>calling it out made things worse. I'm sorry for being a burden here in this regard.