<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167093.msg7877545#msg7877545">Quote from: PaleEnchantress on 13-03-2013, 20:59:45</a></div></div><blockquote class="bbc_standard_quote">I can't say I agree with this. It sounds very boring. I think you probably chose 1d10 as an arbitrary value for the moment, but I do want to say a single dice roll like that is way to random on top of being boring.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>1d10 was arbitrary, but I'd rather boring than overly complex. I want the focus of the game to be the characters and their demonic/devilish schemes, not the dreary economic details of managing their mass damnations. If random is the issue, just make it a flat rate, say, 5 Soul Points - or instead of rolling extra dice instead of purchasing, automatically max the die you would have rolled.<br/><br/>If soul points can be invested to increase the rate of soul gain, then the most efficient investment is always to increase your soul intake until you reach a critical mass point of buying everything at once, so the pricing on actual purchases is irrelevant. Also, '10,000,000 billion souls' or '10 soul points' can be the same thing, and slapping a pile of extra zeroes on everything adds nothing to the math and stretches believability (are we mass-depopulating entire planets every day as snack food?), compared to an arbitrary currency unit.