Alright, here's the stats for your ninja companions.  The ninja sidekick is a fully controllable character, who you can guide all of the actions of, and can score critical hits, while the ninja minions are NPCs who you must take a standard action to give orders to, and which go down in one solid hit.<br/><br/><br/>Ninja Sidekick  PL 8<br/><br/>Strength: 1  Stamina: 2  Agility: 3  Dexterity: 2  Fighting: 5  Intelligence: 0  Awareness: 0  Presence: 0<br/><br/>Ninja Powers:<br/><br/>Movement 1 (Wall Crawling), Leaping 3 (Action Required: Standard), Senses: Darkvision<br/><br/>Equipment:<br/><br/>Ninja Costume (Protection 3, Passive Visual Concealment (Darkness only)<br/>Katana (4 points)<br/>Sai (1 point)<br/>Shurikens (1 point)<br/><br/>Advantages: Close Attack 3, Equipment 2, Hide in Plain Sight<br/><br/>Skills: Athletics 2 (+4), Close Combat (Katana) 4, Ranged Combat (Shurikens) 4, Stealth 6 (+9)<br/><br/>Offense:<br/>Initiative +3<br/>Unarmed +8 melee (Damage 1)<br/>Katana +12 melee (Damage 4, crit 18-20, lethal)<br/>Sai +8 melee (Damage 2, crit 19-20, can split damage 1 to two targets)<br/>Shurikens +6 ranged multiattack (Damage 4)<br/><br/>Defenses:<br/><br/>Parry: 5<br/>Dodge: 8<br/>Fortitude: 2<br/>Will: 2<br/>Toughness: 5<br/><br/><br/><br/>Ninja Minion:  PL 5<br/><br/>Strength: 1  Stamina: 1  Agility: 2  Dexterity: 1  Fighting: 3  Intelligence: 0  Awareness: 0  Presence: 0<br/><br/>Ninja Powers:<br/><br/>Movement 1 (Wall Crawling), Leaping 3 (Action Required: Standard), Senses: Darkvision<br/><br/>Extended Teleport 5, limited to dramatic entrances; Can teleport up to 30 miles, so long as the situation is dramatically appropriate, and the ninjas crash through the ceiling, jump through windows, or otherwise make a dramatic entrance.  Ninja minions are dazed and vulnerable the turn after making a dramatic entrance, and typically use this time to scream before charging blindly at their opponents.<br/><br/>Equipment:<br/><br/>Ninja Costume (protection 3, passive visual concealment, Darkess only)<br/>Flash bombs (DC 14 fort save, sense dependent)<br/>Katana<br/>Shurikens<br/>Nunchaku<br/>Poisoned Dagger<br/>Bolos<br/><br/>Advantages: Close Attack 2, Equipment 5, Hide in Plain Sight, Ranged Attack 5<br/><br/>Skills:  Acrobatics 6 (+8), Athletics 4 (+5), Close Combat (Dagger) 2, Close Combat (Katana) 1, Deception 8 (+8), Intimidation 8 (+8), Perception 7 (+7), Sleight of Hand 8 (+9), Stealth 6 (+8)<br/><br/>Attacks:<br/>Initiative +2<br/>Unarmed +3 melee, Damage 1<br/>Katana +6 melee, Damage 4, lethal<br/>Nunchaku +5 melee, Damage 2<br/>Poisoned Dagger +7 melee, Damage 1, progressive weaken stamina 3 (DC 13 fort save)<br/>Bolos +6 ranged, Damage snare 3 (DC 13 dodge save)<br/>Shurikens +6 ranged multiattack, Damage 2, lethal<br/><br/>Defenses:<br/><br/>Parry: 3<br/>Dodge: 6<br/>Fortitude: 1<br/>Will: 2<br/>Toughness: 4<br/><br/><br/><br/><br/>Ninja Trainee  PL 4<br/><br/>Strength: 0  Stamina: 1  Agility: 1  Dexterity: 1  Fighting: 2  Intellegence: 0  Awareness: 0  Presence: 0<br/><br/>Ninja Powers:<br/><br/>Movement 1 (Wall Crawling), Leaping 3 (Action Required: Standard), Senses: Darkvision<br/><br/>Extended Teleport 5, limited to dramatic entrances; Can teleport up to 30 miles, so long as the situation is dramatically appropriate, and the ninjas crash through the ceiling, jump through windows, or otherwise make a dramatic entrance.  Ninja minions are dazed and vulnerable the turn after making a dramatic entrance, and typically use this time to scream before charging blindly at their opponents.<br/><br/>Equipment:<br/><br/>Ninja Costume (protection 4, passive visual concealment, Darkess only)<br/>Shurikens<br/>Katana<br/>Ninja Rope<br/><br/><br/>Advantages: Close Attack 2, Equipment 2<br/><br/>Skills: Stealth 4 (+5)<br/><br/>Attack:<br/>Unarmed +4 melee, Damage 0<br/>Katana +4 melee, Damage 4, lethal<br/>Shurikens +1 ranged, Damage 1<br/><br/>Defenses:<br/><br/>Parry: 4<br/>Dodge: 1<br/>Fortitude: 1<br/>Will: 0<br/>Toughness: 4