Here's the sloppy copy of the main stuff and the stuff I hadn't gotten to.<br/><br/>BP remaining 3.<br/>Intimacies: Anyone want to have a background with 'em? Because I'm at 3 intimacies.<br/>Defining Principle- Let the world wrong you, before you wrong it.<br/>Minor Tie - The Hegemony of the Triple Alliance (Pride)<br/>Major Tie - The Gods of the Triple Alliance (Disdain)<br/>Tie - Holding in reserve<br/><br/><br/>Virtue Flaw: The Solar’s allies suffer a setback or defeat because of a mistake he made<br/><br/>Strength   3   Charisma   4   Intelligence   3<br/>Dexterity   3   Manipulation   4   Perception   3<br/>Stamina   3   Appearance   3   Wits   3<br/><br/>Willpower 6<br/><br/><strong>Supernal</strong><br/>Presence   5<br/><strong><br/>Caste then Favored</strong><br/>Integrity   3<br/>Performance   3<br/>Resistance   3<br/>Athletics   2<br/><br/>Awareness   2<br/>Socialize   3<br/>Investigation   1<br/>Lore   3<br/>Melee   4<br/><br/><strong>Other Abilities</strong><br/>Linguistics 2<br/><br/><strong>Specialties</strong><br/>Performance (War Dances)<br/>Melee (Obsidian Wing)<br/>Presence (Mocking Fears)<br/>Lore (Divine Legalities of the Alliance)<br/><br/><strong>Backgrounds</strong><br/>Artifact 3 - Obsidian Wing (medium weapon)<br/>Artifact 5 - Glory Earned (medium armor)<br/>Languages 2 - Firetongue, Riverspeak<br/>Resources 2<br/>Influence 1<br/><br/><strong>Charm List (abbreviated)</strong><br/>Harmonious Academic<br/>Excellent Strike<br/>Dipping Swallow<br/>Bulwark Stance<br/>Masterful Performance Exercise<br/>Impassioned Orator<br/>Harmonious Presence<br/>Majestic Radiance<br/>Authority Radiating<br/>Terrifying Apparition<br/><br/><strong>Evocation Proposals</strong><br/>The Wing Closes- Makes the Obsidian Wing work like a goremaul instead of the Reaver Daiklave it is. 5m or 2i<br/><br/>Death or Mercy Dancing -  Begin the Death Dealing Dance or Mercy Giving Dance. 3m, scene long.<br/>Death Dealing Dance: Increases Overwhelming by 1 currently.<br/>Mercy Giving Dance: Prevents the dealing of fatal damage.<br/><br/>Further Glory Gained - 6m. Effects differ based on dance in effect.<br/>Death Dance: Must be activated upon a kill. Turns one damage die on next attack into a success. Can be stacked up to Essence times.<br/>Mercy Dance: Scene-long (unless dance is changed). Reduces wound penalties suffered by the lower of (Essence) or (people incap. by wearer).