<div class="floatleft">(https://i.imgur.com/hxiBxkY.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Del Dewdrop (https://www.myth-weavers.com/sheet.html#id=2457943)<br/></span></span><hr/><em>Lvl 4 Gathlain Kineticist </em><br/><strong>HP:</strong>65/65 (4 non-lethal)<strong>Temp HP:</strong>5<strong>Burn:</strong>1/7<br/><strong>AC:</strong>28<strong>DR:</strong>2/cold iron<br/><strong>Effects:</strong>telekinetic haul (39 rounds): increase telekinesis to 4,000 lbs and 140ft range<br/>elemental overflow: +1 atk and +2 damage with telekinetic blast while holding burn<br/><strong>Standard Perception:</strong>+5<hr/><br/>Del let out a frustrated grunt as the boat jammed and strained under her grasp, "Gods dammit..." she muttered as she ripped out one of the supports on the dock. As the squad raced forward the fairy reached up and grabbed onto one of the half-elf's long ears for support, before focusing back on the boat. Looking to the mooring posts she shifted her telekinetic grip and began quickly untying the ropes binding the ship to the docks.<br/><br/><hr/><strong>GM Notice:</strong><br/>Del uses telekinesis to start untying the ship from the mooring posts (Telekinetic finesse ability allows for fine manipulation with telekinesis)<br/>