<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=100680.msg4417001#msg4417001">Quote from: NicciKotor on 24-03-2011, 22:48:40</a></div></div><blockquote class="bbc_standard_quote">I worry more about how we could be spending a few pages in this temple throwing questions around and getting nothing accomplished. There are times where a DM needs to do a time skip and avoid situations just like this one. A round up and explanation of the problem and events would solve most people's questions without the need of 2 pages of dialogue. <br/><br/>I am only trying to move the game forward by leaving the temple and working towards the goal, and not just talking about it.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The way I see it, this isn't just rp, it's D&D our characters are basically about to go into the unknown following a mad-mans story line. (Yes I meant that Howling dearest). You have to ask the right questions, get a feel for what you might be up against and get through the so called ''boring parts''. If not you're walking into a cave, swords drawn only to have them ripped from your hand, get bent over and fucked in the ass (though I wouldn't mind....) You have to know some things, if it takes questions then so be it.... Yes some parts may not pertain to your character, but they're still important tools. Yes some characters want the whole swords and sex theme but that'll come in time.