Hmmm. I've still gotta toss traits on Keely, and decide if I want to go energy or physical with her kinetic blast.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243294.msg12018188#msg12018188">Quote from: Blinkin on 24-01-2016, 17:52:01</a></div></div><blockquote class="bbc_standard_quote">Well, that's vaguely disappointing. I guess I'm alone in enjoying building interpersonal relationships and reasons why characters view each other in the ways that they do.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Or maybe due to it having been late o'clock, I didn't feel like donning the thinking cap?  :P<br/><br/>I would honestly lean more towards extended-but-casual relationships. Like, different characters know each other in different ways, or friend-of-a-friend sort of things. Like Stela and Ebron went to help some other adventurers clear a green dragon out of a cave two years ago, and Stela knows Keely from that time they met at some skunky old library that got caught in a seige, while ebron heard about Lydia from a drinking buddy who also happens to be Keira's cousin...<br/><br/>So we end up with this thing where there characters who are aware of each other and sometimes sort-o-familiar, end up in hte same place due to (DM's Reason Goes Here.) It's not a merry band of total strangers, but it's not like our characters know each other inside and out, either.<br/><br/>Ultimate campaign actually has a chart for this sort of thing. The idea is one player picks a character at the table, rolls a die to se what their relationship is, then passes the die to that player, who then chooses a third, rolls, on and so forth.