Okay I am leaning heavily to a witch character.<br/><br/>I do have some questions for the group. Looking at the witch [which I have played before] the main 1st hex is of course Slumber. I was considering Cauldron as a way to help make funds for the group from the start. Can set up a traveling wagon with potions in them for extra gold?<br/><br/>I also like the cartomancer, being able to deliver touch spells at range at 3rd level is a very useful ability and it can fit with a fortune teller [spymaster]. Though giving up the possibility of Improved Familiar sucks!<br/><br/>Since no one has offered I will offer my character as the spymaster for the planned city.<br/><br/>I am open to suggestions and ideas.<br/>