I think everything but gear is done. At least the generator thinks so. Once gear is done I'll transfer the stuff over to an actual sheet.<br/><br/>Anyone that knows the system better be willing to check my math?<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The list I used to keep track</div><div class="spoiler_body">Beginnings: Comfortable with Tech<br/>Attitude Towards Force: Duty to Tradition<br/>Reason for Adventure: The New Recruit<br/><br/>Morality: 50<br/>Strength: Enthusiasm<br/>Weakness: Obsession<br/>+10xp<br/><br/>Species Pantoran<br/>Brawn 2   Agility 2 Intellect 2 Cunning 2 Willpower 1 Pressence 3<br/><br/>Wound threshold; 10+brawm<br/>Strain Threshold; 11+willpower<br/>Starting Experience; 110<br/>Special Abilities:<br/>+1 rank Cool<br/>Tundra Dweller; Skill checks remove one black box due to cold conditions.<br/><br/>Career: Guardian<br/>+1 FP<br/>Career Skills; Brawl, Cool, Discipline, Melee, Resilience, Vigilance.<br/>+1 brawl, Discipline, Vigilance  <br/><br/>Specialization: Armorer<br/>Skills; Lightsaber, Mechanics, Outer Rim, Resilience<br/>+1 Mechanics, Resilience<br/><br/>XP Investment: Total 120XP<br/>+1 Brawn = 30xp<br/>+2 Int = 70xp<br/><br/>Talents.<br/>(Armorer)<br/>Gearhead = 5xp<br/>Inventor = 5xp<br/>Grit = 10xp<br/><br/>All starter XP used.<br/><br/>Knight Level<br/><br/>150XP<br/>9000 credits for starting gear.<br/><br/>XP Investment<br/><br/>Talents<br/>(Armorer)<br/>Armor Master = 10xp<br/>Armor Master Improved = 15xp<br/>Gearhead =10xp<br/>Mental Tools = 15xp<br/><br/>Skills<br/>+2 Mechanics = 25xp<br/>+1 Brawl = 10xp<br/><br/><br/>Force Powers<br/>(Manipulate) <br/>Basic = 10xp<br/>Control: Item Damage = 5xp<br/>Control: Mechanics = 10xp<br/><br/>Talents<br/>Specialization Steel Hand Adept = 30xp<br/>Iron Body x2 = 10xp<br/><br/>150xp used.<br/><br/>Motivation<br/>Faith; Force &amp; Jedi Code<br/></div></div>