<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=108866.msg4734684#msg4734684">Quote from: Wintercat on 03-06-2011, 11:41:19</a></div></div><blockquote class="bbc_standard_quote">I've found a rather effective rules lawyering preventation technique.<br/><br/>"The Rule of DM is supreme. If rules are in conflict with fun, fun always wins. If someone has a complaint, that has its place too, usually outside the game, preferably in a locked, padded cell where they can went out their frustrations in a nice tight white jacket."<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I've never seen this work effectively, most people just ignore the part where GM's word is supreme/law/authority when it suits their benefit. I'm not saying it wouldn't work, but what I am saying is it only works with good player(that is players who don't mind taking a negative effect when they think they can find an obscure/twisted rule to get out of it).<br/><br/>This is of course my opinion, and I don't claim to be all knowing. :-)