I can understand the stance, and generaly, approve of it. I could offer counter-arguments such as, "If they don't retrieve the rope, it's not there when they need it next," but I'm not going to contridict the style. I also tend to think that if you encourage players to watch the details, those little plot devices don't get missed because they're trying to rush through things.<br/><br/>Generally, I make a point of retrieving things, but again, I appreciate the note.<br/><br/>On a side note, Jason isn't trying to be an ass. He wants to know what to call people and giving a name (it doesn't even have to be a real one) meakes it easier when dialogue is being directed IC. "Hey you, would you help me lift this?" doesn't get the same impact as, "Hey Jason, come over here and help me move this damned rock?" does. When his request was taken the wrong way by the big guy, he couldn't back down and risk seeming weak before the potential aprty. Foolish, stupid are ok, weak... that ask for trouble. ;)