Some of the spirits howl as you leave, but most of them remain in resigned, knowing silence. Shortly after departing, Jacopo breaks off to make his own way. He does not tell you where he is going. You get the sense that he is a man who does not trust easily, and while he does not fear you, he is wary. Either way, he breaks party with best wishes on both sides and sets off.<br/><br/>The journey is long and draining. The map shows you having to cross at least one mountain range to reach your destination. With its help, you are able to find an easier pass to cross through, but it is still tough going. The sky remains clouded over without sun. The only light is constantly shifting, since it comes from the hundreds of fireballs falling from the sky. A few crash to the ground close to you and explode into piles of obsidian shards. Fortunately, none close enough to be a threat. When you reach the top of the pass, you can see the river and lake from the map, but it is different from what you could have expected. Instead of water, blood flows down their course.<br/><br/>The land is barren and dry as you descend the path. There are occasional corpses of white-grey trees that bear neither flower, fruit, nor leaf. Instead, they look like they are made of hardened ash and the twists in their bark remind you of screaming faces. Cooling pockets of lava can also be found, undoubtably from where<br/><br/>As you reach the bottom, you hear voices, travelling through the withered trees.<br/><br/>"You are too far from safety child," says one, smooth and practiced, like sound of silk running across iron. "You must come with me for your own good. My sisters, my brothers, our people can take you away from this place. I know it is a painful choice, but we can teach you to cope with your pain and embrace it to make you stronger. This is no place for off-planers."<br/><br/>A second voice responds angrily. It is a voice that simply sounds wrong. The sounds and syllable seem twisted and inhuman.<br/><br/>"I do not need your help! I have just lost my flight. It is my first trip off of the Outlands and I have no plans on showing weakness to anyone, lest of all you. I will not disgrace myself so!"<br/><br/>In a moment, they come into view and you understand why they sound the way you thought they do. The first voice belongs to what looks like a halfling, but with parts of its body flayed off in intricate patterns and a crown of steel and bone embedded in its head.<br/><br/>(https://elliquiy.com/elluiki/images/1/1b/Screen_Shot_2014-07-17_at_11.52.40_AM.png)<br/><br/>The second voice belongs to something that is, if nothing else, even stranger. The creature roughly resembles a dragon, but no dragon you have ever seen. About the size of a large dog, it has tiny, almost fish-like scales of light violet that gleam in the firelight. Instead of jaws, its mouth is comprised of tentacles like an octopus or squid. Its wings look frail and the skin around them is almost translucent. Its eyes are bulbous, white and lidless. The creature is tied up with ropes and chains, although it can still move its head around.<br/><br/>(http://fc00.deviantart.net/fs70/i/2013/030/8/0/spawn_of_cthulhu_by_kingovrats-d56girb.jpg)<br/><br/>"The ropes are for your own good. You are lost and I am trying to help you. There are far worse things to find you in Baator than I."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/d/d3/Screen_Shot_2014-07-17_at_1.14.40_PM.png)</div></div>