They're more long-termish ideas for the most part, assuming we stay in a situation where the characters are trying to lead semi-normal school lives.  Which, admittedly, isn't a given!  Don't mind me, though, I can come up with ideas regardless of what happens or how the scene/situation changes.  I've spent enough time GMing 'player empowerment' type games like Exalted that I know better than to get tied to an idea I want to happen.