<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243294.msg12129513#msg12129513">Quote from: LisztesFerenc on 05-03-2016, 08:30:51</a></div></div><blockquote class="bbc_standard_quote">  That's a good system, and one I use, but the current initiative is:<br/><br/>  Stela: 25 – Slightly Injured<br/>  Melisandre: 22 - Unharmed<br/>  Keely: 21 - Unharmed<br/>  Kiera: 14 - Unharmed<br/>  Two Blight Wolf: 13 – Unharmed,<br/>  Ghast: 12 - Moderately injured<br/>  Lydia: 16 - Unharmed<br/>  Three Skeletons – Unharmed, Unharmed, Unharmed<br/>  Ebon: 8 - Unharmed <br/>  Two zombies: 3 – Unharmed, Unharmed <br/><br/><br/>  Which means until some more bodies hit the floor I would need to be posting 3 times a round. Once for the blight wolves and ghast, once for the skeletons, then again for the zombies. So for now I think I'll do it as a blob and just update OOC with relevant information information.<br/><br/>  Like now: Kiera still needs to act, and Keely has just blasted away one of the blight wolves<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sometimes it can help to find an excuse for enemies to delay their initiative counts until they conveniently are moving in a larger blob - say, all the mindless undead together, then all the intelligent enemies together. Not much use right now, but something to consider for future fights.