<div class="floatright">(https://i.imgur.com/cnTXuXv.png)</div><strong>Name:</strong>Jon Blood<br/><strong>Age:</strong>26<br/><strong>Sex:</strong>Male<br/><strong>Sexuality:</strong>Heterosexual<br/><strong>Description:</strong>At six feet and one inch tall, Jon sticks out from the crowd due to his strange, near snow-white hair, tan tone of skin, and sharp, golden eyes. His thin but toned body is usually clad in flowing robes which clearly display his clergy status.<br/><br/><strong>Background:</strong>The only child of a small, rural town’s priest of Lessandra, a goddess of peace and agriculture, Jon Snowden grew up in relative peace. All this changed at the age of ten, however, when the village fell under attack by a group of fanatic cultist who worshipped a fallen god of chaos or destruction. Jon’s parents had managed to hide him in the small crawlspace beneath the floorboards of the church’s backroom, just before the heathens invaded the sacred house of Lessandra. But the goddess herself did nothing to protect her followers, so Jon could only watch silently, his cries of fear and horror muffled by his own hands, as his father was gutted and mother was raped until the life left her eyes. When dusk fell over the town and most of the invaders had moved on, scared little Jon attempted to flee the scene, but was spotted by a pair of cultist straggles that had yet to leave. Much taller than the boy himself, it came to a desperate struggle for survival. Despite being tackled to the ground, the adrenaline-fueled by the desperate need to survive lead to the boy grasping a rock and smashing his assaulter’s head open as the latter attempted to pin Jon to the ground. The second one was about to end his life with a blade when a mace ended his, instead. The blunt weapon was wielded by Jon’s savior, a battle cleric of the church of Arc Balthazar, god of bloody conquest.<br/><br/>The group of clerics had been in pursuit of the cultists, and would eventually eradicate them. Jon was made a ward of the church at his own request and has since been trained to be a cleric of Arc Balthazar. He is now a much different man, scarred yet also molded by the horrors of the night that Lessandra was wiped from the map. He came to worship the rites of Arc Balthazar intensely, believing that life was a trial by combat; that personal victory was the way to gain your deity's blessing and that the weak whom die without having achieved any personal glory, like his village, would be doomed to wander the afterlife miserably. He also believes that life is to be lived, and thus dabbles in quite a few vices when the opportunity to do so arises.<br/><br/>Despite his relatively young age, Jon, now having taken the surname of Blood by appointment of rank of cleric, has had a few adventures of his own to boast about. Combined with the natural charisma and enthusiasm for battle and glory, he has managed to increase the popularity of Arc Balthazar among young warriors and adventurers of a similar mindset. This lead the church to proclaim Jon Blood a herald of the faith, to boost his popularity even further, and dispatched him on the epic quest to slay the core of Gaia’s Anus, for the church of Arc Balthazar would truly become mighty with its own hero and its own nation to rule.<br/><br/><strong>Likes:</strong>Good company, good liquor, a good fight, a good adventure, a good steak (medium rare), a good bar of (milk) chocolate, and a good roll in the hay.<br/><strong>Dislikes:</strong>Pacifists, cowards, and the like, as well as the opposite of his food tastes and a boring mid-summer day kills him a little inside.<br/><strong>Player desires:</strong>Not sure. I mean, if I lose a roll and butt stuff ensues between a tentacle monster and my character, I’d obviously prefer a fade to black. Sexy (monster) girls and other fun times are certainly more than welcome!<br/><hr/><strong>Class:</strong>Cleric<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong>8 (level+7)<br/><strong>Stats</strong><br/>Strength: 13 (+1) Agility: 9 Constitution: 12 Intelligence: 8 (-1) Wisdom: 16 (+2) Charisma: 15 (+1)<br/><strong>Damage:</strong>D6<strong>Armor:</strong>+2<strong>HP: 20</strong><br/><strong>Alignment/Drive:</strong>Lawful - Endanger yourself following the precepts of your church or god.<br/><strong>Race/Origin:</strong>Human<br/><strong>Bonds:</strong><br/>Fill in the name of one of your companions in at least one:<br/>Moxie has insulted my deity; I do not trust them.<br/>___________ is a good and faithful person; I trust them implicitly.<br/>___________ is in constant danger, I will keep them safe.<br/>I am working on converting ___________ to my faith.<br/><br/><strong>Gear:</strong><strong>Load:</strong>7/11 (10+STR)<br/>-Mace (close, 1 weight)<br/>-Shield (+1 armor, 2 weight)<br/>-Chainmail (1 armor, 1 weight)<br/>-Symbol of the divine, a cross he carries around his neck (0 weight)<br/>-Adventuring gear (1 weight)<br/>-Dungeon rations (10 uses, 2 weight)<br/><br/><strong>Moves:</strong><br/><br/><em>Deity</em><br/>I serve and worship a deity which grants me spells. The name of my chosen god is Arc Balthazar and his domain is that of bloody conquest. One precept of my religion is trial by combat. We<em>petition</em>our god through<em>personal victory</em>.<br/><br/><em>Divine Guidance</em><br/>When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.<br/><br/><em>Turn Undead</em><br/>When you hold your holy symbol aloft and call on your deity for protection, roll+Wis.<br/><br/>✴ On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.<br/><br/>✴ On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They’re clever like that.<br/><br/><em>Commune</em><br/>When you spend uninterrupted time (an hour or so) in quiet communion with your deity, you:<br/>Lose any spells already granted to you.<br/>Are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.<br/>Prepare all of your rotes, which never count against your limit.<br/><br/><em>Cast a Spell</em><br/>When you unleash a spell granted to you by your deity, roll+Wis.<br/><br/>✴ On a 10+, the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.<br/><br/>✴ On a 7-9, the spell is cast, but choose one:<br/>You draw unwelcome attention or put yourself in a spot. The GM will tell you how.<br/>Your casting distances you from your deity—take -1 ongoing to cast a spell until the next time you commune.<br/>After you cast it, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you.<br/>Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.<br/><br/><em>Racial Bonus</em><br/>Your faith is diverse. Choose one wizard spell. You can cast and be granted that spell as if it was a cleric spell → Magic Missile: Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target.