<strong>Passing Through The Labyrinth: Current Hold: 1</strong><br/>As the party passes through, wandering, exploring, looking there's plenty of time to discuss and talk about what happened and what will happen next. The halls are difficult to navigate, each hallway long enough that by the time they have reached the next set of turns there's a vague question in the back of their minds of which way they just came. The walls are covered in runes, the same simplistic, squareish runes that the lizardfolk used before. But though they seem to repeat, there's moments that there's some new little sigil.<br/><br/>If there are any members of the party who have knowledge of dwarven languages (even limited knowledge), it will be familiar, familiar enough that they can see whether they can work out the wording.<br/><br/>As the adventurers enter the chamber filled with monoliths, there is a feeling of flickering electricity in the air; like the magistorms that wreck the cold blasted lands, the feeling of hair wanting to stand on edge.  The black monoliths are equidistant apart with their pale blue lights and the flickering feeling gets stronger between them, especially if the adventurers draw towards the middle. In the center of the room the ground is dusted with black ash and several small bones, possibly knuckle bones, lie on the cold stone floor.<br/><br/>This room is strange, as the party has realized. It feels separate and has signs of disuse, the corners of the dark room filled with cobwebs.<br/><br/>As Sidika asks about the runes around the walls, she glances at the monoliths and pauses for a moment, recognizing something. The lights upon the monoliths mark corners similar to one of these dwarven runes; a simple rune replicated on each of them.<br/><br/>In the center of the room, half covered in black ash next to one of the knuckle bones, is a black obsidian bracelet with silver chains that attach it to three black obsidian rings. Someone could easily find it by walking between the monoliths or someone with enhanced vision may be able to see it from a distance.<br/><br/><strong>Delvers, the air buzzes with the monoliths' magic, but there is no spring through here. What this place is remains unclear... The labyrinth remains. What do you do?</strong>