Save some good rolls for later, at that roll you can prolly tell the color of her underwear through an armor-slit. (It's purple)<br/><br/>If I haven't heard from Ampere by the weekend I'ma presume Tasha out for the count. The outcome of the spell is that if it is cast, Estrada is fascinated, her will save is pretty strong but nat 1's keep happening to her today. :P (the first was the unpreparedness in the random encounter)<br/><br/>Zaer's character also has actions open, ofc.<br/><br/>Anyway, Estrada wears a back-sash under her cloak and half hidden by her armor, that could hold any kinds of potions, food, sex toys.. you can't tell more for sure. It'd be tricky to just tear off of her, but you might have some telekinetic shenanigans that help.<br/><br/>Anyway anyway, spoiler for the presumed outcome of the fight to keep in mind if you don't mind spoiling:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Combat is a victory for you, obviously, the snake is dead while Estrada is currently unsure if she can take all of you, even if Tasha's down, especially wary of Harriet for.. obvious reasons. She'd rather retreat and try again at a latter time than getting in over her head.<br/><br/>This is actually a slight miscalculation on her end, because Harriet got to stop critting eventually. She will bargain for her getaway(With an antidote and potentially valuable information if the pc's play their social cards right), but, unless she's hit by multiple crits or keeps rolling nat 1 saves on more serious things than a hypnotic pattern, she can survive at least two rounds of the remaining three folks bashing on her as she retreats anyway. You could pursue her of course, but only if you are ok with either splitting up (bad, because this encounter is scaled to all four of you now. :P) or leaving Tasha to her fate (not quite in your alignment range and also potentially bad). <br/><br/>So the outcome of the fight is -most likely- a win for the pc's with one of the enemies getting away. Barring a cure poison or really good fort save from Tasha, plus someone prying the two apart to keep it a 4on1 and you  just out-numbering the knight.<br/></div></div>