<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=269124.msg13327638#msg13327638">Quote from: rikka on 06-07-2017, 13:29:57</a></div></div><blockquote class="bbc_standard_quote">Some people are glad ooze/undead immunity is a thing of the pass but like me I still can't get rid of the 3e feeling lingering in me.<br/><br/>Also with this sneak attack rogue seem OP to me. Only way it seems to counter this is to give the rogue a lot of disadvantages.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well it was time already they make the rogue more viable and since feats are far more scarce in 5e having everyone have finesse and being able to crit any enemy while also giving the rogue the ability to sneak any enemy as well seems balanced as others classes can dish out big amounts of damage as well.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=269124.msg13327604#msg13327604">Quote from: Laughing Hyena on 06-07-2017, 13:06:21</a></div></div><blockquote class="bbc_standard_quote">As for you Juliet/Rikka, Thats does apply. Im curious though if a sneak attack even could work on a ooze. (Pauses to read) Huh, it does. Guess thats an anti frustration feature so in ooze/undead heavy adventures, the rogue isn't considered dead weight in combat. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yeah now being immune to crits or sneaks is not an ability of types of creatures but of specific creatures now(can't remember any now but there are^^)<br/>And speaking about dead weight rogues, you should have checked the thief in 2e :P<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=269123.msg13327425#msg13327425">Quote from: rikka on 06-07-2017, 10:24:08</a></div></div><blockquote class="bbc_standard_quote">Need clarification on this:<br/><em>Sneak Attack<br/>You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.</em><br/>Is this applicable here?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yes it is, it is some sort of flanking in 5e but for rogues only and the ally doesn't need to be on the opposing side of the enemy.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=269123.msg13327549#msg13327549">Quote from: Hexed on 06-07-2017, 12:33:07</a></div></div><blockquote class="bbc_standard_quote">Okay if I understood the rules right, dropping weapon is no action cost, drawing is the free action manipulate option one can do during actions/move, and cast Shillelagh. And that's move/action so no attacks. :)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Casting Shillelagh is a bonus action so you could still attack with it using your action but if the slime fails it wis save against my spell it has to retreat so maybe you'd like to change tour action