<strong>Game Notes:</strong><br/><br/>All right, great start, Witness.   We can proceed in the cycle.  Please see copy.<br/><br/><strong>Copy</strong><br/><br/>The room, as stated, was one of glamorous decay.  At one time, long ago, this place had possessed high elegance.  But that was ages ago.  Perhaps eons.  The pool of blood upon which the Witness had emerged, for it cannot be said that he had ever been prostrate, was in the center of a once prominent living room.  There was a ruined couch upon which irradiated bone dust now lay.  As his eternal gaze looked over the elaborate mantle piece's frames, he saw within nameless faces, featureless like him within the burned photographic remnants.  A family of Witnesses.  The shapes of shadows were permanantly plasted on the torn wall-paper and charred seat rail.<br/><br/>There was nothing living in this room.  There was nothing living beyond it.  Only the wind howled through the old buildings, the rib-cage of a decomposing, apocalyptic Chicago.<br/><br/><em>Wake up,</em>the voice whispered.<br/><br/>In an adjoining dining room, there is a book on a table.  The Witness will know that it doesn't belong, because it doesn't.  Its pages are unsullied by age or ruin.  Otherwise, the room feels unimportant.  But most places are unimportant to a man on a remarkable expedition.<br/><br/>If only he could remember why he was here!<br/><br/><strong>OOC:</strong><br/><br/>Your character can see beyond the blinds with his powers.  What he sees is a cratered and dusty landscape.  It was once Chicago, but you're certain that there is no one to call it that any more.<br/><br/>In regards to the dagger, the Witness fails to recognize what is familiar to him.  This isn't going to be a problem -- it adds to the internal conflict.  He has a thought that the dagger is important. It is indeed incredibly important!  His not pulling it from his body is wise.  The character should feel that "it's the right thing to do."<br/><br/>Time here is unimportant.  Your character should feel as if each second is an eternity, but nevertheless, time is moving very quickly (he should be aware of that paradox).<br/><br/>>>>>>>>>>><br/><br/><strong>OOC</strong><br/><br/>Eminence, your character is already presumed to go first in initiative.  You may proceed with your action.  Also, please put your character sheet at the tail end of your post, in a spoiler.  See Cold Heritage's post for reference.<br/><br/>Just modify and repost -- we will continue the battle in tomorrow's cycle.<br/><br/>Incidentally, you don't need to roll reflex with initiative.  Your initiative would be your dex bonus plus feats/power bonuses, rolled on a d20.  But since you are already presumed to go first, an initiative is unnecessary.