Charna spent the better part of an hour watching as the bustling Cistern dwindled into the horizon.  No vessel followed them, and the sail boat took to the currents of the navigable ocean — thus, they could not also be followed on land.<br/><br/><hr/><br/>Grant knew that Charna liked to get naked.  A lot of Dragons really found that to be pretty awesome, and Grant felt the same way.<br/><br/><em>”Is there anything you need us to do?”</em>she asked.<br/><br/>“No, ma’am,” Grant said, attempting not to look at her, and keep his eyes towards the front.  “I can run this rig on my own.  I will let you know if I need any help.  If you could just keep a lookout for rocks or sand bars, though …  I’ve never really traveled this way before.”<br/><br/>Indeed, it was somewhat rare to set sail in this direction — it was rarely done.<br/><br/><hr/><br/>The wine-dark sea was choppy, and not a ripple was cast when Penn, Grant, and Charna tossed the corpse into its glittery bosom.  Grant stood back, lowered his head solemnly, and uttered a brief oath:<em>”Benevolent Mother, accept this soul into your chamber, and lock him within forever.”</em>Grant was a sailor by trade and was superstitious to a fault.  “A corpse without an oath will return to life,” he explained.  “And he will ferret out those who did him in, and destroy them.  I have seen it done on these waters.”  Indeed, he had observed freshly killed bodies reanimated, but it hadn’t been in these particular waters, though the bottom of any waterscape could be crawling with the undead.<br/><br/><hr/><br/>Penn went downstairs and scrounged around.  A search is implied:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Roll Result: PhantomPistoleer rolled: 1d20, adding 8 to the total<br/>Comment: Rolling Dice for Penn<br/>Result: 20, <br/>Total: 28</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Natural 20!  Below deck, Penn found:<br/><br/><ul class="bbc_list"><li>A box of charcoal;</li><li>A cheap wig;</li><li>A pan flute;</li><li>A pole;</li><li>A rope net;</li><li>A wedge of cheese;</li><li>A small bag containing 12 gp, 5 sp, 8 cp;</li></ul><br/>A strange collection of items indeed.  But then, something catches Penn’s eye.  It’s a glimmer.  Behind a sea shelf, in a rotted nook, lay a small leather satchel that was clasped with a steel clasp.  Upon picking it up, Penn would discover that it was extremely dusty — it had been sitting there in that nook for a long time.<br/><br/>She opened up the satchel, and she found:<br/><br/><ul class="bbc_list"><li>Three unnamed potions.</li></ul><br/>The small satchel hasn’t been moved from its spot in a long time, and it’s unlikely that Grant, a half-elf, put them there.  Could these have belonged to a Dragon from long ago?  Penn then reached into the nook, and retrieved five empty flasks.  They were empty, but were tagged:  “Guidance Potion.”  These didn’t have the same layers of dust as the satchel — which was barely detectable to begin with — and seem to have taken damage, too.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Roll Result: PhantomPistoleer rolled: 1d20<br/>Comment: Rolling Dice for Penn intelligence<br/>Result: 14, <br/>Total: 14</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It’s not difficult to surmise what probably happened.  These potions were drunk recently, dropped, and then they rolled or bounced into the nook.<br/><br/><hr/><br/>Charna said:<em>"Grant see the shore, the closes spot from the slaver ship.    Can we make our way there?  I want to see if they made shore.   It also give insight on what had happen.   If they made shore then perhaps a accident,  gunpowder explosion.  If any survivors they head to shore.   Do you have a spyglass aboard this ship?”</em><br/><br/>Grant looked towards the shore — and shook his head from side to side.<br/><br/>“Ma’am, I can’t take the boat closer to the shore,” he said.  “You’d have to swim in.  See the rocks?  The waves would take this ship and smash it against them, and we would be —“ suddenly, the boat tilted, and Grant’s eyes narrowed and his ears fidgeted.<br/><br/>“…  Shit,” he said.<br/><br/>Penn could hear it, too.  (Passive senses).<br/><br/><hr/><br/><strong>OOC:</strong>Roll initiatives, everyone!<br/><br/><div align="center">(http://www.d20pfsrd.com/_/rsrc/1361491681294/images/Lizardman_Mark%20Hyzer.jpg?height=600&amp;width=450)</div><br/><br/>FUNCTION ON INITIATIVE 23:<br/>—  ALLY:  Grant AC 14, touch 13, flat-footed 11 (+1 armor)<br/>hp 8<br/>Fort +3, Ref +5, Will +2<br/><br/>FUNCTION ON INITIATIVE 18:<br/><br/>— ENEMY:  Lizard Folk #1 AC 17, touch 10, flat-footed 17 (+5 natural, +2 shield)<br/>hp 11 (2d8+2)<br/>Fort +4, Ref +0, Will +0<br/>Morningstar (in mouths); Shield (on back)<br/><br/>— ENEMY:  Lizard Folk #2 AC 17, touch 10, flat-footed 17 (+5 natural, +2 shield)<br/>hp 8 (2d8+2)<br/>Fort +4, Ref +0, Will +0<br/>Morningstar (in mouths); Shield (on back)<br/><br/>— ENEMY:  Lizard Folk #3 AC 17, touch 10, flat-footed 17 (+5 natural, +2 shield)<br/>hp 13 (2d8+2)<br/>Fort +4, Ref +0, Will +0<br/>Morningstar (in mouths); Shield (on back)<br/><br/><hr/><br/>Three large lizard men suddenly careened the boat to the side with a jolt as they all rose onto the ledge of the ship and crawled within.<br/><br/>“It’s lizard folk!” Grant cried.<br/><br/>The lizard folk hissed, and prepared their morningstars.  They growled.<br/><br/><hr/><br/><div align="center">(http://i.imgur.com/K6uuSVY.png)</div>