<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4755759#msg4755759">Quote from: TheGlyphstone on 08-06-2011, 02:07:07</a></div></div><blockquote class="bbc_standard_quote">Luckily for you, Table 1-5 of Battlefleet Koronus (where the penalties/bonuses for good and poor components are) says that Poor-Quality weapons are also -1 Ship Point, minimum 1/each.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Oh!  Great!  So I can either get two more acquisitions or somehow increase the cost of the components I have put in already.  Unfortunately, raising them from poor to common quality would be too expensive.  Especially as apparently making them poor quality lowers the cost of the Lances by 25!!!<br/><br/>So two more acquisitions it is!  I do want that Sister Hospitaler/Body Guard... but actually, I was thinking instead of the conversion field, I could "acquire" a better bridge crew as well... 5 "bridge bunnies" with higher than average ship's bridge skills as a single acquisition should totally be possible, right?  That way, when a PC isn't around to do it, things like Sensor Checks and "locking on" and "pushing the engines" would be done by people who are better qualified for the job.  I think that's what I'll get.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4755759#msg4755759">Quote from: TheGlyphstone on 08-06-2011, 02:07:07</a></div></div><blockquote class="bbc_standard_quote">For the Lances, we want -damage and -crit, as noted. For the lasers, we want -Strength and -crit.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hmm... reducing the crit range increases the needed successes for the lasers to crit from 4 to 5 successes, but increasing the damage.  Well, since they get multiple hits, I actually see why you'd want higher damage on those.  Understood.  Changes made.