<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13433711#msg13433711">Quote from: jeflint on 17-08-2017, 21:30:37</a></div></div><blockquote class="bbc_standard_quote">Thank you Kujo for reminding me about how I like to normally use perception.<br/><br/>As it is one of the most important skills in the game it's good this came up.<br/><br/>Usually if I want a perception check I will tell the party to give me perception checks for the following.<br/><br/>1) If I want them to notice something<br/>2) They are being potentially snuck up on<br/>3) They're looking for something specific<br/><br/>Otherwise the passive perception in the header we asked for is good enough.<br/><br/>I'll be rounding the House Rules and header to put on the first page here in a moment.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It probably wasn't necessary to roll perception, but I don't lose anything by doing it anyway. I decided to do it in this case to preemptive reason number 1. Shahazadi was going around the room look at people and things so I figured I provide the check and then if you feel she would have stumbled upon something of note, or noticed something about one of the people there then you can tell me.<br/><br/>As for rule number 2, I recommend not asking the players to roll perceptions for that because for one it will slow things down dramatically, and two, it sorta warns us that something is happening even if we fail the roll. I suggest that just like the initiate, the GM's roll player perceptions for such things like ambushes and then state who's surprised and who isn't, or who can act before the ambush happens.