<span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>What are virtues.</strong></span></span><br/><br/>First I’m going to talk about the Virtues mean, as far as character behavior is concerned, this way we’ll have a basis for the rest of it.<br/><br/><strong>COMPASSION</strong>—Compassion measures your care for others.  This Time of Tumult (and the Time of Reclamation) has always been difficult times for compassion to truly thrive.  In other ways it has been one of the best times for compassion to truly flourish.<br/><br/>The compassionate seek justice in order to protect the weak.  They are the bane of tyrants whose oppressive rule they attempt to overthrow for the good of the common man.  Empathy is one of the many traits these virtuous individuals possess.  They never give in to undue violence, but pursue romantic love to even the depths of the Wyld.  They spare lives, even when they could easily take them.  Typically they favor the few more than the many.<br/><br/>There are those with hearts of flint who ignore the helpless.  They kill even those foes whom they have already defeated, and inflict suffering instead of ending conflicts quickly.  The malicious dom who publicly humiliates their sub out of simple cruelty.<br/><br/>Additionally Compassion increases the number of intimacies that a character can maintain for prolonged periods of time.  Intimacies beyond (Willpower+Compassion) degrade over time.<br/><br/><strong>CONVICTION</strong>—Conviction measures how well you can withstand hardship—and inflict it upon others.  Typically taken by driven individuals, it can also be taken by those who are simply resistant to the travails of Creation.<br/><br/>Those with real conviction persevere against all adversity.  They achieve their goals at any cost, whether the cost is to themself or to another.  While some of their traits may seem monstrous, they will never abandon a cause or a companion.  They may still commit atrocities in order to preserve the greater good.  They will never give in to torture or any hardships that they come across.  They make hard choices appear easy to those around them, carefully weighing their options and making the best decision suited to their goals.<br/><br/>Additionally Conviction dictates how difficult it is to form and lose intimacies.  It takes (Conviction) attempts to forge an intimacy or fully erase an intimacy.  Conviction is also rolled at the beginning of each day, each success restoring one point of temporary Willpower.<br/><br/><strong>TEMPERANCE</strong>—Temperance is the measure of your self-control and restraint.  Temptations abound all around you, and many different intoxicating delights seek to distract you.  You may have the conviction to resist hardship, but do you have the Temperance to avoid the easy path to power?<br/><br/>Temperate people are never given to impulse.  They deny their urges when the situation does not suit them, and control their temper when faced with inciting emotions.  Even when intoxicated they are able to hold their tongue and remain mostly in control of their actions.  While some indulgence in the pleasures of the world is acceptable, they will never overindulge in them.  They will never show bias or dishonesty during important dealings with others, nor will they break a sworn oath.<br/><br/>Additionally Temperance is used to withstand some effects, typically emotion, illusion, or drug effects.<br/><br/><strong>VALOR</strong>—Valor is your courage.  It is your ability to face danger without fear.<br/><br/>The valorous do not fear.  Instead they face battle head on without restraint.  They are the risk takers and the performers of heroic deeds sung about by bards the world over.  They will never turn down a challenge, and will always return an insult in kind.  They are honorbound to answer any call to single combat, refusing aid.  No injury is too small for them to seek retribution upon the perpetrator.<br/><br/>Additionally Valor is used in Mass Combat to keep the morale of your unit.<br/><br/>The BLUE keywords are resonant with that virtue; the RED keywords are antithetical to that virtue.<br/><br/>Furthermore, all virtues rated 3+ can modify your MDV if someone is trying to make you work against them or work with them.  Intimacies and Motivation are manipulated in a similar way.<br/><br/><br/><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>How I use virtues.</strong></span></span><br/><br/>Virtues are not morality.  They are intrinsic beliefs of a character that are used to mold that character’s morality.  Virtues are not a code of “right” and “wrong”, because it can be virtuous to help a demon escape indentured servitude to a Sorcerer just as it can be virtuous to save a starving child from a corrupt Dragon-Blooded.  That being said, Virtues are NOT subjective, your MORALITY is subjective.<br/><br/>In game terms, as an ST, I do not care to babysit your virtues and force you to roll against them at every opportunity.  I would like you to do this yourself (and I’m not above awarding bonus XP for people who do this in ways that I find very appropriate at the time).  However, I will be using them to prod at your characters from time to time to make them do things that maybe you don’t necessarily want them to do.  Which brings us to our next topic…<br/><br/><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Infernal Limit.</strong></span></span><br/><br/>Infernals gain limit in the same ways everyone else does—suppressing the compulsion of their primary (highest) virtue, spending willpower to resist UMI (max 1 per scene)—as well as gaining limit for acting against his Urge.  In this case the characters (Essence) is rolled, and each success adds 1 Limit.<br/><br/>Note:  in case you have two “highest” virtues, then you choose one which functions as your primary/flawed virtue.<br/><br/>What does this mean?  It means the Conviction 4, Compassion 3 Infernal can murder children for fun until he runs out of willpower to suppress his compassion, but gains no Limit for doing so.  In the instance that it is necessary for your goals (Conviction) to murder a child for some reason, the higher virtue trumps the lower.  In other words, you do not have to suppress your compassion in order to follow your conviction.  Or in even simpler terms:  Only one virtue at a time.<br/><br/>Now how do you get rid of limit?  Well the easiest way is to Limit Break.  However, Infernal Limit breaks can be fatal, or at least very damaging.  So the next best way is to use Acts of Villainy.  I’m not going to go into great detail of what they are, you can find them beginning on page 80 in the Infernal book.  You do NOT have to have a caste/favored/urge Yozi associated with the Act of Villainy.  You can complete any of the acts you like in order to reduce your Limit.  Most of these aren’t necessarily spurious things that can be done at the drop of a hat, but you will have opportunities to indulge in them during the game.<br/><br/><hr/><br/>I hope that helps explain things a little better.  If not I can clarify things a bit more, feel free to ask questions  ;D<br/>