<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zylphia WIP</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/E89NmYQ.png)(https://i.imgur.com/Nm8c3IM.jpg)</div><strong>Hero Info</strong><br/><strong>Superhero Name:</strong> Lady Flux<br/><strong>Real Name (if different):</strong> Zylphia Carson<br/><strong>Playbook:</strong> The Innocent<br/><strong>Abilities:</strong> Telekinesis/minor empathic perception<br/><strong>Pronouns/Gender: </strong> She/Her/Hers<br/><strong>Interested In: </strong> Women/Futa/Feminine Monsters/Masculine Monsters/Men<br/><strong>Labels:</strong><br/><table class="bbc_table"><tbody><tr><td>Danger</td><td>Freak</td><td>Savior</td><td>Superior</td><td>Mundane</td></tr><tr><td><div align="center">0</div></td><td><div align="center">0</div></td><td><div align="center">+1</div></td><td><div align="center">0</div></td><td><div align="center">+2</div></td></tr></tbody></table><br/><br/><strong>Brief Description: </strong><br/><br/>The Wild West, a thirty year period made famous for the absolute lawlessness of the territories west of the Mississippi.  This was the age when pioneers made their marks, a time of outlaws, gunslingers, rampant crimes, and just an all-around shitty period to live in in general, most would say.  Zylphia Carson was one of the women born into this age, albeit graced with a fairly well-off family.  She was a member of "high society", as it were.  She was expected to act a certain way, speak a certain way (although that never quite took), and of course, to avoid brawls.  After all, it wouldn't do for a well-off young woman like herself to get her hands dirty, not when she could expect some rich cowfolk to ride in on a white steed and sweep her off her-Yeah, no.  Playing the part of the damsel was an easy thing (aside from her <em>colorful</em> language), but in times of need, Zylphia didn't wait around for some guy to show up.  A sheriff?  Bah, they took too long to take action and half the time, she'd see them bite the dust anyway.  No, Zylphia was one of those rare types gifted with abilities and powers that many might call "unnatural".  A young woman of high society caught tossing objects around with nothing but a thought and some willpower?  She'd be hanged by dawn without a second thought, no questions asked.  <br/><br/>As much fun as it might've seemed to toss around horseshoes and cow pie without ever laying a finger on them, Zylphia had another idea in mind, one that seemed a lot more fun.  All it took was some missing clothes, a bit of rags and a knife, and she had herself a disguise.  And with that disguise came immunity and impunity, as well as the freedom to punish whichever outlaw decided to cause trouble on that particular day, with her folks none the wiser.  She was a heroine before the Golden Age, before one had to contend with the media and paparazzi - a simpler time.  While her first bout with danger had been difficult (how the hell was she supposed to know that her powers would just sort of <em>explode</em>  when she used them during a crisis?), she learned that carrying objects she was at least relatively familiar with helped her shape and direct her abilities, imagining these invisible forces to be bullets of sorts.  And boy, had she gotten familiar with firearms in her short time as a heroine. <br/><br/>From that point forth, she became Lady Flux, and despite being a relative novice with her abilities, she was able to stop murderers and villains.  After all, what the hell was someone supposed to do to fight mental blasts?  Not a damn thing, that's what!  And as an added bonus, being able to read surface emotions made her a discount lie detector!  Unfortunately, with great power comes great tomfuckery, and Zylphia was no exception to this rule.  Upon one of her "practice sessions", in which she tried to act cooler than she was, Zylphia fucked up.  She fucked up <em>bad</em>.  Maybe she put too much oomph into the blast, or maybe one of her guns malfunctioned, but she managed to catch herself in some kind of rift, ripping her away from her time.  The next thing she knew, she was surrounded by all manner of strange structures.  Everything was bright, moving, <em>chaotic</em>.  Had she knocked herself out or something?  A quick pinch to the arm proved that wasn't the case.  There wasn't much time to think, however, before she was attacked by some masked woman in odd clothing.  Without hesitating, Zylphia defended herself, using her powers to try repelling the newcomer. Where her old powers served her well and would make this no contest, this was different.  She found herself overpowered and her mind intruded upon.  It was only the arrival of other weirdos with special powers that kept her alive, and with no idea of what the hell any of this was, she joined up with them.  After some explanation, she discovered that she'd managed to warp herself into some kind of future!  Not only that, but the few thoughts she'd managed to see during her fight clued her in that this villain was <em>her</em>.  Rather, it was <em>a version</em> of her.  An older, twisted, <em>evil</em> version of her known as Shattermind.  How could that possibly be the case?  And what was all this weird crap that surrounded her?  Where and when was she?<br/><br/>Like a fish out of water, a very confused Zylphia tries to learn more about this world and its customs, all while figuring out a plan of attack to stop...well, herself!<br/><br/><strong><em>Backstory Questions:</em></strong>  <br/><br/><strong>Who or what brought you to the present?</strong>   An ill-fated attempt at practice turned into an all-out show-off session for Zylphia.  A particularly potent blast of her abilities seemed to rip open the air in front of her, carrying her into the future!.<br/><br/><strong>When did you first meet your future self?</strong>  Rather soon after being thrust into this strange future, actually.  A masked woman attacked some kind of building nearby and Zylphia saw no reason why she shouldn't treat this criminal just like the ones she was used to.  However, when she attempted to look into the villain's mind, Zylphia saw flashes of her <em>own</em> life in the Old West.  Following that, this "future her"  handed her her butt on a silver platter.  It's likely that it would've been the end if a group of heroes hadn't come along to fend off the woman.<br/><br/><strong>How is your future self the embodiment of a future you never wanted?</strong>  Barring the question of how the hell this other her even lived this long, she wields the same power and more with wild abandon.  There's no method to her madness, just a lashing out with it.  Zylphia never wished to abuse her powers, or to use them against innocents.  Never in her time in the Old West had she attempted to hurt a bystander, but <em>this</em> her hurt whoever she wanted, and saw herself as superior, not only to innocents, but seemingly to herself, as well.<br/><br/><strong>What is your favorite part of the future?  Your least favorite part?</strong>  This "My Crow Wave" thing is pretty neat.  Being able to heat up anything whenever you want it seems mighty nifty.  Least favorite part?  Probably that so many people look like they just walked out of brothel duty!  There's so much skin showin', and I'm not supposed to wear the clothes I'm used to unless I'm goin' out superheroing.  This future is just outright <em>confusin'</em>.<br/><br/><strong>Why are you determined to stay in the present with this team?</strong>  I can't very well go home without stopping myself, can I?  This me is a monster, but maybe she can be reckoned with?  I mean, she is me, and I'd like to think I'm a sensible gal.  I'm not leavin' until I either knock her out, or convince her to stop bein' evil!<br/><br/><strong> When our team first came together:</strong> My future self was involved, and I tried to stop them. It took the rest of the team to help me succeed. How did we stymie my future self’s plans?<br/><br/><br/><strong> Relationships:</strong><br/><br/><strong>Nissa</strong> is helping me understand this weirdo future.  I follow their lead.<br/><br/>I saved someone important to <strong>Merry</strong>; they're now my biggest defender.<br/><br/><strong>Influences:</strong> These people are your guides, your friends, and the ones helping you to find a better way.  But you are careful about whose guidance you follow.  Give Influence over you to two teammates.  <br/><br/>Probably Nissa from what I'm seeing so far, but not sure who the second would be.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Innocent Moves</div><div class="spoiler_body"><strong>What's this thing?</strong>When you ask for someone else’s guidance on the modern world, they must tell you what they think you should do or how you should act. If you act that way, clear a condition and shift Mundane up and any other Label down. If you act that way and it goes poorly, mark potential.<br/><br/><strong>Growing into power:</strong>When you unleash your powers to do something your future self can do, mark a condition to roll + Savior instead of + Freak.</div></div><br/><strong>Your Future Self</strong> Your future self is out there, an important figure in Halcyon City and the world beyond—and everything you’d hoped you’d never be. But finding out how they became who they are may be all it takes to push you along a similar path. Pick one step of your future self ’s path that you already know about, and circle it.<br/><br/><em>They injured an innocent.</em><br/><br/><br/><strong>Team Moves:</strong> When you share a triumphant celebration with someone, ask whether they think your future self could’ve won this victory. If they do, mark potential and the GM shifts your Labels. If they do not, clear a condition and they shift your Labels. <br/><br/><br/>When you share a vulnerability or weakness with someone, ask them if they think you could turn into your future self. If they do, mark potential and the GM shifts your Labels. If they do not, <br/>clear a condition and they shift your Labels. </div></div><br/><br/><br/><strong>Nissa</strong>is helping me understand this weirdo future.  I follow their lead.<br/><br/>I saved someone important to<strong>Merry</strong>; they're now my biggest defender.<br/><br/>I'm thinking Nissa would be a good fit for the first one.  The blind leading the blind and all that. =p