<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_u">Dora</span><br/><br/>1. Dora's spot roll:<br/>Does wild shape confer the skill bonuses of the animal form? Her mod is 6 so in your 16+14 I presume 14 was the mod w/ the eagle's +8. Wild Shape links to Alternate Form; I didn't see anything about getting skill mods. The closest category I found was that you don't inherit the special qualities. (Skill mods aren't usually in the SQ line of monster stat blocks, but I don't see anything under Alternate Form that does seem to apply, in which case by default it wouldn't change.)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I've been using wizards for awhile.  I didn't realize Wildshape was weaker than Alter Shape, which grants<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), racial skill bonuses, racial bonus feats, and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I've always known that racial skills were included in Physical characteristics.... But apparently Druids don't actually become that close to animals they mimic.<br/><br/>Ok... I'll adjust.<br/>