b]Name[/b]: Jade Finger of the Jackal<br/><strong>Concept</strong>: Breath Liminal investigator and mediator for the dead.<br/><strong>Preferred Pronouns</strong>: He/him<br/><strong>Exalt type and Caste</strong>: Breath Liminal.<br/><br/><strong>Background</strong>: 5 years ago Jade was raised by his creator Father of the Graveyard Method. An angry dragon blooded father who had spent years trying to bring a spirit back into a constructed body, eventually the Dark Mother took pity on the scholar and nudged a soul back into a body. Jade Finger for that’s what he was when was born that day. The creator wanted one thing, for the creator’s dead family to find peace and Jade Finger’s job was to help with that. He did his job slowly settling the final regrets until the spirits were gone. But it still wasn’t enough for the creator. And Jade Finger kept up the work. Becoming known as someone who settles old grudges and regrets. The dead were quick to offer up their help for their own shot at redemption or passing on, creating an information network of spirits and their relatives that almost nobody else could see while his creator watches, funding Jade Finger’s escapades wandering farther and farther afield if always returning in the end.<br/><br/><strong>Personality</strong>: Jade Finger is a<br/><br/><span class="bbc_u"><strong>Attributes</strong></span>:<br/><strong>Force</strong>: ●●●○○<br/><strong>Finesse</strong>:●●○○○<br/><strong>Fortitude</strong>:●●●●○<br/><br/><span class="bbc_u"><strong>Abilities</strong></span>:<br/><strong>Awareness</strong>: 5<br/><strong>Athletics</strong>: 2<br/><strong>Close combat</strong>: 3<br/><strong>Craft</strong>:0<br/><strong>Embassy</strong>: 2<br/><strong>Integrity</strong>: 3<br/><strong>Navigate</strong>: 0<br/><strong>Performance</strong>:0<br/><strong>Physique</strong>:4<br/><strong>Presence</strong>: 2<br/><strong>Ranged Combat</strong>:<br/><strong>Sagacity</strong>:3<br/><strong>Stealth</strong>: 0<br/><strong>War</strong>:1<br/><br/><span class="bbc_u"><strong>Merits</strong></span>: Primary: Contacts 5: The restless dead<br/>Secondary: Artifact 4 (Soul Mantle, soulsteel articulated plate )<br/>Tertiary: Resources 2<br/><br/><br/><span class="bbc_u"><strong>Charms</strong></span>:<br/>Oxbody<br/>Corporeal Reformation<br/>Breath-tasting ward<br/>The Last Exhalation of secrets<br/>Deathbound Mania<br/><br/><br/><span class="bbc_u"><strong>Virtues</strong></span>:<br/><br/>Major Virtue Loyalty<br/>Minor virtue Discipline<br/><br/><br/><span class="bbc_u"><strong>Intimacies</strong></span>:<br/>Major intimacy: Father of the Graveyard Method (Creator)<br/>Minor intimacy: The dead have the right to vengeance<br/>Minor intimacy: Find out what humanity is and what I lost<br/><br/><br/><span class="bbc_u"><strong>Essence</strong></span>: 1<span class="bbc_u"><strong>Motes</strong></span>: 5<br/><br/><span class="bbc_u"><strong>Health levels</strong></span><br/>3x0<br/>3x1<br/>1x2<br/>Incap<br/><br/><span class="bbc_u"><strong>Parry</strong></span>: attr + 3<br/><span class="bbc_u"><strong>Evasion</strong></span>: attr + 0 (2 athletics- mob penalty)<br/><span class="bbc_u"><strong>Soak</strong></span>: 7 (2 + 5)<br/><span class="bbc_u"><strong>Hardness</strong></span>: 4<br/><span class="bbc_u"><strong>mobility penalty </strong></span>: -2<br/><br/><span class="bbc_u"><strong>Equipment</strong></span>:<br/>Weapon Axe (Medium melee, chopping)<br/>Armor Soul Mantle (soulsteel articulated plate, artifact heavy armor)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Soul Mantle  Attunement and charms</div><div class="spoiler_body"><br/>Soulsteel and Essence Conversion of Glacial Mantle from Heirs of the Shogunate<br/><br/>Soul Mantle.<br/><br/>Attunement bonus: Soul Mantle’s wearer is immune to mundane environmental hazards based on the shadowlands and necrotic energies, and adds (Essence) non-Charm dice on rolls against magical hazards based on necrotic energy or shadowlands and the Underworld. Souls Mantle gains (Essence) soak and +1 Hardness against Necrotic energy-based attacks.<br/><br/>Soul Aegis (Comparison Swift Counter or Abyssal Death Approach)<br/>Cost: 2m<br/>Duration: <br/>Instant Prerequisite: None <br/><br/>The fragment of the shadowlands inside the Soul Mantle numbs those who stand against its master, leeching their energy.<br/><br/>After an enemy hits the wearer with an attack from close range, she can use this Evocation to unleash a wave of necrotic energy against him, causing him to lose one power (which she doesn’t gain). Against decisive attacks, this power is taken at step 4, not from the attacker’s base power after resetting. If it reduces the spent power below required hardness the attack fails. This Evocation can also be used while grappling or being grappled by a character at close range. The wearer may use it once on each of her turns to drain one power from the opposing character (which she doesn’t gain). <br/><br/>Resonant: The wielder gains the lost power.<br/><br/><strong>Unleashing the Soul’s Fury</strong> <em>Comparison Abyssal Arise and slaughter</em><br/><br/>Prerequisite:  Soul Aegis, Sagacity 4<br/>Cost: commit 1 mote for the scene. <br/>Duration: One scene <br/><br/>The Soul Mantle calls to the linger dead shining out like a beacon to spirits that remain promising vengeance and redemption. Spirits from the skies above to reinforce the exalted.<br/><br/>Commit 1 mote. If there are corpses buried in the ground or slaughtered on the battlefield, Roll Force + Sagacity. Success creates a Size 1 battlegroup of Ghosts (p. XX) at out to short range<br/>with an additional point of (Size) for every two successes on activation. Alternatively, heal one health level of damage inflicted on a battlegroup of ghosts with regular drill within short range for every two successes rolled. If it would count as a place of death, gain two automatic successes. These additional ghosts remain for the scene before dispersing.<br/><br/><em>Unquenchable fury</em> (Upgrade, E3 Sagacity 5): If Glimpse Beyond the Grave is active the ghosts become war ghosts. If they have the opportunity to possess the equipment of their enemies, the battlegroup may persist indefinitely after commitment ends.<br/><br/><strong>Graveyard’s call</strong> <em>Comparison Counter attack Solar mode and Infernal Skyflaying wind dance</em><br/><br/>Prerequisite: Soul Aegis, Sagacity 3<br/>Cost: commit 1 mote for the scene. <br/>Duration: One scene <br/><br/>The exalted radiates draining winds from the shadowlands out to short range as an environmental hazard with difficulty (higher of Essence or 3) and Damage 1 round. Allied battlegroups are immune to this hazard. If this causes a route check, the route check is made at +1 difficulty <br/><br/>While evocation is active the wearer uses Soul Aegis against an attack, she can make an decisive counter attack with necrotic energies that ignores hardness at step 8 for 2 power, rolling (Fortitude + Sagacity). Success inflicts one die of bashing damage. If Glimpse Beyond the Grave is active the damage of this charm increases to (Essence) dice. <br/><br/>Resonant: The wearer’s allies are immune to this hazard and difficult terrain related to necrotic energy or shadowlands and the underworld<br/><br/><strong>Graveyard Bulwark Fortification</strong> <em>Straight Conversion of Glacial Bulwark Fortification evocation from Glacial Mantle in heirs</em><br/><br/>Prerequisite: Graveyard’s call, sagacity 3, Essences 2<br/>Cost: 1 mote 1 power; <br/>Duration: One scene <br/><br/>Once a scene, spirits empower Soul Mantle, reinforcing the armor with impervious strength. She gains (Essence) temporary −0 health levels and are damaged first. Each temporary health level remaining grants Soul Mantle +1 soak. Attacks with increased effectiveness against undead or creatures of darkness ignore this bonus soak. The wearer can use this Evocation reflexively, waiving its power cost, when she activates Graveyard’s call. <br/><br/>Resonant: For every two temporary health levels remaining, Soul Mantle gains +1 Hardness. Attacks targeting undead or creatures of darkness ignore this Hardness bonus.<br/><br/>Dissonant: This Evocation can’t be awakened by characters dissonant with Soul Mantle.<br/><br/><strong>Glimpse beyond the grave</strong> <em>Comparison Dragon-blooded Storm calling strategies</em><br/><br/>Cost: Commit 1 mote<br/>Duration: End of scene <br/>Prerequisite: Graveyard’s call Sagacity 3<br/><br/>The winds of the Underworld heralds the arrival of Soul Mantle’s master and her army and seems to call the shadowlands and its fury with it. The exalted enacts this Charm as a tactic for a single battle. The area becomes linked to the Underworld temporarily filling the air with screaming winds and dark fog, inflicting a −2 environmental penalty on physical actions take in combat and vision- or hearing-dependent Awareness rolls. Additionally, the dread winds increase any withering damage dealt by allied battle groups by one point. This damage doesn’t apply against characters immune to the environmental penalties. <br/><br/>Resonant: The exalted’s allies share the Soul Mantle’s Attunement bonus<br/><br/>Dissonant: This Evocation’s penalties only apply against enemy battle groups.<br/><br/><strong>Graveyard’s Legion</strong> <em>comparison Mouse Conquers Lion</em><br/><br/>Prerequisite: Unleashing the Soul’s Fury, Glimpse Beyond the Grave, Sagacity 4<br/> Cost: Commit 1 mote to scene <br/>Duration: One scene <br/><br/>Soul Mantle’s master blesses her soldiers with necromantic might, encasing their weapons and armor with the spirits of the dead. She grants an allied battle group within medium range the following benefits:<br/>• Increase drill by 1 <br/>• They gain + 2 accuracy and Overwhelming 1. <br/>• They gain +1 Parry Attacks which target the undead or creatures of darkness ignore this bonus. <br/>• They gain +2 soak and Hardness + 1. Attacks which have increased damage on undead or creatures of darkness ignore this soak bonus and Hardness. <br/><br/>Resonant: The enhanced battle group increases drill by up to 2 levels,<br/><br/>Dissonant: This Evocation can’t be awakened by characters dissonant with Soul Mantle.<br/></div></div>