<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Post headers</div><div class="spoiler_body"><div class="floatright">(https://i.pinimg.com/564x/40/de/a0/40dea0ccabcb4ba780945d6642abb562.jpg)</div><strong>Name:</strong> Gnorthi Blixblim<br/><strong>AC:</strong> 14 | <strong>HP:</strong> 10/10<br/><strong>Passive Perception:</strong> 11 | <strong>Initiative:</strong> -<br/><strong>Spell Slots</strong> 2/2<br/><strong>Tagging:</strong> Whoever<br/><strong>Content</strong> Whatever<br/><strong>Actions</strong> -<br/><hr/><hr/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img height=200]Your Character's Image[/img][/floatright][b]Name:[/b]<br/>[b]AC:[/b] Your Armor Class | [b]HP:[/b] Current / Max Hit Points<br/>[b]Passive Perception:[/b] 10 + Wisdom (Perception) Modifier | [b]Initiative:[/b]<br/>[b]Spell Slots[/b] Current / Maximum<br/>[b]Tagging:[/b]<br/>[b]Content[/b]<br/>[b]Actions[/b] (for combat use)<br/>[hr]<br/>[hr]</code></pre></div></div><hr/><br/>It's a cold and dreary day, this<strong>20 Marpenoth, 1492</strong>. A chill and wet wind has blown in from the Northwest, heralding the approaching winter with pelting cold rain and shutter-rattling gusts of wind. The sound of pouring water permeates the city, ribulets cascating off roof shingles, down into the cutters, gurgling through street channels, and deeper still, leaving the whole city very soggy indeed. However the four companions of our story -<strong>Kieri</strong>, an unlikely paladin of the Goddess of Sune and her gnomish companion<strong>Cammy</strong>, along with the barbarically-dressed halfling<strong>Gar</strong>(and a<strong>Goblin Bard</strong>who we have yet to fully introduce!) don't have to deal with the rain and cold. Instead they've decided to take the remaining coin of the job they took from the Jeweler's Guild two tendays ago, and put it towards food, drink, and entertainment before seeking new work.<br/><br/>Thus, they've come to<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Burrows</div><div class="spoiler_body">The Burrows is a rather new festhall in the Castle Ward of Waterdeep. It's a three-story buildring, refurbished from an older tavern in Luiren Hin style - lots of curved wood, polished rounded stone, and arched windows and doors. At the entrance is a small wall fountain, depicting the Halfling goddess Sheela Peryroyl, clad only in trailing live flowering vines. Visitors are encouraged to wash their hands here before continuing deeper. <br/><br/>The ground floor is spacious enough to accommodate human or elvish visitors, though the tables and counters are low and the seating is small cushions. This area is a cozy, relaxing place that serves Hin (halfling) cuisine to guests from breakfast to supper. After dark, the kitchens close to the public and only serve the upper-floor patrons.<br/><br/>The second floor can only accommodate small-sized creatures, or perhaps a stooping dwarf. Here one finds revelry; a fully-stocked bar serves to order, a small stage and dance floor are set up at one end, and the rest of the space is tables and cozy, screened nooks. <br/><br/>The third floor offers room accommodations; one night only. Food and drinks can be ordered up, and is included in the room fee. The beds are deep and comfy, and the decor is often-changing as patrons "borrow" an art piece or 'forget" a bauble of their own.<br/><br/>The basement level is the kitchens and jakes (separated, of course!)<br/><br/>While The Burrows is not a <em>brothel</em>, the proprietors certainly don't blink at patrons pairing off, especially since the third floor room fees are per head, not per room. As such it's become a popular place for Hin, gnomish, and other courtesans, dancers, and other entertainers to ply their trades in an environment to their own scale and within their own mores. </div></div>, to wait the rain out.<br/><br/>It's close to sunset; the first floor is starting to wrap up operations, housekeepers discreetly clearing tables and cushions around lingering guests. Above on the second floor, music has already started, and a few tables are busy, from drinking companions, to games of sevenstones and darts, and more than a few lone faces just arriving for the evening. Amid the bedrooms, or the kitchens, who can say what might be happening?<br/><br/>What does this evening find your characters busy with within the Burrows?