I agree Zulo, i also think the grid should be shrinked and so do the movement rates.<br/>Grid in normal battles a half smaller, movement 2 for most characters, 3 for the swift ones.<br/>Fast combat could be achieved by having a single round of combat contain more than one action per opponent.<br/><br/>Let's say in one round in which Hallgerda the barbarian attacks a drug-crazed cave dwarf, Hallgerda's player declares she will attack, obvious choice actually.<br/>Rather then having the GM roll for the monsters attack and player for his char, the moment is enough for a wild exchange of many blows, so the GM rolls for three attacks from Hallgerda and three from the dwarf.<br/>That way, one round of combat, which equals to one post, will be enough to have the dwarf wounded, then dismembered, then beheaded, while Hall parries two blows and gets a bleeding wound from one.<br/>No alterations to mechanics needed, just a bit more dice-rolling on GM and player's behalf.<br/>Also, it could be used to make fast characters have a serious advantage by being able to strike more blows in an engagement, or by giving them a 'first strike' ability. All their blows would take place before the enemy, and if they manage to kill him, his attacks don't take place.<br/>