Yo, sup everyone. First of all, quick moment of silence for those brave souls who didn't make it.<br/><br/>...................................................<br/><br/>And with that aside I look forward to playing with everyone. If anyone wants to plot any history or relations out with Gwyndolin I'm all ears, and ofcourse there's plenty of bondage to set up...hmmm, perhaps "bonding" would be a better word there.... :P<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gwyndolin Grimrose</div><div class="spoiler_body"><div class="floatright">(http://i.imgur.com/r9juJQ3.jpg)</div><span class="bbc_u"><strong>Gwyndolin Grimrose</strong></span><br/>level 1 Shade / 0/8 experience<br/><br/><strong>Level:</strong> 1 Xp: 0<br/><br/><strong>Look:</strong> A tall, statuesque woman with long, slender limbs and thick womanly assets. She has pale skin, raven hair, and a dark complexion that some would call hauntingly beautiful, while others would just call haunting. Her face tends to rest at a more stern, serious expression than her mood actually reflects, and this combined with her dark powers sometimes makes her appear dangerous or unapproachable even when not her intention. <br/><br/>She wears dark robes woven from the hides of the dark beasts that roam the Black Woods, her native homeland. Despite the rather gruesome source of the materials, the robes themselves are finely crafted and ornate, a testament to the unique culture of the Canopy Witches, a mixture of nomadic practicality and sophisticated idealism. Her hat in particular is fastened from the head of the first dark beast she ever slew by herself, and is meant to be worn as a trophy signifying her final step into womanhood, a practice shared by all the other witches of her coven. As such it holds significant sentimental value, and despite it's unsettling appearance she never goes anywhere without it. Despite their fine craftsmanship, the robes do not offer much in the way of protection (nor modesty for that matter), as they are meant more as a means of expressing status and beauty, the use of stealth and magic substituting the need for armor. In the dark shadows of the Black Wood it is very rare to actually see a Canopy Witch unless they desire it, and because of this they tend to dress more boldly so that they are always prepared to present themselves to a potential partner. <br/><br/><strong>Personality:</strong> Surprisingly kind and nurturing given her dark and intimidating appearance. She at times attempts to play the "wise" or "motherly" figure within a group, however due to living most of her life isolated from the "normal" world she has difficulty grasping the finer points of socialization. The way of the Canopy Witches is a mixture of primitive, tribal life style, solitary intellectual pursuit, a social structure that emphasizes both communal sisterly bonds and individual achievement, and mating habits that almost seem to border on animalistic in their simplicity, yet maintain wedding traditions even more complex and binding than those of most "civilized" kingdoms. Essentially to outsiders their society appears to be a convoluted mess of contradictions, scholars constantly debating on whether they are are a wild, primitive people, or sophisticated and enlightened beyond normal comprehension. And stepping out of this strange society into the bigger world is not exactly a smooth transition. She often misses the point of things (sometimes comically, sometimes frighteningly), and while she usually means well, her words and gestures sometimes come across as morbid and creepy rather than reassuring and friendly.<br/><br/>She also has obsessive tendencies, becoming engrossed by something to a dangerous degree. This usually manifests itself in her arcane and intellectual pursuits, becoming so obsessed with researching or experimenting with something that she pays little mind to anything else, though has been known to manifest in more dangerous and intimate ways, like the time she became smitten with a fellow delver and ended up stalking them for months, her more "predatory" approach something considered normal for her people, but not so much everywhere else. <br/><br/><br/>Armor:   0 (+2 when shadow's asleep)<br/>Hit points:   23 (8+Constitution(15))<br/>Damage:   d6<br/><br/>Str:   9 (0)   Dex:   13 (1)   Con:   15 (1)<br/>Int:   12 (2)    Wis:   12 (0)   Cha:   8 (-1)<br/><br/><strong>Alignment:</strong> Neutral - Avoid detection or infiltrate a secure location.<br/><br/><strong>Bonds:</strong> __________ is my lover, or was, or would have been, or...<br/>It’s complicated<br/><br/>____________ isn’t afraid of my shadow.<br/><br/>____________ does not trust me, and for good reason.<br/><br/>I will find out what ____________ is hiding.<br/><br/><strong>Race:</strong> Human - When your shadow is sleeping gain +2 armor. (Your shadow strengthens your body when asleep)<br/><br/><strong>Equipment</strong> Load: 3/17 Coin: 0<br/>Dungeon rations (5 uses weigh 1)<br/>Healing potions (3 uses, 0 weight)<br/>Black metal staff (close, reach, 2 weight)<br/>3 Anti-toxins<br/>Strange key<br/>Scroll case, parchment, pen and ink<br/><br/>Moves<br/><br/><span class="bbc_u">Gather Darkness</span><br/><br/>You can gather shadows and darkness around you, as long as you are not in direct sunlight, making light sources less effective and you harder to notice. You can also snuff out small flames or other light sources within your presence, or cause large fires to dim, by concentrating on them.<br/><br/><span class="bbc_u">Awaken Shadow (CON)</span><br/><br/>When you untether your shadow and release it upon the world, roll +CON. *On a 10+ gain 3 hold, on a 7+ gain 2 hold and select one of the following<br/><br/> You draw unwelcome attention or put yourself in a spot. The GM will tell you how.<br/><br/> Your shadow loses one hold immediately.<br/><br/> A portion of your soul is torn loose as the shadow moves. Take d4 damage no armor<br/><br/> Your shadow weakens take -1 forward on all shadow based actions until you rest.<br/><br/>Your shadow has 3 + level hit points. If your shadow reaches 0 hit points you must use a point of hold to negate the damage. When you spend all your hold, your shadow returns to you.<br/><br/><span class="bbc_u">Shadow hunter (INT)</span><br/><br/>When you command your shadow, roll + INT. *On a 10+ it succeeds, on a 7+ the action succeeds but you lose 1 hold<br/><br/> Attack: Your shadow jumps next to your target (up to far distance) and Deals 1D8 damage before returning to your side<br/><br/> Guard: your shadow helps defend you or an ally they take +1 forward to avoid danger<br/><br/> Move: your shadow jumps to any near location you can see<br/><br/><span class="bbc_u">Walking Through Darkness</span><br/>When you step into a dark patch of shadow, you can step out of another one less than a hundred yards away. The whole of you must step through, with all that you carry.<br/><br/><span class="bbc_u">Shadow Blade (INT)</span><br/>When you create a shadowy weapon from the darkness around you it counts as a weapon (hand, close) and you can hack and slash with INT instead of STR. It also has the Soul-Drinker tag: If you reduce a creature to zero HP you gain 1 hold for your awakened shadow.</div></div><br/><br/><br/><strong>Bonds</strong><br/><br/>__________ is my lover, or was, or would have been, or...<br/>It’s complicated<br/><br/>____________ isn’t afraid of my shadow.<br/><br/>____________ does not trust me, and for good reason.<br/><br/>I will find out what ____________ is hiding.<br/>