By reflex, Sarah turned around and dashed the sentinel out and away from the screaming fountain of blood, feeling almost as if the machine moved of its own volition in fear from the<em>thing</em>that its cannon could not destroy.<br/><br/>(Sarah gains 5 insanity points; she remains perfectly mentally stable.  If she moves back into sight of the staff or Sergeant En, she can only take half actions, and is at a -20 penalty to all rolled actions.  After 15 minutes, she'll recover from the shock.)