<div class="floatleft">(https://i.pinimg.com/originals/99/de/80/99de80dd4fb18a5a2b5229f5fe73ae72.jpg)</div><span class="bbc_size" style="font-size: 24pt;"><strong><span class="bbc_font" style="font-family: impact;">Twin Oxenbridge</span></strong></span><br/>Human Wizard 1<br/><hr/><br/><div align="center"><strong><span class="bbc_u">TRAVEL</span></strong></div><br/><strong>2.  THE SNARE</strong><br/><br/>Lynarra had been snared, but the GM failed to mention that she<em>had</em>known to look for the trap due to her high passive perception.  It had just been the case that Lynarra<em>had</em>lost focus for a moment as she listened to Tania.  That's all it took, really.  Thankfully, the snare was not deadly.  It was the sort of trap meant to catch game, not elves.<br/><br/>Amelia and Rat were able to get Lynarra down safely.<br/><br/>The party carried on.<br/><br/><strong>3.  THE PIT</strong><br/><br/>About ten minutes later, Lynarra, now more cautious, suddenly lifts her hand, signaling the party to stop.  They do.  She kneels down, feels the earth, and, as she suspected, detects the presence of a trap.  It is a concealed pit, about six feet wide, dug out to some unknown depth.  It is covered by ash branches and covered by dirt.  It is actually well hidden (DC 15 to detect), but Lynarra successfully perceived it with a 19.<br/><br/>Do you wish to inspect the trap?