Yeah - crits scored by weapon hits only roll 1d5, Chris.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Rogue Trader Core, Page 220</div></div><blockquote class="bbc_standard_quote">When firing a weapon, if the character rolls a number<br/>of successes equal to the weapon’s Crit Rating, the<br/>shot has caused a Critical Hit. If the shot does<br/>not do any damage to Hull Integrity, inflict<br/>1 automatic point of damage. Then roll 1d5 on the Critical Hit<br/>chart and apply the result to the target.<br/>If the damage of two or more macrobatteries is combined into<br/>a single salvo, those macrobatteries can only inflict a maximum<br/>of one Critical Hit. Even if all of the macrobatteries cause Critical<br/>Hits on their Ballistic Skill Tests, only one Critical Hit is applied<br/>to the target vessel.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The full critical hit chart is only used when a ship is Crippled (0 Hull Integrity).<br/><br/>EDIT: I see you figured it out, never mind.