Harro Harro Harro!<br/><br/>For me, the second option certainly sounds more better than the first.  The problem with a megadungeon would be that it would be hard to have a sense of progress since the real point of the dungeon is so deep so as to be nearly unattainable.<br/><br/>Whereas a series of short(er) dungeons let us actually win and have capstone experiences, plus we might be able to find stuff in order to improve the town overtime.  We have a ROCKING tavern, but I know Sydney would love to find the resources to build a summoning chamber / sex dungeon :P