<div class="floatright"><div class="reverse">(http://i.imgur.com/S5vRbNI.jpg?1)</div></div><strong>@ All Except Harkon:</strong><br/>Whilst Velta talks to the survivor, he makes little struggles other than to snort out the water in his nose, dazed as he is.  His eyes quickly regain their former light, and after a few moments after Velta tries to start taking his harness off, its quite evident that he is under full recognition as to what his present situation is.<br/><br/>Despite any admonition, he spits and starts laughing his head off in deep, porcine guffaws as though finding immense humor in his present circumstances.  Or perhaps a madness of some sort.  Still in the throes of laughter, he snarls something out at Velta.  No one present can understand what he is saying, but the language is sharp and menacing and grates on the ears, like sharp points threatening to puncture the ear drums, and leaves faint shivers of dread running down the spines of Eiran, Elisa, Jaccob, and Velta (Howling and Kell feel nothing in particular, except for the vocal harshness of the speech.)  After he finishes whatever it is he has to say, he finishes with another burst of mocking laughter.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">This in not a spell or other effect.  It is an inherant quality of the language he is speaking in.</div></div><br/><br/><strong>@ Harkon (Argent):</strong><br/>Harkon safely makes it to the wrecked part of the boat despite the undercurrent and the constant buffeting of the waves.  The timbers of the boat creak loudly as he gets on, but the ship doesn't budge.  The ship is at an angle, and it likely that anything below the deck is submerged beneath the water.  He does, however, spy the door that leads to the aft quarters of the deck.<br/><br/>The boat has taken a battering in several places and the wood is scorched in many places though, curiously, the wood itself does not seem to have caught fire in the event.  There are splashes of dried blood here and there, but no bodies can be seen anywhere.<br/><br/>The door to the aft cabin hangs open and it appears quite dark inside even with what little light shines through.<br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">PLACES OF NOTE</div><div class="spoiler_body"><strong>Main Beach:</strong> Where everyone is.  Lots of driftwood, and a few bodies.<br/><br/><strong>Longboat Wreck:</strong> Rocky Outcropping, 40 ft. into the water.  The water is not too deep (4 ft.), but the current is fairly strong, requiring a Swim check DC 10 to reach.  Failure means the PC is swept off their feet, requiring a DC 15 check to avoid getting swept out.<br/><br/><strong>Rocky Cliffs:</strong> Located on the far end of the beach, about half a mile away.<br/><br/><strong>Jagged Rocks &amp; Tidal Pools:</strong> Located on the close end of the beach, about 50 ft. away.  Jagged black rocks where the waves crash and water accumulates in hollows.</div></div>