Duly noted. Interaction and scenery chewing with occasional moments of badass. Got it.<br/><br/>I'm very reluctant as a DM to invoke case-by-case fiat. Shade will tell you I'm pretty anal about it, but Shade will tell you I'm anal about a lot of things. I always preferred simulation-based systems to narrative-based ones and DM fiat weakens the very fabric of the universe! The winners should win because it makes sense for them to win, not because the story demands it. :P<br/><br/>Alright then, mooks having half DT seems appropriate. Makes sense, since PCs are exposed to a lot more attacks over the course of the campaign and making them squishier will effect them a lot more drastically that it would for the mooks. I am not using nonheroic levels at all, though, since they make no sense. Mooks may just have heroic levels but without the huge HP boost at 1st level.<br/><br/>On the topic of armor, I drew some more! One is the armor you see republic mooks wearing in the KOTOR games. The other is more storm trooper/SWTOR trooper style. (http://s9.postimg.org/wzvfcf627/Funwitharmor.png) I drew the SWTOR-style helmet on it and thought it looked too much like the clones/Mandalorians so I experimented with some other headgear you see (two rebels' helmets) and the one depicted in the timeline. (http://vignette2.wikia.nocookie.net/starwars/images/4/4e/MandalorianWarsRepublicTrooper.jpg/revision/latest?cb=20100806215611) Overall, I think that one is the best.<br/><br/>Oh, and I thought it might be better to hold off on starting a second thread until the PCs are all onboard a ship with a semi-regular cast of NPC crew available to RP with.. but Muse has introduced Marco and Jodi and I have an idea to introduce another NPC or two. It might delay the planned action sequence a bit introducing them.<br/><br/>I was tempted to give soldiers advanced melee weapons, but they are the best class for 1st level as it is. Though I suppose they're now tied with Jedi for having Force Training...<br/><br/>I guess that's a vote yea for all my crazy mechanical shenanigans. You can change your characters if you'd like. Some options that came to mind when I was whipping it up;<br/><br/>If Jekin had a spare feat... he might consider Dodge, since it comes with Mobility, Improved Charge, and Moving Target. Or Rapid Strike, since it comes with Improved Rapid Strike and Wicked Strike. Could go Scoundrel 2, Jedi 2 for a bonus feat at the cost of a talent. Tough call.<br/><br/>Kailen might consider Power attack, since it comes with cleave and frightening cleave. Eventually grab Follow through and he can wade through the battle... Rapid Strike is also an option, as stated above for Jekin. He can take out multiple level 1 mooks with one attack and be on par with Linzi mowing down groups using autofire or somesuch.<br/><br/>Nory could go with Coordinated Attack, considering her helpful nature. Comes with Coordinated Barrage and Swarm. Only really useful against higher level 'boss' encounters, since it's not really worth Aid Another'ing for some low level mook... If she had just one more point of dex, Melee Defense (aka Combat Expertise) is an option to fight defensively, and it grants improved disarm and whirlwind attack. It'd also bring her attack bonus on par with Jekin's, since Weapon Finnesse isn't doing her all that much at the moment. :P<br/><br/>Linzi, geez, could do a lot of things with two feats. Quick Draw grants Lightning Draw and Return Fire. Add Combat Reflexes into that and Linzi can counterattack 3 ranged attacks an encounter. There's Dive for Cover and Republic/Separtist Military Training, but that requires trained Jump.<br/><br/>I shall post now, I think..