<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13926864#msg13926864">Quote from: PaleEnchantress on 16-02-2018, 10:36:35</a></div></div><blockquote class="bbc_standard_quote">Totally different characterization than I was going to do.  I was going to make her quite loyal but very sassy about it all. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Alas, I'm not all that good at being sassy, myself. :P Or at least, not most of the time, anyway.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13926879#msg13926879">Quote from: Zaer Darkwail on 16-02-2018, 11:02:46</a></div></div><blockquote class="bbc_standard_quote">Well, I think it's fine to swap alignment requirement if magic circle (or similar features) change from target 'evil' to 'good' (same applies to other features like smites with PrC's or feats which were intended for regular paladins). In regards healing blast we may need perhaps a feat tax overcome such limits. How sounds we expand Touch of Benevolence (http://dnd.arkalseif.info/feats/champions-of-ruin--27/touch-of-benevolence--2935/) feat; that it allows pick feats, features and even enter PrC's which are limited to 'good alignment'. However it never qualifies person for exalted feats and you cannot have vile feats while having said feat. It allows villain perform genuine benevolent acts without it making loose class features as well (like paladins of tyranny/slaugther), sort make more grey zoned morality on specific stuff. So it would allow villains to be healers and such (or this case pick healing blast).<br/><br/>Because of this spark though it makes it tricky for some spells targeting villains to work.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hmm.  The roleplaying requirements on that feat don't quite fit with my view of her character, unfortunately.  I suppose I'll just have her focus more exclusively on running around and hitting things with her Eldritch Glaive, then.<br/><br/>And my next question is in regards to the Psychoactive Skin of Ectoplasmic Armor (http://www.imarvintpa.com/dndlive/items.php?ID=2887), which is 6000 gp in the Magic Item Compendium and is a slotless magic item that provides the benefits and penalties of wearing full plate armor, but only counts as light armor, rather than heavy armor.  What I'd like to know is if I can make it take up the body slot like regular armor does, which would cut the price in half in the process, and then enchant it further from there with magic armor properties and/or spells like magic vestment (http://www.d20srd.org/srd/spells/magicVestment.htm).