Hmm.  It's looking like the best option would be to make multiple copies of that belt at the earliest opportunity, in that case.<br/><br/>Ah, and Torahime's part of the castle is finally finished.  She only has one stronghold space warded with Forbiddance, largely because most of her actual rooms are spaces that can only be entered via teleportation.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Torahime's Domain</div><div class="spoiler_body"><strong>Torahime's Domain</strong> is a portion of the castle where the architectural style changes drastically, retaining the same construction materials as the rest of the castle, but changing aesthetically to reflect the traditional Japanese aesthetic that Torahime herself once encountered.  Sliding paper doors, wooden 'nightingale floors' in the hallways that provide a -5 circumstance penalty to Move Silently checks due to the creaking noises they make with each step, tatami mats as flooring in many rooms, and so on.<br/>   All evil creatures within Torahime's Domain are constantly under the effect of an <em>unholy aura</em> spell, and every room within save the Labyrinth are Chambers of Comfort, kept at a constant temperature of 70 degrees Fahrenheit and with fresh air constantly flowing through as if by a gentle breeze (something of a necessity for refreshing the air supply in certain rooms).<br/><br/><ul class="bbc_list"><li><em>Audience Chamber</em> (1 ss)<br/>As a Fancy Throne Room, save that Torahime's 'throne' is a simple raised wooden platform with comfortable cushions placed upon it that can be separated from the rest of the room via sliding doors.  Visitors seeking an audience with her are also provided comfortable cushions upon which to sit or kneel, and four intelligent construct servants stand ready at the sides to provide aid to guests.<br/>   Clever use of the space's natural advantages provides Torahime with a +2 circumstance bonus on Diplomacy checks.</li><li><em>Common Area</em> (1 ss)<br/>A simple general-purpose room with tatami flooring and a number of attractive murals on the walls, most commonly used as a waiting area for guests.</li><li><em>Labyrinth</em> (1 ss)<br/>While the Audience Chamber and Common Area are easily accessible close to the entrance of Torahime's domain, attempting to go further in leads to a confusing labyrinth of sliding paper doors and wooden walls and stairwells, warded by permanent <em>forbiddance</em> and <em>guards and wards</em> effects.<br/>   There are no entrances to any further rooms within this labyrinth, as it is nothing more than a trap meant to waste the time of intruders.</li><li><em>Astral Projection Room</em> (1 ss)<br/>A room with no entrances or exits, accessible only via teleportation magic, and walls consisting of three feet of solid obdurium, coated in an inch of iron.  The walls and floor of the room are etched with Inscriptions of Concealment and Falsehood that render all objects and creatures in the room invisible to all divination spells and even to sight, as well as blasphemous arcane markings arranged in circular patterns on the walls and floor.  While within this room, any Archfiend may sit or kneel in the center and meditate in order to project into the Astral Plane, as the spell <em>astral projection</em>.</li><li><em>Torahime's Quarters</em> (1 ss)<br/>A master bedroom that contains no entrances or exits, and can therefore only be accessed via teleportation magic.  Inscriptions of Concealment and Falsehood render all objects and creatures in the room invisible to all divination spells and even to sight, while reversed gravity within the room itself ensures that those entering it via magical teleportation are in for a short fall and a brief moment of disorientation.<br/>   The room itself contains a simple bed made of comfortable, high-quality materials, a sitting area containing a table that can provide a <em>heroes' feast</em> three times per day and a constant <em>purify food and drink</em> effect and soft cushions to sit or kneel upon, and a walk-in closet containing various minor magical items intended for entertaining guests, including Blindfolds of True Darkness for navigation, Everfull Mugs for tea or other beverages, and an Everfull Larder for snacks.<br/>   The room is kept clean by a continuous <em>prestidigitation</em> effect.  Etched into one wall (and made invisible by the Inscription of Concealment, though it can be read with blindsight) is a Map of Guidance, showing a full map of the castle in exacting detail, though it does not depict any traps, nor does it convey knowledge of any means of bypassing the security measures put in place by either Torahime or the other Archfiends.</li><li><em>Torahime's Vault</em> (2 ss)<br/>As a Luxury Vault, staffed by an <em>unseen servant</em> and filled with a truly staggering amount of gems, jewels, art objects, valuable coin, and enchanted items.  The room contains no entrances or exits and so must be accessed via teleportation abilities, and upon teleporting in, a <em>magic mouth</em> is programmed to ask for a password.  The <em>unseen servant</em> is programmed to ring a Warding Bell set on a table in the middle of the vault six seconds after the <em>magic mouth</em> speaks, filling the room with a <em>guards and wards</em> effect.<br/>   In truth, the enchanted items are worthless trinkets made to appear magical with permanent <em>magic aura</em> effects, the valuable gems and jewels will corrode away into worthless dust if removed from the confines of the castle, and the true vault is hidden within a Hole of Hiding set into the ceiling, essentially a permanent <em>rope trick</em> with the rope pulled in, disguised to appear non-magical by a permanent <em>magic aura</em> effect.<br/>   The false vault takes up one stronghold space, and the true vault hidden within the Hole of Hiding takes up the other.  All storage containers set within the true vault are locked as by an <em>arcane lock</em> spell, set to allow only Torahime to personally remove anything from within them, and the entire room is a Secure Chamber, protected by a permanent <em>mind blank</em> effect.<br/>   Currently, the true vault contains nothing of value.</li><li><em>Training Dojo</em> (1 ss)<br/>A simple training area with no entrances or exits, that can only be entered via teleportation abilities.  Features wooden walls and floors, eight <em>sparring dummies of the master</em>, and other assorted equipment, training dummies and targets necessary for general combat training.  A construct servant with an at-will item of <em>prestidigitation</em> keeps the room clean between training sessions, and the entire Dojo is under a constant <em>mind blank</em> effect, as a Secure Chamber.</li><li><em>Onsen</em> (12 ss)<br/>A sizable indoor bath with pools of varying size, capable of comfortably accommodating up to 18 Medium or Small creatures.  Hot water is provided by a magical hot spring, kept continually clean by filters of <em>purify food and drink</em>, while magical showers and changing rooms off to one side allow those who wish to enjoy the water to divest themselves of their clothing and clean themselves off before entering the spring.  The bath is a chamber of comfort, kept at a constant 70 degrees Fahrenheit and with fresh air magically cycled through the room.<br/>   Possessing magical healing properties, the hot spring subjects those who spend at least three rounds soaking in it to <em>remove blindness/deafness, remove curse</em> and <em>remove disease</em> effects, as well as causing bathers to <em>regenerate</em> (as the spell) on every round spent soaking in the water after the third.<br/>   The Onsen is staffed by 12 intelligent construct servants, six to keep the baths clean and six to assist the bathers, and allows mixed bathing only, with no separate baths for men and women.  The bath is not actually attached to Torahime's Domain, but is instead placed in a central location within the castle itself, easily accessible to all.</li></ul></div></div>