<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=90903.msg4195265#msg4195265">Quote from: ff on 29-01-2011, 10:19:21</a></div></div><blockquote class="bbc_standard_quote">Rounds and initiative:<br/><br/>This seemed to confuse some people last time, so I'll go over it.<br/><br/>In typical DnD (after the surprise round, if any), everyone rolls initiative and goes in that order.<br/><br/><strong>Since waiting for a specific turn order is incredibly slow on PBP</strong>, for enemies I typically use a group initiative (by averaging their modifiers, rounding down, then adding a d20), which is actually something suggested in the DMG. (In cases where enemies radically vary in power, I might use a weighted average, so a high-CR powerful but slow giant can't get better initiative by hanging out with low-CR pixie rogues.) <br/><br/><strong>In between NPC turns, PCs can post and act in any order</strong> - which can be accomplished in the core rules anyway by using the 'delay action' anyway to leapfrog after your friends but stay before the next enemy turn. <br/>You may have cues when you wish to act in a different order than you post. For example, if Randal and Rodger move, and then Toria posts that she's casting haste on everyone, the haste can happen first so that everyone else gets the improved speed, attack bonus, etc. (Provided this works - the movement of the others wasn't necessary to get them in range of the haste spell, for example.) Generally speaking I try to interpret PC turns in the most favorable order anyway, even lacking such cues.  <br/><br/>So that 'when your next turn is' is more clear to you than last time, I will use round numbers. Rather than incrementing after the 'last' turn (lowest initiative), they'll increment after each NPC turn. This has zero rules effect - it's purely a semantic/labeling convention that makes it easier for me to say things like "you already moved in round two so that new post of yours will be your round three actions, unless knowing that changes your mind about what you want to do there". For example, not everyone acts in 'round one', only those who beat the NPCs' initiative, since 'round two' begins after that. <br/><br/>Note again that none of the above is a houserule or a change or conflict of the core rules - it's just a convention that uses rules and labels in a convenient manner.  <br/><br/>Initiative Order:<br/>(again, <strong>PCs can arbitrarily order themselves w/i each round</strong>, but listing here)<br/><br/>Cecily 22<br/>Toria 21<br/>Lizardmen 17<br/>Kelsie 16<br/>Rodger 15<br/>Kalia 6<br/>Dora 5<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>