Exzilerated by the chance to try and assist in my rescue Vin tries to distract the bandits attacking Matsumi by shouting at them. "You are the rankest compound of villainous smells that ever offended my nostrils and it is no wonder that you must rape a girl to get yourself laid!" And other such jibes and insults, all while lacing sutle maggic into her words.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Casting Time:<br/>1 action<br/>Range/Area:<br/>60ft.<br/>Components:<br/>V<br/>Duration:<br/>Instantaneous<br/>Attack/Save:<br/>WIS 15<br/>Source:<br/>PHB, pg. 285<br/>You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.<br/>This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Summary</div><div class="spoiler_body">Wis Save 15 or else take <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1 damage</div><div class="spoiler_body">At 2019-12-16 02:50:56, ElayneTrakand (uid: 70599) rolls: 1d4 Result: 1 (https://elliquiy.com/forums/dicebot.php?r=142254)</div></div> and have disadvantage on next attack roll.</div></div>As part of her slew of insults Vin also included a few praises of the marvellous dashing adventures come to save her.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bonus Action</div><div class="spoiler_body">Targeted at Matsumi<br/>Bardic Inspirationd6PHB, pg. 53<br/>As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.</div></div>