<hr/><br/><strong>Adventurer Info</strong><br/><div class="floatright">(https://i.imgur.com/jXmw1R0.jpg)<br/><div align="center">extra pics (https://imgur.com/a/d131EQg)</div></div><strong>Name: </strong>Ming Par'fey<br/><strong>Race/Class: </strong>Half-Elf / Gourmand<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>Class:</strong> Gourmand<br/><strong>HP:</strong> 22<br/><strong>Base Damage:</strong> d6<br/><span class="bbc_u"><strong>Stats</strong></span><br/><strong>Strength:</strong>  9 (+0)    <strong>Constitution:</strong>  16 (+2) <strong>Dexterity:</strong> 16 (+2)<br/><strong>Intelligence:</strong> 13 (+1) <strong>Wisdom:</strong> 8 (-1)        <strong>Charisma:</strong> 12 (+0)<br/><br/><strong>Race:</strong> Half-Elf - Your mixed heritage grants you a broader outlook. Start with two Cuisines.<br/><br/><strong>Alignment:</strong> Neutral - Discover a new flavor or ingredient.<br/><br/><strong>Bonds</strong> <br/>____________ Cannot/will not eat a common ingredient to<br/>my cooking style. I must improvise.<br/><br/>____________ Has an open mind. I wonder if they will be<br/>receptive to my experiments.<br/><br/>I fear that ____________ will never truly appreciate fine<br/>dining.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">moves</div><div class="spoiler_body"><strong>Dungeon Stew:</strong> When you cook a meal for your party, roll +INT. <br/>*On a 10+, everyone who ate<br/>you meal gains a +1 ongoing in two attributes of your choice. This lasts all day or until<br/>you cook another meal. *On a 7-9, they gain +1 ongoing in only one attribute. On a 6- the<br/>meal is ruined and makes anyone who eats it sick.<br/><br/><br/><strong>Refined Palette:</strong> When you taste the blood, milk, egg or flesh of a monster, roll +CON.<br/>*On a 10+ gain up to two moves or special qualities that the monster could do. Keep these<br/>moves until you use refined palette again on a different monster. *On a 7-9, only gain one<br/>move. On a 6- DM decides the move and you are sick.<br/><br/><br/><strong>Cuisine:</strong> To be a Gourmand, you must first master a cuisine which grants a special ability to those who eat your stew(That lasts until the party goes to sleep) and a permanent special ability for yourself only. Choose two.<br/><br/>-Elven: Elegant and wild, Elven cuisine seems to taste different with every bite. Your<br/>Dungeon Stew grants the party nightvision like a cat's and you gain a wizard's<br/>cantrips.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wizard Cantrips</div><div class="spoiler_body"><strong>Light</strong><br/>An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.<br/><br/><strong>Unseen Servant</strong><br/>You conjure a simple invisible construct that can do nothing but carry items. It has Load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried. Otherwise the unseen servant serves you until you end the spell.<br/><br/><strong>Prestidigitation</strong><br/>You perform minor tricks of true magic. If you touch an item as part of the casting you can make cosmetic changes to it: clean it, soil it, cool it, warm it, flavor it, or change its color. If you cast the spell without touching an item you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions—they won’t fool anyone, but they might entertain them.</div></div><br/>-Goblinoid: Fast, filling, and with numerous substitutions, Goblin cuisine is perfect for<br/>travelers. Your dungeon stew grants +1 ongoing to defy danger (DEX) rolls and a<br/>permanent +1 DEX for you.<br/><br/><br/><strong>Meat Thermometer:</strong> When you touch a living creature with a bare hand or melee weapon<br/>you may ask one question about the creature's physical health or structure and the DM will<br/>answer truthfully.<br/><br/></div></div><br/><br/><span class="bbc_u"><strong>Gear</strong></span><br/>Load: 7/8<br/>• poultices and herbs (2 uses, slow, 1 weight)<br/>• cookware (1 weight)<br/>• homemade rations ( 5 uses, 1 weight).<br/>• Leather apron (1 armor 1 weight)<br/>• Antitoxin (0 weight)<br/>• Chef's knife (precise, hand, 1 weight)<br/>• Wok (shield, +1 armor, 2 weight)<br/>• Halfling Pipeleaf (6 uses, 0 weight)<br/></div></div><br/><br/><strong>Interested In: </strong>Female/Futa/Male/Monsters/Tentacles/Group/Rough/Public/Light Bondage/Pet-Play/ Food Play<br/><br/><strong>Brief Description: </strong>5'5 120lbs. Ming is a young, human-presenting half-elf. Taking mostly after her human mother, she has (ludicrously) long brown hair, hazel eyes, and fair, slightly sun kissed skin. She boasts an athletic build with toned muscle, owing to her active lifestyle, but has accumulated rather hefty curves in certain areas due to the sweet and fatty foods that make up so much of her cuisine. Ming is generally a positive and easy going person. She's incredibly passionate about cooking and prides herself in providing good hospitality to those she serves. She also has a warrior's sense of justice, where right and wrong are determined in battle, and to the winner goes the spoils. As such she feels no guilt when harvesting and devouring creatures she slays in battle, and accepts whatever they may do with her should she herself be bested.<br/><br/>Before the sundering of the world Ming was a traveling chef. Her father was an adventurer and her mother was a renown restaurant owner, and Ming would end up inheriting both her parents' passions and merged the two together. She traveled the world tracking down rare ingredients and inventing new recipes, specializing in hunting monsters and other strange beasts to experiment with their meat. She was right in the middle of such a hunt when the world went to hell, and now seeks to use her skills to assist in rebuilding whatever's left of society.