Name:      Arithmaya Stargazer (Formerly Arithmaya Witnergate)<br/>Class:      Sorceress 1<br/>Alignment:   Chaotic Good<br/>Race:      Elf<br/>Height:      5’1”<br/>Weight:   101lbs<br/>Bust:      B<br/>Skin:      Caramel<br/>Hair:      Chocolate<br/>Eyes:      Butterscotch<br/>Outfit:      Black leather halter and miniskirt with copper rings and clasps.  Thigh high boots.  Copper chain sword belt.  Ocelot fur quiver.  Orange and red orchid behind her left ear.<br/>Age      63<br/>Politics:   Reformationist<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">History:   A wellborn girl from a conservative family, Arithmaya had a massive fight with her parents four years ago after forging  her father’s signature on emancipation papers for an old human woman—a slave in her house—who wanted to see her son again before she died.  She escorted the woman too human lands with the helps of some friends in the radical faction and saw to her retirement in the home of her son’s family.  <br/>      Normally a dreamy stargazer, Arithmaya’s father was shocked by the ferocity with which she stood up for their ‘anamalistic’ servants.   <br/><br/>      “Slavery is an intuition for the disposition of criminals and prisoners of war.  That we have consigned whole races too that status shows that our culture has rejected a fundamental Truth of the Stars.  The constellations teach us that—while we must shine as ourselves—true beauty comes from individual lights patterning together to set the imagination aflame.  <br/>“We can no longer pretend we are the only stars in the sky.”  <br/><br/>Coming of age a few months later, she abandoned her home and name too move in with poor friends among the reformations.  They worked together in the border patrol to earn their daily bread.  <br/><br/>In a skirmish with the pagan tribes of the deep jungles, Arithmaya was captured by a barbarian--Lyna Clawfurry--who kept her as a servant and bed warmer.  Arithmaya was initially miserable, but quickly came to enjoy the experience of being immersed in a new culture and learning their ways, and Lyna won her over too enjoying the task of bed warming rather quickly.  <br/><br/>Eventually she proved sufficient loyalty and skill that Ky had her grandmother lead Arithmaya through the rites of discovering her totem animal and crafting a prayer quiver of it's fur.  <br/><br/>By Arithmaya's third year of adulthood, the two girl's left the jungles, guided by a vision.  <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Strength   14<br/>Dexterity   20<br/>Constitution   14<br/>Intelligence   14<br/>Wisdom   9<br/>Charisma   17<br/><br/>Hit Points   6<br/><br/>Armor Class   15 (19 with Mage Armor)<br/><br/>Fortitude   0   +2   =d20+2<br/>Reflex      0   +5   =d20+5<br/>Will      2   -1   =d20+1<br/><br/>Base Attack   +0<br/>--Melee   +2<br/>--Missile   +5<br/><br/>Weapons:  <br/>Dagger      <br/>TAB      +2/+5<br/>Damage   d4+2<br/>Critical      19X2<br/>Range      10’<br/><br/>Longsword<br/>TAB      +2<br/>Damage   d8+2<br/>Critical      19X2<br/><br/>Short Bow   <br/>TAB      +5<br/>Damage   d6<br/>Critical      20X3<br/>Range      60<br/>Amo      20<br/><br/>Feats:  <br/>Spell Thematics: Stellar Phenomena<br/>   +5 DC to identify her spells.  <br/>   +1 Caster Level to Magic Missile<br/><br/>Languages:  <br/>Common<br/>Draconic<br/>Eleven<br/>Sylvan<br/><br/>Racial Abilities:  <br/>Elven Sight: Low Light Vision, +2 Listen, Search, Spot<br/>Martial Training: Proficient in Rapier, Longsword, and all Bows.  <br/>Resist Enchantment: +2 to saves Vs. Charm Effects.  <br/>Revery:  Immunity to Sleep (Rests in a trance for 4 hours a day.)<br/><br/>Skills:  <br/>Bluff         0+3   =d20+3<br/>Concentration      4+2   =d20+6<br/>Knowledge: Arcana   2+2   =d20+4<br/>Listen         0-1+2   =d20+1<br/>Perform: Dance   2+3   =d20+5<br/>Search         0+2+2   =d20+4<br/>Spellcraft      2+2   =d20+4<br/>Spot         0-1+2   =d20+1<br/>Survival   2-1=d20+1<br/><br/>Spells:  <br/>L 0   5/Day   Save DC 13<br/>Dancing Lights<br/>Detect Magic<br/>Mending<br/>Prestidigitation<br/><br/>L 1:   4/Day   Save DC 14<br/>Mage Armor (Mantle of Stars)   <br/>Magic Missile (Shooting Star Strike)<br/><br/>Gear:  <br/>Backpack<br/>Flint and Steel<br/>Outfit, Monk’s<br/><br/>Pouch, Belt<br/>Pouch, Spell Component<br/>Rope, Silk, 50’, with Grapple<br/>Shovel<br/><br/>Purse:  <br/>Gold   3<br/>Silver   9<br/>Copper   10<br/></div></div>