Name: Jonathan Mutaze<br/>Species: Human<br/>Obligation: Oath (Cannot kill for money, despite everyone wanting him too)<br/>Career: Bounty Hunter, Assassin<br/><br/>Jonathan's story is a simple one. Came from nothing, became a runner for a crime family. One day, he was captured by a rival family. Somehow, he overpowered his captors and managed to escape, leaving a bloody trail behind him. Since then, he's seemed untouchable, taking out targets with an ease that bordered on having the cheat codes to the universe. He earned fame and fortune, yet, seemed to want for nothing. Sure, he enjoyed a good drink now and again, but he never seemed to actually spend his credits on much aside from booze, gear for his next job, and the necessities of life.<br/><br/>But one day, the family he worked for brought in a few slave Twi'lek girls...and he found himself enraptured by one. He began a romance with her-the Twi'leks only danced, the family had strong objections to prostitution. After several months, she confessed feelings for him. He immediately offered the Capo a deal: All his credits for her freedom, and his as well. Rather than take the credits, the Capo gave him a job. An impossible task but if he did it, she was his and he would be free. No one except Jonathan and the Capo know the details of that job, only that it left such a pile of bodies behind that the Capo had a bloody foundation for a massive criminal empire, to rival even the Hutt Lords. The Capo, amazed beyond belief, honored the terms of the deal.<br/><br/>There are no happy endings on the Edge. A job like that comes with enemies. He pissed off a lot of people, and they came into the nightclub where Jonathan and his Twi'lek girlfriend were having one last night of partying, blasting the place with so many bolts one could barely see past the flashing lights of the shots. Jonathan survived and even took a few down before they ran off-they didn't get him in the initial burst, so they knew it was no use sticking around. What they did hit, however...was the woman he loved.<br/><br/>Her name was Clea'zura. A name he screamed at the top of his lungs as he took his revenge, gunning down everyone who stood between him and the man who had ordered the hit, a Hutt Lord who saw Jonathan's now former Capo as a threat. Revenge begets revenge, however, and soon, a dozen criminal organizations were in an all out war to kill Jonathan. In the end of it all, one man stood alone, with enough blood to make the waters of Kamino run red poured around him. He disappeared. Many assume he was disintegrated, or that he is one of the dozens of unidentified bodies from the shootout.<br/><br/>But Jonathan Mutaze still lives. He calls himself Travis Chance now, using a fake ID, one of his Capo's last gifts, and has constructed a new life around being this strange and mysterious wanderer. He runs odd jobs, courier duty, armed escort, plenty of people can use a hired gun. However, he clings desperately to the oath he made Clea'zura on their last night together, the one he whispered as he clutched her dead body in his arms: Never again would he kill for money. That life is behind him.<br/><br/>No one will let him forget it, though. Those who learn he is still alive will attempt to hire him for a hit. He disappears before they can get properly angry at his refusal. Make no mistake: He is perfectly happy to rough people up, to knock them out and capture them, and will still kill in self defense, but he will never accept a hit job. He is Assassin no more...but, will something on the Edge push him to violate his oath, and sink back into the great game of assassination and revenge once more?<br/><br/>For now, he still has allies-some that respect his decision. One man in particular, goes by the name of Orion. His languageis foul and his mood temperamental, but he knows how to get a good job for a man like Jonathan. One might wonder why Johnathan is still doing bounties, and well, the big reason is is that he really doesn't have the skills for anything else. His talents as a hitman neatly translate to a bounty hunter, which is why he signed up with this company-bounties done, and an easier way to get the jobs he needs to make the coin required to just slip away-forever.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">Assuming we all start with an Obligation of 10, with 4 or 5 of us. If there are more I will drop something. +10 Obligation for +10 XP<br/><br/>B: 2 A: 3 (30 XP) I: 2 C: 2 W: 2 P:2<br/>Skills: Career Chosen: Athletics, Brawl, Streetwise, Vigilance | Specialty Chosen: Skulduggery, Stealth  | Human Chosen: Cool, Ranged (Light)<br/>Athletics 1, Brawl 2 (10 XP), Cool 1, Coordination 1 (10 XP), Ranged (Light) 2 (Human free for rank 1, then 15 XP), Skulduggery 1, Stealth 2 (10 XP), Streetwise 1, Vigilance 1,<br/>Talents: Stalker (5 XP, one Boost die on Stealth and Coordination), Grit (+1 Strain), Dodge (Spend 1 Strain to Upgrade difficulty of combat checks against him by 1), Quick Draw (draw weapon as incidental), Precise Aim (Spend 1 Strain to reduce target's defense by 1) (35 XP)<br/><br/>Strain: 13<br/>Wounds: 12<br/>Soak: 2<br/>Defense: 0<br/><br/>Motivation: "Enough coin to slip away"...for now.<br/><br/>Gear: Blaster Pistol (Dam 6, Crit 3, Medium Range, Usually on the Stun Setting), Brass Knuckles (Dam Brawn+1, Crit 4, Disorient 3), Nice clothing (not sure if there's a credit price for this), 75 credits (he lost a LOT in that revenge cycle...)</div></div>