<div class="floatright">(http://cdn.obsidianportal.com/assets/15026/priest-pelor.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Name:</strong><br/><strong>Class:</strong><br/><strong>Race:</strong><br/><strong>Hit Dice:</strong><br/><strong>Initiative:</strong><br/><strong>Speed:</strong><br/><strong>Armor Class:</strong><br/><strong>BAB/Grapple:</strong><br/><strong>Attack:</strong><br/><strong>Full Attack:</strong><br/><strong>Space/Reach:</strong><br/><strong>Saves:</strong><br/><strong>Abilities:</strong><br/><strong>Skills:</strong><br/><br/><br/><br/><br/><br/><strong>Feats:</strong><br/><strong>Alignment:</strong><br/><strong>Spells:</strong><br/><strong>Equipment:</strong></td><td>Randal Morn (http://www.myth-weavers.com/sheetview.php?sheetid=164814)<br/>Cleric 6/Radiant Servant 3<br/>Medium Humanoid (Human)<br/>6d8+3d6+18 (59)<br/>+1<br/>30 ft /20 ft. (6/4 squares)<br/>25 (+1 Dex, +10 armor, +4 shield), 11 touch, 24 flat-footed<br/>+6 / +6<br/>Masterwork Silvered Longsword; +10 (1d8 + 3 )<br/>Masterwork Silvered Longsword; +10/+5 (1d8 + 3 )<br/>5 ft / 5 ft<br/>Fort +11, Ref +5, Will +10<br/>Str 16, Dex 10 (12), Con 14, Int 14, Wis 18 (22), Cha 14 (16)<br/>Concentration +14,   <br/>Heal +11<br/>Knowledge Religion +14<br/>Knowledge The Planes +11<br/>Listen +12<br/>Spellcraft +14<br/>Extra Turning x2, Extend Spell, Persistent Spell, Divine Metamagic: Persistent Spell<br/>Lawful Good<br/>Cleric Spells Per Day (6/7/7/6/4/3): Base save DC 16. Cleric caster level 9<br/></td></tr></tbody></table>Full Plate +2 (5650gp)<br/>Heavy Steel Shield +2 (4170 gp)<br/>Periapt of Wisdom +4 (16000 gp)<br/>Gloves of Dex +2 (4000 gp)<br/>Cloak of Charisma +2 (4000 gp)<br/>Vest of Resistance +1 (1000 gp)<br/>MW Silvered Longsword (405 gp)<br/>MW Mighty Composite Longbow +5 (900 gp)<br/>Wand of Lesser Vigor: 50 charges (750 gp)<br/>Wand of Faith Healing: 50 charges (750 gp)<br/>Holy Symbol: Silver: (25 gp)<br/>Backpack, Beltpouch, Bedroll, Arrows, etc...<br/>50 gp Ruby (50gp) for Continual Flame<br/><br/><strong>Description:</strong>Tall, striking features, piercing eyes.  A glowing holy symbol peeks from out of his talbard.  Randal's armor is well polished, and he always stands in the light.  (note, the Continual flame on his Holy Symbol shines out to 40 feet, not the usual 20)<br/><strong>Contacts, Friends: </strong>Randal is on good terms with the head of the church of Lathander and with many of the other clerics of the order.  His gifts lend himself toward serving Lathander's will directly, rather than seeking power in the church, or preaching to the masses, and this suits his superiors fine.  They even encourage his overconfident nature, as they know that his self confidence is one of the things that keep him out in the field... where he is most useful.<br/><strong>Personality:</strong>Randal is friendly and kind, confident and cheerful but also strong willed, self righteous and not terribly good at putting his thoughts into words.<br/><strong>Character Flaws:</strong>Randal is overconfident in his own abilities... This is not so much a flaw, as a trait.  His self confidence is as much a strength as a weakness, carrying him through missions that another man wouldn't even try.<br/><strong>Enemies:</strong>Demons, Devils, Necromancers, and Undead of all stripes... those that do not know him, generally hate him on sight anyway... but he IS well known as a champion for Lathander... who's unending light seeks out and destroys all such beings if it can.<br/>The head of his church secretly fears the day Randal gives up adventuring, as in Reality, Randal would outrank him if he could be pulled away from the field.  The head of the church of Lathander is not evil, but he may encourage Randal to keep adventuring, even when it's not in Randal's best interest.<br/><br/>Spells:6/7/7/5/4/3<br/>Oth: Detect magic x3, Mending x3<br/>1st: Cure Light Wounds(d), Shield of Faith x2, Divine Favor, Sign, Remove Fear, Magic Weapon<br/>2nd: Cure Moderate Wounds(d), Align Weapon, Bull's Strength, Silence x2, Fuse Arms, Divine Insight(cast)<br/>3rd: Cure Serious Wounds(d), Blindsight, Invisibility Purge, Status (cast), Mass Resist Energy, Grillion's Blessing<br/>4th: Cure Critical Wounds(d), Divine Power, Greater Magic Weapon, Panacea<br/>5th: Flame Strike(d), Recitation: Extended/Persistent or Freedom of Movement: Extended/Persistent (cast), Holy Transformation: Extended/Persistent, or Divine Power: Extended/Persistent (cast)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><table class="bbc_table"><tbody><tr><td><strong>Name:</strong><br/><strong>Class:</strong><br/><strong>Race:</strong><br/><strong>Hit Dice:</strong><br/><strong>Initiative:</strong><br/><strong>Speed:</strong><br/><strong>Armor Class:</strong><br/><strong>BAB/Grapple:</strong><br/><strong>Attack:</strong><br/><strong>Full Attack:</strong><br/><strong>Space/Reach:</strong><br/><strong>Saves:</strong><br/><strong>Abilities:</strong></td><td>Randal<strong>(boosted by Persistent Spells)</strong><br/>Cleric 6/Radiant Servant 3<br/>Medium Humanoid (Human)<br/>6d8+3d6+36 (77)<br/>+1<br/>30 ft /20 ft. (6/4 squares) 40 ft flight/good (8 squares)<br/>28 (+1 Dex, +10 armor, +4 shield, +3 Luck), 14 touch, 27 flat-footed<br/>+9 / +16<br/>Masterwork Silvered Longsword w/Greater Magic Weapon; +21 (1d8 + 12 )<br/>Masterwork Silvered Longsword; w/Greater Magic Weapon +21/+16 (1d8 + 3 )<br/>5 ft / 5 ft<br/>Fort +17, Ref +10, Will +15<br/>Str 16(24), Dex 10 (12), Con 14(16), Int 14, Wis 18 (22), Cha 14 (16)</td></tr></tbody></table></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>[/td][/tr][/table]