<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4742340#msg4742340">Quote from: Tagan on 05-06-2011, 04:16:38</a></div></div><blockquote class="bbc_standard_quote">I vote we finish our floating salvage yard... as I plan on taking more prizes.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Oh, absolutely seconded... one hundred percent.<strong>In my opinion, nothing will gain us power more quickly than being able to salvage enemy ships in space...</strong>and it'll double our profit from "The Chiconahui Passage" endeavor, at the LEAST...<br/><br/>The question is, which ship should be our floating salvage yard?  The Reaver vessel, or the Lunar Class Cruiser we are now... what, 3 to 4 months away from acquiring?  I think it's within our abilities to get one or the other ready to go... and I think we should pick one and focus on that exclusively till the job is done!<br/><br/>Of course, refitting the Reaver ship promises a +1 profit factor by itself... but I wonder... would equipping the Lunar Class Cruiser fully not give us a similar boost to our ability to make money?  (I expect TGT simply hasn't put it down as a endeavor because it's pretty simple, we just need to get the weapons to outfit it and it's good to go... not much of an endeavor, really).<br/><br/>Let's weigh the options.  For either starship to be our salvage vessel, we'd need two components, as explained by TGT<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4586757#msg4586757">Quote from: The Great Triangle on 03-05-2011, 05:17:28</a></div></div><blockquote class="bbc_standard_quote">A salvage system requires a transport or a capital ship to provide 5 power and 3 space to it, and once equipped, it can be used unlimited numbers of times, though it requires a ship with ship's stores to haul salvage off during combat conditions.  (ship's stores are a rare system which takes 1 power, and occupies 10 space on a transport or 5 space on a cruiser)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>So in the space required alone, the Cruiser would actually be slightly superior as a platform...<br/><br/>To outfit the Cruiser properly, we'll need to acquire 5 weapon systems.  This is actually not difficult!  We'd need 10 of the same kind of weapon systems just to outfit the orbital platforms that Baromir got us... so it's just a question of scale.  Darius or Sarah both have bonuses toward this sort of thing... and if we're good enough, we could attempt to simply get all 15 ship scale weapons at the same time!  We could add a +5 to the test to get two different types of weapon systems, so that we have a good variety for tactical purposes.  (never rely on a single type of weapon, or your enemy will have an advantage)  Other than that, the salvage system and ship's stores, the cruiser would actually be good to go!  (Commandare Aquairre told us that the ship would have all it's components, save weapons, so we'd be all set there...)  The cruiser would then be a mobile fortress that can salvage it's own kills... and woe be to anyone who tries to stop it from eating it's prey...<br/><br/>(unless I'm misreading things, and we'd need to get a crew for it as well... which still isn't terribly difficult.)<br/><br/>To outfit the Reaver Torpedo Boat, we need to cleanse it of demons... something we've already failed at once.  At the minimum we'd have to acquire:<br/>1. A team of exorcists... (and we'd probably have to back them up militarily)... and even this might fail.<br/>2. Drydocking the ship will be easy...ish<br/>3. Recruit an Adeptus Mechanicus cult to bless the ship and watch over its engines.<br/>4. Replace the life sustainer with one not powered by skulls and human blood.<br/>5. Acquire an astropathic choir for the ship.<br/>6. Erect a Navigator Spire above the bridge.<br/>7. Acquire a crew for the ship.<br/>8. Get a Salvage System and Ship's stores for it... which will pretty much take up all the space it's weapons took up before, making it a big, fat, defenseless target we'd have to protect at all times....<br/><br/>Not all of these tasks will need acquisitions, but enough of them will to make this, as far as I can tell, the tougher job... and we'll end up with a less useful salvager, IMO.  A big, slow, but powerful ship like the cruiser is better suited to this sort of work... and can defend itself at the same time.  Not to mention getting it running is a much less difficult task.<br/><br/>So, I think you know my vote.  I'd actually wager good odds that, while getting the cruiser fully equipped won't be worth too much as an endeavor, nor get us as many achievement points, we WILL probably get a +1 profit factor from adding such a ship to our fleet.<br/>