<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=188886.msg10524047#msg10524047">Quote from: Blinkin on 23-09-2014, 11:43:17</a></div></div><blockquote class="bbc_standard_quote">Doesn't that make it kinda hard to tell if you have enough to enchant that masterwork weapon, or to ppurchase a larger ticket item? I mean, assuming that you have 2K may be a stretch and while I keep track of what my character's share of things are, I'm not up to keeping track of what someone else spends or not. *shrugs* Keeping track of coinage has never been difficult. 50+50 is 100.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>We obviously have different experiences and preferences, which is fine. In my experience keeping track of gold doesn't add much to the game, and doesn't reflect the kind of fiction that I like to create. Practically speaking, adding up resale value for mundane equipment almost never gets you to the amount of gold that you need to purchase even the lowest level magic items; they're just on different scales altogether. For similar reasons, when building characters at anything above maybe fourth level or so I prefer to just assume that any and all mundane equipment is free and only focus on magic items. Even in high level games I prefer to deal with magic items, purchasing spellcasting and other big ticket items by barter and swap rather than assuming everything can be readily converted to coins. It's certainly not a universal preference, just my own.<br/><br/>The difficulty, of course, is not in adding 50 to 50. The difficulty is mandating that the GM make exhaustive lists of everything that isn't nailed down and the corresponding value of each item, just to enable the players to do the addition. In my experience the GM's time is better spent on more creative tasks.