<div class="floatright">(http://api.ning.com/files/sOStUTCPGwuVCiYZOM1nPnqrQXAS7cj6IFcagCRfCnQqYGrFWvisxt3EThFXhp3IoAA0bNn0gf7qVcl4dLEEfR71ObSfFooS/DruidPaintedWeb.png)</div><strong>Name:</strong>Daenan (http://www.myth-weavers.com/sheetview.php?sheetid=701801) the Brown<br/><strong>Archetype:</strong>Hedge Witch<br/>Daenan has always been a pretty easygoing fellow. His size kept him from being bullied, despite the fact he was about as nonviolent as they come. From a young age he'd been sort of a protector of the weak. When as a young boy he found a tiny critter injured and prayed his hardest for it to survive, little would he know that his prayers would be answered from a power beyond his consideration. When it was healed, he found that his own touch could heal creatures on its own. He started working as a healer for his town in his later teens, which is when he met Dina. She was a small girl, picked on more than most. He tried to keep the other children from bullying her, but working as he did he didn't have the time one would need to devote to keeping children from harassing an odd girl. One day, when Daenan went to see his small charge, she was gone. Her family had shipped her off to who knows where, and he was left to his routine: gathering herbs, performing odd jobs, and curing the sick and injured. The town was never so alive.<br/><br/>Then one day Dina reappeared. She spoke of an atrocity committed by the count. A burning of a witch... it was not so unheard of a thing. The fearful folk of Amaans would certainly grow concerned about witchcraft and its potential effect on their souls and well-being. What struck Daenan though was that rather than showing compassion for Dina and her suffering, they told her to leave. They sent her away. He tried to speak to their sympathy, their compassion, but found it lacking. Disgusted by the callous disregard shown by those of his village, he left before they began looking too deeply into just how good of health all the townsfolk were in. He wasn't about to be branded the next heretic and exiled.<br/><br/>Daenan took to the woods. He lived off the land, having always been a handy sort in any undertaking it was not particularly difficult. With his small animal friends he survived. At times he could almost speak to them, it was not so poor a life. Word travels quickly in certain circles, and word came that Count Lucinean Galdana was to be hunted. A coven was bringing the fight to him, in recompense for his past misdeeds. Daenan is surely a live and let live sort, but he also knows the teachings of Pharasma: if you have done good in life, you have naught to fear from death. If you have done evil in life, you will be weighed and found wanting, left to eternal suffering as you should be. Sometimes the best thing you could do for an animal was to put it down. Sometimes men were no better than animals. He set off to find this coven and offer his aid, scant though it be, in their undertaking. At worst he would be able to salve their wounds. Mayhap he would even see Dina again.<br/><br/><strong>O/O:</strong><br/>On: Most things not specifically mentioned in off.<br/><br/>Off: Scat, Gore, Vore, Null, Water Sports, Baby, Torture (A little spanking and such is fine), Mutilation, Excessive insertions.<br/><br/><strong><span class="bbc_size" style="font-size: 14pt;">Daenan</span></strong>(http://www.myth-weavers.com/sheetview.php?sheetid=701801)<br/>Male Chaotic Good Human Witch,<strong>Level</strong>3,<strong>Init</strong>+2,<strong>HP</strong>27/27,<strong>Speed</strong><br/><strong>AC</strong>12,<strong>Touch</strong>12,<strong>Flat-footed</strong>10,<strong>CMD</strong>13,<strong>Fort</strong>+5,<strong>Ref</strong>+4,<strong>Will</strong>+8,<strong>CMB</strong>+1,<strong>Base Attack Bonus</strong>1<br/>(+2 Dex)<br/><strong>Abilities</strong>Str 10, Dex 14, Con 14, Int 18, Wis 14, Cha 10<br/><strong>Condition</strong>None<br/><br/>More to come later. Work time.