<br/><br/>https://www.myth-weavers.com/sheet.html#id=1476270<br/><br/><div class="floatright">(https://i.pinimg.com/736x/07/b0/28/07b028ba682649ccb98f6ef419f37317--character-portraits-character-ideas.jpg)</div>Name: Albuin Roth<br/>Class: Fighter (1)<br/>Race: Human<br/>Alignment: Lawful Good<br/><br/>(Most stat stuff is on the myth-weavers sheet, however, ignore the AC, his AC is actually 17 as his armor does not allow a Dex Bonus to AC, and his Touch would be 10)<br/><br/>Background: Albuin Roth was born to a family of farmers, but developed an interest in the forge at an early age when his father went to a local dwarven blacksmith to repair some tools. As he grew older, he sought to learn the craft, becoming the dwarf's apprentice. He learned the trade swiftly, impressing the dwarf, who revealed himself as a priest of Torag's and brought the young human into the faith of the Father of Creation. He also taught young Albuin the ways of war, how to fight with many weapons and in all kinds of armor, though Albuin himself favored the warhammers and maces of the world.<br/><br/>The dwarf had two apprentices, Albuin and his friendly rival Kristoph. As the dwarf grew older, it seemed that he would pass the forge to one of his apprentices, and Albuin would have been the one to inherit the forge, had a particular incident not happened: One day, a roving band of raiders threatened the small town Albuin worked and lived in, even going so far as to hold a dagger to a young girl's throat as they threatened to return within a week's time. That lit a fire in Albuin's belly, and together with Kristoph and their master, he forged a mighty hammer and a suit of armor to resist any blows.<br/><br/>When the week was up and the bandits returned, a small militia had formed for the town. They wielded farm implements or other tools of their trades, while the raiders carried real weapons. It seemed the bandits would easily over-run them...until the doors of the smithy opened, and out stepped the mighty Albuin Roth, hoisting a massive hammer on his shoulder and a strong, angry look on his face. He walked to the front of the militia's battle lines, the militia parting to let him pass.<br/><br/>"Dishonorable brigands!" He cried. "I shall take you ALL on!" And he did. The bandits threw themselves against his armored body to no avail, as he struck them down with the mighty hammer he had forged. The militia aided him, preventing the bandits from charging past him with brandished pitchforks. In the end, only a few bandits remained, fleeing back into the wild they had come from, and only a few people of the town had been wounded by lucky hits from the brigands.<br/><br/>As he was celebrated as a hero, however, his gaze was cast to the horizon. He asked that Kristoph be given the forge, for he now intended to walk the earth and bring justice to where there was none. "There are others who need me, and do not have me." He said. He bid a tearful farewell to the home he always knew, and set out on his personal crusade against the evils of the world.<br/>