<strong>The Blackguard's Grotto</strong><br/><div class="floatright">(http://www.atrixforums.com/forum/attachments/motorola-atrix-graphics/12531d1367471844-share-your-wallpapers-10840-castle-cliff-1920x1080-fantasy-wallpaper.jpg)</div>After a partially successful trek through Jacca's Ridge and a number of harrowing battles, the Delvers find themselves once more on a quest into mystery and the unknown.  This time, the goal is a much more personal one; the release of their dear friend Lorelei from a nether dimension stored within a tapestry.  The three Delvers armed to the tooth and with the tapestry slung over Phelypsis's shoulder journeyed off with wisdom to guide them.<br/><br/>The charge had seemed a simple one at first, off of the coast of Dersten Keep there was said to be a healer, a paladin who had dedicated himself to planar study and travel.  Sir Peregris, known to Dersten and the surrounding areas as a fair, giving healer, a traveler of some reknown, and above all, a scholar.  It is said even that Sir Peregris had a reflective pool with which one could travel to alternate realms, study different times, and perhaps fix tapestry-related wrongs.  The Delvers heard of this fellow from a contact in Heaford, but upon arriving in Dersten Keep things were not as described.  The small, idyllic fishing village that had been spoken of had grown, yes, into a small port city reeking on every street of the sewage of tanneries.  The ladies and lads of the night wandering the streets add catcalls and shouts, a bittersweet scent of perfume, a hint of desperation.<br/><br/><div class="floatleft">(https://s-media-cache-ak0.pinimg.com/564x/9c/1e/dd/9c1edd673822b349e802552dffe834d4.jpg)</div>It took little enough time for the Delvers to find a ship Captain who would bring them to Sir Peregris's temple in the bay, though their late arrival made her hesitate to go right away.  "He hasn't been seen in these parts for near four years," she explained in a clipped accent when pressed, waving a lacquered hand at the adventurers, "One more evening won't take him away from you, yes?"  Her crew, ragged worn men and women shifted uncomfortably behind her at the mere thought.<br/><br/><div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/ec/34/51/ec3451e351960eccee325ed629fe593d.jpg)</div>The Delvers found an inn, The Hallowed Cliff a slightly less filthy bar than the rest of Dersten Keep, and set down for the evening.  The innkeeper, a well muscled man with a missing leg assured them that there was no danger to them here in Dersten Keep so long as they keep to civilized areas, like this one, of course.  But there's something in his eye that makes them suspicious enough to set a guard.  Perhaps it's the sour ale.<br/><br/><strong>Delvers, who was on second watch when the four cutpurses attacked?  Roll + Wisdom<br/>On a 10+, you've got the jump on them and the Delvers are ready.  You take out one of them out immediately, tell us how another managed to get away from you.<br/>On a 7-9, you're awake, ready to go, and you get the Delvers up.  How is their leader especially able to fight you?<br/>On a 6-, you didn't manage to rouse your allies in time and everybody is unarmed and unprepared.  What prevented you from getting watch done right?</strong>