At this moment, if you are unhappy with your character- it's fine to make some adjustments as long as they aren't completely different people IC. :P Myst's going to be playing a new character, soon- so I suppose I'll give everyone the chance to make some new adjustments if they don't like how their character is or they got bored/ect.<br/><br/>I took the liberty of just looking over classes for now to see how bad I can break the game. Later, I'll also take a peek at feats, skills, and techs.<br/><br/><strong>Muse:</strong><br/>Kaname could be an excellent meta-chakra blaster. With her bloodline, she gets free chakra when drawing it from reserves- plus bonus chakra every few levels and extra when she uses an action point to gain chakra. She lends herself to being a meta-chakra genjutsu monster. She could spam Heighten Technique and shrug off the chakra cost. Even now, she has monstrous chakra compared to everyone else. Maybe Charismatic 3, Shinobi Adept 3, Technique Analyst 1 might suit you. You could begin supercharging your techniques immediately...<br/><br/>Now, with all that chakra- you have a few options. There's summoning, to include meta-chakra enhanced summons.. You could go Charismatic3/Adept3/Summ1 or Elementalist1 or GenjutsuMaster1... there's quite a few options, really...<br/><br/><strong>Myst;</strong><br/><br/>Have you considered Elder Sage? It's BaB requirements are only +2, so you could go... Fast 3, Elder Sage 3, Samurai 2<br/><br/>Which would give you one more point of Defense, Reflex, and 3 more points in Fort. Plus you'd get access to some pretty cool abilities directly related to Satori. If you did go Elder Sage, you might need to increase your Cha, since it would be worth up to three points of defense. So... if you bumped your Cha up to 16 and reduced strength and Con to 14- Your AC would be 25. If you went with a Heavy Vest or Armored Suit as well, it could go up to 27- 28 against bladed weapons. Combined with a technique like Enkoudate no Jutsu, you could get it up to 30.<br/><br/>You could go further by having a seal on your armor, which would be at most +2 with your level.<br/><br/><strong>Zaer;</strong><br/>You may want to consider if you want to go with Shinobi Swordsman or Samurai or somesuch. Tashi's stat buff naturally lends him towards being a frontliner- rather than just being sneaky.<br/><br/>Strong Heroes get medium armor too. You may want to consider Battle Armor or Battlefield Unit. Especially if you adjust your dex. Going Samurai 2 instead of Shinobi will also boost your Ref and Will by 2. :P You'd free up a feat for yourself, too. Suppose you went with ability scores 14,12,15,15,14,12... which would become 18,14,19,15,14,12 and wore Battle Armor, that's +7 Def, +4 from your class- so +11 overall.<br/><br/>You wouldn't be able to dodge like Mari or possibly Hitomi- but you'd also be tougher and have more chakra. Now, if you DO want to stick with the sneaky, ambush type character- it would be a little harder with True Red Eyes/Trueblooded naturally lending itself towards frontliner status... but I could figure something out. You might have to wait until mid-level to have the build start to pay off, though. Mostly I think Str and Con would almost be dump stats- naturally rebounded to at least 12s by the templates. 10,18,10,14,14,12 would become 14,20,14,ect. You could wear a heavy vest, +8 Defense right off the bat. Fast 4,ShinobiSwords 1 would make that +14 Defense overall. But really, I would recommend Fast 3, Scout 2 for now. Defense would be unchanged, but you'd get Sneak Attack and a wider selection of skills. Put in a third level into Scout and you'd get Stealthy for free- then could go Fast 3, Scout 3, ShinobiSwords 1+.... This would mainly be a build for hitting not very often, but very hard when you do.<br/><br/>At 7th level, your damage on an unaware enemy with a two-handed katana would be... 2d6+1d10+7 plus whatever damage from the taijutsu technique you're using.<br/><br/>A third alternative involves a tough hero/con build... of our three melee-characters... Mari is something of a glass canon, Hitomi would be pretty darn balanced offense and defense, and Tashi with his ridiculous stat buffs could be the tank. Shinobi Bodyguard would certainly fit his job description under the Daimyo. Heck, if you ignored all else went with 18 Con at 1st level, that's 22 Con. Tough3/Bodyguard 2 is... 84 HP and 42 Chakra at 5th level. (Which reminds me, I think Tashi's current HP might be too high. :P)<br/><br/><strong>Shadow; </strong>With its low BaB requirements, you could go into White Knight as early as level 3. You'd lose a point of Defense and Fort, but gain 2 in Ref and 3 in Will. You'd also be able to rely on your Wisdom modifier for Taijutsu, which would mean your Taijutsu techniques' save DC raises by 4! While you're Byakugan is active, you'd be able to apply your wisdom to melee damage as well. So, 1d6+6. Chakra Scalpel would become 1d4+7 with Byakugan active... which would make the Tenketsu-Uchi ability all the more deadly. You also wouldn't have to lose a feat with Combat Martial Arts. :P<br/><br/>Everyone could consider the following stat boosting training techniques. :P<br/>Shuugyou: Jikyuuryoku; +4 chakra, +1 Str<br/>Shuugyou: Kuma no Dairiki; +1 Str<br/>Shuugyou: Neko no Binsoku; +1 Dex<br/><br/>These require a feat, though;<br/>Shuugyou: Kyoudo - Shodan (Training: Intensity - First Rank) +5 Chakra<br/>Shuugyou: Kyoudo - Nidan (Training: Intensity - Second Rank) +5 Chakra<br/>Shuugyou: Ninkido - Nidan (Training: Endurance - Second Rank) +5 Chakra Reserve<br/>Shuugyou: Ninkido - Shodan (Training: Endurance - First Rank) +5 Chakra Reserve