<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332237.msg15849807#msg15849807">Quote from: Annaamarth on 10-05-2021, 17:47:37</a></div></div><blockquote class="bbc_standard_quote">Oof, that was <em>way</em> more abrupt than I'd intended. Serves me right for trying to do complex thought and typing on my phone. Sorry Phantom!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It’s all right, I didn’t take offense.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332237.msg15849801#msg15849801">Quote from: firepyre on 10-05-2021, 17:39:46</a></div></div><blockquote class="bbc_standard_quote"><br/>@Phantom: how about a 25% stake in the ship? 10000gp is a little out of my budget, especially for something we're not actually going to be using... but I think I could manage 2500. I mean, ships don't exactly seem to survive very long here anyway, so I'm probably throwing my money away. :p Main reason I ask is because a) if we've got a ship in port for a couple of days, we're also going to want to look around for goods to send back, and b) I need a means of sending information back home, and a ship seems like the most likely cantidate. I assume it's not going to stick around much longer than a couple of days.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I suppose your character could arrange something with the captain of the vessel that brought you, and hire the vessel rather than own it.