I would like to rant a bit, hope folks don't mind :)<br/><br/>In reading up on BBSW I was struck with how simple a system it was meant to be. Fun, face paced, with a dose of comedy to keep things moving. Look at the author's take on Mind stat and the GM's title of Pimp. I think it's important to remember that when making characters.<br/><br/>Onto Combative<br/>Without any levels of Combative every attack launched at you hits automatically. That's perfect for NPC or non-fighting characters. Either characters you want to play as victims or ones who are made for other types of stories.<br/><br/>That is also why just about every heroine will take combative as we're premised upon fighting aliens or evil thingees. Like in any game take it to the level that makes sense to your concept. I'd say as we play, we'll come up with the strategies needed to handle all the things our characters come up against.<br/><br/>Now, I don't think that ones defenses are at all effected by Combative. If I'm wearing Armor why is it only good vs. 1 attack?   Shouldn't it be good for damage reduction so long as I'm wearing it? Now, if the tentacle beast uses some of its extra limbs to hold me down as the others strip my armor from me... That's another story, no? *winks*<br/><br/>I'd also say, let's keep things simple. Any time a roll's needed, unless it's combat make it a Contest, roll d10+Appropriate Attribute. If Initiative is needed to be rolled, make it d10+Body.<br/><br/>Also, if we think we may need more rules, might I suggest Mutants and Masterminds 2e? It has a simple d20 base system and fast paced combat rules. Its a counter suggestion to loading the system down with lots of house rules.