Grizz, I was tired last night so I couldn't really look into it.  I'm a little refreshed this morning, so I went through the rules to review your meteor hammer and I'm still a little bit lost.  Maybe I'm completely missing it, but I still don't understand how you're attacking twice.<br/><br/>First, I understand that the Meteor Hammer is a double weapon.  Here is a description for Meteor Hammer:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Benefit: If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone.<br/><br/>You may use this weapon in two different ways:<br/><br/>Meteor: In meteor mode you use it as a double weapon.<br/>Fortress: In fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC.<br/>Switching between these two modes is a free action decided at the start of your turn.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's a neat weapon, and I see no issue with you using it.  However, originally, I was under the assumption that you were simply attacking twice because your weapon is a double weapon.  But the rule on double weapons is:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, <strong>you incur all the normal attack penalties associated with fighting with two weapons,</strong> just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The two-weapon fighting feat states the following:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.<br/><br/>Table: Two-Weapon Fighting Penalties<br/>Circumstances   Primary Hand   Off Hand<br/>Normal penalties   –6   –10<br/>Off-hand weapon is light   –4   –8<br/>Two-Weapon Fighting feat   –4   –4<br/>Off-hand weapon is light and Two-Weapon Fighting feat   –2   –2</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Since you don't have two-weapon fighting, so your penalties are -4 and -8 to attacks using your double weapon.  But you're functioning off a +4 modifier to your attacks.  And your second attack doesn't calculate for the fact that off-hand weapons have half-strength damage.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: <strong>Off-hand attacks receive only half the character’s Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus.</strong> A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Am I in the weeds?