<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14350808#msg14350808">Quote from: Bibliophilia on 22-08-2018, 00:06:06</a></div></div><blockquote class="bbc_standard_quote">-peers at that...looks back.-<br/><br/>So, basically, Mage Hand shouldn't have worked for two reasons...<br/><br/>1: Technically the keys weren't unattended.<br/>2: I didn't post the spell description.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>To chime in, I believe that a discussion of whether you could take the keys via mage hand occurred prior to you doing it, and on top of that, I said that you could do it prior to you doing it.  Also, I think there is a little confusion about 0-round, which wasn’t a combat round, but more of a set-up round, so I was willing to be a bit more lenient.<br/><br/>I won’t always enforce certain rules.  Like all rules, I think that they should be used on a case-by-case basis.  I will only enforce this particular rule when something occurs that makes resolving rounds more tedious.  In Chulanowa’s case, I had three windows open: one to handle the post, one to review the PC actions, and another to alter the map as I went along.  Yesterday, it took me an hour to get what I posted done.<br/><br/>I could have opened up a fourth window, reviewed Chula’s spell, and then developed an appropriate response when Chula failed to provide a spell description.  But I purposefully made the rule so that I wouldn’t have to take that extra step.  Things are already time consuming as they are.  I dislike it when players make me do extra work.  I already have enough.<br/><br/>The rule just comes down to this: help the GM resolve rounds efficiently and expediently by providing him the information he needs to make any requested determinations.<br/><br/>I actually debated giving Chula a mulligan, and upon reflection, I probably should have.  Nobody likes losing a round for an OOC reason.  But at the time, I had just worked a nine-person turn-order, and at the tail end of it, I was fried and unwilling to be lenient.  The rule was posted underneath the character creation rules, and everyone had done a pretty good job following it up to that point.<br/><br/>Sorry for the rambling nature of this post.  I wanted to provide some semblance of an explanation after giving the subject some consideration.<br/><br/><br/><br/>