<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Defense Plan</div><div class="spoiler_body">As for a defense plan, I think that's about it.  With 4 macrocannon batteries around the planet, there is no unguarded attack route to Ares... so any attackers need to stop and destroy at least a couple orbital platforms or suffer constant attacks while bombarding the planet.  The fighter interceptors should be used in defense of the orbital stations... but with 4 launch bays that's covered.<br/><br/>In order to keep anyone from simply destroying a couple orbital stations and having an open shot at the planet, we will save the torpedoes and bombers to counter attack anything big that gets in close enough to threaten the Macrobatteries... taking short range shots with the torpedoes (increasing their chances of hitting tremendously, I believe?) and using bombers to hit anything the torpedoes miss... (or sending a wave of interceptors and bombers at a target along with a volley of torpedoes to prevent the enemy from being able to react to it all...)<br/><br/>In any case, macrocannon batteries as the base defense, and the torpedoes and bombers as extra firepower wherever it is needed to repulse an assault.<br/><br/>Firing torpedoes at enemies that are out of range of everything else seems like a waste... unless for some reason the enemy can attack while out of range of everything else, in which case torpedoes and bombers (and our own ships) would be the only option.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Defense in close</div><div class="spoiler_body">If our opponents are going to rush in and attack, we let them come to us.  They'll have to trade shots with between 2 and three macrocannon batteries to blow a hole in our defenses, and as soon as they move up to do so, we hit them with everything and the kitchen sink, Torpedoes, bombers, and fighters to cover the bombers and torpedoes... so just as they move in to destroy us, they get hit from 10 or 11 platforms instead of 2 or 3.  Win.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Defense against long range attackers</div><div class="spoiler_body">If the opponent stays out of range, we'll have to have coordinated launch plans between platforms... so that they all launch in such a way as they all hit the same target at once... bombers and interceptors coming from one vector, torpedoes from another vector to force the<br/>enemy to face one or the other.  If we could force them in toward the planet and our macrocannon batteries to avoid the torpedoes, we'd be even better off... but they may chose to suffer the torpedoes instead... which is fine.  Win.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Defense plan with adding in the Imperial fleet in orbit</div><div class="spoiler_body">If we have a fleet in orbit, it changes the situation.   We can meet the enemy wherever they attack from with our own ships, so our tactics then will vary based on the enemy strength and their own tactics.  However, two basic ideas should be generally true.  One, if the enemy outguns us, or has no really long range weapons, we can stay in the covering range of the orbital platforms, and our opponents will have to come to us and the added firepower of the orbital platforms.  If the enemy has long range weapons, and is content to shoot at the planet from a distance, than moving in order to force them toward the planet will be to our advantage... as will using torpedoes to force them to move into ambushes, or using our ships to slow them down so that our torpedoes can catch them.  Other than that, we'll have to play it by ear.</div></div></div></div><br/>Here's C28's defense plan.