Ok. The crunchy part has started. Luckily it is very short. For the next 3 weeks, most days (except for a few special ones) will be split into three parts. Day, evening and midnight.<br/><br/>During the day, you will be assigned a task, requiring rolls as shown in the IC thread. During the day, you can perform one 'ship action'<br/><br/>Work Diligently: Gain a +4 bonus on any one check for all rolls in a job’s daily task<br/>Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC<br/>Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no chance of detection)<br/>Shop: Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store (area A9)<br/>Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered (see below).<br/><br/>During the evening, after mealtime you are free to engage in frivolity. Again you can take a 'ship action' they are somewhat different though.<br/>Sleep: Go to bed early and sleep through the night (automatically recover from fatigue)<br/>Gamble: Play or gamble on a game of chance or pirate entertainment<br/>Entertain: Make one Perform check to entertain the crew<br/>Influence*: Attempt to influence a single NPC<br/>Sneak*: Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered<br/>Steal*: Attempt to open a locked door or locker. The PCmust make a check to avoid being discovered.<br/><br/>Midnight, you should be asleep. You can however take up to a maximum of two extra ship actions, but only those marked by an asterisk. In order to do so, you must make a constitution roll DC 10+4 per extra action<br/><br/>Tomorrow morning EU time, I will present a list with NPC's you can influence (Description, position, and general demeanor) as well as a plan of the ship for those wanting to explore