As far as group tactics go, I have at-will powers and daily powers.  Instead of encounter powers, I have power points to augment my at-wills for more effect.<br/><br/>Mind Thrust:  ranged basic attack vs Will;   augment 1: -2 Will;   augment 2: -2 defenses<br/>Id Insinuation:  area burst 1 vs Will, -2 Fort;   augment 2: if you hit their Fort, +2 damage<br/>Cranial Disturbance:  ranged attack vs Fort, prone;   augment 1: 4 force to adjacent;   augment 2: daze<br/>Telekinetic Anchor:  area burst 2 vs Fort, takes 5 damage if it moves that turn<br/>Shredding Ribbons:  area burst 1 vs Ref, 4 damage zone, sustain<br/><br/>So I can debuff Will, Fort, or all defenses, knock someone down, or daze them, and also make an area they don't want to hang out in.<br/>I'm thinking I may do my daily Telekinetic Anchor to hit all the harpies and a dryad, while using my orb to exclude any allies.