Geyser of Wine sounds like a one, maaaaaaybe two-dot First Age Artifact commodity. ^-^<br/><br/>Also, observant players may have noticed Dusk is benefiting from a +2 to Appearance against individuals with Essence less than 3. This is because of a rewrite to the Necklace of Solar Charisma, which Re Z L came up with himself. It was prompted by the fact that the original version gives a +3 to Appearance rolls despite the fact that no one ever rolls Appearance for anything.<br/><br/>(Note to self: figure out how to make people roll Appearance. Laugh diabolically.)<br/><br/>Anyway, I edited the house rules post with the change, but for those of you too lazy to look at it yourselves :P, here you go:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Necklace of Solar Charisma</strong> (Artifact •••)<br/><br/>Original:<br/><ul class="bbc_list" style="list-style-type: decimal;"><li>+3 Charisma dice</li><li>+3 Appearance dice</li><li>Never looks out of the ordinary by people with Essence less than her own</li><li>1 Hearthstone Socket</li><li>3m commitment</li></ul><br/>Rework:<br/><ul class="bbc_list" style="list-style-type: decimal;"><li>Beings with a permanent Essence less than the wielder are subjected to an Unnatural Mental Influence Illusion effect.  This causes the onlooker to consider the wearer as beautiful, but otherwise normal in all other ways.  The wearer could be a Dragon-King in the middle of a crowd of mortals and on-lookers would not notice anything out of place.  The wielder's Appearance is increased by 2 for those effected in this way.  Onlookers may resist this effect by paying the difference between their essence and the wielder's essence (minimum 1, maximum 3) in willpower.  This effect is negated if the wielder becomes obviously hostile, or if her anima banner flares to the 8-10 level.</li><li>The wielder also gains +3 to Presence.</li><li>The wielder may spend 2m to remove all social penalties due to appearance as a diceless miscellaneous action, this effect shrouds the wearer in the holy light of the sun for the duration of the action, making it Holy and Obvious.  This effect is the same as the Collar of Dawn's Cleansing Light.</li><li>1 Hearthstone Slot</li><li>5m commitment</li></ul><br/>Improvements:  Permanent bonus limited to presence, which fits a little better with how the artifact was originally designed.  The "stealth" effect can now be resisted much more easily, though it scales well as the Solar gains Essence--it's keyworded which gives it some weaknesses to charms, and has a built in willpower resistance like normal UMI.  It's also much more clear when the stealth effect works and doesn't work.  Appearance bonus is tied to the illusion, thus only effects those with lesser essence (and can be negated by spending WP).  Added the minor Collar of Dawn's Cleansing artifact effect (just the social one, not the health one) to the necklace as well, though it requires activation and is rather obvious.  Kept the 1 HS slot.  Increased the attunement cost slightly.</div></div>