Callie Bluecreek, CG (Andro/Indulgent) female halfling spellthief 5<br/>STR 10 (12 base, -2 racial)<br/>DEX 22 (18 base, +2 racial, +2 enhancement)<br/>CON 13 (12 base, +1 levels)<br/>INT 14 (14 base)<br/>WIS 10 (10 base)<br/>CHA 16 (16 base)<br/><br/>HP: 19/19<br/><br/>Attacks:<br/>Dagger +11 melee or ranged (1d3+1) or +10 melee or ranged (1d3)<br/>Light crossbow +11 ranged (1d6)<br/><br/>AC 22 (+5 armor, +6 DEX, +1 size)<br/><br/>Saves:<br/>Fort +3 (+4 vs. spells) (+1 base, +1 CON, +1 racial)<br/>Reflex +8 (+9 vs. spells) (+1 base, +6 DEX, +1 racial)<br/>Will +5 (+6 vs. spells) (+4 base, +0 WIS, +1 racial)<br/><br/>Skills:<br/>Bluff +11 (+13 if Sex Appeal applies) (+8 ranks, +3 CHA)<br/>Climb +2 (+0 ranks, +0 STR, +2 racial)<br/>Disable Device +16 (+8 ranks, +6 DEX, +2 circumstance)<br/>Hide +18 (+8 ranks, +6 DEX, +4 size)<br/>Jump +2 (+0 ranks, +0 STR, +2 racial)<br/>Knowledge (religion) +4 (+2 ranks, +2 INT)<br/>Listen +10 (+8 ranks, +0 WIS, +2 racial)<br/>Move Silently +16 (+8 ranks, +6 DEX, +2 racial)<br/>Open Lock +16 (+8 ranks, +6 DEX, +2 circumstance)<br/>Prowess +17 (+8 ranks, +3 CHA, +4 synergy, +2 Sex Appeal)<br/>Search +14 (+8 ranks, +6 DEX)<br/>Spellcraft +5 (+3 ranks, +2 INT)<br/>Spot +8 (+8 ranks, +0 WIS)<br/>Tumble +14 (+8 ranks, +6 DEX)<br/><br/>Languages: Common, Halfling, Elven, Orc, Celestial<br/><br/>Feats: Tactile Trapsmith, Sex Appeal, Weapon Finesse, Techniques of the Halfling Harlot<br/><br/>Special abilities:<br/>Sneak attack +2d6<br/>Steal spell (0, 1st, or 2nd)<br/>Trapfinding<br/><em>Detect magic</em>3/day<br/>Spellgrace +1<br/>Steal spell effect<br/>Steal energy resistance 10<br/>Steal spell-like ability<br/><br/>Spells per day:<br/>1: 1<br/><br/>Spells known:<br/>1:<em>Charm person</em>,<em>feather fall</em><br/><br/>Equipment:<br/><em>Gloves of dexterity +2</em>(4000 gp)<br/><em>Dagger +1</em>(2302 gp)<br/><em>Mithral shirt +1</em>(2100 gp)<br/>Masterwork light crossbow (335 gp) w/20 bolts (2 gp)<br/>Masterwork thieves' tools (100 gp)<br/>2<em>potions of cure light wounds</em>(100 gp)<br/>7 daggers (14 gp)<br/>5 sunrods (10 gp)<br/>Complete scripture of Pelor (10 gp)<br/>Prayer book (10 gp)<br/>Masterwork bandoleer (5 gp)<br/>Backpack (2 gp)<br/>100 ft. hemp rope (2 gp)<br/>Potion belt (1 gp)<br/>Waterskin (1 gp)<br/>Flint and steel (1 gp)<br/>2 days' rations (1 gp)<br/>Wooden holy symbol of Pelor (1 gp)<br/>Signal whistle (8 sp)<br/>Bedroll (1 sp)<br/>Sack (1 sp)<br/>2 gp<br/><br/>Description:<br/>Callie stands a few inches under three feet.  Her build is slim, curvy and alluring (for those who especially prefer women shorter than themselves, anyway), yet athletic and possessed of incredible quickness.  She wears her dark brown hair in braids, her bangs crowning her head wreath-like and the remainder braided tightly down her back; her eyes are a deep brown color, set in a pretty face with a mischievous grin.<br/>The tunic Callie wears is fairly loose, with slashed sleeves, and cinched with a leather belt over somewhat tighter trousers, tucked into a pair of soft boots.  She wears fingerless black gloves; a crossbow hangs from her backpack and a bandoleer of daggers crosses over her torso, indicating just how defenseless she's not.  A wooden holy symbol of Pelor hangs around her neck.<br/><br/>Background:<br/>Callie's uncle, Milo Bluecreek, was and is a talented, well-known thief and ne'er-do-well.  He'd had high hopes for his niece as she grew up, and when her strange abilities manifested shortly after her 14th birthday, he was eager to teach her.  "I'll show our lil' sorcerer how t'use her tricks like a real halfling," he laughed.  With her newfound powers, Milo believed, Callie might someday surpass his own roguish skills.<br/>The clan was only happy to have Milo show Callie the ropes, and she stayed with him through many of her teenage years, absorbing all he would teach her.  Her talent seemed great, though her powers developed slowly at best.  There was one lesson, though, that Callie (unlike most of her kin) managed to doze through: the one about how taking other people's stuff was a good thing to do.<br/>Unfortunately, by the time she realized the incongruence, Callie had grown up with a skill set completely unsuited to her temperment and no idea whatsoever how to make any kind of honest living.  Adventuring, it seemed, was the only recourse left to her, and so she left home with little choice but to dungeoneer her way through life.  So far, it's worked out pretty well, although she's getting sick of everyone assuming she's as crooked as most of her kin -- she never, ever steals anything whose owner came by it more or less honestly, and much of what she does take ends up donated to the church of Pelor.  (Callie has become a devout follower of the Shining One -- she disdains the gods of her own race, viewing their worship as hypocritical at best.)<br/><br/>Tactics:<br/>Getting attacked is<em>bad</em>, mmkay?  Callie isn't a coward, but she can't take hits and she knows it.  She'll attempt to snipe opponents (she's almost capable of making her Hide check to get out of view after shooting) if she can; if forced into melee she'll attempt to tumble into flanking position to take advantage of her sneak attack.  Either way, obvious spellcasters are the primary targets and she'll steal spells and spell-like abilities whenever she can, and use them as soon as possible if she gets something powerful.  (If she has no idea what spells a target has, she will attempt to steal<em>scorching ray</em>.)