... Ok, now that I have numbers to roll for, what do I roll against?  Fel?<br/><br/>Do I use my interacting with merchant bonus?<br/><br/>Do I roll until failure?<br/><br/>(I am completely in the dark.)<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The minor repairs will probably take around 1-3 weeks.  That can be sped up with an acquisition test, but there's so many ships in the area that need repairs that it'll end up costing a lot for not much benefit.  Thraxius will be the one leading the repair efforts.  <br/><br/>Acquisition tests are indeed a go, as we're just about ready to shift to a longer time frame once the staff is resolved.  <br/><br/>Your MIU is pretty much top of the line, so there's not really any upgrading it.  You could get a weapon interface to enable you to fire more weapons in vehicle combat (or fire weapons linked to your MIU)  but the base difficulty is 24/100<br/><br/>At a difficulty of 34/100, you could get a best quality assault walker equipped with an autocannon and grenade launcher.  Getting a land speeder would have a difficulty of 54/100, and it would come with a single mount for a heavy weapon, though you would have to provide the weapon yourself.  A land speeder has a top speed of 275 kph and a passenger capacity of 5.  Alternatively, you could get a skimmer at a difficulty of 74/100.  A skimmer has a top speed of 120 kph and passenger capacity for 10 passengers, as well as 3 heavy weapon mounts.  (a skimmer is essentially a dark eldar Raider or a Star Wars desert skiff)<br/><br/>As for armor, you can get xeno mesh at a difficulty of 54/100, carapace at a difficulty of 44/100, a conversion field or vehicular energy shield at a difficulty of 34/100, or a set of (light) power armor at the same difficulty. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Another question.... would any of these armors interfere with any of my skills? (Like dodge, exc.)