<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13406250#msg13406250">Quote from: Kujo on 07-08-2017, 18:38:42</a></div></div><blockquote class="bbc_standard_quote">You just said there is no starting a new group and there is starting a new group in the same post.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>What I meant was, there isn't gonna be a new group of people as well as this one. It's gonna be one big group that gets split in half.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13406250#msg13406250">Quote from: Kujo on 07-08-2017, 18:38:42</a></div></div><blockquote class="bbc_standard_quote">But basically you're confirming what I already expected. All the players need to come together and get friendly enough with one another that they'll want to form a guild/group together with spit funds and resources and shared objectives. I'd say that before that can even happen you're gonna need a pretty nice adventure involving all the players first, especially when you say that you don't want all the players already shacked up before the start of the RP, something which you started, btw :P</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Haha, we don't mind the players all knowing each other and being on decent terms. What we don't want is for them to START as travelling companions. Two or three here or there? Yeah, cool! But having five people start as "Nah, we travelled together for three years before the start of the game" makes it hard to get them involved with another group they don't know. The general idea is that these people are all in one place at one time, some of them know each other, some of them don't, and they say "Fuck this, the guilds aren't giving us work, we should make our own guild!" And then they think "Hey, that's not actually a bad idea," and they split off into two different "Parties" to do different jobs or raise funds quicker by "Splitting up," as it were...and they get to know each other better over the course of the adventure.<br/>And no. There is not going to be an 8 PC Adventure. No way in hell. It would be a disaster, and it would be a nightmare to run. So, no 8-PC's-in-one-place Adventure, ok? Ever. :P<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13406250#msg13406250">Quote from: Kujo on 07-08-2017, 18:38:42</a></div></div><blockquote class="bbc_standard_quote">So really, what you're saying is there's not gonna be any splitting up the party until after they've formed a new guild/group. That might be a long while still.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>No. As I said above; there's ways of doing it without them being bestest friends forever first. You don't have to be friends with Guildmates, you just have to trust that their self interest aligns with yours long enough to actually become friends.