Here is my character picture and character sheet<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Picture</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/6/67/37dddf764b32678949d38c9ebe6874ea.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Name: Elsbeth Medvyed<br/><br/>Race: Half-elf<br/><br/>Class: Bard(Fey Courtier Archetype):1<br/>Alignment: Chaotic Good<br/>Gender: Female<br/>Sexuality: Pansexual&amp;Demisexual<br/><br/>Height: 5'5”<br/>Weight: 135Lbs<br/><br/>Strength: 12<br/>Dexterity:14<br/>Constitution:13<br/>Intelligence:16<br/>Wisdom:14<br/>Charisma:14<br/><br/>Languages:<br/>Common<br/>Elven<br/>Sylvan<br/>Treants<br/>Gnome<br/>Draconic<br/><br/>Racial Traits:<br/>Ability Score Modifiers: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.<br/>Type: Half-elves are humanoid creatures with both the human and the elf subtypes.<br/>Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.<br/>Base Speed: Half-elves have a base speed of 30 feet.<br/>Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.<br/>Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.<br/>Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. Craft(Carpentry)<br/>Fey Magic (2 RP): The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spell-like abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities. This trait replaces keen senses. Source: PZO9456<br/><br/>Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.<br/>OTHER RACIAL TRAITS<br/>Elf Blood: Half-elves count as both elves and humans for any effect related to race.<br/>Multitalented(Bard&amp;Ranger): Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.<br/>Traits:<br/>Campaign:<br/><br/>Noble Born: <br/>Medvyed: Your family has long a deep respect for the<br/>wilderness and is superstitious about the creatures that<br/>dwell therein. You gain a +2 trait bonus on all Diplomacy<br/>checks made to deal with fey creatures and a +1 trait bonus<br/>on Will saves made against their spells and supernatural<br/>abilities. Your family motto is “Endurance Overcomes All. <br/><br/>Race:<br/>Operatic<br/>You grew up in wonder of theater, and spent countless hours in opera houses and even more time perfecting your voice.<br/>Benefit You gain a +1 trait bonus on Perform (sing) checks. Furthermore you have memorized the works of many sung in an ancient tongue (choose an ancient language), granting you a +2 trait bonus on Linguistics checks when trying to decipher the chosen language.<br/>Social:<br/>Noble Savage<br/>You hail from the fringes of civilization or the bottommost strata of society, but something in your character makes that seem endearing.<br/>Benefit: You gain a +2 trait bonus on Diplomacy and Perform checks when dealing with people of high social standing.<br/>Feats:<br/><br/>Cunning<br/>You are particularly devious, and can master more skills than others in the same amount of time.<br/>Benefit(s): You gain 1 additional skill point per Hit Die. When you take this feat, you gain a number of skill points equal to your Hit Diceright away, and every time your Hit Dice increase in the future, you will gain an additional skill point as well.<br/>BAB: +0<br/>M: 1<br/>R:  2<br/>Armor Class:  14=10+2+2<br/>Touch:      12=10+2<br/>Flat-footed:   12=10+2<br/>Weapons:<br/>Spear       dmg:1d8+1  Crit: x3 Range:20ft(Thrown)<br/>Armor:<br/><br/>Leather Armor  15 lbs<br/><br/>Saves:<br/>Fort:      1=0+1<br/>Reflex:      4=2+2<br/>Will:      4=2+2<br/><br/>Skills:<br/><br/>Appraise:         7=1+3+3<br/>Craft(Carpentry):      11=1+3+3+2+2<br/>Craft(Glass):         9=1+3+3+2<br/>Craft(Locks):         9=1+3+3+2<br/>Knowledge(Nature):      8=1+3+3+1<br/>Diplomacy:         6=1+2+3<br/>Linguistics:         7=1+3+3 (+2 to decipher Celestial)<br/>Sense Motive:         6=1+2+3<br/>Escape Artist:         6=1+2+3<br/>Perform(Sing):      8=1+2+3+1<br/>Profession(Architect):   6=1+2+3<br/><br/>Background Skills:<br/>Knowledge(Engineering):   8=1+3+3+1<br/>Knowledge(Nobility):   8=1+3+3+1<br/><br/><br/>Class Features:<br/>Weapon and Armor Proficiency<br/>A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.<br/><br/><br/>Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1<br/><br/>Spells:<br/><br/>Bard:<br/><br/>Cantrips:<br/>Prestidigitation<br/>Spark<br/>Message<br/>Mage Hand <br/>Level 1:<br/>Aspect of the Nightingale<br/>Nature's Paths<br/>Druid:<br/><br/>Orisons:<br/>Create Water <br/>Purify Food and Drink<br/>Mending<br/>Level 1:<br/>Cure Light Wounds<br/><br/><br/>Equipment:<br/><br/>Artisan Tools Masterwork(Carpentry)  5lbs<br/>Artisan Tools Masterwork(Glass)          5lbs<br/>Artisan Tools Masterwork(Locks)          5lbs<br/>Explorer's Outfit                                      8lbs<br/>Artisan's Outfit               4lbs<br/>Backpack, common               2lbs<br/><br/>Background:<br/>Elsbeth was born to a vassal family of the house Medvyed her life was rather not that extraorinary even for someone born to even a vassal family of a noble house that was mostly due to her being Half-elven. During some negotiations with some Fey touched elves a child was born of the delegation and a member of the vassal family. Since the  mother from the elven delegation  was promised to another this caused almost a major issue for the negotiations and thus the child would become the very solution to this issue and she would be trained to be a bridge between the two cultures. During the winter months she would stay with her human family and during the summer she would spend time with her Elven fae touched family.<br/><br/>Her mother turned out to be an agent of a rather unique fey Eranex though Elsbeth is not aware of this fact and has never met the half fey-half silver dragon though this may change as she enters the life of an adventurer, Though Elsbeth brightest and more engaging times of her life where spent with her mother she learned crafts and trades and was just more then a tolerated guest. She was welcomed and  treated like she was with one of her own. Thought the exchange of times with her two families would stop when she became and adult and was now able to fulfill her duties which would be to live among her Medvyed family full time and work as a diplomat and guide to visiting fey and her fathers people. She was eventually met with more  respect now as she came was more the just a pretty face but a skilled architect and carpenter and glass worker and lock smith. She helped ease tension with fey by helping develop more conservationist minded ways of building homes and other structures. The common folk grew to respect her more cause she did much to calm them about they fey and helped them even understand how to work and talk with them and what to worry about and what not to worry about.<br/></div></div>