oh tagan, you were wondering about catastrophic damage to ships? Like blowing up and worrying about shrapnel.<br/><br/>It is possible, but that requires a rare critical hit.<br/>-If our attack beats our Crit Rating (ballistic skill needs to make that number of degrees of success)<br/>If the shot doesnt do any damage to the hull, inflict 1automatic point of damage, other shots figured out normally.<br/>then roll 1d5 on the Crit chart and apply the result.<br/><br/>-If we drop the enemy ship to Crippled (0 Hull Points) our attacks do crippling dmg.<br/>To determine critical hits, we take the damage we inflicted, and subtract the enemy armor rating. the left over number is what we compare to the crit chart.<br/><br/>-catastrophic failure begins on a crit result of 11. (well outside of regular combat chances for such a thing) Even then, there are a couple more rolls in order for Really BAD explosions to occur.<br/><br/><br/><strong>Edit** Oh! Hey, TGT. I rolled 3 successes on my focused augury, which reveals all components. Am I right that there are no void sheilds on the Fist?</strong>