<div class="floatright">(http://i72.photobucket.com/albums/i163/notdesirable1989/avatars4others/2-1012201F3302.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">6m personal All-Encompassing Sorcerer's Sight</div><div class="spoiler_body">ALL-ENCOMPASSING SORCERER’S SIGHT<br/>Cost: 6m; Mins: Occult 5, Essence 2; Type: Reﬂexive (Step 1)<br/>Keywords: None<br/>Duration: One scene<br/>Prerequisite Charms: Spirit-Detecting Glance<br/>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to  see motes, Essence-fueled effects,<br/>power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reﬂexive visual Awareness rolls.<br/>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character. Dematerialized and invisible creatures and effects are considered visible. The character recognizes all artifacts, manses and demesnes as such. The character can automatically recognize a creature with Essence 4+ as a supernatural creature. <strong>Characters using Stealth to avoid detection are not automatically revealed by their Charms, Essence trait or carried artifacts—</strong>for the same reason that colorful clothing does not automatically void mundane attempts at stealth. Instead, add the  target’s Essence in dice to any attempt by the character to pierce mundane or magical Stealth.  Similarly, this Charm does not automatically void disguises, magical disguises and similar deceptions, although circumstances might warrant a bonus to see through them.<br/>If the character makes a conscious attempt to analyze what he sees, this Charm allows an (Intelligence + Occult) roll to do so. Identifying the exact effects of an unknown Charm or spell is difﬁculty 5. Gauging the rating of a person’s Essence trait, a demesne, a manse or an artifact has difﬁculty 2.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3m personal Judge's Ear Technique</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/>Sky's attention was clearly starting to drift, her eyes glazing over a bit as she considered the ramifications of each of their ideas.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=158504.msg7291260#msg7291260">Quote from: Laughing Hyena on 28-11-2012, 01:42:57</a></div></div><blockquote class="bbc_standard_quote"> <strong>"Im not going to scorn the idea of getting my arm back."</strong><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Although she gave no verbal reply, the stern expression mixed in with the glances at his shoulder kept her pondering.  She flipped a page and made a few notes to herself, starting to make a design.  Were it not for the return to the former discussion, she might have spent hours that way.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=158504.msg7291260#msg7291260">Quote from: Laughing Hyena on 28-11-2012, 01:42:57</a></div></div><blockquote class="bbc_standard_quote"><strong>"Indeed, thats always a problem when you introduce new technology. But what exactly have you come up with? Normally slaves aren't highly trained. And are meant for the degrading tasks or physical pleasure off the top of my head."</strong> He looked over the Paddleboat design. <strong>"Why not replicate the jobs the slaves lose with rowing into maintenance of the actual ship as a baby step?"</strong> He was referring to a non essence powered ship still for the moment until they could figure out the problem with making a self sustaining essence generator. <strong>"For example you could treat the water as no different from a road and give the ship wheels instead of legs with a turning mechanism. The power source would need to be something easily generated to make the wheels keep turning without the wear down of flesh and muscle."</strong> Seems like she had found one of Curious' favorite things.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"I spent a little time working on one of the ships here in Nexus," she explained.  "Since sails and currents can't always be relied upon in both directions, they use a method called paddlewheels, where slaves turn wheels in a manner very similar to your suggestion."  She turns the page back, adding a few arrows and notes to give a better explanation.  "That's all already in place; it would simply require a proper power source.  Teaching every slave might be feasible in some manner, but it would no doubt have a number of repercussions which would need to be examined."<br/><br/>Sky didn't really seem to notice as Widow came up, at least until it spoke.  It was hard to tell whether she even picked up on its name.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=158504.msg7291723#msg7291723">Quote from: PaleEnchantress on 28-11-2012, 02:50:59</a></div></div><blockquote class="bbc_standard_quote">"I doubt you'd have to worry about making the slaves into beggars. Whoever owns them would not wish to release what he could otherwise sell."  Slaves were an efficient source of power, but seldom the best. "I suggest attunement, and in it's absence essence batteries for this invention. How fast are you trying to get it?" The Widow asked Infinite Sky.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>After giving only a brief smile of appreciation, Sky replied, "Right now it's just a theory on paper.  Attunement may well be the best method, and it would require enlightening the Essence of slaves using various methods.  The difficulty comes in with regard to cost.  If it's cheaper to use slaves, then slaves would be more likely to be used.  There are any number of these issues which could be solved with magitech, and I've got at least half a dozen being pondered, but all these slaves would need to have somewhere to go."<br/><br/>She looked back to Curious.  "That would fit your suggestion of education.  Theoretically, constructing a place where the various designs could be made by trained slaves would be feasible, and a single machine could do better work than a dozen slaves.  Using the attunement process, slaves could be given the opportunity of enlightening their Essence and keeping items going, if not the captains themselves."<br/><br/>Looking back to Widow, she said, "As far as time, I'm really in no rush.  I simply like to plan ahead and write down ideas and concepts as I come up with them.  The primary consideration is cost: slaves are cheap, and any attempt to make them more expensive would obstruct trade.  Such machines would most likely have to be given away, likely in return for a promise from any owner to release any slaves who wish to be freed, if not all of them.  Or perhaps some other deal, if slavery isn't important to people."