<span class="bbc_size" style="font-size: 18pt;"><strong><span class="bbc_font" style="font-family: times new roman;">Laurel Drake</span></strong></span><br/><hr/><strong>Alignment:</strong><span class="bbc_u">Chaotic Good</span><strong>Class/Level:</strong><span class="bbc_u">Rogue/5</span><strong>Deity:</strong><span class="bbc_u">Calistria</span><strong>Homeland:</strong><span class="bbc_u">Azar</span><br/><strong>Race:</strong><span class="bbc_u">Human</span><strong>Size:</strong><span class="bbc_u">Medium</span><strong>Gender:</strong><span class="bbc_u">Female</span><strong>Age:</strong><span class="bbc_u">18</span><strong>Height:</strong><span class="bbc_u">5'6"</span><strong>Weight:</strong><span class="bbc_u">135lbs</span><strong>Hair:</strong><span class="bbc_u">Brown</span><strong>Eyes:</strong><span class="bbc_u">Blue</span><br/><br/><strong>STR: </strong>12 (http://elliquiy.com/forums/dicebot.php?r=21958) (+1)<br/><strong>DEX:</strong>18 (http://elliquiy.com/forums/dicebot.php?r=21961) (+4)<br/><strong>CON:</strong>16 (http://elliquiy.com/forums/dicebot.php?r=21960) (+3)<br/><strong>INT: </strong>9 (http://elliquiy.com/forums/dicebot.php?r=21963) (-1)<br/><strong>WIS:</strong>15 (http://elliquiy.com/forums/dicebot.php?r=21962) (+2)<br/><strong>CHA:</strong>16 (http://elliquiy.com/forums/dicebot.php?r=21959) (+3)<br/><br/><strong>HP:</strong>46 (8 + 18 (http://elliquiy.com/forums/dicebot.php?r=22028) +15(con) +5(toughness))<br/><strong>Speed:</strong>30ft<br/><strong>Initiative:</strong>+8<br/><br/><strong>AC:</strong>19 (Touch: 16, Flat-footed: 13)<br/><strong>SAVES</strong><br/><strong>Fortitude:</strong>5<br/><strong>Reflex:</strong>11<br/><strong>Will:</strong>5<br/><br/><strong>Base Attack Bonus:</strong>3<br/><strong>CMB:</strong>4<br/><strong>CMD:</strong>18<br/><br/><strong>Weapons:</strong><br/><span class="bbc_u">Main hand:</span><br/><em>+1 Shocking Rapier</em>- +7 attack (+9 w/o second attack), 1d6+2 damage (additional 1d6 with Shock activated), 18-20/x2 crit (P)<br/><span class="bbc_u">Off hand:</span><br/><em>Masterwork Short Sword</em>- +6 attack, 1d6 damage, 19-20/x2 crip (P)<br/><strong>Sneak Attack</strong>+3d6<br/><br/><strong>Skills:</strong><br/><ul class="bbc_list"><li>Acrobatics 8 (4dex +1rank +3class)</li><li>Bluff 9 (3Cha +3ranks +3class)</li><li>Climb 6 (1Str + 2ranks +3class)</li><li>Diplomacy 9 (3Cha +3ranks +3class)</li><li>Disable Device 14 (4Dex +5ranks + 3class +2trapfinding) - +16 w/ thief's tools</li><li>Disguise 7 (3Cha + 1rank +3class)  - +9 w/ Disguise kit</li><li>Escape Artist 11 (4dex + 4rank +3class)</li><li>Knowledge [Local] 7 (-1Int +4ranks +3class +1trait)</li><li>Knowledge [Nobility] 8 (-1Int +5ranks +3class +1trait)</li><li>Perception 9 (2Wis +4ranks +3class) - +14 w/ Eyes of the Eagle, +11/16 to spot traps</li></ul><ul class="bbc_list"><li>Sense Motive 9 (2Wis + 4ranks +3class)</li><li>Sleight of Hand 9 (4Dex +2ranks +3class)</li><li>Stealth 12 (4dex +5ranks +3class) - +12 w/ armor</li><li>Use Magic Device 8 (3Cha +2ranks +3class)</li></ul><br/><strong>Class Features:</strong><br/><span class="bbc_u">Trapfinding</span>- A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.<br/><span class="bbc_u">Evasion</span>(Ex) - At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.<br/><span class="bbc_u">Rogue Talents</span>-<br/><ul class="bbc_list"><li><em>Finesse Rogue</em>: A rogue that selects this talent gains Weapon Finesse as a bonus feat.</li><li><em>Weapon Training</em>: A rogue that selects this talent gains Weapon Focus as a bonus feat.</li></ul><span class="bbc_u">Trap Sense</span>(Ex) - At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.<br/><span class="bbc_u">Uncanny Dodge</span>(Ex) - Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.<br/><br/><strong>Feats:</strong><br/>Two Weapon Fighting - dual wielding attack penalties reduced to -2, -2<br/>Dodge - +1 dodge bonus to AC<br/>Toughness - extra HP<br/>Weapon Finesse - replace Strength modifier with Dexterity modifier on attack rolls<br/>Weapon Focus - +1 attack with Rapiers<br/>Improved Initiative - +4 initiative<br/><br/><strong>Traits:</strong><br/><strong>Deft Dodger</strong><br/><em>Growing up in a rough neighborhood or a dangerous environment has honed your senses.</em><br/>Benefit: You gain a +1 trait bonus on Reflex saves.<br/><strong>Child of the Castle</strong><br/><em>From a young age you spent many days wandering the halls of the king's castle, observing and conversing with your mother's fellow servants and the more patient nobles who would put up with your incessant questions.</em><br/>Benefit: you gains a +1 trait bonus on Knowledge (nobility) and Knowledge (local) checks, and one of these skills (your choice) is always a class skill for you.<br/><br/><strong>GEAR</strong><br/><table class="bbc_table"><tbody><tr><td><strong>Equipped:</strong><br/><ul class="bbc_list"><li>Explorer's Outfit - 8lbs, 10gp</li><li>Studded Leather Shadow armor - 20lbs, 3925gp - +5 to stealth checks</li><li>+1 Shocking Rapier - 2lbs, 2320gp</li><li>MW Short Sword - 2lbs, 310gp</li><li>Eyes of the Eagle - 2500gp - A pair of goggles, worn pushed up on her <br/>forehead if not in use (+5 perception)</li><li>Cloak of Resistance - 1lbs, 4000gp - A dark violet cloak, grants +2 to saves   </li><li>Ring of Protection - 2000gp - +1 deflection bonus to AC</li></ul></td><td><strong>Belt:</strong><br/><ul class="bbc_list"><li>Potion of Cure Light Wounds x3 - 150gp</li><li>Potion of Cure Moderate Wounds  - 300gp</li><li>Potion of Darkvision x2 - 600</li><li>Elixer of Hiding -250g</li><li>Wand of Cure Light Wounds - 750gp</li></ul></td></tr></tbody></table><br/><strong>Handy Haversack:</strong>- 5lbs, 2000gp - retrieving items does not provoke attacks of opportunity<br/><table class="bbc_table"><tbody><tr><td><strong>Left sidepouch</strong> - capacity: 2 cubic feet, 20 lbs                          <br/><ul class="bbc_list"><li>Caltrops - 2lbs, 1gp</li><li>Chalk - 1c</li><li>Small Steel mirror - 1/2lbs, 10 gp</li><li>Universal Solvent - 50gp</li><li>Dust of Tracelessness - 250gp</li></ul><br/><strong>Right sidepouch</strong> - capacity: 2 cubic feet, 20 lbs     <br/><ul class="bbc_list"><li>Trail Rations (6 days) 6lbs, 3gp</li><li>Silk Rope - 5lbs, 10gp</li><li>Spyglass - 1lbs, 1000gp</li><li>Waterskin - 4lbs, 1g</li></ul></td><td><strong>Center pouch</strong> - capacity: 8 cubic feet, 80lbs<br/><ul class="bbc_list"><li>Masterwork Thief's Tools - 2lbs, 100gp</li><li>Cooking Kit - 2lbs, 1gp</li><li>Disguise Kit - 8lbs, 50gp</li><li>Courtier's Outfit w/ jewelry - 6lbs, 80gp</li><li>Noble's Outfit w/ jewelry - 10lbs, 175gp</li><li>Scroll case - 1/2lb, 1gp</li><li>Bedroll- 1sp, 5lbs</li><li>Sunrod x3 - 6gp, 1lb/e</li><li>Winter Blanket - 3lbs, 5sp</li></ul></td></tr></tbody></table>144 gold pieces<br/><br/><br/><strong>Background:</strong><br/>Laurel grew up in the capital city of Azar and...well, that's really all she'll tell anyone.<br/>After joining up with the Adventurer's guild at 16, she quickly proved to be a reliable companion, skilled infiltrator and surprisingly tough ally when things inevitably came down to a fight. Early on the young rogue partnered up with a pair of similarly green recruits, a warrior named Roderick and a witch named Ling, working with them repeatedly over the first year and a half of their membership to the guild. Things seemed to be going well until the trio was sent to investigate a series of robberies  along the road leading towards the East. What had been suspected to be a small group of unorganized robbers turned out to be a cadre of notorious elvan highwaymen, recently arrived in the area. The bandits, both more numerous and more experienced than the trio managed to fore them into a retreat, and eventually split them up in the woods. Laurel and Ling found each other late in the evening, and though the witch wanted to return to the guild for reinforcements, the thief insisted on going back to rescue their missing companion.<br/>Though they managed to sneak into the camp and find Roderick, the warrior turned on the girls, calling over the bandits once he'd been untied. Ling was killed in the ensuing battle, and Laurel just barely escaped with her life.<br/>Returning to the city, she turned what had been a casual worship for Calistria to fervent worship, swearing slow, bloody vengeance against her former friend though her obligations to the guild have prevented her from pursuing him so far.<br/>When in the city, Laurel lives in a small apartment with Ling's sister, Mei.<br/><br/><strong>Personality:</strong><br/>Friendly, energetic, and surprisingly boisterous for someone who spends much of her time lurking in the shadows, Laurel is charming and easy to talk to as long as you're not a complete bastard. Though generally understanding and sympathetic of people's more negative facets, if you manage to get on her bad side you will never, ever get off of it.<br/>Laurel likes to drink and has a marked difficulty saying no to a pretty girl (and, on occasion, a sufficiently hansom boy), which can be a dangerous conbination if her companions don't keep an eye on her.<br/>Months after the incident with Roderick and Ling, Laurel still blames herself for the Witch's death and tends to be very, very protective of any arcane spellcaster she works with, even if they don't get along on a personal level.