<div style="text-align: justify;">@TFCommando: how's the sheet coming along?  :D<br/><br/>@Everyone - <strong>Histories</strong>: I can't promise to do much delving into backstories unless this turns out to be a distinctly long-running game... but I don't think that I've spotted anything to object to thus far.  I do <em>strongly encourage</em> people to look for connections to each other.  They don't need to be strong - the intent is for the opening scene to give you reasons to invest at least a little trust in each other - but even something as simple as "I've seen you around campus, haven't I?" could be helpful.<br/><br/>I'll see what I can suggest in that line (and have some notions in mind), but if any of you have ideas, feel free to propose them.<br/><br/><strong>Sheet Reviews</strong>: I need to get stuck into the last one I presently have for review.  It entails me learning how another power-with-its-own-rules works, and getting through a lot of data, but in theory it shouldn't be too complex.  Then we should be just about ready to go, I think.  ;D<br/><br/><strong>Super-scene Knowledge</strong>: At the moment, I think that the closest thing we have to knowledge of the 'super scene' is the <em>Eidetic Memory</em> Advantage, which allows for checks on rankless Knowledge skills as if trained.  That and general knowledge checks should cover many things... but I just wanted to note that we currently seem to be lacking any actual <em>fans</em> of superheroics.  Entirely feasible, and no one should feel obliged to change - but it's at least a little bit unusual for a significant group of modern youth in the setting to include no super-afficionados at all.  Of course, by definition this <em>is</em> a decidedly unusual group!  ;)</div>