<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Withdrawn</div><div class="spoiler_body"><span class="bbc_u">Avatar</span>: <div class="floatright"><div align="center">(https://i.pinimg.com/564x/c1/be/a7/c1bea7ba47683aeda01d5674acb588a0.jpg)<br/>(https://i.pinimg.com/564x/be/75/68/be7568438f9f156bfc063ffd61e1847b.jpg)(https://i.pinimg.com/564x/05/a7/4b/05a74b0a1212a440fec6273e59fb1fa4.jpg)(https://i.pinimg.com/564x/28/cd/11/28cd11b9f0ff452881ab74645258b09a.jpg)</div></div><strong>Name</strong>: Gloss Featherstone<br/><strong>Race</strong>: Changeling<br/><strong>Gender</strong>: It varies...<br/><strong>Age</strong>: 19<br/><br/><span class="bbc_u">Sexuality</span> (IC): Pansexual<br/><span class="bbc_u">Acceptable Encounters</span> (OOC): Dub-con, non-heteronormative, non-humanoid, rough and non-con (though of a less...violent degree) are all acceptable.  If anything is a little iffy, I'm open to discussion and compromise or 'fade to black' scenarios.<br/><br/><span class="bbc_u">Physical Description</span>: Gloss's 'natural' state is vastly different from the myriad of faces he chooses to wear on a day to day basis.  However, the persona he most often spends his time in is a tall, broad-shouldered man with waist-length, thick black hair and dusky skin.  The handsome human dresses in flashy clothing and often sports a wide, charming grin on his face that carries into a bright twinkle in his pale blue eyes.<br/><br/><span class="bbc_u">Personal History</span>: Gloss was raised by an old woman who reminded him often that she wasn't his mother, and had merely purchased him from a traveling merchant when he was two years old.  She'd bought him for two gold coins because she knew what the strange, pale, blank-eyed baby was and had plans to put his abilities to good use in the future.  She wasn't a kind woman, and while she never abused him, neither did she ever show Gloss any form of affection.<br/><br/>For the first seven years of his life, he went by merely 'Boy', as that was all the woman called him.  Eventually he named himself, and while she never used his proper name, it soothed him to know that he finally <em>had</em> a name.  From the moment he gained the ability to alter his appearance, his guardian put him to work, sending him into the nearby village to steal from their neighbors.  He could pilfer from food stalls or pick the pockets of others using one face, then easily escape being caught by changing his face to another.  Eventually, however, the old woman decided that she wanted more than he could get doing petty larceny, and she decided they should travel to a bigger town where he could rake in money performing for the crowds.<br/><br/>At ten, the two arrived in the height of some festival or another and before the old woman knew what had happened, Gloss had slipped away in the throng never to be seen again.  Here was the freedom he had longed for, and he'd been taught how to survive on his own, though he had no love for the thieving his guardian had required of him.  However, it wasn't long before he realized he had other means of using his unique skills that didn't require him to take from those who could ill-afford to lose.  <br/><br/>He became first a deft runner for various black market businesses who were impressed by his ability to avoid getting nabbed by the keen-eyed law or their rivals.  Then, once he got older, he became a companion-for-hire to the wealthier members of society that appreciated his ability to give them all manner of delight that they might otherwise be denied.  Being able to give a client any face or form they crave - within reason, of course - proved a very lucrative business.<br/><br/>It was his skill as a lover, which was becoming quite well-known among a certain subset of society in his city, that drew the notice of a powerful, mysterious figure.  One night he found himself lured into the clutches of a being whose energy charged the air around it with electricity, and he spent the night and much of the next day in a mindless, tireless romp that left him quaking to his very soul.  At the end, he could not count the number of masks he'd worn in their lust-fueled frenzy, but as he lay trembling and coated with sweat, he wore his own face for the first time in many years.  The creature who had burned with him looked upon him for a long while, kissed his lips and then left him lying there with a taste of its intensity coursing through him.<br/><br/>When he woke two days later, it was to discover that he was in the middle of a fertile grove.  He had been visited by a fey being and had pleased that creature so much it had given him the gift of magic.  His very nature made this turn of events highly fortuitous and he immediately sought to learn how to use that unpredictable gift to the best of his ability.  Which meant seeking adventure...<br/><br/><strong>Sexual Alignment</strong>: Inclined<br/><strong>Addictions</strong>: Caffeine (he's a fiend for teas and coffees)<br/><br/><strong>Sheet</strong>: <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gloss Featherstone | CG Changeling Sorcerer 3</div><div class="spoiler_body"><strong>Name:</strong> Gloss Featherstone<br/><strong>Race:</strong> Changeling<br/><strong>Class:</strong> Sorcerer 3<br/><strong>Background:</strong> Urchin<br/><br/><strong>Proficiency Bonus:</strong> +2 | <strong>Hit Points:</strong> 20/20 (3d6+2) | <strong>Armor Class:</strong> 12 | <strong>Speed:</strong> 30 ft | <strong>Passive Perception:</strong> 10<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Strength 8 (-1)</div><div class="spoiler_body"><strong>Save:</strong> (-1)<br/><strong>Athletics:</strong> (-1) </div></div> | <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dexterity 14 (+2)</div><div class="spoiler_body"><strong>Save:</strong> (+2)<br/><strong>Acrobatics:</strong> (+2)<br/><strong>Sleight of Hand:</strong> (+4)<br/><strong>Stealth:</strong> (+4)</div></div> | <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Constitution 14 (+2)</div><div class="spoiler_body"><strong>Save:</strong> (+4) </div></div> | <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Intelligence 12</div><div class="spoiler_body"><strong>Save:</strong> (+1)<br/><strong>Arcana:</strong> (+1)<br/><strong>History:</strong> (+1)<br/><strong>Investigation:</strong> (+1)<br/><strong>Nature:</strong> (+1)<br/><strong>Religion:</strong> (+1)</div></div> | <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wisdom 10 (0)</div><div class="spoiler_body"><strong>Save:</strong> (0)<br/><strong>Animal Handling:</strong> (0)<br/><strong>Insight:</strong> (0)<br/><strong>Medicine:</strong> (0)<br/><strong>Perception:</strong> (0)<br/><strong>Survival:</strong> (0)</div></div> | <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charisma 17 (+3)</div><div class="spoiler_body"><strong>Save:</strong> (+5)<br/><strong>Deception:</strong> (+5)<br/><strong>Intimidate:</strong> (+3)<br/><strong>Performance:</strong> (+3)<br/><strong>Persuasion:</strong> (+5)</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Racial Features</div><div class="spoiler_body"><strong>Change Appearance</strong> - As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.  You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can't appear as a creature a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.  Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.<br/><br/><strong>Changeling Instincts</strong> - You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.<br/><br/><strong>Unsettling Visage</strong> - When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.  Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again, until you finish a short, or long rest.<br/><br/><strong>Divergent Persona</strong> - You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.<br/><br/></div></div> | <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background Feature</div><div class="spoiler_body"><em>Personality</em> - Nobody stays angry at me or around me for long, since I can defuse any amount of tension. (Borrowed from Entertainer)<br/><br/><em>Ideal</em> - The low are lifted up, and the high and mighty are brought down. Change is the nature of things.<br/><br/><em>Bond</em> - No one else should have to endure the hardships I've been through.<br/><br/><em>Flaw</em> - I'm a sucker for a pretty face. (Borrowed from Entertainer)</div></div> | <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features</div><div class="spoiler_body">Sorcerous Origin - <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wild Magic</div><div class="spoiler_body"> Wild Magic Surge<br/>Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.<br/><br/>Tides of Chaos<br/>Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.<br/><br/>Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.</div></div><br/><br/>Font of Magic - Sorcery Points: 3<br/><br/>Flexible Casting - You can use your sorcery points to <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">gain additional spell slots</div><div class="spoiler_body">You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. The created spell slots vanish at the end of a long rest.</div></div>, or <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">sacrifice spell slots</div><div class="spoiler_body">As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.</div></div> to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.<br/><br/>Metamagic - <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Careful Spell</div><div class="spoiler_body">When you Cast a Spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.</div></div>     <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Twinned Spell</div><div class="spoiler_body">When you Cast a Spell that Targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).<br/><br/>To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, Magic Missile and Scorching Ray aren’t eligible, but Ray of Frost is.</div></div><br/></div></div><br/><strong>Proficiencies:</strong> Deception, Persuasion, Sleight-of-Hand, Stealth<br/><strong>Other Proficiencies:</strong> Daggers, darts, slings, quarterstaffs, light crossbows, disguise kit, thieve's tools | Dulcimer (DP Tool)<br/><strong>Languages:</strong> Common, Elvish, Orc<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Light crossbow and 20 bolts, arcane focus, <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">explorer's pack</div><div class="spoiler_body">backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin &amp; 50 ft hemp rope.</div></div>, two daggers, dulcimer, woven length of hair worn as a bracelet, a costume, and a belt pouch containing 15 gp.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells Known (4 | 4)</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cantrips</div><div class="spoiler_body">Mage Hand (http://dnd5e.wikidot.com/spell:mage-hand), Minor Illusion (http://dnd5e.wikidot.com/spell:minor-illusion), Ray of Frost (http://dnd5e.wikidot.com/spell:ray-of-frost), Thunderclap (http://dnd5e.wikidot.com/spell:thunderclap)</div></div>  <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Level 1 (4/4)</div><div class="spoiler_body">Color Spray (http://dnd5e.wikidot.com/spell:color-spray), Chaos Bolt (http://dnd5e.wikidot.com/spell:chaos-bolt), Mage Armor (http://dnd5e.wikidot.com/spell:mage-armor)</div></div>  <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Level 2 (2/2)</div><div class="spoiler_body">Shatter (http://dnd5e.wikidot.com/spell:shatter)</div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks</div><div class="spoiler_body"> Light Crossbow | +2 | 1d8+2 | Piercing | Ammunition (80/320), Loading, Two-Handed<br/>Dagger | +2 | 1d4+2 | Piercing | Finesse, Light, Thrown (20/60)</div></div><br/><hr/><div align="center"><strong>Personas</strong></div><br/><div class="floatleft">(https://i.pinimg.com/564x/05/a7/4b/05a74b0a1212a440fec6273e59fb1fa4.jpg)</div> Kaedie Layne <br/>LG Firbolg Entertainer<br/>Skilled with the Dulcimer<br/>Age: 32   Sex: Male<br/><strong>Divergent Persona</strong><br/><br/><div class="floatleft">(https://i.pinimg.com/564x/be/75/68/be7568438f9f156bfc063ffd61e1847b.jpg)</div>Imani Galanodel<br/>LN Half-Elf Noble<br/>Well-connected &amp; Charming<br/>Age: 25   Sex: Female<br/><br/><br/><div class="floatleft">(https://i.pinimg.com/564x/28/cd/11/28cd11b9f0ff452881ab74645258b09a.jpg)</div>Aviz Manglemaw<br/>CE Orc Criminal<br/>Underworld connections<br/>Age: 18    Sex: Futa<br/></div></div><br/><strong>Guardians</strong>: Tamithari of the Lythewood (https://elliquiy.com/forums/index.php?topic=314507.msg15212157#msg15212157) | Xazgir Hedon (https://elliquiy.com/forums/index.php?topic=314507.msg15232819#msg15232819)</div></div>