Okay first oder of business, is to decide once and for all how much rolling to keep and how much to freeform. My personal choice would be for each Lance commander to roll a die before battle, depending on the results the unit will start out either losing or winning. Then whenever a player or NPC does osmething that could alter the course of battle(for example uses an unexpected tactic that catches the opposing force offguard) then another roll would be needed to see if the tides of battle have changed. Using these dice rolls in conjunction with the info on weapons, and the mechs invovled the battle would be freeformed, until one side retreats, surenders, or is wiped .etc.<br/><br/>The easiest way to go would be to have each player roll for their attacks each round. This would be the best way to handle combat, but would mean waiting for everyone involved to post an action for the round. In order to keep the game running at a reasonable pace There would be a maximum of 3 days. If you miss a post for the round you get NPC'd by the GM that turn. If 3 days is too short then we can make it however many days is reasonable. Also if everyone posts earlier than that I would post earlier.  I'm also open to any other ideas. The goal here is to make this game fu nand exciting.