Anyway, since our local heroes can basically defeat all nonmagical traps, it looks like we're going to have to get<em>creative</em>.  As I've suggested, I think there's potential in "traps" that can actually be triggered by minions when heroes are about to avoid/disable them.<br/><br/>Or we could just reenact Project "Fuck The World," but I guess that's more likely to be an ultimate goal than a normal dungeon trap.