Oh yeah, you mentioned...<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">A Poor-quality battery has any two of (-1 strength/-1 damage/+1 crit/-1 range/+1 space), and afflicts a -1d5 penalty to Ship Morale until we upgrade it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Would we get a full -5d5 moral for the poor quality guns, or only take that penalty once?<br/><br/>I guess we'll need to pick two penalties.  Hmm.  Damage is an easy choice... and we don't have the space to pick space, so we'll have to pick strength or range or crit for the other...<br/><br/>Strength we can do for the Sunsear Laser Batteries, as they'd drop from 6 to 5... totally acceptable.  But for the lances... er... we can't lose strength off of them... not really, so we'll have to pick... *sighs* range or crit.<br/><br/>Dang it.  8 range is better than 6, of course... but I don't like having guns with different ranges.  Crit would make the lances need 4 successes for a crit instead of 3... also painful.  What do you think is the better option?<br/><br/>Personally, I'd have to go with crit.  Jason Harlock is a Master of Gunnery, so he's more likely than most to make up the extra successes needed... and every bit of range is useful.<br/><br/>So I guess the question is if having "ship's guns" be of poor quality is worth a -1d5 moral, or having 5 ship's guns be poor quality worth a -5d5 moral penalty?  It's kind of strange to have a bigger ship with more guns have a bigger penalty for moral due to poor weapons then a smaller ship, so I'd think that "Poor quality Guns" would really only count once against moral.  What do you think?