I assumed we were using 25 hp since we discussed it when the game was first starting. I don't have a problem using either.<br/><br/>Also on another note. An enemy that keeps healing itself every time it attacks seems like such an unbeatable DPS race that it seems a bit pointless to even play the fight out. I get that the point of the game is that the characters will most likely lose every match, but what's even the point of using mechanics at all at that point? If the fight is actually unwinnable it's kind of a waste of time to bother rolling dice. Even if it was feasible to whittle away at her health it would take weeks, if not months to actually play it out. That's one of the reasons we talked about lowering the health to 25 as well, to avoid being stuck in combat for too long.