Well, if you were confused by what I was asking for, you should of asked in the last couple of weeks. As I tell my wife, I don't read minds and if you don't spell it out for me, I don't take hints either. (Like her saying "Don't you think that it's cold?" when she wants me to turn the heat up. "No, I'm fine, but if you tell me that you're cold, I'll turn the heat up."<br/><br/>Anyway, the assignment, was to craft, together, a brief group background experience. Something that the party had done together. Meaning something that the fantasy characters had experienced. It could be told from the viewpoint of the college students remenancing about an adventure the GM took them through, or the point of the adventurer who "lived" it. My hope (as vain as it was) was that you, the players, would hash something out by talking about it and coming up with a short tale about something. Muse came up with an opening, the kidnapped daughter of a count (that somehow became a princess) who was taken to a castle in the middle of a swamp by orcs.<br/><br/>I won't say who, I don't remember, and it's not important, picked that up and took it far and away from a count's daughter into a conspracy to kidnap a princess (while telling her about it) and a castle that was once the laire of a dragon and lizard folk instead of orcs. I was confused, but hey, it's your story to tell and let you run with it.<br/><br/>Now, the party was beaten back by lizardfolk to a village on the edges of a swamp and killed by a giant rock that fell from the sky and released a hord of zombies... and an umberhulk. Story finished and makes the current potentially impending game mute. Someone want to try again?<br/><br/>In a nutshell, what I wanted to do (Again, in vain it seems) was to recreate a process that some of my old DM's did that helped us understand both characters and how we would interact was to sit down at the first session and hash out, together, a background event that let us see how the players played their characters and how they all fit into a party. By the end of the first hour, we had a common, established event that we could refer back to and gave us a sense of unity as a party. By pressing you to go through the process, in a slower by post method was to create a sense of the characters, how they would interact and that sense of being<em>a</em>party. I wanted to do this because I've seen a lot of games where everyone was suppose to be long term members of a party, but never actually had that feel. Someone was playing a character that didn't want to be "part" of the party, wanted to stand off and pretend they weren't there or just an awkard feeling of umbling around because no one took the time to establish how they knew each other. What I want is for you, as a group, to work out a background event that everyone participated in and hopefully, didn't get everyone killed by a metior.<br/><br/>As an example, answer these questions:<br/><br/>1. the basis of the adventure. "The daughter of a count is kidnapped by orcs and taken to a castle in the swamp.<br/>2. How did the characters get involved? "They were hired to go and get her."<br/>3. What happened along the way? "Squirt, the near godlike halfling discovered lots of stu and somehow nchanged the basis o the story."<br/>4. How did they do it. "The party snuck into the castle during a night with a new moon, slaying the watch with silence and wit and crept up to the tallest tower by stealthy means to kill the bad guy, rescue the girl, save the world."<br/>5. How did they get back out, what happened?<br/>6. The payoff.<br/><br/>There are dozens of questions that could be asked, as well as tons of personal details that could be placed, but it's up to you how you tell it.If you, as a whole, wwant to give it another try, I'll give you all the time in the world to do it. But, if I see people sitting on their thumbs and waiting for someone else to all of the work, or not asking questions because they aren't sure what's going on, it's all going bye-bye. I'm here to offer you a game, but you have to be willing to play it. You'll have to ask questions and work together to make it to the end and it'll help all of you if you work things out as you go by communicating with each other both IC and OOC.