<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=202195.msg9883905#msg9883905">Quote from: Miroque on 22-04-2014, 12:58:46</a></div></div><blockquote class="bbc_standard_quote">and question to GM:<br/><br/>Can we use "take 10" on knowledges to set the base knowledge, and then roll to find out, if the character knows more than that on given matter? (thats how we use knowledge rolls  in our gaming group, as its just stupid if you allways need to roll to know this and that)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's not a bad option actually.<br/><br/>I'd say yeah, let's go with that, but make it so that you only get the treat as 10 value for the first tier only if you're trained in that knowledge skill (have at least 1 point in it) then use the actual roll to see if you get anything higher than that.