<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=343581.msg16236405#msg16236405">Quote from: RedKnight on 17-07-2022, 21:47:12</a></div></div><blockquote class="bbc_standard_quote">Now a few grey areas we should clarify. Questions/Issues.<br/>1) Silvery Barbs (https://blackcitadelrpg.com/silvery-barbs-spell-5e/) is a spell with a fair amount of controversy (and a lot of power). I allow (recommend it) in my Adventures, and I recommend that a Sorcerer take it if pdragon allows it.<br/>2) Gift of Alacrity (http://dnd5e.wikidot.com/spell:gift-of-alacrity). The spell gives a character +1d8 to Initiative rolls for 8 hours (see above about duration). Typically it is restricted to the Chronomancy Wizard, I'm picking it up through Fae-Babe's Fey Touched (any 1st level Divination or Enchantment Spell). Let me know if you don't want Fae-Babe to have this spell.<br/>3) Fae-Babe is using a Staff as 1)Arcane Focus, 2) Weapon and 3) Getting +1 to hit for spells from Wand of War Mage.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm ok with silvery barbs and gift of alacrity. I'll allow the wand of war mage effect to be added to a staff, but considering it gets to double as a weapon in addition to it's +1 I'd increase the price to 750 gold. Not as much as an actual +1 weapon, but more than a wand that can't normally be used as a weapon.