<div align="center"><strong>Scion: Destiny’s Desire</strong></div><br/><div align="center">(http://www.komarckart.com/cov_26.jpg)(http://www.komarckart.com/cov_27.jpg)(http://images.cryhavok.org/d/20251-1/Scion+God+by+Michael+Kormack.jpg)</div><br/>This is the OOC thread.<br/><br/><div align="center"><strong>Recruitment thread</strong> (https://elliquiy.com/forums/index.php?topic=244194.0)<br/><strong>Dramatis Personae</strong> (https://elliquiy.com/forums/index.php?topic=244674.0)<br/><strong>OOC</strong> (https://elliquiy.com/forums/index.php?topic=244671.0)<br/><strong>Band 1 IC</strong> (https://elliquiy.com/forums/index.php?topic=244672.0)<br/><strong>Band 2 IC</strong> (https://elliquiy.com/forums/index.php?topic=244673.0)<br/></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">House Rules</div><div class="spoiler_body"><strong>House rules:</strong><br/>•   <strong>Legend:</strong> All characters start at Legend 2 and Legend cannot be bought with experience or bonus points. It is awarded by the Storyteller based on deeds done, missions completed etc.<br/>•   <strong>Epic Attributes and Boons:</strong> At character creation, you cannot use bonus points to buy extra dots of Epic Attributes or additional Boons.<br/>•   <strong>Specialties:</strong> Characters choose a number of specialties equal to their dots in the given Ability (i.e. Control 3 means you can choose Cars, Motorcycles and Planes for example)<br/>•   <strong>Dots:</strong> Attributes and Abilities go up to 11; Hero Scions can only have up to 5 dots in them; Demigods up to 8 and Gods up to 11 (or their Legend, whichever is lower).<br/>•   <strong>Birthrights: </strong>Birthrights may go up to 15 dots, but Hero Scions are still limited to 5 dots; Demigods may go up to 10 and Gods up to 15.<br/>•   <strong>Epic Attributes:</strong> A character can only have an Epic Attribute equal their normal Attribute at any time; i.e. in order to buy Epic Stamina 6, a character needs to have Stamina at least 6.<br/>•   <strong>Arete:</strong> A character with Arete in an ability favored by their divine parents pays three times the dot when buying more Arete for that ability. Moreover, if an ability you buy Arete for specifies specialties, Arete applies to all specialties.<br/>•   <strong>Untouchable Opponent: </strong>This knack gives a bonus equal to 2x dots (and not successes) in Epic Dexterity to DV.<br/>•   <strong>Resistance Rolls:</strong> All boons and knacks that directly target a creature or person may be resisted with an Integrity + Willpower + Legend roll unless otherwise stated.<br/>•   <strong>Grappling:</strong> The controller of a grapple is at ½ of their normal DV.<br/>•   <strong>Health Boxes:</strong> Epic Stamina dots provide additional health boxes equal to their successes, regardless of how many dots a Scion possesses.<br/>•   <strong>Dying Boxes:</strong> All characters add their dots in Epic Stamina to their total number of dying boxes.<br/>•   <strong>Virtues:</strong> At Hero, channeling a virtue enables you to add your dots in that virtue to your roll. At Demigod, it enables you to add dice equal to your virtue as if it were an epic attribute (i.e. a virtue score of 4 would yield 7 dice). At God, it enables you to add that number as automatic successes.<br/>•   <strong>Tracking:</strong> All characters move at ½ their normal movement rate when tracking.<br/>•   <strong>Weapon Speed:</strong> The minimum possible speed for all weapons is 4 ticks.<br/>•   <strong>Subtracting from Rolls:</strong> Die subtractors from any source may only reduce a dice pool to a minimum of one die; every two dice subtracted past that point remove one automatic success. If the roll has no automatic successes to subtract, it automatically botches.<br/>•   <strong>Losing Willpower:</strong> If a power requires more Willpower points to be lost than a target currently has, the difference is dealt as unsoakable bashing damage.<br/>•   <strong>Taking a Hit: </strong>Characters may choose to take a hit meant for another persona at 0 DV once every 5 ticks.<br/>•   <strong>Aggravated Soak:</strong> Every five dots of regular Stamina (rounded down) grants a Scion an additional points of aggravated soak.<br/>•   <strong>Resisting Virtues:</strong> At Hero and Demigod level, Scions roll their Virtue dots in an attempt to resist them; at God level, they roll twice that number.<br/>•   <strong>Godly Stunts:</strong> Stunt dice awarded to Scions of Legend 9 or higher count as automatic successes.<br/>•   <strong>Multiple Actions:</strong> Scions taking simultaneous actions suffer a -4 dice penalty to each of them and roll each dice pool separately.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Purviews</div><div class="spoiler_body">Generally, non-Specific and non-Pantheon Purviews are taken from here (http://www.mediafire.com/download/suueqq4g32kbxfu/JSR_CompendiumOCR.pdf). <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Artistry</div><div class="spoiler_body">The Artistry Purview from here (http://www.mediafire.com/download/suueqq4g32kbxfu/JSR_CompendiumOCR.pdf) is available.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Emotion</div><div class="spoiler_body">You can Emotion Purview here (http://www.mediafire.com/download/brk13cte42sd8rm/EmotionPurview.pdf).</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Itztli and Jotunblut</div><div class="spoiler_body">The Itztli and Jotunblut Purviews use the rules presented here (http://www.mediafire.com/download/suueqq4g32kbxfu/JSR_CompendiumOCR.pdf).</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magic</div><div class="spoiler_body">New spells found here (http://www.mediafire.com/download/suueqq4g32kbxfu/JSR_CompendiumOCR.pdf) are also available to Magic Purview users.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mystery</div><div class="spoiler_body"><br/>These boons represent an alternate tree for the Mystery purview. They can be taken in addition to the default Mystery purview, but do not count as ranks taken when determining which rank you can buy. For instance, knowing Unnatural Insight (••) does not permit a Scion to take the White Wolf version of Mystery •••, he must already know the base Mystery to rank ••.<br/><br/><strong>Uncanny Intuition </strong>(Mystery •)<br/>Dice Pool: None<br/>Cost: None<br/>Every session, the Storyteller provides the Scion with a minor enlightenment. This usually takes the form of the ST pointing out an item of interest that pertains to current or recent events, but not in an obvious way. The GM chooses what he wants to reveal, and it can range from trivial to vital, as he or she sees fit. It must apply to a current or previous scene. If the game started and the ST has not yet provided such insight in the session, the player may request it, but may not demand a specific plot or topic for the insight to apply to.<br/><br/><strong>Unnatural Insight </strong>(Mystery ••)<br/>Dice Pool: None<br/>Cost: None<br/>The Scion’s intuition and eye for abnormal detail gives them a greater amount of information about any given situation. Whenever rolling Perception + Skill to notice something pertaining to that skill, the Scion gains bonus dice equal to his or her highest level Boon in this Purview.<br/><br/>For example, a Perception + Melee rolls might reveal to a normal Scion that his opponent is using a Shotokan Bo stance, but this Scion will come to a conclusion that his opponent studied under a teacher from the YMCA and never practiced against left-handed opponents. Perception + Investigation might tell other Scions that it was a Scion against a fire giant due to the burning smell, while this Scion gains mysterious insight that the Scion actually lit a Formorian on fire using the Fire Purview.<br/><br/>This does not include Join Battle rolls, rolls of reaction to the current events such as surprise, or Boon/Knack activations.<br/><br/><strong>Drawing Conclusions</strong> (Mystery •••)<br/>Dice Pool: Perception + Awareness<br/>Cost: 1 legend<br/>The Scion is capable of truly magnificent feats of insight. Upon entering a scene that is already in progress, he or she may take a Speed 3/DV -1 to attempt to conclude what has occured. Upon entering the scene, be it a combat already in progress, or a hopping club, the Scion spends a Legend point and makes a Perception + Awareness roll against the highest Legend of everyone previously in the scene. Success reveals to the Scion a brief, but detailed and accurate, replay of what has occurred for a number of minutes equal to the threshold successes prior to the Scions arrival.<br/><br/>Where a normal person would walk into a room full of giants standing around a phone and conclude they were waiting for a call from their evil Scion leader, this Scion would somehow conclude accurately that they just ordered a pizza and had argued over pepperoni versus sausage.<br/><br/><strong>Postcognition </strong>(Mystery ••••)<br/>Dice Pool: Perception + Investigation<br/>Cost: 1 Willpower + ? Legend<br/>The Fates themselves guide the Scion’s intuitive process, gifting him or her with true postcognition. Upon entering a site, the Scion can spend a Willpower point to relive something that occurred at the same site within one day per success on the activation roll. Use of this power costs one Legend per year in the past that the scene occurred, with a minimum of 1 Legend. If they do not specify an event, or try to see an event that did not happen, the GM should choose an appropriate alternative.<br/><br/><strong>Connect the Dots </strong>(Mystery •••••)<br/>Dice Pool: Wits + Investigation<br/>Cost: 1 Willpower<br/>Gifted with flashes of insight, the Scion may sense a particular target's connection to a specific targeted event, character, or object. Using this Boon costs a Willpower point and requires a number of successes on the activation roll equal to their Legend plus an amount based on the distance of the connection. The target must be within line of sight to attempt this.<br/><br/>For example, tracing Loki's connection to some mysteriously knowledgeable man met in a bar would have a difficulty of 12 (12+0) if Loki was the man, 13 if the man was one of Loki's Scions or servants ordered by Loki directly, 14 if it he was a servant of one of Loki's Scion given orders by his Scion who was given orders by Loki's Scion, 15 if that servant was given orders by the Scion without Loki's intervention but works with the overall plans given to the Scion by Loki, etc. Basically, every step of displacement increases the difficulty by 1.<br/><br/><strong>Pull Back the Veil of the Unknown</strong> (Mystery ••••• •)<br/>Dice Pool: None<br/>Cost: 3 legend<br/>Legends of some creatures and their weaknesses are well known by even the average mortal movie watcher. Those that study the occult may even be able to separate truth from fiction. But none are as capable of putting it all together as a Scion with this Boon. With the expenditure of a point of Willpower the player may ask for a specific statistic value or weakness of the target being. The storyteller must answer the question truthfully.<br/><br/><strong>Unlocking the Greater Mysteries </strong>(Mystery ••••• ••)<br/>Dice Pool: None<br/>Cost: None<br/>The Scion has now been gifted with some of the greatest mysteries of the worlds. Upon purchasing this level of Mystery, the Scion chooses a single Purview. From this point on all uses of that purview enjoy a number of bonus automatic successes to all rolls equal to the characters level of Mystery.<br/><br/><strong>Mysteries of the World </strong>(Mystery ••••• •••)<br/>Dice Pool: Manipulation + Presence<br/>Cost: 1 legend / level of Mystery sent<br/>The Scion's powers of mystery allow him or her to activate Mystery Boons through another, granting them the same insight as he or she is able to obtain. The god spends 1 Legend while watching his or her chosen target. The power is rolled as normal as if the target had attempted the roll, with all Willpower and Legend being provided by the god.<br/><br/>The god could for example lead a detective at a crime scene to the inspiration to track a minor immortal that is actually behind a murder – a feat that the mortal would never be able to figure out on his own. Or the god could even use this power to help guide his own Scion while watching his child via clairvoyance or some other means of sensing from a distance.<br/><br/><strong>Distorting the Figures </strong>(Mystery ••••• ••••)<br/>Dice Pool: Wits + Stealth<br/>Cost: 1 Willpower and 10 or 20 Legend<br/>The god has a great understanding of the workings of the world. He or she has learned much about unlocking the world’s secrets, and as a consequence he or she has also learned how to hide things from the Fate. For the cost of a Willpower point and 10 Legend, the god can hide a person, place, or object from fate. For 20 Legend they can hide a future event instead.<br/><br/>The target hidden from Fate gains a bonus to its defenses against any Fate-related Boon or power equal the result of the god’s Wits + Stealth roll. It automatically succeeds against Boons or powers which do not require activation rolls. Boons of equal or higher level only succeed if the user is of higher Legend than the hider. This Boon protects its target predominately from the powers of Prophecy, Magic, and Mystery. Other powers may apply at the Storyteller's direction. The Wyrd is not limited by this power however.<br/><br/>Failing to achieve the necessary number of successes means a Boon or power simply fails. For example, if someone was using Prophecy Purview to view the future, they would not detect anything but they would not know that they failed. <br/><br/><strong>Raising the Monolith </strong>(Mystery ••••• •••••)<br/>Dice Pool: Intelligence + Academics<br/>Cost: 1 Willpower and 5+ Legend<br/>The god has unlocked the greatest mysteries in existence. They may now look upon an object, person, or site and see much of its history. The god needs to roll Intelligence + Academics against a difficulty equal to the target's Legend + the number of boons from the Chaos purview the target has. Every threshold success is one significant event the god witnesses from the past of the target.<br/><br/>Activating this Boon costs 1 Willpower point and 5 Legend. This allows the god to see a number of events equal to the god’s Legend rating, but the god may increase this number by spending one additional Legend for one additional event witnessed. The god lives through the events as if he were that target, which makes this power somewhat risky if used on a very powerful or deranged target or on someone who has died violently or suffered great torture. The dangers are not to the god’s body, but rather to his mind. At the very least this should require an Intelligence + Integrity + Legend test against Perception + Awareness + Legend + Number of Chaos boons of the target. If the god fails this he should escape the visions, falling into a Virtue Extremity of the target’s greatest Virtue, and from now on, the god will suffer personality twitches, sometimes becoming the target in personality when faced with events similar to those experienced. The only known cure for this powerful affliction is Tranquility (Moon 8 ) or appropriate use of the Avatars.<br/><br/>Note: Every use of an Ultimate Attribute or Avatar Boon by or on the target is a greatly significant event in the stream of that person's fate, and always comes up in the stream. This understandably makes Gods very difficult to use this power on.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Prophecy</div><div class="spoiler_body">The Boons found under Prophecy here (http://www.mediafire.com/download/suueqq4g32kbxfu/JSR_CompendiumOCR.pdf) can be bought as an alternative for the normal Prophecy tree. They can be taken in addition to the default Prophecy purview, but do not count as ranks taken when determining which rank you can buy.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sky and Thunder</div><div class="spoiler_body">Sky is separated into Sky (dealing with air and skies) and Thunder (dealing with lightning and storms). These Purviews are taken from here (http://www.mediafire.com/download/suueqq4g32kbxfu/JSR_CompendiumOCR.pdf).<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sound</div><div class="spoiler_body">You can find Sound Purview here (http://www.mediafire.com/download/btfze1s7jool2zo/Sound.pdf).<br/><br/></div></div></div></div></div></div><br/><strong>Code to be used in your posts:</strong><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img height=200]LINK[/img][/floatleft][table][tr][td][right][b]Name:[/b][/right][/td][td]   [/td][td][/td][/tr]<br/>[tr][td][right][b]Location:[/b][/right][/td][td][/td][td][/td][/tr]<br/>[tr][td][right][b]Time:[/b][/right][/td][td][/td][td][/td][/tr]<br/>[tr][td][right][b]Tagging:[/b][/right][/td][td][/td][td][/td][/tr]<br/>[/table][hr]<br/></code></pre>