<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Nestor d'Phiarlan</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 26pt;">Nestor d'Phiarlan</span><div class="floatright">(http://fc06.deviantart.net/fs70/f/2012/313/3/e/shaun_ferl_by_nikranel-d5kg2xd.jpg)</div><em><span class="bbc_size" style="font-size: 12pt;">Coroner and Forensic Investigator</span></em><br/><strong>Background:</strong> Nestor was born to the proud House of Phiarlan, dragonmarked lords of some standing within Sharn. Nestor, however, always stood out quite a bit. Not in a positive light, either. He had a certain fascination with death and the dead, the lifespan of the lesser mortal races a constant interest and scholarly pursuit. How odd must it be to live only decades? To die violently even sooner, an outright crime and thus necessitating further study. It was his life goal to become a master of the art of life and death, that from the shadows that are his House's demesne, he might influence subtly the greater workings of the world through a carefully placed tincture or tonic. Such unbecoming behavior landed him squarely in his House's crosshairs. To meet their expectations of service, he entered into a work arrangement with the Sharn police, finding mysterious causes of death and occasionally investigating suspicious acts and bring the truth to light. <br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>Nestor d'Phiarlan</strong><br/>Elf Alchemist (Vivisectionist) 2<br/>N Medium humanoid (elf)<br/><strong>Init </strong>+3; <strong>Senses </strong>low-light vision; Perception +8<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>15, touch 13, flat-footed 12 (+2 armor, +3 Dex)<br/><strong>hp </strong>16 (2d8)<br/><strong>Fort </strong>+4, <strong>Ref </strong>+6, <strong>Will </strong>+1; +2 vs. enchantments, +2 bonus vs. poison<br/><strong>Immune </strong>magic sleep; <strong>Resist </strong>poison resistance<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>dagger +4 (1d4/19-20)<br/><strong>Special Attacks </strong>sneak attack +1d6<br/><strong>Alchemist (Vivisectionist) Spells Prepared </strong>(CL 2nd; concentration +5):<br/>1st—<em>ant haul (DC 14), shield (x2)</em><br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>10, <strong>Dex </strong>16, <strong>Con </strong>11, <strong>Int </strong>16, <strong>Wis </strong>12, <strong>Cha </strong>10<br/><strong>Base Atk </strong>+1; <strong>CMB </strong>+1; <strong>CMD </strong>14<br/><strong>Feats </strong>Brew Potion, Throw Anything, Weapon Finesse<br/><strong>Traits </strong>coroner, forlorn<br/><strong>Skills </strong>Craft (alchemy) +8 (+10 to create alchemical items), Disable Device +10, Heal +7, Knowledge (arcana) +8, Knowledge (nature) +9, Perception +8, Spellcraft +8 (+10 to determine the properties of a magic item), Use Magic Device +5;<strong> Racial Modifiers </strong>+2 Perception, alchemy<br/><strong>Languages </strong>Common, Draconic, Elven, Orc, Sylvan<br/><strong>SQ </strong>discoveries (bleeding attack), elven magic, weapon familiarity, mutagen, poison use, fast poisoning<br/><strong>Combat Gear </strong>mutagen, wand of cure light wounds; <strong>Other Gear </strong>leather armor, dagger, alchemy crafting kit, backpack, masterwork, manacles, thieves' tools, masterwork, 48 GP<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Alchemy +2 (Su)</strong> +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.<br/><strong>Bleeding Attack +1 (Ex)</strong> Sneak attacks also deal 1 bleed damage/round.<br/><strong>Elven Immunities - Sleep</strong> You are immune to magic sleep effects.<br/><strong>Elven Magic</strong> +2 to spellcraft checks to determine the properties of a magic item.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Mutagen (DC 14) (Su)</strong> Mutagen adds +4 to a physical &amp; -2 to a mental attribute, and +2 nat. armor for 20 min.<br/><strong>Poison Resistance +2 (Ex)</strong> +2 to save vs. Poison.<br/><strong>Poison Use</strong> You do not risk poisoning yourself accidentally while poisoning a weapon.<br/><strong>Poisoning (Standard Action) (Ex)</strong> Normal: Apply poison to a weapon as a standard action.<br/><strong>Sneak Attack +1d6</strong> +1d6 damage if you flank your target or your target is flat-footed.<br/></div></div></div></div>