<strong>Soon it became obvious for even most dim witted adventurer that they are in combat as combat music rolls on suddenly into scenery!</strong>(http://listenonrepeat.com/watch/?v=Mgfwq5SBQ3Q)<br/><br/><strong>GM Announcement:</strong>Remember rules of ambush! You got only single move action or standard action during ambush round! Both as ambush maker and as victim if you spot ambusher in time.<br/><br/>Shrizizen acts most swiftly, she moves into difficult terrain blade drawn in her hands. She had realized the goblins have cover against missile fire in the bushes so best engage them in close combat, sadly though goblins have strong terrain advantage as even her jump gets dramatically reduced to almost nothing!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shrizizen OOC</div><div class="spoiler_body">Shrizizen moves 5'ft reach border of difficult terrain and uses remaining 10'ft move closer to goblins. Swift action on maneuver moves her 3'ft which I allow total her distance to be 5'ft short from melee with goblins.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shrizizen eyes only</div><div class="spoiler_body">You see the goblins carry all masterwork gear and they are in groups of three spread out in the woods both sides of the road. <em>Highly</em> organized fashion (and thoughtful as means to avoid being one shot by fireball or AoE and forces opposition to split up in three different groups to engage the smaller groups), which is unusual as is the quality of their small size designed longbows and leather armors and their longswords too! In short these goblins are well decked on gear compared average of their kind.<br/></div></div><br/>Syra also acts swiftly, her case she stands up from cart (move action) and picks her crossbow ready in her hand (free action as part of move action).<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Syra OOC</div><div class="spoiler_body">Loading is move action (and so is rising from prone/sitting) and firing is standard action, so cannot fire during ambush unless you had readied crossbow all the time and it's usually is not (as otherwise it may accidentally fire anytime). Not to mention it taxes the crossbow strings keep it ready all the time.</div></div><br/><strong>Rest of the party;</strong>Nobody else spotted goblins (a default decision in case of absence) so goblins go now in Initiative 14 in ambush round.<br/><br/>The air becomes filled with whistling sound of arrows as goblins launch their arrows from their bows towards the adventurers! A goblin warcry is heard from the bushes (those who understand goblin hear it say 'Attack!'). The goblins concentrate their fire on six individuals from nine in the group; Anastasia, Rose, Thorne, Missy, Shrizizen, Jayleen and Syra.<br/><br/>Anastasia gets three arrows, two go widely off the mark but they clearly were meant as distraction (which they failed at) as third arrow<em>almost</em>hit her!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Anastasia OOC</div><div class="spoiler_body">Goblins tried aid another one shot but both failed but the third shot hit AC 17 despite penalty you provided, so <em>close call</em> on your case.<br/></div></div><br/>Rose, caught off guard atop her steed, was more unfortunate. As one arrow flimsily flies past her, another whistles closely past her head and it makes her distracted! Then third arrow hits her straight through narrow gap in her arrow to her chest! Adventurers should never count out possibility on lucky critical hit!<br/><br/>OOC: As Rose goes unconscious, she cannot provide benefit of her auras to anyone. So her aura bonus only applies to party members who did spot the goblins in first place.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rose OOC</div><div class="spoiler_body">The critical was nat 20 and followed by 25 on crit confirm (it got aid another from another shot). It did 15pts (https://elliquiy.com/forums/dicebot.php?r=63097) piercing damage (and so you fall to -3 HP), as said you can auto stabilize if you opt for 'bad ending' will occur once combat is over. Band ending just means your char suffers a rape (unable escape the rape) but after rape is done then there is chance for escape. If party wins vs the encounter, you still get XP even if you managed do nothing during it and you still remain stabilized. Anyways you have 50% chance fall off from saddle when going unconscious, 25% if having military saddle.<br/></div></div><br/>Thorne also received three arrows on her way! All three arrows hit her thanks her being off guard and her chain shirt not provide enough protection against arrow fire! Not single arrow fell her like it did on Rose, but as all three hit rather quite well Thorne is overwhelm by the pain of the arrows and she succumbs to her injuries and falls down on the ground!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Thorne OOC</div><div class="spoiler_body">Your three goblins instead aid another each other (they do so only vs targets which appear very distracting or heavily armored) they rolled individual attacks on you (more so as you looked tough foe). They were lucky and all three shots hit and two of them did 6pts dmg and third did 4pts damage. So you fall to 0 HP, you can activate your rage before taking any actions but as you use whirling variant it does not provide Con bonus and thus no extra HP. So you could activate rage and make double move....and then pass out (as you have no healing potions and using one is standard action). Making single move action in 0 HP does not cause damage but any standard action does.<br/><br/>Anyways if you do fall under 0 HP (or choose pass out) you can opt for 'bad ending' which this case means a rape scene which occurs once combat is over (and goblins are victorious vs the party). Where you cannot escape but suffer the consequences and then later get chance for escape. If party wins though, you do remain stabilized and nothing bad happens to you.<br/></div></div><br/>Missy gets first arrow which makes long gash go through her shoulder and across between her breasts! It was shallow gash but it tore her dress a large gaping opening! Which invited two other arrows plunge into her delicate soft flesh!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Missy OOC</div><div class="spoiler_body">First attack was nat 20 but got nat 1 in crit confirm, so only wardrope suffered worst :P. However all three attacks hit and did total 31pts piercing damage (low pain threshold kicks seriously in here :P). You can opt for 'bad ending' to avoid dying (and auto stabilize if damage does not kill you). Meaning if goblins are victorious they will have fun with Missy with no chance to escape nor interfere on the fun, but once rape scene is over you get then chance to escape. If your party is victorious, then nothing bad stuff happens and you survive still.<br/></div></div><br/>The bold Shrizizen who had moved close to the goblin group so swiftly saw how goblins took just short step away from her and from each other as well and lifted and aimed their bows and fire arrows at her from point blank range! Despite so close range so far lethal archers, Shrizizen manages dodge the two arrows which whistle in air as they pass her but one arrow plunges towards her flesh! Despite the cloaking shadows around her body after she moved!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shrizizen OOC</div><div class="spoiler_body">Three attacks, two fails but one hits AC 20 and does 3pts piercing damage to you (passed 20% miss chance from concealment provided by your stance) (https://elliquiy.com/forums/dicebot.php?r=63121). Goblins have 5'ft distance to each other and two are now 10'ft away from you and one is 15'ft away from you (they were in a triangle formation).<br/></div></div><br/>Jayleen is in mid air when arrow rains start....and she is shot! Compared to rest she got only shot by single arrow but that single arrow is enough to knock her out from the air as she feels her fey weakness to succumb upon touch of iron on her flesh and thus rob her strength entirely!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jayleen OOC</div><div class="spoiler_body">Single arrow hits AC 18 and does 11pts damage. You can opt for 'bad ending' to auto stabilize/survive any damage done to you. It means once your conscious again, you will suffer a rape scene with goblins with no chance to escape nor deny their advances. Once rape scene is over, then you get chance to escape them.<br/></div></div><br/>Syra who had stood up had become inviting target for goblin archery fire! Two arrows sail towards her, despite years of training in monastery the one arrow distracts her by flying close by her head and second arrow scrapes her flesh with flesh wound!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Syra OOC</div><div class="spoiler_body">Two arrows, one aids another to get bonus to hit you. Second arrow hits AC 25 and does 2pts damage.<br/></div></div><br/><br/>The goblins surprise round has been decimating for the adventurers! Already three adventurers are down and one is heavily injured and barely standing!<br/><br/><strong>Surprise round; Over!</strong><br/><hr/><br/><span class="bbc_size" style="font-size: 14pt;"><strong>Round 1</strong></span><br/><br/>Shrizizen moves to nearest goblin! Slicing with her weapon but the goblin eludes her blow thanks finely made studded leather deflecting the blow away from it!<br/><br/>While Syra, slightly injured, loads, aims and then fires her crossbow towards the goblin who<em>dared</em>hit her! Her bolt clicks and then launches off...despite foliage cover her bolt finds it's mark and one goblin screeches and falls on ground upon her shot! First blood by adventure party belongs to Syra!<br/><br/>OOC: Considering other players haven't posted (or Crimson posted Ini roll) I default them to act last in initiative order before I NPC them. To keep making combat posts quick considering I have<del>18</del>17 goblins to make rolls and actions for. Only other player to roll Ini was Kimmy but 13 is less than 14 what goblins got for Ini.<br/><br/><em>Goblins turns;</em><br/><br/>The three goblins near Shrizizen act, the one which she tried hit before takes step back and takes another arrow from quiver and aims and fires at her! Same time two other goblins fire arrows at her! The shot before her was wide miss, second arrow sinks to her shoulder and third misses thanks concealing shadows around her form! However she is very near falling and neither her foes are injured....things look very bad!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shrizizen OOC</div><div class="spoiler_body">First shot miss, second hits AC 24 (near crit) and does 5pts dmg. Third shot was nat 20 but did not confirm crit on 13 but was missed by your concealment.<br/></div></div><br/>The remaining 14 goblin archer's decided split their focus between two targets; Syra (for killing one of them) and Anastasia! Syra faces hail of 7 arrows coming at her way! Three arrows whistle and distract her as four others with thuds sink to her flesh! The pain is overwhelming and she feels blood ooze in her skin...rob her strength before she collapses on atop the cart with four arrows in her.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Syra OOC</div><div class="spoiler_body">7 arrows, three aid another actions succeed (one even nat 20), all four arrows hit (lowest was 17 with +5 bonus), even if I roll nat 1 with all damage the damage is still 8pts, so you would fall -1 with it. Now you have option go for 'bad ending' which automatically stabilizes you (and prevents death) in return that once you return conscious there will be rape scene between goblins and Syra and she cannot escape nor prevent them having fun with her. Once scene is over, you can try to escape then.<br/></div></div><br/>Anastasia faces a odd mix of blessing and bad luck, two goblin shots distract her while one widely misses from even being noticed by her. Four arrows are launched and one goblin even fumbles with the bow so it falls on the ground! But two arrows hit her....and she feels the pain kicking in quite strongly and she is about to pass out from pain!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Anastasia OOC</div><div class="spoiler_body">7 arrows, two aid another actions succeed (one was nat 20), two arrows hit (one vs AC 18 and another 21, your flat-footed in first round before foes who act before initiative). Total dmg is 10pts, so doing bluff action you suggested would place you to -1 HP. You can cast healing spell as standard action and thus avoid fall unconscious. Or you can opt that you fall unconscious now as fight is not anyway in party's favor :P. If you do, or in future when you get to under 0 HP or suffer one shot kill, you can opt for 'bad ending' which means your foe gets to rape your char so you have no chance to prevent it nor escape from it. After scene is over you can work to escape from your captor or situation.<br/></div></div><br/><br/><strong>Rest of the party (Eilonwy, Tluian, Lilith, Thorne, Anastasia + Shirizen post next round actions); Go!</strong>