<div class="floatright">(https://elliquiy.com/elluiki/images/9/90/Wei-xiaobao.jpg)</div>Wei Xiaobao - Night Caste Solar<em>(sheet not complete yet)</em><br/>Concept: Gentleman Thief (Gambler, con man, etc)<br/>Motivation: Find the legendary lost city of the West, and make it his. (Actually Luthe, he just hasn't managed to find out more than rumours yet)<br/><br/>Background: Wei Xiaobao grew up aboard the Saikal's Maw, the ship of the infamous Pirate Queen Crimson Smile. The only male amongst a ship of women pirates, his upbringing was unusual to say the least. As he grew older, he caught strange glances and heard almost whispers of conversations about his birth, though none would ever speak directly of it.<br/><br/>At the age of ten, his mother took him ashore in Wu Jian, the first time he had ever been off a boat, and abandoned him there. Her only words to him were<em>"I've fulfilled my oath, and the debt is paid. You tell him that, hear me?"</em>, and then left without a backward glance.<br/><br/>Wei fell in with a gang of street children, leaning the tricks of their trade, though it was in gambling he found his true calling. Over time he learned the ways of the rich and powerful ... after all, they had more to gamble with, and more to lose.<br/><br/>Wei drew his Second Breath at the end of a high stakes gambling bout, the final players being a Fire aspected Outcaste crimelord of Wu Jian, Wei himself and (so he claims) Plentimon, the God of Gamblers. Stories are still told of the night that mountains of jade were won and lost on the roll of a dice and toss of a card, the power of Emerald Eye Han and the Five-fold Lotus Brotherhood shattered, his closest lieutenants slaughtered and his fortress casino burned to the ground.<br/><br/>Str 3<br/>Dex 5<br/>Sta 3<br/><br/>Chr 3<br/>Man 4<br/>App 2<br/><br/>Per 2<br/>Int 2<br/>Wits 3<br/><br/>Archery 0<br/>Martial Arts 1<br/>Melee 1<br/>[F] Thrown 3 - Sp. Cards<br/>War 0<br/><br/>[C] Athletics 2<br/>[C] Awareness 2<br/>[C] Dodge 3 - Sp. Unarmoured<br/>[C] Larceny 4 - Sp. Gambling<br/>[C] Stealth 1<br/><br/>[F] Integrity 1<br/>Performance 0<br/>Presence 1<br/>Resistance 2<br/>Survival 1<br/><br/>Bureaucracy 1<br/>Linguistics 2 [Seatongue (Native), Riverspeak, High Realm]<br/>Ride 0<br/>Sail 1<br/>[F] Socialise 2 - Sp. In character<br/><br/>Craft 0<br/>[F] Investigation 1<br/>Lore 1<br/>Medicine 3<br/>[F] Occult 2<br/><br/>Essence 2<br/><br/>Backgrounds<br/>Followers (1)<br/>Resources (2)<br/>Artifact (4)<br/><br/><br/>Charms<br/>Third Thrown Excellency<br/>Joint Wounding attack<br/>Body Mending Meditation<br/>Ox Body Technique<br/>Durability of Oak Meditation<br/>Second Medicine Excellency<br/>Wound Mending Care Tecnhique<br/>Spirit Detecting Glance<br/>Reflex Sidestep Technique<br/>Flawlessly Impenetrable Disguise<br/>Mastery of Small Manners<br/><br/>Virtues<br/>Compassion 2<br/>Conviction 2<br/>Temperance 3 - Flaw Overindulgence<br/>Valor 1<br/><br/>Willpower: 7<br/><br/>Merits and Flaws<br/>Ambidextrous<br/>Innocuous (2)<br/>Danger Sense (3)<br/>Past Lives (1)<br/>Henchmen (3)<br/>Enemy (2) - Lintha Sennong falong cousin Fan<br/>Phobia (Uncontrolled fire - 1) - An incident in his youth when a slum he was staying in accidentally went up in flames.<br/>Enemy (2) -<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inconsolable Maiden of the Thirteenth Dark Moon</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/b/b1/F0ab0ac1f633861ced25d0c6f6b5d293.jpg)<br/><br/>Wei didn't actually <em>mean</em> to disrupt her ritual in Nexus. If he hadn't been running from the horde of cannibalistic wyld tainted mutants in the undercity it would never have happened. And he did at least apologise to the cultist he landed on. And to her.<br/><br/>Of course, given at that moment the mutant horde poured in through the same gap in the ceiling, he had to bid them all a fond farewell. He still remembers that odd look she was giving him though. As if she somehow knew him. And there's still that niggling little feeling in the back of his head that he knows her too. Or used to. Somehow.<br/><br/>She probably didn't really mean it when she said she would find him again.<br/><br/>Probably.<br/></div></div><br/>Intimacies - The Lintha (hatred, major), his band (loyalty, major), Opal (attraction, minor), Inconsolable Maiden of the Thirteenth Dark Moon (wary, somewhat confused curiosity)<br/><br/>Artifact - Plentimons card deck<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Use as throwing knives<br/>They reappear back in the deck once used<br/>Five Ordeals Odyssey power :<br/>In their travels, sometimes the owner of this deck encounter problems that make further progress seem impossible. Before the scene ends, something happens to remove the obstacle to his travel: a sudden squall blows away the approaching pirates, the desert caravan that has run out of water finds an oasis, a secret tunnel offers a way into the fortress, giant birds nest on the island where he is stranded. <br/><br/>But they (and any companions) have only traded one trouble for another, equally severe but possibly soluble: the squall also blows their ship aground in a dangerous land, the oasis has a Fair Folk mistress who transforms men into beasts, the secret passage is prone to dangerous rock falls, catching a ride on a giant bird takes the Sidereal to a valley of the giant snakes the birds feed upon. This new threat is locked into destiny, so they cannot use Five Ordeals Odyssey again to attempt another escape and perhaps some lesser danger. The Charm also cannot remove impediments to travel that come from outside fate, such as attacking nephwracks or storms of Wyld energy.</div></div>