(Ok, this is gonna be a fun one...<br/><br/>Gumtax&Co.: A particularly devilish combination of traps is planned out, and, while it'll take him several days to finish everything, he firmly believes that, with your resources, he can easily turn this room into a death trap anyone could be proud of. He begins with a complicated series of pressure sensors, rigged to both doors, that creates an near inescapable prison; neither door can be opened from the inside, though they are only lightly locked from the outside. As soon as one beings working on the inner door, the outer one closes and locks. And the final room... plenty of fun. He manages the establish the rudimentary basics of this trap, in the first day, little more than getting the doors in place, but it is only the beginning.<br/>Plotting: Brilliant schemes, but nothing really feasible or useful, by themselves.<br/>The hallway is planned and cleared, but unfinished. Two actions is all it'll take to finish.<br/>Kobolds: A successful poison-needle trap is created.<br/>Plimsi: Adds a slight bonus to all crafting checks for the next couple days.<br/>Goblins: A little progress made clearing the room.<br/>Plotting: It feels like... almost an idea, but not quite there, yet.<br/>Recruiting: A majority of the day is spent recruiting, until a particularly lecherous imp tracks them down. He eagerly pounces on their offer, with requests to bury himself between their bosoms, as part of his contract. (He has 3 levels of rogue, as well as base imp.))<br/><br/>A profitable days of commanding the dungeon, m'lords, but... what's this? It seems we have a visitor...<br/><br/>http://elliquiy.com/forums/index.php?topic=25411.0