<div class="floatleft">(http://i1217.photobucket.com/albums/dd394/Vithe_rothe/sample_f90a870c53b0789bed3dd571fc467a8f3560de6e_zps4531f08e.jpg)</div>Ahria Fireheart<br/>Dwarf Female- Far northern Tribes<br/>4'3"; 125 lbs; Yellow Hair, Blue Eyes, Fair Skin; Age 51<br/>Lawful Neutral;<br/><br/>Languages: Common, Dwarven, Elf, Orc, Goblin<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Racial and Class</div><div class="spoiler_body">Dwarf Racial Traits:<br/>+2 Constitution, +2 Wisdom, -2 Charisma<br/>Medium size<br/>Slow and steady: Base speed of 20' never modified by armor or enbumrance<br/>Darkvision: Can see in the dark up to 60 feet<br/>Defensive Training; +4 Dodge bonus to AC against giant subtypes<br/>Greed: +2 to Aprraise skill made to determine price of nonmagical metals and gems.<br/>Hatred: +1 bonus to attacks rolls against orc and goblin subtypes<br/>Hardy: +2 bonus on saving throws against poisons, spells, and spell-like abilities<br/>Stability: +4 bonus to CMD when resisting bull rush and trip while standing on ground<br/>Stonecunning: +2 perception to notice unusual stonework, such as traps and hidden doors located in stone. <br/>   Can check whenever they pass within 10' whether or not actively looking.<br/>Weapon Familiarity: Can use battleaxes, heavy picks, warhammers and treat any weapon with 'dwarfen' in name as martial weapon<br/>Languages: Speak Common and Dwarven. High Int can add others.<br/><br/>Monk Class Abilities: [Zen Archer subclass] Level 1 [2nd character level taken]<br/>Weapon and Armor Proficiency: Club, crossbow[light or heavy], dagger, handaxe,javelin,kama, nunchaku, quarterstaff, sai. shortspear, <br/>   short sword, shuriken, siangham, sling, spear. [from zen archer] longbows, shortbows, composite longbows,<br/>   and composite shortbows<br/>   Not Proficient with armor or shields. When wearing armor or carrying a shield loses AC Bonus, fast movement, and flurry of blows<br/>   AC Bonus: When unamored and unencumbered add Wisdom bonus to AC. Gains AC and CMD Bonus at 4th level.<br/>Flurry of Blows: [Zen Archer] make a flurry of blows as a full-attack action, but only when using a bow. Does not apply str bonus <br/>   unless using composite bow. May not use Rapid shot or many shot feats with flurry of blows. [-1/-1 base]<br/>Unarmed strike: Gains 'Improved Unarmed Strike' as feat. Unarmed attacks may be done with any part of Monk body and does lethal damage and does<br/>                not provoke AoO.<br/>Stunning Fist: Replaced by Perfect Strike [can use with any bow] roll 2 dice for attack 2/day<br/>Bonus Feat: Point Blank Shot- ranged +1 att/dam target 30' or less<br/>Unarmed damage: 1d6 [+2 str]<br/>Saves: +2 Fort/+2 Ref/+2 Will<br/>Skills Points: 4+ Int Mod skill points [8]<br/><br/>Witch Class Abilities: Level 5 [favored]<br/>Weapon and Armor Proficiency: All simple weapons. Not proficient with any armor or shield. Armor interfers with gestures which can cause spells to fail.<br/>Spells: Casts Arcane spells. Uses Int. [DC save is 10+ spell level+ witch's Int Mod]<br/>Cantrips: Perpare a number of cantrips per day. Cantrip not expended when used and can be used again.<br/>Hex: magic trick [DC Save- 10 +1/2 witch's level + Int Mod]. Can be used each round as standard action [unless noted in hex]. Does NOT provoke AoO.<br/>Witch's Familiar: Like wizard familiar. Stores witch's known spells. Can not cast the spells. At 3rd level can deliver touch spells.<br/>            White Monkey [+3 to master's acrobatics] Tiny animal -white "Snowball"<br/>            Init +2; Senses low-light vision; Perception +5<br/>            Defense: <br/>            AC 17, touch 17, flat-footed 15 (+2 Dex, +2 size, +3 natural armor)<br/>            hp 18 (6d8)<br/>            Fort +5, Ref +6, Will +9<br/>            Offense: <br/>            Speed 30 ft., climb 30 ft. Melee bite +6 melee (1d3)<br/>            Space 2-1/2 ft.; Reach 0 ft.<br/>            Statistics:<br/>            Str 3, Dex 15, Con 10, Int 10, Wis 12, Cha 5<br/>            Base Atk +2; CMB +0; CMD 6<br/>            Feats Weapon Finesse<br/>            Skills Acrobatics +14, Climb +10, Perception +12; <br/>            Racial Modifiers +8 Acrobatics,   <br/>            <em>Alertness when within arms reach +2 perception and sense motive Improved Evasion, Share spells, Empathic link, deliver touch spells, <br/>            speak with master</em><br/>Gain Hex at 2nd level:<br/>Gain Hex at 4th level:<br/>Saves: +1 Fort/ +1 Ref/ +4 Will<br/>Skill points per level: 2+ Int Mod [6 per level]</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes, offense, defense</div><div class="spoiler_body"><br/><br/><br/><br/><br/><br/>Attributes:<br/>Str15                15 [+2]<br/>Con 13+2=       15 [+2]<br/>Dex 15+1=       16 [+3]<br/>Int 18               18 [+4]<br/>Wis 14+2=       16 [+3]<br/>Cha 16-2=        14 [+2]<br/>Ability add L4- +1 Dex<br/><br/>Hit points=38<br/>Saves; Fort 6; Ref 6; Will 9<br/><br/>Speed 20'; <br/>Init; 6<br/><br/>Offense:<br/>Unarmed Attack                                       +2           1d6+2      Crit 20 [x2]<br/>MW Composite Short Bow +2 Str             +4           1d6 +2     Crit 20 [x3]<br/>Short Sword                                             +2           1d6+2      Crit 19-20 [x2] <br/>Nunchaku                                                 +2            1d6+2      Crit 20 [x2]<br/><br/>Improved Unarmed Strike- unarmed does lethal damage and does not give AoO<br/>Perfect Strike [Bow]- Roll 2 att die take best 2/day<br/>Point Blank Shot: +1 att/dam with range 30' or less<br/><br/>Defense:<br/>10+  Armor 0+  Shield 0+  Dex 3+  Size 0+  Natural 0+  Deflect 0+  Misc 3+ [Wis mod from monk] <br/><strong>Total AC 16</strong></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits, Feats, Skills:</div><div class="spoiler_body"><br/><br/>Traits: <br/>Reactionary +2 Init; Focused Mind +2 Conceration<br/><br/>Feats:<br/>GM Bonus: Skill Focus- Craft: Jewelry<br/>Level 1; Scribe Scroll<br/>Level 3; Extra Hex- Cackle<br/>Level 5; Craft Wonderous Items<br/><br/>Skills;      Ranks:   Ability:   Trained:   Misc:   Total:<br/>Acrobatics                  4     4     3          3         14<br/>Craft: Jewelry            6     4     3          3         16<br/>Intimidate                  6     2     3                     11<br/>Kn: History- Dwarf      3     4     3          0         10<br/>Kn: Planes                  1     4     3          0           8<br/>Perception                 6      3     3          0         12*<br/>Ride                           1     4     3          0           8<br/>Sense Motive             6     3     3          0         12*<br/>Spellcraft                    5     4     3                     12<br/>Use Magic Device       5     4     3                     12<br/>Total Skill points 43 --38 -Witch/monk +5 favored class bonus<br/>* when Familiar is within arm's reach Alertness [+2 to perceptiion and sense motive]<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells and Spell Like Abilities:</div><div class="spoiler_body">Hexes: <br/>Level 1: Evil Eye - target with 30 feet [-2 on one of following; AC, ability checks, attack rolls,saving throws, skill checks.] Hex lasts 3 + int Mod [7 rounds] Will save reduces to 1 round.  [DC Target 16 - lvl 5] will Save<br/>Level 2: Misfortune - creature within 30 feet that fails save for 1 rd rolls 2 die and takes lowest when making ability check, attack roll, saving throw, or skill check. [DC Target 16 to save] Will save<br/>Level 3 [feat]: Cackle - move action- extends by one round any agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex with in 30 feet<br/>Level 4: Slumber - Target within 30 feet falls into deep magical sleep Will Save to Negate [DC 16] Affects creatures of any HD.<br/><br/>Patron Spells: Agility<br/>Level 2; Jump<br/>Level 4: Cat's Grace<br/>Level 6: Haste<br/><br/>Spells:<br/>Cantrips [Level 0]:<br/>bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy<br/>food and drink, read magic, resistance, spark, stabilize, touch of fatigue,<br/><br/>Level 1:<br/>Burning Hands, Command, comprehend languages, cure light wounds, detect secret doors, mage armor, <br/>mount, obscuring mist, identify, chill touch, ray of enfeeblement, jump*, ill omen, unprepared combatant, web bolt<br/><br/>Level2:<br/>Detect Thoughts, glitterdust, summon swarm, web. blindness/deafness, cure moderate wounds, cat's grace*<br/>carry companion, hold person, Perceive Cues, Touch of Idiocy, <br/><br/>Level 3:<br/>Lightning Bolt, summon monster lll, bestow curse, dispel magic, Pugwampi’s Grace, remove curse<br/><br/><br/>Spells per day;<br/>Level:   Class;    Ability;   Total<br/>   0      4     0      4  <br/>   1      3     1      4<br/>   2      2     1      3<br/>   3      1     1      2<br/></div></div><br/><br/>Wealth: 7906 gp 1 sp<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment- 1448.9 gp:</div><div class="spoiler_body">                     <br/><br/>Weapons:      <br/>MW Short Compostite Bow +2 str  575 gp [2lbs]<br/>arrows 100  5 gp [15lbs]<br/>Short Sword  10 gp [2 lbs]<br/>Dagger x2     4 gp [2 lbs]<br/>Nunchaku        2 gp [2 lbs]<br/>Bedroll, blanket, caltrops, candle x10, scroll case x6, flint and steel,<br/>Ink x5, tattoo ink x5 [x5 cost], inkpenx2, paper x30,  belt pouch x3,<br/>Trail rations 10 days, silk rope 100 ft, sewing needle x3, soap 3 lbs,       477.9 gp [35 lbs]<br/>antitoxin x2  100 gp<br/>Everburning Torch x1  110 gp [1lb]<br/>Master Work Artisan tools [jeweler tools]  55 gp [5 lbs]<br/>spell component pouch  5 gp [2 lbs]<br/>explorer's outfit x3      30 gp [24 lbs]<br/>Monk's outfit 5 gp [2 lbs]<br/><br/>Guard Dog/ war dog training 50gp<br/>guard dog<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magic Items: 4245 gp</div><div class="spoiler_body">Bought:<br/>Handy Haversack  2000 gp<br/>Bandages of rapid Recovery x2  400 gp<br/>camp fire bead  720 gp<br/>Scrolls:<br/>Chill touch [L1] -copy to familiar                      25 gp<br/>Ray of Enfeeblement [L1] - copy to Familiar    25 gp<br/>Unseen Servent [L1] - Copy to Familiar          25 gp<br/>Blindness/deafness [L2] - Copy to familiar    150 gp<br/>cure moderate wounds [L2] - copy to familiar 150 gp<br/>bestow curse [L3] - copy to familiar               375 gp<br/>dispel magic [L3] - copy to Familiar                375 gp<br/>ill omen [L1]- copy to familiar                           25gp<br/>unprepared combatant [L1]- copy to familiar   25gp<br/>web bolt [L1]- copy to familiar                          25gp<br/>carry companion [L2]- copy to familiar            150gp<br/>hold person [L2]- copy to familiar                   150 gp<br/>Perceive Cues[L2]- copy to familiar                 150 gp<br/>Touch of Idiocy [L2]- copy to familiar              150 gp<br/>Pugwampi’s Grace [L3]- copy to familiar         375 gp<br/>remove curse [L3] - copy to familiar                375 gp<br/>scroll total cost             2550 gp<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Created Magic Items:	 0 gp</div><div class="spoiler_body">Scrolls:<br/>Scroll 4 spells: Light Level 5 [effect lasts for 50 minutes] cost to make 12.5x 1 x5 = 62.5 each                 Total for scroll = 250 gp<br/>Scroll 4 spells: Jump Level 5 [+20 to acrobatics for jump] cost to make 12.5x 1 x5 each 62.5                    Total for scroll = 250 gp<br/>Scroll 4 spells: Mage Armor Level 5 [effect lasts 5 hours +4 AC] cost to make 12.5x 1 x5 each 62.5          Total for scroll = 250 gp<br/>Scroll 4 spells: Mage Armor Level 5 [effect lasts 5 hours +4 AC] cost to make 12.5x 1 x5 each 62.5          Total for scroll = 250 gp<br/>Scroll 4 spells: Mage Armor Level 5 [effect lasts 5 hours +4 AC] cost to make 12.5x 1 x5 each 62.5          Total for scroll = 250 gp<br/>Scroll 4 spells: Comprehend Languages Level 5 [lasts 50 minutes] cost to make 12.5 x1 x5 each 62.5     Total for Scroll= 250 gp<br/>Scroll 4 spells: Mount Level 4 [summon horse or pony lasts 8 hours] cost 12.5 x1 x4 each 50                   Total for Scroll= 200 gp<br/>Scroll 4 spells: Cure Light Wounds Level 5 [heal 1d8+5] cost 12.5x 1x 5 = 62.5 each                                Total for Scroll= 250 gp<br/>Scroll 4 spells: Cure Light Wounds Level 5 [heal 1d8+5] cost 12.5x 1x 5 = 62.5 each                                Total for Scroll= 250 gp<br/>Scroll 4 spells: Detect secret doors Level 5 [Conceration 5 min] cost 12.5x 1x 5 = 62.5 each                       Total for Scroll= 250 gp<br/>Scroll 4 spells: Identify Level 5 [+10 to spellcraft check to identify] cost 12.5x 1x 5 = 62.5 each                Total for Scroll= 250 gp<br/>Scroll 4 spells: Carry Companion- cost 12.5x 2x 5 = 125 each                                                                       Total for scroll=  500 gp<br/>Scroll 4 spells: Cat's Grace Level 5 [5 min +4 to dex] cost 12.5x 2x 5 = 125 each                                      Total for scroll=  500 gp<br/>Scroll 4 spells: Cat's Grace Level 5 [5 min +4 to dex] cost 12.5x 2x 5 = 125 each                                      Total for scroll=  500 gp<br/>Scroll 4 spells: Cure Moderate wounds Level 5 [2d8+5 heal] cost 12.5x 2x 5 = 125 each                          Total for scroll=  500 gp<br/>Scroll 4 spells: Perceive Cues 5 cost 12.5x 2x 5 = 125 each                                                                        Total for scroll=  500 gp<br/>Scroll 2 spells: Dispel magic Level 5 cost 12.5 x3 x5 = 187.5 each                                                              Total for scroll=  375 gp<br/>Scroll 2 spells: Dispel magic Level 5 cost 12.5 x3 x5 = 187.5 each                                                               Total for scroll=  375 gp<br/>Scroll 2 spells: Remove Curse Level 5 cost 12.5 x3 x5 = 187.5 each                                                            Total for scroll=  375 gp<br/>Scroll 2 spells: Bestow CurseLevel 5 cost 12.5 x3 x5 = 187.5 each                                                             Total for scroll=  375 gp<br/>Scroll 2 spells: Summon Monster lll [ape]- Level 5 Cost 12.5 x3 x5 = 187.5 each                                        Total for scroll=  375 gp<br/>    1 Ape -Celestal template Resist acid/cold/electricity 5<br/>Scroll 2 spells: summon monster lll [wolf L2] Level 5 Cost 12.5x 3x 5 = 187.5 each                                    Total for scroll=  375 gp<br/>   1d3 Wolf- Celestal template Resist Acid/cold/electricity 5<br/>Scroll 2 spells: summon monster lll [wolf L2] Level 5 Cost 12.5x 3x 5 = 187.5 each                                    Total for scroll=  375 gp<br/>   1d3 Wolf- Celestal template Resist Acid/cold/electricity 5Inscribe Tattoos:<br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background:</div><div class="spoiler_body">There are some dwarf clans that are not spoken of in good terms. Those of the north lands are one such clan. Unusal in looks with yellow hair and fair skin. <br/>There the clans also allow a few to explore powers no self respecting dwarf should. That is how Ahria came to be trained as she was. She born with magic in her but had a calling from an archane power. Her blood burned with the elements and she found herself drawn to hidden ways. After being excepted she took the time to get trained as an archer to help defend harthe and keep. As time passed she found a male and they became lovers but a great battle drove out the clan and the survivors began to wander. Her, her lover and her brother drifted to other dwarf clans but it seemed they always found out about her 'gifts'<br/><br/>Finally after a long trek they found a place in a dwarf city [currect locale]. Her now husband and brother had brought with them some of the rare blue iron used to make cold steel and began forging as she found work with the lore keepers writing up lovely looking records as well as doing tattoos.<br/><br/>Against her wishes her husband and brother left with the band that went seeking Stonegard Keep and never returned. It was not long after the stumbling return of the dying dwarf that the elder dames discover that Ahria was a Witch and the insults, taunts, slurs and suggestions began. It was suggested she was the cause for the failure and words almost never said about a dwarf were whispered. Witch. Seductress. Slut. Evil.  So when she saw the notice she barely blinked before hurrying to her tiny place to gather her gear. She would find her husband and brothers bodies and give them a proper burial or die trying.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality:</div><div class="spoiler_body">Ahria tends to be quiet and watchful, Careful in her words and actions. Yet she has a firey temper and is passionate about many things. She is a good deal more surface like in her attire. Tending toward long dress's with slits to above the kness on each side as well as deeper cleavage then normal. She is pretty and very well built and before being accused as being evil had several dwarflings hanging around the young widow. <br/>Ahria is a loyal friend to those she lets in past her guard. She has a dry sense of humor and her blue eyes will twinkle with mirth at many things. She likes a good ale and fine wine and keeps her self well groomed even so far as trimming her hair.<br/></div></div>