As far as it being earned, I'd look at the actual time given between adventures. Each day would give probably 2 segments. Downtime would be opened up between adventures for a bit, giving everyone a chance to play in them and use their segments to accomplish<em>stuff</em>. Then once a new adventure starts, I'd close it off. Or, if travel is involved with the adventure allow portions to be used. Etc.<br/><br/>We could just ignore down time, but I feel like that's scrapping a<em>huge</em>part of the game. You could be talking to Sir. Dickless Black, and roll a gather information and I could just be like "Oh, well yea, you're able to discover that he<em>is</em>actually dickless!" Or... You can interact with the world, like you would more akin to a table when information is out. You find Joe Money who you believe has the information you're looking for... And go!<br/><br/>And some downtime activities obviously take much less time / RP. Crafting for instance takes some rolls, and then you writing about it. Depending on what you're making... That could be a single post or two. Copying spells from a spellbook? Also easily just a single post. Gathering information, side quests, development and what not could all be our "side scenes".<br/><br/>There is likely to be another thread for character to character interaction between adventures, your more typical side scenes.