The good thing about team divisions, is they can be changed, shaken up, or even merged if needed. I split based on abilities with some minor shuffling based on preferences, here's the initial choices:<br/><br/>Team 1 (Aurochs):<br/>Naru<br/>Jacob<br/>Y'mir<br/>Listrea<br/><br/>Team 2 (Basilisk):<br/>Yule<br/>Berach<br/>Geara<br/>C'behm<br/>Kuna<br/><br/>(Team names are just me doing a Final Fantasy themed Alpha/Bravo)<br/><br/>I put Kuna in Team 2 because I did want to split the Red and Blue Mage, but I don't know how crazy effective a Blue Mage can be so I put the Geodancer with them as insurance. Otherwise, the teams each have one (or more) capable of healing (Team Aurochs has Naru the scholar and Listrea the Red Mage, who are both half healers so that comes out to a one, right?), one tank, one who is likely to be DPS, and then go from there.<br/><br/>On reflection, Y'Mir is also pretty support heavy so I'm not against switching him over to Team Basilisk, by the Twelve I fucking hate doing team balance.<br/><br/>Regardless of team selection, everyone can interact with everyone in Base Camp.