<strong>In the Inn</strong>(Tavah, Ada)<br/><br/>Ada's search behind the bar found glasses and mugs resting in their places, left to rest where they were. They seemed fragile to transport around but well made though, a scavenger should have by all rights have picked them up and taken them along a fair while ago already. There was still some ale and wine left behind, both in bottles and in casks, and looking at the labels much of it was ancient, stuff back from the age their mentor spoke of Mortanius' last march. Yet a few of the bottles were as fresh as mere decade old, none of it more recent than that though. There was an old worn map made on a wooden square board there under one of the casks, showing what seemed like a crude path through the woods nearby to a still of some sort, alongside some woodsmen markings besides a crude image of a cask.<br/><br/>Tavah's words were answered only by silence, and the steps of both him and Ada. The place seemed to be still and quiet for most part. The furniture was old in style but still looking better than it should, given its age. There was nobody in the kitchen, only pots and pans, as well as a few large wooden barrels lining the wall facing the bar. Door out to the back in the kitchen was nailed shut with several boards crossing over it, and looking firmly secured. Large barrel on the floor rested over a hatch in the floor, only partially concealed from Tavah's trained eyes.<br/><br/>The privy was in fair shape too, the two stalls seemed cleaned up for use, though the small window to give in light there was broken, shattered from the outside based on the glass on the floor. Besides the glass shards lay a rusty old dagger, its blade almost pure red, rust having eaten into the iron.<br/><br/>The bathroom was divided to three thin-wood-walled sections, each with an old stone tub resting in them, nothing in particular standing out in any of the rooms there. Some fine soaps rested on the trays though, that might be worth some coin if brought back, the scents lingering in the air spoke of expensive quality, something that noblewomen might use for their skin and pay for with gold, alongside with the occasional nobleman that wanted to appear his best. Besides those, there was a single blue-glass potion bottle resting there, still holding its contents behind a secure seal, another empty bottle laying nearby its cork gone along with the liquid that it once might have held.<br/><br/>The staircase upstairs would have to wait though, because at that time the light from the road might be noticed even from inside the inn, showing someone was approaching.<br/><br/><strong>In the Stables</strong><br/><br/>Analise's search yielded the fact the stable entrance would have to have four people side by side to protect the entryway, the two large doors on the ground before the stable entrance having been built so the wagons could easily fit in there at the middle of the stalls. It wasn't an easy entrance to protect but at the same time anything that came within 60 feet of the entrance was in open view from the loft-area which Elise had now found her way up to.<br/><br/>The stepladder had creaked but held, and Elise had a good 'sniper perch' from there, and with only one way up she had a defensible position as well. Behind her, the loft actually had a small window at the back which looked jammed with the gunk around the windowframe, but the old hinges showed it could be opened, and it was large enough if pressed it would probably allow a person to slip outside through it. Though at the loft's height, the fall might hurt the unwary.<br/><br/><strong>Outside</strong><br/><br/>Tha'ael would quickly find even in the rain that a set of stairs on the barn's side would allow her to rise to its roof if she so chose, while within the barn there had a been the loft with a view of the entryway and inside the barn, but from the roof she would have a more distant view to behold. Not only that, but from the stable's roof there was only a small rise to the inn's roof, and from the looks of it reaching a second-story window in the inn wasn't an impossible task either. Still, in the rain, the rooftop would be slippery and risky. On the other side, it was unlikely anyone would look up there and spot her in this weather.<br/><br/><hr/><hr/><br/>Couple of minutes passed as the light moved closer, before several figures came to view. In the distance they were still too blurred to see clearly, but the light the first one carried illuminated them enough to make out a few details at least. There seemed to be six of them, on horseback, and they were heading towards the inn with tired horses. The leading figure held a lantern in the air with one hand, the others following along a little behind. They were dressed in dark clothing, possibly leather it was hard to tell from the distance, but their outfits didn't seem entirely simily, with the first one wearing a hat with a wide rim and a longcoat, the second figure seeming to be clad in more form-following outfit and even from the distance the glint of metal around the figure's waist was obvious.<br/><br/>Closing in, the first figure seemed to be a human man, but the second rider had a definite greenish tint to the skin and feminine form in that studded leather, as well as a pair of feathers in the hair above one of dagger-like ears she had. The others were too far back to make out details of them just yet. Yet it was clear the group was goign to stop at the inn by now, they were headed right for them, instead of following the road at its last curve around a small hill they were riding over it. The first 2 riders some 30 feet ahead of the rest, they came towards the stable doorway.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Tavah might be able to tell more about the woman's appearance, though he's not at the stable entrance <em>yet</em>. I provided information as what the group would learn from their perception rolls. <br/><br/>The group is closing in, and is now 90 feet away in the rainy weather, next turn they'll reach the 60 feet from the stable entrance (bringing them to view for Elise (Callie del Noire). They should spot Analise and Mark Macy by then at latest.</div></div>