<div class="floatright">(http://lccomic2.narod.ru/image/comic/joseph_m_linsner/j_m_linsner_5_masks.jpg)</div><strong>Lissa of Korvosa</strong><br/>Class: Wizard (Evoker)<br/>Race: Human (Chelaxian)<br/>Background: Born and raised in Korvosa, the magical academy, she had never known anything beyond the study of magic till recently when she impulsively took her new standing as a graduate of the school to collect her meager trust and leave. She headed south to investigate the Cyphergate in Riddleport.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet </div><div class="spoiler_body">Female Human (Varisian) Wizard 1<br/>NG Medium Humanoid (human)<br/><strong>Init </strong>+2; <strong>Senses </strong>Perception +3<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>12, touch 12, flat-footed 10 (+2 Dex)<br/><strong>hp </strong>7 (1d6+1)<br/><strong>Fort </strong>+3, <strong>Ref </strong>+2, <strong>Will </strong>+2<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>Club +0 (1d6/x2)<br/><strong>Ranged </strong>Light crossbow +2 (1d8/19-20/x2)<br/><strong>Wizard Spells Prepared </strong>(CL 1):<br/>1 (2/day) <em>Magic Missile, Mage Armor, Burning Disarm (DC 15)</em><br/>0 (at will) <em>Ray of Frost, Detect Magic, Prestidigitation (DC 14)</em><br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>10, <strong>Dex </strong>14, <strong>Con </strong>12, <strong>Int </strong>19, <strong>Wis </strong>10, <strong>Cha </strong>10<br/><strong>Base Atk </strong>+0; <strong>CMB </strong>+0; <strong>CMD </strong>12<br/><strong>Feats </strong>Cypher Magic, Cypher Script, Scribe Scroll<br/><strong>Traits </strong>Scholar of the Ancients, Dangerously Curious<br/><strong>Skills </strong>Craft (alchemy) +8, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (history) +9, Knowledge (local) +8, Linguistics +8, Perception +3, Sense Motive +2, Spellcraft +8<br/><strong>Languages </strong>Abyssal, Azlanti, Common, Draconic, Infernal, Orc, Thassilonian, Varisian<br/><strong>SQ </strong>+2 to fortitude saves, arcane bonds (chitters [familiar], mongoose), empathic link with familiar, force missile (7/day), intense spells +1, opposition schools (illusion, necromancy), share spells with familiar, specialized schools (evocation)<br/><strong>Other Gear </strong>Club, Crossbow bolts (10), Light crossbow, Backpack (21 @ 27.5 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Flint and steel, Ink, black, Inkpen, Soap, Spell component pouch, Spellbook, Torch (10), Trail rations (5), Waterskin, Wizard's kit, 13 GP<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>+2 to Fortitude saves</strong> You gain the Alertness feat while your familiar is within arm's reach.<br/><strong>Cypher Magic</strong> Gain bonuses to caster level when using scrolls<br/><strong>Cypher Script</strong> You are more efficient at using your spellbook<br/><strong>Empathic Link with Familiar (Su)</strong> You have an empathic link with your Arcane Familiar.<br/><strong>Evocation</strong> Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.<br/><strong>Force Missile (7/day) (Sp)</strong> Magic Missile hits for 1d4+1<br/><strong>Illusion</strong> You must spend 2 slots to cast spells from the Illusion school.<br/><strong>Intense Spells +1 (Su)</strong> Evocation spells deal listed extra damage.<br/><strong>Necromancy</strong> You must spend 2 slots to cast spells from the Necromancy school.<br/><strong>Share Spells with Familiar</strong> Can cast spells with a target of "You" on the familiar with a range of touch.<br/><br/><br/>--------------------<br/><br/><strong>Chitters (Familiar)</strong><br/>Mongoose<br/>N Tiny Magical Beast ((animal))<br/><strong>Init </strong>+2; <strong>Senses </strong>low-light vision, scent; Perception +5<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)<br/><strong>hp </strong>3 (1d8)<br/><strong>Fort </strong>+2, <strong>Ref </strong>+4, <strong>Will </strong>+3<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>20 ft., climbing (20 feet)<br/><strong>Melee </strong>Bite (Mongoose) +4 (1d3-4/x2)<br/><strong>Space </strong>2 ft.; <strong>Reach </strong>0 ft.<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>3, <strong>Dex </strong>15, <strong>Con </strong>10, <strong>Int </strong>6, <strong>Wis </strong>12, <strong>Cha </strong>5<br/><strong>Base Atk </strong>+0; <strong>CMB </strong>+0; <strong>CMD </strong>6 (10 vs. Trip)<br/><strong>Feats </strong>Weapon Finesse<br/><strong>Skills </strong>Acrobatics +10 (+6 jump), Climb +10, Escape Artist +3, Fly +6, Linguistics -1, Perception +5, Spellcraft -1, Stealth +14;<strong> Racial Modifiers </strong>+8 Acrobatics, +4 Stealth<br/><strong>Languages </strong><br/><strong>SQ </strong>attach, improved evasion<br/><strong>Other Gear </strong>You have no money!<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Attach (Ex)</strong> If you hit with the listed attack, you can latch on to your opponent.<br/><strong>Climbing (20 feet)</strong> You have a Climb speed.<br/><strong>Improved Evasion (Ex)</strong> No damage on successful reflex save; half on failed save.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Scent (Ex)</strong> Detect opponents within 15+ feet by sense of smell.<br/><br/>Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. 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