You know, I've been a bit critical here and there (I hope it came through as politely?) of a couple of things that I felt might've been handled differently. I also noted that I find the 'motivation system' weird and I'm concerned about what it'd eventually end up doing to things like magic item purchasing.<br/><br/>That's concerns and 'things I would do differently.' Which is not at all the same as 'dat's WRONG!'<br/><br/>I did NOT express that I've enjoyed the hell out of this and been constantly amazed and boggled by how crazily fast it kept moving.<br/><br/>I've had a lot of fun with it, so I apologize if my commentary didn't communicate that.<br/><br/>I would venture to say that the fact you've gotten so many people to post about you stopping the game demonstrates pretty clearly that people were enjoying it.<br/><br/>Common GMing problem that I think ALL GMs have to one degree or another: in combat, everybody knows what they want their character to do, but out of combat not all players are entirely comfortable with knowing what their character 'should be' doing. Many of them will start waiting to see what other people do, and what the result is, before trying to do something.<br/><br/>In my experience, one big part of GMing is a constant struggle between giving the players flexibility and at the same time giving them clear indications of things which will produce different outcomes. Too much flexibility and nobody knows what to do. Too many different obvious outcomes and they feel railroaded because (even though there may be eight directions to go) they will decide that 'only one is correct/good' even if that's not at all what you meant. So it's a constant struggle between trying to give the players freedom to do neat things, and sort of kind of chivvying them along down the path when they don't seem to have a clue of where they want to go.<br/><br/>Frustrating is a SMALL word for the feeling that generates in me as a GM. :)<br/><br/>IMHO, you've done good. I didn't always AGREE with what you did, but the one thing has nothing to do with the other.