<em><strong>Rabme Sedila, Human Explorer/Big-Game Hunter from Naboo</strong></em><div class="floatright">(https://elliquiy.com/elluiki/images/7/71/Country_GIrl.jpg)</div><div class="floatright">(https://elliquiy.com/elluiki/images/b/b0/Female_w_Duster_and_Gun.jpg)</div><em>  - Pilot, hunter, companion, charmer and safari leader!</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Story</div><div class="spoiler_body">Rabme Sedila was a native of Theed who had grown up exploring the swamps and forests of the world with her academic parents.  She grew up displaced and often homeless, but always on an adventure- frequently even venturing offworld on expeditions, where she would travel with her family to explore the ruins of ancient civilizations or the jungles and deserts of strange worlds.  Occasionally, her family would be "between trips" and she would spend a time in "normal" school, generally bored.  She did, however, enjoy the opportunity to regale her schoolmates with stories of faraway places- but when she was thirteen, the Trade Federation blockaded Naboo.  Her family were fortunate enough to have fled from Theed and hid in the swamps of Naboo when the blockade turned into an invasion, but after the Massacre, nothing was the same.  Nothing was organized, nobody knew where anyone was, and there were few options.  Rough living, homelessness and transience were nothing new for Rabme- and the food shortages and fear came to an end with the arrival of Alderaanian aid.<br/><br/>It took time, but a semblance of normalcy was had again... but not on Naboo.  Rabme's family found new contracts, new expeditions and surveys, and never returned to Naboo.  They couldn't find academic contracts, but they were able to get work on the rim regardless- survey work for corporate groups, mining guilds, and -when the opportunities arose- the odd xenological survey. For years, they roamed the Outer Rim, until finally restoring their connection to academia- and then, Rabme had her own chance to head an expedition.  She jumped at the chance.<br/><br/>She spent years on university grants exploring the dangerous wilds of Tatooine, Dagobah, Felucia, and other worlds, photographing (and occasionally even hunting) the local wildlife.  She thrived on the adrenaline of the adventure, and supplemented her income with... questionably legal side contracts on behalf of outside entities.  She improved her income (and a hedonistic lifestyle) in this way until her career was disgraced when it was discovered that she had taken one such job on behalf of a hutt to bring down a Wampa (either to have stuffed or to eat, presumably the former as the Wampa was dead on delivery).<br/><br/>But she kept her ear to the ground, and she never stopped paying attention to home, and when she heard about the massacre of Republic ships, she knew she could hear the drumbeats of war on the horizon.  She wouldn't return to Naboo- it wasn't home anymore- but she wasted no time in making her way to a stronghold of the peacemaker's faction- Alderaan.  She knew that the inevitable wars approaching would signal the death knell of all of the freedoms and values that Alderaanians- and Nabooans- held dear unless the tide could be turned.<br/><br/>When she arrived on Alderaan, it was through luck, or the will of the Force, that she met Senator Bail Organa...</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Description</div><div class="spoiler_body">Rabme is a native Nabooan who has nevertheless spent relatively little time on Naboo.  In her early twenties and in the midst of an... adventurous youth, she often wears a shirt that has a "neckline" that is so low and wide as to leave her breasts almost entirely exposed.  Her pants are heavier duty: reinforced work pants festooned with pockets and with reinforced knees- but so old and worn that the legs are splitting at the knee patches, there is a hole worn in the thing where the cloth typically folded, and the seams are ripping around the back pockets on the inside edge- on one side, the rip is over five centimeters in length, leaving her rear pocket dangling and the upper, inner corner available for grasping hands and wandering eyes.<br/><br/>While aboard her ship or in a hotel room, she prefers to forego the pants, and often the shirt, and may be seen wearing only a thong.<br/><br/>When expecting trouble or on safari, she has a heavy longcoat with deep pockets that she wears, along with a widebrimmed hat. During these times, she will often <em>only</em> wear those, strips of cloth around her knees and a sturdy pair of low, soft boots.<br/><br/>She is slim with auburn hair and dark eyes, graceful and coordinated.  She enjoys the finer things in life, perhaps a little too much- or a lot too much.  She enjoys being looked at, and has very little modesty.  She has aspirations towards professionalism, but is very bad at being professional.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Sheet</div><div class="spoiler_body"><tt class="bbc_tt">BR 2    AG 4    IN 2    CU 2    WI 2    PR 3<br/>Soak: 3(2)   Wounds: 12/12   Strain: 13/13   Defence: 0R/0M<br/>                                 <br/>Astrogation (Int)          C           Brawl (Br)             N<br/>Athletics (Br)             N           Gunnery (Ag)           N<br/>Charm (Pr)                 N - *       Melee (Br)             N<br/>Coercion (Will)            N           Ranged – Light (Ag)    N<br/>Computers (Int)            N           Ranged - Heavy (Ag)    C - *<br/>Cool (Pr)                  C - *<br/>Coordination (Ag)          N - +       Core Worlds (Int)      N<br/>Deception (Cun)            N           Education (Int)        N - *<br/>Discipline (Will)          N           Lore (Int)             C<br/>Leadership (Pr)            N           Outer Rim (Int)        C<br/>Mechanics (Int)            N           Underworld (Int)       N<br/>Medicine (Int)             N           Xenology (Int)         C - *<br/>Negotiation (Pr)           N<br/>Perception (Cun)           C - *<br/>Piloting – Planetary (Ag)  N<br/>Piloting – Space (Ag)      C - *<br/>Resilience (Br)            N<br/>Skulduggery (Cun)          N<br/>Stealth (Ag)               C - **+<br/>Streetwise (Cun)           N<br/>Survival (Cun)             C<br/>Vigilance (Will)           N</tt><br/><br/>  Talents<br/>Stalker 1: +1 Boost die to Stealth and Coordination tests<br/>Outdoorsman 1: -1 Setback die from checks to move through terrain or manage environmental effects.  Decrease overland travel times by half.<br/><br/><br/>  Duty<br/><br/><br/>Motivation - Adrenaline Junky - She grew up with ruins and jungles and wilderness and exploration, not schoolyards and structure.<br/><br/>  Equipment<br/>Model 57 "Homesteader" Rifle<br/> - Czerka arms "detonator" rounds<br/>A/KT Tracker utility vest<br/>Heavy Clothing<br/>Holopicter (as electrobinoculars)<br/>4x ration packs<br/>3x chance cubes<br/><br/>92Cr</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">XP Tracker</div><div class="spoiler_body"><tt class="bbc_tt">Starting character- 0xp</tt></div></div><br/>