MONSTER ATTACK!<br/><br/>The Violet Fungus wobbles in pain-it lacks any way to speak, so it can't quite communicate the pain. It gets, however, one chance at a Swan Song, and it takes it: the tentacles all lash out in one last ditch effort to make the party cum, and potentially 'feed' it. With Sierra out of the firing line, Sumireko, the last to hit it and the closest target, gets two attacks.<br/><br/><br/>At 2015-07-12 21:33:58, Angiejuusan (uid: 37215) rolls: 1d20a4 Result: 21 (https://elliquiy.com/forums/dicebot.php?r=77927) Sumireko attack 1<br/>At 2015-07-12 21:34:02, Angiejuusan (uid: 37215) rolls: 1d20a4 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=77928) Sumireko Attack 2<br/><br/>At 2015-07-12 21:34:40, Angiejuusan (uid: 37215) rolls: 1d4a1 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=77929) Sumireko takes 5 Damage. Roll a DC 15 Fort save or face 1d4 STR and CON damage.<br/><br/>The first shot, delivered in rage, does pierce Sumireko's armor and angrily grope the woman's breast. A poison is rubbed against it, an aphrodisiac absorbed by Sumi's bloodstream and spreading throughout her body!<br/><br/>At 2015-07-12 21:37:59, Angiejuusan (uid: 37215) rolls: 1d20a4 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=77930) Satomi attack roll<br/>At 2015-07-12 21:38:04, Angiejuusan (uid: 37215) rolls: 1d20a4 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=77931) Confirmation of total fuck up<br/>Crit Fumble Generated: Frustration: -4 on all attack rolls for 1 round. Not a lot of mileage, but hey, maybe it'll save Fireau.<br/><br/><br/><br/>Satomi, however, is harder to hit, and pulls off a backflip dodge that deftly knocks the tentacle up with a boot, causing the mushroom creature to be knocked off balance and flail wildly at the final target, Fireau!<br/><br/>At 2015-07-12 21:43:08, Angiejuusan (uid: 37215) rolls: 1d20 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=77932)<br/><br/>Who doesn't even react as the tentacle can't even reach her due to how off balance it is. At the end of its rage, it falls over in exhaustion (HP: -1 due to attacking at 0 HP). If this team has any sense at all and they bloody well should, that mushroom is torn to shreds the moment it goes down.<br/><br/>Sierra, should she have 250 GP to blow, can attempt to preserve the aphrodisiac poison (we'll just pretend that, if she does have the gold, she was carrying the required alchemical reagents the whole time, or our fairy friend gave them to her)<br/><br/>Treasure, which appears from beneath the mushroom's tentacles: An unworked Aquamarine is below the beast's body. A jeweler could craft it with a DC 25 Craft Jewelry check, but as it stands,<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">A DC 15 Appraise check will tell the observer that it's worth about 250 GP. Working it will bump it up to 500 GP</div></div>