Yes, we have an impressive buff-buffet in this party...which from what I've seen in past campaigns is quite effective (and nice teamwork so far).<br/><br/>I don't mind rolling for Randal. You may wish to make sure I know his current modifiers and should feel free to post post- buff attack, save etc. mods in OOc to make sure I do. Thanks again for the persist-block in the char thread.<br/><br/>One thing I will (try to) do for everyone, is when enemies attack, I may check  your PC's AC and only roll damage for those which hit (as you do normally in non-PBP) ,to save time rolling damage. In the event I show damage for an attack which actually missed, just indicate so somehow; conversely, if I don't list damage for one that did hit, point it out.<br/><br/>Rolling initiative for everyone else, so that if they are behind the halflings I can go ahead and post:<br/><br/>Kelsie's horse: 6 (he wasn't mounted when we rolled initiative so it had its own)<br/>Arivel: 16 (so I need to wait for Tacky, or I may just move Arivel in, say, another day of real time)<br/>Randal: 5<br/><br/>