(screw this, time skip! No reason wasting time and pages on arguing when I can just do this.)<br/><br/>After spending the night in the ruined tomb and preparing spells, (endure elements for all I'd assume.), you 5 can manage to crawl out from the hole in the ceiling, thanks to some interesting flying tactics and the use of ropes. You stuffed the gold and rubies into your respective bags, but since nobody took a tally of weight, since none of you have scales.<br/><br/>Next morning the weather is still that interesting mix of icy death, but at least no thunder snow, which is just super fantastic. Judging from where you came out from and where the 'road' is, it is just a matter of going downhill at this point to reach the town. Which is still another solid week of walking and slipping on icy rocks and almost falling to your doom a dozen or so times.<br/><br/>This lessens as you reach lower altitudes, to the point where it stops being a blizzard and just ends up being a moderate snow storm, as you all finally reached the valley. Which is nothing more then the low point between two mountain ranges, with a sprinkling of pines and a actual river, which oddly enough is not at all frozen over. Going down hill like this, you can see the town from miles off, as it is sheening like a golden beacon of hope and salvation.<br/><br/>Why it is sheening becomes rather clear once you reach level ground for once, walking on what is left of a road. The snow and the wind and the snow still buffering the party as you'd think that you are within a mile of the village. Then without any warning or cause, the snow and the wind just stops as you keep walking. Looking back, you can see the invisible something holding back the weather, going all the way up to the sky and beyond out of sight.<br/><br/>Not only is there no snow and no wind, but the inside temperature is actually quite hot and very humid. Which may be because of all of that steam coming off of the town proper. Walking closer to the stone walls of salvation, you find that the entire town is situated on a island that splits the river in two, with there being a draw bridge already down and inviting.<br/><br/>A guard house on your side of the river, a rather stout looking stone building, with one story and providing view of the road you are traveling down. Upon reaching the guard house, there is nobody there to station the gate on the far side of the river. Upon further inspection, however, there is definitely the sounds of female moaning from the dark insides of the guard house.