<strong>IC Thread!</strong>(https://elliquiy.com/forums/index.php?topic=299041.msg14627277#msg14627277/)<br/><strong>Charsheets go here!</strong>(https://elliquiy.com/forums/index.php?topic=299038.msg14627207#msg14627207)<br/>You can show off your booty here (https://elliquiy.com/forums/index.php?topic=299836.0)<br/><br/>(http://i.imgur.com/v1l28tL.jpg)<br/><br/>"Come on in, get comfortable, .. not that comfortable, put that back on.. actually, you know what, nevermind. Nice."<br/><br/>--This is the OOC Thread for the Let There Be Pirates! Campaign.--<br/><br/>First of all, let me introduce some house-rules and introduce myselfs for those that don't know me.<br/><br/>I'm a sentient, hyper-intelligent frog that has learned to use a computer and Keyboard and have found an interest in humanoid females. My personal fetishes include but are not limited to: D/s, tentacles, mind control and corruptive transformations.<br/>Storyline wise, I hope to start off with a general campaign feel, with Rovana dragging you along, whilest you come into your own as pirates, slowly encountering greater threats and, potentially, ghosts of your past. And a decent amount of these are going to want to molest you. Still, if I had to give a weighting, I intend to make this 60-70% about the story, 30-40% about them lewds, depending on how players weight things.<br/><br/>-Houserules-<br/><strong>Leveling and loot</strong><br/>There is no xp for killing things. Instead, we'll Level as follows.:<br/>You'll all automatically level up<strong>On page 2 of the IC thread</strong>(after 25 posts total.) Then again on page 5, 125 posts, 10, 15, etc. XP component spells and etc instead require a comparable additional gold expenditure.<br/>On that note: Pirates live for loot. Loot will be a little irregular, in that long stretches of the game might go with miniscule gold rewards, only for you to suddenly find a big treasure chest. This is by design, to make you actively hunt for treasure. Loot will be divided by IC rules.<br/><br/><strong>Posting frequency</strong><br/>I'll be moving things along at a quick-ish pace. If you don't take action for a week or more without a heads up, that's on you. If you do know you'll be unable to post for a longer period, let me know how you want your character piloted for that time, that's no problem. I apologize if anyone feels this is pushy, but this is the only method I've found in which campaigns survive for months on end.<br/>This applies especially to combat. Please post your action, regardless of initiative order. I'll take the best possible action for your character with your given intend. (For example, if there are two skeletons and all of you attack 1, downing it before your initiative comes up, I'll re-assign your spells and attacks to 2.)<br/><br/><strong>Never? Split the party</strong><br/>This is an exeption to the rule. I will be scaling encounters to who is in them initially, so two players can break off from the rest and scout ahead, whilest the others are making out, etc. Also falls into posting frequency.<br/><br/><strong>Don't be a dick.</strong><br/>You can do -whatever- you please to one another and be judged for it little IC. OOC, I expect players to be cool with what happens to 'em. If a player isn't cool with something you are doing to their character, that's up to you. If in doubt, ask ooc first. Exeption: What you do unto others... If you spank someone's butt, you don't get to complain if they spank you back.. or slap you for your straight-forwarded flirting.<br/>This applies to npc's too. I NEVER aim to TPK, and if I do, I keep a backdoor open to revive ya, but attack the wrong npc at the wrong time, things might get icky for everyone, which also impacts other players rp indirectly. There will be threats to your life, not just your sex-life. :P<br/><br/>--Feel free to post any questions and discussioning below. To get things started, what do you feel is a good theme for your character?--