<div class="floatright">(https://elliquiy.com/elluiki/images/9/9e/9e766ab9ab0eb37e98bf38b7117d6789.jpg)</div><br/>Burdock - Half-Orc - Fighter -<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gladiator</div><div class="spoiler_body">A gladiator is as much an entertainer as any minstrel or circus performer trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment-perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.</div></div><br/>Lawful Neutral<br/><br/><strong>Strength</strong>: 17 (+3) |<strong>Dexterity</strong>: 12 (+1) |<strong>Constitution</strong>: 15 (+2) |<strong>Intelligence</strong>: 9 (-1) |<strong>Wisdom</strong>: 10 (+0) |<strong>Charisma</strong>: 12 (+1)<br/><br/>Saving Throws -<strong>Strength</strong>: +5 |<strong>Dexterity</strong>: +1 |<strong>Constitution</strong>: +4 |<strong>Intelligence</strong>: -1 |<strong>Wisdom</strong>: +0 |<strong>Charisma</strong>: +1<br/><br/><strong>HP</strong>: 12 |<strong>HD</strong>: 1d10+2 |<strong>AC</strong>: 18 |<strong>Passive Investigation</strong>: 9 |<strong>Passive Perception</strong>: 12<br/><br/>Skills -<strong>Acrobatics</strong>: +3 |<strong>Athletics</strong>: +5 |<strong>Intimidation</strong>: +3 |<strong>Perception</strong>: +2 |<strong>Performance</strong>: +3<br/><br/>Proficiencies -<br/><strong>Armor</strong>: All armor & shields<br/><strong>Weapons</strong>: Simple weapons, martial weapons<br/><strong>Tools</strong>: Disguise kit, pan flute<br/><strong>Languages</strong>: Common, Orc<br/><br/>Equipment:<br/>Chain mail, longsword, shield, two handaxes, explorer's pack, trident<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits</div><div class="spoiler_body">Racial Traits -<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Darkvision</div><div class="spoiler_body">Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Menacing</div><div class="spoiler_body">You gain proficiency in the Intimidation skill.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Relentless Endurance</div><div class="spoiler_body">When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Savage Attacks</div><div class="spoiler_body">When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.</div></div><br/><br/>Class Traits -<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fighting Style - Dueling</div><div class="spoiler_body">When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Second Wind</div><div class="spoiler_body">You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<br/><br/>Once you use this feature, you must finish a short or long rest before you can use it again.</div></div><br/><br/>Background Traits -<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">By Popular Demand</div><div class="spoiler_body">You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.</div></div></div></div><br/><br/>Description - Burdock is a brawny, prodigiously-scarred, heavily-tattooed half-orc male who some might judge to be more like 3/4ths orc from the look of him.  His thick, blue-black hair and well-groomed beard soften some of the harsher angles of his heavy orc features and the surprisingly warm tone of his deep brown eyes help to add a more handsome lean to his brutish face.  His left tusk has been broken off partially, but his mouth is clean and his teeth surprisingly white for a man raised in the manner in which he was, the fussiness about his appearance and the state of his things a side-effect of living in squalor for much of his life.  He stands 6'4" tall and weighs in around 235 pounds, every ounce of it seemingly hard-earned muscle that ripples and flexes beneath his olive-colored skin with every movement.  He is generally dressed in his armor when traveling but removes it to bunk down for the night or to rest, at which point he prefers the loose, light-weight toga that he grew accustomed to in the pits.  Bur's voice is a basso profundo so deep that it can almost be felt in one's bones, but rather than boom the way many deep-voiced, large men do, he speaks softly and with an unexpected level of charm.<br/><br/>History - When Garrus the Vain found the half-orc child he would come to name Burdock, he was living on the streets of a bustling city and trying to survive while avoiding the notice of the city authorities or anyone who might take pleasure in kicking or harassing a green-skinned urchin.  The ostentatious human lured the young boy with pretty promises that proved false once he had the child in his clutches.  The warm place to sleep and plenty of food to eat turned out to be a filthy mat and whatever scraps were left after the pit fighters had taken their share.  Burdock was put to work cleaning, hauling, and whatever else Garrus decided his new 'ward' was useful for at any given moment.  The boy's life was hard, taking abuse from his master and the fighters alike, not to mention being tossed into the arena to fight other children or baby beasts using only wooden weaponry and comically makeshift armor for the entertainment of the crowds before and between the fights.<br/><br/>As he grew older and stronger, he became the default sparring partner for the fighters.  This forced him to learn how to defend himself and fight back, which lead to Garrus deciding that he was worth adding to the stable of fighters and properly training him up to compete.  Burdock wasn't keen on the idea, still holding onto a lot of painful memories of standing in the arena surrounded by screaming faces and facing off against vicious creatures with little more than his wits and will to live to serve him.  However, there was no denying Garrus, and so he soon found himself back beneath the bloodthirsty stare of the Crowd - except this time he was holding a real sword and when he defeated his opponent it was the life of another sentient being cut short by his blade.  With time, and the help of a mysterious woman with a knack for hyping up that terrifying Crowd, he learned how to not only win the fights he was in but win over the audience so that Garrus was forced to develop a grudging respect for the young slave.<br/><br/>It was that by which he earned his release, the two coming to an agreement when Garrus realized that a fighter who never lost and was always the favorite was actually earning him less money.  Burdock agreed to take a dive and end his career as a gladiator in exchange for the equipment needed to make his way in the world and his freedom.  Thus, he fell in the arena to the new favorite and left his slavery behind to set forth in a world he barely knew - earning his keep by hiring himself out to those in need of some muscle or a frightening presence.