Two times, if I count the one that was aimed agents the other players, and did not quite follow the normal rules.<br/>Unfortunately the "social" characters all decided to leave the game, so by this point I've arranged thing so that there will be little social combat involved. This is my way of leading a game - I try to fit thing to the players, because for me it will be very easy to just put the characters in a social combat, but that at this point is useless, because the result is clear form the beginning.<br/>Normally in a group that has social characters I tend to make things 50:50 (social combat:combat).<br/>Does that answer your question?