Okay...<br/><br/>For the next day, the goblins are to continue digging away. The kobolds get to do guard duty this time, and the one with "Create Trap" as a (Sp) will cast it near the entrance just as one more defence. I'm aware that they're at the entrance normally, but there's nothing stopping people from tunnelling in from above or below, or using Scry&Die tactics.<br/><br/>Lady Fireblossom will accompany Atelia on a raid (seeing as the previous one resulted in various goods being brought back), this time trying to abduct a young lady or two to join Sam (though not to be tortured as cruelly). That also accounts for 1 action of Atelia. She will then spend a second action helping the goblins dig, and a third one putting a fake keyhole in the door - you can't actually unlock the door through this keyhole, but for those who like picking locks, it will waste their time. Also, a small gap will be provided for a locklurker in the future, or a clever "stabs you with poison when you try to pick it" trap.<br/><br/>Rolling for the "raid": Fireblossom will aid Atelia, presumably with a 1/2 level + Str check (11+9 = 20), and Atelia is using her magic so I guess it's 1/2 level + Int for her (4+9 = 13, plus whatever from the assistance).