<strong>The Wilds of Dra Sirdu: aftermath with a side of search-and-rescue</strong><br/><br/>Thankfully, whatever force, enchantment, or malign intelligence which has occluded sight and hearing had a significantly less pronounced, or possibly even non-existent, effect on Eshalu's (and everyone else's) sense of smell. While the brisk scent of quickly thawing tree sap and the stench of extraneous blood did a fair bit towards covering up the distinctive smell of her bloodied prey, Eshalu could still get something of a trail. The darkness of the<em>Unnatural Night</em>and the variety of<em>Conflicting Smells</em>worked against her, making the prospect of following Lazerette and her captor a<strong>Fantastic</strong>ally challenging one.<br/><br/>On the topic of fantastic accomplishments, the captured lizardfolk began to recover consciousness as Aeryn treated it. Unlike the crushed-and-punctured-with-extreme prejudice approach that Reliyian had taken, the deep cuts that Lazerette had scored across its arm and belly hadn't been immediately fatal. They clearly weren't terribly pleasant, and the thing squirmed weakly as the adventuring scholar masterfully cleaned and mended its flesh. Pain aside, the saurian didn't look particularly worried. Though the lack of a human face made it somewhat more difficult to analyze, it wasn't apparently frightened so much as grimly accepting. Whatever actual plans she had for its survival, it clearly expected the worst of them.<br/><br/>Now, however, came an important choice. Pursuit might be possible, and would certainly give good answers, but the group's cold-blooded captive would fare extremely poorly in any sort of quick chase. Even significant and threatening prompting would only result in a silent, tired, irritated stare. Given that it wouldn't be moving any time soon and was probably incapable of defending itself against native wildlife in its current state, much less whatever more dangerous predators might stalk the night of the cursed island, leaving it behind might risk its survival. Splitting the group again, of course, would create an entirely different set of risks.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Briefly</div><div class="spoiler_body">Sorry that this update is so short! As stated above, tracking is Fantastic/+6 difficulty. Eshalu gains 1 fate point from the self-compel of her <em>Initiate of the Lodge of Rangers</em> forcing her to immediately give chase. As implied, this can definitely be used on either the same aspect or on <em>Cairn Warder</em> for a +2 on the Notice roll to track the Lizard Alpha. The difficulty is due to two invokes listed above, and Eshalu gains Fate Points for both of them. Either Reliyian, Aeryn, or both can offer the +1 teamwork bonus, depending on who goes along with. </div></div>