<del>"Hardware" Armor (76pp / 96dp)<br/><em>Plasma Cannon</em> <strong>Blast</strong> 12 [Extra: <strong>Knockback</strong> 12, Power Feats: <strong>Attack Specialization</strong> ("Targeting Computer") 2, <strong>Accurate Attack</strong>, <strong>Power Attack</strong>]; (40 dp)<br/>AP: <em>Machine Gun</em> <strong>Blast</strong> 12 [Extra: <strong>Autofire</strong>, Power Feats: <strong>Attack Specialization</strong> ("Targeting Computer") 2, <strong>Accurate Attack</strong>, <strong>Power Attack</strong>]; (1 dp)<br/>AP: <em>Concussive Grenade Launcher</em> <strong>Blast</strong> 12 [Extra: <strong>Explosion</strong> 2 (20 ft. radius), Flaw: <strong>Unreliable</strong>, Power Feats: <strong>Attack Specialization</strong> ("Targeting Computer") 2]; (1 dp)<br/>AP: <em>Power Servos</em> <strong>Enhanced Strength</strong> 24, [Extra: <strong>Super-Strength</strong> 10 (~500 tons), <strong>Leaping</strong> 4 (x25), <strong>Super-Movement</strong> (Wall-Crawling)];  (1dp)</del><br/><br/>So we've spent... 43 points so far.<br/><br/><em>Chassis</em><strong>Growth</strong>4 [(+8 STR, +4 CON, Large size, 35 ft. movement) Flaw:<strong>Permanent</strong>] (8dp)<br/><em>Shields</em><strong>Protection</strong>12 [Extra:<strong>Impervious</strong>, Flaw:<strong>Fades</strong>)] (12dp)<br/><br/>All right, so I stat-ed Growth & Protection pretty much the way that you had it, except that I added "Fades."  This is to simulate the fact that the armor isn't, like, magical.  The more and more Hardware gets hit, the more and more his protection goes down.<br/><br/>"Your Protection is ablative, damage chips away at it.  Each time [the power] provides its bonus, it loses 1 power point of effectiveness.  When reduced to 0 power points, it no longer protects you."<br/><br/>What do you think?<br/><br/>