Thistle purchases the honey slime pudding. It's like regular pudding, but it's made from slime made of honey! The slime slowly and feebly attempts to escape its doom, but Thistle's sudden loss of appetite gave it a window to freedom! It slithers in the plate, slithering slowly towards the plate's edge as it rushes to freedom while the creamy top atop it wiggles on the desperate movements of the slime doomed to be eaten alive!<br/><br/>The rest of the market holds a variety of food stalls and foods. But also the market has other goods for sale besides gear for adventurers; souvenirs which had been crafted by artisans. Like snowball where a miniature of the city has been painted and crafted. There were also toys like key-turned automata which move around. There were canvas paintings of famed figures in the city or some random people which you do not immediately recognize<em>(History DC 15 or more check would reveal more).</em><br/><br/>Some shop's primary items were listed as 'Dungeon found goods' and their products are the strangest of them all; singing mushroom pot plants that produce laser lights around them, an opera singing seashell (held in voice proof box atm but labeled as such), shoes that tapdance and are tied together so they do not 'run off', jack-in-box which repeatedly leaps devour a glowing orb which it eats but manifests after few moments around the box taunting manner. Paintings that converse with passersby and coins which dance and spin on table.<br/><br/>In these shops it read; 'majority of items are not mana imbued, so cease function in a week. Ask the clerk for mana imbuing service for a more lasting product.'<br/><br/>Those native (and older isekaid) know that there are dungeons and 'THE dungeons'. Regular dungeons are what usually are told in videogames and story books; old ruins inhabited by monsters, evil necromancers or anything. Basically a place which was forgotten, inhabited and got inhabited by dangerous thing (dragons included).<br/><br/>But the main dungeons that most adventurers talk about (THE variant), are basically enormous gigantic mimic-related living entities. They grow overtime, evolve, and gain sentience as they grow and produce enormous amounts of 'mana'. Mana is catch up all term for 'magical radiation' which was carried over by one isekaid hero who originally called 'mana points' for casting spells but it changed to mere 'mana' as there is no points in using spells! Just energy, magical energy, and thus 'mana'.<br/><br/>There are lot of science and study on dungeons and lore and only more experienced dungeon explorers can learn as there is mana tolerance even which most adventurers fail to know as if you go deep into a dungeon unprepared and not hardened by going to dungeons you can get sick as dungeon's mana invades your body and starts do wonky stuff or even outright kill on mana overdose. Either case, anything and everything in dungeon is created by mana, dungeon's own energy. Dungeons absorb energy by any entity or thing which is brought or moves in, it gains most mana in deaths of entities entering the dungeon and thus most dungeons<em>aim</em>to kill you. But not to point that it's impossible to complete the dungeon, as otherwise, dungeons starve.<br/><br/>But an important factor of this is from treasures found in the dungeon; as in the dungeon they are created by dungeon's energy and when they are brought outside the dungeon any item brought has an expiration date basically. Unless you find a skilled artisan who can imbue the item with normal world mana and thus make it sustainable. Some artisans only are able to renew the product which needs to be renewed regularly and some can make permanent lasting items but those are very expensive and rare to find. The Guild and Adventurer's Guild monopolized the entire thing so that nobody outside of those guilds know how to make these altercations nor are allowed to teach techniques to outside.