Sorry it took me so long to get my character up! Here he is, hope there's still room. Let me know if this concept works and this is my first time building in the system so feel free to tell me if I got this wrong. I also haven't found a picture I like for him yet.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">XL-01</div><div class="spoiler_body"><br/>Name: XL-01 (Goes by Zel)<br/>Career: Technician<br/>Specialization: Outlaw Technician <br/>Obligation: Criminal <br/><br/>XL-01 was a general purpose Class VI droid meant for stocking warehouses when the ship he was on was captured by a criminal syndicate (GM's choice) and he was 'commandeered' to work in a weapons warehouse, preparing shipments of expensive, illegal weaponry. Unfortunately, some flaw in his programming, either originally there as part of damage he took during his capture, made XL-01 far more curious and experimental than a droid was generally meant to be. And so, unsupervised, he began to--experiment. Tinker. Learn through trial and error at a surprisingly fast pace. Attach, say, a rocket launcher to his chassis. He was genuinely shocked to find his new owners did not take well to either the theft of the merchandise or the fact that their warehouse droid was now a living weapon, but unfortunately for them, whatever had shaken loose in his XL-01's programming had also destroyed the safeguards that would have stopped him from harming organic property or organic life.<br/><br/>Leaving behind a smoking wreckage, XL-01 quickly found that the world was full of new and interesting things and that good technicians would could repair a spaceship or a gun--and even make it better--were always in demand. He shortened his name to Zel, set up a discreet workshop and has been greatly enjoying his experience of life outside the warehouse. A bright, bubbly personality whose genuinely interested in everyone and everything he meets, he does have an unfortunate minor compulsion that makes him want to tinker with things, especially weapons, and make them a little better--often by making them even more likely to explode than before. <br/><br/><br/>Wound: 13<br/>Strain: 12<br/>Soak: 4<br/><br/><strong>Characteristics</strong><br/>Brawn: 3<br/>Agility: 3<br/>Intellect: 3<br/>Cunning: 1<br/>Willpower: 1<br/>Presence: 2<br/><br/><strong>Talents</strong>:<br/>Grit 1<br/>Enduring 1<br/>Speaks Binary 1<br/>Tinkerer 2<br/>Utinni! 1<br/>Solid Repairs 1<br/><br/><strong>Skills</strong><br/>Astrogation 2<br/>Brawl 1<br/>Computers 2<br/>Coordination 1<br/>Deception 1<br/>Discipline 1<br/>Mechanics 2<br/>Perception 1<br/>Gunnery 2<br/>Ranged - Heavy 1<br/>Ranged - Light 1<br/>Outer World -1 <br/>Underworld - 1<br/><br/><strong>Equipment</strong><br/>Missile Tube (attached) (Damage 20, Crit 2, last 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1. Limited Ammo 6)<br/>2 Frag Grenades<br/>2 Stun Grenades<br/>Armored Clothing (Really carefully attached Armor Plates) <br/>Extra Reload <br/>Tool Kit <br/>7 Emergency Repair Patches (Repairs 3 wounds on a droid)<br/><br/>9,500 Total Credits<br/>320 Total Experience (technically this could have been 325 but I couldn't find anything worth 5)<br/></div></div>