I have one of the two technos in group. Mine is more of a combat heavy with the strongest CF and backup. I have a plan for immediate purchases to save up for, and the results of each purchase. THinking about this made me see two things. One I made a stupid actual mistake in putting points into Performance instead of Perception. Two, this is an older build with two things missing, so I'll correct that soon. (The main changes were Cybereyes+Smartlink instead of just Smartlink, and a little skill shuffle for some Registering. And I think I'll take that even further while I'm correcting stuff.)<br/><br/>The other techno was going Sourcerer, so that's probably going to be the more direct matrix presence. My general matrix presence will mostly be using sprites for their powers and visibly being a Device Rating 2, Will 8, Firewall 8 nightmare of a distraction (or shield for non-host stuff if anyone wants some of that spare room I'll have when running). Going back some though, I'm more of a tank than active damage dealer, since I'm resting at 25 dice to resist damage in meatspace (10 dice for the matrix, but better base defenses).<br/><br/>And I might as well go and mention the first 40 plans, since I'm getting into it. 20 karma goes towards the Cyberadept Stream, Overdrive, and then a second Submersion whose Echo will depend on the group's needs. If there's nothing pressing, then it's FFF because that makes me both a frightening tank and eases up the dangers of my low Resonance. If some actual combat ability is needed and drugs won't do it, then Predictive Analytics. If for some reason taking stun is the problem and FFF is too much, Draining Spike.<br/><br/>Although I'm going to have to see what level of usefulness my Overdrive tricks are to the group. I only see me with any chrome to boost, so it may be a bit before I invest in Focused Concentration as anything but a novelty. The biggest novelty is getting a rank of a nano, but that's both luck based and not the most useful trick.<br/><br/>