I don't mind the GM rolling Init and some skills that the player shouldn't be sure of, such as disabling devices, lock-picking and even stealth.<br/><br/>On the other hand, I like to maintain some control over my character in regards to dice rolls like attack rolls, damage rolls, perception checks and so on. If we pass all of the rolling to the GM, I tend to think that I'm just handing him the character and saying, "I'll just talk for him."<br/><br/>If that makes any sense.