Can I get clarifaction on two things, stendarr?<br/><br/>1st. Inspired Spell and Wild Arcana. The text differs and d20srd site makes its own suggestion which I personally dislike so its ultimately your call.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wild Arcana</div><div class="spoiler_body">(See FAQ below) As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class.<br/><br/>You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level arcane spell you can cast from that spellcasting class.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inspired Spell</div><div class="spoiler_body">You can expend one use of mythic power to cast any one divine spell, treating your caster level as 2 levels higher. This spell must be on your divine spell list (or your domain or mystery spell list) and must be of a spell level that you can cast using that divine spellcasting class. If you are a spontaneous spellcaster, you don’t need to have the spell prepared, nor does it need to be on your list of spells known. Using this ability does not expend a prepared spell or available spell slot. You can apply any metamagic feats you know to this spell, but its total spell slot level must be a slot level you can normally cast.<br/></div></div><br/>The action required is different. Inspired spell does not have an action listed and thus assumed to be a standard action. Wild Arcana is a swift action instead. The d20srd actually addresses this, but it suggests to make them both standard actions. (Which imo, takes the fun outa it.)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">d20srd editor note</div><div class="spoiler_body">Why do the “inspired spell” and “wild arcana” mythic path abilities have slightly different rules text?<br/><br/>These two abilities should function the same and (other than they affect divine or arcane spells) have identical rules text. They also need some clarification about what spells you can cast with either of these path abilities.<br/><br/>The proposed text for these two abilities (pending an official errata of the Mythic Adventures book) is:<br/><br/>Inspired Spell (Su): As a <strong>standard action</strong>, you can expend one use of mythic power to cast any one divine spell without expending a prepared spell or spell slot. The spell must be on one of your divine class spell lists (or your domain or mystery spell list), must be of a level that you can cast with that divine spellcasting class, and must have a casting time of “1 standard action” (or less). You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level divine spell you can cast from that spellcasting class.<br/><br/>Wild Arcana (Su): As a <strong>standard action</strong> you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists, must be of a level that you can cast with that arcane spellcasting class, and must have a casting time of “1 standard action” (or less). You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level arcane spell you can cast from that spellcasting class.<br/></div></div><br/>So it falls onto the gm to declare how it operates.<br/><br/>Second, I wanted to ask about lich mechanics. Having a playable lich would require a few things. Like being able to turn off the fear aura and negative energy touch. (That's one deadly sexy encounter.) And the ability to customize the phlactery so that the lich's body can feel nerves and thus actually have fun with sex and stuff. Maybe constant gentle repose effect so the body can look mostly fine ans alluring (abiet with purple skin or something). And then there is ways to disguise self for social encounters.