<div class="floatleft">(http://th07.deviantart.net/fs71/PRE/f/2012/193/f/<br/><br/>3/skyrim__brynjolf_by_cornis-d56yif1.jpg)<br/><br/></div><strong>Name</strong>: Lord Tobias Alden<br/><strong>Age</strong>: 34<br/><strong>Race</strong>: Human<br/><strong>Class</strong>: Bard, College of Lore 6<br/><strong>Political Position</strong>: Officially, the Master of Letters. Tobias is in charge of ensuring all correspondence travels safely throughout the Empire. Unofficially, he's the kingdom's spymaster and master of secrets.<br/><strong>Background</strong>:<br/><br/>Tobias Alden is one of many illegitimate children born of the capital's whores with a noble father. He couldn't quite tell you just whom his father is, although more than one aging noble in the kingdom believes that he is secretly Tobias's father, and is entitled to favors from their 'son'. Born of quick wit and quicker tongue, he was a nature for the Bardic College, but had little interest in being a musician or fool. No, his preferred instruments were far more subtle. A whispered word, a simple bribe, or even a subtle poisoning could affect more change than a flute or sword.<br/><br/>Jealous of the nobles that looked down at him for his common birth, Tobias set to gathering knowledge, be it by cultivating servants as spies or sleeping with indiscrete partners, he did whatever needed to be done to gather dirt and scandal. All manner of filth and corruption kept hidden behind estate walls were laid bare before him. Before long he was apprenticing at the House of Letters. Later, the previous Master of Letters committed suicide, leaving a note recommending that Tobias fill his role. While the death was highly suspicious, no evidence could be found linking Tobias to the older man's death, which is exactly the sort of efficiency one wants in a spymaster.  Of course, there were rumors that Tobias blackmailed or bribed the lead investigation, but even were that true, it just proves he's well suited for the job.<br/><br/>These days, Tobias is relatively content in his role. Information is power, and he has all the information he could want here. Time will come to cash in all those favors and bits of delicious blackmail. Perhaps soon.<br/><br/><strong>ons/offs</strong>: Tobias is a voyeur, unsurprisingly, and often pays to spy on unsuspecting couples at different brothels and taverns. As far as personally involving himself in the festivities, he tends to have two modes. First, if he is sleeping with someone for political gain or information, he tries to mold himself into their ideal partner. He can be dominant, submission, favor men or women, whatever will get him what he truly wants. If he's just looking to get his own rocks off, nothing wets his whistle like coercion. He's not interested in physically raping someone, however, maneuvering someone into a position where the only way for them to get what they want is to give themselves to him is a genuine delight. The look of resignation, the feeling of disgust, the acceptance... it's so delightful.<br/><br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points</strong>: 51<br/><strong>Hit Dice</strong>: 6d8<br/><strong>Armor Class</strong>: 12 (15 in armor)<br/><strong>Speed</strong>: 30<br/><strong>Proficiency Bonus</strong>: +3<br/><strong>Inspiration</strong>:<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 15<br/>- Saving Throw: +2<br/>- Athletics: +3<br/><strong>Dexterity</strong>: 15<br/>-Saving Throw: +5<br/>- Acrobatics: +3<br/>- Sleight of Hand: +5<br/>- Stealth: +5<br/><strong>Constitution</strong>: 16<br/>- Saving Throw: +3<br/><strong>Intelligence</strong>: 16<br/>- Saving Throw: +3<br/>- Arcana: +4<br/>- History: +4<br/>- Investigation: +9<br/>- Nature: +4<br/>- Religion: +4<br/><strong>Wisdom</strong>: 18<br/>- Saving Throw: +4<br/>- Animal Handling: +5<br/>- Insight: +10<br/>- Medicine: +5<br/>- Perception: +7<br/>- Survival: +5<br/><strong>Charisma</strong>: 18<br/>- Saving Throw: +4<br/>- Deception: +7<br/>- Intimidation: +7 <br/>- Performance: +5<br/>- Persuasion: +7<br/><strong>Honor</strong>: 11<br/>- Saving Throw: 0<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features and feats</div><div class="spoiler_body">Proficiency in Light Armor, Simple Weapons, Hand Crossbow, Longsword, Rapier, Shortswords, Flute, Harpsichord, Viola, Disguise Kit, Thieves Tools<br/>Spellcasting<br/>Bardic Inspiration: 1d8 x4<br/>Song Of Rest: 1d6<br/>Jack of All Trades: +1/2 proficiency bonus to untrained skills<br/>Expertise: x2 proficiency to Insight and Investigate<br/>Font of Inspiration: Recover inspiration dice after a Short or Long Rest<br/>Countercharm: As an action, give anyone who hears me advantage on frightened or charm saves.<br/>Cutting Words: Use inspiration dice to reduce enemy die rolls.<br/>Additional Magical Secrets: Clairvoyance, Misty Step<br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">equipment</div><div class="spoiler_body">Ring of Mind Shielding<br/>Potion of Healing x2<br/>Rapier, dagger x2<br/>Studded Leather (Rarely worn)<br/>Various instruments<br/>A respectable, if modest, Manor home in the capital.<br/>A small horde of servants and spies on his payroll.<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">combat info</div><div class="spoiler_body">Vicious Mockery +7; 2d4; 60'; Psychic; Target has Disadvantage on it's next Attack roll.<br/>Rapier +5; 1d6+2; Melee; Piercing<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">Save DC: 15 ;Spellcasting Ability: Charisma<br/>Cantrips (known- 3) : Vicious Mockery, Mage Hand, Minor Illusion<br/>1st level spells: (known-5 ;slots-4 ) : Dissonant Whispers, Faerie Fire, Healing Word, Comprehend Languages<br/>2nd level spells: (known-4 ;slots-3 ) Misty Step, Invisibility, Crown of Madness, Suggestion<br/>3rd level spells: (known-3 ;slots-3 ) Clairvoyance, Hypnotic Pattern, Glyph of Warding<br/></div></div>