If you take a look at my two CCs, froggy, and the differences between them, it may help - but I can also try and provide some specific feedback.  No guarantees it works for you, though.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Warning: This is gonna be a lot.  Spoilered to reduce wall-of-texting.</div><div class="spoiler_body">1) Build, secondary to CC - but I'm looking at build first because it might be the easier thing to tweak.<br/><br/>Go through the OOC thread and see what we have: 1 tank, 1 stabby drow, two support casters and one wizard-vampire.  Two characters good at stealth and dealing with traps, two characters that can approach melee (one better than the other -sorry Dav, you're labelled "off-tank" in my head), two sources of summoning (necromancer and druid).  This is a fairly well rounded party, but it's a little short on "muscle."  Now, muscle doesn't need to mean "another fighter or barbarian."  A summoner might work with an eidolon focus, or one of the other pet-classes.  Maybe an archer, to get some solid ranged-combat potential, but that would take you further from the Charisma-based caster idea.<br/><br/>The point is, figure out what you do <em>other than</em> sex and magic.  Loremaster?  Divination expertise?  Summoning a dark angel from the deepest pits of the foulest layers of the heavens, created to smite the foes House Nox?  I dunno, it's your character.<br/><br/>2)  The hard part - your CC:  Once you know what else you do other than sex and magic, sell it.<br/><br/>Shara is off-her-tits crazy and plays with bugs (in a way that I have to be careful to not draw the wrath of the GM upon me).  She is <em>barely functional</em> in social terms, but she is trying, and she is a character that is ... <em>very</em> challenging for me to play.  It's an alien headspace.  But she's also useful as a field guide and scout, and that's pretty big in this environment.<br/><br/>Drash is a brute who's generally down for whatever, but his experience as a caravan guard and blunt (as in face-smashing) manner makes him a useful tool in the context of wrangling what is, in effect, a prospector-town.<br/><br/>Milena is a cleric and a lawyer, and already fills the diplomatic roll a seducer would be perfect for.  Useful to Nox back in the Old Country, but out here in the wilds?  The House is too pragmatic to need it, and Milena covers a lot of those skills already - as well as having a legal aide team <em>made of skeletons,</em> which is kinda metal.<br/><br/>Tweak your ideas, don't be afraid to brainstorm.<br/><br/>3) This is hard: Don't get too discouraged.<br/><br/>My first CC got rejected on the 3rd.  It took me two days and three different 'seeds' to come up with something that would work for me, and it <em>still</em> got some feedback that suggested it wasn't ideal.  <em>I</em> came up with <em>two</em> entirely new characters.  Was that necessary in my case?  Maybe not, and maybe not in yours.<br/><br/>4) Know when to fold 'em, know when to walk away.  Another player cut his losses and bowed out, probably because they saw how much effort I went through.  Maybe you prefer to do that in this case - if so, your character is almost certainly an excellent fit for at least two of the other parties out there.</div></div><br/><br/>If anyone has any other positive feedback or thinks any of this is off-track, feel free to pitch in.