<span class="bbc_size" style="font-size: large;">Character creation</span><br/><br/>Hello everyone. I hope the wait was not too long and you’re all still eager to get this party properly glued together for an epic exploration adventure. Let’s get started with the proper character creation then. As I've noted many times before I am not too worried about class balance so you are still welcome to do any minor changes such as class, race, sex etc. but if you wanna make bigger changes to your characters' core concept you may wanna run them by me or Lunar before going ahead and starting to fill in the big sheet.<br/><br/><br/><span class="bbc_size" style="font-size: larger;">Character sheets</span><br/><br/>Here I've noted some guidelines and examples in the sheet below so you can fill out your own ones easier. Please read this whole post before you begin filling your your character sheets however as there are some important bits you're going to want to do while writing the background for example.<br/><br/><strong>Name:</strong>Name, nicknames and such<br/><strong>Age:</strong>In years.<strong>Size:</strong>Small, medium, large...<br/><strong>Description:</strong>This can be both physical appearance, mannerism and behaviour. I know personality can be hard to know before you play, but if you have ideas about that then they can go here too.<br/><strong>Sex/orientation:</strong>You can add any kinks and such the character might have too. This can be as long as you like.<br/><strong>Alignment:</strong>CN, TN, CG? You can also describe it in more detail if you like.<br/><strong>Background:</strong>Your character’s background story, not the mechanical background package, you can simply note that one in the OOC chatter and add the right skills/traits from it. You can create more fluff about Arcanz and the world here and it will be canon (as long as it is reasonable :P) Give me enough. It can be 2 well written meaty paragraphs or as much as you like. Do not worry I am most certainly not intimidated by walls of text.<br/><strong>Languages:</strong>The classic D&D language selection.<br/><hr/><strong>Race:</strong>You can still make more fluff here if you want to explain anythign about your race and how it works in this setting in particular.<br/><strong>Levels/Prof:</strong>4 Paladin/+2<br/><strong>Ability scores:</strong><br/>STR 12[+1] DEX 13[+1] CON 16[+3] INT 11[+0] WIS 10[+0] CHA 20[+5]<br/><strong>Senses:</strong>Darkvision 60’<strong>Perc:</strong>10 (Passive perception)<br/><strong>Initiative:</strong>+1<strong>AC:</strong>+1<strong>Speed:</strong>30’<br/><strong>Hit points/HD:</strong>35/4d10<br/><strong>Skills/Proficiencies:</strong>Underwater basketweaving<br/><strong>Feats:</strong>Brawler, Polearm Master, +2 STR<br/><strong>Features:</strong>All racial and class features.<br/><strong>Traits:</strong>Racial and class traits.<br/><strong>Equipment:</strong>Your personal equipment.<br/><br/><strong>Notes:</strong>Traps are justice.<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Name:[/b] <br/>[b]Age:[/b]  [b]Size:[/b]<br/>[b]Description:[/b] <br/>[b]Sex/orientation:[/b] <br/>[b]Alignment:[/b] <br/>[b]Background:[/b] <br/>[b]Languages:[/b]<br/>[hr]<br/>[b]Race:[/b] <br/>[b]Levels/Prof:[/b] <br/>[b]Ability scores:[/b] <br/>[b]Senses:[/b] Darkvision etc. [b]Perc:[/b] <br/>[b]Initiative:[/b]  [b]AC:[/b]  [b]Speed:[/b] <br/>[b]Hit points/HD:[/b]<br/>[b]Skills/Proficiencies:[/b]<br/>[b]Feats:[/b]<br/>[b]Features:[/b]<br/>[b]Traits:[/b]<br/>[b]Equipment:[/b] <br/><br/>[b]Notes:[/b]</code></pre><br/><br/><span class="bbc_size" style="font-size: larger;">Ability scores</span><br/><br/>We’re gonna use a pretty heroic ability score set. I give you 5d6-4d6-3d6 mirror 27 ability score sets (not very often used but don’t be intimidated by the weird name). These are super fair and make sure everyone has nice organic stat arrays rather than some boring lopsided ones that point buy might get you. You can roll this set twice and use your preferred array. Send the ability scores to my user ID 29273.<br/><br/>Roll 5d6, select the three highest. This is the first score.<br/>Subtract the first score from 27. This is the second score.<br/>Roll 4d6, select the three highest. This is the third score.<br/>Subtract the third score from 27. This is the fourth score.<br/>Roll 3d6, select the three highest. This is the fifth score.<br/>Subtract the fifth score from 27. This is the sixth score.<br/><br/>20 is still going to be the ability score maximum for unaugmented mortals, so you can’t get 24 by rolling 4 ones. To prevent this I’m gonna set 7 as the minimum roll result, so if you get under 7 when rolling an ability score, count it as 7. Shuffle the scores around into different ability scores as you like. You cannot pick the best scores from the two sets you roll however. Please feel free to ask if you need any clarification on this.<br/><br/><br/><span class="bbc_size" style="font-size: larger;">Bonds between characters</span><br/><br/>Your characters will obviously have some bonds to each other - that much I promised. I require each character have at least two bonds. You can also have been a group before or smaller groups, but these bonds are something more personal, something that specifically connects the two characters together and gives you a little bit of past to play with.<br/><br/>For this we’re going to use the following random generator (https://takeonrules.com/2013/01/02/random-bonds-generator-for-dungeon-world/), as a helping tool. You can of course come up with bonds yourself or just pick and choose cool sounding combinations from there. They can be a bit silly or as serious as you like. If you want, you can also random roll them as per instructions in the linked site, but some of the combinations you get that way are just ridiculous ;D Hint to these bonds in our backgrounds in some way. Start rolling, picking and discussing about which characters might have what kind of relations.<br/><br/><span class="bbc_size" style="font-size: larger;">Equipment</span><br/><br/>I have some extra alongside the airship for the party to start with, but there are also extra things to note for your characters' personal equipment. You will get all the items in your class and background description and some extra...<br/><br/><ul class="bbc_list"><li>Refluffing items. I am completely fine with you making knives be modern style combat knives made from some hyper advanced materials and bows and crossbows likewise being hyper modern versions of them. Wineskins are going to be thermal bottles, lanterns are flashlights that operate on mana-crystal style batteries, flint and tinder might be a lighter, ink and quill a permanent marker and so on. I encourage you come up with magitekky twist to all your gear. However, I feel like energy weapons (http://img08.deviantart.net/bb28/i/2012/130/6/6/manashard_weapon_set_by_jnetrocks-d4x2ifq.jpg) and the like need to be a bit better than regular mundane arms and kinda want the players to have some.</li><li>Starting with some goodies. For the aforementioned reason I am inclined to give the characters each one +1 magic item equivalent magitek weapon, shield or armor piece. They will be your energy pistol, your mana saber or force field projecting buckler. If you feel like your character wouldn't benefit much from such an item (focused spellcasters etc.) we can probably come up with something of equivalent usefulness for you. </li><li>Everyone also gets 100 g worth of adventuring gear, toolkits and such items that would represent your character's personal belongings that they would pack on an exploration mission that is expected to take years.</li><li>You can also roll on the trinket table on page 160 of Player's Handbook twice.</li></ul>