<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13951633#msg13951633">Quote from: PaleEnchantress on 26-02-2018, 00:45:05</a></div></div><blockquote class="bbc_standard_quote">No worse than an illusionist. A stealth character has it better then illusion users, your stealth check can still exceed their ability to detect you. Being incorporeal you automatically move silently fool most blind-sense. We should let Zaer know that by default you are trying to hide so if something can see through your invisibility they still might not see you.   Also there is an important part about true seeing that I notice gets constantly overlooked. It has a range of 60 ft. (Some creatures get more but usually 60 ft). Whether it's illusion or ethereal it's not going to matter until they are that close.  With all of us at the table you're certainly in range. <br/><br/><br/>I'm not saying you shouldn't be able to bypass innate true sight.  Im just saying there are options.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Being up close is kind of important for a melee character. Illusionists don't fight with their illusions anyways, they have Shadow spells for that, and a competent illusionist will be buffing their pseudo-reality to the point where realizing it's an illusion is worse than being fooled.<br/><br/>Personally, I'd be happy with something like Non-detection, making it a CL check of some kind the way Pathfinder does with stuff like Freedom of Movement, or even just rolling True Sight into the protections offered by Darkstalker. I don't like auto-counters any more than I like mandatory must-haves; True Seeing and Vecna-Blooded are both simultaneously, making an irritating feedback loop.