<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crunchy bits</div><div class="spoiler_body">I am a Rugged Jack who Explores Dark Places<br/>From the School of Hard Knocks<br/><br/><strong>Might:</strong> 15 | 1<br/><strong>Speed:</strong> 16 | 1<br/><strong>Intel:</strong> 13 | 1<br/><strong>Effort: </strong>03<br/><strong>Armor:</strong>2<br/><strong>Cyphers:</strong> 3 max<br/><strong>Weapons:</strong> Light &amp; Medium<br/><span class="bbc_u"><strong>Skills:</strong></span>Perception (specialized), Climbing (specialized), jumping (specialized), running, swimming, searching (specialized), listening (specialized), balancing (specialized); Lockpicking, tinkering with devices, escape from bonds, fit into tight spaces, Contortion; Machine Intelligences; training, riding, or placating natural animals; identifying or using natural plants.<br/>Inability: No social graces. Charm is increased one step.<br/><span class="bbc_u"><strong>Explores Dark Places (Tier 3):</strong></span><br/>   Esoteries make almost no sound, and visual is dark and shadowy.<br/>   <em>Trained Explore:</em> train in search, listen, climb, balance, and jump.<br/>   <em>Trained Infiltrator:</em> train in lockpick, tinkering.<br/>   <em>Eyes Adjusted:</em> See in dim light as if bright. See in total darkness as if extremely dim.<br/>   <em>Slippery Customer:</em> Train in escaping, fitting, contortionist tasks. Trained in Speed defense while wearing light/no armor.<br/><strong>Flex Skill:</strong> At the start of each day, choose one task on which you will concentrate. Considered Trained for that task.<br/><span class="bbc_u"><strong>Tricks of the Trade:</strong></span><br/>   <em>Thrust:</em> Costs 1 M. Inflicts +1 damage on a melee attack with a sharp weapon.<br/>   <em>Hedge Magic: </em>Costs 1 I. Perform small tricks; prepare but not create food, change colors or appearances of small objects, clean, mend, etc.<br/>   <em>Ward:</em> Passive shield of energy at all times that deflects attacks. +1 armor.<br/>   <em>Practiced in Armor:</em> Can wear armor for reasonable periods of time without detriment. Reduce might cost/hour for armor, and speed pool reduction by 2 points.<br/><span class="bbc_u"><strong>Equipment:</strong></span><br/>Stealthy clothing<br/>Hides and Furs (1 point of armor)<br/>Yulk (Medium weapon; 4 damage. splayed metal claw on 2 foot haft)<br/>Forearm Blade(Light weapon; 2 damage. Bracer with mounted blade)<br/>Blowgun w/12 darts (Light ranged; 2 damage. Exactly what it sounds like)<br/>Super Duper Explorer's Pack! (150 feet of rope (in 3 sections), Rations for 7 days, three spikes, hammer, warm clothes, sturdy boots, 3 torches, 4 minor glowglobes)<br/>Light Tools (small tongs, pliers, screwdriver, small hammer, pry bar, lockpicks, 10 feet string, 3 feet wire, misc. screws and nails)<br/>Shaper Key<br/><em>two cyphers, one oddity</em><br/><span class="bbc_u"><strong>Purchased:</strong></span> Backpack, Bedroll, A piece of floatstone (kept in backpack to reduce weight of his gear), Shaper Key-- 12 shins remaining<br/><br/><span class="bbc_u"><strong>Cyphers:</strong></span><br/>     <em>Scrabbler:</em> Detonation (Matter Disruption), tossable sphere, level 10 (1d6+4, rolled 6)<br/>     <em>Time Out!(tm) Ring</em>: Ray Emitter (Numbing), worn ring, level 6 (1d6+2, rolled 4)<br/><span class="bbc_u"><strong>Oddities:</strong></span><br/>    Contact lenses that create a harmless illusion over the face, giving two sets of softly glowing,  ceturl-like eyes(constantly worn)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">image</div><div class="spoiler_body">(https://i.pinimg.com/236x/57/a7/b7/57a7b741ee43ca3d3831764197ae8513.jpg)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">fluffy bits</div><div class="spoiler_body">I grew up in a ruin. They say it was from a past world. Maybe a thousand years old? But one day, I wake up from the sleeping bed, and the Overseer speaks to me. I am the only one to wake. No one else rises; this place becomes a tomb, frozen faces always on display. I do not return to this room, for the fear is palpable. I am alone; then, not. Overseer Alpha Nine (A-9) is there to welcome me to the future, to congratulate me on escaping the unnameable horrors that destroyed our society; is there to teach me.<br/><br/>I spend many years in the dark. We had to ration power. The singularity generator is failing; As I grow older, and into manhood, A-9 is on its metaphorical deathbed. Food and water reserves are running low; the drones that once scouted the outside have fallen, dead and inert, destroyed by interference, or simply wearing down. The tools and materials for repairs are expended. A-9 says I must go out into the world; start learning, adapting. Thriving. <br/><br/>Soon, A-9 must finally go to sleep, like the others. There's hardly any energy left. The armory doors open for me, for the last time. Most of the equipment is not salvageable. I am guided to a few select pieces, which I have practiced with over the years. I say goodbye to A-9.<br/><br/>People always ask me who I am. A-9 told me I had a name, but that it was lost. So, I chose: "Echo".  In leaving the old, dark ruins, I must make my way in the world. Maybe, I hope, I will find the right bits and pieces so that I can revive A-9; maybe even give "her" a better form, so she can travel the world with me. But, I know I'm lucky if I can just make it another day; the way things are...<br/><br/>I managed to learn to speak the Truth from A-9's spy drones taking videos of travelers and adventurers, as well as 'her' connection to the Datasphere. I can't help but wonder if I might be able to find her there... hmm.<br/></div></div><br/><strong>Connection:</strong>Pick one other PC. This character has been your adventuring partner in previous expeditions, and the two of you work so well together that you both gain +1 to any die rolls when you collaborate on the same task, fight the same foe, and so on.