<div class="floatright">(https://s6.postimg.org/3ype8gn9d/Trappoppy_Goblin_Armor.png)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NSFW</div><div class="spoiler_body">(https://s6.postimg.org/894241sch/Trappoppy_Goblin.png)</div></div></div><strong>Player Name:</strong>Knarfy<br/><strong>Character Name:</strong>Tictictioc Firefinger Anakalathai (Tictic)<br/><strong>Age:</strong>18<br/><strong>Species:</strong>Goblin<br/><strong>Sex:</strong>Male! Stop laughing!<br/><strong>Sexual Orientation &amp; Status:</strong>Straight Dominant Alpha male! <- A lie<br/><strong>Job:</strong>Adventurer and Seeker of<em>Justice</em><br/><strong>Height:</strong>3'4"<br/><strong>Weight:</strong>73 lbs<br/><strong>Alignment:</strong>Lawful Neutral<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance:</div><div class="spoiler_body"> Tictic is of average height for a goblin female, which bothers him slightly since he's quite male. His wide hips, plump ass, pouty lips, and otherwise feminine appearance contributes greatly to his consternation in this regard. However, if no other part of him could be called 'masculine', it's only because all the masculinity in his genome seemed to have been absorbed into his genitals. Tictic's penis and testicles are shockingly large for his size. Each of his testicles is larger than his clenched fist, and his shaft eclipses his forearm in both length and girth. Of course, compared to a human, his endowments are still only slightly above average. Even so, the contrast with Tictic's small, slender body can be shocking when first witnessed.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History:</div><div class="spoiler_body"> Tictic was born into a clan of mountain goblins, and would likely have lived one of the short, brutal, and unremarkable lives typical of such creatures had it not been for the fate of his appearance. Upon reaching adulthood, he found himself an outcast within his own tribe. The males saw him as weak and feminine, while the females would ridicule him for both that and his uselessly large penis. Knowing no other life, Tictic was resigned to a life of misery among his tribe. This all changed the day a group of adventurers came to visit. <br/>The tribe made much of it's living ambushing caravans travelling through the pass. Sometimes it worked, sometimes everyone that went died, but there were always more goblins willing to take the risk. Except for Tictic. The other warriors weren't interested in bringing him along. That day, not only did the ambush fail, but the caravan guards decided to track the goblins back to their village and solve the problem once and for all. They didn't even have time to rally a defense. One of the guards was a powerful wizard, and a single fireball blasted most of the village and it's inhabitants to bits before they even knew they were under attack.<br/><br/>Tictic, off by himself like usual, survived the attack, barely. He was trapped in the wreckage of a burning hut and nearly died. Yet, the small apocalypse of magical fire awakened something within him. Ever since he dragged himself from the smoking wreckage, burned yet not scarred, Tictic has felt the power of elemental flames raging within him.<br/><br/>With his village and tribe destroyed, Tictic left, wandering the mountains for a time. Though everyone he knew had just been slaughtered, he didn't feel terribly sad, nor did he seek vengeance. Even though his experiences had softened his goblin tendencies towards cruelty and selfishness, he was still inclined to think of himself first, and plus everyone he knew was an asshole. Life was hard for a lone goblin in the frozen peaks, and he likely would have starved, or frozen, or been eaten in short order had fate not intervened again. <br/><br/>Seeking shelter from a storm, Tictic found the near frozen body of a Goliath on hands and knees. Thanking the stars, he took shelter in the space underneath the surely dead barbarian and lit a small fire, riding out the storm as best he could. By the time the storm ended, Tictic was nearly frozen himself, and likely would have died there if it had not been for the impossible fortitude of his erstwhile shelter. The Goliath was in fact <em>not</em> dead, though he would have been had it not been for Tictic's fire. It is difficult to say what any other individual would have done in the situation, but the goliath warrior Vimak Fairhand Anakalathai was impressed by Tictic's endurance and as grateful as a goliath could be to him for saving his life. He brought Tictic back to his village, offering him the chance to prove himself useful.<br/><br/>The harsh meritocracy of the goliaths was both strange and familiar to Tictic. The strong survived while the weak perished, but there was a cooperative spirit among the Anakalathai that his old tribe had lacked. For the most part, the rest of the tribe viewed Tictic as a some kind of pet that Vimak kept as a joke, and there were plenty of jokes made at his expense in the early days. That didn't last though, as Vimak was the quiet sort that repaid jibes with fists, and his fists were <em>very</em> large. Tictic did his part as well, finding a new motivation to work hard among these new people who cared only for results. Over time, he found ways to make himself useful. He could light fires under nearly any circumstances, and his small size and light weight allowed for some... <em>inventive</em> hunting strategies. (they threw him at things)<br/><br/>Vimak became chief, and by the will of the tribe, Tictic was given the tribename, making him as much a goliath as any of them in the eyes of the Anakalathai. It was by far the proudest moment of his life. Tictic spent 10 years with the Anakalathai, and would have spent his whole life, but alas, it was not to be.<br/><br/>The mountain peaks are a harsh, unforgiving place, and even the mighty goliaths only hold onto survival by ceaseless struggle. The Anakalathai's time came on a dark, frozen night. Without warning or apparent cause, a white dragon fell upon the camp in a doom of ice and slashing claws against which there was no hope. Yet the Anakalathai fought back, for they were not ones to spare time for anything so ephemeral as hope. The battle was blood and chaos. Tictic did his best, but was quickly trapped under a collapsing tent which surely saved his life. By the time he freed himself it was over. The Anakalathai were wiped out and Vimak lay dying upon the dragon's slowly freezing corpse. The dragon was wearing a medallion bearing a strange emblem. Vimak, coughing up blood, explained that the dragon had said that it had been sent by another to destroy them, though it didn't say why. With his dying breath, he bequeathed Tictic his maul and a quest: Find out who sent the dragon, and avenge the Anakalathai!</div></div><br/><br/>Tictic is a<em><span class="bbc_u">Goblin</span></em><em><span class="bbc_u">Sorcerer</span></em>with the soul of a<span class="bbc_u"><em>Pheonix</em></span>. He grew up as an<span class="bbc_u"><em>Outlander</em></span>in the cold mountain peaks. He is level<span class="bbc_u"><em>1</em></span>and has<span class="bbc_u"><em>0</em></span>experience, needing<em><span class="bbc_u">300</span></em>more to gain a level.<br/><div class="floatleft"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Primary Characteristics</div><div class="spoiler_body"><tt class="bbc_tt"><br/><strong>Proficiency  | +2</strong><br/>Strength     | 14 | +2<br/>Dexterity    | 14 | +2<br/>Constitution | 14 | +2 +Sv<br/>Intelligence |  8 | -1<br/>Wisdom       | 12 | +1<br/>Charisma     | 14 | +2 +Sv<br/><br/><strong>HP </strong>| 8/8 <br/><strong>AC </strong>| 12<br/>+2 Initiative<br/>30ft Ground Speed<br/></tt></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks</div><div class="spoiler_body"><tt class="bbc_tt"><br/>Maul   | +2* | 2d6+2 bludgeoning | Heavy, Two-Handed<br/>Dagger | +4  | 1d4+2 piercing    | Finesse, light, thrown (range 20/60)<br/>Spells | +4  | DC 12<br/>*Disadvantage<br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Proficiencies</div><div class="spoiler_body"><tt class="bbc_tt"><br/>Languages | Common, Goblin, Giant<br/>Armor     | None<br/>Weapons   | Daggers, Darts, Slings, Quarterstaffs, Light Crossbows<br/>Tools     | Horn<br/><br/><em><span class="bbc_u">Skills</span></em><br/>Athletics(Str)  +4<br/>Survival(Wis)   +3<br/>Insight(Wis)    +3<br/>Persuasion(Cha) +4<br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><tt class="bbc_tt"><br/>Maul      | 10lbs | Cheiftains Hammer<br/>Dagger    |  1lbs | x2 <br/>Trinket   |       | Mountain Lion fang<br/>Crystal   |  1lbs | Arcane Focus<br/>Clothes   |  4lbs | Traveller's, heavy furs<br/>Explorer's Pack<br/>Backpack  |  5lbs | <br/>Bedroll   |  7lbs |<br/>Mess Kit  |  1lbs |<br/>Tinderbox |  1lbs |<br/>Torch     |  1lbs | x10<br/>Rations   |  2lbs | x10<br/>Waterskin |  5lbs | <br/>Rope      | 10lbs | 50ft, Hemp<br/>Mystery Medallion<br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Abilities and Spells</div><div class="spoiler_body"><tt class="bbc_tt"><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">Race</span></span><br/><strong>Darkvision</strong> - 60ft<br/><strong>Fury of the Small</strong> - 1/short rest, When I damage a creature with an attack or spell, I can add my level to the damage.<br/><strong>Nimble Escape</strong> - Bonus Action, take the Disengage or Hide action.<br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">1st</span></span><br/><strong>Spellcasting </strong>- Cast sorcerer spells based off of Charisma<br/><strong>Ignite </strong>- Action, ignite flammable object with a touch<br/><strong>Mantle of Flame</strong> - Bonus Action, 1/Long Rest, wreath self in fire for 1 minute. Shed light, 30ft bright 30ft dim, <br/>deal Charisma bonus fire damage when hit in melee by adjacent, or touched. Add Cha bonus to any rolled fire <br/>damage during my turn.<br/><br/><span class="bbc_u"><em>Cantrips</em></span><br/>Fire Bolt, Green Flame Blade, Control Flames, True Strike<br/><span class="bbc_u"><em>1st Level</em></span><br/>Shield, Burning Hands<br/><br/><em><span class="bbc_u">Spell Slots</span></em><br/>1st | OO   | 6th | <br/>2nd |      | 7th |<br/>3rd |      | 8th |<br/>4th |      | 9th |<br/>5th |<br/></tt></div></div><br/>