<div class="floatleft">(http://i.imgur.com/nCMRGb0.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Hachi</strong> (https://elliquiy.com/forums/index.php?topic=243890.msg12052546#msg12052546)</td></tr><tr><td><strong>Context</strong></td><td>Aftermath</td></tr><tr><td><strong>Tagging</strong></td><td>Antimony, Anima, Tacnet</td></tr><tr><td><strong>Fate Points</strong></td><td>4</td></tr><tr><td><strong>Moderate Consequence (4)  </strong></td><td>---</td></tr><tr><td><strong>Major Consequence (6)</strong></td><td>---</td></tr></tbody></table><hr/><br/>Hachi had quite a bit of experience with parkour, and although she'd only attempted to jump on a moving vehicle a handful of times, there were a number of things you could cancel out if you took the time.  For example: "Forklift, plan on keeping this vehicle going at the same speed and direction as it is now, or as close to it as possible."<br/><br/>Mars only had .38g, allowing for some incredible leaps and falling distances.  However, speed of falling could be irrelevant if you could make yourself move at the same speed as the vehicle upon which you're landing.  Granted, Drop probably wouldn't be able to correct during the fall, but they would have to change for her once she was coming down.<br/><br/>She used her experience at making such leaps to give some course corrections.  The only problem was that she was calculating for her own body, which was a little different than Drop's suit.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Roll</div><div class="spoiler_body">Roll Result: AndyZ rolled: 4d3, adding -8 to the total<br/>Comment: Athletics or Notice<br/>Result: 1, 1, 2, 3, <br/>Total: -1<br/><br/>I imagine that Athletics would be the best bet, since Hachi has enough experience with such things.  If that works, I got +3.  If I need to go with Notice, I got +2.<br/></div></div>