I'll say first that I agree that your offer there to spare them is of course thematic use of Diplomacy. My concerns were mainly preemptive as I for one did not like it when we at some point in last game had everyone go around with +100 diplomacy checks when the system was not built for that crazy numbers.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13996391#msg13996391">Quote from: PaleEnchantress on 13-03-2018, 11:29:57</a></div></div><blockquote class="bbc_standard_quote">Inconsequential Nitpick: Sain your wording took me a moment to grasp. I couldn't tell if you were implying diplomacy is optional, or if you were saying making a different system for CR based diplomacy is using it "as written". <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I was mainly referring that we had some different way to handle diplomacy in Legendary Monsters (or at least in the stories I GMed it was handled with some other system than the regular ones). Can't remember which though, but have shady memories of some homebrew fix or something of the like. Of course I am not GMing anything here so that's merely a suggestion ;D<br/><br/>I collected Ungrath area into text box to add to castle.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ungrath's Domain (20space)</div><div class="spoiler_body"><strong>Sunken Tavern</strong> - 6 space:<br/>Right after you enter Ungrath's place you step up some stairs and come here. There's tables, seats, some demonic bardic instruments on a small stage, and a counter with variety of souls, bloods, and other vitae bottled there. All is illuminated by gently bobbing lights of bottled angler fishes with human faces. It's a sunken tavern with the wooden surfaces and such rotting off, with poisonous algae on them, demonic barnacles (they have snappy little mouths), fiendish clams (even snappier!), and generally signs of being sunk just littering whole space. However, hints of former glamour are present in the metal frames of paintings and mirrors covered by patina and in the elaborate design of the furniture and crystal-ware. It's a very glamorous sunken tavern! And indeed Ungrath will have drenched the place with all manner of glamour to make it seem so. To someone who cannot pierce her illusion (DC 32 Will) it will look, feel, and smell as if the tavern is straight out of the back of her former capital ship. Gold painting on the richest dark woods cut straight from the feywilds, clean tables, and beautiful chandeliers.<br/><br/><strong>Ungrath's Lair - 14 space: </strong><br/>What's more beyond those rotting (or gold painted depending on what you look) pillars that frame the tavern there is water. Huge transparent wall of force panels make windows on all sides - walls and the ceiling. Beyond them bubbles a stranger world. There, you can see a sort of warp design of the Castle combine with whatever forgotten depths Ungrath herself rose from: A sunken canyon or a ravine. The tavern lies at the very bottom of the huge cave. Out there it's dark so it's hard to see, but there are remains of a ship, huge cages, chests, and such. In addition smaller crevices and holes all around where Ungrath might hide her loot. For those again who are taken in by glamour there would be illusions of beautiful fey-like mermaids and merboys swimming in the water, cooing any onlookers and playing friendly. tricks on them (DC 33 Will illusions).</div></div>