<div class="floatright"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bremorel image</div><div class="spoiler_body">(http://i1217.photobucket.com/albums/dd396/Shdwrnnr/Fantasy%20Pics/felf_roguefight-2.jpg)</div></div></div><strong>Name:</strong>Bremorel Silverkin (Bree)<br/><strong>Status:</strong>Fatigued (-2 Str & Dex), Blessed (+1 atk, +1 save vs. fear), Mage Armor (+4 AC) for the next hour or so, Poisoned (-2 Wis)<br/>Spells expended: 1 1st-level<br/><hr/>The crude tunnels seemed to go on for too long.  Bremorel longed for fresh air, though once they reached the worked stone, she realized it could be worse; the air here was more than stale, it was foul, and getting worse.  The murals provided some distraction, and they combined with Yustissa's explanation taught her a few things.<br/><br/>She strained her dark-adapted eyes into the gloom ahead as Yustissa's warning, and the sound of movement, signalled the presence of the rumoured, re-animated defenders below the Spire.  If she could see them early enough, she intended to prepare a ray to strike them as soon as they entered range (30').<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gameplay</div><div class="spoiler_body">Initiative: 1d20a1 Result: <strong>10</strong> (https://elliquiy.com/forums/dicebot.php?r=58015)<br/>Perception: 1d20a1 Result: <strong>6</strong> (https://elliquiy.com/forums/dicebot.php?r=58016)<br/>Fort save: 1d20a1 Result: <strong>3</strong> (https://elliquiy.com/forums/dicebot.php?r=58017) Failed, failed, failed<br/>Wisdom damage: 1d3 Result: <strong>2</strong> (https://elliquiy.com/forums/dicebot.php?r=58018)<br/><br/>If permitted by circumstances (spotting baddies at low-light vision range), she'll Ready an Action: fire Elemental Ray at the first skeleton entering range.<br/></div></div>