(http://i1205.photobucket.com/albums/bb440/Khadavla/52f99f37174ceb123d13fc595de00ec6.png)<br/><br/>Matsaru Tsukiko<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Age:   17<br/>Race:   Elf<br/>Gender and Preference:  Female (Bi)<br/>Class:  Shaman Multiclass<br/><br/>Physical Description:  A slender young woman with bright purple eyes and matching hair covering her elfin ears.  She is tall, 5’10”, but lythe, with a pert b cup often obscured by her flowing Miko robes.  <br/><br/>She favors sexier clothing when not in her shrine maiden’s robes or school uniform.  <br/><br/>Mental Description:  Compassionate, courageous, and playful.  A hard worker with an easy smile, often dancing through her labors.  <br/><br/>Background:   Tsukiko barely knows her adventurous, jet setting mother.  She was raised by her father Kyuske, a playful—and quietly bad ass—shinto priest in his fourth century.  <br/><br/>   Kyuske trained his daughter intensively in magic and unarmed combat, but he did so with a sense of fun that never made her resentful or bored.  :  More curious than intelligent, Tsukiko learned everything he had to teach.  In recent years, he’s started hinting at some of the arcane secrets in this part of town, indulging the waded box in the basement of the neighborhood okanamiyaki shop.  When she wanted a part time job for spending money, she was already well known here from visiting with her father.  <br/><br/>Any ons/offs:<br/><br/>Strength   10   +0<br/>Dexterity   16   +3<br/>Constitution   10   +0<br/>Intelligence   12   +1<br/>Wisdom   16   +3<br/>Charisma   18   +4<br/><br/>Hit Points:   40<br/><br/>Armor Class   19   (BAB +3, Charisma +4, Deflection +2)  <br/><br/>Fortitude   4 +0   =d20+4<br/>Reflex      1 +3   =d20+4<br/>Will      4 +4   =d20+8<br/><br/>Awareness:   17<br/><br/>Base Attack +3<br/>--TAB   +6<br/><br/>Attacks:  <br/>Incantation:  <br/>--TAB +6<br/>--Damage 4d4+3<br/>--Range:  140<br/><br/>Unarmed Strike: <br/>--Damage:  Melee +2d8<br/>--Range:  Melee<br/><br/><br/><br/><br/><br/><br/>Feats:  <br/>--Mystic Healer<br/>--Open Lesser Binding<br/>--Safekeepr Adept (125lbs pocket dimension)  <br/><br/>Skills:  <br/>Acrobatics   4 +3      =d20+7<br/>Athletics   4 +0      =d20+4<br/>Arcana      4 +1      =d20+5<br/>Medicine   4 +1 +2   =d20+7<br/>Nature      0 +1 +1   =d20+2<br/>Diplomacy   4 +4      =d20+8<br/>Perception   4 +3      =d20+7<br/><br/>Incantation<br/>1st Circle – Incantation SLA: As a standard action, you can either heal an ally or harm an opponent within [Medium] range. You heal or harm for 2d4 hit points, plus your Key Offensive Modifier. This amount increases by 1d4 for each character level beyond 1st, for a maximum of 21d4 + your KOM at level 20. Harming an opponent with your incantation requires a successful ranged attack roll; healing an ally does not require an attack roll. This ability is a spell-like ability and can be modified with any feats that affect spell-like abilities. For purposes of this ability, “ally” is defined as “anyone you choose to heal” and “opponent” is defined as “anyone you choose to harm.” <br/> <br/>Incantation is not a ray or a weapon attack. Incantation is also not a [Positive] or [Negative] effect. You may not channel Incantation through the Mystic Focus ability of the sage’s Just Blade track.  <br/><br/>2nd Circle – Imbue SpellSLA: As a swift action, you can channel a spell that either has a Target listing of a single creature or has a listed Incantation version through your Incantation ability. The Incantation ability takes a standard action to activate as normal, but includes the spell’s casting time if it is 1 standard action or less; you expend the spell slot as normal, but the spell targets only the creature targeted by your Incantation. The spell has no save, even if it normally would grant a save, but is wasted with no effect if you miss with the ranged attack for your Incantation. Unless otherwise noted, the spell otherwise works exactly as it would if cast normally. <br/> <br/>You may only channel a single spell through any Incantation. If you imbue a spell into a healing Incantation, the target may choose to ignore the effect of the imbued spell<br/><br/>Discipline of the Serpent<br/>1st Circle – Unarmed StrikeEX: Monks learn to turn their bodies into lethal weapons, striking at vulnerable spots on their enemies’ bodies. You may choose any three Melee weapon properties for your unarmed strike (see Chapter XI), and may change them with five minutes of meditation every morning. In addition, you can add 1d8 [Precision] damage for every Discipline of the Serpent circle you have beyond 1st to your unarmed strikes, to a maximum of 6d8 [Precision] damage when you gain the Thousand Sudden Cuts ability. You may only apply one source of [Precision] damage to any attack.<br/> <br/>Additionally, you can use the Flurry combat maneuver with no attack penalty. For example, a 1st-level monk would have a base attack bonus of +1/+1 (before adding ability bonuses or item bonuses), while an 11th-level monk would have a base attack bonus of +11/+11/+6/+6. A monk can flurry with both ranged and melee attacks.<br/>2nd Circle – The Iron FangEX <br/>Stunning Fist: Once per [Encounter] per 2 character levels, you can force an opponent that you hit with a melee attack to immediately make a Fortitude save (DC 10 + ½ your level + your Wisdom modifier) or be [Stunned] for 1 round. You can only use this ability once per turn. You may use this ability after resolving attack and damage. This allows you to avoid stunning a target you have just slain.<br/><br/>Discipline of the Crane<br/>1st Circle – Fast MovementEX: You gain a 10 ft bonus to your movement speed. You gain an additional, cumulative 10 ft bonus to your movement speed every time you gain a new circle in this discipline (to a maximum of a 70 ft bonus at 7th circle). <br/>2nd Circle – Between the Raindrops X: You gain a deflection bonus to Armor Class equal to the number of Discipline of the Crane circles you possess.<br/><br/>Advancement Notes:  <br/>--1st Attribute:  Charisma<br/><br/>Spells/Day<br/>L 2   4/Day<br/>Darkvision<br/>L 1   5/Day<br/>Dimensional Swap<br/>Grease<br/>Magic Missile<br/></div></div>