I wondered about that, Miroque.  Stabilizing an orc that's attacking with Ferocity seems to go against the spirit of Ferocity (and stabilizing, too).  Normally a stabilized character is unconscious, and not bouncing around performing combat, which would surely re-open wounds etc.  Oh, I suppose in usual cases, that's handled by the Disabled condition, which would indeed cause damage if they go fighting - but doesn't apply to orcs under Ferocity.<br/><br/>But letting orcs stabilize at, say, -4, and keep going forever - that seems against the spirit of the feat.  Ferocity, I think, is supposed to be a - "You kill me? I kill you first!" last hurrah, not a state one can be in all day.  But... I don't see any rules backing me up on that!   :-)