<div class="floatleft"> (https://images-na.ssl-images-amazon.com/images/I/91fBzYBjbuL._SX425_.jpg) </div><br/><br/>Name: Sir Aeldrik Arneson of Calandor<br/>Race: Human<br/>Homeland: Calandor of the Hundred Kingdoms<br/>Class: Knight<br/><div class="floatright"> (https://render.fineartamerica.com/images/rendered/default/greeting-card/images-medium-5/2-charlton-heston-in-el-cid-silver-screen.jpg&amp;amp;targetx=-30&amp;amp;targety=0&amp;amp;imagewidth=560&amp;amp;imageheight=700&amp;amp;modelwidth=500&amp;amp;modelheight=700&amp;amp;backgroundcolor=70BCE4&amp;amp;orientation=1" alt="" height="450" class="bbc_img resized" style="cursor: pointer; height: auto; width: auto;)</div>Description: Aeldrik is tall and possess a muscular build because of his warrior training. For his size he is also rather agile. Aeldrik has blue eyes, with short brown hair, and a closely trimmed beard. He uses the Bastard Sword as his primary weapon. Aeldrik is friendly and has generally optimistic viewpoint toward life. He tends to try and see the best in people, which can make him appear a little naïve. He is a brave and courageous fighter who firmly believes in justice for all along with treating all others with respect.<br/><br/>Biography: Aeldrik’s father, Arne, was a soldier and his mother, Edwyna, worked as a cook. Aeldrik has a sister, Joselyn, who is 5 years older than him, another sister, Kendra, who is 3 years older than him, and one sister, Danica, who is 3 years younger. Aeldrik grew up learning to read, write, and gain familiarity with the history, legends, and ballads. Because he was big, strong, and his father was already a soldier, Aeldrik was given military training which included mounted combat. At the age of sixteen, Aeldrik was allowed to join a patrol that was to drive a goblin raiding party off. Even though this was his first time in combat, Aeldrik performed well. In fact, he was responsible for personally slaying the goblin bands’ second in command.  Over the next two years, Aeldrik became a better warrior and was placed as the sergeant in charge of a group of four mounted scouts.<br/><br/>On one occasion, shortly after Aeldrik’s twentieth birthday, Aeldrik and his four scouts came upon a group of fifteen bandits who had ambushed a carriage. The battle was fierce and Aeldrik was slashed across his abdomen. He kept battling in spite his wound and was the last survivor of his group when all the bandits were eventually slain. The lady in the carriage, who was a noble woman and took Aeldrik back to his village so he could heal. He bears a scar on his abdomen to this day. After he recovered from his injuries, Aeldrik was given the title of a knight but no land in thanks for his actions. He resumed his scouting duties and performed them well for another year.<br/><br/>For the last several years as a Knight-Errant, or a knight who doesn’t serve a lord, Aeldrik traveled around having adventures. He participated in tournaments.  While he never won any, he usually gave a respectable showing. One of the primary ways he survived was to provide entertainment, songs and stories, when traveling in exchange for food and shelter. Another thing Aeldrik did was to assist villages with bandit problems. In return for food and shelter, Aeldrik would stay in a village and “deal” with bandits that were harassing the village.  When the problem was solved, Aeldrik moved on to another village. Aeldrik was gaining quite a reputation with the common folk and the upper class as well.<br/><br/><br/>Name Here: Sir Aeldrick Arneson of Calandor<br/>Class: Levels Fighter / 10<br/>hp 82 (0 HD); DR none<br/>Race: Human<br/>Alignment: Chaotic Good<br/>Size creature type: Medium<br/>Init +2; Senses none; Listen +2, Spot +2<br/>Aura<br/>Languages Common, Elven, Dwarven<br/>AC 21, touch 12, flat-footed 19; (Dodge)<br/>Immune none<br/>Resist none; SR 0<br/>Fort +9, Ref +5, Will +4<br/>Speed 30 ft. (armored 20 ft) (0 squares)<br/>Melee +5 adamantine long sword 17/12 (damage 1d10 +8)<br/>Ranged +1 throwing axe (returning) 15/10 (damage1d6 +4)<br/>Space 5 ft.; Reach 5 ft.<br/>Base Atk 10/5; Grp 13<br/>Atk Options<br/>Special Actions none<br/>Combat Gear +2 Mithral Chainmail, +1 Small Steel Shield, +5 Adamantine Long Sword, +1 Throwing Axe (returning). +1 dagger<br/>Abilities STR 16, DEX 15, CON 15, INT 13, WIS 13, CHA 15<br/>SQ none<br/>Feats- Athletic, Acrobatic, Endurance, Toughness, Persuasive, Armor Proficiency (Light, Medium, Heavy), Shield Proficiency, Tower Shield Proficiency, Simple Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency (Bastard Sword), Mounted Combat, Weapon Focus-Throwing axe, Weapon Focus-Bastard sword, Weapon Specialization-Bastard sword, Dodge<br/>Flaws- Naïve<br/>Skills-Balance-4, Bluff-4, Climb-7, Concentration-3, Decipher Script-3, Diplomacy-4, Gather Information-3<br/>Handle Animal-4, Hide-2, Intimidate-4, Jump-7, Knowledge (geography)-2, Knowledge (history)-2, Knowledge (local)-2, Knowledge (nobility and royalty)-2, Listen-2, Move Silently-3, Open Locks-2,<br/>Perform (Sing)-4, Ride-5, Search-2, Sleight of Hand-2, Speak Language (Elven)-2, Spot-2, Survival-2,<br/>Swim-6, Tumble-5, Use Magic Device-2, Use Rope¤-2<br/><br/>Possessions combat gear plus Light Warhorse, Riding horse (pack animal), other miscelaneous items<br/><br/>prologue "https://elliquiy.com/forums/index.php?topic=302737.0"