I tend to agree with the idea that characters have to make something happen... if you want your character to become involved in a gruge with the gnome, for example, go out and challenge him. You don't have to wait for the GM to initiate events; you can make them happen. I think all of us have been reluctant to do so because of the lack of general knowledge about the setting and/or waiting for things to happen. RPGs are fueled by characters and players. The GM only guides.<br/><br/>I also disagree strongly with the "Everyone gets something good happen but one gets something bad happen." My primary objection is that there's no causation prompting the bad thing to happen... is it just, "Oh, it's Her bad day and because she breaths, she gets whipped for blinking twice." as for the good things... if you don't earn it, then it doesn't mean much to me. Agan, if you find the secret door to the sacrid snack chamber and the character didn't do anything but exist... it makes the game pretty dull.<br/><br/>Make something happen, yes. Have something that allows the characters to interact as a group, yes. Mix things up and speed up the mundane things, yes. Make the GM do ALL of the work so we can sit back and say "ok." No.<br/><br/>The thing to remember about S"Starting things" is that there are reprocussions. If the law of the sea is no fighting with your crewmates. Then if the gnome starts something with your character, he knows that he's going to get a lashing at least, and so is your character. So, why should he if the lady isn't complaining or making him do it? He HAS the experience to know that he's going to get more than a beating from a half-orc out of it.<br/><br/>