Getting out, with a beastman army surrounding the tower, does seem like a challenge!  But important, since there were those quakes shaking the tower, which Bree at least thinks might mean it's coming down.  Not that she's conscious to give her opinion, but....<br/><br/>She'd want to get Aleria first, as Miroque says.  We still have the problem that Aleria can't pass through the doors upwards - unless there's some mechanism whereby if the doors are opened starting at the top, the wards are deactivated?  It might make sense, as a means of sending down rescue teams for those who fail the Pilgrim's Path - surely they wouldn't be left to die if they can instead be extracted and sent home.  But in any event, I thought that descending might be better.<br/><br/>Clearing the tower seems impossible, with Beastmen swarming over the first level at least, and some of the girls as "dead weight" - though hopefully someone remembers the box of salve Bree's carrying.  Actually, that sombody has to be Hunter, the others haven't seen it.  Then, perhaps the zombies have returned to their tombs, with no prey to pursue, in which case returning through the caverns seems best.  We might remember the path now.  Failing that, I'd been considering what I assumed was a dumb-waiter-type-thing to descend to an unknown place and crossing my fingers.<br/><br/>Ah, schnookums just posted - I agree entirely.  Where's our shuttle?<br/>