<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=146527.msg6954615#msg6954615">Quote from: Calison on 21-09-2012, 06:19:23</a></div></div><blockquote class="bbc_standard_quote">This helps immensely, I think. I know before you mentioned in the OP that we could attack tentacles and thus hurt the monster, but I don't recall it being said that we could attack them while being grappled...but that only makes sense thematically. Mechanics wise I think we were all thinking in terms of normal grappling, where we basically lose the options to do anything but try to escape once 'pinned'. Being able to attack while being man-handled by the things definitely makes it more conceivable that we can beat these things as they are. But I imagine they're going to see some tweaks &gt;.&gt;; <br/><br/>I understand the reason for the large amount of HP they have now, largely because you're right, as they are now they spend multiple turns in order to accomplish anything so for them to even be a marginal challenge they'd need to last a bit. From a design perspective, I can see how that would need to happen. If they were stat normally with level 1 monster HP, we'd rip right through them without much of a fight. How does the damage from killing the tentacles translate into damage to the whole monster? The main reason I've been having Avira attack just the monster itself was that I was under the impression that damaging it directly would be the quickest solution rather than shooting Naia free of each individual tentacle. As for how they grapple...it's a tough call. Thematically, I think the rules makes sense. I'd say something toward how the whole 'escape is practically impossible' when grabbed by five of the things might be a bit harsh, but again, since we could still attack them with one-handed weapons, I think that relieves pressure off of what I think we're all feeling, like the encounter is hopeless. <br/><br/>Posting the rules as they are now would give us a chance to look at them. Though knowing we aren't completely helpless when we're grabbed and pinned helps to alleviates things, at least they do for me. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I just double-checked the rules for grappled and pinned conditions, and unless I'm missing something somewhere else in the rules, if you're grappled by someone else you can still attack just fine, so I didn't see any reason to add a specific note about it in the rules.  (There's a -2 penalty to your attack roll, and you can't do anything that requires both hands, but otherwise no limitation).  You can't attack and attempt to escape in the same round, since both are standard actions, of course.  But yes, I probably should have been a bit more specific about that, so I'll take the blame for it and add it in.<br/><br/>Right now, the monster takes half damage from any damage on tentacles; that includes "overkill" damage.  It seems to work how I want it to, so I think I'll stick with it.  The tentacles also have 1 HP each, I may change that if it proves to be too easy to kill them however.  (The main monster will still take half damage from an attack that doesn't kill the tentacle).  The idea is that attacking the monster directly will kill it faster than attacking tentacles, but you're also giving it more opportunity to do things - a choice between offense and defense, mainly.  And yeah, the "impossible to escape if you've got too many tentacles" is supposed to be offset by being able to (eventually) hack your way free.<br/><br/>I'll grab the old copy of the rules, do some updates, and post them tomorrow sometime.