(I rolled a 2 on 1d5 to see which was real. So pinged for 3 damage, then hammered for 6 damage. I imagine the elf is remarkably close to death now. Dunkelheim has 14 HP remaining.)<br/><br/>Three illusory doubles wink out of existence as they are struck, wisps of darkness floating through the air. The crusader then strikes, hitting true, and mixed blood splatters to the ground. Realising how close to defeat it is, especially when it has such an outright tasty prize to play with, Dunkelheim calls more shadows up, surrounding it with a flowing wreath of darkness. In relative safety, it then glides further back, heading around the corner, almost to the door of the forge.<br/><br/>(It now has Concealment ala Blur, so doesn't provoke, and makes a 40' move action. Note that, thanks to corners, it can't be charged, barring special abilities. Judging by the description before, it would have been in the lower-centre of Fireblossom's room or further back, so now is, at the least, on top of the U turn, 5' away from the door to the forge.)