<span class="bbc_size" style="font-size: 14pt;"><strong>House Rules</strong></span><br/><br/><em>This post will be updated as circumstances warrant.</em><br/><br/>The Linguistics ability does not determine how many languages you know; instead, it determines calligraphy, vocabulary, rhetoric, poesy, etc., in whatever languages you do know. All characters start with mastery of their native language. Each additional language costs the same as a Linguistics specialty. For simplicity, if you have at least Lore 1 (2 for barbarians), you are literate in all the languages you can speak.<br/><br/>Knockdown threshold is calculated as Strength+Resistance instead of Stamina+Resistance, and the roll to resist knockdown is {better of Strength or Dexterity}+{better of Athletics or Resistance}.<br/><br/>Material from<em>Scroll of the Monk</em>and<em>The Imperfect Lotus</em>is available with case-by-case approval.<br/><br/><strong>Change from previous house rule:</strong>Artifact rules will be applied as written in the core book, i.e., each artifact is a separate Background and you can have many of them.<em>This means that Wyld Hunters will be laden with bling</em>so don't fuck with them.<br/><br/><strong>Change from previous house rule:</strong>When you learn a circle of sorcery (or necromancy), you get the appropriate counterspell, summoning and banishment for free. This applies whether you gain sorcery at character creation or in play.<br/><br/><strong>Very important rule:</strong>When creating your character, take the minimum number of dots necessary to express your concept in a way you will find fun to play; if you go a little over the rules as written, it's fine, I don't care too much. Don't take Flaws just to get points—take them if they fit your concept, and not otherwise. This is a light-hearted sexy romp, not a Chungian white-room deathmatch to test build optimization strategies. If you make a character who's too powerful, you are cheating yourself and your fellow players of the fun of being defeated.