(Breaking down actions: Kobolds work on trap, Fireblossom on guard duty (Note, this means that she can be deployed at any time, if there's an invader, and is not bound to any one room.) Yes, the room may be expanded to the top of the image, but no higher, because that's where the<del>program</del>diggable terrain ends. So, max height of 4, max width of 9... how big did you want, and where did you want the entrance? The kidnapping will be Raiding, so I'll roll for that: No progress, and no success. Success remains at 10%.)<br/><br/>Krunsh: Work on the room finishes, with all that labor, and several Hobs are recruited... basically, enough for whatever quantity you can fit, now, of 1-3rd level soldiers. Remember, each one takes 4 tiles of space, being medium.)<br/><br/>Hard work is it's own reward, as the room to the south is completed... just in time, too, for a small contingent of hobgoblin soldier have been convinced to join. Atelia's efforts at kidnapping young ladies prove fruitless, though... but it seems fortune may smile on them, after all. While the kobolds fail to complete the complex trap, all stands ready, as an intruder finds their way into your lair...<br/><br/>(So, to recap: The kobolds inhabit the first room, the original Hobs inhabit the second, Fireblossom normally inhabits the third, but is on guard duty (and will appear in the first), the goblins inhabit the hallway, and the new recruits (and, presumably, our Lord and Lady) inhabit the newly-completed final room. A new thread will branch off, now, to handle the intruder. We'll return to that, after they've potentially killed some of your minions. Unlikely, but possible.)<br/><br/>(http://img111.imageshack.us/img111/237/dungeon124ut4.jpg)