<div align="center"><strong>Kings and Queens Framework</strong></div><br/>Each nation has its own "prime nation thread" - where the nation is summarized and is where actions concerning your lead city is role played ( wherever city or castle keeps your leader ). All "prime nation threads" are linked to a "world" thread that is mainly is a map of the world plus links to nation's prime threads. The world thread talks about general aspects of the world (and a summarised overview) but it is unlikely to be a point where role play occurs - its more a overview of matters and a way to navigate between nation's threads and branching threads. Myself and others (who likely are players from a nation far from yours) will start role-playing some companions of your leaders in each nations main thread starting adventures, ones that may stay inside the nation or urge you elsewhere. These will be branching threads and will branch from your main city thread to other places. Branching threads may merge with other branching threads OR others prime city threads or end without linking or branching if they are simple<br/><br/>... you the players choose which leaders of your nation will branch off from the main thread into new threads (from your nations thread.) also for a while you can role play in your own main thread what sort of things your getting the nation to do ... or to flesh out some area ... this is useful later when other wish to visit (giving atmosphere and places to go when in your nation)<br/><br/>Any leader can have up to six points attributed to the following skills<br/><br/>Fighting (how good the leader is when alone fighting someone or something)<br/>Tactics (How good the leader is at coordinating a group of 10 to 50 others)<br/>Strategy (How good your leader is at coordinating multiple groups)<br/>Magic: Weather<br/>Magic: plants<br/>Magic: Imbuing (creating single use magical items)<br/>Magic: Charms<br/>Magic: Summoning<br/><br/>Up to three points can be given to any one of these skill sets.<br/>Three points implies a ranking of "Impressive" (Extremely good)<br/>Two points implies a rank of "Capable" (Very good)<br/>One point implies a rank of "Adept" (Good)<br/><br/>so for any one leader you can have 3 skills at "capable" ranking<br/>(2 points each per capable ranking) and thats it or two "impressive" skills (3 points each) or 6 x adept skills (1 point each) or one impressive and three capable etc...<br/><br/>A players king or queen must stay in their nation capital residence, tightly binding them to the prime nation thread.<br/><br/>A player however also controls up to<strong>three "free leaders" </strong>that are free to travel the world as they deem fit. Unless otherwise stated each free leader is expected to have a small entourage, members of which can be controlled by the story teller on a per need basis.<br/><br/>If more royalty exists than three underlings directly below the king or queen ... they can be earmarked by the player to accompany a free-leaders retinue. Otherwise it is assumed they are busy coordinating activities of their nation (and can be role played by the storyteller at any time).<br/><br/>The mechanics and culture of your nation is up to you.  My only condition is that attempts to make it comical are avoided, and although this is a fantasy setting where magic does exist, the culture for such an environment has to be believable.<br/><br/>Ideally you can also be a story teller for a nation not close to your own which is detailed more in the couplings thread.<br/><br/>Return to Kings and Queens World Thread  (http://elliquiy.com/forums/index.php?topic=57777.msg2626682#msg2626682)<br/>