<span class="bbc_size" style="font-size: 14pt;"><strong>Characters Sheets (Mostly in progress)</strong></span><br/><br/>The tiny text is mostly for me, anyways.<br/><br/><strong>Leander Korianthal. (http://plothook.net/RPG/profiler/view.php?id=8268) Fighter 10</strong><br/><br/><strong>Ivette. (http://www.myth-weavers.com/sheetview.php?sheetid=285985) Sorcerer 7, Fatespinner 3</strong><br/><br/><strong>Dexter Astrapi. (http://www.myth-weavers.com/sheetview.php?sheetid=283369) Archivist 10</strong><br/><br/><strong>Ellen. (http://www.myth-weavers.com/sheetview.php?sheetid=283532) Cloistered Cleric 1, Paladin 2, Fighter 2, Master of the Unseen Hand  2 (Ghost 3)</strong><br/><br/><span class="bbc_size" style="font-size: 1pt;">"Alright, so starting off on elaborating what my character's using, there's the Ghost Savage Progression (http://www.wizards.com/default.asp?x=dnd/sp/20040117a), from a series of online articles.  It's a lot like using the Ghost template, only you can acquire it over a series of levels and have the option of multiclassing out before finishing the whole thing.<br/><br/>Cloistered Cleric is from Unearthed Arcana and is available on the SRD.  Basically, the Cleric gives up the heavier armor proficiencies and goes down to Wizard BAB in exchange for getting some extra skills, class features, and the Knowledge Domain.<br/><br/>As you looked up yourself, Master of the Unseen Hand is from Complete Warrior and gives a nice boost to anything with an innate Telekinesis ability.  Among other things, you get the ability to switch between different uses of Telekinesis on the fly, the ability to sustain Concentration on the spell as a move action, and the ability to use your Caster Level as your BAB for it, for things such as Grapple and Disarm attempts.<br/><br/>Per the rules in Complete Champion, I traded in access to the Healing Domain for the Healing Devotion (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Healing_Devotion) feat, which allows for healing in a way that scales with level and that affects the (un)dead as well as the living.<br/><br/>The Undeath Domain is in Spell Compendium, and grants the feat Extra Turning as its Domain power.<br/><br/>Parrying Shield (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Parrying_Shield) is in Lords of Madness, and lets me add my Shield bonus to touch AC as well as regular AC, while Shieldmate (http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Shieldmate) is from the Miniatures Handbook and lets me spread the Shield bonus love around.<br/><br/>On the items and spells, Lesser Vigor is in both Complete Divine and the Spell Compendium and is more efficient healing that Cure Light Wounds, and a Wand of Lesser Vigor is basically the most cost-effective healing in the game.  The Anklet of Translocation is in the Magic Item Compendium and allows the wearer to teleport 10 ft as a swift action, twice per day.<br/><br/>Finally, the Dungeon Crasher Fighter is from Dungeonscape.  By giving up the second level Fighter bonus feat, you gain a bonus on Strength checks to break things and the ability to do 4d6+2x Strength to an opponent by bull rushing them into a solid object, such as a wall.  Of course, with Telekinesis, my Strength bonus doesn't apply, but it'll be two levels before I get a class feature that would let me make a good case for getting my Charisma bonus instead. ^^;"</span>