I'm willing to put up with a lot, but the thing that did it for me is the HP reducing effect for failing the DC;<br/>No matter what happened, receiving damage = 1 failed death saving throw, putting him on 2 out of 3 already.<br/>Ares has 0 HP and a total of 9 HP.<br/><br/>Negative effect:<br/>You take 1d8 radiant damage,<em>and reduce your maximum HP by half that much +1 per level</em>. For the next minute, you have advantage on death saving throws.<br/><br/>Let's do the math on this. 1d8 = 5 damage average. This would put him on a -5 HP, 4 points away from instant permanent death.<br/>Reduce your maximum HP by half +1 per level. half of 5 is 2.5, rounded up this becomes 3 +1. Ares' total HP gets reduced to 5 HP, he already took 5 HP damage and was at -5 HP, thus, going by the average numbers, he is instantly permanent dead without even a chance to roll a death save again. Even if he succeeds, having advantage on death saves is no guarantee for not rolling two dice below 10, which would still put him at instant death before Selise could reach him. With such odds against me there is simply no reason to continue playing.