<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=219700.msg10816618#msg10816618">Quote from: TheGlyphstone on 20-12-2014, 23:43:35</a></div></div><blockquote class="bbc_standard_quote">That seems like an unnecessary level of complication, honestly. Especially since the Rarity values for equipment is relative to their respective system/method of access, so that would be asking the GM to make a spot custom ruling on every random bit of special gear we might want. Plenty of nifty stuff to get in the RT book line.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Thats not true, Rarity is fixed, the only game that alters rarity is DH2. It also doesnt directly equate to power. Never in all the years I've played 40k RPGs (most of which allow cross-game gear) has anyone ever even<em>suggested</em>modifying inter-game rarity values.<br/><br/>Mostly the answer to my question comes in three forms;<br/>No, i the GM am not comfortable with this<br/>Yes, you may<br/>Yes you may, but i retain the right to veto anything that i dont like/is broken/strains credulity that you could acquire it.<br/><br/>I'm sure there are other routes, but your suggestion boggles me alittle  :-X<br/><br/>*Edit<br/>Some examples;<br/>Chainsword: RT:Avg, BC:Avg, OW:Avg<br/>Power Sword: RT:VR, BC:VR, OW:VR<br/>Bolter: Also VR across the board.<br/>Etc, etc, Those also all have exactly the same stats. You might beable to find a item with a different rarity or something, but I'm not asking in to hope of getting something more easily, I'm asking for a wider range of options, stuff we cant get in RT. For example; I am especially fond of the Spikes armour upgrade from BC, to represent the blades that stud every inch of DE armour XD