<div class="floatright">(http://Paste the URL of the image you are using here.)</div><strong>Player ID:</strong>Chanticleer<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Name:</strong>Draahzallyk<br/><strong>Faction:</strong>Horde<br/><strong>Gender:</strong>Male<br/><strong>Race:</strong>Draahzallyk was born part of a Kobold tribe whose tangle occupied much of the Earthspur mountains.<br/><strong>Role:</strong>Overseer, Punisher, Spur of the Law.<br/><br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Appearance (Image to be Provided Soon)</span></strong></span><br/><strong>Height:</strong>37"<br/><strong>Weight:</strong>32#<br/><strong><del>Hair</del> Hide Color:</strong>Dark green-scaled...Nearly black<br/><strong>Eye Color:</strong>Pale Yellow<br/><strong>Build:</strong>Less Puny than Many Kobolds<br/><strong>Distinguishing marks:</strong>The left of the pale horns that twist down and forward along his jaw is broken off about halfway along its length, and he possesses a third, rhinoceros-like horn at the tip of his muzzle much like that of an adult green dragon.<br/><br/><hr/><strong>Personality:</strong>Draahzallyk is almost disturbingly genteel to those he considers his equals or betters...And brutally harsh to any he feels beneath him. He is a cheerful, intelligent, inquisitive, and tyranically ruthless kobold, one who has forsaken the ties of his tangle and tribe in a quest for what is righteous in the world...As he sees it...He finds oathbreakers disgusting and will distance himself from them, has high standards for his own word and that of others. He has never failed to keep his word during his time with the Horde. He takes pleasure in taking what he wills from those who cannot protect themselves from him. He does not suffer fools, and he does not tolerate dissent.<br/><br/><hr/><strong>History:</strong>Draahzallyk's scales marked him as the offspring of the high shaman of his tribe, a respected elder kobold who led the tribe's devotion to Kurtulmak. The young kobold was groomed to eventually take the position of shaman himself, but disaster intervened. A red dragon extended its territory into the massive cave complex adjacent to the tunnel. Its raw power and dominant behavior swayed many of the tribe away from the worship of Kurtulmak, and while it occasionally killed or ate members of the tribe, this only made the burgeoning dragon-worshipping cult propitiate it more desperately.<br/><br/>Eventually, the cult offered the dragon his father as a 'heretic.' His father, who had not once swayed from Kurtulmak's worship, who had not once ceased to warn the others against the unpredictable nature of the great wyrm they worshipped and to call them out for the betrayers and heretics which they were in abandonment of their true god.<br/><br/>Draahzallyk left the tangle that night, carrying the cult-leader's head and the heads of four other kobolds who had sought to stop him. The old shaman had not been reticent in teaching his follower about weapons.<br/><br/>Since then, Draahzallyk has travelled, sometimes alone, sometimes accompanied by cowed kobolds who feared him too much to disobey him. He traded in slaves a while (principally gnomish), and began trying to organize a couple of the smaller tangles into one cooperative nation under his rule...An attempt which, sadly, failed when they tried to assassinate him. After several days of hunting and killing those he knew had conspired against him, he tired of the inevitable traps and realized that he needed more power before he could frighten so many to heel.<br/><br/>A purchaser of slaves put him in contact with a dark knight, and Draahzallyk realized immediately that, height and race aside, they were two of a kind. He also, however, realized that the knight was far above his meager powers. The would be chieftain instead became a squire...For there always must be two...<br/><br/>A master, and an apprentice.<br/><br/>In time, his master was destroyed by a holy warrior, and Draahzallyk vowed revenge...At an appropriate time...And has since set himself to strengthening his abilities in the service of the Horde. Perhaps, in time, he will avenge his master and take an apprentice of his own.<hr/><strong>Other Info:</strong>On/Offs basically match my own: more specifically, Draahzallyk is bisexual, leaning towards males, and a switch...Dominant and somewhat sadistic to those he feels are beneath him, politely and respectfully submissive to those he feels are above.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong><span class="bbc_u">Basic Information</span></strong><br/><br/><strong>Character Name:</strong> Draahzallyk<br/><strong>Player Name:</strong> Chanticleer<br/><strong>Character Race:</strong> Kobold<br/><strong>Alignment:</strong> Lawful Evil<br/><strong>Deity:</strong> Kurtulmak<br/><strong>Total Level:</strong> 6<br/><strong>Speed:</strong> 20<br/><br/><hr/><strong><span class="bbc_u">Character Class Information</span></strong><br/><br/>Class and Level     : Tyrant/Dread Vanguard (Antipaladin) 6<br/><br/>Favored Class(es)   : <br/>Favored Class Bonus : +1 skill point<br/><br/><hr/><strong><span class="bbc_u">Ability Scores</span></strong><br/><br/><tt class="bbc_tt"><br/>Strength     : 10 (+0)     14 point buy - 4 racial + 0 level + 0 misc<br/>Dexterity    : 16 (+3)     14 point buy + 2 racial + 0 level + 0 misc<br/>Constitution : 12 (+1)     14 point buy - 2 racial + 0 level + 0 misc<br/>Intelligence : 11 (+0)     11 point buy + 0 racial + 0 level + 0 misc<br/>Wisdom       : 7 (-2)     07 point buy + 0 racial + 0 level + 0 misc<br/>Charisma     : 20 (+5)     17 point buy + 0 racial + 1 level + 2 misc</tt><br/><br/><tt class="bbc_tt"><br/>Maximum Load : 75 lbs.<br/>Lift Overhead : 75 lbs.   (equal to Maximum Load)<br/>Lift         : 150 lbs.   (equal to Maximum Load x2)<br/>Drag or Push : 375 lbs.   (equal to Maximum Load x5)</tt><br/><br/><hr/><strong><span class="bbc_u">Combat Statistics</span></strong><br/><br/><tt class="bbc_tt">Hit Points        : 56<br/>Base Attack (BAB) : +6/+1<br/>Initiative        : +3     3 Dex + 0 misc<br/><br/>Base Melee        : +10/+5     +6/+1 BAB + 3 Dex + 1 Size<br/>Base Ranged       : +10/+5     +6/+1 BAB + 3 Dex + 1 Size<br/><br/>Combat Maneuver   : +5          6 BAB + 0 Str -1 Size          &lt;- CMB<br/>Maneuver Defense  : +19    10 + 6 BAB + 0 Str + 4 Dex -1 Size  &lt;- CMD<br/><br/>Armor Class       : 22     10 base + 6 armor + 0 shield + 3 Dex + 1 Size + 1 Natural + 1 misc<br/>Touch AC          : 15     10 base + 3 Dex + 1 Size +1 Misc<br/>Flat-Footed AC    : 19     10 base + 6 armor + 0 shield + 1 Size + 1 Natural + 1 misc</tt><br/><br/><hr/><strong><span class="bbc_u">Saving Throws</span></strong><br/><br/><tt class="bbc_tt">Fortitude  : +10    5 base + 1 Con + 4 misc<br/>Reflex     : +9    2 base + 3 Dex + 4 misc<br/>Will       : +7    5 base - 2 Wis + 4 misc<br/></tt><br/>Conditional Bonuses and Penalties :<br/><br/><hr/><strong><span class="bbc_u">Racial Abilities and Features</span></strong><br/>•Ability Scores: +2 Dexterity, –4 Strength, and –2 Constitution<br/>•Kobolds are humanoids with the reptilian subtype.<br/>•Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.<br/>•Base Speed: Kobolds have a base speed of 30 feet.<br/>•Languages: Kobolds begin play speaking only Draconic. Kobolds with high Intelligence scores can choose from the following: Common, Dwarven, Gnome, and Undercommon. See the Linguistics skill page for more information about these languages.<br/>Defense Racial Traits<br/>•Armor: Kobolds naturally scaly skin grants them a +1 natural armor bonus.<br/>Feat and Skill Racial Traits<br/>•Wyrmcrowned: Your horns have grown to the extent that they appear similar to those of a dragon who shares your scale color, lending a draconic power or menace to your dealings with others. Choose either Diplomacy or Intimidate. You gain a +2 racial bonus on checks with that skill, and it is always a class skill for you. This racial trait replaces crafty.<br/>Senses Racial Traits<br/>•Day Raider You’re one of the few kobolds born with a greater tolerance for sunlight. You don’t have light sensitivity, and you have low-light vision instead of darkvision. This racial trait replaces light sensitivity and darkvision.<br/><br/><hr/><strong><span class="bbc_u">Class Abilities and Features</span></strong><br/>Lvl 1: Aura of Evil<br/>Lvl 1: Detect Good<br/>Lvl 1: Smite Good (1/day)<br/>Lvl 2: Touch of Corruption (8/day)<br/>Lvl 2: Unholy Resilience<br/>Lvl 3: Aura of Cowardice (10' Radius)<br/>Lvl 3: Plague Bringer<br/>Lvl 3: Cruelty: Sickened<br/>Lvl 4: Channel Negative Energy (4d6, 17DC)<br/>Lvl 4: Smite Good (2/day)<br/>Lvl 4: Beacon of Evil (30' Radius)<br/>Lvl 5: Fiendish Boon - Weapon (6min, 1/day)<br/>Lvl 6: Cruelty: Disease<br/><br/><hr/><strong><span class="bbc_u">Skills and Languages</span></strong><br/><br/>Your maximum ranks in a skill are equal to your total level.<br/>Class skills with at least 1 skill rank in them gain a +3 "class" bonus.<br/>[c] denotes a class skill.<br/>^ denotes a skill that cannot be used untrained.<br/><br/><tt class="bbc_tt"><br/>[ ] Acrobatics           :+00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor<br/>[ ] Appraise             :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[c] Bluff                :+10    1 ranks + 5 Cha + 0 class + 1 misc<br/>[ ] Climb                :- 3    0 ranks + 0 Str + 0 class + 0 misc - 3 armor<br/>[c] Craft                :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[c] Diplomacy            :+14    5 ranks + 5 Cha + 0 class + 1 misc<br/>[ ] Disable Device ^     :+00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor<br/>[c] Disguise             :+ 5    0 ranks + 5 Cha + 0 class + 0 misc<br/>[ ] Escape Artist        :+00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor<br/>[ ] Fly                  :+00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor<br/>[c] Handle Animal ^      :+ 5    0 ranks + 5 Cha + 0 class + 0 misc<br/>[ ] Heal                 :- 2    0 ranks - 2 Wis + 0 class + 0 misc<br/>[c] Intimidate           :+22    6 ranks + 5 Cha + 0 class + 8 misc<br/>[ ] Know: Arcana ^       :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Dungeon ^      :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Engineer ^     :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Geography ^    :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: History ^      :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Local ^        :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Nature ^       :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Know: Planes ^       :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[c] Know: Religion ^     :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[ ] Linguistics ^        :+ 1    1 ranks + 0 Int + 0 class + 0 misc<br/>[c] Perception           :+ 3    1 ranks - 2 Wis + 0 class + 1 misc<br/>[ ] Perform:             :+ 0    0 ranks + 5 Cha + 0 class + 0 misc<br/>[c] Profession: ^        :- 2    0 ranks - 2 Wis + 0 class + 0 misc<br/>[ ] Ride                 :+ 2    2 ranks + 3 Dex + 0 class + 0 misc - 3 armor<br/>[c] Sense Motive         :+ 2    1 ranks - 2 Wis + 0 class + 0 misc<br/>[ ] Sleight of Hand ^    :+00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor<br/>[c] Spellcraft ^         :+00    0 ranks + 0 Int + 0 class + 0 misc<br/>[c] Stealth              :+ 8    1 ranks + 3 Dex + 0 class + 4 misc - 3 armor<br/>[ ] Survival             :- 2    0 ranks - 2 Wis + 0 class + 0 misc<br/>[ ] Swim                 :- 3    0 ranks + 0 Str + 0 class + 0 misc - 3 armor<br/>[ ] Use Magic Device ^   :+ 5    0 ranks + 5 Cha + 0 class + 0 misc</tt><br/><br/><hr/><strong><span class="bbc_u">Languages : </span></strong><br/>Draconic<br/>Common<br/>Undercommon<br/><br/><hr/><strong><span class="bbc_u">Traits and Feats</span></strong><br/><br/>Trait #1 : Seeker<br/>Trait #2 : Extremely Fashionable<br/><br/>Level 1 Feat : Weapon Finesse (Dex to Hit)<br/>Level 3 Feat: Two Weapon Fighting (-2/-2 for light weapons)<br/>Level 5 Feat: Weapon Focus (Kukri)<br/><br/><hr/><strong><span class="bbc_u">Money and Equipment</span></strong><br/><br/>Armor          Masterwork Breastplate (Agile)<br/>Belt             <br/>Body           <br/>Chest          <br/>Eyes           <br/>Feet           <br/>Hands        <br/>Head          Mask of Fear (+5 Intimidate, untyped)<br/>Headband   Headband of Alluring Charisma (+2 Cha)<br/>Neck          Amulet of Natural Armor (+1)<br/>Ring #1      <br/>Ring #2      <br/>Shield        <br/>Shoulders  <br/>Wrists       Sleeves of Many Garments <br/><br/>Weapon    :     Masterwork +1 Kukri (weapon cord)<br/>Weapon    :     Masterwork Kukri (weapon cord)<br/>Weapon    :     Shortbow<br/><br/>Other Equipment :<br/>Cracked Pink and Green Sphere (Ioun Stone) +1 Intimidate<br/>Handy Haversack (Currently holding 50.75# of stuff)<br/>Nobles Outfit<br/>Medium Tent<br/>50' Silk Rope<br/>Bedroll<br/>Blanket<br/>Mess Kit<br/>Flint &amp; Steel<br/>2 Canteens (filled w/water)<br/>40 Cold Iron Arrows<br/>20 Arrows, blunt, cold iron, w/Silver blanch<br/>20 Arrows, cold iron, w/adamantite blanch<br/>1 Antitoxin<br/>1 Potion of Infernal Healing<br/>1 Potion of Endure Elements<br/>1 Potion of Lesser Restoration<br/>1 Potion of Delay Poison<br/>1 Potion of Swift Girding<br/>1 Gravelly Tonic<br/>2 Bottles of misc. wine (he has no palate, he's a lizard) using the Absinthe pricing.<br/><br/>Money : 88  GP<br/><br/><hr/></div></div>