<div class="quoteheader"><div class="topslice_quote">Quote from: Sethala</div></div><blockquote class="bbc_standard_quote">Now, back to talking about Frag's problem, that of feeling useless.  I may not have hammered this home enough before, and for that I apologize, but if you're grabbed, you can do more than just try to struggle away - you can attack.  You can't do anything that requires both hands, but taking a one-handed weapon (a sword, an axe, even a dagger) and trying to hack away at the tentacles holding you is probably a pretty good idea.  Naia can even spend her rounds making a Flurry of Blows action, as that doesn't require both hands (or any hands, really, since monks can use any part of their body for unarmed attacks, and nothing in Flurry's description says that the bonus attacks have to be with an off-hand weapon).  I even made this easy by saying that any attack that hits will kill the tentacle (and deal some damage to the main body even, so killing tentacles does help you kill the monster).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This helps immensely, I think. I know before you mentioned in the OP that we could attack tentacles and thus hurt the monster, but I don't recall it being said that we could attack them while being grappled...but that only makes sense thematically. Mechanics wise I think we were all thinking in terms of normal grappling, where we basically lose the options to do anything but try to escape once 'pinned'. Being able to attack while being man-handled by the things definitely makes it more conceivable that we can beat these things as they are. But I imagine they're going to see some tweaks >.>;<br/><br/>I understand the reason for the large amount of HP they have now, largely because you're right, as they are now they spend multiple turns in order to accomplish anything so for them to even be a marginal challenge they'd need to last a bit. From a design perspective, I can see how that would need to happen. If they were stat normally with level 1 monster HP, we'd rip right through them without much of a fight. How does the damage from killing the tentacles translate into damage to the whole monster? The main reason I've been having Avira attack just the monster itself was that I was under the impression that damaging it directly would be the quickest solution rather than shooting Naia free of each individual tentacle. As for how they grapple...it's a tough call. Thematically, I think the rules makes sense. I'd say something toward how the whole 'escape is practically impossible' when grabbed by five of the things might be a bit harsh, but again, since we could still attack them with one-handed weapons, I think that relieves pressure off of what I think we're all feeling, like the encounter is hopeless.<br/><br/>Posting the rules as they are now would give us a chance to look at them. Though knowing we aren't completely helpless when we're grabbed and pinned helps to alleviates things, at least they do for me.