<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Boost: 'James Yao, Triad Negotiator'<br/>Boost: Triad Intel<br/>Boost: Subverted Airlock<br/>Boost: Patchy Coverage of Aug Parlor<br/>Boost: Night Cartel Info<br/>Scene Aspect: Overwatch (4 Free Invokes)<br/>Scene Aspect: Subverted Panopticon<br/>Scene Aspect: Fresh Exploit Software (2 Free Invokes)<br/>Scene Aspect: Sexy Little Lin (1 Free Invoke)<br/>Scene Aspect: Faked Hypercorp Worker IDs (1 Free Invoke)<br/>Scene Aspect: Rigged Rover (2 Free Invokes)<br/><hr/><br/></div></div><br/><hr/><strong>Tagging</strong>Anima, Hachi, Antimony<br/><br/>The bulging battery explodes in the air, blinding and burning the grunts with a fiery flash. While they're distracted, Antimony runs up to each of them, and they silently slump to the ground.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">@ Hachi: Would probably be an Athletics roll; it's more about reflexes than anything else. In any case, your roll is high enough.<br/><br/><hr/><br/>'Mobs' function as a single entity, so overflow damage from one member flows into the others.<br/><br/>So, if you do 5 damage to three mobs with 1+2 stress each, you'll take out one and take out the two-stress box on another.<br/><br/>Note that being 'taken out' (having all stress and consequence boxes filled) is not the same as being killed; for most NPCs, it represents the point at which they go 'fuck this' and flee/surrender or otherwise give up and cease to pose a mechanical opposition/threat to the characters.<br/><br/>More generally, being taken out is when a character's fate is no longer in their own hands. Conceding (giving up before you're taken out) puts their fate in someone else's hands, but under their own terms (surrendering/being left for dead as opposed to being killed/captured and stripped of all gear, for example).<br/></div></div><br/><hr/><strong>Tagging</strong>Drop<br/><br/>An alert pops up on your display; the tacnet is rapidly losing contact with the sensors overseeing the meeting site.