<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=146527.msg7478327#msg7478327">Quote from: Sethala on 03-01-2013, 06:30:09</a></div></div><blockquote class="bbc_standard_quote">I still want HP to tie into how much they can be raped before getting fucked silly, though, so I think I'll tie the "pleasure thresholds" to percentages of HP, with a character getting knocked unconscious/going ahegao when they fail too many saves.  That would still let me use con damage as an aphrodisiac, since lower con means less HP and lower thresholds.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Fair enough but I think these percentage based thresholds might be very varied, especially in a couple of more levels due to rolling different hit dice. The summoner would be at a massive disadvantage compared to the barbarian or paladin, not for the lack of a personal trait but because of a class mechanic. Part of the reason I went for con score as threshold was because it makes a reasonable window at all levels on the scope of this campaign (which I presume to be something like 1-6 or 2-7), and it is an important ability for every character anyway, representing overall fitness.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=146527.msg7478327#msg7478327">Quote from: Sethala on 03-01-2013, 06:30:09</a></div></div><blockquote class="bbc_standard_quote">The main question I have with that however, is how to use healing spells, as I'm likely going to ditch the whole ahegao damage thing and focus on pleasure being the "damage" you take from rape.  The concern I have, though, is if you get "healed" below one of the thresholds, do you have to save again when you go past it again?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You'd not get healed per se, just reduce the score by staying away from nasty stuff. With levels of fatigue and stuff added, that would be the consequences of "ahegao damage" so treating it would take different methods than just hp recovering.<br/>The way I imagined it, whenever you exceed the threshold, the next value is the one you save at again. As to avoid the drop below threshold/roll new save complication, you could say pleasure score can decrease to the last threshold met, so in the above example once it exceeds 10, it wont drop below that until the encounter is over or it goes above the next threshold. Still, if you escape rape and have time to recover, you'd get back your full "window" or "safe zone".<br/>Restoration spells can, and I think lay on hands can actually get a benefit to remove levels of fatigue, but otherwise fatigue would require rests to remove (allowing for<em>interaction</em>between characters? and campsite ambushes  >:)) or the party could move on a bit winded...<br/>Anyway, this frees up some party resources, namely hp recovery, hence my idea to include some hp damage occasionally.<br/>Basically, I just don't feel like justifying the neglection of hit points enough to make it become a standard for the new mechanic.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=146527.msg7478327#msg7478327">Quote from: Sethala on 03-01-2013, 06:30:09</a></div></div><blockquote class="bbc_standard_quote">I'd have to actually research the armor damage/sunder rules, but I might do that instead.  Though I do think just clothing HP = AC+2 and a separate "armor damage" value might be easier to keep track of, though it wouldn't take into account special armors that are more durable.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You normally don't sunder armor. Rend armor special ability deals an automatic x2 natural weapon damage to armor worn. I imagine it being a grapple maneuver with the requirement of the target being grappled or pinned already. As for severing tentacles, I think the closest thing we have is attacking a hydra's heads. Technically yeah, we're fighting hydras with cocks instead of heads. How about this: "Tentacles have hp equal to the monster's hd and a hardness of 0. They are considered seperate weapons and a monster loses hp equal to its hit die when one is severed (but takes no damage when the sunder doesn't do enough damage). If a sunder attack deals enough damage, one creature grappled by the monster can make an escape check as a reaction with a +5 circumstance bonus." This mechanic might make it easier to cut tentacles (cuz that's what magical girls do to tentacles whenever they're not fucked by them), doing damage but doesn't necessarily free the grappled girl either. Still, cmb+5 vs cmd  on escape sounds good.<br/>There could be still variant creatures that some of these guys have a hardness score (hur hur hur I made a joke!) or extra hp for their tentacles.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=146527.msg7478327#msg7478327">Quote from: Sethala on 03-01-2013, 06:30:09</a></div></div><blockquote class="bbc_standard_quote">Would it be overpowered if I said that a monster that has a girl pinned automatically succeeds on its check to maintain the grapple?  Or at least it needs to do the check, but failure just means it can't rape her this round, instead of her getting freed.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Honestly? Yes. These guys are porobably pretty strong, and have a size bonus on grapples already. Not to mention subsequent rounds of maintaining grapple has a +5 circumstance bonus. Add in too much and it will become impossible to get free of these guys.<br/>Also, situations might arise where they have an easier job, like doing a fainted, helpless or charmed girl.