<div class="floatleft">(https://img00.deviantart.net/9fe3/i/2012/308/2/2/gypsy_by_delun-d5k0c7w.jpg)  </div><span class="bbc_size" style="font-size: 14pt;">Rachel Davenport (https://elliquiy.com/forums/index.php?topic=283139.msg13929526#msg13929526)</span><br/><strong>Tagging:</strong><br/><strong>Active Effects:</strong><br/><strong>HP:</strong>14 / 14<strong>AC:</strong>14 (T: 11, FF: 13)<strong>CMD:</strong>12<br/><strong>Initiative:</strong>+1<strong>Speed:</strong>40<strong>Perception Bonus:</strong>+7<hr/><br/><span class="bbc_u"><strong>2nd Level Cleric of Desna (Varisian Pilgrim)</strong></span><br/>Domains: Travel and Fate<br/><br/><span class="bbc_u"><strong>Ability Scores:</strong></span><br/>Strength:      10          Dexterity:    13<br/>Constitution: 12          Intelligence: 12<br/>Wisdom:       18          Charisma:    15<br/><br/><span class="bbc_u"><strong>Misc. Information:</strong></span><br/>AC:    14  Touch AC: 11    Flat Footed 13<br/>Hit Points:      14             CMB/CMD:    +0/12<br/>Initiative:      +1              Speed:         40<br/>Attack:          +0 Melee<br/>+1 Ranged<br/><br/><span class="bbc_u"><strong>Skills:</strong></span><br/>Acrobatics:        +1           Appraise:      +0        Bluff:                 +2<br/>Climb:                0            Diplomacy:    +8      Disguise:            +2<br/>Escape Artist:    +1            Fly:              +1      Perform (dance).  +3<br/>Heal:                +10          Intimidate:    +2       Know (History):  +6<br/>Know (Religion) +6           Know (Planes)           Proffesion (Fortune Teller - Harrower)    +9<br/>Perception:       +7            Ride:              +1<br/>Sense Motive:   +8            Spellcraft:       +5          Stealth:             +1<br/>Survival            +9/+11      Swim:           0<br/><br/><span class="bbc_u"><strong>Saving Throws:</strong></span><br/>Fortitude Save:   +4      Reflex Save:    +1      Will Save:         +7<br/><br/><span class="bbc_u"><strong>Feats:</strong></span><br/>Fortune Teller - Using Harrow deck as focus or both deck and holy symbol for +1 caster level (divination)<br/>Armor Proficiency (Light)<br/>Simple Weapon Proficiency<br/><br/><span class="bbc_u"><strong>Traits:</strong></span><br/>Birthmark - Birthmark serves as holy symbol and +2 sav against charm and compulsion<br/>Shoanti Tribesman - +1 Survival and Survival is Class Skill<br/><br/><span class="bbc_u"><strong>Special Abilities:</strong></span><br/>Agile Feet (7 times a day) - As a free action - ignore difficult terrain<br/>Bit of Luck (7 times a day) - Upon touch - any time target rolls D20 - roll twice and use more favorable result<br/>Caravan Bond - After leading a group prayer (6 companions) can use domain-granted powers on any traveling companions without touch<br/>Cleric Channel - Postive 1D6 (6 times a day)<br/>Daylight (1 time a day)<br/>Darkvision (60 feet)<br/>Deity's Favourite Weapon - Starknife<br/>Energy Resistance 5 (Acid, Cold & Electricity)<br/>Fortunate Road - Must pick certain domains<br/>Spontaneous Casting - Cure Light Wounds<br/>Aura - Chaotic Good<br/><br/><span class="bbc_u"><strong>Spells: 0 level Unlimited, 1st level x4</strong></span><br/><strong>0 level</strong><strong>1st level</strong><br/>Detect Magic                                 Create Water<br/>Enhanced Diplomacy                     Command<br/>Mending                                       Longstrider<br/>Guidance                                   Deadeye Lore<br/><br/><br/><strong><span class="bbc_u">Description:</span></strong><br/>Gender: Female                        Alignment: Chaotic Good<br/>Age:      18                               Race: Aasimar<br/>Height:  5' 0:                            Weight:      100ibs<br/>Hair:     Black (Midnight Blue)     Eyes:          Gold<br/>Skin:      Fair                             Religion: Desna<br/>Languages Spoken: Celestial, Common, & Varisian<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span><br/><strong>Weapons: </strong><br/>Walking  Stick (Hanbo) - Melee +1 1D6<br/>Light Crossbow - Ranged +2 1D8<br/>Starknife - Melee +1 Ranged +2 1D4<br/><br/><strong>Armor:</strong><br/>Leaf Armor + Hot Weather Outfit<br/><br/><strong>Backpack, Masterwork</strong>- Flint and Steel, Outfits, Healer's kit, Waterskin<br/><br/><strong>Adventurer's sash:</strong>- Harrow deck, Spell Component pouch, Compass, Crossbow bolts, Grappling bolt<br/><br/><strong>Belt Pouch</strong>- 85Gp, 3sp 9cp<br/><br/><strong>Pack Mule</strong>- Animal Harness, Pack saddle, Survival Kit (Masterwork) Antidote kit, Healer's kit, Bedroll, Blanket, Fishing kit, Grooming kit, Cooking kit<br/>Mess kit, Mirror, Silk Rope, Grappling Bolt, Trail Rations x10, Waterskin<br/><br/><strong>Background:</strong><br/>Rachel was born on the road. A birthmark in the shape of a butterfly in her right palm, no one really knew who her parents were but she was cared for early on by a pride of Romani or Gypsies. Her main carer was the Matriarch of the pride who was also a fortune teller. Soon after introducing the Harrow Deck to Rachael at a young age, she proved to be a prodigy.<br/>Soon far surpassing the skills of the Matriarch. It also became evident that Rachel was not all she seems. For one thing, she was bless with the mark of the Romani. Luck follows her and rubs off on the other members of the pride, the time it took for the pride to travel also shortened, not in terms of hours but days.  Then Rachel started manifesting abilities, abilities gifted by one of the older Goddess of the Land, who was once said to be the Goddess of the Romani. Not all of the pride was glad of the blessing. The son of the Matriarch wanted to lead and decided to take Rachel for himself.<br/><br/>Rachel had a dream from the goddess of what will come to past and possible fates. So, packing her belongings, she took to the road, exploring the apocalyptic world. Travelling from one small pocket of ciilvisation to another, she earns a living by telling fortunes and sharing her luck. In times of scarcity, her granted abilities making her a boon for any of these pockets. Her love of ecploration stopping her for settling down in any one specific place. During her travels she hears of the Wanderers and wish to learn from them. Perhaps even joining them. However, she hears of the tumoil facing the current settlement she is in. They need help. Perhaps she can provide it.