I say we could homebrew for Methus a fiendish Bacchae Mob, however unlike regular mob it keeps the<em>Debauch</em>ability with will save DC 20 (those who join to mob through this are not attacked until they attempt break off from the revelry going on). Overall mob is wandering seductive/destructive party of outsiders. When it recruits new folks the mob, it recovers 2 HD (so mob self-regenrates this way even if it looses some members via spells and such) and if it gets +15 new people joined in, it forms a another mob under control of the summoner of the original mob.<br/><br/>It would give Methus a 1d6+2 fiendish bacchae mobs which wander harming people (they do rending attacks, 2d4 dmg besides the 5d6 bludgeoning dmg and as fiendish creatures their attacks are magical and they got DR 5/magic and resistance to fire and cold). They also seduce people who are in line of sight or hearing range of the bacchae (which I can rule is around 100-300'ft in range depending noise they are making). CR 8 mobs (7 for base for bacchae mob and +1 for fiendish). The mobs count to be 'raging' albeit they get no staticaly bonuses (nor penalties) for it. It's just for calm emotion spell purpose as if enough members of mob are affected the mob disperses.