-How is the city water supply delivered?  The popular means are wells, aquaducts, and resivoirs tapped from rivers.<br/><br/>My instinct is to say primarily wells, although I don't know enough about geology to know if that's practical next to the ocean.  Would salt get into the water table?  I don't know.<br/><br/>-Does the city have a sewer system?  What about bathouses?  (a city with water pipes doesn't neccisarily have a sewer system)<br/><br/>There is no sewer system.  Korrok<em>wants</em>a sewer system, but he hasn't been in charge long enough to build it.  Bath-houses, I think, are good.<br/><br/>-Is there a central bazaar for commerce to be conducted, or are there a number of independent commercial enterprises?<br/><br/>There are 19,000 people in Breezeport, so I'd suspect there are several smaller "market squares" throughout the city, plus assorted independent storefronts &c.  This is another thing that likely offends Korrok's sense of order, but he hasn't got around to fixing it yet.  The big Bazaar is out near the port, and likely involves exchanges primarily of imported goods, or large exchanges between merchants.<br/><br/>-Does the police force operate from the keep, or do they have local police stations?<br/><br/>The guards are housed from the keep, but they have small local guard stations around the city.  These are pretty basic and basically just involve a desk for any needed paperwork and a drunk tank.  Anything more serious goes to the keep (which, thanks to the Dig spell, DOES probably have a dungeon.)<br/><br/>-Does the city grow its own crops?  Are the irrigated?<br/><br/>Yes and Yes.  Breezeport next to a river (maybe straddles it partway?) and some of the city crawls up a cliff.  I should really draw out how I picture it in my head.  Anyway, the river probably means there's a flood plain handy.  Do you want to know what I think the major crops are?  I could do some research on that, if you like.  I picture it being kind of New Orleans-ish.  Beans and rice are common dishes.  Maybe some nearby orchards at the upper elevations, but too wet overall for grapes.  So, local booze would be beers, liquors, &c. rather than wine, unless it's imported.  I'm thinking about this too much.<br/><br/>EDIT:  Addendum: One of the major things going on in the city that is fairly contrary to how D&D usually works is the rules on armaments within the city.  Roughly speaking, Korrok doesn't like having people running around armed willy-nilly.  Now, the adventurers who are actually signing up to work for the city will get a written dispensation to go armed with offensive weapons at their pleasure.  So, not a big deal for *most* of the PCs.  Any citizen may carry a dagger, as may most visitors to the city if they obtain a permit.  Nobility or otherwise influential people in the city can obtain permits to carry weapons or to have bodyguards who do so.  It's fairly easy to get permits for a small stock of weapons, to be produced only in time of emergency, and it's also fairly easy for something like a brothel to license its bouncers to carry clubs or staves.  Which, since their customers won't be strapped either, should be sufficient.