<div align="center"><strong>GM NOTICE</strong><br/><hr/><br/><strong>THE BATTLE OF THE EMERALD SPIRE RUINS</strong></div><br/><hr/><br/>Please organize yourselves into one, two, three, or four strike forces, and place yourselves in a corresponding area.  I have attached only Area A (the Switchback) and Area B (the Ruined Staircase).  If the players wish to place themselves anywhere else, please let me know ASAP.<br/><br/><em>As travelers emerge from the Echo Wood underbrush, they find themselves staring up at a ruined keep guarding a broken central tower, all made of smooth green glass.  It's obvious that a grand battle took place here many years ago, and the clearing around the ruin is barren, with sickly weeds struggling to rise from the magic-blasted earth.  Melted chunks of twisted glass pepper the ground, lending a green hue to the clearing's light.  Despite the damage, however, the glass of the keep itself seems to have avoided the ravages of time, with those pieces that survived the initial cataclysm unmarred by pitting or cracks, clean of moss and other clinging debris.</em><br/><br/><div align="center"><strong>Area A:  The Switchback</strong><br/><br/>(https://i.imgur.com/5xSgBXj.png)<br/></div><br/><em>The stone staircase that led up to the tower's door is now nothing more than a rubble-strewn cliff.  On the tower's south side, a dirt path winds up the steep embankment to a pitch-black doorway.</em><br/><br/><div align="center"><strong>Area B:  The Ruined Staircase</strong><br/><br/>(https://i.imgur.com/GK9LMOI.png)<br/></div><br/><em>The ruined staircase that led to the tower's north entrance has collapsed under its own weight, but the top of the stairs still remain.  There is a ten foot wide hole in the keep wall, created in some long forgotten war.  It looks like one can enter the keep through the hole.</em><br/><br/><hr/><br/><strong>MORE NOTES:</strong><br/><br/>1)  When posting, please provide a detailed path for your character.  A detailed path can be very simple.  If your character moves right six spaces (30 feet), all you have to say is E-6 (move east, six spaces).  If the character's movement is more complex, please advise.  For example, Mouser moves E, NE, N-4.  (Mouser moves east, north-east, then north four spaces.).<br/><br/>2)  I will not be updating the map by for every individual move.<br/><br/>3)  You will -always- know the AC and HP of the enemies.  Please roll attack and damage at the same time and resolve your actions.