<div class="floatright">(https://i.imgur.com/cXMliUK.jpg)<div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Monster Form</div><div class="spoiler_body">(https://i.imgur.com/iY6kCY2.jpg)<br/>(https://i.imgur.com/KQtAK14.jpg)</div></div></div></div><strong>Name:</strong>Mei<br/><strong>Age:</strong>21<br/><strong>Sex:</strong>Female<br/><strong>Sexuality:</strong>Bisexual<br/><strong>Description:</strong>Mei is slim and nimble, standing at around five foot two, with short white hair and nice tanned skin. Her eyes have a deep amber color. She's pretty free-spirited and carefree. During an encounter in Gaia with the crazy mage Omigri, Mei was subjected to one of his experimentations. This turned her druidic powers against her, transforming her into a monster girl.<br/><br/><strong>Background:</strong>Mei was born into the same family as her big sister Maya. Although they called the same farm home and Maya helping out, Mei was more often then not gone venturing out on the Jusmian plains doing her own thing. It was during these little adventures that Mei had discovered some of her gifts, like being able to talk to animals. As she grew older, these adventures would take her further and further away and she would often be gone for weeks. No matter how long she was gone she would always return to her home and family.<br/><br/>When their little region was plagued by bandids, many of their community where called upon to train under a hired band of adventurers so they could learn to defend themselves and their loved ones. Maya was already old enough to enlist, but as she was three years younger, Mei wasn't allowed to join. This did not prevent her from sneaking into the camp, often taking the form of a small animal to watch her sisters intense training.<br/><br/>When her sister Maya decided to go out in search of adventure, it was a no-brainer for Mei to follow. Though the farm had been her home, the open world called out to her and this time she would venture further then ever before.<br/><br/><strong>Likes:</strong>Her sister, Having a good time, Going on adventures, Skinny Dipping, Living outdoor<br/><strong>Dislikes:</strong>Crowded places, Animal cruelty, Sitting still<br/><strong>Player desires:</strong>Lots of fun and interesting encounters. A couple transformations, including that cute little devil tail already present in the artwork.<br/><hr/><strong>Class:</strong>Spider-Girl (https://docs.google.com/document/d/1oE3-kqXcOAArItxRNMuZI1TuMIeNXv-ctAAX_F3PEeo/edit#heading=h.8ije29wp1b9c)<strong>Level:</strong>1<br/><strong>Current XP:</strong>4<strong>Needed XP:</strong>8 (level + 7)<br/><strong>Stats</strong><br/>Strength: 16 (+2) Agility: 15 (+1) Constitution: 13 (+1) Intelligence: 8 (-1) Wisdom: 9 (+0) Charisma: 12 (+0)<br/><strong>Damage:</strong>d8<strong>Armor:</strong>+1<strong>HP:</strong>21<br/><strong>Alignment/Drive:</strong>Good - Gain someone’s trust.<br/><strong>Race/Origin:</strong>Altered Human<br/><strong>Bonds:</strong><br/>-<strong>Anahita</strong>smells more like prey than a hunter.<br/>- The spirits spoke to me of a great danger that follows<strong>Alexander</strong>.<br/>- I have showed<strong>Chains</strong>a secret rite of the Land.<br/>-<strong>Maya</strong>and I are sisters by blood. We are bound by it.<br/><br/><strong>Gear:</strong><strong>Load:</strong><br/>- Adventuring Gear (5 uses, 1 weight)<br/><strong>Moves:</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Venomous Bite</div><div class="spoiler_body">Your bite is a weapon with the hand, precise, and 2 piercing tags. When you hack and slash with your bite, on a 10+ deal your damage and choose one:<br/>- They are weakened--the next time they deal damage, roll twice and take the lower result.<br/>- One of their limbs is paralyzed for a few moments--the GM will tell you which one.<br/>- The wound burns, distracting them--you or an ally takes +1 forward against them.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Webbing</div><div class="spoiler_body">When you shoot your web at a target, roll+DEX. *On a 10+, choose 2. *On a 7-9, choose 1:<br/>- The target’s weapon is stuck to something (the ground, a wall, or even trapped in a sheathe)<br/>- The target cannot move until they cut themselves free<br/>- Drag the target closer to you<br/>- Prevent the target from talking until they peel it away from their mouth</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Exoskeleton</div><div class="spoiler_body">You have a tough exoskeleton that gives you +1 armor.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spider Walk</div><div class="spoiler_body">When you try to climb any uneven surface, you succeed as if you rolled a 10+.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vital Fluids</div><div class="spoiler_body">You can only sustain yourself through blood. Rations or normal food will not work, nor do you feel like eating them. When you completely drain a man-sized creature of blood, hold 1 blood. Any time you would have to spend a ration, instead reduce your blood by 1. If you have no blood, you instead gain 1 hunger. When you make camp, reduce the number of hit points you would regain by your hunger. If this results in a negative number, lose that many hit points.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jumping</div><div class="spoiler_body">Born as a jumping spider, you start with the move Lunge.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lunge</div><div class="spoiler_body">You can leap to any nearby location. When you leap at an enemy, roll+STR. *On a 10+, deal your damage and choose 2. *On a 7-9, deal your damage and choose 1:<br/>- You knock the target prone.<br/>- The attack deals +1d6 damage.<br/>- You get into an advantageous position on top of your target. Take +1 forward against them on your next round.</div></div><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Old Sheet</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/cXMliUK.jpg)<div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mei's hide armor</div><div class="spoiler_body">(https://i.imgur.com/XDp1pTa.png)</div></div></div></div><strong>Name:</strong> Mei<br/><strong>Age:</strong> 21<br/><strong>Sex:</strong> Female<br/><strong>Sexuality:</strong> Bisexual<br/><strong>Description:</strong> Mei is slim and nimble, standing at around five foot two, with short white hair and nice tanned skin. Her eyes have a deep amber color. She's pretty free-spirited and carefree. A curious oddity are the pair of black furred cat ears adorning her head. <br/><br/><strong>Background:</strong> Mei was born into the same family as her big sister Maya. Although they called the same farm home and Maya helping out, Mei was more often then not gone venturing out on the Jusmian plains doing her own thing. It was during these little adventures that Mei had discovered some of her gifts, like being able to talk to animals. As she grew older, these adventures would take her further and further away and she would often be gone for weeks. No matter how long she was gone she would always return to her home and family.<br/><br/>When their little region was plagued by bandids, many of their community where called upon to train under a hired band of adventurers so they could learn to defend themselves and their loved ones. Maya was already old enough to enlist, but as she was three years younger, Mei wasn't allowed to join. This did not prevent her from sneaking into the camp, often taking the form of a small animal to watch her sisters intense training.<br/><br/>When her sister Maya decided to go out in search of adventure, it was a no-brainer for Mei to follow. Though the farm had been her home, the open world called out to her and this time she would venture further then ever before.<br/><br/><strong>Likes:</strong> Her sister, Having a good time, Going on adventures, Skinny Dipping, Living outdoor <br/><strong>Dislikes:</strong> Crowded places, Animal cruelty, Sitting still<br/><strong>Player desires:</strong> Lots of fun and interesting encounters. A couple transformations, including that cute little devil tail already present in the artwork.<br/><hr/><strong>Class:</strong> Druid <strong>Level:</strong> 1<br/><strong>Current XP:</strong> 1 <strong>Needed XP:</strong> 8 (level + 7)<br/><strong>Stats</strong><br/>Strength: 9 (+0) Agility: 15 (+1) Constitution: 13 (+1) Intelligence: 8 (-1) Wisdom: 16 (+2) Charisma: 12 (+0)<br/><strong>Damage:</strong> d6 <strong>Armor:</strong> +1 <strong>HP:</strong> 19<br/><strong>Alignment/Drive:</strong> Chaotic: Destroy a symbol of civilization.<br/><strong>Race/Origin:</strong> Human<br/><strong>Bonds:</strong><br/>- <strong>Anahita</strong> smells more like prey than a hunter.<br/>- The spirits spoke to me of a great danger that follows <strong>Alexander</strong>.<br/>- I have showed <strong>Chains</strong> a secret rite of the Land.<br/>- <strong>Maya</strong> and I are sisters by blood. We are bound by it.<br/><br/><strong>Gear:</strong> <strong>Load:</strong><br/>- Hide armor (1 armor, 1 weight)<br/>- Staff (close, two-handed, 1 weight)<br/>- Adventuring Gear (5 uses, 1 weight)<br/><strong>Moves:</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">- Born of the Soil</div><div class="spoiler_body">You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.<br/><ul class="bbc_list"><li>The Great Forests</li><li> <strong>=&gt;The Whispering Plains &lt;=</strong></li><li>The Vast Desert</li><li>The Stinking Mire</li><li>The River Delta</li><li>The Depths of the Earth</li><li>The Sapphire Islands</li><li>The Open Sea</li><li>The Towering Mountains</li><li>The Frozen North</li><li>The Blasted Wasteland</li></ul> <br/>Chose a tell—a physical attribute that marks you as born of the soil—that reflects the spirit of your land. It may be an animal feature like antlers or leopard’s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">- By Nature Sustained</div><div class="spoiler_body">You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">- Spirit Tongue</div><div class="spoiler_body">The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">- Shapeshifter</div><div class="spoiler_body">When you call upon the spirits to change your shape, roll+Wis.<br/><br/>? On a 10+ hold 3.<br/>? On a 7–9 hold 2.<br/>? On a miss hold 1 in addition to whatever the GM says.<br/> <br/>You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">- Studied Essence</div><div class="spoiler_body">When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.</div></div></div></div>