<strong>Name:</strong>Rabme Sedila (https://elliquiy.com/forums/index.php?topic=286356.msg14091616#msg14091616)<div class="floatright">(https://elliquiy.com/elluiki/images/7/71/Country_GIrl.jpg)</div><br/><strong>Wounds:</strong>0/12<strong>Strain:</strong>0/13<br/><strong>Soak:</strong>2<br/><strong>Conflict:</strong>0<strong>Location:</strong>Aboard The<em>Chance Cube Dance</em>in the lounge<br/><strong>Tags:</strong>All<br/><hr/>Rabme at her wrist chrono. "Udi is scheduled to arrive in-system  tomorrow, and with an appointment with one of the hutt lords she'll have priority landing. We, however, have to wait. We should be groundside in the next few hours though, giving us time to lay the groundwork."  She stopped playing with her collar as she contemplated the holoboard and tracing the deactivated checkboard squares with her finger. "Nestegg gave us what should be her landing zone. No hard Intel on her ship, and I want to have a backup plan in case the intel we do have is bad. Preferably layers of plans."<br/><br/>Her blush had faded slightly and a half-smile faintly crossed her face as she started to recite some odd code or passage in a singsong tone-<br/><br/>"A is for awesome, everything goes easilyy,<br/>B is for backup, maybe not quite so breezy.<br/>C is for combat, and bodies hit floors.<br/>And D is for demo, explosions open doors.<br/>E is for Escape, it's all gone wrong,<br/>And F is for Failure, it won't be very long..."<br/><br/>She trailed off. "Sorry, that was poodoo."  She stopped staring at the table and sat up straight. "I think the idea gets through though- we want to be sure this goes right, we need to have backup plans.  I think the 'shoot her' option is a viable one, but I think there are other options. I think the ideal scenario is that no shots get fired, no bombs go off, and Chilu doesn't listen ever listen to Udi. Undermining trust is good, keeping them distracted is good. But we only have a day to figure it out. When we hit dirtside, we should acope out the docking bay she's supposed to land at, as well as the Yuna Puna Bongo. I'll go there- I've got a holopicter, I can dance, I can gamble... options."<br/><br/>"Once we gets down to go-time, we need a few things- positive identification of the target, whether it's Udi or Chilu.  Soo... simple solution, we could try rigging her docking pad with a bomb.  But if we never saw her on the ship we'd never know if it was actually her ship or we'd just blown up a bunch of innocents and there had been a change of plans, right?  So... yeah, we need data.  If I can get close to Chilu the Hutt, he might spout something where I can hear."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">So, time for groundwork. Thoughts for groundwork? Casing one or more locations would be good, I could use backup while hanging out in the Yuna Puna Bongo (just in case things go sideways), gadget or bomb making...<br/><br/>Good questions to ask- who provide's Chilu's security?  Where does he get his backup from?  What is their response time? If Udi has light security, can we black-bag her and take her to a safehouse?  Can we acquire a safehouse? <br/> An abandoned building or construction site should do.  Can we keep her sedated? How does Nute feel about Udi? <br/> Does she bring shame, or is she an asset?  If we kidnap her and get spotted, what will his response be?  It should take days to respond in force, but he could try to employ local forces via holonet.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Plan grades detailed</div><div class="spoiler_body">   <br/><br/>A is for Awesome. Everything goes perfectly. No one, friend or foe gets killed (unless that is the objective) and nothing gets destroyed (unless that is, again, the objective). Quick, clean and quiet should be the hallmarks of a successful plan A.<br/><br/>B is for Backup. Like plan A was ever going to work. At this point, a little bit of destruction and mayhem is acceptable, but it should be relatively subdued. Nothing obvious, and no extracurricular killings.<br/><br/>C is for Combat. If things go badly enough, it doesn't matter who you kill. At a plan C level of execution, property destruction is to be kept to a minimum, but this involves a firefight.<br/><br/>D is for Demolitions. Nobody likes modern architecture anyways. Grenades around every corner. If you need a door, make one. That five pound brick of detplast you were saving for a rainy day? That is today. That speeder stuffed to the vents with a fertilizer bomb could be useful. Short term survival is more important than making a mess, albeit a bloody, rubble covered mess.<br/><br/>E is for Escape. If absolutely everything goes frakked, get out. At this point, the mission doesn't matter. Get out alive. This part can be partially extracted from the A or B escape plans, but it should be beefed up due to the increased nature of the threat.<br/><br/>F is for Failure. Not everyone is going to make it out alive. Accept it. Salvage whatever you can and get out with whatever you can. Someone might have to make a last stand. Someone might have to volunteer a friend for the job. Life as a disposable asset sucks.<br/> </div></div>