<strong>Ember</strong><br/><br/>CN Female Human Sorcerer (Draconic bloodline) 3.<br/><br/>Ember rarely talks of her past. What little one can piece together points towards her growing up as an orphan on unforgiving backstreets. She has only faint recollection of her mother, and none of her father at all. Her childhood  is a blur of back alleys, scruffs with other children, and scrounging. That is, until she stole in the wrong shop. Her fate would have been sealed right then and there under the draconic laws of the Empire. But that is not what fate had in store for her. She was instead made into a messenger and thief. Being regularly fed and laid to sleep in an actual bed (the luxury!) made the stunted creature grow into something akin to an actual child rather than a rat; and much to people's amazement, she started developing in all the right places.<br/><br/>Of course, there came a time when she developed too much to be left alone. It's even less clear what happened, but it involved several men losing their lives in a huge fire. Ember's owner changed again, the girl now being treated as semi-valuable goods. Serious men with stern eyes put her through a series of tests; finally, an old man who referred to himself as "Spark" (much to the amusement of the others in the house) took her under his wing. He was a benign master, a sorcerer of some power, and a competent teacher. He was slightly amused that his pupil was a girl, and even more amused at what she was willing to do to stay out of the streets.<br/><br/>There is an unwritten law that good things never last. So it was with this arrangement as well. Ember is still not clear about what exactly happened, but a single night of confusion, fighting, fires and death made an end to the comfortable life. She was on the streets again - and she turned back to her old "gang", the only marginally safe place to be she was aware of. The gang was only too pleased to have a member who could do actual magic, and for a time everything was comfortable again, despite a small amount of charred corpses showing up in back alleys. Ember outstayed her welcome fairly quickly.<br/><br/>Drake Stormgale appeared in her life then - a godsend (not that she worships any gods) in a thin disguise and in need of help. She got entangled in his business and lived through various encounters; her magic complemented his swordfighting, and for a while she was distracted and warm.<br/><br/>The only constant in life is change, however. They grew apart eventually, and she went on to pursue her own interests. The skills she earned earlier in life served her well as she fell back into her usual routine, peppered by the occasional small adventure. Ember still has fondness enough for the tall warrior to come when he bids her, however, and Anfaigh was not too far anyways.<br/><br/><strong>Background</strong>: Criminal (Smuggler)<br/>- Personality trait: I am incredibly slow to trust. Those who seem the fairest often have the most to hide.<br/>- Ideal: People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.<br/>- Bond: I'm trying to pay off an old debt I owe to a generous benefactor. (Spark is still out there, somewhere.)<br/>- Flaw: When I see something valuable, I can't think about anything but how to steal it.<br/>- Skills: Deception, Stealth<br/>- Tool Proficiencies: cards, thieves' lools<br/>- Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp<br/>- a light crossbow and 20 bolts<br/>- an arcane focus<br/>- an explorer's pack<br/>- two daggers<br/><br/>Trinket: a petrified mouse (Spark introduced is as a practice object for her cantrips)<br/><br/><strong>Sorcerer</strong><br/>- Armor proficiencies: None<br/>- Weapon proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows<br/>- Tools: None<br/>- Saving Throws: Constitution, Charisma<br/>- Skills: Arcana, Persuasion<br/>- Metamagic: Subtle Spell, Quickened Spell<br/>- Draconic Bloodline (Red/Fire)<br/>- Draconic resilience (+1 HP/level. Base AC 13+dex mod)<br/><br/><strong>Spells</strong>:<br/>Cantrips: Fire Bolt, Mage Hand, Prestidigitation, Message<br/>1st: Expeditious retreat, Shield, Sleep<br/>2nd: Scorching Ray<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Images</div><div class="spoiler_body">I'll see your Frazetta and raise you a Royo.<br/>(https://s-media-cache-ak0.pinimg.com/736x/9e/49/50/9e495039855e013950faac2eff9e5bc8--luis-royo-book-illustrations.jpg)<br/>(https://s-media-cache-ak0.pinimg.com/736x/48/08/42/4808421d9b11985b86c94d8c6c013447--luis-royo-anime-art.jpg)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kinks</div><div class="spoiler_body">Ons:<br/>bondage, sexual and other painful kinds of torment, non-consensual, collars, strangling/hoods/asphyx, piercings<br/><br/>Offs:<br/>toilet stuff</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><span class="bbc_font" style="font-family: courier;"><br/>Character Name: Ember<br/>Player Name: Zenkai<br/>Class &amp; Level : Sorcerer<br/>Background: Criminal (Smuggler)                <br/>Race: Human<br/>Alignment : CN<br/>EXP Points : 900<br/><br/>-----------------------------------------------------------------------------------<br/>Ability Scores       Saving Throws            Abilities:<br/><br/>Str   : 9  -1        | | Strength              | |Acrobatics     | |Medicine<br/>Dex   :15  +2        | | Dexterity             | |Animal Handling| |Nature<br/>Con   :15  +2        |x| Constitution          |x|Arcana         | |Perception<br/>Int   :11   0        | | Intelligence          | |Athletics      | |Performance<br/>Wis   :11   0        | | Wisdom                |x|Deception      |x|Persuasion<br/>Cha   :16  +3        |x| Charisma              | |History        | |Religion<br/>                                               | |Insight        | |Sleight of Hand<br/>Passive Wisdom:     | 0|                       | |Intimidation   |x|Stealth<br/>(Perception)                                   | |Investigation  | |Survival<br/><br/>Languages: common, draconic, 1 extra         Other Proficiencies: Cards,<br/>                                                     Thieves' tools<br/>----------------------------------------------------------------------------------<br/>Armor Class: 15              Initiative: +2             Speed  : 30 ft<br/>Max HP: 23                   Current HP: 23             Temp HP:<br/><br/>Hit Dice                     Death Saves<br/>6 4 4                        Successes: | |  | |  | |<br/>                             Failures   | |  | |  | |<br/>-----------------------------------------------------------------------------------<br/>Attack                        Attack Bonus           Damage Type<br/>Weapon: xbow                    |+4|              |1d8+2 p| loading,2-h, rng 80/320<br/>Weapon: dagger                  |+4|              |1d4+2 p| finesse, light, thrown<br/><br/>------------------------------------------------------------------------------------<br/>Spells: 4 cantrips, 4 1st, 2 2nd<br/>Sorcery points: 3<br/>Cantrips: Fire Bolt, Mage Hand, Prestidigitation, Message<br/>1st: Expeditious retreat, Shield, Sleep<br/>2nd: Scorching Ray<br/>--------------------------------------------------------------------------------------<br/>Features/Traits<br/><br/>- Metamagic: Subtle Spell, Quickened Spell<br/>- Draconic Bloodline (Red/Fire)<br/>- Draconic resilience (+1 HP/level. Base AC 13+dex mod)<br/>--------------------------------------------------------------------------------------<br/>Money:<br/>CP<br/>SP<br/>EP<br/>GP 15<br/>PP<br/>---------------------------------------------------------------------------------------<br/>Equipment:       <br/>- crowbar<br/>- a set of dark common clothes including a hood<br/>- card deck<br/>- thief's tools<br/>- a light crossbow and 20 bolts <br/>- an arcane focus<br/>- an explorer's pack<br/>- two daggers<br/><br/>---------------------------------------------------------------------------------------<br/>Personality trait: I am incredibly slow to trust. Those who seem the fairest often have <br/>   the most to hide.<br/>Ideal: People. I'm loyal to my friends, not to any ideals, and everyone else can take a <br/>   trip down the Styx for all I care. <br/>Bond: I'm trying to pay off an old debt I owe to a generous benefactor. (Spark is still <br/>   out there, somewhere.)<br/>Flaw: When I see something valuable, I can't think about anything but how to steal it.<br/></span></div></div>