GIFTS AND FLAWS<br/><br/>Gift and Flaws is a fun variant that allows your character to be more talented in certain areas of life.  This is an optional add-on for your character; you may choose to keep your character neutral in all regards.  However, if you are interested...read on!<br/><br/>Now here is the list I have written up.  It is by no means complete and if you have any suggestions, you can PM me or post in the OOC board.  I will be adding to it from time to time as ideas strike me so make sure to check back frequently before the game starts.<br/><br/>Rules on Gifts and Flaws<br/><br/>A character may choose to be neutral with no gifts and flaws if they desire.<br/><br/>Each character starts out with 2 gifts and 1 flaw.  Additional gifts can be added on at the cost of an additional flaw.<br/><br/>A sexual or tickling flaw is ALWAYS hidden and must first be discovered by use of a magical spell or via RP to gain the appropriate bonus.<br/><br/>Physical Gifts:<br/><br/>Muscular:  You are stronger than most people.  Add +1 to Strength base score.<br/><br/>Resilient: You are tougher than most people.  Add +1 to Endurance base score.<br/><br/>Agile:  You are more flexible than most people.  Add +1 to Dexterity base score.<br/><br/>Mystical:  You are more magical than most people.  Add +1 to Magic base score.<br/><br/>Stubborn:  You are more willful than most people.  Add +1 to Willpower base score.<br/><br/>Silver-Tongued:  You are more charismatic than most people.  Add +1 to Charisma base score.<br/><br/>Tickler: You are a better tickler than most people.  Add +1 to Tickle base score.<br/><br/>Sensual:  You are more erotic than most people.  Add +1 to Sex base score.<br/><br/>Blessed:  You are luckier than most people.  You gain an additional reroll per game day.  Also, something lucky will happen to your character once per game day.<br/><br/>Virile:  You are healthier than most people.  Add +2 Hit Points to your total.<br/><br/>Vigor:  You are full of vital energy.  Add +2 Stamina Points to your total.<br/><br/>Fleet-of-Foot: You can really move when you need to.  Add +1 to your Movement score.<br/><br/>Physical Flaws:<br/><br/>Weak: You are weaker than most people. Subtract -1 from Strength base score.<br/><br/>Sickly:  You are more ill than most people.  Subtract -1 from Endurance base score.<br/><br/>Clumsy:  You were born with two left feet.  Subtract -1 from Dexterity base score.<br/><br/>Slow:  You are dumber than most people.  Subtract -1 from Magic base score.<br/><br/>Quiet:  You are shyer than most people.  Subtract -1 from Willpower base score.<br/><br/>Tongue-Tied:  You have trouble speaking.  Subtract -1 from Charisma base score.<br/><br/>Unimaginative:  You are bad at tickling others.  Subtract -1 from your Tickling score.<br/><br/>Uninventive:  You are boring in bed.  Subtract -1 from Sex base score.<br/><br/>Cursed:  You are terribly unlucky.  Subtract one reroll from your total Luck score.  Also, some embarrassing, but non-fatal event will happen to your character once per game day.<br/><br/>Feeble:  You are not as virile as most people.  Subtract -2 Hit Points from your total<br/><br/>Frail:  You tired more easily than most people.  Subtract -2 Stamina Points from your total.<br/><br/>Sluggish:  You don’t run as fast as most people.  Subtract -1 from your Movement score.<br/><br/>Combat Gift:<br/><br/>Defensive:  Choose a single weapon.  Through many long hours of training, you are wedded to this particular weapon.  Gain a +1 defense roll bonus when using this weapon.<br/><br/>Eagle Eye:  You have a natural talent for ranged weapons.  Add +1 Range to all ranged weaponry.<br/><br/>Extra Weapons:  You have more extensive training in a variety of weapons.  You may choose an additional two weapons that you are familiar with.  These are in addition to what your class allows.<br/><br/>Weapon Master:  Choose a single weapon.  Through many long hours of training, you are wedded to this particular weapon.  Gain a +1 attack roll bonus when using this weapon.<br/><br/><br/>Combat Flaw:<br/><br/>Coward:  You do not like to fight at all. Subtract -1 from your attack roll.<br/><br/>Inept:  You tend not to guard yourself.  Subtract -1 from your defense roll.<br/><br/>Lack of Training:  You did not spend much time with your weapons.  Lose the use of two weapons that are available to your class.<br/><br/>Near-Sighted:  You have a vision impairment.  Subtract -1 Range to all ranged weaponry.<br/><br/><br/>Magical Gift:<br/><br/>Arcane Knowledge:  You have studied many days in the realms of arcane lore.  Gain an additional two 1st level spells or 1 2nd level spell that you know and may cast.<br/><br/>Alternative Form:  You have some minor shape-shifting abilities and can take on antoher form.  This is only a cosmetic appearance, but having the ability to change into someone else is handy.<br/><br/>Dragon’s Blood:  There is magic running through your veins.  Add +2 Magic Points to your total.  You may only take this Gift if your character has magic to begin with.<br/><br/>Spell-Cross:  You have dabbled in the other realms of magic.  You may choose to gain one 1st level spell.  This spell may be from any of the spellcasting classes.<br/><br/>Transformation:  You have an alternate form that you can change into a limited time per game day.  This form will posess a different set of base scores and abilities and worked out with your GM.  However, you cannot transform while actively seen and you MUST have a phrase you say when you do.  So there will be no trasforming if you are gagged.<br/><br/>Magical Flaw:<br/><br/>Dunce:  You did not bother studying very hard.  Lose access to either two 1st level spells or one 2nd level spell.<br/><br/>Impotent Blood:  The magic in your blood is thin.  Subtract -2 Magic Points from your total.  You may only take this Gift if your character has magic to begin with.<br/><br/>Ecstasy Weakness:  You are more vulnerable to erotic spells than most people.  Subtract -2 from your magic save roll when such a spell is cast at you.<br/><br/>Tickling Weakness:  You are more vulnerable to tickling spells than most people.  Subtract -2 from your magic save roll when such a spell is cast at you.<br/><br/>Sexual Gift:<br/><br/>Ass:  Your ass is particularly fine and tight.  Add +1 to sexual attacks and +1 to the intensity of orgasms for targets.<br/><br/>Penis:  You are particularly skilled with using your cock.  Add a +1 bonus to sexual attacks and +1 to the intensity of orgasms for targets.<br/><br/>Oral:  You are particularly skilled in using your mouth.  Add +1 bonus to sexual attacks and +1 to the intensity of orgasms for targets.<br/><br/>Vagina: You have particularly strong vaginal walls and a tight pussy to boot.  Add +1 bonus to sexual attacks and +1 to the intensity of orgasms for targets.<br/><br/>Self-Control:  You have mastered your urges and honed your control over your body.  During Forced Pleasure, you gain a +1 bonus to sexual defense roll and a -1 to intensity of your orgasm.<br/><br/>Right Size:  You may pick your penis or breast size instead of rolling for them.  An incubi also may pick the number of tentacles he has with this particular gift.<br/><br/>Sexual Flaw:<br/><br/>Ass:  Your ass is particularly tight and extremely sensitive.  Subtract -2 to willpower saves and add +2 to the intensity of your orgasms.<br/><br/>Cock:  Your cock is particularly sensitive.  Subtract -2 to willpower saves and add +2 to the intensity of your orgasms.<br/><br/>Breasts:  Your breasts are particularly sensitive.  Subtract -2 to willpower saves and add +2 to the intensity of your orgasms.<br/><br/>Oral:  You have a penchant for being eaten out.  Subtract -2 to willpower saves and add +2 to the intensity of your orgasms.<br/><br/>Vagina: Your pussy is particularly tight and extremely sensitive.  Subtract -2 to willpower saves and add +2 to the intensity of your orgasms.<br/><br/>Testicles:  Your balls are particularly sensitive. Subtract -2 to willpower saves and add +2 to the intensity of your orgasms.<br/><br/>Impotent:  You have trouble being Aroused for sex.  Roll 2d6 when ANY sexual intercourse is performed on your character.  If you roll under your sex score, then the character has become Aroused.  Otherwise, the character has failed to become Aroused and cannot engage in intercourse.  You also suffer a -2 to intensity of your orgasms.  Until you can achieve a roll of 3 or above on orgasm intensity and get some form of satisfaction, all die rolls excluding the ones mentioned above will be performed at a -1 penalty.  This flaw is also known as Frigid for women.<br/><br/>Tickling Gift:<br/><br/>Insensitive: Tickling attacks have no effect on this part of your body.  Any tickling attack on the chosen part of the body is ineffective and wasted.  Choose one general area for each selection of the gift.<br/><br/>Example areas: Armpits, Feet, Ribs, etc.<br/><br/>Tickling Flaw:<br/><br/>Extremely Sensitive: Choose one area that you are vulnerable.  If the area is particularly specific then you receive a -2 penalty to endurance saves and +2 to tickling intensity rolls.  If it is a general area, you only receive a -1 penalty to endurance saves and a +1 to tickling intensity rolls.<br/><br/>Examples for specific areas: Belly button, left ear, back of the right heel, etc.<br/><br/>Examples for general areas: Armpits, Feet, Ribs, stomach, etc<br/>