<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=202195.msg10328807#msg10328807">Quote from: victoria4 on 31-07-2014, 18:25:17</a></div></div><blockquote class="bbc_standard_quote">I wondered about that, Miroque.  Stabilizing an orc that's attacking with Ferocity seems to go against the spirit of Ferocity (and stabilizing, too).  Normally a stabilized character is unconscious, and not bouncing around performing combat, which would surely re-open wounds etc.  Oh, I suppose in usual cases, that's handled by the Disabled condition, which would indeed cause damage if they go fighting - but doesn't apply to orcs under Ferocity.<br/><br/>But letting orcs stabilize at, say, -4, and keep going forever - that seems against the spirit of the feat.  Ferocity, I think, is supposed to be a - "You kill me? I kill you first!" last hurrah, not a state one can be in all day.  But... I don't see any rules backing me up on that!   :-)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hm?<br/><br/>I haven't even been rolling for them to stabilize while fighting.  I haven't reviewed the rules in question but I'm quite certain making an attack would just start them bleeding out again.