I really have to agree with Blinkin and Thorne here, and hope you'll give it another chance.<br/><br/>Most new games go through a sort of a 'rush' period looking up until the first or second 'real fight,' in my limited experience. And it<em>invariably</em>tapers off.<br/><br/>As probably the person posting most often, I do apologize. I didn't think that what I was doing was taking away from anyone else's ability to respond or move on other elements...Senthaynatrix hasn't actually grabbed any of the books and said 'I'm reading this one.' so they're available if people want to dig into them.<br/><br/>Did I probably make an overproduction out of the usual 'check for traps' routine? Yeah, I probably did. It felt right for the character. I apologize. I admit I was trying to move through that a little bit quickly to open things up a bit (so to speak) so that everyone else who wanted to could dig in.<br/><br/>Did I, as a player, honestly expect the books to be trapped? No, they're our first real 'hook' so I was betting against it. But it seemed appropriate for my character (nobody told her when the module started ;) ) and it established her a bit in what things she could do that clashed with what might be expected of a scholar/alchemist.<br/><br/>And I really do apologize if it felt like I was pushing anyone out of center stage or trying to outpost people. Neither of those was my intent.