Seeing no other option, the group cautiously proceeds into the decrepit church, led for now by Lidia and Ashlyn. The two women each approach one door, the pine wood surface grimily, and in Ashlyn’s case marked with a raking claw grooves. At the same time, swing it open, allowing the gloomy interior to be lit by their torches. The rooms are bare, not even a bed or single rug to be seen.<br/><br/>Lydia finds herself almost face to face with a zombie, recently dead, fresher than the ones they thought in the street and town square, and elven rather than human. Seeing warm flesh, the zombie begins to shamble towards her. The room Ashlyn opens by contrast is empty, nothing but a small alter for personal praying, and a trap door in the corner, bared shut with a wooden beam.<br/><br/>OOC - Everyone roll initiative.<br/>Combat map: https://docs.google.com/drawings/d/1b8AvbjT0cna5dJ-KZtrvp21goHVemEEyqUa6UsDT8ZE/edit<br/><br/>Initiative so far:<br/>Zombie  - 3: (In square I5) Uninjured