<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13951683#msg13951683">Quote from: TheGlyphstone on 26-02-2018, 00:59:33</a></div></div><blockquote class="bbc_standard_quote">Being up close is kind of important for a melee character. Illusionists don't fight with their illusions anyways, they have Shadow spells for that, and a competent illusionist will be buffing their pseudo-reality to the point where realizing it's an illusion is worse than being fooled.<br/><br/>Personally, I'd be happy with something like Non-detection, making it a CL check of some kind the way Pathfinder does with stuff like Freedom of Movement, or even just rolling True Sight into the protections offered by Darkstalker. I don't like auto-counters any more than I like mandatory must-haves; True Seeing and Vecna-Blooded are both simultaneously, making an irritating feedback loop.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I feel you there. I LOVE high level rp and games. It's whats fun to be but. . . High levels are turn into a evaluation which of "The big four" your enemies don't have and using that hole as a silver bullet or trying to work around them with lesser tools that aren't blocked. While at the same time you need to acquire the big four or have an ever widening vulnerability.