When the centaur's began to trill, Kass was readying herself to go.  Aria though, was far faster than she, and before Kass could blink all but one of the mindflayers was dead, and even<em>then</em>the last one did not look good... well, it didn't look good before, but it looked<em>worse</em>now.  The desert goblin then fell... up towards the bottom of the pyramid, to crack his ankle (Kass could hear<em>that</em>from hear), and then didn't move at all... well, at least he-or she-wouldn't be running away or anything.<br/><br/>Kass waited, waited for a few seconds while the pyramid came closer with her target... and once it was in range, she charged, soaring through the sky with an artful spin to her, bringing the blade around bare and slash into her tentacled foe, hopefully to end him and leave them with just the clockwork golems to deal with... if they even put up an effort to fight them, anyway.  Hopefully with the mindflayer's dead and gone, the pyramid would stop, because otherwise it was about to get hectic and 'fun' trying to save the village and temple, and the landscape of course...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">BM Left = 20<br/><br/>Delay my turn until the pyramid is in range of a charge for Kass to hit the Mindflayer.  On my turn, Swift to activate Snowflake Wardance, then Full-Round to Charge the last living Mindflayer.  Charge range is 80' btw, and keep in mind for when she gets on the pyramid that Kass is upside down, which she can do thanks to the Perfect Maneuverability she has for her flying.<br/><br/>Anyway, the attack (did in class, so sorry about lacking a diceroll)<br/>Attack: 16 + 8Cha + 5ENH + 8Cha + 2Charge + 4Roll = 43, Damage: 3Roll + 8Cha + 5Enh + 8Fire + 11Sonic = 35</div></div>