So just to clarify for Methu:<br/>- Whirling Frenzy (Su): 3x per day, Methu can enter a Whirling Frenzy, which grants: +6 to Strength, +3 Dodge to AC and REF, Evasion, and can make an extra attack at highest BAB, but all attacks suffer a -2 (specifically stacks with MoL Haste, for Methu only). Whirling Frenzy lasts for 3 + CON Modifier rounds. When Methu enters Whirling Frenzy, allies within 60' can also choose to enter Whirling Frenzy. Chosen enemies within 60' must make a WILL ST (DC = Aura of Inebriation DC) or suffer a Frenzy (+6 to Strength, -4 to AC, 2 Nonlethal Damage per round; Cannot use any Charisma, Dexterity, or Intelligence based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can she cast spells, drink potions, activate magic items, or read scrolls. She can use any feat she has except Combat Expertise, item creation feats, or metamagic feats. She can use her special ability to inspire frenzy (see below) normally. During a frenzy, the frenzied berserker must attack those she perceives as foes to the best of her ability. Should she run out of enemies before her frenzy expires, her rampage continues. She must then attack the nearest creature (determine randomly if several potential foes are equidistant) and fight that opponent without regard to friendship, innocence, or health (the target’s or her own).)<br/><br/>Question:<br/>- Do Methu and/or Allies still become fatigued when the Whirling Frenzy ends?<br/>- Do enemies become fatigued when their Frenzy ends?