Also, Nicci, you ignored or didn't notice the attack(s) vs Cecily (yet again), in this case the Arc of Lightning. I just rolled the reflex for Cecily and she failed by 1 (6m+11r on DC 18; in my E roller as always).<br/><br/>That puts her from +7 to -17 HP, I believe (like I said last cycle, keeping up with your own char's HP would be much appreciated!)<br/><br/>I forget if I've brought it up in this RP (I apolgize if not, I hate it when DMs change rules midstream), but one of the few houserules i'm a fan of is SKR's (one of the Forgotten Realms manual writers')<br/>Slower dying]http://www.seankreynolds.com/rpgfiles/misc/variantdyingrule.html]Slower dying (http://www.seankreynolds.com/rpgfiles/misc/variantdyingrule.html), in a nutshell changes the -10 point to -(10+Con score) and changes the stability rules a little.<br/><br/>I'm not (in my mind) changing the rules in response to a specific situation - this is one I always use, I just don't know if I posted it in this RP or I'm thinking of another.<br/><br/>This leaves Cecily 7 rounds at the minimum; more if she stabilizes. (That's actually quite a lot of time.)<br/><br/>The other one is not using level drain or permanent ability drain. Instead these effects become 'semipermanent drain', which means they (negative levels of ability score reduction) don't heal naturally and have infinite duration, but can still be healed by the relevant magics (like Restoration.) Ability damage stays what it is, as do negative levels (negative levels just can't turn into lost levels, which is usually what happens if a 24-hours-later Fort save is failed).<br/><br/><br/>