<div class="floatleft">(http://www.infinitelibraries.com/images/Elli/Kiva.jpg)</div><strong><span class="bbc_size" style="font-size: 14pt;">Kiva</span> </strong><br/><br/><br/><strong>Description</strong>:  Kiva stands five inches shy of six feet tall in her bare feet. Some might have called her pretty, if they got to see her in repose; few do, and her abrupt manner rarely makes her any friends. Her knuckles and forearms are striped with scars that show up pale on her ruddy skin, and even standing still she seems restless. That she's heavier than her stature would suggest can be chalked up to what proves to be fairly solid muscle and a deceptively sturdy frame ...<br/><br/>Kiva's general preferences are for men she isn't likely to mistake for women (so, there was this elf one time ...), and while she'll occasionally be willing to tumble with the girls, it's men she prefers - preferably, with the stamina to match her appetites.<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kiva's sheet</div><div class="spoiler_body">Female oni-spawn tiefling brawler 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Class Guide 23, Pathfinder RPG Bestiary 264)<br/>CN Medium outsider (native)<br/><strong>Init </strong>+2; <strong>Senses </strong>darkvision 60 ft.; Perception +4<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>16, touch 12, flat-footed 14 (+4 armor, +2 Dex)<br/><strong>hp </strong>11 (1d10+1)<br/><strong>Fort </strong>+3, <strong>Ref </strong>+4, <strong>Will </strong>+0<br/><strong>Resist </strong>cold 5, electricity 5, fire 5<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>unarmed strike +5 (1d6+3)<br/><strong>Special Attacks </strong>martial flexibility 4/day<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>16, <strong>Dex </strong>14, <strong>Con </strong>12, <strong>Int </strong>14, <strong>Wis </strong>10, <strong>Cha </strong>8<br/><strong>Base Atk </strong>+1; <strong>CMB </strong>+4; <strong>CMD </strong>16<br/><strong>Feats </strong>Improved Unarmed Strike, Weapon Focus (unarmed strike)<br/><strong>Traits </strong>ever wary, vandal<br/><strong>Skills </strong>Acrobatics +4, Climb +5, Disguise +1, Escape Artist +4, Intimidate +1, Knowledge (local) +6, Perception +4, Profession (soldier) +4, Sense Motive +4;<strong> Racial Modifiers </strong>+2 Disguise, +2 Intimidate<br/><strong>Languages </strong>Common, Dwarven, Infernal, Orc<br/><strong>SQ </strong>brawler's cunning, martial training<br/><br/><strong>Equipment</strong>:<br/><strong>Carried</strong>: lamellar (leather) armor (Masterwork) [UC],  dagger, darkwood light crossbow, masterwork backpack[APG], belt pouch, quiver, hip flask[UE].<br/><strong>Quiver</strong>: acid bolt, blunted bolts (10), crossbow bolts (20)<br/><strong>Pack</strong>: bedroll, hemp rope (50 ft.), torch (5), trail rations (5), <em>potion of cure moderate wounds</em>, <em>potion of shield of faith +3</em>, acid, mirror, silk rope (50 ft.), sunrod (5),<br/><strong>Belt Pouch</strong>: flint and steel,  waterskin, whetstone, 2 gp, 9 sp, 8 cp<br/><br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Brawler's Cunning (Ex)</strong> Count as Int 13 for the purpose of combat feat pre-requisites.<br/><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white only).<br/><strong>Energy Resistance, Cold (5)</strong> You have the specified Energy Resistance against Cold attacks.<br/><strong>Energy Resistance, Electricity (5)</strong> You have the specified Energy Resistance against Electricity attacks.<br/><strong>Energy Resistance, Fire (5)</strong> You have the specified Energy Resistance against Fire attacks.<br/><strong>Improved Unarmed Strike</strong> Unarmed strikes don't cause attacks of opportunity, and can be lethal.<br/><strong>Martial Flexibility (move action, 4/day) (Ex)</strong> As a Move action, gain a combat feat for 1 min. More gained for greater actions.<br/><strong>Martial Training (Ex)</strong> Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.<br/>--------------------<br/><strong>Background</strong>:<br/>       She applied to the city guard early, and ended up farmed out to the standing army almost immediately. They put her in with the rest of the misfits and irregulars, as motley a crew as Kiva had ever heard of. They got thrown in for suicide runs, rear guard and other crap details the rest of the army was too good for.<br/>   If the others minded, they didn't say anything. Kiva certainly minded; rear guard was boring and suicide missions got old after the second or third one. She wasn't sure if she was luckier than the others, or just harder to kill, but she was still alive, and starting to be considered a fixture of the squad. Then their neighbor decided he wanted the land and people. Rather than fight a war, he had their ruler and his family, and anyone else who might have taken over assassinated. Quick, clean, cut and dried. The remaining soldiers were absorbed, and Kiva found herself rather suddenly out of a job.<br/>   "What do you mean, no? I was three years in the shit brigade, and this is what it gets me?" Kiva registered the irritation on the officer's face perfectly well. She just ignored it. "Out on the streets without even severance?"<br/>   "Honoured veterans get severance. You're just street trash. Remove her..." The officer waved a hand, and Kiva growled and braced, refusing to be 'removed'.<br/>   "You can't /do/ tha-aaagh!" It took four men to drag her out, and four more to make sure she stayed out. Not one of them emerged unscathed; Kiva didn't need a weapon to hurt people. She looked around, at leveled weapons, and a handful of elites, knights and other sundry armored morons, some mounted, some not. An orderly tossed a bulging rucksack in her general direction; it landed in the mud with a heavy splat and spilled open. Kiva stared at it, and again looked around. By now the audience had grown to include a handful of the townspeople, many of whom were mumbling as they watched her gather her gear from the mud.  <br/>   Kiva trudged away, mud dripping down her back, growling under her breath. Housing, a job, all of the things that had been provided, she would have to find. The first trick was a job. <br/>   "Need a bouncer?"   <br/>   "Ain't hirin'; specially not you hellspawn." The sixth tavern owner in a row told her a variant of the same thing they had all been saying. "Get out with you." <br/>   Kiva gritted her teeth. Being polite and friendly - the key to attaining employment! - wasn't easy for her, especially after the long day she had been having. She muttered a curse and walked out. It was getting dark, and the next three taverns didn't serve tieflings. Kiva spent that night in a rat-infested hole; her muddy bedroll was cleaner than the bed. She awoke at dawn to find a contengent of the town guard on her doorstep; tieflings were no longer welcome within the city walls.<br/>   "You're.. throwing me out?" Kiva wasn't awake enough for this to make sense. <br/>   "Right now." They were armed, and naked steel was lifted meaningfully. <br/>   Kiva lifted her hands. "Easy. Let.. me get my gear." She was packed and ready in less than five minutes. They shoved her out the main gate not ten minutes later, and with no better plan, Kiva started walking. Exiled? Years of service, loyalty .. and this was what it got her. She grumbled for a while, then her stomach started grumbling for her. Kiva was still walking by the time noon rolled around. She was still walking when the sun began to fall. The bandits found her just around sunset.<br/>   "Your money or your life!"<br/>   Kiva sighed. "Tradtionalists. How nice. I don't /have/ any money, you idiot." She rolled her shoulder, dropping her pack to the path. "You're welcome to try for my life." <br/>   Arrows answered that, prompting Kiva to dive behind a tree. They came at her with axes and clubs. Kiva answered with her fists. A lunge here, a swipe there. Dodging under a wild swing, she caught an arm and pivoted, swinging its owner into the line of attack from one of the others, a man with an axe. His head split like a melon, and Kiva dropped him. The axe-wielding man swore and jerked his weapon loose. Kiva was already moving to take the next, planting sharp elbows in his soft gut, then cracking his face open on her knee. She ducked the axe-wielder, sidestepping and dropping into a crouch. Her next punch knocked the axe-wielder back into one of his friends, and Kiva was quick to take advantage of their confusion. <br/>   A sharp set of punches to the gut put that one down where she could break his neck, but she had to run the last one to ground. Kiva straightened from his twisted corpse, panting. Four bandits, with little on their person, meant there were probably more somewhere. Kiva walked back to search the remaining three, and retrieve her pack. She found little of value, and no one living to tell her where they had come from. <br/>   "Feh. Useless." Kiva straightened and turned, hefting her pack and continuing down the road. She rubbed one of her horns as she walked, muttering under her breath as she chewed on a piece of jerky taken from the pouches of her assailants. They supplied her with waterskins and limited rations, if not information. "And if I'm lucky, I won't starve or freeze. Damn the nobility anyway." Kiva muttered.<br/><br/>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.</div></div>