<div class="floatright">(https://i.postimg.cc/pVKd18B9/Crimsondawn.jpg)</div><br/><span class="bbc_size" style="font-size: 18pt;"><strong>Lore of the Crimson Dawn</strong></span><br/><br/>Purpose of the Company: Gain money and power to reclaim Al-Faris lands from marauders and goblins. New continent is full of riches to made this real.<br/><br/>Laws of the Company: Royal Hierarchy. Backstabbing and working against the ultimate goal is punishable by fate worse than death.<br/><br/>Distribution of Loot:  Shares. 2 shares goes to uphold the company, 3 to captain, 2 to second in command, Able bodied get 1, rookies get ½, until deemed Able bodied (commonly on second mission)<br/><br/>History:<br/><br/>When marauders and goblins sacked<strong> Al-Faris </strong>lands in the far lands of<strong> Arghiana</strong>,<strong>Sheik Al-Faris's</strong>daughter,<strong>Aishah Sabri</strong>was managed to escape with her fathers trusted men. She swore to return with an army on her back to reclaim the lands lost. Ancient Elemental of the Desert is guiding her. Old acquaintance of her fathers,<strong>Twin Oxenbridge</strong>, wetlander magi of great power offered to relocate<strong> Aishah</strong>and her band of adventurers into an new continent, that had been discovered recantly, and it might offer the riches and forgotten treasures they need to fullfill the plan.