<div align="center"><span class="bbc_size" style="font-size: 24pt;"><em>Relic Gm-Made Abilities</em></span></div><br/><div align="center"><strong><em>1 Dot Abilities</em></strong></div><br/>- Hide= User is allowed to hide his or her relic in another time and space. Summoning the weapon costs 1 legend point.<br/>- Power= Add a bit to extra power to your attack using the energy of your body +1 dice to hit.<br/>- Spirit= Allow the relic to communicate with you via a spirit, (Transform weapon to a small fairy like creature able to communicate with you. Rp purposes)<br/>- Add range to a ranged weapon (Legend x 8 yards)<br/>- Add sharpness to a sword or melee weapon with slashing damage (+2L to melee weapon)<br/><br/><div align="center"><strong><em>2 Dot Abilities</em></strong></div><br/>- Element= Add elemental attack to a weapon making it possible to deal more damage depending on the target. (Fire against explosives blow up, ice on water hardens, electricity to water deal damage, etc etc etc)<br/>- Chi= Add damage to a melee or brawl attack (+2L or +3b Depending on attack).<br/>- Runology= Make weapon a Runic Weapon (Will explain later)