I don't really remember offering any advice on Muses, I'm afraid. ^^; I think that that was also ThisOneGal who made that suggestion.<br/><br/>From a character optimization perspective, I think you might find it worth your while to switch Athletics and Survival on your skills list.  They're both skills that can be used to defend against attacks in combat, but Athletics is more the 'dodge' kind of defense while Survival is the 'seek cover' kind of defense. So while in combat, you could use Survival to create various cover-based advantages on your turn, then make use of them to help your defense when the enemy tries to shoot you on their turn.  Additionally, Survival also has a number of other good utility uses that I think would make it a better fit for your character than Athletics as a +2 skill.<br/><br/>You might also want to consider ditching Infiltrate and Provoke in order to boost Willpower up to a +3 skill.  You're an async, so the extra ego stress box and the higher skill rating will both be useful to you whenever you decide to risk strain to boost the roll on your async powers.<br/><br/>As far as your morph goes, do you really need to spend your last point of refresh on picking up a morph stunt?  You could always keep your refresh at 2 and just swap around between various gear stunts as needed during play.  I think that the listed refresh cost for a Ruster is a typo, since it has no morph stunts, so you could probably pick up one of those and just rely on blending in with the general population.<br/><br/>And finally, have you taken the time to write out your backstory yet?  I think you might find it more helpful to work on it before working out the last few mechanical kinks for your character, rather than afterwards.