(http://i2.photobucket.com/albums/y38/Kamasuri/cc79f07a-a29d-44e6-9b9d-7ea81e41f776_zpsa1fb3305.jpg?t=1413078662)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OoC Thread</div><div class="spoiler_body">https://elliquiy.com/forums/index.php?topic=215218.0 (https://elliquiy.com/forums/index.php?topic=215218.0)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Interest Thread</div><div class="spoiler_body">https://elliquiy.com/forums/index.php?topic=214904.msg10564429#msg10564429 (https://elliquiy.com/forums/index.php?topic=214904.msg10564429#msg10564429)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Profile Thread</div><div class="spoiler_body">https://elliquiy.com/forums/index.php?topic=215001.msg10568768#msg10568768 (https://elliquiy.com/forums/index.php?topic=215001.msg10568768#msg10568768)</div></div><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">~~~<span class="bbc_u">ACCORDING TO LEGEND</span>~~~</span></div><br/>You are a Scion, the product of a single night between a mortal and a deity. Granted natural gifts beyond the scope of mundane men and women, you were always destined for greatness, but you did not realize how great until your true parentage was revealed to you by their Visitation. They have bestowed upon you gifts and helped unlock the latent power within your ichor, introducing you to a new realm of the divine and the cosmos. In return, you were also given a responsibility; the preservation of humanity, from their physical presence on Earth to their philosophies and virtues, against the primal forces of the newly freed Titans and their Spawn. Only you, who still have the blood of Men running through your veins, can do this, as the Gods maintain their self-imposed exile.<br/><br/>Be vigilant and virtuous, Scion, for the destiny of humanity rests within your hands.<br/><br/>In the time since your fateful Visitation, you have only just recently recieved direction, whether it was from the divine themselves or through the gift of prophecy or mystery, or even through dreams or basic instinct. While your directions are vague, one detail of your quest is clear;<br/><br/>You’re going to Vegas<br/><br/>Las Vegas, Nevada, has seen some interesting times, recently. About a year ago, tourism has boomed, which is in and of itself an impressive statement. The Strip is bursting at the seams with an influx of foreigners and tourists, who have been sacrificing themselves to the pleasure of Sin City, almost ritualistically. A week ago, a law was passed in Clark County, officially making prostitution legal. Recreational drug use became an unstoppable force, pregnancy rates began to climb. Las Vegas already had a reputation for debauchery, but it seemed like the people of the city and it’s surrounding settlements were breathing the essence of Hedonism.<br/><br/>A year ago, a new hotel opened on the Strip known as the Garden Arcadia. The Arcadia was an overnight sensation, with it’s exotic decor and wild atmosphere. Built to operate on par with the greatest hotels and casinos on the Strip, the Arcadia managed to exceed that bar. Those who have visited claim it’s like being in the garden of Eden, though without the guilt. Within the walls of the Arcadia is a verdant paradise, a hot and humid jungle that resembles an idealized vision of the wilds of the ancient Mediterranean. The drinks never seem to cease, the food is unparalleled, the gambling is good and fun, the music is vibrant and unforgettable, and the staff carry a sense of uncanny beauty and sexuality. And, above all that, it’s criminally cheap to stay despite the luxuries the Arcadia provides.<br/><br/>However, Clark County has also been suffering from tragedy in the form of a string of serial killings. Fifteen victims have already been discovered, and placed ritualistically in their own homes. The victims have been skinned, their bodies hung from the ceiling and positioned like they were dancing, holding instruments made of pieces of animal and humans, most remnants of past victims. Lastly, their hearts have been carved out, and there is evidence of sexual activity. The single connection between the victims is that they were all musicians, most of which were singers or used string instruments.<br/>Interestingly enough, while an investigation has started, there has been little progress. It is almost as if the authorities have no interest in the case, though they claim there is simply insufficient evidence. When a story begins to develop, the news then cuts to a story more superficial, the previous subject forgotten. When they are covered in the media, they are referred to as “The Maestro Murders,” and sensationalized as if used to only increase traffic to Sin City.<br/><br/>Something strange is happening in that Nevada valley, and the powers that be have sent you to discover the source of the city’s strange behavior, and hopefully save it from this enigmatic and dangerous phenomenon.<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">~~~<span class="bbc_u">LOCATIONS</span>~~~</span></div><br/><span class="bbc_u">The Strip</span>- This is it, Baby! The Strip, the heart of Las Vegas. Everything you could possibly want is on the Strip, from hotels to restaurants to possibly something seedier. You could walk away a millionaire or bankrupt, married or heartbroken, or somewhere in between.<br/><br/><span class="bbc_u">Garden Arcadia</span>- The newest hotel on the Strip, though hotel is an understatement like most on the Strip. Known as the Arcadia locally, the exterior looks like an over-exaggerated Grecian temple possessed by verdant overgrowth. On the inside, it manages to combine modern comfort with a sense of primal nature. Patrons have called staying at the Arcadia like knowing what it's like to be in the garden of Eden, including the beautiful staff that seems like they would be right at home wearing a simple leaf. It's famous for it's sensual hospitality and affordable prices. The place exudes a sexy atmosphere, from the exotic interior to it's daring business practices. Some have called it hedonistic, but no one has saw fit to really complain.<br/><br/>The main attractions of the Arcadia are it's restaurant and bar,<strong>Temptation</strong>, and the twin strip clubs,<strong>The Dark Pasture</strong>and<strong>The Wet Glade</strong>. The Dark Pasture boasts male strippers, while the Wet Glade showcases women, both quickly establishing themselves as two of the greatest clubs in the country.<br/><br/><span class="bbc_u">Vegas Suburbs</span>- Off the Strip, this is where most of the residents of Las Vegas live. Unfortunately, this is also where most of the Maestro Murders have taken place, though the residents seem oddly at peace with this.<br/><br/><span class="bbc_u">Baron, Nevada</span>- A tiny town outside of Vegas. It's a peaceful place, if a little boring, it's main claim to fame being a local whiskey brewery. It's almost an invisible blip on people's radar, which suits some of the residents just fine.<br/><br/><span class="bbc_u">Kurt's House</span>- Kurtis Freison acquired a property a couple years back in the little town of Baron. It's a modestly large home with a basement that may be a little too big for one guy, but comfortable and out of the way, perfect for a seemingly retired Scion.<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;">~~~<span class="bbc_u">CAST</span>~~~</span></div><br/><ul class="bbc_list"><li>Kurtis Freison, Played by Teddy Molotov</li><li>Kamala Jai, Played by Bandeena</li><li>Chan Sung Jung, Played by Deadmanshand</li><li>Lady Caitlin "Cuckoo" Laine, Played by HopeFox</li><li>Jack O'Neill, Played by HairyHeretic</li><li>Nakamura Yuriko, Played by Avorae</li><li>Jessica Williams, Played by Letrixia</li><li>Hitomi Hikaru, Played by Muse</li><li>Benjamin Ames, Played by Anon315</li><li>Asuka Takamura, Played by AndyZ</li><li>~OPEN~</li><li>~OPEN~</li></ul><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanical Rules</div><div class="spoiler_body"><div align="center"><span class="bbc_u"><strong>Mechanical Rules</strong></span></div><br/>The basic mechanics of Scion are quite simple. You first have your core Attributes, which represent your natural prowess, such as your strength, intelligence, charisma, etc. Second, you have Abilities, which represent your practiced skills, such as familiarity with melee weapons, empathy, medicine, academics, etc.<br/>A third factor, like your Legend, Stunts, or outstanding circumstances, may be involved in a roll, which hereafter will be referred to as [Wild Card] modifiers.<br/><br/>For each dot in these categories, you add an equal amount of dice to your pool. The formula should look as follows, assuming you’re wanting to calm a wild dog: (Charisma+Animal Ken+[Wild Card])<br/>Let’s say you’re fairly charismatic and really good at animals. You also happen to have a some beef jerky in your pocket. The formula could then be (3+4+1)=8 dice.<br/><br/>Now, you may also be supernaturally Charismatic, being a Scion, and have two dots of an Epic Attribute. In most cases, Epic Attributes grant you superhuman enhancements to the tied attribute. They can never equal your Legend rating, nor your mundane attribute equivalent. But in the case of this example, let’s say you have 2 Epic Charisma, granting you a +2 Auto Success bonus. The new formula is (3+4+1)=(8 dice + 2 auto successes)<br/><br/>What are successes? Well, when you roll your d10, you’re aiming to get a minimum of 7. 7-9 counts as a single success towards your final result, while 10 counts as 2 successes.<br/><br/>So that’s the basic concept of the Scion system. For more detail on a simplified level can be found at the reference found below:<br/><br/>http://rpg-tools.org/generators/index.php?pageId=9&amp;pageType=2 (http://rpg-tools.org/generators/index.php?pageId=9&amp;pageType=2)<br/><br/>In regards to the link above; this is a quick reference to the Scion system as a whole. For the sake of simplicity, most of what you’ll find in this reference is what we’ll be using in our game, including the house ruled boons and knacks included in that tab. I will also be taking the applicable house rules they've made and adding them to the list of our own house rules/PBP changes listed in their own section below. Do not count their house-ruled pantheon as available.<br/><br/><div align="center"><strong><span class="bbc_u">Character Creation</span></strong></div><br/>As in the book, with a few minor differences;<br/><br/>All characters start at Legend 3, not Legend 2.<br/><br/>Legend can not be purchased with experience, but must be earned through Role Play and completing story events.<br/><br/>Pantheon Specific Purview boons are free, and develop with your Legend.<br/><br/>Instead of 15 bonus experience at creation, characters get 30<br/><br/><div align="center"><strong><span class="bbc_u">General PBP Rule Differences</span></strong></div><br/>Outside of combat, rolls will be made by players using E’s dice roller and include the test and it’s results in their post. The Storyteller will then reply with the results of their attempt. Also, if you have 5 dice in your test pool, you gain a +1 auto success for that, and every 2 dice after, which you can use as a replacement to rolling. (So if you have a dice pool of seven, you can just take a static 2 successes)<br/><br/>Rolls are not necessary when interacting with mortal Extras (Minor NPC’s) not directly under Storyteller control. Unless specifically stated or having a significant place in a Storyteller post, all tests including powers automatically succeed. <br/><br/>Related, players may invent Extras to add depth to their posts. Just remember, they are still people and the Storyteller will treat them as people, and may make them more significant which may lead to a Fatebinding.<br/><br/><div align="center"><strong><span class="bbc_u">Combat PBP Rule Differences</span></strong></div><br/>While in combat, players will not be rolling their own dice. The Storyteller will be handling the math, in favor of allowing players to focus more on writing a cinematic scene. A combat post should include a description of the action you want to make, the appropriate roll formula for that action, and your Join Battle (Initiative), DV’s and Soaks.<br/><br/><span class="bbc_u">Join Battle</span><br/>The Battle Wheel is being removed in favor of a more streamlined and linear system of Initiative. Initiative will be treated as a static number, the formula being (Wits+Awareness-Weapon Speed), and does not include Epic Wits Bonuses. <br/><br/>Initiative is then compared with the enemy. The first round is a direct comparison of Initiative scores, and will progress in that manner with the PC Band and the Enemy turns following the track directly. Starting Round 2, all of the PC’s will go, followed by all the Enemy, though still following the Initiative order within each group. <br/>In the case of a tie, compare Wits, followed by Intelligence, followed by Perception, followed by Dexterity if ties continue. If, somehow, you tie all four, compare the epic attributes in those categories, and in the unlikely event that’s still a tie, roll (Wits+Awareness) until the tie is broken.<br/><br/><span class="bbc_u">Speed, Multiple Actions and DV’s</span><br/>Weapon Speed now exclusively deals with initiative. The speed of different actions are mostly treated as being the same now, taking a single post to accomplish without penalty. Certain actions, specifically Aim, Guard and being Inactive will move your Join Battle lower, moving you down the track, and so you will post accordingly. Other bonuses and restrictions still apply, such as Aim only allowed to be used three times for the benefit.<br/>If you are taking multiple actions in a post (excluding free actions like talking, etc), you may only take up to three actions a post, and only two may be attacks. The exception to this may be a stunt, but you’ll really have to sell it. For every extra action, you will take a penalty to your Join Battle, above the normal penalties.<br/><br/>Defense Values will be calculated normally. Special actions in combat will deduct DV’s (see the Quick Reference), and do stack with multiple actions. <br/>Armor and cover are treated the same way as in the tabletop game, but please announce in your post that you are utilizing cover, and what kind you’re using.<br/><br/><span class="bbc_u">Damage</span><br/>Accuracy will be calculated normally, but damage will be static, using the average of your normal damage roll (Strength+Weapon Damage+Threshold Successes), and then add Epic Strength as Auto Successes as normal, as well as a [Wild Card] modifier that the Storyteller will roll in secret. <br/>As stated before, all the rolls in combat will be done by the Storyteller, but it is the responsibility of the player to include the basic formula of the action they are attempting in their post.<br/><br/><div align="center"><strong><span class="bbc_u">Other House Rules</span></strong></div><br/><div align="center">~<span class="bbc_u"><em>Approved from the Quick Reference</em></span>~</div><br/><ul class="bbc_list"><li><strong>All Boons and Knacks</strong><br/><br/><span class="bbc_u">Blindness</span><br/>Blindness imposes a -2 DV penalty.<br/><br/><span class="bbc_u">Effects That Deal Aggravated Damage</span><br/>Anything that deals Agg only adds that attribute's dots as bonus damage instead of the full bonus successes.<br/><br/><span class="bbc_u">Itztli</span><br/>Healing Itztli damage costs one +1L per activation. Itztli boons deal damage to the user grant +1L per level taken.<br/><br/><span class="bbc_u">Knacks That Deal Aggravated Damage</span><br/>All knacks that deal agg cost 2L to activate.<br/><br/><span class="bbc_u">Legend</span><br/>Characters regain (Legend) Legend Points per day.<br/><br/><span class="bbc_u">Epic Stamina Health Levels</span><br/>Epic Stamina grants all Demigods bonus health levels equal to epic successes. (To be clear, does not apply to characters between Legend 2-4)<br/><br/><span class="bbc_u">Fixing the Willpower + Integrity + Legend Disparity</span><br/>Mental powers which are resisted by Will + Integ + Leg instead require a roll vs. a DV of (Wits + Integ + Leg) / 2.<br/><br/><span class="bbc_u">Virtue Channels</span><br/>Virtue channeling grants successes rather than dice.<br/><br/><span class="bbc_u">Knocking People Around</span><br/>Knockback / Knockdown has a base difficulty of 1 + the other's Epic Strength.<br/><br/><span class="bbc_u">Grappling</span><br/>Grappling does not render the victim inactive, it merely makes them immobile.<br/><br/><span class="bbc_u">Parry DV</span><br/>Parry DV is calculated as (Dexterity + Ability + Defense + Legend) / 2.</li></ul><br/><strong><span class="bbc_u">Player Contributed Boons/Knacks</span></strong><br/><br/><strong>Renaissance Man/Woman </strong><br/><strong>Prerequisites:</strong> Fast Learner, Star Pupil<br/>This Knack allows the Scion to consolidate their Abilities of Art, Craft, Control and Science into a single Ability. For instance, a Scion who had three dots in Art (Guitar) who took this Knack would suddenly have three dots in all forms of Art. He would pick them up instantly, instinctively knowing how to play the piano, sing, dance, do comedy improv, etc. A Scion who had 4 dots in Science (Biology) would suddenly have equal knowledge in chemistry, astronomy, etc. This Knack can be taken multiple times, each one allowing the character to consolidate a different Ability. If the Ability already has multiple aspects, like a character with 3 dots of Control (Automobile), and 2 dots of Control (Airplane) should discuss the loss of the lesser one with the Storyteller, as with the 10th dot of Animal.<br/><br/>~From avorae</div></div><br/><hr/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">General Rules and Expectations (Including Sexy Stuff)</div><div class="spoiler_body"><div align="center"><span class="bbc_u">General Rules and Expectations</span></div><br/>I won't bother with the obvious stuff, just be respectful and considerate and stuff.<br/><br/>Regarding sexy stuff; This is a story of mythology, so we should draw inspiration and be wary of what's in mythology. Of course, follow the rules of our category, non-con exotic, but also be mindful of other people's O/O's. On the other hand, if something comes up in the story that you aren't comfortable with, please let me know.<br/><br/>Still, things you should expect as an example; supernatural seduction powers, drug use, orgies, rape, anthropomorphism, strange mythic creatures, bizarre/over-exaggerated sexual features, hermaphrodites, transformation, etc... Mythology is pretty screwed up, so if you are opposed to any of these things, please let me know, or post something about your O/O's regarding what could happen in this thread in the OoC.<br/><br/>[This section may be expanded as could be demanded]</div></div>