Name: Dagnaget Rockchipper   Player: Blinkin<br/>Race: Dwarf            Sex: Male<br/>Class: Fighter            Favored Class: Fighter<br/>Level: 5            EXP:23,000<br/>Alignment: Lawful Good      Next Level: 35,000<br/>Age:79         height:4’3          weight:213  lbs<br/><br/>Physical Description:<br/>Dagnabet Rockchipper is fairly typical as dwarves go; a sizable nose, short and stocky body and the muscles that a lifetime of battle can provide. Long, braided dark brown hair flows over his head and merges with a lusterous beard that flows down below his belt. Thick eyebrows reside over bright, blue eyes that appear to miss little in the world. Most commonly seen in either a leather working apron and clothes or a full suit of Mithral armour and carrying a Dwarven waraxe in his large hands, he’s obviously not one to get on the wrong side of.<br/><br/>Personality:<br/><br/>Dagnabet is, in his own twisted way, a well meaning fellow. Slow to make friends, once you have made it to that status, you’ll never find a more loyal companion. Although perhaps overly fond of ale and fighting, he’s all business when it comes to adventuring; always ready to hit the road and see what’s over (or under) the next hill.<br/><br/>He is, usually, a gruff and stowic person, more likely to grumble and complain than offer serious conversation but none the less those who get under his breastplate may find that he can be a soft touch in many ways. Like all of his race, the inside is meant for personal moments, not general consumption. He will always act without regard to himself if confronted by giants, orcs or goblins as he has an intense hatred for all three races.<br/><br/>Background:<br/>Dagnabet is, he’s fond of saying, 1,318 steps from the throne… and 6 inches. His smithy sits exactly that far from the throne and in a time that everyone seems to be excerting claims, he’s quite happy to be the oldest child of smithing parents; his father Quintan and his mother Stefany Rockchipper.<br/><br/>The first thing he remembers from his childhood is the scent of hot metal and the sound of water boiling into steam as his parents worked at their forges; his presence never too far from their sight, although always far enough away to be out of the range of sparks and embers.  The forge wasn’t, wholly, meant for him though and he became a common sight on dwarven patrols and the rare adventuring party. Now, he has his own adventure set and his goal on something that makes his eyes sparkle with interest. He dreams of finding a lost Dwarven city before he settles down to riase some dwarflings himself.<br/><br/>Ability Scores:<br/>STR: 16 (+3)   Carry: Light: 76   Moderate: 153      Heavy: 230<br/>DEX: 14 (+2)<br/>CON: 14 +2(+)<br/>INT: 16 (+3)<br/>WIS: 14 +2(<br/>CHA:12 )1)<br/><br/>Saving Throws:         Vitals:<br/>Fort: +6            HP: 64/64<br/>Reflex: +3         Init: +6<br/>Will: +3            Speed: 20”<br/><br/>Offense:            Defense:<br/>Base Attack: +10         AC: 23<br/>Base Damage: +5            AC (Flatfooted): 21<br/>Range: +7             AC(Touch) 13<br/>CMB: 8            CMD: 10<br/><br/>Class Skills:<br/>12   Climb (Str) (3+3+2+4)<br/>13   Craft; Armorer (INT) (3+3+2+5)<br/>10   Craft; Weaponsmith (INT) (3+3+2+2)<br/>11   Knowledge; Dungeoneering (INT) (3+3+5)<br/>10   Perception (Wis) (3+2+5<br/>10   Survival (WIS) (3+2+5)<br/><br/>Languages: Common, Dwarven, orc, giant, Goblin<br/><br/>Feats:<br/><br/>Toughness<br/>Combat Reflexes<br/>Ironhide<br/>Ajility (MF) (+1 bonus against effects that paralyze, slow or entangle)<br/>Improved Initiative (+4 Init)<br/>Armor Training (+1 to AC, armor check and dex penalty)<br/>Mobility (+4 AC vs AAO’s)<br/>5th Level:<br/>Endurance (+4 to situational saves, may wear medium armor witout fatigue)<br/>Leaping Attack (Mobile Fighter) (+1 Att/Dam when moving 5 feet)<br/><br/>Racial/class traits<br/>Defense Training: +4 dodge bonus to AC vs giant subtype.<br/>Magic Resistance: Gains spell Resistance equal to 5+ level and a -2 on concentration when used for magic casting.<br/>Stability: +4 bonus to CMD vs bull-run or trip while standing on the ground.<br/>Craftmanship: +2 on all craft and Profession rolls related to metal or stone.<br/>Stonecunning: +2 on Perception checks to notice unusual stonework such as traps or hidden doors in stone walls/floors when he passes within 10 ft. Does not have to be actively looking.<br/>Darkvision; 60 ft<br/>Hatred: +1 attack vs orc and goblin subtypes.<br/>Weapon Familiarity: are proficient with all battle axes, heavy picks and war hammers. Treat any weapon with “Dwarven” in the name as a martial weapon.<br/>Tunnel Fighter: Gain +2 Init and +1 to critical damage when underground<br/>Coincunning: +2 Perception to notice coins, gems, jewelry, & valuable trade goods when within 10’ whether looking or not<br/><br/>Coin:<br/>PP: 35<br/>GP: 58<br/>SP: 11<br/>CP: 6<br/><br/>Equipment:<br/>+1 Dwarven Waraxe, double bladed: Dam: 1D10+1, Crit: x3, Wt: 12, Cost: 4,120<br/>Crossbow, repeating Heavy (MW): Dam: 1D8, Crit: 19-20(X2), Ammo: 5, Rng: 120’, Wt: 12, Cost: 233.33<br/>Mithral FullPlate,: AC: +10, Dex: +4, SP: -2 wt: 25 Cost: 3,500 GP<br/>Weapon/Armor Weight: 49 lbs<br/>Handy Haversack: 2,000, 5 lbs<br/>Potion of cure light wounds(4): 200 gp, .5lbs<br/>Adventure’s Sash: 25, 3 lbs<br/>Bolts, repeating case (4): 4, 4 lbs (20 total)<br/>Canteen (2): 4, 2 lbs<br/>Kit, Climbing: 80, 5 lbs<br/>Kit, Fighters: 9, 29 lbs<br/>Outfit, Artisan: 0, 1 lbs<br/>Outfit, Explorer’s(2): 2, 2 lbs<br/>Rations, 7 days: 3.5, 3.5 lbs<br/>String, 50ft: .01, .5 lbs<br/>Tools, Masterwork; Armorer: 55, 5 lbs (+2 bonus to craft skill)<br/>Tools, Masterwork; weaponsmith: 55, 5 lbs +2 bonus to craft skill)<br/>Total Spent:10,290.84<br/>Total Weight: 56 lbs<br/><br/>