<strong>Jason Harlock:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div class="floatleft">(http://neoshinka.files.wordpress.com/2010/04/space-pirate-captain-harlock-2012.jpg?w=400&amp;h=598)</div><strong>Name:</strong> Jason Harlock<br/><strong>Player:</strong> Christopher28<br/><strong>Homeworld:</strong> Battlefleet<br/><strong>Birthright:</strong> Tithed<br/><strong>Call of the Void:</strong> Duty to the Throne<br/><strong>Trials and Travails:</strong> Lost Dynasty<br/><strong>Motivation:</strong> Duty<br/><strong>Career:</strong> Voidmaster<br/><strong>Gender:</strong> Male<br/><strong>Age:</strong> 65<br/><br/><strong>Wounds:</strong> 12<br/><strong>Fate Points:</strong> 4 (can be spent for re-rolls or bonuses, can be permanently burned for extra lives)<br/><strong>Insanity: </strong> 0<br/><strong>Corruption: </strong> 0<br/><br/><strong>Characteristics:</strong>  (Measured 1-100, human average is 30)<br/><br/><strong>WS</strong>  25 +5, +5 (AV)                                             = 35<br/><strong>BS</strong>  25 +17 +3(Tithed), +10 (AV)                        = 55<br/><strong>Str </strong>      25 +5 (AV)                                               = 30<br/><strong>Tough</strong>     25 +5 (AV)                                            = 30<br/><strong>Agl</strong>          25 +15, +10 (AV).                                = 50<br/><strong>Int</strong>   25 +22 +3(BR)                                             = 50<br/><strong>Per</strong>     25 +10, -5 (BF),                                        = 30<br/><strong>WP</strong>    25 +4, +5(BF) +3(Call) +3(Mot), +10(AV)  = 50<br/><strong>Fel </strong>    25 +17, +3(BF)                                          = 45<br/><br/><strong>Skills:</strong> Awareness (Per), Charm (Fel), Command (Fel), Common Lore (Imperial Navy +10, War, Imperium) (Int), Deceive (Fel), Dodge +10(Ag), Drive (Walkers/Skimmers/Hummers): (Ag), Forbidden Lore (Xenos) (Int), Gamble (Int), Navigation (Stellar) (Int), Pilot (Space Craft +20, Flyers) (Ag), Medicae (Int), Scholastic Lore (Astromancy) (Int), Speak Language (Low Gothic, High Gothic, Battlefleet War Cant) (Int), Literacy (Int), Scrutiny+10 (Per), Tech Use (Int), Trade: Voidfarer (Ag)<br/><br/><strong>Special:</strong><br/>Officer on Deck: +5 to Command Tests on a Spaceship<br/>Ship-Bound Fighter: -2 Initiative and double long range penalties outdoors<br/>–10 penalty to Interaction Skill Tests when dealing with any source outside of the Imperium (e.g., aliens and traitors)<br/>Lost Dynasty: +1 Profit Factor, +1 Fate Point<br/>Legacy: Born to Wealth: +2 Profit Factor: (300 xp)<br/><br/><strong>Talents:</strong><br/>Pistol Weapon Training (Universal)<br/>Melee Weapon Training (Universal)<br/>Basic Weapon Training (Universal)<br/>Nerves of Steel (reroll pinning tests)<br/>Peer (Nobility, Mechanicus) (+10 to interaction tests with these groups)<br/>Hatred: Chaos (+10 in melee against Chaos)<br/>Armour of Contempt (reduce any corruption gained by 1 per instance)<br/>Unshakeable Faith (reroll any fear tests)<br/>Sound Constitution (x2), (+2 wounds, factored in)<br/>Paranoia (+2 Initiative, GM rolls perception vs danger)<br/>Bulging Biceps (doesn't need to brace heavy weapons)<br/>Iron Jaw (toughness test to ignore Stun)<br/>Quick Draw (free action to draw a weapon)<br/><br/><strong>Ability:</strong><br/>Mastery of Gunnery: The Void-master can re-roll all failed Tests with Shooting Actions aboard a starship.<br/>Ship's Master:  +5 bonus to crew quality, never suffer command check penalty for reduced morale  (Leading Voidsman, Chief)<br/><br/><strong>Gear:</strong> Carrying Weight: 36 kg<br/>Micro-bead, void suit, blessed ship token, re-breather, Imperial Navy uniform, 2 bottles of amasec, pict-recorder, vox-caster, Good Quality MIU (+10 to Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill checks), Good Quality Backbone Bracing (+2 to unarmed combat damage, Iron Jaw and Bulging Biceps)<br/><br/><strong>Armor:</strong><br/>Best Quality Storm Trooper Carapace: 7 armor to all, (7.5kg)<br/>Conversion Field (1kg)<br/>Guard Flak Armour: 4 to all (11kg)<br/><br/><strong>Weapons:</strong><br/>Good Quality Plasma Gun with Microburst Flask:  RoF S/2/-, 100 meters, Damage 2d10+5 Energy, Penetration 8, Clip 40, Reliable (19kg)<br/>Red-Dot Laser Sight +10% to aimed shot<br/>Bolt Pistol:  RoF S/2/-, 30 meters, Damage 1d10+5 Explosive, Penetration 4, Clip 8, (roll 2d10, drop the lowest die) (3.5kg)<br/>Power Sword: 1d10+8 Energy damage, Penetration 5, +15 to parry (3 kg)<br/><br/>10699 xp (6199 xp to spend)<br/>Tithed (350 xp), Lost Dynasty (400 xp), Duty (100 xp), Legacy: Born to Wealth: (300 xp), Ballistic Skill +10 (100+250xp), Agility+10 (100+250xp), Willpower+10 (100+250xp), Awareness (100xp), Drive:Skimmer/Hummer (100xp) Dodge+10: (300xp), Scrutiny+10 (100xp+200xp), Trade: Voidfarer (100xp), Sound Constitution: (x2) (200xp), Command (200xp), Pilot (Space Craft) +10 (200xp), Dodge +10:(100xp+200 xp), Drive (Skimmer/Hummer): (100xp), Paranoia (200xp), Weapon Skill+5 (250xp), Strength+5 (250xp), Toughness+5 (250xp), Gamble (100xp), Quick Draw (200xp), Basic Weapon Training: Universal: (500xp), Charm (200xp), Deceive: (200xp) 49xp left over<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personal Sentinel Walker</div><div class="spoiler_body">Best Quality Auto Cannon SENTINEL WALKER<br/>The Sentinel walker is a bipedal walker used as a scout vehicle by the Imperial Guard. It can be equipped with a wide variety of weapons or loading claws, is easy to pilot, and can even be dropped into combat zones via over-sized grav-chutes, making it a valuable support vehicle to guardsmen in the field.<br/>Type: Walker<br/>Tactical Speed: 12 m<br/>Cruising Speed: 60 kph<br/>Manoeuvrability: +20<br/>Structural Integrity: 16<br/>Size: Hulking<br/>Armour: Front 25, Side 23, Rear 23<br/>Crew: Driver<br/>Carrying Capacity: None<br/>Weapons: (best quality, never jams)<br/>Autocannon (Facing Front, Range 300m, Heavy, S/2/5, 4d10+5 I, Pen 4, Clip 60, Reload 2 Full)<br/>Rocket Launcher: (Facing Front, Range 200m, Heavy S/-/-, Clip 5, Reload 2 Full: Uses Krak:3d10+10 X, Pen 10, Blast(1): or Frag: 2d10 x Pen o, Blast(6))<br/>Special Qualities:<br/>Reinforced Hull: When a vehicle with a Reinforced Hull receives a Critical Hit, halve the result, rounding up. This quality does not affect rolls on the Critical Hit chart generated by Righteous Fury.<br/>Walker: Walkers are able to ignore penalties for moving through difficult terrain, and negotiate obstacles such as rock slides, tank traps, fallen trees, and shattered buildings without penalty.<br/>NOT OPEN TOPPED!</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">extra gear</div><div class="spoiler_body">Frag Grenades (x6): Range: SBx3, Damage: 2d10 explosive, Penetration 0, Blast 4 (0.5 kg each)<br/>Smoke Grenades (x3): Range: SBx3, (0.5 kg each)<br/>Compact sized Las Pistol: (-20 to being located in a search) Damage: 1d10+1 Energy, Range 30, Reliable (0.75kg)<br/>Combi-Tool (+10 on tech use checks)(1kg)<br/>Data-slate(0.5kg)<br/>Stim: 2 doses: (ignore damage penalties for 3d10 rounds)<br/>Respirator: (+30 to toughness for gas attacks)<br/>Screamer: (alarm with Perception of 75) (1.5kg)<br/>Stummer: (+30 to move silently tests) (2kg)<br/>Night Cloak: (+20 to hide in darkness) (2kg)<br/>Grapnel: (100m range, powered winch) (2kg)<br/>Shipboard Emergency Kit: (6kg)<br/></div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Newly commissioned "Captain" Jason Harlock of the Lunar Class Cruiser, Everest, sat in his well appointed captain's chair at the center of his newly refurbished bridge.  The Bridge of the Everest had taken serious damage in the battle, and the entire command staff had been lost.  Jason himself had been "fortunate" enough to be in the brig for "insubordination" when he had dared protest the current captain's tactical plans for the space battle.  The brig area had been damaged in the fighting as well, and Jason had made his exit to aid in the effort to fight the fires and save the ship, rallying the crew behind him.<br/><br/>As the highest ranking remaining officer, Jason had been promoted to Captain, although if not for the fact that the Everest was being subordinated into Cortez's command, the cruiser would have gone to a more experienced officer from a "better" family, but the newly christened "Captain" Harlock was grateful for the opportunity provided.  The Harlock name was not unknown in the fleet, but they were hardly one of the favored ruling houses.  They had been powerful once... long ago, but their background as pirates and rebels did not serve them well in the political circles of the Imperium, and their fortune had waned in the last thousand years.  A recent windfall... an ancient treasure, pirate loot, no doubt, from the Harlocks of years past, had recently been discovered by Jason's father, and the whole family had benefited.  Having become accustomed to scrimping and saving to make ends meet, the money had been well invested and the family was now more than comfortable, suddenly finding themselves much better off than other families with a similar social status.  They were on their way... but "pirate rich" and "merchant rich" did not equal the status of noble blood... not yet, anyway.<br/><br/>The Harlocks had been sending their eldest child into the imperial navy for almost a thousand years.  Having a relative in the navy was a firm tradition that dated back to when the last of the Harlock pirate raiders traded in their larcenous ways for an Imperial commission.   In the Navy, at least, the Harlock name was well respected, and while there were few Harlocks in positions of REAL power in the navy, Jason had quite a few uncles and older relatives who had made the transition to Captain before him.  He promised himself he would make his family proud.<br/><br/>The transfer into the Rogue Trader's fleet was an unexpected one, but not unwelcome.  Jason could see that there was opportunity for advancement and profit under Cortez's leadership, and the prospect of his own command if he stayed was more than enough incentive.  There was one problem, while Commodore Acquire had generously seen to an almost complete refit of the Everest, the weapons systems, badly damaged in the battle, had not been replaced.  Being Captain of a mighty cruiser with no teeth rankled Jason's pride, and he began the difficult process of changing that.  Pulling strings, using his family contacts, and not a little of his own personal fortune, Jason had begged, bartered, and practically stolen a matched set of weapons from an even older cruiser that had been crippled in another fight, far away.  The guns were not in the best condition, but they were functional.  Better yet, they were built to work together.<br/><br/>Captain Harlock had a visual of the forward lance battery brought up on the main viewscreen so he could, for the hundredth time that week, check the status of the instillation.  The two mighty laser lances... each with barrels that could swallow a shuttle, were fully mounted in their massive turret now, and the techs were finishing up with the first activation test for the turrets mighty servo mechanisms that would enable the gigantic weapons to track and fire upon targets in an almost 270 degree arc of fire.  Jason frowned slightly once again, as he observed the subtle clues that the lances did not quite belong.  They were old... worn.  Compared to the almost new interior of the Everest... most of the replacement parts acquired by the commodore for the refit were new, or the next best thing, and the Laser Lances and batteries Jason had spent so much of his families wealth on stood out by being comparatively poor quality.<br/><br/>The ship's crew had grumbled at first, comparing the new ship's guns to the old ones... that had been in service since the ship had been commissioned.   If the new guns had been new, like most of the other replacement parts... or ancient but still powerful, like the ship herself, they would not have minded, but these guns didn't quite seem to fit... not yet... and they didn't like them.<br/><br/>The newly commisioned Captain had done his best to convince his crew that the new guns would serve them well.  "One battle... just one, and you'll grow to love them."  He told any who would listen, and he had used every faculty at his command to calm and hearten his crew.<br/><br/>Command Test 24/65  four extra successes<br/><br/>Mostly he had succeeded.  He knew that a lot of the old hands were still waiting to see how the guns performed in combat before relinquishing their doubts, but they were solid, imperial navy men, and he knew they'd give their best when the time came, regardless.<br/><br/>When the refit had started, a few months ago, Jason had communicated with Rogue Trader Cortez's Seneshal, inquiring as to any special modifications that the Trader might wish to make upon his taking command of the Everest.  Finding out about Cortez's plans to fit a Salvage System and Ship's stores into the ship, Jason researched what facilities would be required and set aside the space and power that would be needed so that, when the components arrived, the Everest would be ready to receive them.  He had been working tirelessly for months now on the refit, and nearly all the pieces were in place.  The majority of what remained was wiring components, and testing everything to make sure it worked correctly.  That was always a major headache on a ship as large as this one, but Jason was confident in his crew's abilities.  They'd get her finished on time.<br/><br/>Captain Harlock considered the view of the Sunhammer Lance Battery once more before pressing a button on his chair's right armrest to record a message.<br/><br/>"Captain Harlock to Rogue Trader Cortez.  You are respectfully invited to an inspection tour of the Lunar Cruiser Everest, followed by a formal dinner.  Please RSVP with a date you and your command staff may be able to attend."<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bridge Crew</div><div class="spoiler_body"><strong>The Bridge Bunnies:</strong>Vanessa, Kim, Shammy: Giving +10 to one NPC ship action a turn.<br/>and<br/><strong>Soriatas Hospitaler:</strong> Sister Erica: Personal Aid and Bodyguard to Jason Harlock<br/><br/><div class="floatleft">(http://www.kent.net/robotech/characters/macross/bridge_bunnies.gif)</div>(http://i7.photobucket.com/albums/y269/Mihoshi2005/Battle_sister_by_Delpheus-1.jpg)</div></div>