<span class="bbc_size" style="font-size: 8pt;">Coupled with Riya and Rolands observations, the "eye" needs to be opened to turn off the trap. Or outright destroying it works too.  Lu-Lu could probably climb up the obelisk (two checks Athletics DC21, move action for each) then either pick the latch open (Thievery DC24, standard action) or pry the damn thing open (Atheltics DC24, standard action) I am aware that no-one could open this in a single turn without an action point.</span>