Deals and pacts are made between the chieftains and discussion on each chieftains roles in the alliance which help determine also clans extended roles as well. Soon new scouts return from beyond the gate and bring some news and potential targets where to strike and start their conquests and thus determine which clans go to where. Largerly Goldclaws will act as reserve unit for any battle to come and help provide resources or reinforce taken strongholds and start collect resources.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">List of targets</div><div class="spoiler_body">Special Note; Orcs start 'advantage' which is multiplier for any VP's gain with victories. It starts at x10 but drops by -1 with each battle fought. Below objectives are 'first chapter' objectives which all need completed before orcs can proceed further into lands and spread out. If players split up and fight multiple battles same time, the multiplier is counted down after completion of all battles.<br/><br/><strong>Thorp (50 VP victory)</strong><br/><br/>There is small community of hunters along with their families living in wilderness around the gate. Their tents and cabins are close together and are very easy pickings for average orc raid and give good start. Also eliminate potential scouts or hunters detecting movement of the armies and telling anyone about it.<br/><br/><strong>Small farming village (100 VP victory)</strong><br/><br/>Not far from portal, just shy two miles, is small village of around thousand human population running a well organized vineyards and corn fields. Defenses are minimal and pathetic and it's clear no army has struck here. But area is wide and any escaped villagers can send warnings to humans if any escape. Not to mention humans need subdued and controlled once place is taken over. But it would provide good source of resources to feed the army and get plenty of slaves for everyone.<br/><br/><strong>Reinforced Temple (150 VP)</strong><br/><br/>Scouts spotted a fortified looking temple which has impressive walls and gates and has armored templars guarding it. But besides structures there is plenty of forest around the temple and the temple is in remote location in mountains. But what orcs listened the priestess of the temple is rather someone powerful by according how templars behaved around her and treated her. Acting like she is 'chieftain of small but powerful clan' in orc terms. Around hundred people estimated in here.<br/><br/><strong>Solitary Fortress (300 VP victory)</strong><br/><br/>Beyond the village lays in ten miles further south besides a river a solitary fortress with tall grey stone walls and solid gate but scouts eyes the fortress sees worn by age and they saw no troops entering or leaving regular basis. But they estimated three hundred professional warriors living there and the keep has siege weapons. Fortress is however defensive position with only single entrance and area around fortress is at least four hundred yards clear; so killing field for archers or siege weapons if deployed. Also it's only military base near the gate area or any other targets in area.<br/></div></div>