I was about to suggest the feycraft template for armor, since it has mildly similiar effects... but upon actually looking into the DMGII for its' entry, maybe it's not quite the same...<br/><br/>"Armor bonuses stack with all other bonuses to Armor Class (even with natural armor bonuses) except other armor bonuses." EXCEPT, "Enhancement Bonus<br/>An enhancement bonus represents an increase in the sturdiness and/or effectiveness of armor or natural armor, or the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack.<strong>Only the highest enhancement bonus applies. </strong>Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor's bonus to AC, they don't apply against touch attacks. "<br/><br/>So... You can have an AC bonus from wearing armor, an AC bonus from an amulet of natural armor, and an AC bonus from enchanted bracers.<br/><br/>Anyways, idle thought when looking over the half-celestial statblock. They have natural weapons which are considered magical. The Savage Progression for Ghosts that Kunoichi uses has abilities that aren't worded quite the same as the normal ghost entry... but (and I swear this was completely unintentional! ::)) depending on your definition of natural weapons, one's entire body might be considered magical which would have a... 50% chance of interracting with Ellen.<br/><br/>ಠ_ಠ Therefore, it's kunoichi's call with this next IC post.