<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=303515.msg14822178#msg14822178">Quote from: JoanieSappho on 18-04-2019, 16:16:02</a></div></div><blockquote class="bbc_standard_quote">I mean, at least for my character, conversion, use of size difference and the ability to be picked up and be carried around/held up off the ground and have things done to her, big things going in small places and, of course, lots of impregnation are a few kinks I'd really like to have hit.<br/><br/>Part of me wants her to eventually end up with a dick of her own, but I'm unsure. We can see how things play out.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>All of those things can be done, albeit Isabella isn't a physically super strong person (though she could order her Tiefling Barbarian to do the picking up for her =P). It's possible that over time Isabella could grant Aveen's gift on those that have served faithfully, so her gaining a dick is certainly possible.<br/><br/>This brings up a few kinky thoughts I came up with when this was a solo thread. A couple magical items that I thought could be used to gain someone's loyalty, if anyone in particular in interested in exploring these kinks.<br/><br/>The Pouch of Virulent Seed: A pouch affixed around the testicles that imbues the wearer's seed with addictive and nutritional properties. A target who orally consumes the seed of the wearer must make a DC 12 constitution saving throw, and upon failure begins the process of becoming addicted to the wearer's cum. The DC raises by 2 with each level of addiction, and upon 3 failures the target becomes completely addicted. Once addicted, the target is capable of subsisting solely off the wearer's seed and doesn't require other food. If the target goes longer than a day without feeding they take a point of exhaustion and continue to do so until they die or feed again.<br/><br/>Collar of Command: Requires Attunement by the controller. A collar that when affixed around the neck can be used to give a intelligent creature who can understand the spoken language a single word command once per day. On a failed DC 15 wisdom save, the wearer is compelled to follow the command to the best of their understanding and ability. Furthermore, the wearer cannot willingly do harm to the master or controller of the collar nor can they remove the collar themselves. The bond of the collar is unbreakable, leaving the wearer immune to charm effects that might turn them against the will of their bonded master. The character will be forcefully compelled to follow their master if they are beyond 60 feet from them.