Yvaine approaches the figure in the mist, the clouds parting before her. As her bodyguard Michael sticks close, with Baltharius shuffling forwards more cautiously behind her, fierce and ready to use violence should he see any. Sure enough there are three corpses, no four; two are piled on each other.<br/><br/>Yvaine begins her address to the figure above the nearest corpse, but halfway through it looks up and snarls through a mouth studded with sharpened teeth. Rotten, torn flesh shudders on a bony frame, with an arrow sticking out of its leg, the skin peeling on its bold head. The stench is that of strong carrion, unpleasant, but not overpowering.<br/><br/>The creature rises, the movements awkward, flowing roughly, it never seems to quite stop twitches, adjusting, but it is inefficient, and cannot match the speed of the living. It lunges at the nearest warm body: the priestess!<br/><br/>OOC: You automatically beat the zombie's initiative of 0, so go ahead and take your turns. Roll initiative so I know what order you are<br/>Baltharius, Yvaine and Michael: a positive number - All uninjured<br/>Zombie: 0 - Slightly injured<br/><br/>Combat map - https://docs.google.com/drawings/d/1OMDrytQkFh9ih4doWHu5lAmAjX16-V91I7AXQQED7CU/edit