<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=255436.msg12632198#msg12632198">Quote from: Guancyto on 07-09-2016, 17:24:46</a></div></div><blockquote class="bbc_standard_quote">Remember that MnM has a failsafe for if you get stuck - subject to GM discretion you can spend a Hero Point to make an edit to the scene (if it doesn't contradict previously established information or events, and doesn't solve or ruin the adventure), or to basically ask the GM what you should be doing with the "inspiration" option.<br/><br/>My last GM allowed that scene-edit to take the form of personal connections as well (but only to newly-introduced NPCs); I could spend a HP to say, "the tax assessor is also the guy I saved from a falling piano last week" (some heroes have that weird thing where they remember everybody's names), but I dunno how this one rolls.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hero points? Yes.  Those are a thing!  Uh... (Looking)<br/><br/>Ah yes!  According to this, Heros start out with 1 hero point in each scene.  They can gain more through their actions.<br/><br/>Acting 'heroically' can gain you more Hero points, as can (in my little scenes) solving puzzles.  Zaer has nearly earned one Hero point.<br/><br/>Dynamo could use a hero point to avoid making any time consuming rolls, and be immediately embroiled in bitter Hero on Villian combat!  Since puzzle solving and role playing don't seem to be his forte.  :)