<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Threads</div><div class="spoiler_body">OOC Thread (https://elliquiy.com/forums/index.php?topic=247518.0)<br/>Character Thread (https://elliquiy.com/forums/index.php?topic=247519.0)<br/></div></div><br/>Drow poison is a wicked thing. The pain first wracks your muscles in sharp, constricting cramps that make it difficult to move, though that once piercing pain begins to dull as your mind clouds. Slipping into a stupor, you can feel your muscles clenching in spasms that seem as absent to you as a distant, almost quasi-relative ache. You feel immobile, as though your flesh has become iron. You are not at peace with this, your instinctive mind struggles to feel any degree of pain to warn you that what is happening is indeed putting you in danger. It comes up empty, your nerves numbed to the point of uselessness. Instead, you’re struck with bleary, unfocused anxiety and terror as the field before your eyes goes black.<br/><br/>It leaves you groggy, disoriented as you finally shake off its effects. As though coming off a night of strong drink, you struggle to couple one thought to the next in any useful manner, a condition not at all helped by the choking claustrophobic dark of your surroundings. Cold rock and colder iron are the only materials within grasp.<br/><br/>That was days ago.<br/><br/>How long, precisely you cannot be certain. The drow seem to keep to a rough schedule, having broken you and your fellow prisoners up into rotating shifts to take care of the necessary labor around the prison. It appears however, their definition of “necessary” is dubious at best. Occasionally the work they have the captive slaves perform seems like it would need to be done. Simple food preparation for the Quaggoth guards and other captives, the emptying of chamberpots throughout the facility included among the duties, though they may be tedious and exhausting, they would be necessary to prison upkeep. Other times the tasks they put before the slaves seem designed purely to frustrate and humiliate for the guards’ entertainment, such as a long day where a group of you were forced to stack and restack long coils of spidersilk rope until it achieved a uniform diameter your captors deemed acceptable.<br/><br/>After a few days of captivity, you’ve come to realize that your current location is the prison Velkenvelve, the paradoxical Hanging Oubliette, a slavers’ waystation on the outskirts of Drow territory near Menzoberranzan.<br/><br/>The drow you’ve seen have numbered only a few. There’s the imperious Ilvara of House Mizzrym, whom you gather is a priestess. Whenever she passes by the cells, which is infrequently at best, she always seems to be flanked by a pair of males. One, the younger, appears to wait by her heel. She refers to him as Shoor and seems to dote on him, taunting you with some of the more bloodthirsty suggestions he makes. The other, you gather, is named Jorian. He appears sullen, the left side of his face heavily scarred from some sort of hideous burn and his left hand crippled. Ilvara ensures that she’s the first person to see any captive of Velkenvelve with a simple message, “Accept your fate. Learn to obey, and you may survive.” She enjoys the use of the scourge she carries on those who disobey and enjoys reminding them that their life is no longer their own, they’re now her property.<br/><br/>Generally, once you were captured, you were left in the cells for a day or so to reorient yourself before being assigned to a labor team. These “teams” appear to be arbitrary, too much conversation between any prisoners, however, caused a few pairs to be separated.<br/><br/>Much like any other, this day begins with a meal of that thin, boiled mushroom gruel served through the small slats under the iron bars. The first group of you is taken outside to work. Over the course of the endless hours in the guttering dark, the first and second groups emerge and return. By the time the third group leaves, the iron doors slamming and locking shut behind them, the day seems endless. In the cell are a mix of prisoners, some of them only present for a few days, the rest of them seeming like they’ve been present for lifetimes.