<div class="floatright">(http://mystsofeyr.com/images/ForestElf.jpg)</div>Quick to action, the Delvers dive forward through the trees, a group of robins scattering as branches are pushed aside and trampled to help whoever is in danger.  Gale cuts through the woods faster than anyone on two feet could hope to, the hawk flitting through the trees ahead.  He disappears into the foliage, it's easy to do with how thick the trees have become, and then returns nearly just as quickly letting out a warning cry as he returns to Briar's shoulder.  His feathers ruffled and eyes wild, he leaps back up into the air to help in the attack that is about to come.<br/><br/>Knowing that there is danger ahead and that the Delvers would be walking into a trap, Briar slows the group hopefully preventing them from just charging into the middle of an elven bandit camp.  Not forty feet from where the Delvers stopped, the wood elves sit in wait, bows held loosely in tanned, worn hands.  One of them, the youngest who was the one to shout out previously, turns to the other three, her eyes black with the herbs they have taken in preparation of the ambush and makes a series of  hand gestures,<em>'Perhaps it was a bear or some rabid deer.'</em>There is silent laughter, the placing of forefingers against wrists before the other three women shake their heads.<br/><br/>The leader, her hair braided with leaves and flowers but still wearing no more than the necklaces and cursory plant faulds of the other bandits signs as well,<em>'Unless this bear or these deer have changed more than us, they were on foot.  I would swear it on the oldest tree.'</em>Silent agreement passes between the other two women, one a towering elf that may be half-orc reaching down to grab demonstrably at the front of her skirt at an impressive slab at flesh that one wouldn't expect among otherwise a female looking company.  The other elf, with her head fully shaved and tattoos over enough of her body that she seems almost more the color of the dye, makes an exasperated gesture and whistles the sound of a bird known among their people to be exceptionally foolish.  A quick glare from the leader and she continues to sign,<em>'If they have heard us, they will go another way.  This bee and her fledglings are no fools, they do not Hunt us.'</em>With this announcement, she un-notches her arrow, slinging the bow back over her back, though the others remain prepared, the half-elf-orc still fingering a great machete while the other two loosen the tension on their bowstrings.  After a moment of milling, they settle down into their camp, the young crier carving away at an arrow, the half-elf-orc and the leader casually hand-talking, and the fully tattooed woman closing her eyes to commune.<br/><br/>Forty feet away, of course, the Delvers do not know quite all of this, but they've dealt with bandits before and this kind of trap is nothing new to them.<br/><br/><strong>Delvers, bandits lie in wait, though it may be possible to plot a course around them.  If you would sneak up upon them, whoever is sneaking close should roll Defy Danger (http://www.dungeonworldsrd.com/moves#TOC-Defy-Danger) using Dexterity (2d6+Dex).  If you are sneaking around them, whoever is leading your party in a safe manner should roll Defy Danger (http://www.dungeonworldsrd.com/moves#TOC-Defy-Danger) also using Dexterity.  If you are doing something else, we will resolve those rolls as they come, or feel free to ask me in the OOC.  Either way, you must get to Athia if you are to help them.  Delvers, what do you do?</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">MC Talk</div><div class="spoiler_body">My intention had been to have you go running in and whoever is in front would roll a Defy Danger (which is probably the most common roll in the entire game!) to avoid getting shot as soon as they came into view!  I actually had a paragraph of the arrow flicking through the trees when I went back to check who is in front and realized that Briar had sent Gale ahead to check for an ambush.  Given that this is EXACTLY what was going down and you folks are legitimate adventurers (one GM principle is 'Be a Fan of the Players') I said, "Cool!  They spotted them!"<br/><br/>I gave you a lot of information about what is going on with the elves so that you could decide what would be cool, interesting, and fun to go for. It also makes a fight (if there is one) more intriguing, we now know a little bit more about the wood elves, their silent language, and a little slice of their culture.  Also, it gave me the opportunity to begin hinting at potential sexy times, so that's always good ;)<br/><br/>As for the rolls, one of them is easier than the other: If only the person leading the group makes the roll, there's WAY less chance for one of those 6- rolls!  Still, there's less chance for ADVENTURE if you run away from bandits!</div></div>