<span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Theodora</em></span></span><hr/><div class="floatright">(http://[color=#C000C0][font=georgia][size=12pt][i]Theodora[/i][/size][/font][/color][hr][floatright][img height=300]http://ENTER URL OF IMAGE HERE.jpg)</div><strong>Gender</strong>: Female<strong>Orientation</strong>:<strong>Age</strong>: 23<strong>Race</strong>: Human<strong>Class and Level</strong>: Wizard2<strong>Alignment</strong>: Neutral Good<strong>Patron Deity</strong>: Boccob<strong>Height</strong>: 5' 9"<strong>Weight</strong>: 127lbs<strong>Figure</strong>: Busty, Sultry<strong>Skin</strong>: Pale white<strong>Hair</strong>: Red<strong>Eyes</strong>: Blue<strong>Appearance</strong>:Wears modest clothing, though tight, so as to accentuate her figure.<strong>Personality</strong>:Very bubbly, very flirty, Theodora is often the butt of others pranks. She carries herself with grace and learned charm, hiding behind witty one liners and her brains.<strong>Experience</strong>:As the butt of many mage pranks, she does have some experience. Trying to charm the boy that she liked in university, the spell backfired and she ended up sleeping with the janitor and his brother. She has also been the victim, one particular woman in her class decided to summon a more dangerous creature (succubus) and released it on Theodora. It was intense.<strong>Biography</strong>:Having been sent to serve as an apprentice to a powerful wizard as a child, Theodora has never known her parents, and hence has no last name. Studying magic for years along with her fellow apprentices, she has finally graduated and is now ready to take her first steps into the world as a powerful force of magic.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Strength: 8 (-1)Dexterity: 10 (+0)Constitution: 10 (+0)Intelligence: 18 (+4)Wisdom: 12 (+1)Charisma: 12 (+1)Size: MediumMovement: 30 ftHit Points: 7Initiative: +0 (+0 dex)Armor Class: 10 (10 +0 dex)Touch Armor Class: 10 (10 +0 dex)Flat-footed Armor Class: 10 (10)Fort Save: +0 (+0 base +0 con)Ref Save: +0 (+0 base +0 dex)will Save: +1 (+3 base +1 wis)Base Attack Bonus: +1Grapple: +0 (++ bab -1 str)Melee Attacks: +0 (+1 bab -1 str)Ranged Attacks: +1 (+1 bab +0 dex)Unarmed:Attacks: +0 (+1 bab -1 str)Damage: 1d3 -1Crit: 20/ x2Dagger:Attacks: +0 (+1 bab -1 str)Damage: 1d4 -1Crit: 19-20/ x2Dagger, throwing:Attacks: +1 (+1 bab +0 dex)Damage: 1d4 -1Crit: 19-20/ x2Quarterstaff:Attacks: +0 (+1 bab -1 str)Damage: 1d6 -1Crit: 20/ x2Quarterstaff, full attack:Attacks: -4/-8 (+1 bab -1 str -4/-8 misc)Damage: 1d6 -1/1d6 -1Crit: 20/ x2Skills: 35 (2 base +4 int +1 misc = 7 per level)Appraise: +4 (+4 int)Balance: +0 (+0 dex)Bluff: +1 (+1 cha)Climb: -1 (-1 str)Concentration: +5 (5 ranks +0 con)Craft (Other): +4 (+4 int)Decipher Script: +9 (5 ranks +4 int)Diplomacy: +1 (+1 cha)Disguise: +1 (+1 cha)Escape Artist: +0 (+0 dex)Forgery: +4 (+4 int)Gather Information: +1 (+1 cha)Heal: +1 (+1 wis)Hide: +0 (+0 dex)Intimidate: +1 (+1 cha)Jump: -1 (-1 str)Knowledge (Arcana): +9 (5 ranks +4 int)Knowledge (History): +9 (5 ranks +4 int)Knowledge (The Planes): +9 (5 ranks +4 int)Listen: +1 (+1 wis)Move Silently: +0 (+0 dex)Ride: +0 (+0 dex)Search: +4 (+4 int)Sense Motive: +1 (+1 wis)Spellcraft: +11 (5 ranks +4 int +2 misc)Spot: +1 (+1 wis), +3 in shadowy illuminationSurvival: +1 (+1 wis)Swim: +1 (2.5 ranks -1 str)Use Rope: +0 (+0 dex)Languages: 5 (1 base +4 int)CommonDraconicInfernalElvenOrcFeats:Scribe scrollSpell focus: EvocationSpell penetrationRacial Abilities:Bonus featBonus skill point per levelClass Abilities:Weapon proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaffSummon familiarSpells0th Level Spells: (4 per day, DC 14)Acid Splash: Orb deals 1d3 acid damage.Arcane Mark: Inscribes a personal rune (visible or invisible).Dancing Lights: Creates torches or other lights. (+1 DC)Daze: Humanoid creature of 4 HD or less loses next action.Detect Poison: Detects poison in one creature or small object.Detect Magic: Detects spells and magic items within 60 ft.Disrupt Undead: Deals 1d6 damage to one undead.Flare: Dazzles one creature (-1 on attack rolls). (+1 DC)Ghost Sound: Figment sounds.Light: Object shines like a torch. (+1 DC)Mage Hand: 5-pound telekinesis.Mending: Makes minor repairs on an object.Message: Whispered conversation at distance.Open/Close: Opens or closes small or light things.Prestidigitation: Performs minor tricks.Ray of Frost: Ray deals 1d3 cold damage. (+1 DC)Read Magic: Read scrolls and spellbooks.Resistance: Subject gains +1 on saving throws.Touch of Fatigue: Touch attack fatigues target.1st Level Spells: (3 per day, DC 15)Charm Person: Makes one person your friend.Endure Elements: Exist comfortably in hot or cold environments.Enlarge Person: Humanoid creature doubles in size.Mage Armor: Gives subject +4 armor bonus.Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). (+1 DC)Obscuring Mist: Fog surrounds you.Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). (+1 DC)Money: 73 gold, 8 silver, 10 copperWeight Allowance: 26 light, 53 medium, 80 heavy, 160 lift, 400 push/dragGear: 13lbExplorer's outfitSpell component pouch (5gp, 2lb)Dagger (2gp, 1lb)Quarterstaff (4lb)Belt pouch (1gp, 0.5lb)Backpack (2gp, 2lb)Wizard's spellbook (15gp, 3lb)Scroll case (1gp, 0.5lb)10 sheets of paper (4gp)2 vials of ink (16gp)2 inkpens (1sp)</div></div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Archemides</em></span></span><hr/><strong>Race</strong>: Owl (Familiar)<strong>Appearance</strong>:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Strength: 4 (-3)Dexterity: 17 (+3)Constitution: 10 (+0)Intelligence: 6 (-2)Wisdom: 14 (+2)Charisma: 4 (-3)Size: TinyMovement: 10 ft, fly 40 ft (average)Hit Points: 3Initiative: +3 (+3 dex)Armor Class: 18 (10 +3 dex +2 size +3 natural)Touch Armor Class: 15 (10 +3 dex +2 size)Flat-footed Armor Class: 15 (10 +2 size +3 natural)Fort Save: +2 (+2 base +0 con)Ref Save: +5 (+2 base +3 dex)will Save: +5 (+3 base +2 wis)Base Attack Bonus: +1Grapple: -10 (+1 bab -3 str -8 size)Melee Attacks: +6 (+1 bab +3 dex +2 size)Ranged Attacks: +6 (+1 bab +3 dex +2 size)Talons:Attacks: +6 (+1 bab +3 dex +2 size)Damage: 1d4 -3Crit: 20/ x2Skills: 5 (2 base -2 int = 1 per level)Hide: +11 (+3 dex +8 misc)Listen: +14 (2 ranks +2 wis +10 misc)Move Silently: +17 (+3 dex +14 misc)Spot: +6 (2 ranks +2 wis +2 misc), +8 in shadowy illuminationFeats:AlertnessWeapon FinesseAbilities:AlertnessEmpathic linkImproved evasionShare spells</div></div>[/img][/floatright]<strong>Gender</strong>: Female<strong>Orientation</strong>:Bisexual<strong>Age</strong>: 23<strong>Race</strong>: Human<strong>Class and Level</strong>: Wizard2<strong>Alignment</strong>: Neutral Good<strong>Patron Deity</strong>: Boccob<strong>Height</strong>: 5' 9"<strong>Weight</strong>: 127lbs<strong>Figure</strong>: Busty, Sultry<strong>Skin</strong>: Pale white<strong>Hair</strong>: Red<strong>Eyes</strong>: Blue<strong>Appearance</strong>:Theodora is a very well endowed women, not only physically but in the social graces as well. As a mage from the university, she often wears very modest clothing, nothing that shows very much, not out of shame but mostly because that is all she owns.<strong>Personality</strong>:Theodora is very bubbly, often a flirt, and very often the butt of other peoples pranks. She carries herself in a very dignified manner, hiding behind her brains and learned charm<strong>Experience</strong>:<strong>Biography</strong>:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Strength: 8 (-1)Dexterity: 10 (+0)Constitution: 10 (+0)Intelligence: 18 (+4)Wisdom: 12 (+1)Charisma: 12 (+1)Size: MediumMovement: 30 ftHit Points: 7Initiative: +0 (+0 dex)Armor Class: 10 (10 +0 dex)Touch Armor Class: 10 (10 +0 dex)Flat-footed Armor Class: 10 (10)Fort Save: +0 (+0 base +0 con)Ref Save: +0 (+0 base +0 dex)will Save: +1 (+3 base +1 wis)Base Attack Bonus: +1Grapple: +0 (++ bab -1 str)Melee Attacks: +0 (+1 bab -1 str)Ranged Attacks: +1 (+1 bab +0 dex)Unarmed:Attacks: +0 (+1 bab -1 str)Damage: 1d3 -1Crit: 20/ x2Dagger:Attacks: +0 (+1 bab -1 str)Damage: 1d4 -1Crit: 19-20/ x2Dagger, throwing:Attacks: +1 (+1 bab +0 dex)Damage: 1d4 -1Crit: 19-20/ x2Quarterstaff:Attacks: +0 (+1 bab -1 str)Damage: 1d6 -1Crit: 20/ x2Quarterstaff, full attack:Attacks: -4/-8 (+1 bab -1 str -4/-8 misc)Damage: 1d6 -1/1d6 -1Crit: 20/ x2Skills: 35 (2 base +4 int +1 misc = 7 per level)Appraise: +4 (+4 int)Balance: +0 (+0 dex)Bluff: +1 (+1 cha)Climb: -1 (-1 str)Concentration: +5 (5 ranks +0 con)Craft (Other): +4 (+4 int)Decipher Script: +9 (5 ranks +4 int)Diplomacy: +1 (+1 cha)Disguise: +1 (+1 cha)Escape Artist: +0 (+0 dex)Forgery: +4 (+4 int)Gather Information: +1 (+1 cha)Heal: +1 (+1 wis)Hide: +0 (+0 dex)Intimidate: +1 (+1 cha)Jump: -1 (-1 str)Knowledge (Arcana): +9 (5 ranks +4 int)Knowledge (History): +9 (5 ranks +4 int)Knowledge (The Planes): +9 (5 ranks +4 int)Listen: +1 (+1 wis)Move Silently: +0 (+0 dex)Ride: +0 (+0 dex)Search: +4 (+4 int)Sense Motive: +1 (+1 wis)Spellcraft: +11 (5 ranks +4 int +2 misc)Spot: +1 (+1 wis), +3 in shadowy illuminationSurvival: +1 (+1 wis)Swim: +1 (2.5 ranks -1 str)Use Rope: +0 (+0 dex)Languages: 5 (1 base +4 int)CommonDraconicInfernalElvenOrcFeats:Scribe scrollSpell focus: EvocationSpell penetrationRacial Abilities:Bonus featBonus skill point per levelClass Abilities:Weapon proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaffSummon familiarSpells0th Level Spells: (4 per day, DC 14)Acid Splash: Orb deals 1d3 acid damage.Arcane Mark: Inscribes a personal rune (visible or invisible).Dancing Lights: Creates torches or other lights. (+1 DC)Daze: Humanoid creature of 4 HD or less loses next action.Detect Poison: Detects poison in one creature or small object.Detect Magic: Detects spells and magic items within 60 ft.Disrupt Undead: Deals 1d6 damage to one undead.Flare: Dazzles one creature (-1 on attack rolls). (+1 DC)Ghost Sound: Figment sounds.Light: Object shines like a torch. (+1 DC)Mage Hand: 5-pound telekinesis.Mending: Makes minor repairs on an object.Message: Whispered conversation at distance.Open/Close: Opens or closes small or light things.Prestidigitation: Performs minor tricks.Ray of Frost: Ray deals 1d3 cold damage. (+1 DC)Read Magic: Read scrolls and spellbooks.Resistance: Subject gains +1 on saving throws.Touch of Fatigue: Touch attack fatigues target.1st Level Spells: (3 per day, DC 15)Charm Person: Makes one person your friend.Endure Elements: Exist comfortably in hot or cold environments.Enlarge Person: Humanoid creature doubles in size.Mage Armor: Gives subject +4 armor bonus.Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). (+1 DC)Obscuring Mist: Fog surrounds you.Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). (+1 DC)Money: 73 gold, 8 silver, 10 copperWeight Allowance: 26 light, 53 medium, 80 heavy, 160 lift, 400 push/dragGear: 13lbExplorer's outfitSpell component pouch (5gp, 2lb)Dagger (2gp, 1lb)Quarterstaff (4lb)Belt pouch (1gp, 0.5lb)Backpack (2gp, 2lb)Wizard's spellbook (15gp, 3lb)Scroll case (1gp, 0.5lb)10 sheets of paper (4gp)2 vials of ink (16gp)2 inkpens (1sp)</div></div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Archemides</em></span></span><hr/><strong>Race</strong>: Owl (Familiar)<strong>Appearance</strong>:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Strength: 4 (-3)Dexterity: 17 (+3)Constitution: 10 (+0)Intelligence: 6 (-2)Wisdom: 14 (+2)Charisma: 4 (-3)Size: TinyMovement: 10 ft, fly 40 ft (average)Hit Points: 3Initiative: +3 (+3 dex)Armor Class: 18 (10 +3 dex +2 size +3 natural)Touch Armor Class: 15 (10 +3 dex +2 size)Flat-footed Armor Class: 15 (10 +2 size +3 natural)Fort Save: +2 (+2 base +0 con)Ref Save: +5 (+2 base +3 dex)will Save: +5 (+3 base +2 wis)Base Attack Bonus: +1Grapple: -10 (+1 bab -3 str -8 size)Melee Attacks: +6 (+1 bab +3 dex +2 size)Ranged Attacks: +6 (+1 bab +3 dex +2 size)Talons:Attacks: +6 (+1 bab +3 dex +2 size)Damage: 1d4 -3Crit: 20/ x2Skills: 5 (2 base -2 int = 1 per level)Hide: +11 (+3 dex +8 misc)Listen: +14 (2 ranks +2 wis +10 misc)Move Silently: +17 (+3 dex +14 misc)Spot: +6 (2 ranks +2 wis +2 misc), +8 in shadowy illuminationFeats:AlertnessWeapon FinesseAbilities:AlertnessEmpathic linkImproved evasionShare spells</div></div>