The Grapple Cannon should definitely go on the sell list. We're kitted out for speed and range, and little armor; getting tangled up at knife range with a target is a terrible plan for us.<br/><br/>Andy's disposition of the various hand weapons is good.<br/><br/>Not sure what to do with the ceramite. Maybe we can sell it to someone who makes power armor, and squeeze a set of custom-fit armor suits for our bridge crew as part of the deal? Otherwise we have to haul it around until we find some way to finish the job, and I think it's overkill to give our goon squad power armor anyways.<br/><br/><br/>On the background note, I'm thinking Malachai is an extreme hardliner to the Cult Mechanicus, particularly its secrecy. Tia actually gets threatened with a flamethrower whenever she tries to get in, but he's only slightly less hostile to anyone else intruding on 'his' territory. Even the Rogue Trader needs a good reason to be wandering around the Enginarium, and gets an escort (to keep him safe, of course, it's a dangerous place for the uninitiated). For that matter, I'm not certain how often Malachai actually leaves the Enginarium at all except for 'away missions' - he can tap in to the ship's network of pict-cams and vox mics pretty much at will, and if I manage to nab the MIU I have my eye on, can project remotely through his servo-skull. And since He's built like an Ogryn with two-thirds the height, the average ship corridor isn't very comfortable for him to move around in.<br/><br/><br/>At 2014-12-22 10:47:57, TheGlyphstone (uid: 4194) rolls: 1d100 Result: 71 (https://elliquiy.com/forums/dicebot.php?r=69217) - vs. TN57 for a Utility Mechadendrite, failure.<br/>At 2014-12-22 10:48:45, TheGlyphstone (uid: 4194) rolls: 1d100 Result: 29 (https://elliquiy.com/forums/dicebot.php?r=69218) - vs. TN77 for a Common MIU, success.<br/><br/>I should have rolled for the MIU first, then I would have gotten both of my items.