<strong>The Patrol Attempts to Overcome the Wilderness Obstacle by Climbing</strong><br/><br/>No one really had any viable alternatives to climbing the cascade of ice, so we’ll go forward with Remiel/George’s plan of making the climb. This will be done via an “ob 6 Pathfinder Test”. What this means is: George needs to roll 6 successes on his test in order for the Patrol to pass.<br/><br/><em>A pathfinder makes and marks paths between the mouse towns and cities, and to various landmarks like streams, springs, lakes, or fields of herbs.</em><br/><br/>The major problem George faces in this Test is that he doesn’t have the Pathfinder skill. There are several ways to overcome this setback. For his base roll he has a couple of choices: he can either use his Nature to substitute for Pathfinder, or use the Beginner’s Luck Rules.<br/><br/>At any time, a mouse can test against their<strong>Nature</strong>instead of a skill. If this is within the scope of Mouse Nature (climbing in this case) there is no cost in doing so. George’s Nature is 2. Using Nature in this way can still be increased with Help, Wises, and Traits.<br/><br/>If, however, Remiel wants George to eventually learn the Pathfinder skill, he should use<strong>Beginner’s Luck</strong>. In this case, George would use his Health as the base, 5. The base can be increased with Help, Wises, and Traits. The final result is halved, rounded up, and then the Test is made. Once George has used Beginner’s Luck for Pathfinder a number of times equal to his Nature (2), he’ll learn the skill at level 2.<br/><br/><span class="bbc_u">Help</span><br/>Help must be willingly received by the tester. In order to help a Pathfinder Test, you need to have the Pathfinder, Scout, Hunter, or Weather Watcher skills. You also need to post<em>in character</em>how your character is helping.<br/><br/><span class="bbc_u">Wises</span><br/>If George has any wises that will help, each one adds 1D to the test, although he needs to explain how they’re applicable to the satisfaction of the table as a whole.<br/><br/><span class="bbc_u">Traits</span><br/>George can invoke Traits either positively or negatively to the Test if he explains how they’re applicable on this Test.<br/><br/>So we need to hear from Remiel whether George will accept help on this Test. Please also post if your character is willing to help, and if so, with what skill. If George's answer is yes, the other characters may help if they have the appropriate skill, and make a small in-character post as to how they’re using their skill to help.