<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=79834.msg3601187#msg3601187">Quote from: Brandon on 08-09-2010, 04:01:04</a></div></div><blockquote class="bbc_standard_quote">Not sure, Ive been watching it intently but Ive become so lost that I just dont know where we are, what were doing, or most importantly whats going on. When we started this I expected a newbie friendly game but so far I just feel endlessly confused which prevents me from playing the mask<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>A few random Exalted things to remember that might help cure your confusion:<br/><br/>1. There is no 'adventure'.  Okay, there<em>is</em>, and I'm not sure how game Triangle is for people just completely stepping outside the bounds of the story as it's happening, but as a general rule of thumb...  Exalts are so immensely powerful and varied that trying to keep them 'on rails' doesn't work well, anyway, so by default it's usually not expected.  Thus, you can't expect an orderly A->B->C progression of events to happen unmolested.<br/><br/>Rather than thinking of an 'adventure' with a path to be followed, you have to think of it as a 'problem' and generate possible solutions.  The problem is that Lookshy has the Lover's toy and the Lion wants to know why.  What are some ways we can find the missing warstrider or figure out how they got it?  Think primarily in terms of your characters and what he/she can do; don't be afraid to ask for some assistance from others, but bear in mind...<br/><br/>2. There is no 'party'.  Again, allowances must be made for not driving the Storyteller insane by splitting the party 5 ways every time there's a fork in the road, but generally speaking it's not a bad or dangerous thing to split up the group.  There is simply no way I can drag you with me into some of the places I can sneak into.  There's no way you'd<em>want</em>to drag me into some of the places you can talk your way into.  That's okay.  This isn't D&D, we don't need mini-figs all set up in neat marching order.<br/><br/>That doesn't mean we<em>have</em>to be split up, but as above, if you see a way you can advance toward the goal, go for it!  If you're having trouble thinking of a way, try finding someone else who seems to have a plan and figuring out how you can help them.<br/><br/>3. BYOM: Bring Your Own Motivation.  That's why it's one of the first things in character design: motivation is king.  If all else fails, look back at your character's Motivation and ask, "What could I be doing right now to make this happen?"  Just remember, we've got an assignment from a Darth Vader zombie guy who's going to expect us to report back eventually.<br/><br/>It can be a bit of a culture shock for a player who's used to more structured/on-rails environment--not even necessarily to say 'published adventure'-style on-rails, but just the simple fact that you can at least control<em>normal</em>RPG protagonists with trivial things like mountain ranges, molten lava, or immutable laws of physics; Exalts can and will declare that they don't really feel like dealing with the constraints of reality today, and that makes it both harder to play and harder to GM them.