"Yes, I may very well light this place aflame as it is... once I know we have gotten everything we came for." Kass muttered as she kept her blade out and at the ready, prepared for anything here in this place "Let us go; we can worry about what's around this location afterwords."<br/><br/>To the door after her healing, which according to Aria was unlocked, Kass didn't cast a spell on herself, but she<em>did</em>make sure her blade was 'singing' the song that canceled out her movement sounds.  Through the door they went, and for Kass she simply saw another room as the door was opened, and not even all of that with the headband's limited range.  She relied on Aria at that point, and what she had seen was a similar room with four men, well, two satyrs and the other two men, one fighting one of the other 'race,' and the other two watching on.  Kass readied herself as she heard Aria hiss that the one satyr had seen them, and she heard arrows fly as Aria entered the room just inside the door.  Two were down by her calling, though Kass couldn't see them, one with reactions that were inhumanly possible without extensive training... like Aria herself.  Now, they couldn't have that now...<br/><br/>Moving forward, cautious until she could see the foes around her, she moved up until she saw the satyr furthest from them, the one who had spotted them originally.  Her blade gripped with both hands for now, she stood her ground, eyes locked on this fey who shouldn't have been able to see in such darkness, and muttered words of arcane power as she channeled the same sort of dark, deathly energy that she'd used on the hound before.  Again not her favored sort of spell, but damn if it wouldn't make this fight a bit more one-sided in hers and Aria's favors.<br/><br/>So, as they are out of my range and I can't see either of them, my options are limited.  So, Move to Move up and get them both in Blindsight, then Standard to use Blindness/Deafness on the furthest Satyr to Blind him, Fort DC20 and another Necromancy spell... apparently Kass likes using 'dark' spells when she's dealing with the Dark Goddess' servants XD<br/><br/>Also, the Battledancing Slippers state specifically 'light or 1hand weapons'... does that include if you 2hand a 1hand weapon for 1.5 damage, or is it more concerned about the size of the weapon?  It would give me an extra +4 to damage if she were able to 2-hand her longsword for fighting and only pull her hand off to cast somatic spells