As i said, Chronos needs one full turn to dissapear from the scene.<br/>Will save to resist the emotional attack:<br/>Roll 1: 15. passed.<br/>Inimicus uses trip, temporarily improved strength at 19 against Chronos who has 10.<br/>Inimicus:Roll 1: 10.<br/>Chronos:Roll 1: 10.<br/>Chronos is prone.<br/>A save for Bloodsword:<br/>Roll 1: 17. passed, she is no longer paralyzed.<br/><br/><br/>Blake turns and locks her gaze on the escaping hero. From her mask, a barely feelable vibration emerges towards him, not audible but certainly feelable. Chronos feels a wave of hopelessnes coming over him, fear of failure mixed with self pity. He realizes there it's irrational and brushes the thoughts aside. At the same time Inimicus sends a crude but strong telekinetic wave trough the room, at the height of his enemies knees.<br/>The invisible force throws a few tables and chairs to the side, then reches Chronos and cuts him to the ground. Bloodsword hits the floor like a sack, but the shooting pain in her elbow makes her involuntarily grab at it, realising she has strength to move. Soft muffled sound outside is one of landing hovercraft. It's accompanied by the cracking of guns of the anti-terrorist squad preparing to burst inside.