Ah, I'm just picking on you because I like you.  Don't worry about it.  Actually, one reason I was trying to get an MIU for Darius was so that he'd be a better gunner... but I'm actually hoping to get the pilot spacecraft skill for him as well, so that if he needs to, he can be gunner and pilot both when it's needed.  He does have the agility and perception to make a good pilot, even if he couldn't navigate his way out of a paper bag with his intelligence.<br/><br/>I'm seriously hoping to be able to get Pilot: Spacecraft as an elite advance (as well as pilot: personal) somewhere along the line (soon) to broaden his usefulness, and he does have the attributes to make a good secondary combat pilot for the crew.<br/><br/>As for Darius's "multidimensionalness?" I'm planning on pumping his "Common Lore: War" skill at every opportunity, as it's in character (he can pretty much add +20 by the time we hit level 3), as well as putting points in "Command" when it becomes available at level 3... (he's starting small, at the squad level, but he'll work his way up slowly...)  So not only will he get better at acquisitions, he'll actually make tactical plans that work without having to spend fate points.  His other intelligence skills will probably stay low as sin, however...   As for the social arena, don't discount his intimidate skill, just because I haven't gotten to use it much yet.  It's an extremely useful tool if used properly... especially on the "criminal" side of things.<br/><br/>So he's a bodyguard, squad leader, killing machine, all around scary man and ship's gunner now... but he'll be expanding to tactician, leader of men, and starship ace pilot as well, if you're looking for some flexibility... and he won't have to sacrifice much to get there.