Other notes:<br/><br/>For skill checks, ability checks, attack rolls, saving throws, etc:<br/><br/>A natural 1 = automatic failure.  For attacks, certain skills, it may result in a mishap.  The automatic failure rule adds a slight bit of danger to even higher level characters and adds an element of danger regardless of whatever you have<br/><br/>A natural 20 = automatic success.  Thus you always have a 5% chance to succeed any check.  Critical hit rules apply as normal for attacks, natural 20s or by weapon threat range (if attack result would hit the target's AC); followed by a second check to confirm.<br/><br/><br/><br/>Since this is a late notice....this applies to all rolls/rounds from here on... (i.e for current combat, round 1 on...current saves stand as either success or fail without any special consequence or such.)