They arrived in an instant, and in three the nymph on her right was down for the count, and two more had the other nymph sprawled out.  Likely alive, which was good, because there was the opportunity for them to become allies, first out of fear and then out of loyalty if she did it right.  If not, then information, and the opportunity to vent her frustrations and show them what it felt like to be so violated.<br/><br/>More importantly, as she turned around to face the oncoming lycanthropes (who would be back to them soon enough), she had Volera follow them, moving forward ever so slightly, getting into position... and Kass herself would extend her hand once more, and utter another casting of a spell... one that would cause a note of discordant music to ring out in the middle of them, which if they were as buffed as they looked, then their minds would likely not be too terribly strong.  That did mean they'd likely be wailing on each other for quite a while, leaving Aria and she to mop up the rest of the mess...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">5' Step North, and then Song of Discord in the middle of the group, DC29 Will and a 50% chance to attack the nearest ally with the most potent, powerful, and effective attacks that they have in their arsenal, the other 50 is to act normally.  Can't see a lycanthrope that doesn't spellcast making a will save all to easily.<br/><br/>Oh, and I meant in her run, Volera would ascend 15', to get clear of the reach of the lycanthropes.  However, since they're turning around and there's a discrepancy, have her move 120' forward from her location, which should put her in charge distance of the lycanthropes next round...<br/><br/>And regarding your response to my question: I think I have a better understanding of how this will function, and a better idea of how to play now.  Thank you for putting up with my questions and answering promptly.</div></div>