On the stress thing: I was going to make a comment about it, but I had to leave early this morning, and thus never had a chance! Oh well. And yes, we're all learning the new system, to some extent. No need to fret over little errors. They'll happen and are easily corrected.<br/><br/>Robyn,<br/><br/>It depends on the aspect, as I see it. Anyone can invoke any aspect to do anything, as long as it makes sense narratively. For example, if Reliyian chills a massive, amorphous creature, anyone can invoke that to deal it a brutal, shattering blow. On the other hand, invoking your own broken arm to make an attack is a little less reasonable. Likewise, if you temporarily blind one target, using the aspect against another target will take some creativity. On the other hand, if you create an aspect by setting a house on fire, everyone inside the house might be able to use it, regardless of whether the aspect was created by or against them. Once an aspect exists, Fate Points can manipulate it in every way reasonable. Create Advantage creates an aspect like any other (of varying length, depending on the length of the scene).<br/><br/>More specifically on Create Advantage, the free first invoke (or first two, if you succeed by 3 shifts), generally belongs to the person who spent their action creating the advantage. However, if you want to either give it to a specific person (who, again, should make sense from the way you described the action) or offer it up to anyone with the ability to act on it (as with the blinding example), I'll rule that this is fine, too! I don't want to discourage teamwork. After that free invoke, however, the only limit to using the aspect is your (and my and everyone's) own creativity.<br/><br/>(This could also be done in social conflicts: the class example of distracting a VIP's guards while the scariest member of the part gives her or him a stern talking to.)