Ooh, I'm going to use that term in the future!<br/><br/>I got that idea from a thread in the GM area, about why SR games don't seem to last long.  And someone mentioned that maybe starting it up in the middle of action would be best, since it skips the planning(which could drag on for a bit) and goes straight to bonding/action at the beginning.  Not that we'd skip the beginning in every mission, if we went this route.