The main ideas that come to Delila are "call its bluff and see if it can sustain itself"  and "pick it up and stick it in a stasis vault on the ship, so its protection can be arranged personally"  Daemonic Artefacts which intentionally cross the path of an individual have a nasty habit of crossing the individual's path again no matter how many spectacular coincidences it takes.  Of course, it's possible that the staff isn't a Daemonic Artefact, or that you're not its target.<br/><br/>Also, I'll probably be a day late on experience, since I didn't realize it was Sunday.  If I need an excuse, I'll say that I want to see if anybody claims the staff, since to do so would enable a character to take the Warp Dabbler alternate rank at a cost of 2d10 corruption points.<br/><br/>Here's the advancement list for the rank:  (prerequisites for advances listed in parenthesis)<br/><br/>Ciphers (Occult) 100<br/>Forbidden Lore (Warp) 100<br/>Forbidden Lore (Warp) +10 200  (Forbidden Lore (Warp)<br/>Invocation 100<br/>Invocation +10 200 (Invocation)<br/>Scholastic Lore (Occult) 100<br/>Scholastic Lore (Occult) +10 200 (Scholastic Lore (Occult)<br/>Decadence 100 (Toughness 30+)<br/>Forbidden Lore (Daemonology) 200<br/>Forbidden Lore (Daemonology) +10 300  (Forbidden Lore (Daemonology)<br/>Psyniscience 200 (Forbidden Lore (Warp) or Sorcerer)<br/>Feuled by Flesh 200 (Sorcerer)<br/>Minor Arcana x2 200 (Sorcerer)<br/>Major Arcana 300 (Sorcerer)<br/>Dark Soul 500<br/>Favored By the Warp 500 (Willpower 35+)<br/>Sorcerer 500 (Forbidden Lore (Daemonology) +10, Scholastic Lore (Occult) +10, Intelligence 35+, Willpower 35+)<br/>