<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14082538#msg14082538">Quote from: Lockepick on 19-04-2018, 22:40:23</a></div></div><blockquote class="bbc_standard_quote">Let's talk heist then,  is everybody interested? What's our plan of attack and our goals,  besides the soul gem and valuables. Is somebody vested in killing her? Does anybody have an aversion to our involvement being known?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>As I mentioned before War has a pretty good strategy for this. for us to use it he will need to explain it IC but we split into three groups with purpose of group one being either skirmish or diplomacy depending on what those in thr group wish for.<br/><br/>Group one: The distraction.  This group will if choosing diplomacy, contact Malcanthet on the subject of business and alliances.  They secure an invite to shendalavri to negotiate.<br/><br/>Or - they distract by attacking first.  They draw the enemies attention in a high profile raid.  If using this option the people who make up this group should be people who have a strong staying power either being able to strike and Retreat easily or being very resilient and able to take a large number of attacks over a long period of time.<br/><br/>Group two - The "real attack" group : this group sets the stage for a Double Bluff. Ideally we will sell the idea that group 1 and group 2 are not related. However, if that doesn't pass it's okay because the real purpose of group 2 is to convince the defense of Shendalavri that they are the real attack.  This group is probably led by Garyxx or Torahime as their presance is enough to stir up the enemy.  Echidna could also lead this group posing it as a slave raid.<br/><br/>Group three - The invisible group.  This is the group that wants to use the distraction the others provide to get the Heist done with as little opposition as possible. If the enemy realizes what we are after too soon they will be able to better defend it or move it entirely away from any place we know about.  So this group needs stealth,  deception,  incapacitation and the ability to lock dimensional travel.  Once Malcanthet knows what we are really after she has enough resources and power that it won't take long before she can take it beyond our grasp.<br/><br/><br/>It works best if we can keep anyone from realizing the three groups are related,  but that's a bonus.  Trickery a frequent weapon of fiends.  So that's why we make a system where we have many layers of deception going on at the same time.  Metaphorically,  instead of winning by cheating at the game (which they know to expect), we win by making them think we are playing a different game and cheating at that game.<br/><br/>I/War also has some ideas on exactly what each group can go after but that part is Flexible.