You all rummage around the place and try to not inhale too much of the smoke, as you go about searching the rooms you were in and discover some interesting facts. Mostly about how those clerics are already gone and how the other door that was left unopened turns out to be open now, and within the other room is another escape hatch up into what can only be seen as the side street from the hole you are in. The smoke filling out of there in a ready pace, as you get to see the fighters from before all dead and extra dead, with their bodies more or less in the same places.<br/><br/>Their lair has the standard hidey hole furniture and food and beds and sofas and some reading material. Looks like you only managed to attack a side base of theirs, and allowing such important clerics to escape to warn their comrades. So it may be a good idea to get the nine hells out of there before you get overrun with dozens of these cultists.