Great question. let's see:<br/><br/>round 1:<br/>14 elec from an Arc of Lightning (she made the save)<br/><br/>round 3:<br/>8 from an arrow (this is after the rolls for the miss %)<br/><br/>(these dropped her HP from 52 to 30 as Ershin noted in her PC sheet)<br/><br/>round 4:<br/>8 from an arrow, and 7 or 3 from the call lightning.<br/><br/>So actually she could use some healing. She'll be down to 19 or 15.<br/><br/>My personal recommendation is to save Close Wounds for a case where its unique 'reactive-preventative' nature keeps someone from going unconscious, and use a 'regular' but higher HP spell (although I realize you could use both since Close Wounds is an immediate action). I might also recommend going for the highest healing spell that you don't think is 'overflow', since your character's actions (i.e. turns) are a valuable commodity too (and casting a larger number of weaker spells takes more turns). Unless of course that means converting a prepared spell you really want to save. Toria has some really good potential spells for this fight (for example the adjacent archers could both be hit with one Glitterdust, and if blinded would be pretty much harmless) so it'd be bad news if she went down.<br/><br/>Two notes:<br/><br/>1. Going back to look at Toria's damage, I noticed i forgot to roll threat rolls and extra damage, if they succeeded, for a critical arrow against her. I will leave this as-is for consistency. This is a very 'lucky-for-us' mistake: the 3x crit would, if confirmed, have probably rendered her unconscious/dying combined with this round's attacks.<br/><br/>2. If people note their Pc's HP on posts where it changes (due to damage or healing), they will probably be more likely to have party healers take note and heal them when needed! I hadn't really noticed how low Toria's HP was! (I suspect other players will be less likely to check the char sheet thread for HP than to notice it in-line.)