So I was thinking about the weapon damage and one hand/two hand distinction today and wanted to say about it, I think in this game because one of the central ways that enemies attack the heroines is by restraining their limbs, a 2h weapon can be significantly harder to wield than a 1h weapon which can still be wielded with one limb restrained. I feel like that justifies the larger gap between 1h and 2h weapons compared to other games where the difference is less impactful.<br/><br/>So what I'm thinking for now is we'll make characters using this sheet:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Name - <br/>Race - <br/>Class - <br/>Fluff - <br/>(Lvl) - <br/>(Str) -<br/>(Ref) - <br/>(Con) -<br/>(Will) -<br/>Excitement Threshold - <br/>Orgasms - <br/>(HP) -<br/>Speed (Spd) -<br/>Armor [Top] -<br/>Armor [Bot] -  <br/>-=Actions=-<br/>-Move (1AP)<br/>-Basic Attack (1AP)<br/>-=Body=- <br/>-Limbs-<br/>(LArm) - <br/>(RArm) - <br/>(LLeg) - <br/>(RLeg) - <br/>-Erogenous Zones-<br/>(Vag) - <br/>(Clit) -<br/>(Anus) - <br/>(LTit) - <br/>(RTit) - <br/>(Face) - <br/><br/><br/></div></div><br/><br/><br/>For weapons you can choose between 1 handed melee (1d8) 2 handed melee (1d12) or ranged (1d8). Ranged attacks can choose either 2 handed or 1 handed + face/mouth. All the fluff is up to you. Excitement Threshold starts at 20, HP starts at 3. You have 6 attribute points to divvy up as you see fit, and you can denote your character's sensitive erogenous zone with a <3 on your sheet. I think that's basically all we need for the moment, right?<br/><br/>Also, quick survey, I've statted out male, female, and monstrous enemies for this system, so you can face a mix of these enemies or we can focus more heavily or entirely on just one or two of these sets. What sort of balance would be preferable to you?