<span class="bbc_size" style="font-size: 12pt;"><strong><span class="bbc_font" style="font-family: comic sans ms;">Gehennora Ankhemon<br/>"The Even Handed"<br/>Thayan Government Advocate of Law<br/>Tharch Pyarados<br/><br/></span></strong></span><br/><div class="floatright">(https://market.renderosity.com/mod/gallery/media/folder_179/display_1781776.jpg)]</div><span class="bbc_font" style="font-family: comic sans ms;"><span class="bbc_size" style="font-size: 10pt;"><br/>Human (Pure Mulani) Female<br/>8th Character Level<br/>Conjurer 5/Red Wizard 3<br/>Lawful Neutral<br/>34 Hit Points<br/>Armor Class 18 (Flat-Footed 18, Touch 18)<br/>Patron Deity is Kossuth<br/><br/><span class="bbc_u">Ability Scores</span><br/>Strength 08  -1<br/>Dexterity 10  +0<br/>Constitution 12  +1<br/>Intelligence  20  +5<br/>Wisdom 12  +1<br/>Charisma 12  +1<br/>4th Level Boost Intelligence<br/>8th Level Boost Intelligence<br/><br/><span class="bbc_u">Human Racial Abilities</span><br/>One Additional Feat at 1st Level<br/>One Extra Skill Point per Level<br/><br/><span class="bbc_u">Wizard Class Features</span><br/><span class="bbc_u">Focused Specialist</span><br/>Specialist School: Conjuration<br/>Prohibited Schools: Enchantment, Evocation &amp; Illusion<br/>+2 Conjuration Spells/Spell Level<br/>-1 General Spell Slots/Spell Level<br/><span class="bbc_u">Variant Abilities</span><br/>Immediate Magic (Abrupt Jaunt) x 5/Day (Sp)<br/>Enhanced Summoning (Ex)<br/><span class="bbc_u">Red Wizard</span><br/>Enhanced Specialization: Lose Further Advancement in Transmutation<br/>Specialist Defense +2<br/>Spell Power +1<br/><br/><span class="bbc_u">Traits</span><br/>Specialized - Profession <em>Advocate of Law</em><br/>Spellgifted - Conjuration<br/><br/><span class="bbc_u">Flaws</span><br/>Non-Combatant<br/>Pathetic (Strength)<br/><br/><span class="bbc_u">Feats</span><br/>[flaw] Collegiate Wizard<br/>[flaw] Tattoo Focus (Conjuration)<br/>[variant bonus feat] Augment Summoning<br/>[human bonus feat] Scribe Scroll<br/>[1st level] Toughness (pf)<br/>[3rd level] Improved Initiative<br/>[5th level] Tattoo Magic<br/>[5th level wizard bonus feat] Craft Wonderous Item<br/>[7th level] Favored in Guild - Government <em>Thay</em><br/><br/><span class="bbc_u">Skills</span>   <br/>cc Appraise (Int)  2 Ranks + 5 Int = +7<br/>Craft <em>Alchemy</em>  (Int)  1 Rank + 5 Int = +6<br/>Craft <em>Calligraphy</em> (Int)  4 Ranks + 5 Int = +9<br/>Concentration (Con)  11 Ranks + 1 Con = +12<br/>cc Diplomacy (Cha)  4 Ranks + 1 Cha = +5<br/>Intimidate (Cha) 6 Ranks + 1 Cha = +7<br/>Knowledge <em>Arcane</em>  (Int)  5 Ranks + 5 Int + 2 Feat = +12<br/>Knowledge <em>History</em>  (Int)  1 Rank + 5 Int = +6<br/>Knowledge <em>Local</em>  (Int)  1 Rank + 5 Int = +7<br/>Knowledge <em>Thayan Law</em>  (Int)  11 Ranks + 5 Int = +16<br/>Profession <em>Advocate of Law</em> (Wis)  11 Ranks + 1 Wis + 1 Trait = +13<br/>cc Sense Motive (Wis)  4 Ranks + 1 Wis = +5<br/>Spellcraft  (Int)  8 Ranks + 5 Int = +13<br/><br/><span class="bbc_u">Arcane Magic</span><br/>DC= +5<br/>Caster Level Bonus in Conjuration= +2<br/>Caster Level Penalties in Other Schools = -1 <br/><span class="bbc_u">Spells per Day with Intelligence Bonuses</span><br/>Cantrips - 4<br/>1st Level - 4 + 3 Conj.<br/>2nd Level -  3 + 3 Conj.<br/>3rd Level -  3 + 3 Conj.<br/>4th Level -  2 + 3 Conj.<br/><span class="bbc_u">Spells Known, Conjuration = *</span><br/>Cantrips - All Save Prohibited Schools<br/>1st Level - Alarm, Benign Transposition*, Buzzing Bee*, Cause Fear, Orb of Electricity (Lesser)*, Expeditious Retreat, Feather Fall, Grease*, Identify, Mage Armor*, Magic Weapon, Mount*, Summon Monster I*, Shield, True Strike, Unseen Servant*<br/>2nd Level - Arcane Lock, Baleful Transposition*, Blindness/Deafness, Choke*, Command Undead, False Life , Knock, See Invisibility, Summon Monster II*, Web*<br/>3rd Level  -  Blink, Dispel Magic, Fly, Gaseous Form, Nondetection, Phantom Steed*, Suggestion, Summon Monster III*<br/>4th Level -   Animate Dead, Bestow Curse, Black Tentacles*,  Dimension Door*, Fear, Secure Shelter*, Summon Monster IV*<br/><span class="bbc_u">Spells Prepared</span><br/>Cantrips - <br/>1st Level - Benign Transposition*, Cause Fear, Identify, Orb of Electricty* x 2, True Strike x 2.<br/>2nd Level - Baleful Transposition*,  Blindness/Deafness, Choke* x 2, False Life, Knock   <br/>3rd Level - Dispel Magic x 2, Fear, Phantom Steed*, Summon Monster III* x2<br/>4th Level - Animate Dead, Bestow Curse, Dimension Door*, Summon Monster IV* x2<br/><br/><span class="bbc_u">Saves</span><br/>Fort  +2<br/>Ref  +2<br/>Will  +7<br/><br/><span class="bbc_u">Combat</span><br/>Base Attack Bonus: +3<br/>Melee BAB: -3<br/>Ranged BAB: +3<br/>Initiative: +4<br/><span class="bbc_u">Weapons</span><br/>Light Mace (Scepter of Thayan Justice)  AB +1, DAM 1d6-1, CRIT. x2, RNG 10 ft., TYPE B, Special: Masterwork, See Magic Item List. <br/><span class="bbc_u">Armor</span><br/>None<br/><br/><span class="bbc_u">Magic Items</span><br/>1. Gehennora Ankhemon's Scepter of Thayan Justice<br/>A light mace ,masterwork, but not a magic weapon. Also if anyone but she picks it up and holds it at the end of the round it summons a Celestial Dog to attack the wielder each round each summoning lasting three rounds each. The wielder of this uses it as a gavel, a symbol of her office as a government Advocate of Law and is always near her person. Anyone else can hold it but its not a good idea.<br/>CL3 Summon Monster I <em>Celestial Dogs</em><br/>9000gp<br/>2. Gehennora Ankhemon's Advocate's Amulet<br/>An amulet with the symbol of the Red Wizards of Thay and her Sigil its the other symbol of her office and always worn with a perfect Blood Ruby at the top. Its enchanted with a Shield Spell that goes up if attacked from the front, with the normal benefits. CL1 Shield <span class="bbc_u">Only works for her.</span><br/>2100go<br/>3. Gehennora Ankhemon's Wrap<br/>A belt of Mithral with a Perfect Blood Stone at the clasp that imbues the wearer with a Mage Armor spell. CL1 Mage Armor <span class="bbc_u">Only Works for Her</span><br/>2100gp<br/>4. Gehennora Ankhemon's Blood Stone Band<br/>A circlet with a Perfect Blood Stone and a flaming design it allows the wearer to Detect Magic at will. CL1 Detect Magic <span class="bbc_u">Only Works for Her</span><br/>1050gp<br/>5. Gehennora Ankhemon's Ankle Binders<br/>Sandals that allow the wearer to move faster with Expeditious Retreat and look pretty with Perfect Blood Stones. CL1 Expeditious Retreat <span class="bbc_u">Only Works for Her</span><br/>2100gp<br/>6. Gehennora Ankhemon's Advocates Throne<br/>This large comfortable chair with law themes in the carving it has spells to aid her in her work. There is an Unseen Servant. There is an Mage Hand, Mending, Prestidigitation spells always on the she when seated on it can use. CL1 Unseen Servant, Mage Hand, Mending, Prestidigitation <span class="bbc_u">Only Works for Her</span><br/>2450g<br/><br/><span class="bbc_u">Wealth</span><br/>3820gp<br/><br/><span class="bbc_u">Equipment</span><br/><br/><span class="bbc_u">Other Items, Bulky or Otherwise</span><br/>Library with Books One of Thayan Law (Codex and Precedence) and One in Arcana  4500gp<br/><br/><span class="bbc_u">Background</span><br/><br/>See Zaer's background for her early childhood to training.<br/><br/>She was bought by the Zulkier of Conjuration and handed over to an underling assigned by the government to a placement as an assistant to the Advocate of Law and diplomat assigned to Silverymoon where she attended the fine University of Silvermoon in the College of Conjuration where she had more than some natural talent. But she was an unabashed openly Thayan student her views often clashing with the faculty at times but she was an expert due to her master of Thayan Law and did lecture on the nuances of it often shocking the outsiders there is in fact a body of laws and a system in place. But she also learned about the outside world more than most of her people and enjoyed the common people. It did sway her thinking somewhat she is more inclined to lean to common law abiding Thayans when abused by those in power if done within the law, but even handed is not compassion to most of her students it was clear black and white thinking. The idea her whole government might be corrupt and the laws bad she never got and won't accept after all she was on track to become a Red Wizard with the important post of Advocate of Law the judge and jury of the state. It can temper if cause is given judgment in return for benefiting the government in another more important matter.<br/><br/>Contact with her brother was a joy to her she agrees her family are leeches, although the parents did raise them and that should account for some consideration of say one was ill and needed help, but overall has no interest in helping the others. Except for her older brother and peer and her wife she has little use for her family. Although when asked for help she will likely find something for them involving employment but won't elevate them above their station. They want more than that they need to fight for it themselves and work. She had to, her brother had to and her wife had to. <br/><br/>She has ambition though she wants Ssazz Tam to command all of Thay and is a supporter, she can't do so openly, but is in his camp even dabbling in Necromancy she did drop Transmutation after getting enough bread and butter spells and is tightly focused on Conjuration dropping training in Evocation, Enchantment and Illusion but in her work force is sometimes needed and spells to punish. Such magic is common in Conjuration and Necromancy especially a variety of curses and fear inducing magic.<br/><br/>Currently she was assigned to her brothers district to oversee the law and act as the fist of the state by acting as a full Advocate of Law, backed by the Zulkiers, and is a patriot.<br/></span></span><br/><br/>