Aria nodded, and after they were done with the unconscious or dead bodies, took up her position a little ways down the tunnel - opposite Kass from where the worm ought to reappear, in a nice flanking position once it did.<br/><br/>After four minutes of the ten they expected to wait, Aria felt a sudden surge through the water behind her - and she twisted aside almost before she consciously realized she were doing so. A thick gooey gout of acid speared through the water right where she'd been, on to Kass, leaving a greasy, nearly opaque trail through the dark water.<br/><br/>Within a second after this, the sounds of deep and raspy women's voices spellcasting echoed from the same direction. Suddenly the water all around Kass and Aria was filled with more of the clouds of acid they had dodged earlier, and indeed Kass would've recognized the same spell from the intoned syllables.<br/><br/>Aria swam desperately through precariously narrow gaps in the expanding acid clouds, and glanced down the tunnel, then called to Kass in sylvan, "Our welcomers are out of darkvision range just yet!" She kicked in that direction, not getting far just yet as she reoriented her body, after the dodging, for linear swimming, and triggered her ethereal phasing.<br/><br/><br/><br/>(4 minutes elapsed since Maze)<br/><br/>At Aria and Kass:<br/>Line of acid, 96 acid damage, reflex DC 41 half<br/>Acid Storm spell, 56 acid damage, reflex DC 27 half<br/>Acid Storm spell, 46 acid damage, reflex DC 27 half<br/><br/>Aria reflex 47m + 7 12 7, evasion x3<br/>Aria:<br/>swim west; swim check 19m+6r (short of speed swim; gets 5')<br/>5' west (from 35' west of Kass to 40' west of her), activate blink<br/>Maybe Aria should've taken that Improved Darkvision feat (extends its range from 60' to 120')  8-)<br/><br/>Init<br/>Aria 35<br/>Kass 28<br/>npcs 19