I remember Way of the wicked actually states that you start out with nothing, but there's ample opportunity to aquire the basics if you explore and work a little... but I'll admit that I've always disliked the way that you put effort into outfitting a character and then the first thing that the GM (or adventure path in this instance) does is take it all away. It's as bad as scoring a big treasure return for a big encounter, then the next thing that happens is that a pick-pocket steals all of it. I've seen that happen more times than I care to count; just as soon not get the treasure in the first place.<br/><br/>So, I'm hoping that someone can sweet talk the quartermaster and get the stuff back rather than having to buy it with nothing to buy with and a crew who's probably just as broke as the characters.