<br/><div class="floatright">(http://i.imgur.com/reME7xo.jpg?1)<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">full image (nsfw)</div><div class="spoiler_body">(http://i.imgur.com/8VCrLdH.jpg)</div></div></div><br/><strong>Zae'el Ras'kar </strong><br/><br/><strong>Personality:</strong>With a gentle demeanor, fluid grace, and a natural talent for quickly picking up and mastering any fighting form laid out in front of him, Zae'el at first seems like a perfect fit to become a monk. However where he excels in the physical and temperamental aspects of the practice, he has a hard time when it comes to matters of..."conduct". While his infernal blood does not pull him towards evil as strongly as other tieflings, he still has a wildness in him that simply cannot be contained within the harsh rules of a proper monastery. He is playful, mischievous, often lascivious, and has a penchant for bending whatever rules he is placed within. This "rebellious" behavior doesn't come from a place of malice, quite the opposite his rebelliousness often manifests itself in ways that are quite<em>affectionate</em>, he is simply a free spirit that is driven to do things his own way, more ruled by passion and fancy than by code or discipline. That's not to say he doesn't try, he does make a genuine effort to present himself in a respectful manner, most of the time, and will often recite old sayings and metaphors from his training in an attempt to appear wise and knowledgeable. Ultimately he will always try to do the right thing, even if that means taking a more "unique" approach to getting there. Also as he is a foreigner to this land, he still has some trouble when it comes to understanding the proper customs and culture of the area, leading to unintentional misunderstandings.<br/><br/><strong>History:</strong>Born in the eastern land of Kara-Tur, Zae'el is a rare breed of infernal often refereed to as a "pale" or "ivory" Tiefling. Little is known of his parentage, as he was found abandoned at the gate of a local monastery when he was but a baby. Normally the monastery would have nothing to do with one born of infernal blood, let alone accept them into their fold, but they had sensed something different about Zae'el. Perhaps there was something pure about his aura, or perhaps they took his snow white skin as a sign that he was not as heavily "corrupted" as other tieflings. Whatever the reason the monks took the young boy in and raised them as one of their own.<br/><br/>Zae'el proved to be an amazing student, at least when it came to the physical training. He was fast, agile, seemed to pick up new lessons with ease and always showed a genuine desire to be taught. However while he was indeed more pure hearted than most tieflings, he still had a mischievousness to him that his tutors could never break. He would sneak in to the kitchens to steal wine and food, would venture out into the city at night to explore and party, and on several occasions had been discovered in the beds of fellow acolytes, helping to relieve the woes of their celibate oaths. Ultimately it became too much to bare, and fearing his influence over the other students Zae'el was sent away from the monastery. However, knowing he still had goodness and potential within himself, they did not just strip him of his status and throw him to the wolves, but instead sent him across the ocean to act a missionary in a foreign land, spreading their teachings, performing righteous acts, and perhaps one day earning the right to return to his home.<br/><br/>His task was at the same time saddening yet freeing. He would be leaving the only home he ever knew, but he would also be given the freedom to live his life without the strict rules of his tutors. As such he embraced his new duty and set off without resistance. However he discovered shortly after arriving that life was not easy for a poor foreigner in an unfamiliar land, and has been struggling just to support himself, let alone carrying out any sort of grand, pious mission.<br/><br/><br/><br/>Race: Tiefling<br/>Level: 1<br/>Class: Monk (1)<br/>Proficiency: +2<br/>Background: Far Traveler (Wandering monk from Kara-Tur)<br/>Alignment: Chaotic Good<br/>Languages: Common, Infernal, Shou<br/><br/>Gender: Male<br/>Sexuality: Pansexual<br/>Height: 5'5<br/>Weight: 115lbs<br/>Age: 18<br/><br/><br/>Armor Class: 14<br/>Initiative: +2<br/>Speed: 30'<br/>Saving Throws: Strength, Dexterity<br/><br/>Passive Perception: 14<br/>Max Hit Points: 8<br/>Hit Dice: 1 - d8<br/><br/><br/><strong>Attributes: </strong><br/><br/>STR 10 (+0)<br/><br/>DEX 15 (+2)<br/><br/>CON 10 (+0)<br/><br/>INT 10 (+0)<br/><br/>WIS 15 (+2)<br/><br/>CHA 14 (+2)<br/><br/><br/><strong>Proficiencies </strong><br/><br/>Armor: none<br/>Weapons: simple Weapons, shortswords<br/>Tools: Caligraphy, Flute<br/>Skills: Acrobatics, Stealth, Insight, Perception<br/><br/><strong>Equipment:</strong><br/><br/>-Short Sword (Jian (http://www.heavenlyswords.com/images/D/SC531.jpg))<br/><br/>-Explorer's Pack<br/><br/>-10 Darts<br/><br/>-Traveler's Clothes<br/><br/>-Flute<br/><br/>-Piece of jewelry (pearl headband 10 gp)<br/><br/>-Pouch (5 gp)<br/><br/><strong>Traits/Abilities:</strong><br/><br/>Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.<br/><br/>Hellish Resistance:You have Resistance to fire damage.<br/><br/>Infernal Legacy: You know the Thaumaturgy cantrip. Spells are cast with CHA<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Thaumaturgy</div><div class="spoiler_body">You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range.<br/><br/>• Your voice booms up to three times as loud as normal for 1 minute.<br/><br/>• You cause flames to flicker, brighten, dim, or change color for 1 minute.<br/><br/>• You cause harmless tremors in the ground for 1 minute.<br/><br/>• You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.<br/><br/>• You instantaneously cause an unlocked door or window to fly open or slam shut.<br/><br/>• You alter the appearance of your eyes for 1 minute.<br/><br/>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.<br/>Attributes<br/><br/>Range: 30 ft   <br/>Components: V   <br/>Duration: 1 minute   <br/>Casting Time: 1 action   <br/>Level   0   <br/>School: Transmutation</div></div><br/><br/>Unarmored Defense: Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.<br/><br/>Martial Arts: Your practice of martial arts gives you mastery of Combat styles that use unarmed strikes and monk Weapons, which are shortswords and any simple Melee Weapons that don't have the Two-Handed or heavy property.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">details</div><div class="spoiler_body">You gain the following benefits while you are unarmed or wielding only monk Weapons and you aren't wearing armor or wielding a Shield.<br/><br/>• You can use Dexterity instead of Strength for the Attack and Damage Rolls of your unarmed strikes and monk Weapons.<br/><br/>• You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon.<br/><br/>• When you use the Attack action with an unarmed strike or a monk weapon on Your Turn, you can make one unarmed strike as a Bonus Action. For example, if you take the Attack action and Attack with a Quarterstaff, you can also make an unarmed strike as a Bonus Action, assuming you haven't already taken a Bonus Action this turn.<br/><br/>Certain monasteries use specialized forms of the monk Weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a Sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game Statistics provided for the weapon.</div></div><br/><br/><strong>Weapons/Attacks</strong><br/><br/>Unarmed- 1d4 (+2)<br/><br/>Short Sword- 1d6 (+2) piercing   Finesse, light<br/><br/>Dart- 1d4 (+2) piercing   Finesse, thrown (range 20/60)<br/>