<div class="floatright">(https://elliquiy.com/elluiki/images/7/74/Lilandra_Firefeather.jpg)</div><strong>Name:</strong>Meresiel Foamflower<br/><strong>Race:</strong>Elf<br/><strong>Class:</strong>Wizard (Evoker)<br/><strong>Level:</strong>2<br/><strong>Alignment:</strong>Chaotic Good<br/><br/><hr/><br/>Strength:   10   +0<br/>Dexterity:   18   +4<br/>Constitution:   12   +1<br/>Intelligence:   18   +4<br/>Wisdom:      8   -1<br/>Charisma:   12   +1<br/><br/><hr/><br/><strong>-Skills-</strong><br/>Appraise      1 +3 +4 +0 +0 =d20+8<br/>Craft: Alchemy      2 +3 +4 +0 +0 =d20+9<br/>Craft: Jewler      2 +3 +4 +0 +0 =d20+9<br/>Kn. Arcana      2 +3 +4 +0 +0 =d20+9<br/>Kn. Nature      2 +3 +4 +0 +0 =d20+9<br/>Linguistics      1 +3 +4 +0 +0 =d20+8<br/>Perform: Dance      2 +0 +1 +0 +0 =d20+3<br/>Prof: Sailor      1 +3 -1 +0 +0 =d20+3<br/>Spellcraft      2 +3 +4 +0 +0 =d20+9<br/>Swim         2 +3 +0 +1 +0 =d20+6<br/><br/><strong>-Class Features-</strong><br/>Arcane Bond: Staff<br/>Bared Schools: Enchantment and Illusion<br/>Concentration: d20+10<br/>Evocation Specialist<br/>Favored Class: +1 Hit Point, +1 Skill Point<br/>Force Missile d4+1, 7/day<br/>Intence Spells: +1 Damage<br/><br/><strong>-Feats-</strong><br/>Arcane Strike<br/>Scribe Scroll<br/><br/><strong>-Traits-</strong><br/>Focused Mind<br/>Touched by the Sea (http://www.d20pfsrd.com/traits/campaign-traits/skull-shackles/touched-by-the-sea)<br/><br/><strong>-Racial Traits-</strong><br/>Defense Racial Traits<br/>Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.<br/><br/>Feat and Skill Racial Traits<br/>Keen Senses: Elves receive a +2 racial bonus on Perception checks.<br/><br/>Magical Racial Traits<br/>Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.<br/><br/>Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.<br/><br/>Senses Racial Traits<br/>Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.<br/><br/><br/><strong>-Weapons and Magic-</strong><br/>Staff (Masterwork, Arcane Bond)<br/>Attack Roll   d20+2<br/>Damage Roll   d6<br/>Critical   20 x2<br/><br/>Dagger (Pearl diving knife with mother of pearl handle.)<br/>Attack Roll   d20+1<br/>--Thrown   d20+5<br/>Damage      d4+1<br/>Critical   19-20 x2<br/><br/><strong>Spells Prepared:  </strong><br/>1st Level<br/>E.   Burning Hands<br/>1.   Endure Elements<br/>2.   Mage Armor<br/>3.   Shield<br/><br/>Cantrips<br/>E.   Dancing Lights<br/>1.   Mending<br/>2.   Message<br/>3.   Prestidigitation<br/>4.   Ray of Frost<br/><br/><strong>Spellbook:</strong><br/>1st Level<br/>Evocatoin: Burning Hands, Floating Disk, Magic Missile<br/>Other: Air Bubble, Crafter's Fortune, Endure Elements, Identify, Mage Armor, Shield, Unseen Servant<br/><br/><hr/><br/><strong>Armor Class:</strong>14 [18] (Dexterity +4, [Mage Armor +4])<br/><strong>Initiative:</strong>d20+4<br/><strong>Hit Points:</strong>15<br/><br/><strong>Languages</strong><br/>Aquan, Common, Draconic, Elven, Gnome, Goblin, Sylvan<br/><br/><strong>Containers</strong><br/>Backpack<br/>Bag (Watertight)<br/>Belt Pouch<br/>Scroll Case<br/>Spell Component Pouch<br/><br/><strong>Alchemy</strong><br/>Sun Rod x6<br/>Tinder Twigs x6<br/><br/><strong>Gear</strong><br/>Bedroll<br/>Flint and Steel<br/>Ink<br/>Inkpen<br/>Iron Pot<br/>Mess Kit<br/>Soap<br/>Trail Rations (5 days)<br/>Waterskin<br/><br/><strong>Scrolls:</strong><br/>Mage Armor L 1, x2<br/><br/><strong>Coin:</strong><br/>Platinum:     0<br/>Gold:      5<br/>Silver:      10<br/>Copper:      10<br/><br/><strong>Jewelry:  </strong><br/>--Mother of Pearl Hilt (3 GP)<br/>--Pearl Earring (6 GP)<br/>--Pearl Earring (6 GP)<br/><br/><strong>Personality:</strong><br/><br/><strong>Brief History:</strong><br/>The Foamflower Family are an anchient and proud line known as wizards, pearl divers, jewlers, and enchanters.<br/>Meresiel lead a soft and privliged life in many ways, but was never lazy.  She threw herself happily into her studdies, learning much of magic, natural history, and the jeweler's trade.  She dove for pearls and sparred with her brother and cousins.<br/>Despite these traits, few atributed strength of arms, will, or character to the young woman with her wimsical outfits and time spent lying on the beach until the day, last summer, when a grindylow clan attacked the region.  Meresiel gathered the children and adolescents on the beach, hid them all in a house, and held the door against the grindilows for several minutes.<br/>Then, when as the raid ended, she took some scrolls from her family's emergency supply and lead four local boys to the grindylow's island to rescue her the girls they'd captured.<br/><br/><strong>Appearance:</strong>See image.  Along with an array of outragous and revealing robes and gowns, she weas a pair of pearl earrings she made herself and keeps a long knife with a mother of pearl handle gartered to her right hip.<br/>