<div class="floatleft">(https://s-media-cache-ak0.pinimg.com/736x/54/01/df/5401dfdea06a6208456c949fe3ab5c70.jpg)</div><strong><span class="bbc_font" style="font-family: comic sans ms;"><span class="bbc_size" style="font-size: 18pt;">Damien Fletcher</span></span></strong><br/>Enjoying the Journey<br/>Character Sheet (https://www.myth-weavers.com/sheet.html#id=1743009)<strong>HP:</strong>24<strong>AC:</strong>13<br/><hr/><hr/><br/>During their travels, Damien would take turns driving the wagon and looking after the animals. At times he will help with the hunting, using the scent ability of his sabre-tooth cat companion. Time is also spent playing with his animal companion<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Handle Animal</div><div class="spoiler_body">Roll Result: Arcanist rolled: 1d20, adding 11 to the total<br/>Comment: Handle Animal<br/>Result: 19, <br/>Total: 30</div></div><br/><br/>Where possible, he would use his Knowledge (Nature), Knowledge (Local) and Knowledge (Geography) to support his team's survival checks and Navigation checks to find the most optimum route to Darkmoor.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Knowledge Rolls</div><div class="spoiler_body">Knowledge (Geography) - Take 20 - Archivist skill = 23<br/><br/>Knowledge (Local) - Roll Result: Arcanist rolled: 1d20, adding 7 to the total<br/>Comment: Knowledge Local<br/>Result: 15, <br/>Total: 22<br/><br/>Roll Result: Arcanist rolled: 1d20, adding 9 to the total<br/>Comment: Knowledge Nature<br/>Result: 11, <br/>Total: 20<br/></div></div><br/><br/>Whenever he can, these cantrips would be active<br/><strong>Breeze</strong>-You create a light wind that blows against the target, from a direction of your choice. The breeze grants the subject a +2 bonus on saves against very hot conditions, severe heat, breath weapons, and saves against cloud vapors and gases (such as cloudkill, stinking cloud, and inhaled poisons).<br/><strong>Prestigitation</strong>- Improve the taste of food and keeping clean.<br/><strong>Mending</strong>- If items need to be mended or repaired.<br/><br/>Damien would also use his bard skills/perform (sing) to improve the overall morale of the group and<strong>inspire competence +2 to skills</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perform (Sing)</div><div class="spoiler_body">Roll Result: Arcanist rolled: 1d20, adding 12 to the total<br/>Comment: Sing<br/>Result: 6, <br/>Total: 18</div></div><br/><br/>If other people are met on the roads, Damien approaches them and tries to gather as much information as possible as well as share news about the roads ahead. (Keeps their quests secret of course)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diplomacy</div><div class="spoiler_body">Roll Result: Arcanist rolled: 1d20, adding 12 to the total<br/>Comment: Diplomacy<br/>Result: 1, <br/>Total: 13<br/>Woke up on the wrong side of the bed? hehehehehehe</div></div><br/><br/>At night, of course, he would spend as much time as possible with his wife. Leaving her only to do his shifts. WIll sleep next to her, when it is her turn to watch.<br/><br/>The day before they reach Ravenmoor, Damien agrees with his wife and recommends everyone talks about a plan of engagement.