<div class="floatright">(https://i.pinimg.com/564x/92/3b/9b/923b9b3078a6b188fe0011c1bc5ff3a9.jpg)</div>Name: Mindy Deepglitter<br/>Race: Gnome<br/>Class: Wizard<br/><br/>Stats (points buy)<br/><br/>Strength: 8 (-2 race) = 6<br/>Dexterity: 13<br/>Constitution: 9 (+2 race) = 11<br/>Intelligence: 14<br/>Wisdom: 10<br/>Charisma 16 (+2 race) =18<br/><br/>Size: Small<br/><br/>Low-Light Vision<br/>Defensive Training<br/>Gnome Magic<br/>Hatred (reptilian and kobold)<br/>Illusion Resistance<br/>Keen Senses<br/>Obsessive (Perform: sing)<br/>Weapon Familiarity<br/>Language: Gnome, Sylvan, Common, Orc and Dwarven<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">what they do</div><div class="spoiler_body">Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.<br/>Slow Speed: Gnomes have a base speed of 20 feet.<br/>Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.<br/>Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.<br/>Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.<br/>Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.<br/>Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.<br/>Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.<br/>Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.<br/>Weapon Familiarity: Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.</div></div><br/>Decided to not change any of the traits and just go with standard. They all fit the idea for her as it is, and changing around seems to me (my own preference only) to be too much of min maxing. :)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background:</div><div class="spoiler_body">The youngest of eight children Mindy was raised by the entire Deepglitter clan as is their way, this to try and make sure at least one adult will look after the children in reality they are mostly left to their own to wander around and be with whatever adult shares a similar mindset. Of course having children roam the gnomish town is at best irresponsible and at worst actively trying to get them killed. With most gnomes spending their free time tinkering with various experiments, from alchemy, to the new steam engines (they still have no idea what to do with them other then make pipes that rumble dangerously and occasionally explode sending boiling steam at whoever is close) and the more traditional crafts of gemcutting and weaving of illusion spells. The last two might seem safer but nothing is ever truly safe when a gnome is about. Self preservation and caution are not something gnomes understand, if you are cautious someone else might come up with that one invention that will make them famous before you do.<br/><br/>Mindy never truly could find something that spoke to her, she tried her hands at gemcutting, and while fascinating and appealing to her artistic side it wasn't quite enough. It was a bit to dull (as if anything a gnome is involved with can ever be dull, not even gemcutting as the now famous (among gnomes, infamous among other races) Shardcrag incident where Master Gemcutter Thoblar Shardcrag used captured elementals to attempt finer cuts than previously thought possible. But the elementals broke free, rampaged through the crag killing 104 before escaping into the wild. He was later said to have been disappointed by the resulting gems, and vowed to use larger more powerful elementals next time. As Mindy was reaching adulthood she still hadn't found a profession she could call her own, it was at the funeral of one of her siblings (by now four had died to completely natural causes, scalded by steam, killed in a freak accident while trying to breed explosive chickens to use in warfare, fell into a lava flow when testing a new safety device (didn't work) and killed by invading greenskins) that she found her calling. During the ceremony the rhythmic sounds of steam being piped outside made her notice it had a nice beat to it that could match the traditional mourning song. So when she stepped up to sing it as was her duty as youngest (surviving) child she wove the sound of the steam into the song, as her voice filled the small room her talent for music became clear. When the steam increased in pressure and the creaking picked up she deftly changed the song to match. As she kept singing images appeared in the air, a simple illusion perhaps but completely untrained. To meld music and magic in such a way is not unheard of but rare enough that no one suspected that she had magical ability until now.<br/><br/>She was swiftly introduced to the local wizard where she would spend her apprenticeship. After a few initial attempts at casting spells the regular way that all backfired they found that if instead of chanting the words she sang them they would work, the usual motions would fail unless she danced them. It has made some spells difficult for her but as it turns out illusions work fine, they quickly reached the end of what he could teach her being a more traditional wizard so she has now been sent out into the world to try and see if other races can help her. Perhaps the fabled elves who are known for their artistry and their creative minds? or the ever inquisitive humans?<br/><br/></div></div><br/><br/>https://www.myth-weavers.com/sheet.html#id=1377123