It actually makes the<strong>PCs</strong>job harder, since they don't have as much resources to deal with problems.  (Hence the old RPG chestnut "Don't split the party!")   Splitting the party is something the GM likes, since it lets his opposition go further on less resources.  XD<br/><br/><br/>When going into a dungeon, your chances of success will be best if you have the following:<br/><br/>-A Trap Guy (A thief, or hire a Burglar hireling; not all dungeons have traps, however)<br/>-Someone to Keep Watch (anyone with a positive wisdom bonus, but a ranger is best; a protector hireling can also do this)<br/>-Someone to Navigate the Wilderness (the qualifications are much the same as a watchman, but a tracker hireling can manage it)<br/>-Someone to Heal (A package of bandages can accomplish this goal just fine, but a cleric or priest hireling can heal much faster)<br/>