<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=349363.msg16417087#msg16417087">Quote from: Hatless on 03-03-2023, 16:42:59</a></div></div><blockquote class="bbc_standard_quote">Dropping off my sheet: https://www.myth-weavers.com/sheet.html#id=2764352 (https://www.myth-weavers.com/sheet.html#id=2764352)<br/><br/>I still need to find two uncommon items that don't require attunement. I was thinking maybe Glamerweave for one? Depends on whether or not it can be worn at the same time as the robe of the archmagi. Rules question though: am I overlooking something or do saves just never increase? Am I doomed to always fail my Strength, Dexterity, Intelligence, and Wisdom saves because I don't have proficiency? Seems like a pretty big oversight?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>FWIW, I'm going to rule that as long as it makes sense aesthetically, you can use both together.  Just make sure you're rocking the sort of Arch-magi look with<em>open</em>robes and you're golden. :)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=349363.msg16416703#msg16416703">Quote from: Zaer Darkwail on 03-03-2023, 00:47:16</a></div></div><blockquote class="bbc_standard_quote">Edit; <strong>Malara</strong>, are you open for a homebrew fix for Enthrall (https://roll20.net/compendium/dnd5e/Enthrall#content) spell. To add those who are affected, besides perception disadvantage, are considered to be under the <em>charmed</em> condition towards the caster for the duration of the performance. But once the effect ends they are not aware they were charmed or under influence of the spell. A concept/idea behind the spell is to be an 'enchanting distraction' basically.<br/><br/>If no homebrew fix then I change the spell something else.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think I'm going to keep that one RAW, because the way the spell seems to be written from my perspective, A Charmed effect is a different sort of spell than a mere (though quite effective) distraction.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=349363.msg16416917#msg16416917">Quote from: Muse on 03-03-2023, 06:48:12</a></div></div><blockquote class="bbc_standard_quote">So...  <br/><br/>Custom item...  I need feedback because I've never done high level 5e.  <br/><br/>This <em>does</em> split into two items.  <br/><br/>So, this is a sword set with a Ruby of the War Mage.  <br/><br/>Individually, the two items require separate attunement.  the sword is a +3 weapon.  The ruby just causes a weapon it's set in to act as an arcane focus.  <br/><br/>Combine them and they only require one attunement.  The sword is still +3.  it's an arcane focus.  When i cast a spell while holding the arcane focus, the spell gains +3 to attack rolls and  ignores partial cover.  <br/><br/>Is that enough to be on par with a legendary item?  Maybe i should look closer at my storm focus...<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm inclined to agree with the others who commented that if it's truly what your heart's set on, we can make it work, but it feels underwhelming otherwise.