I've used Ghostwheel's system before in another game he ran, and I like it a lot. I haven't played it enough in practice to say yea or nay as to whether it can be broken or exploited through other means, but I know that it removes an awful lot of the item-centric nature of current Pathfinder, which counts as a plus in my book.<br/><br/>This would be a pretty big shift for us at our current level, though, since Ghostwheel's system allows only a single magic item per character at level 3 (and level 4). So things like the Big Bag o'Magic Loot we pulled from the tower become a little less appealing, especially for those who started with an item from their initial cash.<br/><br/><br/><br/>