TUP,<br/><br/>I've noticed the gaping glaring lack of a Survival/fieldcraft skill. Notice is better than Investigation for fieldcraft, I agree.<br/><br/>In this cse, I think Investigation does have a field use, the intellecutal search for an answer to Wht The hell Is going On.  BUt this will take time - investigation, in my mind, involves putting painstakingly-gathered small ieces together and forming a coherent conclusion from them.<br/><br/>It's almost a craft skill in that regard, really.  I'm not sure how to approach this.  Perhaps making rolls at certain times, for significant events and clues, and building up a sort of "bank" of successes untill a suficiently high number is reached to gain genuine insight?<br/><br/>This is not a unique downside for FATE, most games mechanics deal poorly with long term puzzles.<br/><br/>Hm.  Notice to spot clues or unusual things in general, Investigation to figure out what they mean in the big picture after study, perhaps?