<strong>DM<br/>Deeper Caves<br/>Tag: Adventuring Pirates</strong><br/><br/>You make your way down into the tunnel, Ylria in the lead, her ruby-ring shunned after it failed the monkeys taste-test throughoutly. Seak's bottom much more grabs the creatures attention and helps it stay strong through the dark, damp tunnels.<br/><br/>Ylria's attention is taken by a half mud-covered wire and she raises one hand in alarm... lucky she kept her eyes sharp and managed to stop in time, for a brief examination reveals that said wire leads up to several large and unfriendly looking rocks, stored upon an arch of rotted wood. A simple, but effective trap.<br/><br/>After Ylria points out the wire everyone knows to carefully step over it (or hop over it, in one case), unless you decide to take the time to disarm it, and you can continue deeper into the caves. Finally, after another parting of ways(but one has a particularly nasty smell and leads downwards, whilest the other has better air and seems to go straight ahead towards the islands-centre), you arrive at a warning.<br/><br/>A head, of a fish-creature, impaled upon a pike and partially taken by decay. The monkey hisses at it disapprovingly.<br/>(https://cdna.artstation.com/p/assets/images/images/000/206/414/large/ruben-alvarez-arias-fishcreature.jpg?1443928385)<br/><br/>Passing the warning to whatever creatures dwell in the deeper caves, after about another 100 ft through the underground corridor and a brief worrying thought if your lanterns oil might suffice, Serra, whos detect magic had so far felt rather useless, notices a circle of weak, likely defensive abjuration magic, invisible to the naked eye decorating the tunnel ahead.<br/>Further abjuration magic lies ahead, as well as a drunk pirate, in a slowly swinging hammock, lying by an almost burned-down candle and seeming fast asleep.<br/>(https://im.ziffdavisinternational.com/ign_me/screenshot/t/the-pirates-of-assassins-creed-iv/the-pirates-of-assassins-creed-iv_sxj7.jpg)<br/><br/>You leave the narrow tunnels to arrive at a 30x40 opening, still seemingly part of the underground caves and badly illuminated by your lantern. To the left there is a set of stairs, half wooden, half hewn into the stone, leading upwards. To the right, there's a pirate resting in his hammock. You arrive from a corner of the room, climbing up a rotten but holding wooden ladder of about three feet.<br/><br/>Most interestingly, straight ahead of you is an opening, hewn into the rock itself, or a natural cave, worked on and reinforced, that holds a tall, iron door and several enchantments woven upon it(to those that can see such).<br/><br/>The room itself contains a few barrels and smells both of cheap alcohol and a slight smoke. A skull hangs prominently over the iron door, one false glass-eye watching the room and on the floor next to the pirate lies a book with strange runes upon it's cover.<br/><br/>The Monkey hops down from Seak's shoulder and refuses to accompany her any further, seeming nervous enough that no amount of pretty booty will convince it to approach beyond.<br/><em>What do you do?</em><br/>(Identifying the magic about is a spellcraft check, or rather, several of 'em, though I'ma say you gotta get closer to the door to get details, as there's two, if not more on that bad boy. Maybe there's something important behind it!*gasps*)