<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=293834.msg14564636#msg14564636">Quote from: Roleplay Frog on 12-12-2018, 11:33:22</a></div></div><blockquote class="bbc_standard_quote">The runes are desummoned by your signet. They'd have triggered without it. You can actually set those to work on different conditions.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Okay, that's what I<em>thought</em>had happened, but I wanted to confirm.<br/><br/>Explosive Runes and I have a history <_<<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=293834.msg14564641#msg14564641">Quote from: Roleplay Frog on 12-12-2018, 11:41:07</a></div></div><blockquote class="bbc_standard_quote">You shouldn't, but people been playing it that way anyway and it's no biggie to me, so *shrugs* <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I didn't refresh my slots, if it makes you feel better.  Of course, I have a class feature which lets me refresh slots, so it might have seemed like I intended to at one point.