Aria pivoted and pushed herself into flight, triggering one more magical speed-burst from her boots. As the hovering werejaguar was reeling from Kass's chest-rending swift series of sword-strikes, Aria aerially charged into the creature with plunges of her kukris. The werejaguar screamed, head still whipping and burning from a sword blow, and blacked out. Abruptly he fell out of the sky, bodily splashing then crunching heavily in the shallow stream. It shapeshifted back into its smaller but still towering-by-human standards natural form, suggesting death, and lay there as a much-slashed meaty lump.<br/><br/><br/><br/>Saves go to defender, attacks go to attacker (it's whomever rolls the d20). For opposed d20 rolls (certain skill or ability checks like grapples, or spot vs hide), it's whomever has the higher modifier (and if these are the same, you reroll until they don't tie, which is equivalent to flipping a coin).<br/><br/>Kass hits x4 for 207-40 (total 226)<br/><br/>Werejaguar is 115' south + 20' east + 60' above Aria (=155'). Conveniently, her blink ends this very round (was cast 7 rounds ago, duration of 7 rounds, and effects end at the beginning fo the turn of their caster), so her speed is 60' instead of 45' again, or 90' instead of 65' with haste, so she's in haste + charge range (180').<br/><br/>mods 43/43/... and 43/... (22 bab 13 dex 1 weapon 2 charge -2 twf 6 inspire courage 1 haste)<br/>http://invisiblecastle.com/roller/view/3041675/ (http://invisiblecastle.com/roller/view/3041675/)<br/><br/>mh0 nat1<br/>mh1 dmg 21-10+1con<br/>oh1 dmg 21-10+1con<br/>mh2 dmg 23-10+1con<br/>oh2 dmg 21-10+1con dying, falls and takes 6d6 falling damage, dead