<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=269768.msg13298766#msg13298766">Quote from: ererruz on 25-06-2017, 00:45:30</a></div></div><blockquote class="bbc_standard_quote">Can we though agree to post full mechanics for strategy purposes? <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That seems like a good decision. I'm likewise all for playing it close to the chest in terms of my character's fluff, as it'd suit for character development purposes if their companions don't know all that much about them. Very much looking forwards to getting started :D<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Mechanics</div><div class="spoiler_body"><strong>4th Level Wizard, School of Necromancy</strong><br/><br/>Str   11   +0<br/>Dex  12   +1<br/>Con  15   +2<br/>Int   18   +4<br/>Wis  12   +1<br/>Cha  12   +1<br/><br/>Size - Medium<br/>Speed - 30ft<br/>Languages - Highlander, Undercommon, Trade<br/><br/><strong>Proficiencies</strong><br/><br/>Armour - N/A<br/>Weapons - Daggers, darts, slings, quarterstaffs, light crossbows<br/>Tools - Thieves' Tools<br/>Saves - Int, Wis<br/>Skills - Arcana, Religion, Sleight of Hand, Stealth<br/><br/>Arcane Recovery – Once per day following a short rest, this character can restore expended spell slots with a combined level equal to or less than half their wizard level (rounded up), with none being level 6 or higher.<br/><br/>Researcher – If they do not know a piece of information, they will usually know where they can find it<br/><br/>Necromancer – It takes them half the time and cost to copy Necromantic spells into their spellbook<br/><br/>Grim Harvest – Once per turn when they kill an enemy with a levelled spell, they regain HP equal to twice the spell’s level (or three times if it’s a Necromantic spell), so long as the enemy isn’t a construct or undead.<br/><br/>Crawling Claw - They have mastered the blood magic ritual for creating a Crawling Claw from a severed hand<br/><br/>Familiar - This character has previously cast the Find Familiar ritual, and thus has a familiar in the form of an undead raven.<br/><br/><strong>Spells</strong><br/><br/>   Cantrip<br/><br/>Prestidigitation<br/>Mage Hand<br/>Ray of Frost (1d8 cold)<br/>Poison Spray (1d12 poison)<br/><br/>   1st Level Spells   (4 Slots)<br/><br/>Ray of Sickness (2d8 poison)<br/>False Life<br/>Find Familiar (R)<br/>Witch Bolt (1d12 lightning)<br/>Comprehend Languages (R)<br/>Burning Hands (3d6 fire)<br/>Magic Missile (3x 1d4 +1)<br/>Unseen Servant (R)<br/>Fog Cloud<br/><br/>   2nd Level Spells (3 Slots)<br/><br/>Crown of Madness<br/>Cloak of Flesh (R)<br/>Scorching Ray (3x 2d6)<br/>Gentle Repose (R)<br/>Cloud of Daggers (4d4 slashing)<br/>Detect Thoughts<br/>Invisibility<br/>Major Image<br/><br/><br/></div></div>