<hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Ability scores</em></span></span></div><hr/><br/>I don't like randomness on scores you will always carry with you, so I'm a huge fan of point buy. Let's say 28 points. For those that know how to make a character, but don't know how point buy works, you need to use 28 points to buy 6 scores. Then simply assign each score to one ability. If you have racial adjustments, you apply those after you assigned each score to an ability.<br/><br/><ul class="bbc_list"><li>An 8 costs 0 points.</li><li>A 9 costs 1 point.</li><li>A 10 costs 2 points.</li><li>An 11 costs 3 points.</li><li>A 12 costs 4 points.</li><li>A 13 costs 5 points.</li><li>A 14 costs 6 points.</li><li>A 15 costs 8 points.</li><li>A 16 costs 10 points.</li><li>A 17 costs 13 points.</li><li>An 18 costs 16 points.</li></ul><br/>Remember that even scores are more useful than odd scores (except for Feat requirements).<br/><br/><hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Hit points</em></span></span></div><hr/><br/>You roll maximum at level 1, according to the rules. Assume you roll half the die+1 at every even level, and half the die at every odd level except level one. For example, if you play a Barbarian who rolls 1d12, assume you roll 12 7 6 7 6 7 6 etc...<br/><br/><hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Starting level</em></span></span></div><hr/><br/>If you choose a normal race, you start at level 2. If you choose a race that has Level Adjustment +1, you start at level 1. You cannot choose a race that has Level Adjustment +2 or higher, or has starting hit dice. I will not award experience, but will grant a level after key points in the storyline.<br/><br/><hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Starting gold</em></span></span></div><hr/><br/>You start with the maximum possible gold your class would receive at level 1. Remember that all characters also receive one free explorer's outfit according to the PHB rules. In addition, the town will also gift the party with:<br/><br/><ul class="bbc_list"><li>1 small cart</li><li>1 donkey</li><li>3 2-person tents</li><li>5 bedrolls</li><li>5 winter blankets</li><li>5 cold weather outfits</li><li>50 trail raitions</li><li>10 water skins</li><li>10 days worth of donkey food</li><li>250 feet of silk robe</li><li>10 torches</li><li>flint and steel</li><li>10 sacks</li><li>fishing net</li><li>1 healer's kit</li><li>1 wand of cure light wounds (1d8+1), 17 charges remaining</li><li>gems worth approximately 500 gold. These are offered as trade material to get people to help you, and cannot be cashed in/spent on gear before the game has started.</li></ul><br/><hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Racial adjustments</em></span></span></div><hr/><br/><strong>Half-elves</strong>: Choose which race had the most influence on your character during your past, and receive the associated bonus as a racial ability in addition to your existing racial abilities.<br/><ul class="bbc_list"><li>Human: You receive one bonus feat at level 1.</li><li>Elf: You are proficient with the longsword, rapier, longbow (including composite longbow) and shortbow (including composite shortbow).</li></ul><br/><strong>Half-orcs</strong>: Choose which race had the most influence on your character during your past, and receive the associated bonus as a racial ability in addition to your existing racial abilities.<br/><ul class="bbc_list"><li>Human: You receive one bonus feat at level 1.</li><li>Orc: You are proficient with the orc double axe.</li></ul><br/><strong>Orcs</strong>: Orcs receive weapon proficiency with the orc double axe.<br/><br/><strong>Aasimar/Tiefling</strong>: Treat these races as templates, rather than races. This means you pick a base race and gain all it's racial modifiers and abilities, and then add the Aasimar/Tiefling racial modifiers and abilities, with the following exceptions:<br/><ul class="bbc_list"><li>The base creature must be humanoid.</li><li>Type and subtype: You retain the type and subtype of the base creature, and gain the Planetouched subtype.</li><li>Size: As base creature.</li><li>Movement speed: As base creature.</li><li>Darkvision: If the base creature already has Darkvision out to 30 feet or more, increase the base creature's Darkvision by 30 feet. Otherwise you gain Darkvision out to 60 feet as normal.</li><li>Languages: All automatic and bonus languages are added to the base creature's automatic and bonus languages.</li><li>Favored class: This replaces the base creature's favored class.</li></ul><br/><hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Other adjustments</em></span></span></div><hr/><br/><strong>Rogues and Bards</strong>: Rogues and Bards are proficient with hand axes and throwing axes in addition to their normal weapon proficiencies.<br/><br/><strong>Sorcerers, Wizards and Hexblades</strong>: Characters that have the summon familiar class ability start with a free basic familiar of their choice. If the character seeks to replace the familiar at a later time, or if someone gains the summon familiar class ability at a later time in the game, they must pay for the material components as normal.<br/><br/><strong>Two-handed fighting</strong>: You add twice your strength modifier to damage, rather than one and a half your strength modifier.<br/><br/><strong>Two-weapon fighting</strong>: All feats related to Two-weapon fighting have their required Dexterity reduced by 2. You add your full strength modifier to your offhand damage rolls. When using the Power Attack feat, you add the bonus to damage to both your main hand and your offhand.<br/><br/><hr/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Allowed material</em></span></span></div><hr/><br/>Everything from the PHB is ok. Most stuff from the 3.5 core books is ok as well, but ask me first.<br/><br/>I think that about covers it?