Wooooo! Wait, we still have no idea if the ooze might be friendly or if it's even real!<br/><br/>Let's see ...<br/><br/>Alignment: Chaotic. Spread a dangerous new idea.<br/><br/>Not ... really. This seems more like a demagogue-interpretation and would honestly appreciate it if we could take a look at the options, at the character, and maybe come up with our own variant.<br/><br/>Bonds:<br/>The ones denoted on my sheet are kinda vague and obscure. But Phelypsis and Nuria have backed each other up and Phel seems to have understood how powerful Nuria's fire is, so maybe that one? I'd be happy to write new bonds with everyone, really -- I also have one I didn't even fill out with any name, so happy to make up a completely new one for that one, too, obviously for no XP.<br/><br/>>Did we learn something new and important about the world?<br/>We learned that somehow, everything is out to screw<del>with</del>us! That's important to know! ;D<br/><br/>>Did we overcome a notable monster or enemy?<br/>I'm not sure if the ooze counts as 'overcome', but the trap Phel entered was pretty neat and the Bugbears and their leader were memorable. I vote for Nuria's bugbear for entirely personal selfish reasons, but the leader is probably more important.  ;D If recruiting the goblins as guides counts as overcome, they were pretty cool, too.<br/><br/>>Did we loot a memorable treasure?<br/>Yeah, the bugbear leader's warhammer.<br/><br/><br/>Edit:<br/>At 2016-07-11 12:34:43, Nuria (uid: 38603) rolls: 2d6a-1 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=90209)<br/>I'll make like Matrix and get in on the funky illusion, thank you very much!