The consequence doesn't actually impede your roll, beyond the basic combination of difficulties. Fair/+2 for a mild consequence and an additional two steps of difficulty for self-treatment.<br/><br/>Indeed, more generally, let me make sure this is clear: Consequences don't function like wounds in normal games. There is no ongoing penalty.<em>As a rule: all sorts of negative invocations and outcomes are compensated with Fate points.</em>Being Taken Out is basically the only exception that I can think of. Mind you, this doesn't mean that I can't or won't compel a Consequence (or other negative aspect) without any obvious "opposition" in the form of NPCs and whatnot. Sometimes a bruised hand can get in the way, regardless of anyone else being present to make it a bigger issue.<br/><br/>Also, I've been silent for the last couple of days because I'm currently transitioning into my Spring Break. Now that college is a secondary concern (if only for a week), I should be able to spend much more of my attention here! :D<br/><br/>Edit as of ~3:30 AM: Two new posts cropped while I was putting my little one together, but I'm absolutely exhausted. I'll edit mine to give more roll results and feedback in the morning.