<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12150796#msg12150796">Quote from: wander on 13-03-2016, 21:13:45</a></div></div><blockquote class="bbc_standard_quote">Righto, I'll go with the +1 total to my Shoot action then and hopefully get a Compel from it...  ::) *hint hint*<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>What are you wanting to Compel? A simple lack of success isn't a Compel. A compel is when things go so badly you don't even get to roll.<br/><br/>So you could Compel Charmingly Naive Hacker / Educated by Anime / Optimised for Intel to just fail at shooting so badly you completely miss (you hold the gun sideways or fail to realize it's empty something). Compels can be because of external factors as well; Malcom Reynolds from Firefly would have a 'Why Doesn't It Ever Go Smooth?' Aspect, which he could Compel to have some third party screw things up for him. It doesn't always have to be because you did something wrong.<br/><br/>But, given that Drop will just shoot them on her turn, that's a *maybe* Compel. For it to *definitely* be a Compel, your Aspect (or a Scene Aspect) would have to result in Drop not being able to take her shot. Overzealous shooting could result in you damaging the sensors Drop needs to see the target, for example. Or you could Compel something like 'Twisty Streets' to lose them completely.<br/><br/>I suppose if you really need a Fate Point you could just ask for an 'open' Compel, but that's basically giving me license to be an Evil GM.