<div class="floatleft">(http://i.imgur.com/nCMRGb0.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Hachi</strong> (https://elliquiy.com/forums/index.php?topic=243890.msg12052546#msg12052546)</td></tr><tr><td><strong>Context</strong></td><td>Bang bang</td></tr><tr><td><strong>Tagging</strong></td><td>Antimony, Tacnet</td></tr><tr><td><strong>Fate Points</strong></td><td>2</td></tr><tr><td><strong>Moderate Consequence (4)  </strong></td><td>---</td></tr><tr><td><strong>Major Consequence (6)</strong></td><td>---</td></tr></tbody></table><hr/><br/>Given the choice, Hachi would never completely destroy an individual.  There were only so many transhumans in existence, and it seemed so likely that every single one would be necessary to defeat all the external threats.  Morphs, though, those were quite different.<br/><br/>In Hachi's experience, you couldn't allow someone to keep a morph that had been used against her or one of her charges.  It was simple attrition: anyone who understood the true cost of a morph would quickly balk at the cost of sending morph after morph after morph towards one of her charges, leaving a matter solved with credits and favors.  It wasn't cruel or vindictive so much as a demonstration of building her reputation.<br/><br/>As the goon stumbled towards her as shoved by Kast, she threw herself even further into the hallway, aiming to get herself a better shot at the cost of making it harder to get back out through a nearby window.  She had little interest in the mook, after all, and he would no doubt stop fighting once his boss went down.  Even complete cretins lost the will to continue to serve after their employer attacked them.<br/><br/>Her arm stuck out straight, vision shifting to carry her focus along the line of the weapon.  Smartgun technology no longer required perfectly lining one's eye down the barrel, but she still had to aim the thing past the ice and the minion.  All she had to do was put one more blast directly into where the face plate used to be guarding.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Roll Result: AndyZ rolled: 4d3, adding -8 to the total<br/>Comment: Shoot total +6<br/>Result: 3, 3, 2, 1, <br/>Total: 1<br/><br/>Ramps up to another +9 after the face plate bonus +2 kicks in.<br/></div></div>