<div align="center">(https://futurism.com/wp-content/uploads/2015/12/6a00d8341bf7f753ef01b7c7a7b3ff970b.jpg)<br/><br/>Theme Music (https://www.youtube.com/watch?v=cRzthVdSlsM)<br/><br/><em>As your vision darkens, either embrace of death or by event, you feel your mind leave your bodies behind and then feel floating, then flying and soon accelerate to feel like flying speed of light across the cosmos and soon even sense of cosmos fading as you enter pitch black darkness. Soon corner of vision you see blue sparkling stars, forming swirling vortex which center you dive in. Inside vortex larger blue shards, crystals, appear and you dance gracefully past them. Each shard holds a memory, a memory which defines who and what you are now or was before. Memories which determine what you hold in value, treasure, detest and hate. Soon shards end and you see only a shimmering a dark rift, edged in purple and red and voice beckons to you, same voice which spoke to you sweet promises for power, new chance, new opportunity or just be what you truly are inside and no longer be bound chains of reality.<br/><br/>Voice however is very faint, barely able hear it, but none the less it beckons you as you dive through the rift and instant you do, you feel pain! Unmeasurable pain in your bodies, burning as if alive and briefly regret going ever to this trip. But your walking through purgatory which reforges your souls anew to new bodies in the new world and imbue each one with power. Then each of you awaken, thrust upon deadly situation as introduction to this world......world where you chose to be villains. A faint whisper echoes on your ears as you do;</em><br/><br/><strong>"The balance......you restore......be darkbringers......be evil match the overwhelming good.....world doomed if either dominates...."</strong></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ja'rok Shatterspine</div><div class="spoiler_body">You appear onto orc village, which was burning. Smell of smoke fills your nostrils as does scorching heat blaster on your muscles. You can sense the heat it does not bother you as much, you see your body is big and muscular and feel much taller than before. Your body bristling with power and raw primal might. You hear noises.....see group of knights chasing away people.....they were orcs, but only elderly old male orcs (https://i.pinimg.com/originals/fe/a8/c7/fea8c7769165403719139c09550d7bbe.jpg), orc children (https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/679109ea-22ab-41c1-82c0-674d354a1b1e/da63lgn-805dc5b5-7945-4279-9ac7-de9094a82baf.png/v1/fill/w_786,h_1017,strp/half_orc_child_by_prodigyduck_da63lgn-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjAwMCIsInBhdGgiOiJcL2ZcLzY3OTEwOWVhLTIyYWItNDFjMS04MmMwLTY3NGQzNTRhMWIxZVwvZGE2M2xnbi04MDVkYzViNS03OTQ1LTQyNzktOWFjNy1kZTkwOTRhODJiYWYucG5nIiwid2lkdGgiOiI8PTE1NDUifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.FKzXvaJHW5yX2nTbbVUS5q8WO0xkw1DOm_fc3tJToO4) and young orc women (https://www.pngkit.com/png/detail/502-5024456_amber-harris-female-half-orc-warlock.png), which are more like green skinned elves with tusks than brutish sort like men. They are unarmed mostly, only children held larger weapons as they wildly swung them about keep knights hurting their mamas but one such brave child was impaled, gutted like screaming pig, and soon mother followed who was furious and leaped one soldier to tear his face with her tusks.<br/><br/>Archers fired fiery arrows to set leather and mud huts around into further blaze and impale any fleeing orcs. Ja'rok, that's name what enters formerly human nerd's mind as he stands in this blaze of injustice around him! He sees massive mammoth totem, tearing it's tusk he goes rampage on the knights! Archers and knights are caught off guard by his presence but they quickly reply with attacks! Some attacks pounce off from his flesh but some solidly hit.....but fail penetrate his flesh. His makeshift large mammoth tusk club smashes upon knights and archers alike. Knight commander then shows up and strikes hard upon Ja'rok with divine fueled power.....the weapon did not sting him at all but divine celestial energies did. However with primal cry and anguish darkness swells in him and fuels his return strike, harder than knight commander's and makes gruesome bloody mess of the commander. The knights and archers then flee before this immortal sort behemoth. Ja'rok then helps guide and lead survivors out of the ruined village, elder kneels and thanks profoundly Ja'rok, tell him a inspiring tale of ancestral warrior which was merely called <em>Man from the mountain</em>, who was brutish and powerful in primal way. Elves suffered from invasion from dwarves and this brutish mountain warrior promised defeat the dwarves if elves would give him worthy companion, eyeing princess of the elves as suitable bride. Elven king promised it, imagine the foolish warrior dies before dwarven might but he was wrong; the mountain warrior defeated the dwarves, destroyed their holds and drived them off from near elven lands. <br/><br/>As ancestral warrior came for his reward, elven king refused and attempted execute the warrior. However the warrior killed royal guard, the king and stolen the princess (which according their tales did not put up much of a fight). The warrior bred many children with his bride; inherit his vicious brutish might to sons and grace and beauty to girls. This caused ancestral hatred of dwarves and elves towards orckin and his deeds reminded the elder of these deeds; the warrior of legend was named later as Shatterspine, as he came from ancient mountains of Shatterspine originally. Elder told the remains of clan intent cross the Blackwall mountains and then Ja'rok feels tingling sensation, magic on works as he fades before the eyes of the survivors as he is summoned to Darkhold fortress......</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Guan Buhan</div><div class="spoiler_body">You arrive onto a keep, soldiers are running everywhere. Soldiers appeared to be mercenaries and they bore a crimson blade on black background (https://previews.123rf.com/images/muteira/muteira1407/muteira140700031/30621203-medieval-shield-with-the-red-cross-of-santiago-on-a-black-background.jpg) on shields or in person and someone shouted; "Blades up to wall! Let's welcome the her highness knights warmly and let's earn our payday!" As Guan looked up the older man (https://i.pinimg.com/originals/72/0e/45/720e4502ac77e6a05681099c38a0ce60.png) was one shouting. Looking down he saw Guan and said to her; "Go to gates girl! We need someone there hold in case their battering ram gets through or get fancy with spells!" Guan moved there along other soldiers, which appeared green and new to the job. Realizing the old man had thought she is new and green despite her body feels.....more powerful and experienced.<br/><br/>The soldiers in wall fired crossbows and knocked down ladders, boiling oil as well to some folks who tried bring ram to gates. But then magical explosion occurs and soldiers start pour in, but green recruits froze and looked dazed by the blast and Guan then shouted and led the green recruits to front! Her halberd butchered any and all knights who tried get past her and any which did were finished off quickly by recruits who let her occupy center of the gate, just enough let her halberd to the talking around her! However there is then sound of horn from keep balcony.....someone with adventurer's garb was hanging a decapitated head of fat man by oily silky hair and mercenary captain cursed and shouted; "Blades! Lower your arms! Our client is dead so further fighting not worth it, let's surrender!"<br/><br/>It's clear mercenary captain expected knights follow protocol of warfare; that mercenaries are not anyway politically associated with their client and their left go after they surrender and stop fighting and so on. As Guan learned their client was traitor to the crown and in last ditch effort the traitorous noble had hired mercenaries (Blades) protect himself and keep. Knights had came and Blades (and Guan) had fought as well. However with smirk knight commander then said; "No mercy for traitors! Put them to chains! They will work in mines until they die!" What followed was then intense close quarters fighting, mercenary captain was killed quickly and loyalist and old timers fought fiercely, killed but all newer recruits or younger were knocked out and put to chains and imprisoned for merely association alone to the traitor! Even if all association was business alike and mercs shared not ideals of the traitor! Guan was cornered and holding on her own but it's matter of time before she is brought down.....but she feels tingling of magic as she fades, disappears and is brought to Darkhold fortress.......</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vera Dreadrose</div><div class="spoiler_body">As you stir wake, you notice your inside a tomb of a sort. Resting on stone pedestal, atop sarcophagus. Then voice speaks; "Oh, your finally awake. I hope your alright?" As Vera looks, she sees a spectral ghost of a child (https://i.kym-cdn.com/photos/images/original/001/417/897/213.png), which was holding a dead skeletal cat in her hand like child would hold a pet or a toy. She introduces herself as Mirana and tells she is a ghost and knows is dead, she hangs around in graveyard but does not bother people as most are scared of her. Expect one boy, who happens to be her childhood friend who mourned her and she appeared to him. She is waiting until he departs from life and he has grown into a young adult. As kids he promised marry her when as adult, he thought keep the promise even now which Mirana sees as silly (she is dead after all and he should seek living partner).<br/><br/>Mirana tells about the city where cemetery is located; it's grand capital of Elesier where faith to divinity and good is very strong and is patron city to one heroes; lady Sunflower, a powerful divine powered sorceress and healer. Who has been declared as saint and champion of good. Mirana however tells a secret; beneath the city, through cemetery mausoleums, is older city which contains forgotten secrets and history of older age. As present founders of new city buried it there to hide something than just live in old homes. Talks had been long and Mirana hears then sound of bell, which is agreed signal between Mirana and her 'boyfriend'. She goes out and Vera follows, expecting some sweet reunion with her friend but instead Mirana is locked down by group of clerics! Ambushed!<br/><br/>Cleric declare her as abomination, a monster, she begs and pleas for them let her remain so she can see her friend will be alright! Wanting at least say goodbye to him! But they deny her and blast her off with divine energy, Mirana screaming as she is forcefully disintegrated to basest form of soul matter which drifts to nether. Furious Vera slew several clerics, injuring the head priest involved in exorcism but he fled beyond her wrath. However before she could much even as follow him to city she fades and disappears and appears to Darkhold fortress.....</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Keiyurikyouu</div><div class="spoiler_body">After your body was blazed with fiery pain, you felt plunge into water and sink deep and deeper into underwater. You struggled but currents drag you deeper into darkness. You struggle to hold breath and as you yield and prepare to drown....instead you breathe water?! However albeit drowning is no longer concern, you see nothing in depths of dark abyss.....then pulsing gentle white light appears, it approaches and soon form of a woman with tentacles (https://i.pinimg.com/564x/5e/fe/40/5efe4077b413fc69834c163f9f91b354.jpg) appear. She is strikingly beautiful as shadows dance around her in darkness of the depths and gentle rolling tides.....reminding you sound of ocean. She smiles as her pitch black eyes stare upon yours; <em>"Oh my, what tides have brought before me.....a lovely morsel."</em> Woman did not speak, her seductive voice echoed inside your head (https://youtu.be/HD7dBpFnUcE), penetrating your mind and vibrating your whole being. Power and charisma oozing out from her form as her tentacles then undress and wrap around (https://media0.giphy.com/media/IbzJz3JeCIHOU/giphy.gif) your limbs and reposition you anew. As woman smiles, shining sharp fangs are shown as she once more communes telepathically; <em>"Let's see how long you last...."</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The shadowy tentacle woman used your new body various carnal ways</div><div class="spoiler_body">(https://pictures.hentai-foundry.com/i/introspurt/649653/introspurt-649653-Tentacle2_Deflowered_-_ANIMATED.gif)(https://static.hentai-image.com/upload/20110823/7/6268/8.gif)(https://i.imgur.com/ldegwfN.gif)(http://schmitzlab.eu/img/9dc282409779eab666b1e5e3ef24220c.gif)(https://66.media.tumblr.com/5a5a8bee9e3ea0d2635115e1e254700c/tumblr_orrn6e3N261vlyto8o1_540.gif)(http://www.delarose-project.eu/image/253434.gif)(https://tentaclerape.net/index.php?q=/image/39142.gif)(https://gifprint.s3.amazonaws.com/p/gif/83357/cf2c76300f9a0137bcd656be73a901a0.gif)</div></div>, introducing pleasure and even brand new concepts of pleasure upon your body, repeatedly until you felt her darkness enter your body as bliss overwhelms your body and introduces to concept of pleasure without bound to a gender. Becoming one with shadows which dance around her and form a sort of pact with her. Once she was done with you she held on your head to guide to stare into shining pure pearl, like crystal ball and see a lonely maiden (https://i.pinimg.com/originals/8d/0d/e1/8d0de1497cb5b0778311360238d4c104.jpg) forlorn manner look beyond balcony to docks and to ocean beyond.<br/><br/>Now your patron, who's name you have learned to be Azera speaks to your mind once more; <em>"That one forlorns for freedom, desiring go travel to ocean. But what she truly desires, is to be freed from gilded cage which was build around her when she was born. Soon said cage is sold for alliance, a important one, I desire you disrupt said plans and grant her freedom she craves for. Defy the authority, law and duty for sake her selfish desires. Including desires which you plan introduce to her."</em> With that magic tingles on your body and you appear in Darkhold fortress....</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gazra</div><div class="spoiler_body">You wake upon a ship.....which is in battle. Sound of battle echoes around you, you with balanced confident swagger move from below decks to upper deck, to see your on pirate vessel while in middle of naval battle! Spells and cannons sing along with crossbow bolts and arrows flying over ocean and hitting on multiple ships. It's huge naval battle (http://i.imgur.com/hyrwawr.gif) which you have stumbled upon. There's small fleet which is surrounded all sides and you notice to be in pirate vessel, based on crossed bones and skull and crew is struggling survive and navigate the ship while captain shouts; "Break through! We need get to Toraba's harbor, the accursed wind witches cannot follow us there!" Gazra is soon commanded to help with ropes and stuff, his body and mind instinctively knew what to do and he soon joined crew without anyone even thinking where he came from. His body moving swiftly and with grace.<br/><br/>Albeit captain was skilled to navigate through battle with skin on teeth, pair of ships pursued them and fired harpoons which lodged in. Gazra found out he could snap the chains broken bare hands (they weren't small and flimsy; but thick as anchor chain), so he kept doing that as ship fled from the sea battle while throwing anchors back to pursuing ships (and hitting one once on mast and split it off from the ship). Then once all is over captain is grateful for Gazra and introduces himself as captain Vorgan 'Cutter' McFly (https://i.pinimg.com/originals/83/11/c8/8311c8d6a6d8e6232a36b3b3e73fcc01.jpg). He tells Gazra that wind witches (three sisters ruling a seafaring trade nation) has been hot on their wheels since they united thanks a charismatic bard hero managed settle sisters disputes (or rather seduce all three of them to work together to please him). Before sisters fought and were easy prey for pirates but now all remaining pirates are running for big gathering on pirate city of Toraba, which is safe because it's mobile and has treacherous waters and only few chosen captains got golden compass to locate it. As Gazra is given the compass to look, he fades and feels magic tingle on him as he is transported to Darkhold fortress.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Elias Balthezar</div><div class="spoiler_body">As your body burned, it paled comparison to your mind being burned brightly with secrets and lores of the cosmos. You learned everything about the world, so overwhelmingly much and thus know in details what happened. In another world was now in in balance, good triumphing over evil. If it happens, world will be infused with celestial energies and lead to eternal day where energy forms into celestial monsters who chase and devour sin. However mortal souls are build both from good and evil, so said celestial monsters start hunt them. Eventually entire world would collapse as it burns brightly as thousand suns and explode thanks overwhelming celestial energy taking over and unleashing it. World become bleached white in process, into world of bony graveyard and fall into limbo in ruins.<br/><br/>The heroes before had killed god of balance, god which meddled most with mortals and granted good side means summon champions. Champions which have been called several times before but these heroes refused stopping their crusade despite what god (their patron) told them. They slew the god and teared chunks of his essence themselves to empower themselves and followers and so holding shard of divinity gives them additional powers and immortality. However said shards can be taken, stored to dark soul crystals which must be present as hero suffers a 'moment of sin' in said crystal presence. Their conflicting nature, inbalance to soul, throws divine shard off onto dark soul crystal. Once all divine shards are collected, the god of balance can be restored in bringing all shards together atop highest mountain at middle summer day and let crystals bask in sunlight.<br/><br/>You learn about world of Ashur, however basic knowledge what you get is fleeting but you get fairly clear image of the world being land of conflict, eternal war between good and evil and there are other gods but they do not get directly involved with Ashur. Some are new and old gods and difference is that old gods were in world before new gods (and mortal races births). Old gods present forces before mortal races. The Elder God of Nosgoth is a old god, 'elder gods' is another name for them. Also unlike new gods, the old gods bodies rest in the world and Nosgoth sleeps deep underneath on the ground, sundered there to slumber thanks new gods winning a ancient battle but his conscious mind is very active indeed.<br/><br/>You get a mental map (https://i.imgur.com/IxB2IpF.jpg) of Ashur and know it's ruled by 8 nations and two distinct locations. <strong>Spinebreaker mountains</strong> are basically wild lands and is place which held dwarven strongholds in long aged past which were connected by deep underground tunnels (which most are now collapsed). It's wild land of monsters and monster tribes (what are left anyway since heroes purge) and is presently under exploration of dwarves trying reclaim their former homelands in the area.<br/><br/>Another area is <strong>Darklands</strong>, last bastion where evil and monstrous races can live thanks Blackwall mountains which split it from lands of Dorman. Blackwall mountains were magically raised by champions of past to 'seal evil' inside Darklands, which did work for a time but it did not block evil humans leaving and entering Darklands so eventually evil humans sabotaged the magical barrier (but now barrier is back active and now present heroes are trying break the barrier as good guys cannot enter inside to continue their purging crusade).<br/><br/><strong>Dorman</strong>, land outside Darklands is dwarven nation build on rocky hills and cliffs but not mountains (just lots of canyons, hills and rivers). Dorman is ruled by clans which hold territory and they answer only to high king who rules own domain but also can address nation as whole if needed. Dwarves are renown for engineering, metalworks and quality arms and weapons manufacturer (including siege weapons). Their armies are mainstay guarding Blackwall since ancient times and they build wall fortress outside Darklands. A few gnome communities are there and they are renown for as brewers and one famous gnome families produce best ale of entire world.<br/><br/><strong>Numera</strong> is nation of half-elves, humans, halflings and few elves. It's magocracy nation where talent in magic is highly encouraged and respected and nation is ruled by council of archmages (which is any wizard past 14 level with worthy accomplishment). Sorcerers and other casters get nod of respect but no official authority or high positions in society. Noncasters were before treated badly but thanks influence of hero it has changed. Overall all nation members know cantrip or two and use it one everyday chores even if they are not full blown caster.<br/><br/><strong>La'Fann</strong> is elven nation, a deep forested region which is by shared law not allowed enter without permission. Land of fey magic and feywild and ancient laws and traditions. A safe haven for elves overall. There are pockets of communities or cities of elves outside La'Fann but in here elven royal family lives which all communities and cities pay their respect and taxes as well. La'Fann has peaceful pact with a ancient green dragon which acts as nation's guardian against larger threats (in return once every few centuries a royal princess is given to dragon to keep company to him and offer music and body for it's desires).<br/><br/><strong>Sefyl</strong> is land ruled by three sisters, queens, which each one inherited sorcerous powers from their powerful father. One sisters is master of storms, one sorcery manifested in mastery over ocean and third sister manifested sorcery in stone. The three sisters never got along, quarreled while father was alive and when he died they split once one nation to three parts. Each named after the sisters but now recently (thanks hero's actions) nation was once more unified and renamed Sefyl once more. Storm and Wind led nation halves have strong navy and focused naval trades while lands once ruled by stone sorceress are known for renown architecture and builders and good land trade routes.<br/><br/><strong>Alderan</strong> is highly religious country with focus on worship of the good and light. Nation has strong traditions for holy crusader knights and charity work and overall strong belief and faith. Land is ruled by theocracy, by a chosen divine ruler which can be male or female cleric who will be called 'Holy Vessel of Sun' and revered as 'divine father/mother by foreign parties and diplomats. Alderan is one strongest supporters of heroes and their crusade against evil. Alderan army may be small but are made from elite troops with fanatical zeal (anyone who bears arms is noble blood). Common folk do not get involved with warfare at all at most and focus tending the land or carrying other simple trades humbly and leave fighting to nobles. Tournaments are highest local entertainment besides theater (which censors heavily some plays) and festivals.<br/><br/><strong>Dunes of Sekesh</strong> is land known for 'turning sand to gold'. Land of trade, wealth and gem and gold mines enough make dwarves go green in envy. It once had slave trade as legal practice until heroes changed it by usurping monarch and replacing it with republic council. However it's troublesome affair still and nation is not quite stable even still as rebellions and subtle (lawful) abuse of merchants to common class is still going on. It's land of mercenaries and mercenary armies. For land of it's size it has monopoly to several businesses and has wealth enough compete against entirety of Thrune Kingdom (which no other nation can match). Dune of Sekesh had balanced aasimar and tiefling populations living side by side, but heroes influence tieflings have been hunted down and they are in hiding.<br/><br/><strong>Thrune Kingdom</strong> is largest nation by far and is influential giant whenever it can focus itself. Land was plaqued much by internal turmoil by nobles battling over land and rights, which has been kept going on since ancient conqueror king family line was destroyed and thanks ancient laws no high king nor queen ruled. Until heroes then promoted a queen which was declared as high queen thanks being survivor of ancient line and Thrune Kingdom is working it's way become unified again. But it's hard and many nobles are headstrong and want remain independant and refusing to help the queen despite law dictates so. Thrune Kingdom has send forces to Dorman to help dwarves but nobles contributions to royal army has been hit and miss constantly. Besides the size Thrune Kingdom has widely diverse cities, cultures and customs. Melting pot of all other nations around them.<br/><br/><strong>Dargan Empire</strong> is land ruled by dragonborn clans, similar to dwarves. However there is no high king nor queen but rather senate made by clan elders, total 13 elders ruling rest of the nation and every ten years vote is made for head councilor who acts mostly as tie breaker and as grand judge on most matters of interests. Dragonborns were slaves to dragons but they freed themselves in ancient past and have kept to themselves mostly and are mysterious lot with ancient rituals and customs which some can be arcane and some divine natured. The empire comes from the fact somepoint dragonborns were conquerors but Thrune Kingdom pushed them several times back until they made peace treaty thanks influence of past heroes and became trade partners to Thrune Empire. However some clans thirsts for conquest and battle so battle and crusade against evil has got some clans involved in Dorman lands as well.<br/><br/>As all this knowlegde is hammered to your psyche, you feel tingling of magic and appear inside Darkhold fortress......</div></div><br/><br/>One by one the villains fade from world and appear inside Darkhold fortress (https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/6ff2ccfb-d302-4348-87bc-8b9568748e63/dbzcr4o-e620cd46-1da3-4adc-bc88-4d82f050362c.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzZmZjJjY2ZiLWQzMDItNDM0OC04N2JjLThiOTU2ODc0OGU2M1wvZGJ6Y3I0by1lNjIwY2Q0Ni0xZGEzLTRhZGMtYmM4OC00ZDgyZjA1MDM2MmMuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.hs21_nb4iBNJ1RRBG9mqwuPOtkwkdnxMPB4LvnEnql0), a enormous fortress build upon land of magma and ruin. Far back in Darkland and ancient fortress of evil which was once heart of ancient evil civilization. But now, it's mostly empty and in ruins expect for few gargoyles, undead and few chosen evil servants of it's ruling evil overlord who had years been hermit of sorts.<br/><br/>As villains appear, they are inside a throne room (https://cdna.artstation.com/p/assets/images/images/000/120/688/large/krystian-biskup-tron2flat.jpg?1404205805), where besides dark tall metal throne stands a succubus dressed in white (https://i.pinimg.com/originals/eb/a8/d0/eba8d0f0f10ea36e50e667b896eeb096.jpg) and in throne hovers a.....a fiendish skull (https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcROuG4TCQ0HsnHqth4JprPAfeZt1eDIenHCEML09hwZIYuPm9QM). The skull with burning eyes looks on the summoned party and grits his teeths together and says; "So<em>you</em>are ones I sacrificed much my power for?! You do not look much.....but better than nothing I guess. Anyways welcome to Darkhold fortress, no doubt you have questions and I shall provide answers for them. I am Lord Chargoth, a member of dark council and a demilich."