For the Animist's battle arena 2 game, I'm going to be adding a few extra categories of transformation:<br/><br/><br/>Mechanization<br/><br/>The replacement of an individual's body parts with artificial replacements.<br/><br/><strong>Bonus:</strong>Endurance, Intellect<strong>Penalty:</strong>Charm, Spirit<br/><br/><strong>Level 0:</strong>At this level, the result is often merely cosmetic, such as the emplacement of thin armored plates on one's arms, silicon railings around the eye, and the replacement of hair with fiber optic cables.<br/><br/><strong>Level 1:</strong>Replacement of a finger or a minor internal organ with a mechanical replacement, full mechanical eye.  100 Cr worth of equipment can be integrated into a character's body during the transformation process.<br/><br/><strong>Level 2:</strong>Replacement of a major part of the body, such as a hand, or one of the critical organs, such as the heart, lungs, or liver.  Up to 500 Cr of equipment may be added to a character's body during the transformation process.<br/><br/><strong>Level 3:</strong>Major renovation of the body.  The entire body can be replaced, or a character's brain can be replaced with a silicon brain.  As a humiliation, the brain is occasionally implanted in a machine not at all resembling the subject's original body, such as a car.  Even in such drastic mechanization's, the body eventually adapts to a form similar to its original form within a matter of hours.<br/><br/>Transhumanism<br/><br/>The enhancement of the inborn capabilities of an individual.<br/><br/><strong>Bonus: </strong>Any<strong>Penalty:</strong>Usually Spirit or Charm<br/><br/><strong>Level 0:</strong>Minor transhuman feature, such as hair or eyes in an unnatural shade, ability to memorize Pi to several thousand digits, or ability to punch concrete walls without injuring one's knuckles.<br/><br/><strong>Level 1:</strong>Light transhuman feature, such as amazingly attractive pheromones, height or weight outside natural limits, or ability to perform complex differential equations in fractions of a second.<br/><br/><strong>Level 2:</strong>Moderate transhuman feature, such as a constant berserker rage, the ability to perfectly predict enemy fighting styles in the thick of combat, or ability to transform one's genitals at will.<br/><br/><strong>Level 3:</strong>Extreme transhuman feature, such as genuine psychic powers of telepathy and telekinesis, blinding beauty and infinite sex drive, or being more powerful than a locomotive and able to leap tall buildings in a single bound.<br/><br/>Living Dead<br/><br/>The addition of functioning dead flesh to living bodies.<br/><br/><strong>Bonus:</strong>Strength, Intellect<strong>Penalty: </strong>Grace, Endurance, Spirit<br/><br/><strong>Level 0:</strong>A small amount of dead flesh, such as an implanted undead lymph node, or undead spinal fluid.  Often makes the skin paler and gives a reddish tinge to the eyes.<br/><br/><strong>Level 1:</strong>A transformation into a semi recognizable form of undead, such as the acquisition of fangs, gnashing teeth, or claw like hands.  As a humiliation, an aversion to sunlight or holy symbols can also develop at this level.<br/><br/><strong>Level 2:</strong>Significant acquisition of undead flesh, such as the replacement of an arm with a zombie arm or the grafting of a homunculus to the body.  As a humiliation, severe phobia's and a cold body temperature may be added at this level.<br/><br/><strong>Level 3:</strong>Massive acquisition of undead flesh, such as the replacement of half the body with nercotized matter or full transformation into a vampire or a lich.  Those humiliated at this level often spontaneously burst into flame in sunlight, and may attract infestations of maggots if they aren't careful.