^^<br/><br/>Always figured the oddly high carry was due to a couple of the later on moves like<br/><br/><strong>Gigantic</strong><br/>Ignore the two handed tag on normal weapons, and treat unfeasibly large objects (eg cannons, statues, giant's limbs) as two handed.<br/><br/><strong>Atlas</strong><br/>Your carrying capacity is increased to 20+Strength<br/><br/><br/>That said lets see...<br/><br/>Hurl - Home Run  = Throwing stuff and launching stuff with blows<br/><br/>Steadfast - Titan = typical juggernaught build. Can't be moved from a spot and can't be stopped when moving.<br/><br/>Bash - Heavy = Extra effects when using blunt weapons, Leap scatters and damages foes.<br/><br/>Relentless - Nobody makes me bleed my own blood = possibly survive death blow, getting hurt gives options.<br/><br/><br/>Not in that order perhaps but that's the moves Nin'll pick up.<br/><br/>Almost tempted to slip Gigantic in there simply because the ability to use trees as weapons would be hilarious.