Oriana let out a pained cry as the arrow pierced her shoulder, followed immediately by a string of sylvan curses that would have made a sailor blush (had there been a sailor within earshot who happened to speak the language of the fey.) One of the damned plans<em>had</em>to go their way eventually...right...?<br/><br/>No time to mourn missed opportunities though. She grit her teeth and pulled the arrow free, looking back up just in time to see the scarlet-haired knight fall from her horse. "<strong>Adelise is <em>down</em>!</strong>" she cried, a faint note of panic detectable in her voice.<br/><br/>With the three bandits in such close quarters there was no way Ori could get to her without being stuck full of blades herself, and to make matters worse if they didn't disable at least a couple of them quickly she'd be on the ground bleeding out as well long before Lydia and Silas could get to them. Hopefully the rogue didn't need more aid in his work; Oriana whistled a few sharp notes before dashing in a wide circle around the three bandits on the ground, splashing through the little river and coming to a stop on the banks across from Kressle and her underlings.<br/><br/>Her arm moved in a practiced dance, and a few arcane words sent forth a chaotic explosion of riotous color, the garish, clashing hues looking particularly unnatural amidst the greens and browns of the forest camp. Kressle and one of her underlings were caught in the disorienting blast, but the fool who'd missed his swing at Adelise wasn't spared. A heartbeat later Tsoni announced her arrival with a surprisingly loud scream and barrled into the bandit teeth first.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Movement and rolls</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/7/79/BanditBattleMovement.png)<br/><br/>Kressle and GenericBanditMinion#5 (and Memento, if he doesn't move from the spot where Adelise fell) need to make Will saves, DC 15, or suffer the following depending on how many hit die they have:<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)<br/><br/>3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.<br/><br/>5 or more HD: The creature is stunned for 1 round.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Since I have no idea how many HD they have or if either will fail their save I don't know how man d4 to roll, so I'll leave that to Autocad if needed.<br/><br/>The bird's eye angle on the map makes it a bit difficult to tell where there's difficult terrain and where we're just seeing the tops of trees, but Tsoni's got 50 foot movement increments so I <em>think</em> she can make it to #4 without needing to take a double move. If I'm mistaken just ignore the following:<br/>Tsoni gets a 15 (http://elliquiy.com/forums/dicebot.php?r=46561) on her attack, does 4 (http://) damage, and gets an 18 (http://elliquiy.com/forums/dicebot.php?r=46562) verses his CMD to trip.</div></div>