Jhonathan Kaiser: Work in progress<br/>Zenith Solar<br/><br/>(http://i122.photobucket.com/albums/o275/Paladin2436/ug0d07ffux9.gif)<br/><br/>Strength      5<br/>Dexterity      3<br/>Stamina         3<br/><br/>Perception      4<br/>Intelegence      2<br/>Wits         3<br/><br/>Charisma      3<br/>Manipluation       1<br/>Appearence      3<br/><br/>MDV: 6<br/>PDV: 5<br/>DDV:<br/><br/>Archery     1 (F)<br/>Athletics      4<br/>Awareness      3<br/>Integrity      3 (F, C)<br/>Linguistics      2 (F)<br/>Lore         1 (F)<br/>Martial Arts  0<br/>Medecine      0<br/>Melee         4 (F)<br/>Occult         1 (F)<br/>Performance      2 (F,C)<br/>Pressence      2 (F,C)<br/>Ride         1<br/>Sail         2<br/>Survival      2 (F,C)<br/>War         2<br/>Resistance: 2 (F,C)<br/><br/>BACKGROUNDS<br/>Ally      1   Flame Duck<br/>Artifact   3 (Orichulum Grand Daiklaive)<br/>Artifact 5 (Celestial Battle Armor)<br/>Contacts 1<br/>Influence 1<br/>Manse 3<br/>Resources 3<br/><br/>Compasion   4<br/>Conviction   1<br/>Temprance   2<br/>Valor      3<br/><br/>Willpower   6<br/>Essence      3<br/>Motes:<br/>Personal   15 ()<br/>Peripheral   36 (18 Committed, 18 free)<br/><br/>Comited<br/><br/>Virtue Flaw:   Compassionate Martyrdom<br/>Limit      10/0<br/><br/>Intimacies:<br/>Cinibar (Elemental) and Bast<br/><br/>CHARMS:<br/><br/>MELEE<br/>First Melee Excellency<br/>Hungry Tiger Technique<br/>One Weapon two Blows<br/>Peony Blossom Attack<br/>Dipping Swallow Defense<br/>Bulwark Stance<br/>Heavenly Guardian Defense<br/><br/>ATHLETICS<br/>Grateful Crane Stance<br/>Feather Foot Style<br/><br/>RESSITANCE<br/>OX-Body Technique<br/>EXP      20<br/>Available   0<br/><br/>Grand Daiklaive<br/>Melee     Speed 5     ACC 3(+10)   Damage +12L/4 (+17, +19 in Suit) PDV 1 (+5) Rate 3<br/><br/>Admiral Dio's Gift<br/>Ranged     Speed 5     ACC +3     Damage 7L Tags P<br/><br/>Armor<br/><br/>Celestial Battle Armor<br/><br/>Soak          Hardness     Mobility     Fatigue     Attune<br/>+12L/12B    8L/8B          -0            1             10<br/><strong>Filtration Baffles: </strong>+2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refilling the tank takes 1 minute per 10 minutes of air added to the tank)<br/><strong>Sensory Augmentation Visor:</strong>As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively the wearer can refexivly activate Essence sight for 3 motes per scene. wich also automatically pierces any dragon armor cloaking device. In addition the suit allows the user to see unmanifested spirits, ghosts, living beings, and enchanted objects (Including walking dead and automatons) as glowing presences. In addition the wearer can see the essence flow of demenses and manses at the range of his/her normal vision and can easily tell the power of these locations and if their essence flows have been capped.<br/><strong>Exomuscular Fibers: </strong>+2 dots to strength for feats of strength, calculating jump distance, and inflicting damage with attacks.<br/><strong>Peripatetic Greaves:</strong>Doubled movement rate; 10mpg marching movement rate<br/>Reinforced Gauntlets/Boots: As weapons the gauntlets and boots can parry lethal attacks without a stunt (As an exception to the standard "N" tag) and have the following respective statistics:<br/><br/>Name     Speed    ACC     Damage     Def     Rate     Tags<br/>Gauntlet 5           +1       +5B          +2      3          N<br/>Boot      5           +0       +6B          -2       2          N<br/><br/><strong>Adaptive Camouflage System: </strong>+2 Bonuse to Stealth while moving or +3 while Staionary. This ability specifically defends against Essence Sight. In addition, this color-changing feature can also be used to provide the armor with the apropriate colors and imagry for parades and other formal occasions<br/><br/><strong>Essence Wings:</strong>If the wearer spends 5 motes of Essence, this armor produces a pair of glowing golden wings made from solid essence. The wings have a wingspan of 12 feet. After actuvating the wings, the armor can fly at a speed of 20 yards per tick for one scene. For 6 motes, the user can fly at up to 100 miles per hour for a number of hours equal to the wearers permanent essence, but manuverability is limited. Roll (Dex + Athletics), difficulty 1, for the Exalt to make any sudden change in course.<br/>Protective Explosion<br/>Reneration<br/><br/>Standard Travelling Gear and provisions enugh for a month.<br/>Fine clothes.