<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=340068.msg16124325#msg16124325">Quote from: Nastara on 28-02-2022, 22:20:38</a></div></div><blockquote class="bbc_standard_quote">In terms of buffs, there's a TON of different mechanical possibilities and a whole bunch of narrative ones! You could for example...<br/>*Heal when X happens<br/>*Protect from X<br/>*Do more damage to X<br/>*Increase range/effectiveness of X<br/>*Gain a bonus while doing/avoiding X<br/>*Use a different stat for an action<br/>*Add a <em>tag</em> to an attack/action (tags are little narrative nods that say what a weapon/effect does, for example a <em>messy</em> weapon tends to do damage that leaves tons of evidence and terrifies onlookers.<br/><br/>Are there specific dragony or lusty things you'd like for her to be able to do? With sex I could see taking some kind of advantage (hit harder? easier to effect? easier for you to dodge?) someone who you've had sexual activity with, or some kind of like <em>Entrancing Scales</em> or something that if you're touching someone in a sexual way their attention cannot be moved off of you unless they are struck with an attack?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hm... something along the lines of "bonus when attacking someone you've had sex with" would probably only be relevant if there's cases of having sex with someone that we're either in the middle of fighting or about to fight.  Not sure how you plan on this campaign going in that regard, but if you think it would come up often enough to be relevant, then that's definitely an idea.  An alternate idea could be that she gives a buff to herself and an ally after having sex.  I do have an idea, but not sure if it's "too crunchy" for DW or not:<br/><br/>"When you have sex with someone, you may designate them as either your friend or foe.  If they are your friend, you both take +1 ongoing to damage as long as you are within sight of each other.  If they are your foe, you take +2 ongoing to damage against them.  You may only have one person designated as your friend or foe at a time."<br/><br/>I could see a different effect than just +damage (maybe +armor instead for the "friend" effect?), but would something like this work?