<span class="bbc_u">Traits</span><br/><br/>Traits are quirks and special qualities possessed by your character. There are 50 traits to choose from. Traits help your mouse, but they also trip him up and get in his way. They help us roleplay--they give us guidelines about the character's personality. How would a compassionate mouse behave under pressure? What does being fearless really mean?<br/><br/>Traits are super important to the game--possibly the most important part. Not because they're powerful (they're not), but because of the way they influence the decisions you make in play. Traits are used to both help and hinder your character in the game. When they help, you get a bonus to your roll to pass a Test. When you use them to hinder your character, you're rewarded for your sacrifice with what's called a Check. Checks are most useful in the Player Turn, but they can also be used for specific reasons in the GM Turn in a pinch. Traits are chosen just like skills. You can take multiple traits, or a single one multiple times thereby increasing its level.<br/><br/>Below I've listed the Traits from which you may select. Each one is defined in both a positive and negative way to help you understand how to use it in play. I haven't listed the definitions, but if you want to know what one is before making your selection, just ask. Remember during the selection process that you may have made previous decisions that prevent you from taking a trait now. If you'd like to change one of those decisions in order to take one of those traits now, this is the time to bring it up.<br/><br/><strong>If you want to know the specifics of what a trait is, please ask publicly in this thread, and I'll respond in this thread.</strong><br/><br/><span class="bbc_u">Choose a quality you were born with.</span><br/><table class="bbc_table"><tbody><tr><td>Bigpaw</td><td>Fearful</td><td>Quiet</td></tr><tr><td>Bitter</td><td>Fearless</td><td>Scarred</td></tr><tr><td>Bodyguard</td><td>Fiery</td><td>Sharp-Eyed</td></tr><tr><td>Bold</td><td>Generous</td><td>Sharptooth</td></tr><tr><td>Brave</td><td>Graceful</td><td>Short</td></tr><tr><td>Calm</td><td>Guard’s Honor</td><td>Skeptical</td></tr><tr><td>Clever</td><td>Innocent</td><td>Skinny</td></tr><tr><td>Compassionate</td><td>Jaded</td><td>Stoic</td></tr><tr><td>Cunning</td><td>Leader</td><td>Stubborn</td></tr><tr><td>Curious</td><td>Longtail</td><td>Suspicious</td></tr><tr><td>Deep Ear</td><td>Lost</td><td>Tall</td></tr><tr><td>Defender</td><td>Natural Bearings</td><td>Thoughtful</td></tr><tr><td>Determined</td><td>Nimble</td><td>Tough</td></tr><tr><td>Driven</td><td>Nocturnal</td><td>Weather Sense</td></tr><tr><td>Early Riser</td><td>Oldfur</td><td>Wise</td></tr><tr><td>Extrovert</td><td>Quick-Witted</td><td>Wolf’s Snout</td></tr><tr><td>Fat</td><td></td><td>Young</td></tr></tbody></table><br/><span class="bbc_u">Life on the Road.</span>Patrol Guards and Patrol Leaders get to pick an additional trait from this table.<br/><table class="bbc_table"><tbody><tr><td>Bitter</td><td>Early Riser</td><td>Scarred</td></tr><tr><td>Bodyguard</td><td>Fearful</td><td>Sharp-Eyed</td></tr><tr><td>Brave</td><td>Fearless</td><td>Skeptical</td></tr><tr><td>Calm</td><td>Jaded</td><td>Skinny</td></tr><tr><td>Clever</td><td>Leader</td><td>Stoic</td></tr><tr><td>Compassionate</td><td>Natural Bearings</td><td>Thoughtful</td></tr><tr><td>Cunning</td><td>Nocturnal</td><td>Tough</td></tr><tr><td>Curious</td><td>Oldfur</td><td>Weather Sense</td></tr><tr><td>Defender</td><td>Quiet</td><td>Wise</td></tr><tr><td>Driven</td><td></td><td></td></tr></tbody></table>