<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=233481.msg11523395#msg11523395">Quote from: eternaldarkness on 07-08-2015, 06:07:40</a></div></div><blockquote class="bbc_standard_quote">Actually, you know what? I'm not quitting. I'm just gonna take off the kid gloves and play dirty.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Which is well adviced in high powerful game where PC vs PC conflict is inevitable (at least orcs vs everyone else :P). Anycase I find it silly notion that tower shield blocks mindsight (despite by RAW it does). Anycase the hide check is from fiend of possession class feature which allows possessing fiend to hide in objects (or things which it possess itself on). So fiend of possession can hide from mindsight but it can be blocked entirely if your having protection from evil (there is no way fiend of possession can enter you or your gear if got that just silly first level abjuration effect on).<br/><br/>Also technically inteligent undead are also immune to mindsight but I would say that's not the case.<span class="bbc_u">Simply mind blank or being mindless is only ways to defend vs mindsight</span>(unless speaking about fiend of possession class feature or other obscure PrC features). There is lots of cheese and odd rules in 3.5 edition and this is heavily house ruled game and I cannot take note to every loophole on it in advance (so need make rulings whenever things come across). Touchsight is OP ways to detect stealthy folks, but it's negated by being incorporeal.