<div class="floatright">(http://i14.photobucket.com/albums/a304/RuffNRowdy/a807ffbc-b7a9-4e75-8a4a-49bc96e92c41_zps85f15674.jpg)</div><br/><strong>Lydia Kindlebranch</strong>(http://www.myth-weavers.com/sheetview.php?sheetid=944211)<br/><br/>Lydia grew up in a Halfling carnival.  Her 'village' traveled from place to place, offering commoners the chance to experience exotic wonders, daring feats, exciting thrills and the mechanical genius of great minds.  When she was eighteen, very nearly an adult, her father began speaking to another of the Halfling men, one who was nearly twice her age and who ran several of the games of chance and was, thus, quite successful.  Lydia's father wouldn't listen to her protests, so two weeks before she was slated to wed, she stole one of the Brixashulty that had been part of her bride price and took off into the wild, blue yonder.  She traveled a long time to get out of the area where she'd grown up, eager to avoid any chance of running into her 'village' and the wrath of both her father and her jilted groom.  Her life in the carnival and unique personality, as well as her inherent gifts, made the life of a Rogue an easy one to slip into.