<div class="floatright">(https://elliquiy.com/elluiki/images/8/8d/NLGerradNPC.jpg)</div>"Kobolds are nasty little creatures with delusions of granduer that they're anything other the nasty little creatures they are," Gerrad rattled off with pointed tongue before he looked up, realizing he'd said it out loud.  "Take the map.  Just give me what you owe me when you return.  I've got a pub full of drunks I need to tend to.  If you want to stay and talk, buy a round.  Otherwise, unless you want to pay to peruse more of my information," he finished, leaving the words "get out" unsaid.  Ushering you all out of the room and pointing to a table in the corner, he offers you a place to finish your conversations.<br/><br/>With little time, you're able to determine that the map does seem to be honest.  Villages, forests and bogs are where they presumably should be and, knowing the terrain, a road down where he says it was would make sense.  Getting a more current map is easy enough, especially with as many drunks are in the bar, pilfering one even without skill is easy enough.  And, indeed, what he says is true.  The road his map contains isn't on the current map.  As best you can guess, any time savings the old road would have had for caravans wasn't worth it in the end, instead going around the large forest that sat across the road from the bog.  If you push yourselves, you could cut even more time from your trip to Ironmote.<br/><br/>Comparing the two maps to get an understanding of what you'll be bushwhacking through, you notice four things.<br/><br/><ul class="bbc_list"><li>It looks like the old road, at least in the direction you're traveling, splits off just north of a village named Bvalko that wasn't marked on the old map which might be a good place to get any supplies before taking the old road.</li><li>About halfway up the old road was a village named "Sunglade" that is no longer marked.  <em><strong>Sora is able to recall that it was abandoned due to the low traffic but also seems to recall there was an overt threat as well, but she can't remember from what</strong></em>.</li><li>The two roads should cross near a small fort that marks Starfall's northern edge of control, Palemark</li><li>There's some sort of shorthand that you can't work out just yet beside Sunglade with two arrows pointing toward the bog and the forest</li></ul><br/>Pretty confident you've gotten most of what you can glean without being on the road yourselves, you're ready to get moving, knowing you should get there faster than anyone else and even have maybe a week before anyone else arrives, hopefully plenty of time to see to the situation and resolve it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">Summary: At 2017-04-28 11:04:00, NightLux (uid: 57719) rolls: 1d20a3 Result: 8 (https://elliquiy.com/forums/dicebot.php?r=102756)<br/><br/>Full Result: NightLux rolled: 1d20, adding 3 to the total<br/>Comment: EndofDivine History Roll - Sunglade<br/>Result: 5, <br/>Total: 8<br/><br/>Sora recalls that Sunglade was actually evacuated due to the decline in trade but also some overt threat.  She cannot remember exactly what that threat was.<br/></div></div>