<div class="floatright">(http://66.media.tumblr.com/tumblr_m3tzzaH3j91r3sy6wo1_1280.jpg)</div><strong>Name</strong>: Varak<br/><strong>Race</strong>: Lizardfolk<br/><strong>Gender</strong>: Male<br/><strong>Age</strong>: 18 Years<br/><br/><span class="bbc_u">Sexuality</span>(IC): Straight but open<br/><span class="bbc_u">Acceptable Encounters</span>(OOC): Anything is fine<br/><br/><span class="bbc_u">Physical Description</span>: For a lizardfolk, Varak has a tall, lean figure. He's over six feet tall and weighs close to three hundred pounds. His muscle is distributed to allow for easier swimming; giving him a strong core and legs while his upper body may be found as lacking. He has black claws on hands and large feet. Thick green scales cover most of his legs and dorsal side. Softer, paler skin covers his inner thighs, stomach, palms, underarm, and jaw. Two dark eyes are found on opposite sides of a nearly muzzle-like face. A lack of pronounced lower jaw allows a hydrodynamic shape when his head is up. This anatomy causes some scruff to be found at the back of his neck. Large lips spread from cheek to cheek. He has a long, prehensile tail, somewhat thicker than his arms at most places, that tapers to a point. From the tip of his tail, up his back, and all the way to the top of his head are mostly-modest, fin-like spikes.<br/><br/><span class="bbc_u">Personal History</span>: A small tribe of Lizardfolk, near extinction, struggles to survive in the Roughlands. Varak was born as their numbers dwindled. The survivor count found itself under a dozen. He would be the last to be born to his tribe as his mother, the last fertile female, died from an infected wound. He was raised under perilous circumstances. His older and only brother encouraging him to become a healer. Something he wishes he'd done before their mother's demise. He and his brother were the only ones who survived to see him reach adulthood.<br/><br/>Varak devoted a significant portion of his free time to practice his clergy. He tried his hardest to remember every bit he was taught by his past family. His family had intended he would follow the path of life. A cleric who could save his tribe from extinction and that was the path he tried to follow. But the traumatic memories of his suffering tribe tormented him toward the path of death. Unsettled by his inability to pursue a purer form of clerical work he seeks a place where he may find redemption.<br/><br/><strong>Sexual Alignment</strong>: Neutral<br/><strong>Addictions</strong>: n/a<br/><br/><strong>Sheet</strong>:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>Class/Level:</strong> Death Cleric 1<br/><strong>Background:</strong> Outlander<br/><strong>Alignment:</strong> Chaotic Neutral<br/><strong>Personality:</strong>Varak is motivated almost entirely by intrinsic values. He understands the necessity of coin to allow him to pursue his goals, but fortune itself is not the end game. Above all, he would like to ensure the survival of his bloodline. He desires a family and the ability to protect it.<br/><br/>He loves the water, nature, and drink. He's always apt to join friends for drunken celebrations. He follows traditional virtues, such as strength, honesty, and a devotion to one's gods, friends, and family. He is not motivated to disagree with others, but he finds it hard to come by respect for those who directly disregard his values.<br/><br/>He is wise, but not clever, and not very educated either. Besides his more core beliefs, he finds it hard to keep his mind made up. His opinion on many things can be easily swayed. He is definitely not beyond influence and it may be easy to convince him of completely changing the means he uses as long as he can be convinced the end result is the same.<br/><br/>Lizardfolk don't consider sexuality the way most mammals do. He's inclined to breed but doesn't find less sexual pleasure from other genders.<br/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><strong>Armor Class:</strong> 15 Natural Armor, 16 Scale Mail, +2 Shield<br/><strong>Initiative:</strong> +2<br/><strong>Speed:</strong> 30 (Walking/Swimming)<br/><strong>Passive Perception:</strong> 15<br/><strong>Hit Point Maximum:</strong> 11<br/><strong>Hit Dice:</strong> 1d8<br/><strong>Proficiency Bonus:</strong> +2<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><strong>Str:</strong> 10 <strong>Dex:</strong> 14 <strong>Con:</strong> 16 <strong>Int:</strong> 8 <strong>Wis:</strong> 16 <strong>Cha:</strong> 10<br/><br/><strong>Save Proficiencies:</strong> Charisma, Wisdom<br/><strong>Str:</strong> 0 <strong>Dex:</strong> +2 <strong>Con:</strong> +3 <strong>Int:</strong> -1 <strong>Wis:</strong> +5<strong>Cha:</strong> +2<br/><br/><strong>Proficiencies:</strong> Medicine, Nature, Perceptiom, Religion, Stealth, Survival<br/><strong>Acrobatics (Dex):</strong> +2 <strong>Animal Handling (Wis):</strong> +3 <strong>Arcana (Int):</strong> -1 <strong>Athletics (Str):</strong> 0 <strong>Deception (Cha):</strong> 0 <strong>History (Int):</strong> -1 <strong>Insight (Wis):</strong> +3 <strong>Intimidation (Cha):</strong> 0 <strong>Investigation (Int):</strong> -1 <strong>Medicine (Wis):</strong> +5 <strong>Nature (Int):</strong> +1 <strong>Perception (Wis):</strong> +5 <strong>Performance (Cha):</strong> 0 <strong>Persuasion (Cha):</strong> 0 <strong>Religion (Int):</strong> +1 <strong>Sleight of Hand (Dex):</strong> +2 <strong>Stealth (Dex):</strong> +4 <strong>Survival (Wis):</strong> +5<br/> <br/><strong>Proficiences:</strong><br/>Light armor, medium armor, shields, all weapons<br/><br/>Common, Draconic, Orcish<br/><br/><strong>Features and Traits:</strong><br/>Background - Wanderer<br/>Lizardfolk - Bite, Cunning Artisan, Hold Breath, Natural Armor, Hungary Jaws<br/><br/><span class="bbc_u"><strong>Spells</strong></span><br/>Cantrips: Guidance, Spare the Dying, Toll of the Dead, Chill Touch<br/>Prepared: Detect Magic, Healing Word, Bless, Cure Wounds<br/><br/><strong>Spellcasting Ability:</strong> Wisdom<br/><strong>Spell Save DC:</strong> 13<br/><strong>Spell Attack Bonus:</strong> 5<br/><strong>Levels/Slots:</strong><br/>2 First Level Cleric Slots<br/><br/><strong>Attacks:</strong><br/>Bite 1d6 + 0, +2 to hit<br/>Light Crossbow - 1d8 (80/320) + 2, + 4 to hit<br/>Warhammer - 1d8 (1d10) + 0, +2 to hit<br/><br/><strong>Equipment:</strong><br/>Warhammer, scale mail, light crossbow, 20 bolts, explorer's pack, shield, holy symbol, a staff, hunting trap, traveler’s clothes, and a belt pouch containing 10 gp</div></div>