<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332237.msg15842885#msg15842885">Quote from: Hatless on 03-05-2021, 18:14:07</a></div></div><blockquote class="bbc_standard_quote">@Annaamarth: In combat, there's basically no overlap between our characters. Heck, Milena would probably love to have someone who can set up easy coup attacks for her.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sweet!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Outside combat, I feel like we're both trying to do the same thing. Milena uses Profession in place of Diplomacy and Bluff so she <em>technically</em> has a +13 to both of those (and so does her snake, funnily enough.) Between her good Sense Motive and Khaldrash's Intimidate, I feel like we already have all the social stuff covered. <br/><br/>I'm not going to say you can't be in the group or anything because of that, but it's up to you and firepyre if it's worth doubling up on that niche.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>A lot of what the seducer witch does hooks into Diplomacy anyway, so I might leave it - but it does occur to me that I'm 4 levels of FCB short on skillpoints, so I might go into Knowledge (Tactics) or a suitable Profession skill to support.  Maybe UMD?<br/><br/>Alternatively, if we decide we need a rogue/ranger sort of skill monkey, I can do a full conversion.  I like the witch for bringing extra healing too, though, so ... *shrug.*<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332237.msg15842890#msg15842890">Quote from: PhantomPistoleer on 03-05-2021, 18:17:49</a></div></div><blockquote class="bbc_standard_quote">So, technically, if someone could use diplomacy against demons, and someone else can use diplomacy on magic creatures, then that would work pretty well.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Charm hex works on Animals - would you allow an (eventual) feat or Trait that expands the targeting on that?<br/><br/>If not, I could go for a Wild Empathy sort - maybe a feyspeaker druid?<br/><br/>Hrm. Lots of stream of consciousness there, but I guess the summary is, in my order of preference:<br/><br/>1. Character as presented is solid, run with it<br/>2. Caster is solid, but we want more focus on environmental and animal/magical beast manipulation, Druidpls.<br/>3. Assassination is great and, sure you already have Trapfinder, but we really could use a Rogue ...<br/><br/>I'll check back later and see what the thoughts are, but I expect Hatless will be able to handle fiendish negotiation. Or binding.