<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160740.msg7422318#msg7422318">Quote from: AK47 on 22-12-2012, 01:12:21</a></div></div><blockquote class="bbc_standard_quote">Also if you have a planet. You can start making an actual character.<br/><br/>Aside from the skills and stunts. Characters have a lifepath composed of 5 phases. Each Phase represents a different part of there life, and gives them two aspects. The Five phases are thus.<br/><br/><ul class="bbc_list" style="list-style-type: decimal;"><li>Growing up, <br/>This phase relates to the character's childhood and early life. You have a planet, now describe somebody who grew up on it. The two aspects here give you another opportunity to flesh our your home-world by describing how it relates to the character.</li></ul></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Maybe I am confused, but as near as I can tell, it doesn't expressly say that your character has to grow up on the planet you developed. In fact it discusses players generating more than one system each (p.14 "The caller shall assign each player, including himself, one or two systems") and reusing clusters for more than one campaign (17 "it’s simple to build a new one every time you make characters if you prefer").<br/><br/>So do we have to create a character based on our system? Because I didn't believe we did when I built mine. I built it to be interesting, but it doesn't fly for a damn with the character concept I was considering (renegade asteroid miner) since the system has crap resources and no spaceflight, ergo no asteroids worth mining and noone to do it.<br/><br/>Sorry about the confusion, but I figure better to check NOW. XD