The surviving wolves shook their heads stubbornly, probably against the hovering Toria's enchantment...the more wounded one literally skidded back several steps from Rodger's beastly blows, and almost collapsed before lunging up again at the breast of the cat. The head of the other wolf flew wide, with a gash from Randal's sword spraying a rich arc of flood across fern fronds. The beast swiveled its head in a downward crescent, attempting to seize on the knightly priest's leg and yank it.<br/><br/><br/><br/>Randal hits NW wolf for 13.<br/><br/>Both wolves save vs Mass Whelm.<br/><br/>Rodger at SE wolf:<br/>(As often, I don't know Rodger's stats, in this case after the Bite fo the Weretiger buff. Your previous post includes his attack mods - 13 claw and 8 bite - and the damage amounts suggest to me that his damage is buffed as well, but I don't know by how much. I'll use his normal damage of 1d8+7 claw, 2d6+3 bite, and you can let me know what the increases to the mods are.)<br/>(In general please roll your attacks if possible, or at the very least provide mods. I realize that Druid is the probably most stat-block intensive class: they have the PC's various stat blocks in wild shapes, plus the animal companion, those of summoned animals, and lots of buff spells.)<br/><br/>Rodger<br/>claw 25<br/>claw nat1<br/>claw 33<br/>bite 28<br/>damage 32 (2d8+14+2d6+3)<br/>EDIT: 47 damage (+6 per claw and +3 for bite; spell confers +12 str I gather)<br/><br/>SE wolf at Rodger:<br/>atk 29 dmg 22 trip 27<br/><br/>NW wolf at Randal:<br/>atk 36 dmg 17 trip 16