<strong>CC APPROVED:</strong>Yes<br/><strong>SHEET APPROVED:</strong>Yes<br/><strong>PLEASE CHECK:</strong>No<br/><hr/><div class="floatleft">(https://ih1.redbubble.net/image.354067935.3091/mp,550x550,matte,ffffff,t.3u1.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Hadrhune Bashir (http://)<br/></span></span><hr/><br/>Race:<del>Aasimar (Musetouched)</del>Half-elf<br/>Class: Bard 5<br/>Brief History: Once upon a time, in the land ruled over by the Sheik Al-Faris, the court bard lost his lovely bride in childbirth. Driven by grief, he disappeared in the dead of night. The days stretched into months, and the court bard was presumed dead, driven to suicide by his grief... but a year and a day after he lost both his wife and the child he was never able to meet, the court bard returned to Sheik Al-Faris, a small child in his arms. The court bard never spoke of where the child came from or what transpired on his journey, though sometimes, he sang a song he claimed to have learned in a distant land, of a man named Orpheus.<br/><br/>That child the court bard returned with was raised as the bard's own, and was given the name Hadrhune Bashir, studying the bardic arts under his mentor and serving as childhood playmate and companion to the Sheik's winsome young daughter.<br/><br/>When the enemies of the Sheik swept through their homeland, Hadrhune was among Aishah's retinue when they were whisked away to safety by the mysterious arcanist Twin Oxenbridge.<br/><br/>Hadrhune still remains uncertain of the fate of his father figure, but knows his responsibility is first and foremost to the safety and well-being of Aishah, and then to the Crimson Dawn. He believes it better to focus on the problem in front of him rather than dwell on problems that are too far out of reach to be solved any time soon.<br/><br/>Brief Personality: Hadrhune is earnest and optimistic. He places trust in his allies, and takes the trust they place in him seriously. He sees it as his responsibility to keep the spirits of his compatriots up following the fall of their homeland. He tries to find the best in any situation. He chronicles the adventures of the Crimson Dawn, and will happily speak (or sing) the praises of his allies more readily than boast of his own talents (though that is, in part, because he feels that his strength lies in telling the tales of his allies. He is open to making friends and providing assistance to others outside of the Crimson Dawn, provided Aishah does not forbid it.<br/><br/>O/O: Predominantly heterosexual, but also attracted to tomgirls/femboys/physically effeminate men. Likes romance, but is also open to casual relationships. He likes roleplay, creative application of magic in the bedroom, somnophilia, erotic massage (giving and receiving), oral (giving and receiving), anal (giving),  shortstacks. If unsure, ask!<br/>Dislikes: Anything that belongs in the bathroom, bloodplay, vore, sounding, noncon.<br/><br/>Adventuring Party: Crimson Dawn<br/><br/>Connections:  Is your CC seeking connections with other characters?<br/><ul class="bbc_list"><li type="square"> Love interest<em> (Step right up step right up)</em><br/></li><li type="square"> Friend <em>(Don't be shy, Hadrhune's open to friends, including those from other adventuring parties.)</em><br/></li><li type="square"> Other <em>(While not interested in a parent, sibling, or child, I'm open to the idea of other more distant relatives like a cousin, aunt, or uncle. If you have another idea, don't be shy, let me know!)</em><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charsheet</div><div class="spoiler_body">Hadrhune Bashir<br/><strong>Male <del>aasimar (musetouched)</del>half-elf bard 5</strong><br/>CG Medium <del>outsider (native)</del> humanoid (elf, human)<br/><strong>Init</strong> +<del>5</del> 8 <strong>Senses</strong> darkvision 60 ft., low-light vision, Perception +<del>6</del> 9<br/><strong>AC</strong> <del>17</del> 16, touch <del>13</del> 12, flat-footed 14 (+4 armor, +<del>3</del> 2 Dex)<br/><strong>hp</strong> <del>40</del> 53 (5d8 + 10 plus 3)<br/><strong>Fort</strong> +3, <strong>Ref</strong> +<del>7</del> 6, <strong>Will</strong> +3; +4 vs. bardic performance, language-dependent, and sonic<br/><strong>Immune</strong> sleep; <del><strong>Resist</strong> acid 5, cold 5, electricity 5</del><br/><strong>Speed</strong> 30 ft<br/><strong>Melee</strong> longspear +2 (1d8-1/x3)<br/><strong>Ranged</strong> light crossbow +<del>6</del> 5 (1d8/19-20) <br/><strong>Special Attacks</strong> bardic performance 22 rounds/day (countersong, distraction, fascinate, inspire competence +3, inspire courage +3)<br/><del><strong>Spell-like Abilities </strong>(CL 5th; concentration +9)<br/>1/day - <em>glitterdust</em> (DC 16)</del><br/><strong>Bard Spells Known</strong> (CL 5th; concentration +9)<br/>2nd (5/day) – <em>gallant inspiration</em>, <em>glitterdust</em> (DC 16), <em>mirror image</em><br/>1st (5/day) – <em>feather fall</em>, <em>grease</em> (DC 15), <em>heightened awareness</em>, <em>liberating command</em>, <em>saving finale</em>, <em>vanish</em><br/>cantrips – <em>ghost sound</em>, <em>mage hand</em>, <em>message</em>, <em>prestidigitation</em>, <em>sift</em>, <em>summon instrument</em><br/><strong>Str</strong> 7 Dex <del>16</del> 14 Con 14 Int 16 Wis 9 Cha 19<br/><strong>Base Atk</strong> +3; <strong>CMB</strong> +1; CMD <del>14</del> 13<br/><strong>Feats</strong> Extra Performance, Flagbearer, Improved Initiative, Master Performer (bonus), Skill Focus (Knowledge [tactics]) (bonus)<br/><strong>Skills</strong> Diplomacy +<del>13</del> 12, Disable Device +<del>12</del> 12 (5 ranks), Intimidate +<del>13</del> 11, Knowledge (arcana) +9 (1 rank), Knowledge (dungeoneering) +9 (1 rank), Knowledge (geography) +9 (1 rank), Knowledge (history) +9 (1 rank), Knowledge (local) +9 (1 rank), Knowledge (nature) +9 (1 rank), Knowledge (nobility) +9 (1 rank), Knowledge (planes) +9 (1 rank), Knowledge (religion) +9 (1 rank), Knowledge (tactics) +<del>12</del> 16 (5 ranks), Perception +<del>6</del> 9 (5 ranks), Perform (dance) +<del>13</del> 12 (5 ranks), Perform (keyboard) +<del>13</del> 12 (5 ranks), Perform (sing) +<del>13</del> 12 (5 ranks), Sleight of Hand +<del>7</del> 6 (1 rank), Spellcraft +7 (1 rank), Stealth +<del>7</del> 6 (1 rank)<br/><strong>Traits </strong> Lessons of Chaldira, Reactionary, Trap Finder<br/><strong>Languages</strong> Celestial, Common, Draconic, Elven, Sylvan<br/><strong>SQ</strong> bardic knowledge +2, versatile performance (keyboard)<br/><strong>Gear</strong> mithral shirt, light crossbow, longspear, crossbow bolts (10), backpack, bed roll, entertainer's outfit, flag, flint and steel, ink, ink pen, journal, masterwork thieves tools, mess kit, rope (50 ft), <em>sleeves of many garments</em>, spell component pouch, trail rations (7), <em>traveler's any-tool</em>, wandermeal (7), waterskin, weapon cord, 8,266 gp, 9 sp, 10 cp</div></div></li></ul>