"If those hands are as good as those eyes, you'll be getting a nice bonus on top of your fee."  Tilan laughs.  "The blasters they'll be handling won't have packs installed, of course, in case they try to do anything shifty.  Sure, we'll pass them some low charge packs to take shots with, but some of my guys will be packing proper pieces, in case anyone starts trouble."<br/><br/>Ms. Rilla nods her head.  "I handle arranging security.  There will be overlapping fields of fire from various positions on the ship.  If they try to pull a fast one, they'll be dead on the floor before they get a second shot off."<br/><br/>"Nine times out of ten, people aren’t here to cause trouble. The cause they’re fighting for or the building they need some firepower to guard is worth more than the credits they lose on the deal.” Tilan shrugs.  “Just remember, we’ve got blasters ready, and the station is neutral ground.  If they start something, they’ll get sandwiched between us and station security.”<br/><br/><hr/><br/>Laeli and Nyranue are left to their own devices for the duration of the trip (though Nyranue can surely find a diversion almost anywhere on the ship, except in Ms. Rilla’s quarters (and perhaps that was just a matter of turning on the charm in the right way?)).<br/><br/>It would be easy to attempt to appropriate some firearms or parts, at least for Laeli, though getting them off of the ship might be hard.  While Nyranue might find accessing logs and other data stores a bit easier, it might be difficult to penetrate that security.  Regardless, there would be time for at least one great endeavor of espionage and information gathering while on board...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This is your chance.  There are safe ways to gather information that may not require rolls at all (and may have comparatively little consequences).<br/><br/>Confer with me and/or each other, because in theory you could coordinate your efforts.  I'll say that, at most, you have time for three actions.  This is less a matter of 'how long the actions take' and more 'windows of opportunity are opening and closing on the ship and you have a limited time to make good on them'.<br/><br/>After these next two posts, I'll move forward to the deal (or, if you flub your rolls, perhaps consequences of your actions).  <br/><br/>Good luck.</div></div>