<br/><div class="floatright">(https://scontent-dfw5-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/35361796_5254466324615447_133453335490461696_o.jpg?_nc_cat=0&amp;efg=eyJpIjoidCJ9&amp;oh=d0f39004f8a309b78e080bf1a8078da2&amp;oe=5BBA65FB)</div><div align="center"><span class="bbc_size" style="font-size: 20pt;"><span class="bbc_u"><strong> The Matriarch </strong></span></span></div><br/><strong>Class/Level:</strong>Fighter/1 Warlock/4 (Hexblade/Pact of the Blade)<br/><strong>Background:</strong>Charlatan<br/><strong>Race:</strong>Variant Human<br/><strong>Alignment:</strong>Chaotic Nuetral<br/><br/><hr/><br/><strong>Age:</strong>46<br/><strong>Height:</strong>5’9”<br/><strong>Weight:</strong>150<br/><strong>Eyes:</strong>Blue<br/><strong>Hair:</strong>Black<br/><br/><hr/><br/><strong>Backstory:</strong><br/><br/>Millicent hates Karnath most of all. She has a deep seated hatred and fear of the undead due to an incident during the war. A particularly vindictive karnathian commander killed her brother and a great many of his immediate family. He then utilized their corpses on the front line of a skirmish the Matriarch was present for. She has never recovered even after all of these years.<br/><br/>Prior to her cell escaping, the Matriarch lived under a number of names and identities. Her most prominent was Millicent Stokes, a Couturière and salon owner to the noble and wealthy elite, and in this fashion she gained the ear of many powerful women and the wives/mistresses of powerful men.<br/><br/>With her staff (and herself in disguise) moonlighting as escorts amongst the court, coupled with her ability to mimic spouses, mistresses, etc, she had unfettered access one way or another to most nobles bedchambers and private studies.<br/><br/>Despite her vicious martial and arcane skills, poison, blackmail and simple manipulation remained her most frequently used weapons.<br/><br/>After the escape, she has utilized her abilities as a spy and scout as well as for resource gathering as she can still readily blend in as another face in the crowd or beguile as the prettiest face in the room.<br/><br/>Millicent Stokes the Couturière, Applemary the beggar, Estelle Zeringue the whore, Idoru the Singer, she wears many faces but the most important is that of Mother and protector of the Galifar legacy.<br/><br/><hr/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><br/><strong>Armor Class:</strong>18<br/><strong>Initiative:</strong>+0<br/><strong>Speed:</strong>30 (Walking)<br/><strong>Passive Perception:</strong>12<br/><strong>Hit Point Maximum:</strong>40<br/><strong>Hit Dice:</strong>1d10 4d8<br/><strong>Proficiency Bonus:</strong>+3<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><br/><strong>Str:</strong>14 (13+1)<strong>Dex:</strong>10<strong>Con:</strong>15 (14+1)<strong>Int:</strong>10<strong>Wis:</strong>10<strong>Cha:</strong>20 (15+1 Actor Feat +2 Lvl 4 Ability Imp +2 Breeding program)<br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span><br/><strong>Proficiencies:</strong>Con, Cha<br/><strong>Str:</strong>+2<strong>Dex:</strong>+0<strong>Con:</strong>+2<strong>Int:</strong>+0<strong>Wis:</strong>+0<strong>Cha:</strong>+5<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><strong>Proficiencies:</strong>Persuasion, Perception, Athletics, Deception, Sleight of Hand<br/><br/><strong>Acrobatics (Dex):</strong>+3<strong>Animal Handling (Wis):</strong>+0<strong>Arcana (Int):</strong>+0<strong>Athletics (Str):</strong>+5<strong>Deception (Cha):</strong>+8<strong>History (Int):</strong>+0<strong>Insight (Wis):</strong>+0<strong>Intimidation (Cha):</strong>+0<strong>Investigation (Int):</strong>+0<strong>Medicine (Wis):</strong>+0<strong>Nature (Int):</strong>+0<strong>Perception (Wis):</strong>+3<strong>Performance (Cha):</strong>+8<strong>Persuasion (Cha):</strong>+8<strong>Religion (Int):</strong>+0<strong>Sleight of Hand (Dex):</strong>+3<strong>Stealth (Dex):</strong>+0<strong>Survival (Wis):</strong>+0<br/><br/><hr/><br/><strong>Proficiences:</strong><br/><br/>Proficiencies & Languages<br/>Proficiency Bonus: +3<br/>Armor: All armor, Shields<br/>Weapons: Simple Weapons, Martial Weapons<br/>Tools: Forgery Kit, Disguise Kit<br/>Saving Throws: Constitution, Charisma<br/>Languages: Common, Elvish<br/><br/><br/><strong>Features and Traits:</strong><br/><br/>False Identity -<br/>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona.<br/>Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.<br/><br/>Fighting Style : Dueling-<br/>Melee weapon in one hand and no other weapons you gain +2 Damage Rolls<br/><br/>Second Wind - At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.<br/><br/>Hex Warrior - You may substitute CHA for STR/DEX with one weapon that lacks the two handed weapon property, on Attack and Damage Rolls.<br/><br/>Hexblade's Curse - When you choose this martial subclass at 3rd level, you gain the ability to place a baleful curse on an enemy. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. Until the curse ends, you gain the following benefits:<br/><br/>You gain a bonus to damage rolls against the cursed target equal to your proficiency bonus.<br/><br/>Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.<br/><br/>If the cursed target dies, you regain hit points equal to your level + your Charisma modifier. Once you use this feature, you can’t use it again until you finish a short or long rest.<br/><br/><strong>Spells</strong><br/><br/>Cantrips: Eldritch Blast, Booming Blade, Minor Illusion<br/><br/>Patron Spells: Shield, Wrathful Smite 1st: Charm, Hellish Rebuke, Comprehend Languages<br/>2nd:Misty Step, Invisibility<br/><br/><strong>Feats</strong><br/><br/>Actor: Skilled at mimicry and dramatics, you gain the following benefits:<br/><br/>Increase your Charisma score by 1, to a maximum of 20.<br/><br/>You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.<br/><br/>You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.<br/><br/><strong> Invocations </strong><br/><br/>Mask of Many Faces-<br/>You can cast Disguise Self at will, without expending a spell slot.<br/><br/>Improved Pact Weapon -<br/>Prerequisite: Pact of the Blade feature<br/>You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.<br/><br/><br/><hr/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><br/><strong>Spellcasting Ability:</strong>Charisma<br/><strong>Spell Save DC:</strong>16<br/><strong>Spell Attack Bonus:</strong>8<br/><strong>Levels/Slots:</strong>2/2<br/><br/><hr/><br/><strong>Attacks/Spellcasting:</strong><br/><br/>Rapier<br/>Damage Type: Piercing<br/>Attack: +9 to hit. Damage: 1d8+8 piercing damage.<br/><br/><hr/>