(http://i.4pcdn.org/tg/1431580365645.jpg)<br/><strong>Xara The Guard<br/>Hawken, Borderinn<br/>Tag: Taris</strong><br/><br/>Xara nods and rushes to the small stable. -If you were less generous, you'd call it an outdoor-shack, but it kept your animal out of the light rain, coming from grey cloud overcast skies.-<br/><br/><strong>Chase Round 1</strong><br/>Luckily, the small, brown-black colored  coach equally struggles with the cheap cobblestones beneath, clattering ahead towards the north entrance of the village. From here it is just a short ways ride towards the small city of Steinhelm, on the well guarded border to Maldur territory. The noise of the coach, and then the mage chasing after the same startles a few geeze by the wayside, which angrily hiss their disapproval at Taris.<br/><br/>(The Coach is now 140 ft away.)<br/><br/><strong>Chase, round 2 and continued</strong><br/><br/>A robed, seemingly male figure leans back to see if he's been followed. And becomes decidedly less relaxed afterwards, recognizing the slight blurr of magic cascading around Taris and quickly ducking away from any potential spellcasting. There is a crack of the reins as the horses are driven on..<br/><br/>It quickly becomes apparent that while Taris is quicker thanks to her magic, it will still take a bit to catch up, as she only slowly closes in.. lucky to her the coach prevents the horses from running for much longer than herself.<br/><br/>About a half-minute later, Taris hears the noise of a horse pursuing her coming from the village, likely Xara. But, at the same time, the coacher looks back.. displeasedly noticing that his pursuer is gaining on him, he pulls out a crossbow, though with the distance and the shaking of the wagon, misses terribly. .. as does another shot, a while after, but the third shot, with Taris getting rather close, hits the mark, a rather sharp bolt nastily hitting into her shoulder. (8 piercing damage!)<br/><br/>However, before the driver can celebrate, he tries to rush his cart through a narrow curve, with the village of Steinhelm just around a small hill.. and he loses control of it, a loud protest from the horse, a screeching and sparking of wagon-wheels on cobblestones.. and with a nasty cracking, both driver and coach collide with a large pine-tree by the roadside.<br/><br/>(Horses have 50 ft of movement, you have 60 ft and you can run for a number of rounds equal to your constitution, I'ma rule that the horseys grow tired as fast as you with the carriage in pull. That means with your not quite apropriately named spell you catch up to the carriage in 14 rounds.)<br/>