Okay.  Wow.  I didn't expect to get all the characters to be so quick.  I covered most of the game's expectation in the recruitment thread but I'm going to put them on this thread for ease of reference including something additional information.  House rules are subject to change at GM discretion.<br/><br/><strong>House rules</strong><br/><br/>- Let me know if you will be using 3.5 or Pathfinder since this game will be using both simultaneously.  Each character use one system exclusively despite how the other system handles any races, classes, feats, spell, and etc.<br/>- This is a non-evil campaign.<br/>- The Pathfinder fast experience progression for everybody, regardless of the system you use.  This will be in favor of any 3.5 characters who plan on crafting magic items though time progression is usually very slow in a play-by-post game.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Experience point requirement</div><div class="spoiler_body">Level 2: 1,300<br/>Level 3: 3,300<br/>Level 4: 6,000<br/>Level 5: 10,000</div></div><br/>- Leveling up will not happen as per normal rules.  In addition to the needed experience to level, there will be a special sexual related event that will trigger a level up that the characters will discover.<br/><br/><strong>For character creation:</strong><br/><br/>- You start at level 1.<br/>- Use the standard point buy system for Dungeons and Dragons 3.5 characters (Dungeon Master Guide p.169).<br/>- Use the standard fantasy purchase for Pathfinder characters (Pathfinder Core Handbook p.16).<br/><ul class="bbc_list"></ul>Pathfinders gaining up to two traits.  Anymore would require the 'additional traits' feat.<br/>- Starting wealth is double starting average gold for your class and 1000 gold.  There are no restrictions on purchasing items as long as you can afford it.<br/>- This game accepts any Dungeons and Dragons 3.5 and Pathfinder material. The only exceptions are the following:<br/><ul class="bbc_list"><li>No Dragon magazine.</li><li>No Dungeon magazine.</li><li>No third party material.</li><li>No home-brew material.</li></ul>While it is possible to break the game with the material available, please do not.<br/><br/>This will take place in the Forgotten Realms campaign setting.  Knowledge of the setting is not needed.  Since the game is predominately about exploring the dungeon, the campaign setting will play only a minor part of the game.  Golarion pantheon material is usable for this game if you don't want to use Forgotten Realms deities.<br/><br/><strong>Sexual content:</strong>This game will be considered Non-Con(sensual) - This is for roleplays and stories where one party does not give their explicit consent. This can be quasi-consensual (where no really does mean yes) to outright rape.  I will inform you that outright rape is a subject that I will be cautious about.  Consent with players will be paramount before such elements are introduced with characters.<br/>Most of the NPCs that I run for possible sexual contact will be Human - The sexual participants in these stories and roleplays are either human, or close enough to it that there is little physical distinction - elves, nymphs, etc.  Just wanted to give a heads up on that and what I'm comfortable with.  You can check out my profile to see my preferences.  I'm not going to restrict PC interactions to this.  This is merely what I'm comfortable writing with.  Nor do you have to have any sexual interactions in this game at all.  It is completely optional.<br/>Within the game/plot that I am devising, I would scale this at a 2 out of 5 for sexual content.  This does not include what the players may be initiating with NPCs or each other which could drastically skew the overall scale.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Outline for this game</div><div class="spoiler_body">Obviously, this can chance in accordance to how the game progresses.  It can move forward much more quickly but experience tells me that it is unlikely and will in fact take much longer.  The game will likely progress past 3rd level by the conclusion of the game.  I know few games/stories ever reach its conclusion for one reason or another.  If I drop out for any reason, I give permission for anybody else to continue the game.<br/><br/>Introduction and journey to the dungeon: Minimum of three months.  Will transition to a player driven story when the dungeon thread begins.  You can continue to role play with one another while you're waiting on the plot moving forward in the next thread.  Please keep it in the tone with the rest of the game.<br/>First and second part of the dungeon: Minimum of six months for the first part.  In the second part, players control the narrative while the third part of the dungeon begins.  Similar to the 1st income thread where you can continue your player driven narrative.  Please keep it in the tone with the rest of the game.<br/>Third part of the dungeon and conclusion: Minimum of six months</div></div><br/><br/><strong>In-game posting expectations: </strong><br/>- Should to be written in past-tense.<br/>- Combat will be handled different from standard tabletop games.  You will be grouped according to your initiatives and you can post in any order that you find convenient within your group.  You have 72 hours to post when it becomes your group's turn.  If you do not, you forfeit your turn and the next group of characters are able to post.  This includes me.  If you are not confident you are able to post when your turn comes up, you can send your post to myself and Hopefox.  One of us will post for you when the time comes.<br/>- As for inactivity, this is how I deal with it.  If you do not post in 30 days, I will take over your character.  And fair warning, they typically have high mortality rates or become cannon-fodder at that point.  Let the group know if you're going to be inactive for a period of time.  This will prevent any of us trying to interact with your character and waiting for a response as well as preventing loss of your character.  Let me know if you anticipate not being able to post for a long period of time to prevent this from happening.  I'm pretty lenient as long as there's a notice.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personal Gaming Advice</div><div class="spoiler_body">This game was made with the intent of having fun.  The following probably goes without saying but I'll do it anyway, I want this to be a friendly game.  Your characters can be at odds at times but I don't want any drama to poison the players.  As players, we should work at not be offensive to others.  I know that some things are lost in communication through text and most of us don't know each other personally which makes this difficult.  So here's some advice that you may or may not already know...<br/> <br/>1) Refrain from insulting others.  Mocking others can be done with the intent of being playful but that's best done with people who know you.  Otherwise, you run the risk that somebody will take it the wrong way.<br/> <br/>2) Refrain from debating about sensitive topics.  We come from different belief systems, political views, and cultures.  This is best done with people who welcome these discussions.<br/> <br/>3) Do not come to me to resolve drama as a first line of defense.  I will get burned out on dealing with such issues here.  Try to resolve things on your own first.  If it's with a specific person, do this privately.  As a second line of resolution if you cannot resolve this, you can work this out publicly with the input of others.  As a third line of resolution if the first two do not work, I will intercede with hard rulings which may include a 'cease and desist' or telling someone to leave the game.  I don't like doing this but I will if I have to.<br/> <br/>If this isn't obvious yet, do not troll.</div></div><br/><br/><strong>Awards</strong>: The following will possibly be updated every couple of months.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Experience points given</div><div class="spoiler_body">162 to everyone for fighting off the orcs (14/3/2018)<br/>200 experience for activity level since the beginning of the game. (24/4/2018)<br/>238 experience for combat in addition to what was already given against the orcs. (24/4/2018)<br/>400 experience for dealing with the plants in the western building. (24/4/2018)<br/>400 experience for bypassing the trap on the door. (24/4/2018)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Loot</div><div class="spoiler_body"></div></div>