Way after wave of position energy washes over you, healing everyone of the various damages they had sustained until this point, thanks to Yvaine and her deity. The priestess examines the alter, finding it dedicated to Helm, a Deity of Guardians, normally his holy symbol of a gauntlet engraved with an eye would be featuring centre piece, but now something covers it, a page from some ancient tome, the words scrawled in neat, loopy handwriting and brown ink, sloppy and impure.<em>“Raising the Dead”</em>the single page details how to bring back a loved one, as a<em>“blaspheme”</em>, the page warns it will be a<em>“but a shell, a memory, of what you have lost”</em>.<br/><br/>A closer inspection of the alter, along its base, reveals a poorly concealed compartment, and inside are the treasures that should decorate a church. A golden chalice, thick and finely wrought, two silver bells wrought with the same symbol of Helm, three potions, and the priest’s own journal, the latter pages stained with filth.<br/><br/>The other rooms are indeed empty, storage areas ransacked, broken wood and half a barrel of food is all to be found, but when Yvaine looks down the hole in the floor, she sees something moving, a humanoid shape, slouching, but strong and quick in its movements, disappearing into the shadow, and taking the priest with it. From the bowels of the church’s basement, the priest can be heard casting a spell, but no effect manifests from the incantation.<br/><br/>Then there is the sound of shattering wood from the front the room at the front right of the church, Melisandra, who is right by the entrance, sees part of the floor suddenly disappear, broken by tremendous force. Out of the whole climbs a fresh abomination, stubbornly refusing the call of the grave. It is tall, lopsided, its body stitched together, leathery skin cracked in several places, or missing in slabs, revealing pink flesh underneath. Bones protrude from its right arm, whilst the left one secures the still form of the priest. Its maw hangs open, sickeningly wide, the gums lined sparingly with black, rotten teeth. The lips twitch, “Father...” its voice is choked, a hoarse whisper.<br/><br/>OOC: Same initiative as before, the monster is acting on initiative 2.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">  If you can make a spellcraft DC: 18</div><div class="spoiler_body">Its dispel magic. </div></div>