Eric Nysel<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Eric Nysel, CG male human (Calishite) crusader (Lathander) 6<br/>(Region: Western Heartlands, Church Acolyte background)<br/><br/>STR 21 (18 base, +1 level, +2 enhancement)<br/>DEX 12 (12 base)<br/>CON 16 (16 base)<br/>INT 14 (14 base)<br/>WIS 10 (10 base)<br/>CHA 14 (14 base)<br/><br/>HP: 57/57<br/><br/>Attacks:<br/>Greatsword +12/+7 melee (+6 BAB, +5 STR, +1 enhancement), damage 2d6+8<br/>Longbow +8/+3 ranged (+6 BAB, +1 DEX, +1 masterwork), damage 1d8+4<br/>Dagger +12/7 melee (+6 BAB, +5 STR, +1 masterwork), damage 1d4+5<br/><br/>AC: 20 (+8 armor, +1 DEX, +1 deflection), touch 12, flat-footed 19<br/><br/>Saves:<br/>Fort +9 (+5 base, +3 CON, +1 resistance)<br/>Reflex +4 (+2 base, +1 DEX, +1 resistance)<br/>Will +5 (+2 base, +0 WIS, +2 CHA, +1 resistance)<br/><br/>Skills:<br/>Balance +5 (9 ranks, +1 DEX, -5 armor)<br/>Concentration +12 (9 ranks, +3 CON)<br/>Craft (painting) +3 (1 rank, +2 INT)<br/>Diplomacy +11 (9 ranks, +2 CHA)<br/>Intimidate +11 (9 ranks, +2 CHA)<br/>Jump +9 (9 ranks, +5 STR, -5 armor)<br/>Knowledge (history) +3 (1 rank, +2 INT)<br/>Knowledge (religion) +10 (8 ranks, +2 INT)<br/>Martial Lore +10 (8 ranks, +2 INT)<br/><br/>Languages: Common, Chondathan, Tethyrian, Elven, Celestial<br/><br/>Feats:<br/>1st: Extra Granted Manuever<br/>1st (human bonus): Stone Power<br/>3rd: Adaptive Style<br/>6th: Power Attack<br/><br/>Class abilities:<br/>Furious counterstrike<br/>Steely resolve 10<br/>Indomitable soul<br/>Zealous surge 1/day<br/>Smite 1/day (+2 to hit, +6 damage)<br/><br/>Manuevers known:<br/>Crusader's Strike (Devoted Spirit, 1st)<br/>Leading the Attack (White Raven, 1st)<br/>Stone Bones (Stone Dragon, 1st)<br/>Foehammer (Devoted Spirit, 2nd)<br/>Mountain Hammer (Stone Dragon, 2nd)<br/>Battle Leader's Charge (White Raven, 2nd)<br/>Revitalizing Strike (Devoted Spirit, 3rd)<br/><br/>Stances known:<br/>Martial Spirit (Devoted Spirit, 1st)<br/>Leading the Charge (White Raven, 1st)<br/><br/>Equipment:<br/>Gauntlets of ogre power (4,000 gp)<br/>Greatsword +1 (2,350 gp)<br/>Ring of protection +1 (2,000 gp)<br/>Masterwork full plate (1,650 gp)<br/>Cloak of resistance +1 (1,000 gp)<br/>Masterwork composite longbow (+4 STR bonus) (800 gp) w/20 arrows (1 gp)<br/>Masterwork dagger (302 gp)<br/>Silver greatsword (230 gp)<br/>Cold iron greatsword (100 gp)<br/>Masterwork potion belt (60 gp)<br/>  Five potions of cure light wounds (250 gp)<br/>  Two flasks of holy water (50 gp)<br/>Silver holy symbol of Lathander (25 gp)<br/>100 ft. silk rope (20 gp)<br/>Five sunrods (10 gp)<br/>Hooded lantern (7 gp) w/two flasks of oil (2 sp)<br/>10 days' rations (5 gp)<br/>Backpack (2 gp)<br/>Spare traveler's outfit (1 gp)<br/>Flint and steel (1 gp)<br/>Waterskin (1 gp)<br/>Winter blanket (5 sp)<br/>Bedroll (1 sp)<br/>134.2 gp</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background and Other Flavor Text</div><div class="spoiler_body"><strong>Background:</strong> Eric was born in a small town south of the Reaching Woods, the youngest of four children.  His parents ran the local inn, and although they were decent enough folk for the most part, the place was a bit too far off the major thoroughfares for business to be decent.  In the end, they "subtly" encouraged their youngest son to take up service in the church of Lathander rather than deal with another mouth to feed.  Eric never quite fit in with other paladins-in-training...right up until the day when he accidentally knocked another trainee across the sparring grounds, and realized that the Morninglord had sent him a very different sort of inspiration.<br/><br/>Nowadays, he wanders from place to place.  He's not actually fond of violence, but he's good at it, and there's always someone in need of help with goblins, wild animals, lycanthropes, and so on.  The Order of the Aster tends to look askance at his activities, but he remains loyal to the church and they're usually happy to have him around when they need a strong sword arm.<br/><br/><strong>Morality:</strong> Help the helpless, honor the gods, and don't be an ass.  Eric thinks it's important to keep his word whenever he can and so on, but although he has a lot of respect for the paladins he grew up with, strict codes of honor are an annoyance that can only get in the way of just doing what he knows is right.  He makes a point of earmarking some of his income to tithe to the gods -- he hasn't taken any vows about it, but he's worried that he'll let greed get the better of him if he doesn't keep track.  (Especially since he's not above accepting rewards from people who can genuinely afford them.)  He'd hate to choose the lesser of two evils, but letting one person die is obviously better than letting a whole village die if those are really the only two options.<br/><br/><strong>Sexual Preferences:</strong> Eric is heterosexual.  He's not exactly a blushing virgin, but he's rarely had time for serious relationships.<br/><br/><strong>Appearance:</strong> Eric is a tall, powerful young man (especially by Calishite standards), with dusky skin and a handsome smile.  His dark hair would be naturally curly if it wasn't cropped short, and he's always clean-shaven.  He favors bright clothing when dressed casually, but is far more often seen in his heavy armor -- and, of course, always displays the Morninglord's symbol prominently.</div></div>