Arcane Shaping effects<br/><br/>Elementalist: May add an elemental subtype to all spells, this deals 1.5 times its normal damage against an enemy of the opposing subtype, but only deals .5 to an opponent of the same subtype.  (This effect can only be taken once...   And to keep from channeling a spell of an elemental type a mentalist must roll and int +spi check and beat their own magical defense to use an unflavored magic for that round.<br/><br/>Quick Casting: 3/day the character can use two mental attacks in one round.<br/><br/>Mage armor: Physical defense is figured using Int +Spi<br/><br/>Explosive I: 3 +1 per level a mentalist may inflict ½ of its damage to all in the room.  They roll once, and deal damage to all opponents who’s defense the beat.<br/><br/>Magic Missile: The character deals 4+1 per mentalist level automatically<br/><br/>Arcane Warding: (level/2 minium 1) to arcane defense<br/><br/>Illusionist I: 3/day +1 per level a mentalist may create an illusion, all opponents may make a Int roll VS the mentalist int+chr roll, if they fail.  They will believe the illusion is real (Has stats of a first level fighter)<br/><br/><br/>Divine Gift<br/><br/>Healing I: 5/day +1 per level the Spiritualist may heal an ally (Spi+int) damage<br/><br/>Divine Power: 3/day the character can call fourth the power of the divine and bottled it up within their physical form.  While this is happening all stats are increased by their spiritualist level! This last four 2 rounds + spiritualist level.  Unfortunately they take their spirit in damage every round this is active.<br/><br/>Life Drain: 3/+ spir level a day, the character may drain the damage they’ve done with a magical attack, healing a like amount of hp.<br/><br/>Area Heal I: 3/day +1 per level the spiritualist mat heal all allies spi+int<br/><br/>Divine transformation I: +2 to on stat of choice and gain (Good) or (Evil) subtype and will take 1.5 damage from all damage sources of an opposite alignment.<br/><br/>Armor of the Gods: May add level/3 minium of 1 to all forms of defense.