I'm... not entirely sure what the problem is?<br/><br/>It was stated way early in the character creation thread that the game would be started with no resources like spellbooks or familiars for preparation, or weapons for fighters.<br/><br/>I just figured that people would either make non-preparation casters, or use the gestalt system to mitigate the problems until we got out of the prison and looted some basic kit.  Given how many monks we have, I figured everyone was happy with it.<br/><br/>For spontaneous casters, even if they've not had any proper sleep in a while, they've certainly managed some during the year at the minimum stay there, thus refreshing their spells.  Then, given that the guards were pretty trigger-happy with open magic use, those who are still alive kept their magic on the down-low, likely cantrips at most.  After all, once you've prepared spells/refreshed slots, they don't go away until used.  No daily sleep required, as long as you don't use 'em.  Now, as mentioned, the Warden just ordered everyone's execution so even more cautious ones are unloading with all the magic they've got stored up.<br/><br/>And the only castings I've noted thus far are Command (Warpriest, prepared divine.  Needs only prayer.), Darkness (racial spell-like ability), Mage Armor (Sorcerer, spontanous), Color Spray (Eldritch Scion Magus, spontaneous).  Nothing that would present a problem with the GM's rules.<br/><br/>Don't have any problems with things thus far, myself.  I'm really digging the fast paced GM'ing style.