Ok...that's 2 + 4, but I won't get the Skilled bonus because I traded it for Heart of the fields...yep, that does hurt.<br/><br/>Now....Class Bonus...for human that would be:<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Wizard: Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level he can cast.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>This would be a cantrip right now...so...useless. As for Health...I'm pretty sure I got one-shot whether I have 6 or 7 hp.<strong>So I take the skill</strong>.<br/><br/>Now skills...<br/>Spellcraft, duh.<br/>Craft: Either that or proficiency is a must with that pesky Heart of the Fields thing<br/>Linguistics: Well...he already knows a shit-ton of languages and a spell to understand even more, but...gotta get em all.<br/><strong>Bonus Language:</strong>I wish there was Animals in that list, but there ain't so I chose Terran and get to talk to Golems. Which brings me too...<br/>Handle Animals: He WILL try to pet that bear and i'd like him to at least have a chance to survive it.<br/>Fly: This sounds incredibly useful in that most enemies won't be able to attack a flying Wizard.<br/>Appraise: This is useful every time anyone buys something...so...guarantied use here.<br/>Knowledge Plains: Knowledge seems highly sitational, but I can see Ganthir messing around with the plains, so this seems the most useful<br/><br/><br/>Ok...quick question: will we actually go on adventure with those chars in a group, because if yes, i might want to revisit this and pick some more non class skills, just because some of those seem way to useful not to have them in a group.