<div class="floatright">(https://lh6.googleusercontent.com/-RrqNNvNJBeY/TYNchRFtrhI/AAAAAAAABQI/pKes4Q2WIKM/s1600/Flawless_by_Ricardo_Guimaraes.jpg)</div><br/><strong>Lydia Halfshade</strong><br/><br/>CG Half-Elf Inquisitor 2<br/><br/><strong>Description:</strong>Lithe, dark - occupying the borderland between alluring and terrifying.<br/><br/><strong>Personality:</strong>Lydia desperately wants to be a good girl, but there's that little bit of dark elf in there somewhere that has so far proven impossible to purge. Most of the time she can hold it together though, balancing her devotion to the cause with the times she is forced to do necessary (and potentially bad) things for the greater good. But sometimes there are whips and chains... oh my!<br/><br/><strong>Background:</strong>Lydia's foster parents never really spoke about her ancestry (except when they cursed the darkness in their daughter and attempted to beat the Drow out of her... good times). They made it clear that the only route to salvation was through the church and that, was her early life experience. Also spiders... but her parents never really understood that part.<br/><br/>Eager to please, Lydia put her heart and soul into this education, after all, she really wanted the bullying and name-calling to stop and being a good daughter would certainly sort those particular problem out. *Narrators Voice*<em>It didn't</em><br/><br/>Only when she was finally ready to take holy orders did things change for the better. Sister Evangeline was amazing. She showed Lydia that sometimes, in order to make sure that the light could triumph over the shadow, its servants would need to engage in morally questionable activities. And, if there was one thing Lydia knew she'd be able to excel at, it was morally questionable activities.<br/><br/><strong>Init </strong>+5;<strong>Senses </strong>Perception +7<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>15, touch 12, flat-footed 13 (+3 armor, +2 Dex)<br/><strong>hp </strong>16 (2d8)<br/><strong>Fort </strong>+3,<strong>Ref </strong>+2,<strong>Will </strong>+6<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>dagger +5/+3 thrown (1d4+4/19-20), elven curve blade +5 (1d10+6/18-20)<br/><strong>Ranged </strong>composite longbow +3 (1d8+4/×3)<br/><strong>Special Attacks </strong>Judgement<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>18,<strong>Dex </strong>14,<strong>Con </strong>10,<strong>Int </strong>7,<strong>Wis </strong>16,<strong>Cha </strong>14<br/><strong>Base Atk </strong>+1;<strong>CMB </strong>+5;<strong>CMD </strong>17<br/><strong>Feats </strong>Ancestral Arms (Elven Curve Blade), Intimidating Prowess, Step Up<br/><strong>Traits </strong>Pain is Pleasure<br/><strong>Skills </strong>Disguise +6, Escape Artist +3, Intimidate +11,  Knowledge(Religion) + 2 (+5 to ID Monsters), Perception +10, Sense Motive +9, Stealth +6, Survival +7 (+8 to follow/ID tracks)<br/><strong>Languages </strong>Common, Elven<br/><strong>SQ </strong>Elven Blood, Elven Immunities, Keen Senses, Low-Light Vision, Multitalented, Relentless Footing<br/><strong>Combat Gear </strong><em>potion of cure light wounds</em>(2)<em>oil of bless weapon</em>(2);<strong>Other Gear </strong>mwk studded leather, arrows (20), dagger (5), mwk silver dagger, elven curve blade, composite longbow (+4 Str), backpack, belt pouch, flint and steel, hemp rope (50 ft.), soap, candles (10), cheap holy text, torch (10), trail rations (5), waterskin, bedroll, mess kit, iron pot, manacles, whetstone, spell component pouch, wooden holy symbol, travellers outfit, temple vestments, 440gp 9sp<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Cunning Initiative:</strong>Add WIS bonus to initiative<br/><strong>Detect Alignment:</strong>Detect Good/Evil/Law/Chaos at will<br/><strong>Monster Lore:</strong>Add WIS bonus to knowledge skill checks to ID monsters<br/><strong>Stern Gaze:</strong>Add 1/2 level to Sense Motive and Intimidation checks<br/><strong>Track:</strong>Add 1/2 level to Survival when following or ID tracks<br/><strong>Judgement:</strong>Justice (+1 sacred bonus all attack rolls)<br/><strong>Domain:</strong>Persistence Inquisition<br/>--------------------<br/><strong>Spells</strong><br/>--------------------<br/><strong>Orisons:</strong><br/>Create Water<br/>Detect Magic<br/>Guidance<br/>Light<br/>Virtue<br/><strong>Level One:</strong><br/>Cure Light Wounds<br/>Ear-Piercing Scream<br/>Shield of Faith<br/>