As the ships continue to close Aramil takes aim and fires off two more arrows, aiming not at the crew of the other ship, but the captain now.  He might be more inclined to back off with a few arrows in his chest.  He wasn't to confident of the shots just yet, but the intent might be enough, besides, it'd let him know the range he was working with.<br/><br/><br/>(He is marked as my Hunter's Quarry)<br/>(4 of 60 arrows used)<br/>Attack roll 1 7 with 4 damage<br/>Attack roll 2 13 with 7 damage<br/>(In the unlikely event one of them hit, Huntter's quarry will be used for another 3 damage)<br/><br/>Roll Result: LordAnubis rolled: 1d20, keeping 1 dice, adding 5to the total<br/>Comment: Attack roll 1<br/>Result: 2,<br/>Total: 7<br/><br/>Full Result: LordAnubis rolled: 1d20, keeping 1 dice, adding 5to the total<br/>Comment: Attack roll 2<br/>Result: 8,<br/>Total: 13<br/><br/>Roll Result: LordAnubis rolled: 1d8, keeping 1 dice<br/>Comment: Damage roll 1<br/>Result: 4,<br/>Total: 4<br/><br/>Roll Result: LordAnubis rolled: 1d8, keeping 1 dice<br/>Comment: Damage roll 2<br/>Result: 7,<br/>Total: 7<br/><br/>Roll Result: LordAnubis rolled: 1d6, keeping 1 dice<br/>Comment: Hunters quarry<br/>Result: 3,<br/>Total: 3