See, if it was a flat 'immunity to immunity-breakers' sort of deal I'd agree with you, that'd just be frustrating. But seeing it in practice, I really don't think there is much to worry about. An item that stops the first 9 negative levels is...what...half of Methu's full attack routine, forcing you to spend .5 extra turns killing someone? That seems like a very small thing to stress yourself over. I wouldn't be bothered by someone wearing a Strongheart Vest (DR1/- vs. Ability Damage), despite it being a loophole around my wording against immunities to such; I can still use my main gimmick, it just takes slightly longer.<br/>