<div class="floatleft">(http://th05.deviantart.net/fs71/PRE/i/2013/198/7/6/silver_eyed_irena___portrait__remake__by_gothawolf-d6dv1j4.jpg)</div><strong>Idise of Vellumis (http://www.myth-weavers.com/sheetview.php?sheetid=689700)</strong><br/><strong>Location:</strong>Kenabres caverns, dwarven shrine<br/><strong>With:</strong>Anevia, Aravashnial, Horgus, Lydia, Lysia, Zanthus<br/><strong>Status:</strong>HP 8/12; AC 14, Touch 11, Flat 13; CMD 13; Fort +1, Ref +1, Will +4; Perception +5; Init +1<br/><hr/>When Horgus boldly steps past her to pry open the interior door, Idise follows a mere step behind.  She tightens the grip on the haft of her sword with one hand while keeping the torch steady with the other, ready at any moment to drop it and pull Horgus clear in case of danger but not attempting to stop him just yet.  Peering into the nighted inner chamber, she attempts briefly to make sense of the profane glyphs before spotting the figure in the pews.  She turns to give her other allies a serious look, then takes a first, silent footstep inside.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions and dice</div><div class="spoiler_body">Knowledge (Planes) to identify the glyphs, if applicable: 1d20a2 Result: 5 (http://elliquiy.com/forums/dicebot.php?r=53976)  (Using Celestial Crusader racial trait to make the check untrained with a +2 bonus if they pertain to evil outsiders, which I am guessing is the case.)</div></div>