<span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 12pt;"><em>Rinann</em></span></span><hr/><div class="floatright">(http://www.thenerdlist.com/wp-content/uploads/2010/03/elf.jpg)</div><strong>Gender</strong>: Female<br/><strong>Orientation</strong>: Bisexual<br/><strong>Age</strong>: 130<br/><br/><strong>Race</strong>: Wood Elf<br/><strong>Class and Level</strong>: Favored Soul 2<br/><strong>Alignment</strong>: Chaotic good<br/><strong>Patron Deity</strong>: Corellon Larethian<br/><br/><strong>Height</strong>: 5'6"<br/><strong>Weight</strong>: 120lbs<br/><strong>Figure</strong>: Lithe<br/><strong>Skin</strong>: Pale<br/><strong>Hair</strong>: Green<br/><strong>Eyes</strong>: Green<br/><br/><strong>Appearance</strong>: A small thin figure, she is at home in the trees moving through them with a grace with hair shaded that of pink roses with green eyes that shine like emeralds.  Prefers to wear clothes that either her hair or the snow that she so wishes to see all the time.<br/><br/><strong>Personality</strong>: Shy, but helpful when needed.<br/><br/><strong>Experience</strong>: Doesn't turn women down if they offer, but is more choosy of her male sexual partners.  Its not unknown of her to take more then one lover to her bed at once.  If asked she is willing to give anything a shot.<br/><br/><strong>Biography</strong>: After 130 years of living in the woods,  Rinann has decided she would follow one of the tenants of her diety and expereince new things and thus moved away to a village of humans and finds it rather different from what she is used to.<br/><br/>Rinann is unused to combat and many things though always tries to keep an open mind and experience new things.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Strength: 16 (+3)<br/>Dexterity: 16 (+3)<br/>Constitution: 10 (+0)<br/>Intelligence: 6 (-2)<br/>Wisdom: 10 (+0)<br/>Charisma: 16 (+3)<br/><br/>Size: Medium<br/>Movement: 30 ft<br/>Hit Points: 13<br/>Initiative: +3 (+3 dex)<br/><br/>Armor Class: 19 (10 +4 armor +2 shield +3 dex)<br/>Touch Armor Class: 13 (10 +3 dex)<br/>Flat-footed Armor Class: 16 (10 +4 armor +2 shield)<br/><br/>Fort Save: +3 (+3 base +0 con)<br/>Ref Save: +6 (+3 base +3 dex)<br/>will Save: +3 (+3 base +0 wis)<br/><br/>Base Attack Bonus: +1<br/>Grapple: +4 (+1 bab +3 str)<br/>Melee Attacks: +4 (+1 bab +3 str)<br/>Ranged Attacks: +4 (+1 bab +3 dex)<br/><br/>Unarmed:<br/>Attacks: +4 (+1 bab +3 str)<br/>Damage: 1d3 +3<br/>Crit: 20/ x2<br/><br/>Longsword:<br/>Attacks: +4 (+1 bab +3 str)<br/>Damage: 1d8 +3<br/>Crit: 19-20/ x2<br/><br/>Shortbow:<br/>Attacks: +4 (+1 bab +3 dex)<br/>Damage: 1d6<br/>Crit: 20/ x3<br/><br/>Skills: 5 (2 base -2 int = 1 per level)<br/>Appraise: -2 (-2 int)<br/>Balance: +1 (+3 dex -2 acp)<br/>Bluff: +3 (+3 cha)<br/>Climb: +1 (+3 str -2 acp)<br/>Concentration: +0 (+0 con)<br/>Craft (Other): -2 (-2 int)<br/>Diplomacy: +3 (+3 cha)<br/>Disguise: +3 (+3 cha)<br/>Escape Artist: +1 (+3 dex -2 acp)<br/>Forgery: -2 (-2 int)<br/>Gather Information: +3 (+3 cha)<br/>Heal: +5 (5 ranks +0 wis), +2 with Healer's Kit<br/>Hide: +1 (+3 dex -2 acp)<br/>Intimidate: +3 (+3 cha)<br/>Jump: +1 (+3 str -2 acp)<br/>Listen: +2 (+0 wis +2 misc)<br/>Move Silently: +1 (+3 dex -2 acp)<br/>Ride: +3 (+3 dex)<br/>Search: +0 (-2 int +2 misc)<br/>Sense Motive: +0 (+0 wis)<br/>Spot: +2 (+0 wis +2 misc)<br/>Survival: +0 (+0 wis)<br/>Swim: -1 (+3 str -2 acp -2 acp)<br/>Use Rope: +3 (+3 dex)<br/><br/>Languages: 2 (2 base -2 int)<br/>Common<br/>Elven<br/><br/>Feats:<br/>Augment healing<br/><br/>Racial Abilities:<br/>Weapon proficiency: longsword, rapier, longbow, shortbow<br/>Keen senses<br/>Lowlight vision<br/>Sleep immunity<br/><br/>Class Abilities:<br/>Light armor proficiency<br/>Medium armor proficiency<br/>Shield proficiency<br/>Simple weapon proficiency<br/>Weapon proficiency: longsword<br/>Spells<br/><br/>0th Level Spells: (5 known, 6 per day, DC 13)<br/>Create Water: Creates 2 gallons/level of pure water.<br/>Cure Minor Wounds: Cures 1 point of damage.<br/>Mending: Makes minor repairs on an object.<br/>Purify Food and Drink: Purifies 1 cu. ft./level of food or water.<br/>Read Magic: Read scrolls and spellbooks.<br/><br/>1st Level Spells: (3 known, 5 per day, DC 14)<br/>Cure Light Wounds: Cures 1d8 damage +1/level (max +5).<br/>Endure Elements: Exist comfortably in hot or cold environments.<br/>Sanctuary: Opponents can’t attack you, and you can’t attack.<br/><br/>Money: 0 gold, 4 silver, 8 copper<br/>Weight Allowance: 76 light, 153 medium, 230 heavy, 460 lift, 1150 push/drag<br/><br/>Gear: 57lb<br/>Explorer's outfit<br/>Silver holy symbol (25gp, 1lb)<br/>Spell component pouch (5gp, 2lb)<br/>Chain shirt (100gp, 25lb)<br/>Heavy steel shield (20gp, 15lb)<br/>Longsword (15gp, 4lb)<br/>Shortbow (30gp, 2lb)<br/>30 arrows (15sp, 4.5lb)<br/>Belt pouch (1gp, 0.5lb)<br/>Backpack (2gp, 2lb)<br/>Whetstone (2cp, 1lb)<br/></div></div>