<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14018052#msg14018052">Quote from: PaleEnchantress on 22-03-2018, 06:38:17</a></div></div><blockquote class="bbc_standard_quote">Well that is Canon it does create an issue. Possessing fiends go ethereal between possession. So what happens when a fiend goes ethereal on their home plane?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Actually, reading through Fiendish Codex 1, they go incorporeal, and simply lose all access to their special abilities when both incorporeal and not on the Ethereal Plane (which they also gain the ability to enter or exit as a free action).  Since the Ethereal Plane isn’t normally accessible from the Outer Planes, presumably they simply can’t go ethereal while not on the Material Plane.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14018055#msg14018055">Quote from: Zaer Darkwail on 22-03-2018, 06:41:05</a></div></div><blockquote class="bbc_standard_quote">I am fine changing castle qualities after battles are done. Shapechange quality (either add mobility and thus turn into walking castle or able blend more into local terrain/landscape or just allow changing rooms what Archfiends are given) is okay.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I’ll go for the movement option, then. ^^