Samedi moved on to the last room before the warded door, this one mostly decorated in white. Searching for valuables here wouldn't take long, as there was a chest in one of the rooms corners. There were also several chairs here around a larger table, and several plates with raw meat, cheese and a wineskin left on the table that has leaked all the fluid onto the board already. The room had an overall unpleasant smell: that of orcs. It was most likely that the enemies the girls just fought spent their time here when not violating helpless women.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Treasure Chest</div><div class="spoiler_body">The chest is locked.  <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Searching for traps</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception DC 26</div><div class="spoiler_body">Some barely visible carving along the edges of the wood hint at a magic trap that may trigger when the chest is opened or harmed. Disable DC is 26 and only someone with the Trapfinding feature can try to disarm it.</div></div> Otherwise there are no signs of a trap.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bashing or breaking the chest</div><div class="spoiler_body">It has 18 hp, has a break DC of 25. This course of action also triggers the magical trap on the chest.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trap</div><div class="spoiler_body">A sleep spell effect emanates from the chest in the form of a silent magical pulse. Will DC to resist the spell is 16, otherwise Samedi falls asleep and has some interesting dreams...</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Picking the lock</div><div class="spoiler_body">The chest has a simple lock that can be opened with a DC 20 trained disable device check. Without thieves tools, the DC is 30.</div></div><br/></div></div><br/><hr/><br/>Meanwhile Kayerie goes through the room she was kept in, and while not finding any more equipment, she comes across a drawer that has several letters written in Yranuri, each carrying the royal seal.<br/>(Unless picked as a bonus language, a character that hails from Yranur can read them, or some other means like comprehend languages is necessary.)<br/>She can take the letters or leave them, but when she joins the others in the council chamber she too is exposed to the fiend's charming smile who is more and more interested in the party as the members gather around the crystal hemisphere.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Will Save</div><div class="spoiler_body">DC 22 or be charmed by the mere presence of the fiend, perceiving the man as dreamy and incredibly attractive, making her interpret each of his actions and words like a veiled message for her only, expressing trust and interest. Since this is an enchantment (charm) effect, as a half elf Kayerie gets her racial bonus on the save. </div></div>