Morgan's suggetsion to find the alchemist was probably the sanest thing that happened in the last hour and no one was likely to bei particularly keen on hanging around the cursed shrine anyway.   Leaving nothing but leaves, dirt and a tiny bit of dignity behind, the party heads back out into the woods to make the long hike back to civilization.  For as muddled as your memories are, the memory of the forest path you took here is clear, at least and you quickly set off back into the dense woods.<br/><br/><br/>((Traveled to Column 5, Row 10, Sparse Forests))<br/><br/><strong>1:00 pm</strong><br/><br/>Unsure of how they originally arrived at the shrine, the party took what they assumed would be a direct route back to the trail.   In a stroke of good luck, the party found themselves in what appeared to be a long line of crushed foliage, as if a boulder as large as a cart had rolled through the forest and crushed everything in its path, including breaking a few fallen trees.<br/><br/>While an uncomfortable sight, the settled dirt and foliage suggested it happened a fair bit of time ago.  And it provided a fantastically fast route, cutting the time it took to get through the forest in half.<br/><br/><br/>((Traveled to Column 6, Row 9, Sparse Forests w/path))<br/><br/><strong>2:00 pm</strong><br/><br/>While the trail is just as awful as you remember it, the party eventually finds the lighter portions of overgrowth that cover the old trail, as well as the occasional dirt patches where it's clear plants were torn up and a token effort was made to get trees out of the way.<br/><br/>Though most of the party is undoubtedly eager to put the experience behind them, they may find that if they try to recall it, they can't actually remember where they came from now.<br/><br/><br/>((Traveled to Column 7, Row 10, Farmland w/road))<br/><br/><strong>3:00 pm</strong><br/><br/>The forest thins substantially and soon the party is greeted with the welcoming sights of wide, rolling fields with the occasional clump of trees and rocks.   In the distance, you can see the start of farms and the well-traveled dirt road that leads to Windal.  Thankfully, none of THIS has been stripped from your memory.<br/><br/>Normally this would be cause for holding out your arms and running care-free onto the roadway, but with keen eyes Morgan spots movement in a small rocky out cropping near the road before the party can leave the tree line and become visible.<br/><br/>Though difficult to tell from this distance, a group of 4 humanoids are crouched near the rocks and keeping a secretive eye on the road.  Indeed, if you had been traveling on the road itself they would be extremely hard to spot.  They appear to be armed and from this distance it looks like small clubs.  Who they are and why they're there is a mystery but the skulking suggests less than honorable intentions.<br/><br/>The party could bypass them easily enough and meet up with the road further north...  but that's up to them.<br/><br/><br/>(( In the absence of specific routes, the party will take the fastest route to their destination on the map, unless specifically avoiding an area. ))