<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=35227.msg1833816#msg1833816">Quote from: The Great Triangle on 27-04-2009, 14:31:03</a></div></div><blockquote class="bbc_standard_quote">Nobody accepts my actions, so I humbly request that the ST either make a ruling on them or kick me out of the game.  I should point out that I'm only trying to speed up the plot, and that my character is willing to compromise and be influenced himself, though I don't get at all why everybody says they can just leave the council of war to avoid being socially attacked.  (doesn't that mean they sacrifice their vote?)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I also accepted your actions.  And I likewise resisted them.    As for you trying to speed up the plot, you do realize that it had only been 10 posts prior to yours, right?  With a group as large as this, some people hadn't even gotten the chance to post before you flew in with dice and social attacks to try and steamroll through the<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Besides, unless the ST is using stunt rules other than those in the book, I clearly made a +2 stunt by putting a knife into the map and standing on the table, thus interacting with the environment.  </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Unless Blaze has said otherwise, it's the ST that decides the stunt bonus if any, not the players.  Also, you didn't take into account that you botched your Join Debate roll.   None of that should have come off as brilliantly as you portrayed it.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I don't think that mechanically social combat is a very hostile action, except for the fact that it uses the mechanics.  The effects of it are barely a slap on the wrist, but it helps portray the mechanical effect of intimacies and motivations, as well as showing the ability of demagogue characters to influence plan making.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Barely a slap on the wrist?  Really?  Not hostile?  Dude, you used Charms and made a social attack against people that are supposed to be your allies.   It's not called an "attack" because it's full of good will and butterflies; it's one person trying to get their way and forcing other people to expend their resources in order to not do what you want them to do.  That's what social combat boils down to.  And I agree with Krule here -- forcing your allies to spend Willpower just to resist one of your ideas right from your first in-game introduction doesn't set a very good standard for further interaction.<br/><br/>I honestly would have been more accepting of "It's in character for him to try and dominate the conversation and get people to go to his way of thinking" than "I wanted to speed up the plot".