Silvia Wormwood (http://www.myth-weavers.com/sheet.html#id=29484) - HP 29/29 - AC 21 - Diminutive<br/><hr/><br/>The conversation continued, and then Silvia was left with a quick decision to make.  She had noted that the town reeve was lying about one of the things he had told the trio of women.  Clearly, he did not believe that Doria Veledaar had run off to Sharn, though it was still rather unclear what his reasons for telling such a lie were.  It could be that the man was deeply involved with everything that was going on in this village...  Or it could simply be that he didn't have much love for the Veledaar family.  Would it be worth it to follow after him, and see what he got up to?<br/><br/>She would have loved to have had the time to think it out carefully, weigh the pros and cons of each choice before taking action, but she didn't have the luxury of time.  It was a matter of either following a lead, or sticking with the group.  And once the paladin announced her intentions of staying the night at the place the Orc had suggested, and beginning the investigation in earnest in the morning, that was enough for the Imp to make her decision.<br/><br/>She would follow up on this potential lead.  Then, however it wound up panning out, she would make her way back to the party of adventurers and offer up her services.  If she found any information, she would have something to show to convince them to let her join up with them, and if she didn't, she could still at least tell them about the lie and try to make herself seem useful.<br/><br/>She would simply have to follow after the Orc, quickly and quietly, and see where he went...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">Stealth roll. (-20 if Invisibility is negated) (1d20+32=33) (http://invisiblecastle.com/roller/view/4645096/) Edit: Forgot the base +9 modifier from skill ranks and ability score. ^^; The actual result is 42, down to 22 if Invisibility is negated.<br/><br/>Perception roll to keep a sharp eye out. (1d20+7=24) (http://invisiblecastle.com/roller/view/4645097/)<br/><br/>Sense Motive roll (in case one is needed). (1d20+7=14) (http://invisiblecastle.com/roller/view/4645099/)</div></div>