<div class="floatleft">(https://elliquiy.com/elluiki/images/2/29/Guardian_Druidess.png)</div><hr/><span class="bbc_font" style="font-family: impact;"><strong><span class="bbc_size" style="font-size: 24pt;">Shara, the Bog-Druid (https://elliquiy.com/forums/index.php?topic=332178.msg15843903#msg15843903)</span></strong></span><br/><hr/><em>Lvl 5 Human Female Druid</em><br/><strong>HP:</strong>50<br/><strong>AC:</strong>16<br/><strong>Standard Perception:</strong>+13, Low Light Vision<hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells Prepared:</div><div class="spoiler_body">Cantrips:<br/>Create Water<br/>Detect Magic<br/>Light<br/>Spark<br/><br/>Level 1:<br/>Entangle x2<br/>Faerie Fire<br/>Windy Escape<br/>Obscuring Mist<br/><br/>Level 2:<br/>Euphoric Cloud (Fort DC 18) x2<br/>Summon Swarm<br/><br/>Level 3<br/>Sleet Storm<br/>Stone Shape<br/>Thorny Entanglement x2 (Downgraded 4th and 5th level slots)  X<br/></div></div><hr/><em>Mental domination?</em>Shara's thoughts were clinical, almost apathetic as Lopney followed Downs up towards the cavern roof.  Whatever the case ...<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332279.msg15910787#msg15910787">Quote from: Milena on 07-07-2021, 00:04:41</a></div></div><blockquote class="bbc_standard_quote">"Enough of this. I want this thing on the ground!"</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Milena, the firm hand executing the will of her master, was clear - but Shara didn't see an easy way to contribute directly - so she kept hidden instead, again following the left wall to take cover behind the stones - and began casting a spell, whispering in Sylvan ...<br/><br/><acronym title='In Sylvan: "Upon ancient pacts older than blood, heed me and drink deeply of this interloper!"'>"Vanhoyn veriyaa vanhelen sopimusten mukaan, kuuntele minua iya yuo syviasti tiatia tungetteliya!"</acronym><br/><br/>And a quartet of stirges appeared above the heads of the party, following the illumination of Milena's bolt towards the roof of the cavern!<br/><br/><hr/><strong>OOC:</strong>Casting Summon Nature's Ally III (https://www.d20pfsrd.com/magic/all-spells/s/summon-natures-ally/), expending a Thorny Entanglement slot to summon 1d4+2 (augmented) Stirges.  They appear immediately and attack the Lunarma.  Of course, this all assumes that it's "player initiative," which assumption I'm making because the thing seems to have taken the action "eat dwarves" on its last round.<br/><br/>So .... flying thing wants to fly, maybe Shara can keep it tied up with souped-up mosquitos.<br/><br/>The below statblocks all account for Augmented Summoning - mostly, +2hp, +2Fort, +2CMD.  I don't think anything else is really improved by Augmented Summoning in this case - oh well.  Also, I added "spells currently prepared" to the statblock above so I don't need to worry about changing Shara's base character sheet every round!<br/><br/>At 2021-07-10 10:04:38, Shara Summons 1d4+2 Stirges (uid: 57335) rolls: 1d4a2 Result: 4 (https://elliquiy.com/forums/dicebot.php?r=154317)<br/><br/>The stirges have darkvision and can probably perceive the thing.  They make "attach" touch attacks vs. the thing.  Each that succeeds now counts as grappled and then ends turn.  The thing suffers 1 point of con damage per attached Stirge when they end their turn.  They are<em>not</em>presumed to be charging, but if they perceive that they are further than one fly move (40') away from the thing, they'll go ahead and take Charge actions to engage immediately - increase any roll below by two to account, and the Lunara will have an effective +2 bonus to hit them.<br/><br/>If the thing has Reach - and this doesn't count as surprise - it could get an attack of opportunity against one of them.  No attack roll takes into account a potential flanking bonus.<br/><br/>At 2021-07-10 10:37:47, Strge1 vs. touch (uid: 57335) rolls: 1d20a7 Result: 21 (https://elliquiy.com/forums/dicebot.php?r=154318)<br/>At 2021-07-10 10:38:19, Strge2 vs. touch (uid: 57335) rolls: 1d20a7 Result: 24 (https://elliquiy.com/forums/dicebot.php?r=154319)<br/>At 2021-07-10 10:38:52, Strge3 vs. touch (uid: 57335) rolls: 1d20a7 Result: 24 (https://elliquiy.com/forums/dicebot.php?r=154320)<br/>At 2021-07-10 10:39:13, Strge4 vs. touch (uid: 57335) rolls: 1d20a7 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=154321)<br/><br/>Hopefully this isn't a high-dex critter - or immune to Con damage.  We'll find out though, and either way - exsanguination feels so appropriate for House Nox - each Stirge represents up to 4 Con damage.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stirge 1</div><div class="spoiler_body">N Tiny magical beast<br/>Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +1<br/><br/>DEFENSE<br/><br/>AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)<br/>hp 7 (1d10+2)<br/>Fort +4, Ref +6, Will +1<br/><br/>OFFENSE<br/><br/>Speed 10 ft., fly 40 ft. (average)<br/>Melee touch +7 (attach)<br/>Space 2-1/2 ft.; Reach 0 ft.<br/>Special Attacks blood drain<br/><br/>STATISTICS<br/><br/>Str 7, Dex 19, Con 14, Int 1, Wis 12, Cha 6<br/>Base Atk +1; CMB +3 (+11 grapple when attached); CMD 11 (19 vs. trip)<br/>Feats Weapon Finesse<br/>Skills Fly +8, Stealth +16<br/>SQ diseased<br/><br/>SPECIAL ABILITIES<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attach (Ex)</div><div class="spoiler_body">When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target’s flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blood Drain (Ex)</div><div class="spoiler_body">A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diseased (Ex)</div><div class="spoiler_body">Due to the stagnant swamps in which they live and their contact with the blood of numerous creatures, stirges are harbingers of disease. Any creature subjected to a stirge’s blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease (See Afflictions). Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses.</div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stirge 2</div><div class="spoiler_body">N Tiny magical beast<br/>Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +1<br/><br/>DEFENSE<br/><br/>AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)<br/>hp 7 (1d10+2)<br/>Fort +4, Ref +6, Will +1<br/><br/>OFFENSE<br/><br/>Speed 10 ft., fly 40 ft. (average)<br/>Melee touch +7 (attach)<br/>Space 2-1/2 ft.; Reach 0 ft.<br/>Special Attacks blood drain<br/><br/>STATISTICS<br/><br/>Str 7, Dex 19, Con 14, Int 1, Wis 12, Cha 6<br/>Base Atk +1; CMB +3 (+11 grapple when attached); CMD 11 (19 vs. trip)<br/>Feats Weapon Finesse<br/>Skills Fly +8, Stealth +16<br/>SQ diseased<br/><br/>SPECIAL ABILITIES<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attach (Ex)</div><div class="spoiler_body">When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target’s flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blood Drain (Ex)</div><div class="spoiler_body">A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diseased (Ex)</div><div class="spoiler_body">Due to the stagnant swamps in which they live and their contact with the blood of numerous creatures, stirges are harbingers of disease. Any creature subjected to a stirge’s blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease (See Afflictions). Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses.</div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stirge 3</div><div class="spoiler_body">N Tiny magical beast<br/>Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +1<br/><br/>DEFENSE<br/><br/>AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)<br/>hp 7 (1d10+2)<br/>Fort +4, Ref +6, Will +1<br/><br/>OFFENSE<br/><br/>Speed 10 ft., fly 40 ft. (average)<br/>Melee touch +7 (attach)<br/>Space 2-1/2 ft.; Reach 0 ft.<br/>Special Attacks blood drain<br/><br/>STATISTICS<br/><br/>Str 7, Dex 19, Con 14, Int 1, Wis 12, Cha 6<br/>Base Atk +1; CMB +3 (+11 grapple when attached); CMD 11 (19 vs. trip)<br/>Feats Weapon Finesse<br/>Skills Fly +8, Stealth +16<br/>SQ diseased<br/><br/>SPECIAL ABILITIES<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attach (Ex)</div><div class="spoiler_body">When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target’s flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blood Drain (Ex)</div><div class="spoiler_body">A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diseased (Ex)</div><div class="spoiler_body">Due to the stagnant swamps in which they live and their contact with the blood of numerous creatures, stirges are harbingers of disease. Any creature subjected to a stirge’s blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease (See Afflictions). Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses.</div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stirge 4</div><div class="spoiler_body">N Tiny magical beast<br/>Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +1<br/><br/>DEFENSE<br/><br/>AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)<br/>hp 7 (1d10+2)<br/>Fort +4, Ref +6, Will +1<br/><br/>OFFENSE<br/><br/>Speed 10 ft., fly 40 ft. (average)<br/>Melee touch +7 (attach)<br/>Space 2-1/2 ft.; Reach 0 ft.<br/>Special Attacks blood drain<br/><br/>STATISTICS<br/><br/>Str 7, Dex 19, Con 14, Int 1, Wis 12, Cha 6<br/>Base Atk +1; CMB +3 (+11 grapple when attached); CMD 11 (19 vs. trip)<br/>Feats Weapon Finesse<br/>Skills Fly +8, Stealth +16<br/>SQ diseased<br/><br/>SPECIAL ABILITIES<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attach (Ex)</div><div class="spoiler_body">When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target’s flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blood Drain (Ex)</div><div class="spoiler_body">A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diseased (Ex)</div><div class="spoiler_body">Due to the stagnant swamps in which they live and their contact with the blood of numerous creatures, stirges are harbingers of disease. Any creature subjected to a stirge’s blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease (See Afflictions). Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses.</div></div></div></div>