<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13948400#msg13948400">Quote from: Kimera on 24-02-2018, 21:22:11</a></div></div><blockquote class="bbc_standard_quote">Regarding the summoning, what I had in mind is that she could 'summon' any creature stuck in her shadow menagerie. In my mind this was going to be her mount, cohort and attracted followers, which by the field of the special attack, get warped into these eldritch monstrosities, creating the black carpet of eyes and gnawing maws. This would sort of keep the real versions safe inside while she mockery shadows can fight and die.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ah, so sort of an ability to summon forth shadowy duplicates of any creature tied to her?  Presumably that could even apply to her fellow Archfiends, if said ability were then tied in with the castle.  Of course, thinking about it more, I'd say it would be closer to Shadow Conjuration and be only 50% real, including having only 50% of the original's HP if not disbelieved, and each shadow duplicate would need some sort of recharge time to be summoned again if slain.  Say, 1 minute, perhaps?<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The extra option was that if she also uses summoning spells from her cleric spells, she could, when cast in the zone, would also benefit from the buff.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In this case, I think the boost could be that any Summon Monster spells cast within the aura get a shadowy, 50% real duplicate of the summoned monster.  Effectively multiplying each Summon Monster spell you cast by x1.5, but the duplicate gets a Will save to be disbelieved.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Hellfire wyrm looks very nice indeed, though the form of madness from the obyrith could also add to the flavor.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Devils do also gain the ability to see through magical darkness, I'll note.  So you'd be able to throw around spells like Darkness and Deeper Darkness at-will and be totally unaffected by it.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I guess the MoL, while providing fewer mental attributes (wisdom for cleric casting), it does have the option to give more caster levels of cleric... &gt;.&gt;<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The Cleric spell list does also get some pretty nice self-buffs, and Divine Metamagic (Persist Spell) is definitely an option when you've got a sky-high Charisma score giving you lots of rebuke undead uses each day...  And also, getting that innate spellcasting will give you room for four levels in some other good Cleric prestige class.  Player's Guide to Faerun has the Shadow Adept (http://dnd.arkalseif.info/classes/shadow-adept/index.html), for example.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13948422#msg13948422">Quote from: Zaer Darkwail on 24-02-2018, 21:31:17</a></div></div><blockquote class="bbc_standard_quote"><strong>Sain:</strong> I allow divine prodigy for truespeaker. Albeit it makes it rather trivial challenge for true speech checks to affect critters, but then again most true speech stuff are mostly just 'annoying' to deal with when they do work after all. truespeaker got quite serious botched treatment in Tome of Magic so got bit bias/favoritism to allow it to get used.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Some of the higher-level effects can get quite powerful, but from what I recall, the Truenamer's biggest use is that it can throw out some pretty decent party buffs and enemy debuffs.