Good to know esclavage.<br/><br/>WARNING! SPOILERS FOR CITY OF SPIDER QUEEN MODULE BELOW! DO NOT READ!!!<br/><br/>Anyways first City of Spider Queen session done (I got time only do slight edits); party reached to chasm area and I had got only time update two encounters as most rest were still workable. Vampire was moved from sorcerer 8 to sorcerer 5/master vampire 3 with 4 vampire spawn instead 2. But the party did not penetrate his crypt yet but party rogue with bladed gauntlet scrapped the hole larger with loot gleaming eyes.<br/><br/>Party is heavily undead specialized so was bit shocked see the ranger who had constant protection vs evil ambushed by celestial lions summoned by glyph in dungeon. Normally any evil or neutral outsider not been able touch ranger but good aligned summoned creatures can :P. Also ranger failed first tumble check towards crypt door (both AoO hit as ranger was flanked), second time succeed reach the door but she had tumbled 10'ft away from lions; meaning two celestial dire lions pounce charged her poor ass and clawed with paws and one bite hitting (and grappling her). The rogue was disabling slay living trap on other untouched crypt door so was busy and heard ranger scream for 'Dispel Magic' and he had been 'meh, not my business as I cant' dispel magic, but does not priestess has it memorisized like all good clerics do?'<br/><br/>The party's Amaunotor cleric came and used dispel magic cancel the spell and narrowly winning the check to do so. She is aasimar radiant/servant and some FR PrC suited for servants of Amaunator (gives ability spam searing rays short while or something).<br/><br/>Anyways so far they annihilated noble ghost with just one greater turning check (cleric can casually roll +20 affecting HD and does not need go double HD to burn away undead with turn undead). Second roper had tentacle rape fun with both ranger and cleric but rogue had maneuver from book of nine swords (able teleport 50'ft as move action once per encounter and slippers of spider climbing). Rogue has feat which allows do sneak attacks on critical hit and keen bladed gauntlet has crit range 13-20/x2 -_-.<br/><br/>However as the rogue is dark whisper gnome (hide in plain sight from template) so rogue ambushed roper doing 3x more dmg than it had HP with full attack. Rogue went scout the malzibu's lair and he got ambushed (invisibility and silence effect = undetectable by normal senses). Malzibu ambush charged rogue as I allowed it have spider climbing as it could sense living near by with deathwatch. Anyways despite full attack rogue makes saves vs paralyze and the creature tried hold person also (won initiative) but rogue killed demon with one attack and second was overkill.<br/><br/>Then they twice alarmed drow sentries; first sentries I edited to be 5th level knights instead figthers for bit boosting in HP and they succeed nail down elf female ranger and aasimar priestess but rogue was again undetected expect by wraith spider which after pitiful charge had died. Anyways priestess gets daylight spell through blind drows; rogue uses new bow (+1 seeking composite +4 longbow, has proficiency for martial weps having levels in swashbuckler) snipe other guard down and other was gutted by elf ranger who has favored enemy:Creatures of Lolth (altough these drow are followers of Kiaranslee the drows are innately creatures of Lolth so I let it slide).<br/><br/>Anyways daylight spell alarms second sentries who had much better chance do harm; however ranger has nemesis vs undead so it detected invisibility hiding quath malan, aasimar priestess also casted hide from undead (while ranger has it as innate ability from skullclan hunter and does not allow save vs intelligent undead; nasty).<br/><br/>Anyways all three wonder about undead and then priestess got idea use flame strike on the thing but the drow mage with mirror image/stoneskin active and two spiked chain armed drow male rakes (swashbucklers) aimed trip and fuck over the party. Mage succeed reduce our priestess strength to 3 with empowered ray of enfeeblement; too little hold on her full plate and render her helplessly immobile (and cancels first flame strike). Other drow warrior tries finish off helpless foe but she makes fort save vs instant death from receiving harm while helpless.<br/><br/>Other drow tries trip vs ranger but ranger dodges, the rogue spots the drows and walks in roof and falls behind one drows while hiding and one shots the male drow. Undead now able see the helpless priestess moves close and when it was priestess turn she used move action call away her armor (called special quality) and blasts undead with quickened turn undead (scorched down like ghost was) and uses remaining action cast last flame strike she has on drow mage to remove mirror images. Elf ranger moves in and one shots the drow rake despite good attempt trip her over (hit and rolled nice but she rolled nat 20). Drow mage upon seeing prowess of the party jumps down into chasm screaming for alarm and uses swift fly (I updated spell list of 7th level drow evokers include some handy stuff) fly to cavern below.<br/><br/>Party succeeds provoke my own creation; instead gargantua monstrous spider I used Lolth Touched Dread Harpoon Arachnid Spider (interesting it's aberration and not vermin but arachnid template adds spider stuff). I updated unusual gargantua size for dread harpoon spider for keeping up fluff it is damn big spider. The party engages the spider by letting rogue teleport up to face of the spider in mid air so tremorsense is not triggered off while hiding in plain sight (and priestess had cancelled daylight spell away as it gave too much hints for sentries). Rogue manages hit well but spider had +300 HP. Ranger uses borrowed seeking bow from rogue able shoot through the miss chance what network gives and priestess also succeeds on searing ray.<br/><br/>Rogue finishes off spider with full attack (priestess had casted haste on everyone before rogue jumped). Rogue was only hit once by harpoon spider but resisted the poison. However now he fell with spider towards the water underneath the chasm and then priestess casts wind wall spell to prevent small sized rogue to fall in water; create somesort gliding slide towards the wall as rogue could not reach to wall to use slippers of spider climbing any fashion. Interesting players had wondered 'WTF' about why priestess had wind wall and player had said; 'Just in case we need it to use to prevent missile fire, toss bugs away or something. I just like that spell'. A very lucky decision as the rogue had no ranks in swimming so he would had been goner in the strong river as he can use the teleport trick only once per encounter :P.<br/><br/>This concludes the session which in start 2 hours was spend in choosing spells for cleric and give cleric level as I ruled that the cleric who had craft magic weapons&armor did not loose level to spend XP in crafting her own armor, weapons and floating tower shield which is shaped resemblance sun with wicked smiley (the tower shield is counted as 4th party member already and they want make it intelligent item as it's damn cool idea).<br/><br/>Also we had lol argument regarding Turn Anathema spell which allows cleric use turn undead vs ANY alignment foes (just choose one alignment what it affects). We laughed in short description it could appear allow cleric to 'destroy' chosen aligned foes with turn undead or dominate them with rebuke undead (no saves allowed and decent cleric could roll high enough affect NPC humanoid foes with turn/rebuke undead). However in end of spell description it reads; 'Destroying nor Rebuke is allowed, only turn undead normal option only allowed'. So short time we laughed concept for 'disintegrate cleric' concept who could disintegrate anything in close presence in epic levels (where you can via feat get a zone of turning which is constantly on).<br/><br/>Also we made fun in start of our dark whisper gnome's look as he has medium sized hooded robe as part of his costume (top half). As result sleeves are wide and long so that he can conceal the fact he has bladed gauntlet in his hand and he needs with flick of arm take off the robe sleeve off from the blade to use it. Also hood covers his whole head so only what you see is pair of brilliant deep emerald eyes peeking from the hood (and aasimar priestess who has same colored eyes told town guards the gnome is 'son who's growth spurt ended up short' to explain wtf he is and gnome took offense and called aasimar priestess genes defective as explanation for that).