<div align="center"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: Andale Mono;"><span class="bbc_size" style="font-size: 20pt;">. Kathyan .</span></span><br/></span><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_font" style="font-family: Georgia;">(https://s-media-cache-ak0.pinimg.com/564x/7a/02/74/7a02743dc3e0ea18333c1d1df6a52ae2.jpg)<br/><br/><strong>Yziie Rofina</strong><br/>Half Elf | Bard1Warlock3<br/><strong>HP:</strong> <em>31/31 (0)</em> | <strong>AC:</strong> <em>13 (leather)</em><br/><strong>Passive Perception:</strong> <em>13</em> | <strong>Initiative:</strong> <em>+2</em> | <strong>Proficiency:</strong> <em>+2</em><br/><strong>Speed:</strong> <em>30ft</em> | <strong>Inspiration:</strong> <em>No</em><br/><br/><strong>STR:</strong> <em>8 (-1)</em> | <strong>DEX:</strong> <em>14 (+2)</em> | <strong>CON:</strong> <em>14 (+2)</em><br/><strong>INT:</strong> <em>12 (+1)</em> | <strong>WIS:</strong> <em>12 (+1)</em> | <strong>CHA:</strong> <em>17 (+3)</em><br/><br/><strong><span class="bbc_u">Saves</span></strong><br/><strong>S:</strong> <em>-1</em> | <strong>D:</strong> <em>+4</em> | <strong>Co:</strong> <em>+2</em> | <strong>I:</strong> <em>+1</em> | <strong>W:</strong> <em>+1</em> | <strong>Ch:</strong> <em>+5</em><br/><br/><strong><span class="bbc_u">Money</span></strong><br/><strong>Silver:</strong> <em>0</em> | <strong>Brass:</strong> <em>0</em><br/><br/></span><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;">Scam: I put on new identities like clothes<br/>Trait: I fall in love easily and am always pursuing someone<br/>Ideal: I'm a free spirit no one tells me what to do<br/>Bond: I owe everything to my mentor a horrible person who has disappeared and I have no idea where she might be.<br/>Flaw: I cant resist a pretty face<br/></span><hr/><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;">Superstitions<br/></span><hr/><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;">.<br/><br/></span></div></div></div></div></div><table class="bbc_table"><tbody><tr><td><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;">Skill Proficiency<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Acrobatics +4<br/>Deception +5<br/>Insight +3<br/>Investigation +3<br/>Perception +3<br/>Persuasion +5<br/>Stealth +4<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Other Proficiency<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Light Armor<br/>Simple Weapons, hand crossbows, long swords, rapiers, short swords<br/>Disguise Kit<br/>Forgery Kit<br/>Musical Instruments: Flute, Lute<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Feats<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">None<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Languages<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Abyssal<br/>Highlander<br/>Norcastrian<br/>Trade<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Features<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><strong>Racial</strong><br/>Dark Vision - within 60 ft see in dim light as bright light, and in darkness as dim light.<br/>Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.<br/>Skill Versatility: gain proficiency in 2 skills of your choice.<br/><br/><strong>Background</strong><br/>False Identities You have another identities with documentation, acquaintances, and disguises. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example.<br/>Scam: I put on new identities like clothes<br/>Trait: I fall in love easily and am always pursuing someone<br/>Ideal: I'm a free spirit no one tells me what to do<br/>Bond: I owe everything to my mentor a horrible person who has disappeared and I have no idea where she might be.<br/>Flaw: I cant resist a pretty face<br/><br/></span><div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/6d/75/be/6d75be3989678864e79168aba2e90e9f.jpg)</div><span class="bbc_font" style="font-family: Georgia;"><strong>Leodofyr Sylmenor:</strong> (False Identity)<br/>High Elf Wizard: Sage, Researcher<br/>Trait: He helps those who are not as smart as he is<br/>Ideal: Beauty, beauty points us to what is true<br/>Bond: He owns an ancient text that holds terrible secrets<br/>Flaw: Easily distracted, with the promise of information, particularly about the tower of Rubanast, as well as pretty faces<br/><br/>He is more focused in investigating and finding information on the tower so to know about what relation it could have with the Great Old One and also about the possible whereabouts of Vearla, so he would possibly have acquaintances in some university or magic school or something alike.<br/><br/></span><div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/1a/c5/32/1ac53207b61a176c4f64544b1da205f0.jpg)</div><span class="bbc_font" style="font-family: Georgia;"><strong>Delilah Worhen:</strong> (False Identity)<br/>Human Bard: Entertainer, Dancer<br/>Trait: Hopeless Romantic<br/>Ideal: Beauty, Delilah performs to make the world a better place<br/>Bond: My flute is my most precious possession, it reminds me of someone I love (Vearla)<br/>Flaw: Sucker for a pretty face<br/><br/>Delilah cares for others and is always cheering and inspiring people around and looking for more places to perform to make the world a better place, her acquaintances being more inn keepers, performers companies though might include some random person that ever saw her performance and/or got a fling with her.<br/><br/><br/><strong>Class</strong><br/>Bardic Inspiration: +1d6, 3/long rest<br/>Otherwordly Patron: The Great Old One<br/>Awakened Mind: can communicate telepathically with any creature you can see within 60 ft, no need to share a language<br/>Pact of The Tome: gain 3 cantrips from any class<br/><br/>Eldritch Invocations<br/>Agonizing Blast: When you cast Eldritch Blast add your Charisma modifier to damage it deals on a hit<br/>Book of Ancient Secrets: you can now add rituals to your Book of Shadows<br/><br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;">Dagger: +4; range 20/60; damage 1d4+2<br/><br/>Rapier: +4; damage 1d8+2<br/><br/>Eldritch Blast: +5; range 120 damage; 1d10+3<br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;">Diplomat’s pack (chest, 2 cases for maps, a bottle of ink, an ink pen, lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.)<br/>Components pouch<br/>Leather armor<br/>Rapier<br/>Dagger<br/>2 sets of fine clothes<br/>Disguise kit<br/>Forgery Kit<br/>Tools of the con of your choice (a signet ring of an imaginary duke)<br/>Belt pouch<br/>Lute<br/>Flute<br/><br/>Material components to cast magic mouth once and Illusory script twice.<br/><br/>A witch amulet of thorns wrapped in black hair.<br/><br/>A set of copper medical blades (count as a medical kit with infinite uses, but only for treating diseases and infected wounds). She was given these by a surgeon who liked her smile.<br/><br/>A hajto. A traveling game or distraction, a stretch of leather, partially cut along multiple lines to allow easy folding, each segment dyed a different colour. By folding the leather to match the coloured segments, the user can improvise different pictures. She got this from a woman whose caravan she shared for a few days.<br/><br/>Four blue capped mushrooms called Eyebright Mushrooms. When consumed, you make a DC: 11 constitution save. You have disadvantage on perception checks until you complete a long rest, but if you past the constitution save, the long rest takes 7 hours, not 8.<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><strong>Speaking Equipment</strong><br/>Hat<br/>Um fresh meat...<em>grumbles...grumbles</em><br/>Condition: when stored in a small place and any other than either of her established personas opens it<br/><br/>Pouch<br/>Hey!, what do you think you're doing?...<em>pauses</em>...thief!...THIEF!<br/>Condition: while grabbed by anyone who didn't whisper a salute in Abyssal before grabbing it<br/><br/>Panties<br/><em>panting</em> Um I like that, go on, don't stop..<em>moan..moan</em><br/>Condition: When owner is caressed<br/><br/>Flute<br/><em>whispering</em> Just put your lips here and you know what else to do<br/>Condition: When touched by a stranger<br/><br/>Belt<br/><em>panting</em> Mmm... care to do that again please<br/>Condition: When owner's ass or thighs are caressed for less than a second<br/></span></div></div></div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><strong>Casting Ability:</strong> <em>Cha17</em> | <strong>Save DC:</strong> <em>13</em> | <strong>Attack Bonus:</strong> <em>+5</em><br/>Bard spells marked with an *<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Cantrips<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Eldritch Blast<br/>Friends*<br/>Prestidigitation<br/>Vicious Mockery*<br/><br/>Book of Shadows<br/>Guidance<br/>Mage Hand, but a tentacle instead of a hand<br/>Thaumaturgy<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">1st Level (Total Known: Bard4 Warlock2) (bard spell slots 0/2)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><strong>Animal Friendship*:</strong> 30ft, 24hours, wisdom save (+1target per slot level)<br/><strong>Charm Person*:</strong> 30ft, 1hour, wisdom save (+1target per slot level)<br/><strong>Dissonant Whispers*:</strong> verbal only, 60ft, wisdom save or take 3d6 psychic damage and must use reaction to move as far as possible from you (+1d6 per slot level)<br/><strong>Hex:</strong> bonus action, 90ft, concentration up to 1hour, add 1d6 necrotic damage on a hit, disadvantage on one ability<br/><strong>Healing Word*:</strong> bonus action, 60ft, heal 1d4+3 (+1d4 per slot level)<br/><strong>Unseen Servant(ritual):</strong> 60ft, 1hour, str2, command it as bonus action<br/><br/>Book of Shadows<br/><strong>Alarm (ritual only):</strong> 8hours, a door window or 20'area is warded and sets an alarm when a tiny or larger (other than you and those designated) creature touches or enters. The alarm can be audible for10 seconds withing 60feet or ping in her head thatyou can hear within 1mile and will awaken you if you are asleep.<br/><strong>Comprehend Languages (ritual only):</strong> 1hour, you understand the literal meaning of any spoken language you hear and any written language you touch the surface in which it is written.<br/><strong>Find Familiar (ritual only):</strong> 10silver to revive, 100silver to summon a new one, current familiar is a small black tentacle (stats as a poisonous black snake), telepathy within 100ft, as an action can perceive through it senses, can deliver touch spells if within 100ft<br/><strong>Illusory Script (ritual only):</strong> 10silver, 10days, to you and creatures you designate the writing appears as normal, to others it appears as unintelligible or an entirely different message written by another hand and in any language you know.<br/><strong>Speak with Animals (ritual only):</strong> self, 10min, comprehend and communicate verbally with beasts<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">2nd Level (Total Known 2) (warlock spell slots 0/2)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><strong>Detect Thoughts:</strong> self, concentration up to 1min, learn surface thoughts, then wisdom save or probe into its reasoning, emotional state and something that looms large in its mind.<br/><strong>Suggestion:</strong> 30ft, concentration up to 8 hours, wisdom save<br/><br/>Book of Shadows<br/><strong>Beast Sense (ritual only):</strong> 1hour, you can see use an action to see through the beast's eyes and hear what it hears until you use an action to return to your senses, you gain the benefits of any special senses possessed by the creature but are blinded and deafened from your own surroundings.<br/><strong>Magic Mouth (ritual only):</strong> 10silver, until dispelled, implant a message of up to 25 words in an object to be delivered upon condition.<br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Boons</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><strong>Outwordly Boon:</strong> require bonding with her outwordly companion through a special rite lasting 1 hour, benefits remain for a month or until rite is performed again. Choose one of the next three options:<br/><br/></span><div class="floatright">(https://68.media.tumblr.com/32ca9a397c3f0f4d9b05ce703381ac14/tumblr_okk350yy3p1qb6k80o1_500.jpg)</div><span class="bbc_font" style="font-family: Georgia;"><strong>Outwordly Boon of the Hungry Toad</strong> - You kneel, and oozes falls over dripping down to cover your body, something is forced down your throat (or another orifice) and your stomach slowly becomes full. Up to three times per day you can reroll a Charisma (Deception) or Charisma (Persuasion) attempt. Additionally when you make a Wisdom (Insight) roll against an opposing Charisma (Deception) roll, you may use one use to reroll the result. You may choose to reroll after you know what you rolled but before the DM tells you the result. You must keep the second result, even if it is worse.<br/><br/>After the ritual, the sheer dosage of what was fed to you leaves you unable to stand, and can only crawl at a speed of 5ft, until you succeed on a wisdom save of 15, made after a minute of concentration. After this the effects subsides, but you are still bloated and cramped. Until you complete a long rest, your speed is reduced by 10ft, and if you take the dash action, you feel nauseous, treat as poisoned for 1 minute.<br/><br/></span><div class="floatright">(https://www.sukijensenramirez.com/s/cc_images/teaserbox_34533362.jpg)</div><span class="bbc_font" style="font-family: Georgia;"><strong>Outwordly Boon of the Wiggling Fly</strong> - You are bound by tentacles and dangled from high or to , as smaller tendrils writhe and twitch across every inch of your body. Up to three times per day you can choose to reroll a Dexterity (acrobatics) or Dexterity (stealth) attempt. You may choose to reroll after you know what you rolled, but before the DM tells you the result. You must keep the second result, even if it is worse.<br/><br/>After the ritual, you are left bound, but the tentacles are not as vigilant, giving you a chance to escape. To do this you must succeed six DC 12 acrobatic checks, before failing three. If you are unable to, you may keep trying until you succeed, but you gain 1 level of exhaustion. Additionally you dislike closed spaces. Until you complete a long rest, you are mildly claustrophobic, and in enclosed environments you have disadvantage on wisdom and charisma ability checks.<br/><br/><br/></span><div class="floatright">(https://s-media-cache-ak0.pinimg.com/736x/c0/51/f9/c051f99866ab13217454002072ef2560.jpg)</div><span class="bbc_font" style="font-family: Georgia;"><strong>Outwordly Boon of the Twitching Rat</strong> - You are bound loosely, blindfolded, and shocked repeatedly with electricity. Up to three times per day you can choose to reroll a Wisdom (perception) or Intelligence (investigation). Additionally when you make a Wisdom (perception) roll against an opposing Dexterity (stealth) roll, you may use one use to reroll the result. You may choose to reroll after you know what you rolled, but before the DM tells you the result. You must keep the second result, even if it is worse.<br/><br/>After this ritual you are left blindfolded and bound with your hands at your back by a wet, flexible substance, intricately woven together. Removing it requires a sleight of hand check of 12. Alternatively the blindfold and bounds can be cut off with a successful 12 medicine check, but this will cause the ooze within to deal 4d6 acid damage to you, if the medicine check was 16 the damage can be avoided. Due to restrained movement, you have disadvantage on both skill checks. Additionally the experience leaves you skittish, and have disadvantage on saving throws vs. fear until you finish your next long rest.<br/></span><hr/></div></div></div></td></tr></tbody></table></div></td></tr></tbody></table></div>