<div class="floatright">(https://img00.deviantart.net/f21e/i/2015/041/4/7/badass_scifi_gal_by_leejj-d8hjjlz.jpg)</div><tt class="bbc_tt"><strong>Name:</strong> Reva Morten           <strong>Race:</strong> Human<br/><strong>Class (Level):</strong> Mechanic (5) <strong>Theme:</strong> Spacefarer<br/><strong>Size:</strong> Medium                <strong>Speed:</strong> 30ft<br/><strong>Gender:</strong> Female              <strong>Home World:</strong> Galletine 11 Mining Platform<br/><strong>Alignment:</strong> LN               <strong>Deity:</strong> Triune<br/><strong>Experience:</strong> 10000</tt><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Base Statistics</div><div class="spoiler_body"><tt class="bbc_tt"><br/> <strong>ABILITY SCORES</strong><br/>     Score  Mod    UpgS  UpgM<br/>STR:   10   +0      10    +0<br/>DEX:   16   +3      18    +4<br/>CON:   14   +2      14    +2<br/>INT:   18   +4      18    +4<br/>WIS:   12   +1      12    +1<br/>CHA:   11   +0      11    +0<br/><br/>Initiative: +4<br/><br/> <strong>HEALTH AND RESOLVE</strong><br/>        SP      HP      RP<br/>Total:  45      34       6<br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Statistics</div><div class="spoiler_body"><tt class="bbc_tt"><br/> <strong>ARMOUR CLASS</strong><br/>     Total       ARB DEX MISC<br/>EAC:    19 = 10 + 5 + 4 + 0<br/>KAC:    20 = 10 + 6 + 4 + 0<br/>AcvsCM: 27 =  8 + KAC<br/>DR:—    Resistances:—<br/><br/> <strong>SAVING THROWS</strong><br/>      Total BAS ABI MISC<br/>Fort     6 = 4 + 2 + 0<br/>Ref      8 = 4 + 4 + 0<br/>Will     2 = 1 + 1 + 0<br/><br/> <strong>ATTACK BONUSES</strong><br/>BAB: +3<br/>        Total BAB ABI MISC<br/>Melee      3 = 3 + 0 + 0<br/>Ranged     7 = 3 + 4 + 0<br/>Thrown     3 = 3 + 0 + 0<br/><br/> <strong>WEAPONS</strong><br/>Tactical baton +7, 1d4+2 B (melee)<br/>Tactical semi-auto pistol +8, 1d6+2 P (30 ft), 9/9 charges<br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Race &amp; Class</div><div class="spoiler_body"><tt class="bbc_tt"><br/> <strong>RACIAL TRAITS</strong><br/><strong>Size and Type:</strong> Humans are Medium humanoids and have the human subtype.<br/><strong>Bonus Feat:</strong> Humans select one extra feat at 1st level.<br/><strong>Skilled:</strong> Humans gain an additional skill rank at 1st level and each level thereafter.<br/><br/> <strong>THEME ABILITIES</strong><br/><strong>Theme knowledge (1st):</strong> You are obsessed with distant worlds, and you always mentally catalog everything you learn about new and strange places so you can recall it when you need it most. Additionally, you use your knowledge of biology and topology to inure yourself to alien hazards. Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.<br/><br/> <strong>CLASS FEATURES</strong><br/><strong>Artificial Intelligence, Drone (Ex):</strong> You begin play with a powerful robotic drone to house your AI. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it. Drones are detailed in Drones.<br/><br/><strong>Bypass +2 (Ex):</strong> You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.<br/><br/><strong>Custom Rig (Ex):</strong> You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.<br/><br/>If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.<br/><br/><strong>Overload (Ex):</strong> As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.<br/><br/><strong>Weapon Specialization (Ex):</strong> You gain the Weapon Specialization feat as a bonus feat for each weapon type this class grants you proficiency with.<br/><br/><strong>Remote hack (Ex):</strong> You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet. At 7th level and every 2 levels thereafter, this range increases by 10 feet. A target of this ability (or a creature attending or observing your target) can attempt a Perception or Sense Motive check (DC = 10 + 1-1/2 × your mechanic level + your Intelligence modifier) to determine that you are the origin of this activity.<br/><br/><strong>Mechanic Trick, Quick Patch (Ex):</strong> When you attempt to patch a system on a starship, you reduce the number of actions required to do so by one. This does not reduce the time needed to patch a glitching system, but you can patch two systems with one action.<br/><br/><strong>Mechanic Trick, Repair Drone (Ex):</strong> When you spend 10 minutes to repair your drone, you repair 25% of its maximum Hit Points instead of 10%. You must have a drone to learn this trick.<br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills &amp; Feats</div><div class="spoiler_body"><tt class="bbc_tt"><br/> <strong>SKILLS</strong><br/>T: Total, R: Ranks, CB: Class Bonus, AB: Ability Mod, M: Misc<br/>                           T =  R + CB + AB +  M<br/>Athletics [STR]*          +8 =  5 +  3 +  0 +  0<br/>Computers [INT]+         +14 =  5 +  3 +  4 +  2<br/>Engineering [INT]+       +14 =  5 +  3 +  4 +  2<br/>Life Science [INT]+       +9 =  5 +  0 +  4 +  0<br/>Medicine [INT]+          +12 =  5 +  3 +  4 +  0 <br/>Perception [WIS]          +9 =  5 +  3 +  1 +  0<br/>Physical Science [INT]+  +13 =  5 +  3 +  4 +  1<br/>Piloting [DEX]           +12 =  5 +  3 +  4 +  0<br/>Sense Motive [WIS]        +6 =  5 +  0 +  1 +  0<br/><br/>*Armour Check Penalty Applies<br/>+Trained Only<br/><br/> <strong>FEATS AND PROFICIENCIES</strong><br/>Armor proficiencies: light<br/>Weapon proficiencies: basic melee weapons, grenades, small arms<br/><br/>Human(B) - Toughness<br/>L1       - Weapon Focus (small arms)<br/>L3       - Mobility<br/>L3(B)    - Weapon Specialization (basic melee weapons, grenades, small arms)<br/>L5       - Barricade<br/><br/> <strong>LANGUAGES</strong><br/>Common<br/>Kasatha<br/>Vercite<br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><tt class="bbc_tt"><br/> <strong>EQUIPMENT</strong><br/>Q  NAME                              COST  BULK<br/>1  baton, tactical                     90  L<br/>1  semi-auto pistol, tactical         260  L<br/>1  arc pistol, static                 750  L<br/>2  flash grenade I                    550  L<br/>2  stickybomb grenade I               340  L<br/><br/>2  small-arm rounds (30 ea.)           80  L<br/>5  battery, standard                  300  —<br/><br/>1  D-suit I                          2980  L<br/>1  armor upgrade: jump jets          1000  L<br/><br/>1  synaptic accelerator (MK1, DEX)   1400  —<br/><br/>1  flashlight                           1  L<br/>1  laser drill                        200  L<br/>1  medkit, basic                      100  1<br/>1  tool kit, starship repair          200  L<br/>1  wireless signal jammer (L2)        400  L<br/><br/>1  backpack, industrial                25  1<br/>1  canteen                              1  L<br/>1  gear clamp                         100  L<br/>1  hygiene kit                          3  1<br/>2  outfit, professional                10  L<br/>2  outfit, everyday                     2  L<br/><br/>#  credit balance                     208  —<br/>============================================<br/>   TOTAL                             9000  5<br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat block for "Jules", hover drone</div><div class="spoiler_body"><tt class="bbc_tt"><br/><strong>JULES</strong><br/>N Small construct (technological)<br/><br/><strong>Init</strong> +3; <strong>Perception</strong> +10<br/><br/>DEFENSE<br/><strong>HP</strong> 50<br/><strong>EAC</strong> 15; <strong>KAC</strong> 15<br/><strong>Fort</strong> +1; <strong>Ref</strong> +7; <strong>Will</strong> +1<br/><strong>Immunities</strong> construct immunities<br/><br/>OFFENSE<br/><strong>Speed</strong> 30 ft., fly 30 ft. (average)<br/><strong>Ranged</strong> static arc pistol +8 (1d6 E; critical arc 2)<br/><br/>STATISTICS<br/><strong>Str</strong> -2; <strong>Dex</strong> +3; <strong>Con</strong> —; <strong>Int</strong> -2; <strong>Wis</strong> -1; <strong>Cha</strong> -2<br/><br/><strong>Feats</strong> Skill Focus (perception), Weapon Focus (small arms)<br/><strong>Skills</strong> Acrobatics +11<br/><strong>Languages</strong> Common (can’t speak)<br/><strong>Gear</strong> static arc pistol with 2 batteries (20 charges each)<br/><strong>Other Abilities</strong> unliving<br/><br/>SPECIAL ABILITIES<br/><strong>Camera (Ex):</strong> Your drone has a camera that you can see through using your custom rig as long as your drone is within range. The camera has ordinary sight, and is capable of seeing whatever an ordinary human could see. The camera can also record up to 1 hour of footage, which can be downloaded and viewed using your custom rig.<br/><strong>Flight System x2 (Ex):</strong> Your drone gains a fly speed equal to half its land speed with average maneuverability for up to 10 minutes per day. This duration need not be continuous, but it must be used in 1-minute increments. You can select this mod a second time; in this case, the drone’s fly speed increases to its full land speed, and there is no limit on the amount of time it can fly.<br/><strong>Tool Arm, Engineering kit (Ex):</strong> Select one technological item from Equipment of no more than light bulk and an item level no higher than your mechanic level. Your drone is equipped with a robotic arm with that item attached and the proper programming to use the item, although it cannot use a tool that requires skill checks unless it also has ranks in the relevant skill (or you have ranks in the relevant skill and the drone is under your direct control).<br/><strong>Weapon Mount (Ex):</strong> You can affix a small arm or another one-handed ranged weapon on your drone, allowing it to wield that weapon and attack with it. This weapon cannot be disarmed.<br/><strong>Weapon Proficiency (Ex):</strong> Your drone gains Small Arms Proficiency as a bonus feat.<br/></tt></div></div><br/><br/><strong>BACKGROUND</strong><br/>Reva hails from humble origins, the daughter of a family of labourers on the Gallettine 11 asteroid mining platform. She was something of a child prodigy, and her parents nurtured her studious and inquisitve nature from a young age. At just sixteen years, she earned a scholarship at the renowned Kashak Cybernetics Institute on Verces, where she pursued an extensive polytechnic education in matters of physics, engineering, and information science. It was there that she gained her first experiences of life in the Pact Worlds at large, and after completing her studies, she found a ready market for her skills as a technician and roboticist among starship and station crews alike. Over the next several years, she adopted a nomadic lifestyle, working on contract aboard several ships, most recently concluding a six-month term with the deep-space salvage frigate<em>Harpy's Reach</em>.<br/><br/>She has taken a diverse range of jobs and positions as a crew hand, though most often finds her niche as a ship's engineer or maintenance technician. Her custom-modified flyer drone, affectionately named "Jules", acts as an extension of herself, particularly for more hazardous tasks such as in-flight hull repairs and planet-side reconnaissance.<br/><br/><strong>DESCRIPTION</strong><br/>Reva stands just over five and a half feet tall, with a round face and average build, and her natural olive skin tone has tended somewhat pale from her years in deep space. Her chin-length hair, dyed strawberry blonde, partially conceals the unobtrusive cybernetic graft surrounding her right ear.<br/><br/>Most of the time, Reva exhibits a calm and aloof professionalism, with a dry sense of humour and no-nonsense attitude. The nature of her work has instilled in her a drive for precision and thoroughness in everything she does, which, along with a quiet surety in her own capabilities, can tend authoritarian towards those she perceives as being obstructive, wasteful, or otherwise inhibiting her from accomplishing her goals. Despite this, she is fairly open-minded and intensely curious about the world in general, and has a warm, even jocular side she shares with those whom have gained her trust.<br/><br/><strong>EDITS</strong><br/>(This space intentionally blank)