I don't anticipate much with kids in this game, but honestly don't see Mahsati giving them any special allowances.  If you want to clear an infestation, you don't leave the maggots behind.  No doubt there are several homesteads in her wake where entire families were killed or enslaved.  Might be a good source of roleplay in the future....<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=278041.msg13666186#msg13666186">Quote from: SeraphAzriel on 12-11-2017, 04:14:29</a></div></div><blockquote class="bbc_standard_quote">And when we grow more powerful than the ones that commanded us...?  Well it's far easier to kill a family in a home than to build a new home, no?  Considering our makeup I think either Blue Mask or Lady Tiltayo.  Both hold the promise of political intrigue (which would allow our dear Cardinal to shine in his own right), there'd be no shortage of need for opponents to meet unfortunate or unusual ends<br/><br/>...I think it might benefit us to play a few sides against the human empire and foster chaos until we're ready to take the center of the stage</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Some good points here.  So maybe...affiliated?  Is that an option?  I'd like to have some independence, but perhaps we have a vague agreement to fence goods through one band, or an exchange of goods and services of some sort.  I mean, "protection" will only go so far for bandits.<br/><br/>Otherwise, we have contacts and cordial relations with a few groups.  Not loyalty, but we share goals and work together, particularly against the empire or for mutual survival.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=278041.msg13666471#msg13666471">Quote from: Ixy on 12-11-2017, 06:30:33</a></div></div><blockquote class="bbc_standard_quote">As for meeting-- Khait would be adrift after breaking free.  I'm open to suggestions as to what befell her after that, but it doubtless was not a bloodless enterprise. <br/><br/>If she were to strike it rich, she would not -know- what to spend it on... she lacks the experience or worldly knowledge to manage her own independence.  </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It would make a lot of sense, after she slaughtered a bunch of raiders and became an outlaw herself, for a rival band to seek her out and recruit her.  Or, hell, that might have been the point of the raid in the first place, if some fool circus is trotting around someone who's mere visage might inspire surrender.<br/><br/>Larger items might be beyond her experience, but I'm guessing she'd have a much deeper appreciation for the basic comforts of life.  Food, drink, nice clothes and comfortable beds, a place of her own.  You can drop a lot of coin and get some neat stuff taking those to the extreme.