<div align="center">(https://i.imgur.com/6BqkCBl.jpg)</div><hr/><span class="bbc_u"><br/>Current Threads</span><br/>Base Camp Thread (IC) (https://elliquiy.com/forums/index.php?topic=344218.0)<br/><br/><hr/><br/>In terms of groups during exploration or an encounter, unless it's a major event, the groups will be usually only four characters big. This should keep encounters from dragging out. Naturally, if the group feels that more PCs are necessary then more can be sent, but remember that does lessen strength that might be needed elsewhere. With 12 interested people, there can be three normal groups out and about during exploration. Leveling will be done through Xp. If a character is lost the next character will be at a slightly reduced level, but not below 5th level.<br/><br/><hr/><br/>Starting Information for the Kingmaker aspects.<br/>The "Kingdom" will be a Military Autocracy at first as this is meant to be a group sent to quell a threat. A single individual will be completely in charge, this may change depending on what happens and what the players decide in-game.<br/><br/>Positions to be filled by members of the Estaran Kingdom. (These roles may go to other characters after the first month)<br/><span class="bbc_u">General.</span>Will hold the highest seat of power during the campaign, and have the final say in giving orders. Charisma or Strength will be important for Stability<br/><span class="bbc_u">Lt. General.</span>Second in command under the General, and serves as General in their absence. Charisma or Strength will be important for Stability<br/><span class="bbc_u">High Priest.</span>Provides moral and religious support so both the soldiers and mercenaries. Charisma or Wisdom will be important for Stability<br/><span class="bbc_u">Marshal.</span>Will be in charge of maintaining the military order and punishment in the camp. Strength, Dexterity or Chrisman will be important for Stability<br/><span class="bbc_u">Treasurer</span>Will manage funds received during the campaign, either given by the Sponsor or found during exploration. They'll also manage merchants and their inventory, this includes requesting items for both PCs and soldiers.<br/><br/>Any character that holds a position can't contribute their benefit to the "Kingdom" at the end of each month if they are absent from the base camp. A missing Treasurer means funds can't be collected, monthly costs will still be deducted.<br/><br/><hr/><br/><div align="center"><span class="bbc_u"><strong>Accepted Characters</strong></span></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sybella</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/8rHBAOn.jpg)</div> <span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Sybella Delmirev</span></strong></span><br/> <strong><span class="bbc_u">Age</span></strong>: 26<br/> <strong><span class="bbc_u">Occupation</span></strong>: Holy Order Knight<br/> <strong><span class="bbc_u">Character Turn Ons</span></strong>: https://www.f-list.net/c/foxgirl%20jay/<br/> <strong><span class="bbc_u">Backstory</span></strong>: Sybella has been amongst the Holy Order for much of her life, as far back as she can remember. It was an important part of her family history, the Delmirev line has traditionally held various positions of import throughout the cities (Main capital of whatever nation we're coming from). For her own talents, once she came of age, Sybella showed strength, courage, and a certain force of personality that guided to take up the mantle of a Paladin. Within the City and it's surrounding lands, Paladins such as Sybella take up city patrol, enforcing, or Monster hunts outside of the city, to keep the people safe. Though the label of monster can be quite broad some times, extending to vile necromancers and undead and so on. When the call to arms came up to assault the lands in Asmodeus' grip, and Sybella heard of the horrid things done to the people that should be under her charge, Sybella volunteered herself to go quest in this distant land. At her grand cathedral, on the eve of her leave, Sybella swore and oath of Vengeance against the demons and their disgusting spawn, to not stop until all were avenged. <br/><br/><br/><hr/>https://ddb.ac/characters/79946956/CIKjUv<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dice rolls used for sheet</div><div class="spoiler_body">At 2022-08-01 01:26:13, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 16 (https://elliquiy.com/forums/dicebot.php?r=160031)<br/>At 2022-08-01 01:26:22, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 13 (https://elliquiy.com/forums/dicebot.php?r=160032)<br/>At 2022-08-01 01:26:32, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=160033)<br/>At 2022-08-01 01:26:40, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=160034)<br/>At 2022-08-01 01:26:49, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=160035)<br/>At 2022-08-01 01:26:57, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=160036)</div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kieri</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/BTyPKuK.png)</div> <span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Kieri</span></strong></span><br/> <strong><span class="bbc_u">Age</span></strong>: 18<br/> <strong><span class="bbc_u">Occupation</span></strong>: Field Engineer<br/> <strong><span class="bbc_u">Character Turn Ons</span></strong>: https://www.f-list.net/c/c0i9z/<br/> <strong><span class="bbc_u">Backstory</span></strong>: That Kieri had once been a street urchin would be no surprise to anyone, of course. It was almost the norm for goblins who were born in the city, as not only their kind of semi-communal, careless child rearing didn't mesh well into that sort of environment, but also their general temperament tended to make them troublemaker, outcast and, generally, not particularly wealthy. What did set her apart, however, was that she possessed a seemingly instinctive knack for machinery, as well as what seemed to be some innate ability with magic. One would have sent her on the path to possibly become a craftsman, the other, a sorcerer, but with both... she was something else entirely. Even once she was recognized, there were few enough of her sort that none could quite make out what to do with her. Leaving her on the streets to do whatever mischief she'd fall into certainly wasn't an option. Eventually, she ended up with a dual apprenticeship with a clan crafter and a sorcerer, which ran her ragged and satisfied no one. Eventually, she was simply dumped into a position as a field engineer, with an outfit who generally appreciated what she could do without asking question, but when the problem of Ostia flared up, that seemed to be the perfect place to dump someone who no one seemed to know what to do with.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Kieri</span></strong></span></div> <strong><span class="bbc_u">Class:</span></strong> Artillerist Artificer, 5<br/> <strong><span class="bbc_u">HP:</span></strong> 41 <strong><span class="bbc_u">AC:</span></strong> 16 <strong><span class="bbc_u">Speed:</span></strong> 30<br/> <strong><span class="bbc_u">Stats:</span> </strong><span class="bbc_u">Str</span> 11, <span class="bbc_u">Dex</span> 18, <span class="bbc_u">Con</span> 16, <span class="bbc_u">Int</span> 20, <span class="bbc_u">Wis</span> 14, <span class="bbc_u">Cha</span> 15 <br/> <strong><span class="bbc_u">Proficiency Bonus:</span></strong> +3 <strong>Saves:</strong> <span class="bbc_u">Constitution</span> +7, <span class="bbc_u">Intelligence</span> +8<br/> <strong><span class="bbc_u">Languages:</span></strong> Common, Goblin<br/> <strong><span class="bbc_u">Background:</span></strong> Urchin<br/> <strong><span class="bbc_u">Features/Abilities:</span></strong> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Darkvision</div><div class="spoiler_body">You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fey Ancestry</div><div class="spoiler_body">You have advantage on saving throws you make to avoid or end the charmed condition on yourself.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fury of the Small</div><div class="spoiler_body">When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.<br/>        You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Nimble Escape</div><div class="spoiler_body">You can take the Disengage or Hide action as a bonus action on each of your turns.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magical Tinkering</div><div class="spoiler_body">At 1st level, you've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:<br/><br/>    The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.<br/><br/>    Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.<br/><br/>    The object continuously emits your choice of an odour or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.<br/><br/>    A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.<br/><br/>The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.<br/><br/>You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcasting</div><div class="spoiler_body">You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions.<br/>Tools Required<br/><br/>You produce your artificer spell effects through your tools. You must have a spellcasting focus - specifically thieves' tools or some kind of artisan's tool - in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools.<br/><br/>After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ritual Casting</div><div class="spoiler_body">You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Infusing an Item</div><div class="spoiler_body">Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you decide to attune to the item later, you must do so using the normal process for attunement (see the attunement rules in the Dungeon Master's Guide).<br/><br/>Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your knowledge of the infusion.<br/><br/>You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion ends, and then the new infusion applies.<br/><br/>If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Right Tool for the Job</div><div class="spoiler_body">At 3rd level, you've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Eldritch Cannon</div><div class="spoiler_body">Also at 3rd level, you've learned how to create a magical cannon. Using woodcarver's tools or smith's tools, you can take an action to magically create a Small or Tiny eldritch cannon in an unoccupied space on a horizontal surface within 5 feet of you. A Small eldritch cannon occupies its space, and a Tiny one can be held in one hand. Once you create a cannon, you can't do so again until you finish a long rest or until you expend a spell slot to create one. You can have only one cannon at a time and can't create one while your cannon is present.<br/><br/>The cannon is a magical object. Regardless of size, the cannon has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage and psychic damage. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it early as an action.<br/><br/>When you create the cannon, you determine its appearance and whether it has legs. You also decide which type it is, choosing from the options on the Eldritch Cannons table. On each of your turns, you can take a bonus action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs.<br/><br/>Flamethrower    The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.<br/>Force Ballista    Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.<br/>Protector    The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Arcane Firearm</div><div class="spoiler_body">At 5th level, You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.<br/><br/>You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled.</div></div><br/> <strong><span class="bbc_u">Skill and Proficiencies:</span></strong> <br/>Perception, Arcana, Sleight of Hand, Stealth, Carpenter’s Tools, Thieves’ tools, Tinker’s tools, Woodcarver's tools, Smith’s Tools, Disguise Kit<br/> <strong><span class="bbc_u">Inventory:</span></strong><br/>Mace<br/>Dagger<br/>Studded leather armor<br/>A light crossbow and 20 bolts<br/>Thieves’ tools <br/>A dungeoneer’s pack<br/>Bag of Holding *<br/>Enhanced Arcane Focus *  (with Arcane Firearm, looks like a wrench)<br/>A small knife,<br/>A map of the city you grew up in<br/>A pet mouse<br/>A token to remember your parents by<br/>A set of common clothes<br/>A pouch<br/>Carpenter’s Tools<br/>Tinker’s tools<br/>Woodcarver's tools<br/>Smith’s Tools<br/>Disguise Kit<br/>Bedroll<br/>Hourglass<br/>Blanket<br/>Ladder (10ft)<br/>Lantern, Bullseye<br/>Mirror, Steel <br/>Pick, Miner's<br/>Pot, Iron<br/>Tent, Two-Person<br/>Tinderbox<br/>Abacus <br/>Ball Bearings (bag of 1,000)<br/>Barrel<br/>Bell<br/>Block and Tackle <br/>Caltrops (bag of 20)<br/>Crampons<br/>Crowbar <br/>Fishing Tackle<br/>Grappling Hook<br/>Lock <br/>Manacles<br/>Oil (flask) (10)<br/>Piton (18)<br/>Pole (10-foot)<br/>Playing Card Set<br/>Rain Catcher <br/>Ram, Portable<br/>Rope, Hempen (50 feet)<br/>Scale, Merchant's <br/>Scholar's Pack<br/>Shovel<br/>Signal Whistle<br/>Soap<br/>Vial<br/>Waterskin<br/>Whetstone<br/>Acid (vial)<br/>Bit and Bridle<br/>Climber's Kit <br/>Rope, Silk (50 feet)<br/>Snowshoes<br/>String<br/>Potion of Healing (2)<br/>101 gp<br/> <strong><span class="bbc_u">Spells:</span></strong> <span class="bbc_u">Ability:</span> Int, <span class="bbc_u">Spell Atk Bonus</span>: +8, <span class="bbc_u">Spell Save</span>: 16<br/>   <span class="bbc_u">Slots</span>: 4, 2<br/>  - <span class="bbc_u">Cantrips</span>: Fire Bolt, Mending<br/>  - <span class="bbc_u">1st Level</span>: Shield, Thunderwave, Grease, Feather Fall, Cure Wounds, Sanctuary<br/>  - <span class="bbc_u">2nd Level</span>: Scorching Ray, Shatter, Heat Metal, Levitate, Invisibility<br/><br/> <strong><span class="bbc_u">Infusions Known:</span></strong><br/>Bag of Holding *<br/>Cap of Water Breathing<br/>Goggles of Night <br/>Enhanced Arcane Focus *<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">At 2022-08-02 20:50:22, c0i9z (uid: 61584) rolls: 4d6k3 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=160091)<br/>At 2022-08-02 20:50:20, c0i9z (uid: 61584) rolls: 4d6k3 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=160090)<br/>At 2022-08-02 20:50:18, c0i9z (uid: 61584) rolls: 4d6k3 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=160089)<br/>At 2022-08-02 20:50:15, c0i9z (uid: 61584) rolls: 4d6k3 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=160088)<br/>At 2022-08-02 20:50:13, c0i9z (uid: 61584) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=160087)<br/>At 2022-08-02 20:50:10, c0i9z (uid: 61584) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=160086)</div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Diabelle</div><div class="spoiler_body"><div class="floatleft">(https://cdn.donmai.us/sample/fa/16/__lisa_genshin_impact_drawn_by_akatsuki_4941086__sample-fa16aeb4ae8478b678a6bde990609c3a.jpg)</div> <span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Diabelle</span></strong></span><br/> <strong><span class="bbc_u">Age</span></strong>: 28<br/> <strong><span class="bbc_u">Occupation</span></strong>: Professor/Teacher <br/> <strong><span class="bbc_u">Character Turn Ons</span></strong>: Diabelle's ONs: Cock Worship, Breast Play, Light Bondage, Power Perversions ; OFFs: Pregnancy,  Egg Laying, Oviposition, Scat, Watersports, Bathroom Play, Guro<br/><br/>https://elliquiy.com/forums/index.php?topic=140074.0<br/><br/> <strong><span class="bbc_u">Backstory</span></strong>: Diabelle was a natural talent in her youth for magic. And as the daughter of a landless knight this gave the desperate father the chance to get windfall for himself and provide a better life for her. A win/win in his mind. Thus she was shipped off to Wispoak Academy of Mages. Her life was dedicated to perfecting a craft and she excelled in evocation. Her second talent was in the forms of tutoring and learning new information. Her graduation at eighteen led to her applying in Wispoaks Adventurers Guild. A few adventures later and she had learned new magic and acquired a deeper understanding.<br/><br/>But being a full time adventurer was not what she wished for. Returning to the academy, this time as a teacher. She studied multiple languages and both arcane and religious texts. One day a small group of young mages majoring in conjuration got the idea to try and take a shortcut to power and used an experimental ritual to try and summon a devil.<br/><br/>They succeeded in their summoning but failed in their efforts to summon one they can bargain with. Churadoth was a devil of mortal lust, of many lusts. Not just lust for power, but also of gold, blood and of course flesh. And he too by this sphere bargains for it. These were prices that either couldn't be paid for by the students or too deep of a cost. Diabelle, nor the students could banish him and he could not leave the circle.<br/><br/>In order to correct the errors of the students, an accord had to be made by their teacher. Disrobing before the devil she made an offering of her fertility to Churadoth in exchange for returning to the Nine Hells with no mortals. She told the students to leave as Churadoth accepted this offer.<br/><br/>What happened next was a bizarre fornication as the mage was ravished by Churadoth and his many tentacles. Surprisingly she didn't flinch away from him or show fright of this debauchery. Instead she seemed to embrace it and enjoy herself. Many times over. Each climax had found the mark and with magic each of Diabelle's eggs were gone from her body, ready to bring forth a new devil into the Hells.<br/><br/>Once the deed had been done Churadoth had honored the agreement if reluctantly. Returning to the Nine Hells with naught but a promising future, Diabelle remained in the summoning circle, tired but satisfied. The aftermath of the ritual had made sure the academy had better checks and balances against this rash behavior but Diabelle made sure the students weren't expelled for their ambition.<br/><br/>When Ostia was ravaged by demonic forces naturally the Academy recommended Diabelle for her knowledge and fortitude to hopefully turn the tide.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Diabelle</span></strong></span></div><br/> <strong><span class="bbc_u">Class:</span></strong> Wizard (Evoker) 5th Level<br/> <strong><span class="bbc_u">HP:</span></strong> 33 <strong><span class="bbc_u">AC:</span></strong> 12 <strong><span class="bbc_u">Speed:</span></strong> 30ft <br/> <strong><span class="bbc_u">Stats:</span> </strong><span class="bbc_u">Str</span> 10, <span class="bbc_u">Dex</span> 14, <span class="bbc_u">Con</span> 16, <span class="bbc_u">Int</span> 17, <span class="bbc_u">Wis</span> 12, <span class="bbc_u">Cha</span> 14 <br/> <strong><span class="bbc_u">Proficiency Bonus:</span></strong> +3 <strong>Saves:</strong> <span class="bbc_u">Intelligence</span> +6, <span class="bbc_u">Wisdom</span> +4<br/> <strong><span class="bbc_u">Languages:</span></strong> Common, Goblin, Elven, Draconic, Abyssal, Infernal<br/> <strong><span class="bbc_u">Background:</span></strong> Sage<br/> <strong><span class="bbc_u">Features/Abilities/Feats:</span></strong> Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign<br/><br/>Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<br/><br/>For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.<br/><br/>Evocation Savant: Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Evocation spell into your spellbook is halved.<br/><br/>Sculpt Spell: Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.<br/><br/>Elemental Adept (Electricity): Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast, that deals damage of that type, you can treat any 1 on a damage die as a 2.<br/><br/>Fey Touched: Gain +1 Intelligence. You learn the Misty Step spell and one 1st-level spell of your choice. The 1st-level spell must be from the Divination or Enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.<br/> <strong><span class="bbc_u">Skill and Proficiencies:</span></strong> Daggers, Darts, Slings, Quarterstaffs, Light Crossbows ; Arcane, History, Insight, Religion, Perform (Intimacy)<br/> <strong><span class="bbc_u">Inventory:</span></strong> Set of common clothes, Set of travelers clothes, bottle of ink, quill, small knife. A letter from the headmaster asking a question on how to undo the lustful spell upon the men. Dagger, Arcane Focus (Academy Ring), Arcane Focus (Academy Wand) Explorer's Pack, Spellbook, Backup Spellbook, Component Pouch, Perfume, Soap<br/> <strong><span class="bbc_u">Currency:</span></strong> 53 gp<br/> <strong><span class="bbc_u">Spells:</span></strong> <span class="bbc_u">Ability:</span> Intelligence, <span class="bbc_u">Spell Atk Bonus</span>: +6, <span class="bbc_u">Spell Save</span>: 14<br/>   <span class="bbc_u">Slots</span>: 4, 3, 2<br/>  - <span class="bbc_u">Innate Spells</span> (1/long): Misty Step, Detect Evil &amp; Good<br/>  - <span class="bbc_u">Cantrips</span>: Fire Bolt, Mage Hand, Prestidigitation, Shocking Grasp<br/>  - <span class="bbc_u">1st Level</span>: Expeditious Retreat, Feather Fall, Mage Armor, Witch Bolt<br/>  - <span class="bbc_u">2nd Level</span>: Misty Step, Rope Trick, Scorching Ray<br/>  - <span class="bbc_u">3rd Level</span>: Fireball, Hypnotic Pattern<br/><br/> <span class="bbc_u"><strong>Diabelle's Spellbook</strong></span><br/><br/><em>This tome is a beautifully crafted leather bound book framed in silver with a pressed rose inlaid into the center. Clasped shut by a lock of sturdy steel, this book has seen much travel but is clearly well cared for as a mage would.</em><br/><br/> - <span class="bbc_u">Innate Spells</span> (1/long rest each): Misty Step, Detect Evil  and Good<br/> - <span class="bbc_u">Cantrips</span>: Fire Bolt, Mage Hand, Prestidigitation, Shocking Grasp<br/> - <span class="bbc_u">1st Level</span>: Alarm, Catapult, Detect Good &amp; Evil, Expeditious Retreat, Feather Fall, Mage Armor, Magic Missile, Witch Bolt, Unseen Servant<br/> - <span class="bbc_u">2nd Level</span>: Knock, Locate Object, Misty Step, Rope Trick, Scorching Ray<br/> - <span class="bbc_u">3rd Level</span>: Fireball, Haste, Hypnotic Pattern, Lightning Bolt</div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Broot</div><div class="spoiler_body"><div class="floatleft">(https://elliquiy.com/elluiki/images/a/af/Broot_2.jpg)</div> <span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Broot</span></strong></span><br/> <strong><span class="bbc_u">Age</span></strong>: 23<br/> <strong><span class="bbc_u">Occupation</span></strong>: Mercenary<br/> <strong><span class="bbc_u">Character Turn Ons</span></strong>: Dominating and humiliating males, Aggressive/combative sex, Nipple pinching and pulling, Size/Strength difference. <br/> <strong><span class="bbc_u">Backstory</span></strong>: As many young Goliaths from the border mountains do our young barbarian joined a warband of youths offering their services to the Kingdom of Estara as mercenaries. She took the name Broot as this was how many of the human soldiers of the Estaran military would refer to the Goliath upon first encountering her. Tall even for a Goliath Broot is just under eight foot tall with long raven hair shaved on one side. Her skin has light greyish hue with blood red striations on her face, left breast and arm. her nipples and labia are a considerably darker shade of grey. <br/><br/>Broot as a berserker and used to cold climes almost invariably goes naked save for a broad leather belt to hold her handaxes and shoulder strap to attach her backpack and javelin quiver. Her nipples are pierced by thick bronze rings welded to be unremovable unless cut. When her warband elected to return to their mountain home Broot decided to remain in the employ of Estara having come to love the mayhem of battle.<br/>https://ddb.ac/characters/37331149/1KTa2y<br/><br/><hr/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Broot</span></strong></span></div><br/> <strong><span class="bbc_u">Class:</span></strong> Barbarian, path of the berserker 5<br/> <strong><span class="bbc_u">HP:</span></strong> 65 <strong><span class="bbc_u">AC:</span></strong> 15 <strong><span class="bbc_u">Speed:</span></strong> 40ft <br/> <strong><span class="bbc_u">Stats:</span> </strong><span class="bbc_u">Str</span> 16, <span class="bbc_u">Dex</span> 14, <span class="bbc_u">Con</span> 16, <span class="bbc_u">Int</span> 8, <span class="bbc_u">Wis</span> 8, <span class="bbc_u">Cha</span> 12 <br/> <strong><span class="bbc_u">Proficiency Bonus:</span></strong> +3 <strong>Saves:</strong> <span class="bbc_u">STR</span> +6, <span class="bbc_u">CON</span> +6<br/> <strong><span class="bbc_u">Languages:</span></strong> Giant, Orc<br/> <strong><span class="bbc_u">Background:</span></strong> Outlander<br/> <strong><span class="bbc_u">Features/Abilities:</span></strong><br/> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rage</div><div class="spoiler_body"> In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.<br/><br/>While raging, you gain the following benefits if you aren’t wearing heavy armor:<br/><br/>You have advantage on Strength checks and Strength saving throws.<br/>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.<br/>You have resistance to bludgeoning, piercing, and slashing damage.<br/>If you are able to cast spells, you can’t cast them or concentrate on them while raging.<br/><br/>Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.<br/><br/>Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Unarmored defence</div><div class="spoiler_body"> While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Reckless attack</div><div class="spoiler_body"> Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Danger sense</div><div class="spoiler_body"> At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.<br/><br/>You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Frenzy</div><div class="spoiler_body"> Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Extra attack</div><div class="spoiler_body"> Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fast movement</div><div class="spoiler_body"> Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Natural athlete</div><div class="spoiler_body"> You have proficiency in the Athletics skill.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stone's endurance</div><div class="spoiler_body"> You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powerful build</div><div class="spoiler_body"> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mountain born</div><div class="spoiler_body"> You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wanderer</div><div class="spoiler_body"> You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tough</div><div class="spoiler_body"> Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</div></div> <br/> <strong><span class="bbc_u">Skill and Proficiencies:</span></strong> Athletics, Acrobatics, Intimidation, Perception, Survival, Light Armor, Medium Armor, Shields, Martial Weapons, Simple Weapons<br/> <strong><span class="bbc_u">Inventory:</span></strong> Maul, 2xHandaxe, 3xJavelin,2xHealing potion, Backpack, 50' Hempen rope, 10xTorch, Tinderbox, Wineskin, Hunting trap<br/> <br/></div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Felwyn</div><div class="spoiler_body"><div class="floatleft">(https://elliquiy.com/elluiki/images/d/da/91fef1346d8e641839e74f53d0252711.jpg)</div> <span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Felwyn Frost-Heart</span></strong></span><br/> <strong><span class="bbc_u">Age</span></strong>: 184<br/> <strong><span class="bbc_u">Occupation</span></strong>: Adventurer<br/> <strong><span class="bbc_u">Character Turn Ons</span></strong>: Public sex, multiple partners, being dominated by powerful partners. (Player Offs: scat, vore)<br/> <strong><span class="bbc_u">Backstory</span></strong>: Felwyn grew up in the harsh tundra in the far north of the continent, among a hardy tribe of elves that roamed through the sparse forests of that land. It was a tough life, but they had their faith to warm them - their devotion to their gods and to the spirits of tree and frost that dwelt there. Felwyn learned to hunt, to fish, to pray and to fight - to fight the monsters that lurked in the ice, and the tribes of orcs that roamed their land as well.<br/><br/>With more than a century of adult life behind her, Felwyn has learned many things about the tundra and its inhabitants. The greatest lesson was the cruelty of the monsters that haunted the ice. A brief stint as a captive to an orc tribe - no more than two decades - showed her that no matter how harsh the orcs were, the monsters were worse. As she grew older and stronger, she came to the momentous conclusion that there were people who needed her more than just her own tribe. Monsters were everywhere, and it was her duty to protect everyone from them.<br/><br/>And so she set out to join the Estaran Kingdom in its crusade to free Ostia from the grip of Asmodeus. The kingdom's ways were strange to her, but she knew she was on the right path.<br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Felwyn Frost-Heart</span></strong></span></div>WIP (need to spend money)<br/> <strong><span class="bbc_u">Class:</span></strong> Barbarian 5, Path of the Storm Herald<br/> <strong><span class="bbc_u">Race:</span></strong> Wood elf<br/> <strong><span class="bbc_u">Alignment:</span></strong> Neutral good<br/> <strong><span class="bbc_u">HP:</span></strong> 55 <strong><span class="bbc_u">AC:</span></strong> 16 <strong><span class="bbc_u">Speed:</span></strong> 45'<br/> <strong><span class="bbc_u">Stats:</span> </strong><span class="bbc_u">Str</span> 16, <span class="bbc_u">Dex</span> 17, <span class="bbc_u">Con</span> 16, <span class="bbc_u">Int</span> 14, <span class="bbc_u">Wis</span> 14, <span class="bbc_u">Cha</span> 9<br/> <strong><span class="bbc_u">Proficiency Bonus:</span></strong> +3 <strong>Saves:</strong> <span class="bbc_u">Str</span> +6, <span class="bbc_u">Con</span> +6<br/> <strong><span class="bbc_u">Languages:</span></strong> Common, Elvish, Orcish<br/> <strong><span class="bbc_u">Background:</span></strong> Acolyte<br/> <strong><span class="bbc_u">Features/Abilities:</span></strong> Shelter of the Faithful, Darkvision 60', Fey Ancestry, Trance, Mask of the Wild, Rage, Unarmored Defense, Reckless Attack, Danger Sense, Extra Attack, Storm Aura (Tundra), Ritual Caster (druid)<br/> <strong><span class="bbc_u">Skill and Proficiencies:</span></strong> Animal Handling, Insight, Perception, Religion, Survival<br/> <strong><span class="bbc_u">Inventory:</span></strong> Greatsword, handaxe x2, javelin x4, longbow, 20 arrows, explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50' hemp rope), holy symbol, prayer book, stick of incense x5, vestments, set of common clothes, component pouch, bullseye lantern, ritual book, 29 gp<br/> <strong><span class="bbc_u">Spells:</span></strong> <span class="bbc_u">Ability:</span> Wisdom, <span class="bbc_u">Spell Atk Bonus</span>: +5, <span class="bbc_u">Spell Save</span>: 13<br/>  - <span class="bbc_u">1st Level</span>: <em>detect poison and disease</em>, <em>purify food and drink</em>, <em>speak with animals</em><br/>  - <span class="bbc_u">2nd Level</span>: <em>beast sense</em>, <em>skywrite</em><br/>  - <span class="bbc_u">3rd Level</span>: <em>water breathing</em><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability score rolls</div><div class="spoiler_body">At 2022-08-03 08:27:07, Felwyn (uid: 25346) rolls: 4d6k3 Result: 13 (https://elliquiy.com/forums/dicebot.php?r=160103)<br/>At 2022-08-03 08:27:05, Felwyn (uid: 25346) rolls: 4d6k3 Result: 16 (https://elliquiy.com/forums/dicebot.php?r=160102)<br/>At 2022-08-03 08:27:03, Felwyn (uid: 25346) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=160101)<br/>At 2022-08-03 08:27:01, Felwyn (uid: 25346) rolls: 4d6k3 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=160100)<br/>At 2022-08-03 08:26:59, Felwyn (uid: 25346) rolls: 4d6k3 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=160099)<br/>At 2022-08-03 08:26:54, Felwyn (uid: 25346) rolls: 4d6k3 Result: 16 (https://elliquiy.com/forums/dicebot.php?r=160098)<br/></div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jade</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/S4OGN0R.jpg)</div> <span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Jade Sung</span></strong></span><br/> <strong><span class="bbc_u">Age</span></strong>: 32<br/><br/> <strong><span class="bbc_u">Occupation</span></strong>: Retired Adventurer<br/><br/> <strong><span class="bbc_u">Character Turn Ons</span></strong>: Smaller men, topping, rough sex (in the past), consensual sex in the missionary position for the sole purpose of procreating.<br/><span class="bbc_u">Player<br/></span>Ons: Oral of all kinds (including rimming), Anal, group, gang-bang, rough, outdoor, light bondage (no pain emphasis), pet-play, food play (particularly using cum as/on food), cum play, large cocks, unsafe sex, non-con, curvy/well endowed characters, thighs, moderate corruption/degradation.<br/><br/>Offs: heavy bondage, orgasm denial, feet, blood, guro, scat<br/><br/> <strong><span class="bbc_u">Backstory</span></strong>: A former adventurer who retired seven years ago after marrying one of the men in her party. Using the coin and treasure they had gathered through their adventurers, the two settled down in a cozy town and started a family. They've had four kids so far, and had plans on a fifth before her husband suddenly grew ill. While not life threatening, the strange illness left him weak and sickly, and often bed ridden. As such he could no longer support the family on his own, and over time their savings began to dwindle away. Jade had never considered coming out of retirement before, having fully committed herself to being a wife and mother, however as their situation grew more dire the temptation to take up her old bow grew. Jade was eventually swayed to join the assembly of adventurers and mercenaries sent to reclaim Ostia, on the agreement that her family would be financially taken care of while she was away.<br/><br/>Character Sheet (https://www.myth-weavers.com/sheet.html#id=2675435)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Avalae</div><div class="spoiler_body"><div class="floatleft">(https://elliquiy.com/elluiki/images/5/5a/Avalae_Sunrazor.jpg)</div> <span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Avalae Sunrazor</span></strong></span><br/> <strong><span class="bbc_u">Age</span></strong>: 23<br/> <strong><span class="bbc_u">Occupation</span></strong>: <br/> <strong><span class="bbc_u">Character Turn Ons</span></strong>: <br/> <strong><span class="bbc_u">Backstory</span></strong>: Arvanarius Sunrazor is a prosperous government official serving The Senate.  Mialee Honeywine is a junior assistant to the Elven Ambassador.  The two have a passionate on again, off again affair that was once blessed with a child.  That girl’s name is Avalae Sunrazor.  Bastard to two different minor nobles, Avalae had a relatively comfortable childhood with lots of opportunities for education, leisure, and to study the arts.  It was a lonely life, though.  Her parents were very busy.  Many of her peers gave her a hard time for being a bastard and her atitutdes and perspectives were subtly alien to both human and elf.  <br/>  Avalae didn’t like being ignored.  Sometimes negative attention was better than no attention.  She played with swords whenever she could, even getting the court jester to teach her to juggle knives!  This gave her parents quite a fright but did what she wanted it to do--got attention!  <br/>  The two who gave her the most affection were her nurse--Cammie--and Cammie’s son Martin.  Martin was a burly boy, wrestler, sportsman, and racer.  He wanted to go to war--what boy didn’t?--but what he wanted most was to compete in multiple events in the All Kings’ Games.  <br/>  Avalae started tagging along with MArtin when he trained.  Truth was she was more than a little in love with the boy.  They were certainly best friends.  Once her family started encouraging her as an athlete they soon became inseparable.  At fifteen they shared their first kiss with each other.  <br/>  Her family also encouraged her in music and the dance--which were also great ways to get attention!  <br/>  By the age of 19, Avalae was a much loved performer at the court and many cheered her athletic endeavors.  She and Martin went to the All Kings’ Games together and did very well.  At the victory party, Avalae took Martin to a private room.  She straddled his lap and kissed him sensually.  “Martin,” she whispered.  “I don’t want to get pregnant the way my mother did but I love you and I want you to be happy.  Promise me that you won’t force me and I’ll do a dance just for you.  I want you to see me. All of me.  And then--since I can't have your  seed in my womb, not yet, i want it in my belly.  May I drink you?”  <br/>  Avalae went to a bardic college not long after and chose to pursue the skills of the Blade.  Martin joined the army.  They met up whenever they could.  Today Avalae is a maiden of 23.  She is still very much in love with her Martin but knows that--if she doesn’t do something--either the curse of Asmodeus will take him or he’ll ride to war again--this time against men afflicted by that curse.<br/><br/><strong>Character Sheet</strong> (https://drive.google.com/drive/folders/15AEGr9_VVqoxgy13w19dN4XXSwFVSsYB)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Norah</div><div class="spoiler_body"><div class="floatleft">(https://i.imgur.com/UWlLakL.jpg)</div> <span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Norah Ebonmont</span></strong></span><br/> <strong><span class="bbc_u">Age</span></strong>: 26<br/> <strong><span class="bbc_u">Occupation</span></strong>: Captain of the Royal Expedition Forces<br/> <strong><span class="bbc_u">Character Turn Ons</span></strong>: Cute Girls, Attractive Armor, Chastity, Some latent sadomasochistic tendencies that she aggressively denies at all times, peril.  OFFs: Usual Mega Gross stuff, Bodily secretions in general, tentacles<br/> <strong><span class="bbc_u">Backstory</span></strong>: This is not the first time that some horrible monster from beyond the world has invaded the realm, and with any luck, it won't be the last either.  Usually, when things are at their worst, Heroes arise to put the forces of darkness back in the box that they're supposed to stay in.  Then they usually go and take advantage of the terrific power and influence they've accumulated over a long and storied career to go fit with one ambition or another and fade into the usual background noise of a healthy kingdom.  It's a fairly steady routine, and quite reliable to boot--and oftentimes, the lineage of great Heroes then goes on to produce worthy scions, hence the propensity to marry them off to cute princesses or princes in the aftermath.  After all, <em>someone</em> has to hold the line until the world is saved.<br/><br/>House Ebonmont is one of those lineages of a more heroic persuasion, producing many brave knights to strengthen the kingdom in its time of great need!<br/><br/>And then, well, there's Norah--a quiet young lady of a scholarly disposition who inherited much of her ancestor's herculean strength.  She was a bit of an oddball, all things considered, keeping to herself, with a large academic interest in the martial arts passed down from the household's founder--academic, certainly, and it had nothing to do with the fact she had an odd draw to getting up close and personal with danger, to hit it until it fell down or to be hit until she fell down.  Either way gave her the happy feelings, though once she grew older and found <em>other</em> sensations joining with that, put two-and-two together, and she found herself <em>terribly</em> mortified and would have invariably buried herself back in academia to never indulge again.<br/><br/>But by this point, it was far too late, she had built up a <em>reputation</em> as a great heroine in the making.  There were <em>expectations</em> on her, and her attempts to withdraw into studies were foiled by the sudden revelation that she had been purchased an officer's Commission in the Royal Army, with plenty of opportunities to advance her standing in the days ahead!  And you couldn't just, you know, <em>refuse</em> that kind of commission anyway.<br/><br/>Anyway, she did her best to make it work.  She gained a reputation as a silent, but promising young officer, adept in mixing the martial arts with the power of magic, capable of gleaning keen insight in the nature of her foes, and always being the first into battle despite her soft features and aloof personality.  Invariably, Norah was digging herself deeper and deeper--but it was fine, she just needed to put in ten years or so and she'd be able to honorably retire, having discharged her duty!<br/><br/>She was <em>almost there</em><br/><br/>Then, of course, Asmodeus broke loose, whipping out what was quite possibly the most <em>unbelievable</em> works of magic in recorded history--how else could one break a country in its entirety?  Save by turning one half of all mortal peoples against the other half, equally corrupting even the strongest willed champions!  How else would this unfold <em>right as her reputation was reaching its pinnacle</em>?<br/><br/>Then who do they turn to in order to lead the first liberation force in?  A wave of young women with limited support, more to test to see if this approach was <em>even viable</em> than any serious incursion force?  <strong>Norah bloody Blackmont</strong><br/><br/>You can't even refuse that kind of request!  What was she even supposed to do?<br/><br/>Die, apparently, or worse--hopefully not worse.<br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Norah Blackmont</span></strong></span></div><br/> <strong><span class="bbc_u">Class:</span></strong> Fighter 5<br/> <strong><span class="bbc_u">HP:</span></strong> 48 <strong><span class="bbc_u">AC:</span></strong> 18 <strong><span class="bbc_u">Speed:</span></strong> 30<br/> <strong><span class="bbc_u">Stats:</span> </strong><span class="bbc_u">Str</span> 18, <span class="bbc_u">Dex</span> 08, <span class="bbc_u">Con</span> 14, <span class="bbc_u">Int</span> 14, <span class="bbc_u">Wis</span> 10, <span class="bbc_u">Cha</span> 12<br/> <strong><span class="bbc_u">Proficiency Bonus:</span></strong> +3 <strong>Saves:</strong> <span class="bbc_u">Strength</span> +7, <span class="bbc_u">Constitution</span> +5<br/> <strong><span class="bbc_u">Languages:</span></strong> (Language 1, Language 2)<br/> <strong><span class="bbc_u">Background:</span></strong> Noble<br/> <strong><span class="bbc_u">Features/Abilities:</span></strong> <br/> <strong><span class="bbc_u">Skill and Proficiencies:</span></strong> All Armor, Shields, Simple Weapons, Martial Weapons, Athletics, History, Persuasion, Insight<br/> <strong><span class="bbc_u">Feats:</span></strong>[/u] Sentinel<br/> <strong><span class="bbc_u">Inventory:</span></strong> Halberd, Warhammer, Shield (-10 GP), Splint Armor (-200 GP), Explorer's Pack, 2x Potions of Healing (-100  GP)<br/> <strong><span class="bbc_u">Spells:</span></strong> <span class="bbc_u">Ability:</span> Intelligence, <span class="bbc_u">Spell Atk Bonus</span>: +5, <span class="bbc_u">Spell Save</span>: 13<br/>   <span class="bbc_u">Slots</span>: ( ) ( ) ( )<br/>  - <span class="bbc_u">Cantrips</span>: Booming Blade, Sword Burst<br/>  - <span class="bbc_u">1st Level</span>: Absorb Elements, Burning Hands, Protection from Evil and Good, Shield<br/>  - <span class="bbc_u">2nd Level</span>:<br/>  - <span class="bbc_u">3rd Level</span>:<br/></div></div></div></div><br/><br/><hr/><br/><div class="floatleft">(https://cdn-icons-png.flaticon.com/512/16/16410.png)</div><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">(Insert Name)</span></strong></span><br/><strong><span class="bbc_u">Age</span></strong>:<br/><strong><span class="bbc_u">Occupation</span></strong>: (Soldier, Adventurer, Mercenary, etc)<br/><strong><span class="bbc_u">Character Turn Ons</span></strong>: (Character's favorite kinks and post a link to player O/Os otherwise please list Offs for you as the player)<br/><strong><span class="bbc_u">Backstory</span></strong>: (Can write or share as much as you'd like)<br/>(Insert Character Sheet)<br/><br/><hr/><br/><br/><br/><br/><br/>DnD Beyond, Mythweavers, or other sheet tracking sites are fine as well.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">(Insert Name)</span></strong></span></div><br/> <strong><span class="bbc_u">Class:</span></strong> (Class, Class Level)<br/> <strong><span class="bbc_u">HP:</span></strong> XX <strong><span class="bbc_u">AC:</span></strong> XX <strong><span class="bbc_u">Speed:</span></strong> XX <br/> <strong><span class="bbc_u">Stats:</span> </strong><span class="bbc_u">Str</span> XX, <span class="bbc_u">Dex</span> XX, <span class="bbc_u">Con</span> XX, <span class="bbc_u">Int</span> XX, <span class="bbc_u">Wis</span> XX, <span class="bbc_u">Cha</span> XX <br/> <strong><span class="bbc_u">Proficiency Bonus:</span></strong> +X <strong>Saves:</strong> <span class="bbc_u">(Stat 1)</span> +X, <span class="bbc_u">(Stat 2)</span> +X<br/> <strong><span class="bbc_u">Languages:</span></strong> (Language 1, Language 2)<br/> <strong><span class="bbc_u">Background:</span></strong><br/> <strong><span class="bbc_u">Features/Abilities:</span></strong> <br/> <strong><span class="bbc_u">Skill and Proficiencies:</span></strong> <br/> <strong><span class="bbc_u">Inventory:</span></strong><br/> <strong><span class="bbc_u">Spells:</span></strong> <span class="bbc_u">Ability:</span> X, <span class="bbc_u">Spell Atk Bonus</span>: +X, <span class="bbc_u">Spell Save</span>: XX<br/>   <span class="bbc_u">Slots</span>: X, X, X<br/>  - <span class="bbc_u">Cantrips</span>:<br/>  - <span class="bbc_u">1st Level</span>:<br/>  - <span class="bbc_u">2nd Level</span>:<br/>  - <span class="bbc_u">3rd Level</span>:<br/></div></div><br/><br/>Current list of those interested.<br/>c0i9z<br/>Conundrum<br/>Hopefox<br/>Polymorph<br/>pdragon<br/>ShadowFox89<br/>Muse<br/>Terian<br/>Guancyto<br/>Autocad<br/>FoxgirlJay<br/>Laughing Hyena<br/><br/>