Hey Faeli!<br/><br/>I just noticed that I TOTALLY missed something with your stats!  You've got the modifiers from Dungeons & Dragons, not from Dungeon World!  So it currently looks like this:<br/>Str:   8   [-1]   Dex:   13   [+1]   Con:   9   [-1]<br/>Int:   16   [+2]   Wis:   12   [+1]   Cha:   15   [+2]<br/><br/>When it should look like this:<br/><br/>Str:   8   [-1]   Dex:   13   [+1]   Con:   9   [+0]<br/>Int:   16   [+2]   Wis:   12   [+0]   Cha:   15   [+1]<br/><br/>So with it being Dungeon World starts, your Con is a +0 instead of a -1, your Wisdom is a +0 instead of a +1, and your Charisma is a +1 instead of a +2.  Basically things are just shifted a little bit in order to make up for the fact that a +1 in Dungeon World is HUGE (some stats below!)<br/><br/>Mod.       6-                 7-9                  10+<br/>-3   ~83.34%      ~16.67%<br/>-2   ~72.23%      ~25%      ~2.78%<br/>-1   ~58.34%      ~33.33%      ~8.34%<br/>±0   ~41.67%      ~41.67%      ~16.67%<br/>+1   ~27.78%      ~44.45%      ~27.78%<br/>+2   ~16.67%      ~41.67%      ~41.67%<br/>+3   ~8.34%      ~33.33%      ~58.34%<br/><br/>So going from a -1 to a +0 increases your chance of success by about 16%! Very nice to not have that -1 to Constitution!<br/><br/>I'm sorry, I should have caught this before!  So your Drinking roll is actually a 10, instead of an 11 which doesn't make a difference yet, but next round it may!