(OOC: Thanks.  As you know, I came from a D20 system, and I'm getting used to all the 3rd edition changes, like the lack of levels. Furthermore, the gm I played under had a hybrid D20, 3rd edtion game style, which I was not aware of until recently. That, and he didn't go by the book nearly as much as this group, or if he did, he went by the "keeping it simple" suggestions. For instance, we didn't worry about attack bonuses too often.  Both parties would roll a d12, or 2d6, and the person with the lowest number won.   I was also unaware of the fact that I could raise my body and soul stats after character creation. Thanks for being patient with me as I learn the mechanics of a straight 3rd edition game.<br/>Anyway, I'll roll the second defense for Tomo, and I assume I should roll my defense for Joe, since he's in the teeming horde of demon leeches.)<br/><br/>Roll Result: Tomo rolled: 2d6, adding 5to the total<br/>Comment: second defense roll<br/>Result: 4, 5,<br/>Total: 14 (9 difference.)<br/><br/><em>"things would be much easier if you let me out, you know. As it is, you're in the middle of these creatures, and they WILL tear you apart if you don't fly. Oh wait, you can't. But I can..."</em>Joe considered it. In his current situation, the demon sealed inside him could prove useful. Especially in turning this darkness to his teams advantage. "I'll let you out on two conditions.  One, you will not kill anyone here who works for Orpheus.  Two, after this sparring match, I regain control. Agreed?"<br/><em>"Very well then. We have an accord."</em><br/>As the demon agreed to the arrangement, wings and a tail made out of shadows burst out of Joe, and his eyes turned red.  With a great flap of his new wings, he attempted to take off, so as not to be amongst the leeches.<br/>Action one: transform into demon form, and give control over to the demon.<br/>pre-emptive defense action: Fly above the leeches. (pre-emptive because I'm rolling the defense before the attack roll has been made)<br/><br/>Roll Result: Demon Joe rolled: 2d6, adding 6to the total<br/>Comment: defense roll to see if the demon is able to fly away from the leeches before they can attack<br/>Result: 3, 5,<br/>Total: 14<br/><br/>(an explanation of Joes demon form.  Normally, Joe tries his best to keep the demon in check, and will not release him unless absolutely necessary. If his hp falls below a quarter of his maximum, he must make stat rolls to keep him in check. Also, if Joe's hp falls to or below Zero, the demon takes over with half of Joes max health remaining. (Zarazel and I discussed that.)  However, in situations that are truly bad, such as going against an enemy that can barely be harmed normally, that is also capable of summoning, like Jude's demon, he is willing to make an exception.  During these times, he will make a contract with the demon. In other words, he lets the demon out, so long as the demon stays within the confines of the contract.  As with all permission magic, Joe must be VERY careful about how he words things. For instance, if I had said, "I'll let you out as long as you don't kill any Orpheus members," the demon would have free reign indefinitely, so long as he didn't kill anyone from Orpheus. That wouldn't stop him from killing anyone else. That's why I won't normally manually transform into the demon.)<br/>