Staring bug-eyed at Kass, blushing after a moment in evident self-awareness of his staring but still not looking away, the youth coughed, "Of course, sure....uh, since you missed part of the show, I guess you'll be wanting to come around again tomorrow night or sometime soon, huh?"<br/><br/>Aria restrained a mirthful smile as they ascended the stairs with Kass on her arm. No doubt the youth would be imagining Kass in his mind's eye at particular 'private' moments for years to come. And the press of those young breasts against her...well that was certainly worth smiling over as well. In the front lobby, one of the same girls behind a ticket desk seemed to recognize them from when they'd entered with the doormen before, and waved them past. She had a slightly quizzical look - perhaps wondering how they were entering a second time without her having seen them leave in between - but not a confrontation or suspicious one. If she or the ushers manning the far sets of double doors to the auditorium house had any sinister intent like the two fighting doormen from before, they didn't show it.<br/><br/>Aria glanced at where they'd used the hidden door before, and then at the mirror image spot on the left wall, and indicate to Kass that there was a matching door. The ticket girl, noticing the tiefling looking around, said, "If you're wondering about middens, we've none for guests, or if about balcony level seating, the stairs up are past the doors."<br/><br/><br/><br/><br/>Tsurlagol, Luthcheq, Arabel. Yeah, hard to remember how to spell. Blame/thank Ed Greenwood.<br/><br/>Geographically, Mulhorand is on the southeast corner of the Sea of Fallen Stars (huge saltwater inland sea). Chessenta is on the center-south coast. Tsurlagol is on the north-center coast, and Cormyr on the northwest coast. It's sort of like the Mediterranean area.<br/><br/>Aria take ten on search<br/>btw if you ever want to reduce your rolling for Bluff etc., you can take 10 with most skills in most noncombat situations. This is why I don't post many skill checks for Aria (not b/c she gets a pass, but b/c she almost always takes 10 when she can).<br/>Also don't forget that Bluff isn't mind control...successful bluffing means they can't tell you're lying, but not that they'll necessarily do what you say, or that if they have factual information which contradicts what they are saying they will ignore it - infinite bluff is basically a perfect poker face (and the skill to choose believable lies which lead people to do/allow what you want). Diplomacy is also for getting people to do favors for you. Although you're in the realm of the "implant Suggestion" epic bluff usage (+50), which *is* a kind of mind control.<br/><br/>Not mentioning b/c you've misused it so far, just b/c some of your OOC comments suggest you might be thinking of it as "make anyone do anything with a high enough check".<br/><br/>Of course, it's perfectly fine if-when you don't know which skill is relevant to a situation or how far it can go: I just always do skills in the background when I need to. I'm just mentioning so you don't feel 'cheated' if something later doesn't go as far as you expect ("my roll was X, how come what I thought would happen didn't, how can their sense motive possibly be that high!?" etc.) I definitely encourage your using it though, and IMO this is a great scenario for it.