<div class="floatleft">(http://i27.photobucket.com/albums/c190/godspie996/010171dc7de0d60edbfe932f0b72d46b%201.jpg)</div><span class="bbc_size" style="font-size: 18pt;"><strong>Charlotte 'Scarlet' Janvier</strong></span><br/><strong>HP:</strong>22<strong>AC:</strong>21 (+4Dodge)<strong>Passive Senses:</strong>14<br/><strong>Status:</strong>Doing some sweet flips. Gettin' Dodgy.<br/>Character Sheet (http://www.myth-weavers.com/sheet.html#id=223158)<br/><hr/><br/>Patch takes his potion. going from green and big to greener and bigger, looking ready for a fight. Scarlet springs into sudden motion. taking a long step followed by a leaping tumble through the air that takes her from in front of Ventle to besides him. Not stopping Scarlet then folds into a sudden roll, landing her behind the man in a fighting crouch, opposite where she had started. effectively cutting that possible means for escape.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> Scarlet Starts the turn by triggering Full Defense for a +4 dodge bonus to AC, and then gets dodgy. moving at half speed we can end up behind him from in-front of him. Using the tumble function of the acrobatics skill to not take AoOs on the way. These are acrobatics skill checks. She is trying to beat Ventle's CMD. Even if scarlet fails and he manages to take a swing she will continue the action until shes at desired spot.<br/><hr/>Roll Result: Scarlet rolled: 1d20, modifying each die by 9<br/>Comment: Acrobatics Tumble Roll One<br/>Result: 21, <br/>Total: 21<br/><hr/>Roll Result: Scarlet rolled: 1d20, modifying each die by 9<br/>Comment: Acrobatics Tumble Roll Two<br/>Result: 12, <br/>Total: 12<br/><br/><strong>Second one is definitely a whif. ah well worth a shot.</strong></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>