<div class="floatleft">(https://ih1.redbubble.net/image.354067935.3091/mp,550x550,matte,ffffff,t.3u1.jpg)</div><span class="bbc_size" style="font-size: 24pt;"><strong><span class="bbc_font" style="font-family: impact;">Hadrhune Bashir</span></strong></span>(https://elliquiy.com/forums/index.php?topic=332178.msg15843550#msg15843550)<br/>Half-elf Bard 4<br/><strong>Hit Points</strong>43/43<br/><strong>Armor Class</strong>16, touch 12, flat-footed 14, CMD 13<br/><strong>Senses</strong>darkvision 60 ft., low-light vision, Perception +8<br/><hr/><br/>With the men's lives in danger, there's no chance for Bashir to lay out a plan for his allies without risking the crabs overtaking the survivors climbing the tower. With the rest of the Crimson Dawn leaping eagerly into action, Bashir's raises his voice, spinning a tale of valor and triumph with his song.<br/><br/><strong>GM Notes:</strong>Initiative result 6 (https://elliquiy.com/forums/dicebot.php?r=153660). All allies within 30 ft of Bashir already benefit from Flagbearer, gaining +1 morale to attack rolls and weapon damage rolls. As this was not factored into Zain or Tamaa's damage rolls, they deal an additional 5 points of damage to Crab 2, for a total of 52 damage.<br/><br/>Activating inspire courage as a standard action, granting +2 competence to attack rolls and weapon damage rolls, stacking with Flagbearer for a total of +3 to attack rolls and weapon damage rolls to all allies within 30 ft of Bashir. Those outside the 30 ft radius only get +2. Move action to make sure I'm within range of as many of my allies as possible, prioritizing staying within 30 ft of our ranged damage dealers, Zain and Tamaa.