<strong>How to fight a round</strong><br/>These guidelines are<em>in effect</em>in The Lair of Tentacles, and the S Spot. (If you own an arena and would like your arena added to this list, please let me know.) They are<em>expected to change</em>because they are new and largely untested.<br/><br/>This is<em>advice</em>, not<em>rules</em>. Do things differently if you feel that you should, but try to produce an equivalent outcome.<br/><br/>1) Read what was posed to you, and perhaps back a little further<br/>It’s obvious, but worth mentioning. Have a confident understanding of where things are at.<br/><br/>2) Bring your tag up to date.<br/>In round 0, your HP should be set to maximum, and your status to ‘combat’. After round zero, check the OOC blocks since your last pose for damage dealt to YC. It’s your job to apply your armor modifier. Subtract this from your hp and update your tag. Consider your status. Has your character become ‘naked’ or ‘poisoned’ or ‘disarmed’ or ‘enraged’ or whatever? Consider adding this to your status. Are they present for the fight but not participating? (If so, replace ‘combat’ with ‘nonparticipant’.) Have they won, or surrendered, fallen unconscious or died? (Again, replace ‘combat’ appropriately.) You can keep posing into a match after the combat is over.<strong>Stop when stopping is more fun than continuing, this might not be when your HP hits 0.</strong><br/><br/>3) Write the impact of what your opponent has done<br/>Acknowledge your opponent’s pose. If they thrust a spear at your waist, decide if it missed, glanced off, penetrated or whatever (be guided by the damage they rolled). If they posed round zero (and therefore did not attempt to damage you), then you can still acknowledge the way they entered the arena, and what your character thinks of them.<br/><br/>4) Have your character attempt something<br/>Don’t pose “MC grabbed YC by the legs.” Pose “MC tried to grab YC by the legs”. For elaborate moves, think along the lines of “MC tried to do $thing, hoping that $result would happen.” Invite the other player to generously allow you to succeed, rather than selfishly taking success for yourself.<br/><br/>5) Start an OOC block<br/>Here’s an OOC block template for a character:<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[hr]<br/>[spoiler=OOC Block]<br/>[b]Damage dealt to XXXX:[/b]<br/>[b]Status change requests:[/b]<br/>[b]Notes/comments:[/b]<br/>[/spoiler]</code></pre><br/>For damage dealt, roll your current damage dice (I’ll update this post with some dice roller instructions soon) and note the damage dealt. Do not subtract the target’s defenses. If you are attempting to apply a physical or magical status change, request the change. (Don’t request psychological status changes: most people are turned off by being told ‘YC should be turned on by now.) Use notes/comments often: pro wrestlers are constantly checking that their opponent is OK, you should too.<br/><br/>If you have multiple attacks, record each attack separately so that armor can be deducted separately. For AOE, one entry with an appropriate target statement is preferred.<br/><br/><strong>To do</strong><br/>Dice roller instructions<br/>Environmental effects<br/>NPC groups