The nutrient paste eaten in Polarity Village have a basic texture and flavoring, but the end result is a little worse than a frozen microwave hamburger.  Even though the food machines CAN manufacture food out of petroleum byproducts, the energy and time requirements of such a process, as well as the rarity of oil in the electrical sector, mean that rat corpses, dog byproducts, and human waste, including corpses, are the primary ingredients in such food, after being fully purified.  The most common forms of food used are sandwitches made from protiens of various textures, candy bars and ice cream made from sweetened nutrient blocks, and liquid nutrient paste which is used as a typical snack.  A few renegades prefer to simply get an IV drip of nutrients, rather than have to eat the bland nutrient paste.  The settlers of Autocthonia brought supplies of seeds and were engaging in agricultural experiments when the Computer took over, but the Computer made seizing the plants one of its prime priorities.  Getting actual seeds would be a major accomplishment, if the Computer hasn't destroyed them all.<br/><br/>The population under control of the Computer eats standardized nutrient blocks referred to derisively by renegades as "kibble."  Proles are psychologcally programmed to respond to the flavor of kibble as being whatever they would like to eat, and usually inject saline solutions into themselves through a shunt to stay hydrated.  To a genuine human being, the flavor of kibble is so horrible that it actually causes 0/1d2 Sanity damage.  There are tales of renegades starving to death rather than eat kibble, though the renegade mastery of nutrient paste has so far kept most communities from starving or being reduced to cannibalism.  Polarity Village only has artificial flavors for sweet, salty, "meaty", chocolate, vanilla, and bitter, which is used mostly in coffee.  There are rumors of the legendary fruit flavors, which are another holy grail that adventerous renegades sometimes go after.  People born since the rebellion of the computer have never tasted anything other than the artifical flavors, and some are skeptical that other flavors even exist.<br/><br/>The people controlled by the computer are referred to as Proletarians, or proles, for short.  The proles are herded into cities known as Metropoli, which resemble idealized earth cities made from glass and steel, situated in huge caverns, and kept in constant, regimented order.  Proles are marked clearly by their DEI implant, which appears as a gem on the forehead and a display screen on the right hand.  The DEI connects to the mind of the prole, and enables the Computer to control the minds of its subjects, as well as allowing its subjects extremely easy use of the God-Machine protocols.  Renegades refer to the DEI as the "mark of the beast", and though people can have the mark of the beast without being insane, renegades who carry the mark are still distrusted.<br/><br/>The majority of proles are NOT insane, but because of how much sanity sapping propaganda they are surrounded by, they must mentally connect with the Computer each night to maintain the shred of free will they have left.  Proles who go insane and lose their minds are known as Lumpen, a social caste used for menial physical labor, as well as assisting the Troubleshooter teams which ensure order in the Metropoli.  Proletarian life seems to center around repairing the various systems of Autocthonia, and worshipping some nebulously defined "Great Race."  The Great Race are an actual group, but their origins are mysterious; all that is known is that looking upon them causes massive losses of sanity, and that rumors seem to suggest they look like oval headed grey aliens, though clear memories of the Great Race are impossible.  Nobody is even sure if the Great Race actually exist, or if they're simply a story the proles are told to make them obey the Computer.<br/><br/>The main interaction between proles and renegades takes place through the social class of the Kamrad.  Kamrads are proles who have been sent to kill renegades, usually for the purpose of compelling the surrender of a renegade group.  Most Kamrads wear red, armored trenchcoats and fur hats, attacking viciously to spur fear.  Captured Kamrads have been able to explain that they are proles who have comitted crimes against the Computer, such as falling below their productivity quotas.  However, Kamrads tend to inevitably go insane or commit suicide if they are prevented from returning to their home Metropolis, making them a poor source of renegade recruitment.  Most proles who become renegades sneak out of the Metropolis before they're inducted into the Kamrad, and link up with a group of renegades to receive a lengthy operation to remove the mark of the beast.  The recovery process from prole to renegade is lengthy, and many fail, which is why renegade strongholds are completely unwilling to let people enter or leave without proper vetting.<br/><br/>Between the Strongholds and the terrifying order of the Metropolis lies the unending nightmare frontier of the reaches.  The reaches are generally filled with dead machines, but often have sparking live wires around, and twitching, half functional machines trying to start.  As the proletariat repairs more of Autocthonia's systems, the reaches are gradually becoming more and more dangerous, as they get more active.  The reaches are filled with packs of wild dogs, inexplicable and often inhuman skeletons, and billions of rats, some of which have cybernetic enhancements and genetic modifications.  Robots under the control of the computer roam the corridors and engines, fighting an unending war against the horrors known simply as the Bugs.  Bugs are strange creatures of rumor and myth, who seem to be utterly opposed to the computer at every turn, yet drain sanity to look upon or be around.  Renegades don't really know how to feel about Bugs, or even quite what they look like, though they seem to keep the computer from sending many of its robots against the renegades except in the most dire of circumstances.  There are legends of mad renegades off in the deepest reaches, who have learned to communicate with the Bugs, and been accepted into their war against the Computer.<br/><br/><br/>That's my explanation of autocthonian life.  Tomorrow, I'll explain what Autocthonia is like physically, though to visualize, just imagine the penultimate level of any 2D sonic the hedgehog game.