<div align="center"><strong>History</strong></div><br/><em>When the Netherese empire of the humans first took dominion over the mainland, Farport was but one of many small fishing villages dotting the coasts of the Estebar Sea.  Traders, however, occasionally found strange artifacts among the usual goods to be found in the village and eventually expeditions were mounted to explore the island.  Some of these ventures ended in tragedy, but those that succeeded were each more successful than the last.  Each party that explored deeper reported more ruins, more secrets to be uncovered.<br/><br/>As the empire's attention grew, so too did the village.  Nestled in the only natural harbor on the island, the fishing village became the bottleneck through which all non-magical travel went.  Public works funds flowed from the empire's lands to Farport, creating a vast metropolis amply capable of accommodating the traffic to and from the island.  The explorers who traveled through town continued to find ancient wonders, dabbling in such powers that beings from all over the planes began to take notice of this new city.<br/><br/>The city took on a life all its own, giving rise to feuding noble families and merchant princes.  Soldiers fought back the surrounding wilderness and monsters, allowing the construction of villas and even a few ornate palaces out in the countryside.  Development continued with prospectors digging mines into the surrounding mountains and noble families excavating catacombs to entomb their ancestors under the city.<br/><br/>The final blessing came to Farport in the waning days of the Empire, as the nobles of the mainland bickered over a declining supply of wealth and influence.    The location of the treasury became a particularly contentious issue, with no one trusting the other to guard over it.  In a last-ditch effort to appease the nobles, the Emperor moved the treasury to Farport, where none of the entrenched families held power over the other.  Even this effort proved futile, though it left Farport in a unique position as the empire collapsed.<br/><br/>Soon the fleet was sold off or impressed by warlords, leaving Farport isolated.  The armies guarding the countryside against the vicious beasts that imperiled it were recalled.  It all happened so fast that the people of Farport woke up one morning to find that the amassed wealth of the empire was now solely theirs.  The Lords of the City quickly began harvesting from the treasury to recruit strong heroes to keep the monsters of the wilderness at bay.<br/><br/>Today, perils still abound on all sides of the city.  The treasury remains stocked, with the city exporting the rare goods of the island to replenish the coffers.  This makes the funds available and makes Farport the premiere home for adventurers the world over.  Heroes may make a fortune disrupting the goblins outside the city, exploring the ruins of the Deep Valley to the south, battling the pirates that pray on the city's exports, recovering lost heirlooms from the catacombs of noble families, or any other number of adventures to be had.  For this reason, new adventurers from the weakest to the strongest arrive every day</em><br/><br/><div align="center"><strong>Character Creation</strong></div>New players in Farport can choose to create a new character in any of the 3 tiers.  That means 1st, 11th, or 21st level.<br/>Characters may do a lot of solo adventuring and thus 48 Point-Buy is allowed, with no ability being raised above 18 before racial modifiers at 1st level.<br/>Magic Items and gold are standard as per level.<br/>I have the WotC character builder so you can draw on any source for character building, including previews.  Monstrous characters are pretty much all okay, if you're coming by boat or magic, the city watch assumes you're decently civilized.  If you can make your own character with the builder and email me the character file, all the better.  Otherwise just use Myth Weavers or PM me a text stat block, or anything similar.<br/><br/><div align="center"><strong>Homebrew Rules</strong></div>(Still in progress.  These rules can be foregone by any player though no xp will be earned from sex)<br/><span class="bbc_u">New Stats</span><br/>In Farport, all characters have Lust Points.  By default, these are equal to the character's maximum Hit Points.  Lust Points recover fully with an extended rest.  Whenever a character spends a healing surge, they can choose to regain Lust Points instead of Hit Points.  A character also has a certain number of Appendage Slots and a certain number of Receiving Slots.  Most humanoid males have 1 appendage slot (penis) and 2 receiving slots (ass and mouth).  Most humanoid females have 0 appendage slots and 3 receiving slots (vagina, ass, mouth).  Other creatures will be classified as having more slots at the DM's discretion.<br/><br/><span class="bbc_u">Causing Orgasms</span><br/>When pleasuring another creature, a character makes an attack roll modified by strength, dexterity, or charisma.  These indicate characters who use overwhelming physical pressure, delicate positioning and maneuvering, or their own attractiveness to pleasure others.  The attack is made against either the Fortitude, Reflex, or Will defense (whichever is highest).  This reflects characters who rely on physical resilience, flexibility, or mindpower (think of baseball) to delay their orgasm.  This attack roll cannot be done as a minor, move, or standard action.  It is a sexual action, defined later.<br/><br/><span class="bbc_u">Orgasms</span><br/>A successful attack roll causes the target to orgasm.  An orgasm causes 1d6/tier damage to lust points, modified by the same ability score that modified the attack roll.  A character taking a sexual action with the "Penetration" keyword rolls a 1d8 if their target is a size category smaller than them and a 1d4 if their target is a size category larger.  A character taking a sexual action with the "Receiving" keyword does the opposite, 1d8 against larger targets, 1d4 against smaller targets.  When a character causes a target to orgasm, the character gains experience points as if they had defeated a minion of the target's level.<br/><br/><span class="bbc_u">Effects of Orgasms</span><br/>A character at 0 lust points can only make minor actions.  They are still conscious but unharmed and almost completely sapped of energy.  A character with lust points equal to their bloodied score expressed as a negative value passes out, immediately taking an extended rest from which they cannot be woken until it is concluded.<br/><br/><span class="bbc_u">Sexual Action Types</span><br/>A sexual encounter involves sexual actions and foreplay actions.  A sexual action takes 10 minutes of in-game time.  A foreplay action takes 5 minutes of in-game time.  The specific actions listed below are sexual actions by default.  Actions with the "Foreplay" keyword can optionally be performed as a foreplay action.  A foreplay action comprises a regular attack roll the same as a sexual action, but a success causes no orgasm, instead providing a +2 circumstance bonus to the next sexual action carried out by the character against the target of their foreplay action.  Bonuses from successive foreplay actions stack.  These bonuses apply only to the first sexual action carried out after any series of foreplay actions.