Fletcher:<br/><br/>Rapier base damage = d6 with standard threat range of 18-20 (x2 damage on crits)<br/><br/>Which means on a successful critical hit, a rapier inflicts 2d6+(double STR mod)+any modifiers for enhancements, sneak attack, weapon specialization, etc.<br/><br/>Thus for you, your critical hit (which was successful in this case) inflicts 2d6+2 damage.<br/><br/>Also Crusader Strike, heals either you or an ally within 10 feet.  It does not inflict additional damage.  Taking the swift action to activate your stance however would restore 2 hp to Tagan, yourself, or any other ally within 30 ft of you as you choose since your attack was successful.<br/><br/><br/>For quickness of resolution purposes.  I'll give you 14 damage for the critical hit, and let you either keep your Crusader Strike for another time for this encounter or you choose to use it now and roll the 1d6+2 (since you have no actual martial adept class levels, your effective martial adept level = 1/2 your character level), selecting who will receive the healing (either yourself or Tara; since at the time of the attack only her or you are within the 10 feet range limit).<br/><br/><br/>Edit (added general DM Note for all players):  Please make sure your actions are clearly stated, even if you OOC them to me or make separate OOC post.  It makes for easier bookkeeping; while some things like swinging a sword or casting simple spells are quite clear, more complex things such as taking swift actions to activate a magical item (when applicable, most magical items require a standard or move action; please refer to the item description) or activate a martial stance, then initiate a martial maneuver can start to make things a bit more confusing.  You never have to try to directly include such things in your role playing, but just make sure I at least know what you are doing.  Thanks and keep up the impressive work.<br/>