Dunkelheim<br/>Large Aberration<br/>Str 21 Dex 16 Con 17 Int 14 Wis 14 Cha 16<br/>HD: 6d8+15, 45/45 HP<br/>Feats: Improved Initiative, Ability Focus: Moan, Skill Focus: Disguise<br/>Skills: Disguise +15 (+17 to act in character) Move Silently +12 Hide +8 Bluff +12<br/>Speed: 10' Fly: 40' (average) Init +7<br/>AC: 19 (-1 size, +3 Dex, +7 natural)<br/>flat 16, touch 12<br/>Fort +5 Ref +5 Will +7<br/>BAB/Grapple: +4/+13<br/>Abilities: Darkvision 60', Moan DC 20, Engulf, Shadow Shift<br/>Tail Slap +8 (1d6+5) and Bite +4 (1d4+3)<br/><br/>Equipment: Adamantine "neck-clasp" (teeth) +1, with Crystal of Least Phoenix Ash Threat (1 fire damage next round). Sheds a magic aura!<br/><br/>There we go, all done. A moment of hilarity waiting to happen.