@Auto Thing is, to get deeper into the story, I kind of need the cooperation of people advancing the very same.<br/>We're literally at the very beginning of the campaign, sure, I could start things with a 'have to respond' troublesome situation, like having you wake up in a collapsing building, chop chop get to it, but that sacrifices a fair bit of pacing buildup and character agency.<br/>I mean, yeah, perhaps the hook failed, but then again, how far into the main quest do you expect a campaign spanning barely three pages to be? This was advertised as a more slow paced and subtle, seductive campaign, I can't just slap people with action scenes with no buildup.<br/>The first encounter was to establish vampires as a very present danger to the public, which I am suprised you don't think relates to you going to a vampires mansion to find informations about a creature fighting the same. Yes, you didn't get to hunt down the vampire, part of that was because people were already divided and slow to respond on what to do already and I decided to just move along.<br/>The second encounter... has not really played out at all. You are quite swift to judge it.<br/><br/>That all said, I will admit to using a more slow-burn opener.. mainly because I wanted to build this as a dark romance filled rpg with horror elements, those don't work too slap-in-the-facey, recent example, Curse of Strahd doesn't usually start with you in the Burgeomasters mansion, waiting on Strahds nightly assault.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I still want to play with you all, but something has got to change before this game goes from dying to dead. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I concur, but there's limited things I can do if none even respond to the campaigne, except decide to end it.