The group will have a total of 67 ship points, 30 profit factor and the option of purchasing 1 archeotech for the ship.<br/><br/>The ship has the Complication of being Adventerous.<br/><br/>The vessel is eager to seek new horizons, to turns its bow from civilizations and delve into the darkness of the unknown.  When participating in an Endeavour the ship gains +10 Detection, when not participating in an Endeavour it suffers -10 Detection.<br/><br/>The ship has the Past History of Wrested from a Space Hulk.<br/><br/>The ship has been recovered from a space hulk -  a mass of wrecked ships that drifts intermittently through the warp and realspace.  The ship is very old (and thus of high quality), but those who know of its origins whisper that it is cursed.  The ship gains +1 Armor, +1 Speed and +3 Maneuverability.  However, every time the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two.  The curse can have many other effects as well, many ill, but a truly skilled Rogue Trader can turn any situation into profit.