<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=228808.msg11262549#msg11262549">Quote from: D12 on 18-05-2015, 19:51:43</a></div></div><blockquote class="bbc_standard_quote">3e just has you using 'descriptors' so like, Patriot's guns would be doing Damage X [Ballistics: non-lethal] making them susceptible to things like bullet proof vests which provide Protection Limited to Ballistics and anything that would grant immunity / resistance to non-lethal effects. <br/><br/>Similarly Rose's Plasma Thrower does Damage X [Energy: Heat]. <br/><br/>Descriptors aren't really touched on but, imo, super important. <br/>For example Rose's Plasma Thrower's 'dry fire' emits an EMP (fluff) doing Nullify 5 to anything with the Technology descriptor. IE: any effect with the Technology Descriptor would have to save vs effect rank 5 or be nullified. She has all kinds of mods on it to make it effect <em>anything</em>, that is Technology, within a 30ft cone, nullified, until she stops taking an action reduced to free action.  <br/><br/>EDIT: speaking of Rose's Plasma Thrower, whenever would be a good time to re-stat, I totally did Penetrating wrong. I was thinking of it as Penetrating X counters Impervious X; when it's actually Penetrating X counters Impervious # up to X amount. She actually can't have Penetrating Rank &gt; Effect Rank<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I understand that M&M3e has descriptors for damage types, but there is no additional classification for lethal or non-lethal damage.  In the previous editions, the difference was critical.  There were two tables, one for lethal damage and one for non-lethal damage.  Each damage modifier was accompanied with an annotation that identified the damage as being lethal or not (e.g., +10L).  But in 3rd Edition, the difference between lethal and non-lethal damage seems to have been abandoned.