A real shame we couldn't make this work.  Your attention to detail brought this section of the universe brilliantly to life!<br/><br/>It looks like we ran into the same thing that kills most shadowrun games, leg work.<br/><br/>And I don't mean investigating the system in general, that was fun, and put at least my skills to the test.<br/><br/>But after that long stretch, we needed a sudden explosion rather than a stealthy infiltration.<br/><br/>Also--and I recongize this because it's a problem I suffer from myself.  After allt he glroious details that put is in the galaxy, when we got to the point where we were trying to plan a heist, the details failed.<br/><br/>That may well be our fault for not asking the right questions.  But if there was a quite way in that didn't involve bluffing, your map didn't show it too us.  The blank space surounding the compound said to me, "buildigns deomlished and cleared out for a block in every direction to form a kill zone."<br/><br/>And then we got confused trying to figure out how to bluff oru way in.<br/><br/>and confusion lead to exhaustion.  ^_^;;