Ok, TGT has offered me two options on our (singular) escort vessel.  I seem to be using up my acquisitions for one of these.<br/><br/>Which do you all think I should pick?  And would anyone like to put in some resources to upgrade either, and take part ownership?<br/><br/>This?<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">As for a fast void space vessel, there is this option, though you would have to give up you Mind Interface Unit implant to get it:<br/><br/>Viper Class Scout Sloop<br/><br/>Speed: 12  Maneuver: +35  Detection: +25<br/>Hull Integrity: 25  Armor: 14  Turret Rating: 1<br/>Weapon Capacity: Dorsal 1<br/><br/>Weapon: Mars Pattern Macrocannons  Strength 3, Damage 1d10+2, Crit Rating 5, Range 6<br/><br/>+25 to exploration goals<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Or this.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The Reliquary of Alexander, a Loki class Q-ship.<br/><br/>Speed: 6,  Maneuverability: -5, Detection: +8<br/>Armor: 13  Hull Integrity: 35  Turret Rating: 1  Void Shields: 1<br/>Morale: 105   Crew Population: 100<br/>Weapon Capacity: Dorsal 1, Prow 1<br/><br/>Complication: Wolf in Sheep's Clothing  (The hangar bay of the vessel is undetectable)  Machine Spirit Personality: Stoic (only provides half bonuses from components, but has a 40% chance to negate criticals)<br/><br/>+10 to repair tests<br/>+5 bonus to defend against boarding actions<br/>Reduce crew and population losses from depressurization by 4.  (including intentional depressurization)<br/>Reduce all morale losses by 1<br/>Void Shields fail on a 3 or lower on a 1d10<br/>Apply a -20 modifier to warp encounter rolls<br/>+25 points to Exploration objectives<br/><br/>The ship can hold 6 squadrons of ships, and starts with 4.  You can select squadrons from the following options:<br/><br/>Fighter Squadron: Can intercept torpedoes and other starfighters, +10 to military objectives<br/>Bomber Squadron: Can be used as a starship weapon with Strength 3, Damage 1d10+4, Crit Rating 4, Range 36  +10 to military objectives.<br/>Assault Boat Squadron: Can board enemy vessels.  +25 to military objectives<br/>Torpedo Bomber Squadron: Can launch up to 3 torpedoes (can store 6 torpedoes)<br/>Lighter Squadron: +25 to trade objectives (limit 2)<br/>Scout Squadron: +25 to exploration objectives (limit 2)<br/>Yacht Squadron: +10 to criminal objectives, +5 to trade objectives, +5 to exploration objectives<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>