<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=319029.msg15365150#msg15365150">Quote from: Dreaming Space on 13-04-2020, 00:33:02</a></div></div><blockquote class="bbc_standard_quote">Sin Eaters are very strong but also very focused, IIRC. Are you confident you could come up with enough to do? I think in a game where there's multiple supernatural splats, we're going to have to be relatively self-directed, or we'll wear the GM out. <br/><br/>EDIT: I've been reading the wikipedia article on Roanoke. IC, the giant neon star should probably have occult significance. Also, there's a huge-ass park there. Like a thousand acres. That invites shenanigans. I probably need to look at satellite photos of the area to get a better feel for it.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh yes, im quite good at that. And sin eater's play well with devil-may-care character types who get into everyone elses business (it must be said: not as well as mages). Though i have lots of other ideas too... more than im ever going to realistically get to play. So im sure i can come up with something! I do think half the fun of Beasts is the cross splat interactions, so bringing a nonbeast into the brood can highlight those communal aspects in a way that NPCs dont.<del>If our glorious GM or fellow players get a clever idea that they needs a certain splat for, i would at least hear it out!</del><br/><br/>Also, its worth looking at it the other way around: Beasts are fairly target agnostic, and between things like family dinner and skeleton key, can help a nonbeast with their nonbeast stuff, which is pretty much a free story arc for the GM between the usual rounds of beastly business.<br/><br/>And that huge park is obviously a werewolf pack's territory. :P