<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Edited</div><div class="spoiler_body">Does an Imbued item get Reach like a normal spell/artifact in Mage 2E?  Can it be of any Arcana?<br/><br/>So could a non-Life mage buy an Imbued Item with Mutable Mask (Life 2) with Advanced Duration?  Could it be moved up the Duration chart (Arcana-1) as a normal spell?  So could a 2 dot Imbued Item be a Mutable Mask spell with a duration of 1 day?</div></div><br/><br/>This is what I have decided to go with assuming I haven't made a huge blunder somewhere.  I still need to finish up some stuff, but thought I'd post it here as I wasn't sure if I should in the character sheet thread, and to solicit advise/comments from anyone more familiar with Mage 2E than I am. :P  I am still struggling a bit with magical tools (especially dedicated), order rote skills, and what not.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">WIP Sheet</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/XMLvaYA.jpg)</div><tt class="bbc_tt">Concept: Shapeshifting Infiltrator<br/>Path: Thyrsus<br/>Order: Guardians of the Veil<br/>Nimbus: A blurring/shimmering of her appearance as if through a summer haze.<br/>Dedicated Magical Tool: A copper necklace locket that contains a mirror within.<br/>Virtue: Generous<br/>Vice: Curious<br/>Aspirations: 2 short, 1 long<br/>Obsessions: 1<br/>Shadow Name: <br/><br/>INT 3      STR 1      PRE 1<br/>WIT 2      DEX 4      MAN 4<br/>RES 3      STA 2*     COM 2<br/>*From template bonus.<br/><br/>Size:       4<br/>Health:     6<br/>Speed:     10<br/>Willpower:  5<br/>Wisdom:     7<br/>Initiative: 6<br/>Defense:    4<br/>Gnosis:     2<br/>Mana:    11/2<br/>Yantras:    2     <br/>Paradox:    1 <br/>CombSpells: 1 <br/><br/> ARCANA<br/>Death<br/>Fate<br/>Forces  2<br/>Life+   3<br/>Matter<br/>Mind-      <br/>Prime   <br/>Space  <br/>Spirit+ 1<br/>Time<br/><br/>Praxes: Many Faces (L3), Honing the Form (L3)<br/>Rotes: Environmental Shield (F2, Occult), Invisibility (F2, Stealth), Kinetic Blow (F2, Brawl)<br/><br/>  MERITS<br/>((Gnosis -&gt; 2)) (5)<br/>Order Status   1 (*)<br/>         Has status with Guardians of the Veil<br/>High Speech      (*)<br/>         Can use High Speech as Yantra in spellcasting.<br/><br/><br/>Striking Looks    2 <br/>         +2 to social roles where looks matter.<br/>         +2 spot/notice/remember character where looks matter.<br/>Small-Framed      2<br/>         Size 4<br/>         +2 on rolls to hide or go unnoticed<br/>Masque            5<br/>         Identity<br/>               Different vice/virtue.<br/>             Virtue: Courageous<br/>             Vice: Hedonistic<br/>         Competency<br/>               Gain 5 skill specialities INSTEAD of normal<br/>             Brawl, Martial Arts<br/>             Larceny, Pickpocketing<br/>             Persuasion, Seduction<br/>             Stealth, Crowds<br/>             Streetwise, Undercover<br/>         Diffusion<br/>               New signature nimbus<br/>             Nimbus: The sensation of something large and hungry watching you from the shadows.<br/>         The Code<br/>               Two acts of hubris that doesn’t risk wisdom<br/>             1. Premeditated murder.<br/>             2. Forcing a sapient being to act counter to its interests.<br/>         Immersion<br/>               Up to 5 merit dots, gain access to when in masque<br/>             Barfly<br/>                 Rolls to identify as outsider to social functions take penalty of socialize<br/>             Fighting Finesse, Martial Arts<br/>                 Use DEX instead of STR for martial arts attacks<br/>             Martial Arts 1 (Focused Attack)<br/>                 Reduce penalties for hitting specific parts of body by 1.<br/>                 May ignore one point of armour in any opponent<br/>Resources  2      2<br/>         Wealth<br/>Safe Place 1      1<br/>         Efforts to breach suffer penalty equal to dots.<br/>Sanctum    2      2<br/>         Add merit dots to Gnosis for spell control in Sanctum.<br/>Hallow     1      1<br/>         Produces 1 mana per day.  Not harvested congeals into tass. <br/>           Can store up to three days tass.<br/><br/><br/>  MENTAL (-3)<br/>Academics      <br/>Computer       <br/>Crafts         <br/>Investigation  2, Body Language<br/>Medicine      <br/>Occult         3*<br/>Politics      <br/>Science        <br/><br/>  PHYSICAL (-1)<br/>Athletics      2<br/>Brawl          2<br/>Drive          <br/>Firearms       1<br/>Larceny        1<br/>Stealth        2, In Plain Sight<br/>Survival       <br/>Weaponry       <br/><br/>  SOCIAL (-1)<br/>Animal Ken     <br/>Empathy        2, Calming<br/>Expression<br/>Intimidation<br/>Persuasion     2 <br/>Socialize      2<br/>Streetwise     1<br/>Subterfuge     3<br/><br/>Note: All XP was spent on merit points.<br/><br/>Deanna Cyneburg grew up in a poor part of town.  Her parents were struggling but kind types, who were happy to give their time and effort to anyone but never excelled in education or work.  They both volunteered on a regular basis at soup kitchens, food banks, and other similar places and it was instilled in Deanna at a young age that one should look out for those around you, especially those less fortunate.  <br/><br/>As she grew up Deanna was an unremarkable child who tended to fade into the background.  She was decent at most things she put her mind to, whether sports or academic pursuits, but tended to hold back and hide her true ability.  She didn’t want to be the center of attention.  She graduated high school with decent enough grades to get into a semi-prestigious university and headed off to study.  To help pay her tuition she got a job as a security guard.  She was laughed at, full grown she was a scant 4’11” in height, but the guards were only expected to watch, report, and maybe spray someone in the face with pepper spray. <br/><br/>She was assigned to construction yards and industrial factories.  Assigned to watch, patrol, and observe.  But the same places she was assigned to observe were the places that the homeless and indigent went for shelter from the weather and the crowds.  She found herself intervening; protecting the powerless when the bullies and victimizers of the world showed up.  She stopped assaults, she stopped robberies, she stopped stranger things.  They were, in her mind, her people and she had to look out for them.  When she acted she almost became a different person. <br/><br/>Then during a confrontation a man pulled a knife stabbed one of her self proclaimed wards.  She reacted out of primal instinct and gave chase.  The world melted away around her until she was not chasing a man through a city but down a vine covered canyon.  She wasn’t herself, she was a predator, a member of a pack taking revenge on a rival who wronged her brethren.<br/><br/>Awakened, Deanna is two, or more, people.  The quiet, shy, woman who likes to stand in the background and observe, to solve puzzles and mysteries, and to help the sick.  But she is also, when she puts on the Masque, the primal predator who will go to any length to protect ‘her’ pack.  The only problem she has at the moment is deciding just who her pack is in a world that is suddenly much larger, and much more confusing, than it used to be.<br/></tt><br/><br/>TO DO: Equipment, Aspirations, Obsession, details of sanctum/hallow, details of Masque identity</div></div>