<span class="bbc_size" style="font-size: 18pt;"><strong>ROUND ONE</strong></span><br/>of combat against the Giant Hermit Crabs.<br/><br/>A reiteration of the facts:<br/><br/>--  Crab 1: has taken 7 damage<br/>--  Crab 2: has taken 47 damage<br/>--  Crab 3: has taken 13 damage<br/><br/>The current initiative is:<br/><br/><del>Zain: 23</del><br/>Crabs: 16<br/>Namiha: 14<br/>Fabu: 9<br/>Hadrhune: 6<br/>Tamaa: 6<br/>Aishah/Jewel: 4<br/><br/>Zain has acted, and so the GM must resolve his action.<br/><br/>As the crabs charge towards Faru and his mighty steed, Zain is able to pick off the most injured crab with two deadly throws.  The poor crab's carapace is splintered, and it slides on the soft ground, coming to a complete stop as the remaining two crabs skitter across the ground, charging Faru.<br/><br/>The giant hermit crab can charge 60 ft., but its large proportions grant it reach.  And so...<br/><br/>Crab #1 rolls a 5, for a total of 18!  The staggering blow with the pincer would have crushed any other man, but the blow merely glances off of the noble Faru!<br/><br/>Crab #2 rolls ... another 5, for a total of 18!  Again, noble Faru is able to push the large creature off with an armored forearm.<br/><br/>Established new facts:<br/><br/>A reiteration of the facts:<br/><br/>--  Crab 1: has taken 7 damage<br/>--  Crab 2: is now dead.<br/>--  Crab 3: has taken 13 damage<br/><br/><br/>