<div class="floatright">(https://i.pinimg.com/originals/be/14/ca/be14cafdea164d83f9fe502bfc695c52.jpg)</div><span class="bbc_size" style="font-size: 18pt;"><strong><span class="bbc_font" style="font-family: georgia;">Hugh Longfellow</span></strong></span><br/>Character Sheet<br/><br/><br/><br/>(https://www.myth-weavers.com/sheet.html#id=2494367)<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">XP 0<br/>Male human unchained rogue<br/>CG medium humanoid<br/>Init +9; Senses  Perception +4<br/><br/><hr/>DEFENSE<hr/>AC 16, touch 13, flat-footed 13 (+3 Dex, +3 Armor) <br/>hp 10 (1d8+2) <br/>Fort +1, Ref +5, Will +0<br/><br/><hr/>OFFENSE<hr/> Speed 30 ft.<br/>Melee<br/>Unarmed attack +1 (1d3+1)<br/>Rapier attack +4 (1d6+1, 18-20/x2)<br/>Space 5ft.<br/><br/><hr/>STATISTICS<hr/> Str 12, Dex 16, Con 12, Int 14, Wis 11, Cha 10 <br/>Base Atk +0; CMB +1; CMD 14<br/>Feats Improved Initiative, Weapon Focus (Rapier)<br/>Traits Armor Expert, Outlander (Exile)<br/>Skills Acrobatics +7, Climb +5, Disable Device +7, Escape Artist +7, Knowledge (Dungeoneering) +6, Linguistics +6, Perception +4, Sense Motive +4, Sleight of Hand +7, Stealth +7, Swim +5<br/>Languages Common, Shoanti, Varisian<br/>Gear See below<br/>SQ None<br/><br/><hr/>CLASS FEATURES<hr/><em>Weapon Proficiency</em>:  Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.<br/><br/><em>Sneak Attack</em>:  If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.  At level 1, the extra damage is +1d6.<br/><br/><em>Trapfinding</em>: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.<br/><br/><hr/>GEAR<hr/>Explorer's Outfit<br/>MW Thieves Tools<br/>Rapier<br/>Parade Armor<br/>Kit (Dungeoneering):<br/>-- two candles<br/>-- chalk<br/>-- a hammer and four pitons,<br/>-- 50 feet of hemp rope, <br/>-  a hooded lantern with 5 flasks of oil, <br/>-  two sacks, <br/>-  two torches, and <br/>-  four tindertwigs</div></div><br/><hr/><br/><strong>Background:</strong>Hugh has traveled to Sandpoint as a member of a roaming nomad Sczarni band of Varisians.  Though he plies his trade as a thief, pickpocket, and ne'er-do-well, he has a good heart.  He's the sort of thief that consoles orphans, feeds the homeless, and tends to the elderly.  A streetrat through and through, Hugh nevertheless isn't a stranger to hard work, especially if his fellows have been paid handsomely by local governments to behave.<br/><br/><strong>Personality:</strong>Hugh is charming, friendly, and extremely superstitious.  In faith, he is an opportunist, willing to support or condemn whichever God seems most appropriate at any given time.  Although he gets along well with people, he has never been able to form deep roots anywhere.<br/>