(http://i.imgur.com/BtFL8qB.jpg)<br/><strong>Character Name:</strong>Roy<br/><strong>Background:</strong>Undercity Thug (Adept Intimidate, Novice Combat.). Rank Down: Charm,  Acrobatics., Tech Edu.)<br/><strong>Level:</strong>5<br/><strong>Abilities:</strong><br/><strong>Capabilities:</strong>Power 4, Jump 0/1, Overland 5, Swim 2, Throw 6, Size M, WC 3.<br/><strong>Age:</strong>18<br/><strong>Height:</strong>5'10<br/><strong>Weight:</strong>145 lbs.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Stats</div><div class="spoiler_body">(Base Stats)/Level-up (10 Points + 14 level-up)<br/>HP: (10) 14<br/>Attack: (5) 12<br/>Defense: (5) 10 (+2 Roughneck)<br/>Special Attack: (5) <br/>Special Defense: (5) 10<br/>Speed: (5) 10<br/><br/><strong><span class="bbc_u">Evasion</span></strong><br/>  D. Ev: +2<br/>    S.Ev: +2<br/>Spd.Ev: +2<br/><br/><strong>Hit Points:</strong> 62<br/><strong>AP:</strong> 6</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Edges</div><div class="spoiler_body">1st - 4<br/>Basic Skills: Intuition<br/>Basic Skills: Athletics<br/>Basic Skills: Occult Edu.<br/><br/>Intimidating Presence<br/>Prerequisites: Novice Intimidate<br/>Effect: You learn the Move Leer.<br/><br/>2nd - 1 + 1 Bonus<br/>Basic Skills: General Edu.<br/>Adept Skills: Combat (Bonus)<br/><br/>4th - 1<br/>Adept Skills: Intuition<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body">1st - 4 + 1 Training Feature<br/>Roughneck<br/>[Class] [+Defense]<br/>Prerequisites: Novice Athletics, Intimidating Presence<br/>1 AP – Swift Action<br/>Trigger: You hit a foe with an Attack<br/>Effect: The foe loses a Combat Stage in the Stat of your choice.<br/><br/>Mentor<br/>[Class]<br/>Prerequisites: Two of Charm, Intimidate, Intuition, or Pokémon Education at Novice Rank<br/>Daily x3 – Extended Action<br/>Target: A Pokémon with at least 1 Tutor Point remaining<br/>Effect: The target loses 1 Tutor Point, and then learns a move from its tutor list marked with a (N), or any move on<br/>its level-up list learned at X Level or lower, where X is the target’s current Level plus the sum of your Mentor Skill<br/>Ranks. Note that despite being Tutored, these Moves count as if they were “natural” for organizational purposes.<br/>Special: When you take Mentor, choose two of Charm, Intimidate, Intuition, and Pokémon Education to become<br/>your Mentor Skills. The Skills you choose must be at Novice Rank or higher.<br/><br/>Expand Horizons<br/>Prerequisites: Mentor<br/>At-Will – Extended Action<br/>Target: Your Pokémon<br/>Effect: Your Pokémon gains 3 Tutor Points. A Pokémon<br/>may be targeted by Expand Horizons only once.<br/><br/>Malice<br/>[+Defense]<br/>Prerequisites: Roughneck, Adept Intimidate<br/>Static<br/>Effect: You learn the Moves Mean Look and Chip Away.<br/><br/>Brutal Training (Free)<br/>[Training] [Orders]<br/>Prerequisites: Novice Intimidate, Untrained Command<br/>At-Will – Special<br/>Effect: The target becomes Brutal until the end of the<br/>effect duration. Brutal Pokémon increase the Critical-<br/>Hit and Effect Range of all attacks by +1.<br/><br/>3rd - 1<br/>Taskmaster<br/>[Class]<br/>Prerequisites: Brutal Training, Novice Intimidate<br/>At-Will – Free Action<br/>Trigger: You apply Brutal Training as a Training action<br/>Effect: You may grant your Pokémon up to three injuries. If your Pokémon has at least one Injury, it becomes<br/>Hardened.<br/>Mechanic – Hardened<br/>Hardened Pokemon receive the following benefits:<br/>»» They do not lose Hit Points from acting while Heavily Injured<br/>»» Injuries beyond the 5th do not lower their Maximum Hit Points<br/>»» If they have 1 or more injuries, they gain +1 to Critical Hit and Effect Range.<br/>»» If they have 3 or more injuries, they gain +1 Evasion and +5 to Initiative.<br/>»» If they have 5 or more injuries, they gain +5 Damage Reduction.<br/>»» If they have 7 or more injuries, they are immune to Loss of Hit Points (but not damage) from all effects.<br/>»» If they have 9 or more injuries, they resist all damage one step further.<br/><br/>5th - 1 + 1 Bonus General Feature<br/>Savage Strike<br/>Prerequisites: Taskmaster<br/>At-Will – Extended Action<br/>Target: Your Pokémon with at least 2 Tutor Points<br/>Effect: The target loses 2 Tutor Points, and gains the<br/>Cruelty Ability.<br/><br/>Tutoring (Bonus General Feature) (Chip Away, Mean Look, One Other)<br/>Prerequisites: Novice General Education, Special (See<br/>Effect)<br/>One Time Use x 3 – Extended Action<br/>Effect: When activating this Feature, select a Move<br/>known either by yourself or by 3 Pokémon you own.<br/>This Move is Mastered. As an Extended Action, you<br/>may have Pokémon spend 2 Tutor Points to learn a<br/>Move you have Mastered. Pokémon targeted this way<br/>can only learn Moves that they could learn by Level Up,<br/>TM, Egg Move, or Move Tutor. You may take Tutoring<br/>multiple times, each time gaining 3 uses of the Feature.<br/>Note: To be clear, this Feature lets you choose a total of<br/>three different Moves you can Tutor. The use limitation<br/>isn’t on how often you can Tutor them; once you have<br/>Mastered a Move, you can Tutor it At-Will.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><strong>Body</strong><br/>Acrobatics 1d6. Athletics 3d6. Combat 4d6. Intimidate 4d6. Stealth 2d6. Survival 2d6<br/><br/><strong>Mind</strong><br/>General Edu 3d6. Medicine Edu 2d6. Occult Edu 3d6. Pokémon Edu 2d6. Technology Edu 1d6. Guile 2d6. Perception 2d6<br/><br/><strong>Spirit</strong><br/>Charm 1d6. Command 2d6. Focus 2d6. Intuition 4d6</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body">Move: Leer<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Class: Status<br/>Range: Cone 2, Friendly, Social<br/>Effect: All legal targets have their Defense lowered by 1<br/>Combat Stage.<br/>Contest Type: Cool<br/>Contest Effect: Excitement<br/><br/>Move: Chip Away<br/>Type: Normal<br/>Frequency: EOT<br/>AC: 2<br/>Damage Base 7: 2d6+10 / 17<br/>Class: Physical<br/>Range: Melee, 1 Target<br/>Effect: Ignore any Armor, Damage Reduction, or<br/>changes in the target’s Defense or Special Defense (such<br/>as from Combat Stages) when calculating damage.<br/>Contest Type: Tough<br/>Contest Effect: Reliable<br/><br/>Move: Mean Look<br/>Type: Normal<br/>Frequency: Scene<br/>AC: None<br/>Class: Status<br/>Range: 6, 1 Target, Social<br/>Effect: The user casts a foul spell on the target, causing<br/>it to become Trapped and Slowed for the remainder of<br/>the encounter.<br/>Contest Type: Beauty<br/>Contest Effect: Unsettling<br/></div></div><br/><strong>Gear:</strong>Pokedex, Pokegear<br/><br/><strong>Money:</strong>$5,000<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">A brutal enforcer from the Undercity working for gym leader and crime boss Zerachiel, ruler of the city's criminal underworld, Roy is a terrifyingly effective legbreaker, usually able to avoid violence entirely with his ability to strike fear into others. Recently his boss inexplicably gave him a new assignment - find out about and take down the so-called true 'Team Rocket' that has begun intruding on the familys criminal enterprises, and do it with minimal cost to the organization. <br/><br/>Truthfully, Zerachiel doesn't expect Roy to succeed. He just wanted to get the young man out doing something constructive, recognizing that he had the potential to be a great trainer</div></div>.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pokémon</div><div class="spoiler_body"><strong>Name:</strong> Knuckles<br/><strong>Species:</strong> Timburr<br/><strong>Type:</strong> Normal<br/><strong>Basic Ability:</strong> Sheer Force. Cruelty (2 TP).<br/><strong>Nature:</strong> Composed (+HP/-HP)<br/><strong>Level:</strong> 10<br/><strong>XP:</strong> <br/><strong>Gender:</strong> Female<br/><strong>Loyalty:</strong> 4<br/><strong>Tutor Points:</strong> 2/5<br/><br/><strong>Capability List</strong><br/>Overland 3, Swim 2, Jump 1/1, Power 4, Naturewalk<br/>(Mountain, Urban), Underdog, Wielder<br/><br/><strong>Skill List</strong><br/>Athl 3d6+2, Acro 2d6, Combat 3d6, Stealth 2d6, Percep<br/>2d6, Focus 2d6+1<br/><br/>(Base Stats) Level-up (20 points)<br/>HP: (8) 12<br/>Attack: (8) 12<br/>Defense: (6) 10<br/>Special Attack: (3) 3<br/>Special Defense: (4) 8<br/>Speed: (4) 8<br/><br/><strong>Hit Points:</strong> 56<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body">1 Move: Leer<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Class: Status<br/>Range: Cone 2, Friendly, Social<br/>Effect: All legal targets have their Defense lowered by 1<br/>Combat Stage.<br/>Contest Type: Cool<br/>Contest Effect: Excitement<br/><br/>1 Move: Pound<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Damage Base 4: 1d8+6 / 11<br/>Class: Physical<br/>Range: Melee, 1 Target<br/>Effect: None<br/>Contest Type: Tough<br/>Contest Effect: Steady Performance<br/><br/>4 Move: Focus Energy<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: None<br/>Class: Status<br/>Range: Self<br/>Effect: The user becomes Pumped. While Pumped,<br/>the user’s Critical Range is extended by 2, or 18+ if<br/>the Critical Range is not otherwise extended. Being<br/>switched will cause this effect to end.<br/>Contest Type: Cool<br/>Contest Effect: Get Ready!<br/><br/>8 Move: Bide<br/>Type: Normal<br/>Frequency: Scene<br/>AC: None<br/>Class: Physical<br/>Range: Burst 1, Friendly<br/>Effect: The user may use Bide as a Reaction Move<br/>upon being Hit by a Damaging Move. During their<br/>next available turn, the user may Shift and then use<br/>Bide, causing all Adjacent foes to lose X HP, where X<br/>is the amount of Damage taken since declaring use of<br/>Bide (Loss of life through effects such as Poison is not<br/>‘Damage’).<br/>Contest Type: Tough<br/>Contest Effect: Double Time<br/><br/>16 Move: Rock Throw (N) (1 TP)<br/>Type: Rock<br/>Frequency: At-Will<br/>AC: 4<br/>Damage Base 5: 1d8+8 / 13<br/>Class: Physical<br/>Range: 6, 1 Target<br/>Effect: None<br/>Contest Type: Tough<br/>Contest Effect: Steady Performance<br/><br/>Move: Low Sweep (STAB) (T)<br/>Type: Fighting<br/>Frequency: EOT<br/>AC: 2<br/>Damage Base 7: 2d6+10 / 17<br/>Class: Physical<br/>Range: Melee, 1 Target<br/>Effect: Lowers the target's Speed 1 Combat Stage.<br/>Contest Type: Tough<br/>Contest Effect: Steady Performance<br/></div></div><br/>Poke Edges:<br/><br/>Held Items: Barstool Leg (Crude Small Melee Weapon. Adept Moves: Bash, Wear Down)</div></div>