<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=161129.msg7451286#msg7451286">Quote from: Shjade on 29-12-2012, 00:41:23</a></div></div><blockquote class="bbc_standard_quote">Just for a little grounding in the setting, what are general elf-human relations like? Friendly? Hostile? Distant/suspicious? Mostly asking about how the humans think of elves.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Humans and elves are fairly distant from one another; the humans admire the elves, but do not trade with them, and the elves do not trade with the humans.  The elves have no need of humanity, and humans practically think of elves as mythological creatures.  The recent interactions between elves and humans in the present crisis have mostly been friendly, since the elves have come as ambassadors from a foreign land, to observe.  The fact that they are being observed makes the humans nervous.<br/><br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=161129.msg7449718#msg7449718">Quote from: coolhands on 28-12-2012, 19:52:03</a></div></div><blockquote class="bbc_standard_quote">Oh ya, i forgot about the hierlings.  On that note, do we start with any amount of money?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>Not unless your character class lets you start with coins; however, you can get a patron to try and advance you some cash by defying danger to go seek a quest.  (If you had an established patron, you wouldn't need a die roll, though you could still hold out to get a bit more money up front)<br/><br/>Hirelings are usually purchased by promising them a share of the treasure from the expedition, or having a shared ideological goal.  Members of a religion or other group present in an area might be able to recruit hirelings who want to fight evil, or simply experience the thrill of victory.<br/><br/><br/>As for setting out, in general, as long as you pick a destination within six hexes on the map, you should be fine as long as you set out with at least two people in your party.