Vandal regrets he has internet connectivity issues that might keep him offline a bit longer than expected (certainly not later than 6 PST) and in the interest of moving the game along asked me to post the following response:<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong><br/>"In this instance, roll the attacker's Brawl skill with percentile dice.  If the attack is successful, then roll the defender's Dodge skill with percentile dice.  Knockdown attacks are usually brute force, and so would be a contest of Strength against Strength.  In this instance, as it has more to do with balance and agility, use Dexterity against Dexterity...<br/><br/> "How one resolves 'resisted attribute rolls' is a refreshingly simple system:  Attributes with identical scores (for instance, 17 Strength against 17 Strength, or 14 Intelligence against 14 Intelligence) have a 50% chance of succeeding.  For every point that the defender's score is above the active party's score, the chance of success decreases by 5%.  Therefore, for example, a 12 Strength would have a 25% of successfully acting on a 17 Strength; a 19 Dexterity would have a 95% chance of successfully acting on a 10 Dexterity, and so forth...<br/><br/>"So, in this specific instance, Anastasius would roll his Brawl skill to strike her in an effective manner.  Assuming that Atnorsa was ready for such an attack - I leave that to Bliss' discretion - she would roll a Dodge skill to evade his strike.  Thereafter, if Anastasius strikes his target, his 19 Dexterity would be matched against her 10 Dexterity, giving him a 95% chance of knocking her down...<br/><br/>Rolls can be made on Invisible Castle or on the site die roller, as players prefer."</strong></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>