Both techniques were Taijutsu. :P She only cheated in that she activated her strength and speed ranks out-of-combat. :P<br/><br/>But yeah, Tashi's identified both of them.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Taijutsu: Butsukari (Hand-to-Hand: Charge Breaker)<br/>Taijutsu (Strike)<br/>Rank: 3 (C-Class); Learn DC: 16, 2 success; Perform requirements: 4 ranks (DC 16);<br/>Time: 1 attack action; Components: M; Range: Melee Attack; Target: One creature;<br/>Duration: Instantaneous; Saving Throws: None; Chakra Cost: 2.<br/>This technique can only be used within 1 round after the user is missed by a creature's<br/>charge attack. The user makes a melee attack against the subject that deals normal<br/>damage and, if it hits, allows the user to make a free trip attempt against the subject<br/>without provoking an attack of opportunity.<br/><br/>Zettai Bougyo (Total Defense)<br/>Taijutsu (Stance)<br/>Rank: 1 (D-Class); Learn DC: 13, 1 success; Perform requirements: 1 rank (DC 12);<br/>Time: 1 move-equivalent action; Components: M; Range: Personal; Target: You;<br/>Duration: Stance; Saving Throws: None; Chakra Cost: 1.<br/>While in this stance, the user is always in total defense. The character cannot move,<br/>attack or otherwise perform any action or the stance will abruptly end. This stance does<br/>not stack with benefits given from other stances, but instead overlapses them.<br/>This stance can only be entered once per encounter and is broken when the user leaves<br/>total defense.<br/>Mastery<br/>The second and fourth steps of mastery allow this stance to be used an extra time per<br/>encounter.</div></div>