This is a first-ish draft of a character sheet. I expect to make changes based on how the other PCs shape up.<br/><br/>You mentioned you're very comfortable with the game mechanics, so I've built this character to work with that. I haven't cranked any of his skills up particularly high, but Patience + Good Time Management means he is a<em>busy little bee</em>for extended tasks. He looks short on social skills, but Sympathetic takes up some slack if I'm willing to take a hit for it. He's not a great stand-up fighter, but his Eshmaki birthright + Killer Instinct makes him scary to normal humans if he has time to prepare or can sneak up on them. My goal was to build a character who is strongest when acting deliberately and with forethought.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weston Vance</div><div class="spoiler_body"><br/><strong>Background</strong><br/>Weston was raised in a family that was affluent, professional, and <em>very</em> normal. His life was a college application checklist. He was destined to go to a good school, get a good job, meet a good girl, and have a McMansion and a perfect family of his own someday. Until, bewilderingly, he started to get <em>weird</em>. It was too easy not to notice he was in the room with you. He woke up with awful, screaming nightmares he couldn't or wouldn't describe. He gave people the creeps for no reason anyone could put their finger on. Sometimes he didn't seem to sleep, he often didn't seem to blink. His parents distanced themselves. They moved him into a converted attic bedroom (which he fortunately loved) so they could pretend he doesn't exist more effectively, and started pinning all their hopes on his sister (who was and remains perfect, and perfectly normal.)<br/><br/>Weston was in a state of quiet and existential despair. He excelled academically, he had one athletic and one intellectual extracurricular, and he did carefully chosen volunteer work. It all felt meaningless. It felt <em>wrong.</em><br/><br/>One day, a woman approached him at the mall. He had been reading <em>How to Win Friends &amp; Influence People</em> alone over food court pad thai. She sat down across from him without introducing herself, as though he should be expecting her. He couldn't place her age, race, or accent. "Boy," she said. "I know why you have nightmares, when sleep comes for you at all, and why the night calls to you. You do not want to go to college and make your parents happy. You want to become a monster and make people <em>afraid</em>. Look behind the mask you have worn and <em>see.</em>"<br/><br/>Weston knew instantly she was right, as though she was merely saying out loud the words that had been on the tip of his world's tongue. He put down his book. He didn't know what to say. He just nodded. That's the day he learned what it meant to be a Child of the Dark Mother. [I do not know if we want this person to become a recurring NPC or not, or if we want to replace her with some other NPC you have already ginned up.]<br/><br/>The core fact about Weston's outlook is that he was raised to work hard and excel. That hasn't changed. It's just that instead of trying to get into the ivy league, he's going to try and live up to what he imagines the Dark Mother's expectations might be.<br/><br/><strong>Assorted facts &amp; details</strong>: Weston's birthday is October 31st. He's pale and otherwise nondescript, although he started shaving his head after his homecoming/devouring experience. He's a little stiff and usually dressed slightly formally than the situation calls for; his wardrobe is unremarkable but he's started wearing a lot more black. He's otherwise polite, friendly, and helpful where he can be. There's just something <em>off</em> about him, even when his behavior is technically correct. There isn't such a thing as disadvantages to balance out merits anymore, but my intention is to represent this by taking an inordinate number of dramatic failures when using social skills. He would have become a full Beast relatively shortly before the game starts. He doesn't have much experience yet. He hasn't had any big Peter Parker moments yet, but he went to bed one night without dots in things like Brawl, Stealth, or Killer Instinct, and then the next morning he had them. <br/><br/><strong>Note on ages:</strong> Elliquiy's rules are such that characters in sexual situations need to be 16+. My thought is that Weston is 17 and his sister is 16 - I'm not necessarily driving towards incest but she's probably his most important mundane relationship and something could happen with her. If the group is interested in mundane trauma, his parents intend to kick him out of the house as a surprise on his 18th birthday, even though he'd still be in high school. If the group is wholly uninterested in mundane drama, we can say he's graduated from HS and living in an apartment, or just ignore his home/mundane life entirely.<br/><br/><strong>Hunger Questionnaire: </strong><br/>Do you have supernatural kin? Weston regularly meets with the ghost of a tragically murdered, beautiful young stage actress from a long time ago. She haunts a graveyard not too far from his area. +1.<br/>Do you take lots of small meals? Weston goes for rarer, larger, more complex feasts. He almost always observes or stalks his target at least a little bit before acting. +0.<br/>Are you a social predator? No, but that might change if one or more of the other PCs turn out to be highly compatible. +0.<br/>How frequently do you show your true self? Weston tends to rely on powers that don't require a satiety expenditure. +1.<br/>How drawn to your Lair are you? Lair 1. +1.<br/><br/><strong>Some Aspiration stuff, because it's illustrative: </strong><br/>He needs to go to some crowded local functions and work his way through, brushing against as many people as possible. He'd be using the low-satiety function of Mimir's Wisdom along with it's eidetic memory function and (later) advanced direction sense to build up a mental rolodex of Roanoke individuals with something to hide.<br/>Weston does not actually have a background in scary things at all (his family watches lots of musicals.) He wants to make a study of monsters and fear. Part of that is just background color - he'd have a reading list of articles on fear, horror novels and movies, etc. But I should find some part of this project that could be turned into a workable Aspiration.<br/>I need to have at least one aspiration that directly relates to another PC.<br/>A long-term goal would probably be adding another Chamber, which seems to be a big deal. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>Concept</strong>: Aspiring Professional Monster<br/><strong>Family</strong>: Eshmaki (Darkness)<br/><strong>Hunger</strong>: Nemesis (Punishment). The Shadow Man's preferred meal is sins that have marinated for a while. Either something minor that's been ongoing for a while and hasn't been corrected, or something major that the perpetrator got away with. <br/><strong>Legend</strong>: Watchful. (Regain a point of willpower if you make a character who thinks they are alone realize they are NOT alone, without revealing yourself. Regain all willpower if they find you despite your best efforts to remain unseen.)<br/><strong>Life</strong>: Cautious. (Regain a point of willpower if you dodge a bullet via prudent behavior. Regain all willpower if your caution urges you to do unto others before they do unto you.)<br/><strong>Horror:</strong> The Shadow Man. A sort of boogeyman. A shadowy figure that might, or might not, be the indistinct silhouette of a hooded man standing in fog or uncertain lighting. He can't be seen clearly, but gives off a sense that he's been watching you. <br/><br/><br/><strong>Physical</strong><br/>Strength 2<br/>Dexterity 2<br/>Stamina 2<br/><br/>Athletics 2<br/>Brawl 2<br/>Larceny 1 (picking locks)<br/>Stealth 2<br/><br/><strong>Social</strong><br/>Presence 2<br/>Manipulation 2<br/>Composure 3<br/><br/>Empathy 2 (Good Listener.)<br/>Subterfuge 1<br/>Persuasion 1<br/><br/><strong>Mental</strong><br/>Intelligence 3<br/>Wits 3<br/>Resolve 3<br/><br/>Academics 2 <br/>Computer 2 (Internet Stalking)<br/>Craft 2<br/>Investigation 2 <br/>Occult 3<br/>Medicine 1<br/><br/><br/><strong>Advantages</strong><br/>Willpower 6/6<br/>Satiety 5<br/>Size 5<br/>Health 7<br/>Speed 9<br/>Defense 4<br/>Initiative 5<br/><br/><strong>Lair 1</strong><br/>Heart: The Abandoned Mental Hospital<br/>Chamber: The Hedge Maze<br/>Traits: Maze, Darkness<br/><br/><strong>Nightmares</strong><br/>Behold, My True Form<br/>You Must Obey<br/><br/><strong>Atavisms</strong><br/>From the Shadows<br/>Mimir's Wisdom<br/>Relentless Hunter<br/><br/><strong>Merits</strong><br/>Direction Sense.<br/>Direction Sense: Advanced. <br/>Good Time Management. <br/>Patient. <br/>Sympathetic. <br/>Trained Observer 1.<br/>Resources 2.<br/>Killer Instinct 3.<br/><br/><strong>10 XP Expenditures</strong>:<br/>+1 Wits, 4.<br/>Killer Instinct 3, 3.<br/>Relentless Hunter, 3.<br/><br/><strong>Equipment</strong><br/>This is a wish-list, because I don't know how generous you want to be.<br/>A smartphone, a laptop, some kind of inexpensive vehicle, lockpicks, a multitool, moleskine and pen. If a weapon seems appropriate he would probably use a bow and arrow, or a set of brass knuckles he made himself. He has "working" clothes designed to hide his identity and be discarded if necessary. <br/></div></div>[/quote]