Clearly Anya knows this model inside out. It's easy for her to identify all possible entrance points, those being: The passenger ramp just behind the cockpit, a maintenance hatch on the dorsal side of the ship, and the two cargo lifts port and starboard. Climbing on top of the ship to reach the maintenance hatch is probably a bad idea. The starboard cargo lift is farthest away from the guards and would be easiest to reach, but opening such a large entrance is bound to make at least some noise. The passenger ramp is a little easier to notice for the guards, but opening it wouldn't be as noisy.<br/><br/>One way or the other, gaining entrance will mean overriding the lock. How difficult that will be is impossible to say without a close inspection. If you go in through the passenger entrance you might also want to disable the entrance ramp first, as an extended entrance ramp would be pretty obvious to notice. That shouldn't be too difficult for an accomplished mechanic like Anya.<br/><br/>Kooth is perhaps just not used to working a support role in stealthy missions like this. He picks a spot for his position that allows him a good view of the path Anya is likely to take, but his field of fire might be a bit limited, blocked partially by the ship, should the guards spot Anya.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bats, about your roll...</div><div class="spoiler_body">Once you make a roll on the dice bot, you should see a couple of links on the result page, one of them "view your rolls". That'll bring you to a list of all your dice rolls that has a url tag for each roll you made. You can copy-paste that link into your posts.<br/><br/>Also, I think you miscalculated your Tactics skill. As I figure it you get 3 (half level) +1 (Int) +5 (skill training) for a total bonus of +9. As I was looking for a result of 15 to give you something useful, a rolled 4 would still not be enough, but you might want to keep it in mind for the future.</div></div>