Here's what I have so far. whath do you guys think?<br/><br/>Name: Valen Astrilyn<br/>Base Race: Human<br/>Class: Cleric/Master of Shrouds/Master Vampire<br/>Stats:<br/>Strength: 44<br/>Dexterity: 34<br/>Consitution: 29<br/>Intelligence: 24<br/>Wisdom: 23<br/>Charisma: 32<br/>Applied Templates:<br/><br/>Half-Fiend (Lemorian breed)<br/>- Natural Armor Improves by +1<br/>- Fly Speed 30 (Average)<br/>- Attacks: 2 claws (1d6+str) 1 Sting (1d4 Poison; 1d6 Wis Damage x2; DC: Con- Based)<br/>- Special Attacks: All natural attacks are considered magical for overcoming Damage Reduction; Spell-like Abilities (3/day: Command, Charm Monster, Unholy Aura; 1/day: Suggestion, Fear, Dominate Person, Mass Suggestion, Unhallow, Mass Charm Monster, Summon Monster IX (Fiends only); Dominate Monster)- Smite Good 1/day<br/>- Special Qualities: Immune to Poison, Resistance to Cold 10, Fire 10, Electricity 10, Acid 10; DR/10 Magic, Darkvision 60'<br/>Ability Modifiers: Str+4, Dex+2, Con+4, Int+4, Cha+2 (Already Applied)<br/><br/>Entropic<br/>Special Attacks: Negative Energy Ray (60' Ranged Touch; 1d4+Cha mod; Usable 1d4 rounds)<br/>Negative Energy Aura: Living Creatures take 1 point of damage per round within a 20' Radius does not heal undead<br/>Special Qualities: Immune to Negative Energy Environment, Spell Resistance 35 vs Positive Energy<br/>Ability Modifiers: Con+2, Cha+2 (Already Applied)<br/><br/>Shadow Vampire<br/>Natural Armor Improves +6<br/>Attacks: 1 Slam attack (1d6+Str)<br/>Special Attacks: Blood Drain (1d4 Con Drain, Gain 5 Temp HP per round while pin is held; Dominate Person (As spell; Standard Action Gaze Attack 30'; DC is Cha-based)<br/>Create Spawn (As standard Vampire)<br/>Strength Drain (1/round inflict 1 point of Str damage with slam attack, gain 5 Temp HP)<br/>Summon Shadows (Call 1d4+1 Shadows, Arrivein 2d6 rounds and serve for 1 hour)<br/>Special Qualities: Cold Resistance 10, Electricity Resistance 10; Darkness (As spell) Cha mod/day; Damage Reduction 10/Silver or Magic; Fast healing 2 (or Fast Healing 5 while in darkness or shadow; as long as vampire has 1+ HP; when they hit 0 HP, vampire turns into a shadow to flee); Shadow Form (Standard Action; gain +4 Competence bonus to Escape Artist, Hide and Move Silently checks, gain concealment); Shadow Jump (As dimension door except via shadow to shadow 100' broken up as desired)<br/>Skill Modifiers: +8 Racial Bonus to Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot<br/>Bonus Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes<br/>Ability Modifiers:  Str+4, Dex+6, Int+2, Wis+2, Cha+4 (Already Applied)<br/><br/>Hooded Pupil<br/>Special Attacks: Clutch of Orcus 1/day (Caster Level 10; Save is Cha-based)<br/>Special Qualities: At-will Spider Climb<br/>Skill Modifiers: +2 Racial Bonus to Hide, Listen, Move Silently, Spot<br/>Ability Modifiers: Str+2, Wis+2, Cha+2 (Already Applied)<br/><br/>Monster of Legend<br/>Natural Armor Improves +5<br/>Racial Bonus +3 on all Saves<br/>Bonus Feats: Multiattack<br/>Special Attacks: Casts spells as a 5th Level Cleric with access to Strength, War, Protection domains<br/>Special Qualities: See in Darkness; Enhanced Attributes (+4 to all DC's)<br/>Ability Modifiers: Str+10, Dex +6, Con+10, Int+2, Wis+2, Cha+2 (Already Applied)<br/><br/>Vampire Lord<br/>Modifes Vampire Template with:<br/>HD: +1 HP per HD<br/>Spd: Fly speed Improves to 50' with Perfect Manueverability<br/>+6 Improvement on Natural Armor<br/>Special Attacks: Altered as Such (Saves become 10+ 1/2 Class and non-Class HD+cha)<br/>Domination: Can be used by Voice or Sight but still requires line of sight in that usage.<br/>Strength Drain improves to 3 Str Drain<br/>Blood Drain improves to 1d4+2<br/>Special Qualities:  Altered as such or gained<br/>Alternate Form becomes Wild Shape as a 12th Level Druid<br/>Children of the Night; Serve until released<br/>Control Weather- At-will- OR Fog cloud -At-will (chosen at time template is taken) as a 12th level Sorc<br/>Create Spawn: Become Full Vampires or Greater Shadows (vampires if created by blood drain, Shadows created by strength drain)<br/>Damage Reduction improves to 10/+3<br/>Fast Healing 8 (As long as they have 1+ HP)<br/>Telekinesis (At-will, as 12th Lvl Sorc)<br/>Saves: +Cha mod to all saves<br/>Gain Bonus Feats: Iron Will, Leadership<br/>Skill Modifiers: +4 on Scry and Sense Motive checks<br/>Ability Modifiers: Str+6, Dex+4, Int+2, Wis+2, Cha+4<br/>Weaknesses modified as such- Garlic and Mirrors no longer affect vampires, they cast reflections again and retain their normal appearance. Not destroyed by sunlight but they do lose their vampiric powers  (But not those of other templates). They can still command their thralls by voice, Thralls are not released automatically.  But they can be killed by decapitation and burying the head and body separately and staked through the chest or incinerated completely. HOWEVER, they can be ressurected if the body parts are brought back together and the stake removed during a full moon in an unhallowed location.<br/>----------<br/><br/>12 Total CR From Templates<br/>Exchange the remaining 7 for 20 outsider HD (with Base Attack, Saves and Feat progression; 8+Int Mod x28)<br/>Class Levels:<br/><br/>1 Cleric<br/>Base Attack: +0<br/>Base Saves: +2/+0/+2<br/>Rebuke Undead<br/><br/>4 Master of Shrouds<br/>Base Attack: +3<br/>Base Saves: +1/+1/+4<br/>Extra Rebuking<br/>Rebuke Undead (Stacks with Cleric Effect)<br/>Summon Undead (Shadows & Wraiths)<br/>+3 Cleric Spellcasting Levels<br/><br/>Master Vampire<br/>More Spawn<br/>Enhanced Spawn<br/>Master's Chosen<br/>+2 Cleric Casting Levels<br/>Valen Casts cleric spells as a 10th Level caster<br/>------------------<br/>Feats<br/>(Not including Bonus Feats)<br/>Spell Focus (Conjuration)<br/>Augment Summoning<br/>Daunting Presence (Libris Mortis)<br/>Improved Toughness<br/>Life Drain (Libris Mortis)<br/>Exotic Weapon Proficiency (Whip)<br/>Necromantic Presence (Libris Mortis)<br/>Necromantic Might (Libris Mortis)<br/>Profane Vigor (Libris Mortis)<br/>Profance Lifeleech (Libris Mortis)<br/>Improved Multiattack<br/><br/>Reason for advanced HD is the fact I'm using an advanced Vampire template. (advancing by HD essentially according to the MM)