Alright, then here's Alactra's updated character sheet. ^^<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alactra the Fallen</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/0/08/Succubus2.png)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Elf Form</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/1/1a/Gonzoman_Elf_1.jpg)</div></div></div><strong>Alactra the Fallen, CR 12.5</strong><br/>Lesser Planetouched Fey'ri (CR 1) Half-Rakshasa (+1) Arcane-Blooded (+1) Monster of Legend (+2) Prodigy (Int) (+0) Divine Magician Cloistered Cleric 1/Warlock 4/Eldritch Disciple 10 (+7.5)<br/><strong>Size/Type:</strong>    Medium Outsider (Native, Augmented Humanoid, Planetouched)<br/><strong>Hit Dice:</strong>    5d6+10d8+120 (230 hp + 15 temp hp from divinely-persisted <em>divine power</em>)<br/><strong>Initiative:</strong>    +4<br/><strong>Speed:</strong>    40 ft. (8 squares)/40 ft. fly (Poor)<br/><strong>Armor Class:</strong>    32 (+1 Dex, +11 natural, +11 armor, -1 size), touch 10, flat-footed 31 (20% miss chance from armor, auto-deflects ranged touch attacks thanks to divinely-persisted <em>ray deflection</em>, -6 vs attacks of opportunity from Brash flaw)<br/><strong>Base Attack/Grapple:</strong>    +15/+31<br/><strong>Attack:</strong>    +18 Eldritch blast 8d6 or +26 claw 1d4+6<br/><strong>Full Attack:</strong>    +18 Eldritch blast or +26/+21/+16 eldritch glaive 8d6 or +26/+26 claws 1d4+6 Str (eldritch glaive attacks unable to strike within 10 ft.)<br/><strong>Space/Reach:</strong>    10 ft./10 ft. (20 ft. with eldritch glaive)<br/><strong>Special Attacks:</strong>    Eldritch blast, eldritch spellweave, gift of the divine patron, invocations, magic blood (acid), rebuke undead (4/25), spell-like abilities, spells<br/><br/><em>Spell-Like Abilities</em> Caster level 15th, save DCs are (16 + spell level)<br/>At-will - <em>alter self, detect magic, empathy</em><br/>3/day - <em>disguise self</em><br/>1/day - <em>charm person, darkness</em><br/><br/><em>Invocations</em> As 14th-level Warlock, save DCs are (16 + invocation level)<br/>Least - <em>baleful utterance, dark one's own luck, eldritch glaive, see the unseen</em><br/>Lesser - <em>flee the scene, walk unseen</em><br/>Greater - <em>chilling tentacles, vitriolic blast</em><br/><br/><em>Spellcasting</em> As 15th-level Cleric with the Trickery Domain and the Protection, Strength and War Domains added to spell list, alongside nine Wizard spells (<em>true strike, scintillating scales</em> SpC<em>, curse of impending blades, mass</em> SpC<em>, ray deflection</em> SpC<em>, graymantle</em> SpC<em>, rary's interplanar telepathic bond</em> SpC<em>, otiluke's greater dispelling screen</em> CArc<em>, moment of prescience</em>)<br/>Save DCs are (14 + spell level), spells marked with * are part of Alactra's morning buff routine<br/>0th, 6 - <em>amanuensis</em> (SpC)<em>, detect magic, detect magic, light, read magic, read magic</em><br/>1st, 5+1 - <em>endure elements*, true strike, true strike, true strike, true strike</em> + <em>disguise self</em><br/>2nd, 5+1 - <em>divine insight*, divine insight, divine insight, divine insight, divine insight</em> (SpC) + <em>invisibility</em><br/>3rd, 5+1 - <em>knight's move, knight's move, knight's move, knight's move, knight's move</em> (SpC) + <em>nondetection</em><br/>4th, 4+1 - <em>divine power*, freedom of movement</em>, extended <em>magic vestment*, ray deflection*</em> (SpC) + <em>confusion</em><br/>5th, 4+1 - extended <em>death ward</em>, extended <em>divine power</em>, extended <em>freedom of movement, righteous might*</em> + <em>false vision</em><br/>6th, 3+1 - <em>harm, harm, superior resistance*</em> (SpC) + <em>mislead</em><br/>7th, 2+1 - extended <em>rary's interplanar telepathic bond</em>, extended <em>rary's interplanar telepathic bond</em> (SpC) + <em>screen</em><br/>8th, 1+1 - <em>mind blank*</em> + <em>screen</em> (one spell must be prepared as 7th level or lower due to Magical Overload flaw, can only be converted to 7th-level <em>inflict</em> spell)<br/><br/><strong>Special Qualities:</strong>    Damage reduction 10/magic or 9/good or 5/piercing or 1/cold iron, darkvision 60 ft, deceive item, elven blood, immune to acid, magic <em>sleep</em> spells and effects, and mind-affecting effects, low-light vision, prodigy (intelligence), reflective hide, resistance to fire 10, timeless body<br/><strong>Saves:</strong>    Fort +21(+27), Ref +17(+23), Will +22(+28) (+2 vs enchantment spells and effects, +6 Reflex from <em>dark one's own luck</em> invocation)<br/><strong>Abilities:</strong>    Str 24(34) (+12), Dex 18 (+4), Con 24(26) (+8), Int 16 (+3), Wis 19 (+4), Cha 18(22) (+6)<br/><strong>Skills:</strong>    Bluff +8(+21), Concentration +8(+16), Diplomacy +4(+10), Disguise +8(+14), Knowledge (Arcana) +14(+25), Knowledge (Nature) +14(+25), Knowledge (Religion) +16(+27), Knowledge (The Planes) +14(+25), Spellcraft +14(+25), Use Magic Device +4(+10)<br/>(Disguise spell-like abilities provide +10 circumstance bonus to Disguise checks, can expend <em>divine insight</em> for +15 to single skill check, as needed, commonly reserved for Knowledge Devotion)<br/><em>Skill Tricks:</em> Collector of Stories - +5 on Knowledge checks to identify creatures (including Knowledge Devotion)<br/><strong>Feats:</strong>    Combat Reflexes(F), Southern Magician (http://realmshelps.net/charbuild/feat/Southern_Magician)(F), Extra Turning(B), Iron Will(B), Knowledge Devotion (http://www.realmshelps.net/charbuild/feat/Knowledge_Devotion)(B), Tomb-Tainted Soul (http://www.realmshelps.net/charbuild/feat/Tomb-tainted_Soul)(B), Extend Spell(1), Persistent Spell(3), Divine Metamagic (Persistent Spell)(5), Travel Devotion (http://www.realmshelps.net/charbuild/feat/Travel_Devotion)(7), Reserves of Strength (http://dnd.arkalseif.info/feats/dragonlance-campaign-setting--98/reserves-strength--3617/index.html) (Alter Self SLA only)(9), Extra Turning(11), Extra Turning(13), Extra Turning(15)<br/>Flaws: Brash (http://www.realmshelps.net/charbuild/feat/Brash), Magical Overload (http://www.realmshelps.net/charbuild/feat/Magical_Overload)<br/><strong>Alignment:</strong>    Chaotic Evil<br/><strong>Treasure:</strong>    50 gp<br/>+1 Gleaming (http://www.d20srd.org/srd/psionic/items/armorAndShields.htm#gleaming) Glamered Restful (http://www.realmshelps.net/magic/armor/Restful) Psychoactive Skin of Ectoplasmic Armor (body slot) -22,200<br/>   -Least Armor Crystal of Aquatic Action -250<br/>Lesser Chasuble of Fell Power (+1d6 Eldritch Blast) -8,000<br/>Gloves of Eldritch Admixture (http://aaronwiki.us/index.php?title=Gloves_of_Eldritch_Admixture) (3 charges/day, bonus energy damage to Eldritch Blast -2,500<br/>+4 Headband of Charisma -16,000<br/><del>Mask</del> Veil of Lies (+5 Bluff, continuous <em>undetectable alignment</em>, 3/day <em>disguise self</em>) -4,500<br/>Ring of Sustenance -2,500<br/>Otyugh Hole -3,000<br/><br/><strong>Combat</strong><br/><br/>Alactra primarily fights using her <em>eldritch glaive</em>, making use of the <em>vitriolic blast</em> invocation to overcome spell resistance when necessary, while keeping her Eldritch Blast in reserve as a backup ranged option.  Having boosted her martial prowess and defenses with divinely-persisted divine magic, she typically begins a fight by expending her morning casting of <em>divine insight</em> in order to gain as high a bonus as possible from the Knowledge Devotion feat, and then uses Travel Devotion to move as a swift action, positioning herself optimally to threaten as many foes as possible with her <em>eldritch glaive</em>'s 20 ft reach.  She will cast <em>harm</em> to heal herself in mid-combat if she drops to 80 hit points or below, and will use <em>knight's move</em> to flank with allies, as needed.  She will also use her <em>chilling tentacles</em> invocation for battlefield control as needed, will <em>walk unseen</em> in order to catch opponents flatfooted if they prove to have high touch ACs, will further boost her chances to hit with <em>true strike</em> if needed, and will ultimately <em>flee the scene</em> if her chances for victory look slim.<br/><br/><strong>Eldritch Spellweave (Su):</strong> Alactra can apply an eldritch essence invocation she knows to any divine spell that affects a target or that requires a melee or ranged touch attack.  The spell's level must be at least as high as the level of the eldritch essence (for example, she can apply <em>hellrime blast</em> only to a spell of 4th level or higher).  If the essence requires a saving throw, use the normal save DC for that essence. If an eldritch essence invocation changes the damage of the spell, it can be applied only to a spell that deals damage (she can't add <em>brimstone blast</em> to <em>dimensional anchor</em>, for example).<br/>   Using this ability increases the spell's casting time to 1 full-round action.  A spell that has a normal casting time of 1 full round or longer takes an extra full-round action to cast.<br/>   If the spell has more than one target or allows more than one attack, she must choose one target to be affected by the invocation; all other targets take only the normal effect of the spell.<br/>   She can use this ability 9 times per day (3 + her Cha mod).<br/><br/><strong>Gifts of the Divine Patron (Su);</strong> Alactra has been granted sacred gifts of power from her divine patron, Vholdran.  She can spend one of her rebuke undead attempts as a swift action to activate the chosen power.<br/>   <em>Corrupting Blast:</em> In place of applying an eldritch essence invocation to her <em>eldritch blast</em>, Alactra can change it into a corrupting blast.  In addition to its normal effect, the blast applies a -5 penalty on the target's next Will save.  If the target doesn't attempt a Will save before the end of her next turn, the effect fades.<br/>   <em>Damage Reduction:</em> Alactra temporarily gains damage reduction 15/cold iron.  This damage reduction stacks with the damage reduction granted by her Warlock class levels.  The effect lasts for 9 rounds (3 + her Cha mod).<br/>   <em>Protective Aura:</em> Alactra surrounds herself with a <em>magic circle against law</em> centered on herself.  This effect lasts for 9 rounds (3 + her Cha mod).<br/>   <em>Wild Frenzy:</em> Alactra gains a +2 bonus on attack rolls and damage rolls with melee weapons and <em>eldritch blasts</em>, along with temporary hit points equal to twice her class level.  This effect lasts for 9 rounds (3 + her Cha mod).<br/><br/><strong>Magic Blood (Su):</strong> Alactra's blood, in addition to keeping her alive, is quite volatile and dangerous when exposed to the air.  Whenever a creature strikes her with a piercing or slashing melee weapon, it must immediately make a Reflex save (DC 25) or take 1d6 points of acid damage.  Creatures using reach weapons are not subject to this damage.  The saving throw DC is Constitution-based.<br/><br/><strong>Deceive Item (Ex):</strong> Alactra has the ability to more easily commandeer magic items made for the use of other characters.  When making a Use Magic Device check, Alactra can take 10 even if distracted or threatened.<br/><br/><strong>Elven Blood:</strong> For all special abilities and effects, Alactra is considered an elf when it is beneficial to her to do so.  For example, Alactra can use or create elven weapons and magic items with racially specific elven powers as though she was an elf.<br/><br/><strong>Prodigy (Ex):</strong> Alactra is extraordinarily intelligent.  She gains a +2 bonus to her Intelligence score and an additional +4 bonus on any of her check modifiers that are based on that ability (including ability checks and skill checks), improving those modifiers by a total of +5.<br/><br/><strong>Reflective Hide (Su):</strong> Alactra is protected by a permanent, unlimited <em>spell turning</em> effect that can turn up to 10 levels of spells per round.<br/><br/><strong>Timeless Body (Ex):</strong> The abyssal power of Vholdran infuses Alactra with eternal vigor.  She no longer ages.<br/><br/><strong>Skills:</strong> Alactra has a +2 racial bonus to Bluff, Hide, Listen, Search and Spot</div></div>