2+/4++ save basic.<br/><br/>On everything on the list.<br/><br/>Also a minimum of T5 and 3 wounds each, the jetbikes have T6 and 4 wounds each.<br/><br/>Then I got a stormshield on each Custodian Guard squad, which gives that one custard a 3++, which is nice to direct AP-2 hits to.<br/><br/>My Dawneagle Captain has 2+/3++ and I generally equip him with a 5+ FNP<em>atop of that</em>with his warlord trait and then spend 2CPs on him to give him 'Victor of the Blood Games' so I can reroll a save each turn. He also is T6 with 7 wounds. In his first game versus the T'au, he slew Shadowsun with his Interceptor Lance.<br/><br/><em>The Emperor sends his regards.</em>8-)