<span class="bbc_size" style="font-size: 18pt;"><strong>Group Profit Factor: 45</strong></span><br/><br/><br/><span class="bbc_size" style="font-size: 14pt;"><strong>Current Endeavors:</strong></span><br/><br/><br/><strong>The Chiconahui Passage</strong><br/><br/><em>Lesser Endeavor</em><br/><br/>Background: The Chiconahui nebula is an unstable warp zone with links to many systems.  During the era when the Imperium controlled the Mextil cluster, it was little more than an oddity, and never fully mapped.  Now that the system is a choke-point for Imperial vessels traveling from the Koronus expanse, the system needs to be fully mapped and warp lanes analyzed.  The navy has been trying, but unfortunately, they are always ambushed by pirate reavers when they do.  Commodore Lucretia Aquiarre of Imperial Navy Taskforce 701 "Battlefleet Mextil" has offered a large purse to the first crew to turn Chiconahui into a safe system for Chartist captains to pass through.<br/><br/>Acheivement points needed: 800<br/>Acheivement points gained: 900<br/><br/>Objectives:<br/><br/><del>1: Scan the Alpha Quadrant of the Nebula.  100 points (exploration)</del><br/>2: Scan the Beta Quadrant of the Nebula.  50 points (exploration)<br/>3: Scan the Gamma Quadrant of the Nebula.  50 points (exploration)<br/>4: Scan the Delta Quadrant of the Nebula.  50 points (exploration)<br/><del>6: Break the back of the Pirate Fleet.  400 points (military)</del><br/><del>7: Chart a space lane through the center of the Nebula.  150 points</del>(exploration)<br/><del>Decode Pirate navigation charts 100 points</del><br/><br/>Reward: +1 Profit Factor, The Chiconahui Nebula will receive regular Navy patrols and no longer be a required warp stop.<br/><br/><br/><br/><strong>Aquairre Colony</strong><br/><br/><em>Greater Endeavor</em><br/><br/>Background: The crew of the Kobras Aquairre has been anticipating high casualties due to their recent change of employer, and have therefore been having a lot of babies over the past 20 years.  As a result, the cargo bay of the vessel is filled with massive numbers of "extra crew" who have been training themselves for life on a new world.  Ship's Master Ian Telperien, the chief petty officer, has suggested that a colony be established to provide a renewable source of crewmembers and help pay for the operation of the ship.<br/><br/>Acheivement Points Needed: 1,200<br/><br/>Objectives:<br/><br/>1: Find a Habitable Planet 100 points  (exploration)<br/>2: Find a safe site for a colony 50 points (exploration)<br/>3: Acquire prefab structures and tools for the colonists 150 points<br/>4: Determine a suitable economic base for the colony (exploration)  100 points<br/>5: Transport the colonists to their new home 100 points (trade)<br/>6: Provide for the Defense of the colony 100 points (military)<br/>7: Establish trade routes to the colony 50 points<br/>8: Establish the Imperial Creed in the new colony 50 points (creed)<br/>9: Ensure a regular supply of "indentured servants" to the colony 200 points (criminal)<br/>10: "Acquire" the services of a great Imperial leader to rule the colony 300 points<br/><br/>Reward: +1 to 4 Profit Factor, the colony will provide crew to the ship for free.<br/><br/><br/><br/><strong>Idolatrous Refit</strong><br/><br/>Background: The party captured a Reaver ship, but now they need to cleanse it of the taint of chaos and modify it to be able to function with an Imperial crew.  The ship needs several components and modifications to be able to function as a true Imperial ship, which will take some effort.<br/><br/>Objectives:<br/><br/>Acheivement Points Needed: 800<br/><br/>1. Drydock the ship in a stable port.  50 points<br/>2.  Kill all Daemons aboard the ship and remove all symbols of Chaos.  200 points (Military)<br/>3. Recruit an Adeptus Mechanicus cult to bless the ship and watch over its engines.  125 points (Creed)<br/>4. Replace the life sustainer with one not powered by skulls and human blood.  100 points (Trade)<br/>5. Acquire an astropathic choir for the ship.  50 points (Trade)<br/>6. Erect a Navigator Spire above the bridge.  50 points<br/>7. Acquire a crew for the ship.  100 points (Trade)<br/>8. Throw a party to commemorate the launching of the ship.  25 points.<br/><br/>Reward: +1 profit factor, the Idolatar class Raider is ready for use in Imperial space.<br/><br/><br/><br/><strong>Fortress World Ares</strong><br/><br/><em>Grand Endeavor</em><br/><br/>Background: The Reaver attack on Ares was only the beginning, and now that the system is secure, its defenses need to be upgraded, for the good of Humanity.  The planet needs to be equipped to defend itself on three fronts: It must have a functioning network of orbital defenses, it must be well equipped against ground assault, and it must be capable of sustaining its own population against an orbital siege.  Once all of these requirements are met, Ares can rightly be declared the fortress world that it needs to be.<br/><br/>Achievement Points Needed: 2000<br/>950 acquired.<br/><br/>Objectives:<br/><br/><del>1: Restore Attica station to full operational status 100 points</del><br/><del>2: Ensure that the population of Ares has enough food to make it through winter 75 points (trade) (repeatable yearly)</del><br/><del>3: Create new emergency procedures for the Ares orbital defenses 50 points (military)<br/></del><br/><del>4: Equip Ares with additional orbital platforms 400 points</del><br/><del>5: Increase the armament of the Ares orbital defenses 100 points (military) (repeatable)</del><br/>6: Construct advanced agricultural industry on Ares.  125 points (trade)<br/>7: Get the administratum to approve a request to increase funding to Ares 500 points<br/>8: Canonize a defender of Ares as an Imperial saint.  300 points (creed)<br/>9: Make a deal with Xenos to defend Ares.  250 points (criminal)<br/>10: Bring a new load of colonists to Ares 100 points (trade) (repeatable 3 times)<br/>11: Gain the services of an elite branch of the Imperial Military  600 points (military)<br/>12: Equip Ares with shield generators and missile silos.  250 points (military, trade)<br/><br/>Reward: +7 profit factor