Krunsh action 1: Try to recruit a juvenile fang dragon.  (Yep, that's CR 6.)  Roll is 26.<br/>Krunsh action 2: Try to recruit a replacement skullcrusher ogre -- those guys worked out pretty well, overall.  Roll is 20.<br/>Krunsh action 3: Recruit a kobold highly skilled in ranged attacks.  Roll is 25.  I'm not too picky on precise class arrangement, but stealth skills would be a definite plus.<br/>Surviving skullcrusher ogre: Help Gumtax with the heavy lifting.<br/>Gumtax: If we need to take action to reset all the traps (since the heroes broke most of them), he does that.  Otherwise, he...okay, I dunno.  We have so many traps that you'll probably be mad if I try to add another one.  I guess he goes to check on the pit trap behind the front door, to see if he can improve on the other kobolds' work and make it less obvious.  (The temporary traps he set to catch people he evade it should still be there, since we forgot about them last time, correct?)