No, no, I appreciate the help. I signed up cause I always wanted to play a high-powered dnd game but never got the chance to. I've never actually played 3.5 past something like... 12-13th level before and it's been a long time since I've cracked the books for it.<br/><br/>I've never looked at a skeleton/zombie demon things because a Merilith is an outsider and doesn't leave a body so it's not eligible to cast animate on and probably loses whatever half-fire-elemental does and I never looked at great wyrm zombies because in the srd both skeletons and zombies have a maximum hit dice of 20 so having a huge 27hd corpse either can't be turned into one or only generates a 20 hd corpse.<br/><br/>Plague of undeath sla isn't as useful to me because when it was handed to me it was tossed with a special limit on how much I could control with it so either I'm not understanding what the intent with it was or something else is going on with it. Normally with me animate dead is the better option because I have a special quality specifically to break the control limit on how many undead I can command so I can have an actual undead army where plague of undeath imposes a strict hit dice limit as it was given to me. Also it looks like plague of undeath with what was handed to me is better used for summon undead V stuff simply because I can fill an area with bodies without needing corpses but in order to do anything outside the summon undead list I have to have the actual bodies around.<br/><br/>I'd be happy to take some tips about different options to tweak the build around a bit. Maybe I should just get rid of playing with the weird sword idea and do something else with the main item. I would be able to shift the feats from the EWP, Finesse, and Power Attack to other feats at least along with the elemental shifting feats and empower.<br/><br/>As for the rest it was mentioned they have resist elements (30) for every single element cast on all of them from I believe.