<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12851642#msg12851642">Quote from: ThisOneGal on 20-12-2016, 07:36:16</a></div></div><blockquote class="bbc_standard_quote">No worries. ^^ I'm the last person who should give people crap about reply timeliness. &gt;&lt;<br/><br/>Yeah. Well, what passes for a road; you're in an abandoned mess of partially collapsed buildings that are slowly being consumed by an endless desert of rust and glass powder.<br/>You can't really hack a thing that doesn't exist; you're still in the abandoned souks, so the local mesh is still blow'd up.<br/>Sorry I wasn't super clear on that. &gt;&lt; Last post was just me trying to get back into the swing of things. GMing is hard. &gt;&lt;<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's alright.  I thought we were clear of the settlement and out in the Martian wilderness, but if we're still in the souks, then that makes sense.  In that case, can Antimony hack the van to scramble any computer-related identifying signatures it might have built into it?  Wireless mesh ID tags, that sort of thing?  Aside from that, I think our best bets will be to keep the doors and windows closed and just drive out of the city and get off the highway and out into the wilderness as soon as possible.  We won't be taking the van back into the city, and so long as they don't get a good look at any of the party, we should be able to blend back in with everybody else.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">On another note:<br/><br/>How much OOC knowledge do you guys want? FATE isn't super dependent on hidden knowledge, since deliberately taking a fall/walking into a trap is something you mechanically benefit from. Some stuff is gonna be secret always (horror elements always will be secret), but tactical/strategic stuff the characters don't know about can be made available to you. Especially since, even if you do know about something, you generally have to take an action to Create an Advantage to create the Aspect that your character can be aware of to interact with.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'd prefer to only learn about things on a tactical level as my character learns about them, so things like relative number and positioning of enemies, contents of rooms and that sort of thing should probably stay secret until it's appropriate to reveal them, but I wouldn't mind getting a heads-up on strategic matters.  Especially since my character is likely to be both more knowledgeable about the universe than I am and to have knowledge in using more tools affect it than I do, so there are things it would make sense for her to figure out that I won't see if I don't know about them. ^^;