I presume so too, Although it wouldn't have changed the outcome much, you see, obscuring mist is a 20 ft area spread. So is Fireball. Brownbeard moving close and then Magic-missiling her down is actually in your favour in the regard as if I grant Seak a move-action, which, after picking up an unattended object she wouldn't have, that'd just move her mist-globe up to your and Saric's character, for additional fire-balling.<br/><br/>IMO, what Seak should've done with 2 hp remaining is the Honey-Badger-tactic:<br/>(https://media.giphy.com/media/Bq7yz8gBShy5a/giphy.gif)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Could I drag Seak around at half speed, and avoid having her burn to death somehow? :P</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>By heroically taking the fire damage yourself I'll allow it. You take 2d6, she takes nothing cause you shield her with your blue, slightly bacony smelling body.