While her alarm apparently slipped him right by, her de facto host very much did notice the sudden sheen of perspiration, leaning towards her and sniffing quietly. "Are you healthy?" he asked, his voice containing a touch of concern. "Worried?" He stared at her and shifted forward slightly then pulled back again, clearly somewhat at a loss to do. "I ... You are here as my prisoner and my responsibility. If you are not well, I will do whatever is necessary to correct that.<br/><br/>"I will take you to see the matriarchs at some point, yes, but it is not my place to demand an audience with them unprompted." Apparently deciding that it was no longer necessary, he reached over and placed his sword against a nearby wall. "The youths who accompanied me against your band will likely return soon. I am somewhat curious to see how many survived." The prospect that he had led juveniles to their deaths apparently didn't unsettle him. He began to push himself to his feet, then paused and glanced over towards her. "And I would recommend that you not attempt to grab my sword. You would not be the first to try, and it ends poorly, without exception."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">A different sort of Notice</div><div class="spoiler_body">A smell-based one, specifically. The lizard only actually got a fair/+2 result on this (At 2013-03-31 01:07:28, L. Leader (uid: 13420) rolls: 4d3a-5 Result: 2 (http://elliquiy.com/forums/dicebot.php?r=45411)), so if you want to roll to defend against it, you may be able to scrape another Fate Point out of this. I'll invoke to boost the result as necessary. I'm not quite sure what skill you would use to defend against smell, however (and, of course, you don't have to defend if you don't want to).</div></div>