A long climb through a narrow passageway later, and the two of them emerge in what looks like an ancient crypt (B10). The walls along this short passage bear murals showing strangely dressed Thassilonian priests placing bodies into crypts. Several niches in the walls may have once been burial crypts themselves, but today, the hall is strewn with bones and the niches lay empty.<br/><br/>Continuing down the corridor, they reach a small, apparently empty room, though soft sounds can be heard from up ahead.<br/><br/>(Make two separate Perception checks.)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1st check, DC 15</div><div class="spoiler_body">There is a length of twine along the entrance to the room; tugging on it will trigger jingling bells, alerting anyone nearby to their presence. A DC 15 Disable Device check can disable these.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2nd check, DC 17</div><div class="spoiler_body">There appear to be a pair of ill-at-ease defenders in the next room (B12), waiting to ambush them.</div></div>