The way I understood it was, players gain levels by finishing adventures. Then they are free to distribute the gained levels between their characters however they see fit. If you have one character, easy. All levels gained go to that character. If you start a second character, that character starts from level 3 and if you have any unspent player levels, you can put those into the new character.<br/><br/>This way you end up with several characters at different levels, depending on which ones you decide to spend your player levels.<br/><br/>But, I could be wrong, of course.