I imagined the pheromones being to them as important as facial expressions and body language are to us. It's not a language by itself, and you can communicate without it. But it's much more personal to see somebody when you talk to them.<br/>But that's just how I understood it, It's her race.<br/><br/>Anyways, I'm back, let's get characters rolling before the new year if possible. I'll start an example NPC<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zola</div><div class="spoiler_body"><div class="floatright"><strong>Health:</strong>[ ][ ][ ][ ]<br/><strong>Composure:</strong>[ ][ ][ ][ ][ ][ ]<br/><strong>Resources:</strong>[ ][ ][ ][ ]</div><strong>Name:</strong> Zola Imbasa<br/><strong>Homeworld:</strong> Ozymandias<br/><strong>Concept:</strong>Tribal girl turned psychic warrior.<br/><br/><div align="center"><strong>Skills, </strong><br/>Resolve 5, <br/>Telepathy 4, Agility 4<br/>Intimidation 3 , Archeology 3, Survival 3<br/>Slug Thrower 2, Navigation 2, Brawling 2, Stealth 2<br/>Culture tech 1, MicroG 1, Eva 1, Stamina 1, Assets 1</div><br/><strong>Stunts: </strong><br/>Military grade Telepathy; Desert tracker (Skill substitution: Survival for awareness); Scrap Trader (Skill substitution: Archeology for brokerage)<br/><br/><strong>phase one: growing up</strong><br/>Zola was born to the nomadic tribes that scavenge the ruins in Ozymandias. Adapted to the harsh environments the nomads can survive naked in the desert sun and store moisture and nutrients in there breast milk and cum to share with each other. Zola and her family made there living salvaging artifacts from the ruins and selling them to offworlders at the spaceport. <br/><ul class="bbc_list"><li>Desert Nomad</li><li>Salvage trader</li></ul><strong>phase two: starting out</strong><br/>All her life, Zola had heard voices in her head. When she realized that nobody else could hear these voices, she became afraid of this power, fearing that she was going insane or hearing evil spirits. For most of her life she kept the voices a secret, however one day in the spaceport she heard a voice that was more clear than normal. The voice in her head told her that up in the stars there were other people like her and that she did not have to fear her ability. The voice belonged to the navigator of a visiting starship, and when they finally met in person, she agreed to join the crew as an apprentice navigator. Adjusting to life in space, and on other planets was difficult at first, (She had to wear CLOTHES, and most of the other planets were dreadfully cold!) but the ability to see the universe and develop her powers made her the happiest she had ever been in her life.<br/><ul class="bbc_list"><li>Voices on the winds</li><li>"Fish out of water"</li></ul><strong>phase three: moment of crisis</strong><br/>Unfortunately during the war, Zola's ship was attacked by the Che`e and it's crew captured. The Che`e are not naturally psychic, and thus require human DNA to breed navigators for there own hive ships, Zola's mentor (and now lover) was taken from her. She would have suffered the same fate had her ship not been rescued by a platoon of Espatier's led by Capitan Brinrock.<br/><ul class="bbc_list"><li>Veteran of the Psychic Wars</li><li>Survivor</li></ul>To be continued...<br/></div></div><br/>Like I said before. Phases three and Four require people to work together. In phase three your character gets into a situation only another character can save them from, and in phase four, your character helps another character with there own phase three problem.