What could only be described as a huge port city, Juilien exists more of a massive blob on the coast to the Adrian Sea. With there being no walls or any sense of fortifications, due to how this town exists. All trade and commerce comes from the sea ports and trade lanes, so to attack the city by land would only add a small inconvenience to most of the residence.<br/><br/>With that said, the massive port city mostly looks run down and that of any large scale slums, built up over centuries to cope with the population. What defenses there are is to protect the Inner City from the Outer City, with plenty of guard stations and other checkpoints, to keep the rabble out. The Inner city is one of class and heritage, with plenty of neat stone paved and properly infrastructure sewage and water conveyance. With all of the buildings stone and at least 5 stories.<br/><br/>What does stick out is the massive lighthouse, if it can even be called that. No one within living memory can remember that thing ever being used as a lighthouse, just a massive 15 story tower sticking right out of its own mini-peninsula. The King Jerad does think that it can be 'turned on', which brings up some problems.<br/><br/>The tower itself has been explored for centuries, what has not been fully delved is the tower's substructure. Reports of very nasty shadow creatures infest those depths, yet they never try to invade the city or even care enough to shamble into a coordinated horde.<br/><br/>The King, in his infinite wisdom, decided to allow random greedy adventurers to try their luck to get down into there and seeing about why the magic lighthouse refuses to turn on properly. This has been going on now for 30 years, with nobody getting deep enough to see the end, or come back alive.<br/><br/>Which doesn't stop a fresh band of misfits to come into the entrance room, eager to die for what must be something down there that is shiny. The room that the three of you in is just the staging room for the basement entrance. The two rooms within the larger area is a healing station, where various clerics help with wounds and try to convert adventures, and the other is various magic lock boxes for holding stuff that one wouldn't really want to bring down with them.<br/><br/>To the front of you is the stairs, worn over centuries of use. Will you travel downwards?