<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">  (http://i235.photobucket.com/albums/ee77/schnookumsfd/Schnookums/shnookums_Large_zps60a3a929.png) (http://s235.photobucket.com/user/schnookumsfd/media/Schnookums/shnookums_Large_zps60a3a929.png.html) </div></div><br/>Name: Khell<br/>Race: Fae Dragon<br/>Height: 3 1/2 feet from nose to rump<br/>Weight: 60 lbs<br/>Skin: Green 'n Scaly<br/>Hair: None<br/>Eyes: Blue<br/><br/>High Concept: Fae Dragon Protege of a Famous Thief<br/><br/>Trouble: Just a wee dragon she is...<br/><br/>Aspects: Appears cute and harmless<br/>Scion of a great rogue<br/>Inheirtor of her master's luck<br/><br/>Phase 1: A lost childhood<br/><br/>Khell was never afforded the life that her people knew. Her kind were not common, and mainly lived a sylvan lifestyle amongst the deep forests. But being rare often means being coveted, especially when you're small and less able to defend yourself from poachers. Khell's memory of her home are very vague...she was taken when she was young, stolen away by humans with the eye for the exotic and a disctinct lack of morals. It would not be a pleasant childhood for the young dragoness, as she was quickly sold as a pet to a wealthy family with the eye for the exotic. She would learn, rather quickly, that her place in the world was as a possession...a showpiece, pampered in her own way, but still nothing as a grand as a person in the eyes of her owners.<br/><br/><br/>Phase 2: Free at last<br/><br/>It might have stayed that way for the rest of her life if the prodigious wealth hadn't attracted the attention of a certain (in)famous thief. She wasn't exactly the sort of thing one could sell to a fence, and yet he still chose to free her after her time in captivity. Maybe he had felt sorry for her...or maybe it was just a whim. It didn't matter to her, because in the end she was free of her bondage. Well...sort of. Freedom is useless when you've been living almost your entire life as a pet with no useful skills beyond being entertaining. In the end she followed the thief as he made his escape...only able to do so because he wasn't expecting this, and while she wasn't a fantastic flier, it was enough to keep up with him. He almost cast her out there and then when he discovered his unwanted tail...but perhaps he took pity on her. Or maybe saw the potential in a little dragonette who could fly...much more mobile than your average rogue, and small enough to fit into places he could not. And thus begin her apprenticeship into something far more interesting and useful then being a decorative pet.<br/><br/>Phase 3: All good things..<br/><br/>Khell might not have the natural instincts for city living, but she learned. She was taught by a very talanted rogue, an independant who played his own game and avoided the few minor criminal orginaztions...as well as the law. It was the closest thing she had to true happiness since her time taken from her home...although there was always a wistful undertone, a longing for her home barely remembered. But she couldn't even begin to guess where that home would be, and she felt she owed so much to her mentor that she couldn't comprehend leaving him. Or so she thought. It had started as a heist that had gone sour...and everything rapidly spiraled out of control from there. Maybe her mentor had made too many enemies, or just had bad luck...but the law was closing in and no where was safe for them. The chase had led to the docks, and her mentor ordered her to split up...to allow a chance for one of them to escape. It was with great reluctance that she did so, eventually hiding out aboard a ship, taking a desperate chance that they wouldn't search for her there. It was true...only because said ship was ready to sail. By the time she figured it had left, it was too far from the docks for her to fly back. And thus she was seperated, alone and hiding aboard a ship bound to a place she knew nothing about, but would become her residence for the time being.<br/><br/>Skills:<br/>Burglary +4<br/>Deceit, Stealth +3<br/>Investigate, Notice, Athletics +2<br/>Will, Fighting, Rapport, Empathy +1<br/><br/>Stunts:<br/>Floats like a butterfly (literally)<br/>(+2 to athletics when flying comes into play)<br/>(and two more to be determined in play)<br/>