<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16373667#msg16373667">Quote from: Muse on 06-01-2023, 12:50:39</a></div></div><blockquote class="bbc_standard_quote">What's the close area burst on thunderdome?  :)  </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>...10? The Area modifier increases the Cost Per Rank of the entire Power by 1, right?<br/><br/>If you're asking what it's for, I wanted her to be able to extend the force field around other people.  I thought the default size of an Area Burst (30 feet) was too big if you only wanted to protect allies (though, now that I think about it, probably about the right size for trapping enemies as the name might suggest).<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Leaping:  Clarify that the acrobatics check is DC 14, thus:  <br/>Thunder Jump: Leaping 10, requires Acrobatics check DC 14.  [5 points]<br/><br/>Note that this has a minor complication that you may have to refrence the chart in the book to see how far you can jump.  In order to do a full Leaping 10 you'll have to roll DC 24.  <br/>Acrobatics  Power Level  Distance Rank<br/>    14                 1               -1 (15')<br/>    15                 2               0 (30')<br/>    16                 3               1 (60')<br/>    17                 4               2 (120')<br/>    18                 5               3 (250')<br/>Etc.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Noted.<br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16373912#msg16373912">Quote from: Outcast on 06-01-2023, 21:26:31</a></div></div><blockquote class="bbc_standard_quote">By the version of the Hero's Handbook Deluxe that I have, it's listed as 'DC10'... while not <strong>actually </strong>meaning that.  :-\<br/><br/>To quote the book: "<em>Each point your check total exceeds the DC allows you to use 1 rank of Leaping, up to your total rank.</em>"<br/><br/>So: total 10 (or less) on the roll: no Leaping ranks activated at all.<br/>Total of 11: 1 rank available.<br/>Total of 12: 2 ranks.<br/>Continuing on up to...<br/>Total of 20 or more: full 10 ranks of Leaping can be used for this jump.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Uh... Does this mean I<em>don't</em>have to add the DC to the power?<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">That top end would let Amber leap *4* miles, travelling at Speed 7 (the maximum travel-speed for Leaping), or 250 miles per hour.  So she'd be airborne for about a minute from take-off to landing!  In a single round of Speed 7 travel, she could do about half a mile - but even that would have her in the air for several seconds, presumably trailing lightning behind her as she goes...  ;D<br/><br/>If you wanted some additional unpredictability, you could even combine Requires Acrobatics Check with Full Power (flat -1 point): however many ranks you activated on your check would be how far you leaped... but that's the sort of thing I'd say was in keeping with someone <em>very</em> new to that particular power.  If it strikes you as fun RP, go for it.  I'm happy for Amber to have a better ability to restrain herself, if you don't want to go for the greater uncertainty (and danger).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sounds hilarious.  And frustrating.  I'll keep it anyway.  I'm picturing Amber trying to leap in pursuit of something, only to crit the roll and wind up in low orbit.  Then everyone watches her Blast Off for a moment before going, "...Anyway, plan B."<br/><br/>Actually reminds of the episode of Pokémon where Goh enters his giant Magikarp in a jumping contest, and got disqualified in the final round because it left the atmosphere and didn't come back down until the next story.