If you're open to suggestions, this method worked very well in a couple PBPs, including one here (still miss Aveline...)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">FYI, I will be a bit hand wavy on initiative, because that's the only way to make a PBP work.  Basically, since in a normal battle initiative will end up like so:<br/><br/>-First Round<br/>Player A<br/>Player B<br/>Bad Guys<br/>Player C<br/>Player D<br/>-Second Round<br/>Player A<br/>Player B<br/>Bad Guys<br/>Player C<br/>Player D<br/>etc...<br/><br/>High initiatives go first, then enemies,then everyone gets a turn...so to simplify it, there will be a first round only for those who beat the Bad Guys' initiative; Baddies go; then all players go; and continue to alternate.  Within your round, order of actions will be entirely based on order of posting, unless there's a specific reason (Player A posts first, but states he doesn't fire until Player B moves aside, etc) followed by enemy actions (which will all be simultaneous).  <br/><br/>Like this: <br/>-First Round<br/>Player A &amp; B<br/>Bad Guys<br/>-Second Round<br/>Player A, B, C &amp; D<br/>Bad Guys<br/>etc...<br/><br/>This means initiative matters for getting a drop on the enemy, but acknowledges that it doesn't really matter who within the group is faster than others within the group.  <br/></div></div><br/><br/>...but ultimately, I'm easy. Just lemme know when to post :)<br/><br/>Edit: got a 7 for initiative (https://elliquiy.com/forums/dicebot.php?r=72868), so yay not wasting good rolls!