Mirren Tol, the Guilded Raven, wondered for a moment just why he was here.  House Leonid was not the sort of place one robs.  Although Asleod's plan had some refuge in the audacity of it, Mirren found himself curious as to how he had been selected and why he had agreed.  Sure, the money was good, but there were safer marks in this city.  Perhaps it was Asleod's charisma, or maybe something more profound.  He had to admit, the thought of enraged nobles pacing an empty vault, stray coppers dotting the floor, torn and empty bags kicked into corners...  It made him smile.  Sacrafel had been too long without justice.<br/><br/>He forced himself from his thoughts, catching the gist of Asleod's ramble.  Mirren turned his head, sizing up the door (not that he already hadn't before).  "Seems easy enough," he murmured, fingering the lock and getting rust on his gloves.<br/><br/>Mirren did not pause to watch Asleod go as he stepped close to the door.  The lock was rusted so much even the right key probably would not open it.  Hardly worth getting his lockpick rusty.  A closer look revealed the wooden latch the lock was "secured" to was damp, almost soft to the touch.  Gripping the lock in his right hand, Mirren sharply yanked the hunk of metal, trying to break it out of its latch.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">Sleight of Hand check to avoid being seen by any passerby when he yanks lock.  (1d20 + 8) Result: 18 (http://elliquiy.com/forums/dicebot.php?r=38344)<br/>Strength check to break the lock off the door. If successful, he pushes open the door.  (1d20 + 1) Result: 9 (http://elliquiy.com/forums/dicebot.php?r=38343)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Status</div><div class="spoiler_body"><span class="bbc_u">Character Sheet</span> (http://www.myth-weavers.com/sheetview.php?sheetid=385303)<br/><br/><strong>Current Status:</strong><br/>Level 1<br/>HP -- 10/10 (AC 15)<br/>Nonlethal -- 10/10<br/>Conditions -- None<br/>Modifiers -- None<br/>Current Actions -- Breaking the lock on the sewer entrance door.<br/>Current Location -- Just outside a maintenance building for the sewers, near Manor Leonid.<br/>XP -- 0/2000<br/></div></div>