(Okay! A few things: Plotting is an Int or Wis check, based on whichever's higher. Recruiting can only be done by the Lord (There's plenty of Lord only activities, which is why I gave them 3), though Atelia joining them does qualify, just for future reference. As far as digging upward, yes it's *possible*, but I'd rather keep everything 2D, or have completely distinct lower floors, simply because of limitations on the mapping program.<br/><br/>So: Kobold#1: Trap failure.<br/>Kobold#2-4+Atelia: Recruit Dire Weasels. Rolled a 2.<br/>Atelia: Plotting; a rudimentary plan slips your mind before it can form. Progress, but no success.<br/>Fireblossom: The forge is finished and assembled, ready for work.<br/>Krunsh: Plotting; You got nothin'<br/>Krunsh: Recruit; Glorious success; rather than acquire multiple minions, your work leads you to track down Gumtax, the legendary Kobold Trapmaster (4th level expert, 2nd level Trapmaster, a unique PrC.) He has a Craft: Trapmaking modifier of 19, plus his MW tools, as well as other perks, like Trapsense, Trapfinding, a very high Disable Device. Additionally, he can craft up to two traps in an action, though these are one-time use only, and cannot be reset. He's also a fierce combatant, thanks to other abilities.<br/>Hobgoblins: The room is finished, and furnished with fake treasures.)<br/><br/>A marvelous day, m'lords, with great successes all around. Your rooms have been completed, although the largest remains unfurnished. Your army grows steadily, and your notoriety expands as well. Soon, all will know your names, and tremble.<br/><br/>The eighth day looms ahead.<br/><br/>(http://img122.imageshack.us/img122/7986/dungeon128vb6.jpg)