<strong>Tarkana Stone Skull   Fighter 1, Alchemist 5</strong><br/><br/><strong>Age</strong>66<br/><strong>Alignment</strong>Chaotic Good<br/><strong>Height</strong>4’1”<br/><strong>Weight</strong>171<br/><br/><strong>Skin:   </strong>Bronze<br/><strong>Hair:   </strong>Fiery<br/><strong>Eyes:</strong>Green<br/><br/>Tarkana is a sturdy, chesty dwarf-maid with thick, fiery hair.  She divides it into three braids—one over each shoulder and an extra thick one in the back.  It’s questionable whether the mace heads in each braid are functional or not.  No one’s seen her use them and lived to tell the tale.<br/><br/><strong>Strength</strong>14<br/><strong>Dexterity</strong>13<br/><strong>Constitution</strong>16<br/><strong>Intelligence</strong>17   19 +4<br/><strong>Wisdom</strong>12<br/><strong>Charisma</strong>10<br/><br/><strong>Hit Points:</strong>63<br/><br/><strong>Armor Class:</strong>25   (+1 Full Plate +10   +1 Heavy Steel Shield +3   Dexterity +1   Natural +1)<br/><br/><strong>Saving Throws:  </strong><br/>--Fortitude   6   +3   =d20+9<br/>--Reflex   4   +1   =d20+5<br/>--Will      1   +1   =d20+2<br/><br/>Base Attack Bonus   +4<br/>--Melee   +6<br/>--Missile   +5<br/>--CMB      +6<br/>--CMD      17<br/><br/><strong>Weapons:  </strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Acid<br/>--TAB      +6 Touch<br/>--Damage   d6+4 Acid<br/>--Range   20’<br/>--Amo      3<br/><br/>Alchemist’s Fire<br/>--TAB      +6 Touch<br/>--Damage   d6+4 Fire, Repeat in one round.  <br/>--Range   20’<br/>--Amo      6<br/><br/>Bombs<br/>--Attack Roll      d20+6 (Touch)<br/>--Damage      3d6+4 (Fire)<br/>--Splash Damage   7 in 5’ radius, reflex save DC 16 for 3.  <br/>--Range      40<br/>--Amo         9/Day<br/><br/>Crossbow, Heavy<br/>--Attack Roll      d20+6<br/>--damage      d10<br/>--Critical      19X2<br/>--Range      195’<br/>--Amo, Masterwork   10<br/>--Sun Rod Bolts   10<br/><br/>Dagger<br/>--Damage      d4+2<br/>--Critical      19X2<br/>--Range      20’<br/><br/>Flail, Heavy, Masterwork<br/>--Attack Roll      d20+7<br/>--Damage Roll      d10+#<br/>--Critical      19-20X2<br/><br/>Gauntlets<br/>--Attack Roll      d20+6<br/>--Damage      d3+2<br/>--Critical      20X2<br/><br/>Lance on a charge:  <br/>--Attack Roll      d20+8<br/>--Damage      2d8+4<br/>--Critical      20 for 4d8+12<br/>--Reach      10’<br/><br/>Myth Ender (+2 War Axe)<br/>--Attack Roll      d20+8<br/>--Damage      d10+4<br/>--Critical      20X3</div></div><br/><strong>Discoveries:  </strong><br/>--Lingering Spirit:<br/>--Spontaneous Healing:  Fast heal 5 2/day.<br/><br/><strong>Mutagen: </strong>+4 Strength, -2 Intelligence, +3 Natural Armor.<br/><br/><strong>Feats</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Brew Potion<br/>Iron Hide<br/>Throw Anything<br/>Toughness<br/>Point Blank Shot<br/>Far Shot</div></div><br/><strong>Skills:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Appraise         1 +3   +3   +0   +0   =d20+7 (+9)<br/>Climb            1 +3   +2   +0   -4   =d20+2<br/>Craft: Alchemy      6 +3   +3   +5   +5   =d20+22<br/>Disable Device      6 +3   +1   +0   +2   =d20+12<br/>Handle Animal      2 +3   +0   +0   +0   =d20+5<br/>Heal            6 +3   +1   +0   +2   =d20+12   Kit 10<br/>*Knowledge: Arcana      6 +3   +4   +0   +0   =d20+13<br/>Knowledge: Dungeoneering   1 +3   +4   +0   +0   =d20+8<br/>Knowledge: Nature      1 +3   +4   +0   +0   =d20+8<br/>Intimidate         0 +0   +0   +0   =0   =d20+0<br/>Perception         6 +3   +1   +0   +0   =d20+10<br/>Ride            6 +3   +1   +0   -4   =d20+6<br/>Spellcraft         5 +3   +4   +0   +0   =d20+12<br/>Survival         1 +3   +1   +0   +0   =d20+5<br/><br/>Languages:  Common, Dwarven, Halfling, Giant, Gnomish<br/><br/></div></div><br/><strong>Traits:  </strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">--Armor Expert<br/>--Magical Knack: Alchemist<br/></div></div><br/><strong>Magic</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Infusions/Day (Caster Level 6)<br/>L 2<br/>1.   Defensive Shock<br/>2.   False Life<br/>3.   False Life<br/><br/>L 1<br/>1.   Cure Light Wounds<br/>2.   Cure Light Wounds<br/>3.   Endure Elements<br/>4.   Jump<br/>5.   Keen Senses<br/><br/>Infusions Known:<br/>L 1:  Ant Haul, Crafter’s Fortune, Cure Light Wounds, Endure Elements, Expeditious Retreat, Identify, Jump, Keen Senses, Long Shot, Shield, Touch of the Sea.  <br/><br/>L 2:  Ablative Barrier, Barkskin, Cure Moderate Wounds, Defensive Shock, False Life, Invisibility, Resist Energy, Restoriation: Lesser, Spider Climb</div></div><br/><strong>Stuff</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Magic Items:  </strong><br/>Boro Bead X1<br/>Cauldron of Brewing<br/>Type 2 Bag of holding<br/>Headband of Vast Intellect +2<br/>Stubborn Nail<br/><br/><strong>Gear:</strong><br/>Backpack, Masterwork<br/>Crowbar<br/>Explorer’s Outfit X3<br/>Flint and Steel<br/>Formula Book (Complete backup at home.)  <br/>Sash, Adventure’s.  <br/>Shovel<br/>Silk Rope, 100’, and Grapple<br/>Thief’s Tools, Masterwork <br/>Whistle, Signal<br/><br/><br/><strong>Alchemical Coolness, some organized in a chest.  </strong><br/>Air Crystals X6<br/>Alchemist’s Kindness X60<br/>Antiplauge X6<br/>Antitoxin X6<br/>Bladegaurd X3<br/>Blood Block X6<br/>Body Balm X6<br/>Healy Myrrh X6<br/>Padzahr X3<br/>Powder, Flash X6<br/>Smelling Salts X3<br/>Smoke Stick X3<br/>Sooth Syrup x6<br/>Sun Rod X15<br/>Tanglefoot Bag X3<br/>Tea, Night X15<br/>Thunderstone X3<br/>Tinder Twig X45<br/>Troll Oil X6<br/>Troll Styptic X3<br/>Water Purification Sponge X3   1lbs X3<br/><br/><strong>Potions:  </strong><br/>Cure Light Wounds L 1 X8<br/>Defensive Shock L6 X2<br/>Endure Elements X2<br/>False Life L 3 X3<br/>Restoration, Lesser L 3 X4<br/>Shield L 1 X8<br/>Spider Climb X2<br/>Touch of the Sea X4<br/></div></div><strong>Monies</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Small Locked coffer With 125 Platinum<br/><br/><strong>Purse</strong><br/>Platinum   4<br/>Gold      9<br/>Silver      9<br/>Copper      10<br/></div></div>*   *   *<br/><br/><strong>Frenzy</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Advanced, War Trained Dire Boar <br/>Large Animal<br/><br/>Strength   23   +6<br/>Dexterity   14   +2<br/>Constitution   21   +5<br/>Intelligence   2   -4<br/>Wisdom   17   +3<br/>Charisma   12   +1<br/><br/>Hit Points   59<br/><br/>Armor Class   24   (+2 Studded Leather Barding +5, Natural +8, Dexterity +2, Size -1)<br/><br/>Saving Throws:  <br/>Fortitude   4 +5   =+9<br/>Reflex      4 +2   =+6<br/>Will      1 +3   =+4<br/><br/>Initiative: +2<br/>Speed: 40<br/>Special Defenses:  Ferocity<br/><br/>Base Attack:   +3<br/>--Melee   +8<br/>--CMB      +10<br/>--CMD      22<br/><br/>Attacks:  <br/>Gore<br/>TAB      +8<br/>Damage   2d6+9<br/>Critical      20X2<br/><br/>Special:  <br/>--Low Light Vision<br/>--Scent<br/><br/>Feats:  <br/>Endurance<br/>Run<br/>Toughness<br/><br/>Skills:  <br/>Acrobatics   2   +3   +2   +0   =d20+7 (+11 Jump)<br/>Perception   3   +3   +3   +3   =d20+12<br/><br/>Gear:  <br/>--Exotic Military Saddle<br/>--Saddlebags<br/></div></div><br/><strong>History</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">   A splinter from the Sunstone Clan, the Stoneskulls long ago went from goat herding to breeding and training war bores.  Like the Sunstones and other surface clans, they also serve as the first line of defense against invasion from above, and they’ve developed small unit skirmishing tactics useful for charging giants with lances, then goring them, then breaking away before they can suffer too much retaliation.  <br/><br/>   Tarkana is the eldest daughter in a big family.  Her grandparents are heads of the clan.  <br/><br/>   Though a ferocious warrior—sometimes bordering on a berserker--what makes Tarkana truly dangerous is her mastery of Alchemy.  She tires to have potion available for any problem.  She’ll soften up dangerous foes with bombs before going in for the kill with her war axe, “Myth Ender,” which is said to have once been used in battle against an avatar of Gruumsh.  <br/><br/>   Eleven years ago, during a brief but bloody conflict with a goblin nation called “The Goblin Fire War,” many dwarves were burned with alchemist’s fire by goblins who would not have otherwise been able to penetrate their defenses.  <br/><br/>   In the final battle of the war, Tarkana was part of a flanking maneuver that got to the goblin’s main camp from behind and broke their army.  In the process, she found in the tent of one of their champions a cauldron, a bead, and a gnomish text on transcendental alchemy.  She petitioned the lord regent for permission to claim this loot for herself.  When her petition was granted, she devoured the knowledge within the book voraciously, thus becoming a skilled transcendental alchemist.  <br/></div></div>