<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">occ</div><div class="spoiler_body">Been a bit busy too. Going to get us moving towards the action a bit more. If you need anything onboard the ship, but post a line picking it up in your next post.</div></div><br/>The Arvus’ decent is quick and merciless on its passengers. The white marble of a planet below you quickly becomes far more than just a pale orb. Even at its warmest part of the year, Sepheris Secundus is covered in ice, snow and mountains. As you come closer, the jagged ranges shoot up into the sky, creating a scene like a thousand frozen teeth of a great warp beast coming to eat you.<br/><br/>(http://elliquiy.com/elluiki/images/4/41/EllesmereMountain1.jpg)<br/><br/>As you coast over the high passes, you see a few cities above ground. Some are built as stilt-hives atop of the vast freshwater oceans, places where the nobility can do trade with the wider galaxy in relative comfort. Others are low lying shanty towns, almost buried in the snow and billowing sulphurous pollution towards the sky. After flying for a while, you glimpse the capital city of Iceholm, a glittering jewel hanging over the open pit mines into which you now plunge.<br/><br/>(http://elliquiy.com/elluiki/images/b/bd/Screen_Shot_2014-01-14_at_1.51.18_PM.png)<br/><br/>(http://elliquiy.com/elluiki/images/0/03/Screen_Shot_2014-01-15_at_12.09.10_PM.png)<br/><br/>Even from your arial perch, you can see the workers constantly digging out metals and crystals that will go on to fuel wars far, far away. Pipes and cranes transport these materials up, billowing steam as a prayer to the God-Emperor from the Machine Spirits within.<br/><br/>(http://elliquiy.com/elluiki/images/9/94/Screen_Shot_2014-01-14_at_3.09.02_PM.png)<br/><br/>(http://elliquiy.com/elluiki/images/5/5d/Screen_Shot_2014-01-14_at_3.08.36_PM.png)<br/><br/>After flying for about 30 clicks, you touch down in a deep pit. The naval officer fling the dropship shouts at you that its time to get off. "Talk to them for a bit. I'm sure that the grunts know something, try and stay a step a head of the game!"<br/><br/>Having disembarked from the lighter, you watch as its engines roar, carrying it upwards towards the cruiser that floats in orbit around this wretched world. As it shrinks away and vanishes, you take in your surroundings. All around you is an Imperial Guard encampment, filled with scores of grimfaced men and women, some bloodied and bandaged, all wearing the grey uniforms of the 97th Battalion. The camp is mostly a sea of tents positioned around smoking craters, steam vents that belch violet clouds of stinking gas into the air, and the wreckage from the recent conflict. A walker screeches as it patrols the perimeter, its pilot deftly manoeuvring the vehicle through the wreckage of old buildings, smoking cars, and unburied bodies. At the camp’s centre there stands a rust-red hab-block bearing the eagle symbol of the Imperium on its exterior. Beyond it is a range of low mountains covered in ice and the sprawl of industry. Flames belching forth from smokestacks, storage containers, great bubbling vats issuing toxic steam, and more combine to make the structures look like some vast metal insect straddling the peaks of this rugged range. Behind, you can see the mountains and valley rise up again, like an unpenetrable fortress, looming over you to bring you to your doom.