<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14634115#msg14634115">Quote from: Zaer Darkwail on 16-01-2019, 12:43:39</a></div></div><blockquote class="bbc_standard_quote">Yeah, the status even as 'demigod' should cover most basic needs of defense against many stuff which would crap regular adventurer's pants. Perhaps closest to isekai would be siberys heir marks but much earlier than 12th level. A once per day a ability use powerful spell (7-9 level range) would be powerful ability in world where such things are lacking. Atm I am working on custom world in here (https://elliquiy.com/forums/index.php?topic=298635.msg14610873#msg14610873) if interested take look Kunoichi. As I intent build world varied so it can do variety of stories (albeit already I got poll voting done for story which I run somepoint; intrique, smut with some horror elements and classic 'chosen one' heroism sprinkled a little in).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That looks like a pretty cool setting, and I’m definitely going to start participating in the thread. ^^<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14634463#msg14634463">Quote from: Sain on 16-01-2019, 17:14:12</a></div></div><blockquote class="bbc_standard_quote">Some kinda adjustment of E6 ruleset for a level cap sounds kinda neat. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The basic concept is easy to adapt in a variety of ways.  I think 6th level was specifically chosen as the limit because it’s a sweet spot where 3.5 D&D’s mechanics allow for plenty of variety without being too hard to manage, but something like E8 or E10 could probably work pretty well, too.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I don't think adventurers necessarily need defenses against everything though ;D It can be fun to play around those instant doom abilities as long as they lead to something sexy rather than always being character death (or if characters can be revived that's also cool).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Having done a little looking around, the Mythic system from Pathfinder might be a suitable alternative to divine ranks, since it was designed from the ground up to be used by players.  Less in the way of absolute defenses, more in the way of fun and powerful modifications to existing abilities.  It shouldn’t be too difficult to port over to 3.5 D&D, either, since the two systems are compatible with one another.