The flying werejaguar bobbed with a snarl, head whipping around as the singing sword tore a gash in its throat, knocking the beaded hood back off its furry scalp. It snarled as attempting to bat away the sword with its forepaws only resulted in tendon-severing slashes, and as it moved in again bodily, the sword bit into its neck again, right into the previous wound - and severed the creature's head right off. Head and body fell, shifting back to the purely human form as they splashed into the shallow stream. The other flying werejaguar roared with rage, flying for the bardess with a claw sweeping out.<br/><br/>Upstream, Aria slashed at the other werejaguars even as she dodged, several times lightly grazing the furry flesh before she sliced open the throat of one. Its body fell, and Aria surprised the next-nearest jaguarman by running up the back of the large falling body, and rending open the throat of another at the apex of a jump.<br/><br/><br/><br/><br/><br/><br/><br/>Oh, yeah, still have Inspire Courage, forgot that on all Aria's attacks (add 12 damage to NW)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><br/>BoB to Move and Draw weapon, and then Full-Round on the one that moved, which should make the the target of the other one regardless, right?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>I *think* by this you're saying that Kass moves so that the one she's attacking (E) is the closest creature to the other one (NE) so that if it (NE) is affected by discord next round, it'll attack the other werejaguar (if it survived her attack) rather than her.<br/><br/>Kass crits hits hits crits E (at 97 dmg) for 282 (!)...slain<br/><br/><span class="bbc_u">Aria</span><br/>full attack SE<br/>atk 43/43/... and 43/..., base dmg 1d4+18 (+2 mh)<br/>http://invisiblecastle.com/roller/view/3039031/ (http://invisiblecastle.com/roller/view/3039031/)<br/>mh0 threat nat1 on threat dmg 24+1con<br/>mh1 crit 176+2str+3con dying<br/>attack SW<br/>oh1 hit 22+1con<br/>mh2 hit 23+1con<br/>oh2  hit 21+1con<br/>mh3 hit 23+1con<br/>oh3 phase<br/>mh4 phase<br/>oh4 crit 19+134+2str+3con dying<br/>5' northeast toward NW<br/><br/><span class="bbc_u">Werejaguars</span><br/>NW (119 dmg + 2 str/con)<br/>full attack Aria<br/>claw p<br/>claw p<br/>claw 33 miss<br/>claw p<br/>claw 37 miss<br/>bite 31 miss<br/><br/>NE (59 dmg)<br/>charge attack Kass<br/>claw 49 miss