Greetings, all!<br/><br/>Sain, it sounds as if Phelypsis and the dwarf-pig will have a blast being rowdy and uncouth at everyone else. I like the overlap of Norse/Mongol your description of her race's villages conjures up.<br/><br/>I'm definitely going with some obvious modern fantasy dwarven tropes for Hjalmar. He's not a Tolkien dwarf (and best not to tell him he's a token dwarf!). I just stumbled across the word "wereboar" while scrolling through various DW playbooks, and it immediately got jammed in my head together with the modern gamer-ish perception of dwarves (dwarves are barbaric despite being an "older civilization," all dwarves are Scots, dwarves are basically chauvanistic little stumpy Vikings with beards, braids and axes), and the result seemed hilarious. He may be more of a boor than a boar at times (in the old social sense of someone who is socially inept) but if it actually bothers anyone OOC, do please let me know and I'll dial him back a notch (I've also read everyone's O/Os, so if anyone is reading this and worrying about him invading their space, fret not, worry not! I'll be careful to only have him grope those whose O/Os find such behavior at least potentially desirable!).<br/><br/>I figure Hjalmar's off roving the world of the Tall because, while acting like a pig is acceptable and customary in dwarven society, actually turning into one is a bit beyond the pale. Besides, with the level of drunkenness common to a dwarven meadhall he'd be slightly worried about a case of mistaken identity and being turned into bacon. (All dwarves love bacon. Everyone loves bacon!)<br/><br/>All that said, I hope nobody minds me taking a somewhat tongue-in-cheek approach to the character. We can discuss whose cheeks later.<br/><br/>re: Races - there wasn't any mention of races in the Shifter playbook. I daresay it sort of treats semi-lycanthropy as its own race. I wasn't assuming any particular racial capabilities by making Hjalmar a dwarf...It just seemed funny enough to me to run with it. :)<br/><br/>Custom move is awesomely appropriate for Elliquiy and certainly sets the tone of the game!<br/><br/>VonDoom, since *-world games usually give you a stat-set to distribute or a choice between sets of stats (AW), I don't really see "dumping" any particular stat as being that much of an issue here. It doesn't really look to me like you can break a character/make it unplayable that easily. On the other hand, making sure it plays the way you'd like to play it may require some finesse. When I was starting to play AW, one of the things I did was make a little list of all of the moves with notes about which stats were used by which moves, then made some decisions about what moves I wanted the character to be good and bad at, and attributed stats accordingly.<br/><br/>And, speaking of moves and character setup, the Shifter class requires some custom moves right out the gate!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Shifter Playbook</div></div><blockquote class="bbc_standard_quote">WERETOUCHED<br/>You and your <del>tribe</del> lineage (dwarves aren't tribal! They have claaaaaans!) are descended from a particular kind of lycanthropic ancestor. Choose an ancestry:<br/>Bear, boar, rat, tiger, wolf, wolverine<br/>Work with the GM to write down two moves associated with your ancestry. When you shift, your form changes to allow you to make these moves. For example, a wolf-descended shifter who has the move “bite deeply” would grow a snout filled with razor-sharp teeth when they shift.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My initial idea here was something like a "forceful charge" with the limit that it does need to be a<em>charge</em>(needs some room to build up steam...boars are well known for doing that kind of thing whether it's appropriate or not; they'll charge a stump if they think it's threatening them), and perhaps something carousing/indulgence related, although I confess I haven't really gotten that one thought out. Ideas from any/everyone are welcome, right now I'm just playing off the piggy characteristics.<br/><br/>One of the few discussions I've seen about choosing such things for the class is here (http://paizo.com/campaigns/WarOnTheSkavenInDungeonWorld/recruiting&page=2), if you want to see how one DM handled a bear shifter. Still trying to find other examples of how people have handled the class, but either it doesn't seem to be a popular playbook or I'm having trouble sorting it out from all the links about druids shifting.<br/><br/>Is it just we four? Or are we still waiting on others to weigh in?