<div class="floatleft">(http://img.photobucket.com/albums/v181/Kittenpeeler/Pathfinder%20Characters/Honeycropped.jpg)</div><span class="bbc_size" style="font-size: 14pt;">Honey</span><br/><strong>Class:</strong>Druid<br/><strong>Race:</strong>Faun<br/><strong>Sheet:</strong>http://www.myth-weavers.com/sheetview.php?sheetid=1078073<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">   The Feylands are a dangerous place, even for their "rulers." Beasts and monsters fill the land, and are as happy to dine on the flesh of the faerie courts as on intruding mortals. To say nothing of the darker cadres of fey, such as the redcaps and nucklavee. But at least one community was safer than the others; Underroot, on the north shore of the Honeyed River. because Underroot had a natural druid among its children.<br/>   Honey - named for the river - always had a way with animals. From the feral little pets her neighbors kept, to the wild deer and hares of the forest. She was the child who would bring injured or abandoned animals home to care for them. Sometimes they lived, and sometimes they didn't; and each time an aged squirrel or sick wren couldn't pull through, the tears came hot and fresh. Honey loved her charges, and their occasional loss created something in her most fey lack - compassion for others.<br/>   So when the owlbear attacked Underroot, most of her friends or neighbors scattered, leaving each to their own devices as the mad creature smashed its way through the flimsy walls and the marketplace. But then, suddenly, it stopped. After panic subsided, curiosity took over, and the scattered denizens of Underroot came to see what had happened.<br/>   There in the ruins of the market square was the owlbear, its red-yellow eyes trained on a red-faced faun girl. when it tried to move past, she stepped in its way. The people of Underroot watched in wonder as the monster and the girl hooted and growled at each other. Finally, after a long standoff, the owlbear turned and left the way it had come, leaving no harm other than smashed market stalls and a stolen haunch of venison.<br/>   The Scholars of Sun and Stars came to Underroot soon after, though no one had told them. They whisked Honey away into the deeper woods of the Feylands, to begin training her talents. Her compassion and youthful understanding of death served her well in these lessons - most fey have neither, and so the path of a druid is difficult, even for those children of nature. She learned magic, and how to use it correctly. She learned power over plants and animals - and how to give those same things power over others. Her head was filled with wisdom from before the first elf drew breath. it was so much that she cannot rightly recall all of it - but as the saying goes, once planted, a seed will sprout.<br/>   The call south to Eirion fulfilled two goals; the Feylands needed to send an emissary to those faraway lands, and who better than one of the few in their number who could even fathom the muckborn? Second, Honey herself longs to see new and different lands, to set her hooves into foreign grasses and swim faraway rivers, to learn the land all over. So, her companion-creature of the moment in tow, she has taken her training and goods, and answered the Lady of Faith. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">   Honey is first and foremost an explorer. New lands and creatures fascinate her, and she wants to see them all. People interest her somewhat less, but the humans and their ilk are so <em>strange</em> that she can't help but pay attention to them. She's curious and inquisitive, and usually very open about her feelings (for good or ill). Most would judge her to be almost naively kind-hearted. While it's true that she is usually friendly, and adores animals (and finds plants fascinating as well) the fact is she is still an agent of natural balance... and though it pains her, nature can be terrible and brutal as well as beautiful. The power of the entire natural world is at her fingertips, yet she is charged with using it sparingly and as-needed.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Animal Companion</div><div class="spoiler_body"><div class="floatleft">(http://blogs.telegraph.co.uk/news/files/2011/04/badger.jpg)</div><strong>Name:</strong> Barkstripe<br/><strong>Species:</strong> Giant (dire) badger<br/><strong>Size:</strong> Large (5 HD)<br/><strong>Hit Points:</strong> 5d8(27 (https://elliquiy.com/forums/dicebot.php?r=69718))+33 = 60<br/><strong>Armor Class:</strong> 19<br/><strong>Base Attack / grapple:</strong> +3 / +13<br/><strong>Abilities:</strong> Str 23, Dex 16, Con 23, Int 2, Wis 12, Cha 10<br/><strong>Saves:</strong> Fort +10, Ref +7, Will +5<br/><strong>Skills:</strong> Listen +4, Spot +4, Survival +2<br/><strong>Feats:</strong> Track (Bonus), Alertness, Toughness<br/><strong>Tricks:</strong> Attack, heel, perform, stay<br/><strong>Special Qualities:</strong> Low-light vision, Scent, Link, share Spells, Evasion<br/><strong>Special Attacks:</strong> Rage<br/><strong>Attack:</strong> Claw +8 Melee (1d6+6)<br/><strong>Full Attack:</strong> 2 claws +8 Melee (1d6+6) and bite +5 Melee (1d8+3)</div></div>