<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magnimar, City of Monuments</div><div class="spoiler_body">(http://psimancz.pbworks.com/f/View%20of%20Magnimar.jpg)</div></div><br/>Built in the shadow of towering, ancient megaliths, The City of Monuments strives to not only showcase its once glorious past, but to build upon, and even surpass it. A city where every square, and many street corners, house statues, frescoes, grand structures, and much more, honoring the gods, telling stories of past deeds, or recounting great legends. A bustling metropolis, once home to little more than refugees from a foreign nation, now a power in its own right, Magnimar is the jewel of the Varisian coast... and about to become the center of a new legend.<br/><br/>Our story begins at the Heidmarch Manor, in the Alabaster District, a short walk from the eastern gate of the city. Home to a rather eccentric pair of retired adventurers, and the site of the newly founded Pathfinder's Lodge, the first in Varisia, the manor is a friendly and welcoming structure, open all day to visitors, adventurers, and loreseekers. It is to here that two of the newest recruits to the Pathfinder Society have been invited, for their first mission, to be assigned by Sheila Heidmarch, the Venture Captain of the Lodge. Unfortunately, as the two arrive, they are asked to wait in the well-furnished foyer, as Sheila has had an unexpected visitor, and will be running a few minutes late.