<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272999.msg13521327#msg13521327">Quote from: TheHangedMan on 15-09-2017, 16:53:35</a></div></div><blockquote class="bbc_standard_quote">At 2017-09-15 09:50:56, TheHangedMan (uid: 12227) rolls: 1d20a1 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=107450)<br/><br/>@Caitlin working on my post; got a good iniative, which is nice. The plan I'm working on is for Leofwine to charge, which if I understand correctly, means he can get right up and ruin an archer's day (if the dice gods are kind). However, you'd be up first in the post order. Considering Leofwine just got knocked down to 7/12 hitpoints, and your post would come first based on initiative, would Ares heal him before his charge? <br/><br/>Edit:<br/>@LF actually, I should ask also, how many enemies are there in total? Just two archers, or more? Would there be a more sensible target for Leofwine to go after?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I only have 2 spell slots, I figured I'd bless 3 characters (which will help with all your attack rolls and saving throws) and keep the healing word in case somebody gets knocked unconscious. If that happens, then you'll want to have a healing word ready to pull somebody out of the death saving throws and back on his feet.