<div align="center"><span class="bbc_size" style="font-size: 14pt;">Atroxica, The Whore of Lachrymosa</span></div><br/><div align="center">(http://fc00.deviantart.net/fs71/f/2010/280/c/6/diviner_by_hgjart-d308xtb.jpg)</div><br/><div align="center">http://www.myth-weavers.com/sheet.html#id=206557 (http://www.myth-weavers.com/sheet.html#id=206557)</div><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Backstory</div><div class="spoiler_body">The abandoned wooden shacks that rotted in the most decrepit area of the port's shanties were shunned even by the beggars. The liquid filth was home to a wide variety of vermin and pests. The few taverns and porters that did business in the area paid no mind to disposing of their trash and refuse among what was left of the buildings. Some people however had no choice but to live in them. As much as the homeless needed the charity of others they were quick to take from each other if they could. One man and woman could not exist among the other people. They were both blind and deaf or nearly so. On their own they could find foul sustenance among what others discarded. They stayed hidden to avoid being victimized. The one time they knew they had to find another was when the female was ready to give birth.<br/><br/>      It was no happy occasion to have another mouth to feed, and yet the pair were too fearful of others to allow their child in any one elses hands. Unlike his parents the child was quite canny and in full possession of his visual and auditory senses. His screams went unheard as pests and vermin crawled over him inside the lightless box in which he existed. He crawled in filth, excrement, and squalor. His first words were things said to beg of others. He would often to go the other parts of town to prostrate himself before others hoping to evoke enough sympathy to acquire from strangers what he could not from his parents. Earp had been what his parents called him. It wasn't even so much a name as it was a sound that was easy for them to make. He was a cute baby that despite being underfed grew into a beautiful boy a pediastric relationship with a rich gentleman (A dragon blood exalted, though he didn't know what that meant) became his salvation. Being the sexual pet of a rich old man could hardly be considered a good thing, but the warped feelings were the closest thing the unfortunate boy would ever have to being cared for. <br/><br/>      In his patrons household he became a sponge for knowledge. He was given an education, find clothes, and enough food to never be hungry. Using his body his mentor seemed odd at times but the human connection at least filled the cold he felt within. Earp even became friends with his masters children and was often paraded at gatherings for his unconventional wit and exotic beauty. Years of contentment, if not happiness, passed until foreign troubles called his patron away. The mistress of the house would not let him stay anywhere on the property and so Earp went back to the streets and stayed once more in the light less squalor his parents did. In his extreme depression he didn't even see the diseased condition his parents flesh was in. He contracted their leprosy and his beautiful body and face putrefied. In time he was forced to a leper colony. His face and genitals withered, ruptured and blackened. His beauty, the only thing that ever convinced someone to help him, was destroyed before his eyes. His bitterness and loss made him welcome death. He exhaled his last labored breath alone and unwanted; full of hatred for all of creation.<br/><br/>The despair and hates that infused the one beautiful boy would have been enough to ensure his revival as a specter, but something else intervened. There was a whisper, a deep growling pox, a foul promise from something even darker than death itself. It promised him power, revenge, and said it would make him more beautiful than he had ever imagined.  He accepted, it didn't matter the prince, it didn't matter who it was, the youth accepted. It seemed something wanted him after all, and that thing was Orcus, demon prince of the undead. <br/>The youth spent a long spiritually shackled to the throne of Orcus. He was neither dead, alive, nor undead. Orcus despised the undead, and his unspoken lust for the youth's spirit kept him from turning him into one. Instead he became a  strange sort of demonic spirit.<br/><br/>Orcus sent his minions out and they took the most beautiful of Grazzt's succubi that fell into his clutches, the most elusive of nymphs, the most seductive of brachina and many other beings that represented the epitome of beauty and passion. Then Orcus tore them apart. Their torments were immense but in death they were reconfigured. The best of each of them was extracted and painstakingly sculpted into a beautiful body that was then infused with unholy magic to bind the youth's spirit eternally to it. Thus he was reborn a sexless vision of beauty, made to quench the lust of a Demon Prince.<br/><br/>The overbearing lust of The Prince of the Undead was a greater torture than anything he had experienced so far, but in the torment he could feel Orcus' desire. Even when subjected to force that made his body falter it would repair itself back to perfection moments later. The minions of Orcus, and later all of the abyss came to call him The Whore of Lachrymosa. During the long periods between Orcus' vile attentions he studied magic of the spirit and flesh. His studies and subsequent violations of body could have gone on forever, but it seemed something he could not even fathom happened. Orcus died. <br/><br/>Kiaransalee's victory was short lived but it bought The Whore his freedom. The innocent abused boy is long gone and in his place is an alien entity who commands terrible magic and sculpts the flesh of the doomed into it's own perverted visions of beauty. It hates still being called The Whore of Lachrymosa but even so that title is spoken with a hint of fear in the voice of the other demons. Falling into The Whore's embrace means being subjected to its ever expanding spiritual journey for aesthetic perfection. The pain and experience of having one's body destroyed, reformed, and twisted often breaks the mind as well. The Whore has many insane monstrosities loyal to it. After what they have experienced their minds can fathom nothing greater than it. <br/><br/>Orcus is back and gaining power, but what he thinks of his former whore is unknown. It has been in a flirtatious alliance with with Socothbenoth and a slowly progressing working relationship with Pale Night has been under weigh too. Grazzt has sent a messenger giving The Wore an innuendo laden congratulations on its freedom from Orcus. The Whore worries attention from Grazzt would cause Orcus to seek a jealousy fueled revenge. It also worried Grazzt wants it as a lover just as a symbol to spite Orcus. <br/><br/>The Whore has made enemies as well. Ryxali has suffered the loss of at least one valuable minion to the torturous "enlightenment" of The Whore. An extremely powerful Varakhut from Mechanus has taken a stand against The Whore as well. The Inevitable claims The Whore's twisting of life's natural forms and blatant abuse of divine magic violate numerous natural laws. </div></div></div><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Aspects</div><div class="spoiler_body"><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Torment</div><div class="spoiler_body">Aspect of The Whore of Lachrymosa<br/>Size/Type:    Medium Outsider (Chaotic, Extraplanar, Evil, Loumara)<br/>Hit Dice:    8d8+16 (52 hp)<br/>Initiative:    +9<br/>Speed:    30 ft. (6 squares), fly 50 ft. (average)<br/>Armor Class:    26 (+5 Dex +11 deflect), touch 26, flat-footed 20<br/>Base Attack/Grapple:    +8/+8<br/>Attack:    Claw +13 Meele (1d6)<br/>Full Attack:    2 Claws +11/+11 Meele<br/>Space/Reach:    5 ft./5 ft.<br/>Special Attacks:    Spell Like Abilities.<br/>Special Qualities:    Damage reduction 10/cold iron and good, darkvision 60 ft. fast healing 5,Unearthly Grace, immunity to electricity, poison, Acid, fire, resistance to cold 10, telepathy 100 ft, Luxuria<br/>Saves:    Fort +19, Ref +22, Will +21<br/>Abilities:    Str 11, Dex 20, Con 14, Int 21, Wis 15, Cha 32<br/>Skills:   <br/>Feats:   Weapon Finesse, Iron Will, Spell Focus (Transmutation), (B) Maximize Spell Like Ability (Orb of Sound), Improved Initiative<br/>Environment:    An evil-aligned plane<br/>Organization:    Solitary<br/>Challenge Rating:    7<br/>Alignment:    Neutral Evil <br/>Treasure:    Anklet of Translocation (1,400), Cloak of Charisma +2 (4,000), Amulet of Vermin Huge Monstrous Scorpion (700), Wand of Cure Light Wounds 50 (750), Nobles Outfit (70), Scroll of Sending  (1,125), Ring of Brief Blessing (1,000),  300 gp in jewelry. <br/><br/>Spell Like Abilities (CL 9) - 3/day, Baleful Polymorph (Fort DC 26) - At Will, Lesser Orb of Sound <br/><br/><em>The magical might of the Torment aspect makes it an efficient offensive magic user. It keeps a ring of brief blessing handy to kill off other evil outsiders who's regeneration can make them a problem. It prefers to eliminate powerful foes quickly with Baleful Polymorph, and if possible bring them back to its abyssal home for further study.</em><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tyrant</div><div class="spoiler_body"><br/>Aspect of The Whore of Lachrymosa<br/>Size/Type:    Medium Outsider (Chaotic, Extraplanar, Evil, Loumara)<br/>Hit Dice:    8d8+32 (68 hp)<br/>Initiative:    +5<br/>Speed:    30 ft. (6 squares), fly 50 ft. (average)<br/>Armor Class:    19 (+5 Dex, +4 Armor ), touch 15, flat-footed 14<br/>Base Attack/Grapple:    +8/+8<br/>Attack:    Claw +8 Meele (1d6)<br/>Full Attack:    2 Claws +6/+6 Meele<br/>Space/Reach:    5 ft./5 ft.<br/>Special Attacks:    Seraphic Deviltry, And I Must Scream<br/>Special Qualities:    Damage reduction 10/cold iron and good, darkvision 60 ft. fast healing 5, immunity to electricity, poison, Acid, fire, resistance to cold 10, telepathy 100 ft, Luxuria<br/>Saves:    Fort +11, Ref +11, Will +16<br/>Abilities:    Str 11, Dex 20, Con 16, Int 21, Wis 15, Cha 30<br/>Skills:   <br/>Feats:   Ability Focus (And I Must Scream), Improved Toughness, Force of Will, Great Fortitude, False Pretenses <br/>Environment:    An evil-aligned plane<br/>Organization:    Solitary plus warband<br/>Challenge Rating:    7<br/>Alignment:    Neutral Evil <br/>Treasure:    +1 Studded Leather (1,175), Anklet of Trans-location (1,400), Amulet of Health +2 (4,000), <br/><br/>Seraphic Deviltry (Su):  As a standard action, The Aspect of Atroxica unleashes a burst of dark energy out to 100 ft. that empowers allies and corrupts enemies lifeforce. Affected allies are hasted for two rounds (Duration overlaps, does not stack) and healed for 5 health. This healing works by physically repairing structural damage to the body and is not positive energy so it heals any corporeal being. Enemies receive a debuff that lasts for a minute but has no direct mechanical effect. They can feel a malignant presence inside of them but it doesn't hinder them in any way aside from just feeling disconcerting. This debuff stacks up to three times, each time resetting the duration of all stacks to 1 minute. <br/><br/>And I Must Scream (Sp): As a standard action, The Aspect of Atroxica attempts to take over her enemies bodies with the corruption she has built inside of them. All enemies within 100 ft burst. that have three stacks of Seraphic Deviltry must make a fort save (DC 28) or be instantly turned to stone as per the Flesh to Stone spell (CL 15th). If at least one enemy with 4 or more hit dice is turned to stone all allies in range are healed for 10 health and one such ally may be empowered, receiving the effects of the spells Panacea, Sadism, and Masochism (CL 15th). This is a Sonic effect. <br/><br/></div></div><br/></div></div></div><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Demonic Power</div><div class="spoiler_body"><strong>Atroxica, The Whore of Lachrymosa</strong><br/>Nymph (7 CR), Dreadmaster 10 (+5 CR), + Half Succubus (Half Fiend Varriant) (+2 CR), Loumara Demon Lord (+2 CR), Unseelie Fey (+0)<br/><strong>Additional Spell-Like Abilities</strong><br/>   At-will - <em>Love's Pain, Blockade (Appears fleshy rather than wooden)</em><br/>   3/day - <em>Dimensional Anchor, Alter Fortune, Symbol of Weakness</em><br/>   1/day - <em>Limited Wish, Wall of Eyes</em><br/><strong>Additional Weaknesses</strong> Luxuria, Superbia<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Luxuria</div><div class="spoiler_body">The Whore of Lachrymosa is a Loumara but lacks the ability to inherently go incorporeal or posses others. When it was given it's beautiful body it was bound to it like those of flesh and blood are bound to theirs. The Whore of Lachrymosa can still use spells  such as magic jar or other abilities to achieve results that are similar.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Superbia</div><div class="spoiler_body">Someone holding up a broken mirror to the Whore of Lachrymosa so that it's reflection is shown will cause it to recoil the same as a vampire does to a presented holy symbol.  For  a brief moment when The Whore of Lachrymosa looks into such a mirror the reflection shown is that which it had at the time of it's death.  The Whore's reflection is perfectly normal in unbroken mirrors or broken mirrors that are not being held up to it by an intelligent being. It might not like having broken mirrors near it, but they have no power when unattended. </div></div><br/><strong>Special ability name</strong> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vicisissitude (Su)</div><div class="spoiler_body">Cybele's most notorious ability is it's power to drastically change, mutilate, twist and reform others bodies with just a touch. In a manner much like the artifact known as "The Despoiler of Flesh" Cybele can create horrors completely unique to it's own horrid imagination. <br/>Cybele must physically touch it's target to change it, requiring a touch attack against an unwilling target. The effect allows a saving throw Fort DC (12 + 1/2 Cybele's level + Cha Mod). It works as the Polymorph spell except it allows forms up to Cybele's level in hit dice (Max 20 hit dice), outsider forms are allowed, and Cybele may change only parts of it's victim if it wishes and each alteration causes 2d6 damage to the target instead of regaining lost hit points. This damage can be healed normally.<br/>Almost all bodies can handle 4 changes total, a 5th change will either fail or greatly harm the subject. If such a change is attempted the subject must make a Fort save of the same DC to resist the change. Success means no alteration happens, failure causes 15d6 damage from the trauma of the attempt, but still no alteration takes place. Changing one creature into an other completely counts as a single change. Only one change may be made per round.<br/> Potential single changes could be things like turning all of the creatures limbs into tentacles, removing all of it's teeth, turning it's head into that of an unberhulk, changing its size category by one, changing its hands into lamprey like maws, adding or removing wings, weakening or reinforcing it's natural armor, adding or changing its subtype to a valid one like (cold), and other such things. Almost all changes are done statistically by finding a legal creature with a corresponding attribute and modifying the subject to have that. Size limits can cause certain alterations to fail. Cybelee can remove a change to add another.<br/>For example Cybele could have a succubus bound helplesss (thus no need for touch attacks) and for simplicity we assume she always fails her save. First she turns it into something resembling a spirit naga, it is affected exactly as if the spell Polymorph had been used to turn the succubus into a spirit naga. Then she gives mutates it's flesh to form large dragconic wings giving it a flight speed of 150 (Poor) like a young red dragon. The spirit naga form is not large enough to have received the wings of a Wyrm red dragon. For thew third change Cybele makes its victim grow long sinewy arms ending in claws like an annis hag. Now the former succubus has a class attack as well as the ability to manipulate things with its hands. Finally, really liking how the claws look, decides to improve upon them giving them more of the Hags power. The former succubus gains the "Rake" special quality. If Cybele then tried to make slime coated tentacles that can paralyze like a Chuul form from its mouth, the change would fail and the succubus would have to save to see if she takes 15d6 damage or not. If Cybelee was unsatisfied with its work she could make the former succubus lose all bodily alterations done and polymorph into a hill giant, resetting things to 1 change done. If the succubus ever alters it's form with it's own polymorph ability it does not lose the ability to assume the mutated form Cybele gave it. <br/>Cybelee can make moderate cosmetic changes to a target without it being considered one of the 4 maximum changes a creature can endure. It is in the metagame sense that Cybelee's alterations must mimic creatures that already exist and are legal polymorph forms. It does not nessessarily think of its fleshcrafting as mimicking a body part or ability of another creature. Anything added or changed does not have to look exactly like the part of the monster it mimics, though the appearance must make sense. For instance in the above example Cybele could have wanted to give the former succubus large butterfly wings and they could still add the flight of a young red dragon. She could not, however, have made short toes grow along the former succubus' spine that function like young red dragon wings.  <br/>The creatures natural form can be restored through use of the spell Polymorph Any Object, Greater Restoration, Miracle, Wish, and any spell 6th level or higher made to restore a creature to its natural form. While this ability cant transform inanimate objects it can affect corporeal undead. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lactate Veins (Su)</div><div class="spoiler_body">      Atroxica may learn individual spells through study but it casts purely through manipulating power with it's own force of personality. Atroxica's spellcasting is entirely based off it's Charisma.   Up to five times per day Atroxica may apply metamagic it knows to a spell by draining life  from  a willing target within 100 ft.  This takes no action as it's part of casting the spell. The constitution damage is equal to the metamagic feats level modification x2. Thus using it with Maximize spell would deal 6 Con damage to Atroxica's ally. Even creatures normally immune to ability damage can suffer the drain upon their bodies if willing, though not on creatures with no con score.  Despite the ability name, targets to not have to have blood. <br/>      Atroxica can only apply one metamagic feat this way to the spell cast, though the spell might be augmented with additional metamagic through other means. If Atroxica tried to do this to someone unwilling the spell is cast normally without the metamagic feat. If for some reason the spell cant be cast normally without the feat (Such as trying to cast a quickened spell after already using a standard action) the action to cast the spell is lost as the spell fizzles. The spell, however, still remains prepared.  This expertise with metamagic has given Atroxica Empower Spell as a bonus feat. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Femme Fatalons</div><div class="spoiler_body">Atroxica's Legacy Item and Item Familiar. <br/><br/>5- Lesser Metamagic, Piercing Cold 3/day<br/>6- Lesser Metamagic Still Spell 3/day<br/>7- Lesser Metamagic SIlent Spell 3/day<br/>8-<br/>9-<br/>10- Lesser Metamagic, Reach Spell 3/day<br/>11-  Cunning<br/>12- <br/>13- Lesser Metamagic, Chain Spell. 3/day<br/>14- <br/>15-<br/>16- Greater Metamagic, Deceptive Spell 3/day<br/><br/><br/>Item Familiar: Improved Sapience, Spell Use, <br/>9th level Spell Invested/ Bonus 7th<br/>90 Skill ranks Invested (15 From Spot, Listen, Search, Perform, Disguise, Gather Information)<br/>30 Bonus points received (10 to Sleight of Hand, Sense Motive, Concentration)<br/><br/>Legacy Item: Lose level 6 spell slot, -1 Attack, -16 hit points. <br/></div></div><br/></div></div></div><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> The Court of the Whore</div><div class="spoiler_body"><br/><br/><div align="center">(http://fc03.deviantart.net/fs71/f/2011/313/f/0/obsession_by_xeeming-d4fmgfs.jpg)</div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Jerion The Ghost of Swan</div><div class="spoiler_body"><br/><div align="center">http://www.myth-weavers.com/sheet.html#id=210354</div><br/>(http://fc07.deviantart.net/fs71/f/2010/022/e/e/Apple_by_Marizano.jpg)<br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> The Forbidden One</div><div class="spoiler_body"><br/>http://www.myth-weavers.com/sheet.html#id=213032 (http://www.myth-weavers.com/sheet.html#id=213032)<br/><br/>(http://th01.deviantart.net/fs71/PRE/f/2014/247/9/8/new_0012_by_hoooook-d7xxoc4.jpg)<br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Pretty Boy</div><div class="spoiler_body"><br/><div align="center">http://www.myth-weavers.com/sheet.html#id=213878</div><br/>(http://th03.deviantart.net/fs71/PRE/f/2013/009/4/0/40b24a70a0b5faa29a8a73c336899539-d5r078n.jpg)<br/><br/></div></div><br/></div></div></div><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Parade of Atrocities</div><div class="spoiler_body"><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Braingasm Level 7 Follower</div><div class="spoiler_body">Braingasm- Warblade 7 <br/>Size/Type:    Huge Outsider (Chaotic, Evil)<br/>Hit Dice:    7d12  + 56 (102 hp)<br/>Initiative:    +5<br/>Speed:    40 ft, Climb 20 ft. <br/>Armor Class:    26 (+1 Dex +13 natural, -2 Size), touch 26, flat-footed 20<br/>Base Attack/Grapple:    +7/+24<br/>Attack:     Bite +16 (2d6 +9 plus poison) or Tentacle +17 (1d8 + 9) or Web +8 ranged<br/>Full Attack:    4 tentacles +17 meele (1d8+9)  ; or 2 claws +11 (2d4+4) and bite +16 (2d6+9 + Poison)<br/>Space/Reach:   1 5 ft./10 ft.<br/>Special Attacks:    Poison, Rend Armor, Web, Maneuvers, Extract, Improved Grab,<br/>Special Qualities:    Battle Clarity, Improved Uncanny Dodge, Battle Armor, Battle Cunning, Stances. <br/>Saves:    Fort +13, Ref +3, Will +3<br/>Abilities:    Str 28, Dex 12, Con 26, Int 14, Wis 12, Cha 10<br/>Skills:   Balance +11, Climb +19, Intimidate +10, Tumble +11, Spot +6, Listen +6, <br/>Feats:   Improved Initiative, Power Attack, Improved Grapple, Weapon Focus (Tentacle)<br/>Environment:    Atroxica's Lair<br/>Organization:    Solitary<br/>Challenge Rating:    7 (?)<br/>Alignment:    Neutral Evil <br/>Treasure:    <br/><br/>          A giant wreath of ten chitinous spidery legs fans out nearly 15 feet in diameter. In the center a naked and headless human male shaped body of gigantic proportions lays spread eagle. The body is inevitable fused with the spider legs that give it locomotion, while the lower potion of each of it's two human legs joins with two giant pincers.  Between it's legs where it's gentals should be is a giant maw filled with rows of shark like teeth crowned with four powerful and phallic looking tentacles.  <br/>   The Braingasm serves as a guardian to Atroxica's lairs.  Against most enemies it tried to entangle them with it's webbing from a distance before closing in and using it's tentacles to pull it's prey head first into it's gaping fang lined vaginal orifice, crushing its skull and sucking out its brain. Against enemies resistant to grapple or brain extraction it uses its sharp pincers and bite or maneuvers.  It cannot speak, but it can understand several languages including Abyssal. <br/>   <br/>Poison (Ex)<br/>Injury, Fortitude DC 24, initial damage 1d6 Con, secondary damage 2d6 Con.<br/>Rend Armor (Ex)<br/>If a braingasm hits with both claw attacks, it pulls apart any armor worn by its foe. This attack deals 4d6+18 points of damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.<br/>Web (Ex)<br/>A braingasm can throw a web up to four times per day. This is similar to an attack with a net but has a maximum range of 30 feet, with a range increment of 10 feet. This attack is effective against targets of up to Gargantuan size. The web anchors the target in place, allowing no movement.<br/>An entangled creature can escape with a DC 24 Escape Artist check or burst the web with a DC 24 Strength check. The check DCs are Constitution-based. The web has 14 hit points and hardness 0. There is a 75% chance that the webbing will not burn if any sort of fire is applied to it (check each round).<br/>*A braingasm has a +8 racial bonus to hide checks. <br/>Improved Grab (ex): If a braingasm hits with a tentacle attack it can start a grapple with a small to gargantuan creature as a free action.  If it wins the grapple check it attached a tentacle to the target. If a braingasm begins it's turn with at least one tentacle attached to it's target it can attempt to attach all remaining tentacles with a single successful grapple check. <br/>Extract (ex): A braingasm that begins it's turn with all four tentacles attached to it's target and makes a successful grapple check automatically extracts the brain instantly killing the creature. This ability is useless against certian brainless creatures and not instantly fatal to those with multiple heads. <br/></div></div><br/></div></div></div>