Pathfinder Character<br/>Played by Jeramiahh<br/>Charles Gilbert<br/><br/>Chaotic Neutral<br/>Rogue 4<br/>Human<br/>Male<br/>19 Years old<br/>6'0''<br/>190 lbs.<br/>Dark-brown hair<br/>Brown Eyes<br/><br/>Strength 14<br/>Dexterity 18<br/>Constitution 14<br/>Intelligence 16<br/>Wisdom 10<br/>Charisma 16<br/><br/>AC: 19 (10+ 4 Dex+ 4 Armor+ 1 Dodge) Touch: 15 Flatfooted: 19<br/>Hit Points: 34<br/>Speed: 30 feet<br/>Initiative: +4<br/><br/>Fortitude: +3<br/>Reflex: +8<br/>Will: +1<br/><br/>Base Attack Bonus: +3<br/>Combat Maneuver Bonus: +5  (BAB+Str+Size)<br/>Combat Manuever Defense: 20 (10+str+dex+def+BAB)<br/><br/>Attacks:<br/>Rapier +8 (1d6+3 18-20x2)<br/>Light Crossbow +8 (1d8 19-20x2)<br/><br/>Skills: 13 (8+3 int+1 Human+1 Favored) skills<br/>Acrobatics +11<br/>Bluff +10 (+1 vs. Attractive)<br/>Diplomacy +10 (+1 vs. Attractive)<br/>Disable Device +13<br/>Disguise +10(+20 with hat)<br/>Escape Artist +11<br/>Intimidate +10<br/>Know:Local +10<br/>Perception +7 (+9 v. Traps)<br/>Sense Motive +7<br/>Sleight of Hand +11<br/>Stealth +11<br/>Use Magic Device +10<br/><br/>Languages:<br/>Common<br/>Infernal<br/>Elven<br/>Draconic<br/><br/>Feats:<br/>Weapon Finesse (1)<br/>Dodge (1)<br/>Combat Expertise (3)<br/><br/>Special Abilities:<br/>Sneak Attack +2d6<br/>Evasion<br/>Trapfinding+2/Trap Sense+1<br/>Rogue Talent: Minor Magic (Daze, 3/day DC 13)<br/>Rogue Talent: Major Magic (Charm Person, 2/day DC 14, +1 if target is attracted to character)<br/>Uncanny Dodge<br/><br/>Traits:<br/>Magical Talent (Mage Hand, 1/day)<br/>Charming (+1 Bluff/Diplomacy, +1 to DC on Charm Person, is target is (or could be) attracted to character)<br/><br/>Equipment:<br/>Hat of Disguise (1800)<br/>+1 Studded Leather (1175)<br/>+1 Rapier (2320)<br/>MW Light Crossbow (335)<br/>50 crossbow bolts (5)<br/>Potion of Cure Light Wounds (50)<br/>Backpack (2)<br/>Bell (1)<br/>Candlex25 (.25)<br/>Chalkx25 (.25)<br/>Flint and Steel (1)<br/>Grappling Hook (1)<br/>Common Lamp (.1)<br/>Mirror, small steel (10)<br/>Oil, flaskx10 (1)<br/>Rope, silkx2 (20)<br/>Sack (empty)x10 (1)<br/>Sewing Needle (.5)<br/>Signal whistle (.8)<br/>Torchx5 (.05)<br/>Whetstone (.02)<br/>MW Thieves Tools (100)<br/>Acid Flaskx3 (30)<br/>Alchemists's Fire x2 (40)<br/>Disguise Kit (50)<br/>Daggerx5 (10)<br/><br/>Total: 5955<br/>Remaining gold: 45<br/><br/>Description:<br/>A rather dashing scoundrel, Charlie, as he prefers to be called, prefers to be the center of attention in a crowd; something that's caused him a fair bit of trouble, in the past. Despite his rather ordinary, dark hair and eyes, he's unquestionably attractive, and carries a strong air of confidence. His clothing, especially since the most recent disaster, is more utilitarian than ostentatious, and, while he carries an easy, relaxed smile, most of the time, he's as likely to slip a knife in your back as pat it.<br/><br/>History:<br/>Raised in Cheliax, in a slightly-above-farmer family, third of four children, Charles showed both an impressive intellect and an innate magical ability, even at a young age. Realizing that his talents would be wasted in a small town, he was sent to Absalom shortly after his eleventh birthday, to seek out and apprentice under a master wizard. Despite his cunning and his obvious skill at magic, apprenticeship was not for him; between stealing from his master, running off and leaving chores unfinished, and general troublemaking, usually involving complex pranks on anyone he felt looked down on him, he went through three different mentors over the course of five years, with only a minimal control over his abilities.<br/><br/>Free of his responsibilities, he soon turned his skills away from common vandalism to thievery, making a relatively impressive gain for himself in a few weeks, until he crossed he wrong merchant, in an upscale bar. Seven months in jail taught him two things. First, he was not invincible, and would be better served by planning carefully, and, second, he needed allies. The second problem was solved by a street urchin he met, while in jail, a young half-elf boy named Thomas, who led him into a small band of thieves that ran in the area between the docks and the merchant district.<br/><br/>Over the past year, he's worked well with the group, his skill at planning, despite his plots being unnecessarily detailed and complex, taking into account more issues than any normal person would, helped the band to increase their wealth considerably, skillfully manipulating some of the lazier guards into believing that it was other groups that had caused the robberies he was responsible for, keeping the pressure off of them. While none of his heists have been impressive, by a skilled thief's standards, they are notable in that he's yet to lose a man to the guards or security, nor does there seem to be much suspicion on them. In that time, thanks to a rather devout follower, he's converted to following Calistria, admiring her skill at cunning and manipulation.<br/><br/>All seemed to be going well, despite the invasions; the targets changed, slightly, but it was business as usual. At least, until last week, when a magical conflict in the street just outside the old house they used as a base led to a stray fire damaging most of the buildings along the street, destroying their sanctuary and leaving several members of the band dead. Now, Charlie remains as the leader of the diminished band; young Thomas, the group's 'medic', a former acolyte named Florence, and twin brothers Phillip and William.