<strong>Location</strong>: The Lucky Magpie, cargo holds<br/><strong>Date/Time</strong>: Day 1, afternoon<br/><strong>Tagging</strong>: Anya & Kooth<br/><hr/>An outside inspection of the crates reveals nothing out of the ordinary. There are no active energy sources detectable inside, and no signs of any dangerous substances, or radiation leaking out. Labels match the cargo manifest. From Anya's experience there should be no problem with customs at all during a brief, routine inspection.<br/><br/>When Anya and Kooth open the crates they find what should be in there – parts for ground vehicles. There are energy couplings and lift regulators typical for landspeeders, air filters for engine intakes, and parts that look like they belong to the drive systems of tracked or wheeled vehicles. Most of the parts are fairly large and are likely intended for trucks and other larger vehicles, not personal transportation.<br/><br/>To make absolutely certain there is nothing hidden among the cargo you'd have to completely unpack all the several dozen crates, then repack them. That would take quite a while and it is rather unlikely any customs inspection would go that far unless the inspector has reason to be very suspicious, or has way too much time on his hands. All in all the cargo looks as innocent as it claims to be.<br/><br/><br/><hr/><strong>Location</strong>: The MT-36915-KE system on the Corellian Trade Spine<br/><strong>Date/Time</strong>: Day 3, sometime during the morning<br/><hr/>After a little over 40 hours in hyperspace, the Magpie arrives in the MT-3 system, one of the two gateways into the Vandor sector. Almost the second you leave hyperspace you are hailed by the imperial frigate<em>Falchion</em>and asked to identify your ship and state your destination and business.<br/><br/>(As this is a perfectly legitimate cargo run and you have no reason to lie that I can see, I will just assume that you state your business as requested.)<br/><br/>While you wait for a reply from the<em>Falchion</em>you have time to take a look at your sensors. The frigate is a good bit away from the jump point, but there's half a dozen TIE fighters patrolling between the Falchion and the Magpie. Another six fighters stay close to their mothership. Two of the fighters closer to the Magpie break away from their group for a swift flyby of the freighter, but for the moment it looks like a fairly routine maneuver, a visual confirmation of what the Falchion's sensors must already be telling the imperials about the freighter.<br/><br/>Even further away, behind the<em>Falchion</em>, are three more ships. They are too distant to determine their precise make without an active scan, but from their size they could be bulk freighters. If that's the case, chances are they are waiting here for an escort to arrive that will accompany them on the next leg of their journey, as convoys of large freighters normally rely on escorts for protection, being only lightly armed themselves.<br/><br/>When the<em>Falchion</em>comes back on the radio a minute later they declare you good to go ahead to Demawand and instruct you to only use astrogation data provided by the navigation buoys in each system of the sector, ending with the warning that "neither the Imperial Navy nor Vandorian Spaceforces have the time to waste mounting search and rescue missions for spacers who neglect simple precautions. If you stray off the established spacelanes that's your problem, and yours alone."<br/><br/>But at least they are kind enough to provide you with the radio frequency used by those navigation buoys. Once you query the local buoy on the right frequency its automated system dutifully return your call with a rapid-fire message in binary, containing navigation data that's only a few days old. Using up-to-date information like that makes astrogation child's play and all you have to do is point the Magpie in the right direction and activate the hyperdrive.<br/><br/>All in all your stay in the MT-3 system takes about ten minutes before you are on your way again, with about eight hours till you reach Demawand.