The scorpion seemed momentarily confused as Kass vanished, twisting about to look for her; Aria saw the deliberate opening her compatriot had given her and flew between the creature's claws up to its face. Midflight she drew a kukri and the golden-glowing Lathanderi sunblade. She met the monster with a lancelike motion of the latter and repeated curving chops of the former. The creature issues frantic clicking sounds. It dropped the kyton and illithid to reach in, but not before Aria used the blades to rend an opening to the large but simple brain, and plunge the sunblade in hilt-deep.<br/><br/>The creature's body sagged with a great chitinous crunching sound against the stone floor, eight legs flying up or trapped underneath, and its tail flopped onto the stone near Kass with a crash.<br/><br/>"Yuck!" Aria exclaimed, turning to begin finishing off the not-quite-dead devil and mindflayer which'd been grabbed.<br/><br/>Looking around, she remarked, "These mindflayers also have slippers and cloaks of magic, and that one spear...as are the footwear and mail of the chain-gang here. Also, three of the symbols on the walls have auras," she pointed around, "The ones nearest each pair of door-blocks."<br/><br/><br/><br/>lol, I don't quite see what you mean...maybe that her attack sequences seem 'frantic', a/o perhaps it's related to Lawful being a rare alignment for rogues (and swashbucklers)<br/><br/>Can't move beside (e/w) of the scorpion (if it's not clear, the map is surrounded by walls). Can move behind it with a DD. One could also get behind it by tumbling through it (DC 25 at half speed, 35 at full speed which she could take 1 on thanks to the slippers) - but that's 70' away from her and while blinking her speed goes from 40' to 30'. So DD it is.<br/><br/>Aria:<br/>haste and (lion's) charge scorpion, w/ kukri of subtlety and sunblade<br/>I've been trying to figure out whether the full attack (http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullAttack) rules imply that both the kth iterative attacks of both hands have to be done after the (k-1)st, or whether they just have to be in order for each hand separately. I've been doing the latter (partially for rolling ease and partially for the occasional slight advantage of delaying a decision on what/weather to draw a 2nd weapon) but now I'm thinking maybe not.<br/><br/>Still going to present the rolling in the same order, since it allows bigger batches.<br/>And on this round it doesn't make much difference - since there's just the one target, there're no new choices midway.<br/><br/>main hand mods 45/45/40/35/30 (inc flanking, haste, charge, blink, twf, subtlety), dmg 1d4+14<br/>http://invisiblecastle.com/roller/view/2952508/ (http://invisiblecastle.com/roller/view/2952508/)<br/>blink roll / attack roll / threat roll if used / dmg / extra crit dmg if used<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [4] = (4)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [4,7,5,4,7,2,7,1,3,7,4,4,36] = (91)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [4,14] = (18)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [[10, 10]] = (20)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [4,2,5,8,7,4,2,7,4,8,2,8,36] = (97)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [3,14] = (17)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [[11, 12]] = (23)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [1,3,3,2,8,4,4,8,1,5,8,6,36] = (89)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [4,14] = (18)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [2] = (2)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [2,4,7,8,8,7,5,6,8,5,2,3,36] = (101)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [4,14] = (18)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [[15, 2]] = (17)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [4,1,5,7,4,2,6,3,8,4,2,7,36] = (89)<br/>1d20.extra(5).extra(15);1d4+11d8+36;1d4+14 → [2,14] = (16)<br/><br/>mh1 blink<br/>mh2 hit 97<br/>mh3 hit 89<br/>mh4 blink<br/>mh5 hit 89<br/>at 275<br/><br/>off hand mods 44/39/34, dmg 1d4+12<br/>http://invisiblecastle.com/roller/view/2952524/ (http://invisiblecastle.com/roller/view/2952524/)<br/>1d20.extra(5).extra(19);1d10+11d8+33;1d10+11 → [[20, 12]] = (32)<br/>1d20.extra(5).extra(19);1d10+11d8+33;1d10+11 → [9,6,3,1,7,5,6,3,7,7,1,8,33] = (96)<br/>1d20.extra(5).extra(19);1d10+11d8+33;1d10+11 → [8,11] = (19)<br/>1d20.extra(5).extra(19);1d10+11d8+33;1d10+11 → [[5, 19, 17]] = (41)<br/>1d20.extra(5).extra(19);1d10+11d8+33;1d10+11 → [9,4,8,6,4,7,1,8,6,1,1,5,33] = (93)<br/>1d20.extra(5).extra(19);1d10+11d8+33;1d10+11 → [4,11] = (15)<br/>1d20.extra(5).extra(19);1d10+11d8+33;1d10+11 → [[6, 4]] = (10)<br/>1d20.extra(5).extra(19);1d10+11d8+33;1d10+11 → [2,7,6,7,2,5,1,8,1,2,1,2,33] = (77)<br/>1d20.extra(5).extra(19);1d10+11d8+33;1d10+11 → [1,11] = (12)<br/>(dmg mods should be 1 higher, +12 instead of +11; also crit dmg should be 22 higher...I always forget that Craven dmg is multiplied by crits)<br/><br/>oh1 hit 97<br/>oh2 crit 132 + 2 Str<br/>oh3 hit 78<br/>at 582, dying<br/><br/>The grabbed mindflayer and kyton have 2 rounds of stun left, and are trivial to dispatch in that time.