<span class="bbc_u"><strong>Homebrew Races</strong></span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Taur</div><div class="spoiler_body"><strong>Taur</strong><br/><br/>Ability Score Increase. Your Wisdom score increases by 1.<br/>Size. Taurs vary in size depending on their species; centaurs stand about 8 feet tall and 6 feet long, fauns average 6 feet tall and 5 feet long. Your size is Medium.<br/>Speed. Your base walking speed is 40 feet.  <br/><br/>Hoof Attack. Taurs have a natural hoof attack that does 1d8 plus their Strength modifier bludgeoning damage. <br/><br/>Custom Barding. Taurs cannot wear only normal armor. They must wear barding and armor to gain full benefit. If only wearing barding or armor, there is a -2 AC penalty (minimum of AC 10+Dex bonus). Mixed armor provides the average of the AC's (rounding down) +2. (i.e. plate armor, 18, and leather barding, 11, provides AC 16). If both armor and barding are magical The taur may only benefit from the best of the two magical enhancements.<br/><br/>Languages. You can speak, read, and write Elvish, Sylvan, and one other language (usually Common). Amongst themselves, they speak Sylvan.<br/><br/><br/>Subraces<br/><br/>Centaur<br/>(http://i.imgur.com/LbmhN4N.jpg)<br/><br/>Centaurs gain the following benefits:<br/>Ability Score Increase. Your strength score increases by 1 and your constitution score increases by 1. <br/><br/>Centaur Weapons Training. Centaurs are proficient with the lance and can use it as if they were mounted.<br/><br/>Scholarly. Centaurs gain proficiency in one of the following: arcana, history, investigation, medicine, religion, survival. They also gain proficiency in one set of artisan tools. <br/><br/>Unstealthy. Centaurs have disadvantage on stealth checks.<br/><br/>Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift and medium or smaller creatures can ride on your back if you allow them to.<br/><br/><br/>Faun<br/>(http://i.imgur.com/ug5S6LR.jpg?1)<br/><br/>Fauns gain the following benefits:<br/>Ability Score Increase. Your dexterity score increases by 1 and your charisma score increases by 1. <br/><br/>Agile Leap. A faun may use her dexterity score to determine her jumping distances if it is higher than her strength and does not need to move 10 feet to reach maximum height when making standing high jumps or standing long jumps.<br/><br/>Faun Weapon Training. Fauns are proficient with the longbow, spear and javelin.<br/><br/>One with the Wilds. Fauns have advantage on Stealth checks when outdoors in natural environments.<br/><br/>One Gender. All fauns are female, and they procreate by mating with males of other species', preferring elves and centaurs, though fauns have been known to breed with other humanoid races.<br/></div></div><br/><br/><span class="bbc_u"><strong>Homebrew Archtypes</strong></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Love Domain</div><div class="spoiler_body">Love Domain, courtesy of the Wayfarer's Guild - http://wayfarersguild.blogspot.com/2016/04/cleric-love-domain.html<br/><br/><strong>Cleric:</strong> Love Domain<br/><br/>(http://i.imgur.com/tqYOTey.png)<br/><br/>Nearly every pantheon has a god or a goddess devoted to the concept of love. Examples include Aphrodite, Freya, Hathor, and Sune. Like their divine patrons, clerics of the love domain are often torn between the desire to find, cherish, and protect the a single beloved and the craving for lust, passion, intrigue, and the search for a new object of their attentions. <br/><br/>Love Domain Spells<br/>Cleric Level Spells<br/>1st             Charm person, compelled duel<br/>3rd             Calm emotion, suggestion<br/>5th             Beacon of hope, tongues<br/>7th             Compulsion, locate creature<br/>9th             Dominate Person, dream<br/><br/><br/>Shape of the Heart<br/>When you choose this domain at 1st level, you have the choice between one of the two options below: <br/><br/>Unparalleled Beauty. You gain proficiency with the Persuasion skill, and while you are not wearing armor or using a shield, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.<br/><br/>Soldier of Love. You gain proficiency with heavy armor and martial weapons.<br/><br/>Blessing of Love<br/>Also at 1st level, your blinding beauty or determined presence can cause attackers to doubt their resolve to strike you. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll. An attacker that can’t be charmed is immune to this feature.<br/><br/>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.<br/><br/>Channel Divinity: Cupid’s Arrow<br/>Starting at 2nd level, you can use your Channel Divinity as an action to cause Cupid’s arrow to prick a creature within 30 feet that you can see. That creature must make a Wisdom saving throw.  If the save fails, that creature becomes charmed by another creature of your choice within 60 feet of you. Both creatures must be a humanoid, celestial, dragon, fey, fiend, or giant. The creature is allowed to repeat the save each hour. On a successful save, the effect ends. Otherwise, the effect lasts so long as the target’s desire remains unfulfilled or until you use this class feature again.<br/><br/>Channel Divinity: Guardian of the Heart<br/>Beginning at 6th level, you can Channel Divinity as a reaction when an enemy that you can see makes a melee attack against one of your allies within 30 feet. You use your reaction before the enemy makes its attack roll. The attacker must make a Strength saving throw or be pushed back 15 feet, landing prone, and its attack misses.<br/><br/>Improved Shape of the Heart<br/>Starting at 8th level,  you gain the feature described below associated with the Shape of the Heart ability you chose at 1st level.<br/><br/>Unparalleled Beauty: You may add your Charisma modifier to the damage you deal with any cleric cantrip.<br/><br/>Soldier of Love: You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.<br/><br/>Protected By Love<br/>At 17th level, when you are subject to a weapon or spell attack that affects only you, you can use your reaction to switch places with any adjacent creature have you charmed. The charmed creature becomes the target of the attack.<br/><br/>Alternatively, when one of your allies is attacked and within 5 feet of you, you may use your reaction action to switch spaces with that ally. You then become the target of the attack.<br/></div></div><br/><br/><span class="bbc_u"><strong>Setting Information</strong></span><br/><strong>History Overview</strong><br/>The world of Lore is relatively young, having only had its recorded history begun a little over a thousand years ago (the current year is 669 AE by the imperial calendar). Before the coming of the elves from their distant homeworld, the 'Lesser' humanoid races were mostly primitive tribes constantly at war with eachother. Once the elves arrived and declared themselves masters of the world and enslaved most of the lesser races (excluding the orcs and goblinoid races), all that changed. Magical modification by the elves allowed the previously-incompatible races to breed true with one another, and soon the slaves far outnumbered their elven masters. After four hundred years of slavery, the First Ones - escaped slaves who fled beneath the earth to hide from the elves - stumbled upon the power beneath the earth that ignited the Spark of divinity in them and gave them the means to wield arcane magic, and it was they who first struck against the elves, beginning a war that lasted another century.<br/><br/>The elves' superior infrastructure and powerful magic gave them an advantage, but the sheer numbers and sorcerous might of the Delvers overwhelmed the elves and pushed them back into their otherwordly strongholds. Finally, unable to continue their war and unwilling to enslave those who had proven themselves worthy and powerful opponents, the elves released all of their slaves and struck an accord with the delvers - they would never again trouble the lesser races and would largely remain in their otherwordly realms.<br/><br/>Eventually the delvers became even worse monsters than their former elven captors, beginning to make slaves of eachother and a brief but bloody conflict called the Kin War began, leaving the Delvers and the rebels led by a divinely-empowered woman named Alexandria both weakened from the conflict. It was than that the elves returned, their fey troops and slaves posturing to attack both sides. They saw the magic-fueled conflict between the lesser races and knew they had to intervene before some truly cataclysmic magic was unleashed, and this time it was they who were setting the terms: The Delvers and Alexandrians would both cease their bloody war lest the elves bring the full weight of their armies to bear against any who continued aggressions and both sides would give a peace tribute forevermore - each generation delver and alexandrian families would allow the elves to select one child from their household to come and serve with the elves until adulthood, when they would be sent home again. With little choice left to them both sides agreed agreed, not knowing that the elves had struck similar deals with the goblinoids and other races, and this is as it has been for centuries, though the Delvers eventually renegged on the deal and retreated deeper into their subterranean strongholds, making them enemies of the elves and Alexandrians alike. This is the state of things as of now.<br/><br/><strong>Places</strong><br/>Samarkand<br/>A strange land far across the ocean on the distant southern continent, culturally Samarkand is like a combination of the middle east, a mishmash of asian cultures and the american deep south. Its dominant races are humans and halflings, and you won't find an elf there unless that elf came from another land. Martial traditions are everything in Samarkand; everyone learns a bit of the fighting arts, whether unarmed or a specific weapon style.<br/><br/><span class="bbc_u"><strong>Deities</strong></span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Leah</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Leah, Goddess of Sex</strong></span></span><br/><br/>Leah is an intermediate deity of lust and pleasure with dominion over all things relating to eroticism and sexual desire. She is most commonly portrayed a nude woman of breathtaking sensual beauty, with fiery red hair, staggeringly voluptuous curves, and a flirtatious demeanor. Stories of her escapades live on in both religious texts and bawdy tavern tales, telling of her erotic encounters with gods, mortals, and monsters, such as the time she changed the course of a war by laying with an entire army in one night with such passion that they were too exhausted to fight, for example, or claiming she saved the world from disaster by rutting with the Beast of the Apocalypse for all seven years of its prophesied rampage. However many of these stories are actually true, two things seem constant throughout them all: her unquenchable lust and her utterly shameless sexuality. Leah's followers seek to emulate their goddess, devoting their lives to sex and seeking to spread the gifts of desire and erotic bliss through the world, drowning out pain and darkness with the light of passion and pleasure.<br/><br/>Many are drawn to worship Leah by the promise of sensual delight, but comparatively few are cut out to become true acolytes. Followers of Leah are expected to cast away all shame and give their lives over to lust, sharing their bodies freely with any and all that might desire them, and wearing nothing but perhaps jewelry for decoration or some straps to carry their belongings on a journey. Every temple sees many arrive dreaming of a life of hedonistic ease and leave within a week from exhaustion or embarrassment, but temples of the goddess are happy to welcome all visitors, whether they come seeking a night of pleasure or a life of devotion. Those of the latter that prove worthy are formally welcomed as acolytes in a large, extended orgy that serves as both a celebration and a ritual of initiation. Many of Leah's faithful live in her temples, while some travel abroad; all devote themselves to the celebration of sex, reveling in the joys of sexual excess and following their lusts each day, while bringing pleasure and encouraging promiscuity and the free sexual expression in those around them. Though they might seem like simple hedonists to outsiders - and wouldn't claim the pursuit of pleasure has any deep spiritual meaning, or that it needs to - they see conflict and suffering as the enemies of ecstasy, and fight these evils wherever necessary. Whether it's something as simple as healing the sick or mending a broken heart, or as significant as negotiating a peace treaty between nations, Leah's faithful seek to bring peace to the world so that pleasure may flourish.<br/><br/>Temples of Leah are most often beautiful buildings, carefully maintained to be warm and comfortable, and decorated with all kinds of erotic artwork. Statues of the goddess are common, as are paintings and engravings depicting her or high priestesses and other famous religious figures in various sensual scenes. Most temples contain a collection of erotic literature as well, and many members are skilled creators and performers. Erotic dances, plays, and other performances are a common sight in and around temples of the goddess, stirring the fires of lust and encouraging her worship. While some temples have private rooms for guests or religious leaders to rest or work, their architecture is mostly open and tends towards large communal rooms, mirroring the goddess' encouragement to abandon modesty and shame; giggles and moans of passion echo through the halls day and night, and bathing and sleeping areas are shared. New initiates quickly learn to sleep amidst the writhing bodies and sounds of pleasure. <br/><br/>While not all share Leah's belief that true happiness comes from the free-spirited pursuit of pleasure above all else, few count themselves as active enemies of the goddess and her faithful. Sexual desire is common to many species, and just as most gods have succumbed to Leah's seductions at least one time (and often many more), only the most prudish or cruel seek to undermine her followers directly. More commonly, they are drawn into conflict when some evil threatens to harm the communities they protect, such as an undead horde threatening to bring ruin to a kingdom or a criminal organization abusing and exploiting its people. As for the goddess' celestial servants, they seem to take after the goddess herself, most commonly appearing as nude, winged women of divinely voluptuous beauty who occasionally appear in the material plane, blessing mortals with the pleasure of their embrace, or more rarely, even aiding Leah's faithful in their endeavors. Despite the goddess' countless sexual encounters, it isn't known for certain if she has any descendants. People passionate enough to become clerics of the goddess are said to have "Leah's gift", and some claim this is evidence of a trace of divine blood in their veins. Some also say that the first nymphs were her daughters, sent to bring the gift of pleasure into the wilds, and succubi are those of her offspring that were corrupted by evil - or perhaps that their corruption was only a ploy to infiltrate the demon realm and bring it closer to light over the ages. Whether any of this is true is a matter of debate, but it can't be denied that her clerics seem invariably blessed with sensual beauty and lustful stamina, or that the world's most sexual beings seem to have some affinity with the goddess.</div></div><br/><br/><span class="bbc_u"><strong>Other Information</strong></span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Changelog</div><div class="spoiler_body">Changelog: 6/21/17 - revised the DC's for Moon Madness to be dependent upon the number of visible moons, revised the roll to determine how many moons would be visible on a given week and make it more forgiving for lycanthropes. Added the Love Domain from the Wayfarer's Guild. Added Taur race with Centaur and Faun subraces. Removed werewolf subrace, changed to a template. Removed lycanthrope templates; lycanthropic descendants should consider the Shifter race, Available here: https://media.wizards.com/2015/downloads/dnd/UA_Eberron_v1.pdf. Modified Taur custom barding feature to be less punishing and a bit clearer in its function.<br/><br/>6/26/17 - Leah, Goddess of Sex, Added</div></div>