<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=4125.msg144621#msg144621">Quote from: Vice on 12-03-2006, 06:17:00</a></div></div><blockquote class="bbc_standard_quote">And I see your's...I took my book out and started statting out a character the "old school" way (pen and paper!), and thought I had a good thing going...until I came home, ran the numbers through the generator, and realized that my math was wrong. ;)<br/><br/>It's not nearly as drastic a change for mundane characters...they really dinged Awakened characters and Otaku (now Technomancers), which, though it may sting a bit for someone used to 3rd ed, I really do think is for the best. A competently-made (not even all that cheesy) mage, or even aspected magician (like a sorceror...though that sort of cheese appears to have been removed from the game) was fairly self-sufficient out of char gen in 3rd edition.<br/><br/>A 4th ed. mage who's serious about slinging spells is going to *need* those other runners. Trying to make a mage/gunslinger with decent hand-to-hand skills and a little social prowess is going to leave you with some decidedly elementary magic power (as I myself soon realized). There's an interesting discussion about this over on the dumpshock forums. Just from my personal perusal of the rules, I think overall the game got easier to play (less math to do before rolls, game mechanics are a bit simpler, fewer situational rules to remember), but more difficult to succeed at (that is, the game is more challenging). Should be very interesting to see in action. I can't wait!  ;D<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Thank you.  I'm glad that someone realizes what I'm babbling about.   ;D  I'm used to self sufficient characters, something that I'm finding much harder to do in 4th.  We'll see how it goes, though.