<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16377828#msg16377828">Quote from: Avernale on 12-01-2023, 06:15:28</a></div></div><blockquote class="bbc_standard_quote">I would think elaborate, drawn-out rituals don't require distinct mechanics.  They'd be more of a plot device, either something you quest to prepare for or are tasked with stopping.  Success or failure would mainly depend on the needs of the narrative or the whims of the GM.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Actually there's the advantage Ritualist for creating one use spells. The same use applies to plot device super spells, givving strong rules guidelines to people who need to stop a one use superspell from turning the city into toads.  :D