===========================================================<br/>Re: Game Mechanics (con't) - In Progress by Bob the GM<br/>-----------------------------------------------------------<br/>Sex<br/><br/>Sex in the game sort of works like combat.  Except instead of stuns you have arousals and as you get more aroused you reach different heights of ecstasy. Your sex dice pool is your Soul + Looks modifier.  Unlike combat everyone has four levels of ecstasy, Aroused, Excited, Rapture and Climax.  The number of arousals needed to reach each level of ecstasy is you Soul + Willpower score.  You also have orgasm points, which is basically how long you can go before becoming spent.  Each time you reach climax you lose some orgasm points.  The number of Orgasm points you have is your Body + Courage Modifier.<br/><br/>For example, Cara the Dark Elf has Body 4, Looks level Beautiful, Soul 4 a courage level of normal and only a Willpower level of Foolish.  Her sex dice pool is 7 but the number of arousals to reach each level of ecstasy is 3 and she has 4 orgasm points. On her character sheet it would like like this:<br/><tt class="bbc_tt"><br/>Ecstasy      A[ ]     E[ ]     R[ ]     C[ ]<br/>Arousal [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]<br/></tt><br/><br/>During sex, you choose how much dice to use for 'offense' and how much for 'defense'.  For each success against easy difficultly greater then your partner for rolling offense, they gain one arousal.  When you reach climax, you lose a number of orgasm points equal to 1 plus how many success over the number needed to bring you to climax.  If you are not brought down to 0 orgasm points, your ecstasy level drops down to Aroused and you can start over again.<br/><br/>Oral Sex and Masturbation<br/><br/>Should you somehow need to roll for Masturbation, you simply use your sex dice pool against yourself and you cannot roll any defense.  If you are giving or getting oral sex and are not reciprocating somehow, when you are the giver you can only use your sex dice pool for 'offesne' and when you are the reciever you can only use your dice pool for 'defense.'<br/><br/>For example.  Cara bests Tordek in their fight.  According to their bet, he now has to give her oral sex.  They have been going at it for a while and she is nearing orgasm, her character sheet looks like this:<br/><tt class="bbc_tt"><br/>Ecstasy      A[X]     E[X]     R[X]     C[ ]<br/>Arousal [X][X][X][X][X][X][X][X][X][X][ ][ ]<br/></tt><br/>Let's say Tordek's sex dice pool is 5.  Since he is giving oral sex he can only use all 5 for offense while Cara uses her 8 for defense.  The next sex round he rolls 3 successes but she rolls 4, so she gains no arousal and she is locked in Rapture and arches her back as Tordeck goes down on her some more.  The next round he rolls 4 successes while she rolls none.  So she gains 4 arousals.  It takes two for her to reach Climax, so she loses 1 orgasm point + 2 more for the extra two success, a total of 3.  She is a dark elf though, and Cums Hard so she loses double normal, for a grand total of 6.  She has no more points left and falls on her back, spent but smiling.<br/><br/>Recovery and more Sex<br/><br/>You re-gain orgasm points at the rate of 1 per hour, resting or not.  So if you wait an hour, you are ready to go again.  The number of orgasm points you have doesn't matter, as long as you have 1 you can engage in sex.<br/><br/>If you are engaged in sex but cannot perform, such as being spent, the partner can volunatrily raise their arousal level by 1 for each round they manage to be able to keep the other one going.<br/><br/>This message was last edited by the GM at 16:23, Tue 12 Apr.<br/><br/><br/>===========================================================<br/>Re: Game Mechanics (con't) - In Progress by Bob the GM<br/>-----------------------------------------------------------<br/>Karma<br/><br/>There are no 'levels' in this system. Instead you gain Karma points.  These are rare to receive and valuable to have.  They can be used in four ways:<br/><br/>1. Spend 1 Karma point to have any one roll you need to make be all 6s instead of actually rolling the dice.<br/><br/>2. Spend 2 Karma points to gain a new power.<br/><br/>3. Spend 4 Karma points to raise an attribute by one.<br/><br/>4. Spend 5 Karma points to raise an attribute by one AND either of its sub-attributes by one.<br/><br/>Doing Things<br/><br/>The game is meant to be a bit flexible.  The rules are in place to give role-playing guidelines.  Combat, sex and magic are basically covered but what about everything else?  Certain Powers you can choose are like skill sets, those that don't have the Power related to that, such as not having the Sneak Power but you still want to hide, have their difficulties raised to Hard while the opposing person still checks against complex.<br/><br/>If you have the appropriate power and a large amount of time there is no reason to roll dice.  If you steal a small chest and bring it to your home to pick, if you have the Legerdemain power you can just to assume to be able to open it eventually.  If you do not have the appropriate power then you can try rolling once and that is all, otherwise you'll have to find another way, like smashing it open.  Certain situations might call for rolls if the GM thinks it is required but these are when the timing of the outcome may matter.  Most of the time though you can simply compare abilities and attributes and use that a basis for what is going to happen, consensual sex wouldn't need any rolls for instance (unless there is some contest involved, sex duel anyone?)<br/><br/>When time nees to be broken down for combat, it is called combat rounds and each combat round is about 30 seconds.  Each player decides what they want to do in whatever order the GM thinks makes sense (he could require a roll if the timing really matters) and decided how they are going to divide up their dice pools.  In the case of movement normal human sized people move about 150ft in one combat round, while small things could move about 100ft.  Sex rounds could be considered 5 combat rounds and each resolution for sex would occur after 5 rounds of combat, should that situation ever happen.<br/><br/>Items and Equipment<br/><br/>You can pretty much have whatever you think makes sense.  In the beginning you are allowed at total of 3 special effects on your items.  Special items are things that have an increase in your abilities or some special effect.  Details are broken down by the basic items:<br/><br/>Weapons<br/><br/>There is no special rules for certain weapons.  How much damage it causes and its effects are based on your combat dice pool rolls.  However, magic weapons give extra dice to your combat pool.  Each extra dice is considered a special effect so to start you could have a weapon that gives a +3 on your combat dice pool and no other special items.  Weapons could cause other effects as well, such as poisoning or extra stun.    You can also think of weapons as a more general term.  You may want a wand that gives you extra dice in your magic pool for offensive magic and the like.  Just please run all ideas past the GM.<br/><br/>Armor<br/><br/>Normal armor is considered a special item.  They absorb stuns from combat (not magic).  There are two classes, light armor (1 effect item) absorbs one stun from each attack and heavy armor absorbs two stuns (2 effect item).  Magical armor gives extra dice to the combat pool when making defense rolls.  Other effects could be something like the armor also provides protection against magic.  Feel free to use armor as a more general term, if you want an amulet that protects you from damage by absorbing stuns that would be fine.  Or a ring that gives you extra dice to defense in your magic pool and so forth.<br/><br/>Shields<br/><br/>Shields give a plus to your combat dice pool but only in defense.  A normal shield would give a +1 to the dice pool (and is considered a special item).<br/><br/>Equipment<br/><br/>A catch all for anything else.  A special set of lock-picks that makes the difficutly on the check easy could be a special effect item.  A knotted, strong rope that makes the check to climb a wall easier.  A magical cloak that gives you more dice on your skill dice pool for Sneak could be something else.  Again, just run ideas past the GM.<br/><br/>The Curse<br/><br/>Creatures infected with the Curse have a template applied to them, giving them bonus powers, attributes and more.  This template is kept secret, for now, so players won't know exactly what to expect.<br/>