<div class="floatleft">(https://data.whicdn.com/images/294812688/original.jpg)</div><br/><strong>Name:</strong>Elijah Strum<br/><strong>Nicknames:</strong>Eli<br/><strong>Age:</strong>47<br/><strong>Academic Year:</strong>Staff<br/><strong>Club:</strong>Mixed Combat Club (advisor)<br/><strong>Gender:</strong>Male<br/><strong>Sexuality:</strong>Hetero-poly<br/><strong>Race:</strong>Human<br/><strong>Country:</strong>Kingdom of Ashburn<br/><strong>Likes:</strong>Sweets, coffee, tea, intelligent women, bookstores, winter<br/><strong>Dislikes:</strong>Needless arrogance, nobles who flaunt their position, poor party tactics, lack of communication, vegetables<br/><br/><strong>Talents and Hobbies:</strong>Elijah has a very clever mind, always seeking to learn something, and this often extends to long conversations over various drinks into the deep hours of the night. Elijah's main hobbies include intellectual games, reading and research, and sinking his focus wholeheartedly into whatever new passion claims his attention.<br/><br/><br/><strong>Personality:</strong>Exceedingly ambitious, Intelligent, Honest, Clever. Will always further his own goals, then use his new skills and information to improve the world around him. While not naturally a playboy by any comparison, Elijah does have a certain allure to him, and once you captivate his mind there is little resistance to entrance his body.<br/><br/><br/><strong>Background:</strong>Born in a poor village to ex-adventurers, Elijah quickly discovered the merits of magic and weaponry, developing a unique fighting style to incorporate casting between physical attacks. As soon as he turned 18, the young mage trained under the academy, becoming an alumni with flying colors and seeking out the fast-paced lifestyle of an adventurer like his parents before him. By the age of 35, Elijah was ready to settle into a proper retirement from the daily horrors of his career, and had amassed a share of wealth and fame in the name of the Ashburn royal family, and instead sought to teach the next generation of capable minds.<br/><br/>In his new post, Elijah held a share of the academy's fortune for his research, so long as a good amount of that research remained for the good of the academy in some manner, and so the mage delved into the secrets of the undead. After 5 years of research, Elijah had discovered his talents in necromancy and became an immortal lich, seeking to continue developing students through the generations, hiding his "evil" arts away so he wouldn't be ostracized until he had fully secured his tenure. Elijah now watches over the club he once attended as a student, and will occasionally offer himself as a sparring partner for those seeking a special challenge.<br/><br/><br/><strong>Skills:</strong><br/>Points Used: Magic 42/ Weapons 18<br/><br/>Magic ---<br/><br/>Non-Elemental - S<br/><br/>Fire - S<br/>-- Lightning (fire) - SS<br/><br/>Light - S<br/>-- Healing (light) - SS<br/><br/>Dark - SSS<br/>-- Necromancy SSS<br/><br/>Weapons ---<br/><br/>Swords - SS<br/>-- Curved Blades - A<br/><br/>Polearms - B<br/><br/>Archery - B<br/><br/><br/><br/>Powers ---<br/><br/>Non-Elemental<br/>-Push: Shoves small objects away from the caster<br/>-Barrier: A weak barrier that deflects minor powers.<br/>-Arcane Vision: The caster's eyes glow silver and are changed to view the strength of other people's magic.<br/>-Force: Shoves medium objects away from the caster. Can affect most people with reasonable success.<br/>-Barrier II: A moderate strength barrier that deflects moderate powers.<br/>-Barrier III: A high strength barrier capable of deflecting all but the strongest powers. Blocking major powers heavily drains the shield's strength and user's stamina.<br/><br/>Fire<br/>-Flame Shot: A weak power that sends forth a flaming projectile.<br/>-Explosive Rune: A weak power that lays out runes where the caster's hands touch an object. The runes can have one of several methods of detonation.<br/>-Imbuement: A weak power that magical enchants weapons with fire.<br/>-Fireball: A moderate strength power that sends forth a molten ball that explodes on contact.<br/>-Pyro Tempest: A moderate strength power that wreaths opponents in a small tornado of fire.<br/>-Meteo: A high strength power that fires several massive balls of flame from the air above the caster. Not intended for indoor use.<br/><br/>Lightning<br/>-Lightning: A weak power that fires several bolts of lightning at targets.<br/>-Kinetic Boost: The caster shocks their own neurons, temporarily enhancing speed and strength at the cost of their stamina.<br/>-Imbuement: A weak power that magical enchants weapons with fire.<br/>-Blast Lightning: A moderate power that fires several stronger bolts of lightning at targets.<br/>-Aerial Lightning: A moderate power that calls a strong bolt of lightning from the sky on a single target.<br/>-Lightning Nova: A high strength power that sends strong bolts of lightning at a target that then chain off to new targets within 20 feet.<br/>-Lightning Cataclysm: Manipulates the weather to generate a high intensity lightning storm that can fire high power lightning bolts at targets or be left to destroy the area instead.<br/><br/>Light<br/>-Light Shot: A weak power that sends forth a small orb of light energy.<br/>-Dancing Light: A weak power that generates a floating orb of light that follows the caster, illuminating a short range.<br/>-Flare: A weak power that temporarily blinds targets within a small area around the caster.<br/>-Light Spear: A medium strength power that sends forth a spear of light energy at a single target.<br/>-Flashbang: A medium strength power that blinds targets within a small area at a chosen point.<br/>-Light Spear - Volley: A strong power that sends forth ten spears of light energy at multiple targets.<br/><br/>Healing<br/>-Cure: A weak healing magic that can heal large cuts.<br/>-Cleanse: A weak healing magic that targets status effects such as paralysis.<br/>-Remove Curse: A weak healing magic that targets debuffs.<br/>-Great Cure: A medium strength healing magic that can regrow limbs.<br/>-Mass Cleansing: A medium strength healing magic that removes status effects and debuffs from multiple targets.<br/>-Max Cure: A strong healing magic that heals all but the worst of wounds.<br/>-Transcendent Revival: An incredibly powerful healing spell that must be cast pre-emptively, and may only affect the caster. Upon death, the caster returns to their original, pre-battle state with their mana and endurance fully recovered. This magic takes an extreme toll on one's soul, and repetitive use can cause the caster to lose their powers or even die permanently.<br/><br/>Dark<br/>-Dark Shot: A weak power that sends forth a small orb of dark energy.<br/>-Vestigial Binding: A weak power that paralyzes a leg or arm. Multiple castings drain more energy but can affect more appendages.<br/>-Poison Shot: A weak power that sends forth a small projectile that poisons the target, slowly draining their stamina.<br/>-Dark Spear: A medium strength power that sends forth a spear of dark energy at a single target.<br/>-Abyssal Stasis: A medium strength power that creates tendrils of mana to bind targets in place. Tendrils can be created from any flat surface.<br/>-Dark Spear - Volley: A strong power that sends forth ten spears of dark energy at multiple targets.<br/>-Summon Demon: A powerful skill that summons a demon of non-human intelligence to fight alongside the caster. The demon summoned does not recognize enemies and allies, and attacks indiscriminately.<br/>-Apocalyptica: An incredibly powerful skill that rains large orbs of dark energy from the sky, bombarding a several mile area indiscriminately. Several feet around the caster is left as a safe space to prevent the caster from being caught in their own spell.<br/><br/>Necromancy<br/>-Life Steal: A weak necromantic skill that allows the caster to drain energy from a target they touch, regenerating their own stamina.<br/>-Madness Impulse: A weak necromantic skill that creates hallucinations that affect the five senses. The caster has no control over what the target sees, but it is usually unpleasant.<br/>-Summon Minor Undead: A weak necromantic skill that creates a mindless skeletal warrior, usually equipped with only a sword.<br/>-Malevolent Atrophy: A medium strength necromantic skill that rots away whatever biomatter the caster touches.<br/>-Summon Undead: A medium strength necromantic skill that creates an armored skeletal warrior, equipped with a sword, spear, shield, and bow. It can be given simple telepathic commands, and can recognize enemies and allies.<br/>-Fear Aura: A strong necromantic skill that generates a powerful aura of despair around the caster. While enemies are affected by the full power of the skill, allies general only feel something repulsive or sad from the caster instead.<br/>-Summon Major Undead: A strong necromantic skill that creates a hulking undead behemoth equipped with heavy armor, a massive claymore and tower shield, and a portable ballista. It can be given simple telepathic commands, and can recognize enemies and allies.<br/>-Libra Mortis: A necromantic skill of incredible power that invokes several effects around or on the caster. A powerful aura of despair fills the area that not even allies may escape; all undead within the area become loyal to the caster, regardless of their origin; the caster's face takes on a sunken, skull-like appearance; the caster and all undead under their control become immune to all light element spells. Additionally, all skills that create undead that the caster uses now create ten undead per casting.<br/><br/>Swords<br/>-Sonic Slash: A weak sword skill that causes a slash to accelerate, making the attack difficult to detect and defend against.<br/>-Wave Impulse: A weak sword skill that fires a crescent wave of mana at the target.<br/>-Impulse Deflection: A weak sword skill that heightens the caster's instinctual defensive senses, allowing them predict physical attacks against them for a few seconds. The skill is very exhausting, and overuse can result in the senses weakening instead.<br/>-Tempest Slash: A medium strength sword skill that activates several Sonic Slashes in repetition, seeking to overwhelm an opponent with sheer speed.<br/>-Tempest Impulse: A medium strength sword skill that activates several Wave Impulses in repetition, seeking to overwhelm an opponent with multiple projectiles.<br/>-Dragon Impulse: A strong sword skill where the user throws their weapon like a javelin, creating a cone of destruction behind the blade and striking with incredible force if it impacts something.<br/><br/>Curved Blades<br/>-Sonic Slash: A weak sword skill that causes a slash to accelerate, making the attack difficult to detect and defend against.<br/>-Rending Impact: A weak sword skill intended for use against weapons and armor rather than flesh that attempts to break or heavily damage whatever it strikes.<br/>-Siphoning Strike: A weak sword skill that, if it inflicts damage against an opponent, restores some stamina to the caster.<br/>-Tempest Slash: A medium strength sword skill that activates several Sonic Slashes in repetition, seeking to overwhelm an opponent with sheer speed.<br/>-Vampire Strike: A medium strength sword skill that, if it inflicts damage against an opponent, restores a greater amount of stamina to the caster.<br/><br/>Polearms<br/>-Shrapnel Blast: A weak polearm skill aimed at a solid surface that sprays the area in front of the user in material discharge.<br/>-Explosive Impact: A weak polearm skill that detonates a small explosive force against a solid structure. Intended for doors and walls, but can be used on people as well.<br/>-Resurgent Strike: A weak polearm skill that creates a second "phantom" impact a few seconds after striking a target.<br/>-Volcanic Blast: A medium strength polearm skill aimed at a flat surface that shoots pillar of flame in a line toward a target.<br/><br/>Archery<br/>-Crystal Shot: A weak archery skill that causes the tip of a fired arrow to crystallize, making it more damaging to solid objects.<br/>-Winding Shot: A weak archery skill that causes arrow trajectory to swerve sideways at random, making the angle of approach difficult to predict and trace back.<br/>-Sharp Downfall: A weak archery skill that causes an arrow to violently swerve toward the ground, increasing damage with acceleration.<br/>-Seeking Shot: A medium strength archery skill that causes an arrow to seek out a single target relentlessly until it impacts something. The turning radius for the arrow is wide, and it follows the most direct path possible, making it a simple task to cause the arrow to impact prematurely.