<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12159556#msg12159556">Quote from: Kunoichi on 17-03-2016, 00:38:43</a></div></div><blockquote class="bbc_standard_quote">It's literally that whoever you're cooperating with gets to add +1 to their roll per person cooperating with them.  Mesh actions are limited to only getting a bonus up to the rating of the skill of whoever's actually making the roll, though, so Puppeteer's +4 Infosec means that he could get up to another +4 bonus for +8 total.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>More or less.<br/><br/>In general, you get +1 per person with +1 skill or higher contributing, and the person with the highest skill rolls. So a team with +3, +2, +1, +0 working together would have +3, +1, +1, +0 for a +5 teamwork roll.<br/><br/>Doing teamwork over the Mesh establishes a cap of 2x highest skill. So if you run a bunch of forks of yourself and you have +3 skill, you can only get up +6, even if you have 100 forks. If you have a skill of +0, you can't benefit from mesh teamwork.<br/><br/>Uncoordinated teamwork has a penalty. This is stuff like looking around for info or people; your actions aren't coordinated in the same way that a bunch of people trying to push a heavy object are. The teamwork bonus grow slower, so a +1 bonus still only requires one additional person, but a +2 requires 3 additional people. (+3 requires 7 and +4 requires 15). This is also limited to the highest skill present; coordinating that many people is a skill in itself.<br/><br/>Keep in mind, you can use your Muse to help you out. By default they have +2 Investigate and +1 infosec. You're a team with like six muses. They're pretty much limited to Mesh actions and will likely be uncoordinated, but they are free and omnipresent.<br/><br/>Unless you're Jane, who I should probably throw a point of extra Refresh at for not having a Muse.