GM Note:<br/><br/>So the initiative rolls are in.  Let combat commence... ANEW!<br/><br/><span class="bbc_u"><strong>Initiative:</strong></span><br/>Wyvern 24<br/>Sresk: 22<br/>Muriel: 12<br/>Talai: 10<br/>Snake: 8<br/>Silvy: 6<br/>Sophia: 6<br/>Grim: 1<br/><br/><hr/><br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_u"><strong>ROUND ONE</strong></span></span><br/>of combat with the snake!<br/><br/>SRESK immediately draws her extradimensional barbed chains, whipping them across the sand and lashing the snake with them.  They almost bounce off harmlessly against the snake's tough scales, except for a nick near the snake's jaw, which bleeds.  Though the extradimensional energy is mesmerizing to watch, the snake is neither mesmerized nor shaken by their sudden appearance.  It commences to move towards Sresk, its entire body slithering across the sand noiselessly...<br/><br/><em>BUT THEN!</em><br/><br/>A roar from the sky announces the arrival of the wyvern TELAMON into combat!  The wyvern divebombs the snake's head, raking it with its claws, and then soars away to get some distance and quickly!<br/><br/>The snake has taken 1 damage from Sresk, and 5 damage from Telamon, reducing it to... 80 HP!<br/><br/><div align="center">(https://i.imgur.com/XmEgynK.png)</div><br/>The only others who can act now are Muriel and Talai.<br/><br/>Muriel has drawn her rapier, having eschewed sleeping with the incestuous Sept.  I will place her a little bit north of the boat.<br/><br/>Talai leaves the safety of the boat.  She doesn't have to move far in order to see what is going on.  The snake.  Scarcely visible in the night, but its shape neatly visible due to the moonlight.<br/><br/><div align="center">(https://i.imgur.com/oWHpb82.png)</div><br/>The snake roars and lunges towards Sresk.  SRESK, the snake rolls a 2!  But that is enough to tag you if you have an AC of 16 (as it has a +14 attack bonus).  If the snake hits, he does 15 damage.  You must now roll a CON save, DC 17 to avoid being poisoned.<br/>