<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=230349.msg11326296#msg11326296">Quote from: kckolbe on 06-06-2015, 13:47:56</a></div></div><blockquote class="bbc_standard_quote">Cyclops is an interesting char, but is he really needed?  We have several chars (mine included) that can lead, at least temporarily.  We have more males than females. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>By my count the gender balance is still pretty even. On the male side we have Archangel, Colossus, Gambit, Banshee, Cable, Warpath, Shatterstar, Quicksilver, and maybe Captain Britain. On the female side: Storm, Rogue, Psylocke, Jubilee, Shadowcat, Phoenix, and Domino. That's 8 (maybe 9) vs. 7 right now. Even if the gender balance were really important - and I am not convinced it is - one or two more male characters won't throw off the balance all that much.<br/><br/>As for Cyclops ... we probably don't<em>need</em>him. Nightcrawler, on the other hand, now him I'd love to see. Not only does he make a good leader too (he's leader of Excalibur at the time), but he's also a skilled fighter and a teleporter. Damage dealers we should have more than enough, but a teleporter, now that could come in handy at some point.<br/><br/>Then again, lets just play who we want to play and let the chips fall where they may. We have a pretty big group as it is so we could certainly have a lot of fun with the characters already created / claimed. As nice as it might be to see some more characters make an appearance, we could certainly get the ball rolling very soon with what we have now.<br/><br/>Might actually be for the best not to make too many characters right from the start, as that leaves us room to bring in new characters later, be it for new players or for people who discover their first choice doesn't agree with them as much as they thought it might. The more characters we start with, the more doors we close to the future.