Starfinder Character Sheet<br/><br/>Name: Aife Blank<br/>Age: 18<br/>Alignment: Chaotic Neutral<br/>Homeworld:<br/>Languages: Ysoki, Common, Akitonian, Vesk, Ignan<br/>Initiative: +4<br/>Race:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Ysoki</div><div class="spoiler_body"> <br/>• Ability Modifiers +2 Dex, +2 Int, -2 Str<br/>• Hit Points 2<br/>• Size and Type<br/>Ysoki are Small humanoids with the ysoki subtype.<br/>• Cheek Pouches<br/>Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.<br/>• Dark-vision<br/>Ysoki can see up to 60 feet in the dark. See page 263 for more information.<br/>• Moxie<br/>Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.<br/>• Scrounger<br/>Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks. </div></div><br/>Appearance:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Don’t mind me I’m just a furry degenerate</div><div class="spoiler_body"> https://imgur.com/gallery/atZvo </div></div><br/>Height: 3’0”<br/>Weight: 67 pounds.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Background</div><div class="spoiler_body"> Born and raised in an orphanage because her parents simply couldn’t afford to feed her, she grew up among a ragtag, patchwork family, with “siblings” from several races and species. She wasn’t very friendly with strangers, but she was warm and kind towards those she considered family. Aife always has an interest in working with her nimble, deft hands, often disassembling broken devices and either fixing them, or using the pieces to fix other things. As she grew, her talent only grew with her, and she found that she had a particular interest in the way substances interacted. She did go through a “mad scientist” phase, even asking for a lab coat for her birthday at age seven. She secured a low level job at a cybernetics, robotics, and computer company at around nine, and lived a rather normal life until a year ago, when she began to feel as though she was wasting her life and talents in a boring job. That was around the time she started gearing up for a trek, and although she’d CLAIM she hadn’t meant to swipe the quirk, she’d assumed she was going to be off-world soon enough that local law enforcement wouldn’t be able to catch her...  but she hadn’t counted on the company she’d stolen from being quite so... well-funded. Now she’s trying to save up enough Credits to pay off any bail they might try to pile on her. Or just keep running until her ticket gets punched.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Quirk (non-sexual, Obvious) MAD SCIENCE!</div><div class="spoiler_body"> When bored your character tries figure out how optimize and make things go smoother. As result whenever you roll for anything related engineering, computers, crafting or building something, with intent optimize something, you get advantage to the dice roll and get one step higher result than expected on success.<br/><br/>However if you roll nat 1 any point, you cannot re-roll it and instead face epic scaled catastrophic/destructive event some kind because of failure. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Class: Mechanic 6</div><div class="spoiler_body">Hit Points: 6<br/>Stamina Points: 6<br/>Key Ability Score - Int<br/>You rely on your Intelligence for your knowledge, skills, and technical know-how, so Intelligence is your key ability score. A high Dexterity score makes your ranged attacks more accurate, should you engage in combat.<br/>Class Skills<br/>The Mechanic's class skills are Athletics (Str), Computers (Int), Engineering (Int), Medicine (Int), Perception (Wis), Physical Science (Int), Piloting (Dex), Profession (Cha, Int, or Wis).<br/><br/>Skill Points at each Level: 4 + Int modifier.<br/>• Proficiencies<br/>Armor: Light armor<br/>Weapons: Basic melee weapons, grenades, small arms<br/>Artificial Intelligence (Ex) - 1st Level<br/>You construct an artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.<br/>Exocortex<br/>You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power—see Exocortex on page 79. Only you can access or interact with your exocortex.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Exocortex</div><div class="spoiler_body"> <br/>Combat Tracking (Ex) - 1st Level<br/>Source Starfinder Core Rulebook pg. 79<br/>Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.<br/><br/>Memory Module (Ex) - 1st Level<br/>Source Starfinder Core Rulebook pg. 79<br/>You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check (see page 243) to recall knowledge (see page 143). In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.<br/><br/>Wireless Hack (Ex) - 5th Level<br/>Source Starfinder Core Rulebook pg. 79<br/>Instead of combat tracking, your exocortex can access another computer system within 20 feet, allowing it to attempt a Computers check against that computer each round, using your skill bonus. This counts as a standard action for the purpose of the Computers skill. You must remain within 20 feet of the computer system for the entire time your exocortex is interacting with the computer. If the task requires multiple actions (or even rounds) to accomplish, you can spend your actions to work in concert with your exocortex, counting both your action and the exocortex’s effective standard action toward the total time required. If you don’t have the remote hack class feature, you must be adjacent to the computer to attempt your checks.</div></div>Bypass (Ex) - 1st Level<br/>You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.<br/>Custom Rig (Ex) - 1st Level<br/>You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Chapter 7: Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Chapter 7: Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.<br/><br/>If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.<br/>Mechanic Trick - 2nd Level<br/>As you gain experience, you learn tricks that allow you to perform wonders of engineering, aid in electronic infiltrations, and optimize gear. While some of these are things you learn, others are small cybernetic enhancements you make to yourself (none of which have a price or count against your augmentation limits). Some tricks require the use of a custom rig or other gear.<br/><br/>You learn your first mechanic trick at 2nd level, and you learn an additional mechanic trick at 4th level and every 2 levels thereafter. If a mechanic trick allows an opponent a saving throw to resist its effects, the DC is equal to 10 + half your mechanic level + your Intelligence modifier. If a mechanic trick requires an opponent to attempt a skill check, the DC is equal to 10 + 1-1/2 × your class level + your Intelligence modifier.<br/><br/>Unless otherwise specified, you can’t learn mechanic tricks more than once. The list of mechanic tricks appears on page 71.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Tricks</div><div class="spoiler_body"> <br/>• Quick Repair<br/>• Overclocking<br/>• Energy Shield </div></div> <br/>Overload (Ex) - 3rd Level<br/>As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.<br/>Weapon Specialization (Ex) - 3rd Level<br/>You gain the Weapon Specialization feat as a bonus feat for each weapon type this class grants you proficiency with.<br/>Remote Hack (Ex) - 5th Level<br/>You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet. At 7th level and every 2 levels thereafter, this range increases by 10 feet. A target of this ability (or a creature attending or observing your target) can attempt a Perception or Sense Motive check (DC = 10 + 1-1/2 × your mechanic level + your Intelligence modifier) to determine that you are the origin of this activity.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Theme: Scholar</div><div class="spoiler_body"> <br/>Theme Knowledge (1st Level)<br/>You are an expert in one particular field of study, and your passion for the subject shows. Choose either Life Science or Physical Science and then choose a field of specialization. If you pick Life Science, you can specialize in bioengineering, biology, botany, ecology, genetics, xenobiology, zoology, or another field of biological science. If you pick Physical Science, you can specialize in astronomy, chemistry, climatology, geography, geology, meteorology, oceanography, physics, or another field of physical science. The DC of skill checks to recall knowledge about your specialty is reduced by 5. Your chosen skill is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to checks with your chosen skill. In addition, you gain an ability adjustment of +1 to Intelligence at character creation. (Physical Science; Chemistry)<br/>Tip of the Tongue (6th Level)<br/>Sometimes, after pausing to collect your thoughts, you realize that you know the answer to a particularly challenging question. Once per day, you can reroll any skill check (see page 243) to recall knowledge. You must decide to use this ability after rolling but before learning the information from your first roll. You must take the second result, even if it is worse. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Ability Scores</div><div class="spoiler_body"> <br/>Strength: 12<br/>Dexterity: 14<br/>Constitution: 14<br/>Intelligence: 14<br/>Wisdom: 12<br/>Charisma: 15<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Combat Stats</div><div class="spoiler_body"> <br/>EAC: 21<br/>KAC: 23<br/>Speed: 30 feet<br/>Size: Small<br/><br/>Health Points: 38 /38<br/>Stamina Points: 54 /54<br/>Resolve Points: 5 /5<br/><br/>Fortitude: +7<br/>Reflex: +7 (+2)<br/>Will: +3<br/><br/>Base Attack Bonus: +4<br/>Melee: +5<br/>Ranged: +6<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Skills</div><div class="spoiler_body">Ranks: 36<br/>*class skill<br/><br/>• Athletics 3 (STR)*<br/>• Computers 5 (INT)*<br/>• Engineering 6 (INT)*<br/>• Medicine 3 (INT)*<br/>• Perception 2 (WIS)*<br/>• Physical Science 6 (INT)* (+1)(+3)<br/>• Piloting 6 (DEX)* <br/>• Profession 5 (Sex Worker) (CHA)* <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Feats</div><div class="spoiler_body">• Toughness<br/>• Mobility<br/>• Skill Focus (Physical Science)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Equipment</div><div class="spoiler_body"> <br/>154 Credits<br/>• Standard Datajack (Custom Rig) <br/>• Vesk Overplate I (Armor check -2, Speed -5 feet, Bulk 2, Upgrade slots 1)<br/>• Streetsweeper Thunderstrike (1d10 Sonic, 50 feet, knockdown, 40 /40 charges, Bulk 2)<br/>• Tactical Dueling Sword (1d6 Slashing, Analog, Bulk L)<br/>• Sonic Pistol, Thunderstrike (1d8 Sonic, 40ft, deafen, 20 /20 Charges, Bulk L)<br/>• Industrial Backpack (Bulk 1)<br/>• Clothing, Everyday (Bulk L)<br/>• Clothing, Travel (Bulk L) <br/>• Mobile Hotelier Tent (Bulk 1) <br/>• Tier 1 Analgesic, 2 <br/><br/>Total Bulk 6, 4L<br/></div></div> </div></div>