As I understand our Spaceship:<br/><br/><strong>Our Ship</strong>: Still needs a name!  (Effusive Seaking, Deep Probe and Quickshot are the contenders)<strong>Class 2 Spaceship</strong>: Most common, most versatile ship type. Jump capable. Able to land on rough terrain. Used for planetary exploration and fast inter-system travel.<br/><br/>A community-owned ship (Everyone put a little bit into it), however [GM decision] it was only enough to cover a Down Payment. Our crew plans on paying off the remaining balance in full after this next large mission.<br/><br/><strong>Crew,</strong>here's the lineup<br/><em> (we barely have enough people to run a  class 2 spaceship which generally require between 3 to 10 people .  When in space where we <br/>                   need to provide 24 hour coverage, 1 person on duty (Quarter Day shifts) with one person on call.  Or Half Day shifts with 2 people on <br/>                   duty.  Although space is big and empty and our spaceship is highly automated, so being on duty is more of monitoring things than<br/>                   doing things, so being on duty isn't a high stress situation most of the time.)</em><br/><br/>SL00t - Multitool Fleshlight - Our expect Hacker & Motivational Cheerleader<br/><br/>Sarah - G.O.S.T Assassin - Our main gun & expert Infiltrator<br/><br/>Jasper - Wreckdriver - Our Handy (wo)man & Stealthy Side-arm.<br/><br/>Dallas - Pilot - Our fearless Pilot & reliable Informant.<br/><br/><br/>Starships are divided into 4 standard sections (Helm, Engineering, Quarters and Cargo) connected by a network of narrow corridors and claustrophobic crawlspaces. The players begin by sketching out a rough shape and layout of the ship, where each section is in relation to each other.<br/><br/><strong>The Helm</strong>is the twitchy brain and nerve center of the ship. It houses the piloting, sensors, navigation and communication systems.<br/>Workspaces in the Helm:<br/>Navigation Workstation: Star chart station and Holo Screens<br/>Communication Workstation: High-powered communications array, transceivers, antennae, holo screens.<br/>Stealthy Workstation: use to make the ship run more stealthy: Scanning bafflers<em>(made sense to spread out stealth functions)</em><br/><br/><strong>The Quarters</strong>house the ship's crew and passengers in tiny rooms or utilitarian shared berthing, with a communal mess hall.<br/>Stealthy Design:  hidden doors, rooms and corridors<em>(made sense to spread out stealth functions)</em><br/><br/><strong>Engineering</strong>is the ship's creaking heart, keeping the ship alive. It houses the power core, engines, Jump drive, life support and shield generator.<br/>Workspaces in Engineering:<br/>Manufactory: Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts.<br/>Stealthy Workstation: use to make the ship run more stealthy: cloaking or concealment.<em>(made sense to spread out stealth functions)</em><br/><br/><strong>The Cargo Bay</strong>is a wide, bare area in the bowels of the ship, with airlock bay doors, extending ramps, loading rails and such. There are four spaces in the cargo bay, and each can either hold a unit if cargo or a vehicle.<br/>Stealthy Design:  hidden storage spaces and corridors to other parts of ship<em>(made sense to spread out stealth functions)</em><br/>Cargo Bay 1:  empty<br/>Cargo Bay 2: empty<br/>Cargo Bay 3: empty<br/>Cargo Bay 4:<strong>Jasper's Mining Shuttle:</strong>Class 2: Modified Space Miner (Class 2 Shuttle, Sealed, Armed),<br/>Weapon for Shuttle: Modified   Mining Laser (Class 1, 2H, Clumsy, Destructive, Far/Distant, Laser)<br/><em>(No Launchpad workspace: slow to Launch or Recover)</em><br/><br/>We also get one weapon to attach to a hardpoint (helm, engineering, quarters, cargo) where it can be operated from:  The best two choices that I saw are<strong>Energy Cannons:</strong>good against large targets or<strong>Point Defense Turrets:</strong>good against small targets.  We need to come a group consensus on which we want.<br/><br/>My Suggested design for the ship:<br/>Helm up front, Quarters in middle and Engineering at rear.  2 cargo bays on each side.<br/>H<br/>C1 Q C2<br/>C3 E C4<br/><br/>alternate ship designs:<br/>Q<br/>C1C2<br/>H<br/>C3C4<br/>E<br/><br/>H<br/>Q<br/>C1C2<br/>C3C4<br/>E<br/><br/>2 Floor Ship<br/>top floor: H   Bottom floor: C1<br/>Q                       C2<br/>E                      C3C4