<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Benton Cutter</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong>Vice Admiral Benton Cutter</strong></span></div><div class="floatright">(http://static2.wikia.nocookie.net/__cb20131113155255/w__/warhammer40kfanon/images/b/b3/40k,_Crusher%27s_Own,_Tank_Officer.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Player:</strong></td><td>SGTDan</td></tr><tr><td><strong>Homeworld:</strong></td><td>Battlefleet (+5 WP,+3 Fel, -5 PER)</td></tr><tr><td><strong>Birthright:</strong></td><td>In Service to the Throne, Born to Lead (+3 Fel,-3 T)</td></tr><tr><td><strong>Lure of the Void:</strong></td><td>Duty to Humanity (+3 Per, -1 PF)</td></tr><tr><td><strong>Trails and Travails:</strong></td><td>Calamity (-1 PF)</td></tr><tr><td><strong>Motivation:</strong></td><td>Devotion, Duty (+3 WP) </td></tr><tr><td><strong>Career:</strong></td><td>Void-Master</td></tr><tr><td><strong>Lineage:</strong></td><td>A Proud Tradition, Heir Apparent</td></tr><tr><td></td></tr><tr><td></td></tr><tr><td></td></tr><tr><td><strong>Gender:</strong></td><td>Male</td></tr><tr><td><strong>Build:</strong></td><td>Well Built</td></tr><tr><td><strong>Height:</strong></td><td>1.9 m</td></tr><tr><td><strong>Skin:</strong></td><td>Tan</td></tr><tr><td><strong>Hair:</strong></td><td>Brown</td></tr><tr><td><strong>Eyes:</strong></td><td>Gray</td></tr><tr><td><strong>Age:</strong></td><td>38</td></tr><tr><td><strong>Quirks:</strong></td><td>Long Fingers</td></tr></tbody></table><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bio</div><div class="spoiler_body"><strong>History</strong><br/>The childhood of Benton is one that is told of every Cutter child. His father was an Admiral assigned to Battlefleet Calixis and he was birthed on board one of the Imperium's mighty battleships. There he spent most of his life aboard the ship under the tutelage of officers on board, learning the intricacies of Navy operations and history. While his father taught him history of the family other officers taught him various duties on the decks of the massive ship. Sweeping floors, painting bulkheads the first jobs were menial but toughened him to the rigors of void travel. Even being a Cutter, esteemed heir to Admiral Cutter, brought him no favors. <br/><br/>Mother was an officer in charge one of the macrobatteries. When he became a teenager he was put onto battery detail which was tough and thankless. Drills every day swing the large cannon into position then back. Even with several people tasked to one cannon it was a heavy job. He toiled along the enlisted and was treated no better all hardening him for the title he would inherit. Learning to earn his promotions Benton worked from the lowest levels of ship life upwards. Always climbing whenever he slipped it was always him that picked himself up no one else. Quickly he became the model sailor a spitting image of his father. Strong, charismatic and with steely willpower Benton earned his commission into the ranks of officers. <br/><br/>When he was commissioned it came at a price, he had long since been transferred to a smaller ship. Aboard the cruiser he learned that his parents had perished in a fleet battle with Chaos at the Eye of Terror. Short the communicate simply said that while defending his flagship from a boarding action, he fell valiantly with sword in his hand with his mother by his side. Strangely Benton didn't feel sad about the loss of his father and mother in one battle. Now a young adult he understood that was all as Cutter strives to do, to defend the teaming masses of humanity that relied on them to shield the from the void. Dying to keep back the horrors that the vast black sea held in it's bosom was an honor. All the training and teaching his parents had given him was to that singular goal, to defend humanity.<br/><br/>After attending the funeral aboard his father's battered battleship Benton watched the coffins float away through a armaplas viewscreen. No tears stained his cheeks, just quiet stoic determination. Determined to not to squander what his parents had given him. From there it was laid out in his parents combined will that he would be given command of the surviving family ship, the <em>HMS Harbinger</em>, when he was given his first command. Until then it would be up to him to once again earn it. So he did through blood,steel and sweat like Benton always did. <br/><br/>Several campaigns followed that set him up to the path he found himself in. In the Gothic Sector Benton found himself at the head of the boarding party aboard the <em>Justice</em>, a heavy cruiser, when she was jumped by a fleet of Chaos pirates from a nearby asteroid field. Closing the distance quickly the ships managed to grapple the cruiser into a boarding action. Ebb and flow of battle waned until Benton rallied the haggard defenders pushing deep into the Chaos ship.  Through the pulsing corridors that were full of horrors he pushed the pirates right to the bridge. There he cut down the captain in a single duel ending the attack as quickly as it started.<br/><br/>He met Merri Ferrall, his soon to be wife, on assignment with Battlefleet Corriba where he was the head of the weapons department. His assistant Merri aided him in making sure the gun crews were in fighting shape. Together the two cut bloody swathes through Ork raiders using their guns to tear apart Kroozers and attack craft in many instances. It was here that would propel both of them to leadership positions. Protecting a colony from Ork raiders Benton found himself the highest ranking officer aboard the small Frigate. Taking control and with Merri taking control of the guns he beat back the small raiding force with only one ship. After that assignment was over they both got married and enjoyed the R and R  <br/><br/>Good fortune couldn't last of course, in command of a Frigate himself after that instance in the Gothic sector again with Merri as his XO. A fleet of roving pirates jumped his ship while it was out of the small squadron for scouting. A bloody desperate battle ensued but it was in vain. Being a much larger vessel the Chaos ship quickly overwhelmed the crew and took her from Benton.<br/><br/>By the time he woke up after passing out from the wounds he sustained the Captain was already back at the Gothic fleets homebase being patched up. The story that followed was they found no sign of the raider but the empty Frigate. Most of the crew who didn't seem dead were taken including his wife. Frustrated at his failure Benton withdrew emotionally even when he gained a promotion that would land him at the helm of the <em>Harbinger</em>. <br/><br/>Assigned to the Battlefleet Koronus Benton formed the scouting squadron which gave the fleet desperate intel on planets with little risk. Modded for long patrols the small Viper class scouts would dart into a system disappear into the void for a day collecting information. Then without so much of a flash would be gone. Being assigned here was a position of massive responsibility and honor and it would be here Benton would be tested for command. The Rattlesnake sqaudron did far more then scanning, they often were at the head of small fleets sent to deal with pirates. Stalking in the background they transmitted info to larger ships to help their batteries accuracy. Such an asset was invaluable to the Battlefleet and Benton became Vice Admiral in charge of all scouting done in the Expanse.<br/><br/>About the time the Viper sqaudron was cemented as a asset in the Battlefleet, House Itugan was badgering the Navy to aide in the exploration of a star cluster that bought a long time ago. After the fiasco from honoring the agreement last time the authorities in Sector command denied them unwilling to sacrifice much needed manpower for a foolish quest from a dying House. Where there is will, there's usually a way. Sure enough given contacts in the pleasure market brought them a great opportunity. Nearly two years after the fact Merri surfaced to them and it didn't take them long to exploit this. Getting a short curt message to meet at a dingy bar in Port Maw Benton didn't have a choice. Especially since the last line was <em>Want to see her alive? Come alone</em>. <br/><br/>In the smoky seedy bar he met Lord Itugan well the voice of him. Through a vox the Lord laid out a simple demand. It wasn't elegant but it was effective. Informed him of the status of his wife and her well being even transmitting a live feed for his eyes. She would be free if he aided them in the expedition and guaranteed his grandsons safe return. Given not much of a choice Benton agreed wanting nothing but to have Merri back. The next request for aide from the Navy was, through greased palms, granted. <br/><br/>Naturally Benton and his flagship was considered least important in the scheme of firepower so the Navy didn't have an issue. So now with a new goal in his life Benton once again set out to the void this time with a duty far greater then simply protecting humanity. Save a human, his wife at that, from the vile clutches of morally questionable men. With the <em>Harbinger</em> packed,loaded and fueled he stood on the bridge ready to meet the Expanse with open arms and finally get Merri back.<br/><br/><strong>Personality</strong><br/><em>Phlegmatic:</em> Practical and careful, yet very serious and reserved. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Stats</div><div class="spoiler_body"><strong><span class="bbc_u">Rank:</span></strong> 1, Void Master<br/><br/><strong><span class="bbc_u">Characteristics</span></strong><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">Stat</span></strong></div></td><td>Base</td><td>Roll</td><td>Mods</td><td>Total</td></tr><tr><td><strong>Weapon Skill</strong></td><td>25</td><td>10</td><td>-</td><td>35</td></tr><tr><td><strong>Ballistic Skill</strong></td><td>25</td><td>14</td><td>-</td><td>39</td></tr><tr><td><strong>Strength</strong></td><td>25</td><td>9</td><td>-</td><td>34</td></tr><tr><td><strong>Toughness</strong></td><td>25</td><td>17</td><td>-3</td><td>39</td></tr><tr><td><strong>Agility</strong></td><td>25</td><td>14</td><td>-</td><td>39</td></tr><tr><td><strong>Intelligence</strong></td><td>25</td><td>12</td><td>-</td><td>37</td></tr><tr><td><strong>Perception</strong></td><td>25</td><td>12</td><td>-5,+3</td><td>36</td></tr><tr><td><strong>Willpower</strong></td><td>25</td><td>19</td><td>+5,+3</td><td>52</td></tr><tr><td><strong>Fellowship</strong></td><td>25</td><td>20</td><td>+3,+3</td><td>51</td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Wounds</strong></td><td>6</td><td>5</td><td>-</td><td><strong>11</strong></td></tr><tr><td><strong>Fate</strong></td><td>3</td><td>-</td><td>-</td><td><strong>3</strong></td></tr></tbody></table>*Indicates total Advances/SCs<br/>Movement Rates:<br/><br/>Insanity: 0<br/>Corruption: 0<br/><br/><strong><span class="bbc_u">Skills</span></strong><br/>-Navigation (Stellar) (Int)<br/>-Forbidden Lore (Xenos) (Int)<br/>-Common Lore (Imperial Navy +10,War) (Int)<br/>-Scholastic Lore (Tactica Imperialis,Astromancy) (Int)<br/>-Speak Language (Battlefleet Chant, Low Gothic) (Int)<br/>-Literacy (Int)<br/>-Scrutiny (Per) <br/>-Pilot (Space Craft +10, Flyers) (Ag)<br/>-<em>Command: (Fellowship) (+15)</em> The Explorer utilizes the Command skill to both direct those under his authority and establish actions for groups to execute on command, such as bringing a ship to battle stations. This skill is only effective upon those under the Explorer’s authority. A successful Command Test indicates that those whom he directs follow his instructions in a timely manner. Failure on the Skill Test when used on an individual simply means that he does not follow the Explorer’s directions, though additional Degrees of Failure can indicate that the individual accepts the task with no intention of actually doing it, or could even misinterpret the command or take contradictory actions. <br/><br/>For directing groups, Degrees of Success or Failure will increase or decrease the time necessary to execute the orders, with three or more Degrees of Failure subjecting them to confused inaction. A Command Test can affect a number of targets equal to the Explorer’s Fellowship Bonus. They must be able to see and hear him, though this could be done remotely through a vox- or pict-caster, and use speak a common language. <br/><br/>Skill Use: Half Action for simple commands, Full Action for more involved direction.<br/><br/><br/><strong><span class="bbc_u">Talents</span></strong><br/><em>Ofﬁcer on Deck:</em> Battleﬂeet characters are generally ofﬁcers, and as such they are used to giving orders and having those orders obeyed. All Battleﬂeet characters gain a +5 bonus to all Command Tests while aboard any spacecraft.<br/><br/><em>Void-Born Ancestry:</em> Members of the battleﬂeets are closely-related to the Void Born, and their service provides opportunities to hone a Void Born’s innate abilities.<br/><br/><em>Void Accustomed:</em> Due to their strange and unnatural childhood, the void born are used to the vagaries of changing gravity. They are immune to space travel sickness. In addition, zero- or low-gravity environments are not considered Difficult Terrain for void born characters. <br/><br/><em>Ship-Bound Fighter:</em> Living and training on a spacecraft is vastly different than living and training on the ground. Because of the close-in nature of ships, Battleﬂeet characters are unaccustomed to ﬁghting in open spaces or on the “dirtside” of planets. While they are on a planet they suffer a –2 penalty to Initiative Tests and double the Ballistic Skill penalty for ﬁring weapons at Long Range or greater. These penalties don’t apply to the character if they are inside a tunnel or other conﬁned space.<br/><br/><em>Nerves of Steel:</em> Long years on the battlefield enable the Explorer to remain calm as fire impacts all around. He may re-roll failed Willpower Tests to avoid or recover from Pinning.<br/><br/><em>Hardy:</em> The Explorer’s constitution rebounds quickly from shock or injury. When undergoing medical treatment or healing from injures, he recovers Damage as if Lightly Wounded<br/><br/><em>Light Sleeper:</em> The slightest change in conditions or disturbance brings the Explorer from sleep to full awareness, remaining alert even in slumber. He is always assumed to be awake, even when asleep, for the purposes of Awareness Tests or surprise. Unfortunately, the character’s sleep is not deep and can be frequently interrupted, resulting in a less-than-cheery disposition when awake.<br/><br/><em>Unshakeable Faith:</em> The Explorer’s confidence in the Emperor and his abilities is so strong that he can face any danger. He may re-roll any failed Willpower Tests to avoid the effects of Fear.<br/><br/><em>Talented: (Command)</em> The Explorer has a natural affinity for a particular Skill. He chooses any one Skill and gains +10 bonus to Tests made using that Skill.<br/><br/><em>Mastery of Space:</em> The Void-master can re-roll all failed Tests with Manoeuvre Actions aboard a space ship.<br/><br/><em>Pistol Weapon Training: (Universal)</em> The Explorer has practiced with nearly every single-handed ranged weapon within the confines of the Imperium, and no small number without. The Universal group confers proficiency with most pistol weapons, including the Bolt, Las, Launcher, Melta, Plasma, and SP groups. When a character attempts to use a weapon he does not have the correct Weapon Training Talent for, he suffers a –20% penalty to any relevant Weapon Skill or Ballistic Skill Test.<br/><br/><em>Melee Weapon Training: (Universal)</em> The Explorer has trained extensively with hand-to-hand weaponry, becoming proficient in the use of virtually all hand-held close combat arms. The universal group includes the Chain, Shock, and Power groups, and allows proficient use off all those weapon types. When a character attempts to use a weapon he does not have the correct Weapon Training Talent for, he suffers a –20 penalty to any relevant Weapon Skill or Ballistic Skill Test.<br/><br/><strong><span class="bbc_u">Traits</span></strong><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><strong>Weapons</strong><br/>-Power Sword (Common)<br/>-<strong>"Empress's might" or just "Empress"</strong><br/><em>Given to him by Merri as a honeymoon gift, "Empress" is a S71 Widowmaker hand cannon manufactured on a tiny forge world. Made of black metal (http://i.imgur.com/WMAvp.jpg) it is a staple at Benton's side. Along the barrel  is a colored pin up modeled after Merri  (http://i1-games.softpedia-static.com/screenshots/Team-Fortress-2-Skin-Glowing-Colored-Lady-Ambassador_2.jpg) with a wave pattern that wraps around it and repeats on the other side. The cylinder has her wedding vows  (http://superbweddingvows.com/wp-content/plugins/jobber-import-articles/photos/122430-alternate-wedding-vows.jpg) engraved all the way around. The area surrounding the cylinder is taken up by devotional engravings to the Emperor. The Rosewood grip has the Imperial Navy Aquila brazened on it along with the words "Duty,Honor and Love".  </em><br/><br/><strong>Armour</strong><br/>Gaurd Flak Armor<br/><br/><strong>Gear</strong><br/>-Micro-bead<br/>-Void suit<br/>-<em>HMS Harbinger</em> blessed ship token along with <em>Warden</em>,<em>Sword of the Emperor</em> and <em>Aquila's Might</em> tokens.<br/>-Re-breather<br/>-Imperial Navy uniform with leather trench coat and old naval peak cap with an ancient form of the Imperial Navy's emblem. <br/>-2 bottles of amasec<br/>-Pict-recorder<br/>-Vox-caster<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Experience &amp; Acquisitions</div><div class="spoiler_body"><strong><span class="bbc_u">Experience</span></strong><br/>500/500 XP Spent<br/>Mostly Origin Path purchases<br/>Bought Scrutiny<br/><strong><span class="bbc_u">Acquisitions</span></strong><br/>Stormtrooper Detachment<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HMS Harbinger, Flagship of Vice Admiral Cutter</div><div class="spoiler_body"><div class="floatright">(http://i.imgur.com/fYlVE.jpg)</div><div align="center"><span class="bbc_font" style="font-family: comic sans ms;"><span class="bbc_size" style="font-size: 24pt;">HMS Harbinger</span></span></div><br/><em>Class: Viper Sloop<br/>Dimensions: 0.95 km long, 0.25 km abeam at fins approx.<br/>Mass: 4.9 megatons approx.<br/>Crew: 7,500 crew, approx.<br/>Accel: 6 gravities max sustainable acceleration.<br/>Main Identifying Mark: Large pin up  (http://fc01.deviantart.net/fs30/i/2008/099/c/a/Sci_fi_pin_up_by_jlonnett.jpg) on either side of the armored prow. Underneath on a brown scroll is the words, "The Emperor's Finest Scout" while above on the same reverse scroll is the words "HMS Harbinger". Across the nose of the prow is a large golden crest of the Cutter family (http://photos1.blogger.com/blogger/5215/1270/1600/CUTTERARMS.jpg).</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crew Organization/Notable Officers</div><div class="spoiler_body"><strong>Command Department</strong><br/>Consists of the Captain,XO and Command Master Chief<br/><br/>Name: <em>Vannessa Bverger</em> (http://media-cache-ec0.pinimg.com/236x/36/99/8a/36998abe81b10ee66d8172dfc775e024.jpg)<br/>Rank: <em>Captain</em><br/>Role: <em>The Executive Officer is second in command of the ship. She is responsible for all matters relating to the personnel, routine, and discipline of the ship.</em><br/><br/>Name: <em>Kreff Krzewinski</em> (http://blog.seattlepi.com/peoplescritic/files/library/cockpit.jpg)<br/>Rank: <em>Master Chief Petty Officer</em><br/>Role: <em>The Command Master Chief is the senior enlisted man aboard. He keeps the Commanding Officer advised on situations, procedures and practices which affect the welfare, morale and well-being of the enlisted crew.</em><br/><br/><strong>Administration Department</strong><br/>The Administration Department handles most general paperwork functions which relate to the entire ship. It is composed of four divisions: Administrative; Personnel; Public Affairs; and Legal.<br/><br/>Name: <em>Romero Balsis</em><br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>Administrative Officer</em><br/><br/>Name: <em>Acutus Perza</em><br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>Legal Officer handles the Legal Office and the Master-at-Arms Force. </em><br/><br/>Name: <em>Romero Kokubun</em><br/>Rank: <em>Lieutenant</em> <br/>Role: <em>Assistant Legal Officer</em><br/><br/>Name: <em>Crista Nasers</em><br/>Rank: <em>Senior Chief Master at Arms</em><br/><br/>Name: <em>Karey Falasco</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Public Affairs Officer handles the Public Affairs Office, which also operates the onboard entertainment.</em><br/><br/>Name: <em>Forbin Custa</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Ship's Secretary handles all correspondence directed to the ship or the captain, operates the onboard post office, and tracks the ship's preventive maintenance program.</em><br/><br/>Name: <em>Kage Gobrecht</em><br/>Rank: <em>Chief Warrant Officer</em><br/>Role: <em>Personnel Officer</em><br/><br/><strong>Navigation Department</strong><br/>The Navigation Department is responsible for safely navigating the ship from port to port, keeping on time and on schedule.<br/><br/>Name: <em>Janos Visschers</em><br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>Navigator</em><br/><br/><strong>Weapons Department</strong><br/>The Weapons Department operates and maintains the ordnance delivery and targeting systems of the ship, including the main battery.<br/><br/>Name: <em>Wally Cisneroz</em><br/>Rank: <em>Commander </em><br/>Role: <em>Weapons Officer</em><br/><br/>Name: <em>Crista Colomy</em><br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>Asst. Weapons Officer </em><br/><br/>Name: <em>Malcom Maedke</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Gunnery Officer </em><br/><br/>Name: <em>Xavier Boorom</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Fire Control Officer </em><br/><br/><strong>Stormtrooper Detachment</strong><br/><br/>Name: <em>Stephane Neja</em> (http://media-cache-ak0.pinimg.com/236x/1d/c7/93/1dc7930538d5dfb871aad3a94f2c0dfa.jpg)<br/>Rank: <em>Captain, Imperial Guard</em><br/>Role: <em>Commanding Officer</em><br/><br/>Name: <em>Zeno Demetris</em> (http://media.moddb.com/images/groups/1/3/2055/start.jpg)<br/>Rank: <em>Executive Officer</em><br/>Role: <em>1st Lieutenant, Imperial Guard</em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Organization of the Detachment</div><div class="spoiler_body">Admin:<br/>1 - First Sergeant <br/>1 - Gunnery Sergeant <br/>1 - Staff Sergeant<br/><br/>Squads:<br/>7 - Sergeant <br/>21 - Corporal <br/>20 - Private<br/><br/>Total Squads: 4</div></div><br/><strong>Deck Department</strong><br/>The Deck Department is responsible for maintenance and operations, including underway replenishment and shuttle ops. It is organized in six divisions. At battle stations many of its crewmen assist in manning the guns. Deck crewmen also stand regular watches on the bridge and as lookouts underway.<br/><br/>Name: <em>Jewel Izaguine</em> (http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1337/14/1337142005933.jpg)<br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>First Lieutenant </em><br/><br/>Name: <em>Jeril Kimbal</em><br/>Rank: <em>Lieutenant </em><br/>Role: <em>Ship's Bosun</em><br/><br/><strong>Operations Department</strong><br/>The four divisions of the Operations Department are responsible for the command, control and communications functions of the ship. They use and maintain the ships sensors and communications equipment.<br/><br/>Name: <em>Albertina Halbritter</em> (http://s901.photobucket.com/user/razerback/media/More%20pics/1252539014880.jpg.html)<br/>Rank: <em>Commander</em><br/>Role: <em>Operations Officer</em> <br/><br/>Name: <em>Thresa McCullock</em><br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>Asst. Operations Officer</em><br/><br/>Name: <em>Bellator Machel</em><br/>Rank: <em>Lieutenant Commander </em><br/>Role: <em>Astral Cartographer</em><br/><br/>Name: <em>Koln Insognia</em><br/>Rank: <em>Lieutenant</em> <br/>Role: <em>Electronic Materials</em><br/><br/>Name: <em>Juchii Lopata</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Combat Information Center</em><br/><br/>Name: <em>Gracia Marnett</em> (http://static3.wikia.nocookie.net/__cb20131107224360/warhammer40kfanon/images/7/71/40k,_Browncoat,_female_soldier2.jpg)<br/>Rank: <em>Lieutenant </em><br/>Role: <em>Communications Officer </em><br/><br/>Name: <em>Sartak Fensel</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Cryptology </em><br/><br/>Name: <em>Tuan Claucherty</em><br/>Rank: <em>Third Lieutenant</em><br/>Role: <em>Intelligence </em><br/><br/>Name: <em>Matthias Habif</em><br/>Rank: <em>Ensign</em><br/>Role: <em>Signals </em><br/><br/><strong>Engineering Department</strong><br/>This department is responsible for the operation and maintenance of the ship's engineering plant as well as onboard support systems and equipment. They also bear primary responsibility for fire fighting and damage control.<br/><br/>Name: <em>Bolts</em> (http://fc07.deviantart.net/fs70/i/2011/303/d/c/warhammer_40k_techpriest_by_skorganizedchaos-d4efkrz.jpg)<br/>Rank: <em>Commander</em><br/>Role: <em>Chief Engineer </em><br/><br/>Name: <em>Threads (http://img.4plebs.org/boards/tg/image/1367/81/1367817035515.png)</em><br/>Rank: <em>Lieutenant </em><br/>Role: <em>Repair Officer</em><br/><br/><strong>Medical Department</strong><br/>The medical department provides medical and surgical services to the crew, with an average of 50 crewmen a day requesting treatment at sick call. It also monitors drinking water quality and shipboard sanitation. At battle stations the department's crewmen staff four battle dressing stations in addition to the main sickbay and hospital.<br/><br/>Name: <em>Achilleus</em> (http://static3.wikia.nocookie.net/__cb20120712014028/warhammer40k/images/9/9f/Ordinate-Major_Mordechai_Lorik.jpg)<br/>Rank:<em> Commander</em><br/>Role: <em>Medical Officer</em><br/><br/><strong>Supply Department</strong><br/>This department provides material support to the operation of the ship and the needs of its crew. They manage stores and spare parts, food services, payroll, and services for the crew.<br/><br/>Name: <em>Commodus Byrdsong</em> (http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1344/67/1344673134651.jpg)<br/>Rank:  <em>Commander</em> <br/>Role: <em>Supply Officer</em><br/><br/>Name: <em>Matthias Arcite</em><br/>Rank: <em> Lieutenant</em><br/>Role: <em>Assistant Stores Officer</em><br/><br/>Name: <em>Tsam McAnaw</em><br/>Rank:<em> Lieutenant Junior Grade</em><br/>Role: <em>Disbursing Officer </em><br/><br/><strong>Ministorum Corps</strong><br/>The Ministorum's department conducts religious services in the Ministorum's traditions and provides support for crewmen who wish to worship in other traditions. They also perform counseling for personal and religious matters. <br/><br/>Name: <em><br/>Krieger Edleston</em> (http://wh40k.lexicanum.com/mediawiki/images/b/b6/Priest.jpg)<br/>Rank: <em>Commander</em><br/>Role: <em>Priest</em>  </div></div><br/><strong><span class="bbc_u">Stats:</span></strong><br/><strong>Speed:</strong> 11<br/><strong>Maneuverability: </strong>+30<br/><strong>Detection:</strong> +25<br/><strong>Hull Integrity: </strong>25<br/><strong>Armour:</strong> 14<br/><strong>Turret Rating:</strong> 1<br/><strong>Space:</strong> 29<br/><strong>Weapon Capacity:</strong> Dorsal 1<br/><br/><strong>Machine Spirit:</strong> <em><strong>Wrathful</strong></em><br/>The ship’s spirit constantly smoulders with anger. In battle, it explodes into a berserker fury, straining and exhausting its systems. During combat, the ship gains +1 Speed and + 7 Manoeuvrability. Out of combat, the ship suffers –1 Speed and –5 to Manoeuvrability and Detection.<br/>At 2014-01-14 19:12:10, Silver Star (uid: 37668) rolls: 1d10 Result: 7 (http://elliquiy.com/forums/dicebot.php?r=53829)<br/><strong>Past History:</strong> <em><strong>Emissary of the Imperator</strong></em><br/>The vessel is a veritable monument to the power and grandeur of the God-Emperor’s might. Awe-inspiring and terrible, it lacks subtlety. All Intimidate Tests made by characters from this vessel gain +15, while all other social Skill Tests suffer a –5. These bonuses and penalties only apply if the character is known to be from the vessel. In addition, few will be able to see beyond the symbolism of the vessel—xenos see a threat, faithful Imperial citizens see a symbol of civilization (or possibly chastisement), and heretics and rebels see a hated foe. Their reactions will be coloured accordingly. <br/>At 2014-01-14 19:15:44, Silver Star (uid: 37668) rolls: 1d10 Result: 3 (http://elliquiy.com/forums/dicebot.php?r=53831)<br/><strong>Background:</strong> <em><strong>Ship of the Fleet</strong></em><br/>Many of the vessels under a Rogue Trader’s command could be considered warships, but few can truly compare to a true military vessel. Any Naval ofﬁcer in the sector feels a ship is not a “warship” until it has spent a decade amongst the ranks of the Battleﬂeet. A proper Battleﬂeet warship is measured by far more than the strength of its guns. Though accuracy is appreciated in the Imperial Navy, obedience, discipline, and honour are watchwords prized above all else. The Imperial Navy perseveres and triumphs over its enemies through its adherence to duty and tradition, and this ethos is said to be absorbed by the very ﬁbre of the ships they serve aboard. <br/><em>His Word Obeyed-</em> Any crew-member who makes Command Tests aboard this ship gains a +10 bonus. <br/><em>Duty Unto Death-</em> When this ship is crippled, the ship’s Captain may make a Challenging (+0) Command Test. If the Test is successful, the ship does not suffer the effects of being crippled during its subsequent turn.<br/><br/><strong><span class="bbc_u">Components</span></strong><br/><strong><em>Plasma Drive:</em></strong> <strong>Jovian Pattern Class 2 Drive</strong><br/>The STC standard drive for escort-grade warships<br/><strong><em>Warp Engine:</em></strong> <strong>Miloslav G-616.b Warp Engine </strong><br/>Many ancient vessels, particularly cruisers, heavy cruisers and grand cruisers of the early Imperium utilised a variety of highly advanced experimental technologies. Many of these technological advances have since been discredited in the eyes of the adepts of Mars, and are now regarded as unreliable and prone to catastrophic malfunction. The H-616.b warp engine sits on the border of such suspect designs, not quite heretical, but somehow tainted with the scent of the profane. Capable of great speed during warp transits, the engine is notably less secure than later designs, more prone to attract hostile warp entities and generate dissonant warp currents capable of swamping the entire ship. <br/><em>Haste of the Damned:</em> Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table every three days rather than every five days. <br/><strong>-Warpsbane Hull</strong><br/>The entire hull of the vessel is covered with silver, hand- inscribed hexagramic wards. These reinforce a Geller Field projected from a 50 metre statue of an Imperial Saint, located just fore of the bridge. <br/><em>Shield of Faith:</em> Any Navigation Tests to pilot the ship through the warp gain a +10 bonus. When rolling on Table 7-4: Warp Travel Encounters, the GM rolls twice and allows the Navigator to chose which result is applied. <br/><strong>-Emergency Field</strong><br/>Some captains equip their Gellar ﬁeld generators with emergency cogitation circuits that activate the ﬁeld automatically upon detecting the warp. Though many scorn the idea because of the extra power draw, and others are distrustful of automated circuitry, such devices have saved ships in the past. <br/><em>Auto-engagement routines:</em> If the ship unexpectedly enters the warp, roll 1d10. On a 3 or higher, the Gellar Field activates automatically, protecting the ship from any warp intrusion that may have taken place.<br/><strong><em>Void Shields:</em></strong> <strong>Single Void Shield Array</strong><br/>A single double-layered void shield. Provides 1 Void Shield. <br/><strong><em>Bridge:</em></strong> <strong>Exploration Bridge</strong><br/>A bridge favoured by the Explorators of the Mechanicus, its cogitation circuitry provides optimum interface with hololithic charts and auger arrays. <br/><em>Long Range Scanning:</em> This ship gains +5 Detection when using Active Augury. <br/><em>Navigation Records:</em> When working towards an Exploration objective, the players earn an additional 50 Endeavour Points<br/><strong><em>Life Sustainers:</em></strong> <strong>Clemency-pattern Life sustainer</strong><br/>This sustainer augments the traditional water filters and air purifiers with thousands of individual emergency-oxygen tanks and void suits stored in pressure-sensitive lockers at regular intervals throughout the ship. Such extensive redundancies as well as multiple pressure bulkheads reduce the impact of hull breaches upon a ship, allowing the crew to rush to patch them before too many are lost to the void. <br/><em>Lifeline:</em> Increase Morale permanently by +1. This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.<br/><strong><em>Crew Quarters:</em></strong><strong> Clan-kin Quarters</strong><br/>The ship’s crew is made up of a ‘kin-brotherhood’ of bonded voidsmen. Tenaciously loyal, they see their ship as no different than a homeworld, and will die to defend it. <br/><em>For Hearth and Home!:</em> All Command Tests to defend against boarding and hit and run actions gain +5. In addition, all sources of Morale loss are reduced by 1, to a minimum of 1.<br/><strong><em>Auger Array:</em></strong> <strong>Deep Void Auger Array</strong><br/>These, quite simply, are the some of the best sensors created by the Adeptus Mechanicus, and are reserved for their own ships and Imperial Naval scout vessels. <br/><em>External:</em> This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit. <br/><em>Eye of the Omnissiah:</em> The exceptional sensitivity of the array grants +10 to the ship’s Detection<br/><strong><em>Macrobatteries:</em></strong> <strong>Stygies-pattern Macrocannon Battery</strong><br/>This variant of the macrocannon is designed to fire heavier ordnance than the Mars Pattern. These alternative shells contain an adamantium core that cuts through the heaviest armour<br/><em>Penetrator Rounds:</em> When calculating damage dealt by a salvo that includes shots from a Stygies pattern Macrocannon that were not absorbed by Void Shields, reduce the vessel’s armour by 3. This reduction is not permanent, and only takes place while calculating that particular salvo’s damage. <br/><br/><strong><span class="bbc_u">Augments and Enhancements:</span></strong><br/><strong>-Empyrean Mantle</strong><br/>Most dirt-dwellers would ﬁnd the idea of hiding something as large as a starship to be ridiculous. Of course, most dirt-dwellers have no idea just how utterly vast space is. With the right energy bafﬂes and screens to diffuse and mask energy signatures, a ship can become nothing more than a hole in the void. <br/><em>Shadow in the Void:</em> When travelling on Silent Running, all Tests to detect this vessel have their Difﬁculty increased by two degrees. When completing a Criminal objective, the players earn an additional 50 Endeavour Points. <br/><em>External:</em> This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit. <br/><strong>-Defensive Countermeasures</strong><br/>The vessel is equipped with a package of false auspex reflectors, thermal buoys, vox screamers, and other devices designed to keep an enemy vessel from accurately firing on it. <br/><em>Single Use: </em>When deployed, the countermeasures apply a –20 penalty to all Ballistic Skill Tests made to attack the ship for the next 1d5+1 Strategic Turns. Torpedoes suffer a –30 penalty instead. Once used, the countermeasures must be refilled and refurbished with a successful Upkeep Test outside of combat (and at a technological system with void yards) before it can be used again.<br/><strong>-Fire Suppression Systems</strong><br/>The vessel is equipped with additional systems such as specialised extinguisher gases all designed to combat flames and keep them from spreading.<br/><em>Flame Extinguisher:</em> If the Bridge is powered and undamaged, a character may activate this system to extinguish one Component on fire by making a Difficult (–10) Tech-Use Test (this counts as an Extended Action in starship combat). If successful the fire is extinguished. This Component may be used once per Strategic Turn.  <br/><strong>-Augmented Retro-thrusters</strong><br/>Multiple manoeuvring thrusters draw immense power, but offer impressive performance nonetheless. <br/><em>Agile:</em> These thrusters add +5 to the ship’s Manoeuvrability. <br/><em>External: </em>This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.<br/><strong>-Extended Supply Vaults</strong><br/>Extensive supply stowage allows the vessel to make longer journeys and better repair damage. <br/><em>Extensive Stores: </em>Double the time a ship may remain at void without suffering Crew Population or Morale loss. When <br/>making Extended Repairs, repair 1 additional Hull Integrity. <br/><em>Plenty for All:</em> Increase Morale permanently by 1. <br/><strong>-Medicae deck</strong><br/>A life of exploration invariably leads to encounters with unexpected life. This unexpected life can lead to unexpected injuries as well as novel diseases. Every living quarters includes a basic infirmary, but those are not equipped for every variety of injury or disease. Similarly, an infirmary is not equipped to treat the number of badly injured survivors from a badly damaged ship or planet-wide epidemic. A Medicae Deck offers the facilities and staff to address both of these possibilities.<br/><em>Diagnostics and Treatment: </em>The Medicae Deck adds a +20 bonus to all Medicae Skill Tests performed within this Component. The number of patients that may be treated without penalty is increased to three times the character’s Intelligence Bonus.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body">An unusual choice for a flagship, the <em>Harbinger</em> is the command ship of Vice Admiral Benton. From her bridge he manages Battlefleet Kronous's tiny <em>Rattlesnake</em> squadron. They are called upon the fleet to do quick scans of future targets,to do routine flybys of planets of interest to the Imperium or to scout ahead of a task force. Priding themselves as "The Emperor's Finest Scouts" there has yet to be a Battlefleet to challenge their claim. There are so few of them, six vessels, that it is one big family and most of the crews are one large void clan split between the ships. Each of the ships have identifying art on the prow to distinguish them when they are together. Although tiny vessels the <em>Rattlesnake</em> squadron have saved thousands of ships with their information.<br/><br/>The <em>Harbinger</em> in particular comes with the Cutter family, it's been captained by every family member since the dawn of the Imperium's infant years. Rumored to be one of the first Viper class ships laid down it has been plying the void for an eternity. Every Cutter officer has been at the helm for as long as the records show. Often passing the ship to his or her heir before moving to a high position. Once the Cutter family had it's own dock full of family ships but that long glorious past has come and gone. Now the <em>Harbinger</em> is all that remains of that glorious past. While every Cutter grows up on a different ship the first command of a battle group is always aboard the <em>Harbinger</em> and leading a scouting squadron.<br/><br/>Every inch of her hull tells a story either through an inscription,mural or a simple battle scar. If one looks hard enough they can make out the scar tissue from a Tyranid's claw on her hull, the burn from a Chaos plasma battery and murals showing the vessel leading the Emperor's fleets to list just a few. Her hull radiates with the Emperor's truth and represents his might. The name she is known by becomes a poignant warning to the Emperor's enemies when she arrives in a system, heralding their impending fiery deaths. Been the Emperor's eyes and ears for forty one millennium and that tradition has yet to be stopped.<br/><br/><strong><em>Harbinger's</em> sisters:</strong><br/><ul class="bbc_list"><li><em>HMS Maw's Eye</em></li><li><em>HMS Silver Star</em></li><li><em>HMS Raptor</em></li><li><em>HMS Sabre</em></li><li><em>HMS Apollo</em></li></ul><br/></div></div> </div></div>