Rhedyn mentioned that she wanted to make a Weather Watcher test with Baba, so we're going to go ahead and do that now while we wait for everyone to finish posting their character intro post and finalizing their Goal for this session.<br/><br/>There are two types of skill tests in MG: Independent Tests and Versus Tests. Independent Tests use the skill level of a mouse against an objective set by the GM based upon the circumstances in which the test occurs. For example, if a Patrol is trying to move from Lockhaven to Port Sumac quickly, an Independent test against Pathfinder would be made. The difficulty of the test would determined by the GM, and made harder if the the weather was bad, a member of the Patrol has the Tired or Injured Condition, or it was the beginning of Spring and overgrowth had hidden the roads, or if they were making a new route entirely in order to save time. Versus Tests are made when a mouse or Patrol is in direct conflict with another being. Using the example above, if not only was the Patrol trying to reach Port Sumac quickly, but also<em>ahead</em>of another Patrol, it would then be a Versus Test, in which both Patrols rolled against their Pathfinder skills. The Patrol that rolled more successes would reach the desired destination first.<br/><br/>The type of test determines the possible outcomes of the test. An Independent Test results in success, success with Conditions, or a Twist introduced by the GM, altering the obstacle or bringing a new one into the story. A Versus Test results in the winner achieving what it wanted over the loser.<br/><br/>Weather Watcher tests are<em>always</em>Versus Tests against the Season. Think of the weather and climate itself being constantly at war with the mice, always a threat to health and life; something against which the mice are locked in continuous struggle. The weather is divided into Seasons, with some Seasons being nastier than others towards mice. A Season's "skill level" is a representation of its predictability. If the Weather Watcher succeeds in the test, the player gets to choose from that Season's possibilities the weather that occurs over the next leg of the journey. If the Season wins the test, or if no test is attempted, the GM chooses the weather over the next leg of the journey. That weather lasts until the end of the session, or until the GM introduces a weather-based Twist as a result of a failed Independent Test, whichever comes first.<br/><br/>Fall is a very mixed season in the Territories. On the one hand it's relatively easy to predict its weather; on the other the weather is pretty horrible for mice regardless. Mice try to close up shop as quickly as they can in Fall, and this makes them incredibly busy and willing to take risks to win a race against time. The weather often makes things worse, and turns risks into calamities.<br/><br/>I'll be working with Rhedyn on this roll to determine the weather for this first session of play. It's a Versus Test between Baba's Weather Watcher skill (5) and the Fall (5). This means we'll each roll 5D6, and the one who gets more Successes will choose the weather.<br/><br/>But wait...there's more. Baba can also use any of his Traits and Wises, if they apply, for a few extra bonus dice. Rhedyn can also spend Fate or Persona points on the roll if she wants to.