<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9784503#msg9784503">Quote from: Cold Heritage on 30-03-2014, 09:48:53</a></div></div><blockquote class="bbc_standard_quote">Right, sorry - I thought if you were one size larger you got +1armour against a smaller group, rather than just a flat reduction in harm like that. Important distinction for tags and such. I'm not going to go back for a do-over - I intended the clown's gun to have autofire and him to be making an area attack, and that doesn't get its damage reduced against a gang - but I'll try to bear it in mind going forward.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Whoops, and I forgot about autofire! ;D This is the problem with games one doesn't play much. It's easy to remember the rules you looked up for your gang (like 'wait how do gangs work again oh yeah') but I hadn't gone down the list of weapon abilities and seen how autofire works against gangs.<br/><br/>Not like D&D 3.5 where pretty much everyone knows how everything works all the time (except we only think we do and sometimes when the books come out weeeeee're soooo wroooong. :D).<br/><br/>We'll figure stuff out as we go. Games are that way.<del>Going to go ahead and write up my post now but it may take me a bit.</del>Posted! Dividing her forces makes Rez unhappy. And she started this out with only half her pack. Blood and toys will make her happier but they aren't hers with certainty yet.