Huh. I'd figured 28 in a 1st-level adventure would be pretty solid.<br/><br/>Andi, does she finish up her lockpicking attempts in 'extremely frustrated, no way that's doable' mood or is her impression of the task more like 'darn it, almost had it but not quite'?<br/><br/>I ask because (purely from player knowledge) I imagine that most difficulties are on 10s or 5s, and if it's a 30, then one person rolling an assist ("hold these two probes at this precise angle and keep tension on them while I mess with these other two") would be enough to make her 28 into a 30. Although if 30 isn't going to do it, well...<br/><br/>Yeah, no, she isn't going to disable the lock with acid. There'd be no way to fix it without the key, and then delivering the book to its (presumed owner?) might become a bit of an embarrassing ordeal.