(http://fc08.deviantart.net/fs47/i/2009/219/f/c/Nelisande_by_acidlullaby.jpg)<br/><br/>Name:  Aria  (http://fc08.deviantart.net/fs47/i/2009/219/f/c/Nelisande_by_acidlullaby.jpg)<br/>Class: Rogue / Swashbuckler<br/>Bio: Daughter to retired adventurers who'd more or less bought their way into polite Luskan society using the treasures, skills, and reputations gleaned from their exploits, Aria grew to found herself nudged towards high learning. Her parents, it seems, hoped for a safer life for their daughter, and to their dismay her favorite subject seemed to be her fencing practice nonetheless. At least, unlike most of her friends' parents, her own seemed amenable to the idea of a daughter learning such things at all, perhaps because their careers had shown them what a dangerous place the world could be.<br/><br/>These teenage tensions boiled over into Aria learning how to sneak out and about at night, and she got herself into tatters of trouble, and eventually one scrap she'd not have survived from herself. Rescued from petty thugs of a Luskan pirate lord by a priestess of the Red Knight, Aria ventured out to visit her savior's temple on subsequent nights. She never lost her disobedient urge, but perhaps channeled it with more purpose.<br/><br/>She found companionship and learning of the sorts she'd longed for, which proved a bulwark against a dark part of her own nature: she discovered through the aggravating throes of puberty, and leafing about in her family heraldry, that one of her great-grandmothers just might've been an erinyes devil. This shared revelation renewed her priestess benefactor's attentions and concerns. So far, Aria has maintained a far loftier heart than her infamous ancestor's. The blood may've even contributed a disciplined and logical bent of mind which serves well one who would revere the Lady of Strategy.<br/><br/>Physical description: 5'4", 110 lbs, red hair, hazel eyes, 22' waist, 34C bust.<br/><br/>With hair to her shoulderblades (often braided), Aria's fire-coloerd orange-red hair and bright hazel mights are hallmarks of the viking heritage of her ancestors (for Icewind Dale is just north of her home city of Luskan). Aria's fine-featured, aristocratic face is given to expressions of analytical thoughtfulness, scrutiny, or bold assertive desire.<br/><br/>She has the nimble and lithe body of a trained acrobat, able to assume many positions and maneuvers with confident poise. This same training, and natural genetics, confer a firmness  across almost all her body; her skin seems soft and supple at first, but just underneath, is quite firm.<br/><br/>Her hips are fairly narrow, perhaps not quite and curvaceous as full as she might ideally like, but her high round and ample bosom prehaps makes up for it, although she often keeps that bound sedurely with a cloth band under her outfit, for practical movement purposes when running, tumbling, or fighting. Her skin is an ivory-peach color, and can grow quite warm when she is in adrenal or emotional states, and assume the faintest of spicy cinnamon aromas.<br/><br/>As far as Aria knows, the only externally visible heirloom of her erinyes great-grandmother is a prehensile tail, hairless but with a much firmer texture even than the well-toned buttocks she usually keeps it hidden amidst under panties and hosiery. The tail's tip has a telltale-devilish spade-shape, which is even firmer still, yet which Aria can curl and twist inward with about the same dexterity as her own tongue. Aria usually keeps her tail hidden and unmentioned as much as possible, mindful of the potential for ostracization. She thinks her teeth might be slightly sharper and harder than average human, but not so much so that it's clearly inhuman (and has always had good dentistry, possibly with this to thank it for).<br/><br/>Kinks: Bisexual but much more particular when it comes to males (may go for<em>the</em>guy but not<em>a</em>guy). Similarly, both dom or sub but more particular when it comes to other doms. Especially enjoys 'teaching' a submissive, shy, or innocent female, and practicing compassionate domination. May practice more coercive domination, especially as part of some other goal (such as interrogation using sexuality as negative and-or positive leverage). Enjoys giving and receiving for oral, vaginal, and anal alike (to 'give' vaginal or anal, may use fingers or handled and worn toys). Voyeuristic/exhibitionist streak.<br/><br/>Aria  (http://fc08.deviantart.net/fs47/i/2009/219/f/c/Nelisande_by_acidlullaby.jpg)<br/>Lesser tiefling, gestalt rogue 6 swashbuckler 6<br/>Medium Outsider (native)<br/>Hit Dice: 6d10+18 (55 hp)<br/>Initiative: +7<br/>Speed: 30 ft.<br/>Armor Class: 22 (+5 Dex, +5 armor, +2 dodge), touch 17, flat-footed 22 (uncanny dodge)<br/>Base Attack Iterative Progression: +6/+1<br/>Grapple: +9<br/>Attack: kukri +12 melee (1d4+8/15-20) or comp. longbow +12 ranged (1d8+8/x3)<br/>Full Attack: two kukris +10/+5 melee (1d4+8/15-20) or comp. longbow +12 ranged (1d8+8/x3)<br/>Space/Reach: 5 ft./5 ft.<br/>Special Attacks: insightful strike, lesser darkness 1/day, sneak attack +6d6<br/>Special Qualities: darkvision 60', dodge bonus +2, evasion, grace +2, resistances (cold, elec, fire 2), trapfinding, trap sense +2, uncanny dodge<br/>Saves: Fort +6, Reflex +13, Will +5<br/>Abilities: Str 11, Dex 21, Con 16, Int 16, Wis 14, Cha 11<br/>Skills: Bluff +11, Disable Device +12, Hide +18, Listen +11, Move Silently +16, Open Lock +14, Search +12, Spot +11, Tumble +14<br/>Feats: Daring Outlaw, Improved Critical (kukri), Improved Two-Weapon Fighting, Telling Blow, Two-Weapon Fighting, Weapon Finesse<br/>Alignment: Lawful good<br/>Deity: Red Knight ('The Lady of Strategy', LN goddess of tactical and wisdom warfare) if Forgotten Realms setting; or closest analog of Athena if in another setting<br/>Flaws: Frail (-1 hp/level), Weak Fortitude (-3 Fort)<br/>Languages: Common, Draconic, Elven, Infernal, Sylvan<br/>Possession: 4 mw kukris, mw comp. longbow (Str rating +3), +1 mithral chain shirt, vest of resistance +1, quiver with 100 cold iron arrows and 20 silver arrows, 4 kukris, 2 throwing axes, 2 light hammers, 6 daggers, Belt of Battle, grappling hook and 100' of silk rope, thin bedroll and rain tarp, one tenday of rations, flint and tinder, 3 sunrods, two scout's outfits, one silk aristocratic gown, forest camouflage rain cloak (mw tool for hide), soft padded elven footwear (mw tool for move silently), map of the known world, canteen, light warhorse and military saddle, handy haversack, 100 gp<br/><br/>Darkvision (Ex): A tiefling has darkvision to a 60-foot range.<br/>Lesser Darkness (Sp): Once per day, the tiefling may use an effect similar to darkness (caster level equals tiefling's character level), except that the radius is 5 feet. This ability is the equivalent of a 1st-level spell.<br/>Skill Bonuses: A tiefling has a +2 racial bonus on Bluff and Hide checks.<br/>Resistances (Ex): A tiefling starts play with resistance 2 to cold, electricity, and fire.<br/><br/>Insightful Strike (Ex): add Int mod to damage with light and finessable weapons.<br/>Telling Blow (Ex): add sneak attack damage to critical hits.<br/><br/>Belt of Battle: +2 competence bonus to Initiative as a continuous effect. Also has three charges, renewed each day at dawn, which may be used to grant extra actions (1 charge for a move action, 2 for a standard action, and 3 for a full round action). 12,000 gp.<br/><br/>Sources: Complete Warrior: swashbuckler; Complete Scoundrel: Daring Outlaw feat (stack rogue and swashbuckler levels for determining dodge, grace, sneak attack); PHBII: Telling Blow feat (crits deal sneak attack damage); Savage Progressions (at wizards.com): lesser tiefling (i.e. LA +0 tiefling); Magic Item Compendium: Belt of Battle.<br/>