I'm not especially upset.  I had just gotten into the system a little bit and already had an idea with a couple insanities and at least a couple weaknesses.  My problem, of course, since you hadn't said anything yet.  I also have a rather dry sense of humor, which you can't always tell in posts.  I can sound like I'm lashing at the world when I'm sitting here thinking with a little smirk, well that's sadly ironic.<br/><br/>I can see that if people don't play out the weaknesses at all, then it can get kinda silly.  And I completely understand if you want to do it case by case.  I'd probably prefer that to having a fixed number of points, if that makes any difference.<br/><br/>I often make characters that have quite a few mediocre allotments instead of a few big ones, so I like to think people can have a chance to sprinkle a lot of points around half-wisely.  What I had in mind was a female cyborg with substantial combat power (a bit more defense than offense), but a few moderate weaknesses I thought potentially amusing (and occasionally more dangerous).   But anyway, like you were saying.<br/><br/>I think the "big" and "small" thing is a different type of question.  The way I see it, if you think C is big, hey buy "big," take the bonus, and describe it so that the rest of us can notice the difference (if you like).  But, someone yell if there are obvious problems with not observing the sizes on the table strictly?<br/><br/>