<strong>Name</strong>:   Lyssiah Stormwhisper<strong>Race</strong>: Half-elf<br/><strong>Class (Level)</strong>:  Operative (5)<strong>Theme</strong>: Outlaw<br/><strong>Size</strong>: Medium<strong>Speed</strong>: 40 ft<br/><strong>Gender</strong>: Female<strong>Home World</strong>: Absalom Station<br/><strong>Alignment</strong>: Neutral Evil<strong>Deity</strong>: Not religious<br/><strong>Experience</strong>: --<br/><br/><tt class="bbc_tt"><br/><br/></tt><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Score, Health and Resolve</div><div class="spoiler_body"><strong>ABILITY SCORES</strong><br/>      Score  Mod    UpgS  UpgM<br/>STR:    10   +0      10    +0<br/>DEX:    17   +3      17    +3<br/>CON:   12   +1      12    +1<br/>INT:     18   +4      18    +4<br/>WIS:   13   +1      13    +1<br/>CHA:   10   +0      10    +0<br/><br/>Initiative: +5<br/><br/> <strong>HEALTH AND RESOLVE</strong><br/>          SP      HP      RP<br/>Total:  35     34       5<br/><em>Note: Current will be tracked in your header</em><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Armor Class and Saving Throws</div><div class="spoiler_body"> <strong>ARMOUR CLASS</strong><br/>      Total    ARB DEX MISC<br/>EAC:    16 =10 + 3 +  3<br/>KAC:    17 =10 + 3 +  4<br/>AcvsCM:  17+8=25<br/>DR:     0   Resistances: None<br/><br/> <strong>SAVING THROWS</strong><br/>      Total BAS ABI MISC<br/>Fort   2   = 1  + 0  + 1<br/>Ref    7   = 4  + 0  + 3<br/>Will   5  =  4  + 0  + 1<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attack Bonuses, Weapons</div><div class="spoiler_body"> <strong>ATTACK BONUSES</strong><br/>BAB: 3<br/>          Total   BAB ABI MISC<br/>Melee    3  = 3  + 0 + 0<br/>Ranged 6  = 3  + 3  + 0<br/>Thrown 0  =  0 + 0  + 0<br/> <br/> <strong>WEAPONS</strong><br/><strong>Melee</strong>: survival knife (1d4+2 , Analog, operative)<br/><strong>Ranged</strong>: laser pistol, corona (2d4+2, Burn 1d4)<br/><strong>Ranged</strong>: semi-auto pistol, tactical (1d6+2)<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Abilities</div><div class="spoiler_body"> <strong>ABILITIES</strong><br/><br/><strong>1) RACIAL</strong><br/><strong>Size And Type</strong> Half-elves are medium humanoids with both the elf and human subtypes<br/><strong>Adaptability</strong> Half-elves receive skill focus as a bonus feat at 1st level<br/><strong>Elven Blood</strong> Half-elves are immune to magic sleep effects and receive a +2 racial bonus to saving throws against enchantment spells and effects<br/><strong>Keen Senses</strong> Half-elves receive a +2 racial bonus to perception skill checks<br/><strong>Low-light Vision</strong> Half-elves can see dim light as if it were normal light.<br/><br/><strong>2) THEME BENEFITS</strong><br/><strong>Theme Knowledge</strong> You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the dc of culture checks to recall knowledge about the criminal underworld by 5. Sleight of hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to sleight of hand checks. In addition, you gain an ability adjustment of +1 to dexterity at character creation<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feats and Proficiencies</div><div class="spoiler_body"><strong>FEATS AND PROFICIENCIES</strong><br/>-- Basic Melee Weapon Proficiency<br/>-- Light Armor Proficiency<br/>-- Skill Focus (Perception, Sleight of Hand, Stealth)<br/>-- Small Arm Proficiency<br/><br/><strong>CLASS FEATURES</strong><br/><strong>Operative's Edge</strong> Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks<br/><strong>Specialization</strong><br/><strong>Thief</strong> You specialize in acquisition, from quick swipes to complex heists. Associated skills: perception and sleight of hand. You can use sleight of hand to make a trick attack by concealing your weapons and motions.<br/><br/><strong>Exploits</strong><br/><strong>Trick Attack</strong> - you can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a bluff, intimidate, or stealth check (or a check associated with your specialization) with a dc equal to 20 + your target's cr. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can't use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack. [trick attack damage: 3d8]<br/><strong>Evasion</strong> - if you succeed at a reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move<br/><br/><strong>Holographic Distraction</strong> As a standard action, you can spend 1 resolve point to create a single holographic duplicate or psychic projection of yourself that moves away from you for 1 round per operative level. The double climbs walls, jumps across pits, or simply passes through obstacles, moving at twice your speed in one direction indicated by you when the ability is activated. Its course cannot be changed. Those who interact with the double can attempt a will save to recognize that it is not real. You must have the holographic clone exploit to learn this exploit<br/><strong>Jack Of All Trades</strong> You've learned how to handle any situation. You can use all skills untrained, and you double your operative's edge bonus when using a skill in which you have no ranks<br/><strong>Quick Disguise</strong> Once per day as a standard action, you can quickly change your appearance. This functions as disguise self and lasts for 1 minute per operative level. You can use this exploit an additional time per day at 6th level, and again at 10th level<br/><strong>Quick Movement</strong> As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet<br/><strong>Weapon Specialization</strong> You gain the weapon specialization feat as a bonus feat for each weapon type with which this class grants you proficiency<br/><strong>Debilitating Trick</strong> When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><br/><em>Note: I selected skills to reflect Lyssiah's past as accurate as possible. Hope its ok!</em><br/><br/><strong>SKILLS</strong><br/>                            Total      Rnk   Cls   Abi   Misc<br/>Acrobatics            +12     =  5  +  0  +  3  +  4<br/>Athletics               +9       =  5  +  0  +  0  +  4<br/>Bluff                     +10     =  5  +  0  +  4  +  0<br/>Computers           +12     =  3  +  0  +  4  +  5<br/>Diplomacy             +2      =  0  +  0  +  0  +  2<br/>Intimidate             +7      =  2  +  0  +  0  +  5<br/>Disguise               +10    =  5  +  0  +  0  +  5<br/>Perception           +16     =  5  +  0  +  1  +  10<br/>Sense Motive       +11     =  5  +  0  +  1  +  5<br/>Sleight Hand        +16     =  5  +  0  +  3  +  8<br/>Stealth                 +15     =  5  +  0  +  3  +  7<br/>Piloting                 +13     =  5  +  0  +  3  +  5<br/>Survival                 +7      =  1  +  0  +  1  +  5<br/>Prof (Mercenary)  +9        =  3  +  0  + 3  + 5<br/>Prof (Gambler)     +11      =  5  +  0  +  1  +  5<br/>Prof (Smuggler)    +10     =  4  +  0  +  1  +  5<br/>Prof (Con Artist)   +10      = 5  +  0  +  0  +  5<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Languages</div><div class="spoiler_body"><em>Note: I am thinking that growing up the way Lyssiah did would cause her to learn those languages as she'd be living among a very diverse peoples and she is intelligent enough to pick up many languages over the years. Do let me know if this sounds ridiculous.</em><br/> <strong>LANGUAGES</strong><br/>Common, Halfling, Terran, Ysoki<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"> <strong>EQUIPMENT</strong><br/><strong>Combat Gear</strong>: field ration (1), r2e (2), serum of healing mk  (2),<br/><strong>Armor</strong>: carbon skin, graphite (agility enhancer, mk 1)<br/><strong>Other Gear</strong>:<br/>--     backpack (consumer)<br/>--     amulet of camouflage<br/>--     medkit (basic)<br/>--     comm unit (personal),<br/>--     hygiene kit, antitoxin (tier 1),<br/>--     clothing: environmental/radiation, environmental/zero gravity, everyday<br/>     computer (tier 3), battery (6)<br/><br/></div></div><br/><strong>Credits</strong>: 700.0<br/><br/><br/><div class="floatright">(https://i.pinimg.com/564x/1e/80/f2/1e80f2abe068fbf805c7d440c10c5089.jpg)</div><strong>BACKGROUND</strong><br/>At a young age Lyssiah was left to her fate on the harsh streets of Absalom station by her estranged elven mother. The deck was stacked against her, but... she survived. Not only did she survive, she thrived where many have failed.<br/>Lyssiah was always not like the other children. She noticed things and understood more than grown-ups knew or cared to admit. And noticed she did: since she remembered herself, her mother rarely let her out of one small windowless room with a bed and a computer terminal, and when she did let her out, it was only when nobody in the house except the most trusted servants. It was obvious to little Lyssiah that her mother is embarrassed, perhaps even ashamed of her, but she never understood why, not until years later, when she knew who and what she was. A half-elf, a result of a union between an elder race an an inferior human. No wonder when she started slipping out of her room at nights and explore the house surroundings - she was always curious, once discovered, her mother simply banished her from their house as soon as she found out. She couldn't have a half-breed running around, she said, bringing shame to her family!<br/><br/>After fruitlessly banging on the entrance of her family's home only to be banished by the guards, teary-eyed Lyssiah wandered the streets of Absalom for what seemed like eternity. Hungry and tired, thoughts in disarray, Lyssiah blindly walked around until bumping into a beefy bald human man named Vazha who had a wide smile and a hearty laugh. He comforted and talked with her. Nobody talked with her that nicely, so she told him everything in-between sobs. The man nodded, listened and smiled and then offered to help. And help he did, he took her to his home where she met many other children. However, his help came at a price. Each day, he expected a certain sum of credits to be brought to him. He didn't care how she and other children got it, saying often that it was his way to help them - teach them the ways of the world. Nobody would help them but themselves...<br/>Those who didn't bring money didn't eat. And if they didn't bring money for several days, he... did things to them. Sometimes he punched and kicked and sometimes, when in particularly foul mood he liked to cause pain. He seemed to relish the pitiful screams, causing others to shudder and wince.<br/>Some say that necessity is the best teacher in the school of life, and Lyssiah was no stranger to necessity. Being bright and perceptive, she learned to cheat, manipulate and steal quite fast, occasionally teaming up with other children, first serving as a distraction then as a pick-pocket, quickly and efficiently... liberating credit sticks from unsuspecting people in the street.<br/><br/>Time passed, years passed, Lyssiah grew up and various skills grew with her as well - some she learned by observing others and some by trial and error. Over the years she did many things she wasn't proud of, some legal and some (many!) not so much. But there was one thing she was proud of - her independence. More than that, she made a mistake she never repeated since then - in time she grew to trust Vazha, her "benefactor" who gave her shelter and food. For a while Vazha was content taking the credits she brought, but when she matured enough to show feminine curves, Vazha tried to use her in another way - the way men used women since the dawn of time. By that time, as a child of the streets, Lyssiah knew enough about that side of life to immediately understand his not so subtle hints. Feeling betrayed and that her debt is paid full by all the money she brought him, she ran away and never looked back...<br/><br/>Nowadays Lyssiah seems to be cynical, highly independent and self-reliant. She learned to blend-in and be inconspicuous, operating her machinations and heists from shadows, sometimes acting as a shadowy "problem solver" for corporate clients and sometimes as a... acquirer of rare art pieces for rich collectors. Over the years, she accumulated a reputation of being competent and unscrupulous but reliable mercenary - she never betrayed a client, but never even lifted a finger without a sizeable and timely... compensation for her time. Loyalty to her clients, she reasons is a good advertimesement, she thinks.<br/><br/>She leads a lonely life, but it is not an issue for her - it is easier and much safer not to rely on others. Lyssiah knows many beings, she has many associates and acquaintances but no friends, nor she has a desire to gain any. But sometimes, only sometimes, in the small hours of the night, she wonders what it would be like to lead a normal life, to have friends that she could trust. But that is idle fancy, she always decides - that scared little girl she was years ago belongs to the past and should stay there. Life has shown that people are fickle, altruism always hides hidden motives and betrayal is always around the corner.<br/><br/><br/><strong>DESCRIPTION</strong><br/>Wiry, toned but not heavily muscular, Lyssiah walks silently with fluid grace of a predator. She sports a practical short haircut of black hair, piercing steely gray eyes and narrow delicate face, courtesy of her elven heritage. Curiously enough, her ears look human, concealing her half-elven heritage. Her small stature and modest curves helped her greatly while sneaking, disguising and crawling in confined spaces, but also it made her look with envy on other, more endowed girls. She could never understood why so many guys prefer curvy bimbos...<br/><br/>Out of habit more than anything else she is quiet and perceptive, rarely smiling, speaking only when necessary, skillfully hiding social awkwardness when such situations arise - always seeming sure of herself, but that is a mask she wears well: deep inside she always feels self-conscious of her body. Smalltalk? Lyssiah can easily discuss the finer details of Lashunta art or describe the many ways to fool motion sensors, but smalltalk remains unachievable feat for her.<br/>She'd die before admitting that though - she is proud, too proud to even acknowledge any flaws in her, often seeming cocky and overconfident, preferring to bluff or force her way to looking stupid, weak or incompetent.<br/><br/>Always favoring practicality over fashion, Lyssiah usually wears many-pocketed loose jacket over her trusty skin-tight Carbon Skin armor. Also, she always wears an equipment belt and numerous equipment straps over her thighs - filling pouches with whatever equipment she feels necessary at the moment.<br/>A survival knife in her boot and an old but well maintained laser pistol in a hip holster completes the picture of a mercenary who prefers the silence of shadows to the spotlight of attention.<br/><br/><strong>EDITS</strong><br/>None, for now<br/>[/tt]