<div class="floatright">(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/ecd743aa-b751-48c0-86bc-d33576fe5f20/d6v5ll4-38454bcb-9f62-4fd4-8f56-8d5d0ad23a9f.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2VjZDc0M2FhLWI3NTEtNDhjMC04NmJjLWQzMzU3NmZlNWYyMFwvZDZ2NWxsNC0zODQ1NGJjYi05ZjYyLTRmZDQtOGY1Ni04ZDVkMGFkMjNhOWYuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.f_fHSh54jl_7s3WM7R_o3SdaUUr0zrT58HXCPyrCvkg)</div><br/><span class="bbc_size" style="font-size: 20pt;">Rhea Twiceborn</span><br/><strong>Class</strong>: 1st Alchemist (Mixologist)<br/>AC: 13/12/11 Hit Die: 1d8+3 HP: 11<br/>Save: F:+4 R:+5 W:+0<br/><strong>Race</strong>: Tiefling<strong>Sex</strong>: Female<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Rhea Twiceborn<br/>Female tiefling alchemist (mixologist) 1 (Pathfinder Campaign Setting: Taverns of the Inner Sea 57, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 264)<br/>CG Medium outsider (native)<br/>Init +3; Senses darkvision 60 ft.; Perception +4<br/>--------------------<br/>Defense<br/>--------------------<br/>AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)<br/>hp 11 (1d8+3)<br/>Fort +4, Ref +5, Will +0<br/>Resist fire 5<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 30 ft.<br/>Melee quarterstaff +2 (1d6+3) or<br/>   silver dagger +2 (1d4+1/19-20) or<br/>   2 claws +2 (1d4+2)<br/>Ranged bomb +4 (1d6+3 fire) or<br/>   light crossbow +3 (1d8/19-20)<br/>Special Attacks alcoholic bombs, bomb 4/day (1d6+3 fire, DC 13)<br/>Alchemist (Mixologist) Extracts Prepared (CL 1st; concentration +4)<br/>   1st—alcoholic cure light wounds, endure elements<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 14, Dex 16, Con 14, Int 16, Wis 10, Cha 12<br/>Base Atk +0; CMB +2; CMD 15<br/>Feats Brew Potion, Catch Off-guard, Throw Anything<br/>Traits surprise weapon, well-provisioned adventurer<br/>Skills Appraise +3 (+5 for small or highly detailed items when using a magnifying glass), Bluff +3, Craft (alchemy) +9 (+10 to create alchemical items), Knowledge (arcana) +7, Linguistics +4, Perception +4, Profession (barmaid) +6, Profession (brewer) +6, Spellcraft +7, Stealth +5, Survival +0 (+2 to avoid becoming lost when using a Mapmaker's Kit as you travel, +2 to avoid becoming lost); Racial Modifiers +2 Bluff, +2 Stealth<br/>Languages Abyssal, Common, Hallit, Kelish, Osiriani, Varisian<br/>SQ alchemy (alchemy crafting +1), alcoholic alchemy, prehensile tail[ARG]<br/>Combat Gear oil of erase, potion of cure light wounds (2), potion of protection from evil, alchemist's fire (3), antitoxin, tanglefoot bag, thunderstone; Other Gear crossbow bolts (10), light crossbow, quarterstaff, silver dagger, traveler's any-tool[UE], backpack, bedroll, belt pouch, candle (5), chalk (5), compass[APG], crowbar, everburning torch, flint and steel, grappling hook, ink, inkpen (2), journal[UE] (2), magnifying glass, mapmaker's kit[APG], mess kit[UE], sack, signal whistle, silk rope (50 ft.), trail rations (5), waterskin<br/>--------------------<br/>Special Abilities<br/>--------------------<br/>Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.<br/>Alcoholic Alchemy (Su) Increase potion or extract caster level by making it a strong alcoholic drink.<br/>Alcoholic Bombs (Su) Bombs produce inebriating fumes.<br/>Bomb 1d6+3 (4/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.<br/>Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.<br/>Darkvision (60 feet) You can see in the dark (black and white only).<br/>Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.<br/>Prehensile Tail Your tail can retrieve small objects on your person as a swift action.<br/>Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.<br/></div></div><br/><hr/><strong>Background</strong>: Rhea had a normal life, once upon a time, learning the family trade of alchemy and brewing in the family brewery in Korvosa. Then puberty hit and unlike her friends, she got a lot more. Like horns, a tail, and blood red eyes. She discovered several things, someone in her family had demon blood, and her father was amazingly intolerant. She was disowned and kicked out on the street of Korvosa. She did have a gift for brewing, and a sample of the family malt blends. She parleyed her knowledge of her father's blends for a spot on a caravan headed points elsewhere along with a bag full of gear her mother gave her in exchange for keeping the secret of her mother's brandy mixes to herself.<br/><br/>Kaer Maga, Magnimar, Westcrown, and other locations along the trade roads and so on. Till she arrived in Belhaim, broke and angry at the last trader who shorted her on her pay. So, now she's working in a tavern in Belhaim trying to raise a stake to start brewing her family blend of whisky. Mostly by tips at the tavern.<br/><br/>Personality: She's a bit flirty and a firm believer in Cayden Cailen and his philosophy. She has a formula book for of mixed drinks from across the breath of the continent. She down plays her claws and usually plays around with bar with her tail as she mixes and serves drinks.