*snorts* of course!<br/><br/><br/>Okay, I put up a poll! I'm More than open to player driven ideas! If you have a scenario or even the seed of a scenario, post it and I'll add the option!<br/><br/>Otherwise here are the adventure hooks I'm putting out! I don't want to do TOO many so that the world can build and evolve outwards as well, I've got a low-key plan for how hooks will work that I think should be fun!<br/><div class="floatright">(https://i.imgur.com/jzNhCWx_d.jpg?maxwidth=640&amp;shape=thumb&amp;fidelity=medium)</div><div align="center"><em>There may have been a time when being a hero was a simple path, a sword, a vision, a call, a mission. But those times are over, my fragile little ones. Those times have passed as surely as any hero, as rotted as their bones. Now are the days of gold and blade and blood, my dear desperate little pets. Now are the days when mercenaries carry the last hope of salvation to those who can pay. Now are the days of the Delvers.</em></div><div style="text-align: right;"><span class="bbc_size" style="font-size: 6pt;">Mela the Mad-Bitch<br/>Charter Leader of Halesdel Delvers Company</span></div><br/><div align="center"><strong>Adventure Hooks</strong></div><br/><strong>Rising Streams of Oil</strong><br/>In the Greystun District of Halesdel, there is no sign of guard or nobility beyond Ze-ëh Crowsknife's gang of robbers and criminals. Proper people know to stay out of the Greystun and life continues on there under Ze-ëh's watchful black eyes. The Delvers receive a messenger in her colors when an odd oil that spits foul mist begins to bubble from the cobblestone street and burns several Crowsknife properties down to timbers. Will they be bold enough to go down into the sewers beneath the Greystun and follow the chanting voices or will the last bastion of the Halesdel underworld drown in acid flames?<br/><br/>Ze-ëh Crowsknife is a worthy ally who could assist in many criminal undertakings. She offers coin (200g) for an explanation and whoever is causing this problem alive, or half for them dead. Additionally, she has offered the use of a hideout in perpetuity to the Delvers under her protection should they succeed.<br/><br/><strong>Pass of the Frost King</strong><br/>The Bluebell Dance and Story Collective, a traveling family of entertainers and witches, has come to the Delvers for help. This is exceptionally strange given their tendency to stay away from large cities and their fear of stationary living destroying their way of life. The Dancing Duke of the Bluebell Dance and Story Company requests the assistance of the Delvers to escort them through the Frostcrag mountain range, a pass that if they can make safely will open enormous possibilities for the Collective. They assure the Delvers that once they have made the pass once, their mappers will be able to handle it in the future.<br/><br/>Of course, The Frostcrag is no walk in the park, it is an enormous mountain range covered in ice and snow where frost giants are rumored to live. Danger would be ever present. On the plus side, the Collective is said to be lucky and the Dancing Duke has assured the Delvers that joining him in this will free them from a dread curse AND lead to the discovery of an artifact of considerable power.<br/><br/><strong>Twisted Roots of the Eltree</strong><br/>One of our former members who went to retire among the forest elves of the Southern Thicket has returned to us with a harrowing story. She reports that the Eltree, the ancestral home of the Southern Thicket, has become choked with thick vines that pulse with arcane power. Additionally, the elves that call the tree home appear to have been effected by this, becoming first lethargic and confused, then voraciously lustful and violent. She requests the help of the Delvers to rid the Eltree of this issue.<br/><br/>The reward for this one is limited. But she's one of our own and surely the forest elves would offer some kind of payment for our assistance.<br/><br/><strong>Brand of the Pale Hand</strong><br/>Last month, a retinue of nobles was attacked on the eastern road and disappeared seemingly without a trace. The nobility panicked, of course, and there was a crackdown on banditry, but no signs could lead to where the stolen people were taken or who had taken them. There was no sign of them and Halesdel has more or less assumed their deaths, not quite to the point of funerals but now people know them as truly lost. The Delvers received a secret message, followed by a secret meeting with a masked man who is definitely Lord General Tannes of the royal guard. He reports that a nobleman was returned with a tattoo of a pale hand on his chest and was speaking madness, talking about a 'carnival of sin' and 'parades of naked flesh.'<br/><br/>Lord General Tannes believes that the nobleman (a young baron from House Callifas) will lead people to his captors, though he also suspects that the baron will do everything in his power to betray whoever brings him. He has promised gold and deals with the guards back home, as well as implying the possibility that a minor noble title could be in the cards as well. He would go bring them back himself, but the baron apparently has insisted that the carnival needs more women.<br/>