Kotch led the group into the darkened shop. And it<em>was</em>dark, save for what little illumination spilled through the open door from the streetlamps outside. Of course someone was bound to have a light spell, or a lantern, or something, right? Plus there was an oil lamp at the service counter, so...<br/><br/>This was a different sort of fishmonger's shop. Tiered shelves lined with water-filled bowls, spheres, and tanks were on display, along with a shelf of interesting sea rocks, simple ceramic castles, and silk plants. A small shelf behind the counter had several tomes; "A Learned Account of the Sea And All its Inhabitants," "Fyshes of Chult, Decoratyve and Dylectable," and of course, "Volo's Guide to Fishkeeping." There was a near-constant gurgle of water coming from somewhere, and a musty, wet odor.<br/><br/>This - and the droplets of dwarf blood on the tile floor - led to an closed hatch in a small back room full of sacks of sand and gravel.<br/><br/>