<div class="floatright">(https://i.imgur.com/rlkrpFK.jpg)</div><strong>Name:</strong>Alexander<br/><strong>Age:</strong>25<br/><strong>Sex:</strong>Futa<br/><strong>Sexuality:</strong>Straight<br/><strong>Description:</strong>Alexander is tall, perhaps 5'5" now, with a slender yet toned body. Her dark hair has become rather long. She wears shadowy replica of functional leathers. A long thin tail now sprouts from the base of her spine. The tail is black with a fleshy texture and seems to move on its own helping ensure Alex never looses her balance. Small black horns have also started growing from the top of her head. Alex styles her long hair to hide the small horns but its possible for someone observant to notice them.<br/><strong>Background:</strong><br/>Never knowing his parents or anything about them Alexander was abandoned at an orphanage as a baby. It was not uncommon for half breed children to be abandoned by their parents at the orphanage as well their parents ashamed to have born children with monsters from the anus of Gaia. However growing up with them Alexander viewed them as the only family he ever had and knew they were not all bad. He would often pick fights with other children that would bully and pick on the others earning him a reputation as a ‘lover of the freaks’ and all but ensuring he was never adopted. When he was fifteen the cleric that had been placed in charge of the orphanage decided that the ‘monster children’ were not worth his time and abandoned them all in the Anus of Gaia never to be seen again.<br/>When he learned of what happened Alexander attacked the cleric. Being no match for the older man Alexander was easily defeated and tossed out on the street. Seeing himself as a failure for not being able to protect his family and knowing he had have no way of rescuing them if he could not even defeat a single cleric he convinced a traveling Arcane Duelist to take him as an apprentice. Upon hearing of the reward of an entire kingdom gave Alexander hope, it would solve all his problems. Prevent anymore halfbreed children from being abandoned, and his kingdom could be home to any of them already living on the surface. He even dared to let himself hope he could find some of the children he once knew.<br/><br/>Since encountering Omigri Alex has become mostly female.<br/><strong>Likes:</strong>Quality Whiskey, being outdoors, showing off, practicing his swordsmanship<br/><strong>Dislikes:</strong>Those that discriminate against half breeds, Arrogance, those that take advantage of others, simple food, being alone<br/><strong>Player desires:</strong>Monsters, Transformations, Futa, gender bending, Impregnation, Corruption,<br/><hr/><strong>Class:</strong>Shadow Dancer<br/><strong>Level:</strong>2<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong>9<br/><strong>Stats</strong><br/>Strength: 9 (+0) Agility: 13 (+1) Constitution: 15 (+1) Intelligence:16 (+2) Wisdom: 8 (-1) Charisma: 13 (+1)<br/><strong>Damage:</strong>D6 (Passes through armor)<strong>Armor:</strong>0<strong>HP:</strong>21 (6+CON)<br/><strong>Alignment/Drive:</strong>Good - Capture and imprison a dangerous villain.<br/><strong>Race/Origin:</strong>Human<br/>Your fighting style is showy and impressive. Gain +1 forward to parley with anyone who has seen you fight<br/><br/><strong>Bonds:</strong><br/>I feel as though I let<strong><span class="bbc_u">Maya</span></strong>Down by failing to save her sister.<br/><strong><span class="bbc_u">Sparrow</span></strong>and I are regular training partners.<br/>___<br/>Me and<strong><span class="bbc_u">Anahita</span></strong>are the only survivors of Omigris kidnapping.<br/><br/><br/><strong>Gear:</strong><strong>Load:</strong>0/9 (8+STR)<br/>Enchanted Asskini (+1 Armor)<br/>1 Gallon jug of tentacles.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lost in Omigris Castle</div><div class="spoiler_body"><del>Duelist’s leathers (1 armor, worn, 1 weight)<br/>Bastard Sword (+1 damage, close, 2 weight)<br/>Adventuring Gear (1 weight) and Dungeon Rations (5 uses, 1 weight)<br/>Healing Potion (0 weight)<br/>Adventure Tag (Alex- wrapped around left wrist under his glove.)<br/>Bundle of rope<br/>Wooden pendant (From satyr village guard, on his neck)<br/>Ghostly adventure pendant<br/>Ghostly lace underware<br/>other ghostly clothing</del></div></div><br/><span class="bbc_u"><strong>Moves:</strong></span><br/><br/><strong>Flexible Morals</strong><br/>When someone tries to detect your alignment, you can tell them any alignment you like.<br/><br/><strong>Perfect Poise</strong><br/>You never lose your balance, even on a high wire, or fall without being pushed. If you are pushed, as long as there is something to break your fall, you can defy danger with DEX to use it and take no damage.<br/><br/><strong>Shadow Blade</strong><br/>When you create a blade out of shadows, it counts as a weapon (hand, near, ignores armor), and you can hack and slash With INT instead of STR when you fight with it. If you reduce a foe to zero HP with your psychic blade, instead of dying, they fall unconscious.<br/><br/><strong>Gather Darkness</strong><br/>You can gather shadows and darkness around you, as long as you are not in direct sunlight, making light sources less effective and you harder to notice. You can also snuff out small flames or other light sources within your presence, or cause large fires to dim, by concentrating on them.<br/><br/><strong>Dark, Dark Hands</strong><br/>When you call forth a piece of the shadows, roll +INT. On a hit, a solid limb of any kind emerges, under your command. It uses your INT in place of all stats if you need to roll for anything. As long as you command it, take -1 ongoing to do anything else. You may banish it at any time.<br/><span class="bbc_u">On a 10+</span><br/>it has HP equal to 5+ your level and deals d8 damage.<br/><span class="bbc_u">On a 7-9,</span><br/>it has HP equal to 2+your level and deals d6 damage.<br/><br/><strong>Artifacts of Darkness</strong><br/>When you reach into shadows or darkness in search of an object, Roll +INT.<br/><span class="bbc_u">On a 10+</span>, you draw forth just such an object, only made of shadows and darkness. It has no other magical properties, but behaves just like the object it mimics. If you desire a unique object and you know what it looks like—a particular key, perhaps—this object will work in its stead.<br/><span class="bbc_u">On a 7-9</span>, you draw forth an object that is similar, but the GM will add a tag to it. The object lasts as long as you are using it, no longer.<br/><br/><br/>