(https://i.pinimg.com/564x/b6/ad/43/b6ad43aa58e2c2805d206eaecaf9a9d3.jpg)<br/><br/>Clara Half Elven-Changeling Charlatan Bard<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Str 10, Dex 14, Con 12, Int 12, Wis 11, Cha 16<br/>Proficiencies<br/>Armor: Light armor<br/>Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords<br/>Tools: Lute, Piano, Harp<br/>Saving Throws: Dexterity, Charisma<br/>Skill Proficiencies: Deception, Sleight of Hand, Insight, Persuasion, Acrobatics, Performance, Perception<br/>Tool Proficiencies: Disguise kit, forgery kit<br/>Languages: Common, Undercommon, Draconic<br/><br/>Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.<br/>You stay in the new form until you use an action to revert to your true form or until you die.<br/>False Identity<br/>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.<br/><br/>Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 47gp 2sp,  a rapier (+4, 1d8+2 Piercing), a diplomat's pack, a lute<br/>Leather armor and a dagger<br/><br/>Known Cantrips: Vicious Mockery, Light, Mage Hand, Prestidigitation<br/>Known Spells: Healing Word, Feather Fall<br/>Spell Slots: 1st 2/2 Per Day<br/>Bardic Inspiration 1d6: 3/3Per Day</div></div>