<ul class="bbc_list"><ul class="bbc_list"><ul class="bbc_list"></ul></ul></ul><div align="center"><strong>Eoa</strong></div><br/><div align="center">(Pronounced E-oh-wah)</div><br/><div align="center">(http://img3.imageshack.us/img3/3643/abaabbb.jpg)</div><br/><strong>Level </strong>15<br/><strong>Gender </strong>Female<br/><strong>Race</strong>Elven<br/><strong>Class </strong>Sorceress<br/><strong>Alignment: </strong>Chaotic Neutral<br/><strong>Religion:</strong>Calistria (Goddess of Lust, Decadence and Vengeance)<br/><strong>Experience : </strong>Level 15 - 5500 (due to use of permanency spell)<br/><br/><strong>Appearance </strong><br/><br/>(See attached portrait)<br/><br/>Beautiful even by elven standards, Eoa's vanity would happily see her spend large portions of whatever wealth she has available on clothing and matching jewelry. This is not for impractical reasons however, being manipulative by nature impeccable attire has granted her landscapes of opportunities she is all too keen on exploring further.<br/><br/>Eoa prefers to dress in the finest silks she can get her hands on, and if a range of colors are available will often choose creams, light brown or bronze hues. If the need arises for protection against the cold, to her only the highest quality fur coats are even mentionable. If she needs to travel on horse, acquiring a matching barding, saddle and saddle bags would likely be of top priority.<br/><br/><strong>Focus </strong><br/><br/>Eoa shuns risk of personal injury more than most sorcerers but not for reasons concerning avoiding pain, but more so for evading the need to pay large sums of gold for scar removal. As such she prefers spells which fool, manipulate or directly compel opponents to her own bidding such that they receive whatever necessary wounds battle entails for her. Times where treasure can be plundered without the need for conflict at all, to her are ideal opportunities which only the insane would overlook.<br/><br/><strong>Personality </strong><br/><br/>Engaging, for an elf, extremely so.<br/><br/>Eoa doesn't see others for how cleanly objectives can be shared like other people usually do, but more as psychological curiosities which constantly give her hints on how to manipulate them using their own values if the need arises down the track. Although dramatic demonstrations of evil (Such as torcher, imprisonment, intentional misery) does revolt her to a point she often feels morally compelled to intervene, her sense of good is generally highly self-centered and often rotates around gaining decadent luxuries, magical or mundane.<br/><br/><strong>Background </strong><br/><br/>Born into a family tasked with coordinating the protection of elven villages from drow raids has some-what desensitized Eoa to warfare, the aid of which thankfully thrusted on the shoulders of her brothers more than herself. Nevertheless Eoa does seek to place advantage into elven hands, albeit not seeing to immediate means most other elves treat as their duty.<br/><br/>Instead Eoa thought her talents better placed to search for artifacts she has read in historical scrolls that promise means which may finally tip the un-ending war in elven favour. Tributes for doing so sung in her family's name, and the unending pride of her parents are two things she hungers to see become reality, ideally before any of the increasingly daring drow raids see an end to her proud linage.<br/><br/>[ In a brave effort to improve herself Eoa has cast permanency on herself to grant the following permanent abilities (tongues (1500 XP) arcane sight  (1500), darkvision (1000), see invisibility (1000), read magic (500), totaling 5500 xp ]<br/><br/><div align="center"><strong>Statistics</strong></div><br/><strong>Strength   </strong>12 (+1)<br/><strong>Dexterity</strong>18 (+4)<br/><strong>Constitution </strong>10 (+0)<br/><strong>Intelligence </strong>18 (+4)<br/><strong>Wisdom  </strong>12 (+1)<br/><strong>*Charisma </strong>31 (+10)<br/><br/>*22 + stat increases at levels 4,8,12 + tiara of charisma + 6 =31<br/><br/><strong>Current Liquid Cash</strong>= 7 gp<br/><strong>Peek Health </strong>= 60 (if assuming max or 45 hit points if assuming 75%)<br/><strong>Speed: </strong>Normal base speed of 30 feet.<br/><br/><div align="center"><strong>Saving Throws</strong></div><br/>(Assuming wearing silks of the Archmagi)<br/><br/><strong>Spell resistance </strong>18<br/><br/><strong>Fort save </strong>= +9<br/><strong>Ref save  </strong>= +13<br/><strong>Will save</strong>= +14*<br/><br/>*Add another +2 when resisting enchantment spells and effects (racial)<br/><br/><div align="center"><strong>Fighting</strong></div><br/><strong>Initiative </strong>+ 4<br/><strong>Base attack</strong>+7/+2<br/><strong>Armour Class </strong>= 23 (10+ 4 dex + 5 armor (silks) +  + 4 shield (ring))<br/><strong>Flat footed </strong>+19<br/><br/><em>(due to ring - immune to magic missiles and have damage reduction 10/magic against ranged weapons)</em><br/><br/><strong>Weapon Familiarity:</strong>longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows any weapon with the word “elven” in its name as a martial weapon.<br/><br/><div align="center"><strong>Linguistics</strong></div><br/>Common, Elven (racial), Auran, Aquarn, Celestial, Draconic, Halfling,Ignan, Infernal, Slyvan<br/><br/><div align="center"><strong> Skills</strong></div><br/><strong>Non-Class skills</strong><br/><br/>Handle Animal(Cha) (rank 1, Points 2) = +11*<br/>Ride (dex) (rank 1, Points 2 ) = +5<br/>Perform – Dance (cha) (rank 1, Points 2) = +11*<br/>Decipher Script (int) (rank 1, Points 2) = +5<br/>Perform – Singing (cha) (rank 1, Points 2) = +11*<br/>Listen (Wis) + (2 racial) (rank 1, Points 2) + (3 familiar bonus) = +7<br/>Search (Int) + (2 racial) (rank 1, Points 2) = +7<br/>Search (Int) + (2 racial) (rank 1, Points 2) = +7<br/>Spot (Wis) (rank 1, Points 2) (+ 2 racial) = +4<br/><br/>**Use Magic Device (cha) (rank 15, 30 points) = +25*<br/><br/><strong>Task     Use Magic Device DC</strong><br/><em>Activate blindly    25<br/>Decipher a written spell    25 + spell level<br/>Use a scroll    20 + caster level<br/>Use a wand    20<br/>Emulate a class feature    20<br/>Emulate an ability score    See text<br/>Emulate a race    25<br/>Emulate an alignment    30</em><br/><br/><strong>Class Skills</strong><br/><br/>Knowledge Arcana (Int) rank 15       = +19<br/>Craft –Dream catchers- (Int) rank 15 = +19<br/>Concentration (Con) rank 15          = +15<br/><br/>**Spell Craft (Int) rank 15          = +19<br/><br/>**Add 2 for items (racial)<br/>*Assume wearing cloak for charisma bonus<br/><br/><div align="center"><strong>Constant Abilities</strong></div><br/>•   Low-Light Vision (Racial)<br/>•   Darkvision (Due to permanency spell & scroll of Darkvision )<br/>•   Immune to sleep (Racial)<br/>•   Automatic Search Check when passing by secret doors (Racial)<br/>•   Tongues (Due to permanency spell & scroll of tongues )<br/>•   Arcane sight (Due to permanency spell & scroll of Arcane sight )<br/>•   See invisibility (Due to permanency spell & scroll of See invisibility)<br/>•   Read magic  (Due to permanency spell & scroll of read magic )<br/><br/>- Constant effects due to rings -<br/><br/>Greater Invisibility,Protection from arrows,Shield, Mage Armrour, Delay poison,Remove paralysis,Detect Undead, Endure Elements,Expeditious Retreat, Unseen Servant<br/><br/><div align="center"><strong>Feats</strong></div><br/><ul class="bbc_list"><li>Eschew Materials (Cast without components) [ Given free to all who can cast in this campaign ] </li><li>Spell Penetration</li><li>Greater Spell Penetration</li><li>Heighten Spell (Meta-magic)</li><li>Still Spell (Meta-magic)</li><li>Silent Spell (Meta-magic)</li><li>Empower Spell (Meta-magic)</li><li>Scry on familiar</li></ul><br/><div align="center"><strong>Magic</strong></div><br/><div align="center"><strong>Spell DC Adjustments </strong></div><br/><strong>Spell Penetration adjustment </strong>= Caster level + 6**<br/><br/><em>**4 (spell penetration feats) + 2 (robes of archmagi)</em><br/><br/><strong>Difficulty Class Adjustment (penalties to opponents saving throws) </strong>= *20 + Spell level (if not heightened)<br/><br/><em>* DC 10 + 10 (char bonus) </em><br/><br/><div align="center"><strong>Casts Per Day </strong></div><br/>0th Level spells 6<br/>1th Level spells 6+3 = 9<br/>2th Level spells 6+3 = 9<br/>3th Level spells 6+2 = 8<br/>4th Level spells 6+2 = 8<br/>5th Level spells 6+2 = 8<br/>6th Level spells 6+2 = 8<br/>7th Level spells 4+1 = 5<br/><br/><div align="center"><strong>Known Sorcery Spells</strong></div><br/><strong>Level 0 </strong>Light, Ghost Sounds, Mage Hand, Message, Open/Close, Prestidigitation, Acid Splash, Arcane Mark, Mending<br/><strong>Level 1</strong>Reduce Person, Magic Missile, Alarm, Silent Image, Feather fall<br/><strong>Level 2</strong>Detect Thoughts, Web, Alter Self, Knock, Command Undead<br/><strong>Level 3</strong>Non-Detection, Dimension Door, Protection from Energy, Lightning Bolt<br/><strong>Level 4</strong>Arcane Eye, Charm Monster, Polymorph, Scrying<br/><strong>Level 5</strong>Dominate Person, Telekinesis, Permanency, Mind Fog<br/><strong>Level 6</strong>Greater Dispel Magic,^Legend Lore,Contingency<br/><strong>Level 7</strong>Greater Teleport, Prismatic Spray<br/><br/><br/><div align="center"><strong>Familiar </strong></div><br/><strong>"Cusquesk"</strong><br/>(Fennec Fox)<br/><br/>Portrait : http://www.flickr.com/photos/verlagephoto/2201476710/# (http://www.flickr.com/photos/verlagephoto/2201476710/#)<br/><br/><em>Stats</em><br/>Intelligence 15, (other stats TBA)<br/><br/>Spell resistance 20, Natural Armour +10 (Shield +4), (armor+4)<br/>(dex bonus - TBA Armour bonus due to being small - TBA)<br/><br/><em>Shared spell effects</em><br/><br/>(due to permanent spells) Darkvision, Tongues (he can't speak them but can understand them), Arcane sight (Due to permanency spell & scroll of Arcane sight ), See invisibility (Due to permanency spell & scroll of See invisibility),<br/><br/>(due to items) Greater Invisibility,Protection from arrows,Shield, Mage Armrour, Delay poison,Remove paralysis,Detect Undead, Endure Elements,Expeditious Retreat.<br/><br/><em>Abilities: </em><br/>Acute Hearing, Canine scent, Alertness, improved evasion<br/><br/><em>Master related abilities </em><br/>Share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of its kind, Scry on familiar ability to master<br/><br/><div align="center"><strong>Items</strong></div><br/><ul class="bbc_list"><li><strong>Silks of the Archmagi </strong></li></ul>(see portrait's silks)<br/><em>(+5 armor bonus to AC, Spell resistance 18, +4 resistance bonus on all saving throws, +2 enhancement bonus on caster level checks made to overcome spell resistance (75,000 gp)</em><br/><ul class="bbc_list"><li><strong>Tiara of Charisma </strong>+ 6 (36,000 gp) </li></ul>(see portrait)<br/><em></em><ul class="bbc_list"><li><strong>Amulet of Natural Armour </strong>+ 5 (50 000 gp)</li></ul>[/i] ("returned" to Serenee)<br/><br/><ul class="bbc_list"><li><strong>Shielding Ring of most things Invisible (value 75000)</strong></li></ul><em>Constant Effect</em><br/>Greater Invisibility (will/constant),Protection from arrows,Shield, Mage Armrour<br/><br/><ul class="bbc_list"><li><strong>Ring of Uber-usefulness  (value 61790 gp)</strong></li></ul><em>Constant Effect</em><br/>Delay poison,Remove paralysis,Detect Undead, Endure Elements,Expeditious Retrreat, Unseen Servant (will/constant)<br/><em>Three times a day  </em><br/>Cure Moderate Wounds (2d8+3)<br/><em>Once a day (each)</em><br/>Discern Lies,Summon Celestial Lion (Summon V, cleric),Speak with the dead, Waterbreathing, Create Food and Water, Remove Disease, Remove Curse, Remove Blindness/Deafness,  Gasseous Form, Fly, Lesser Restoration, Find traps,Create water,Detect Poison, Purity Drink and water<br/><br/><strong>White silk belt (1 gp)</strong>(which has the following ..)<br/>•   Dagger (in sheath) 2 gp 1 lb<br/>•   Purse Containing gold (Note 50 coins = 1 lb)<br/>•   Velvet Vanity belt-pouch (3 gp ½ lb), containing<em>small steel mirror (10 gp ½ lb), Hair Comb (1 gp) Assorted Scented Soaps (1 gp 1/2 lb)</em><br/><br/><strong>Handy Haversack (2000 gp) </strong>containing<br/><br/><ul class="bbc_list"><li>Bleached Leather Shoulder Slung Scroll Case (Map, Journal, Scrolls) (1 gp 1 lb) containing Ornate Ink Vial 5 gp 1/10 lb, 3 feather-quills 3 sp, 20 sheets of Paper 8 gp, scroll of grease x 2,  <del>scroll of arcane sight,scroll of Tongues,scroll of see invisibily scroll of Read magic x 2 ,scroll of Dark vision, </del> - (Used for the permanency spell) <br/><br/><ul class="bbc_list"><li>Masterwork Artisans tools (for making Dream Catchers) (55 gg)</li><li>Vial of Anti-toxin (50 g)</li><li>Quality Bedroll (1 gp 5 lb)</li><li>Blanket, winter (1 gp 3 lb)</li><li>2 x Full Waterskins (4 gp 8 lb)</li><li>1 week trail rations (3gp 7 lbs)</li><li>Flint and Steel</li><li>Smoke-stick (20 gp, ½ lbs)</li><li>Assorted rags (muffling 3 bells)</li><li>Chalk  x 3</li><li>Sack (empty) (1 sp1/2 lb)</li><li>Soap (per lb.) 5 sp 1 lb.</li><li>Silk rope 50 ft (10 gp5 lb)</li><li>Grappling hook (4 lbs)</li><li>Oil (1sp 1lbs)</li><li>Anti-toxin x 3</li><li>Magnifying glass 100</li><li>Hourglass</li><li>Spellbook (blank)</li><li>Assorted dried meat</li><li>Book on Fox caring</li></ul>[li]<br/><br/></li></ul><br/><del><strong>Bag of Tricks</strong> (produces a random creature temporarily that does the bidding of the owner)</del>(Given to Elda as a welcoming gift joining the group)<br/><br/><br/><del><br/></del><div align="center"><strong>- "Nesa" (White Light Horse) - </strong></div>(inclusive value 416.21 gp)<br/><br/>Light Warhorse (AC 12) 150 gp<br/>Bleached Leather Barding (AC 12) 40 gp 60 lb.<br/>Bleached Leather Bit and bridle 2 gp 1 lb.<br/>Bleached Leather Saddle, Military 20 gp 30 lb (containing)<br/><br/>Bleached Leather Saddlebag 1 4 gp 8 lb.<br/>•   1 week Feed 4gp 70 lb.<br/><br/>Bleached Leather Saddle bag 2 4 gp 8 lb.<br/>•   Horse Blanket, winter 2 gp 6 lb<br/>•   Horse Grooming + shoe kit 10 gp 3 lb (?)<br/><del>•   3 x Healer’s kit 150 gp 3 lb.</del><br/>•   2 x Full Waterskin 4 gp 8 lb<br/>•   Tent 10 gp 20 lb.1<br/>•   Quality Bedroll 1 gp 5 lb<br/>•   Blanket, winter 1 gp 3 lb<br/>•   FishNet 25 sq. ft. 4 gp 5 lbs<br/>•   Flint and steel 1 gp<br/>•   1 x Whetstone 1 cp 1 lb.<br/>•   Oil (1-pint flask) 1 sp 1 lb.<br/>•   Pot, iron 5 sp 10 lb.<br/>•   Sack (empty) 1 sp 1/2 lb.1<br/>•   Crowbar 2 gp 5 lb.<br/><del>•   Soap (per lb.) 5 sp 1 lb.</del><br/>•   shovel 2 gp 8 lb.<br/>[/s]<br/><div align="center"><em><strong>Journal</strong></em></div><br/><em>Try and get my greedy mits on;</em><br/><br/>healers kits,magnifying glass, spyglass<br/><br/><em>Notes</em><br/>rule book references<br/>http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/home.html (http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/home.html)<br/><br/>http://www.d20srd.org/index.htm (http://www.d20srd.org/index.htm)<br/>Dicebot thingy<br/>http://www.wizards.com/dnd/dice/dice.htm (http://www.wizards.com/dnd/dice/dice.htm)<br/><br/>[/list][/list][/list]