Actually, that's the problem I'm having with xp, because you guys are advancing too fast for story purposes!<br/><br/>Though the fact that I'm using a linear xp system will help a bit in the long term, there's not really anything I can do to keep you guys moving gracefully after 35,000xp.  Black Crusade might just have an answer to help me along, but for now, I'm still divided on whether or not I should seriously restrict the xp handouts.<br/><br/>You guys are just about to the level where you need to be to explore the cluster, and all your abilities seem to be perfectly developed for gameplay purposes, which, rather than ennui, is the real reason I've stopped handing out xp.<br/><br/>I'll still need time to discuss and think about the xp scheme, but it seems to have been a bit on the generous side for the scope of campaign I have planned.