<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>=Character</strong><br/>-Name/CallSign: Key Vankover/Winter<br/>-Race: White (Sidoci)<br/>-Profession: Engel Pilot<br/>-Allegiance: The New Earth Government<br/>-Place of Birth: Vancouver<br/>-Sex: F<br/>-Age: 18<br/>-Appearance: http://img201.imageshack.us/img201/7638/9543954987986.jpg (http://img201.imageshack.us/img201/7638/9543954987986.jpg)<br/>(the tattoos are rough, will do better ones later, thisll give you the rough idea though)<br/>-Bio: Key was among the first Whites born, and like many xenomixes was raised in the newly forged Nazzadi traditions to avoid being ostracized by that side of her family. Unlike many Whites, she was never put up for adoption, whatever her abilities were, they never seemed to have manifested, and her parents (having resolved to make the best of a unideal situation) were able to appreciate the perks of a child who was so well grounded and hard to scare, eerie though she was. She grew as all children do and put up with her unique situation as well as all Whites do, when she was eight, her watchers were finally able to ascertain the nature of her ability, she was a Empath, but scored very low on ability tests, it would be unlikely that shed ever manifest higher abilities.<br/><br/>Growing up in Vancouver, one of the major military Archologies in western North America, she developed a strong sense of racial duty, and while she worked as a dancer in her teen years, signed up to a military academy as soon as she was able, flatly refusing all offers of training or employment for her parapsy abilities. There in she worked hard and distinguished herself from her peers, entered the mech pilot training program and was eventually selected by Engel Project scouts to bond with one of the newly issued Chashmal Engels.<br/><br/><strong>=Primary Attributes And Skills</strong><br/>-<strong>Agility:</strong> 7 <br/>Agility Feat: Adept<br/>Pilot: Adept; Chashmal (3)<br/>Dodge: Adept (3)<br/>Fighting: Focused Adept: Engel (3)<br/><br/>-<strong>Intelligence:</strong> 5<br/>Intelligence Feat: Novice<br/>Armorer: Student (1)<br/>Education: Student (1)<br/>Language: Novice; English, Nazzadi (free)<br/>Literacy: Novice (free)<br/>Munitions: Student (1)<br/>Regional Knowledge: Novice; Vancouver and Environs  (free)<br/><br/>-<strong>Perception:</strong> 7<br/>Perception Feat: Adept<br/>Observation: Adept (3)<br/>Marksman: Focused Adept: Engel (3)<br/><br/>-<strong>Presence:</strong> 5<br/>Presence Feat: Novice<br/>Performance: Novice; Dance (2)<br/>Seduction: Student (1)<br/><br/>-<strong>Strength:</strong> 5<br/>Strength Feat: Novice<br/><br/>-<strong>Tenacity:</strong> 8 (6+1race+1cheat)<br/>Tenacity Feat: Expert<br/>Survival: Novice (2)<br/><br/><strong>=Secondary Attributes</strong><br/>-Actions:2 (7, 7)<br/>-Movement: 6; 11mph - 27/6 ypt (7,5)<br/>-Orgone: 11 (5, 8. +5)<br/>-Reflex: 6 (7,5,7)<br/>-Vitality: 11 (5,8. +5)<br/>--Health: 55 (11x5)<br/>11-0  Flesh             <br/>11-0  Light              -  -1 Test Penalty<br/>11-0  Moderate       -  -3 Test Penalty, 1/2 Move, Max 2 Actions, 1/2 Armor<br/>11-0  Serious          -  -6 Test Penalty, Crawl Only, Max 1 Actions, No Armor, Sanity Check<br/>11-0  Death's Door -  Unconscious and Possibly Dieing or in Coma<br/><br/>Drama Points: 10<br/><br/>Insanity Points: 1<br/><br/><strong>=Assets</strong> <br/>Nightvision 3 (race)<br/>Alluring 1 (race)<br/>White 4<br/>Latent Parapsychic 4 (white)<br/>Erupted Parapsychic 2 (white)<br/>Authority 3<br/>Double Jointed 1<br/>Muse: Dance 1<br/><br/><strong>=Drawbacks</strong><br/>Misfit 4 (race)<br/>Watched 3 (race)<br/>Duty 3<br/>Engel Synthesis Interface 1<br/>Truly Honest 2<br/>Foe 1<br/><br/><strong>=Powers</strong><br/>-Primary: Sensory<br/>Empathy: Student (free)<br/>can read strong, current emotions. But not cause. +1 Test or Contest Bonus when using social skills<br/>1oz/hr<br/>-Secondary: Somatic<br/>-Tertiary: Environmental and Manipulative<br/><br/><strong>=Gear</strong><br/>-Sentrytech Mk-V<br/>+1/+1 G<br/>-CS-44 Enforcer<br/>15mm, Range: 12/25/45, Damage: +2, Shots/round: 2, Rounds: 15 caseless <br/>-Engel Synthesis Interface (ESI) Implant<br/><br/><strong>=Engel</strong><br/>=Chashmal: Azazel<br/>-Attributes<br/>Control Response (Agility)  +2<br/>Sensors (Perception)  +1<br/>Frame  (Strength)  11 (+2 damage)<br/>Multi-Task Systems (Actions)  0<br/>Warning Systems (Reflex)  0<br/>-Sensory Systems<br/>Broadband Audio<br/>Nightvision<br/>Radar/IFF<br/>Scan<br/>Targeting (+2)<br/>Thermal<br/>-Support Systems<br/>Life Support<br/>-Movement<br/>Ground Speed: 30 mph (74/18 ypt)<br/>Air/Water Speed: 120 mph (296/72 ypt)<br/>Acceleration Code:  C [2/2]<br/>Jumping Distance:  30/15<br/>A-Pods<br/>Enhanced A-Pod Speed (Quadruple)<br/>Grapplers<br/>-Structure<br/>Integrity 30<br/>Armor 4/4<br/>Damage Control Systems 2/turn<br/>Regeneration 1 die/turn<br/>   (Total Recovery 2 + 1 die/turn)<br/>-Weapons Systems<br/>Chaff Dispenser (Large)<br/>Charge Beam (Large)<br/>Hyperedge Claws <br/>   with Acid Drip (Large)<br/>2 Linked Laser Cannons (Large)<br/><br/><br/>Cheats:<br/>3 = 1 Ten<br/>6 = 6 Skillpoints</div></div>