Note that I have yet to hear anything from Sol Lua, so we can go ahead and start first.<br/><br/>Edit: transposing Celeste here for easy ref.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Celeste</div><div class="spoiler_body">(Elf) PALADIN - Init +2<br/><br/>Str18 Con10 Dex13 Int8 Wis18 Cha11<br/><br/>AC 22 / Fort 17 / Ref 16 / Will 17<br/>HP 39 / SVal 8 / Esurges 3<br/>Speed 6<br/><br/>POWERS<br/>+10 vs AC, 1d8 + 6<br/>Racial) Elven Accuracy<br/>Enc) Lay On Hands<br/>Feature) Divine Challenge (7dmg)<br/>AW1) Holy Strike<br/>AW1) Challenging Strike<br/>E1) Piercing Smite<br/>U2) Virtue<br/><br/>ITEMS<br/>Vanguard Longsword +1<br/>&lt; Inherent bonus to AC &gt;<br/>Plate<br/>Heavy Shield<br/>Throwing Hammer x10<br/>Adventurer's Kit<br/><br/>FEATS<br/>1) Virtuous Recovery: when you spend a surge, you gain Resist all damage equal to your Wis Mod (+4) until ENT<br/>2) Mighty Challenge: add Str mod to the damage dealt by Divine Challenge<br/><br/>SKILLS * - trained<br/>+2 to Perception, Athletics<br/>-4 armor check penalty<br/>Str +1 : Athletics* +8<br/>Con -3 : Endurance<br/>Dex -2 : Acrobatics, Stealth, Thievery<br/>Int 0 : Arcana, History, Religion<br/>Wis 5 : Dungeoneering, Heal, Insight* +10, Nature +10, Perception* +12<br/>Cha 1 : Bluff, Diplomacy, Intimidate, Streetwise</div></div>