<div class="floatright">(https://i.imgur.com/9PydQo5.jpg)</div><strong>Name:</strong>Serra Heavensblood<br/><strong>Class(es):</strong>Oracle LvL4 (Elemental Mystery) (Deep One Curse) Favored Class Bonus: +4/6ths of a bonus level to Oracle for Revelation Powers and Effects<br/><strong>Race:</strong>Aasimar (Musetouched)<br/><strong>Alignment:</strong>CN<br/><strong>Description:</strong>As pictured<br/><strong>Fetishes:</strong>Exhibitionism,tentacles, monsters, incest, impregnation, harem or group play, dirty talking, eager partners, egg implantation, and Dub-Con.<br/><strong>Dislikes:</strong>Mutilation, Bloodplay, Scat, Vore, Gore, Watersports, Non-Con subject to discussion<br/><strong>Backstory:</strong><br/>Born to a Calistrian Sacred Prostitute Serra was raised in the Temple among the docks of an island in The Shackles. As the Temple was basically a Blessed Brothel Serra swiftly learned the ways of both the Temple and the dockworkers and sailors they serviced. She spent her youth running errands, and helping to sail small boats around the harbor, or carrying sacred incense, towels, and massage oil around the Temple.<br/><br/>It wasn't until Serra was twelves years old, and just starting to properly learn ways of serving the Goddess, that her magical gifts made themselves known. After several auguries it was determined that she'd been blessed by the Goddess in the ways of the world, so that she might one day travel forth and found a new Temple herself. Her training was expanded to cover her magic, combat, and the skills she would need to acquire the needed funding and survive to found her own Temple.<br/><br/>On her Twentieth birthday, having served in the Temple with her sisters for several years now, Serra finally departed. Her final gift from her Mother, after a night spent together, was a finely illustrated copy of the Book of Joy, with full color for all the pictures! Serra studies it daily and tries out as many of the positions as she can, though some of the more...<em>exotic</em>positions require more partners or more<em>flexible</em>partners then she's yet had.<br/><br/>Piracy is something of a national past-time in The Shackles and Serra spent much time listening to the Pirates she was serving, or helping to serve, brag of their exciting adventures and mighty halls of loot. So it seemed the obvious career to seek out to see and experience the world while saving enough wealth to build and maintain a Temple of her own.<br/><br/><strong>Bonus questions!</strong><br/><em>What's a secret your character would never want anyone to know?</em>While trained in the ways of sex and worldly wise as only someone who grew up on the Docks can be, Serra has<em>never</em>been away from the ocean or the shore. She's kind of scared by the idea of... 'in land'...<br/><em>What's the greatest treasure you can find on the high seas?</em>A place to build her Temple, the funds to build it, and a slue of sexy women for her to induct as Sacred Prostitutes to<em>run</em>it!<br/><em>If you had to pick a pirates-curse for your character, what'd it be?:</em>The Curse of the Twined Sheets - she can no longer sleep alone, only when another shares her bed.<br/><br/><strong>Ability Scores</strong>(+Modifiers)<br/>Str  12 +1<br/>Dex 17 +3<br/>Con 11 +0<br/>Int  12 +1<br/>Wis 10 +0<br/>Cha 20 +5<br/><br/><strong>HP:</strong>31<strong>Armor Class:</strong>17 | 10 +3 +1 +3<strong>Initiative Bonus:</strong>3<strong>Speed:</strong>25 Swim 25<strong>CMD:</strong>16<br/><strong>Saving Throws:</strong>Fort 1 Ref 4 Will 4<strong>BAB:</strong>+3<br/><strong>Class/Racial Feats</strong><br/>Musetouched: +2 Dex, +2 Cha / +2 to Diplomacy and Perform / Glitterdust - 1/day / Darkvision 60ft / Celestial Resistance: resistance to acid 5, cold 5, and electricity 5.<br/><br/>Oracle (Elemental Mystery) (Deep One Curse): Reduce base land speed by 5 feet, gain a swim speed equal to your land speed (25).<br/>Elemental Resistance -  gain resistance 2 to acid, cold, electricity, and fire. Stacks with any other resistances.<br/>Reforge Arms - Standard action to make weapon count as masterwork if not already, can count as silver or cold iron. 1 minute per oracle level 3+Cha mod times a day.<br/>Desert Mirage - Swift action to gain concealment as per Blur spell (20% miss chance). Can be used 1 minute per oracle level a day in 1 minute increments.<br/><br/><strong>Chosen Feats:</strong>Extra Revelation, Combat Casting<br/><br/><strong>Traits:</strong>Talented - You gain a +1 trait bonus on checks with a single Perform skill (your choice), and all Perform skills are always class skills for you<br/>Dangerously Curious - You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body">Total = 20, Max = 4<br/>Acrobatics (Dex)* +7| +1 +3 +3<br/>Appraise (Int) +1| +0 +1<br/>Bluff (Cha) +5| +0 +5<br/>Climb (Str)* +5| +1 +1 +3<br/>Craft (Int)* (Alchemy) +5| +1 +1 +3<br/>Diplomacy (Cha)* +11| +1 +5 +3 +2<br/>Escape Artist (Dex) +3| +0 +3<br/>Heal (Wis)* +4| +1 +0 +3<br/>Intimidate (Cha) +5| +0 +5<br/>Knowledge (Int)* (History) +5| +1 +1 +3<br/>Knowledge (Int)* (Religion) +5| +1 +1 +3<br/>Knowledge (Int)* (The planes) +5| +1 +1 +3<br/>Perception (Wis) +0| +0 +0<br/>Perform (Cha)* (Sexual Activities) +12| +1 +5 +3 +2 +1<br/>Profession (Wis)* (Sailor) +4| +1 +0 +3<br/>Sense Motive (Wis)* +4| +1 +0 +3<br/>Spellcraft (Int)* +8| +4 +1 +3<br/>Stealth (Dex)* +7| +1 +3 +3<br/>Survival (Wis) +0| +0 +0<br/>Swim (Str)* +13| +1 +1 +3 +8<br/>Use Magic Device (Cha)* +13| +4 +5 +3 +1<br/></div></div><br/><strong>Equipment and items:</strong>Morningstar, Dagger, Light Crossbow, Whip, Wooden Armor, Master Work Buckler, Backpack, Waterproof Bag, Belt Pouch, Spell Components Pouch, Waterskin, Bedroll, Blanket, Soap, Courtesan’s Outfit, 50ft Hemp Rope, 50ft String, Wooden Holy Symbol (Calistria), Holy Text (Book of Joy), Flint and Steel, 3 Pints of Oil, Night Tea (20 doses), 60 crossbow bolts, 245.08gp remaining<br/><strong>Attacks:</strong><br/>Morningstar +4, 1d8+1, x2, Bludgeoning and Piercing<br/>Dagger +4, 1d4+1, 19-20/x2, 10ft range, Slashing or Piercing<br/>Light Crossbow +6, 1d8, 19-20/x2, 80ft range, move action to reload, 60 ammunition, Piercing<br/>Whip* +4, 1d3+1, x2, 15ft reach, Slashing, Disarm, Nonlethal, Reach, Trip<br/><strong>Spellcasting</strong><span class="bbc_u">Per Day</span>0 - At Will, 1st - 8, 2nd - 4<br/><span class="bbc_u">Known</span><br/>Orisons(5): Detect Magic, Mending, Create Water, Resistance, Read Magic<br/><br/>Level 1(2+3): Endure elements*, Cure Light Wounds*, Cause Fear, Bless, Air Bubble<br/><br/>Level 2(2+1): Resist Energy*, Cure Moderate Wounds*, Lesser Restoration<br/><br/>...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Random notez!</div><div class="spoiler_body">(https://i.imgur.com/Wq9uYhs.jpg)<br/></div></div>