<div align="center"><span class="bbc_size" style="font-size: 14pt;">Az’zyra</span><br/><br/>(http://www.deviantart.com/download/9885916/Advespa.jpg)</div><br/><strong>Background: </strong>Information around Az’zyra’s previous life is shrouded in mystery.  She got promoted to the rank of an advespa, although something probably went wrong as she hasn’t received promoted completely, still lacking in power compared to other advespas.<br/><br/>While hell is a place driven by law and order, chaos apparently follows wherever she flies. She is currently looking for a way out of this eternal political game.<br/><br/><strong>Personality: </strong>Zyra is a bit of black sheep when it comes to devils. The whole political game is just not her deal. She likes to dream and see the multiverse.<br/>Curiosity is probably one of her greater strenghts and weaknesses.<br/><br/><strong>Appearance: </strong>Still looking for a good picture.<br/><br/><strong>Race and Class:</strong>Advespa (devil)<br/><br/><strong>What your character believes in: </strong>free spirited, only cares to get the most out of her immortal life.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet (work in progress)</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Az'zyra or Zyra <br/>Gender: Female  Race: Advespa  Class Racial class 1st lvl<br/>Alignment: Chaotic Neutral<br/><br/>Str 19    +4 (7 pts)<br/>Dex 14   +2 (5 pts)<br/>Con 14    +2 (5 pts)<br/>Int 8    -1 (0 pts)<br/>Wis 11     0 (1 pts)<br/>Cha 12    +1 (2 pts)<br/><br/>Initiative +2, Perception +4, Sense Motive +4 <br/>Speed 30 (base 30, load 0/33, armorcategory)<br/><br/>Hit Points 12<br/>AC 14, Touch 13, Flat 11 ; CMD ??<br/>Fort +2, Ref +4, Will +2<br/><br/>BAB +1<br/>+5 Melee, Claw, 1d6+4, 20/x2<br/><br/><br/><br/>Sizecategory: Medium<br/><br/>Speaks Common, Infernal<br/><br/>Class skills: Bluff, Craft, Fly, Intimidate, Knowledge (nature, the planes), Perception, Sense Motive, Stelth and Survival<br/>  <br/>d20+5 Bluff<br/>d20+5 Intimidate<br/>d20+4 Perception<br/>d20+4 Sense motive<br/>d20+6 Stealth<br/>  <br/><br/><br/><br/><br/>Feats<br/>-Dodge (+1 dodge bonus to AC, Condition that makes you loose dex to ac, also makes you loose dodge bonus)<br/><br/>Racename Traits<br/>- Outsider traits:<br/>-   darkvision 60 ft<br/>-   proficient simple and martial weapons<br/>-   Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)<br/>-   Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.<br/><br/>- Natural Armor +1<br/>- Resistance: fire 10<br/>- Telepathy 100ft<br/>- Spell-like abilites: (disguise self, command 1/day)<br/><br/><br/>Equipment: Various jewels consisting of bracelets, straps and rings with total value of 200gp<br/><br/><br/>.</div></div><br/><br/></div></div>