HATLESS!  :)<br/><br/>All right, a few questions.<br/><br/>1.  How does Maddie come to have an 18 dexterity and constitution?  Is she an olympic athlete?  A competitive softball player?  A professional pole dancer?<br/><br/>2.  I liked your skills.  Your character obviously has a background as a street urchin of some kind who has been in a few scrapes before.  I was a bit confused at first, but then realized that when you put a rank into something, you meant that it had four ranks.<br/><br/>3.  There is an issue with her meeting caps, though.  If she's in the air and she hurls a fireball, she is hitting with a +10.  But theoretically, her fireball does 12 damage.  That exceeds the hard-cap of 20 if you add it up.<br/><br/>4.  I generally think that the character is well-made, though I think she has the potential to sort of branch out into some other specialization.  She can hit hard and she can hit well, but she is a bit weak.  Maybe she should have an energy shield?<br/><br/>5.  I saw that you tried to purchase some toughness through saves, and technically, you can only purchase toughness through feats.  It wouldn't be a bad idea for you to do that.<br/><br/>6.  The max damage that you can do is +12.  The max hit that you can do with that damage (fire blast) is +10.<br/><br/>7.  Your max defense is +8.  Your max toughness is +4.  Your caps aren't hitting here.  You could use an energy shield, or you could be coated in fire that functions like armor?<br/><br/><strong>Abilities:</strong><br/>STR 12 [+1]; DEX 18 [+4]; CON 18 [+4]; INT 12 [+1]; WIS 14 [+2]; CHA 16 [+3]<br/><br/><strong>Skills:</strong><br/><strong>Bluff</strong>4 (+7),<strong>Concentration</strong>8 (+10),<strong>Diplomacy</strong>4 (+7),<strong>Disable Device </strong>8 (+9),<strong>Escape Artist</strong>4 (+8),<strong>Gather Information</strong>4 (+7),<strong>Knowledge</strong>(Current Events) 4 (+5),<strong>Knowledge </strong>(Pop Culture) 4 (+5),<strong>Knowledge</strong>(Streetwise) 8 (+9),<strong>Notice</strong>8 (+10),<strong>Search</strong>8 (+9),<strong>Sense Motive </strong>4 (+6),<strong>Sleight of Hand</strong>4 (+8),<strong>Stealth</strong>8 (+12).<br/><br/><strong>Feats:</strong><br/><strong>Attack Focus </strong>(Ranged);<strong>Attack Specialization</strong>(Flame Blast);<strong>Attack Specialization</strong>(Fire Ball);<strong>Favored Environment</strong>(Air) 2;<strong>Precise Shot</strong>2<br/><br/><strong>Combat:</strong><br/><strong>BaB:</strong>+5 (melee, or +7 while airborne), +6 (ranged, or +8 while airborne)<br/><strong>Grapple:</strong>?<br/><strong>Damage:</strong>+1 (melee), +8 (fireball), +12 (flame blast)<br/><strong>BdB:</strong>+6, +8 (while airborne)<br/><strong>Initiative:</strong>+4 (+4 Dexterity)<br/><br/><strong>Saves:</strong><br/><strong>Toughness</strong>+4,<strong>Fortitude</strong>+6,<strong>Reflex</strong>+8,<strong>Will</strong>+7<br/><br/><strong>Powers:</strong><br/><strong>Alternate Form</strong>8 "Super Nova!" [Drawbacks: Involuntary Transformation (in presence of high heat; Uncommon, Minor); Power Loss (in absence of oxygen); Common, Minor]; (37pp)<br/><br/>"Super Nova" Alternate Form (40pp)<br/><strong>Fire Control</strong>12; (24pp)<br/>AP:  Smoke Cloud<strong>Obscure</strong>(Visual) 12; (1pp)<br/>AP:  Ignite<strong>Ignite]/b] 8; (1pp)<br/>AP:  Melt <strong>Corrosion</strong> 12; (1pp)<br/>AP:  Flame Blast <strong>Blast</strong> 12; (1pp)<br/>AP:  Fireball <strong>Blast</strong>8 (80 ft. radius); (1pp)<br/><strong>Flight</strong> 4 (100 MPH); (4pp)<br/><strong>Immunity</strong> 6 (Environmental Condition (Heat), Fire damage); (6pp)<br/><strong>Super Sense</strong> 1 (Infravision); (1pp)<br/><br/><strong>Regeneration</strong> 6 (Recovery Bonus 2, Recovery Rate 2, Ability Damage 1, Resurrection 1: Flaw: Must be exposed to flames); (3pp)<br/><br/>Abilities 30 + Skills 20 + Feats 7 + Saves 11 + Powers 43 + Combat 22= 133pp<br/><br/></strong>