<div class="floatleft">(http://img.photobucket.com/albums/v140/Lockepick/Character%20Pictures/6712b554-0d45-4dd4-9aad-bf0e2588be1c_zps8c09390f.jpg)</div><strong>Name</strong>: Garmr<br/><strong>Affiliations</strong>: Vampire, Gangrel, Invictus<br/><strong>Titles/Office</strong>: Hound of Atro City<br/><br/><strong>Gender</strong>: Male<br/><strong>Race</strong>: Caucasian<br/><strong>Hair</strong>: Dirty Blonde<br/><strong>Eyes</strong>: Green<br/><strong>Height</strong>: 5'11"<br/><strong>Weight</strong>: 150 lbs<br/><strong>Age</strong>: Looks 19, actually 65 years old.<br/><br/><strong>Description</strong>:<br/>- Garmr dresses for function over form. Strong well-worn jeans on his legs. A button-up shirt made of a strong material covers his upper body in the best attempt he'll get at dressing formal. The sleeves are normally rolled up and buttons are undone at the top or bottom of the front to show a white wifebeater on underneath. Outside of the tattoos shown in the picture, there is also an X-shaped brand on his lower back that doesn't carry the uniform depth of an actual brand; instead, like it was carved into him.<br/><br/><strong>Personality</strong>:<br/>- Garmr is looking for purpose in his life, but not power. He's short tempered, brash, and crude. He only obeys social norms because his behavior reflects upon Alexander, and it's evident how difficult it is for him. He has no concern for his own safety and is fiercely loyal; which makes him more likely to start a fight over a friend than over himself. In general, he's a feral sort: he thrives on basic comforts and sensation.<br/><br/><strong>History in Atro City</strong>:<br/>- Garmr, as he's always been known in Atro City, has been here since 1980. He arrived with a nomadic coterie of vampires named Sleipnir's Riders; a feared group of bikers that normally caused chaos in whatever city they passed by. The Riders met with Alexander and Garmr was the only survivor, and has been the trusted bodyguard and Hound of Alexander since.<br/><br/><strong>Reputation/Skills</strong>:<br/>- Garmr solves most of his problems with violence, which he seems to have a good time with. He's known to alternate between Claws of the Wild, his fire axe, and stakes as necessary. He's an acclaimed tracker, sniffing out his prey directly; or using animals to track and stalk his prey. His feral nature comes out the longer combat goes, and it's not uncommon for him to try to Ride the Wave -- though it's also common for him to simply fail and slip into more generalized frenzies.<br/><br/><br/>