Nevine has to push herself quite hard to reach the road quickly enough to intercept the fleeing carriage, so hard that Nevine only has one chance to do something before the carriage races past her and out of range for most spells and effects to reach them.  If it weren't for her allies sitting near/around the intersection Nevine likely wouldn't have caught up at all, the carriage wheels look like they had gone through at least a little rough terrain getting back to the road which likely slowed them down just enough for this chance.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Clarification</div><div class="spoiler_body">The carriage is moving 300ft/round with tireless undead horses.  Nevine cannot 'run' anymore since she'd done it for almost 5 straight minutes just getting there so she'll quickly lose ground at 180ft/round, hence the mention of only one chance to slow/stop them with all her non melee abilities available to use</div></div><br/><br/>Meanwhile, back at Lucrezia's temple, the smashed windows continued sounding all around the temple until she thinks every one of them had been broken open.  Once the sounds stopped the smoke noticeably cleared up enough for Lucrezia to peer inside and actually see the old stonework, rotting wood, and the remains of the zombie she permanently laid to rest.  As far as she can tell there's no other sounds or activity inside, even the smoke from earlier seems to have lost it's source and the smell is fading with the last of the smoke.<br/>