All right, PUMPKIN SEEDS--<br/><br/>1.  First thing I did was made her into a way better bluffer.  Tacked on five points.<br/><br/>2.  Second thing I did was I got rid of her two feats in "Attack specialization (cannon)."<br/><br/>3.  Third, I made her a better fighter by giving her 16 points in combat (+4 to attack, +4 to defense).<br/><br/>4.  I made her into a really formidable hand-to-hand fighter when she's in the sky.  She's a GREAT pugilist now.<br/><br/>5.  I also gave her some dodge bonus.  She is now hitting her caps: all her attack/damage combos are correctly capped.<br/><br/>6.  I added some will and reflex saves, since they are so low.  She has very little resistance in this department.<br/><br/>7.  I ran out of PP to do anything else.  I see some spots where we could pick some more stuff up to do interesting things, like your Blast 12, or your 4 points in inspire, or your 2 points in attractive.<br/><hr/><br/><br/><strong>Abilities</strong><br/><strong>STR</strong>14 [+2];<strong>DEX</strong>16 [+3];<strong>CON</strong>18 [+4];<strong>INT</strong>12 [+1];<strong>WIS</strong>12 [+1];<strong>CHA</strong>16 [+3]<br/><br/><strong>Skills</strong><br/><strong>Acrobatics</strong>8 (+11)<strong>Bluff</strong>5 (+9)<strong>Concentration</strong>9 (+10)<strong>Diplomacy</strong>7 (+11)<strong>Gather Information</strong>7 (+11)<strong>Intimidate</strong>2 (+6)<strong>Investigate</strong>9 (+10)<strong>Notice</strong>4 (+5),<strong>Search</strong>4 (+5)<br/><br/><strong>Feats</strong><br/><strong>Acrobatic Bluff</strong>,<strong>Attractive</strong>2,<strong>Inspire</strong>4,<strong>Precise Shot</strong>,<strong>Favored Environment</strong>4 (Air)<br/><br/><em>Boxing Fighting Style</em><br/><strong>All-out Attack</strong>,<strong>Attack Focus</strong>(Melee) 2,<strong>Attack Specialization</strong>2 (Unarmed),<strong>Defensive Attack</strong>,<strong>Dodge Focus</strong>3,<strong>Elusive Target</strong>,<strong>Improved Block</strong>,<strong>Power Attack</strong>,<strong>Takedown Attack</strong><br/><br/><strong>Combat</strong><br/><strong>BdB:</strong>+4, +6 melee, +10 unarmed, +10 melee (while in air), +14 unarmed, +8 cybernetic arm cannon (while in air)<br/><strong>Grapple:</strong>?<br/><strong>Damage:</strong>+2 basic unarmed; +6 cybernetic unarmed; +12 arm cannon;<br/><strong>BdB:</strong>+4, +7 (dodge bonus), +11 (In air w/ dodge bonus)<br/><strong>Initiative:</strong>+3 (Dexterity +3)<br/><br/><strong>Saves</strong><br/><strong>Toughness</strong>+10<strong>Fortitude</strong>+4<strong>Reflex</strong>+4<strong>Will</strong>+3<br/><br/><strong>Powers</strong><br/><br/><em>Cybernetic Weapon's System</em><br/>Arm Cannon<strong>Blast</strong>12 [Extra:<strong>Penetrating</strong>]; (36pp)<br/>-- AP:<strong>Blast</strong>12 [Extra:  Burst (50 ft. radius)]; (1pp)<br/>-- AP:<strong>Dazzle </strong>12; (1pp)<br/>-- AP:<strong>Stun</strong>12; (1pp)<br/>-- AP:<strong>Strike</strong>4 [Power Feat:<strong>Mighty</strong>]; (1pp)<br/>Comms<strong>Communication</strong>5 (Radio, 5 miles); (5pp)<br/>Senses<strong>Super Senses</strong>6 (Direction Sense, Distance Sense, Low Light, Microscopic Vision, Radio, Time Sense); (6pp)<br/>Guards<strong>Immunity</strong>14 (Life Support, Dazzle); (14pp)<br/>Armor<strong>Protection</strong>6; [6pp]<br/><br/>Mutant Ability<strong>Flight</strong>6 (500 MPH); (12pp)<br/><br/><strong>Drawbacks:</strong><br/><strong>Vulnerable</strong>(Magnetic attacks; Uncommon, Major; -3pp)<br/><strong>Vulnerable</strong>(Electrical attacks; Common, Major; -4pp)<br/><br/>Abilities 28 + Skills 14 (56 skill points) + Feats 22 + Combat 16 + Saves 3 + Powers 83 - Drawbacks 6 = 150.