Hello!<br/><table class="bbc_table"><tbody><tr><td>(https://i.imgur.com/3iCb0Ng.png)</td><td><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>P</strong></span>urdesh</span><br/><br/>Kalashtar Order Cleric 1<br/>Lawful Neutral<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body">Str 14 (+2)<br/>Dex 8 (-1)<br/>Con 12 (+1)<br/>Int 10<br/>Wis 18 (+4)<br/>Cha 16 (+3)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Defenses</div><div class="spoiler_body">HP: 9<br/>AC: 18<br/>Saving Throws: Str +2, Dex -1, Con +1, Int +0, Wis +6, Cha +5</div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body">Insight (+6)*<br/>Intimidation (+5)<br/>Medicine (+6)<br/>Persuasion (+5)<br/>Religion (+2)<br/>*Advantage on ability checks made with this skill.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Languages</div><div class="spoiler_body">Common<br/>Dwarven<br/>Gnomish<br/>Halfling<br/>Quori</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Proficiencies</div><div class="spoiler_body">Armor (Light, Medium, Heavy)<br/>Shields<br/>Weapons (Simple)</div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body">Background: Azorius Functionary<br/>Spellcasting (Save DC 14, Attack +6)<br/>Domain:Order<br/>Voice of Authority</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">Cantrips: Guidance, Resistance, Spare the Dying<br/>Domain: Command, Heroism<br/>1st: Cure Wounds, Guiding Bolt, Inflict Wounds, Protection from Evil and Good, Shield of Faith</div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Mace<br/>Chain mail<br/>Shield<br/>Spear<br/>Holy Symbol (Engraved crystal, Path of Light)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Priest's Pack</div><div class="spoiler_body">Backpack<br/>Blanket<br/>10 candles<br/>Tinderbox<br/>Alms box<br/>2 blocks of incense<br/>Censer<br/>Vestments<br/>2 Days' rations<br/>Waterskin</div></div><br/><s>Azorius</s> Stormwatch insignia<br/>Scroll containing the law of Sharn imports &amp; exports<br/>Bottle of blue ink<br/>Pen<br/>Set of fine clothes<br/>Belt pouch<br/>130g<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Answers to questions</div><div class="spoiler_body">During the Last War, she lived in Adar, on the continent of Sarlona, and was dimly aware of events in Khorvaire; the plight of her own people under Quori control was all around her. She pledged herself to Stormwatch, an order dedicated to bringing law to Adar and thwarting the corrupting influence of the Inspired. After the Treaty, it became all too easy for contraband to smuggle out of Khorvaire to Adar, and so she comes with others of Stormwatch on a long boat ride to establish an embassy.<br/><br/>Her enemies are naturally the Quori, but also the smugglers who operate out of Sharn dealing Dal Quor crystals for the manufacture of dreamlily, a drug devastating to her people. She came to Sharn accompanying the ambassador from Adar; this woman is her friend, as are the others from Adar in her retinue, but one of them may be compromised.<br/><br/>Her affiliation is to Adar and Stormwatch, but as an agent of the ambassador she must observe the laws of Sharn and make allegiances with the local authorities, for the success of their mission depends on it. Like most kalashtar, she follows the Path of Light, but since there's very little meat to that faith, spiritually she remains a follower of Adar's animist traditions, revering Balinor and Arawai under different names.<br/><br/>Her ambition is to help dismantle Sharn's smuggler element, and prevent the port from posing any more danger to her people. If she can locate the sources of those Dal Quor crystals and destroy them, even better, but she trusts that robust reform will do a good enough job.<br/><br/>I don't know what her own secret is, but the secret she keeps about someone else is that there's mounting evidence that someone in the retinue is working for the Quori.</div></div></td></tr></tbody></table><br/>I found a bit on crime in Sharn in the Wayfarer's Guide to Eberron, and it pins dreamlily trade on one halfling crime family, Boromar Clan, so it seems like taking down that mob is Purdesh's overall goal. A monstrous rival gang called Daask is operating out of the cogs and lower wards. I think it might be interesting for Purdesh to make connections in Daask, become a friend to Sharn's monstrous citizens, and have to decide if the enemy of her enemy will be better or worse for Sharn than the reigning gang. It seems like a good conundrum for a Lawful Neutral.