In the land of Saiirag, there existed a magical barrier that cut off the peninsula from the rest of the world, creating a impassable barrier to the outside for a thousand years, even for both land and sea travel. The land enjoying more or less peace through this millennium, with only the occasional cults and bandits and revolts and civil wars. You know, nothing too bad. Many attempts at the beginning were done to breach this barrier, with no success. Eventually the task was left neglected through the centuries.<br/><br/>Until one band of adventurers(not you), did something stupid and dangerous, defeating a foe that was powering the barrier throughout the age, finally destroying the barrier that locked the land from the world. With the mainland and the sea finally open for trade and exploit, there is now an explosion of shipmaking and adventurers ready to man them and explore the unknown sea. Already the thieves guilds of the land are financing their own fleet of boats, ready to have their own land grab and base of operations that will be outside of the law.<br/><br/>On top of the soon to be pirates of the land going out to see, the government of Saiirag also financing its own fleet of ships to do more or less the exact same thing. Colonizing the uncharted islands, that from ancient records, the people know exist. Only in a general sense, however, the records only saying that there are hundreds, maybe thousands of island that are south of the land.<br/><br/>The merchant guilds are also quite interested in the trade lanes that will open up, as they do not care who they trade with, either with the government or the pirates. Nor are they interested in wasting money building island forts and towns, since as far as they can see it, either the pirate nation or the Saiirag will provide for that. They are more focused on the trade aspect of it, especially with any lost treasure that could be found.<br/><br/>Which brings us to the docks of one of the port cities of Saiirag, the port town of Rakvin. Plenty of interested adventurers wanting to buy or rent or charter a boat for this grand sea adventure into the unknown, the barrier only being down for a month, not nearly enough time to explore everything there is to offer.<br/><br/>The three of you, in your own fashions have come to dock #4 to see about getting a charter onto one of these new fancy magical boats that are self powered that really only the crazy gnomes in their drunk induced stupor can understand what is going on. They keep saying that the boat doesn't move, just the<em>universe</em>around it! Which is just utter nonsense.<br/><br/>The flyer did read that the current owner is looking for a sexy crew that may actually know something about shipwright, and that most importantly that all three of you are just extra pretty and gorgeous with extra emphasis on having an excellent ass. Sounds rather suspicious, but that is half the fun, isn't it?<br/><br/>Whoever manages to get to the docks first can see a rather vocal and animated girl in a foreign green outfit, yelling at a dock worker over something or other. Her clothes and her demeanor and accent are all quite different from the mainland, as her screaming at the indifferent dock hand is not getting her anywhere fast. Something or other about a lack of a bath in the ship or something? In any case, this is the only boat left on this dock, with it being a good 3 decks high and having two large red paddles on either side of the boat, with no sails.<br/><br/>Crazy ass gnomes and their wild ideas of propulsion!<br/><br/>(http://img580.imageshack.us/img580/506/631348chengakalileagueo.jpg)