<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167093.msg7859692#msg7859692">Quote from: Kunoichi on 10-03-2013, 22:17:09</a></div></div><blockquote class="bbc_standard_quote">It was basically intended to be roughly equivalent to the Archmage ability of the same name. ^^; Only, instead of spells, it lets Demi-Fiend alter her supernatural touch attacks to deal energy damage.  Like I said, though, I'd be willing to get it from an artifact or an epic level encounter, if need be.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I really don't think being able to pick between negative energy and any of the 5 basic energies is to much. The touch does less damage than most spells at this level and both prions and Archmages have nearly identical abilities. The Metamagic "Energy Substitution" only works with one energy type but can be applied to any spell.<br/><br/>The damage portion of the touch attack is no where near Demi's most powerful ability. The paralysis portion is independent of the damage so all it really is  is an ability "Deal 10d6+20 negative, sonic, acid, fire, electricity, or cold damage as a touch attack" Sure she can always go for the most powerful energy type in any situation but the damage isn't that great and she already isn't hindered much by someone being immune to her touch attack damage.<br/><br/><br/><br/>I remember your "can wear any number of magic items" was denied. (And for very good reason) But perhaps an ability where you can count a magic item as occupying a different slot, or being able to apply the extra magic item slot epic feat to slots it normally couldn't apply to is pretty similar but far more balanced.<br/><br/><br/><br/>Edit: I was going to reply  to the most recient post, but with the portal to bring in my army can I summon all 100hd at once and have them appear perhaps 500 feet behind me? I wouldn't want to bunch them all up for whatever sister that is to attack at once, nor would I risk gating them in if the gate can be easily interrupted.