<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=241802.msg11967908#msg11967908">Quote from: RubySlippers on 08-01-2016, 15:06:50</a></div></div><blockquote class="bbc_standard_quote">Okay got my character going but need a good profession she can do in the forests since she's not good at Crafting, I'll add it later but she'll not excel at it without a lot of work.<br/><br/>Options:<br/><br/>Homesteader - a farmer who lives modestly on the land she lives on and in her case the bounty of the forest.<br/><br/>Herbalist - nurtures and grows various roots and herbs and berries of value for coin and makes things from them once she gets set-up for it soaps, shampoos, perfumes and teas with medicinal properties being also a healer so it would fit.<br/><br/>Rat Catcher - has a dog and simply clears rats with it and her weapons on farms and grain stores.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Rat Ctacher strikes me as too "urban" and not enough of a "foresty" profession.<br/><br/>Herbalist might be an attractive choice, as I would allow the +2 bonus to Heal checks D&D 3.0 granted for Profession:Herbalist at >= 5 ranks. Really can't see why there shouldn't be a skill synergy there.<br/><br/>Homesteader sounds like a decent choice too, but perhaps it should be focused more on how you actually make money from it. Say... either Profession:Farmer (if growing plants is the main source of income) or Profession:Herder (if raising animals is the focus). Defined like that it would be a profession you could use outside the forest as well as inside it.