<div class="floatright">(http://i72.photobucket.com/albums/i163/notdesirable1989/avatars4others/2-1012201F3302.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">6m personal All-Encompassing Sorcerer's Sight</div><div class="spoiler_body">ALL-ENCOMPASSING SORCERER’S SIGHT<br/>Cost: 6m; Mins: Occult 5, Essence 2; Type: Reﬂexive (Step 1)<br/>Keywords: None<br/>Duration: One scene<br/>Prerequisite Charms: Spirit-Detecting Glance<br/>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to  see motes, Essence-fueled effects,<br/>power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reﬂexive visual Awareness rolls.<br/>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character. Dematerialized and invisible creatures and effects are considered visible. The character recognizes all artifacts, manses and demesnes as such. The character can automatically recognize a creature with Essence 4+ as a supernatural creature. <strong>Characters using Stealth to avoid detection are not automatically revealed by their Charms, Essence trait or carried artifacts—</strong>for the same reason that colorful clothing does not automatically void mundane attempts at stealth. Instead, add the  target’s Essence in dice to any attempt by the character to pierce mundane or magical Stealth.  Similarly, this Charm does not automatically void disguises, magical disguises and similar deceptions, although circumstances might warrant a bonus to see through them.<br/>If the character makes a conscious attempt to analyze what he sees, this Charm allows an (Intelligence + Occult) roll to do so. Identifying the exact effects of an unknown Charm or spell is difﬁculty 5. Gauging the rating of a person’s Essence trait, a demesne, a manse or an artifact has difﬁculty 2.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3m personal Judge's Ear Technique</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/>Although she kept on taking notes, her frustration was starting to tighten in some areas.  It wasn't that anything Crow said didn't hold his own belief, but that a number of the things didn't seem to gel together when compared against one another.  She was just going to have to think about it all.<br/><br/>"...Alright," she said.  "Meanwhile, those of us in the Greenhaven group should start considering strategy.  Zain will use sorcery to get us there and to repair the crops.  She who shines brightly on midday, I'd like you to work with the rulers of Greenhaven in setting up a vast festival to celebrate fertility.  People need to be kept calm in these troubling times, and the rulers need assurances that they don't have to build up into an intimidating army.  Furthermore, we need someone who can vouch for our assistance, because we won't be able to get everywhere before the Council, but if we can show our capabilities beforehand, it will ensure an alternative to a consolidated Confederation of Rivers."<br/><br/>Her eyes went from person to person as she addressed them.  "Crow, your task is obvious: find the Deathknight.  I'll keep my mind open for whenever you wish to speak to me and do this," she brushed back the hair from the side of her temple and tapped her head a few times as if scratching an itch, "if I wish to speak with you.  That will allow you to stay hidden.<br/><br/>"Whispers, work with the city guard to fortify defenses, primarily against an undead assault.  That means salt, Procedures to allow for extra damage against ghosts, and whatever else you deem necessary.  Having enough people die in Greenhaven will turn the area into a shadowland, causing starvation throughout the Confederation of Rivers as enough food simply cannot be grown.<br/><br/>"Imara, I don't honestly know what your capabilities are.  You're obviously intelligent, though, so I'm sure you can figure out a proper course of action."<br/><br/>She then glanced around at each of them.  "If anyone has a better suggestion, please feel free to put words to it.  I'm more than happy to discuss."