<em>Initiative: Valerie 28     Reva 21     Lyssiah 19     Jules 12     Enemies 12<br/>The enemy in F2 has taken 32 damage.  He is also entangled for 4 more rounds.<br/>Jules has taken 15 damage.</em><br/><br/>As the enemy peaked around the corner to line up his own shot, Valerie fired.  Whether through luck or instinct he jerked back behind cover just in time for the beam to slice through where his head had been and trace a line along the bulkhead behind him.  Reva's grenade, the movement of throwing it perhaps what had spooked the man, arced through the air a moment later to land in the hallway.  It exploded in a sticky substance that engulfed the man.  He wasn't immobilized, but he had to struggle against the hardening strands as he swung his weapon about.  The second man ducked behind the wall just in time, the substance missing him entirely.  Jules' attack flashed out, but seemed to have little impact on the man's thick armour other than to mar the paint.  The blast had clearly rattled Lyssiah a bit, and her attack went wide as she added to the volley of fire directed at the man.<br/><br/>The leader, or at least the man they'd been shooting at, slapped an open palm against his head, the move trailing strands of the substance from Reva's grenade as he pulled it away, then pointed down the hallway.  The reason was made clear a moment later as the second, uninjured, man took off running towards the force-field protected hallway.  The leader then aimed his gun which came to life with a faint glow.  There was a flash, then a small explosion as a magnetically propelled chunk of metal slammed into Jules.  Reva received an immediate damage report; severe.  A moment later the man fell back, retreating towards the airlock that the trio of heroines had entered through as if to block their retreat.<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Mechanics:<br/><br/>Everyone (players and enemies) are currently under cover, which gives +4AC and +2 to Reflex saves.  The enemy's cover is a hatch/doorway/thingy that divides sections of the hallway.  The second enemy has vanished from view towards the (sentry-bot protected) hallway. <br/><br/>Technically all the characters have lost sight of both enemies except maybe Jules (who can see the one you all have been shooting at who moved to F2).<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Being staggered means only standard action is available, and shooting is standard action, right?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That is correct, though I believe staggered only lasts one round (or at least I can't see anything that says it lasts longer).<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">The rolls are in reverse order (oldest to newest), the first two are reflex saves, then entangled time, then attack/damage.<br/>At 2020-04-23 00:41:16, PerpetuallyAnnoyedCleric (uid: 61108) rolls: 1d10a5 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=146343)<br/>At 2020-04-23 00:40:46, PerpetuallyAnnoyedCleric (uid: 61108) rolls: 1d20a12 Result: 30 (https://elliquiy.com/forums/dicebot.php?r=146342)<br/>At 2020-04-23 00:24:43, PerpetuallyAnnoyedCleric (uid: 61108) rolls: 2d4 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=146341)<br/>At 2020-04-23 00:23:04, PerpetuallyAnnoyedCleric (uid: 61108) rolls: 1d20a3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=146340)<br/>At 2020-04-23 00:22:57, PerpetuallyAnnoyedCleric (uid: 61108) rolls: 1d20a5 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=146339)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map</div><div class="spoiler_body">(https://i.imgur.com/6kNSqyg.png)</div></div></div></div>