<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=72084.msg3186640#msg3186640">Quote from: Saikotsu on 22-06-2010, 05:26:44</a></div></div><blockquote class="bbc_standard_quote">I rp at night, though I'm usually more active during the morning since I have more time then.  However, when I'm active, most of you aren't online, so I'm guessing we're in different time zones, or you guys like to sleep in (man I wish I could do that...).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'd love to sleep in, but I can't.  I'm on EST; where are you?<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> I'm kinda wondering how battles will play out with our different posting times.  </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Veeeery slooowlly.  Ideally, all the combatants will meet up in AIM chatrooms over the weekend or something and hash things out.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">and while we're on the subject, I've played games where low numbers are good, and games where high numbers are good. Which is this one? </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>High.  High is always good when you're doing the rolling.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also, I've had some trouble understanding the dice rolls, I'm not sure why.  Perhaps it's syntax. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>We're treating syntax fairly loosely here.  In BESM 3rd, the "random element" is always 2d6.  Then you add some other things to it: your appropriate permanent bonuses (stats, skills, ACV, DCV, whatever), any permanent penalties (like Inept Attack), and any situational bonuses/penalties (there haven't been any of those yet).  Then either the ST sets a difficulty (if you're doing something unopposed, like flying a plane) that you roll against (there's a table in the book, ranging from 9 "very easy" to 24 "takes a miracle to succeed"), or (if the roll is contested, like in combat) your opponent does all of the same stuff and your difficulty is equal to his final total.  If your final total matches or exceeds the difficulty, you succeed.<br/>Did that make sense?