With a destination more or less decided on, the party took stock and began making preparations.  Armor was re-equipped (though some of it fit awkwardly), wits were gathered and weapons readied.   As the party exits the shrine they are treated once again to the view of the overgrowth covering the ancient structure.  Roots of nearby trees are practically growing on the walls of the stone and it's "lucky" the entrance wasn't buried in dirt.  Though the trees are dense in this area and the forest canopy nearly blots out the sun, the party finds their memories surprisingly not failing them as they try to recall the path.   Indeed, each of you vividly remember the old and poorly maintained trail you took to get deeper into the forest (The trail led to an old, nearby keep though, not the shrine itself) and the party is quick to set back into the woods.<br/><br/>((Traveled to Column 5, Row 10, Sparse Forests))<br/><br/><strong>1:00 pm</strong><br/>As the party travels through an ankle-high layer of ferns, Valdred and Lili both briefly spy movement in a distant tree line.  At first glance it would appear to be a vine falling from a tree branch but the pair could swear they saw the vine briefly moving along the forest floor before vanishing into the foliage.  Though worrisome, its trajectory was opposite that of the party and the hour of safe travel that followed gave the impression that it fled, whatever it was.<br/><br/>((Traveled to Column 6, Row 9, Sparse Forests w/path))<br/><br/><strong>3:00 pm</strong><br/>While the trail is just as awful as you remember it, the party eventually finds the lighter portions of overgrowth that cover the old trail, as well as the occasional dirt patches where it's clear plants were torn up and a token effort was made to get trees out of the way.   The pace of travel picks up almost immediately when you find the trail.<br/><br/>Though most of the party is undoubtedly eager to put the experience behind them, they may find that if they try to recall it, they can't actually remember where they came from now.<br/><br/><br/>((Traveled to Column 7, Row 10, Farmland w/road))<br/><strong><br/>4:00 pm</strong><br/>The forest thins substantially and soon the party is greeted with the welcoming sights of wide, rolling fields with the occasional clump of trees and rocks.   In the distance, you can see the start of farms and the well-traveled dirt road that leads to Windal.  Thankfully, none of THIS has been stripped from your memory.<br/><br/>Normally this would be cause for holding out your arms and running care-free onto the roadway but, with a combination of luck and keen eyes, Lyre spots movement in a small rocky out cropping near the road before the party can leave the tree line and become visible.<br/><br/>Though difficult to tell from this distance, a group of 4 humanoids are crouched near the rocks and keeping a secretive eye on the road.  Indeed, if you had been traveling on the road itself they would be extremely hard to spot.  They appear to be armed and from this distance it looks like small clubs.  Who they are and why they're there is a mystery but the skulking suggests less than honorable intentions.<br/><br/>The party could bypass them easily enough and meet up with the road further north...  but that's up to them.<br/><br/><br/><br/>((Sorry I didn't post sooner.   Just FYI, In the absence of specific routes, the party will take the fastest route to their destination on the map, unless specifically avoiding an area.   Also, if it's not clear, I do a lot of secret perception checks.))