<strong>Kunoichi:</strong>So far as personal buffing goes, neither caster had cast what would prevent stinking cloud or polymorph effect. But in these matches magic items are in use as well.<br/><br/><strong>Laughing Hyena:</strong>Each individual 'dome' inside arena is 40x40'ft radius. Overall giving each combatant a 30'ft distance one another and 5'ft distance off from dome's edge.<br/><br/>Also something which I IC forgot mention; forced movement (like suggestion; 'leave dome' or telekinesis push or touching person and casting teleport on them), which moves combatant off the dome are allowed return in 1 round time (six seconds). If they fail return in that time inside the dome they count have lost the match.<br/><br/>Some casting classes (like hexblade) returning in 1 round if teleported outside arena can be tough. But as mentioned magic items are in use and will save is allowed to resist teleport spell. But it's valid tactic to cast confusion on foe (who fails save) and then knock them back and then thanks confusion they fail move back inside the dome.<br/><br/>Overall though intent is not to make matches lasting long time to resolved. So while writing keep in mind the foes (even those you win against) may have magic items to counter your main offense or a trick. So feel free employ magic item which brings surprise hurdle for your match :).