See, this is why one of those "click to expand" spoiler-box features would be cool.<br/><br/><strong>Foolish Exotic Weapon Selection</strong>(by me)<br/><em>You saw a guy wield a weapon that you thought was cool, so you think you can use it effectively. Maybe you commissioned one to be made for about $20,000.*</em><br/><span class="bbc_u">Requirement:</span>You know the drill<br/><span class="bbc_u">Benefit:</span>Select a single Exotic weapon you are not proficient in. You still aren't proficient, but you get one of these. As a full-round action, you can pose dynamically. All opponents must make a Will save (DC 10 + half your HD + your Charisma modifier) or drop their weapons and spend 1 round laughing (counting as Dazed). After this, however, they are affected by a Good Hope (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsFtoG.html#good-hope) effect for one minute.<br/><br/>*Obscure forum joke regarding the katana<br/><br/><strong>"I drank oil"</strong>(by me)<br/><em>You are a bane to wizards. You're so oily you look refined.</em><br/><span class="bbc_u">Requirement:</span>If you don't know by now, I'm not telling you.<br/><span class="bbc_u">Benefit:</span>If reduced below 1 HP by fire damage, you immediately explode. However, the explosion does not spread out, hurting your Fireballed allies even more, instead shooting into the sky, raining embers down on people.<br/>Everyone within 50' of you, except for a small zone of safety - a 10' radius of you - takes 2 points of fire damage per hit die you possessed in life, and must make a DC 15 Reflex save or catch fire.<br/><span class="bbc_u">Special:</span>You die when this happens, even if it only took you to -1. Exploding often does that to people.<br/><br/><strong>The Little One's Curse</strong>(by me)<br/><em>You are spooky, and make people regret killing you. Not as much as </em>you<em> regret it, though.</em><br/><span class="bbc_u">Requirement:</span>Oh, come on.<br/><span class="bbc_u">Benefit:</span>When killed by someone, you automatically place a curse on them. They do not get a saving throw to resist, and Spell Resistance does not apply. They are simply cursed. Their clothing seems overly tight, baggy, itchy or otherwise uncomfortable, bugs and lizards crawl into all of their equipment and they have difficulty sleeping. Anything that could possibly see them as food considers them to be the ideal choice upon seeing them, and somehow, things just seem to be in their way to be tripped over.<br/>They take a 5' penalty to Movement Speed, need one and a half times as much sleep as normal, and take a -1 penalty on all actions. This does not stack with multiple curses. The only way to lift the curse, other than Remove Curse, Break Enchantment, Wish or Miracle is to spend an uninterrupted eight hours atoning or simply performing unpaid hard labour.<br/><span class="bbc_u">Special:</span><br/>If cast by a kobold, all weasels will innately hate them and try to bite them. They can halve the hard labour time by feeding and caring for weasels and dire weasels.<br/><br/><strong>Festering Bite</strong>(by me)<br/><em>You don't brush your teeth. As such, your final bite is problematic.</em><br/><span class="bbc_u">Requirements:</span>Guess. Go on, guess.<br/><span class="bbc_u">Benefit:</span>If someone kills you in melee, then before you die, you may make a single bite attack as an immediate action. If this hits, the opponent takes 1 point of damage (ignoring DR) and is then affected by an infection. 1 hour after your death, they must make a Fortitude save, DC 15 + half your HD + your Con modifier (before you died, that is). If they fail, the wound festers and they contract Red Ache. If they fail to be cured of it within 2 days, they also must save against contracting Filth Fever.<br/><span class="bbc_u">Special:</span>A DC 30 Heal check will identify the condition for what it is, and can allow for a +5 bonus on the saves. A DC 25 check reveals that it is Red Ache and Filth Fever. Failing the check causes the doctor to believe it is Lupus.<br/><br/><strong>How do they rise up, rise up, rise up...</strong>(by me)<br/><em>For some reason, your malice lingers after death.</em><br/><span class="bbc_u">Requirements:</span>one of the minion races, less than 6 HD, Evil alignment<br/><span class="bbc_u">Benefit:</span>once slain, you rise again as a zombie on the following round. However, you last for only one minute (or until destroyed) before collapsing to your final death.<br/><span class="bbc_u">Special:</span>If you achieve 6 hit dice, you must swap this out for a different minion feat.