The adventurers march into the room only to be greeted by Rorkol's bellowed commands and a thicket of hacking blades from a band of young hobgoblins eager for glory.  When the dust clears, the only person in the room who's even been scratched is the poor bastard Daood just chopped in half.  This does not seem to dampen the hobgoblins' spirit.<br/><br/>"Bring it on, humans!"<br/>"We're gonna kill<em>you</em>and take<em>yer</em>stuff for once!"<br/>"Dibs on th' big one's sword!  Better save the halfer for the bosses, though!"<br/>"Don't let 'im at the vault, or the Blackfang'll get us raised up just to kill us<em>again</em>!"<br/><br/>Without raising their voices, Margash and Harkmeet trot around to the south, repositioning themselves to their best advantage.<br/><br/>(Rorkol activates master of tactics (+2 damage while flanking) and motivate attack (+1 melee attack)  All warriors AoO against Saren.  Two get natural 19s, but none actually hit him.<br/><br/>Daood kills warrior #2 (numbered from top to bottom, left column then right column).  The rogue's attack misses.  Zeezeh's action never triggers.<br/><br/>Warriors #3, 5, and 6 attack Daood, since they can't possibly tag Saren.  The diceroller gives them nothing over a natural 10.  #1 and #4 attack the rogue, and both fail even more miserably.  Fucking diceroller.<br/><br/>Harkmeet circles around, carefully and subtly avoiding the insect hive trap, and Margash moves slightly down.  They end up left of #3 and right of #6 respectively.  Rorkol moves one square south since his aura's good out to 60 feet anyway.)