<span class="bbc_u"><strong>Characters</strong></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Arena Judge - Grand Fool</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/3zq0vUV.jpg)</div><strong>Adventurer Info</strong><br/><strong>Name: </strong> The Grand Fool<br/><strong>Pronouns:</strong> she/her<br/><strong>Sex:</strong> female?<br/><strong>Race/Class: </strong> ?<br/><strong>HP:</strong> 1?<br/><strong>Attack:</strong> 1d10<br/><strong>Armor:</strong> -0<br/><strong>Brief Description: </strong> A fickle foppish fool of favorable fortunes and formidable funnies. The Grand Fool, not to be confused with the Grande Fool or the Gran-Fool, and especially not the Band Fool (fuck that guy), is the master of ceremonies in the Crimson King's court. She leads the seemingly infinite legion of jesters who run and organize the Court's arena, and provide entertainment to it's royal denizens. While in most kingdoms the role of court jester is a lowly and often mocked position, given the seemingly cataclysmic importance of her task, keeping the King asleep, she is actually the second most powerful figure in the Court, second only to the King himself. The Grand Fool carries out this duty with much pride and grace, never seeming to tire of putting on an endless exhibition of carnal violence. Like a proper jester she is quite fond of jokes and japes, and always seems to be talking in either rhyme or alliteration, sometimes both at once. In addition to introducing gladiators she provides commentary on the fights themselves, and will sometimes go out of her way to pick on a particular combatant to try and throw them off their game. She has an eye for storytelling, and is good at picking up on a fight's dynamic and spinning more dramatic meaning from it, adding in extra epicness or casting the combatants as either the hero or villain of an imaginary grudge match. <br/><br/>While her garments make it impossible to make out any significant details of her face or body, the mouth and eyes of her mask remaining cast in deep shadows from literally every angle and lighting, one can make out small details if one looks close enough. Her figure is long and slender, and definitely feminine in shape...maybe. And those who've managed to catch a lucky glimpse beneath the flutter of her cape have all remarked on her truly remarkable ass, beautifully accentuated by her skin tight...er, <em>tights.</em> <br/><hr/><strong>Stunts</strong><br/><ul class="bbc_list"><li><em>9th sense:</em> Seemingly possesses total awareness of everything around her, and can anticipate and react to any attempted attack within the blink of an eye. As such she is nearly impossible to land a blow on. An attacker needs to roll a 01 on a percentile dice roll to hit her. </li><li><em>Dance of Blades:</em> Her cloak hides a seemingly endless supply of swords, which she opts to just throw at opponents instead of swinging. Each sword thrown will take on a mind of it's own and continue to float around and attack the opponent on each subsequent turn, eventually becoming an inescapable swarm of slicing metal. Adds an additional d10 to her damage each turn. </li></ul><br/><strong>Flaws</strong><br/><ul class="bbc_list"><li><em>Body of Glass:</em> Her constitution is so woefully pitiful that it would take only a single blow to kill her, the Grand Fool dropping dead at the mere prick of a finger. An ignoble and surely permanent death. </li></ul><hr/><strong>Interested In: </strong> Running her arena and keeping things entertaining <br/><strong>How Often Do You Elliquiy?: </strong> 2-3 times a week<br/><br/><strong>Ons:</strong> Who knows, the inner machinations of her loins are an enigma<br/><strong>Offs:</strong> The King waking up, it's a bad time. </div></div>