Okay, this is GURPS 3rd edition.<br/><br/>Use the following books: Fantasy Folk, Magic, Grimore, 3rd Edition Basic Set, and Compendium I.<br/><br/>Points: 125 plus max 40 in disads, 5 quirks<br/><br/>There a few advantages and disads I won't allow - the world is a pseudo-european setting so no martial arts stuff. Please no ally groups, I don't want to spend all day running 2 dozen npc's per character (I have a life too, honest!). Other than that, if I see something I'm not sure about I'll talk to you about it when you submit a character.<br/><br/>Information on the setting (which I borrowed from my friend and had him post to the internet) can be found at: http://www.geocities.com/renthas/arth/index.htm<br/><br/>---------------------------------------------------------------------------------<br/><br/>The game will start in the city of Paderborn, which if you look at the big map is on the southern edge of the peninsula near the huge forest. The city is a run down, poor place. Little actual government and now brimming with refugees. If you've ever read the Thieves' World books, think something along the lines of Sanctuary, without the Hell Hounds to try and keep order.