I'm just letting you lot explore the world as you see fit. Depending on how your characters act, if you are nice or naughty to a certain baroness, or Maldurian guard, slowly circumstances of the world might change.<br/><br/>I still consider one of my greatest accomplishments having a party that considered themselfs the heroes be stopped by a group of opposing adventurers, and after I described things like 'The enemy cleric raises his lightning-fist like holy symbol and a rain of flesh-searing water gushes down upon you, the liquid burning you as if it was acid!' and a player was like 'wait that rain spell's weird, knowledge religion on the holy symbol' It was Heironeus symbol, and the Party had become evil enough to suffer under a Holy Storm (https://dndtools.net/spells/spell-compendium--86/holy-storm--4710/) spell.