That's sort of my point. The game is going to be rather action-centric. It's designed to be that way.<br/><br/>Dialogue bogs down forum games. I'd like to avoid it where possible, but still let people engage in it if and when they want or need to. That's where a posted IM conversation works well. Another idea would be splitting off a thread to allow a conversation to occur, especially if it's a relationship-building conversation that doesn't affect an action scene.<br/><br/>Another alternative is, if you want to have dialogue, you need to be willing to post several short posts in a short space of real time...48 hours for example...so it doesn't hold up the game.<br/><br/>I might be making a mountain out of a molehill here. I don't know.