You know, way back in AD&D 2nd, I created a fighter with an 18(00) STR and an INT of 5. Dumb as a box of rocks, but you point him in a direction and say "Sick 'em!" and he was actually surprisingly effective... Get a good con and you didn't have to worry too much about anything else. Got him a belt of ogre strength and he was hell on wheels.<br/><br/>My first Pathfinder character, a dwarven fighter bought 1 magical item and adamantine armor. He spent everything else on everything that you could think of and stuffed it all into his bag of holding... He had absolutely everything in it and because we had a druid who created water and magical feast, none of his stash was ever used. It's all about organization of a party and everyone giving a little for the common good.<br/><br/>Survival rolls are good, but as I've read it, it's not really meant to feed you well most of the time, but you're not suppose to live off of rations for long periods of time either. So, it's a balancing act. I admit that I'm a little stiff on what you have, and you can arrange things among yourselves to equip the party appropriately, but after watching a recent member of my tabletop game get away time after time with conveniently having everything she could think of and being told, "You don't have that" a few times, I spent a whole session just buying gear so that the double standard (she was the GM's fiancé) and now, if I want a damned cowbell, I have a damned cowbell and a fishing hook to hang it with! ;)<br/><br/>I'll put up the IC thread on Wednesday and Chu can join in when his sheet is done. I agree with GW that we shouldn't sit and waste the passion to start.