<div class="floatleft">(https://www.infinitelibraries.com/images/Elli/Barikclip.png)</div><strong>Barik</strong><br/><br/>Male demodand-spawn tiefling unchained barbarian 2 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 31, Pathfinder Unchained 8)<br/>CN Medium outsider (native)<br/><strong>Init </strong>+1;<strong>Senses </strong>darkvision 60 ft., scent; Perception +6<br/><br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 natural)<br/><strong>hp </strong>26 (2d12+4)<br/><strong>Fort </strong>+5,<strong>Ref </strong>+1,<strong>Will </strong>+1; +2 trait bonus vs. curses<br/><strong>Resist </strong>cold 5, electricity 5, fire 5<br/><br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>40 ft.<br/><strong>Melee </strong>greatclub +5 (1d10+4)<br/><strong>Ranged </strong>composite longbow +3 (1d8+3/×3)<br/><strong>Special Attacks </strong>rage (8 rounds/day), rage power (guarded life[APG])<br/><br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>16,<strong>Dex </strong>12,<strong>Con </strong>15,<strong>Int </strong>12,<strong>Wis </strong>12,<strong>Cha </strong>10<br/><strong>Base Atk </strong>+2;<strong>CMB </strong>+5;<strong>CMD </strong>16<br/><strong>Feats </strong>Armor Of The Pit[ARG]<br/><strong>Traits </strong>born damned, vagabond child (urban)<br/><strong>Skills </strong>Acrobatics +5 (+9 to jump), Appraise +3, Climb +7, Escape Artist +5, Intimidate +7, Knowledge (nature) +5, Perception +6, Profession (gladiator) +3, Survival +6;<strong> Racial Modifiers </strong>+2 Intimidate<br/><strong>Languages </strong>Abyssal, Common, Orc<br/><strong>SQ </strong>fast movement, uncontrolled rage, wild fighting<br/>-------------------<br/><strong>Gear</strong><br/><strong>Carried </strong>: mwk lamellar (leather) armor[UC], composite longbow (+3 Str), greatclub, belt pouch, hip flask[UE], masterwork backpack[APG], waterskin.<br/><strong>Backpack</strong>: artoku's fire,  blanket[APG], mirror, pot, silk rope (50 ft.), soap, trail rations (5), twine (50')[APG],<br/><strong>Belt pouch</strong>: flint and steel, 9 cp<br/><strong>Quiver</strong>: arrows (20), tangleshot arrow (2);<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Darkvision (60 feet)</strong>You can see in the dark (black and white only).<br/><strong>Energy Resistance, Cold (5)</strong>You have the specified Energy Resistance against Cold attacks.<br/><strong>Energy Resistance, Electricity (5)</strong>You have the specified Energy Resistance against Electricity attacks.<br/><strong>Energy Resistance, Fire (5)</strong>You have the specified Energy Resistance against Fire attacks.<br/><strong>Fast Movement +10 (Ex)</strong>+10 feet to speed, unless heavily loaded.<br/><strong>Guarded Life (2 hp) (Ex)</strong>If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.<br/><strong>Rage (Unchained, 8 rounds/day) (Ex)</strong>As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.<br/><strong>Scent (Ex)</strong>Detect opponents within 15+ ft. by sense of smell.<br/><strong>Uncontrolled Rage (DC 13) (Ex)</strong>When drop a foe become confused (Will neg). If fail, save again each rd.<br/><strong>Wild Fighting (Ex)</strong>Make extra attack at full BAB when full attack, but -2 to hit & -4 to AC for 1 rd.<br/>--------------------<br/>Barik's lived most of his life being someone else's weapon. A toy, or a force of nature unleashed for the amusement of a crowd.<br/>He has little reason to like or trust people, and less reason to want to be around them.<br/>Still, even people are better than being alone, and being alone is a good way to get dead.<br/><br/>Barik is tall, brawny and looks more animal than human. His preferred weapon is a club - broken wood is easy to replace - and it's hard to be sure where the hides stop and his skin starts.<br/><br/>The first day of freedom began normally enough. Barik rolled off his pad, sipped stale water from the cup that caught runoff from the leaky roof, and waited for the guard to bring him out to breakfast. He joined a dozen other men like him, hard-bitten criminals, men destined to sooner or later die in the ring. Some of them were human. Many were half-orc, or like Barik, part something else. A big man, with a rough coating of curly black hair that grew thickest on his head, with skin rarely clean enough to tell its true shade, Barik had been there the longest. They called him Bloodfury, for the killing rage that only ended when the last bodies fell.<br/>There was no glory here, no hero-worship, no money or girls. Only blood, sand and irregular meals. And then, that day, there was the men. They came in armor, and killed anyone who stood in their path. Barik liked to fight, but he saw a losing battle and knew it for what it was. A chance came, and he took it, and freedom, in both hands. He ran, and he didn't look back.<br/><br/>Since that day, Barik has, eventually, ended up in Twilight. Strong as he is, he is no good fit for the place and it is only a matter of time until either someone manages to remove him, or he is 'asked to leave', and he has been stashing supplies against that latter inevitability for some time. Learning of an expedition, Barik gives it only the most momentary of thoughts before he decides he is going to be a part of that journey; either deliberately, or by force and has bent his will towards that end.<br/>It is not as if he is not dead either way. If he goes along, he will at least die on his feet, a free man. If he stays, all it will take is one moment of inattention too many...<br/><br/>At 2018-02-08 01:23:22, Sylverthorne (uid: 19) rolls: 1d12 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=114058) - L2 HD<br/><br/>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. 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