<div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: Andale Mono;"><span class="bbc_size" style="font-size: 20pt;"><a name="user_RED">. RedPhoenix .</a></span></span><br/></span><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_font" style="font-family: Georgia;">(http://i.imgur.com/02vo2Ug.jpg)<br/><strong>Rushiya shal-Gilyen</strong> (https://elliquiy.com/forums/index.php?topic=262693.msg12958289#msg12958289)<br/>Triton | Bard 3 / Sorceress 2 | 6,500<br/><strong>HP:</strong> <em>36/36 (0)</em> | <strong>AC:</strong> <em>14</em> | <strong>HD:</strong> <em>3/3</em> (d8) <em>2/2</em> (d6)<br/><strong>Passive Perception:</strong> <em>15</em> | <strong>Initiative:</strong> <em>+3</em> | <strong>Proficiency:</strong> <em>+3</em><br/><strong>Speed:</strong> <em>30ft / 30ft swim</em> | <strong>Inspiration:</strong> <em>No</em><br/><br/><strong>STR:</strong> <em>12 (+1)</em> | <strong>DEX:</strong> <em>16 (+3)</em> | <strong>CON:</strong> <em>14 (+2)</em><br/><strong>INT:</strong> <em>15 (+2)</em> | <strong>WIS:</strong> <em>8 (-1)</em> | <strong>CHA:</strong> <em>18 (+4)</em><br/><br/><strong><span class="bbc_u">Saves</span></strong><br/><strong>S:</strong> <em>+1</em> | <strong>D:</strong> <em>+6</em> | <strong>Co:</strong> <em>+2</em> | <strong>I:</strong> <em>+2</em> | <strong>W:</strong> <em>-1</em> | <strong>Ch:</strong> <em>+7</em><br/><strong>Death Successes:</strong> <em>0/3</em> | <strong>Death Failures:</strong> <em>0/3</em><br/><br/><strong><span class="bbc_u">Money</span></strong><br/><strong>Bishi:</strong> <em>243</em> | <strong>Bijou:</strong> <em>30</em><br/><br/></span><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">S/F/T/P</div><div class="spoiler_body"><div style="text-align: left;"><hr/><span class="bbc_font" style="font-family: Georgia;">Skill Proficiency<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Acrobatics <br/>Arcana<br/>History (Expert)<br/>Insight<br/>Perception<br/>Performance<br/>Persuasion (Expert)<br/>Sleight of Hand<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Other Proficiency<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Light Armor<br/>Simple Weapons<br/>Hand Crossbows<br/>Longswords<br/>Rapiers<br/>Shortswords<br/>Musical Instrument - Violin<br/>Musical Instrument - Piano<br/>Musical Instrument - Harp <br/>Gaming Set - Dragonchess<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Feats<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Languages<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Common<br/>Primordial<br/>Draconic<br/>Undercommon<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Features<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><em>All Eyes on You</em> - Your accent, mannerisms, figures of speech, and appearance all mark you as foreign. Curious glances are directed your way, you can also gain the friendly interest of scholars and others intrigued by far off lands. You can parley this into access to people and places you might otherwise not have for you and your traveling companions, noble lords, scholars, merchant princes, etc might be interested in hearing about your distant homeland and people. <br/><br/><em>Amphibious</em> - Can breathe both air and water, base swim speed is 30'. <br/><br/><em>Control Air and Water</em> - Can cast <em>Fog Cloud</em>, <em>Gust of Wind</em>, and <em>Wall of Water</em> using Charisma as the spellcasting ability. Each spell can be cast once, recharges on long rest. <br/><br/><em>Emissary of the Sea</em> - Can communicate simple ideas with beasts that can breathe water, they can understand the meaning of your wants, though you have no special ability to understand them in return.<br/><br/><em>Guardian of the Depths</em> - Ignore drawbacks caused by deep, underwater environments and resistance to Cold Damage. <br/><br/><em>Ritual Casting</em> - Can cast any bard spell as a ritual if it has the ritual tag.<br/><br/><em>Spellcasting Focus</em> - Can use a musical instrument as a spellcasting focus for bard spells, and an arcane focus as a spellcasting focus for your sorcerer spells.<br/><br/><em>Bardic Inspiration</em> - Inspire others with stirring words or music. As a bonus action choose a creature other than self within 60' to give a Bardic Inspiration die - 1d6. Within next 10 minutes, the target can roll the die and add it to an ability check, attack roll, or saving throw. A creature can have only 1 die at a time. Can be used up to charisma modifier (4) times. Recharges on long rest. <br/><br/><em>Jack of All Trades</em> - Add half of your proficiency (+1) to any ability checks that don't include proficiency bonus.<br/><br/><em>Song of Rest</em> - During a short rest if you or any ally who can hear your performance regain hit points by spending hit dice, each creature regains an additional 1d6 hp. <br/><br/><em>Bard College</em> - College of Lore. Gain proficiency in three skills of choice. <br/><br/><em>Expertise</em> - Two skill proficiency receive double the proficiency bonus for any skill checks - Persuasion and History. <br/><br/><em>Cutting Words</em> - When a creature that you can see within 60' makes an attack roll, ability check, or damage roll you can use your reaction to expend a use of bardic inspiration, roll that die (d6) and subtract the number from the creature's roll. The creature is immune if it can't hear you or immune to being charmed. <br/><br/><em>Sorcerous Origin</em> - Storm Sorcery <br/><br/><em>Sorcery Points</em> - You have 2 sorcery points, all regained on long rest. <br/><br/><em>Flexible Casting</em> - You can transform unused sorcery points into a spell slot as a bonus action. 2 points for a 1st level spell, 3 for a 2nd, 5 for a 3rd, 6 for a 4th, 7 for a 5th. You can also expend one spell slot and gain a number of sorcery points equal to the slot's level. <br/><br/><em>Tempestuous Magic</em> - Can use a bonus action on your turn to cause whirling gusts of air to briefly surround you, right before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10' without provoking opportunity attacks. <br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><strong>Rapier:</strong> (+6) (1d8+3) (Slashing)<br/><strong>Dagger:</strong> (+6) (1d4+3) (Piercing) (20 - 60)<br/><strong>Light Crossbow:</strong> (+6) (1d8+3) (Piercing) (80 - 320) (60 bolts)<br/><br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><strong>Attunement 1:</strong> <em></em><br/><strong>Attunement 2:</strong> <em></em><br/><strong>Attunement 3:</strong> <em></em><br/>Set of Traveler's Clothes <br/>Mother's Necklace (pearls with lapis lazuli, also houses her arcane focus crystal)<br/>Leather Armor<br/>Crystal Violin &amp; Case<br/>Chest <br/>Cases for Maps and Scrolls (2)<br/>Dragonchess Set <br/>Map: Anthoza Location <br/>Set of Fine Clothes<br/>Bottle of Ink<br/>Ink Pen<br/>Lamp<br/>Flasks of Oil (2)<br/>Sheets of Paper (5)<br/>Vial of Perfume<br/>Sealing Wax<br/>Soap<br/>Grappling Hook<br/>Silk Rope (50ft)<br/>Waterskin<br/>Book - History of Anthoza<br/><em>Anthoza Conch</em> (as an action you may use the Animal Friendship spell. Your spellcasting modifier for this is Charisma) <br/><em>Elemental Gem (Water)</em><br/><em>Lantern of Revealing</em> <br/>Potion of Healing<br/><br/></span></div></div></div><table class="bbc_table"><tbody><tr><td><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><br/><strong>Casting Ability:</strong> <em>Charisma</em> | <strong>Save DC:</strong> <em>15</em> | <strong>Attack Bonus:</strong> <em>+7</em><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Cantrip<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Mage Hand (Bard)<br/>Vicious Mockery (Bard)<br/>Chill Touch (Sorcerer)<br/>Fire Bolt (Sorcerer)<br/>Light (Sorcerer)<br/>Message (Sorcerer)<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">1st Level (Bard: 3 / Sorcerer: 3) (0/4)  <br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Cure Wounds (Bard)<br/>Faerie Fire (Bard)<br/>Tasha's Hideous Laughter (Bard)<br/>Chromatic Orb (Sorcerer)<br/>Magic Missile (Sorcerer)<br/>Shield (Sorcerer)<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">2nd Level (Bard: 3 / Sorcerer: 0) (0/3)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Cloud of Daggers (Bard)<br/>Crown of Madness (Bard)<br/>Detect Thoughts (Bard)<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">3rd Level (Bard: 0 / Sorcerer: 0) (0/2)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"></span></div></div></div></td></tr></tbody></table></div></td></tr></tbody></table></div>