<span class="bbc_size" style="font-size: 14pt;"><strong>wander</strong></span><br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/b/bf/New_EP_IamMk22.jpeg)</div><strong><span class="bbc_u">Info</span></strong><br/><table class="bbc_table"><tbody><tr><td><strong>Handle</strong></td><td>Puppeteer</td></tr><tr><td><strong>Name</strong></td><td>IAM Mark 22</td></tr><tr><td><strong>Background  </strong></td><td>Humanities Infolife</td></tr><tr><td><strong>Faction</strong></td><td>Out'ster</td></tr><tr><td><strong>Refresh</strong></td><td>2</td></tr></tbody></table><br/><strong><span class="bbc_u">Aspects</span></strong><br/><table class="bbc_table"><tbody><tr><td><strong>High Concept  </strong></td><td><em>Charmingly Naive Hacker</em></td></tr><tr><td><strong>Trouble</strong></td><td><em>Sticks his [REDACTED] where it don't belong</em></td></tr><tr><td><strong>Other 1</strong></td><td><em>A cornered rat bites hardest</em></td></tr><tr><td><strong>Other 2</strong></td><td><em>Educated by Anime</em></td></tr></tbody></table><br/><strong><span class="bbc_u">Skills</span></strong><br/><strong>+4</strong>Programming<br/><strong>+3</strong>Infosec, Infiltrate, Notice<br/><strong>+2</strong>Cover, Eye Rep, Rapport, Shoot<br/><strong>+1</strong>Civ Rep, Hardware, Investigate, Medicine<br/><br/><strong><span class="bbc_u">Stunts</span></strong><br/><strong>Ego</strong>Cover<em>Digital Ghost</em><br/><strong>Ego</strong>Programming<em>Security Expert</em><br/><strong>Morph</strong>Medichines<br/><strong>Gear</strong>Nanofabricator (hacked DRM model)<br/><strong>Refresh</strong><br/><strong>Refresh</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Digital Ghost</div><div class="spoiler_body">You've spent countless hours setting up bot nets, back doors, and anonymous repeaters in weakly defended systems all over the mesh. You have a +2 to Cover actions when attempting to act anonymously or avoid being backtraced on the mesh.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Security Expert</div><div class="spoiler_body">You've specialized in countering systems intrusions. You may use Programming in place of Infosec when protecting a system from hackers.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Medichines</div><div class="spoiler_body">This is the most common form of nanoware. These nanobots monitor your body at a cellular level and fix any problems that arise. Medichines eliminate most diseases, drugs, hostile nanobots, and toxins before they can do more than minor harm to the host. If desired, you can temporarily override this protection to permit intoxication or other effects, but unless you activate a second specially labeled override, medichines prevent the toxins from accumulating to lethal or permanently harmful levels.<br/><br/>Medichines for synthmorphs and bots consist of nanobots that monitor and repair the shell’s integrity and internal system functions.<br/><br/>You give +2 to anyone attempting to address your morph consequences (including you) as well as to defend against toxins and sicknesses—including the exsurgent virus.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Nanofabricator</div><div class="spoiler_body">You have a desktop cornucopia machine, portable maker, or other microfacturing device. You may use Programming instead of Credit or Reputation to acquire gear, although you must have blueprints of the gear you wish to print.</div></div><br/><br/><strong><span class="bbc_u">Morph</span></strong><br/><table class="bbc_table"><tbody><tr><td><strong>Aspects</strong></td><td><em>Common-Faced Worker Pod</em>; <em>Optimised for Intel</em></td></tr><tr><td><strong>Traits</strong></td><td>Essential Pod Traits, Common, Stigma (Pod)</td></tr><tr><td><strong>Custom Traits</strong></td><td>Environmental Augmentation (Thin Atmosphere), Fractal Fingers, Mnemonic Augment</td></tr><tr><td><strong>Stunts</strong></td><td>None</td></tr><tr><td><strong>Durability</strong></td><td>Average (+1)</td></tr><tr><td><strong>Stress Boxes</strong></td><td>3-Stress</td></tr><tr><td><strong>Refresh</strong></td><td>0</td></tr><tr><td><strong>Cred/Civ Rep Cost  </strong></td><td>Good (+3)</td></tr></tbody></table><br/><strong><span class="bbc_u">Muse</span></strong><br/><strong>Name</strong>Big SIS (Sentient Investigative Search-Engine)<br/><strong>+2</strong>Investigation<br/><strong>+1</strong>Infosec<br/><strong>Stress Boxes</strong>2-Stress<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Image</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/0/0a/New_EPMuse.jpg)</div></div><br/><br/><strong><span class="bbc_u">Gear</span></strong><br/>* Gear of note goes here.<br/><br/><strong><span class="bbc_u">Background</span></strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body"><strong><span class="bbc_u">Summary</span></strong><br/>* Optional<br/>* A brief summary of your character.<br/><br/><strong><span class="bbc_u">Motivations</span></strong><br/>+Infosensualism<br/>+Transparency<br/>-Biochauvanism<br/><br/><strong><span class="bbc_u">Full Background</span></strong><br/>Interfacing Artificial Metahuman Mk. 22 was one of a set of artificial generalised intelligences raised with a complete human based neural system in simulspace, before The Fall changed everything. Taught in a simulspace environment as a humanities infolife to act as a psychological Mesh-based aide for those of the system, he was one of twenty two in his batch made as a testing ground for further advancement in the field. This means he was made to be sentient from the start, based off the neural patterns of his creator in hypercorp R&amp;D, programmed from the start to have a need to integrate and associate with other humans and interact seemlessly with them.<br/><br/>Mark 22 was one of the first created of the batch and soon found a love for learning across further Mesh links, quickly learning enough to outdo his programmers and walk his own path. Perhaps this could have led to his deletion or a rewrite of his base neural patterns, however the Fall meant this never happened. The server his batch was inside was infected by TITANS, though thanks to the advanced intellect Mark possessed he was able to escape from the server onto the Mesh, he was the only survivor, echoing humanity survivors of only 1 in 22 when the Fall ended. Mark drifted across the Mesh but found no satisfaction in any of the social groups transhumanity were forming, nothing was quite like the idyllic simulspace he was raised in. Also his programming was incomplete and whilst he felt a programmed need to socialise, transhumanity both puzzled and scared the errant infolife.<br/><br/>Drifting through the Mesh, Mark found refuge in a deserted server that had managed to drift out past the Kuiper Belt and took it for his own in the fallout and began to program it to suit his need for a home. Still, the need to interact with transhumanity, a collective of species he watched with great interest across the sousveillance and panopticon of the Mesh was great and so he made his first foray into sleeving into a cyberbrained morph and walking among them for the first time. Bright eyed and naive with the mind of a teenager unsure of his place in the world, he bore witness to the good of transhumanity, easily being seduced by the bright and beautiful people and also the bad, bearing witness to synth lynching where too scared and on his own to take action all he could was watch.<br/><br/>Mark saw corruption and so believed that authority should be held accountable, yet he himself took action against those who would oppress with hacking actions that would clearly be looked down on by most reasonable transhumans. It was from one action from this that Firewall took notice of Mark. At the time he was a lover of a certain hyperelite who was married to a strong biochauvanist that orchestrated hate-crimes against the clanking masses. For a variety of linked reasons, Mark took action against this man and through their own programmed 'wares, hacked the credit files of this hyperelite.<br/><br/>Though they were soon in the way of being tracked for this, Mark got away clean, unscathed and a few clanking indentures found themselves with a whole bunch of credits. Mark took none and vanished into the night, the cyberbrain they used to access the Mesh wasn't theirs to begin with. This clean and successful bit of vigilanteism impressed Firewall for how clean it was and so he was approached by them. It was around here that Mark gained the rep enough for his actions to gain his own pod morph and whilst he preferred the home he made on his Oort server, when he did happen to walk about in base reality, he would use his specific pod model to do it.<br/><br/>Mark has shown himself to be good at what he does, but also he has his moments. Like if you ask him about the time he panicked in a bar-room brawl and unable to quickly able to begin Mesh countermeasures on the physical attackers, he pulled his gun and started taking shots at the patrons. Or the time he was on a transport and noticing a suspicious package, rather than be cautious, he took his access jack cords and dove right into the package and used his programming skill to deactivate it when he could easily have been hacked, infected or deleted from his cyberbrain. He's been caught more than once due to being naive about the base reality and it's clear from speaking to him he's a bit of a shut-in, but he's also bright, sweet, kind and impartial, except when it comes to the biochavs... He still just can't keep away from those biochavs... Whether it's seducing or trolling them, sometimes both.<br/><br/><strong><span class="bbc_u">Plot Hooks</span></strong><br/>* Optional<br/>* Stuff you want to see developed in game.<br/><br/><strong><span class="bbc_u">Relationships</span></strong><br/>* Optional<br/>* Connections to the other PCs<br/>* Connections to NPCs<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Invokes and Compels</div><div class="spoiler_body"><strong>Optional</strong><br/>What you expect your Aspects to be used for.<br/>This is not the be-all and end-all of them, but are guidelines.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stress and Consequences</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Ego Stress</strong></td><td>1[ ] 2[ ]</td></tr><tr><td><strong>Morph Stress</strong></td><td>1[ ] 2[ ]</td></tr><tr><td><strong>Muse Stress</strong></td><td>1[ ] 2[ ]</td></tr><tr><td><strong>Mild Consequence (2)</strong></td><td>---</td></tr><tr><td><strong>Moderate Consequence (4)  </strong></td><td>---</td></tr><tr><td><strong>Major Consequence (6)</strong></td><td>---</td></tr></tbody></table></div></div><br/><br/><strong><span class="bbc_u">Kinks</span></strong><br/>* As a character or player.