<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4872553#msg4872553">Quote from: TheGlyphstone on 02-07-2011, 14:11:05</a></div></div><blockquote class="bbc_standard_quote">Frowny-face, TGT. The only way you'd be able to make us fight Eldar was to jury-rig Eldar stealth tech onto a Chaos capital ship's firepower, armor, and shields?<br/><br/>In the absence of Mr. Invisicruiser, though, we should proceed with Plan A, which is blow the visible pirates into scrap metal. Maybe if we do enough damage, the ship will stop playing around and go for a standup fight...it's our only option, because there are no Readied Actions in space combat (so it's impossible for us to hit it between it dropping stealth and regaining stealth).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Which is why I've got the Everest continuing to head (well, drift, really, but to drift pretty fast... Object in motion, staying in motion, and all that), toward the wayfarer station in silent running.<br/><br/>I used a fate point to come in stealthily, it might as well come in handy.  The closer we can get to targets we can see to shoot before getting detected and shot at ourselves the better.<br/><br/>The invisible attacker is also the reason I'm having everyone group up.  If anyone gets off a lucky hit, we can all target that location and fire, ala star trek 6.  The overlapping sensor coverage can't hurt either.<br/><br/>Which is part of the reason I am thinking some creative lore plus tech use checks might give us a target, if they're overloading the sensors with information, there has got to be a way to compensate for it... To filter out the extra information, perhaps.<br/><br/>Oh, and mister invisible will have one disadvantage at the moment.  Unless I'm mistaken, it's void shields will be down while it's invisible.