<div class="floatright">(https://elliquiy.com/elluiki/images/3/3b/Angel_of_Gold.jpg)</div><strong>Unnamed Cohort</strong><br/><strong>hp</strong>39 (6d8+12 HD);<strong>DR</strong>10/evil<br/><hr/>Movanic Deva<br/>Neutral Good Medium Outsider (Angel, Extraplanar, Good)<br/><strong>Init</strong>+8;<strong>Senses</strong>darkvision 60 ft, low-light vision; Listen +12, Spot +12<br/><strong>Aura</strong>Protective Aura 20 ft<br/><strong>Languages</strong><em>tongues</em><br/><hr/><strong>AC</strong><em></em>26 (+4 Dex, +4 deflection, +8 natural), touch 18, flat-footed 22<br/><strong>Immune</strong>Acid, Cold, Electricity<br/><strong>Resist</strong>Fire 20;<strong>SR</strong>19<br/><strong>Fort</strong>+7(+11),<strong>Ref</strong>+9(+13),<strong>Will</strong>+10(+14); +4 vs poison; under effects of Protective Aura<br/><hr/><strong>Speed</strong>40 ft. (8 squares), fly 90 ft. (good)<br/><strong>Melee</strong>+1 flaming glaive +11/+6 (1d10+5 plus 1d6 fire)<br/><strong>Ranged</strong>spell-like abilities<br/><strong>Space</strong>5 ft.;<strong>Reach</strong>5 ft.<br/><strong>Base Atk</strong>+6;<strong>Grp</strong>+9<br/><strong>Atk Options</strong>none<br/><strong>Special Actions</strong>spell-like abilities<br/><strong>Combat Gear</strong>+1 flaming glaive<br/><strong>Spell-like Abilities</strong>(CL 9th, DC 14 + spell level):<br/>At will -<em>aid, consecrate, continual flame, create food and water, death ward, detect evil, discern lies, prayer, protection from arrows</em><br/>3/day -<em>atonement, bless weapon, cure serious wounds, daylight, divination, ethereal jaunt, hallow, holy smite,</em>maximized<em>lightning bolt, neutralize poison, remove curse, remove disease, remove fear</em><br/>1/day -<em>commune, raise dead</em><br/><hr/><strong>Abilities</strong>STR 17(+3), DEX 18(+4), CON 15(+2), INT 17(+3), WIS 16(+3), CHA 18(+4)<br/><strong>SQ</strong>Divine Equilibrium, Heavenly Deflection, Soothing Presence of Nature<br/><strong>Feats</strong>Improved Initiative(1), Iron Will(3), Weapon Focus (Glaive)(5)<br/><strong>Flaws</strong>None<br/><strong>Skills</strong>Balance +9(+13), Concentration +9(+11), Diplomacy +9(+15), Intimidate +9(+13), Knowledge (Arcana) +9(+12), Knowledge (Religion) +9(+12), Knowledge (The Planes) +9(+12), Listen +9(+12), Sense Motive +9(+12), Spellcraft +9(+14), Spot +9(+12)<br/><strong>Possessions</strong>combat gear plus none<br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Movanic Deva Racial Features</div><div class="spoiler_body"><strong>Change Shape (Su)</strong> A movanic deva can assume the form of any Small or Medium humanoid.<br/><br/><strong>Divine Equilibrium (Ex)</strong> Movanic devas are immune to the effects of negative-dominant or positive-dominant planar energy traits.<br/><br/><strong>Heavenly Deflection (Su)</strong> Once per round as a free action, a movanic deva can deflect ranged attacks and certain spells by batting them away with its +1 flaming glaive. When a ranged attack, ray, or single-target spell would ordinarily hit or affect the deva, the deva can make a Reflex saving throw against a base DC of 20. If the ranged weapon has an enhancement bonus, the DC increases by that amount. If the attack is from a spell, the spell level is added to the base DC. If the deva succeeds, it deflects the attack. Deflected spells are negated as if counterspelled.<br/>   The deva must be aware of an attack in order to have a chance to deflect it.<br/><br/><strong>Soothing Presence of Nature (Ex)</strong> Movanic devas have a calm spirit that is pleasing to inhabitants of the natural world. Unless magically compelled to do so, no plant or animal will attack a movanic deva.<br/><br/><strong>Protective Aura (Su)</strong> As a free action, a deva can surround itself with a nimbus of light that has a radius of 20 feet. This aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a <em>magic circle against evil</em> effect and a <em>lesser globe of invulnerability</em>, both as cast by a sorcerer whose level is equal to the deva's Hit Dice (6th). The aura can be dispelled, but the deva can create it again as a free action on its next turn.</div></div>