<div class="floatleft">(https://i.pinimg.com/originals/99/de/80/99de80dd4fb18a5a2b5229f5fe73ae72.jpg)</div><strong>Part 2: <br/>The Crypt of the Everflame (First Floor)</strong><br/><br/>(https://i.imgur.com/yfRQlFs.jpg)<br/><br/><strong>Area 1</strong><br/><br/>We are in a large chamber that's lit by the daylight pouring forth from the doors Serana opened.<br/><br/><strong>ALLY PHASE (or, THE IONA POWER HOUR)</strong><br/><br/>The first round is concluded.  The GM will now administer the rulings on the field.<br/><br/><strong>Emerald</strong>'s action is unclear, but the GM will attempt to be kind.  The GM rules that Emerald takes a five-foot-step to the North-West.  Drawing a corner-to-corner straight line, Emerald may target Skeleton #3 from her present vantage.  Disrupt Undead states:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">School necromancy; Level inquisitor 0, magus 0, sorcerer/wizard 0<br/><br/>CASTING<br/><br/>Casting Time 1 standard action<br/>Components V, S<br/><br/>EFFECT<br/><br/>Range close (25 ft. + 5 ft./2 levels)<br/>Effect ray<br/>Duration instantaneous<br/>Saving Throw none; Spell Resistance yes<br/><br/>DESCRIPTION<br/><br/>You direct a ray of positive energy.<br/><br/>You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Emerald's ray flies over her companion's heads, but dissipates before arriving at the undead skeleton.  Unfortunately, the skeleton is more than 30 feet away.<br/><br/><strong>Bell</strong>uses her turn to summon her shadowy blade and to prepare an action to attack the squares that have been drawn over with a pink x.  The GM will go to great lengths to chart combat, but sometimes he suffers a case from the lazies, and didn't feel like changing color.<br/><br/><strong>Bashir</strong>, ever quiet, enters into the crypt but momentarily.  He shoots off two rays, one with his left and one with his right, blasting both Skeleton #1 and Skeleton #2 to smithereens.  Well, maybe not smithereens.  Enough so as to displace their joints and leave them quivering.  The blasts, when done properly, explode spectacularly, as if Bashir had thrown a cherry bomb at the creatures.  Bashir returns to his original location.  Well done, Bashir.<br/><br/><strong>Iona,</strong>having already experienced pain and fear, will have none of it anymore.  She charges into the dimly lit crypt, towards Skeleton #4.  Bounding atop a fresh corpse, she jars her blade into the skeleton.  Now, skeletons, given their very porous nature, are somewhat resistant to blades.  It is able to soak most of the blow, as Iona's sword merely slides between its ribs.  The skeleton, had it muscles in its throat, would have laughed, but instead, it stared fire at the bard.<br/><br/>But not for long.  Ria is barely able to squeeze past Iona and unto the steps to finish the skeleton off with her walking stick.<br/><br/><strong>ENEMY PHASE</strong><br/><br/>Skeleton #3, fully assembled, makes its way towards Iona, dragging a rusted scimitar behind him.  It completely telegraphs its swing, as Iona is capable of easily ducking her head beneath the incoming blade.  (It rolled a 6).<br/><br/>Skeleton #5, fully assembled, shambles forth from the deep interior of the room, and makes its way towards Iona, dragging its scimitar behind him.  As it lifts its blade to swing, Iona sees that the rusted scimitar's blade has fallen into such disuse that it merely slides out of the rotted wood of the handle.  (It rolled a 4).<br/><br/>Skeleton #6, fully assembled, joins his brothers in destroying the luck bearer, dragging its scimitar behind him.  It, too, utterly misses the bard with its swing, which goes wide.  (It rolled an 8).<br/><br/><strong>MAP</strong><br/><br/>(https://i.imgur.com/jXFcrUF.jpg)\<br/><br/><strong>PLAYERS</strong><br/><br/>All players may now act.