<div class="floatleft">(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcThXF2t4hyihsQ-zXuM3V72zBpZ8ZNLTUl1CI265v_aFShLQv6LBw)</div><span class="bbc_size" style="font-size: 14pt;">Elliott Von Root</span><br/>Character Sheet (https://www.myth-weavers.com/sheet.html#id=1856373)<br/><br/>Elliot emerged onto the deck and he tried to contain his excitement.  He always wanted to be a pirate.  Truly, the boy felt inexplicably at comfort cruising across the white-tipped waves, sailing through the monster-filled oceans, searching for something in that big empty.  Unfortunately, he had longed to be a pirate aboard a quieter ship.<br/><br/>He had the good sense not to say anything either to the Captain or Plugg.  He didn't fear the cat of nine tails, but he was deathly afraid of the keelhaul.  Though Elliot was young and full of piss and vinegar, he had seen what a keelhaul could do to a man.  Even if you survived being submerged in the water for that long, which Elliot thought he could do, being skewered by the barnacled bottom of the boat was sure to kill you.  Indeed, of the two times that he had seen a man keelhauled, neither had survived, and Elliot had considered both men to be much better than he.<br/><br/>He merely stared up at the crow's nest.  Now, this was not the first time that Elliot had been aboard a ship.  He had his<span class="bbc_u">sea legs.</span>He was also a pretty good sailor, by all accounts (Elliot has a +14 to Profession (Sailor) rolls).  The only issue was that he didn't appear to be particularly strong.  At least, relative to Antonio.<br/><br/>But the young man was sinewy, and he had not been short-changed in strength when he was so blessed in quickness.  Elliot scrambled up the rigging with great alacrity.  It was obvious that he had done this before.  He reached the crow's nest in no time.  When he got there, he leaned against the wooden barrier, placed his hand on his chin, and stared out at the ocean.<br/><br/>"Hello, gorgeous," he said to the water.   "Here I am again."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/>All right!  Let's discuss my rolls, shall we?  In an effort to be economical, I rolled the following rolls.<br/><br/>Roll Result: PhantomPistoleer rolled: 10d20, adding 7 to the total<br/>Comment: Rolling for accelerated climb<br/>Result: 13, 10, 16, 19, 1, 12, 2, 16, 14, 4, <br/><br/>Roll Result: PhantomPistoleer rolled: 10d20, adding 7 to the total<br/>Comment: Rolling for accelerated climb<br/>Result: 4, 17, 20, 16, 12, 1, 16, 2, 15, 12, <br/><br/>Essentially, I rolled 10d20+7 thinking that the +7 would be added to every dice.  I rolled two sets because, as per my original thinking, my character did not make any headway in his first set (he did manage to get halfway up, but then went right to the ground).  In my second set, my poor sailor finally made it all the way up to halfway up the mainsel.  <br/><br/>I was actually really amused by the prospect of having my sailor guy be really awful at climbing, perhaps on purpose, but then I realized that I had made a huge mistake.<br/><br/>UNFORTUNATELY, it took me this long to realize that the dice hadn't been adding my climb bonus of +7.  So, with a +7 bonus, my character would have actually succeeded climbing up the mainsel using his first four rolls (13, 10, 16, 19, which turn to 20, 17, 23, 26).<br/><br/>Sorry about any confusion.<br/><br/><strong>Conclusion:</strong>  If I keep my original rolls, Elliot would have climbed up to the crow's nest in four rounds.<br/>[/quote]<br/></div></div>