Yes, she gets sneak attack. The crossbow bolt goes straight through Dazza, with a spray of ichor, and he tumbles face-first to the ground, bouncing and rolling. He seems to be still and lifeless, instantly slain by the injury. In actual fact, he is not quite dead, but almost there, and the blood oozing from his spine suggests it won't be long now.<br/><br/>A magical trap and layer of grease now surrounding the kobolds, they start squealing and squawking for help, knowing they are outmatched. On the plus side, now that Sillia moved out of hiding they can see she's a humanoid and not in fact a ghost. Better still, she can be actively targeted. Gazza, hoping for a break, slings his spell-like ability, trying to force bone-wrenching pain through her lithe body.<br/><br/>(Dazza is reduced to -7, then bleeds to -8 for his action. Bazza and Trev make as much noise as possible while keeping low and being defensive. Gazza casts PW: Pain on Sillia. No save, but SR applies (12 to penetrate). She takes 1d6 damage per round, on her turn, based on her HP at the time of casting: 101+ = immune, 76-100 = 4 rounds, 51-75 = 7 rounds, 50 or less = 15 rounds. Wow, that's actually pretty good at low levels. I forgot it had no save. It would probably end instantly if she dropped to 0 or less, and if you let it end upon the caster's death, I wouldn't say that's unreasonable.)<br/><br/>"Mortal, feel the wrath of the Dragon God Geranium!" the little monster shouts, plucking a word at random for the name.