Dathnor<br/>AC 20, touch 14, flat-footed 16<br/>hp30<br/>Fort+4, Ref+10, Will+1/+2 bonus vs. poison<br/>Defensive Abilities evasion, fortification 25%, shadow blending;Resistcold 5, electricity 5<br/><br/>Init 11+6=17<br/>Perception 8+9=17<br/>Stealth 3+19=22<br/><br/>Effects<br/>darkvision 90 ft<br/>25%, shadow blending<br/>50% concealment bonus due to darkness<br/>75% miss chance when/if attacked in darkness<br/><br/>As the mages worked on the carriage, Dathnor kept watch as he examined the rear carriage for any tie on spots to make sure his alternative plan would work as the group had to hurry, for the longer they where stopped the more likely they where to be a target.<br/><br/><strong>” How much rope do you all carry? If the horses can not be found we can lash the carriages together and the remaining steeds can pull the two as a baggage train, then once at the city a fresh set can be made for the return trip. </strong><br/><br/>As he speaks his form seems to shift in the shadow as if oil where poured over black ink giving Dathnor a almost ethereal look to any trying to focus on him.<br/><br/>Gm<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Dathnor will keep an eye on the surrounding area as he works on checking the two carts to make sure if they need to be lashed together they can be</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Roll Result: Ingexthefuryhunter1 rolled: 1d20, adding 19 to the total 22<br/>Roll Result: Ingexthefuryhunter1 rolled: 1d20, adding 9 to the total 17<br/>Roll Result: Ingexthefuryhunter1 rolled: 1d20, adding 6 to the total 17</div></div>