The party settles on the relative safety of staying in a set of stables.  The relatively young stable owner doesn't have the heart to charge you for sleeping on a pile of hay, though you get the feeling he was a bit flustered by having a group of females walk up to him and he makes a very subtle, awkward attempt at flirting with Jessica before telling her to ignore what he said and moving to tidy up the stables.   Unfortunately, you're on your own to find a source of water if you want a bath.   Luckily, the entire town is pressed against the side of a massive lake, if you want to go that route.<br/><br/>Regardless, the party beds down for the night good and early.  Unfortunately, during the night, each of them is plagued by dreams.  They're not nightmares by any means, in fact they're mostly pleasant and innocuous...  but each dream, a simple tavern party, a harvest festival...  Puts the person in a feminine roll, either as a barmaid or a harvest festival queen.  It's strange.  Worse though, the long rest allows the curse to work on each person without their defenses up...<br/><br/>As the party wakes up, each person feels just a BIT different...   Though nothing particularly major.   Regardless, it's sunrise at 6:00 AM.  The party has the list of ingredients... now all that's left is to collect them and break this curse for good...<br/><br/><br/>((OOC:<br/>And now the sandbox starts in earnest.   You will have little to no direction from me, save for the map I provided in the first post.  The party can go where they want, regardless of how dangerous the area is.  Encounters will be randomly rolled for the area you're in and not guaranteed to be level appropriate.   Every ingredient can be found in<em>some</em>way in the Sadre region.<br/><br/>As for now,<strong>everyone needs to roll a Will Save</strong>.  Every time the party rests for the day, you must roll a will save to see if the curse takes hold.  If you're lucky, it'll weaken.  If you're not, it'll strengthen.   ))<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Current Stats</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Curse Status</div><div class="spoiler_body">Curse Status:  DC 12 vs Will<br/>Potency:  (You started the game with 1 potency)<br/>Jessica- 1  (Stage 1)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Curse Effects</div><div class="spoiler_body">Your curse has 5 stages.  Following are the effects of each stage.  Don't let it hit Stage 4.<br/><strong>Stage 0:</strong>  The Curse is dormant and there are no penalties.  Though their transformed appearance remains. <br/><strong>Stage 1: </strong> The target takes a -2 penalty to will saves when fighting a humanoid male, thanks to subtle, unnatural urges to be compliant to them as well as the tiniest hint of arousal.<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Funds</div><div class="spoiler_body">  Jessica: 75.5 gp</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Food</div><div class="spoiler_body">  Jessica: 2 days worth</div></div></div></div>