<div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Katherine Hayes combat quickstats<br/>HP 10 | AC 14 (AC 18 dex mutagen) | CMD 13 (CMD 15 dex mutagen) | Fort +4 Ref +4 Will +1<br/>BAB +0 | CMB +1 | Melee +1 | Ranged +2 (+4 dex mutagen) | Splash +3 (+5 dex mutagen)<br/>Speed 30 ft | Acrobatics +3 (+5 dex mutagen) | Perception +5 (+4 dex mutagen)<br/>Attacks: Light Crossbow, Boarding Axe, Dagger, Bomb (1d6+4 fire)<br/>Combat Feats: Point Blank Shot, Precise Shot, Throw Anything<br/></code></pre><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Katherine Hayes, Chaotic Good Human Alchemist&lt;Grenadier&gt; 1<br/>Traits: Buccaneer's Blood, World Traveler (diplo)<br/>Favored Class: Alchemist<br/>XP: 582/??? (what advancement track are we using?)<br/><br/>STR 13 +1<span style="white-space: pre;">	</span>BAB +0<br/>DEX 14 +2<span style="white-space: pre;">	</span>AC 14 = 10 + 2 dex + 2 armor<br/>CON 14 +2<span style="white-space: pre;">	</span>HP 10<br/>INT 18 +4<span style="white-space: pre;">	</span>Init +2<br/>WIS 12 +1<br/>CHA 10 +0<br/><br/>FORT<span style="white-space: pre;">	</span>+4 = +2base +2con<br/>REF<span style="white-space: pre;">	</span>+4 = +2base +2dex<br/>WILL<span style="white-space: pre;">	</span>+1 = +0base +1wis<br/><br/>Skills(4+int+human+favor)Total<span style="white-space: pre;">	</span>Ranks<span style="white-space: pre;">	</span>Mod<span style="white-space: pre;">	</span>Class<span style="white-space: pre;">	</span>Misc<br/>Acrobatics<span style="white-space: pre;">	</span><span style="white-space: pre;">	</span> 3<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+2<br/>Craft(alchemy)<span style="white-space: pre;">	</span><span style="white-space: pre;">	</span> 8<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+4<span style="white-space: pre;">	</span>+3<span style="white-space: pre;">	</span>&lt;+1&gt;<br/>Craft(siege engine)<span style="white-space: pre;">	</span> 8<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+4<span style="white-space: pre;">	</span>+3<br/>Diplomacy<span style="white-space: pre;">	</span><span style="white-space: pre;">	</span> 5<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+0<span style="white-space: pre;">	</span>+3<span style="white-space: pre;">	</span>+1<br/>Disable Device<span style="white-space: pre;">	</span><span style="white-space: pre;">	</span> 7<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+3<span style="white-space: pre;">	</span>+3<br/>Knowledge(arcana)<span style="white-space: pre;">	</span> 8<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+4<span style="white-space: pre;">	</span>+3<br/>Knowledge(engineering)<span style="white-space: pre;">	</span> 5<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+4<br/>Perception<span style="white-space: pre;">	</span><span style="white-space: pre;">	</span> 5<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+1<span style="white-space: pre;">	</span>+3<br/>Profession(sailor)<span style="white-space: pre;">	</span> 6<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+1<span style="white-space: pre;">	</span>+3<span style="white-space: pre;">	</span>+1<br/>Spellcraft<span style="white-space: pre;">	</span><span style="white-space: pre;">	</span> 8<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+4<span style="white-space: pre;">	</span>+3<br/>Use Magic Device<span style="white-space: pre;">	</span> 4<span style="white-space: pre;">	</span>1<span style="white-space: pre;">	</span>+0<span style="white-space: pre;">	</span>+3<br/><br/>Feats<br/>Point-Blank Shot<br/>Precise Shot<br/><br/>Class Features<br/>Alchemy<br/>Bomb 1d6+4<br/>Martial Weapon Proficiency(Boarding Axe)<br/>Mutagen<br/>Throw Anything<br/><br/>Discoveries<br/><br/>Formulae (+ prepared | - used)<br/>1st level (2/day)<br/>|Crafter's Fortune <br/>|Cure Light Wounds<br/>|Expeditious Retreat<br/>|Jump<br/>|Polypurpose Panacea +<br/>|Touch of the Sea +<br/><br/>Languages<br/>Common, Elven, Goblin, Dwarven, Giant<br/><br/>Equipment<br/>Alchemist's Kit (25 gp)<br/>Formulae Book<br/>Leather Armor (10 gp)<br/>Boarding Axe (6 gp) 1d6|20 x3|P or S|Light<br/>Light Crossbow (35 gp) 1d8|19 x2|P|Ranged 80ft<br/>100 bolts (10 gp)<br/>Dagger (2 gp) 1d4|19 x2|P or S|Light 10ft<br/>Backpack (2 gp)<br/>Trail Rations x5 (5 gp)<br/>Alchemist's Kindness x5 (5 gp)<br/>Explorer's Outfit (free)<br/><br/>Coinage<br/>0 pp 0 gp 0 sp 0 cp</code></pre>(http://i1072.photobucket.com/albums/w378/apostateCourier/E%20Characters/pirate.jpg)<br/>"short version" Backstory incoming:<br/><br/>Katherine Hayes was born at sea, on a near-wrecked galleon flying black colors.  Her mother (rest her soul) weren't nothing but an “interest” of her father's (whom was himself the grandson of a somewhat infamous Captain Hayes), and he weren't nothing but a sea-born scallywag himself.  Now, her papa was cold-hearted and practical most times, but Katherine's mother was special enough to him that he sent his daughter off to live on land with her mother's family in accordance with her wishes.<br/><br/>She took the family alchemy trade at the ripe old age of eight, proving to be something of a prodigy when it came to the mixings of errant chemicals- she made her first (intentional) explosive at 10- that she was sent away once more to a prominent seaside university to further her studies at the age of 16.  Of course, her tendency to get into fights over (real and perceived) injustices and set fire to the neighbor's overly aggressive dog might have influenced that decision as well.  She spent three years learning the ins and outs of alchemy, and discovering several practical uses for it down on the docks and in the bars she felt called to.  She paid off her tuition in hangover cures, and fried a mugger or two- until she was expelled for brawling on campus.<br/><br/>Divest of diploma, with the sea air close at hand, she decided then and there to make her way back down to the docks.  By the gods she did, and she spent the next year learning the hard way how to live on the high seas.  She went from ship to ship, working as a deckhand to pay her way.  she made some money on the side with her alchemy trade- sailors always need more Alchemist's Kindness- and did occasional mercenary work when she couldn't get hired on “for fare.”  Occasionally, her great-granddad's name would grant her the foot on the deck she needed to gain passage from A to B, as it did when she traveled to Port Peril...