Now that you've got some AT neutralization going, another attack would be a good idea, though you might want to neutralize a little more, since the Angel has an ATS of at least 9.<br/><br/>In other news, I've almost finished converting selected vBorderline material for use in this game.  The main highlights are improved weapon upgrades, researchable S2 engines, and expanded options for the Operations Director.  These are the main highlights:<br/><br/>-Skirmisher: New actual capstone abilities, as well as better weapon upgrades.<br/><br/>-Berserker: Improved natural weapon upgrades, and a couple of new talents.<br/><br/>-Pointman: Expanded talents, but no restoration of the N2 Strike talent.<br/><br/>-AT Tactician: A few new talents, but the AT Tactician really stands to gain the least from the added material<br/><br/>-Operations Director: Multiple new multi-function talents, increasing the power of the conventional forces; new turret upgrade which can enable the turret mob to actually kill weak angels.<br/><br/><br/>I'll let you guys decide whether we should play with expanded material after I post it, since the additions could be unbalancing, but will hopefully help the classes to work with a little more balance than before.  (though the AT Tactician still isn't getting very much...)<br/><br/>In general, I think S2 engines and that technological branch should be a matter of player choice.  Be warned that researching S2 tech WILL give that same tech to SEELE, and that they will use it to build the Mass Production Evangelions.  Getting working S2 Engines will require tier 3 and N2 shell technology, and cost a total of 5 biological upgrade points.  (So not everyone will be expected to be able to have them, though Berserkers and AT Tacticians are more likely than most)