Aria glanced across the tomes, and spoke in Sylvan just in case the man (or Elia) was taking an undue interest, "No magic auras...although I understand spellbooks still fetch incredible prices. Of course, if we need to destroy these to be sure about the one spell he referenced, 'so be it' sits just fine with me."<br/><br/>She did a more careful mundane search of the things Kass had highlighted - the two Gate spells (gibberish to her, although she remarked aloud upon them as looking astoudingly identical-looking in every detail, almost to the penstroke) and then the back cover of the Divination tome. "Secret compartment, huh," she shook the book gently, "Something soft and rustly...more paper in there..the spell? Could slice it open, I'm sure, but first I'll try the monocle..."<br/><br/>She all but ignored the sudden grunts and gagging noises from the wall, as the man partially doubled over Elia like Firion had over Kass, quite obviously cumming down her throat. He sighed, "Satisfactory...quite, quite more than satisfactory...I do believe you are hired for that banquet I spoke of; you'll be sent for from here at eight sharp, and no mistake!" He dropped several platinum coins down her blouse, and rubbed her cheek like a father might a daughter's as she licked the last webs of ejaculate from her chin and his shaft.<br/><br/>Aria's magical-monocle inspection, meanwhile, showed nothing on the Divination tome cover, but after she studied the two Gate spells for a minute each, she tapped one of the two and gasped, "Ahhh...a faint magic, disguised by something - more magic I guess - to seem not-magic-at-all! If this same fellow put that prismatic sphere in place or bade the mimic hide inside the ooze, I'd swear to Oghma he loves his magic puzzles and spells within spells! Of course, I can't tell<em>what</em>the magic is, but you seem to learn much more of these things when you divine."<br/><br/><br/><br/>Aria studies tomes (search checks take 10 then artificer's monocle) and makes Will save (roll 10, mod 33 w/ Dextrous Will, or 16 w/o) vs Magic Aura (http://www.d20srd.org/srd/spells/magicAura.htm) - to realize one of the Gate spell's pages has an aura but was disguised to appear to have no aura (like a regular spellbook entry). (Note that it's not that Kass failed a Will save, but rather that nonmagical inspection doesn't trigger it.)<br/><br/>Hmm - although she makes the save either way in this case - maybe Dextrous Will doesn't apply since she wasn't 'targeted'. From Dextrous Will (http://www.d20srd.org/srd/epic/feats.htm#dexterousWill) - "Once per round, when targeted by an effect that requires a Will saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable)".<br/><br/>So for example I believe she couldn't use it against something like Confusion or Mind Fog, area effect Will saves, or in-effect things like this and many illusions. She could use it against Hold Person and Mass Hold Person. So her low Will save is still a weakness (also b/c the feat can only be used once a round), albeit less so than before!<br/><br/><br/><br/>Expensive material components are 'trade goods' (at least I've always treated them that way, not sure if there's a real answer); things like gems that can be 'sold' and brought for the same price (more like currency themselves, in a partially barter economy) such as the ointment for True Seeing and the diamond dust used for Nondetection, Restoration, Stoneskin, and the Raise/Res series.<br/><br/>The ring of spell storing holds up to five levels of spells. It's from http://www.d20srd.org/srd/magicItems/rings.htm. (http://www.d20srd.org/srd/magicItems/rings.htm.) Metamagic rods at http://www.d20srd.org/srd/magicItems/rods.htm (http://www.d20srd.org/srd/magicItems/rods.htm) - Twin's not there but it works like the others and is priced like Quicken - both +4 spell level metamagics. Some other stuff at http://www.d20srd.org/srd/magicItems/wondrousItems.htm. (http://www.d20srd.org/srd/magicItems/wondrousItems.htm.) Spellbooks sell for 50 gp per page and go up to 100 pages each (these six are almost full and so would sell for a little under 30,000 gpm, if sold) (from http://www.d20srd.org/srd/magicOverview/arcaneSpells.htm#arcaneMagicalWritings (http://www.d20srd.org/srd/magicOverview/arcaneSpells.htm#arcaneMagicalWritings)). I don't know if they can be used as Scrolls (although that would be cool).<br/><br/>The Ring of Nine Lives is somewhat similar to the fortunestones (which were custom items I created by deconstructed the pricing of the Luckblade from core, which had that ability and several formulaic ones, like being a +2 short sword that gives +2 luck to saves). It's more powerful - the save is automatically a success, rather than just a reroll as with the fortunestone - but more expensive and has limited charges. It's 45,000 gp - and so I presume 5,000 per charge.<br/><br/>Since we're doing 'fusing' items I might have Aria combine one with one of hers (for 3+ ability items you do 1.5x of all but the one most expensive.)<br/><br/>"If you ever drop to 0 hit points or below,a ring of nine lives expends one of its charges to heal 20 points of damage. This effects triggers automatically,requiring no action on your part.<br/>Also,once per day as an immediate action,you can expend a charge when you fail a saving throw to treat the saving throw as a success.<br/>A ring of nine lives has 9 charges when created,but most are discovered with only 2d4 charge left."