<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272999.msg13469011#msg13469011">Quote from: TheHangedMan on 29-08-2017, 02:03:46</a></div></div><blockquote class="bbc_standard_quote">Read it more closely. Mythweaver's sheet is designed rather obtusely, with Adventurer's Pack set up to be checkmarked (basically assuming that everybody takes one). On my sheet, it is not checkmarked, indicating I didn't take it. Also, part of the fighter's gear (PHB 72) is to take either (A) Dungeoneer's Pack OR (B) Explorer's Pack; the Explorer's Pack is literally the first thing written under my equipment section.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ah, I see. That makes sense.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272999.msg13469211#msg13469211">Quote from: Velatha on 29-08-2017, 03:20:14</a></div></div><blockquote class="bbc_standard_quote"> So Lisztes, I just wanted to be sure to point out and applaud your choice for using a racial slur for the bandit's name.<br/><br/>I was at work today putting myself into Lyara's mind and was starting to make a profile in my mind for him based just off the choice in name and it really implies a good deal.<br/><br/>1. Grey Eyes could be anyone (well any human)<br/>2. He wants the name to spread fear, but doesn't necessarily want infamy himself.<br/>3. Hates, or at least has severe distrust for elves.<br/>4. If he dies, anyone or even an organization could pick up the name (see 1)<br/><br/>There's more, but that alone sets a good backbone for something seemingly more of a wannabe terrorist than just a simple bandit.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Thanks, I'm glad you like that detail.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272999.msg13470073#msg13470073">Quote from: Caitlin on 29-08-2017, 11:25:33</a></div></div><blockquote class="bbc_standard_quote">Ferenc, some DM's like to homebrew rules for rolling 1's and 20's on attack rolls, skill checks, and saving throws. Do you have any of those that we should know about or do you stick to RAW on this topic? If you have any, could you put them in the first post of the OOC?<br/><br/>By the way, this also goes about other homebrewn rules you have, if you have any, can you put them in the first post of this topic?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't use fumbles, nor crits beyond what the default rules use. I don't really have codified house rules, I just like tweaking stuff or allowing extra options based on circumstance. For example, if the players were fighting a monster with regeneration that they couldn't overcome, one of you could try to attack it with a piercing weapon and pin it to the wall while everyone escapes. I'd probably handle it by giving you disadvantage on the attack and you deal only half damage, but if successful the monster is then treated as grabbed, escape DC 10 (which if successful also deal damage equal to how much it suffered when it was pinned).<br/><br/>Other than that, the only thing we need to clarify now I think is spell casting. Lyara should be fine with her dagger, her offhand is free and that's enough for both somatic and material components. Selise should be fine too with her staff or crossbow, as long as she isn't holding both at the same time. Likewise for Lianna with her dagger and crossbow. Ares has the warcaster feat so he's set for somatic components, but what about material? I assume he'd use his holy symbol, but he still needs to present it, and I believe the rules are a little vague on what constitutes that, unless I missed something. I would rule that presenting something without hands would require the item to be worked into either the should or the weapon they carry. This will work fine, the only possible downside being that it gives away that Ares's is a divine caster to an observer, or at least hints at it.