A repository for the various characters of this game.<br/><br/>First up, BK Geno's Cl'Tevia, unclassed Yuan-ti http://www.thetangledweb.net/forums/profiler/view_char.php?cid=12956<br/><br/>Second, Kongming's human Sorceress/Brass Dragon Disciple<br/><br/>Lady Salamence<br/>Neutral Good Human Sorceress 5/Brass Dragon Disciple 6<br/><br/>Str   34   +12   38   +14<br/>Dex   12   +1   16   +3<br/>Con   18   +4   -   -<br/>Int   14   +2   -   -<br/>Wis   10   +0   -   -<br/>Cha   16   +3   18   +4<br/><br/>HP: 176/176 (11 HD)<br/>Init: +3, move 40', flight 110' (average), burrow 30'<br/>BAB/Grapple: +8/+28<br/>Fort +10<br/>Ref +9<br/>Will +9<br/>AC: 32 (flat 29, touch 14, incorporeal touch 20)<br/>(10 -1 size +3 dex +6 mage armour +12 natural +2 deflection)<br/><br/>Skills:<br/>Know: Arcana +16<br/>Intimidate +20<br/>Spellcraft +16<br/>Concentration +18<br/>Gather Information +18<br/>Sense Motive +14<br/>Perform: Warsongs +14<br/>Languages: Common, Draconic, Sylvan<br/><br/>Feats:<br/>Multi-Attack, Power Attack, Powerful Charge<br/>Dragon Descendant: Brass, Improved Natural Attack: Claws<br/>Improved Natural Attack: Bite, Affine Immunity,<br/>Draconic Senses<br/><br/>Features:<br/>Sorcerer Casting: 7th level<br/>Alternate Form (humanoid appearance)<br/>Cool bonuses (Strength, natural armour and all that)<br/>Speak With Animals (Su, constant)<br/>Natural Weapons<br/>Large Size<br/>Frightful Presence DC 22<br/><br/>Attacks:<br/>2 Claws +20 (2d6+9 + stored magic missile)<br/>Bite +22 (2d8+16 +stored scorching ray)<br/>2 Wings +19 (1d6+7)<br/>Tail +19 (1d8+21)<br/><br/>Spellcasting:<br/>Cantrips, 5/day, DC 14: Prestidigitation, Dancing Lights, Sonic Snap, Mending, Mage Hand, Ghost Sound, Stick<br/>1st Level, 6/day, DC 15: Mighty Whallop, Magic Missile, Resinous Tar, Charm Person, Hold Portal, +Endure Elements<br/>2nd Level, 5/day, DC 16: Scorching Ray, Wings of Cover, Glitterdust, Incendiary Slime<br/>3rd Level, 4/day, DC 17: Heroism, Greater Mage Armour, Tongues, +Suggestion<br/>4th Level, 3/day, DC 18: Icy Web, Investiture of the Erinyes<br/><br/>Pre-cast: 2 first (stored magic missiles), 1 second (stored scorching ray), 1 third (daily Mage Armour)<br/><br/>Equipment:<br/>+2 Cloak of Charisma (4K)<br/>+2 Ring of Protection (8K)<br/>+4 Fingerless Gloves of Dexterity (16K)<br/>Green-Steel Coating on claws and fangs (3K)<br/>+1 Spellstoring Claws *2 (16K)<br/>+1 Spellstoring Teeth (8K)<br/>Ring of Cure Minor Wounds at will (1K)<br/>Green-Steel razors on scales (1K)<br/>Handy Haversack (2K)<br/>1K of random "usual junk"<br/>6K in gold, platinum and gems<br/><br/>_____________________________________________________________________<br/><br/>Third, Sabetha's Will-O'-The-Wisp Sorcerer<br/><br/>Will-o'-Wisp with 2 levels of sorcerer Small Aberration (Air subtype); Chaotic evil<br/><br/>STR    1   (-5)          HP:65                   Fly Speed 50ft (perfect)<br/>DEX   30  (+10)<br/>CON   12  (+1)          Fort: +4               AC: 30 (+1 size +10 Dex + 9 deflection)<br/>INT    14  (+2)          Ref:  +13                    30 touch<br/>WIS   16  (+3)          Will:  +12                    20 flat-footed<br/>CHA   20  (+5)          Initiative:  +10<br/><br/>Feats/Special Qualities:                                 Skills:<br/>Weapon Finesse (racial bonus)                           Bluff  +21<br/>Persuasive                                                      Listen +15<br/>Dodge                                                            Spot +15<br/>Mobility                                                          Disguise +5 (+7 acting)<br/>Flyby Attack                                                    Intimidate +9<br/>Darkvision 60 ft                                                Diplomacy +7<br/>Natural Invisibility                                             Search +14<br/>Immunity to Magic                                            Spellcraft +8<br/><br/>Spells Known:                                        BAB/Grapple: +7/-2<br/>0-level (6 per day)                                 Attack: Shock +18 melee touch (2d8 electricity)<br/>Dancing Lights<br/>Detect Magic<br/>Mage Hand<br/>Prestidigitation<br/>Arcane Mark<br/><br/>1-level (6 per day)<br/>Shield<br/>Obscuring Mist<br/><br/>This wisp really does have a name, but it's name is a particular brightness in its glow, so isn't pronounceable by anyone other than wisps.  It'll probably accept/suggest a nickname from the party.  It wants to kill Skarthul because the fatalism his religion inspires lessens people's fear/despair over death, and therefore means less food for wisps.<br/><br/>________________________________________________________________________<br/><br/>More to come, soon.