Ooh lossa posts.<br/><br/><span class="bbc_u"><strong>Player Characters as Lycanthropes</strong></span>(Monster Manuel pg.207)<br/>A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope's speeds in nonhumanoid form, damage immunities, traits, and actions that don't involve equipment. The character is proficient with the lycanthrope's natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope's statistics. The character can't speak while in animal form. A humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 +the lycanthrope's proficiency bonus+ the lycanthrope's Constitution modifier) or be cursed. lfthe character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed. The following information applies to specific lycanthropes.<br/><span class="bbc_u"><strong>Werebear.</strong></span>The character gains a Strength of19 if his or her score isn't already higher, and a+ 1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.<br/><span class="bbc_u"><strong>Wereboar.</strong></span>The character gains a Strength of 17 if his or her score isn't already higher, and a+ 1 bonus to AC while in boar or hybrid form (from natural armor). Attack and damage rolls for the tusks are based on Strength. For the Charge- trait, the DC is 8 +the character's proficiency bonus+ Strength modifier.<br/><span class="bbc_u"><strong>Wererat.</strong></span>The character gains a Dexterity of 1 5 if his or her score isn't already higher. Attack and damage rolls for the bite are based on whichever is higher of the character's Strength and Dexterity.<br/><span class="bbc_u"><strong>Weretiger.</strong></span>The character gains a Strength of 17 if his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on Strength. For the Pounce trait, the DC is 8 + the character's proficiency bonus + Strength modifier.<br/><span class="bbc_u"><strong>Werewolf.</strong></span>The character gains a Strength of 1 5 if his or her score isn't already higher, and a+ 1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and<br/><br/>I quite like the attunement in 5e it makes it a challenge when you have a ton of magical items, it also keeps characters more on the human level then a god due to a magical armory that they never take off.