<div class="floatleft">(https://i.imgur.com/zlmNO2l.jpg)<br/></div><strong>Name:</strong><strong>Nevine Valmeia</strong>(https://www.myth-weavers.com/sheet.html#id=2411473)<br/><strong>HP:</strong>111 / 116<strong>AC:</strong>24 (29)<strong>Flat-Footed:</strong>19 (24)<strong>Touch:</strong>17 (22)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spell Slots</div><div class="spoiler_body">lv1. 8/8<br/>lv2. 7/7<br/>lv3. 7/7<br/>lv4. 7/7<br/>lv5. 5/6<br/>lv6. 1/3</div></div><br/><strong>Conditions/Effects:</strong><br/>-Natural Divination: +4 to one save (2/2), +10 to skill check (1/1)<br/>-Huge size (32 ft. tall)<br/><br/><strong>Actions:</strong><br/>Nevine:<br/>-cast detect magic<br/>-search carriage, take 20 on perception: 28<br/><br/>Lucrezia:<br/>-5ft step left<br/>-Full attack on C1<br/>-mind blade 1: 34 (https://elliquiy.com/forums/dicebot.php?r=157928) (33 (https://elliquiy.com/forums/dicebot.php?r=157929) psychic/slashing damage, establishes linked striking)<br/>-mind blade 2: 25 (https://elliquiy.com/forums/dicebot.php?r=157930) (40 (https://elliquiy.com/forums/dicebot.php?r=157931) psychic/slashing)<br/>-mind blade 3: 29 (https://elliquiy.com/forums/dicebot.php?r=157932) (39 (https://elliquiy.com/forums/dicebot.php?r=157933) psychic/slashing)<br/>-Bite: 28 (https://elliquiy.com/forums/dicebot.php?r=157934) (15 (https://elliquiy.com/forums/dicebot.php?r=157935) psychic/piercing)<br/>-Tentacle 1: 34 (https://elliquiy.com/forums/dicebot.php?r=157936) (11 (https://elliquiy.com/forums/dicebot.php?r=157941)+4 (https://elliquiy.com/forums/dicebot.php?r=157943)= 14 psychic/bludgeoning)<br/>-Tentacle 2: 29 (https://elliquiy.com/forums/dicebot.php?r=157937) (13 (https://elliquiy.com/forums/dicebot.php?r=157942)+7 (https://elliquiy.com/forums/dicebot.php?r=157944)=20 psychic/bludgeoning)<br/>-Tentacle 3: 19 (https://elliquiy.com/forums/dicebot.php?r=157938) (nat 1, misses)<br/>-Tentacle 4: 19 (https://elliquiy.com/forums/dicebot.php?r=157939) (nat 1, misses)<br/>-Stinger: 21 (https://elliquiy.com/forums/dicebot.php?r=157940) (17 (https://elliquiy.com/forums/dicebot.php?r=157945) psychic/piercing)<br/><br/>Total Damage: 178<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Undead  109/114HD</div><div class="spoiler_body"><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2 Trolgre Fast Zombies</div><div class="spoiler_body"><strong>Large size</strong><br/><strong>12 HD</strong> (d8)<br/><strong>HP:</strong> 120 (96+12 desecrate bonus+12 toughness)<br/><strong>AC:</strong> 20 (4 dex, 4 hide armor, 3 natural armor, -1 size)<br/><br/>str 27, dex 20, con -, int -, wis 10, cha 10<br/><br/><strong>Fort:</strong> +4   <strong>Ref:</strong> +9   <strong>Will:</strong> +8<br/><strong>Undead Immunities:</strong> mind effects, bleed, death effects, disease, paralysis, poison, sleep effects, stunning,  nonlethal damage, ability drain, energy drain, damage to Constitution, Dexterity, and Strength, exhaustion and fatigue effects.<br/><strong>Darkvision</strong> 60ft. <br/><strong>Feat:</strong> Toughness <br/><strong>Speed:</strong> 50ft.<br/><br/><strong>BAB:</strong> +9<br/><strong>Reach:</strong> 10ft.<br/><strong>Attacks:</strong> Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon) <br/><br/><strong>Quick Strikes:</strong> Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Necrocraft 7HD</div><div class="spoiler_body">NE Large undead 7HD<br/>Init +1; Senses darkvision 60 ft.; Perception +0<br/><br/>DEFENSE<br/><br/>AC 14, touch 11, flat-footed 14 (+4 natural)<br/>HP: 51 (44 (https://elliquiy.com/forums/dicebot.php?r=154977) (7d8+14)+7desecrate)<br/>Fort +2, Ref +2, Will +4<br/>Immune undead traits<br/><br/>OFFENSE<br/>BAB: +5<br/>Speed 30 ft., fly 30 ft. (clumsy)<br/>Melee 2 claws +11 (1d4+6), bite +11 (1d6+6)<br/><br/>STATISTICS<br/><br/>Str 23(+6), Dex 11, Con —, Int —, Wis 10, Cha 13<br/>Base Atk +3; CMB +5; CMD 16<br/>Feats Toughness B<br/>Construction Points: 3<br/>Flight (1CP)<br/>Paralysis (2CP): Up to three of necrocraft’s natural attacks gain the paralysis ability (1d4+1 rounds, DC 13 Fort, elves are immune to this effect). This graft requires the body of at least 1 ghoul.<br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sunbaked Zombie Trolgre 12HD</div><div class="spoiler_body">Large size<br/>12 HD (d8)<br/>HP: 120 (96+12 desecrate bonus+12 toughness)<br/>AC: 20 (4 dex, 4 hide armor, 3 natural armor, -1 size) - DR 5/slashing <br/><br/>str 27, dex 18, con -, int -, wis 10, cha 10<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Fire Immunity<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +9<br/>Reach: 10ft.<br/>Attacks: Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon)<br/><br/>Death Throes (Su): When a sunbaked zombie is destroyed, its body explodes in a burst of stale dust. Adjacent creatures must succeed at a Fortitude save or be staggered for 1d4+1 rounds. The DC is equal to 10 + 1/2 the sunbaked zombie’s Hit Dice + the sunbaked zombie’s Cha modifier. Creatures that don’t breathe are immune to this effect.<br/><br/>Fiery Gaze (Su): A sunbaked zombie’s eye sockets flicker with a small flame that gives light equivalent to that of a candle. As a standard action, a sunbaked zombie can direct its gaze against a single creature within 30 feet of it. A creature targeted must succeed at a Fortitude save or take 1d6 points of fire damage. If the sunbaked zombie has 5 or more Hit Dice, its fiery gaze deals 2d6 points of fire damage, and this damage increases by an additional 1d6 points of fire damage for every 4 additional Hit Dice the sunbaked zombie possesses. A creature damaged by this effect must succeed at a Reflex save or catch fire. Each round, a burning creature can attempt a Reflex save to quench the flames; failure results in another 1d6 points of fire damage. Flammable items worn by a creature must also save or take the same damage as the creature. If a creature is already on fire, it suffers no additional effects from a fiery gaze. The save DC is Charisma-based.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trolgre Frostfallen 10HD</div><div class="spoiler_body">10 HD (d8)<br/>HP: 91 (https://elliquiy.com/forums/dicebot.php?r=154983) (10d8+50)<br/>AC: 21 (4 dex, 4 hide armor, 4 natural armor, -1 size) - DR 5/bludgeoning<br/><br/>str 27(+8), dex 18(+4), con -, int -, wis 10, cha 16(+3)<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Cold Immunity<br/>Fire Vulnerability<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +7<br/>Reach: 10ft.<br/>Attacks: Bite (+15, 1d8+8 pierce + 2d6 cold), Claws (+15, 1d6+8 slash + 2d6 cold), Slam (+15, 1d8+8 bludgeon + 2d6 cold)<br/><br/>Cold (Su)<br/>A frostfallen creature’s body generates intense cold, dealing an amount of cold damage with its touch determined by its Hit Dice (2d6). Creatures attacking a frostfallen creature with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.<br/></div></div><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1 bloody skeleton</div><div class="spoiler_body">HP: 7 (4 (https://elliquiy.com/forums/dicebot.php?r=152536)+3) - Fast Healing 1<br/>AC 12, touch 10, flat-footed 10 - DR 5/bludgeoning, undead immunities, cold immunity<br/>Fort +0, Ref +0, Will +2, Channel Resistance +4<br/><br/>Speed 30 ft.<br/>2 Claws +2 (1d4+2)<br/><br/>Str 15, Dex 11, Con -, Int -, Wis 10, Cha 14<br/><br/>-Improved Initiative (+4)<br/><br/>-Deathless<br/>A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">10 zombie miners</div><div class="spoiler_body"></div></div><br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">created undead</div><div class="spoiler_body">Crawling Hand (https://www.d20pfsrd.com/bestiary/monster-listings/undead/crawling-hand)<br/>Phantom Armor (https://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian)</div></div><hr/><div class="floatright"><div align="center"><strong>Lucrezia Bathory (https://www.myth-weavers.com/sheet.html#id=2446758)</strong><br/><strong>HP:</strong> 81/81 (+15) <strong>AC:</strong> 23<br/><strong>Effects:</strong> +15 temp hp, +1 con check/save (1hr)  <br/>Psychic strike- +1d8 to 1 attack</div>(https://i.imgur.com/QX8VD2I.jpg)</div><br/>Satisfied that the coast was clear, Nevine would crouch down low to peer inside the carriage. Her white eyes would shift to a ghostly blue as she cast detect magic, and took her time searching for anything of use.<br/><br/>Lucrezia rose a brow as a quartet of statues suddenly stepped out from the walls. It was unlikely that the alchemist had set up such an elaborate defense system themselves. Perhaps this was a remnant left behind by this place's old occupants. Either way it would not do to leave such a threat alone. Stepping forward she flourished her blade, and as she did her long cloak would billow as a mass of writhing tentacles and a stinger tail poked out from underneath. This was the result of her and Nevine's experiments, augmenting her body into something beyond human, beyond a vampire even. With a slow exhale the eldritch knightess unleashed a monstrous flurry at the closest statue, blade and flesh blurring together in a writhing onslaught of attacks.