Heh.  Good points all.<br/><br/>Of course, when I think of powergaming, nothing does quite beat an actual Space Marine for it... but since it seems that would be too powerful a character to fit into the game, I'm simply suggesting that I settle for a character who meets my ambition to play a "Space Marine" STYLE character... without hugely unbalancing things for the rest of you.<br/><br/>I totally understand the limitations.  In, for example, the Star-Wars RPG, Storm Trooper armor is bulky, and hardly worth the effort of wearing, especially for a more skilled character.  It's damage reduction hardly justifies how much it slows you down.<br/><br/>Never-the-less, I have played, and seen played, Clone Trooper characters and Mercenaries who wear such armor, both for the actual in game benefits as for the stylistic choice of such a character.  No, they're no match for a good Jedi, but they're fun to play... and very effective if played correctly.<br/><br/>And I am good at taking less then perfect concepts and playing them well.  In fact, the weaker the basic character, the better I often play... limitations can really make me break out the out of the box thinking.<br/><br/>As for the actual rules of the thing... well, I'm going to create this character concept first, and simply work out the best way to make him not die along the way.