Okay, so I have a few ideas for my groups, and/or shadow's if he likes. It took WAY too long to come up with these.. Which do you prefer;<br/><br/><strong>Kingsfall:</strong>A gnomish inventor has created a device that allows one to adventure in an illusion. It's still a work in progress, and requires someone provide the memories of an actual adventure. It can build an illusionary world from those memories and allow people to relive the old classic adventures. In the future, this magitechnlogy could be used to create entirely fabricated scenarios... But for now, he is looking for some adventurers willing to subject themselves to strange devices, diving into the memories of a retired adventurer. We need to go deeper! The Client is the inventor.<br/>NPC: An elven adventurer from the past.<br/><br/><strong>Lan Suren: </strong>The Menagerie has recently had an outbreak. It seems one of the monsters kept there had a plan to escape and in the process released all the others into the city. That's no problem, all the wild monsters have been rounded up and put back in their exhibits. Except for the one who instigated the whole break-out... a Lamia. The client is the Gaming Commission in Lan Suren.<br/>NPC: A human druidess who maintains the menagerie.<br/><br/><strong>Naiyudria on the Sea</strong>: Recently an underground host had purchased a Roper from a breeder intending to use it for the Games. It has been fully domesticated and wouldn't hurt a fly. The only problem is... it won't preform well in an adventure at all. The organizer is trying to get it to have sex with women adventurers that it 'defeats'... but the beast can't act. If this continues to go on, the creature will end up just being used for bloodsport. The client for this adventurer is the Roper's breeder, who has since lost any say in what happens to it.<br/>NPC: A human paladin, down on her luck, who regularly adventures for this host.<br/><br/><strong>The New World:</strong>Not too long ago, an airship wrecked in the Southern Continent. It was a small craft, and only a handful of adventurers were on board. All attempts to scry on them have failed, and the ship itself seems impossible to find. Another adventurer has found the wreckage, scaring off the natives on the scene. It appeared to be vandalized, but upon closer inspection, had become a place of worship. The Client is the Ministry of Gaming.<br/>NPC: A human native who will act as a guide.<br/><br/><strong>Ruins of Ongwyn:</strong>Deep under the misty sea, the ruins of an ancient empire still remain relatively unexplored. A sea ship will take you out over the ruined city and it is your task to ensure that a bookish young wizardess can uncover its secrets in peace. Who knows what danger may lurk beneath the waves? The client is a wizard in Aeune.<br/>NPC: The client's apprentice, a wizardess.<br/>(An old mini-adventure from the previous game, but the one who went on it is not in this group.)<br/><br/><strong>Emerald City:</strong>The Priestess of Satheron Hightower wishes to entertain the High Priestess. Gaming is still a novelty in the Theocratic Union, and her idea is crude; a simple tournament of fights pitting adventurers against one another. The Priestess of New Dazsu is the client and wants to sponsor a group, but it seems like she is looking for more than just a group of strong warriors.<br/>NPC: A female orc cleric, an acolyte of the Priestess of New Dazsu.