Yeah, the Elite Trooper's really janky. Its only unique talent tree in core is so dependent on others that you basically HAVE to be a soldier.<br/><br/>So, I am thinking about easy one-sentence fixes. How about this, everyone? Whenever you take a PrC, you retain the option to take any talents from your previous classes.<br/><br/>Hmmm, dabbling back and forth Elite Trooper and Ace Pilot then...<br/><br/>1st: Soldier (Talent: Armored Defense) (1st Level Feats: Vehicular Combat, Any)<br/>2nd: Scoundrel (Talent: Any) (Multiclass Feat: Point Blank Shot)<br/>3rd: Soldier (Bonus Feat: Martial Arts I) (3rd Level Feat: Any)<br/>4th: Soldier (Talent: Any)<br/>5th: Ace Pilot (Talent: Any)<br/>6th: Elite Trooper (Talent: Any) (6th Level Feat: Any)<br/><br/>That leaves you with 3 feats and 4 talents to fill in.<br/><br/>Talent-wise... could go with Fool's Luck, Improved Armored Defense, Any Ace Pilot talent (seems like a waste to just go back to soldier or scoundrel), and then go back to devastating attack through your Elite Trooper level.<br/><br/>Guh, my temptation is to just double the DR bonus that the Elite Trooper gets. I mean, here's a scenario in core;<br/><br/>A Soldier 10, Elite Trooper 10 has DR 5.<br/>A Noble 20 with no combat feats grabs a heavy blaster pistol, doing 3d8+10 on a successful hit. 22 damage reduced to... 17.<br/>An 18 strength Jedi 7, Knight 3 with Greater Weapon Specialization and battlestrike using a force point does 2d8+3d6+17 damage. Around 34 damage. 29 after DR. Ah wait, lightsabers ignore DR.<br/><br/>We need to start the RP soon or I'll lose my mind in the crunch. Are we settled on option 2, then?<br/><br/>Or maybe I'll just draw sexy ladies...