<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=185591.msg8941190#msg8941190">Quote from: kckolbe on 22-09-2013, 05:29:55</a></div></div><blockquote class="bbc_standard_quote"> Oh, and while my character *can* disable traps, he is absolutely crap at finding them.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sounds entertaining. There are, I should note, ruins below Waterdeep...So he wouldn't have to go too far at all to find places he'd want someone along who could see a good distance in the dark and beat the tar out of things (or at least look like more trouble than is worth messing with).<br/><br/>However, when it comes to finding traps, it bears mention that the lady is a bit nearsighted. The gods help anything that's standing right in front of her, but handing her a bow is an excellent way to lose arrows (she has both the Shaky (-2 on ranged attacks) and the Inattentive (-4 on Spot and Listen) flaws, so I figure the pair of them can be explained by vision and hearing difficulties rather than her actually having a manual tremor).<br/><br/>Duskblades are EXTREMELY feat-starved. Starting out in tanking mode as a non-human pretty much requires grabbing two extra feats the hard way. And oh, what I wouldn't give for a third. >_> Dreadful Wrath is definitely a handy thing at low level and would be quite characterful, but no, chaintanks really have to have the holy trinity of EWP: Spiked Hack, Combat Expertise, and Improved Trip. I considered going guisarme but, well, that ability to trip at reach and close range...And an escaped slave who uses chains as weapons is again, just entertainingly characterful (her anti-undead weapon is a flail, of course).<br/><br/>Also, neat! I didn't know much about Turmish other than the name, but I checked the FR wikia and it has some interesting societal elements in the writeup.