<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9814999#msg9814999">Quote from: SGTDan on 06-04-2014, 22:59:39</a></div></div><blockquote class="bbc_standard_quote">Now it's Warner that's in a tough spot, he's hit but he can't exactly leave without Betty.<br/><br/>I have to think about this.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Just adding to your pile of unfortunate things to think about. He can't leave<em>with</em>Betty. He can exactly leave without her. Hell, Warner is probably better prepared than any other character to make it back on foot to either Stasis or what passes for civilization.<br/><br/>Rez is not bluffing. Completely aside from Betty being an amazing compound of stacked and racked up loot on wheels, she isn't going to let someone who she just shot get into what amounts to a tank. "Next one is in your head," was a promise. I didn't roll it as an SBF move, but that roll will be forthcoming if he tries to move back towards his vehicle.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9815017#msg9815017">Quote from: SGTDan on 06-04-2014, 23:04:01</a></div></div><blockquote class="bbc_standard_quote">Nobody knows how to drive the <em>thing</em><br/><br/>That is knowledge only Warner knows, those things aren't easy to start or drive.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Generally speaking, HMMWVs, MRAPs, APCs, tanks, etc...They don't have keys. They usually have either a knob or a switch or a button, depending on the manufacturer. Because you don't want to lose the whole squad when Cpl. Unfortunate had the keys, and what's left of him is half a kilometer away in<em>that</em>direction, past where the bad guys are shooting at you from.