This should be about done save for contacts and gear. Also names and backgrounds and color for some neg Qualities!<br/>Check my math and stuff. Give me suggestions comments and ideas!<br/>Now to spend 100000 nuyen and figure out contacts!  :o ;D<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">WIP</div><div class="spoiler_body"><hr/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Priorities</div><div class="spoiler_body"><strong>Priorities:</strong><br/><table class="bbc_table"><tbody><tr><td>A] Attributes</td><td>= 24</td></tr><tr><td>B] Skills</td><td>= 36/5</td></tr><tr><td>E] Resources</td><td>= 100,000¥</td></tr><tr><td>D] Metatype</td><td>= Human/3</td></tr><tr><td>C] Magic</td><td>= Magic 4, one Rating 2 Active skill</td></tr></tbody></table></div></div><hr/><div class="floatleft">(https://i.imgur.com/8BSYidE.jpg)</div><table class="bbc_table"><tbody><tr><td><strong><strong>Attributes:</strong></strong></td><td><strong><strong>Base</strong></strong></td><td><strong>Limits</strong></td><td><strong>Points</strong></td><td><strong>Total</strong></td></tr><tr><td>Body</td><td>  1</td><td>   6</td><td>  +2</td><td>  3</td></tr><tr><td>Agility</td><td>  1</td><td>   6</td><td>  +5</td><td>  6(8)</td><td>Improved Attribute 2</td></tr><tr><td>Reaction</td><td>  1</td><td>   6</td><td>  +4</td><td>  5(7)</td><td>Improved Reflexes 2</td></tr><tr><td>Strength</td><td>  1</td><td>   6</td><td>  +2</td><td>  3</td></tr><tr><td>Will</td><td>  1</td><td>   6</td><td>  +3</td><td>  4</td></tr><tr><td>Logic</td><td>  1</td><td>   6</td><td>  +3</td><td>  4</td></tr><tr><td>Intuition</td><td>  1</td><td>   6</td><td>  +3</td><td>  4</td></tr><tr><td>Charisma</td><td>  1</td><td>   6</td><td>  +2</td><td>  3</td></tr><tr><td><strong>Special Attribute:</strong></td><td><strong>Base</strong></td><td><strong>Limits</strong></td><td><strong>Points</strong></td><td><strong>Total</strong></td></tr><tr><td>Edge</td><td>  2</td><td>   7</td><td>   -</td><td>  2</td></tr><tr><td>Resonance</td><td>   -</td><td>   -</td><td>   -</td><td>  -</td></tr><tr><td>Magic</td><td>  4</td><td>   7</td><td>  +3</td><td>  7</td></tr><tr><td>Essence</td><td>  6</td><td>   6</td><td>   -</td><td>  6</td></tr></tbody></table><br/><strong>Stun Condition Track:</strong> [8+(Will/2)=10] ( )( )( )-1( )( )( )-2( )( )( )-3( )-4 .... <em>"wakey wakey"</em><br/><strong>Physical Damage Track:</strong> [8+(body/2)=10] ( )( )( )-1( )( )( )-2( )( )( )-3( )-4  .... <em>"I am no miracle Worker"</em><br/><strong>Overflow: ( )( )( )</strong> ... <em>"She is dead, Jim"</em><br/><br/><hr/><strong>Walking:</strong> 10m per combat turn   <br/><strong>Running:</strong> 25m per combat turn<br/><br/><strong>Physical Limit:</strong> 6<br/><strong>Mental Limit:</strong> 6<br/><strong>Social Limit:</strong> 6<br/><br/><br/><br/><strong>Physical Initiative:</strong> 11+3d6<br/><strong>Astral Initiative:</strong> 8+2d6<br/><strong>Action Phase:</strong> 2 Simple Actions or 1 Complex Action. + 2 Free Actions (Perfect Time)<br/><strong>Ranged Defense:</strong> 13 Dice <br/><strong>Melee Defense:</strong> 13 Dice <br/><strong>Dodge:</strong> 25 dice[Physical=6] / -5 to Initiative / Single Defense Test / Interrupt<br/><strong>Parry:</strong> 23 dice[Physical=6]/ -5 Initiative / Melee; Single Defense Test / Interrupt<br/><strong>Full Defense</strong> +6 dice to defense/ -10 Initiative / Combat Turn / Interrupt<br/><br/><hr/><strong>Qualities:</strong> 35 starting Karma<br/> --Positive--  +33<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trust Fund I +5 Karma</div><div class="spoiler_body"> The trust fund income covers a Middle lifestyle with 500 nuyen left over each month </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perfect Time +5 Karma</div><div class="spoiler_body"> This quality provides two game benefits: a +1 dice pool modifier for Performance Tests involving timing and rhythm, along with an additional Free Action during every Action Phase. </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Linguist +4 Karma</div><div class="spoiler_body"> Characters with this quality halve the learning time for a language, and the quality also provides a +1 dice pool modifier to all Language skill tests the character makes. If this quality is purchased at character creation, the player purchases Language skill points at a 2-for-1 rate. After character creation, language skill ranks of 3 or higher receive a 1 Karma cost reduction for each rank. </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bilingual +5 Karma</div><div class="spoiler_body"> Can list a second language as a native tongue </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Exceptional Attribute-Magic +14 Karma</div><div class="spoiler_body">The Exceptional Attribute quality is how you get to be the charismatic troll, or the agile dwarf. It allows you to possess one attribute at a level one point above the metatype maximum limit. For example, an ork character with the Exceptional Attribute quality for Strength could take his Strength attribute up to 10 before augmentations are applied, instead of the normal limit of 9. Exceptional Attribute also applies toward Special Attributes such as Magic and Resonance. Edge cannot affected by the Exceptional Attribute (Edge is raised by another quality called Lucky). A character may only take Exceptional Attribute once, and only with the gamemaster’s approval.</div></div><br/> -- Negitive--  -35 Karma <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Day Job -5 Karma</div><div class="spoiler_body"> work 10 hours week for Local Evo Facility-- Salary/ Month = 1,000¥</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Phobia (Uncommon, Mild) -5 Karma</div><div class="spoiler_body"> --Small Places: –1 dice pool modifier to all actions</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">SINner (Evo) -5 Karma</div><div class="spoiler_body"> CORPORATE LIMITED SIN<br/>At the 15 Karma level the character has the Corporate Limited SIN; he has somehow gained a position in a megacorporation from the outside. He may have been hired as a wageslave (or been the minor child of a person hired as a wageslave), or perhaps brought in by someone in the megacorp who saw advantage in his skill, talent, area of expertise, or some other useful attribute. Under most circumstances the Corporate Limited SIN replaces any National SIN. His Corporate Limited SIN becomes part of the Global SIN Registry, to which law enforcement agencies and security corporations alike have access. Many of these Corporate Limited SINs record whether or not the character is Awakened. The Corporate Limited SIN allows the character to be employed by the megacorp under most circumstances, and it replaces any National SIN that the character may have had previously. With the Corporate SIN, the character can be gainfully employed by the issuing megacorporation as a wageslave, a low-ranking member of the corporation’s security services, or an enlisted member of the corporation’s military. Though he could have a secret-level security clearance to perform his duties, he cannot rise to a leadership position, become an officer, or be part of the megacorporation’s Special Forces (such as the Red Samurai). As a group, characters that possess Corporate Limited SINs are believed to either know something valuable about the inner workings of the megacorporation or have a skill set rival megacorps would want; as such they are considered valid targets for extraction, even if they are no longer active with the corporation. Characters with the Corporate Limited SIN experience prejudice and hostility from those in the shadows who are SINless. The SINless believe the corporations deliberately keep them poor and powerless so they can be exploited. The character with the Corporate Limited SIN may find himself being personally blamed for his corporation’s actions—protesting he has no real authority and no connection with the actions in question usually does little good. To the SINless and neo-anarchists the character with the Corporate Limited SIN has sold out and chosen a corrupt and oppressive system over his own people. The character pays twenty percent of his gross income in taxes to his megacorporation. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Social Stress -8 Karma</div><div class="spoiler_body"> When a character is using Leadership or Etiquette skills, reduce the number of 1s required to glitch the test by 1</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Driven -2 Karma</div><div class="spoiler_body">The character has an obsession, something that drives them forward. Everything they do is designed to bring them one step closer to solving the enigma in their life. This can be finding a disappeared loved one, discovering a hidden truth about themselves, or even getting revenge on an old enemy. Whatever the cause, when faced with a clue or opportunity to advance their quest, the character must make a Willpower + Logic (4) Test to not immediately drop everything and pursue this new information. Unless the character succeeds, they will sacrifice anything and anyone to get closer to the truth. On the other hand, such single-minded obsession makes the character a tough nut to crack. As long as the character is actively working a lead, he gains +1 to his Willpower.</div></div><br/><hr/><br/><strong>Karma:</strong> 8<br/><strong>Karma Spent</strong><br/>After Qualities= 37<br/>Initiation L1 = -13<br/>Intiation L2 = -16<br/><div class="floatright">(https://i.imgur.com/uGaVNj7.jpg)</div><hr/><table class="bbc_table"><tbody><tr><td><strong><strong>Adept Powers</strong></strong></td><td><strong><strong>Power Point Cost</strong></strong></td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Improved Reflexes 2</div><div class="spoiler_body">Reaction Increase; +1 Per Level / Initiative; +1D6 Per Level (Max 5D6): <em>+2 Reaction/+2d6 Initiative</em></div></div></td><td>   2.50</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Improved Physical Attribute</div><div class="spoiler_body"> <em>+2 Agility</em>--This power allows you to increase a physical attribute (Body, Agility, Reaction, and Strength). This augments your attribute, so your Physical limit may also increase with the new Attribute rating. This power allows you to exceed your natural Attribute maximum, up to your augmented maximum.</div></div></td><td>   2.00</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Sense Level 2</div><div class="spoiler_body">Defense: +1 DP Per Level against Ranged and Melee Attacks/ Surprise Attacks:Perception Test before being attacked. <br/>Combat Sense provides an instinctive sense of any potential threats nearby. In defending against ranged and melee attacks, you get a +1 dice pool bonus to defense tests per level of this power. Adepts with this power are always allowed a Perception Test before a possible surprise situation, gaining the benefit of being alerted if the test is successful.</div></div></td><td>   1.00</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Nimble Fingers</div><div class="spoiler_body">Adepts with this ability have exceptional manual dexterity. In game terms, this grants +1 die to Palming Tests, Performance Tests where the adept plays a musical instruments that requires the use of fingers, or any tests where small tools or items are used (gamemaster’s discretion). Additionally, the Simple Actions Change Gun Mode, Insert Clip, Remove Clip, and Use Simple Device are now considered Free Actions.</div></div></td><td>   0.25</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Enhanced Accuracy</div><div class="spoiler_body">Weapon Skill -Pistols: +1 Accuracy when using Skill<br/>A weapon in your hands becomes an extension of your body. When you buy this power, choose a Combat Skill (Pistols, Clubs, Heavy Weapons, etc.). When you use the skill, add 1 to the Accuracy of the weapon you’re using. This power cannot be used with Unarmed Combat, but it can be purchased multiple times with a different skill each time.</div></div></td><td>   0.25</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Improved Ability (Pistols)- L2</div><div class="spoiler_body">Skill Rating:+1 Per Level/ Max Improvement 1.5 x Current Skill Level (Round Up) <em>+2 Level Pistols</em><br/>This power increases the Rating of a specific Combat, Physical, Social, Technical, or Vehicle skill per level of the power. You need to know the skill in order to buy this power for it, and you can’t buy it for skill groups. The maximum improvement possible is your current skill level x 1.5 (rounded up).</div></div></td><td>   1.00</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Improved Sense- Low Light Vision</div><div class="spoiler_body">This power gives you sensory improvements not normally possessed by your character ’s metatype. These improvements may include low-light or thermographic vision, high or low frequency hearing, and so on. Any sense enhancement provided by cyberware or bioware can be provided by this power, unless that enhancement either gives you bonus dice to Perception Tests or needs wireless to work (or both).</div></div></td><td>   0.25</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Linguistics</div><div class="spoiler_body">Through enhanced memory and mimicry, adepts with this power are able to learn new languages after a minimal amount of exposure to it, without spending Karma. To learn a new language, an adept must be exposed to the new language for (12 – Magic Rating) hours, (minimum 1 hour). The adept then makes a Logic + Intuition Test using the Linguistics Table. If successful, the adept gains the language at Rating 1. Further development of the new language requires normal Karma expenditure.</div></div></td><td>   0.25</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Demara</div><div class="spoiler_body">This power grants the adept the ability to use an untrained skill at minimal effectiveness after watching a person or recording of a person using the desired skill. Once the adept has watched their reference material for at least one hour, they can use the skill as if they have a skill rating one. This knowledge remains effective for a number of hours equal to the adept’s Magic Attribute. The ability does not provide any Karma assistance in learning a skill through character creation or advancement.</div></div></td><td>   0.50</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Melanin Control</div><div class="spoiler_body">This power allows the adept to change the color of his skin and/or hair to that of another ethnicity/metatype, limited to the colors normally found in metahuman genetic expressions. The shift costs a Complex Action and lasts for (Magic) hours.</div></div></td><td>   0.50</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kinesics L1</div><div class="spoiler_body">Social Tests: +1 DP to Resist/ Judge Intentions: +1 DP to Resist/ Assensing: +1 DP to Resist/ Truthfulness Test: +1 DP to Resist-<br/>Kinesics grants you complete control over your body’s nonverbal and subconscious communication and social cues, even when you’re in stressful social situations. It includes facial expressions, body movements, eye movements, fluctuations in heart rate and blood pressure, and even control over sweat glands, making it difficult to gauge your emotional state and truthfulness. Add +1 to resist Social Tests and tests to read your emotions like Judge Intentions, assensing, or truthfulness tests.</div></div></td><td>   0.25</td></tr><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Facial Sculpt L1</div><div class="spoiler_body">This power allows an adept to change his appearance by shifting the muscles, bone structure, and cartilage in his face. Each level purchased gives the adept a +1 dice pool modifier for Disguise Tests. The effect can be sustained for (Magic) hours.<br/>Common changes include altering ear shape, changing nose shape, raising/lowering cheekbones, growing tusks, reshaping the forehead, lengthening/shortening facial hair, and so on. Adepts can even change their face to another metatype of they wish, but they can’t change their body shape. The time required to change one feature is approximately one minute. Multiple features can be changed simultaneously with a Body + Magic Test, with each hit resulting in one additional change. The adept needs another full minute to undo the changes and return their features to normal.</div></div></td><td>   0.25</td></tr></tbody></table><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Active Skills</strong></td><td><strong>Points</strong></td><td><strong>Attribute</strong></td><td><strong>Total</strong></td></tr><tr><td>Disguise</td><td>   5</td><td>   +4</td><td>   9</td><td>  Skill Group</td></tr><tr><td>Palming</td><td>   5</td><td>   +8</td><td>   14</td><td>  Skill Group/ Nimble Fingers +1d6</td></tr><tr><td>Stealth</td><td>   5</td><td>   +8</td><td>   13</td><td>  Skill Group</td></tr><tr><td>Pistols</td><td>   6(8)</td><td>   +8</td><td>   16(18)</td><td>  Specialized:Semi-Automatics/ +2 Improved Ability</td></tr><tr><td>Gymnastics</td><td>   4</td><td>   +8</td><td>   12(14)</td><td>  Specialized:Parkour</td></tr><tr><td>Pilot Ground Craft</td><td>   1</td><td>   +7</td><td>   8(10)</td><td>  Specialized:Bikes</td></tr><tr><td>Pilot Water Craft</td><td>   1</td><td>   +7</td><td>   8(10)</td><td>  Specialized:Motorboats</td></tr><tr><td>Perception</td><td>   5</td><td>   +4</td><td>   9(11)</td><td>  Specialized:Visual</td></tr><tr><td>Clubs</td><td>   2</td><td>   +8</td><td>   10(12)</td><td>  Specialized:Batons/ +2 Skill from Magic Priority</td></tr><tr><td>Etiquette</td><td>   3</td><td>   +3</td><td>   6(8)</td><td>  Specialized:Chinese</td></tr><tr><td>Locksmith</td><td>   4</td><td>   +8</td><td>   13(15)</td><td>  Specialized:Keypads/ Nimble Fingers +1d6</td></tr><tr><td>Performance</td><td>   3</td><td>   +3</td><td>   7(9)</td><td>  Specialized:Guitar/ Nimble Fingers +1d6</td></tr><tr><td>Arcana</td><td>   1</td><td>   +4</td><td>   5</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Knowledge Skills</strong></td><td><strong>Points</strong></td><td><strong>Attribute</strong></td><td><strong>Total (16)</strong></td></tr><tr><td>(L)Russian</td><td>   -</td><td>   -</td><td>   Native</td></tr><tr><td>(L)Mandarin</td><td>   -</td><td>   -</td><td>   Native</td><td>  Bilingual</td></tr><tr><td>(L)Cantonese</td><td>   2(4)</td><td>   +4</td><td>   9</td><td>  Linguist: 2/1 points/ +1d6 Tests</td></tr><tr><td>(L)English(British)</td><td>   2(4)</td><td>   +4</td><td>   9</td><td>  Linguist: 2/1 Points/ +1d6 Tests</td></tr><tr><td>(L)Japanese*</td><td>   1</td><td>   +4</td><td>   6</td><td>  Adept Linguistics/ Linguist +1d6 Tests</td></tr><tr><td>(L)Korea*</td><td>   1</td><td>   +4</td><td>   6</td><td>  Adept Linguistics/ Linguist +1d6 Tests</td></tr><tr><td>(L)Street*</td><td>   1</td><td>   +4</td><td>   6</td><td>  Adept Linguistics/ Linguist +1d6 Test</td></tr><tr><td>Triads</td><td>   2</td><td>   +4</td><td>   6(8)</td><td>  Specialized:Phoenix Lodge</td></tr><tr><td>History:Asia</td><td>   2</td><td>   +4</td><td>   6(8)</td><td>  Specialized:Asia</td></tr><tr><td>Sex</td><td>   3</td><td>   +4</td><td>   7(9)</td><td>  Specialized:Oral</td></tr><tr><td>Boats</td><td>   2</td><td>   +4</td><td>   6</td></tr></tbody></table><hr/><strong>Total Nuyen:</strong> ¥</div></div>