The Treasure write-up in Crossroads rules. The big addition is that GMs are encouraged to add gear to tailor their adventure.<br/><br/><br/>>>><br/>Character progression and treasure and different in this game due to a central game design principle - allowing players to freely change their character. Additionally, character progression and treasure need to be adjusted to support multiple GMs.<br/><br/>Character Level is now tied to a player level. A player starts at the 3rd level and gains a level for each adventure in which they participate, as GM or player. Players do not need to run a max-level character.<br/><br/>Gold/Treasure is tied to character level, with characters getting the square of their level times 100 gold to purchase equipment. This represents a combination of treasure obtained adventuring and downtime activities.<br/><br/>In addition to gold and magic, the character treasure is intended to represent things accomplished during downtime (e.g., training, crafting, scribing spells and scrolls). Over time the GMs will be adding downtime activities (and cost) to the treasure list.<br/><br/>PC magic is designed for a moderate magic world, and the worlds in which PCs will run are many and varied. GMs are encouraged to provide additional treasure (e.g., mounts, magical equipment, character boons) as appropriate to a specific adventure. Additionally, there are several game-changing pieces of magic (e.g., Flying Items, Weapon of Warning - negates surprise, Summoning) that are not on the list but which GMs should feel free to award to their character.<br/><br/>Working Draft Crossroads Magic<br/>