<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Boost: 'James Yao, Triad Negotiator'<br/>Boost: Triad Intel<br/>Boost: Subverted Airlock<br/>Boost: Patchy Coverage of Aug Parlor<br/>Boost: Night Cartel Info<br/>Scene Aspect: Overwatch (4 Free Invokes)<br/>Scene Aspect: Subverted Panopticon<br/>Scene Aspect: Fresh Exploit Software (2 Free Invokes)<br/>Scene Aspect: Sexy Little Lin (1 Free Invoke)<br/>Scene Aspect: Faked Hypercorp Worker IDs (1 Free Invoke)<br/>Scene Aspect: Rigged Rover (2 Free Invokes)<br/><hr/>Boost: Pistol turned Grenade<br/>Scene Aspect: Bloodstained Freezer Barrier<br/>Scene Aspect: Poorly Lit and Cluttered Warehouse<br/>Scene Aspect: Probably Dead Disassembler Nanoswarm<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kast</div><div class="spoiler_body">NPC Type: Supporting<br/>Aspects: Professional; Unknown Role<br/>Stress: 1.x 2. 3.x 4.x<br/>Mild Consequence (2): Missing Faceplate<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Night Cartel Goons</div><div class="spoiler_body">NPC Type: Nameless Mob, Average (+1)<br/>Aspects: Hardcore Ganger; You've Crossed Our Turf<br/>Stress: 1.x<br/>Stress: 1.x<br/>Stress: 1.<br/>Stress: 1.<br/>Stress: 1.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Night Cartel Diatya</div><div class="spoiler_body">NPC Type: Nameless, Fair (+2)<br/>Aspects: Hardcore Ganger; Construction Synth<br/>Stress: 1.x 2.x 3.x<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Night Cartel Bruiser</div><div class="spoiler_body">NPC Type: Nameless, Fair (+2)<br/>Aspects: Hardcore Ganger; The Bigger They Are<br/>Stress: 1.x 2.x<br/></div></div><br/></div></div><br/><hr/><strong>Tagging</strong>Anima<br/><br/>As you begin to close the door, a headless, gunmetal grey slitheroid barrels past you and out the door.<br/><br/>It is apparently bleeding, judging by the blood trail.<br/><br/>A few moments later, you hear the crack of a bullet and hear something heavy hit the ground. Seconds later, a bright flash from outside makes the aug parlor go all film noir-ish, and there's an impossibly loud bang.<br/><br/>Your vision and hearing return fast enough for you to notice Hachi fall out of the ceiling and land in the middle of a group of ruffians with submachine guns.<br/><br/><hr/><strong>Tagging</strong>Puppeteer<br/><br/>Your shots fail to connect, but they do force the diatya to step out of the buggy and take cover. It's head turns behind it in response to something you can't see.<br/><br/>You hear the crack of a sniper round passing above you, and the daitya disappears behind the buggy.<br/><br/>The buggy shakes briefly before a collection of small cylinders burst out of it, arcing upward.<br/><br/>The world suddenly goes painfully black and silent.<br/><br/><hr/><strong>Tagging</strong>Drop<br/><br/>Your shot is true, striking the construction mech in its core and sending it toppling over.<br/><br/>You see something exit the building and slither into the buggy. It does something you can't see, and the buggy launches a cluster of grenades upwards. What sensors the flashbangs don't burn out are soon disabled by an EMP. Pulling back to a more distant camera reveals a rapidly growing cloud of smoke concealing the aug parlor. Swapping through other sensors suggests the smoke is hot and metallic in nature, as thermal and t-ray sensors fail to resolve anything within the cloud.<br/><br/><hr/><strong>Tagging</strong>All<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Meta Mechanics</div><div class="spoiler_body">FATE breaks things up into a few 'meta' time units: Scenes, sessions, scenarios. The definitions are kind of fluid, given that it's FATE.<br/><br/>We're nearing the end of roughly the second scene and the first session. We're still partway through the first scenario.<br/><br/>The first scene was you guys meeting up. The second scene was the aug parlor.<br/><br/>A scene is roughly equivalent to an encounter, although it can last any length of time.<br/><br/>A session is basically an IRL session. Because we don't meet up like that, sessions will be determined more by the plot. I'm still feeling this out, but it should be roughly three scenes to a session, and three sessions to a scenario. This can and will likely fluctuate wildly.<br/><br/>A scenario is basically a mission. Each mission you receive from Firewall is basically a scenario.<br/><br/>Sessions are significant because when they end/begin, Refresh takes place. This is when your Fate Points reset up to your Refresh if you are below it (you do not gain or lose Fate points if you have more than your Refresh). You can also engage in minor character change stuff (change one thing or swap two things around, basically).<br/></div></div>