<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4665586#msg4665586">Quote from: TheGlyphstone on 19-05-2011, 15:39:21</a></div></div><blockquote class="bbc_standard_quote">If it's skill-based tests, though, I'm really useless anyways, and there's not much I can do to change that. I have a permanent -10 on all Lore tests and a -20 on all Fellowship tests (that I can potentially get rid of), no Lore skills on my chart except Common[War] anyways, and have to pay premiums for both Int and Fel advances. Hopefully it doesn't count as minmaxin if I just decide not to invest XP into something that'd be horribly cost ineffective.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>This sums up my feelings as well.  Kroot Mercenary's and Arch-Militant characters are both orientated toward the more personal approach... And a little specilization is not a bad thing in a group cooperative game.  Sarah is a specialist in flying space ships, Cortez is a leader of men... Baromir is a negotiator, Thraxis talks to machines... Arkhah is a ninja ghoul, and Darius is a tank.  Just because we cannot all help with each part of each endeavor does not mean we should all start generalizing our skills at the expense of our specialties.  As a unit, we are better off if we each get better at what it is we do best... and when we cannot roll dice that are helpful, at least we can play the role we have given ourselves with integrity.