Firearms are common to alchemist and gunslingers...though for alchemists the have to be from one of the more technologicaly active city. It is not an unheard of technology, but it'd be like seeing a ninja today. You know what it is, but it's a little hard to believe it's there.<br/><br/>I hadn't given the ruling on the wagon...but the spirit of the scenario was it would stop moving somehow.<br/><br/>I try to give you all time to make a post or two before I make my rulings or adjust the scense to let you roleplay and fill your characters shoes. So I will post a litle less than you guys, but i read your posts a few times before doing so.<br/><br/>That being said this is a forum game, and i'm using it to playtest a campaign i developed, so I have a few quirks, but tis variant of the game is your character's story.<br/><br/>I don't know about you, but I like my characters to be marginally good at what they do. So a gunslinger jumping onto a wagon, a church sanctioned monster hunter beating a werewolf on initiative and guile, a ranger ready for atacks at all times, a martial savant going on instinct more than thought, and a con artist with plenty of tricks all have cinematic feels. Which is why I take a little liberties with your characters, but in the end I'm just trying to move the scenes and make them into big damn heroes.