While the girls talked and recovered from the skirmish, the ground shook lightly under their feet again. Was a larger earthquake imminent soon, or were there blasts large enough to shake the earth in the battle above them? Still, the air here was heavy and damp and marching underground for so long sapped the strength and will of the adventurers.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inhaled poison, 2nd dose</div><div class="spoiler_body"> Everyone Fort save (DC:17, 1d3 wisdom damage) once more against the increased dose of the gas filling this part of the dungeon. Taking wisdom damage is the result of minor hallucinations, dulling of the senses and slightly slowed mental functions. A perception check of 15 will reveal the bubbles coming from the water as some form of gas and the likely cause of the dulling of senses some of the girls are already experiencing.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hunter, since you're being the sentry, make an active perception check (DC 18)</div><div class="spoiler_body">While standing guard, Hunter can notice a large crack in the ceiling, probably where the spiders came from to web the upper portion of the corridor. It is difficult to make out but there seems to be a hint of some kind of movement in there. </div></div>