back from the partying with family. met up with peeps I havent seen in a while. felt old when I realized most of my cousins are finally graduating High School.<br/>my bro was the odd man out because among 50 or so relatives, you could pick him out with his harley shirt, biker goatee, and tats on the arms :S<br/>lotsa beer, lotsa fun, strangely no borderline felonies this party >.>;;<br/><br/>so Aquisition haggling rolls:<br/>Bartering dice rolls (http://elliquiy.com/forums/dicebot.php?r=27556)<br/>shoulda rolled commerce :P<br/><br/>79/83 0success for no effect on Repair Facilities<br/>34/83 4success for +8 PF      on Salvage Systems<br/>78/83 0success for no effect on Ship's Stores<br/>71/83 1success for +2 PF      on Macrobattery 1<br/>68/83 1success for +2 PF      on Macrobattery 2<br/>51/83 3success for +6 PF      on Torpedo Array 1<br/>05/83 8success for +16 PF    on Torpedo Array 2<br/>65/83 1success for +2 PF      on Torpedo Array 3<br/>82/83 0success for no effect on Launch Bay 1<br/>48/83 3success for +6 PF      on Launch Bay 2<br/>49/83 3success for +6 PF      on Launch Bay 3<br/><br/>-so-  Net Gains for Haggling are:<br/><br/>+6   PF on Repair Facilities<br/>+6   PF on Salvage Systems.<br/>-2    PF on Ship's Stores<br/>+8   PF on Macrobattery 1.<br/>+2   PF on Macrobattery 2.<br/>+6   PF on Torpedo Array 1.<br/>+12 PF on Torpedo Array 2.<br/>+2   PF on torpedo Array 3.<br/>+0   PF on Launch Bay 1<br/>-2    PF on Launch Bay 2<br/>+10 PF on Launch Bay 3.<br/><br/>EDIT** need to Factor in Arkhah's rolls<br/>EDIT EDIT** Arkhah's haggling is factored in now