<div class="floatright"><div align="center"><strong>Methu the Imbiber</strong> (https://elliquiy.com/forums/index.php?topic=283007.msg13921897#msg13921897)</div>(https://elliquiy.com/elluiki/images/thumb/4/4d/Methu_01.jpg/404px-Methu_01.jpg)<br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Quick stats</div><div class="spoiler_body"><strong>HP:</strong> 304/366 <br/><strong>AC:</strong>41 (58) <strong>Ini:</strong>+33<br/><strong>Spot</strong>+59, <strong>Listen</strong>+57<br/>Daily Buffs<br/>Darkvision, True Seeing, Mind Blank</div></div></div></div><br/>Anasil's greeting got a grunt and a slow dip of his head; perhaps as much effort as he was willing to put into a bow. The commentary on Brymril got a deep chuckle, "Can't say I'm too surprised, sounds like his brand of cowardice. Only way he gets ahead is with everybody else being too annoyed or bored to avoid him..."<br/><br/>The latter question got a short chuff and a wide grin, "Depends what it's a steak of, but I'd suggest a stronger wine -- though perhaps I always do -- when it comes to heavily marbled cuts. Ysgardian wine has the right respect of strength and sweetness, and it's always fun to procure." He glided backwards into position as Brymril slipped out of existence but was held up from rejoining them, "The new castle can probably make you whatever you want there... but I'd still recommend visiting and getting it yourself. Vintage and context is important with wine, after all."<br/><br/>When Brymril reappeared, Methu was quick to move, an over-sized hand thrusting out quickly, but seemingly off target. He hit the flat of the blade near the top, the force flipping it out of the other man's grip and into the air. It fell effortlessly, hilt first, into his other hand, but the success only lasted a moment before it teleported back into Brymril's hand for his assault.<br/><br/>Methu was unable to dodge, but it seemed more like he was just too lazy to move. Each swing of the blade was met with him returning a blow, powering through the strikes; it took all three of Brymril's hits to pierce the buffer he had gained from defeating Grimjaw earlier. Methu continued to move and twist in that mixture of laziness and acrobatics, hovering above the ground and Brymril finding a foot, elbow, knee, or fist lashing out and crashing against him in the quick moments he was visible.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">3x WIL DC 40 or sent to Well of Darkness: 61, 46, 46 (No nat 1s) (https://elliquiy.com/forums/dicebot.php?r=119253)<br/><br/>Robilar's Gambit Attacks 1-3 (w/ 10 Power Attack): #1: 48 vs Touch; #2: 57 vs Touch; #3: 43 vs Touch (https://elliquiy.com/forums/dicebot.php?r=119254)<br/>Robilar's Gambit Damage 1-3: #1: 77 Damage (https://elliquiy.com/forums/dicebot.php?r=119256); #2: 68 Damage (https://elliquiy.com/forums/dicebot.php?r=119257); #3: 72 Damage (https://elliquiy.com/forums/dicebot.php?r=119258)<br/><br/>Actual Round:<br/>Free: Activate <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Whirling Frenzy</div><div class="spoiler_body">- Whirling Frenzy (Su): 3x per day, Methu can enter a Whirling Frenzy, which grants: +6 to Strength, +3 Dodge to AC and REF, Evasion, and can make an extra attack at highest BAB, but all attacks suffer a -2 (specifically stacks with MoL Haste, for Methu only). Lasts for 3 + CON Modifier rounds. When triggered: Allies within 60' can also choose to also enter Whirling Frenzy; Chosen enemies within 60' must make a WILL ST (DC = Aura of Inebriation DC) or suffer a Frenzy (+6 to Strength, -4 to AC, 2 Nonlethal Damage per round; Cannot: use any CHA/DEX/INT skills (except for Intimidate), the Concentration skill, any abilities that require patience or concentration, nor can she cast spells, drink potions, activate magic items, or read scrolls, any Combat Expertise based feats or metamagic feats. They must attack those they perceives as foes to the best of her ability. Should they run out of enemies before Frenzy expires, their rampage continues. They must then attack the nearest creature (determine randomly if several potential foes are equidistant) and fight that opponent without regard to friendship, innocence, or health (the target’s or her own).) All affected (Methu/Allies/Enemies) are Fatigued until end of Encounter once Whirling Frenzy ends. </div></div> for 15 rounds.<br/> -- Allies: Can choose to also join Whirling Frenzy. <br/> -- Enemies: Only enemy is immune.<br/>Full Round Action: Full Attack<br/> -- Attacks (Touch Attacks, w/ 10 PA): 54 (Hit), 53 (Hit), 44 (Hit), 57 (Hit), 40 (Hit), 38 (Hit), 37 (Hit) (https://elliquiy.com/forums/dicebot.php?r=119259)<br/> -- Damage: 9d6+41 per hit (Average = 72); 504 Damage from 7 Hits<br/><br/>Vicious Backlash for 10 hits (3 Robilar's Gambit, 7 Full Attack): 35 Damage to Methu (https://elliquiy.com/forums/dicebot.php?r=119260)</div></div>