<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=121193.msg6331374#msg6331374">Quote from: PaleEnchantress on 25-05-2012, 04:28:04</a></div></div><blockquote class="bbc_standard_quote">Pointing out something out of place in Micarmur'ss character sheet. Whips in 3.0 were classified as range weapons so needed to be "mighty" before you could add str bonus to the damage. In 3.5 they are a one handed meele weapon which means micar can use his full str bonus to damage without needing mighty (and indeed whips cant even be mighty now since meele weapons never have that)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=121193.msg6332373#msg6332373">Quote from: Zaer Darkwail on 25-05-2012, 07:27:29</a></div></div><blockquote class="bbc_standard_quote">Ahaa, I did not know you no longer need mighty for the whips. I assumed whips do not add Str bonus at all without it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I can't remember what book I saw it in but I think there are now 'mighty whips' that count as exotic weapons and work like compost bows (You buy them at a set Str bonus and can't change it.) but that might be the thing from 3.0...<br/><br/><br/>Edit: By the way... aren't Lemures mindless and therefore immune to mind-affecting effects? Like vermin and undead?