Hrrrrmmm. While I would normally say go for it since the text explicitly gives mention to objects held in posession... it also allows disarm as part of a combat maneuver. So I'd say yes, make a Disarm attempt.<br/><br/>But it's odd... since you can use Disarm to snatch objects like rings or pendants or other gear and the like. That sharply limits the category of 'posessed objects' that doesn't fall under items worn. So, aside from weapons and shields, sustained Force would likely work on things held but not worn.<br/><br/>"Depending on the version selected, the spell can provide a<strong>gentle</strong>, sustained force"<br/><br/>So it depends on how one is gripping the object.  ::) A weapon usually doesn't count, since you can wrap your fingers around it securely. But if, say, someone was carrying a large crate, dragging something along the ground, or otherwise carrying an object without having complete control over it... you could use sustained force. Kinda weird, I know. :-\<br/><br/>You may have noticed my creative style delves deeply into simulationism. (http://en.wikipedia.org/wiki/GNS_Theory#Simulationist) (Much to the annoyance of some of my RP partners, I'm sure.)<br/><br/>In other news... The Glamered property is nice, but it's all appearances. I'm fond of the idea of tangible combat benefits going hand in hand with revealing a little skin. It's just so natural for the setting to have such enchantments.<br/><br/>Therefore, characters who have a moderate amount dexterity can still get the most out of medium armor, and characters with almost no dexterity at all can get the most out of heavy armor. While the armor's AC doesn't have a net increase, a deflection bonus<em> is</em>inherently better than an armor bonus. It doesn't effect dex bonuses or speed, but reduces skill check penalties and slightly arcane spell failure.<br/><br/>I'm not sure how it came out, but oh well;<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Glamerous, Lesser: This enchantment reduces the AC bonus and skill check penalty of any medium or heavy armor by 2, and the Arcane Spell Failure Chance is reduced by 10%. In exchange, you receive a deflection bonus equal to your Charisma modifier or +2 (Whichever is lower.)<br/><br/>Glamerous: This enchantment reduces the AC bonus and skill check penalty of Chainmail, Breastplates, or any heavy armor by 4, and the Arcane Spell Failure Chance is reduced by 15%. In exchange, you receive a deflection bonus equal to your Charisma modifier or +4 (Whichever is lower.)<br/><br/>Glamerous, Greater: This enchantment reduces the AC bonus and skill check penalty of Half-Plate or Full Plate Armor by 6, and the Arcane Spell Failure Chance is reduced by 20%. In exchange, you receive a deflection bonus equal to your Charisma modifier or +6 (Whichever is lower.) </div></div>