Okay.  Ult said that, since you've already got 6 players, the 7th may or may not be approved...but here he is, anyway.<br/><br/>Treguard Dunshelm<br/>Male Neutral Good Swordsage 6/Cloistered Cleric of Fharlanghn 6<br/><br/>Initiative +6<br/>HP 58/58<br/>Speed 50 ft/x4<br/>AC 23, Touch 18, Flat-footed 19, Fort + 9, Reflex +10, Will +10, BAB +4<br/>Abilities STR 15, DEX 18, CON 16, INT 17, WIS 18, CHA 16<br/><br/>Racial Abilities<br/>Base Speed 30 ft<br/>Bonus Feat 1st Level<br/>+1 Skill Point per level<br/>Any Favored Class<br/><br/>Class Abilities<br/>Simple Weapons Proficiency<br/>Martial Weapons Proficiency<br/>Light Armor Proficiency<br/>Spontaneous Casting - convert any prepared spell to a healing spell<br/>Turn Undead - 6 times per day.  Check is 1d20+5, turning damage equal to 2d6+9 on success<br/>Domains - Celerity (+10 feet speed, benefit lost if wearing more than light armor or carrying more than a light load); Travel (freedom of movement up to Cleric level rounds per day); Knowledge (granted free to every Cloistered Cleric, traded for Knowledge Devotion feat as per UA rules)<br/>Lore - Works as per the Bard Class Ability Bardic Knowledge, substituting the Cleric level for the Bard level<br/>Quick to Act - +2 Initiative Bonus<br/>Discipline Focus<br/>Weapon Focus (gain Weapon Focus feat for all associated weapons of chosen discipline) - Shadow Hand (Dagger, Sai, Shortsword, Siangham, Spiked Chain, Unarmed Strike)<br/>Insightful Strike (deal Wisdom modifier additional damage whenever a strike from the chosen discipline is executed) - Diamond Mind<br/><br/>Feats<br/>Adaptive Style<br/>Improved Unarmed Strike<br/>Superior Unarmed Strike<br/>Weapon Finesse<br/>Knowledge Devotion (granted by trading in Knowledge Domain ability under UA rules)<br/><br/>Nine Swords Maneuvers Known (readied are noted with a *)<br/><br/>-Desert Wind Discipline-<br/>Burning Blade<br/>Wind Stride<br/>Flashing Sun*<br/>Hatchling's Flame*<br/>Fan the Flames*<br/><br/>-Diamond Mind Discipline-<br/>Moment of Perfect Mind<br/>Emerald Razor*<br/>Insightful Strike<br/><br/>-Shadow Hand Discipline-<br/>Shadow Blade Technique*<br/>Shadow Garrote*<br/><br/>-Tiger Claw Discipline-<br/>Sudden Leap<br/><br/>Nine Swords Stances (current stance marked with *)<br/><br/>-Desert Wind Discipline-<br/>Flame's Blessing*<br/><br/>-Shadow Hand Discipline-<br/>Child of Shadow<br/>Island of Blades<br/><br/>Skills<br/>Balance +15<br/>Concentration +12<br/>Heal +6<br/>Jump +12<br/>Knowledge (Arcana, Nature, Religion, The Planes) +12<br/>Listen +13<br/>Move Silently +5<br/>Spellcraft +14<br/>Tumble +13<br/><br/>All else are Ability Mod only.<br/><br/>Weapons<br/>+1 Unarmed Strike (Attack Bonus +10, Damage 1d6+3, 20/x2, B, Natural Weapon)<br/>Masterwork Short Sword (Attack Bonus +10, Damage 1d6+2, 19-20/x2, P, 310gp)<br/>Masterwork Lt. Crossbow (Attack Bonus +9, Damage 1d8, 19-20/x2, P, Range 80 ft, 20 bolts, 335gp)<br/><br/>Armor<br/>+1 Mithril Chain Shirt (+5 Armor Bonus, Max Dex Bonus +6, 2250gp)<br/><br/>Magic Items<br/>+1 Necklace of Natural Attacks (Unarmed Strike, 2600gp)<br/>Vest of Resistance +1 (1000gp)<br/>Healing Belt (750gp)<br/>Boots of the Unending Journey (4000gp)<br/>2 Wands of Lesser Vigor (750gp, full charge)<br/><br/>Other Items<br/>Traveler's Outfit<br/>Backpack<br/>---Flint and Steel<br/>---6 sunrods<br/>---Waterskin<br/>---Small Steel Mirror<br/>---Bedroll<br/>---3 days Trail Rations<br/>---5 Tindertwigs<br/>Spell Component Pouch<br/>Wooden Holy Symbol of Fharlanghn<br/><br/>Money leftover (20 PP, 10 GP, 30 SP)