Name:<br/>Race: Dwarf<br/>Level 6<br/>Class: Fighter (Mobile Fighter)Belweir Rockchipper<br/>Physical Description:<br/>Belweir Stonehammer is fairly typical as dwarves go; a sizable nose, short and stocky body and the muscles that a lifetime of battle can provide. Long, braided dark brown hair flows over his head and merges with a lusterous beard that flows down below his belt. Thick eyebrows reside over bright, blue eyes that appear to miss little in the world. Most commonly seen in either working leather apron and clothe s or a full suit of Mithral armour and carrying a Dwarven waraxe in his large hands, he’s obviously not one to get on the wrong side of.<br/><br/>Personality:<br/>Belweir is, in his own twisted way, a well meaning fellow. Slow to make friends, once you have made it to that status, you’ll never find a more loyal companion. Although perhaps overly fond of ale and fighting, he’s all business when it comes to adventuring; always ready to hit the road and see what’s over (or under) the next hill.<br/><br/>He is, usually, a gruff and stowic person, more likely to grumble and complain than offer serious conversation but none the less those who get under his shell may find that he can be a soft touch in many ways. Like all of his race, the inside is meant for personal moments, not general consumption. He will always act without regard to himself if confronted by giants, orcs or goblins as he has an intense hatred for all three races.<br/><br/>Background:<br/>Belweir is, he’s fond of saying, 1,318 steps from the throne… and 6 inches. His smithy sits exactly that far from the throne and in a time that everyone seems to be excerting claims, he’s quite happy to be the oldest child of smithing parents; his father Quintan and his mother Stefany Stonecrusher.<br/><br/>The first thing he remembers from his childhood is the scent of hot metal and the sound of water boiling into steam as his parents worked at their forges; his presence never too far from their sight, although always far enough away to be out of the range of sparks and embers. So, when he came of age, it was only natural that he follow in his parent’s footsteps and when he became a Master Smith, he opened his own smithy and with the knack that he has with metal, makes a healthy, steady income from his business. Unlike his parents, who were armorer’s and weapon smiths (respectively), Belwier also works as a blacksmith for mmore mundane items that any fair sized city requires.<br/><br/>Within a few months of opening his smithy, he negociated a contract with the city guard and army to produce weapons, armor and a variety of other items on a regular basis; his mark can often be found on master-worked items and it’s given him a solid reputation. Whenever a customer needs something a bit stronger than his fine work, he has an understanding with a cleric nearby who’s been known to do some enchanting work.<br/><br/>Although little pleases Master Stonecrusher more than working his forge, he’s been known to venture out from time to time and pick up his waraxe, Cleaver, to put down some nasty critters that threaten the stability of his community. He has fond dreams of someday finding a lost dwarven city, or gong on a real adventure before settling down to have some dwarflings himself.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Belweir RockCrusher      Player: Blinkin<br/>Race: Dwarf            Sex: Male<br/>Class: Fighter            Favored Class: Fighter<br/>Level: 6      EXP:35,000       Next Level: 53,000<br/>Alignment: Chaotic Good<br/>Age:79         height:4’3          weight:213  lbs <br/><br/>Ability Scores:<br/>STR: 16 (+3)   Carry: Light: 76   Moderate: 153      Heavy: 230<br/>DEX: 14 (+2) <br/>CON: 15 +2(+)<br/>INT: 14 (+2)<br/>WIS: 14 +2(<br/>CHA:11 )0) <br/><br/>Saving Throws:         Vitals:<br/>Fort: +8            HP: 64/64<br/>Reflex: +5         Init: +4<br/>Will: +5            Speed: 20”<br/><br/>Offense:            Defense:<br/>BAB: +6/+1            AC: 24<br/>TAB: +11/+6            AC (Flatfooted): 21<br/>Range: +9/+4          AC(Touch) 13<br/>CMB: 9            CMD: 21<br/><br/>Class Skills: (4 per level)<br/><br/>10   Climb (STR) (3+3+0+4)<br/>12   Craft; Armorer (INT) (3+2+4+3)<br/>12   Craft; Weapon Smith (INT) (3+2+4+3)<br/>9   Knowledge; Dungeoneering (INT) (3+2+0+4)<br/>11   Perception (Wis) (3+2+0+6)<br/>9 Survival (WIS) (3+2+0+4)<br/><br/>Languages: Common, Dwarven, orc, giant<br/><br/>Feats:<br/>(RF=Racial Feat, CF=Class Feature, RT=Rogue Talent)<br/><br/>1st Level:<br/>   Weapon Focus; Waraxe, Dwarven  (+1 to Attack)<br/>CF -   Toughness: +1 HP per level<br/>2nd Level:<br/>Cf -   Ajility (Mobile Fighter) (+2 vs paralyze, slow or entangle effect; +1 each 4 lvls. CF -   Weapon Spec; Dwarven War Axe: +2 damage<br/>3rd Level:<br/>CF -   Armor Training (+1 to AC, armor check and dex penalty)<br/>Power Attack: -2 att/+4 dam+50% str<br/>4th Level:<br/>CF -   Cleave: Successful attack allows additional attack to ajoining target, -2 AC<br/>5th Level:<br/>Endurance (+4 to situational saves, may wear medium armor witout fatigue)<br/>Cf -   Leaping Attack (MF): +1 Att/ Dam w/ 5’ move; +1 every 4 levels)<br/>6th Level:<br/>CF -   Great Cleave: As above, but applies to as many targets ain reach. -2 AC<br/><br/>Racial/class traits<br/>Defense Training: +4 dodge bonus to AC vs giant subtype.<br/>Magic Resistance: Gains spell Resistance equal to 5+ level and a -2 on concentration when used for magic casting. (11)<br/>Stability: +4 bonus to CMD vs bull-run or trip while standing on the ground.<br/>Craftmanship: +2 on all craft and Profession rolls related to metal or stone.<br/>Stonecunning: +2 on Perception checks to notice unusual stonework such as traps or hidden doors in stone walls/floors when he passes within 10 ft. Does not have to be actively looking.<br/>Darkvision; 60 ft<br/>Hatred: +1 attack vs orc and goblin subtypes.<br/>Weapon Familiarity: are proficient with all battle axes, heavy picks and war hammers. Treat any weapon with “Dwarven” in the name as a martial weapon.<br/>Traits:<br/>   Militant Merchant: +1 perception to surprise an perception is a class skill<br/>   Paragon of Speed: +2 to Initiative.<br/><br/>Coin:<br/>   PP:   178<br/>GP:   35<br/>SP:   11<br/>CP:   7<br/><br/>Equipment:<br/>Home/workshop: 1,000 gp<br/>+1 Mithral Dwarven Waraxe (Frost- 1D6) 9,443.33 GP <br/>Dam: 1D8+13   Crit: x3   Weight: 8<br/>MWThrowing Axe (x4): 440<br/>Dam:1D6+3   Crit: x2   Wt: 2   rng: 10’<br/>+1 Mitheral Full Plate: 4,500 gp<br/>AC: +11   Dex: +4   SP: -2   SF: 20%   wt: 25<br/><br/>Item:            Cost   Wt   Notes<br/>Belt of blinkback:      5,000   2<br/>Cloak of Resistance +1:   1,000   1<br/>Handy Haversack:      2000   5<br/>Potion of cure light (10):   500 gp   1lbs<br/>Ring of Protection +1:      2000   neg<br/>Rope of Climbing:      3,000   2 lbs<br/>Adventure’s Sash:      25   3 lbs<br/>Bedroll:         .5   5 lbs<br/>Canteen (2):         4   2<br/>Flint/Steel:         1   neg<br/>Kit, cooking:         1   2 lbs<br/>Outfit, Artisan:      0   1 lbs<br/>Outfit, Explorer’s:      1   1lbs<br/>Rations (14):         7   7<br/>Tools, MW, Armorer:         55   5 lbs (+2 bonus to craft skill)<br/>Tools, MW, Weaponsmith:   55   5 lbs +2 bonus to craft skill)<br/>Tunic, Silk, Aranea:   1,   151   1 (+3DR vs slashing &amp; blunging attacks)   <br/></div></div>