Name: Krusmid Tombseeker (http://gelbooru.com/index.php?page=post&s=view&id=66003)<br/>Player: Kunoichi<br/>Class: Rake Rogue 5<br/>Favored Class: Rogue<br/>Race: Necropolitan Dhampir<br/>Gender: Female<br/>Alignment: Neutral Good<br/>Deity: Shelyn<br/>Size: Medium<br/><br/>Languages Known:<br/>Common<br/>Undercommon<br/><br/>HP: 44 (-0)<br/>Initiative: +5 (5 Dex)<br/>BAB: +3<br/>CMB: +4 (3+1)<br/>CMD: 20 (10+3+1+6)<br/>AC: 21 (10+5+6)<br/>Flat Footed: 15<br/>Touch: 16<br/>Speed: 30 ft<br/><br/>Strength: 12 (+1)<br/>Dexterity: 21/23 (+5/+6)<br/>Constitution: -- (+0)<br/>Intelligence: 16 (+3)<br/>Wisdom: 13 (+1)<br/>Charisma: 18 (+4)<br/><br/>Fortitude: +7 (1+4+2)<br/>Reflex: +12 (4+6+2)<br/>Will: +4 (1+1+2) (+2 vs Control Undead, +2 vs Channel Energy)<br/><br/><br/>Necropolitan Dhampir Racial Abilities:<br/>Undead (Augmented Humanoid, Dhampir)<br/>Low-light vision<br/>Darkvision 60 ft<br/>Manipulative: +2 racial to Bluff and Perception<br/>Light Sensitivity: Dazzled in areas of bright sunlight or within the radius of a daylight spell.<br/>Spell-Like Ability: 3/day Detect Undead, caster level equals class level.<br/>Resist Control: +2 bonus to Will saves vs Control Undead spell.<br/>Channeling Resistance 2<br/>Unnatural Resilience: Heals hit point and ability damage at the same rate as a living creature.  Not affected by use of the Heal skill, however.<br/><br/>Rake Rogue Class Abilities:<br/>Sneak Attack +3d6<br/>Bravado's Blade (Ex): When Krusmid hits an opponent and does Sneak Attack damage, she can forgo 1d6 points of that damage and make a free Intimidate check to demoralize the foe.  For every additional 1d6 points of sneak attack damage she forgoes, she receives a +5 circumstance bonus on this check.<br/>Evasion<br/>Rogue Talent: Finesse Rogue<br/>Rake's Smile (Ex): +1 morale bonus on Bluff and Diplomacy checks, increases by +1 for every 3 levels beyond 3rd.<br/>Rogue Talent: Follow Clues<br/>Rogue Talent: Combat Trick<br/>Uncanny Dodge<br/><br/>Feats:<br/>1) Combat Reflexes<br/>b) Weapon Finesse<br/>3) Extra Rogue Talent<br/>b) Two-Weapon Fighting<br/>5) Imperious Command<br/><br/>Skills:<br/>Acrobatics – 14 (5+3+6)<br/>Appraise – 11 (5+3+3)<br/>Bluff – 15 (5+3+4+2+1)<br/>Diplomacy – 13 (5+3+4+1)<br/>Disguise – 12 (5+3+4)<br/>Escape Artist – 14 (5+3+6)<br/>Intimidate – 12 (5+3+4)<br/>Knowledge (Local) – 13 (5+3+3)<br/>Perception – 11 (5+3+1+2)<br/>Sense Motive – 9 (5+3+1)<br/>Stealth – 14 (5+3+6)<br/>Use Magic Device – 12 (5+3+4)<br/><br/><br/>Equipment: 20,000 gp - 20,000 gp = 0 gp<br/>+1 Rapier -2,320<br/>+1 Short Sword -2,310<br/>+1 Mithral Chain Shirt -2,100 gp<br/>Hat of Disguise -1,800<br/>Belt of Incredible Dexterity +2 -4,000<br/>+2 Cloak of Resistance -4,000<br/>Handy Haversack<br/>Wand of Cure Light Wounds x2 -1,500<br/>Wand of Inflict Light Wounds x2 -1,500<br/>Everburning Torch -110<br/>Bear Trap x10 -20<br/>Firework, Desnan Candle x10 -50<br/>Firework, Paper Candle x20 -20<br/>Firework, Skyrocket -50<br/>Tanglefoot Bag x4 -200<br/>Traveller's Outfit x2 -2<br/>Hot Weather Outfit -8<br/>Mask -10[/quote]