Nice, so we're getting a bunch of rules out of the way.<br/><br/>There are three ways to break a tie in MG:<br/><ul class="bbc_list"><li type="disc">Using a Fate Point allows you to reroll any 6s you rolled, and add any new Successes to the previous total. You didn't roll any 6s, so this option isn't available to you.</li><li type="disc">You may use one of your Traits to break the tie in your <em>opponent's</em> favor. While this makes you fail the Test, you do earn two valuable Tests (called checks) in the Player Turn for doing this.<br/></li><li type="disc">You may roll your Health in a second Versus Test against Spring. Cyd's Health is 4. </li></ul><br/><br/>Which of these do you wish to do?