<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13406209#msg13406209">Quote from: Kujo on 07-08-2017, 18:12:27</a></div></div><blockquote class="bbc_standard_quote">As for the split party joined guild. I'm guessing they set something up together first and then split up for different missions? I'm curious what the plan is for just starting a new group. I imagine this would be something that happens after they've all worked together and seen potential in one another.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>There is no starting a new group.<br/><br/>With eight players, they will be split up. As of yet, HOPEFULLY most of the characters don't really travel together. The entire point of the game is these disparate people coming together to form a Guild. So, these eight people would join together in a group, and then split off into their own groups of four to do jobs. Like, "We need X and Y. We'll handle X, you handle Y." Or "We need funds. We'll split up and each do a job, then pool our resources afterwards." Between adventures, people might hop across from group to group, to get different character interactions and dynamics. As the adventure went along, this would continue. You'd know each other, your Adventures would be happening concurrently, then you'd meet up afterwards to trade notes and stories over drinks. :P<br/><br/>Kind of a "We all want the same thing, let's allocate jobs and figure out what to do."<br/><br/>Since an eight person Party would steamroll most encounters. :P<br/><br/>Of course, occasionally events would happen that would FORCIBLY split the group up ;)