<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=262653.msg12970755#msg12970755">Quote from: Wispyr on 10-02-2017, 22:32:45</a></div></div><blockquote class="bbc_standard_quote"><div align="center"><strong><span class="bbc_u"><span class="bbc_size" style="font-size: 18pt;">GM Mini Announcement</span></span></strong></div>I think it prudent to point out one quick thing that hasn't really been discussed. Some of you have played in my other games on E, but <em>most</em> of the players here are new to Wispyr games, and pretty much <em>all</em> of you are new to Wispyr D&amp;D. So I want to take a quick moment to discuss GM plans, rails, and story progression.<br/><br/>The short of it is: Go nuts.<br/><br/>My games are <em>rarely</em> so on rails that you're not allowed to deviate from the path that I have laid before you. Obviously you should be aware that there is a greater campaign story at work here, and things will work to nudge you in that direction, but I'm not opposed to you getting from point &lt;a&gt; to point &lt;t&gt; in an awkward or unpredicted way. What I mean here is what if the White Hats one day decide that Mikael isn't fit to rule Eodin and that the council can't be trusted and so they start to work to take over and reinforce what they were originally brought on to do? Okay, the campaign can totally go that way even though it's like <em>entirely</em> opposed to my original plans.<br/><br/>Don't be afraid to go a little bit against the grain here. Play like your characters would act, not how you feel like Wispyr wants the story to go. You don't have to agree with every NPC because they're the "good guy" or the "right guy" or the "quest giver" or whatever else. I am happy, excited, even to see what you bring to the world and how <em>you shape this story</em>, not just how you ride along with it.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>