In my experience, Pathfinder groups that take on too many players tend to peter out a bit and die just as quickly as those with too few. It's good that we have a sizable base to fall back on if a few people drop out, but we don't want to dilute the EXP and Loot too much, or make it so that encounters are just bulldozed over with no thought. No?<br/><br/>ALSO. That reminds me; what EXP Track are we on? Fast, Medium or Slow?