<strong>THUNK!  THUNK!  THUNK!  CRASH!</strong><br/>The final rotted, destroyed door into the seabound crypt smashes open under Abigail's axe, shattering splintered wood and bent metal into a room much larger than the mucky, twisting tunnels that the Delvers have been wandering through.  It seems Captain Blackrose's map was correct, the glint of torchlight shining off of glittering gold, well crafted furniture, art, weapons, all manner of beautiful artifacts.  Indeed, The Saltbeard Keep is as it was described, musty, half-flooded, deep in the craggy cliffs of the Seabeard island, but filled with wonders.  There was another thing, but perhaps...  Perhaps that won't come to be true.<br/><div align="center">(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/32c1ab95-61c0-4cd8-915d-9d0eab1558bf/d7m7l74-3b13355d-eed0-4f79-8fa5-a7dcf9cc83db.jpg/v1/fill/w_900,h_459,q_75,strp/blue_beard_s_treasure_room_by_laura_csajagi_d7m7l74-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NDU5IiwicGF0aCI6IlwvZlwvMzJjMWFiOTUtNjFjMC00Y2Q4LTkxNWQtOWQwZWFiMTU1OGJmXC9kN203bDc0LTNiMTMzNTVkLWVlZDAtNGY3OS04ZmE1LWE3ZGNmOWNjODNkYi5qcGciLCJ3aWR0aCI6Ijw9OTAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.hewoqtB9woWXoR0kEj0ogGcm_c8k5DqTZYn7WjxYFjQ)</div><br/>The Delvers set out with a gold, restock the riches of the Delver's Company mercenary business so that they may once again have choice and options in their quests.  The tightening of purses has made it difficult to keep everybody fed, outfitted, and happy of late, so when a treasure map, an adventuring party, and a ship fell into the Delvers' laps, it seemed the perfect opportunity.  Our brave adventurers set forth, out on the sea for several weeks, getting acquainted with each other if they weren't, until they came to the Sealtbeard Cliffs.  This island, out in the middle of the ocean where stone has been eroded into long rivulets of cliffside all caked in a thin layer of salt, is said to be the home of a great treasure.  They found the entrance to the cave, wandering ever downward through stone carved passageways, sloshing through water, the darkness oppressive and the air salty.  After nearly an hour of passing through deep passageways, never more than a step away from ankle deep water, the Delvers Company has found what they're looking for.  Gold.  Treasure.  Enough riches to ensure that they never have to fund another expedition again.  The torchlight flickers over the treasure as they enter the room.<br/><br/>The way they took before whistles hauntingly, like the slow sound of a sailor staring out over the sea.  It will be difficult to move all of this back, but with a ship ready to deliver it will at least be safer than many of their expeditions.  The room is much larger than any they've passed through, a vaulted ceiling of raw rock above walls bricked in ancient stone.  Stepping out of the passageways, this room is also free of water, a blessed thing after so long wandering with wet boots.  Treasure is piled ramshackle, copper and silver and gold tossed about madly with crags of stolen goods tossed in among them.  In the center of the room it is piled higher, around a painting of Saltbeard himself, the ancient pirate that supposedly gathered this all here.  There's something precarious about how the treasure is placed as though at any moment there could be a collapse.  There's plenty of room to sit not on the pile though, to pause for a moment for the Delvers, though this close to their reward will that even be possible?<br/><br/>And still the wind whistles through ancient passageways.<br/><br/><strong>Delvers!  You've traveled far to find this treasure and now you are here, surrounded in finery!  Rumors tell that this treasure is haunted and none may claim it, but surely you would have witnessed some kind of monsters on your trek down if that were the case!</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rules Help!</div><div class="spoiler_body">Hey crew!  It's been a while since we've played Dungeon World and I know not everybody here has played it!  So, at least to start out I'm going to include a Spoiler in my poses until we all start to get a hang of the game!  Feel VERY free to DM me or ask questions in the OOC thread!  I'm happy to teach you anything you need to know!<br/><br/>The basics of this game is that you write what you do and if you trigger a move by doing so, you roll the move!  All rolls are made with 2 Six Sided Dice (you can roll in any way you wish, I trust you to not cheat, because we want a blend of success and failure!) plus a modifier from one of your stats.  The basic moves (https://www.dungeonworldsrd.com/moves/) are what you will use the majority of the time.   If you believe you are making a move (or would like to make a move!) just make sure that your pose includes the action; you can't 'Hack &amp; Slash' without describing swinging your sword!  If you are feeling comfortable with a move and know/believe you are making a move, feel free to roll and choose the results that are appropriate.  Otherwise, I'll keep an eye out for it!<br/><br/>Each roll will give you results from the move itself, it'll tell you 'choose 1' or something like that!  If you're ever stuck, feel free to ask.<br/><br/>A 7+ is considered a 'hit.'  You more or less are successful in your action!  On a 7-9, you'll usually have some consequence/cost while a 10+ will usually get you more of what you were hoping for!  On a 6-, you 'miss' which doesn't necessarily mean you FAIL, just that I get to make a GM move!  If you'd like to know more about that, let me know.  More or less, it's me doing bad things to you!  Additionally, on a 6-, you mark experience!  So you want to fail sometimes too!<br/><br/>Some situations, rooms, items, or monsters will have 'custom moves.'  Those are moves that you can make by describing doing the trigger in just that circumstance!  This room has one below!  Take note that you don't NEED to do the move right away, just that it's available to you!<br/><br/>As always, please let me know if you have questions!  I'm here to help and to make sure we get LOVELY sexy gaming times!<br/><br/>If at any point you don't feel comfortable with something going on, please feel free to GM me or say so in OOC.  People's safety and happiness is important to me!</div></div><br/><br/><strong>There may yet be dangers down here, but there are also treasures!  When you <em>search Saltbeard's treasure for items of value</em> roll +Int.  On a hit, you gather several pockets of gold.  On a 7-9, choose 1.  On a 10+, choose 2.<br/>-You find an expensive object (art, jewels, etc)<br/>-You find a useful object (a weapon, armor, magical items)<br/>-You avoid getting entangled or collapsed under shifting treasure.<br/><br/>Delvers... What do you do?</strong>