<div class="floatright">(https://storage.googleapis.com/dream-machines-output/01eac80d-bd6f-4771-8717-5cea6248bb0c/0_0.png)</div><div class="floatleft">(https://i.imgur.com/6VPIEHp.png)</div><strong>PLAYER NAME:</strong>Eduardo<br/><strong>MAJOR:</strong>Engineering<br/><strong>FROM:</strong>Battle Creek, Michigan<br/><strong>CHARACTER NAME:</strong>GM, Oliver<br/><strong>CHARACTER DESCRIPTION:</strong>Male astral elf wizard sage<br/><br/>"Hi, Audrey!" Eduardo said, moving to get up but failing to realize that he was sort of trapped by books, computers, character sheets, and the odd hubbub of game mastery.  He smiled as he sank into his spot.   "I'm Eduardo.  I'm the game master.  If you have any questions, just ask."<br/><br/>"I love Critical Role, too," Eduardo said.   "It's fun how much those people love to play DND together."<br/><br/><hr/><br/><strong>NICK</strong><br/><br/>Eduardo took another glance through Nick's character sheet and made some adjustments.<br/><br/>"Anything in red means that, you've got choices," Eduardo said.   "You need to pick three more skills, but you don't have to do it right now.  You need to figure out what musical instruments Frost is proficient with.  And... I made some little adjustments here and there to clarify things a bit for you."<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=349688.msg16429617#msg16429617">Quote from: Levi on 19-03-2023, 08:38:51</a></div></div><blockquote class="bbc_standard_quote"><br/><div class="floatleft">(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRI8kdSs26fucoIZ4sFPW7EKFIwW8u0ywLnJg&amp;usqp=CAU)</div><strong>NAME</strong> Frost<br/>Medium humanoid, Neutral Evil<br/><hr/><strong>Armor Class</strong> 13<br/><strong>Hit Points</strong> 7<br/><strong>Speed</strong> 30 ft<br/><hr/><table class="bbc_table"><tbody><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>11(+0)</td><td>18(+4)</td><td>8(-1)</td><td>11(0)</td><td>12(+1)</td><td>17(+3)</td></tr></tbody></table><hr/><strong>Skills</strong> Acrobatics +6, Performance +5, Perception +3 (Needs three more skills)<br/><strong>Saves</strong> STR +1, DEX +6, CON -1, INT -1, WIS +1, CHA +5<br/><strong>Proficiencies</strong> light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords<br/><strong>Tool Proficiencies</strong>: Disguise kit, FOUR type of musical instrument<br/><strong>Advantages</strong> advantage versus enchantment spells.  <br/><strong>Senses</strong> Darkvision 60ft<br/><strong>Languages</strong> common, elvish<br/><hr/><br/><span class="bbc_u"><strong>Features:</strong></span><br/><br/><strong>Fey Step</strong>. As a bonus Action, you can magically Teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a Long Rest.<br/><br/><strong>Spellcasting</strong> You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations<br/><br/><strong>Bardic Inspiration</strong> You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you.<br/><hr/><br/><strong>Entertainer</strong> You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.<br/><br/>Equipment<br/>1.  A musical Instrument (one of your choice) <br/>2.  the favor of an admirer (love letter, lock of hair, or trinket), <br/>3.  a costume, <br/>4.  a pouch containing 15 gp<br/>5.  Rapier<br/>6.  entertainers pack <br/>7.  leather armour <br/>8.  Dagger<br/>9.  flute<br/>10.  trinket (An old, wooden-handled ice pick stained with blood that won't wash off)<br/><br/><hr/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><br/>Cantrips:<br/>1.  Dancing Lights<br/>2.  Vicious Mockery<br/><br/>1st Level:<br/>1.  Animal Friendship<br/>2.  Charm Person<br/>3.  Disguise Self<br/>4.  Earth Tremour <br/><br/><hr/><br/>Actions<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>