<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=223744.msg10992605#msg10992605">Quote from: EndofDivine on 18-02-2015, 06:53:59</a></div></div><blockquote class="bbc_standard_quote">Puzzles are great or any other sort of situation that might force us to think outside the box. Don't really care about what type of enemies we run into as long as they make sense and aren't party wipes waiting to happen. Ditto to what Ebb said about giving everyone a chance to shine. Always a fan of DMs that use Knowledge checks liberally, even if it is just for background fluff. As far as don'ts...I'd prefer to just keep random encounters that don't mean anything to a minimum and to keep the tone of the game mostly serious, even though I don't really foresee any problems with the characters we have.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I will on occasionally use "random" encounters, as setting pieces or just a way to perk up a long stretch. I use quotes because I actually prefer to pre-determine my encounters. I won't be just like "and then suddenly a brass dragon appears and wants to sell you a hookah!" I guess it's not so much "random" as it is "timed?" Something like that.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Well, if my character gets Osiriani for free, would Ancient Osiriani be available or would that be reserved for people that took the trait that allows it?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Only the trait.<br/>[/quote]