<div class="floatright">(http://www.infinitelibraries.com/images/Elli/EldritchArcher.jpg)</div><strong>Sulwyn</strong><br/>Female human (Taldan) magus (eldritch archer) 1 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9)<br/>NG Medium humanoid (human)<br/><strong>Init </strong>+2;<strong>Senses </strong>Perception +5<br/><br/><strong>Description</strong>:<br/>Sulwyn is a lean, wiry young woman of medium height, who wears her black hair braided. Most times, people don't look twice at her - she's pretty, and moves gracefully - she doesn't stand out much. If it weren't for the elegant, powerful longbow she rarely goes anywhere without, she would be completely invisible to most people. When traveling, she not only carries that longbow, but adds a chainmaille shirt to the ensemble, backed up with a sheathed short sword and a certain amount of 'mess with me, and your final day is nigh'.<br/><br/>She's in Sandpoint .. why? If you're going to go seek your fortune, you really need a horse. Family history being what it is, Sulwyn's in Sandpoint to talk to Daviren Hosk at the Goblin Squash Stables, with a broken dogslicer as proof she's not having him on. That business being done, she'll stay for the festival - she does like a good party.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>16, touch 12, flat-footed 14 (+4 armor, +2 Dex)<br/><strong>hp </strong>9 (1d8+1)<br/><strong>Fort </strong>+3, <strong>Ref </strong>+2, <strong>Will </strong>+3<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft. (20 ft. in armor)<br/><strong>Melee </strong>cold iron short sword +1 (1d6+1/19-20)<br/><strong>Ranged </strong>darkwood longbow +3 (1d8/×3)<br/><strong>Special Attacks </strong>arcane pool (+1, 4 points), spell combat<br/><strong>Magus (Eldritch Archer) Spells Prepared </strong>(CL 1st; concentration +4)<br/>. . 1st—grease, magic weapon<br/>. . 0 (at will)—acid splash, detect magic, prestidigitation<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>12, <strong>Dex </strong>15, <strong>Con </strong>12, <strong>Int </strong>17, <strong>Wis </strong>12, <strong>Cha </strong>10<br/><strong>Base Atk </strong>+0; <strong>CMB </strong>+1; <strong>CMD </strong>13<br/><strong>Feats </strong>Point-Blank Shot, Precise Shot<br/><strong>Traits </strong>armor expert, friends and enemies, rich parents<br/><strong>Skills </strong>Acrobatics +0 (-4 to jump), Craft (bows) +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Perception +5, Ride +3, Spellcraft +7<br/><strong>Languages </strong>Common, Draconic, Elven, Giant<br/><strong>SQ </strong>ranged spell combat, ranged weapon bond<br/><strong>Combat Gear </strong>tangleshot arrow (4); <br/><strong>Other Gear </strong><br/><em>Equipped</em>: mwk chain shirt, arrows (40), cold iron short sword, darkwood longbow.<br/><em>Carried, Quiver</em>: Incendiary arrow (20), barbed arrow (20), blunt arrows[APG] (20), smoke arrows[APG] (4), <br/><em>Carried, Backpack</em>: artisan's tools, bedroll, belt pouch, flask, flint and steel, masterwork backpack[APG], mess kit[UE], mirror, pot, silk rope (50 ft.), soap, string or twine[APG], sunrod (4), tindertwig, torch (5), trail rations (4), waterskin, whetstone, 78 gp, 9 sp, 4 cp<br/><em>Owned</em>: heavy horse (combat trained), bit and bridle, blanket, feed (per day) 2, riding saddle, saddlebags, <br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Arcane Pool +1 (4/day) (Su)</strong> Infuse own power into a held weapon, granting enhancement bonus or selected item powers.<br/><strong>Point-Blank Shot</strong> +1 to attack and damage rolls with ranged weapons at up to 30 feet.<br/><strong>Precise Shot</strong> You don't get -4 to hit when shooting or throwing into melee.<br/><strong>Ranged Spell Combat (Ex)</strong> Must use ranged weapon for spell combat.<br/><strong>Ranged Weapon Bond (- Custom / magic weapon -) (Ex)</strong> Must have bonded object to cast spells, doesn't interfere with somatic components.<br/><strong>Spell Combat (Ex)</strong> Use a weapon with one hand at -2 and cast a spell with the other.<br/><br/><strong>History</strong>:<br/>Her family's resided on a parcel of farmland outside of Sandpoint for generations. Sulwyn's not trained in any formal sense. Magic doesn't come easily to her except when she stands on the range, with a target in sight. It hasn't always been that way - mages, wizards and the like have (according to family history) run in the family almost as long as they've lived there. Some of the elders swear up and down they have Azlanti blood (Sulwyn doesn't believe this for a minute), but either way, they've been coming to help defend the town without fail, every time something's dropped in to cause trouble.<br/><br/>--------------------<br/><br/><strong>Horse, heavy (combat trained)</strong><br/>Heavy horse  (Pathfinder RPG Bestiary 177)<br/>N Large animal<br/><strong>Init </strong>+4; <strong>Senses </strong>low-light vision, scent; Perception +8<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)<br/><strong>hp </strong>19 (2d8+10)<br/><strong>Fort </strong>+8, <strong>Ref </strong>+7, <strong>Will </strong>+3<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>50 ft.<br/><strong>Melee </strong>bite +5 (1d4+5), 2 hooves +0 (1d6+2)<br/><strong>Space </strong>10 ft.; <strong>Reach </strong>5 ft.<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>20, <strong>Dex </strong>18, <strong>Con </strong>21, <strong>Int </strong>2, <strong>Wis </strong>17, <strong>Cha </strong>11<br/><strong>Base Atk </strong>+1; <strong>CMB </strong>+7; <strong>CMD </strong>21 (25 vs. trip)<br/><strong>Feats </strong>Endurance, Run<br/><strong>Tricks </strong>Attack, Combat Riding, Come, Defend, Down, Guard, Heel<br/><strong>Skills </strong>Acrobatics +4 (+8 to jump with a running start, +12 to jump), Perception +8<br/><strong>SQ </strong>combat riding<br/><strong>Other Gear </strong>bit and bridle, blanket[APG], feed (per day) (2), riding saddle, saddlebags<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Combat Riding [Trick]</strong> The animal has been trained to bear a rider into combat.<br/><strong>Endurance</strong> +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.<br/><strong>Low-Light Vision</strong> See twice as far as a human in dim light, distinguishing color and detail.<br/><strong>Run</strong> Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.<br/><strong>Scent (Ex)</strong> Detect opponents within 15+ feet by sense of smell.<br/><br/>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license</div></div>