<div class="floatright">(http://th00.deviantart.net/fs71/300W/i/2011/107/c/b/mai_shiranui_by_valadorf-d3e6oyg.jpg)</div><br/><div class="floatright">(http://img-cache.cdn.gaiaonline.com/3b7ed9bbf554518f8c6cc1384660600a/http://i272.photobucket.com/albums/jj178/minamitsu_hibiki/Mai-Shiranui.jpg)</div><br/>Mikazuki Kaname<br/>Race:  Trueblood<br/>Age:  16<br/><br/>Seventeen years ago, the men of the Mikazuki clan in Konoha caught a girl of the Reikyou bloodline and secured from her body a daughter for their own clan before permitting her to be ransomed back.<br/>The daughter’s name is Kaname.  She grew up believing her mother was a woman of their clan who died in the shinobi world war.  Intelligent, healthy, and joyful, she took to ninja powers like a game, learning to walk on water early in life and graduating from the academy two years early.<br/>On her sixteenth birthday, an enemy shook her confidence in a fight and very nearly defeated her by taunting her with the truth about her mother.  Since then, she has been distraught.  She avoided her old team and fell into several months of research and training before a blooming friendship and vigorous few bouts of therapeutic passion with an equally study obsessed girl snapped her out of it.  She now seeks a long assignment away from her family.<br/><br/>Race: Trueblood (Reikyou Bloodline)<br/>LA: 0<br/>Experience: 24,000<br/>--Next Level   28,000<br/>Charismatic Hero 4, Shinobi Adept 3<br/><br/>Strength   14 +2<br/>Dexterity   14 +2<br/>Constitution   18 +4<br/>Intelligence   14 +2<br/>Wisdom   12 +1<br/>Charisma   17 +3<br/><br/>Hit Points:    70<br/><br/>Chakra Pool:       52<br/>Charka Reserve:    29<br/><br/>Armor Class   17      (Armor +2, Defense +3, Dexterity +2)<br/><br/>Fort   4 +3   =d20+7<br/>Refl   4 +2   =d20+6<br/>Will   3 +1   =d20+4<br/><br/>Base Attack +3<br/>--Melee/Missile +5<br/><br/>Masterwork Folding War Fan<br/>--BAB      +6<br/>--Damage   d6+3<br/>--Critical   20X2<br/><br/>Assassin's Deck [Sealed Item]<br/>This deck of 54 cards seems completely mundane but can be used as a deadly weapon in skilled hands.  Property: Each card can be thrown as a dagger or kunai. A thrown card has a 50% chance to be destroyed.<br/>--BAB      +6<br/>--damage   d4+2<br/>--Critical   19X2<br/>--Range   ?<br/><br/>Reputation: +4<br/>Wealth +17<br/><br/>Feats:<br/>Advanced Bloodline: Reikyou<br/>Advanced Seal Proficiency<br/>Armor Proficiency: Light<br/>Chackra Restoration<br/>Combat Tactics<br/>Genin<br/>--Chunin<br/>Genius Ninja<br/>Genjutsu Adept<br/>Improved Chakra Pool<br/>Talented Shinobi<br/>Weapon Proficiency; Archaic<br/>Weapon Proficiency: Simple<br/>Widen Chakra<br/><br/><br/>Skills:<br/>Bluff            6   +3      =d20+9   +2 tap reserves.<br/>Chackra Control      10   +1      =d20+11<br/>Concentration         6   +4      =d20+10<br/>Diplomacy         6   +3   +2   =d20+11<br/>Disguise         5   +3   +2   =d20+10<br/>Fuinjutsu         6   +?<br/>Gather Information      6   +3   +2   =d20+11<br/>Genjutsu         10   +?<br/>Knowledge: Ninja Lore   6   +2      =d20+8<br/>*Listen            6   +1      =d20+7<br/>*Ninjutsu         10   +<br/>Perform: Dance      7   +3      =d20+10<br/>Read/Write Language      2<br/>Sign Language      1<br/>Speak Language      2<br/>Taijutsu         5<br/>*Tumble         6   +2      =d20+8<br/><br/>Talents:<br/>Genjutsu: The Charismatic Hero gains a +1 bonus to Genjutsu checks to perform a technique, and a +2 bonus to identify Genjutsu. His chakra reserve increases by 2.<br/><br/>Improved Genjutsu: The bonuses increase to +2 to perform and +4 to identify Genjutsu, and his chakra reserve bonus increases to 4.<br/><br/>Technique Adept: The Shinobi Adept gains a +2 bonus to all Genjutsu and Ninjutsu checks to identify, analyze and apply general knowledge, and a +1 bonus to Learn checks when learning Genjutsu and Ninjutsu techniques. The Shinobi Adept also gains a +1 enhancement bonus to his effective skill threshold for Genjutsu and Ninjutsu techniques.<br/><br/>Bonus Chackra 5, Bonus Reserve 12<br/><br/>Chakra Endurance: The Shinobi Adept gains a +2 bonus to Chakra Control checks made to tap reserves.<br/><br/>Evasion:  The Shinobi Adept is proficient in his own weapons and seldom gets grievously wounded by it. When exposed to an ability that allows the shinobi adept to attempt a Reflex save for half damage, he takes no damage instead. This ability can only be used when wearing light armor or no armor.<br/><br/>Hidden Power (Su): The character can activate this ability as a swift action a number of times per day. In doing so, he taps in a well of hidden power that exponentially increases his chakra reserves. This ability lasts for 3 rounds.<br/>The character's chakra color turns a bright, rich color, usually gold, and becomes clearly visible to the naked eye. Creatures who can see chakra or see through chakra looking directly at the character become dazzled for 1 round (Fortitude save negates, DC 10 + one-half the character's level + the character's Con modifier). A successful save against this ability negates the effect for 24 hours.<br/>Each time the character successfully makes a Chakra Control check to tap his chakra reserves, he gains bonus temporary chakra. For each multiple of 5 he draws from his chakra reserves, the character gains 1 bonus temporary chakra (for example, a character drawing 4 chakra from his reserves would gain no bonus temporary chakra, and a character drawing 17 would get 3 bonus temporary chakra.)<br/>The character can gain 5 bonus temporary chakra safely each time this ability is activated.<br/>However, any bonus temporary chakra gained over that number is subtracted from the character's chakra reserves at the end of the encounter or 5 minutes, whichever is shorter.<br/><br/>Techniques:<br/>Chakra Control, Fuinjutsu, Genjutsu, Ninjutsu, Taijutsu<br/><br/><strong>1st</strong>: Chouyaku no Jutsu (Jumping Technique), Kinobori (Tree Climbing Technique), Doku Hakken no Jutsu (Poison Detection Technique), Bunshin no Jutsu (Duplication Technique), Henge no Jutsu (Transformation Technique), Nawanuke no Jutsu (Escaping Technique), Raishuriken no Jutsu (Lightning Shuriken Technique), Zentai Bougyo (Total Defense), Youso Fuuin no Jutsu (Element Seal Technique)Ikaku no Jutsu (Intimidation Technique), Nakimane no Jutsu (Animal Cry Imitation Technique), Shitsukentou no Jutsu (Disorientation Technique), Shitsunen no Jutsu (Mind Lapse Technique), Kyougaku no Jutsu (Fright Technique)<br/><strong>2nd</strong>: Tadayou (Water Strider), Genjutsu Kai (Illusion Dispel), Teiryoku no In (Energy Anchor Seal), Shougenzou no Jutsu (Minor Illusion Technique), Douta no Jutsu (Hand Motion Confusion Technique), Esagashi no Jutsu (Hidden Verse Technique), Hikiro Renken (Flying Demon Strike), Shodan Jouryoku (Rank One Strength), Shodan Kousoku (Rank One Speed)<br/><strong>3rd</strong>: Daichouyaku no Jutsu (Greater Leap Technique), Nen (Desire), Advanced Seal: Bakudan (Advanced Seal: Bomb), Jukusui no Jutsu (Sleep Technique), Magen: Narakumi no Jutsu (Demonic Mirage: Living Hell Technique), Godai Taigeki: Shodan Jutsu (Elemental Beatdown: Rank One Technique), Seidenki Reiki no Jutsu (Static Electricity Aura Technique), Tsuushin no Jutsu (Information Relay Technique)<br/><strong>4th</strong>: Kakusu Nioi (Conceal Odor), Shuugyou: Ki Nobori no Waza (Training: Method of Tree Climbing), Misshi (Message Carrier), Domori no Jutsu (Speech Impediment Technique)  , Godai Taigeki: Nidan Jutsu (Elemental Beatdown: Rank Two Technique)g, Nidan Kousoku (Rank Two Speed)<br/><strong>5th</strong>: Hanten Chouyaku (Leap to the Sky), Mikkai no Jutsu (Privacy Field Technique), Magen: Mugen Doutei (Demonic Mirage: Endless Journey), Raidate no Jutsu (Lightning Shield Technique), Godai Taigeki: Sandan Jutsu (Elemental Beatdown: Rank Three Technique)<br/><strong>6th</strong>: Ranshinshou (Chaotic Mental Collision), Genzou no In (Illusion Seal)i, Saimin no Jutsu (Hypnotism Technique), Kanashibari no Jutsu (Body Binding Technique)<br/><strong>7th</strong>: Sorapo no Jutsu (Air Walking Technique), Rairyuudan no Jutsu (Lightning Dragon Blast Technique), Sakura no Yume (Dreams of Cherry Blossoms)<br/><strong>8th</strong>: Muon Junan no Jutsu (Soundless Agony Technique), Kouri Saimin no Jutsu (Auto Hypnotism Technique)[/spoiler]<br/><br/>Masteries:  9<br/><br/><br/>Armor:<br/>Battle Vest (Concealable) Armor Bonus; +2 Nonprof Bonus; +1 Dex Bonus;+5 Penalty; -0 Speed; 30 Weight; 5 lb. Purchase; 12 —<br/>Changing [Armor]<br/>Minor (Lv 5)<br/>DC 15<br/>Item Slot: Armor (special)<br/>Power (At-Will, full-round action): The light armor shifts to become mundane clothing.<br/>If the armor it was applied to included more than one piece (such as boots, pants, gauntlets, etc.) the garment it becomes can include additional articles. The weight of the original item remains unchanged. Both forms benefit from enhancement seals.<br/>Special: The secondary form is selected when creating the seal.<br/><br/>Gear:<br/>Advanced Seals<br/>Training Weights (Type II)