May I propose that you and I avoid the rogue slot?<br/><br/>Rogues do a lot of things that are less fun when they can see behind the DM screen.<br/><br/>*  *  *<br/><br/>Name:   Shayeel Heartfire<br/>Race:      Dwarf<br/>Class:      Cleric 5<br/>Faith:      Saranrae<br/>EXP      10,000<br/><br/>Age:      55<br/>Birthday<br/>Height<br/>Weight<br/>Bust      D<br/>Skin      Light Bronze<br/>Hair      Fiery<br/>Eyes      Green<br/><br/>Strength   14   +2<br/>Dexterity   10   +0<br/>Constitution   16   +3<br/>Intelligence   12   +1<br/>Wisdom   20   +5   22   +6<br/>Charisma   12   +1<br/><br/>Hit Points   39<br/><br/>Armor Class      21   (+1 Breastplate +7, +1 Heavy Steel Shield +3, Natural +1)<br/><br/>Saving Throws:<br/>Fortitude   4   +3   +1   =d20+8<br/>Reflex      1   +0   +1   =d20+2<br/>Will      4   +6   +1   =d20+11<br/><br/>Base Attack   +3<br/>--Melee      +5<br/>--Missile      +3<br/>--CMB         +5<br/>--CMD      15<br/><br/>Ray of Fire:<br/>--TAB      +3 Touch<br/>--Damage   d6+2<br/>--Type   Fire<br/>--Range   30<br/>--Amo      9/day<br/><br/>+1 Scimitar<br/>--TAB      +6<br/>--Damage   d6+3<br/>--Critical   18X2<br/><br/>Class Abilities:<br/>--Channel Energy 3d6 4/day.<br/><br/><br/>Domains:<br/>--Fire<br/>--Healing<br/>----Rebuke Death (d4+5) 9/day<br/><br/>Feats:<br/>--Craft Wondrous Item<br/>--Iron Hide<br/><br/><br/>Skills:<br/>Heal         5   +3   +6   +2   =d20+16<br/>K. Religion      5   +3   +1   +0   =d20+9<br/>Sense Motive   5   +3   +6   +0   =d20+14<br/>Spellscraft      5   +3   +1   +0   =d20+9<br/><br/>Traits:<br/>--Flame of the Dawnflower:  +2 fire damage on a critical hit with a scimitar.<br/>--Focused mind: +2 Concentration<br/><br/>Spellcasting:<br/>Concentration:  +13<br/>Spells/Day:<br/>L 3<br/>D.  Fireball<br/>1.  Create Food and Water<br/>2.  Prayer<br/>3.  Resist Energy, Communal<br/><br/>L 2<br/>D.  Produce Flame<br/>1.  Aid<br/>2.  Aid<br/>3.  Slow Poison<br/>4.  Status<br/><br/>L 1<br/>D.  Burning Hands<br/>1.  Divine Favor<br/>2.  Endure Elements<br/>3.  Enhance Water<br/>4.  Sun Metal<br/>5.  Magic Stone<br/><br/>Orisons<br/>1.  Create Water<br/>2.  Detect Magic<br/>3.  Guidance<br/>4.  Mending<br/><br/><br/>Magic Items:<br/>Cloak of Resistance +1<br/>Headband of Vast Wisdom +2<br/>Holy Water X4<br/>Wand of Cure Light Wounds L1:  Charges 25<br/>Wand of Restoration, Lesser L 3:  Charges 10<br/><br/>Mundane Items:<br/>Backpack, Masterwork<br/>Kit, Healer’s X2<br/>Outfit Explorer’s X2<br/>Outfit: Priest’s Vestments<br/>Outfit: Adventurer’s Sash<br/>Ornate Amulet of Faith: Saranrae<br/><br/>Gold: 1,370<br/><br/>