Just to re-iterate (sorry if I'm being pushy, but really fearing things go Legendary Monster route again :P), and saying this because there was some mention about characters making it into every combat. I wanna make sure I say this properly at least once at this stage of the game.<br/><br/>I was kinda hoping that we follow Methu's IC suggestion that the PCes split up and don't all stuff themselves into every battle just because action economy would allow. It makes for a sure win combat, but quite honestly dumb narrative.<br/><br/>Here we have option to make cool scene with two taking down assassin and interrogating him, three-four taking down angels, and two-three taking down the army. Chances to have those "Doesn't look like they'll need help." and "Alright, we took these down so lets see you do something too." Moments and establish every character is cool and establish actually badass narrative.<br/><br/>Or we can play it optimally and see who did the best job at optimization and behold as the slightly less optimized ones fiddle thumbs :P All the while IC also implying that the characters have no trust in each others' abilities to take care of the first trouble they spot. And no this it not about wanting my chara to take spotlight as I'm quite fine with Ungrath taking support role here and in most places, but I know that if there's too many people wanting to play scenes by the rules there's not gonna be much space for support either.<br/><br/>e. And not referring to characters having some neat setups or strong opening attack sequences with this ;D Just to how we might want to limit the amount of characters relative to the challenge of the encounter.