Yay! I'm sitting down right now to post!  I love so much what you've all posted so far! =)<br/><br/>So, in terms of knowing the rules, for the most part you won't have to know much especially at the beginning.  The end of every post I make is going to have the following format:<br/><br/><strong>Delvers! Brief summary of what just went down! If you definitely need to make a roll at this very moment, I'll tell you who needs to roll it and </strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">what</div><div class="spoiler_body">This will include either a link to the information on the move OR the move itself explained, depending upon whether it's one I'm making up or one that exists</div></div>.  It will almost always end the same way.  What do you do?[/b]<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM Talk</div><div class="spoiler_body">Especially near the beginning, I'm going to also include a little GM Talk spoiler.  This will explain some of the more advanced rules going on, why I'm making the rulings that I'm making, and which philosophies of Dungeon World are being pushed by the actions.  Essentially this is there if you want to know more about the system and what pushes it OR if you want to be able to go play your own Powered by the Apocalypse ruleset game, like Dungeon World, Apocalypse World, or Monsterhearts.  Nothing important to the story will be posted in here, nor will I reveal future things that'll happen, but it may be a little peek behind the curtain, I may reveal, for example 'There wasn't a werebear here until Yula rolled a 6- on her Discern Realities.  I also could have sped up when the baddy gets here, but I wanted to keep that separate from this encounter.'</div></div><br/>In any case... POSTING NOW!