Imperial Guardsman Arl<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Character Name: Arl<br/>Home World: Feral World<br/>Career Path: Guardsman<br/>Rank Path:<br/><br/>Gender: Male<br/>Build: Strapping<br/>Height: 120kg<br/>Weight: 2.1m<br/>Skin color: White<br/>Hair color: Blond<br/>Eye color: Blue<br/>Age: 17<br/><br/>Quirks: Thick Jaw; Warrior's Death superstition<br/>Sexuality: Heterosexual<br/>Partner Preferences: A thick woman with a large backside and large breasts<br/>Personality: Supine<br/>Imperial Divination: “The only true fear is of dying with your duty not done.”<br/>Ordo of Interest: Hereticus<br/><br/>Characteristic Scores:<br/>WS 40<br/>BS 40<br/>S 50<br/>T 45<br/>Ag 30<br/>Int 20<br/>Per 20<br/>WP 25<br/>Fel 15<br/><br/>Wounds and Fate Points: 19 wounds; 1 fate point<br/><br/>Insanity and Corruption: 0 insanity; 0 corruption<br/><br/>Skills: Speak Language (Low Gothic, Int), Drive (Ground Vehicles, Ag)<br/><br/>Talents:<br/><br/>Melee Weapon Training (Primitive)<br/>Pistol Training (Las)<br/>Basic Weapon Training (Las, SP)<br/>Sound Constitutionx3<br/><br/>Homeworld Traits: Iron Stomach (+10 bonus to Carouse made to resist the effects of ingested toxins, poison, or tainted foods; applies to Tests to consume unusual or unpleasant meals and tests to resist throwing up); Primitive (-10 penalty on Tech-Use and on Fellowship tests in formal or civilised surroundings); Rite of Passage (spend a Full Action to make an Intelligence test to staunch blood. On a success, the bleeding stops); Wilderness Savvy (Navigation [Surface, Int], Survival [Int], and Tracking [Int] count as basic skills).<br/><br/>Equipment:<br/><br/>Axe<br/>1d10+SB R Pen 2 \ Unbalanced \ 4kg \ Mono<br/><br/>Laspistol<br/>1d10 + 2 E Pen 0 \ 30m \ S/-/- \ Clip 30 \ Reload Full \ Reliable \ 1.5kg <br/><br/>Lasgun<br/>1d10 + 3 E Pen 0 \ 100m \ S/3/- \ Clip 60 (30) \ Reload Full \ Reliable \ 4kg \ Overcharge Pack<br/><br/>Shotgun<br/>1d10 + 4 I Pen 0 \ 30m \ S/-/- \ Clip 2 \ Reload 2Full \ Scatter, Reliable \ 5kg<br/><br/>Frag Grenade x 1<br/>2d10 X Pen 0 \ SB x 3 \ Blast (4) \ 0.5kg<br/><br/>Guard Flak Armour<br/>AP 4 All \ 11kg<br/><br/>Uniform<br/><br/>1 week corpse starch rations<br/><br/>1 Charge Pack (basic)<br/><br/>Charm<br/><br/>Psychic Discipline and rank (Psyker only): n/a<br/><br/>Experience Spent:<br/>Sound Constitution x3 (100xp each)<br/>Simple Strength Advance (100xp)<br/><br/>What will you sacrifice? <br/><br/>Arl will sacrifice everything in the name of the Emperor.<br/><br/>What do you desire?<br/><br/>To die unashamed, spending his life in the Emperor's name.<br/><br/>What do you hate?<br/><br/>Heretics. Specifically those who <em>choose</em> to turn away from the Emperor.<br/><br/>I’d also like you do include the following three pieces of information.<br/><br/>Three rumors you’ve heard about an Inquisitor(s) of the Wandering Conclave.<br/>- Inquisitor Eisen is always seen stroking a small metal box and looking furtively to the void. They say the box is a switch that will summon a ship bearing an Eversor assassin, and the switch will trigger upon the Inquisitor's death.<br/><br/>- Inquisitor Thrax is an enemy of the Space Wolves. <br/><br/>- Inquisitor Thrax is at fault in his feud with the Space Wolves; he impugned their honour and called down a bombardment that saw many of the Angels of Death slain unnecessarily. <br/><br/>Two possible traits you’d like to see in the Inquisitor who chooses you as Proven Acolytes.<br/>- The Inquisitor's honour is unassailable in its purity. None can find him wanting.<br/><br/>- The Inquisitor's faith is like a brand against the darkness; in his presence, the daemon cower.<br/><br/>One unsolved case or mystery that ties into the character’s history that they insist on pursuing.<br/>- Although he would <span class="bbc_u"><em><strong>never</strong></em></span> bring it up and put it before doing the Emperor's work, it is a curiousity that Arl is blond haired, blue eyed, and fair while the people of his homeworld are nigh-uniformly bronze of skin, red haired, and green-eyed. And just how did he come to possess a charm that reads 'Arlington von Tankensteiner' in High Gothic, clearly something beyond the means of a Feral World to produce, and yet, an object he has owned his entire life?</div></div>