Aye, the legion is is in 10 mile range and they move basically 1 mile per minute as general speed. They can teleport but they avoid it as teleport screwing spells or wards are common.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13970208#msg13970208">Quote from: Kunoichi on 04-03-2018, 06:47:37</a></div></div><blockquote class="bbc_standard_quote">When it comes to Extra Spell, the general ruling that I've seen (and that I'm most comfortable with) is that arcane casters can use it to get any arcane spell that qualifies, and divine casters can use it to get any divine spell that qualifies.  It's ultimately up to Zaer, but that's my recommendation.<br/><br/>Hmm, now whether to have Torahime wait the full 9 rounds of buffing and jump the angels right as they pull up outside the castle, or leave sooner and take care of them farther out...<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Aye, Extra Spell allows learn any spell fitting as caster of original class (learn Wu Jen spells as any arcanist example). Warlocks do not get much use of Extra Spell at all as they do not prep spells but besides that Extra Spell is meant universal patch tool to get one or two spells from other list added to yours.<br/><br/>Also forgot Torahime's question in latest update; Solana knows general amount of HD of fiends in Soul Casket but nothing else (not even that individuals are archfiends but know there are devils, demons etc in there). Also this ward triggered on walking inside Soul Casket (as she gets no intel from inside now, so she does not know Echidna summons at all).<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13971599#msg13971599">Quote from: Kunoichi on 04-03-2018, 19:36:45</a></div></div><blockquote class="bbc_standard_quote">Let’s see...  Dretches (the slowest moving and most numerous part of the legion) only have a 20 ft move speed, 10 minutes is 100 rounds, we can assume they’re double-moving or possibly running as they march, so 4,000-8,000 ft...  which would put them within 1-2 miles, assuming I got my math right.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Good math, but for ease sake they move 1 minute per mile at this point as they are 10 minutes away unless they are triggered move faster or some troops starting teleporting around. They try keep formation tight.