<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272999.msg13539785#msg13539785">Quote from: TheHangedMan on 22-09-2017, 00:42:10</a></div></div><blockquote class="bbc_standard_quote">Hold on. If she's casting a spell while I threaten her, don't I get an attack of opportunity? If my AOO hits her, and I can knock her out, or kill her, then her spell won't go off, right? Party would then be safe, yes?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Unfortunately its wasn't a spell. Edit: Also spells don't provoke in 5th ed.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272999.msg13539785#msg13539785">Quote from: TheHangedMan on 22-09-2017, 00:42:10</a></div></div><blockquote class="bbc_standard_quote">I do agree with the others, though; I feel like the difficulty level was spiked pretty high for this encounter, like it was planned for the full party (with the warlock, and the... barbarian, I think it was?), and never modified to take into account that they were no-shows. I feel like this is a strike, but generally stick by a three strike rule, whether I'm playing or GMing... but if two people do decide to drop, I don't think the game can go on.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The party was caught out of caught out of position at the start of the encounter with over half lagging behind, the one unconscious PC is unconscious because of a crit, and depending on how Vara's save goes, either 40% or 60% of the party will have suffered no damage damages in the encounter. And that's a strike for the game? Okay, if that's how you feel, but that doesn't sound too difficult to me.<br/><br/>Ares hasn't even died yet, he has a 55% chance of making the save, then a 50% chance of surviving the damage roll from a failed save, and that's with the unintended interaction of the damage and reducing maximum hitpoints, which I want to tweak out of the ability, probably by delaying the maximum hitpoint reduction.