Rand's slender hands and sharp eyes could detect no sign of traps on the stone wheel, though both she and Salimah notice a pair of irregular "pockmarks" on the portal's stone near one edge, as if the sandstone had broken away from pointed impact. Salimah would recognize the marks of pitons having been driven into the soft rock. It's clear someone was here before...<br/><br/>The two women will have to back out of the way as Tgamo and Nestor brace their shoulders to the stone wheel and<em>heave</em>. Both can tell the edifice is immensely heavy... but the track is clear, and the masons who cut and ground the wheel so long ago knew their trade. Once it moves a little, it's easy to keep the momentum going, a grating rumble as they roll it to the side.<br/><br/>Within is a somewhat larger, bare room. Undecorated (though well-masoned) sandstone walls, floor, and ceiling. In the center of the floor is an opening, roughly ten by ten feet wide. At the lip of this opening is a single iron spike, a rope affixed to it leading down into the darkness beyond.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">map</div><div class="spoiler_body">(http://img.photobucket.com/albums/v181/Kittenpeeler/Mummys%20Mask/Half-Dead%20city/Map%203.png)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Sorry for the long wait, RL kinda bit me in the butt, and I had to fix something... <em>anyway</em>. Salimah gets a freebie for having dungeoneering, and Nestor and Tgamo easily exceed the 28 strength needed to heave the door aside. <br/><br/>Now I want Salimah, Rand, and Nesha to give me perception checks :-)</div></div>