That's one possible path to glory then... burn some profit factor for some top notch salvage systems... (so that we could do lots of salvaging) and then go about accomplishing "The Chiconahui Passage" Endeavor...<br/><br/>Then, if we lived, we just might manage to have enough good salvage to properly outfit the Cruiser... and be one big step closer to galactic domination!<br/><br/>Or, another path... we take the 6 smaller ships, burn a bunch of profit factor for a major repair station AND a salvage group, and work on turning them into a smaller fleet... and use them to clear the spaceways.  It'd (probably) be a bit more expensive, but give us a (bit) more powerful fleet a bit sooner... and a good repair station would be useful later as well.  (of course, we'd need a bunch of crew and astropaths and stuff to handle the 6 vessels... not easy.)<br/><br/>The tactician in me likes taking and upgrading the cruiser... a great first step to a fleet is having a proper flagship.  The Space Marine wanna be in me likes the idea of clearing out 4 chaos hulks of demons... lots of combat and XP to be had for my character there...<br/><br/>Tough choice.<br/><br/>Edit:  But if our negotiator is fully committed to getting that repair facility plus crew (we'd actually need a good savager unit as well to do this...) I'd say we go for the cruiser!