Millions of gold pieces change hands in the Gaming Industry, especially if you like to throw your financial weight around as much as say, the Minister. This has gotten me to thinking of having a little fun with the rules to reflect that.<br/><br/>Rather than using base gp prices, I might consider things adjusting for 'inflation'... Simply by doing the following...<br/><br/>Wealth Per Level for Level 11: 66,000 gp<br/>+5 Bonus Armor; 25,000 gp<br/><br/>Ignoring the usual 'No single item can cost 25% of your total wealth, and no more than three can cost more than 10%' rule.... this makes a +5 armor 37% of a level 11's WBL. Suppose, at level 11, the party gains 1,000,000 gp a piece. Just an example. :P :P :P<br/><br/>A +5 armor would thus cost 370,000 gp. Non-mechanically beneficial items would likely be exempt from this... So you could spend thousands of gold on luxury items and it wouldn't detract from your abiltiy to purchase strong gear. Furthermore, Leander as a mainline martial fighter requries more support from gear than, say, Ivette.<br/><br/>The fact that GP gains and gambling hasn't quite been on his side so far is not lost on me. :P The Kukri itself would be pretty expensive though... and dead item-wearing enemies can<em> always </em>be looted.