"The giving end, hmm," Aria smiled, "You do seem a good-hearted, 'giving' sort of person, and holding surprises enough."<br/><br/>Nearer the archway, Kass would get a distinct sense none of the statues was likely to be the one they sought: these looked quite ancient and weathered (the one they sought, like most objects with magical abilities, was likely quite resistant to weathering; and a statue fof Adon could only be a few decades old). They were also far larger than a statue a priestess might've gotten her mouth around the appropriate anatomy of, and none of these possessed such details in any case; and even the man-headed statue did not resemble the semblance of Adon which Kass would remember from a certain vividly illustrated text in her past ecclesiastical readings. And, it seemed, none of these were magical. They hadn't been damaged by the recent blast, shielded by virtue of being carved out of a deep recess, but did look quite naturally weathered indeed; each of the four statues had at least one chunk or limb missing.  The place had the look of some old sacred site of tomb, which Mulhorand had more than a few of, most famously its pyramidic tombs for past kings said to've been living incarnations of a god. Atop a stone mountain wasn't likely to've been a dwelling for much population due to the lack of fertile soil even by desert standards, and it didn't look to be a military or strategic outpost like the now-crumbled watchtowers,<br/><br/>Aria found both of the giantess's things of magic to be extradimensional holders: a quiver-like thing she'd drawn the ridiculous spear out of of, and a shapless bag of holding filled in turn with nonmagical jewelry and intimidating throwing rocks. She soon joined Kass near the tomb entrance. From an angle before it, they could see the archway led down a diagonal stair deeper into the mountain; Aria took aloft briefly, to gain a better sightline, and she said, "the stairway goes down quite straight a few dozen feet, and then levels out into some chamber. Can't really see anything of it but a bit of floor. Nice paintings on the stair walls itself though," she remarked. They were of the old Mulhorandi style; shown with two-dimensional perspective, and appeared to shwo cloth-skirted servants bearing down coffers and jars and biers downward.<br/><br/>The dimensions were grand, but if the giantess had used this place she would've had to go up and down it doubled-over, or with both hands and feet against the stairs like a human upon a diagonally leaning ladder.<br/><br/><br/>Hmm, it does seem silly the priestesses never described the statue...well the fact that girls sucked it off suggests it was man-sized and these are several times larger....I guess assume Kass has an idea of what Adon looked like from some illustrated text (i.e. a high K history or religion roll.)<br/><br/>What I figured before (of the fluff to justify what I thought were the mechanics) was that the images were constantly dancing through each other (as per general "implied simultaneity" that people are acting during each other's actions rather than literally standing still) and even if you follow one with your eyes, it frequently passes through others...but the other interpretation still makes more sense (sometimes you can whack 'em several times before they manage to reshuffle, sometimes not, depending on iteratives and turn order and such). And more importantly it's probably how it's supposed to work, and it's probably more balanced (MI always felt strong to me, esp. this immediate action version; and no wonder). If it comes up again I'll use the other, probably-correct way (caster has to move to reshuffle them); doesn't really break IC consistency (is as if the giantess took 5' steps after the previous hits). Incidentally if Kass's 2nd and 3rd attacks had hit the dmg would've dropped her, I think.<br/><br/>I'm gonna up the XP for the giantess since she was effectively casting a much more uber version of the spell (or for verisimilitude I'll assume she had some unique ability to make extra 5'-step-like micromoves each round).