<br/><br/><br/><div class="floatleft">(http://i659.photobucket.com/albums/uu315/Pale_Enchantress/Necrometal.jpg?t=1275849024)</div><table class="bbc_table"><tbody><tr><td><strong>Name:</strong></td><td>Widow of the Morning Star</td></tr><tr><td><strong>Type:</strong></td><td>Abyssal</td></tr><tr><td><strong>Caste:</strong></td><td>Midnight</td></tr><tr><td><strong>Motivation:</strong></td><td>Destroy the Neverborn and take over as a horrid God-Queen</td></tr><tr><td><strong>Intimacies:</strong></td><td>Prince of Shadow (Romantic Friendship), It's Cult (Regency), Seraphic Deviltry (Companionship) </td></tr><tr><td><strong>Anima:</strong></td><td>XXX</td></tr><tr><td><strong>Anima Power:</strong></td><td>Kill Mortals, Animate Corpses, Perform Prayers</td></tr><tr><td></td></tr><tr><td><strong>Age:</strong></td><td>Exalted at 17</td></tr><tr><td><strong>Birthday:</strong></td><td>XXX</td></tr><tr><td><strong>Height:</strong></td><td>5'11"</td></tr><tr><td><strong>Weight:</strong></td><td>130 lbs lbs</td></tr><tr><td><strong>Skin:</strong></td><td>Soft moonlight and alabaster</td></tr><tr><td><strong>Hair:</strong></td><td>Silver</td></tr><tr><td><strong>Eyes:</strong></td><td> Deep sea green</td></tr></tbody></table><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charsheet</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Strength</td><td>1</td><td>  </td><td>Charisma</td><td>3</td><td>  </td><td>Perception</td><td>2</td></tr><tr><td>Dexterity</td><td>2</td><td></td><td>Manipulation</td><td>3</td><td></td><td>Intelligence</td><td>4</td></tr><tr><td>Stamina</td><td>3</td><td></td><td>Appearance</td><td>7 (5)</td><td></td><td>Wits</td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Archery</td><td>0</td><td><strong>Integrity</strong></td><td>2</td><td><strong>Craft</strong></td><td>4</td></tr><tr><td>Martial Arts</td><td>0</td><td><strong>Performance</strong></td><td>2</td><td>Investigation</td><td>0</td></tr><tr><td>Melee</td><td>0</td><td><strong>Presence</strong></td><td>5</td><td><strong>Lore</strong></td><td>1</td></tr><tr><td>Thrown</td><td>0</td><td><strong>Resistance</strong></td><td>3</td><td><strong>Medicine</strong></td><td>4</td></tr><tr><td>War</td><td>0</td><td><strong>Survival</strong></td><td>0</td><td><strong>Occult</strong></td><td>5</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Athletics</td><td>0</td><td>Bureaucracy</td><td>0</td></tr><tr><td>Awareness</td><td>0</td><td>Linguistics</td><td>1</td></tr><tr><td>Dodge</td><td>0</td><td>Ride</td><td>1</td></tr><tr><td>Larceny</td><td>0</td><td>Sail</td><td>0</td></tr><tr><td>Stealth</td><td>0</td><td><strong>Socialize</strong></td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Craft Invested dots</strong></td></tr><tr><td>Air</td><td>4</td></tr><tr><td>Earth</td><td>0</td></tr><tr><td>Fire*</td><td>4</td></tr><tr><td>Water</td><td>4</td></tr><tr><td>Wood</td><td>4</td><td>Magitech</td><td>0</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Specialties</strong></td></tr><tr><td>Occult: Thaumaturgy</td><td> Art of the Dead (3), Art of Enchantment (1)</td></tr></tbody></table><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Languages:</strong></td></tr></tbody></table>  Riverspeak, Old Realm<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Charms</span></strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Resistance</strong></td></tr></tbody></table><br/>Corpse Body Resilience, permanent<br/>Armor Calling Kata, 1m/instant<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Presance</strong></td></tr></tbody></table><br/>Second exelency<br/>Dread Lord's Demeanor <br/><br/><table class="bbc_table"><tbody><tr><td><strong>Craft</strong></td></tr></tbody></table><br/>Second Exelency<br/>Fault Finding Scrutiny, 2m/Suppliment<br/>Eternal Embalming Preperation, 3m/Varies<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Medicine</strong></td></tr></tbody></table><br/>Charnal Chirurgeons Deftness, 2m/Simple<br/>Bone Graft Technique,  3m/Simple (Dramatic)<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Occult</strong></td></tr></tbody></table><br/>Terrestrial Circle Sorcery<br/>Shadowlands Circle Necromancy<br/><br/><br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Thaumaturgic Arts&amp;Degrees</span></strong></td></tr></tbody></table>Art of the Dead (+3)<br/>Art of Enchantment (+1)<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Necromancy</span></strong></td></tr></tbody></table>Flesh Sloughing Wave, 16m<br/>Iron Reanimation, Varies<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Sorcery</span></strong></td></tr></tbody></table><br/>Ritual of Elemental Empowerment, 30m<br/><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Backgrounds</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Cult</td><td>3 </td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Resources</td><td>4 </td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Manse</td><td>4 </td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Artifact</td><td>2 (Dragon Tear Tiara) </td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Henchmen</td><td>2 </td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Ally</td><td>1 </td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Artifact</td><td>3 (Soulsteel Reinforced Breastplate)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Merits</strong></td></tr></tbody></table>Sterile   (+1)<br/>Enchanting Features (+4)<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Flaws</strong></td></tr></tbody></table>Permanent Caste Mark                   (+2)<br/>Enemy (The Silver Prince)           (+5)<br/>Sun-Seared (Mild)                      (+2)<br/>Obligation (Moderate Boon)    (+2)<br/>Diminished Stamina             (+3)<br/><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Virtues</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Compassion</td><td>3</td><td>Conviction</td><td>3</td></tr><tr><td>Temperance</td><td>1</td><td>Valor</td><td>2</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Flawed Virtue:</strong></td></tr></tbody></table> Compassion<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Defense Values :</strong></td></tr></tbody></table> <em>Physical:</em>3, <em>Mental:</em> Dodge 6, Parry 4<br/><table class="bbc_table"><tbody><tr><td><strong>Soak:</strong></td></tr></tbody></table> B14/L14/A12 (unarmored B3/L2)<br/><table class="bbc_table"><tbody><tr><td><strong>Health Levels:</strong></td></tr></tbody></table> -0, -1, -1, -1, -1, -2, -2, -4, incapacitated, x3 death<br/><table class="bbc_table"><tbody><tr><td><strong>Attacks:</strong></td></tr></tbody></table> Tentacles of Rapture, Sorcery<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Willpower:</strong></td></tr></tbody></table> 7<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Essence:</strong></td></tr></tbody></table> 3<br/><table class="bbc_table"><tbody><tr><td><strong>Personal Pool:</strong></td></tr></tbody></table> 16<br/><table class="bbc_table"><tbody><tr><td><strong>Peripheral Pool:</strong></td></tr></tbody></table> 24/37<br/><table class="bbc_table"><tbody><tr><td><strong>Other Pools:</strong></td></tr></tbody></table> X<br/><table class="bbc_table"><tbody><tr><td><strong>Committed:</strong></td></tr></tbody></table> 14<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Bonus Points 29/00</strong></td></tr></tbody></table>Increase Essence (7pts): 2 dots to 3 dots<br/>Increase Ability (3pt): Medicine 1 dot, Presence 2 dots<br/>Background (11pts): Manse from 3 to 4, Henchmen 2, Artifact 3, Ally 1, Artifact 1 to 2, Resources 3 to 4<br/>Increase Willpower (2pts): 5 dots to 7 <br/>Merit (5 pts): Enchanting Features. Sterile<br/>Charm or spell (4) Second presence exelency<br/><br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body"> The abandoned wooden shacks that rotted in the most decrepit area of the port's shanties were shunned even by the beggars. The liquid filth was home to a wide variety of vermin and pests. The few taverns and porters that did business in the area paid no mind to disposing of their trash and refuse among what was left of the buildings. Some people however had no choice but to live in them. As much as the homeless needed the charity of others they were quick to take from each other if they could. One man and woman could not exist among the other people. They were both blind and deaf or nearly so. On their own they could find foul sustenance among what others discarded. They stayed hidden to avoid being victimized. The one time they knew they had to find another was when the female was ready to give birth.<br/>      It was no happy occation to have another mouth to feed, and yet the pair were too fearful of others to allow their child in any one elses hands. Unlike his parents the child was quite canny and in full possession of his visual and auditory senses. His screams went unheard as pests and vermin crawled over him inside the lightless box in which he existed. He crawled in filth, excrement, and squalor. His first words were things said to beg of others. He would often to go the other parts of town to prostrate himself before others hoping to evoke enough sympathy to acquire from strangers what he could not from his parents. Earp had been what his parents called him. It wasn't even so much a name as it was a sound that was easy for them to make. He was a cute baby that despite being underfed grew into a beautiful boy a pediastric relationship with a rich gentleman (A dragon blood exalted, though he didn't know what that meant) became his salvation. Being the sexual pet of a rich old man could hardly be considered a good thing, but the warped feelings were the closest thing the unfortunate boy would ever have to being cared for. <br/>      In his patrons household he became a sponge for knowledge. He was given an education, find clothes, and enough food to never be hungry. Using his body his mentor seemed odd at times but the human connection at least filled the cold he felt within. Earp even became friends with his masters children and was often paraded at gatherings for his unconventional wit and exotic beauty. Years of contentment, if not happiness, passed until foreign troubles called his patron away. The mistress of the house would not let him stay anywhere on the property and so Earp went back to the streets and stayed once more in the light less squalor his parents did. In his extreme depression he didn't even see the diseased condition his parents flesh was in. He contracted their leprosy and his beautiful body and face putrefied. In time he was forced to a leper colony. His face and genitals withered, ruptured and blackened. His beauty, the only thing that ever convinced someone to help him, was destroyed before his eyes. His bitterness and loss made him welcome death. He exhaled his last labored breath alone and unwanted; full of hatred for all of creation.<br/>     Ironically in death he was desired not by one deathlord but by two. The dark voices that spoke to him made him want to tear himself apart. Each presence spoke honeyed words that offered him carnal pleasures and luxury beyond mortal comprehension. They said they would make him more beautiful than ever. They offered him truth, power, and best of all a purpose. A shame he could only ally with one of them.<br/><br/>It was the offer of The Lover Clad in Raiment of Tears he accepted, alienating The Bodhisattva.  The exaltation made the broken child a genderless creature of inhuman beauty. The Widow of the Morning Stark, as it was named, learned well under The Lover. It's command of magic and necrotech rivaled that of the Daybreak caste. It's soul though was quite at home among the blasphemous Midnight caste. It saw the underworld as something beautiful; A near perfect copy of the utterly horrid realm of creation.The Widow would have been happy to ravage creation in the name of The Lover, but something about the Neverborn upset The Widow. They were frightening, but pitiable. The same world that tortured The Widow until it's last breath kept it's very makers in a wretched undying state. The sweet peace of oblivion was denied to them, yet for as much as they wanted to die they wouldn't accept any possibility of doing so without destroying everything along with themselves.<br/><br/>The Widow had tasted power and it wouldn't let it's own war against reality be secondary to that of the Neverborn.  The Neverborn will find their true death if the Widow has to deliver it to them personally.  The underworld will be saved and in the absence of the Neverborn, The Widow will be it's mistress. That's at least the plan. There is a potential eternity to carry it out. <br/><br/>The Lover has been rather unconcerned about her renegade servant. Perhaps she is curious to see what The Widow comes up with, perhaps she just hasn't felt the need to strike yet. The Bodhisattva still hunts The Widow like a possessive jealous lover. <br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Theme Song</div><div class="spoiler_body">The House of Usher - Nox Arcana (http://www.youtube.com/watch?v=qLsx1sWz8YA#)</div></div><br/><br/>Expanded Backgrounds ect:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>The Sirens of Decay (The Cult)</strong><br/><br/>"Reincarnation into this wretched world is a punishment that lasts forever. The void is complete annihilation. Between the two lies your only<br/>escape." - The Widow of the Morning Star<br/><br/>The Sirens of Decay are The Widow's cult. They are similar to most death cults in their view of creation being a cruel chaotic place. The<br/>difference is that they dont crave the complete annihilation of the void. Instead the Widow serves as a deific figure who can deliver their souls<br/>to The Underworld where they can exist eternally rather than be subject to the chaotic whims of the cycle of rebirth. Widow is fairly honest about<br/> the nature of The Underworld. The Siren's are told that if they don't see it as a paradise it is simply the chaotic flaws of creation that have<br/>given them that outlook. Most of their prayers and meditations are spent preparing their minds and spirits to fully embrace the nature of the<br/>underworld and love their lot as The Widow's eternal slaves. The Widow is quite the slave driver for it's ghost servants but it will protect them<br/>from being enslaved by others, and wouldn't condemn them to the eternal suffering of being forged into soulsteel. Ghosts that don't worship it are<br/>a different thing entirely...<br/><br/><strong>Cathedral Catharsis</strong><br/><br/>The Widow's large manse exists in a small shadowland and also serves as it's main temple. Many cultists both living and dead tend to the beautiful structure and elaborate gardens. It is appointed with a Master Necrotech Laboratory (The ability to get this and make necrotech is why I bought more than the automatic 3 resources)<br/><br/>The Stone of Inhuman Beauty.  - The Hearthstone for the Cathedral. The Cathedral existed as a massive monument to the Unconquered Sun during the first age, but it was pillaged during the usurpation as well as several times since. The most recent looting was done by The Lover clad in Raiment of Tears, and it was she who created the shadowland around it. The Lover got what she wanted from it and it now belongs to the Widow. Widow has done some significant repairs, warping it's style to reflect Widow's own dark tastes. It's still not fully restored. Should it ever be fully restored it's dark majesty would rival (if not surpass) the great temple of The Bishop of Chalcedony Thurible.<br/><br/><strong>Ally &amp; Obligation</strong><br/><br/>Prince of Shadow and the Widow had a brief tryst. They are good friends and occational lovers, but at the moment the Widow owes Prince a favor for helping it evade their master, The Lover. <br/><br/><strong>Enemy</strong>: The Bodhisattva pursues Widow desperately. The extend of what lies between them has yet to be fully revealed.<br/><br/><br/></div></div><br/>Henchmen:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/>Seraphic Deviltry<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/>(http://fc09.deviantart.net/fs45/f/2009/162/5/7/Let__s_play_by_Marizano.jpg)<br/><br/>The oldest and most powerful of the three ghostly "brides", Seraphic Deviltry serves as the high priest of The Sirens of Decay. In life his name was Jerion and he was a famous courtesan that provided companionship and exotic entertainment for rich mortals and dragon blooded clients. Though there were rumors of his illeagle occult practices it was not them which caused Jerion to die the youngest of the three ghostly companions. A jealous lover's obsession drove her to murder the object of her passion. Seraphic Deviltry appears as a tall handsome youth, dressed in revealing roman style garments, with lean muscles and long green hair. His ghostly abilities make him an increadibly powerful nemessairy.<br/><br/>Str: 1 Dex:2 Stam: 2 - Cha: 2  Manip: 2 App: 4 - Per: 2 Int: 4 Wits: 3<br/><br/>Integrity 3, Perform 3, Resist 2, Craft 3 (Necrosurgery*, Water, Air), Lore 3, Medicine 3, Occult 5*, Diodge 3, Lingustics 1,<br/><br/>Arcana: Spirit Catching Eye Technique, Soul Whispered Empathy Dicipline, Mortal Shadowing Technique, Nemissary Ride. Intangible Guardian Presance x2, The Embalmers Art, Unconscious SPeech, Dead Fur Technique,<br/><br/>Thaumaturgy: Alchemy 3, Weather Control 3<br/><br/>Backgrounds: Age 2, Artifact 2, Mentor 3, Resources 1, Ancestor cult 1,<br/><br/>Compassion 3, Conviction 3, Temperance 1, Valor 2,<br/><br/>Passions: Worshiping the Widow (Conviction) 3, Guiding the Sirens to Enlightenment (Temperance) 1, Support of Art and Artists (Compassion) 3,<br/><br/>Fetters: The Widow 2, His Remains 1, The Operahouse Chandelier 2 [In life he was very vain. He used be be more attrached to his remains but after all this time little of them is left. The Chandelier is an extreamly large and valueable creation. He has many fond memories spent in the operahouse underneath it. The operhouse is no more and the chandelier has been moved more than once. By now it's considered nearly a priceless antique. The ghostly copy of it hangs in the Widows Cathedral.]<br/></div></div><br/>Wicked Tongue<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/>(http://fc02.deviantart.net/fs71/f/2011/103/8/2/dino___gyromancer_by_kunkka-d3dwkr9.jpg)<br/><br/>A Lintha Pirate in life, Wicked Tongue is the most specialized of Widows ghostly companions. Falamar's story is that of thousands of Linths brother's and sisters. Initiated in his late teens and castrated, his cruelty and ambition brought him respect among his peers and infamy among his enemies. In his early thirties, the heavilt pierced and tattooed Falamar met his death in a suprise attack by the saliors of a vessel he and the rest of the crew were boarding. He still appears how he did in life, tall and wirey, proudly displaying the trademarks of the pirates all over his body. He has actually become less cruel since he died. Widow only rarely needs to call upon Wicked Tongue's powers, but when the oppertunity arises he can make wild hungry ghosts into docile pets and ever alter their apperance. It's very difficult for him to affect creation so he usually rides with the window hidden inside one of Widow's posessions. His love and desire for Widow run so deep he can hardly feel anything else.<br/><br/>Str: 1 Dex: 3 Stam: 2 - Cha: 2  Manip: 2 App: 3 - Per: 3 Int: 2 Wits: 4<br/><br/>Archery 3, Integrity 3, Presance 4, Resistance 3, Survival 3, Craft 3 (Moliation*, Fire, Soulforging), Lore 1, Dodge 3, Sail 3,<br/><br/>Ancestor Cult 1, Age 2, Grave Goods 2, Whispers 3,<br/><br/>Compassion 3, Conviction 1, Temperance 2, Valor 3,<br/><br/>Arcana: Taste the Demon Wind, Call the Ravening Hound, Diversion of the Savage Hunter, Command of the Hungry Dead, Tame the Wicked Appitite, Ghostly Harness Exercise, Spirit Handling Leash, Waxen Ghostly Flesh, Assassins Subtle Escape.<br/><br/>Essence, Charm x3, Presance +1<br/><br/>Passions 7: Obsession with the Widow 3 (compassion), Dominating the Po 3 (Valor), Avoiding the Lethe 1 (temperance)<br/><br/>Fetters: The Widow 3, The Gelded Centaur 2. [The Gelded Centaur is a rauchy cutthroat tavern popular with the Lintha pirates. It no longer is in the same building it was in when he was alive but the establishment itself still exists] <br/></div></div><br/>Rule of Three<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc03.deviantart.net/fs71/i/2011/126/f/d/lich_by_imortis-d3fp5b2.jpg)<br/><br/><br/>Rule of Three is the youngest and most physically capeable of the three ghostly brides. Verona, as she was called, led a somewhat typical life for a tribal women.. At least until her humband and all the appropriately aged men went to war and were never seen again. With the men gone, and most likly dead, the women were without their hunters and protectors. Verona was not going to just sit there wait with her family to be eaten by a marauding beast or taken as wives and slaves by an enemy tribe. She and several of the other strong willed matrons trained all the able bodies females to be capeable hunters and warriors in their own right. When their enemies came they were ready. Verona's death was to a malaria epidemic, something she couldn't fight. She lived for the longest time among Widow's henchmen, dying in her late 40's. She was never particulartly beautiful, but she has a atletic build and could not be called ugly. She prefers to dress in a tight black suit complete with mask and hooded cape. Underneath it she wears her armor. Rare among ghosts, her powers allow her to affect creation.<br/><br/>Str: 3  Dex: 4 Stam: 2 - Cha: 2  Manip: 2 App: 2 - Per: 3 Int: 2 Wits: 2<br/><br/>Archery 1, Meele 3, Thrown 5*, War 3, Integrity 2, Resistance 1, Lore 1, Awareness 2, Dodge 3, Stealth 3, Craft 3 (Pandemonium*, Earth, Wood)<br/><br/>Mentor 2, Artifact 2, Ancestor Cult 1, Grave Goods 2, Age 1<br/><br/>ARcana: Ox Body Technique, Corpse Fed Radiance, Black Breath of the Abyss. Hand of the Wind, Painting the Sunset Canvas, Midnight Canvas Unfurreled, The Ichor Cauldron<br/><br/>Compassion 2, Conviction 3, Valor 2, Temperance 2<br/><br/>Essence, Arcana x2, ABility,<br/><br/>Passions: 8 Following the Widow 2 (Compassion), Protecting Mothers (Valor) 2, Increasing Martial prowess (Conviction) 2, Maintain Sanity among her Companions (Temperance) 2.<br/><br/>Fetters: The Widow 1, Her oldest female descendent of each generation 2, Her ceremonial Armor 2. [She actually has both the spiritual and physical representation of her original ceremonial armor. It is the same that she has an artifact of.]<br/><br/><br/><br/><br/>Seraphic Deviltrie's Bonus Points<br/>21+10(age)+3(flaw)  0/34<br/><br/>Occult 3 to 5: 2<br/>6 Occult Specialties: 3<br/>Apperance 3 to 4: 4<br/>ARcana x2: 12 (Dead Fur Technique, Intangible Guardian Presance)<br/>Artifact 1 to 2: 1 <br/>Essence 2 to 3: 12<br/><br/>Rule of Three's Bonus Points<br/>21+5(age)  0/26<br/>Essence 2 to 3: 12<br/>Arcana x2: 12 (The Ichor Cauldron, Messenger of the Grave)<br/>Thrown 3 to 5: 2<br/><br/>Wicked Tongue's Bonus Points<br/>21+10(Age)  31/31<br/>Essence 2 to 3: 12<br/>Arcana x3: 18 (Spirit Handling Leash, Waxen Ghostly Flesh, Assassins Subtle Escape)<br/>Presance 3 to 4: 1<br/><br/></div></div><br/><br/></div></div><br/>The Necrotech<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The Tentacles of Rapture (Coil Rank 4)<br/><br/>While not a particularly powerful means of attack they do afford Widow some means of self defense when needed. They are also physicallty stronger than Widow is and it uses them to exert force upon things frequently.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Body Part 5, Ranged Destruction 2, Lethal Attack 1, Piercing Attack 3, Dex 2, (x2)Str 2, (x2)Accuracy 2, (x3) Damage 3, Only Mildly Unplesant 0,<br/><br/>Sanatized 0, Attunement 0, Air Benediction*<br/><br/>Strength 3, Dexterity 2, Stamina 1; Charisma 0,<br/>Manipulation 0, Appearance 1; Perception 2, Intelligence 1,<br/>Wits 3<br/><br/>Athletics 2, Thrown 4, Stealth 4, Dodge 4, Resistance 2<br/><br/>Attack:<br/>Speed 6, Accuracy +1, D 9L (Piercing), Rate 1, Range 10<br/><br/>Terrifying: (Unlikly to make checks itself. Gives a single dice bonus to Widow's intimidate as long as they are visable)<br/><br/>Health Levels: -0/-1/-2/-4/Incap<br/>Willpower: 10<br/>Essence: 1<br/><br/>* Air Benediction is an enhancement bestowed with one of Widows spells.(-1 speed +2L damage(cold) for a 1m commitment)</div></div><br/>A Hamlet for a Lustful Vassal (Coil Rank 4)<br/><br/>This massively muscled man stands nearly 7 ft tall and wears the ceremonial garments of great warriors of a bygone age. Hid red cape gives him a dramatic flair, but his movements are deliberate and his words few.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/>(http://fc09.deviantart.net/fs9/i/2006/012/4/8/vlads_judgement_by_nebezial.jpg)<br/><br/>Str: 4 Dex: 1 Stam: 3 - Cha: 0  Manip: 0 App: 2 - Per: 2 Int: 1 Wits: 3<br/><br/>Abilities: Meele 4, Dodge 4, Resistance 2, Stealth 4, Athletics 2<br/><br/>Health: 0/0/0/-1/-1/-1/-1/-2/-2/-4/Incap (Without Seraphic Deviltry possessing it loses 0/0/-1/-1)<br/><br/>Soak: (Reinforced Buff Jacket) 11B/6L/5A, 6 Hardness, -3 Mobility<br/><br/>Attack: Wavecleave Daiklaive Speed 5, Acc 3, Damage +7L/3, Def +1, Rate 2, Attune 5, O<br/><br/>(Coil Rank 4) Big 2, Bleak Imitation of Normalcy 4, App 1, Sanatized 0, Only Mildly Unplesant 0,  2 Artifact Intigration 8 (Seraphic's wavecleave Daiklaive),2Str 2, Stam 1, Transcendant Revenant Vessel 1, Hard Plating 1<br/></div></div><br/></div></div>