Well the GM has final say but I say seeing as you are wielding what has been stated as the most powerful weapon in the universe then there should be no reason you can't raise the powerflux to higher than 6 levels.<br/><br/>Here is a list of other abilities you could give yourself if needed...<br/><br/>Power rings as used by various wielders have exhibited (but are not limited to) the following effects:<br/><br/>Constructs of green 'solid-energy,' which can vary from microscopic to tremendous in size and/or complexity and are limited by the imagination of the ring's wielder. This can be used to attack, defend, or to grab targets.<br/><br/>Force field generation, a someone protective aura (limited by user's willpower) used to shield the wearer from the rigors of the vacuum of space. This provides a breathable atmosphere for the user as well. Contrary to older canon, a Green Lantern ring currently does not automatically protect its wearer from harm but must be willed into existence (previously, an unconscious wielder generated a protective force field automatically).<br/><br/>Generation of mental "earplugs" to block out telepathic communication and manipulation.<br/><br/>Rendering targets invisible.<br/><br/>Lights and beams of various intensity and colors, such as destructive plasma and harmless multicolored lights.<br/><br/>Movement capabilities:<br/>Flight, including flight at speeds beyond that of light, although this creates an enormous expenditure of energy.<br/><br/>Relatively instantaneous transport across the galaxy and other distances through generated wormholes.<br/><br/>Teleportation (an ability that has not been used in quite some time and may be outside the ability of modern Green Lanterns)<br/><br/>The rings can act as semi-sentient computers and accesses information through its connection with the Book of Oa; the rings have problem-solving skills but they cannot make decisions or take actions on their own, and must be given directives by the wearer.<br/><br/>Translation of nearly all languages )<br/><br/>Communication between ring wielders, regardless of distance apart<br/><br/>Diagnostic capabilities, allowing the user to see in X-Ray, contemplate illness, and identify materials.<br/><br/>Mental powers of various stages:<br/>Telepathy<br/><br/>Hypnosis, including projecting the target's thoughts onto constructed maps<br/><br/>Creation and emission of certain types of radiation, including simulated wavelengths, such as kryptonite.<br/><br/>Placing humans into a state of suspended animation and pulling them out of it.<br/><br/>Changing the state of targeted matter and the wearer<br/><br/>Allowing targets and the wearer to phase through solid objects<br/><br/>Rendering the wearer and targets to become invisible<br/><br/>Accelerated healing of wounds, protection and treatment from viruses and biological attacks and certain surgical procedures including reattachment of severed limbs and digits. More advanced medical procedures may be performed manually and are limited by the wearer's knowledge of medicine.<br/><br/>Virtual shape-shifting by generating a hard-light holographic disguise around the ring bearer.<br/><br/><br/><br/>