<div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/5f/13/cb/5f13cb71b6a4c32f38b39dd283544967.jpg)</div><br/><strong>Alice Horgy</strong><em> | Human Ranger 1 (Inheritor) | Chaotic Good</em><br/><strong>Armor Class</strong>16 (studded leather)<br/><strong>Hit Points</strong>11 (1d10+1)<br/><strong>Speed</strong>30 ft.<br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>10 (+0)</td><td>18 (+4)</td><td>12 (+1)</td><td>11 (+0)</td><td>13 (+1)</td><td>14 (+2)</td></tr></tbody></table><strong>Saving Throws</strong>Strength+2, Dexterity+6<br/><strong>Skills</strong>Stealth+6, Religion+2, Perception +3, Survival+3, Deception+4, Persuasion+4<br/><strong>Senses</strong>Passive Perception 13<br/><strong>Languages</strong>Common, Elvish, Celestial, Abyssal<br/><br/><strong>Features and Traits</strong><br/><em><strong>Favored Enemy: </strong></em>monstrosities: +2 attack and damage, advantage on Survival(wisdom) and knowledge checks about them, plus a language<br/><em><strong>Natural Explorer:</strong> </em><br/>ignore difficult terrain<br/>advantage on initiative<br/>advantage on attacks against creatures that have no acted yet on first round of combat<br/>difficult terrain doesn't slow your group's travel<br/>your group can't become lost except by magical means<br/>even when engaged in another activity while traveling you remain alert to danger<br/>if you are traveling alone you can move stealthy at a normal pace<br/>when you forage, you find twice as much food<br/>while tracking other creatures you also learn their exact number, their sizes, and how long ago they passed the area<br/><br/><em><strong>Feat: Sharpshooter</strong></em><br/>no penalty from long range attacks<br/>ignore 1/2 and 3/4 cover<br/>can choose -5 to attack to gain +10 damage<br/><br/><em><strong>Inheritance: </strong></em>a magical dress received from an spinster aunt that does not allow her to wear anything under it or to cover up and that was never meant to cover her body fully, so constantly its drawstring is untying spilling her decolletage and its skirt riding up a lot without her consent or her realizing (quite often during vigorous activity).<br/>advantage on charisma checks magically granted by this constant teasing<br/><br/><strong>Actions</strong><br/><em><strong>Rapier</strong>. Melee Weapon Attack:</em>+6 to hit, one target.<em>Hit:</em>1d8+4 slashing damage.<br/><em><strong>Longbow</strong> Ranged Weapon Attack:</em>+6 to hit, range 150/600 ft.,<em>Hit:</em>1d8+4 piercing damage<br/><br/><em><strong>Reaction:</strong></em>attack of opportunity when armed in melee<br/><br/><strong>Additional Equipment</strong><br/>Explorer's pack<br/>Quiver with 40 arrows<br/>Traverse Flute<br/>Belt Pouch<br/>Holy Symbol, Emblem on her right glove<br/>Soap<br/>4sp 8cp<br/><br/><strong>Age: </strong>19<br/><strong>Height: </strong>5'10"<br/><strong>weight: </strong>130 lbs<br/><strong>eyes: </strong>Deep Blue<br/><strong>skin: </strong>Fair skin<br/><strong>hair: </strong>Dirty Blond<br/><br/><strong>Personality:</strong>If someone is in trouble, I’m always ready to lend help. Naive.<br/><strong>Ideals: </strong>Nothing and no one can steer me away from my inheritance and my destiny.<br/><strong>Bonds: </strong>My dress is symbol of my family, and I wear it so that I will keep in touch with my roots.<br/><strong>Flaws: </strong>I have a weakness for the vices of the city, specially bondage related stuff.