Rolle Skill packages: each role has several specific skills that make it unique. I'm willing to allow some to be changed out, so that's no problem. Here are the basic skills per Role.<br/><br/>You have 50 points to put between all of your skills. Then you get some pickup points. Those are calculated by adding your Ref and Int together. The total there is how many additional poits you get to add. These are to be used for skills not in the Role package list.<br/><br/>Solo: Combat Sense, Aarerness/notice, Handgun, Brawling or Martial Arts, Melee, Weapons Tech, Rifle, Athletics, SMG, Stealth.<br/><br/>Nomad: Family, Awareness/notice, Endurance, Melle, Rifle, Driving, Basic Tech, Wilderness Survival, Brawling, Athletics.<br/><br/>Rockerboy/girl: Charismatic Leadership, Awareness/notice, Perform, Wardrobe & Style, Compotition, Brawling, Play Instrument, Streetwise, Persuasion, Seduction.<br/><br/>Netrunner: Inerface, Awareness/notice, Basic Tech, Cyberdeck Design, Education & Gen. know., System Knowledge, Electronics, Programming.<br/><br/>Coprorate: Resources, Awareness/notice, Human Perception, Education, Library Search, Social, Persuasion, Stock Market, Wardrobe & Style, Personal Grooming.<br/><br/>Techie: JuryRig, Awareness/notice, Basic Tech, Cyber Tech, Teaching, Education, Electronics, any three other tech skills( Gyro, Aero, Weapons Tech, Elec. Sec.)<br/><br/>Med Tech: Medical Tech, Awareness/notice, Basic Tech, Diagnose, Education, Cryotank Operation, Library Search, Pharmaceuticals, Zoolology, Human Perception.<br/><br/>Media: Credibility, Awareness/notice, Composition, Education, Persuasion, Human Perception, Social, Streetwise, Photo & Film, Interview.<br/><br/>Cop: Authority, Awareness/notice, Handgun, Human Perception, Athletics, Education, Melee, Brawling or Martial Arts, Interrogation, Streetwise.<br/><br/>Fixer: Streedeal, Awareness/notice, Forgery, Handgun, Brawling, Melee, Pick lock, Pick Pocket, Intimidate, Persuasion.<br/><br/>