<div class="floatleft">(http://www.itsartmag.com/features/itsart/wp-content/uploads/2013/03/duke-V7.jpg)</div><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;"><strong>Commander James Manning</strong></span></span><br/><strong>Location:</strong>Fighting Hippo<br/><strong>Tagging:</strong>Copper Rose<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">PL 10 (150)<br/><strong>STRENGTH</strong> 3 <strong>STAMINA</strong> 4 <strong>AGILITY</strong> 5<br/><strong>FIGHTING</strong> 4 <strong>DEXTERITY</strong> 7<br/><strong>INTELLIGENCE</strong> 3 <strong>AWARENESS</strong> 3 <strong>PRESENCE</strong> 3<br/><br/><span class="bbc_u"><strong>Skills:</strong></span><br/><em>Acrobatics</em> 3 (+8)<br/><em>Athletics</em> 7 (+10)<br/><em>Close Combat</em> (Unarmed) 10 (+14)<br/><em>Deception</em> 10 (+13)<br/><em>Expertise</em> (Soldier) 10 (+13)<br/><em>Insight</em> 3 (+6)<br/><em>Intimidation</em> 5 (+8)<br/><em>Investigation</em> 4 (+7)<br/><em>Perception </em>5 (+8)<br/><em>Stealth</em> 2 (+7)<br/><em>Treatment</em> 2 (+5)<br/><em>Vehicles</em> 2 (+9)<br/><br/><span class="bbc_u"><strong>Advantages: </strong></span><br/>Assessment, Beginner's Luck, Chokehold, Defensive Attack, Defensive Roll, Diehard, Equipment 8, Evasion, Fast Grab, Fearless, Grab Finesse, Great Endurance, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Initiative, Improved Hold, Jack-of-All-Trades, Last Stand, Leadership, Power Attack, Prone Fighting, Set-Up, Ranged Attack 6, Redirect, Takedown<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span><br/>"Load-Out"<br/>"Kevlar Body Armour" Protection 2 (2)<br/>"Automatic Rifle" Blast 7 (Extras: Multiattack) (Inaccurate -1) (20) -- (27)<br/>AE: "Pair of Automatic Pistols" Blast 6 (Extras: Multiattack) (18)<br/>AE: "Standard Rifle" Blast 7 (Feats: Extended Range 2) (16)<br/>AE: "Grenades" Blast 7 (Extras: Area- 30ft. Burst) (Diminished Range -1) (20)<br/>AE: "Rocket Launcher" Blast 9 (Extras: Area- 30ft. Burst) (Flaws: Limited to Five Shots) (Standard Action -2) (16)<br/>AE: "Flare Grenades" Dazzle Visuals 4 (Extras: Area- 30ft. Burst) (Diminished Range -1) (11)<br/>AE: "Tear Gas Grenades" Affliction 4 (Dazed &amp; Vision Impaired/Stunned &amp; Disabled/Incapacitated) (Extras: Extra Condition, Ranged) (Diminished Range -1) (11)<br/>AE: "Knife" Strength-Damage +1 (Feats: Improved Critical) (2)<br/><br/><em>Tech:</em><br/>Camera, CommLink, Audio Recorder, Binoculars, Night Vision Goggles, Flashlight, Gas Mask, Multi-Tool, Rebreather, Cutting Torch (10)<br/><br/><span class="bbc_u"><strong>Offense:</strong></span><br/>Unarmed +14 (+3 Damage, DC 18)<br/>Knife +4 (+4 Damage, DC 19)<br/>Rifle +13 (+7 Ranged Damage, DC 22)<br/>Automatic Rifle +13 (+7 Ranged Damage, DC 22)<br/>Pistol +13 (+6 Ranged Damage, DC 21)<br/>Grenades +7 Area (+7 Ranged Damage, DC 22)<br/>Flash/Tear Gas Grenades +4 Area (+4 Ranged Affliction, DC 14)<br/>Rocket Launcher +9 Area (+9 Ranged Damage, DC 24)<br/>Initiative +9<br/><br/><span class="bbc_u"><strong>Defenses:</strong></span><br/>Dodge +13 (DC 23), Parry +8 (DC 18), Toughness +4 (Kevlar +6, +7 D.Roll), Fortitude +7, Will +8<br/><br/><span class="bbc_u"><strong>Complications:</strong></span><br/>Responsibility (The United States):  Manning does not require incentives to help his country: he is obliged to lay down his life on the line as a matter of duty.<br/>Responsibility (Legacy): Manning strives to live up to his family's legacy of producing superior fighting men.<br/>Motivation (Proving he is better than super-humans): Manning is always looking to prove that he is better than super-humans.<br/><br/>Total: Abilities: 62 / Skills: 64--32 / Advantages: 35 / Powers: 0 / Defenses: 21 (143)</div></div><br/>The Commander gave Copper Rose a thumb's up for the solid hit.<br/><br/>"Damn," he said,  "That was a good hit, Rose!"<br/><br/>Patriot reached into his back-pouch and retrieved a flash-bang grenade.  He pulled the pin and tossed it towards Hippo.<br/><br/>"Flashbang out!" he said as he turned.   "We're not done yet, Hippo!"<br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>OOC:</strong><br/><br/>Roll Result: PhantomPistoleer rolled: 1d20, adding 13 to the total<br/>Comment: Throw flash-bang grenade<br/>Result: 20, <br/>Total: 33<br/><br/>Ruh-roh.  The DC for a Flash-Bang grenade is typically a DC 19... but with a critical, does that make it DC 24?<br/></div></div>