<hr/><span class="bbc_font" style="font-family: Times new roman;"><span class="bbc_size" style="font-size: 22pt;"><strong>Character Creation</strong></span></span><br/><hr/><span class="bbc_font" style="font-family: Times new roman;"><span class="bbc_size" style="font-size: 14pt;">Game Mechanics</span></span><br/><hr/><br/><span class="bbc_font" style="font-family: georgia;"><strong>Data Sheet Sample:</strong></span><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Tier:<br/>Level: 0/10<br/>HP:<br/>MP:<br/>Physical Attack:<br/>Physical Defense:<br/>Magic Attack:<br/>Magic Defense:<br/>Luck:<br/>XP: 0/10</code></pre><br/><span class="bbc_font" style="font-family: georgia;"><strong>Tier:</strong> There are five tiers in this game: Green, Bronze, Silver, Gold, and Platinum. Tiers are like power levels. They dictate the amount of certain actions performed in a single turn.<br/><strong>Level:</strong> Every character starts at level 1. Players can increase their characters' tier every 10 levels. The max level in the game is 50.<br/><strong>HP:</strong> This stands for "Health Points." Non-mage occupations will naturally have more HP than mage occupations. HP increases with Tier Level. It can also be increased wearing armor and accessories of a certain tier level.<br/><strong>MP:</strong> This stands for "Magic Points." Mage occupations will naturally have more MP than non-mage occupations. MP increases with Tier level. It can also be increased wearing armor and accessories of a certain tier level.<br/><strong>Physical Attack:</strong> This category displays the character's physical damage. Non-mage occupations naturally have a higher physical damage output than mage occupations. This damage can be increased wielding weapons of a certain tier.<br/><strong>Magic Attack:</strong> This category displays the character's magic damage. Mage occupations naturally have a higher magic damage output than non-mage occupations. This damage can be increased wielding weapons of a certain tier.<br/><strong>Physical Defense:</strong> This category displays the character's defense against physical attacks. Skills are considered physical attacks. Physical defense can be increased wearing armors of a certain tier.<br/><strong>Magic Defense:</strong> This category displays the character's defense against magic attacks. Magic defense can be increased wearing armors of a certain tier.<br/><strong>Luck:</strong> Thief occupations naturally have higher luck than other occupations. This luck grants them the ability to perform a successful steal and perform critical hits.<br/><strong>XP:</strong> Experience points. Characters will receive XP at the conclusion of battles. XP will be totaled based on the amount of words written and enemies killed. Full XP is given to characters who were actively focused on defeating one or more enemies. Assist XP, which is half, is given to those characters who indirectly contributed to the enemy's defeat, such as casting a buff on an ally but not actively fighting that enemy, or kill stealing.<br/><br/><strong>Action Sample:</strong></span><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Attack<br/>Guard<br/>Skill<br/>Magic<br/>Item</code></pre><br/><span class="bbc_font" style="font-family: georgia;"><strong>Attack:</strong> This is a standard basic attack. Nothing special. A single sword swing, a staff strike, a punch or kick, or a small ball of lobbed magic. You can make an infinite amount of attacks. It is not controlled by Tier.<br/><strong>Guard:</strong> Guard allows characters to absorb [physical defense - damage received = remaining damage received] or [magic defense - magic damage received = remaining damage received]. It also, depending on the Tier level, restores a certain amount of HP. Like Attack, you can guard as much as you want, but you are only protecting yourself and no one else.<br/><strong>Skill:</strong> Skills are physical techniques. They may have some elemental pizzazz, but they are still physical in nature such as a flaming sword strike or a light-infused arrow being released. Certain Skill tier levels will allow skills to hit all targets. Tiers, however, determine how many times a skill can be used along with MP.<br/><strong>Magic:</strong> Spells are magic techniques. They are not physical at all. Example of spells are Fire, Blizzaga, Protect, etc. All "-aga" spells automatically hit all targets when cast. Tiers determine how many times a skill can be used along with MP.<br/><strong>Item:</strong> Characters may receive items in the game during their journey or purchase some from GM-operated merchants. As characters level up and gain tiers, they can choose to increase their item slots. Tiers determine how many times an item can be used. This has nothing to do with MP.<br/><br/><em>Note: All actions are automatic. A character must have a skill or spell that allows them to dodge attacks/spells, counter an attack/spell, or cover an ally. Once a skill or spell is used, depending on the character's tier, they won't be able to use it again despite having the MP to do so. A character needs a higher tier to use skills and spells more than once. Then, why does MP exist you ask? MP keeps a character from spamming an ultimate attack too many times. You'll understand once you reach a certain tier.</em><br/><br/><strong>Tiers:</strong><br/><br/><span class="bbc_size" style="font-size: 18pt;">Green</span><br/><br/><strong>Base Stats: (Level 1 No Gear)</strong></span><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Tier: Green<br/>Level: 1/10<br/>HP: (Non-Mage) 10/(Mage) 5<br/>MP: (Mage) 10/(Non-Mage) 5<br/>Physical Attack: (Non-Mage) 10/(Mage) 5<br/>Physical Defense: (Non-Mage)10/(Mage) 5<br/>Magic Attack: (Mage) 10/(Non-Mage) 5<br/>Magic Defense: (Mage) 10/(Non-Mage) 5<br/>Luck: (Thief-class) 25%<br/>XP: 0/10</code></pre><br/><span class="bbc_font" style="font-family: georgia;"><em>Note: There are several occupations that can fall into the thief class. If you are unsure if the occupation you chose falls into that class, ask the GM.</em><br/><br/>As a Green Tier, characters start with 1 spell slot; 1 skill slot; 3 item slots; and the ability to perform one Spell, Skill, or Item action per turn (only one not all three). Players can only wield green and bronze-level weapons, armor, and accessories. They can only level skills and spells up to bronze. The max amount of slots that a character can have at Green Tier are 3 Spell Slots, 3 Skill Slots, and 3 item slots. As characters level up, they can increase 1 of their slots by 1. But at Green Tier, they are maxed out at 3. Players can also choose to increase the level of a spell or skill, but again, you only get one chance per level to do this and you have to choose between giving yourself another skill slot, magic slot, or level up your skill or magic spell. Guard as a Green Tier returns 2 HP.<br/><br/><span class="bbc_size" style="font-size: 18pt;">Bronze</span><br/><br/><strong>Base Stats: (Level 10 No Gear)</strong></span><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Tier: Bronze<br/>Level: 10/20<br/>HP: (Non-Mage) 15/(Mage) 10<br/>MP: (Mage) 15/(Non-Mage) 10<br/>Physical Attack: (Non-Mage) 15/(Mage) 10<br/>Physical Defense: (Non-Mage)15/(Mage) 10<br/>Magic Attack: (Mage) 15/(Non-Mage) 10<br/>Magic Defense: (Mage) 15/(Non-Mage) 10<br/>Luck: (Thief-class) 25%<br/>XP: 0/20</code></pre><br/><span class="bbc_font" style="font-family: georgia;">As a Bronze Tier, characters can wield and wear bronze and silver weapons and armor. They have the ability to perform two actions per turn (Skill, Magic, or Item). The max amount of slots that a character can have at Bronze Tier are 3 Spell Slots, 3 Skill Slots, and 4 item slots. As characters level up, they can increase 1 of their slots by 1 or they can choose to level up one of their skills/spells. They cannot do both. Skills and spells can only be leveled up to Silver at this tier. Guard as a Bronze Tier returns 4 HP.<br/><br/><span class="bbc_size" style="font-size: 18pt;">Silver</span><br/><br/><strong>Base Stats: (Level 20 No Gear)</strong></span><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Tier: Silver<br/>Level: 20/30<br/>HP: (Non-Mage) 20/(Mage) 15<br/>MP: (Mage) 20/(Non-Mage) 15<br/>Physical Attack: (Non-Mage) 20/(Mage) 15<br/>Physical Defense: (Non-Mage)20/(Mage) 15<br/>Magic Attack: (Mage) 20/(Non-Mage) 15<br/>Magic Defense: (Mage) 20/(Non-Mage) 15<br/>Luck: (Thief-class) 25%<br/>XP: 0/30</code></pre><br/><span class="bbc_font" style="font-family: georgia;">As a Silver Tier, characters can wield and wear silver and gold weapons and armor. They have the ability to perform three actions per turn. The max amount of slots that a character can have at Silver Tier are 4 Spell Slots, 4 Skill Slots, and 4 item slots. As characters level up, they can increase 1 of their slots by 1 or they can choose to level up one of their skills/spells. They cannot do both. Skills and spells can only be leveled up to Gold tier. Guard as a Silver tier returns 6 HP.<br/><br/><span class="bbc_size" style="font-size: 18pt;">Gold</span><br/><br/><strong>Base Stats: (Level 30 No Gear)</strong></span><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Tier: Gold<br/>Level: 30/40<br/>HP: (Non-Mage) 25/(Mage) 20<br/>MP: (Mage) 25/(Non-Mage) 20<br/>Physical Attack: (Non-Mage) 25/(Mage) 20<br/>Physical Defense: (Non-Mage)25/(Mage) 20<br/>Magic Attack: (Mage) 25/(Non-Mage) 20<br/>Magic Defense: (Mage) 25/(Non-Mage) 20<br/>Luck: (Thief-class) 25%<br/>XP: 0/40</code></pre><br/><span class="bbc_font" style="font-family: georgia;">As a Gold Tier, characters can wield and wear gold and platinum weapons and armor. They have the ability to perform four actions per turn. The max amount of slots that a character can have at Gold Tier are 4 Spell Slots, 4 Skill Slots, and 5 item slots. As characters level up, they can increase 1 of their slots by 1 or they can choose to level up one of their skills/spells. They cannot do both. Skills and spells can only be leveled up to Platinum. Guard as a Gold tier returns 8 HP.<br/><br/><span class="bbc_size" style="font-size: 18pt;">Platinum</span><br/><br/><strong>Base Stats: (Level 40 No Gear)</strong></span><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Tier: Platinum<br/>Level: 40/50<br/>HP: (Non-Mage) 30/(Mage) 25<br/>MP: (Mage) 30/(Non-Mage) 25<br/>Physical Attack: (Non-Mage) 30/(Mage) 25<br/>Physical Defense: (Non-Mage)30/(Mage) 25<br/>Magic Attack: (Mage) 30/(Non-Mage) 25<br/>Magic Defense: (Mage) 30/(Non-Mage) 25<br/>Luck: (Thief-class) 25%<br/>XP: 0/50</code></pre><br/><span class="bbc_font" style="font-family: georgia;">As a Platinum Tier, characters can wield and wear platinum weapons and armor. They have the ability to perform five actions per turn. The max amount of slots that a character can have at Platinum Tier are 5 Spell Slots, 5 Skill Slots, and 5 item slots. As characters level up, they can increase 1 of their slots by 1 or they can choose to level up one of their skills/spells. They cannot do both. Guard as a Platinum tier returns 10 HP.</span>