<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16391298#msg16391298">Quote from: Avernale on 30-01-2023, 05:34:42</a></div></div><blockquote class="bbc_standard_quote">I went ahead and took points from Deception and Acrobatics and moved them into Athletics.  Might make Thunderjump harder to use, but that's fine.  The sport I'm currently going with is Basketball, which I believe is a non-contact sport so there's less of a chance she's using her electricity to cheat.  Incidentally, I'm not sure which of her Attributes to mark as mundane or super.  They might just all be mundane, since I don't consider her to be superhuman aside from her electricity powers, but I'm a bit concerned that not having any super-Attributes might put her at a disadvantage.<br/><br/>Also, I'm considering having an electro-sense, but I'm not sure if the "Senses" Effect covers that.  I can probably move Thunderjump (or Thunderdome, if I nerf it a little) into the Electricity Control array to accommodate it.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>There isn't really a difference between normal and super attributes in the system, apart from the house rule about super strength levels.  Having Enhanced (Attribute) means that you can spend a Hero Point to power stunt with it, but also it can be nullified by, say, Nullify Electricity if it comes from your electric power.  These two things don't come up in play that often, so it isn't a huge concern.<br/><br/>For senses, it depends on what you want the electro-sense to do.  There are plenty of options. You could simply buy Detect Electricity, most likely with Ranged, and there are plenty of enhancements to go with from there if you want, extended range, radius, sense...  Or you could go fancier and make it an Accurate sense, saying you can target things with electricity in them even if you can't see them.