<span class="bbc_u"><strong>The Basics of Building a Demon</strong></span><br/><br/>1.  Choose Type and appropriate Telltale.<br/>2  Choose Abilities and set Lore equal to the number of Abilities.<br/>3. Set Stamina to whatever you desire.<br/>4.  Set Will one higher than the highest of Stamina or Lore.<br/>5.  Set Power equal to Will, or higher if the Summoning or other conditions warrant.<br/>6.  Choose Need and Desire (Player may request a specific Desire when Contacting.  GM sets Need.)<br/>7.  Test Binding strength.  (GM records result.)<br/>8.  Check for Humanity Loss for each required Ritual.<br/>9.  Name the demon.  Clarify its appearance and general behavior.  Make any adjustments.<br/><br/><span class="bbc_u"><strong>Demon Types</strong></span><br/>Inconspicuous -- small, invisible, or cloaked.<br/>Object -- the demon is bound into an object.<br/>Parasite --  the demon is a permanent onboard passenger in the Sorcerer's body.<br/>Passer --  the demon can pass as a perfectly ordinary human or animal.  They usually have the Cover ability.<br/>Possessor --  a Parasite that can jump hosts and take control of them.  Scary, scary stuff.<br/><br/>Imminent -- modifies Type, cannot be Summoned or Banished, comes in following flavors:<br/>Beast -- may Pact, cannot be Bound<br/>Pagan Thing -- may Pact, cannot be Bound<br/><br/><strong><span class="bbc_u">Pacting</span></strong><br/>This is a subset of Binding.  It's your basic exchange of short term service for a specific payment.  The upside of Pacting is that you don't have any obligations to feed the demon's Need after the agreed-upon price is paid.  The downside is that if you later change your mind, you have to re-Pact...<br/><br/><span class="bbc_u"><strong>Setting Specifics on Demons</strong></span><br/><br/><strong>Demons</strong>are the servitors of the dream world and reality. Dragging one forth into the real world gives a Sorcerer power, while binding one within the dream is far less dangerous. Demons are a mixture of the whimsical and the grotesque: a grumpling that once served the Goblin King, a sliver of the night that the Moon Queen absentmindedly misplaced, or the thought child that Absentia and the Prince of Fools conceived and then neglected. The demons are the living artifacts and inhabitants of unimagined vistas, or the demons, trolls, goblins, and bestial minions that slave away at the behest of the supernatural entities that command them. But what may be the tools or slaves of deities may become the masters of mortal sorcerers if the sorcerer fails to control them. Running amok in reality, these minions can become gods themselves if humanity is careless…<br/><br/><strong>Old Ones</strong>are the gods of the Dreamworld and are the creators of the cosmos. Typically they are remembered by humans in vague and poorly understood terms through fairy tales and myths. They could be the Horned King, Queen of Hearts, Baba Yaga, The King of Rats, the Seelie and Unseelie Courts, the Prince of Swords and the Prince of Fools, the Stranger, Old Misery, the Green Man, and a whole host of other entities beyond imagining. They are the gods that created and shaped the Dreamworld.<em>They cannot be affected by any of the rituals and may not be Pacted with – one can only hope to entertain them. </em><br/><br/><strong>Pagan Things</strong>are those entities that may have once been part of our world, or are entities of some power in the Dreamworld. These could represent those such as the Fey Courts that once ruled the wilds of the earth, or the great sentient trees that were among the first entities created in the Dreamworld when it was young and whose roots reach deep between worlds. Uncle Bear, Grandfather Grasshopper Legion, and Constant, the First Dog, are examples of Pagan Things that may still be bound by some ancient magic and can be bound by Pacts, but all other rituals will typically fail. The ancient rites that bound mortals and Pagan Things have gone unpracticed and the ties between both are tenuous at best. It should be noted that Pagan Things, who either once enslaved or were once enslaved by humanity still bear some animosity towards mortals. The Big Bad Wolf, exiled here into the Dreamworld along with many of his cohort still harbors resentment and their lot delights in tormenting the dreams of the innocent.<em>Some of these entities can be Contacted in both the Waking and Dreamworlds, while fewer can be Summoned into the Waking World. None can be Bound, but they may be Pacted within the Dreamworld.</em><br/><br/><strong>Beasts</strong>are the non-sentient Dream Creatures and Minions of the Old Ones, the rulers of the Dreamworld. Some are loyal and dutiful servants, others horrid creatures of war, while a handful are forgotten and roam free.<em>A Dream Beast serving an Old One cannot be affected by any rituals except Contain, although a free-roaming Beast can be Summoned, Contacted, and Pacted.</em>Beasts could be Flying Monkeys, Black Goblins and Horned Trolls, Woven Shadows, Rat Minions, the Leviathan and Behemoth, and others.<br/><br/>