Core-only was a big reason I had no problem going rogue instead  ;D Playing a bard without Melodic Casting or Lingering Song?<em>Ewwwww</em><br/><br/>Depending on where you wanna go with the character, Combat expertise + Improved Trip + your whip proficiency could be nice. Toughness and improved Initiative are always good. Depending on your fighting style, point-blank shot or power attack are solid. When you get real spells, Extend Spell is nice. Spell Focus for Enchantment is handy, too!<br/><br/>And thumbing through these, I just noticed I can't take weapon finesse until level 3, because it requires +1 BAB. Ugh. Stupid,<em>stupid</em>3.5!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Any thoughts where the family lives? I added a few details about the weaver and tailor to the worldbuilding thread (https://elliquiy.com/forums/index.php?topic=241938.0), in case they live somewhere on those premises, which they might, if mom works for one of them. Or do they have their own small house somewhere (perhaps the one just outside the east gate, marked "c" on the map)? Something else?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Building C is just fine with me. Her folks would probably get a little antsy living inside city walls (but i'm sure they'll change your mind when you have a bunch of half-dragon orcs riding owlbears show up...)