<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9757359#msg9757359">Quote from: SGTDan on 24-03-2014, 03:30:33</a></div></div><blockquote class="bbc_standard_quote">Well whats the point with releasing them at all then, whats the point with the option?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't have the playbook in question, but...<br/><br/>I'm going to guess that perhaps one of the Q's potential Improvements that can be bought with in-game experience is a gang, in which case the gang would represent what's left of the detachment after they were awakened and survived (or didn't).<br/><br/>That would explain the 'in the wings' nature of a military unit, while still not giving the Q something which its playbook didn't (I'm guessing from the way you posted the character that they do not have a statted gang).<br/><br/>At least that's my interpretation...Having not seen the playbook! Otherwise you start out with sort of an 'unlisted' gang with extremely heavy equipment and tech, in addition to everything else.<br/><br/>Screw it, downloading the playbook.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9757587#msg9757587">Quote from: SGTDan on 24-03-2014, 04:21:41</a></div></div><blockquote class="bbc_standard_quote">Then I misread the whole, beginning of play and release thing. *Shrugs*<br/><br/>Strange to even have that option then if that was the point. Well in that case that really changes everything I had previously thought about including previous games where I have seen them played. If that is how Cold views it then I will make the changes but it's going to be radical. I mean largely changes how other people see the character and force me and others to redo history. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Okay, I can't speak to what you've seen but just quickly looking around the AW forums...No. Quarantine doesn't have a vehicle, the available armory is a meager 6 weapons and body armor...Q looks like a fire-team scale security detail for a civilian repopulation force which is probably mostly agricultural and medical specialists in the tubes, not an MEU.<br/><br/>If it was meant to be treated that way, it would have something like<em>'Improvement: Acquite a Large Gang, Heavily Armed and Heavily Armored, with high-tech combat gear and medical facilities'</em>built into the Q's playbook. The other AW playbooks don't shy away from this sort of description when a gang is acquirable by other characters either at the beginning or through improvement. It isn't in the playbook, and I'm sorry if you've seen other people playing it as if they had an armed force on tap.<br/><br/>The only solid reference the playbook gives to other members of your unit is<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">When you emerged from stasis, Specialist JACKSON, TAMMY M. emerged with you. What happened to her? Choose 1: The world’s psychic maelstrom inflicted 2-harm, killing her. The world’s psychic maelstrom inflicted Ψ-harm, shattering her sanity. The world’s psychic maelstrom inflicted Ψ-harm, and you were forced to kill her in self-defense. You don’t know. You haven’t seen or heard from her.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This does not suggest either a small or large unit emerging from stasis. It suggests two people, one of whom is probably dead or bugfuck.<br/><br/><hr/><br/>On to other things...<br/><br/>Okay, this is somewhat puzzling to me, as I've never run across this kind of issue before, it looks like I've got a three-way tie on Hx.<br/><br/>0 from Truth Strong +1 for having stood up to her: total = +1<br/>2 from Warner but everyone but Truth gets -1: total =+1<br/>2 from Barbarossa but everyone but Truth gets -1: total =+1<br/>-1 from Amanuel but everyone but Truth gets -1: total =-2<br/><br/>Thufir, I'm unclear which of these choice you took at the bottom of p.59:<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Go around again for Hx. On your turn:<br/>• Choose whether you are by nature generous with your trust and resources, or reserved. If the former, then tell everyone Hx+1. If the latter, then tell everyone Hx=0.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Either way, it means Rez has either a 0 or a -1 for Uncle Marco. Which means Rez has a 3-way tie for who has highest Hx. :/<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9756631#msg9756631">Quote from: Ebb on 24-03-2014, 00:26:54</a></div></div><blockquote class="bbc_standard_quote"><strong>Receiving Hx:</strong> (Biggest potential problem gets +1, everyone else gets -1)<br/>Truth Strong: -1.  (Not part of the Strong, no way, no how)<br/>Rez: +2 (Just like everyone else)<br/>Warner: 0 (Just like everyone else)<br/>Barbarossa: -1<br/>Marco: </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Ebb, you posted that Amanuel received +2 from Rez. Far as I know, it's +1...Everybody gets +1 on the Chopper except Truth Strong, who gets an extra +1 for having stood up to Los Buitres in general and Rez in particular.<br/><br/>Ah, okay, I found it. p.105, "resolving ties by whim."<br/><br/>Works.<br/><br/>SgtDan, IMHO one of the defining things which separates a well-trained soldier from a warrior is that they have reaction plans for damned near everything, from the basic 8 on up, and all of those plans rely on discipline, especially when everything has gone to hell like it has for a hallucinating Q's escape plan. Highlight Warner's<strong>Cool</strong>for me, please.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9756803#msg9756803">Quote from: Thufir Hawat on 24-03-2014, 01:15:02</a></div></div><blockquote class="bbc_standard_quote">I can see their relationship with Rez working out the suggested tempestuous way - although I must add, "prey" isn't the word you'd probably use for the Hold's citizens. The guys and gals there are defended by a near-impenetrable fort and 40 hyena-like killers with modern and specially forged weaponry for close combat... &gt;:)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Marco's welcome to think so, but they're prey. They may be in a fortified henhouse with heavy guards, and the local wolfpack may have a relationship with those guards where in exchange for the occasional stack of bones placed outside the fence they leave the birds alone, but that doesn't mean what's in the henhouse stops being<em>tasty chicken</em>.