No worries! I figured that might be needed given how long its been. Here are the original posts I made about challenges. I almost put more in, but decided against it. Guess that should have!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=188889.msg9357613#msg9357613">Quote from: FallenDabus on 22-12-2013, 07:53:07</a></div></div><blockquote class="bbc_standard_quote">Actually Blinkin, that creates an excellent point for me to segue into what I wanted to post this morning, but didn’t have time. I don’t know if anyone else took a look at the skill challenges handbook, however I quite liked what I saw so I would like to incorporate it. <br/><br/>As opposed to presenting these as single skill checks, I'd like to try portraying them as skill challenges. The idea is to try and create some role playing opportunities while not locking anyone out of a particular skill check because they don't have a certain skill. <br/><br/>For example, while I have called for a Diplomacy check on Anevia, Lydia could try influencing Anevia in other ways, such as by searching for some other plant that could be used to ease her pain (Survival) or by calming the horse she is riding (Handle Animal). <br/><br/>Each challenge will have degrees of success and failure. You may not succeed at everything completely, but you should be able to to succeed enough to keep things moving. <br/><br/>For example, even if you don't get Horgus' attitude towards you to improvement you may shut him up for a couple of hour (I at least, would count that as a success ;) ).<br/><br/>Finally, you'll get opportunities to improve your success. I call these complication tasks. If the random dice god does not go your way, I'll give the opportunity to make another roll, although that opportunity would come at some sort of a cost that could complicate things down the road. I’ll give you a variety of actions that you can pick from, although you are always free to make up your own action or decide you’ve done well enough. Each time you make another roll, you gain a cumulative +2 bonus. Most of the time I will take the highest results, but sometimes it will be the most recent. I will let you know which it is whenever we have a challenge.<br/><br/>I know that was a giant wall of text and that this does add a bit of complexity to the game... but I also feel like it allows for more creative storytelling and a slightly more freeform/interactive experience, which I have found to be a huge positive in PbP games in the past. <br/><br/>What do you guys think? Did my ramblings make sense? Really, I want you to succeed and have fun (although I’m not making it easy). Can we run this diplomacy bit as a trial? <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=188889.msg9358607#msg9358607">Quote from: FallenDabus on 22-12-2013, 18:45:20</a></div></div><blockquote class="bbc_standard_quote">Alright, so in this case Blinkin's using survival and knowledge (nature) in place of diplomacy. I'll apply the two checks to Anevia and Aravashial. The survival check of 23 is enough to be fully successful at improving Anevia's attitude. She becomes helpful and everyone gains 100 EXP as a result<br/><br/>Know (nature) of 16 isn't as successful for Aravashnial, but it is enough for a partial success. This is a progressive challenge, so the highest roll counts and every roll that doesn't beat the highest can still give it a +2 bonus. You may use up to two complications in this challenge. Here are your options:<br/><br/>Complication A: Give a minor magic item. Roll Appraise, Use Magic Device, Knowledge (arcana) or Diplomacy.<br/>Complication B: Teach Aravachnial a spell he does not know. Expect to see a stronger foe down the road. Roll knowledge (arcana) or Spellcraft. <br/>Complication C: Discuss magic. If you do not pass at least an Easy DC (DC 11) you cannot make the next roll. Roll knowledge (arcana).<br/>Complication D: Discuss his personal history. You learn about Aravashnial to open him up, but he also learns something about you that you did not want him to. Roll Sense Motive or Diplomacy. <br/>Complication E: Make up your own action.<br/>Option F: End the challenge.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Basically, progressive means that you gain a cumulative +2 to the original check that was made, as well as the new check. so first complication gets +2, second +4 and so on; and that the highest score will be used. If the challenge was tactical, then the most recent check gets used instead.<br/><br/>Again, I almost posted the list of complications I was going to offer, but decided to wait and see if you passed in the first place, since that is completely possible. If you are completely successful in the challenge, you don't need the complications at all, or if you are only partially successful, you can increase your success  with the complications too. I have some complications thought out already, although you can come up with something not on the list too. Would you prefer I post them at the start of the challenge, or only if you don't completely succeed at the first check?<br/><br/>Here are the challenges I had planned:<br/><br/>Complication A - Invoke stories of wars against the deity’s foes. Roll Knowledge (religion) or (war)<br/>Complication B - Make a vow. This oath must come at a cost to yourself and not be something you were going to do anyhow. If you do not fulfill the other, and inquisitor will track you down to subject you to geas. Roll Knowledge (religion)<br/>Complication C - Sing a boisterous hymn. Roll Perform.<br/>Complication D - Make an offering. Lose some of your wealth. Roll with the last skill that was used.<br/>Complication E - Accept a challenge. A proxy of the God appears to test your mettle. Combat decides the outcome of the challenge.<br/>Complication F: Seek out any hidden graffiti you missed. The skill check ends if you don't pass an easy check. Roll Perception.<br/>Complication G: Take another option of your own devising.<br/>Option Z: End the challenge with your current result.<br/>