<span class="bbc_size" style="font-size: 14pt;"><strong>ELF on LOCK DOWN -or-<br/>Scooby Doo, Where are You?!</strong></span><br/><div align="center">(http://i919.photobucket.com/albums/ad38/NotoriusBEN_3k1/EncounterG205.jpg)</div><br/>The campsite swirled around the heroes, tents moved to wrap and bind in place. Logs, once cold and wet, sparked to flame. Tools that seemed to be carried by phantoms moved to nail feet to the ground. Rolan again is afflicted by all manner of abuse and set on fire to top it all off. Lu Lu, so close to the orb only has to reach up and push the 'eyelid' open. Except, out of the corner of her eye, maybe even her mind's eye, an aluring flicker. Soft and inviting it tugs along her chin and under her arms as it pulls her back to the ground. Her nethers stir as light pulls her along.<br/><br/><br/>Riya..................HP 55/61  AC25  F18  R22  W22  Resist Radiant 9, Necrotic 9  Ongoing 5fire save ends<br/>Rolan................HP 59/69  AC22  F16  R20  W21                                               Restrained, (Slowed, Ongoing 5fire, Ongoing 5dmg, save ends each)<br/>Bryn.................HP 77/77  AC27  F19  R19  W22  Resist:  Poison 5                   Slowed save ends<br/>Damien............HP 67/67  AC26  F20  R22  W23  Resist: All 1, Necrotic 5          Restrained<br/>Sul Cypher.......HP 64/64  AC25  F16  R20  W16                                                Restrained<br/>Lu Lushe..........HP 54/54  AC25  F22  R22  W19                                                Dazed save ends<br/>Orb...................HP   69/80    AC22  F20  R20  W20 Resist 5all  (remember melee peeps, it's 20feet up)<br/>Obelisk.............HP 120/120  AC18  F18  R18  W18 Resist 10all<br/>Animated Tent                      AC24  F22  R24  W21<br/>Animated Tool                       AC26  F24  R21  W20<br/>Animated Log                       AC22  F22  R22  W21<br/>Will o' Wisp.......HP 57/57     AC22  F19  R24  W22 Resist Insubstantial (halve all dmg)<br/><br/><span class="bbc_size" style="font-size: 8pt;">Map Features:<br/>Grey Path: Normal Terrain<br/>Light Green: Tall Grass and Difficult Terrain<br/>Dark Green: Heavy thickets, Gives concealment to those in and behind the thicket. Total Cover 3 squares deep. Also Difficult Terrain</span><br/><br/>Obelisk Fort Attack vs. Cypher,Rolan,Damien,Bryn,Riya,LuLu = MISS, HIT, MISS, MISS, MISS, MISS (http://invisiblecastle.com/roller/view/2674174/)<br/><br/><br/>Tent 1 flys to F5     Shroud vs. Rolan Reflex = Rolan Restrained<br/>Tent 2 flys to F8     Shroud vs. Damien Reflex = Damien Restrained<br/>Tent 3 flys to I10   Shroud vs. Cypher Reflex = Cypher Restrained (http://invisiblecastle.com/roller/view/2674046/)<br/><br/>Log 1 flys to E4     Spark vs. Rolan Reflex = Hit! 6 fire dmg. 5 ongoing fire, save ends.<br/>Log 2 flys to G6     Spark vs. Riya Reflex = Hit! 6 fire dmg. 5 ongoing fire, save ends.<br/>Log 3 flys to G8     Spark vs. Damien Reflex = MISS!<br/>Log 4 flys to K10   Spark vs. Cypher Reflex = MISS!<br/>Log 5 flys to J13    Spark vs. Bryn Reflex = MISS!<br/>Log 6 flys to I14    Spark vs. Lu Lu Reflex = MISS! (http://invisiblecastle.com/roller/view/2674063/)<br/><br/>Tool 1 flys to E5     Nail vs. Rolan AC = Hit! 2dmg. 5 ongoing dmg, immobilized save ends.<br/>Tool 2 flys to F6     Nail vs. Rolan AC = Hit! 2dmg.<br/>Tool 3 flys to F9     Nail vs. Bryn AC = MISS!<br/>Tool 4 flys to D8     Nail vs. Riya AC = MISS! (Attack of Opportunity possible by Rolan)<br/>Tool 5 flys to G9     Nail vs. Cypher AC = MISS!<br/>Tool 6 flys to I9     Nail vs. Cypher AC = MISS! (http://invisiblecastle.com/roller/view/2674082/)<br/><br/>Will o' Wisp Illuminates. Flys to 14.     Luring Glow vs. Lu Lu Will = HIT! Pulled to Ground at D12. Dazed save ends. (http://invisiblecastle.com/roller/view/2674090/)<br/><br/><span class="bbc_size" style="font-size: 8pt;">Restrained<br/>    You can’t move, unless you teleport. You can’t even be pulled, pushed, or slid.<br/>    You take a -2 penalty to attack rolls.<br/>    You grant combat advantage.<br/>Immobilized<br/>    You can’t move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide.<br/>Dazed<br/>    You grant combat advantage.<br/>    You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can’t take immediate actions or opportunity actions.<br/>    You can’t flank an enemy</span>