<div class="floatleft">(https://i.pinimg.com/originals/99/de/80/99de80dd4fb18a5a2b5229f5fe73ae72.jpg)</div><strong>The Second Day</strong><br/><br/><strong>XP</strong><br/><br/>Overcoming the very treacherous hills rewards the party with 1,200 xp, split six ways.  So, everyone receives 200 xp.<br/><br/>It might now be prudent to discuss having a party accountant for XP and a party accountant for acquisitions.  You might also want to discuss how to divvy up loot equitably.  This is what my parties usually did:<br/><br/>There are four party members.  The loot is 1,000 gp and a MW weapon worth 400gp.  Party member #1 wants the weapon.  As such, we would calculate the MW Weapon as being worth 200gp (since that was what we could expect to get at market), making the total loot 1,200gp.  1,200gp split four ways is 300gp.  Every character would receive 300gp, and the character who took the weapon would receive the weapon AND 100gp.<br/><br/>Of course, this is a discussion for the OOC, and not here.<br/><br/><strong>Moving On</strong><br/><br/>It was difficult for Bell to walk given her ankle's condition, so the party placed her atop of the horse that had accompanied them down the ravine, and the six marched forth towards the Crypt of the Everflame.<br/><br/>(https://i570.photobucket.com/albums/ss142/alkir/EverflameEntrance.jpg?width=250&height=250&crop=1:1,smart)<br/><br/>The crypt lies at the bottom of a relatively small valley, deep in the Fangwood. When the party first approached the entrance to the crypt, they saw the following:<br/><br/>An archway of stone is set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar.<br/><br/>A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them.<br/><br/><roll><br/><br/>Anyone with a knowledge (local) DC check of 10 will be familiar with some of these horses.  They belonged to people you knew in Kassen.  In fact, one of the dead horses, a four-year old mare named Willow, belonged to Serana's family.