Okay, now I'm going to try contributing seriously to the discussion of the game.  Please bear with me, I'm going to show some of my reasoning.<br/><br/>There are games out there that make your character's personality and worldview an explicit part of the mechanics.  I am a fan of this.  Nobilis does it by having the player pick stimuli for Fear, Rage, Nobility, and also an Obsession.  Burning Wheel does it as well as any game I've ever seen, by having player-defined Beliefs and Instincts for each PC.  That is, each player picks three things their character<em>believes,</em>the foundational truths on which rest their worldview and goals.  Things like, "I am the true king of this land,"  "My faith is my armor,"  "The slavers have kidnapped my sister, and I will rescue her or die trying."  These things function as plot hooks that the GM can hang stuff on (even if the PCs' beliefs aren't true, it is a way for the player to tell the GM what is important to them and what they want to see in the game.)  They are also immensely useful because it tells the other players, "Do something involving THIS if you want my PC to be interested in what you're doing."  When everyone gets on board and starts playing off each other's beliefs (and, ideally, people create their characters so that their beliefs sometimes agree and sometimes are at odds), you get a really kick-ass campaign.  I speak from experience.  To follow up on this, Instincts are things your PC will always do, whether the player declares it or not.  Some of these are simply useful - like having your PC automatically recover arrows whether you declare it or not, or always note the escape routes in a building.  Others can be more fun, like "always return an insult in kind."  That's an awesome instinct to have, for a variety of reasons.  Not the least of which is it says a lot about the character in question.<br/><br/>Essentially, what I'm saying is this:  Don't make the other players and the GM have to<strong>guess</strong>what will interest you.  Tell them.<br/><br/>So, I think we should all talk a little about our own PCs (something gamers like to do anyway) and, y'know, give each other the cheat codes to get their attention.  I know Astra has a lot of thoughts about Ichigo that haven't been shared generally, and I'd be shocked if Hikari hadn't put some fairly serious thought into what she was doing.<br/><br/>I'll let my thoughts simmer for a while, and if people are interested in this then I'll post some for Matt.  Essentially, ready-made plot hook stuff.<br/><br/>Thanks for listening to my overly-long touchy-feely writer stuff.