<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204281.msg10397476#msg10397476">Quote from: Lord Mayerling on 19-08-2014, 23:16:48</a></div></div><blockquote class="bbc_standard_quote">Looks like the mice are going to vacate the area and make a run for it from the snake. <br/><br/>This will require DeeDee to make a Versus Test against the snake using Nature. The snake has a Nature of 7, so rolls 7d6, and DeeDee has a Nature of 5, so Josi rolls 5d6.<br/><br/>Because the mice are basically bolting from an ambush, I don't see much opportunity for help from the other characters here (although there might be, try to convince us!). However, you can still use DeeDee's Wises and/or Traits to add bonus dice to your roll, <em>if</em> you can convince the table they fit the situation. But probably your best bet is Tapping DeeDee's Nature. By spending a Persona Point to Tap her Nature, DeeDee will effectively double her Nature to 10, allowing her to roll 10d6 for the Test. Because <em>escaping</em> is part of Mouse Nature, there will be no Tax (a temporary reduction in Nature ability) unless DeeDee fails to beat the snake in the Test.<br/><br/>Also, I want to be clear about this: even a failed Test will not result in DeeDee being eaten or killed by the snake. So consider that before deciding what bonuses you want to go for.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>She could use her wises/traits to escape by moving them into rougher terrain? Is there any bramble nearby? Anything that she might use that a snake can't move through as easily?<br/><br/>If not then I'll go with the Persona Nature Tap.