(http://i.imgur.com/ODXHkdW.png)<br/>There's no finer bar in all the land than The Storm and Queen Tavern.  That's not quite true.  There are a fair number of bars finer, better appointed, and safer than The Storm and Queen Tavern, but for now it is home.  The Delvers Company some months ago put down a sack of coin and requested sole ownership of the private mess room in the back and the two adjoining rooms that had previously been intended for smaller parties.  These have been converted into the Delvers Company Guildhall, a place to rest their heads between adventures and store trinkets of value.<br/><br/>The common room of The Storm and Queen is a mid-sized bar with eight round tables at which to sit, gamble, and carouse.  The general patrons of The Storm are workers in the community and a smattering of travelers.  Among the patrons, there may occasionally be someone who has heard of the exploits of the Delvers.  The Storm is a family business controlled by Burnus Alfzer, an older human who frequently runs the bar.  His daughter, Ayca, plays a lute, though not nearly as well as Lorelei and never on nights that she is playing.  Additionally, there is a barstaff of four hired hands, two men and two women.  The Storm and Queen Tavern sells local red ale, home made honeymead, and a red wine of questionable origins as well as venison pie and a variety of seafood from the nearby port.<br/><br/>Best described as small and functional, the Delvers have a single mess room and two bunk rooms. The mess room has a wooden floor and a worn wooden table that looks to have once been in the tavern proper. Six rickety backless stools sit around the table, one of which wobbles terribly. Carved in the center of the table is the mark of Delvers Company, ________. On one wall above a small fireplace is a faded and wine-spattered painting of the old Delver himself, long gone from these lands but still memorialized.<br/><br/>Each of the bunk rooms has four lumpy mattresses fit for a peasant. A small chest is set at the foot of each mattress for the personal effects of those who stay in the room.  In the East Room live ____, ____, ____, and _____.  In the West Room live _____, _____, ____, and _____.<br/><br/><hr/><br/>This thread is for essentially non-sequential play given that high flying adventure can sometimes make it difficult to get to know your fellow players.  Additionally, it is a place for Delvers in different adventures to interact especially as the Delvers Company grows.  If you are a Delver interested in posting, feel free!  If not, no pressure.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Frequently Anticipated Questions</div><div class="spoiler_body">-When does this take place?<br/>This takes place as long before the adventure you are currently on as it needs to.  Whenever a group of Delvers finishes an adventure and returns home, we'll time-hop forward in here.  <strong>When time flow here and in the core game threads interfere, assume the core game thread takes priority.</strong><br/><br/>-Are we still using DW rules here?<br/>If you would like to!  You can make this as system-steady or system-free as you would like.  But if you feel like doing something?  Cool!  Just remember not to like... kill people or something.  Also, misses don't count for XP here.<br/><br/>-If I don't pose here will I be at a disadvantage?<br/>Not at all!  This is a supplement.<br/><br/>-Are you going to pose here?<br/>Probably WAY less than I do on the main thread.  This place exists in part because there will be times that I'm not caught up and players may still want to goof around with their characters.</div></div><br/>Threads:<br/>Delvers Company Wiki (https://elliquiy.com/wiki/Delver%27s_Company)<br/>Crimes of the Ancient Stronghold: A Delvers Story (https://elliquiy.com/forums/index.php?topic=248231.0)<br/>The Sunken Tower of Malrefesh: Yula's Story (https://elliquiy.com/forums/index.php?topic=248618.msg12289125#msg12289125)