<div class="floatleft">(https://elliquiy.com/elluiki/images/9/97/Fb7e8e46b085aeb893d245ac3ee0151e.jpg)</div><strong>Name:</strong>Vix (https://elliquiy.com/forums/index.php?topic=232509.msg11459571#msg11459571)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body"><strong>Hit points:</strong> 33/33 <strong>Hit die:</strong> 5d8 <strong>Initiative:</strong> 18<br/><strong>Conditions:</strong> Infected with swamp disease (Rolled a 3)<br/><strong>Abilities:</strong> S1: 1/4  S2: 2/3  S3: 2/2  |  Hero Points: 1  |  Bardic Inspiration 3/4d8<br/><strong>Equipment:</strong> Rapier, Diplomat's Pack, Horn, Lute, Leather Armor, Dagger, Favor of an admirer (Crimson necktie), Costume, Belt Pouch, Arcane Focus - Crystal, 5gp, a silver spoon with an M engraved on the handle, a scrap of cloth from an old banner, Longbow and arrows, Whip</div></div><br/><hr/><br/>What had been turning into a happy rescue just had to be sullied by the words of a merchant, and Vix spoke quickly, staring him down.  "You're in Worldfall right now," she said, her words full of scorn.  "This is a wretched place which traps you forever.  If you ever come across a Lagos named Brox in your travels, you can tell him that Vix ended up getting stuck here."<br/><br/>Shaking her head, she looked out over the crowd.  "I have no idea where your vehicles are, but you'll never get your stuff back without them, and there's no time to divide things up anyway.  If you don't be off soon, everything you bring with you will disappear, and yourself with it."<br/><br/>She gestured back deeper into the walking contraption.  "You'll be able to get food and weapons in your own world, but you all know you won't survive a place like this, and you won't make it back if you have to carry everything with you."  Her right eye glistened a little as she met his gaze.  "Just be thankful you can get back to your family again."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">17 Intimidate</div><div class="spoiler_body">Roll Result: AndyZ rolled: 1d20, adding 7 to the total<br/>Comment: Intimidate<br/>Result: 10, <br/>Total: 17<br/></div></div>