Esma takes the alley at a run and tries to jump as far as she can over the huddled figures and clear the alley to see if she can pick up the trail, knowing the ghoul went in there. She still feared she had been a moment too late and the flaming ghoul had extinguished itself.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">actions</div><div class="spoiler_body">With lowlight vision she should be able to see the tip of the alley well enough to use it as part of the running start, She still has 120 feet of movement left if she needs to back up a bit first. <br/><br/><strong>Jump Roll: (http://elliquiy.com/forums/dicebot.php?r=30018)</strong> 28<br/>That is enough to clear 25 feet with the jump, probably only needed to clear 20 though. She has 1 rank in jump so she lands on her feet.<br/>60-80 feet movement left now that she has cleared the alley, passive spot check to see if she notices the hopefully still on fire ghoul.<br/><br/><strong>Spot Check Roll (http://elliquiy.com/forums/dicebot.php?r=30019)</strong> 18 <br/><br/>The DC to spot someone who is not actively hiding is 0 +1 per 10 feet of distance. Possibly +5 for taking the spot as a passive action and not actively concentrating on it. Light may play a role in this but hopefully he is still on fire for at least 1 more round. If she does see him she continues after him with the last of her movement.<br/><br/></div></div>