Since there's been some confusion:<br/><br/>1) There is a 30' gap between the elevator and the walkway, and all this is suspended close to the ceiling, 100' above the sea anemone pool. There are occasional stalactites hanging from the ceiling (meant as aesthetic flavor, but kudos to Blinkin for finding a way to use them), but no other solid rock surface nearby and that includes the cavern walls. The walkway goes on until it reaches the cavern walls some distance away (i.e. the walls are too far away to help you clear the gap) and enters the next area.<br/><br/>2) The walkway is not falling apart any further than it already has. My exact words were "slightly singed but not catastrophically damaged by Kana's fiery trick", so I don't know where the Indiana-Jones-style-collapsing-bridge is coming from.<br/><br/>3) The whip trick is creative and already uses a Panache point so I'm not requiring a further roll for it.