Guts hears sounds of battle around the wagons while he hided, he heard even death cry one of the guards! Guts growls and shifts in his position to get out from the damn torture box and with loud sharp explosion his fist punches the lid off! The cultists can see deep crimson flames leaping up from the box one of the wagons and Guts rises up to stand in the box. He is burning inferno by the time he gets out, his eyes blazing red and his body covered in splinters! He growls out towards the cultists; "Damn you bastards! I waited a freaking forever in that box you guys show up! I am now covered in splitners because of you raaaarrrrgghhhh!" Guts leaps down the wagon he was on, moving other side of battlefield to besides one the wagons and aiming towards the thickest close combat. Combat which surrounded Zame.<br/><br/>Guts looks on the enemies and he slams his fists together and draws deep breath....and fiery arcane symbol appears flash from his hand and float up to his throat and with loud he exhales......a fiery pit of fire towards four enemies and Zame! Luckily Zame could avoid the flames but at least two enemies got burned badly by the flames! After Guts breathed a fiery halo surrounded his body and he makes hand gesture which clearly indicates the foes come at him and he shouts; "Come to me if you dare you cowards! Come and get burned!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC actions</div><div class="spoiler_body">Move to F/10 to jump down from wagon, then move to square J/11. In there I perform close blast 3 attack; Fire Dragon Breath (a daily). Besides 21pts fire dmg (10pts upon a miss) Guts gets fiery halo which he sustains as minor action. If any foe comes melee and gets melee hit, he gets pushed by 1 square directly away from him. He targets all 4 enemies and Zame in one wagon. I rolled the d20 together so we go from left to right in the order. So Blue cross (miss, 10pts fire dmg), yellow cross (nat 20, 30pts fire dmg), blue cross (nat 20, 30pts fire dmg), yellow cross (miss, 10pts dmg), Zame (miss, 10pts fire dmg). Sorry Zame but I wanted maximize my daily sorcery attack and hope that this brings down most enemies down faster :P. Feel free punch Guts later for including you in his area effect spells (it's rather hard as all other scenarios I hitted only 3 yellows and got myself to melee and so my spell would had provoked AoO). But I have gut feeling the blue crosses need hit a lot to fall down. If yellow crosses are minions they get no dmg from missed part of the attack, otherwise the attacks connect. Anycase I recall if you get nat 20 in attack rolls the indicated ability did maximum possible dmg. So 3d8+6 = 30pts.<br/><br/>At 2011-03-12 11:47:45, Zaer Darkwail (uid: 14) rolls: 4d20 Result: 54 (2 crits, 2 miss and 1 uncertain vs 11 ref defense, forgot roll 5 so roll below) (http://elliquiy.com/forums/dicebot.php?r=23480)<br/>At 2011-03-12 11:58:05, Zaer Darkwail (uid: 14) rolls: 1d20a+3 Result: 6 (http://elliquiy.com/forums/dicebot.php?r=23482)<br/>At 2011-03-12 11:53:47, Zaer Darkwail (uid: 14) rolls: 3d8a+6 Result: 21 (fire dmg) (http://elliquiy.com/forums/dicebot.php?r=23481)<br/></div></div>