<div class="floatright">(http://www.infinitelibraries.com/images/Elli/Wolfspirit.jpg) </div><strong>Ansha</strong><br/>Human (Werewolf Lord, Afflicted)<br/>N Medium humanoid (human)<br/><strong>Init </strong>+2 (+4)<br/><strong>Classes (ECL9)</strong>: Human Paragon 3, Direwolf 6 | Barbarian 9<br/><br/><br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Description, rough history</div><div class="spoiler_body">Don't take the images /too/ seriously - Ansha's not blonde, and she's not nearly that pale, either.<br/>(http://www.infinitelibraries.com/images/Elli/Barbarian.jpg) (http://www.infinitelibraries.com/images/Elli/werewolf_by_aksjotso-d5rgnbf.jpg)<br/><br/>Ansha isn't used to spending a hell of a lot of time in human form. Most of the time, she is the wolf - a sleek black bitch standing a little over five feet tall at the shoulder. A white 'bib' going from under her chin to down just between her forelegs and the bony spikes of the dire wolf stand out in stark relief.<br/>There's clear intelligence in her eyes, something that's confounded many a hunter in the past.<br/><br/>Human, she stands over six feet tall barefoot - and she's usually barefoot - lean and powerfully muscled. Scars stripe her skin, none worse than the gnarled skin under her jaw. For all that, Ansha makes an attractive human. Thick black hair frames her face, falling into brown eyes that still have something of the wolf in them. <br/>She rarely bothers with clothing, preferring a leather kilt and halter to restrictive windings of cloth. Some wear them well - she doesn't figure herself to be one of those.<br/><br/>The very /very/ few who've seen her really lose her temper describe the nine-foot-tall whirlwind of rage and steel as a nightmare best left to the depths of night. <br/><br/><br/><br/>   When she was born, the tribe's seer predicted great things for her, and her parents shared a worried look. As she matured, she proved herself stronger, faster and smarter than her agemates - a natural leader, pratfalls, mistakes and all. The hunt, when she came of age at 16, was supposed to have been a mere formality. It was a bloody massacre, and the blood moon shone full and bright on the torn bodies of nine young warriors when it was over. The tenth, throat all but torn out, walked away on four legs.<br/><br/>   Ansha doesn't really remember being bitten. The attack was a whirlwind of fangs and fur and terror, and much of the experience is now buried in the ever-present 'now' of the wolf's perception of time. She's not even sure how long she wandered, lost in the wolf-mind. When she did return to herself, the wolf remained, ever present in the back of her mind, source of an instinctive distrust of humans, human dens, and human settlements that has kept Ansha warily circling the outskirts of more than one while she dredges up enough human to pass. <br/>   <br/>   Of late, she's making an effort to 'be human'. Mostly because she's not comfortable with the wolf's idea of what a suitable 'pack, mate and cubs' means. The wolf is of the opinion she's too picky. <br/><br/></div></div><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crunchy Stuff</div><div class="spoiler_body">--------------------<br/><strong>Statistics: Human (medium)</strong><br/>--------------------<br/><strong>Base Stats</strong>   <strong>Raging</strong><br/><strong>Str </strong>20 (+5)     <strong>Str</strong> 24 (+7)<br/><strong>Dex </strong>14 (+2)     <strong>Dex</strong> 14 (+2)<br/><strong>Con </strong>14 (+2)     <strong>Con</strong> 18 (+4)<br/><strong>Int </strong>16 (+3)     <strong>Int</strong> 16 (+3)<br/><strong>Wis </strong>14 (+2)     <strong>Wis</strong> 14 (+2)<br/><strong>Cha </strong>12 (+1)     <strong>Cha</strong> 12 (+1)<br/><br/><strong>Base Atk </strong>+9/+4 <br/><br/><strong>Feats </strong>Power Attack, Cleave, Great Cleave, Self-sufficient, Weapon Focus (greataxe), Track<br/><strong>Skills </strong><br/>   Acrobatics +14 (+18 jump)  Climb +18 <br/>   Control Shape   Disguise +3, <br/>   Heal +3, Intimidate +13, <br/>   Knowledge (dungeoneering) +9, Knowledge (nature) +15, <br/>   Perception +13, Sense Motive +10, <br/>   Survival +15, Swim +18<br/><br/><strong>Languages </strong>Common, Dwarven, Orc<br/><strong>SQ </strong>fast movement<br/><strong>Other Gear </strong>masterwork studded leather, masterwork greataxe<br/><br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>40 ft.<br/><strong>Melee </strong>masterwork greataxe +16/+11 (1d12+7/×3)<br/>Raging: +18/+13 (1d12+10/x3)<br/><strong>Special Attacks </strong>rage (7 rounds/day) <br/><strong>Grapple</strong> +14 (+16)<br/><br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong> 17 (15), touch 12, flat-footed 17 (15) (+3 armor, +2 Dex)<br/><strong>hp </strong>92 (9d12+18)<br/><strong>Fort </strong>+7 (9), <strong>Ref </strong>+7 (+3 bonus vs. traps), <strong>Will </strong>+8 (10)<br/><strong>Defensive Abilities </strong>improved uncanny dodge, trap sense +3; <strong>DR </strong>2/—<br/><br/><hr/>--------------------<br/><strong>Statistics: Hybrid (large)</strong><br/>--------------------<br/><strong>Base Stats</strong>   <strong>Raging</strong><br/><strong>Str </strong>30 (+10)    <strong>Str</strong> 34 (+12)<br/><strong>Dex </strong>18 (+4)     <strong>Dex</strong> 18 (+4)<br/><strong>Con </strong>20 (+5)     <strong>Con</strong> 24 (+7)<br/><strong>Int </strong>16 (+3)     <strong>Int</strong> 16 (+3)<br/><strong>Wis </strong>14 (+2)     <strong>Wis</strong> 14 (+2)<br/><strong>Cha </strong>12 (+1)     <strong>Cha</strong> 12 (+1)<br/><br/><br/><strong>Base Atk </strong>+9/+4; <br/><br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>40 ft.<br/><strong>Melee </strong>masterwork greataxe +19/+14 (1d12+15/×3) <br/>Raging: +21/+16 (1d12+18)<br/><strong>Special Attacks </strong>rage (7 rounds/day) <br/><strong>Grapple</strong> +18 (+20)<br/><br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong> 21 (19), touch 14 (12), flat-footed 21 (19) (+3 armor, +4 Dex)<br/><strong>hp </strong>119 (137 raging) <br/><strong>Fort </strong>+10 (12), <strong>Ref </strong>+9 (+3 bonus vs. traps), <strong>Will </strong>+8 (10)<br/><strong>Defensive Abilities <strong>DR </strong>2/—, 5/silver<br/><br/></strong><hr/>--------------------<br/><strong>Statistics: Dire wolf (Large)</strong><br/>--------------------<br/><br/><strong>Base Stats</strong>   <strong>Raging</strong><br/><strong>Str </strong>30 (+10)    <strong>Str</strong> 34 (+12)<br/><strong>Dex </strong>18 (+4)     <strong>Dex</strong> 18 (+4)<br/><strong>Con </strong>20 (+5)     <strong>Con</strong> 24 (+7)<br/><strong>Int </strong>16 (+3)     <strong>Int</strong> 16 (+3)<br/><strong>Wis </strong>14 (+2)     <strong>Wis</strong> 14 (+2)<br/><strong>Cha </strong>12 (+1)     <strong>Cha</strong> 12 (+1)<br/><br/><br/><strong>Base Atk </strong>+9/+4; <br/><br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>60 ft.<br/><strong>Melee </strong> Bite +18 1d8+6 (Raging: +20, 1d8 +8)<br/><strong>Special Attacks </strong>rage (7 rounds/day), Trip<br/><strong>Grapple</strong> +18 (+20)<br/><br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>21 (19), touch 14 (12), flat-footed 21 (19) (+3 armor, +4 Dex)<br/><strong>hp </strong>119 (137 raging)<br/><strong>Fort </strong>+10 (12), <strong>Ref </strong>+9 (9) (+3 bonus vs. traps), <strong>Will </strong>+8 (10)<br/><br/><br/><strong>Defensive Abilities </strong>DR 2/—, 5/silver<br/><strong>Feats </strong>Power Attack, Cleave, Great Cleave, Self-sufficient, Weapon Focus (greataxe), Track<br/><br/><strong>Skills </strong><br/>   Acrobatics +14 (+18 jump), Climb +18, <br/>   Disguise +3, Heal +3, Intimidate +13, <br/>   Knowledge (dungeoneering) +8, Knowledge (nature) +14, <br/>   Perception +13, Sense Motive +10, <br/>   Survival +15, Swim +18<br/><br/><strong>Languages </strong>Common, Dwarven, Orc<br/><strong>SQ </strong>fast movement<br/><strong>Other Gear </strong>masterwork studded leather, masterwork greataxe<br/><br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/>Racial (Human Paragon):<br/>+2 Intelligence.<br/>Base speed: 30<br/>Bonus Feat<br/><br/>Template (Lycanthrope, Werewolf Lord):<br/><strong>Attribute</strong>+2 Wisdom<br/><strong>Alternate Form (Su)</strong> A lycanthrope can assume the form of a specific animal (Dire Wolf), though your gear is not effected, you do not regain hit points for changing form, and you may only assume wolf form. You can also assume a special hybrid form with prehensile hands and animalistic features (Wolves got thumbs!)<br/><strong>Damage Reduction (Ex)</strong> In animal or hybrid form you have DR 5/Silver.<br/><strong>Lycanthropic Empathy (Ex)</strong> In any form, you can communicate and empathize with normal or dire wolves. This gives you a +4 Racial bonus on checks when influencing the animal's attitude, and allows the communication of simple concepts and (if the animal is friendly) commands, such as 'friend', 'foe', 'flee' and 'attack'.<br/><strong>Scent (Ex)</strong> You have the scent ability in any form.<br/><strong>Feat</strong> You gain Iron Will as a bonus feat.<br/><strong>Trip (Ex)</strong> While in animal form, if you hit with a bite attack, you can attempt to trip the opponent (+5 check modifier) as a free action wihtout making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip you.<br/><strong>Skills</strong> While in hybrid or wolf form, you gain a +4 racial bonus to survival checks when tracking by scent.<br/><br/>Class (Barbarian):<br/><br/><strong>Armor Proficiency</strong> Proficient with Light and Medium armor and all shields except Tower.<br/><strong>Weapon Proficiency</strong> Proficient with all simple and martial weapons.<br/><strong>Fast Movement</strong> +10 to speed when in medium or lighter armor and not carrying a heavy load.<br/><strong>Rage</strong> Can fly into a screaming frenzy once per encounter, up to 3 times a day. This grants +4 to Constitution and Strength, +18 hit points and a +2 Morale bonus to Will saves, but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Rage lasts up to 7 rounds.<br/><strong>(Improved) Uncanny Dodge (Lv &gt;=14) (Ex)</strong> Retain DEX bonus to AC when flat-footed or struck by an invisible attacker. You cannot be flanked unless the attacker is Level 14+.<br/>Trap Sense (Ex): +3 to reflex saves and AC verses traps<br/>DR (Ex): 2/-<br/><br/><strong>Power Attack -3/+6</strong> Trade Attack bonus for damage (Up to base attack bonus)<br/><strong>Cleave</strong> Extra melee attack after dropping target<br/><strong>Great Cleave</strong> No limit to cleave attacks each round<br/><strong>Self Sufficient</strong> +2 on heal/Survival checks<br/><strong>Track</strong> Can use Survival to track<br/><strong>Weapon Focus</strong> (Great Axe) +1 bonus to attack rolls with selected weapon.<br/></div></div>