<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=237290.msg12171221#msg12171221">Quote from: Zaer Darkwail on 21-03-2016, 19:41:17</a></div></div><blockquote class="bbc_standard_quote">Let's say your main weapon attack is fireball which costs 10pts in char gen to make (including what casting type is it or is it sort innate ability you just have). If you want create 'more' fire spells, then I allow halve the cost of any later weapons added which total cost should not go past from original (so 10pts after halving down but full value being 20). If weapon is item, each weapon attack related to said specific weapon is 1/4 in cost (rounded down). Example of weapon is magic sword which main stats are weapon rank 5 (costing 10pts) but then it has some magic stuff in it (always needing pay 2.5pts for keep rank same with attack) which value cannot go past 10.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm sorry but I don't actually understand what you just said...<br/><br/>I'm going to be giving her a Draining, Incapacitating, Arua attack that is harmless (weapon level 0) and was also going to give her a Rifle Item and a Pistol Item, the Pistol is further going to have two attacks because I'm basing it off the Taurus Judge (http://www.taurususa.com/gun-selector-results.cfm?series=41) and it can fire .45 rounds or 12 gauge shotgun shells.<br/><br/>But I'm also giving her an Alternative Form where her arms become big white claws like the image and her Draining attack becomes a Vampearic Life Steal attack that actually does damage. However those claws can't fit in a trigger guard so she'd loose the gun attacks. Would I get the Points back from them since they are Items and not innate abilities, even though she loses them?