I have a question relating to animating trumpet archons. They have this listed as a spell<br/><div class="quoteheader"><div class="topslice_quote">Quote from: Trumpet Archon</div></div><blockquote class="bbc_standard_quote">A trumpet archon has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Clerics aren't required to have a deity and they are weird outsiders and we have this<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Cleric</div></div><blockquote class="bbc_standard_quote">If a cleric is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In the cleric section. So my question is thus. Would the trumpet archon retain cleric abilities, although lose the 'plus any others'? If it retains it's divine magic because it's a powerful outsider would it keep it's default domains of 'good and law' that the entry has or would it shift to different domains on the raise like 'Destruction' and 'War'? It would be NE instead of LG after the animation so both good and law domains should't be accessible from what I can see where Destruction and War are on its list of possibilities regardless of deity or even with no particular deity and would be appropriate for an undead monstrosity.<br/><br/>Side note: I'm going to assume the Astra Deva maces are being tossed in a community 'sell or distribute pile' so my plan for the deva is to keep them in maybe the entry way or guardhouses. They can provide 'remove disease' and 'remove curse' at will as well as a 1/day heal spell so I want to have them somewhere accessible if need be for Archfiends to do a retreat and heal if they need to. This might change depending on the question below since my ability to create powerful undead isn't at will and regular animation might be desirable.<br/><br/>I'll likely use the trumpet archons as buffing/healing machines or to help me with wiping out normal villages on the prime material so I can work on raising a proper army of skeletons and zombies. It's important to have a massive horde of things for style points if you assault a major metropolis, plus it keeps the people inside from being able to run away en mass.<br/><br/>I do have a GM question (and anyone with input can chime in of course) about using corpses with Polymorph Any Object for animation since that opens up a frankly stunning number of possibilities. Now the thing with polymorph any object is that it has a duration, for this case we'll assume it reaches permanent from the 9+ factor. If a polymorphed corpse is raised is it still considered polymorphed? If so what happens if the polymorph is dispelled? Does the creature revert to an animated version of what it was before or does it just revert into an inanimate corpse? What if the creature that it is raised into is immune to polymorphing somehow? What is the Hit Dice of a polymorphed corpse? Is it the Hit Dice of the normal creature it's polymorphed into or is it the source creature?