<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14032452#msg14032452">Quote from: PaleEnchantress on 28-03-2018, 20:02:10</a></div></div><blockquote class="bbc_standard_quote">Wow Pazuzu has nothing on us!  Most demon princes can't plane shift under their own innate power.  It's even a reoccuring thing that they love magic items,  gates,  and cultists strong enough to call them.  Pazuzu is known for being able to plane shift himself as he pleases which contributes to his greater activity on the prime.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hmm.  Checking through the Demonomicon of Iggwilv articles and the Fiendish Codices, this seems to be something they either forgot about, or changed their minds about towards the end of 3.5.  Dagon, Malcanthet, Demogorgon and Graz'zt all have Plane Shift at-will in their spell-like abilities, and the Demon Lord template in Dragon 359 grants it as an at-will there, too.  Though, given that they're also listed with save DCs, perhaps those four Demon Lords are only able to use the spell-like ability on others, and can't Plane Shift themselves?  Or perhaps it's specifically the Material Plane they're barred from...<br/><br/>The first few digital issues of Dragon also have a two-part article in them listing off some lesser Dukes of Hell, and I'll note that they're all missing the ability to Plane Shift as well.  The nine Archdukes don't have official full stats, but I'd imagine they probably wouldn't have Plane Shift either, though even if they did, I also imagine that they wouldn't leave their own domains for very long at all, since they'd have to worry about their rivals using their absence to take over.<br/><br/>Whatever the case, in terms of this game's flavor, I'd say that the player character Archfiends having the ability to Plane Shift is likely another manifestation of their past as a group of planar-traveling epic villains shining through in their present natures.  Admittedly, this does make Torahime a bit more of an exception, but since I've already been thinking that she likely trained in her Astral Blade Technique by deliberately causing a teleport mishap with her innate Succubus Greater Teleport and shunting herself off to the Astral Plane, it isn't hard to think that she could also learn Plane Shift (which is also a spell of the Teleportation subschool, and thus involves instantaneous astral travel) by getting a better feel for how the Astral Plane works, as well.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14032954#msg14032954">Quote from: LizzieV on 28-03-2018, 23:51:47</a></div></div><blockquote class="bbc_standard_quote">There's a reason I have a bondage room, animated chair, and animated bed with antimagic dimensional locking stuff with no forbiddence barriers. Anasil hasn't had any consensual encounters since turning into a demon and doesn't expect to have too many either considering how evil outsiders typically are but we'll see what happens between party members. You never know if something could change.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14032972#msg14032972">Quote from: Sain on 29-03-2018, 00:02:10</a></div></div><blockquote class="bbc_standard_quote">Mmm I imagine kinda similar case with Ungrath. Can't imagine her willingly submitting very easily unless it's part of a heist and a trick to get her way.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I will note that the basic setup for the game gives the various Archfiends enough of a common background that they could probably trust one another enough to indulge a little.  Whether that trust extends to cohorts and other new additions to the group, like Echidna's children, would probably vary from Archfiend to Archfiend, however.<br/><br/>I will also note that Alactra is specifically seeking to ingratiate herself to the group, and that while she's ambitious, she's also a new enough convert to evil that she doesn't actually have any big goals beyond figuring out how to transform herself into an Archfiend and possibly wind up with a seat of her own at the table.  She's also smart enough to know what the pecking order is, even if she might enjoy the occasional fantasy of her own about winding up in a position of control over Vholdran or one of the other party members.<br/><br/>Ah, and on a slightly-related subject, looking through some of the various outsider forms available for Alter Self on my own is making me wish for a feat somewhat along the lines of Reserves of Strength (http://dnd.arkalseif.info/feats/dragonlance-campaign-setting--98/reserves-strength--3617/index.html), but for spell-like abilities.  Just bumping up the cap on Alter Self from 5 HD to 6 HD would grant her the ability to transform into a Succubus, an Angel in the form of the Movanic Deva (http://www.realmshelps.net/monsters/block/Deva,_Movanic%7Calpha%7CD%7COutsider) from Fiend Folio, or an Equinal (http://www.realmshelps.net/monsters/block/Equinal) for those times when her partner wants her to literally be hung like a horse. :P The most common interpretation of the feat would effectively make her new cap 8 HD (in exchange for a 3-round stun), which would open up even more options while likely not being particularly overpowered.