<span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;"><strong>PART II:  PHANDALIN</strong></span></span><br/><br/><div align="center">(https://prints.mikeschley.com/img/s/v-10/p345755373-3.jpg)</div><br/>After two uneventful days of travel, you catch your first glimpse of Phandalin through the wooded hillside.  The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations.  More old ruins--crumbling stone walls covered in ivy and briars--surround the newer houses and shops, showing how this must have been a much larger town in centuries past.  Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town.<br/><br/>As you approach, you see children playing on the town green and townsfolk tending to chores or running errands at shops.  Many people look up as you approach, but all return to their business as you go by.<br/><br/>Sildar seems so much more at ease now.<br/><br/>"My friends," he says, "let us secure lodgings.  I am told the local inn is very quaint."<br/><br/>The two wagons stop just short of the dusty town square, siding up to the Stone Hill Inn.  It is a large, newly built roadhouse of fieldstone and rough hewn timbers.  Next to the inn, there is Barthen's Provisions.  Barthen's name should sound familiar, as you had been instructed to deliver the wagon of supplies to him.  Across the way, you notice another trading house, the Lionshield Coster.  The provisions that you captured from the goblins bears the same symbol as the trading house: a blue lion.<br/><br/>Sildar hops out of the wagon and enters the inn.<br/><br/>What do you do?<br/><br/><strong>GM NOTE:</strong><br/>We are in the town phase.  Please be sure to get out and meet the NPCs that inhabit Phandelin!  They may provide some very useful information.<br/><br/>