<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13969026#msg13969026">Quote from: Lockepick on 03-03-2018, 22:57:33</a></div></div><blockquote class="bbc_standard_quote">Even a -8 from the 'Stormy Weather' would mean he is going to trump a +55 Hide (outside of a Nat 20 = Autowin). <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Nat 20 = auto-win only happens on saving throws and attack rolls, so you should easily trump that +55 hide check.  Between that and Galyxx’s life-sight, you should be able to track Grimjaw down and incapacitate him without too much trouble.<br/><br/>As for removing magic items off of people, I don’t think worn items can be disarmed, so if that forehead jewel actually takes up his head or face slot, Wisdom damage will likely be the only option.<br/><br/>I’ll definitely have to give Torahime’s opening moves some thought, but she’s going to take four rounds for her own buff routine, for sure.  Summoning her two 20-HD Caligrosto, then Unholy Aura, Cloud of Knives and Righteous Might.  It looks like the angels aren’t protected against teleportation, at least.<br/><br/>Also, since this is likely to become relevant, what do you think the limits on the Monster of Legend’s Reflective Hide should be, Zaer?  From what I’ve been able to find, most people treat it like unlimited Spell Turning, but I have also seen people treat it more like a maximized version of that spell and have it simply block up to 10 levels of spells per round.  I’m good with either, but would like to work out how it works now, while we’re still in the planning stages.<br/><br/>Edit: Also, happy birthday, Pale. ^^