<div class="floatright">(https://i.imgur.com/1v6AUAB.jpg)</div><strong>Name:</strong><br/>Helena "Mead" Winterbelle<br/><strong>Location:</strong><br/>Elsir Vale, Approaching Drellin's Ferry<br/><strong>Tagging:</strong><br/>Asshole Hob Archer, Lilian, Boss Hob<br/><strong>Content:</strong><br/>I'll take that action of yours, fucker.<br/><hr/>Standing up to see what the commotion was, Mead was greeted with an arrow whipping by, cutting a gash across her cheek, causing her to stagger, a a stream of blood marking her cheek and neck crimson. "Son of a<strong>bitch!</strong>" She dropped down lower in the carriage, hoping to shield herself from any more projectiles. Looking over to Sully, she placed her hand out, commanding him to heel, and to stay down.<br/><br/>Peeking out ever so slightly, she surveyed the scene, taking in the battle. Spotting a large bugger of in the trees, next to a smaller shite, a wicked grin spread across her face as a thought came to mind. Curling her hands together in such a way like that of a bird call, she brought it them to her lips and incanted her spell in the fey tongue, her words filtering through her hands into garbled mad-speak, barely audible to anybody around. Anybody except their assailant's leader, who's ears were assaulted by a cacophony of insanity, spilling thoughts of hate towards his comrades.<br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crown of Madness -&gt;Leader Hobgoblin | DC 15</div><div class="spoiler_body"><strong>Crown of Madness</strong><br/><br/>Enchantment<br/><br/>Level: 2<br/>Casting time: 1 Action<br/>Range: 120 feet<br/>Components: V, S<br/>Duration: Concentration, up to 1 minute<br/><br/>One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.<br/>While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.<br/><br/>The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.<br/><br/>On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends. </div></div>