As the godkings and their minions set forth, they notice they are going to be very busy indeed in near future as the city is in chaos as it's not mere handful of rabble.....but appears as if entire army of rebellious misfits had made way into city and causing much destructive havoc as possible! Not to mention red robed chosen of Tiamat itself doing rounds around.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">VP condittions and conflicts to pick from</div><div class="spoiler_body">Okay, more VP (victory points) you gain, less severe the impact of the chaos will have on Unther and thus impact of the attack. I list encounter, briefly descripe them and VP gained on completion and also 'rounds to complete'. Rounds of complete means it takes certain number of rounds (I loose term loosely here) which measures how long enemy forces take complete their tasks. Some conflicts affect how fast rounds get completed or make them easier to accomplish but they reward less VP naturally.<br/><br/>The enemy forces roll d6 upon 'end of round' (which occurs whenever PC's finish off battle). In next round they roll 2d6 and then 3d6 etc. So you need make tactical choices.<br/><br/><strong>Destruction of temple district by red robed figure (100 VP, 12 rounds to complete)</strong><br/><em>Objective:</em> Stop, kill or force to flee red robed figure to flee<br/><em>Reward:</em> If enemy destroys district, everyone in Unther looses god's favor and thus reduce CL by -6 by divine classes (expect Tiamat), which gradually returns with -1 penalty removed per week what it takes repair the district. Those rendered 0 or less CL are unable use divine spells or any divine powers. If PC's win, they avoid hefty penalty in future but it counts as if they had taken 3 rounds to complete the task.<br/><br/><strong>Stop the dark ritual (60 VP, 6 rounds to complete)</strong><br/><em>Objective:</em> Stop, kill or force to flee the Talon of Tiamat cultists performing a devastating ritual!<br/><em>Reward:</em> If enemy wins, they unleash blight and destruction to the city and result -25% profit loss for next 1d6+4 profit phases and all other battles gain -1 completion for them removed.<br/><br/><strong>Stop wild pack of monsters (40 VP, 4 rounds to complete)</strong><br/><em>Objective:</em> Stop, kill or force to flee the Talon of Tiamat cultists unleashed beasts!<br/><em>Reward:</em> If enemy wins, the wild pack of monsters reduce rounds completion from two other random battles by -2 and cause significant property damage to point across all districts which results in -10% profit gain for next profit phase. If PC's win, they avoid penalty or enemy gaining benefit to win battles easier thanks wild pack of monsters.<br/><br/><strong>Stop pillage of market district (30 VP, 4 rounds to complete)</strong><br/><em>Objective:</em> Stop, kill or force to flee the Talon of Tiamat cultists in area causing pillage.<br/><em>Reward:</em> If enemy wins, they get in future profit phase +10% while players suffer -10% profit loss in profit phase. If PC's win, they instead gain -10% discount for all goods purchased for one year.<br/><br/><strong>Destruction of civilian district (30 VP, 6 rounds to complete)</strong><br/><em>Objective:</em> Stop, kill or force to flee the Talon of Tiamat cultists in area causing kidnappings.<br/><em>Reward:</em> If enemy wins, they kidnap several important figures in key positions in city (exact benefit; unknown). If PC's win, they gain gratitude from several personel and gain +5% more profit in next profit phase.<br/><br/><strong>Destruction of civilian district (25 VP, 4 rounds to complete)</strong><br/><em>Objective:</em> Stop, kill or force to flee the Talon of Tiamat cultists in area causing destruction.<br/><em>Reward:</em> If enemy wins, everyone suffers -5% profit loss in next profit phase and all other battles get -1 round completion removed from them and they loose trust of lower class and so suffer -4 for all social rolls with them. If PC's win, they avoid penalty for future.<br/><br/><strong>Noble district destruction (25 VP, 6 rounds to complete)</strong><br/><em>Objective:</em> Stop, kill or force to flee the Talon of Tiamat cultists in area causing destruction.<br/><em>Reward:</em> If enemy wins, one other battle gets -2 reduction in completion of the task and because PC's ignored nobles pleas they suffer -4 to all social rolls against higher class citizens of Unther. If PC's win, they gain nobles favor and gain +4 bonus to all social rolls with them and gain able call single favor from a noble (rolled with d20 + charisma mod + 4 vs DC depending on difficulty of the favor).<br/><br/><strong>Cut off reinforcements (10 VP, 2 rounds to complete)</strong><br/><em>Objective:</em> Stop, kill or force to flee the Talon of Tiamat reinforcement units from not entering conflict zones.<br/><em>Reward:</em> If enemy wins, a one random battle gets +d6 additional bonus to complete it. If PC wins, they cut off reinforcements appearing into battles in entire conflict. If ignored, reinforcements keep coming every time this task is completed.<br/><br/><strong>Deal with docks fire (10 VP, 3 rounds to complete)</strong><br/><em>Objective:</em> Stop the dock fires.<br/><em>Reward:</em> If enemy wins, the docks are burned and players loose -5% profit bonus in next profit phase and also docks fire gives 25% concealment bonus against any foes beyond 30'ft range (applies also to foes own attacks). If PC's wins, they gain gratitude of city dockmasters and gain +5% more profit and no miss chance penalty.<br/></div></div>