Name:  Kamar Siene, aka. Amara Siene<br/><br/>(http://images.elfwood.com/art/g/i/gilb/char256.jpg)(http://images.quickblogcast.com/75154-65867/desert_girl3.jpg)<br/><br/>Type:  Solar<br/>Caste:  Eclipse<br/>Gender:  Female<br/><br/>Concept:  A wandering man who travels all of Creation learning many things from all.  A well-versed individual in many things who is a social butterfly.  He is superb in the social arenas and is a capable fighter with a sword.  Along with some skills in healing too.<br/>Motivation:  To dissolve the Immaculate Order and other organizations that hinders traveling to all in Creation.<br/>Intimacies:  To dissolve the Immaculate Order<br/>Azzan<br/>Anima Banner:  Sparkiling white and gold circle with a sword and two eyes in the middle of the circle<br/><br/>XP:  35<br/><br/>Attributes<br/><br/>Mental:  4<br/><br/>Perception:  **<br/>Intelligence:  ***<br/>Wits:  **<br/><br/>Physical:  6<br/><br/>Strength:  *** (**** armored for feats of strength and inflicting damage with attacks)<br/>Dexterity:  ****<br/>Stamina:  **<br/><br/>Social: 8<br/><br/>Charisma:  ***<br/>Manipulation: ***<br/>Appearance:  *****<br/><br/><br/>Abilities<br/><br/>Dawn<br/>Archery: *<br/>Martial Arts:<br/>*Melee: ***<br/>Thrown:<br/>War:<br/>Zenith<br/>Integrity:  **<br/>Performance: *<br/>*Presence:  **<br/>*Resistance: **<br/>Survival<br/>Twilight<br/>Craft<br/>Investigation: *<br/>Lore:  *<br/>*Medicine:  ***<br/>Occult<br/>Night<br/>Athletics<br/>*Awareness: ** (**** armored)<br/>Dodge: ***<br/>Larceny: *<br/>Stealth: * (*** armored moving, **** armored stationary)<br/>*Eclipse<br/>Bureaucracy: **<br/>Linguistics: **  Firetongue, River Speak, High Realm<br/>Ride: *<br/>Sail: *<br/>Socialize: ***<br/><br/>Backgrounds:<br/><br/>Artifact Reaper Daiklave:  **<br/>Artifact Yoroi-Rapid Response Armor:  *** p. 82 BoS Vol., 1<br/>Cult:  **<br/>Artifact Resplendent Satchel of Healing:  **** p. 69 BoS Vol.,  1<br/>Manse Mind-Cleansing Gem: ** p. 96 BoS Vol., 3<br/>Resources:  **<br/><br/>Flaws:<br/>Enemy: ** Read background to get a brief description of what had happened.  Enemy isn't much of a combatant, but a man who is a socialite and can call in favors.<br/><br/>Essence: 2<br/>Personal:  12<br/>Peripheral:  27<br/>Committed:  16<br/><br/>Willpower: 6<br/>Pool:  6<br/><br/>Virtues<br/>Compassion:  ***<br/>Conviction:  *<br/>Temperance:  ***<br/>Valor:  **<br/><br/>Limit: 0<br/>Compassionate Martyrdom<br/><br/>Merits:<br/>AMBIDEXTROUS<br/>Cost: 1 pt.<br/>Availability: Anyone<br/>Most people favor one hand over the other and suffer an internal penalty for using a weapon or tool with the off hand. An ambidextrous character ignores this penalty and can freely use either hand for Dexterity-related actions without penalty. In close combat, an ambidextrous character wielding a melee or one-handed martial arts weapon can shift his weapon from one hand to the other freely with a single success on a [Dexterity + (Martial Arts or Melee)] roll. Doing so counts as an action but reduces the Parry DV of the target of the character’s next attack by two, provided that the two combatants are already in close combat.<br/><br/>TRUE LOVE<br/>Cost: 4 pts. (5 pts. for Abyssal Exalted)<br/>Availability: Compassion 3+<br/>Your character has a deep and abiding romantic relationship with another character (which may be a player’s character or a Storyteller character). The object of the character’s affection must be someone for whom he has an Intimacy, but she need  not possess a reciprocal Intimacy for the character. Even true love can be unrequited. This Merit effectively raises the  character’s Intimacy to the level of a secondary Motivation. In social combat, the character gains a +3 bonus to MDV against social attacks that seek to turn him against his Intimacy. He suffers a -3 MDV penalty, however, against attacks that play on his emotional attachment: (such as threats to harm the lover or attempts to make the character jealous). Whenever the character performs any action that reaffirms his love, such as saving his lover from harm or performing some grand romantic gesture, he regains Willpower just as if he performed an action in furtherance of his Motivation. Finally, as long as the character is in the presence of his lover, his player has the option of rolling the character’s Compassion every morning instead of his Conviction for Willpower recovery.<br/><br/><br/>Charms<br/><br/>First Presence Excellency<br/>Wise-Eyed Courtier Method p. 238<br/>Wild Revelry Approach p. 238<br/>First Medicine Excellency<br/>Wound-Mending Care Technique p. 219<br/>First Melee Excellency<br/>Dipping Swallow Defense p. 192<br/>Ox-Body Technique p. 208  One -1 Health level and two -2 health levels<br/>Call the Blade p. 192<br/>Summoning the Loyal Steel p. 192<br/>Defenses:<br/><br/>Dodge DV: 5<br/>Parry DV: 4<br/><br/>Dodge MDV:  5 (6 from mind-cleansing gem)<br/>Parry MDV:  3  (4 from mind-cleansing gem)<br/>Soak<br/>Natural Soak, 1L/2B<br/>Armored 8L/10B/7A Hardness 3L/3B<br/><br/>Join Battle:  4<br/><br/>Weapons:<br/><br/>Reaper Daiklave<br/>Speed: 4<br/>Accuracy:  11<br/>Damage:  7L (8L Armored)<br/>Defense:  4<br/>Rate:  3<br/>Straight Sword<br/>Speed:  4<br/>Accuracy:  +9<br/>Damage:  6L (7L Armored)<br/>Defense 4<br/>Rate:  2<br/>Self Bow<br/>Speed:  6<br/>Accuracy:  +5<br/>Damage:  5L<br/>Range:  150<br/>Ammunition:  30 broadhead arrows<br/><br/>Health Levels:<br/><br/>-0: *<br/>-1:  ***<br/>-2:  ****<br/>-4:  **<br/>Incapacitated:  *<br/><br/>Background:<br/>Born Amara Siene, daughter of Rukaf Siene, Amara was a simple woman in the Delzhan tribe of Re'sil that roamed all over Delzhan lands.  Most of her mortal life was typical for a woman in Delzhan and she did her best to make herself look beautiful and sexy and did an impressive job, but she also thought that it was a chore to do the housework and other menial tasks and not being able to expand herself to other fields.<br/><br/>When it was time for her coming of age ceremony she was sent out into the desert on a horse for five days and she would have to find her tribe while they were wandering.  When she returned she would suppose to have a poem created on her return.  During her third night in the desert, Amara was writing more of her poem based around the beauty of the desert and before she was about to end for the night she gets surprised by a group of slavers who attempt to capture her and sell her in the slave markets she desperately flails and fights the men and gets beaten severely, with her last ounces of strength being she thought she knew the inevitable was to come.<br/><br/>As she was being stripped bare of her clothing a film of sparkling gold and white light in the form of a circle and with a sword and two eyes in the middle of it shining brightly as her wounds miraculously heals and her body gets stronger, more beautiful, and her mind becomes clearer.  In the end of her transformation all the slavers die by her hand.  At the end of it she became a Solar Exalt.  At the end of her transformation she looks at the men's clothes and notices that none of this would have happened if she was a man and she disliked the fact of doing housework and enjoyed being out in the desert and hunting when she had to do while out alone during this ceremony.  With her clothes ruined she stripped the clothes off of one of the dead bodies and found whatever she could find to make a gray sash.<br/><br/>She returned back to her tribe with no poem, but the meat of a few freshly killed animals in the desert and proclaimed herself Kamar Siene, son of Rukaf Siene.  When he entered his father's tent, Kamar revealed what had happened to him and then Rukaf told Kamar to come with him.  Rukaf awakened his sons and told them to fetch a heavy locked chest that was in the tent.  Though there were five of them carrying the chest to Kamar and once they put the chest down Rukaf told his eldest son to open the chest.  Kamar did and to his surprise it was an ancient daiklave from the First Age.  Rukaf has said that he had been keeping this sword in his family until one who was worthy to wield it could do so, and Kamar was it.  Kamar exited the tent in the morning brandishing the daiklave.  Kamar then revealed that he was a Solar Exalt to the tribe and that with his newfound powers and abilities that he will use them to better the tribe.<br/><br/>Over the course of a year Kamar's power grew, and as that power grew the more his power grew the more respect and admiration he gained from the tribe.  Eventually Kamar became somewhat of a god-king to his tribe and gained leadership through those who began to worship Kamar.<br/><br/>Deciding to use his god-like status he leads a small party out to do some trading with a tribe nearby and that is when the party is attacked by a group of two dragonblooded exalts and their cadre of warriors who were in the lands of Delzhan.  His group attacked the warriors with ferocity while Kamar attacked the two dragonblooded.  It took several hours of fighting to end the assault and in the end it was Kamar who was victorious leaving no one alive who attacked the group.  Taking a suit of armor worn by the dragonblooded leader and taking a healing artifact from the other as trophies Kamar continued on.<br/><br/>After Kamar gained these artifacts he eventually organized the groups of worshipers in the tribe to form an organized cult.  The cult contained most of the tribe as worshipers and Kamar set-up a doctrine of wandering and traveling in not only in Delzhan lands, but through all of creation.  Kamar saw the need to learn about the rest of the world if his tribe and his cult is to grow and by utilizing the nomadic traits of his tribe then it would be a simple course to expand upon that.  Kamar would travel with his cult all over the southern lands of Creation to learn, absorb, and adapt the different cultural traits of each nation in the land.<br/><br/>The most major advancement to Kamar's cult was when he and the cult were traveling to east at the base of a mountain a hidden cave.  Feeling a pull to the cave Kamar entered the cave first and traversed through the dark cavern until he entered into a wider cavern laced Black Jade all over the wall that lit up the area.  Inside Kamar could feel great power there and noticed the series of caves throughout the area and noticed that this could be small sanctuary and area of worship for his cult and the source of a hearthstone for his daiklave.  With the aid of the cult they erected a small shrine and added a bit more to the cave including a few traps throughout the networks.  This place would be dedicated to those who have tired of traveling and wish to lay to their final rest along with a final place of sanctuary should great turmoil were to be happen.<br/><br/>All these advancements while secretive couldn't stay secret for long.  It wasn't long before when a mysterious man came to him and told Kamar that he knows that he is a Solar with many abilities and weapons and items that do not belong to him.  The man was going to blackmail Kamar to becoming a servant to him or he would reveal to some of his contacts in the Immaculate Order where to find a Solar in the South.  Kamar challenged the man to a duel and if Kamar won the man would swear an oath to silence about him being an exalt.  The man was allowed to pick the terms of the duel and made the wrong choice.  Thinking that he would have the upper hand in a sword fight he picked to those terms.  The fight lasted for a good half-hour until when Kamar proven to be victorious.  Keeping to his words he promised he would not tell anyone about Kamar or Amara being a Solar to anyone.  He leaves swearing vengeance to Kamar.<br/><br/>Kamar traveled among many places in the South, but she had yet to fully explore them due to many hindrances to her and her tribe that she sadly could not.  Occasionally she would leave her tribe and bring only her must trusted confidants with her to either to go and fetch some supplies in the closest city that they could get to, or to simply travel along the desert for just travelings sake.<br/><br/>During one of Kamar's travels to Chiaroscuro Kamar encountered a rather rude sailor who called him a woman and continued to insult Kamar up to the point that the Dereth challenged the sailor to a duel and giving the sailor the terms to the duel in which he chose to duel to nothing but body and guile and whoever falls prone first loses.  Kamar attempted to fight the challenger, but lost in mere seconds a loss that would was highly dishonorable.  But what surprised Kamar was the man's kindness to help him up.  Introducing himself as Azzan and was eventually revealed to be a Lunar.  The two started to talk to each other and over the course of what might be days, weeks or even months they began to form a relationship with each other while Kamar felt a deeper relationship that was causing him to be lustful at times Azzan's love was more disciplined than his partners.  The two have been traveling with each other since then.