It's not tough for Aeryn to catch hold of the little squirrel Paxton who looks at her with a shocked face little bits of fabric sticking out from between his teeth. When he's handed back to Valderina, he quickly scurries to hide by her shoulder. He lets out some soft chittering sounds as he settles down to watch her begin to work. His tail twitches helpfully against her neck as he peers at the same signs that she is, chittering softly at any sound she may make.<br/><br/>The soft glow of Lan'nerra's energy goes around Elise for a moment, touching onto Aeryn for a moment and healing her to some small effect. It's a salve to wounds in a soft sense, a bit of warmth and comfort. There's a sense of strangeness, like a slick of oil between her at the goddess, a sensation of eyes on the back of her neck.  This passes quickly though, the feeling that she has someone just over her shoulder and the familiar near embrace of Lan'nerra comes after, though she feels oddly different as though she is teasing long fingers along Elise's waist. Perhaps this feel of oil between is what limited the usefulness of the spell...<br/><br/>As Krampus begins to clean herself off in the nectar, she finds an area that's slightly more watery simply by virtue of being deeper liquid.  The cum slops off of her in thick sticky handfuls spilling into the water. Tiny flittering fish in the swampy liquid move away from her, just tiny shimmers of light in the orange tinged liquid.  But now, the Delvers must move from these sloppy shores.<br/><br/>Valderina takes the lead, following after the orc.  The footsteps are obvious, big heavy marks in the soft ground, kicked up dirt, broken underbrush. All of it is simple enough to follow and soon Valderina stops the Delvers. Passing through the jungle she brings them to the edge of a wide clearing without being noticed. In the center of the clearing is a massive tree, in the style of the ancient elves wrapped with both interior and exterior domiciles. Pale blue lights shine from torches illuminating the inhabitants of this arboreal city.<br/><br/>The massive Eltree is a thing of wonder, it's possible none of the Delvers have seen a tree this large, enough to house a city. There was a time when the Eltree bustled and likely they know this, but now it seems to have only a tenth of the inhabitants it should.  The inhabitants that are there move strangely, looking over their shoulders frequently and glaring up at the tree.  The majority of them appear as would be expected, elves in the garb traditional to the Eltree people, fully swathed in extraordinarily thin silks that billow or hug at their bodies as they move. Perhaps a quarter of them are dressed differently, heavy bone white masks hiding their features and wearing sun bleached wooden armor. When these soldiers pass by civilians, the civilians bow and flinch away.<br/><br/>Valderina, as you were following you manage to catch sight of where the orc went. Paxton jumps off her shoulder and skitters along the outside of the woods before tracing the footsteps himself. He moves towards the tree, then turns to the side suddenly and into the woods.  He is lost from sight and then is abruptly behind the Delvers.  With one leg up in a 'follow me' gesture, he guides the Delvers to what appears to be a gnarled old tree just off the clearing.<br/><br/>Valderina finds footsteps again, coming to a smooth part of the gnarled old, leafless tree. She quickly realizes... This is no tree, it's a root that has been carved and twisted as a back entrance into the Eltree. A thin line in the wood shows how it opens into a hidden door. There are few footsteps here, it seems it's used infrequently.<br/><br/><strong>So Delvers, you find yourself with a choice... To determine what is causing the chaos for the elves, you'll likely need to enter the tree.  Do you approach through the clearing or sneak around behind?</strong>