<div class="floatright">(http://i.imgur.com/I43INB5.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NSFW</div><div class="spoiler_body">(http://i.imgur.com/dEkhexN.jpg)</div></div></div><strong>Name:</strong>Kell<br/><strong>Age:</strong>Early 20s<br/><strong>Gender:</strong>Female<br/><strong>Alignment:</strong>CN<br/><strong>Race:</strong>Human<br/><strong>Sexual Orientation:</strong>Pansexual<br/><strong>Deity:</strong>Faithless from recent trauma. (Will likely adopt Feronia or a local deity depending on the evolution of the RP. Other characters should feel tree to try and convert her)<br/><br/><strong>Physical:</strong>Kell has the sort of soft, healthy figure of one who has lived a life that was as happy and free of toil as it was high of station. Her hair is a pure platinum blonde and frames her porcelain skin. But her beauty is marred by a terrible scar that covers her face from cheek to brow, the result of being burned or branded.<br/><strong>Personality:</strong>After what happened to her on the ship, Kell isnt quite as sane as she used to be, though fortunately this mostly manifests in a sheer lack of fucks to give rather than violent pyrophillia. A bit weird at times, but very friendly and kind! She wants to move forward with her life, meet new people, see new things, do fun<del>people</del>stuff. But the flipside is that she<em>cares</em>about very little.<br/><br/><strong>In 2 Sentences:</strong>A runaway from some southern land, Kell abandoned her pampered life for adventure... but swiftly fell prey to the pirates. Worse, she was picked to 'entertain' the crew on the voyage home... Having regained her freedom and discovered a power all her own, this damaged girl seeks the freedom to move forward with her life, and clings to the naive dreams of adventure that brought her this far.<br/><br/><strong>Ons:</strong>She likes energetic, rough sex, and is open to almost any kink her partner might want to try out. Shes especially interested in new things, and a lover who can keep the experience fresh will keep her engaged best of all. Outside of the bedroom she has similar interests, being strictly interested in moving forward with her life means that she values novelty and has little interest in revisiting old sites.<br/><strong>Offs:</strong>Scat, sexualized gore and slow lovemaking? Thats about it! Kell's apathy towards the sort of things that would get most people up in arms means theres very little she objects to... She wouldnt even mind being raped again, exactly.  But she is resoundingly unwilling to talk about her past, and having it rise up to interfere with her current life would quickly damage her calm.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sheety</div><div class="spoiler_body"><strong>Name: Kell Embersoul</strong><br/><strong>Race: </strong>Human<br/><strong>Alignment:</strong> Chaotic Neutral<br/><strong>Deity:</strong> None ATM.<br/><strong>Level: 6</strong> Kineticist HD8<br/><br/><strong><span class="bbc_u">Abilities</span></strong><br/><table class="bbc_table"><tbody><tr><td><strong>Attri</strong></td><td><strong>Score</strong></td><td><strong>Mod</strong></td><td><strong>Math</strong></td></tr><tr><td><strong>Str</strong></td><td>8</td><td>-2</td><td>8(+2point)</td></tr><tr><td><strong>Dex</strong></td><td>14</td><td>2</td><td>13(5point)</td></tr><tr><td><strong>Con</strong></td><td>20</td><td>5</td><td>18(17point)+2(Race)</td></tr><tr><td><strong>Int</strong></td><td>10</td><td>0</td><td>10(0point)</td></tr><tr><td><strong>Wis</strong></td><td>10</td><td>0</td><td>10(0point)</td></tr><tr><td><strong>Cha</strong></td><td>10</td><td>0</td><td>10(0point)</td></tr></tbody></table><br/><span class="bbc_u">Derived Stats</span><br/>Bab: +0<br/>Fort: 7 (+2Class+5Con)<br/>Ref : 4 (+2Class+4DexB)<br/>Will: 0 (+0Class+0WisB)<br/>CMB: -2 (+0BAB-2StrB)<br/>CMD: 10 (10+0BAB-2StrB+2DexB)<br/>AC : 13 (10+2DexB+1Armour)<br/><br/><strong>HP: 13/13</strong> <br/><br/><strong><span class="bbc_u">Skills</span></strong> (5+2bg/lvl)<br/>Acrobatics (Dex): <strong>4</strong>  [1sp+3]<br/>Craft (Int)<br/>Escape Artist (Dex)<br/>Heal (Wis)<br/>Intimidate (Cha)<br/>Know [Nature] (Int)<br/>Know [Nobility] (Int): <strong>1</strong>  [1bg]<br/>Linguistics (Int): <strong>1</strong>  [1bg]<br/>Perception (Wis): <strong>4</strong>  [1sp+3]<br/>Profession (Wis)<br/>Stealth (Dex): <strong>4</strong>  [1sp+3]<br/>Use Magic Device (Cha): <strong>4</strong>  [1sp+3]<br/><br/><span class="bbc_u">Languages</span>: Common, Ignan<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features, Feats &amp; Traits</div><div class="spoiler_body"><strong><span class="bbc_u">Features</span></strong><br/><strong>Human</strong><br/><span class="bbc_u">Ability Score</span>: +2 Con<br/><span class="bbc_u">Type</span>: Humanoid (Human)<br/><span class="bbc_u">Size</span>: Medium<br/><span class="bbc_u">Speed</span>: 30 ft.<br/><span class="bbc_u">Languages</span>: Common<br/><span class="bbc_u">Bonus Feat</span>: Extra feat at 1st level.<br/><span class="bbc_u">Skilled</span>: +1SP/lvl<br/><span class="bbc_u">Favoured Class</span>: Kineticist; +1/6th of new Wild Talent/+0SP/+0HP<br/><strong>Kineticist</strong><br/><span class="bbc_u">Proficiency</span>: All simple weapons and light armour.<br/><span class="bbc_u">Elemental Focus (Su)</span>: Choose one primary element on which to focus. Determines elemental power, specific wild talents and class skills. Gains selected element’s basicutility wild talent. Element: <strong>Fire</strong><br/><span class="bbc_u">Wild Talents</span>: Wild talents are typically psychic SLAs (some are SU), and take a standard action to use unless otherwise noted. Always has the elemental descriptor of the element. Blast and Defense Spell level= half Kin lvl, must meet the lvl on other Talents before taking. Unless otherwise noted DC = 10+spell level+ConB. Kins use ConB on concentration checks for wild talents. At lvl 2 and every 2 lvls after, selects a new Utility Wild Talent. At 6th, 10th, and 16th lvls, can replace one utility wild talent with another of the same lvl or lower.<br/><span class="bbc_u">Burn (Ex)</span>: Can overexert to channel more power than normal. Each point of Burn causes 1 point of nonlethal damage per lvl.Cannot be healed by any means, but restored after a night' rest. Max 1 Burn per round, rising at lvl6, +1 every 3lvls after.<br/><span class="bbc_u">Kinetic Blast (Sp)</span>: Gains a kinetic blast wild talent based on their Element. As a standard action, can unleash a blast at a single target up to a range of 30 ft. Must have at least one hand free to aim. Damage is treated as Magic for bypassing DR. Blasts count as a type of weapon for the purpose of feats. Blasts involve a sizable mass of matter or energy, so blasts always deal full damage to swarms of any size. A blast can be used to counterspell any spell of equal or lower level that shares its descriptor.<br/><span class="bbc_u">Gather Power (Su)</span>: With both hands free can gather energy/matter as a move action. Gathering power creates a loud, visible display in a 20ft area. This reduces the burn cost of a blast wild talent by 1. 1 full round = 2 burn, 1 round+1move = 3 burn. If damage is taken during they must succeed at a concentration check (DC=10+damage taken+spell lvl) or lose the energy and take burn equal to what they were trying to reduce.<br/><span class="bbc_u">Infusion (Su)</span>: Gains infusions at 1st/3rd/5th/9th/11th/13th/17th/19th lvls. Infusions come in two types; substance infusion causes a additional effect, form infusion causes the kinetic blast to manifest in a different way. Can apply up to one form infusion and one substance infusion. DC uses blast spelllevel, rather than infusion spelllevel, and Dex rather than Con. If a form and substance infusions both require saves, save against form, and if fail, then substance. If both alter damage, apply substance first. At 5th/11th/17th lvls, can replace one infusion with another infusion of the same lvl or lower.<br/><br/><strong><span class="bbc_u">Feats</span></strong><br/>-Point Blank Shot: +1Atk/Dam on attacks within 30ft. <br/>-Precise Shot: Can attack targets in melee without -4 penalty.<br/><br/><strong><span class="bbc_u">Traits</span></strong><br/>-Reactionary: +2Init<br/>-Volatile Conduit: 1/day +1d4 fire damage.<br/>-Elemental Pupil: +1 damage to fire spells.<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magic</div><div class="spoiler_body"><strong>Type: Psychic</strong><br/><span class="bbc_u">Element</span>: Fire<br/><br/><strong>Blasts</strong><br/><span class="bbc_u">Fire Blast</span> (1standard. S. Rng: 30ft. Type: Energy Simple Blast[Fire]. Spell Level 1)<br/>Effect: 1d6(/lvl)+HalfConB Fire damage.<br/><br/><strong>Infusions</strong><br/>Burning Infusion (Type: Substance[fire]. Level: 1. Burn: 1. Save: Reflex Neg)<br/>Effect: If infused blast hits a foe/penetrates SR, that foe catches on fire. Take 1d6[fire] damage/round until extinguished. Fire blasts gain +2 attack/DCs/caster level vs SR.<br/><br/><strong>Talents</strong><br/><span class="bbc_u">Basic Pyrokinesis</span> (1standard. S. Rng: Varies. Type: Utility[Fire])<br/>Effect: Reproduce the effects of <em>flare</em>, <em>light</em>, or <em>spark</em>, except they produce heat like a normal flame<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><strong><span class="bbc_u">Equipment</span></strong> [/100 lbs]<br/><strong>Weapons</strong> <br/>Cestus (1d4 BorP. 19-20x2. Hands free but -2 to fine manipulation. 1lbs)<br/>Cestus (1d4 BorP. 19-20x2. Hands free but -2 to fine manipulation. 1lbs)<br/><br/><strong>Armour</strong><br/>Padded (+1AC, +6 MaxDex. 10lbs)<br/><br/><strong>Items</strong><br/><br/><span class="bbc_u">Misc</span><br/>=Kit, Fighter's [10 lbs]<br/>-backpack<br/>-bedroll<br/>-a belt pouch<br/>-a mess kit<br/>-soap<br/>-trail rations (5 days)<br/>-waterskin.<br/><span class="bbc_u">Kit, Courtesan's</span> [5 lbs]<br/>-a razor<br/>-scented oils and salves<br/>-fragrances<br/>-a warming pot<br/>-a variety of appealing outfits.<br/>-Books of poetry, literature, and plays -often focusing on salacious topics and full of double entendres.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM/Misc Stuff</div><div class="spoiler_body"><strong><span class="bbc_u">Gold</span></strong><br/>+35<br/>-Kit, Fighter's [9]<br/>-Kit, Courtesan's [10]<br/>-2x Cestus [10]<br/>-Padded Armour[5]<br/>&gt;1<br/><br/><strong><span class="bbc_u">GM Notes</span></strong><br/>-i tossed the gear i didnt want out of my Kit, paid full, but want to save weight for huffing all the loot around :P<br/><br/>=shit for later<br/>Ability Focus<br/>improved init<br/>weapon finesse<br/>extra wild talent<br/>penetrate spell resistance<br/>weapon spec/focus<br/><br/>Blazing Robe<br/>quilted cloth armour<br/>Belt of +con/dex<br/>head thingy of +cha/wis<br/><br/></div></div></div></div>