"<strong>That's <em>why</em> we don't outsiders. We tend not to be fans of the Veledaar family either.</strong>" he grunts as the ladies pass by.<br/><br/>"<strong>Should be unlocked. We haven't touched a thing though. Same as all the others. Because we are going to get this solved on our own.</strong>" he adds as they're leaving.<br/><br/>From there on what villagers that are visible tend to clear out of the way, showing the dirt path that continues past the town square, though a row of huts, and a round a bend far in the distance of the swampy land around Way's Rim.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: OOC</div></div><blockquote class="bbc_standard_quote">Alright, now begins the investigation. Any checks you want to roll before you get to the Villa, do that now. Just be clear to mark what is a check for on the way to the Villa...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Getting to the Villa itself is easy as well with nothing resisting you but a dirt row and buzzing insects. When you get there you see that Villa is a relative term. It's marginally better then a merchant's house in a better city - but it's got a fence and is well put together. Better then any of the huts at any rate. The Veledaar Villa does have some money in it, is obviously kept clean with some decent furniture in place.<br/><br/>Of course, that's just a quick look from the front door.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: OOC</div></div><blockquote class="bbc_standard_quote">And then any checks you want to do for the Villa, make sure those are marked too. Not to mention any character interactions you have in mind.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>