Alert and on guard, Michael steps forwards, pushing the slower to react Yvaine back and bracing himself for the undead's attack. With both his allies out of the way, Balt is free to unleash his fiery blast, catching the zombie, yet it shows an unusual agility, as it manages to dodge the worst of the flame, tumbling to the ground and slowly rising again. Yvaine holds her ground, but prepares to use her glaive against the enemy.<br/><br/>The rest of the bodies at least stay still, bare one, which begins to twitch. For a moment the three heroes think they are about to see another dead rise, but instead a fat, white maggot the size of a dwarf’s arm wiggles out of the charged body and scurries away from the flame, instinctively taking cover behind the street corner.<br/><br/>From the skies two winged heads descend, twisted, menacing, with leathery skin and long, sharp fangs. One hangs back, hovering over a house, but the other approaches closer. Suddenly its jaw distends, and it lets out an unholy, ear piercing screeches, that conjures up ghostly images in the eyes of any humanoid who hears it. Then the zombie advances, once again deceptively quick as it shuffles forwards and then sinks its fangs into Michael’s arm, finding a flaw in the man’s armour at the elbow. The warrior pushes the creature back, but the teeth have left their marks.<br/><br/>Combat map - https://docs.google.com/drawings/d/1OMDrytQkFh9ih4doWHu5lAmAjX16-V91I7AXQQED7CU/edit<br/><br/>Michael - 14: Slightly injured<br/>Baltharius - 12: Uninjured<br/>Yvaine - 10: Uninjured<br/>Dire maggot - 8: Injured<br/>Floating heads - 6: Uninjured, uninjured<br/>Zombie - 1: Injured<br/><br/>OOC: Everyone needs to make a DC: 12 fortitude save. Its a mind-affecting fear effect. Also Yvaine, you don't need to choose whether to use the your glaive or get the armour bonus each round, you get the armour bonus every round until you make the attack.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Michael</div><div class="spoiler_body">  You take 9 points of piercing damage from the zombie attack and need to make a fort save, in addition to the one required from everyone above.</div></div>