<div class="floatright">(https://imgur.com/D7Ukj2C.jpg)</div><strong>Adventurer Info</strong><br/><strong>Name: </strong>Fugue Eventide<br/><strong>Race/Class: </strong>Human Crusader / Embodiment / Fool<br/><strong>Interested In:</strong>Bisexual with Female Preference, non-consentual with anything and everything :P<br/><strong>Brief Description:</strong>Lumins is the Goddess of Luck and Perseverance.  The Luminites believe that luck can make any desire come true, if the faithful will only endure long enough to give luck time to bear fruit.  Luminites are, on the surface, very similar to many religions based on Gambling, Luck, or Chance.  They will roll a die to determine which innroom to stay in, they will flip a coin when wondering whether to stay the night with a handsome stranger... but there are a few rites that set the Lumintes apart from the rest.  One of these rites is the 'Rite of Vulnerability.'  The Rite of Vulnerability holds that, in a sexual pact with one not of the faith, a Luminite may challenge the outsider to a game of chance, the loser being bound for a period not to exceed one night.  In theory, the rite is meant to test kinship and engender cooperation, similar to how a cat will expose its vulnerable stomach to communicate trust.  It is not a rite practiced very often by most Luminites, as most Luminites rarely trust others to avoid the fickle winds of chance.<br/><br/>Fugue was not like most Luminites.  Fugue<em>loved</em>the Rite of Vulnerability.  Fugue devoted her Thesis of Supplication to the Rite of Vulnerability.  Fugue is a specialist, and is out to tour the world, eager to make friends and orgasms amongst any whom she can convince to undergo the Rite with her.  Fugue believes in luck and believes in enduring hardship.  She is quick to play any game that she can get into and miiiiight have a bit of a gambling problem.  Fugue can regularly be seen in the skimpiest of underwear anywhere she can get the dice rolling, having inevitably found other players willing to stake her ongoing thirst to play for various parts of her wardrobe.  When Fugue isn't out gambling she is falling out of her chair with a mug of ale or interrupting a bard because she thinks she can tell a story better.  She has had to be gagged on multiple occasions due to other patrons disagreeing about her storytelling acumen.  Lastly, if Fugue cannot be found in any of these locations... she is most likely back in her room, dedicating time to honor her Goddess using all manner of clamps and bindings, forcing her slender body to endure the rough assault of all manner of custom built and enchanted devices...<br/><br/><strong>Stats</strong><br/>The specialties you choose may modify these scores:<br/>Your base damage is d6.<br/>Your load is 12.<br/>Your maximum HP is 23.<br/><br/>16 STR<br/>09 DEX<br/>15 CON<br/>08 INT<br/>13 WIS<br/>12 CHA<br/><br/>Alignment:  Chaotic - Deny the authorities power over your actions<br/><br/><strong>Gear</strong><br/>-Adventuring gear<br/>-Bandages (3 uses, slow) and a healing potion<br/>-Chainmail<br/>-Halberd (Reach, +1 Damage, 2 handed)<br/><br/><strong>Spells</strong>:<br/>Light:  Make object shine like a torch<br/>Cure Light Wounds:  Heal an Ally you touch for 1d6 damage<br/>Detect Magic:  Find out what is maaaaaaagical<br/>Faerie Fire:  Make a target I see be outlined in pale, glowing light,  -1 to cast a spell against them.