<strong>Melody</strong><br/>Your attack catches the creature solidly, opening a wide wound that sends a spray of its blood spraying around the group.<br/><br/><strong>Ehren</strong><br/>Taking an extra moment to line up his sights, Ehren looses another pair of arrows, one of which finds its mark and strikes the creature just behind the shoulder.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Hits for 4 damage.<br/></div></div><br/><strong>Tolbar</strong><br/>As you take a moment longer to consider the creature from another angle, you recall hearing about how the Blight that has stained the land ever since the demonic hordes were pressed back through the Great Gateway is able to corrupt creatures that resided in the lands that had long been inhabited by the horde.  Those creatures that become lightly infected by the mysterious affliction share symptoms similar to rabid animals while more heavily afflicted are suspected of mutating into abominations such as the one you see before you.<br/><br/>As you lash out against the being, your blade bites deep into flesh sending another arc of its blood skyward.<br/><br/><strong>Rose</strong><br/>Both of your strikes land hard, the second of which slices deep enough to expose bone and vitals sending an even larger spray of its blood to shower the group.<br/><br/><strong>Creature</strong><br/>From the sheer amount of damage dealt by your coordinated attacks that pierced vitals and opened gaping wounds, you are surprised to see that the creature not only remains conscious and active, but it doesn't so much as flinch when your attacks hit.  Still, you see that despite its ignorance of its own mortality its body is nearing its limitations and it won't take much more before it gives out regardless of its willingness to accept its fate.  The more urgent issue, however, is that all those who have engaged the creature in close quarters combat are now covered in the creature's blood.  Blood that begins to burn flesh and tissue wherever it has come into contact.  As you all recoil from the agony of the acidic blood, the creature turns its head to the one that had struck it the hardest before retaliating with its stinger, but its poisonous tip glances harmlessly off Rose's plated armor.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Assuming Naruni didn't pass the first two DC 17 Fort saves, she needs to make 4 more (6 rounds of poison) or until she passes a check.  Failure means she takes 1, 1, 2, 2 points of strength damage respectively.  It only takes 1 save to cure.<br/><br/>Marissa, Melody, and Rose takes (8d6) = 28HP of acid damage.<br/>Tolbar takes (5d6) = 18HP of acid damage<br/><br/>Note: All this takes place after Marissa's healing, so you use it to reduce the amount of damage received by the acid blood.<br/><br/>Creature fails stabilize roll and loses 1 additional HP.<br/><br/>Total Damage to Creature: 100HP<br/><br/>Turn Order: Marissa -&gt; Melody -&gt; Ehren -&gt; Naruni -&gt; Tolbar -&gt; Rose -&gt; Creature<br/><br/>(Note: I'm not going to bother with a map since all it'll take is a strong breeze to drop the creature.)<br/></div></div>