Looking at the stats of NPCs, the ship guards would already have Basic Weapon Training (Universal), otherwise they would suck pretty badly with their lasguns (ditto on pistols), so you can give them a third talent to replace that.<br/><br/>Also I randomly generated some stuff you could have looted in previous adventures and came up with the following (you don't have to have taken them, you just had the opportunity in the past):<br/><br/>A damaged (poor quality) Grapple Cannon Macrobattery from a ruined pirate vessel. (From Hostile Acquisition, it takes up two space).<br/>A medium shipment of ceremite plates. They are partially treated to be converted to power armour. You don't have the facilities to complete this process, but obviously even incomplete they are still very valuable. There is enough to make 500 full suits.<br/>A very small amount of purified plasma. Only a single clip left, when using this any overheats results are ignored and instead treated as jams.<br/>2,000 Heavy Stubbers (Orthlack pattern) and 2,000 stub automatic, both common quality.<br/>500 selenite-pattern void suits, common quality.