Like I said, little more than copy the "Energy Manipulator" archetype on the SRD.  I don't even know if it meets the Power Level and Build Point restrictions.  This is also a reused character of mine who wasn't really designed for "Sexy," so I might try to replace this with someone who is.<br/><hr/><div class="floatleft">(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/cdb754f7-9296-44d1-866d-02a8ed5542db/deexoc7-10f984a5-f6e2-45a4-9f12-d30fc283d626.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2NkYjc1NGY3LTkyOTYtNDRkMS04NjZkLTAyYThlZDU1NDJkYlwvZGVleG9jNy0xMGY5ODRhNS1mNmUyLTQ1YTQtOWYxMi1kMzBmYzI4M2Q2MjYucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.7m3cLIr83ekKWsqYO0269DAVfqWh4ttR3jJa8FncfyY)</div>Name:      Amber Powers (https://docs.google.com/document/d/1vCA6Qh4bdEV1y5dgmY_2ZsONXI0c0X6Ty5boDefaFIM/edit?usp=sharing)<br/>Alias:      none<br/>Build Points:     97/150<br/>--Advantages    5<br/>--Attributes      36<br/>--Powers          79<br/>--Skills             15<br/>--Defenses       15<br/>Concept:          Lightning user<br/>Faith:      Agnostic<br/>Origin:             Mutant<br/><br/>Age:                20<br/>Birthday:         October 20<br/>Gender:           Female<br/>Height:            5’10” (179cm)<br/>Weight:           154 lbs. (69.8kg)<br/>Measures:<br/>Skin:               Caucasian<br/>Hair:               Blonde<br/>Eyes:              Blue<br/>Style:      Amber could be described as “Butch,” cutting her hair short and wearing masculine-presenting clothes.  She typically wears loose jeans and a t-shirt, with pink “Chuck Taylor” shoes and a green letterman jacket with yellow sleeves. Workout gear and sleepwear consists mainly of sweatpants and a sports bra. In most other style-related situations, she will wear the most intimidating outfit possible. As she sees it, if you’re going to dress up, dress to kill.<br/><br/>History:   Amber Rose Powers is the great granddaughter of World War II super-hero Robert Charles “Shock” Gibson.  Though his progeny has yet to live up to his legacy or power level, they still enjoy a measure of notoriety in Freedom City.  Amber’s mother, Evelyn Gibson, married wealthy industrialist Adam Powers, and she and her brother Steve grew up in the lap of luxury.<br/><br/>By the time her powers manifested at 16, Amber already had a reputation as a troublemaker. She often got into fights trying to stand up for her more meek classmates, even arguing with teachers when she thought they were being unreasonable.  A couple years ago, Amber and other young, super-powered individuals at her school became involved in what was termed a “Battle Royale” that broke out when a car back-firing in the street was misinterpreted as a school shooting.  The school was nearly leveled in the chaos, and Amber was suspended.  Her mother convinced her to enroll in Malory College in Emerald City, in the hopes that living in a “Small town” for a while might help get her priorities in order.  Amber finds their “High and mighty” attitude abrasive, but finds it funny that it pisses off the faculty to know she fits the qualifications despite her attitude.<br/><br/>Motivation: Justice<br/>Complications:<br/>- Social Justice Warrior: Amber is a little<em>too</em>motivated by justice. If she perceives a slight against someone she considers “Less fortunate,” she will become aggressive towards the perpetrator.<br/>- Kind of a Big Deal: Amber has gained a measure of popularity since moving to Emerald City, especially among the college sports crowd.<br/>- No Secret Identity: Amber hasn’t exactly been hiding her powers, but rarely uses them unless push comes to shove.<br/>- Sins of the (Great Grand)Father: In addition to his powers, Amber may have inherited some of Shock Gibson’s enemies…<br/><br/><br/>Attributes:<br/>Strength      1<br/>Stamina       2<br/>Agility          4<br/>Dexterity     3<br/>Fighting       4<br/>Intellect      0<br/>Awareness   2<br/>Presence     2<br/><br/>Offense:<br/>Electricity Control: d20+8, Ranged, 12 Damage<br/>Unarmed: d20+9, Close, 1 Damage (4 w/Aura, 10 w/Aura & Thunder Punch)<br/><br/>Defenses:                                           Defense      Resistance<br/>Dodge                                                    8<br/>Parry                                                     4<br/>Fortitude                                                7<br/>Toughness                                             12<br/>Will                                                        8<br/><br/>Skills:                                Rank   A.S.   Misc.           =Total<br/>Acrobatics                          2         +4                  6<br/>Athletics                            6         +1                  7<br/>Close Combat: Unarmed     5         +4                  9<br/>Deception                                     +2                 2<br/>Expertise: ___                              +0<br/>Insight                              4         +2                  6<br/>Intimidation                                 +2                  2<br/>Investigation                                +0<br/>Gather Information<br/>Perception                          4         +2                  6<br/>Persuasion                         4         +2                  6<br/>Ranged Combat: Electricity   5        +3                  8<br/>Sleight of Hand                             +3<br/>Stealth                                        +4                  4<br/>Technology                                  +0<br/>Treatment                                   +0<br/>Vehicles: ___                              +3<br/><br/>Advantages:<br/>- Accurate Attack: Trade up to 5 Effect DC for that much Attack Bonus<br/>- All-out Attack: Trade up to 5 Defense for that much Attack Bonus<br/>- Power Attack: Trade up to 5 Attack Bonus for that much Effect Bonus<br/>- Precise Attack 1: Ranged attacks ignore Attack Check penalties for cover.<br/>- Taunt: Use Deception instead of Intimidation to demoralize in combat<br/><br/><br/>Powers<br/>Electric Aura: Deals 3 Damage on contact as a Reaction to physical impacts. [12 points]<br/>Electricity Control: Ranged Damage 12 [24 points] with 3 Alternate Effects [3 points]<br/>- Alternate Effect - Taser:  Close, Cumulatively Afflicts Impaired > Stunned > Incapacitated 10 [20 points], Resisted by Parry, overcome by Fortitude<br/>- Alternate Effect - Magnetism: Moves Objects made of ferrous metal towards or away 8 in a Close Area 3 [16 points?]<br/>- Alternate Effect - Thunder Punch: Enhances Electric Aura by 6, applies to melee strikes [24 points]<br/>Electricity Immunity 5 (Damage only) [5 points]<br/>Senses: Detect Electricity 2 (Mental, Acute 1, Radius 1)   [4 Points]<br/>Thunder Jump: Leaping 10, requires Acrobatics check [5 points]<br/><br/>Factored Attacks:<br/>--Initiative:   d20+4<br/><br/><hr/><br/>Also, I already have this character sheet from the Sashay Masquerade RP that never took off.  I could retrofit it for this game, but we already have someone with "Create"-based powers?  I dunno.  Just thought I'd include it here, maybe remove it later when I have a better idea of what I want.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sashay Steel</div><div class="spoiler_body">Name:      Chryseis “Crisis” Red-Skies<br/>Alias:      Sashay Steel<br/>Build Points:   120p<br/>--Advantages 16p<br/>--Attributes 6p<br/>--Powers 83p<br/>--Skills 15p<br/>Concept:      Urban Elemental<br/>Faith:      <br/>Origin:      <br/>   <br/>Age:         18<br/>Birthday:      Dec 20<br/>Gender:      Female<br/>Height:      160 cm (5’3”)<br/>Weight:      62 kg (137 lbs.)<br/>Measures:    <br/>Skin:         Dark<br/>Hair:         Black with silver highlights, emo bangs in front,       waist-length ponytail in back<br/>Eyes:      Green   <br/>Style:      Wears a dark gray blazer and matching pleated skirt over a light-gray button-down blouse with green tie, gray gloves, and gray calf boots.  Typically wears steel-framed glasses with fake lenses.  As Sashay Steel, she wears an open-front skirt consisting of metallic, blade-like “scales” over a silver unitard and high-heeled shoes, elbow-length steel gauntlets, art-deco pauldrons, and a silver domino mask with bolts on the nose bridge and temples.<br/><br/>History:      <br/>Crisis is a young, Native American woman from the United States.  Five years ago, she came home from school to find her father, a professor of paleontology, arguing with his longtime colleague and confidant, Fausto Prial, over a pair of ancient artifacts.  Before she could get any details or even make her presence known, Prial killed him and took one of the artifacts.  Crisis managed to swipe the other one, a rapier with a guard resembling a stylized mask, before Prial could even touch it.  She promptly ran off and hid, and by the time she was found again Prial had vanished without a trace.<br/><br/>Unsatisfied with how the police were handling the investigation, Crisis took to the streets to track down Prial herself.  Unfortunately, she got involved in local gang warfare.  She wound up amassing a large territory and following, then used that influence to divert the gang's efforts from territorial conflicts to activism and community outreach.  While they weren't necessarily effective in these efforts, she made sure they were at least well-educated.<br/><br/>Enter Jedidiah "Old Man" Oldman, GARD commander and part-time occult investigator, was on an unrelated investigation that took him into the heart of Crisis' territory.  Crisis returned to the gang's secret hangout to find Oldman standing over her knocked out subordinates.  The two had a long, epic battle that ended in a draw.  As it turned out, Oldman knew her father and recognized her sword.  After that, Crisis became Oldman's apprentice, and he eventually sent her to university at Unity City... But not merely for her education...<br/>Motivation:      <br/>Complications:      <br/><br/>Attributes: <br/>Strength      0   [+2]<br/>Stamina      0   [+3]<br/>Agility      0   [+2]<br/>Dexterity      0   <br/>Fighting      0   [+3]<br/>Intellect      3 (6p)   <br/>Awareness      0   <br/>Presence      0<br/><br/>Defenses:     R.   A.S.      P.   Defense      Resistance<br/>Dodge      0   +0[+2]      12         [d20+2]<br/>Parry         0   0[+3]      [+5]   [18]         [d20+8]<br/>Fortitude      0   0[+3]                  [d20+3]<br/>Toughness      0   0[+3]      [+5]            [d20+8]   <br/>Will         0   0                  d20+0<br/><br/>Skills:              Rank      A.S.   Misc.   =Total (15p)<br/>Acrobatics            2 (1p)   [+2]      2 [4]<br/>Athletics            2 (1p)   [+2]      2 [4]<br/>Close Combat: Rapier      2 (1p)   [+3]      2 [5]<br/>Close Combat: Unarmed   2 (1p)   [+3]      2 [5]<br/>Deception               <br/>Expertise: ?<em></em>??               +3<br/>Insight            3 (1.5p)         <br/>Intimidation            <br/>Investigation         2 (1p)   +3      5<br/>Gather Information      2 (1p)   <br/>Perception            3 (1.5p)         <br/>Persuasion            <br/>Ranged Combat: Thrown   4 (2p)   <br/>Sleight of Hand         2 (1p)   <br/>Stealth            4 (2p)   [+2]      4 [6]<br/>Technology                  +3   <br/>Treatment                  +3<br/>Vehicles: Motorcycles      2 (1p)<br/><br/>Advantages: (16p)<br/>Connected (1p)<br/>Contacts (1p)<br/>Eidetic Memory (1p)<br/>Fearless (1p)<br/>Hide in Plain Sight (1p)<br/>Improved Disarm (1p)<br/>Improvised Tools (1p)<br/>Improvised Weapon 1 (1p)<br/>Interpose (1p)<br/>Jack-Of-All-Trades (1p)<br/>Languages 1 (1p)<br/>Set-Up 1 (1p)<br/>Tracking (1p)<br/>Uncanny Dodge (1p)<br/>Weapon Bind (1p)<br/>Well-Informed (1p)<br/>[Diehard] (Enhanced Traits)<br/>[Improved Critical 4] (Koshar Rapier)<br/>[Accurate Attack] (Koshar Rapier)<br/>[Precise Attack 2] (Koshar Rapier)<br/><br/>Powers:  (83p)<br/>Alternate Form (Heroic): Crisis must use a standard action to transform into Sashay Steel and access her powers (Enhanced Traits, Immunity Poison, Armored Fuku, Koshar Rapier, Tower Shield). (-2p)<br/><br/>Enhanced Traits: As Sashay Steel, Crisis gains bonuses to the following traits: (23p)<br/>Strength 2 (4p)<br/>Stamina 3 (6p)<br/>Agility 2 (4p)<br/>Fighting 3 (6p)<br/>Advantage: Diehard (1p)<br/>Advantage: Improved Smash (1p)<br/>Advantage: Power Attack (1p) May trade up to 2 Attack bonus for up to +2 Effect rank until next turn<br/><br/>Immunity: Poison (1p)<br/><br/>Armored Fuku: Sashay Steel’s uniform (6p)<br/>Protection 5 (5p)<br/>Immunity to Environmental Radiation (1p)<br/>Immunity to Environmental Cold (1p)<br/>Removable (-1p/5)<br/><br/>Koshar Rapier: Sashay Steel’s primary weapon, a thin-bladed sword (12p)<br/>Damage 4 (4p)<br/>Defense: Parry +5 (5p)<br/>Advantage: Improved Critical 4 (4p)<br/>Advantage: Accurate Attack (1p) May exchange up to 2 Damage for up to +2 on Attack checks. Lasts until next turn<br/>Advantage: Precise Attack 2 (2p) Ignores attack check penalties for cover and concealment<br/>Accurate (2p) +4 to Attack checks<br/>Easily Removable (-2p/5 [-6])<br/><br/>Tower Shield: Sashay Steel can summon up to 8 building-shaped, steel constructs, up to combined Volume Rank 8 (250 cubic feet) and Mass Rank 8 (6 tons), with Toughness Rank 8. When dropped, the constructs count as an AoE of Damage Rank equal to their Toughness Rank that a successful Dodge save avoids completely (43p) (Signature)<br/>Create (16p) Continuous (8p), Impervious (8p) Steel 8 (32p)<br/>Innate (1p)<br/>Precise (1p)<br/>Tether (1p) - Sashay Steel may use her Strength to move her objects<br/>Split 7 (7p)<br/>Alternate Effect (1p) - Tower Wrecker: Sashay Steel creates up to three tower-shaped constructs that launch themselves at the target(s) for up to a combined +8 Damage.  The size and weight of the constructs may be enough to knock over and possibly pin the target. (42p) (Signature)<br/>- Ranged (8p) Damage (8p) Attack 8 (16p) (bludgeoning, magic, steel)<br/>- Accurate 2 (2p) +4 to attack checks<br/>- Split 2 (2p)<br/>- Indirect 4 (4p)<br/>- Cumulative (6p) Affliction 6 (6p) with Extra Condition (6p): Dazed &gt; Prone &gt; Restrained (Alternative Resistance: Strength to eliminate) (18p)<br/><br/>Factored Attacks:  <br/>--Initiative:   d20+<br/></div></div>