All righty. Our cast of characters is really starting to come together now. We have a few more questions to answer and choices to make to round out our Patrol. Putting my ear to the ground, I believe Lucien will be mentor to Noreen, and George will be mentor to Lucretzia. This is excellent, and when I PM you individually we’ll discuss this relationship in a little more detail.<br/><br/><span class="bbc_u">What are you particularly knowledgeable about?</span><br/>MG uses as aspect called Wises to represent knowledge and experience your character has picked up in their life, but hasn’t been trained in enough to qualify for an actual skill. They are essentially knowledge skills. If your character is making some sort of test, and a wise you have is appropriate, you get to add an additional die to pass that test. Wises are player generated, so you just make them up. Common wises include location wises, such as your hometown or Lockhaven. They can be animal specific, such as coyote-wise. They can be weather specific, such as cold rain-wise. They can also me mouse specific, such as mayor-wise, or Mouseguard-wise. Basically, think of a noun, and add -wise to it.<br/><br/>If you're unsure of what wises to take, ask the group.<br/><br/>Points in wises spend just like skills. That is, add one to the points you spend in it.<br/><br/>Tenderpaws get 1 point, guardmice get 2 points, Patrol guards get 3 points, Patrol leaders get 4 points.<br/><br/><span class="bbc_u">Resources</span><br/>Resources are an abstraction of your pay for being in the Guard, and your general resourcefulness to procure what you need or find what you’re looking for. Your Resources stat is based on your rank, as well as your answers to the following questions:<br/><br/>During winter, do you still practice a trade like weaving, smithing, or pottery for the Guard?<br/><br/>Are your parents smiths, politicians, merchants, or apiarists, and not in the Guard?<br/><br/>Do you buy gifts for yourself and your friends?<br/><br/>Are you thrifty?<br/><br/>Have you ever been in debt, or are you generally bad with money?<br/><br/>Do you always pack carefully for a journey, ensuring you have everything you need?<br/><br/><span class="bbc_u">Circles</span><br/>Circles are an abstraction of who your character knows, and how connected they are. Again, the stat is based on your rank, as well as your answers to the following questions:<br/><br/>Is your mouse gregarious? Do they have lots of friends? Do they make friends easily?<br/><br/>Do you have strong ties to the Guard? Perhaps a family tradition or allies within the Guard? To answer yes to this question, one of your parents must be in the Guard.<br/><br/>Has your character accomplished some great task in the Guard? Do you already have a reputation?<br/><br/>Does your character have powerful enemies in the Territories?<br/><br/>Has your character been convicted of a crime?<br/><br/>Is your character a loner, tough, and cool?<br/><br/>Please select your wises, answer your questions on Resources and Circles, and post them. Then we’ll move on to Traits, the final step in Character Generation.