I forgot to mention two things in my first wall of text >.> I wanted to introduce some mechanics that revolve around what we're currently doing in character generation.<br/><br/>First, you don't have to have as firm a concept yet as Rhedyn and I posted for our characters, nor do you need a name yet.<br/><br/>Second, what do Will and Health do? Age and rank have nothing to do with gameplay. Rank provides a slightly different tree through the character creation process. Lower ranks have some higher innate abilities, especially Nature; higher ranks have more individual skills.<br/><br/><span class="bbc_u">Will</span><br/>The Will ability represents how mentally resilient, sociable and adaptable your mouse is. Will is rated from 1 to 6. It is tested when you're resisting another character who is trying to convince you of something. Will is also used to overcome the mental trials of life on the road, like anger and illness. In addition, it is used to break ties in tests requiring mental strength or insight.<br/><br/><span class="bbc_u">Health</span><br/>Health represents your mouse's physical strength and well-being. Younger mice tend to be healthier than the oldfurs. The Health ability is rated from 1 to 6. It is most frequently tested when trying to resist the physical trials of life on the road, like fatigue and injury. Health is used for any physical test that doesn't fall under Nature or a skill--running for a long distance to deliver a message, for example. It is also used to break ties for tests requiring physical exertion.