Here's my completed char (save for skills)<br/><br/>Nyx<br/><br/>Base Race: Drow<br/>Racial Modifications: Dex +2, Con –2, Int +2, Cha+2; Spell-like Abilities (1/day: Darkness, Dancing Lights, Faerie Fire); Spell Resistance 32, Darkvision 120’; Light Blindness; +2 will save bonus against Spells and Spell-like Abilities.<br/>Templates Applied and Effects:<br/><br/>Half-Fiend (NOT Draegloth) (CR+1)<br/>-   Gain Fly Speed 30 with Average Maneuverability<br/>-   Natural Armor +1<br/>-   Str+4, Dex+4, Con+2, Int+4, Cha+4<br/>-   Poison Immunity<br/>-   Special Attack: Smite Good 1/day<br/>-   Damage Reduction 10/Magic<br/>-   Gain 2 Claw attacks (1d6 each), 1 Bite attack (1d4)<br/>-   Acid, Electricity, Cold & Fire Resistance 10<br/>-   Gain Spell-Like Abilities: 3/day- Darkness, Poison, Unholy Aura | 1/day- Desecrate, Unholy Blight, Contagion, Blasphemy, Unhallow, Horrid Wilting, Destruction<br/>Half-Fang Dragon (CR+2)<br/>-   Natural Armor +4<br/>-   Str +8, Con +2, Int +2, Cha +2<br/>-   Immune to Sleep & Paralysis<br/>-   Greater Damage (All Natural Attacks do damage equal to 1 size category higher)<br/>-   3/day: Drain Bite (1d4 Con; DC 14 Fort Save)<br/>Feral (CR+1)<br/>-   +10’ Land Speed (40’/ Fly 40-Average)<br/>-   HD becomes d10’s<br/>-   Natural Armor +6<br/>-   Increased Claw Base Damage to 1d8 (which everything else builds on)<br/>-   Special Attacks: Improved Grab, Pounce, Rake, Rend<br/>-   Special Qualities: Darkvision 150’ (Total), Fast Healing 5<br/>-   Str +4, Dex –2, Con+2, Int –4, Wis+2<br/>Monster of Legend (CR+2)<br/>-   Natural Armor +5<br/>-   +3 Perfection Bonus to all Saves<br/>-   Str +10, Dex +6, Con +10, Int +2, Wis +2, Cha +2<br/>-   Gain Multiattack and Improved Initiative as Bonus Feats<br/>-   Special Attack: Poison Bite (1d6 Con repeat; DC 37 Fort)<br/>-   Special Qualities: Greater Damage (+2 Total Size category improvement), Immunities to Acid and Mind-Affecting Effects<br/>Spellwarped (CR+2)<br/>-   Str +4, Dex +2, Con +4, Int +4<br/>-   Natural Armor +2<br/>-   SQ: Spell Absorption: whenever Spell Resistance negates a spell, character chooses and gains the following: Might (+4 Str for 1 minute), Agility (+4 Dex for 1 minute), Endurance (+4 Con for 1 minute); Life (5 times negated spell’s level as temporary HP which last until used); Speed (5 times negated spell’s level as temporary boost to landspeed for 1 minute).<br/>Lolth-Touched (CR+1)<br/>-   Str +6, Dex +6<br/>-   +4 Profane Bonus to Hide and Move Silently checks<br/>-   Fearless (Immune to Fear)<br/><br/>Statistic Block<br/>Ability Scores:<br/>Str 53 (+21) Dex 29 (+9) Con 44 (+17) Int 23 (+6) Wis 19 (+4) Cha 26 (+8)<br/><br/>Medium-size Outsider (Dragon)<br/>HD: 20d10+340 plus 8d12+136<br/>Initiative: +14<br/>Spd: 40’, Fly 40’ (Average)<br/>AC: 41 (10+ 5 Dex+ 5 Armor+ 21 Natural) (Touch 15 Flat-Footed 36)<br/>Attacks: +33/+33/+33/+30/+30 (3d8+26 19-20/x3 Ghost-touch 2 claws; 1d8+15 x 2- 1 Bite; 2d6+15 x2- 1 Tail Slap +4 Vile Damage)<br/>Special Attacks: Spell-Like Abilities, Smite Good, Poison Bite, Drain Bite, Improved Grab, Pounce, Rake, Rend, Silver Strike, Adamantine Strike, Savage Strike, Study Opponent, Magic Strike<br/>Special Qualities: Immune to Poison, Sleep, Paralysis, Electricity, Mind-Affecting Effects, and Fear; Fire Resistance 10, Cold Resistance 10, Spell Resistance 35, Spell Absorption, Darkvision 150’, Fast Healing 5, DR 10/Magic, Outsider Traits, Tanar’ri Traits<br/>AL: CE<br/>Saves: +35/+25/+18<br/>Height: 5’11”<br/>Feats: Multiattack, Improved Initiative, Power Attack, Toughness, Weapon Focus (Claws), Vile Natural Attack, Dragon Tail, Combat Reflexes, At Home in the Dark, Supernatural Instincts, Cleave<br/><br/>Class Levels:<br/><br/>8 Thayan Gladiator:<br/>Base Attack +8<br/>Base Saves: +4/+1/+1<br/>Improved Natural Attack (Claws)<br/>Study Opponent<br/>Improved Critical (Claws)<br/>Natural Armor Increase by 3<br/>Stunning Critical<br/>Silver Strike (Attacks count as silver for overcoming DR)<br/>Adamantine Strike (Attacks count as adamantine for overcoming DR)<br/>Imbue Natural Weapon (Ghost-Touch)<br/>Natural Weapon Focus<br/>Natural Weapon Mastery (+1 attack at highest bonus, already applied)<br/>Savage Strike (increases critical damage modifier to x3)<br/><br/>Equipment:<br/>Necklace of Natural Weapons +4<br/>Kyton armor (Black Mithral Chainshirt +1)<br/>Bracers of Wind (Imposes a –2 to ranged weapons/spells)<br/>Dimension Stride Boots (5 charges, allows for varying range teleport)<br/>Beast Claws (As +2 Spiked Gauntlets except it uses natural claw attack damage +1d6)<br/>Instant Fortress<br/><br/><em>What you see as you look up the blasted and scorched hill surprises you. You’ve been fighting demons all day and have never come across what stands before you. A young seeming elf, upon closer inspection you realize this being has marbled black-blue skin and spiked up snowy white hair that reminds you of the mane of a hellish lion.  From his back unfurls two large black-feathered wings with two smaller wings stretching from just below the larger ones.  He looks at you with a cruel indifference that chills you straight to the bone. </em>