<div class="floatleft">(https://ih1.redbubble.net/image.354067935.3091/mp,550x550,matte,ffffff,t.3u1.jpg)</div><span class="bbc_size" style="font-size: 24pt;"><strong><span class="bbc_font" style="font-family: impact;">Hadrhune Bashir</span></strong></span>(https://elliquiy.com/forums/index.php?topic=332178.msg15843550#msg15843550)<br/>Half-elf Bard 5<br/><strong>Hit Points</strong>53/53<br/><strong>Armor Class</strong>16, touch 12, flat-footed 14, CMD 13<br/><strong>Senses</strong>darkvision 60 ft., low-light vision, Perception +9<br/><strong>2nd</strong>level spells (4/5)<br/><strong>1st </strong>level spells (5/5)<br/><strong>Bardic Performance</strong>rounds per day: 19/22<br/><hr/><br/>Taking a palmful of ground mica from his spell component pouch, Bashir blows it in the direction of the man with the crooked nose and the heavy crossbow, the particles beginning to take on a golden glow as they reach the man, clinging to any creatures in the area, including those concealed from sight, and perhaps getting into his eyes...<br/><br/><strong>GM Notes:</strong>Maintain inspire courage as a free action. As we are now level 5, the bonus from inspire courage goes up to +3 from +2, meaning everyone who can hear me gets +3 to attack rolls and weapon damage rolls, and those who can hear me and are within 30 ft of me get +4 to attack rolls and weapon damage rolls.<br/><br/>Bashir casts glitterdust (https://aonprd.com/SpellDisplay.aspx?ItemName=glitterdust) on the man with the crooked nose. He (and any other creatures within 10 ft of him) must make a DC 16 Will saving throw or be blinded. If he fails his saving throw, he can try again at the end of every subsequent turn for 5 turns. Anything invisible within 10 ft of him is clearly outlined (no save) for 5 turns, and any creature within the area suffers -40 to Stealth checks for 5 turns (no save).