<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tavern Map</div><div class="spoiler_body">(https://www.wizards.com/dnd/images/wol_maps/WoL_map05.jpg)</div></div><br/>If they're advancing through the rear entrance, they'll arrive in the old tavern's abandoned kitchen; otherwise, they'll enter the main entrance. Either way, making their way towards the source of the light in the main room, now mostly devoid of furniture, they'll find no trace of Nidalese slavers; only, oddly, a single, floating, glowing orb, somewhat near the window that is facing the street, but no sign of who might have placed it.<br/><br/>A DC 13 Survival check allows them to pick out a set of footprints in the dust, leading to an area behind the bar.