Well, in my defense, I'm going more for flavor than I am actually making an optimized murder machine.<br/><br/>But here's a copy-paste of my working document for what it's worth, at it's current point.  That being said, if you can figure out how to crowbar in the Decker stuff without impacting the overall theme (Rich heiress, made parapalegic and orphaned in a terrible gunfire accident, spent most of her inheritance and connections rebuilding herself into something that could never suffer such again--and finds herself needing to do less-than-legal work to make ends meet now), I'd love to see it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/>'Galatea' (Insert actual name here)<br/><br/>Resources: A (4)<br/>Skills: B (3)<br/>Attributes: C (2)<br/>Metatype: D (1)<br/>Magic: E (0)<br/><br/>Attributes:<br/>BODY: 3 (Effectively 5 for resisting damage)<br/>AGI: 1 (Effectively 6 for all purposes, 8 with three limbs, 7 with the leftover)<br/>REA: 4<br/>STR 1 (Effectively 6 for all purposes, 8 with three limbs, 7 with the leftover)<br/>WIL: 4<br/>LOG: 3<br/>INT:5<br/>CHA: 3<br/>EDG: 5<br/>ESS: 1.8<br/>INI: <br/><br/>THE BUDGET: (Oh god)<br/>Arms cost: 120,000 (Synthetic, Betaware, max custom strength+agility)<br/>Ess. Cost: 1.2<br/><br/>Legs Cost: 75,000 (Obvious, Betaware, max custom strength+agility)<br/>Ess. Cost: 1.2<br/><br/>Torso Cost (STARTING RESTRICTED GEAR ITEM): 92,500 (Synthetic, Deltaware, max custom strength+agility)<br/>Ess. Cost: 0.6<br/><br/>Total Cost:287,500<br/>Total Ess.: 3<br/><br/>Eyes (Betaware, Device 2)  Cost: 9,000<br/>Ess. Cost: .1<br/><br/>Ears (Betaware, Device 2) Cost: 6,750<br/>Ess. Cost: .1<br/><br/>Bones (Betaware, Aluminum) cost: 27,000<br/>Ess. Cost: 0.6<br/><br/>Total Cost: 327,750<br/>Ess. Cost: 4.1<br/><br/>Internal Router (Betaware): 22,500<br/>Ess. Cost: 0.4<br/><br/>FINAL COST OF LIMBS AND IMPLANTS: 352,750<br/>FINAL ESSENCE COST: 4.2 (Still have 1.8 left!)<br/>REMAINING BUDGET: 147,250<br/><br/>Eyeware<br/>Capacity: 8<br/>Additional Mods: Smartlink (Cap 3, 4,000), Flare Compensation (Cap 1, 1,000), Thermographic Vision (Cap 2, 1,500), Vision Enhancement 2 (Cap 2, 8,000):<br/>Total Cost: 28,000<br/><br/>Earware<br/>Capacity: 8<br/>Additional Mods: Balance Augmentor (Cap 4, 8,000), Damper (Cap 1, 2,250), Sound Link (Cap 1, 1,000), Audio Enhancement 2 (Cap 2, 8,000)<br/>Total Cost: 19,250<br/><br/>Bodyware<br/>Capacity: 10<br/>Additional Mods: Internal Air Tank 3 (Cap 3, 13,500), Biomonitor (Cap 1, 500), Armor Enhancement 3 (Cap 3, 9,000)<br/>Total Cost: 29,000, 6 Cap remaining<br/><br/>Eyes/Ears/Torso Cost: 70,250<br/>Remaining Budget: 77,000<br/><br/>Legs:<br/>Capacity: 20<br/>Additional Mods: Skimmers (Cap 4, 2,000), Water Jet (Cap 4, 2,000), Agility x2 each (Cap 2, 26,000) Strength x2 each (Cap 2, 26,000) Armor x3 each (Cap 3, 9,000)<br/><br/>Legs Cost: 70,000<br/>Remaining Budget: 7,000<br/>Remaining Leg Capacity: 5 each<br/><br/>Arms:<br/>Capacity: 15<br/>Additional Mods: Armor x3 each (Cap 3, 9,000), Agility x2 on one (x1 on the other)(cap 2, 19,500) Strength x2 on one (x1 on the other) (cap 2, 19,500). Grapple-hand (On 10 cap) (Cap 10, 2000)<br/><br/>Arms Cost: 40,000<br/>Money bought with Karma: 50,000 (25)<br/>Remaining Budget: 7,000<br/>Remaining Arm Capacity: 8 on right arm,  Left arm full.  Rocketo-punnnch!<br/><br/>Estimated Base Armor: 17<br/>Does Gally need to be engaged with anti-armor weapons?:  YES.  Objective achieved.<br/><br/>Karma Requirements:<br/><br/>Qualities:<br/>Biocompatibility (Cyberware) -5<br/>Restricted Gear -10<br/>Additional Money -25<br/>Trust Fund -5<br/><br/>Negative Qualities<br/>SINner (National) +5<br/>Creature of Comfort (Medium)(+10)<br/>Cyber-Snob (+12)<br/>Lightweight (+6)<br/></div></div>