Joe was reluctant to step out of the pool, but he didn't want to fall behind either, so he clambered out and dried himself with the towel.  Moments later he was clothed and ready to go. Overhearing the amazons remarks about money, he frowned. "In other words, I have about 500 dollars to my name.  Nowhere  near enough to acquire an Xerd Shape Shifter, if this planet even has one.  Then again, there's no guarantee I could even wield one, so perhaps I should just focus on acquiring some more equipment for Tomo then." He waited for Luna so that they could go to the teleporter room together.<br/><br/>(OOC: Since I'm only able to wield both my guns on the first attack action, (3rd edition rules say you can't dual wield on subsequent actions), I wanted to get a third gun for him. I wanted to give him a gun that can transform into other weapons, so I chose the Xerd SS from Wild Arms 4. (approximately 20 CP per level unfortunately)  However, there are some restrictions which are explained in the roll comment. I added the mind stat because in order to use ARMS, an ARM's wielder must synchronize their mind with it.)<br/>Roll Result: Saikotsu Joe rolled: 2d6, adding 5 to the total<br/>Comment: roll to see if Joe can wield a Shapeshifter ARM from Wild Arms 4. Only certain individuals are able to wield ARMS. In Wild Arms 4 if an individual is incompatible with their ARM it causes them extreme pain when they try to use it. +5 mind.<br/>Result: 6, 4,<br/>Total: 15<br/>