I'll adjust the post, but Lydia will be unable to move very far until Stella comes out of the effects. It's the drawback kicking in. Lydia can't move moren than 10 feet from a "fallen" companion, and while Stella is paralyzed, she's "fallen" to my way of thinking. She can try to heal her a bit and throw daggers, I guess.<br/><br/>And yes, Parry becomes more complicated at higher levels; the number of attacks that are exchanged makes it a pain in the ass, but considering the Swashbucklers limitations on armor, it's one of the really effective ways to keep 'em alive and mobile.<br/><br/>Of course, the attacks and damage can get fairly nice too. I produced an 11th level swashbuckler who could generate 90 points of dmage as a minimum, without a crit, per round if he could hit the thing. If he ever confirmed a crit... only saw 1 encounter with him, that could of gone up another 50 points.<br/><br/>*sighs* But the one encounter was with a critter that could neither be effected by precision damage and got damage reduction against piercing weapons....<br/><br/>Wait until Lydia gets an Answering enchantment though... going to be fun!