<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=219471.msg10805948#msg10805948">Quote from: AndyZ on 17-12-2014, 19:14:10</a></div></div><blockquote class="bbc_standard_quote">I haven't seen anyone do anything with the ship yet, so I figured I'd toss some stuff down.  I'm certainly open for suggestions, but figured I'd get us started.<br/><br/>I was looking at the Havoc Class Merchant Raider.  It's a Raider, not that big of a ship but very fast and meant for hit-and-run tactics if we do end up getting into battle.<br/><br/>Speed: 9  Manoeuvrability:+25<br/>Detection: +10  Hull Integrity:30<br/>Armour: 16  Turret Rating:1<br/>Space: 40  SP: 35<br/>Weapon Capacity:Dorsal 1, Prow 1<br/><br/>Jovian Pattern Class 2 Drive - 45 Power, takes 10 space<br/><br/>Miloslav H-616.b Warp Engine - 8 Power - 10 Space<br/><br/>Geller Field - 1 Power<br/><br/>Void Shield - Single Void Shield Array - 5 Power, 1 Space<br/><br/>Command Bridge - 2 Power, 1 Space<br/><br/>Vitae Pattern Life Sustainer - 4 Power - 2 Space<br/><br/>Pressed-Crew Quarters - 1 Power - 2 Space<br/><br/>M-201.b Auger Array - 5 Power - 0 Space<br/><br/>Jovian-Pattern Missile Battery - 3 Power - 1 Space - 1 SP<br/><br/><hr/><br/>By my math, we have 16 power and 13 Space left.  A Sunhammer Lance could be added as well, using 9 power, 4 space and 2 SP, but I'm not sure we want to get into all that much combat with a ship like this.<br/><br/>I also have abject adoration for teleportariums, but I think we need something special for those like being able to have archaeotech.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>35 BP, Fixed.<br/><br/>I like both #1 and #3, though I love Teleportariums and that sharply pushes me in the direction of #3.  Can the life support be a thing that randomly goes offline, though?  If so, does that mean we're all instantly dead, or can we get it back up and running?