I apologize for the poor communication. Boosts and Fate Point expenditures occur after the roll. The idea is fairly straightforward: if you do exceptionally well, but still want to do better, you can add the flat +2. If you do very poorly and want to try to salvage things, you can reroll the dice. In this instance, the defense roll was a two, and I had this extra boost lying around, so it was either decrease the spider's stress taken by two, or smack Eshalu for another +2. Or just let the boost sit around and probably expire when you guys split and headed for the hills. Sorry for being confusing. T_T<br/><br/>And yeah, I realize it's somewhat looser here than it would be in a tabletop setting, but I try to pay attention to turn order and stuff.