<strong>Time &amp; Date:</strong>Early Morning, 13th day of The Fading (Adventure Day 1)<br/><strong>Location:</strong>Argent Maiden, Shoreline<hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Titch will be able to fire off his spell.  From here on out, characters will act in order of Initiative as actual combat begins.<br/><br/>23 - Elora (Dex 16; won the dice toss)<br/>23 - Tari (Dex 16)<br/>22 - Titch<br/>16 - Travis (Dex 20)<br/>16 - Sarah (Dex 13)<br/><em>11 - Enemies</em><br/>7 - Adelheid<br/></div></div><br/><br/>As Tari looks over the side of the of the ship, she cannot see what exactly pushed the ship as the waters are murky, but what she can see is what is clambering up the sides of the ship and the sources of the numerous hissing sounds that can be heard on deck in the aftermath of the rocking boat.  The creatures that are scaling up the side of the ship are humanoid, but scaly green and slimy bodied, their features a bizarre cross between fish and frog.  Practically naked with baleful yellow eyes in which no human emotions can be seen, they surge forward with heavy coral-like shields and archaic bronze spears and javelins.  Large, vicious teeth complement this arsenal.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Image</div><div class="spoiler_body">The creatures average about 5' 6" ft. in height (6' 2" if they stood<br/>straight rather than their slouching posture) &amp; 198 lbs in weight.<br/><br/>(http://i.imgur.com/iirFGB2.jpg?2)</div></div><br/><br/>Several others are beginning to surface from beneath the bay's waters, and some of them begin to throw javelins at those on deck, spearing into the wood with heavy 'thunks'.  One of the Argent Maiden's sailors is run through and goes down gurgling on his own blood, whilst everyone else on deck tries to duck for cover to avoid the deadly bronze rain.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC: Battle</div><div class="spoiler_body">Everybody on deck make a Reflex save vs. DC 13.  Success means PCs manage to avoid the hail of javelins or find cover.  Failure results in 1d6+2 piercing damage.</div></div><br/><br/>On the opposite side of the deck behind Tari (starboard), seven of these interlopers manage to clamber over the side and land on deck.  Rather than immediately charge, they lock shields together and raise spears defensively as they snarl menacingly over the tops of their shields as they form a defensive semi-circle around where they stand.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Just for clarification to all for post descriptive purposes: whatever damage suffered, characters are assumed to dodge (or equivalent) by a hair's breadth.  When they first drop to less than half their Hp, they suffer a fairly significant graze.  When they drop to less than 0 Hp, they take a major wound description-wise.<br/><br/>For now, assume PCs can reach anywhere on the main deck in a single move action (assuming 30 ft movement).  Going atop the forecastle or poop deck section (from the main deck) will take 2 move actions.<br/><br/>If there's any questions or need for clarification, feel free to throw them up in the OOC thread.</div></div>