<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Raeni, played by Bibliophilia</div><div class="spoiler_body"><div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/b7/9b/8e/b79b8e5de68bf5fc36d10cbc65c2ecce.jpg)</div><strong>Raeni Siannodel |Fighter 1 (Noble Knight) | Neutral</strong><br/><strong>Armor Class</strong> 18 (Studded Leather)<br/><strong>Hit Points</strong> 13 (1d10+3)<br/><strong>Speed</strong> 30 ft.<br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>15 (+2)</td><td>18 (+4)</td><td>16 (+3)</td><td>8 (-1)</td><td>12 (+1)</td><td>14 (+2)</td></tr></tbody></table><strong>Saving Throws</strong>: Strength (+4) &amp; Constitution (+5)<br/><strong>Skills</strong>: Acrobatics (+6), Intimidation (+4), Perception (+3), History (+1) &amp; Persuasion (+4)<br/><strong>Damage Resistances</strong>: N/A<br/><strong>Senses</strong>: Darkvision 60 ft. | Passive Perception - 13<br/><strong>Languages</strong>: Common, Elvish, Sylvan &amp; Dwarvish<br/> <br/><span class="bbc_u">Features and Traits</span><br/><br/><strong>Cantrip</strong>: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.<br/><br/> <em>Booming Blade</em><br/><br/>Evocation cantrip <br/>Casting Time: 1 action <br/>Range: 5 feet <br/>Components: V, M (a weapon) <br/>Duration: 1 round<br/><br/> As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.<br/><br/>This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.<br/><br/><strong>Proficiencies</strong>: All armor, simple and martial weapons, shields &amp; Dragonchess<br/><br/><strong>Fighting Style</strong>: Dueling |  When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br/><br/><strong>Second Wind</strong>: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.  After use, a short or long rest is required to recharge this skill.<br/><br/><strong>Retainers</strong>: You have the service of three retainers loyal to your family.  These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who<br/>can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.<br/>       (Noble Knight Variant) One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two<br/>remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).<br/><br/> <br/><strong>Actions</strong><br/><strong>Rapier</strong>. <em>Melee Weapon Attack:</em> +6 to hit, 5 ft. reach, one target. <em>Hit</em>: 1d8+6 (piercing) damage.<br/><strong>Light Crossbow</strong>. <em>Ranged Weapon Attack</em>. +6 to hit, 80/320 range, one target. <em>Hit</em>: 1d8+6 (piercing) damage.<br/><br/><strong>Equipment</strong>: Shield, rapier, light crossbow, 20 bolts, studded leather armor, adventurer's pack, dragonchess set, set of fine clothes, a signet ring, a scroll<br/>of pedigree &amp; a purse containing 25 gp<br/> <br/><strong>Age</strong>: 134<br/><strong>Sex</strong>: Female<br/><strong>Height</strong>: 5'9"<br/><strong>Weight</strong>: 141<br/><strong>Hair</strong>: Platinum Blonde<br/><strong>Eyes</strong>: Faded Cerulean<br/><strong>Skin</strong>: Porcelain<br/><br/><strong>Personality</strong>: If you do me an injury, I will crush you, ruin your name, and salt your fields.<br/><br/><strong>Ideals</strong>: I must prove that I am worthy to return once this life has ended. (<em>Independence</em>)<br/><br/><strong>Bonds</strong>: I idolize a hero of the old tales and measure my deeds against that person’s.<br/><br/><strong>Flaws</strong>: I have little respect for anyone who is not a proven warrior.<br/><br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jacen, played by caelcormac</div><div class="spoiler_body"><div class="floatright">(http://1.bp.blogspot.com/-X8cAki6ELeo/Vkzi0g3C3_I/AAAAAAAABIk/_joJXams6As/s1600/HalfElf-Male.jpg)</div><strong>Name</strong> Jacen Elfsen|Cleric 1 (Acolyte)|Lawful Good<br/><strong>Armor Class</strong> 18 (Scale Mail + Shield)<br/><strong>Hit Points</strong> 11 (1d8+3)<br/><strong>Speed</strong>30ft.<br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>8 (-1) </td><td>15(+2)</td><td>17(+3)</td><td>12(+1)</td><td>18(+4)</td><td>14(+2)</td></tr></tbody></table><strong>Saving Throws</strong> Wisdom (+6), Charisma (+4)<br/><strong>Skills</strong> Medicine (+6), Persuasion (+4), Insight (+6), Religion (+3), Survival (+6), Nature (+3), Acrobatics (+4)<br/><strong>Senses</strong> Darkvision 60ft<br/><strong>Languages</strong> Common, Elf, Dwarf, Orc, Celestial<br/> <br/><em><strong>Features and Traits</strong></em><br/><em><strong>Fey Ancestry</strong></em> You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br/><em><strong>Divine Domain: Nature</strong></em> At 1st level, you learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.<br/><em><strong>Spellcasting.</strong></em> Jacen is a 1st level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks. Jacen has the following cleric spells prepared:<br/> <br/>Cantrip (at will): (<em>Shillelagh, Guidance, Mending, Light</em>)<br/>1st level (2 slots): (<em>Healing Word, Protection from Evil and Good, Shield of Faith, Inflict Wounds, Cure Light Wounds, Animal Friendship(D), Speak with Animals(D)</em>)<br/> <br/><strong>Actions</strong><br/><em><strong>Club</strong>. Melee Weapon Attack:</em> +1 to hit, one target. <em>Hit:</em> 1d4-1 bludgeoning damage.<br/><em><strong>Shillelagh</strong>. Melee Spell Attack:</em> +6 to hit, one target. <em>Hit:</em> 1d8+4 magic bludgeoning damage.<br/><em><strong>Shortbow </strong> Ranged Weapon Attack:</em> +4 to hit, range 80/320 ft., (one target). <em>Hit:</em> 1d6+2 piercing damage<br/> <br/><strong>Additional Equipment</strong><br/>Quiver of 20 Arrows<br/>Holy Symbol (Shield Emblem)<br/>Holy Symbol (Amulet)<br/>Priest Pack<br/>Mule<br/>Bit &amp; Bridle<br/>Pack Saddle<br/>8 gp<br/>9sp<br/><br/><br/><strong>Age</strong> 22<br/><strong>Height</strong> 5'2"<br/><strong>Weight</strong> 130lb<br/><strong>Eyes</strong> Green<br/><strong>Skin</strong> Copper<br/><strong>Hair</strong> Black<br/><br/> <br/><strong>Personality:</strong> I am at a crisis point in my faith, and I seek knowledge of both the One and of the Heroes of the elves in order to sooth it.<br/><strong>Ideals:</strong> Charily. I always try to help those in need, no matter what the personal cost.<br/><strong>Bonds:</strong> I am the illegitimate son of Primate Marrick and an Elvish Bard, raised as an orphan with my lineage hidden from me. He does not know that I know.<br/><strong>Flaws:</strong> Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mara, played by Hexed</div><div class="spoiler_body"><div class="floatright">(https://tobiasmastgrave.files.wordpress.com/2012/05/darksorceress.jpg)</div><br/><strong>Name</strong> Mara<br/><em>Medium Human Urchin Sorcerer(draconic) 1, Neutral</em><br/><strong>Armor Class</strong> 15 (Draconic Resilience)<br/><strong>Hit Points</strong> 8 (1d6+2)<br/><strong>Speed</strong> 30 ft.<br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>7 (-2)</td><td>14 (+2)</td><td>12 (+1)</td><td>12 (+1)</td><td>10 (+0)</td><td>14 (+2)</td></tr></tbody></table><strong>Saving Throws</strong>Con +3, Cha +4<br/><strong>Skills</strong>Sleight of hand +4, Stealth +4, Arcana +3, Deception +4, Performance +4<br/><strong>Damage Resistances</strong><br/><strong>Senses</strong>Passive Perception 10<br/><strong>Languages</strong>Common, Draconic, Dwarvish<br/> <br/><em><strong>Features and Traits</strong></em><br/><em><strong>Variant Human</strong></em> +1 Int, +1 Dex, + Perform skill prof, Bonus feat<br/><em><strong>Feat: Spell Sniper</strong></em> Doubles range of spells with attack rolls, Spells ignore 1/2 &amp; 3/4 cover, +1 cantrip from warlock class using Cha for mod.<br/><em><strong>Proficiencies</strong></em>: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, Thieves' tools, Disguise kit.<br/><em><strong>Criminal Contact</strong></em>: Have a reliable contact that can act as a liaison to the criminal community. Know how to get messages to them from a far distance away.<br/><em><strong>Sorcerous Origin: Draconic Bloodline</strong></em> Blue/Lightning, Prof bonus doubled on cha checks to interact with dragons<br/><em><strong>Draconic Resilience</strong></em> Some scales sprouting across body, +1hp per sorcerer lvl, No armor AC= 13+dex<br/><em><strong>Spellcasting.</strong></em> Mara is a 1st level spellcaster. Her spellcasting ability is Charisma (spell save DC (12, +4) to hit with spell attacks). Mara knows the following sorcerer spells:<br/>Cantrip (at will): <em>Prestidigitation</em>,<em>Shocking Grasp</em>,<em>Message</em>,<em>Light</em>,<em>Eldritch Blast</em><br/>1st level (2 slots): <em>Thunderwave</em>,<em>Sleep</em><br/> <br/><strong>Actions</strong><br/><em><strong>Action. </strong></em> Description<br/><strong>Dagger</strong>. <em>Melee weapon Attack(dex):</em> +4 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d4+2 (Piercing) damage.<br/><strong>Shocking Grasp </strong><em>Melee spell attack:</em>+4 to hit, Advantage if target is in metal armor, 5 ft. reach, one target. <em>Hit:</em> 1d8 lightning damage and no reactions until it's next turn.<br/><strong>Eldritch Blast</strong><em> Ranged Spell Attack:</em> +4 to hit, range 240 ft, one target. <em>Hit:</em> 1d10 force damage<br/><strong>Thunderwave </strong><em> Ranged Spell Attack:</em> DC 12 con save, area 15ft cube. <em>Hit:</em> 2d8 thunder damage and pushed 10ft away, Save = half damage and no push.<br/><strong>Sleep</strong><em> Ranged Spell Attack:</em> 5d8 hit points worth of creatures, area 20 ft radius, range 90 ft range. <em>Hit:</em> 1 min sleep till spell ends, sleeper takes damage, action used to wake them.<br/><br/><br/><br/> <br/><strong>Reactions</strong><br/><em><strong>Reaction. </strong></em> Description<br/><br/><br/><strong>Additional Equipment</strong> Arcane Focus (Casting Gauntlet), Thieves' tools, Burglar's Pack,  Blanket, Traveler's Clothing, Pouch, Indecipherable Treasure Map.<br/><br/><strong>Age</strong>21<br/><br/><strong>Height</strong>4' 10"<br/><br/><strong>weight</strong>116 lbs<br/><br/><strong>eyes</strong> Orange<br/><br/><strong>skin</strong> Pale &amp; freckled<br/><br/><strong>hair</strong> Dark Red<br/><br/> <br/><strong>Personality</strong><br/>I hide scraps of food and trinkets away in my pockets.<br/><br/><strong>Ideals</strong><br/>Aspiration. I'm going to prove that I'm worthy of a better life.<br/><br/><strong>Bonds</strong><br/>I owe a debt I can never repay to Gretch who took pity on me.<br/> <br/><strong>Flaws</strong><br/>It's not stealing if I need it more then someone else.<br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alice Horgy, played by Kathyan</div><div class="spoiler_body"><br/><div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/5f/13/cb/5f13cb71b6a4c32f38b39dd283544967.jpg)</div><strong>Alice Horgy</strong><em> | Human Ranger 1 (Inheritor) | Chaotic Good</em><br/><strong>Armor Class</strong> 16 (studded leather)<br/><strong>Hit Points</strong> 11 (1d10+1)<br/><strong>Speed</strong> 30 ft.<br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>10 (+0)</td><td>18 (+4)</td><td>12 (+1)</td><td>11 (+0)</td><td>13 (+1)</td><td>14 (+2)</td></tr></tbody></table><strong>Saving Throws</strong> Strength+2, Dexterity+6<br/><strong>Skills</strong> Stealth+6, Religion+2, Perception +3, Survival+3, Deception+4, Persuasion+4<br/><strong>Senses</strong> Passive Perception 13<br/><strong>Languages</strong> Common, Elvish, Celestial, Abyssal<br/> <br/><strong>Features and Traits</strong><br/><em><strong>Favored Enemy: </strong></em>monstrosities: +2 attack and damage, advantage on Survival(wisdom) and knowledge checks about them, plus a language<br/><em><strong>Natural Explorer:</strong> </em><br/>ignore difficult terrain<br/>advantage on initiative<br/>advantage on attacks against creatures that have no acted yet on first round of combat<br/>difficult terrain doesn't slow your group's travel<br/>your group can't become lost except by magical means<br/>even when engaged in another activity while traveling you remain alert to danger<br/>if you are traveling alone you can move stealthy at a normal pace<br/>when you forage, you find twice as much food<br/>while tracking other creatures you also learn their exact number, their sizes, and how long ago they passed the area<br/><br/><em><strong>Feat: Sharpshooter</strong></em><br/>no penalty from long range attacks<br/>ignore 1/2 and 3/4 cover<br/>can choose -5 to attack to gain +10 damage<br/><br/><em><strong>Inheritance: </strong></em>a magical dress received from an spinster aunt that does not allow her to wear anything under it or to cover up and that was never meant to cover her body fully, so constantly its drawstring is untying spilling her decolletage and its skirt riding up a lot without her consent or her realizing (quite often during vigorous activity).<br/>advantage on charisma checks magically granted by this constant teasing<br/><br/><strong>Actions</strong><br/><em><strong>Rapier</strong>. Melee Weapon Attack:</em> +6 to hit, one target. <em>Hit:</em> 1d8+4 slashing damage.<br/><em><strong>Longbow</strong> Ranged Weapon Attack:</em> +6 to hit, range 150/600 ft., <em>Hit:</em> 1d8+4 piercing damage<br/> <br/><em><strong>Reaction:</strong></em> attack of opportunity when armed in melee<br/><br/><strong>Additional Equipment</strong><br/>Explorer's pack<br/>Quiver with 40 arrows<br/>Traverse Flute<br/>Belt Pouch<br/>Holy Symbol, Emblem on her right glove<br/>Soap<br/>4sp 8cp<br/><br/><strong>Age: </strong>19<br/><strong>Height: </strong> 5'10"<br/><strong>weight: </strong> 130 lbs<br/><strong>eyes: </strong>Deep Blue<br/><strong>skin: </strong>Fair skin<br/><strong>hair: </strong>Dirty Blond<br/><br/><strong>Personality:</strong> If someone is in trouble, I’m always ready to lend help. Naive.<br/><strong>Ideals: </strong>Nothing and no one can steer me away from my inheritance and my destiny.<br/><strong>Bonds: </strong>My dress is symbol of my family, and I wear it so that I will keep in touch with my roots.<br/><strong>Flaws: </strong>I have a weakness for the vices of the city, specially bondage related stuff.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Holly Merylbrook, played by Chulanowa</div><div class="spoiler_body"><div class="floatright">(https://68.media.tumblr.com/5756174c5fd19d62d50f85a71605adf6/tumblr_omuhihLZVs1utyn51o7_1280.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Others</div><div class="spoiler_body">(https://68.media.tumblr.com/a178e78adcff037e1a82c0fadf8c1a60/tumblr_omyhwrIKzE1utyn51o1_500.jpg) (https://68.media.tumblr.com/9c12ddb78dc46b5cbdcf705d3c58763c/tumblr_omyhwrIKzE1utyn51o2_400.jpg)<br/>(https://68.media.tumblr.com/05447efb26792df1dc4d13cd04e1e3a5/tumblr_omyhwrIKzE1utyn51o3_500.jpg)(https://68.media.tumblr.com/a753726543915ab309ecc9335791a05d/tumblr_omyhwrIKzE1utyn51o5_r1_1280.jpg)<br/></div></div></div><em>Small Stout Halfling Folk Hero Druid 1, Neutral Good</em><br/><strong>Armor Class</strong> 17 (leather armor+shield)<br/><strong>Hit Points</strong> 10 (1d8+2)<br/><strong>Speed</strong> 20 ft.<br/><table class="bbc_table"><tbody><tr><td><strong>STR</strong><br/></td><td><strong>DEX</strong><br/></td><td><strong>CON</strong><br/></td><td><strong>INT</strong><br/></td><td><strong>WIS</strong><br/></td><td><strong>CHA</strong><br/></td></tr><tr><td>9 (-1)</td><td>18 (+4)</td><td>14 (+2)</td><td>12 (+2)</td><td>17 (+3)</td><td>12 (+1)</td></tr></tbody></table><strong>Saving Throws</strong> Intelligence +4, Wisdom +5<br/><strong>Skills</strong> Nature +4, Animal Handling +3, Medicine +5, Survival +5<br/><strong>Damage Resistances </strong>Resistant to poison<br/><strong>Senses</strong> passive Perception 13<br/><strong>Languages</strong> Halfling, Common, Druidic<br/> <br/><strong>Features and Traits</strong><br/><strong><em>Lucky.</em></strong> (reroll 1's on attacks, ability checks, saving throws.)<br/><em><strong>Brave. </strong></em>(advantage on saves versus being frightened)<br/><em><strong>Halfling Nimbleness.</strong></em> Can move through space of any larger creature)<br/><em><strong>Stout Resilience.</strong></em> (Advantage on saves vs. poison, resistant to poison damage.)<br/><em><strong>Druidic.</strong></em> (Knows secret druid language. Can use it to leave indecipherable secret messages)<br/><strong><em>Rustic Hospitality. </em></strong>(Commoners will offer shelter and protection for you, but not at cost to own lives.)<br/><br/><em><strong>Spellcasting. </strong></em>Holly is a 1st level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Holly has the following Druid spells prepared:<br/> <br/>Cantrip (at will): <em>Druidcraft, Produce Flame</em><br/>1st level (2 slots): <em>Beast Bond, Entangle, Cure Wounds, Longstrider</em><br/> <br/><span class="bbc_u"><strong>Actions</strong></span><br/><em><strong>Scimitar</strong> Melee Weapon Attack:</em> +6 to hit, one target.<em> Hit:</em> 1d6+4 slashing damage.<br/><em><strong>Shortbow</strong> Ranged Weapon Attack:</em> +6 to hit, range 80/320 ft., one target.<em> Hit: </em>1d6+4 piercing damage.<br/><em><strong>Produce Flame</strong> Ranged Spell Attack:</em> +5 to hit, range 30 ft., one target. Hit: 1d8 fire damage<br/> <br/><strong>Personality:</strong><br/>• I judge people by their actions, not their  words.<br/>• I have a strong sense of fair play and always try to find the most equitable solution to a problem.<br/><strong>Ideals:</strong><br/>• There's no good in pretending to be something I'm not.<br/><strong>Bonds:</strong><br/>• I worked the land, I love the land, and I will protect the land.<br/><strong>Flaws:</strong><br/>• I have a weakness for the vices of the city, particularly hard drink.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alexandra "Alex", aka The Scarlet Lady, played by Keelan</div><div class="spoiler_body"><em>Medium Half-Elf Criminal (Hired Killer) Rogue (Assassin) 1, Neutral Good</em><br/><strong>Armor Class</strong> 14 (Leather)<br/><strong>Hit Points</strong> 9 (1d8+1)<br/><strong>Speed</strong> 30ft.<br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>12 (+1)</td><td>16 (+3)</td><td>12 (+1)</td><td>14 (+2)</td><td>16 (+3)</td><td>18 (+4)</td></tr></tbody></table><strong>Saving Throws</strong> Dexterity (+5), Intelligence (+4)<br/><strong>Skills</strong> Deception (+8*), Insight (+7*), Intimidation (+6), Investigation (+4), Perception (+5), Persuasion (+6), Sleight of Hand (+5), Stealth (+5)<br/><strong>Tools</strong> Disguise Kit, Forgery, Thieves Tools<br/><strong>Senses</strong> Darkvision 60ft, Passive Perception (15)<br/><strong>Languages</strong> Common, Elvish, Orcish<br/> <br/><strong>Features, Proficiencies, and Traits</strong><br/><em><strong>Fey Ancestry</strong></em> You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br/><em><strong>False Identity</strong></em> You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.<br/><em><strong>Armors</strong></em> Light<br/><em><strong>Weapons</strong></em> Simple, Hand Crossbows, Rapiers, Shortswords, Whips<br/><em><strong>Tools</strong></em> Disguise Kit, Forgery, Thieves Tools<br/><em><strong>Expertise</strong></em> At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies as previously to gain this benefit.<br/><em><strong>Sneak Attack</strong></em> Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class.<br/><em><strong>Thieves' Cant</strong></em> During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether people in an area are easy marks or will provide a safehouse for thieves on the run.<br/><br/><strong>Actions</strong><br/><em><strong>Sneak Attack</strong></em> +1d6 Damage<br/><em><strong>Dagger</strong></em> Melee +5, 1d4+3 Piercing, Finesse/Light/Thrown(20/60)<br/><em><strong>Darts</strong></em> Ranged +5, 1d4+3 Piercing, Finesse/Thrown(20/60)<br/><em><strong>Rapier</strong></em> Melee +5, 1d8+3 Piercing, Finesse<br/><em><strong>Whip</strong></em> Ranged +5, 1d4+3 Slashing, Finesse/Reach<br/> <br/><strong>Reactions</strong><br/> <br/><br/><strong>Equipment</strong><br/><em><strong>Armor &amp; Shields</strong></em> Leather Armor<br/><em><strong>Weapons</strong></em> Dagger x2, Darts x20, Rapier, Whip<br/><em><strong>Ammunition</strong></em> <br/><em><strong>Adventuring Gear</strong></em> Backpack, Bedroll, Bottle of Ink, Fine Clothes x2, Flask of Oil x2, Hempen Rope (50ft), Inkpen, Lamp, Mess Kit, Rations x10, Scroll Case x2, Sealing Wax, Sheets of Paper x5, Signet Ring, Soap, Tinderbox, Torches x10, Vial of Perfume, Waterskin<br/><em><strong>Tools</strong></em> Disguise Kit, Forgery Kit, Thieves Tools<br/><em><strong>Trinkets</strong></em> A Silver Skull the Size of a Coin<br/><em><strong>Wealth</strong></em> 80gp<br/><br/><strong>Age</strong> 28<br/><strong>Gender</strong> Female<br/><strong>Height</strong> 5'7"<br/><strong>Weight</strong> 140lbs<br/><strong>Hair</strong> Brown<br/><strong>Eyes</strong> Blue<br/><strong>Skin</strong> Light<br/><br/><strong>Personality</strong> <br/>I'm nobody! Who are you? Are you nobody too?<br/><br/><strong>Ideals</strong><br/>I do not care for the path, journey, or means; only the results matter (Pragmatism)<br/><br/><strong>Bonds</strong><br/>I am never without gloves and chokers or scarves; I detest showing the Marks of my late Master's training for many reasons.<br/><br/><strong>Flaws</strong><br/>I lust for the pleasures of the flesh, am drawn to many a taboo, and what is more taboo than being gazed upon with lust when you live your life unseen?<br/><br/><hr/><br/><div class="floatright">(http://i.imgur.com/QPZW71F.jpg)</div><strong>Pseudonym</strong> Lady Scarlett Miom "The Scarlet Lady"<br/><em>Medium Half-Elf Courtier (Fixer) Rogue (Face) ?, Chaotic Neutral</em><br/><strong>Age</strong> "Old Enough"<br/><strong>Gender</strong> "Mmm, wanna find out?"<br/><strong>Height</strong> "Tall enough that you won't have to reach far to get what you want"<br/><strong>Weight</strong> "None of your concern"<br/><strong>Hair</strong> "What's my name again?"<br/><strong>Eyes</strong> "Emeralds and forests, love"<br/><strong>Skin</strong> "Like a porcelain doll, sweetheart"<br/><br/><strong>Personality</strong> <br/>"I'm sweet as sugar and as lovely as honey, honey, but so is nightshade until you try and consume it..."<br/><br/><strong>Ideals</strong><br/>"I see no reason why one's business dealings can't be enjoyable for <em>everyone</em>..." (Lust)<br/><br/><strong>Bonds</strong><br/>"I intend to improve relations - in more ways than one - between the peoples of my heritage, but not for free, of course."<br/><br/><strong>Flaws</strong><br/>"I love the attention of others, perhaps a little <em>too</em> much... if you listen to those prudes."<br/></div></div>