<div class="floatright">(http://i.imgur.com/XMlhw6I.jpg)</div><strong>Name:</strong>Talan'thanal Terriegon<br/><strong>Nicknames:</strong><br/>| Talan | Tal | (Friends)<br/>| Thieving Bastard | Damn Cheat | Smarmy Motherfucker | (Various)<br/>| Sir/Master | My Heart | Lover | (Kallis)<br/><strong>Sex:</strong>Male<br/><strong>Age:</strong>150<br/><br/><strong>Race:</strong>Elf<br/><strong>Class:</strong>Magus, Cardcaster<br/><strong>Alignment:</strong>Chaotic Good<br/><br/><strong>Level:</strong>3<br/><strong>EXP:</strong>3,300 / 6000<br/><br/><span class="bbc_u"><strong>Basic Appearance:</strong></span><br/>Standing at 6'1, Talan is roughly average-height for an elf, but easily towers above most humans. His slender, athletically built body is less overtly muscular than some but belies a harder, surprising strength coursing underneath his skin. His almond-shaped, leaf green eyes peer out from underneath a well-controlled head of ash brown hair that falls to about shoulder-length, if a bit lower. He also wears a well kept beard and sideburns. Over his chain shirt, he wears an elegant, flashy red and purple “Dealer” outfit, complete with a wide-brimmed hat with a card stuck into the top. No reason a Mercenary can't have style, after all!<br/>He also wears a single Stylised silver hand of card earring (https://img1.etsystatic.com/113/0/6826090/il_340x270.933513305_p2g4.jpg) on his left ear, a second anniversary present<del>stolen</del>acquired for him by Kal.<br/><br/><br/><strong><span class="bbc_u">Personality:</span></strong><br/>Talan never seems to take anything seriously; he's always ready with a joke or a light hearted comment to brighten the mood, and approaches everything with a cool, laid back attitude. He's always quick to smile with his friends, goade his foes and flirt with a pretty woman or two and often ends up annoying people when he refuses to act seriously in the face of danger. He's also a consummate cheat; if you play any game with him for any amount of money, it would be advisable to keep a very close eye on him. He needs coin, after all, so it isn't uncommon to find him swindling some poor saps out of their money in some local tavern. Due to his flirtatious and irreverent attitude, people usually write him off as a directionless scoundrel and a waste of time given his seeming inability to turn his attempts at charm off, but the people who know him best know better; beneath his laid back attitude is a decent amount of steel to get things done. Though he's never overly serious or formal, he always  gets the job done and never underestimates his foes. Part of his strategy is, indeed, to get people to underestimate him so that they will only realise what he was doing when it's too late to stop him. He is genuinely good humoured and flirtatious – he isn't faking that – but he tends to understand more than he lets on. He's also fiercely loyal to the people he considers friends, and always ends up – eventually – doing the right thing. Though he has a disdain for stifling rules and law, he is a decent man deep down with a genuine concern for how people end up. In fact, several of his Contracts over the years have fallen through specifically because he decided he didn't like his employers motives...which is part of the reason the Guilds won't touch him.<br/><br/><br/><strong><span class="bbc_u">Basic Background</span></strong><br/>Born as the eldest heir to a relatively obscure house in a secluded, isolated valley ostensibly protected from the ravages of the world, Talan was always put under great pressure by his overbearing parents; the future of the house, he was told, relied on him. It was his job to ensure that they endured, that no matter what happened their family survived, that they were the best in their Caste and that he always represented them well in all company. He had to be responsible, civil, polite and unfailingly driven to the betterment of his house at all times...and it drove him insane. He was, by nature, a free spirit; instead of the confines of his fathers carpentry workhouse, he wanted to be outside, wandering the town and the nearby wilderness. Instead of staring at dead wood, he wanted to be walking beneath the living breathing forests. Instead of just hearing about other people from travellers who came from the dangerous world outside their secluded valley, he wanted to go and meet them, talk to them, hear their stories. When he did get the chance to have a night to himself, he would always find himself drawn to the nearby tavern, hearing stories of far off lands and strange peoples and grand adventures, and – young as he was – he wondered why he couldn't go out and experience all of that for himself. Why he couldn't visit strange places, do amazing things, fraternize with exotic and alluring beauties...why did his lot in life have to be so boring? He didn't want to be confined to the valley or shackled to his fathers workshop for his entire life, though he knew that was what lay in store for him.<br/><br/>Well. That was until his younger brother was born. His father doted on him, as you might expect, and for once Talan actually experienced some measure of peace. His parents were busy with his brother, and he had some extra freedom to enjoy his more daydreamy, wandering nature...but as his brother grew, he realised that it was not just the enamoured treatment of a parent on a new child. It was something else. His brother was everything that Talan wasn't; driven, dedicated, passionate about the craft and completely at peace with his future of making his House great. In short...everything his father wanted, and more. As such...his father began spending more time with his brother than him, started to ignore Talan completely, and whilst he knew he should be relieved that somebody who wanted the burden was finally getting it rather than him...well, he couldn't help but feel jealous. They were his parents, after all, and even if he didn't share their ambitions for him he still wanted their attention and approval. They weren't bad parents, they just...didn't quite understand why he didn't want to be like them, and that wasn't a crime that meant he wanted to sever ties with them. But alas, they ignored him. They showered his brother with affection and attention, and seemed to acknowledge him only when he did something to earn their ire. Eventually, he tired of the treatment and for unfairly disliking his brother who – to be fair – had only ever looked up to him and treated him with love and respect. See, he loved Kirin, he did; he was a good lad, and better for the House than him. But it was hard not to feel some level of resentment, too, in his dark hours when all he really wanted was to have a familial conversation with his parents. So, one night...he packed up and left. He was sick of being ignored at home, sick of being made to resent his brother, and sick of being stuck in a place he didn't really care about anymore anyway. He wanted to see the world...and that's what he was going to do.<br/><br/>That was 120 years ago. He doesn't know whether his parents looked for him, and he doesn't much care; they're just fine in their valley, and he's happy with his own life. He wishes them well, but...he doesn't regret leaving his town for a moment. He's travelled the world visiting all kinds of weird and wonderful places, meeting plenty of interesting people (a lot of them happening to be women), taking contracts and doing his best to sate his childhood curiosity. Of course, only a year or so out of his hometown, he realised that as dangerous as the world was, it behoved him to learn how to defend himself. He found that he was particularly gifted – like much of his race – at manipulating the Arcane Elements, and though he studied as hard as he could...he needed a more reliable back up. Unfortunately, when he tried to master sword and sorcery...he just couldn't get the hang of it. He's not<em>bad</em>with a sword, but he...isn't good, either. He could never quite master it, no matter how hard he tried and it frustrated him...until one day, he was idly flicking through his playing cards, walking them across his knuckles at a local tavern. His youthful frustration got the best of him and he cast a spell in frustration at his food, causing it to erupt in a small shower of meat and gravy.<br/><br/>Before he knew it, some oddball man was sitting down opposite him. He moved to leave – in this world, you tended to let mysterious, shady men do what they wanted – but the man spoke...and told him to sit. He lowered his hood and revealed the grizzled but rugged face of a human past his prime, but he still wore that old cocky smile that told of years of stories and adventures. Despite his better instincts...Talan stayed. The man gestured at his sword, and his still faintly glowing hand and asked how the Magus training was going. Of course, Talan was taken aback. Magus? What was that? And so he asked the man, which earned him a dry laugh. The oddball stranger explained that the art of Sword and Sorcery was called a Magus, and that a skilled Magus could turn his weapon into a tool of Magic...and of course, Talan waas intrigued but also disappointed. After all, he wasn't the best with the sword, and admitted as much. Well, the stranger – identifying himself as Garrik – grinned, and simply asked when he had mentioned a sword! And so began Talan's education in the Magus arts, learning from Garrik every night at the Tavern until he learned to charge his cards with the arcane power flowing through his veins. He was a better shot with his cards than he ever was with his sword, and for him...it just came naturally. Alas, it eventually came time to move on and use and hone his skills in the real world, moving on from that small crossroads town into the wider world again...but not before Garrik gave him a mysterious leather box – with a Harrow Deck inside - “For emergencies.”<br/><br/>And so he continued his travels, doing his best to satisfy his wanderlust. He tries not to dwell on his family much – he does miss them, though he would never admit it – and instead live in the moment. His sense of adventure has not been sated yet, and there are hundreds - no, thousands - of places left to visit. Life is dangerous, but it's also interesting and exciting and almost everything he'd hoped it would be. He tries to help out wherever he can, considering the shitty state of the world, but never for free; after all, he has to eat! He'd spend his free time trawling through low budget bars, inns and taverns in search of easy money – he had to make ends meet somehow, after all – before skipping town and going to find some more adventure. And that...was actually how it happened. It was about ten years ago, on a night like any other, really; he was playing a game of cards against a bunch of human and gnomes who were really either too drunk or too unobservant to realise that he was cheating and making a fair amount of money off of them, when he felt a slight pressure at his hip. He frowned and – quickly checking his six - reached down, grasping at the hand that was currently knuckle deep in his coinpurse. He span around, ready to confront the thief...to find a fairly diminutive redheaded elven-looking girl staring at him in a mix of surprise, panic and irritation. Before he could say anything, she screamed – surprising him and drawing the attention of the whole bar – and in the ensuing confusion...managed to slip away.<br/><br/>Now, she didn't make off with much in the grand scheme of things, but every copper counted when you were living hand to mouth, and honestly it was also really a matter of principle; he wasn't about to let her ruin his good name by successfully swindling him, after all! So he decided to see if he could track her down. He chased down her tiny little backside for a good few days, following lead after lead until he eventually caught up with her...alas, it seemed that some other people that she'd robbed – thugs from the local gang, no doubt – had also cornered her. He, being a perfect gentleman, stepped in to sort things out. Unfortunately, they were unwilling to see reason and had to be dealt with...of course, the price he extracted from her was a return of his stolen goods. She – with a rather sheepish smile – did exactly that. He took the pouch and, after taking a quick look around, hustled her out of the area before anybody could realise what had happened. He took her to the other side of town to a tavern, where...one thing led to another, and they started chatting, drinking and generally getting to know each other, before rounding the night out with some good old fashioned scamming; him cheating them at the table and her picking their pockets from behind. The ol' “I go high, you go low” deal. In the morning – nursing a small hangover – he was saddling up to leave before the local criminal underworld got wind of his actions, when out trotted none other than Kallis – as he had learned her name was – on her own hired (or, knowing her, possibly stolen) horse. Upon being quizzed on why he was out there, she simply answered “I'm coming with you, of course.” Upon a moments consideration...he agreed.<br/><br/>And so began their adventures; ruin delving by day, tavern trawling at night...they had long cons, fast talking cons, they had High and Low schemes of card and pickpockets, they had cons where she'd drape herself over the other player to distract them from Talan's cheating, they had fake victim and mugger scenarios...hell, he even convinced her to pose as a prostitute one time in order to get into some stuffy nobles bedroom to retrieve some deed or other for a local employer! She'd paid him back, of course, the next month when he had to pose as a battered prisoner and she'd been a little...overzealous...in administering the bruises. In any case, they had a system and it worked. They stayed like that for six years, getting closer with every job and every seat-of-their-pants escape. Every life or death situation, every near save, they were together and they were driven closer into each others confidences. He told her about his hometown, his past, his dreams...and she did the same. They developed a secret language of signals and signs, a way of telling how the other one was feeling or what they were thinking without speaking...the kind of silent understanding that only years of working together could breed.<br/><br/>And then four years ago, it all changed. It started off normally enough, a normal dungeon delving adventure, but things went wrong. They triggered a trap of some kind, and the walls began to close in around them. They saw no escape, no way out...they were going to die. And they realised that they didn't want to die with any regrets; and so the confessions, the long held back emotions and realisations spilled out, and they confessed their concealed love for each other. And they realised, there in the dark...that they were not going to die there. Somehow, they managed to escape – something to do with a clever way of jamming the mechanism long enough to force open the door – and hightailed it out of there and back to the nearest town. There, in their rented room, covered in dust and sweat and blood, hearts pounding from their near death experience...they both realised with a start what had just happened. He looked at her. She looked at him....then she looked away, looking uncharacteristically shy and uncertain...and he knew what he had to do. He stepped forwards, cupping her cheek in the palm of his hand gently, tilting her face up towards him. “I meant every word.” And then he kissed her. And then he kissed her again. And she kissed him...and he kissed her...and everything was perfect until morning. She woke up first, of course, and he ended up waking up to her querying, nervous look. He knew that he had a reputation for “Hitting It And Quitting It,” so it was only natural that she should worry...well, he rolled over, gathered her in his arms and told her in no uncertain terms, “I still meant it.”<br/><br/>Now, four years later, their relationship is stronger than ever; he flirts and teases and jokes, and even sometimes plants a cheeky kiss on some maidens cheek...she drapes herself over marks and makes sure to show off her shape when it gets her what she wants...but at the end of the day, the only people sharing their bed is each other. They know each other, they trust each other...and that's all that matters. No matter where they go, so long as they're taking on the world together. So. their journeys eventually brought them to Merctown roughly six months ago, looking for work and possibly some more reliable future employment; Merc Work isn't easy, and there are some weeks where nothing comes along at all. Talan's thinking was, if they could get into a guild, they'd at least be guaranteed<em>some</em>kind of work...alas, it has not worked out that way. For whatever reason, the Guild don't seem to really desire his or Kallis's employment, meaning that they gets by doing whatever jobs and cons come their way. They would leave Merctown if they could – it gets boring after a while after all, and they tend to enjoy wandering - but...well, there's nothing around for a very long distance, honestly, and they need funds to get out. He'll figure something out, though; he always does.<br/><br/><br/><strong>Short Term Goals:</strong>Find work, find a way out of MercTown.<br/><strong>Long Term Goals:</strong>Find stable work, build a life and give Kal his babies (eventually. Like, in fifty years or so).<br/><strong>NPC's:</strong>Garrik? Any number of old Marks and Employers.<br/><br/><br/><strong><span class="bbc_u">Connections:</span></strong><br/><em>- Kallis:</em>Friend, lover, partner...his everything. There's no way to describe what she is to him, other than to say that she is everything to him, and always will be. Nicknames include "Kal," "Kally," "Amin Marth" (Elvish for "My Luck"), "Princess," "(My Little) Doll" and "Pet."<br/><em>- Calitorn &amp; Laica:</em>Occasional marks, wary acquaintances. Talan knows the truth, but is content to leave them be as long as Calitorn treats Laica right.<br/><br/><br/><span class="bbc_u"><strong>Theme Song:</strong></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">https://www.youtube.com/watch?v=wBgp5aDH23g</div></div><br/><br/><strong><span class="bbc_u">The Stats and Saves, Overview:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Stats:</strong><br/><em>HP:</em> 24<br/><em>Str:</em> 10 (+0)<br/><em>Dex:</em> 18 (+4)<br/><em>Con:</em> 10 ( 0 ) <br/><em>Int:</em> 16 (+3)<br/><em>Wis:</em> 13 ( +1 ) <br/><em>Cha:</em> 14 ( +2 )<br/><br/><em>Attack:</em> +2<br/><em>Ranged Attack:</em> +6<br/><em>Ranged Attack &gt;30ft:</em> +7<br/><em>CMD:</em> +2<br/><em>AC:</em> 19<br/><em>TAC:</em> 14<br/><em>FFAC:</em> 16<br/><em>CMD:</em> 16<br/><br/><em>Fortitude Save:</em> +3<br/><em>Reflex Save:</em> +5<br/><em>Will:</em> +4<br/><em>Initiative:</em> +6<br/><br/><em>Arcane Pool: ( ½ Level + Int)</em> 4 / 4<br/><em>Spells Per Day Used:</em> 1st Level: 0 / 4 <br/><br/><em><span class="bbc_u">Prepared Spells:</span></em><br/><em>Cantrips (4):</em><br/>- Acid Splash<br/>- Detect Magic<br/>- Read Magic<br/>- Prestidigitation<br/><br/><em>1st Level (4):</em><br/>- Shocking Grasp<br/>- Colour Spray<br/>- Snowball<br/>- Thunderstomp<br/><br/><em>Max Weight, Light:</em> 38lbs<br/><em>Starting Wealth:</em> 2,500gp<br/><br/><em>Bluff:</em> +9<br/><em>Bluff Vs Humanoids:</em> +10<br/><em>Diplomacy:</em> +7<br/><em>Diplomacy To Gather Information:</em> Half Normal Time, +9<br/><em>Diplomacy Vs Humanoids:</em> +78<br/><em>Knowledge Arcana:</em> +8<br/><em>Perception:</em> +10 (+12 if in arms reach of Corva)<br/><em>Sense Motive:</em> +9 (+11 if in arms reach of Corva)<br/><em>Sleight of Hand:</em> +10<br/><em>Spellcraft:</em> +7<br/><em>Spellcraft Determine Properties:</em> +9<br/><em>Use Magic Device:</em> +6<br/></div></div><br/><br/><strong><span class="bbc_u">Skills, Feats and Class Features:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em><span class="bbc_u">Skills:</span></em><br/><em>(2 + Int (3) ) = 5 / Level</em><br/><br/><em>Languages (2 + Int (3) ):</em><br/>Common, Elven, Draconic, Orc, Goblin<br/><br/><em>Class Skills:</em><br/>Diplomacy (Cha) (1), Sense Motive (2) (Wis), Bluff (3) (Cha), Knowledge: Arcana (2) (Int), Spellcraft (1) (Int), Use Magic Device (1) (Cha), Perception (3) (Wis)<br/><br/><em>Other Skills:</em><br/>Sleight of Hand (Dex) (2)<br/><br/><em><span class="bbc_u">Spells Known:</span></em><br/>- All Cantrips<br/><br/>- 1st Level: 10 (3 + Int + 2 / Level)<br/><em>Auditory Hallucination:</em><br/>400ft + 40ft / Level (520ft), 1 Standard Action<br/>1 Creature / Level, no two more than 30ft apart.<br/>Cause the target to hear any sound you can imagine; can identify a sound the targets know and cast that, even if you don't know what the sound sounds like.<br/><br/><em>Corrosive Touch:</em><br/>Touch<br/>Melee Touch Attack deals 1d4 Acid Damage / Level.<br/><br/><em>Shield:</em><br/>Personal, You. 1 Standard Action, 1 Min / Level.<br/>Shimmering disk in front of you. Negates Magic Missile, +4 AC. Applies vs Incorporeal Touch Attacks.<br/><br/><em>Thunderstomp:</em><br/>25ft + 5ft / 2 Level (30ft)<br/>1 Creature<br/>Choose creature at range, may attempt a CMB to Trip. May use Caster Level instead of BaB and Intelligence instead of Strength. <br/><br/><em>Snowball:</em><br/>25ft + 5ft / 2 Lvls (30ft), Ranged Touch.<br/>1d6 Cold Damage / Level. Target makes Fort Save. Fails = Staggered 1 Round.<br/><br/><em>Longshot:</em> <br/>Personal, You.<br/>1 Minute / Level<br/>Increase the Range Increment of any ranged weapons used by the subject by 10ft.<br/><br/><em>Colour Spray:</em><br/>15ft Cone<br/>Will Save Negates.<br/>2HD or Less: Unconscious, Blind and Stun for 2d4 Rounds. Blinded and Stunned for 1d4 Rounds.<br/>3 or 4 HD: Blinded and Stunned for 1d4 Rounds. Then stunned for 1 round.<br/>5+ HD: Stunned for 1 round. <br/>Sightless Creatures are unaffected.<br/><br/><em>Shocking Grasp:</em><br/>Touch.<br/>1D6 Electricity / Level. +3 Bonus on attack rolls if opponent is wearing metal armour or using a metal weapon.<br/><br/><em>Enlarge Person:</em><br/>1 Round, 1 Humanoid Creature.<br/>Height x 2, weight x8. +2 Str, -2 Dex, -1 AC and Attack. <br/><br/><em>Grease:</em><br/>25ft + 5 / Level (30ft)<br/>1 Min / Level, 10ft Square or Item.<br/>Reflex Save or Fall. Move half speed through area with DC10 Acrobatics Check.<br/><br/><br/><strong><span class="bbc_u">Racial Bonuses:</span></strong><br/><br/>- +2 Dex, +2 Int, -2 Con<br/>- Humanoids, Elf Subtype<br/>- Common and Elven, +Int<br/>- Perfect: +1 Racial on Bluff and Diplomacy vs Humanoids. +2 Racial Vs Transmutation spell and spell-like effects. <br/>- Keen Senses: +2 Perception<br/>- Elven Magic: +2 Racial Bonus on Caster Level Checks to overcome Spell resistance, and +2 on Spellcraft checks made to identify the properties of magic items.<br/>- Fey Thoughts: Perception and Bluff are Class Skills.<br/>- Low-Light Vision<br/><br/><br/><strong><span class="bbc_u">Feats:</span></strong><br/><br/>- <em>Deadly Dealer:</em> May throw a card as if it were a dart. (Magus) May Empower the Card without Arcane Strike so long as he has at least 1 Arcane Point in his Pool.<br/><br/><em>- Point Blank Shot:</em> +1 Hit and Damage &gt;30ft<br/><br/><em>- Precise Shot:</em> No -4 Penalty to ranged attacks into melee. <br/><br/><br/><strong><span class="bbc_u">Traits:</span></strong><br/><br/><em>- Suspicious:</em> +1 Trait Bonus on Sense Motive, and Sense Motive is a Class Skill.<br/><br/><em>- Affable:</em> +2 Trait Bonus to Diplomacy to gather information, and it takes half the normal time. Knowledge (Local) and Diplomacy are Class Skills. <br/><br/><br/><strong><span class="bbc_u">Class Bonuses:</span></strong><br/><br/><em>- Deadly Dealer (Card Caster):</em> Gains Deadly Dealer as bonus feat. May use without Arcane Strike as long as there is at least 1 Arcane point in the Pool. May enhance the cards as one pool of ammo with 54 pieces.<br/><br/><em>- Arcane Pool Focus:</em> May only invest ranged weapons. At 5th Level, can use the Arcane Pool to give the weapons one of: Brilliant Energy, Distance, Flaming, Flaming Burst, Frost, Icy Burst, Returning, Seeking, Shocking, Shocking Burst or Speed. <br/><br/>- Proficient with all simple weapons, and all light armour. May cast Magus spells with light armour without the arcane failure chance. <br/><br/><em>- Spells Per Day:</em><br/>4 Cantrips, 4 1st level. Must have Int = to 10 + Spell Level. DC = 10 + Spell Level + Int. Must prepare ahead of time. Cantrips can be used as many times as they like. <br/>- Chooses from Magus Spell List. Also gains all 6th Level and below Curses, as well as Bestow Curse and Major Curse. <br/><br/>- Arcane Pool = ½ Magus Level + Int. Refreshes once / day when the Magus prepares his Spells. 1st Level, may use 1 Arcane Point to give weapons +1 for 1 Minute. Every four levels, extra +1. <br/>   - 3rd Level Arcana: <em>Familiar,</em> Gain a Wizards Familiar (Raven). Wizard Level = Magus Level. <br/><br/>- <em>Familiar, Raven:</em><br/><br/>               <em><span class="bbc_u">General Information:</span></em><br/><br/>               <em>Name:</em> Corva, "Fingers" (Kallis)<br/>               <em>Sex:</em> Female<br/>               <em>Level:</em> 3<br/><br/>               <em><span class="bbc_u">Stats:</span></em><br/><br/>               <em>HP:</em> 15<br/>               <em>Str:</em> 2<br/>               <em>Dex:</em> 15<br/>               <em>Con:</em> 8<br/>               <em>Int:</em> 7<br/>               <em>Wis:</em> 15<br/>               <em>Cha:</em> 7<br/><br/>               <em>Speed:</em> Walk 10ft, Fly 40ft (Average)<br/>               <em>Attack:</em> Bite +4 (1d3 + 2)<br/><br/>               <em>AC:</em> 15 (Tiny (2) + Dex (2) + Nat Arm Adj (1) )<br/>               <em>TAC:</em> 14<br/>               <em>FFAC:</em> 13<br/><br/>               <em>Fort:</em> +2<br/>               <em>Reflex:</em> +4<br/>               <em>Will:</em> +3<br/>               <em>Initiative:</em> +2<br/><br/>               <em>Skills:</em> Fly +6, Perception +6<br/>               <em>Feats:</em> Weapon Finesse, Skill Focus (Perception)<br/><br/>               <em><span class="bbc_u">Familiar Abilities:</span></em><br/><br/>               - The Master of Corva receives a +3 on Sleight of Hand.               <br/><br/>               - <em>Alertness:</em> When within arms reach, Corva's Master gains the Alertness bonus Feat (+2 Bonus on Perc and SM, +4 if Ranks &gt;10 )<br/><br/>               - <em>Improved Evasion:</em> When rolling Reflex to avoid damage, successful save negates, failed save halves.<br/><br/>               - <em>Share Spells:</em> The Master may cast spells with a target of "you" on his Familiar as a Touch spell.<br/><br/>               - <em>Empathic Link:</em> The Master may share basic emotions with his Familiar and Vice Versa over a range of 1 Mile.<br/><br/>               - <em>Language, Elven:</em> May speak Elven as a Supernatural Ability.<br/><br/>               - <em>Touch Spells:</em> If the Master casts a Touch Spell while in contact, may designate Corva as the "Toucher." <br/><br/><em>- Spell Combat:</em> May cast spells and use weapon at the same time. Functions like Two Weapon Fighting. Full Round, may attack at -2 and cast a spell with a casting time of a Standard Action. If casts defensively, take an extra -1 up to Int, and gain that as bonus on Concentration Checks. <br/><br/><em>- Harrowed Spellstrike:</em> May charge a Card with a Touch Spell and throw the card. Deals Damage + Spell Effects. Does not replace your standard attack. <br/><br/><em>- Role Dealer:</em> When caster randomly draws and throws a Harrow Card matching 1 Alignment Axis, Crit Range grows to 19-20. If matches exactly, also increases to x3 and gain +4 on Confirmation Roll.</div></div><br/><br/><strong><span class="bbc_u">Inventory:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/><br/><em><span class="bbc_u">Magic Item Slots:</span></em><br/><br/><em>Head:</em> Hat of The Bullshit Artist<br/><em>Headband:</em><br/><em>Eyes:</em><br/><em>Shoulders:</em> Brooch of The Beady Eyed Bugger<br/><em>Neck:</em> <br/><em>Chest:</em><br/><em>Body:</em> <br/><em>Belt:</em> Belt of Paranoia<br/><em>Wrists:</em> <br/><em>Hands:</em> Gloves Of The Sneaky Fucker<br/><em>Ring 1:</em> Ring of The Fast Talker<br/><em>Ring 2:</em><br/><br/><br/><em><span class="bbc_u">Complete Inventory:</span></em><br/><br/><em>Starting Wealth:</em> 2500gp<br/><em>Max Weight:</em> 38lbs<br/><br/>- <em>Masterwork Backpack (50gp, 2lbs):</em> Carrying Capacity +1 Str.<br/><br/>- <em>Pack of Cards (1gp, 1lbs) (x54):</em> 1d4, Crit x2, Range 20ft.<br/>- <em>Pack of Cards (1gp 1lbs) (x54)</em><br/>- <em>Pack of Cards (1gp 1lbs) (x54)</em><br/>- <em>Harrow Deck (100gp):</em> When Thrown, Masterwork ( +1 ). <br/>- <em>Masterwork Chain Shirt +1, <strong>Magus Only</strong>, (950gp, 20lbs):</em> AC +4, Enhancement +1 Max Dex +4, ACP -1. <br/><br/>- <em>Bedroll (1sp, 5lbs)<br/>- Trail Rations x8 (4gp, 8lbs)<br/>- Waterskin (1gp, 4lbs)</em><br/><br/>- <em>False Manacles, Modified (65gp, 2lbs):</em> Function as Masterwork Manacles, but have a secret catch that the person wearing them can flick to open them. This pair has a modification; the Catch can be disabled remotely, and cannot be reactivated by the person wearing them.<br/><br/>- <em>Blindfold and adjustable Gags (1gp):</em> A blindfold and a customisable gag. The gag can be modified to be a simple fabric gag, or reversed and turned into a ring or ball-gag.<br/><br/>- <em>Potion of Cure Moderate Wounds</em><br/><br/>- <em>Belt of Paranoia (+2 Sense Motive) (400gp)</em><br/><br/>- <em>Gloves of The Sneaky Fucker (+1 Sleight of Hand) (100gp)</em><br/><br/>- <em>Hat of The Bullshit Artist (+1 Bluff) (100gp)</em><br/><br/>- <em>Ring of The Fast Talker (+1 Diplomacy) (100gp)<br/><br/>- <em>Brooch of The Beady Eyed Bugger (+1 Perception) (100gp)<br/><br/>- <em>Suit of Fancy Pants:</em> Nicely tailored, fairly expensive purple, red and brown suit; looks similar to his usual garb, but is obviously of higher quality luxury materials and is meant for special occasions. (15gp)<br/><br/>- <strong>Paid for</strong> Kallis's Choker of Sexy Distraction (+2 Sleight of Hand) (400gp)<br/><br/><em>End Wealth:</em> 10gp 9sp<br/><em>Total Weight:</em> 34lbs</em></em></div></div>