<div class="floatright">(https://68.media.tumblr.com/e759e36755755566490740ad085572ac/tumblr_oowkrhztAj1utyn51o1_r1_1280.jpg)</div><strong>Name:</strong>Gaz the Lionslayer<br/><strong>Aliases/Nicknames:</strong>"You Little Shit," "Aurgh my leg!," "get the hell out of my shop," and "Bekka" - you know, so she can fit in better.<br/><strong>Race:</strong>Goblin<br/><strong>Sex:</strong>Female<br/><strong>Orientation:</strong>Strongly hetero for goblin men. For everyone else, who knows?<br/><strong>Age:</strong>What's goblish for 17?<br/><br/><strong>Class/Archetype:</strong>Barbarian<br/><br/><strong>Personality:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality Traits</div><div class="spoiler_body"><strong><em>• I like to squeeze into small places where no one can get to me.</em></strong>[<br/>Gaz grew up in cramped warrens and mines. After that, she lived in the underdark, where cramming yourself into small spots is just a matter of survival. She's distinctly uncomfortable if she has to sleep "in the open" - including in most rooms, beds, or the like. Her small size makes it possible to cram herself in the oddest palces, and so far she's learned that this can be a good way to get to all sorts of things no one else can reach.<br/><br/><strong><em>• I bluntly say what other people are hinting at or hiding.</em></strong><br/>Thankfully, most people don't expect tact from a barbarous goblin - because she doesn't have much to spare. Why hide what's <em>obvious</em>? She's bad with secrets too. Mind, she's not bad at telling lies, herself; in fact she seems to do so easily, when need be. But that's <em>different</em>. Usually, she's very direct and surprisingly honest in her dealings.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ideals trait</div><div class="spoiler_body"><strong><em>• I'm going to prove that I'm worthy of a better life</em></strong>[<br/>The whole point of tagging along with adventurers the way she does is because she sees potential there. Potential to overcome her own background as a chattel creature. Potential to make a grand name and rich life for herself. Potential to smash a duergar's head under her hammer like an overripe grape. She isn't a slave, she's not the monster others say she is, and she's going to show them all, <em>you'll see!</em></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bonds trait</div><div class="spoiler_body"><strong><em>• No one else should ever have to endure the hardships I went through.</em></strong><br/>Gaz has no tolerance for slavery, indenturement, or even imprisonment for crimes committed. Some of that is of course her own upbringing and some empathy for others. Some of it is more to deny oppressors the pleasure of their "fun." And a fair amount of it stems from being a goblin; lawlessness runs in the blood, and it's not like goblins have jails.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Flaws trait</div><div class="spoiler_body"><strong><em>• It's not stealing if I need it more than someone else.</em></strong><br/>Ownership of property is a rather new concept to Gaz. It certainly didn't help that the first tallpeople she came across shared their gear communally. It must be noted that she's not a thief, in her eyes. A thief steals what htey WANT, or they steal from someone who needs whatever it is. Gaz has no interest in coin purses or jewelry or the like, but she'll have no problem grabbing a chunk of food off of a cart or picking up an unattended weapon in a crisis. </div></div><br/><br/><strong>Appearance &amp; Equipment: </strong><br/>The first thing most people notice about Gaz is that, of course, she's a goblin. She stands an even three feet tall, with green skin, red cat-slitted eyes, bucked teeth, and over sized pointed ears that looks like they've been bitten more than once. But even for a goblin, she seems scrawny; her body has the slenderness of early undernourishment, paired with the rangy toughness of hard living. What can be seen of her body - and since she mostly just wears the simplest clothing, that's a fair bit - is lined with wiry muscle. Cresting her head is a thick mop of hair the color of a ripe olive, stuck through with a few pigeon feathers. Draped around her shoulder and hips are strips of white-and-grey tabby-striped cat fur, paired wit hthe animal's tail worn as a trophy on her own backside. The animal left its mark in some claw scars on her cheek. Despite what most would assume, she's very clean, her green hide smooth and washed as often as she can manage. Worn at her back is a heavy warhammer of obvious orcish make, and a few feathered javelins that seem homemade.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear list</div><div class="spoiler_body">• Warhammer<br/>• Javelins (4)<br/>• shortbow w/20 arrows<br/>• A small knife<br/>• Map of Starfall<br/>• Her pet mouse (his name is raisin, because he eats them.)<br/>• Common clothes (repaired to the point of being nearly unsalvagable)<br/>• A remarkably well-preserved and well-groomed cat's tail.<br/>• Belt pouch containing 10 GP<br/>• Explorer's pack (Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 day's rations, waterskin, 50' of hemp rope)</div></div><br/><br/><strong>History: </strong><br/>Once, Gaz was a slave. Born into the thrall herds of the underdark, she toiled with her kin, picking through ore and rubble in a Deurgar mine-town. Chatter was punished by the whip. Glares were punished by the whip. Being punished by the whip meant being punished more, usually by withholding food. It was a grim life. If anything made it slightly bearable, it's that the evil dwarves always seemed somehow more unhappy than their slaves.<br/>Goblins are not the world's bravest creatures, but even they have limits. A plot against the masters took root in the slave warrens. Several weeks in the making, it would have succeeded, had one lickspittle not warned his captors. As it was, several of the goblins escaped, fleeing into the wilds of the underdark. Among them was Gaz.<br/>Who knows how long she was alone. She certainly had no way of telling time. For that period her life was mostly going hungry, following her nose towards anything that smelled good to fix that ache in her belly. This is what led her to the surface - and capture. A lone goblin stuffing its face with pemmican is hardly a worry for five trained adventurers, so they saw no point in killing her.<br/>Instead, Gaz found something new; kindness. She tagged along with these tall, jabbery creatures, making herself useful in various ways. eventually she learned their jabber, and offered more direct service; shew knew paths and lore of the underdark, and was more than happy to guide others against the scumbags living down there.<br/><br/><strong>Misc. Notes: </strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Gaz the Lionslayer</strong><br/><em>Goblin Barbarian 1<br/>Small, chaotic neutral</em><br/>--------------------<br/><strong>Armor Class </strong>16<br/><strong>Hit Points </strong>15 (1d12+3)<br/><strong>Speed </strong>30 ft.<br/>--------------------<br/><strong>STR </strong>14 (+2), <strong>DEX </strong>16 (+3), <strong>CON </strong>16 (+3), <strong>INT </strong>8 (-1), <strong>WIS </strong>10 (+0), <strong>CHA </strong>10 (+0)<br/>--------------------<br/><strong>Saving Throws</strong> Str +4, Con +5<br/><strong>Skills </strong>Intimidation +2, Perception +2, Sleight of Hand +5, Stealth +5<br/><strong>Senses </strong>darkvision 60 ft., passive Perception 12<br/><strong>Languages </strong>Common, Goblin<br/>--------------------<br/><br/><strong><em>Fury of the Small (1/short rest).</em></strong>[/i] When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.<br/><br/><strong><em>Nimble Escape.</em></strong>[/i] The goblin can take the Disengage or Hide action as a bonus action on each of its turns.<br/><br/><strong>Actions</strong><br/>--------------------<br/><br/><strong><em>Warhammer SMACK!</em></strong> Melee weapon attack:[/i] +4 to hit, reach 5 ft., one target.<br/><em>Hit:</em> 1d8+2 bludgeoning damage (Versatile; 1d10+2)<br/><br/><strong><em>Javelin STAB!</em></strong> Melee weapon attack:[/i] +4 to hit, reach 5 ft., one target<br/><em>Hit:</em> 1d6+2 piercing damage<br/><br/><strong><em>Javelin TOSS!</em></strong> Ranged weapon attack:[/i] +4 to hit, range 30/120, one target<br/><em>Hit:</em> 1d6+2 piercing damage<br/><br/><strong><em>Shortbow TWANG!</em></strong> Ranged weapon attack:[/i] +5 to hit, range 80/320, one target<br/><em>Hit:</em> 1d6+3 piercing damage<br/><br/><strong><em>Unarmed Strike PUNCH!</em></strong> Melee Weapon Attack:[/i] +4 to hit, reach 5 ft., one target.<br/><em>Hit:</em> 3 bludgeoning damage.</div></div>