Mmkay then. *applies finishing touches to sheet in the sheet thread*<br/><br/>Oh, stat highlighting. Marco, you've got the highest Hx on my sheet, so lemme know which of my stats is most interesting to you.<br/><br/>Other character relationship ideas...hrm. I think that little brainstorm I sent you earlier was probably a little too ambitious, but maybe some smaller variation of it? Like, say...Rose could be coming back to the hardhold after recently finishing a job for someone there who she owes because Reasons -- actually, are players supposed to come up with the fill in the blanks as much as the MC in this game? I feel like I should probably be contributing more detail if it's not directly impacting other people. ... Fuck it, I'll just throw something out there and you let me know if it doesn't fly, or if you just want to use part of it or whatever. I'm flexible!<br/><br/>Okay, so. A while back Rose fucked up a deal Thumbs had going, real easy chems for liquor exchange. Not on purpose, mind you, but fucked it up none the less. Now, Thumbs ain't exactly a major player, but he's got enough connections to make life shitty (well, shittier) for someone on his bad side if Marco's got no reason to throw his weight around on their behalf. So she's been out doing a job for him the last few days - discouraging some trader competition - and just getting back to the hold now. Not enough to be cool with Thumbs yet, but it's a start. He'll let her know when he needs her to do something else to make things even, and in the meantime he'll stay out of her face. Mostly. If he feels like it.<br/><br/>Figure Thumbs is a general scumbag with a fair-sized gang (I dunno if that'd be small or medium, still not quite solid on gang mechanics) in this scenario, not big enough to be a threat to the major power players in the area (Marco, Rez, etc.), just sorta holding his own in part of the market, such as it is, inside Marco's hardhold. He pays his dues, doesn't cause trouble, helps keep the community running smooth by finding people what they need at a, mostly, reasonable price. Maybe he's not thought of too highly by most folks, but if he up and disappeared one day, it'd be problems for everybody local. You can't just cut out the middleman when the middleman's fuckin' good at what he does, what he does in this case being expedient shuffle of supply to demand, albeit on a small scale. He'd be missed.<br/><br/>If you like any of that, could start just after getting back to Marco's, maybe meeting up with Thumbs to run down how the job went; or heading to Amanuel's workshop to check in on him, let him know she got back alright and see what he's been up to; or...?<br/><br/>Just a thought!<br/><br/><br/><br/>Edit: holy shit the AW forums and related materials have some of the best explanations of tabletop mechanics-to-story relationships I've read anywhere in any context.<em>This</em>is the kind of stuff that always bothered me about D&D and its ilk in trying to both make a character I liked thematically and that wouldn't just be useless mechanically, and in the context of AW's structure some of these guys are just blowing my fucking mind. This discussion on 7-9 Under Fire roll outcomes (http://story-games.com/forums/discussion/15920/powered-by-apocalypse-world-act-under-fire-7-9-result-/p1), for instance, is just, like. Damn. I am getting an education. o.o<br/><br/>*has about 5 open tabs from that forum just left open for reference for a while*