<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=173802.msg8215120#msg8215120">Quote from: Lord Mayerling on 13-05-2013, 00:05:13</a></div></div><blockquote class="bbc_standard_quote">George of Lockhaven, a Guardmouse<br/>Health 5<br/>Will 3<br/>Nature 2<br/><br/><span class="bbc_u">Skills</span><br/>Armorer<br/><br/><span class="bbc_u">Traits</span><br/>Generous (these mice always seem to have something to give to others, even if it means going without themselves).<br/>May NOT take Fearless<br/><br/><span class="bbc_u">GM notes to Player</span><br/>George has the potential to be a pretty unique MG character. He seems to be leaning towards being the McGeyver of the group; able to make something of nothing, refining his companions into sharp, effective tools. I could also see George as a playboy, using his position in the Guard and rakish looks in order to woo Noreen. In this role he would be more of a charmer than a laborer, and would likely become the group’s speaker, and could totally annoy the other characters with his ego and natural charisma. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>So, like the A Team's "Face" of the group.  Gotcha.<br/><br/><strong><span class="bbc_u">Pick an area in which you’re naturally talented</span></strong>: Armorer<br/><br/><strong><span class="bbc_u">What was your parents’ trade?</span></strong>: Smith<br/><br/><strong><span class="bbc_u">How do you convince people that you’re right, and to do what you need?</span></strong>: Persuader<br/><br/><strong><span class="bbc_u">For whom did you apprentice for the Guard? What was that mouse’s trade?</span></strong>: Armorer<br/><br/><strong><span class="bbc_u">What did your Mentor stress in training?</span></strong>:<del>Healer</del>Survivalist<br/><br/><strong><span class="bbc_u">What kind of experience did you have in the Guard?</span><br/>All guardmice have a range of training and experience in skills important to their role. From the following list, tenderpaws choose 3, guardmice choose 6, patrol guards choose 8, patrol leaders choose 9.</strong><br/><br/>Fighter x2: George knows how to use a sword.<br/>Survivalist: His Mentor taught him where to find food and forage for useful items.<br/>Haggler x2 : As his Mentor is the Quartermaster, George is adept at trading<br/>Healer: George has spent<del>many years</del>a few months learning how to mend minor injuries and set broken bones<br/><br/><strong><span class="bbc_u">What’s your specialty?</span></strong>:<del>Healer</del>Survivalist