Hexed,<br/><br/>I stated the guy so that he makes sense.  I didn't see an issue with his attributes or his skills.  I actually like how well-rounded he is in the skills department.  It makes me wonder precisely his background.  Is he a business man?  Is he an architect?  Why does he know how to dance?  Was he a competitive ballroom dancer?  Did he go to cotillion?  IDK.  I really liked that about him.<br/><br/>1.  When it came to powers, I decided to make his "senses" be part of his "magical powers."  That sort of means that he can't "communicate" and "sense magic" at the same time.  Like, he has to concentrate on one thing at a time when it comes to using his magical powers.  That's a weird thing to do, but it seemed to make sense to me, but obviously it's something that you can change.  I figure that if it's something you can't use in the same round anyways, there really is no need to NOT alternate power it.  I read over this and realize that it doesn't make sense, so:<br/><br/>Let's say that we have two characters.  One has Enhanced Strength 10, Enhanced Dex 10, Enhanced Con 10.  The second guy has Enhanced Str 10, AP: Enhanced Dex 10, AP: Enhanced Con 10.  What's the difference between the two guys?  The first guy pays 30 pp for his power set, but the second guy pays 12pp for his.  The technical difference is that the second guy has to choose which power he has active, while the first has all of his powers active at the same time.  That's what I mean by alternate power.<br/><br/>2.  I don't think your guy ever hits any caps.  He's easy to hit, and he doesn't do much damage.  Some people make the mistake of assuming that STR or DEX modifiers go into attack and defense bonuses, but they do not.<br/><br/>3.  I am a little lost on your guy's powers for his alternate form, as I didn't manage to hit 70pp on it.<br/><br/>4.  I didn't change your skills, but did make them readable to me.<br/><br/>5.  This is an interesting character, but I was a little surprised to see the "create object."  I wonder what that is? Like, webs?<br/><br/>Attributes:<br/>STR 10 [+2]/ 26 [+8] ; DEX 14 [+2]/ *26 [+8] CON 12 [+2]/ *26 [+8] INT 14 [+2]; WIS 10 [+0]; CHA 12 [+2];<br/><br/>Skills:<br/><br/>Acrobatics 8 (+16), Computers 4 (+6), Concentration 8  (+8), Craft Structural  4 (+6), Diplomacy 4 (+5), Disable Device 4 (+6), Escape Artist 4 (+12), Gather Information 4 (+5), Investigate 4 (+6), Knowledge (Arcane Lore) 8 (+10), Knowledge (Business) 4 (+6), Notice 4 (+4), Perform (Dance) 4 (+5), Search 4 (+6), Stealth 4 (+12).<br/><br/>Feats:<br/>Acrobatic Bluff, Artificer, Attack Specialization (Unarmed) 2, Dodge Focus 4, Quick Change 2, Ritualist, Uncanny Dodge (Auditory).<br/><br/>Combat:<br/>BaB: +0, +4 unarmed combat;<br/>Grapple: +?;<br/>Damage: +8 melee, +6 hellfire<br/>BdB: +0 [+4 Dodge Focus, +0 Flat-Footed];<br/>Initiative: +8 [+8 Dexterity];<br/><br/>Saves:<br/>Toughness: +11; Fortitude: +8; Reflex: +8; Willpower: +10<br/><br/>Powers:<br/><br/>Regeneration 6 [Ability Damage 1, Recovery Rate 1 (Bruised, Disabled, Injured, Staggered, Unconscious) 1] (6pp)<br/><br/>Magic 8 (16pp)<br/>Create Object 6 (12pp);<br/>AP:  Communication 3 [Magic, 1000ft range]; (1pp)<br/>AP:  Snare 6; (1pp)<br/>AP:  Hellfire Control 6; (1pp)<br/>AP:  Super Senses 6 [Magic Sense (Accurate, Ranged, Radius, Detect (ranged)]; (1pp)<br/><br/>Alternate Form 14 (70pp)<br/>Enhanced Con 14 (14pp)<br/>Enhanced Dex 12 (12pp)<br/>Enhanced Str 16 (16pp)<br/>Leaping 3 (3pp)<br/>Protection 3 [Extra: Impervious] (6pp)<br/>Speed 2 (2pp)<br/>Super-movement 4 (Slow Fall, Wall-Crawling 3) (4pp) 57<br/>Super-Strength 2 59<br/>Webslinging (Linked) 4?<br/>-Speed 3  & Super-Movement 1 (Swinging)<br/><br/>85?<br/><br/>Attributes 12pp + Skills 18 [72 ranks] + Feats 12pp + Combat 0 pp + Saves 10pp + Powers 85? = 137?<br/>Modify message<br/>