<strong><span class="bbc_size" style="font-size: 14pt;">Ulric Wrathkin</span></strong><div class="floatright"><strong><em>Just bigger and heavier</em></strong></div><br/><div class="floatright">(http://i1181.photobucket.com/albums/x437/Nathaniel_Vernes/Misc/Ulric_Wrathkin.jpg)</div><br/><strong>History:</strong>Ulric Wrathkin is one of those few rare soul’s who gets a second chance to escape damnation.  The rebirth has placed him millennia ahead of his time into a world that is only vaguely recognisable to him.  Nor can he remember much about the circumstances that led him to damnation, and it has become largely irrelevant to him.  He knows that he has to perform some great act of heroism to cleanse the stain from his soul, but likewise he views it as an unfair test that is likely to leave him dead and damned all over again, and he knows well enough neither magic arcane or divine, nor physical strength is likely to aid him much in this endeavour.<br/><br/>Consigned to simply living what was left of the time available to him, his journey took him far until he found something different that he had not known in his time and that which is unknown is a thing of possibility.  Allowing himself to hope, he has thrown himself into the forbidden art of binding to see maybe, just maybe, he might be able to avert the fate that awaits him gaining salvation.  Or at least freedom.<br/><br/><strong>Description:</strong>Ulric is a towering figure of a man and built accordingly, his journey’s having made him physically powerful, though he is far from mobile.  With dark red skin that almost seems wax-like, faintly glowing eyes, the horn that grows from the centre of his forehead, there is something disquietingly diabolic about him.  The horn he takes care to disguise as part of a circlet he wears about his brow, and is often quick to pass off his features as that of a stranger from foreign parts.<br/><br/>Stoic before strangers, boisterous amongst comrades, Ulric is an unfailingly loyal friend and implacable foe.  His new abilities have allowed him to survive through situations, he would have not dreamed possible and has given him more confidence than he ought to have.  Despite this, he can be rash as common sense hasn’t been one of the things he’s needed to have.<br/><br/><strong>Sexuality:</strong>Whilst at heart, his nature makes him about as monogamous as the average soldier of fortune, but deep within him, the devilish nature often gives him strange kinks and awkward deviations, which he is careful not allow to surface.<br/><strong>As far as most things go, the only thing which I’ll consider off-limits is snuff, scat, watersports and torture &amp; mutilation.  Other than that, it’s pretty much open season.</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ulric Wrathkin (Binder 5th)</div><div class="spoiler_body"><strong>Age</strong> 27 (Adult)        <strong>Eyes</strong> Deep crimson<br/><strong>Height</strong> 6' 5'             <strong>Hair</strong> Back-length wild raven locks<br/><strong>Weight</strong> 210 lbs        <strong>Skin</strong> Dark copper<br/><strong>Clothing</strong> Traveller's Outfit<br/><br/>Male Hellbred (Binder 5)<br/>NG Medium humanoid (hellbred)<br/><strong>Init </strong>-9; <strong>Senses </strong>normal; <strong>Listen </strong>-1, <strong>Search </strong>+0, <strong>Spot </strong>-1<br/><strong>Languages:</strong> Common, Infernal<br/><br/><strong>AC </strong>22; <strong>touch </strong>10, <strong>flat-footed</strong> 22<br/><strong>Hp</strong> 49 (5d8);    <strong>DR</strong> 2/-, 2/piercing<br/><strong>Fort </strong>+7, <strong>Ref </strong>-1, <strong>Will </strong>+4 (+1 vs. enchantment, +4 vs poison)<br/><strong>Weakness </strong>hellbound soul<br/><br/><strong>Speed </strong>20 ft.<br/><strong>Melee </strong><em>+1 spear</em> +8 (1d8+8/x3)<br/><strong>Base Atk</strong> +3; <strong>Grapple </strong>+6<br/><strong>Atk Options</strong> Devil's Tongue (4/day; DC 16 or <em>dazed </em>&amp; <em>flat-footed</em>, 1 rnd)<br/><strong>Special Actions</strong> Devil's Favour (4/day; +2 atk, save, or check), fast healing 4 (1/day; 5 rnds)<br/><br/><strong>Vestiges Bound</strong> (EBL 5th; binding check 1d20+13/+17(with implements)<br/>     <strong>Savnok:</strong> call armour (<em>+1 full plate</em>),Heavy Armour Proficiency, move ally (10 ft.), savnok's armour (2/piercing)<br/><br/><strong>Abilities</strong> Str 18(+4), Dex 8 (-1), Con 16 (+3), Int 10 (+0), Wis 8 (-1), Cha 18 (+4)<br/><strong>SQ</strong> evil exception, infernal aspect (body), infernal mien, pact augmentation (DR x2)<br/><strong>Feats</strong> Devil's Favour*, Devil's Flesh*, Devil's Stamina, Devil's Tongue, Skilled Pact Making^<br/><em>* racial bonus feats, ^ class bonus feats</em><br/><strong>Skills</strong> Bluff +12, Diplomacy +6 (+0 vs good-aligned), Intimidate +18, Sense Motive +1<br/><strong>Gear</strong> <em>amulet of natural armour +1</em>, <em>gauntlet's of ogre power</em>, implements of binding +4, <em>ring of protection +1</em><br/><strong>Possessions</strong> backpack, belt pouch, bed roll, flint and steel, rations (x10), rope hemp (50 ft), sunrods (x2), waterskin<br/><strong>Wealth</strong> 3 gp, 18 sp<br/><br/><strong>Traits</strong> detached (+1 Will, -1 Ref), torpid (+1 vs. enchantment, -2 initiative)<br/><strong>Flaws</strong> Unreactive (-6 initiative)</div></div>