<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126755.msg5640370#msg5640370">Quote from: Zaer Darkwail on 27-12-2011, 22:12:17</a></div></div><blockquote class="bbc_standard_quote">Also what prevents your duplicate doing same to original?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The fact that social skills are only for use on NPCs, and not the other way around.  Aside from using the Intimidate skill to Demoralize, which doesn't work on Samyaza because he's immune to Fear effects.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also I doubt the duplicate would far for it as he knows what for other is friendly and it's spell effect to create clone which detests originall in full contempt (and so immune to any social rolls from original; including bluff check which would deny identity).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well, if you'd like to rule that way, you're certainly allowed to.  I think it makes the game much less epic than 'Samyaza is so sexy that he can even seduce his own mirror-duplicate', though.  Plus the actual description of mirror-duplicates given in the Manual of the Planes doesn't contain any wording making them immune to social skill rolls:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">A mirror self is created somewhere else on the Plane of Mirrors whenever someone mirrorwalks onto the Plane.  This mirror-self is identical in every way with the original character, with the following exceptions:<br/><br/><ul class="bbc_list"><li>The mirror-self has the opposite alignment as the original character.  For example, a lawful good mirror-walking would spawn a chaotic evil mirror-self. (A true neutral mirrorwalker spawns a neutral mirror-self.)</li><li>If the original self is carrying a mirror as equipment, the mirror isn't duplicated by the mirror-self.  All other items held, worn, or carried by the original are duplicated by the mirror-self.</li><li>The mirror-self knows the location of its original self, but the reverse isn't true unless the two meet.  The mirror-self also has the memories of the original at the moment of creation, including which mirror the original used to enter the Plane of Mirrors.</li><li>The mirror-self is an outsider, so it cannot be raised or resurrected if slain.</li><li>The mirror-self has 60-foot darkvision, whether the original self has this ability or not.</li><li>Mirror-selves can innately identify each other by sight.</li><li>The mirror-self favors the opposite hand.  An ambidextrous traveler produces an ambidextrous mirror-self.</li><li>The mirror-self cannot leave the Plane of Mirrors unless it slays its original self.</li></ul><br/>There's not much on the Plane of Mirrors, so most mirror-selves immediately start to stalk their originals in hopes of killing them.  If a mirror-self succeeds, it will try to escape through a mirror-portal and take over the life of its original.  The original self may still be rescued and raised from the dead, but it must then deal with whatever havoc its mirror-self has created on its home plane.  If slain, a mirror-self shatters, along with all items it possesses.<br/><br/>A mirror-self winks out of existence if its original self passes back through a mirror before the mirror-self gets a chance to slay it.  It normally takes 2d20 rounds for a mirror-self to hunt through the winding corridor of the Plane of Mirrors and find its original self.  If the mirror-self is slain, then the original self is forever safe from mirror-self attacks while on that Plane of Mirrors.  A Plane of Mirrors connecting a different set of mirrors will still spawn a mirror-self, however.<br/><br/>The danger of encountering one's dark (or light) mirror-self is increased when a group travels to the Plane of Mirrors and is beset by a group of mirror-selves.  Once a fight begins, it's often hard for a mirror-walked to tell whether a given combatant is real or a mirror-self.  Characters who pursue an enemy onto the Plane of Mirrors should realize that somewhere along the corridor lurks a potential mirror-self ally with the face of their enemy.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is also the book that the Mirror Walking spell is from, so...