<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4586460#msg4586460">Quote from: NotoriusBEN on 03-05-2011, 04:53:10</a></div></div><blockquote class="bbc_standard_quote">so for our repair facility:<br/><br/>we need a facility<br/>we need a crew<br/><br/>-would my "all the best toys" perk factor in to a Good Craftsmanship Facility (for the tools it will have)?<br/>-what would our prospects be for refitting the decent defense platform into a repair facility (or using it for scaffolding parts)?<br/><br/>-how many crew would we need to make repairs in any decent length of time? (Id assume it'd be at a Significant Scale, 2000-5000 people)<br/><br/>as it is, Im thinking a Common Crew of 2000-5000 repairmen (-20 Profit Factor modifier) (we can better train them later, I need ppl working naow)<br/>not sure on the rarity of a repair depot, or what kind of timeframe needed to retrofit a platform or build from scratch<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"all the best toys" wouldn't enable you to get a good craftsmanship repair facility, unfortunately.<br/>A defense platform can be refitted into a repair station, but you'll have to remove the torpedo tubes, and then succeed at an acquisition check at -10 to build the drydock.  (which is a rare item)  After that, a repair crew is an acquisition with a +0 modifier, and they count as an item of average rarity.  Retrofitting the platform and training a repair crew will take 1d5 weeks.  (though you can rush it as a scarce item at minor scale, halving the required time; as a very rare item at minor scale, the time can be reduced to one quarter)<br/><br/>Getting a new orbital platform is a single acquisition at a -30 modifier.