For the rules system, I'm going to be relying 90% on BRP, which you can pick up a quickstart edition of for $2 on drive thru rpg.  The campaign will use a custom skill and profession list, so access to the Call of Cthulhu rules won't really be neccessary.  Characters will be somewhat more competent than the usual cthulhu investigators, though the game will still be incredibly deadly.<br/><br/>Here's what the character sheet for the game will look like:<br/><br/><br/>Name:<br/>Gender:<br/>Age:<br/>Nationality:<br/>Profession: (Available professions include Cosmonaut, Doctor, Hierarch, Machinist, Peacekeeper, Renegade, Scientist, and Soldier)<br/><br/>Description:<br/><br/>Strength:<br/>Constitution:<br/>Size:<br/>Intelligence:<br/>Power:<br/>Dexterity:<br/>Appearance:<br/><br/>Hit Points:  (Average of strength and constitution)<br/>Combat Actions: (Dexterity + Intelligence divided by 11, rounded up)<br/>Damage Bonus: (see table)<br/>Charisma: (Appearance x 5)<br/>Bioelectric Energy: (Power)<br/>Sanity: (Power x 5)<br/>Max Santy: (99 - skill in autocthonian lore)<br/><br/><br/>Strength + Size_______Damage Bonus<br/>2-10___________________-1d6<br/>11-15__________________-1d4<br/>17-19__________________-1d2<br/>20-25__________________+0<br/>26-30__________________+1d2<br/>31-35__________________+1d4<br/>36-40__________________+1d6<br/><br/><br/>Skills:  (base chance)<br/><br/>Anthropology (5%)<br/>Astronomy (5%)<br/>Autocthonian Lore (0%)<br/>Athletics (STR+DEX)<br/>Biology (1%)<br/>Brawl (DEX+SIZ)<br/>Chemistry (1%)<br/>Command (APP)<br/>Craft (10%)<br/>Demolition (5%)<br/>Disguise (1%)<br/>Dodge (DEX x 2%)<br/>Electronics (10%)<br/>Energy Weapons (5%)<br/>Etiquette (5%)<br/>Fast Talk (5%)<br/>Fine Manipulation (DEX/2)<br/>Firearms (0%)<br/>First Aid (INT+DEX+10%)<br/>Grapple (STR+SIZ)<br/>Heavy Machinery (15%)<br/>Heavy Weaponry (0%)<br/>History (10%)<br/>Insight (5%)<br/>Law (5%)<br/>Martial Arts (5%)<br/>Medicine (1%)<br/>Melee Weapons (STR+5%)<br/>Navigation (5%)<br/>Perception (INT+POW)<br/>Perform (APP/2)<br/>Persuade (10%)<br/>Physics (1%)<br/>Pilot (DEX)<br/>Psychology (5%)<br/>Repair (INT+5%)<br/>Research (10%)<br/>Robotics (1%)<br/>Sleight of Hand (5%)<br/>Social Status (5%)<br/>Stealth (DEX+INT)<br/>Strategy (1%)<br/>Teach (10%)<br/>Track (1%)<br/>