<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Original</div><div class="spoiler_body">The trio began to search for any maintenance or access tunnels.  They found, in the back of each storage room, a grated vent high up on the wall.  If the ship had been operational the vents would have been blocked by rotating fans.  As it was the fans were inactive but several had been blocked by miniature blast doors.  They would have to remove the grates, a slow task to do so without damaging them, a fast task to burn through them.  From there they would probably have access to a large part of the ship.  There were two problems, they didn't have a map of the air ducts, and they were barely large enough to fit any of the women.  They'd have to army crawl through, and there'd be no turning around.<br/><br/>They also found, in the ceiling of the hallway and concealed beneath a false panel, a hatch.  It didn't open to a full half-deck, but did open to a series of tunnels that seemed to be primary for cabling and maintenance.  They still weren't particularly high, the trio would be able to crawl but not stand, but were at least wide enough that they wouldn't be brushing either wall with their shoulders.  The maintenance tunnel seemed to follow the layout of the main hallway.  It headed towards the central corridor where it met a new tunnel, forming a four way intersection.  <br/><br/>The trio had opened the hatch and glanced at the tunnel beyond, but were still in the hallway when they saw a flash of movement at the hatch that still stood partially opened by the main corridor.  Someone was pulling the hatch open.<br/><br/>OOC: Roll stealth (assuming you want to avoid being seen).  Let me know if/how/where you want to take cover.  One of the trio might be able to get up into the tunnel/hatch, but not all three before the hatch opens.  The group would be nearest to the doors that lead to the two workshops (where the computers are) and fifteen feet from the hatch that is opening.</div></div><br/><br/>The trio began to search for any maintenance or access tunnels.  They found, in the back of each storage room, a grated vent high up on the wall.  If the ship had been operational the vents would have been blocked by rotating fans.  As it was the fans were inactive but several had been blocked by miniature blast doors.  They would have to remove the grates, a slow task to do so without damaging them, a fast task to burn through them.  From there they would probably have access to a large part of the ship.  There were two problems, they didn't have a map of the air ducts, and they were barely large enough to fit any of the women.  They'd have to army crawl through, and there'd be no turning around.<br/><br/>They also found, in the ceiling of the hallway and concealed beneath a false panel, a hatch.  It didn't open to a full half-deck, but did open to a series of tunnels that seemed to be primary for cabling and maintenance.  They still weren't particularly high, the trio would be able to crawl but not stand, but were at least wide enough that they wouldn't be brushing either wall with their shoulders.  The maintenance tunnel seemed to follow the layout of the main hallway.  It headed towards the central corridor where it met a new tunnel, forming a four way intersection.<br/><br/>The trio had opened the hatch and glanced at the tunnel beyond, but were still in the hallway when Jules sent out a warning as a shadow flickered in the lighted hallway beyond.  A moment later he saw a partial bit of an armoured man, not a Vesk, but dressed in the same matte black painted armour.  His warning gave him, and the trio, time to duck into the workshop where Lyssiah had been working on the computer.<br/><br/>The situation was no ideal.  It would take time to get through the vent they'd spotted in the workshop, and while they could make a racket and no one would hear, any light would be a dead giveaway that someone was present.  There was no other exit and only one of them could see in the dark.  There was cover in the form of machinery that lined the walls.  The light from a set of new flashlights played across the dusty floor beyond the entrance to the workshop.  The new arrivals seemed to have paused just beyond the forcefield.<br/><br/>OOC: I previously mentioned that the last set of the rooms was smaller, but messed that up on the map I posted in OOC, so we'll go with the map and say it just looks smaller because of the machinery and what not.