Update: 5/2<br/><br/>Removed: "- Each power<strong>may only be used once</strong>per round (number of turns determined by combative advantage)."<br/>Added: - Initiative roll clarification.<br/>Added: - Weaponry cannot stack with enhanced attack.<br/>Added: - Summoning weaponry does not cost a turn and weapon remains in play until the end of combat/opponent disarms you.<br/>Added: - Only one weapon can be used at a time for a combat roll.