<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4533826#msg4533826">Quote from: Tagan on 21-04-2011, 02:14:40</a></div></div><blockquote class="bbc_standard_quote">I think I understand this, but let me make certain.  An ability bonus, (Such as Agility or Toughness) is equal to the Ability divided by 10, rounded down... <br/><br/>And a toughness bonus is subtracted from... all hits against you... or the first hit in a round... or against most, but not energy... are any of these ideas correct?  And where does penetration come in <br/><br/>Um... Yup.  I'm still working on it.  Hope I don't fly us into a star.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>All hits. Consider your Toughness bonus like Dr/- would work in D&D; it always applies, and is the minimum amount you always subtract from every incoming damage. Armor worn is extra DR that stacks with toughness, but is modified downward by a weapon's Penetration value. A weapon's type (Rending/Energy/Explosive) doesn't actually matter unless you take Critical damage.