Glad to hear you're doing better, Brittlby!<br/><br/>So I've been chatting with the designer, he told me he's planning on posting all that someone would theoretically need to play the game soon, but he's also an indie ttrpg designer, so like... flakiness is built in.<br/><br/>I'm not completely sure whether the game will turn out to be good for our purposes, it sounds like he's taking a lot of influence from roguelikes and an assumption of character turnover.<br/><br/>The pitch is basically a high fantasy game with a lot of randomness to character generation (you roll 4 "life path" style rolls that each give you a move), then quick combat/resolution of stuff, and high lethality. When characters die, they add to abilities for your guild for future characters.<br/><br/>So it's guild-based high fantasy with less crunchy stuff, buuuut... that high lethality may not be a very good fit. It may be we can figure out something else that works, been eyeing The Black Hack 2nd Edition.<br/><br/>Alternately, we could look back at Dungeon World. The biggest issue with that is just that with PbP, we can end up with 5 different moves making complications, and then we have 5 complications! :P