<em><strong>Kobras Aquairre</strong></em><br/>Class: Orion Class Star Clipper<br/>Background:  Xenophilious<br/>Machine Spirit Personality: Blasphemous<br/><br/>Speed 13  Maneuver +33, Detection +30<br/>Hull Integrity 43  Armor 12  Turret Rating 1 Void Shields 1<br/>Crew Population: 100   Morale: 100   Crew Quality: Crack (40)<br/>Weapon Capacity: Dorsal 1, Prow 1<br/>Space: 40    Shuttle Capacity: 12   (10 Lighters, 1 Aquila Lander, 1 Scout Ship)<br/>Astropaths: 6<br/>Navigators: 1<br/><br/>Background: The Legendary Rogue Trader Kobras Aquairre was instrumental in establishing the Calxis sector by defeating the Cabal of White Sorrows, an Eldar pirate fleet that made the sector nearly unlivable.  Somehow, Aquairre located the secret anchorage of the fleet and assaulted their base with the full might of the Imperial Navy, boarding the Eldar flagship and personally killing their leader in single combat.  After the lore was won, Aquairre took the spine of the Eldar flagship as a trophy, and used it to construct an Orion Class Star Clipper.  The eponymous ship is one of the fastest human vessels in the galaxy, capable of traveling through both the warp and the void with frightening speed.  The ship was used by the Aquierre dynasty for over a millennium as a fast courier, carrying messengers to deliver secure messages that couldn't be trusted to astropaths, and running blockades during wars.  A few decades ago, the ailing patriarch of the Aquairre dynasty, Zoren Aquairre, became frustrated with the low risk missions that the war trophy and crown jewel of the family had been reduced to, and bestowed it as a gift upon a newly minted rogue trader, hoping that the namesake of the dynasty would live up to its legacy...  At least, that's the story.  More than a couple of reliable sources indicate that the inquisition had issue to take with the ship's massive amounts of xenotech.<br/><br/>Description: The hull of the Kobras Aquairre has the sleek lines of an Orion class clipper, but with a frighteningly pristine hull, and embellished with a massive set of gravity sails.  The ship's lines are considerably more organic and rounded than most Imperial ships, but seem to come to spikes and points more often than would be expected.  The ship's hull is stark white, striped with the bright green heraldry of the Aquairre dynasty.  Instead of the typical broadside of guns on an Imperial ship, the Kobras Aquairre has Eldar-style laser blisters studded all over the hull, focusing a barrage of pulsed laser fire to overcome enemy ships.  The prow of the ship is studded with holes that resemble torpedo tubes, but the ship is too small to mount proper torpedoes, and incorporates a short range missile battery instead to fulfill the same tactical function.<br/><br/>Starship Components:<br/><br/>Modified Lathe Pattern 2a Drive: The central drive of the Kobras Aquairre is a piece of technology that the tech priests who maintain it refuse to explain.  All that is known is that its power output is about twice what it should be for a reactor of its size, and the majority of that energy gets shunted to its engines.  The plasma drive itself it surrounded by extremely thick bulkheads, and a maze of passageways, many of which are dark passages taken directly from the ship's previous incarnation.  Generates 40 power, 10 space<br/><br/><strong>Miloslav G-666.c Warp Drive:</strong>The warp drive of the ship is of a model so fast and dangerous it is now considered heretical.  The ship can move between systems at insane speeds, but stirs up the warp as it goes, making warp incursions considerably more dangerous.  8 power, 10 space<br/><br/><strong>Warpsbane Hull:</strong>Thanks to the unreliability of the warp drive, the Gellar Field of the Kobras Aquairre has multiple ranks of backup generators, and the entire hull of the ship has been sealed against demonic incursion.  2 power, +3 morale<br/><br/><strong>Repulsor Shield:</strong>The void shields of the Kobras Aquairre are constantly active and actively push against small particles, enabling the ship to effortlessly glide through nebulas and asteroid fields with no reduction in speed. 6 power,  1 space<br/><br/><strong>Explorator Bridge:</strong>The bridge of the ship sits atop a massive cross shaped structure at the back of the ship which looks almost anachronistic.  The bridge tower is studded with dozens of antennae and complex sensor arrays, while the tower itself is flanked by a half dozen laser turrets in a circular pattern, intended to prevent enemy fire from getting through.  Inside, the bridge is covered in display screens and navigation consoles, designed to quickly and rapidly map out whatever the ship happens to be orbiting and analyze tactical options.  power 4, space 1  +10 detection, +50 to exploration goals<br/><br/><strong>Vitae Pattern Life Sustainer:</strong>The life sustainer of the Kobras Aquairre is built right into the spine of the ship, and many of the ratings who maintain the system report increased stress thanks to the hideous alien murals carved into the walls of the chambers.  Invariably, they depict nubile young women being raped in increasingly imaginative ways.   One wall of the central life support control chamber is the name plate of the Eldar ship Altar of Torment.  4 power, 2 space<br/><br/><strong>Voidsmen Quarters: </strong>The crew quarters of the ship are very well appointed compared to most imperial ships, with each four crew members getting their own bunk.  Petty officers have private rooms, while senior officers (the PCs) have grand suites the size of ordinary houses, often spanning multiple decks.  1 power, 3 space<br/><br/><strong>Deep Void Auger Array:</strong>The Auger antennas of the Kobras Aquairre's bridge are supplemented by a vast collection of antennae and augur dishes running down the length of the ship's decks, enabling the ship to detect opponents from extreme range.  5 power  +10 detection<br/><br/><br/><strong>Main Cargo Hold:</strong>The ship's main cargo hold is somewhat cramped by Imperial standards, but still capable of carrying about 10,000 passengers or thousands of tons of inanimate cargo.  If the PCs wish, the cargo hold may be converted into a hangar deck for attack fighters, turning the ship into a carrier vessel.  2 power  +125 points to trade objectives<br/><br/><strong>Gravity Sails:</strong>The gravity sails of the Kobras Aquairre stick out hundreds of meters from the ship, and harness celestial energies to enable the ship to move even faster.  The ship has suffered about 6 incidents of friendly fire thanks to being mistakenly identified as an Eldar vessel over the years.   3 power  +1 speed, +5 maneuverability<br/><br/><strong>Auxiliary Plasma Banks:</strong>Despite the incredible power output of the ship's plasma reactor, it requires several additional small plasma reactors located just underneath the spine of the ship in the center of the vessel.  The plasma reactors help power the field bracing and the powerful weapons systems of the ship.  generates 8 power, space 4   volatile<br/><br/><strong>Field Bracing:</strong>Because of the ship's small size, it cannot mount the heavy armor usually used to keep a ship functioning in combat.  To compensate,  the ship has a network of internal force fields that help prevent crew members from being sucked into space during normal operations.  Unfortunately, in combat, the fields are too busy keeping the ship from falling apart to reduce the effects of depressurization.  power 4, space 1  +8 hull integrity<br/><br/><strong>Xenos Habitat:</strong>Towards the aft of the ship, a section of the original Eldar crew quarters have been perfectly preserved, including the bridge of the Altar of Torment which is now a conference room with a xeno garden.  Inexplicably, these quarters include massive amounts of exotic alien sex toys and pornography, which have led to serious problems for crew morale over the years, but Eldar seem to be comfortable in them.  space 1 power 1  -1 morale, +10 interactions with xenos, +50 to xeno objectives<br/><br/><strong>Luxury Passenger Quarters:</strong>Forward of the Eldar quarters, and just below the bridge are several decks of absolutely fantastically luxurious quarters, complete with multi deck promenades, zero gravity energy beds, and an integrated monorail system.  Many of the deck officers make their quarters in the theme park like luxury quarters, having little contact with the regular crew as they simply ride the monorail to the bridge to be with the other officers. space 1, power 1, -3 morale, +100 to trade and criminal objectives<br/><br/><strong>Observation Deck:</strong>The very front of the ship is a large, open chamber with spectacular views into the void on three walls.  A number of specialized sensor arrays in the room provide even more exotic views, and sources of vital intelligence.  Depending on the captain, the observation deck has usually been either a bar and nightclub, a military ready room, a restaurant, and in one memorable occasion, a single ludicrously gigantic bedroom for the captain to have epic orgies in.  space 1, +1 morale, +50 to exploration objectives<br/><br/><strong>Dorsal Starcannon Laser Battery:</strong>The compact laser blisters of the ship make life for the gun crews much more pleasant than on most Imperial ships, though the strange xenotech often makes them hard to repair when the ship gets damaged.  Unlike most ships, the Kobras Aquairre doesn't have any standard defensive turrets, but simply uses its starcannons to shoot down incoming threats.  Space 3, Power 4<br/><br/><strong>Prow Jovian Missile Battery:</strong>Studded around the observation deck is the missile battery, a fairly unpleasant section of the ship which tries to use sheer volume of missiles to make up for the fact that they're only 3 meter long medium range rockets instead of 60 meter long torpedoes of doom.  The armor of the missile tubes is all concentrated behind the missile launcher to protect the observation deck, which the shipwright who built the ship valued much more than the missile tubes.  Working in the missile tubes is considered the worst assignment on the Kobras Aquairre, and the button on the bridge to vent the missile battery to space shows signs of heavy wear.  Space 1, power 3<br/><br/>Modifier Summary:<br/>Navigation Tests to pilot the ship through the warp gain a +15 bonus.<br/>Halve the duration of warp voyages.<br/>Does not suffer maneuver penalties from Celestial Phenomena made mostly of small particles.<br/>+225 points towards trade objectives<br/>+100 points towards criminal objectives<br/>+100 points towards exploration objectives<br/>+50 points to objectives involving peaceful interactions with Eldar<br/>+10 bonus to interaction tests with Eldar<br/>+10 to BS tests to fire the Starcannon batteries<br/>-30 to tech use rolls to repair the ship.  (only -10 if the character doing repairs has forbidden lore (xenos)<br/><br/>Weapons:<br/><br/>Dorsal Starcannon Laser Battery  Strength 4, Damage 1d10+2, Crit Rating 3, Range 4  Superior Accuracy<br/>Prow Jovian Missile Battery  Strength 5, Damage 1d10+2, Crit Rating 5, Range 6<br/><br/><br/><strong>Current Status: </strong><br/><br/>Hull Integrity 93% (39/43)<br/>95% of crew ready for duty<br/>Morale Rating: 100