<div class="floatleft">(http://www.itsartmag.com/features/itsart/wp-content/uploads/2013/03/duke-V7.jpg)</div><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;"><strong>Commander James Manning</strong></span></span><br/><strong>Specialization:</strong>Paramilitary/Superhuman Liaison<br/><strong>Code Name:</strong>Patriot<br/><br/><strong>History:</strong>Commander James Manning functions as the Cadre's military liaison.  He is a seasoned veteran of over 100 conflicts and is well-versed in battle on different terrains, including subterranean, infernal, extra-planar, and extraterrestrial war zones.  For nearly a decade, Commander Manning led "Freedom's Ring," a covert U.S. Army unit.  The unit's purpose was to mitigate American dependence on superhuman intervention with a razor-like military response.  The unit recently underwent critical changes in its leadership structure, and Commander Manning was honorably discharged from his duties.<br/><br/>The Cadre initially contracted Commander Manning as a military advisor, but he has since proven himself a capable field agent.<br/><br/><strong>Powers:</strong>None.<br/><br/><strong>Skills:</strong>Patriot is an olympic-level athlete.  He is an excellent hand-to-hand combatant and is proficient in the use of all NATO and Warsaw Pact firearms and ordnance.  Furthermore, Patriot has undergone extensive training in the U.S. Armed Forces, including Basic Combat Training, Advanced Individual Training, Airborne School, Special Forces Training, Pathfinder School, and Ranger School.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">PL 10 (150)<br/><strong>STRENGTH</strong> 3 <strong>STAMINA</strong> 4 <strong>AGILITY</strong> 5<br/><strong>FIGHTING</strong> 4 <strong>DEXTERITY</strong> 7<br/><strong>INTELLIGENCE</strong> 3 <strong>AWARENESS</strong> 3 <strong>PRESENCE</strong> 3<br/><br/><span class="bbc_u"><strong>Skills:</strong></span><br/><em>Acrobatics</em> 3 (+8)<br/><em>Athletics</em> 7 (+10)<br/><em>Close Combat</em> (Unarmed) 10 (+14)<br/><em>Deception</em> 10 (+13)<br/><em>Expertise</em> (Soldier) 10 (+13)<br/><em>Insight</em> 3 (+6)<br/><em>Intimidation</em> 5 (+8)<br/><em>Investigation</em> 4 (+7)<br/><em>Perception </em>5 (+8)<br/><em>Stealth</em> 2 (+7)<br/><em>Treatment</em> 2 (+5)<br/><em>Vehicles</em> 2 (+9)<br/><br/><span class="bbc_u"><strong>Advantages: </strong></span><br/>Assessment, Beginner's Luck, Chokehold, Defensive Attack, Defensive Roll, Diehard, Equipment 8, Evasion, Fast Grab, Fearless, Grab Finesse, Great Endurance, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Initiative, Improved Hold, Jack-of-All-Trades, Last Stand, Leadership, Power Attack, Prone Fighting, Set-Up, Ranged Attack 6, Redirect, Takedown<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span><br/>"Load-Out"<br/>"Kevlar Body Armour" Protection 2 (2)<br/>"Automatic Rifle" Blast 7 (Extras: Multiattack) (Inaccurate -1) (20) -- (27)<br/>AE: "Pair of Automatic Pistols" Blast 6 (Extras: Multiattack) (18)<br/>AE: "Standard Rifle" Blast 7 (Feats: Extended Range 2) (16)<br/>AE: "Grenades" Blast 7 (Extras: Area- 30ft. Burst) (Diminished Range -1) (20)<br/>AE: "Rocket Launcher" Blast 9 (Extras: Area- 30ft. Burst) (Flaws: Limited to Five Shots) (Standard Action -2) (16)<br/>AE: "Flare Grenades" Dazzle Visuals 4 (Extras: Area- 30ft. Burst) (Diminished Range -1) (11)<br/>AE: "Tear Gas Grenades" Affliction 4 (Dazed &amp; Vision Impaired/Stunned &amp; Disabled/Incapacitated) (Extras: Extra Condition, Ranged) (Diminished Range -1) (11)<br/>AE: "Knife" Strength-Damage +1 (Feats: Improved Critical) (2)<br/><br/><em>Tech:</em><br/>Camera, CommLink, Audio Recorder, Binoculars, Night Vision Goggles, Flashlight, Gas Mask, Multi-Tool, Rebreather, Cutting Torch (10)<br/><br/><span class="bbc_u"><strong>Offense:</strong></span><br/>Unarmed +14 (+3 Damage, DC 18)<br/>Knife +4 (+4 Damage, DC 19)<br/>Rifle +13 (+7 Ranged Damage, DC 22)<br/>Automatic Rifle +13 (+7 Ranged Damage, DC 22)<br/>Pistol +13 (+6 Ranged Damage, DC 21)<br/>Grenades +7 Area (+7 Ranged Damage, DC 22)<br/>Flash/Tear Gas Grenades +4 Area (+4 Ranged Affliction, DC 14)<br/>Rocket Launcher +9 Area (+9 Ranged Damage, DC 24)<br/>Initiative +9<br/><br/><span class="bbc_u"><strong>Defenses:</strong></span><br/>Dodge +13 (DC 23), Parry +8 (DC 18), Toughness +4 (Kevlar +6, +7 D.Roll), Fortitude +7, Will +8<br/><br/><span class="bbc_u"><strong>Complications:</strong></span><br/>Responsibility (The United States):  Manning does not require incentives to help his country: he is obliged to lay down his life on the line as a matter of duty.<br/>Responsibility (Legacy): Manning strives to live up to his family's legacy of producing superior fighting men.<br/>Motivation (Proving he is better than super-humans): Manning is always looking to prove that he is better than super-humans.<br/><br/>Total: Abilities: 62 / Skills: 64--32 / Advantages: 35 / Powers: 0 / Defenses: 21 (143)</div></div>