<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=121193.msg6030718#msg6030718">Quote from: Zaer Darkwail on 22-03-2012, 08:34:22</a></div></div><blockquote class="bbc_standard_quote">Originally when I made slaves available I said they start without any gear; they are on purpose shooting their own legs when they make the chars and I wanted a clear disadvantage to them when they start the game.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>...Why?  I'm really not following your logic here.  MingMing's character has already been crippled in-game.  What's the point of crippling her mechanically, as well?  All that moves like that lead to are people not having fun and quitting the game in frustration.<br/><br/>Also, at the level of play we're currently at, it's really not realistic at all.  A 14th-level character isn't some run-of-the-mill slave, it's a gifted specialist who would be given some decent tools to work with in order to do their job.  If you really don't think that gear should just be handed out to a character who is a slave, don't make two people pay for gear that one character is supposed to already have, have them owe people favors.<br/><br/>Like Ghostraven said, the gear that can't be found in the Underdark can be gotten from the wizard, and then the rest can come from other contacts and dealings.  And the favors that will be owed for that can lead to story hooks and otherwise be used to make the game more interesting and full of intrigue, rather than frustration.