<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=333824.msg15900723#msg15900723">Quote from: PhantomPistoleer on 27-06-2021, 18:25:30</a></div></div><blockquote class="bbc_standard_quote"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">I want your pilot to be one of the best pilots in the history of mankind, but that doesn't need STR or DEX. I would just put them at 10, and put that into DEX, so he winds up with 18 there.<br/><br/>He can wear a flight suit that provides him with protection outside of the mech, and some protection inside of the mech, too.  Maybe give him "escape artist" so that he can get in and out of tight spaces.  Also, he is definitely gonna need a parachute.<br/><br/>Since he went to Officer Training, he probably should have feats like leadership and skill in diplomacy, and some knowledge in aeronautics, geography, and survival, as well as military bureaucracy.  He might even have the profession (military officer) and the benefit (military officer) feat.<br/><br/>Your character definitely does not need to put +8 into attack or defense.  James Bond shoots a PP7 with a +8.<br/><br/>You also don't need accurate attack or power attack.</div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I think part of the problem is we are designing a vehicle instead of a character in a suit.<br/><br/>Because even having his Str and Con at 10 we are going to have lower the Protection either way then. As the bonus Con From Growth will give him +14 Toughness baseline. I thought the idea was he will be a Juggernaut at the beginning of a fight, then gets worn down the longer it goes. Unless I misunderstood and that was not the plan with the Ablative armor?<br/><br/>And how would the flight suit work? Anything that we buy that provides him Protection outside the robot will automatically be added to the suit's when he is in it, right? So again we have to lower it altogether.<br/><br/>But this seems more like a separate device with Protection +3 or something. Same with the parachute. So like a high-tech flight suit with glider wings (because no one would use a parachute in super being combat Phantom, that would make you a sitting duck  ;D), a rebreather, and some armor padding? So Device 2 with Flight 1 (Gliding), Protection +2 (Fades, Noticeable?),  Immunity (Environmental Conditions (all), suffocation, Fades)<br/><br/>Would a +4 Attack be more in line then? I'll drop the combat feats no problem, but how do you feel about favored environment (Air) to represent he is more comfortable flying than duking it out on the ground? Or him having boxing so he is not completely useless outside the suit?<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Since he went to Officer Training, he probably should have feats like leadership and skill in diplomacy, and some knowledge in aeronautics, geography, and survival, as well as military bureaucracy.  He might even have the profession (military officer) and the benefit (military officer) feat.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I was figuring that his hot headedness and hot shot attitude would not be conductive to leadership. Plus it takes a certain type to go from a military career to a corporate spokesman doing cameos on TV and opening shopping malls. I agree on survival, and profession (Air force pilot) should cover basic aeronautics, geography, and military structure. But the benefit makes it seem like he is still active duty, and not a corporate shill. Ex-military cannot be ordered around by the chain of command, or just waltz onto a military base and ask for a plane or anything.