Sure!<br/><br/>Don't forget with Dungeon World also that sometimes a 6- is indeed a success!  I'm totally fine with people posing that they've succeeded or failed, the asynchronous play-time thing makes it a bit harder to get the instantaneous feedback that would make it really clear what to do, but we're all writing together! <3  So if you wanted to roll it after the fact OR pre-emptively, it could do a bunch of things!<br/><br/>Basically, if you see you rolled a 6-, you are free to say you failed if you'd like to or you can put it into my hands!  Either way, I'll be adding in some kind of a complication, so even if you fail at something, expect me to compound it in some way!<br/><br/>Example 6- Results:<br/>-When something happens, you aren't there in time (this would be if we just said 'you failed' at it)<br/>-Something behind the scenes happens to make things more threatening<br/>-When something happens, you end up disarmed/thrown about/attacked/groped/stripped/whatever in addition to the person getting it<br/>-When something happens, you end up over-defending and get in over your head<br/>-When something happens, you successfully defend them, but they are someone from your past<br/>-When something happens, you successfully defend them, but leave yourself totally exposed<br/>-When something happens, you successfully defend them, but prevent any chance for diplomacy<br/>-A bunch of other things!<br/><br/>Alright, now I gotta pose this pose! ;)