As with any time that Lorelei passes through The Storm without her vicuna cloak on, eyes are turning and following her.  The regulars, of course, enjoy the sight without letting their tongues roll out of their heads, but there are a fair amount of eyes that watch swinging hips and deep cleavage with desperate need.  The Firakan offers a brief smile in passing, the nobles quiet down for a moment, and it takes just a minute for one of the merchants in the game to notice the lovely swinging legs.  His attention is quickly noticed by the others and when Lorelei's clear melodic voice comes through, the rest of attention is gained.<br/><br/>Seated at the table throwing carved wooden dice and flicking coppers and silvers around are four men.  The eldest is a local brewer, his hands stained with a bit of red, an open necked shirt, and a couple of bottles present to back up his bets.  Next to him is a blacksmith who has clearly taken the sleeves off of his shirt to show off absolutely impressive arms.  A well trimmed beard on the third man marks that of a slightly higher class fellow, a jeweler with hands covered in rings.  The fourth is the youngest and seems to be the most incapable of not staring outright, difficult to place exactly what his profession may be.<br/><br/>The jeweler speaks first, grabbing a chair and pulling it over to give it a loud, clicking pat.  "Not if you're asking," he responds quickly with a slight Northern accent.  "Familiar with Cock's Crown?" he asks as he sweeps up the dice, grabs another letter cup, and sets up the game for a fifth player.  "Keeping it friendly, raise max is 3 copper, starting pot's a silver," he quickly quips out.  "And non-monetary raises as agreed upon by the table.  Default Forfeit is a shot of Glen's red brandy which is..."<br/><br/>He cuts off and looks to the brewer who pushes forward one of his bottles and explains, "Good three times stronger'n a brandy, taste closer to a red wine.  Fine drink, though it'll burn yer nose out as ya go.  Though ye don't need ta take the Default Forfeit, can always suggest a different Forfeit."<br/><br/><em>When you <strong>play Cock's Crown</strong> roll + Dexterity or Charisma.  On a 10+, you are way ahead, choose 2.  On a 7-9, you are ahead, choose 1.<br/>-Make a little coin<br/>-Demand a Forfeit from a player<br/>-Take +1 forward against the other players<br/>On a 6-, take a Forfeit (shot of red brandy or suggest another forfeit) </em>