And here she is, back once more to wander the planes in astral form:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Demi-Fiend</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/f/f7/Demilichfiend.png)<br/><span class="bbc_size" style="font-size: 12pt;"><strong>Demi-Fiend, Unique Pleasure Devil Demilichfiend of Possession 6/Marshal 1/Wizard 1</strong></span><br/><strong>Size/Type:</strong> Diminutive Outsider (Baatezu, Evil, Lawful, Shapechanger)<br/><strong>Hit Dice:</strong> 22d12+88 (220)<br/><strong>Initiative:</strong> +38<br/><strong>Speed:</strong> fly 180 ft. (perfect)<br/><strong>Armor Class:</strong> 52 (+4 size, +10 Dex, +12 natural, +4 armor, +22 insight), touch 36, flat-footed 50<br/><strong>Base Attack/Grapple:</strong> +17/+9<br/><strong>Attack:</strong> touch +51 or ranged touch +60 (10d6+20 and poison or 10d6+20 and paralysis)<br/><strong>Full Attack:</strong> touch +51/+46/+41/+36 or ranged touch +60/+55/+50/+45 (10d6+20 and poison)<br/><strong>Space/Reach:</strong> 1 ft./0 ft.<br/><strong>Special Attacks:</strong> Beguile, Fear Aura, Fiend of Possession abilities, Paralyzing Touch, Poison, Spell-Like Abilities, Spells, Summon Baatezu, Trap the Soul<br/><strong>Special Qualities:</strong> Alternate Form, Arcane Reach, Baatezu traits, Damage Reduction 15/Epic and Bludgeoning, Darkvision 120 ft., Immunities, Magic Immunity, Outsider Traits, Phylactery Transference, Regeneration 5, Resistance 20/Acid and Sonic, See in Darkness, Spell Resistance 24, Telepathy 100 ft., Tongues, Turn Resistance +28, Undead Traits<br/><strong>Saves:</strong> Fort +54, Ref +54, Will +65<br/><strong>Abilities:</strong> Str 18, Dex 31 (37), Con 18, Int 35, Wis 38, Cha 50 (56)<br/><strong>Skills:</strong> Bluff +49, Concentration +29, Diplomacy +76, Hide +77(+55 while possessing), Intimidate +42, Knowledge (Arcana) +37, Knowledge (Architecture and Engineering) +29, Knowledge (Dungeoneering) +37, Knowledge (Geography) +29, Knowledge (History) +30, Knowledge (Nature) +37, Knowledge (Nobility and Royalty) +30, Knowledge (Religion) +37, Knowledge (The Planes) +37, Listen +59, Move Silently +71, Search +59(+61 secret doors and hidden compartments), Sense Motive +59, Spellcraft +41, Spot +69<br/><strong>Feats:</strong> Alertness (B), Augmented Summoning (B), Automatic Quicken Spell-Like Ability (B), Blinding Speed (B), Dodge (B), Mobility (B), Skill Focus (Diplomacy) (B), Tenacious Magic (B), Education, Ability Focus (Beguile), Mindsight, Arcane Mastery, Boost Spell-Like Ability, Summon Elemental, Craft Wondrous Item, Automatic Quicken Spell-like Ability<br/><strong>Environment:</strong> --<br/><strong>Organization:</strong> --<br/><strong>Challenge Rating:</strong> 27<br/><strong>Equipment:</strong> 760,000 - 760,000 = 0 gp<br/>Phylactery and 8 Soul Gems -270,000<br/>Ring of Freedom of Movement -40,000<br/>Bracers of Armor +4 -16,000<br/>--Armor Crystal of Adaptation, Greater -3,000<br/>Helm of True Seeing -75,000<br/>Cloak of Charisma +6 -36,000<br/>Gloves of Dexterity +6 -36,000<br/>Belt of Battle -12,000<br/>Veil of Allure -14,000<br/>Robe of Eyes -120,000<br/>Vest of Resistance +5 -25,000<br/>Handy Haversack -2,000<br/>Quaal's Feather Token, Whip x2 -1,000<br/>Tome of Leadership and Influence +4 -110,000<br/><br/><br/><strong>Alternate Form (Su):</strong> Demi-Fiend can grow to medium size as a standard action.<br/><br/><strong>Arcane Reach (Su):</strong> Demi-Fiend can use all abilities with a range of touch on a target of up to 60 feet away.  She must make a ranged touch attack to do so.<br/><br/><strong>Beguile (Su):</strong> Demi-Fiend can temporarily gain control of a living creature.  When Demi-Fiend uses this ability, she gains immediate control of the creature, which immediately takes a full turn's worth of actions under her control.  Demi-Fiend can use this ability up to two times per day on any living creature within 30 feet that fails a DC 31 Will save.  This is a mind-affecting enchantment ability.<br/><br/><strong>Damage Reduction (Su):</strong> Demi-Fiend has damage reduction 15/Epic and bludgeoning.  Vorpal weapons, no matter their enhancement bonus, ignore this damage reduction but do only half damage to Demi-Fiend (she cannot be beheaded).<br/><br/><strong>Fear Aura (Su):</strong> Demi-Fiend is shrouded in a dreadful aura of death and evil.  Creatures of less than 5 HD in a 60-foot radius that look at Demi-Fiend must succeed on a DC 46 Will save or be affected as though by a <em>fear</em> spell from a 22nd-level sorcerer.  A creature that successfully saves need only make a DC 39 Will save upon subsequent exposure for the next 24 hours.<br/><br/><strong>Immunities (Ex):</strong> Demi-Fiend has immunity to cold, electricity, fire, poison, polymorph, and mind-affecting attacks.  Thanks to her Robe of Eyes, Demi-Fiend cannot be flanked.<br/><br/><strong>Magic Immunity (Ex):</strong> Demi-Fiend is immune to all magical and supernatural effects, except as follow.  A <em>shatter</em> spell affects Demi-Fiend as if she was a crystalline creature, but deals half the damage normally indicated.  A <em>dispel evil</em> spell deals 3d6 points of damage (Fort save for half damage).  <em>Holy smite</em> spells affect Demi-Fiend normally.<br/><br/><strong>Paralyzing Touch (Su):</strong> Any living creature Demi-Fiend touches must succeed at a DC 57 Fortitude save or be permanently paralyzed.  Remove paralysis or any spell that can remove a curse can free the victim.  The effect cannot be dispelled.  Anyone paralyzed by Demi-Fiend seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.<br/><br/><strong>Perfect Automatic Still Spell:</strong> Demi-Fiend can cast all the spells she knows without gestures.<br/><br/><strong>Phylactery Shroud (Su):</strong> Demi-Fiend has gone to great lengths to stop anyone from being able to find her phylactery.  Anyone casting a divination spell or spell-like ability against Demi-Fiend's phylactery or any items kept in close association with it must make a DC 33 caster level check or the divination fails to reveal any information.<br/><br/><strong>Phylactery Transference (Su):</strong> Headbands, belts, rings, cloaks,and other wearable items kept in close association with Demi-Fiend's phylactery transfer all their benefits to Demi-Fiend no matter how far apart she is from her phylactery.  The standard limits on types of items utilized simultaneously still apply.<br/><br/><strong>Poison (Ex):</strong> Contact, Fortitude DC 46, 1d6 Wis/1d6 Wis.  The save DC is Charisma-based and includes a +2 racial bonus.<br/><br/><strong>Regeneration (Ex):</strong> Good-aligned weapons and spells or effects with the good descriptor deal normal damage to Demifiend.<br/><br/><strong>Resistances (Ex):</strong> Demi-Fiend has acid resistance 20 and sonic resistance 20.<br/><br/><strong>See in Darkness (Su):</strong> Demi-Fiend can see perfectly in darkness of any kind, even that created by a deeper darkness spell.<br/><br/><strong>Skills:</strong> Demi-Fiend receives a +20 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks and a +2 racial bonus on Bluff checks.<br/><br/><strong>Spell-Like Abilities:</strong> At-will--<em>astral projection</em>, <em>augury</em>, <em>quickened bestow curse</em> (DC 37, +51 melee or +60 ranged touch) <em>quickened charm monster</em> (DC 39), <em>quickened clairaudience/clairvoyance</em>, <em>create greater undead</em>, <em>create undead</em>, <em>quickened death knell</em> (DC 55, +51 melee or +60 ranged touch), <em>quickened enervation</em>, <em>quickened enthrall</em> (DC 37), <em>quickened greater dispel magic</em>, <em>greater teleport</em> (self plus 50 pounds of objects only), <em>quickened harm</em> (DC 55, +51 melee or +60 ranged touch), <em>quickened morality undone</em> (DC 40), <em>quickened produce flame</em> (+51 melee or +60 ranged touch), <em>quickened suggestion</em> (DC 38), <em>quickened summon monster I-VI</em> (CL 23), <em>summon monster VII-IX</em> (CL 23), <em>quickened telekinesis</em> (DC 55), <em>quickened vampiric touch</em> (+51 melee or +60 ranged touch), <em>weird</em> (DC 55); 2/day--<em>greater planar ally</em>; 1/day--<em>plane shift</em> (self only), <em>trap the soul</em> (DC 41)<br/><br/><strong>Spell Resistance:</strong> 24<br/><br/><strong>Summon Baatezu (Sp):</strong> 1/day--80% chance to summon one harvester devil, two chain devils, or six lemures; CL 22.  This ability is the equivalent of a 6th-level spell.<br/><br/><strong>Telepathy:</strong> 100 ft.<br/><br/><strong>Tongues (Su):</strong> As the <em>tongues</em> spell; always active; CL 22nd.<br/><br/><strong>Trap the Soul (Su):</strong> Demi-Fiend can <em>trap the souls</em> of up to eight living creatures per day.  To use this power, she selects any target she can see within 300 feet.  The target is allowed a DC 57 Fort saving throw.  If the target makes its saving throw, it gains four negative levels (this does not count as a use of trap the soul).  If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into Demi-Fiend's form.  The gem gleams wickedly for 24 hours - at the end of that time the soul is completely absorbed, and the victim is forever gone.  If Demi-Fiend is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either <em>resurrection</em>, <em>true resurrection</em>, <em>clone</em>, or <em>miracle</em>.  A potential victim protected by a <em>death ward</em> spell is not immune to <em>trap the soul</em>, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save.<br/><br/><strong>Turn Resistance (Ex):</strong> Demi-Fiend has turn resistance +28.<br/><br/><strong>Undead Traits:</strong> Immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects.  Not subject to critical hits, nonlethal damage, ability damage, ability drain, or energy drain.  Negative energy heals.  Not at risk of death from massive damage, but destroyed at 0 hit points or less.  Darkvision 60 ft.<br/><br/><strong>Unearthly Grace (Su):</strong> Demi-Fiend adds her Charisma modifier as a bonus on all saving throws.<br/><br/><strong>Fiend of Possession abilities:</strong> Demi-Fiend has six levels in the fiend of possession prestige class, granting her the <em>Ethereal Form (Su)</em>, <em>Hide Presence (Ex)</em>, <em>Possess Object (Su)</em>, <em>Curse (Su)</em>, <em>Magic Item (Su)</em>, <em>Control Object (Su)</em>, <em>Animate Object (Su)</em>, <em>Possess Creature (Su)</em>, <em>Ally or Enemy (Su)</em>, <em>Possess Noncontinuous Object (Su)</em>, and <em>Control Creature (Su)</em> class abilities.  The DC for all of her class abilities that require saves is 41.<br/><br/><strong>Marshal abilities:</strong> Demi-Fiend has one level in the marshal class, granting her Skill Focus (Diplomacy) as a bonus feat and the Motivate Dexterity minor aura.<br/><br/><strong>Wizard abilities:</strong> Demi-Fiend has one level in the wizard class, specializing in conjuration and banning abjuration and evocation.  She has 4 0th-level and 4 1st level spell slots per day, 1 of each of which must be used to prepare a conjuration spell.  Her spellbook contains all 0th-level spells which she is capable of casting, and the 1st-level spells <em>benign transposition</em>, <em>detect secret doors</em>, <em>expeditious retreat</em>, <em>grease</em>, <em>identify</em>, <em>magic aura</em>, <em>nerveskitter</em>, <em>obscuring mist</em>, and <em>true strike</em>.  Demi-Fiend has the following alternate class feature and usually prepares the following spells:<br/><br/>   <em>Rapid Summoning (Ex):</em> Any time Demi-Fiend casts a summon monster spell, its casting time is 1 standard action rather than 1 full round. (Creatures so summoned can only take a standard action in the round they are summoned.) Demi-Fiend gains the normal benefits from enhancing a summon monster spell with the Automatic Quicken Spell feat.<br/><br/>   In exchange for this variant, Demi-Fiend permanently gives up the ability to obtain a familiar.<br/><br/><em>Typical Wizard Spells Prepared (save DC 22 + spell level)</em><br/>0--<em>arcane mark</em>, <em>detect magic</em> 2, <em>caltrops</em>; 1--<em>nerveskitter</em> 4<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">The unique Devil known as Demi-Fiend was originally 'born' in the Nine Hells as an Erinyes named Telphousia, a direct descendant of the original angelic legion that fell alongside Asmodeus in primeval times.  Intelligent and ambitious, she learned everything she could about anything that could help her to better her position in the diabolic hierarchy she had been born into, and rose quickly through the ranks.  Proud of her Erinyes form and heritage, she refused many promotions into higher forms of Devil throughout the centuries, until she was eventually offered a direct promotion up to the form of a Brachina, a unique promotion available only to Erinyes, which would make very few physical changes, but would increase her power greatly.<br/><br/>Filled with pride at her accomplishments and ambition to climb up the ranks towards the eventual goal of Pit Fiend, Telphousia took the promotion offered to her without a second thought, and made the dangerous mistake of only reading the fine print after her promotion had already taken place.  During her fast rise among the ranks, the newly-minted Pleasure Devil had made a number of enemies among her more slowly-ascending sisters, and as revenge they had secured for her a promotion to a position with no further chances of upward mobility.  Bound to a mid-level Pit Fiend as a trophy consort and with no further hopes of advancement, Telphousia languished for decades before finally hitting upon a solution.<br/><br/>In the Nine Hells, a combination of personal and political power dictated how strictly one was bound by the rules.  The lowest ranks held the least freedoms and those of higher ranks were free to flaunt the higher amount of both power and freedom that they displayed over those in lower ranks, while simultaneously forbidden from doing anything about the same actions coming from Devils of a higher rank than them.  Those at the lower ends were required to follow the most inane of rules, while those at the upper ends were free to ignore even the most essential rules, all as part of the twisted society of lawful evil oppression favored by Devils.  Mirrors of this oppressive order were founded amongst entire civilizations on some worlds of the prime material plane, and those lawful evil societies made for excellent soul harvests for the devils responsible for them.  Yet, even amongst those societies of absolute law and pervasive evil, there were still individuals who existed outside of the natural order, and for whom special exceptions were made in many laws.<br/><br/>I speak, of course, of adventurers.  Often pesky, irritating, and prone to wrecking even the most carefully-laid of schemes, the freedoms enjoyed by even the most devoutly-lawful of adventurers were a great source of inspiration to a Brachina who had now found herself shackled by the laws of her home plane.  Using the connections of her 'husband' to obtain a set of forged travel papers, she left the Nine Hells for Sigil, the City of Doors, and has not looked back since.<br/><br/>Obsessively studying among a wide variety of fields and engaging in the occasional bit of adventuring along the way, Telphousia's first step on the road to her eventual apotheosis was the uncovering of a ritual that would transform her into the type of undead being commonly known as a Lich-fiend.  The added layer of immortality was a welcome one, and set her to searching for many similar such rituals, in search of one that would bring her to the heights of power she was sure she had been destined to reach.  Eventually, after centuries of research, she uncovered the exactly the sort of ritual she had been searching for and, performing it, managed to strip away the infernal ties that bound her and shed her cookie-cutter Brachina form in favor of the truly unique power and beauty she would have achieved as a proper Duchess of Hell.<br/><br/>Having picked up a healthy sense of paranoia in her many adventures amongst the planes, and having already shed her true name and obscured it as best she could along the way, the devil formerly known as Telphousia decided to rename herself to something more appropriate on the day she completed her apotheosis.  Taking inspiration from her new, diminutive form and the demilich-like powers she now possessed, she chose the name Demi-Fiend for herself, and has used it exclusively ever since.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Motivations</div><div class="spoiler_body">When Demi-Fiend successfully transformed herself into her 'true' unique devil form, she accomplished in the space of days what had been a life-long ambition of hers back in the time when she worked for Baator.  She still possesses her innate infernal ambition, and now that she has achieved a significant level of personal power, she does desire influence and wealth to go with it, but at the moment, she has no concrete plans to go about achieving either of these aims.  This has had the side-effect of leaving her feeling somewhat aimless, and at present, like an adventurer between quests, she is simply waiting for a good opportunity to present itself to her.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trivia and Plot Hooks</div><div class="spoiler_body">Back when she was Telphousia the Erinyes, Demi-Fiend called the fiery layer of Phlegethos her home, and her loyalties laid with the Archdevil who was then the ruler of the layer, Bel.  Interestingly, had she waited for another century as a Pleasure Devil, she might have found Fierna's eventual promotion to her father's place to have granted her some new opportunities for promotion, as well...<br/><br/>Demi-Fiend's phylactery takes the shape of a human skull, her essence bound to a set of runes written in some obscene, arcane language on the skull's inner surface.  Said phylactery and her magic items are safely stored somewhere in the infinite void of the negative energy plane.  In order to discourage any who might randomly stumble upon this secret treasure trove from inspecting it too closely, she has cleverly disguised it as a floating chunk of voidstone, a dangerous material unique to the plane of infinite darkness which shares many properties with the legendary spheres of annihilation.<br/><br/>Demi-Fiend never goes anywhere in person when she has the option of astrally projecting there instead.  While astrally projecting, she keeps her real body in the safest place she could think of: the molten core of an uninhabited planet on the material plane.  Interestingly, while on the astral plane, her status as a lich-fiend shows through, and her diminutive form becomes gaunt, skeletal, and pale, her sunken eyes aglow with a baleful inner light.<br/><br/>When she first arrived in Sigil in its pre-Faction War days, Telphousia the Brachina looked into the philosophies of many of the factions that once ran the City of Doors.  Though initially strongly attracted to the principles of the Fated and the methods of the Fraternity of Order, she found aspects within many of the factions that appealed to her, assuring an eventual gravitation into the ranks of the Free League, the classic 'none of the above' option.  She began to distance herself from faction politics after discovering the ritual that allowed her to transform herself into a lich-fiend, however, diving headlong into her pursuit of personal power.<br/><br/>Said pursuit took the brachina fairly deep down the metaphorical rabbit hole.  Deep enough for her to gain contacts on several obscure layers of the Abyss and many other planes, deep enough for her to have risked sneaking into Boccob's grand Library of Lore to steal a book, and eventually, deep enough to find the ritual that she sought... in the hands of a major cult of Vecna, locked away on an obscure Prime world.  Their secrets did not come cheaply, and it was not long before the newly-named Demi-Fiend found herself drawn into the web of intrigue and mutual blackmail that such cults of the Maimed God encourage between followers.<br/><br/>At present, Demi-Fiend has been coerced into working with or for the cult on multiple occasions.  The cult leaders know where Demi-Fiend's phylactery is hidden, and have even taken steps to prevent others from finding its location by assisting Demi in gaining her Phylactery Shroud ability, but they could use their resources to leak its location to interested parties if given a reason to follow through on their threats.  On the other hand, while the loss of her phylactery and the magic items stored in close association with it would severely inconvenience Demi, she would not be instantly destroyed, nor even rendered particularly vulnerable by the loss, and would have ample opportunity to seek revenge.<br/><br/>As such, while interactions between Demi-Fiend and the cult of Vecna have never been cordial, they have at least been polite, tinged with mutual feelings of wariness and grudging respect.  Demi has even somewhat considered converting, though she has yet to give the matter any serious thought.</div></div><br/><strong>Demi-Fiend's Senses:</strong>Listen +59, Spot +69, mindsight 100 ft., omnidirectional vision (extends into ethereal plane), omnidirectional true seeing (Robe of Eyes and Helm of True Seeing), See in Darkness (Su), darkvision 120 ft.<br/><br/><strong>Soul Points:</strong><br/><em>Initial souls collected:</em>2,154,500 sp<br/><br/><em>Arcane Reach upgrade</em>-10,000 sp<br/><em>Unearthly Grace (Su)</em>-20,000 sp<br/><em>Phylactery Shroud (Su)</em>-20,000 sp<br/><em>+4 Profane bonus to Fortitude save</em>-27,000 sp<br/><em>+4 Profane bonus to Reflex save</em>-27,000 sp<br/><em>+4 Profane bonus to Will save</em>-27,000 sp<br/><em>+4 Profane bonus to Charisma score</em>-54,000 sp<br/><em>+4 Profane bonus to Dexterity score</em>-54,000 sp<br/><em>+4 Profane bonus to-hit</em>-27,000 sp<br/><br/><strong>Current Total:</strong>1,888,500 sp<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Arcane Reach (Su):</strong> Demi-Fiend can use all abilities with a range of touch on a target of up to 60 feet away.  She must make a ranged touch attack to do so.<br/><br/><strong>Phylactery Shroud (Su):</strong> Demi-Fiend has gone to great lengths to stop anyone from being able to find her phylactery.  Anyone casting a divination spell or spell-like ability against Demi-Fiend's phylactery or any items kept in close association with it must make a DC 33 caster level check or the divination fails to reveal any information.<br/><br/><strong>Unearthly Grace (Su):</strong> Demi-Fiend adds her Charisma modifier as a bonus on all saving throws.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>