Bremorel's Initiative:<br/>At 2014-10-06 00:45:11, victoria4 (uid: 37138) rolls: 1d20a2 Result:<strong>6</strong>(https://elliquiy.com/forums/dicebot.php?r=65520)<br/><br/>Sorry for being so slow (though with that initiative roll, Bremorel's just as bad herself).  Life has become a bit ridiculous.<br/><br/>As to the actions to take... and, perhaps, an explanation for why we weren't discussing much even when I was around... there's not really much we can do, is there?  I'm probably missing obvious things again, but it seems the only plausible exits we had earlier (the warded door or the Path, or indeed anything else we could have thought of) were closed to us by Rafael's charm (and his ownership of Aleria's body).  Now the obvious thing to do would be to side with the search party against Rafael ("Thank all the gods you've arrived, this fiend has us trapped"), then scram... but with three out of four conscious girls charmed, this isn't possible ... they wouldn't attack Rafael, nor stand by while others do so.  Bremorel was hoping to try the path, but she can't carry Aleria by herself, and as Ershin points out, why would the others choose that when we can all just jump out thanks to our "friend"?<br/><br/>The earthquake is possibly convenient, because honestly, I don't see how anything but a<em>deus ex machina</em>can save the girls... I don't see any plausible way their own actions can save them.  Having even one member charmed is fairly debilitating at the best of times, let alone in enemy territory with searchers a few rounds away, and when the majority of a party is charmed, well... our hands are tied.  I suppose that makes sense, this mission didn't have an exit strategy - it was win or die, so far as the participants knew.  I'd say our only real choice is who to surrender to (or be defeated by), except that's not a real choice... 3 are compelled to trust Rafael.  So what'll they do... fight the misled searchers?<br/><br/>Actually, the obvious "save" I see is for all to go with Rafael, and have him send them back to this plane when he's "done with them".  But Aleria's convinced Bree he's a devil out to take them to hell, so how can she choose that option?<br/><br/>So... when her initiative order comes up, Bree's going to take her little shot at Rafael, perhaps convincing the searchers she's on their side, but before then the charmed ladies will have their say!  I don't see how she could be convinced to join hands and jump away, unless Aleria wants to suggest that (perhaps to honour her earlier offer to the devil).  Then Bree would have no more reason to assume they're jumping from the frying pan into the fire.  Of course, then she'd want to take Aleria along!  :-)<br/><br/>Wow, that was pretty incoherent.  Sorry, things have been just a mess in RL lately, and it's bleeding through into E.