No trouble, I'm too busy myself.  Hang in there; I appreciate that you've managed to keep things going so long, and are still with us, and checking in.<br/><br/>I'm interested in the campaign - I like the setup, although it seems any new characters would have no knowledge of what has happened in the Spire, so I'm not sure how their motivation would work.  I suppose Kayerie might have escaped to tell her tale - this, of course, all assumes the worst for Hunter, and I don't wish that for her.  She, of course, might be the one to escape and tell the tale.  It's also possible that the two captive spellcasters could be freed by one or another machination - much changed by their experiences, obviously, but that in itself is interesting.  Though Aleria's curse is pretty debilitating, if it's a daily requirement!<br/><br/>On the other hand, you were interested in trying a different system.  TPK would be an obvious place to make that change.<br/><br/>I guess I'm saying I'm open to many possibilities - it'd be fun to carry on with the current characters if suspension of disbelief didn't have to be stretched too far.  New characters could also work, the setting's interesting.  And it'd be understandable to make a system change, if schookums wants to sacrifice Hunter....<br/>