The swift-flying Randal, upon reaching the window vacated by the survivig halfling and guarded from below by the ready-lance Kelsie, would see the room having been fled. and upon giving chase, catch up to the short-legged and unhasted little fellow (who now held the sling unloaded in one hand and a dagger in the other) just as he rounded the room's doorframe into a second floor hallway. RRandal would see another bedroom across the hall, spiral stairs at both ends and, a t-junction midway between,<br/><br/>A floor below this, Dora would find the first-floor crosshall also ending in two sets of spiral stairs, with open doors before each. In the greathall (dominated by a long dining table which Rodger was far too large to go around, but easy long-limbed enough to simply straddle or put paws on, albeit not with two much weight if the table were to be left intact). The greathall itsellf had two open doors midway along its long walls; teh right one led into a kitchen (from which greathall dinner guests would doubtless be served); the left one into a more decadent chamber with bookshelves, a billiards table, and leather couches.<br/><br/>Another finely dressed and quite dead youth was sprawled across the billiard's table, a dagger buried deep in one eye, the other wide with death-frozen fear.  No halflings were espied hiding about, and the walls would look to Dora like normal enough walls, solid and sight-blocking and nonmagical as far as could be discerned with the naked eye; doubtless whatever divinations went through stone and wood would go through these.<br/><br/><br/><br/>Randal will have consumed 14 squares (70') of movement getting to the position in the map below (5w 5n) [this amount includes one square of squeezing through the open window]. IIRC Ls. Holy Trans spell gives him flight speed 60' so it'd be 90' with haste and thus he's still on his first move action.<br/><br/>Since the maneuverability rating of the flight is (good), which includes the ability to hover, I believe there may be nothing to stop Randal from just being "flying" all the time even when he's on ground level, in order to benefit from its higher speed than his groundspeed. (Currently thinking of giving Wings of Flying to a char in a higher level campaign elsewhere and wondering if I should do this - use them for 60' speed pretty much all the time.)<br/><br/>Rodger will have consumed 80' of movement (8 squares of squeezing) getting into the greathall: if he's 70' hastes, that's one move action + 10' of a second. Dora will have consumed 40' (positioned below for sightlines into the side rooms); I gather her hasted speed is 60'<br/><br/>Cecily's movement brings her right up to the front doors.<br/><br/>D = Dora<br/>K = Kelsie mounted on Large horse<br/>Ra = Randal<br/>R = Rodger (Large before Dora's spell, Huge after)<br/>T = Toria<br/>c = caltrops<br/>. = open squares<br/>X = obstructed squares<br/>(H) denotes a dropped halfling<br/>?H? denotes a former position (this halfling has now moved away from the window into the house)<br/>C = Cecily<br/>s = stairs up/down<br/>- = closed doors<br/><br/><br/><span class="bbc_font" style="font-family: courier;"><br/><br/><strong>2nd Floor</strong><br/><br/>...<br/>10              X . X X X X X X<br/>                X . X . . . . X<br/>                X . X . . . . X  <br/>    X X . X X . X . X X . X X X<br/>    X s . . . . . . . . H . s X<br/>5w  X X . X X X . X X X X RaX X<br/>    X . . . X . . . . X . . . X          <br/>    X . . . X . . . . X . . . X<br/>    X . . . . . . . . X . . . X<br/>    X . . . X . . . . X . . . X<br/>0w. X X X(H)X X(H)X X X?H?X X X<br/><br/><br/>              T<br/>    6s        1s0 1n          7n<br/><br/><br/><strong>1st Floor</strong><br/><br/>13  X X - X X X X X X X X - X X<br/>    X . . . X . . . . X . . . X <br/>    X . . . X . . . . X . . . X<br/>10  X . . . . R R R D . . . . X<br/>    X . . . X R R R . X . . . X<br/>    X . . . X R R R . X . . . X  <br/>    X X . X X X . . X X X . X X<br/>    X s . . . . . . . . . . s X<br/>5w  X X . X X X . . X X X . X X<br/>    X . . . . X . . X . X . . X                          closet <br/>    X . . . .(H). . . . . . . X    &lt;--  parlor | foyer |        | guardroom<br/>    X . . . . X . . X . X . . X                 <br/>    X . . . . X . . X . X . . X                          midden<br/>0 . X X X X X X c c X X X X X X .<br/>1e. . . . . . . C . . . K K . . .            <br/>  . . . . . . . . . . A K K . . . <br/>  . . . . . . . . . . . . . . . .<br/>  . . . . . . . . . . . . . . . .<br/>5e. . . . . . . . . . . . . . . .<br/>    6s        1s0 1n          7n<br/><br/>Cecily is now right in front of the front doorway (and the caltrops)</span>