(Yeah, you're definitely going to cause some serious damage to their back. And I need a damn map of this stuff... and, much like I thought, there's not much ROOM in this room. Color coded for your convenience: Brown is the Hobos, yellow is the Warblades, the weasel is the red at the bottom, the party is the multi-colored mess moving up the middle, with the imp in the wizard's square. The marshal's all the way south, there. I'm hoping these movements are all acceptable, since some of the original comments don't physically work.)<br/><br/>(http://img296.imageshack.us/img296/8821/eoefightrd1sx8.jpg)<br/><br/>The weasel can't seem to get a grip on the very defensive-minded crusader; unable to charge, directly, it did take advantage of flanking, though that wasn't good enough. Torvax strikes, easily, on the unawares wizard, who noticeably stiffens as she shrieks. The marshal cries in pain as the attack strike him, though he manages to dodge the second, just barely. (And woe to who think a marshal is a 'squishy' hehehe)<br/><br/>"Your paltry attacks cannot harm me!" Saren declares, as he sweeps his blade at the next target, #3, his skin looking like it's thickening as he swings. (21 to hit, 17 damage. If that kills, he cleaves on another near, #6, rolling a nat 19 then a nat 20. Crits for 38.)<br/><br/>Daood strikes at #5, stepping, and focuses his second attack at #4 if it kills #5, or continues at #5. (20 to hit, 5 damage, then 20 again, 12 damage.)<br/><br/>Zee screams, then takes a defensive stance, and launches an arrow of acid at the little creature. (19 touch, 4 damage, plus one more round.)<br/><br/>The rogue stabs at #1, taking a defensive stance. She misses.<br/><br/>The marshal draws his blade and charges the goblins, giving a roar of battle (and removing his aura from almost all of his allies.) And almost trips over one of the blades from the disabled trap, apparently, as his blade only strikes the wall behind the goblins (nat 1. >_<)<br/><br/>(Only movement change from the map is the marshal moved.)