<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=145962.msg6720078#msg6720078">Quote from: Callie Del Noire on 07-08-2012, 00:56:40</a></div></div><blockquote class="bbc_standard_quote">Post upcoming tonight.. <br/><br/>Question to the Players.. <br/><br/>Should I make a table of like 3 or 4 days at a time.. for player actions..then 'drop' events as they happen? (Speeding up the jobs/social interaction rolls, and giving us the events to concentrate on). <br/><br/>FYI.. the folk in the bilges will get commentary from the 2 folks who gave 'aid another' to ya. (And.. thank you.. been trying to get the time to have the NPCs who are backing you to speak up.. that works PERFECTLY)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm not crazy about having to proactively do things.  Okay, I have a job to do and there's a list of people to make nice with and a bunch of places to explore.  I say what I want, then I just get results.  It seems mechanical.<br/><br/>I'd rather have an event come to me and I have to react to it.  It's the GM's world and he can make things happen that are much more interesting than what a character can do because the GM has control over the environment and all the NPCs but the characters don't have that level of control.<br/><br/>The GM can also use our character sheets and/or the story so far to give us a chance to use whatever skills we have.<br/><br/>For example, Beriana is intimidating and he's a good unarmed fighter, he seems to have thing going with Mathle, and some gnome is into Mathle, too.  So, maybe the gnome that is crushing on Mathle drunkenly challenges Beriana to a fight in front of Mathle.  As a player, I can't make the gnome do that, but the GM can.  Beriana could intimidate or beat up the gnome, while Mathle just watches (perhaps enjoying the attention of two males getting into an argument over her) or intervenes.  There could be repercussions.  If Beriana beats up the gnome, Mathle could see him in a less favorable light, etc.<br/><br/>I would also like to see some stuff involving the whole group together, with everyone reacting to the same thing.  One thing was the fight we got challenged to on the first day.  Another thing was witnessing the keel-hauling.<br/><br/>For improving attitude of NPCs or exploring the ship, you can just tell us what happens.  I'd be okay with something like - one good thing happens to all the characters (improve faction, figure something out), and one bad thing happens to one character (loses faction and starts a grudge/rivalry, gets blamed for something and gets whipped).<br/><br/>I know it's hard to be a GM.  I'm starting a group game of my own and it's taking up much more time and effort than I thought it would.<br/><br/>Thanks for running the game!<br/><br/>