<div class="floatleft">(http://i1300.photobucket.com/albums/ag94/Autocad-E/high_elf___sketch_by_aurora_stylus-d4z4qd2_zps927a9d73.png)</div><strong>Evelynn</strong>(http://www.myth-weavers.com/sheet.html#id=92442)<br/>HP 20/20, AC 16<br/>1 level-1 slot expended, mage armor, arcane ward 9/9 hp<br/><br/><hr/><br/>"Very well, our weapons shall remain on board ship," Evelynn agreed. For her own part, even without her focus, she could still use enough magic to defend herself in a pinch. However, she did retreat from the ship's railing long enough to cast a protective spell on herself, out of sight, surrounding herself with invisible abjurative wards, before going with the merfolk. To her companions she added, "I'm not going to force you to disarm, so whether you come with me or stay here on board ship is up to you."<br/><br/>Leading the first party on "shore", Evelynn looked at the merfolk's goods with feigned indifference. In truth, she was not terribly interested in their handcrafted jewelry, which was of questionable value once back on land (except possibly for the pearls), but the human cargo - especially the military ones - roused her curiosity.<br/><br/>When they showed up, the two survivors weren't much to look at, but at least they seemed like sailors. "We're short-handed and could use two more able seamen. What's your story and where'd you get the jewelry, boys?"