Here's Scylla's stats.  She's first and foremost a blaster, but has a lot of flexibility besides that.<br/><br/>Shassara's magic items were a great inspiration, I'll have to come up with some re skinned slots like that.  A plain cloak is straight out for her, since it'd hide her ass.  I'm still working on her look and style, somewhere between "quite scantily clad" and "naked with boots and accessories" perhaps with "wearing fetish gear as normal clothing" too.<br/><br/>One question... how do we do hit points?  Standard roll the dice after level 1, or something else?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scylla</div><div class="spoiler_body">20 point buy.  <br/><br/>Scylla Menador <br/><br/>Female Human Sorceress 7<br/>Preferred Class Sorceress <br/>Fire Elemental Bloodline Primal Archetype<br/>CG Medium Humanoid<br/>Init +6 Perception +0<br/> <br/>AC 14 Touch 13, Flatfooted 10 (+4 for Mage Armor)<br/>HP 51<br/>Saves Fort +4 Ref. +5 Will +6<br/><br/>Speed 30 feet<br/>BAB 3<br/>Melee +2<br/>Ranged +5<br/><br/>Sorcerer Spells Known<br/><br/>0th Read Magic, Spark, Prestidigitation, Detect Magic, Flare, Mage Hand, Light<br/><br/>1st (6)  Burning Hands (Bloodline) (5d4+10) Mage Armor, Magic Missile, Charm Person, Infernal Healing, Vanish, Mount<br/><br/>2nd (4) Scorching Ray (Bloodline) Burning Arc, Glitterdust, Summon Monster II, Minor Image, Invisibility<br/><br/>3rd (2) Protection from Energy (Bloodline), Fireball, Fly<br/><br/>Stats<br/> <br/>-2 Str 8 -1<br/>5 Dex 14 +2<br/>2 Con 12 +1<br/>5 Int 14 +2<br/>0 Wis 10 0<br/>10 Cha 19/21 +4/5<br/><br/><br/>Feats:<br/>Eschew Materials (Sorcerer)<br/>Mage Tattoo (Evocation -Dancing Lights) (Human)<br/>Spell Focus Evocation  L1<br/>Spell Specialization Fireball L3<br/>Toughness +7 HP L5<br/>Combat Casting L7<br/>Improved Initiative L7 Bloodline<br/><br/>38 skill points<br/><br/>Adventuring (Class) Skills<br/>Knowledge (Planes) 7/+15<br/>Knowledge (Arcana) 7/+12<br/>Diplomacy 7/+17<br/>Bluff 1/+10<br/>Fly 1/+6<br/>Intimidate 1/+11<br/>Spellcraft 7/+12<br/>Use Magic Device 7/+16<br/><br/>Background Skills<br/>Knowledge (Nobility) 7/+12<br/>Knowledge (History) 7/+12<br/><br/>Languages<br/>Common<br/>Ignan<br/>Elven<br/><br/><br/>Traits <br/>Social - Princess - Diplomacy Class Skill, +1 Diplomacy &amp; Intimidate bonus<br/>Magic - Magical Lineage - Fireball<br/><br/>Drawback Hedonistic<br/><br/>Wildblooded Primal Fire Elemental Bloodline - <br/><br/>Bloodline Arcana:<br/>Whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type, that spell deals +1 point of damage per die rolled.<br/><br/>Bloodline Mutation - Blood Havoc (replaces Elemental Ray)  Whenever you cast a sorcerer spell that deals damage, add 1 point of damage per die rolled. This benefit applies only to damaging spells that belong to schools you have selected with Spell Focus or that are bloodline spells for your bloodline.<br/><br/>Elemental Resistance - Fire Resistance 10<br/><br/><br/>Favored Class Sorcerer 1 +1 skill point level 1, 2, 3, +1 level 1 spell level 4 &amp; 5,  +1 level 2 spell level 6 &amp; 7<br/><br/><br/>Equipment - 23500<br/><br/><br/>Headband of Alluring Charisma +4 16000<br/><br/>Amulet of Natural Armor +1  2000<br/><br/>(clit) Ring of Protection +1  2000<br/><br/>Ribbons of Resistance +1 1000 (Cloak slot)<br/><br/>Handy haversack 2000<br/><br/>Scroll of Comprehend Languages x4 100<br/>Dagger 2<br/>Silk rope 10<br/>Manacles, Common 15<br/>Kit, Sorcerers 8<br/>Fine Wine, 2 bottles 10 <br/>Tent, Small 10 20 lbs<br/>50 GP stylish jewelry<br/>Book, Journal x2 20<br/>Ink 8 GP <br/>Inkpen 1 sp<br/><br/><br/>275 GP<br/><br/></div></div>