<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14223004#msg14223004">Quote from: Hobbes1266 on 21-06-2018, 18:32:11</a></div></div><blockquote class="bbc_standard_quote">I found something from the mmo (which is dead I think?) that takes place in the region. <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fort Inevitable slavery</div><div class="spoiler_body">Martial law isn't necessarily evil in and of itself, but one aspect of life in Fort Inevitable unquestionably is: The practice of slavery. Indentured servitude is a common punishment for failure to make good on debts, and slavery is perfectly legal within the Hellknights' territory. In the Hellknights' view, all debts must be paid, whether they're debts to society incurred through lawbreaking or obligations to individuals incurred through renting land, borrowing money, or other ordinary affairs. If someone cannot meet their debts in any other way, they and all their work become the property of the person to whom they're indebted—and rights of property trump rights of personal freedom. The Lady Commander's administration holds regular auctions in which chronic debtors, vagabonds, or convicted criminals are sold into slavery.<br/>Slavery is highly unpopular in the River Kingdoms, to say the least. In fact, the River Laws specifically ban the practice. However, the Hellknights don't particularly care about the River Laws, and no one who does care has yet confronted Fort Inevitable over the issue—the Hellknight position in the Crusader Road is quite strong, and unless a regional power such as Daggermark or Tymon takes up the cause, nothing is likely to be done anytime soon. The issue is confused somewhat by the fact that slavery in Fort Inevitable is not as awful as it could be: It's illegal to kill or mistreat slaves, and the Hellknights enforce those laws just like they do all others.<br/>While the Hellknights recognize slaveowners' rights of property, they do not condone those who come by their property illegally. A slave-taker who abducts random people and drags them off is *not* protected by Fort Inevitable's laws, and in fact stands a good chance of being accused of kidnapping and tried by the Lady Commander's officers. A person who enters Fort Inevitable's territory in possession of slaves must be able to prove his right of ownership. Unfortunately, professional slavers have a knack for producing the right paperwork at the right time.</div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is acceptable and hints to the future conflict in the area.  Thank you.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14223038#msg14223038">Quote from: Petrus02 on 21-06-2018, 18:52:13</a></div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 18pt;">@ GM:</span><br/>I am still alive and kicking, but i cannot post multiple times per day, unless someone is fairly fast with responding. sorry for that. as for my character, please play him as a frontliner, phantom. <br/>Round 1 combat:swift action: use bastion of good (smite evil replacement) on the boss if visible, if no boss is there, skip<br/>Fullround action: Charge a foe. If no way to charge, skip<br/>move/std action: move up to a foe in reach, hit him with Longsword if not in range of any foe,skip<br/>move std action 2.0: Move between allies and foes, use ready action to make an attack against the first foe coming in reach.<br/>Round 2 Combat: swift: use challenge on Boss, if no boss, skip.<br/>Move/std action: If foe in reach, attack foe, if no foe in reach, move up to foe, attack.<br/>Round 3, onwards: repead round 2.<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Thank you, Petrus.  I received your PM, too.  We look forward to having you be a more common figure in the camp soon.