<div class="floatright">(https://cdna.artstation.com/p/assets/images/images/000/206/128/4k/alejandro-olmedo-my-castle-fin.jpg?1410789466)</div><hr/><hr/><span class="bbc_size" style="font-size: 24pt;"><strong><span class="bbc_font" style="font-family: impact;">House Nox</span></strong></span><br/><hr/><hr/><strong>Name of Adventuring Company Captain:</strong>Davriel Nox<br/><strong>Faction Alignment:</strong>Lawful Evil<br/><br/><strong>Name of Party Members: </strong><br/>Davriel Nox - Captain, and scion of House Nox<br/><br/><strong>Brief Description/background of Adventuring Company:</strong><br/><br/>One of the longest standing noble families of the old world, ruled by vampires, House Nox's roots run very deep, as do their pockets. They have their fingers in many pies, but they're most infamous for two things; finance, and their slavery practices. They have money lending houses in many, many cities and kingdoms, with debtors who are unable to repay their debts forming the bulk of their slavery dealings. Though widely disliked, and regarded as tyrants, they're simply too powerful and too ingrained to remove. Who else can you turn to when your royal coffers are emptied by disaster, or war? A necessary evil.<br/><br/>As one of the world's greatest financial powerhouses, it should come as no surprise that they might seek to establish a presence on the new continent as well. Davriel Nox has won the dubious honour of leading an initial small scale expedition, with further investment to be considered, should his foray prove lucrative.<br/><br/><strong>Purpose of Adventuring Company:</strong><br/><br/>To establish House Nox as a major player on the new continent. Players should typically be members of House Nox, slaves/servants/indentured debtors, or unscrupulous mercenary types who appreciate a steady paycheck over things like<em>ethics</em>. House Nox cares about the results, not the means. Breaking rules is encouraged, getting caught doing it... is not. I'm aiming for a mafia vibe, so dark, criminal, or gothic characters are encouraged, although there's also plenty of room for others in the form of indentured servitude. Though Davriel is currently recognized as the captain, his control of the family is hardly absolute, and players are welcome to compete for the position.<br/><br/><strong>Bylaws of Adventuring Company:</strong><br/><br/>1. There are no rules, only consequences.<br/><br/><strong>Distribution of Loot:</strong><br/><br/>In theory, any loot found is the property of House Nox, and is expected to be returned to their coffers - the ones your<em>generous</em>wages are paid from. In actual practice, players may take what they want - House Nox will generally look the other way, so long as it furthers their agenda. I expect bickering over loot to be a frequent sticking point for characters, though who actually gets what will be decided<em>amicably</em>OOC.<br/><br/><strong>Posting Frequency:</strong>Open, but aiming to post at least every other day(48hrs)<br/><br/><div class="floatleft">(https://i.postimg.cc/Sx8p1qwx/images-95.jpg)</div><hr/><hr/><span class="bbc_font" style="font-family: impact;"><strong><span class="bbc_size" style="font-size: 24pt;">Davriel Nox</span></strong></span><br/><hr/><hr/><br/><strong>CC APPROVED</strong>: YES<br/><strong>SHEET APPROVED</strong>: No<br/><strong>PLEASE CHECK</strong>: No<br/><br/><strong>Race:</strong>Dhampir/human<br/><strong>Class: </strong>Eldritch Knight<br/><strong>Adventuring Party:</strong>House Nox<br/><br/><strong>Brief History:</strong><br/><br/>Born from the union between mortal and vampire, the children of House Nox are expected to compete with each other to survive, prove their excellence, and win the recognition of their tyrannical vampire progenitors. The vampire lords encourage infighting and intrigue, using it as a means to weed out the weak, and temper the strong, with the very best of each generation being allowed to join their undead ranks. Only those who have been turned can be considered to be true Lords of Nox. Scions have much greater status than most mortals, who the vampires view as little better than cattle, but ultimately, they are disposable. It is in this environment that Davriel has been raised. Only the strongest survive the crucible that is growing up in house Nox, and Davriel is one such individual.<br/><br/><strong>Brief Personality:</strong><br/><br/>Children of Nox rarely survive until adulthood unless they prove themselves tough, intelligent, and stubborn, and Davriel is no exception. His experiences growing up have left their mark on him, leaving him a dark, cold personality, and an air of confidence that borders on arrogance. He is decisive, but pragmatic, and possesses the same deep sadistic streak that plagues many a Dhampir.<br/><br/><strong>O/O:</strong><br/><br/>Bondage, Discipline, Slavery, Objectification, Bloodplay, Humiliation, Predator/prey - Davriel prefers the harder end of kink. Being part vampire, feisty submissives appeal to his predatory instincts.<br/><br/><strong>Connections:</strong><br/><br/>Currently seeking fellow champions of darkness, mercenaries, slaves, and rivals<br/><br/><br/><hr/><hr/>