Some things to help with charecter generation:<br/><br/>A character consists of a couple of things on paper.<br/><br/>Their aspects, their skills, their powers/stunts, and their fate points.  All of these, of course, are shaped by their concept and history, most of all their aspects.<br/><br/>This is a rough model of Aspects from the Book:<br/><br/>High Concept:<br/>Trouble:<br/>Phase 1:    Where Did You Come From:<br/>Phase 2:   What Shaped You:<br/>Phase 3:   Your First Adventure:<br/>Phase 4:   Whose Paths Have You Crossed<br/>Phase 5:   Who Else’s Path Have You Crossed<br/><br/>And an aspect should be something that you can invoke to gain strength, or that can be invoked to distract you.<br/>