<div align="center"><em>Vaulitar. (pronounced VAH-u-lee-TAR) A country and kingdom that has numerous walks of life behind the vast city walls. Standing as a bastion of civilization. Gone are the days when one lived day to day in constant fear of death and destruction from the form of Dragons and Monsters. The Castle Metropolis itself and the surrounding countryside have sealed itself off long ago in a powerful barrier. Thus civilization has become less prone to dangers of the wild and few venture far from these civilized sections of the kingdom. As the areas beyond the barrier are deemed to be a lost cause overrun and ranged by savage creatures of nightmare and warmongering. Older cities have become ruins to be explored whilst Vaulitar thrives. <br/><br/>Other bubbled kingdoms exist but they are few and far between, often living in the protection of their own bubbles and communicated with via scrying. However the thirst to escape the boring day to day life still exists. And in the wake of this safety few are willing to find both riches and excitement outside the barrier. Yet, as the powers of magic become more common in the kingdom and changes the lives of the citizens, new forms of entertainment are invented. And with this advancement another thought comes to mind. Namely in the form of witnessing the bravery and wit of others. All in the name of entertaining others. The means of scrying have made this new venture of entertainment possible to be viewed by those well off in the kingdoms whilst the poor gather in tavern holes to watch the public entertainment. It is scandalous, it is provocative, it is sex personified, it is peril incarnate, and it is glorious.<br/><br/>The call to adventure comes forth once more. Are you brave enough to venture past the great barriers and into the unknown dangers of the outside world for both profit, fame and the entertainment of others? Well, tis time to prove it. <br/><br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: papyrus;"><span class="bbc_u"><em>Adventure Ho!</em></span></span></span></em></div><hr/><br/><em>This is how the lives of the common and noble are spent, basking in the glow of their scrying orbs and mirrors so that they may live their lives and fantasies through others braver than themselves. Adventuring has become less of a lifestyle and more of a sporting event for both pride and wealth. A means of making sure the citizens of the cities under these wards of protection do not think of the outside world they had left behind or of the horrible monsters that await to slay them all. Though the situations and reasons may change, adventurers still seek excitement and wealth and fame. They are simply now endorsed by the nobles and royalty. And as Friday Night comes once again, the opening episode of the next campaign begins. Each city has it's own party of intrepid adventurers each with their own gimmick for their team. <br/><br/>Your party as was ordained by the Royal Family of Cahromar, (Pronounced: KAH-ro-MARR) was to be comprised of only female adventurers to be Vaulitar's Champions. An uninventive title to be sure, but the perks are vast. For one, you are fully stocked with suitable horses and supplies, have a good army of equipment. You are given one weapon of magical power within reason (+1), a suitable piece of magical armor or shield or similar item for defense (+1), and finally five hundred gold pieces for spending outside the barriers as a forward payment. Each of you are required to wear a scrying item upon your person which allows those within the cities to spy upon you whenever they choose. Also for confessions and to potentially capture the more thrilling and exciting aspects of adventuring. Whether you were conscripted, hoping to live a second life, hard up on money, or seeking publicity, each of you has been chosen and outfitted to put on a good show.<br/><br/>It has been one and a half weeks since the adventurers from their respective cities, head towards the camp of their respective sponsors. It was best to go in pairs or greater numbers for who knows what could possibly await them upon the outside roads. Fortunately all of you were able to travel together from the start allowing each of you to have some measure opportunity to converse and talk with each other and find moments to make confessions and share private thoughts with the viewers. The roads had been well and truly overgrown with tall grass peeking through cobbled roads and moss lining the stones, as if they had not seen traffic in ages. For those sponsored by Cahromar they soon have to head off the beaten path and onto an animal trail which soon leads to a river of surprisingly lush clean looking water and abundant trees. Such vegetation and abundance of life is quite unbecoming of the city walls and what most are led to believe lies beyond the walls. <br/><br/>Their destination was not far and from what they were told, they were going to be enjoying some the familiar comforts of home. Hearty, rich meals, wooden baths with scented hot waters drawn and luxurious soaps to help them remove the rigors of their travels from their bodies. In a beautiful clearing with pavilion tents of hides and planks for shelter and flooring, with warm cots. It sounds... wonderful. And at the center of this camp would be a private scrying mirror for them to speak with their host for their section of the show. A powerful wizard of nameless origins (supposedly) whom essentially acts as their guide for hooks and places of interest. And this, this one was a doozy for them to take on if the rumors are to be believed.</em><br/>