<div class="floatright">(http://i.imgur.com/ovJAgfU.jpg)</div><strong><span class="bbc_u">Name</span></strong>: Clair<br/><strong>Race</strong>: Aasimar<br/><strong>Alignment</strong>: Chaotic Good<br/><strong>Class</strong>: Cavalier 2 (1d10)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bio</div><div class="spoiler_body"><strong>Appearance</strong><br/>With her metallic silver hair and teal-coloured eyes, Clair wears her celestial heritage with pride. The blood of a Angel flows through her veins and their legendary beauty permeates her being; her skin flawlessly pale and neither tans in the sun nor scars from wounds, and her form is toned and fit, while not lacking in a woman's charms. She wears gleaming, well cared for armour, and two heavy weapons, a greatsword and a lance, both sheathed across her back in a dual scabbard/harness, their grips protruding over her right shoulder.<br/><br/><strong>History</strong><br/>Clair was born in a relatively small town, the child of a retired cleric adventurer and a Angel. Her mother raised her well, and while she never knew her angelic father, she liked to imagine he was close by, so she grew up without some of the problems that might be associated with a single paretne household, her mother's spoils from her years of adventuring kept them in good, if modest, living, and probably would have sustained them for their entire lives. However Fate was not so kind, and the town was beset by a marauding orc warband; the brutes slaying, burning and pillaging all they could lay their hands on. Clair's mother fought them but she was one person against so many and could not prevail. Clair was hiding under a wagon, crying, when salvation arrived; a band of warrior women in gleaming armour and silvered robes, who tore into the orcs without mercy and drove them from the town. They left immediately after, to hunt down the fleeing monsters, but the scene had a profound impact on the young Clair and inspired her to emulate the warriors who had saved her town. Once her mother had healed from the battle (which took a long time because she spent most of her power to heal others) clair pestered her mercilessly to teach her swordsmanship. Her mother was reluctant, but Clair would not be denied, and once the training began, learned quickly. Eventually she mastered the basics and set off to find her own way, eventually winning admittance into a Cavalier Order, partly due to her mothers connections and partly due to her prestigious celestial heritage.<br/><br/>However life as a Cavalier page was no walk in the park, may of her peers resented her low birth and the special status her celestial heritage granted her (or what they chose to believe, anyway). WIP<br/><br/><strong>Personality</strong><br/>Like many Aasimar, Clair has a strong internal sense of right and wrong, and stands firmly on what she believes to be right, which may or may not be the same as what others think is right, she places a special value on her companions and allies, and would defend them against any comers, even those with legitimate grievance. To some extend she has extended this to the entire Valkryie company, and would define good and ill by pro-valk and anti-valk respectively. Beyond this shes a fun, generally wry and easily amused person, prone to looking on the bright side. Shes also doesnt believe in half-measures, and puts her all into everything she does, whether it be slaying monsters or caring for her steed, Sarun, or scrubbing floors.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sexual Details (Warning: Beast content)</div><div class="spoiler_body">The laser focused dedication of her youth, cool relation with her cavalier peers, and the grueling training of the Valkyries have worked in succession to keep Clair from ever forming romatic entanglements with her peers, and while it had no effect on her ability to socialize... it did drive her, in her lonelyness, to seek out other sources of companionship. In particular, she latched onto her trusty steed, Sarun, and often spends alot of her personal time alone with him, grooming, cleaning, feeding, training with and caring for the mount.... Then one day, while she was grooming him, he became aroused. Why, she will never know, was it because she hadnt washed after a long day of training, did he catch the scent of a mare on the wind? But blushing like a maiden, Clair had resolved herself to 'help him out' and reached under his body, tentatively slipping her fingers around its huge shaft and stroking. When he came , she got some of it on her hand.... and for most, it probably would have ended there, wiped it away, and pretended the embarrassing incident never happened. But Clair looked up, and saw Sarun, looking back and watching her, as if seeing what she was going to do, and she felt herself blush, her eyes dropping submissively, and she brought her soiled hand to her lips and licked it clean.<br/><br/>Since then, she makes a point to go to the stables, late at night when no one is around, to see to Sarun's needs, though now adays she uses her mouth and hands, and drinks down everything he gives her. And sometimes, when they are alone in the wilds... she will disrobe, and allow him to take her as a man takes a woman, her body barely able to handle his massive girth, and while the first few times left her in pain and tears and no small amount of blood, and bruises, shes learned to enjoy it, to want it.<br/><br/>A skill that will come in handy when the cursed monsters come for her.</div></div></div></div><strong><span class="bbc_u">Abilities</span></strong><br/><table class="bbc_table"><tbody><tr><td>Stat</td><td>Alloc</td><td>Perm</td><td>Temp</td><td>Total</td></tr><tr><td>Str</td><td>5=+4</td><td>+2</td><td>-</td><td>16 (3)</td></tr><tr><td>Dex</td><td>5=+4</td><td>-</td><td>-</td><td>14 (2)</td></tr><tr><td>Con</td><td>3=+3</td><td>-</td><td>-</td><td>13 (1)</td></tr><tr><td>Int</td><td>0=0</td><td>-</td><td>-</td><td>10 (0)</td></tr><tr><td>Wis</td><td>0=0</td><td>-</td><td>-</td><td>10 (0)</td></tr><tr><td>Cha</td><td>7=+5</td><td>+2</td><td>-</td><td>17 (3)</td></tr></tbody></table><strong>Stats</strong><br/>BAB: +2<br/>Fort: 4 (+3Class+1ConB)<br/>Ref : 2 (+0Class+2DexB)<br/>Will : 0 (+0Class+0WisB)<br/>CMB: 5 (+2BAB+3StrB)<br/>CMD:17 (10+2BAB+3StrB+2DexB)<br/>AC : 19 (10+2DexB+7Armour)<br/><br/><strong>HP</strong>17/17<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features, Feats, Traits &amp; Skills</div><div class="spoiler_body"><strong><span class="bbc_u">Features</span></strong><br/><strong>Aasimar (Angelkin)</strong><br/><span class="bbc_u">Abilities</span>: +2 Str/Cha<br/><span class="bbc_u">Type</span>: Outsider(native)<br/><span class="bbc_u">Size</span>: Medium<br/><span class="bbc_u">Speed</span>: 30 feet.<br/><span class="bbc_u">Languages</span>: Common, Celestial<br/><span class="bbc_u">Celestial Resistance</span>: Acid, Cold and Electricity Resistance 5<br/><span class="bbc_u">Skilled</span>: +2 on Heal, Knowledge (planes)<br/><span class="bbc_u">Spell-Like Ability (Sp)</span>: Can use Alter Self once per day as a spell-like ability (CL = Aasimar's class level).<br/><span class="bbc_u">Halo</span>: Can create light centered on the head at will as a spell-like ability. Gaining +2 on Intimidate checks against Evil and on saves against becoming blinded or dazzled.<br/><span class="bbc_u">Favoured Class(Cavalier)</span>: +1/4 bonse damage to Challenge target. Current: 1/2 <br/><strong>Cavalier</strong><br/><span class="bbc_u">Proficiency</span>: All simple and martial weapons, all types of armour and shields (except tower).<br/><span class="bbc_u">Challenge (Ex)</span>: Cavalier can Challenge a foe to combat. As a swift action, choose one target in sight; Cavalier’s melee attacks deal +level damage against the target, but they suffer -2 AC against all other targets. Allies get +1 circumstance bonus on melee attack rolls against the target whenever she is threatening the target, additional +1 for every four levels the cavalier possesses. Uses: 1/day,  +1 every three levels beyond 1st, to a max of 7/day at 19th level. Current 1/1<br/><span class="bbc_u">Mount (Ex)</span>:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, with cavalier’s level = druid level. The creature must be one that he is capable of riding and is suitable as a mount. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability. A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.<br/><span class="bbc_u">Order (Ex)</span>: <em>Order Of The Dragon</em>. She must pledge herself to a Order. The order grants the cavalier a number of bonuses, class skills, and special abilities. Each order includes a number of edicts that the cavalier must follow. If she violates this code, she loses the benefits from her order’s challenge ability for 24 hours.<br/><span class="bbc_u">Tactician (Ex)</span>:Receive a teamwork feat as a bonus feat, must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. 1/day at 1st level, +1 at 5th level and every 5 levels after.<br/><span class="bbc_u">Order Ability (Aid Allies (Ex))</span>: At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by +1.<br/><br/><strong><span class="bbc_u">Feats</span></strong><br/>-Power Attack: –1 on melee attack and combat maneuver checks to gain a +2 bonus on all melee damage rolls. +50% bonus damage if you are using a two-handed weapon or one handed weapon using two hands. At BAB+4 and every 4 after, pen and bonus double.<br/>-Precise Strike: +1d6 damage when flanking a foe with a ally who also has this feat.<br/><br/><strong><span class="bbc_u">Traits &amp; Draws</span></strong><br/>-Hedonistic: If you spend a day without gaining reward or treasure (10g+) or spending an hour on entertainment or pleasure, attempt a DC 20 Fort save at the end of the day. On fail you begin the next day fatigued. Fatigue lasts 4 hours, or until you satisfy the requirements.<br/>+Alluring: +2 bonus on Diplomacy checks with those who find you attractive. Can Daze once per day as a spell-like ability, with a caster Lvl equal to your character lvl.<br/>+Armour Expert: -1 Check penalty on Armour.<br/>+Beast Bond: gain a +1 bonus on Handle Animal checks and Ride checks.<br/><br/><strong><span class="bbc_u">Skills</span></strong><br/>Bluff (Cha)<br/>Climb (Str)<br/>Craft (Int)<br/>Diplomacy (Cha) 5<br/>Handle Animal (Cha) 4<br/>Intimidate (Cha)<br/>Profession (Wis)<br/>Ride (Dex) 5<br/>Sense Motive (Wis) 4<br/>Swim (Str)<br/>Perception (Wis) 4<br/>Survival (Wis) 4<br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mount</div><div class="spoiler_body"><strong><span class="bbc_u">Name</span></strong>: Sarun<br/><span class="bbc_u">Race</span>: Horse<br/><span class="bbc_u">Alignment</span>: Chaotic Good<br/><span class="bbc_u">Archtype</span>: Charger<br/><br/><span class="bbc_u"><strong>Abilities</strong></span> <br/>Str: 16<br/>Dex: 13<br/>Con: 15<br/>Int: 2<br/>Wis: 12<br/>Cha: 6<br/><strong>Stats</strong><br/>BAB: +2<br/>Fort: 5 (+3Mount+2ConB)<br/>Ref : 4 (+3Mount+1DexB)<br/>Will : 2 (+1Mount+1WisB)<br/>CMB: 5 (+2BAB+3StrB)<br/>CMD:16 (10+2BAB+3StrB+1DexB)<br/>AC : 18 (10+0Mount+1DexB+4NA+3Armour)<br/><br/><strong>HP</strong> 17/17<br/><br/><strong><span class="bbc_u">Features</span></strong><br/>Size: Large<br/>Speed: 50 ft.<br/>AC: +4 natural armour <br/>Low-light Vision:<br/>Scent:<br/>Attacks: Bite (1d4), 2 Hooves* (1d6)<br/>Link: +4<br/>Mounted Challenge: Mount gains half the benefits of the Cavalier's Challenge<br/><br/><strong><span class="bbc_u">Feats</span></strong><br/>-Light Armour Proficiency: Can Use.<br/>-Power Attack: –1 on melee attack and combat maneuver checks to gain a +2 bonus on all melee damage rolls. +50% bonus damage if you are using a two-handed weapon or one handed weapon using two hands. At BAB+4 and every 4 after, pen and bonus double.<br/>-Improved Overrun:  Do not provoke an attack of opportunity when performing an overrun combat maneuver. +2 bonus on checks made to overrrun a foe. +2 CMD whenever an opponent tries to overrun you. Targets of your overrun attempt may not chose to avoid you.<br/><br/><strong><span class="bbc_u">Tricks</span></strong><br/>-Combat Trained: Attack, Come, Defend, Down, Guard, and Heel<br/>-Flank<br/><br/><strong><span class="bbc_u">Skills</span></strong><br/>Acrobatics (Dex)<br/>Climb (Str)<br/>Fly (Dex)<br/>Intimidate (Cha) 4<br/>Perception (Wis) 4<br/>Stealth (Dex)<br/>Survival (Wis) 4<br/>Swim (Str)<br/><br/><strong>Equipment</strong><br/>-Valk Parade Barding (Armour. +3AC -1 CheckPen)<br/><strong>Carried</strong><br/>-Animal feed (5 days)<br/>-Bit and bridle<br/>-Riding saddle<br/>-Saddlebags<br/>-Iron pot<br/>-Mess kit<br/>-Bedroll<br/>-Flint/Steel<br/>-Soap<br/>-Belt pouch<br/>-Soldier's Uniform (Valkyrie. 5 lbs)<br/>-Torches (5. 5lbs.)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear</div><div class="spoiler_body"><strong><span class="bbc_u">Gear</span></strong><br/>Weight: 64lb<br/><strong>Weapons</strong><br/>Greatsword (2H Melee. 2d6 Slash. 19-20/x2 Crit. 8 lbs.)<br/>Lance (2H Melee. 1d8 Pierce. x3 Crit. 10 lbs. Reach, Double damage and 1H while mounted.)<br/><br/><strong>Armour</strong><br/>Breastplate (MW Armour. +6AC. +3 Max DexB. -2CheckPen. 20 ft. 20lbs.)<br/>Armoured Kilt (+1AC, 10lb)<br/><br/><strong>Items</strong><br/>-Banner (Valkyrie. 3 lbs)<br/>-Backpack<br/>-Rope<br/>-Torches (5. 5lbs.)<br/>-Trail rations (5 days, 5 lbs.)<br/>-Waterskin (Full, 4 lbs.)<br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Misc/Gm Stuff</div><div class="spoiler_body"><span class="bbc_u"><strong>Relevant Kink Info</strong></span><br/><strong>Offs</strong><br/>Scat, vomit (and all interrelated activities)<br/>Physical impossibilities (things, such as heavy-inflation, which as physically impossible for a character's physiology.)<br/>Mutilation (Defined as cutting things off, or out of, my character. Regular cutting, scarification, etc are fine)<br/><strong>Noteworthy Ons</strong> (now with poetic titles!)<br/>-Menagerie: Im gleefully open to the prospect of getting done by pretty much anything, im fine with all humanoid genders (human, undead, monstrous or otherwise), and any kind of male non-humanoid monster, beast, animal, creature, etc<br/>-Whats a few bruises between lovers?: Very, very rough sex is adored. Clair is used to taking it from Sarun, and has... acclimatized to discomfort and pain, in her pleasure.<br/>-Priority: Seeing to someone else's pleasure without any care for her own, can also be fun. Hostile monster rapists shouldnt worry about getting Clair off, simply enjoying themselves.<br/>-Dubiously Con, or is it?: Clair is abit twisted sexually, and will generally participate in sex that is forced upon her, even enjoy herself, after initial resistance, so tying her down and/or thoroughly restraining her is going to hinder a rape scene more than it will help. <br/>-Marble Interior: Generally, Clair favours cum inside, regardless of which hole is being used, rather than having it done <em>on</em> her<br/><br/><strong><span class="bbc_u">Gold Expenditures</span></strong><br/>+level 2 gold [1000]<br/>-Greatsword [50]<br/>-Lance [10]<br/>-MW Breastplate [350]<br/>-Armoured Kilt [20]<br/>-Valkyrie Parade Barding [100]<br/>-Banner [10]<br/>-Cavalier's Kit [23]<br/>-Soldier's Uniform [1]<br/>&gt;436<br/><br/></div></div>