Tari Gravante<br/>Half-elf Swashbuckler/thief<br/><br/>Description and background<br/>Physical Description:<br/>Tari could be best described as a striking woman of unusual beauty.  A mass of rich chestnut colored hair falls about her face and shoulders in curly locks; framing a lightly tanned face that’s dominated by slightly upturned deep blue eyes. Soft pouty lips under a straight nose and a firm, almost stubborn chin completes her visage. An athletic figure with a combination of soft curves and firm muscles is accentuated with generous C-cupped breasts, a slender, toned waist that flares out into rounded hips and rear. Long, lean legs and well worked arms complete the image. Tari is most often seen in a low necked blouse, vest and weapon belt over close fitting breaches that are tucked into thigh high, turned down boots. The final touch is a wide brimmed hat with a thick plume on the left side.<br/><br/>Personality:<br/><br/>Tari is a complicated and sometimes conflicted woman. In her heart, she’s a fiercely loyal and passionate woman; prone to flighty, even girlish behavior with a decided bent toward the baudy with those closest to her. To the outside world, she displays a distant, even ruthless image that only heightens the mystery that is so much a part of her allure.<br/><br/>Fiercely devoted to her friends, when you reach that lofty position, you will not find a more loyal comrade; if you double-cross her or show yourself to be an enemy… well, enjoy what days you may have left.<br/><br/>After the years of adventuring and facing dangers that might chill the blood, Tari has learned two important lessons; live life with all you have and never pass up the opportunity to annoy someone. Prone to bad puns, witty comments and irreverent thoughts at the most inopportune moments, it can be hard to resist her charm. Equally at home in a tavern, the decks of a ship or the arms of a lover… Hey, women can wench too… they just call it something else… Tari sometimes has more energy and curiosity than might be healthy for herself or those around her… but she’s just so damned cute while doing it!<br/><br/>Tari tries hard to talk her way out of trouble; often relying on her attractiveness and wit, she is not averse to the use of force when necessary and even savors the test of arms against another; the dance of the blade and speed a natural place for her to find herself in.<br/><br/>Through all of her incarnations, there are some things that hold true at all times. Tari clearly has a strict code of conduct… a strong basis of morals and principles that she never crosses… What they are may not always be clear, but the trust in her sticking to them is never in doubt.<br/><br/>Background:<br/><br/>The youngest child of wealthy merchants, Tari lacked for little in her youth… except for freedom. Betrothed to a noble’s son at the age of 14, Tari’s life seemed set in stone and her future planned out without any thought of what she might actually want… so she left.<br/><br/>Well, left may be a little bit of an understatement… she escaped with all the subtleness of a rampaging griffin and made sure to take as much with her as she could in the process! Sadly, at 16, her experience in life was sorely lacking and her limited resources were quickly exhausted and her father’s men were hot on her trail… So she did the only thing that she could think of.<br/><br/>No, she didn’t join a circus… she joined a ship’s crew leaving on the morning’s tide and literally yards from the grasp of her pursuers!<br/><br/>Tari learned much on her year long experience on the open seas… one of them being that officers were as happy to bed a girl as a cook… and that if you played the game well, you always came out on top. When she stepped back on shore again, she had a firm foundation on the finer points of swordplay and the love of the Dance, as she called it… and a knack for nimble fingers.<br/><br/>While traveling inland with a group of caravan guards escorting a merchant train, she fell into a passionate, if short relationship with a rogue who was only too happy to help her refine her talents in exchange for sharing her body heat with him on the chilly autumn nights… not that she minded the attention, the rogue had a decidedly unappreciated dislike of regular bathing and not even a silver tongue worked forever.<br/><br/>As the next several years passed, Tari continued to refine her skills and adventured with a variety of people; picking up a little something from each person her path crossed and making friends nearly everywhere that she went… it’s never been hard for her to make friends, after all.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Name: Tari Gravante      Player: Blinkin<br/>Race: Half-Elf            Sex: Female<br/>Class: Swashbuckler-Inspired Blade/rogue<br/>Favored Class: Swashbuckler<br/>Level: 11/1            EXP: 155,000<br/>Alignment: LN         Next Level: 220,000<br/><br/>Age: 38            height: 5’9<br/>Measurements:36C-25-35       Weight: 130 lbs<br/><br/>Ability Scores: (25 pt buy)<br/>STR:   13 (+1) Carry: L: 50, M: 100, H: 150<br/>DEX:20   (+5)<br/>CON:14    (+2)<br/>INT:   16 (+3)<br/>WIS:   14 +2) <br/>CHA:18    (+4)<br/><br/>Saving Throws:         Combat:<br/>Fort: +7         HP: 100/100<br/>Reflex: +14         Init: +9<br/>Will: +7         Speed: 40’<br/><br/>Offense:            Defense:<br/>BAB:+11/+6/+1         AC:      30<br/>TAB: +20/+15/+10         AC (Touch):    21<br/>Ranged:+17/+12/+7         AC (Flatfoot):   21<br/>CMB:+12            CMD: +31<br/><br/>Class Skills:  (7 per level) <br/>Total   Skill (CS+Ability+Modif.+SR)<br/><br/>20   Acrobatics (DEX (3+5+2+10)<br/>10   Appraise (INT) (3+3+0+4)<br/>10      Bluff (CHR) (3+4+0+3)<br/>14   Climb (STR) (3+1+2+8)<br/>11   Diplomacy (CHA) (3+4+1+3)<br/>20   Disable Device (DEX) (3+5+3+9)<br/>10   Disguise (CHA) (3+4+0+3)<br/>12   Escape Artist (DEX) (3+5+0+4)<br/>8   Knowledge; Dungeoneering (INT) (0+3+0+2)<br/>8   Knowledge; Local (INT) (3+3+1+1)<br/>19      Perception(WIS) (3+2+2+12)<br/>6   Profession (WIS) (3+2+0+1)10      Sense Motive (CHA) (3+4+0+3)<br/>16   Sleight of Hand (Dex) (3+5+0+8)<br/>18   Stealth (DEX) (3+5+0+11)<br/>6   Swim (STR) (3+1+0+2)<br/>10   Use Magic Device (CHA) (3+4+0+3)<br/><br/>Languages:  Common, Elven, Undercommon, Goblin, Draconic<br/><br/>Feats:<br/>(RF=Racial Feature, CF=Class Feature)<br/><br/>   1st Level<br/>RF -   Exotic Weapon Proficiency; Whip: Proficient with whips.<br/>Fencer’s Grace: Add  Dex mod to damage instead of STR, +2 to CMD vs disarm<br/>CF -   Deeds: Daring Do, Dodging Panache, Opportune parry &amp; repost<br/>CF -   Inspired Finesse: Weapon Finesse &amp; Weapon focus; Rapiers bonus Feat<br/>CF -   Weapon Focus; Rapier: +1 to Attacks with rapier. (From Inspired Finesse)<br/>CF -   Inspired Panache (9): Points to perform deeds equal to CHA+INT mods<br/>   Level 2 (Rogue 1st)<br/>CF -   Sneak Attack 1D6: Precision Damage.<br/>CF -   Trap Finding: +1/2 rogue level to Perception and Disable Device for traps.<br/>   3rd Level )Swashbuckler 2):<br/>   Combat Reflexes: +7 additional AAO’s.<br/>CF -   Charmed Life 3x day: May add Charisma Mod to a saving throw 3xday<br/>   4th Level (Swashbuckler 3)<br/>CF -   Deeds: Kip-Up, Menacing Swordplay, Precise Strike (3dam), Swashbucklers Init<br/>CF -   Nimble +1: +1 Dodge Bonus<br/>5th Level )Swashbuckler 4):<br/>   Mobility: +4 to AC vs AAO’s.<br/>CF -   Dodge: +1 to AC<br/>   6th Level (Swashbuckler 5):<br/>CF -   Rapier Weapon Training +1: +1 Attack &amp; +2Damage+ Improved Crit w/ rapier<br/>7th Level )Swashbuckler 6):<br/>   Canny Tumble: +2 att if tumble into target threat w/o AAO.<br/>CF -   Charmed Life 4x day: Same as above<br/>   8th Level (Swashbuckler 7):<br/>CF -   Deeds: Swashbucklers Grace, Superior Feint, Targeted Strike<br/>CF -   Nimble +2: +2 Dodge<br/>   9th Level(Swashbuckler 8):<br/>   Piranah Strike: -3 to Attack for +6 to Damage.<br/>CF -   Confounding Tumble: Deny dex if tumble into attack for 1 panache.<br/>   10th Level(Swashbuckler 9):<br/>CF -   Rapier Training +2: +2 Attack &amp; +3 Damage with rapiers.<br/>   11th Level: (Swashbuckler 10)<br/>   Signature Deed; Bleeding Strike: Reduce cost of deed by 1.<br/>CF -   Charmed Life 5x day: As above.<br/>   12th Level)Swashbuckler 11):<br/>CF -   Deeds: Bleeding Strike, Evasive, Subtle Blade, <br/>CF -   Nimble +3: As Above.<br/><br/>Traits/racial traits:<br/>Ability Racial Modification: +2 to any one ability score.<br/>Ancestral Arms: gain an Exotic Weapon Proficiency as a bonus feat. Replaces adaptable.<br/>Blended Senses: Has both Low-Light and dark vision. Replaces Multi-Talented.<br/>Elf Blood: Counts as both elves and humans for racial effects.<br/>Elven Immunities: Immune to sleep, +2 vs enchantments.<br/>Keen Senses: +2 to perception checks.<br/>Racial Senses; Low-light vision: Sees twice as far as humans in dim light.<br/>   Favored Class: ¼ Panache point per level. (2)<br/>Drawback <br/>   Overprotective: -2 to attack and skill checks if 10+’ from a fallen ally.<br/>Traits:<br/>Elven Reflexes: +2 Initiative.<br/>   Friend in Every Town: +1 Know; Local and Diplomacy.<br/>   Alert: 1x day, can take 10 on initiative.<br/><br/>Coin:         Wt.:<br/>   PP:    14   .7<br/>GP:   2   .10<br/>SP:    8   .40<br/>CP:    0   0<br/>Total (GP):   192.8   .1.0 lbs. (Wayfinder)<br/><br/>Item            Cost   Weight   Notes:<br/>Amulet of Natural Armor:   2,000   neg (+1 to AC)<br/>Belt of Physical Perfection:   16,000   1 (+2 to STR, DEX &amp; CON) <br/>Boots of Striding w/ haste:   15,000   1 (+10’ movement&amp; haste for 10 rounds/dqay)<br/>Cloak of the Swashbuckler:   9,000   2 (+2 resistance, reroll 5/6 on Daring Do deeds) <br/>Effortless Lace:      2,500   neg (1-handed weap. used as light weap.)<br/>Gloves of Deliquence:      8,056   1 (1D6 Acid dam., sharkskin +2 acro./climb/vs disarm)<br/>Handy Haversack:      2,000   5<br/>Headband of Ment. Super.:   16,000   1 (+2 INT, WIS &amp; CHA)<br/>Plume of Panache(x2):      2,000   Neg (1 panache 1xday each)   <br/>Ring of invisibility:      20,000   neg   <br/>Ring of Tumbling:      2,500   neg (+5 to acrobatics when tumbling)<br/>Sleeves of Many Garments:   200   1<br/>Traveler’s Any-Tool:      250   2 <br/>Wayfinder, Smugglers:   2,000   1 (Acts as Bag Of Holding, 10 lbs.)<br/>Bedroll:         .2   5<br/>Canteen:         2   1<br/>Clothing, Travelers outfit:   0   1<br/>Crossbow bolts (20):      2   2 (Hand crossbow)<br/>Hat, Wide Brimmed:      10   1<br/>Pouch, belt:         1   .5<br/>Lockpicks (MW):      100   2 (+2 to disable Device)<br/>Rations (x14):         7   7<br/>Wrist Sheath, Spring x2:   10   2 (dagger, 5 bolts)<br/>Total Weight: 38 lbs (Light)<br/></div></div>