Right, hence I'm trying to keep as many house rules out of it as possible. The whole idea of "number of defenses" was a house rule in a game muse and I were in and it was silly and made combative even more absurd of a power than it already was. I wish I still had a list of the house rules from that game. It nearly doubled the rules count in the game and tripled the amount of dice rolls you made in combat. It was an absolute nightmare. Hence why there are only 4 real rules modifications thus far and none of which affect core gameplay.<br/><br/>I don't want to weigh anyone down with restrictions. The whole thing on combative is I'm just trying to look out for players ahead of time on both ends. A warning may be sufficient enough that if you're level 1 combative don't even think of taking on a level 3 by yourself. If you haven't played the system before you might not get to see just how much it affects combat until you do out your first battle.<br/><br/>Contest rolls will be kept to 1d10+stat contests, yes. Initiative is going to be 1d10+body+speed level.