<strong>Mibu Tashi</strong>(http://www.myth-weavers.com/sheetview.php?sheetid=341536)<br/><div class="floatleft">(http://i436.photobucket.com/albums/qq84/anman93/EvilAnime3.png)</div><strong>Location:</strong>Border of Fire and Suna country<br/><strong>Tag:</strong>Chiyo, Hitomi, Marise<br/><hr/><br/>The tashis felt sudden shift (https://www.youtube.com/watch?v=K6KqB3DPhG0) and they guessed beast attempted shake them off it's back! Instantly all tashis raised their blades....and thrust the blades deep into sand and locked their free hand to one another as beast went for a spin to shake them off! All while they concentrated on chakra in their feet to keep them glued on the shifting sandy surface and use their coordination and creative use of their katana blades to form handle hold on the shifting surface!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Not sure what sword plunging stunt creates as benefit, but idea is that even if one tashi looses reflex save, the other tashis grab and hold the guy while focus maintain their own hold in the surface. Kind of buddy securing system. Perhaps give simply +6 aid another bonus for every Tashi's reflex save? It would give Tashi clones +13 (remember they took -2 penalty on saves vs original) and Tashi (original) +15 reflex save.<br/><br/>Tashi Reflex save: 22 (https://elliquiy.com/forums/dicebot.php?r=70787)<br/>Tashi clone 3 reflex save: 26 (https://elliquiy.com/forums/dicebot.php?r=70785)<br/>Tashi clone 2 reflex save: 27 (https://elliquiy.com/forums/dicebot.php?r=70783)<br/>Tashi clone 1 reflex save: 19 (fail) (https://elliquiy.com/forums/dicebot.php?r=70782)<br/></div></div><br/>Thanks their coordination, two from three tashis remained in the beasts arm as it swung wildly around trying shake them off! One Tashi flew off as arm swung and it sought soft landing on the ground and try climb up again once opportunity presents itself. As things calm Tashi silently looks on his clones and speaks; "Screaming raiton maneuver." The other clones nod, understand what he has in mind. The clones climb into each other's shoulders and Tashi gets atop the two clones while balance on their strong hands. Tashi then grits teeth as he unlocks his reserves of chakra as this asks quite bit chakra. Clone which supported weight of the two Tashis growls and leaps up high! Channeling<em>Daichouyaku no Jutsu</em>which gives him amazing leaping even in heavy load.<br/><br/>Then in midair, the clone in first clone shoulder shoulder do same; channeling Daichouyaku no Jutsu and leap off shoulders of midair  first clone, using it jump platform. In resulting leaping blast the lowest clone falls down, trying grasp and remain on beast's arm. Then in mid air the clone concentrate on his muscles and then throw Tashi far as he could! While in mid air the original Tashi places sword ready for sheathing.....<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">As mentioned two clones form sort of tower where each one uses Daichouyaku no Jutsu (total 6 chakra from Tashi to them and he activates reserves to pay half price of that) while Tashi in top leaps with aid of the clone throwing him. Idea is to cut off the entire 60'ft distance without climbing but rather jumping the distance by using clones as jump paddles (empowered by jutsu which increases leap distances to silly numbers multiplied by three). Then (a round later) Tashi who has attack action left after landing on Shukaku performs Deafening Dragon Flash (6 chakra) to do 20'ft radius sonic boom doing 5d6 damage in the area (and anyone in 50'ft radius need roll fort save or suffer -2 to listen checks because loud noise). Damage also may stun Shukaku (it needs roll fort save which I think it does succeed likely).<br/><br/>Tashi rolled 23pts (https://elliquiy.com/forums/dicebot.php?r=70802) sonic dmg (and Shukaku has no DR vs it and I doubt the sand rolls fort save for half dmg as in OOC it did not mention sand rolling any saves). So over half needed for unbury Aimi but it regens 11 HP at next ini tick (meaning need do then 18pts dmg somehow next turn). Unless this present turn someone reaches same spot as Tashi and works with the sand.<br/></div></div>