<div align="center">(https://geekandsundry.com/wp-content/uploads/2016/11/05FB-1024x536.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Recruitment Info</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 14pt;">Hey Heroes!</span><br/><br/>There was a time when people didn't feel safe in Elliquiy City <span class="bbc_size" style="font-size: 6pt;">(name subject to change)</span>.  Those with ill plans, desperate wants, and greed in their hearts took from the city while law enforcement had their hands tied.  But then, heroes stepped up.  Not supported by anyone or shown the rules, they just stepped up.  <br/><br/>The first generation, the Gold Generation, wore flashy costumes and fought thugs and crime bosses mostly, just normal folks who decided they weren't going to let Elliquiy City fall into corruption and darkness.  They didn't have much, maybe leftover military training or a boxing gym, but they weren't going to just stand idly by.  These days, the Gold Generation's all but retired or dead.  All the same, they set a legacy that would forever mark Elliquiy City.<br/><br/>In the Silver Generation, we saw our first true superheroes.  Whether it was from genetic abnormality, cosmic rays, or scientific experiments they were somehow more than human.  As if the universe demanded a fair fight, the villains got worse too.  Now it wasn't just about stopping a robbery, it was about stopping the world from being blinked out of existence. The Silver Generation acted in a time unmonitored and powerful.  They're still active as the most prominent heroes in the city, but time doesn't care if you've got laser eyes and retirement is starting to look better and better.<br/><br/>But all of these superpowered types punching each other and you know it's eventually going to break bad.  That's what birthed the Bronze Generation, an era of superheroics tinged in irony and bitterness.  Raised in a world where their predecessors had incredible powers and were constantly bringing the world back from the brink, members of the Bronze Generation became introspective.  They took different paths, some going into governmental work, some working on the fringe of society.  They're still active, but there's some distrust of what the world will be when they're running things.<br/><br/>Then there's you, the new generation.  Young heroes done with high school and trying to find your place.  With three generations of superheroes ahead of you, there's a lot of pressure.  Of course, life doesn't disappear just because you own a domino mask, so there's the pressure of adulting to consider as well.<br/><br/>Welcome to New Heroes of Elliquiy City <span class="bbc_size" style="font-size: 6pt;">(name pending)</span>.  EXCELSIOR! <br/><br/><div align="center">(http://www.magpiegames.com/wp-content/uploads/2015/09/What-is-MasksV2-1024x136.jpg)</div>Masks: A New Generation is a Powered by the Apocalypse ttrpg published by Magpie Games.  It follows the stories of young superheroes attempting to understand their powers and identities while also being thrust into actual superheroics!  The game is light and narrative with a focus on pushing the characters socially.  There's more information about the game here (http://www.magpiegames.com/masks/).<br/><br/>Owning the game is not necessary to be a player in this game!  All play materials that you would need are available from the Magpie site (http://www.magpiegames.com/masks/masks-playbooks-moves/).  Mostly you'll be wanting the playbooks and the basic moves, though I'll be providing help throughout the game to keep rules knowledge as light as possible!<br/><br/>Of course, there's also gonna be PLENTY of sex stuff.<br/><br/>Running this game, I'm going to be aiming for a tone similar to other young superhero comic books (X-Men, Young Avengers, New Mutants, Spider-Man) with lots of fun bright, happy adventure paired with darker emotional beats as appropriate.  For that reason, I'd love to see characters that are fun, sexy, and interesting but aren't so gonzo they disrupt the feel. <br/><br/>I'll be running the game in a Non-Con section with that likely being a part of the game, but carried with the carefree attitude we already would expect from violence.  There won't be graphic gore and the emotional safety of the players is more important than anything else, so we will respect lines and veils as we build the team and play.<br/><br/><strong>What I'm Looking For</strong><br/>-Interesting Character with description physically and/or personality wise that catches my eye<br/>-Goodness-of-Fit with kinks/character roles<br/>-Posting history that shows willingness to crank out several paragraphs per post on as regular of a basis as possible<br/>-People who are here to play, have fun, and not get into drama. I've had some complaints from people who haven't been picked or who didn't like that the game was themed towards being a little fun and silly in the past. Literally the last thing I want from Elliquiy is to be deal with annoyed or passive-aggressive messages in my inbox when I log on. Please don't do that, this isn't the game for it.<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Hero Info[/b]<br/>[b]Superhero Name: [/b]<br/>[b]Real Name (if different): [/b]<br/>[b]Playbook:[/b] If torn between playbooks, feel free to list more than one<br/>[b]Abilities:[/b] Take signs from the playbook you are looking at or make your own. We can negotiate these.<br/>[b]Pronouns/Gender: [/b]<br/>[b]Interested In: [/b]This is mostly what YOU the player are interested in. Add more if you want to: Men/Women/Futa/Masculine Monsters/Feminine Monsters<br/>[b]Brief Description: [/b]At least some physical, some personality<br/>[b]Familiarity With Masks/PbtA: [/b]<br/>[b]How Often Do You Elliquiy?: [/b]Daily? Weekly? Constantly but only on weekends? Just give me a little pattern.</code></pre><br/>Thank you so much and... RECRUITMENT IS OPEN! <br/><br/>If you are interested in getting information about the playbooks, here's a list of more or less what is going on with them!  If you are interested in a non-core playbook, I can get it to you once the team is assembled!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Playbooks</div><div class="spoiler_body">For people looking through playbooks either to find what their character may be like OR to look for inspiration, here's a list!<br/><br/><strong>Core Playbooks</strong> <br/><em>These playbooks are the ones that come with the core book and are freely available online!</em><br/>-The Beacon- You don't have to be a superhero, but you are one because being a superhero is AWESOME.  You get Drives, cool things you'd like to do because they seem fun.<br/>-The Bull- You are the result of experimentation that has left you separate from other people.  You mostly care about two people, your Bull's Heart, a Rival and a Love.<br/>-The Delinquent- You are drawn to the fun, chaos, and thrill that comes with petty risktaking and crime.  But you care more than you let on and are fundamentally a hero.<br/>-The Doomed- There is something bigger, darker, and scarier than you that is tied with your powers.  It is bringing you steadily towards your Doom which will consume you if you aren't able to stop it.<br/>-The Janus- You have to balance your Mundane and Superheroic life.  That's important and the only way you can keep people around you safe is to wear a Mask.  But that doesn't stop your obligations.<br/>-The Protege- You have been trained by an existing hero in how to fight crime.  They aren't necessarily trying to make their follow up, but their influence on you is important and shapes you.<br/>-The Nova- You have incredible world bending, reality shaping powers.  When you make a mistake, people get hurt.<br/>-The Legacy- You're the latest in one of the big important traditions of superheroes with similar names, costumes, and powers.  It's a heavy mantle to wear.<br/>The Transformed- Something changed you in a way that makes you obviously visibly different.  Are you the monster that people see?<br/>The Outsider- You aren't from around here and all of these Earth customs are strange and foreign to you.  Plus, you've got your species breathing down your neck about coming back home.<br/><br/><strong>Halcyon City Herald Collection</strong><br/>These playbooks came out in the HCHC Expansion!  They're a little bit more complicated than the Core playbooks or take an idea from one of them and plays it in a different way.<br/>-The Innocent- You come from an alternate dimension or time where you were a hero!  But here, in this time, there's an older, darker version of yourself (either a villain or a dark antihero). You have a path that if similar things happen to you as happened to them, you'll turn the same way.<br/>-The Joined- Your powers are tightly tied to those of another hero in the party.  The two of you act almost as one at times, but growing up may separate you.<br/>-The Star- You have a following that loves your performance and heroics.  Keep them happy and they'll take care of you.<br/>-The Reformed- You used to be a villain and everybody knows it. Your path to heroism will obligations that hang above your head.<br/>-The Newborn- You are new to life, a construct that doesn't understand how the world works.  Your friends will guide you in that.<br/><br/><strong>A.E.G.I.S.</strong><br/>These playbooks are from the A.E.G.I.S. expansion (I can't remember the exact name of the book...)  They are again, more complicated than the Core playbooks.<br/>-The Brain- You are a genius who understands things on a scientific and tactical level beyond your teammates.  You ALSO have a shame, something you created or discovered that is an enormous danger.<br/>The Soldier- You are an agent of A.E.G.I.S. with the backing of the organization.  You have an additional stat (Soldier) which you can use to rely on your training.<br/><br/><strong>Unleashed</strong><br/>These playbooks are still in beta and aren't done yet.  They've gone through a LOT of changes lately and I'm not 100% sure how they play.  They are definitely some of the weirdest ones.<br/>-The Scion- Your parents are supervillains and everyone kind of expects the same from you.  You have people in the city that you need to prove yourself to and things you have to do to show you are a hero.<br/>-The Nomad- You've been hopping from dimension to dimension for a while now but something about this reality has you starting to develop roots.  You can only give Influence to up to 6 people and it works differently for you.<br/>-The Harbinger- You are from a dark future of this world that will come to pass the way things are currently going.  You're here to stop it.  The people you meet fill in that dark future as we play.</div></div></div></div><br/>Hi Heroes!  Welcome to the OOC thread!  This is where we're going to start finishing up character generation for our characters, setting up relationship/influence quickly, a tiiiiny bit of world building, then we can hop on in!<br/><br/>This will also be a great place to link to related locations!<br/><ul class="bbc_list"><li>Character Roster (https://elliquiy.com/forums/index.php?topic=292658.0)</li><li>IC Thread (https://elliquiy.com/forums/index.php?topic=298177.0)</li></ul><br/>So!  To make your character, go through the playbook answering some questions!  Some of you, I know, already answered the playbook questions, set up stats, and maybe even chose moves, but just give us a little intro to your character (and toss them in that roster thread!)<br/><br/>Be sure to remember to add a +1 to one of your Labels (labels shift around during play!).<br/><br/>And then we can tackle relationships!  Feel free to ask players questions and to introduce things in the world (other NPCs, other super groups, historical bits!)<br/><br/>I'm pumped!