Eleeza<br/><br/>Image:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/thumb/8/8a/Eliza.jpg/600px-Eliza.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Female Neutral Human Barbarian 2<br/><br/>Appearance/attire:<br/>A tall, wiry-muscled barbarian as in the image, but please picture it all as as fur &amp; leather, subtly bloodstained - and quadruple the axe size.  Eliza has made her outfit herself, using several of her old cloaks and fur-lined tunics, now patterned after the young women she watched from the window of her room in the mansion, though she's slit it up both sides to allow combat maneuverability.  Long blonde hair in a tight braid style she calls a "lion's tail" is held in by a studded leather ring she calls her "tiara", or rather her "tee-ahhhh-rah".  The red leather of her bodice is from a beast she killed herself, but she doesn't know what it was - she's only ever seen one, and nobody she knows has seen once before or since.  It tasted like chicken.<br/><br/>She normally wears a spiked gauntlet on her right hand, which also holds the shaft of the great-axe that leans on her shoulder.<br/><br/>Under her lovely "dress" she wears just a delicate loincloth, that in modern times would be called a side-tied bikini panty, dyed in a pale-blue floral print pattern.  She found three pairs of these while doing "research" in a neighbour's room.<br/><br/>On her left buttock is a birthmark in the shape of an axe (if one squints a little).<br/><br/><br/>Strength: 14 (+2) (+3 damage with 2-handed weapon)<br/>Dexterity: 18 (+4)<br/>Constitution: 16 (+3)<br/>Intelligence: 10 (+0)<br/>Wisdom: 8 (-1)<br/>Charisma: 12 (+1)<br/><br/>Total Hit Points: 15 + 15 = 30<br/>Speed: 40<br/><br/>Base Attack Bonus: +2<br/>Fort save: +5 = 3 [base] + 3 [con mod]<br/>Reflex save: +4 = 0 [base] + 4 [dex mod]<br/>Will save: -1 = 0 [base] - 1 [wis mod]<br/><br/>Armor Class: 16 = 10 + 2 [leather equivalent] + 4 [dex mod]<br/>Touch AC: 14<br/>Flat-footed AC: 12<br/><br/>Attacks: handheld +3 (1 + 2 str)     missle +5 (1 + 4 dex)<br/>Combat Maneuver Bonus: +3 = 1 base + 2 strength<br/>Combat Maneuver Defense: 17 = 10 + 1 base + 2 strength + 4 dexterity<br/><br/>Languages: Common, but illiterate<br/><br/>Feats:<br/>   Power Attack   Take penalty on attack for larger bonus on damage (-1 / +2)  (+3 with 2-handed weapon)<br/>   Cleave      One attack, AC-2, make additional attack on adjacent foe if first one hits<br/>   Rage      4 + con mod rounds per day. Two more rounds / day for each level above 1 (currently = 9).  +4 strength, +4<br/>             constitution, +2 on will saves, -2 on AC.<br/>   Uncanny Dodge   Never flat-footed, no penalty to AC vs. invisible.<br/>   Auspicious Mark   Once per rage, swift action that costs 2 rounds of rage, add d6 to any d20 roll just made (after seeing roll).<br/><br/>Traits:<br/>   Noble Savage   +2 trait bonus on Diplomacy and Perform checks when dealing with people of high social standing.<br/>   River Fighter   May swim downstream or cross-current as a charge if make Swim DC by 5 or more.<br/><br/>Skills: (In order: Name, Key Ability, Overall =  Ability Mod  + Ranks + Other Mods)  (gain 4 + int mod + 1 (human) = 5 per level)<br/>Acrobatics    Dex*    9 =    +4   + 2    + 3 [class skill]<br/>Appraise       Int       0 =    +0      <br/>Bluff          Cha       2 =    +1<br/>Climb       Str*       3 =    +2 + 1<br/>Craft         Int      0 =   +0<br/>Diplomacy    Cha       2 =    +1   (+2 for targets with high social standing, through Noble Savage)<br/>Disguise       Cha       1 =    +1<br/>Escape Artist    Dex*    4 =    +4<br/>Fly          Dex*    4 =    +4<br/>Heal       Wis       -1 =    -1<br/>Intimidate    Cha       5 =    +1   + 1    + 3 [class skill]<br/>Perception    Wis       4 =    -1   + 2    + 3 [class skill]<br/>Perform      Cha       1 =    +1   (+2 for targets with high social standing, through Noble Savage)<br/>Ride          Dex*    4 =    +4   + 1    + 3 [class skill]<br/>Sense Motive    Wis       -1 =    -1<br/>Stealth       Dex*    4 =    +4<br/>Survival       Wis       4 =    -1   + 2    + 3 [class skill]<br/>Swim       Str**    7 =    +2   + 2    + 3 [class skill]<br/><br/>* = check penalty for armor/shield<br/><br/>Possessions:<br/>   2 throwing daggers [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]<br/>   Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]<br/>   Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]<br/>   Furs (equivalent to Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.])<br/>   Backpack, 2 lb.<br/>   Flint &amp; steel<br/>   Rations, 2 days, 2 lb.<br/>   Rope, 50' hemp, 10 lb.<br/>   Sewing needle, bone, thick, for the furs!<br/>   Soap, a little bit, as ladies shouldn't stink<br/>   Whetstone, 1lb., to keep the axe keen<br/>   3 CLW potions (one taken from Sexcom base, two purchased at level increase)<br/>   5 sunrods / electro-flares!<br/>   <br/>Coins totalling about 50 gp.   790gp left over from level 2 advancement, banked for later?<br/><br/>Took favoured class points as: skill<br/>Took human bonus as +2 DEX</div></div><br/>(edited to put into spoilers, since it's long)<br/>(edited to fix typos, add a little more description and change her name - it was too on the nose)