In a standard day you get 2 segments.<br/><br/>Instead of being forced to use those during that one period of downtime, they carry over. So think of them like "action points" if that helps you. So say in one period of downtime you have nothing you want to get done so you stock these downtime points. Then next time there is downtime, you have these extra ones to use... which works out because there's a ton that you want to do.<br/><br/>Because it's not okay to punish player <x> because they post slower than player <y>, so right now someone may only be able to get through some of their downtime activities in this section of downtime... but next time they have more time to post. Should they just lose all of the RP opportunity they missed the first time downtime occured?<br/><br/>Think of it like this... We're taking the 8 hour bits you could normally do them and putting them into an "Action pool". You can use that action pool whenever downtime becomes available. This way no one loses out on anything, and other characters can't rocket ahead. You're "earning" the 8 hour blocks of time. Only while being played, we won't be doing them in "8 hour windows", they'll simply cost some of your stockpiled time.