Lady Megan Austin<br/>Class:  Illusionist 1 (600/600-360   -200)<br/>Appearance   10<br/>Race/Ethnicity:  Aion Nephlim Sylvain<br/>Age   18<br/>Height:   5’2”<br/>Weight:   101<br/>Measures:   34’24’36C<br/>Skin:   Fair<br/>Hair:   Platinum Blond<br/>Eyes:   Soft Blue<br/><br/><br/>(http://i1233.photobucket.com/albums/ff383/Idariel1/MuseAnimaBlondGirl-Sorceress2b.jpg)<br/>Agility      10   +15<br/>Constitution   8   +10<br/>Dexterity   9   +10<br/>Strength   6   +5<br/>Intelligence   10   +15<br/>Perception   8   +10<br/>Power      10   +15<br/>Willpower   6   +5<br/><br/>Life   115/<br/>Regeneration   3<br/>Fatigue      8<br/>Speed      10<br/><br/>Resistences:<br/>Physical      30   +10   +0   =+40<br/>Disease      30   +10   +20   =+60<br/>Venom      30   +10   +5   =+45<br/>Magic      30   +15   +25   =+70<br/>Psychic      30   +5   +10   =+45<br/><br/>Initiative:   45+Class<br/><br/>Wear Armor: +5<br/>--Armor:<br/><br/>Attack   +10<br/>Dodge   +15<br/><br/>Weapon Module: Dagger<br/><br/>Advantages:<br/>1  Cultural Roots<br/>2  The Gift<br/>1  Magical Nature I<br/>1  Natural Affinity for the Light<br/>2  Rapid Recovery of Magic<br/><br/>Disadvantages:<br/>1  Card Captor (Action Requirement)<br/>2  Card Captor (Shamanism)<br/>1  Serious Vice: Gambling<br/><br/><strong>Secondary Skills:  <br/>Athletic</strong><br/>Acrobatics      5   +15   +0   +0   +5   =+25<br/>Athletics      5   +15   +0   +0   +15   =+35<br/>Climb         5   +15   +0   +0   +10   =+30<br/>Jump         5   +5   +0   +0   +0   =+10<br/>Pilot (int)      10    +30   +10   +0   +0   =+50<br/>Ride         5   +15   +0   +0   +0   =+20<br/><br/><strong>Vigor:</strong><br/>Composure      5   +5   +10   +0   +0   =+20<br/>Feats of Strength   0   +5   +0   +0   +0   =-25<br/>Withstand Pain      5   +5   +10   +0   +0   =+20<br/><br/><strong>Perception</strong><br/>Notice:         5   +10   +0   +0   +10   =+25<br/>Search         0   +10   +0   +0   +0   =-20<br/>Track         5   +10   +0   +0   +10   =+25<br/><br/><strong>Intilectual</strong><br/>Animals:      5   +15   +0   +0   +10   =+30<br/>Herb Lore      5   +15   +0   +0   +10   =+30<br/>Magic Appraisal      5   +15   +0   +5   +0   =+25<br/><br/><br/><strong>Social</strong><br/>Intimidate      0   +5   +0   +0   +0   =-25<br/>Leadership      0   +15   +0   +0   +0   =-15<br/>Persuasion      20   +15   +0   +5   +0   =+40<br/>Style         5   +15   +10   +0   +0   =+30<br/><br/>Hide         5   +10   +0   +10   +0   =+25<br/>Theft         0   +10   +0   +5   +0   =-10<br/>Trap Lore      0   +10   +0   +0   +0   =-20<br/>Stealth         5   +15   +0   +10   +10   =+40<br/><br/>Art<br/>Dance         5   +15   +0   +0   +0   =+20<br/>Music         0   +15   +0   +0   +0   =+15<br/>Forging (Painting)   5   +10   +0   +0   +0   =-25(+55)<br/>Slight of hand      40   +30   +10   +10   +0   =+100<br/><br/><br/><br/>Magic Accumulation (Multiples 4): 50<br/>Magic Projection (40+10): +50<br/>Zeon (130+75+50+200) =455/<br/><br/><br/><strong>Spells:  </strong><br/>--Path of Creation 10<br/>--Path of Light 80<br/>--Free Access:<br/>-10  Cleanliness<br/>-10  Stop Fall<br/>-20  Infinite Bag<br/>-30  Contraceptive Protection<br/>-30  Send Message<br/>-50  Visualize Cartography<br/>-60<br/>-70 Forgetfulness<br/>-80  Stall Spell<br/><br/><strong>Nephlim Sylvain</strong><br/>Exceptional resistance:<br/>As reflection of their previous status, the Nephilim elven possess exceptional resistance against the magic, psychic abilities, and diseases. For this reason, may apply a bonus from + 10 to its magical resistance (MR) and psychic (PsR), + 20 to its resistance against diseases (DR) and + 5 against poisons and their physical resistance (PR and VR, respectively). A Nephilim cannot choose the disadvantages of: Sickly, Serious Illness or Vulnerability to Magic.•<br/><br/>Imbalance toward the light:<br/>All Nephilim elven possess a natural imbalance towards the light. This ability gives them a special bonus of + 10 to resistances against any effect based on that element. In addition, this affinity prevents them from choosing the advantage of Imbalance Magic of Darkness.<br/><br/>Rapid curing:<br/>Have an incredible capacity to recover from any physical injury, so add a point to their level of natural regeneration.<br/><br/>Sense the dark and the light:<br/>Have the ability to feel the presence of any other Nephilim Sylvain or Duk´zarist who is in his presence, although it will not be able to identify it as such. In a supernatural manner, they perceive the dark or luminous essence that give off their souls. This ability does not allow them to recognize an individual who is hidden by a spell or ability of Ki.<br/><br/>Needs limited:<br/>Although not in the way in which the Elves did, Nephilim Sylvan require less food and sleep than human beings. Their needs are reduced to half of a normal person. This does not mean that they have no hunger by eating in a limited way, but that, in practice, do not require so much food to survive.<br/><br/>Immortal soul:<br/>As all Nephilim, the soul of the Elf is in a constant struggle between what they learn and his old memories. For this reason, they suffer a penalizing - 4 points to the experience given to them by the director after every game session<br/><br/><br/>Evan Austin soared high above the hills and valleys of Galgados, instructing his little sister Megan, strapped bellow him, in how to steer the Wind Rider by tugging on chords attacked to pulleys that adjusted the wings.<br/>The two rode the high winds peacefully for over an hour, leaving their troubles far behind, before landing on a high, grassy hill outside of town for a picnic lunch.<br/>“You were quite today, Meg,” the 20 year old commented after lunch, as the two played cards to determine the final dispensation of the cookies they’d brought alone.<br/>The girl stared at her hand intently and upped the ante by two pecan sandies.<br/>Her brother saw her bid, took two cards, and added a coveted chocolate chip to the pot.  The silence from his normally talkative sister was starting to make him nervous.  A few years ago he would have lost on purpose to cheer her up, but she’d see through that now.<br/>“I fold,” Megan groaned, passing over her plate and groaning softly.  AS her brother shuffled the deck, she looked at her dwindling pile of sweets and whispered, “I don’t think mother likes me.”<br/>Evan was quite for a moment, then replied, “Sugar cookie for your thoughts?”<br/>Megan glared softly, then held out her hand, “Pay.”<br/>Evan grinned and handed the cookie over.  Megan ate it quickly, a tear threatening to escape one eye, then began, “What am I supposed to do, Evan?  I can’t help it that I wake up in the middle of the night, I just don’t feel sleepy after midnight.  I don’t WANT to sit in my parlor and knit all the time.  I don’t want to stop flying.  I want to be off with you on your adventures, seeing the country, meeting dangerous people and beating them at cards.  I don’t want to marry some fat lord and get round with child before I’ve even lived.  I sure as hell don’t want to go to some finishing school in the capitol and learn about makeup and throwing tea parties.  I’d die of boredom.  I’m not Wendy.  I don’t want to be Wendy, and I can’t be Wendy.  Why does mother want me to be her?”<br/>Evan put away the cards and scooched over beside his sister.  “Megan, do you know why mother stopped having children after you?  She was still young.”<br/>“I must have been too much of a disappointment,” trying to glare holes in the picnic blanket.<br/>Evan tipped up her chin and looked into her bright green eyes.  “You were born a month early, little one.  The midwives thought you were dead, but mother kissed you and begged for you to breathe.  And then you did.<br/>“Mother doesn’t want you to be Wendy, but Wendy’s boring life is safe, and mother loves you so painfully that she’s always been afraid that god would take back the miracle that gave you life.  IT hurts her like cutting off her own hand to send you to the capitol, but she really thinks it’s what’s best.”<br/>The tears ran freely down Megan’s cheeks now, “But she’s wrong.”<br/>Evan smiled, “not entirely.  That’s not just a finishing school, after all.  I’ll  send you money and make sure you get to go to the boy’s classes.  You can get a real education, and have reckless princes courting you because they KNOW you.  They’ve studied with you and lost their money too you at the poker table.  How’s that for an adventure?”<br/>Megan’s eyes shone as she embraced her brother and squeezed for all she was worth.  “I love you Evan.”<br/><br/><br/><br/>Book of Light<br/>Create Light<br/>Level: 2 Action: Active Type: Effect<br/>Effect: Creates a light source or object at a point determined by the Sorcerer.<br/>Level Base Intermediate Advanced Arcane Zeon 20 50 100 200<br/>Int R. 5 8 10 12<br/>Base: 5 meters of illuminated area.<br/>Intermediate: 25 meters of illuminated area.<br/>Advanced: 100 meters of illuminated area.<br/>Arcane: 500 meters of illuminated area.<br/>Maintenance: 5 / 5 / 10 / 15 Daily<br/><br/>Free Access Level: 1-10<br/><br/>Induce Calm<br/>Level: 6 Action: Active Type: Animated<br/>Effect: Reassure individuals troubled by a feeling of fear or hatred that are around the sorcerer. It removes any State of Fear, Terror or Rage in which they are immersed, even if the source is supernatural. It does not prevent actions deliberately done in cold blood.<br/>Level Base Intermediate Advanced Arcane Zeon 40 80 120 160<br/>Int R. 5 8 11 14<br/>Base: MR or PSR 80 / 10 meter radius.<br/>Intermediate: MR or PSR 100 / 25 meter radius.<br/>Advanced: MR or PSR 120 / 50 meter radius.<br/>Arcane: MR or PSR 150 / 100 meter radius.<br/>Maintenance:<br/><br/>Blinding Flash<br/>Level: 8 Action: Active Type: Automatic<br/>Effect: Causes a sudden flash of light in a radius around the witch. It blinds anyone who looks at it when it goes off, for so many rounds as he fails the check by, divided by 10. It is not possible to designate specific targets inside the flash, automatically affecting all beings alike except the caster. If someone is covering their eyes or avoids looking at the flash, apply a +40 to their PhR.<br/>Level Base Intermediate Advanced Arcane Zeon 50,100,150,200<br/>Int R. 6 9 11 14<br/>Base: 10 meter radius / 140 PhR.<br/>Intermediate: 25 meter radius / 140 PhR.<br/>Advanced: 50 meter radius / 140 PhR.<br/>Arcane: 100 meter radius / 160 PhR.<br/>Maintenance: No<br/><br/>Shield of Light<br/>Level: 10 Action: Passive Type: Defense<br/>Effect: Form an energy barrier, which protects against any source of attack. The shield can only be damaged by attacks of a supernatural nature, although the impact based on darkness will cause double damage.<br/>Level Base Intermediate Advanced Arcane Zeon 50,120,180,250<br/>Int R. 6 8 10 14<br/>Base: The shield has 300 points of resistance.<br/>Intermediate: The shield has 1,000 points of resistance.<br/>Advanced: The shield has 1,800 points of resistance.<br/>Arcane: The shield has 3,000 points of resistance.<br/>Maintenance: 5 / 15 / 20 / 25<br/><br/>Perceive<br/>Level: 12 Action: Active Type: Effect<br/>Effect: This spell increases the caster’s perception and secondary skills Notice, Search, and Magical Appraisal to measure or detect the potential magic of something or someone (Never to hide it) and to analyze the nature of other spells.<br/>Level Base Intermediate Advanced Arcane<br/>Zeon 50,150,200,250<br/>Int R. 6 9 12 14<br/>Base: +50 Notice, Search and Magical Appraisal.<br/>Intermediate: +150 Notice, Search and Magical Appraisal.<br/>Advanced: +200 Notice, Search and Magical Appraisal.<br/>Arcane: +250 Notice, Search and Magical Appraisal.<br/>Maintenance: 5 / 15 / 20 / 25<br/><br/>Free Access Level: 1-20<br/><br/>Armor of Light<br/>Level: 16 Action: Active Type: Effect<br/>Effect: Forms a mystical barrier that grants its user AT against all type of attack, especially against those based on energy. Although it counts as armor, it does not count as an additional layer of armor for purposes of penalties to Initiative.<br/>Level Base Intermediate Advanced Arcane<br/>Zeon 60 90 120 150<br/>Int R. 6 9 12 15<br/>Base: Energy AT 2 and AT 1 in the rest.<br/>Intermediate: Energy AT 5 and AT 2 in the rest.<br/>Advanced: Energy AT 8 and AT 4 in the rest.<br/>Arcane: Energy AT 12 and AT 6 in the rest.<br/>Maintenance: 5 / 10 / 15 / 20<br/><br/>Banish Shadows<br/>Level: 18 Action: Active Type: effects, animation<br/>Effect: Destroy the existing shadows around the caster. Any darkness based creature within the radius must overcome a MR Check<br/>or lose an amount of life points equal to twice the level of failure (ten, if they have Damage Resistance). As long as the spell is maintained, affected entities must make a new MR control every turn.<br/>Level Base Intermediate Advanced Arcane<br/>Zeon 60,100,150,250<br/>Int R. 6 9 12 15<br/>Base: 10 meter radius / 140 MR.<br/>Intermediate: 100 meter radius / 180 MR.<br/>Advanced: 250 meter radius / 220 MR.<br/>Arcane: 500 meter radius / 280 MR.<br/>Maintenance: 10 / 10 / 15 / 25<br/><br/>Detect Negative Emotions<br/>Level: 20 Action: Active Type: Detection<br/>Effect: Detects the negative feelings such as fear or anger, within a radius around the caster of any not be able to resist MR of the spell. Similarly, the magician also sees the creatures based on such basic emotions.<br/>Level Base Intermediate Advanced Arcane<br/>Zeon 50,100,160,280<br/>Int R. 6 9 12 15<br/>Base: 25 meter radius / 80 MR to resist.<br/>Intermediate: 150 meter radius / 140 MR to resist.<br/>Advanced: 500 meter radius / 160 MR to resist.<br/>Arcane: 1 kilometer radius / 200 MR to resist.<br/>Maintenance: 5 / 10 / 20 / 30<br/><br/>Light Beam<br/>Level: 22 Action: Active Type: Attack<br/>Effect: Casts a bolt of light-based magical energy. The attack performed on the AT of Energy.<br/>Level Base Intermediate Advanced Arcane<br/>Zeon 50 90,120,150<br/>Int R. 6 9 12 15<br/>Base: 60 Damage.<br/>Intermediate: 90 Damage.<br/>Advanced: 120 Damage.<br/>Arcane: 150 Damage.<br/>Maintenance:<br/><br/>Free Access Level: 1-30<br/><br/>Hologram<br/>Level: 26 Action: Active Type: Effect<br/>Effect: Creates a luminous, immaterial form to which the sorcerer can give the appearance and movement he wishes, making it difficult to differentiate it from a real being or object. If they create a creature, they can perform any inhuman action that they want, but must mimic the physical skills the caster. If, for example, the hologram is used to simulate an attack, it will use the combat ability of the caster. The hologram cannot touch anyone or be touched, but if it receives damage based on energy, it disappears. To see that this is only an image, it is necessary to overcome Notice against a difficulty of Almost Impossible, or a Very Difficult Search Check.<br/>Level Base Intermediate Advanced Arcane<br/>Zeon 40,150,250,350<br/>Int R. 6 9 12 15<br/>Base: The image has a maximum size of one square meter.<br/>Intermediate: The image has a maximum size of 15 square meters.<br/>Advanced: The image has a maximum size of 50 square meters.<br/>Arcane: The image has a maximum size of 100 square meters<br/>and difficulty of control and search Warning increases respectively<br/>Impossible and Absurd.<br/>Maintenance: 5 / 20 / 25 / 30<br/><br/>Bonds of Light<br/>Level: 28 Action: Active Type: Attack<br/>Effect: Form ties of light that hold the designated target. For this, the Witch uses the rules of Trapping, but without any penalty to their ability. Bonds of Light cannot be broken by the subject of the spell, but if another tries to break them, they are considered an energy weapon with Fortitude 25.<br/>Level Base Intermediate Advanced Arcane<br/>Zeon 60,100,140,180<br/>Int R. 6 9 12 15<br/>Base: They have a Strength of 8.<br/>Intermediate: They have a Strength of 12.<br/>Advanced: They have a Strength of 15 and have<br/>Fortitude 30.<br/>Arcane: They have a Strength of 18 and have Fortitude 35.<br/>Maintenance: 10 / 10 / 15 / 15<br/><br/>Control Light<br/>Level: 30 Action: Active Type: effects, animation<br/>Effect: Modifies and controls the shape, color or intensity of light of an environment. If used on beings based on light, they may be dominated by the sorcerer if they fail determined by MR level of the spell. The creature can only repeat the test if they receive an order that is opposite to its nature.<br/>Level Base Intermediate Advanced Arcane<br/>Zeon 50,150,250,350<br/>Int R. 6 9 12 16<br/>Base: Radius of 20 meters / MR 80.<br/>Intermediate: Radius of 150 meters / MR 140.<br/>Advanced: Radius of 300 meters / MR 180.<br/>Arcane: Radius of 500 meters / MR 220.<br/>Maintenance: 5 / 20 / 25 / 30<br/><br/>Detect Life<br/>Level: 32 Action: Active Type: Detection<br/>Effect: Detects any source of life. The spell does not give you more information than the number of living beings and the exact place where they are in respect to the Sorcerer.<br/>Level Base Intermediate Advanced Arcane<br/>Zeon 60,100,150,300<br/>Int R. 6 9 12 15<br/>Base: Radius of 25 meters / MR 140.<br/>Intermediate: Radius of 50 meters / MR 180.<br/>Advanced: Radius of 150 meters / MR 220.<br/>Arcane: Radius of 500 meters / MR 280.<br/>Maintenance: 5 / 10 / 15 / 30<br/><br/>Free Access Level: 1-40<br/><br/>Spy of Light<br/>Level: 36 Action: Active Type: Effect<br/>Effect: Creates a small light of energy moving at the pleasure of sorcerer with a flight value of 14. Through it the wizard can see and listen as if present to a maximum distance determined by the level of the spell, but doing so will block out their natural senses, so that they can only perceive the world through the spy (each turn character has to choose whether to look through the spy of light or not). The spy uses Notice and Search skills independent of the user, and it is these that the wizard uses when they look or listen through it. The spy can dodge attacks using Magic Projection of the caster. It can only be harmed with attacks of supernatural origin, but is destroyed if it suffers from any kind of damage. The maximum distance that can separate the sorcerer from its spy is determined by the level of the spell.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 100 200 300 400<br/>Int R. 6 9 12 15<br/>Base: 100 in Notice and Search / 1 kilometer maximum distance.<br/>Intermediate: 150 Notice and Search / 10 miles maximum distance.<br/>Advanced: 200 in Notice and Search / 50 Miles  maximum distance.<br/>Arcane: 250 in Notice and Search / 500 Miles maximum distance.<br/>Maintenance: 20 / 40 / 60 / 80 Daily<br/><br/>Ecstasy<br/>Level: 38 Action: Active Type: Animated<br/>Effect: This spell drunken with a feeling of complete ecstasy, those subjects that are around the caster and fail their MR. The feeling of pleasure will be so intense that it clouds senses completely, ushering a penalty of -20 to all actions for the duration of this power. The effected completely forget any sense of pain and grief, and ignore all other penalties that may be applied to them, except those caused by physical disabilities.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 60 90 120 150<br/>Int R. 6 9 12 15<br/>Base: MR 80 / 10 meter radius.<br/>Intermediate: MR 100 / 50 meter radius.<br/>Advanced: MR 120 / 100 meter radius.<br/>Arcane: MR 160 / 250 meter radius.<br/>Maintenance: 10 / 10 / 15 / 15<br/><br/>Banish Negative Emotions<br/>Level: 40 Action: Active Type: Animated<br/>Effect: Temporarily destroys any negative feelings like hatred, fear or anger, of those individuals who are around the sorcerer and do not resist of the spell.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 80,180,240,350<br/>Int R. 6 9 12 15<br/>Base: MR or PsR 100 / 100 meter radius.<br/>Intermediate: MR or PsR 150 / 500 meter radius.<br/>Advanced: MR or PsR 180 / 1 mile radius.<br/>Arcane: MR or PsR 220 / 5 miles radius.<br/>Maintenance:<br/><br/>Healing Light<br/>Level: 42 Action: Active Type: Effect<br/>Effect: Recover hit points of the subject on which this spell is cast. This spell does not restore severed limbs or permanent losses, nor eliminates the penalties caused by the critical damage.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 70,100,150,200<br/>Int R. 7 10 13 15<br/>Base: 40 Life Points.<br/>Intermediate: 80 Life Points.<br/>Advanced: 120 Life Points.<br/>Arcane: 250 Life Points.<br/>Maintenance:<br/><br/>Free Access Level: 1-50<br/><br/>Seeking Sphere<br/>Level: 46 Action: Active Type: Attack<br/>Effect: Raises a sphere of light energy that strikes at the AT Energy. The spell can be controlled by the caster's Magic Projection until it hits on a target, so that if a target dodges the Seeking Sphere once, it will continue to attack next turn. Only if it causes damage or is blocked, will it disappear. If the caster relinquishes the direct control over it, the sphere will move by itself, attacking every round with its own Magic Projection, independent of the sorcerer.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 120 180 240 300<br/>Int R. 6 9 12 15<br/>Base: 100 Base Damage / Magic Projection 150.<br/>Intermediate: 120 Base Damage / Magic Projection 180.<br/>Advanced: 160 Base damage / Magic Projection 210.<br/>Arcane: 200 Base Damage / Magic Projection 240.<br/>Maintenance: 15 / 20 / 25 / 30<br/><br/>Zone of Detection<br/>Level: 48 Action: Active Type: Detection<br/>Effect: When cast this spell on a given site, the warlock will be able to detect and being that falls within the area of the spell if it fails an MR. The Zone Detection will not give more information than the number of individuals who are inside and their exact location, but the magician cannot see or hear their appearance. Also the caster man notice other detection spells that seek to enter it, as long the wizard in question does not exceed the MR of the Zone. This spell remains static at the site it was cast.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 140 200 280 360<br/>Int R. 7 10 12 15<br/>Base: MR 180 / 20 meter radius.<br/>Intermediate: MR 240 / 80 meter radius.<br/>Advanced: MR 280 / 150 meter radius.<br/>Arcane: MR 340 / 250 meter radius.<br/>Maintenance: 10 / 10 / 15 / 15 Daily<br/><br/>Entering Another’s Dreams<br/>Level: 50 Action: Active Type: Animated<br/>Effect: Allows the caster physically enter the dreams of a sleeper. The wizard will have no control over the dream world of the dreamer,<br/>and whatever happens will be real to him. The person must have peaceful dreams for this spell to effect them, and at the time it becomes a nightmare, they wake up, or die, the magician will leave the dream world and return to the real one. Any spiritual spell cast upon the target will also affect the sorcerer. Once in the dream, the sorcerer can skip to the subconscious of another dreamer if they are physically close to the original sleeper. Naturally, this new dreamer is entitled to a new MR. In the case that the dreamer's consciousness is in The Wake, the sorcerer be trapped there even after the end of the spell.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 120 180 240 300<br/>Int R. 6 9 12 15<br/>Base: MR or PsR 140 / 10 meters away.<br/>Intermediate: MR or PsR 160 / 80 meters away.<br/>Advanced: MR or PsR 200 / 140 meters away.<br/>Arcane: MR or PsR 240 / 200 meters away.<br/>Maintenance: 10 / 10 / 15 / 15 Daily<br/><br/>Light Form<br/>Level: 52 Action: Active Type: Effect<br/>Effect: The body appointed by the wizard is transformed into pure light energy, becoming intangible to all subjects and attacks not based on energy. While in this state, the subject will earn a bonus to the Notice and Search secondary skills, and their resistances against light-based effects. In this state, any damages caused by Darkness will be doubled.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 100 120 140 160<br/>Int R. 8 11 13 16<br/>Base: +50 to Notice and Search / +20 their resistances.<br/>Intermediate: +60 to Notice and Search / +30 their resistances.<br/>Advanced: As the Intermediate, but the bonus to their resistance is applied against all kinds of supernatural effect even if its not based on darkness.<br/>Arcane: As Advanced, but does not double damage from attacks received based on darkness.<br/>Maintenance: 10 / 15 / 15 / 20<br/><br/>Free Access Level: 1-60<br/><br/>Blessing<br/>Level: 56 Action: Active Type: Effect<br/>Effect: Blessing imbues with incredible supernatural power those who are located around the caster. Those who are under its influence receive a bonus to all actions and resistances. The benefits of this spell do not overlap, so a character does not get the double bonus when in the area of two spells of blessing.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 100 180 240 300<br/>Int R. 8 10 12 15<br/>Base: all action +10 / +10 resistance / radius of 5 meters.<br/>Intermediate: all action +20 / +20 resistance / radius of 25 meters.<br/>Advanced: all action +20 / +30 resistance / radius of 50 meters.<br/>Arcane: all action +30 / resistance +30 / radius of 150 meters.<br/>Maintenance: 5 / 10 / 15 / 15<br/><br/>Create Good Feelings<br/>Level: 58 Action: Active Type: Animated<br/>Effect: Creates some sort of positive feeling, such as love, pleasure or friendship, within the individuals designated by the sorcerer who fail the MR of the incantation. The victim may repeat the test once a day.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 100 180 240 300<br/>Int R. 8 10 12 15<br/>Base: Radius of 20 meters / MR or PsR 120.<br/>Intermediate: Radius of 100 meters / MR or PsR 160.<br/>Advanced: Radius of 250 meters / MR or PsR 180.<br/>Arcane: Radius of 500 meters / MR or PsR 220.<br/>Maintenance: 10 / 20 / 25 / 30 Daily<br/><br/>See Truth<br/>Level: 60 Action: Active Type: Effect<br/>Effect: Allows the spell affected to perceive the supernatural forces that are invisible to the human, magic, psychic matrices invisible or spiritual beings. It does not work against illusory spells as they affect the mind and not the sight. However, against anyone using visual illusions may, the caster may apply a bonus to your MR, since it is easier to realize its falsity.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 100 120 180 250<br/>Int R. 8 12 14 16<br/>Base: You can do magic, psychic and invisible beings matrices / +50 MR against<br/>illusions.<br/>Intermediate: As in Base, but can also see spiritual beings.<br/>Advanced: Like Intermediate, but get an MR +75 against illusions.<br/>Arcane: As advanced, but get an MR +100 against illusions.<br/>Maintenance: 10 / 15 / 15 / 25 Daily<br/><br/>Shield from Negative<br/>Level: 62 Action: Active Type: Automatic<br/>Effect: Enchants an area, making it impenetrable to beings naturally based on negative feelings or darkness. Any of these creatures that enters the area of the spell, you must undergo a MR each turn or suffer a<br/>loss of life points equal to the level of failure. Additionally, any failing the roll, immediately receive a penalty of -40 to any action as long as they remain within it. The affected area remains static at the site it was cast.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 140 180 240 300<br/>Int R. 7 9 12 15<br/>Base: MR 120 / radius of 20 meters.<br/>Intermediate: MR 140 / radius of 100 meters.<br/>Advanced: MR 160 / radius of 250 meters.<br/>Arcane: MR 180 / radius of 500 meters.<br/>Maintenance: 15 / 20 / 25 / 30 Daily<br/><br/>Free Access Level: 1-70<br/><br/>Find<br/>Level: 66 Action: Active Type: Detection<br/>Effect: Using the Find spell, the caster gains the ability locate a person, object or place, and know their exact location at the time regardless of distance between them. You can search for anything, specific or generic, or just something that meets a certain condition. For example, you could try to locate a city, the thief who stole a staff (which is not known) or the nearest maiden of royal blood. Objects, places or people concerned must make a roll against MR to avoid being located. Those in large public places apply -40 to such a penalty shot.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 160 200 260 320<br/>Int R. 8 10 13 16<br/>Base: MR 140.<br/>Intermediate: MR 180.<br/>Advanced: MR 220.<br/>Arcane: MR 260.<br/>Maintenance: No<br/><br/>Restore<br/>Level: 68 Action: Active Type: Effect<br/>Effect: This spell removes any penalties applied to an individual. Restored negatives may have been caused by fatigue, hunger, or physical damage spells, but not physical losses, such as loss of a limb or other body part. Restore recovers, in addition, a number of expended Fatigue points.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 150 200 250 300<br/>Int R. 8 10 12 15<br/>Base: Removes a -40 to all actions and restores 2 points of Fatigue<br/>Intermediate: Removes a -80 to all actions and restores 5 points of Fatigue<br/>Advanced: Remove a -120 to every action and restores 10 points of Fatigue<br/>Arcane: Restores any amount of penalty points and fatigue.<br/>Maintenance:<br/><br/>Hypnotic Display<br/>Level: 70 Action: Active Type: Automatic<br/>Effect: Forms a light show in one place that fascinates and stuns those to watch. Anyone who looks at it and fails their Resistance cannot do anything but keep looking, and while they are affected by the spell may only passive actions unable to move as well. Every time they are attacked, they will receive a new opportunity to overcome the resistance. The condition of affect is to look directly into the hypnotic pattern.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 140 200 280 360<br/>Int R. 10 12 14 16<br/>Base: Visible radius at 1 km / MR or PsR 120.<br/>Intermediate: Visible in 5-kilometer radius / MR or PsR  150.<br/>Advanced: Visible radius at 15 km / MR or PsR 180.<br/>Arcane: Visible in 25 km radius / MR or PsR 220.<br/>Maintenance: 5 / 10 / 10 / 15<br/><br/>Catastrophic Light<br/>Level: 72 Action: Active Type: Attack<br/>Effect: Creates a light-based explosion. Attacks on the Energy AT.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 140 180 240 350<br/>Int R. 10 12 14 16<br/>Base: Damage 120 / 25 meter radius.<br/>Intermediate: Damage 150 / 100 meter radius.<br/>Advanced: Damage 200 / 150 meter radius.<br/>Arcane: Damage 250 / 250 meter radius.<br/>Maintenance:<br/><br/>Free Access Level: 1-80<br/><br/>Luminous Material Objects<br/>Level: 76 Action: Active Type: Effect<br/>Effect: Forms a physical object of light energy. Despite being made of light, has physical consistency. The maximum presence of the object and the quality of it is determined by the level of the spell.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 150 200 240 300<br/>Int R. 10 12 14 16<br/>Base: Presence 60 / Quality +5.<br/>Intermediate: Presence 100 / +10 Quality.<br/>Advanced: Presence 140 / +10 Quality.<br/>Arcane: Presence 180 / +15 Quality.<br/>Maintenance: 15 / 20 / 25 / 30<br/><br/>Travel by Light<br/>Level: 78 Action: Active Type: effects, animation<br/>Effect: Instantly transports the designated individuals or objects, from one light source to another. If you want to resist, there is a MR to overcome the spell. Both the maximum distance as the maximum presence affects are determined by the level of the spell.<br/>Arcane Base Level Intermediate Advanced<br/>Zeon 250 360 450 600<br/>Int R. 10 12 14 16<br/>Base: 100 miles / 250 of a presence / MR 120.<br/>Intermediate: 1,000 km / 500 of presence / MR 140.<br/>Advanced: 5,000 km / 1,000 of presence / MR 180.<br/>Arcane: 15,000 km / 2,000 of presence / MR against 200.<br/>Maintenance:<br/><br/>