<div class="floatright">(https://i.pinimg.com/564x/b2/dd/c9/b2ddc9952586cf46b7ff8fe9cae803ef.jpg)</div><strong>Melinor Markavio Morgendorffe, Master Mystical Manipulator of Muddale</strong><br/>LG Male Human Folk Hero Conjurer (Mystra)<br/>https://www.myth-weavers.com/sheet.html#id=1587883<br/><br/><strong>HP:</strong>20 |<strong>AC:</strong>11 (14 w/mage Armor) |<strong>Initiative:</strong>+1 |<strong>Proficiency Bonus;</strong>+2 |<strong>PP:</strong>13<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Strength 10 (+0)</div><div class="spoiler_body"><em>Save:</em> +0<br/><strong>Athletics:</strong> +0</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dexterity 12 (+1)</div><div class="spoiler_body"><em>Save:</em> +1<br/><strong>Acrobatics:</strong> +1<br/><strong>Sleight of hand:</strong> +1<br/><strong>Stealth:</strong> +1</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Constitution 14 (+2)</div><div class="spoiler_body"><em>Save:</em> +2</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Intelligence 16 (+3)</div><div class="spoiler_body"><em>Save:[/b] +5<br/><strong>Arcana:</strong> +5<br/><strong>History:</strong> +3<br/><strong>Investigation:</strong> +5<br/><strong>Nature:</strong> +3<br/><strong>Religion:</strong> +3</em></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wisdom 16 (+3)</div><div class="spoiler_body"><em>Save:</em> +5<br/><strong>Animal Handling:</strong> +5<br/><strong>Insight:</strong> +5<br/><strong>Medicine:</strong> +3<br/><strong>Perception:</strong> +3<br/><strong>Survival:</strong>+5</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charisma 9 (-1)</div><div class="spoiler_body"><em>Save:</em> -1<br/><strong>Deception:</strong> -1<br/><strong>Intimidation:</strong> -1<br/><strong>Persuasion:</strong> -1<br/><strong>Performance:</strong> -1</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Proficiencies &amp; languages</div><div class="spoiler_body">• Wizard Weapons (Daggers, Darts, slings, Quarterstaves, Light crossbows)<br/>• Land Vehicles<br/>• Alchemist's Supplies<br/>• Languages (Common, Draconic)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">160 GP base...<br/>50' hemp rope (1 GP)<br/>Dagger x2 (4 GP)<br/>Component Pouch (25 GP)<br/>Scholar's Pack (40 GP)<br/>Spellbook (50 GP)<br/>Traveler's Clothes (2 GP)<br/>Hooded lantern (5 GP)<br/>bedroll (1 GP)<br/>10 day's rations (5 GP)<br/>Waterskin (2 SP)<br/>Quarterstaff (2 SP)<br/>Mess kit (2 SP)<br/>Tinderbox (5 SP)<br/>Belt Pouch w/25 GP in it)<br/>Trinket (if Allowed): A candle that cannot be lit</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feat: War Caster</div><div class="spoiler_body">• You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.<br/>• You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.<br/>• When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.</div></div><br/><br/><strong><span class="bbc_u">SPELLCASTING</span></strong>(DC 13, Spell attack +5)<br/><strong>Cantrips Known:</strong>Dancing Lights, Fire Bolt, Prestidigitation<br/><strong>Level 1 (4 slots):</strong>Fog Cloud, Grease, mage Armor, Magic Missile, Find Familiar, Tenser's Floating Disk, Unseen Servant, Jump<br/><strong>level 2 (2 slots):</strong>Web, Flaming sphere<br/><br/><br/><strong>Personality:</strong>Melinor looks too old for this shit, but he doesn't act like it; Every day is, well, a new day, and there's something to learn. The fact is he knows he's not getting any younger and wants to make the most of what he has. He's a good-hearted man, and quite down-to-earth, as wizards go. A little eccentric. is very much a conjurer of cheap tricks, but also probably some that have some expensive components.<br/><br/><strong>Background:</strong>Melinor's earliest memory was drowning; surrounded by water and debris, unable to tell up from down, then blackness. His next memory is a soft-faced old woman tending him in bed. She'd fished him out of the river and brought him back to her cottage to try to put some life back into him. Over the years he put the pieces together; a massive flood had swept his own village away as a boy, and carried him far downriver to the little bogside village of Muddale. And so, it was in Muddale that the orphan grew up, eventually becoming the apprentice of the town's shaky old wizard, Herminifus Hereford. When the creaky old man passed on (not exactly<em>died</em>, there's any number of things that can make a conjurer stop being where he is...) Melinor inherited the tower, the library, and the responsibilities; which mostly consisted of casting minor enchantments, tutoring the mayor's children, and providing fireworks for festivals. Muddale was proud to have its very own wizard, and so Melinor wanted for little, and found happiness in his life.<br/><br/>it was just over a year ago that Muddale came under attack, though; A trio of swamp giants and their lizardfolk servants stormed the town and laid seige to it. Melinor took the lead of defenses after the milita captain fell to a thrown tree, and his spells and guidance led the remainder of the town to victory; the giants were slain, the lizards driven back into the swamp. It wasn't without cost though; many in the town were dead, and Melinor's own tower had been demolished and burned. he took it as a sign. After doing what he could to help the town rebuild, he bid his farewells and struck out, overcome by a sudden urge to see more of the world before his own time came - and maybe even find his own family, if anyone is left.<br/><br/><hr/>