After a very amusing morning, Krunsh heads out into the countryside looking for people and places to take valuable things from.  He brings the hobgoblins to help him carry the loot, because even though he can probably lift as much as all of them together, he's certainly not about to do all the hard work himself.<br/><br/>(Action 1: play with captive.  Actions 2 and 3: raid for glorious treasure, bringing along all nine hobgoblins -- the two warblades, the marshal, and six warriors.  Rolls are 16 and 30, not including whatever you add for the nine flunkies.)