Hello everybody,<br/><br/>This will be the OoC thread for our campaign. Let me start it off with a few clarifications and questions.<br/><br/>First off, this campaign is aiming to be a long term game that could run all the way to level 30. It will start out rather straightforward and linear, as your characters are basically nobodies in a city full of heroes, villains and major factions. As your characters level up, they will be confronted with more choices, bigger challenges and the game will take on a more sandbox like feel where the actions or inaction of the characters will influence and change the game world. Help one faction, anger another.<br/><br/>Secondly, as the game will take us into higher levels, it will eventually lead to the party members gaining some form of powerbase, and eventually there will be followers and henchmen to deal with. As time progresses we will discuss how those characters are dealt with, but perhaps it is something you would like to think about.<br/><br/>Sexual content. I specifically didn't place a preference on the recruit thread, as this game is not focussed on sex, but regardless, it will still play some part. Now, my idea is that sex might take place between PC's, PC's and friendly NPC's, and in some cases between PC's and enemy NPC's/monsters.<br/><br/>The last bit might be contentious perhaps, so will only be done if the player(s) involved agree to the situation. Remember, nothing will be done without the people involved being comfortable with what is written.<br/><br/>Okay a few questions before we start.<br/><br/>1) CO dm'ing. I've had a few players come forward saying they might be interested in DM'ing part of the campaign. If everybody agrees, I will discuss with everyone willing about how and when they want to DM for a bit when the time is right. Please be advised, nobody needs to do this. If you just want to play, that is fine.<br/><br/>2) Combat. In order to expediate combat, I would like to suggest the following. Instead of me going back and forth with every player over every action, each player will write their action, then, once everyone has written them, I will write the outcome in order of initiative. Basically the way older editions of D&D used to handle combat.<br/><br/>Not only will this mean a lot less work for me, but it will also make combat a little more realistic. a round takes six seconds, not much time to change plans based on the situation changing.<br/><br/>How does everyone feel about this?<br/>