Hello and welcome to the Valkyrie Company's out of character extravaganza. Here we will be talking about anything out-of-character that relates to the Valkyrie Company game.<br/><br/>First of all here is the list of characters that will be joining us:<br/><br/><strong>Kyliantri, Aasimar Wizard</strong>(Miroque)<br/><strong>Claire, Aasimar Cavalier</strong>(Darkling)<br/><strong>Lyshaelyn Shoritor, Elven Arcane Archer</strong>(Autocad)<br/><strong>Inessa, Rabitfolk Priestess</strong>(Kimmy)<br/><strong>Tiana Kosen, Human Witch</strong>(lockepick)<br/><br/>Now for a few words on the nuts and bolts of the game:<br/><br/>The characters will be starting together half-way through a routine patrol on the outskirts of Falcon's Rock. After this initial venture I am leaving it open ended to which jobs each player decides to take (note that you are not all required to go on the same quest). Most quests will have something to do with the main story line. There will also be periods of time in which all the players will come together for certain events/quests. (Aside: when the game starts of you will all know each other from training.)<br/><br/>Finally here are the current house rules we are using (subject to change):<br/><strong><br/>Conditions</strong><br/><br/><strong>Subdued</strong><br/>This creature is unable to act normally and can take no actions. A subdued creature loses its Dex bonus to AC. A subdued creature drops the weapon it is currently holding and their armour can be removed with a full round action. Every 1d6 minutes a subdued creature is able to attempt to remove this condition with a successful escape artist check or opposed grapple check (if grappled). The subdued creature is at the sexual whim of any opponent near them.<br/><br/><strong>Feats</strong><br/><br/><strong>Subduer</strong><br/><em>Instead of killing or knocking a creature unconscious, give it the subdued condition.</em><br/><strong>Benefit:</strong>When you reduce an opponent to 0 or less hitpoints while using a weapon you are proficient with you can choose to instead reduce them to 1 hitpoint and give them the subdued condition.<br/><br/><strong>Subduing Pin</strong><br/><em>You are able to subdue a pinned opponent.</em><br/><strong>Prerequisites:</strong>Improved Grapple<br/><strong>Benefit:</strong>When in a grapple with an opponent whom is pinned, you may take a movement action to make an opposed strength check to subdue that opponent.<br/>