<span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 24pt;">Ch. 2 | The Siege | Preparation Round</span></span><br/><br/>The time has come to further our story!  It has been 24 hours since the villains defeated their captors, but their thirst for freedom has yet to be quenched.  No, these impregnable walls and the army waiting outside has prevented all methods of escape so far.<br/><br/>Ten Things You Should Know:<br/><br/>1.<strong>Escape is Possible, But Difficult</strong>.  Lou Bega, a prisoner, managed to climb the wall after finding a potion of spider climb.  However, he was shot dead by a Drow archer.  Well, the fall off the wall killed him.<br/><br/>2.<strong>Drow Archers Everywhere</strong>.  A perimeter of drow archers have surrounded the prison.  They are incredible marksmen.<br/><br/>3.<strong>The Prison Wall is 50 Ft. Tall</strong>.  And you just can’t teach that.  Climbing it will require a 20 DC check.<br/><br/>4.<strong>The Drow Are Unresponsive</strong>.  You cannot succeed in communicating with them.<br/><br/>5.<strong>Except the Leader, She Has Made Her Intention Known</strong>.  A beautiful dark-skinned woman of Drowian descent spoke in a manner that was heard throughout the prison.  “Prisoners!  Hark me, you who are about to die.  Were it my choice, I should let you live.  But my master beckons, and he craves your blood!  I, but a supplicant at the altar of the One True Dark God, must appease him!  Do not be afraid of death!  I shall make it qiick and painless.  My bowmen always hot their marks.”<br/><br/>6.<strong>The Siege Will Commence at Noon</strong>.  The Dark Lady has given her command that the siege shall commence at noon.  But how?<br/><br/>7.<strong>Breaching By Rope</strong>.  From the guard tower, it is possible to espy various divisions begin preparations on the ground to assail the prison via grappling hook.<br/><br/>8.<strong>The Round Starts...</strong>When the first drow makes the long climb.  There will be eight drow emerging on the 1st, 3rd, and 5th round.<br/><br/>9.<strong>There are eight points of insertion.</strong>Drow Rangers can enter the prison from eight points, but will attempt to acquire a height advantage first.  They can call upon ballista fire to breach structures from the side or above, so hiding inside the prison may not have the desired effect.  The points of insertion are at each corner and each side.<br/><br/>10.<strong>Victory conditions.</strong>Only one villain must remain alive after six rounds have passed for the group to succeed.  Success will result in a +1 to every attribute.<br/><br/>Please post:<br/><br/>1)  Location<br/>2)  Initiative<br/>3)  Preparations!<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://2.bp.blogspot.com/-_ipJkQYgFWs/Vqyj6YFHzsI/AAAAAAAAEpc/itz1ehwi9vI/s1600/PZOSQW30033.jpg)<br/><br/>A.  Cells<br/>B.  Warden's Office<br/>C.  Mess Hall<br/>D.  Kitchen<br/>E.  Pantry<br/>F.   Courtyard<br/>G.  Guard Tower<br/>H.  Armory / Guard Station<br/>I.  Reception (Currently Destroyed)<br/><br/>(https://i.imgur.com/yzu43Sd.jpg)<br/></div></div>