(http://img571.imageshack.us/img571/5659/43503631.jpg)<br/>Name: Miyuki Hikuma<br/>Age: 16<br/>Gender: Female<br/>Personality: She is a total klutz, she is often falling down and injuring herself. She is well known to just walk and fall down without having anything on her way. She loves her older sister a lot and would do anything to make her proud which makes her get into the same trouble as hers because she convinced her to do it. She finds training to be something that relaxes her and is oftentimes found training or swimming.<br/>Likes: Exercises, Training, Running, Swimming, Singing.<br/>Dislikes: Rude people, Gross stuff, Extreme blood, Snakes (phobia)<br/>Kinks: She is rather inexperienced in sex.<br/>Limits: Gore, Vore, Scat, Bestiality.<br/>Bio: She is the daughter of one of the most famous porn actress in the industry. She has always being kept a secret from that part of her mothers life and she is just told that her mother it’s on the movie industry which it’s half the truth. She grew up to be a beautiful girl that had many friends in school and was quite famous. One day she was reunited with her long lost father finding out that he is nothing other than a god and she understood another thing, she had a sister. She left home and searched for her sister which wasn’t that hard to find with her fathers help and a picture provided by her. Ever since she found her sister and how cool she is she never separated from her. She always followed her around and did whatever she asked even though if that got her into trouble.<br/><br/><br/>Calling: Celestial Nurse<br/>Pantheon: Celestial Bureaucracy<br/>Nature: Caregiver<br/>God: Sun Wokong<br/><br/><strong>Attributes</strong><br/><br/>Strength: X<br/>Dexterity: XXXX<br/>Stamina: XXXX<br/><br/>Charisma: XXX- Epic 2<br/>Manipulation: X<br/>Appearance: XXX<br/><br/>Perception: XXX Epic 1<br/>Intelligence: XXXXX- Epic 2<br/>Wits: XXX<br/><br/><strong>Abilities</strong>(0 Behind the Ability for the favored by your god)<br/>Academics: XXX<br/>Animal Ken:<br/>Art:<br/>x<br/>*Athletics: XX<br/>Awareness:<br/>*Brawl: XX<br/>Command: XXX<br/>Control:<br/>x<br/>Craft: XXX<br/>x<br/>x<br/>Empathy:<br/>*Fortitude: XXXX<br/>Integrity:<br/>Investigation:<br/>*Larceny: XXX<br/>Marksmanship:<br/>Medicine: XXXXX<br/>*Melee: X<br/>Occult:<br/>Politics:<br/>Presence: XXX<br/>Science: XX<br/>x<br/>x<br/>Stealth:<br/>*Survival: XXXXX<br/>Thrown:<br/><strong>Birthright</strong><br/>Relic(2)(PDA)<br/>-   Does not require energy to function<br/>-   Can be hidden in a small necklace she is wearing<br/>Relic(3)(Tattoo of two angel Wings on her back)<br/>-   Gives Access to Health Purview<br/>-       Treating of any wounds use Intelligence + Medicine<br/>-   Add Legend points to Intelligence + Medicine<br/><br/><br/><strong>Knacks</strong><br/>Cha 1- Blessing of Importance<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The Scion is especially good at winning people over<br/>by making them feel special and wanted. By spending<br/>a point of Legend and either sticking up for a person,<br/>calling out to him in a crowd or just giving him a secret<br/>smile, the Scion refills the person’s spent Willpower<br/>points for the scene. The Scion need not necessarily<br/>believe that the person is important or special herself.<br/>This Knack works very well on mortals, but it’s<br/>less effective on Scions, who are usually wise to their<br/>charismatic peers’ ways. For Scion recipients, the Knack<br/>refills only one point of Willpower per dot of Epic<br/>Charisma the Scion with this Knack has. A character<br/>can receive this Willpower boost only once per scene<br/>from the same Scion.</div></div>Cha 2- BFF<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Prerequisite Knack: Blessing of Importance (Scion:<br/>Hero, p. 130)<br/>A heroic Scion with Epic Charisma can help restore<br/>a mortal’s sense of self worth and empowerment just<br/>by paying a bit of attention to him and making him<br/>feel special. The charismatic Scion can even replenish<br/>a measure of the same for one of his fellow Scions. A<br/>demigod Scion’s attention makes a person feel even more<br/>important, though, especially when the Scion goes out<br/>of his way to treat the person like a true friend. When<br/>the demigod does so (and spends a point of Legend),<br/>he completely refi lls a fellow Scion’s spent Willpower<br/>points (if that amount is higher than the charismatic<br/>Scion’s Epic Charisma). Should he treat a mortal with<br/>such affection, the mortal not only regains all his spent<br/>Willpower, as per Blessing of Importance, he gains an<br/>extra dot of Willpower for the scene. When that extra dot<br/> goes away at the end of the scene, the mortal’s spent<br/>Willpower completely replenishes again.<br/>The Scion can affect a person only once per scene<br/>with this Knack</div></div>Per 1- Predatory Focus<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The Scion is a hunter par excellence. With a successful<br/>(Perception + Survival) roll, he can track his prey by scent<br/>alone or by almost-invisible physical signs. With this<br/>Knack, the hunter can follow his prey across any sort<br/>of terrain as long as the prey continues to flee and does<br/>not take significant pains to mask its scent or minimize<br/>the disturbance its passing causes. (The former entails<br/>such extremes as swimming a mile upstream in a rushing<br/>river or taking refuge inside a functioning hog-rendering<br/>plant. The latter includes little short of levitating or<br/>flying.) Picking up a lost trail with this Knack requires a<br/>new (Perception + Survival) roll. If the prey has Epic Wits<br/>or a Stealth Arete (see pp. 149-150), the hunter’s roll is<br/>contested against the prey’s (Wits + Stealth).</div></div>Int 1- Wireless Interface<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">If the Scion devotes his total attention to doing so, he<br/>can mentally interface with an active computer without<br/>so much as touching it. He need only be able to see the<br/>computer, though not necessarily the monitor, in order<br/>to communicate with it. (Also, the computer must be<br/>turned on. Anybody can talk to a computer that isn’t on.<br/>Same thing happens too.) The degree to which the Scion<br/>can program the computer or access its fi les is the same<br/>whether he’s sitting at a keyboard in front of a monitor<br/>or just staring at its CPU, though, so it behooves him to<br/>at least know his way around an interface.<br/>Mentally interfacing with a computer’s programming<br/>absorbs the Scion’s attention, imposing a -2 distraction<br/>penalty on him unless he also has the Multitasking Knack.</div></div>Int 2- Math Genius<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The Scion is a walking, talking calculator. She can<br/>divide up a 10-party restaurant bill so everyone pays only<br/>what they owe or calculate the standard deviation of oil<br/>prices over the last 15 years, all while holding an intense<br/>conversation about whether Republicans or Democrats<br/>are worse tippers. As long as she knows all the figures<br/>involved, she can crunch the numbers in her head with<br/>only a moment’s pause. She can also use mathematical<br/>shorthand and rapid calculation to estimate things like<br/>how many jellybeans are in a glass jar at the State Fair or<br/>how many titanspawn-possessed Civil War re-enactors are<br/>currently rushing toward her across the picnic grounds.</div></div><br/><strong>Boons</strong><br/>Health 1: Assess Health<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Dice Pool: None<br/>Cost: None<br/>The Scion can instantly, automatically assess the<br/>current medical condition of a single living patient in<br/>his presence. He can tell how many levels of damage the<br/>patient is suffering, as well as any physical addictions he<br/>suffers, any illnesses or diseases with which he is infected<br/>and any genetic defects that afflict him.</div></div>Health 2: Blessing of Health/Curse of Frailty<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Dice Pool: Stamina + Medicine<br/>Cost: 1 Legend<br/>The Boon can take away a patient’s reproductive<br/>capabilities or restore them, provided the patient already<br/>has all the necessary organs. This effect lasts for one year<br/>per success on the activation roll.<br/>Used on a pregnant patient, the Boon can make her<br/>unborn child come into the World strong and healthy<br/>or sickly and deformed. The Boon can cure or create<br/>any of the following conditions: a physical deformity,<br/>a life-threatening birth defect, a chemical dependency,<br/>an illness contracted from the mother, physical damage<br/>suffered in utero or a non-specified immune system<br/>effect (representing a ±2 dice modifier in rolls to resist<br/>illness). Each separate condition increases the difficulty<br/>of the roll by one. A Scion can also use this Boon on an<br/>infant within the first 24 hours after its birth.</div></div>Taiji 1: Five Cicle Augmentation<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Dice Pool: None<br/>Cost: 1 Legend<br/>The first art of Taiyi is learning to pass Qi to<br/>another being to augment his own supernatural force.<br/>The Scion concentrates, touches another character<br/>who is using a Boon or spell, and spends a point of<br/>Legend. This enhances the target character’s use of<br/>the Boon or spell as if his Legend were one higher<br/>than its actual value. For instance, a dice pool that<br/>included the character’s Legend would gain one die,<br/>or the recipient’s Legend would be treated as one<br/>higher than its real value (for purposes of Boons<br/>whose effectiveness depends on the attacker’s Legend<br/>being equal or higher than his target’s).<br/>Shen can perform Five-Cycle Augmentation in a<br/>series, each character passing her point of Legend to<br/>the next in line until the final character receives the<br/>boost in effective Legend from all of them. This boost<br/>cannot exceed the highest Legend value of any of the<br/>participants, though, and it cannot raise anyone’s<br/>effective Legend above 12. Thus, if four Scions used<br/>Five-Cycle Augmentation in series on a fifth, and they<br/>all had Legend 2, the final recipient’s effective Legend<br/>could not rise above 4.</div></div>War 1: Blessing of Bravery<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Dice Pool: Charisma + Command<br/>Cost: None<br/>Intoning a benediction over a person or group<br/>prepared to engage in battle, the Scion bolsters their<br/>courage and determination. Every character on the<br/>Scion’s side of the conflict who hears the benediction<br/>gains a point of Willpower as well as two temporary<br/>bonus dots of Valor that last until the battle ends. The<br/>Scion may amplify his voice electronically, but he must<br/>be present at the battle and give the blessing live.</div></div><div class="floatright">(http://img844.imageshack.us/img844/2303/84577750.jpg)</div><strong>Virtues</strong><br/>Valour: X<br/>Intellect: XXXX<br/>Harmony: X<br/>Duty: XXX<br/><br/><strong>Willpower </strong><br/>{}{}{}{}{}{}{}<br/><br/><strong>Soak</strong><br/>B: 4<br/>L: 2<br/>A: 0<br/>DV:<br/>Dodge- 5<br/>Parry- 2<br/><br/><strong>Armor</strong><br/><br/><strong>Legend</strong><br/>3/9<br/>Xp: 0/12<br/><br/>