<div align="center"><strong>GM NOTICE</strong><br/><hr/><br/><strong>THE BATTLE OF THE EMERALD SPIRE RUINS</strong></div><br/><hr/><br/>Mid-round mop-up!<br/><br/><div align="center"><strong>Area A:  The Switchback</strong><br/><br/>(https://i.imgur.com/TWKKCA0.png)<br/></div><br/>This is the mid-round mop-up.  In the future, I won't have so many people going at the same time.<br/><br/>--  Tem knocks an arrow and lets loose.  It skirts the emerald spire's wall, tickles Faranal's steed's backside, and winds up lodged in the eye-socket of the goblin dog.  The goblin dog falls, but its goblin rider--an expert, really, at riding these animals--easily manages to land on his feet, instead of falling off of the saddle.  But as soon as the goblin sets his feet on the cold ground, he gets tagged by another arrow right in the shoulder.  "We must flee, brothers!" he screams as he yanks the arrow out.<br/><br/>--  Shani paints the walls of the ruins with goblin blood, viciously cleaving the goblin rider in twain across the chest.  Its arms, from the biceps down, hit the wall with such force that they are momentarily stuck, but they will slide down in two rounds.<br/><br/>--  Vendi cannot take a five-foot step SW because there is a wall present.  However, she can move there without incurring any attacks of opportunity since all of the creatures are prone.  And, like Shani, Vendi reels back and slams her axe into her goblin, separating it into pieces, too.<br/><br/>--  Mouser's daze spell succeeds and the goblin dog will lose his next action.