<strong>Tagging:</strong>Sparrow, Anahita, Lauralan, Alex<br/><br/><div class="floatright">(https://i.imgur.com/xHiflrm.png)</div>Moth was thankful to be released, but still saddened by Sparrow's betrayal. Nodding, the moth did her best to pretend to understand that Sparrow didn't mean anything with giving his virginity away. Her heart obviously didn't. The woman's tears kept on bubbling down past the trembling chin, landing salty droplets of pain on Sparrow as he hugged her. She was too immersed in the betrayal to understand a kiss was happening. Wings and feelers perked up, spreading into full fluff of surprise. Surprise that quickly cracked, revealing the full bloom of those fluttery feelings that had haunted the moth ever since meeting her Sparrow. "My hero..."<br/><br/>Moth took the last kiss, returned it, then took one of Sparrow's hands and wouldn't let go. She vibrated with happiness, and likely something else. "Then, when we have time, I will have lots of sex with my hero and you won't escape me."<br/><br/>"Poor elf, she is beyond distraught." Eleanor hugged Lauralan, mostly to make sure she didn't go falling off a branch, but also to take advantage of the nearly unconscious girl with a few untoward gropes. "There there little lady, you're safe now. Yes, yes, you were in control. We all believe you. Now don't worry anymore of that monster witch. We'll take you home."<br/><br/>Hope that Sparrow would not have seen before sparked in Moth, a little echo of the personality that had been prior to transformations peeked to surface. "Back home? E-even without my tags? Get myself back? Oh! I..." Her lips pursed into a wrinkly line, making the sob come out through her nose instead. "Hik! I. I never thought I could get back. T-thank you so much my hero. I- I want to thank you, I want to just take you with me, cocoon you helpless, and turn you into my breeding slut forever." The way her black predatory eyes stared at him no longer promised love but indeed a fate much darker and lewder. "Oh?! A-hahaha. I'm sorry, I don't know where that came from. I'm sorry, I meant: Yes, let's please get back up."<br/><br/>Lauralan was in no condition to resist. Anahita seemed defeated by Sparrow's conviction to return. After releasing the still hogtied harpy slave she had acquired previously the party began their ascent out of the Anus.<br/><br/>Experience of the old adventuress helped them along secret paths known only to those who've traversed those perilous crevices for years. They helped the party some distance, good enough that Lauralan would start to awaken. Eleanor explained to the elf that she was delirious and needed to be brought out of the Anus. Were she to resist the woman offered to tie and gag her, to ensure she wouldn't be harmful for herself or others. Eventually however, the group had to exit the tunnel. It opened some distance into the sharp cliffs of the second layer. Before their eyes spread once more the massive cylindrical cliff-side stretching out for miles miles in diameter, with all but the most striking features fading into the distant clouds on the other side. Lush Anus borne life greeted them in its full lewdness. Sounds of moans echoed from the aviators crossing through the empty middle. Screams of pleasure cascaded from above with layers of vines and hanging plant life.<br/><br/>"We should be able to reach the Walled City in two three days barring any disasters," Eleanor said, whispering.<br/><br/><strong>Adventurers, you're about to embark on another perilous journey, though this time it leads out of peril. However, two creeping shadows of former friends can be spotted sniffing about, just barely in range of vision.</strong><br/><br/><em>OOC:</em>Let's do a perilous journey again here. This time, since you scaling it from down to up, the Cliffside will give not only the scout -1, but also trailblazer -1, as you're for the majority of the time climbing upward on a 90-degree drop. However, any one of the roles can add an additional +1 to their role if they want Eleanor to help them with it. Fun/clever ways of the manner in which you traverse the paths may also give +1 circumstance bonus as always.<br/><br/><strong>Undertake a Perilous Journey</strong><br/><br/>When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster. Each character with a job to do rolls+Wis. ✴On a 10+:<br/><br/>the quartermaster reduces the number of rations required by one<br/>the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much)<br/>the scout will spot any trouble quick enough to let you get the drop on it<br/>✴On a 7–9, each role performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you don’t get the drop on them either.<br/><br/>You can’t assign more than one job to a character. If you don’t have enough party members, or choose not to assign a job, treat that job as if it had been assigned and the responsible player had rolled a 6.<br/><br/>Distances in Dungeon World are measured in rations. A ration is the amount of supplies used up in a day. Journeys take more rations when they are long or when travel is slow.<br/><br/>A perilous journey is the whole way between two locations. You don’t roll for one day’s journey and then make camp only to roll for the next day’s journey, too. Make one roll for the entire trip.<br/><br/>This move only applies when you know where you’re going. Setting off to explore is not a perilous journey. It’s wandering around looking for cool things to discover. Use up rations as you camp and the GM will give you details about the world as you discover them.