Time to talk about how to get characters interacting!<br/><br/>There's three primary crisises in the galaxy at the moment, in the following locations:<br/><br/><strong>Courascant:</strong>Courascant is a strange place, a combination of vongformed expanses and the sheer black spires of the Sith recolonization effort.  The ecosystem of the planet actively resists the incursion of the metal cables and buildings, even though under the great fungal mats and coral mountains, there lurks a massive network of tunnels and old construction.  A new faction has risen in this underworld, led by a mysterious Jedi assassin.  In a short period of time, they've killed three Sith Lords, striking from the shadows and sneaking back into the vongformed plains, and their power grows each day, as the oppressed poor of the Sith capital rise up against their masters.  To end the problem, Darth Krayt has promised a 500,000 credit bounty for whoever brings him the head of the Jedi, or 700,000 credits if he's brought in alive.<br/><br/><strong>Alderaan System:</strong>The descendants of the survivors of Alderaan implemented a highly experimental program to create a planet, hoping to replace their homeworld and end cosmic problems of overpopulation and consumption of resources.  Named "Life Star", the project has resulted in a massive ball of plasma in the former orbit of Alderaan, surrounded by space stations, asteroid colonies, and scientists woring to pull matter from hyperspace to aggregate into a planet.  However, two standard weeks ago, a Mandalorian colony ship disappeared while passing through the system, and its last transmissions mentioned being under attack from an unstoppably powerful force.  The scientists of the Life Star project think it's preposterous that their project could be a weapons system, and have so provoked the wrath of the Mandalore.<br/><br/><strong><br/>Ryloth System:</strong>The eternally bisected planet of Ryloth has long been the exclusive supplier of Ryll spice, a valuable drug that the Hutts have long coveted.  However, it has also been an important member of the galactic alliance.  This inconsistency has created a diplomatic impasse between the Hutts and the Alliance, particularly after the outlying mining colonies of the system chose to secede from the alliance to join the Hutts.  The ruling councils of Ryloth have called the Imperial Knights as impartial mediators, knowing at least that they don't have any vested interest in the system.  Hopefully.