<div class="floatleft">(https://67.media.tumblr.com/c23e7ab8a5ea1541887b910089e5bd1c/tumblr_o8u5m8SlVi1tk4029o1_1280.jpg)</div><strong>Player’s Name:</strong>Chulanowa<br/><strong>Character Name:</strong>Elsibette Taggle (http://www.myth-weavers.com/sheet.html#id=843987)<br/><strong>Class(es):</strong>Cleric of Erastil 5<br/><strong>Race:</strong>Halfling<br/><strong>Sex:</strong>Female<br/><strong>age:</strong>24<br/><strong>Physical Description: </strong>Elsi is on the tall side for a halfling, nearing three and a half feet. Despite her stature, she seems well-built, with lean muscles earned through a rustic life, and the easy curves of an athletic young woman in her prime. Her skin is a warm, almost coppery brown, complimented by brown, almost black hair that is usually pulled back into a pair of bobbed pigtails at the nape of her neck, Fer face is pretty enough, set with expressive green eyes and a generous mouth, marred by a pink scar that runs from her right eyebrow, across her forehead, and into her hair. When in the field, she dons a suit of well-made chain and leather with all the accessories needed for battle or accessories, but when in "good company" she favors more ladylike attire.<br/><br/><strong>Personality:</strong>Elsi is practical and down-to-earth. She tries to keep herself grounded, even when the most fantastical things are happening around her. She's far from dour though, having a good sense of humor and a love of fine meals and companionship. She's uncomfortable in "high society," being a farm girl, but manages to be politic enough to skate by in such situations. She has a strong fondness for animals both wild and domestic, as well as rustic communities - traits which led her to the priesthood of Erastil in the first place.<br/><br/><strong>Background:</strong>Elsibette Merrilane Taggle was born in an outlying community of halflings near the Greenmist Forest. It was a typical down-to-earth life, helping her mother in the herb patch while her brothers and father attended the village's carpentry needs. Fairly regularly, Elsi or one of the other children would bring home an injured, ill, or "lost" animal, and the young halfling daughter would do what she could to nurse it back to health, which drew the attention of Meathow Hallistack, the village's priest. He would take Elsi around the village, teaching her the ways of the planting cycle, the animals nearby, and - of course - all about the needs of the village.<br/>One of the more unfortunate needs of the village was tribute; the Greenmist Forest was home to a particularly irascible tribe of kobolds, who demanded a monthly tithe of foodstuffs and iron... and they had proven powerful enough that the village had no choice but to meet their ever-growing demands. Time and again the halflings had called out to their rulers in the distant cities, but no help was forthcoming. "It's just kobolds," one return letter even read!<br/>Rescue came in the form of an adventuring band that came to the village en route to one of their goals. When made aware of hte plight the small folk had (and with the promise of gold reward, plus whatever hte kobolds had squirreled away) the adventurers hied off... with Elsi as their guide and caretaker. Though they were a rough, unbound lot, Elsi found an affinity with these tallfolk and their readiness to help others for only what it took to fill their own bellies and tend their wounds. The fight against the Greenmist Kobolds was something of a debacle, but everyone made it out alive if not quite whole. It was a tough decision, but Elsi decided that her village couldn't possibly be the only one out there in need of help. She hugged her parents goodbye, and took on a mission from Meathow to make her "adventuring" palatable to the church, and set off with her new companions into the wider world.<br/><br/><strong>List 3 non-sexual things that the character simply will not do. (Serious limits, please don’t put “visit a whorehouse.”)</strong><br/><strong>1.</strong>Elsi would never willingly go back on her word. If some sort of conflict comes up between two parties she's pledged her good name to, she'll almost always break her promise to the more powerful of the two; She believes that the "little people" need her more than the mighty and strong.<br/><strong>2.</strong>You hunt for food, not for sport. Certainly not for bounty! Elsi understands that rarely an animal will become a threat, but that is<em>that</em>animal. She would never participate in hunting animals "for fun," or for profit, and would put herself forward to try to prevent such activities.<br/><strong>3.</strong>While generally of a "live and let live" mind, Elsi does have a particular loathing for the cults of Lamashtu and Urgrotha, both of which have caused no amount of pain and suffering to the people she's met in her time as an adventurer. Barring some sort of truly immediate greater danger scenario, she will not abide by these<em>things</em>going unchallenged.<br/><br/><strong>What is the character’s life’s ambition? What drives and motivates him/her?</strong><br/>Elsi is a bit of an odd duck when it comes to ambition; to her the ideal end point of her career is settling into a nice home, serving as the nucleus around which a community grows. But that seems so far off! She's more focused on the<em>here and now</em>, seeing the small folk - not just halflings, but the lower classes and peasants of all people - safe and well-off.<br/>Despite her pride in her own sensibility, she does have a few more fanciful things in the back of her head; She'd love to fly with the silver dragons she's heard exist... or just fly,<em>period</em>. Her faith may favor homebodies, but she's wanted to travel to lands far away, to see what they're up to, to see if the Elk Lord is revered differently there. Are the rumors of a Halfling Homeland true? Is it possible to convert the more savage races like goblins to a more civil way of life - and if so, is it<em>wise</em>? Many of these smaller ambitions are more object of curiosity for her, but hey, you never know.<br/><br/><strong>Respond to the below In Character for your proposed character:</strong><br/><em>The bartender looked at you over the counter, a mug of ale in his hand and a damp rag in the other. He meets your eyes as he sits the mug down before you, “So,” He says in a rough, gravelly voice, “You think you’re an adventurer?” He points back at a massive skull mounted high on the wall, two long mandibles sticking out from it’s maw… a wide brimmed hat sits on top of it. “Killed that umber… oh… 20 years now, I guess.” He pulled down the color of his shirt to show two scars on either side of his thick neck, “It tried to take a bite out of me, you see.”</em><br/><br/>Elsi looks from the bartender, to the head. Her brow scrunches up. "What on the green earth<em>is</em>that thing?" She makes a face, her nose crinkling, her tongue poking out in disgust at the buglike<em>thing</em>. Then she takes a swallow of her ale. "I've never met one of those, but," She reaches down, tugging off a boot and tugging her trouser leg up, propping her heel on the bar to show freshly-healed bite wounds on her calf. "This goblin popped out of the dirt, like one of those spiders, you know, and he just started going at my leg like a little terrier!" She laughs, her pigtails bobbing a bit on the back of her shoulders. "I couldn't get him off, and I  was just jumping around yelling about it. it must have been five minutes before that one," she pointed a finger towards Fiona "put a blade through it." She's not<em>bragging</em>... but the tale of the pop-up goblin with the fondness for halfling drumsticks was bound to be good for a laugh. "He had a hat too, that's how I got my new tea kettle."<br/><br/><strong>What do you see his/her role as being within the party?</strong><br/>Elsi is a secondary combatant and "toolbox" spellcaster.<em>Yes</em>I suppose she<em>can</em>cast those cure spells, but she's not your<em>Wand of Cure Light Wounds.</em>She's fairly good at ranged combat as well, using her deity's favored weapon to good effect.<br/>Outside of combat, Elsi is a sort of "pillar." She always has advice, and it's usually pretty good. Her sensibilities and matter-of-fact manner make her a good option for interacting with commoners and no-bullshit nobles alike (think Ser Davos from<em>Game of Thrones</em>.)<br/><br/><strong>Anything else that you think may help your character get into the game?</strong><br/>"Chasing bandits" is actually a pretty good hook for her as it stands. Most of the ground work will have to be based around interaction with the rest of the group. To which I have the following ideas...<br/>•<strong>Kess:</strong>Let's get one thing straight; While Erastil and the Green Faith might be similar, they're still very different religions. Clerics and druids are different practitioners. And elves are all weirdos. Even after all the time they've spent together, Elsi isn't quite sure what to make of Kess. She<em>trusts</em>him (mostly - she's secretly paranoid that druids want to revert the whole world to a Forest primeval or something) but is never quite sure how to interact with him. Especially when he turns into a fish or something.<br/><br/>•<strong>Fiona:</strong>Despite the knight's title, Elsi feels something of a kindred spirit with her. Maybe it's her bond with that hawk, or her pledge to protect others, but Elsi feels a firm sort of respect for the taller woman. She's been trying to coax her into the ways of Erastil; Elsi's no preacher though, and isn't so rude as to try to be one. Maybe it's been slow going.<br/><br/>•<strong>Isabeau:</strong>This girl is flighty, impulsive, distractable, and probably some sort of pickpocket or con artist! Elsi respects her skills - so long as those skills aren't used to fleece people who oughtn't be fleeced, but if anyone in the party is prone to causing Elsi long drawn-out sighs, it's Isabeau... And not just because the halfling finds her eyes wandering over to the human when she gets that impulse to sunbathe in the nude. I mean what? I didn't say anything!