<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14240856#msg14240856">Quote from: Hobbes1266 on 29-06-2018, 08:29:25</a></div></div><blockquote class="bbc_standard_quote">Not to stir the pot... and I really don't mean agitate anything any more than it already has... and not that I think that the ruling that's already been given on the matter isn't valid or shouldn't be inforced... just wanting to put my two cents in and maybe get a bit of clarification on things...<br/><br/>Isn’t the point of talking to cause someone to act in a way they wouldn’t have if you hadn’t said anything? (With the exception of one liners, jokes, and general banter) Telling someone that you know the enemy is only vulnerable to fire is an attempt to change their actions, telling someone to  retreat is a pretty clear attempt to change someones actions... so where is the distinction so we can know what is and isn't acceptable in the future?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>the difference here is the clear distinction between player characters and NPC. If your talking to your fellow player, talking is a free action. if your trying to convince a NPC, you roll diplomacy and its an action. if you try to lie, its again a roll and an action.