<span class="bbc_size" style="font-size: 14pt;"><strong>Belgana Swordstroke</strong></span><br/>Dwarf Fighter, Chaotic Good<br/><div class="floatright">(https://pre00.deviantart.net/fb4c/th/pre/i/2015/040/b/d/norn_warrior_by_martyredremnant-d8hbujx.jpg)</div><br/><strong>Appearance:</strong>Belgana exudes a buoyant enthusiasm for life, combined with a healthy disregard for personal safety. She likes nothing better than a good fight or a good fuck. She's quick to grin, and there's always a glint of fiery dwarfish determination in her eyes.<br/><br/>Belgana's body is stout and curvy, sporting wide, flared hips and a weighty bust. Her lack of stature only enhances the size of her assets, giving her an exaggerated hourglass physique. The dwarf's face bears strong cheekbones, plump cheeks that are often alive with mirth and exuberance, and a strong – though not overly masculine – jawline. Her blue eyes twinkle with a fierce, cavalier excitement, framed by cascades of thick red hair.<br/><br/>She is garbed in an odd assortment of plate armour, though it hardly covers her entire voluptuous body. Rather, she is clad in shoulderplates, a cuirass that reveals much of her plush breasts, and leg-guards that rise up her thighs. Each piece seems to have come from a different source: one pauldron has an orcish appearance, covered with spikes, while her breastplate is clearly dwarven... and possibly not fitted well to confine her chest. Tell Belgana that and she'd probably burst out laughing. Or hit you. Possibly with that sturdy battle-axe that she keeps at her side.<br/><br/><strong>Personality:</strong>Belgana is a fearless dwarven warrior. She is brash and impetuous, with a fiery attitude toward danger, often willing to rush into a situation where cooler heads might be cautious. Her dwarven attitude toward life makes her a fast, loyal friend and an implacable foe. In conversation, Belgana veers toward bluntness, crassness, and jocular teasing.<br/><br/><strong>History:</strong>Born to one of the dwarven clans in the mountains far from Skyspear Island, Belgana was encouraged to fight from an early age. And fight she did, as her siblings and their bloodied noses could recount. By the time she'd came of age, Belgana had amassed an impressive array of kills, from orcs and goblins to bandits and bugbears. Nonetheless, her family began to worry for the up-and-coming warrior. Dwarves aren't particularly known for their subtlety or caution, but Belgana less so than most. She'd been injured several times already, and yet refused to wear better armour. "I'll kill 'em all an' I'll be showing off me tits while I do it," she'd say. Stubborn and impossible to argue down, her clan eventually diverted Belgana toward Skyspear Island. They talked of a legendary guild of adventurers who fought with the most vicious of monsters... and Belgana went for it, hook, line, and sinker. She was off in a flash, on the first boat to Skyspear to join up.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Belgana Swordstroke</strong><br/>Female Dwarf Fighter 2 <br/>CG Medium humanoid <br/><strong>Init </strong>+1; <strong>Senses </strong>Perception -3<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>18, touch 11, flat-footed 17 (+7 armor, +1 Dex)<br/><strong>hp </strong>28<br/><strong>Fort </strong>+8, <strong>Ref </strong>+2, <strong>Will </strong>+0<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>20 ft.<br/><strong>Melee </strong>Masterwork Cold Iron Earthbreaker +9 (2d6+6/20x3)<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>18, <strong>Dex </strong>12, <strong>Con </strong>18, <strong>Int </strong>10, <strong>Wis </strong>9, <strong>Cha </strong>12<br/><strong>Base Atk </strong>+2; <strong>CMB </strong>+6; <strong>CMD </strong>17<br/><strong>Feats </strong> Power Attack, Furious Focus, Call Out<br/><strong>Skills </strong>Intimidate +6, Climb +8, Swim +8<br/><strong>Languages </strong>Common, Dwarven<br/><strong>Gear </strong>Masterwork Cold Iron Earthbreaker, Masterwork Splint Mail, Cloak of Resistance +1<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Call Out</strong> As a standard action, you can make an Intimidate check against a hostile target within 30 feet that can clearly see and hear you. The DC of this check is equal to 10 + your opponent’s Hit Dice + its Wisdom modifier. If the target is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. If you succeed at this check, the target enters a duel with you. The target cannot withdraw from the duel for 1 round + 1 round for every 5 by which the check beat the DC.<br/><br/>--------------------<br/><strong>Traits</strong><br/>--------------------<br/><strong>Armor Expert</strong> Armor check penalties for armor you wear are reduced by 1, to a minimum of 0.<br/><strong>Grounded</strong> You gain a +2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves.<br/><strong>Ancestral Weapon</strong> Select either cold iron or silver. You begin play with a masterwork melee weapon made of the material of your choice. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp.<br/><br/>You gain a +1 trait bonus on attack rolls with weapons made of the selected material.<br/><br/><strong>Oblivious</strong>You take a –2 penalty on Sense Motive and sight-based Perception checks.<br/></div></div>