<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289280.msg14288176#msg14288176">Quote from: PhantomPistoleer on 21-07-2018, 17:11:52</a></div></div><blockquote class="bbc_standard_quote">Since this is a full-round action, Cass's coup de gras will only be successful if she is not interrupted.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="quoteheader"><div class="topslice_quote">Quote from: PRD</div></div><blockquote class="bbc_standard_quote">Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions and swift actions (see below). See Table: Actions in Combat for a list of full-round actions.<br/><br/>Some full-round actions do not allow you to take a 5-foot step.<br/><br/>Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions detail which actions allow this option.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Source is the PRD. (http://paizo.com/pathfinderRPG/prd/coreRulebook/combat.html)<br/><br/>Nothing in the description indicates that full-round actions can be disrupted by taking damage.<br/><br/>Examples of full-round actions listed alongside coup de grace include charging and full attacks, which, under my understanding, are resolved as the character's whole action, but do not take the full round to complete.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289280.msg14288176#msg14288176">Quote from: PhantomPistoleer on 21-07-2018, 17:11:52</a></div></div><blockquote class="bbc_standard_quote">--  It is difficult to process Damira's move, since she cannot take a five foot step away without entering Vendi's square, or difficult terrain, or a square where she will incur an attack of opportunity.  So, the GM will move things around a bit, to make it work.  Vendi will move one square south, Damira will move one square north-east.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>5 ft steps do not incur AoOs.