<strong>Other races</strong>:<br/><strong>Halflings</strong>are considered odd, funny, not serious, a big mistake to some. Some halflings gather in communities of their own race, scattered here and there across the landscape, while others form small societies within the bigger human cities. Halflings living in human lands abide by human laws and norms, though aren't as explicit and non-consensual about it. Daughters are practically always sold or given away to befriended families, knowing that their owners will treat them fairly. Female halflings don't have anything to say in who's property they will be, but mostly aren't forced into the complete submissiveness that most male humans demand of their women. Exceptions of course exist. Halflings are protective of their women, making sure to never let them go out by themselves, in case a human would come along and claim her. They are respective to other halflings' claims, making females safe among other halflings, even without presense of their owner. Most humans know better than to lay their hands on a halfling, for they would have to face the community she's from. More than a few men ended up in the gutter with a dagger in their back, after thinking they could have their way with a female halfling. Female Halflings that are abandoned by their community usually have a less than pleasant future ahead of them.<br/><br/><strong>Dwarves</strong>can be found living deep in the mountains north of Xerinos and Xalathos. An informal truce hangs between the humans from Arethia and the dwarves from the northern mountains. As long as the humans settle themselves to mining basic resources from the foot of the mountains, and don't venture in deeper, the dwarves will not disturb them. Likewise, dwarves won't sent troops into human lands. On rare occasion, a dwarf grows the idea to explore human lands and is allowed to do so, though he will receive a lot of attention in his travels and will always be considered a stranger. Female dwarves know better than to travel into human lands. Dwarves respect the laws humans have set for themselves, though their own laws vary wildly. Half-dwarves are completely unheard of, but it's unsure if that's because of the lack of sexual encounters between the two species or biological incompability.<br/><br/><strong>Elves</strong>are spotted frequently, mostly in the forests east of Solvess, just across the Arethian border. Centuries of warfare has made human-elven contact tense at best, and elves in sight of Solvess rangers usually have to fear for their lifes. Likewise, a human by himself in elven lands is gambling with his own life. Elves are considered poor slaves, both physically weak and mentally unable to obey well, so males are usually killed on sight. Females are usually captures and sold as exotic female specimen, causing half-elves to be far from rare throughout the kingdom and rather common in Solvess.<strong>Half-elves</strong>have the same rights as humans do, with male half-elves being just as well accepted as male humans would. Female half-elves of course have to endure the same pennance that female humans would, and are occasionally considered to be exotic specimen, depending on how present her elven features are.<br/><br/><strong>Catfolk</strong>are a nomadic race that travels forth and back between the grasslands south of Enn and the wilderness further south. They usually pick a lifemate of the other gender short after puberty with mutual agreement, and then stick together pretty much wherever they go. Hunting is always done as a couple, unless they're hunting dangerous game, or hunting close to human settlements, in which case they hunt in packs of six couples for selfprotection. Catfolk loathe the human laws and norms, and treat both genders with the same respect. Catfolk on Arethian soil are considered tresspassers and outlaws, but their quick movement and nomadic lifestyle prevents the Kobal troops from actually dealing with them in an effective manner. In addition, Enn's men-at-arms is much less specified than the troops at Solvess are, and captured catfolk therefor much rarer than captured elves. Captured catfolk make decent slaves when kept in control and when couples are allowed to stick together. Catfolk that lost their lifemate often wither away quickly, though sometimes they manage to reform the link with another catfolk, that likewise lost their lifemate. Links can also be reformed with catfolk that never had a lifemate before, but occasion is much rarer. Catfolk females would sell well as exotic slaves, weren't it for the fact that the male needs to be kept along with her, to prevent her from wither away pretty fast. They handle sexual abuse reasonably well, as long as they're ensured their lifemate is close by, though not neccesarily within eyesight, and are frequently allowed to seek their lifemate's companion. Catfolk captured before finding a lifemate are very rare, and such catfolk usually wither away once they pass puberty, though rumors exist of catfolk taking another race as their lifemate. Catfolk are biological incompatible with other races.<br/><br/><strong>Orcs</strong>live in the vast network of caves beneath the ground, occasionally surfacing in raid groups to plunder human settlements. When guards are found in or close to the attacked settlements, a bloody struggle usually occurs, with the orcs only retreating once vastly outnumbered. Orcs on the surface that are not part of a raid group receive wary and suspicious reactions, and are allowed to be killed on sight. Relations between humans and orcs other than battle are practically unheard of. Pillage and rape is not uncommon, and half-orcs are occasionally born, though most are killed right after birth.<strong>Half-orcs</strong>that are allowed to grow up usually have their future decided by their appearance. Those resembling orcs enough are usually treated as such and hunted or killed by soldiers as soon as they're discovered, while those showing enough evidence of their human heritage are allowed to live. Males have the same rights as human males, but are usually considered outcasts, unwanted in most communities. Females are frequently kept as slaves to do heavy labor, usually considered to be too ugly for sexual abuse.<br/><br/><strong>Illumians</strong>- going to add these after Kazae is done with his character background.<br/><br/><strong>Changelings</strong>are occasionally run across, but only evidental after their death, when their body takes their normal forms. Since they're only discovered once dead, not much about their reasoning is known. It's unsure if they happen to be a smaller entity living in the kingdom or spies of a larger community outside the kingdom. The biological compatibility between them and other races can only be guessed at.<br/><br/>Other intelligent races don't appear in Arethia in large numbers, but a vast amount of different creatures inhabit other places of the world, and even on other world, and occasionally, due to whatever reason, specimen of those races come across Arethia. Also, certain species do live in Arethia, but only in very small numbers, hidding in a single village, small forest or the caves beneath the ground.