Ok everyone, as it stands we are just waiting on the group for district 1(red) to be finished, once they are we will be starting up. That having been said it’s high time that I posted up how some of the particulars should/will be working for this role play. So without further a due here we go:<br/><br/>Ok first off I’d like to express the fact that(except for a  single exception) this game will be 100% freeform. Given that it involves player’s characters actively fighting one another that could be a bit tricky. But I’m pretty certain I’ve figured out how to get it to work nicely. So we will go over how the different interactions will work first.<br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><em><strong>Character Interactions</strong></em></span></div><br/><br/><strong>Peaceful interactions:</strong>Obviously will be freeform<br/><br/><strong>Fight scenes:</strong>whether they be between two people or the entire group all the action taking place will also be freeform.  In other words there will be no rolling to see if a missile hits/misses ect. The results of a fight/battle will be either freeform or systemic: this depends wholly on the players involved and their ability (or lack thereof) to agree with one another on a result for the fight/battle. For instance, say five low level members of my group are ambushed by the entire green group’s forces. Both I and greens leader could agree OOC that the floor would get mopped with my guy’s faces. Therefore there wouldn’t need to be a roll of any sort and the battle(aka turkey shoot) would be 100 percent freeform. Now say for instance my forces respond to the green ambush, with a sizable group, roughly equal in power (or at least not a HUGE gap) to the green forces that they are attacking. It could be up for debate which side would win. If the green leader and myself were able to come to an agreement on the victor then the battle would still be free-form. If not the battle would be handed over for a systemic decision. Which will be explained a bit later (I promise it’s not crazy, and won’t take a year to figure out the results).<br/><br/><strong>Death:</strong>Ok, this is a war game, there are guns, shooting, and people are going to die: That's just the way it goes.  That having been said I personally don't want my character to be killed, and I'm pretty sure no one else wants their's killed. So I submit to you the character classes<br/><br/>Leaders/Followers: The main characters, the ones with pictures, the ones we care about, the ones who don't die without our permission. (hard fast rule don't kill anyones main character without the OK from them)<br/><br/>Extras: The other guys, the gang members, the goons, the faceless mob, the robots, ect....They can die. It's that simple someone has to die in this rp so let's make it the ones who we arn't attached to.<br/><br/>That having been said I'd like for each player to please post a list of the characters that they plan on playing who fall into the leaders/followers class. (AKA the DON'T kill me characters). You don't NEED to post up a list but I won't be able to protect your characters if I'm not sure which ones to protect. Once the lists are posted up all players can assume that any characters not on another player's list fall into the 'extras' class and can die like lemmings. That dosn't mean that Leaders/Followers are invincable, they can still be wounded, knocked out, ect, they just can't die. I.E. if a sniper were to hit my leader character. He would get hit in the shoulder/leg/what ever and be carried off the battle field.<br/><br/><br/>That’s how conflicts/interactions will work in this role play if there are any questions please ask.<br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><em><strong>Posting</strong></em></span></div><br/><br/>Ok, next up I’ll be explaining how posting will work (very very simple yay!) Once the last group is finished I’ll post up 2 additional threads for the game. 1 will be “Shadow of Neonopolis: Greater Neonopolis” which will be the ‘no man’s land’ area, the other will be “Shadow of Neonopolis: Highway District” which will be my groups territory. The other leaders will be asked/expected to either post up their own territories or ask me to.  I’ve already talked this over with each one of them and there shouldn’t be a problem (this is more for the benefit of the followers). That having been said the way posting will work will depend on the group you’re a part of I.E. if you’re part of my group your first post would/should be in my groups territory, the same for any other group, if you’re un-captured/unaffiliated at the beginning you’ll post you’re first one in the “Greater Neonoplois” thread. Scavenging, hunting for new captives, and anything else that just wouldn’t make sense to take place at one group’s base would take place in the “Greater” thread. Anything taking place at your base would obviously be posted in your territory thread. Attacks on another group will be the trickiest part, but not really complicated.  The gathering for the attack/ “we’re gonna kick their butts” speeches would take place in your own territory, then the actual attack and stuff would take place in the territory of the person being attacked. I.E. my leader would round up his men/then leave the territory in the highway district, and the next post would be wherever they were attacking. This leaves open the possibility for a ‘surprise’ attack.  Once again….If there are ANY questions please feel free to ask.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 18pt;"><em><strong>The System</strong></em></span></div><br/>Ok Now for the system….I’m very much a freeform person so I’ve tried to make this as simple/streamlined as possible. I’ll be the one actually performing all the roles (so as to be a good host and not burden the players). This explanation of the system is so that everyone knows how it works/sees it is fair/can make a suggestion if they think they have a better way.<br/><br/>Ok so for every attack there will be 2 dice rolled. One for the defender, and one for the attacker, the one with the higher score after the rolls are put through the system is the winner. No re-do’s or anything like that. If you can’t agree and wind up needing to have the system used then the system is final.  There will be two value sets that will be used 1 will be used for just attacking an enemy’s territory, the other will be used if you’re going in for the kill/hitting the main base. In a nutshell the attacker will have a bit of an advantage if they are just attacking the territory(to help symbolize the surprise of the attack/catching the guards off their guard/just the fact that in real war the attacker does have an advantage), where as the defender will have an advantage if the enemy is going in for the kill(to symbolize the fact you’re your base/fortress would be much better guarded than just the territory) The actual values are as follows.<br/><br/><br/><strong>When fighting for  the territory if your side:</strong><br/><br/><strong>At least 50% of your main leader/follower characters are present</strong>= plus 1 to your roll<br/><br/><strong>Is Attacking</strong>= 1 plus to your roll<br/><br/><strong>Has higher numbers </strong>= 1 plus to your roll<br/><br/><strong>Has a tech advantage</strong>= 1 plus to your roll<br/><br/><strong>Is defending against more than 1 side at once</strong>= -1 to your roll<br/><br/><strong>Is attacking at night</strong>= 1 plus to your role<br/><br/><strong>Is launching a counter attack (meaning you just finished stopping an enemy attack and are now hitting their base as they retreat)</strong>= -1 to your roll (to symbolize that it’s an unorganized/heat of the moment attack rather than a planned out affair.<br/><br/><strong>If your final score is 7</strong>= plus 2 to your roll (symbolizing that yeah..this is war sometimes plans fall to shit, someone on the other side does something stupid,  or you just get lucky)<br/><br/><br/>When fighting for a base if your side:<br/><br/><strong>At least 50% of your main leader/follower characters are present</strong>= plus 1 to your roll<br/><br/><strong>Is defending</strong>=plus one to your roll<br/><br/><strong>Has higher numbers</strong>= 1 plus to your roll<br/><br/><strong>Has a tech advantage </strong>= 1 plus to your roll<br/><br/><strong>Is defending the base after losing the territory</strong>=1 plus to your roll (symbolizing the ‘we either stand here or die’ mentality of having nowhere to run and therefore fighting twice as hard)<br/><br/><strong>If your final score is 7 </strong>= plus 2 to your roll (symbolizing that yeah..this is war sometimes plans fall to shit, someone on the other side does something stupid,  or you just get lucky)<br/><br/><br/>Ok…..that’s the system the dice used will be regular 6 sided dice off the E dice-bot server thing. The results will be send to this thread for all to see so there can be no claims of cheating.  Personally I think that the system is rather elegant/streamlined without being too simple when compared to other systems. If anyone has any suggestions for it I’ll listen to them here, I may not use them but I WILL listen and consider every one.  I’d like to once again state that I’m hoping system decided battles will be the exception and NOT the rule. It should also be noted that if your attack is defeated it's defeated you need to retreat ,head back to base, and lick your wounds. This means that if you take the territory, then launch an attack on the base and lose the base attack you have to retreat back to YOUR base, leaving the territory open for the original owner to take it back. This is for balancing purposes as well as to keep the battle field fluid/from becoming stagnant. .Also if you take a territory, then lose it to anyone you have to send your forces back home.<br/><br/>That having been said all that’s left is the OOC rules which are as follows.<br/><br/>1: don’t be rude/mean/anything else that isn’t a synonym for ‘nice’ during OOC conversations. I’ve never really had a problem with this on E, which is one of the reasons I like E so much. But if you do break this rule I will seriously consider removing you from the game.<br/><br/>2: Be realistic...(considers the fact that we are playing a game set in the future with robot suits, bio-experimentation, laser guns, ect)…..err… perhaps realistic isn't the word to use lol. What I’m trying to say is don’t try to be unbelievably strong. If you got your can handed to you in the battle you just fought, and that battle was between most of your forces and the enemy, PLEASE don’t do any of this ‘they suddenly find an old factory and build more units in the blink of an eye’ , ‘more tanks fall from the sky’, ‘aliens give them special powers’, ect…ect. I’ve you’ve been beaten up lick your wounds build back up and then kick some ass.<br/><br/>3: Respect others on’s/off’s ; goes without saying/explaining…but I said it anyways :P<br/><br/>4: accept the situation/probably outcome… Please don’t make me use the system, for 5 guys armed with rocks and sticks attacking the entire enemy force. If its obvious your side is gonna lose a fight work it out with the other player without dragging the system in.<br/><br/>5: probably the most important…and the one that sums up all the ones before it. Have fun, and let the other players have fun.<br/>