<div class="floatright">(http://img.4plebs.org/boards/tg/image/1388/76/1388763569292.jpg)</div>The undead seemed to avoid many of the group's retaliation strikes, and the one fallen skeleton was soon replaced by another one. Though Aleria could feel her influence extend over three of the skeletons in the back ranks, she wasn't yet able to overcome the orders they acted by right now, though that might change with more time and effort.<br/><br/>The zombie close to the priestess tried to crush her skull with another powerful blow, but was too slow to connect with the wide swing. The skeletons in the front rank then lunged for Finna, Hunter and Yustissa with their claws, but the seasoned warriors blocked, parried and dodged each of the attacks skillfully.<br/><br/>The spiders scuttle towards the area with the most living flesh, swarming up the legs of Ashara and Finna while trying to find a way under their clothing and armor to bite at their milky skin.<br/><br/>The Lady Paladin then raised her sword high and with a single "Begone!" command spoken, her holy symbol flared to life with a blinding flash of light, causing the skeletons and the wounded zombie near her crumble and fall lifelessly.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Round 2</div><div class="spoiler_body">The monsters miss 7 attacks total... My legendary skill of never rolling double digits for monsters is back! Maybe I should hire people for this...hmm.<br/>Ashara and Finna are bitten by spiders for 5 damage and must Fort save 11 or take 1d2 strength damage.<br/>Those who were bitten in the previous round must make a second save or suffer the same effect again. After this save is made, the poison is gone unless you were also bitten on this turn.<br/>Yustissa channels for 6 points... wiping out the skeletons and doing considerable damage to the zombies, with two of them saving for half damage.<br/><br/>There are 6 zombies left standing, none of them adjacent to the group and scattered on the path ahead with some space inbetween them (so flanking is a possibility) and all are within a move.<br/>The spider swarm covers the fighter and cleric's spot. Moving from their previous spot would provoke, but they're immune to weapon damage since they are made up of thousands of diminutive creatures.</div></div>