I had some ideas on how to make the Adept playbook fit my character.<br/><br/>So basically, as I said, he always had his abilities, ever since he was born.  But when he was young, he was unable to control them.  Always accidentally breaking things and hurting people.  Until he's found by an old dwarven master, who teaches him focus and self-control, helping him take control of his own body.  I was planning on him being an orphan, and his Vice would be Obligation, to the orphanage and people who helped raise him, and to his old master.<br/><br/>And a thing about Adepts.  Their special items are either a bonded focus, or an astral weapon.  Even after reading up on it, I'm still not sure what exactly foci do.  What their in-game, statistical function is.<br/><br/>And are you allowing the optional up to two bonus permutations?  Not the extra ones for being experienced runners, but the two the game lets you take from the start?