<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Harlo Glazer Bio</div><div class="spoiler_body">Physical Description: <br/><br/>Harlo is a good looking man with a certain style and flare that can’t help but make him  stand out in a crowd; be it on the deck of a merchantman, or in the local tavern, he leaves <br/><br/>Standing at 6’, Harlo can come across as imposing, perhaps even a little menacing in the right light; his ice blue eyes  sometimes seems to look straight into the darkest, most hidden parts of the soul. <br/><br/>Harlo’s features, fair to any woman who falls into his sights, presents features with a strong, tanned face, a patrician nose and a defined, firm jaw that’s  accentuated by an immaculately groomed  jet black goatee.  He’s often found with a slight, mysterious smile on his lips that Suggests that he’s found something privately amusing. Although it’s probably not you. All topped by a mane of wind blown ebony locks To frame it all.<br/><br/>His lean, wide-shouldered form is accentuated by well toned, muscular limbs and a broad chest over a tight waist in a V-shape that runs from his shoulders. Narrow hips move with the grace of a dancer… or predator… with each deliberate movement of his legs.<br/><br/>Most often found in loose, comfortable tunics with well fitted leather breaches tucked into thigh high boots and a coat of contrasting color, He strikes quite a figure wherever he goes. A finely tooled weapons belt with a masterful work of art that is his rapier lays on the right; a whip rests on his other hip. A wide-brimmed, heavily plumed hat completes the image of the dashing fencer before you.<br/><br/>Personality:<br/><br/>Harlo rarely lacks for something to say, usually witty and perhaps just a little insulting, but that’s usually to his opponents. A fairly casual, easy going  man, Harlo is everything that a swashbuckler should be, urbane, polite, and loves a good duel. While he may  plan to possibly kill a man in a duel tomorrow, there is absolutely no reason why you can’t share a drink, conversation and some banter and piffy interchanges with him tonight; as long as the proper rules of etiquette are followed, he’ll even buy the drinks. <br/><br/>On the other hand, when the time calls for seriousness… well, he’s probably not the guy to look toward.  He’s not lazy, or doesn’t take things seriously, he just doesn’t want to look like he’s doing so. But, when the decks are awash with blood and the sails are flapping in the dead air, he’s the man you want at your back… Unless you’ve doubled crossed him, in which case, he’s still going to want to be at your back!<br/><br/>This is not to say that Harlo doesn’t have morals and principles; he has lots of morals and principles and you can rely on him to stick to them… you may not know what they are, but you<br/> can be absolutely certain that he’ll follow them.<br/><br/>Background:<br/>The third son of a well known merchant family, Harlo always seemed to have difficulties fitting into the family business. Not that he was lazy or  unwilling to do his part; his head was simply filled by the tales, the stories, the excitement of the adventures that many of the teamsters and traders who shipped and sold the merchandise across the country and sea. Harlo couldn’t help but dream of adventure, exploration and becoming a famous hero in his own tales someday.<br/><br/>When Harlo had grown to a proper age, he went out with the traders, the teamsters and learned the in’s and outs of business… and hated it! At least Until he had his first taste of the “excitement” of a gang of highwaymen who tried to waylay a convoy of wagons moving products from factory to market. although the event was more horror than exciting, surprisingly, it only added to Harlo’s wonderlust.<br/><br/>As the third son, Harlo knew from a young age that he wasn’t in line to inherit very much, so, he started using his inheritance early in the form of fencing lessons from a professional duelist. It was as much of a surprise to Harlo as it was to his parents that he not only that he was taking fencing lessons, but that he showed real talent for the art. Harlo soon found that he had  become a solo student for the next few years. He also took lessons from a ladies-man and the understanding of certain women in the world… another natural knack!<br/><br/>Finally, Harlo’s imagination and dreams couldn’t be held back any longer and our young fencer set out on the open road and adventure; at least until he ran out of sandwiches. <br/><br/>Harlo had not been on the road for very long before he encountered a traveling troop of entertainers and found himself working for the troop as a yardman. Over the next few months, he learned the way of the whip from two men who performed in the troop. Soon, he would become part of the act and for a year, he was as content as he had ever been. Alas, all things must pass, particularly after getting caught with the troop leader’s daughter. It was definitely time for Harlo to move on, quite quickly at that.<br/><br/>For the next few years, our swashbuckling duelist discovered a series of competitions between professional duelist, swordsmen and run of the mill people with a sense of adventure, just like him. Although he didn’t win many of the events, he did make a name of a sort for himself, it was just that as often as not it involved a girl in some form… It wasn’t his fault that he was so charming; girls just seemed to appear after a duel to… help him sooth his bruised ego.<br/><br/>To this point Harlo’s adventures weren’t without the opportunities to  explore new places and fight monsters, of course. He traveled extensively and , once, was actually a trainer for the child of a noble house in the way of the blade. while he found that he enjoyed teaching, but it wasn't as fulfilling to him as the travel and adventures that he enjoyed more.<br/><br/>Eventually, Harlo found himself in a city called Shadowspire. He had been on the trail of a band of Orcs after finding them defiling a young girl before slitting her throat and carrying her corpse away. Enraged by what he saw, he followed the band to Shadowspire and he managed to track down the band one by one until all but the leader was accounted for. He discovered that this orc was hard to get to, but a local innkeeper was deeply in debt to the orc band leader and that the girl had been his punishment for not paying  on his debt in time. <br/><br/>With a way into the orc's home-base, he arranged to buy the debt, and the inn as well; with the debt now in his hands, he went to see the orc. Needless to say, he canceled the debt and found himself with a tavern and Inn... From the take of the previous owner of a not insignificant  hidden chest, Harlo set about improving the premises and in a moment of brilliance, set up a microbrewery, called an old dwarf that he had known from a previous adventure, and set the dwarf up to run the brewery, with the understanding that the product would be drinkable by everyone. <br/><br/>Thus was created "Glazer's Glorious Ale (and Mead!)  that would be sold exclusively at the newly renamed "Adventurer's Lodge and Inn." Although it's only been a few months, the line of ale's, mead and a recently undertaken experimentation with a brandy and whiskey, the Lodge is quickly becoming a meeting place for adventurers, story tellers, travelers and anyone with coin to spend , drinks to imbibe , perhaps sleep off a bender spend a good night in one of the highest quality inn’s in town (for a very reasonable price).<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Harlo Glazer CS</div><div class="spoiler_body">Name: Harlo Glazer      Player: Blinkin<br/>Race: Half-Elf         Gender: Male<br/>Age: 27         height/Weight: 5’11/ 185 lbs.<br/><br/>Class: Swashbuckler-Inspired Blade/Fighter - Free-Hand<br/>Favored Class: Swashbuckler<br/>Level: 9/4         EXP: 326,851<br/>Alignment: LN      Next Level: 445,000<br/><br/>Ability Scores:<br/>STR:   13   (+1) Carry: L: 50, M: 100, H: 150 lbs<br/>DEX:   20   (+5)<br/>CON:   16   (+3)<br/>INT:   14   (+2)<br/>WIS:   10   (+0) <br/>CHA:   20   (+5)<br/><br/>Saving Throws:      Combat:<br/>Fort:   +8         HP:   125/125<br/>Reflex:   +12         Init:   +9<br/>Will: +8            Speed:   40<br/><br/>Offense:         Defense:<br/>BAB:   +13/+8/+3      AC:   25<br/>TAB:   +26/+21/+16      Touch:   18<br/>Range:   +18/+13/+8      Flat:   17CMB:   +18 (DEX)      CMD:   +32<br/><br/>Class Skills: (5 per level) <br/><br/>23   Acrobatics      DEX   (3+5+2+13)<br/>30   Tumbling      XXX   (Acrobatics+7)<br/>15   Bluff         CHA   (3+5+0+7)<br/>15   Diplomacy      CHA   (3+5+0+8)<br/>12   Disable Device   DEX   (3+5+3+1)<br/>12   Escape Artist      DEX   (3+5+0+4)<br/>14   Handle Animal:   CHA   (3+5+0+6)<br/>16   Intimidate      CHA   (3+5+0+8)<br/>11   Know; Geography:   INT   (3+2+0+6)<br/>11   Know.; local:      INT   (3+2+0+6)<br/>11   Know.; Nobility:   INT   (3+2+0+4)<br/>15   Perception      WIS   (3+0+0+12)<br/>9   Profession; Tavernkeeper:wis   (3+0+0+6)<br/>14   Sense motive      WIS   (3+0+0+11)<br/>14   Sleight of hand   DEX   (3+5+0+6)<br/>16   Stealth         DEX   (3+5+7+1)<br/><br/>Languages: Common, Elven, Orc and Giant.<br/><br/>Feats:<br/>(RF=Racial Feature, CF=Class Feature)<br/><br/>1st level; Swashbuckler (Inspired blade):<br/>Deadly Agility      :   Finesse weapons use DEX for damage.<br/>CF -   Deeds:         For 1 Panache Point…<br/>* Vengeful heart:   Gain the Samurai Resolve feature. 5xday. Each use uses 1<br/>          resolve+1panache or charmed life As standard action,<br/>remove fatigued, shaken or sickened condition. At 8th,<br/> can remove exhausted, frightened, nauseated or staggered<br/> condition. Replaces Daring Do and 1 other deed.<br/>   *Op. Parry/riposte:   For 1 Panache, can Use  AOO to parry attacks, if<br/>             successful, can riposte.<br/>CF -   Deft Maneuvers:   +2 to CMB/CMD replaces Imp. Disarm, Imp. Trip, Imp.<br/>             Dirty Trick, Imp. Sunder &amp; steal. Feint as move action. No<br/> AOO. Replaces Weapon Finesse.<br/>CF -   Weap. Focus; Rapier:   +1 to Attacks with rapier. <br/>CF -   Inspired Panache 10):   Points to perform deeds equal to CHA+INT mods<br/><br/>2nd Level; Fighter1st:<br/>CF -   Combat Reflexes:   Gain AOO’s equal to DEX Mods in a round (5).<br/>3rd Level (Swashbuckler 2nd):<br/>Nature’s Soul:   +2 to Know; nature and survival.<br/>CF -   Charmed Life 3XDay:   Can use Charisma Mod to add to saving throws.<br/><br/>4th Level; Fighter 2nd<br/>CF -   Whip Mastery:   No longer provokes AOO’s when using a whip and can do<br/>             lethal damage with whip.<br/><br/> 5th Level (Swashbuckler 3rd):<br/>Animal Ally; bobcat:   Fain an animal compain 3 levels lower than you are.<br/>CF -   Deeds:         As long as you have 1 Panache Point.<br/>*Kip-up:      Can move from prone to standing as a move action<br/>       W/o getting an AOO. 1 point, can do as a swift act. .<br/>    *Menacing Swordplay: If an attack is successful, can use intimidate as a<br/>          swift action to demoralize the target. <br/>   *Precise Strike:      Add Swashbuckler level to damage with finessd<br/>          Weapons; treat as sneak attack damage.<br/>   *SB’s Init.:      +2 to init.<br/>CF -   Nimble +1:      Gain 1 AC as described for Dodge<br/><br/>6th Level (Swashbuckler 4th:<br/>   Weapon Versatility:   As free action, can change the damage type of a<br/>             weapon that has  weapon focus.<br/><br/><br/>7th Level (Swashbuckler 5th):<br/>   Steadfast Personality:   Use CHA Mod instead of Wis for Will saves.<br/>CF -   Rapier Training:   +1 to Attack, +2 to damage with Rapiers.<br/>CF -   Imp. Crit., Rapier:   Double crit. Range with rapiers.<br/><br/>8th Level (Fighter 3rd):<br/>CF -   Elusive:      +1 Dodge Bonus to AC.<br/><br/>9th Level (Swashbuckler 6th(:<br/>Boon Companion:   Raise animal companion up 4 levels.<br/>CF -   Charmed Life 4xDay:   Same as Above.<br/><br/>10Th  Level (Fighter 4th):<br/>   Quickdraw:      Can draw a weapon as a free action.<br/>11th Level (Swashbuckler 7th)<br/>   Lunge:         Add 5’ reach for -2 AC.<br/>CF -   Nimble +2:      Same as above.<br/>CF -   Deeds:         As long as you have 1 panache Point…<br/>   *Dodging Dance:   Can spend 1 panache to move ½ move &amp; use Acrobatics vs<br/>             CMD to defeat AOO of opponent and take an AOO against<br/>             the attacker if successful. Can repeat as long as there are<br/>             unused AOO’s at +2 to acrobatics check per AOO.<br/>             Replaces Swashbuckler’s Grace &amp; 1 other deed.<br/>   *Targeted Strike:   can spend 1 Panache to cripple foe with damage and special effect. Arm-Drops one carried item of SB’s choice; Head-confused for 1 rd.; legs-foe is knocked prone; Torso/wings-Staggered for 1 rd.<br/><br/>12th Level (Swashbuckler 8th):<br/>CF -   Lightening swap:   Can swap weapons as a free action with a +2 against<br/>             disarm attempts.<br/><br/>13th Level Swashbuckler 9th):<br/>   Imp.  Whip Master:   Threaten your area+5’ )total of 15’ threat area &amp; grab small<br/>                objects.<br/>CF -   Rapier Training 2:   +2 to attacks and +3 to damage.<br/><br/>Racial /Class Features:<br/>Source   Name:      Description:<br/>Racial:   Kindred Raised:   +2 to Charisma, +2 to any single other score. Replaces<br/>Normal Ability mod, keen senses, multi-talented &amp;<br/> Elven  Immunity.<br/>Racial   Elf Blood:      Counts as both human and elf for racial effects.<br/>Racial:   Low light Vision:   Can see twice as far as humans in dim light.<br/>Class:   4th lvl abil. Adjust.:   Add +1 to Charisma.<br/>SB:   Weapon Prof.:      Rapier, short sword, dagger, hand crossbow.<br/>SB:   Armor Prof.:      Light Armor, kbucklers.<br/>SB:   Favored Class: Gain ¼ panache per level.<br/>Fighter:   Weapon Prof.:      All simple and martial weapons.<br/>Fighter:   Armor Prof.:      All armor and shields.<br/>CM:   Disarm; rapier:      +8 to CMB &amp; +14 to CMD For disarms.<br/>CM:   Disarm; whip:      +9  to CMB and +11 CMD<br/>CM:   Trip; Whip:      +9 to CMB &amp; +13 vs CMD <br/>Racial:   8th Ability Adjust.:   +1 to DEX.<br/>Racial:   12th Ability Adjust.:   +1 to Charisma.<br/>Curse:   Increased Libido; x2:   Libido is doubled<br/>Curse:   Size King:      Genitalia is doubled in size in all forms. <br/>Curse:   Enhanced Cum:   Character creates a large amount of cum.<br/>Trait:   Vagabond’s Child:   +1 to Disable Device and is a class skill.<br/>Trait:   Elven Reflexes:   +2 to initiative.<br/><br/>Coin:         wt.:<br/>   PP    20   0.70<br/>GP:        6   0.30<br/>SP:        9   0.45<br/>CP:       0   .00<br/>Total:      106.9 GP   1.45 lbs.<br/> <br/>Other Valuables: <br/>2xmithril ingot;1,000 gp<br/><br/>Gear:<br/>+2 Ghhost touch adamantine Swashbuckler’s Rapier of Answering:    42,230 GP<br/>Bane: 2D6+2. Answering: +5 to parry and riposte.<br/>Dam: 1D6+13   Crit: 15-20 X2   Wt.: 2<br/>+1 shocking  Prehensile Whip:    12,101 GP <br/>Shocking: +1D6 Prehensile: extend range to 20 for 1 panache.<br/>Dam:1d3+6   Crit: 20(x2)   Wt.: 2   range: 15’<br/>+1 Darkwood Buckler:         1,203 GP<br/>AC: +2   DEX: --   Skill: -0   Spell: 5%   wt.: 2.5<br/>+1 glamoured mithril chain shirt:             8,800<br/>AC: +5   DEX: +6   Skill: -0   Spell: 15%   wt.: 10<br/>   Weapon and Armor Weight: 16.5 lbs.<br/><br/>Item:            Cost:   Wt.:   Notes:<br/>Business:         17,000    0   Brewery and tavern(d20+22)-10*100=profit<br/>               for Inn, D20+7)-4 *100 for profit.in brewery<br/><br/>Belt of physical Perfection:   16,000    1   +2 to all physical scores. <br/>Cloak, Sneaky Scoundrel:    6,000   1   +5 to sneak, concealed scabbard &amp; use<br/>                   vanish for 1 panache.<br/>Collar ofMenacing  Mighty Fist +1:   9,000   neg   +1 magical effect on natural attacks,+2 to flanking.  on bobcat.<br/>Effortless Lace:        2,500   neg   Allows one handed weapon to be used as a<br/>                   light weapon.               <br/>Fleet Boots:         940    1   +10 move, +5 to acrobatics to tumble.<br/>Gloves of Dueling-Sharkskin:   15,056    1   +6 vs Disarm, +4 sunder &amp; effects to cause loss of weapon. +2 to weapon training &amp;<br/> Acrobatics.<br/>Goblet of Quenching:        180   1   Creates up to 2 gal. Of water per day.<br/>Handy Haversack:       2,000    5   <br/>Headband mental poweress.:   10,000    1   +2 to all  mental ability scores (Cha and Int)<br/>Opalescent White Perm.:      10,000   neg   gain weapon prof &amp; focus on whips.<br/>Potion, CLW (x8):         400    4   1D8+2<br/>Scholar’s Ring:       8,700   neg   Acts as Comprehend Languages.<br/>Wayfinder, Smugglers:       2,000   1   Has a space, up to 10 lbs. cap.<br/>Bedroll:             .1    5<br/>Canteen (x2):            4    2   1QT each.<br/>Clothing, Traveler’s         0    1<br/>Pouch, belt:            1     .5<br/>Rations, Elven trail:        14     7   +7 days.<br/>Thieves’ Tools, Conceal:    190     .5   +2 to Disable device,-4 sleight of hand.<br/>Total:       152,993.1   31.5 lbs. (Light)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"Spots" the Lynx</div><div class="spoiler_body"><br/>Spots comes by his name for fairly obvious reasons; from his black spotted coat of thick fur in shades of brown and gray with black stripes along his back and long legs that often makes it difficult to spot (yes, that was intentional) him in nearly any terrain. Then, we can’t forget to mention the equally dark edges of his tufted ears and stubby tail for that matter.<br/><br/>Standing at 26 inches at the shoulders, and nearly 3 feet from nose to the tip of his stubby tail, the 42 pound muscular feline is a bruiser with attitude to  burn! With the exception of his person, there are few who would see the less furious side of his personality and walk without care near him. Otherwise, to try to touch him is an invitation to lose an arm, if not the entire shoulder. Of course, he is a cat and as so, has the curiosity of the species; just magnified beyond the proportions that might be suggested by his size. <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">CS</div><div class="spoiler_body">Name: SpotsSpecies: Bobcat<br/>Level: 13         EXP: 105,000<br/>Class: Animal Companion   Next Level: 155,000<br/><br/>Ability Scores<br/>STR:   21   (+5)<br/>Dex:   24   (+7)<br/>Con:   16   (+3)<br/>Int: 3 (-4)<br/>Wis:12    (+1)<br/>CHA:    6 (-5)<br/><br/>Saving Throws:            Combat:<br/>Fort: +10               HP: 84/84<br/>Reflex: +14            Init: +9<br/>Will: +4               Speed: 50’<br/><br/>Offense:               Defense:<br/>Base Attack:+8            AC: 25<br/>TAB: +17            AC (Flatfooted): 19<br/>Ranged: N/A               AC (Touch):25<br/>CMB:+14            CMD: +39<br/><br/>Offense:<br/>Bite 1D8+6; +trip (+4 to grapple, +5 bonus to maintain)<br/>Claws (x2): 1D4+6<br/>Trip<br/>Sprint (500’ when charging)<br/><br/>skills: <br/>12   Acrobatics:      DE    (3+6+0+3)<br/> 8   Climb:         STR   (3+4+0+1)<br/>11   Escape Artist:      DEX   (3+6+0+2)<br/>11   Perception:      WIS   (3+1+5+2)<br/>11   Stealth:      DEX   (3+6+0+2)<br/> 8   Swim:         STR   )(3+4+0+1)<br/><br/>Feats:<br/>Combat reflexes<br/>   Improved Natural Attack; Bite<br/>   Improved Natural Attack; Claws<br/>Weapon Finesse<br/>Power Attack<br/>Imp. Init.<br/>Traits/Racial Traits:<br/>Racial:   Lowlight vision:   Dan see twice as far aiin darkness.<br/>Racial:   Scent:         <br/>Racial   :   Perception:    +5 to Perception.<br/>Racial:   Linked:      <br/>Class:   4th Level ASI:      +1 to INT.<br/>Racial:      Evasion:Successful reflex save removes damage from attack, ½ on failed<br/>             check<br/>Racial   :Devotion:      Gains +4 vs will saves of enchantment.<br/>Class:   9th Level ASI:      +1 to STR.<br/>Racial:   Multti Attack:      Can attack with bite and claws. <br/><br/>Tricks: <br/>Aid Another<br/>Attack<br/>Come<br/>Defend<br/>Down<br/>Exclusive<br/>Fetch<br/>Flank<br/>hheel<br/>Help<br/>Hunt<br/>Rescue<br/>Stay<br/>Tracking<br/><br/>Collar of Manacing mighty fist +1, 9,000 gp on natural attacks.<br/></div></div></div></div>