(Jefe, did you handcuff Bloodsword behind back or in front? I'm guessing behind back is default in such situations. Also, Bloodsword is cuffed, but not snared. Chronos was hit with the nets but she just fallen.)<br/><br/>Bloodsword's roll for acrobatics, DC20:<br/>Roll 1: 1. failed.<br/>Laughing Lady indeed makes some bystanders sad but doesn't affect Bloodsword. It's actually less than 50/50 chance i think. I'd give her 25% myself.<br/>Chronos tries to shrug off paralysis:<br/>Roll 1: 14. passed.<br/><br/><br/>From behind the reinforced visor, the SWAT leader blinks at the badge he saw. "All right." He spoke aloud, then whispered orders to his squad trough a comm system in his helmet. The troopers pulled Chronos's hands behind his back and places steel cuffs on them, then another pair on his ankles. His body shrugged of the paralysis just when the steel bands clicked in place. That was the last that Bloodsword saw him, shucking in his restraints. She turned and ran away down the street, relying only on her own legs for speed. Running with hands cuffed behind her back, the girl bumped into one of her neighbours, a guy her age that opened his mouth in suprise at the sight. "Jenn...!?" Then suddenly tears welled in the youth's eyes, he covered his head and started weeping. Jennifer felt a strange unseen vibration chasing her, but outran it and bursted into a side street. She heard the SWATS behind her pushing people aside and chasing after her, though she had a good start against them. Jumping upon a dumpster, she attempted a risky feat of climbing fire-escape ladder without using hands, too bad she slipped at the very first step. A cat let out a panicked 'Meow' and fled from under her back when she fell into the trash.<br/>Rayve13, Jefepato: It will take you a full round to get to the alley Bloodsword is, and another to engage her in hand to hand. Muse, it will take you a move action to stand up. Creeper, the handcuffs are just handcuffs, so you're welcome to try tricks with them.