Inquisitor Res nodded solemnly at the information she was provided, taking care to pointedly ignore the bloody-beaked xeno standing right in front of her.  She was ordo xenos, not Deathwatch, and all things had their place.  Besides, it made more blackmail material later on.  Two robed inquisitorial henchmen grabbed the unconscious man, and Res placed a hood over his head provided by a friendly lacky, as the captive was bound with manacles.  "You aren't going to hear of this one ever again.  If his interrogation turns up something interesting, the Inquisition will contact you."  She said in a cold tone, dismissing with a few words the entire fight against the heretics.<br/><br/>When Sarah reached the bridge, it was already alert and ready to go, thanks to Lord Tarsus alerting the ship.  The ship was nearly out of port, fully armed and operational, though with a pitiably empty cargo bay.  "Lieutenant Yrysriac, take the helm.  On the captian's orders, we're going to launch at full speed."  Lord Tarsus said, making his own efforts to get each and every member of the crew on board and ready to fight.<br/><br/>The course to the wormhole was well plotted.  161 VUs sat between them and their destination.  It was just within range at maximum speed, but it was going to take some fancy piloting, and perhaps a warp jump.  The crew of the<em>Kobras Aquairre</em>had developed emergency procedures for circumstances like this.  When the group needed to travel at maximum speed, the<em>Kobras Aquiarre</em>and<em>Reliquary of Alexander</em>would be lashed together and piloted as one unit, only to separate once they were ready to fight.  The crew had already prepared cables to fasten the two vessels, but it would take a bit of coordination to get the two together.<br/><br/>(The group has 7 strategic turns to travel 161 VU.  The two ships can both accelerate to speed 13 in round 1 with a challenging (+0) pilot + manuever check,  then must take adjust speed maneuver actions to increase speed.  Increasing speed is a challenging pilot + maneuver check which increases the speed of the ship by 1 VU per success.  Speed increases max out at speed 26, though flank speed actions can make the ship go a little faster.  To get the<em>Reliquary of Alexander</em>to come along, the ship may be lashed to the<em>Kobras Aquairre</em>with a challenging command check.  Doing so reduces the maneuverability of the Acquairre by 5, but enables both ships to move at the same speed.  Play things out round by round, roleplaying your actions.  Stellar navigation checks may be taken to reduce the required distance to travel by 1 VU per degree of success.)