<div class="floatleft">(http://i63.tinypic.com/n52k4.jpg)</div><strong>Name:</strong>Lady Penelope (Penny) Treighton (Assumed name. Actual name, Honey Fox)<br/><br/><strong>Alignment</strong>: Chaotic Neutral<br/><strong>Personality:</strong>Out entirely for herself, but not an idiot. She knows that working with people is almost always the best thing to do - if the Evil Overlord List existed in this setting, she'd have read it. Flirtatious and cunning. Typically puts on a sheltered, naive and somewhat airheaded facade. And is still flirty, not to mention somewhat impractically dressed with heels and an awful lot of her (admittedly rather nice) chest exposed.<br/><strong>Brief Backstory: </strong>Born in the poor slums of one of the cities, filled with the multitudes of refugees who had come streaming in to the safety offered there, Honey was blessed with exquisite looks. So much so that a noblewoman who was at least twice (and probably thrice) her age decided that the beautiful poor girl she saw in the street would come and live with her, as little more than a glorified and pampered pet.<br/>Well, if one didn't just groom and dress their pets to their whims but also had lots and lots of sex with them. And sometimes shared them with their friends.<br/>This went on for a few years and, quite honestly, Honey didn't mind much. She had a far, far better home, lovely clothing and jewellry, plenty of food - and enough sex that even her own rather extensive appetite was more than satisifed.<br/>And, of course, she had worked on her lady, twisting her around her finger until she could barely even consider refusing or arguing with one of Honey's 'requests', and the young woman enriched herself immensely.<br/>However, the old lady recently died and, somewhat to Honey's surprise, had actually left her rather extensive estate to her. While she had no children to contest this, there was a certain nobleman who had his own claim on the lady's wealth. And, Honey found, probably had something to do with her accident. While certain things are being looked into by certain friends and the situation worked out, 'Penny' felt it best to be absent from the city for a little while. This seemed to be the safest way to do so.<br/><br/><strong>Ons and Offs (IC)</strong><br/>Ons: Older partners, giving oral, double/triple/more penetration, exhibitionism, cum on her/in her mouth, being restrained<br/>Offs: Cum inside her, pregnancy, scat, blood, pain, vore, gore<br/><br/><strong>Ons and Offs (OOC)</strong><br/>Ons: Beast, gangbangs, breeding, bukkake, non-humanoid partners, older women, size difference (both sides of it), watersports, non-con, sexual mind control, lactation<br/>Offs: Gore, vore, scat.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sheet</div><div class="spoiler_body"><strong>Class</strong> (Level): Ranger (4)<br/><strong>Race:</strong> Human (Optional Variant)<br/><br/><strong>Str</strong>: 12<br/><strong>Dex</strong>: 18<br/><strong>Con</strong>: 12<br/><strong>Int:</strong> 10<br/><strong>Wis</strong>: 15<br/><strong>Cha:</strong> 16<br/><br/><strong>HP:</strong> 32<br/><strong>AC:</strong> 16<br/><strong>Initiative</strong>: +4 (advantage)<br/><br/><strong>Proficiency bonus:</strong> +2<br/><br/><strong>Proficiencies</strong><br/><strong>Languages:</strong> Common, Goblin<br/><strong>Tools:</strong> Disguise Kit, Forgery Kit<br/><br/><strong>Attack bonuses</strong><br/>Longbow: +9, 1d8+5 damage, 150/600 range<br/>Dagger: +6, +1d4+4 damage, 20/60 range<br/><br/><strong>Saves</strong><br/>Str: +3<br/>Dex: +6<br/><br/><strong>Skills</strong><br/>Athletics: +3 (Str +1, Prof +2)<br/>Deception: +7 (Cha +3, Prof +4 (see feat))<br/>Perception: +4 (Wis +2, Prof +2)<br/>Persuasion: +5 (Cha +3, Prof +2)<br/>Stealth: +6 (Dex +4, Prof +2)<br/><br/><strong>Feats</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Silver-Tongued</div><div class="spoiler_body">Increase your Charisma score by 1, to a <br/>maximum of 20.<br/><br/>You gain proficiency in the Deception skill. <span class="bbc_u">If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it</span>.<br/><br/>When you take the Attack action on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you in this way for 1 hour.</div></div><br/><strong>Race Features (Human Variant)</strong><br/>+1 to two stats, 1 feat, proficiency in 1 skill<br/><br/><span class="bbc_u"><strong>Class Features</strong> (Ranger)</span><br/><strong>Favoured Enemy:</strong> Humanoid. Gain a +2 bonus on weapon damage rolls against these creatures, and advantage on Survival checks to track them and Intelligence checks to recall information on them. Learn one extra language<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Natural Explorer</div><div class="spoiler_body">You ignore difficult terrain.<br/>You have advantage on initiative rolls.<br/>On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.<br/><br/>In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:<br/>Difficult terrain doesn’t slow your group’s travel.<br/>Your group can’t become lost except by magical means.<br/>Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.<br/>If you are traveling alone, you can move stealthily at a normal pace.<br/>When you forage, you find twice as much food as you normally would.<br/>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</div></div><strong>Combat Style</strong>: Archery (Gain a +2 bonus on attack rolls with ranged weapons)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Primeval Awareness</div><div class="spoiler_body">Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.<br/>You cannot use this ability against a creature that you have attacked within the past 10 minutes.<br/>Additionally, you can attune your senses to determine if any of your favored enemies lurk nearby. <br/>By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. <br/>This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ranger Conclave (Deep Stalker)</div><div class="spoiler_body"><strong>Underdark Scout<br/></strong>At 3rd level, you master the art of the ambush. <br/>On your first turn during combat, you gain a +10 bonus to your speed, and if you use the Attack action, you can make one additional attack.<br/>You are also adept at evading creatures that rely on darkvision. <br/>Such creatures gain no benefit when attempting to detect you in dark and dim conditions. <br/>Additionally, when the DM determines if you can hide from a creature, that creature gains no benefit from its darkvision. <br/><br/><strong>Deep Stalker Magic<br/></strong>At 3rd level, you gain darkvision out to a range of 90 feet. <br/><br/>You also gain access to additional spells at 3rd, 5th, 9th, 13th, and 15th level. Once you gain a deep stalker spell, it counts as a ranger spell for you but doesn’t count against the number of ranger spells you know.<br/><br/>3rd - disguise self<br/></div></div><br/><strong>Spells</strong> (3/rest)<br/>Cure Wounds<br/>Hunter's Mark<br/>Fog Cloud<br/>Disguise Self<br/><br/><strong>Gear</strong><br/>Longbow (+1), 20 arrows, leather armour (+1), 2 daggers, dungeoneer's pack, fake signet ring, fine clothes, disguise kit<br/><br/><strong>Money<br/></strong>15 gp<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background: Charlatan</div><div class="spoiler_body">(These were actually rolled, and made the concept)<br/>Feature: False Identity (Lady Penny Treighton)<br/><br/>Favourite Scheme: I insinuate myself into people’s lives to prey on their weakness and secure their fortunes.<br/>Personality Trait: Flattery is my preferred trick for getting what I want.<br/>Ideal: I’m determined to make something of myself.<br/>Bond: A powerful person killed someone I love. Some day soon, I’ll have my revenge. <br/>Flaw: I’m convinced that no one could ever fool me the way I fool others. </div></div><br/></div></div>