<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261557.msg12904165#msg12904165">Quote from: CeruleanSerenity on 14-01-2017, 01:38:20</a></div></div><blockquote class="bbc_standard_quote">All right, thank you. It probably won't matter right away... but that makes sense.<br/><br/>I was planning to post my sheet in progress here and work on finishing it up over the weekend, but I'm finding the raw BB code a little hard to work with. Is there an easier way to fill out my sheet than copying and editing it?<br/><br/>I'll need to hunt down a good picture for a character who will probably have Appearance 6 or 7 at all times, too...<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Feel free to post your sheet in whatever format suits you best, I'll transcribe them later  :)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261557.msg12904202#msg12904202">Quote from: HairyHeretic on 14-01-2017, 02:00:59</a></div></div><blockquote class="bbc_standard_quote">I'll see if I can get the basics of a sheet worked up over the weekend. <br/><br/>Artifact stuff. A few random thoughts, let me know what of these might be useful or doable.<br/><br/> - Bonus to gambling rolls ... fairly obvious, but in character<br/> - Divination ... you can do divination with ordinary playing cards, so maybe along the lines of the 1 dot thuamaturgy power of tea leaf reading<br/> - Weapon ... probably about the same stats as a throwing knife<br/> - Special ability ... have the cards appear back in the deck, or return to his hand after being thrown<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>ANYthing is possible  ;)<br/><br/>I would treat the deck as a standard light throwing weapon with the added benefit that the cards return to the deck except in the event that the attack roll is botched.  Anything beyond that would be Evocation territory.  Starmetal would probably be the most appropriate material.  If you're not planning to start with Evocations then we can just continue to brainstorm it as we go.<br/><br/><br/><br/><strong>Supernal Charms:</strong>I'm going to go with my gut on this one, I don't really find anything super easily accessible right now, nor do I feel like there's evidence contrary to it.  So here's some clarification (which I'll add to the House Rules later):<br/><br/>The Supernal Ability grants the following benefits to charms:<br/><ul class="bbc_list"><li>Treat your Essence Rating as 5 for all minimum requirements when purchasing or repurchasing charms.</li><ul class="bbc_list"><li><em>Note:</em>  This does not apply to Sorcery charms (Terrestrial/Celestial/Solar).</li></ul><li>Treat your Essence Rating as 5 for all minimum requirements for charm bonuses.  This does not apply to bonuses based on Essence Rating.</li><ul class="bbc_list"><li><em>Example 1:</em>  Feather Foot Style upgrades at Athletics 5 and Essence 2 to allow the Solar to pause on unstable surfaces.  An Essence 1 Solar with Athletics Supernal would gain the benefit of this upgrade.</li><li><em>Example 2:</em>  Inner Eye Focus allows for (Essence) number of rerolled dice on an Awareness roll.  An Essence 1 Solar with Awareness Supernal would only reroll 1 bonus die.</li></ul></ul><br/>Hopefully that clears things up