To be honest, the Mirror Mephit Simulacrum option that was brought up was mostly just Alactra('s player, aka me) being paranoid. ^^; It's not something coming from me as a co-gm, but instead me as a player considering possibilities and then looking at Alactra's stats and seeing that she's got the intelligence and the relevant Knowledge and Spellcraft skills to have considered the same things.<br/><br/>If that's a little too much for a mere cohort to be doing, feel free to ignore it.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13994038#msg13994038">Quote from: LizzieV on 12-03-2018, 19:54:32</a></div></div><blockquote class="bbc_standard_quote">Side Note Question: Mind Blank, Sublime Revelry, and similar things seem to be thrown around mildly often. Doesn't Mind Blank and so on block things like Heroism and Bard Song because they are mind influencing affects? There's nothing in 'immunity to mind influencing' that says 'only harmful effects' after all.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ah, this is a good point.  Torahime would have refused the casting of Sublime Revelry, in that case, since even without the buff from Orpheus, she relies on the +2 Morale bonus to attack rolls from Muramasa's Bloodthirsty special quality to overcome his -2 penalty to attack rolls.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13993891#msg13993891">Quote from: Lockepick on 12-03-2018, 19:07:51</a></div></div><blockquote class="bbc_standard_quote">I'll accept that as a loophole, sure. I think the intent of Methu's special quality was clear even if my wording allowed 'absorption' to not fall under that net -- it's supposed to make sure people can't so easily avoid my main gimmick. <br/><br/>Full disclosure: I'll be pretty disappointed if the first guy that I fight has the perfect loophole/wording to get around Methu's Special Quality. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think this is fair, particularly since you did get a listing of Grimjaw's buffs and a heads-up on that one Mind Blank item before the fight.  I'd be pretty disappointed as well, if I had started the fight with the angels and then it turned out that the enemy had some sort of anti-teleportation item on them that Vholdran hadn't warned about beforehand.<br/><br/>Edit:<br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13994058#msg13994058">Quote from: Zaer Darkwail on 12-03-2018, 20:01:16</a></div></div><blockquote class="bbc_standard_quote">You can edit/change chars after the combat is over.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Also, to provide a little clarification on this, this first combat is effectively a trial run for everyone's characters.  Once you've had a chance to see how your character performs in a fight, you can make changes if you see any problems with your build or custom Archfiend special abilities.