Then what is wrong with choosing the PLAYER CHOICE SKILLS after the character is made. Take my character her stats scream a fighter sort and I got one from my list, so one skill would just as easily be picked later. This is where a character in this system gets a little say in what you are good at. And its about a 25% chance so most do get one, maybe two and if real lucky 3 or 4. For example I would have taking something to fit her overall with her stats and such figured in to go into a natural branch for her. Another thing I think one should get their branch chosen AFTER the character is generated most will likely gravitate to one naturally.<br/><br/>Just seems to me if the listed four are not automatic then leave the CHOICE AOK open and let the players pick those. And the branch they are in will have to be one that makes sense.