<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=164019.msg7625705#msg7625705">Quote from: Mingnon on 28-01-2013, 21:42:06</a></div></div><blockquote class="bbc_standard_quote">As in we get a few more aspects more than the five we start with?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yes. One High Concept, one trouble, two character-originating concepts, and the phase 2 and 3 concepts based on interactions with other characters. Healergirl's Aeryn actually has things set up to have seven aspects, which would be fine, too. I merely noticed that a lot of early character proposals had multiple "background" aspects which didn't necessarily involve others. The interaction phases are the only crucial part. If people want to have more aspects, let me know! But everyone<em>should</em>have the same number of total aspects.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=164019.msg7625727#msg7625727">Quote from: Healergirl on 28-01-2013, 21:47:21</a></div></div><blockquote class="bbc_standard_quote">T.U.P.,<br/><br/>I was dithering over the craft/stunts thing.  I think using my free stunt for a bonus to my Chirugeon work is just the ticket, thanks!  Now I gotta figure out what skill to slot in for craft.  mmm.<br/><br/>Hm.    Source of Aspects....  rrr.  I may have read the rules wrong on how many we cn start with, how many slots we were supposed to leave open to flll in during play.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Leave crafts in place, unless you want +0 crafts boosted to +2 with the stunt. Either works!<br/><br/>And the default is: one high concept, one trouble, one background, and then two interaction aspects for a grand total of five aspects per character.