Hi all<br/><br/>Given how slowly (or not at all) the posting rate is, I thought it timely to outline how I would like combat to run (should you be unfortunate enough to have people shooting at you).<br/><br/>1. Everybody rolls initiative using Elliquiy's dice roller (this will be used for all rounds rather than re-rolling each round).<br/><br/>2. In order, highest to lowest, each combat participant will have an opportunity to declare actions (including any appropriate dice rolls) - this should be done in the OOC so that any confusion or misunderstandings can be clarified.  Then a post (without anything about numbers) can be posted in the IC thread.<br/><br/>For example, after being surprises by some bandits, Darion's player indicates that he wants his character to move into cover, taking a snap shot at the nearest enemy.  After determining various modifiers, his attack dice roll indicates a miss.<br/><br/>The IC post could look something like this:<em>Darion ducks behind the cargo containers as outlaws come streaming onto the landing platform, taking sight with his blaster, he fires a quick couple of shots, cursing as they go wide of his intended target, burning large holes in the plasticrete doorframe.</em><br/><br/>3. Injuries in the IC thread will be in a narrative style, whereas injuries in the OOC thread will be more mechanical.<br/><br/>The idea is to make the IC thread quick and snappy - with all the leg work done in the OOC.  It is perferably to do in an OOC thread as opposed to PM's so that everyone can see what each other is doing and plan accordingly (assuming of course they are in a position to see everything going on - player vs. character knowledge).<br/><br/>In regards to NPC's and any opponents, I'll post their dice rolls (I personally don't like GM screens where dice rolls are hidden from players) and then post a suitable IC post for each one.<br/><br/>In regards to timing, I am going to impose a 24 hour time limit, so if you don't indicate what your character is doing then I'll assume they are inactive that round and move onto the next player - there may be some flexability to this, but combat will be slow enough as it is, so everyone needs to be available.  If you're not going to be available, let me know and I can NPC your character for the combat (no protests over decisions I make in this respect will be entertained...).<br/><br/>Remember, character death<span class="bbc_u">is a possibility</span>, so your best chance of survival is to control your character's actions rather than have me do it...  ;D