Yula, I also realized that the things for you were more narrative than some of the others. I have another thought if none of the three boons interest you!<br/><br/>I'm also working on a system for investing in Heaford.  Just to give a little sample of the basics...<br/><br/>Heaford (Small City)<br/>Population Traits (choose X): diverse, mono-culture, trained, skilled, rich, magical, faithful, mobile, diplomatic<br/>Population Weaknesses (choose X): poor, sick, dirty, rowdy, dangerous, hated<br/><br/>Locations:<br/>The Storm And Queen (Bar -1, rowdy -, welcoming +, unguarded -)<br/>Blacksmith Shop (Blacksmith -1, overworked -, small -, slutty +)<br/><br/>Money/influence/boons will be able to invest in different places, giving different tags, introducing new locations, improving upon the city, etc!<br/>It will be WHOLEY optional!<br/>Just like mechanics will effect the narrative, the narrative may also effect the mechanics.