<div class="floatleft">(https://i.imgur.com/NS0l6J6.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Asgregith Brickbrew (https://www.myth-weavers.com/sheet.html#id=2458779)<br/></span></span><hr/><em>Lvl 4 Dwarf Gunslinger</em><br/><strong>HP:</strong>48/48<br/><strong>AC:</strong>19<br/><strong>Standard Perception:</strong>+11<hr/><br/>Harbor water wasn't exactly Asgegrith's idea of something that it was fun to take a dip in, but she was prepared for far worse if she had to when it came to water. She intentionally kept her gear light and only wore a thin shirt of mithral as her armor as to not hinder herself at all while in the water, and this was usually for making sure going overboard when either blackout drunk or in a fight wasn't deadly, but it worked here too. Diving into the water after her more aquatic crewmates, she dove to get to Chum as she expected, and would then hang onto the shark, holding her breath for now. She had an impressive set of lungs when she needed to stay under for a while.<br/><hr/><strong>GM Notice:</strong>At 2021-06-13 17:49:55, Asgregith (uid: 66213) rolls: 1d20a8 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=153805) Swim check to hang onto Chum and keep up with the others if possible, otherwise just Swim check to follow as fast as I can. Also holding breath so Chum doesn't need to surface and potentially become a target yet.