<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rose's Perception Check</div><div class="spoiler_body">The dim light makes it difficult for you to perceive any fine details as you walk, but you can't help but notice that it has a quietness to it that is typically reserved for catacombs.  In fact, the most prominent sound you hear is the hushed crackling of the torch fire and your muffled footfalls on the compacted dirt and stone floor.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Since Rose has given up point to a willing volunteer, it's up to another to take lead and guide the group forward in the cavern.<br/></div></div>