Sigra would disperse the last of the fiendish rat swarm, with her strike at it.   Most are dead,  the few that are disappear into the cracks of the dungeon walls.    (The rat swarm had 1 more hp, so the str bonus alone would have done it with Sigra)<br/><br/>Talia gets a parting shot and kills another of the rats as it tries to scurry away.   So with the swarm broken and destroyed.  The combat has come to an end.  (Out of initiative rounds).<br/><br/>Only two had been really hurt the donkey and Talia by the rat swarm.    Amara would see to the donkey,  tending to cleaning up the wounds the donkey had received.<br/><br/>Now the party has been to both ends of the the T intersection.  And both ways have resulted in dead ends.   Which leaves only the door at the top of the T.   Which now is ajared and it is where the fiendish rat swarm had come out of.   So the rat swarm had to come from somewhere.  Which would mean that is the way more into the dungeon.     Now the party has only been at it for about four hours.  Putting it at mid day.  A lot has happened and the cleric is near depleted.   So caution will have to be used.    And what the dungeon has shown so far, the group will need to find a spot that is defensible for when they do decide to stop for what would be the night.   But that will soon blur with no such cycle of day and night.