<div class="floatleft">(http://i.imgur.com/UMC7dP3.png)</div><span class="bbc_size" style="font-size: 16pt;"><strong>Quasar<strong></strong></strong></span><br/><strong>Location</strong>Hovering near the ship<br/><strong>Group</strong>Red Wasp, Superbus, Spitfire<br/><strong>Conditions</strong>Afraid, Guilty<br/><strong>Action</strong>Unleash your powers<br/><hr/>Quasar froze for a moment as all hell broke loose.  Memories of the destruction the night the team formed flashed through her head, and that was before the explosion caught her friends.  She began to shake, terrified that they were dead, that the two of the only people in the world that she could relate to had been killed right in front of her while she had hovered uselessly overhead.<br/><br/>Then she heard Superbus' shout, and her heart started beating again.  "Y-yeah, I can try."<br/><br/>Quesar hoped that she could focus enough to stop the ship from sinking as she raised her shaking hands, a coruscating aura of white light crackling around her.  She struggled as hard as she could to drag the ship up onto the docks so that it wouldn't sink, not wanting to fail again like she had moments before as support for the assault.<br/><br/>At 2017-12-24 16:55:38, Quasar (uid: 61621) rolls: 2d6a2 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=111876)<br/><em>Unleash my powers to drag the ship up onto the docks so that it stops sinking.  I mark a condition in exchange, so I mark Guilty because she feels like she failed the others by letting them get caught in the explosion.</em>