<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=175557.msg8353598#msg8353598">Quote from: Remiel on 06-06-2013, 23:56:42</a></div></div><blockquote class="bbc_standard_quote">since his health (5) is much better than his Nature (2) I'll go with the Beginner's Luck method.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You'll probably want to see what help you get first, as the 5, plus everything that gets added on, is halved if you go that route.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=175557.msg8353605#msg8353605">Quote from: AlexStone on 06-06-2013, 23:58:30</a></div></div><blockquote class="bbc_standard_quote">Also, it's worth noting that Mouse Guard tends to be a "Yes, but.." sort of game.  If you fail, it's not that we won't get up there.  Somebody might get hurt, or the weather turns bad, or there will be another problem at the top, but we don't get stuck.  We just get more/different story.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is an excellent point. It removes some of the tension of failure, but yes, MG is a very "Yes, but..." game. Look what happened in the previous roll regarding the weather.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=175557.msg8353611#msg8353611">Quote from: AlexStone on 06-06-2013, 23:59:39</a></div></div><blockquote class="bbc_standard_quote">I'll put together a quick post about George and Cyd plotting the best way up the slope after I grab a bite to eat, then.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Cyd is Angry. This should be reflected in him not giving help, or characterized in the help he gives.<br/><br/>Everyone else is free to help as well if they have a skill that helps Pathfinder! Go team!