<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14233042#msg14233042">Quote from: Envious on 25-06-2018, 21:51:30</a></div></div><blockquote class="bbc_standard_quote">Should I be rolling to climb, or taking 10 to climb?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Your character has a +1 to climb, Envious.  So, if she took 10, she would only get an 11, which is not enough to make it.  You would have to roll an 14 or more to make the climb check.<br/><br/>What I recommend is, you delay your turn until Mouser is able to drop his rope, and then clamber up that.  That climb check is easier, and you will definitely be able to "take 10" on it.