The four Evangelions got themselves ready on the train, and with some spinning of wheels and an epic rev of 9,500 horsepower of diesel engines, the train was on its way.<br/><br/>Engine:  2 Class 400 Diesel locomotives; 4,750 horsepower each<br/>Car 1: Umbilical cables for Evangelion units; provides 5 cables, each 40 dm in length<br/>Car 2: Reserve N2 Power generators, capable of supplying 5 rounds of power through car 1<br/>Car 3: EVA Unit 00 Carrier<br/>Car 4: EVA Unit 01 Carrier<br/>Car 5: EVA Unit 04 Carrier<br/>Car 6: EVA Unit 11 Carrier<br/>Car 7: Progressive Rifle Storage; contains 4 progressive rifles, each customized by the pilot assinged to them<br/>Car 8: Ammunition  Storage; contains 8 magazines of progressive rifle ammunition<br/><br/><br/>Winding through the edges of the Metropolis, the train gradually headed upwards with increasing speed towards the gate, which had been closed when the security breach happened to protect the population.<br/><br/>Down in the geofront, Mario Mecci looked on uncomfortably, while the train went hurtling towards the barriers.  A big man in a  blue suit went striding into the chamber, anger obviously on his face whle indignant blue eyes blazed beneath short blond hair.  "Director Mecci, what have your machines done to my city!"  Gene Frederson exclaimed, while everyone in the control room simply seemed shocked that the Mayor had somehow infiltrated Terminal Dogma.<br/><br/>Mecci looked to Captain Mathias, while he kept on issuing evacuation orders.  "Captain, try to see if you can't get this man to unlock command authority in the town before we wreck his precious Metropolis."  He said dismissively, while he delivered the order to the EVA units, currently powered by cables drawing power from the rail system.  "Pilots, you've got 23 layers of special armor to burst through; we're accelerating the train to ramming speed since we can't afford a derailment on impact, so you'll have 30 seconds to weaken the plate enough for the train to get through."  He said, while the train turned rapidly across the elevated track to head to the outside world.<br/><br/>(The armored plate has 23 wounds and an armor of 4.  You have 2 rounds to destroy it, and you'll begin at a range of 50dm in the first round, 20dm in the second round, and may ready an action to attack the plate in melee on impact.  Ranged attacks against the plate gain a +30 bonus, while melee attacks gain a +60 bonus)