<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=312414.msg15242904#msg15242904">Quote from: Prakkie on 17-01-2020, 10:58:35</a></div></div><blockquote class="bbc_standard_quote">Questions so far:<br/><br/>- Is this game a present-day setting or closer to the 2000's when the coup happened?<br/>- What's the Sept living-area like? Would it be alright for a Garou to have a cabin on or near the Sept?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The game is set in the mid-2000's, so a couple of years or so after the shift in power. As for living situation, the sept provides for its members, giving them housing as they wish. In other words, having a cabin within county bounds is not only possible but highly encouraged for the Garou living there. It is highly likely that Gordon Turner has even paid for it.  ;D<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=312414.msg15242904#msg15242904">Quote from: Prakkie on 17-01-2020, 10:58:35</a></div></div><blockquote class="bbc_standard_quote">Also, how do the rest of you feel about the pack situation? Personally I would like to have the pack-form in-game, but maybe with some impetus (a quest needs doing or whatever) so it won't drag too much. I like when characters get (better) acquainted in-play. Thoughts...?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The only stipulation I have put on this is that characters must have been part of the sept for a while. As thus the characters would likely know of each other even if they aren't personally acquainted.