Sweetwater:<br/><br/>(http://www.clydecaldwell.com/jpgs/large_images/amara.jpg)<br/><br/>Skin:  Pink<br/>Hair:  Scarlet<br/>Eyes:  Green<br/><br/>Height:  6'11"<br/>Weight:  184 lbs<br/>Bust:  D<br/><br/>Age:   36<br/>Class:   Wilder<br/>Alingment:  Easy Going Chaotic Good<br/>Race:  Half Giant<br/><br/>"All I wanted was to travel, see the places my Uncle has seen, and write a cookbook.<br/><br/>"These bastards have thrown me in chains, assualted my gods, made me their pawn, and taken my uncle's sword from me.<br/><br/>"I will not forgive them."<br/><br/>*  *  *<br/><br/>Background:<br/>--Sweetwater was born to a tribe of Half Giants from the desert country of Calimshan on Toril.  Her father--Sunrazor--was a mercenary, merchant, and migrant worker with strength no human could match.  Her mother--Nightrose--devoted her later life to keeping his tent, but as a young woman was both a dancing girl and a fortune teller, bringing coin for herself and attracting attention to her clan's merchant wagons.<br/><br/>Sweetwater idolized them both and fought hard to learn all that either could teach.  Nightrose's brother--an eccentric loremaster and powerful psion known only as Curiosity--told Sweetwater stories while she relaxed and helped her learn her letters.  He painted beautiful pictures of foreign lands and distant worlds the likes of which the desert child was hard pressed to imagine.  Only as she grew to maturity did she realize that Curiosity's clever tales and relaxing games were just as much lessons as any of the more grueling work she put herself through.<br/><br/>Quite unlike the human women around them, the clan were all quite liberated.  There was no shame in taking a customer's coin for a night of pleasure of bedding a dozen friends before finding the ones you wished to form a family with.  Sweetwater eventually came to yearn for a man named Sandharrow, the mightiest warrior of their generation.  Despite her skill at the dance, he couldn't bring himself to see her as anything but a shield sister.<br/><br/>"Sandharrow, I love you so much that it hurts.  I will leave now, and be gone for many years, but I will return before I loose my beauty, and I will bring with me a book I have written and mastered myself.  If I cook for you form this book food finer than any you've ever tasted, then you will know I am a woman and will take me to wife.  Do we have an accord?"<br/><br/>Sandharrow gave a gentle laugh, but he was intrigued at the thought that the mighty Sweetwater might prove just as femenine as the other three girls--smaller, softer--that he had his eye on.<br/><br/>So he agreed.<br/><br/>Now no man in all the clan knew the outside world better than Curiosity, so she saught his aid before leaving.  The old giant presented her with the sword he once wore, "Let this blade--and these words--be your Shield little one.  Walk with your eyes open, miss no wonder, nor any trouble.  Seek not trouble, trouble enough will find you.  When it finds you, look it in the eyes so you know for sure it's trouble, and it knows that you know.  If it comes for you still, strike hard, strike first, and strike last."<br/><br/>In a fanciful attire of scanty chain Sweetwater left her home, with the great deep crystal flamberge "Curiosity's Shield" across her back.  She traveled across Tethyr, through a portal, and into the planes.<br/><br/>There she tried to aid an aasimar community against invading giants, but a chieftan--a jarl--named Eugthew amused himself by defeating her personaly.  He dashed her to the ground with a boulder and took curiosity's shield for his own.  When she'd recovered from her wounds, he kept her as a concubine for three weeks before tiring of 'his little toy'.  Then he equipped her with a humble steel flamberge and sent her to be a slave mercenary.<br/><br/><br/>Personality:  Despite all she's been through, Sweetwater is an easy going gal, quick to make friends and willing to forgive most enemies who make amends.  Questing to prove her femininity to Sandharrow won't stop her from enjoying the comapny of man or maid on the road--anymore than his agreement will stop him from taking his first three wives while she is away.  She loves to experience distant lands and cultures, and strives always to learn new recipes.<br/><br/>Appearance: See above.  Just remember that she's almost seven feet tall...<br/><br/>Race and Class:  Half Giant Wilder.  Sweet water will eventualy become a powerful 'blaster', but begins her career using her powers to augment her defenses.<br/><br/>What your character believes in:<br/>--Sweetwater has entrusted her soul to Selune, and upon her death that moon goddess will embrace her into paradise or cast her into the abyss.  Sweetwater takes for granted that the gods are part of everyday life, to be revered or appeased.<br/>--Sweetwater doesn't have many other firm convictions.  She, "knows evil when she sees it."  She thinks deep thoughts when the fancy takes her.<br/><br/><br/>Class:  Wylder 1<br/><br/>Strength   16   +3<br/>Dexterity   10   +0<br/>Constitution   14   +2<br/>Intelegence   14   +2<br/>Wisdom      10   +0<br/>Charisma   16   +3<br/><br/>Hit Points   11<br/><br/>Armor Class:   10(14)   (+4 Inertial Armor)<br/><br/>Fortitude   0 +2 =d20+2<br/>Reflex      0 +0 =d20+0<br/>Will      2 +0 =d20+2<br/><br/>Base Attack: +0<br/>--Melee +3<br/>--Missile +0<br/>----CMB +4<br/>----CMD +14<br/><br/>Attacks:<br/>Large Greatsword:<br/>--TAB d20+3<br/>--Damage 3d6+4<br/>--Critical 19X2<br/><br/>Large Spear<br/>--TAB +3/+0<br/>--Damage 2d6+4/+3<br/>--Critical 20X2<br/>--Range 20'<br/><br/><br/>Class Abilities:<br/>Psychic Enervation 15%<br/>Surge Blast 1d6<br/>Surge Bond: Warrior's Bond<br/>Wild Surge +1<br/>Power Points:  6/5<br/>--Inertial Armor<br/><br/>Feats:<br/>Martial Weapon Proficiency: Greatsword<br/><br/><br/>Racial Abilities:<br/>Powerful Build<br/>Saves Vs. Fire +2<br/>Stomp L 1: 1/day.<br/>Survival +2<br/><br/><br/>Skills:<br/>Acrobatics      1 +3   +0      =d20+4<br/>Autohypnosis      1 +3   +0      =d20+4<br/>Dipilomacy      1 +3   +3      =d20+7<br/>Knowlege: Psionics   1 +3   +2      =d20+6<br/>Perception      1 +3   +0      =d20+4<br/>Perform: Dance      1 +3   +3   +1   =d20+8<br/>Survival      1 +3   +0   +2   =d20+6<br/><br/><br/>Traits:<br/>Dancing Girl (original):  Perform is always a class skill for you, and you gain +1 to Perform: Dance.<br/>Desert Child: Benefit: You gain a +4 trait bonus on any saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on all saving throws against fire effects.<br/><br/><br/>Equipment:<br/>Outfit:  Soft Boots, Chainmail Bikini, Red Cloak<br/>--Adventurer's Satchel<br/>--Backpack<br/><br/>Gear:<br/>--Alchemist's Fire<br/>--Artisan's Tools: Cook<br/>--Artisan's tools: Scribe<br/>--Bedroll and Winter Blanket<br/>--Flint and Steel<br/>--Potion of Cure Light Wounds<br/>--Holy Water Vial<br/>--Rations X2<br/>--Recepie Journal<br/>--Sun Rods X5<br/>--Waterskin<br/><br/><br/>Gold:  1<br/>Silver  4<br/>Copper 10<br/>