As I specifically said Kate, I am *not* suggesting your char should or shouldn't have prepared certain spells. Just, Feather Fall is 'the' canonical anti-falling-damage spell and the cheapest/easiest way to protect the party from it if you are so inclined.<br/><br/>Falling is hundreds of feet a round and the damage is 1d6 per 10 feet, which is way more damage than we can survive at L6, but obviously if NK chose to have our chars survive I wouldn't complain (though I think that our Summon Nature's Ally strategy will work).<br/>