Also, Cold, I wanted to bounce a thing off of you.<br/><br/>This isn't an option for the Chopper's Gang per the playbook, but I'd like to discuss the possibility of shifting<em>Los Buitres</em>vulnerability from<strong>Breakdown</strong>to<strong>Unruly</strong>.<br/><br/>Here's my reasoning: so long as Amanuel is in the game, and the LBMC are friendly-ish towards him,<strong>Breakdown</strong>isn't really any kind of a limitation. That's point one.<br/><br/>Point two is that we've kind of been playing them/setting things up in a fashion where<strong>Unruly</strong>makes sense and would be a notable limitation/drain on Rez's time. Rez having to keep sorting things out inside the gang seems like a much more likely issue in this game than the gang suddenly having no mechanical capability and all their bikes falling over.<br/><br/>Unfortunately,<strong>Unruly</strong>isn't one of the choices given on the Chopper playbook. In fact, I stumbled over it in the big-list-of-crap on Gangs around p.250 by accident. It also contrasts oddly with the writeup for<strong>Vulnerable</strong>right beneath it in the sense that<strong>Vulnerable</strong>specifies that<strong>Pack Alpha</strong>and<strong>Leadership</strong>can be used to overcome it in a given situation. I'm not sure why that wouldn't work with<strong>Unruly</strong>, but RAW...<br/><br/>EDIT: Just to note, the shift doesn't constitute a character advantage (in fact, RAW it's a disadvantage since it becomes something one can't just throw<strong>Pack Alpha</strong>at) as it's swapping one disadvantage (which sort-of-doesn't-have-an-affect in the current sitch) for another disadvantage (which does) but it does seem to better reflect what's going on in-game.