*Waves*<br/><br/>Goodbye everyone.<br/><br/>Randal, I want you to know I have named you the inheritor of my debts!<br/><br/>Whoops, wrong will!<br/><br/>Just, please take care of Morningmist for me!<br/><br/><em>+2 Full Plate<br/>+2 Heavy Steel Shield<br/>Ring of Protection +1<br/>Handy Haversack<br/>Kelsie’s Holy Medalion<br/>Magic Bedroll (MIC 163-164)<br/>Ever full  Feedbag<br/>Ever full Rations<br/>Ever full Mug (MIC 160)<br/><br/>Masterwork Lance<br/>Masterwork Mace<br/>Backpack, <br/>Belt Pouch X2<br/>Dagger<br/>Flint and Steel<br/>Healer’s Kit, Masterwork Artisan’s Tool’s: Painter<br/>Explorer’s Outfit X2<br/>Courtier’s Outfit with Jewelry<br/>Signet, Shovel.  <br/><br/>Platinum (In Bodice Purse) 52   Gold 4, Silver 9, Copper 10.  <br/>Assorted Coin and Gems: 800<br/><br/><br/>Kelsie’s Holy Medallion<br/>This rose quartz disk radiates a soft rosy glow (as per Continual Flame.)  It is on a sting of white ceramic beads.  <br/>It provides +4 wisdom and the properties of an amulet of retributive healing (MIC 69-70).  <br/>Devoting your life to healing is often a thankless job. An amulet of retributive healing ensures that if you tend to your allies, you are renewed in turn.  <br/>When you activate your amulet, the next effect you use before the end of your turn that heals another creature's damage also heals you of an equal amount, as long as you could be healed by that same effect.<br/>If the effect heals multiple creatures, you only gain the retributive healing once per effect. <br/>For example, a human cleric casting cure light wounds on an ally after activating this amulet would gain the same amount of healing, but a human wizard casting repairlight damage on her warforged ally would not benefit from activating the amulet (since that spell only affects constructs). <br/><br/><br/>Name:   Morningmist<br/>Warhorse: Cormyrean Destrier (CoV 154)<br/>Hit Dice: 4d8+12 (33/32)<br/>Initiative: +1<br/>Speed: 50’ (10 squares)<br/>Armor Class 18 (+4 Armor, -1 Size, +1 Dex, +4 Natural)<br/>Base Attack/Grapple: +3/+12<br/>Attack: Hoof +7 Melee<br/>Full Attack: 2 Hooves +7 Melee (d6+5) and 1 Bite +2 Melee (d3+2)<br/>Space 10’, Reach 5’  <br/>Special Qualities: low light vision, scent, grants rider +1 to ride checks.  <br/>Saves: Fort +7, Reflex +5, Will +3<br/>Abilities: Strength 20, Dex 13, Con 17, Int 2, Wis 15, Cha 6<br/>Skills:  Listen +6, Spot +5<br/>Feats: Endurance, Run<br/>Gear:  Masterwork Military Saddle, Saddlebags, +1 Studded Leather Barding<br/></em>