<div class="floatleft">(https://i.imgur.com/zlmNO2l.jpg)<br/></div><strong>Name:</strong><strong>Nevine Valmeia</strong>(https://www.myth-weavers.com/sheet.html#id=2411473)<br/><strong>HP:</strong>116 / 116<strong>AC:</strong>24 (29)<strong>Flat-Footed:</strong>19 (24)<strong>Touch:</strong>17 (22)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spell Slots</div><div class="spoiler_body">lv1. 8/8<br/>lv2. 7/7<br/>lv3. 7/7<br/>lv4. 7/7<br/>lv5. 6/6<br/>lv6. 1/3</div></div><br/><strong>Conditions/Effects:</strong><br/>-Natural Divination: +4 to one save (2/2), +10 to skill check (1/1)<br/>-Alter Self: large size (8 ft. tall), +2 dex<br/><br/><strong>Actions:</strong><br/>Nevine: Returning to party and recounting all information gathered on both locations<br/><br/>Lucrezia: -Blood drinker on dead human bodies (+15 temp hp, +1 con checks/saves<br/>-conjure mind blade<br/>-attack chimney so it collapses in on itself<br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Undead  109/114HD</div><div class="spoiler_body"><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2 Trolgre Fast Zombies</div><div class="spoiler_body"><strong>Large size</strong><br/><strong>12 HD</strong> (d8)<br/><strong>HP:</strong> 120 (96+12 desecrate bonus+12 toughness)<br/><strong>AC:</strong> 20 (4 dex, 4 hide armor, 3 natural armor, -1 size)<br/><br/>str 27, dex 20, con -, int -, wis 10, cha 10<br/><br/><strong>Fort:</strong> +4   <strong>Ref:</strong> +9   <strong>Will:</strong> +8<br/><strong>Undead Immunities:</strong> mind effects, bleed, death effects, disease, paralysis, poison, sleep effects, stunning,  nonlethal damage, ability drain, energy drain, damage to Constitution, Dexterity, and Strength, exhaustion and fatigue effects.<br/><strong>Darkvision</strong> 60ft. <br/><strong>Feat:</strong> Toughness <br/><strong>Speed:</strong> 50ft.<br/><br/><strong>BAB:</strong> +9<br/><strong>Reach:</strong> 10ft.<br/><strong>Attacks:</strong> Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon) <br/><br/><strong>Quick Strikes:</strong> Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Necrocraft 7HD</div><div class="spoiler_body">NE Large undead 7HD<br/>Init +1; Senses darkvision 60 ft.; Perception +0<br/><br/>DEFENSE<br/><br/>AC 14, touch 11, flat-footed 14 (+4 natural)<br/>HP: 51 (44 (https://elliquiy.com/forums/dicebot.php?r=154977) (7d8+14)+7desecrate)<br/>Fort +2, Ref +2, Will +4<br/>Immune undead traits<br/><br/>OFFENSE<br/>BAB: +5<br/>Speed 30 ft., fly 30 ft. (clumsy)<br/>Melee 2 claws +11 (1d4+6), bite +11 (1d6+6)<br/><br/>STATISTICS<br/><br/>Str 23(+6), Dex 11, Con —, Int —, Wis 10, Cha 13<br/>Base Atk +3; CMB +5; CMD 16<br/>Feats Toughness B<br/>Construction Points: 3<br/>Flight (1CP)<br/>Paralysis (2CP): Up to three of necrocraft’s natural attacks gain the paralysis ability (1d4+1 rounds, DC 13 Fort, elves are immune to this effect). This graft requires the body of at least 1 ghoul.<br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sunbaked Zombie Trolgre 12HD</div><div class="spoiler_body">Large size<br/>12 HD (d8)<br/>HP: 120 (96+12 desecrate bonus+12 toughness)<br/>AC: 20 (4 dex, 4 hide armor, 3 natural armor, -1 size) - DR 5/slashing <br/><br/>str 27, dex 18, con -, int -, wis 10, cha 10<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Fire Immunity<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +9<br/>Reach: 10ft.<br/>Attacks: Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon)<br/><br/>Death Throes (Su): When a sunbaked zombie is destroyed, its body explodes in a burst of stale dust. Adjacent creatures must succeed at a Fortitude save or be staggered for 1d4+1 rounds. The DC is equal to 10 + 1/2 the sunbaked zombie’s Hit Dice + the sunbaked zombie’s Cha modifier. Creatures that don’t breathe are immune to this effect.<br/><br/>Fiery Gaze (Su): A sunbaked zombie’s eye sockets flicker with a small flame that gives light equivalent to that of a candle. As a standard action, a sunbaked zombie can direct its gaze against a single creature within 30 feet of it. A creature targeted must succeed at a Fortitude save or take 1d6 points of fire damage. If the sunbaked zombie has 5 or more Hit Dice, its fiery gaze deals 2d6 points of fire damage, and this damage increases by an additional 1d6 points of fire damage for every 4 additional Hit Dice the sunbaked zombie possesses. A creature damaged by this effect must succeed at a Reflex save or catch fire. Each round, a burning creature can attempt a Reflex save to quench the flames; failure results in another 1d6 points of fire damage. Flammable items worn by a creature must also save or take the same damage as the creature. If a creature is already on fire, it suffers no additional effects from a fiery gaze. The save DC is Charisma-based.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trolgre Frostfallen 10HD</div><div class="spoiler_body">10 HD (d8)<br/>HP: 91 (https://elliquiy.com/forums/dicebot.php?r=154983) (10d8+50)<br/>AC: 21 (4 dex, 4 hide armor, 4 natural armor, -1 size) - DR 5/bludgeoning<br/><br/>str 27(+8), dex 18(+4), con -, int -, wis 10, cha 16(+3)<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Cold Immunity<br/>Fire Vulnerability<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +7<br/>Reach: 10ft.<br/>Attacks: Bite (+15, 1d8+8 pierce + 2d6 cold), Claws (+15, 1d6+8 slash + 2d6 cold), Slam (+15, 1d8+8 bludgeon + 2d6 cold)<br/><br/>Cold (Su)<br/>A frostfallen creature’s body generates intense cold, dealing an amount of cold damage with its touch determined by its Hit Dice (2d6). Creatures attacking a frostfallen creature with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.<br/></div></div><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1 bloody skeleton</div><div class="spoiler_body">HP: 7 (4 (https://elliquiy.com/forums/dicebot.php?r=152536)+3) - Fast Healing 1<br/>AC 12, touch 10, flat-footed 10 - DR 5/bludgeoning, undead immunities, cold immunity<br/>Fort +0, Ref +0, Will +2, Channel Resistance +4<br/><br/>Speed 30 ft.<br/>2 Claws +2 (1d4+2)<br/><br/>Str 15, Dex 11, Con -, Int -, Wis 10, Cha 14<br/><br/>-Improved Initiative (+4)<br/><br/>-Deathless<br/>A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">10 zombie miners</div><div class="spoiler_body"></div></div><br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">created undead</div><div class="spoiler_body">Crawling Hand (https://www.d20pfsrd.com/bestiary/monster-listings/undead/crawling-hand)<br/>Phantom Armor (https://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian)</div></div><hr/><div class="floatright"><div align="center"><strong>Lucrezia Bathory (https://www.myth-weavers.com/sheet.html#id=2446758)</strong><br/><strong>HP:</strong> 81/81 (+15) <strong>AC:</strong> 23<br/><strong>Effects:</strong> +15 temp hp, +1 con check/save (1hr)  </div>(https://i.imgur.com/QX8VD2I.jpg)</div><br/>Nevine rose a brow as she watches the guards go at it. Something about this was off. This didn't seem like regular sex cult fun times. She could tell there was magic involved, but it wasn't a mere aphrodisiac it seemed, it was pushing these people hard, perhaps dangerously so. This was strange. Not only were they not properly defending the grounds, they were fucking each other half to death. If this was the cult's hideout, why would they be doing this to their own guards? Her crawling hand was also showing no reaction to the place. It's detection range was over 400ft, which should have more than covered the entire expanse of the temple, so she either wasn't here or this was a result of the divination blocking spell. With a shake of her head Nevine called back her hand and took off into the sky once more, heading back to meet up with the others and report both her own findings and what Lucrezia had shared with her.<br/><br/>Lucrezia looks down at the discarded pile of women, used for parts and casually thrown away. Of course she knew this was little different from what her own mistress did, necromancy was her entire religion, but something about this still bothered her. She would not deny that things that she and her mistress did were evil, but they did not so blatantly prey on the weak. There was at least a standard to their dealings. They did not snatch women off the streets just to discard them like waste. Lucrezia may have been a monster, but she was also a noble, a knight. The dhampir's lip twitched, the smallest deviation from her usual cool composure, "Forgive me my lady, but I fear I must over step my bounds" she muttered, taking up one of the bodies and sinking her teeth in deep, draining the remnants of her blood. As she did so a crimson blade formed in her free hand, almost appearing to be forged from blood itself. Flying up to the top of the temple, Lucrezia would deliver a series of mighty blows to the stone chimney, attempting to collapse it in on itself, both to catch the alchemist by surprise and seal him in with his own wicked fumes.<br/>