(Aye, the DC is 5 for moving carefully in Medium armor; even with the intervening door and distance, they'd likely be heard.)<br/><br/>Quietly, the rogue nods tot he party, indicating that there's people on the other side, and probably not friendlies. The party rearranges; the crusader and paladin take the lead, the wizard behind them, followed by the rogue, and the marshal. All will delay until immediately after the one before them (so they'll all act on the same initiative, for simplification. This will be 20, unless you're having everyone ready, which makes everything muddled, but, whatever.)<br/><br/>The crusader, Saren, pushes open the door, and begins moving through, his blade raised high, warding off blows, wanting to give everyone else room to move in. (He moves three squares into the room, then stops, provoking AoOs and/or readied actions as needed. He's using full Combat Expertise, though, so his AC is currently 28). The paladin follows, moving adjacent to him, attacking the one in the middle, on the left. (Critical threat, 29 to confirm. 13 or 26, depending on confirmation. AC 24)<br/><br/>The wizard moves in next, staying in the hallway, readying an offensive spell for if she sees spellcasting. The rogue stands in front of her, just beyond the doorway, stabbing the one Daood hit (if it lives) or the one closer to the door, if he didn't. (12 to hit, 2 damage. AC 17) The marshal moves closer, so they can hear him, but otherwise hangs back.