Sorry about being out of communication last couple of days.  Really bad couple of days, might be a little spotty still.<br/><br/>A general purpose character thread might be a little more user friendly, especially if wiki links can be put up.  I'll make it a priority after I actually have the main IC threads written up.  (assuming everybody hasn't been scared off)<br/><br/>You guys have been great so far, and I'm sorry about anything I'm doing that will derail the game.  :-)<br/><br/><br/>I made a thread for the city of breezeport:   http://elliquiy.com/forums/index.php?topic=61829 (http://elliquiy.com/forums/index.php?topic=61829)<br/><br/><br/>I'd like to expand the description of the city, but I'll need a few things from Wyzard:<br/><br/>-How is the city water supply delivered?  The popular means are wells, aquaducts, and resivoirs tapped from rivers.<br/>-Does the city have a sewer system?  What about bathouses?  (a city with water pipes doesn't neccisarily have a sewer system)<br/>-Is there a central bazaar for commerce to be conducted, or are there a number of independent commercial enterprises?<br/>-Does the police force operate from the keep, or do they have local police stations?<br/>-Does the city grow its own crops?  Are the irrigated?<br/><br/>(all of these questions are personal preference, and will carry advantages and downsides.  Obviously a sewer makes your city a lot cleaner, but creates a huge breeding ground and hiding place for monsters.)<br/><br/><br/><br/>Finally, some information about potion interactions.  All of these interactions assume the use of the standard encyclopedia arcane formulations of the potion.<br/><br/><strong>Potion of Healing:</strong>Potions of healing are dangerously reactive, and explode if too many end up in the same place.  4 or more potions of healing will react explosively when combined and compressed.  This process is sped up massively if the potion is combined with a potion of extra healing.   Potions of healing are not effective when under the influence of a potion of fire resistance, and prevent intoxication by alchohol for several hours.<br/><br/><strong>Potion of Extra Healing:</strong>Unlike potions of healing, potions of extra healing are actually effective in synergy.  Each potion of extra healing consumed after the first within an hour of each other heals half again as many hit points.  There is a downside, however.  Each potion of extra healing consumed inflicts a -2 penalty on saves vs. poison for an hour.  Potions of extra healing are also poisonous if taken with a poison of fire resistance.   Just like potions of healing, they prevent intoxication.<br/><br/><strong>Potion of Fire Resistance:</strong>Potions of fire resistance are highly compatable with each other.  Each potion of fire resistance taken after the first doubles the remaining duration or adds 10 minutes to the duration, whichever is more.  Consuming potions of fire resistance with alcohol halves the duration.<br/><br/><strong>Potion of Strength:</strong>Potions of strength are compatable with each other, increasing the strength gain granted by them by 1 for each additional potion consumed while under the influence of another potion of strength.  Potions of fire resistance boost the duration of all active potions of strength by 10 minutes, though they don't actually provide fire resistance while under the effect of potions of strength.  Consuming 5 or more potions of strength permenantly increases a character's strength score by 1, to a maximum of 18.  Each potion consumed after the fourth grants 1 point of strength.<br/><br/><strong>Potion of Longevity:</strong>Potions of Longevity, if 4 or more are consumed, permanently increase a character's constitution score.  Each potion of longevity consumed after the third grants 1 point of constitution, to a maximum of 18.<br/><br/><br/>While I'm on obscure rules, if a character makes a sincere prayer to their patron god in an exceptional situation, there is a 15% chance the prayer will be answered.  This chance falls 5% for each prayer the character has had answered within the last decade.  Going on a personal mission for a diety can increase the prayer answer chance by 35%, and the chance of a prayer being answered when fighting a monster that the deity's clerics could turn and destroy is increased by 1% per HD of the monster.  Characters with behavior contrary to that of their patron suffer a -5% penalty on prayer chances, and characters with behavior opposed to their deity suffer a -10% penalty on prayer chances.<br/><br/>Prayer can have one of several effects:  The most common is for a character to be granted a cleric spell by their deity, lost after one use, as usual.  The second most common is for servitors of the deity to rescue the character, often favoring clerics in the area.  Other ways prayers are answered include the god granting temporary or permanent use of an artifact to a character, the creation of magic items, the sending of the god's avatar, and extremely rarely, the god itself personally showing up.