The ship begins to swerve and evade, causing inertial dampeners to kick in, and gently cushion the movement inside the starship.  Warning chimes begin to ring throughout the interior, as thumps and impacs are felt all around.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Game Mechanics</div><div class="spoiler_body"><strong><span class="bbc_u">Elesei is at the Operator Station, and may attempt the following checks:</span></strong><br/><br/>Notice Targets<br/>Two Use Computer Checks DC -5 (Reaction)<br/>One Use Computer Check DC -10 (Reaction)<br/><br/>Raise Shields<br/>Swift Action<br/><br/>Recharge Shields<br/>By spending 3 Swift Actions during the same turn, or on consecutive turns, you can make a DC 20 Mechanics check to increase your current Shield Rating by 5, up to the Vehicle's normal maximum.<br/><br/>Aid Another (Standard Action)<br/>A System Operator can grant a +2 bonus on another character's Attack Roll by making a DC 10 Use Computer check.<br/><br/><strong><span class="bbc_u">For those at the Gunnery Stations, you may attempt the following:</span></strong><br/><br/>Aim<br/>Just as in Character Combat, you can Aim by spending two Swift Actions before making a Ranged Attack to ignore all Cover bonuses to your target's Reflex Defense on your next attack. .<br/><br/>FULL ATTACK<br/>If you are capable of making more than a single attack (assuming you have the Double Attack Feat, or a similar ability), you may fire your starship weapon to use those extra attacks.<br/><br/>Remember to add the Ship's Intelligence Bonus of +2 to your Attack Checks!!! <br/><br/><br/><strong><span class="bbc_u">For those at the Engineering Station, you may attempt the following:</span></strong><br/><br/>Reroute Power<br/>By spending 3 Swift Actions during the same turn, or on consecutive turns, you can make a DC 20 Mechanics check to move your Vehicle +1 step on the Condition Track.<br/><br/></div></div>.<br/><br/>There is a momentary flash of speedy movement by the viewports, and all nearby can see that interceptors have approached on an attack run, though no hits were scored upon the Lucky Tooka.  Those who are trained in Mechanics or Pilot, or whom possess a Talent from the Spacer Talent Tree can identify two V-Wing Fighters and an ARC-170 fighter.<br/><br/>The soft set of paws perched upon Aria's shoulders knead her gently and a querying mew chirps up by her ears, from a little  black tooka kitten staring down at her from its comfortable spot atop her.