STUFF!<br/><br/>my realm, or at least a beginning for it.<br/><br/><br/>Perfidia<br/><br/>Normal Gravity-Normal Time-Self Contained<br/>No Elemental or Energy Traits<br/>Static: Perfidia was crafted to embody a specific ideal of sardonic beauty and activly resists attempts to change it. Sometimes built structures are meerly altered to blend ith the landscape and moving things within a private residence do not require strength checks. The evil nature of the plane means that it's perfection is more a presantation than the truth. Occationally visitors, especially those with a strong will or true seeing, will catch glimpses of great corruption and gore out of the corners of their eyes. Even the verdant native flora of the plane are hateful and dead.<br/>Mildly Lawful and Strongly Evil alligned.<br/>Entrapping: The twisted beauty of Perfidia and The Bitch Queen that rules it cause travelers to think lesser of everything else. Their memories of their life, loved ones, and even their own self image become twisted and foul to them. As time passes Perfidia makes inhabitants see everything else as hedious so they can accept no existance away from it. At the comclusion of every week spent in Perfidia any nonoutsider must make a will save or fall under control of the plane. (DC 10 + Number of consecutive weeks in Perfidia) Failure indicated has forsaken their old life and become a petitioner.<br/>Enhanced Magic: Illusion, Enchantment, and Necromancy spells are Empowered and Extended. Spells that Grant a flight speed are impeeded.<br/><br/>The Sky above Perfidia shines with hundreds of twinkling stars upon a inky black sky. Glowing galaxies and coulds of stardust dance across the heavens. A knowledge (the planes) check will identify a replica of the court of stars and arvandor being sucked into a deep purple singularity. The horizon glows a soft lavender as if it were forever stuck at the very end of the twilight. The rich lands look much like a somewhat overgrown garden of vast and exotic proportions. Every flower smells exquisite and glows with a light phospheresance.Calm clear waters beckon travelers to swim in them, while bosutifully colored toatstools can make for a nice place to sit.<br/><br/>Cathedral Fantasia: This grand spiraling cathedral juts up from the landscape in numerous elegant spires, archs and crosses. Na'Amah and his inner circle reside here and conduct  their business within the polished white and lilac marble suites. The grand architecture is accented with platunim, mithril and gold.Jewels or all kinds adorm fountains that pour soothing blue or vibrant blood red waters into calm bathing pools. It is brighter here than it is anywhere on the plane since the cathedral itself glows faintly and can be seen for miles around.. The sky above still glows in it's perpetual nebulae filled twilight.<br/><br/>The makings of the grand palace would be worth the wealth of many worlds but most of it is held together by the power of the Bitch Queen on his own plane. If any of it were removed from perfidia it would instantly turn into rotting flesh. Na'Amah has been slowly replacing bits of it with the true components in order to elevate his status among the other evil deities and archfiends. For now it is mostly appreciated for it's beauty and comfort for it is a true marvel to behold. Especially for those fo lesser power of creativity who could never create such a place.<br/><br/>Monophobia: A small trade outpost thats an easy pit stop for visitors to conduct business with each other. Much of the area looks like an old wrought iron rest area one might find in a garden maze. With Dis being readily accessable through Perfidia many visitors and natives founded a place of congregation that didn't have the strict protocols of Cathedral Fantasia.<br/><br/>Organ Grinder: Secluded away from the more traveled areas of Perfedia is a place of humiliating terror. Mortals and petitioners alike (mostly males) are kept and raised like animals for the flesh eating, blood drinking, and life consuming Nobility in Na'Amah's court. The "livestock" are rigorously excersized and nourished to put them at the height of physical health. Most are full adults when they arrive and will be kept for a couple months to a year before they are sacrificed to some sinister being's pallette. The genitals of the males quickly grow to sized well beyond what is possible as it is the prefered method to start at those parts of the meal and hear the chattle's cries as it is drained to death. By time they are made a meal most of the captives only bother to put up a small ammount of resistance.<br/><br/>Faerinaal's Folly: An underwater hall houses an intilidating titan.