<div class="floatright">(https://i.imgur.com/QoFQlHg.png)</div><strong><em>"Maddie" Chantal Boomwright</em></strong><br/><sup>Lvl 1 Swiftstride Shifter Artificer</sup><br/><br/><span class="bbc_u"><strong>Appearance</strong></span><br/>Maddie is fairly slight for a Shifter, standing barely 5' tall with a lithe and flexible build.  Her hair is naturally dull gray with darker patches closer to her face.  Her ears are large, round, and pierced several times over.  Her nails are pointed and black, but don't have the same length as a proper Razorclaw, more meant to give her purchase while scrambling up walls.<br/><br/>Maddie can generally be found wearing a thick coat over a breastplate of boiled leather studded with steel rivets.  She can usually be found sporting a pair of darkly tinted goggles upon on her forehead (important if you're planning to work around a lot of pyrotechnics), and a micromesh cloth bandanna around the neck for straining ash and toxic fumes out of the air.<br/><br/><span class="bbc_u"><strong>Background</strong></span><br/>During the Last War, Maddie worked as a support officer for Aundairan arcane-artillery, directing teams to keep the big guns firing and maintained against the Karrnathi front.  Maddie's traveling name is a bit of a bastardization of what some of her fellows called her when she was still green and the big guns were first rolled out, the "Cannon Maid", further adjusted by the fact that she was constantly shouting to be heard over the boom of arcane fire blooming in the air.<br/><br/>When the war ended, however, the bottom dropped out of the magical weapons market, and the Warforged were emancipated.  Maddie worked as an auditor for the Tinkerer's Guild for a while, but too long behind city walls made her fitful and cranky.  She became an Adventurer so that she could focus more on field testing her technology and drum up the capital to build a proper workshop of her own.<br/><br/>Maddie's still on good terms with a number of veterans from the old days, most of whom have settled down, becomming Magewrights of one flavor or another.  Her old CO is still in active service with the Aundairian military.  She'd originally gotten into the Tinkerer's Guild on invitation from a former Engineering Corps officer, Sarelo d' Cannith.  Though no longer a member of the Guild, is a supporter of Cannith West and can generally be counted on the further their efforts to fold the other two branches under their authority.<br/><br/>So far as enemies go, Maddie's job was largely on the back lines, so she didn't accrue any back during the war.  As an Auditor, she cut the funding of a project headed up by one Senval Crudaker, who made a lot of noise about the injustice of it all and her shortsightedness.  Maddie has written him off as an entitled nerd, but that doesn't mean that he isn't holding a grudge.<br/><br/>Maddie in love with the process of research and developement, what she really wants is the financial security to pursue the projects that interest her, perhaps with a few aides.  The problem is that her<em>aptitude</em>is for weapons technology ... she hasn't yet found a new field to pivot to, and it's hard to find a patron for such research who doesn't want to keep you under lock and key to secure an advantage for themselves in whatever conflict comes next.<br/>Maddie's own secret is that her family don't know where she is.  She left her home on the edge of the modern Eldeen Reaches to pursue a career in arcane studies without her parents' position, knowing they wouldn't approve.  Becomming a "Boomwright" was just the fastest way for her to move from theory into practice, the notion of service to the Triumvirate was only something she paid lip service to in pursuit of her own studies.<br/><br/>As for other people's secrets, Maddie knows quite a few.  As an Auditor, she was brought in to oversee a number of projects for the Tinkerer's Guild whose developement is not public knowledge.  Most of it is harmless enough, incrimental improvements to Lightning Rail Transportation, new medical instruments, experiments with exotic fauna, that sort of thing.  While House Cannith has been barred from creating new Warforged, however, she is aware of some experiments that are focused on further developing the potential of sapient constructs ... at least one of these experimental intelligences has become housed in a Mithril plated Warforged referring to internally as "116", who was activated without oversight and has been under observation for three years now.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attribute Rolls</div><div class="spoiler_body">At 2019-03-07 12:17:04, Maddie (uid: 52581) rolls: 4d6k3 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=131745)<br/>At 2019-03-07 12:17:12, Maddie (uid: 52581) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=131746)At 2019-03-07 12:17:21, Maddie (uid: 52581) rolls: 4d6k3 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=131747)At 2019-03-07 12:17:30, Maddie (uid: 52581) rolls: 4d6k3 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=131748)At 2019-03-07 12:17:38, Maddie (uid: 52581) rolls: 4d6k3 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=131749)At 2019-03-07 12:17:45, Maddie (uid: 52581) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=131750)</div></div><br/><br/><strong>Class/Level</strong>:  Artificer<br/><strong>Race</strong>:  Swiftstride Shifter<br/><strong>Background</strong>:  Soldier<br/><strong>Alignment</strong>:  True Neutral<br/><br/><strong><span class="bbc_u">Attributes</span></strong><br/><strong>Str</strong>:  10  ;<strong>Dex</strong>:  17;<strong>Con</strong>:  15;<strong>Int</strong>:  17;<strong>Wis</strong>:  12;<strong>Cha</strong>:  12<br/><br/><strong><span class="bbc_u">Stats</span></strong><br/><strong>Armor Class</strong>:  15<br/><strong>Initiative</strong>:  +3<br/><strong>Speed</strong>:  35'<br/><strong>Passive Perception</strong>:  13<br/><strong>Hit Point Maximum</strong>:  10<br/><strong>Hit Dice</strong>:  1d8<br/><strong>Proficiency Bonus</strong>:  +2<br/><br/><strong><span class="bbc_u">Saves</span></strong><br/><strong>Str</strong>:  +0  ;<strong>Dex</strong>:  +3;<strong>Con</strong>:  +4;<strong>Int</strong>:  +5;<strong><em>Wis</em></strong>:  +1;<strong><em>Cha</em></strong>:  +1<br/><br/><strong>Proficiencies</strong>:  Arcana, Athletics, Acrobatics, Intimidation, Investigation, Perception<br/><strong>Acrobatics (Dex)</strong>: +5<strong>Animal Handling (Wis)</strong>: +1<strong>Arcana (Int)</strong>: +5<strong>Athletics (Str)</strong>: +2<strong>Deception (Cha)</strong>: +1<strong>History (Int)</strong>: +3<strong>Insight (Wis)</strong>: +1<strong>Intimidation (Cha)</strong>: +3<strong>Investigation (Int)</strong>: +5<strong>Medicine (Wis)</strong>: +1<strong>Nature (Int)</strong>: +3<strong>Perception (Wis)</strong>: +1<strong>Performance (Cha)</strong>: +1<strong>Persuasion (Cha)</strong>: +1<strong>Religion (Int)</strong>: +3<strong>Sleight of Hand (Dex)</strong>: +3<strong>Stealth (Dex)</strong>: +3<strong>Survival (Wis)</strong>: +1<br/><br/><strong>Equipment Proficiencies</strong>:  Light Armor, Medium Armor, Shields, Simple Weapons, Hand Crossbows, Heavy Crossbows, Smith's Tools, Thieves' Tools, Tinker's Tools, Gaming Set (Cards), Vehicles (Land)<br/><strong>Languages</strong>:  Common<br/><br/><strong>Features &amp; Traits</strong>:<br/><strong>Feats</strong><br/><br/><strong>Background: Soldier</strong><br/>-<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Military Rank</div><div class="spoiler_body">You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</div></div><br/><br/><strong>Swiftstride Shifter</strong><br/>-<strong>Darkvision</strong>: 60'<br/>-<strong>Keen Senses</strong>:  Proficiency in Perception skill<br/>-<strong>Graceful</strong>:  Proficiency in Acrobatics skill<br/>-<strong>Swift Stride</strong>:  Your walking speed increases by 5'<br/>-<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shifting</div><div class="spoiler_body">:  As a bonus action, you can assume a more bestial appearance.  The transformation lasts 1 minute, until you die, or until you revert to your normal appearance as a bonus action.  When you shift, you gain temporary HP equal to your level + Constitution modifier (minimum of 1 temporary hp).    Your sped also increases by an addition 5'.  Additionally, you can move up to 10' as a reaction when an enemy ends its turn within 5 feet of you, this movement doesn't provoke opportunity attacks.<br/><br/>Once you shift, you can't do so again until you finish a short or long rest.</div></div><br/><br/><strong>Artificer:</strong><br/>-<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magical Tinkering</div><div class="spoiler_body">At 1st level, you learn how to investa  spark of magic in objects that would otherwise be mundane.  To use this ability, you must have thieves' tools, tinker's tools, or other artisan's tools in hand.  You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:<br/><br/>    - The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.<br/>    - Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away.  You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.<br/>    - The object continuously emits your choice of an odor or a nonverbal sound (winds, waes, chirping, or the like).  The chosen phenomenon is perceivable up to 10 feet away.<br/>    - A static visual effect appears on one of the object's surfaces.  This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.<br/><br/>The chosen property lasts indefinitely.  As an action, you can touch the object and end the property early.<br/>You can give the magic of this feature to multiple objects, touching one object each time you use the feature, and a single object can bear only one of the properties at a time.  The maximum number of objects you can affect with the feature at one time is equal to your Intelligence modifier (minimum of one object).  If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.</div></div><br/>-<strong>Spellcasting</strong>- Int-Based, requires Artisan or Thieves' Tools to act as a Spell Focus.<br/>-<strong>Ritual Casting</strong>- You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared.<br/><br/><span class="bbc_u"><strong>Attacks</strong></span>:<br/>Unarmed: +2 to hit; 1 Damage<br/>Dagger:  +5 to hit; 1d4+4 Damage<br/>Crossbow:  +5 to hit; 1d8+3 Damage; Ammunition (Range 80/320), Loading, Two-Handed<br/><br/><span class="bbc_u"><strong>Equipment</strong>:</span><br/>Studded Leather Armor<br/>Light Crossbow<br/>20 Bolts<br/>2 Daggers<br/>Dungeoneer's Pack<br/>Thieves' Tools<br/>Playing Card Set<br/>Insignia of Rank<br/>Trophy taken from a fallen enemy<br/>Set of Common Clothes<br/>Belt Pouch<br/><br/><strong>Currency</strong>:  10 gp<br/><br/><strong><span class="bbc_u">Spells</span></strong><br/><strong>Slots</strong>:<em>1rst Level</em>: [ ] [ ]<br/><strong>Cantrips</strong>: Mending, Shocking Grasp<br/><strong>Spells Known</strong>: Arcane Weapon, Cure Wounds