Serena watched as the fishman took his pleasure with the illusions she had crafted from his desires. She always enjoyed these little moments when she could admire her handiwork and this came with the added bonus of allowing her to study the fishman's ...technique. From what she could see it was better that the meeting had gone south. This was amusing. That just looked disappointing. You can lead a fishman to a woman but you can't make him perform.<br/><br/>With a sigh she glanced around and - taking note that the other seems to have the more physical aspects of the meeting in hand - proceeded towards the fishman with the dagger in his chest. As she walked she whistled an old tune of summer winds and shifting lights beneath the trees and over the waters. Letting old songs and images wipe away the notice of her. Hidden behind veils of illusions she ran her hand along the fishman's chest. Committing his shape and form to memory.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body"><span class="bbc_u">Mask of Deceit</span> - You hide behind what people want to see, what people think is real, and keep the truth firmly at bay. <strong>When you Defy Danger to hide, escape notice, or avoid attention,</strong> roll +Cha instead of whatever the GM tells you to roll.<br/><br/><span class="bbc_u">Mask of Flesh</span> - You are a changeling, a doppelganger, a creature of a thousand faces, none of them your own. <strong>When you touch someone skin to skin,</strong> you remember their form. <strong>When you take a minute to change your face,</strong> you can become a physical copy of anyone who's form you remember. Your clothes do not change with you. <br/><br/>Defy Danger Roll Result: DarkPrince rolled: 2d6, adding 2 to the total<br/>Comment: Defy Danger<br/>Result: 4, 5,<br/>Total: 11</div></div>