Seems straightforward and fair to me so far, once again a key tactic seems to be getting support from other party members. Looks a lot less complicated that what we had so far at least, if nothing more faster on both the violating both the escaping parts.<br/><br/>Just for clarification, the multiple grab attempts you mention still cost a full round action and they're limited to a standard (single attack) when they move?<br/><br/>It would be good to try out some quick playtesting before sanctioning another major rule change.