<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4576099#msg4576099">Quote from: SomeGuy on 01-05-2011, 01:09:29</a></div></div><blockquote class="bbc_standard_quote">I believe TGT said he had his own write up of a Kill Marine character generation for Rogue Trader, though I could just be crazy. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That'd be really nice if he does.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4576037#msg4576037">Quote from: Christopher28 on 01-05-2011, 00:47:31</a></div></div><blockquote class="bbc_standard_quote">LOL... obviously I don't know the universe very well, so I'm unaware of where I may be going wrong story wise.<br/><br/>So... I'm taking it my original concept of an ex-ultramarine becoming a Scout-ship captain is improbable?  *grins*  Too bad... I kind of liked the idea of a Xeno<strong>philic</strong> ex-Space Marine...<br/><br/>Although I admit, the power gamer in me does like the idea of an Ultramarine Librarian... it might be a bit too overpowered even for me though.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well, the initial problem is that Space Marines are rendered physically and mentally sterile by the implantation process, so they wouldn't be 'fraternizing' with anyone, let alone xenos - Marines are hypnotically conditioned and brainwashed into utter, unquestioning hatred of all xeno lifeforms - it takes an entirely new set of hypno-conditioning done by the Deathwatch to 'undo' this earlier brainwashing juuuust enough so that a Marine can be in the same room as a xeno without a bitter, barely restrained urge to murder them. Also, Astartes handle their own rogues in-house, so to speak; admitting they had a deviant or heretic of any sort amongst their ranks would be a unforgettable shame, so they wouldn't bring the Inqusition in, but have him 'die honorably in battle' instead. Ultramarines, in particular, are the biggest sticklers of the lot when it comes to honor - not doing things 'by the book' (in this case, the Codex Astartes), is grounds for being drummed out of the Chapter and sent on a suicide mission for redemption in death.<br/><br/>As for powergaming...unless Someguy is right, any sort of Marine will be utter powergaming in this game. To put it in perspective, our starting characters are 'rated' at 5,000 experience points, and we're earning XP roughly 500-750 per week. A baseline Space Marine by the Deathwatch rules is 'rated' at 12,000 experience points out of the box...that's two and a half months of playtime to make our current characters equal to a Marine who has just finished chargen.