So that there is a unifying set of rules, we are going to use OSRIC: http://www.knights-n-knaves.com/osric/downloads/OSRIC.pdf (http://www.knights-n-knaves.com/osric/downloads/OSRIC.pdf)<br/><br/>Note that this is basically first edition D&D with the serial numbers filed off, so if you have 1st edition books, you can simply use those.<br/><br/>Here's the guidelines for character creation.<br/>Use this point buy system to select your ability scores:<br/>You have 78 points total.<br/>Scores from 3-14 can be purchased on a point by point basis.<br/>15s cost 16 points.<br/>16s cost 18 points.<br/>17s cost 20 points.<br/>18s cost 23 points.<br/><br/>Any race can multiclass.  There are no level limits.<br/>Available races include human, half-elf, elf, dwarf, half-orc, and halfling.<br/><br/>Your characters will each begin with skills which I will assign based on the character class and background.  Characters can improve existing skills, and develop new ones, gradually as the game progresses.<br/><br/>The campaign background:<br/><br/>A generation ago, a tsunami and earthquake struck the prosperous city of Phlan, damaging much of it.  But the worst damage was done to the heartland of the kingdom that claimed and defended Phlan.  The kingdom never really recovered.  Phlan was abandoned by the Kingdom.<br/><br/>However, the residents of Phlan who survived remained behind, to rebuild part of the city, which is called New Phlan (though the old-timers resent the word "New").  They salvaged enough to build a wall around the merchant's district, the docks, and a couple neighborhoods.  The rest of the city was abandoned...and after a few years, monsters of various sorts took up residence in the abandoned, damaged quarters.  The monsters have largely cut the city off from the land trade route, though it still has access to the sea lanes via the docks, which were rebuilt.<br/><br/>A final confrontation is slowly brewing.  Some of the various under-bosses of the orcs, goblins, trolls and other tribes inhabiting the ruins and environs have designs on capturing the city proper.  There are whispers of a unifying power, somewhere in the wilds near the city.  Within New Phlan, a new expansionist City Council has been seated, and they desire to reclaim the monster-infested slums and ruins of Old Phlan, to retake the entire city in the name of civilization.  So the City Council has put a bounty on the monsters.<br/><br/>Which side will your character take?  Will they be a noble adventurer, sharing the goal of expanding the frontiers of civilization and bringing the ruins of Old Phlan under the gavel of human authority?  Will your character be a profiteer, looking to take whatever course of action brings him or her wealth, caring not for the goals of greater powers?  Or will your character be a agent of evil, a quisling or minion of the darker powers, either convinced of the futility of the New Phlan leaders' quest and seeking to curry favor with the city's inhuman soon-to-be overlords, or seeking to join their forces?<br/><br/>It's all up to you.<br/><br/>(http://i769.photobucket.com/albums/xx334/Elkovsky/NES%20pics/por-8.gif)