The ruffian, fresh off his clonking Vladred on the head, turns, adrenaline pumping, straight into view of Jessia's rapier point.  Normally, he wouldn't flinch at a taunt like that but it gives him enough pause to consider that his chances are... poor.  Especially considering this is the woman who, quite recently in fact, just stabbed one of his buddies through his chest.   His sap falls out of his hand and he takes a slow step backwards, lifting both hands up in a surrendering fashion.<br/><br/><strong>"Gh-...  A-alright alright.   I give."</strong>He gurgles out, the corner of his eye catching his cowardly boss racing down the road just before refocusing on the rapier point as it's inched closer to his face.   He cranes his head backwards and decides it might not be a good time to withhold information for the sake of being recalcitrant, especially since they didn't look very much like soldiers or town guards.  He does, however, hold a glint of hope in his eye.<strong>"We's here to kidnap easy marks, a'ight?   Y-you's clearly not easy marks.  Just- let us go.  We'll stay outta yer hair."</strong><br/><br/><br/><br/>((OCC:  I'm going to give that intimidate roll a circumstance bonus since his leader just fled and two of his mates are down.  Natural 1s don't actually auto-fail on skill checks.  And a 10 is just failing by 1.  Dat bonus.<br/><br/>This man has given up.  If the party wants to pursue the fleeing ruffian, or just stab the bloke anyway I'll keep track of combat rounds.  For now though, danger has passed.))