<strong>A Knowledgeable Ally</strong><br/><br/><strong>Equias (WC)</strong><br/>Equias is a typical scurillian—a curmudgeon. He rarely gives praise or thanks, and then only grudgingly. When he does offer a word of encouragement, however, one can be sure it’s well-earned.<br/>Attributes: Agility d4, Smarts d10, Spirit d8, Strength d6, Vigor d6<br/>Skills: Boating d6, Climbing d6, Fighting d4, Notice d8, Shooting d6, Stealth d6, Swimming d8<br/>Charisma: –2; Pace: 4; Parry: 4; Toughness: 8(3)<br/>Hindrances: Lame (one of his legs suffered a terrible bite from the ugak shark), Mean<br/>Edges: Alertness, Danger Sense, Keen Mind, Pincers, Shell (+3 Armor ), Strong Willed, Telescopic Vision (+2 Notice in certain situations)<br/>Gear: Log book, measuring rod.<br/><br/><em>“I’ve actually been to the Teeth once. Tressa hired a ship to bring her some carroway fruit from Maroa and I was fortunate enough to be on board. I don’t know how much you know about the Teeth, so before you get the idea to go there you’d best be warned. The Teeth are a circle of rocks—mountains, really—that surround a beautiful sunken lagoon. Don’t ask me how that’s possible— magic, I’m sure. In the center is a massive geyser of water—more magic—and atop that is a floating island where Tressa lives. To get inside the Teeth you have to sail down the Gullet, a deadly rapid that has claimed many vessels. You’ll need a firm crew and perhaps a little enchanted help to survive that ride. Your best bet is to head to the Free Towns as planned and get a better ship," replies Equias.</em>