Seems like this will be very heavy on action denial. Tess couldn't take a full turn for the first 3 rounds.<br/>Considering that monster took Tess out for 2 turns, and still managed to grapple two other in the time she could do nothing but struggle free. When she did, I had her retreat since her standard action was already used up for escaping, and if she stayed there to 'help' she'd only be subject to another grapple attempt.<br/>IMO we'll need more actions or better coordination to fight such guys off effectively. Later one meaning metagame thinking when considering our tactics, and discussing strategy OOC, creating opportunity for the next characters, set up flanks, etc.<br/><br/><br/>Seth: So let me go again then with another full turn :P<br/><br/>Anyway, I assume half that damage from the tentacle is going off the thing's hp then? At least now our monk can cut it up!