<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=5149.msg174123#msg174123">Quote from: kylie on 26-04-2006, 02:01:38</a></div></div><blockquote class="bbc_standard_quote">Well then, if everything is going to be limited... how many Curses or weaknesses can one have?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It's a good point. Bleh, this is why I didn't want to start off with anything so concrete because it's rather judgmental. And some of the disadvantages are worse than others. For instance, unlucky and evil nemesis can be pretty bad, but crybaby could amount to next to nothing.  Some people can really make disadvantages work, but I've seen plenty of others submit sheets with a laundry list of disadvantages that they try to ignore as soon as the game starts.<br/><br/>Perhaps 3 CP is too limiting. I think this is a good point for discussion. It may have to be on a case-by-case basis. I don't want to limit some rather good character ideas.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=5149.msg174126#msg174126">Quote from: Darwishi on 26-04-2006, 02:02:48</a></div></div><blockquote class="bbc_standard_quote">I've got a question.  When you make a strong character do they HAVE to have big muscles?  And whatever happened to C-cupped women? =OP<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>No, you don't need to have big muscles. I played Sailor Jupiter in this system a few years back and had level 2 strength for instance. As for C-cupped women, yeah, I hate that scale. I'd like to see it kind of bumped up 1 description wise.