(https://78.media.tumblr.com/fff666b036ee03ffb9fdc636949fdbd5/tumblr_myttgyQhzY1sou3t6o1_500.jpg)<br/><strong>Alrun<br/>Isselbach Inn-&gt; Onto the Journey!<br/>Tag: Temerity, Ye'me, Evri, Kirss, Meo, Arrian</strong><br/><br/>The wizard nodded, keeping his thoughts about Temerity to himself as she quickly exited. He also watched as Ye'me quickly established herself as the glue that might hold these people together. Well, if all went well, they would find an old, incative cave with little that needed gluing. Just a harmless little adventure, nothing more..<br/>How he hoped he'd be proven wrong.<br/><br/>He slightly raised his brows when Ye'me.. fawned. Yes, that was the right word. Well, at least, there was no arguing.<br/>"Haha.. best not to get drunk before going on a quest.. but you can finish a drink, I did not mean to rush this fast.. not that I would be opposed either." He decided. The earlier they moved out, the better.<br/><br/>The mage looked over to Evri. "The taint of evil." He repeated thoughtfully. "I should hope not so. Be welcomed." He nodded.<br/><br/>"Indeed." He decided, standing up. "It seems you are ready.. and eager. Lovely. Prepare yourselfs for the road." He smiled and nodded, a little relieved as Meo returned, for a moment it had looked as if he had fled, after all.<br/><br/>The wizard looked over to Gil, and then, with benevolent, but sharp eyes mused, in response of her 'accusal': "As is the halfling, knowingly taking such a mans offer. You are welcome of course." He winked at her, putting on a large, rather wizardly looking hat.<br/><br/>He tried not to chuckle at the half orcs response to the paladins accusal.. he would want to see how this one reacted, certainly. It seemed this would be an interesting journey.<br/><br/><strong>DM<br/>Tag: Arrian, Gil</strong><br/>You are free to buy supplies, but got to hurry after to follow the rest of the group!<br/><br/>For having the cutest frog-picture Gil gets a bonus cure light wounds potion!<br/><br/>----------------------------And with that, the certainly not a wizard stepped out of the Tavern-------------------<br/><br/>"Now then! Adventure calls. Let us head out.<br/>While travel by horse would be faster," he explained "it is far more easily detected. While we wander into the wildernis, how about you introduce yourselfs, if you had not so far, perhaps tell a litlte about yourself, if you don't mind to share... Also! I am taking a suggestion for a party-name. We could be.. the nine companions! Heading out to face evil..." He pondered.<br/><br/>"No.. that's a silly idea." The enemy had the seven, not nine.<br/><br/>The wizard occasionally pulled the strange compass-device from his cloak, looking at it and either slightly adjusting their course.. or simply continuing onwards, with a clear direction in mind. He was pleasant, but silent, unless spoken to, happy with the role of a guide and..<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wisdom (sense motive) 15 +</div><div class="spoiler_body">Oddly happy about -not- drawing much attention to himself.</div></div><br/>It is about mid morning as you head out at a leisurly, but determined pace, allowing everyone but the halfling to keep up without having to rush much. your way through the slight undergrowth ahead is mostly pleasant, with clouds protecting you from too much heat of the sun, though, as noon turns into afternoon, a slight gathering of darker clouds and the moisture of the air indicate rain coming soon.<br/>Birds and other wildlife are noisily noticeable all around, with the land seeming overall lush and alive. So far, you have spotted no trail of orcs, bandits, or other troublesome things. This seems to be an easy quest. Almost a little too easy.<br/><br/><strong>DM Note:<br/>Everyone give me a pre-emptive initative check, in case I -do- feel crazy enough to do combat with a group of eight of you. (I do have a specialized thing for that. Heh.) &lt;.&lt;</strong>