Seeing the potential in taking your act on the road, the four of you manage to track down an old man with a carriage for sale.  When you get there, you quickly realize that it is not just some ordinary transport in that it has its own pocket dimension within as he literally takes you all on a tour of the roomy space that was complete with all the amenities you could hope for.  It was more of a small house on wheels than a simple carriage, even if it needed some work both internally and externally, but much of that was superficial and required little more than some time and elbow grease.  Once the tour was complete, the two parties locked in intense negotiations once his initial price caused many of you to stagger back in disbelief.  Eventually you manage to talk him down to a tithe of the original amount, but he refuses to budge on anything less than eight-thousand gold pieces and it would be on all you to take care of the repairs, cleaning, and the horses.<br/><br/>Fortunately years spent in your hometown has left you with a firm grip on the pulse of local affairs.  You've heard rumors that a bandit group in the hills had recently robbed an armored coach that was supposedly carrying a chest full of gold that was in transit to one of the noble houses as tribute for one reason or another.  The question is; do you supply the gold straight out of your own pockets or seek out that treasure trove just waiting to be discovered?<br/><br/><hr/><br/>Zoey (http://plothook.net/RPG/profiler/view.php?id=10529) - Nicci<br/>Relina (http://plothook.net/RPG/profiler/view.php?id=10534) - Sethala<br/>Azarel (http://plothook.net/RPG/profiler/view.php?id=10202) - Hyena<br/>Frea (http://www.myth-weavers.com/sheetview.php?sheetid=393257) - Shadow<br/><br/><span class="bbc_size" style="font-size: 1px;"><br/>Leader:<br/>Init +4, Percep +7<br/>AC 19, touch 11, ff 15<br/>HP 30/53<br/>Fort +8, Ref +9, Will +2<br/>Melee: Spiked Chain +12/+7 (2d4+4)<br/>Ranged: Mwk Comp. Longbow +11/+6 (1d8+1/x3)<br/><br/>3 Bandits:<br/>Init +7, Percep -1<br/>AC 18, touch 13, ff 14<br/>Bandit 3: HP 30/34<br/>Fort +7, Ref +9, Will +8<br/>Melee: Dual Short Swords +6/+6 (1d6+1/19-20)<br/><br/>Mage<br/>AC 10<br/>HP 0/25<br/></span><br/><br/>