<div class="floatright">(https://elliquiy.com/elluiki/images/7/76/Cute_Wizard.png)</div><strong>Name:</strong>Sammi Gildwin<br/><strong>Age:</strong>26<br/><strong>Sex:</strong>Male<br/><strong>Sexuality:</strong>Pansexual<br/><strong>Description:</strong>Sammi's appearance stands out in stark contrast to his surroundings, his bright, flashy clothing looking completely out of place in the dark tunnels that he inhabits. Sticking out like a sore thumb is by design of course, the Wizard always preferring to always dress his best and be the center of attention, regardless of how much danger that could put him in. His eyes have a pinkish glow to them, showing off his magical proficiency to anyone that can see him. His long hair is kept messy and while it's usually dark brown, he enjoys changing it to something more outlandish from time to time. Despite being physically male, Sammi's lithe body and soft facial features make him look closer to a woman, a fact that he absolutely revels in.<br/><br/><strong>Background:</strong>Sammi was born into a tiny village known as Zwee, a miserable place where the villagers struggled for survival on a daily basis. If it wasn't the hunger or thirst that ended them, it was the monsters that prowled amongst them, thanks to the near constant darkness they lived in. Though they learned to adapt somewhat to the dark, wearing black robes to better hide from the beasts that preyed on them, they were in a constant state of decline, their numbers dwindling further and further at a steady rate. Resources were stretched thin throughout the small town, the soil being far too hard and barren to grow anything substantial, forcing them to barter with the occasional travelling merchant with what little they had. It had gotten to the point that they had children joining scavenging parties as soon as they were able to fend for themselves, figuring they were at risk regardless of if they ventured through the dangerous tunnels or stayed in the dying village.<br/><br/>It was during Sammi's first trip that fate veered his path in a different direction. The group had been travelling for days with little luck in finding supplies for the village. Their lights, made from strange, bioluminescent insects, were starting to dim and they could hear the skittering of far more ravenous bugs surrounding them. As the dark closed in on the group, one of them finally snapped, grabbing as many of the lights as he could and smashing the rest, leaving the party as bait as he fled. They stood in silence for what seemed like eternity as the swarm grew closer, their stillness broken as one of them began to scream in agony, the group quickly running in all different directions. Sammi managed to escape without any of the swarm getting on him, but he could hear them buzzing angrily just behind him as he ran. The boy was certain that they would devour him soon, however as he continued to run, the ground beneath him would suddenly give out, causing him to fall into a black abyss.<br/><br/>The descent lasted for what he was sure to be hours, however when he hit the ground, the impact was surprisingly soft, as if something had slowed his descent at the last second. The spacious room the boy found himself in was illuminated by strange mystical orbs and looking up, he could see the hole he had fallen through was only a few dozen feet up. Looking around, he saw that the stone walls were covered in strange runes, no doubt for some sort of ritual or spell. The room was fairly empty, save for a bed, chair, an enormous cabinet and a bookshelf that spanned the entirety of one of the walls, each shelf full of dusty old tomes. Inside the cabinet he had found remarkably well preserved food and drink, no doubt enough to support his village for several months, or even a full year! However, looking around, Sammi could find no means of an exit, save for the hole he had made, but it was far to high to reach, no matter how desperately he tried.<br/><br/>Resigning himself to his fate, Sammi decided the best option would be to simply wait and hope that someone that escaped the attack would come to his aid. The only means he had to pass the time were the books that covered the wall and even if he wasn't illiterate, he was sure he'd still have difficulty reading the writings, the books having been written in the same mystical runes that covered the walls. It took him months to even begin  to understand the texts, noting certain patterns that helped him along and he swore that the books were even whispering to him at times, giving him a better understanding of the language. After a few years, Sammi had understood the runes well enough to properly read the tome and had set to work learning the strange magic spells that were contained within.<br/><br/>Time passed quickly for the boy, months going by in what seemed like days and he found himself rarely needing rest or sustenance. As the years passed, he was certain that he'd no longer have any hope for a rescue, but he was far too engrossed in his studies to care. If he was diligent enough, he'd simply be able to save himself anyway. It took him a little over a decade to finish learning all that the books had to offer, but by the time he was finished, he understood how to escape the room. Magically charging certain runes on the walls, Sammi was able to conjure a doorway leading, strangely enough, right beside where he had fallen. Using the sheets of the bed as a makeshift bag, he would gather what supplies he could, including the illuminated orbs, using them as a light source to lead him through the tunnels.<br/><br/>It took several weeks for Sammi to find his way back home, none of his magic being able to guide him, unfortunately. Upon his triumphant return, he was greeted by many surprised faces, his people amazed that he had managed to survive for so long. Deciding to play up the events, the boy told of the daring adventure he had been on, telling all sorts of wondrous and completely false tales of monsters he had slain and exotic locations he had been to. The supplies he brought had diminished quite a bit, but there was still enough to keep everyone alive for a little while, thanks to their diminished numbers. Using the orbs he had taken, Sammi set up a perimeter around the village, using the light to ward off the monsters that had been preying on them. Eventually, a scavenging party was sent to the grab the rest of the supplies from the room he had fallen in, giving them enough food and water for a few months, though he was sure not to mention he had been stuck down there this entire time.<br/><br/>In the eyes of his dwindling village, Sammi was a hero, which was something the boy took great pride in. Any time a beast grew brave enough to try and attack the village, Sammi would gallantly step in, using his magic to fend it off. Zwee had become a far less harsh place with his help, their numbers steadily started to grow with the occasional newcomer that wandered in, seeking refuge from the dangerous tunnels. Some would even come with knowledge of how to better the village, such as one fellow who taught them what sorts of crops would be able to grow in their barren soil or good places to find glowing fungi. After a few years, Zwee had even turned into a prosperous little town!<br/><br/>Sammi used his magic to put on shows, dazzling the simple villagers with all sorts of tricks or even telling stories of his daring adventures, using a spell or two to spice up the climax of the tales. Of course, every good performance needs proper presentation and the boy would often trade his surplus supplies for flashy outfits, using his magic to spice up their appearance. The villagers clung to his every word, giving the boy their full, undivided attention whenever he spoke. He absolutely adored every second of the attention, wanting to bask in the praise of the people who called him a hero every second of the day.<br/><br/>However, things soon started to take a turn for the worst. The lights from the orbs had begun to dim and the beasts grew more and more aggressive, the fungi they were using simply not bright enough to ward them off. Not even Sammi was able to protect everyone and the people of the village began to dwindle in numbers once again. Despite having never stepped foot outside the village after returning and never actually going on any dangerous escapades, Sammi knew that if they had any chance of surviving, he'd have to find a new, stronger source of light.<br/><br/><strong>Likes:</strong>Riches, Attention, Control, Sweets, Puzzles and Riddles, Magical Artifacts<br/><strong>Dislikes:</strong>Darkness, Feeling Gross, Silence, Bugs, Bossy Folks, Stupidity<br/><strong>Player desires:</strong>Challenges, Mystery, Smut, Cute stuff(?)<br/><hr/><strong>Class:</strong>Wizard<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong><br/><strong>Stats</strong><br/>Strength: 8 (-1) Agility: 15 (+1) Constitution: 9 (0) Intelligence: 16 (+2) Wisdom: 12 (0) Charisma: 13 (+1)<br/><strong>Damage:</strong>d4<strong>Armor:</strong>0<strong>HP:</strong>13<br/><strong>Alignment/Drive:</strong>Neutral - Discover something about a magical mystery.<br/><strong>Race/Origin:</strong>Human - Choose one cleric spell. You can cast it as if it was a wizard spell<br/><strong>Bonds:</strong><br/>Vafi will play an important role in the events to come. I have foreseen it!<br/><br/>Nevara is keeping an important secret from me.<br/><br/>Kry is woefully misinformed about the world; I will teach them all that I can.<br/><br/><strong>Gear:</strong><strong>Load:</strong>5/6<br/>-Spellbook (1 weight)<br/>-Dungeon Rations (1 weight, 5 uses)<br/>-Bag of Books (2 weight, 5 uses)<br/>-Staff (close, two-handed, 1 weight)<br/>-3 Healing Potions<br/>-3 Antitoxins<br/><br/><strong>Moves:</strong><br/><span class="bbc_u">Spellbook</span><br/>You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or<br/>lower to your spellbook. You spellbook is 1 weight.<br/><br/><span class="bbc_u">Prepare Spells</span><br/>When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:<br/><ul class="bbc_list"><li>Lose any spells you already have prepared</li><li>Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.</li><li>Prepare your cantrips which never count against your limit.</li></ul><br/><span class="bbc_u">Cast a Spell (Int)</span><br/>When you release a spell you’ve prepared, roll+Int.<br/><br/>✴ On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later.<br/><br/>✴ On a 7-9, the spell is cast, but choose one:<br/><ul class="bbc_list"><li>You draw unwelcome attention or put yourself in a spot. The GM will tell you how.</li><li>The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.</li><li>After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.</li></ul>Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.<br/><br/><span class="bbc_u">Spell Defense</span><br/>You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.<br/><br/><span class="bbc_u">Ritual</span><br/>When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:<br/><ul class="bbc_list"><li>It’s going to take days/weeks/months.</li><li>First you must ________</li><li>You’ll need help from _______</li><li>It will require a lot of money</li><li>The best you can do is a lesser version, unreliable and limited</li><li>You and your allies will risk danger from _________</li><li>You’ll have to disenchant ________ to do it.</li></ul><br/><strong>Spellbook:</strong><br/><span class="bbc_u">Cantrips</span><br/><ul class="bbc_list"><li>Light (P)</li><li>Unseen Servant (P)</li><li>Prestidigitation (P)</li></ul><span class="bbc_u">Level 1</span><br/><ul class="bbc_list"><li>Contact Spirits</li><li>Charm Person (P)</li><li>Magic Missile (P)</li></ul>