Turning to the gliding werejaguars, Aria sheathed her bow - with the kukri she lacked a hand for an arrow, and could tell they'd be upon her soon enough - and pulled back the arm, as if to make a javelin throw...with no javelin in the hand...until she 'threw', and a shaft of pure force sailed forth into being. It lanced through the air over the stream, striking the nearest werejaguar just under the eagle-beak hood and right between his dark eyes. The animal-man roared, enraged, looping haphazardly in flight for a moment.<br/><br/>Two of the other savages began to shriek insanely and clutch their ears, under the effects of Kass's enchantment no doubt. As if blaming one another for the mental cacophony, the other foremost warrior turned about and flew striaght into his nearest fellow, slashing across his face bloody with the extended cat claw of his hybrid state. The fellow clawed back, with a surprising rapidity of slashes and hard bats, before singing fangs into the meaty shoulder of the other.<br/><br/>The other four shouted among each other, and began to adjust the downward angles fo their gliding - deliberately fanning out just a bit to swoop in near Kass and Aria from all angles, forming an aeriel ring around them for imminent diving strikes.<br/><br/><br/><br/><br/><br/><br/><br/>Note that blind characters can't charge (http://www.d20srd.org/srd/combat/specialAttacks.htm#charge) (requires line of sight to target) and have halved speed (and can't run (http://www.d20srd.org/srd/combat/actionsInCombat.htm#run)). However her speed is normally 200' so blinded she can go 200' (double move at half speed.)<br/><br/>Also, Volera and the lycanthropes are flying (and at altitude 60') - mentioning that b/c of your comment about getting clear of and out of reach of the lycanthropes (i.e. ascending 15' won't do that), and use of of her base speed of 60'.<br/><br/><br/>5 of 6 (all but west-center) of the jaguarmen fail Will save!<br/><br/><br/><span class="bbc_u">Aria</span><br/>sheathe bow, use gloves of endless javelins to throw force javelin at nearest (NW) jaguarman (130' south + 60' up = 160'; javelins have range increment 30', 60' with gauntlets of extended range, for 2 range increments and -4)<br/>attack mod 32, damage 1d6+5<br/>http://invisiblecastle.com/roller/view/3037505/ (http://invisiblecastle.com/roller/view/3037505/)<br/>atk1 nat20 threat 32+19r crit 6+9+114+2str+2con - 10 dr<br/><br/><br/><span class="bbc_u">Werejaguars</span><br/>NW (119 dmg + 2 str/con): act normally, fly run diagonally north-down until hovering north of Kass<br/>NE: attack nearest creature (E)<br/>charge claw 48 dmg 30-10<br/><br/>W (made save, 60 damage): fly run until just west of Aria<br/>E (40 dmg): attack nearest creature (NE)<br/>claw 44 dmg 24-10<br/>claw 44 dmg 19-10<br/>claw 40 dmg 23-10<br/>claw 33 dmg 19-10<br/>claw 32 dmg 18-10<br/>bite 39 dmg 16-10<br/>(total 59)<br/><br/>SW (60 dmg): act normally, fly run until just south of Aria<br/>SE (30 dmg): act normally, fly run until just east of Kass<br/><br/><br/><br/>Four jaguarmen are each hovering at altitude 5'; other two are 140' and 150' south at altitude 60'<br/><span class="bbc_font" style="font-family: courier;"><br/>- - - J J - - -<br/>- - - J J - - - <br/>- J J - K J J -<br/>- J J A - J J -<br/>- - - J J - - - <br/>- - - J J - - -<br/>- - - - - - - -<br/>- - - - - - - -</span>