<div class="floatleft">(https://i.pinimg.com/564x/5b/e2/25/5be2256e4053b8ad5bab120aa8782eb6.jpg)</div>As the Delvers begin to scramble into combat positions, the massive form of the monster raises itself up and lets out another screech of fury. It dives towards the loud noise from Aeryn sending splatters of nectar in all directions, each swing of it's tentacles splashing all around. The Delvers will be walking away from this one dripping the amber goo. As it hunches it's back forward to dive, it's rosebud mouth suddenly widen to show sharp fangs...<br/><br/>And Elise and Krampus slam into it's back.  The crack of the mace against the back of it's head sends it plunging forward with a strangled cry. The tentacle around Elise's calf only tightens as the mace strikes true. The monster's form goes into a dive, dragging Elise for just a moment through the nectar before it emerges some fifteen feet further into the swamp from the Delvers.  It pulls Elise, now fully soaked in sweet, fruity juice from the swamp and wraps her in it's tentacles, bringing her up to it's massive face.  The tentacles writhe, moving up her leg, forming squeezing grasps around her thighs. The thick purple length slides up between her legs, dragging it's wet shaft along her.  Although Elise's arms are free, the tentacles hold her aloft, the cleric's back to her fellow adventurer's with a fat tentacle pushing the skirt up her back.<br/><br/>Krampus is not held by any tentacles, so of course she isn't dragged.  However, she was just moments ago standing on the beast before it hurled itself down into the bog.  The form of the monster is slick and fast, but also massive enough that if she wished to catch a ride, she probably could.  Otherwise, she'll find herself deposited into the shallows of the sticky nectar, though likely not looking as much a mess as Elise is.<br/><br/>On the shore, Valderina pulls back her bow and begins firing.  The half-elf shows her expertise with that bow, flicking off arrows that thunked immediately into the monstrous form.  It's head flies back and it cranes it's neck to the side, still holding Elise, but clearly with divided attention.  It flinches back from the shouting as well, though with every arrow punching into it, it looks worse.  The monster suddenly shifts it's movements and with a final screech of rage, uses it's tentacles to splash as well as it can towards Valderina and Aeryn.  It's tentacles lift Elise before it's body and it begins to attempt to crawl-swim away from the Delvers, each movement grinding a tentacle between Elise's legs as it hugs her to it's body like an exceptionally curvy shield. What it seems not to have realized is that this curvy shield still has full range of motion in her arms.<br/><br/><strong>Delvers! You've got it on the run, but it has Elise!  What do you do?</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics stuff!</div><div class="spoiler_body">So, let's break it down!<br/><br/>Krampus rolled a 10+, so I didn't do much directly to her, though possibly dumping her in nectar is a golden opportunity (though easy enough to avoid!)<br/>Elise rolled a 7-9 on a Hack &amp; Slash, so I as the GM can make a strike against her! I *could* do basic HP damage, but that's not really the point of Dungeon World in general, it's often more fun to be more complicated. I used the GM move 'Separate the characters from each other' (with a little dose of grinding, sexy fucky times because... E.  I have a list of moves that I'm allowed to use to push the game, but I can only use them at appropriate times!<br/>Valderina rolled a 10+! Can't do something too serious to her (notice that 10+ on Volley doesn't include me getting to make a move!), but (borrowing a mechanic from Masks), I'm making a SUPER mild Monster Move by splattering some stickiness around.<br/><br/>And that's where we are right now!  Feel free to ask Qs if you have them! &lt;3</div></div>