<div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: Andale Mono;"><span class="bbc_size" style="font-size: 20pt;"><a name="user_PHI">. Phaia .</a></span></span><br/></span><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_font" style="font-family: Georgia;">(http://i1217.photobucket.com/albums/dd394/Vithe_rothe/Untitled-5.jpg)<br/><strong>Mouser</strong><br/>Half-elf | Rogue 4/Wizard 1 | 6500<br/><strong>HP:</strong> <em>37/37 (0)</em> | <strong>AC:</strong> <em>16</em> | <strong>HD:</strong> <em>4/4 (d8) 1/1(d6)</em><br/><strong>Passive Perception:</strong> <em>18</em> | <strong>Initiative:</strong> <em>+4</em> | <strong>Proficiency:</strong> <em>+3</em><br/><strong>Speed:</strong> <em>30ft</em> | <strong>Inspiration:</strong> <em>No</em><br/><br/><strong>STR:</strong> <em>11 (+0)</em> | <strong>DEX:</strong> <em>18 (+4)</em> | <strong>CON:</strong> <em>15 (+2)</em><br/><strong>INT:</strong> <em>16 (+3)</em> | <strong>WIS:</strong> <em>14 (+2)</em> | <strong>CHA:</strong> <em>10 (+0)</em><br/><br/><strong><span class="bbc_u">Saves</span></strong><br/><strong>S:</strong> <em>+0</em> | <strong>D:</strong> <em>+7</em> | <strong>Co:</strong> <em>+2</em> | <strong>I:</strong> <em>+6</em> | <strong>W:</strong> <em>+2</em> | <strong>Ch:</strong> <em>+0</em><br/><strong>Death Successes:</strong> <em>0/3</em> | <strong>Death Failures:</strong> <em>0/3</em><br/><br/><strong><span class="bbc_u">Money</span></strong><br/><strong>Bishi:</strong> <em>215</em> | <strong>Bijou:</strong> <em>40</em><br/><br/><br/></span><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">S/F/T/P</div><div class="spoiler_body"><div style="text-align: left;"><hr/><span class="bbc_font" style="font-family: Georgia;">Skill Proficiency<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Athletics +3<br/>Acrobatics +7<br/>Stealth (Expert) +10<br/>Sleight of Hand +7<br/>Arcana +6<br/>History +6<br/>Investigation +6<br/>Perception (Expert) +8<br/><br/>* Skills not listed are skills Mouser is not proficient in. She rolls the appropriate ability score modifier for any skill not listed.<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Other Proficiency<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Thieves' Tools +3 <br/>Light Armor<br/>Simple Weapons<br/>Hand Crossbows<br/>Longswords <br/>Rapiers<br/>Short sword<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Feats<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><em>War Caster</em> (pg.170 PHB)-You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. You can preform the somatic components of spells even when you have weapons or shields in one or both hands. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather then making an opportunity attack. The spell must have casting time of 1 action and must target only that creature.<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Languages<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Common<br/>Elvish <br/>Dwarvish <br/>Orc<br/>Infernal<br/>Thieves' Cant<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Features<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><strong>Half-elf:</strong> <br/><em>Darkvision</em>- You can see in dim light to 60 feet as if it were bright light, and in darkness as if it was dim light. You can't discern color in darkness, only shades of grey.<br/><br/><em>Fey Ancestry</em>- You have advantage on saving throws against being charmed and magic can't put you to sleep<br/><br/><em>Skill Versatility</em>- You gain proficiency in two skills. Perception, Investigation<br/><br/><strong>Sage:</strong><br/><em>Skill Proficiencies</em>- Arcana, History<br/><br/><em>Languages</em>- Choose Two- Orc, Infernal<br/><br/><em>Research</em>- When you attempt to learn or recall a piece of lore, if you do not know that information. you often know where and from whom you can obtain it.<br/><br/><strong>Rogue</strong>--Arcane Trickster<br/><em>Saving throws:</em>- You gain advantage on Dexterity, Intelligence saves<br/> <br/><em>Expertise</em>- You double the proficiency bonus on two skills[or one skill and your thieves' tools]--Perception, Stealth<br/><br/><em>Sneak attack</em> +2d6<br/><br/><em>Cunning Action</em>- You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage or Hide action.<br/><br/><em>Spellcasting</em>- When you reach 3rd level, you gain the ability to cast spells.<br/><br/><em>Mage Hand Legerdemain</em>-Starting at 3rd level, when you cast <em>Mage hand</em> you can make the spectral hand invisible , and you can perform one of the following tasks.You can stow one object the hand is holding in a container carried or worn by another creature. You can retrieve an object in a container carried or worn by another creature. You can use thieves' tools to pick locks or disarm traps at range.<br/>-You can perform one of these tasks without being noticed if you succeed a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.<br/><br/><strong>Wizard</strong><br/><em>Spell book</em>-At 1st level you have a spell book containing six 1st-level wizard spells of your choice.<br/><br/><em>Learning new spells</em>- Each time you gain a wizard level, you can add two new wizard spells of your choice to your spell book. These spells must be of a level for which you have spell slots as shown on the wizard table.<br/><br/><em>Ritual Casting</em>- You can cast a wizard spell as a ritual if that spell has a ritual tag and you have it in your spell book. You don't need to have the spell prepared. <br/><br/><em>Spellcasting Focus</em>- You can use an arcane focus as a spellcasting focus for your wizard spells.<br/><br/><em>Arcane recovery</em>- Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to or less than half your wizard level (rounded up) and none of the slots can be 6th level or higher.<br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><br/><strong>Short sword</strong> (+7) (1d6+4) (Piercing)<br/><strong>Short sword off hand</strong> (+7) (1d6) (Piercing)<br/><strong>Dagger</strong> (+7) (1d4+4) (Piercing)<br/><strong>Hand Crossbow</strong> (+7) (1d6+4) (Range 30/120) (Piercing)<br/><br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><br/><strong>Attunement 1:</strong><br/><strong>Attunement 2:</strong><br/><strong>Attunement 3:</strong><br/><strong>Sinner's Dagger:</strong> Black blade with a vein of silver running down its center. As per a normal dagger, but once a day can use a bonus action to cast 'True Strike' for the next attack you make with the dagger. [worn in right boot]<br/><strong>Signet of Runes:</strong> Once per short rest you can activate this ring as a bonus action; upon activation, it will project a rune that will produce a varied magical effect. <br/><strong>Bag of Holding:</strong> (per DMG pg. 153) [carried on right side]<br/>Short swords x2  [worn-on belt right and left] <br/>daggers x2 [worn on belt and behind back]<br/>Thieves' tools [belt pouch]<br/>Hand Crossbow [right side-belt]<br/>Case of cross bow bolts [on left thigh]<br/>Studded leather armor (12+Dex mod=AC) worn<br/>Travelers clothing with hooded cloak worn<br/>Belt pouch x2<br/>Flask in pouch<br/>Arcane Focus - Blue colored Crystal set in a ring<br/><strong>In bag of holding</strong><br/>Burglar's pack-<em> a back pack, a bag of 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days of rations, a tinderbox, and a water skin, 50 feet of hempen rope</em><br/>A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer. [all from sage]<br/>Blanket<br/>Bag of caltrops x5 [one in pouch] <br/>Oil flask x2<br/>Paper x10<br/>Vial of perfume <br/>Soap<br/>Water skin<br/>40 crossbow bolts in cases <br/><br/></span><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Familiar</div><div class="spoiler_body"><em>Cat</em> pg.240 PHB<br/>Tiny, unaligned, Fey<br/>Armor Class 12<br/>Hit Points 2 (1d4)<br/>Speed 40 ft., climb 30 ft.<br/><br/>STR 3 (-4) DEX 15 (+2) CON 10 (0) INT 3 (-4) WIS 12 (+1) CHA 7 (-2)<br/><br/>Skills Perception +3, Stealth +4<br/>Senses passive Perception 13<br/>Languages —<br/>Challenge 0 (10 XP)<br/>Keen Smell. The cat has advantage on Wisdom (Perception)<br/>checks that rely on smell.<br/><br/>Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.<br/>Hit: 1 slashing damage<br/><br/><em>Check Player's Handbook for details on how a familiar acts and what it can do. Pg. 240.</em></div></div><br/></div></div></div><table class="bbc_table"><tbody><tr><td><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><br/><strong>Casting Ability:</strong> <em>Intelligence</em> | <strong>Save DC:</strong> <em>14</em> | <strong>Attack Bonus:</strong> <em>+6</em><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Cantrips<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Mage Hand (Arcane Trickster)<br/>Minor Illusion (Arcane Trickster)<br/>Prestidigitation (Arcane Trickster)<br/>Ray of Frost (Wizard) <br/>Message (Wizard)<br/>Booming Blade (Wizard)<br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">1st Level (Arcane Trickster: 4 / Wizard: 6) (0/3)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><br/>Charm person (Arcane Trickster) Ready<br/>Disguise Self (Arcane Trickster) Ready<br/>Silent Image (Arcane Trickster) Ready<br/>Ray of Sickness (Arcane Trickster) Ready<br/>Comprehend Languages (Wizard)(Ritual)<br/>Alarm (Wizard)(Ritual) Prepared<br/>Find Familiar (Wizard)(Ritual)<br/>Detect Magic (Wizard)(Ritual) Prepared<br/>Grease (Wizard) Prepared <br/>Shield (Wizard) Prepared<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">2nd Level (Total Known) (used/slots)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">3rd Level (Total Known) (used/slots)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"></span></div></div></div></td></tr></tbody></table></div></td></tr></tbody></table></div>