Ah yes, I missed that question about maneuverability. My bad. I will make it a point to have the ship be capable of low elevation flight in the mid game, so there is a sense of progression. It just wouldn't be good narrative sense to give the ship flight capability right after crash landing.<br/><br/>The person with heal/survival ranks can determine the level of edibility of plants, it is just made slightly harder due to first exposure.<br/><br/>I still don't think any of you actually asked Eddie if there was any signs of civilization yet. Once you do that, Eddie can point you right to your next plot device. I was fully expecting someone in this crew to do these things once you recovered from the crash:<br/><br/>-Determine planet atmosphere composition.<br/>-Make sure the ship wasn't going to explode.<br/>-Scan the planet for lifeforms or signs of civilization.<br/><br/>Here we have ghostwheel complaining about railroading, while here I am actually allowing you all to organically come to these critical information packets. I could have had just told you all right away, but that<em>would</em>be railroading.