Medium sized businesses cost 1,000 gold per modifier, so the 10k business would have a +10 and the smaller a +5, this would reduce your profits to 2,600 gold but you'd never lose money on a check.<br/><br/>Large sized businesses cost 5,000 gold per modifier, so the 10k business would have a +2 and the smaller 5k a +1, so your profit check results would only be 14,000 for the month and be at risk of losing coin with low rolls.<br/>- Large businesses also require a minimum 10 labor (employees) to function properly, further reducing your profit for the month to 4,000 gold when the extra 5 employees per business are added.<br/><br/>Mixing the two, making the tavern large and the brewery medium, makes the results<br/>- large tavern 1d20 + 2 (maximum modifier for 10k seed money) - 10 (minimum labor force) = 14 + 2 - 10 = 6 times 1,000 for large business profit and you'd have 6,000 gold.<br/>- medium brewery 1d20 + 5 (maximum modifier for 5k seed money) - 3 (labor with Harlo and his cohort filling in as needed 1-2 weeks per month) = 5 + 5 - 3 = 7 times 100 for medium business profit and you'd earn 700 gold.<br/>- So together this month would be a gain of 6,700 gold.<br/><br/>It's more likely they were considered medium sized businesses with one having a larger floor plan than the other.<br/><br/><hr/>This may need another look as I just thought that the minimum labor requirement is for 1 full shift each day (like a day shift).  The maximum labor requirement could be for a night shift and, instead of being a straight drain on profits like I originally thought, should double the profit modifier since the business is staying open twice as long each day.<br/><br/>Assuming a medium sized business with a +10 modifier (10k seed cost) with 5 labor gets 1d20+10-5*100 each month in gold (minimum 600g).<br/>Adding a second shift at the same modifier doubles the static values to make 1d20+20-10*100 (minimum 1,100g).<br/><br/>It's a thought I just had while considering my next post.