Description: Sarianna has always looked like a tomboy. Her dark hair is cut short, but clean and well maintained, and her skin, while tanned and hardened from long hours of work, is still smooth and flawless. Her figure is difficult to make out beneath her platemail armor, but she acquires many interested parties when in town. Her piercing eyes are quick to see to a man's heart, and if she does not like what she sees, her wrath is sure and swift.<br/><br/>History: Born the daughter of minor nobles, they attempted to raise her as a lady with the arts of music and needlepoint. Despite their attempts, she preferred the music of battle and the art of swordplay. Even at a young age, she held her own against the boys, often through sheer determination. When her parents finally relented and enrolled her in a top-notch martial guild, she surprised them again by developing a devout streak. Swearing herself to Tyr, the Just God, Sarianna entered into the ranks of the Paladins.<br/><br/>However, she is far from the ideal paladin. She is aggressive and has a fairly short temper, enjoys drinking and sleeping around, and is fairly casual about her duties. Despite protests from higher members of the order to have her expelled, she has done nothing blatantly wrong, and is still kind, caring, and compassionate, especially towards children. During her free time, she works at the orphanage, and routinely donates to charity. So far, she's managed to keep her temper in line, or at least only pointed towards minions of evil.<br/><br/>Until recently, anyway. After a particularly nasty barfight which she may or may not have started, the Order decided they'd seen enough. Rather than expel her or remove her status as a paladin, though, they've given her a quest for atonement within the Caverns of Chaos, hoping that the experience will either return her to them a more model citizen, or get her out of their hair.<br/><br/>Sarianna<br/>Human, Paladin 6th<br/>Medium Humanoid (Human)<br/>Alignment:<br/>Lawful Good [Tyr]<br/>Hit Dice:<br/>6d10+12 (57 hp)<br/>Initiative:<br/>+1<br/>Speed:<br/>20 ft. (4 squares) (Medium encumbrance)<br/>Space/Reach:<br/>5 ft./5 ft.<br/>AC:<br/>21 (+9 Armor, +1 Dex, +1 Natural Armor), Touch 11, Flat-Footed 20<br/>Saves:<br/>Fort +11, Ref +7, Will +7<br/>Abilities:<br/>Str 15, Dex 12, Con 14, Int 10, Wis 12, Cha 16<br/>Base Attack/Grapple:<br/>+6/+8<br/>Single Attack:<br/>Glaive +1: +10 melee (1d10+4/x3)<br/>MW Composite Longbow: +8 ranged (1d8+2/x3)<br/>Full Attack:<br/>Glaive +1: +10/+5 melee (1d10+4/x3)<br/>MW Composite Longbow: +8/+3 ranged (1d8+2/x3)<br/>══╡ FEATS ╞══<br/>Wpn Focus: Glaive, Power Attack, Cleave, Improved Toughness.<br/><br/>══╡ SKILLS ╞══<br/>Balance -4, Bluff +3, Climb -3, Concentration +2, Diplomacy +14, Disguise +3, Escape Artist -4, Gather Information +3, Heal +10, Hide -4, Intimidate +3, Jump -9, Listen +1, Move Silently -4, Ride +1, Sense Motive +10, Speak Language x1, Spot +1, Survival +1, Swim -8, Use Rope +1.<br/><br/>══╡ PALADIN SPELLS ╞══<br/>Spells per Day: (2; save DC 11+spell level):<br/>Protection from Evil, Bless Weapon.<br/><br/>══╡ EQUIPMENT ╞══<br/>ARMOR WORN: Full Plate +1.<br/>4xHoly Water, 4xTanglefoot Bag, Healer's Kit, Masterwork Flute,<br/>Glaive +1, MW Composite Longbow, Wand (Cure Light Wounds), Wand (Detect Magic),<br/>2xPotion of Cure Moderate Wounds, Everburning Torch, Tent, Backpack, Bedroll, Silk Rope,<br/>Hat of Disguise, 25xChalk. Signal Whistle.<br/><br/>══╡ PROTECTIVE ITEMS ╞══<br/>Amulet of Natural Armor +1<br/>Cloak of Resistance +1<br/><br/>══╡ LANGUAGES ╞══<br/>Common.<br/><br/>══╡ TOTAL CHARACTER VALUE ╞══<br/>12,665 GP.<br/><br/>══╡ Racial Traits: Human ╞══<br/>One Extra Feat at First Level<br/>+4 skill points at 1st level & +1 at each new level<br/><br/>══╡ Class Features: Paladin 6th ╞══<br/>Code of Conduct<br/>Aura of Good (Ex): level 6<br/>Detect Evil (Sp)<br/>Smite Evil (Su): 2x per Day: +3 Attack, +6 Dmg   < OO ><br/>Divine Grace (Su): +3 bonus on all saves<br/>Lay on Hands (Su): 18 HP/day<br/>Aura of Courage (Su): Immune to fear, Allies within 10' get +4 vs fear<br/>Divine Health (Ex): Immune to all diseases, incl. supernatural & magical<br/>Turn Undead (Su)(PHB p159):<br/>• 6x per day   < OOOOOO ><br/>• Turning Check: 1d20+3<br/>• Total HD Turned per Attempt: 2d6+6<br/>• Destroy Undead up to: 1 HD<br/>Special Mount (Sp): up to 12 hours<br/>Remove Disease (Sp): 1x per Week<br/>