Do space things... you mean like fighting the Cruiser sized spaceship with the nebula spanning holofield generator?  And it's smaller frigate sized helper with the lance style disintegration weapon?<br/><br/>The one we haven't even begun to deal with yet?  The one that is, as far as I can tell, undamaged and still quite capable of killing us all if left alone to work?<br/><br/>Captain Harlock will deal with that by himself, shall he?  I appreciate the vote of confidence.  Not sure that I share your sentiments.<br/><br/>Not that we know if it's possible to defeat the ghost pirate creator... but we do know that the nebula will never be safe so long as he's in it... so we don't have a lot of choice in the matter, do we?<br/><br/>I suppose we could indeed split up Scooby Gang style, so that the monsters can kill us quicker.<br/><br/>We have a lock on it now... one made possible only by a great roll from a character with Unnatural Perception.  If we ignore it now, we'll have to go through this whole thing again... assuming it doesn't take this opportunity to kill us while we blithely fly away from it... ignoring it's ship killer weapons and holographic technology that is somehow superior to what the Eldar are capable of.<br/><br/>I don't honestly know if we can beat it... but we're going to eventually have to try, aren't we?  Shall we let it have a few more free shots at our fleet first while we jump onboard some obvious traps?