Aria nodded; if her darkhidden ring kept her 'invisible' from those in this room, then she likely would be ably to fly over them to the whip-wielder without being noticed until her first strike, especially with the sound-dampening of Kass's magic. Being unseen would of course also help her make precise attacks foes couldn't effectively defend themselves from; all the same she'd triggered her blink ring just before opening the door, as she'd said she'd start doing. Aria pulled her blindfold down as well - the concealing magical darkness of this room would otherwise have made it hard for her to attack precisely at all, which her aura-sighed had confirmed was a magical effect (and probably much like that of her own devil-magic) - and drew two more throwing hammers.<br/><br/>This of course occluded much of what she saw from her sight, including the topless woman, but as soon as Aria flew aloft into the chamber she was able to sense more of it. Twin statues stood along the curving wall at the same distance to either side of the door, each of a nine-foot nude woman with forearms and wielded knees crossed before herself, and a hard-lined face staring inward.<br/><br/>Ahead, the topless girl was one of a ring of eight, surrounding a whip-wielding woman much like the fully-clothed one they'd seen first. The whip-wielder, someone of station to judge from by the way she carried herself and presently behaved, was droning on as she slowly turned this way and that, to strike randomly at one of the eight girls each time. Aria could blindsee the beginnings of seven other 'wedges' of pews; the carpets between appeared to meet in a ring about a slightly raised stone dais where the whip-woman stood.<br/><br/>Once she flew just over the first-seen topless girl, Aria threw one of her hammers at the central woman. She thanked her goddess she didn't phase out at the moment of the throw,and with some satisfaction her eyes followed the spinning weapon. It cracked the dark-haired whip-woman across the temple, sending her spinning around and howling, "Darkness breached! Find the heretics and dispatch them down to a darkness of their own!"<br/><br/><br/>Aria pulls down blindfold and draws two (non-crystal'ed) hammers, then flies into room. Move Silently check 23 + 10 + 18r<br/>[and as I said in a general way before b/c I knew I'd forget to say it sometimes, she'll activate blink before opening doors generally w/i this place]<br/>[Initiativewise, the way actions like this work is that as long as no one else is alerted, you can keep doing stuff w/o rolling initiative, and once an action alerts a counterparty, it becomes your surprise round action, also-aware character each get one (more) surprise action (beyond whatever they also did before), then initiative is rolled. I think. The DMG is qualitative on this topic and doesn't hammer out every scenario.]<br/>Aria makes it to intended position (5' past blindfolded girl at altitude 10') without the Sharrans indicating awareness, then throws one hammer at whip-wielder and 5' steps down (to altitude 5')<br/>blink roll 74<br/>hammer atk mod (19 bab 10 dex 2 blink/invis)<br/>atk 31+7r dmg 12+63 and staggered<br/><br/><br/><br/><br/><span class="bbc_font" style="font-family: courier;"><br/><br/><br/>                                     . . . . .<br/>                                   . . . . . . .<br/>                                 . . . p . . . . .<br/>                               . . p . . . p . . . .<br/>                               . . . . . . . . . . .<br/>                             . . p . . P . . p . . . . . . . . . .|<br/>                             . . . . . . 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