Okay! Some things I noticed. Not going to pretend I can tell anyone what to do but heres some ideas if anyone’s wondering. I found some stuff in into the storm! Ship actions to be precise.<br/><br/><strong>Wintercat:</strong>If your looking for another little trick, since I believe you have the Inspire power you can do a ship action called<span class="bbc_u">Inspiring Presence</span>. (page 204, Into the Storm) for the Captains Boarding party when we return to the ship from the failed first attempt at a hit-and-run. You don’t have to be a part of the boarding party, just with us before we set out. It’s a a +0 Psyniscience Focus Power test (which I think is Fettered: willpower, +5 for every Psyker rank (2). So Willpower +10 unless you want to Push, dangerous as that can be.) and that gives a +10 bonus per degree of success to the Pilot (Spacecraft) roll for the hit-and-run or +10 per degree of successes on the Captains command roll on the hit and Run itself (which will already be at +20 thanks to the murder servitors)<br/><br/><strong>Arban:</strong>You’ve got all the stuff for an action on the same page (204, Into the Storm) for the ship action<span class="bbc_u">Tactical Positioning</span>. Fluff-wise you’d be assisting Katarina, with a  -10 Psyniscience test. Success Adds either one degree to a Ballistic Skill test for the ship (positioning the ship to help Axis in his next firing action) or adds a degree of success to an Evasive Maneuver roll (aiding Katarina if she does that) also your choice, like Wintercat up there.<br/><br/>Whatever we do, LETS KICK THESE GUYS ASSES.<br/>