<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337604.msg16029129#msg16029129">Quote from: mjrbatou on 11-11-2021, 23:37:29</a></div></div><blockquote class="bbc_standard_quote">multiples of 5 is correct.  Every value ending in 3 or 8 etc gives an extra half die of effect.<br/><br/>So a 13 will do 2 + 1/2 d6 (3-15 normal damage) compared to a 12 which is only 2d6 (2-12 normal damage)<br/><br/>TFc is saying the same thing happens with skill checks, since the attribute rounds up every characteristic ending in a 3 or 8 bumps it's corresponding skills to the next number.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Indeed, and (in prior editions) with figured characteristics.<br/><br/>Just had a creative breakthrough... a warlock pact.  A Batgirl-style detective vigilante was at a dead end investigating the cult and used a ritual in the (naughty!) book she found during her investigation to make a warlock pact with a demon... a succubus to be precise.  This let her detect magic and got her closer to what was going on, but not close enough in time, whoops!<br/><br/>So the magic she has and the effects of it are stronger after the ritual.  This better allows for periodic demon and herm features, having a warlock brand/tattoo of some size and all the other effects I've been thinking of.<br/><br/>What the succubus wanted from her end of the pact could be vague for the moment.  I could possibly take her as a contact for mystic things, unless you'd rather have it as a more hands off or distant relationship, mjrbatou.