Elisha creeps open the door. Although quiet and stealthy, nothing would have prepared her, or the accompaning women for the greeting sight. The first thing which strikes them is a rotten stench of flesh and decay.  You must pass a dc 14 fortitude save not to become sickened for 1d4 rounds by the stench. (-2 on a lot of things. Look it up for more correct reference, and adjust yourself accordingly)<br/><br/>The second thing that strikes them, is that the room appears to be some sort of food storage room. However, hanging upon meathooks from the ceiling, is 4 very dead female bodies. Their bodies, naked, mutilated, slightly rotted and missing parts, some arms, legs, and generaly quite eaten of. The scene looks terryfying, although Elisha managing to hold her stomach at the sight of death, her two companions does not, and screams in full lungs at the sight of their dead friends.<br/><br/>The third thing that strikes them, is the fact that an additional two bodies are standing on the floor.<strong>Standing</strong>. They slowly turn around, in a ghoulish, brainless motion. Twisted faces, one whom misses the entire jawsection of the mouth, antoher with about half the head left, stares at them in that very special way only dead people do... who is still walking.<br/><br/>One of the girls looks ready to puke as well, though probably worthless in combat in their horrified state. They keep well distance from you, the doorway, and the zombies.<br/><br/>You get a suprise round on the zombies, due to their completly oblvious state. After that, regardles if you attack or not, they will percieve you as a threat(or food?) and advance towards you.<br/><br/>Zombie initiative(after suprise round): 4(I think you get to act before them -_-)<br/><br/>They are 15 ft. away from you right now. The corridor itself is another 30.ft back, before you run into the wall, and then the turn, which continues for a 100.ft