The sighted satyr howled as Kass spun around him and hit him hard; cutting through his shirt and chain beneath and earning an indigo blood arc from the hairy chest. He cursed as artfully as his fellow, prancing about Kass in turn, drawing a small sword and holding the bow low in his other hand. Despite the weapons, he tried headbutting, while shouting to the other satyr to charge towards his voice.<br/><br/>As the blind satyr did so, Aria sliced at his ribs on the passby. The creature, like his fellow flinched with preternaturally good reflexes as soon as the blade touched. It caused the kukri edge to only barely cut the chain, and skid along his ribs instead of slipping deep between two as Aria often tried for.<br/><br/>As the blind satyr made a random headbutt at Kass, Aria lunged behind him and plunged the kukri at the nape of his neck. The satyr continued to dance about desperately, but after her first shallow slice, Aria reached far over his shoulder and managed to catch the concave curve of her blade about the front of the satyr's throat. The blade slit flesh as it slid across, and then pulled back away rending the throat open.<br/><br/>As the fey fell and gargled, Aria dropped her bow and flung a pair of throwing hammers right over Kass's shoulder at the satyr who'd just danced to her far side. The first hammer was drawn too hastily and flew wide, tapping the wall several feet from the satyr, but the second struck him directly between the eyes. The fey fell back against the wall, then slumped to the floor, out cold and bleeding from Kass's sword-slash.<br/><br/>"What prancing pricks," Aria snarled, pulling up her headband after a moment to confirm she sensed no one else around by blindsight, and gathering up her weapons. "At least they and the men have more enchanted gear to kindly offer us."<br/><br/>From the middle of the room, her darkvision now extended to its far end. The chamber went just as far as the backstage right wing of the theater had before becoming the narrower, lower hallway of prop-rooms. Here there seemed an analogous wall, and the double doors here were recessed a few inches into what seemed to be the beginning of an analogous hallway. The chamber had no windows, nor doors on its 'outer circumference' wall, just the double doors in the other three.<br/><br/>Aria noticed something else by darkvision - she could no longer see<em>herself</em>. Waving her hand in the air and seeing through it as if she were invisible, briefly pulling the blindfold down and up again to blindsee the shape of herself as precisely as ever, she remarked, "Huh, it truly is dark here. When we fought the hounds, some light from the theater side was filtering through the portal-door into the center of that chamber, but we've seen no extra light sources so far, and everything's been able to see us well enough - until you blinded one, heh. Here it is quite dark; the 'darkhidden' magic of one of my rings renders me invisible to darkvision specifically, which is all I have to go on here. Let's hope that's the case for some of our future foes!"<br/><br/><br/><br/>Nice positioning!<br/><br/>Kass hits for 35 (DR 5)<br/><br/>Sighted satyr:<br/>half speed tumble around Kass to her east, drawing shortsword, headbutt<br/>atk 22 miss<br/><br/>Blind satyr:<br/>move to east of Kass, provoking AoO from Aria<br/>(he can tumble too, but can't see Aria's there, and her move silently beat his listen)<br/>Aria blink roll 75, atk  32+12 hit, dmg 11+0 (also has uncanny dodge) (no DR)<br/>Satyr attacks Kass, makes blindness roll<br/>atk 22 miss<br/><br/>Aria:<br/>5' south, full attack blind satyr w/ kukri(s), mods 34/29/24/19<br/>(Agree that attacking the sighed one first is smart, but in this case the blind one is in 5' range and flankable after their movement)<br/>blink Result: 69, 79, 38, 51, 31, 52,<br/>(none phase out)<br/>Result: 7, 17, 16, 20, 18, 13, 2, 16, 1, 15, 20, 15<br/>atk 41 dmg11+0...no sneak attack damage<br/>(also has improved uncanny dodge! one of the downsides of the rogue/swashbuckler thing is overcoming improved uncanny dodge is based on your rogue level)<br/>atk 45 threat nat20 crit+sa (telling blow) 15+14+59, tot 110<br/>atk 42 threat 37 crit+sa (telling blow) 15+15+76, slain<br/><br/>forego 4th main hand attack, drop bow, throw hammers with off-hand attacks<br/>sighted satyr has soft cover (+4 AC) from Aria throwing around Kass; Aria also takes another -4 attack penalty for making ranged attacks into melee w/o Precise Shot)<br/>mods 28/23 (19 bab 10 dex 1 weapon 2 blink -4 into melee), dmg 1d4+9<br/>atk nat1<br/>nat nat20 threat 38 crit+sa 12+10+65 - 5 (damage reduction)<br/>satyr at 121 dmg, dying<br/><br/><br/><span class="bbc_font" style="font-family: courier;"><br/>                                                                   ___ _ _ ___<br/>                                                                  /. . . . . .|<br/>                                                                /. . . . . . .|<br/>                                                              /. . . . . . . .|<br/>                                                            =. . . . . . . . .|<br/>                                                          =. . . . . . . . ./<br/>                                                        /. . . . 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