Valna (and likely the rest of the party) moved quickly down the hallway towards where Grendelle's scream had echoed out. The hallways are, for all of their runic finery, extremely similar to each other. Each time the party turns, it's relatively blind until they come to the hallway that Grendelle had found. Barely ten feet after turning the corner, the ground is gone, cut out for the pit trap that the enormous lycanthrope is at the bottom of. As the party stops before the edge of the pit, the lizardmen who were coming towards Grendelle appear at the end of the hallway.<br/><br/><div class="floatright">(https://i.pinimg.com/564x/04/63/17/0463179d27da5a43af2e68efaa206102.jpg)</div>The lizardmen are on the opposite side of the 10 foot wide pit and a good twenty five feet away when they swing around the corner, clearly running to check on what set off the trap. Two of these are larger than the guards at the door, the other three of similar size. They all wear armor made from bandoliers and braces with weapons at their sides. Their eyes widen as they see that the trap has not caught all of the intruders and the two larger immediately begin to charge forward, holding their spears in front of them.<br/><br/>Two of the smaller three set down into half kneeling positions and pull out small bows that they start notching and lifting arrows with, as the third moves to the wall and starts tracing his claws over the runes there.<br/><br/><strong>Adventurers, what do you do?</strong>