(https://i.pinimg.com/originals/6d/93/8f/6d938fe96a156a1b0f6c17a864273917.jpg)<br/>Lizzie Bryne (https://www.myth-weavers.com/sheet.html#id=1895045)<br/>Tagging: Everyone<br/>Location: Lucky Bantha<br/><br/><hr/><hr/><br/>It was a lean ship and once the Captain signed off, she helped Vekis co-pilot the ship. She was not a proficient pilot but she had enough skills to fly one. She had to learn how to quickly fly in one of her jobs for the rebellion. She spent 3 months as a shuttle pilot for a Hutt. Now that was an icky experience. One that she would not like to repeat again. Avoiding hitting other starships was dangerous enough without physical harassment from her "employer" and boy was he "touchy-feely". She was glad that was over.<br/><br/>Once the coordinates were set and they were on their way, she headed back to the Communications Hub and quickly access the computer. She was not as good as Isoldia but she was passable, at least most of the time. Her computer skills were more geared towards simple code-breaking and communications. That was what she was tasked to do when she was an intelligence officer in the dreaded ISB. Shivering at the thought, she continued to work at the console until Carys snuck in to "invite" her to the briefing room, which in this case seems to be in the room that she is already in. The communications hub was the best briefing room onboard. She looked at the research she found and wondered whether she should share. Before that, she looked fondly at her team. They work well together, although she sometimes wishes that the powers that be would send them more firepower. They are fantastic at getting into places stealthy but when things go pear-shaped, it was always good to have a backup, preferably someone with a big gun.<br/><br/><strong>"Hey Carys and Isoldia, seems we got roped into an extraction again with no backup. Don't you just love that? Sometimes I think the Captain just wants to kill us in pretty ways." </strong>The mirth in her voice was genuine as she proclaims her love for the mission.<strong>"To be honest Carys I hate splitting us up. Too many things can happen and we work best as a team. Three "helpless women" are better than one "helpless" one." </strong>She has worked long enough with Carys to trust her despite her origins and her sentiment was true. Together they worked to compliment one another.<br/><br/><strong>"I suggest we speak to Lyra first. Perhaps not immediately, but watch her first. She was supposed to be the contact of the Extraction team. She may have some information for us. We need to know more as to how the rest fit into the puzzle. Perhaps Isoldia, you can be lead on this one. You have more experience with the area I think. Carys you can take lead on the Dockmaster. See what he knows about the Doctor. Later we may have to have a chat with the Hutts or Imperials. But we are lost without more information. I hate going in blind. What do you girls think?</strong><br/><br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skill Roll Required</div><div class="spoiler_body">Piloting Skill is One yellow and 2 greens (One point proficiency with 3 REF) If needed to help Co-pilot<br/>Computer Skill is One yellow and 1 green with one setback (One point proficiency with 2 Int) Would like to learn more information, possibly finding a way into the Hutts</div></div>