Hello, everyone.  You can dump your character sheets here if you wish.<br/><br/><div class="floatleft">(https://storage.googleapis.com/dream-machines-output/01eac80d-bd6f-4771-8717-5cea6248bb0c/0_0.png)</div><strong>AERO KANNETH</strong><br/>Medium humanoid (elf), chaotic good<br/><hr/><strong>Armor Class</strong>11<br/><strong>Hit Points</strong>8<br/><strong>Speed</strong>30 ft.<br/><hr/><table class="bbc_table"><tbody><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>8 (-1)</td><td>12 (+1)</td><td>14 (+2)</td><td>17 (+3)</td><td>12 (+1)</td><td>10 (+0)</td></tr></tbody></table><br/><hr/><strong>Skills</strong>Arcana +5, History +5, Investigation +5, Perception +3*, Religion +5<br/><strong>Saves</strong>Intelligence +5, Wisdom +3<br/><strong>Proficiencies</strong>Daggers, darts, slings, quarterstaffs, light crossbows<br/><strong>Advantages</strong>vs. charms<br/><strong>Senses</strong>Darkvision 60 ft.<br/><strong>Languages</strong>Common, Draconic, Dwarven, Elven<br/><hr/><br/><strong>Starlight Step.</strong>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br/><br/><strong>Astral Trance.</strong>You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious. Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon of your choice, selected from the Player's Handbook. You magically acquire these proficiencies by drawing them from shared elven memory and the experiences of entities on the Astral Plane, and you retain them until you finish your next long rest.<br/><br/><strong>Researcher.</strong>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature.<br/><br/><br/><strong>Spellcasting.</strong>As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.<br/><br/><strong>Arcane Recovery.</strong>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.<br/><br/><hr/><br/><strong>Equipment:</strong><br/><br/>Wizard:  Dagger, arcane focus, explorer's pack, spellbook.<br/><br/>Sage:  A bottle of ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, a set of cold weather clothes, and a pouch containing 10gp.<br/><br/><hr/><br/>Cantrips:<br/>--  Sacred Flame<br/>--  Light<br/>--  Prestidigitation<br/>--  Toll the Dead<br/><br/>First level:<br/>-- Cause Fear<br/>-- False Life<br/>-- Ray of Sickness<br/>-- Mage Armor<br/>-- Magic Missile<br/>-- Identify<br/><br/><hr/><br/>Actions<br/>