Yeah, here are the rules so far... And I still can't even look at that tab without just getting angry and losing all drive I had to write. With many of my games, as of late. Grr..<br/><br/>Level 10.<br/>36 Point Buy.<br/>The following classes begin with the following armor and weapon proficiency:<br/>Tough Heroes: Light, Medium, and Heavy Armor, Simple Weapons Proficiency<br/>Strong & Dedicated Heroes: Light and Medium Armor, Simple Weapons Proficiency<br/>Fast, Smart & Charismatic Heroes: Light Armor, Simple Weapons Proficiency<br/>Any class or occupation that grants Nin Weapons Proficiency as a possible bonus feat will also offer Archaic Weapons Proficiency.<br/>Any class that requires Nin Weapons as a prerequisite will also accept Archaic Weapons.<br/>On a related note, only Archaic armor is generally available. This does include Battle Vests. Ninja Vests and Reinforced Suits would be considered cutting-edge technology and haven't caught on yet.<br/><br/>Genin, Chuunin, and Jounin feats are granted by RP but otherwise have the same requirements and benefits.<br/>All heroic shinobi are able to deal lethal damage and count as armed when making an unarmed attack. The shinobi still deals 1d3 point of damage, though, unless he has a special feat increasing that amount (such as combat martial arts). This rule does not change the benefits of Brawl, as it still deals non-lethal damage.<br/>Reducing Level Adjustments, Bloodline levels count as separate progressions than race and feats, but the cost remains the same. Tashi's reduction is two separate cases of 11,000 XP at 6th level, and 23,000 XP at 9th. Marise's next opportunity to pay off bloodline levels will be at 9th level for 8,000 XP. Hitomi will next have the option to pay off 14,000 XP at 14th level, and then finally 17,000 XP at 18th level.<br/><br/><strong>Skills</strong><br/>Balance, Escape Artist, Tumble (Acrobatics, Dex)<br/>Bluff, Disguise, Genjutsu (Genjutsu, Cha)<br/>Climb, Jump, Swim, Taijutsu (Taijutsu, Str)<br/>Chakra Control, Concentration (Chakra Control, Wis)<br/>Craft Mechanical, Disable Device Repair (Mechanic, Int)<br/>Craft Chemical, Craft Pharmaceutical, Know Earth and Life Sciences, Treat Injury (Medicine, Wis)<br/>Forgery, Craft Writing, Craft Visual Art, Decipher Script, Research, Fuinjutsu (Fuinjutsu, Int)<br/>Craft Structural, Demolitions (Demolitions, Int)<br/>Diplomacy, Gather Information, Sense Motive (Conversation, Cha)<br/>Gamble Handle Animal, Ride (Handle Animal)<br/>Hide, Move Silently, Intimidate (Stealth)<br/>Investigate, Know Streetwise, Know Behavoiral Sciences (Investigate, Int)<br/>Listen, Spot, Search (Perception, Wis)<br/>Navigate, Survival (Outdoorsmanship, Wis)<br/>Ninjutsu, Sleight of Hand (Ninjutsu, Int)<br/>Perform, Profession (Job, Wis)<br/>Read/Write Languages<br/>Speak Language<br/><br/><strong>Learning &amp; TP</strong><br/>Rather than use the ordinary learn system, instead characters are granted a pool of points with which to purchase techniques or master them.<br/>Technique Points = [(Learn Bonus x Number of checks allowed) x level] x 1.5<br/>Technique Cost = Learn DC x Successes<br/>For example, Ichimaru is level six and has 9 ranks in Taijutsu and Chakra Control, and 4 ranks in Genjutsu and Ninjutsu. He has the Chakra Affinity (Buff Chakra Control, Nerf Genjutsu), and Taijutsu Adept feats. All his ability scores are 10.<br/>His base Learn check for Taijutsu is (+8, 6 attempts), for Chakra Control (+8, 5 attempts), Genjutsu (+5, 3 attempts), Ninjutsu (+6, 3 attempts) So his total Tech Points are 576 for Taijutsu, 480 Chakra Control, 180 Genjutsu, 216 Ninjutsu<br/>Suppose he wants to learn Sandan Jouryoku (Rank Three Strength), it's learn DC is 21, 4 successes. But it is a training technique and he does not have the feat, so it has an effective +4 DC and requires 2 more successes. This makes its value (Learn DC x Successes) 150 Taijutsu points.<br/>He also wants to learn Daisukebei no Kaze (Wind of the Great Lecher), learn DC 15, 3 successes. But he is being taught by the creator of the technique, reducing the DC by 5. The technique cost is thus 30 Ninjutsu TP.