(http://i43.tinypic.com/x29do3.jpg)<br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: georgia;">Varliss</span></span><br/><em><strong><span class="bbc_font" style="font-family: georgia;">Elven Wizard (Spellslinger)</span></strong></em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Illusionist</strong><br/>Elf Veiled Illusionist 3 Wizard (Spellslinger) 5<br/>CN Medium Humanoid (elf)<br/><strong>Init </strong>+1; <strong>Senses </strong>low-light vision; Perception +7<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 deflection)<br/><strong>hp </strong>69 (8d6+24)<br/><strong>Fort </strong>+8, <strong>Ref </strong>+5, <strong>Will </strong>+8; +2 vs. enchantments<br/><strong>Immune </strong>magic sleep; <strong>Resist </strong>elven immunities<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Ranged </strong>+2 Pistol +7 (1d8+2/x4)<br/><strong>Wizard (Spellslinger) Spells Prepared </strong>(CL 8):<br/>4 (3/day) <em>Invisibility, Greater, Charm Monster (DC 21), Phantasmal Killer (DC 23)</em><br/>3 (5/day) <em>Hold Person (DC 20), Heroism, Haste, Tiny Hut</em><br/>2 (5/day) <em>False Life, Hypnotic Pattern (DC 21), Mirror Image, Invisibility, Unnatural Lust (DC 19)</em><br/>1 (6/day) <em>Crafter's Fortune (DC 18), Color Spray (DC 20), Cause Fear (DC 18), Ray of Enfeeblement (DC 18), Enlarge Person (DC 18), Disguise Self</em><br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>10, <strong>Dex </strong>13, <strong>Con </strong>16, <strong>Int </strong>24, <strong>Wis </strong>11, <strong>Cha </strong>17<br/><strong>Base Atk </strong>+4; <strong>CMB </strong>+4; <strong>CMD </strong>16<br/><strong>Feats </strong>Breadth of Experience, Craft Wondrous Item, Forge Ring, Greater Spell Focus (Illusion), Gunsmithing, Spell Focus (Illusion)<br/><strong>Traits </strong>Forlorn, Hedge Magician<br/><strong>Skills </strong>Bluff +14, Craft (jewelry) +19, Disguise +16, Knowledge (arcana) +20, Knowledge (nature) +20, Knowledge (planes) +20, Linguistics +11, Perception +7, Spellcraft +18 (+20 to determine the properties of a magic item), Stealth +12, Swim +8;<strong> Racial Modifiers </strong>+2 Perception<br/><strong>Languages </strong>Aquan, Catfolk, Celestial, Common, Draconic, Elven, Gnome, Goblin, Ignan, Sylvan<br/><strong>SQ </strong>arcane focus, arcane gun, elven magic, mage bullets, opposition schools (abjuration, conjuration, divination, evocation), sivanah’s veils (halfling) (dc 25), veil pool (visual, audible)<br/><strong>Combat Gear </strong>Wand of Infernal Healing; <strong>Other Gear </strong>+2 Pistol, Bag of holding I (32 @ 109 lbs), Bracers of armor +1, Cloak of resistance +2, Headband of vast intelligence +4 (Swim, Stealth), Ring of protection +1, Anvil, silver/gold-smith, Artisan's tools, masterwork (Craft [jewelry]), Bedroll (4), Blanket, winter (2), Disguise kit (10 uses), Flint and steel, Mug/tankard, Perfume, common (10), Piton (8), Rope, Silk rope, Spellbook, Tent, large, 21 GP, 8 CP<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Special Abilities</div><div class="spoiler_body">--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Abjuration</strong> You must spend 2 slots to cast spells from the Abjuration school.<br/><strong>Arcane Focus</strong> +2 to concentration checks to cast arcane spells defensively.<br/><strong>Arcane Gun (Su)</strong> Imbue two firearms with magic; cast spells thru the firearms.<br/><strong>Conjuration</strong> You must spend 2 slots to cast spells from the Conjuration school.<br/><strong>Divination</strong> You must spend 2 slots to cast spells from the Divination school.<br/><strong>Elven Immunities</strong> +2 save bonus vs Enchantments.<br/><strong>Elven Immunities - Sleep</strong> You are immune to magic sleep effects.<br/><strong>Elven Magic</strong> +2 to spellcraft checks to determine the properties of a magic item.<br/><strong>Evocation</strong> You must spend 2 slots to cast spells from the Evocation school.<br/><strong>Greater Spell Focus (Illusion)</strong> +1 to the Save DC of spells from one school.<br/><strong>Gunsmithing</strong> You can use a gunsmithing kit to craft/repair firearms and ammo.<br/><strong>Hedge Magician</strong> Magic item gp costs -5%.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Mage Bullets (Su)</strong> Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun.<br/><strong>Sivanah’s Veils (Halfling) (DC 25)</strong><br/><strong>Spell Focus (Illusion)</strong> Spells from one school of magic have +1 to their save DC.<br/><strong>Veil Pool (visual, audible) (Su)</strong> You have a veil pool equal to your veiled illusionist level + your Wisdom, Intelligence, or Charisma modifier.<br/><strong>Wand of Infernal Healing</strong> Add this item to create a wand of a chosen spell.</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellbook</div><div class="spoiler_body">Spells in Spellbook: Alarm (1), Bear's Endurance (2), Burning Hands (1), Cause Fear (1), Charm Monster (4), Color Spray (1), Confusion (4), Crafter's Fortune (1), Detect Magic (1), Disguise Self (1), Endure Elements (1), Enervation (4), Enlarge Person (1), False Life (2), Haste (3), Heroism (3), Hold Person (3), Hypnotic Pattern (2), Infernal Healing (1), Invisibility (2), Invisibility, Greater (4), Mage Armor (1), Mirror Image (2), Phantasmal Killer (4), Rainbow Pattern (4), Ray of Enfeeblement (1), Read Magic (1), Shadow Conjuration (4), Tiny Hut (3), Tongues (3), Touch of Idiocy (2), Unnatural Lust (2)</div></div>