As Aria kicked off, Kass watched the various lycan's fry... and then watched as the nymphs worked on something else... a summoning spell!  That couldn't be allowed to continue... so grabbing Aria and ordering Volera out of the fight by flying as fast as she could up and ahead, Kass would disappear from her current location, and appear between the nymphs.  Hopefully Aria would do her thing in a way that kept at least one alive... and a lycan later...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Grab Aria (ensure I have contact with her even if needing multiple attempts), and DD so Aria is between the two nymphs; gotta kill them before the summoning finishes and we have something else to deal with...<br/><br/>then, have Volera go up 15', and then full-run forward to get away from the fight, considering she's blinded but Kass controls her.<br/><br/>Well, regarding my 'how far the mechanics are going to span' comment, I mean because regarding NC, if she tries to fuck a nymph they likely can cast a teleport spell if not bound, gagged, fingers broken, and anti-magic bracered, and even then they can just keep spamming Blinding Beauty over and over and over ad infinitum.  Lycanthropes can break or slide out of binding by changing forms, and with a bite attack any sort of oral is out of the question.  Basically I'm asking, given your recent statements, where the mechanics end and the roleplay begins for stuff like NC, because it kind of kills it if I start in on a nymph and every two seconds she has to risk being blinded, or she can teleport away unless she all but mutilates her in preparation to rape her (I'm looking for more of a passionate, spurious thing with a nymph awake, maybe bound, but all that is too much), or a number of other things that only makes it more trouble than it's worth.<br/><br/>Case and point is the imposter Rana...</div></div>