The two lizardmen and two "eagles" are the only other creatures anyone has yet seen or heard.<br/><br/>Thanks for the link. Rules of the Game is/was a fantastic series that I've used a number of times in the past (in fact I vaguely recall they had one in movement and flight but I don't think it addressed the diagonal movement question).<br/><br/>The part prior (Part Three) to the one you linked (Part Four) states that you keep your own racial skill modifiers and do not gain those of the assumed form. (And it gives a fluff/intuition/in-character explanation.)<br/><br/>http://www.wizards.com/default.asp?x=dnd/rg/20060516a (http://www.wizards.com/default.asp?x=dnd/rg/20060516a)<br/>"<br/>Racial Traits<br/>Since alternate form doesn't change your type and subtype, it's simplest to rule that you retain any of your racial traits that aren't otherwise barred by the alternate form effect. That means that you'd keep any racial skill bonuses, racial bonus feats, and the like, but you wouldn't gain those of the new form. Even though your body appears similar to that of a normal creature of the new form, you don't have its lifetime of experience in the body, and therefore don't necessarily share its natural aptitudes.<br/>"<br/><br/>I did Ctrl+F for 'skill' on each of the four parts and that's the only place it's stated one way or other. I do see the part you shared, the example stat block in Four. Ah, polymorphing, the most complicated (and cheesable, not that you are - that's people who play a Planetouched just to alter self into other Outsiders, etc.) part of the game, which has undergone several attempted fixed by Wizards, and which they apparently can't keep straight in their own examples.<br/><br/>Incidentally the SRD appears to be consistent with RotG, with the latter providing more detail. (I generally find this to be the case; SRD for the most part includes updates and revisions and so differs from the PHB/DMG/MM in a few places.)<br/>