<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character stuff</div><div class="spoiler_body"><div class="floatleft">(https://imgur.com/s6KTMoh.jpg)</div><strong>Name:</strong> Makkasi<br/><strong>Age:</strong> 19<br/><strong>Race:</strong> Chiss<br/><strong>Career:</strong> Colonist<br/><strong>Specialization:</strong> Doctor<br/>Character Sheet (https://www.myth-weavers.com/sheet.html#id=2538644)<br/><br/>In her formative years, there was never any question that Makkasi would outgrow frigid Csilla eventually and set her sights on the stars; her ambition was too great, her curiosity was too ravenous, and her intellect was too keen for anyone to convince her otherwise. So, when a 14 year-old Makkasi went missing, no one was particularly alarmed. All it took was some charm (and a great deal of begging) for the young woman to find herself as part of an ambassador's entourage on a mission to Sith territory.<br/><br/>Unfortunately, the remoteness of Chiss space and the war that had engulfed the galaxy meant that it was all but inevitable that the small vessel would attract the attention of pirates. Most of those on board lost their lives in the ensuing firefight, but with some quick thinking and even quicker talking, Makkasi convinced the pirates that a doctor of her caliber was too valuable to waste.<br/><br/>For a few years, the Chiss woman stuck with the pirate crew as it patrolled the edges of the galaxy. In many ways, it proved to be exactly the sort of hands-on experience that she needed. Growing up, Makkasi had always had a sort of fascination with the other species of the galaxy, partly as it related to the mystery of Chiss origins and partly as just a scientific curiosity. Now, traveling with a band that had a habit of producing no shortage of corpses, Makkasi found herself with an opportunity to truly delve into some of her more macabre whims -- for science, of course. <br/><br/>Makkasi has most recently become a sort of post-battle scavenger, picking over those that fall and taking bits and pieces from them for further study. Her personal quarters aboard the pirate vessel has slowly morphed more and more into something resembling the laboratory of a mad scientist. Even men and women aboard the ship that are no strangers to the horrors of battle have become increasingly concerned that their Chiss physician might one day decide that she wants a look at what makes them tick. <br/><br/><br/><strong>Characteristics:</strong><br/>Brawn 2<br/>Agility 2<br/>Intelligence 5<br/>Cunning 3<br/>Willpower 2<br/>Presence 2<br/><br/><strong>Skills:</strong><br/>Charm 1<br/>Cool 2<br/>Deception 2<br/>Medicine 3<br/>Negotiation 1<br/>Resilience 1<br/>Education 1<br/>Lore 1<br/>Xenology 1<br/><br/><strong>Talents:</strong><br/>Surgeon 3<br/>Grit 1<br/>Toughened 1<br/>Bacta Specialist 1<br/>Dedication (Intellect)<br/>Stim Application<br/>Rapid Recovery<br/><br/><strong>Obligation:</strong> Criminal<br/><br/><strong>Equipment:</strong><br/>Adrenal Implant<br/>Armored Clothing<br/>DE-10 Blaster Pistol (Custom Grip &amp; Blaster Actuating Module)<br/>Datapad<br/>Comlink<br/>Creshaldyne Modular Backpack<br/>Physician's Kit<br/>Lots of drugs</div></div><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337212.msg16013122#msg16013122">Quote from: Korosa on 24-10-2021, 19:57:47</a></div></div><blockquote class="bbc_standard_quote">Sorry it took me so long to get my character up! Here he is, hope there's still room. Let me know if this concept works and this is my first time building in the system so feel free to tell me if I got this wrong. I also haven't found a picture I like for him yet.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'm pretty sure there's a lot of XP still available to you that you didn't use. Droids would have 175 starting XP + the 150 for the level that we're starting at. Also, as someone that's tried a crazy explosives expert character, you might want to look into some extra gear that can help mitigate the fact that the rocket launcher is Cumbersome 3 and Zel has a Brawn of 2. Getting extra difficulty dice on all of your rolls can be a pain. The character I played had some kind of harness or something that made her Brawn score higher when wielding Cumbersome weapons, but I'm pretty sure there's other ways around the problem.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337212.msg16012732#msg16012732">Quote from: Conundrum on 24-10-2021, 07:23:18</a></div></div><blockquote class="bbc_standard_quote">Feel free to ask any questions that may help.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>For those of us for whom it might matter, what is going to define 'a session'? What's our starting obligation number?