<div class="floatright">(https://i.imgur.com/Ja1MvcZ.png)</div>Name:Chubizz Muckfoot<br/>Class: Sorcerer (Aberrant Mind)<br/>Race: Goblin<br/>Curses: Nudist, Stretchy<br/><br/>Appearance:<br/>She stands at an even 3' and weighs in at 60lbs. A wild mass of violet locks spills down her back and around her face with her large ears poking out through the curls. Her short and almost excessively curvy form is a pale green and extremely smooth unlike her kin's more leather like texture. Large grayish green eyes peer out between bangs that brush her button nose while her darker green lips are somewhat thin. Her inability to wear clothing means her headsized breasts generally bounce freely, each mound topped by dark green and puffy areola bearing small slits hiding her inverted nipples. Coiled around her wide hips is the tattoo of a tentacle that wraps around her waist twice before the tip dangles down one of the soft cheeks of her ass.<br/><br/>Background:<br/>Chubizz was born into the Muckfoot tribe and it was obvious from the start that it was not a goblin her mother had lain with. Skin several shades lighter and far softer then the leather like muck green coating her kin had. This led her to being pressed down by her tribe, a pariah forced to clean after the others. Growing up two other differences came apparent with her, a vast fascination with deeper water. And even with how little food she actually got she grew softer and curvier than any of the other lasses in her tribe.<br/><br/>Having grown out instead of up the only thing keeping her from having been a permanent broodmother was her eventually setting several of her 'suitors' ablaze. The presence of magic was enough that she became a Lasher in her tribe, a far higher position that got her learning under the tribe's potent caster. Things were going good till a nearby set of hobgoblin's decided they needed blade fodder and began subduing nearby goblin tribes. The Muckfoot's were one of the last tribes attacked so they were more willing to put them to the blade instead of capturing. The tribe fought and died before the few remaining broke and fled into the swamp, Chu's path taking her over a cliff and into a river who's currents dragged her out to sea. Deep beneath the waves as the air ran out and her vision went black something coiled around her small form and a spike drove itself into her mind. Against the odds she woke on a beach miles away from the swamp she'd known.<br/><br/>Dragging herself from the beach her magic and not quite goblin looks served her well as she found herself roaming farms and towns, stealing and sneaking around after a bad encounter with a farmer and his pitchfork. A few years of skulking about let her somewhat mingle in the larger cities, her understanding of the people mostly keeping her from making blunders as well as a few ties she had in the black markets helping her fence her snagged goods.<br/><br/>Name: Chubizz Muckfoot    Lvl:1<br/>Background: Criminal          Alignment: Chaotic Neutral<br/>Race: Goblin                        Class: Aberrant Mind Sorcerer<br/>Str:10        Dex:17        Con:14      Int:11        Wis:12         Cha:16<br/>AC:13        HD:1d6        HP:8          Speed:30ft<br/><br/><strong>Proficiencies</strong><br/>Constitution & Charisma Saves<br/>Stealth, Insight, Deception, Persuasion<br/>Dice Set, Thieves' Tools<br/>Darts, Daggers, Slings, Quarterstaffs, Light Crossbows<br/><br/><strong>Languages</strong><br/>Common<br/>Goblin<br/><br/><strong>Curses</strong><br/>Nudist: Wearing any kind of body covering subjects her to intense heat (con save each hour)<br/>Stretchy: She's resilient and accommodating to every kind of sexual penetration.<br/><br/><strong>Features</strong><br/>Small Size<br/>60' Darkvision<br/>Fury of the small: 1/long rest add lvl in dmg to 1 attack/spell against a creature larger than her.<br/>Nimble Escape: Disengage or Hide action as bonus action each turn.<br/>Criminal Contact: Reliable contact who acts as your liaison to a network of others. You know how to get messages to and from your contact even over great distances.<br/>Telepathic Speech: Bonus action to 1 creature within 30ft link minds. Telepathic communication for 3 minutes that ranges 3 miles.<br/><br/><br/><strong>Feats</strong><br/>None<br/><br/><strong>Magic</strong><br/>Save DC 13, Attack Bonus 5, Slots: lvl 1 2/2<br/>Cantrips: Prestidigitation, Shape Water, Mage Hand, Fire Bolt, Mind Sliver<br/>First Level: Mage Armor, Chaos Bolt, Arms of Hadar, Dissonant Whispers<br/><br/><strong>Inventory</strong><br/>Backpack<br/>Bedroll, Mess kit, Tinderbox, Torches (10), Rations (10), 50' Hemp Rope, Crowbar, Muckfoot Mace, Common Clothes.<br/>Belt pouch<br/>15g, Waterskin, daggers (2), Arcane Focus Rod