The warded gate flashed once, then again and once more. Then the next moment, Bree could feel the spell used to ward it, see it in its most basic shape and tear it down as easily as one would pull down wet tapestry from a wall. The enchantment gave away and unsealed the doorway, opening up the rest of the inquisition level before the two heroines. It had several corridors and rooms, and finding the right set of stairs wasn't as easy as they first thought bye the time they would find the right way they would likely map out most of this floor, while trying to dodge the single guard patrol that was stationed on this level. The architecture here was different, there was a lot more space to move overall than in the cramped secret corridors of they took within the walls until now. The air was easier to breathe as well, but there was still a distinct smell in there, that of incense and holy water as the whole structure was essentially one gigantic cathedral.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Avoiding the guards</div><div class="spoiler_body">Roll a stealth check. One of you can make the main check and the other can aid on it. On a 20 or better you completely bypass the guards. On a 10 or better you find the patrol but they are unaware of your presence here since your previous stealth rolls between floors were good (this means you automatically get a surprise round). If you somehow end up with a total below 10 or fumble the check, you bump into them while waltzing through a hallway and roll initiative normally. If you manage to avoid them but still choose to seek them out or get the jump on them, you can choose to spy on them as well.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception DC:15</div><div class="spoiler_body">The patrol consists of 4 humans: a man wearing scale male and carrying a halberd, some kind of guard no doubt, a pair of robed figures, one male and female with the male wearing leather armor over his acolyte robe, and an older, bald man dressed fully in a priest's outfit walking among them.<br/>During their patrol, they are praising the High Priest, talking about him as "the Lord". While they clearly resent the idea of beastmen being brought here, they accept the brilliant strategy of their master and express disbelief at the others who didn't follow him "after all He has done" and how they deserve to be locked up.</div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Points of interest</div><div class="spoiler_body">While on this floor, you can visit any of the following locations to search, loot, hide in, get some alone time, etc.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stairs down</div><div class="spoiler_body">These wide set of stairs lead down a level. They are not guarded for some reason.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inquisition Storage 1</div><div class="spoiler_body">The door is locked. It requires a key to open, or a DC 20 disable device check.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inquisition Storage 2</div><div class="spoiler_body">The door is locked. It requires a key to open, or a DC 20 disable device check.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inquisition Office</div><div class="spoiler_body">This room is a rather large office with shelves cramped full of scrolls and notes discussing dangerous items, heretics, cults, demon-worshipping sects and illegal mages to hunt down. It takes a DC 25 perception check and a few minutes to find information here that is specific enough to be useful in the future.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inquisition Quarters</div><div class="spoiler_body">This door is locked. It requires a key to open or a DC 15 disable device check. There is a muffled noise coming from the room beyond, sounding much like someone making their bed.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stairs up</div><div class="spoiler_body">These wide set of stairs lead up a level. There is a sense of dread and finality in the air as you stand before it, giving you the feeling that taking this route might be a one-way trip. For some reason there are no guards posted at the stairs.</div></div></div></div>