<br/>Initiative:<br/>Bloodsword:Roll 1: 8+33=41<br/>Chronos:Roll 2: 6+30=36<br/>Laughing Lady:Roll 3: 17+5=22<br/>Inimicus:Roll 4: 1+5=6<br/><br/>Bloodsword attacks:<br/>Roll 1: 13+7 hit.<br/>all 10 policemen are hit.<br/>Saving throws, DC17:<br/>Roll 1: 20. passed<br/>Roll 2: 19. passed<br/>Roll 3: 14.<br/>Roll 4: 7.<br/>Roll 5: 17. passed<br/>Roll 6: 13.<br/>Roll 7: 3.<br/>Roll 8: 7.<br/>Roll 9: 5.<br/>Roll 10: 11.<br/>Inimicus hit:<br/>Roll 1: 6+3=9 failed, he'll go down unless a hero point is used.<br/><br/>Chronos attacks:<br/>Roll 1: 15+3=18<br/>The 3 remaining are hit.<br/>Saving throws against DC22, they have +5 toughness(+1 self, +4 body armour):<br/>Roll 1: 3+5=8 staggered+bruised<br/>Roll 2: 19+5=24 passed<br/>Roll 3: 13+5=18 bruised<br/>Inimicus, if he used a HP:<br/>Roll 1: 14+5=19 bruised.<br/><br/>None of the heroes can spot LL with her concealment on.<br/><br/>Inimicus's powers against Chronos are:<br/>Nullify 7(movement based) with +2 improved duration 21<br/>Force field 7                                                           7<br/>Drain 7(strength) with slow fade                               8<br/><br/><br/>"All right, you're under arrest, thanks for cooperating." The cops approach to take the flying girl from all sides and handcuff her. Bloodsword and Chronos arrive in a blur of hyper-time speed, dishing out attacks with the red-glowing blade and fists covered by entropic energy. Their enemies fall down unconcious or stagger back with their body armour shattered into pieces. Two men, one that was somehow lucky to manage to fall prone, other that was only briefly touched by Chronos's entropy are still standing, trying to aim their guns at something. The flying girl smirks and winks at one of them. "Fucking bravo, guys." She say, eyeing after the blurs around them. "Whoever you are."