<hr/><br/><div align="center"><strong>May - 1871 AD </strong></div><br/>Vampire: the Masquerade - IC (http://elliquiy.com/forums/index.php?topic=93695.0)<br/>Vampire: the Masquerade - Characters (http://elliquiy.com/forums/index.php?topic=93697.0)<br/>Vampire: the Masquerade - OOC (http://elliquiy.com/forums/index.php?topic=93696.0)<br/>Vampire: the Masquerade - Reference (http://whitewolf.wikia.com/wiki/Vampire:_The_Masquerade)<br/><br/>(oh btw human characters are accepted)<br/><br/><hr/><div align="center"><strong>RULES</strong><br/></div><hr/><br/>I) The vampires that are old/powerful MUST have some interest in the culture - ie they have something to protect. If you want to play a vampire that runs about being immature because they have yet to grow up or manage their nature => Its a new one - likely one the older vampires will want to reign in or have done so already.<br/><hr/><br/>II) Agreement is made for time (either contemporary or Victorian era)<br/><hr/><br/>III) Dialogue is very useful => In your posts try and talking of what you thinking instead of just thinking it. ie "think aloud when possible" as it gives others hooks for their posts<br/><hr/><br/>IV) Although a system template will be adopted by some (perhaps all) I will use it to work out vague strengths and weakness only - how successful things are will be determined by.<br/><br/>1) Plot - if i want you to win or succeed to move the plot in a direction that will happen regardless<br/>2) How well you role play your character to be believable ( not liked or useful ... believable).<br/>( No dice rolls will occur (your "dice role" is how well you role play - so expect flippant posts to fail for things that are stressful, more success you want ? Write about how it is ...<br/><br/>So if I have a person shoot your character with a crossbow and it hits you in the chest and your down and out... but not dead please please no long string of "but that wouldn't happen because Im too cool/too powerful / too prepared for that to be feasible or to "be right with the rules". Rules smooles, they are a guideline only, they will be likely ignored any time one sees fit<br/><hr/><br/>V) Each character will have the following traits:<br/><br/>- 1 - "Quotes': common phrases your character is likely to say - this is a very good indication on what<br/>personality they have. (eg : "You threatening me ? grrrr !" "Whatever hon ... good luck<br/>with that attitude")<br/>- 2 - Quirks and Habits: Same reason above.<br/><hr/><br/>VI) Each character has several objectives that dont concern them becoming an all powerful "creature" which more or less stays true regardless of previous success on the endeavors - eg "Love to paint" / Want to acquire fine art / want to rule Germany behind the scenes / love building ships etc.<br/><hr/><br/>VII) Concerning the "God moding" option.<br/><br/>I would prefer if people refrain from God-moding too much.Its only an option when you are frustrated that your plot isnt moving and feel like posting but can't. If you have to wait a week or whatever what happens is you dont come back - the immersion is lost. Storytellers likely will god-mode characters (character preferably dont ... unless under extreme circumstances where no ST or honorary ST are about to resolve it). I dont think this will happen as much as some fear. Its just something I dont think bad of if there is a good reason and is done well. Its best done when ending a scene to move to the next.. ie if its safe to assume your moving elsewhere and your with someone (for mutual objective stuff).<br/><br/>EG: You can write<br/><br/>"When both <yourcharacter> and <anotherplayercharacter> finally found the crossroads <yourcharacter> sighed<br/>and threw his hat on the ground in frustration.... "<br/><br/>(ie your god-moding your buddy has moved with you ... )<br/><br/>If <anotherplayercharacter> reads it and thinks "But I wasn't going to I was going to go to City x".. instead of<br/>getting annoyied they write<br/><br/>"Look <yourcharacter>, I have been thinking about this and somethign is urging me to resolve something elsewhere<br/>perhaps we can cross paths later ... but for this thing your on your own" ... says <anotherplayercharacter><br/>before shaking their hand and turing their horse back in the direction of ...<br/><hr/><br/>VIII) Being vampires your used to having some cool thing going and it all disappears in a heart beat and you have to relocate and set yourself up again... this will likely happen... as frustrating as it is setting yourself up anew with another vamp or two could be good fun.<br/><hr/><br/>IX) Paranormal things do exist, creatures or entities and societies which are more powerful than vampires exist which facing dead on alone is suicide. I.e no matter how powerful you are or get your not "king of the hill".<br/>These things more or less will stay very mysterious - although it doesn't mean your character can't learn some weaknesses or their behavior about them.<br/><hr/><br/>X) If your character wants to make vampires which are enthralled under yours its ok, but it means you have to make another character in the character section - even if you don't really play them. This logistical overhead<br/>should be hassle enough to make most interested in role playing what they have.<br/><br/>- now the most important one..... (this is the experiment part)<br/><hr/><br/>XI) VERY soon it will be clear which players write alot and are decent writers as far as effort goes and realism -<br/>now if you think you see ANOTHER that is this - you say so in OOC - and that gives them HONORARY Storyteller powers. Which means that they can at ANY time (Without confirming with me first) ANYWHERE post as if the storyteller.... usually they will do so as they see a plot and get inspired... or see a choke points they wish to resolve - to me that inspiration / desire should be immediately adopted without hesitation or fear of pissing off the main story teller - if your deemed honorary ST ... its assumed whatever your going to do is in theme enough for more good than bad to happen.<br/><br/>In short this plan is to optimize<br/><br/>a) fast paced posting.<br/>b) Lessen the load on any one Storyteller (lessening the bias from one storyteller also)<br/>c) Remove choke points of waiting for a specific PLAYER or STORYTELLER.<br/><br/>At the jeopardy of<br/><br/>a) Detailed control over your characters actions<br/>b) Consistency with all rules defined by the system.<br/>c) Balance and fairness<br/><hr/><br/>XII) If you CAN find a photo realistic picture or art for a scene or action your doing Find it post it in the thread.<br/>More pictures the more believable the scene is, this isn't necessary and can be a hassle but you will adore it when you see others do so. You have a castle ? Cool ... what is it like - picture .... You have a four horse coach ? Fine ... picture. The more believable things seem the more I will approve with it.<br/><hr/><br/>XIII) If you personally have power issues or any issues concerning how things are turning out - no need to complain in OOC IF you can role play a resolution ( remember others may be aggressive/assumptions on your character - you can do likewise with the world for your objectives )<br/><hr/><br/>XIV) Feel free to hurt other characters or be devious to each other (as ideally your not all in the same house or clan) but dont discuss plans in OOC (let it stay a mystery for all) - discuss them in PMS with other vamps.<br/><hr/><br/>XV) Some players will have different kinks, sex scenes should be done in sub-threads linked from main ones in a manner that implies content. (eg EX / mul etc) ... put them in the right section .. and if its not your thing DON'T read them.<br/><hr/>