<div class="floatleft">(http://www.henningludvigsen.com/wp-content/uploads/2012/07/Warhammer_40K_Astropath_tn.jpg)</div><br/><strong>Victris</strong><br/><br/>Born and raised on the Forge World Opus Macharius Victris remembers little of his early life save for the lessons of the Adeptus Mechanicus. If he had brothers or sisters he no longer recalls. The faces of his mother and father have been lost. The first memory he has of being outside the halls of the Machine Cult was being loaded onto the Black Ships of the Adeptus Astra Telepathica for the journey to holy Terra.<br/><br/>There he watched others be judged wanting and fed to the Golden Throne - their only worth in sacrificing their lives for the Emperor. When it came time for his judgement they found him worthy. For months he prayed and fasted and prepared to be exposed to a fraction of the Omnissiah's power and when he was taken with his hundred fellows into the depths of the Imperial Palace he was found worthy a second time. It cost him his eyes but his sight - illuminated by the Emperor's light - had never been clearer.<br/><br/>For years he served as an Astropath is meant to. Passing communication between the stars and serving the Imperium of Man as only one soul bound to the Emperor can. His lingering ties to the Adeptus Mechanicus and the touch of it's teachings made him less than a favorite for the officials of the Ecclesiarchy. In time he found himself working in Adeptus Mechanicus systems and that is where he came to the attention of Genetor Haddon Wingates Holk.<br/><br/>Haddon had long been fascinated with the ability of organic minds to perceive and map the Warp. It seemed a task for cold Omnissiah blessed machinae but only Navigators and Psykers could do so. It fell to him to wrest that secret from them. A task that he took up with relish unbefitting a scion of logic and knowledge - and one that consumed him. How many psykers suffered at his hands only he knows but few that came under his study survived long with mind or body intact.<br/><br/>Victris was one such and by far his most promising specimen. He survived having his mind broken open and exposed to the warp even if it changed his world forever. Every manner of surgery... every manner of invasive auspex was performed upon him in the hopes that he could reveal the secrets of his abilities to Haddon. Bound to the Emperor's soul by rite and faith he survived. Changed but still he survived.<br/><br/>He may have died - or worse - there if not for the Inquisitor Godwinne who discovered Haddon's work and the Cadian 69th who he led into the Genetor's base. In the chaos Victris broke free and had Haddon in his sights but the monster escaped and the Inquisition confiscated or destroyed his research. Only 2 others came out of that facility's laboratories. Both of them hopelessly mad. Victris put them down himself. In the wake the Astropath found himself looking more and more to the stars - and the mad Genetor hiding among them. Using his record of service and experience as leverage Victris freed himself from the Choirs and the Adeptus to walk the starways.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Career: Astropath Transcendant<br/><br/>Homeworld: Forge World<br/>Birthright: Unnatural Origin - Tainted by the Warp (200xp)<br/>Lure of the Void: Tainted - Deviant Philosophy<br/>Trials and Travails: Darkness - Dark Secret (200xp)<br/>Motivation: Devotion - Duty (100xp)<br/><br/>WS: 29 (-5)<br/>BS: 35<br/>S: 33<br/>T: 34<br/>Ag: 35<br/>Int: 40 (+5)<br/>Per: 41 (+5 Adv)<br/>Wil: 72 (+3 FfP +3 CbtW +3 CtE +6 DS +3 Duty +10 Adv)<br/>Fel: 33 (-3)<br/><br/>Wounds: 11<br/>Fate: 2<br/>Corruption: 1<br/>Insanity: 4<br/><br/>Skills:<br/><br/>Common Lore (Tech), Common Lore (Machine Cult), Forbidden Lore (Warp), Awareness, Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers), Invocation, Psyniscience, Scholastic Lore (Cryptology), Speak Language (High Gothic, Low Gothic), Literacy<br/><br/>Talents:<br/><br/>Technical Knock, Dark Soul, Jaded, Enemy (Ecclesiarchy), Unshakeable Faith, Pistol Weapon Training (Universal), Heightened Senses (Sound), Psy Rating 2<br/><br/>Traits:<br/><br/>Stranger to the Cult<br/><br/>Psyker Discpilines/Techniques:<br/><br/>Telepathic Discipline - Thought Sending, Astral Telepathy, Mind's Eye, Mind Probe, Delude, Compel<br/><br/>Equipment:<br/><br/>Laspistol (Best Craftsmanship), Shock Staff (Common Craftsmanship), Guard Flakk Armour, Charm, Void Suit, Micro-Bead, psy focus<br/><br/>Advances:<br/><br/>500xp for Alternate Origin Paths<br/>100xp for Delude<br/>200xp for Compel<br/>350xp for Simple &amp; Advanced Willpower<br/>100xp for Literacy<br/>250xp for Simple Perception</div></div>