<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">occ</div><div class="spoiler_body">Alright, so in this case Blinkin's using survival and knowledge (nature) in place of diplomacy. I'll apply the two checks to Anevia and Aravashial. The survival check of 23 is enough to be fully successful at improving Anevia's attitude. She becomes helpful and everyone gains 100 EXP as a result<br/><br/>Know (nature) of 16 isn't as successful for Aravashnial, but it is enough for a partial success. This is a progressive challenge, so the highest roll counts and every roll that doesn't beat the highest can still give it a +2 bonus. You may use up to two complications in this challenge. Here are your options:<br/><br/>Complication A: Give a minor magic item. Roll Appraise, Use Magic Device, Knowledge (arcana) or Diplomacy.<br/>Complication B: Teach Aravachnial a spell he does not know. Expect to see a stronger foe down the road. Roll knowledge (arcana) or Spellcraft. <br/>Complication C: Discuss magic. If you do not pass at least an Easy DC (DC 11) you cannot make the next roll. Roll knowledge (arcana).<br/>Complication D: Discuss his personal history. You learn about Aravashnial to open him up, but he also learns something about you that you did not want him to. Roll Sense Motive or Diplomacy. <br/>Complication E: Make up your own action.<br/>Option F: End the challenge.</div></div><br/>Lydia finds a particular moss that can be used as a natural pain killer and gives it to Anevia to chew on. She gratefully smiles at the ranger, "it's a good thing that some of you made it down unharmed. I don't think I would have been able to survive here on my own."<br/><br/>By mixing the mushrooms with some of the clay and spring water, Lydia is also able to make a past that will reduce the blistering of Aravashnial's burns and prevent infection. He appreciates the effort and thanks her.