Samedi could make out signs of a group coming from the second leftmost tunnel on the other side of the large hall. Tracks of a much, much larger number of creatures led into the catacombs of the necropolis next to them now, but they were crude and rough, showing signs that many of the members of the group dragged their feet as they walked, and some scratches hinted at skeletal tracks as well. Combined with the smell and knowledge that this was a catacomb system under a temple, it wasn't hard to guess that these tracks belonging to at least a hundred creatures were made by the walking dead the other girls mentioned.<br/><br/>Identifying the corridor the girls came through first, the group could quickly move past through the great hall, before the undead could stir. Walking down the tunnel with haste in their steps, the group noticed some damage in the masonry here. No doubt the earthquake had more serious effects further from the spire.<br/><br/>Having remembered Yustissa's words, Bree and Hunter could identify the correct path among the branching and twisting underground corridors. Soon however the girls arrived at a crossroads where their path was blocked by rubble. Since they had no means of moving hundreds of tons of rock and earth, they could only hope there was a way to bypass it in the other direction. Not five minutes of exploration later they found even more rubble and had to change course again.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gameplay</div><div class="spoiler_body">Someone give me a good dungeoneering roll to navigate underground. Also, I will require perception checks from everyone.</div></div>