IC (http://elliquiy.com/forums/index.php?topic=90902.0)<br/>OOC (http://elliquiy.com/forums/index.php?topic=90903.0)<br/><br/><span class="bbc_u">Template</span><br/><br/>Character Name<br/>Medium Humanoid<br/>Hit Dice:<br/>Initiative: +<br/>Speed: 30 ft.<br/>Armor Class:  (+ Dex, + armor), touch , flat-footed<br/>Base Attack/Grapple: + / +<br/>Attack:<br/>Full Attack:<br/>Space/Reach: 5 ft./5 ft.<br/>Special Attacks:<br/>Special Qualities: g<br/>Saves: Fort +, Ref +, Will +<br/>Abilities: Str , Dex , Con , Int , Wis , Cha<br/>Skills:<br/>Feats:<br/>Alignment:<br/>Equipment:<br/><br/><span class="bbc_u">Example</span>(from http://www.wizards.com/default.asp?x=dnd/dd/20060707a (http://www.wizards.com/default.asp?x=dnd/dd/20060707a) )<br/><br/>The Balor has a lot of 'stuff', so if you copy-paste it to use as a template, you can delete lines like 'Aura' and 'Spell-Like Abilities' that don't apply to your char.<br/><br/>The Balor has some abilities, like its True Seeing, 'written out' / 'described' at the end. Doing that for your own character's abilities (class features like smite evil, etc.) is optional. (I may later ask for ones I'm not familiar with to be written out.)<br/><br/>Since the Balor doesn't cast spells, an example (from Alustriel Silverhand) of spells is pasted afterwards.<br/><br/><br/>Demon, Balor<br/>Large Outsider (Chaotic, Extraplanar, Evil, Tanar’ri)<br/>Hit Dice: 20d8+200 (290 hp)<br/>Initiative: +11<br/>Speed: 40 ft. (8 squares), fly 90 ft. (good)<br/>Armor Class: 35 (–1 size, +7 Dex, +19 natural), touch 16, flat-footed 28<br/>Base Attack/Grapple: +20/+36<br/>Attack:+1 vorpal longsword +33 melee (2d6+8/19–20)<br/>Full Attack:+1 vorpal longsword +31/+26/+21/+16 melee (2d6+8/19–20) and +1 flaming whip +30/+25 melee (1d4+4 plus 1d6 fire plus entangle); or 2 slams +31 melee (1d10+7)<br/>Space/Reach: 10 ft./10 ft. (20 ft. with +1 flaming whip)<br/>Special Attacks: Death throes, entangle, spell-like abilities, summon tanar'ri, vorpal sword Special Qualities: Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing<br/>Saves: Fort +22, Ref +19, Will +19<br/>Abilities: Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26<br/>Skills: Bluff +31, Concentration +33, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +38, Survival +7 (+9 following tracks), Use Magic Device +31 (+33 scrolls)<br/>Feats: Cleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword)<br/><br/>Wizard Spells Per Day (4/6/6/5/5/5/4/3/4/4): Base save DC 17. Wizard caster level 22.<br/>Sorcerer Spells Known (Cast per Day: 6/5; Base DC = 13 + Spell Level): 0 detect magic, detect poison, light,mage hand, read magic; 1st comprehend languages, feather fall.