<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=331477.msg15942914#msg15942914">Quote from: pdragon on 05-08-2021, 23:57:33</a></div></div><blockquote class="bbc_standard_quote">So my business actually has a negative modifier on the roll, meaning there's a chance of them operating at a loss each month, so that should be exciting. <br/>1d20 - 4: 8 (https://elliquiy.com/forums/dicebot.php?r=154976)<br/>8 x 1,000 =  8,000 gold profit<br/><br/><br/>Alright, and here come the necromancer shenanigans:<br/><br/>-5 guards recovered will be turned into regular skeletons (5 HD total, 150gp cost)<br/>-the last guard recovered will be turned into a ghoul (2HD, 100gp cost)<br/>-2 of the trolgres will be turned into regular skeletons (20HD, 500gp cost)<br/>-These 8 undead will be used as material to create a large necrocraft (https://www.d20pfsrd.com/bestiary/monster-listings/undead/necrocraft/) (7HD, 350gp cost (+150gp for scroll of make whole)) <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Necrocraft 7HD</div><div class="spoiler_body">NE Large undead 7HD<br/>Init +1; Senses darkvision 60 ft.; Perception +0<br/><br/>DEFENSE<br/><br/>AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)<br/>HP: 51 (44 (https://elliquiy.com/forums/dicebot.php?r=154977) (7d8+14)+7desecrate)<br/>Fort +2, Ref +2, Will +4<br/>Immune undead traits<br/><br/>OFFENSE<br/>BAB: +5<br/>Speed 30 ft., fly 30 ft. (clumsy)<br/>Melee 2 claws +7 (1d4+2), bite +7 (1d6+2)<br/><br/>STATISTICS<br/><br/>Str 15, Dex 13, Con —, Int —, Wis 10, Cha 13<br/>Base Atk +3; CMB +5; CMD 16<br/>Feats Toughness B<br/>Construction Points: 3<br/>Flight (1CP)<br/>Paralysis (2CP): Up to three of necrocraft’s natural attacks gain the paralysis ability (1d4+1 rounds, DC 13, elves are immune to this effect). This graft requires the body of at least 1 ghoul.<br/><br/><br/></div></div><br/>(the srd only lists the stats for a medium necrocraft, and I wasn't sure if it would get any ability score changes for being large. I've seen some people suggest using the size changes from the monster advancement (http://legacy.aonprd.com/bestiary/monsterAdvancement.html) page for reference, but I figured I'd run it by you.)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>+8 str and -2 dex for your necrocraft undead.  Other than that you're set.<br/><br/>I keep forgetting how few undead most characters get and I should play around with some as well.