"No, we will not exploit the dead brothers and sisters of the Order. Send them back to their rest!" Yustissa said in sharp disagreement to Aleria's suggestion before closing the door behind herself shut. The controlled skeletons had trouble breaking off the main group and letting them catch up would have been too risky, giving the rest of the horde a chance to come through as well. The paladin leaned against the door, attempting to hold it in case anything tried to force it open from the other side, at least until the others would find something to barricade the doorway.<br/><br/><div class="floatright">(http://oi59.tinypic.com/2hmht1t.jpg)</div>However, the expected banging and smashing on the door never came. Perhaps the undead gave upon the chase or wouldn't follow through into the Tower itself, who knows? Opening the door to confirm the theory would possibly invite disaster on the party, currently safe inside the small room seemingly designed to allow pilgrims a short rest and refresh themselves after the harsh road belowground.<br/>The room, illuminated by two everburning torches, was a 15 by 15 feet square with decorative curtains on the walls, a well in one corner with a bucket to draw water from an underground river, a wooden desk with four chairs in the middle, and a closet holding 8 sets of sandals and white acolyte robes very similar to the gown that Yustissa was wearing, probably kept here in case any of the pilgrims made it this far and had their own clothes torn, soaked or dirtied during the cave delve.<br/>Opposite to the catacombs entrance the group came from was a similar door, locked as well at the moment and built to open towards the next area when unlocked.<br/><br/>"I am not sure of the reason, but it appears we are no longer pursued. Perhaps the tower is still forbidden to the undead, or their master has not allowed them to leave the catacombs, or ordered them to attack intruders they could see." After a short pause for a few breaths she looked over the room no doubt familiar to her. "Now is a good time to collect yourselves and change into clean clothing if you need to. Following the path ahead will let us bypass the first three levels of the tower entirely, more if they did not block off the upper corridors. If they have, we will need to navigate the higher levels. Father Hagan will be no doubt at the top, overlooking the battle outside from the balcony of the council chamber."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Experience point time</div><div class="spoiler_body">Navigating the hazards of the Pilgrim's Path and escaping the undead horde earns 800 experience points for each character, bringing you up to a total of 2851.</div></div>