<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=77018.msg3391207#msg3391207">Quote from: Kunoichi on 31-07-2010, 21:17:08</a></div></div><blockquote class="bbc_standard_quote"> Sorry for any confusion, one of the other players gave me the impression that non-magical items were free beyond first level.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That other player was me.  And non-magic items *are* free beyond first level, RAW.  I don't know if Ben is intentionally house-ruling this or not.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: DMG, pg. 143. "Starting at Higher Level"</div></div><blockquote class="bbc_standard_quote">7. Choose Equipment and Magic Items. Mundane<br/>equipment is much less important for higher level<br/>characters than it is when you’re starting out.<br/>Choose whatever standard adventuring gear you<br/>want from the tables in the Player’s Handbook. For<br/>magic items, choose one item of your level + 1, one<br/>item of your level, and one item of your level – 1. In<br/>addition, you have gold pieces equal to the value of<br/>one magic item of your level – 1. You can spend this<br/>money on rituals, potions, or other magic items, or<br/>save it for later.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It works like this: 1.  Take all the mundane items you want.  2.  Pick 3 magic items.  3.  Get additional money to spend on rituals, potions, magic items, etc., or save.<br/><br/>See, I really *should* have taken a horse.  :P<br/><br/>Ben: Merchant Prince background gives an extra language.<br/>