As the heroes deliberate what they are to do, the ships close in on the shore, and just as the cleric caste his spell to see that they are indeed evil, the the robed individuals on each ship begin casting. Before the party can act their spells come to fruition, sending one ray of fire at Kreios, and another at Kyras, obviously attacking the most heavily armored members of the party. The ray targeting the barbarian just seems to nick his arm for 8 points of fire damage, but the ray targeted at the cleric hits dead on for a dazzling 20 points of fire damage.<br/><br/>Meanwhile on board the ships, two warriors per ship row them to shore, while another steers them in the direction, and it looks like they are closing fast. It won't take long for them to be on shore. They are currently 40 feet out, and and about 15 feet apart from one another. Now the heroes have chance to give back some of what they've been given before the ships reach the shore, but they must act quickly or face their opponents on shore.<br/><br/>(I rolled initiative for everyone, the robed men with maces go first, then the warriors in studded leather with longswords go. For the party, it's Celeistia, followed by Kyras, then goes Faedra, and finally Kreios. The ships are each 20 feet in length and a little over 10 feet wide with a single sailed mast, and two oars each. The warriors are currently focusing on sailing the ship to shore, so the party is free to move<strong>IN INITIATIVE ORDER</strong>.)