You entered this world some time ago. Difficult to tell exactly how long ago that was with the sky being grey and black and the jungle canopy covering it about ninety percent of the time, but according to a most educated guess any of you could make it has been maybe two in world weeks after you left Worldfall. Unfortunately not a very productive two weeks. As the lay of the land in your arrival area is a seemingly endless murky swamp forest. You lost the rowboat that had served your party for while to some absolutely disgusting creature (http://img08.deviantart.net/2174/i/2011/216/e/3/w_i_p_2_by_saeedramezani-d45g264.jpg) that had been benign enough until your oar brushed one of its antennae and it lifted a bunch of hideous tentacles out of the water.<br/><br/>Regardless of some mishaps, the parts of this world you have explored have so far seemed like a rather normal world all things considering. There is water, the plants are greenish most of the time, there are animals, fishes, birds, monsters and people; short green skinned slightly goblin faced people. They navigate these swamp lands with strange levitating boats (http://orig07.deviantart.net/c409/f/2015/035/7/3/the_crew_by_randis-d8gnevl.jpg) and hunt enormous swamp monsters in well organized hunting parties consisting of dozens of those little boats, or rather so you hear that they used to; only locals you have met have been either half dead or fleeing.<br/><br/>You heard from the survivors of the ruined tree villages gruesome horror stories of a white demon flying into the settlements to steal everyone worth slaving and everything worth selling while his beasts destroyed the rest. A gnarled village elder who had hid in the swamp told you the whole story, "It daemon came by night. Screamed it did! Tribute! Tribute! It scream. White winged demon and its armies. It brought the sun with it, it did. Walked above trees and took ours with it. Ooh~ me poor little Qibbie, she don't do high places at all." Not much good loot remained at all in the areas that you swept. You found a small derelict boat from one of the villages with barely any monster repelling lamp oil left and some few days worth of rations with a taste worse than the ones you brought with you from Worldfall. The boat has enough coal to float a day, maybe three. While it is a significantly fancier vehicle than the rowboat, it is not at all worth the time you've spent exploring this world and the equipment you've wasted in doing so nevermind the mosquito and leech bites you've had to endure.<br/><br/>The world should stay in alignment for at least another week or so in world time. Even if the boat could make it to the edge of the swamp in that time, you don't have enough fuel for a return trip. However, as luck would have it, you caught a clue of some salvage worth obtaining - the demon's caravan. The old survivor had been kind enough to tell you which way it had been heading to, grinning widely all the for being able to be of any help.<br/><br/>It is morning. The sky is of slightly lighter grey than at night and in the air lingers a chilly morning mist above the still murky water. The one who had stayed with last watch had spotted above canopy an enormous eerie white construct (http://img09.deviantart.net/ede4/i/2015/182/4/a/weird_giant_2_by_mythrilgolem1-d8zj0yw.jpg) easily the size of a small castle. Its tall legs moved silently through swampland, yet from its direction came a strange constant noise of wails and cries. The creeper is still far away and doesn't look like it has spotted your boat even as it is approaching directly towards you!<br/><br/>Scary, but by far not the worst experience a Worldfall visitor had been having in this wet death trap. Ran had been unfortunate enough to enter with her party right into one of these village raids. Before she or her friends could react they had been taken out.<br/><br/>Ran wakes up to a horrible ache at the back of her head and half of her muscles aching like hell. A cold chilling breeze blows against her naked body. She is hanging with several meters of air between her and the forest with thick steel cuffs welded shut around her wrists and padlocked to piece of chain attached to one of the countless appendages probing out of the strange moving castle. Her neck and ankles adorn similarly sturdy jewelry, though those are currently chainless. Around Ran there are others hanging. The noise is actually what woke her up. Dozens if not hundreds of captives are crying and moaning around her as they're dangled by the constantly clanking chains. There is pretty much as great variety in races as one would find in Worldfall with all the exotic girls and boys that have been captured.<br/><br/>Along the narrow catwalks encircling the castle walk a few figures, all fully armed with crossbows and blades as well as carrying... baskets with bread. One of them - a white demon (http://i176.photobucket.com/albums/w190/Rakykia/36ded16fdba5041458e01d48566d3d7c_zpsyfxf7wmp.jpg) - noticed Ran waking up and walks to a small platform near the barbarian. She lays down her basket and detaches a chain from a hook, then pulls it up. Ran feels a yank on her wrists as she is hauled up to the top of the crane from which she hangs. The demon looks at her with blank eyes and shoves a bread right into her face. "Slave eat. Inspection. Later," she speaks in a monotone voice while keeping the food in front of Ran's mouth, expecting her obedience.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">For a heroic point (or whatever they were called) you can roll 1d6 on this table. Ran automatically starts with a heroic point, though she is unarmed, unarmored and doesn't have any gear on her right now (obviously she can't roll on the table either).<br/><br/>Ran is also in steel manacles so she is restrained. You can try escape with break DC for the chain being 20 and squiggly free escape (dex instead of str for athletics, being 16. The end of the chain is currently held by the demon so if she lets go, Ran falls into the swamp. The manacles themselves can't be removed without proper equipment.<br/><br/>1. Your weapon. Its broken/lost. You have a wooden/stone replacement that with -1 dmg modifier.<br/>2. Wardrobe malfunction. -1 AC if wearing armor. Your armor/clothing has been through hell and has been rendered to a strands barely clinging to the shape of what clothes you used to have with gaping holes everywhere.<br/>3. Swampland fever. A mosquito or something infected you with a local disease. Disadvantage on all con saves and checks until cured. Con save every morning DC 12 to check if cured (assume failed for this morning)<br/>4. Violated. No status effect, but you were violated by the ugly/creepy tentacle monster the party encountered before. Shameful.<br/>5. One level of exhaustion. Swamp life has been rough on you.<br/>6.  1d4  levels of exhaustion. You really can't handle these living conditions.<br/></div></div>