<div class="floatright">(https://elliquiy.com/elluiki/images/thumb/8/81/Vish1.png/348px-Vish1.png)</div><div align="center"><strong><span class="bbc_size" style="font-size: 14pt;">Banhi</span></strong></div><br/>Race: Vishkanya<br/>Class: Unchained Rogue (Deadly Courtesan) 1<br/>Alignment: True Neutral<br/>Deity: None<br/>Languages: Common; Vishkanya; Elven; Androffan<br/><br/>Gender: Female<br/>Orientation: Omnisexual<br/>Height: 5'3"<br/>Weight: 87 lbs<br/>Age: 19<br/><br/><br/><hr/><div class="floatright">(https://elliquiy.com/elluiki/images/b/b0/Vish3.png)</div>Hit Points: 10<br/>Hit Dice: 1d8+2<br/>Armor Class: 15 | 14 (Touch) | 11 (Flat-footed) | 14 (CMD)<br/>Initiative: +8<br/>Speed: 30 ft<br/>Armor Type: Light<br/><br/>Saving Throws: 2 (Fortitude) | 6 (Reflex) | 0 (Will)<br/><br/><strong><span class="bbc_u">Stats</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes and Skills</div><div class="spoiler_body"><strong><span class="bbc_u">Attributes</span></strong><br/><table class="bbc_table"><tbody><tr><td></td><td>Score</td><td></td><td>Bonus</td></tr><tr><td>STR: </td><td>10</td><td></td><td>+0</td></tr><tr><td>DEX: </td><td>18</td><td></td><td>+4</td></tr><tr><td>CON: </td><td>14</td><td></td><td>+2</td></tr><tr><td>INT: </td><td>12</td><td></td><td>+1</td></tr><tr><td>WIS: </td><td>11</td><td></td><td>+0</td></tr><tr><td>CHA: </td><td>16</td><td></td><td>+3</td></tr></tbody></table><hr/><strong><span class="bbc_u">Skills</span></strong><br/><table class="bbc_table"><tbody><tr><td>Skill</td><td>Attribute</td><td>CS</td><td>Skill Mod</td><td>Ab Mod</td><td>Rank</td><td>Misc</td><td>ACP</td></tr><tr><td>Acrobatics</td><td>DEX</td><td>■</td><td>+8</td><td>+4</td><td>1</td><td>0</td><td>0</td></tr><tr><td>Appraise</td><td>INT</td><td>■</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Bluff</td><td>CHA</td><td>■</td><td>+7</td><td>+3</td><td>1</td><td>0</td><td>0</td></tr><tr><td>Climb</td><td>STR</td><td>■</td><td>+0</td><td>+0</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Craft</td><td>INT</td><td>■</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Diplomacy</td><td>CHA</td><td>■</td><td>+7</td><td>+3</td><td>1</td><td>0</td><td>0</td></tr><tr><td>Disable Device</td><td>DEX</td><td>■</td><td>+9</td><td>+4</td><td>1</td><td>1</td><td>0</td></tr><tr><td>Disguise</td><td>CHA</td><td>■</td><td>+3</td><td>+3</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Escape Artist</td><td>DEX</td><td>■</td><td>+10</td><td>+4</td><td>1</td><td>2</td><td>0</td></tr><tr><td>Fly</td><td>DEX</td><td>□</td><td>+4</td><td>+4</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Handle Animal</td><td>CHA</td><td>□</td><td>+3</td><td>+3</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Heal</td><td>WIS</td><td>□</td><td>+0</td><td>+0</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Intimidate</td><td>CHA</td><td>■</td><td>+7</td><td>+3</td><td>1</td><td>0</td><td>0</td></tr><tr><td>Knowledge (Arcana)</td><td>INT</td><td>□</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Knowledge (Dungeoneering)</td><td>INT</td><td>□</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Knowledge (Engineering)</td><td>INT</td><td>□</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Knowledge (Geography)</td><td>INT</td><td>□</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Knowledge (History)</td><td>INT</td><td>■</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Knowledge (Local)</td><td>INT</td><td>■</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Knowledge (Nature)</td><td>INT</td><td>□</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Knowledge (Nobility)</td><td>INT</td><td>■</td><td>+5</td><td>+1</td><td>1</td><td>0</td><td>0</td></tr><tr><td>Knowledge (Planes)</td><td>INT</td><td>□</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Knowledge (Religion)</td><td>INT</td><td>□</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Linguistics</td><td>INT</td><td>■</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Perception</td><td>WIS</td><td>■</td><td>+6</td><td>+0</td><td>1</td><td>2</td><td>0</td></tr><tr><td>Perform (Belly-Dancing)</td><td>CHA</td><td>■</td><td>+7</td><td>+3</td><td>1</td><td>0</td><td>0</td></tr><tr><td>Profession</td><td>WIS</td><td>■</td><td>+0</td><td>+0</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Ride</td><td>DEX</td><td>□</td><td>+4</td><td>+4</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Sense Motive</td><td>WIS</td><td>■</td><td>+4</td><td>+0</td><td>1</td><td>0</td><td>0</td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>■</td><td>+4</td><td>+4</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Spellcraft</td><td>INT</td><td>□</td><td>+1</td><td>+1</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Stealth</td><td>DEX</td><td>■</td><td>+10</td><td>+4</td><td>1</td><td>2</td><td>0</td></tr><tr><td>Survival</td><td>WIS</td><td>□</td><td>+0</td><td>+0</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Swim</td><td>STR</td><td>■</td><td>+0</td><td>+0</td><td>0</td><td>0</td><td>0</td></tr><tr><td>Use Magic Device</td><td>CHA</td><td>■</td><td>+3</td><td>+3</td><td>0</td><td>0</td><td>0</td></tr></tbody></table></div></div><br/><br/><strong><span class="bbc_u">Features, Traits &amp; Feats</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Race &amp; Class</div><div class="spoiler_body"><strong><span class="bbc_u">Racial Features</span></strong><br/><em>Vishkanya</em> <br/>- Vishkanyas are humanoids with the vishkanya subtype.<br/><br/><em>Low-Light Vision</em> <br/>- Vishkanyas can see twice as far as humans in conditions of dim light.<br/><br/><em>Keen Senses</em> <br/>- Vishkanyas receive a +2 racial bonus on Perception checks.<br/><br/><em>Limber</em> <br/>- Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.<br/><br/><em>Poison Resistance</em> <br/>- A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice. +8<br/><br/><em>Poison Use</em> <br/>- Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.<br/><br/><em>Toxic</em> <br/>- A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.  <strong><em>Banhi's Venom</em></strong>: Weapon—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.<br/><br/><em>Weapon Familiarity</em> <br/>- Vishkanyas are always proficient with blowguns, kukri, and shuriken.<br/><hr/><strong><span class="bbc_u">Class Features</span></strong><br/><em>Weapon and Armor Proficiencies</em> <br/>- Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.<br/><br/><em>Sneak Attack</em> <br/>- If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.<br/>The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.<br/>With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.<br/>The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.<br/><br/><em>Trapfinding</em> <br/>- A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.<br/><br/><em>Finesse Training</em> <br/>- At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.<br/><br/><em><span class="bbc_u">Class Archetype</span></em><br/><em>Deadly Courtesan</em><br/>-Skilled at manipulation and diversion, the deadly courtesan builds up those around her and periodically takes them down. She can be a spy, entertainer, assassin, bodyguard, or just an intimate to someone who needs it most. A deadly courtesan has the following class features<br/><br/>Class Skills: At 1st level, a deadly courtesan adds Knowledge (history) and Knowledge (nobility) to her list of class skills and removes Knowledge (dungeoneering) from her list of class skills.<br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits &amp; Feats</div><div class="spoiler_body"><strong><span class="bbc_u">Traits</span></strong><br/><em>Blade of the Society</em> <br/>- The Society gave you access to charts detailing the weak spots of hundreds of humanoids and monsters. You gain a +1 trait bonus on damage rolls from sneak attacks.<br/><br/><em>Worldly</em> <br/>- You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you’re untrained in, you can roll twice and take the better result.<br/><br/><em>Numerian Archaeologist</em> <br/>- Numeria is a land ripe for archaeological exploration, since so many of the strange technological dungeons have been either avoided by the superstitious barbarian tribes or have been locked down by the Technic League, leaving many of them untouched and ripe for exploration. You’ve studied the strange language associated with these eerie technological ruins, and are eager to start exploring them—you suspect that Torch’s namesake is in fact part of a larger buried ruin, and you hope to enter these ruins and learn their original purpose by exploring the caves below town. You gain Androffan as an additional language. In addition, you possess a knack for technological items; when you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result. Talk to your GM for more information about resolving glitches.<br/><hr/><strong><span class="bbc_u">Feats</span></strong><br/><em>Improved Initiative</em> <br/>- Your quick reflexes allow you to react rapidly to danger.  You get a +4 bonus on initiative checks.<br/><br/><em>Weapon Finesse</em> <br/>- You are trained in using your agility in melee combat, as opposed to brute strength.  With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.<br/></div></div><br/><br/><strong><span class="bbc_u">Equipment</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment and Damage</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Equipment</span></strong></td></tr><tr><td><strong>Name</strong></td><td></td><td><strong>Cost</strong></td><td></td><td></td><td><strong>Weight</strong></td></tr><tr><td><em>Haramaki</em></td><td></td><td>3 gp</td><td></td><td></td><td>1 lb</td></tr><tr><td><em>Rapier</em></td><td></td><td>20 gp</td><td></td><td></td><td>2 lb</td></tr><tr><td><em>Dagger (6)</em></td><td></td><td>12 gp</td><td></td><td></td><td>6 lb</td></tr><tr><td><em>Rogue's Kit</em></td><td></td><td>50 gp</td><td></td><td></td><td>37 lb</td></tr><tr><td><em>Courtesan's Kit</em></td><td></td><td>10 gp</td><td></td><td></td><td>5 lb</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>45 gp/140 gp</td><td></td><td>|</td><td>95 gp</td><td>|</td><td>51 lb</td></tr></tbody></table><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kits</div><div class="spoiler_body"><em>Rogue's Kit</em> <br/>- Backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin.<br/><em>Courtesan's Kit</em> <br/>- This kit contains items to assist a courtesan in soothing the body and mind. For the body, the kit contains a razor, scented oils and salves, fragrances, a warming pot, and a variety of appealing outfits. Books of poetry, literature, and plays—often focusing on salacious topics and full of double entendres—entertain the mind.<br/></div></div><hr/><strong><span class="bbc_u">Armor &amp; Shields</span></strong><br/><br/><em>Haramaki</em><br/>Type: Light<br/>AC Bonus: +1<br/>ACP: 0<br/>Max Dex: -<br/>Special Prop: N/A<br/>Weight: 1 lb<br/>Spell Fail: 0%<br/>Speed: 30 ft | 20 ft<br/><br/><hr/><br/>Melee: 0 (Total) | 0 (BAB) | 0 (Strength Mod) | 0 (Size Mod) | 0 (Misc Mod)<br/>CMB: 0 (Total) | 0 (BAB) | 0 (Strength Mod) | 0 (Size Mod) | 0 (Misc Mod)<br/>Ranged: +4 (Total) | 0 (BAB) | 4 (Dexterity Mod) | 0 (Size Mod) | 0 (Misc Mod)<br/><br/><strong><span class="bbc_u">Weapon Attacks</span></strong><br/><br/><em>Rapier</em><br/>Attack Bonus: +4<br/>Damage: 1d6+4<br/>Critical: 18-20/x2<br/>Range: -<br/>Special Prop: N/A<br/>Ammo: N/A<br/>Weight: 2 lbs<br/>Size: M<br/>Type: P<br/><br/><em>Dagger</em><br/>Attack Bonus: +4<br/>Damage: 1d4+4<br/>Critical: 19-20/x2<br/>Range: 10 ft<br/>Special Prop: N/A<br/>Ammo: N/A<br/>Weight: 1 lb<br/>Size: M<br/>Type: P or S<br/></div></div>