Should I just post then?<br/><br/>Also, the following is a guideline over actual rules. My first inclination was to just present the problem and the solution (extract Aimi and administer some kind of antidote or technique) and then see what you'd do... but I figured that was<em> too</em>open-ended. So the following is just my attempt to pre-empt any questions you might have, but feel free to get creative. This ought to be a fun encounter and it ought to be the last one where you're huge underdogs... I promise!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Shukaku occupies a 55 ft by 55 ft space and is about 100 feet tall. His hands provide a platform to stand on and are about 30 feet off the ground at any given time. A flat area on his shoulders extends 80 feet in the air. His tail extends 80 feet from his body and is a flat platform the entire way.<br/><br/>If a character is on Shukaku's hands or tail while he attacks with them, you must make a DC 15 Reflex save or begin falling.<br/><br/>While on Shukaku's body, you will have the benefits of Total Concealment from his attacks and may ignore his deflection bonus to defense.<br/><br/>Shukaku will dissipate if Aimi's wisdom score returns to 1 or higher.<br/><br/>Aimi is located inbetween Shukaku's eyes and ears, where one would expect his brain to be. At the most shallow point on the crown of his head, she is submerged in 10 feet of sand. The barrier has fast healing 11 and Slashing, Piercing, Ballistic, Fire and Electricity resistance 5, but it does not have his damage reduction. 30 damage must be made to the sand before a path to Aimi is clear. Reaching her is a move-action and pulling her to the surface is another. The sand will reform with 11 HP on the following round, healing damage until it caps off at 30 again. Anyone trapped inside is subjected to the immobilizing effects of Sabaku Kyuu.<br/><br/>A DC 30 break check can be made to dig and pull her to the surface as a full-round action, but the sand will reform with 11 HP at the end of the round and whoever pulled her out will be trapped.<br/><br/>Dochuu Engyou no Jutsu may be used to pull her out in a move-action with no ill effects.<br/><br/>In order to reach Aimi, you must travel 90 feet up his body surface (or 130 feet total if moving on his tail) and stand on his head.<br/><br/>You can use Kinobori to walk up his torso or back, but because the sands are constantly shifting and Shukaku is moving around, a Balance check (DC 10) must be made each round to move at full speed. Failure by 4 or less means you can't move for 1 round. 5 or more means you fall unless you catch yourself (DC 15 Reflex to hang on)<br/><br/>Jumping on the tip of his tail will place you 80 feet away from his back. Jumping on either of his hands will place you 30 feet up his body. While on his tail or hands, you are not subject to any of Shukaku's natural attacks. If a character is on Shukaku's hands or tail while he attacks with them, you must make a DC 15 Reflex save or begin falling. Alternatively, if you aggro him enough- he will try to shake you off in lieu of an attack, prompting a DC 20 reflex save to hang on)<br/><br/>You can jump at any time when you can stand. If you land on a part of his body that is not flat, you can jump to it and activate kinobori to travel up his torso or back normally.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>