<strong>Name:</strong>Mateo Herrera<br/><strong>Calling:</strong>Gang Leader<br/><strong>Nature:</strong>Gallant<br/><strong>Gender:</strong>Male<br/><strong>Sexual orientation:</strong>Bisexual with Homosexual leanings<br/><strong>Pantheon:</strong>Aztec<br/><strong>God:</strong>Huitzilopochtli<br/><strong>Nationality:</strong>American / Latino Mutt<br/><strong>Occupation:</strong>Head of a small gang<br/><strong>Age:</strong>31<br/><strong>Date of birth:</strong>4/23<br/><br/><strong>Motivation:</strong>Protect his people, grow his power<br/><strong>Deific goal: </strong>Unsure<br/><br/><strong>Height:</strong>6'2<div class="floatright">(http://1.bp.blogspot.com/_keqg7f6EXgQ/SJmlnAs1_wI/AAAAAAAABRE/ocIonugbFnA/s400/Sin+t%C3%ADtulo-1.jpg)</div><strong>Weight:</strong>205#<br/><strong>Hair colour:</strong>Black<br/><strong>Eye colour:</strong>Brown<br/><strong>Distinguishing features:</strong>Various tattoos across his body, pierced nipple and ears, two mostly faded knife scars above his left hip, bullet scar on right bicep.<br/><strong>Appearance:</strong>Mateo is a somewhat imposing figure. He's tall, muscular in a 'I tear idiots in half for exercise' way rather than a gym bunny type way, and he's got various tattoos and scars across his body that each tell their own stories. He's generally found wearing comfortable clothing like jeans and wifebeaters or tshirts.<br/><strong>Face claim:</strong>Marco Da Silva<br/><br/><strong>Personality:</strong>Gruff, a straight shooter, though quite friendly as long as you stay on his good side. Those around him learn quickly that he has a bit of a temper though as long as people aren't totally stupid it rarely comes out and he is also fiercely protective of those under his care. He's a strong believer in people enjoying life any way they choose, but has an equally strong disdain for those who can't control themselves (e.g. in his view drugs are fine, drug addictions are for fools).<br/><br/><strong>Family:</strong>None still alive that he's aware of<br/><strong>Friends and allies:</strong>His 5 member 'inner circle' of his gang, rest still TBD<br/><strong>Rivals and enemies:</strong>Various rival gangs<br/><strong>Background:</strong>Mateo never knew his father, then again that was true for a rather large portion of the parts of LA where he grew up. It seemed like you were either part of a big family with 8 siblings or you belonged to a single mother who may or may not have a few other children, and usually regardless of which kind of family you came from you were all crammed into an apartment that was way too tiny, way too dirty, and way too cold.<br/><br/>Like many of the kids in his neighborhood he fell in a bit with the wrong crowd. Stealing, dealing, everything in between, he'd done it all before he'd become a teenager. He eventually joined one of the street gangs vying for territory, quickly working his way up the ranks. A lot of it felt... empty, and pointless, but like so many others he didn't see any other option. That is until one of his friends 'got out' one day - he'd somehow scored a small scholarship to a technical college in another town an hour north, and the guy took it, completing a program and landing a legit, well paying job within a year. At that moment Mateo realized there might be an out - not for himself, he already had felonies under his belt and knew it was over, but maybe for others.<br/><br/>Within a couple years Mateo had assumed the leadership role of his gang and made some heavy changes to it. He ran things with a firm, hard hand, but he also set limits for his men. They still operated much like any other gang, viciously defending their territory, dealing in illegal activities, but Mat's changes took some of the senselessness out of it and he used the opportunity to drive a change for the younger members who came into the fold. Through life in their ghettos they were shown how low humans could be, but then shown how important hard work was, and many were sent on their way to school like his old friend was, a new creation from destruction.<br/><br/><strong>Visitation:</strong>Two weeks ago Mateo was in one of his favorite bars. It wasn't the one where his guys always hung out, but it was still in 'their' neighborhood and was a nice place to go to get away from things when he needed to not be watching his guys' every moves. While there he met a ridiculously charismatic man whom he struck up a conversation with. The guy seemed, to Mateo, to be physical perfection personified with enough tattoos to tell a lifetime of stories. Mateo was heartily attracted to him, trying to talk the man into the restrooms in the back which only seemed to amuse the man a little too much. Mateo was about to question the source of the amusement when the man ignored him and turned towards the door as if expecting something.<br/><br/>At that moment the SWAT team burst in, performing a drug raid. Someone lost their cool and drew a weapon on them and within seconds the entire place was going to hell. The man Mateo had been hitting on hardly seem phased by it all, he seemed amused even as he reached into his pocket and pulled out several small items, shoving them into Mateo's hands. It was a rude awakening, to be sure, as his father's gifts turned a dial inside him, turning him from human into something more elevated. "You'll need these, my son," the handsome man said, still smiling, "Now<em>go</em>. Out the back."<br/><br/>Mateo was still dumbstruck, but he knew he did have to move, and quick, so out the back he went, diving behind the bar and into the kitchen, heading for the back door, the small objects clutched in his fist. He found the back door and burst out, turning left, then right when he quickly drew up short, eyes widening as he saw a weird half man, half snake creature. It hiss and lunged at him and as Mateo held a hand up to ward off the blow he suddenly found a sowrd in his hand, the snakeman narrowly avoiding colliding with it and being split in half.<br/><br/>After a brief moment of hesitation Mateo went on the attack, battling with the strange creature even as he tried to figure out what had just happened. The battle was over quickly, luckily, with Mateo got in a hard blow that spilled it's intestines to the floor. Moments later the back door opened again and there his father stood, smiling at him. "Have I got some things to tell you," he said even as he looked approvingly at the corpse at Mateo's feet.<br/><br/><strong>Likes:</strong>Fast cars, dangerous rides, good food, athletic bodies, and men who are comfortable on their knees<br/><strong>Dislikes:</strong>Indian food, strawberries, uppity people, drug abusers<br/><strong>Hobbies:</strong>Not enough - he needs to learn to relax. But also: Training, occasional working out, eating, cooking<br/><strong>Fears and phobias:</strong>Fear of failing his gang, slight fear of heights<br/><strong>ONs and OFFs:</strong>Variable, see players'<br/><br/><hr/><strong>Legend: </strong>2<br/><strong>Legend points: </strong>4<br/><strong>Willpower: </strong>6<br/><br/><strong>Experience (spent): </strong>0<br/><strong>Experience (unspent): </strong>0<br/><strong>Experience (total): </strong>0<br/><br/><strong>Virtues:</strong><br/>Conviction 3<br/>Courage 3<br/>Duty 1<br/>Loyalty 2<br/><br/><strong>ATTRIBUTES</strong><br/><table class="bbc_table"><tbody><tr><td><div style="text-align: right;"><em>Strength*</em>  4<br/><em>Dexterity</em>  5<br/><em>Stamina*</em>  3</div></td><td>     </td><td><div style="text-align: right;"><em>Charisma*</em>  3<br/><em>Manipulation</em>  3<br/><em>Appearance</em> 3</div></td><td>     </td><td><div style="text-align: right;"><em>Perception</em>  2<br/><em>Intelligence</em>  2<br/><em>Wits</em>  3</div></td><td>   </td></tr></tbody></table><br/><strong>ABILITIES</strong><br/><table class="bbc_table"><tbody><tr><td><div style="text-align: right;"><em>Academics</em>  1<br/><em>Animal Ken</em>  0<br/><em>Art</em>  0<br/><em>Athletics*</em>  3<br/><em>Awareness*</em>  2<br/><em>Brawl*</em>  1<br/><em>Command</em>  1<br/><em>Control</em>  3 (Cars, motorcycles, ?)</div></td><td>    </td><td><div style="text-align: right;"><em>Craft</em>  0<br/><em>Empathy</em>  1<br/><em>Fortitude</em>  2<br/><em>Integrity</em>  1<br/><em>Investigation</em>  1<br/><em>Larceny</em>  3<br/><em>Marksmanship*</em>  1<br/><em>Medicine</em>  0</div></td><td>    </td><td><div style="text-align: right;"><em>Melee*</em>  3<br/><em>Occult</em>  1<br/><em>Politics</em>  0<br/><em>Presence</em>  1<br/><em>Science</em>  0<br/><em>Stealth</em>  2<br/><em>Survival</em>  1<br/><em>Thrown*</em>  3</div></td></tr></tbody></table><br/><strong>EPIC ATTRIBUTES</strong><br/><em>Epic Attribute</em>:  Strength<br/><ul class="bbc_list"><li>Hurl to the Horizon - Baseballs, manhole covers, beer kegs and other thrown objects become tiny specks in the distance when the Scion throws them. Having this Knack doubles the distance she can throw something as a feat of strength. It also doubles the Range of a normal thrown item after calculating the standard increase in Range granted for having Epic Strength. This Knack doesn’t make the character any better able to see or hit a target, however. Nor does it impart extra damage to an attack committed with a thrown weapon.</li></ul><em>Epic Attribute</em>:  Dexterity<br/><ul class="bbc_list"><li>Untouchable Opponent - The Scion might as well be a ghost for all her enemies can lay a hand or a weapon on her. The Scion doubles the bene?t that her Epic Dexterity dots add to her Dodge DV. She also ignores an amount of DV penalties due to unstable terrain equal to her Epic Dexterity dots. Only the normal Epic Dexterity bonus applies to the character’s Parry DV, though, and this Knack’s bonus to Dodge DV doesn’t apply if the character is merely hiding behind cover or tucked in behind a scutum like a lowly turtle. Only if the character is physically dodging the attacks that are coming her way does this Knack help her out. Activating this Knack costs one point of Legend. Its effects last for one scene.</li></ul><em>Epic Attribute</em>:  Stamina<br/><ul class="bbc_list"><li>Self Healing - The Scion’s player spends a point of Legend to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of this Knack to heal.) Scions who are interested in building their reputation and spreading their legends quickly ?nd this Knack to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes.</li></ul><em>Epic Attribute</em>:  Charisma<br/><ul class="bbc_list"><li>Hapless Cool - The character spends a Legend point, and for the rest of the scene, she’s just cool. Nobody can explain it; there’s just something about either what she did or the way she did it that made her look cool. Okay, sure, the salt she threw over her shoulder hit Papa Legba’s dog in the eyes, but the comedic timing was just so perfect. Yeah, granted, she laughed so hard when Hel asked if she wanted any half-and-half in her coffee that scrambled eggs came out her nose, but she owned it. No matter what a character with this Knack active does, says or allows to happen that makes a fool out of herself, anyone who sees her thinks she’s cool anyway.</li></ul><em>Epic Attribute</em>:  Perception<br/><ul class="bbc_list"><li>Spatial Attunement - The Scion is so aware of his surroundings that his other senses (primarily those of hearing and smell) compensate for his eyes in identifying nearby objects outside his line of sight. The Scion could recognize the person sneaking up on him by that person’s telltale scent and mark exactly how far away that person is by the sound of his passing. With one quick glance around the room, the Scion could mark in his mind exactly where every wall and piece of furniture is within. Having done so, he could then navigate the room with his eyes closed, even slipping through a milling crowd of people without bumping into anyone or anything. To a certain extent, the character can perceive what’s going on around him in a 360-degree arc. Also, he suffers no penalties for ?ghting blind as long as he can hear or smell his opponents.</li></ul><em>Epic Attribute</em>:  Wits<br/><ul class="bbc_list"><li>Rabbit Reflexes - When an unexpected attack targets the character with this Knack but the character’s player fails to get enough successes on the (Wits + Awareness) roll to notice the attack coming, the Scion instinctively defends herself with double her highest applicable DV. The character cannot preemptively attack her attacker or even shout out a warning to her comrades, as she’s reacting to an attack that’s already taking place, but she is much more likely to dodge or parry that attack. Nonetheless, the character cannot actually join battle herself until everyone else does after the unexpected attack is resolved.</li></ul><br/><strong>PURVIEWS</strong><br/><em>Purview</em>:  Itzli<br/><ul class="bbc_list"><li> Maguey Sting - Once per day you can shed 1L worth of your own blood in exchange for a single point of Legend</li></ul><em>Purview</em>:  Magic<br/><ul class="bbc_list"><li> Bad Penny - By tugging on the threads that bind an item to the world, the Scion with this boon may wrap them loosely around living things, creating temporary but powerful links between the object and his target. When he spends the requisite cost, the Scion creates a small,<br/>temporary Fatebond from an object to his target; thereafter, that object constantly turns up wherever his target may be no matter how unlikely such an occurrence might be, seeming to follow her everywhere she goes to provide a ready source of help or a terrifying reminder of the Scion’s power. The only way to prevent the spell from functioning is to completely destroy the object, but even then any debris or constituent<br/>parts from it may still be found without warning. The Scion may also bind items to himself in order to make sure that he cannot lose them for long, but he may only use this boon on items weighing less than 25 pounds. The spell lasts for a number of days equal to the Scion’s successes, after which the item is no longer connected and ceases to coincidentally turn up in places it should not.<br/></li></ul><em>Purview</em>:  Guardian<br/><ul class="bbc_list"><li> Vigil Brand - Dice Pool: Perception + Empathy (to check up)<br/>Cost: 1 Legend (to brand)<br/>The Scion touches a person, an object or the entrance to a location and lays a mystical brand there that marks that subject as being under her protection. (Doing so costs one Legend.) Thereafter, whenever that subject is in physical danger (as determined by the Storyteller), the Scion receives a reflexive intuition to that effect. Should her player then succeed on a (Perception + Empathy) roll, she gains a clearer understanding of the subject’s condition, location and current situation.<br/><br/>The Scion can also use this Boon to check up on a subject at any time, but only one subject at a time. A Scion cannot brand herself with this Boon, but she can brand as many other subjects as she pleases. A subject can be branded by more than one Scion at the same time. Each brand is unique to the Scion who made it.<br/></li></ul><em>Purview</em>:  War<br/><ul class="bbc_list"><li> Blessing of Bravery - Intoning a benediction over a person or group prepared to engage in battle, every character on your side of the conflict who hears the benediction gains a point of Willpower as well as two temporary bonus dots of Valor that last until the battle ends.</li></ul><br/><strong>BIRTHRIGHTS</strong><br/><br/><ul class="bbc_list"><li><em>Itzli's Blood (2)</em> - Magic, Guardian<br/>A small stud gold earring with a dark red, almost black jewel that seems at times to have its own inner fire.</li><li><em>Huitzilopochtli's Legion (1)</em> - War<br/>Small gold barbell, currently through Mat's left nipple, a tiny scene on each ball depict Aztecs waging war.</li><li><em>The Atzlanti Blade (3)</em> - As Flail: -1 Speed, +Legend to Dex+Melee, can call it to hand from anywhere<br/>This oversized version of a maquahuitl (http://vignette2.wikia.nocookie.net/assassinscreed/images/f/f2/AC3L-Macuahuitl.png/revision/latest?cb=20130918082639) is 6' long and is wider than a broadsword. The weapon's long haft is an unknown wood of the same dark red color as Mateo's earring, and several large pieces of razer-sharp obsidian extrude from it near the end.</li><li><em>Cuāuhtli's Coat Skin aka Mat's Cool Clothes (3)</em> - Enchanted coat of an Eagle Warrior (https://upload.wikimedia.org/wikipedia/commons/2/28/Aztec_warrior_2488119073_a2dc427373-2.jpg) as Bulletproof Vest: Can change shape to any clothing, +1 to DVs, +1/+1 to Soak</li><li><em>Lifesblood Chalice(3)</em> - Double the Legend award given by an Itzli Boon if the blood resulting from the ritual is placed within.<br/>A small, bronze cup carved with intricate designs of Huitzilopochtli<br/><ul class="bbc_list"><li><em>Fire's Rebirth (2)</em> - Knife as Hadseax - +Legend to Dex+Thrown, Can be commander to fly back to its owner's hand<br/>Knife made of fire opal (http://i.imgur.com/k8fj5NB.jpg) in a tattered leather sheath<br/><br/></li></ul><strong>Attacks:</strong><br/><br/>Clinch; Accuracy: 6+1, Damage: 5+1B, Speed: 6; Piercing<br/>Unarmed, Heavy; Accuracy: 5+1, Dmg 8+1B, Parry DV: 2.5, Speed 5<br/>Unarmed, Light; Accuracy: 7+1, Dmg 5+1B, Parry DV: 4, Speed 4<br/>Atzlanti Blade; Accuracy: 11+1, Dmg 10+1B/L, Parry DV: 7 (8 with skin), Speed 4<br/>Fire's Rebirth; Accuracy: 11+1, Dmg 6+1L, Speed 4<br/><br/><strong>Join Battle</strong>: 5+1<br/><strong>Soak</strong>: 5B/3L/1A, 8B/6L/1A with Jaguar Skin<br/><strong>Health levels</strong>: -0/-1/-1/-2/-2/-4/Incapacitated<br/><strong>Dodge DV</strong>: 7, 8 with skin; <strong>Parry DV</strong>: 6, 7 with skin<br/>Movement: 6; Dash: 13; Climb/Swim Speed: 2.5/3<br/>Vertical Jump: 8; Horizontal Jump: 16<br/>Weight capacity: 507lbs<br/><br/>Bonus Points:<br/>9 - Birthrights<br/>5 - +1 Attributes<br/>1 - +1 Ability</li></ul>