<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=203749.msg10536183#msg10536183">Quote from: FallenDabus on 26-09-2014, 18:16:32</a></div></div><blockquote class="bbc_standard_quote">Sorry, that was a half finished thought I meant to get to, but forgot. From my understanding, the system dictates how many items each person should be allowed to have. One of the things I enjoy reading about is discovering a "hoard" made by a defeated enemy, regardless if it's an actual hoard. My gut instinct is that this system limits that, although my feelings are changing as I type. I guess that the issue is that when I look at your second chart, I see a gain of one magic item per level, whereas he reality is actually one magic item per person. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Rather than how many items each person should be allowed to have, the system dictates how many items a person may use at any given time. After that they can be swapped in and out, allowing you to use items in specific situations as necessity dictates. So you could certainly have a horde of items for the entire party, and for each person to get a dozen items off of it. The only thing is that you can't use an amulet, belt, gloves, headband, boots, gauntlets, and gloves at the same time--you need to choose a few of those at any given time (a maximum of five once you hit the cap of least items) and stick with those. Thinking about it more, I would probably make items that have charges not count against the cap, so you could totally use that staff of ice, metamagic rod, horn of fog, or bag of tricks without having them count against your limit.<br/><br/>Furthermore remember that people can build their own items as they level (albeit at a very decreased rate compared to what they can use, at -3 levels), which means that a level 20 character would have created 2 Greater items, making them quite a rare commodity in the world (as they should be, in my opinion). Least items would be quite common, as throughout the history of the world people have been making them as soon as they hit level 6, lesser items would be a bit rarer, people beginning to make them at level 12, and greater items are, as mentioned, pretty rare.<br/><br/>One thing I toyed with was the idea of making the crafting at -2 instead of -3, though I'm unsure if that would be better or worse for the system as a whole.