All right, Kathadon.<br/><br/>I present to you a hero that meets his caps.  He is kind of a sitting duck with an AC of 16, but with impervious 12... plus a toughness of 14, he's the kind of guy I don't wanna run into!  I gave him some equipment for when he has to run around being his regular self.  He has 144 points, with six points left to use as you see fit.  You could give him more skills, or you could just spend the remaining points to fill up his armory.  He also has a grappling hook.  Sometimes his mech might be in flight, but he's on the ground.  How does he get up to it?  Well, he grapples on to that bitch like he's Batman.<br/><br/>Another thing I did was added "affect others" to his "life support" to simulate those instances when OTHERS climb into the mech.  I'm not sure I did that part right, but GM fiat this bitch.<br/><br/>Another thing that you might want to consider are complications.  Maybe he's addicted to alcohol.  Maybe he's addicted to whores.  Maybe he has weird issues with his newfound fame and celebrity.  I don't know.<br/><br/><strong>Abilities:</strong><br/><strong>STR</strong>10 [+0]; 18 [+4]; 42 (+16)<strong>DEX</strong>18 [+4];<strong>CON</strong>10 [+0]; 14 [+2]<strong>INT</strong>14 [+2];<strong>WIS</strong>14 [+2];<strong>CHA</strong>14 [+2]<br/>* Machine<br/>* Power Servos<br/><br/><strong>Skills:</strong><br/><strong>Computer</strong>4 (+6),<strong>Craft</strong>(Electronic) 4 (+6),<strong>Craft</strong>(Mechanical) 4 (+6),<strong>Disable Device</strong>4 (+6),<strong>Drive</strong>4 (+8),<strong>Knowledge</strong>(Technology) 4 (+6),<strong>Notice</strong>4 (+6),<strong>Pilot</strong>12 (+16),<strong>Profession</strong>(Pilot) 12 (+14),<strong>Survival</strong>8 (+10).<br/><br/><strong>Feats:</strong><br/><strong>Attractive</strong>1,<strong>Equipment</strong>4,<strong>Second Chance</strong>(Pilot Checks) 2,<strong>Skill Mastery</strong>(Computers, Pilot, Profession (Pilot), Survival), Weapon Proficiency (Mech Suit)<br/><br/><strong>Combat:</strong><br/><strong>BaB:</strong>+4, +8 (plasma cannon), +8 (machine gun), +8 (concussive grenade).<br/><strong>Grapple:</strong>?<br/><strong>Damage:</strong>+2 (Nightstick), +4 (unarmed as Hardware), +12 (plasma cannon), +12 (machine gun), +12 (concussive grenade) +16 (unarmed as Hardware w/ servos)<br/><strong>BdB:</strong>+6<br/><strong>Initiative:</strong>+4 (+4 Dexterity)<br/><br/><strong>Saves:</strong><br/><strong>Toughness:</strong>+2/+14 (Impervious 12);<strong>Fortitude</strong>: +3/+5; Reflex: +6; Willpower: +6;<br/><br/><strong>Equipment:</strong><br/>Pilot's Gear 15 ep / 3pp<br/>Armor<strong>Protection</strong>2<br/>Nomex<strong>Immunity</strong>6 (Environmental Heat; Fire Damage) Limited (Half effect) [-1];<br/>Tech<strong>Gasmask</strong>,<strong>Radio</strong>,<strong>Night Vision Goggles</strong>,<strong>Flashlight</strong>,<strong>Multitool</strong><br/>Grappling Hook<strong>Snare</strong>4 Flaws Limited (Move Action after one shot to load) [-1]<br/>Alternate:<strong>Super Movement</strong>(Swinging) Extra: Affect Other [+1];<br/>Alternate<strong>Super Movement</strong>(Slow Fall) Feat: Improved Reach.<br/>Parachute<strong>Super Movement</strong>(Glide) Flaw: Single Use;<br/>Night Stick<strong>Strike</strong>2<br/><br/><strong>Powers:</strong><br/><strong>Device</strong>18 (Hard to Lose) "Hardware Armor" (72pp)<br/><br/>"Hardware" Armor (72pp / 90dp)<br/><em>Plasma Cannon</em><strong>Blast</strong>12 [Extra:<strong>Knockback</strong>12, Power Feats:<strong>Attack Specialization</strong>("Targeting Computer") 2,<strong>Accurate Attack</strong>,<strong>Power Attack</strong>]; (40 dp)<br/>AP:<em>Machine Gun</em><strong>Blast</strong>12 [Extra:<strong>Autofire</strong>, Power Feats:<strong>Attack Specialization</strong>("Targeting Computer") 2,<strong>Accurate Attack</strong>,<strong>Power Attack</strong>]; (1 dp)<br/>AP:<em>Concussive Grenade Launcher</em><strong>Blast</strong>12 [Extra:<strong>Explosion</strong>2 (20 ft. radius), Flaw:<strong>Unreliable</strong>, Power Feats:<strong>Attack Specialization</strong>("Targeting Computer") 2]; (1 dp)<br/>AP:<em>Fire Suppressant System</em><strong>Nullify</strong>(Fire Effects) 12 [Extra:<strong>Range</strong>,<strong>No Saving Throw</strong>]; (1 dp)<br/>AP:<em>Power Servos</em><strong>Enhanced Strength</strong>24, [Extra:<strong>Super-Strength</strong>10 (~500 tons),<strong>Leaping</strong>4 (x25),<strong>Super-Movement</strong>(Wall-Crawling)];  (1dp)<br/><em>Chassis</em><strong>Growth</strong>4 [(+8 STR, +4 CON, Large size, 35 ft. movement) Flaw:<strong>Permanent</strong>] (4dp)<br/><em>Shields</em><strong>Protection</strong>12 [Extra:<strong>Impervious</strong>, Flaw:<strong>Fades</strong>)] (12dp)<br/><em>Rockets</em><strong>Flight</strong>6 [(500 MPH): Flaw:<strong>Noticeable</strong>,<strong>Reduced Load</strong>]; (4dp)<br/>AP:<em>Aquatic Module</em><strong>Swimming</strong>4 (25mph); (1dp)<br/><em>Comms</em><strong>Communication</strong>4 (radio, 1 mile); (4dp)<br/><em>Detection Suite</em><strong>Super Senses</strong>10 [Blindsight, Darkvision, Direction Sense, Distance Sense, Infravision, Time Sense, Extended: Blindsight 1 (10x), Radius: Blindsight (Free - Personal - Permanent]; (10 dp)<br/><em>Life Support</em><strong>Immunity</strong>9 [(Life Support); Extra:<strong>Affects Others</strong>Flaw:<strong>While Inside</strong>]; (12pp)<br/><em>Armory</em><strong>Feature</strong>1 (Weapon's Locker); (1pp)<br/><br/>Abilities 20 + Skills 15 + Feats 8 + Combat 20 + Saves 9 + Powers 72 = 144.<br/><br/>