Don't worry,<strong>there are</strong>rules for training times in GURPS 4th edition already! We'll apply these whether you teach her something new or not, and yes, her skill in anything might go up, although it seems hardly unlikely to happen soon ;).<br/>That's the reason we picked GURPS, you know - every question already has an answer ;D!<br/><br/><br/><br/>Also, a little explanation for using the die roller and the GURPS basic system. First, you send the roll to a GM, but that one is actually easy. Then, fill under number of dice 3, number of sides 6 . That's the famous 3d6, also known as "throw three normal, six-sided dice".<br/><br/>Sometimes, you will get a Penalty to your skill, something you get a bonus, something both, or neither. If it's neither, you just use your skill as the final number. Either way, sum the bonuses and penalties up until you get a single number (so +1 -2=-1 ). You add that to your skill (substract 1 for a -1, frex a skill of 16 with a penalty of 1 gives you a final skill of 15). That's your effective skill level that you mention in the comment to the roll.<br/><br/>You can skip that part, but if you think it's more cool that way, put that number in Total TN as a<strong>negative</strong>number. In the above case, you write -15 in Total TN.<br/>There you are, send (me) the roll! It will even tell you whether this is a success :D!