Cyber, cont:<br/><br/>Implants:  cyberware placed in the body, does not neccassarily need a processor to run.<br/>Nasal Filters,  M,  NF,  stops toxic gasses,fumes. 705% effective.  60,  2<br/>Gills, MA,  GL,  Waterbreathing, lasts for 12 hours,  400,  3d6<br/>Independant Air Supply.  MA,  IA,  good for 30 minutes.  300  2d6<br/>Mr. Studd Sexual implant,  MA,  MS,  penile implant, all night and day and she'll never know....,  500, 2d6<br/>Midnight Lady,  MA,  ML,  female vagina, outer and inner flesh,<em>He</em>will never know the difference. ; )  .  500,  2d6<br/>Contraceptive implant,  N,  CI,  birth control device, good for 5 years. make and female.   100,  0.5<br/>Subdermal Pocket,  M,  PKT,  2x4 inch space in the skin with Realskinn zipper.   200,  2d6<br/>Adrenal Boost,  M,  ADB,  Boosts RTef by +1 for 1d6+2 turns. x3 per day.  400  2d6<br/>Subdermal Armor,  CR,  SDA,  armor plates implanted into the torso. raises SP to SP 18.  1200,  2d6<br/>Motion Detector,  M   MD,   detects motion in a 20 sq/meter  area. 75% effectiveness.  200,  2d6<br/>Digital Recorder,  M,  DGR,  6 hours of digital storage from any digital recorder.  200,   2<br/>Audio/Visual Recorder,  M,  AVR,  6 hours of audio/visual recordings. 300,  2<br/>Radar Sensor,  M,  RA,  100m of radar, must be in cybernetic implant, 70% effective.  200,  2<br/>Sonar Implant,  M,  SN,  50m range underwater, 80% effective.  300,  2<br/>Radiation Detector,  M,  RAD,  10m range. 80% effectiveness.  200,  2<br/>Chemical Analyser,  M,  CH,  5m range.   200,  2<br/>Voice Synthisizer,  M,  VS,  can mimic any voice/recorded sounds.  600,  1d6<br/>AudioVox,  M,  LS,  can synthesize sounds for special effects. +2 Performance. 700,  2d6<br/><br/>Bioware:  Biological based enhancements. This catagory is a large one, will be filled later. Used mostly by Euros and some Asian<br/>countries. Growing use in the US.<br/>Grafted Muscle,  MA,  GR,  up to +2 to Body. Adds muscle mass/bulk.  1000 per +1.  2d6<br/>Muscle and Bone Lace,  N, MBL,  raises Body by +2.  weaves fibers in among the bones and juscles. adding leverage and<br/>strength.  1500,  1d6/2<br/>SkinWeave, N,  SKW, armors the body to SP 12. Weaves fibers in the inner layers of skin for improved tensile strength.<br/>2000,  2d6<br/>Enhanced Antibodies, N, EA,  improved healing by +1 point per day.  3000,  1d6/2<br/>Toxin Binders.  N,  TBN,  +2 to Poison/Drug saves. 3000, 1d6/2<br/>Nanosurgens, N,  NSR,  doubles healing. 6000,  1d6/2<br/><br/><br/><br/>