(http://i213.photobucket.com/albums/cc177/WyzardWhately/Jareth1.jpg)<br/><br/>Atreyus was an incredibly talented sorcerer and sage from a young age.  His brilliant mind devoured ancient writings and his even greater facility with magic had him on the road as an adventurer before his beard had even grown in.  He has always thrown himself into everything full-force, and always found himself equal to the task he set himself to.  For the better part of a decade, he became first a student and then a professor at the Ivory Tower, a great center of learning in the midst of a wide and peaceful valley.  The great white spire contains many laboratories, classrooms, libraries, and other resources, and has stood for several ages of the world.  Unlike most professors, he left under somewhat sordid and mysterious circumstances a few years ago.  His powers had increased even more over the tenure of his academic career, and his re-entry into the world of adventuring has been literally explosive.<br/><br/>He has performed several exploits that the other PCs might have hard of.  (Since we're all so high level, I thought it might be kind of neat for us to write a couple sketchy things the other PCs might have heard rumor of, and could so drop in conversation.)<br/>1.  Known as The Butcher of Tereline:  On the great plains of Tereline, he met a tribe of Gnoll slavers.  Over a pitched and skirmishing battle that took weeks, he is said to have personally slaughtered three thousand Gnolls, and effectively destroyed the Rendclaw Tribe.<br/>2.  Enslaved a Huge white dragon and rode it in battle against the vampiric necromancer it had previously served.<br/>3.  Revealed the King of Casmev had been replaced by a demon, and banished it back to the abyss in front of his entire court.<br/><br/>Likes:<br/>Female Angels, Rigorous Scholarship, inflicting devastation on a geological scale<br/>Dislikes:<br/>People who think they're better than him (like Gods and archdevils), ineptitude, not having the right spell.<br/><br/>[Incidentally, I'd like to slightly reflavor his PrC.  Maybe something like Initiate of the Seven Silent Riddles, or some such.  No game mechanical difference, though.]<br/><br/>Atreyus<br/>Human Sorcerer 9/Initiate of the Sevenfold Veil 6, CN<br/>AC:25  F:+9 (14) R:+9(14) W:+16(21) HP: 106<br/>BAB: +7/+2<br/>Melee: +10 Ranged: +11<br/>Spd: 6 Init: +4<br/><br/>Str  16 +3<br/>Dex 18+4<br/>Con 18+4<br/>Int 20 +5<br/>Wis 20+5<br/>Cha 23(29)+6(+9)<br/><br/>Skills<br/>Knowledge: Arcana 18/24<br/>Knowledge: Nature 18/23<br/>Knowledge: Religion 18/23<br/>Knowledge: The Planes 18/23<br/>Knowledge: Dungeoneering 18/23<br/>Spellcraft: 18/26<br/>Concentration: 18/22<br/>Bluff: 18/27<br/><br/>Feats<br/>Education (Arcana & The Planes)<br/>Spell Focus: Abjuration<br/>Greater Spell Focus: Abjuration<br/>Skill Focus: Spellcraft<br/>Eschew Components<br/>Silent Spell<br/>Subdual Substitution<br/><br/>Languages:  Common, Abyssal, Infernal, Draconic, Celestial, Fey.<br/><br/>Class Features<br/>Warding 3/Day<br/>Unanswerable Strike +4<br/>Double Warding<br/>Red Veil<br/>Orange Veil<br/>Yellow Veil<br/>Green Veil<br/>Blue Veil<br/>Indigo Veil<br/><br/>Spells<br/>Cantrips: Light, Mending, Detect Poison, Detect Magic, Ray of Frost, Mage Hand, Prestidigitation, Arcane Mark, Ghost Sound<br/><br/>1st Level<br/>Magic Missile, Expeditious Retreat, Endure Elements, Ray of Enfeeblement, Alarm<br/>2nd Level<br/>Protection From Arrows, Blindness/Deafness, Rope Trick, Darkvision, See Invisibility<br/>3rd Level<br/>Fly, Vampiric Touch, Protection from Energy, Fireball<br/>4th Level<br/>Dimension Door, Enervation, Stoneskin, Charm Monster<br/>5th Level<br/>Break Enchantment, Dismissal, Dominate Person, Cone of Cold<br/>6th Level<br/>Greater Dispel Magic, Contingency, Undeath to Death<br/>7th Level<br/>Greater Teleport, Prismatic Spray<br/><br/>Equipment:<br/>Ring of Protection +4<br/>Ring of Freedom of Movement<br/>Bracers of Armor +7<br/>Crown of Charisma +6<br/>Cloak of Resistance +5<br/>Heward’s Handy Haversack<br/>Belt of Many Pockets<br/>Iron Bands of Bilarro<br/>Decanter of Endless Water<br/>Potion: Cure Moderate Wounds x 10<br/>Contract of Nepthas x 2<br/>Scroll of Time Stop, Power Word: Kill, Horrid Wilting<br/>Bead of Force x 2<br/>Folding Boat<br/>2,000 GP<br/>31 1,000 GP Gems, or rough equivalent.<br/>6000 GP diamond dust<br/>Mundane Equipment: Spear, Bedroll, Winter Blanket, tent, 5 bottles wine, 3 weeks rations, six waterskins, 1 dozen candles, 1 dozen torches, flint and steel, tinderbox, Chalk, Crowbar, signet ring, paper, wax, quill, ink, soap, several razor-sharp daggers, scented oil, whetstone, fifty foot silk rope, Hourglass, spell component pouch, small steel mirror, comb, Pipe, several wads of different tobacco.  3xExplorer’s outfit, 3xNoble’s Outfit (& 1000 GP jewelry),<br/>