Jason Monroe<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Physical Description</div><div class="spoiler_body">Jason is a good looking young man with a certain style and flaire that makes him stand out in a crowd, be it on the deck of a ship, or the local tavern; he makes a mark wherever he goes. A strong jawed face with bright, blue eyes and a slight curl to his lips that implies a bit of humor that only he is privy to are separated by a straight, almost bold nose and the top half of a jet black goatee. A tanned complexion surrounded by a luxurious mane of ebony hair and a single gold ring in the right earlobe. Broad shoulders fills out the linen tunic under a dark blue jacket before his frame narrows to lean hips and long legs encased in leather pants and turned down thigh high boots. <br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">Jason never lacks for something to say, usually witty and perhaps just a little insulting, but that’s only to his opponents. A fairly happy-go-lucky man, Jason is everything that a swashbuckler should be, urbane, polite, and loves a good duel. While he might plan to kill a man tomorrow, there’s no reason why he can’t sit down and have a drink with the man for some banter and piffy interchanges the day before. As long as the rules of etiquette are followed, he’ll even buy the drink. But, when the time calls for seriousness… well, he’s probably not the guy to look toward.  He’s not lazy, or doesn’t take things seriously, he just doesn’t want to look like he is. But, when the decks are awash with blood and the sails are flapping in the dead air, he’s the man you want at your back. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Jason Monroe was born to prosperous merchants who traveled extensively, doing the business of trade that was the lifes-blood of the family. Once Jason was old enough to travel with them, meaning that he could be carried without an alarming amount of care, Jason went along for the ride. Even at the very early age of 2 years old, Jason loved the sea and ships. He would sleep through the worst storm and had his sea legs before he had learned to run… so his favorite times where when they traveled by water and vastly preferred it to his hometown of Waterdeep.<br/><br/>Unfortunately, when Jason was less than 5 years old, he was found alone in the ship’s longboat, dehydrated and near death from exposure. The fate of the vessel that he and his parents had been on, or the crew was ever discovered. As Jason only knew his age, and had no memory of the events that led to him being alone in the boat, he was returned to Waterdeep where his grandparents raised him as best as they could. From that day onward, the mystery of the lost ship and family haunted Jason. It sat in the back of his mind so deeply that as soon as he was old enough, he went off to sea to learn the art of being a sailor. Eventually, he learned the art of the blade and the tongue as well and couldn’t resist the allure of well made clothing and the feel of excitement when the sound of steel on steel filled the air.. until recently. A disagreement with a certaincaptain of a certain ship made Jason decide that it was time to see more of the world and with a wave of his hand and some piffy comments, he left Waterdeep for the wider world of land-locked, flat lands to find more fame and fortune in the wide world.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Morality</div><div class="spoiler_body">Jason is a strong believer in the endss justifies the meanss. That’s not to say that he would go out of his way to take the most difficult route or the least difficult option, but if he has to step into the shades of gray to keep the greater good, he’s not above doing it. He believes himself to be a good man in the overall sense, but admits that he’s sometimes done bad things to benefit the good. In his eyes, the greater good may sometimes simply mean taking care of the present situation and worrying about the greater picture later, or making a difficult decision that no one else wants to make. If it comes down to the best of two bad choices, he’ll go with the least bad of the two and accept that it’s part of being human and balancing the scales.<br/><br/>Individual rights and freedoms are important to Jason, but those freedoms and rights don’t extend to causing harm to the innocent or denying another of their freedom without just cause. He has killed and takes no pleasure in it, but he would lie if he said that he regretted killing a man who was trying to kill him. A duel, afterall, is a duel and honor means something, even when your idea of honor may be a little off of the beaten track… He’s fond of a phrase that he’s read in a book once, “I’ve never killed a man who didn’t have it coming, I’ve never raped and I’ve never pillaged!” In the end, Jason is ultimately a very practical man and will try to do the right thing.<br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Name: Jason Monroe      Player: Blinkin<br/>Race: Human            Sex: Maleale<br/>Class:Rogue/Swashbuckler             Favored Class: <br/> Level:4/2             EXP: 115,000<br/>Alignment: Chaotic Good      Next Level:  ,000<br/>Age:28               Height: 5’8<br/>Measurements:<br/><br/>Ability Scores:<br/>STR:   13 (+1) Carry: L: 50 , M: 100 , H: 150 <br/>DEX:   18 (+4)<br/>CON:14    (+2)<br/>INT:10    (+0)<br/>WIS:14    +2) <br/>CHA:   16 (+3)<br/><br/>Saving Throws:         Combat:<br/>Fort: +5         HP: 60/60<br/>Reflex: +8         Init: +4<br/>Will: +4         Speed: 30’<br/><br/>Offense:            Defense:<br/>BAB: +5            AC: 22<br/>TAB: +9            AC (Flatfooted): 22<br/>Ranged: +9            AC (Touch): 15<br/>CMB:+7            CMD:21<br/>AC(Special): +1 to Reflex save and AC vs traps<br/><br/>Class Skills: 68<br/>8   Balance (DEX) (4+2+2)<br/>8   Bluff (CHA) (3+5)<br/>3   Climb(STR) (1+2+0)<br/>8 Diplomacy (CHA) (3+2+3)<br/>12   Disable Device (DEX) (4+2+6)<br/>8   Gather Information (CHA) (3+2+3)<br/>8   Hide (DEX) (4+4)<br/>9   Jump (STR) (1+2+6)<br/>4   Knowledge; Local (INT) (0+4)<br/>8   Listen (WIS) (2+6)<br/>10   Move Silently (DEX) (4+6)<br/>12   Open Locks (DEX) (4+2+6)<br/>4   Profession (WIS) (2+2)<br/>8   Search (WIS) (2+6)<br/>6   Sense Motive (WIS) (2+2+2)<br/>7   Sleight of Hand (DEX) (4+2+1)<br/>8   Spot (WIS) (2+6)<br/>1   Swim (STR) (1)<br/>12   Tumble (DEX) (4+2+6)<br/>8   Use Rope(DEX) (4+4)<br/>Languages: Common, <br/><br/>Feats/Racial Traits: (RF=Racial Feat, CF=Class Feature)<br/><br/>Able Learner (All skill ranks cost 1 point per rank, regardless of cross class restrictions)<br/>   Twin Sword Style (+2 AC to any one opponent, may be redirected as free action)<br/>1st level (Rogue 1)<br/>   Two-Weapon Fighting (1 attack with each weapon, -2 att for each)<br/>CF-   Sneak Attack (3D6+6)<br/>CF -   Trap Finding<br/>2nd Level (Swashbuckler 1)<br/>CF -   Weapon Finesse (Uses  Dex to attack instead of STR)<br/>3rd Level (Rogue 2)<br/>Craven (+1 dam to sneak attack per level (+6))<br/>CF -   Evasion<br/>4th Level (Rogue 3)<br/>CF -   Trap Sense (+1 to Reflex saves and AC vs traps)<br/>5th Level (Rogue 4)<br/>CF -   Uncanny Dodge (Retains dex even if caught flatfooted)<br/>6th Level (Swashbuckler 2)<br/>Daring Outlaw (Swashbuckler and Rogue classes count as total for sneak attacks)<br/>CF -   Grace+1  (Dodge Bonus)<br/><br/>Racial traits:<br/>Bonus feat at 1st Level<br/>1 skill point per level<br/>An additional 4 skill points at 1st level<br/>Trait: <br/>Plucky: Character is strongwilled but not as harty as normal. -1 Fort, +1 Will saves.<br/><br/>Coin:<br/>P   P: 18<br/>GP: 14<br/>SP: 17<br/>CP:9 <br/>Weight: 1.5<br/><br/>Equipment: <br/>Mithral Chain Shirt:1,100 GP<br/>AC: +5   Dex: +6   Skill: -0Spell: 10%   Wt: 12.5<br/>+1Rapier: 2,030<br/>Dam: 1D6+1   Crit: 18-20x2   Wt: 2<br/>+1 Main Gauche: (+2 Dodge bonus2,015 GP to AC,<br/>Dam:1D4+4    Crit:20x3   Wt: 3   Cost: 2,015<br/>MW Crossbow, Light: 335 GP<br/>Dam: 1D6+1   Crit: 19-20x2   Wt: 4   Rng: 80   Cost: 335<br/>Weapon and Armor Weight22.5<br/><br/>Item:         Wgt:   Cost<br/>Boots of Swiftness:   2   5,000 (5x day, move up to 20’)<br/>Handy Haversack:   5 lbs   2,000 gp<br/>Potion of CLW (x4):   1   200<br/>Bedroll:      5   .5<br/>Bolts (20):   3   1<br/>Flask, hip:      .5   1  (1 pt)<br/>Grappling Hook:   5   1<br/>Kit, Mess:      1   .2<br/>Mead (2 gal):      16   4 gp<br/>Outfit, Explorer’s:   8   0<br/>Pouch(2):   1   2 gp   <br/>Rations (7 day):   3.5   3.5<br/>Rope, Silk (50’)   5   10<br/>String (50’):      .5   .01<br/>Thieves Tools(MW):   2   100<br/>Waterskin:      4   1<br/>   Total Weight: 32.5 lbs<br/></div></div>