<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13971385#msg13971385">Quote from: Lockepick on 04-03-2018, 18:23:39</a></div></div><blockquote class="bbc_standard_quote">We shouldn't go too far into the phase two fight (solars) until the phase one people (grimjaw) are up to modern time.  Since they might be available for that fight. <br/><br/>@LizzieV: Slow is still useful to try.  You've got your mystic theurge casting, and there's always unholy blight, blasphemy,  and dispel magic to help! Or just attacking the planetar instead of the solar.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Or we could play it like an RP and not optimization board game ^^ I would imagine there is some incentive IC wise to not handle everything alone and rush things and instead see if your new allies are also up to the task. If I may apply 'predict the GM intention'-move The first fight was probably split up one purpose to give everyone a chance to have their charas do something rather than sit and watch as the most well optimized one(s) roll over all three and then proceed to be the only ones to do something cool.<br/><br/>In a game this high power it takes some PC cooperation too to keep it from sliding towards the slope the Legendary Monsters were heading, where eventually only small portion of the characters can actually tackle plot relevant problems :P