Character Name: Techno<br/><br/>Age: 18<br/><br/>Gender: Male<br/><br/>Race: Human<br/><br/>Occupation: West Titan<br/><br/>Height: 5' 11"<br/><br/>Weight: 180<br/><br/>Appearance:<br/><br/>Normal: (http://i691.photobucket.com/albums/vv280/Tsunkotsu/11241230_p0-1.jpg)<br/>Suit: (http://i691.photobucket.com/albums/vv280/Tsunkotsu/beta-suit-1.jpg)<br/>(minus the gun)<br/><br/>Sexual Preference: straight<br/><br/>Details: Techno is pretty much an ordinary human with a unique talent. He is able to understand how things work.  Even if he doesn't know the science behind something, he is still able to understand HOW it works.  For instance, if you were to hand him a highly volatile charged plasma battery, he would be able to describe, in great technical detail, exactly how and what it does, and then proceed to explain how it could be improved.  Techno, as it so happens, has been a native to South City. As the situation got worse and worse, he eventually created a technosuit to fight crime with using his profound understanding of technology. However, he was unable to stem the criminal activity much by himself. For his efforts, the criminals targeted his family and "something happened".  Just what happened, Techno will never say, but suffice it to say, it is now the primary drive behind his crime fighting efforts. When the two titan groups moved in, he immediately joined the West Titans, in the hopes that he would be able to stop the crime in the city. He is of the belief that the two groups should either merge, or focus on separate territories. After all, fighting crime is hard enough, he shouldn't have to fight other super heroes as well. He of course, has OTHER reasons for wanting to work with the East Titans...<br/><br/>Body: 4 (+ 3 enhanced)<br/>Mind: 8<br/>Soul: 6<br/><br/>HP: 65 - 5(defect) (60)<br/>EP: 70 + 50 = 120 (certain abilities heavily drain the suits capabilities. at 0 EP, the suit ceases to function until recharged)<br/>SV: 12<br/>CV: 6<br/>ACV: 6+1 = 7<br/>DCV: 6+1 = 7<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Attribute</strong></td><td><strong>Level</strong></td><td><strong>Point cost</strong></td><td><strong>Notes</strong></td></tr><tr><td>Armor</td><td>7</td><td>2/r(14)</td><td>-14 damage</td></tr><tr><td>Attack Combat Mastery</td><td>1</td><td>10/r(10)</td><td>+1 ACV</td></tr><tr><td>Combat Technique</td><td>3</td><td>2/r(6)</td><td>Judge Opponent, Concealment, <br/>portable armory </td></tr><tr><td>Computer Scanning</td><td>4</td><td>4/r(16)</td><td>can scan computers over 100M away (approximately 300 feet)</td></tr><tr><td>Defense Combat Mastery</td><td>1</td><td>10/r(10)</td><td>+1 DCV</td></tr><tr><td>Dynamic Powers</td><td>2</td><td>40/r(80)</td><td>able to manipulate technology</td></tr><tr><td>Energy Bonus</td><td>10</td><td>2/r(20)</td><td>+50 ep</td></tr><tr><td>Enhanced (Body)</td><td>3</td><td>10/r(30)</td><td>+3 to bod</td></tr><tr><td>Extra Actions</td><td>1</td><td>15/r(15)</td><td></td></tr><tr><td>Extra Defences</td><td>1</td><td>5/r(5)</td><td></td></tr><tr><td>Features</td><td>6</td><td>1/r(6)</td><td>ambidextrous, eidetic memory, Basic Ai(suit),Identity verification(Suit)Sensors(suit),Radar(suit)</td></tr><tr><td>Force Shield</td><td>5</td><td>8/r(40)</td><td>this is a shield combined with a force field (combined attribute costs to compensate) arm-mounted and activated. Adds +5 to Defense rolls, and if penetrated it reduces 20 damage before needing to recharge. It can regenerate when inactive</td></tr><tr><td>Healing (unique defect)</td><td>3</td><td>4/r(12)</td><td>see defects</td></tr><tr><td>Jumping</td><td>3</td><td>2/r(6)</td><td>30M or 90 feet</td></tr><tr><td>Land Speed(unique defect)</td><td>4</td><td>2/r(8)</td><td>60 kph. see defects</td></tr><tr><td>Organizational Ties</td><td>?</td><td>2/r</td><td></td></tr><tr><td>Projection</td><td>3</td><td>6/r(18)</td><td>create holograms affecting<br/>up to a meter of area</td></tr><tr><td>Resistance</td><td>3</td><td>2/r(6)</td><td>page 50</td></tr><tr><td>Special Defence</td><td>5</td><td>2/r(10)</td><td>vaccum, no air,  freezing cold(1 ep/6 hours)</td></tr><tr><td>Special Movement</td><td>1</td><td>2/r(2)</td><td>skates</td></tr><tr><td>Teleport(unique)</td><td>1</td><td>10/r(10)</td><td>10 M (33 feet) see defects</td></tr><tr><td>Unknown Power   </td><td>n/a</td><td>(10)</td><td>15 points to allocate to powers, GM assigned</td></tr><tr><td>Weapon</td><td></td><td></td><td></td></tr></tbody></table>181 points remain before weapons<br/>336 used so far<br/><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Skill</strong></td><td><strong>Level</strong></td><td><strong>Point cost</strong></td><td><strong>Notes</strong></td></tr><tr><td>Acrobatics(Tumbling)</td><td>3</td><td>3/r(9)</td><td>body</td></tr><tr><td>Architecture(Small Buildings)</td><td>5</td><td>1/r(5)</td><td>Mind</td></tr><tr><td>Area Knowledge(City)</td><td>5</td><td>1/r(5)</td><td>Mind</td></tr><tr><td>Climbing(natural surfaces</td><td>4</td><td>2/r(8)</td><td>Body</td></tr><tr><td>Computers(Intrusion/Security)</td><td>5</td><td>2/r(10)</td><td>Mind</td></tr><tr><td>Demolitions(Bomb disposal)</td><td>5</td><td>1/r(5)</td><td>Mind</td></tr><tr><td>Driving(Land Vehicles)</td><td>4</td><td>2/r(8)</td><td>Mind</td></tr><tr><td>Electronics(consumer)</td><td>6</td><td>2/r(12)</td><td>Mind</td></tr><tr><td>Mechanics(Armorer)</td><td>6</td><td>2/r(12)</td><td>Mind</td></tr><tr><td>Navigation(Urban)</td><td>4</td><td>2/r(8)</td><td>Mind</td></tr><tr><td>Physical Sciences</td><td>3</td><td>1/r(3)</td><td>Mind</td></tr><tr><td>Piloting</td><td>5</td><td>2/r(10)</td><td>Avg BodMnd</td></tr><tr><td>Police Sciences(forensic)</td><td>5</td><td>2/r(10)</td><td>Mind(electronic analysis)</td></tr><tr><td>Urban Tracking(Underworld)</td><td>4</td><td>1/r(4)</td><td>Mind</td></tr><tr><td>Wilderness Survival(Mountain)</td><td>5</td><td>1/r(5)</td><td>Body</td></tr><tr><td>Law(Criminal)</td><td>1</td><td>1/r(1)</td><td>Body</td></tr><tr><td>Social Sciences(politics)</td><td>2</td><td>1/r(2)</td><td>Body</td></tr></tbody></table>Skill total: 117<br/><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Defect</strong></td><td><strong>Level</strong></td><td><strong>Point Return</strong></td><td><strong>Notes</strong></td></tr><tr><td>Hounded</td><td>2</td><td>4</td><td></td></tr><tr><td>Impaired Manipulation(shield)</td><td>1</td><td>3</td><td>while using the shield, his capabilities are limited</td></tr><tr><td>Not so tough</td><td>1</td><td>2</td><td></td></tr><tr><td>Phobia</td><td>1</td><td>1</td><td>Cats</td></tr><tr><td>Significant Other</td><td>3</td><td>1</td><td>Luna</td></tr><tr><td>Special Requirement(suit)</td><td>2</td><td>4</td><td>without his suit, Techno is just an ordinary guy</td></tr><tr><td>Land Speed Restriction</td><td>1</td><td>2</td><td>His suit has retractable skates. In environments where skates would work, his land speed attribute is at full. In environments where skates DON'T work, the rank is reduced by 2, because it is simply amplifying his innate speed at that point. (slight mod of in-book restriction)</td></tr><tr><td>Teleport restriction</td><td>1</td><td>2</td><td>Teleport can only be used once per battle/encounter</td></tr><tr><td>Heal Restrict</td><td>1</td><td>1</td><td>His suit is capable keeping him conscious and able to function a little longer, but the injuries stay. in other words, it works like healing by raising the hp, but it's not actually "healing" him. It's just keeping him combat able temporarily.</td></tr></tbody></table>Points returned via Defects: 20<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Weapon Name</strong></td><td><strong>Level</strong></td><td><strong>cost</strong></td><td><strong>Attributes</strong></td><td><strong>Defects</strong></td><td><strong>Notes</strong></td></tr><tr><td>Force Saber</td><td>1</td><td>3/r(3)</td><td>Stun</td><td>n/a</td><td>similar to a lightsaber the actual weapon itself is a cylinder that projects a region of kinetic force. This weapon cannot kill the target, which is ideal for incapacitating villains and criminals without harming them....too badly.</td></tr><tr><td>Techno Chord</td><td>1</td><td>5/r(5)</td><td>Flexible, electrical shock</td><td></td><td> fired from the right arm of Technos suit, this flexible chord has many uses.  Once an opponent is snagged, he can send an electrical current (consumes suit energy) to shock the opponent and stun them. Although capable of severe damage, it is Techno's personal philosophy to only use "stunning" force against living opponents. Against robots or other such foes, he isn't afraid to use it full force.  He also uses this to remotely connect to various pieces of technology, when not in combat.  </td></tr><tr><td>Technobeam</td><td>1</td><td>3/r(3)</td><td>Energy, Ranged</td><td>high ep consumption, shieldless</td><td>fired from the left arm of the suit, this beam is Techno's answer to truly dangerous foes and enemies he can not get close to. It does however have the restriction that he can't have the shield up while using it. It also uses up more energy than most other functions so he has to use it sparingly.</td></tr><tr><td>Extendable Rod</td><td>1</td><td>4/r(4)</td><td>Concealable, Reach</td><td></td><td>a simple pole that<br/>remains in a compact form (thus easily concealable) while not in use.  Using absolutely no technology at all, Techno can rely on this when all else fails, or when his suit runs out of juice. </td></tr></tbody></table><br/>Points used: 484 - 20(defects) = 464<br/>Points left: 166