Character sheet posted below.  So far, what I know about Lucien is that he was ejected from the academy of magic for misconduct, and wandered the wilds for some time.  He has come to the conclusion that the problem with humanity is their individual weakness.  He seeks to gain power sufficient to separate himself more thoroughly from human civilization.  He also has a very animalistic understanding of sex by this point, and considers consent to be a pleasant convenience rather than an absolute necessity.<br/><br/>Lucien<br/>True Neutral<br/>Human Wizard/Druid 6<br/><br/>Str: 11 +0<br/>Dex: 15 +2<br/>Con: 15 +2<br/>Int: 18 +4 (L4 Boost)<br/>Wis: 16 +3<br/>Cha: 15 +2<br/>App: 13 +1<br/><br/>HP: 44<br/>AC: 12<br/>Fort: +7(9)<br/>Ref: +4(6)<br/>Will: +8(10)<br/>Melee +4/1d6<br/>Ranged +6<br/><br/><strong>Language:</strong><br/>Common<br/>Druidic<br/>Fey<br/>Celestial<br/>Infernal<br/>Abyssal<br/><br/><strong>Class Abilities:</strong><br/>Animal Companion<br/>Nature Sense<br/>Wild Empathy<br/>Woodland Stride<br/>Trackless Step<br/>Resist Nature's Lure<br/>Wild Shape 2/day<br/><br/><strong>Feats:</strong><br/>Combat Casting<br/>Natural Spell<br/>Spell Focus: Abjuration<br/>Greater Spell Focus: Abjuration<br/><br/><strong>Skills:</strong><br/>Knowledge: Nature +13 (15)<br/>Knowledge: Arcana +13<br/>Knowledge: Religion +11<br/>Knowledge: The Planes +11<br/>Spellcraft +13<br/>Concentration +11<br/>Spot +11<br/>Listen +11<br/>Diplomacy +5<br/>Survival +7(9)<br/>Handle Animal +4<br/><br/><strong>Equipment:</strong><br/>Scimitar<br/>Sling (10)<br/>Adventurer's Outfit<br/>Spell Component Pouch<br/>Holly & Mistletoe<br/>Cloak of Resistance +2<br/>Heward's Handy Haversack<br/>Wand of Cure Light Wounds<br/>Circlet of Mages<br/>Contains: Bedroll, Tinderbox, Flint & Steel, 1 wk rations, waterskin, spellbook, tent, wine bottle, 10 candles, 10 torches, 2 sunrods, 5 tindertwigs, chalk, crowbar, hammer & Pitons (10), signet ring.<br/><br/><strong>Treasure</strong>: 200 GP<br/><br/><strong>Spells:</strong><br/>Druid Spells (typically prepared)<br/>L0 - 5<br/>Create Water, Purify Food & Drink, Detect Poison, Light, Cure Minor Wounds<br/>L1 - 4<br/>Charm Animal, Speak with Animals, Entangle, Magic Stone, Pass Without Trace<br/>L2 - 4<br/>Resist Energy, Lesser Restoration, Barkskin, Heat Metal<br/>L3 - 3<br/>Call Lightning, Poison, Remove Disease<br/><br/>Wizard Spells (known/in spellbook.  Asterisks will mark those typically prepared.  Cantrips list only those prepared)<br/>L0 - 4<br/>Mending, Prestidigitation, Detect magic, Mage Hand<br/>L1 - 4<br/>Magic Missile*, Sleep, Charm Person*, Mage Armor*, Ray of Enfeeblement*, Identify, Shield, Comprehend Languages, Erase<br/>L2 - 4<br/>Protection from Arrows*, Rope Trick*, Darkvision, Blindness/Deafness*, Arcane Lock, Command Undead, Invisibility, Pyrotechnics, Shatter, Tasha's Uncontrollable Hideous Laughter, Touch of Idiocy, Web, Scorching Ray*<br/>L3 - 3<br/>Fireball*, Fly, Dispel Magic, Hold Person*, Haste, Suggestion*, Displacement, Vampiric Touch<br/><br/><strong>Animal Companion &amp; Familiar</strong><br/><br/>Wolf (Vulf)<br/>HP: 35 (6 HD)<br/>AC: 19<br/>Move 50<br/>F: +7 R: +8 W: +3<br/>Str: 15 Dex: 17 Con: 15 Int: 2 Wis: 12 Cha: 6<br/>Attack: Bite +7, 1d6+2<br/>Tricks: Attack x 2, Defend, Down, Come, Fetch, Track, Guard, Heel<br/>