Okay!  So let's take a look at some options...<br/><br/><br/>I think first off, you're absolutely right, there stat-spread for Immolator is too much.  Looking at several other classes, it definitely has 4 'required' stats while most other classes have 2-3.  While Con is a nice required stat to have (because it boosts HP), that doesn't really balance it.  Here are some possibilities...<br/><br/><br/>I found these two custom versions of the Immolator.<br/><br/><br/>Custom Immolator 1 (https://dl.dropboxusercontent.com/u/9699466/Immolator-custom-v1.1.pdf)<br/>This one is cool because it bypasses a lot of kind of fiddly bits.  You make your weapon without a roll, it is a firey hand weapon, you use Con to attack with it.  Your shaping of Con is done using the hardy strength of your body, my thinking is that it's your ability to hold all that heat.  It has a bunch of new moves and I think gives it more versatility without sacrificing much.  Most of the manipulation-style things are done using Wisdom, it isn't because you are well spoken or put together that people are scared of you, it is because you are a force of freaking nature.  This looks to me like a pretty balanced class compared to the other core classes, it gets a couple of badass things (more setting people on fire, a more accessible weapon, an eventually +1d8 damage on your weapon) that make it feel more martial to me.<br/><br/><br/>Custom Immolator 2 (https://www.dropbox.com/s/ojqegqt73kn7uaj/Immolator.pdf?dl=0)<br/>This is partially based upon the first one, though he's kept a couple of odd little things.  I think that Int in Burning Brand is a typo, because he specifically highlighted that changing it to Con is a good choice.  Instead of getting 3 uses out of your conjured weapon, you pick tags from your roll, which is pretty cool.  It uses Charisma and Wisdom for the various controlling of the fire things.  It has slightly more choices in terms of how your weapon works in any moment, allowing versatility of weapon choice (close, thrown, +1 damage, remove dangerous at level 1, later adding messy, forceful, reach, or far), but you definitely give up some combat power.<br/><br/><br/>Yeah, the (non-ranting) parts of the article you posted make some really good points.  The Immolator looks half-baked (ba-dum-ching!) and seems to be kind of based on their desire to use some phrases.  We could make the changes that you suggested which would bring the Immolator closer to the core classes, but only having 2 moves for levels 6+ (assuming we get that far!) is really boring.  The two custom ones add what I think are really fun, interesting changes.<br/><br/><br/>My personal opinion would be that the first custom Immolator (the Con/Wis based one) may be the best option.  The second custom Immolator has a more fiddly Burning Brand (which may be super appealing and important to you!), but if you're wanting to be able to really fight, I think it's not quite as good as the first one.  Of course, I'm always open for suggestions!  Let me know! :)<br/><br/><br/>https://dl.dropboxusercontent.com/u/9699466/Immolator-custom-v1.1.pdf