As it turns out, it's EXTREMELY difficult to pull open! The lack of handles doesn't help. However, under a little pressure, it easily<em>pushes</em>open- each stone door absolutely weighs an unimaginable amount, but aside from a faint wooden squeak from whatever is used as hinging, there's little resistance once you put even a little elbow grease into it. No trap springs to take Rand's arms. The floor doesn't drop down, and there are no apparent firesnakes!<br/><br/>Rand's<em>sunrod</em>reveals a hallway, the same polished pale stone floor as the chamber they are in, but lining the walls are bas relief painted sculptures depicting ancient battles; spear-and-shield wielding warriors clash, archers fire on enemies from cliffs, and the central figure in the tableau, an older man in chariot bearing a scarab shield, rides over a mass of Mwangi-looking warriors.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sort of like this</div><div class="spoiler_body">(http://artfrombooks.com/images/HTAA10A.jpg)</div></div><br/><em>Just</em>visible at the far end of the hallway are another pair of double doors, more or less identical to the ones Rand just opened, safe the figure on them lacks his kopesh and instead points at his mirror opposite.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">map</div><div class="spoiler_body">(http://img.photobucket.com/albums/v181/Kittenpeeler/Mummys%20Mask/Maps/nothermap.jpg~original)</div></div>