<div class="floatright">(http://i72.photobucket.com/albums/i163/notdesirable1989/avatars4others/2-1012201F3302.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">6m personal All-Encompassing Sorcerer's Sight</div><div class="spoiler_body">ALL-ENCOMPASSING SORCERER’S SIGHT<br/>Cost: 6m; Mins: Occult 5, Essence 2; Type: Reﬂexive (Step 1)<br/>Keywords: None<br/>Duration: One scene<br/>Prerequisite Charms: Spirit-Detecting Glance<br/>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to  see motes, Essence-fueled effects,<br/>power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reﬂexive visual Awareness rolls.<br/>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character. Dematerialized and invisible creatures and effects are considered visible. The character recognizes all artifacts, manses and demesnes as such. The character can automatically recognize a creature with Essence 4+ as a supernatural creature. <strong>Characters using Stealth to avoid detection are not automatically revealed by their Charms, Essence trait or carried artifacts—</strong>for the same reason that colorful clothing does not automatically void mundane attempts at stealth. Instead, add the  target’s Essence in dice to any attempt by the character to pierce mundane or magical Stealth.  Similarly, this Charm does not automatically void disguises, magical disguises and similar deceptions, although circumstances might warrant a bonus to see through them.<br/>If the character makes a conscious attempt to analyze what he sees, this Charm allows an (Intelligence + Occult) roll to do so. Identifying the exact effects of an unknown Charm or spell is difﬁculty 5. Gauging the rating of a person’s Essence trait, a demesne, a manse or an artifact has difﬁculty 2.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3m personal Judge's Ear Technique</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=158504.msg7376747#msg7376747">Quote from: Zaer Darkwail on 13-12-2012, 11:31:31</a></div></div><blockquote class="bbc_standard_quote">Crow listened Sky's questions and he replied; <strong>"I am sorry, I do not know details. Just the basic facts and reasons why things are with underworld and why neverborn want end Creation. Underworld came to be when primordials were slain and slain primordials became neverborn. So Underworld was not part of original design of primordials, not till they started to be slain."</strong><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"The Underworld came about because the Primordials were slain?"  Surprise registered on her voice, but she kept on taking notes.  "Fascinating.  That's going to take a lot of consideration...though I suppose the question is whether we'd want to destroy them if we can determine a way to do so.  I would imagine yes."<br/><br/>She glanced up as the cache egg was introduced, but her thoughts were too distracted not to let Curious beat her to it.  "Let's see...the Underworld is the realm of ghosts, so it stands to reason that ghosts as well are naturally called to the Neverborn.  Would this be an attempt to perform some task or simply a mad reaction in Creation due to the raw power of these Neverborn?  Does the connection work both ways, where souls are drawn down just as the Neverborn are chained, or has Creation itself been damaged in some way by their destruction which has never before been fully recognized?"<br/><br/>It became clear that she didn't expect an answer, though she hoped for one.  Mostly she was just talking to herself.  "Soulsteel represents a similar path.  People become trapped, which mirrors the entrapment of these Neverborn.  But again, does it mirror the entrapment due to the will and power of the Neverborn or simply by the nature of what has been created?'  She dipped her quill once more as she furiously took notes, turning another page.  "Do they seek vengeance, or simply release?"  That final question was directed towards Crow, though also to Widow if it cared to speak.