<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=251307.msg12429403#msg12429403">Quote from: Blinkin on 20-06-2016, 17:47:47</a></div></div><blockquote class="bbc_standard_quote">The bonuses to weapons and armor are, as I think of it, the result of experience and understanding of how your muscles and training  have honed your skills and grants you the bonus as a natural result. Something inside of you has kindeled to provide what is in essence, a magical knack.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My question then is this...is the bonus from the progression considered magic for purposes of combat and hitting things that have a DR/Magic rating? By the way it is listed and what you what you have said it seems somewhat messed up... How could I enchant a non magic plus on a weapon to give it flaming?<br/>If it is the way you suggest above then we should not be able to further enchant a weapon since the weapon itself is not giving the +1. and to take that even further. You noted we can change the +1 as needed so what happens if I get Isabeau's short sword enchanted with flaming and then decide I need the +1 on the bow?<br/><br/>I kinda see the progression especially since it limits the gold a PC has as giving the items as 'loot' they have already obtained in adventuring. Me, I prefer a defined item that has the pluses given...<br/>Also could a monk take the +1 on unarmed combat or is it just on a single hand/foot attack. This progression for a monk since the unarmed attack is a natural weapon and I can see the plus as adding to natural weapons as a whole like the spell does, makes a monk every desirable.<br/><br/>MU