<div class="floatleft">(http://i67.tinypic.com/2e2piip.jpg)</div><strong>Name:</strong>Aletta Primrose<br/><strong>Age:</strong>30<br/><strong>Position:</strong>Professor of Illusion and of Alchemy/Potions<br/><strong>Alignment:</strong>Lawful Neutral (with Lawful Evil tendencies)<br/><strong>Race:</strong>Human<br/><strong>Classes:</strong>Wizard 5/Master Specialist 10<br/><strong>Deity:</strong>Wee Jas<br/><br/><span class="bbc_u">Background:</span><br/>Aletta was always supposed to succeed - born into a wealthy family, when she showed signs of having the gift of magic she was enrolled into academies herself. The first used a very firm approach, sending young casters into the wild to fend for themselves and to develop their gifts in the face of adversity. She may have been born with more opportunities, but there were years where she faced death regularly and learned to fight. It was not an easy life. Certainly, they provided components and research material and allowed greater spell access, but nonetheless, it was dangerous and there were times filled more with danger and action than actual learning.<br/><br/>Transferring to the Academy of Magnus, on the other hand... it perhaps brought out the best of her talents. Given time to properly study the craft and learn the theory behind magic, she was able to blossom into an incredible caster. Showing from the start that she was a specialist, an Illusionist, she was saved from the distrust that she would face in the outside world, and allowed to excel. It was in the Academy that Aletta found her place, and she soon realised it was more a home to her than anywhere else. Upon her graduation, she applied to remain on as a professor. The request was surprisingly granted, meaning she needn't go into military service. Of course, she knew that she was always on-hand for defence: if the Academy was under attack, she would be amongst those protecting the students and fighting the threat off. If a large threat emerged elsewhere in the world, it was possible the Academy would mobilise against it. She was well aware she was not escaping to a safe job.<br/><br/>But on the other hand, it left her with every opportunity in the world. Time to spend focused on her craft, and to repay favours to Magnus and his inner circle, by working for the Academy and putting its interests at the top. Now, this didn't mean she couldn't enjoy herself while she was at it - when looking at the rights and responsibilities available to her, she was only too happy to make her skills as a disciplinarian known: to strike fear into the hearts of newcomers so they would not be too confident, but for more than a few to learn to enjoy their time with her.<br/><br/><span class="bbc_u">Character Sheet:</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Strength</td><td>10</td><td>+0</td><td>(14 +2)</td></tr><tr><td>Dexterity</td><td>16</td><td>+3</td><td>(20 +5)</td></tr><tr><td>Constitution</td><td>14</td><td>+2</td><td>(18 +4)</td></tr><tr><td>Intelligence</td><td>21</td><td>+5</td><td>(27 +8)</td></tr><tr><td>Wisdom</td><td>8</td><td>-1</td><td>(10 +0)</td></tr><tr><td>Charisma</td><td>12</td><td>+1</td><td>(14 +2)</td></tr></tbody></table><br/><strong>Hit Points:</strong> 99/99 (0 Temporary, 0 Vile)<br/><strong>DR/Resistances:</strong> None<br/><strong>Initiative:</strong> +13<br/><strong>Speed:</strong> 30'<br/><br/><span class="bbc_u">BAB/Grapple:</span> +7/+9<br/>-Runestaff +11/+6 Melee (1d6+5)<br/>-Melee Touch Attack +9<br/>-Ranged Touch Attack +12<br/><br/><span class="bbc_u">Armour Class:</span> 26 (+5 Dex +3 Deflection +6 Greater Mage Armour +2 Luck)<br/>-Flat Footed 21<br/>-Touch AC 20<br/><br/><table class="bbc_table"><tbody><tr><td>Fort Save</td><td>+10</td></tr><tr><td>Ref Save</td><td>+11</td></tr><tr><td>Will Save</td><td>+13</td></tr></tbody></table><br/><span class="bbc_u">Feats:</span><br/>Spell Focus (Illusion)<br/>Bonus: Scribe Scroll<br/>Bonus: Collegiate Wizard (<em>Complete Arcane: Extra free spells known</em>)<br/>Extend Spell<br/>Bonus: Brew Potion<br/>Alacritous Cogitation (<em>Complete Mage: 1/day prepare 1 spell in empty slot with Full Round Action</em>)<br/>Bonus: Skill Focus (Spellcraft)<br/>Bonus: Greater Spell Focus (Illusion)<br/>Magical Artisan (Potions) (<em>Player's Guide to Faerun: pay only 3/8 of market price to create potions</em>)<br/>Skill Focus (Craft (Alchemy))<br/>Improved Initiative<br/><br/><span class="bbc_u">Skills:</span><br/><table class="bbc_table"><tbody><tr><td>Craft (Alchemy)</td><td>+29</td><td>(+31 with lab)</td></tr><tr><td>Knowledge (Arcana)</td><td>+28</td><td>-</td></tr><tr><td>Spellcraft</td><td>+31</td><td>-</td></tr><tr><td>Concentration</td><td>+22</td><td>-</td></tr><tr><td>Knowledge (Local)</td><td>+26</td><td>-</td></tr><tr><td>Knowledge (History)</td><td>+26</td><td>-</td></tr><tr><td>X Intimidate</td><td>+13</td><td>-</td></tr><tr><td>X Bluff</td><td>+11</td><td>-</td></tr></tbody></table><br/><span class="bbc_u">Class Features:</span><br/>Familiar (Hummingbird: +4 Initiative)<br/>School Specialisation (Illusion)<br/>Banned Schools (Necromancy and Enchantment)<br/>Expanded Spellbook (Bonus Illusion Spells Known: 4th level, 5th level, 7th level)<br/>Minor School Esoterica (Ex): Illusion spells with "Save: Will Disbelief" are +2 Save DC<br/>Caster Level Increase: +2 to CL of all Illusions<br/>Moderate School Esoterica (Ex): when casting Illusions, gain Concealment (20% Miss Chance) for rounds = Spell Level<br/>Major School Esoterica (Ex): 3/day Still+Silent+Eschew an Illusion without increasing Casting Time, Spell Level etc.<br/><br/><span class="bbc_u">Spellbook:</span> * denotes Illusion spell, ** denotes Will Disbelief<br/><strong>Cantrips:</strong><br/>Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic,<br/>Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound**, Mage Hand<br/>Mending, Message, Open/Close, Arcane Mark, Prestidigitation<br/>Repair Minor Damage (C.Arc), Caltrops (SC), Electric Jolt (SC), Sonic Snap (SC), Silent Portal* (SC)<br/>Amanuensis, Launch Bolt, Launch Item, Stick<br/><strong>1st Level:</strong><br/>Shield, Protection From Evil, Grease, Mage Armour, Obscuring Mist<br/>Comprehend Languages, Magic Missile, Colour Spray*, Ventriloquism**, Disguise Self*<br/>Enlarge Person, Reduce Person, Erase, Expeditious Retreat, Animate Rope<br/>Karmic Aura (CM), True Casting (CM), Path of Frost (CM), Burning Rage (PHB2), Sunstroke (IHO)<br/>Nightshield (SC), Wall of Smoke (SC), Babau Slime (SC)<br/><strong>2nd Level:</strong><br/>Resist Energy, Glitterdust, Summon Swarm, See Invisibility, Scorching Ray<br/>Blur*, Mirror Image*, Misdirection*, Bladeweave* (SC), Bear's Endurance<br/>Incendiary Slime (CM), Luminous Swarm (CM), Vision of Entropy* (FC1), Electric Vengeance (PHB2)<br/>Urchin's Spines (IWO)<br/><strong>3rd Level:</strong><br/>Nondetection, Stinking Cloud, Tongues, Fireball, Clairaudience/Clairvoyance<br/>Displacement*, Major Image**, Shadow Binding* (C.Arc), Fly, Haste, Greater Mage Armour (C.Arc)<br/>Caustic Smoke (CM), Hood of the Cobra** (CM), Vertigo Field* (PHB2), Prismatic Mist (PHB2)<br/>Greater Mighty Wallop (RotD)<br/><strong>4th Level:</strong><br/>Remove Curse, Black Tentacles, Scrying, Fire Shield, Resilient Sphere<br/>Greater Invisibility*, Phantasmal Killer**, Polymorph, Stone Shape, Orb of Sound (C.Arc)<br/>Assay Resistance (C.Arc), Caustic Mire (CM), Nightmare Terrain** (CM), Greater Mirror Image* (PHB2)<br/>Phantom Battle* (PHB2), Parboil (IHO), Wall of Water (IHO), Shadow Well* (SC), Sensory Deprivation** (SC)<br/><strong>5th Level:</strong><br/>Break Enchantment, Dismissal, Mage's Private Sanctum, Teleport, Interposing Hand<br/>Mirage Arcana**, Persistent Image**, Telekinesis, Permanency, Reciprocal Gyre (C.Arc)<br/>Fever Dream** (CM), Retributive Image** (CM), Sonic Shield (PHB2), Acid Sheath (SC), Draconic Might (SC)<br/><strong>6th Level:</strong><br/>Greater Dispel Magic, Acid Fog, True Seeing, Contingency, Mislead**<br/>Permanent Image**, Disintegrate, Move Earth, Karmic Retribution (CM)<br/>Smoky Confinement (CM), Rary's Arcane Conversion (CM), Scalding Mud (IHO)<br/><strong>7th Level:</strong><br/>Banishment, Magnificent Mansion, Greater Teleport, Forcecage, Grasping Hand<br/>Greater Shadow Conjuration**, Project Image**, Control Weather, Ethereal Jaunt<br/>Energy Immunity (C.Arc), Ice Castle (ICO), Vitrify (IHO), Stun Ray (SC), Radiant Assault (SC)<br/>Solipsism* (SC), Bite of the Wearbear (SC)<br/><strong>8th Level:</strong><br/>Mind Blank, Greater Shadow Evocation**, Maze, Polymorph Any Object<br/>Field of Icy Razors (SC), Lightning Ring (SC), Superior Invisibility* (SC)<br/></div></div><br/><span class="bbc_u">Spells Prepared:</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Caster Level 15 (17 for Illusions), * denotes Illusion, ** denotes Will Disbelief, + denotes Bonus Illusion Spell Slot<br/><strong>Cantrips</strong> DC 18 (20): 4+1<br/>Mending, Mage Hand, Acid Splash, Prestidigitation, +Silent Portal*<br/><strong>1st Level</strong> DC 19 (21): 6+1<br/>Nightshield, Grease, Karmic Aura, True Casting<br/>Wall of Smoke, Ventriloquism**, +Colour Spray*<br/><strong>2nd Level</strong> DC 20 (22): 10+1<br/>See Invisibility, Glitterdust, Summon Swarm, Scorching Ray<br/>Incendiary Slime, Luminous Swarm, Extended Shield, Urchin's Spines<br/>Electric Vengeance, Bladeweave*, +Misdirection*<br/><strong>3rd Level</strong> DC 21 (23): 6+1<br/>Stinking Cloud, Greater Mighty Wallop, Displacement*<br/><del>Greater Mage Armour</del> (cast at start of day), Caustic Smoke, Fly, +Shadow Binding*<br/><strong>4th Level</strong> DC 22 (24): 6+1<br/>Black Tentacles, Extended Displacement*, Caustic Mire<br/>Polymorph, Nightmare Terrain**, Assay Resistance, +Greater Mirror Image*<br/><strong>5th Level</strong> DC 23 (25): 5+1<br/>Extended Greater Invisibility*, Interposing Hand, Mirage Arcana**<br/>Fever Dream**, Telekinesis, +Persistent Image**<br/><strong>6th Level</strong> DC 24 (26): 4+1<br/>Acid Fog, Greater Dispel Magic, Scalding Mud<br/>&lt;Empty Slot&gt;, +Mislead**<br/><strong>7th Level</strong> DC 25 (27): 3+1<br/>Forcecage, Greater Teleport, Bite of the Werebear, +Greater Shadow Conjuration**<br/><strong>8th Level</strong> DC 26 (28): 2+1<br/>Mind Blank, Maze, +Superior Invisibility*<br/></div></div><br/><span class="bbc_u">Equipment:</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Circlet of Rapid Casting and Intellect +6 (51,000)<br/>Gloves of Dexterity +4 (16,000)<br/>Amulet of Health +4 and Wisdom +2 (20,000)<br/>Rod of Empowering (32,500) charges remaining: 3/3<br/>Belt of Strength +4 (16,000)<br/>Ring of Sustenance and Protection +3 (20,500)<br/>Ring of Wizardry II (40,000)<br/>Cloak of Charisma +2 (4,000)<br/>3x Armband of Elusive Action (2,400) 1 worn currently, charges remaining: 1/1 and 1/1 and 1/1<br/>Runestaff of Power (38,300)<br/>Handy Haversack (2,000)<br/>Thorn Pouch (4,400) charges remaining: 3/3<br/>Anklet of Translocation (1,400) charges remaining: 1/1<br/>Alchemist Lab (500)<br/>Courtier's Outfit + Jewels (80)<br/>Spell Component Pouch (5)<br/>Alchemical Creations: 5x Acid Flask, 5x Fire Flask, 5x Sunrod, 5x Thunderstone, 5x Tanglefoot, 2x Antitoxin (330)<br/>Pearls of Power set into a string, used as necklace:<br/>-3x Pearl of Power I (3,000) 3/3<br/>-1x Pearl of Power II (4,000) 1/1<br/>-1x Pearl of Power III (9,000) 1/1<br/>-1x Pearl of Power IV (16,000) 1/1<br/>-1x Pearl of Power V (25,000) 1/1<br/>-1x Pearl of Power VI (36,000) 1/1<br/>-8x 1st level spell scrolls (200)<br/>-14x 2nd level spell scrolls (2,100)<br/>-8x 3rd level spell scrolls (3,000)<br/>-10x 4th level spell scrolls (7,000)<br/>-6x 5th level spell scrolls (6,750)<br/>-4x 6th level spell scrolls (6,600)<br/>-7x 7th level spell scrolls (16,975)<br/>-3x 8th level spell scrolls (9,000)<br/>17,560GP remaining<br/></div></div>