<strong>Gretch </strong>is the gruff and heavy set proprietor of the<strong>Don't Fall Inn</strong>. He has a scraggly beard due to great scar on his chin and cheek reportedly from an orc axe. He received the wound as a drummer boy of about 10 years in the Battle of Two Fords, a wound he promptly returned, with the same axe, to greater effect. That’s the story, anyway. Rumor has it that he knows more than a little bit about smuggling and other nefarious goings on.<br/><br/><strong>Gretla </strong>– Gretch’s daughter and barwench. She’s a sturdy lass and not one to suffer abuse. The Blackfoot know better; if her right cross doesn’t do the job, the table leg Gretch keeps behind the bar comes next.<br/><br/>A veteran of the Battle,<strong>Grall </strong>was old when he walked up from the south a few days before the fighting started. Now he trains martially inclined youngsters from the town and beyond at<strong>"The Farm"</strong>; it’s a bit of a fashion for the gentry to claim they trained under Grall and he is only too happy to take the “hopeless fools’” money. Takes “medicine” for his “glaucoma.” Grall could be a mentor to a martially inclined character.<br/><br/><strong>Mama B’Gaa’s Shop</strong>is all this unassuming business is known as. The self-same<strong>Mama B’Gaa </strong>is the proprietor; an old, earthy alchemist (and rumored witch) who speaks with a thick accent and cracking voice. All anyone really knows about her is that she hails from a faraway place over the sea and no one remembers a time when her shop wasn’t here or she wasn’t a crone. She has the usual assortment of “potions and philters” for the unsavvy, but she also grows or otherwise has available all manner of real spell components and foci. She probably also has real<em>potions of healing </em>and maybe, some whisper, poisons, as well.<br/><br/>A young woman works in the shop as Mama B’Gaa’s Girl Friday. Routinely referred to only as<strong> ‘Vuchka</strong>, or sometimes<strong>T’suka</strong>, there is talk that she would be quite fetching cleaned up. Those savvy enough have puzzled out that the first name roughly translates as girl from Mama B’Gaa’s strange language. The latter is much less flattering. Mama B’Gaa also claims to be the girl’s mother, but most think it’s in the sense of “I’m more your mother than the bitch that whelped you!”<br/><br/><strong>The Governor</strong>lives on The Hill, the hill in the center of town containing the town square. He is the lord of this march of Rehl'me, responsible for civil governance and command of all military forces in the area, the March of the Fords. He also appoints the March's senators, to be approved by acclaim of the town council, of course.<br/><br/><strong>Primate Marrick</strong>is the high priest of Two Fords' temple to The One. His voice on the council has often spoken of the scourge of the non-humans and the need to enact laws keeping them out of Two Fords and the march in general. Except the dwarves (and by extension, the gnomes), they can stay. "They<em>enhance </em>the community."<br/><br/><strong>Raeni's Retainers:</strong><strong>Finayarviel</strong>is Raeni's squire and cousin (a<strong>noble</strong>), who Raeni is supposed to mentor. They are served by two other elf<strong>commoners</strong>,<strong>Thaughmeigh</strong>and<strong>Dycheaerde</strong>, who handle whatever chores they assign.