Ok, posting my char sheet in this one then :)<br/><br/>Here's the character I came up with. Just need to fix the skills (rebuild of a lvl 6 I once made and need to give her some equipment)<br/><br/>STR 15, DEX 14, CON 18, INT 14, WIS 11, CHA 18 (http://invisiblecastle.com/stats/view/30573/) (decided to switch str and dex around in the final build)<br/><br/><div class="floatright">(http://i48.tinypic.com/55mfyh.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><strong>Akira</strong></span><br/>Dragon-girl Sorceress (Dragon blooded) 4<br/>CN Medium Humanoid<br/><strong>Init </strong>+4;<strong>Senses </strong>Perception +6<br/>--------------------<br/><strong>DEFENSE</strong><br/>--------------------<br/><strong>AC </strong>15, touch 13, flat-footed 12 (+1 armor, +3 Dex, +1 natural armor)<br/><strong>hp </strong>34 (4d6+16)<br/><strong>Fort </strong>+6,<strong>Ref </strong>+5,<strong>Will </strong>+4<br/>--------------------<br/><strong>OFFENSE</strong><br/>--------------------<br/><strong>Spd </strong>30 ft.<br/><strong>Melee </strong>+3<br/><strong>Ranged </strong>+4<br/><strong>Special Attacks </strong><br/><strong>Sorcerer (Dragon) Spells Known </strong>(CL 4 3 melee touch, 4 ranged touch):<br/>1 (6/day)<em>Mage Armor, Ray of Enfeeblement (DC 18), Chill Touch (DC 18)</em><br/>5x 0 (at will)<em>Acid Splash, Ray of Frost, Detect Magic, Read Magic, Prestidigitation (DC 15), Dancing Lights, Touch of Fatigue (DC 17)</em><br/>--------------------<br/><strong>STATISTICS</strong><br/>--------------------<br/><strong>Str </strong>14<strong> Dex </strong>16<strong> Con </strong>18<strong> Int </strong>14<strong> Wis </strong>11<strong> Cha </strong>22<br/><strong>Base Atk </strong>+1;<strong>CMB </strong>+3;<strong>CMD </strong>16<br/><strong>Feats </strong>Echew Materials, Dodge, Combat Casting, Spell Focus (Necromancy)<br/><strong>Traits </strong>Princess, Savant<br/><strong>Skills </strong>Appraise +7, Bluff +15, Fly +10, Intimidate +16, Knowledge (arcana) +12, Knowledge (Dungeoneering) +8, Spellcraft +12, Use Magic Device +12, Perception +6, Perform (Dancing, exotic) +11, Diplomacy +13<br/><strong>Languages </strong>Common, Draconic, Abyssal, Undercommon<br/><strong>Combat Gear </strong>–<br/><strong>Other Gear </strong>bracer of armor +1; cloak of resistance+1; headband of charisma +2<br/>--------------------<br/><strong>SPECIAL ABILITIES</strong><br/><strong>Boodline Arcana:</strong>Whenever you cast a spell with an energy<br/>descriptor that matches your draconic bloodline’s energy<br/>type, that spell deals +1 point of damage per die rolled.<br/><strong>Claws (Ex):</strong>Starting at 1st level, you can grow claws as<br/>a free action. These claws are treated as natural weapons,<br/>allowing you to make two claw attacks as a full attack<br/>action using your full base attack bonus. Each of these<br/>attacks deals 1d4 points of damage plus your Strength<br/>modifier (1d3 if you are Small). This is a supernatural<br/>ability. You can use your claws for a number of rounds per<br/>day equal to 3 + your Charisma modifier.<br/><strong>Dragon Resistances (Ex):</strong>At 3rd level, you gain resist 5<br/>against your energy type and a +1 natural armor bonus.<br/><br/><br/><br/><br/>