<div class="floatright">(http://i72.photobucket.com/albums/i163/notdesirable1989/avatars4others/2-1012201F3302.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">6m personal All-Encompassing Sorcerer's Sight</div><div class="spoiler_body">ALL-ENCOMPASSING SORCERER’S SIGHT<br/>Cost: 6m; Mins: Occult 5, Essence 2; Type: Reﬂexive (Step 1)<br/>Keywords: None<br/>Duration: One scene<br/>Prerequisite Charms: Spirit-Detecting Glance<br/>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to  see motes, Essence-fueled effects,<br/>power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reﬂexive visual Awareness rolls.<br/>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character. Dematerialized and invisible creatures and effects are considered visible. The character recognizes all artifacts, manses and demesnes as such. The character can automatically recognize a creature with Essence 4+ as a supernatural creature. <strong>Characters using Stealth to avoid detection are not automatically revealed by their Charms, Essence trait or carried artifacts—</strong>for the same reason that colorful clothing does not automatically void mundane attempts at stealth. Instead, add the  target’s Essence in dice to any attempt by the character to pierce mundane or magical Stealth.  Similarly, this Charm does not automatically void disguises, magical disguises and similar deceptions, although circumstances might warrant a bonus to see through them.<br/>If the character makes a conscious attempt to analyze what he sees, this Charm allows an (Intelligence + Occult) roll to do so. Identifying the exact effects of an unknown Charm or spell is difﬁculty 5. Gauging the rating of a person’s Essence trait, a demesne, a manse or an artifact has difﬁculty 2.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3m personal Judge's Ear Technique</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/>She gave Crow a polite nod.  "Given your adeptitude at stealth, my primary suggestion for you would be to do your best to infiltrate Thorns and learn the Mask of Winters' next move.  However, I realize how insanely dangerous that is, and I can't order anyone here to do anything."  The background noise of his thoughts made her briefly curious, but she didn't want to stop in order to look into it.<br/><br/>Next she looked to Shine.  "My recommendation for you would be Great Forks.  The faith in the divinities is apt to be greatly troubled by the attacks, and worship is one of the few things which can be actively affected by fear, due to people losing faith in their protectors.  However, bringing too many directly towards the Unconquered Sun would cause a great deal of ire if our group ends up 'poaching' from too many of the other spirits which frequent Great Forks, so up to you if you can handle that without a great deal of concern."<br/><br/>She paused for a moment, adding, "Of course, this may split the group up far too much..."  She was about to think up something else when the new man appeared, and she nodded a greeting.  "I'm Infinite Sky.  The Mask of Winters has been attacking all over the Confederation of Rivers in subtle ways so as to convince everyone else to band together, effectively convincing the Realm that this new powerful group stands a threat so as to create discord among the living.  You likely heard many of the various types of attacks downstairs."