<div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/b7/9b/8e/b79b8e5de68bf5fc36d10cbc65c2ecce.jpg)</div><strong>Raeni Siannodel |Fighter 1 (Noble Knight) | Neutral</strong><br/><strong>Armor Class</strong>18 (Studded Leather)<br/><strong>Hit Points</strong>13 (1d10+3)<br/><strong>Speed</strong>30 ft.<br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td>15 (+2)</td><td>18 (+4)</td><td>16 (+3)</td><td>8 (-1)</td><td>12 (+1)</td><td>14 (+2)</td></tr></tbody></table><strong>Saving Throws</strong>: Strength (+4) & Constitution (+5)<br/><strong>Skills</strong>: Acrobatics (+6), Intimidation (+4), Perception (+3), History (+1) & Persuasion (+4)<br/><strong>Damage Resistances</strong>: N/A<br/><strong>Senses</strong>: Darkvision 60 ft. | Passive Perception - 13<br/><strong>Languages</strong>: Common, Elvish, Sylvan & Dwarvish<br/><br/><span class="bbc_u">Features and Traits</span><br/><br/><strong>Cantrip</strong>: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.<br/><br/><em>Booming Blade</em><br/><br/>Evocation cantrip<br/>Casting Time: 1 action<br/>Range: 5 feet<br/>Components: V, M (a weapon)<br/>Duration: 1 round<br/><br/>As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.<br/><br/>This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.<br/><br/><strong>Proficiencies</strong>: All armor, simple and martial weapons, shields & Dragonchess<br/><br/><strong>Fighting Style</strong>: Dueling |  When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br/><br/><strong>Second Wind</strong>: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.  After use, a short or long rest is required to recharge this skill.<br/><br/><strong>Retainers</strong>: You have the service of three retainers loyal to your family.  These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who<br/>can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.<br/>(Noble Knight Variant) One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two<br/>remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).<br/><br/><br/><strong>Actions</strong><br/><strong>Rapier</strong>.<em>Melee Weapon Attack:</em>+6 to hit, 5 ft. reach, one target.<em>Hit</em>: 1d8+6 (piercing) damage.<br/><strong>Light Crossbow</strong>.<em>Ranged Weapon Attack</em>. +6 to hit, 80/320 range, one target.<em>Hit</em>: 1d8+6 (piercing) damage.<br/><br/><strong>Equipment</strong>: Shield, rapier, light crossbow, 20 bolts, studded leather armor, adventurer's pack, dragonchess set, set of fine clothes, a signet ring, a scroll<br/>of pedigree & a purse containing 25 gp<br/><br/><strong>Age</strong>: 134<br/><strong>Sex</strong>: Female<br/><strong>Height</strong>: 5'9"<br/><strong>Weight</strong>: 141<br/><strong>Hair</strong>: Platinum Blonde<br/><strong>Eyes</strong>: Faded Cerulean<br/><strong>Skin</strong>: Porcelain<br/><br/><strong>Personality</strong>: If you do me an injury, I will crush you, ruin your name, and salt your fields.<br/><br/><strong>Ideals</strong>: I must prove that I am worthy to return once this life has ended. (<em>Independence</em>)<br/><br/><strong>Bonds</strong>: I idolize a hero of the old tales and measure my deeds against that person’s.<br/><br/><strong>Flaws</strong>: I have little respect for anyone who is not a proven warrior.<br/><br/>