Welcome to the character profile thread for Evamere Joint Academy. Please send your character to me privately for approval before posting in this thread. I am usually able to check Elliquiy daily, so look for a response within 24 hours. For now there will be a limit of two characters per writer, and no more than one teacher per writer. Once I have an idea of how big the group will be, I may increase the number of characters per writer.<br/><br/><br/>Character Template -<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img width=300 padding=20] Face claim image url (can be anime or real) [/img][/floatleft]<br/><br/>[b]Name:[/b] Character’s full name<br/>[b]Nicknames:[/b] Any nicknames the character might be known by<br/>[b]Age:[/b] Chronological age. For races with extended lifespans, please put (physical age) as well<br/>[b]Academic Year:[/b] What year you are within the academy, or Staff if you are not a student<br/>[b]Club:[/b] If involved in one<br/>[b]Gender:[/b] You character’s gender (with pronouns if needed)<br/>[b]Sexuality:[/b] Your character’s sexuality<br/>[b]Race:[/b] Which of the many races your character is<br/>[b]Country:[/b] Which of the three countries your character hails from<br/>[b]Likes:[/b] Your character’s likes<br/>[b]Dislikes:[/b] Your character’s dislikes<br/><br/>[b]Talents and Hobbies:[/b] List any talents, skills, or hobbies your character has or enjoys.<br/><br/><br/>[b]Personality:[/b] For your character’s personality, traits, and outlook on life/school<br/><br/><br/>[b]Background:[/b] Your character’s background<br/><br/><br/>[b]Skills:[/b] See the skills section of the Interest Thread or Profile Thread<br/>Points Used: Magic --/ Weapons --<br/></code></pre><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Clubs</div><div class="spoiler_body"> <br/><br/>Because clubs, unlike classes, have a direct effect on your skill points, students may only enter into one club at once. Most students decide their club by the end of their second year. Students can join any club they wish, but it is recommended for the particularly dangerous clubs (combat, security, and adventuring club) that students have at least a C rank in one attribute. All additional clubs must have an advisor and might not reward skill points. After 3 and 6 consecutive years in a given club, add an additional skill point as noted in the club description.<br/><br/>Animals Club - A club aimed at beast tamers and those aiming for mounted military careers. 1 skill point for nature or healing magic.<br/>Herbalism Club - A club for those into either potion crafting or who simply enjoy gardening. 1 skill point for nature.<br/>Magical Combat Club - A hands on combat club focusing on magic only combat. Due to the high level of power, multiple teachers supervise this club, allowing for the use of major powers. 2 skill points for any magic skill.<br/>Magic Research Club - A much more calm environment for magical studies, mainly focusing on developing latent powers or advancing one’s strongest elements. 2 skill points for any magic skill.<br/>Combat Club - A hands on combat club aimed at martial artists and their weapons. While magic elemental magic is prohibited, several teachers still oversee this club, allowing for the use of major powers. 2 skill points for any weapon skill.<br/>Mixed Combat Club - A hands on combat club for those who wish to develop magic and weapons at the same time. 1 skill point for any magic and 1 skill point for any weapon skill.<br/>Etiquette Club - A club for those who would like to hone their noble facades, or simply be around like-minded individuals who think the rest of the populace are drab infidels. 1 skill point to holy, dark, or water magic.<br/>Craftsman Club - A club for those who like working with their hands or are seeking a career in woodworking. 1 skill point for non-elemental or nature magic, or for any non-exotic weapon skill.<br/>Metallurgy Club - A club for those interested in metal working or weapon smithing, or who simply don’t trust anybody else to make their weapons. 1 skill point for fire or metal magic, or for any weapon skill.<br/>Enchanting Club - A club for those who want to practice enchanting weapons, armors, and trinkets. 1 skill point for any magic skill<br/>Security Club - Less of a club, and one of two clubs that require applicants to acquire written permission from at least two teachers before entering. This club focuses on guard duties around the school and town, and has separate divisions for those who only use weapons and those with magical skill of any variety. 2 skill points for any skill.<br/>Adventuring Club - The other club that requires students to receive permission from two teachers to enter, this club focuses on the requirements to become an adventurer and prepares students on scheduled hunts nearby. 2 skill points for any skill.<br/>Ancient Research Club - This club focuses on studying the complex history of the land, and magically inclined students may also research further into the history of magic as a whole. 1 skill point for any magic skill.<br/>Arcanist’s Cult - An informal club focusing on Necromancy, Gravity, and Time magic. This group of students has two pacts; that none of the teachers find out about the club’s existence, and that what happens during the meetings stays between the club members. This line of thought has led the group to be invitation only, and initiation into the club is often extremely dangerous or illegal. 1 skill point for gravity or time magic, or 2 skill points for necromancy magic. </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills Overview</div><div class="spoiler_body"><br/>Upon entry to the school, applicants will be awarded skill points to demonstrate their various combat skills. A set of skill points will be given for magic skills, and a separate skill point pool will be given for non-magical combat. Skill points may be traded 2 for 1 between magic and weapons to show a character giving up time in one attribute to study harder in another. A standard attendee will generally be given 12 skill points in both magic and weapons, and an additional 2 skill points for each discipline will be awarded for every completed year in the Academy. Bonus points may also be awarded for attending the various clubs. Starting in the 4th year, students who take specialist courses will be awarded the standard 4 points for completing the year, but these points may only be applied to their target study (magic or weapons). Teachers will be given additional points upon approval.<br/><br/>Any skills branching from another skill will require a minimum of B rank in the base skill (ie lightning magic requires a B rank in either fire or wind magic first). Due to the complex nature of the skills, gravity and time magic and exotic weaponry require 2 points to level each rank. If you do not have at least E rank into the skill, you either do not have the skill or it is too weak to be useful (ie struggling to light a candle).<br/><br/>Ranks into each skill also provides certain powers (per GM discretion) as follows:<br/><br/>E rank - 1 minor power, basic casting<br/>D rank - 2 minor powers, basic casting<br/>C rank - 2 minor powers, 1 moderate power, intermediate casting<br/>B rank - 3 minor powers, 1 moderate power, intermediate casting<br/>A rank - 3 minor powers, 2 moderate powers, advanced casting<br/>S rank - 3 minor powers, 2 moderate powers, 1 major power, advanced casting<br/>SS rank - 3 minor powers, 2 moderate powers, 1 major power, 1 arcanum, advanced casting<br/>SSS rank - 3 minor powers, 2 moderate powers, 2 major powers, 1 arcanum, unrivaled casting<br/><br/>Basic casting requires some strain on the user's part, and requires some degree of incantation to properly utilize the spell. In the case of weapon skills, the skill usually has some visual indication, such as a long wind up or cooldown period.<br/>Intermediate casting requires less strain and feels more natural to the user. The visual indication or incantation is usually noticeably shorter.<br/>Major casting comes incredibly natural to the user, indications or incantations are generally short, if existent at all.<br/>Unrivaled casting is the height of skill in a given field, allowing skills to be rapidly chained together in a similar difficulty to breathing. Matches between two people at this level are either very fast or very drawn out, rarely anything between.<br/><br/>Minor powers have very limited strength but have a wide range of usage. These might include growing roots out of the ground, firing small projectiles, or anything similar in strength and complexity.<br/>Moderate powers are an obvious step up, and are the first level with a likelihood to seriously maim or injure another person or structure. These are more on the level of fireballs and lightning bolts.<br/>Major powers are prohibited from use in duels except under heavy supervision. These powers are likely to leave permanent injuries or even kill if misused.<br/>Arcanums are the culmination of your power in a given skill and generally have a severe side effect if used too often in too short a time. The most common of these drawbacks are extreme fatigue, but can include anything up to death. An arcanum is generally unique to the user, though one might borrow an arcanum from their family or an idol, changing smaller characteristics to fit themselves.<br/><br/><br/>Magic ---<br/><br/>Non-Elemental (for things like teleportation) - E D C B A S<br/><br/>Fire - E D C B A S SS SSS<br/><br/>Water - E D C B A S SS SSS<br/>-- Ice - C B A S SS SSS<br/><br/>Wind - E D C B A S SS SSS<br/>-- Lightning (wind or fire) - C B A S SS SSS<br/><br/>Earth E D C B A S SS SSS<br/>-- Metal - C B A S SS SSS<br/><br/>Nature - E D C B A S SS SSS<br/><br/>Light - E D C B A S SS SSS<br/>-- Healing (light or nature) - C B A S SS SSS<br/><br/>Dark - E D C B A S SS SSS<br/>-- Necromancy C B A S SS SSS<br/><br/>Gravity - E D C B A S SS SSS<br/><br/>Time - E D C B A S SS SSS<br/><br/><br/>Weapons ---<br/><br/>Swords - E D C B A S SS SSS<br/>-- Curved Blades - C B A S SS SSS<br/><br/>Polearms - E D C B A S SS SSS<br/><br/>Archery - E D C B A S SS SSS<br/><br/>Throwing Weapons - E D C B A S SS SSS<br/><br/>Exotic Weapons - E D C B A S SS SSS<br/><br/><br/><br/>Powers--- Detail all powers from your skills here</div></div><br/><br/>Interest Thread (https://elliquiy.com/forums/index.php?topic=327453.0)<br/>Main Game Thread (https://elliquiy.com/forums/index.php?topic=327489.0)<br/>Discord Invite (https://discord.gg/McyGVMTDNs)