<div class="floatleft">(https://40.media.tumblr.com/976975d596b333ced1998b790ddf11ad/tumblr_o16bzzyD2b1tk4029o2_1280.jpg)</div>Keely Truffwhizzit (http://www.myth-weavers.com/sheet.html#id=686912)<br/>Female Gnome Kineticist (http://archivesofnethys.com/Classes.aspx?Class=Kineticist) 6<br/>Chaotic Good Small Humanoid (Gnome)<br/><strong>Init</strong>+6;<strong>Senses</strong>Low-light Vision; Perception +10<br/><hr/><strong>Defense</strong><br/><hr/><strong>AC</strong>24, touch 16, flat-footed 20 (+4 dex, +5 armor, +2 shield, +1 size, +1 natural, +1 defelction)<br/><strong>hp</strong>63 (6d8+24)<br/><strong>Fort</strong>+10,<strong>Ref</strong>+10,<strong>Will</strong>+4<br/><strong>Defensive Abilities</strong>Eternal Hope, Illusion Resistance, Vivacious, Enveloping Winds<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Eternal Hope</div><div class="spoiler_body">Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Illusion Resistance</div><div class="spoiler_body">Gnomes gain a +2 racial saving throw bonus against illusion spells and effects. </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vivacious</div><div class="spoiler_body">Some gnomes retain a trace of the vitality of the First World. These gnomes recover 50% more hit points (minimum 1) whenever they recover hit points from rest. Whenever they are healed of hit point damage by a spell, they heal an additional amount equal to 1/2 the spell’s caster level (minimum 0). The extra healing does not apply to spells that grant fast healing or similar effects. This racial trait replaces gnome magic and keen senses.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Enveloping Winds</div><div class="spoiler_body"><strong>Element</strong> air; <strong>Type</strong> defense (Su); <strong>Level</strong> —; <strong>Burn</strong> 0<br/>You constantly surround yourself with a whirling torrent of air, crackling arcs of lightning, or both to protect yourself from ranged attacks. All ranged attacks made with physical weapons suffer a 20% miss chance against you, except for attacks from massive weapons such as a giant’s thrown boulder or a ballista. This ability has no effect on ray attacks. The miss chance increases by 5% for every 5 kineticist levels you possess beyond 2nd. By accepting 1 point of burn, you can increase the miss chance by 5% until the next time your burn is removed. You can continue to accept points of burn to increase the miss chance further, up to a maximum of 75%. Whenever you accept burn while using an air wild talent, the energy surging through you causes your enveloping winds to also affect non-physical ranged attacks such as ray attacks for 1 round. You can dismiss or restore this effect as an immediate action.</div></div><br/><hr/><strong>Offense</strong><br/><hr/><strong>Speed</strong>20 ft, fly 60' (average)<br/><strong>Melee</strong>light mace +8 (1d4-2/x2)<br/><strong>Ranged</strong>Lightning Blast +9 (3d6+2/x2)<br/><strong>Spell-Like Abilities</strong>Kinetic Blast (electricity)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kinetic Blast</div><div class="spoiler_body">At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the kineticist can unleash a kinetic blast at a single target up to a range of 30 feet. She must have at least one hand free to aim the blast (or one prehensile appendage, if she doesn’t have hands). All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction. Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. The kineticist is never considered to be wielding or gripping the kinetic blast (regardless of effects from form infusions; see Infusion on page 12), and she can’t use Vital Strike feats with kinetic blasts. Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size (though only area blasts deal extra damage to swarms). A readied kinetic blast can be used to counterspell any spell of equal or lower level that shares its descriptor. A kinetic blast that deals energy damage of any type (including force) has the corresponding descriptor. The various kinetic blasts, as well as additional rules for simple blasts, are described on pages 15–16.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Simple Blast</div><div class="spoiler_body">A kineticist gains a simple blast from her primary element at 1st level—some elements offer more than one option. When a kineticist gains a new element via the expanded element class feature, she gains a simple blast from that element as well. Each simple blast is either a physical blast or an energy blast. Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist’s Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st. Spell resistance doesn’t apply against physical blasts. Energy blasts are ranged touch attacks that deal an amount of damage equal to 1d6 + 1/2 the kineticist’s Constitution modifier, increasing by 1d6 for every 2 kineticist levels beyond 1st. </div></div></div></div><br/><hr/><strong>Statistics</strong><br/><hr/><strong>Str</strong>6,<strong>Dex</strong>18,<strong>Con</strong>18,<strong>Int</strong>10,<strong>Wis</strong>12,<strong>Cha</strong>10<br/><strong>Base Atk</strong>+4;<strong>CMB</strong>+1;<strong>CMD</strong>15<br/><strong>Feats</strong>(1) Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final), (3) Point-Blank Shot (http://www.d20pfsrd.com/feats/combat-feats/point-blank-shot-combat---final), (5) Precise Shot (http://www.d20pfsrd.com/feats/combat-feats/precise-shot-combat---final)<br/><strong>Adventuring Skills</strong>Acrobatics +10, escape artist +9, fly +15, knowledge (local) +7, knowledge (nature) +6, perception +10, stealth +13, use magic device +7<br/><strong>Background skills</strong>artistry (painting) +4, knowledge (geography) +1, knowledge (nobility) +1, linguistics +1, perform (dance) +5, profession (merchant) +1, profession (sailor) +1, sleight of hand +6<br/><strong>Languages</strong>Common, Gnomish, Sylvan, Auran<br/><strong>SQ</strong>Fey Thoughts, Student of the City<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fey Thoughts</div><div class="spoiler_body">The character sees the world more like a native of the First World. <br/>Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, <strong>Escape Artist</strong>,<br/> Fly, Knowledge (nature), Perception, <strong>Perform</strong>, Sense Motive, Sleight of Hand, Stealth, Swim, or <br/>Use Magic Device. The selected skills are always class skills for the character. An elf, gnome,<br/> or half-orc can take this trait in place of racial weapon familiarity.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Student of the city</div><div class="spoiler_body">Gnomes of the city learn all they can from newcomers and tend to make contacts in all quarters. They gain a +2 racial bonus on Knowledge (local) checks, and can use that skill to gather information in place of Diplomacy. This racial trait replaces obsessive.</div></div><br/><strong>Traits</strong>: Excitable (http://www.d20pfsrd.com/traits/combat-traits/excitable) (Combat), Efficient Packer (http://archivesofnethys.com/TraitDisplay.aspx?ItemName=Efficient%20Packer) (Race), Civilized (http://www.d20pfsrd.com/traits/social-traits/civilized) (Social), hedonistic (http://archivesofnethys.com/TraitDisplay.aspx?ItemName=Hedonistic) (drawback)<br/><strong>Other gear</strong>+1 Mithril chain shirt, +1 Buckler, cloak of resistance +1, ring of protection +1, belt of Incredible Dexterity (+2), Amulet of natural Armor +1, Ring of Sustenance, Sleeves of many garments, handy haversack<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">   Life as a merchant's daughter would have been <br/>lovely. Just  normal young gnome, enjoying the fruits of <br/>discovery and trade like any other. Sadly that isn't what <br/>the world had in store for Keely, even if her story starts <br/>that way. A child of privilege, she rarely wanted for anything, <br/>except perhaps more leeway in her behavior. She enjoyed <br/>the fine parties thrown by her parents, the company of <br/>well-heeled nobles of all stripes, and the finest education <br/>that could be bought. Lesson in illusion and magic were <br/>tiresome, but the long dance practices and recitals were <br/>pure joy.<br/><br/>   But her parents weren't the type to just let their child<br/> eat off the fruits of their own labor, no sir! Melzimikar <br/>Furtwumble lai ddown an ultimatum to his daughter when <br/>she was of age; she could either seek schooling in a prestigious <br/>arcane academy, <em>or</em> learn the family trade aboard <br/>one of his ships. It wasn't really a choice; Keely had little <br/>interest in magic, and the promise of seeing the world <br/>unfurl before her between the waves was too much to <br/>pass up.<br/>   <br/>   For several years, she worked aboard a coastal ship, <br/>serving on deck as well as in book-keeping. It wasn't her <br/>greatest set of talents, maybe, but she enjoyed it! Well, <br/>most of it. During the spring, terrible storms wracked the <br/>coast, and most captains kept their ships in port when a <br/>squall came up. Not captain Largren, through. <em>Oh no</em>. That <br/>orc-brained, well, half-orc was dedicated to his schedule and, <br/>to his credit probably the luckiest captain plying the coast. He <br/>sailed through the storms like they weren't even there, and <br/>Melsmikar trusted the man perfectly. <br/><br/>   But everyone's luck runs out eventually. A savage storm <br/>took the ship quickly at dusk, and no amount of fighting could <br/>stop it. Keely was with the rest of the crew pulling the lines <br/>and securing hatches. Five sailors swear in their mothers' good<br/> names that the storm just picked the little gnome up, and hurled<br/> her away into the rain. when it was over, the <em>Cloud Chaser</em> <br/>was lifeless in the water, its mast snapped, several others of the <br/>crew washed away into the depths, and a belly full of gems ripe <br/>for the taking. Pirates were not long in noticing, and as the black-flagged <br/><em>Iron Promise</em> came closer, captain Largren resigned himself <br/>to a last battle.<br/><br/>   It never came. The pirate ship lurched and leaned, shuddered<br/> as if taking blows. As the crew of <em>Cloud chaser</em> watched, the <br/>pirates turned and changed course, even as a flame broke out on <br/>deck. As surprising as that was, nothing prepared them for the sight<br/> of Keely, scudding over the waves on a cushion of cloud, her eyes <br/>crackling with energy. The little gnome slept for three days straight, <br/>and though she had no memory of hte assault on the pirates, she <br/>clearly remembered being tossed in the storm until she couldn't bear<br/> it. Like he was being torn apart and re-built.<br/><br/>   After that, her parents called her hope. for a few months she <br/>was pampered and doted on, a cover for all the academics and mages<br/> that came to talk to Keely and examine her to figure out how she <br/>could do hat she did. Only one seemed to have any idea, a wizened <br/>old elf named Valdomor. The night after he consulted with Keely, she <br/>slipped out from her parents' estate, leaving a note on her father's desk, <br/>promising to write them about her adventures.<br/><br/>   She's since moved away from the coast. Exploring her powers has<br/> taken her to several unlikely places, from a great lake where lightning <br/>never stops, to an elvish city above the mountain clouds. The gnomish<br/>drive of curiosity and interest in weird things has brought her here, to <br/>the seemingly pastoral landscape of Borovia, for the secrets hiding in <br/>the hills. </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">   Keely is an <em>explorer</em>. Just as the <br/>wind is always moving, so is she always traveling, <br/>looking to find something new and interesting to <br/>keep her busy for a while. Curiosity and mystery <br/>propel her down the next road, over the next hill. <br/>She's an optimist at heart, and always has an inner <br/>reserve of hope even when things are grim. The <br/>schooled, trained daughter of a prosperous merchant, <br/>she's gregarious and talkative, though a long time <br/>among the rougher elements of society, and plumbing <br/>elemental mysteries have left her a little out of <br/>practice on some things. Dancing is a great joy of <br/>hers, and she'll take almost any opportunity to <br/>indulge. When she sets her mind on something, it's <br/>generally set for good... or at least until something<br/>else captures her attention. She carries a number of <br/>half-started collections with her, and often piddles <br/>away money to add bits and pieces to them. <br/><br/>   In a fight, Keely is fully aware of her physical<br/>shortcomings. Though her natural gnome wiriness, paired<br/>with the rigors of sea and road have left her surprisingly<br/>durable, she's not much use with a weapon in he hands.<br/>Thankfully, her elemental skills more than make up for<br/>this; She'd rather be in the air raining strikes down on<br/>does, than facing an enemy in one-on-one combat.<br/><br/>   When it comes to faith, Keely regards the<br/>goddess Shelyn as paramount, though she recognizes<br/> the value and contributions of other deities and <br/>faiths. Shelyn's love of beauty and the arts is <br/>inspiring, and the goddesses' connection to the power<br/> of air and wind is just another layer of fascination.<br/><br/>   Sexually, Keely is still an explorer. She's <br/>open about her body and her interests. Though she has <br/>a slight preference for larger men and women (something<br/> about being surrounded by a lover) she's had times with<br/> other gnomes and halflings, as well. When it comes to <br/>it, though, her primary interest isn't gender or race, <br/>so much as mind and personality. After all, even if she <br/>were blind, she'd still want to make love now and then, <br/>so what difference appearance? She has little interest<br/>in long-term monogamous romances; being 'tied down" is<br/>the last thing she wants.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance</div><div class="spoiler_body"><div class="floatright">(https://56.media.tumblr.com/9c12ddb78dc46b5cbdcf705d3c58763c/tumblr_o16bzzyD2b1tk4029o3_400.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NSFW</div><div class="spoiler_body">(https://36.media.tumblr.com/ba02ead871fc1b3e59d11b5df77cb95a/tumblr_o16bzzyD2b1tk4029o1_1280.jpg)</div></div></div>   You might expect an aeromancer to be slender, maybe even skinny.<br/> Apparently not; For her three feet of height, she's <br/>surprisingly well-rounded. Thick crimson hair of a shade<br/> only a gnome could be born with drapes in smooth waves <br/>around a plump-cheeked face set with enormous bright blue<br/> eyes and a pert, shallow-bridged nose. Her wide mouth <br/>seems to naturally curl into a smile no matter what; even her<br/> scowl resembles more of a pout. She's clearly had a healthy <br/>diet, leading to a pair of breasts which would be a good <br/>handful for a human's palm, a softly-curved belly,amply-rounded<br/> hips, and shapely rump. She favors skirts and blouses over <br/>trousers and tunics, when unarmored, trending towards blues, <br/>greens, and cream shades that set off her hair. She has a special<br/> fondness for fringed and flowing clothing that can move and shift<br/> while she's dancing or working her element. Even when armored, <br/>she's often clad in scarves and light fabrics over the armor.</div></div>