I'm guessing the "Ice Knife" dagger has different properties than the "Ice Knife" spell.  Well, Nayla should like it at any rate -she's a bit of a charlatan at heart, she has a thing for exotic trinkets.<br/><br/>I realize I should probably try to get better about conserving Nayla's spell slots so she can manage more than one encounter per day, but I think she has a point about storming the bandit's camp without proper preparation.  :D<br/><br/>I have somewhat mixed feelings about the enemy mage still being alive.  On one hand Nayla should feel less guilty this way, on the other, she kind of needs to harden up a bit.  It also means two prisoners to manage instead of one though on the plus side that should allow for double checking information obtained via interrogation.  At this point in her development I think Nayla's role in that is going to be limited to playing "good cop" -maybe once she's been captured her attitude will change a bit.  Too bad she doesn't know the "Charm Person" spell, but her background is as a stage performer and her specialties are fire, lightning, and illusion -not outright mental manipulation.