<div class="floatright">(https://cdn.discordapp.com/attachments/689220636480110605/1018905756562636900/pally_lady_2.png)</div><strong>Ionli (https://ddb.ac/characters/83300568/qxJcrg)</strong>, Protector Aasimar, Folk Hero, War Cleric, Level 3<br/><em>Medium Humanoid, Neutral Good</em><br/><br/><strong>Armor Class:</strong>20<br/><strong>Hit Points:</strong>30<br/><strong>Speed:</strong>30ft<br/><strong>Senses:</strong>Passive Perception 13, Passive Investigation 10, Passive Insight 15<br/><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td></td><td><div align="center"><strong>DEX</strong></div></td><td></td><td><div align="center"><strong>CON</strong></div></td><td></td><td><div align="center"><strong>INT</strong></div></td><td></td><td><div align="center"><strong>WIS</strong></div></td><td></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td><div align="center">16(+3)</div></td><td></td><td><div align="center">8(-1)</div></td><td></td><td><div align="center">14(+2)</div></td><td></td><td><div align="center">10(+0)</div></td><td></td><td><div align="center">16(+3)</div></td><td></td><td><div align="center">10(+0)</div></td></tr></tbody></table><br/><strong>Proficiency Bonus:</strong>+2<br/><strong>Spell Save DC:</strong>13<br/><strong>Saving Throws:</strong>Wisdom, Charisma<br/><strong>Skills:</strong>Animal Handling, Insight, Medicine, Survival<br/><strong>Tools:</strong>Smith's Tools, Vehicles (Land)<br/><strong>Armor:</strong>Adamantine Plate, Shield<br/><strong>Weapons:</strong>Longsword, Dagger<br/><strong>Languages:</strong>Common, Celestial, Halfling<br/><strong>Equipment:</strong>Traveler's Clothes, Iron Pot, Shovel, Backpack (2 Bars of Soap, Bedroll, Grappling Hook, 50ft of Silk Rope, Smith's Tools, Waterskin), Pouch (2 Flasks of Holy Water, 3 Potions of Healing), Sack (Mess Kit, 10 days of Rations, Tinderbox), 1 opal worth 50gp, 1011gp, 41sp, 44cp.<br/><br/><span class="bbc_u"><strong>Magic Items</strong></span><br/>Adamantine Plate (http://dnd5e.wikidot.com/wondrous-items:adamantine-armor)<br/><br/><span class="bbc_u"><strong>Race Features</strong></span><br/><strong>Darkvision:</strong>Ionli can see in darkness (shades of gray) up to 60ft.<br/><strong>Celestial Resistance:</strong>Ionli has resistance to necrotic damage and radiant damage.<br/><strong>Healing Hands:</strong>Once per long rest as an action, Ionli can touch a creature and restore (3) hit points.<br/><strong>Light Bearer:</strong>Ionli knows the Light cantrip.<br/><strong>Radiant Soul:</strong>Once per long rest as an action, Ionli can transform, gaining glimmering eyes and two incorporeal wings.  For 1 minute she can fly at a speed of 30ft and once per turn she can imbue an attack or spell with an extra (3) radiant damage to one target.<br/><strong>Seductive:</strong>Ionli has an advantage on Charisma-based checks to seduce someone.<br/><br/><strong>Spell Slots per Spell Level</strong><br/><table class="bbc_table"><tbody><tr><td>1st</td><td>2nd</td><td>3rd</td><td>4th</td><td>5th</td><td>6th</td><td>7th</td><td>8th</td><td>9th</td></tr><tr><td><div align="center">4</div></td><td><div align="center">2</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td></tr></tbody></table><br/><strong>Spells Known</strong><br/>Cantrip - Guidance, Light, Sacred Flame, Spare the Dying<br/>1st - Bane, Cure Wounds, Divine Favor, Guiding Bolt, Shield of Faith<br/>2nd - Aid, Blindness/Deafness, Lesser Restoration, Magic Weapon, Spiritual Weapon<br/><br/><span class="bbc_u"><strong>Class Features</strong></span><br/><strong>War Priest:</strong>When Ionli uses an Attack action, she can make one weapon attack as a Bonus action.  She can use this feature a number of times per short rest equal to her Wisdom modifier.<br/><strong>Channel Divinity:</strong>Ionli can channel divine energy to fuel magical effects a number of times per short rest.<br/>Turn Undead - As an action, Ionli can focus her will to censure the undead.  Each undead that can see or hear her within 30ft must make a Wisdom saving throw.  If the creature fails it is turned for 1 minute or until it takes any damage.  A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.<br/>Guided Strike - When Ionli makes an attack roll, she can use Channel Divinity to gain a +10 bonus to the roll after the roll is made but not before knowing the result.<br/><strong>Ordained Birth Control:</strong>When Ionli has sex, she may choose to impose advantage or disadvantage on a pregnancy roll she makes.  Once she uses this ability a number of times equal to her Wisdom modifier, she must finish a long rest before doing so again.<br/><strong>Sacred Act:</strong>Ionli may choose to gain advantage on Wisdom saving throws at the end of an act of sex, provided she has satisfied at least one partner.  This lasts until the end of her next long rest.  If she does, her satisfied partner(s) gain the benefit.  Once she uses this ability, it can't be used again until she finishes a long rest.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body">On the frontier of the Free Nations many small settlements have been founded by pioneers either brave, or desperate, enough to attempt to tame the wilderness on the edges of civilization.  One such settlement is the village of Duskhaven, so named for the darker evening hours they experience thanks to their proximity to the Giant’s Teeth, a mountain range that, legend has it, hides groups of massive humanoids that like to feast on human flesh.  Pure superstition, surely, but the name stuck regardless.  The majority of Duskhaven’s population is human, with the second most numerous belonging to halflings, the third to dwarves, a branch of a clan invested in opening an iron mine nearby, and the fourth, a pair of mages, twins in fact, interested in the solitude the location offers, to elves.  It was to one of the human families that Ionli was born, bearing the clear signs of a divine spark, marking her as an aasimar.  Her parents, worried about the mages or other parties discovering their daughter’s nature and seeking to exploit it, did everything within their power to hide it.  Grease in her hair, or a decent hood, to obscure its metallic sheen, dirt on her skin where exposed to mask the rosy glow it attains in direct sunlight, and a veil to hide the almost gem-like quality of her eyes.  Otherwise she was described as a sickly girl to any of their neighbors in order to keep curiosity to a minimum and the exposure of her character sheet nonexistent.<br/><br/>Ionli, while not exactly happy to live so isolated from the rest of the village, was mostly too scared by the horror stories her parents told her about aasimar children being snatched up by evil people in the night to put up much of a fuss about it.  She did play with a few of the neighboring children from time to time, but only when one, or preferably both, of her parents could supervise them.  For a time life was quiet, uneventful, and she helped tend her family’s farm when the lie of her sickly nature would permit it.  This was not to last, as her father was working in the forge one day when a sudden slip of concentration had him dealing with a terrible fire.  He ended up being injured to the point where Ionli feared for his life, and the divine spark within urged her to take action.  Laying her hands upon him, holy radiance spread from where she touched him and his wounds were healed.  Of course given that this event took place in broad daylight where any of their neighbors could see it, her secret was out.  That night, while her parents fretted over what was going to happen to their daughter, Ionli dreamed of events of which she should have no knowledge.  Of the Gods War, the summoning of the Five Heroes, all in flashes of images and sounds that gave her some inkling of who the source of her divine spark had been, or at least narrowed it down to one of five goddesses in particular.  She woke the next morning with questions, questions she had no way of getting answered, at least not in Duskhaven.<br/><br/>Rumors of an aasimar being found on the frontier quickly spread and the head of the ruling council of the region was very interested in… recruiting her for his own purposes.  When his first attempt at acquiring Ionli, a generous sum of money offered to her parents, was rejected, he tried to resort to more underhanded methods.  Using certain shady business contacts, the Honorable First Chair, Friedrich Durchdenwald, hired a small band of brigands to kidnap her.  One thing he hadn’t counted on was what sort of divine spark lay within the young woman, nor how strongly she was able to draw upon its power.  So when her home was raided in the night, the bandits didn’t find some timid, wilting flower, but a warrior, now awoken from a deep slumber and eager to fight back.  The five men were caught completely by surprise when she laid into them with fists and feet, and, after wrestling a spear from one man in short order, chased them from the farm with an almost literal fire in her eyes.  This had the effect of pissing off the local bandits and, for the moment, setting back the plans of the First Chair.  Knowing the outlaws would return, some instinct Ionli didn’t quite understand, that led her to approaching the village council.  It was time for the people of Duskhaven to prepare for a fight and she could teach them how if they needed it.  She couldn’t inspire them to greatness, having never developed much in the way of social graces, but she suddenly had access to knowledge she didn’t before, knowledge she shared once she convinced the council to trust her instead of just handing her over to save themselves the trouble.  Once the bandits were repelled, and the villagers praised her for her efforts to safeguard Duskhaven, Ionli felt deeply disturbed, for multiple reasons.  First of all she had figured out which goddess her divine spark had come from, and anyone familiar with the story could tell her dreams would be disturbed more often than not thanks to said goddess’s history.  Secondly, she’d drawn the attention of a powerful man, and she needed to get away from him as soon as possible, lest her home be endangered again because of her.  Finally because she didn’t know what the future was going to hold for her, and she needed to move quickly despite how much she wished she had time to think things through before her departure.  She would later join the adventurer’s guild, practice the skills she’d picked up from her father in the forge, and do her best to keep an eye out for any more threats sent her way by First Chair Friedrich Durchdenwald.</div></div>