<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">1. When the dragon appeared, Kass DDed with Aria and three of the HDs - shouldn't that have been impossible? <br/><br/>2. The HDs were killed (see 3) by the area effect (I didn't mention it either way in my last post b/c the teleport made it irrelevant, and I didn't want to bother going back and forth with you over how Kass couldn't somehow prevent it form hitting any of them). As such their bodies are objects and not creatures, so the DShackles have no effect. Hmm, I guess that means we lost our DShackles too (the dragon inadvertently stole them).<br/><br/>3. Right, so, people doing the "well I was really vague earlier so now I can fill in the details in whichever way is <em>ex post facto</em> most convenient" thing: No. I'm sure I don't need to explain why that's a bad idea. A. verisimilitude: the in-character events exist in a Schrodinger's superposition state (I've had players do really ridiculous stuff - like in the middle of a town, the druid PC's player informs me for the very first time that her PC has a Tiger animal companion, never yet put on her char sheet, that's been alongside her the entire time. A few posts later, someone said 'oh, and I have a horse here with me'). B. incentives: it encourages being vague and punishes actually being clever or detailed, b/c then all you are doing is limiting yourself later. C: the DM and other players may be unable to do certain things since they don't know what's going on (for example, if the carried payload was further back than her 30' blindsight range, maybe the dragon would've tried something? who knows?)<br/><br/>The most natural and obvious way to drag stuff is to have it closely behind yourself, like maybe in the next 5' square if it's another creature. (Ifwhen things like this are important to you, and you're worried about me making unfavorable assumptions, the solution is simple - give more specifics. For example, when Volera or other sidekicks NPCs are around, you might consider giving their distance relative to Kass) Also, the further back it is, the less plausible it is that she could've successfully hauled it along, even underwater. Try pulling an unconscious person through the water sometime - I pulled a drunk-almost-passed-out person once, and it was very difficult, and I could touch the bottom of the pool. Now try five people. While dodging and fighting. <br/><br/>*In your previous post you stated that Kass was taking all five, that wasn't something I just inferred (as your last post seems to suggest).<br/><br/>Also, if we'd been attacked from the rear and, say, some area affect had snagged only the back end of the dragon (and I'd said it didn't reach the HDs since they were too far forward...would you still be telling me that obviously Kass would've been pulling the HDs with a lot of intervening rope, and that the area effect should've snagged them?<br/><br/>4. If a magic item (like DShackles) works on one creature, you can't simultaneously have it work on multiple creatures just by physical manipulation, just like how you can't each wear one piece of a set of magic boots/gloves/bracers, or slice a belt longways into 10 really thin belts and all benefit from it, resmelt a necklace into a dozen rings, etc. The magic can only apply to one creature at once. That's not directly relevant here, for the above reasons (and it's perfectly plausible in-character that Kass might've tried such a thing), but it's worth noting.<br/></div></div>