The Marble Mountains was a peacefull and beautifull natural terrain. The mountains, earning their name from the high source of marble stone found alongside them, provided all sorts of adventure and occupation. For the town of Reach, whom was propperly named after the untamed frontiers that these lands, earned their bred through the many untapped natural materials in the area, Marble quarries being one of the most popular ones. Reach was a large town for this frontier, quickly growing into what could become an expansionist area if all continued as it did. But it was not without it's own problems, of course. Some months ago, the masons found, and seemingly activated a series of magical caverns hidden inside the mountain. Monsters kept coming out of the caves to raid ever since. It did not take long for people, adventurer mainly to realise these caves were different. Their halls are ever changing, and thus earned the name, The Caverns of Chaos. Reach has now become a popular place for adventurers, more arriving each day. Lot's of them head into the dungeon, some are never seen again, and some come back, empty handed or with treasures.<br/><br/>Natacia, the pretty little priestess had set out from the town a few days ago. The high priests of the church had told her that their god had foretold an ancient artifact of the church, the Hand of Pelor, was hidden inside this dungeon. So eager to serve her god, the naive priestess was oblivious to the intrigues and scheming that took place within it's sacred halls. The High Priests were afraid that her pious and examplary ways would soon undermine their own power, and she might prove a problem to their... wellbeing. So they sent her out on this hopeless mission, convincing her that she must do it alone, knowing full and welll she probably won't return from her fool's errand.<br/><br/>She had been trecking along the mountain for a while, before she had found an entrence to the Cavern. There was said to be many, dotted around the entire mountain, small caves leading into the series of caverns and rooms and caves. The passage in front of her was dark, and no sound could be heard, except for the howling of the wind.