<div class="floatright">(https://cdn.donmai.us/sample/86/6b/__lisa_genshin_impact_drawn_by_yukisuke_user_gtmm7833__sample-866bd91b6101a1187f67b42754b61f6a.jpg)</div><span class="bbc_size" style="font-size: large;">Diabelle</span><br/><br/>Human - Mage<br/><br/><strong>Level:</strong>3<strong>Xp:</strong>0/10<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>1</td></tr><tr><td><strong>Hit points:</strong></td><td>16</td></tr><tr><td><strong>Damage:</strong></td><td>d4</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>8</td><td>[-1]</td><td><strong>Dex:</strong></td><td>12</td><td>[+1]</td><td><strong>Con:</strong></td><td>13</td><td>[+1]</td></tr><tr><td><strong>Int:</strong></td><td>18</td><td>[+4]</td><td><strong>Wis:</strong></td><td>9</td><td>[+0]</td><td><strong>Cha:</strong></td><td>17</td><td>[+3]</td></tr></tbody></table><hr/><strong>Alignment:</strong>Neutral<br/><br/><strong>Bonds:</strong><br/>I have shown Ho Serum the power of the arcane arts.<br/>I suspect Lata Lavanya fears what they do not understand.<br/>Deisres Twsited knows the secret to my powers.<br/>Yva Twin-Belts aided me in my path to power. I owe her a debt.<br/><br/><strong>Race:</strong>Human<br/><br/>- When you Parley you can offer to use a spell as Leverage<br/><br/><hr/><span class="bbc_u"><strong>Equipment</strong></span>Load: 5/7 ;<strong>Coin:</strong>0<br/><ul class="bbc_list"><li>Dungeon rations <em>(5 uses weigh 1)</em></li><li> Arcane Treasure [A beautiful amulet inlaid with a sapphire.] <em>(1 weight)</em></li><li> Staff <em>(1 weight)</em> </li><li> Leather Armor <em>(1 weight</em>) </li><li> Healing Potion x1 </li><li> Adventuring gear <em>(5 uses, 1 weight)</em></li></ul><hr/><br/><strong>Features</strong><br/><br/><strong>Black Magic:</strong>Choose Two Tags and a Range Tag to attach to your Spell which will deal d8 damage if it hits. Roll INT, and on a roll of 10 or Higher you succeed without issue. On a roll of 7 to 9, you must pick one of three drawbacks.<br/><br/><em>Reach, Near, Close, Debilitating  (-1 Damage), Elemental (Choose 1), Forceful, Piercing 2, Subtle, Two Targets (-1 Damage), Area (-2 Damage) Messy (+1d4 Damage) </em><br/><br/><strong>Counterspell:</strong>When you attempt to counter magic as it is being cast, Roll INT. On a roll of 10 or Higher you pick Two Effects. On a roll of 7 to 9, you pick only One Effect.<br/><br/>Battle Mage: More Tags can be applied to your Spells and you can use a Range Tag for free.<br/><br/>Prodigy: Your gain a new Spell Foci and add one Alignment and Opposition to your list.<br/><br/><strong><span class="bbc_u">Spell Foci</span></strong><br/><br/>Any spell you cast that falls under the reign of your focus gets a +1 to determine success or failure.<br/><br/><strong>Aspect of the Storm:</strong>Aura of Wind is the alteration to her appearance.<br/><strong>Aspect of the Dragon:</strong>Aura of Warmth is the alteration to her appearance.<br/><strong>Aligned:</strong>Fog and Lightning, Control Wind & Rain, Move Like the Wind, Burn With Fire or Passion.<br/><strong>Opposed:</strong>Stasis and Calm, Create Anything Solid or Permanent, Using Subtlety<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Signature Spells</div><div class="spoiler_body"><br/></div></div><br/><hr/><strong>Background:</strong>History abhors a Paradox. The tyrannical threads of fate bind all within the unnamed world Diabelle once hailed from. The Unshattered World. A realm that has been reset from its previous destruction after a devastating cataclysm. The gods rewrote time to give the mortals of this world a fresh start and sealed off contact from the higher and lower planes of existence.<br/><br/>However this resetting of history had its own perils.<br/><br/>In one timeline, Diabelle never left her home but in this timeline the cataclysm and the resetting of her world caused a paradox. In order to correct this fatal paradox, the realm itself banished the ones whom drew power from the outer realms and further beyond.<br/><br/>It ejected her from her home dimension and she wound up in Signet. The banishment abolished her from her destiny... yet she lived. Now with no immediate way to return or how to begin on such an endeavor, the last mage of Abanab Academy works as a troubleshooter for the city of Signet.<br/><br/><strong>Playbook Reference:</strong>The Mage PDF (https://drive.google.com/file/d/1aiWVjh2AOFeS5_6y-u3W1yt7NNMkxJNf/view)<br/>