Hmm.  Depending on the timing on Na'Amah's actions, Pale, you may want to move your post over to the Eastern Front thread. ^^; Before the Conflagration is basically supposed to be about half an hour before the action starts, and from what Sahariel told me when we were discussing allowing Demilich to show up early, he doesn't want to let anyone get an unfair early shot at Elminster or one of the other targets we're gunning for.  I imagine he'll probably be fine with letting you show up early so that the ten minute cast time and ten minute warmup time on your weather control spell won't delay you, but if you wait half an hour after that before contacting Elminster and Alustriel, the attack will already be well underway.<br/><br/>Ah, and speaking of using soul points to purchase abilities, Sahariel, I've got a few I'm considering for Demilich, as well.  First things first...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Phylactery Shroud</div><div class="spoiler_body"><strong>Phylactery Shroud (Su):</strong> Demilich has gone to great lengths to stop anyone from being able to find her phylactery.  Anyone casting a divination spell or spell-like ability against Demilich's phylactery or any items kept in close association with it must make a DC 42 Will save (DC is Charisma-based).  Failure means that the divination fails to reveal any information, and the caster's name, appearance and location are instead revealed to Demilich.</div></div><br/>It's based on the Cloak of Mystery ability from the Vecna-Blooded template in Monster Manual V, only instead of automatically causing Divination spells to fail, it allows a Will save. ^^<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Full Gear</div><div class="spoiler_body"><strong>Full Gear (Ex):</strong> Centuries of experience adventuring among the planes have allowed Demilich a unique insight into the benefits of magical equipment.  Demilich may ignore the normal limitations on number of items worn.</div></div><br/>My basic thought on putting the above ability to use involves combining it with the demilich template's Phylactery Transference ability.  Basically, Demilich's phylactery will eventually wind up sitting in the middle of a huge pile of assorted bits of magical loot, which she would gain the full benefits from.  Perhaps a bit strong, but since she's still going to wind up with far fewer soul points than the other characters once they get their harvesting infrastructure up and running, I figure equipment will be a good alternate method of keeping up. ^^;<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Divine Grace</div><div class="spoiler_body">As the Paladin ability.</div></div><br/>Charisma to saves.  Not much to say here, other than the fact that Demilich's various immunities mean that it'll probably be seeing most of its use against the Salient Divine Abilities of Deities.  I can see it being most immediately useful in the very near future against a certain Greater Deity of Magic, for example...<br/><br/><strong>Edit:</strong>...And I just edited my character sheet a little. >>; Just a slight name-change for Demi, though.  I figured it would both be more fitting, and give less of her capabilities away when she introduces herself to NPCs.