<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14240856#msg14240856">Quote from: Hobbes1266 on 29-06-2018, 08:29:25</a></div></div><blockquote class="bbc_standard_quote">Isn’t the point of talking to cause someone to act in a way they wouldn’t have if you hadn’t said anything? (With the exception of one liners, jokes, and general banter) Telling someone that you know the enemy is only vulnerable to fire is an attempt to change their actions, telling someone to  retreat is a pretty clear attempt to change someones actions... so where is the distinction so we can know what is and isn't acceptable in the future?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14240896#msg14240896">Quote from: Petrus02 on 29-06-2018, 09:39:04</a></div></div><blockquote class="bbc_standard_quote">the difference here is the clear distinction between player characters and NPC. If your talking to your fellow player, talking is a free action. if your trying to convince a NPC, you roll diplomacy and its an action. if you try to lie, its again a roll and an action.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is an excellent way of making the difference clear.<br/><br/>It's also why there's no debate about Shani licking Ishtar's tool. In the context of both E and the game, that's flirtatious banter going on, with no 'game system effect.' If flirtation had a system (as some writers have tried to create) then trying to do such a thing as a free action would be more problematic.