<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12114104#msg12114104">Quote from: Dream Lover on 28-02-2016, 07:55:12</a></div></div><blockquote class="bbc_standard_quote"><div class="floatright">(http://*URL goes here*)</div><strong><span class="bbc_u">Info</span></strong><br/><table class="bbc_table"><tbody><tr><td><strong>Handle</strong></td><td>Pinocchio, Fallen</td></tr><tr><td><strong>Name</strong></td><td>Morgan (Morganna) Adams, formerly MORRIGAN</td></tr><tr><td><strong>Faction</strong></td><td><em>former</em> Emergent AGI Uplift</td></tr><tr><td><strong>Background  </strong></td><td>Argonaut</td></tr><tr><td><strong>Refresh</strong></td><td>1</td></tr></tbody></table></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I prefer Fallen over Pinocchio, simply because it's easier to spell. :P<br/>Faction and Background are backwards. (Argonaut is your Faction, AGI is your Background).<br/>Uplifted AGI and Emergent AGI are mutually exclusive; uplift is deliberate, emergent is accidental. Also, 'former AGI'?<br/><br/>On a side note, I've gone and swapped the header thing from Handle-Name-Faction-Background-Refresh to Handle-Name-Background-Faction-Refresh, 'cause it was bugging me that they're the 'wrong' way around.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong><span class="bbc_u">Aspects</span></strong><br/><table class="bbc_table"><tbody><tr><td><strong>High Concept  </strong></td><td><em>Ethereal spirit unwillingly made into passionate Human</em></td></tr><tr><td><strong>Trouble</strong></td><td><em>Driven to find true nature, broken AGI, newly human or growing async exsurgent</em></td></tr><tr><td><strong>Other 1</strong></td><td><em>Desparate to prove self to Firewall 'family'</em></td></tr><tr><td><strong>Other 2</strong></td><td><em>Confused identities are no match for growing async sensibilities</em></td></tr><tr><td><strong>Other 3</strong></td><td><em>Clouded Mind, does not have access to full memories or neurology</em></td></tr><tr><td><strong>Other 4</strong></td><td><em>Unused to human emotions and behavior</em></td></tr></tbody></table></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Suggestions:<br/>High Concept: Infected Mind, Sensuous Flesh<br/>Trouble: A Serious Case of Lack<br/>Loyalty: I Guess You'd Call Them Daddy Issues<br/>Other:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong><span class="bbc_u">Skills</span></strong><br/>25 points to spend.<br/>Must conform to skill pyramid/columns.<br/><strong>+4</strong> X-Risks<br/><strong>+3</strong> Xeno-Contact, Credit<br/><strong>+2</strong> Civ Rep, Medicine<br/><strong>+1</strong> Athletics, Fight</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You only have 16 points worth of skills.<br/><br/>I'd suggest:<br/><br/>Narrow<br/><strong>+4</strong>X-Risks, Xeno-Contact<br/><strong>+3</strong>Civ Rep, Cred<br/><strong>+2</strong>Infiltrate, Medicine, Rapport<br/><strong>+1</strong>Athletics, Fight, Somatics, Survival, Willpower<br/><br/>Broad<br/><strong>+4</strong>X-Risks<br/><strong>+3</strong>Xeno-Contact, Credit<br/><strong>+2</strong>Civ Rep, Medicine, Rapport, Infiltrate<br/><strong>+1</strong>Athletics, Fight, Somatics, Provoke, Shoot, Survival, Willpower<br/><br/>That's a random it's-11:30PM skill distribution, so take it with a grain of salt.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong><span class="bbc_u">Stunts</span></strong><br/>Need at least 1 Ego stunt.<br/>Must spend at least 2 Refresh.<br/>Must have at least 1 Refresh remaining.<br/><strong>Ego</strong> Skill Credit <em>Patron: MORRIGAN</em><br/><strong>Morph</strong> Attraction (Sylph package buff added to base Ghost)<br/><strong>Ego</strong> Psi-Gamma <em>Psi-Chi</em> (which allows <em>Ambience Sense, Predictive Boost and Sensory Boost</em> traits)<br/><strong>Ego</strong> Psi-Gamma <em>Grok</em><br/><strong>Ego</strong> Psi-Gamma <em>Sense Infection</em><br/><strong>Refresh</strong></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><strong>Ego</strong>Civ-Rep<em>Patron (MORRIGAN)</em><br/><strong>Morph</strong>Ghost<em>Attraction</em><br/><strong>Ego</strong>Psi-Chi<em>Ambience Sense, Predictive Boost and Sensory Boost</em>OR<strong>Ego</strong>Psi-Gamma<em>Sensory Boost</em><br/><strong>Ego</strong>Psi-Gamma<em>Grok</em><br/><strong>Ego</strong>Psi-Gamma<em>Sense Infection</em><br/><strong>Refresh</strong><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong><span class="bbc_u">Morph</span></strong><br/><table class="bbc_table"><tbody><tr><td><strong>Aspects</strong></td><td><em>Overclocked Ghost repurposed as Sylph</em>; <em>Wonky and unpredictable Chesire Cat Maharati model</em></td></tr><tr><td><strong>Traits</strong></td><td>Essential Biomorph Traits, Mobility (Grip Pads or Claws)</td></tr><tr><td><strong>Custom Traits</strong></td><td>Social (Sex Switch), Night Vision, Natural Attack (Claws)</td></tr><tr><td><strong>Stunts</strong></td><td>Grip Pads, Reflex Boosters, Stealth (Chameleon Skin), Attraction</td></tr><tr><td><strong>Durability</strong></td><td>Good (+3)</td></tr><tr><td><strong>Stress Boxes</strong></td><td>4-stress</td></tr><tr><td><strong>Refresh</strong></td><td>1</td></tr><tr><td><strong>Cred/Civ Rep Cost  </strong></td><td>Good (+3)</td></tr></tbody></table></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'd suggest:<br/><table class="bbc_table"><tbody><tr><td><strong>Aspects</strong></td><td><em>Ghost Turned Sylph</em>; <em>Overclocked</em></td></tr></tbody></table>Night Vision should be 'Enhanced Vision (Infrared/UV)'<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong><span class="bbc_u">Muse</span></strong><br/><strong>Name</strong> The Jung Ones (Jungian psychologist muse)<br/><strong>+2</strong> Rapport<br/><strong>+1</strong> Kinesics<br/><strong>Stress Boxes</strong> 2-Stress</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Is fine. Not though, that by not having Investigate and Infosec, The Jung Ones will be kind of crap at standard muse tasks.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">...to be continued.<br/><br/>A few quick notes.<br/>1. I welcome handle suggestions.<br/>2. I have listed too many Ego Aspects to see which ones jibe with our GM and the group.<br/>3. I have made my best guess as to what skills the group needs.  Feel free to suggest a different mix.<br/>4. MORRIGAN is an interesting patron.  The AGI is interested it Its' meaty-delta-fork, Morgan's new human outlook likes to think it is family concern.<br/>5. It was actually easier to turn a ghost into a sylph than the other way around.  I believe the amped morph is legal and has the full capabilities of a ghost and sylph.  Let me know if I am wrong.  The morph is based on a Cheshire Cat, and can use stealth as well as seduction.<br/>6. Let me know if the mix of psi-sleights is good.  I am trying to avoid those that interact with other minds as we already have one White Queen.  Morgan's probability boost tells them they will probably develop the much-desired sleight of Xeno-Empathy if they just <em>live </em>long enough.<br/>7. Morgan's muse is a psychologist version with skills enough to help guide Morgan's emotions.  They appear as any of the Jungian archetypes.<br/><br/>Let me know what you think.  I look forward to your feedback and should have this character ready in a few days at most...  ;D</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Xenoempathy probably won't see much use in this game; it's more for Gatecrashing games.  This may eventually turn into one, but I'd avoid taking that sleight at chargen.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12114112#msg12114112">Quote from: FarFetched on 28-02-2016, 08:03:50</a></div></div><blockquote class="bbc_standard_quote">Well, lets take a look-<br/><br/>All of your aspects- both for your ego and morph- are pretty long. Usually, they're meant to be short'n'sweet. This makes them... super difficult to create, and require a lot of thought about who or what your character is meant to be. For example, your<em> "Desparate to prove self to Firewall 'family' "</em> could be <em>"Programmed to Please"</em> instead.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Kind of; aspects should be as long as they need to be, but shorter is generally better because a) it forces you to get to the core of the aspect and b) it's less work to type up repeatedly. :P<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12114153#msg12114153">Quote from: Kunoichi on 28-02-2016, 08:37:23</a></div></div><blockquote class="bbc_standard_quote">The refresh cost for a given morph needs to be paid by spending that much refresh on the base morph's stunts, before you can add on anything extra.  So you would need to pick one of either Grip Pads, Reflex Booster, or Stealth and then spend an additional point of Refresh if you wanted to also add on Attraction.<br/><br/>That said, is there a specific reason for why you want to have a morph that's basically a combination of a Ghost and a Sylph?  You don't have Infiltrate and you're relying on your muse for Rapport, so it seems like a rather unnecessary choice. ^^;<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This.<br/>If you want to do the Cheshire Cat grin and disappear thing, it's easier to just throw Stealth onto something. If you don't want the +2 bonus, you can get away with it as a trait.