Since this is also pretty new to me, please forgive me if I end up referencing how things used to work. (Also, 16B is pretty much enough to quickly become lethal.) And I may decide to go off the deeeep end while we're making all the mechanical changes. Just float some of the changes you're considering making my way, though. Just so I don't get too surprised.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Marinas Trench</div><div class="spoiler_body"> At the absolute furthest, it would be everyone goes to the same level of BP, highest in this case, and we're doing any flaws Legends of the Wulin style. I.E. it doesn't give extra points, but when it inconvinences the character badly, everyone gets <del>destiny</del> BP.</div></div><br/>It'll be a +2 stunt, by the way, AndyZ!