Long ago, before the devastation of Konoha by the Nine-tailed Fox, the world was on the verge of collapse. Reeling from the First Great Shinobi World War, the five great nations were at a fragile peace. As if mirroring one another's misfortune, the villages of Konoha and Suna both appointed their third Kages during the war, and Kumo and Iwa's founders were also slain in the conflict. The island superpower Kirigakure, however, has been hailed as a beacon for peace. It still retains its second Mizukage.<br/><br/>Tanigakure rests between the Lands of Fire and Wind, comfortable among the ravines of the Land of Rivers. In the last war, the Kawa Daimyo offered his support to the Third Hokage after the Second was killed and the entire Konoha army surrounded on both sides by Iwa and Kumo forces. Seizing the advantage of a weakened ally, this alliance cemented a partnership that lasts today.<br/><br/>It has not been without difficulty, however, as tensions between the two nations remain high, as they are all throughout the world. Fifteen years after the last great war, the villages have not forgotten their old animosities and will not so easily ignore the faintest sign of weakness.<br/><br/><strong>PCs</strong><br/>Mysterica - Watanabe Jun (http://www.myth-weavers.com/sheetview.php?sheetid=337041) Chuunin (Fast 3, Beastmaster 4, Smart 1) & Xexen (http://www.myth-weavers.com/sheetview.php?sheetid=341985) (Wolf 7?)<br/>Zaer Darkwail  - Mibu Tashi (http://www.myth-weavers.com/sheetview.php?sheetid=341536) Trueblooded Chuunin (Fast 3, Ninja Scout 2, Red Eyes 1)<br/>Muse: Mikazuki Kaname (http://elliquiy.com/forums/index.php?topic=122997.msg6347140#msg6347140) Trueblooded Chuunin (Charismatic Hero 4, Shinobi Adept 3)<br/>Shadow: Hyuuga Marise (http://www.myth-weavers.com/sheetview.php?sheetid=368806) Chuunin (Dedicated 4, Medical Specialist 2, Taijutsu Adept 2)<br/>Mysterica - Hitomi Takeda (http://www.myth-weavers.com/sheetview.php?sheetid=661203) Mentored (Fast 3, Elder Sage 3, Samurai 2)<br/><br/><strong>NPCs</strong><br/>Maki (http://www.myth-weavers.com/sheetview.php?sheetid=341440) - Jounin, Ninja Technician (Smart 5, Shinobi Adept 3, Technique Analyst 5)<br/>Mitsuo - Kawa Daimyo, Ninja Law Enforcement (Smart Hero 3, Shinobi Adept 3, Ninja Scout 3, Ninja Police 10)<br/>Tanimaru - Mitsuo's Grandson, Deceased<br/>Suzume - Moderate Avian Moreau Chuunin, Academy Student (Charismatic 4, Shuriken Expert 2, Summoner 1)<br/>Yasuo - Chuunin, Ninja Law Enforcement (Dedicated 3, Ninja Police 5), Deceased<br/>Shirō Mengishii - Bansentennin, Vaudevillian (Smart 3, Ninja Scout 3, Ninja Operations Counter 3, Master Strategist 5)<br/>Hatake Sakumo (http://www.myth-weavers.com/sheetview.php?sheetid=411944) - Trueblooded Jounin, Seal Expert (Fast 3, Shinobi Adept 3, Ninja Scout 6, Sword Savant 7)<br/>Imouto - Genin (?)<br/>Ryoichi - Bansentennin, ? (?)<br/>Aimi - Missing-Nin, Wandering Nin (Strong Hero 3, Ninja Scout 4, Weaponmaster 3, Bearer of Shukaku 3)<br/>Chiyo - Jounin, Vaudevillian (Smart Hero 3, Puppeteer 10, Taijutsu Master 4, Medical Specialist 3, Epic Puppeteer 2)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tanigakure Background</div><div class="spoiler_body">(http://images1.wikia.nocookie.net/__cb20101122005116/naruto/images/thumb/4/41/Tanigakure_Symbol.svg/70px-<br/>Tanigakure_Symbol.svg.png)Tanigakure  (谷隠れの里, Tanigakure no Sato; Literally meaning "Village Hidden in Valleys")<br/>Medium (Minor) Hidden Village<br/>Unique among the nations of the world, The Land of Rivers has combined the titles of the Daimyo and the village Kage, giving the ruler complete control of both his shinobi village and the land as a whole. Tanigakure is not unimpressive, nestled in the far reaches of a ravine formed by a river that runs through the center of town. With the only avenues of approach being through the main gate or by air, the village has a distinct advantage that offsets its' proximity to two other major villages, the Sand and Leaf. Yet in recent years, Tanigakure and Konohagakure have become close allies, while relations with Sunagakure have degraded as a result. Nearby Takumi Village retains a distant yet subservient relationship with Tanigakure.<br/>Average Wealth: Middle Class (+7)<br/>Civilian Population: 1560<br/>Shinobi Population: 234<br/>Academy Student: 62<br/>Genin: 74<br/>Chuunin: 48<br/>Special Jounin: 18<br/>Jounin: 9<br/>Elite Jounin: 2<br/>Daimyo's Guard: 20<br/>Kawa Daimyo: 1</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Generation</div><div class="spoiler_body">36 Point Buy. ECL 8. Any race or clan or template you can justify as being fluffily sound. Homebrew is, by all means, encouraged.<br/><br/>Starting techniques;<br/>Rank 1 Techniques: 1d4+8, as well as Bunshin no Jutsu, Henge no Jutsu and Kawarimi no Jutsu (If you have ranks in Ninjutsu)<br/>Rank 2 Techniques: 7<br/>Rank 3 Techniques: 6<br/>Rank 4 Techniques: 5<br/>Rank 5 Techniques: 4<br/>Rank 6 Techniques: 3<br/>Rank 7 Techniques: 2<br/>Rank 8 Techniques: 1<br/>Rank 9 Techniques: 0<br/>(+1 to each w/ Genius Nin)<br/><br/>Masteries: 1d4+Level<br/><br/>Proficiency:<br/>Tough Heroes: Light, Medium, and Heavy Armor, Simple Weapons Proficiency<br/>Strong &amp; Dedicated Heroes: Light and Medium Armor, Simple Weapons Proficiency<br/>Fast, Smart &amp; Charismatic Heroes: Light Armor, Simple Weapons Proficiency<br/><br/>Any class or occupation that grants Nin Weapons Proficiency as a possible bonus feat will also offer Archaic Weapons Proficiency. <br/>Any class that requires Nin Weapons as a prerequisite will also accept Archaic Weapons.<br/><br/>On a related note, only Archaic armor is generally available. This<em> does </em> include Battle Vests. Ninja Vests and Reinforced Suits would be considered cutting-edge technology and haven't caught on yet.<br/><br/>Genin, Chuunin, and Jounin feats are granted by RP but otherwise have the same requirements and benefits.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">House Rules &amp; Homebrew</div><div class="spoiler_body">Unarmed Lethal Damage Variant: As an optional rule, all heroic shinobi are able to deal lethal damage and count as armed when making an unarmed attack. The shinobi still deals 1d3 point of damage, though, unless he has a special feat increasing that amount (such as combat martial arts). This rule does not change the benefits of Brawl, as it still deals non-lethal damage.<br/><br/>Watanabe Clan<br/>Prerequisite: Age 8+.<br/>Skills: Select any two skill from the following list as permanent class skills. If a skill the character selects is already a class skill, he receives a +1 competence bonus on checks using that skill: Balance, Climb, Chakra Control, Disable Device, Escape Artist, Fuinjutsu, Gamble, Genjutsu, Handle Animal, Knowledge (ninja lore, streetwise), Listen, Ninjutsu, Perform, Sleight of Hand, Spot, Survival, Swim, Taijutsu, and Tumble.<br/>Feat: Select one of the following: Alertness, Archaic Weapons Proficiency, Brawl, Combat Martial Arts, Genin, Keen Sight, Moujuu Aishou, Nin Weapons Proficiency, Track<br/>Affiliation: You require 1 less success to learn Watanabe/Inuzuka Hijutsu techniques.<br/>Reputation Bonus Increase: +1<br/><br/>Reducing Level Adjustment (http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm), as detailed here. (http://elliquiy.com/forums/index.php?topic=122997.msg8940920#msg8940920)<br/><br/>Empathetic Learning Variant<br/><br/>Marise Hyuuga Ryuu: Secret Skill- Tenketsu Severing Style <br/>    Taijutsu (Strike; Requires Byakugan (a), Chakra Scalpel (a), Chakra Control 11 ranks, Knowledge (earth and life sciences) 11 ranks, Taijutsu 11 ranks, Hyuuga Ryuu- Jyuuken - Nidan Dachi (3)) [Marise Hyuuga Hijutsu] <br/>    Rank: 8 (S-Class); Learn DC: 24, 6 success; Perform requirements: 12 ranks (DC 18); Time: 1 move action; Components: C, M; Range: Touch; Saving Throws: -; Chakra Cost: 6<br/>    <br/>    This stance can only be activated while the user's Byakugan and Chakra Scalpel is active. The user is able to make<br/>    Tenketsu-Uchi attacks while in this stance. A Tenketsu-Uchi attack is a touch attack that deals damage equal to the user's chakra scalpel damage, and counts as chakra-enhanced for the purpose of bypassing damage reduction. The character doesn't apply his strength modifier when making a Tenektsu-Uchi attack and cannot deal non-lethal damage. Attacks made in the Tenketsu-Uchi stance are modifiered by the user's wisdom score.<br/>    <br/>    The damage dealt is cumulative and all Tenketsu-Uchi attacks dealt by the user to a single target one round is treated as one attack. For example, a creature with damage reduction 8/- hit for 3, 2 and 6 damage would suffer 3 damage instead of 0.<br/>    <br/>    Tenketsu-Uchi attacks deal half again as much damage to objects created by chakra and chakra constructs, such as clones or weapons summoned by the Yaibaki no Kuchiyose technique, but not summoned creatures. Each attack has a 25% chance to damage incorporeal creatures.<br/>    <br/>    While in this stance, the user is able to use the Tenketsu Cut ability once per encounter. This counts as a use of the Tenketsu Sealing ability for the purposes of expending daily use. If the user already has the Tenketsu Sealing ability, he may use it or Tenketsu Cut once per encounter without expending one of the daily use of these abilities.<br/>    <br/>    Tenketsu Cut (Su): Up to four times per day, the character may activate this ability as a swift action as long as his Byakugan is active. This ability enables the character to directly see the chakra coil system of anything it focuses his eyes on.<br/>    <br/>    The tenketsu sealing ability grants the character a +1 bonus to attack rolls made in any Tenketsu-Uchi stance, and every successful Tenketsu-Uchi attack deals 1 tenketsu damage to the target unless it succeeds a Fortitude save (DC 10 + ½ character's level + character's Wisdom modifier). This damage is permanent and cannot be healed with bed rest, only medical techniques.<br/>    <br/>    In addition, the opponenet loses 1 point of chakra for 1d4 rounds for every point of tenketsu damage they have taken.<br/>    <br/>    On a confirmed critical hit, the Tenketsu-Uchi attack deals 2 tenketsu damage (or 3 if the character's critical multiplier is x3, 4 if it is x4, and so on). Tenketsu damage to chakra created constructs and objects does not apply—instead, each point of tenketsu damage dealt deals 1 point of damage to the target. The ability lasts for 1 round when activated.<br/>    <br/>    Mastery<br/>    Each step of mastery in this technique increases the chance the user has to damage an incorporeal creature by 5%.<br/>    The second and fourth step of mastery in this technique increases the amount of times the user gains use of the Tenketsu Sealing ability per encounter by 1.<br/>    The fifth step of mastery in this technique grants the user +1 bonus to damage rolls with Tenketsu-Uchi attacks.</div></div>