The battle seemed to be going fairly well thus far.  Ellen was a bit concerned about Rath being left to take the brunt of the attacks, especially since any intelligent commander would focus fire on the more vulnerable of the two warriors before taking on the harder-to-hit one, but he seemed to be rather resistant to damage, which was good.<br/><br/>She'd already noticed that, although the Genasi seemed to have a way to levitate themselves, their mounts still seemed trained to retrieve them almost immediately if they fell.  Perhaps that could be exploited to provide openings for the half celestial?  Certainly, at this point, taking out the mounts seemed to be the easiest way to cut off pursuit.<br/><br/>She'd have to pick her targets properly, though.  Just one hit to the riders, and the griffons would be out of their faces for a little while.  Rath still needed proximity to be able to slash away with his blade, so letting him continue to cut away at the griffon he'd already wounded would be the proper choice.  She'd have to select a different one, then.<br/><br/>Perhaps she could fix things so that they could focus on the mounts one at a time...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Yeah, it's just a pity there's nothing solid for her to slam them into, really. :P They'd be going down quite fast, if she could get that 4d6 Dungeoncrasher damage off.  Still, what she's doing now is fine, especially since griffons that leave Rath's threatened area to retrieve their riders should provoke AoOs.<br/><br/>I'm pretty sure it was ruled somewhere on the official website that forced movement from Telekinesis doesn't provoke, though, which is a bit unfortunate, since it would probably speed things up even more for taking out the riders...  Still, the thought does occur that the Air Genasi aren't likely to keep coming after the ship without any mounts to ride. ^^<br/><br/>TK Bull Rush check on the rider of Griffon #6. (1d20+8=11) (http://invisiblecastle.com/roller/view/3034853/)<br/><br/>...And it's only after making this particular check that I recall that Improved Bull Rush adds 4 to her Bull Rush check... ^^; So, the above roll is actually <strong>15</strong>, rather than 11.</div></div>