Yeah, if we wanted to make it super easy I could even tell you the stats of your opponents up front so you know whether you hit or not. As long as I kept the Bestiary up to date that would probably work. Or we can use a chat of some kind. I have skype but don't know how to do a group chat like that.<br/><br/>Yeah, I figured others may feel that way. We can call them something else. I will just have to find time to flesh out the world thread. >_><br/><br/>Yeah, kind of, but nowhere on paper right now. In the past I've experimented with passive racial features and both passive and active class features, but usually assign them by judgment rather than having specific class skill trees yet. I would like to have something a little more concrete for this, so I'll try to have some class progressions ready to go when people start actually making characters. I'm happy to listen to input on the matter.<br/>