Space Combat is done in 30 minute chunks per turn, instead of the few seconds per turn of normal combat.<br/><br/>Also; they're Chaos, doing bat-shit-crazy stuff is their calling card. As it is, boarding Spiky Pink is plausible and would force both of us to remain still, neither ship getting an attack option. Asking Coral to lob another volley at Spiky will actually help since hull rating factors into the command test modifiers. This is the kind of situation when I wish we had Murder Servitors though....<br/><br/>Against a normal ship I'd say we have a fair chance of boarding and hit and run actions, but I'm unsure how the daemonic nature will play into that.<br/><br/>Since they're 1 VU away I could attempt a Hit and Run, right? If it works it'd be a good way to prepare for a boarding action, or even just other combat.