Ah, I see that.  Not... as inspiring as some of the others.  Serviceable, but...<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Points against- these are minor points individually, but they add up.</div><div class="spoiler_body">Class 2 hyperdrive.  This is not a dealbreaker, but I really like the Loranar and HWK-1000 having class 1.<br/><br/>Medium range sensors.  The YV-560 has better sensors- if we're going for a slower class of hyperdrive for better sensors, I'd prefer that one.<br/><br/>Complement/Passengers total 6-  We can fit our group +1.  That means one NPC, one add-on player later, one rescuee... that's poor flexibility.  The YV-560 fits 7, the Loronar fits 8.  This, to be fair, matches the HWKs 6, so this is also a count against the HWK- which makes up for it by being faster in both real- and hyperspace.<br/><br/>Disfavoured weapon- a single quadlaser is less punch than the Loronar or the YV-560, and the quadlaser "Linked" quality is... statistically unlikely to trigger.  Higher base damage is preferred in my opinion, even with the Quadlaser benefit of "accurate."<br/><br/>Poor rear defense- it's zero.  That's worse than the "1" of the other options, yeah?  Also, does not have extra armour or hull to make up for this lack.<br/><br/>2 customization hard points- This allows for fewer modification options than anything else I've noticed.  This, like the low people-moving capacity, represents poor long-term growth opportunity.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Points for, because I am the Sith's Advocate</div><div class="spoiler_body">Cheap- if 'Shade decides to give us a cheap ship, this is on the table.<br/><br/>Accurate weapon with "crit" potential- the Quadlaser <em>is</em> accurate, and with Linked 3 it may occasionally do LOTS of damage.  This is highly unlikely, but not impossible. Techinically.<br/><br/>Mobility- At speed 4 and handling +0, this thing has a lighter step in the dance than the Loronar, YT1000 or YV560.  It doesn't been the HWK1000 thought.<br/><br/>Medium sensors- Matches the Loronar, better than the YT1000 or the HWK1000.  So, you know, that's something.<br/> </div></div><br/><strong>Conclusion:</strong>This is a perfectly serviceable jack-of-all-trades vessel, but it is truly a master of none- and it has very little room for "growth," Making it likely that we would desire to replace it quickly.  This therefore makes it a poor candidate for "ship as character."  It can fly, it can shoot, it can haul, it has a decent sensor package... but none of these things could be described as best-in-class, and it doesn't have the modification slots to<em>later become</em>best-in-class.<br/><br/>I'd fly it.  But I'd prefer some of the other options.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rabme's summary of ships discussed so far</div><div class="spoiler_body">HWK1000- Unarmed sprint trader. Fly Casual. 120k(R)<br/>YV560- Sensor-laden Spookboat. Enter the Unknown. 120k<br/>Loronar- "Explorer" ultralight hauler (or possibly light gunboat). 120k<br/>YT-1000- Discount hauler with room to expand.  Enter the Unknown. 75k<br/>Kazellis- Discount light hauler with accurate weaponry and good tactical mobility.  Limited expansion.  Savage Spirits. 70k</div></div>