RED - Removed<br/>BLUE - Altered Rules<br/>GREEN - New Rules<br/><br/><br/>RULES<br/><br/>System Rules<br/><br/>D6 is used for Game Play.<br/>Posting/Turns is Sequential.<br/>Characters Go First.<br/>Boss Rooms appear at GM's Discretion.<br/><br/>Character Rules<br/><br/>All Characters have a (Maximum of) 100HP and 100PP.<br/>Male Characters Gain 35PP Per turn in Sexual Combat.<br/>Female Characters Gain 20PP Per turn in Sexual Combat.<br/>Reloading Takes One Turn (Post).<br/>Characters Must Roll 2D6 when Reloading, if the result is less than 8 (so 7 or less) Reloading also counts as a MISS.<br/>Healing takes One Turn (Post).<br/>Characters Must Roll 2D6 when Healing, if the result is less than 8 (so 7 or less) Healing also counts as a MISS.<br/>Melee Attacks Permitted.<br/>Characters may be God Modded for group Non-Con at GM's discretion.<br/>Characters Who are reduced to 0% HP count as falling unconscious, NPC's auto pass all rolls against said character.<br/>Characters can only be KILLED by Room Bosses.<br/>Characters who are killed become zombies, taking on the role of a Creature (Players May Choose Target).<br/>Non-Con Character x Character sex scenes continue until BOTH characters orgasm.<br/>Infected Players choose male or female and rape another character at Random rolled by GM.<br/>Consensual Sex Scenes will be determined at GM's discretion.<br/>Characters who have 50% or Higher PP can choose to have consensual sex with another character.<br/>Character's at %50+ PP can choose to masturbate, only when zone is clear or in safe rooms.<br/>Two Characters having consensual sex with other characters in the room will gain a Shame Debuff<br/><br/>NPC (Creature) Rules<br/><br/>Creatures can only attack Characters who MISS.<br/>Creatures Attacking a STUNNED Character auto-pass Rolls.<br/>GM must roll a single defense roll for each hit taken, if applicable.<br/><br/>Room Rules<br/><br/>Safe Rooms are rooms characters can reload, heal & consolidate and trade freely.<br/>Safe Rooms require minimum 2 turns per character, turn 1 for trade request and turn 2 for consolidation and movement to next room.<br/>The roll on "Leaving Safe Room" happens in players post coming into the room.<br/>Characters must Roll a "Safe Room Roll" when entering a Safe Room on 1D6.<br/>Infected Characters who are in Safe Rooms lock themselves in with the lowest Safe Room Roll (who isn't infected) after everyone else has left.<br/>Characters who are are taken on an alternate route.<br/>Safe Rooms can offer various items, take whatever you like on your turn, but remember your fellow survivors.<br/><br/><br/>ACTIONS<br/><br/>Shooting - Roll to Hit is your MIND attribute to roll against. If you roll  LESS THAN your attribute you have scored a hit.<br/>(A successful hit will incur a stun point).<br/>Shooting Damage - This Damage is resolved at Weapon Damage.<br/>(Characters cannot shoot the first turn/post after escaping Sexual Combat, but can melee).<br/>Melee -  Roll to Hit is your BODY attribute to roll against. If you roll  LESS THAN your attribute you have scored a hit.<br/>Melee Damage - This Damage is Resolved at BODY.<br/>Damage Defense - Roll to Avoid Damage is your SPIRIT attribute to roll against. If you roll LESS THAN your attribute you take NO DAMAGE.<br/>Escape SC - Roll to Escape Sexual Combat is your SPIRIT attribute to roll against. If you roll LESS THAN your attribute you Escape SEXUAL COMBAT.<br/>(Characters Orgasm when PP is filled).<br/><br/>Creatures can choose to Strike or engage in Sexual Combat with a Character IF that Character MISSED with their most recent attack, using the chart below.<br/><br/>Strike / Grapple -  Roll to Hit is your BODY attribute to roll against. If you roll  LESS THAN your attribute you have scored a hit.<br/>Strike Damage - This Damage is Resolved at BODY x2.<br/>Sexual Combat - Successful Grapples render Character Sexually Engaged, Turns/Posts in Sexual Combat is determined by 1D6.<br/>Creatures Orgasm on  Third Turn+, OR when Character Successfully Escapes (Third Turn+).<br/>Damage Defense -  Roll to Avoid Damage is your SPIRIT attribute to roll against. If you roll LESS THAN your attribute you take NO DAMAGE.<br/>(Creatures with 0 SPIRIT have no Defense)<br/><br/><br/>STATS<br/><br/>Fine - Character is A-OK<br/>Caution - Character has Sustained at least 50%HP Damage, BODY -1 & MIND -1<br/>Danger: Character has Sustained at least 75%HP Damage, BODY -2, MIND -2 & SPIRIT -1<br/>Exhaustion: Character has reached 0%HP, All stats reduced to 0 and unable to move.<br/>Death: Characters at 0%HP are Dead and become a Creature.<br/>Poison: Character is Poisoned, losing 10%HP per (their) turn/post and all stats are at -1.<br/>Stunned: Characters Stunned count as MISSED and Creatures Auto-Pass their Strike/Grapple Roll.<br/>Infected: Character's infected render MIND at -1 until cured. Orgasms Cure Infection.<br/>Orgasm: The turn a character Orgasms + the following turn is considered stunned.<br/><br/><br/>ITEMS<br/><br/>Green Herb - Heals 25% of Characters Max HP.<br/>Red Herb - Can be mixed with Green to make Green+Red Mix, Healing 70% of  a character's Max HP.<br/>Blue herb - Cures Poison<br/>First Aid Spray - Can heal a single Character for 100% or Two Characters for 50% Each of total character HP.<br/>Ammo Cache A - Grants an assortment of Ammunition for Handguns, Shotguns, Assault Rifles in the form of Boxed Rounds.<br/>Ammo Cache B - Grants an assortment of Ammunition for Grenade Launchers, Rocket Launchers, Magnums in the form of Boxed Rounds.<br/>(Number of Ammunition per box is resolved at GM's Discretion).<br/><br/><br/>WEAPONS<br/><br/>Weapon                          Ammo/Clip              Damage<br/><br/>Combat Knife                  Infinite                    BODY<br/>Handgun                         10                           1/Shot<br/>Shotgun                          6                             3/Shot<br/>Sub Machine Gun            20                           1/Shot<br/>Assault Rifle                    30                           0.5/Shot<br/>Grenade Launcher           6                             5/Shot<br/>Magnum Revolver            6                             15/Shot<br/>Magnum                          7                             10/Shot<br/>Rocket Launcher             4                             45/Shot<br/><br/>ENEMIES<br/><br/>Creature: Zombie<br/>HP - 10<br/>Normal Strike: Bite (Melee + Infectious)<br/>Sexual Strike: Pin & Rape (Melee)<br/>BODY - 3<br/>MIND - 1<br/>SPIRIT - 0<br/><br/>Creature: Dog<br/>HP - 8<br/>Normal Strike: Bite (Melee + Infectious)<br/>Lunging Bite (Range + Infectious)<br/>Sexual Strike: Pin & Rape (Melee)<br/>BODY - 2<br/>MIND - 3<br/>SPIRIT - 0<br/><br/>Creature: Hunter<br/>HP - 20<br/>Normal Strike: Claw (Melee + Poisonous)<br/>Leaping Claw (Range + Poisonous + Stun)<br/>Sexual Strike: Pin & Rape (Melee)<br/>BODY - 4<br/>MIND - 4<br/>SPIRIT - 2<br/><br/>Creature: Licker<br/>HP - 25<br/>Normal Strike: Claw (Melee)<br/>Licking Strike (Range + Infectious + Stun)<br/>Sexual Strike: Pin & Rape (Melee)<br/>BODY - 4<br/>MIND - 4<br/>SPIRIT - 2<br/><br/><br/>Creature: Giant Spider<br/>HP - 15<br/>Normal Strike: Bite (Melee + Poisonous)<br/>Web-Shot (Range + Stun)<br/>Sexual Strike: Pin & Rape (Melee)<br/>BODY - 4<br/>MIND - 4<br/>SPIRIT - 0