Since we'll be adjusting stats almost every level, I wouldn't put too much effort into making them even. I simply took the stats I had, and added the adjustments onto them. some of them are odd right now (and those that aren't will be next level), but by level 6 they'll be even again. So I wouldn't worry too much about it, and just go with what you had.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=203749.msg10536951#msg10536951">Quote from: TheGlyphstone on 26-09-2014, 23:04:41</a></div></div><blockquote class="bbc_standard_quote">A sounds better. The fewer exceptions you have to build into the base rule set, the better. This way, the ability to use magic weapons synchronizes with the existence of magic weapons.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Alright, I'll bump weapon enhancement up one level. So the only difference to what Ebb wrote is also getting a +1 enhancement bonus to your weapon. Apart from that, everything's spot on from what you said.