I've been waiting for someone to bring that up. Thank you Mu for thinking of it.<br/><br/>My normal GMing style is difficult to convert to forums because I usually prefer to give a general description of what is seen or perceived and let players ask questions to further define the scene, but that's hard to do because everyone's concerned about pacing and staying interested in the game. I thought that giving information via PM would allow for the players to have a little more imput and decide how to provide information in a way that might engage other players who may have further information to share.<br/><br/>One of my worst role-playing experiences was with a power-gamer who loved, and I mean loved to get information from the GM and then not share it so that he could, at some pivotal moment, drop a bombshell and save the day... sadly, it never worked because by the time he dropped the bomb, everyone was ass deep in 'gaters and fresh out of ammo.<br/><br/>I remember one particular session, he had information on an ambush on the players, but decided to not tell anyone so that he could be outside of the ambush and then, of course, save the day by ambushing the ambushers all on his own... that night, we had a TPK event.<br/><br/>Anyway, If I don't give enough information, kick me and I'll make sure that you get it; if someone starts holding out for no good reason, that information will find it's way to you as well.