<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=340068.msg16124173#msg16124173">Quote from: Laughing Hyena on 28-02-2022, 19:01:55</a></div></div><blockquote class="bbc_standard_quote">Based on the conversation in the recruiting thread, Mage seemed like the best choice for a spell caster with elemental aspects such as shaping water tentacles and wielding lightning for reasons. Have no idea how dungeon world treats magic but looking over spells it seems like it also follows d&amp;d in this fashion as well. <br/><br/>Is this the Mage Playbook in question? Found it on Reddit as a home brew and has more variety in what is possible and more abstract and on the fly.<br/><br/>https://drive.google.com/file/d/12y-b12avp9ey4p_XJFh6osj2CVW_sm1n/view<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The Mage playbook I'm familiar with is  this one (posted here because it's a free playbook!) (https://drive.google.com/file/d/1aiWVjh2AOFeS5_6y-u3W1yt7NNMkxJNf/view?usp=sharing) but honestly, Dungeon World is the kind of game that there's a ton of choices for playbooks and you can use whichever catches your eye! I like this one because the Cast a Spell move does a really good job of providing flexibility of what a Mage can do.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cast a Spell</div><div class="spoiler_body">Cast a Spell (INT)<br/>When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this<br/>way can never deal damage directly. On a 10+, the spell certainly helps, but choose one.<br/>On a 7-9, the spell takes effect, but the choose two:<br/>• Your spell won't last long - you'll need to hurry to take advantage of it.<br/>• Your spell affects either much more or much less than you wanted it to.<br/>• Your spell has unforeseen side effects, and might draw unwanted attention.<br/>• The casting saps your energy. You take -1 ongoing to INT until you have a few minutes<br/>to clear your head.<br/>On a miss, something's gone horribly wrong. Your spell may well have worked, but you<br/>will regret casting it.<br/></div></div><br/>The Spell Focus system also sounds like it could work very nicely for the concept you have! You could either grab The Storm or Winter or we could make a custom one!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=340068.msg16124190#msg16124190">Quote from: Sethala on 28-02-2022, 19:17:45</a></div></div><blockquote class="bbc_standard_quote">Excellent, glad you like the idea Nastara.  <br/><br/>There's another part of this that I could definitely use advice on from others with more DW experience.  Dragon's Desire comes with a second, beneficial effect that ties into the desire part (and, as far as I can tell, there's no extra conditions or limits to how often it can be used, as long as the specific trigger is met).  I'd like to come up with one for her sex desire, but I'm drawing a bit of a blank, and could definitely use some suggestions.  For reference, Cruelty gives +2 forward to damage against whatever damaged you, Treasure has the GM tell you the most valuable aspect of an item that you examine for the first time, and Power lets you roll +STR instead of +CHA to parley with someone afraid of you.<br/><br/>My initial thought is to tie it into having sex, possibly some kind of buff she can get or something similar, but I'm not sure what kind of buffs are appropriate for DW.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In terms of buffs, there's a TON of different mechanical possibilities and a whole bunch of narrative ones! You could for example...<br/>*Heal when X happens<br/>*Protect from X<br/>*Do more damage to X<br/>*Increase range/effectiveness of X<br/>*Gain a bonus while doing/avoiding X<br/>*Use a different stat for an action<br/>*Add a<em>tag</em>to an attack/action (tags are little narrative nods that say what a weapon/effect does, for example a<em>messy</em>weapon tends to do damage that leaves tons of evidence and terrifies onlookers.<br/><br/>Are there specific dragony or lusty things you'd like for her to be able to do? With sex I could see taking some kind of advantage (hit harder? easier to effect? easier for you to dodge?) someone who you've had sexual activity with, or some kind of like<em>Entrancing Scales</em>or something that if you're touching someone in a sexual way their attention cannot be moved off of you unless they are struck with an attack?