AND WITH THIS POST I CLAIM THE OOC VIRGINITY.<br/><br/>Anyway, just popping my sheet here for easy reference. More for myself than anything else. :P<br/><br/><hr/><br/><div class="floatright">(https://pre00.deviantart.net/871e/th/pre/f/2015/153/6/0/archer6small_by_chaosringen-d8vq6ox.jpg)</div>The Mythweavers Sheet (https://www.myth-weavers.com/sheet.html#id=1616222)<br/><strong>Name:</strong>Temudaria, formerly of the Atanai Clan.<br/><strong>Sex:</strong>Bisexual Female<br/><strong>Age:</strong>25<br/><br/><strong>Race:</strong>Human<br/><strong>Class:</strong>Ranger<br/><strong>Alignment:</strong>Chaotic Good<br/><strong>Level:</strong>Gestalt Ranger / Monk Unchained (Zen Archer) 1<br/><strong>EXP:</strong>0<br/><br/><strong>Basic Appearance:</strong><br/>Standing at just under six feet tall with slender shoulders and an athletic body, Temudaria is the exemplar of what an Atanai Horseman should be; muscular, powerful but also lithe and flexible, ready to spring into action at a moments notice. As her clan taught her, she does not wear very much save the bare minimum to keep her modesty intact. Her skin is obviously of a fair base but tanned slightly brown, with long blonde hair kept in a high ponytail and yet still hanging around her shoulders. Her eyes, in contrast to her dark hair, are a strikingly bright emerald green and though the elements have weathered her young face with a slight hardness, her skin remains soft and warm to the touch, delicate, attractive features proving difficult to remove. She has a classically beautiful hourglass figure with a slender waist (with this (http://static.ratemyink.com/images/ul/394/Stomach-Tribal-tattoo-39413.jpeg) tattoo over her navel, where her womb is), wide hips, long legs and a generous chest, enough such that should she desire company for the night...well, she very rarely misses out. Her mouth is always quick to smile and her eyes seem to permanently twinkle with wry delight and amusement; despite her hardships, she has not yet lost her sense of humour, and she enjoys living life to the fullest...as should be obvious both from the amount of notches in her belt that she has accrued, and how many scars she has collected from jealous men and monsters both. He is never seen without at least her bow on her back and her horse by her side, a tankard of strong ale in her hand a boisterous laugh on her lips. However, if you sneak a glance at her in the quiet hours of the morning, you might just see a deep ennui, an almost brooding sadness in her eyes...at least before she spots you and raises a toast in your honour.<br/><br/><strong>Basic Background:</strong><br/>Temudaria was once a proud member of the Atanai Clan, one of the larger tribes of the nomadic peoples who populate the near northern edge of the River Kingdoms. For the most part, the Tribesmen lived a peaceful life, deliberately staying away from the artificial and ever changing borders of the Kingdoms to the South both in order to preserve their way of life and avoid the notice of their warlike neighbours. For a good few hundred years, it worked; whilst their existence was acknowledged, they were nothing more than a footnote in history, a small side thought in the annals of history. Temudaria, specifically, was born and raised in their small community as the daughter of the Chieftain – the next in line to the leadership of their tribe, should she prove herself worthy - learning all she could of horsemanship, archery and mounted warfare, learning the best way to steer a horse, the best way to feed and groom it, the best way to bond with it and ensure that it never abandoned her in her time of need. She learned how to forage and survive in the wild, she learned how to interpret Omens from The Spirits, and she learned the secrets of the Atanai Clans most famous warriors, those men and women who could accurately fire a bow from horseback without so much as slowing down to aim. She reached her 19th Birthday, a full woman, and was ready to head out on her first real hunting trip to deal with a monster that had been terrorising the local area.<br/><br/>Alas, it was not to be. Partway through the hunt, the Horsemen were set upon by foreign soldiers marching through the area, and though the Atanai got the better of the engagement, it did far more damage than simply taking a few lives. See, the Atanai Horsemen tended to roam around the land, no one area their permanent home, following the cattle and the rains around the Steppes. They had a small patch of land that they frequented and rarely ventured out of, of course, but for the most part they simply roamed around living off the land as best they could. But it was that day that one of their Southern Neighbours – Kythnian Empire, a fledgeling City State looking to expand their territory north before challenging their more established neighbours - decided that they wanted that parcel of land for themselves, and seized the excuse of the deaths of their soldiers to invade her homeland and demand that the Atanai and the rest of the Duguran Horsemen vacate the area, or bow in supplication to their new Masters. The Duguran Horsemen refused, and attempted to fight the vast Kythnian Legion that had come to claim their lands. They lost in the face of their heavier armour and Battlemage corps, horribly, and the survivors were either scattered to the winds or put to the sword. Temudaria was one of the survivors, forced into fleeing deeper into the wilderness in search of her family, her friends and her tribe. She has travelled far from her homeland, determined to find the scattered remnants of her tribe, gather what allies she can and forge it into a great spear to plunge into the hearts of her enemies. Her homeland must be recaptured, and her tribes pride and honour restored. She will do anything to achieve that. Anything. To that end, she has come to the Emerald tower in search of both the riches and allies she needs to make her dream of a crusade a reality.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Stats And Saves, Overview</div><div class="spoiler_body"><br/><strong>Stats:</strong><br/><em>HP:</em> 15<br/><em>Str:</em> 16 (+3)<br/><em>Dex:</em> 22 (+6) <br/><em>Con:</em> 18 (+4)<br/><em>Int:</em> 15 (+2)<br/><em>Wis:</em> 19 (+4)<br/><em>Cha:</em> 17 (+3)<br/><br/><em>Senses:</em> Low Light, Darkvision<br/><br/><em><span class="bbc_u">Attack Options:</span></em><br/>Unarmed +6 (1d4 +3)<br/>Hornbow Ranged +7 (2d6)<br/>Hornbow Ranged &lt; 30ft +8 (2d6 +1)<br/><br/><em>AC:</em> 20 (21 Mounted)<br/><em>TAC:</em> 20 (21 Mounted)<br/><em>FFAC:</em> 14 (15 Mounted)<br/><em>CMB:</em> +4<br/><em>CMD:</em> 24<br/><br/><em>Initiative:</em> +8<br/><em>Fortitude Save:</em> +6<br/><em>Reflex Save:</em> +8<br/><em>Will:</em> +4<br/><br/><em>Diplomacy:</em> +8<br/><em>Handle Animal:</em> +7<br/><em>Knowledge Geography:</em> +6<br/><em>Knowledge Nature:</em> +6<br/><em>Perception:</em> +8 (+10 Dim Light)<br/><em>Ride:</em> +10<br/><em>Sense Motive:</em> +8<br/><em>Stealth:</em> +10 (+12 Dim Light)<br/><em>Survival:</em> +9 (+10 Follow / Identify Tracks)<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills, Feats and Traits</div><div class="spoiler_body"><em><span class="bbc_u">Skills:</span></em><br/>6 + <em>Int</em> ( +2 ) + 1 = 9 / Level<br/><br/><em>Languages:</em> Common + 2 = 3<br/>Common, Elven, Goblin<br/><br/><em>Class Skills:</em><br/>Diplomacy (Cha) (1), Handle Animal (Cha) (1), Knowledge Geography (Int) (1), Knowledge Nature (Int) (1), Perception (Wis) (1), Ride (Dex) (1), Sense Motive (Wis) (1), Stealth (Dex) (1), Survival (Wis) (1)<br/><br/><em>Other Skills:</em><br/><br/><br/><strong><span class="bbc_u">Racial Bonuses:</span></strong><br/><br/>- +2 to stat of your choice (Dex). <br/><br/><em>- Bonus Feat</em><br/><br/><em>- Dimdweller:</em> When in Darkness or Dim Light, +2 Perception, Intimidate, Stealth. Gains Darkvision 60ft.<br/><br/><br/><strong><span class="bbc_u">Feats:</span></strong><br/><br/><em>- Point Blank Shot:</em> +1 Hit and Damage &lt; 30ft.<br/><br/><em>- Precise Shot:</em> No Penalty shooting into combat.<br/><br/><em>- Weapon Proficiency:</em> You are Proficient with the Orc Hornbow.<br/><br/><em>- Perfect Strike:</em> Once Per Day / Monk level + (1 x 4 levels), may make two attack rolls and take the higher one. If the higher one Crits, use the lower one as a Confirmation Roll.<br/><br/><em>- Improved Unarmed Strike:</em> No penalty on Unarmed attacks. Unarmed Attacks can be made lethal.<br/><br/><br/><strong><span class="bbc_u">Traits:</span></strong><br/><br/><em>- Magical Knack:</em> +2 Caster Level (Ranger)<br/><br/><em>- Reactionary:</em> +2 Initiative<br/><br/><em>- Trustworthy:</em> +1 Diplomacy. Diplomacy is a Class Skill.<br/><br/><em>- Defensive Strategist:</em> In a Surprise Round in which you do not act and in combat when you have not acted, you are not treated as Flat Footed.<br/><br/><br/><span class="bbc_u"><strong>Class Bonuses:</strong></span><br/><br/><span class="bbc_u">Ranger:</span><br/><br/><em>- Proficiency:</em> All Simple and Martial Weapons, light armour, medium armour, shields (no Tower Shields)<br/><br/><em>- Favoured Enemy:</em> At 1st Level, 5th, 10th, 15th and 20th choose Favoured Enemy. +2 Bluff, Knowledge, Perception, Sense Motive and Survival Vs FE. +2 Attack and Damage. May attempt Knowledge Checks Untrained Vs them. <br/>         <em>1st Level:</em> Goblins<br/><br/><em>- Track:</em> + ½ Level to Survival Checks to Follow Tracks.<br/><br/><em>- Wild Empathy:</em> May improve Animals attitude as a human. Ranger Level + Cha Mod. Also works    on Magical Beasts of Int 1 or 2, but at -4.<br/><br/><br/><span class="bbc_u">Monk Unchained (Zen Archer):</span><br/><br/><em>- Flurry of Bows:</em> May make one additional attack at Full Bab with any Bow. Cannot Flurry with Unarmed Attacks.<br/><br/><em>- Improved Unarmed Strike:</em> Gain IUS as a Bonus Feat. <br/><br/><em>- Bonus Feat:</em> Gain a Bonus Feat at Levels 1, 2, 6, 10, etc. <br/>   <em>1st Level:</em> Precise Shot<br/><br/><em>- Perfect Strike:</em> Gain Perfect Strike as a Bonus Feat. Can only use it with Bows.<br/><br/><em>- AC Bonus:</em> When unarmoured and unencumbered, Monks gain their Wis Bonus to their AC and CMD. This bonus applies even when the Monk in Flat Footed. </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Full Inventory</div><div class="spoiler_body"><strong><span class="bbc_u">Slots:</span></strong><br/><br/><em>Head:</em> <br/><em>Headband:</em> <br/><em>Eyes:</em><br/><em>Shoulders:</em><br/><em>Neck:</em><br/><em>Chest:</em><br/><em>Body:</em><br/><em>Belt:</em><br/><em>Wrists:</em><br/><em>Hands:</em><br/><em>Feet:</em> <br/><em>Ring 1:</em><br/><em>Ring 2:</em><br/><em>Unslotted 1:</em><br/><em>Unslotted 2:</em><br/><br/><br/><strong><span class="bbc_u">Full Inventory:</span></strong><br/><br/><em>- Orc Hornbow, (130gp, 3lbs):</em> 2d6, Crit x3, 80ft<br/><br/><em>- Arrows, Common x38 (2gp 6lbs):</em> Pierce.<br/><em>- Arrows, Blunt x20 (2gp 3lbs):</em> Bludg.<br/><br/><em>- Bedroll (1sp) (5lbs)<br/>- Blanket (5sp) (3lbs)<br/>- Waterskin (1gp) (4lbs)<br/>- Rations x4 (4 x 5sp = 2gp)</em><br/><br/><em>- Riding Saddle (10gp)</em><br/><em>- Light Combat Trained Horse (110gp)</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Horse Stats</div><div class="spoiler_body"><strong>HP:</strong> 13 / 15<br/><strong>Str:</strong> 16 <strong>Dex:</strong> 14 <strong>Con:</strong> 17 <strong>Int:</strong> 2 <strong>Wis:</strong> 13 <strong>Cha:</strong> 7<br/><strong>AC:</strong> 11 <strong>TAC:</strong> 11 <strong>FFAC:</strong> 9<br/><strong>Saves:</strong> Fort +6 Ref +1 Will +1<br/><strong>CMD:</strong> 17 (21 Trip)<br/><strong>CMB:</strong> +5<br/><strong>Move:</strong> 50ft<br/><strong>Attacks:</strong> 2 Hooves +3 (1d6 +3)<br/><strong>Skills:</strong> Perception +6<br/><strong>Feats:</strong> Endurance, Run</div></div><br/><br/><em>Wealth:</em> 93gp, 4sp<br/><br/><em>Incentives Earned:</em> 6,150gp</div></div><br/><br/><strong>Player Jobs:</strong><br/>- OOC and IC Minute Taker, 100gp x level / week<br/>- Supplementary Application Taker, 250gp x Level / week