<div align="center">(https://i.pinimg.com/originals/71/2b/a3/712ba377fe8424ab79aaa38d9904aaf1.jpg)</div><br/><div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 24pt;">PATHFINDER: The Dark Continent</span></span><br/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;">STORMSAILS</span></span><br/><em>A Sea Adventure</em></div><br/><strong>GM's Note:</strong><br/><br/>Welcome to STORMSAILS!  This is a pirate-themed adventure following the exploits of Zair Darkwail's<em>Captain Kazael</em>and his merry group of strange ladies.  Our story commences a year in the past, on the docks of the city of ELNERA.  It is there that Captain Kazael is in search of a seaworthy vessel to sail to... THE DARK CONTINENT!<br/><br/><hr/><br/>Kazael, you have received word from your sources, namely your tiresome sibling, MOUSER, that a merchant house from TYRE has a ship for sale.  Apparently, the crew developed cholera on board, and their expedition had to be re-routed to ELNERA.  They tried at first to find a new captain and crew, but to no avail, and now, the house has scrapped their expedition and now seeks to sell the ship to the highest bidder at an auction tomorrow.<br/><br/>Perhaps, Kazael, you are a man of your word, and you might wish to purchase the ship outright, but something tells me that you are something more of an opportunist.  And so, you find yourself at the BROKEN MARE, a place where sailors and loggers congregate, a dangerous place, really, and you sit in confidence with your FRIENDS.<br/><br/><hr/><br/>This is an open-world.  You make the decisions.  Tips and suggestions!  Please do not ask general questions, such as: "Is the ship guarded?"  You should instead say: "I will direct my character to surveil the docks.  I am looking for security.  I am looking for patterns.  What do I see?"