Senna might realize whoever attempted to help Tashiel that way might have a chance of ingesting whatever was afflicting Tashiel, and be still under its effects later on.<br/><br/>Meantime, the sounds they - notably Tashiel - were making would make resting a tricky proposition. Without getting her to<del>come</del>calm down, once enemies realized something had gone amiss with the raiders and went hunting, they would likely find the resting trio with ease. Alternatively, maybe they could just try to head out further from the "fortified" village.<br/><br/>(Roll result)<br/>Senna might also remember the Jorwund stream is not far to the south east, someone might join Tashiel for a dip and try to wash out the substance, but wearing heavy armor into the stream might not be the best idea.<br/><br/>The three of you might also take heart that if Aldemaar's figures of 10-15 defenders was accurate, you have probably taken out six of them so far, half or close to half.<br/><br/>OOC: Anyone trying to help Tashiel by sucking out the "venom" will have to make a Death Saving Throw, and the outcome counts to the person's failed DST in the next combat. In return, Tashiel gets a +2 bonus on her next DST or her next (otherwise unmodified) save to avoid exposing herself in the next combat.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">Summary: At 2017-04-17 03:27:34, Melendrith (uid: 61033) rolls: 2d20 Result: 28 (https://elliquiy.com/forums/dicebot.php?r=102331)<br/><br/>Full Result: Melendrith rolled: 2d20<br/>Comment: Celeste then Senna. Better of Int or Wis.<br/>Result: 9, 19, <br/>Total: 28</div></div>