I find the automatic bonus progression an interesting idea.<br/>I do see though that it can break down at certain areas.<br/><br/>as an example.<br/><em>Dagger of Venom<br/>DESCRIPTION<br/>This black +1 dagger has a serrated edge. It allows the wielder to use a poison effect (as the spell, save DC 14) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison effect must be invoked in the same round that the dagger strikes.</em><br/><br/>By the weapon attunement rules under automatic progression this is a dagger one could have. It is only a +1 and the special ability it has is not a weapon enchantment RAW.<br/><br/>How about at 9th level I decide that Isabeau's +2 attuned weapon is:<br/><em>Luck Blade<br/>This +2 short sword gives its possessor a +1 luck bonus on all saving throws. Its possessor also gains the power of good fortune, usable once per day. This extraordinary ability allows its possessor to reroll one roll that she just made, before the results are revealed. She must take the result of the reroll, even if it's worse than the original roll. In addition, a luck blade may contain up to three wishes (when randomly rolled, a luck blade holds 1d4–1 wishes, minimum 0). When the last wish is used, the sword remains a +2 short sword, still grants the +1 luck bonus, and still grants its reroll power.</em><br/><br/>This is only a +2 weapon... the special abilities and wishes it has are not from weapon enchantments and have no +1 progression to use.<br/><br/>If I may suggest here and this could make huge differences to how we all rethink our equipment. The Auto progression chart is what you suggest...a non type NON MAGIC add to our character and if we want a magic weapon then we need to find or buy one. I can even live with the less gold in this aspect since the bonus' offered outweighs what could be bought even with full gold for the level.<br/><br/>As is the auto progression chart completely ignores any named weapon with non standard enchanted abilities.<br/><br/>So either we ignore magic weapons completely and by the chart any magic item that gives AC, ability increases or saving throws increase no longer exist, or we work with in the chart to allow non specific weapons and items.<br/><br/>The same aspects can be applied to armor as well.<br/>I am already giving the +1 armor attunement to Beau's leather armor so why couldn't it be<br/><em>Boneless Leather<br/>This suit of +1 leather gives its wearer the ability to twist and contort her body in virtually any direction. She gains a +5 bonus on Escape Artist checks, a +5 bonus on Acrobatics checks to reduce damage from falls, a +5 bonus to CMD, and DR 5/piercing or slashing.</em><br/><br/>After all by the way the progression works as it is written this would be an allowable armor since it is fact only a +1 enchantment based on the tables.<br/>I know that is not in the spirit of what we are doing but as a long time GM and player I look at everything when something extra is added  like the automatic progression bonuses.<br/><br/>MU<br/>