<div class="floatright"><strong>'Alter Ego Costume'</strong>(http://i.imgur.com/ofDDjxN.jpg)</div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores (16 Points)</div><div class="spoiler_body">Strength 0 (6 at full power)<br/>Fighting 2 (4 Points)<br/>Stamina 0 (6 at full power)<br/>Intellect 4 (8 Points)<br/>Agility 2 (4 Points)<br/>Dexterity 0<br/>Awareness 0<br/>Presence 0</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Defenses (8 Points)</div><div class="spoiler_body">Dodge 3 (1 point)<br/>Parry 3 ( 1 point)<br/>Fortitude 0 (6 at full power)<br/>Toughness 0 (6 at full power)<br/>Will 6 (6 Points)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills (12 Points)</div><div class="spoiler_body">Expertise (Science) 8 (+12)<br/>Close Combat (Unarmed) 4 (+6)<br/>Technology 12 (+16)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advantages (7 Points)</div><div class="spoiler_body">All-Out Attack<br/>Improvised Tools<br/>Inventor<br/>Jury-Rig<br/>Power Attack<br/>Takedown 2<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powers (47 Points)</div><div class="spoiler_body">Psionic Armor<br/>Immunity 10 (Life Support), Limited to 30 minutes at a time (9 points)<br/><br/>Speed 2 (120 ft.) (2 Points)<br/><br/>Strength of Will 6 Ranks (24 Points)<br/>Wally’s strength comes from his ability tocreate psionic power armor to bolster his strength, and is fueled by his willpower. As long as his confidence is high wally is a powerhouse, but when it wanes his power goes with it.<br/>Strength of Will: Enhanced Strength Limited to Will rank, Enhanced Stamina Limited to Will rank, Linked to Unstoppable, Impervious Toughness, Penetrating Strength, Sustained • 4 points per rank.<br/><br/>Massive Knockback 6 Ranks (3 Points)<br/>Wally not only hits hard, but delivers considerable momentum with his strikes, enough to send targets flying. If he successfully hits, and the target fails a Strength check against his effect rank, they are flung back a distance equal to his effect rank minus their mass rank.<br/>Massive Knockback: Move Object, Close Range, Limited to Flinging Targets Away, Linked to Strength Damage, Sustained • 1 point per 2 ranks.<br/><br/>Power-lifting 6 Ranks (3 Points - 100 Tons at full power)<br/>Wally is a physical god, able to lift incredible weights as long as his determination holds.<br/>Power-Lifting: Enhanced Strength, Limited to Lifting, Limited to Will rank, Sustained • 1 point per 2 ranks.<br/><br/>Unstoppable 6 (6 Points)<br/>Once wally gets moving, nothing stands in his way for long. He can simply smash through anything in front of him and continue moving at a steady pace, leaving a trail of destruction in his wake.<br/>Unstoppable: Penetrating Burrowing, Limited to Will rank, Linked to Strength of Will, Sustained • 1 points per rank.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Complications</div><div class="spoiler_body">Motivation: Doing Good. Wally is a true hero at heart – brave, selfless, and willing to do everything he can to protect others from harm and make the world a safer place. This can be easily exploited by putting others in danger, as he will always leap to their rescue.<br/><br/>Inferiority Complex: Wally has a severe inferiority complex that causes him to constantly compare himself to those around him and berate himself for even the slightest mistake. When he fails at anything his Will rank drops by 1 until the end of the scene or until he succeeds at something significant, which raises it by 1 (up to his normal maximum). Successful uses of interaction skills such as Deception or Intimidate by others can have the same effect, either raising or lowering his Will rank.</div></div></div></div><br/><strong>Alter Ego:</strong>The Unstoppable Dynamo<br/><strong>Secret Identity:</strong>Wally Heide<br/><strong>Alignment:</strong>Cape<br/><strong>Gender:</strong>Male<br/><strong>Age:</strong>24<br/><br/><strong>Sexual Orientation:</strong>Bisexual<br/><br/><strong>No-No's</strong>All negotiable.<br/><br/><strong>Personality:</strong>Although he is not as inclined toward intellectual pursuits as his scientist father (Although he IS still a genius) and is not a natural leader like his mother, Wally is unflinchingly brave, friendly and upbeat and is always the first to leap into action when trouble starts.  He constantly lives in the shadow of his two famous parents' accomplishments, and while he does not resent them he is sometimes exasperated when enemies or allies compare him to them. He wants to be a hero, but on his own terms.<br/><br/><div class="floatright"><strong>'Secret Identity'</strong>(http://i.imgur.com/KQVsP7s.jpg)</div><br/><strong>Secret Identity occupation:</strong>Bartender<br/><br/><strong>Background</strong><br/>The Unstoppable Dynamo is the child of the indestructible elastic hero Teflon Man (Terry Heide) and speedster Hard Drive (Molly Heide). Wally's powers are unlike his parents in that rather than being a speedster or having his fathers stretchy body he is actually able to psionically generate technological power armor to enhance his physical attributes to superhuman levels and even sustain his life functions indefinitely. One thing he does have in common with both of his parents is that he is extremely intelligent and a skilled inventor able to craft technological marvels with few or no tools. Despite his incredible genius he still struggles to get very far as an inventor, as his extremely poor self-esteem leads him to believe that his inventions are ineffective or useless. Currently he works as a bartender and occasionally provides other heroes with devices they need for their own missions when he isn't out acting as a hero himself.<br/><br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores (42 Points)</div><div class="spoiler_body">Strength 2<br/>Fighting 2<br/>Stamina 2<br/>Intellect 1<br/>Agility 4<br/>Dexterity 4<br/>Awareness 2<br/>Presence 4</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Defenses (15 Points)</div><div class="spoiler_body">Dodge 6 (+2)<br/>Parry  6 (+4)<br/>Fortitude 5 (+3)<br/>Toughness 6 (+2) (4 without Defensive Roll)<br/>Will 4 (+4)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills (16 Points)</div><div class="spoiler_body">Athletics 4 (+6), Close Combat: Unarmed 4 (+6), Expertise: Magic 8 (+9),  Insight 2 (+4), Intimidation 2 (+6), Investigation 2 (+3), Perception 6 (+8), Stealth 4 (+8)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Advantages (13 Points)</div><div class="spoiler_body">Attractive, Defensive Roll 2, Diehard, Improvised Weapon 3, Jack of All Trades, Luck 3, Ritualist, Artificer, Uncanny Dodge<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powers (1 Point)</div><div class="spoiler_body">Senses (Danger Sense - Mental Sense) 1 Point <br/>Jason has an uncanny ability to sense trouble coming before it arrives. He does not know that this is because of his occult lineage and his innate connection to the all-seeing Faceless One.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Complications</div><div class="spoiler_body">Motivation: Survivor. Jason survives, even if that leaves a trail of bodies a mile long. he is determined to live and defeat<br/><br/>Underestimated: Nobody understands it's more than just luck that leads to a mere mortal with no special skills succeeding against horrifying monsters. They dismiss him all too easily - and always regret it.<br/><br/>Monster Magnet: Jason has a hereditary curse that makes him a magnet for danger of all kinds, especially the paranormal variety. If there is a monster, demon, eldritch horror or deadly threat around it will inevitably cross his path.<br/></div></div></div></div><br/><strong>Alter Ego:</strong>None<br/><strong>Secret Identity:</strong>Jason Holland<br/><strong>Alignment:</strong>Vigilante<br/><strong>Gender:</strong>Male<br/><strong>Age:</strong>26<br/><br/><strong>Sexual Orientation:</strong>Heterosexual<br/><br/><strong>No-No's</strong>Everything negotiable except underage<br/><br/><strong>Personality:</strong>Jason is a hardened survivor of countless monster attacks. From the time he was a child his life was filled with the weird and the strange, and he has slain more monsters and defeated more villains than most people will ever see. His entire family and every friend he has ever had has fallen prey to the creatures that seem to gravitate toward him, and he has become a ruthless and hardened slayer of monsters, suspicious of everything and everyone and willing to fight to the death at the drop of a hat if necessary.<br/><br/><div class="floatright"><strong>'Secret Identity'</strong>(http://i.imgur.com/tXkHsLv.jpg)</div>(http://i.imgur.com/eWU134y.jpg)<br/><strong>Secret Identity occupation:</strong>Convenience Store Clerk/Monster Hunter<br/><br/><strong>Background</strong><br/>Jason Holland is descended from a line of cultists originally born and bred to serve the eldritch horror known as the Faceless One. in the early 1900's, the few remaining members of his family line still alive fled the cult and came to hide in the United States, and within a century their heritage and the cult their forefathers had fled were completely forgotten. That all changed a few years ago when the cult of the Faceless One found the remaining descendants and began to capture and kill them one by one to usher in the return of their master. Jason survived and slew the eldritch horrors summoned by the cultists (and most of the cultists themselves) and after running for a long time he has grown tired of running and realized that the creatures hunting him are not the only monsters and villains in the world, and he has now taken it upon himself to fight evil in all its forms ruthlessly, making him a brutal vigilante and sometimes-hero. He is unaware of the fact that if he were to die, the last seal keeping the Faceless One from the mortal plane would fall away, and that is why those who serve that ancient terror seek him out, and in fact this is because he<strong>is</strong>the mortal avatar and spawn of the Faceless One. If he ever realized his true power, he could be an incredible force for good - or an absolute nightmare.