Name: Wren Demarco<br/>Race: Half-Elf<br/>Sex: Female<br/>Class: Swashbuckler/Fighter<br/>Level: 5/2<br/><br/>Physical Description:<br/>Wren can only be described as a striking, vivacious young woman with thick, curly hair the color of aged brandy and eyes the color of storm clouds. A heart shaped face with full lips, a straight, slightly upturned nose and well defined chin, she is an eye catcher wherever she goes. With a figure that flows from generous breast into a slender waist before flaring out into well rounded hips with a tight ass, her long, lean legs gives her an unconscious feline grace that might catch the attention of a stick that had been dead 3 days. Her normal tendency is to dress to accentuate her figure in light colored tunics under a darker shaded jacket, form fitting leather breaches and knee high turned down boots; a belt with a rapier on the right hip and a matching small sword on the left rides low on her hips.<br/><br/>Personality:<br/>Wren is a fun-loving woman who tries to live each day as if it were her last. Light hearted and outgoing, she firmly believes that if you waste one day, you may find that there aren’t any more days left; if Tymora didn’t intend you to enjoy life, she wouldn’t of given you one to live.  Easy going under most circumstances and unafraid to show her flirtatious, hungry side, she none the less has a temper that many walk carefully around. If you’re a friend, you’re a friend for life… if you’re an enemy… well, enjoy what life you have left and carry around those two coppers for the boatman.<br/><br/>Background:<br/>Wren was born and raised in Augusta, Andoran, and  was the child of a sailor who plied the waters of the Inner Sea from the day he had turned 13 to the day he was killed by pirates25 years later.<br/><br/>Her fondest memories of him were of the highly celebrated returns and the stories of wonder and adventure on the high seas that he would tell her at bedtime. So, it was only natural that when Wren came of age that she would want to follow in those footsteps and make her own way; her own name on the seas.<br/><br/>Starting out, things were difficult; afterall, having a woman on board wasn't the most natural thing to comtemplate and of course, some considered it bad luck... but whenever Wren sailed, things went well and the voyages proved uncannily lucky, so when she was 17, she placed her faith in Tymora's luck and never looked back. Although far from a perfect worshiper, she believes that she honored the Goddess by placing her life in Tymora’s hands over and over again. It was during this time that she met her first love, an old salt who had nimble fingers, even at his age, who would teach her the ways of the rogue.<br/><br/>As the years went by and the times that she spent on shore  grew more frequent, she began to see a different way of life beyond the sea. Taking odd jobs in Augusta during the winter, she developed a fair repore with the town guard, who knew of her less acceptible nocturnal activities... hey, sometimes, you had to do less respectable things to put food on the table. but since the watch never caught her in the act, they tended to overlook her mischief. In time, it became more a fact that Wren spent more time on land than the sea; the water was, however, in her blood and she would always return to it eventually, if not for more than just a single sail a season. But pay can be a fickle thing with ships and coin from the city guard can be a fairly predictable, stabilizing force in anyone’s eyes.<br/><br/>The rest of the story? It’s yet to be written.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Name: Wren Demarco      Player: Blinkin<br/>Race: Half-Elf         Gender: Female<br/>Class: Swashbucklerv(Inspired Blad)/Fighter *err-Ins<br/>Class: Swashbuckler-Inspired Blad/Unchained Rogue (Swashbuckler)e<br/>Favored Class: Swashbuckler<br/>Level: 5/2            EXP: 53,000<br/>Alignment: LN         Next Level: 77,000<br/>Age: 26            height: 5’7<br/>Measurements: 34C-27-35            Weight: 135 lbs<br/><br/>Ability Scores: (20 point buy)<br/>STR:   11 (+0) Carry: L: 38, M: 76, H: 115<br/>DEX:   18 (+4)<br/>CON:14    (+2)<br/>INT:   14 (+2)<br/>WIS:   12 +1) <br/>CHA:16 (+3)<br/><br/>Saving Throws:         Combat:<br/>Fort:   +7      HP: 60/60<br/>Reflex:   +9   Init: +9<br/>Will:   +4      Speed: 30’<br/><br/>Offense:            Defense:<br/>BAB:   +7/+2         AC:      23<br/>TAB:   +14/+9         AC (Touch):   15<br/>Range:   +12/+7         AC (Flatfoot):   17<br/>CMB:+7         CMD: +22<br/><br/>Class Skills: (7 per level) 49+12 <br/>Total   Skill (CS+Ability+Modif.+SR)42 +<br/>16   Acrobatics (DEX (3+4+2+7)<br/>10      Bluff (CHR) (3+3+2+2)<br/> 7   Climb (STR) (3+0+2+2)<br/>12   Crafting; wonderous Items(INT) (3+2+2+5)<br/>10   Diplomacy(CHA) (3+3+2+2)<br/>12   Disable Device (DEX) (3+4+3+2)<br/>10   Escape Artist (DEX) (3+4+0+3)<br/> 7   Knowledge; Local (INT) (3+2+0+2)<br/>11   Linguistics (INT) (3+2+0+6)<br/>13   Perception(WIS) (3+1+2+7)<br/>10   Sense Motive (INT) (3+2+0+4)<br/>10   Stealth (DEX) (3+4+0+3)<br/> 7   Swim (STR) (3+0+0+4)<br/>10      Use Magical Device (CHA) (3+3+0+4)<br/><br/>Languages: Common, Elven, Draconic, Goblin, Under-common, Giant, Sylvan, aquatic, Celestral, Abyssal.<br/><br/>Feats:<br/>(RF=Racial Feature, CF=Class Feature, AB=automatic Bonus Progression)<br/><br/>   1st Level<br/>RF -   Ancestral Arms: exotic Weapon Prof.; whips<br/>Fencer’s Grace: Add  Dex mod to damage instead of STR, +2 to CMD vs disarm<br/>CF -   Deeds: Daring Do, Dodging Panache, Opportune parry &amp; repost<br/>CF -   Inspired Finesse: Weapon Finesse &amp; Weapon focus; Rapiers bonus Feat<br/>CF -   Weapon Focus; Rapier: +1 to Attacks with rapier. (From Inspired Finesse)<br/>CF -   Inspired Panache (7): Points to perform deeds equal to CHA+INT mods<br/>   2nd Level: (Swashbuckler 2)<br/>CF -   Charmed Life 3xday: Add Charisma Mod to Saving Throws.<br/>3rd Level:<br/>   Deft Maneuvers: +2 disarm and trip, feint as move act. No AOO’s and +2 against attempts.<br/>CF -   Deeds: Kip-Up, Menacing Swordplay, Precise Strike, Swashbucklers Iit<br/>CF -   Nimble +1: +1 deflection Bonus<br/>4th Level:<br/>CF -   Combat Reflexes: gains 4 additional AOOs per round.<br/>5th Level :<br/>   Master Crafter: Can make magic items without spell caster levels..<br/>CF -   Rapier Weapon Training +1: +1 Attack &amp; +2Damage+ Improved Crit w/ rapier<br/>CF -   Improved Critical; Rapier: Crit range increases to 15+ with rapiers.<br/>   6th Level (Fighter 1st):<br/>CF -   Bonus Feet; Piranah Strike: +4 Damage for - attack.<br/>   7th Level )Fighter 2nd):<br/>Create Wondrous Items: Can craft magical items.<br/>CF -   Bonus Feat; Whip Mastery: Can do either letal or non lethal damage, no AOOs.<br/>CF -   BBravery: <br/><br/>Traits/racial traits:<br/>Source:Name:            Description:<br/>Racial:   Abil. Score mod.:   Add +2 to any single abilityscore (dex).<br/>Racial:   Ancestral Arms:   Bonus feat, exotic/martial weapon prof; whip. Replaces Adaptability<br/>Racial:   Fey Thought:      Gain Stealth and Use Magic item as class skills.<br/>Racial:   Elven Blood:      counts as both human and elf for purposes of racial effects.<br/>Racial:   Elven Immunities:   Immune to sleep and +2 vs Enchantment spells.<br/>Racial:   Keen Senses:      +2 to perception.<br/>Racial:   Low Light Vision:   Can see twice as far in low light than humans.<br/>Trait:   overprotective:   takes -1 penalty to attacks and skills if more than 10’ from ally below 25% HP.<br/>Trait:   Charming:      +2 to Bluff &amp; diplomacy vs people who are attracted to PC.<br/>Trait:   Prehensile Whip:   May use whip like rope w/ grap. 1 Standard Act to use, 1 rd to free.<br/>Trait:   Elven Reflexes:   +2 to initiative, May disable magical traps like a rogue.<br/><br/>Coin:         wt.:<br/>   PP:    35    .58<br/>GP:      9    .15<br/>SP:      8    .15<br/>CP:     0   0    .00<br/>Total     359.8    .88 lbs.<br/>Other Valuables: <br/><br/>Equipment: <br/>+1 Rapier of Answering:   8,320    (+5 to parry and reposte)  <br/>Dam: 1D8+12   Crit: 15-20 X2   Wt.: 3<br/>Mithril Dagger:            5042<br/>Dam:1d4+9   Crit: 19-20(x2)   Wt.: .5   range: 10’<br/>MW Whip:             301   (+2 disarm and trips. Reach 15’)<br/>Dam: 1D3+9   Crit: x2   Wt.: 2   Range:15’<br/>+1 Mithril Buckler:         2,015 <br/>AC: +2   DEX --:   Skill: -0   Spell: 5%   wt.: 2.5<br/>+1 Mithril Chain Shirt: 2,100<br/>AC: +5   DEX +7:   Skill: -0   Spell: 5%   wt.: 10<br/>Weapon/Armor Weight: 18.5 lbs.<br/><br/>Item            Cost   Weight   Notes:<br/>Belt of Incredible dexterity:   2,000   1   +2 to dexterity<br/>Cloak of Resistance +1:   500   1   +1 to all saves.<br/>Fleet Boots:         900   1   1x day, can add 30’ movement for 1 minute Handy Haversack:      1,000   5<br/>Circlet of alluring Charisma:   2,000   1   +2 to Charisma<br/>Plum of Panache:      500   neg   +1 panache /day.<br/>Ring Of Protection +1:   2,000   neg<br/>Wand, cure light:      750   1   1D8+5<br/>Wayfinder, Smugglers:   1,000   1   1cubic foot dementional storage, Holding coins.<br/>Bedroll:         .2   5<br/>Canteen (x2):         4   2<br/>Clothing, Travelers outfit:   0   1<br/>MW Gloves, sharkskin:      56   1 (+2 Acrobatics/climb, -2 CMD vs disarm)<br/>Lockpicks (MW):      100   2 (+2 to disable Device)<br/>Pouch, belt:         1   .5<br/>Rations (x8):         4   4<br/>MW Tools, Wonderous Items:55   5   +2 to craft wondrous items.<br/>Wide Brimmed Cap:      25   1<br/>Wrist Sheath, Spring:   5   1   Contains daggers.<br/>.   Total Weight:          34.7 lbs. (Light)<br/></div></div>