<br/><div class="quoteheader"><div class="topslice_quote">Quote from: VonDoom</div></div><blockquote class="bbc_standard_quote">I guess, in short, I kinda want to ask if it's be fine to switch Light a Fire Under Them, Moth to the Flame and Flames in your Eyes to CHA. In which case I'd swap Wis and Cha. Otherwise I'll stick with the above.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Honestly, I'm cool with that if you'd like to!  Whether you use Cha or Wis doesn't have a terribly big effect, Dungeon World has pretty good distribution of the basic moves, so swapping off of Wis to Cha doesn't make too much different!<br/>Let me know if you'd like me to stick that stuff in the wiki!<br/><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: VonDoom</div></div><blockquote class="bbc_standard_quote">Are those variable by class, or am I missing one, since most people had four I think?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yup!  Those vary by class!  The bard, for example, gets like... 6 bonds?  Has to do with how connected the class is likely to be to other people in the party.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Faeli</div></div><blockquote class="bbc_standard_quote">I feel like we need a character thread so we can easily look over everyone else and determine who fits into what</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I've got the wiki page (https://elliquiy.com/wiki/Delver%27s_Company) over here if that's helpful!  I was also thinking I could throw together a little spreadsheet of the bonds just in this thread if that would be helpful.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Sain &amp; Faeli</div></div><blockquote class="bbc_standard_quote">Phelypsis bonds are almost done, but I wonder if I need to change the last one to something else, or would Sydney be after great power/glory/fame or something great?<br/>Sydney would ABSOLUTELY be after power.  Power at any cost!  Especially if the cost can be paid by someone else!  Muahaha!</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Love it!<br/><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Carny</div></div><blockquote class="bbc_standard_quote">I think that generally speaking, most classes have their moves split up between 2-3 stats. I think it was mentioned that the Immolator uses 4? If that's the case, then 'condensing' some moves towards other stats might not be a bad idea, but hooking a bunch of moves to one stat may be a bit imbalancing?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>VonDoom explained the thinking below, we ended up having to look at some alternate versions of the Immolator.  It's got ALL kinds of problems as a base one!  I have NO clue why.  If anyone sees things that look weird for their class, let me know, Nuria would have been considerably weaker and WAY less versatile had we used the normal one.<br/>I believe that most of the core classes are good and solid, the only thing I don't know much about is the Shifter.  I'll take a look at it today and see if there are things I feel like we should play with!