As it was explained to me Kender usually stay in or around Kendermoore untill their tendancies earn them temporary exile or Wanderlust strikes them. Kender (and gully dwarves) smiled upon by the gods and with a knack for the arcane are actually cruel pranks.<br/><br/>Kender are capable of higher thought and focusing, but are highly suceptable to ADOS (attention defecit oooh, shiny!). They have no fear. This does not mean that they are incappable of sensing impending doom or avoiding it. Death is a great adventure, but there's so much more to do before that!<br/><br/>DM: You walk into a room that appears to serve as a baracks.<br/>Me: I'm going to search the room for things. *roll* 26!<br/><br/>DM: You find nothing of value.<br/>Me: I'm a kender! Define value!<br/><br/>DM: ._. Okay, you find a wide assortment of personal knick-knacks, journal entries, etc...