Tau Rail Gun (Mark V) Power 7, Space 1,  Strength 2, Damage 1d5-1, Crit *, Range 9   (lance weapon)<br/>Extreme Precision: Each railgun hit which penetrates void shields inflicts an automatic critcal hit (roll 1d5 on the critical hits table)<br/>Light Munitions: Rail guns may not be used in orbital bombardment.  Against vessels with an armor greater than 21, divide hits scored by this weapon in half.  (round down)<br/><br/>Mars Pattern Macrocannons: The gun decks of the reliquary of Alexander take up a signifigant portion of its tiny hull, and are filled with patriotic warriors ready to die to defend the ship.  Many of the ship's turrets are heavy bolters and assault cannons that were rejected by the ultramarines, while its macrocannons are proud products of Ultramar.  Not neccisarily fine products, but weapons made with pride nonetheless.  Power 4  Space 2<br/><br/>So the swap-out will give us -3 power and +1 space. In total, we'd still have 8 Power and 1 space to spend. All that power could go towards upgrading sensors, perhaps.<br/><br/>Hmmm, thought. 1 Space and 1 Power is all we need for Luxury Quarters; could we still get the +2 profit factor from Edogood if, instead of installing him on the Aquairre, we built him some nice quarters on the Alexander?