<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12102340#msg12102340">Quote from: wander on 23-02-2016, 19:00:48</a></div></div><blockquote class="bbc_standard_quote">Question;<br/><br/>Do Compels fall to us to make now? I always thought that Compels were mainly a GM thing to do, to add some hijinks to the proceedings, given as a team we're probably going to dominate most actions we need to do, especially with all these invokes happening currently.<br/><br/>I say this, as I don't think I'm so hot at thinking things up to make Compels...  -_-<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Anyone can Compel an Aspect. Compelling your own Aspects is explicitly encouraged. The only part that is tricky is Compelling other player's Aspects; you gotta pay a Fate Point to do so.<br/><br/>In general, if you do something that gets you into trouble but follows naturally from one of your Aspects, that's a Compel. The Fate Point can be awarded retroactively if you do something that could've been a Compel, but you didn't actually Compel the Aspect at the time.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12102445#msg12102445">Quote from: FarFetched on 23-02-2016, 19:33:57</a></div></div><blockquote class="bbc_standard_quote">Oh hey, drop is finally ruffling feathers. <sub><sub>yey!</sub></sub><br/><br/>Enough of those and I'll earn a fate point! She's kinda hard to work with because of that hostile distance of hers, tho she did sorta-thank him for the airlock( because "good work" is exactly the same as "thank you"... Right? Right!?). <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I was thinking about this earlier, based on how Drop and Puppeteer are acting in line with their Aspects. My tentative conclusion is that I'm going to treat them as Compels when you get in trouble because of your actions. Right now you're being abrasive/naive, but there aren't really any consequences for that yet. Once there are consequences, then you'll get Fate Points.<br/><br/>However, given that it's good RP and I want to encourage that, I may award Fate Points for it at some point down the road. Thinking of doing it at the end of each session/scenario, and possibly having it be a vote so I can get a good feel for what everyone is actually enjoying. Not sure yet though. Tricky to balance that so the points are rare enough to be interesting, but common enough that people don't end up feeling unappreciated (or that not getting one feels like a snub as opposed to getting one feels like a reward).