<div class="floatleft">(https://vignette.wikia.nocookie.net/oshdnd/images/6/65/Lineage_II_Orc_Tyrant_by_jubaka.jpg/revision/latest?cb=20110131222219)</div><strong>Name:</strong>Grum Goldtusk (https://www.myth-weavers.com/sheet.html#id=1575144)<br/><strong>Location:</strong>Main encampment => Elfbane tent<br/><strong>Tag:</strong>Elfbane, Cynica, other PC's<br/><strong>Initiative:</strong>+5<br/><strong>Free Action:</strong><br/><strong>Swift Action:</strong><br/><strong>Standard Action:</strong><br/><strong>Move Action:</strong><br/><strong>Feats or SA used:</strong><br/><strong>Warning:</strong>None (PG rating).<br/><hr/><br/>Grum watched the duel with analytical eye, measuring Elfbane's strength, speed and tactics. But overall the fight told little, as Elfbane clearly outmatched his foe greatly so Elfbane's true skills, if any, are hidden behind in simple straightforward if efficiently carried tactic. It's same as if Grum had skewered a commoner with simple thrust of his dagger, a similar execution of power Elfbane did on the Uzul. What was exceptional though was the speech Elfbane carried; talking of evolution of orc kind.....it made Grum think then there may be more to him to this warband than mere mercenary work.<br/><br/>As Elfbane observed the group, Grum stood calmly and silently. As he commanded to follow he did it so, watching the hound as well as it hungrily looked the group but remained besides Grum loyally like a puppy. Or following a alpha, as how wolves determined their leaders. As they enter the tent and sees the creepy kobold (Draahzallyk) take frontal position. He takes position to stand besides him, despite his aura of menace seems bother him bit but he tries tolerate and endure best as he could. A display of bravado which he innately possess to shake off fear showing in his stance, confidence on his martial skills face against any odds. Even Elfbane if it comes down to that, but so far he has no interest to be warlord or become a chieftain himself, happy with just gold and spoils.<br/><br/>As Elfbane shows the map, Grum quietly studies it, notes careful the details as unlike most orc general maps this is well detailed and likely roughly accurate so he memorizes everything he can in regards the fort and surrounding terrain features. Also note the buildings and absence of barracks in the map. As Elfbane tells what they need to do, he smirks and replies; "Sounds like a job I could do alone, expect night guards are often coming in pairs at minimum or even more, I think I can deal max two guards if I get surprise jump on them. So prefer at least one more, perhaps two, sneaky individuals besides myself help deal with gate guards. Once guards are dealt with, we can help anyone else up to the wall who are less agile and sneaky to make initial ambush and attack.<br/><br/>But what comes getting up the walls, wooden walls are just made for me climb up rapidly just with my pair of friends called<em>stabby</em>and<em>slice</em>. But if possible is there any information how long guards change shifts? Some happen in two hours, some in three or four. So gives idea of window how long time we have to explore the fort to find barracks before new guards show up if we act soon after shift has occurred. Would be big plus if any caster types could conjure illusion of the slain guards standing still on watch, so we avoid folks noticing absence of guards in walls and get alarmed."<br/><br/>As Draahzallyk made his question Grum thought give opinion; "Well, any noise based signal also warns population what's happening. So something visual like torch swung specific manner or simple arrow of fire high into sky should be fitting signal to usual night attack upon city."