<div align="center"><span class="bbc_size" style="font-size: 12pt;">Quest: The Haunting of Olmana</span></div><br/><strong>Location:</strong>The Town of Olmana<br/><strong>Quest Marker:</strong>The Church of Olmana<br/><strong>Objective:</strong>Speak with the clergyman at the town church to receive your quest information.<br/><strong>Time:</strong>12:00pm Noon.<br/><strong>Notes:</strong>Not very spooky-looking. Everyone seems pretty normal.<br/><hr/><br/>Was this really a Ghost Town?<br/><br/>The sun hung happily above the sky as it always has within this region. The air was crisp; lean to the taste, which made you question the difficulty of this mission. Maybe you’ve been around the Corrupted Kingdoms for awhile and have seen a variety of starter areas. Maybe you haven’t ventured too far from your starting city, Lorana. Still, you’ve trained in areas like this before: beating on the wild boar that roamed about, triggering aggro from the wolves for the first time. Olmana was shaping up to be just like these areas.<br/><br/>Simple enough.<br/><br/>As you enter the cookie-cutter town you notice a mix of Human and Demi-Humans wandering about conversing with one-another, doing their daily business. It’s been awhile since you’ve left Lorana, but it always surprised you how difficult it was to tell NPCs apart from Players. Still, you didn’t come here to marvel at the technological advances that have trapped you in this virtual space. You had a mission to perform for the guild. Finally, you’ll no longer be just another recruit.<br/><br/>The town was laid out as you would expect: a farm area that you’ve passed through to reach the open entryway. From here, small homes and buildings surround you. Directly ahead you can see the well that acts as the town center; a couple of market stalls, the Inn, a Library, and your objective, the Church. It was there that you were supposed to meet with a Priest who requested your assistance. Might as well start there.<br/><br/>What do you do?<br/>