<hr/><br/><div class="floatright">(https://i.imgur.com/4TwfEDc.jpg)<br/>(https://i.pinimg.com/736x/65/86/7c/65867c0765894382c3dd3457b44d3953--dark-art-devil.jpg)<br/>(https://i.imgur.com/d6tSUzy.jpg)</div><strong>Name:</strong>Alanna Rosewood<br/><strong>Nicknames:</strong>“Allie,” “Rose."<br/><strong>Sex:</strong>Female<br/><strong>Age:</strong>26<br/><br/><strong>Race:</strong>Half Human, Half Succubus (Mechanically Kitsune)<br/><strong>Class:</strong>Swashbuckler<br/><strong>Alignment:</strong>Chaotic Neutral<br/><br/><strong>Level:</strong>12<br/><br/><span class="bbc_u"><strong>Basic Appearance:</strong></span><br/>In both her Human and Succubus forms, Alanna stands at roughly 6ft tall, with crimson-red hair falling down around her shoulders and middle back, framing a smoothly angled, beautiful face. Her curves in both forms are obvious – luscious DD cup breasts, a narrow waist, wide hips and long, smooth legs making up the traditionally perfect hourglass figure – and her body is obviously toned and well looked after from a lot of exercise. Her normal combat gear consists of a simple metal cuirass over a flowing red tunic that ends just above her mid-thigh, and a pair of leather thigh high boots, with armour plating on the shins. She tends to wield a scimitar and small shield into battle.<br/><br/>However, that's where the similarities end. In her human form, Alanna is of a slightly tanned skin colour and a flirtatious smile with a pair of brilliant green eyes, but for all intents and purposes appears human. In her Succubus Form, however, she has pinkish-purple skin and deep, dark red eyes filled with promises and taunting tantalisation. A pair of thick curling horns sprout from her head, and a pair of vestigial wings – that don't actually help her fly as much as you would expect – sprout from her back. Whilst she wears the same battle armour as before, she's much more comfortable in what could generously be considered lingerie.<br/><br/><br/><strong><span class="bbc_u">Personality:</span></strong><br/>Whilst she was originally a little hesitant about her nature as a Succubus, Alanna has long since dispensed with that piece of Mortal prudishness. She, as a Half Succubus, requires sex to continue to exist at full strength – and if she abstains too long, she will die – so...well, why would she possibly continue to hate something that she NEEDS to survive? It's utterly ludicrous, no? So she's thrown herself headlong into her nature as a half-Sex Demon. She's flirtatious, playful, seductive and always ready to hop onto something or somebody that looks like a fun ride. She never really had that many hang ups before, but experience over the past few years...well, it's opened up her mind to new possibilities, so now, there is very little that she won't do. You want to handcuff her to the bed and choke her? She'll give it a shot. You want her to dress up and call you Daddy? Well, if you ask nicely, she hasn't got an issue with that. Trapped in a cave and they need a distraction to get past the Giant? She'll happily wear him out for you! Pack of horny Direwolves? Try everything once!<br/>Beyond that, of course, it's really very simple; she's loyal to her friends, friendly to people who are nice to her, and devastatingly brutal to anybody who pisses her off. She's friendly and laid back, yes, but she does have a few berserk buttons...and woe to you if you happen to trigger them. Frankly put, she will fuck. You. Up. And not in the good way!<br/><br/><br/><strong><span class="bbc_u">Basic Background</span></strong><br/>Alanna was born to a minor Noble House in the far reaches of the south under...not especially pleasant circumstances. Her father – Tarlan Rosewood, the Lord of the House – and his wife Addison had been trying for a baby for the last five years unsuccessfully. He had begun to grow unpredictable, being distant one day and lashing out in uncontrollable rage the next. In his anger and grief over his inability to sire a child, he had his Mages hold a Summoning to attempt to fix the issue; they opened a gateway to Hell and pulled through an Incubus to ascertain the issue. Surely a Demon of sex and fertility would be able to tell what the issue was, right? Well...after a lengthy Binding Ritual, Tarlan beseeched the Incubus to solve his woes, which the Incubus readily agreed to do so; he promised that before the week was through, his wife would be heavy with child.<br/><br/>Tarlan signed before the Incubus had even finished speaking, and just like that...he was gone, and Tarlan was dragging Addison to the bedchambers to sire their child. And indeed, within the week, the Court Mages were assuring Tarlan that Addison was, indeed, with child. Tarlan was overjoyed, and quickly returned to the man he'd been before – much to the joy of Addison, who'd grown withdrawn and fearful of her husbands mood swings – and nine months later, they had a beautiful baby girl. Not the heir that Tarlan had hoped for, but a daughter was better than nothing and after years of trying and failing...any child felt like a miracle. And so, Alanna grew up pampered in the lap of luxury, anything she wanted being delivered to her on a silver platter. Her parents doted on her well past the age of a toddler, doing their best to make her happy and to teach her etiquette, manners and social graces.<br/><br/>Until, that was, she turned 12. Upon hitting puberty, her body began to change...little things at first, like longer, tougher nails and a slight flush to her cheeks...her body matured more rapidly than other girls her age, and her back began to hurt. Her Transformation had begun; see, the night after the Summoning Ritual, Addison had been visited by the Incubus, who had seduced her into his bed. He impregnated her – Tarlan was infertile, he'd explained, and he'd never promised that the child Addison carried would be his – and left for his own realm, leaving Addison with a terrible secret...and a hope that Tarlan would never find out. But find out he did for, by the age of 16, Alanna was a full blown Succubus, her skin changed to a purple hue, her green eyes shifted to red and her body being decked in horns and wings. Her lust spiralled out of control, and her parents had to keep her locked in her room for fear of the villagers finding out. Her parents marriage disintegrated under the strain and the revelations of Addisons “Infidelity,” and during one of their arguments they didn't hear the breaking of the window until it was too late.<br/><br/>The villagers found Alanna riding one of the Blacksmiths son, clutching to him for dear life, and though she lacked the ability to drain life from her partners like full blooded Succubi...that did not matter to the Villagers. They called the Village Guard, and she was sentenced to death. Her parents – unable to intervene without revealing the truth – simply watched on, Addison cowed into compliance by Tarlans temper. On the eve of her execution, Alanna heard a voice – deep, masculine and dripping with sex – that whispered to her of a way to escape. Her Father – her real one – having opened a channel of communication, was not about to allow his daughter to die at the hands of ignorant mortals. Alanna managed to seduce the Guards and make her escape, and she has been running ever since. She has slowly grown to accept her powers and her nature, and – with some occasional tutoring from her father Insoleth – has grown into a woman unafraid of herself or others. This is what she is, after all...and if the people who told her that her urges are wrong were the ones about to burn her to death for being different, then she wasn't certain she wanted to follow their moral code at all. She's since found a group of accepting individuals, girls who accept her for who she is, and she's never felt more at home than in their company.<br/><br/><br/><strong><span class="bbc_u">The Stats and Saves, Overview:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Stats:</strong><br/><em>HP:</em> 110<br/><em>Str:</em> 8 (-1)<br/><em>Dex:</em> 20 (+5)<br/><em>Con:</em> 16 (+3)<br/><em>Int:</em> 16 (+3)<br/><em>Wis:</em> 16 (+3)<br/><em>Cha:</em> 20 (+5)<br/><br/><em>Senses:</em> Low Light Vision<br/><br/><em><span class="bbc_u">Attack Options:</span></em><br/><br/>*When using Scimitar, Crit Range is 16-20 x3. <br/><br/><em>Primary:</em><br/>Scimitar +23 (1d6 +12)<br/>Scimitar +19 (1d6 +12) [CE +8 Dodge Bonus]<br/>Scimitar +23 (1d6 +32) [Precise Strike]<br/>Scimitar +19 (1d6 +32) [Precise Strike] [CE +8 Dodge Bonus]<br/>Scimitar +19 (1d6 +20) [Power Attack]<br/>Shortbow +18 (1d6 +1)<br/><br/><em>1st Iterative:</em> <br/>Scimitar +18 (1d6 +12)<br/>Scimitar +14 (1d6 +12) [CE +8 Dodge Bonus]<br/>Scimitar +18 (1d6 +32) [Precise Strike]<br/>Scimitar +14 (1d6 +32) [Precise Strike] [CE +8 Dodge Bonus]<br/>Scimitar +14 (1d6 +20) [Power Attack]<br/>Shortbow +18 (1d6 +1)<br/><br/><em>2nd Iterative:</em><br/>Scimitar +13 (1d6 +12)<br/>Scimitar +9 (1d6 +12) [CE +8 Dodge Bonus]<br/>Scimitar +13 (1d6 +32) [Precise Strike]<br/>Scimitar +9 (1d6 +32) [Precise Strike] [CE +8 Dodge Bonus]<br/>Scimitar +9 (1d6 +20) [Power Attack]<br/>Shortbow +18 (1d6 +1)<br/><br/><em>Other:</em> <br/>- Opportune Parry and Riposte<br/><br/><em>CMB:</em> +11<br/><br/><em>AC:</em> 34 (42 if Combat Expertise)<br/><em>TAC:</em> 18 (26 if Combat Expertise)<br/><em>FFAC:</em> 26<br/><em>CMD:</em> 29 (37 if Combat Expertise)<br/><br/><em>Fortitude Save:</em> +8<br/><em>Reflex Save:</em> +14<br/><em>Will:</em> +8<br/><em>Initiative:</em> +11 (+13 when has at least 1 PP)<br/><br/><em>Panache Pool:</em> 7 / 7<br/><br/><em>Charmed Life:</em> 4 / 4<br/><br/><em>Acrobatics:</em> +14<br/><em>Bluff:</em> +23<br/><em>Diplomacy:</em> +21<br/><em>Disguise:</em> +20<br/><em>Disguise To Appear Human:</em> +30<br/><em>Escape Artist:</em> +12<br/><em>Knowledge Nobility:</em> +11<br/><em>Knowledge Local:</em> +12<br/><em>Perception:</em> +18<br/><em>Perform Dance:</em> +14<br/><em>Perform Sexual Acts:</em> +16<br/><em>Sense Motive:</em> +18<br/></div></div><br/><br/><strong><span class="bbc_u">Skills, Feats and Class Features:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em><span class="bbc_u">Skills:</span></em><br/><em>(4 + Int ( +3 ) ) = 7 / Level</em><br/><br/><em>Languages:</em><br/>Common, Infernal, Elven, Draconic, Aklo<br/><br/><em>Class Skills:</em><br/>Acrobatics (Dex) (6), Bluff (Cha) (12), Diplomacy (Cha) (12), Disguise (Cha) (10), Escape Artist (Dex) (4), Knowledge Nobility (Int) (5), Knowledge Local (Int) (5), Perception (Wis) (12), Perform Dance (Cha) (6), Perform Sexual Acts (Cha) (8), Sense Motive (Wis) (12)<br/><br/><em>Other Skills:</em><br/><br/><br/><strong><span class="bbc_u">Racial Bonuses:</span></strong><br/><em>- Stats:</em> +2 Dex, +2 Cha, -2 Str<br/><em>- Speed:</em> 30ft<br/><em>- Languages:</em> Common, Infernal, Elven, Draconic, Aklo.<br/><em>- Affable:</em> +1 on Diplomacy, Bluff and Knowledge Local Checks. <br/><em>- Change Shape:</em> Can assume the identity of one female of the same sex. When in this form, gain +10 Disguise to Appear Human. Changing is a Standard Action. Functions as Alter Self, but do not change Stat Scores and it can be maintained indefinitely.<br/><em>- Duplicitous:</em> +2 Racial on Bluff and Disguise Checks.<br/><em>- Natural Attacks:</em> In her Natural Form, the Succubus has a 1d4 Natural Bite. <br/><em>- Low Light Vision:</em> Can see twice as far as humans in Low Light. <br/><br/><br/><strong><span class="bbc_u">Feats:</span></strong> <br/><br/><em>- Weapon Focus, Scimitar:</em> +1 Attack Rolls with Scimitar<br/><br/><em>- Slashing Grace:</em> May apply Dex to Damage with Scimitar, and may treat it as a One Handed Piercing Weapon for the purposes of Swashbucklers Class Abilities.<br/><br/><em>- Combat Reflexes:</em> Extra AoO's per round equal to Dex Modifier (+5)<br/><br/><em>- Improved Initiative:</em> +4 Initiative<br/><br/><em>- Power Attack:</em> -4 To Hit and +8 Damage.<br/><br/><em>- Combat Expertise:</em> -4 To Hit for +8 Dodge Bonus.<br/><br/><em>- Extra Panache:</em> +2 to Max Panache and Panache Per Day.<br/><br/><em>- Weapon Specialisation, Scimitar:</em> +2 Damage Rolls on Scimitars.<br/><br/><em>- Weapon Versatility:</em> Free Action. May deal Bludgeoning Damage with a Scimitar as well.<br/><br/><em>- Swashbuckler Finesse:</em> Gains the Benefit of Weapon Finesse  with L or OH Weapons and can use Cha Score in place of Int to qualify for Feats. Counts as having WF for Prerequisites. <br/><br/><br/><strong><span class="bbc_u">Traits:</span></strong><br/><br/><em>- Deep Cover:</em> May Take a 10 to Maintain your cover. Disguise is Always a Class Skill.<br/><br/><em>- Reactionary:</em> +2 Initiative.<br/><br/><br/><strong><span class="bbc_u">Class Bonuses:</span></strong><br/><br/><em>- Panache:</em> Gains Panache Points = to Charisma Modifier per day. Cannot go past Maximum. May regain Panache one of two ways:<br/>   - Confirming a Crit with a Light or OH Weapon. <br/>   - Killing a foe with a Light or OH Weapon.<br/><br/><em>- Deeds:</em> Swashbucklers spend Panache to gain Deeds. <br/>   <em>- Derring-Do:</em> When making Acrobatics, Climb, Escape Artist, Fly, Ride or Swim checks, spend 1 Panache to +1d6. If you roll a 6, +1d6. May do this up to Dex. <br/>   <em>- Dodging Panache:</em> When opponent attacks, may spend 1 Panache to 5FS away and gain +Cha AC. Still provokes AoO from other foes.<br/>   <em>- Opportune Parry and Riposte:</em> Vs Melee Attack, may spend 1 Panache and AoO. Make Attack Roll. If result is greater than attacker, the Swashbuckler Parries. If there's at least one Panache Point left, may make an Immediate attack against that target. <br/>   <em>- Kip-up:</em> At least 1 Panache Point, my jump up from Prone as a move Action that does not provoke AoO. May spend 1 Panache to jump up as a Swift Action.<br/>   <em>- Menacing Swordplay:</em> Has at least 1 PP and hits an opponent with a L or OH Weapon, may Intimidate to Demoralise as a Swift Action instead of Standard.<br/>   <em>- Precise Strike:</em> At least 1 PP, if not using a shield (besides a Buckler) in her other hand, may Strike Precisely with her weapon adding her SB Level to the damage. Creatures immune to Crits and Sneak Attack are immune. Damage is not multiplied by a Crit. As a Swift Action, may spend 1 PP to double that damage for her next attack.<br/>   <em>- Swashbuckler Initiative:</em> At least 1PP, +2 Initiative.<br/>   <em>- Swashbucklers Grace:</em> At least 1 PP, no penalty for moving at full speed when she uses Acrobatics to pass through a Threatened Square or an Enemies Space.<br/>   <em>- Superior Feint:</em> At least 1PP, may purposefully miss. Creature is denied Dex until the start of SB's next turn.<br/>   <em>- Targeted Strike:</em> Spend 1PP, attack a specific part of the body. Arms: No damage, but drops one item or weapon of SB's Choice. Head: Damage. Confused for 1 Turn. Legs: Damage. Knocked Prone unless they are immune or have four or more legs. Torso or Wings: Damage. Staggered for 1 round.<br/>   <em>- Bleeding Wound:</em> Aftter successful attack as a free Action, spend 1 PP, deal additional Bleed Damage =  Dex Modifer. OR spend 2 PP to deal 1 point of Str, Dex or Con Bleed Damage. Immune to Sneak Attack, immune to 2PP. <br/>   <em>- Evasive:</em> At least 1PP, gains benefit of Evasion, Uncanny Dodge and Improved Uncanny Dodge. Uses SB Levels as Rogue Levels for IUD.<br/>   <em>- Subtle Blade:</em> 1PP, immune to Steal, Sunder or Disarm attempts against a L or OH weapon they are holding.<br/><br/><em>- Swashbuckler Finesse:</em> Gains the Benefit of Weapon Finesse  with L or OH Weapons and can use Cha Score in place of Int to qualify for Feats. Counts as having WF for Prerequisites. <br/><br/><em>- Charmed Life:</em> Four times a day as an Immediate Action, before a Saving Throw may add Cha Modifier to the result. <br/><br/><em>- Nimble:</em> When wearing Light Armour, gain Dodge Bonus. (Current +3)<br/><br/><em>- Bonus Feats:</em> Bonus Combat Feats at Levels 4, 8, 12, 16, 20.<br/><br/><em>- Swashbuckler Weapon Training:</em> +2 Attack and Damage Bonus with OH or L Piercing Weapons. When wielding such a weapon, gains benefits of Improved Critical. </div></div><br/><br/><strong><span class="bbc_u">Inventory:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em><span class="bbc_u">Magic Item Slots:</span></em><br/><br/><em>Head:</em> <br/><em>Headband:</em><br/><em>Eyes:</em><br/><em>Shoulders:</em> Muleback Cords<br/><em>Neck:</em> <br/><em>Chest:</em> Bra of Mighty Cleavage<br/><em>Body:</em> Brooch of Keen Intellect<br/><em>Belt:</em> Belt of Sexterity<br/><em>Wrists:</em> Gloves of Endless Stamina<br/><em>Hands:</em> <br/><em>Ring 1:</em> <br/><em>Ring 2:</em><br/><br/><br/><em><span class="bbc_u">Complete Inventory:</span></em><br/><br/><em>- +3 Defending Scimitar (22,415gp, 4bs):</em> 1d6 +3 18-20 / x2, S. <br/>   - At the beginning of your round as a Free Action, may choose how to allocate Enhancement    between AC bonus and Attack Bonus.<br/>   - Swashbuckler Only<br/><br/><em>- +1 Shortbow (2330gp, 2lbs):</em> 1d6 +1, 60ft, x3 Crit.<br/><em>- Common Arrows x20 (1gp, 3lbs)<br/>- Blunt Arrows x20 (2gp, 3lbs)</em><br/><br/><em>- +4 Mithral Chain Shirt (12,300gp, 13lbs):</em> AC +8, Max Dex +6, ACP 0. <br/>   - Swashbuckler Only<br/><br/><em>- +4 Buckler (11,205gp, 5lbs):</em> +5 AC -1 ACP. <br/>   - Swashbuckler Only<br/><br/><em>- Belt of Sexterity +4 (11,200gp):</em> +4 Dexterity, Swashbuckler Only.<br/><em>- Bra of Mighty Cleavage +4 (11,200gp):</em> +4 Charisma, Swashbuckler Only.<br/><em>- Brooch of Keen Intellect +2 (2,800gp):</em> +2 Intelligence, Swashbuckler Only.<br/><em>- Gloves of Endless Stamina +2 (2,800gp):</em> +2 Constitution, Swashbuckler Only.<br/><em>- Collar of Sexy Distraction +2 (2,800gp):</em> +2 Wisdom, Swashbuckler Only.<br/><br/><em>- Boots of Spankable Hide +3 (12,600gp):</em> +3 Natural Armour, Swashbuckler Only. <br/><br/><em>- Handy Haversack (2000gp):</em> Can hold a total of 120lbs and still weigh 5. Retrieving items is a Move Action that does not provoke AoO.<br/><br/><em>- Muleback Cords (1000gp):</em> +8 Strength when determining Carrying Capacity<br/><br/><em>- Necklace of Resistance (1000gp):</em> +1 Saves<br/><br/><em>- Potion of Cure Serious Wounds x5 (3,750gp)<br/><br/><em>End Gold:</em> 597gp<br/><em>Total Weight:</em> 30 / 76lbs (Light Load) <br/><em>Total Haversack Weight:</em> 0 / 120lbs.</em></div></div>