<strong>Valdar &amp; Mandy</strong><br/><br/>Seeing the man advancing at them, the second one of the sea-demons raised its jaw showing a true predator's grin, with sharp teeth clacking together and parting, looking like the thing could swallow something the size of a cat whole. Or a human head, for that matter. Those teeth would make sure to sever it from anything that didn't fit. The two of them came within reach of one another mere moments later, Valdar's movement ahead having put him in range for the monster.<br/><br/>The sea demon however seemed to see Valdar's readiness for a fight and instead of trying to bite for the head (and take a chance of missing) it tried to just chomp down on anything slow enough to stop in its path.<br/><br/>As the fiery dance gathered the heat and condensed it to a spell form, the direct line of sight was hampered slightly by Valdar's figure before the sea-demon. Trying to target it might mean a risk for Mandy to hit an ally with the spell, but in turn Valdar was keeping the shark-jawed creature from coming too close to the dance.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">I'd appreciate having a defensive roll against the attack here, as there's only one attack at this round, the chances ought to be decent to avoid damage up front. I'll leave damage roll for afterwards, if it turns out to be necessary.<br/><br/>Also, SD 2 is now stopped 8 yards away from Mandy who has Valdar between her and her target (if still the 2nd Sea-Demon)<br/>On a side note, the spell takes the 1st round to cast and the 2nd to throw, the 'preparation' and '1st' round handled the first spell but figured I'd best comment on the casting time now since the turn- order seems to have raised some confusion.</div></div><br/><strong>Marcia</strong><br/><br/>The first of the sea-demons was rushing at Marcia but seemed to not realize the stupidity of such a bold attack, not before the sea-demon came within her reach while she still remained outside its reach. The jaw wide and eager to take a bite out of her, yet before it could strike her attack was in its path.<br/><br/>The predatory, bloodthirsty look on its bestial face showed little understanding of being at risk, just craving for her blood in that moment. It was like a crazed beast, just following instinct. No finer tactics showing in that rookie mistake of charging someone that had readied for its coming.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Attack roll would be appreciated, I can start handling some of these rolls if you prefer but I want to at least give a player an option of rolling for themselves. Nonetheless, the shark charged 1 yard away, moving into the reach and trying to force as close as it could on its round. Hit or miss, it won't be able to get a chomp at Marcia this round, it only moved up 7 yards, leaving 1 yard between them still.</div></div><br/><strong>Nessra</strong><br/><br/>The lightly wounded monstrosity was coming with payback in mind, glaring at her and charging ahead. Closing 7 yards in distance, leaving another 7 yards between them still, but its angry rush showed it was not going to really react any smarter than the others among them seemed to be doing.<br/><br/>Row of sharp white teeth showed, the white shade tainted by the blood still covering them partly. Reminding of their deeds in the water earlier, the now silent shore with the rowboat empty near the ship's remnants.<br/><br/><strong>Tarvek</strong><br/><br/>Looking around at the campsite revealed a few objects of note. A lead weight holding some papers down, small but heavy. Nearby was a wooden stake used to nail a tent's rope down to the ground. There was a simple cooking knife in arm's reach too, a makeshift dagger if nothing better came to hand, and naturally, there was also a fair share of ordinary rocks.<br/><br/>At the shore a group of 3 sea-demons was attacking the few people that had emerged from their tents. A young woman dancing naked gathering flames. Another holding a spear at ready challenging a foe to charge in on her. A man standing to meet a foe head-on while covering the flame-wrapped dancer, and a woman that had charged in to deliver her share of justice (or vengeance) for what must have happened.<br/><br/>Out in the water a pair of rowboats were seen. One at a shore, another near the remnants of their ship. Blood colored the waters near teh second rowboat. 3 more sea-demons stood there. Watching, waiting, observing. Dressed and marked with strange 'clothes' and insignias. Observing the 3 that had charged the group on the ground.<br/><br/>The footprints in the sand showed a large number of people had dashed from the shore past the campsite and up the hillside to the settlement and behind its palisade. The palisade's gate shut tightly. The people were scared enough to leave even the saved people from the shipwreck behind to save their own skins.<br/><br/>All except for one of the native women that was still shaking a few of the people sleeping at the tents, but some of them with a high fever from fighting through the raging storm didn't seem ready to get up at all.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Welcome along Jefepato, hope that and the above text helps bring you a bit more up to speed, I'd say your character had a good look around, and please feel free to post for the 3rd round. I'm still waiting for a few rolls (roll to avoid an attack, roll to attack, rolls for damage...) from other people, but this round should be mainly clear on what is happening.</div></div>