<div class="floatright">(https://elliquiy.com/elluiki/images/0/09/KryFace.jpg)</div><strong>Name:</strong>Kry<br/><strong>Age:</strong>47<br/><strong>Sex:</strong>Futa<br/><strong>Sexuality:</strong>Gynosexual<br/><strong>Description:</strong>Kry has a well-toned body of unblemished ivory skin, carried a great sword, and may or may not be wearing clothing from day to day.  Despite her immense strength, she merely looks slender and tone, with her femininity sometimes hiding her true nature as a warrior.  The reputation of her ferocity in battle helps to offset that.<br/><strong>Background:</strong>Kry is from the distant village of Rostyf, where the tunnels are made not from rock but from ice, and the hair and skin of the villagers are just as pale.  The skin thickens, refusing to scar and providing a little armor.  People say what they mean and mean what they say.  Marriages begin by default when a couple has sex with the possibility of impregnation, last only until either menstruation or the end of the pregnancy, and are not strictly monogamous.  The people there have five sexes, it's<em>always</em>cold, and life is exceptionally difficult.<br/><br/>It's not difficult to understand why Kry left in search of better places.<br/><br/>So much of the world is strange and confusing.  What is the point of clothes if one is not cold?  Yet many insist she wear them.  Why should only two people be given in marriage?  Why shouldn't people tell each other that they want to have sex if they do?<br/><br/>At least some things have become clear.  Using coins as currency makes sense enough.  She's done some mercenary work in her time, has mostly learned the language (with the occasional mistake), and has come to enjoy the idea of brothels.  Her needs and desires are simple, but they burn within her, and she fights for them.<br/><br/>While she's not an imbecile, she knows practically nothing about the civilized world, and sometimes she expects things to be just like they are at home.  This has caused trouble for her more than once.<br/><strong>Likes:</strong>Women, alcohol, sex, fighting, honesty, camaraderie<br/><strong>Dislikes:</strong>Lies, getting overheated, being mocked for her differences, being forced to follow social mores she doesn't agree with<br/><strong>Player desires:</strong>https://elliquiy.com/forums/index.php?topic=102977.0<br/><hr/><strong>Class:</strong>Barbarian<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong>8<br/><strong>Stats</strong><br/>Strength: 16 (+2) Dexterity: 13 (+1) Constitution: 15 (+1) Intelligence: 8 (-1) Wisdom: 12 (+0) Charisma: 9 (+0)<br/><strong>Damage:</strong>d10<strong>Armor:</strong>1<strong>HP:</strong>23/23<br/><strong>Alignment/Drive:</strong>Chaotic - Eschew a convention of the civilized world.<br/><strong>Race/Origin:</strong>Snow Elf - At the beginning of each session, the GM will ask you something about your homeland, why you left, or what you left behind. If you answer them, mark XP.<br/><strong>Bonds:</strong><br/><span class="bbc_u">Sammi</span>is puny and foolish, but amusing to me.<br/><span class="bbc_u">Nevara</span>'s ways are strange and confusing.<br/><span class="bbc_u">Katida</span>is always getting into trouble - I must protect them from themselves.<br/><span class="bbc_u">Vafi</span>shares my hunger for glory; the earth will tremble at our passing!<br/><strong>Gear:</strong><strong>Load:</strong>6/10<br/>- Dungeon Rations 5/5 (1 weight)<br/>- Dagger (hand, 1 weight)<br/>- Token (Pendant of a prismatic glass figurine in the shape of a butterfly)<br/>- Adventuring Gear 5/5 (1 weight)<br/>- Dungeon Rations 5/5 (1 weight)<br/>- Two-handed Sword (close, +1 damage, 2 weight)<br/><strong>Moves:</strong><br/>Unencumbered, Unharmed - So long as you are below your load and neither wear armor nor carry a shield, take +1 armor.<br/>The Upper Hand - You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.<br/>What Are You Waiting For? - When you cry out a challenge to your enemies, roll+Con. • On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. • On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.<br/>Herculean Appetites - Mortal Pleasures, Power Over Others - Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.