<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=303515.msg14975437#msg14975437">Quote from: JoanieSappho on 19-07-2019, 21:11:33</a></div></div><blockquote class="bbc_standard_quote">Basically that while some antagonism would happen that the entirety of what I do after meeting the party and losing that first fight isn't just being told what to do and insulted and threatened. Isabella is actually the one that Wren would feel sympathy for in the situation, but only her so far. Why would Wren feel sympathy for slavers and rapists who mentally raped her friend in front of her and threatened to do so physically, then proceeded to act like not raping them was some exceptional act worthy of praise?<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>First of all the spell itself explicitly says you have no hint of a spell being used even if you succeed the save, so it's dubious whether your character should have been able to come to that conclusion in the first place. Getting to just "put two and two together" after being told that mechanically you're character isn't supposed to realize what's going on is a stretch. Also if she's a captive they got into a fight with, and clearly intends to continue fighting them if she's set free, then what exactly are we supposed to do as far as giving your character agency? The priestesses made it clear that if they let them go they would come back with reinforcements, so they literally have no choice but to keep them captive. Detaining someone who would otherwise do you harm is hardly slavery. Also Orlith didn't "not rape her", she actively defended her to the point of threatening her own leader's life, who was the only person even advocating for it in the first place.<br/><br/>Ultimately this stems from wanting to start opposed to the party instead of just starting with the party like everyone else did. I feel like if you wanted to be an enemy of the party at first, then you should expect there to be a period of animosity before they are able to shift into being on better terms. Not to mention you're treating it as if everyone is supposed to get on Wren's good side, when it's actually the other way around. If she's a captive who wants to improve her situation (and ooc your goal is integrate into the party) then shouldn't she be the one trying to ingratiate herself to them? So far Wren hasn't really done anything to try and garner sympathy or leniency, so why should they give it to her for no reason? Why not, in character, have her plan to play along with their requests and play nice, with her ultimate goal being to wait for an opportunity to separate Isabella from them and capture her. Then with the situation no longer hostile the characters can start to properly interact and grow to trust each other.