And for the IC thread's actions:<br/><br/>Eir makes it over and in silently. You can make the Int+Negotiation roll to see if you think it'll be worth taking despite the potential heat or wait for the group and make a teamwork roll.<br/><br/>Magellan (https://elliquiy.com/forums/dicebot.php?r=87388) - You rolled well enough to keep Eir out of the picture and the cases in it for this turn. If Eir returns with them soon, you can continue making the roll at difficulty 1 to keep the cases in the picture. You can do this for multiple turns if you want to get a bonus to the group's Int+Negotiation rolls, or just one or two more times to get a good head start on running.