Caligula Bathory should make sense now knowing he has the form of a titan.  In recalculating Jerion I'm not sure how I got wis 10, he should have wis of 8. So maybe that was a mistake. He has no soulmeld effects in his character sheet so you don't have to understand them.<br/>Base Ability Scores for Jerion: Str 8, Dex 12, Con 16, Int 16, Wis 8, Cha 18<br/>Str goes up by 1 from bloodline, Con goes up by 2 from natural born warriors, and Cha gets +3 from level ups and +1 from bloodline (+4 total).<br/>Jerion has 11 hit dice for determining his health and skill point total though he has 12 hit dice for the purpose of determining effects on him and max skill ranks. All his hit dice are d6's so that would be a flat 66 hp. That base hp is then divided by 2 among both of him giving each twin 33 health + con mod of 5 x 11 = 88 hit points.  The ritual they paid for changed their subtype from native to evil but didn't modify their stats.<br/>Jerions Class layout:<br/>Incarnate 1/Wilder 2/Bloodline 3/FOP 6<br/>Race 1/Bard 5/Evangelist 5/Seeker of the Song 1<br/><br/>Jerion's saves were a bitch to calculate but BAB should be obvious for both charaters and Caligula saves are simplistic. I don't have my notes on how I got Jerions saves either so . . here we go. . .<br/><br/>Incarnate 1: Fort 2 Will 2<br/>Bard 2: Ref 3, Will 3<br/>FOP 6: +5/+5/+5<br/>Evang 4-5: 0<br/>SotS 1: Wil +2<br/><br/>Fort 7, Ref 8, Will 12<br/><br/>As you see, Jerion is not just my most complex character RP wise, but also mechanically.<br/><br/><br/>Edit: Also Miroque. If you were able to figure out all of Forbidden One's modifiers based on just his sheet you do Indeed have some awesome 3.5 D&D-fu.It all makes sense to me since I built him but I doubt I'd have been able to figure it out if he wasn't.