<div class="floatright">(http://i1217.photobucket.com/albums/dd394/Vithe_rothe/concept19_zps397cb26a.jpg)</div><br/><span class="bbc_size" style="font-size: 10pt;"><strong>Day 8</strong></span><div class="floatleft"><strong>Jahtera</strong>   (http://www.myth-weavers.com/sheetview.php?sheetid=770061)</div><br/><br/>She was flying 60ft in the air, a bit above the blighted tree tops swirling back and forth when she heard the eerie sounds then some distance shouts. Below the Halfling was tracking a bloody trail that had been left in haste by the Half-elf on her lizard and the wolves that had chased her. She winged up a bit and looked around to see if she could spot where the strange sounds came from then dropped fast. Gentle airy like claws grabbed the halfling and lifted him into the air as she sped toward the new sounds. It would take her almost a minute to close and in that time she spun out several spells. The first was 'Barkskin' to toughen her skin in case she did have to fight and that spell would last almost 2 hours.<br/>She would also cast her 'Call Lightning' Spell since that would also last and allow her options. She did hope her 'Cat' would stay with the King until she got there. it was smarter then a normal feline and should follow her 'directions'.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">actions and stuff</div><div class="spoiler_body">Initiative Roll<br/>Roll Result: Phaia rolled: 1d20, adding 8to the total<br/>Comment: <br/>Result: 10, <br/>Total: 18<br/><br/>Hopefully the halfling wont argue when she swoops down to carry him aloft but if so she would make a grapple roll [GM and or video can decide how to handle that]<br/>She is in a Large Air Elemental form which should allow speech since elementals have their own language but IllLust could you rule on that please. If she can then she would be shouting at the halfling to get ready as she dove down.<br/><br/>Perception roll to spot the otehrs and the BIG Demon!  [grrr i hate this die roller ]<br/>Roll Result: Phaia rolled: 1d20, adding 17to the total<br/>Comment: <br/>Result: 5, <br/>Total: 22<br/><br/>if she DOES NOT spot the problem the first round she would stay up untill she did then do what I had planned since it would be even more dangerous to leave the halfling there by himself...no offense to the halfling but he cant fly away!!<br/>For now she is closing on the fight as fast as her wings can go [ie run/fly fast speed] even then it should take a couple of rounds. Once close she would drop down to put the halfling down...following his directions of course then begin summoning nature's ally 3 [3rd lvl spell] summoning lvl 1 stirges [+4 str and con] <br/>she would summon several waves of the striges first then go for the more powerful creatures!!<br/>so if timed right and bit lucky she may arrive at the demon with a small blood sucking air force!!!<br/><br/>Roll Result: Phaia rolled: 1d4, adding 1to the total<br/>Comment: <br/>Result: 3, <br/>Total: 4<br/><br/>AC 16; <br/>HP 7<br/>Fly 40 [spd 10]<br/>Touch +9 Blood drain, inflicting 1 point of Constitution damage [after dealing 4 con it detaches and leaves]<br/>duration 10rds<br/></div></div>