On action points, I was using these rules:  here in the SRD. (http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm) Are they not the ones I should be using?<br/><br/>@ExisD: Bikini armors one of two ways - you can just buy armor and ask the GM nicely to call it bikini armor. They might even make it lighter than usual. Personally, I'm using the rules from Chainmail Bikini (http://www.rpgnow.com/product/19192/EN-Armoury--Chainmail-Bikinis?it=1&filters=0_0_44827_0_0&manufacturers_id=87). Which requires a feat to use (Armor Proficiency: Underwear). This does allow you to make custom fitted lingerie armor that can have reduced penalties, weight, quick release options & all sorts of cool enhancements. You'll pay double just to buy the armor though - and extra to upgrade it. But it's cheaper than mithril platemail. Anyway, probably best to ask the GM about it all. I haven't asked about the modifications yet, so it's something to consider. The best house rule I've seen is Bikini armor's have half the weight, half the armor & half the penalties of regular armor. But if you take a feat to specialize in wearing them, they provide full effect against any creature attracted to you/your species in general (So undead, oozes, animals etc will ignore half your Armor's AC). The Chainmail Bikini rules are longer a little more complicated, but work in a similar manner. Anyway, annoy the GM.<br/><br/>You can buy Chainmail Bikini from RPG Now (http://www.rpgnow.com/product/19192/EN-Armoury--Chainmail-Bikinis?it=1&filters=0_0_44827_0_0&manufacturers_id=87) for $2.48 currently. It's half price apparently. It's a short, fun read. Their system is a little too fair, but practical, it does work & it's fun enough. Their feats are cool too. Zaer, since I'm hoping to use this book, I'm happy to gift you a copy if you'd like to read it yourself. Or else I can reproduce the relative bits as required.<br/><br/>@Zaer: I am relying upon on my horse's massive movement to surpass terrain and get me into the forest. Is there no place where I could catch even two goblins together? I imagined they were standing in teams of three, working together aiding one another. Ideally I had hoped to move into range to threaten one group whilst using burning hands on a second group - burning an action point to increase it's damage up to 3d4 & making it dangerous. Since bows don't threaten Attacks of Opportunity... That seemed like a grand plan...<br/><br/>Is there no way I can at least can two or three goblins within the cone if I moved into the forest?