The Strongholds and Followers book I lent Zaer has some more robust rules for... strongholds and followers.<br/>The author, Mat Colville has been playing DnD since Gygax made the rules and one of the common reasons that compelled gamers back then was that dungeon diving meant you gathered the gold to make a stronghold, or gather an army. It was just the thing you did with all that money. In recent years, we've all come across that issue with just finding tons and tons of gold and nothing to spend it on because DnD has shifted from tomb robbing for profit into more altruistic motives of being the hero of the world. So Mat wrote this book to kind of help compel players to spend their gold on bases of operations that provide a bit of a mechanical benefit to the player, whether that be more spells, or more powerful attacks, or other bonuses. It also sort of helps invest the players and tie the characters more closely to the world. You have npcs that show up to follow you because you are the noble who owns this land. You are the protector of it, peasants and tradesmen flock to it because its a safe point of civilization in the wilderness, and they in turn provide you with benefits for protecting them.<br/><br/>whats awesome is that the rules are about 20 to 30 pages total, another 70 to 80 pages talking about class specific bonuses and fluff, with another 100 pages with new monsters and such. I thought it was a good purchase and I've let Zaer look at the pdf, since it looks like we are heading towards being generals and leaders after a while. There's also some rules-lite stuff for raising armies and mass combat. Mat Colville's next book, whenever he decides to kickstart it, will deal with kingdoms, organizations, and mass combat in detail.