Thank you for voicing this Kujo.<br/><br/><br/>My overall goal for this was that everyone would build characters that were fully fleshed out and connected to the world.<br/><br/>The goals would be what your character is hoping to achieve in the game such as starting a family becoming the owner of their own ship. However in the case of a specific character progression, taking Shah for instance if she wanted to become a shadow dancer, it's the one prestige class I know off hand, there are certain things she should be aiming for as she levels. This isn't as bad as say a Blackguard where if I recall they have to make contact with an outsider and pledge loyalty to them.<br/><br/>This is a 2 part goal system. The goals that your character has and what you have in mind for your character and if you have them they should be listed. If you only have goals for your character that's fine it still gives us a plot hook to work with.<br/><br/>And the transformations are more or less specifically designed for what you want to happen to your character. So for instance you want Shah to become a futa. She can have transformation goals of her own but in my experience most characters don't want to change themselves, or very rarely do they want anything bad to happen to them.<br/><br/>Basically what I'm trying to do is make sure that beyond the sheet you are vested and interested in what happens to your characters, that when a change occurs you are happy with it and that your character will have the appropriate reaction.<br/><br/>If that makes sense.