<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">(http://i4.photobucket.com/albums/y143/DancingDoggie/Female/165ce15260105cd843c0c1a07c06488b9c3a09a2.jpg)<br/><br/>Samantha Carmichael<br/>Human Female, Psychic<br/>5'6, 115 lbs, black hair, gray eyes, age 21<br/><br/>Str 8 (-1); Dex 8 (-1); Con 10 (+0); Int 12 (+1); Wis 16 (+3); Charisma 18/28 (+4/+9)<br/><br/>Attack +0; Defense +2<br/><br/>Tough +0/+10; Fort +3; Reflex +3; Will +9<br/><br/><strong>Skills:</strong> Bluff 1/11 (+5/+20); Concentration 2 (+5); Diplomacy 1/11 (+5/+20); Disable Device 4 (+5); Gather Information 1/11 (+5/+20); Intimidate 1/11 (+5/+20); Investigate 4 (+5); Notice 7 (+10); Sense Motive 3/11 (+6/+14)<br/><br/><strong>Feats:</strong> Eidetic Memory; Skill Mastery: Diplomacy, Bluff, Intimidate, Sense Motive; Ultimate Effort: Will<br/><br/><strong>Powers:</strong><br/>ESP<br/>-ESP 2: Visual, Hearing<br/><br/>Psychic Charm<br/>-Enhanced Ability: +10 Charisma (DC16 Will negates)<br/>-Enhanced Skill: +10 Diplomacy/Bluff/Intimidate/Gather Information (DC16 Will negates, linked to Enhanced Charisma)<br/>-Enhanced Skill: +8 Sense Motive (DC16 Will negates, linked to Enhanced Charisma)<br/><br/>Psychic Shield<br/>-Protection 10 (Sustained)<br/><br/>Telepathy<br/>-Communication 2: Mental<br/><br/>Amazing Psychic Powers Array<br/>-Force Bolt: Blast 6 (Accurate 3, Homing 1)<br/>*Manipulation: Emotion Control 6 (Subtle, Independent, Slow Fade)<br/>*Telekinesis: Move Object 5 (Range: Perception, Precise)<br/>*Mind Crush: Mental Blast 4<br/>*Compulsion: Mind Control 6 (Independent, Sense-Dependent: requires eye contact, Slow Fade, Subtle)<br/>*Mind Decay: Drain 4: Wisdom (Range: Perception, Slow Fade 2, Subtle, Affects Insubstantial 1)<br/>*Mind Scan: Mind Reading 6 (Reduced Action, Subtle)<br/><br/><strong>Combat Stats:</strong><br/>Init -1; Grapple -1; Knockback 0/-5<br/>Attack: +0 (+6 Force Bolt)<br/>Defense +2 (+1 Flat-footed)<br/><em>Attacks:</em><br/>Compulsion: Autohit, DC16 Will versus mind control<br/>Force Bolt: +6, DC21 Tough versus damage<br/>Manipulation: Autohit, DC16 Will versus emotion control<br/>Mind Crush: Autohit, DC14 Will versus damage<br/>Mind Decay: Autohit, DC14 Will versus up to 4 wisdom damage<br/>Mind Scan: Autohit, DC16 Will versus mind reading<br/>Psychic Charm: Passive/autohit, DC16 Will versus large effective skill/charisma boosts<br/>Telekinesis: Autohit, +5 grapple check<br/>Unarmed: +0, DC15 Tough versus damage<br/><br/><strong>Background:</strong><br/>The Cult of the Third Eye.  A paranormal-obsessed organization that, through a combination of bizarre rituals, drugs, and selective breeding have produced many of the world's most powerful mentalists in  the last thousand years, ranging from prophets to kineticists to telepaths to accelerated analysts.  With their penchant to manipulate nations and politics from the shadows, they were considered one of the world's most dangerous supercriminal organizations until just over two decades ago when their main base was raided by the military.  After their compound was reduced to rubble, most of the escaping leadership was slaughtered.<br/><br/>Among the survivors, they found one of the organization's crown jewels; an infant of exceptional potential.  Not wanting to execute or imprison a child, the girl was handed over to Miranda and Samuel Carmichael, two FBI agents recently retired from field work, both with nigh-legendary records in dealing with supercrime.  They'd always wanted a daughter, but between fertility and their careers, they were never able to have one of their own.  With their experience, they were the only people the government could trust to raise this child safely.<br/><br/>They were equipped to monitor, resist, and counter their new daughter Samantha's powers, and raised her with tight discipline and rigid honor, always aiming her towards law enforcement, where her powers could be a massive legal complication.  By all appearances, they've succeeded; their daughter is joining supercriminal investigations fresh out of college.<br/><br/><strong>Personality:</strong><br/>Samantha is, to all appearances, a very straightlaced and charming young lady, and her mental influence reinforces that appearance whenever it is desirable.  She is fully commited to her new duties as an officer of the law, having worked long and hard to get where she is today.  However, despite her parents best efforts to the contrary, she still has a strong streak of arrogance, often seeing those who lack her mental abilities as fun toys to watch and manipulate.  When she thinks she's untouchable, her nature becomes more impish, mining people's minds for juicy gossip or manipulating them for her own amusement.  She feels horrible about it afterward, of course, but it's just too much fun.<br/><br/><strong>Powers:</strong><br/>She can kill you with her brain.  But that would probably end with her parents returning to the field, hunting her down, and arresting her or even killing her, so she tends towards less gruesome methods.  Her abilities are quite broad, allowing her to control, disable, or scan the minds of others, as well as influence the opinions of others- something she does constantly, as naturally as breathing.  She also has limited telekinetic abilities, which she uses both offensively and defensively.<br/><br/><strong>Complications:</strong><br/><em>Enemy:</em> Samantha's pedigree and abilities make her extremely valuable to the Cult of the Third Eye, and her loss is a grave embarassment to them.  They are willing to go to great lengths to get her back<br/><em>Obsession:</em> Secrets.  Samantha is not above using her powers to get her hands on information she's not supposed to have, even if it's a very bad idea to do so.<br/><em>Obsession:</em> Taking a target down is not enough.  Even when a foe is beaten, and even when it's a very bad idea, Samantha often feels compelled to go that extra mile and use her powers to utterly humiliate her enemies in whatever way she feels is appropriate.  This doesn't make her many friends.<br/><br/>Totals: Abilities 12 + Skills 7 (28 ranks) + Feats 3 + Powers 51 + Combat 4 + Saves 13 + Drawbacks 0 = 90</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>