<table class="bbc_table"><tbody><tr><td><strong>Name:</strong></td><td>Beacon</td></tr><tr><td><strong>Type:</strong></td><td>Solar</td></tr><tr><td><strong>Caste:</strong></td><td>Eclipse</td></tr><tr><td><strong>Motivation:</strong></td><td>Usher the new form of the Scavenger Lands into being.</td></tr><tr><td><strong>Intimacies:</strong></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">It's Collapsable</div><div class="spoiler_body"><ul class="bbc_list"><li>His Family (Regret)</li><li>His Empire (Longing)</li><li>The Confederation of Rivers (Hope)</li><li>Puzzles, even those about to kill him (Enjoyment)</li><li>Diseases (Hate)</li><li>Lookshy (Paranoid distrust)</li><li>The Circle (wary trust)- Str 0</li></ul></div></div></td></tr><tr><td><strong>Anima:</strong></td><td>A great golden figure with snakes curling 'round the limbs</td></tr><tr><td><strong>Anima Power:</strong></td><td>10m, 1 WP sanctify oath. Diplomatic Immunity when on business.</td></tr><tr><td></td></tr><tr><td><strong>Age:</strong></td><td>50-something?</td></tr><tr><td><strong>Birthday:</strong></td><td>Somewhen before Calibration</td></tr><tr><td><strong>Height:</strong></td><td>5'4"</td></tr><tr><td><strong>Weight:</strong></td><td>122 lbs</td></tr><tr><td><strong>Skin:</strong></td><td>Dark-ish, although the hands are bleached white</td></tr><tr><td><strong>Hair:</strong></td><td>Turned white. Used to be red.</td></tr><tr><td><strong>Eyes:</strong></td><td>Brown</td></tr><tr><td><strong>Style:</strong></td><td>Crane. More seriously, he's started towards wearing clothes like he used to during his Scavenger days; long boots, trousers, and an open jacket. Occasionally he wears a dull purple shirt with long sleeves, a gift from his teacher.</td></tr></tbody></table><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charsheet</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Strength</td><td>2</td><td>  </td><td>Charisma</td><td>3</td><td>  </td><td>Perception</td><td>3</td></tr><tr><td>Dexterity</td><td>3</td><td></td><td>Manipulation</td><td>4</td><td></td><td>Intelligence</td><td>3</td></tr><tr><td>Stamina</td><td>2</td><td></td><td>Appearance</td><td>4</td><td></td><td>Wits</td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Archery</td><td>0</td><td><strong>  Integrity</strong></td><td>3</td><td>  Craft</td><td>1</td></tr><tr><td><strong>Martial Arts</strong></td><td>5</td><td>  Performance</td><td>1</td><td>  Investigation</td><td>1</td></tr><tr><td>Melee</td><td>0</td><td><strong>  Presence</strong></td><td>3</td><td>  Lore</td><td>2</td></tr><tr><td>Thrown</td><td>0</td><td>  Resistance</td><td>2</td><td><strong>  Medicine</strong></td><td>3</td></tr><tr><td>War</td><td>0</td><td>  Survival</td><td>1</td><td>  Occult</td><td>1</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Athletics</td><td>1</td><td><strong>  Bureaucracy</strong></td><td>2</td></tr><tr><td><strong>Awareness</strong></td><td>2</td><td><strong>  Linguistics</strong></td><td>5</td></tr><tr><td>Dodge</td><td>2</td><td><strong>  Ride</strong></td><td>1</td></tr><tr><td>Larceny</td><td>0</td><td><strong>  Sail</strong></td><td>0</td></tr><tr><td>Stealth</td><td>0</td><td><strong>  Socialize</strong></td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Craft Invested dots</strong></td></tr><tr><td>Air</td><td>0</td></tr><tr><td>Earth</td><td>0</td></tr><tr><td>Fire</td><td>0</td></tr><tr><td>Water</td><td>1</td></tr><tr><td>Wood</td><td>0</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Specialties</strong></td></tr><tr><td>Martial Arts:Defend Other</td><td>2</td></tr><tr><td>Medicine: Emergency Treatment</td><td>1</td></tr><tr><td>Awareness:Spotting Traps</td><td>2</td></tr><tr><td>Linguistics: Decryption</td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Languages:</strong></td></tr></tbody></table> Riverspeak (Native), Forest-Tongue, Old Realm, High Realm, Skytongue, Flametongue<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Charms</span></strong></td></tr></tbody></table><br/>Crane to the Form, Letter-Within-A-Letter Technique, Sagacious Reading of Intent, Flawless Diagnosis Technique, First Excellency for Martial Arts and Presence, Second Excellency for Medicine and Linguistics, Ox-Body (1x-1, 2x-2)x1<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">For making it pretty later</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>XXX</strong></td></tr></tbody></table>xxxx, xm+xwp</div></div><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Thaumaturgic Arts&amp;Degrees</span></strong></td></tr></tbody></table>None<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Sorcery</span></strong></td></tr></tbody></table>None<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Backgrounds</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Artifact: The Hand of Writing</td><td>2 (See Later Spoiler)</td></tr><tr><td>Mentor</td><td>2 (Calls himself/herself 'The Blinding Prism')</td></tr><tr><td>Influence</td><td>1 (As his post-exaltation self)</td></tr><tr><td>Artifact: Unnamed Hook Daiklaves</td><td>2 (6m, Orichalcum.)</td></tr><tr><td>Artifact: Gifted Orichalcum Hearthstone Bracers</td><td>2 (4m Oricha-wait, I said that)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Merits</strong></td></tr></tbody></table>None<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Flaws</strong></td></tr></tbody></table>None<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Virtues</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Compassion</td><td>3</td><td>Conviction</td><td>3</td></tr><tr><td>Temperance</td><td>2</td><td>Valor</td><td>2</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Virtue Flaw:</strong></td></tr></tbody></table> Red Rage of Compassion aka Focused Berserk Anger: The character sees innocents suffering and is unable to effectively intervene. Beat the tormentor, smash the scenery after that. For partial control, I can do things like draw weapons, drop held objects, and don't have to go after the scenery or people that try and stop me. Just any seen opressors. But I also suffer wound penalties in Partial Control.<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Defense Values (dodge):</strong></td></tr></tbody></table> <em>Physical:</em>5, <em>Mental:</em>7<br/><table class="bbc_table"><tbody><tr><td><strong>Soak:</strong></td></tr></tbody></table> B 2/L 1/A0 (unarmored B 2/L1)<br/><table class="bbc_table"><tbody><tr><td><strong>Health Levels:</strong></td></tr></tbody></table> -0, -1, -1, -1, -2, -2, -2, -2, -4, incapacitated, x3 death<br/><table class="bbc_table"><tbody><tr><td><strong>Attacks:</strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><div align="center">Punch</div></td><td><div align="center">Acc 9</div></td><td>4B</td><td><div align="center">5 DV</div></td><td>Rate 3</td></tr><tr><td><div align="center">Kick</div> </td><td><div align="center">Acc 8</div></td><td>7B</td><td><div align="center">3 DV</div></td><td>Rate 2</td></tr><tr><td><div align="center">Clinch</div></td><td><div align="center"> Acc 8</div></td><td> 4B</td><td><div align="center"> 4 DV </div></td><td>Rate 1</td></tr><tr><td><div align="center">Hook Daiklaves</div></td><td><div align="center">Acc 12</div></td><td> 8L</td><td><div align="center">6/7 DV</div></td><td>Rate 4</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Willpower:</strong></td></tr></tbody></table> 9/9<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Essence:</strong></td></tr></tbody></table> 2<br/><table class="bbc_table"><tbody><tr><td><strong>Personal Pool:</strong></td></tr></tbody></table> 15/15<br/><table class="bbc_table"><tbody><tr><td><strong>Peripheral Pool:</strong></td></tr></tbody></table> 23/23<br/><table class="bbc_table"><tbody><tr><td><strong>Other Pools:</strong></td></tr></tbody></table> 00<br/><table class="bbc_table"><tbody><tr><td><strong>Committed:</strong></td></tr></tbody></table> 10<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Bonus Points 0/18</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Extra Specialty dots</td><td>(2 pts):</td><td>16/18</td></tr><tr><td>Extra Willpower dots</td><td>(4 pts):</td><td>12/18</td></tr><tr><td>Extra Virtue Dot</td><td>(1 pt):</td><td>11/18</td></tr><tr><td>Extra Ability Dots</td><td>(11 pts):</td><td>0/18</td></tr></tbody></table><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Hand of Writing</div><div class="spoiler_body"> The Hand of Writing actually refers to several quite different variations on the same artifact. Beacon possesses the most simple type, which is essentially a more useful Silver Brush. It has a 0 mote commitment cost, and when activated by spending a mote of essence or dot of willpower (neither one is committed) produces ink of any color for a scene. The main advantage of this form of the artifact over, say, an Audient Brush, is that it can also fairly seamlessly revise and alter the ink it has lain down. It may do this while active, even to old dry ink.<br/><br/>The difficulty to spot the changes varies depending on how soon it was done. If it was in the same scene, and you didn't see the changes being made, the difficulty would probably be about 7. Within the same day it would be 5, the same week 2, and after that 1.<br/><br/>Although there are specialized versions made for each of the Exalted, Beacon knows little of them. He, in fact, only suspects their existence!<br/><br/>But if they do exist, then the Hand of Sextes Jylis is one such artifact, known for making not only ink but also papyrus from nothing more than essence. Ten thousand scrolls were said to have been made by method of the Hand of Sextes Jylis.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">More Definite Info, if you want it</div><div class="spoiler_body"> Although the exact evolution of the artifact from the original design is unclear, but the vast majority of designs are likely no older than the Shogunate.<br/>There are exceptions, The Hand of Mela for example, which could produce inks and oils suitable for several sorcerous rituals and countless types of thaumaturgy besides, could arguably have been designed earlier by a Celestial Exalt than in the Shogunate by a transcendent Dragon Blooded designer.<br/>And the various Hands of Writing that have inlaid bits of magical metals that require full resonance for the artifact to work are almost certainly relics of earlier ages, when reading was far more common and the enhancements they provided to the user's charms were worth even more than today. </div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">The great and mighty Beacon was born in the middle of Resplendent Fire to priests of a forgotten god, trained by a god of defensive battle, the Blinding Prism. Under his tutelage, the half-spirit has grown strong, showing mastery of arts beyond the ken of mere mortals, and will defend the Confederation of Rivers!<br/><br/>This is, of course, a lie. One made by the Blinding Prism, and thankfully not one that has spread too far, despite the efforts of the spirit. Beacon sees how it could be useful, so he doesn't argue too much.<br/><br/>The truth is that he was once a mortal named Azil of Weeping Woods, and he was the head of a medicinal empire, The Nine Silver Wrens Medical League. True, it was small compared to the Guild, or even other, true nations, but it was strong enough to be spoken of as if an actual nation, with him as the head, his children the lords, and their children and a few important worthies as the petty nobility.<br/>The Unconquered Sun had given Azil his blessing when, despite the odds, despite that his old friends were dead or ruined, despite his lack of martial skill, he tried to unite several nations in aid of fallen Thorns.<br/><br/>It was partially successful. He managed to get them together, but several attacks by different things pulled what little unity he was able to manage, apart.<br/><br/>Many would see the gift of Exaltation as a great boon, Azil grew afraid. Of betrayal as his old friends had been. Of Lookshy, who would surely see an Anathema (or a reasonable facsimile) at the head of such a powerful enterprise. Of many, many things.  So, he had to die.<br/><br/>Only his singular, most trusted of allies knew the truth, and helped fake the death of Azil. It was a cavalcade of redundancy, with Azil 'dying' in an Anathema tomb, the 'retainers' killed by 'bandits,' and both camps burnt and then given in offering to the Dogs of the Unbroken Earth. The pair figured that anyone able to uncover that much duplicity was obviously supernatural, and beyond the abilities of either to effectively counter.<br/><br/> Then, while wandering, he met the supernatural being that called itself The Blinding Prism (Beacon, then still Azil, somewhat doubted the thing's explanation of being a god of defensive warfare, but there wasn't really anywhere to go, and it seemed honest enough) and began learning from it.<br/><br/>In a way, that too is a lie, as it says nothing of how Azil of Weeping Woods was once a slave to a Scavenger Lord, gained freedom and money because of his skills with words, and became a rich man. Or how he was betrayed and imprisoned. Or how he escaped with a fellow inmate and regained his money and even greater status! Or....</div></div></div></div>