"If we used the dead laid to rest in these catacombs in such manner, we would be no better than those we are fighting." the paladin replied calmly "I do not think Hagan or his man would have trapped the interior of the tower since they are using it as a garrison. He might keep troops or acolytes loyal to him close to stand guard instead. Hopefully we can pass them by using this route. I do however expect a number of locks and magically warded passages ahead."<br/>Yustissa stepped to the closet as well and first unbuckled her weapon belt, hanging it on a chair before turning her back towards the group. She quickly stripped of her damp clothes - all of it, revealing all of her alabaster skin, perfectly round and firm buttocks and to those stealing a peek from the side, her perky young breasts, nipples stiff from the cool air, and her soft bush down below that was just as fiery red as her long hair. She moved quickly, using an extra piece of cloth to dry her skin before slipping on another robe and donning her belt and scabbard again.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Robes</div><div class="spoiler_body"><div class="floatright">(http://media-cache-ak0.pinimg.com/236x/0a/5e/30/0a5e304fc2e84cf463e258d37d263916.jpg)</div>These are standard robes for priests and monks in the Order, and are made up from a long robe and belt that can be tied at the waist. They come with a pair of sandals, conveniently the character's size for game purposes, and is regular clothing that can be worn under armor. Wearing no visible armor or weapons will grant the wearer a +2 circumstance bonus on social skill checks to fool others into thinking they are initiates of the Order. Wearing any combat gear negates the bonus and arouses suspicions, but doesn't rule out the deception itself if it's good enough.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Exit Door</div><div class="spoiler_body">The door is locked with the same type of lock as the other one was (DC 25). Probably all of the doors in the Spire will use the same type of lock, but hunter can take 10 or 20 on open locks now since she's not in immediate danger or distracted. <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Search the door for traps: DC 28</div><div class="spoiler_body">There are no traps on the door.</div></div></div></div>