<div class="floatright">(http://i.imgur.com/r3oW9U2.jpg)</div><strong>Player’s Name:</strong>Ghostwheel<br/><strong>Character Name:</strong>Telthor (https://drive.google.com/file/d/0B3em24T2jq9bY1hZYkNPSzNaSzQ/view?usp=sharing)<br/><strong>Race:</strong>Human<br/><strong>Sex:</strong>Male<br/><strong>Age:</strong>27<br/><br/><strong>Physical Description:</strong><br/><br/>Tall and quite muscular, Telthor is dark of hair and dark of eye. A prominent brow and scar that crosses across one eye mark his face, throwing off any symmetry that might have been on his visage. He tends to be lightly armored, wearing forester's clothes of green and brown beneath any protection, and even goes so far as to paint his armor in dark colors so that it will not stand out in the light. He favors the three-section-staff at his back, but will not hesitate to draw the temple sword or kukri at his side if need be, or even resort to the cestus around one of his hands.<br/><br/>Zara, his animal companion, is a large, mottled snake that slithers silently at his side. Equipped with a saddle, she often carries Telthor at the times when he must traverse up sheer cliffs or swiftly-moving rapids, and he in turn supports her with both his might and magic.<br/><br/><strong>Personality:</strong><br/><br/>Fairly grim by nature, Telthor believes in the "law of the jungle"--that is, that the weak serve the strong and are allowed to live. The world is a harsh place, and often one has to be even tougher than the world in order to survive. In fact, if he were to speak longer on the matter, he would explain that the world is like a rock tumbler where each person starts with many edges and weaknesses, and slowly those edges are ground down until nothing remains but smooth surfaces, and that this in truth is the purpose of the world--to test and challenge each person in order for them to get stronger.<br/><br/>A devout believer in Tanagaar, Telthor venerates owls in their every form and strives to do his best to maintain the tenets of his faith, maintaining watchfulness and order to the best of his ability. With that said, his zealousness at times takes him too far in his punishment of those who he thinks have done evil, and sometimes goes to great extent and extreme measures to see his brand of justice through. He takes an especially dim view of poachers and trappers who encroach into land that is not their own. He also has a soft spot for farmers, loggers, and rangers as long as they do not take too much from the forest.<br/><br/><strong>Background:</strong><br/><br/>Telthor never knew his father or mother; all he knew was that he had been taken in by the camp whore of a bandit party as an infant. Perhaps the bandits had raided his home and killed his parents; perhaps they had simply come upon him; perhaps his parents were still out there somewhere. Regardless, Telthor never knew the answer to that, as only five years after he had been taken in, the whore whom he had begun to look upon as his mother died from some sickness. Telthor would have died soon after, had he not been taken in by Zaknon, the leader of the bandits and a monk of Zon-Kuthon, the Midnight Lord.<br/><br/>However, this was not to say that there was any love between the two; Zaknon enjoyed tormenting the young boy, and took great pleasure in torturing both his body and mind, defiling him with a myriad of scars and bruises that left equal wounds on the boy's mind. Zaknon even made lazy attempts to kill the boy time and again, though somehow Telthor always seemed to survive. One night in a drunken stupor, Zaknon even "sold" Telthor for a night, and one of the bandits took Telthor, causing further mental damage that Telthor remembers to this day.<br/><br/>As the years passed, Zaknon became more and more deranged, and took to long nights of drinking. One fell night he went so far as to accuse Telthor of killing his adopted mother, saying it was only his fault that she had died before attacking Telthor in earnest. Telthor succeeded in defending himself, but in his attempts to ward off Zaknon's attacks and stop the man whom he saw as a father figure, Telthor killed the man without meaning to.<br/><br/>Telthor quickly fled the camp, knowing that the other bandits would come upon him and kill him when the deed was found, regardless of the circumstances or intent behind it. He wandered through the wilderness for days, until coming upon a small shrine where he knelt and called for help from any god who would listen. It was then that a tall man with glowing golden eyes came upon him, and spoke for a time. Telthor learned that he had been watched for some time, and that a deity would not only answer his call, but even take him into their fold. And so the man instructed Telthor in the ways of the celestial, teaching Telthor the tongue and augmenting his ascetic abilities with divine ones.<br/><br/>It was months later that Telthor would learn that this was Tanagaar, the Aurulent Eye, but by then he had already subsumed his life into Tanagaar's teachings, and had routed out a number of those who encroached upon the lands of other people, turning up almost miraculously to turn the died of battle and help those that needed it. Still, the depravities of the past feed on his psyche, and Telthor has promised himself that he would never again be placed in the kinds of situations where he had been in the past. Those past traumas still haunt him to this day, and while for the most part he acts in accordance to the empyreal lord's edicts, he has a sadistic streak an inch wide and a league deep that sometimes overtakes him.<br/><br/><strong>List 3 non-sexual things that the character simply will not do. (Serious limits, please don’t put “visit a whorehouse.”)</strong><br/><strong>1.</strong>Serve those he deems weaker than himself.<br/><strong>2.</strong>Maim an animal and leave it to suffer.<br/><strong>3.</strong>Do harm to an owl.<br/><br/><strong>What is the character’s life’s ambition? What drives and motivates him/her?</strong><br/><br/>For the most part, Telthor would like to see himself at the top of the proverbial food chain. He detests the idea of being anyone's "prey", and can be quick to anger if patronized though he has somewhat learned to curb that anger and keep his emotions in check. Beyond that, his ambition is to prove worthy of his empyreal lord to one day have the opportunity to hear his lord's words directly and accept any wisdom he might give.<br/><br/><strong>What do you see his/her role as being within the party?</strong><br/><br/>Telthor will for the most part be a melee damage dealer, while Zara will try to tie down enemies by doing what she does best--constricting them tightly within her coils.<br/><br/><strong>Reactions:</strong><br/><br/><strong>Kess Van Ymir:</strong><br/>I respect Kess for his dedication to the land; he seems to get on well with people, and is there for when a kick in the right throat won't get you where you want to go. Only two things confuse me about the elf; his dedication to fire, and his unwillingness to bond with a companion to watch his back. I would wonder if he had trust issues, but who in this line of work doesn't?<br/><br/><strong>Fiona Smyth:</strong><br/>While her bird remains blissfully silent, Fiona is a linguistic mass murderer, wasting so many words to say nothing, though I might be an exception as most seem to like her natter well enough. But put a sword in her hand, and she becomes an excellent communicator. Better even if you've wronged her or gotten betwixt her and her charge--watch out in that case, because you are not long for this world.<br/><br/><strong>Isabeau 'Beau' Hardensen:</strong><br/>You wouldn't think that someone with such thin arms could do that much damage with a blade, but there you are. Take the blade away though, and things change. Still, even without it, Isabeau's skill at sneaking and magic are potent--though I'm unsure how well I trust the latter. She should also be careful carrying on with few clothes... that kind of thing could tempt a man...<em>*dark chuckle*</em><br/><br/><strong>Elsibette Taggle:</strong><br/>Those whom we worship are quite close, and that by itself should say enough regardin how I feel about the little woman. From observing her, it seems as though she has a deeper connection with her deity than I do with mine, which sometimes leaves me...<em>*trails off...*</em>One place we disagree on is helping those who need it, as opposed to helping who is<em>right</em>. Fortunately, that disagreement hasn't gone anywhere.<br/><br/><strong>Tamerlin Silverscar:</strong><br/>Not quite all there, if you ask me. Maybe it's got something to do with that brand of magic she wields, or that the power dwells in her veins that makes it go to her head. Either way, there's a thirst there for power, one that could lead her astray. Still, don't say it to her face, or the very breath in your lungs may be changed to boiling acid. And as much as I dislike the magic there, it's been of much help more than once.<br/><br/><strong>Murasaki:</strong><br/>Too many questions about the world. "How does this work?" "Why is that the way it is?" Things are as they are; sometimes that is enough, and you should accept the world for what it is. With that said, her spellbook seems to contain the solution for almost every problem under the sun, something I've been grateful for one more than one occasion. If only she would desist from pretending to perform katas before unleashing her magic...