I think I'm going to just call the current fight; there's really no challenge now with no one grabbed (and I think Snake's latest hit killed that monster).  Not enough time before work right now to do a post, but tonight or tomorrow during the day I'll put something up.<br/><br/>And I think I am going to come up with ways to change how combat works; again, just handwaving how many individual tentacles the monster has as "a lot", and giving them a set number of actions/letting players do something like Sunder attempts to cut tentacles.  I think I'm also going to cap how many actions a monster can take on one victim, and not give bonuses to only grabbing one girl vs grabbing several; it seemed like the "optimal" strategy for the monsters was to just use all of their tentacles on one person, so that didn't work quite as well as I was hoping for.<br/><br/>So, when someone's grabbed, the first check against them means they're grappled, second check is pinned and some clothing damage, and then each check after that is easier and either does clothing damage or increases pleasure, depending on if they're naked or not.  A successful Sunder attempt against the tentacles holding the victim reduces it by one step (so pinned becomes grappled, grappled becomes free).  Might have a damage threshold too for sunder attempts; not dealing enough damage still hurts the monster, but it doesn't free the victim.  I think I'll also say that a successful escape check from a pinned character only means they are grappled, not set free instantly, and that a failed check to maintain the grapple only frees the victim if it fails by a set amount...<br/><br/>Hm, much to think on.  Let me know if you guys have any thoughts on these.