<div align="center"><em>Ethereal Rose</em></div><br/>Drinks by sunset, dinner with the gearhead and fuck knows what yet to be done with Sundowner. Apparently the rest of her day is booked to the teeth! And oddly saturated with sun-related imagery. Little odd, that.<br/><br/>Whatever, one thing at a time. "I think I can manage that, Marco. Might be a little after sunset, maybe, but I'll be along if you're still up for a gulp after I take care of some other things around here. Be nice to have a seat and just breathe for a bit; feels like I've been running around all over the place without a break for days. Wears on you after a while."<br/><br/>Her own fritter finished, Rose completes her orbit of the vehicle to end up beside Amanuel, newly emerged from his armored shell. He gets a pat on the chest and a nod to go along with her affirmation: "Dinner it is. I'll see what I can do about the main course on my way back. Might be I can fix something up for us. Just do me a favor and keep the food separate from the lube."<br/><br/>There, that's that, then! She nods once more to herself, as though putting the pieces together to cement them in place, and with that takes her leave of the workshop. The Vultures have their blood party to attend, the Dogs their celebrating - almost a pity she'd miss that, after-action party's a good place to set some new hooks - and Amanuel has far too many new toys lying around not to play with some of them. Rather good timing to slip away and track down those two scrawny watchers she'd spotted outside just before Warner's ungraceful exit.<br/><br/>Tracking people inside Marco's hold is something of an artform, Rose has found. There's the basic skills required to backtrace someone through an environment not prone to leaving clear tracks, sure, but the art's in not only doing that already difficult task, but doing it in a way that won't let on what you're doing. There's<em>always</em>someone watching, or at least it's safest to assume so, valuable as info is to those as know how to use it. Even if no one knows who you're trying to find or where they've gone or why, just knowing you're looking is usually enough to be valuable to someone, somewhere. Fortunately, in this case, she's in luck: it won't really need to be much of a follow-up job after all. It only takes a couple of minutes to figure out the way they'd scarpered off isn't so different from the way to Sundowner's place. Related? Maybe, maybe not, but it makes things a lot simpler to head out there on a visit and ask around there if she needs to try picking them up again afterward. Harder to figure out what she's on about with such a big gap between the two points. Perfect.<br/><br/>All that gets shoved into the background for the time being. For now, all she really has to think about is the walk to Sundowner's and what to say when she gets there. To be honest, she can't recall further whether she's met the man before off the top of her head; probably jog her memory once she gets there, sees his folk, maybe his face. That's assuming they'll even let her in, of course. Way things have been going today, can't expect her luck to hold up forever.