<div class="floatleft">(https://i.pinimg.com/236x/c0/0d/02/c00d02a0f57bf37e80016772504667fd.jpg)</div>OOC<br/>To avoid falling under the influence of the Music, all the PCs need to make a DC 13 Wisdom Save. Advantages to resist magic (Drip) or Charm (Mae) apply.<br/>Rayena mad the save vs. charm  Crit 25 (https://elliquiy.com/forums/dicebot.php?r=158334)<br/>I will say that Rayena has three wives, Beken and five other children, for simplicity's sake. I reserve the right to avoid naming the wives and children and adjust numbers and sex at the end of the game. Right now, I'm going to say half (one wife, three kids are charmed).<br/><br/>For this turn, RP anyone failing their charm saves as joining a circle dance around the fire.<br/><br/><hr/><strong>IC What happens in the Faewild, Stays in the Faewild</strong><br/><br/>The Party moved towards the Party - alliteration at its best. Drip moved reluctantly and only with reassurances that the Party would protect him from his inevitable fate. Of course, Drip knew the Dutchess and her minions well, whereas the rest of the Party had no idea what they might face.<br/><br/>As the Party got closer to the fire, they heard other sounds - dancing, drinking, and moans of pleasure. The fire burned in the middle of a large clearing. There was a large ring of creatures dancing around the fire - Centaurs, Dryads, Faeries, Satyrs, and other various creatures of the Faewild.  Tables laden with food and drink edged of the clearing. From the sounds coming from the edge of the forest, there appeared to be places where creatures could discretely copulate. As the Party came the edge of the clearing, they saw a Centaur passionately kissing a Dryad.<br/><br/>Suddenly one of Rayena's children bolted free of the Party, crying out<strong>"Dance, Dance, Dance."</strong>Two more of the children and one of Rayena's wives took off. Rayena had time for a brief scowl at Dafina and<strong>"where have you brought us."</strong>as she ran to corral her children.<br/>