This is a thread for all of the treasure/valuables that the party receives. Normally I'll only list unclaimed and communal items here (such as healing potions), anything that is claimed should go on character sheets.<br/><br/><strong>EXP:</strong>3255/5000<br/><br/><strong>Mundane Items</strong><br/><ul class="bbc_list"><li>Masterwork backpack (Lydia)</li><li>Flint and Steel (Lydia)</li><li>Caltrops (Lydia)</li><li>Two flasks of oil (Lydia)</li><li>3 candle stubs (Lydia)</li><li>Bent fishhook (Lydia)</li><li>Bull's head token</li><li>2 Suits of masterwork chainmail (one to Zanthus)</li><li>129 gp</li><li>8pp, 7gp (Nessa)</li><li>Masterwork Scythe</li><li>Masterwork Chainshirt (Lydia)</li><li>10 gp from female cultist</li></ul><br/><strong>Unidentified Magic Items</strong><br/><ul class="bbc_list"><li>Two Potions from Dwarf Arcanist</li><li>Two Scrolls from Dwarf Arcanist</li><li>Grey Cloak from Dwarf Arcanist </li><li>Two potions from Female Cultist</li><li>Two Scrolls from Female Cultist</li></ul><br/><strong>Identified Magic Items</strong><br/><ul class="bbc_list"><li>+1 Morningstar from Chief Sull (Lydia)</li></ul><br/><strong>Consumable Magic Items</strong><br/><ul class="bbc_list"><li>1 Potion of Cure Light Wounds (Zanthus)</li><li>1 Potion of Lesser Restoration</li><li>1 Potion of Cure Light Wounds</li><li>1 Divine Scroll of Cause Fear</li><li>6 Potions of Cure Light Wounds from Chief Sull</li><li>3 Potions of Lesser Restoration from Chief Sull</li></ul><br/><br/><strong>Artifacts and Legendary Items</strong><br/><ul class="bbc_list"><li>Dragon Scales</li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scale 1</div><div class="spoiler_body">Three times per day as a standard action, this scale can be used to cast <em>levitate</em>. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target’s altitude. This pillar is 5 feet in diameter (regardless of the target’s size) and provides concealment (20% miss chance) to any creature or object wholly contained within.</div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scale 2</div><div class="spoiler_body">Three times per day as a standard action, this scale can be used to cast <em>alter self</em>. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.</div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scale 3</div><div class="spoiler_body">Three times per day as a standard action, this scale can be used to cast resist elements—but only against electricity or cold.</div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scale 4</div><div class="spoiler_body">Three times per day as a standard action, this scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.</div></div></li></ul>