Update on my sheet, skills and final gear set are done as best as I can tell--Nell here is an enemy-seeking missile who gets in your grill and kicks them to death, while shrugging off most conceivable forms of return fire because nothing short of anti-vehicle weaponry even has a shot at registering as more than Stun damage.  She's not the best with people unfortunately.<br/><br/>Please provide suggestions as you will.  Contacts comes next I think, but I think I need to reduce how many ways to kick someone to death I have to afford those.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">'Galatea' Nell Bannon<br/><br/>Resources: A (4)<br/>Skills: B (3)<br/>Attributes: C (2)<br/>Metatype: D (1)<br/>Magic: E (0)<br/><br/>Attributes:<br/>BODY: 3 (Effectively 5 for resisting damage)<br/>AGI: 1 (Effectively 6 for all purposes, 8 with three limbs, 7 with the leftover)<br/>REA: 4<br/>STR 1 (Effectively 6 for all purposes, 8 with three limbs, 7 with the leftover)<br/>WIL: 4<br/>LOG: 3<br/>INT:5<br/>CHA: 3<br/>EDG: 5<br/>ESS: 1.8<br/>INI: 9<br/><br/>Mental Limit: 5<br/>Physical Limit: 5<br/>Social Limit: 4<br/><br/>Condition Monitor:<br/>Body: 15<br/>Stun: 10<br/><br/>Skills<br/><em>Knowledge:</em><br/>English (N)<br/>Spanish 3<br/>Japanese 1<br/>Fashion 2<br/>History 2<br/>Literature 4<br/>Economics 2<br/>UCAS Politics 2<br/><br/><br/><em>Active</em><br/>(Athletics) 5<br/>-Gymnastics - Parkour<br/>Computers 2<br/>Cybertechnology 4<br/>-Repair<br/>Diving 3<br/>Etiquette 3<br/>Exotic Ranged Weapon (Grapple-line): 3<br/>Unarmed 6<br/>-Muay Thai<br/>Perception 3<br/>Sneaking 3<br/><br/><br/>THE BUDGET: (Oh god)<br/>Arms cost: 120,000 (Synthetic, Betaware, max custom strength+agility)<br/>Ess. Cost: 1.2<br/><br/>Legs Cost: 75,000 (Obvious, Betaware, max custom strength+agility)<br/>Ess. Cost: 1.2<br/><br/>Torso Cost (STARTING RESTRICTED GEAR ITEM): 92,500 (Synthetic, Deltaware, max custom strength+agility)<br/>Ess. Cost: 0.6<br/><br/>Total Cost:287,500<br/>Total Ess.: 3<br/><br/>Eyes (Betaware, Device 2)  Cost: 9,000<br/>Ess. Cost: .1<br/><br/>Ears (Betaware, Device 2) Cost: 6,750<br/>Ess. Cost: .1<br/><br/>Bones (Betaware, Aluminum) cost: 27,000<br/>Ess. Cost: 0.6<br/><br/>Total Cost: 327,750<br/>Ess. Cost: 4.1<br/><br/><br/>Implanted Commlink (Hermes Ikon) (Betaware) 6,500 + 100 (Sim Module)<br/>Internal Router (Betaware): 22,500<br/>Ess. Cost: 0.5<br/><br/>FINAL COST OF LIMBS AND IMPLANTS: 352,750<br/>FINAL ESSENCE COST: 4.3 (Still have 1.7 left!)<br/>REMAINING BUDGET: 141,150<br/><br/>Eyeware<br/>Capacity: 8<br/>Additional Mods: Flare Compensation (Cap 1, 1,000), Thermographic Vision (Cap 2, 1,500), Vision Enhancement 2 (Cap 2, 8,000):<br/>Total Cost: 21,000<br/>Remaining Cap: 3<br/><br/>Earware<br/>Capacity: 8<br/>Additional Mods: Balance Augmentor (Cap 4, 8,000), Damper (Cap 1, 2,250), Sound Link (Cap 1, 1,000), Audio Enhancement 2 (Cap 2, 8,000)<br/>Total Cost: 19,250<br/><br/>Bodyware<br/>Capacity: 10<br/>Additional Mods: Internal Air Tank 3 (Cap 3, 13,500), Biomonitor (Cap 1, 500), Armor Enhancement 3 (Cap 3, 9,000)<br/>Total Cost: 29,000, 6 Cap remaining<br/><br/>Eyes/Ears/Torso Cost: 70,250<br/>Remaining Budget: 77,000<br/><br/>Legs:<br/>Capacity: 20<br/>Additional Mods: Skimmers (Cap 4, 2,000), Water Jet (Cap 4, 2,000), Agility x2 each (Cap 2, 26,000) Strength x2 each (Cap 2, 26,000) Armor x3 each (Cap 3, 9,000)<br/><br/>Legs Cost: 70,000<br/>Remaining Budget: 7,000<br/>Remaining Leg Capacity: 5 each<br/><br/>Arms:<br/>Capacity: 15<br/>Additional Mods: Armor x3 each (Cap 3, 9,000), Agility x2 on one (x1 on the other)(cap 2, 19,500) Strength x2 on one (x1 on the other) (cap 2, 19,500). Grapple-hand (On 10 cap) (Cap 10, 2000)<br/><br/>Arms Cost: 40,000<br/>Money bought with Karma: 50,000 (25)<br/>Remaining Budget: 4,400<br/>Remaining Arm Capacity: 8 on right arm,  Left arm full.  Rocketo-punnnch!<br/><br/>Estimated Base Armor: 17<br/>Does Gally need to be engaged with anti-armor weapons?:  YES.  Objective achieved.<br/><br/>Martial Arts:<br/>Muay Thai:<br/>Clinch, Kick, Ti Khao<br/><br/>Karma Requirements:<br/><br/>Qualities:<br/>Biocompatibility (Cyberware) -5<br/>Restricted Gear -10<br/>Additional Money -25<br/>Trust Fund -5<br/>Muay Thai  -17<br/>Contacts -10<br/><br/>Negative Qualities<br/>SINner (National) +5<br/>Creature of Comfort (Medium)(+10)<br/>Cyber-Snob (+12)<br/>Lightweight (+6)<br/><br/>Contacts (Total of 11)<br/>Personal Cybernetic Technician 'Alicia Bannon': Connections 6, Loyalty 3<br/><em>Princess has to get her new mods from <strong>somewhere</strong>, it's easier when your aunt does her work for a fancy cyber salon.</em><br/>Shady Information Broker 'Duncan': Connections 5 Loyalty 2<br/><em>It's handy to know a guy who keeps his ear to the ground, and can let you know when certain figures need a certain superhuman fighting machine to do a spot of work once in a while.</em><br/><br/><br/></div></div>