I don't know why I didn't consider that. Silly me. I asked Nastara for some guidance, but she is understandably busy.<br/>Just keep in mind that I don't have much experience with system roleplays and therefore don't understand a lot of the nuisances. I have tried my best, but I'm uncertain about balancing and the effectiveness of what I have so far, but I'm sure you lovely fuckers can shed some light on this for me.~<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>1</td></tr><tr><td><strong>Hit points:</strong></td><td>17</td></tr><tr><td><strong>Damage:</strong></td><td>Daytime: d8 - Nighttime: d10</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>8</td><td>[-1]</td><td><strong>Dex:</strong></td><td>12</td><td>[+0]</td><td><strong>Con:</strong></td><td>13</td><td>[+1]</td></tr><tr><td><strong>Int:</strong></td><td>9</td><td>[+0]</td><td><strong>Wis:</strong></td><td>15</td><td>[+1]</td><td><strong>Cha:</strong></td><td>16</td><td>[+2]</td></tr></tbody></table><hr/><strong>Alignment:</strong> Chaotic Good – Freedom is never given; it is taken.<br/><br/><strong>Bonds:</strong><br/>__________ thinks ill of my spiritual connections. I need to show them our strengths.<br/>I look up to __________, and adore their company. They have taught me so much.<br/>__________’s belief about the afterlife is wrong. I shall try to show them the truth.<br/>__________ seems distrustful of me. This needs to change.<br/><br/><span class="bbc_u"><strong>Equipment</strong></span><br/>Load: 3/7<br/>•  Dungeon rations (5 uses, 1 weigh)<br/>•  Sacrificial dagger (strapped to thigh, concealed, precise, 1 weight): Imparted by her mother.<br/>•  Sharp claw-like finger adornments (right hand, precise, 0 weight): Can be laced with a variety of concoctions.<br/>•  Robes imbued with spiritual runes (1 armor, 1 weight)<br/>•  Mark of the damned; an ethereal tether that binds Pandora to her devoted followers. Shimmering runic etchings across her body bloom during high spiritual activity.<br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body"><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Summon Spirit</div><div class="spoiler_body"><strong>Daybreak:</strong> Spirits summoned during daytime are weakened, but follow orders without fail. When you attempt to give physical form to one of your bound spirits, dismiss any bound spirits previously summoned with this move and roll +Cha. On a 10+, choose 1:<br/><br/>•   Your summon has +4 maximum HP<br/>•   Your summons’ damage die is 1d10<br/>•   Your summon heals a given target for 1d4<br/><br/>On 7-9 your spirit is summoned without complication.<br/><br/><strong>Nightfall:</strong> Spirits summoned during nighttime are embolden, but reckless and dangerous. You command the otherworldly entity through complex and delicate arcane weaving, but you dare not lighten the grip. The spirit is waiting for the right moment to slip through the cracks of its shackles.<br/><br/>When you attempt to give physical form to one of your bound spirits, dismiss any bound spirits previously summoned with this move and roll +Cha. On a 10+, choose 2: On 7-9, choose 1:<br/><br/>•   Your summon has +6 maximum HP and +2 armor<br/>•   Your summons’ damage die is 1d12<br/>•   Your summon buffs your party. Nearby allies gain +1 armor<br/>•   Your summon buffs your party. Nearby allies gain +1 for attack rolls<br/><br/>On -6 your spirit disregards your commands, choose 1:<br/><br/>•   Your summon takes +2 damage<br/>•   Your summon deals 1d4 to you or an ally, ignoring armor<br/>•   Your summon curses you; take -2 forward<br/>•   Your summon demands you service it</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mind Link</div><div class="spoiler_body">Share your summons senses, including, hearing, vision, smell, taste, and touch.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lifeforce Connection</div><div class="spoiler_body">Transfer 1d6 of your own hit points to your summoned spirit. A summon cannot exceed its max HP by regaining hit points. If the roll of the die would reduce you to 0 hit points or below, the technique fails.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Adaptive Form</div><div class="spoiler_body">You gain the ability to partially melding with your summon, obtaining certain items, abilities or traits (e.g., weapons, elemental fusing’s, physical alterations, etc.) </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Creature Meld</div><div class="spoiler_body">Become one with your spirit. Your summoned spirit becomes an extension of yourself and executes your commands as if it was your own body. Your physical form disappears and cannot be attacked directly. If your summon is banished while you are contained within, you are ejected and take 2d4 damage from the reality dislocation. You can exit the summon and regain your physical form at any time.<br/></div></div><br/></div></div></div></div>