Name: James "Inimicus" Carlson<br/>Gender: Male<br/>Side: Hunter<br/>Looks:<br/>James stands about 5'11".  He's about 28 years old, with dark brown hair and a lean runner's build that hasn't deteriorated too much now that he's past his prime.  His eyes are a deep brown, usually displaying a haunted sort of look.  On operations, he wears a dark, unadorned jumpsuit, which covers him from neck to toe, although it can be partially removed when necessary.<br/><br/>Attitude:<br/>Sadly, the process that made James into everyone's ultimate enemy warped his mind as well, changing him from a mild-mannered accountant into a somewhat twisted man who relishes bringing the mighty low.  He enjoys humiliating superheroes -- especially superheroines -- and although he has no conscious control over his power, it tends to help him in this way.<br/><br/>Background:<br/>James Carlson was nobody special.  Sure, his job was boring.  But that was fine.  He didn't become a CPA to lead an exciting life, right?<br/><br/>Sure, his wife left him pretty much alone in the world.  But that was fine.  The world wasn't ending, right?<br/><br/>Sure, he was abducted for highly illegal testing because nobody would really notice him gone.  But that was fine...okay, no it wasn't.<br/><br/>The Inimicus Project was created as something of an underground backlash against one too many superhumans stalking the streets.  What they needed, of course, was someone who could adapt to strike back against their myriad powers and bring them down.  To that end, "volunteers" were subjected to a variety of odd and intrusive processes involving blood-borne nanites and chemical baths.<br/><br/>Most of the "volunteers" died screaming.  With James, they hit the jackpot.  As the sole survivor of the project, James Carlson is the de facto "Inimicus" -- hunter of heroes.  He's often given great leeway in his tasks, and makes the most of it.<br/><br/>James "Inimicus" Carlson<br/>STR 12<br/>DEX 12<br/>CON 14<br/>INT 12<br/>WIS 12<br/>CHA 10<br/><br/>Saves:<br/>Toughness +5 (+2 CON, +3 armor)<br/>Fortitude +4 (+2 base, +2 CON)<br/>Reflex +3 (+2 base, +1 DEX)<br/>Will +3 (+2 base, +1 WIS)<br/><br/>Skills: Concentration 5 (+6), Notice 4 (+5), Profession (accountant) 3 (+4)<br/><br/>Feats: Equipment 1, Improved Grab, Improved Initiative 1, Improved Pin, Luck 2, Precise Shot 1<br/><br/>Powers: Nemesis 7 (Flaw: Duration (sustained))<br/><br/>Equipment: Armored jumpsuit, commlink, handcuffs<br/><br/>Combat: Attack +7, Damage +1 (unarmed), +7 (Nemesis-based attacks), Defense +7, Initiative +5<br/><br/>Turn ons and preferences: Male-female only<br/>Turn offs and limits: Site limits, no male-male