Hey all! Sorry, my weekend was a little chaotic!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337699.msg16030764#msg16030764">Quote from: pdragon on 14-11-2021, 02:22:18</a></div></div><blockquote class="bbc_standard_quote">My idea was that Ophelia would be the Madam of her own brothel, the aforementioned Chocolate Star (which is actually a Juicy Fruit (https://www.youtube.com/watch?v=MucY5wRYByU) reference btw). I pictured it as being fairly well established and big enough to act as a base for the gang. Not only does it provide a steady profit of it's own, but she could also have her prostitutes probe their clients for information, allowing them to gather and share/sell rumors and intel. The business owner playbook I showed you also mentioned the business having an enemy, which I thought was cool. For that I imagine one of the more prudish churches would be in opposition to them, both due to the sinful nature of their work, and because the paladins are starting to find it suspicious that Ophelia has been running the place for almost 50 years without aging a day. <br/><br/>As for the servant I was thinking of having her be Ophelia's "bottom bitch", the girl she trusts to handle the place when she's away or slumbering in her coffin. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Delightful! Love it, that sounds great! I think having an enemy is a REALLY cool possibility for a complication to your characters! I actually really like that, should help to fill things in...<br/><br/>@Ershin,  Lynnette, and Kathyan,  Lovely to have and playbooks look to be in order! We'll be able to do a lot of fleshing out during play as well!<br/><br/>@SmashingPots, Sorry I missed your message before! You're all good and if you're ever feeling lost, feel free to post in here or hit me up in DMs! Either is totally good! Your playbook in the DMs looks all properly put together! So you've put it together really nicely! Woo! :D Only thing that I think you're missing is that your character Race probably gives you an ability and it looks like that may be left off! Grab that and you're good!<br/><br/><hr/><br/>From here, there's two things that we'll need to do before being FULLY in! The first is determining bonds! All playbooks have a list of bonds, different relationships that they have with the other party members. If there's any that you don't like or you don't think fit nicely, we can always change those! Those don't need to be super, super strict!<br/><br/>Additionally we need to develop out a little bit of understanding of what your territory is and what advantages you have from it! Here's what I'd *love* to have filled out...<br/><br/>I've left ___ as spaces that we'll fill out together in some way and (X) as places that each player gets to make a choice!<br/><br/><strong>Your Territory</strong><br/>Your territory, at default, is a couple of blocks of slightly disreputable city (trouble<em>crime</em>). Along with you, you have a crew of a handful of relatively loyal roughs and employees who can manage day-to-day issues and basic enforcement.<br/><br/>It is located in the ____ district, famous for it's ___ and ____.<br/><br/>The base of your territory is located in ____.<br/><br/>Each of you may select a feature or a business that exists in your territory:<br/><ul class="bbc_list"><li>Safehouse: Your base is well protected. The guards there can protect it relatively well on it's own and you will be informed if it is attacked.</li><li>Prestige: Your faction is respected by a group of people (ex: nobility, merchants, thieves, mages). You receive a +1 when negotiating with them. This may be selected more than once.</li><li>Library: You have access to a large stockpile of information. When you have access to the library, take +1 to your Spout Lore moves.</li><li>Business: There is a business in your territory that you and the faction manage. On each faction turn, your faction gains 2d6 coins. This may be selected more than once.</li><li>Specialist: There is a specialist who lives in your territory. Accessing their wares and abilities is easy for your faction.</li><li>Rumormill: When someone attempts to do something secretly in your territory, you have a +1 to attempt to find them out. Additionally, you may spread a rumor to near full proliferation on each faction turn.</li><li>Safe Streets: Your toughs maintain safety better than other parts of the city. Remove the trouble:crime tag from your territory.</li><li>Something Else: Just Ask, We'll Work It Out.</li></ul><br/>Your faction will accumulate troubles through play.<br/><br/>Additionally, we want to learn a little bit about the people and factions that surround your territory. Each player may (optionally) select either:<br/><ul class="bbc_list"><li>2 Acquaintances</li><li>1 Ally and 1 Rival</li><li>1 Friend/Lover and 1 Enemy</li></ul>For these, you don't need to provide a lot! Would just love to get a name, some pronouns, picture if you've got it, and what their basic deal is. Just looking to get a little bit more people into the world so that we can start out feeling like there's connections! If this doesn't interest you, no pressure! If this interests you a lot, go for it!<br/><br/>These should be characters that live in Crowntree and ideally live at very least near the territory! Feel free to put them inside the territory if that works better. This is an addition to any NPCs created by your playbook (ex: Ophelia's servant).<br/><br/>If you have ANY questions or problems, hit me up! I'm gonna be WAY more active now that we're off weekend! <3