I'm writing this under heavy medication, so I apologize in advance if it doesn't make sense. I'll clarify anything you need, just let me know.<br/><br/>Mouseguard has a special cinematic feature called a Conflict. Just about anything can be turned into a conflict, as long as there are two sides with common, though opposed goals. An example would be a chase, an important fight scene, an argument, or a long journey through dangerous weather. Each type of conflict uses skills associated with the conflict type. The weapons you chose for your mouse also have special features in a conflict, and that's what I am about to list below. Note your weapon's special abilities on your character sheet somewhere. We'll get into the full rules regarding conflicts when we get to one.<br/><br/><strong>DeeDee:</strong><br/>Sword -<em>Useful</em>: +1D to any one Action of your choice in a fight. You can choose to add the bonus to any Action at any time, but once you've chosen, the bonus only applies to the Action for the remainder of the fight.<br/><br/>Heavy Armor - +1s to your Disposition roll in a fight.<em>Clumsy</em>: -1D to Maneuver tests. -1D to Scout or Nature when sneaking or hiding.<em>Heavy</em>: -1D to Health tests to resist fatigue.<br/><br/><strong>Lea:</strong><br/>Sword -<em>Useful</em>: +1D to any one Action of your choice in a fight. You can choose to add the bonus to any Action at any time, but once you've chosen, the bonus only applies to the Action for the remainder of the fight.<br/><br/>Light Armor - +1D to your Disposition roll in a fight.<em>Heavy</em>: -1D to Health tests to resist fatigue.<br/><br/><strong>Mawgwa:</strong><br/>Chain Fist - +1D to Defend. Your Attack is a versus test against Attack, and an independent test against Maneuver, but only against normal weapons.<br/><br/>Light Armor - +1D to your Disposition roll in a fight.<em>Heavy</em>: -1D to Health tests to resist fatigue.<br/><br/><strong>Baba:</strong><br/>Staff - Your Attack is a versus test against Attack, and an independent test against Maneuver, but only against normal weapons, staffs, and spears.