Gonna go ahead and pop the cherry on this one, hello everyone ^^ Really looking forward to this!<br/><br/>Putting down sheet below :3 Going to get started working on character parameters and whatnot to it as well : ) Gear is presently looking pretty derpy though.<br/><br/><hr/><hr/><br/><div class="floatright">(https://i.imgur.com/PI2bHcw.png)</div><strong>Adventurer Info</strong><br/><strong>Name: </strong>Tsana Lazar<br/><strong>Race/Class: </strong>Wolfkin // // Adventurer (Class Warfare - Wayfarer, Fool, Arsenal)<br/><strong>Sex/Gender: </strong>Female<br/><strong>Interested In: </strong>A to Z and everything in between. Would love to see some "Well armed" monsters though.<br/><strong>Brief Description: </strong>Tsana is stupid. As stupid as they get. How she hasn't gotten herself killed yet would be a question the wisest sages couldn't even begin to comprehend, not even the ethereal would have half a chance to figure out how her complete and utter mental incompetence hasn't gotten her walking straight in a dragon's gaping maw. And yet, she still walks, still has all her limbs intact, and her hunger for the world is still as it was the day she was born. Her secret? Luck. Boatloads of it. Heck, no boat would be big enough to carry the burden of her luck. Where she gets her luck from would be a mystery to all, but the day it runs out will be the day she dies.<br/><br/>Granted, she has some traits that counteract her stupidity... To some degree. She has spent the better part of her life traveling all across the world. She doesn't have the wits to get rich of it, but over the years, she has acquired a good bit of knowledge from traveling all over, as well as a number of weapons she held on to "Just in case I need them one day". While her travels haven't been completely fruitless, handling money isn't her strongest suit either. Between getting scammed more often than not, and having poor judgement when spending, she rarely finds herself having much more than change to her name.<br/><br/>As for appearance, she's pretty average in most regards. Not too tall, not too short. Not too busty, not too flat. She's the type that easily blends in with a crowd, and appearance-vise doesn't massively stand out. That would be, had it not been for the long, fluffy tail wagging from underneath her skirt, and the pair of pointy, triangular ears with their golden rings. Aside from that, she has an outfit for nearly anything, having travelled the world more than most.<br/><br/>While her appearance doesn't make her stand out too much, she knows how to make a show of herself. She's loud, bashful, in your face, and has zero regard for personal space. She has an unmistakable hunger for seeing what the world has to offer, and a foolishly positive and optimistic outlook on life. She sees light in the darkest places, and has a rallying attitude... To those that don't get ticked off by it anyway.<br/><br/><hr/><strong>Stats:</strong><em>Str</em>13 (+1),<em>Agi</em>16 (+2),<em>Con</em>12 (0),<em>Int</em>8 (-1),<em>Wis</em>15 (+1),<em>Cha</em>9 (0),<em>Arsenal</em>+2,<em>Luck</em>+3<br/><strong>Base damage:</strong>d4<br/><strong>Load:</strong>5/11 (7+STR+Wayfarer:2+Arsenal:1)<br/><strong>HP:</strong>20/20 (6+CON+Fool:2)<br/><br/><strong>Alignment:</strong><em>Chaotic</em>- Endanger yourself to experience something new.<br/><strong>Race:</strong><em>Wolfkin</em>- Your excellent hearing aids you in need. When you take watch, don't roll. If something approaches, you hear it and you're able to wake the camp and prepare a response of your choice. Everyone in the camp takes +1 forward, provided they participate in your choice of response.<br/><br/><strong>Gear:</strong><br/>- Arsenal (4 weight)<br/>- Stick (1 weight)<br/>- Walking stick<br/>- Sack<br/>- Spare change of clothes<br/>- Bent counterfeit gold coin<br/><br/><strong>Moves:</strong><br/><em><span class="bbc_u">Lucky Charm</span></em><br/>You have a blessed charm that grants you great Luck, which is an extra stat for you. When you make camp, reset your Luck to 3. When you roll and miss, you may lower your Luck by 1 to re-roll. Take the second result, and if it is a hit, explain how you succeeded only through sheer luck. When your Luck is zero, you may not lower it further, and you take -1 ongoing until you gain more.<br/><br/>Her lucky charm is a bent, counterfeit gold coin. It's the very first coin she earned on her own accord, and she always keeps it on her. She doesn't have the slightest clue it's the reason for her luck, and only reason she hasn't been able to get rid of it is because just about anyone but her can see that it's fake, though perhaps that's just the luck doing its work. She continues to insist it's real and has just "faltered a bit". The central slot in the coin is slightly off center, the ridge along the side of it is clearly done by hand. The thin gold coat has started to wear thin, revealing the copper center. The print on the coin isn't right at all, though she would defend it by saying it's an older design.<br/><br/><em><span class="bbc_u">Pull Out a Weapon</span></em><br/>You have a whole arsenal of weapons at your disposal. It is 4 weight, and starts with stock +2. While you carry it around, you can instantly produce weapons of any type with the hand, close, or reach tags. When you pull out a more specialized weapon, roll+stock. On a 10+, describe it and choose one option from the list below. On a 7-9, you can still choose one option but you can’t choose that option again until you restock your arsenal by buying more weapons.<br/>* +1 damage.<br/>* 2 piercing.<br/>* Forceful and messy.<br/>* Precise.<br/>* Ranged weapon (near, far) with 1 ammo.<br/>* Stun damage.<br/><br/>When you pull out and define a specialized weapon, write it down: once you have four, you cannot pull out another until you restock your arsenal. If you lose or give away a weapon from your arsenal, take -1 stock until you restock. When you restock, your arsenal is restored to stock +2 and you can keep one weapon as a separate item. The rest go back into your arsenal, erase them.<br/><br/><em><span class="bbc_u">Wide-Wanderer</span></em><br/>You’ve travelled the wide world over. When you arrive someplace, ask the GM about any important traditions, rituals, and so on, they’ll tell you what you need to know.<br/><br/><strong>Bonds (5)</strong><br/>__________ does not understand me or my culture. I will explain myself to them, no matter how long it takes.<br/>__________ doesn’t think I’m cut out for this life. I’ll show them!<br/>__________ got me involved in a dubious adventure, and now I’m having second thoughts.<br/>__________ has been through hardships that would break me. They can stand against the darkness I see looming over the world.<br/>__________ has seen the lands of my home, more recently than me.<br/>__________ is a friend of a friend, so if they don’t get me out of this mess, they’re going to be in trouble!<br/>__________ knows I have a secret map.<br/>__________ owes me a favour.<br/>__________ talked me into it.<br/>I am in love with __________.<br/>__________ brings trouble with them wherever they go.<br/>__________ is great to have around, but I wouldn’t trust them with my life.<br/>I will never give up on __________.<br/>I will protect __________ from the danger that looms over us.