<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?action=profile;u=16">Quote from: Muse on 01-06-2011, 11:46:06</a></div></div><blockquote class="bbc_standard_quote">Name:      Blaze<br/>Nature:      Bravo<br/>Allegiance:   Aeon Trinity<br/><br/>Height      6<br/>Weight      160<br/>Measures   38dd 28 38<br/>Skin      <br/>Hair      <br/>Eyes:      <br/><br/>(http://i392.photobucket.com/albums/pp1/pjmfox2003/Characters/Witchfire.jpg)<br/><br/>Strength   4<br/>**Brawl (Muy Thai)   4<br/>Might         0<br/><br/>Dexterity   2<br/>--Athletics      3<br/>--Drive         3<br/>--Firearms      1<br/>--Legerdemain      0<br/>--Martial Arts      0<br/>--Melee      0<br/>--Pilot         0<br/>--Stealth      0<br/><br/>Stamina   4<br/>--Endurance      0<br/>**Resistance      1<br/><br/>Perception   2<br/>--Awareness      1   <br/>**Investigation   2<br/><br/>Intelligence   2<br/>**Academics      0<br/>--Bureaucracy      0<br/>--Engineering      0<br/>--Intrusion      0<br/>--Linguistics      1 (Spanish)<br/>--Medecine      0<br/>--Science      0<br/>--Survival      0<br/><br/>Wits      4<br/>--Arts         0<br/>--Meditation      1<br/>--Rapport      1<br/><br/>Appearance   3<br/>--Intimidation      1<br/>--Style         0<br/><br/>Manipulation   2<br/>Comand      0<br/>Interogation      0<br/>**Subterfuge      2<br/><br/>Charisma   3<br/>Etiquette      0<br/>Perform      0<br/>Savvy         2<br/><br/>BACKGROUNDS:  <br/>Contacts      1<br/>Mentor         3<br/>Resources      3<br/><br/>Willpower      5<br/><br/>Initiative      d10+8<br/><br/>Psi      6<br/>Tolerance   6<br/><br/> Pyrokinesis<br/>Excitement — that's what Pyrokinesis is all about.  It's the ability to lock onto a target and excite its molecules, raising its temperature, changing its physical state, possibly even setting it on fire. At extremes, Pyrokinesis allows a psion to direct the path of excited molecules, exhibiting control over the very size and shape of flames.<br/><br/>• Flame Immunity: This basic defensive effect enables the psion to vent excess heat away from himself reflexively. The psion can use Flame Immunity to resist damage from fire, heat or even superheated plasma.  <br/>System: Spend a Psi point and roll; each success adds one point to your character's soak against both Bashing and Lethal heat or fire effects. This resistance may also be used against superheated effects such as plasma or lasers, but at half the total successes rolled (rounded up).  This effect activates automatically and lasts for the remainder of the scene. At 3 Pyrokinesis, Flame Immunity may be extended around your character over a number of meters in radius equal to half his Psi score (round up). With four dots in Pyrokinesis, this radius increases equal to your character's full Psi score.  In contrast to Thermal Screen, this power reduces your character's infra-red signature while in effect since he's dissipating heat away from himself (those with IRsensing equipment who monitor in his direction are at +1 difficulty to detect your character's register).<br/><br/>• • Heatburn: The psychokinetic fires a burst of superheated air at the subject. The blistering heat ripples visibly From the psion to his target, and can cause sudden burns and dehydration in living targets, or can ruin data-storage media.  This power actually has a few beneficial applications, as well; the psychokinetic can dehydrate Food For easy travel, or can dry out a wet piece of equipment with the proper control.<br/>System: When this power is used against living targets, spend one point and roll Psi. If the roll is successful, your character locks onto his target, and the<br/>extreme heat inflicts a Bashing damage Dice Pool equal to his Pyrokinesis score. You may add one die to the damage effect for every success achieved on the Psi<br/>roll. Heatbum ignores any armor except those defenses (such as environmental suits or Flame Immunity) that specifically resist such attacks. Beyond being subject to the effects of extreme heat (see Sources of Injury — Temperature Extremes,<br/>page 256), living targets may be subject to the effects of dazing and unconsc iousness (refer to Maneuver Complications, page 246).<br/>Heatbum is handled somewhat differently when used against electronic devices. Spend one Psi and roll, as above. <br/>1 However, this is a resisted action against the device's fail-1 safe rating (if any). Each extra success on your roll equals a dot reduced permanently from the device's system due<br/>to intense heat damage. A standard roll is usually enough to wipe an unprotected disk's data storage.<br/>Your character may affect a target at a range of up to 10 times his Psi rating in meters. At four dots in Pyrokinesis, your character may affect a number of targets equal to his Psi score, simultaneously (if they're within range). Each target's roll and the results are resolved  individually against your single roll.  <br/><br/>• • • Ignition: The psion excites the molecules combustible objects, bursting them into flames. The materials must be readily flammable — although the psion can set someone's shirt on fire, he can't ignite her tongue.   <br/>System: Spend one point and roll Psi to cause a Flammable target to burst into flames.   The ignition point itself is only a few centimeters in size, but the Fire it starts can grow and blaze for some time before burning out. Ignited targets burn for a number of turns equal to the Psi successes rolled. The Storyteller may increase this duration if the flammable target is of significant size or if it comes in contact with other combustible materials.  <br/>A person in contact with a burning object suffers two dice of Lethal damage in the first turn, four dice the second turn and five dice each subsequent turn until the last in which the fire burns (during which damage dice return to two). If the fire lasts only three turns,   <br/>ignore the five-dice effect. If the fire burns for only two turns, roll two dice of Lethal damage each turn.  Injuries From Fire are handled like any other Fire damage (see Sources of Injury — Fire, page 255). The victim stops taking damage if the flames are doused or she breaks contact with the source.<br/>Your character can set off a target at a range of up to five times the Mode's rating in meters (at 5 Pyrokinesis, he could ignite a target up to 25 meters<br/>away). At five dots in Pyrokinesis, he may light up number of separate targets within range equal to his] Psi score, simultaneously.  <br/><br/>• • • • Liquefy: One of the more dramatic appellations of Pyrokinesis, this power enables the psion to excitant object's molecular structure so intensely that it shifts a solid to a liquid state. The effect works best on material with a low melting point; cheap plastic is ridiculously simple; to liquefy compared to titanium. Although Liquefy can't be, used on living beings, it can certainly damage them indirectly — a person touching molten metal is injured severely;<br/>Truly powerful psychokinetics are said to be able to liquefy materials such as wood that would normal combust at high temperatures; the degree of control this requires is staggering.  <br/>System: Spend two points and roll Psi; the number of successes required to melt a target depends on the substance.  The chart below indicates the number of successes needed to liquefy some sample materials. The targeted substance takes a number of turns to melt completely equal to the successes needed to liquefy it (so orbital steel fc three turns to reach a liquid state). The object's tremendous heat buildup is evident visually and by touch (contact with the substance as it melts inflicts three dice of<br/>damage), giving savvy individuals time to clear the area.  Once liquefied, the substance returns to a solid state in a number of minutes equal to the success needed to melt it (although the subject usually solidifies in a dramatically different shape).  <br/><br/>Successes Needed<br/>1   Plastic<br/>2   Copper<br/>3   Orbital Steel<br/>4   Granite<br/>5   Olaninium<br/>IF you don't roll the full number of successes required, your character can still increase a substance's temperature by an amount that the Storyteller Feels is suitable.  Your character can affect a material up to his Psi score in meters radius (as long as it's within a range of 10 times his Psi rating in meters). At 5 Pyrokinesis, he may liquefy a number of targets equal to his Psi score, simultaneously.  Liquefy can also be used to thaw a frozen liquid (simply use the success chart under Flash Freeze).  <br/><br/>Telekenisis<br/>--Tow<br/>--Remote Manipulation<br/><br/>1 Flaw: Impatient (-1 dice on subsequent rolls of extended actions.)  <br/>4 Flaw: Mode Disfunction:  If she learns Cryokinesis, she’s at -1 to rolls and +1 Psi point to use it.  <br/>2 Flaw: Vengeful (She never forgets a slight and must make a willpower roll at -1 to avoid repaying any injury at -1 at the earliest opportunity.)  <br/><br/>History:  Growing up in Sidney, Blaze spent her youth avoiding classes, racing cars, learning muy thai from her uncle, and picking fights with rich bullies above retribution.   <br/>   When her psychokinetic potential was noted, the Legion recruiter was a bit reluctant to take a girl with so many demerits through the Prometheus chambers when in earlier years recruiters would have admired her fighting spirit and counted on legion discipline to straighten her out.  <br/>   An Aeon Trinity detective named Herman Guzman offered her a post as his assistant.  Herman was considered a bit of a loose cannon himself, but his results were inpecable.  He specialized in investigating drug cartels with links to aberrant tainted plants.  He had made friends in NORCA, but was afraid that too much word of what he did was filtering through NORCA he knew he could trust too NORCA he wasn’t so certain of, and there were times when he needed not just a replacement for his retired bodyguard but someone who could scorch the earth too it’s roots, cleansing the land with fire.  <br/>In her short years in his service, Blaze has fought strung out assasins bare handed, reduced steel drug factories to molten metal with their owners inside, and scorched tainted coca fields too the root.  <br/>   <br/><br/><br/><br/><br/><br/>WEAPONS:  <br/>• Enhancer gauntlet: This bioapp channels the energy produced by Electrokinesis and Psychokinesis effects.  Focusing it into the gauntlet's power cell. Stored psionic energy is magnified by the cell, allowing the emitter to produce a potent laser beam. The gauntlet stores up to 10 shots: after that, your character can fire an additional shot for each Psi point spent, The beam acts like a conventional laser. The enhancer must recharge for two hours to regain the standard 10 shots.  If this gauntlet is formatted to the user, it adds two dots to your character's Modes, thereby increasing his effective level. Your character is restricted to the power effects at his actual level, but his Mode ratings act as two dots higher for determining such things as a power's range, duration or area of effect.  It is difficult, though not impossible, to burn out an enhancer's active cells, inflicting a severe migraine or even physical injury on the user. IF an attack roll is botched while using an enhancer, make an Attunement backlash roll (see page 1?1). Obviously, use of this bioapp is restricted to psions with the Electrokinesis or Psychokinesis Aptitude.<br/><br/>Attack Dice   4<br/>Damage Dice   +7<br/>Range      450<br/>ROF      2<br/>Attunement   3<br/><br/>• Bioweave Armor: This armor is formed by connective tissue and modified spider silk. The bioweave conforms to your character's body, ever shaping myriad tiny holes to allow hair to grow through. A layer of doming covers most of the bulk that this armor adds to your character's body. The armor's exterior is soft and flexible, and taps into the wearer's skin cells for color coding, disguising it from detection by all but close examination.  The organism gets nutrients From your character's body through connected microfibers. The bioweave peels away easily with a special release spray, and relaxes for easy storage.  Access to bioweave armor is restricted, and it must be formatted to your character. [2/3,0] <br/>Tolerance 3<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>