<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14341096#msg14341096">Quote from: Phaia on 17-08-2018, 03:24:03</a></div></div><blockquote class="bbc_standard_quote">Hey watch it you two. His lordship might be able to see in darkness but I doubt Darwishi can.<br/>And oh dear Darwishi has a +0 to his will save and Salvidor as a ::gasps:: -1 to his<br/>You may not notice but the DC for Faerl's slumber hex is 16... O:) O:)<br/><br/>So Try grabbing the tail bubs...slumber...Coup de Grace<br/><br/>:::smiles sweetly:::<br/><br/>and since a hex is a supernatural SLA ability is is cast mentally<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>All shabti have the following racial traits.<br/><br/>Ability Score Racial Traits: Shabti have powerful bodies and presences to match. They gain +2 Constitution and +2 Charisma.<br/>Type: Shabti are outsiders with the native subtype.<br/>Size: Shabti are Medium creatures and receive no bonuses or penalties due to their size.<br/>Speed: Shabti have a base speed of 30 feet.<br/>Languages: Shabti begin play speaking Common. Those with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).<br/>Senses Racial Traits<br/><br/><strong>Dark-vision: Shabti can see perfectly in the dark up to 60 feet.<br/>Defense Racial Traits</strong><br/><br/>Immortal (1 RP): Shabti do not age naturally and cannot die of old age. While some might come into being at age categories other than adulthood, they never leave their original age category. Spells and effects that cause aging affect a shabti as normal.<br/>Immune to Undeath (1 RP): Shabti can’t become undead. Spells and abilities that would transform a shabti into an undead creature have no effect.<br/>Resist Level Drain (1 RP): A shabti takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels than he has Hit Dice. After 24 hours, any negative levels a shabti takes are automatically removed without the need for an additional saving throw.<br/>Other Racial Traits<br/><br/>Past Life Knowledge (2 RP): Shabti remember bits of their past lives. As a result, they treat all Knowledge skills as class skills.<br/>Shattered Soul (–1 RP): Shabti who are killed are exceptionally difficult to return to life. Those who attempt to return a shabti to life using raise dead, resurrection, or similar spells must succeed at a caster level check equal to 10 + the shabti’s Hit Dice. If this check fails, the spell fails and the caster can’t return the shabti to life for the next 24 hours (though the caster can try again after this period).<br/>Spell-Like Ability (3 RP): Shabti can use suggestion once per day as a spell-like ability, with the caster level equal to the shabti’s class level.<br/><br/>He lacks spell like ability, but not DANKvision