ecaxtly what I ment. They are not that big of an deal. Sure, if there were 6 fishmen v 4 heroes, that would be gameover in 3round. Easy. (3 attacks/fishman, vs the lightlest armored PC.. they are quite intelligent anyway, so they could use best tactics out there) but as there are those hinderances, they are not too big of an deal. Not like  orcs in PF.. they are insane vs lowlevel players...<br/><br/>Sure, Sahuagins blood frenzy is bad, but if PCs have 1/2 higharmor ones, that advantage is quickly countered. (but as we dont have high armors, that spec rule is dangerous as hell)<br/><br/>(that, just by mediocore rolls, and RAW). I have no idea how XP should be given in 5e, but they have some sort of CR thingy right? (Druid has CR based transformation, and CR1 = direwolf.. not something easily won by 1st level pcs in any case..)