<div class="floatleft">(https://elliquiy.com/elluiki/images/8/80/Carmilla.jpg)</div><strong>Name</strong>: Baroness Mircalla Herritzen<br/><strong>Age</strong>: 32<br/><strong>Race</strong>: Tiefling<br/><strong>Class</strong>: Warlock 6<br/><strong>Alignment:</strong>Lawful Evil<br/><strong>Political Position</strong>: Grand Inquisatrix<br/><strong>Background</strong>: The House of Herritzen is notorious in the Empire due to the fact that generations ago they made an infernal pact to increase their strength. The family holds power in the south near the Eternal Forests. Castle Herritzen overlooks the town of Barnabas, which lives mainly off of logging and hunting. Over three centuries ago, yuan-ti began preying on townsfolk who entered the forest and then emerged to threaten Barnabas itself. While knowledgeable in magic, the Herritzens lacked the power to defeat their serpentine foes. So they bargained with diabolical forces in order to save their lands. While the House of Herritzen emerged victorious, it came with a cost. The family has clearly been changed into something other than human. Even generations later, their bodies still bear the touch of the Nine Hells. While others speak of the Herritzens with understandable dread, the house has been loyal to the Empire. Its magical power and knowledge concerning the forces of darkness have proven quite valuable. To many the House of Herritzen is truly a necessary evil and better the literal devils you know.<br/><br/>Baroness Mircalla, daughter of Count Hartog Herritzen, currently lives in the Emerald City in a Gothic villa whose interiors are whispered about in palaces and pubs. Since she is not directly in line to inherit her father's title Mircalla serves the Emperor and holds the position of Grand Inquisatrix for the Crown. She acts as prosecutor in cases concerning the most dire of crimes. The diabolical nature of the Baroness gives her a unique understanding of the letter of the law. She is also known for the confessions she can draw out of the accused although how she does so makes some uneasy. While many of her techniques are questionable, her results are hard to argue with. Perhaps not beloved Mircalla is respected in the Court and few make the mistake of crossing her. She is very noticeable with her deathly pale skin and vivid red hair which is styled to cover the two horns that emerge from her skull. While barely over five feet tall, the Baroness' body is quite curvaceous and she loves displaying her impressive bust. She has a long pair of fangs and some have claimed that a tail swishes underneath her velvet skirts.<br/><br/><strong>Ons/Offs</strong>: Perhaps not too surprising, Mircalla's tastes are deeply depraved. She is a sadomasochist, whom she chooses to dominate or submit to depends on her opinion of them. There are few things she objects to and what she does refuse, such as scat and vomit, is more due to aesthetics than moral outrage. Indeed, the more taboo something is the more the Baroness desires it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HP and Other Vitals</div><div class="spoiler_body"><strong>Hit Points</strong>: 45<br/><strong>Hit Dice</strong>: 6d8<br/><strong>Armor Class</strong>: 12 (15 with <em>Armor of Shadows</em>)<br/><strong>Speed</strong>: 30<br/><strong>Proficiency Bonus</strong>: +3<br/><strong>Inspiration</strong>: None<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 11<br/>- Saving Throw: 0<br/>- Athletics: 0 <br/><strong>Dexterity</strong>: 15<br/>-Saving Throw: +2<br/>- Acrobatics: +2<br/>- Sleight of Hand: +2<br/>- Stealth: +2 <br/><strong>Constitution</strong>: 14<br/>- Saving Throw: +2<br/><strong>Intelligence</strong>: 18<br/>- Saving Throw: +4<br/>- Arcana: +7<br/>- History: +4<br/>- Investigation: +7<br/>- Nature: +4<br/>- Religion: +4<br/><strong>Wisdom</strong>: 18<br/>- Saving Throw: +7<br/>- Animal Handling: +4<br/>- Insight: +7<br/>- Medicine: +4<br/>- Perception: +4<br/>- Survival: +4 <br/><strong>Charisma</strong>: 20<br/>- Saving Throw: +8<br/>- Deception: +5<br/>- Intimidation: +8<br/>- Performance: +5 <br/>- Persuasion: +5<br/><strong>Honor</strong>: 14<br/>- Saving Throw: +2<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features and Feats</div><div class="spoiler_body"><strong>Background:</strong> Sage<br/><strong>Feature:</strong> Researcher<br/><strong>Proficiencies:</strong> Light armor and simple weapons<br/><strong>Skills:</strong> Arcana, Insight, Intimidation, Investigation <br/><strong>Otherworldly Patron:</strong> The Fiend<br/><strong>Dark One's Blessing</strong><br/><strong>Pact Magic</strong><br/><strong>Eldritch Invocations:</strong> <em>Armor of Shadows, Mask of Many Faces, Voice of the Chain Master</em><br/><strong>Pact Boon:</strong> <em>Pact of the Chain</em><br/><strong>Dark One's Own Luck</strong><br/><strong>Magic Initiate (Sorcerer):</strong> <em>Fire Bolt, Message, Detect Magic</em> <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Racial Features</div><div class="spoiler_body"><strong>Darkvison:</strong> 60 ft<br/><strong>Hellish Resistance:</strong> Fire<br/><strong>Infernal Legacy:</strong> <em>Thaumaturgy, Hellish Rebuke, Darkness</em><br/><strong>Languages: </strong>Common, Infernal, Abyssal, Draconic</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><em>Medallion of Thoughts</em><br/>Two scrolls of <em>Charm Person</em><br/>A wardrobe of fine gowns with daring necklines<br/>Tomes of laws and legal rulings<br/>Two daggers<br/>A villa with Asmodeus know what inside<br/>Chambers and a courtroom at the palace<br/>Servants at both locations<br/>An imp named Dee that frequently takes the form of a raven<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Info</div><div class="spoiler_body">Dagger; +5; 1d4+2; 20/60 feet; Piercing; Finesse, Light, Thrown<br/><em>Fire Bolt</em>; +8; 2d10; 120 feet; Fire; A flammable object hit by this spell ignites if it isn't being worn or carried<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">Save DC: 16; Spellcasting Ability: Charisma<br/>Cantrips (known-3) : <em>Mage Hand, Minor Illusion, Prestidigitation </em><br/>1st level spells: (known-3; slots-2 total) : <em>Arms of Hadar, Illusory Script, Protection from Good and Evil</em><br/>2nd level spells: (known-2; slots-2 total) : <em>Ray of Enfeeblement, Scorching Ray</em><br/>3rd level spells: (known-2; slots-2 total) : <em>Fear, Tongues</em><br/></div></div>