RJ, for handling rolls, here's a couple combat suggestions to help smooth things along:<br/><br/>Have people roll weapon damage at the same time as the hit roll and post both. Sure, the damage roll is useless if they miss, but that shouldn't be a big worry. The nice part is that when it's a hit, the damage roll is already done so you, as GM, can apply full effects without having to wait for another post from the player.<br/><br/>And on saving throws:<br/><br/>Anytime an incidental save comes up, I for one would be fine with the GM making the roll for me. It'll save a couple posts sometimes. Instead of a string like :<br/><br/>GM post: The stormtrooper flicks his blaster over to stun and fires a single shot, hitting you. Roll a fort save for the stun, DC 15<br/><br/>Player post: I rolled a  14, oh noes!<br/><br/>GM post: okay, you are stunned...<br/><br/>It becomes<br/><br/>GM post: The stormtrooper flicks his blaster over to stun and fires a single shot, hitting you. Unfortunately, you fail your save and are stunned.<br/><br/><br/>Okay, not everyone likes having the GM roll for them, and I don't when we're tabletop gaming, but it just saves<em>sooooo much time</em>in PBP or PBEM games I have to recomment it.<br/><br/>Whatcha say, folks? Save a bit of time?