<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=229541.msg11281726#msg11281726">Quote from: TheGlyphstone on 24-05-2015, 23:59:48</a></div></div><blockquote class="bbc_standard_quote">If it's meant to stop attrition tactics, how is one supposed to avoid the ability? It's either a 100-ft radius bubble of You May Not Enter, which is crazy huge, or a 'you must retreat from the battle for one minute'...10 rounds of removing an enemy from the fight without a save is also incredibly powerful. Immunity to petrification is the only way to make this not an insanely effective method of battlefield control, and that is extremely rare.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Retreat is one of the tactics but not the only one, immunity, cover, stacking situational save bonuses, hit and run tactics, focus fire. And I must scream can be used round 4 at the earliest.<br/><br/>I had actually considered a straight up death effect would be better since death ward is available at level 7 and it works well with being able to see it coming. It just seemed in a meta sense death was worse then petrification even though if you really look at it petrification is the more difficult one to deal with. Also everything else it the anti attrition, this is the win condition.