<strong>@Mosos</strong><br/><br/>Technically, you roll to maintain the grapple!  Because you are in control of the grapple, you gain an additional +5 to your CMB.  Additionally, the wyvern has a -4 to his CMD (grapple penalty, shaken).  Your result now becomes a godly 32.  Under optimal conditions, the wyvern has a +16 to grapples, but it's reduced to a +12.  That means that it needs a natural 20 to prevail against you.  It rolls... a 7.<br/><br/>Flavor:<em>Grimaruk Brandr, you tie up the wyvern in your massive arms and then slam it onto the deck of the boat.  Things went flying as Grimaruk struggled to control the beast, until finally, Grim pinned the large beast.</em><br/><br/><strong>&gt;&gt;&gt;&gt;&gt; ENEMY PHASE!</strong><br/><br/>The wyvern is now pinned.  It loses its dex, has a -4 to AC, and it cannot move.  However, it can attempt to break free!  I have rolled opposing rolls, and Grim... maintains the pin!<br/><br/>Flavor:<em>The wyvern, bound within the coiled musculature of the large green orc, struggled to escape his grip, but to no avail.</em><br/><br/><strong>&gt;&gt;&gt;&gt;&gt; SEPT, it is YOUR TURN!!!</strong>