Let me know which one you'd like or feel free to come up with some other thing!<br/><br/><hr/>I'm going to go ahead and toss a little description of Delver's Company's guild hall together as though it is in the back of some tavern, with the obvious knowledge that we can EASILY change that.  I also realized that somewhere along the way, I switched from Delvers Company without an apostrophe to Delver's Company with an apostrophe.<br/><br/>So, quick poll time!<br/><br/>Delvers Company (You delve into adventures and dungeons and this is a company of you)<br/>Delver's Company (Some ancient adventurer nicknamed Delver created the group and there's past history there)<br/>Delvers' Company (You are delvers and the company belongs to you)<br/>Some Other Name (Hit me up, group creativity > just my creativity)<br/><br/><hr/>Super-Quick Guildhall Description (to be built upon over time with successes):<br/><br/><br/><br/>The current home of Delver's Company is in the back of the ______.  Best described as small and functional, the Delvers have a single mess room and two bunk rooms.  The mess room has a wooden floor and a worn wooden table that looks to have once been in the tavern proper.  Six rickety backless stools sit around the table, one of which wobbles terribly.  Carved in the center of the table is the mark of Delver's Company, ________.  On one wall above a small fireplace is a faded and wine-spattered painting of the old Delver himself, long gone from these lands but still memorialized.<br/><br/><br/>Each of the bunk rooms has four lumpy mattresses fit for a peasant.  A small chest is set at the foot of each mattress for the personal effects of those who stay in the room.<br/><br/><br/>===Guildhall Moves===<br/><br/><br/>When you '''open the guildhall to carouse with the locals''' you may spend 50 coin less than you normally would.  On a 6-, you risk a riot in your home.