I don't think i got a bong in the first place.  :P<br/><br/>When were they passed out??<br/><br/>Need bonds for her too.  But when I get her bong, can you make sure it's packed with the good stuff?<br/><br/><br/>Here's my rogue:<br/><br/><div class="floatleft">(http://i1087.photobucket.com/albums/j480/Erion2451/Human%20Rogue_zpsltf3uqdl.jpg)</div><strong>Name: </strong>Rose Nightingale<br/><strong>Race/Class:</strong>Human Thief<br/><strong>Sex/Gender:</strong>Female<br/><strong>Interested In:</strong>Men/Women/Trans/Futa/Masculine Monsters/Feminine Monsters/Tentacles/Groups/Orgies (No mostly-beastial creatures, please.)<br/><strong>Brief Description:</strong><em>Physical</em>- A lithe woman of average height and weight.  With broad hips and full breasts, she moves with an eye-catching feminine grace.  Dark hair with silver streaks falls loosely about her shoulders, and sharply contrasts against her snowy complexion.  Dark purple mascara and black eyeliner frame green colored eyes which sparkle with mischief and daring.  Diamond shaped ruby earrings dangle from each human-shaped ear, and match the ruby pendant about her neck.<br/><br/>Though seen in fancy dresses and traveling clothes, on occasion, she most often wears her black dyed leather armor, custom-made to accentuate her feminine assets.  The vest cinches tightly around the middle, exaggerating the thinnest of her waist and the flaring of her hips, and lifts her breasts into a noticeable swell of cleavage.  Purple edging adorns the vest, upon the top and bottom, and adds a tiny bit of color, and style.  Dark leather pants adorn her legs, and are tucked into thigh-high soft-soled and flat-heeled boots.  A purple belt, the same color as the edging on the vest, divides top from bottom, and is burdened with a number of small non-descript pouches.  A hand's span from each boot’s top, wrapped upon each thigh, and within easy reach, are two bandoliers each designed to carry a brace of throwing knives.<br/><br/>When working, Rose wears a black scarf around her neck, and a thick, billowy cloak which hangs to her knees, contains numerous hidden pockets, and is voluminous enough that she could wrap herself and a small child within.  Leather bracers with steel lining cover her forearms, and thin, soft, and supple gloves cover her hands.<br/><br/><em>Personality</em>- Rose is the sort that you want on your side.  She is fiercely loyal, and highly protective of her allies.  While, to her foes, she is merciless.  Daring, stubborn, and always looking for the next great heist or adventure, Rose is no stranger to dangerous encounters; be they found within a dungeon’s depths or palace’s balcony.  Quick to laugh and eager to jest, she sees life as a competition with the only true winner being those who live to the fullest.  The traps of a tomb and witless beasts of the wild are simply obstacles to laugh at, out-clever, and overcome.<br/><br/><strong>History</strong>-<br/><br/><strong>Armor-</strong>1<br/><br/><strong>HPs-</strong>21<br/><br/><strong>Stats</strong>-<br/><strong>Str:</strong>8 (-1)<strong>Dex:</strong>16 (+2)<strong>Con:</strong>15 (+1)<br/><strong>Int:</strong>9 (0)<strong>Wis:</strong>12 (0)<strong>Cha:</strong>13 (0)<br/><br/><strong>Alignment:</strong>Neutral -  Avoid detection or infiltrate a location<br/><br/><strong>Bonds:</strong><br/>I stole something from _______________.<br/>_______________ has my back when things go wrong.<br/>_______________ knows incriminating details about me.<br/>_______________ and I have a con running.<br/><br/><strong>Race:</strong>Human - You are a professional. When you spout lore or discern realities about criminal activities, take +1.<br/><br/><strong>Equipment:</strong>Load: 4/8  Coin: 10<br/>Dungeon Rations (5 uses, 1 weight)<br/>Leather Armor (1 armor, 1 weight)<br/>3 uses of Oil of Tagit (applied): The target falls into a light sleep<br/>Rapier (close, precise, 1 weight)<br/>3 throwing daggers (thrown, near, 0 weight)<br/>Adventuring gear (1 weight)<br/><br/><strong>Moves</strong><br/><br/>You are a professional. When you spout lore or discern realities about criminal activities, take +1.<br/><br/><span class="bbc_u">Trap Expert</span><br/><br/>When you spend a moment to survey a dangerous area, roll+DEX. ✴ On a 10+, hold 3. ✴ On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions: • Is there a trap here and if so, what activates it? • What does the trap do when activated? • What else is hidden here?<br/><br/><span class="bbc_u">Tricks of the Trade</span><br/><br/>When you spend a moment to survey a dangerous area, roll+DEX. ✴ On a 10+, hold 3. ✴ On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions: • Is there a trap here and if so, what activates it? • What does the trap do when activated? • What else is hidden here?<br/><br/><span class="bbc_u">Backstab</span><br/><br/>When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. ✴ On a 10+ choose two. ✴ On a 7–9 choose one. • You don’t get into melee with them • You deal your damage+1d6 • You create an advantage, +1 forward to you or an ally acting on it • Reduce their armor by 1 until they repair it<br/><br/><span class="bbc_u">Flexible Morals</span><br/><br/>When someone tries to detect your alignment you can tell them any alignment you like.<br/><br/><span class="bbc_u">Poisoner</span><br/><br/>You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon. • Oil of Tagit (applied): The target falls into a light sleep • Bloodweed (touch): The target deals -1d4 damage ongoing until cured • Goldenroot (applied): The target treats the next creature they see as a trusted ally, until proved otherwise • Serpent’s Tears (touch): Anyone dealing damage to the target rolls twice and takes the better result.