<strong>SCENE 1: Faru and Zain on the Hunt for a Mouse</strong><br/><br/>Faru is able to stable his horse, Azzam, with the stable boy.  It took a few minutes, as the stable boy, an eighteen-year-old named Sera, had been fixing the shoe on a gelding roan.  However, after appraising Azzam and examining the horse's temperament, the stable boy did not think that stabling such a majestic steed should cost any more than a gold piece per week.<br/><br/>Sera possessed an enthusiastic knowledge of horses and other farm creatures, and he was easy to trust.  After all, he was an honest young entrepreneur who instilled a great deal of confidence in even the greatest skeptics.  Indeed, he swore that he would feed and exercise Azzam regularly throughout his stay.<br/><br/><em>Discovery!</em>Animals who are stabled with Sera receive a +1 morale bonus for a week after their stabling.  Furthermore, Sera has an uncanny ability to train animals, reducing training time in half.<br/><br/><em>Note!</em>Azzam has left the party.<br/><br/><em>OOC Note</em>Zain rolled a 19 to gather information, and we can say that Faru can aid him with an additional +2 modifier due to Faru's intimidating presence (I rolled an intimidate check on your behalf, Faru-- DC 10, but you succeed with a 16).  So the 30 minute search was reduced to a 9 minute search.<br/><br/>After that matter of Azzam's stabling was resolved, Faru and Zain set out to find this Mouser.  It took approximately ten minutes, most of it spent traveling.  Zain was, it seemed, a half-decent investigator, but it helped having Faru's imposing presence right over his shoulder.  Faru seemed to inspire honesty in those they came upon, though one could not say he was particularly charismatic.<br/><br/>The pair came upon someone bearing Mouser's description: a handsome blond half-elf, who stood atop of a boulder, pissing triumphantly into the wind.<br/>