For the Fighter, I've decided to go for an Elf; the idea of an androgynous (maybe even genderfluid?) character who hails from a goodly village, fights with a bow, and had a bad time with orcs just says "elf" to me. I could have gone half-elf, but hte background didn't really fit and - from a numbercruncher point of view - I wanted ot offset my 9 Intelligence.<br/><br/>So off the bat, Elves get +2 Dexterity, +2 intelligence, and -2 Constitution, giving me final Ability scores of<strong>13</strong>,<strong>17</strong>,<strong>13</strong>,<strong>11</strong>,<strong>13</strong>,<strong>8</strong>; Sävel has lean but adequate muscles and is quick on the draw and has good reflexes. They're not as tough as some fighters might be, but for an elf, Sävel  is kind of a hardass. They're not very learned, but after that youthful mistake with the orcs, Sävel  has become more worldly and cautious. They have a hard time fitting in outside of elven society, and being exiled from that society brings its own issues; Sävel  is quiet and short-spoken, though not rude or crude at all.<br/><br/>Following that, elves get the following default abilities...<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Medium:</strong> Elves are Medium creatures and receive no bonuses or penalties due to their size. <br/><strong>Normal Speed:</strong> Elves have a base speed of 30 feet. <br/><strong>Low-Light Vision:</strong> Elves can see twice as far as humans in conditions of dim light. <br/><strong>Elven Immunities:</strong> Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. <br/><strong>Elven Magic:</strong> Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. <br/><strong>Keen Senses:</strong> Elves receive a +2 racial bonus on Perception checks. <br/><strong>Weapon Familiarity:</strong> Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. <br/><strong>Languages:</strong> Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>To be quite honest, not much amazing for  fighter there. Pathfinder elves are apparently designed to be spell-casters first and foremost. Low-Light Vision is always nice, extra perception, and those resistances can always come in handy, but the rest is kind of thbbbppt. at least for this character. The weapon familiarity isn't amazing since all the interesting "elven" weapons are melee and mostly two-handed; kind of outside  Sävel's wheelhouse. Thankfully, eBadger is letting us trade out traits! The list of alternate racial traits is frikkin' yooge, so i'll spare everyone that mess. What i'm going to be looking to replace primarily is<strong>Elven Magic</strong>; this character is nonmagical in every way, doesn't even have it in their background, so why bother?<strong>Weapon Familiarity</strong>is also a low priority for me because I think it's silly.<br/><br/>Looking through the list of things I can grab, there are several good ones. I decide on going with<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Eternal Grudge</div><div class="spoiler_body"> Eternal Grudge<br/>Source Advanced Race Guide pg. 1 <br/>Some elves grow up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. Elves with this racial trait receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes because of special training against these hated foes. This racial trait replaces elven magic.</div></div>to replace<strong>Elven Magic</strong>; it gives a bonus vs. orcs, which is thematic for the character, and orcs are a fairly common foe, so it might pay off! However, I decide to keep<strong>Weapon Familiarity</strong>; I might decide to change how the character fights, and a fancy-ass elf weapon might actually be good.<br/><br/>For languages, Sävel doesn't have an intelligence bonus, so for right now the only languages they know are Common and Elvish.<br/><br/>Finally, I have a look at the favored class. Sävel's favored class is going to be Fighter because why wouldn't it be? For every level they take in Fighter (including 1<sup>st</sup>), they can gain either 1 Hit Point<em>or</em>1 Skill Point. As an elf, Sävel also has the following option;<strong>Add +1 to the fighter's CMD when resisting a disarm or sunder attempt.</strong>Since Sävel is kind of starved for Skill Points, I decide to take that option instead.<br/><br/><strong>Special Note:</strong>Some Races can actually choose the racial favored class bonus of another race,<em>provided</em>they also count as that race! For instance, a half-orc fighter can take the Half-Orc favored class bonus, or he can take the Human favored class bonus, or he can even take the<em>orc</em>favored class bonus.<br/><br/><strong>Also note;</strong>you can mix-and-match your favored class bonus; If I wanted, I could give Sävel +1 skill point at 1st level, then at 2nd give them +1 Hit Point, and then at 3rd, give them +1 to resist a disarm or sunder attempt. I'm not stuck with one option forever.<br/><br/><hr/><br/>Fnicket is a Gnome. There's no getting around that, no beating around the push (though she doesn't mind that sort of thing). She's just a gnome, forever and always.<br/><br/>Gnomes get the ability adjustments of +2 constitution, +2 Charisma, and -2 Strength, giving her the fonal ability scores of<strong>8</strong>,<strong>14</strong>,<strong>14</strong>,<strong>16</strong>,<strong>8</strong>,<strong>12</strong>. The character I'm seeing is a small little thing who's quick with the card tricks and shell games, who can drink a level 1 commoner under hte table, and thinks she's a little smarter than she actually is; she's a little reckless and gets int otrouble, but at least she has some ability to charm her way out of it!<br/><br/>As for abilities... gnomes get a lot of stuff!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Small:</strong> Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. <br/><strong>Slow Speed:</strong> Gnomes have a base speed of 20 feet. <br/><strong>Low-Light Vision:</strong> Gnomes can see twice as far as humans in conditions of dim light. <br/><strong>Defensive Training:</strong> Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype. <br/><strong>Gnome Magic:</strong> Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier. <br/><strong>Hatred:</strong> Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes. <br/><strong>Illusion Resistance:</strong> Gnomes gain a +2 racial saving throw bonus against illusion spells and effects. <br/><strong>Keen Senses:</strong> Gnomes receive a +2 racial bonus on Perception checks. <br/><strong>Obsessive:</strong> Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. <br/><strong>Weapon Familiarity:</strong> Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. <br/><strong>Languages:</strong> Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's a lot of stuff and most of it is pretty nice for this character!<br/><br/>Defensive Training, Hatred, and - again - weapon Familiarity are falling short. Gnomes actually get some pretty interesting weapons unique to them, but being a wizard, Fnicket can't use any of them anyway! Defensive Training and Hatred follow similar logic; she's not going to be in the thick of thigns swinging a weapon around, so these abilities are kind of<em>meh</em><br/><br/>First off, I'm replacing Weapon Familiarity with<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fey Thoughts</div><div class="spoiler_body">The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity.</div></div>; Several of these are really solid for this character, and a two-skill expansion to the Wizard's rather scrawny list is always nice! I'm not sure what two I want just yet, but I'm looking hard at Sleight of Hand, Use Magic Device, Stealth, and Bluff (I didn't take this on Sävel, because it only grants class skills,<em>not</em>skill points; having a class skill you can't buy into isn't that great, IMO)<br/><br/>Also I think I want to trade off<strong>Obsessive</strong>; It's hard to find good uses for the Craft and profession skills in a lot of games, and Fnicket seems the sort who would just pay and / or con other people to do that stuff<em>for</em>her. To replace it, I'm going to choose<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Academician</div><div class="spoiler_body">Academician<br/>Source Advanced Race Guide pg. 1 (Amazon), Advanced Player's Guide pg. 1 (Amazon)<br/>Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait.</div></div>; a wizard should have a focus of study, I think. She's quickly becoming a pile of skill bonuses, isn't she? I'll pick which Knowledge she's good at when I get to her skills.<br/><br/>Did I mention Gnomes get a lot of nice alternate abilities? One feature is that they have about five variant spell lists for their<strong>Gnome Magic</strong>ability! I'm going to replace<strong>Gnome magic</strong>with<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Genial Magic</div><div class="spoiler_body">Genial Magic<br/>Source Heroes of the High Court pg. 14<br/>Gnomes with this racial trait add 1 to the DC of saving throws against enchantment spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—charm person, guidance, message, and prestidigitation. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This racial trait replaces gnome magic.</div></div>; she seems the type to use magic to get her way with people, and the bonus to Enchantment spells is always nice (since they can be kind of hard to use at times!)<br/><br/>Now that those are covered, let's look at what I can trade off for<strong>Defensive Training</strong>and<strong>Hatred</strong>! Unfortunately... not much. I'm tempted by<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Warden of Nature</div><div class="spoiler_body">Warden of Nature<br/>Source Advanced Race Guide pg. 1 <br/>Gnomes must often protect their homes against unnatural or pestilential infestations. Gnomes with this racial trait gain a +2 dodge bonus to AC against aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them because of their special training. This racial trait replaces defensive training and hatred.</div></div>, mainly because I like the idea of her having to fend off giant spiders while wagoning htrough some woods one night, or narrowly escaping a grey ooze in the sewers after a con gone wrong. At this point I would usually look to the DM and ask if his game is going to have more use for bonuses vs. these creatures, or bonuses vs. giants, goblins, and reptilians. Since for eBadger's game I don't think it matters greatly, I'm going to take<strong>Warden of nature</strong>; I think it's just more likely htat the tavern is going ot get swarmed by ROUS than attacked by storm giants or something!<br/><br/>For her languages, she starts off knowing Gnome, Sylvan, and Common. She has an Intelligence bonus of +3, giving her three extra languages; I'm going to go with Elven and Dwarven just because knowing the language of other common races is always a good idea, and the last will be draconic. It seems a Wizardly language and how else is she going to talk a big lizard out of his gold?<br/><br/>Finally, I have a look at the Favored Class Bonuses. Again, I'm choosing Wizard and, again, I can select +1 Hit Point, or +1 skill Point. Normally I would go Skill Point, just to make sure I can fill out those bonuses I gave her! However, Gnomes get a Favored Class Bonus for wizards:<strong>Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.</strong>I haven't chosen an Arcane School yet, so I don't know how good an option that is for Fnicket; I'm going to hold off on deciding that until after I know what school I'm using!