We've got two ex-Jedi that don't know they're ex-, I don't think "easy" is gonna be first choice.<br/><br/>For vague plan stages, what I'm seeing right now is...<br/><br/><br/>A1- Discredit Udi without getting caught.  Two teams, one team, con Chilu or just give Udi some encouragement to screw it up on her own, whatever.  We need more info to figure out how, but we have options.  Heck, we have a bunch of wine she might want to party with.<br/><br/>A2- Sabotage the meet.  If Udi has a briefcase, we steal it without getting caught.  Same for datapads.  Without presentation materials and/or a working plan, Chilu may- emphasis<em>may</em>not hear her out.<br/><br/>B1- Kidnap Udi, subtly.  Maybe roofie her, get her to forget that we did so and leave her hung over in an alley across town.<br/><br/>B2- Kidnap Udi loudly.  This is where things start to go bad- we may need to kill some bodyguards.<br/><br/>C1- Kill Udi.  Make it look like a mugging on Chilu's turf gone wrong, so that relations between Chilu and the Gunray clan are soured.  Getting not caught is important here.<br/><br/>C2- Kill Udi.  How, less important.  The kidnapping went wrong, and we're losing our window to prevent the meet?  Then we might do this.<br/><br/><br/>Edit:  I really, really, really want to pull off plan A.  One of them.  Whichever.   Maybe B1, especially with the roofies component (Maybe Trish could get us in touch with a street pharmacist?).  Failing that, C1, so at least our tracks are covered.<br/><br/>I'd also really like to have demo and an escape route for when everything goes terribly wrong, but I know we can't have everything.<br/><br/>If everyone agrees-ish with that fundamental outline, or can offer a different outline to follow that we can agree on, we can start the legwork.