Ah, apologies. Well, so Cunning controls most of your....less reputable skills as well as Perception. As a combat role (I'm assuming you are wanting to be a primary melee monster [or brawl]) Most skills are not gonna fall under that purview. Again, Perception is the exception.<br/><br/>In this system can still get a pretty awesome dice pool by just having two in a characteristic (provided you buy three to five ranks in X skill.) so you don't necessarily need a characteristic at a 3 unless you want to be considered a Master lvl character of X skills. You can easily be competent in skills without having to have high characteristics so long as you have high skills. So Cunning 3 I would consider a waste unless you are trying to pump out consistent success in two or more skills that use that Characteristic. Brawl, Agility, Will I would say should be your main focuses as what you've built your character around...IMO. Will to keep you from failing fear checks or rage checks, Brawl to take damage and put out damage, agility to keep yourself on your feet and to use a gun on the rare moments you need to. (Space combat would likely be the big rare moment of forced Agility checks for your character beyond just the coordination checks which based on Martial Artist I assume will have a few ranks in over time.)<br/><br/>My...thoughts? Does that help any more?