<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337604.msg16047185#msg16047185">Quote from: TFcommando on 03-12-2021, 10:50:37</a></div></div><blockquote class="bbc_standard_quote">It's two powers that she's using at the same time with a description to explain what it's like, rather than, say, two linked attack powers.  Could just cut the flight down some, and apply the limited Strength and Limited Running limitations on the Shrinking.  I came up with it as it seemed more useful than a 150 point animal form for infiltration... 150 points doesn't go far!<br/><br/>I'm thinking about making her "Horny" complication stronger and reducing the Subject to Orders.  The succubus can just ask her to do things as part of their contact relationship from time to time.  <br/><br/>The one I was concerned with was the gate power, that'd let the team get anywhere on Earth (Or at least anywhere with a Google street view) in an instant.<br/><br/>A bit related... what city are we in?  I just have "Campaign City" down as a placeholder for her her Area Knowledge.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>150 doesn't go very far but it does cover most real animals, especially the more common ones.  My thought was since Darkling already has wings listed as a vpp power she could just activate them separately and have the same effect, the wings take a 0 phase action to activate anyways so she's not losing any time.  Selling back running, leaping, and swimming to half their normal values would cover the current difference while the imp transformation is active (6m running, 2m leaping, 2m swimming = 8 points).  You have to remember it's the active points that matter to the control portion of VPPs, not the real cost at the end, so adding more limitations to either power still leaves it too powerful for the current vpp.  At least Darkling gets 4 control per xp she puts into it so she can fix/enhance her powers fairly easily.<br/><br/>I'd forgotten psychological complications had +5 ego checks when moderate, which means most heroines have about a 1/200 chance of succumbing to them unwillingly and normal citizens are about 3/200.<br/>Strong affects heroines about 1/4 times and Total affects the heroine about 5/6 times, based on Darkling's current ego score.<br/><br/>Darkling's gate, when prepared, does mean there's no reason to have/use Firebrand.  At least Gaea will appreciate the gateway more than getting around in a flying apc.<br/><br/>Tekopolis is the name we'll be using for the heroine's home city/base of operations.<br/><br/><br/>On a side note, I'm thinking the dependence/addiction to sex complications should be lessened to very commonly available, especially with Gaea satisfying herself being in control with Jezebel and having Hypnosyren to fill in the times in between villainous activities.  To specify whether a character gets off being on top or bottom should probably use a dom or sub psych complication...this is just me thinking aloud right now.