<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14234516#msg14234516">Quote from: Hobbes1266 on 26-06-2018, 15:38:41</a></div></div><blockquote class="bbc_standard_quote">So long as everyone remembers rule zero there's nothing wrobg with a bit of rules lawyering, it can help clear up unclear rules<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Is this the "the GM is always right" bit?<br/><br/>I don't believe in it.  I don't know all of the rules for Pathfinder, and prefer to be corrected.<br/><br/>I have a rather simple method of settling rule disputes at the D&D table, though.  If I have a dispute with a player as a GM about a point in the rules, I won't let it bog down gameplay.  Instead, I flip a coin so as to settle the matter temporarily.  If the coin lands my way, we will follow the rule as I understand it; if the coin lands in the player's way, we will follow the rule as the player understands it.  Once the session is completed, we will research the matter and make a determination.<br/><br/>The part where I said "I prefer to be corrected" does not mean that I wish to hear a recital of everything I'm doing wrong, though.  Be constructive, not destructive, please.  My desire to GM is tied directly to my confidence as a GM.