<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=300527.msg14793264#msg14793264">Quote from: Arcanist on 03-04-2019, 16:42:56</a></div></div><blockquote class="bbc_standard_quote">Just want to use my positive channeling once more and can I use a heal check to fix Bellantha‘s ankle?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>10-4, Arcanist.<br/><br/>You can certainly use your positive channeling once more.  As for the ankle bit, that will take a bit of research.<br/><br/>This is what the SRD has to say about healing Ability Damage.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think what makes this a strange sort of ability damage is that it's caused by a fall, and not the more conventional methods of ability damage, such as "[d]iseases, poisons, spells, and other abilities[.]"<br/><br/>The text in the adventure module states:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The character slides all the way to the bottom of the ravine, taking 2d6 points of damage and 1d4 points of Dexterity damage from a horribly sprained ankle.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>So, the module doesn't state that the ability damage is<em>different</em>from other types of ability damage.  So my next question is, does the Heal skill allow you to, uh, heal ability damage?  This is what the SRD has to say:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.<br/><br/>You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.<br/><br/>Action/Time: 8 hours.<br/><br/>Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Given the rule (1 ability point/day, 2 ability points w/ care/day, 4 ability points w/care & full rest/day), I must conclude that you cannot actually perform a heal check at this juncture to heal the ability damage, but Ria could provide a prognosis.<br/><br/>"Your ankle is sprained.  If you want it to heal quickly, you need to be off your feet for a full day while we care for you.  If not, it will probably get back to normal in three days or so."