<hr/><br/><div class="floatright">(https://i.imgur.com/rIN53z6.jpg)</div><span class="bbc_size" style="font-size: large;">Yva Twin-Belts</span><br/><br/>Dragon - Pit Fighter<br/><br/><strong>Level:</strong>3<strong>Xp:</strong>0/10<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>1</td></tr><tr><td><strong>Hit points:</strong></td><td>23</td></tr><tr><td><strong>Damage:</strong></td><td>d8</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>17</td><td>[+2]</td><td><strong>Dex:</strong></td><td>9</td><td>[+0]</td><td><strong>Con:</strong></td><td>13</td><td>[+1]</td></tr><tr><td><strong>Int:</strong></td><td>12</td><td>[+0]</td><td><strong>Wis:</strong></td><td>8</td><td>[-1]</td><td><strong>Cha:</strong></td><td>16</td><td>[+2]</td></tr></tbody></table><hr/><strong>Alignment:</strong>Heel- You are the bad guy, the villain of the story. Your fans love to hate you. You live for the jeers and curses of the crowds. Once per session, if you behave like an utter heel towards a fan or player character, mark XP<br/><br/><strong>Gimmick:</strong>Diva: You are fabulous. Your fans worship you. Damn, you even worship yourself. You expect everybody to treat you like the superstar you are. The world would probably end if you did not get your way. Like now<br/><br/><strong>Bonds:</strong><br/>_________ knows my dirty little secret.<br/>_________ is a real fan. I can count on him.<br/>I made an unfortunate promise to __________’s<br/>mother.<br/>_________ and I have a feud going<br/>________stole a trinket from my hoard.<br/>________ made a pact with me in exchange for lost knowledge.<br/>________ thinks highly of themselves for one so small, I should cut them down to size.<br/><br/><strong>Race:</strong>Dragon<br/>-Bottomless Stomach<br/>When a move tells you to mark off rations, mark off one more than you usually would.<br/>-Dragonic Transformation-<br/>You may transform between your natural dragon form and a humanoid form at will. As a dragon your teeth, claws, and breath weapon (element of your choice: fire) all deal class damage and you may fly.<br/>You have access to all of your moves as a dragon, though some may be harder to perform. A dragon is going to have a hard time playing an instrument or using a shield, for instance, and may not fit into all buildings. You select the general appearance and race of your humanoid form the first time you transform into it during play, but no matter what there will always be at least one thing about it that is imperfect, be it the way you move, having cat-like reptilian eyes, or whatever. Tell the GM what your imperfection is (tail, horns, claws, cloven feet).<br/><br/><hr/><span class="bbc_u"><strong>Equipment</strong></span>Load: 3/12<strong>Coin:</strong>21<br/><ul class="bbc_list"><li>Dungeon rations <em>(5 uses weigh 1)</em></li><li> Healing Potion x2 </li><li> Antitoxin x1</li><li> A championship belt. It’s awesomeness grants<br/>you armor +1. (1 weight).</li><li> Adventuring gear <em>(5 uses, 1 weight)</em></li></ul><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body"><strong>More famous than the king</strong><br/>People recognize you in the streets wherever you go. Bards, book makers, promoters and hordes of fans follow your career and fights both in the arena and outside the arena as a mercenary and an adventurer. When you parley with a fan, take +1<br/><br/><strong>Work the crowd (Cha)</strong><br/>When you are about to fight and there are onlookers, you work the crowd to get them emotionally involved in the battle. Describe what you say and do to win the crowd over (face) or make them hate you (heel). You may only try this once per battle, not per opponent. Roll+Cha.<br/><br/>On 7+: Take +1 forward to your first move against<br/>your opponent.<br/><br/><strong>This body is a licensed deadly weapon</strong><br/>All you take into the fighting cage or pit is yourself.<br/>You do not use formal weapons.<br/><br/><strong>Hit him with the chair!</strong><br/>When you hit your opponents with chairs, tables, ladders, or anything else you can put your hands on, do +1 damage. The improvised weapon may break on impact. (On a 7-9)<br/><br/><strong>Throw the damn thing!</strong><br/>Improvised weapons have the “near” tag when thrown.<br/><br/><strong>Sell It (Cha)</strong><br/>When you take damage in a fight and pretend it is more serious than it really is, roll+Cha.<br/>On 10+: Choose 2, On 7-9: Choose 1<br/><br/>• You have the crowd’s sympathy and you fool<br/>your opponent: Take +1 forward to your next<br/>move against your opponent.<br/>• Focus your opponent’s next attack on someone<br/>other than you.<br/>• Focus your opponent’s next attack on you,<br/>opening him up to an attack from one of your<br/>allies.<br/><br/><strong>Signature Move, Combo and Grapple</strong> <br/>When you roll 10+ on Hack and Slash, in addition to the normal move, choose to trigger either your Signature Move, a Combo or a Grapple.<br/><br/><strong>Signature Move</strong><br/>You have a signature move. Name the move: The Dragon Drop (https://www.youtube.com/watch?v=-VxLh-EJAt0)<br/>Describe it: Yva grabs her opponent in a bear hug then leaps up into the air, shifting into her dragon form as she does. She then flies up even higher and starts looping around with the opponent faster and faster, building up speed before spiking the opponent straight down in to the ground. <br/>When Your signature move is triggered, describe it and do +1d4 damage.<br/><br/><strong>5 Moves of Doom Combo!</strong><br/>When you trigger a Combo, take +1 forward to your next move. On your next move when you roll 10+, take +1 forward on the following move. This continues as long as you roll 10+ and the fight continues. When you roll less than 10 the combo ends immediately. All combo moves must be Hack and Slash against the same opponent and cannot<br/>use improvised weapons.<br/><br/><strong>Grapple</strong><br/>When you grapple your opponent (after triggering Grapple on 10+ on H&amp;S) and he tries to break free or you try to injure him, roll + Str.<br/>On 10+, both. On 7-9 choose one:<br/>• He can’t break free.<br/>• You do damage.<br/>On 6-, he breaks free and you take damage.<br/><br/><strong>Turn</strong><br/>When you level up, you may choose to become a heel if you are a face, or a face if you are a heel.<br/><br/><strong>Toss the Dwarf (Str)</strong><br/>When you are Grappling your foe and use them as an improvised<br/>weapon, roll + Str.<br/>On 12+, do damage to your grappled foe and up to two other enemies.<br/>On 10+, do damage to your grappled foe and another enemy.<br/>On 7-9, do damage to your grappled foe or another enemy, or divide the<br/>damage of one roll between them.<br/>After this move, your enemy is not grappled anymore. The grappled foe<br/>may not be more than one size bigger than you.<br/><br/><strong>Indestructible (Con)</strong><br/>When you are reduced to 0 hit points, roll +Con<br/>On 10+, you stand up one last time to demolish your foe. Do +8 damage.<br/>You are now at 1 hit point.<br/>On 7-9, you stand up one last time to demolish your foe. Do +8 damage,<br/>then roll for Last Breath.<br/>On 6-, roll for Last Breath.<br/></div></div><br/><hr/><strong>Background:</strong>Yva is an ancient dragon hailing from the realm of Gaius. For eons her kind were the strongest of all creatures, and enjoyed uncontested dominance over the lands. However that changed when the mortal races of Gaius began to grow, their civilizations adapting and evolving at a frightening pace, until eventually they had the technology and sheer numbers to contest the dragons on equal footing. In the end her people lost, and most surviving dragons, herself included, became more solitary and reclusive. However that wasn't enough to spare her. Not only did the mortals no longer see them as unkillable gods, hunting dragons had almost become a sport for them. So when a group of adventurers caught word of her lair and treasure hoard, they didn't hesitate to assault her home and try to slay her. She put up a fearsome fight, driving the adventurers to the edge of death, and out of desperation their wizard hit her with an untested spell that seemingly disintegrated her into nothing. However little did they realize it was actually a banishment spell, shunting her from their plane into another, which just so happened to be Signet, the everchanging city.<br/><br/>Since then Yva has had to adjust to this strange new world. Driven by an instinctual avarice and lust for gold, Yva prioritized rebuilding her hoard over all. However she found that doing so in Signet was not so easy as taking it by force, so instead she found other ways to make coin. One of the most lucrative methods she discovered was participating in local pit fights. She was a skilled fighter (and a literal giant dragon) and quickly made a name for herself, building up an impressive streak and going on to win, and currently hold, two major championships in the city's fighting rings. During her downtime between big matches she's also taken to adventuring work, further adding to both her profits and her reputation.<br/><br/>In her natural form Yva is a huge, three-eyed, four-legged dragon. She stands as tall as three or four men at her head, and several times as long from snout to tail. Strangely her hide doesn't appear to be scaled like most dragons, but instead covered in fur. Her "human" form is that of a curvaceous, 6'6 tall, dark-skinned woman. She makes no effort to disguise her draconic traits, and as such no one would ever mistake her as an actual human, though she is often confused for a satyr or tiefling. Being a wild and majestic dragon, Yva doesn't really believe in clothing, nor would it be practical to wear any considering how frequently she shifts between her humanoid and dragon forms. Because of this she usually goes around the city wearing nothing but her two title belts (nsfw) (https://i.imgur.com/AG9CIEE.jpg) to cover up her sensitive bits.