<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14350358#msg14350358">Quote from: Phaia on 21-08-2018, 20:31:02</a></div></div><blockquote class="bbc_standard_quote">::slides Chant some extra gold to double her post count:::<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Phaia, oh, btw, earlier you said<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14350246#msg14350246">Quote from: Phaia on 21-08-2018, 19:27:00</a></div></div><blockquote class="bbc_standard_quote">@Chant,  :o :o WTH ya had a coup de grace on Hux, standing right over him. Full round action... he will wake on his init!! Bad girl baddd!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>And I missed part of it: Liz did NOT have an opportunity to CdG Hux. She did two move actions (sacrificing her standard action for one). She stood up (move) then moved 30' (move). So she couldn't CdG him. Additionally, Phantom's CdG house rules are a little bit unusual: it's a 'full round,' not a 'full round action.' I.E., if you start to CdG on Initiative 15, you don't FINISH until initiative 15 of the next melee round, at which point you can take that round's actions as normal.<br/><br/>This means a CdG can be interrupted during an entire melee round's worth of actions. A bit rough for those of us who like to put our opponents out of our misery quickly, but it also means it's possible to save a helpless player character from an NPC/Mob trying to CdG them.<br/><br/>I'll have the rules thing up later this afternoon. It's a lot more work than just counting up posts (even if I did have to look up how table formatting worked).