<div class="floatleft">(http://i58.tinypic.com/m801g4.jpg)</div><span class="bbc_size" style="font-size: 18pt;"><strong><span class="bbc_font" style="font-family: trebuchet ms;">FERREN</span></strong></span><br/><span class="bbc_size" style="font-size: 10pt;"><strong>Base Job:</strong> Ship's Security </span><br/><span class="bbc_size" style="font-size: 10pt;"><strong>Class:</strong> Rogue 6</span><br/><span class="bbc_size" style="font-size: 10pt;"><strong>Traits:</strong> bruising intellect, varisian tattoo;</span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">BACKSTORY</div><div class="spoiler_body">An automaton created for uses ranging from warehouse inventory moving, allocation, and memorization, to smithwork and other hazardous jobs, Ferren is in a class all by himself. A class known commonly as "General Use". There's nothing wrong with being general use, mind you, it simply leaves one with a feeling of anonymity and being less than special. After all, how special can you be if there are a few hundred of you? So he started saving up his meager pay, because despite being constructs they were not slaves, and got himself modified. He started appearing more human, though not nearly enough to shake off the stigma of being a general use unit.<br/><br/>He took on a name, Ferren, based on the largely iron composite that makes up his body. It's not the most original, but he's smart not creative. He took up a job in security at a warehouse. His eyes are more adept at spotting sneak-thieves, and he doesn't have the normal human frailties like a need for sleep. He was a perfect employee. All good things must come to an end, however. One night the thieves brought acid, knowing their quarry was a construct. It burned away half his body, leaving him a twisted mockery of machine and man. There was no longer a place for him among civilized beings, so he took up a post on the ship leaving this world. Maybe somewhere else would be someone with the expertise to repair his skin layers, or transform him into an actual functioning human rather than what he is. For now, he does a job, and if he looks ghastly while doing it so be it.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">EXISTING RELATIONSHIPS</div><div class="spoiler_body">To his knowledge, he has not formed any relationships with anyone. They are all professional, as is he.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GENERAL PERSONALITY</div><div class="spoiler_body">To his knowledge, Ferren has no personality. It was not a preprogrammed trait, and there has not developed anything which would lead him to believe that he has generated one of his own accord. Human concepts such as humor elude him, as do most things like sarcasm and lying. A thing either is or is not, this does not inspire much in him beyond potentially fascination.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">SEXUALITY</div><div class="spoiler_body">Ferren does not know of sexuality, but he is fully equipped for such encounters if anyone can get beyond his rather offputting appearance. He is open to the gamut of human experience, and as such almost nothing is off limits. After all, he can be repaired.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">CHARACTER SHEET</div><div class="spoiler_body"><strong>Ferren</strong><br/>Android Rogue (Knife Master) 6 (<em>Pathfinder Campaign Setting: Inner Sea Bestiary 3; Pathfinder RPG Ultimate Combat 0</em>)<br/>LN Medium humanoid (android)<br/><strong>Init </strong>+4; <strong>Senses </strong>darkvision 60 ft., low-light vision; Perception +11<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>22, touch 15, flat-footed 18 (+6 armor, +1 shield, +4 Dex, +1 deflection)<br/><strong>hp </strong>51 (6d8+18)<br/><strong>Fort </strong>+4, <strong>Ref </strong>+9, <strong>Will </strong>+2; +1 trait bonus vs. charm and compulsion<br/><strong>Defensive Abilities </strong>blade sense, constructed, evasion, uncanny dodge; <strong>Immune </strong>disease, emotion, exhaustion, fatigue, fear, sleep<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>+1 starknife +8 (1d4+2/×3) and<br/>. . +1 starknife +8 (1d4+1/×3)<br/><strong>Special Attacks </strong>nanite surge, sneak attack +3d6<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>12, <strong>Dex </strong>19, <strong>Con </strong>14, <strong>Int </strong>18, <strong>Wis </strong>10, <strong>Cha </strong>6<br/><strong>Base Atk </strong>+4; <strong>CMB </strong>+5; <strong>CMD </strong>20<br/><strong>Feats </strong>Dazzling Display, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (starknife)<br/><strong>Traits </strong>bruising intellect, varisian tattoo<br/><strong>Skills </strong>Acrobatics +13, Appraise +9, Climb +6, Disable Device +11, Escape Artist +9, Intimidate +13, Knowledge (dungeoneering) +13, Perception +11, Profession (sailor) +9, Sense Motive +5, Sleight of Hand +13 (+16 to conceal a light blade), Stealth +13, Swim +10, Use Magic Device +7;<strong> Racial Modifiers </strong>+2 Perception, -4 Sense Motive<br/><strong>Languages </strong>Common, Dwarven, Elven, Gnome, Halfling<br/><strong>SQ </strong>emotionless, hidden blade, rogue talents (finesse rogue, offensive defense, weapon training)<br/><strong>Other Gear </strong><em>+2 mithral chain shirt</em>, <em>+1 starknife</em>, <em>+1 starknife</em>, <em>belt of incredible dexterity +2</em>, <em>ring of protection +1</em>, 252 gp<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Blade Sense +2 (Ex)</strong> +2 dodge bonus to AC vs. attacks made against you with light blades<br/><strong>Constructed (Ex)</strong> Counts as both humanoids and constructs for effects that target type.<br/><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white vision only).<br/><strong>Dazzling Display (Starknife)</strong> Intimidate check to demoralize can affect those within 30' who see you.<br/><strong>Evasion (Ex)</strong> If you succeed at a Reflex save for half damage, you take none instead.<br/><strong>Hidden Blade +3</strong> +3 bonus on Slight of Hand checks to conceal a light blade.<br/><strong>Immunity to Disease</strong> You are immune to diseases.<br/><strong>Immunity to Emotion (Ex)</strong> You are immune to all emotion effects.<br/><strong>Immunity to Exhausted</strong> You are immune to the exhausted condition.<br/><strong>Immunity to Fatigue</strong> You are immune to the fatigued condition.<br/><strong>Immunity to Fear (Ex)</strong> You are immune to all fear effects.<br/><strong>Immunity to Sleep</strong> You are immune to sleep effects.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Nanite Surge +9 (1/day) (Ex)</strong> Bonus to any one d20 roll. Glow like a torch for 1 round when used.<br/><strong>Offensive Defense (Ex)</strong> Sneak attack grants a +1 dodge bonus to AC for each die rolled vs. that foe.<br/><strong>Sneak Attack +3d8/+3d4</strong> +3d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.<br/><strong>Two-Weapon Defense</strong> +1 to AC while wielding 2 weapons. +2 when doing so defensively.<br/><strong>Uncanny Dodge (Ex)</strong> Retain Dex bonus to AC when flat-footed.<br/><strong>Varisian Tattoo</strong>  +1 trait bonus on saving throws against charm and compulsion effects.</div></div>