(For reference, my post in the OOC of the other game: https://elliquiy.com/forums/index.php?topic=188886.msg10524432#msg10524432)<br/><br/>I'll readily admit I'm an outlier here, but I'd be very happy to ignore completely the money/equipment side of the game except in cases where it touches plot. So basically a more cinematic way of dealing with the issue. I like systems like Fate where characters just have a level of Resources, and it's assumed they can get anything appropriate to their level, with rules for occasionally purchasing bigger ticket items. But I realize that's not always a great fit for a system like Pathfinder. I'm even happier with systems where equipment is barely tracked at all, but characters can produce what they need 'on demand' if it fits their character and the story. While I can appreciate the fun in a heavy resource-tracking old school game of dungeoneering where it really matters how many iron spikes you have, and whether you used up your rope crossing the chasm so you don't have it to bind your captive, I find that it doesn't mesh well with a game focused on more heroic fiction.<br/><br/>Now since magic items are so critical to a system like Pathfinder in order to make the combats with level-appropriate foes balanced, I'm cool with tracking those. But then again I tend to like characters having a small number of iconic items that open up plot possibilities rather than, for example, a golf bag of ten different swords each suited to deal with a different DR. I'm also not a fan of 'magic shops', or indeed any system where a storekeeper can fork over thousands and thousands of gold in exchange for an item, which tends to lead (in my experience) to a huge suspension of disbelief in terms of why these places haven't been looted repeatedly by now.<br/><br/>One might reasonably conclude from all of the foregoing that Pathfinder (and the associated world) just isn't the game for me. But there are lots of other aspects that I do like, and when it comes down to it my preferences aren't all that strongly held. Plus it's often the only game in town.<br/><br/>So to bring that back to this game -- I think it's neat that we have a bag of (probably low-powered) magical items that we have to figure out, and that may be useful for trading to get what we need to survive and escape Hell. And I think it's fine that we'll (probably) get a monetary reward for defeating the Leprechaun of Irritation in the arena. But I'd be happy for that reward to be just described as "a bag of money, sufficient to get you food and lodging for the next two weeks and allowing you to hang out in the mid-tier bars and buy drinks for people", for example. Similarly, I'd be fine with "You've determined that knowledge of a secret portal may be held by the Implacable Vizier, a shadowy figure who demands a jade statue of an owl to even to speak with him. You could probably afford to commission such a statue after another arena fight. Alternatively, you hear that the Gloomy Gourmand has such a statue in his well-guarded pantry." (Yes, I've been playing Fallen London recently.)<br/><br/>I'd like to stress again, though, that none of these are hard lines for me. Whatever the group and the GM decide to go with, I can handle.<br/>