Aria glanced around the chamber, thinking about Kass's idea. "Okay," she rubbed her chin, "Wow, that's clever...and daring! Better make sure the monster's body isn't floating right above us when you cast it..."<br/><br/>The more she thought about it the more comfortable, and impressed, she seemed. "If you knock it out of the sky, and it doesn't<em>totally</em>collapse when it hits the ground, I say we try to go back inside and hunt for treasures. Hopefully any more monsters around here will be dead or badly injured...and no longer on their way to Siwa and Skuld!"<br/><br/>She grabbed Anya, to get her to put a firm grip on Kass, which Aria herself then did, explaining to their rescuee, "She can dimension door us if we're touching...so if you feel everything start to move, don't let go!"<br/><br/>With her other hand, she drew the teleporting-and-planeshifting staff from the Brightwater-invading succubus; just in case starting to fall caused Kass's exiting spell to go awry.<br/><br/>Aria held her breath in anticipation as Kass cast...and then the glowing circles and runes on the floor all went dark at once. An ambient humming in the background ceased - it'd been present since they first came near the pyramid; Aria hadn't really even noticed it consciously except right after their teleport from Siwa - now the silence seemed strange.<br/><br/>But the eerie peace wasn't to last: gravity gripped the chamber, causing Aria to push her breath out with a grunt (after experiencing weightlessness, gravity seemed somehow oppressive!) The hulking body of Zeromus plummeted towards the floor across the chamber from thesmelves....<br/><br/>...and never struck: gravity seemed to weaken again - but Aria realized it was relative perception - to the contrary, gravity<em>was</em>now gripping the chamber around them, and presumably the entire pyramid! They were free-falling, giving the illusion that they were nearly weighless while the chamber fell around them. Shards of pottery rose off the floor, and one which like Zeromus had been high up to begin with now smashed against the ceiling, flying into a dozen smaller-still pieces.<br/><br/><br/><br/>Rolled 16 for her GDM check.<br/><br/>Random minor thing: Force of Personality only applies to mind-affecting effects - granted, virtually all Will saves are. Telekinesis, Slow, the Inflict / Harm series, and some Illusion interactions (like the Secret Page which Firion's spellbook had) are the only exceptions that come to mind, and FoM blocks Slow) but worth noting in her sheet.<br/><br/><br/><br/>FORCE OF PERSONALITY<br/>You have cultivated an unshakable belief in your selfworth.<br/>Your sense of self and purpose are so strong that<br/>they bolster your willpower.<br/>Prerequisite: Cha 13.<br/>Benefit: You add your Charisma modifier (instead of<br/>your Wisdom modifier) to Will saves against mind-affecting<br/>spells and abilities.