<div class="floatleft"><strong>Joran</strong></div><hr/><br/>Koya hid a light giggle behind her hand at Joran's offer to shout very loudly to get her mother's attention.  "No, no, by now she should be at her tent--she's doing fortune telling.  The tent is near to the market square if you'd like to drop by, I can probably talk her into getting you a free fortune if you want," she offered with a light smile.  "Good luck with the games," she added before offering Joran another curtsy, "may Desna watch over you on your travels."<br/><br/><div class="floatleft"><strong>Arduinne</strong></div><hr/><br/>Sadly luck did not seem to be on the side of the Sorceress, clearly the Goddess Desna had something against the young woman, barring her from winning the lovely prizes throughout the fair!<br/><br/>Hopefully perseverance will win out over luck!<br/><br/><div class="floatleft"><strong>Lissa</strong></div><hr/><br/>Obviously unprepared for there to be a winner at all, the other woman keeping the crowd's interest inside the tent had a nervous look on her face for a moment before looking as if she'd thought of something, "Why yes!  And for you, a bottle of special Pixie Nectar!"<br/><br/>She turned to retrieve an extra bottle of the sweet brandy they had been using for the competition (not yet poisoned of course) and offered it up to Lissa with a smile.<br/><br/><div class="floatleft"><strong>All</strong></div><hr/><br/>The morning draws on as many continue with the games, or making new acquaintances, having time enough to finish up their latest attempts before the smell of fresh foods begins to nearly flood the streets.  Baked breads, smoked fishes, grilled meats, steaming stews slowly gather around a large number of tables stretching from the Cathedral steps all the way down to the Market Square.  The closer it gets to lunch the better the smells become and the louder the grumbling bellies get.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Notes</div><div class="spoiler_body">Moving things along~<br/><br/>There's time enough for one more game roll for everyone before socializing for lunch.  During lunch, depending on how sociable you want to be, you can make a Diplomacy, Bluff, or Perception roll as a "gathering information" attempt as per the Diplomacy skill.  Diplomacy represents making friends with NPCs over lunch and hearing stories about the goings on of town (or a more specific topic), bluff involves more joking with others or fooling them into telling you something they may not normally say (you'll get more general impressions people have about certain topics rather than specific information), perception represents overhearing conversations others are having or rumors they're spreading (Sandpoint is well known for its rumormongering).  DC for each roll is 13, only one roll can be made.<br/><br/>After lunch there will be more time for games and shopping if you want, but I think I'll skip over it in order to get the action moving along.<br/></div></div>