I am getting REALLY lost on what is going on planning wise. I feel like we had an issue of our plan being too complicated, and every post is just adding more and more complication to it. Can somebody confirm what our OOC plan is? Are we trying to have each person take on a task individually -- which is why we're adding so many steps?<br/><br/>Am I a crazy person for having confidence that our super-powerful characters are capable? I can raise this question IC, but I'm trying not to make this drag on even further.<br/><br/>I'm also totally supportive of everybody 'getting something' out of this -- but I'm not sure there's any way to meet everybody's demands. This is just supposed to be a simple side-heist -- if we starting trying to make sure the plan includes opportunities to meet new sisterhoods and set up puppet kings and get vengeance on this person and further our diplomatic concerns with  that person we're never going to leave this planning room. The goal was extra capital (and the soul gem only because it was in a vault theoretically surrounded by capital). If robbing Malcanthet requires all these extra steps and costs (I consider making a deal with other Archfiends to be a cost) -- I'm not sure it's particularly worth it. Not when we can waltz into whatever other prime material kingdom we want and just punch our way to the vault and take what we want.<br/><br/>If I'm alone in this -- tell me and I'll reconsider my place in the game. We've been planning for over three months OOC. I would really like to make a decision and go with it. Not add additional tiers and steps. We need to consider the size of our game -- and act accordingly.