Nevorim Ellanstar<br/><br/>Nevorim Ellanstar, "Nev" to his friends, is an elf from the city. Though born and raised in a very traditional elven village, he rejected the lifestyle to move to more 'civilized' human lands. He enjoys the creature comforts that come with proper civilization - wine, tobacco, and a warm fire. The quickest, easiest route to financial security was to join the Westermist thieves' guild. Nevorim does not like to kill, but is comfortable with stealing, and has a somewhat romanticized view of what a 'gentleman thief' ought to be. He tends to rely more on his natural talents than hard work, especially his innate skill with the longbow.<br/><br/>Nevorim stands five feet tall, with long jet-black hair and milky skin. He has a slim build that leads one to overlook his wiry strength. Nevorim is missing one tooth, from an unfortunate run-in with a local bully, and is somewhat self-conscious about how this affects his appearance.<br/><br/>Nevorim was on a mission for the guild when he was snatched by the temporal spell. He was crouched on a narrow balcony with his bow, functioning as a lookout as a more senior thief broke into a spice merchant's second floor storehouse.<br/><br/><br/>=== Stat Stuff ===<br/><br/>S   14   (+2)<br/>D   19   (+4)<br/>C   8   (-1)<br/>I   13   (+1)<br/>W   10   (0)<br/>CH   12   (+1)<br/><br/>1st level Elven Rogue<br/>Alignment: Chaotic Good<br/><br/>HP: 5<br/>Armor Class: 16<br/>Initiative: +4<br/>Attack Bonus: +2 (melee); +4 (ranged)<br/>Saving Throws: Fort -1; Ref +6; Will +0<br/><br/>Racial & Class Features:<br/>----------<br/>immune to magical sleep<br/>+2 saving throw vs. enchantment spells or effects<br/>low-light vision<br/>+2 bonus on listen, search, spot checks<br/>proficient with simple weapons, hand crossbow, rapier, shortbow, short sword, light armor<br/>sneak attack (+1d6 damage)<br/>trapfinding<br/><br/>Languages:<br/>-----------<br/>Common, Elven, Gnoll<br/><br/>Skills:  (36 points) (+ indicates rank)<br/>-----------<br/>+appraise      +2<br/>++balance      +6<br/>+bluff         +2<br/>++climb         +4<br/>+decipher script   +2<br/>+diplomacy      +2<br/>+++disable device   +4<br/>+escape artist      +5<br/>+gather information   +2<br/>+++hide         +7<br/>+jump         +3<br/>+knowledge (local)   +2<br/>++listen      +4<br/>+++move silently   +7<br/>+++open lock      +7<br/>++search      +5<br/>+sense motive      +1<br/>+sleight of hand   +5<br/>++spot         +4<br/>+swim         +3<br/>+tumble         +5<br/>++use rope      +6<br/><br/>Feats:<br/>---------<br/>Martial Weapon proficiency (longsword, rapier, longbow, shortbow)<br/>Point Blank Shot (+1 att, +1 dmg within 30 feet)<br/><br/>Equipment:<br/>----------<br/>31gp remaining<br/><br/>leather armor (10)<br/>longbow (75)<br/>longsword (15)<br/>dagger (2)<br/>arrows, 40 (2)<br/>thieves tools (30)<br/>backpack (2)<br/>rope, silk, 50' (10)<br/>grappling hook (1)<br/>candles, 10 (1)<br/>flint and steel (1)<br/>waterskin (1)<br/>caltrops (1)<br/>sack, empty, 4 (1)<br/>crowbar (2)<br/>blanket (1)<br/>traveler's outfit, black (1)<br/>charcoal, small bag (1)<br/>silver necklace (5)<br/>thin leather gloves (2)<br/>pitons, 6 (1)<br/>small hammer (1)<br/>pouch of tobacco and two pipes(3)<br/>