<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=270970.msg13362707#msg13362707">Quote from: Muse on 20-07-2017, 05:42:27</a></div></div><blockquote class="bbc_standard_quote">Think I should keep my rank in Pilot Ground Craft?  Or switch it for something else?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Always hard to read a sheet just by seeing the skills listed, I guess it's because I'm still unused to the system. ^^;<br/><br/>I think Tacky has a fair bit of advice there. Atm Trask would seem to have outside of more physicality and strength some low vanilla dicepools, which is okay. Though if you get some xp to raise one of those 2s into a 3, that'll have an affect on the skills you have or want to push forward going on. Trask seems the melee guy and the Jayne of the group. However atm he seems a lil Jack of all Trades, Master of None. It looks like on a cursory glance you have xp left so feel free to spend it. ^^<br/><br/>PAC;<br/>That's a pretty neat concept, making a weakness into a strength too is pretty neat. Again, hard to read the sheet as I can't really make out how many yellows and greens your pools come up to, though having a face in a group is always a good thing.  :-)