As for the religions active in Breezeport, the state religion is the cult of Hastur, though they only have an extremely fancy church complex at the moment.  (due to inability to attract the needed high priest to consecrate a genuine temple)  The cult of Cthulhu managing a temple despite being illegal.  Priests of Tlazolet, Marduke, Death, and Norgar operate shrines, and there may be other religions operating in the city in secret.<br/><br/><br/>Levels of relgious penetration:<br/><br/>0; None<br/><br/>1; Following: People in the city practice the religion, but there are no priests to guide them.  At best, a level 1 or 2 mystic or druid leads the cult.  Such religious followings can be difficult to be rid of.  A religious following typically consists of 1-5% of the population.  Towns with a population of less than 100 are usually unable to muster more than a following.<br/><br/>2; Shrine: People in the city have erected a small building to serve their religious needs at.  Typically, they are served by a 3rd level cleric, and perhaps 1-4 acolytes.  If the priest of a shrine is not killed, the shrine will soon be rebuilt.  A shrine usually serves 6-15% of the population.  Towns with a population of less than 500 are usually all served by a single shrine.<br/><br/>3; Church: The city has a genuine place of worship for the religion, and the church can provide emergency medical services.  Churches usually have a 5th-8th level cleric leading them, and a number of lesser priests acting as vicars and deacons.  Demolishing a church can deal a signifigant financial hit to the religion, except in the case of particularly thrify faiths.  Churches usually serve 16-25% of the population in a town.  Towns with a population of less than 1,000 usually just have a church.<br/><br/>4; Temple; The city is a major place of worhship for a particular god.  A cleric of at least 9th level leads the temple, and a number of lesser priests, as well as possibly a small army, serve along with him.  Temples are always built on consecrated ground, and usually raise at least one person from the dead each day.  The destruction of a temple is a major blow against a religion, though the high priest can rebuild it reasonably easily.  Temples serve at least 30% of the population of a town, except in the very largest towns.<br/><br/>5; Grand Temple; These large temple complexes are places personally dear to the gods they are dedicated to, and are the smallest temples which merit constant personal attention from a god's divine servitors.  A cleric of at least 13th level leads these temples, along with a permanent garrison of divine servitors.  Grand Temples are major structures, but they do not quite dominate the city they are built in.  In cities with populations of 100,000 or higher, multiple grand temples can be present.  Destroying a grand temple brings divine wrath down on those who destroy it, which often destroys the faith of the local religious community if that divine wrath fails to destroy the defilers.<br/><br/>6; High Temple; High Temples are the largest temples in the world, and certain to have a divine avatar in attendance, if not constantly, at least whenever the temple is threatened.  High temples always have a cleric of at least 18th level guiding them, and a substantial army of divine servitors.  If the divine avatar guarding the high temple is destroyed, there is an extremely high possiblity the god of the temple will show up personally.  Successfully destroying a high temple usually shatters whatever city it is placed in, and may very well sunder the god's following.  High temples are quite often in isolated areas, and self sufficient.<br/><br/>7; Divine Temple;  A god can only have one divine temple in the world, for it is that God's residence on the Prime Material Plane.  Although few gods spend much time on the prime, they always keep an avatar in the Divine Temple, quite often armed with a set of artifacts approximating the power of the god's panoply.  Destroying a divine temple generally requires the death of the god of the temple, with all of the consequences one might expect.  The majority of divine temples appear at first to be normal temples, and it is only when the powerful divine magic around them is dispelled that their true nature is revealed.  All of the gods save for Cthulhu and Hate have a Divine Temple.