<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=293338.msg14402313#msg14402313">Quote from: PerpetuallyAnnoyedCleric on 19-09-2018, 02:16:39</a></div></div><blockquote class="bbc_standard_quote">Repairing I could see a discount potentially, but actually building something (depending on what) I would potentially see as more expensive or very time intensive at the least.  You would have to source materials, couldn't buy in bulk, might not have parts designed to work together, that sort of stuff.  But really I imagine it will be a case by case basis.  Was there something specific you had in mind?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well I can buy 2 advantages towards sourcing cheaper parts - Black Market Pipeline (buy & sell for 10% less/more) & Dealer Connection (10% discount on one equipment category). These don't really seem to stack together though, but they definitely sounded like the right sort of advantage to keep me in good suppy of the right (or wrong) gear. I was also considering taking friends in high places to have some higher rated connections to source parts. I was thinking of a few movie making folk who can either supply excess drones & vehicles from a finishing up movie set (or maybe they can rent out some gear that isn't in use for a few days - assuming the gear comes back in the same condition it left). Another thought was a contact who handles the scrapped drones & vehicles damaged or destroyed in movie stunts & the like.<br/>So yeah, I quite agree that projects take time to source & acquire parts - but I am hoping to start with the right connections to be able to source the goods.<br/><br/>For my skills, there isn't a hands on field I can think of where building something yourself doesn't work out cheaper than hiring someone else to do it for you. Even when I worked for an engineering firm crafting experimental undersea robotic prototypes to clean, scale & repair boat hulls, we found it was cheapest to develop & tinker ourselves with just outsourced metalwork for some of the larger pieces. It takes time yeah - but that's why you invest time into these sort of projects. Personally, I'd like to be able to 'afford' to be artistic with my vehicles & drones. I want to purchase realistic features & other cosmetic elements to make a wall crawling drone look like a spider. Or a doberman to look more like a cybered up attack dog instead an oversized version of the Doctor's K9 on tank treads.. If I can save money on the cosmetic elements, I'd be very happy - and that shouldn't wreak any game balance. Which is what I'm guessing they were thinking when they decided to omit any rules for doing things yourself & saving a nuyen or two.<br/><br/>For the rest, I just consider it very frustrating that the rules say it's more efficient to send my shot up bulldog down to the local mechanic with the Face to roll up their negotiation skill over the mechanic taking a week out of their time to disassemble the bulldog, machine up a new metal frame & repack the carbon fibre & titanium armour plates... I mean, aren't I going to use the same skills & parts as the local mechanic? I get that I can't order in big bulk, but I can probably get a good discount with a tradie rate from the mechanic shop - especially if I bring the pretty face along - and usually it more than makes up the difference if you do the weeks labour yourself... Of course, maintaining a great tradie rate usually means trading favours, time or knowledge hear & there - but that's how we maintain contacts anyway right?<br/><br/>Otherwise I may as well invest more ranks as a face than a mechanic. That's kinda a sad element to consider when making a character. I want to make a socially awkward character after all.<br/><br/>I'm not asking for rules like D&D where crafting it yourself costs 1/2 or 1/3 the regular price. Just a chance to roll & save 10% or 20% would be cool.<br/><br/>I do have one expensive cosmetic element I'd like you to consider as well. I'd like to start with a vehicle (Ares Roadmaster, described as a armoured car but no further description given - Shadowrun 5, page 464) that' been modded up with a secondary propulsion system, Rotor Blades. A car that sprouts helicopter blades. But I'd like to pay for it to transform to look like a real helicopter of some sort. I was hoping I could use Realistic Features & Chameleon Coating to give it that helicopter look. These elements will set me back about 82,000 or 92,000 nuyen. I also think the rules behind can give the vehicle a rating for someone to roll against to work out something isn't quite normal about it. Realistic Features has a rating of 4, with an extra 1 or 2 from the chameleon coating as it changes it's colour, branding & any corp markings etc.<br/><br/>That's something we should discuss. A big difference between this vehicle and a regular chopper is it's handling speed & acceleration are much lower than a regular chopper. But it's cost falls into the mid range. So it's a bit more affordable. I mostly just like the idea of a vehicle that can change shape & function - it could be well utilised in runs. But we should definitely talk about that.<br/><br/>Sorry for poking so many areas the rules don't exactly cover... but since the rigger book came out I've been so excited to try this. Also, please feel free to say no to something. I may not like it, but once I'd presented my case, you are ultimately the GM & so it's your decision that designs the world. But hopefully I've got a reasonable point or three here?