<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14233729#msg14233729">Quote from: Autocad on 26-06-2018, 04:28:26</a></div></div><blockquote class="bbc_standard_quote">Actually, why are we splitting group 1 and group 2 at all after the first round? Since as far as I am aware there is only one initiative used for enemies, it means that the two player groups will act back to back between enemy turns , so separating them doesn't accomplish anything starting from round 2.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Perhaps to allow easy tracking of effects such as buffs which might end at the end of a round, or begin at the beginning of a round, and therefore would be unavailable to either one or another of the two groups of players?