<div class="floatright">(https://66.media.tumblr.com/78ba4ebf3a7ab009087c92588ebd3235/tumblr_pkqr9tOtXg1utyn51o2_1280.jpg)</div><strong>Name:</strong>Penelope Starwhinkle-Shimmerfitz<br/><strong>Stage name(s):</strong>The Magnificent Starshimmer; Miss Penny;<em>Aughwhyistheresomuchfirethiswasn'tintheplaybill!</em><br/><strong>Race:</strong>Gnome, magic notwithstanding.<br/><strong>Class(es):</strong>Universalist Wizard<br/><strong>Gender:</strong>Female, magic notwithstanding.<br/><strong>Alignment:</strong>Chaotic Mostly-Good<br/><br/><strong>Description:</strong>Like most gnomes, Penny's a short thing, topping out at three-foot-six (though between her heels and hat, she could pass for four-something to a generous measure-by-eyeball). Her sweet face is set with a pert nose and wide amber-eyes, framed by unruly dark pink hair that she has tried to tame into twin ponytails. What she<em>really</em>looks like is somewhat obscured by the clothing; Penny is an adorable mess. She looks like a truck full of pinafores crashed into a new age bike shop. Positive comparisons have been made between her and a a bouquet of pastel lace, chiffon and silk flowers all tied up in satin bows. Though, most of what's tied around her are an assortment of charms, sigils, talismans, small satchels, icons, and a string on one finger to remind her of something she's still trying to remember.  To top it all off (literally), imagine if the Hogwarts sorting hat had a very flamboyant second cousin, and there you go. But Penny is nothing if not a showwoman; even this riot of clothing is cut to give a flattering reveal of her plump cleavage and shapely legs. Gotta keep their attention even when the magic's not happening, after all!<br/><br/>...And this is all without even touching on the fey creature that is often accompanying her...<br/><br/><strong>Background:</strong>If anyone told you The Magnificent Starshimmer was the daughter of a tax man and the pea farmer he fell in love with, they are surely lying. but it's a persistent story so let's work with it. According to the story, Penny is the third of five children, each just as gnomish as the last. But for some strange reason, while the first two were good at growing beans and the youngest two were good at counting them, Penny was pretty abysmal at both...<em>but</em>she was the only one in the family to manifest the famous illusion magic of gnomish fame. Given her lack of ability with loans and legumes, it seemed that her only logical course of a future was... No, not showbusiness, you don't go rampaging right to the stage. No, her first step was<em>The Academy</em>.<br/><br/>The Forlorn Keep. The Warlock Congress. Dhu Isgol, the Gated Towers. Bleakstone. The Inverted Mountain. The Blackened Hand. Whatever you wanted to call the fortress of dark stone that grew like a dead god's arm from the depths of the Ireswamp in southern Sug Lohldu, you had to admit they had the finest prospects for arcane study in the land. Penny was class of '43. Despite the academy's dark reputation, the schooling in the Art was pretty run of the mill. It was several years of scribing, linguistics, and alchemy before she was even granted her first cantrip, but it was so worth it! And there was barely any human sacrifice to appease unruly entities from the yawning void dividing space and time! Plus the best wrestling team of any school in the maegi conclave (<em>Goooooo</em>Fighting Almirajes!) She honed her skills as an illusionist, both with and without magical backing, but declined to specialize; unlike the<em>occasional</em>mad necromancer bent on world annihilation and control the Gated Towers<em>occasionally</em>produced on<em>occasion</em>, Penny had no real grand ambitions of maximum power, and saw her future in a versatile, flexible study of the Art. This did mean she graduated a decade before most of the rest of her class (I mean technically that makes her class of '33 but whatever)<br/><br/>Since graduation she's mostly made her living in performance; whirling, spinning lights, stages full of illusions performing their own plays and magic shows, and of course, pulling cards out of a lady's... well anyway, it's a lucrative career path, financially speaking, but when you literally have the power to reshape the<em>cosmos universum</em>to your every idle whim with nothing more than a snap of the fingers and a gummy eyelash<em>and</em>possible centuries of life, you get a little... antsy. And the way Penny saw it, she could either dust off the ol' necromantic grimoire and set about converting the globe to her minions in undeath,<em>or</em>take up goodly adventuring. Since she already had the outfit and because zombies are poor conversationalists, she opted for the latter, and sought a position in Zettai Ryouiki. Turns out she got into several positions, but that's neither here nor there. Ahem. "Adventure Ho!" as they say.<br/><br/><strong>Goals:</strong>learn all about Futanaria; she's never been to the place, and everything she's heard about it interests her; the heaving weights of its mountains, the throbbing girths of its rivers, the fertile furrows of its fields! She'd of course like to expand her arcane repertoire, and make a name for herself in this Queendom; whether as a heroic adventurer, or a delightful stage performer! Or perhaps the father of the next heir, with a little help from the wonderful school of transmutation. She'd very much like to see and thoroughly interview a dragon. If at all possible, she would also like to defy the oppressive forces of physics that bind us all like slaves to the whims of indifferent gods, freeing all thinking beings into their true forms of pure mana-energy of limitless enlightenment. Failing that she'll settle for a cute new dress.<br/><br/><strong>Kinks:</strong>Shapeshifting, transformation, and illusion-play (esp. genderbending.); Size differences (it can't be helped, really); knotted cocks (This one time, at a gnoll camp...); lingerie; Toys, including creative uses of magic; holding hands; having her hair played with in any capacity is strangely exhilarating.<br/><br/><strong>Sheet:</strong>(still WIP) https://www.myth-weavers.com/sheet.html#id=1793561<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Familiar</div><div class="spoiler_body"><div class="floatright">(https://i.pinimg.com/originals/c7/13/ba/c713ba1edd68f8233549de54ab127ab9.jpg)</div><strong><span class="bbc_size" style="font-size: 18pt;">Neysa, the Wayfinder (https://www.myth-weavers.com/sheet.html#id=1795449)</span></strong><br/><br/><strong>Appearance:</strong> Neysa is almost like a storybook faerie; she's tiny, barely reaching two feet, and floats through the air on shimmering, gossamer butterfly wings that change color in iridescent patterns. Her slender limbs are adorned with beaded crystals and pearls and twined with roses, as are her thick golden curls. The woman's elfin face is set with soft pink lips, eyes that shimmer like polished amethyst, and a farm flush of rosy pink. For garments, she wears a gown woven of spidersilk, barely noticeable save for the ripples it causes in the breeze around her; certainly it does nothing to hide her body, from the graceful legs, to the full swell of her rose-capped breasts, to even the faint golden down between her legs. She's a creature of aching ethereal beauty, only enhanced by the strains of her voice and skill with the lyre. <br/><br/><strong>Background:</strong> Like any celestial being, Neysa is eternal, and her story would be too long to tell here. What's important is that after a prank that did not end well, she was banished - for a time! - to the mortal world. Oh, they called it guardianship, but she knew it was banishment. still, the view was stunning, a secluded grove of soaring pines against a waterfall that glowed like flowing gold with every sunrise. She could have easily enjoyed her banishment carving poems to the beauty of her land on the bark of the trees, were it not for the Eaters.<br/><br/>Neysa isn't sure what they were. They weren't quite beetles, and they weren't quite squirrels, and they certainly weren't quite gremlins, but they had elements of all. They stripped the pines to the quick, and soon the grove, and lands beyond, were plagued by the beasties. She could do little to rally the beasts and birds of her little realm against the threat, and against her better judgement, left to find those who could help. he lucked out, coming across a group of mortals who had found the same problem, and sought to fix it before the plague spread further into their lands! Among them was a cunning, feisty gnome named Penelope. While the entire group's heroism finally rooted out the grublike monster that was spawning the Eaters, Neysa found herself most admiring the clever magician. More than admiring, in fact; After a night spent legs entwined in the wizard's bedroll, the two forged a pact of mutual support and partnership.<br/><br/>Neysa doesn't see herself as a servant, nor does Penny really treat her like one; Penny is clearly the more powerful of the duo and Neysa will usually defer to her, but they are friends and occasionally still lovers. Neysa doesn't mind; even with the long lives of gnomes, this is a short time for an Azata, and she'll be back in her grove in a few years; long enough to let the trees come back. </div></div>