Hmmm, I'm also thinking of some kind of mechanical way of incorporating the chained together gimmick. Something that represents the disadvantage of being bound together and having to try and synchronize their movements. I had a few different idea.<br/><br/><strong>1</strong>. Both players make their damage rolls, but whoever rolls higher has their damage lowered to equal the one who rolled lower, representing their uneven movements throwing each other off.<br/>Ex. Ember rolls a 6, but Emilia only rolls a 2. Therefore Ember's attack is lowered and they both only deal 2 damage each.<br/><br/>However if they both roll within at least 2 points of each other, representing their attacks being in sync, then the lower roller is raised up to be equal to the higher roller.<br/>Ex. Ember rolls a 6, but Emilia rolls an 8. Because they're only two points apart Ember's damage is raised so they both deal 8 damage each.<br/><br/><br/><strong>2</strong>. Both players make their damage rolls, but only deal the average amount between them.<br/>ex. Ember rolls a 3 and Emilia rolls a 7. The average between them is 5, which is what's dealt to the enemies. Half numbers would be rounded up to give a small advantage.<br/><br/>However if they roll within 1 point of each other, they will deal their total damage instead. And if they manage to roll the exact same number, then their damage will be doubled, a critical sync attack.<br/>ex. Ember rolls a 4, and Emilia rolls a 5. Normally this would average out to 4.5 damage, but since they were within 1 point of each other, it deals the full 9 points instead. However if both Ember and Emilia manage to roll a 5, then their total would be doubled and would deal a whopping 20 points of damage in one attack.<br/><br/><strong>3.</strong>Both players make their damage rolls, but if they don't roll within 2 points of each other, then the lower player's attack fails, representing them tripping each other up when their attacks don't line up.<br/>ex. Ember rolls a 4, but Emilia rolls a 7. Because Emilia rolled 3 points higher, she does her damage, but Ember ends up dealing 0, for 7 damage total. However if Ember rolls a 5 and Emilia rolls a 7, then they both get to deal their full damage, for 12 points total.<br/><br/>However, if they both manage to roll the exact same number, then they deal full damage plus an additional d8, representing a perfectly synchronized team combo attack.<br/>ex. Ember rolls a 5 and Emilia rolls a 5. Not only do they deal the full 10 damage together, but they get to roll an additional d8 damage to add to it, making the total damage anywhere from 11 to 18 damage.<br/><br/><br/>Thoughts? Ideas?