<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261557.msg12920818#msg12920818">Quote from: Guancyto on 21-01-2017, 03:08:25</a></div></div><blockquote class="bbc_standard_quote">Think that's sorted. I favored Integrity, bought a few more dots of things, got some appropriate specialties, and purchased Exorcist merits with the extra BP.<br/><br/>I think I'll keep my harvest god charm in lieu of that Food from the Aerial Table - simply growing food out of the ground is more situational and expensive, but comes with less drawbacks as well, by the looks of it.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Still a couple small issues:<br/><br/><ul class="bbc_list"><li>The Artifact Longfang is rating 3</li><li>Need a Lore Topic (not a specialty just the field of knowledge your Lore is in, you can gain more later)</li><li>By my count you have 1 more BP to spend, I think something in the abilities is off slightly:  10 auto dots for Favored/Caste/Supernal, 24 to spend freely, Supernal can be raised to 5 without BP.  I count 41 ability points total:  34 normal spent, 7 to raise abilities past 3 (+2 Melee, +2 Presence, +1 Larceny, +2 Socialize)</li></ul><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=261557.msg12922945#msg12922945">Quote from: HairyHeretic on 22-01-2017, 01:54:58</a></div></div><blockquote class="bbc_standard_quote">I've started working on the sheet, but I need to have an idea of how many points to set aside for the artifact cards. Any suggestions?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Just echoing Cerulean's excellent answers/advice at this point, but yes Artifact Cards will be at least 3-dot Artifacts.  Based on how power you want the Evocations to be will determine anything higher than that  :)<br/><br/>Just a couple quick things:<br/><br/><ul class="bbc_list"><li>3 Bonus Points left (you have 2 marked down; 12 charms + 2 merits + 1 abilities = 15/18)</li></ul><br/>That's all I see left for the sheet mechanics-wise; when you're finished with it I can offer more help if you like  :)<br/><br/>Maintaining an alternate persona is kind of a weird area in terms of abilities.  If you look deep into Socialize Charms you'll see charms for creating alternate identities.  Performance involves Acting.  Larceny covers disguises.  Presence is used for directly lying to people.  So the question is...what do you really plan to do?<br/><br/>If you want to<em>act</em>like a different person then Performance is the way to go--you can cover most things this way, but primarily the new<em>personality</em>that you've adopted.<br/>If you want to use<em>lies</em>to back up your new persona then Presence is probably what you want.  You might not be able to change your personality drastically like you could with Performance, but you could convince people that you are whoever it is you say you are.<br/>If you just want to<em>look like</em>someone else then Larceny is what you need.  It's the only ability that is used for disguise attempts and Larceny still has the various disguise charms.<br/><br/>BUT, for any of those (except arguably Larceny) you'll need a reasonably good Guile which depends directly on your Socialize...it protects you from people trying to interrogate you or figure you out in some way (read intentions).<br/><br/>Hope that makes sense  :)