<strong>BIOGRAPHICAL DATA</strong><br/>Race/Species:  Human<br/>Real name:  Hannelore Metzger<br/>Aliases:  Doc<br/>Place of birth:  NGR (Germany)<br/>Occupation:  Ex-medic, Body fixer<br/>Martial status:  Single<br/>Known relatives:  Father, mother, two older brothers in the NGR<br/>Known confidants:<br/>Known allies:  Old contacts in NGR military<br/>Major enemies:<br/>Alignment:  Unprincipled<br/>Totem:<br/><br/><strong>PHYSICAL DESCRIPTION</strong><br/>Height:  5' 7"<br/>Weight:  130 lbs<br/>Eyes:  Green<br/>Hair:  Brown<br/>Skin tone:  Fair<br/>Build:  Slight, busty<br/>Date of birth:  October 1, 104<br/>Age:  25<br/>Measurements:  32DD-22-32<br/>Stats<br/>I.Q.:  19<br/>M.E.:  12<br/>M.A.:  11<br/>P.S.:  17<br/>P.P.:  16<br/>P.E.:  18<br/>P.B.:  11 (12 when well-dressed and made-up)<br/>Spd.:  13<br/>MDC:  83<br/>PPE:<br/>ISP:<br/>Level:  4<br/>EXP: 7451<br/>Level up:<br/><br/><strong>Saving Throws</strong><br/><br/>ADDS PE BONUS TO SAVES           ADDS ME BONUS TO SAVES<br/><br/>Spell Magic:  +2                            Insanity:  +3<br/>Ritual Magic:  +2                           Horror Factor:  +2<br/>Circle Magic:  +2                           Soul Drinking:<br/>Magic Fumes:  +2                         Possession:<br/>Magic Wards:  +2                         Mind control:<br/>Electrocution:  +2                         Psionic:<br/>Extreme Heat:  +2                       Coma/Death:  +6%<br/>Extreme Cold:  +2<br/>Lethal Disease:  +5<br/>Non-lethal Disease:  +5<br/>Lethal poisons:  +4<br/>Non-lethal poisons:  +4<br/>Toxins:  +2<br/>Drugs:  +4<br/>Pain:  +2<br/><br/><strong>Hand-to-Hand</strong><br/># Atts:  5                   Maintain Balance:<br/>Initiative:                   Death Blow:<br/>Damage Bonus:  +2  Critical:<br/>Strike Bonus:  +1      K.O.:<br/>Parry Bonus:  +4       Pin/Incapacitate:<br/>Dodge Bonus:  +5     Auto dodge:<br/>Roll Bonus:  +5          Auto flip:<br/>Disarm Bonus:  +1     Pull punch:  +2<br/>Break fall:                  Entangle:<br/>Perception:  +3 (and +2 to diagnosis, drugs, or poisons)<br/>Kick 2d4<br/><br/><strong>Skill Name:</strong>%/lvl.  %<br/>Language:  American          1      98<br/>Language:  Euro                 3      84<br/>Language:  Spanish            3      84<br/>Literacy:  American              5      90<br/>Athletics (General)<br/>Basic Math                           5      80<br/>Biology                                5      80<br/>Brewing:  Medicinal             5      75/70 (cure/quality of brew)<br/>Chemistry                            5      70<br/>Lore:  D-Bees                      5      75<br/>Medical Doctor                     5     98/90 (diagnose/treat)<br/>Common D-Bees                      98/90<br/>Rare/unknown D-Bees            98/70<br/>Bionics                                     98/70<br/>Alien cybernetics                     90/60<br/>Alien bionics                            70/40<br/>Reduce symptoms by half, recognize possession, magic illnesses, and curses<br/>Outdoorsmanship<br/>Pathology                            5     90<br/>Sensory Equipment             5     70/55 (medical/other)<br/>WP Knife<br/>Xenology                             5     70<br/>Wardrobe and Grooming    4      77<br/>Crime Scene Investigation  5      70<br/>Forensics                             5      75<br/>Psychology                          5      70<br/>Fencing<br/>Gymnastics<br/>Balance                            3      64<br/>Parallel bars and rings     3      74<br/>Back flip                            2      81<br/>Prowl                                5      50<br/>Climb                                5      45<br/>Climb rope/rappel             2      71<br/>Streetwise                           4      41<br/>Anthropology                       5      60<br/>Botany                                 5      55<br/>Chemistry:  Analytical          5      55<br/>Mathematics (Advanced)     5      75<br/>Computer Operation           5      70<br/>Research                             5      70<br/>Radio:  Basic                       5      65<br/>Automotive Mechanics         5     45<br/>Hand to Hand:  Basic<br/>Pilot:  Automobile                2      71<br/>Gambling                             5      50<br/>WP Rifle<br/>WP Energy Rifle<br/><br/><strong>Weapon proficiencies:</strong><br/>Skill      Strike   Throw   Parry   Entangle   Disarm<br/>Knife      +4         +3        +6                         +1<br/>Rifle        +2<br/>E Rifle     +2<br/><br/>Natural/Special Abilities:<br/><br/>Spells:<br/><br/><strong>Equipment/Gear:</strong><br/>2 surgical gowns, 12 disposable surgical gloves, 1 reusable surgical gloves, surgical kit, medical kit, Internal Robot Micro-Surgeon System, Robot Medical Kit, hand-held computer, blood pressure machine, thermometer, 6 vials, portable compu-drug dispenser, portable laboratory, backpack, medical bag, 2 scalpels, Wilk's laser scalpel, flashlight, pen flashlight, brimmed hat, hooded cape, canteen, sunglasses, air filter, pocket notepad, 2 pens<br/>Car<br/>NE-10 Plasma Cartridge Rifle, 2 clips<br/>SDC Rifle, 2 clips<br/>MP-10 Caseless Pistol, 2 clips<br/>Hooked Forearm Vibro-Blades<br/>T-12 Field Medic armor<br/><br/>Backpack:<br/><br/>MONEY<br/>Credits:  17,440<br/>Black market:<br/>Animal furs:<br/>Gems:<br/>Salary:<br/>Gold coins:<br/><br/><strong>DESCRIPTION:</strong><br/>While a petite woman, she's been toughened up by her army days, and keeps herself fit even today.  Despite her slight build, she has overly-large breasts, which she enjoys showing off with her suits.<br/><br/>Hannelore grew up among poor workers in the NGR.  She was smart, through, and her parents did everything they could to further her education.  They got her recruited by the army to be put through their medical program, where she was quite successful.  She competed her basic training and quickly got to work treating soldiers on the field and back at hospitals.  Dr. Hannelore put herself in harm's way to save people, which got her knocked around a bit, and even a concussion once.  As a field trauma surgeon, she had the opportunity to mingle with more than soldiers, with civilians and d-bees as well.  When they needed help, she could find no reason to deny them if she had the means.  Her repeated service to aliens and mutants eventually got her discharged from the army, which was fine with her.  She could then go out where she could continue to use her skills more freely.<br/><br/>She would go from village to village, or any town or city that needed serious professional aid.  Setting up in one spot for a while, she would handle various diseases or surgeries.  She met many common and exotic d-bees, which she interviewed and made note of.  One particularly handsome d-bee didn't have much in the way of payment, but made her a very nice dinner and gave her the night of her life.  Something happened then, either a blossoming of her libido, or some alien syphilis, but she became a xenophile, developing a fetish for alien beings.  Her normal sex life was quite healthy as well, but her catalog started to resemble an alien kama sutra, with extensive interviews of d-bee courtship, mating rituals, and even favorite positions.<br/><br/>As a young girl of the city, she could recognize trouble and crimes and stay out of the way.  As a young doctor now, she used her skills to find those drug dealers as her medical suppliers.  She sometimes had to help them out, usually taking out some bullets, and in return her supplies were kept up to serve the public.  Sometimes it was even necessary to gamble what little money she could earn to buy what she needed.<br/><br/>After extensive travel around the NGR, she found herself with a wanderlust, wanting to explore other exotic locales, and meet new people and d-bees.  After some deliberation, she made the leap and took a boat across the treacherous Atlantic ocean, arriving in North America to see what it was all 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