<div class="floatright">(https://s6.postimg.org/j3tvhp5fl/sample_659f0cf211281d52e94a9215cffc8b55.jpg)<br/>(https://s6.postimg.org/qxz2gu2m9/Dogface.png)</div><strong>Name:</strong>Ukikoh Jackson<br/><strong>Nationality:</strong>USAriadna<br/><strong>Faction:</strong>Ariadna<br/><strong>Age:</strong>37<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Geist</div><div class="spoiler_body">Awareness: 5<br/>Perception: 5<br/>All else: 4<br/>Analysis: 2<br/>Lifestyle: 2<br/><br/>Firewall: 11<br/>Resolve: 4<br/>Soak: 0</div></div><br/><br/><strong>Attributes and Skills</strong><br/><strong>Agility: 10</strong><br/><ul class="bbc_list"><li>Close Combat: 3/2 (Signature)</li><li>Stealth: 1/0</li></ul><strong>Awareness: 9</strong><br/><ul class="bbc_list"><li>Extraplanetary: 1/0</li><li>Observation: 1/0</li><li>Survival: 3/3 (Signature)</li></ul><strong>Brawn: 10</strong><br/><ul class="bbc_list"><li>Athletics: 1/0</li><li>Resistance: 2/1</li></ul><strong>Coordination: 10</strong><br/><ul class="bbc_list"><li>Ballistics: 2/2</li><li>Pilot: 1/0</li><li>Spacecraft: 1/0</li></ul><strong>Intelligence: 11</strong><br/><ul class="bbc_list"><li>Education: 1/0</li><li>Medicine: 1/0</li><li>Tech: 1/0</li></ul><strong>Personality: 6</strong><br/><ul class="bbc_list"><li>Lifestyle: 2/0</li></ul><strong>Willpower: 11</strong><br/><ul class="bbc_list"><li>Discipline: 4/1 (Signature)</li></ul><br/><strong>Infinity Point Refresh:</strong>3<br/><strong>Earning Rating:</strong>3<br/><strong>Cash Flow:</strong>10<br/><strong>Assets:</strong>7<br/><br/><strong>Incidental Damage</strong><br/>Firewall: 11<br/>Resolve: 14<br/>Vigour: 12<br/><br/><strong>Armor</strong><br/>Light Combat Armor (Torso 2, All other 1)<br/>Ballistic Vest (Torso 2)<br/><br/><strong>Bonus Damage</strong><br/>Ranged: +1<br/>Psych: +0<br/>Melee: +2<br/>Infowar: +2<br/><br/><strong>Weapons</strong><br/>Standard Pistol - Range C, Dmg 1+3[CD], Burst 1, Size 1H, Ammo Standard, Qualities: Close Quarters, Vicious 1 (3 Reloads)<br/>Heavy Pistol - Range C, Dmg 2+3[CD], Burst 1, Size 1H, Ammo Standard, Qualities: Close Quarters, Vicious 1, Unforgiving 1 (3 Reloads)<br/>Combi-Rifle (2) - Range C/M, Dmg 1+5[CD], Burst 2, Size 2H, Ammo Standard, Qualities: Expert 1, Hackable, Vicious 1 (4 Reloads)<br/>Axe - Dmg 1+5[CD], Size Unb, Qualities: Spread 1, Vicious 2<br/>Claws - Dmg 1+2[CD], Qualities: Subtle 1, Vicious 1<br/><br/><strong>Gear</strong><br/>2xLight Combat Armor, 2xCombiRifle with 4 reloads of regular ammo, Vacuum Suit, Chameleonic Clothing, Fashionable clothing, Ballistic Vest, Multispectral visor 1, Tactical Display, Medikit, Bandolier, Pistol w/ 3xReload, Heavy Pistol w/ 3xReload, Axe<br/><br/><strong>Talents</strong><br/><em>Close Combat</em><br/>Martial Artist: When making a melee attack, a character with this talent may reroll a number of damage dice equal to the number of Close Combat talents they have acquired. (As normal, these dice may only be re-rolled once.)<br/>Combat Specialist: Each point of Momentum or Heat the character pays to gain additional dice for a Close Combat test provides two dice instead of one. (The normal maximum of three bonus d20s still applies.)<br/><em>Discipline</em><br/>Stubborn: The character may reroll one d20 when making a Discipline test, but must accept the new result.<br/><em>Extraplanetary</em><br/>Meteor Head: The character may reroll one d20 when making an Extraplanetary test, but must accept the new result.<br/><em>Lifestyle</em><br/>Socialite: The character may reroll one d20 when making a Lifestyle test, but must accept the new result.<br/><em>Observation</em><br/>Sharp Senses: The character may reroll one d20 when making an Observation test, but must accept the new result.<br/><em>Resistance</em><br/>Sturdy: When making Resistance tests, the character may reroll any dice that did not generate a success on the initial roll, but must accept the new result.<br/><em>Survival</em><br/>Self-Sufficient: The character may reroll one d20 when making a Survival test, but must accept the new result.<br/><em>Dogface</em><br/>Claws: Melee, 1+2[CD], Subtle 1, Vicious 1<br/>Scent: Dogfaces have an extraordinary sense of smell. When making an Observation test or any other skill test in which scent would play a factor, the character gains +2d20.<br/>Transform: When a Dogface suffers a Wound, they must succeed on a Discipline (D1) test. On a failure, they transform into their dog-warrior form. The Dogface can choose to voluntarily fail this check (although this does not count as a failsafe test).<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Transformation Bonuses</div><div class="spoiler_body">• +2 BRW, +2 AGI<br/>• +1 soak against attacks dealing Vigour damage<br/>• Transformation while wearing human-sized armour infl icts 2+3[CD] damage<br/>and will render the armour in need of repair. (See Dogface armour, p. XXX.)<br/>• Upon transformation, immediately recover all Vigour.<br/>• Gain the character trait Dog-Warrior.<br/>• Monstrous: A dog-warrior has considerable bulk and mass. Increase the<br/>diffi culty of tests where great size or weight would be problematic by one<br/>step. Monstrous creatures are not required to brace unwieldy weapons and<br/>can use two-handed weapons in one hand without diffi culty or penalty. They<br/>may spend one Momentum to add Knockdown to all of their melee attacks<br/>for a turn.<br/>• Snarling Beast: All Personality-based tests that are not based on<br/>intimidation are made at +2 diffi culty. This penalty does not apply to other<br/>Dogface characters.<br/>• Super-Jump: The dog-warrior gains the Catfall talent. They can also vault<br/>over obstacles up to their height without penalty. This also reduces the<br/>diffi culty of skill tests to move through diffi culty terrain by one step.<br/>• Fatigue: At the end of the current encounter or scene, the Dogface returns to<br/>their normal form and suffers 4 points of Fatigue.</div></div><br/><br/><strong>Traits:</strong><br/><em>Standoffish:</em>Ukikoh has had trust issues ever since the incident on the Dawnstar orbital. She tends to keep people at arms length.<br/><em>Mudhopper:</em>Ukikoh started her interstellar journeys early in her life. (I'm really not sure what this trait is supposed to represent, but the lifepath gave it to me...)<br/><em>Experimental Subject:</em>Ukikoh participated in an experimental augmentation program that was trying to better adapt humans to unnatural environments. Inner-ear adaptations to help stay oriented in zero-g, adaptive retinas and scent receptors to aid in adjustment to alien biospheres... All of the adjustments were very subtle, but overall effective... most of the time. Occasionally one thing or the other will react to a strong stimulus or other trigger and produce a variety of odd side effects. Luckily they're usually minor.<br/><em>Debt:</em>Ukikoh owes a substantial debt to a farming collective on Acontecimento. (20 assets)<br/><br/><strong>Languages:</strong>English(American), Russian(Kazak)<br/><br/><strong>Personality:</strong>Ukikoh, in defiance of the stereotypical dogface, is typically taciturn and icy calm. She is reluctant to open up to others and tends to keep her own counsel. However, beneath her stoic exterior lies a wry sense of humor and a warm heart.<br/><br/><strong>History:</strong>Like the vast majority of Dogfaces, Ukikoh was born on Ariadna. Specifically on the frontiers of USAriadna. Unfortunately for her, the prevalent culture at the time was very anti-dogface, and her early life was dominated by her and her families efforts to conceal her nature or avoid notice. Things seemed to be looking up for a little while. A charismatic politician was making headway on a progressive platform that included better treatment and attitudes towards the dogfaces.<br/><br/>Ukikoh and her family were in the crowd when he was assassinated. Heartbroken and more than a little afraid, her parents pooled their money and sent Ukikoh to the Dawnstar orbital for her education. Knowing how self controlled she was, they reasoned that if she could get off Ariadna, among people who were less familiar with dogfaces and how to spot them even when they weren't transformed, she might be able to pass as a normal human. In hindsight it wasn't the best plan, but that's what they did.<br/><br/>Ukikoh did well in school, becoming fairly proficient in orbital work. Her natural intelligence and iron discipline served her well during EVA. Unfortunately, one of the professors worked out Ukikoh's true nature. He saw her as a danger to herself and everyone around her (not completely unfounded, transforming in an armored suit is bad enough, transforming in a vac suit in outer space is much worse). He brought his concerns to the school board and sought to have her expelled and sent planetside. Ukikoh was able to successfully argue against her expulsion, impressing the school board with her ability to control her transformations.<br/><br/>That might have been the end of it, except that the professor turned out to be a much stranger fellow than anyone had even imagined. For reasons that made sense to him and pretty much no one else, he kidnapped Ukikoh and tied her up in a storage locker. Being a space station, it only took a few hours after she was noticed to be missing for security to find her. But the professor still had her to himself for several hours.<br/><br/>He used this time to beat and torture her, perhaps in an attempt to force her transformation and thus 'prove' her unsuitability to be in space, so she could go back to live with the 'disgusting mud-people' where she belonged. Though his efforts did succeed in getting her to transform, it didn't really change anyone's mind about Ukikoh's suitability for orbital work. The professor was arrested and Ukikoh received a substantial cash settlement from the school.<br/><br/>Even so, the experience left her scarred in both body and spirit. Though she did graduate, the trauma left her unsuited for actual employment, both in the minds of others and her own. She boarded a circular with no particular destination in mind, eventually ending up on Luna. The old, nearly forgotten, lunar colonies suited her desire to be forgotten herself quite nicely, and Ukikoh lived a comparatively easy life of seclusion for the next seven years.<br/><br/>The time was good for her. Though she was still standoffish, the trauma of her past was mostly behind her. Finally bored with the unemployed life, Ukikoh began looking for something to do with herself. She spent a little time working a few odd jobs here and there until she signed up for a stint with a small corporate security force. The company physical revealed her as a dogface. Seeing her as an exceptionally rare asset, the company offered her a position on their special operations team, which she accepted.<br/><br/>Though she had little in the way of combat training at the time, her excellent survival skills, honed on the Ariadnan frontier, proved quite valuable on several missions. Over the next 7 years, Ukikoh travelled most of the human sphere, participating in a variety of operations. The company used her unit as a test bed for a variety of extreme-environment adaptation mods, most of which worked, though not without side effects. Ukikoh's career as a corporate troubleshooter was going great until a fire started during a skirmish on Acontecimento raged out of control and burned several acres of farmland. Despite their efforts, Ukikoh's team was surrounded by authorities and forced to surrender.<br/><br/>Though the company's lawyers were able to block all the criminal charges, the farming collective was able to pin Ukikoh and her team mates with a civil suit. (it's PanO. Corporate law is weird there.) This left her with a not-insignificant debt to the collective and a need to avoid the Panoceanian area of influence. Seeing as how they were the preeminent superpower in the sphere, that was difficult.<br/><br/>The public attention brought on by the lawsuit and pressure from PanO led to Ukikoh and her employer parting ways, but she was quickly able to spin the minor publicity into a job as a bodyguard for hire. Her quest to avoid PanO rapidly became a quest to avoid ALEPH, which obviously led her to the Nomad motherships where she spent the next 5 years or so keeping anyone who could pay safe from thugs and assassins of all types.<br/><br/>She made the mistake of getting involved in a relationship with her most recent client. It was fun, but it ended in a very ugly and public breakup when a romantic rival found a way to frame Ukikoh as a cheater. Obviously this ended her contract as well, and the bad publicity poisoned the well among others who might have hired her.<br/><br/>And so she finds herself with a new employer who doesn't much care about anything besides whether you can do the job...<br/>