DAMN IT.<br/><br/>I was drinking very hot coffee when I saw the names of the two mooks in Zayne's cell.<br/><br/>Poor Vincent's gonna die, of course, because Jules isn't around.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14340129#msg14340129">Quote from: Bibliophilia on 16-08-2018, 19:01:45</a></div></div><blockquote class="bbc_standard_quote">The cell unlocking is a swift action, I assume.  Then moving would be the move action.  I could have sworn I saw somewhere that rogues get some sort of special circumstance when drawing a hidden light weapon, but now I can't find it.  And, obviously, stabbing would be the standard action.<br/><br/>So, clearly, I'm over here, and if rogues don't get the Sleight-of-Hand trick (for some reason in my brain they get to draw light weapons from concealment as a...move action, maybe?  Might be confusing them with ninjas.), then I'm <em>way</em> over.  Which is fine, I can just move her into position and get prepped to stab next turn...just want to be certain.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>1.  Unlocking the door and opening it; (standard action); <----- Saw this when the earlier penalty flag went down<br/>3.  Move behind Langley (move action)<br/>4.  Draw hidden weapon (standard action unless you have quick draw)<br/>5.  Stab (standard action)<br/><br/>Drawing a (non-hidden) weapon while moving is only a free action if you have BAB+1, I'm pretty sure. Definitely many actions here.<br/><br/>Stop trying to get time on the Sybian, we don't want to have to replace it this early in the game. ;)<br/><br/>EDIT: Here is a chart (https://roll20.net/compendium/pathfinder/Actions%20In%20Combat#content) which lists what kind of action most of the common things to do in combat are.