I have a sort of question/request...<br/><br/>I don't know anything about this AP other than it's many people's favorite and comes highly recommended.  But it seems there's a bit of an emphasis at this early stage getting to know the NPC crew and gain their goodwill.  This seems pretty cool, but I see a possible flaw in party dynamics that usually is a core part of many early-stage adventures, which is getting the PC's to know and trust one another, usually through shared experiences with each other.  If the emphasis is on NPC's is there a good solution for having the PC's spend time with one another and become comfortable as a social unit independent of this crew?