Hmm.... I'm thinking Put your Backs into it! Move up closer and unload the weapons, with Exceptional Leadership that will give +15% on the attack, and hopefully help score an extra success or two. NPC action of Lock on Target is another +5%, at a 70% to make the test, could possibly get it to both weapon attacks. I'd like to personally lead a Hit and Run instead, but it feels odd leaving the ship, even if I would get back by the end of the turn.