The man simply smiles at both your irritation demand and your surprised utterance of the name. He is only halfway up the stairs when he vanishes from view, his footsteps gone. You follow swiftly behind him, out the cellar doors and into the monastery’s garden, with the scant bushes, blooming with their week, pale flowers, and the rows of vegetable patches, turnips and pees.<br/><br/>The gates are closed and barred, but with a simple wooden shaft that you will easily be able to remove. You will not be able to close it behind you, but that is of no consequence. From there a path leads down out of the foothills and into the valley below, but you are unsure of any further details of the surrounding terrain. Still, you have the direction: south east, and a destination: a manor on the moors. If nothing else the sun will guide you.<br/><br/>In the clearer, purer moonlight you pause to examine the silken cloth. There is magic woven into the fabric, and now that you have a moment to focus on it, a concept begins to form in your mind. There are a total of ten embroidered images, and they are held loosely, in that they will come away if you pull. You sense that this will make them materialize in your hand, or directly in front of you. Your ten gifts are:<br/><br/>A bullseye lantern<br/>Flint and steel<br/>A large steel mirror<br/>A 10ft pole<br/>A 50ft hempen rope<br/>An empty hempen sack that can hold 2 cubic feet of gear<br/>A potion<br/>A row boat, which will become 10ft by 5ft when removed<br/>A scroll<br/>A spell component pouch<br/><br/><br/>OOC: Are you leaving the bloody dagger behind?