<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272999.msg13466416#msg13466416">Quote from: Caitlin on 28-08-2017, 05:12:16</a></div></div><blockquote class="bbc_standard_quote">Attacks that Warhorses can make next to trampling charge:<br/>Actions<br/>Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Its actually only +4, warhorses do not appear to be proficient with their own attack. I'm not sure what to make of that.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272999.msg13466478#msg13466478">Quote from: Caitlin on 28-08-2017, 05:33:33</a></div></div><blockquote class="bbc_standard_quote">By the way Ferenc, will we also make use of the roll system in the future when applying skills and initiative and such come up?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah we will. In fact sorry I forgot about that, go ahead and roll for Ares's haggling. It's DC 17 however, for the reasons Alwyn already mentioned.