<strong>Name:</strong>Adjoa Skuld Ihejirika<br/><strong>Player: </strong>Keelan<br/><strong>Calling:</strong>Renegade Police Detective<br/><strong>Nature:</strong>Architect<br/><strong>Pantheon:</strong>Aesir<br/><strong>God/dess:</strong>Vidar<br/><strong>Age:</strong>31<br/><strong>Date of Birth:</strong>December 3, 19XX<br/><strong>Hair:</strong>Black<br/><strong>Eyes:</strong>Brown<br/><strong>Race:</strong>Mixed (African-American/Caucasian)<br/><strong>Nationality:</strong>American<br/><strong>Height:</strong>6'6"<br/><strong>Weight:</strong>???lbs<br/><strong>Sex:</strong>Female<br/><br/><strong>Appearance: </strong>She's a bit more muscular, defined abs and whatnot, but not much bulkier...<br/><div class="floatright">(http://elliquiy.com/elluiki/images/6/60/Adjoa.jpg)</div><br/><strong>Clothing:</strong>Usually long pants from jeans to dressier slacks, and either tank tops, button-up blouses, or athletic wear.  Sports bras and boyshorts are common; her clothing needs to be perfectly capable of allowing her to move and move quickly.  Not a huge fan of more 'feminine' clothing, but will wear a dress if the occasion mandates it, though not by choice.<br/><br/><strong>Personality: </strong>A strange mixture of vindictive bitch, brilliant detective, renegade justicar, and hedonistic slut.  Quite the brilliant woman, she's focused, dedicated, and has the patience of a sniper.  Excellent for her job as a detective, though her desire to meter out justice - sometimes simple vengeance - often has her playing hard and fast with the rules, and she has no qualms about harming the truly wicked.  Not that she's a complete hardass; she has a sense of humor - jaded and cynical at times as it is - and so long as you don't piss off this superbly confident woman she can be pretty friendly... mostly.  Sharp, aware, and attractive despite her unusual size and musculature, the woman also has quite the impressive libido and a taste in women and shemales to match.  Not to mention some of her more unique 'kinks'... all of this said though her recent conversation with her absentee father - Vidar, whom she apparently inherited her size and prowess towards all forms of excellence and little else - has made her a tad bitter.  If she didn't know any better, she'd think she was little more than a tool to that man, a mere means to an end of his choosing...<br/><br/><strong>Kinks:</strong>Anal, Exhibitionism/Public Nudity/Public Sex/Sex Shows, Domination, Pseudo-Rape (Giving), Exotic Creatures, Rimming, Orgies, Gangbangs (Receiving)<br/><br/><strong>Ask First:</strong>Submission, Pseudo-Rape (Receiving), Men<br/><br/><strong>Limits:</strong>Bestiality, Scat, Gore, Vore, Snuff, Watersports, Drugs, Mind-Control<br/><br/><strong>History:</strong>Her mother, an emigrant from the Ivory Coast and an immigrant to Newhaven, USA, birthed Adjoa Ihejirika, who even as a child was a<em>big</em>girl.  The name 'Skuld' came in what could only be called 'divine insight' on her mother's behalf, as if the absentee father of hers wanted to have a permanent, blatant mark of her heritage.  Growing up was tough; her mother worked two, sometimes three jobs to keep things going, she wasn't around often and when she was, despite her efforts, she was<em>tired</em>.  Still, it could have been worse, and her mother did love her.  When Skuld got older, and indeed got bigger, faster, and stronger, rivaling the prowess of most of the boys her age and many older, she took to sports to pass the time, preferably ones that didn't require a lot of equipment, and that she was able to walk to on the likely occasion her mother couldn't drive her to practice and games.  Moreso, she was good at them,<em>very</em>good at them, so much so that it seemed that would be the way she was getting into college.<br/><br/>Though... there was a hindrance to that; she tended to not do well with others, partly because she was an outsider, what with her accent and her sheer<em>size</em>and musculature, combined with her tomboyish attitude.  The other part... well, the people who messed with her tended to get met with a somewhat<em>violent</em>response; bullies learned to fear her, especially after she threw some kid through a window... ten feet away from her starting point.  Her school disciplinary record is swiss cheese, loaded with disciplinary holes, but luckily she didn't do anything criminal (at least, nothing that could be proven).  Somehow surviving highschool, she was in college with a full-ride sports scholarship for women's baseball, even though she was the size of most of the male football players, or bigger.<br/><br/>College was fun for her; she went wild as most do, first time from home, drinking and partying somewhat, but her grades were always impeccable, even with all the practicing she did and partying.  Hell, compared to most, she was smarter, faster, tougher, stronger... better... and it showed in her ego.  Four years, turning down a professional shot for a number of sports, and instead went with her degree, a B.S. in Criminology, joining the Newhaven Police Department, or NPD.  She started off a beat cop, moved up to car patrol, and was a sergeant before she was 26.  After that her sheer intellect was enough to get her into a detective's position, in part because it quickly showed a number of her arrests tended to be fairly... roughed up, and 'excessive force' was on her jacket more than once, though all strangely 'unfounded,' partly because the wounds were beyond the level of even a human her size could manage.<br/><br/>Of course, even as a detective she still dealt with live victims, and one of them managed to put a (couple) of bullets in her arm.  She got the guy though, after he 'fell down a flight of stairs,' and had to be forced to go to the Emergency Room.  There she met a young resident doctor-to-be, a woman she now calls Alee.  She was good, pulled everything out and stitched her up so well not even a scar was there.  That, and during the recovery the woman visited frequently, and as 'friendly' as Skuld was she took plenty of liberties with the young woman's sexy body.  Fondling, groping... hell, even slid up her shirt a couple of times, to feigned protest on every one of them... until the woman finally just<em>asked</em>Skuld to do it, submitting to her will.  Thus began a<em>beautiful</em>friendship... with plenty of benefits.<br/><br/>The next couple of years were great, with her doing her job, having the woman stitch her up... and after the first year that's when she heard about Alee being the child of Apollo.  She didn't believe it at first but... something just<em>told her</em>it was true.  Besides, it just made it all the naughtier to take the woman to bed, making the daughter of a<em>god</em>submit.  She loved it truly, and during this phase her sexuality truly blossomed.  Anal, shemales, threesomes, gangbangs, orgies,<em>public</em>sex, exhibitionism, nudity... the only thing keeping her from being<em>fired</em>is that she was so goddamn<em>good</em>at her job that firing her outweighed the bad press in terms of negative consequences, especially since she was fairly careful about things.  Best damn cop they'd had in years...<br/><br/>And then, at twenty-nine, Skuld found something out about her best friend: Alee had been abused, physically, sexually, by five men, her mother's ex-boyfriends.  She was<em>furious</em>, utterly<em>furious</em>... but it was cold, she was driven by it, not infuriated by it.  First step was to get Alee into a therapist's office, best one they could afford (and she spared<em>no</em>expense), and second was to take seven years of accumulated vacation time.  Using her knowledge and resources, a five-man manhunt for her.  Wasn't that hard, finding these pathetic excuse for human-shaped meat-sacks; men who didn't know they were being hunted were easy to find, and strange as it was people didn't seem to recognize her at times... which was odd because she was<em>very</em>memorable.<br/><br/>One by one the men were killed, mysterious inhuman wounds to their bodies along with gunshots... and not a shred of it could be linked to her.  Why?  Well, it wasn't<em>that</em>hard to make handguns and the rare silencer disappear from evidence, and all she needed were cheap gloves, a mask, and a couple of fairly cheap cleaning supplies.  She was a forensics expert at this point; she knew what police looked for, and she knew how to fake it.  Two months and there were five mysterious deaths, untraceable to her, and besides, she'd never outright<em>murdered</em>anyone before, and people would have certainly remembered someone like her.  Of course, Alee got a small collection of obituary pages, five to be exact, laminated and<em>framed</em>by Skuld herself... something to help the healing process.<br/><br/>All was good then, better than ever, until the day of her 31st birthday when a man came to visit her, clad in olden armor and clothing with equally olden weapon, and long hair and a beard just as long.  Called himself Vidar, god of vengeance and justice, son of Odin... her<em>father</em>.  After a failed fistfight - first and only Skuld had ever lost - he explained the world to her as he knew it to be, the Titanspawn and everything, yet Skuld showed that she knew quite a bit.  That didn't seem to please or upset him, and he practically threw the relics at her - a ring and an armlet - before vanishing in a cloud of ravens into the night.  Furious, responding by drinking and fucking wantonly for a while, not to mention some of the problems that happened in her work as well.  But eventually she got over it, recomposing herself, especially since she knew Alee, and she helped her figure things out better than she knew.<br/><br/>Question was, where to go from there?<br/><br/><strong>Languages:</strong>English, French, Spanish, Irish, Italian, Russian<br/><br/><strong>Attributes (Epic Attributes)</strong><br/><em>Physical</em><br/>+Strength: 4 (1,+1)<br/>-Dexterity: 3 (1,+1)<br/>+Stamina: 4 (1,+1)<br/><br/><em>Social</em><br/>-Charisma: 3 (1,+1)<br/>-Manipulation: 2<br/>-Appearance: 3 (1,+1)<br/><br/><em>Mental</em><br/>-Perception: 3 (1,+1)<br/>-Intelligence: 3 (1,+1)<br/>-Wits: 3 (1,+1)<br/><br/><strong>Abilities</strong><br/>-Academics: 3<br/>-Animal Ken: 0<br/>-Art (Special): 0<br/>-Athletics: 4<br/>+Awareness: 4<br/>+Brawl: 5<br/>-Command: 2<br/>-Control (Special): 0<br/>-Craft (Special): 0<br/>-Empathy: 2<br/>+Fortitude: 4<br/>-Integrity: 3<br/>+Investigation: 4<br/>-Larceny: 1<br/>-Marksmanship: 2<br/>-Medicine: 0<br/>-Melee: 0<br/>-Occult: 0<br/>+Politics: 0<br/>-Presence: 3<br/>-Science (Forensics): 3<br/>+Stealth: 0<br/>-Survival: 0<br/>-Thrown: 0<br/><br/><strong>Health</strong><br/>-0: 3/3<br/>-2: 2/2<br/>-4: 2/2<br/>In: 1/1<br/><br/><strong>Combat Stats</strong><br/>Soak: B4/L2/A0 (+1/+1/+1)<br/>Join Battle: 7 (+1)<br/>Dodge DV: 5 (+1)<br/>Mental DV: 6<br/>Willpower: 7/7<br/><br/><strong>Athletics</strong><br/>Veritical Jump: 8 (+1)<br/>Horizontal Jump: 16 (+2)<br/>Move: 3 (+1)<br/>Dash: 9 (+2)<br/>Lift: 800lbs (+500lbs)<br/><br/><strong>Combat</strong><br/>Light: Acc12 (+1), 4B (+1), ParryDV5 (+1), Spd3<br/>Heavy: Acc10 (+1), 7B (+1), ParryDV3 (+1), Spd4<br/>Clinch: ACC11 (+1), 7B (+1), ParryDV0 (+1), Spd5, P<br/>Glock 18: ACC6 (+1), 3L (+1), Range20, Clip15, Spd4, P<br/><br/><strong>Armor</strong><br/>Bulletproof Vest: +2L/+2B, -0Mobility, 1Fatigue, B<br/><br/><strong>Virtues</strong><br/>+Courage: 1<br/>+Endurance: 4<br/>+Loyalty: 1<br/>+vengeance: 3<br/><br/><strong>Legend:</strong>2<br/><strong>Legend Points:</strong>4/4<br/><br/><strong>Knacks</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Holy Rampage (Strength)</div><div class="spoiler_body">The Scion is especially good at breaking inanimate objects.  When he spends a point of Legend and applies his full might to breaking something-whether he's punching it, kicking it or throwing his shoulder against it-the item's Hardness is halved against the attack.  This Bonus applies only when the character attempts to break an inanimate object that is either freestanding or under his control.  If someone else has control of the object in question, the Scion must take it from him first.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">And the Crowd Goes Wild (Dexterity)</div><div class="spoiler_body">By the luck of the divine genetic draw, the character is superbly suited to athletic pursuits. She excels at any sport she plays, even if she’s never so much as heard of it before. Running, jumping, climbing, swimming… any athletic pursuit is second nature to her. As a result, any dice the character has in Athletics are considered to be automatic successes when the player rolls a dice pool that includes Athletics. Bonus dice granted by an Arete (see Scion: Hero, p. 149) are also counted as successes <br/>automatically if the player spends a point of Legend when her character performs the action. Values that derive from a character’s Athletics rating (such as Dodge DV or the feats of strength total) are not affected by this Knack, nor are any Boon activation rolls that might call for Athletics.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Body Armor (Stamina)</div><div class="spoiler_body">The Scion’s body is so tough that, even unarmed, he can parry close-combat attacks that would inﬂ  ict lethal damage. If a berserker hopped up on Jotunblut or a thrall full of eitr tries to split the Scion’s skull with a ﬁre ax, the Scion can take the blow on his forearm and knock it aside without serious injury. (That assumes the character’s Parry DV is sufﬁ  cient to cancel out the attack roll’s successes, of course.) While that beneﬁ t remains in effect all the time, the Scion can also engage a temporary one that offers even more protection. With the expenditure of a Legend point, a measure of the Scion’s ichor wells up from within and coats the Scion’s body. This coating hardens into a gleaming, metallic armor that’s no thicker than<br/>a hair’s breadth. This armor has a bashing and lethal soak equal to the character’s Legend, and it inﬂicts a mobility penalty of only -1. The ichor coating is thin enough to ﬁt comfortably beneath one’s clothing, so it<br/>adds its protective value to that of any other armor the character might already be wearing. Natural armor from this Knack lasts for only one scene and disintegrates at the scene’s end.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Benefit of the Doubt (Charisma)</div><div class="spoiler_body">Sometimes, for a Scion to be able to help people-or convince them to stay out of harm's way-those people have to accept ideas that would seem patently ridiculous if they weren't true.  The player of a Scion with this Knack spends a point of Legend, and something in the Scion's bearing or expression convinces a single listener not to dismiss what he's saying.  Maybe it's the fact that the Scion is taking his words so seriously, or recommended by a respected colleague.  Whatever the reason, the listener gives the Scion the benefit of the doubt in regards to what the Scion next tries to explain, despite what he might be otherwise inclined to believe.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">My Eyes Are Up Here (Appearance)</div><div class="spoiler_body">As Scions build up ever more dots of Epic Appearance, they grow ever more unearthly. As such, whether they’re beautiful or quite the opposite, it becomes increasingly difﬁ  cult to deal with mortal humans on their level. The Scion’s Epic Appearance can’t help but get in the way. This Knack, however, mitigates that factor. When the Scion’s player spends a point of Willpower to activate it for the scene, any mortals who see the character completely ignore his Appearance score (both Epic and <br/>mundane). Witnesses might vaguely remember that a beautiful Scion was kind of pretty or that a disgustingly ugly Scion was dirty and a little scary, but that’s it. They won’t recognize the Scion again later unless the Scion uses this Knack in their presence again, and they won’t be able to describe the Scion in great detail to anyone else. They might get height, hair color, skin tone, build and style of dress right, but details beyond those generalities prove elusive. Scions themselves are immune to this effect, as they are more than capable of dealing with the extremes that Epic Appearance represents.<br/><br/>This Knack lasts for the scene, though the Scion can choose to turn off the effect before then. Also, while he’s using this Knack to deal with a mortal, he cannot use any other Epic Appearance Knacks against him. Nor can he apply his Epic Appearance to rolls pertaining to dealing with that mortal at all until he lifts the effect.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Telescopic Senses (Perception)</div><div class="spoiler_body">A Scion’s Epic Perception allows him to hear, see and smell things from much farther away than mortal senses do. With this Knack, the Scion can not only perceive these sensations, but perceive them as if they were happening right in front of him. If he’s within the range at which the sound of someone’s voice can travel, he can not only hear that voice, but follow its conversation as clearly as if he were participating. If a sniper is crouched high up on a ridgeline within his line of sight, the Scion can not only see him but also recognize him and count the notches on his riﬂ  e stock. If he’s wandering in the woods and the wind brings him the distant scent of someone’s camp ﬁre, he can not only smell it but tell what kind of wood they’re burning, what brand of marshmallows they’re roasting and how long it’s been since they’ve had a good bath.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cipher (Intelligence)</div><div class="spoiler_body">The Scion’s brain is his own personal Enigma machine. He can break any encryption and decode any message created by someone without Epic Intelligence, without the need for a roll. He can also design a one-time code for a speciﬁ c recipient that cannot be broken by anyone without Epic Intelligence (regardless of how smart such a person is or what decryption equipment he might have on hand). Only a fellow Scion with Epic Intelligence can even attempt to break the code—calling for opposed (Intelligence + Academics) rolls. The person for whom the coded message is intended can automatically read the message as clearly as if it were written in his native language.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Instant Investigator (Wits)</div><div class="spoiler_body">The Scion can take an intuitive "read" of a crime scene and make a reasonably accurate assessment of what transpired there.  By spending a point of Legend and taking a single, sweeping glance around the scene of a crime, the Scion entitles his player to a reflexive (Wits + Investigation) roll.  If the roll succeeds, the Scion can tell what crimes were committed at that scene (if it was more than one), how many perpetrators were involved , how long ago it happened, roughly the sequence of events that took place and what means the perpetrators employed to cover up evidence.  The difficulty of the roll should reflect how long ago the crime occurred, how contaminated the crime scene has been since then and how thorough the criminals were in covering their tracks.<br/><br/>This Knack doesn't reveal specific, plot-sensitive information that isn't readily apparent (such as who  the perpetrators actually are), but it should provide enough clues in a single glance for the character to develop solid leads that further the story.</div></div><br/><strong>Boons</strong><br/>+<em>Jotunblut</em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1:Heroic Stature</div><div class="spoiler_body">Dice Pool: None<br/>Cost: None<br/>Even at this most basic level the blood of the Giant shines through. The young Aesir are larger than most men and typically stronger and tougher. Aesir Scions with the blood of the Giants showing through their veins may purchase their mundane Strength and Stamina to one dot higher than normally allowed by their Legend.<br/><br/>In addition, they gain a single additional -4 health level. The penalty on that level is reduced via Epic Stamina as per the normal rules.<br/><br/>After achieving Godhood, if the Aesir purchases an avatar, their avatar can support an additional level of epic strength and epic stamina beyond what should be possible at the legend of their avatar. However, no Avatar may have the full value that the Gods pure form does, so this only applies to 2-dot or higher Avatar manifestations.</div></div><br/>+<em>Justice</em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1:Judgement</div><div class="spoiler_body">Dice Pool: Perception+Empathy<br/>Cost: None<br/>This Boon aids a Scion immensely in determining guild, one of the foundations of metting out justice.  When she confronts someone she suspects committed an injustice and accuses that person of having done so, her player rolls (Perception+Empathy). (This roll isn't modified by supernatural powers or contested by the suspect's player.) On a success, the Scion can intuitively tell whether the suspect is guilty as charged.  A failure yields an indeterminate reading and means that the Scion can't try to dtermine the same subject's guilt for 24 hours.  A botch yields a false reading.</div></div><br/><strong>Birthrights</strong><br/>Creature: 0<br/>Follower: 0<br/>Guide: 0<br/>Relic: 2 (Telepathy,Justice Purview)-Diamond-encrusted Runic Ring<br/>Relic: 3 (Unarmed: +1ACC,-1Spd,Legend to Dex+Brawl)-Norse Armlet<br/><br/><strong>Equipment</strong><br/>Detective's Badge, Police Radio, Taser, Handcuffs<br/><br/><strong>BP</strong>: 0/15<br/><strong>BP Spending</strong><br/>Charisma 3 (4pts)<br/>Fortitude 4 (1pt)<br/>Investigation 4 (1pt)<br/>Athletics 4 (2pts)<br/>Awareness 2,3,4 (3pts)<br/>Brawl 2,3,4,5 (4pts)<br/><br/><strong>Experience</strong>: 0/3<br/><strong>Experience Spending</strong><br/>Stealth 1 (3xp)