I apologize for the lack of posting I've been doing.  Tommorow, I'll go ahead and do the timeskip, as long as nobody has any objections or things they need to do first.<br/><br/>I have to admit that I'm horribly frightened by the buckets of dice you guys threw in all the aquisition rolls you did.  Couldn't it have possibly been a<em>little</em>more efficient to just combine aquisitions somehow?  I'm allergic to more than four dice rolls being needed to resolve any one action that isn't combat, though I haven't really given enough guidance, either.<br/><br/>(It's really hard to craft a narrative when you have that much extra data flying around, because I really prefer for it to matter when the dice get thrown)<br/><br/>Okay, rant over.   :-)<br/><br/>I do have a storyline set up for the pirate encounter, and that'll be good to go as soon as you guys are ready.  I'll refresh fate points and add xp as you're warping into the nebula.<br/><br/>(also, don't bother rolling to crack the encryption, just assume that you get it after a month and figure out where the pirate stronghold is)<br/><br/>You guys are going into a nebula against a wayfarer station, a raider, a destroyer, and any other reinforcements that the pirates managed to scrounge up.  According to Deacon Crane, there's probably nothing they could spare, but they might have placed a screen of transports around their station when they lost one of their raiders.  If you're<em>very</em>lucky, Baromir's reputation caused them to just flee, but that didn't happen, because it wouldn't make as interesting of a story.