<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13402748#msg13402748">Quote from: Kujo on 06-08-2017, 16:27:08</a></div></div><blockquote class="bbc_standard_quote">That's complicating things a bit.<br/><br/>So let me get this straight. Copper is no longer used but still expected?<br/>100 copper is 1 silver, but 10 silver is 1 gold, and 1 gold can be anything up to 100 gold depending on the stamp on it?<br/><br/>Then we have Gold bars of which the value is determined by weight, so I'm not sure how that compares.<br/>And Minios Gold Coins are 10 times their weight, leading to the same problem as the bars.<br/><br/>I'm sure it'll add more depth to the RP, especially when we have to exchange one thing for the other, but seeing as we're counting the weight of currency then someone else is going to have to carry the coin purse, because I fear it'll quickly become too heavy for my character to carry :p<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It's flavor text basically...<br/><br/>Say you have 100 gold pieces. Why carry 100 gold when you can have denominations? So at that point you're carrying 5 gold coins or maybe a gold bar and a ruby. **shrugs** I just thought it'd be something neat. The "weight" is how it's measured in the world but we're going to still give out stuff based on the value of the coin.<br/><br/>That's what I was trying to get at.