Welcome to the IC Thread of Fiery Wings. Please don't post here unless you are one of the main players, or you already got permission from the GM of this game (me, Petrus02).<br/><br/>Right now there is no space for guests, as we are at the beginning of the campaign, but maybe, if you come back in a week or two there might be a spot.<br/><br/>See the OC Thread (http://) for more information.<br/><br/><hr/><br/>It was a warm summerday in Mormouth, the sun shining high in the cloudless sky. The few children the 123 souls big village had were playing noisily at the far end of the village, near the fields and, if one bothered to go even further west, near a side arm of the great river Sellen. Although it did not deserve that name right here. More like Sellen Creek, although everyone called it the great Sellen nonetheless, out of respect, and maybe out of fear from the traveling priests of Hanspur, who no one every could predict where one of those popped up next...<br/>Anyway, with the children busy playing in the open, where watchfull eyes could observe them, most of the hard working adults of Mormouth can be found doing their chores around them. fishers at the shore and on small boats, farmers nearby, plowing the fertile soil , a big crowd of women washing their cloth together at the river too, albeit a little bit downsteam, its a peacefull, albeit pretty boring view, as nothing exciting happens over here. There's not much difference in the center of the town too, a collection of wooden huts huddled together as if trying to seek protection in numbers, with only the blacksmith standing a bit apart, its Stone walls forming a welcome change in scenery. The sound of a hammer beating metal rhythmically echoes through the village mixing, merging with the cackling of chickens populating the streets and little gardens around the houses. Theres not much of a main street at all, only a wide trail of mud, sprinkled with a bit of hay here and there, to mark especially treacherous terrain on rainy days. It begins at the big community hall, housing of the Village Eldest, and meeting place for the village in one, its a sturdy building made of stone, designed to actually provide shelter in times of danger, with no windows, and even a small wooden wall surrounding the building.<br/><br/>The village is largely self sufficient, having a smith, a carpenter, a tailor, and even a mage and a cleric.<br/><br/>Noteable Persons in this village<br/><br/>Father Zantus (cleric of Saerenrae 5)<br/>Know Local DC 10(automatic sucsess for residents)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">A very knowledgeable and wise man, Father Zantus is the only one capable of casting healing magic and curing deseases in the village. Although a cleric with a deity, he is very tolerant, and advises the villlagers in all things religious, even outside of his own faith. His only real (known) weakness is his love for his daughter (his wife sadly passed away a few years ago in the childbed, the second child died too).</div></div>(WIP)<br/><br/>The whole village is built on a great plain, with nothing but grassland, with only a few Trees dotting the landscape, and the river Sellen to see till the horizon. Nothing but a small hillside with a single hut built on top of it perhaps. The Hill is located to the east of the city, and is one of the best spots to let animals graze. And the resident shepherdess there is an attraction on her own...