Roll: STR 11, DEX 17, CON 16, INT 12, WIS 15, CHA 14 (http://invisiblecastle.com/stats/view/29464/)<br/><br/>Gonna switch them around though. No expert on Cleric equipment though, so little help would be welcome since it's the only thing i need to finish calculating all the numbers :3<br/><br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Zamala</strong></span><br/>Female Human Cleric 6<br/>CN Medium Humanoid (Human)<br/><strong>Init </strong>+,<strong>Senses </strong>Perception +<br/>--------------------<br/><strong>DEFENSE</strong><br/>--------------------<br/><strong>AC </strong>, touch , flat-footed  (+ armor, + Dex, + natural armor, + deflection)<br/><strong>hp </strong>(6d8+)<br/><strong>Fort </strong>+5,<strong>Ref </strong>+2,<strong>Will </strong>+5<br/>--------------------<br/><strong>OFFENSE</strong><br/>--------------------<br/><strong>Spd </strong>30 ft.<br/><strong>Melee </strong>+<br/><strong>Ranged </strong>+<br/><strong>Special Attacks </strong>Acidic Ray (SP)<br/><strong>Cleric Spells</strong>(CL 6, 8 melee touch, 7 ranged touch):<br/>3 (2+1/day)<em></em><br/>2 (3+1/day)<em></em><br/>1 (3+1/day)<em></em><br/>0 (4)<em></em><br/><strong>Domains:</strong>Healing, Plant<br/>--------------------<br/><strong>STATISTICS</strong><br/>--------------------<br/><strong>Str </strong>,<strong> Dex </strong>,<strong> Con </strong>,<strong> Int </strong>,<strong> Wis </strong>18,<strong> Cha </strong><br/><strong>Base Atk </strong>+4;<strong>CMB </strong>+;<strong>CMD </strong><br/><strong>Feats </strong><br/><strong>Traits </strong>-<br/><strong>Skills </strong>Appraise +, Bluff +, Fly +, Intimidate +, Knowledge (arcana) +, Knowledge (Dungeoneering) +, Spellcraft +, Use Magic Device +, Perception +, Perform (Guitar) +, Diplomacy +<br/><strong>Languages </strong>Common<br/><strong>SQ </strong>Long Limbs<br/><strong>Combat Gear </strong><br/><strong>Other Gear </strong><br/>--------------------<br/><strong>SPECIAL ABILITIES</strong><br/>--------------------<br/><strong>Aura (Ex)</strong>Chaotic<br/><strong>Channel Energy (Sp)</strong>30ft area, 3d6 damage (Will Save DC: 10+3+cha)<br/><strong>Rebuke Death (Sp)</strong>You can touch a living creature as a<br/>standard action, healing it for 1d4 +3 of damage.  You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.<br/><strong>Healer’s Blessing (Su):</strong>Healing spells are empowered, +50% extra damage healed.<br/><strong>Wooden Fist (Su):</strong><br/><strong>Bramble Armor (Su):</strong><br/><strong>Domain Spells:</strong>1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds<br/><strong>Domain Spells:</strong>1st—entangle, 2nd—barkskin, 3rd—plant growth