<strong>Time of day:  </strong>Day 1,  2:40pm<br/><strong>Location:</strong>Elsir Vale > Drellin's Ferry<br/><strong>Tagging: </strong>All<br/><strong>Content:</strong>Arriving in town<br/><strong>Notes: </strong>Bright daylight<br/><br/><hr/><br/>Under the effects of the charm spell along with Thaialie's sound reason the Hobgoblin consents to being tied up, though grumbles about it quite a bit. She snorts as if the centaur asks him possibly the most stupid question anyone has ever asked him -<strong>"What's it look like?"</strong>he huffed,<strong>"It's the symbol of the Red Hand Horde, innit? The symbol used by Wyrmlord Koth, mighty is he, to unify the warbands for the Day of Ruin for that human river town."</strong><br/><strong>"Obviously, horse.</strong>", he grumbles.<br/><br/>As Sully sees his mistress and feels her ear scritches he borks followed by giving the gnome a big, slobbery lick on the cheek, a bit of the residue falling onto Excellence, who he also appreciates the petting from.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">And yes, he is a cutie</div><div class="spoiler_body">(https://www.highedgetibetanmastiffs.com/wp-content/uploads/2017/02/Tibettan-Mastiff-Breeds-1024x579.jpg)</div></div>.<br/><br/>Once all (including Aubry who has been doing his own thing during proceedings) are finished and loaded up in the carriage Kanuna has his giant tortoise take off.<br/>If  you wish for any more questions to be asked of the Hobgoblin, you may do so on the short remainder of the journey to Drellin's Ferry until the Charm spell wears off.<br/><br/><hr/><br/>The road descends into a small town built mostly on the near side of a broad, sluggish river. In the distance beyond the town you may just be able to make out six old stone piers jut from the water, marking the spot where a bridge once stood, but the span itself is long gone.  Instead, a couple of long thick ropes cross the river, each secured to a flat-bottomed ferryboat. Brown fields and green orchards surround the town. Specifically you're approaching the town from the east, where a majority of the worked land is. Many of the farm hands who would normally tend to those fields are absent and before you reach the river and the ferry itself you are stopped by a group of four humans.<br/>A group of armed townsfolk—three in leather, one in mail—stands guard, watching you warily. “Halt and state your business, strangers,” one of the guards (a burly man in scale mail with a curling, waxed moustache) says, as another begins to motion as though to move behind the carriage to attempt to look inside. Kanuna peers back before speaking to the guard about being members of the Ratcatchers, though he seems a little wary of the Tortle being a non-human, and of the Centaur striding beside the carriage. If any of you wish to speak to the guards as to why you are here you may.<br/><br/>I should also ask at this point - where exactly do you put the hobgoblin?<br/><br/>Drellin's Ferry - Approaching from the West, stopped at western point 1<br/><div align="center">(https://i.imgur.com/JsXbHp9.jpg?1)</div>