Well, I don't want to say it, but it was a fairly disfunctional group to start with. Too many egoes, not enough reason to work together and no<em>need</em>to do so. It was a great idea, but what was overlooked in the high level characters, the businesses and the drive to game the system was any reason for them to cooperate, or any need to need each other. Everyone could already do everything, to be the "Hero" of the game, so to speak, instead of part of a whole..<br/><br/>Or I could be blowing smoke out of my ass. It's what has always made a successful game in the 35 years of table top play.  I realize and understand that everyone wants to be the baddest guy in the realms; to stand alone and beat all the challenges... but it's not a very rewarding experience for me. lol<br/><br/>oh, an apprentice mage doesn't need to be able to take out an arch mage on his/her own... he shouldn't be able to, but he/she with some friends? That could be quite a fun quest.<br/><br/>