Here's the list of actions you can have NPC crew members do:<br/><br/>Active Augury: Detects shut down enemy ships<br/>Aid the Machine Spirit: Increases Maneuverability or Detection  (carried out by crew members in the engineering section)<br/>Disinformation: Raises morale by lying to the crew<br/>Emergency Repairs: Fixes Damaged systems<br/>Flank Speed: Increses the speed of the ship (may damage engine)   (carried out by priests of the Cult Mechanicus)<br/>Focused Augury: Makes a detailed scan of an enemy ship, making critical hits more effective<br/>Form Squadron: Enables a formation of ships to work together to get bonuses<br/>Hail the Enemy: May decrease enemy morale<br/>Hit and Run: Board enemy ship within 5 VU<br/>Hold Fast!: Repairs morale damage  (can only be done by XO Lord Tarsus)<br/>Jam Communications: Prevents opponents from using Vox communications.  (not useful in this battle, since comms are already jammed)<br/>Put out Fire: Makes ship no longer in flames<br/>Lock on Target: Improves weapon battery accuracy<br/>Prepare to Repel Boarders!: Provides a bonus against enemy boarding attacks<br/>Put your Backs into it!: provides a bonus to attacking with weapons, emergency repairs, or firefighting<br/>Reload Ordinance: Enables a missile weapon to be fired next turn.  (required for the ship's missile battery)<br/>Triage: Repairs crew population damage (on the<em>Kobras Aquairre</em>, may be done using the command skill once within 4 turns of crew damage, thanks to the extremely loyal abhuman crew)<br/>