<br/>Not to intrude on the realism here, but this is a system-based RP, right? So in the same way that hp are not really an indication of a character's health as much as a conglomerate of health, luck, and skill at avoiding damage that might be lethal for a lower level character--parrying is as much dodging, deflecting, and redirecting as it is straight on blocking of a blow.<br/><br/>8-)