OK, ship combat.<br/><br/>*Ship combat is slower than player combat (we got that, but Im getting the info down)<br/><br/>*During a Ship's Turn, it can make 1 Manoeuver Action, and 1 Shooting Action.<br/>--A player must do the manoeuver Action (Sarah our Void Mistress pilot)<br/>--A player must do the shooting action (Captain Cortez)<br/>--Other Players may take Extended Actions as well.<br/>(Players can delegate actions to the NPCs.)<br/><br/><strong>********<br/>As it stands right now, with TGT, I think we can all take an action ourselves, PLUS three NPC actions per ship. Six players + 3actions = 9 for the Aquairre, 3 for the Reliquary. Unless we *do* want to split up the party.<br/><br/>TGT, correct me please if I am wrong about this<br/>********</strong><br/><br/>*Manoeuvre Action<br/>When the ship takes it's Manoeuvre Action it can choose to move 1/2 its speed value, or Full speed value<br/>ONCE it's MOVED, the ship may turn (Transports, raiders, frigates can turn 90*; destroyers and larger can turn 45*)<br/>This is the starships default manoevre and does not require any skill to use.<br/><br/>Now, a skilled pilot can *modify* this action with an advanced manoeuvre, but may only use 1 adv. manoeuvre.<br/>If the advanced manoeuvre roll is failed, you just do the default manoeuvre.<br/><br/>--Advanced Manoeuvres<br/><br/>----<strong>Adjust Bearing.</strong>Used to decrease the distance a starship must move before it can turn. First decide if the ship will move 1/2 or Full<br/>Speed. Then make a<strong>Challenging (+0) Pilot(Space Craft) + Manoeuvrability Test</strong>Success means starship may turn after moving<br/>1VU less than its speed value. more successes means turning sooner. The ship must move at least 1VU before it can turn. After it<br/>turns, it must move the remaining speed value<br/><br/>----<strong>Adjust Speed.</strong>This is used to adjust the distance a starship is required to move. First, decide if the ship will move 1/2 or Full<br/>Speed. Then make a<strong>Challenging (+0) Pilot(Space Craft) + Manoeuvrabiltiy Test</strong>Success means increasing or decreasing  the<br/>number of VU's a ship may move by 1. Additional Successes means adjusting more VU's. Starship may not move 0VU's, may not move<br/>in reverse, or double it's Speed with this manoeuvre. Only Flank speed allows that.<br/><br/>----<strong>Adjust Speed &amp; Bearing.</strong>This is a combinations of the previous two. First, decide 1/2 or full speed. Then make a<strong>Hard (-20) Pilot (Space Craft)+ Maneouvrability Test</strong>. Success means you increase or decrease Speed VU's AND when the ship can turn.<br/><br/>----<strong>Come to a New Heading</strong>Used to make radical course adjustments.<strong>Make a Difficult(-10) Pilot(SpaceCraft) + Manoeuvrabily<br/>     Test.</strong>Success means the ship can turn once when it moves 1/2 speed value, then turn again at Full speed value. The ship suffers<br/>-20 to any Ballistic Skill Tests to fire its weapons during this turn.<br/><br/>----<strong>Disengage</strong>Gives the starship a chance to flee the battle by making a radical course change and shutting off its systems,<br/>attempting to hide amongst the vastness of the void. May not be performed if within 8VUs of any enemy. Make a<strong>Challenging (+0)<br/>     Pilot(SpaceCraft) + Maneouverability Test</strong>against  an opposed<strong>Challenging (+0) Detection + Scrutiny Test</strong>from opponents<br/>within 20 VUs. Provided their number of successes is greater than the successes of each  enemy ship, the ship leaves combat, and<br/>may not reenter it. Whether it succeeds or fails, cannot fire weapons this turn. Cannot be used to initiate a Stern chase. (Basically<br/>going into Silent Running for hours or days on end)<br/><br/>----<strong>Evasive Maneuvres</strong>Used to help avoid enemy fire. make a<strong>Difficult (-10) Pilot(SpaceCraft) + Manoeuverability Test </strong>.<br/>Impose a -10 penalty to all shooting directed at the ship. Starship takes a -10 penalty to Ballistic skill this turn.<br/><br/><br/>That's the extent of the book's rules. Im sure TGT mentioned some house rules, but I dont know where.