Class granted abilities<br/><br/>Martial maneuvers(level 1)<br/><br/>Parry: If you choose to forgo your attack, you may add your strength + warrior level to your physical defense.<br/><br/>Powerful blow: For the purpose of confirming if an attack is devastating blow you add Str + your warrior level to your attack after you’ve hit your opponent, to figure out if your attack deals extra damage.<br/><br/>Dual cut: The warrior may attack twice in one round...  But each attack only uses D100+Str damage is equal to Str+End<br/><br/>Berserk: +2 to strength -4 to physical defense, can be used once per encounter, lasts End+ warrior level  in rounds.  After which the character suffers -2 on all physical stats.<br/><br/>Warriors resolve:  -(Warrior level/2 minimum 1) is negated from all physical attacks<br/><br/>Might: Adds Str+Str+D100 (Might) as a viable attack option.<br/><br/><br/><br/>Guts Maneuvers (level 1)<br/><br/>Grapple: The character may attempt to grapple an opponent with a wear down attempt, opponent is able to roll another wear down attempt, if the initiator wins, the looser doesn’t take any damage this round, but is locked in a pin.  Neither character may take any action besides maintaining or trying to break the grapple.  Every round after the first the bound character takes Str in damage.<br/><br/>Obscene Endurance: +10 X Level in HP, +Level in physical defence<br/><br/>Jarring blow: Roll vital strike, if you successfully hit an opponent they must make a spirit+ End roll VS the results of the jarring blow, if they fail, they are unable to act for one round.  May be used 5 times per day.<br/><br/>Second wind: Once per day, if the character is reduced to 0 from physical or sensual damage they may roll a D20 +Endurance +Level.  They regain that much HP and may continue to fight. But are penalized by 4 to all physical stats until they can rest.<br/><br/>Guardian: 3/day a brawler with this ability can throw themselves in front of one of their allies, and suffer all damage that was dealt.<br/><br/>dirty fighting: The brawler may strike physical blows using an opponents sensual defense.