<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13958670#msg13958670">Quote from: Kunoichi on 28-02-2018, 12:36:56</a></div></div><blockquote class="bbc_standard_quote">Hmm.  There is always the option of imbuing the castle with your Archfiend-granted Astral Projection ability, thus granting it the power to travel the planes.  It’s less thematic, but certainly quite a useful ability.  Or you could grant it some measure of your transformative ability in a way that lets it change to have a move speed, like growing legs to walk, fins to swim, or wings to fly.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Still thinking things over, that was just one of the things that first came to mind.<br/><br/>Was thinking more along the lines of internal defenses--being able to reshape hallways into dead-ends, add traps, or whatever.<br/><br/>Giving it the ability to move itself seems like it would also be a good idea.  I wonder though, does that mean the castle is sentient to some degree or would someone essentially "take control" of it while using it's movement ability.