<div class="floatleft">(https://whisperingworlds.com/wp-content/gallery/fantasywomen/fantasywoman105.jpg)</div><br/>Fast Stats: AC 19 | HP 24/24 | PP 15<br/>Magic: 4/4 level 1, 2/2 level 2, Channel Divinity (Healing/Turn undead) 1/LR<br/><br/>Arya Thorngrove - Character Sheet (https://elliquiy.com/forums/index.php?topic=339780.msg16121272#msg16121272)<br/><br/><span class="bbc_u">Battle Actions</span><br/><strong>Movement</strong><br/><strong>Action</strong><br/><strong>Bonus Action</strong><br/><strong>Reaction:</strong><br/><br/><hr/><br/>A crevis. This is what made travel across the ice extremely dangerous, especially for people travelling alone. Even Braxon, an experienced scout was caught off guard by one.<br/><br/>Arya yelped seeing him disappear down into one as ice feel away tumbling with him. "No !" Arya then went up to the lip of the crevis and looked down. Braxon's leg was at an awkward angle, he was clutching it so he was conscious. It likely would hurt like the six hells !<br/><br/>"Braxon I will be with you as soon as I can" Arya cupped her mouth with both hands and yelled. Hopefully the noise wouldn't dislodge ore ice to dangerously fall on him. Perhaps it was a mistake to yell, but he needed to be re-assured all the same. Arya would want that if she was injured.<br/><br/>Wasting no time Pavel instructed Arya how to use the rope to rappel down the crevasse. Luckily Braxon was less than fifty feet down, so one standard length of rope would be enough. As Arya settled the rope around her hips as she was told, Pavel hammered a pinion into the rocky lip and tied the rope around it securely. Arya knew what she had to do.<br/><br/>Descend the ravine, set Braxon's leg, perhaps use a healers kit to set the leg, and cast however many healing spells on Braxon until he was fit and ready. Then Braxon would be all better and Arya would be the hero ! Yay Hero !<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Game Actions</div><div class="spoiler_body">OOC: Athletics check with advantage to rappel down the cavass.<br/>OOC: Medicine check (dc10) to set the leg. (if fail use a healers kit)<br/>OOC 3: Casting Cure wounds on Braxon<br/><br/><br/>Athletics Skill check modifier = +2<br/>Medicine Check Skill Modifier = +5<br/><br/>Athletics Check with Advantage (best of 2 rolls)<br/><br/>Roll Result: Carly rolled: 1d20, adding 2 to the total<br/>Comment: rappel1<br/>Result: 16,<br/>Total: 18<br/><br/>Roll Result: Carly rolled: 1d20, adding 2 to the total<br/>Comment: rappel2<br/>Result: 9,<br/>Total: 11<br/><br/>Setting Braxon's leg in a split (Medicine Check dc 10)<br/><br/>Roll Result: Carly rolled: 1d20, adding 5 to the total<br/>Comment: medicine check to set braxons leg<br/>Result: 11,<br/>Total: 16<br/>Success ! No need to use healers kit<br/><br/>Cast up to three cure wounds 1st level if needed (will stop if he is over 90 pecent health).<br/><br/> Disciple of Life<br/>Also starting at 1st Level, your Healing Spells are more effective. Whenever you use a spell of 1st Level or higher to restore Hit Points to a creature, the creature regains additional Hit Points equal to 2 + the spell’s level.<br/><br/>Cure wounds 1st level Core healing: 1d8 + your spellcasting ability modifier. <br/><br/>Cure wounds 1st level with Disciple of life: 1d8+3+2+1 = 1d8+6<br/><br/>Cure wounds1: <br/>Roll Result: Carly rolled: 1d8, adding 6 to the total<br/>Comment: cure wounds 1st level cast 1<br/>Result: 5,<br/>Total: 11<br/><br/>Cure wounds2 (if needed)<br/>Roll Result: Carly rolled: 1d8, adding 6 to the total<br/>Comment: cure wounds 1st level cast 1<br/>Result: 2,<br/>Total: 8<br/><br/>Cure wounds3 (if needed)<br/>Roll Result: Carly rolled: 1d8, adding 6 to the total<br/>Comment: cure wounds 1st level cast 1<br/>Result: 2,<br/>Total: 8<br/><br/></div></div>