<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Richter</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong>Arbites Enforcer Richter</strong></span></div><div class="floatright">(http://1.bp.blogspot.com/-LT--FPK1i_c/To9OGyZwD6I/AAAAAAAADMY/3XKH20LiDV8/s364/HeresyStamp.png)</div><table class="bbc_table"><tbody><tr><td><strong>Player:</strong></td><td>Wargtass</td></tr><tr><td><strong>Homeworld:</strong></td><td>Mind Cleansed (The Sole Survivor)</td></tr><tr><td><strong>Background:</strong></td><td>[REDACTED]</td></tr><tr><td><strong>Tarot</strong></td><td>“Innocence is an illusion.” +1 Corruption and +1 Insanity</td></tr><tr><td><strong>Career:</strong></td><td>Arbitrator (1:Trooper)</td></tr><tr><td></td></tr><tr><td></td></tr><tr><td></td></tr><tr><td><strong>Gender:</strong></td><td>Male</td></tr><tr><td><strong>Build:</strong></td><td>Well Built</td></tr><tr><td><strong>Height:</strong></td><td>6'6"</td></tr><tr><td><strong>Skin:</strong></td><td>Tanned</td></tr><tr><td><strong>Hair:</strong></td><td>Dirt Blonde</td></tr><tr><td><strong>Eyes:</strong></td><td>Green</td></tr><tr><td><strong>Age:</strong></td><td>28</td></tr><tr><td><strong>Quirk:</strong></td><td>Scarring</td></tr></tbody></table><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bio</div><div class="spoiler_body"><strong>History</strong><br/>Imagine waking up in the middle of a conversation and realizing your reality as you knew it didn't fit. According to your employer you are a successful Adeptus Arbites investigator from a little backwater place out of the Gothic Sector, picked up by the Inquisition for your excellent deduction skills and nose for justice. It was of course a little funny that the two Inquisitors that you were most often assigned with for your training seemed to belong to different camps and hated each other's guts. A bit weird, seeing as they shared family names and looks. Sisters you reckoned. Even though you were in what was basically forbidden knowledge boot camp, you could swear you knew some of the things they talked about. No good and proper copper from a backwater planet would know such things, right? Also, what backwater copper has scars like these?<br/><br/>Then came the nightmares. Deformed faces and snapping teeth, rending claws and dripping ichor. And the screams, a name here and there, followed by a tugging sensation of having lost friends and family. Whatever those two had done to your brain, it was slowly unravelling. He didn't like what was underneath at all. There was something nagging you about them, Celia and Cordelia. They seemed to almost be rivals and the prize between them was you. What was it about a simple enforcer from a backwater planet that intrigued them so much? If you even were that person. Genestealer, it was a word that filled you with dread and a disgusting sense of familiarity. Whenever you asked anyone of them about it they changed the subject in Celia's case or just shut you up with the back of the hand in Cordelia's. Had you not met them somewhere before as well?<br/><br/>Soon you realized that they had started looking at you with a sting of suspicion. As if they were scrutinizing the seams of your mind. Especially Cordelia. She was practically looking straight through you. It was fortunate then that someone from above decided you were done with your schooling and sent you of towards the Calixis Sector. Again, the name was eerily familiar, even though you had never set foot on Scintilla. Or perhaps you had. Isn't that right, Richter? We're pretty sure about it now, aren't we. You are not the real me. But for now you'll have to do. We just need to survive this, then we can start finding ourselves.<br/><br/><strong>Personality</strong><br/>Richter seems lost for most of the time, caught up in himself and his little rituals. He hides a serious sense of insecurity behind routines and preoccupying himself with work. When he is forced to be social he comes of as awkward, almost as if everything he says isn't actually coming out of his own mouth, but rather from someone else. He often asks himself questions and sometimes he talks to himself when he believes no one is listening. It's almost like there is two Richters talking to each other. Unbeknownst to everyone else, that is very much the truth for him.<br/><br/><strong>Appearance</strong><br/>One could guess that underneath the scars and the broken nose Richter would have been a handsome lad once. Nowadays he's a little rugged and weather-bitten, which doesn't go well with his so called history as a more inquisitive investigator type. He surely looks more like a frontline Enforcer, which is further reinforced by his skill with a shield and maul. He doesn't care much for how he look, as long as his uniform is in a decent enough shape his dirt blonde cropped hair can be unkempt and his chin overgrown with a dark shade of stubble. The only thing that doesn't match his looks are his very kind green eyes. Somehow he suspects the Inquisitors might have altered them as well...<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Stats</div><div class="spoiler_body"><strong><span class="bbc_u">Rank:</span></strong> 1 Trooper<br/><br/><strong><span class="bbc_u">Characteristics</span></strong><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">Stat</span></strong></div></td><td>Base</td><td>Alloc</td><td>Mods</td><td>Total</td></tr><tr><td><strong>Weapon Skill</strong></td><td>20</td><td>10</td><td>-</td><td>30</td></tr><tr><td><strong>Ballistic Skill</strong></td><td>20</td><td>10</td><td>-</td><td>30</td></tr><tr><td><strong>Strength</strong></td><td>20</td><td>10</td><td>-</td><td>30</td></tr><tr><td><strong>Toughness</strong></td><td>20</td><td>20</td><td>5</td><td>45*</td></tr><tr><td><strong>Agility</strong></td><td>20</td><td>10</td><td>-</td><td>30</td></tr><tr><td><strong>Intelligence</strong></td><td>20</td><td>20</td><td>5</td><td>45*</td></tr><tr><td><strong>Perception</strong></td><td>20</td><td>10</td><td>-</td><td>30</td></tr><tr><td><strong>Willpower</strong></td><td>25</td><td>5</td><td>-</td><td>30</td></tr><tr><td><strong>Fellowship</strong></td><td>15</td><td>5</td><td>-</td><td>20</td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Wounds</strong></td><td>8</td><td>1</td><td>-</td><td>9/<strong>9</strong></td></tr><tr><td><strong>Fate</strong></td><td>6</td><td>-0</td><td>-</td><td>3/<strong>3</strong></td></tr></tbody></table>*Indicates total Advances/SCs<br/>Movement Rates:<br/><br/>Insanity: 7<br/>Corruption: 1<br/><br/><strong><span class="bbc_u">Skills</span></strong><br/>[Basic]Common Lore (Tech)<br/>[Basic]Survival<br/>[Trained] Common Lore (Adeptus Arbites, Imperium)<br/>[Trained] Deceive<br/>[Trained] Inquiry<br/>[Trained] Intimidate<br/>[Trained] Literacy<br/>[Trained] Speak Language (Low Gothic)<br/><br/><strong><span class="bbc_u">Talents</span></strong><br/>Basic Weapon Training (SP)<br/>Melee Weapon Training (Primitive)<br/>Pistol Weapon Training (SP and Las)<br/>Jaded<br/>Quick Draw<br/><br/><strong><span class="bbc_u">Traits</span></strong><br/>-Failsafe Control: All Mind Cleansed Inquisitorial agents have a failsafe command trigger implanted in their minds to prevent them from turning on their masters. Only the relevant NPC (their Inquisitor for example), should ever have access to this trigger, which usually must be delivered telepathically or by a specific sonic cadence (a simple code phrase is usually judged too risky).<br/>-Imperial Conditioning: Inquisition mind-scrubs are usually carried out to destroy selective memories but leave useful skills intact. Likewise the mind is often implanted with psychic barriers to prevent tampering, increase mental resilience and ensure loyalty. <br/>-Through a Mirror Darkly: The mind cleansing process has numerous side effects, including an eroding effect on the subject’s sanity and unique dangers of its own for the character.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><br/><strong>Weapons</strong><br/>Shotgun (Basic. 30m. S/-/-. 1d10+4I 0Pen. 2shots/2FullRld. Reliable, Scatter. 5kg.)<br/>Brass Knuckles (Melee. 1d5-1I Pen 0. Primitive. 0.5kg)<br/>Knife (Melee/Thrown. 3m. 1d5R Pen 0. Primitive. 0.5kg)<br/>Synford-Pattern Lockshield (Melee. 1d10I Pen 0. Defensive. 4kg)<br/>Shock Maul (Melee. 1d10I Pen 0. Shocking. 2.5kg)<br/><br/><strong>Armour</strong><br/>Flak Jacket (3AP Arms, Body &amp; Legs. 6kg)<br/><br/><strong>Gear</strong><br/>Uniform (Good Quality Clothing), 3 doses of stimm, injector, Arbitrator ID, chrono, pack of lho-sticks.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Experience &amp; Acquisitions</div><div class="spoiler_body"><strong><span class="bbc_u">Experience</span></strong><br/><strong>Total Exp Spent</strong>: 400<br/><span class="bbc_u">Rank 1</span><br/>&gt;Starting 400 Exp<br/>Intelligence Advance Simple - 100<br/>Toughness Advance Simple - 100<br/>Awareness - 100<br/>Scrutiny - 100<br/><br/><br/><strong><span class="bbc_u">Acquisitions</span></strong><br/>Starting Thrones: 272<br/>+ Sold club for +5<br/>+ Sold Mesh Vest for +150<br/>- Synford-Pattern Lockshield -90  (DH: Book of Judgement p.66)<br/>- Shock Maul -150<br/>- Flak Jacket -100<br/>- Recoil Glove -80<br/>=2<br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM Stuff</div><div class="spoiler_body"><strong>Orientation:</strong> Moderate. Having been schooled by both Celia and Cordelia on separate occasions, Richter has learned that both camps have their pros and cons. For now it is best to keep opinions on the low end and just follow orders...<br/><strong>Desired Ordos:</strong> Hereticus or Xenos, whichever needs him the most.<br/><strong>Group Associations:</strong> Presumably the Adeptus Arbites.<br/><strong>Inquisitor 1:</strong> Inquisitor Celia Averni, Ordo Xenos<br/>Celia Averni of the Ordo Xenos is the more pleasant of the two sisters. A shameless flirt and a radical who should have been caught red-handed in some forbidden xenos jar a long time ago, she nonetheless keeps delving into the mysteries of the alien with reckless abandon. Truly she must be successful in some manner, or else she surely would have been dead a long time ago.<br/><br/><strong>Inquisitor 2:</strong> Inquisitor Cordelia Averni, Ordo Hereticus<br/>She is the polar opposite of her sister. Stern, serious and cruel, she teaches as much with strict lectures as with the cane. Unlike Celia she is orthodox to the extreme and Richter has heard stories of Cordelia trying to frame her sister and even outright murder her. He has no doubt that she has done so and is not in any way aiming to get on the same list as Celia.<br/><br/><br/></div></div></div></div>