<div class="floatright">(https://img00.deviantart.net/c076/i/2013/075/7/d/by_the_edge_of_a_sword_by_theetownhero-d3feaxb.png)</div><br/><em><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>Ahji Firestarter</strong></span></span></em><br/>Male Ifrit Swashbuckler/Eldritch Scion Magus 1 (https://elliquiy.com/forums/index.php?topic=291897.msg14336369#msg14336369)<br/>HP: 12 | AC: 15 | Init: +10 | Status: fatigued<br/>Location: Left side cells, Fifth from the top<br/>Tagging:  Open<br/><hr/><br/><em>Mostly combat actions with some flavor.</em><br/><br/>Magic suffusing his body, Ahji steps to the corner of his cell, with the best view of the hallway intersection. The Darkness does not bother him in the slightest, and his eyes glow a menacing orange as he raises his hand towards the guards fumbling in the dark.  Thinking about executing him, when he's hardly began his quest of incineration?    It was time to administer their richly deserved punishment.<br/><br/>From his outstretched fingers leap a fan vivid, multicolored flames.  Not hot in reality, but very distracting.  He watched with pleasure as his phantom flames wash over the guards in the intersection, and prepares to move.  He keeps his eyes focused on the other inmates, especially the ones who he knows acquired the accursed key to these locks.  He wasn't yet out of here, but things were developing nicely.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">5ft step+Standard Action</div><div class="spoiler_body">Ahji steps to the top-right corner of his cell, to get the best possible angle.  Then he casts Color Spray so that it catches at least guards 2-4, and possibly Hux, depending on how you interpret 15 ft cone from that location.  With luck, it should knock at least a few of them out of action.<br/><br/><strong>Color Spray information, Save DC 15</strong><br/><br/>School illusion (pattern) [mind-affecting]; Level bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1<br/><br/>CASTING<br/><br/>Casting Time 1 standard action<br/>Components V, S, M (red, yellow, and blue powder or colored sand)<br/><br/>EFFECT<br/><br/>Range 15 ft.<br/>Area cone-shaped burst<br/>Duration instantaneous; see text<br/>Saving Throw Will negates; Spell Resistance yes<br/><br/>DESCRIPTION<br/><br/>A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.<br/><br/>2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)<br/><br/>3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.<br/><br/>5 or more HD: The creature is stunned for 1 round.<br/><br/>Sightless creatures are not affected by color spray.</div></div>