<strong>Name:</strong>Milosh Emíl Zantosa<br/><strong>Alias:</strong>Stráž<br/><strong>Nature:</strong>Bon Vivant<br/><strong>Demeanor:</strong>Director<br/><strong>Clan:</strong>Gargoyle (formerly Zantosa)<br/><strong>Generation:</strong>9th<br/><strong>Concept:</strong>The Lost Son<br/><br/><strong>DoB:</strong>1708-09-02<br/><strong>DoE:</strong>1869-10-11<br/><strong>Birthplace:</strong>Bolivia (Upper Peru) -  Cochabamba - Villa Tunari - Villa Bohemia<br/><strong>Height:</strong>7'7''<br/><strong>Weight:</strong>~500 lbs<br/><strong>Languages:</strong>Czech, Spanish, English<br/><br/><br/><strong><span class="bbc_size" style="font-size: 12pt;">Attributes</span></strong><br/><br/><strong>Physical</strong><br/>Strength: 5<br/>Dexterity: 3<br/>Stamina: 5<br/><br/><strong>Social</strong><br/>Charisma: 3<br/>Manipulation: 4<br/>Appearance: 0<br/><br/><strong>Mental</strong><br/>Perception: 3<br/>Intelligence: 3<br/>Wits: 4<br/><br/><br/><strong><span class="bbc_size" style="font-size: 12pt;">Abilities</span></strong><br/><br/><strong>Talents</strong><br/>Alertness: 2<br/>Athletics: 3<br/>Brawl: 4<br/>Dodge: 2<br/>Empathy:<br/>Expression:<br/>Intimidation: 2<br/>Leadership: 2<br/>Streetwise:<br/>Subterfuge: 2<br/><br/><strong>Skills</strong><br/>Animal Ken:<br/>Drive:<br/>Etiquette:<br/>Firearms: 2<br/>Melee: 4<br/>Performance (Dance): 1<br/>Security: 2<br/>Stealth: 4<br/>Survival:<br/><br/><strong>Knowledges</strong><br/>Academics: 2<br/>Computer:<br/>Finance:<br/>Investigation:<br/>Law: 2<br/>Linguistics: 2<br/>Medicine:<br/>Occult: 1<br/>Politics: 2<br/>Science:<br/><br/><br/><strong><span class="bbc_size" style="font-size: 12pt;"><strong>Virtues</strong></span></strong><br/><br/>Conscience: 3<br/>Self-Control: 3<br/>Courage: 4<br/><br/><br/><strong>Willpower:</strong>6/6<br/><br/><br/><strong>Blood Pool:</strong>14/14<br/><br/><br/><strong>Humanity:</strong>6<br/><br/><br/><strong>Merits</strong><br/>Huge -4<br/><br/><strong>Flaws</strong><br/>Revenant Weakness +3<br/>Addictions +3<br/><br/><br/><strong><span class="bbc_size" style="font-size: 12pt;">Advantages</span></strong><br/><br/><strong>Backgrounds</strong><br/>Generation: 4<br/>Retainers: 1<br/>Mentor: 1<br/>Resources: 2<br/>Status: 2<br/><br/><br/><strong>Disciplines</strong><br/>Visceratika: 4<br/>Flight: 3<br/>Potence: 2<br/>Fortitude: 2<br/><br/><strong>Health:</strong>O O OO OO OO<br/><br/><br/><strong>Description:</strong>This enormous creature stands seven and a half feet high and how much it weighs is guesswork at best. His skin is gray and textured similar to the stone of a worked statue. However, allover pebbly spikes, nubs and ridges litter his muscular frame; not least in his face. He has a sort of "beard" along his jawline made up of downward pointing spikes, while his eyebrows are stony ridges. His fanged jaws somewhat elongate the silhouette of his face while the tip of his nose is melded into the upper lip. Hard cheek bones frame a set of disturbingly human eyes of a perfectly normal brown hue. From the top of his head a pair of spiraled horns curve backwards, joined by a pair of triangular ears.<br/>From his back a pair of enormous wings grow, measuring 32 feet between the tips when fully spread. He typically wears only a type of garment that conceals his privates and rears, held fast with a belt to which small belt bags are attached.<br/><br/><div align="center">(http://i468.photobucket.com/albums/rr44/HaloKajira/gargoyle.jpg)</div><div align="center">An inspirational piece only. Not entirely accurate.</div><br/><strong>Biography:</strong>While Stráž can remember nothing solidly before his embrace, the facts of the matter is that he was born a revenant of the Zantosa family in 1708 in a part of the world then called Upper Peru, but which would in time be known as Bolivia. The Szantovich family had been ousted from Europe by their hated enemies, the Grimaldis, only to later reappear in the Americas under the name Zantosa. Stráž, then named Milosh by his parents but known as Emíl among mortals, grew up in Villa Bohemia, in the foothills of the Andes, among the wanton debauchery of his notorious family. Aging at only quarter the speed of normal human being, Emíl could play cards, shoot pistols, fence, ride and flirt while only appearing no more than ten at most. He was a child of his family and by his hundredth year had tried nearly all narcotics available in the South Americas, lain with countless women, sired a daughter with his own half-sister, killed men with nary a thought and helped hide the vices of the more twisted members of the Zantosas.<br/><br/>When Upper Peru's struggle for independence began in 1809 an eager Emíl, looking no more than twenty-five, accepted the family's wishes for him to join the revolution and in the bloodshed dispose of their business rivals in the country. Through sixteen long years Emíl fought both on the field and in homes, killing Spaniards and plantation owners alike for both glory among his comrades and favour among his relations. It was still a wearied man who returned to the Villa after Bolivia had be proclaimed and from then on he retreated away to certain extent from the wild parties and debauchery of his family.<br/><br/>He gratefully accepted requests to aid the Tzimisce in North America and would spends many years as a daytime guard for his masters. It was in 1869 he found himself in New York City as one of the guards of a young Tzimisce making a name for herself in the city. He was there the night her haven was attacked by something that came from the night on wings, crashing in through the windows to engage the ghouls and revenants. One by one they were dispatched, though they were able to ensure the Tzimisce's escape, until Emíl alone barricaded himself in the house's attic. Again and again the creature tried to force its way inside, but even then Emíl was no push-over, thwarting it just barely each time. It was just before dawn when the statue like being gave up and lifted off into the graying sky.<br/><br/>Emíl watched its flight and saw it duck into a church tower before the sun's rays could appear on the horizon. He collapsed with a sigh onto the floor and fell asleep on the spot. When he woke up it was yet daylight, though it was quickly failing, and so he swiftly armed himself with a firearm and a broken length of wood from the destruction and made his way to the church. Climbing up into the tower he searched high and low for over an hour before deciding that the strange vampire must have found some way out of the church. Just then, a rough gray hand reached out of the masonry and grabbed hold of him, followed by: "<em>You again?</em>"<br/>With the pleasure and torment of death rebirth, Emíl's memory left him and what was to become Stráž began to form.<br/><br/>Stráž spent his early years in the care of Beryl, the female Gargoyle that had been so impressed by his prowess that she'd chosen him for her company down the long nights of unlife. Beryl was a crafted Gargoyle, created in Europe long ago and, having survived the destruction of her Tremere domitor, came to the Americas to get away from the Camarilla. Stráž, however, left her soon enough to venture into the nights alone, seeking for other Kindred and finding them in the very organization that Beryl had sought to escape from. Even so he driften from city to city, never seen as more than a second hand vampire when he wasn't assaulted directly by the Tremere, until he came back to New York where Kindred were plentiful along with all the opportunities that entailed.<br/><br/><br/><strong><span class="bbc_size" style="font-size: 12pt;">Equipment</span></strong><br/><br/>Greatsword: A huge, black sword made of worked iron. Possibly poached from a statue by the looks of it. Stráž doesn't usually carry it around, unless he has a reason to.<br/>Cell phone<br/><br/><br/><strong><span class="bbc_size" style="font-size: 12pt;">Notes</span></strong><br/><br/><strong>Gargoyle Weaknesses</strong><br/>Monstrous: Sort of self-explanatory. Stráž cannot readily show himself in front of Kine.<br/>Easily dominated: Gargoyles count as having 2 Willpoints less than they actually have when resisting Domination powers.<br/>Amnesia: A "crafted" Gargoyle is a completely blank slate that must be taught everything anew. Having been embraced, Stráž isn't quite so bad off. He has a basic sense of personality, though not identity, and can utilize the skills from his mortal life, even speak the languages he could back then. But names and faces are forever lost to him.<br/><br/><strong>Revenant Weaknesses</strong><br/>Because he was a revenant of the Zantosa family, Stráž' life was one of excess and addictions. He's had the bad fortune of retaining the Zantosa weakness after his embrace and so whenever he encounters a new pleasurable sensation he must make a Willpower vs variable difficulty in order to attempt to resist becoming addicted to it.<br/>He is currently addicted merely to alcohol and nicotine.<br/><br/><strong>Lisa Cooper</strong><br/>Stráž' retainer was ghouled in the 50's and runs a small bar outside NYC which provides Stráž with some small funds to make use of.<br/><br/><strong>Specialties</strong><br/>Strength: Iron Grip, Ram's Head<br/>Stamina: Hidden Reserves, Marathon Flyer<br/>Manipulation: Persuasive<br/>Wits: Above Surprise<br/>Brawl: Quick Head<br/>Melee: Heavy Blades<br/>Stealth: Night Flyer<br/><br/><strong>Status</strong><br/>Sheriff: Stráž was appointed Sheriff of New York City five years previous, when the old one was killed under questionable circumstances. He is not thought highly of, but his office nets him some grudging status locally.<br/><br/><br/><strong>Freebies</strong><br/>Merits -4<br/>Flaws +6<br/>3 points of Disciplines -21 (The first point of Flight comes free of charge)<br/>2 points of Willpower -2<br/>Extra Attribute point spent on Stamina