<div align="center"><strong><span class="bbc_u">Character Biography</span></strong></div><br/><div class="floatright">(https://i.imgur.com/If9OkQe.png)</div><strong>Name:</strong>Kiyoni Masyura<br/><strong>Nicknames:</strong>"Kiki," "Pet," "Slut."<br/><strong>Sex:</strong>Female<br/><strong>Age:</strong>26<br/><br/><strong>Race:</strong>Kitsune<br/><strong>Class:</strong>Gunslinger (Musket Master & Mysterious Stranger)<br/><strong>Alignment:</strong>Chaotic Good<br/><br/><strong>Level:</strong>8<br/><br/><span class="bbc_u"><strong>Basic Appearance:</strong></span><br/><br/>Kiyoni stands at a tiny 5'2" tall and weighs maybe 50kg at a push. Despite her small stature, her body is usually considered to be exceptionally desirable; she is lean and toned from her years as an adventurer, though she has made an effort to keep her skin smooth and healthily coloured despite her work with firearms. She has a curvaceous hourglass figure with wide hips, long legs, a narrow waist and ample, generous Double-D-Cup breasts that are kept tightly bound in place by a series of leather cups and belts that are worked into her overall outfit both for protection and for tantalising teasing; oftentimes, men will give her what she wants just because of what she's wearing, and that is perfectly acceptable to her. Her hair is a deep, dark orange that bleeds into a fiery red as it travels down the length of her waist-length braid, which she keeps in check with several clips and belts. Her facial structure is angular and powerful, yet still retaining the graceful delicacy of a beautiful young woman. Her eyes are the only thing that mark her as perhaps not completely human, being a vibrant violet-purple in colouration. In truth, she isn't human at all; being Kitsune, she also has a humanoid fox-folk form and an animalistic fox form, both of which mirror the colour of her hair.<br/><br/><strong><span class="bbc_u">Personality:</span></strong><br/><br/>Feisty and fiery, Kiyoni is adventurous, curious and excitable, very rarely content to follow along with what people think she<em>ought</em>to be doing, more often striking out on her own to do what<em>she</em>wants to be doing instead. She really only cares about exploring new places, meeting new people and celebrating her freedom for as long as she can. She enjoys all of the pleasures of the flesh that you might expect - drinking, gambling, sex - and throws herself into any new experience with reckless abandon, often dragging new friends off to the bedroom to explore her wide catalog of sexual kinks and desires. There's very little that will turn her off, and she proudly boasts that if there's a sentient monster or creature out there that can be bargained with, she'll probably fuck it at least once, just to see what it's like. That being said, when push comes to shove and the chips are down, she is a fearsome combatant who gives no quarter when provoked, and when her friends lives are in danger, she is quick to get the job done as brutally and efficiently as possible without any semblance of hesitation or remorse; the battlefield, after all, is no place for games.<br/><br/>Of course, that doesn't mean that she is emotionless or doesn't enjoy the fight; she enjoys the challenge of combat just as surely, and once the battle is over, she'll revert to her playful nature, sometimes even getting back into trouble with her sharp tongue and sharper eyes. But that isn't to say that she's stupid or shallow or selfish; her biggest value is freedom, and if she sees anybody stepping on other peoples "rights," she will often get involved and think about the consequences later. She has a cast iron moral code, she simply believes in making the best of every situation and enjoying every new experience for what it is before the chance passes. She has a very long temper and doesn't get goaded easily, more likely to respond with a playfully sharp comment herself. She is playful, feisty, flirty and loyal to a fault, and if you happen to make her a friend, you will find a friend for life...just one who is likely to drag you headfirst into just as much trouble as her battlefield prowess gets you out of! But at the end of the day, she'll always be at your side with a deck of cards, some dice and a drink in her hand, promising a night of drinking, gambling and fun. There's this much to say about her; a day with her is very rarely predictable, and almost never boring!<br/><br/><br/><strong><span class="bbc_u">Basic Background:</span></strong><br/><br/>Kiyoni was raised in the far east in captivity; her parents were bred together by a group of Drow, Orc and Human slavers to create her, along with a good deal of other magical creatures and rarer, more "Exotic" sentient races. The Slave Ring was as offshoot of a larger international criminal syndicate that had their fingers in just about everything; drugs, corruption, jury tampering, slavery, casinos, protection rackets, burglary and fencing, hits for hire...the whole shebang. It wasn't the largest criminal network on the planet by far, but it was still a power to be reckoned with in its territories, and one of their largest money makers was the breeding, training, trafficking and sale of exotic slaves and pets. Be it captive griffins sold to bored nobles, indoctrinated Bugbears or Dire Creatures sold to private businesses as guard creatures, slaves intended for disposable wetwork or unquestioningly loyal agents, or various "exotic" species bred to be pleasure slaves to the wealthy and unscrupulous, they did it all. Kiyoni was trained and raised from birth to please; her Kitsune heritage offered a great deal options to the criminals raising her, especially when she demonstrated - during her first escape attempt - the rare ability to shapeshift into any individual she'd interacted with in the past.<br/><br/>Whether it be for assassinations and spying, or sexual wish fulfillment, many Nobles and Merchants and Criminals alike would pay handsomely for a slave with that ability, which led to her being exposed to all kinds of people in an effort to expand her ability and train her for her eventual life as a slave. They attempted to indoctrinate her - break her down and counter her parents own attempts at upbringing - into accepting her role in life, beating and starving and humiliating her into submission. When that didn't work, and she kept attempting to escape, they escalated to far more drastic measures, eventually murdering her parents in front of her in an attempt to break her spirit. It very nearly worked, too, as they dragged her down the corridor to her first "Pleasure Lesson," she very nearly gave up there and then, nearly submitting to her awful, hellish life, very nearly retreating inside of herself to escape the horrors that were about to be visited upon her...until a group of adventurers who had heard of the criminal gang quite literally kicked down the door and fought their way through the compound.<br/><br/>She was thrown into a cell to listen to the distant din of battle, waiting in terror and not even daring to hope...until the compound fell silent. Footsteps approached down the corridor, and she wasn't certain whether to stay quiet or shout for help. She heard the sound of the wooden shutter on the door to the cell next to hers open, a pause, then close. Then hers. Light streamed into her dark cell, and an unfamiliar woman stared through it at her...tools rattled in the keyhole, and the door swung open. She was free. The adventurers freed her and the other slaves - though many of the slavers got away, no doubt to report to their Syndicate overlords and get relocated elsewhere to continue operations in a safer location - and Kiyoni resolved to never again flee from her problems, and to never waste a single moment of her newfound freedom. She tagged along with the adventurers, learning anything they could teach her, before they began to go their own ways, find new groups or otherwise retire. And now, eight years later...she's a force to be reckoned with, she's living her life the way<em>she</em>wants...and she's going to dismantle that Syndicate piece by piece if it's the last thing she does.<br/><br/><br/><strong><span class="bbc_u">Goal:</span></strong>To disband the ring of slavers that raised her.<br/><br/><br/><span class="bbc_u"><strong>Theme Song:</strong></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">https://www.youtube.com/watch?v=gfl9MuN_bN8</div></div><br/><br/><span class="bbc_u"><strong>Kinks:</strong></span>Bondage, Brat Taming, Gangbang, Pet Play, Bestiality, Dub-Con, Stomach Bulge, others that I'm probably forgetting xD<br/><br/><hr/><br/><div align="center"><strong><span class="bbc_u">The Stats and Saves, Overview:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Stats:</strong><br/><em>HP:</em> 60<br/><em>Str:</em> 10 (+0)<br/><em>Dex:</em> 20 (+5)<br/><em>Con:</em> 13 (+1)<br/><em>Int:</em> 10 (+0)<br/><em>Wis:</em> 14 (+2)<br/><em>Cha:</em> 20 (+5)<br/><br/><em>Senses:</em> Low Light Vision<br/><br/><em>Grit Pool:</em> 5<br/><br/><em>Attack Options:</em><br/>Musket +14 (1d12 (+5 Focused Shot) ) / +1 PBS, -2 RS, -3 +6 DA <br/>Longsword +9 (1d8) <br/><br/><em>CMB:</em> +8<br/><br/><em>AC:</em> 23<br/><em>TAC:</em> 17<br/><em>FFAC:</em> 18<br/><em>CMD:</em> 25<br/><br/><em>Fortitude Save:</em> +9<br/><em>Reflex Save:</em> +12<br/><em>Will:</em> +8<br/><em>Initiative:</em> +6 (+8)<br/><br/><em>Acrobatics:</em> +13<br/><em>Bluff:</em> +16<br/><em>Diplomacy:</em> +16<br/><em>Disguise:</em> +10 (+20)<br/><em>Knowledge Engineering:</em> +10<br/><em>Knowledge Local:</em> +6<br/><em>Perception:</em> +11<br/><em>Sleight of Hand:</em> +16<br/><em>Stealth:</em> +10<br/><em>Sense Motive:</em> +8<br/><br/></div></div><br/><br/><strong><span class="bbc_u">Skills, Feats and Class Features:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em><span class="bbc_u">Skills:</span></em><br/><em>(4 + Int ( 0 ) ) +1 = 5 / Level</em><br/><br/><em>Languages:</em> Common, Sylvan<br/><br/><em>Class Skills:</em><br/>Acrobatics (Dex) (3), Bluff (Cha) (4), Diplomacy (Cha) (8), Knowledge Engineering (Int) (8), Knowledge Local (Int) (3), Perception (Wis) (6), Sleight of Hand (Dex) (8) Stealth (Dex) (2)<br/><br/><br/><em>Other Skills:</em><br/>Disguise (Cha) (3), Sense Motive (Wis) (3)<br/><br/><br/><strong><span class="bbc_u">Racial Bonuses:</span></strong><br/><br/><em>- Size:</em> Medium<br/><em>- Type:</em> Humanoid<br/><em>- Subtypes:</em> Kitsune, Shapechanger<br/><em>- Speed:</em> 30ft<br/><em>- Languages:</em> Common, Sylvan<br/><br/><em>- Agile:</em> +2 Racial on Acrobatics Checks<br/><em>- Change Shape:</em> Can take on a unique Human Form. +10 Bonus to Disguise to appear Human. Changing Shape is a Standard Action.<br/><em>- Superior Shapeshifter:</em> Gain Fox Shape as a Bonus Feat at Level 1.<br/><br/><em>- Natural Weapons:</em> In her natural form, Bite 1d4<br/><em>- Low Light Vision:</em> Can see twice as far as Humans in Low Light.<br/><br/><br/><strong><span class="bbc_u">Feats:</span></strong><br/><br/><em>- Fox Shape:</em> Take the form of a Fox and gain +10 Disguise to appear as such. Functions as Beast Shape II. <br/>   - Low Light Vision, Scent. Bite 1d3. +4 Dex, -2 Str, +1 Natural Armour. <br/><br/><em>- Point Blank Shot:</em> +1 Hit &amp; Damage &lt; 30ft<br/><br/><em>- Precise Shot:</em> No Penalty to Firing into Combat<br/><br/><em>- Gunsmithing:</em> If the PC has a Gunsmiths Kit, may create ammo at 10% cost, firearms and alchemical ammo at 50% without a Craft Check.<br/><br/><em>- Rapid Reload (Musket Only):</em> Reduce the time it takes to reload a ranged weapon.<br/><br/><em>- Rapid Shot:</em> -2 Hit, get one extra attack. <br/><br/><em>- Realistic Likeness:</em> May Shapeshift into an individual you have encountered before. +10 Bonus to pass as that individual.<br/><br/><em>- Deadly Aim:</em> -3 Hit, +6 Damage<br/><br/><em>- Signature Deed:</em> May use Focused Aim Deed once per round without spending Grit<br/><br/><br/><strong><span class="bbc_u">Traits:</span></strong><br/><br/><em>- Friend In Every Town:</em> +1 Trait Bonus to Diplomacy and Knowledge Local Checks. Diplomacy is a Class Skill.<br/><br/><em>- Highlander:</em> +1 Trait Bonus to Stealth, +2 in rocky or hilly areas. Stealth is a Class Skill.<br/><br/><br/><strong><span class="bbc_u">Class Bonuses:</span></strong><br/><br/><em>- BaB:</em> +8<br/><br/><em>- Proficiencies:</em> All Simple and Martial Weapons, two handed firearms. Light Armour<br/><br/><em>- Gunsmith:</em> Gain Gunsmithing as Bonus Feat. At first level, gain a “Battered Musket.” All other creatures treat it as broken. Can be upgraded to an intact Masterwork for 300gp.<br/><br/><em>- Rapid Reload:</em> Gain Rapid Reload (Musket) as a Bonus Feat<br/><br/><em>- Grit:</em> At the start of each day, the Mysterious Stranger gains Grit = Cha. Normally cannot exceed her Cha Modifier. May regain Grit by:<br/>      - Scoring Critical Hit with a Firearm<br/>      - Dealing a killing blow with a Firearm<br/><br/><em>- Deeds:</em> May spend Grit Points to perform Deeds.<br/>   <em>- Deadeye:</em> Costs 1 Grit Point. May resolve firearm attack as a Touch Attack beyond first range increment.<br/>   <em>- Steady Aim:</em> 1 Grit Point remaining; make a move action, increase RI by 10ft<br/>   <em>- Focused Aim:</em> Costs 1 Grit Point. +Cha to Damage with FA's until end of turn.<br/>   <em>- Gunslingers Initiative:</em> 1 Grit Remaining: +2 Initiative, may draw unconcealed FA during Initiative.<br/>   <em>- Pistolwhip:</em> Costs 1 GP. Make surprise 1d10 + EB attack with butt of musket. May make Free CMC to knock target Prone.<br/>   <em>- Fast Musket:</em> 1 Grit Remaining: Can reload any THFA as if it were one handed.<br/>   <em>- Dead Shot:</em> Costs 1 GP. Make all of your attack rolls. Add up successive damage.<br/>   <em>- Startling Shot:</em> 1 GP Remain: As a Standard Action, may miss a creature. FF until start of its next turn.<br/>   <em>- Targeting:</em> Costs 1 GP. May target specific part of the body. Creatures immune if they are immune to Sneak Attacks.<br/><br/><em>- Lucky:</em> Gain +1 Luck Bonus to Will Saves. +1 every 4 levels past 2nd (Current: +2)<br/><br/><em>- Bonus Feats:</em> 4th, 8th, 12th, 16th, 20th.<br/><br/><em>- Strangers Fortune:</em> May ignore misfires per day = Cha Mod.<br/><br/></div></div><br/><br/><strong><span class="bbc_u">Inventory:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><em><span class="bbc_u">Magic Item Slots:</span></em><br/><br/><em>Head:</em> <br/><em>Headband:</em> Of Bodacious Cleavage<br/><em>Eyes:</em><br/><em>Shoulders:</em> Cloak of Resistance<br/><em>Neck:</em> Amulet of Natural Armour<br/><em>Chest:</em> Endless Bandolier<br/><em>Body:</em> <br/><em>Belt:</em> Of Incredible Dexterity<br/><em>Wrists:</em> Bracelet of Luck<br/><em>Hands:</em> Of Bluff<br/><em>Ring 1:</em> Of Protection<br/><em>Ring 2:</em> Of Sense Motive<br/><br/><br/><em><span class="bbc_u">Complete Inventory:</span></em><br/><br/><em>Max Light Weight:</em> 33lbs<br/><br/><em>- Endless Bandolier (1,500gp) (2lbs):</em> <br/>Can hold 60 alchemical cartridges. Four small pockets can hold 1lb of ammunition, a powder horn or similarly sized objects. The two large pockets can hold a two-handed firearm or similarly sized object. Weighs the same regardless of items stored.<br/><em>Small Pockets:</em> Powder Horn, Gunsmiths Kit, 4 x Rations, 4 x Rations<br/><em>Large Pockets:</em> Musket, Longsword<br/><br/><em>- +1 Distance Musket (8,000gp) (9lbs):</em> 1d12 B &amp; P, Crit x4, Range 80ft, Misfire 1 – 2 (5ft)<br/><em>- MW Longsword (315gp) (5lbs):</em> 1d8 S, Crit 19-20 / x2, +1 Hit<br/><br/><em>- +1 Mithral Shirt (2,100gp) (10lbs):</em> +5 AC, +6 Max Dex 0 ACP<br/><em>- MW Buckler (155gp) (2lbs):</em> +1 AC<br/><br/><em>- Cloak of Resistance +2 (4,000gp)</em><br/><br/><em>- Amulet of Natural Armour +1 (2,000gp)</em><br/><br/><em>- Ring of Protection +1 (2,000gp)</em><br/><br/><em>- Bracelets of The Lucky Bastard +1 (2,500gp)</em><br/><br/><em>- Ring of Sense Motive +3 (900gp)</em><br/><br/><em>- Bracelets of Disguise +2 (400gp)</em><br/><br/><em>- Gloves of Bluff +2 (400gp)</em><br/><br/><em>- Belt of Incredible Dexterity +2 (4,000gp)</em><br/><br/><em>- Circlet of Bodacious Cleavage +2 (4,000gp)<br/><br/><em>- Gunsmiths Kit (15gp) (2lb)</em><br/><br/><em>- Alchemical Bullet x60 (Crafted) (420gp)</em><br/><br/><em>- Bedroll And Blanket (6sp, 8lbs)</em><br/><br/><em>- Ioun Torch (75gp):</em> Hands Free Light<br/><br/><em>- Flawed Dusty Rose Prism (500gp):</em> +1 Competence to Initiative<br/><br/><em>- Trail Rations x8 (4gp) (8lbs)</em><br/><br/><br/><em>End Wealth:</em> 470gp 4sp<br/><em>Total Weight:</em> 20lbs<br/></em></div></div></div>