AFAIK you don't have any innate meta-magic reducers, right? This means you'll probably benefit more from rods that feats. Empowered Spell in particular is 32,500 which may be out of your initial gold buying range but for free empower to any spell level 6 or lower three times per day with no level adjustment it can be a lot better then a feat. Your DEX Mod is only two higher than your strength so thats not a huge benefit from weapon finesse.<br/><br/>Weapon Crystals are like weapon enchantments you can "swap out" by changing the crystal. They appeared in the Magic Items compendium. They are very cheap, are are purposely meant to be able to allow you to customize your weapon to whatever challenge you face.  Any weapon can have a single attached crystal at a time.  The demolition crystal costs 6k and automatically lets you bypass constructs DR as if your weapon was adamantine as well as deliver sneak attacks and critical hits to them.<br/><br/>The Fiendslayer crystal overcomes fiends DR, stops them from teleporting on hit and deals extra damage BUT is useless to use since it punished evil people who use it.  Others let you absorb heal for a few hp when you deal damage, make your attacks deal more damage to undead and treat them as ghost touched.  Ect. Some great armor crystals too but many of us don't wear armor.  The biggest thing, it's like  extra enchants for your weapons and armor that are cheaper then usual and can be swapped to fit your need.<br/><br/><br/>We tend to allow retraining in the campaign so if you don't want to drop empower spell before you get a rod than you can eventually still train out of it. It will just take time and maybe a little money rather then be instant.<br/><br/><br/>A necromancer nymph with a sword sounds cool but looking at your character you're an "Okay" necromancer, and not even that until you get some real strong bodies.  And you're actually rather poor with a sword, how much better are you at attacking than a pimped out half fire elemental marilith skeleton riding a Great Wyrm green dragon zombie? (With your plague of undeath SLA they will have max hp on those d12's meaning 16 hp per HD from desecrate and corpsecrafter. Then give them some basic magic items and BOOM baby!) What you are good at is spell-casting and survival. What I'm seeing is with that solid base you can be a really good front line caster that can meele it up or you can be a mid line commander of terrifying undead war machines.<br/><br/>The other option is go with the arcane necromancer's actual area of power and thats power over lifeforce and the soul and forget making undead.  As your character is set up she should be one of the most overpowering archfiends among us. Instead though she's spread rather thin and using her most powerful tools to do better at what she's mediocre at rather then do amazing at what she's great at.  She's spread pretty thin and eventually if you can amass enough wealth powerful magic items and more levels will make up for it since your build gets exponentially more powerful.  If thats not what you're after though and you want power now you should narrow your focus a bit more.  Id drop the sword fighting, but you can make a very good sword fighting spell caster (who will still use more spells than sword) by getting rid of the undead and using debuff and control necromancy.<br/><br/>Im trying to help your out here. Anasil needs only a few tweaks to become really powerful.<br/><br/><br/>ALso how did those dretches get 30 fire resist? Zaer, im curious!