<div class="floatright">(http://i610.photobucket.com/albums/tt183/GhostwheelX/Misc/when____by_katjafaith-d1rxmkk_zps9efc5209.jpg)</div><strong>Name:</strong>Dina (http://www.rpgcrossing.com/profiler/view.php?id=44141)<br/><br/><strong>Background:</strong><br/><br/>Where there is life, there must also be death. For life to grow, the old must wither to make room for the new. In order for Summer to come, Winter must first wreath the land in a blanket of snow. Only after the hardest Winter do people understand how lucky they are, and treasure what is close to them. The hardships of the world forge stronger folk, and allow them to weather even harsher storms. Death and cold are just a part of the cycle as life and warmth are. This is the philosophy of the Winter Witch.<br/><br/>Dina from a young age was different from the other girls. She was a little too cold, a little too distant. She asked too many pointed questions, asked, "Why?" when she should have accepted things, emotionlessly pointed out the flaws in others. All of these garnered her few friends, and early on her parents decided send her to become a Witch, the perfect profession for those who asked too many questions, like Dina.<br/><br/>Taking to her apprenticeship like a fish to water, Dina felt at home for the first time; while she missed her parents, the study of becoming a Witch, of learning when to ask what, and how to ask it engrossed her so fully that she barely thought of them. Years passed by, and finally the day came close when her mentor felt her life coming to a close soon and prepared Dina for the final ceremony before she could take her place; to take her mentor's life.<br/><br/>It was understood that this was the final task upon taking over the duties of a Winter Witch of an area. One had to do what was right, to be calculating, unemotional, to act without remorse and to keep balance and destroy whatever was needed regardless of its sentimental value. That was what it meant to be a Winter Witch, to place the balance and order of nature above yourself, regardless of how you yourself felt. She accepted it with a heavy heart, on one hand sorry to see her mentor go, but on the other understanding and accepting that it needed to happen for life to move on.<br/><br/>The two women spent the week before the ceremony fasting and cleansing themselves of all impurities. They prepared themselves for the ceremony, their familiars watching over them... when the unthinkable came. Witches are often appreciated, but rarely liked, Winter Witches even more than most. Count Lucinean Galdana had heard tales of the witch, and thinking he was "saving" Dina from the wicked crone captured her mentor, staked her, and burned her to stop the "atrocities" that had been committed by the old witch to threaten anyone else. Starved from fasting and weak, neither Dina nor her mentor could do much to stop them, and Dina watched as her mentor died screaming in agony from the tongues of flame that devoured her body.<br/><br/>It's been years since then, and Dina has almost finished preparing. How many more witches who helped villages and other areas had been taken by the Count? How many lives would perish because the witches weren't there to keep balance? It couldn't go on any more. She had prepared as she could best, put her things into order, and prepared to leave the village in order to put a stop to the Count and do what a Winter Witch did best; end the existence of things to maintain balance.<br/><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Character sheet:</strong></span><br/><strong>Name:</strong>Dina<br/><strong>Race:</strong>Human<br/><strong>Alignment:</strong>Neutral Evil<br/><strong>Gender:</strong>Female<br/><strong>Class:</strong>Winter Witch 3<br/><br/><strong>HP:</strong>24 (3 HD)<br/><strong>AC:</strong>12 (Touch 11, Flat-footed 11)<br/><strong>Ability Scores:</strong>Str 7, Dex 12, Con 12, Int 20, Wis 10, Cha 15<br/><strong>Saving Throws:</strong>Fort +3, Ref +3, Will +4<br/><strong>Initiative:</strong>+1<br/><strong>BAB:</strong>+1,<strong>CMB:</strong>-1,<strong>CMD:</strong>10<br/><br/><strong>Scythe</strong>-5 (2d4-2, 20/x4)<br/><strong>Light Crossbow</strong>+2 (1d6, 19-20/x2)<br/><br/><strong>Skills:</strong><br/>Appraise +8<br/>Bluff +8<br/>Diplomacy +8<br/>Escape Artist +7<br/>Intimidate +8<br/>Knowledge (Arcana) +11<br/>Knowledge (Local) +9<br/>Knowledge (Religion) +9<br/>Knowledge (The Planes) +9)<br/>Perception +6<br/>Sense Motive +6<br/>Spellcraft +11<br/>Stealth +7<br/>Use Magic Device +11<br/><br/><strong>Spells:</strong><br/>Level 0: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic (1/1), Detect Poison (1/1), Guidance, Light, Mending, Message (1/1), Putrefy Food and Drink, Ray of Frost (1/1), Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue<br/>Level 1: Beguiling Gift, Blend (1/1), Charm Person (2/2), Fumbletongue, Mount, Obscuring Mist, Summon Monster I, Web Bolt (1/1)<br/>Level 2: Animate Rope, Blindness/Deafness (1/1), Web (1/1)<br/><br/><strong>Feats:</strong><br/>Ability Focus: Hex<br/><br/><strong>Class Abilities:</strong><br/>Cantrips<br/>Cold Flesh (Endure Elements)<br/>Hex: Slumber<br/>Ice Magic<br/>Patron: Trickery<br/>Witch's Familiar: Raven (Infiltrator)<br/>Hex: Evil Eye<br/><br/><strong>Racial Abilities:</strong><br/>Skills<br/>Focused Study (Use Magic Device)<br/>Bonus Feat - Racial Heritage: Half-elf<br/><br/><strong>Traits:</strong><br/><To be added><br/><br/><strong>Currency:</strong><br/>Copper:<br/>Silver:<br/>Gold:<br/>Platinum:<br/><br/><strong>Possessions:</strong><br/>+1 Cloak of Resistance<br/>Quick Runner's Shirt<br/>Wand of Infernal Healing<br/>Scythe<br/>Light Crossbow<br/>Haramaki<br/><Mundane equipment added soon><br/><br/><span class="bbc_size" style="font-size: 10pt;"><strong>Familiar Statblock:</strong></span><br/><strong>Size:</strong>Tiny<br/><strong>AC:</strong>16, touch 14, flat-footed 14 (+2 Dex, +2 Size, +2 Natural Armor)<br/><strong>Initiative:</strong>+2<br/><strong>HP:</strong>12<br/><strong>Saves:</strong>Fort +1, Ref +4, Will +5<br/><strong>Speed:</strong>10 ft., fly 40 ft. (average)<br/><strong>Melee:</strong>Bite -2 (1d3–4)<br/><strong>Ability Scores:</strong>Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7<br/><strong>BAB:</strong>+0,<strong>CMB:</strong>+0,<strong>CMD:</strong>6<br/><strong>Feats:</strong>Skill Focus (Perception), Alertness<br/><strong>Skills:</strong>Bluff +4, Diplomacy +1, Escape Artist +5, Fly +6, Intimidate +1, Knowledge (Arcana) +1, Knowledge (Local) -1, Knowledge (Religion) -1, Knowledge (The Planes) -1, Perception +13, Sense Motive +7, Spellcraft +1, Stealth +16, Use Magic Device +1<br/><strong>Special Qualities:</strong>Empathic Link, Low-Light Vision, Share Spells (Divination), Uncanny Stealth, Deliver Touch Spells<br/><br/><span class="bbc_size" style="font-size: 12pt;">On/Offs:</span><br/><To be added>