GM Note:<br/><br/><strong>Arawn,</strong>my dear, your mind need not delve deep into your recollection to recall THE KEEP OF THE THRICE-DROWNED KING, for it is a tale that spans the awakening of the human experience.  The fortress once belonged to a demi-lich named Augur, who had once ruled over a foreign land in the East that sank into the deep.  Twice more had Augur placed his keep in lands that would be swept by the tides, for it was the only means to defeat him and his hordes of monsters.  Thrice had he been drowned by the salty brine.  Thrice had the people that inhabit this world reduced his keep to ruins.  Thrice had he been sundered by the waves.<em>Until now.</em><br/><br/>In a dream within your slumber, the Children of Zhar had learned that Augur still remained in his undeath master of his keep.  Yet, he made no moves to secure his place in the new world.  He did nothing with his power, but wait.  Wait in the halls of his thrice-drowned kingdom.<br/><br/><strong>CHILDREN OF ZHAR</strong>, you have been dispatched by your one true GOD to rid the world of<strong>AUGUR</strong>, he who was led to immortality and power by<strong>ZHAR HIMSELF</strong>!  For he who controls the Keep of the Thrice-Drowned King sits on the throne as avatar for Zhar, and the steward of the seat has been derelict in his duties.