<div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/8b/e5/05/8be505687996b46f6a5d5651901e1457.jpg)</div><strong>Name:</strong>Rini<br/><strong>Age:</strong>32<strong>Size:</strong>Small<br/><strong>Description:</strong>Three foot five and fifty pounds, for a Halfling Rini is actually pretty huge and she doesn't like it when the tall folk make fun of her height one bit. Rich tanned skin, brown dreadlocks and dark brown freckles give her an exotic look to go with her particularly pointed ears.  With her slight knack for magic she likes to brag that her father was a Wood Elf, she knows that isn't really possible but it's a good tall tale! What is actually going on with her unusually heritage is something she jokes about, but she doesn't actually know. It might not be the joke she thinks it is.<br/><br/>With an athletic frame, Rini keeps herself in incredible shape and likes to wear practical clothes that look smart, but not overly showy. She has a fondness for scarfs, either as an improvised skirt to keep her warm or a hairband and has a fair few because the men she dates tend to buy them for her because it's such an obvious gift choice and rather cheap at that. Not that she minds at all,  it's the thought that counts.<br/><strong>Sex/orientation:</strong>Female. Unwavingly Heterosexual so far, though beyond it being man shaped she really is willing to play the field. She likes the warmth and intimacy or relationships, sex is just a nice bonus especially if they're actually good at it.<br/><strong>Alignment:</strong>Lawful Neutral. Rini's a Cookpot Cartel girl through and through, she believes in honoring spoken deals and treating people with kindness who aren't involved in the cutthroat world of Cartel business. People mistake that kindness for weakness at their own peril, Rini doesn't often give those who'd step up to the Cartel long to regret the mistake.<br/><strong>Background:</strong>The Cookpot Cartel were once just a simple group of Halfling cooks who owend a restaurant, but when Arcanz put up the shields they quickly became a place for the Halfling and Gnomes of the city to seek a little sanctuary and succor. It's grown out from there, supplying Arcanz with a not insignificant amount of the essentials it needed to keep functioning while closed off from the outside world through means both fair and foul. If you needed something rare you could seek out the Cartel and for a price it would be found.<br/><br/>Rini was born like many Halflings in an area under the Cartel's protection and joining the Cartel is often the only way to further yourself in a society where there was rarely enough to go around. She was in there when she was old enough to pass for eighteen and as a tall girl that was a lot earlier than some people thought. Rising through the Cartel's ranks was done simply through merit, hard work and a willingness to get shit done was what mattered and Rini had an unfailingly hard work ethic. Whether the situation needed honeyed words or a blade to the back of the thigh she got a reputation as someone who made things happen and she fell into the role of a fixer rather easily, helping to come in when someone had gotten themselves into a terrible predicament and showing them how to get out of it. Sometimes the way out of it takes blood and bravery but if they can't handle it they wouldn't have asked her for help. She never asks too much of people, but sometimes she can ask an awful lot.<br/><br/>She's far from heartless, she does what she does because she genuinely believes the Cartel is looking out for the best of the small folk, even if they don't always appreciate being under the thumb of what it essentially a mafia group. Life's tough in a city with limited resources, you have to be tough if you want to give other people the chance to enjoy it. Rini herself enjoys the exotic, whether it comes to lovers, food or culture something new is what always makes her eyes twinkle.<br/><br/>When the walls came down she was putting in her application to be one of the ones who went out there to the Head Cooks before people had even processed the news. The Cartel thankfully had complete trust in her to go out there and make sure that a bit of the new world comes back to their communities. This is going to be a time when a lot of people seize unimaginable wealth and those who miss out will regret it.<br/><br/><strong>Languages:</strong>Common, Halfling, Gnomish, Thieves' Cant<br/><hr/><strong>Race:</strong>Lightfoot Halfling<br/><strong>Levels/Prof:</strong>Rogue 7 (Arcane Trickster), Guild Merchant<br/><strong>Ability scores:</strong>Str 10, Dex 20 +5, Con 16 +3, Int 18 +4, Wis 10, Cha 12 +1<br/><strong>Senses:</strong><strong>Perc:</strong>13<br/><strong>Initiative:</strong>+5<strong>AC:</strong>17<strong>Speed: 25 Feet</strong><br/><strong>Hit points/HD:</strong>51/7D8<br/><strong>Skills/Proficiencies:</strong>Acrobatics, Insight, Leatherworker, Perception, Persuasion, Sleight of Hand, Stealth, Thieves Tools. Light Armour. Simple weapons, Hand Crossbows, Longswords, Rapiers, Shortswords<br/><strong>Feats:</strong><br/><strong>Features:</strong>Expertise (Acrobatic, Persuasion, Sleight of Hand, Stealth. Doubles Proficiency bonus), Sneak Attack (3d6 damage once a turn on a hit with Advantage or on an enemy engaged with a friendly within 5ft), Cunning Action (Dash, Disengage or Hide as a bonus action when in combat), Uncanny Dodge (Use reaction to halve damage from an attack), Mage Hand Legerdemain (Can use Mage Hand for Sleight of hand or Thieves' tools. Can also use Bonus action to control the hand), Evasion(On dex saves vs damage, a success means no damage and failure means half damage.)<br/><strong>Traits:</strong>Lucky (Reroll 1's), Brave (Advantage against Fear) , Halfling Nimbleness (Can move through space of any creature larger than me) , Naturally Stealth (Can hide when obscured by creature larger than me)<br/><strong>Spells:</strong><br/>Cantrips- Booming Blade, Mage hand, Minor Illusion.<br/>1st Level (3 slots)-  Charm Person, Silent Image, Shield<br/><br/><strong>Weapons:</strong>+1 Rapier, Light Crossbow, 20 Bolts with Case,  Six Daggers, Short Sword.<br/><strong>Armour:</strong>Studded Leather Armour<br/><strong>Magic Items:</strong><br/><strong>Equipment:</strong>Brewer's tools, Thieves' Tools, Climber's Kit Component Pouch, Backpack, Bedroll, Blanket, Caltrops (20), Candle (10), Crowbar, Flask, Grappling Hook, Hammer, Hooded Lantern, Mess Kit, Oil Flash, 3 Pouches, Silk Rope (50 Feet), 3 sacks, Iron Spikes (10), Tinderbox, 4 Torches, Whetstone, Ball Bearings (1000), Dice Set, Hourglass, Mummified Goblin Hand, Two Toy Soldiers one with a missing head.<br/><strong>Gold:</strong>18gp 8sp