<div class="floatright">(https://i.pinimg.com/originals/28/6e/3d/286e3dd697ee8248ec6b1e59464dc733.jpg)</div><br/><em><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;">Zayne Aldarian</span></span></em><br/>Male Human Unchained Monk/Sanguine Sorcerer 1 (https://www.myth-weavers.com/sheet.html#id=1669969)<br/>HP: 12 | AC: 19 | Init: +8 | Status: Fatigued, Mage Armor<br/>Location: One Jailcell south of Revvosh, third on the left from the top<br/>Tagging: Open, Faerl, GM NPC<br/><hr/><br/>When Zayne's cell finally clicked open he moved up a little then pushed his way through his cellmates and further out into the hall nodding a thanks to whomever opened his cell and moved into a position where he could try to see the guards standing outside. He was tired of all this crap but still had juice to spare from not blowing his magical load already. He didn't like putting his back to someone else but it wasn't much of a choice when he slipped between the white haired witch and the others; peering around the corner as he continued to cast a spell that should help them out at least. With a gesture, the area around Mr. Hass and other two guards would hear a faint splat like something viscous hitting the ground.  Hopefully the Grease spell would cause the to slip up and leave themselves open to the attacks!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body">When the cell opens, Zayne moves N1 then E3 and peers around the corner if he can and <strong>casts Grease</strong></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Grease</div><div class="spoiler_body"> School conjuration (creation); Level bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1; Elemental School earth 1<br/><br/>CASTING<br/><br/>Casting Time 1 standard action<br/>Components V, S, M (butter)<br/><br/>EFFECT<br/><br/>Range close (25 ft. + 5 ft./2 levels)<br/>Target one object or 10-ft. square<br/>Duration 1 min./level (D)<br/>Saving Throw see text; Spell Resistance no<br/><br/>DESCRIPTION<br/><br/>A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.<br/><br/>The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.</div></div>