Jeyna heard the cackling and realized moment later the fight may be not over yet. She chants a spell in druidic and waves hands over her figure. Soon her snow pale skin takes rich dark bronze tone and her hair goes from vibrant white to bright green.<br/><br/>She then chanted but this time in sylvan, more of calling; "[sylvan] Come to me, creature of caverns and darkness, come answer call for a aid from a child of nature!" Her staff glows green light while she speaks and soon somewhere a loud screeching is heard and large bat swoops from dark corner of the cavern! Flapping about and searching for prey she says to others; "His name translates to common as<em>Nightwhisper</em>, feel free buff him up for combat if you have anything to spare." With those words Jeyna changes form and with quiet growl stares on the pit where madman has jumped into. Ready to use her fangs when he comes into range.....<br/><br/>OOC: Casted barkskin, +3 to natural armor. Used second round to cast extended Summon Nature's Ally II, used it to call a dire bat. Stats of the bat are below for reference. Third round she spend changing shape to predator form and ready action to bite ass.<br/><br/><span class="bbc_u"><strong>DIRE BAT</strong></span><br/>Large Animal<br/>Hit Dice: 4d8+12 (30 hp)<br/>Initiative: +6<br/>Speed: 20 ft. (4 squares), fly 40 ft. (good)<br/>Armor Class: 20 (–1 size, +6 Dex, +5 natural), touch 15, flat-footed 14<br/>Base Attack/Grapple: +3/+10<br/>Attack: Bite +5 melee (1d8+4)<br/>Full Attack: Bite +5 melee (1d8+4)<br/>Space/Reach: 10 ft./5 ft.<br/>Special Attacks: —<br/>Special Qualities: Blindsense 40 ft.<br/>Saves: Fort +7, Ref +10, Will +6<br/>Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6<br/>Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8*<br/>Feats: Alertness, Stealthy<br/><br/>A dire bat has a wingspan of 15 feet and weighs about 200 pounds.<br/><br/><em>Combat</em>Dire bats swoop down upon unsuspecting prey from above.<br/>Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.<br/>Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.