Name:  Warren Elmont<br/>Race:  Human<br/>Gender:  Male<br/>Height: 5' 11"<br/>Weight:  208<br/>Hair: Black w/ Red tint<br/>Eyes:  Black<br/>Age:  26<br/>Position:  Boarding/Ground Troops/Gunner<br/><br/>Background:  Alcatron was a maximum security prison colony owned and operated by the Omacron Corporation.  There was a massive prison break and inmate takeover of the colony just as Omacron was disbanded, and the colony was never reclaimed from the prisoners.<br/><br/>The prison was used as a source of cheap, hard labor by Omacron, such as mining and manufacturing, and the prisoners kept up that trade for a while, selling the goods dirt cheap to less scrupulous buyers.  Shortly, the materials ran out, and they began to steal trader's ships, becoming pirates in that region of space.<br/><br/>Their society survived, each gang becoming a faction in their new city.  The place was not tranquil, of course.  These were not stable or cooperative people, in general, to begin with.<br/><br/><br/>Warren is second generation Devil's Hand, son of an original prisoner and a woman he claimed in the takeover of the colony.  Using some lingering outside connections, the Devil's Hand broke into the mercenary racket, engaging in more specialized acts of piracy, theft, protection, or murder, for their clients.<br/><br/>When a 'retrieval' mission went sour, Warren narrowly escaped with a couple crates of cargo, and was forced to make an emergency landing on a nearby planet.  Rather than go back to Alcatron, he decided to see more of the universe, and began plying his trade while he traveled.<br/><br/>Personality:  Eccentric, energetic, enthusiastic, brash, confident, unconcerned, hotheaded, crafty.<br/><br/>Enochian Ability:  None<br/><br/>Likes:  Guns, explosions, the smell of napalm in the morning, competition, tea, trivia, childish fun.<br/>Dislikes:  Irresponsibility, being doubted, being lied to.<br/>Habits:  Snap judgments, coming on too strong, carrying an arsenal on his person, solving problems with the most direct method.<br/><br/>Aspects:<br/>1:  Savage Upbringing<br/>2:  Poor Education<br/>3:  BLAM!  BLAM!  KABOOOOOM!<br/>4:<br/>5:<br/>6:<br/>7:<br/>8:<br/><br/>Skills:<br/>4:  Blasters<br/>3:  Athletics, Endurance<br/>2:  Alertness, Crime, Leadership<br/>1:  Pilot, Resolve, Might, Repair<br/><br/>Health:  [][][][][][][]<br/>Composure:  [][][][][][]<br/><br/>Perks:<br/>Companion: Power Suit Eyebot:  Has advanced targeting, detection, and advisory systems, as well as provides neural and chemical input that acts as steroids and a buffer against mental and physical stress.<br/>3:  Resolve, Pilot<br/>2:  Might, Athletics, Blasters<br/>1:  Endurance, Computer Use, Alertness<br/>Health:  [][][][][]<br/>Composure:  [][][][][][]<br/><br/>Gadget: Power Suit, contains combat and field equipment for effectiveness, survival, and mobility, as well as exoskeletal armor and mechanized muscle systems.<br/><br/>Undefined