Okay, I just need to do some re-working and probably a little talking with @lusciousonly . But there's probably not too much fear of overlap. I'm doing mine as a very combat techno instead of a decking one, and having another Techno in the group makes things easier. But still going to shoot a message in a bit when I'm back at where I have the files.<br/><br/><br/>Just so I don't forget to do this during the crazy times, Tentative build for Ice-10<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The P was for Pending</div><div class="spoiler_body">== Personal Data == <br/>Street Name: Ice-10P<br/>Name: Unnamed Character<br/>Movement:4/8 (2m/hit)<br/>Swim:2 (1m/hit)<br/>Karma: 0<br/>Street Cred: 0<br/>Notoriety: 3<br/>Public Awareness: 0<br/>Human F Age Unkn<br/>Composure: 13<br/>Judge Intentions: 10<br/>Lift/Carry: 7 (60 kg/40 kg) <br/>Memory: 13<br/>Nuyen:315¥<br/><br/>== Priorities == <br/>Metatype: E,0<br/>Attributes: A,4<br/>Special: C,2<br/>Skills: D,1<br/>Resources: B,3<br/><br/>== Attributes == <br/>BOD: 3<br/>AGI: 2(5) <br/>REA: 4<br/>STR: 2(4) <br/>CHA: 5<br/>INT: 5<br/>LOG: 5<br/>WIL: 6(8) <br/>EDG: 3<br/>RES: 2<br/><br/>== Derived Attributes == <br/>Essence:                                1.01<br/>Initiative:                             9 +1d6<br/>Rigger Initiative:                      9 +1d6<br/>Astral Initiative:                      <br/>Matrix AR:                              9 +1d6<br/>Matrix Cold:                            5 + DP +3d6<br/>Matrix Hot:                             5 + DP +4d6<br/>Physical Damage Track:                  14<br/>Stun Damage Track:                      12<br/><br/>== Limits == <br/>Physical:                               5<br/>Mental:                                 8<br/>   Medkit [+3] (Only for First Aid and Medicine)<br/>Social:                                 7<br/>Astral:                                 8<br/><br/>== Active Skills == <br/>Armorer                                 Base:1          Pool:6<br/>Compiling                               Base:3          Pool:5<br/>Computer                                Base:6          Pool:11<br/>Con                                     Base:1          Pool:6<br/>Cybertechnology                         Base:1          Pool:6<br/>Electronic Warfare                      Base:1          Pool:6<br/>Etiquette                               Base:0          Pool:6<br/>Hacking                                 Base:1          Pool:6<br/>Hardware                                Base:3          Pool:8<br/>Leadership                              Base:0          Pool:6<br/>Negotiation                             Base:0          Pool:6<br/>Perception                              Base:3          Pool:8<br/>Pilot Ground Craft                      Base:0          Pool:5<br/>Registering                             Base:2          Pool:4<br/>Sneaking                                Base:0          Pool:6<br/>Software                                Base:6          Pool:11<br/><br/>== Knowledge Skills == <br/>Cantonese                               Base:3          Pool:8<br/>English                                 Native<br/>Nahautl                                 Base:3          Pool:8<br/>Spanish                                 Base:3          Pool:8<br/>Alchemy                                 Base:1          Pool:6<br/>Area Knowledge: Hong-Kong               Base:3          Pool:8<br/>Crook Hangouts                          Base:1          Pool:6<br/>Data Havens                             Base:4          Pool:9<br/>Nanocyber                               Base:2          Pool:7<br/><br/>== Contacts == <br/>Cheng;Beat on the Labs;Beat Cop(1, 3) <br/>Fly FLy fLY;Apartment near downtown;Inforbroker(5, 2) <br/>Greedy Greens;The oldest Techtronics;BTL Dealer(3, 3) <br/>Moneymaker;Online;Fixer(6, 1) <br/>Mr. Metal;Traveling Alchemist Lab;Mercernary Alchemist(5, 1) <br/><br/>== Qualities == <br/>Bad Rep<br/>Biocompatability (Bioware)<br/>Blank Slate<br/>Cyber-Singularity Seeker<br/>Distinctive Style<br/>One With the Matrix II<br/>Technomancer<br/><br/>== Complex Forms == <br/>(Tradition: Default, Resist Fading with WIL + RES = 10) <br/>Puppeteer<br/>Redundancy<br/>Resonance SpikeTarget: ,Duration: ,Fading Value: <br/><br/>== Lifestyle == <br/>Backup Downs(Low)1 Month<br/>   + Cramped [-10%]<br/>   + Extra Secure<br/>   + Obscure/Difficult to Find [+10%]<br/>   + Grid Subscription (Public Grid) [+50¥]<br/><br/>== Cyberware/Bioware == <br/>Active Hardwires Rating 6 (Automatics)<br/>Antennae<br/>Antennae<br/>Biomonitor<br/>Cybereyes Basic System Rating 1<br/>   + Image Link<br/>   + Smartlink<br/>Datajack<br/>Dream Link<br/>Flashback System<br/>Implant Medic Rating 3 (Flashback System)<br/>Nanohive, Hard Rating 3<br/>Obvious Full Arm (AGI 4, STR 3, Physical 5) (Left)<br/>   + ArmorRating 2<br/>   + Enhanced AgilityRating 1<br/>Obvious Full Arm (AGI 9, STR 6, Physical 7) (Right)<br/>   + ArmorRating 2<br/>   + Customized AgilityRating 6<br/>   + Customized StrengthRating 6<br/>   + Enhanced AgilityRating 3<br/>   + Custom Submachine Gun<br/>Obvious Full Leg (AGI 4, STR 3, Physical 5) (Left)<br/>   + ArmorRating 2<br/>   + Enhanced AgilityRating 1<br/>Obvious Full Leg (AGI 4, STR 3, Physical 5) (Right)<br/>   + ArmorRating 2<br/>   + Enhanced AgilityRating 1<br/><br/>== Armor == <br/>Armor Jacket                            12<br/>Helmet                                  +2<br/><br/>== Weapons == <br/>Ingram Smartgun X<br/>   + Cyberimplanted<br/>   + Gas-Vent 2 System<br/>   + Smartgun System, Internal<br/>   + Sound Suppressor<br/>   Pool: 11   Accuracy: 4 (6)   DV: 8P   AP: -   RC: 5<br/>Unarmed Attack<br/>   Pool: 4   Accuracy: 5   DV: 4S   AP: -   RC: 3<br/><br/>== Commlink == <br/>Living Persona(ATT: 5,SLZ: 5,DP: 5,FWL: 8)Rating 1<br/>Transys Arthur(ATT: 0,SLZ: 0,DP: 1,FWL: 1) <br/>   + Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display] <br/>Transys Avalon(ATT: 0,SLZ: 1,DP: 6,FWL: 6) <br/>   + Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display] <br/>   + Sim Module, Hot<br/>   + Stealth Dongle Rating 1<br/><br/>== Gear: Equipped == <br/>Ammo: Gel Rounds (Submachine Guns) ×100<br/>Ammo: Regular Ammo (Submachine Guns) ×100<br/>Ammo: Stick-n-Shock (Submachine Guns) ×100<br/>Berserkr BTL<br/>Bodyguard BTL<br/>Certified Credstick, Gold<br/>Cram ×5<br/>Fake SIN (Sarah Silver) Rating 2<br/>Fake SIN (Alice Steele) Rating 5<br/>   + Fake License (Automatic Weapons License) Rating 5<br/>   + Fake License (Bounty Hunter's License) Rating 5<br/>   + Fake License (Cyberdeck License) Rating 5<br/>   + Fake License (Restricted Cyberware License) Rating 5<br/>   + Fake License (Projectile License) Rating 5<br/>   + Fake License (Cram License) Rating 5<br/>Long Haul ×5<br/>Medkit Rating 3<br/>Pacifier<br/>Personafix ×5<br/>Spare Clip (Ingram Smartgun X) ×3<br/>Tool Kit (Hardware)<br/><br/>== Vehicles == <br/>Renault-Fiat Funone                <br/>   + GridLink Override<br/>   + Metahuman Adjustment Rating 1<br/>   + Sensor Array Rating 2<br/></div></div>More notes I forgot: The Nanohive has the ability to change the nanites to an Implant Medic for itself, Markers, or the current form. If anyone in the group wants to suggest what's on some of those p-fixes, give out ideas. They're supposed to (mostly) be a random mix. And for the GM, the primary work-connecting connection is Moneymaker. Good name for it,<em>souka</em>?<br/><br/><br/>Hyper-Bing, set a reminder to do more than the elevator pitch soon. Sometimes, you get screwed over by things beyond your control, but that you could have seen coming. Sometimes, though, life isn't even that fair and things completely unrelated to anything come barreling into your life like a drecking out of control truck. A 'mass outbreak' of food poisoning, a few 'botched' med-corp vans on the scene, and all of a sudden some slot-for-brains slush fund research group has a few dozen new subjects for their experiments on the treatments of people suffering from extreme dissociation and cybermantic rituals.<br/><br/>Which is bad for most people, but when putting chrome into your meat starts to fuck over what you're known for, as does the whole dissociation bit. Being alive, if chromed almost to humming was an abject accident on several parts. Runners getting greedy, a bit of misinformation, and taggants all conspired to have Ice back in the shadows, if quite different from what she was remembered for pre-experiment.