<div class="floatleft">(https://i.imgur.com/9PydQo5.jpg)</div><strong>Serra Heavensblood (https://elliquiy.com/forums/index.php?topic=299038.msg14671717#msg14671717)</strong><br/><strong>HP:</strong>31 / 31 (10 nonlethal)<strong>Armor Class:</strong>17<strong>Touch Armor Class:</strong>13<strong>Flat Footed Armor Class:</strong>14<br/><strong>Initiative:</strong>8<strong>Resistances:</strong><strong>Acid:</strong>7<strong>Cold:</strong>7<strong>Electricity:</strong>7<strong>Fire:</strong>2<br/><strong>Speed:</strong>25ft, 25ft (swim)<strong>CMD:</strong>16<strong>Saving Throws:</strong>Fort +1; Ref +4; Will +4<br/><strong>Spells/Abilites:</strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Racial 1/1 per day</div><div class="spoiler_body">Glitterdust (http://www.d20pfsrd.com/magic/all-spells/g/glitterdust)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">0th level At Will</div><div class="spoiler_body">Detect Magic (https://www.d20pfsrd.com/magic/all-spells/d/detect-magic), Mending (https://www.d20pfsrd.com/magic/all-spells/m/mending), Create Water (https://www.d20pfsrd.com/magic/all-spells/c/create-water), Resistance (https://www.d20pfsrd.com/magic/all-spells/r/resistance), Read Magic (https://www.d20pfsrd.com/magic/all-spells/r/read-magic)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1st level 7/8 per day</div><div class="spoiler_body">Endure elements (https://www.d20pfsrd.com/magic/all-spells/e/endure-elements)*, Cure Light Wounds (https://www.d20pfsrd.com/magic/all-spells/c/cure-light-wounds)*, Cause Fear (http://www.d20pfsrd.com/magic/all-spells/c/cause-fear), Bless (https://www.d20pfsrd.com/magic/all-spells/b/bless), Air Bubble (https://www.d20pfsrd.com/magic/all-spells/a/air-bubble)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2nd level 4/4 per day</div><div class="spoiler_body">Resist Energy (http://www.d20pfsrd.com/magic/all-spells/r/resist-energy)*, Cure Moderate Wounds (http://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds)*, Lesser Restoration (http://www.d20pfsrd.com/magic/all-spells/r/restoration)</div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Revelations</div><div class="spoiler_body">Elemental Resistance (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo-oracle-mysteries/elemental-oracle-mystery/)[Passive], Reforged Arms (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo-oracle-mysteries/elemental-oracle-mystery/)[8/8 4-minute periods remaining], Desert Mirage (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo-oracle-mysteries/elemental-oracle-mystery/)[4/4 minutes remaining]</div></div><br/><strong>Tagging:</strong>Ylria, Meera, Seak, The Crew of the Red Whore<br/><br/>Serra does her best to keep watch but knows she's mostly relying on Ylria, a trust that's repaid quite handsomely when the trip wire and boulders are pointed out and avoided. The stench of the lower path makes Serra grimace but she keeps a close watch on it as they pass, trusting her darkvision more then the lantern's light in that dark pit, then keeps watch ahead once more.<br/><br/>Just as she's starting wonder what she's contributing to this trip, Serra feels the magic and stops Ylria with a gentle squeeze and the others with a raised hand as she focuses on it and tries to locate and identify it. Finally she makes it out and whispers a warning to the others as she points it out and tries to identify it, leaving the drunken pirate to those better suited to dealing with his like.<br/><br/>Further on they enter a large room with a door that looks suspiciously like their destination before them,<em>pulsing</em>with magic. Serra warns the others and lets Ylria check for traps again before advancing close enough to try and identify the spells on the door, keeping out of line of sight of the glass eye and warning the others to do the same out of caution and paranoia, or what<em>would</em>be paranoia when not dealing with a piratical sorcerer anyway, as she creeps close work. Once again she leave the slumbering mariner to her more suited allies.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcraft checks</div><div class="spoiler_body">Spellcraft Skill rolls: 1d20a8 Result: 21 (https://elliquiy.com/forums/dicebot.php?r=131568)<br/>Spellcraft Skill rolls: 1d20a8 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=131569)<br/>Spellcraft Skill rolls: 1d20a8 Result: 21 (https://elliquiy.com/forums/dicebot.php?r=131570)<br/>Spellcraft Skill rolls: 1d20a8 Result: 26 (https://elliquiy.com/forums/dicebot.php?r=131571)</div></div>