@Ironwolf85: If you wanted to stay with the necromancy theme you should of went with Spirit Worm. It does con damage over time so you could use it once then do other stuff while the opponent slowly dies. No need to waste time touching them every round just one and done. And by doing con damage every time you drop their modifier they loose their number of HD in hp so it scales as you go up in levels. Though I can stress how important Magic missile is. You know it never misses? It's good if you think about how spellcasters have low base attack and health so you can stay away from the battle while showering your enemies with magic.<br/><br/>@inflatetress: Don't think about this as who can beat up who we're sharing combat strategies, and we are on the same team it's just the DM told us that we have a magical erge to kill each other. What you ganna do?