<strong>Transformation/Humilations</strong><br/><br/><strong>Level 0:</strong>A small alteration that is purely for looks and appearances than actual function, usually on a small scale. Perhaps a single cup size in bust increase or decrease, a change in coloration to one's skin or hain, or the addition of a vestigial bodypart such as small horns, or cat ears. Can also be used to drop the esthetic (but not staistical) effects of a humiliation by one level. A Level 0 transformation is applied with a Fighter's first win or loss and every three wins or losses after. (IE after the 4th, 7th, 10th, etc win/loss) Strangely enough,  Futaforming can occur at this level.<br/><br/><br/><br/><strong>Level 1:</strong>A larger change that can widely alter a Fighter's appearance and may begin to start affecting her mind. While the selection of animal features at Level 0 might cause the appearance of animal ears, markings, or a tail, a Level 1 change includes all those attributes, the development of vestigial claws, the growth of animalistic fur or scales on the hands, feet, forearms, and calves, as well as making the individual behave a bit more animalistic. Futafication is a Level 1 change, however Futaformations rules allow it to be inflicted upon a Fighter's first loss. Other changes might be a increase of several cup sizes in the bust and slightly increased sexual desire, the alteration of feathered wings into membranous wings (or vice versa), the addition of a new appendage of a large, singular nature or a pair of smaller appendages (tiny wings, or small, additional arms). A Level 1 transformation is applied after a Fighter's second win or loss and every three wins or losses after. (5th, 8th, 11th, etc)<br/><br/><br/><br/><strong>Level 2:</strong>A massive change throughout the entire body or mind that produces a change so widespread as to warrent a statistical alteration. A Level 2 transformation manifests as a 1 point bonus or penalty to a stat, or as a 2 point enhancement to one stat offset in part by a 1 point penalty in another, or as a 2 point penalty to a single stat with a 1 point bonus in another. Using examples from the previous levels, this would result in either breasts of a new unnatural perfection in size and shape, or hooters so overly large that they hamper movement. Either way the bonus is to Charm and the penalty (is applicable) is to Grace. A change of an animalistic nature is applied to the entire body and can turn a normal human to a low grade anthro, with the bonuses being to Strength, Endurance, or Grace, and the penalty being to Intellect. The addition of full sized, functional limbs can also be added, granting a +1 bonus to a stat. A Level 2 transformation is applied after a Fighter's third win or loss, and every multiple of three thereafter. (3rd, 6th, 9th, etc)<br/><br/><br/><br/><strong>Level 3:</strong>The most powerful, and least often seen of all the transformations. A Level 3 transformation produces effects that can alter both the body and mind to an extreme degree, and as a result are often the cause of a Fighter being 'Zeroed.' A Level 3 transformation is what freed fighters both strive for and fear. A Level 3 Enhancement adds a +2 bonus to a single stat, +1 to two, +1 to three with a penalty to one, or +3 to one stat and -1 to another.. A Level 3 Humiliation is the inverse, -2 to a single stat, -1 to two stats, -1 to three and a bonus to one, or -3 to one stat and +1 to another. A Level 3 change can turn a scrawny weakling into a tone athlete, a human to a centaur, an anthro world into a feral wolf, or any other of a wide number of effects. A Level 3 change occurs when a Fighter shows a strong inclination for winning or losing. A Level 3 transformation replaces the one of a lower level that would be earned when a Fighter acquires three straight wins or losses and has fought at least 6 battles. The earliest a Level 3 change can occur is after the 6th fight. After a Level 3 transformation, the win/loss 'counter' resets. A Level 0 transformation always follows a Level 3 if a fighter continues to win or lose and will occur again after another 3 fights. (IE 6, 9, 12 straight wins or losses)<br/><br/><br/><br/><strong>Zeroing</strong><br/><br/>Zeroing is the term for the process that occurs due to the transformational magic involved in The Arena when a number of humilations have built up to the point where a Fighter is reduced to zero in a single stat. When this occurs, a Fighter finds themselves transformed in a major way. In The Arena a Zeroed fighter is unable to fight for their freedom, instead they must fight to regain themselves, all wins earned towards freedom are negated,  and current wins are not added,  once the character's state is brought above zero once more they can begin the long hard journey to freedom once more.<br/><br/><strong><strong>Zeroed Strength</strong> - Shade -</strong>A Fighter with no Strength becomes an incorporeal shadow of her former self, unable to touch anything in the physical world save for when the magics of the arena. Some stablemasters purposely create shades of their Fighters in order to create stealthy spies.<br/><br/><strong>Zeroed Endurance - Undead -</strong>A Fighter lacking Endurance transforms into an undead, the skin becoming a pale white and the eyes turning red. Their biological processes cease, though they still remain alive. Undead, of the Futaformations type, are tireless, needing no sleep, rest, food, water, or air. They don't rot, fall to dust in sunlight, have an aversion to holy water, or any of that sort of thing. At least to start with, who knows with the changes that can be wrought? Unscropulous stablemasters will sometimes purposely transform their fighters into Undead in order to have ceaseless laborers, sex slaves, or athletes.<br/><br/><strong>Zeroed Grace - Object - </strong>A Fighter with no grace finds themselves completely unable to move, her flesh transformed into a solid substance, be it stone, plastic, latex, wood, metal, or cloth skin stuffed with cotton. The Fighter becomes an immobile object that somewhat resembles her former self. When left alone they are completely immobile, though when other people are around they have some control of their bodies, though they can't move themselves from the spot they were last left. They retain all thought processes and sensations. Particularly cruel stablemasters will simply place an Objectified fighter some place and leave them their as a decoration.<br/><br/><strong>Zeroed Charm - Thrall -</strong>A Fighter with no Charm is not a complete lout, as one would expect. But rather they lack any concept of the self or personality. They have no drive save for that which they are given by others. A Thrall will do what is needed to continue their existance, but nothing else unless told to by another individual. Thralls are emotionless and completely obediant. Unfortunately some stablemasters enjoying having followers around who will perfectly follow every order and seek to purposely create Thralls.<br/><br/><strong>Zeroed Intellect - Feral - </strong>A Fighter with no Intellect is a creature that acts purely on instinct. The process of Zeroing leaves them with no sentient mind, but filled with bestial instincts, half-remembered feelings, and a powerful sense of loyalty to their owner. Ferals behave on a level with somewhat smart, well trained animals. Drives to eat, sleep, and mate fill their minds. Some stablemasters seem to collect individuals that have been purposely put into this state, as Feral Fighters are still fully capable of using Physical and Sensual attacks to their fullest, keeping the more exciting fighting abilities, while retaining perfect loyalty to their stablemaster.<br/><br/><strong>Zeroed Spirit - Zombie -</strong>No, not the rotting, shambling corpse. A Fighter with no Spirit is more like the original Voodoo interpretation of the Zombie. A living breathing individual whose soul is claimed by another, and must act according to the owner's wishes until they can retrieve their severed soul. While some magics lessen, the Zombie is preferred by most stablemasters who collect Zeroed fighters due to the retention of intelligence and vitality. A fighter still lives and can still act on their own, but a Zombie cannot raise a hand or disobey their master.<br/>