<hr/><hr/><strong>Adventurer Info</strong><br/><strong>Name: </strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ember</div><div class="spoiler_body">(https://i.imgur.com/YZdSOrY.jpg)(https://i.imgur.com/SBhvOGQ.jpg)</div></div><br/><strong>Pronouns:</strong>Her/She<br/><strong>Sex:</strong>Female<br/><strong>Race/Class: </strong>Sprit Walker<br/><strong>HP:</strong>25<br/><strong>Attack:</strong>d6, d8, d10<br/><strong>Armor:</strong>0, +3<br/><strong>Brief Description:</strong><br/><div style="text-align: justify;"> In the harsh lands of the -enter fancy fantasy world name here-, there are those gifted with a deep connection to spiritual magic. These warrior-shamans, known as “spirit walkers”, serve among the many different tribes, offering their abilities in exchange for a community where they may live free and hone these unique traits. Born under the manic vibrations of a blood-red moon brought on by the gathering forces of blasphemous abnormalities roused from their restless slumber, Ember displayed an early awareness for the intangible. She could feel the raw emotions of the surrounding acres, resonating in sympathy with the mournful howls of an anguished world. <br/><br/>Hotheaded, impulsive and fearsome, Ember lives up to her name, embodying a smoldering inferno which unfettered flames spill in times of emotional peril and ferocious combat. Stalking the cobbled streets of the realm, her fierce and fiery physique is a distinctive sight. <br/><br/>Unforgiving by nature, few remain composed and stranding after earning her ire. Audacious and daring, yet brash and quick to anger, her short fuse is accompanied by the flaws of pride and arrogance, and when enraged, she may become reckless beyond reason. She possesses an indomitable faith in humanity, often inspiring those around her with fearsome courage and selfless determination – because one should not mourn the passing of a life well lived, yet celebrate their triumphs and forge onward in their stead. <br/><br/>Whenever a battle rears its head, odds are, Ember is in the thick of it, and when push comes to shove, she will be at the forefront of it all, charging headlong into combat with her wickedly abrasive sense of humor and explosive temper.<br/><br/>These days she indulged in the shameless grapples between competitors of the Arena Leagues using her experience with acrobatic performances and innate fire-bending capabilities to demonstrate and hone her skills as a nimble and formidable brawler.<br/><br/></div><hr/><strong>Stunts</strong><br/><br/><em> Smoldering Inferno (aura):</em>Flaming aura damages targets within melee range. May cause disarms and weakened armor due to heated metals. Fluctuations in temperature cause physical changes that alter severity of aura.<br/><ul class="bbc_list"><li>Standard: Ember's body is in a constant state of blistering heat - though some control of temperatures are present. Basic Smoldering Inferno (aura) +2 damage every two turns within melee range. Attack is d6. No time limitations.<br/>Fiery: Ember's ferocious core erupts in a shower of flames and molten magma. Enhanced Smoldering Inferno (aura) +2 damage every one turn within melee range. Attack is raised to d8. Two turn time limitation.<br/>Encased: Ember's temperatures plummet in the aftermath of her 'eruption,' crusting her in a dense layer of hardened lava. Smoldering Inferno (aura) disabled. Gain +3 armor for two turns while recharging, spend one turn stunned. Attack is lowered to d4. Return to Standard state upon recharging.</li></ul><br/><em> Blistering Lash:</em>Magma-infused hair seconds as long ranged whips. Pulls and damages targets ensnared. May cause disarms and weakened armor due to heated metals.<br/><em> Searing Smite:</em>Causes seismic disturbances and volcanic eruptions. Stuns targets within sphere of influence, and leaves a burning area of effect in the affected area. May cause disarms and weakened armor due to heated metals.<br/><br/><strong>Flaws</strong><br/><br/><em>Disgruntled:</em>Easily provoked, Ember may charge into a disadvantageous situation without second thought. Take additional +2 damage if provoked.<br/><em>Overexertion:</em>Heavy and extended usage of Fiery causes +6 self-harm for every turn extended past two turns.<br/><em>Winded:</em>End Fiery if the opponent rolls a 5 or higher. Foregoes Encased state, but receives stun regardless.<br/><br/><hr/><strong>Interested In:</strong>Capable opponents that are determined and thirsty for victory, tentacles, out of the box thinking, domination, physical exhaustion,<br/><strong>How Often Do You Elliquiy?: </strong>Mostly daily. Regularly.<br/><strong>Ons:</strong>Bondage, sadomasochism - fairly light pain play/torture, corruption/humiliation, large endowments, non-con/dub-con, orgasm-milking, forceful/rough usage<br/><strong>Offs:</strong>The usual suspects, excessive sexual gore<br/>