Oh and BTW Heres the Erratta wich also deals with Backgrounds<br/><br/>Exalted Second Edition Core Book Errata and FAQ<br/>Version 2006.03.28<br/>By Conrad Hubbard, Edited by John Chambers and Mike Todd, Developer John Chambers<br/>Rules Clarifications/Changes<br/>p. 131 – Poisons has a chart with Damage ratings. Each damage rating should have a rate of<br/>damage (known as the “interval”). Arrow Frog Venom and Coral Snake Venom do not have<br/>an interval listed. They should be intervals of 1 tick, and thus listed as Damage 8L/1 tick<br/>and 6L/1 tick.<br/>p. 172 – Mental Defense Value: Dodge MDV is listed as being figured with ((Willpower +<br/>Integrity + pertinent specialty + Essence) ÷ 2) rounded down. In this specific instance,<br/>Willpower is treated as an Attribute for the purposes of Charm bonus maximums.<br/>p. 272-274 – Backgrounds and Experience. The core book rules do not discuss how to raise<br/>a character’s Backgrounds. Storytellers are encouraged to adopt one of two methods for this,<br/>depending upon their personal preferences and what works for their game:<br/>1) Method 1: Backgrounds Cost Experience. Backgrounds may be raised at the<br/>cost of 3 Experience per new dot (similar to the cost of a Specialty). Thus, an<br/>Exalt raising her Allies from 4 dots to 5 dots would pay 3 Experience points.<br/>Storytellers should generally let players recover Experience invested in this<br/>fashion if story circumstances force the character to lose dots in a Background.<br/>Such protection should not be absolute – dumb moves should have<br/>consequences – but players shouldn’t be afraid of permanent losses merely at a<br/>whim, either. Should the story demand that a character gain a Background in<br/>play without having the necessary Experience, she must spend at least half of<br/>all Experience she gains toward this Background until she is no longer in debt.<br/>For example, if Dace raids his own tomb and gains a reaver daiklave, but<br/>doesn’t have 6 Experience points banked, then he would still gain the daiklave<br/>but would need to invest the Experience as soon as possible or lose the daiklave<br/>to story development (perhaps it is stolen by a sneaky Wyld Hunt scout).<br/>2) Method 2: Backgrounds Are Free. Backgrounds do not cost any Experience to<br/>raise, but they may only be raised with the explicit permission of the<br/>Storyteller. The Storyteller may only allow the increase (or loss) of<br/>Backgrounds when dictated by the story of the game. Although Backgrounds<br/>gained under this method are “free” they must still be earned via in-character<br/>play. For Dace to gain his ancient reaver daiklave, he must delve into his tomb,<br/>while building a mercenary unit requires active recruitment and campaigning.<br/>Exalted is copyright White Wolf Publishing * http://www.white-wolf.com/exalted/ (http://www.white-wolf.com/exalted/)<br/>Neither of these procedures is inherently better than the other, so Storytellers are<br/>encouraged to use whichever method proves best for their game. Neither method<br/>obviates the fact that the character must earn the Background in play. One method<br/>simply requires that players invest Experience in Backgrounds just as they do in other<br/>Traits.<br/>p. 356+ – Some equipment items have a listed cost of “-”. This doesn't mean that the items<br/>are actually free, merely that their cost is negligible.<br/>p. 385 – The Cost of Artifacts is in dots of Artifact rating rather than in Resources, unlike<br/>non-Artifact weapons and armor.<br/>Corrections<br/>p. 279 – Farmer/Citizen template Dodge DV should be 1.<br/>p. 279 – Green Troops template Dodge DV should be 2/1.<br/>p. 280 – Elite Soldiers template Dodge DV should be 2/0.<br/>p. 280 – Mortal Hero template Dodge DV should be 4/2. Essence should be 1.<br/>p. 280 – Savants/Elders/Thaumaturges template Dodge DV should be 3/2.<br/>p. 282 – God-Blooded template Dodge DV should be 4/2.<br/>p. 291 – Gryphon has a listed Claw Speed of 9. It should be 5.<br/>p. 291 – Buck-Ogre template has no listed Defense value for its axes. It has a Parry DV of 2.<br/>p. 296 – Principle of Motion says that the Extra Actions gained via this Charm CAN be<br/>further split into multiple actions. This is wrong – the extra actions gained from this Charm<br/>cannot be used for a flurry. Also, the text says that the actions can be used to dodge/defend;<br/>this was a holdover from first edition, and should be ignored. And as a clarification, the<br/>Essence spent on this Charm is not committed.<br/>p. 302 – Dragon’s Suspire does not have a Speed listed in its write-up. It should be Speed 6.<br/>p. 303 – Fakharu template Dodge DV should be 8 (9 in Dragon Form). Fakharu’s Claws are<br/>listed at Speed 7, Bite at Speed 9 and Dragon’s Suspire at Speed 10 – this should be Claw<br/>Speed 5, Bite Speed 6, and Dragon's Suspire Speed 6.<br/>p. 303 – Huraka template Claws are listed at Speed 7, Bite at Speed 9 and Dragon’s Suspire<br/>at Speed 10 – this should be Claw Speed 5, Bite Speed 6, and Dragon's Suspire Speed 6.<br/>Exalted is copyright White Wolf Publishing * http://www.white-wolf.com/exalted/ (http://www.white-wolf.com/exalted/)<br/>p. 306 – Wood Spider Dragon’s Suspire listed at Speed 10. This should be Speed 6.<br/>p. 309 – Octavian’s template has Malfean Iron Staff with Speed of 7. This should be 6.<br/>p. 310 – Erymanthoi bone club listed with Speed 7. This should be Speed 5, like other clubs.<br/>p. 318 – Hungry Ghost has a Claw Speed 7. This should be 5.<br/>p. 319 – Nemissaries Dodge DV should be 4/3.<br/>p. 370 – Sai should be Cost ●● for both lines of the item’s stat strip (bottom line has it listed<br/>as Cost ●).<br/>p. 370 – Axe/Hatchet has an asterisk (*) under Tags. That asterisk should be noted as<br/>“Weapon can also be used as a Melee weapon.”<br/>p. 371 – Club has an asterisk (*) under Tags. That asterisk should be noted as “Weapon can<br/>also be used as a Melee weapon.”<br/>p. 371 – Javelin has an asterisk (*) under Tags. That asterisk should be noted as “Weapon<br/>can also be used as a Melee weapon.”<br/>p. 371 – Thrown Knife has an asterisk (*) under Tags. That asterisk should be noted as<br/>“Weapon can also be used as a Melee weapon.”<br/>p. 388 – Sky-Cutter is Attune 4 and Cost ●●. The values were switched.<br/>p. 389 – Sling of Deadly Prowess is Attune 3 and Cost ●. The values were switched.<br/>p. 389 – Infinite Jade Chakram is Attune 5 and Cost ●●. The values were switched.<br/>p. 389 – Short Powerbow is Attune 4 and Cost ●●. The values were switched.<br/>p. 389 – Long Powerbow is Attune 6 and Cost ●●●. The values were switched.<br/>p. 392 – Lightning Torment Hatchets should be Cost ●●●. This is correct in the header, but<br/>not in the actual stat strip.<br/>p. 392 – Daiklave of Conquest should be Cost ●●●●●. This is correct in the header, but not<br/>in the actual stat strip.<br/>Exalted is copyright White Wolf Publishing * http://www.white-wolf.com/exalted/ (http://www.white-wolf.com/exalted/)<br/>Typos<br/>p. 377 – Tower Shield should read “suffers an additional” rather than “suffers an<br/>additionally”.<br/>p. 369 – Fighting Chain should have Cost 1 listed as Cost ●.<br/>p. 370 – Wind-Fire Wheel cost is correct at 2, but it should be ●●.<br/>p. 384 – Wilderness Gem description should read “take part” rather than “take place”.<br/>p. 388 – Serpent-Sting Staff should have Cost 2 listed as Cost ●●.<br/>Exalted is copyright White Wolf Publishing * http://www.white-wolf.com/exalted/ (http://www.white-wolf.com/exalted/)