<br/><div class="floatleft">(http://i163.photobucket.com/albums/t295/JoanieSappho/Sekrit/shalltear_zpsnyr2ozcf.jpg)<br/>(http://i163.photobucket.com/albums/t295/JoanieSappho/imp_zpseizwmvf8.jpg)</div><strong>Name</strong>: Whisper Moonsoul Crowheart. Or, as her parents and everyone else seems intent on calling her: Peach Tanner<br/><strong>Age</strong>: 16<br/><strong>Gender</strong>: Female<br/><strong>Orientation</strong>: Uncertain (Bi)<br/><strong>Race</strong>: Human<br/><strong>Class</strong>: Warlock<br/><strong>Level</strong>: 3<br/><strong>Personality/History</strong>: Born and raised in a family devoted to the god of light, Peach, or Whisper as she tries to go by these days, was the rebel of her family, trying to throw herself into the darkness as soon as she was able. Unfortunately she is, by nature, a sweet, playful girl who has an inordinate fondness for pretty, frilly dresses, soft cuddly toys and cute things in general. Also, despite her best attempts, she is just plain bad at being dark and mysterious, although she seems not to notice this.<br/>However, as much as she wanted to be the opposite of everyone else in her family she was always close with her big brother, to rather unusual levels of affection. And obsession. When he went missing she couldn't just stay back any longer. She<em>needs</em>her big brother and just has to go and find him again.<br/><br/><strong>Strength</strong>: 11<br/><strong>Dexterity</strong>: 14<br/><strong>Constitution</strong>: 12<br/><strong>Intelligence</strong>: 12<br/><strong>Wisdom</strong>: 14<br/><strong>Charisma</strong>: 16<br/><br/><strong>AC</strong>: 13<br/><strong>HP</strong>: 27<br/><strong>Proficiency Bonus</strong>: +2<br/><br/><span class="bbc_u"><strong>Proficiencies</strong></span><br/><strong>Gear</strong>: Light Armour<br/><strong>Weapons</strong>: Simple Weapons<br/><strong>Tools</strong>: None<br/><strong>Saves</strong>: Wisdom, Charisma<br/><strong>Skills</strong>: Arcana, History, Deception, Perception, Insight, Religion<br/><strong><br/>Skill Bonuses</strong><br/>Athletics: +0<br/>Acrobatics: +2<br/>Sleight of Hand: +2<br/>Stealth: +2<br/>Arcana: +3<br/>History: +3<br/>Investigation: +1<br/>Nature: +1<br/>Religion: +3<br/>Animal Handling: +2<br/>Insight: +4<br/>Medicine: +2<br/>Perception: +2<br/>Survival: +2<br/>Deception: +5<br/>Intimidation: +3<br/>Performance: +3<br/>Persuasion: +5<br/><br/><span class="bbc_u"><strong>Equipment</strong></span><br/>2 daggers: 1d4+2 piercing, Finesse, light, thrown 20/60: Attack roll: +4<br/>Spea: 1d6 piercing, thrown, range 20/60, Versatile (1d8): Attack: +2<br/>Light Crossbow: 1d8 piercing damage, loading, two-handed, range 80/320: Attack roll: +4<br/>20 bolts, component pouch, dungeoneer's pack, leather armour, holy Symbol, Prayer book, 5 sticks of incense, vestments, common clothes, 215 gp<br/>Stone of Good Luck: +1 to ability checks and saving throws<br/><br/><span class="bbc_u"><strong>Background</strong></span><br/><strong>Acolyte</strong><br/><strong>Trait:</strong>I see omens in every event and action. The gods try to speak to us, we just need to listen.<br/><strong>Ideal:</strong>I seek to prove myself worthy of the Old One's favour. Notice me, tentacly one!<br/><strong>Bond:</strong>I would die to recover an ancient relic that was lost long ago.<br/><strong>Flaw:</strong>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.<br/><br/><strong>Feature</strong>: Shelter of the Faithful.<br/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><strong>Spell save DC</strong>: 13 (8+proficiency bonus + cha mod)<br/><strong>Spell Attack Modifier</strong>: +5 (Proficiency bonus + cha mod)<br/><strong>Spell Slots</strong>: 2<br/><strong>Spell Slot Leve</strong>l: 2<br/><br/><strong>Cantrips Known</strong><br/><span class="bbc_u">Chill Touch:</span>1d8necrotic damage, ranged spell attack. Target cannot regain hit points until caster's next turn. Undead also suffer disadvantage on attack rolls against the caster.<br/><span class="bbc_u">Eldritch Blast:</span>1d10 force damage, 120 ft, ranged spell attack.<br/><br/><strong>Level 1 Spells Known</strong><br/><span class="bbc_u">Dissonant Whispers</span>: Target capable of hearing within 60 ft must make a Wisdom save. On fail, takes 4d6 psychic damage and must use its reaction to move as far as possible away from caster. On success, half damage and no other effect,<br/>(Damage increases by 1d6 for each spell slot level above first - currently 4d6)<br/><span class="bbc_u">Arms of Hadar</span>: All creatures within 10 ft get tentacled, must make Str saving throw. On fail, 3d6 necrotic damage and target can't take reactions until the caster's next turn. On success, half damage and no other effect. (Damage increases by 1d6 for each spell slot level above 1st - currently 3d6)<br/><span class="bbc_u">Charm Person</span>: Target makes a Wis saving throw (with advantage if party is fighting them). If save fails, the creature regards caster as a friendly acquaintance for one hour. (For each spell slot level above 1st, one additional target within 30 ft can be targeted - currently 2 targets)<br/><br/><strong>Level 2 Spells Known</strong><br/><span class="bbc_u">Crown of Madness:</span>One humanoid within 120 feet must take a Wis save or become charmed for up to 1 minute (requires concentration). While charmed, jagged crown of iron appears on target's head and must use it's action, before moving, to make a melee attack against a creature other than itself that the caster chooses, or can act normally instead. Caster must use action each turn to retain control, and target can make Wis saves each turn. On success, spell ends.<br/><br/><span class="bbc_u"><strong>Class Features</strong></span><br/><strong>Patron - The Great Old One</strong><br/>Awakened Mind: Can communicate telepathically with any creature within 30 ft<br/>Expanded Spell List : Dissonant Whispers, Tasha's Hideous Laughter added as 1st level spells that can be learned. Detect Thoughts, Phantasmal Force added as 2nd level spells.<br/><br/><strong>Pact Boon</strong><br/>Pact of the Chain<br/>Imp familiar. Can use attack action to allow familiar to make an attack.<br/><br/><strong>Eldritch Invocations</strong><br/>Beguiling Influence: Gain proficiency in Deception and Persuasion<br/>Voice of the Chain Master: Can communicate telepathically with familiar and perceive through its senses. Also, can speak through it in Peach's own voice.<br/><br/><strong>Character Ons</strong>: Virgin, has little real idea or knows her kinks yet. BUT; Lots of cuddling, kissing, and general soft foreplay, she also has an oral fixation (giving mouth-based breast, cock, ball, vaginal and foot worship, sucking fingers, other peoples' lactation), oral (giving), large breasts, large penises, mentally dominating/corrupting others, submissive partners, making strong-willed people behave submissively towards her, hypnotizing others, pet play. Has had fantasies of turning others into obedient 'dolls' and dressing them up and then 'playing' with them in both childish and very adult ways. Tentacles. Very into tentacles, and wants tentacles to get very into her. Also, very probable massively incesty obsession with big brother cleric.<br/><strong>Character Offs</strong>: Anything involving pain, either hers or others', anal, blood, toilet stuff, being restrained (although the player wouldn't mind seeing that one happen)