<div class="floatright">(https://elliquiy.com/elluiki/images/2/28/PenanceTiefling.jpg)</div><div class="floatleft">(https://elliquiy.com/elluiki/images/8/8d/TanyaDnD.jpg)</div><strong>PLAYER NAME:</strong>Tanya<br/><strong>MAJOR:</strong>Visual Arts<br/><strong>FROM:</strong>San Francisco, California<br/><strong>CHARACTER NAME:</strong>Penance<br/><strong>CHARACTER DESCRIPTION:</strong>Male Glasya tiefling celestial warlock<br/><br/>To the GM:<br/><br/>Tanya flushed slightly and fiddled with the end of her ponytail. "Thanks! You know, this is really what I was hoping for with this game - having an opportunity to come up with new ideas. I'm not a great writer, but I do write a bit, and new ideas are worth a lot."<br/><br/>She ran her finger down her equipment list. "I'll have a solid look through the Equipment chapter before I turn in my sheet, but I feel like I've got the important things - weapons, armor, food, snow survival stuff." She paused, and flipped over to her spells. "I remember reading online that you can use<em>prestidigitation</em>to dry clothing out. That seems pretty important. I might take that instead of<em>mage hand</em>, especially since my kind of tiefling doesn't get<em>thaumaturgy</em>, and I wanna have one of the little 'do whatever' spells."<br/><br/>She nodded eagerly to the whispers. "Oh. Gosh. Wow. Um... I will definitely think about those and get back to you! I feel like you've really nailed Penance's personality with those."<br/><br/><hr/><br/>"How to be a smart barbarian? Oh, well... I mean, Conan the Barbarian was cunning as a fox, you know? There's a story where he needed to capture a city that had really strong fortifications, and he had a lot of horse nomad guys but no siege weapons, so he set up a bunch of... basically cardboard cutouts of siege weapons, and made sure the city's scouts saw them, tricking them into fighting in the open instead of staying behind the walls."<br/><br/>She looked down the list of skills on her sheet. "There's a lot of skills here that would be good for a barbarian, too. Nature and History - knowing about animals and plants, and the history of your tribe and your region, that's pretty important." She snapped her fingers. "Actually, I was just reading online about a lizardman who was a multiclassed barbarian/artificer. He had a spear made out of the thigh bone of a dinosaur, and he carved runes into it with his artificer magic so that it returned when he threw it, like Mjölnir. That was badass."<br/><br/>The conversation about bribes made her prick up her ears - was Eduardo angling for physical favours, or had she just been reading too much r/rpghorrorstories? - but the final resolution made her laugh. "I'm incapable of chopping vegetables without cutting my thumb off, but I'll chip in on buying stuff. I'm fond of carrots and celery, with a bit of hummus."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character sheet, just need to poke at equipment a bit more</div><div class="spoiler_body">Penance<br/>Medium Glasya tiefling warlock 1 (criminal), chaotic <del>gay</del>neutral<br/><hr/><strong>Armor Class:</strong> 14<br/><strong>Hit Points:</strong> 9<br/><strong>Speed:</strong> 30'<br/><hr/><br/><strong>STR</strong> 10 <strong>| DEX</strong> 17 <strong>| CON</strong> 13<br/><strong>INT</strong> 12 <strong>| WIS</strong> 10 <strong>| CHA</strong> 16<br/><br/><hr/><br/><strong>Armor:</strong> Light armor<br/><strong>Weapons:</strong> Simple weapons<br/><strong>Skills:</strong> Arcana +3, Deception +5, Intimidation +5, Stealth +5<br/><strong>Tool Proficiencies:</strong> Thieves' tools, cards<br/><strong>Senses:</strong> Darkvision 60'<br/><strong>Saves:</strong> Wisdom +2, Charisma +5<br/><strong>Languages:</strong> Common, Infernal<br/><br/><hr/><br/><strong>Features:</strong><br/>Criminal Contact<br/>Darkvision 60'<br/>Hellish Resistance<br/>Legacy of Malbolge<br/>Pact Magic<br/>Otherworldly Patron: The Celestial<br/>Healing Light (2d6)<br/><br/><hr/><br/><strong>Spellcasting:</strong><br/>Spell slots: 1: 1. Recover spell slots after short rest. Cast spells using Charisma.<br/>Cantrips: <em>green-flame blade</em>, <em>light</em>, <em>minor illusion</em> (racial spell), <em>prestidigitation</em>, <em>sacred flame</em><br/>Level 1: <em>charm person</em>, <em>hellish rebuke</em><br/><br/><hr/><br/><strong>Equipment:</strong><br/>Weapons: Light crossbow, 20 bolts, dagger x3<br/>Armor: Leather armor<br/>Utility: Component pouch, dungeoneer's pack, a set of dark common clothes including a hood, playing card set, cold weather clothing, a damaged scrimshaw cameo depicting a merfolk<br/>Coins: 16 gp 5 sp<br/><br/><hr/><br/>Personality trait: I'm always looking for ways to take advantage of people, even when I know I shouldn't.<br/>Personality trait: Whenever I come to a new place, I collect local rumors and spread gossip.<br/>Ideal: Redemption. There’s a spark of good in everyone. (Good)<br/>Bond: I’m guilty of some pretty awful behaviour. I hope I can redeem myself for it.<br/>Flaw: I'm a sucker for a handsome face.<br/></div></div>