<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc02.deviantart.net/fs70/f/2011/164/c/1/hydra_omnivore_by_velinov-d3isnau.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc05.deviantart.net/fs70/f/2011/365/c/d/happy_new_year_2012_by_loopydave-d4kt64a.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Steve, The Gentleman Hydra</strong> (5-Headed Cryo-Hydra+Lernaean Multi-Headed[19 Heads]+Monster of Legend+Giant+Elder Serpent+Spellwarped+Horrid+Winged+Half-Doppelganger) <br/><strong>Size/Type</strong>: Gargantuan Outsider<br/><strong>Hit Dice</strong>: 45d10 + 4d10 + 2058 [2327]<br/><strong>Initiative</strong>: +13<br/><strong>Speed</strong>: 90ft, Fly 110ft (perfect), Swim 90ft<br/><strong>Armor Class</strong>: 112 (+91 Natural Armor, +9 Dex, +4 Deflection, +1 Armor, +1 Dodge, -4 Size), Touch 20 ( :-[ ), Flat-Footed 103<br/><strong>Base Attack/Grapple</strong>: +49/+100<br/><strong>Attack</strong>: 24 Bite Attacks +95 (3d8+42+5d6 Acid+1 Vile+Poison, 19-20/x4)<br/><strong>Full Attack</strong>: 25 Bite Attacks +95 (3d8+42+5d6 Acid+1 Vile+Poison, 19-20/x4)<br/><strong>Space/Reach</strong>: 20ft/15ft<br/><strong>Special Attacks</strong>: Breath Weapon, Command Serpents, Mesmerizing Sway<br/><strong>Special Qualities</strong>: Fast Healing 34, Spell Resistance 60, Immunities (Acid, Cold, Electricity, Fire, Mind-Affecting Effects, Poison, Critical Hits, Sneak Attacks), DR 12/-, Speak with Serpents, Darkvision, Low-Light Vision, Blind-sight 80ft, Scent, Spell Absorption, Permanent <em>Haste</em><br/><strong>Saves</strong>: +81 Fortitude, +46 Reflex, +46 Will<br/><strong>Abilities</strong>: Strength 82(88), Dexterity 22(28), Constitution 88(94), Intelligence 17(23), Wisdom 25(31), Charisma 20(26)<br/><strong>Skills</strong>: Appraise +54, Hide +45, Listen +104, Move Silently +57, Knowledge: The Planes +54, Knowledge: Arcana +54, Knowledge: Religion +54, Search +96, Spot +104, Swim +99, Use Magic Device +56<br/><strong>Feats</strong>: Iron Will, Lightning Reflexes, Power Attack, Cleave, Great Cleave, Combat Expertise, Improved Critical (Bite), Damage Reduction x4, Run, Large and In Charge, Overwhelming Critical, Devastating Critical, Improved Combat Reflexes, Epic Speed, Vile Natural Attack<br/><strong>Bonus Feats</strong>: Combat Reflexes, Improved Natural Attack (All), Improved Initiative, Alertness, Weapon Focus (Bite), Great Fortitude, Weapon Specialization (Bite)<br/><strong>CR</strong>: 27<br/><strong>Minions</strong>: 3 Pit Fiends, 1500 Horned Devils, 250 Hellfire Engines (Each Pit Fiend is in charge as 500 Horned Devils and 80 Hellfire Engines, 10 Hellfire Engines are always present as Steve's home)<br/><strong>Equipment</strong>: 3.5k Gold<br/>Amulet of Mighty Fists +5 &amp; Natural Armor +2 (158k)<br/>Belt of Magnificence +6 (200k)<br/>Robes of Resistance +5 (25k)<br/>Hathran Mask of True Seeing (75k)<br/>Tome Con +4 &amp; Str +2 (165k)<br/>Ring of Protection +4 (32k)<br/>Bracers of Armor +1 w/ Soulfire &amp; Greater Blurring (64k)<br/>Gemstone of Heavy Fortification (35k)<br/>Casting of Limited Wish (2.5k)<br/>Jaws of the Ripper (2k)<br/> <br/>Steve can attack with all his heads at no penalty, even if he moves or charges during the round. However, as he is under a permanent <em>haste</em> he does gains an additional attack if he makes a full attack action.<br/><br/><strong>Breath Weapon (Su)</strong>: All heads breathe a jet of frost once every 1d4 rounds. The jet deals 3d6 points of cold damage per head. A successful Reflex save halves the damage. The save DC is 82<br/><br/><strong>Command Serpents (Sp)</strong>: Steve can use <em>Command</em> as the spell against serpents with less then 49 HD. Will save DC 19<br/><br/><strong>Mesmerizing Sway (Su)</strong>: As a standard action Steve can begin to sway, every creature within 30ft must make a Will save DC 40 or be paralyzed for as long as Druth concentrates and 1d6 rounds after he ends his concentration.<br/><br/><strong>Poison (Ex)</strong>: DC 73 Fort, 2d6 Strength initial and secondary<br/><br/><strong>Spell Absorption (Su)</strong>: Whenever a spell fails to penetrate Steve’s spell resistance, Steve gains one of the following benefits, chosen at the time that the spell resolves.<br/>Might: Steve gains a +4 enhancement bonus to Strength for 1 minute.<br/>Agility: Steve gains a +4 enhancement bonus to Dexterity for 1 minute.<br/>Endurance: Steve gains a +4 enhancement bonus to Constitution for 1 minute.<br/>Life: Steve gains temporary hit points equal to 5 × the level of the failed spell.<br/>Speed: Steve’s base speed increases by a number of feet equal to 5 × the level of the failed spell.<br/>Resistance: Steve gains resistance 10 to sonic.<br/><br/><strong>Speak with Serpents (Su)</strong>: He can communicate with snake-like creatures as though sharing a common language, communication is limited by intelligence scores though.</div></div></div></div>