Happenings (re: Diplomatique)<br/><br/>The rule:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">You can change the initial attitudes of nonplayer characters with a successful check. The DC of this check depends on the creature’s starting attitude toward you, adjusted by its Charisma modifier.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>But:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>However, the GM will go ahead and allow the diplomacy check if there is a cessation of hostilities and, also, since the creature does not actually want to fight (the lot of) you.  The creature is presently hostile, so the DC is 25 + its CHA.  The Pugwampi has a CHA of 6, so the DC is 23.  Velkyn succeeds on her check by rolling a whopping 30 on her diplomacy check.  This means that the creature moves from Hostile to Unfriendly to Indifferent.  However, the GM will award Velkyn a circumstance modifier of +5, thereby improving the Pugwampi's attitude to friendly.  This is because Velkyn's offer is two-fold: we won't kill you AND we will heal your brother.<br/><br/>The creature leaps into Velkyn's arms, shaking.<br/><br/>"Protect me, my savior!" it screeches.   "Save me from the red demon man!"<br/><br/>Velkyn has brought about the end of combat in a most unconventional manner.