<div class="floatright"><strong>Vholdran</strong> (https://elliquiy.com/forums/index.php?topic=283007.msg13921486#msg13921486)<br/>(http://th02.deviantart.net/fs70/PRE/f/2014/148/5/d/guldan_by_nikolaiostertag-d7k49ht.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Quick stats</div><div class="spoiler_body"><strong>HP:</strong> 304/304 <strong>AC:</strong>33 <strong>Ini:</strong>+10<br/><strong>Spot</strong>+21, <strong>Listen</strong>+21<br/>True Seeing, Mindsight (100'ft), <br/>Darkvision 60'ft, Low-Light</div></div></div>Vholdran watched as Anansil and Muramasa took their places in their seats, recover what was lost. As Anansil made her question he nodded and replied; "Indeed, but truth told I did not see full picture what would follow after our deaths. I after all was mere mortal who had been given single glimpse of the future what would follow. I was more so uncertain about it as well, but still good we made up the back up plan just in case my vision was true and it was. We all may be diminished from whom we were before, but this new beginning gives us new chance and our new forms gives us new ways to grow beyond what we were before."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Power granted to Anansil</div><div class="spoiler_body">Anansil, upon sitting on her throne, recovers much of studied necromantic lore which expands on her more instinctive level gathered knowledge. Through it granting her power call upon the damned who once served her, if just temporally. As the very necrotic energies which she commanded had left echo into cosmos, echo which she can tap on.<br/><br/>Anansil and all her aspects gain spell-alike ability to summon undead. Aspects can at-will use Summon Undead V (http://dnd.arkalseif.info/spells/spell-compendium--86/summon-undead-v--4282/index.html) and Anansil can use Plaque of Undead (http://therafimrpg.wikidot.com/plague-of-undead), which includes conjuring anything from Summon Undead spell list up to maximum HD amount which is x4 her HD. The undead summoned are permanent until dismissed, but so long she (and aspects) have single undead remaining from the summon, she cannot use her summoning power again. But once dismissed or destroyed, she can summon new minions. All summoned minions from this power benefit from corpsecrafter feat line if any.</div></div><br/><br/>Vholdran turns to manifested Muramasa, or rather Sar'resh and with smile speaks to him; "Witty as usual Sar'resh, glad your back and I do say your rebirth is quite bit ironic. But then again, what better sword than best possible swordsman in existence?" Vholdran did not need eavesdrop telepathy to know what overall passed between Torahime and Sar'resh, so others may wonder what he indicated for witty part. He focuses on Torahime now though as he looks with his blind looking eyes and continues; "Sar'resh is part of the council, but your not part of original council Torahime. However Sar'resh, in all his present glory, is useless to us unless he has worthy wielder. You are worthy of him, but council need you to take same oath which Sar'resh took in life as he joined our council, for you become part of the council like Sar'resh is now.<br/><br/>Once you do, you count part of this council and have right to sit where Sar'resh once sit on and the oath also makes part of your soul bound to<em>Soul Casket</em>, artifact which unites all of us and gives us memories, power as well. Sar'resh, or Muramasa, has already benefited from his boost, and you will as well through him albeit amount of increase will be smaller in start for you because our shards remained harvesting thousand years worth of soul energy adsorbed into them.<br/><br/>Of course asking oath from succubi is perhaps closest what counts in abyss as heresy, asking any binding oath from a demon.....but I know your not just any succubi and that your different....."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powers granted to Torahime/Muramasa</div><div class="spoiler_body">Muramasa is hungry for greatness so thus any weapon related buffs have double effect on it (greater magic weapon provides double enchantment bonus, keen improves critical hit twice etc) and sentience gains 30 to single mental stat and 20 to others. Also sword gains 20 ranks in Martial Lore skill.<br/><br/>Muramasa also counts as artifact and as artifact power the curse it inflicts on wielder goes off the charts. Sword wielder <em>will always be armed with the sword</em>, despite circumstances which may hinder or make it impossible. Including destruction of the sword. If Muramasa goes to another dimension (after disarmed from wielder), sword returns back to wielder in start of next turn. Sword remains (and appears) in wielder's hand in anti-magic field as well (artifact nature defying the field). To destroy Muramasa it takes a another artifact tier weapon destroying itself to sunder Muramasa, however destruction is not permanent unless wielder is destroyed permanently <em>before</em> sword is destroyed.<br/><br/><strong>Torahime's power gain:</strong> Torahime's aspects become equipped with 'aspects of Muramasa', +1 bloodthirsty -2 cursed wakizashi which contain sentience in them which holds half of mental stats (and martial lore ranks) of Muramasa in them. When aspect of Torahime is slain, sword remains able to be looted by the victor who has to contest with sword's ego score and as cursed weapons wearer cannot get rid of it. Besides Remove Curse or Break Enchantment (CL check against 10 + aspect's HD) only method to get rid of the sword is to offer return it to Torahime personally or pledge loyalty to her to become her retainer (like samurai to a daimyo). There can be any number of Muramasa aspects in existence (but only one is held by Torahime's aspects).</div></div>