The Marble Mountains was a peacefull and beautifull natural terrain. The mountains, earning their name from the high source of marble stone found alongside them, provided all sorts of adventure and occupation. For the town of Reach, whom was propperly named after the untamed frontiers of these lands, earned their bread through the many untapped natural materials in the area, Marble quarries being one of the most popular ones. Reach was a large town for this frontier, quickly growing into what could become an expansionist area if all continued as it did. But it was not without it's own problems, of course. Some months ago, the masons found, and seemingly activated a series of magical caverns hidden inside the mountain. Monsters kept coming out of the caves to raid ever since. It did not take long for people, adventurer mainly to realise these caves were different. Their halls are ever changing, and thus earned the name, The Caverns of Chaos. Reach has now become a popular place for adventurers, more arriving each day. Lots of them head into the dungeon, some are never seen again, and some come back, empty handed or with treasures.<br/><br/>The Paladin, Serianna was quick to set off to the Marble Mountains to find the Caverns. After geting in trouble with a few other adventurers, whom had to suffer her zealos wrath, she quickly set off towards adventure, before she got herself in more trouble. And before she was thrown out. Adventure is often a common path for Paladins that needs to learn more, but little does she know of the dangers in the darkness of the mountains. And picking a fight with the few adventurers in town, Serianna is forced to continue her quest alone, without a group.<br/><br/>After a short while, and much cuting through the heavy underbush, she finds a path that leads into the mountain, close to it's base. These are probably one of the many untouched passages, judging by the undergrowth. But what she does not know, which is believed to be somewhat an exagerated rumor, is that it's very hard to find already spoiled places, since the caverns are ever changing. The path she finds is more leading into the foothills of the mountain, a dark and musky passage, hard packed dirt serving as floor. The passage is tight, and she will have to hunch a bit, as well as squeeze to get through with her bulky armour.<br/><br/>Will she uncover the mysteries of the Caverns of Chaos, or be a sacrifice to the darkness within?