<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14218163#msg14218163">Quote from: Vergil Tanner on 19-06-2018, 06:39:56</a></div></div><blockquote class="bbc_standard_quote">In my experience, Pathfinder groups that take on too many players tend to peter out a bit and die just as quickly as those with too few. It's good that we have a sizable base to fall back on if a few people drop out, but we don't want to dilute the EXP and Loot too much, or make it so that encounters are just bulldozed over with no thought. No?<br/><br/>ALSO. That reminds me; what EXP Track are we on? Fast, Medium or Slow?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>In my experience, a post-based pathfinder game has never actually succeeded.  So, if my game is to peter out, it shall peter out according to my whims.  I appreciate your concern, Vergil, but I honestly feel like it's pointless to dwell on it, especially since we have yet to fight something for you to make such a conclusion.<br/><br/>I could literally just say, "Hey guys, you cleared the first level, you go to level two."  I mean, you don't know what I'm going to do in terms of leveling, so I honestly feel like you're fretting for nothing.