Part of playing the game is making mistakes, I've asked players 'are you sure about that' often enough to just roll with what they want to do. If that ends up not working out as intended, well, that adds just that little bit of realism to games for me.<br/><br/>See, to me, more railroady would've been to not let you snatch the item or not let you cast the spell when that was your expressed intent before running away. Railroading is stopping the players from setting things on fire in order to focus on your narrative. I've rarely had the need to do so, as I don't have a scripted narrative.. I can deal with either you getting away, or getting captured, all or in part.<br/><br/>Either way, seems froggo is safe. Naturally no frogs would hard-die in my games anyway.