So, because I'm on Probation, I can't edit Meera with her Level 3 sheet. So I'm gonna drop it here until I can.<br/>I decided to go with a level of Corsair Fighter; it gets her Medium Armour Proficiency which - when we get access to some - means that her AC should go up a bit, it got her a Bonus Feat, and if I level up to Level 2 with it, she gets Cleave as a free Bonus Feat and doesn't take the penalties to AC for using it...which is pretty sick, non? Especially for combat in exposed spaces!<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatright">(https://i.pinimg.com/564x/e2/64/0c/e2640cf973ac6b6a975a3eef4b02b138.jpg)<br/>(https://i.pinimg.com/564x/82/fe/d2/82fed246820b69b2a8f19e1ec73e9b18.jpg)</div><strong>Name:</strong> Meera Shatterstar<br/><strong>Class(es):</strong> Favoured Class Barbarian [Sea Reaver] 2 / Fighter [Corsair] 1<br/><strong>Race:</strong> Human<br/><strong>Alignment:</strong> Chaotic Neutral<br/><br/><strong>Fetishes:</strong> BDSM (Both ways), Futa, DP / Gangbang, Tentacles, Monsters, Dub-Con, Breath-Play, Cum-Swapping / Sharing, Bisexuality<br/><strong>Dislikes:</strong> Non-Con, Mutilation, Bloodplay, Scat, Vore, Gore, Watersports<br/><br/><strong>Backstory:</strong><br/>Meera was always an adventurous, rebellious young woman; rambunctious, stubborn, independent and proud of it, where other girls would be playing with dolls and learning to sew and weave, Meera would be out playing rough and tumble with the village boys, rolling in the dirt, destroying the nearby fields and terrorising the local wildlife. The only child to two elderly parents - who had tried for a good decade, and were blessed by the Gods with Meera's birth - she was responsible for helping out around their coastal farm, helping with the catch, reeling in the nets and setting up the various water-born crops that her father was too old to properly tend to anymore. She did the work dutifully, of course; as rebellious as she was, as much as she hated authority and duty and expectation, she adored her parents for both encouraging her independent and adventurous streak, and for raising her with as much love and care as they had despite their aging bodies and disparate means. She wanted off of the farm, of course, and her parents knew that too. She was not the type of girl to stay on a farm, get married and have several kids. She wanted adventure, she wanted to see the world, and she wanted to leave her mark. <br/><br/>So, one day, she found herself coming home to find a small group of youths and guards from the nearby town, led by one of the Sergeants of The Guard. He was leading a small expedition into the nearby woods to explore the area and show the youths the land around the village, and her parents had managed to save the money necessary to pay for some basic equipment and the wages of a local boy to help them in their farm in order to allow her the time to go. After a firm set of hugs and many, many thanks, she embarked on the three-week-expedition, learning everything she could from anybody who would talk to her. It was an eye opening experience for her, wetting her hunger for exploration and new experiences, and she returned with a spring in her step, filled with stories of the wonderful sights she'd experienced, and even a fight with a small pack of wolves who had been preying on local cattle. She returned to find her stories dying on her tongue, as she found her farm in flames. <br/><br/>It turned out that a local lord felt cheated on his taxes that year - yield had been low, so his cut had suffered, which he blamed on either lazy or deceptive villagers - and had seen fit to raise the village and the local farms to the ground. She found her parents buried, half-dead, in the smoldering rubble of her farm. She managed to drag them out to safety and, after much searching, managed to find survivors of the catastrophe who were already in the middle of evacuating to a neighboring land, away from the local lord. After securing passage for them, Meera struck out on her own; she was done with following the orders of some local lordling who didn't give a fuck about any of them, and she was going to show him just what happened when you pushed people too far; she gathered all of the belongings she could salvage and sold the lot to pay for her travel as she set out to a nearby smugglers den in order to join a crew; she was going to carve her name into the seas in revenge for the injuries inflicted upon her parents, and take the cost of their healthcare out of his coffers and - if possible - his very flesh. She may be smiling and cheerful and boisterous and loud...but there is a deep, steely rage bubbling away inside of her, and she will have justice even if it means tearing the whole backwards world down to get it. Fuck duty. Fuck honour. Fuck obedience. Fuck authority. She was going to live her life free, seeing and doing things that no landlubber would ever believe, and she was going to see to it that her parents never had to worry about money ever again. At least...that's the plan.<br/><br/><br/><strong>Bonus questions!</strong> <br/><em>What's a secret your character would never want anyone to know?</em><br/>That she's actually a farm girl from bumblefuck nowhere, who actually secretly does quite like flowers :P<br/><br/><em>What's the greatest treasure you can find on the high seas?</em><br/>Revenge. And gold.<br/><br/><em>If you had to pick a pirates-curse for your character, what'd it be?:</em><br/>Ummm. Not sure. I'd need more context for what sort of thing you're looking for. xD <br/>Maybe...<br/>When pain is inflicted on her during sex - choking, spanking, hair pulling, etc - or offered to her in some way (EG, they tell her they want to hold her over the table and fuck her raw), she's cursed to be so aroused that she automatically accepts it or begs for more? xD <br/><br/><br/><strong>Ability Scores</strong><br/><br/><em>Str:</em> 18 (+4)<br/><em>Dex:</em> 16 (+3)<br/><em>Con:</em> 14 (+2)<br/><em>Int:</em> 8 (-1)<br/><em>Wis:</em> 12 (+1)<br/><em>Cha:</em> 10 (+0)<br/><br/><strong>HP:</strong> 35 <strong>Armor Class:</strong> 17 <strong>Initiative Bonus:</strong> +4 <strong>Speed:</strong> 30ft <strong>CMD:</strong> 20<br/><strong>Saving Throws:</strong> <em>Fort</em> +7; <em>Ref</em> +3; <em>Will</em> +1<br/><br/><strong>Class/Racial Feats</strong><br/><em>Human:</em> +2 Str, Bonus Feat, Heart Of The Fields [Replaces "Skilled"] <br/><em>Barbarian:</em> Simple, Martial, Light Armour, Shield Proficiency. Marine Terror. Eyes Of The Storm. Rage (11 Rounds / Day), Rage Powers (Guarded Life, Roused Anger)<br/><em>Corsair Fighter:</em> Medium, Heavy Armour Proficiency. Bonus Feat (Furious Focus)<br/><br/><strong>Chosen Feats:</strong> Power Attack, Toughness, Extra Rage Power, Raging Vitality, Furious Focus<br/><strong>Traits:</strong> On Guard, Berserker Of The Society<br/><strong>Skills:</strong> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Intimidate +5<br/>Knowledge Nature +3<br/>Perception +6<br/>Profession Sailor +6<br/>Swim +9</div></div><br/><br/><strong>Equipment and items:</strong> Greataxe, Lamellar (Leather), Shortbow, Arrows x20, Pilum x5, Trail Rations x4, Canteen x2, Hemp Rope, Hammock &amp; Blanket, Ioun Torch<br/><strong>Attacks</strong> <br/>Greataxe +7 (1d12 +6 -- x3) / +9 (2d6 +9) Rage / -1 (+3) Power Attack<br/>Pilum 20ft +7 (1d8 +4) / +9 (+2) Rage / -1 (+2) Power Attack<br/>Shortbow 60ft +6 (1d6) / +8 Rage<br/><br/><br/><strong><span class="bbc_u">Mechanical Breakdown:</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/><em><span class="bbc_u">Skills:</span></em><br/><em>(4 + Int ( -1 ) ) = 3 / Level</em><br/><br/><em>Languages:</em> Common<br/><br/><em>Class Skills:</em><br/>Intimidate (Cha) (2), Knowledge Nature (Int) (1), Perception (Wis) (2), Profession Sailor (Wis) (2), Swim (Str) (2)<br/><br/><br/><strong><span class="bbc_u">Racial Bonuses:</span></strong><br/><br/><em>- Stat Bonus:</em> +2 to Any One<br/><br/><em>- Speed:</em> 30ft<br/><br/><em>- Languages:</em> Common<br/><br/><em>- Bonus Feat:</em> Bonus Feat at Level One<br/><br/><em>- Heart Of The Fields:</em> Once Per Day, may ignore one effect that would make you Fatigued or Exhausted<br/><br/><br/><strong><span class="bbc_u">Traits:</span></strong><br/><br/><em>- Berserker Of The Society:</em> May Rage for 3 extra rounds / day.<br/><br/><em>- On Guard:</em> +1 Initiative. When able to act in a Surprise Round, may draw a weapon as Free Action.<br/><br/><br/><strong><span class="bbc_u">Feats:</span></strong><br/><br/><em>- Power Attack:</em> -1 Hit, +2 Damage (+3 If Two-Handed)<br/><br/><em>- Toughness:</em> +3 HP. +1 every HD past third.<br/><br/><em>- Extra Rage Power:</em> Choose an Extra Rage Power (Roused Anger)<br/><br/><em>- Furious Focus:</em> 1st Power Attack each round does not take penalties.<br/><br/><em>- Raging Vitality:</em> Does not stop Raging when unconscious<br/><br/><br/><strong><span class="bbc_u">Class Bonuses:</span></strong><br/><br/><span class="bbc_u"><em>Barbarian (Sea-Reaver):</em></span><br/><br/><em>- Proficiencies:</em> Simple &amp; Martial Weapons, Light Armour, Shields.<br/><br/><em>- Rage:</em> Can rage 4 + Con Rounds / Day, +2 / Level past 1st. +4 Str &amp; Con, +2 Morale to Will. -2 AC. Con gives 2 Temp HP / Hit Dice (Current = 4). Cannot use Dex, Cha, Int based skills except Fly, Intimidate, Acrobatics, Ride. Cannot perform tasks that require concentration or patience. Can begin and end as Free Action. Once ended, is Fatigued for rounds = 2 x Raged Rounds. <br/><br/><em>- Rage Powers:</em> Every Second Level, gain Rage Powers.<br/>                             <em>- 2nd Level:</em> Guarded Life: If reduced to &lt; 0HP while raging, 1HP / Lvl of Lethal turns to Nonlethal. If at -HP, immediately stabilizes. <br/><br/><em>- Marine Terror:</em> Can hold breath for up to Con x 4 Rounds. Can move through standing water or bog that is 1 foot deep without extra cost. Ignores cover bonus to hit partially submerged creatures. <br/><br/><em>- Eyes Of The Storm:</em> Ignores any concealment provided by fog, rain, sleet, mist, wind or other weather effects that are less than Total Concealment. Any penalties imposed on Perception by weather are halved.<br/><br/><br/><span class="bbc_u"><em>Fighter (Corsair):</em></span><br/><br/><em>- Pirate Weapons:</em> Weapon Training, may select Pirate Weapon Group: Crossbow, Cutlass, Dagger, Hook-Hand, Rapier, Short Sword.<br/><br/><em>- Bonus Feat:</em> May choose a Bonus Feat (Furious Focus)<br/><br/><br/><strong><span class="bbc_u">Inventory:</span></strong><br/><br/><em><span class="bbc_u">Magic Item Slots:</span></em><br/><br/><em>Head:</em> <br/><em>Headband:</em><br/><em>Eyes:</em><br/><em>Shoulders:</em> <br/><em>Neck:</em> <br/><em>Chest:</em><br/><em>Body:</em> <br/><em>Belt:</em> <br/><em>Wrists:</em> <br/><em>Hands:</em> <br/><em>Ring 1:</em> <br/><em>Ring 2:</em><br/><em>Slotless:</em> Ioun Torch<br/><br/><br/><em><span class="bbc_u">Complete Inventory:</span></em><br/><br/><em>Max Light Weight:</em> 100lbs<br/><br/><em>- Greataxe (20gp) (12lbs):</em> 1d12 Slash, x3<br/><br/><em>- Shortbow (30gp) (2lbs):</em> 1d6 Pierce, 60ft, x3 <br/><br/><em>- Arrows x20 (1gp) (3lbs)</em><br/><br/><em>- Pilum x5 (25gp) (20lbs):</em> 1d8 Pierce, 20ft, x2 <br/><br/><em>- Lamellar (Leather) (60gp) (25lbs):</em> +4 AC, +3 Max Dex, -2 ACP<br/><br/><em>- Trail Rations x4 (2gp) (4lbs)</em><br/><br/><em>- Canteen x2 (4gp) (2lb)</em> <br/><br/><em>- Hemp Rope 50ft (1gp) (10lbs)</em><br/><br/><em>- Hammock &amp; Blanket (6sp, 6lbs)</em><br/><br/><em>- Ioun Torch (75gp)</em> 20ft Light, 20ft Dim Light, Always On<br/><br/><em>- Travelers Anytool (250gp)</em><br/><br/><em>End Wealth:</em> 31gp, 4sp<br/><em>Total Weight:</em> 84lbs</div></div></div></div>