<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14027145#msg14027145">Quote from: Muse on 26-03-2018, 11:45:22</a></div></div><blockquote class="bbc_standard_quote">I'm probably too late, but if i' can still get in...<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Not horribly late, so can get in once IC battle is over (during aftermath). However even if sheet is mechanically sound and ready, you need do slightly more on fluff department. Everyone must have below details in their background;<br/><br/>-In earlier life the archfiends were powerful overlords who caused terror of evil in their prime and were considered cosmic tier threats (conquering realities/planes). Imagine 40 epic level sort badasses.<br/>-All evil overlords placed shard of their own soul/power into artifact known as Soul Casket.<br/>-All evil overlords were<em>defeated thoroughly</em>. Meaning none good guys who defeated them expected them never return.<br/>-All evil overlords souls got reincarnated or changed in form one and another, then having time build power and become archfiends, then they get 'calling' to Soul Casket and they follow it.<br/><br/>Now so far there has been one exception and that is Torahime who wields a sword which once was a evil overlord (powerful warrior) who reincarnated in abyss as a quasit, who then got killed and place it's fiendish soul into sharp katana which passed hands in bloody manner until archfiend won it through duel. Sword is the evil overlord while Torahime is sort 'new member' to the council through connection to earlier evil overlord (and sword needing worthy wielder).<br/><br/>Another part is custom powers/abilities Archfiends do have, which I did not find in either of the sheets nor custom weakness. But I presume you likely want weakness which can lead twins sexually exploited by enemies some fashion :P.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14027145#msg14027145">Quote from: Muse on 26-03-2018, 11:45:22</a></div></div><blockquote class="bbc_standard_quote">Zaer, how much would it cost from my starting resources to gain knowlege of a second level psionic power (Energy Missles) through Psychic Chiurgy?  <br/><br/>I could free up a feat that way.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Cost of the power transported to you is power level x 1,000 in XP. Energy Missiles (indeed nerfed but still useful if able boost save DC's high otherwise and elemental utility) is a 2th level power and costs 2,000 XP. However we do not use XP costs in here and instead pay in gp (and anything which is turned to spell-alike with XP cost is free from gp cost). I recall the XP to gold sum was 10gp per XP (someone feel free correct me) so it costs 20,000gp from starting funds. But considering you need find 17 psion (or equivalent psychic being) with said power able transfer power they may demand favors and I would rule every power granted costs a gp and a favor owned.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14027145#msg14027145">Quote from: Muse on 26-03-2018, 11:45:22</a></div></div><blockquote class="bbc_standard_quote">Otherwise, I'm personaly good to go, and can start putting together my familiar and my thrall...  Erm, cohoort.  :)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Cohorts race+templates are counted by CR like chars are. So half-celestial nymph is a 10th CR critter. Class levels cost 1/2 for cohorts as well so you can have around 8 class levels (10 if improved cohort). Nymph's got druid spellcasting native to them but you cannot get casting beyond 16th level in the start (even if stacking druid spellcasting). So far none archfiends (nor cohorts) have focused on druidic casting (Anansil has some as she has used nymph as base creature as well but she focuses more necromancy than plant/nature magic and has thus cleric spellcasting as primary casting with mystic theurge).<br/><br/><strong>Rest of you;</strong>I answer questions bit later (working on stuff).