<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167134.msg7815807#msg7815807">Quote from: Kunoichi on 03-03-2013, 08:05:59</a></div></div><blockquote class="bbc_standard_quote">Among the fiendish forces assembled by Nergal and Tyranthraxus to wreak their unholy revenge, the first to arrive on the scene at Shadowdale was also the shortest in stature.  Downright diminutive in size and decidedly diabolic in disposition, she had elected not to use the transportational artifact provided by the group's fallen benefactors, instead relying on her own interplanar travel abilities to get her where she needed to go.  As a result, she had not had to wait while her soon-to-be allies coordinated their movements and readied their troops, and was even now winging her way down the main street of the tiny village of Shadowdale, uncaring as to who might see her or what they might think of her presence.  They were inconsequential, and in any case would be screaming and running in terror soon enough.<br/><br/>This pint-sized powerhouse was known as...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Demilich</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/f/f7/Demilichfiend.png)<br/><span class="bbc_size" style="font-size: 12pt;"><strong>Demilich, Unique Pleasure Devil Demilichfiend of Possession 6/Marshal 1/Wizard 1</strong></span><br/><strong>Size/Type:</strong> Diminutive Outsider (Baatezu, Evil, Lawful, Shapechanger)<br/><strong>Hit Dice:</strong> 22d12+88 (220)<br/><strong>Initiative:</strong> +34<br/><strong>Speed:</strong> fly 180 ft. (perfect)<br/><strong>Armor Class:</strong> 50 (+4 size, +8 Dex, +12 natural, +4 armor, +22 insight), touch 34, flat-footed 50<br/><strong>Base Attack/Grapple:</strong> +17/+9<br/><strong>Attack:</strong> touch +47 or ranged touch +54 (10d6+20 and poison or 10d6+20 and paralysis)<br/><strong>Full Attack:</strong> touch +47/+42/+37/+32 or ranged touch +54/+49/+44/+39 (10d6+20 and poison)<br/><strong>Space/Reach:</strong> 1 ft./0 ft.<br/><strong>Special Attacks:</strong> Beguile, Fear Aura, Fiend of Possession abilities, Paralyzing Touch, Poison, Spell-Like Abilities, Spells, Summon Baatezu, Trap the Soul<br/><strong>Special Qualities:</strong> Alternate Form, Arcane Reach, Baatezu traits, Damage Reduction 15/Epic and Bludgeoning, Darkvision 120 ft., Immunities, Magic Immunity, Outsider Traits, Phylactery Transference, Regeneration 5, Resistance 20/Acid and Sonic, See in Darkness, Spell Resistance 24, Telepathy 100 ft., Tongues, Turn Resistance +28, Undead Traits<br/><strong>Saves:</strong> Fort +27, Ref +30, Will +38<br/><strong>Abilities:</strong> Str 18, Dex 27 (33), Con 18, Int 35, Wis 38, Cha 46 (52)<br/><strong>Skills:</strong> Bluff +47, Concentration +29, Diplomacy +74, Hide +75(+55 while possessing), Intimidate +41, Knowledge (Arcana) +37, Knowledge (Architecture and Engineering) +29, Knowledge (Dungeoneering) +37, Knowledge (Geography) +29, Knowledge (History) +30, Knowledge (Nature) +37, Knowledge (Nobility and Royalty) +30, Knowledge (Religion) +37, Knowledge (The Planes) +37, Listen +59, Move Silently +69, Search +59(+61 secret doors and hidden compartments), Sense Motive +59, Spellcraft +41, Spot +69<br/><strong>Feats:</strong> Alertness (B), Augmented Summoning (B), Automatic Quicken Spell-Like Ability (B), Blinding Speed (B), Dodge (B), Mobility (B), Skill Focus (Diplomacy) (B), Tenacious Magic (B), Education, Ability Focus (Beguile), Mindsight, Arcane Mastery, Boost Spell-Like Ability, Summon Elemental, Craft Wondrous Item, Additional Item Space (Face)<br/><strong>Environment:</strong> --<br/><strong>Organization:</strong> --<br/><strong>Challenge Rating:</strong> 27<br/><strong>Equipment:</strong> 760,000 - 760,000 = 0 gp<br/>Phylactery and 8 Soul Gems -270,000<br/>Ring of Freedom of Movement -40,000<br/>Bracers of Armor +4 -16,000<br/>--Armor Crystal of Adaptation, Greater -3,000<br/>Hathran Mask of True Seeing -75,000<br/>Cloak of Charisma +6 -36,000<br/>Gloves of Dexterity +6 -36,000<br/>Belt of Battle -12,000<br/>Veil of Allure -14,000<br/>Robe of Eyes -120,000<br/>Vest of Resistance +5 -25,000<br/>Handy Haversack -2,000<br/>Quaal's Feather Token, Whip x2 -1,000<br/>Tome of Leadership and Influence +4 -110,000<br/><br/><br/><strong>Alternate Form (Su):</strong> Demilich can grow to medium size as a standard action.<br/><br/><strong>Arcane Reach (Su):</strong> Demilich can use all abilities with a range of touch on a target of up to 30 feet away.  She must make a ranged touch attack to do so.<br/><br/><strong>Beguile (Su):</strong> Demilich can temporarily gain control of a living creature.  When Demilich uses this ability, she gains immediate control of the creature, which immediately takes a full turn's worth of actions under her control.  Demilich can use this ability up to two times per day on any living creature within 30 feet that fails a DC 29 Will save.  This is a mind-affecting enchantment ability.<br/><br/><strong>Damage Reduction (Su):</strong> Demilich has damage reduction 15/Epic and bludgeoning.  Vorpal weapons, no matter their enhancement bonus, ignore this damage reduction but do only half damage to Demilich (she cannot be beheaded).<br/><br/><strong>Fear Aura (Su):</strong> Demilich is shrouded in a dreadful aura of death and evil.  Creatures of less than 5 HD in a 60-foot radius that look at Demilich must succeed on a DC 44 Will save or be affected as though by a <em>fear</em> spell from a 22nd-level sorcerer.  A creature that successfully saves need only make a DC 37 Will save upon subsequent exposure for the next 24 hours.<br/><br/><strong>Immunities (Ex):</strong> Demilich has immunity to cold, electricity, fire, poison, polymorph, and mind-affecting attacks.  Thanks to her Robe of Eyes, Demilich cannot be flanked.<br/><br/><strong>Magic Immunity (Ex):</strong> Demilich is immune to all magical and supernatural effects, except as follow.  A <em>shatter</em> spell affects Demilich as if she was a crystalline creature, but deals half the damage normally indicated.  A <em>dispel evil</em> spell deals 3d6 points of damage (Fort save for half damage).  <em>Holy smite</em> spells affect Demilich normally.<br/><br/><strong>Paralyzing Touch (Su):</strong> Any living creature Demilich touches must succeed at a DC 55 Fortitude save or be permanently paralyzed.  Remove paralysis or any spell that can remove a curse can free the victim.  The effect cannot be dispelled.  Anyone paralyzed by Demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.<br/><br/><strong>Perfect Automatic Still Spell:</strong> Demilich can cast all the spells she knows without gestures.<br/><br/><strong>Phylactery Transference (Su):</strong> Headbands, belts, rings, cloaks,and other wearable items kept in close association with Demilich's phylactery transfer all their benefits to Demilich no matter how far apart she is from her phylactery.  The standard limits on types of items utilized simultaneously still apply.<br/><br/><strong>Poison (Ex):</strong> Contact, Fortitude DC 42, 1d6 Wis/1d6 Wis.  The save DC is Charisma-based and includes a +2 racial bonus.<br/><br/><strong>Regeneration (Ex):</strong> Good-aligned weapons and spells or effects with the good descriptor deal normal damage to a pleasure devil.<br/><br/><strong>Resistances (Ex):</strong> Demilich has acid resistance 20 and sonic resistance 20.<br/><br/><strong>See in Darkness (Su):</strong> Demilich can see perfectly in darkness of any kind, even that created by a deeper darkness spell.<br/><br/><strong>Skills:</strong> Demilich receives a +20 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks and a +2 racial bonus on Bluff checks.<br/><br/><strong>Spell-Like Abilities:</strong> At-will--<em>astral projection</em>, <em>augury</em>, <em>bestow curse</em> (DC 35, +47 melee or +54 ranged touch) <em>charm monster</em> (DC 37), <em>quickened clairaudience/clairvoyance</em>, <em>create greater undead</em>, <em>create undead</em>, <em>quickened death knell</em> (DC 53, +47 melee or +54 ranged touch), <em>enervation</em>, <em>quickened enthrall</em> (DC 35), <em>greater dispel magic</em>, <em>greater teleport</em> (self plus 50 pounds of objects only), <em>harm</em> (DC 53, +47 melee or +54 ranged touch), <em>morality undone</em> (DC 38), <em>quickened produce flame</em> (+47 melee or +54 ranged touch), <em>quickened suggestion</em> (DC 36), <em>quickened summon monster I-III</em> (CL 23), <em>summon monster IV-IX</em> (CL 23), <em>telekinesis</em> (DC 53), <em>quickened vampiric touch</em> (+47 melee or +54 ranged touch), <em>weird</em> (DC 53); 2/day--<em>greater planar ally</em>; 1/day--<em>plane shift</em> (self only), <em>trap the soul</em> (DC 39)<br/><br/><strong>Spell Resistance:</strong> 24<br/><br/><strong>Summon Baatezu (Sp):</strong> 1/day--80% chance to summon one harvester devil, two chain devils, or six lemures; CL 22.  This ability is the equivalent of a 6th-level spell.<br/><br/><strong>Telepathy:</strong> 100 ft.<br/><br/><strong>Tongues (Su):</strong> As the <em>tongues</em> spell; always active; CL 22nd.<br/><br/><strong>Trap the Soul (Su):</strong> Demilich can <em>trap the souls</em> of up to eight living creatures per day.  To use this power, she selects any target she can see within 300 feet.  The target is allowed a DC 55 Fort saving throw.  If the target makes its saving throw, it gains four negative levels (this does not count as a use of trap the soul).  If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into Demilich's form.  The gem gleams wickedly for 24 hours - at the end of that time the soul is completely absorbed, and the victim is forever gone.  If Demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of either <em>resurrection</em>, <em>true resurrection</em>, <em>clone</em>, or <em>miracle</em>.  A potential victim protected by a <em>death ward</em> spell is not immune to <em>trap the soul</em>, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save.<br/><br/><strong>Turn Resistance (Ex):</strong> Demilich has turn resistance +28.<br/><br/><strong>Undead Traits:</strong> Immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects.  Not subject to critical hits, nonlethal damage, ability damage, ability drain, or energy drain.  Negative energy heals.  Not at risk of death from massive damage, but destroyed at 0 hit points or less.  Darkvision 60 ft.<br/><br/><strong>Fiend of Possession abilities:</strong> Demilich has six levels in the fiend of possession prestige class, granting her the <em>Ethereal Form (Su)</em>, <em>Hide Presence (Ex)</em>, <em>Possess Object (Su)</em>, <em>Curse (Su)</em>, <em>Magic Item (Su)</em>, <em>Control Object (Su)</em>, <em>Animate Object (Su)</em>, <em>Possess Creature (Su)</em>, <em>Ally or Enemy (Su)</em>, <em>Possess Noncontinuous Object (Su)</em>, and <em>Control Creature (Su)</em> class abilities.  The DC for all of her class abilities that require saves is 39.<br/><br/><strong>Marshal abilities:</strong> Demilich has one level in the marshal class, granting her Skill Focus (Diplomacy) as a bonus feat and the Motivate Dexterity minor aura.<br/><br/><strong>Wizard abilities:</strong> Demilich has one level in the wizard class, specializing in conjuration and banning abjuration and evocation.  She has 4 0th-level and 4 1st level spell slots per day, 1 of each of which must be used to prepare a conjuration spell.  Her spellbook contains all 0th-level spells which she is capable of casting, and the 1st-level spells <em>benign transposition</em>, <em>detect secret doors</em>, <em>expeditious retreat</em>, <em>grease</em>, <em>identify</em>, <em>magic aura</em>, <em>nerveskitter</em>, <em>obscuring mist</em>, and <em>true strike</em>.  Demilich has the following alternate class feature and usually prepares the following spells:<br/><br/>   <em>Rapid Summoning (Ex):</em> Any time Demilich casts a summon monster spell, its casting time is 1 standard action rather than 1 full round. (Creatures so summoned can only take a standard action in the round they are summoned.) Demilich gains the normal benefits from enhancing a summon monster spell with the Automatic Quicken Spell feat.<br/><br/>   In exchange for this variant, Demilich permanently gives up the ability to obtain a familiar.<br/><br/><em>Typical Wizard Spells Prepared (save DC 22 + spell level)</em><br/>0--<em>arcane mark</em>, <em>detect magic</em> 2, <em>caltrops</em>; 1--<em>nerveskitter</em> 4<br/></div></div><br/>Making her way down the east road and into the village, Demilich had a very specific goal in mind.  Her compatriots would undoubtedly try for a terror campaign, hoping that open rampages and loss of life on a massive scale would draw the renowned Sage of Shadowdale, Elminster Aumar, out from the shadows and into an open fight.  Even if the Devils among them might have other inclinations, it was really the only option the Demons among them would consider.  Having arrived early, however, the diminutive devil probably had the time to try a more... novel approach.<br/><br/>Namely, she intended to make her way directly to Elminster's Tower, marked as location 6 on the map she had been given, and knock on the door.  Telekinetically, of course, since she was far too small in size to make herself heard doing it the normal way.  Elminster was well-known for almost never being home, but there was always the chance that she would get lucky and find herself face to face with the infamous old man.<br/><br/>And if he was out...  Well, she would cross that bridge when she came to it.  Arson was certainly among the options she was considering, however.  Or perhaps she would simply make her way inside and root through an Archmage's personal belongings...<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>Indeed, they flee. two grooms beside a stable, a baker's wife, and a guardsman. As the short Fiendess approaches Elminster's Tower. She passes the house of a weaver, then must travel across a long flagstone path glyphs glitter upon he tower's flagstone facade: messages of warning.<br/><br/>"Trespassers could die a quick and certain death or they could be invited in for stew. Thank you for thinking better of disturbing my privacy."<br/><br/>When, at last Demilich arrives before the tower to the unpretentious tower wherein the, alleged, greatest mage in Faerun dwells she knocks once telekenetically, though there is no reply. In the distance: screams of fear still reverberate along the banks of the Ashaba.