You move further northeast leaving some tracks in the dark of night so it seems like you are trying to head away from the village through the undergrowth, then enter the Jorwund stream, shields stowed but in your customary armor.<br/><br/>The stream's bank seems shallow initially, but as you let the stream's flow carry you towards the village, there is a deceptively strong under current. As you are swept towards the Jorwund, you find yourselves facing difficulties in keeping your heads above the water. (First check). Tashiel and Senna has no difficulties, but Celeste would have taken a couple of gulps of water, but having both her hands free really helps and she is able to manage and suffers no adverse effects.<br/><br/>The village draws into sight and you start to swim from midstream towards the bank (2nd check). All of you manage it with no problems, including Senna who is almost swept further down but manages to pull herself towards the bank with her free arms.<br/><br/>You haul yourselves out of the water as quietly as your water logged selves can manage, water streaming out of the heavy armor  as compared to the soaking squishiness of the Tashiel's leather.<br/><br/>The banks of the Jorwund are largely unattended to, but you see an enemy - it looks like some brutish hobgoblin type - ploughing into an elf on all fours. She is completely naked and dirt cakes her smooth fair skin and hazel brown hair, but if she's starving or ill-treated she's currently showing none of it. Her hips rock back enthusiastically against the base creature, its snivelling grunts matched by her hot lusty moans of delight.<br/><br/>You could try to sneak past, but even if you did, leaving him un dealt with simply means another enemy to deal with at a later time. In any case, there are many huts that dot the village, some have been burnt down but are mostly still intact, and you also have no idea where your enemies might be. Then again, you have to act decisively - while surprise is virtually assured, failure to defeat him before he acts is sure to give him time to raise the alarm.<br/><br/>OOC<br/><br/>Celeste and Senna are max HP. Did Tashiel drink a potion after last fight? If not she only has 9 HP since she ended unconscious with 1 surge. You can roll 2d6 now if you wish, and/or you can also spend one of your two surges post-rest to gain another 9 HP.<br/><br/>Note that I will manage Celeste. In general, she will act just before enemy. If she beats their initiative, she acts before them in first round, and thereafter she always acts just before them. You all may request her to delay etc if you wish, treat that she will agree.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Summary: At 2017-05-13 07:44:58, Melendrith (uid: 61033) rolls: 3d20 Result: 28 (https://elliquiy.com/forums/dicebot.php?r=103116)<br/><br/>Full Result: Melendrith rolled: 3d20<br/>Comment: Athletics Cel Senna Tash<br/>Result: 5, 9, 14, <br/>Total: 28<br/><br/>Summary: At 2017-05-13 07:47:40, Melendrith (uid: 61033) rolls: 3d20 Result: 30 (https://elliquiy.com/forums/dicebot.php?r=103117)<br/><br/>Full Result: Melendrith rolled: 3d20<br/>Comment: Athletics Cel Senna Tash 2nd<br/>Result: 19, 5, 6, <br/>Total: 30<br/><br/>Summary: At 2017-05-13 07:59:33, Melendrith (uid: 61033) rolls: 1d8 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=103118)<br/><br/>Full Result: Melendrith rolled: 1d8<br/>Comment: DSI Grp A Random 1-2 prisoners 3-4 enemy busy with prisoner 5-6 one enemy 7-8 two enemies<br/>Result: 3, <br/>Total: 3<br/></div></div>