<div class="floatright">(http://i689.photobucket.com/albums/vv257/Takeru_Takaishi/kobold_burglar_by_megacelo-daemg8j_zpskyhcsfeb.jpg)</div><strong>Player ID:</strong>OyabunKyuubi<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Name:</strong>Aryz`Endor Raali<br/><strong>Faction:</strong>Horde<br/><strong>Gender:</strong>I'm the one laying the eggs here! (Female)<br/><strong>Race:</strong>Kobold of Spine of the World<br/><strong>Role:</strong>Spellthief/trapper/assassin/spy<br/><br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Appearance</span></strong></span><br/><strong>Height:</strong>33"/ 83.82 Cm<br/><strong>Weight:</strong>25 Lbs / 11.3398 KG<br/><strong>Hair Color:</strong>As picture<br/><strong>Eye Color:</strong>As picture<br/><strong>Build:</strong>As picture<br/><strong>Distinguishing marks:</strong>Her scales show her Faerie dragon heritage. And when she coughs a pinkish cloud escapes her maw that causes slight euphoria to others.<br/><br/><hr/><strong>Personality:</strong><br/><br/>Aryz`Endor Raali, is not one to cross when it comes between her and a prize she has set her eyes on. A rather stable woman, she has found distaste in those who cannot match wits with her. When it comes to others, she is quick to expect their failure, and willing to talk others into their deaths, if it would further her mission. She hardly ever speaks in full truths, to anyone, outside the warchief whom she holds in rather high regard. She isn't blind though, to the allures of the flesh, and has rewarded more than a few with a single night of her company. She is quick to leave in the morning though, not having enough reason to stay, when her Neryu is still out there. In the camp, it is known to not get on her bad side, as she has been known to be a bit painful with her pranks, sometimes taking members of the camp out for weeks at a time. The Warchief has disciplined her for such acts before, but left it at that, for her respect towards him and value to the effort brings him more victories than a few lost men and women. When relaxing over a mug of Wyrm elixer, and loosening up, her favorite topics usually include her trickery and the power behind her pranks. Though, if you are a person of intellect, she also enjoys talking about her Inventive nature and trying to come up with new ways to make the better Gnome trap.<br/><br/>When it comes to religion, unlike her sister, she holds no such beliefs. She has been seen reflecting to something, or someone, she holds as spiritual but no one knows whom that may be. She keeps her beliefs close to her chest, and to this day only Neryu has ever learned of them. Known for making great tales, and often embellishing them, with grandiose additions she makes for a interesting table mate.  She has also been known, for freely walking around camp in nothing but the scales on her back when it gets warm or she returns from bathing. Those who have tried to take advantage of this, have found themselves in a tight spot and usually embarrassed, their coin purse a bit lighter. She is also known for being quite superstitious and thus does little to bring ill luck to herself.<br/><br/><hr/><strong>History:</strong><br/><br/><hr/><div align="center">Childhood of the Wyrm</div><hr/><br/>Aryz`Endor Raali, Born a simple kobold with rather large aspirations in the wilds of the spine of the world, knew little more than hiding and fighting for most of her life. Her parents, a mother and a father both kobolds, have been soldiers in the camp where she was raised, which granted her a modicum of respect for these were trying times. The second oldest of her siblings, she has a single younger sister and a Older brother. The sister, having found her calling in the church of Kurtulmak, has lived a rather full life serving and seeing. The Brother, a soldier like their father and mother before them, out in the battlefield. Aryz though, found a different calling, one that was neither of the church or front lines. It was after a raid on their village, and the loss of her second sister that spurned her to live a life in the shadows. Gnomes, their hated enemy, launched a raid on the village and though they were defeated, captured, and tortured for their insolence, Aryz found the body of her sibling under the rubble of their house. Her family mourned the loss of one of their own; Aryz learned the way of the Rapier. Throwing herself into the world of stealth, her family could only watch as the smoldering embers of purpose grew under her purple scales.<br/><br/><hr/><div align="center">Adolescence of the Spy</div><hr/><br/>During her youth, Aryz, under the tutelage of other kobold thieves, learned how to set traps and set ambushes. Unlike her brother, she was taught the shadows were her ally, and the light was something to avoid. Daggers, bows, spears, and slings, intense training in finding the areas of weakness in elves, dwarves, and gnomes, extra training in the form of weaknesses for goblins, orc, and bugbears as well. She drank the knowledge up, and came back for more. The Chieftain of their camp, knew well of her ambition, and sought to temper it with politics. She was taught diplomacy and guile. How to spot a lie, and how to forge a missive. When she drank that knowledge too, the chieftain rewarded her with a new set of tasks. Delving deeper into the shadows, she became an agent for the camp, someone who would go out and gather information to better prepare the other kobolds for what may come. Taught etiquette, and the ways of verbal battle, she continued to flourish and made allies for the camp.<br/><br/><div class="floatleft">(http://i689.photobucket.com/albums/vv257/Takeru_Takaishi/pria_by_mir_nye-d35z78b_zps6kezdvhv.jpg)</div><br/>It was during such a mission, where she met Neryu, a Ifirit sorcerer. This fiery woman, like her, had a wit about her. Quick on her feet, and sturdy in her element, the two found their tussles in the political court brought out the best in both of them. It wasn't long before their tussles extended passed the court. The relationship they shared, as fiery as Neryu's temper could be, was wild and unruly sometimes even a bit destructive. On the battlefield the two were quite the pair as well. With Neryu's own tutelage, Aryz took up the power of her own blood and added magic to her repertoire. The power that was behind such simple words and gestures enticed her, and made her want more. Neryu, and Aryz, though had to part when the political stage took their paths different directions. Aryz was ordered to return to the camp, for they were to be sent as part of a contingent to the great Orcish warchief. She would be seeing a bit more of the front lines like Vaeros Raali, her brother, had. Her sister, Ardu`Ix Raali, would stay behind in the church with her duties. Their father Marux, and Mother Valawyr, had both retired now to live out the last of their lives in the camp heroes.<br/><br/><hr/><div align="center">Present Day of the Spellthief</div><hr/><br/>As an adult, with the power of magicks behind her claws, and the wherewithal to stay to the shadows; she brought renown to her name. Taking down a Bugbear in single combat, brought her some prestige in the camp and when she did the same with two orcs, whom had lost out on what they presumed to be easy money, the Warchief was impressed. She does the same for the war effort as she did for her camp. Stick to the shadows, and garner information through word or blade. She forged missives, and sabotaged siege engines. Her Euphoric breath and small stature making her invaluable. Now she has a purpose, to end this war in the favor of the Horde, and to keep her knives sharp. Even if it must be in the back of a few goblins herself. And though she has enjoyed the comforts of others in their tents, her mind always drifts back to her Neryu, wherever the fiery woman may be.<br/><br/><hr/><strong>Other Info:</strong>My ons and offs (https://elliquiy.com/forums/index.php?topic=222809.0) are found via link.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong><span class="bbc_u">Basic Information</span></strong><br/><br/><strong>Character Name:</strong>          Aryz`Endor Raali                    <br/><strong>Player Name:</strong>                OyabunKyuubi             <br/><strong>Character Race:</strong>            Kobold<br/><strong>Alignment:</strong>                     Neutral evil<br/><strong>Deity:</strong>                            None<br/><strong>Total Level:</strong>                   6<br/><strong>Speed:</strong>                          30 Ft.<br/><br/><hr/><strong><span class="bbc_u">Character Class Information</span></strong><br/><br/>Class and Level     : Unchained Rogue 3<br/>Class and Level     : Sorcerer 3 (caster level 5)<br/><br/>Favored Class(es)   : Sorcerer<br/>Favored Class Bonus : +1 skill point<br/><br/><hr/><strong><span class="bbc_u">Ability Scores</span></strong><br/><br/><tt class="bbc_tt"><br/>Strength     : 10 (+0)     5 point buy + -4 racial + 0 level + 0 misc<br/>Dexterity    : 16 (+3)     3 point buy + 2 racial + 1 level + 0 misc<br/>Constitution : 10 (+0)     2 point buy + -2 racial + 0 level + 0 misc<br/>Intelligence : 14 (+2)     5 point buy + 0 racial + 0 level + 0 misc<br/>Wisdom       : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc<br/>Charisma     : 16 (+3)     10 point buy + 0 racial + 0 level + 0 misc</tt><br/><br/><tt class="bbc_tt"><br/>Maximum Load : 75 lbs.<br/>Lift Overhead : 75 lbs.   (equal to Maximum Load)<br/>Lift         : 150 lbs.   (equal to Maximum Load x2)<br/>Drag or Push : 375 lbs.   (equal to Maximum Load x5)</tt><br/><br/><hr/><strong><span class="bbc_u">Combat Statistics</span></strong><br/><br/><tt class="bbc_tt">Hit Points        : 35<br/>Base Attack (BAB) : +3<br/>Initiative        : +7     3 Dex + 4 misc<br/><br/>Base Melee        : +4     3 BAB + 0 Str + 1 misc<br/>Base Ranged       : +7     3 BAB + 3 Dex + 1 misc<br/><br/>Combat Maneuver   : +2          3 BAB + 0 Str + -1 misc          &lt;- CMB<br/>Maneuver Defense  : +15    10 + 3 BAB + 0 Str + 3 Dex + -1 misc  &lt;- CMD<br/><br/>Armor Class       : 18     10 base + 4 armor + 0 shield + 3 Dex + 1 misc<br/>Touch AC          : 14     10 base + 3 Dex + 1 misc<br/>Flat-Footed AC    : 15     10 base + 4 armor + 0 shield + 1 misc</tt><br/><br/><hr/><strong><span class="bbc_u">Saving Throws</span></strong><br/><br/><tt class="bbc_tt">Fortitude  : +2    2 base + 0 Con + 0 misc<br/>Reflex     : +7    4 base + 3 Dex + 0 misc<br/>Will       : +4    4 base + 0 Wis + 0 misc<br/></tt><br/>Conditional Bonuses and Penalties : +5 to Enchantment spells, +2 to sleep or paralysis spells or effects<br/><br/><hr/><strong><span class="bbc_u">Racial Abilities and Features</span></strong><br/><br/>Dragon Affinity: Kobold sorcerers with the draconic bloodline or kobold bloodline treat their Charisma scores as 2 points higher for all sorcerer spells and class abilities. This racial trait replaces the armor trait.<br/>Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.<br/>Day Raider: You’re one of the few kobolds born with a greater tolerance for sunlight. You don’t have light sensitivity, and you have low-light vision instead of darkvision. This racial trait replaces light sensitivity and darkvision.<br/><br/><br/><br/><hr/><strong><span class="bbc_u">Class Abilities and Features</span></strong><br/><br/>Weapon and armor proficiency: all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor.<br/>Sneak attack +2d6<br/>Trapfinding: +1 to perception to find traps and disable device<br/>Finesse Training: Weapon finesse, Rapier dex to damage<br/>Sorcerer Bloodline: Kobold<br/>Bloodline Arcana:  Whenever you cast a spell against a creature that is denied its Dexterity bonus to AC, increase that spell’s DC by +2.<br/>Cantrips<br/>Eschew Materials <br/>Bloodline Power: Trap Rune: Acid, 1d8+3 DC 15 6/day<br/>Evasion<br/>Rogue Talent: Trap spotter:  Receive a Perception check whenever you come within 10 feet of a trap<br/>Danger Sense +1 to avoiding traps and ac vs traps and perception not to be surprised<br/>Bloodline Power: Trap Sense +2 to notice traps, +1 to avoiding traps and ac vs traps<br/><br/><br/><hr/><strong><span class="bbc_u">Skills and Languages</span></strong><br/><br/>Your maximum ranks in a skill are equal to your total level.<br/>Class skills with at least 1 skill rank in them gain a +3 "class" bonus.<br/>[c] denotes a class skill.<br/>^ denotes a skill that cannot be used untrained.<br/><br/><tt class="bbc_tt"><br/>[c] Acrobatics           :+8    2 ranks + 3 Dex + 3 class + 0 misc - 0 armor<br/>[c] Appraise             :+7    2 ranks + 2 Int + 3 class + 0 misc<br/>[c] Bluff                :+8    2 ranks + 3 Cha + 3 class + 0 misc<br/>[c] Climb                :+00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor<br/>[c] Craft (Traps)               :+11    2 ranks + 2 Int + 3 class + 4 misc<br/>[c] Diplomacy            :+8    2 ranks + 3 Cha + 3 class + 0 misc<br/>[c] Disable Device ^     :+13    4 ranks + 3 Dex + 3 class + 3 misc - 0 armor<br/>[c] Disguise             :+3    0 ranks + 3 Cha + 0 class + 0 misc<br/>[c] Escape Artist        :+10    4 ranks + 3 Dex + 3 class + 0 misc - 0 armor<br/>[c] Fly                  :+10    2 ranks + 3 Dex + 3 class + 2 misc - 0 armor<br/>[ ] Handle Animal ^      :+3    0 ranks + 3 Cha + 0 class + 0 misc<br/>[ ] Heal                 :+00    0 ranks + 0 Wis + 0 class + 0 misc<br/>[c] Intimidate           :+8    2 ranks + 3 Cha + 3 class + 0 misc<br/>[c] Know: Arcana ^       :+7    2 ranks + 2 Int + 3 class + 0 misc<br/>[c] Know: Dungeon ^      :+7    2 ranks + 2 Int + 3 class + 0 misc<br/>[ ] Know: Engineer ^     :+2    0 ranks + 2 Int + 0 class + 0 misc<br/>[ ] Know: Geography ^    :+2    0 ranks + 2 Int + 0 class + 0 misc<br/>[ ] Know: History ^      :+2    0 ranks + 2 Int + 0 class + 0 misc<br/>[c] Know: Local ^        :+7    2 ranks + 2 Int + 3 class + 0 misc<br/>[ ] Know: Nature ^       :+2    0 ranks + 2 Int + 0 class + 0 misc<br/>[ ] Know: Planes ^       :+2    0 ranks + 2 Int + 0 class + 0 misc<br/>[ ] Know: Religion ^     :+2    0 ranks + 2 Int + 0 class + 0 misc<br/>[c] Linguistics ^        :+9    4 ranks + 2 Int + 3 class + 0 misc<br/>[c] Perception           :+6    3 ranks + 0 Wis + 3 class + 0 misc<br/>[c] Perform:             :+3    0 ranks + 3 Cha + 0 class + 0 misc<br/>[c] Profession: ^        :+00    0 ranks + 0 Wis + 0 class + 0 misc<br/>[ ] Ride                 :+3    0 ranks + 3 Dex + 0 class + 0 misc - 0 armor<br/>[c] Sense Motive         :+5    2 ranks + 0 Wis + 3 class + 0 misc<br/>[c] Sleight of Hand ^    :+8    2 ranks + 3 Dex + 3 class + 0 misc - 0 armor<br/>[c] Spellcraft ^         :+7    2 ranks + 2 Int + 3 class + 0 misc<br/>[c] Stealth              :+12    2 ranks + 3 Dex + 3 class + 4 misc - 0 armor<br/>[c] Survival             :+00    0 ranks + 0 Wis + 0 class + 0 misc<br/>[c] Swim                 :+00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor<br/>[c] Use Magic Device ^   :+8    2 ranks + 3 Cha + 3 class + 0 misc</tt><br/><br/><hr/><strong><span class="bbc_u">Languages : </span></strong><br/><br/>Draconic, Common, Gnome, Elven, Dwarven, Orcish, Goblin,<br/><br/><br/><hr/><strong><span class="bbc_u">Traits and Feats</span></strong><br/><br/>Trait #1 : Magical Knack: Sorcerer: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.<br/>Trait #2 : Charming: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures<br/><br/>Drawback: Headstrong: Whenever you witness an action or hear an argument that contradicts your alignment, you must attempt to stop or correct that action or argument. If you either don’t try to stop it or fail in your attempt to stop it (as adjudicated by the GM), you are shaken for 1 hour.<br/><br/>Level 1 Feat : Draconic Aspect: +5 vs Enchantments<br/>Level 3 Feat : Draconic Breath: Dc 19 15 ft. Cone of Euphoric Fog as spell 1/day<br/>Level 5 Feat : Improved Initiative<br/><br/><hr/><strong><span class="bbc_u">Money and Equipment</span></strong><br/><br/>Armor         +1 Darkleaf Cloth Hide Shirt<br/>Belt             <br/>Body           Pickpockets Outfit<br/>Chest         <br/>Eyes           <br/>Feet           <br/>Hands       <br/>Head         <br/>Headband   <br/>Neck         <br/>Ring #1     <br/>Ring #2     <br/>Shield       <br/>Shoulders <br/>Wrists       <br/><br/>Weapon    : +1 Rapier +8 (1d4+3+1 18-20/x2 Piercing, Magic)<br/>Weapon    : +1 Shortbow (cold Iron) +8 (1d4+1 x3 60 ft Piercing, Magic, 20 Cold iron arrows)<br/>Weapon    : +1 Shortbow (Blunt alchemical silver) +8 (1d4+1 x3 60 ft Bludgeoning, Magic, 20 Blunt alchemical silver arrows)<br/>Weapon    : Adamantine Dagger +8 (1d3+1 19-20/x2 10 ft Piercing or slashing, Adamantine, 2 Daggers)<br/><br/>Other Equipment :<br/><br/>Handy haversack<br/>Grappling arrow x3<br/>Ioun Torch<br/>Spell Components pouch<br/>Belt pouch x2<br/>Mw Thieves tools<br/>Travelers Any-tool<br/>Bedroll+blanket<br/>Small tent<br/>Soap x2<br/>Mess Kit<br/>Waterskin x2<br/>Trail rations x14<br/>Heatstone x2<br/>Small steel Mirror<br/>Silk rope 50 ft. x2<br/>Signal Whistle<br/>Sack x2<br/>Folding Pole<br/>Crowbar<br/><br/><br/>Money : 3.08 GP<br/><br/><hr/><strong><span class="bbc_u">Magic</span></strong><br/><br/>Level 0     99 spells per day    0 bonus    DC 14 (10 + 0 + 4 ability)<br/>   Known/Prepared: 5<br/><br/>Level 1     6 spells per day    0 bonus    DC 15 (10 + 1 + 4 ability)<br/>   Known/Prepared: 3+1<br/><br/>Level 2     0 spells per day    0 bonus    DC 16 (10 + 2 + 4 ability)<br/>   Known/Prepared:<br/><br/>Level 3     0 spells per day    0 bonus    DC 17 (10 + 3 + 4 ability)<br/>   Known/Prepared:<br/><br/><hr/><strong><span class="bbc_u">Spell Book</span></strong><br/><br/>Level 0 : Detect Magic, Detect poison, Read Magic, Mage Hand, Spark<br/>Level 1 : Shield, Corrosive touch, Hypnotism, Alarm<br/>Level 2 :<br/>Level 3:<br/><br/><strong><span class="bbc_u">Other info:</span></strong><br/><br/>Handy Haversack<br/><br/>    Center Large Pouch (80 Lb) contains: (36 lbs)<br/><br/>Contents:<br/><br/>Silk Rope 50 ft X2 (10 lbs)<br/>Small Tent (20 Lbs)<br/>Crowbar (5 lbs)<br/>Soap X2 (1 Lb)<br/><br/>    Left Side Pouch (20 Lb) contains: (20 lbs)<br/><br/>Contents:<br/><br/>Waterskin (2 lbs)<br/>Bedroll+ blanket (4 lbs)<br/>Heatstone x2 (2 lbs)<br/>Mess Kit (1 Lb)<br/>Sack x2 (.5 Lbs)<br/>Small steel Mirror (.5 Lbs)<br/>Folding Pole (10 lbs)<br/><br/>    Right Side Pouch (20 Lb) contains: (20 lbs)<br/><br/>Contents:<br/><br/>Travelers any-tool (2 Lbs)<br/>MW Thieves tools (2 lbs)<br/>Trail rations x14 (14 lbs)<br/>Waterskin (2 Lbs)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">mythweavers character sheet</div><div class="spoiler_body">https://www.myth-weavers.com/sheet.html#id=1572447</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">posting stuff</div><div class="spoiler_body"><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img padding=15 height=300]http://i689.photobucket.com/albums/vv257/Takeru_Takaishi/kobold_burglar_by_megacelo-daemg8j_zpskyhcsfeb.jpg[/img][/floatright]<br/>[hr]<br/>[b][size=12pt][glow=#E238EC,2,300][font=verdana]Aryz`Endor Raali[/font][/glow][/size][/b], [glow=#E238EC,2,300][i]Kobold Spellthief[/i][/glow]<br/>[url=https://www.myth-weavers.com/sheet.html#id=1572447]Character sheet[/url]<br/>[hr]<br/>[spoiler=Locational Info][size=8pt]<br/>[color=#347C2C][b]Location[/b][/color]:<br/>[u]People I'm speaking to[/u]:<br/>[color=#7D0541][u]People in the room[/u][/color]:<br/>[color=#F87217][b]Current mood[/b][/color]:<br/>[/spoiler]<br/>[hr]<br/>[spoiler=Character stats]Hp: 35/35<br/>Ac: 18 Flatfooted: 15 CMB: +2 CMD: 15 Fort +2, Ref +7, Will +4<br/>[spoiler=Attacks]Attacks: +1 Rapier +8 (1d4+1+3 18-20/x2 Piercing, Magic), +1 Rapier Sneak attack +8 (1d4+2d6+1+3 18-20/x2 Piercing, Magic), +1 Shortbow (cold Iron) +8 (1d4+1 x3 60 ft Piercing, Magic, 20 Cold iron arrows), +1 Shortbow (Blunt alchemical silver) +8 (1d4+1 x3 60 ft Bludgeoning, Magic, 20 Blunt alchemical silver arrows), Adamantine Dagger +8 (1d3+1 19-20/x2 10 ft Piercing or slashing, Adamantine, 2 Daggers)[/spoiler]<br/>Classes: Unchained Rogue lvl 3/ Sorcerer Lvl 3[/spoiler]<br/>[hr]<br/><br/><br/>This is where I post this is normal non speaking posting<br/>[glow=#E238EC,2,300][font=verdana]This is how Aryz talks isn't it lovely[/font][/glow]<br/>[glow=#E238EC,2,300][font=verdana][i]This is how Aryz thinks isn't it lovely[/i][/font][/glow]<br/><br/>[spoiler=OOC]OOC goes here much wow many woot[/spoiler]</code></pre><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tag Codes</div><div class="spoiler_body">Aryz`Endor Raali<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[glow=##E238EC,2,300]Aryz`Endor Raali[/glow]</code></pre></div></div></div></div>