By the light of Bree's spells, it wasn't hard to make out the bodies lying in and under the rubble. Many crushed, some still intact but motionless, buried under earth and rock, belonging to both man and beast nearly indistinguishable in the state they were in. It seems the forces fighting outside were all caught in the previous earthquake. While these inner tunnels were mainly intact with only some parts collapsed, the natural, cavernous area further along the was likely in a much worse state. As things were, finding an alternate exit was perhaps the girls best bet.<br/><br/>Soon, the party noticed a very light air current they didn't before, leading away from their original path and coming from one of the side tunnels of the labyrinth. As they went to investigate they passed another two piles of rubble with several bodies lying under or within. At the second one though, something was different.<br/>One of the bodies was only partially buried but in a rather good shape, meaning it was still intact without missing any limbs, but it had many serious injuries. Perhaps it was the size of the giant human man, or his barely recognizeable face painted by blood, gore and dirt, but the girls stopped to behold the veteran soldier they met during the meeting last night, and who used to be Samedi's commanding officer. It was during that moment the more perceptive girls could notice his chest rise just barely in a shallow breath. Having suffered several wounds, having one of his arms completely ruined and twisted in painful angles, clearly having several broken ribs and a body full of bruises, the juggernaut was still alive, holding on for dear life with what little strength he had left. The massive arm of a crushed ogre was nearby, sticking out of the rubble in rigor mortis. It looks like the two took the tumble down together and the human was able to use the larger beast as cover.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The body</div><div class="spoiler_body">Kardur is at -12 hit points and while he's no longer bleeding, he'll simply give out in time and be crushed to death unless pulled free. Other than hit point damage he appears weaponless, his armor is completely ruined and one of his arms is useless until he gets magical healing. It takes a minute of work to make a strength check against DC 20 to get him out. You can take 10 but not 20. Technically you can autosucceed if everyone aids another on a raging Samedi when she takes the check. You decide if you want to pull him free, leave him, or finish him.</div></div>