The tendriculos sags at the impact of the bison's attack, but its vines constantly regrow, and the lure of delicious prey -- without even a metal coating in the way, this time! -- compels it to stay awake.  Nothing between it and the wizard now, it scurries forward, eager to finish its meal.<br/><br/>(OOC: I swear I posted last night.  Hell, the dice rolls are still there, so fortunately I can recreate the post.<br/><br/>Tenny is basically KO'd, but regenerates by 10.  8/92 hp.  Even if it goes unconscious, that damage is ALL nonlethal, so I'm not sure if that even helps them get out.<br/><br/>Bite is 21 (19 damage), tendril #1 is a natural 1, and tendril #2 is a natural 20 (27 to confirm; 16 damage if critical, 10 if not).  Grapple checks on the bite and second tendril are 35 and 28 respectively, which is probably plenty if she hasn't got a trick up her sleeve.<br/><br/>Grapple bonus is +23 if those inside want to try something.  DC 20 save again for Daood; Inga gets 8 acid damage, and the pally gets 11.)