<div align="center">(https://paizo.com/image/content/Secondary/PZO1113-Secondary.jpg)<br/><br/><span class="bbc_u"><strong>OOC CHANNEL</strong></span></div><br/>Greetings, Adventurers.  Below are some important links:<br/><br/><ul class="bbc_list"><li>Players Wanted Thread (https://elliquiy.com/forums/index.php?topic=295199.0)</li><li>Character Sheets (https://elliquiy.com/forums/index.php?topic=295766.0)</li><li>Feast of Ravenmoor - Level 3 (https://elliquiy.com/forums/index.php?topic=295821.0)</li></ul><br/>Below is the current agenda:<br/><br/><ul class="bbc_list" style="list-style-type: decimal;"><li>Has everyone assumed an OOC role?  What are they?</li><li>Has everyone finished their character?  Who are we waiting for?</li><li>Has everyone created connections?  Please do so now.</li><li>Everyone, except for the Chronicler, please pick a combat buddy.  If your combat buddy cannot post during an excused absence, it will be your responsibility to assume your combat buddy's character during the player's absence.  If the absence is prolonged, the combat buddy (and only the combat buddy) may press the GM to seek a new player for the role.  <strong>You and your combat buddy</strong> will receive a teamwork feat at 1, 3, 5, 7, 9, 11, 13, 15, 17, 19.  This teamwork feat does not work with anyone else but your combat buddy.</li><li>What adventure are we going on?  We should have a vote.</li></ul><br/>As to adventures, we can either do the Masks of the Living God or the Feasts of Ravenmoor.  Here is a short description of the two:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Mask of the Living God<br/><br/>An adventure for 3rd-level Pathfinder Roleplaying Game characters.<br/><br/>Cult of Personality<br/><br/>Razmir the Living God used his power to conquer an entire country; now he and his mask-wearing priests enforce peace and generosity—though some say their tools are intimidation and fear. His worshipers preach charity and self-worth, blaming rival faiths for crafting lies about the glories of the Living God. Now the cult has come to the city of Tamran, feeding the poor and promising happiness to those who serve Razmir. Yet ugly rumors persist of bribery, extortion, and strange disappearances associated with the new temple. Are these stories just gossip and lies spread by rival faiths? Or is the church of the Living God more than it seems?<br/><br/>Masks of the Living God is a adventure for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This city-based adventure involves infiltrating a fortified temple and exposing the evil deeds of its cultists.<br/><br/>This adventure is set in the wooded land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world. It can be used as a sequel to Crypt of the Everflame or as a stand-alone adventure, and is a prequel to the adventure City of Golden Death.<br/><br/>Written by Jason Bulmahn<br/><br/>Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes four pre-made characters so players can jump right into the action, and full-color maps to enhance play.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>and:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Feast of Ravenmoor<br/><br/>An adventure for 3rd-level characters<br/><br/>For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Did he really make off with the taxes for himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?<br/><br/>Feast of Ravenmoor is an adventure for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It features a terrifying adventure set in a rural village in the frontier realm of Varisia, and a brand-new monster eager to torment and frighten unsuspecting adventurers.<br/><br/>Written by Brandon Hodge<br/><br/>Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><strong>As soon as we decide on the adventure, I will open the IC.</strong>