<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13953966#msg13953966">Quote from: Zaer Darkwail on 26-02-2018, 21:35:32</a></div></div><blockquote class="bbc_standard_quote">I do like avoid bookkeeping with souls as idea is that Soul Casket is powered by souls of the damned in the Hades, so it has infinity amount of soul energy to power/grow itself. <br/><br/>Anyways on resurrect archfiend power; it's still useful (it allows you instantly resurrect). Where as Soul Casket provides 1d10 delay for it. Also when you conquer own plane, you can direct resurrected there instead at Soul Casket. But if feel it's useless power then you can change it to something else.<br/><br/>I assume originally that pick was follow sort theme of devouring a lich and able sort self-resurrect, so how sounds empowering/healing one self?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>As it's written it's not that far from taking a 1 on the d10 die but if you think it might still be useful then I'll hold onto it and just see what happens. Who knows, maybe it'll prove to be useful at some point and I'll be happy I kept it. It was mostly just to fit a theme anyway and I added in the extra limitation on holding me in a location to make it not seem too powerful. Without the 'can't leave' limitation it would allow a rapid combat rejoin with planeshift and teleport being options.<br/><br/>My primary goal was to hopefully expand the soul stuff out later on in the game and make a roleplaying goal to eat powerful spellcasters or unique creatures and gain magical knowledge from it to expand on arcane casting and undead creation or gain some other benefit like being able to heal with negative energy; Eventually I'd want to start using soul power as fuel source for things and so on.