If you really feel the Warpsbane Hull is necessary, we can put the points in for it, but I'd much rather have the +2 Profit Factor.<br/><br/>Suggestions are still open and welcome for the ship, but I do like keeping it a smaller vessel that doesn't really have too much focused on any one particular job.<br/><br/>As far as Navigator powers, I don't know them nearly well enough to make suggestions.<br/><br/><hr/><br/>So, requisitions.  I've been pondering what to roll for, and I'm reasonably happy with my power sword, plasma pistol and best-carapace.  If we upgrade, we may want to try to get stuff in bulk so that all of us can have it.<br/><br/>Do we have troops, and what is their stuff like?