<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4566069#msg4566069">Quote from: NotoriusBEN on 28-04-2011, 08:53:23</a></div></div><blockquote class="bbc_standard_quote">Overall, I think this is good. From an objective view of the story, this is our Pearl Harbor. Shit is going down, and we are lucky to have fragged a frigate with what we got.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Hm, hadn't thought of it that way, but that's a good comparison.<br/><br/>I'm liking how things are going so far, and it has been a bit of a learning experience. On the two other occasions I've played RT, there was almost no space combat... actually, there<em>was</em>no space combat in one, and the other we just started a small fight before the game collapsed. Honestly the second one I probably shouldn't even count as a played game, and the first one the GM was as new to the rules as the rest of us... newer in fact, since I had a bit of DH play at that point. There were some interesting moments where we discovered what we just did was invalid/incredibly stupid/suicidal because a few pages later in some sidebar or other section there was an exception to the rule.... thinking about it I believe all the problems were with the acquisition rules.<br/><br/>I was somewhat annoyed with my choices of the Holo-Suit and Talented: Charm, but objectively in terms of actions we haven't done a whole lot yet, just finishing up the intro now. So, while it seemed like a long time to me (not used to PbP and all that) the chances for them to come into play haven't been much yet. Holo-Suit only in the ambush, and haven't come across a situation where Charm is really applicable, so there are plentiful opportunities for them to be useful.<br/><br/>I'm pretty sure I didn't word that well, but hopefully you understand what I'm trying to say.