(There is no "enough."<br/><br/>The new room should have a few beds near the east end, but mostly...whatever a room meant to keep large monsters would have.  Beds of straw, piles of bones?)<br/><br/>Actions:<br/>Gumtax: Set up a couple of temporary traps at and around the end of the hallway connecting Fireblossom's room to the old "barracks."  Dart fusillades are always a favorite, although we should avoid poison gas so close to the hobgoblins.<br/>Hobgoblin marshal/warriors: Help Gumtax to the extent that he needs manpower.  Anyone he doesn't need is directed to help dig Atelia's new room.<br/>Krunsh, action 1: Find that tendriculos again and show it what a nice dungeon we've got.  Roll is 16.<br/>Krunsh, action 2: Try that again without failing.  Roll is 29.<br/>Krunsh, action 3: Plot and scheme.  Roll is 17.<br/>Margash and Harkmeet: Guard.  Still readying<em>leading the attack</em>.