<div class="floatleft">(https://i.imgur.com/QseaRiy.jpg)</div><strong>Name</strong>:<span class="bbc_size" style="font-size: 14pt;"><strong>Khait</strong></span>(https://elliquiy.com/elluiki/images/0/0f/Khait_%281%29.pdf)<br/><strong>Location</strong>: Just outside the temple<br/><strong>Tagging</strong>: Surviving bandits<br/><strong>Active Effects</strong>: Belt of Giant Strength +2, Cloak of Resistance +1, Fiendish Resistance<br/><strong>Initiative</strong>: +2<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats:</div><div class="spoiler_body"><strong>HP</strong>: 39 | 39 <strong>AC</strong>: 15 (<strong>T</strong>: 12, <strong>FF</strong>: 13) | <strong>CMD</strong>: 21<br/><strong>Speed</strong>: 40/x4 | <strong>Perception Bonus</strong>: +9<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells/Powers</div><div class="spoiler_body"><strong>Spells per day</strong>: L1 - 2<br/><strong>Available Spells</strong>: Expeditious Retreat (L1), Shield (L1) <br/><strong>Bloodrage Powers</strong>: Claws, Demonic Bulk<br/><strong>Bloodrage Rounds</strong>: 18 / 18 </div></div></div></div><hr/><br/>Before settling in completely, Khait seems determined to make herself useful.  Provided that Mahsati provides her direction, she will lend her arm toward the breaking of the rock and retrieval of water; it's simply a matter of contriving the proper tools.  Her own club is primarily wood, and while of a suitable weight to drive a spike to break the rock, it certainly lacks the spike itself.  It may be necessary to devise the tool itself<em>for</em>her, or she'll have to remove the rock by hand.  Which she may try.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">DM, please advise or roll on my behalf if needed?She'll gladly carry water as well... with a yoke, she could lug as many buckets or cookpots as we have.</div></div><br/>Upon the return to the temple, Khait seems to have exhausted her interest in what remains of the murals on the walls-- and having calmed considerably from the exercise, she returns to her strangely stoic nature... the blood-dimmed fury of battle having faded, she seeks to find comfort in the dark corners of the temple as if it reminds her of her old cage somehow, but without the bars as an ever-present reminder of captivity.<br/><br/>It's as if the pressing terror of a deployment of mercenaries is of no concern to her, and she sprawls lazily atop her bedroll in a shady corner atop a soft mattress of sand.  She is supine, her long, muscular legs bent at the knee up behind her to cross at the ankle of her new, fancy boots, where they bob unconsciously up and down toward her ass where her tail-- a tendril of muscle and coppery flesh, coils into the air from under the pleats of her leather armor, flicking like a cat in consideration of some small creature.  She perches her head on one clawed hand, while with the other she draws languid arches and lines in the bed of silica before her, where the harsh light of day spills down to cast a square of light like a menagerie's stage.  She's gathered a few bits of broken stone and dried wood residue, and like a child she is scooping heaps of sand to shapes, rearranging the stones, drawing lines with a talon, then obliterating it with a few swipes of her palm to re-start.<br/><br/>After many, many iterations of this 'game,' she finally perches herself on her elbows, giving a heavy sigh, and lifts her glinting gold eyes to the room.  "Their archers are their real advantage," she says with a sigh, "and with one of my tricks, I will move very quickly."  She shrugs, her tail waving in little curl.  "I can run faster than most already, but with this spell, I can outrun a charging horse.  But only temporarily.  If what you all say is true, and they will put their archers here," she indicates her crude little sand-sculpture's twin mounds to show the ridges astride the temple's canyon, "then if I start on this end back here, out of sight, I can overtake them from the flank and chew through their ranks on this edge before jumping into the valley."  She draws a little zig-zag along one hill with the delicate tip of a talon, then a dotted arch that ends in an 'x' in the middle of the two sand-hills.<br/><br/>"What about the other set of archers here?  I can leap down, but not up the other side."