Here is quote;<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Soul Casket Empowerment (applies to Archfiends bound to Soul Casket)</div><div class="spoiler_body">1) Soul Casket/Castle which contains it functions like lich's phylactery; if slain anywhere else than in castle, Archfiend reforms in 1d10 days in the Soul Casket council room (upon chair they claimed).<br/><br/>2) Bonded user applies single power, property or trait upon the castle upon re-connection. Giving shard of own power into castle itself. Also any artifacts merged with council room table becomes accessible to all council members to summon into their hand as free action (or adjacent to them if too big to fit to their hand/lap). Artifacts merged on council table cannot be retrieved nor given away, the artifact always return to table once Archfiend have finished with it's use. If Archfiend is using a artifact, other Archfiend cannot summon it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">List of Powers given by Archfiends upon the castle</div><div class="spoiler_body"><ul class="bbc_list"><li><strong>Vholdran:</strong> Mysterious Cloak (applies to castle itself and allied occupants)</li><li><strong>Torahime:</strong> Ether Reaver (castle excist both material and ethereal plane and ethereal creatures are visible to occupants)</li></ul></div></div><br/><br/>3) Each person gets 20 spaces 'formed out' into castle (following stronghold builder's guidelines in creating them) with no gp limit what rooms/spaces are made or magical properties (but nothing in said space cannot leave the castle). Additional space given by per HD gained past 16. Castle is divinely morphic and so no god or entity can reshape it, expect shaping happens only during this bonding moment and additional space and rooms are created spontaneously as power of Archfiends grows. Castle exterior does not grow but rather expands infinitely interior wise (so interior is bigger than outside makes believe in). Exterior buildings like freestanding walls, gates, towers can be build and extend from the castle.<br/><br/>4) Once taken seat person has to choose between two powers which related to their past self (both abilities are extraordinary in nature);<br/><br/>Change Shape; Able to take physical form of person who you were before. As you take said form, you registers on divinations as said person in species/alignment wise (not even as outsider). You retain stats, immunities, resistance and other passive abilities and powers and any class feature mimicking power (example taken spellcasting as special attack as Archfiend). However your natural attacks or any mobility/powers based on your other/true Archfiend physical form are suppressed.<br/><br/>Project Image; Your able project above mentioned appearance/shape to anywhere where you can see, telepathy can reach or to any your cultists devoted to you across the plane (cultist who is carrying a sermon/ritual and is praying actively to you). You can commune verbally with given image and observe what projected image does, but not do anything else. Also everyone who sees image knows it's fake/illusion in nature (so cannot threaten physical harm with it).<br/><br/>5) Besides memories your given additional special power related to your background and decided by the GM's. Said powers always affect aspects as well without additional cost (albeit some powers may be watered down to fit for aspects).<br/></div></div>