<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=100680.msg4379060#msg4379060">Quote from: ExisD on 16-03-2011, 07:28:18</a></div></div><blockquote class="bbc_standard_quote">Pipra Cadafel (http://plothook.net/RPG/profiler/view.php?id=8271)<br/><br/>(http://danbooru.donmai.us/data/a26821d2459c480c2c8c64879e71a15f.jpg)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The pictures are not showing up for me right now. So far as the character goes, I'm hesitant to let another person with sorcerer levels in.<del>As far as background concept, I understand your idea for the C-N, but those sort of characters are very token in the tale series. In fact I can't remember one that would have fit chaotic neutral. I'll speak more in deoth about it in a minute after more research.</del><br/><br/>Alright, I've sorted out the neutral issue with a friend of mine who knows the tales series as well. I'll allow up to two, we already have the rogue as such. Now onto the sorcerer levels. I'm not sure about letting in another, and in fact I really hate letting in the same class twice despite multi-classing. It takes a lot of flair away from a character. Also, melee is getting somewhat filled. We have three characters that will primarily be in melee, the fighter the paladin, and the rogue. These are good combos since it gives a close person to heal them, support from sneak attack, and then the fighters two weapon badassery.<br/><br/>What we need is another ranged combatant, in fact an archery ranger could really spice it up. While it puts a big competition on bows with the sorcerer, it's better then having to deal with the fact of two classes being the same. What ideas for ranged artillery do you have?