<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337212.msg16013122#msg16013122">Quote from: Korosa on 24-10-2021, 19:57:47</a></div></div><blockquote class="bbc_standard_quote">Sorry it took me so long to get my character up! Here he is, hope there's still room. Let me know if this concept works and this is my first time building in the system so feel free to tell me if I got this wrong. I also haven't found a picture I like for him yet.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">XL-01</div><div class="spoiler_body"><br/>Name: XL-01 (Goes by Zel)<br/>Career: Technician<br/>Specialization: Outlaw Technician <br/>Obligation: Criminal <br/><br/>XL-01 was a general purpose Class VI droid meant for stocking warehouses when the ship he was on was captured by a criminal syndicate (GM's choice) and he was 'commandeered' to work in a weapons warehouse, preparing shipments of expensive, illegal weaponry. Unfortunately, some flaw in his programming, either originally there as part of damage he took during his capture, made XL-01 far more curious and experimental than a droid was generally meant to be. And so, unsupervised, he began to--experiment. Tinker. Learn through trial and error at a surprisingly fast pace. Attach, say, a rocket launcher to his chassis. He was genuinely shocked to find his new owners did not take well to either the theft of the merchandise or the fact that their warehouse droid was now a living weapon, but unfortunately for them, whatever had shaken loose in his XL-01's programming had also destroyed the safeguards that would have stopped him from harming organic property or organic life.<br/><br/>Leaving behind a smoking wreckage, XL-01 quickly found that the world was full of new and interesting things and that good technicians would could repair a spaceship or a gun--and even make it better--were always in demand. He shortened his name to Zel, set up a discreet workshop and has been greatly enjoying his experience of life outside the warehouse. A bright, bubbly personality whose genuinely interested in everyone and everything he meets, he does have an unfortunate minor compulsion that makes him want to tinker with things, especially weapons, and make them a little better--often by making them even more likely to explode than before. <br/><br/><br/>Wound: 13<br/>Strain: 12<br/>Soak: 4<br/><br/><strong>Characteristics</strong><br/>Brawn: 3<br/>Agility: 3<br/>Intellect: 3<br/>Cunning: 1<br/>Willpower: 1<br/>Presence: 2<br/><br/><strong>Talents</strong>:<br/>Grit 1<br/>Enduring 1<br/>Speaks Binary 1<br/>Tinkerer 2<br/>Utinni! 1<br/>Solid Repairs 1<br/><br/><strong>Skills</strong><br/>Astrogation 2<br/>Brawl 1<br/>Computers 2<br/>Coordination 1<br/>Deception 1<br/>Discipline 1<br/>Mechanics 2<br/>Perception 1<br/>Gunnery 2<br/>Ranged - Heavy 1<br/>Ranged - Light 1<br/>Outer World -1 <br/>Underworld - 1<br/><br/><strong>Equipment</strong><br/>Missile Tube (attached) (Damage 20, Crit 2, last 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1. Limited Ammo 6)<br/>2 Frag Grenades<br/>2 Stun Grenades<br/>Armored Clothing (Really carefully attached Armor Plates) <br/>Extra Reload <br/>Tool Kit <br/>7 Emergency Repair Patches (Repairs 3 wounds on a droid)<br/><br/>9,500 Total Credits<br/>320 Total Experience (technically this could have been 325 but I couldn't find anything worth 5)<br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't see what your remaining credits are, unless the missile launcher was free?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337212.msg16013570#msg16013570">Quote from: pdragon on 25-10-2021, 05:08:13</a></div></div><blockquote class="bbc_standard_quote">Could it be possible that she would be sent to supervise the group on whatever job they're being coerced to do? Assuming that's what the set up is. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Does having fallen out of favor work for you?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337212.msg16018052#msg16018052">Quote from: Hexed on 30-10-2021, 13:03:12</a></div></div><blockquote class="bbc_standard_quote">Alright! Was mostly curious as there were a few ways could fiddle with stuff. Gotta stop messing with stuff and settle down though or I'll never stop.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tess</div><div class="spoiler_body"><div class="floatleft">(https://i.pinimg.com/564x/4d/f8/ae/4df8aed18c89e1348cdb4912d29beca3.jpg)</div><strong>Name:</strong> T.E.55 (Tess)<br/><strong>Race:</strong> Arkanian Offshoot<br/><strong>Force Rating:</strong> 2<br/><strong>Career:</strong> Jedi<br/><strong>Specializations:</strong> Padawan (Jedi), Armorer (Guardian)<br/>Tess's Sheet (https://www.myth-weavers.com/sheet.html#id=2542575)<br/><strong>Background:</strong><br/>Arkonians are no stranger to modifying their own people or making huge batches of special purpose offshoots. A fact Tess knows well as she was the 55th of an experimental batch labeled T.E that as all the rest of her batch was deemed a failure and sold off. Purchased by the Sith she was 'lucky' enough to grow up serving within the Darkside filled walls of the main academy. For years she toiled there with her responsibilities growing as she aged until one of the padawans deemed her services too poor and dragged her off to a tomb as punishment. He tasked her with retrieving an item deep within without mentioning that it was his task and he'd failed miserably in his attempt. Expecting her to die with the attempt he did not wait and there was no one around to see as she staggered out a day later with the item clutched in her hand. With a newly awakened connection to the force swirling the dark energy around her she sought out the padawan and in the mess hall before padawans and masters she silently dropped the package before him then turned and left to get her many injuries treated.<br/><br/>With her force sensitivity exposed she was moved from servant to student and in a mere handful of years she graduated to padawan and was assigned a master. Darth Talac was a brute of a man who spent more time trying to break his padawans then train them as the resentment and hatred helped them grow stronger. She suffered his training until he took her along on a mission to Daalang upon his personal craft seeking something within the black market there. It was as they left and her master was distracted with takeoff that she struck, her blade piercing his chair and chest but just off enough that he didn't die instantly.  With his injury the fight was brutal and short, Tess left standing over her master's corpse but the cockpit a mess and the ship loosing altitude. The subsequent crash damaged several hangers and ships and when she crawled out of the rubble with Talac's head in hand she was greeted by a large and armed security force.   <br/><br/><br/><br/><strong>Characteristics:</strong><br/><em>Brawn</em> 4<br/><em>Agility</em> 2<br/><em>Intelligence</em> 2<br/><em>Cunning</em> 2 <br/><em>Willpower</em> 3<br/><em>Presence</em> 2<br/><br/><strong>Derived Statistics:</strong><br/><em>Wound Threshold</em> 15<br/><em>Strain Threshold</em> 15<br/><em>Soak</em> 7   (4 brawn, 3 armor)<br/><em>Defense Ranged/Melee</em> 3/3  (1/1 armor, 2/2 shield)<br/><br/><br/><strong>Talents:</strong><br/>Toughened (Padawan) +2 Wound Threshold<br/>Grit x 2 (Padawan/Armorer) +2 Strain Threshold<br/>Well Rounded (Padawan) 2 bonus career skills. Brawl, Computers<br/>Sense Danger (Padawan) Once a game session may remove 1 setback dice from any roll.<br/>Gearhead (Armorer) Remove 1 setback dice from mechanic checks. Credit cost to add mods to attachments reduced by 50%<br/>Armor Master (Armorer) When in Armor increase total soak value by 1<br/>Improved Armor Master (Armorer) When in armor with a natural soak value of 2 or higher increase defense by 1<br/><br/><br/><strong>Force Powers:</strong><br/><em>Enhance Base</em>  Make Athletics check and roll an enhance power check. Pips can be spent to gain Success or Advantage.<br/>     <em>- Control: Resilience/Brawl</em> Can enhance Resilience or Brawl<br/>     <em>- Control: Brawn</em> Commit force die to increase brawn by 1 per die up to 6 total brawn<br/>     <em>- Control: Force Leap (Horizontal)</em>  Can take Force Leap Action to make enhanced power check. Spend force pip to jump horizontally to any location in short range. Can leap over obstacles or terrain but not directly vertical<br/><br/><br/><strong>Obligations:</strong><br/><em>Betrayal</em> It was very obvious when she stabbed her owner in the back and gained her freedom<br/><em>Debt</em> Her escape cause a lot of damage and she owes quite the sum because of it<br/><br/><br/><strong>Equipment:</strong><br/><em>Lightsaber</em> (Enc 1, HP 3(5), Breach 1 [ignore 10 soak] Sunder[1 advantage choose 1 item to damage] )<br/><em>Cortosis Shield</em> (Encum 4, HP 0, Cortosis[immune sunder, soak is immune to pierce/breach], Cumbersome[brawn 3+ to use] 3, defensive 2[+2 def vs melee) , deflection 2[+2 def vs ranged])<br/><em>Padded Armor</em> (Encum 2, hp0, 2 soak +1 soak/def due to talents)<br/><em>Jedi Utility Belt</em> Increases Encumbrance threshhold by 1, Contains 3 day supply of food capsuls, emergency medpac, jedi multi-tool, slim glow rod, comlink, aquata breather, hidden pouches, clip for lightsaber<br/><em>Datapad</em> Standard handheld computer/tablet<br/><em>Scanner Goggles</em> Allow wearer to see normally in dark conditions<br/><br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sith are initiates or apprentices instead of padawans and killing a sith master is a big deal for an initiate to have done.  Even if they did it in ambush.