Also, I just remembered an artifact written up in Dragon Magazine #340 that I had a character pursue in a previous one of Zaer's games that seems like it would be rather perfect for Anasil:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Cauldron of Corruption</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;">The Black Cauldron</span><br/>This massive cauldron of black iron appears morbidly decorated, but otherwise relatively ordinary at first glance.  Only a single massive skull enlivens its raw, rough-worked expanse of dark metal, while the ash and decrepitude of ages encrusts its pock-marked surface.  Despite this simple and seemingly cast-off appearance, however, any creature looking upon the cauldron feels at some instinctual level the unspeakable evil of the thing.<br/><br/>Sages call this ancient evil the <em>Cauldron of Corruption</em>, and with good reason.  Almost powerless in its own right, it magnifies the powers of its master to the point that even an inexperienced necromancer might pose a grave threat to entire kingdoms.  In the hands of a true lord of the black arts, it could possibly bring about the end of a civilization.<br/><br/>Perhaps the <em>Cauldron of Corruption</em> owes its existence to some ancient necromancer or deity of death.  Some suggest that the cauldron claims an even more elemental history, though, being a primal force of undeath that has existed since the world was young, bound eons ago into a prison or iron.  None truly know, however, as the mists of time have consumed the artifact's origins, just as the cauldron has consumed countless lives--perhaps even those of any who might know the truth.  Today, the foulest spellcasters, mortal and immortal alike, crave its dark boon.<br/><br/>The <em>Cauldron of Corruption</em> is a major artifact.  To make use of it, a spellcaster must merely be within 5 feet of the cauldron for the entire casting time of the spell he wishes it to affect.  Being that the cauldron is approximately 9 feet in diameter, taking up a 10-foot square, up to twelve spellcasters could crowd around and make use of the cauldron.  Any spell with the evil or death descriptor, or of the necromancy school, gains the benefits of the Maximize Spell feat and is treated as if the caster were 5 levels higher than his actual level.<br/><br/>The <em>Cauldron of Corruption's</em> true power, however, lies in creating undead creatures.  If a corpse is placed within and the spell <em>animate dead</em> is cast upon the cauldron, a number of skeletons equal to the user's caster level (after being modified by the cauldron's previously noted abilities) begin crawling out at a rate of one per round.  These skeletons are of the type of the creature placed inside.  Normally, the number of Hit Dice of undead a caster can control using <em>animate dead</em> is restricted to four times his caster level.  However, each body placed in the cauldron and animated in this way counts merely as a 1 Hit Dice undead.  Casting <em>animate dead</em> while within 5 feet of the <em>Cauldron of Corruption</em> also negates the need for the usual material components.<br/><br/>Additionally, if bodies are placed within the cauldron and no spell is cast, 3 rounds later they arise as cauldron spawn (see the cauldron spawn template).  A single Large corpse, two Medium corpses or four Small or smaller corpses fit inside the cauldron.  Cauldron spawn are under the control of the creature that placed the bodies into the cauldron.  Each cauldron spawn counts its full Hit Dice toward the number of undead creatures the creator can control at any one time.<br/><br/>Using the <em>Cauldron of Corruption</em> in any way is a decidedly evil act.  Any character who uses the cauldron must make a Will save (DC 22 + 1 for each previous use of the cauldron) or have his alignment shift one step toward neutral evil.<br/><br/>Destroying the <em>Cauldron of Corruption</em> requires an act as selfless as the artifact is depraved.  A living being must willingly enter the cauldron and wish for the cauldron's destruction at the cost of his own life.  Such a sacrifice causes the artifact to shatter and destroys all the undead it has ever been used to create.</div></div><br/><br/>Of course, since it is an artifact, I imagine getting hold of it won't be an easy task.