Aria, for her part, continued to slice swiftly but desperately, gashing the claws and arms of the babau even as they reached for her. She sleaned in daringly between the creature's arms and slashed open its throat; the creature howled mournfully. Caustic blood sprayed across the carpet, and the creature fell back into its own pooling bile.<br/><br/>The white-corsetted babau gritted its teeth and scrunched up its face desperately, almost overpowered by Kass's enchantment; then with a slippery hiss it surged at her and swiped with both claws and a falling-far-short gnash of its fangs.<br/><br/>"Enough of this!" Saturnia rose her sword high, in two hands and edge forward, her eyes momentarily appraising the demon from either side of the on-edge blade. She dashed at it and cleft down, and though it sought to duck, she followed and caught it. The demon shrieked as the holy sword gashed almost symmetrically across the top of its head, glimmering with rosy light as it did so, before its wielder slid it back into a parrying pose. She frowned at the demon, and told her own allies, "Holy weapons, like cold iron, bite its flesh, it seems."<br/><br/><br/><br/>passed babau's SR; babau will saves (rolled luckily again). Good strategy anticipating enemies' good and bad save types though (i.e. spellcasters tend to have good will and others poor will; warriors and divine casters and big monsters tend to have good fort; roguey or other light-armor types tend to have good reflex)<br/><br/>lol, I was already gonna mention I totally forgot about spell resistance checks for the Cacophonic Burst...fortunately, I think that her CL was high enough to pass it 100% of the time against those four.<br/><br/>In general don't worry about rolling against SR, unless you want to I guess. Since you don't always know what has SR (and SR 19 or less she'll be 100% likely to pass), you'd waste time vs things that don't, so I can do it when needed. Almost all Outsiders (demons, devils, angels etc.) have it and most other monsters don't.<br/><br/>Improved Uncanny Dodge also negates the attack bonuses for flanking, but good thinking (and it's not like the characters know there isn't an ability that negates extra damage but not the attack bonuses, I guess!)<br/><br/><span class="bbc_u">Aria</span><br/>29/24/19/14<br/>(now rolling attack/threat 1, attack/threat 2, etc.)<br/>Result: 14, 4, 5, 9, 9, 8, 19, 16,<br/>atk 44 dmg 12<br/>atk 29 dmg 14<br/>atk 27 miss<br/>atk 38 threat 30 crit 11+14+62 + 2 Str damage (Weakening Critical) + staggered (Staggering Strike)<br/><br/>babau's total 200, dropped<br/><br/><span class="bbc_u">K8 babau</span><br/>claw atk 39 dmg 10<br/>claw atk 36 dmg 10<br/>bite nat1<br/><br/><span class="bbc_u">Saturnia</span><br/>charge attack to J7<br/>mods 21/16, damage 2d6+14+(2d6 vs evil)<br/>atk 21+2+9, hit, dmg 29<br/><br/><br/><span class="bbc_font" style="font-family: courier;"><br/>  A B C D E F G H I J K L M N O P <br/>1         . .     . .<br/>2         . .     . . <br/>3         . .     . .<br/>4         . .     . .         . .<br/>5         . . . . . .         . . <br/>6         . . . . . .         . .<br/>7 . . . . . . . . . Sa. . . . . . <br/>8 . . . . . . . . A K B . . . . .      <br/>9         . . . . . .         . .<br/>10        . . . . . .         . . <br/>11            . .<br/>12            . .<br/>13            . . <br/>          (to street)</span>