<strong><span class="bbc_u">Players</span></strong><br/><br/>Yati's spell sets up the first bat to fail against subsequent magic used on it even though it doesn't do much in terms of hurting it.<br/>Kaysha's axe splatters the rat across the floor acting more like a great club instead of an axe.<br/>Brandon's arrow pins bat 2 against a soft spot of the wall sort of like an insect pinned in a display case.<br/>Melissa takes advantage of the weakened bat remaining and just like the spider earlier it's having difficulty flying level.<br/>Chubizz can't help but get so horny that her magic creates a harmless visual of exactly what she wants.<br/><br/><strong><span class="bbc_u">Beasties</span></strong><br/><br/>With a brief moment of respite the surviving bat tries fluttering away from the larger, much more dangerous creatures in front of it - withdrawing from Kaysha's axe so she cannot properly hit it right away.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Creature conditions</div><div class="spoiler_body">spider 1, dead<br/>spider 2, dead<br/>bat 1, injured (over 1/2 hp)<br/>bat 2, dead<br/>rat, dead</div></div><br/><br/><strong><span class="bbc_u">Post encounter</span></strong><br/>With the last creature killed or allowed to fly back to it's corner of the tunnel system the party is able to continue their exploration.  Brandon does notice an overgrown chest nestled in an alcove nearby with what appears to be a half built nest sitting atop it.  More than likely the owner of said nest is already dead so there's nothing keeping the party from trying to open it and taking a peek inside...<br/><br/>The side tunnels themselves circle back on each other returning the party to the main tunnel, most of them appearing to be dug out rather than naturally created passages.