<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=142146.msg6775521#msg6775521">Quote from: PhantomPistoleer on 18-08-2012, 05:15:57</a></div></div><blockquote class="bbc_standard_quote">What I mean is, I'm just dicking around with my gun because I'm going to lay down suppression fire in the next round (I also want to give the impression, in game, that Husk simply does not give a screw).  Now, I'm not familiar with how suppression fire works in Saga, but in Core, it meant that I rolled a 1d20+my ATK bonus, and if I landed a 10, I could start firing willy-nilly at a particular square and treat it as if I were physically in that square (so that I would get attacks of opportunity against anyone that would create an attack of opportunity, i.e., using a ranged attack).<br/><br/>It means that you use up nine charges in a blaster pack, though.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My apologies folks, been caught up with a few family dramas and only started thinking about Elliquiy yesterday.<br/><br/>@Phantom - I only have the revised core rules and there is no mention in them about suppression fire (autofire is a series of individual attacks rather than an area-effect attack - hence why the ganger fired three individual shots at one person at the start of the round).<br/><br/>I don't have access to the original d20 rulebook so I can't reference to that.  However, I do have access to the Saga rulebook and the suppression rules are relatively similar to the system that you've outlined above, with a couple of tweaks.   See below for how I will adjudicate autofire and burst fire (previously known as multifire) from this point onwards - I've simplified it a little bit to be in keeping with the lite nature of the ruleset I'm using.<br/><br/><span class="bbc_u">AUTOFIRE</span><br/>Any ranged weapon that has an autofire setting can be set on autofire as a free action. Your equipment list in your character sheet will note if your weapon is autofire capable.  Some weapons, such as E-Web repeating blasters, operate only in autofire mode.<br/><br/>Autofire is treated as an area attack. You target a 4-meter-by-4-meter square area, make a single attack roll at a -5 penalty, and compare the result to the Reflex Defense of every creature in the area.  Creatures you hit take full damage, and creatures you miss take half damage.  Autofire consumes ten shots or slugs, and it can only be used if the weapon has ten shots or slugs in it.<br/><br/><strong>Autofire-Only Weapons:</strong>If you are using an autofire-only weapon, you may brace your weapon by taking an action in the same round immediately before making your attack. When you brace an autofire-only weapon, you take only a -2 penalty on your attack roll when making an autofire or burst fire attack (see below).  Only heavy weapons, rifles, and pistols with an extended stock can be braced.<br/><br/><strong>Burst Fire:</strong>Using burst fire allows you to use a weapon set on autofire against a specific creature instead of an area. You take a -5 penalty on your attack roll but deal +2 levels of damage. Using burst fire expends half as many shots or slugs (five instead of ten).<br/><br/><strong>Note:</strong>Those of you who intend to use autofire regularly will have to get in the habit of tracking the number of shots fired.  A standard blaster pistol powerpack holds 50 shots, while your standard rifle holds 100.  Heavier weapons generally hold more.<br/><br/>@everyone - I'll be updating your CRS with weapon details shortly.  Thanks to those who have indicated a preference.<br/><br/>EDIT: I've also decided that Autofire (not burst fire) will be a full round action, so if you were entitled to multiple actions during a particular round then Autofire is all you can do.