<div class="floatleft"><div align="center">(https://i.postimg.cc/sDFbrBHF/Mini-Dancer.jpg23)<br/></div></div><span class="bbc_size" style="font-size: 18pt;">Velkyn Adaris (https://www.myth-weavers.com/sheet.html#id=1862423)</span><br/><strong>Class</strong>: Oracle<br/><strong>HP</strong>: 9/9<br/><strong>AC</strong>: 13<br/><strong>Saves</strong>:  Fort: +1 Ref +1 Will +3, Resistance 2 (acid/fire/cold/electricity/sonic)<br/><strong>Perception</strong>: +7, Darkvision (60ft)<br/><strong>Campaign Trait:</strong>Local Contacts (Engineers)<br/><hr/><br/><strong>"Before you start disarming it, I should tell you, that there are two auras eminating from the cube. Which in itself is not unusual. One is indeed some sort of conjuration and one is abjuration, hence protection of some kind. I will keep my divination on, as you go an start disarming it, and if I can, I try to warn you, if I find something going amiss." </strong><strong>Velkyn</strong>spoke in oratorial voice and toke few steps away from the cube, to give<strong>Wallen</strong>room to do his artistry.<br/><br/><strong>"And you"</strong>she spoke to<strong> Neferi</strong><strong>"You can stand between rest of us, and the cube if you like. Just in case."</strong>She added with an smile.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions attempted</div><div class="spoiler_body">I try to give +2 (assist bonus) to Wallen, by guiding his disarming attempt with my detect magic sight, as we know there is an conjuration type trap</div></div>