Oh no, Mira!  That sucks!  Well, don't worry.  We'll get character-sheets put together (we've got someone else who's back from a trip just today!) and then we'll get working on bonds.  As you know, I'm always a little bit less active on the weekend because that is my busiest work time (usually only managing OOC things instead of full posts), so worst case scenario we'll catch you up at the beginning of next week!<br/><br/><hr/><br/>Hey Wigglebiscuit!<br/><br/>Looking good so far!  You get all of those starting moves (Burning Brand, Fighting Fire with Fire, Zuko Style, Give Me Fuel, Give Me Fire, and Hand Crafted)!  You can absolutely have Cinder carry a sword!  The only thing I want to just note so you and I are on the same page is that one of the benefits of The Immolator is that they essentially can't be disarmed because they have their fire as their weapon!  So if I ever disarm you, feel free to tell me, 'Nah GM, the flames keep the sword in my hand, whatever!'<br/><br/>Going down through the sheet...<br/><br/>Your Armor will be starting out at 0, but Fighting Fire with Fire gives you something, so I'd write it as Armor: 0 (Roll 1d4 on odd damage)<br/><br/>Your damage is 1d8, basically when you attack, that's what your damage will be on a hit!<br/><br/>Bonds we'll be doing once all of the characters are made, it's how we introduce the various different connections between the characters!  The Immolator has three bonds (being slightly solitary and closed off often) but they are pretty cool with a good amount of potential emotional depth!  Those will be:<br/>___________ has felt the hellish touch of fire, now they know<br/>my strength.<br/>I will teach ____________ the true meaning of sacrifice.<br/>I cast something into the fire for ___________ and still owe them their due.<br/><br/>Last thing to note, you're equipment is not quite complete (you get MORE stuff!).  You automatically get Dungeon Rations (5 uses, 1 weight) which is basically food, 1 healing potion, and then you choose two between<br/>[] Adventuring Gear (ropes, 10 foot pole, etc)<br/>[] A Second Healing Potion<br/>[] 10 Coins<br/>Most importantly from a narrative perspective, you get a symbol of your sacrifices past!  What is that symbol?  Could be something from childhood given Cinder's backstory, or perhaps something to do with when she left the gypsies to make her own life.  Or, you know, could be WHATEVER you want it to be!