Aramil takes aim as the ship has to slow down to go around the illusion, firing off two arrows towards the rigging of the opposing ship, if he can sever the right ropes they shouldn't be able to use the sail, and then they'll have a better chance of out running the ship into port.  He wasn't entirely sure if this plan would work, but currently it was his best shot until they came closer, then he'd be in better shape.<br/><br/><br/>Attack rolls targeting the rigging of the opposing ship<br/>(2/60 arrows used)<br/>(22 for 4 damage, 9 for 4 damage)<br/><br/><br/><br/>Roll Result: LordAnubis rolled: 1d20, keeping 1 dice, adding 5to the total<br/>Comment: Attack roll 1<br/>Result: 17,<br/>Total: 22<br/><br/>Roll Result: LordAnubis rolled: 1d20, keeping 1 dice, adding 5to the total<br/>Comment: Attack roll 2<br/>Result: 4,<br/>Total: 9<br/><br/>Roll Result: LordAnubis rolled: 1d8, keeping 1 dice, adding 5to the total<br/>Comment: Damage roll 1<br/>Result: 4,<br/>Total: 9 (4, the +5 was an accident)<br/><br/>Roll Result: LordAnubis rolled: 1d8, keeping 1 dice, adding 5to the total<br/>Comment: Damage roll 2<br/>Result: 4,<br/>Total: 9 (4, the +5 was an accident)