<strong>Guts Firedale [FINAL]</strong><br/>(http://www.google.fi/url?source=imgres&ct=img&q=http://profile.ak.fbcdn.net/hprofile-ak-snc4/174600_115563431847839_6336808_n.jpg&sa=X&ei=0-xsTaa8AYOA4QbZkfyZBA&ved=0CAQQ8wc4ugQ&usg=AFQjCNGhA_W518O8-zH6hBBwRcvCRvU31Q)<br/><br/>http://www.myth-weavers.com/sheetview.php?sheetid=279624 (http://www.myth-weavers.com/sheetview.php?sheetid=279624)<br/><br/>Above is charsheet. I changed mostly any elemental sorcerer spell to fire spell. I know in optimizing point of view it is not perhaps good idea to depend one elemental source of spells but I intend it to be theme of the characther to overcome fire resistant or immune foes either raw fiery force or find other means to defeat them. Also would ask instead using dagger my sorcerer could use instead pair of combat gloves. Same stats as dagger and any implement daggers converted to gloves. I just thought it looks kick ass if I take 'sorcerer blade channeling' feat and perform fiery area effects as fist punches/kicks would be nice :).