Aria nodded, also curious about the upper chamber as well as the dragon and the magic aura they'd seen near it. She poked her head in the adjoining north-central chamber as well. She found it almost perfectly symmetric to the south-central chamber where they'd fought kytons and minflayers, one of the latter letting the scorpion come out of stasis by dropping that crystalline egg when it'd died. It occurred to Aria that they'd fought four kytons and two illithid in that chamber - the same counts as one of the two groups which'd teleported outside the pyramid when it fell; perhaps that group had been in here before the fall, and let the centipede come to lift.<br/><br/>In any case, she found nothing of note, just the smooth black stone surfaces with the everpresent glowing lines, hieroglyphs and imposing images, and door-blocks leading back to the chamber with Belias (the same set which'd been jammed) and a set leading outside the pyramid - directly opposite to the set she and Kass had originally ethereally traversed.<br/><br/>Back in the luxurious southwest chamber, she took it upon herself to take a closer look at the fountain - especially the urn-like magic item spewing forth endless fresh water.Aria couldn't quite tell where the water was<em>going</em>, but the fact that the fountain wasn't overflowing, and the tiny concave grooves at the bottom edges of the pool, suggested it was allowed do drain somewhere; maybe out the bottom of the pyramid, although she didn't recall seeing an obvious stream of water they'd been on its underside. Perhaps it diffused over sufficient area to come out as airborne droplets or vapor. Aria realized such engineering might even allow the pyramid to form a fog-like mist beneath and around itself, helping disguise it as a low passing cloud.<br/><br/>But the tiefling was more concretely interested in magic baubles she could steal - and so she spent a minute studying the urn through the monocle, learning the command word to cease the water flow, and another minute chipping away the stone which held the magic urn in the rest of the lotus-like fountain pedestal. Given how long they'd also spent healing after some previous fights, she was rather glad that the luxury of time had been afforded by Kass halting the pyramid's westward movement via dropping it out of the sky. Aria remarked to Kass that before they left the pyramid, they might spend a few minutes breaking the golden furniture into haversack-manageable pieces (fortunately, virtually all of the value of worked gold was in the gold, and in any case mending magic was always an option for reassembly)<br/><br/>She then joined Kass in, as the bardess had suggested, flying up to the ceiling of the upper chamber to inspect the small door-block (the only one they'd seen which was not part of a pair) which led yet higher. Aria studied the nearby magic door-runes for yet another minute, learning their command word, and gestured that she was about to open it - after blinking yet again.<br/><br/>They found a room which, compared to the generous dimensions of the lower chambers, seemed positively claustrophobic. One of the angel men would've barely fit here, but a shattered skull-chalice and splattered brains on the floor suggested a mindflayer had been the most recent occupant; Aria recalled Karsus saying this was where he'd been kept and telepathically interrogated by the lone mindflayer who'd warped him out of the falling pyramid.<br/><br/>The floor was also scattered with shards of mirror and crystal, and one more warped of gold, with binding ropes hanging empty where a sitter's wrists, neck, waist, and ankles would've been. The ceiling of the room was not the black obsidian of almost every other surface of the pyramid - but rather the underside of the crystal tip of the pyramid, now shot through with hundreds of radiating cracks, and missing pieces which explained the carpet of crystalline shards across the floor. A narrow table of gold was also overturned, with papyrus maps scattered across the floor.<br/><br/>The only magic aura in the room was an illusory image, a floating, one-foot-diameter blue-green sphere recognizable as a globe of Aber-Toril. It slowly rotated about its equator,and three golden line segments of like poked out its surface like porcupine quills. All there were almost equatorial, and nearly a third of the way around the globe from one another. One was recognizably just to the southeast of the Sea of Fallen Stars, as far as they could tell in Mulhorand about where they stood now. A second was near the far end of the same megacontinent, the far southeastern land of Malatra. The third was in the other hemisphere, across oceans from the other two, where the land narrowed between two barely-conjoined continents; the equatorial land of Maztica most known in Faerun from reports by Amnian conquistadors.