Which reminds me, we do need to pick crew positions.<br/><br/>Here's the list of positions:   (listed in order of Rank, with equivalent naval ranks listed in parenthesis)<br/><br/>Lord-Captain  (Automatic to SomeGuy)  Can use Exceptional Leader on anybody in the ship   (Captain, Commander, Commodore)<br/>First/Executive Officer  Gains the command skill aboard ship, +5 to command tests aboard ship (Commander, Lord Lieutenant)<br/>High Factorum   Can apply up to one quarter of achievement points earned in one endeavor to another.  (Lieutenant-Commander, 1st Lieutenant)<br/>Enginseer Prime  +10 bonus to emergency repairs  (Techpriest Majoris, Technomancer, 2nd Lieutenant)<br/>Master at Arms  +10 bonus to repel boarders  (Master at Arms, 2nd Lieutenant)<br/>Master Helmsman   +10 bonus to evasive maneuvers  (Chief Boatswain/Bosun, 3rd Lieutenant)<br/>Master of Ordinance  +5 bonus to fire ship's guns (Gun Captain, 3rd Lieutenant)<br/>Master of Etherics  +10 bonus to focused augury (Chief Boatswain/Bosun, Ensign)<br/>Ship's Master  +5 bonus to crew quality, never suffer command check penalty for reduced morale  (Leading Voidsman, Chief)<br/>Chief Chiurgeon  +10 bonus to Triage (Ship's Surgeon)<br/>Master of Whispers  +10 bonus to Disinformation (No naval rank)<br/>Choir-Master Telepathica  Increase Astropathic signal range by 1 step  (Chief Astropath)<br/>Warp Guide  +5 bonus to Navigate (Warp) while aboard ship  (Principle Navigator)<br/>Master of the Vox  +20 to jam communications (Midshipman, Leading Voidsman, Chief)<br/>Ship's Confessor/Fleet Commissar  +10 bonus to put your backs into it!  (Fleet Commissar/Chaplain)<br/>Drivemaster  +10 bonus to flank speed  (Cyber Seer, Magos)<br/>Omnissianic Congregator  +10 bonus to aid the machine spirit  (Omniprophet, Mech-Deacon)<br/>Purser  May replenish morale for 25 achievement points.  (Able Voidsman)<br/>Infernus Master  +20 to put out fires  (Able Voidsman)<br/>Twistcatcher   May raid lower decks to restore 1d5 crew population at the cost of 1 morale (Twistcatcher 1st Class)<br/>Carto-Artifex  +10 to awareness and perception tests in warp navigation and to detect celestial phenomena.  (Astrographer 1st Class)<br/>Ship's Steward  The ship can function for up to 1 year before running out of food.  (Rations Clerk 1st Class)