<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=146527.msg6681877#msg6681877">Quote from: Muse on 31-07-2012, 09:09:28</a></div></div><blockquote class="bbc_standard_quote">  Agreed there.  MAy I propse:  <br/><br/>Sever Tentacle: <br/>--Sorcerer/Wizard 1<br/>--Casting Time: 1 Standard Action<br/>--Components: Verbal<br/>--Area of Effect:  1 tentacle monster's tentacle.  <br/>--Saving Throw: Reflex Negates.  <br/>--Descriptors: Force<br/>--Range:  Short (25' +5'/2L)  <br/>--Spell Resistance: Yes<br/><br/>  This spell sends a blade of force to sever a tentacle monster's tentacle.  It may be cast without provoking and attack of opportunity, and cast by a grappled character without a concentration check.  However if she is gagged she may not cast this spell.  If the target is a hentai tentacle, the tentacle is fully severed by a successful use of the spell.  Known defenses include: <br/>--A successful reflex saving throw avoids the damage.  <br/>--Energy Resistence (Force): Equal to the caster level of the spell will negate it completly.  As will a Shield spell and other effects that protect against Magic Missile.  <br/>--Spell reissstence offers normal protection.  <br/>  This spell has altenrative uses.  It may be cast against another sort f tentacle, such as that of a giant squid.  In this instance, the severing is not automatic, but rather 1d6 damage per caster level to a maximum of 5d6 is dealt on a failed defense.  Likewise, it may be used against a rope or other grappling aid, again doing damage instead of automatic sever.  <br/> <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That sounds good.  Might tweak it a bit tomorrow when I'm not ready to pass out >.><br/><br/>Although I'm thinking a ranged touch attack sounds more appropriate (no save, in that case).