<span class="bbc_u">Resources &amp; Circles in play</span><br/><br/>The Resources ability represents what material resources your character can produce. It can be a measure of resourcefulness or wealth. You get to decide. Either way, your rating in Resources allows you to get stuff for your character. Resources ratings range from 1 to 10. If you pass a Resources test, you acquire the item you were looking for.<br/><br/>The Circles ability determines how well-connected your character is. It is rated from 1 to 10. When you want to find someone in a town, you test your Circles. When Circles is used, new characters or those from the guardmouse's past are introduced into the game. If you fail a Circles test, the GM may invoke a special twist called the Enmity Clause. This brings an enemy into the game.<br/><br/>Lea: Resources 3, Circles 3, may not take Leader, Bold, Fiery, Bitter or Jaded Traits<br/><br/>Mawgwa: Resources 2, Circles 1, may not take Leader or Extrovert Traits<br/><br/>Baba: Resources 4, Circles 5, may not take Leader, Generous, Extrovert, Bitter or Jaded Traits<br/><br/>DeeDee: Resources 5, Circles 3, may not take Leader, Generous, Bold, Fiery, Bitter or Jaded Traits<br/><br/>You can transfer these values to your character sheets. We'll work on Traits next.