<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=100680.msg4490324#msg4490324">Quote from: Yorubi on 11-04-2011, 07:53:19</a></div></div><blockquote class="bbc_standard_quote">*Now gets very curious what the heck Exalted even is in more detail.* &gt;.&lt;<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Exalted is the storytellers fantasy system. Give me a minute.<br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=100680.msg4490310#msg4490310">Quote from: ExisD on 11-04-2011, 07:47:23</a></div></div><blockquote class="bbc_standard_quote">I usually GM, and got burned out when I decided to re-write the Exalted system from the ground up.... it works better now, but I got burned out when doing charms.... there are just too many.<br/><br/>My players at the time also didn't help much, two of them were the type where if anything goes wrong for their characters they stop having fun and make the rest of the session miserable.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Gotta hate fit throwers and rules lawyers. Yeah, I stopped messing too much to system revisions. I actually rewrote D&D 3.5 into something terribly close to what pathfinder is today, No dead levels, the works. Got burned out, got pissed when the system I created got confused in my mind with the original during play with other groups, and then just said "fuck it". Now I house-rule a lot when the group agrees, but otherwise... eh.