<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167093.msg7877833#msg7877833">Quote from: Kunoichi on 13-03-2013, 21:58:50</a></div></div><blockquote class="bbc_standard_quote">To be honest, I think that using the business rules as a base would actually be the simple solution that you want, Glyph.  You just make a roll, add the appropriate modifiers, and multiply the result to get the amount of souls you end up with.  If we can just find something to switch it over to that we can count on to be mostly even between characters, instead of making it skill-based, I think it would work well and be fairly balanced.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It may be,I haven't read the business rules. I've only heard that they're horrible for an actual business, to the point where the highest rate of return versus risk factor come from a shack in the middle of an abandoned forst.