<div align="center"><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: Andale Mono;"><span class="bbc_size" style="font-size: 20pt;"><a name="user_ZAM">. ZameRagues .</a></span></span><br/></span><table class="bbc_table"><tbody><tr><td><div align="center"><span class="bbc_font" style="font-family: Georgia;">(https://s-media-cache-ak0.pinimg.com/originals/e9/de/19/e9de19ca6d7c1a642d5ed61f44f0447f.jpg)<br/><strong>Lyra of Annifos</strong> (https://elliquiy.com/forums/index.php?topic=262693.msg12969185#msg12969185)<br/>Wood Elf | Druid 2/Monk 3 | 6500Xp<br/><strong>HP:</strong> <em>38/38 (0)</em> | <strong>AC:</strong> <em>18</em> | <strong>HD:</strong> <em>5/5 (d8)</em><br/><strong>Passive Perception:</strong> <em>17</em> | <strong>Initiative:</strong> <em>+4</em> | <strong>Proficiency:</strong> <em>+3</em><br/><strong>Speed:</strong> <em>45ft</em> | <strong>Inspiration:</strong> <em>No</em><br/><br/><strong>STR:</strong> <em>8 (-1)</em> | <strong>DEX:</strong> <em>18 (+4)</em> | <strong>CON:</strong> <em>15 (+2)</em><br/><strong>INT:</strong> <em>13 (+1)</em> | <strong>WIS:</strong> <em>18 (+4)</em> | <strong>CHA:</strong> <em>11 (+0)</em><br/><br/><strong><span class="bbc_u">Saves</span></strong><br/><strong>S:</strong> <em>-1</em> | <strong>D:</strong> <em>+4</em> | <strong>Co:</strong> <em>+3</em> | <strong>I:</strong> <em>+4</em> | <strong>W:</strong> <em>+7</em> | <strong>Ch:</strong> <em>+0</em><br/><strong>Death Successes:</strong> <em>0/3</em> | <strong>Death Failures:</strong> <em>0/3</em><br/><br/><strong><span class="bbc_u">Money</span></strong><br/><strong>Bishi:</strong> <em>222</em> | <strong>Bijou:</strong> <em>150</em><br/><br/></span><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">S/F/T/P</div><div class="spoiler_body"><div style="text-align: left;"><hr/><span class="bbc_font" style="font-family: Georgia;">Skill Proficiency </span><hr/>Animal Handling +7<br/>Athletic +2<br/>Nature +4<br/>Perception +7<br/>Survival +7<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Other Proficiency</span><hr/>Herbalist Kit<br/>Flute<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Feats<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Languages</span><hr/>Common<br/>Elven<br/>Sylvan<br/>Druidic<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Features</span><hr/>Elf, +2 Dex<br/>Darkvision, 60ft<br/>Keen Sense, Perception Proficiency<br/>Fey Ancestry, You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br/>Trance, 4 hours of meditation in place of 8 hours of sleep<br/><br/>Wood Elf, +1 Wis<br/>Elf Weapon Training, Long sword, Short sword, Longbow, Shortbow<br/>Fleet of Foot, Base speed of 35ft<br/>Mask of the Wild, can attempt hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.<br/><br/>Outlander Proficiency, Athletics and Survival<br/>Musical Instrument, Flute<br/>One additional Language<br/>Wanderer Feature, Excellent Geographical memory, Can forage for 5 people each day provided the land can provide.<br/><br/>Druidic Language, Druid language<br/>Animal Handling and Nature Proficiency<br/>Spellcasting, Druid spell list<br/>Wild Shape, Change into CR1/4 creature. This does not interrupt pre-cast spells<br/>Bonus Cantrip (Circle of the Land)<br/>Natural Recovery (Circle of the Land), Short rest allows spell slots recovery equal to 1/2 Druid level<br/><br/>Unarmored Defense, AC becomes 10 + Dex mod + Wis mod + Bonuses, when not wearing armor or a shield<br/>Martial Arts, Dex in place of Str on attack and damage rolls on Unarmed/monk weapons. D4 unarmed strikes. When using attack action, can make an additional unarmed strike as bonus action.<br/>Ki, Monk points equal to Monk Lv<br/>Flurry of Blows, 1pt after attack action to make 2 additional unarmed attacks as bonus action<br/>Patient Defense, 1pt take dodge action as bonus action<br/>Step of the Wind, 1pt Disengage or Dash as bonus action. Jump doubled for turn as well<br/>Unarmored Movement, +10 Base movement when not wearing armor<br/>Deflect Missiles, reduce ranged damage by 1d10+Dex+Monk Lv<br/>Way of the Four Elements, Monk Monastic Tradition<br/>Water Whip (4 Elements), 2pt, 30ft range, Dex Save. Failed save is 3d10 blunt damage plus 1d10 per additional Ki. Target also pulled 25ft closer or prone. Success half damage and not moved.<br/>Elemental Attunement (4 Elements) 0pts, Minor elemental effect.<br/><span class="bbc_font" style="font-family: Georgia;"><br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;">Unarmed (+7) 1d4+4 Blunt<br/>Club (+7) 1d4+4 Blunt<br/>Hand axe (+7) 1d6+4 Slashing 20/60range<br/>Dagger (+7) 1d4+4 Piercing 20/60range<br/></span></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;">2 Daggers<br/>Finely crafted wooden club, (Druidic Focus)<br/>Flute<br/>Hunting Trap<br/>Animal Trophy, Several falcon feathers.<br/>Travel Clothes<br/>Belt pouch<br/>Backpack<br/>Bedroll<br/>Mess kit<br/>Tinderbox<br/>10 Rations<br/>Waterskin<br/>50ft Hemp Rope<br/>Holy Symbol of Meilikki<br/>Shovel<br/>Soap<br/>Perfume Vial<br/>Chalk<br/>Common clothes<br/>Healer's Kit<br/>Net<br/><br/><em>Annifos Seedling</em>, bonus action to activate the seedling; once activated you gain +2 AC for 1 minute. Long Rest to recover<br/><em>Mask of Ki'oal</em>, advantage of Wisdom (Perception) checks that involve sight. 3/Long rest can cast Detect Magic, Detect Poison &amp; Disease, or Speak with Animals.<br/><br/><br/></span></div></div></div><table class="bbc_table"><tbody><tr><td><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><div style="text-align: left;"><span class="bbc_font" style="font-family: Georgia;"><br/><strong>Casting Ability:</strong> <em>Wisdom</em> | <strong>Save DC:</strong> <em>15</em> | <strong>Attack Bonus:</strong> <em>+7</em><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">Cantrip 3<br/></span><hr/>Frost Bite (Elemental Evil pg 18)<br/>Guidance<br/>Shillelagh<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">1st Level (3) (0/3)<br/></span><hr/>Earth Tremors (Elemental Evil pg 17)<br/>Cure Wounds<br/>Animal Friendship<br/>Create Water<br/>Purify Food<br/>Absorb Elements (Elemental Evil pg 15)<br/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">2nd Level (Total Known) (used/slots)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"><br/><br/></span><hr/><span class="bbc_font" style="font-family: Georgia;">3rd Level (Total Known) (used/slots)<br/></span><hr/><span class="bbc_font" style="font-family: Georgia;"></span></div></div></div></td></tr></tbody></table></div></td></tr></tbody></table></div>