<hr/><strong>CC APPROVED:</strong>YES<br/><strong>SHEET APPROVED:</strong>No<br/><strong>PLEASE CHECK:</strong>No<br/><br/><hr/><div class="floatleft">(https://elliquiy.com/elluiki/images/1/10/ShowingOff.jpg)</div><hr/><span class="bbc_font" style="font-family: impact;"><strong><span class="bbc_size" style="font-size: 24pt;">Ailienne D'Montenegro</span></strong></span><br/><hr/><em>Lvl 4 Human Female Witch</em><br/><strong>HP:</strong>28<br/><strong>AC:</strong>$?<br/><strong>Standard Perception:</strong>17/19 (if familiar is in reach)<hr/><br/><strong>Class: </strong>Witch with Seducer (https://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo-witch-archetypes/seducer-witch-archetype/) and Veneficus Witch (https://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo-witch-archetypes/veneficus-witch-archetype/) Archetypes<br/><strong>Adventuring Party:</strong>Open<br/><br/><strong>Brief History:</strong><br/><br/>In the strongholds of House Nox and the lands in which their influence is strongest, it is usually assumed that "survival of the fittest" is the rule of the day.  The weak are winnowed or enslaved - they exist to be used up or disposed of.  Those who can endure will survive.  Those who can adapt,<em>thrive.</em>Ailienne is one of those who has chosen to adapt, to find the power she can wield, and to thrive.<br/><br/>Through cunning deception and pacts with a greater power, charm and raw sexuality, she has fled from the fragile yeomanry of lower houses and developed a skillset as a spellcaster, a budding mistress of poisons and a quartermaster, her time in the portside districts giving her a canny sense of of the flow of trade - and the power of<em>gold.</em><br/><br/>Now she seeks her fortune, across the seas along the coast of the returned Dark Continent...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Old lore</div><div class="spoiler_body">In the strongholds of House Nox and the lands in which their influence is strongest, it is usually assumed that "survival of the fittest" is the rule of the day.  The weak are winnowed or enslaved - they exist to be used up or disposed of.  Those who can endure will survive.  Those who can adapt, <em>thrive.</em>  Ailienne is one of those who has chosen to adapt, to find the power she can wield, and to thrive.<br/><br/>Through cunning deception and pacts with a greater power, charm and raw sexuality, she has risen from the yeomanry of lower houses and developed a skillset as both a spellcaster, a financier and a budding mistress of poisons.  She has come to the Dark Continent for the coin of House Nox - but also to collect power and secrets, the better to prepare herself for a bid for a position of power.  As a courtesan she may never be accepted by one of the great houses ... but as a spymistress a she may be <em>desired</em> by all of them.</div></div><br/><strong>Brief Personality:</strong><br/><br/><em>“People talk about life being like an onion, but they don't mean what I do.  They talk about peeling it, about how can go deeper and deeper under the layers - until you finally get to the center, and there's nothing there.  I suppose there's truth in that, but when I worked in a kitchen I never peeled onions, I chopped them - so that metaphor doesn't do much for me.  When I say that life is like an onion, I mean this: if you don't do anything with it, it goes rotten. So far, that's no different from other vegetables. But when an onion goes bad, it can either do it from the inside, or the outside. So sometimes you see one that looks good, but the core is rotten. Other times, you can see a bad spot on it, but if you cut that out, the rest is fine. Tastes sharp, but that's what you paid for, isn't it?”<br/><br/>"Heroes like to fancy themselves as pantry chefs who go around cutting the rotten parts out of onions.  Trouble is, they generally can't tell the good from the bad.  Tyrants are good at finding bad spots, but when they find one they like to throw out the whole barrelful.  Legalists, they'll find a bad spot every time - they'll watch you cook the thing thing, eat it, and nod sagaciously when you spit it out again.  If you ask why he didn't tell you about it, he'll look surprised and say 'you didn't ask.'"<br/><br/>"I could go on, but what's the point?  I'm just here to sell onions."</em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Note</div><div class="spoiler_body">Quote plagiarized with gratitude from <em>Yendi</em> by the magnificient Steven Karl Zoltan Brust.</div></div><br/><br/><strong>Ons:</strong>Oral (b), Anal (r), group (b), gang-bang (r), rough (b), outdoor, public play, light bondage (b), unsafe sex, non-con (r), moderate corruption/degradation,<br/>Transgression - Exhibitionism and the casual violation of taboos,<em>because she can,</em>is exciting.<br/>Money - Make her an offer good enough and she'll get on her knees for you or your horse.<br/><br/><br/><strong>Offs:</strong>Exclusivity - Just another kind of enslavement.  She will not have herself trammeled.<br/>"Hard" Domination without agreement - She is mercenary, but she must be bought and paid for - and damage costs extra.<br/><br/><strong>Connections:</strong><br/><br/>[✓] parent - It's possible - hell, it turns out there's a guy in town who used to bang her mom. So .. maybe not really parent, but you get the idea.<br/>[✓] sibling - Sure, why not?<br/>[✓] love interest<br/>[✓] former love interest<br/>[✓] friend - Ailienne is selfish, but she likes having friends more than she likes having enemies, and she doesn't break a promise lightly.  She is a courtesan and trader and benefits from social networking.  Also, fuckin'.<br/>[✓] enemy - Ailienne is selfish and<em>can</em>be cruel.  Did she spurn you? Hurt your feelings?  Or steal an opportunity?  Maybe you just don't like her?<br/>[✓] other - Open to ideas.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet (In Progress)</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vital Summary</div><div class="spoiler_body">HP: 28/28 Fort: +2 Refl: +4 Will: +5 AC  Flat  Touch  CMD 12<br/>Init:  Perception: <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Quincero the Thrush</div><div class="spoiler_body">HP 14/14 Fort: +0 Refl: +4 Will: +6<br/>Init , Perception </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Languages</div><div class="spoiler_body">Common, Infernal, Orc</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes</div><div class="spoiler_body"><tt class="bbc_tt">STR 7 -2  DEX14 +2  CON12 +1<br/>INT14 +2  WIS10  0  CHA21 +5</tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat calcs</div><div class="spoiler_body"><tt class="bbc_tt">           Total    Base   Attr   Misc   Armr<br/>Ranged Att   4       2      2       <br/>Melee Att    0       2     -2<br/>Fort         2       1      1      <br/>Refl         4       1      2      1<br/>Will         5       4      0      1<br/>AC          13      10      2      1<br/>CMD         12      12     2-2</tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><tt class="bbc_tt">                        Total          Ranks  Attr   Misc   In-Class<br/>Diplomacy               16/17            4      5    3+1+1*   3<br/>Craft (Alchemy)           9              4      2             3<br/>Disable Device            10             4      2      1      3<br/>Profession (Sailor)       9              4      2             3<br/>Perception               7/9             4      0      2*     3<br/>Spellcraft                9              4      2             3</tt><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Secondary Skills</div><div class="spoiler_body"><tt class="bbc_tt"><br/>Bluff                     5/6            0      5      1*   <br/>Climb                    -2              0     -2 <br/>Intimidate                5              0      5      <br/>Jump                     -2              0     -2<br/>Knowledge (Local)         4              0      2      2      <br/>Knowledge (Other)         2              0      2            <br/>Sense Motive             0/2             0      0      2*     </tt></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feats</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Extra Hex - Cackle</div><div class="spoiler_body"> Gain the Cackle Hex.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Extra Hex - Evil Eye</div><div class="spoiler_body"> Gain the Evil Eye Hex.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Extra Hex - Slumber</div><div class="spoiler_body"> Gain the Slumber Hex.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alertness</div><div class="spoiler_body"> As long as her familiar is with reach, Aili gets a +2 bonus on Perception<br/>and Sense Motive skill checks. If she has 10 or more ranks in one of these skills, the<br/>bonus increases to +4 for that skill.</div></div><br/>Simple Weapon Proficiency</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Race</div><div class="spoiler_body"><strong>Bonus Feat:</strong> Humans select one extra feat at 1st level.<br/><br/><strong>Heart of the Fey:</strong> Ailienne has low-light vision, a +1 racial bonus on Reflex and Will saves, and treats Knowledge (nature) and Perception as class skills. This racial trait replaces skilled.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Favoured Class Bonuses</div><div class="spoiler_body">Level 1-4: +1 Skill Point</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">Ailienne casts arcane spells drawn from the witch spell list. She must choose and prepare her spells ahead of time.<br/><br/>To learn or cast a spell, Ailienne must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a her spell is 10 + the spell level + her Charisma modifier.<br/><br/>Ailienne can cast only a certain number of spells of each spell level per day and she receives bonus spells per day if she has a high Charisma score.<br/><br/>Ailienne may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with her familiar. While communing, she decides which spells to prepare.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hexes</div><div class="spoiler_body">Ailienne has learned a number of magic tricks, called hexes, that grant her powers or weaken foes.<br/><br/>Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the Aili's Charisma modifier.<br/><br/><strong>Charm:</strong>Ailienne can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.<br/><br/>This improves the attitude of an animal or humanoid creature by 1 step, as if the witch had successfully used the Diplomacy skill. The effect lasts for a number of rounds equal to the Witch’s Charisma modifier. A Will save negates this effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.<br/><br/>The save DC of this hex is increased by 1. If the target is (or could be) sexually attracted to Aili, the save DC is instead increased by 2. If she and the target have had willing sexual relations in the past 24 hours, the save DC is instead increased by 3.<br/><br/>At 8th level, this effect improves the attitude of the target creature by 2 steps. This is a mind-affecting charm effect.<br/><br/><strong>Evil Eye:</strong>Aili can cause doubt to creep into the mind of a foe within 30 feet that she can see.<br/><br/>The target takes a –2 penalty on one of the following (Aili’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Charisma modifier. A Will save reduces this to just 1 round.<br/><br/>This is a mind-affecting effect. At 8th level the penalty increases to –4.<br/><br/><strong>Cackle:</strong>When Ailienne revels in the gifts she is given, they are extended. She can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.<br/><br/><strong>Slumber:</strong>Ailienne can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.<br/><br/>This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.<br/><br/><strong>Toxic Words:</strong> Whenever Ailienne targets a single creature with a hex, she can imbue her hex with a dose of injury or contact poison she is holding. The DCs of her hex and the poison are each reduced by 2; if the creature fails its save against the hex, the poison is expended and the creature must succeed at a Fortitude save against the poison or become poisoned. At 10th level, the DC of the witch’s hex and poison are each reduced by only 1 and the witch can imbue her hexes with inhaled and ingested poisons as well.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Patron Spells</div><div class="spoiler_body">Ailienne's power comes from a vague, mysterious and ill-understood source - a power of lust, debauchery and, above all else, <strong>Deception.</strong> It rewards her lust and trickery and Aili will recieve bonus spells known from her patron at every even level: <br/><br/>2   Ventriloquism<br/>4   Invisibility<br/>6   Blink<br/>8   Confusion<br/>10  Passwall<br/>12  Programmed image<br/>14  Mass invisibility<br/>16  Scintillating pattern<br/>18  Time stop</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Poison Use</div><div class="spoiler_body">Ailienne cannot accidentally poison herself when applying poison to a weapon.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Familiar- Quincero the Thrush</div><div class="spoiler_body">Ailienne has  a close bond with a familiar, a Thrush named<br/>"Quincero" that teaches her magic and helps to guide her along her path. He also grants<br/>her skill bonuses, additional spells, and help with some types of magic. This functions<br/>like the wizard’s arcane bond class feature, except as noted in the Witch’s Familiar<br/>section.<br/><br/>Ailienne must commune with her familiar each day to prepare her spells. Quin stores<br/>all of the spells that Aili knows, and a she cannot prepare a spell that is not stored<br/>by her familiar. Quin began play storing all of the 0-level witch spells plus three 1st<br/>level spells of the witch’s choice. The witch also selected a number of additional 1st-<br/>level spells equal to her Charisma modifier to store in her familiar. At each new witch<br/>level, she adds two new spells of any spell level or levels that she can cast (based on<br/>her new witch level) to her familiar. A witch can also add additional spells to her<br/>familiar through a special ritual.<br/><br/>Quincero's intention is to spread the debauchery that it's patron wills for.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">stats</div><div class="spoiler_body"> Quincero the Thrush<br/>N Diminutive magical beast<br/>Init +2; Senses low-light vision; Perception +5<br/><br/>DEFENSE<br/><br/>AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +2 natural)<br/>hp 14 (Half master)<br/>Fort +0, Ref +4, Will +6<br/><br/>OFFENSE<br/><br/>Speed 10 ft., fly 40 ft. (average)<br/>Melee bite –1 (1d2–5)<br/>Space 1 ft.; Reach 0 ft.<br/><br/>STATISTICS<br/><br/>Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6<br/>Base Atk +2; CMB –2; CMD 3<br/>Feats Skill Focus (Perception), <br/>Skills Fly +12, Perception +5<br/>Speaks Common<br/>While a familiar is within arm’s reach, the master gains the Alertness feat.<br/><br/>The master has an empathic link with her familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that her familiar does.<br/><br/>When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.<br/><br/>The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar‘s type (magical beast).<br/><br/>Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.<br/><br/>The thrush provides a +3 bonus to Diplomacy.<br/><br/>If a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. If the witch and the familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell just as the witch would. As usual, if the witch casts another spell before the touch is delivered, the touch spell dissipates. If the witch activates a hex, her familiar can be used to make the touch. She does not have to be in contact with the familiar to use this ability.</div></div></div></div></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits</div><div class="spoiler_body"><strong>Charming (Social):</strong> Ailienne is attractive and she knows it.<br/>She has a +1 Trait bonus when using Bluff or Diplomacy on a character that is (or could be)<br/>sexually attracted to her, and a +1 trait bonus to the save DC of any language-dependent<br/>spell Ailienne casts on such characters or creatures.<br/><br/><strong>Ease of Faith (Faith):</strong> Ailienne's patron is powerful, but not the sort of jealous<br/>power that requires she proselytise.  In fact, it has aggressively moulded her since<br/>childhood to take pains to rely on manipulation and diplomacy.<br/>Aili has a +1 bonus on Diplomacy checks and Diplomacy is a class skill.<br/><br/><strong>Trap Finder (Campaign):</strong> Ailienne gains a +1 trait bonus on Disable Device<br/>checks, and that skill is always a class skill for her. In addition, she can use<br/>Disable Device to disarm magic traps, like a rogue.<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attacks</div><div class="spoiler_body"><tt class="bbc_tt">  <br/>Unarmed<br/>Att +0 1d3-2    20x2<br/></tt></div></div></div></div>