<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13945069#msg13945069">Quote from: Zaer Darkwail on 23-02-2018, 15:17:53</a></div></div><blockquote class="bbc_standard_quote">I do like group oriented power shared in the castle but that version is too diverse and lots of bookkeeping in my opinion. Also point of the feature should benefit castle someway (as it's castle empowerment, it can empower occupants but primarily it should expand castle functions).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I have an other idea.  Embryotic Cysts.  Places in the castle that will spawn temporary allies when disrupted or activated by occupents once per day as if spawned from Echidna.<br/><br/>They have that wonderful flexibility summoned minions bring.  They can occupy intruders or be activated by residents for assistance.  Need help building a small tower fort somewhere?  Use a cyst with a few Dao genies in it.  They only last a few minutes but with at will wall of stone that's a stone wall of construction every round per Dao.<br/><br/>So she can create three lesser cysts (summon style)  and one greater cyst (bind).  Each one is preset to what they will spawn.  Each works once per day,  lasts 10 minutes.  They activate, automatically if they detect hostile activity near by, or the overlords and their cohorts can manually trigger them.  They can leave the castle,  though with their limited lifespan there is limited things they can do.  While they die at the end of the ten minutes the same creature(s)  is created next time retaining memories of what they did before.<br/><br/>Assuming this gets approved,  any requests?<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13945501#msg13945501">Quote from: TheGlyphstone on 23-02-2018, 19:11:01</a></div></div><blockquote class="bbc_standard_quote">Probably because crafting is expensive. If you're making gear, all you really get is trading class features/monster traits for a higher WBL than the rest of the party. If you're making golems or something, you'd either be spending money to make inferior minions or end up as a blander version of Echidna in terms of your unique specials.<br/><br/>Being 'the crafter' is one of those narrative roles better suited to an NPC in general.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You make me desire to show you up with the unlimited power of a high level crafting Archfiend PC.  Tee Hee Hee.