<div class="floatright">(http://i72.photobucket.com/albums/i163/notdesirable1989/avatars4others/2-1012201F3302.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">6m personal All-Encompassing Sorcerer's Sight</div><div class="spoiler_body">ALL-ENCOMPASSING SORCERER’S SIGHT<br/>Cost: 6m; Mins: Occult 5, Essence 2; Type: Reﬂexive (Step 1)<br/>Keywords: None<br/>Duration: One scene<br/>Prerequisite Charms: Spirit-Detecting Glance<br/>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to  see motes, Essence-fueled effects,<br/>power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reﬂexive visual Awareness rolls.<br/>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character. Dematerialized and invisible creatures and effects are considered visible. The character recognizes all artifacts, manses and demesnes as such. The character can automatically recognize a creature with Essence 4+ as a supernatural creature. <strong>Characters using Stealth to avoid detection are not automatically revealed by their Charms, Essence trait or carried artifacts—</strong>for the same reason that colorful clothing does not automatically void mundane attempts at stealth. Instead, add the  target’s Essence in dice to any attempt by the character to pierce mundane or magical Stealth.  Similarly, this Charm does not automatically void disguises, magical disguises and similar deceptions, although circumstances might warrant a bonus to see through them.<br/>If the character makes a conscious attempt to analyze what he sees, this Charm allows an (Intelligence + Occult) roll to do so. Identifying the exact effects of an unknown Charm or spell is difﬁculty 5. Gauging the rating of a person’s Essence trait, a demesne, a manse or an artifact has difﬁculty 2.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3m personal Judge's Ear Technique</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/>The sudden appearance of the one-armed man added a gentle smile, especially when he dispersed formalities and came straight into the conversation.  It saved a lot of trouble.  "Right now, it's purely theoretical," she explained.  "It was an idea given the number of slaves that paddlewheels have to go through, and the no doubt terrible task it must be to gain such a position.  Of course, I'd want to make sure that the slaves had somewhere to go before making them obsolete; Nexus has enough beggars without adding to the problem."<br/><br/>She let him glance over the drawing without issue.  "Committing essence would be a possibility, though that would require constant contact every 25 hours.  Asking around, I've determined that most paddlewheel ships only make it around 125 miles in a day, meaning it's not even far enough to get to Great Forks.  I don't think I could get around the aging problem of having mortals attune, which would defeat the purpose of such items."<br/><br/>As an afterthought, she added, "I also have a couple ideas for magitech prosthetics."  It was mentioned simply and without much context, so that if he didn't like the idea, it could simply be ignored and soon forgotten.<br/><br/>To Zain, she explained, "There's a possibility, but that would only allow travel on the dragon lines.  Also, I'm not really familiar with plants to that extent.  Honestly, I'm curious how they had golems do it.  However, that'd take study of one, and they're not exactly common."