<div class="floatright">(https://cdna.artstation.com/p/assets/images/images/000/808/234/large/jaemin-kim-rb-s.jpg?1443930368)<br/>(https://i.imgur.com/DuCUG72.jpg)</div><strong>Name:</strong>Daraman<br/><strong>Age:</strong>22<br/><strong>Sex:</strong>Female<br/><strong>Sexuality:</strong>Bi<br/><strong>Description:</strong>Daraman is a 175 cm tall woman with a lean athletic figure molded and marked by ruin delving. She keeps her hair short and practical. Her wardrobe consists of dark shades that blend well into the ruins and light stretchy materials that do not hinder movement. On her shoulder or around her usually buzzes a large cat sized insect. She carries her back straight, but there’s a measure of uncertainty and twitchyness to her voice and demeanor. Daraman is hardly ever relaxed or without worry and sometimes seen talking to her insectoid companion when she thinks no one is around.<br/><strong>Background:</strong>According to the tribe legends the great beast deity Ungrath rose from the depths at dawn of time. No one knows for sure how long she burrowed through the ruins before meeting the first of the Pathfinder tribe - a handful of unfortunate adventurers caught in the dark without light, food, or a way home. Facing the gigantic beast the tribe’s first expected doom, but instead found benevolence only thought to exist in the divine and saints. Great tunneler Ungrath accepted them to live in harmony with her, setting tents on her tail and picking the weeds from her fins for nourishment.<br/><br/>Daraman was born into the traditions molded by those origins. As a little kid she learned of their place in the Labyrinth as the Pathfinders looking for the surface. She came to revere the wisdom of the skull masked elders who knew everything and spoke to Ungrath, guiding her crawl. Only the sharpest of the trackers survived that long. Daraman decided that she would be among them and one day guide the burrowing of the divine beast.<br/><br/>Hers was a short childhood of picking fin-weeds and watching mom and dad’s backs grow heavier after each delve into the Labyrinth. She was not sure if the stories they brought back were worth it, but learned by watching that it had to be done. Though Ungrath tried her best to provide there were not enough fin-weeds for everyone. All the kids wanted to become trackers. Daraman was stronger than most, strong enough. Like other trackers to be she received a larva of Ungrath to groom into a companion. It was the greatest honour and the beginning of a great downhill.<br/><br/>Father was lost to a pack of cave raptors, only barely saving Daraman from a shared fate. She began to doubt the instincts and strength that had given her a squad to lead. Outside she was still the unbreakable hope of the tribe, but it could only go on for so long. A year later it was bats. Daraman and her companion were separated from the rest of the young trackers by a collapse.<br/><br/>Her friendly little bug has grown large since then. She has added a few scars to her arms and a few tricks in her sleeve. Met a couple settlements other than her nomadic tribe and felt the touch of man and woman. Stil she wonders what came of the Pathfinder tribe and where the great Ungrath now burrows. Can the remaining elders really guide them to the surface? Will they make it with a whole generation of trackers lost to the Labyrinth? Perhaps if she could find herself friends strong enough to make it out there she too could quest for the surface.<br/><br/><strong>Likes:</strong>New places, Exploration, Bumbler (the pet), Ungrath, Labyrinth, being in a team, having a plan<br/><strong>Dislikes:</strong>Going into new towns, Labyrinth, working alone,<br/><strong>Player desires:</strong>Cool adventure, mysteries to figure out, kinky stuff?<br/><hr/><strong>Class:</strong>Ranger<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong><br/><strong>Stats</strong><br/>Strength: 12 Agility: 16 Constitution: 13 Intelligence: 9 Wisdom: 15 Charisma: 8<br/><strong>Damage:</strong>d8<strong>Armor:</strong>1<strong>HP:</strong>23<br/><strong>Alignment/Drive:</strong>Good (Endanger yourself to combat an unnatural threat.)<br/><strong>Race/Origin:</strong>Human (When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+.)<br/><strong>Bonds:</strong><br/>-I have guided<strong>Vafi</strong>before and they owe me for it.<br/>-<strong>Kry </strong>is a friend of nature, so I will be their friend as well.<br/>-<strong>Nevara</strong>has no respect for nature, so I have no respect for them.<br/>-<strong>Sammi </strong>does not understand life in the wild, so I will teach them.<br/><strong>Gear:</strong><strong>Load:</strong>7/11<br/>-Dungeon rations (10 uses, 2 weight)<br/>-Cloaker skin armor (1 armor, 1 weight)<br/>-A bundle of arrows (3 ammo, 1 weight).<br/>-Pathfinder tribe tracker's bow (near, far, 1 weight), fashioned from a discarded fin of Ungrath<br/>-Spear (reach, 1 weight), regular metal spear lifted from a corpse<br/>-Adventuring gear (1 weight)<br/><strong>Moves: (https://www.dungeonworldsrd.com/classes/ranger/#Chaotic)</strong><br/>-Hunt and Track (Wis)<br/>-Called Shot (Agi)<br/>-Animal Companion (Ferocity +2 (keen senses, stealthy), Cunning +2 (search, scout), 0 Armor, Instinct +1(frightening))