So!  For the most part, situational advantages or disadvantages do not give bonuses/penalties to rolls.  Instead, the system is based around narrative possibility.  Three examples:<br/><br/>1) Serana goes up against a couple of people with her sword out, ready to fight.  She rolls Hack & Slash (or another appropriate move if she has one) and damage is dealt as established in the fiction (her roll!)<br/>2) Serana has a knife against someone's neck, tells them if they move, she'll kill them.  They move.  She kills them.  No roll is necessary, the narrative DEMANDS that character's death.<br/>3) Serana is up against a ridiculous foe, an army of people, seven dragons, and all she's got is a floppy dildo for a weapon.  She can roll to Defy Danger, but she cannot possibly hope to defeat them.  I, as the MC, can even just say, 'Okay, you lose.  Roll for The Black Gate.'<br/><br/>In my RL games I frequently will tell someone, 'their knife is to your throat, if nobody can save you, they will slit it and you will die.  What do you do?' and if nobody helps or they fail their Defy Danger... Yeah, that character rolls for the Black Gate, they died.  In this game, I'm less likely to do that in part because having an enemy hold onto someone is a PERFECT time for some sexiness.  And 'If they don't save you, you're going to get fucked. Hard.' is a much more interesting threat!<br/><br/>So, if you use your mirage technique and roll well, maybe you get them distracted! Sneaking up may allow people to just gank them!