Soo, one of the thingies from my playbook needs some GM input! Specifically the "origin" which somewhat replaces the Race for the Slimeling. I went with "Cursed", which gives +1 ongoing vs magic, but also says the GM should assign a move from a "normal" playbook dependant on a few answers, so I'll give those now.<br/><br/>(https://i.imgur.com/PD7bExr.png)<br/>1. Some of the destructive, cataclysmic and world-ending magic of the god's war randomly filled her and twisted her body into that of a slime girl.<br/>2. Before the curse (and end of the world), Morgan was a priestess to the wild/druid in training. She never got to finish her training, obviously<br/>3. Morgan's memories aren't any worse than those of the rest of the party, and will just randomly awaken having turned into a sentient slime.<br/><br/><br/>Also, the bonds don't really fit with the setup of this game.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Slimeling bonds</div><div class="spoiler_body">Fill in the name of one of your companions in at least one:<br/>• I saved _______________ from an underground dungeon once and they owe me for<br/>that.<br/>• _______________ looks down on me. I’ll show them the true power of slime!<br/>• _______________ grew up in a dungeon just like me!</div></div>As such I'd like to instead look at the Flags system linked earlier, if possible?