<div class="floatright">(https://i.imgur.com/hPHTR53.jpg)</div><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Acantha de Rollo Obsidia Daemonblest Wei</strong></span></span></div><br/><strong>Class/Level:</strong>Warlock 2 / Cleric 1<br/><strong>Background:</strong>Waterdhavian Noble<br/><strong>Race:</strong>Half-elf<br/><strong>Alignment:</strong>Lawful Neutral<br/><br/><hr/><br/><strong>Ideals:</strong>Independence (I must prove that I can handle myself without the coddling of my family)<br/><strong>Bonds:</strong>I will face any challenge to win the approval of my family<br/><strong>Flaws:</strong>By my words and actions I often bring shame to my family<br/><strong>Personality:</strong>My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world<br/><br/><hr/><br/><strong>Age:</strong>25<br/><strong>Height:</strong>5'6"<br/><strong>Weight:</strong>108 lbs<br/><strong>Eyes:</strong>Light Blue<br/><strong>Skin:</strong>Very Pale White<br/><strong>Hair:</strong>Silky and Black, Very Long<br/><strong>Description:</strong>Very pale with long black hair and dark black, revealing clothing, Acantha is clearly a rebellious young well to do gothic half-elf.  Despite her grim appearance she has a sparkle of light and intelligence in her eyes and is quite welcoming to speak to. She dresses well, clearly of upper class descent, and the ring on her finger marks has a child of a noble house of Waterdeep. She is quite comfortable in her own skin, although not so much with the world at large, and her mannerisms and style show it.<br/><br/><hr/><br/><strong>Backstory:</strong>Acantha was born to a well to do libertine and heavy partying family in Waterdeep. She grew up with much in the way of wealth and education, but was not spoiled so much as always forgotten with all the constant happenings at her family estate. She ended up losing herself in old books far too often for her parents's taste. She grew very interested in all forms of magic and was accepted as a student at a temple devoted to Mystara - the goddess of magic and mysteries.<br/><br/>She made a pact with a few other 'edgy' students who started to wear all black and obsess with hidden knowledge. They began to experiment with odd rituals, most of which were useless, although a few turned out to have minor benefits. After one such ritual however, Acantha began to hear whispers from a being of great power in a far off realm. She tried to shut them out, but the offers of rewards were too much to ignore and she began to do the bidding of the unholy creature. This required her to travel throughout the area, getting into all sorts of shenanigans that a noble daughter should not be getting into, and no she'd rather not talk about it. As a result she was kicked out of the Temple once they discovered what she had gotten up to with the knowledge they had so graciously let her learn.<br/><br/>Eventually she was able to shake the influence of the beast for long enough to realize she had gone far too deep. Unfortunately this was just as the tentacles were about to - you know I said she didn't want to talk about it. In any case the resulting fiasco got her kicked out of her cult. But at least angering her unholy patron would not come with any consequences such as being tossed into the demiplane of dread or anything like that.<br/><br/>She now lives a somewhat precarious life, praying to Mystara to grant her the knowledge she desires just enough so that her wicked patron won't notice or withdraw the little favors it gave her, and attempting to placate it through ways that won't offend Mystara too badly. She spends a lot of time sure that she is about to be arrested and hung as a witch, or murdered by her former cult. But she still wears all black. Because that's awesome!<br/><br/>Having hitched a ride with a group of gypsies back to Waterdeep, she is hoping that she will be able to connive her way back into the Temple, and maybe now be interesting enough that she can get some attention at her parents's parties!<br/><br/><hr/><br/><span class="bbc_u"><strong>Stats</strong></span><br/><br/><strong>Armor Class:</strong>17 (Chain Shirt, Shield, Dex)<br/><strong>Initiative:</strong>+2<br/><strong>Speed:</strong>30' walk<br/><strong>Passive Perception:</strong>13<br/><strong>Hit Point Maximum:</strong>24<br/><strong>Hit Dice:</strong>3d8<br/><strong>Proficiency Bonus:</strong>+2<br/><br/><span class="bbc_u"><strong>Attributes</strong></span><br/><br/><strong>Str:</strong>8 (-1)<strong>Dex:</strong>14 (+2)<strong>Con:</strong>14 (+2)<strong>Int:</strong>14 (+2)<strong>Wis:</strong>16 (+3)<strong>Cha:</strong>14 (+2)<br/><br/><span class="bbc_u"><strong>Saving Throws</strong></span><br/><br/><strong>Proficiencies:</strong>WIS, CHA<br/><br/><strong>Str:</strong>-1<strong>Dex:</strong>+2<strong>Con:</strong>+2<strong>Int:</strong>+2<strong>Wis:</strong>+5<strong>Cha:</strong>+4<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/><br/><strong>Proficiencies:</strong>Arcana*, Deception, History, Investigation, Medicine, Persuasion, Religion*, Stealth<br/>(* = prof bonus doubled)<br/><br/><strong>Acrobatics (Dex):</strong>+2<strong>Animal Handling (Wis):</strong>+3<strong>Arcana (Int):</strong>+6<strong>Athletics (Str):</strong>-1<strong>Deception (Cha):</strong>+4<strong>History (Int):</strong>+4<strong>Insight (Wis):</strong>+3<strong>Intimidation (Cha):</strong>+2<strong>Investigation (Int):</strong>+4<strong>Medicine (Wis):</strong>+5<strong>Nature (Int):</strong>+2<strong>Perception (Wis):</strong>+3<strong>Performance (Cha):</strong>+2<strong>Persuasion (Cha):</strong>+4<strong>Religion (Int):</strong>+6<strong>Sleight of Hand (Dex):</strong>+2<strong>Stealth (Dex):</strong>+4<strong>Survival (Wis):</strong>+3<br/><br/><hr/><br/><strong>Langauges:</strong>Abyssal Language, Common Language, Draconic Language, Elvish Language, Infernal Language, Deep Speech Language,<br/><strong>Weapon Proficiencies</strong>: Simple Weapons<br/><strong>Armor Proficiencies</strong>: Light Armor, Medium Armor, Shields,<br/><strong>Toolkit Proficiencies</strong>: Dragonchess<br/><br/><strong>Features and Traits:</strong><br/><br/><em>Darkvision</em>- 60'<br/><br/><em>Fey Ancestry</em>- Advantage on saves v charm, magic can't put me to sleep!<br/><br/><em>Otherworldly Patron</em>- Great Old One.<em>Awakened Mind</em>. You may telepathically speak to any creature you can see within 30' of you. You don't need to share a language but the creature must speak at least one language.<br/><br/><em>Pact Magic</em>- Regain spell slots on short rest, spellcasting is CHA<br/><br/><em>Eldritch Invocations</em>:<br/><em>Eldritch Sight</em>: Cast<em>Detect Magic</em>at will without expending a spell slot.<br/><em>Mask of Many Faces</em>: Cast<em>Disguise Self</em>at will without expending a spell slot.<br/><br/><em>Spellcasting</em>: WIS based, prepare spells per long rest based on cleric list equal to WIS (3) + Cleric Level (1) = 4, Can cast cleric spells as rituals, use holy symbol as focus, recover slots on long rest.<br/><br/><em>Divine Domain - Knowledge</em>:<br/><em>Domain Spells</em>: Command, Identify<br/><em>Blessing of Knowledge</em>: Learn Two Languages (Abyssal, Draconic) and Two Proficiencies (Arcana, Religion) - prof bonus doubled for those skill checks<br/><br/><br/><em><br/><br/></em><hr/><br/><span class="bbc_u"><strong>Spells</strong></span><br/><br/><strong>Spellcasting Ability:</strong>WIS<br/><strong>Spell Save DC:</strong>13<br/><strong>Spell Attack Bonus:</strong>+5<br/><strong>Levels/Slots:</strong>2 1st level<br/><br/><strong>Cantrips:</strong>: Guidance, Sacred Flame, Word of Radiance<br/><br/><strong>Prepared Spells:</strong>Bless, Command*, Cure Wounds, Guiding Bolt, Identify*, Sanctuary<br/>* = Domain Spell, always prepared<br/><br/><br/><span class="bbc_u"><strong>Pact Magic</strong></span><br/><br/><strong>Spellcasting Ability:</strong>CHA<br/><strong>Spell Save DC:</strong>12<br/><strong>Spell Attack Bonus:</strong>+4<br/><strong>Levels/Slots:</strong>2 1st Level<br/><br/><strong>Cantrips:</strong>: Mage Hand, Prestidigitation<br/><br/><strong>Known Spells:</strong>Hellish Rebuke, Protection from Good and Evil, Unseen Servant<br/><br/><hr/><br/><strong>Attacks/Spellcasting:</strong><br/><br/>Hellish Rebuke - Reaction in response to taking damage, 60' range, must be able to see target<br/>Dex Save v. 2d10 Fire Damage (halved on success)<br/><br/>Word of Radiance - Action, 5' Range, each creature you can see within range makes CON save or suffers 1d6 radiant damage<br/><br/>Guiding Bolt - Action, 120' range,<br/>Ranged Spell Attack (+5)<br/>4d6 Radiant Damage, Next attack roll made against before end of your next turn is at advantage (+1d6 damage per level if cast above 1st)<br/><br/>Light Crossbow<br/>Ranged Attack +4<br/>1d8+2 Piercing Damage<br/>80/320, Ammunition, Loading<br/><br/>Dagger<br/>Ranged or Finesse Attack +4<br/>1d4+2 Piercing Damage<br/>Finesse, Light, Thrown (20/60)<br/><br/><hr/><br/><strong>Equipment:</strong><br/><br/>1 gp<br/><br/>Clothes, Travelers (Black Halter Top and Long Skirt)<br/>Signet Ring<br/>Holy Symbol (Amulet of Mystara)<br/>Chain Shirt<br/>Shield<br/><br/>Light Crossbow (40 Bolts)<br/>Dagger (x3)<br/><br/>Priest's Pack (Backpack, Blanket, 10 Candles, Tinderbox, Alms Box, 2 Blocks of Incense, Censer, Vestments [Ceremonial Black Dress], 2 Days of Rations, Waterskin)<br/>Clothes, Common (Simple Black Dress)<br/>Clothes, Fine (Little Black Dress)<br/>Perfume (3 Vials)