<div class="floatright">(https://i.imgur.com/VjfvTWw.png)</div><strong>Taris Vannel</strong>(https://elliquiy.com/forums/index.php?topic=293833.msg14533999#msg14533999)<br/><strong>HP:</strong>8 / 46<strong>AC:</strong>15<strong>CMD:</strong>22<strong>Arcane Pool:</strong>3 / 6<strong>Arrows:</strong>47<strong>Posts:</strong>39<br/><strong>Location:</strong>Road to Valenland<br/><strong>Tagging:</strong>Jeska Dragonfist<br/>Frost [4 / 10]; Fire [5 / 10]; Mirror Image (2) [74 / 80]; Bloody Arrows [3 / 8]; Haste [4 / 8]<hr/>"Archer." Taris supplied, "I'll take that as a compliment, but I think you're still selling me a bit short."<br/><br/>Taris reached for her belt, but her fingers didn't find an arrow this time.  Archery in combat was always a tricky thing.  Up close, rage, or fear fed the body.  Riding the high of adrenaline cold make one faster, and stronger, if a bit more wild.  What's the old saying?  "Everyone has a plan, until they get punched in the face?"  It's hard to fight back against the weight of countless millennia of honed survival instincts, you usually train the body so that it has useful reflexes to fall back on if your brain checks out in the heat of the moment.<br/><br/>Finally, from her spell component pouch, Taris produced a small twig with a spindel of spider's web around it.  Archery had trained Taris different.  Adrenalin was the enemy.  It made hands shake, breath short, and wound the nerves too tight.  She had to be patient, wait for the shot to come, even as the enchantments she laid burned away.<br/><br/>"<em>Cassus</em>." she intoned, tossing the spindle behind her.  This was, after all, why she'd fled for the trees to begin with.  The clearing was a fine place to greet a foe, to steal from them the opportunity to approach undetected.  The flat space, however, wouldn't work for this spell at all.  Streamers thin, white webbing burst from under Jeska's feet, sheets of the sticky stuff getting tangled up in the underbrush, anchoring themselves to the trees, and binding to itself to make moving at all a trial.  Countless layers built up until they were too thick to see through, just a field of hazy whiteness and the shadows of things trapped within.<br/><br/>And Taris kept sprinting, only sparing a glance back before fading between the trees.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body"><em>Standard Action</em>:  Cast <em>Web</em> centered on Jeska (DC 15 Reflex Save)<br/><em>Move Action</em>:  Keep moving 60' away<br/><em>Non-Action</em>:  Use Stealth at Full Speed:  At 2019-01-11 06:37:07, Taris (uid: 52581) rolls: 1d20a13 Result: 28 (https://elliquiy.com/forums/dicebot.php?r=129097)<br/><br/>Basically, the idea is that even if Jeska makes her save, she's got to trudge through 20' of Difficult Terrain anyway.  More importantly (in terms of not getting trees thrown at me), 20' of Web is enough to grant Taris Total Cover, meaning that I can Stealth.  Now, of course, Jeska's Strength (and BAB) is high enough that there's <em>no way</em> she can't make the Combat Maneuvar check to break free of the webbing ... but if she fails the save, she still has to burn her Standard Action making the check.<br/><br/>Also, Bleed 4 is still going.</div></div><hr/><div class="floatleft">(https://i.imgur.com/WLVeGed.png)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Memorized Spells</div><div class="spoiler_body">Cantrips:  Detect Magic, Light, Prestidigitation, Mage Hand<br/>1st Level:  Magic Missile, Ray of Enfeeblement, Expeditious Retreat, Obscuring Mist, Weaponwand<br/>2nd Level:  Molten Orb, <del>Mirror Image</del>, <del>Scorching Ray</del>, <del>Web</del> <br/>3rd Level:  <del>Bloody Arrows</del>, <del>Haste</del></div></div>