<div class="floatright">(https://i.pinimg.com/564x/14/0a/c4/140ac464da7b97856bdb46120d8870a9.jpg)</div><strong>Player ID:</strong>LizzieV<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Name:</strong>Merissa<br/><strong>Faction:</strong>Defenders<br/><strong>Gender:</strong>Female<br/><strong>Race:</strong>Elf<br/><strong>Role:</strong>Quipmaster General, Ranged Attacker<br/><br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Appearance</span></strong></span><br/><strong>Height:</strong>188 cm<br/><strong>Weight:</strong>50 Kg<br/><strong>Hair Color:</strong>As Picture<br/><strong>Eye Color:</strong>Green<br/><strong>Build:</strong>As Picture<br/><strong>Distinguishing marks:</strong>There is a stylized holy symbol of Lolth tattooed on her back<br/><br/><hr/><strong>Personality:</strong>Merissa is happy go lucky and fairly serene although she has trouble during rest periods. She rather enjoys making jokes and taking what joy she can. She rather enjoys her wine, singing songs, the feel of sunlight on her face, and walking through the forest. Often when she's stressed she'll rub and roll a small flat smooth stone in her palm, focusing her attention on the repetitive action to get herself anchored once again. She has a rather heavy distaste for drow and has difficulty not smashing spiders when she sees them, a deep cold rage boiling beneath the surface when the denizens of the underdark become involved.<br/><br/><hr/><strong>History:</strong>Merissa is primarily known for information gathering as a scout with small forays into the Underdark to map it out and get intelligence on those living below. Fairly skilled at it, she is now also known for her unrelenting distaste and rather enthusiastic interrogation of those from below. She's one of the few who have ventured below, actually been captured by the drow, and burst free of the bonds to make it back to the surface from the depths with numerous documents and a small cadre of other prisoners. The path she used has long since collapsed but she still bears the memories of it, refusing to speak of it to most, and has been permanently marked by the dark elves during her time below.<br/><br/><hr/><strong>Other Info:</strong>On/Offs as per my On/Offs thread linked in my sig.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong><span class="bbc_u">Basic Information</span></strong><br/><br/><strong>Character Name:</strong> Merissa<br/><strong>Player Name:</strong> LizzieV<br/><strong>Character Race:</strong> Elf<br/><strong>Alignment:</strong> Chaotic Good<br/><strong>Deity:</strong> Melira Taralen<br/><strong>Total Level:</strong> 6<br/><strong>Speed:</strong> 30'<br/><br/><hr/><strong><span class="bbc_u">Character Class Information</span></strong><br/><br/>Class and Level     : Bard 6<br/>Class and Level     :<br/><br/>Favored Class(es)   : Bard<br/>Favored Class Bonus : +1 hit point or +1 skill point or Other<br/><br/><hr/><strong><span class="bbc_u">Ability Scores</span></strong><br/><br/><tt class="bbc_tt"><br/>Strength     : 13 (+1)     13 point buy + 0 racial + 0 level + 0 misc<br/>Dexterity    : 20 (+5)     16 point buy + 2 racial + 0 level + 2 misc<br/>Constitution : 10 (+0)     12 point buy - 2 racial + 0 level + 0 misc<br/>Intelligence : 16 (+3)     14 point buy + 2 racial + 0 level + 0 misc<br/>Wisdom       : 10 (+0)     10 point buy + 0 racial + 0 level + 0 misc<br/>Charisma     : 15 (+2)     14 point buy + 0 racial + 1 level + 0 misc</tt><br/><br/><tt class="bbc_tt"><br/>Maximum Load : 150 lbs.<br/>Lift Overhead : 150 lbs.   (equal to Maximum Load)<br/>Lift         : 300 lbs.   (equal to Maximum Load x2)<br/>Drag or Push : 750 lbs.   (equal to Maximum Load x5)</tt><br/><br/><hr/><strong><span class="bbc_u">Combat Statistics</span></strong><br/><br/><tt class="bbc_tt">Hit Points        : 38<br/>Base Attack (BAB) : +3<br/>Initiative        : +5     5 Dex + 0 misc<br/><br/>Base Melee        : +5     4 BAB + 1 Str + 0 misc<br/>Base Ranged       : +9     4 BAB + 5 Dex + 0 misc<br/><br/>Combat Maneuver   : +5          4 BAB + 1 Str + 0 misc          &lt;- CMB<br/>Maneuver Defense  : +21    10 + 4 BAB + 1 Str + 5 Dex + 1 misc  &lt;- CMD<br/><br/>Armor Class       : 21     10 base + 4 armor + 0 shield + 5 Dex + 2 misc<br/>Touch AC          : 15     10 base + 4 Dex + 1 misc<br/>Flat-Footed AC    : 16     10 base + 4 armor + 0 shield + 2 misc</tt><br/><br/><hr/><strong><span class="bbc_u">Saving Throws</span></strong><br/><br/><tt class="bbc_tt">Fortitude  : +3    2 base + 0 Con + 1 misc<br/>Reflex     : +11   5 base + 5 Dex + 1 misc<br/>Will       : +6    5 base + 0 Wis + 1 misc<br/></tt><br/>Conditional Bonuses and Penalties : +4 vs bardic performance, sonic, and language-dependent effects, +2 vs enchantment spells and effects<br/><br/><hr/><strong><span class="bbc_u">Racial Abilities and Features</span></strong><br/>Elven Immunities - Immune to magic sleep, +2 racial bonus vs enchantment spells and effects<br/>Keen Senses - +2 racial bonus to perception<br/>Elven Magic - +2 CL checks vs spell resistance, +2 on spellcraft to ID magic item properties<br/>Weapon Familiarity - composite long and shortbows, rapiers, longswords; all weapons with 'elven' in name may be treated as martial<br/>Low-Light Vision - See 2x as far as humans in dim light<br/><br/><hr/><strong><span class="bbc_u">Class Abilities and Features</span></strong><br/>Weapon and Armor Prof - Simple, Longsword, Rapier, Sap, Shortsword, Shortbow, Whip, Light Armor, Shields (except tower)<br/>Spells - Bard, can cast in light armor and using a shield without failure chance<br/>Cantrips - can cast 0 level spells at will if known<br/>Bardic Knowledge - +1/2 level to knowledge skills, can use untrained<br/>Bardic Performance 16/day, Standard action start, maintain free<br/>Countersong - 30' sub perform check for saves vs magic that depends on sound, extra save vs ongoing sonic/language dependent magic<br/>Distraction - 30' use perform check vs save (normal save if the save was higher) vs illusion (pattern) or (illusion (figment). Gain another save if seeing distraction<br/>Fascinate - 90' cause one or more creature to become fascinated. Combat or other dangers prevent it from working<br/>Inspire Courage +2 - +2 morale vs charm and fear, +2 competence on attacka nd weapon damage rolls<br/>Versatile Performance (Sing - Bluff, Sense Motive) - use perform total in place of skills<br/>Versatile Performance (Dance - Acrobatics, Fly) - use perform total in place of skills<br/>Well-versed - +4 vs bardic performance, sonic, and language effects<br/>Inspire Competence +2 - 30' give an ally a +2 competence bonus on a skill<br/>Lore master 1/day - Can always take 10 on knowledge checks, 1/day can take 20 on any knowledge check as a standard action<br/>Suggestion - Use suggestion as per spell vs a fascinated creature<br/><br/><hr/><strong><span class="bbc_u">Skills and Languages</span></strong><br/><br/>Your maximum ranks in a skill are equal to your total level.<br/>Class skills with at least 1 skill rank in them gain a +3 "class" bonus.<br/>[c] denotes a class skill.<br/>^ denotes a skill that cannot be used untrained.<br/><br/><tt class="bbc_tt"><br/>[c] Acrobatics           :+11    Versatile Performance Dance<br/>[c] Appraise             :+03    0 ranks + 3 Int + 0 class + 0 misc<br/>[c] Bluff                :+11    Versatile Performance Sing<br/>[c] Climb                :+01    0 ranks + 1 Str + 0 class + 0 misc - 0 armor<br/>[c] Craft                :+03    0 ranks + 3 Int + 0 class + 0 misc<br/>[c] Diplomacy            :+11    6 ranks + 2 Cha + 3 class + 0 misc<br/>[ ] Disable Device ^     :+--    0 ranks + 5 Dex + 0 class + 0 misc - 0 armor<br/>[c] Disguise             :+02    0 ranks + 2 Cha + 0 class + 0 misc<br/>[c] Escape Artist        :+14    6 ranks + 5 Dex + 3 class + 0 misc - 0 armor<br/>[ ] Fly                  :+11    Versatile Performance Dance<br/>[ ] Handle Animal ^      :+--    0 ranks + 2 Cha + 0 class + 0 misc<br/>[ ] Heal                 :+00    0 ranks + 0 Wis + 0 class + 0 misc<br/>[c] Intimidate           :+02    0 ranks + 2 Cha + 0 class + 0 misc<br/>[c] Know: Arcana         :+10    1 ranks + 3 Int + 3 class + 3 misc<br/>[c] Know: Dungeon        :+10    1 ranks + 3 Int + 3 class + 3 misc<br/>[c] Know: Engineer       :+06    0 ranks + 3 Int + 0 class + 3 misc<br/>[c] Know: Geography      :+10    1 ranks + 3 Int + 0 class + 3 misc<br/>[c] Know: History        :+10    1 ranks + 3 Int + 3 class + 3 misc<br/>[c] Know: Local          :+10    1 ranks + 3 Int + 3 class + 3 misc<br/>[c] Know: Nature         :+10    1 ranks + 3 Int + 0 class + 3 misc<br/>[c] Know: Planes         :+06    0 ranks + 3 Int + 3 class + 3 misc<br/>[c] Know: Religion       :+06    0 ranks + 3 Int + 3 class + 3 misc<br/>[c] Linguistics ^        :+--    0 ranks + 3 Int + 0 class + 0 misc<br/>[c] Perception           :+11    6 ranks + 0 Wis + 3 class + 2 misc<br/>[c] Perform: Sing        :+11    6 ranks + 2 Cha + 3 class + 0 misc<br/>[c] Perform: Dance       :+11    6 ranks + 2 Cha + 3 class + 0 misc<br/>[c] Profession: ^        :+--    0 ranks + 0 Wis + 0 class + 0 misc<br/>[ ] Ride                 :+05    0 ranks + 5 Dex + 0 class + 0 misc - 0 armor<br/>[c] Sense Motive         :+11    Versatile Performance Sing<br/>[c] Sleight of Hand ^    :+14    6 ranks + 5 Dex + 3 class + 0 misc - 0 armor<br/>[c] Spellcraft ^         :+12    6 ranks + 3 Int + 3 class + 0 misc<br/>[c] Stealth              :+14    6 ranks + 5 Dex + 3 class + 0 misc - 0 armor<br/>[ ] Survival             :+00    0 ranks + 0 Wis + 0 class + 0 misc<br/>[ ] Swim                 :+00    0 ranks + 1 Str + 0 class + 0 misc - 0 armor<br/>[c] Use Magic Device ^   :+11   6 ranks + 2 Cha + 3 class + 0 misc</tt><br/><br/><hr/><strong><span class="bbc_u">Languages : </span></strong><br/>Common, Elven, Goblin, Orc, Sylvan<br/><br/><hr/><strong><span class="bbc_u">Traits and Feats</span></strong><br/><br/>Trait #1 : Maestro of the Society - 3 extra rounds of bardic performance per day<br/>Trait #2 : Storm Hunter - When fighting in windy weather, wind level is considered 1 lower for ranged attacks<br/><br/>Level 1 Feat : Point Blank Shot<br/>Level 3 Feat : Precise Shot<br/>Level 5 Feat : Rapid Shot<br/><br/><hr/><strong><span class="bbc_u">Money and Equipment</span></strong><br/><br/>Armor - Studded Leather +1 (1175 gp)<br/>Belt - Belt of Incredible Dexterity +2 (4000 gp)<br/>Body           <br/>Chest          <br/>Eyes           <br/>Feet           <br/>Hands        <br/>Head          <br/>Headband   <br/>Neck - Amulet of Natural Armor +1 (2000 gp)<br/>Ring #1 - Ring of Protection +1 (2000 gp)<br/>Ring #2      <br/>Shield        <br/>Shoulders - Cloak of Resistance +1 (1000 gp)<br/>Wrists       <br/><br/>Weapon    : +1 Composite Longbow (+1) (2500 gp)<br/>Weapon    : Masterwork Short Sword (310 gp)<br/><br/>Other Equipment : Efficient Quiver (1800 gp), Durable Arrow (20) (20 gp), Blunt Arrow (20) (2 gp), Arrow (20) (1 gp), Longspear (5 gp), Bard's Kit (41 gp)<br/><br/>Money : 1146 GP<br/><br/><hr/><strong><span class="bbc_u">Magic</span></strong><br/><br/>Level 0     - spells per day    - bonus    DC 12 (10 + level + 0 ability)<br/>   Known/Prepared: Summon Instrument, Detect Magic, Prestidigitation, Light, Mending, Read Magic<br/><br/>Level 1     4 spells per day    1 bonus    DC 13 (10 + level + 0 ability)<br/>   Known/Prepared: Grease, Moment of Greatness, Saving Finale, Timely Inspiration<br/><br/>Level 2     3 spells per day    1 bonus    DC 14 (10 + level + 0 ability)<br/>   Known/Prepared: Allegro, Gallant Inspiration, Heroism, Voluminous Vocabulary<br/><br/></div></div>