Or, you could throw me a frikkin' bone here and let us make Eddie far less annoying or so that he won't be heard in certain areas of the ship. I don't care which one. But right now, nothing we do has any consequence, and that needs to change. You can go ahead and timeskip me if that's what makes you happy, and I'd be more than willing to let that happen as long as what my character does is actually effective, especially since it's supposed to be WELL within the realms of what he can do.<br/><br/>Now, explain to me, how the loudspeakers work when I've dismantled them entirely. Because I'm very close to just saying "Screw it," and leaving.<br/><br/>So yes, rule 0 does say that whatever the DM says, goes. But rule -1 says that if the DM makes enough bad calls and changes the game too much (AND RAILROADS THEM too much) then the players go. And I'm very close to that point.<br/><br/>I'm a good roleplayer, and I'm willing to invest my time and energy into the game. But with this amount of railroading and lack of player agency, this game is becoming far too frustrating to be worth either of my time or energy.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=183697.msg8870903#msg8870903">Quote from: NicciKotor on 08-09-2013, 20:13:21</a></div></div><blockquote class="bbc_standard_quote">Eddie was designed to be funny for me and a means to get you all off of the ship and exploring the lands. This shouldn't be that hard of a concept to follow. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Obviously it's not working, so why don't you let us do our thing, and THEN we can go explore?