<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332237.msg15854966#msg15854966">Quote from: Annaamarth on 15-05-2021, 05:31:43</a></div></div><blockquote class="bbc_standard_quote">Sorry, Phantom! That wasn't meant to be a cut - I hadn't seen that you'd answered the question in other places.  I haven't more than skimmed the other threads since I figured that wasn't stuff we were to necessarily know yet, and you're absolutely right to prioritize answers.<br/><br/>Eight months to explore a mile radius is still a lot of time, but it's nowhere near the years - or even generations - that I had been afraid of.<br/><br/>I didn't think you were!  That suspicious part of me was suspecting something like a mind-block, something <em>preventing</em> the hunter from answering that question, not suspicious of <em>you.</em>  I'm really sorry that I made that unclear!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Don't worry.  I didn't mean to imply that you should be scouring the other threads.  What I meant was, that once I've answered something somewhere, it makes it harder for me to remember that I haven't answered the same question elsewhere.  So, the question itself seemed unimportant BECAUSE I had already answered it elsewhere, so it was easier for me to forget that I had not answered your particular question in the thread.<br/><br/>Since we're sharing, I think one of my concerns as a GM is that I hate being bogged down with atlas or encyclopedic entries.  I don't really respond well to open-ended questions, because I will either go into the weeds or I will use a GM trick in order to stat your character with the knowledge, even if the player doesn't actually possess such knowledge.  "You go over a map of the area, and you gain a +2 bonus to all Knowledge (Geography) checks" to me is sort of the same as saying, "there's a castle here and a swamp there."  I am trying to avoid becoming a historian because it's time consuming to write and probably really annoying to read.<br/><br/>In a way, I think that's important for this sort of game for me NOT to write these huge entries on the world, since it's a COMMUNITY-DRIVEN game.  I'm not the one actually making the world.  You aren't playing in MY world.  I just run things.  You're playing in a world you guys make.  I really like it when something someone else made gets used by others.<br/><br/>For example: Hatless asked if there were pirates around.  I had not planned for pirates, but that's the beauty of the game.  Pirates can just show up.  Why not?  So I let her character know that there were three different outfits, and they were all at war with one another.  Maybe one day you guys will get to meet them!  That would be awesome, right?<br/><br/>So, in that sense, every direction you go will have SOMETHING that you can find or explore, because there is nothing certain in the game.  No path is best.  Every path is the same in that it will provide you with boundless opportunities for adventure.<br/><br/>With that said, there's no reason why your character shouldn't be concerned about the barrier and for her to believe that it has been around for years.  In a way, it<span class="bbc_u"><strong>has</strong></span>existed for a long time, even years.<br/><br/>Sorry for the long response.