My notion of this game is a bit like Corruption of Champions (possibly sans the transformation items). Losing isn't necessarily the<em>object</em>of the game, but you expect it here and there and it isn't the end of the world when it happens. Also, if you find something particularly interesting you can take a dive on the battle whenever you want. (Also, winning can also lead to sexy things happening, just with the shoe on the other foot, dohoho) But even with all that there's still action and adventure and great battles to be fought and hard choices to be made and harems to acquire, and so on and so forth.<br/><br/>Senna is in the same category of 'could possibly be more optimized, but good at what she does,' and what she does is team support, so I look forward to turning you all into human(oid) buzzsaws with diamond teeth!<br/><br/>I... hmm. I actually sort of dislike the idea of a guaranteed failed DST. Not for any mechanical reason, mind you (if you're down and the enemy is focused on you, getting Coup De Grace'd is<em>way</em>more dangerous than just an autofailed DST). It's just that I like the idea that depending on luck and stubbornness, a PC can either succumb immediately or endure for improbable lengths of time. If we are indeed going to be perpetually outnumbered, there'll be plenty of enemies to chew through, after all.