<span class="bbc_size" style="font-size: 24pt;">Hammer</span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hammer Guardians &amp; Summoners</div><div class="spoiler_body">Summoner Daedra (https://elliquiy.com/forums/index.php?topic=314507.msg15221724#msg15221724) <br/>&amp;<br/>Guardians Gorex (https://elliquiy.com/forums/index.php?topic=314507.msg15212164#msg15212164) | Azhuila (https://elliquiy.com/forums/index.php?topic=314507.msg15218250#msg15218250)<br/><br/>Summoner Clara (https://elliquiy.com/forums/index.php?topic=314507.msg15212238#msg15212238)<br/>&amp;<br/>Guardian Sorath (https://elliquiy.com/forums/index.php?topic=314507.msg15212244#msg15212244)<br/><br/>Summoner Ryst (https://elliquiy.com/forums/index.php?topic=314507.msg15222758#msg15222758)<br/>&amp;<br/>Guardian Valora (https://elliquiy.com/forums/index.php?topic=314507.msg15222838#msg15222838)<br/></div></div><br/><em><strong>"Hammer," </strong>Arlaq'qo huffed after a long draw off his pipe.  <strong>"Join Serene Commander Vartaemo in sweeping the town, Tashko, of the Enemy.  The population should still be largely savable, but for those too far gone, give them the final mercy and leave the Ruritanians behind to burn the bodies.  Your major goal is to find the Enemy Lieutenant in the area, almost certainly at the hard of the corruption being spread there, and chase them out.  They'll certainly flee towards the fortress.  Anvil will be waiting for them, and you'll crush them between the two of you.  From there you're clear to advance into the fortress and close the rift."</strong><br/><br/>Arlaq'qo rubbed his temple a moment, then added:<br/><br/><strong>"Of course, if you manage to destroy him in town, all's the better."</strong></em><br/><br/><br/><hr/><strong>Location</strong>: Western Outskirts<br/><strong>Tagged</strong>: Hammer<br/><strong>Exits</strong>: South Street (North), Qwaballa Compound (Northeast), Kurthush Tenaments (Northwest)<br/><hr/><br/><div class="floatright">(https://i.pinimg.com/originals/5a/15/27/5a15271a68e0c575a19e1ed5487ec765.jpg)</div>A bend bed of short, chewed grass and dirt swung out from the small ridge ahead towards the adobe town ahead.  The walls of the outermost buildings were merged together into clusters, and wooden doors stood under gateways to the primary compounds on the edge.  This left the exterior a honeycomb of windows with three large archways to the north, east, and south, but a bevvy of smaller wooden gated entrances facing the outside.<br/><br/>In the middle of town at the confluence of its three roads, as they could see slightly from their position, was the market—or what was left of it.<br/><br/>A strange purple gunk shimmering in the daylight coated a string of market stalls and awnings, as well as gently roiling masses of flesh.  Between them shimmering glimpses of dreamlike strands, silvery silk glittering over rents in the air itself that seemed like an overstretched mirror.<br/><br/>This was a sure sign that the Enemy was already here, and they had to make haste.<br/><br/>At the southern edge of the town they were faced with several options: a direct route down the archway.  This street would lead straight to their foes, but would also be an incredibly exposed and obvious approach.  The Enemy was not without cunning and traps, ambushes, and scouts could be expected.  Or so the Particii had lead them to believe, as none of the Guardians nor their Summoners had met the Enemy in the field before today.<br/><br/>To the northeast, a certain compound of significant size with a spire built off the roof of one of its larger buildings had its wooden gates beaten off their hinges.  Broken wood and stone debris had re-filled these gateways, but they were still traversible.  Their buildings offered a high ground vantage point and defensible position.<br/><br/>To the northwest a long row of smaller buildings and lean-tos was honeycoated with several smaller compounds that served as an access to the street of tenements.  This patchwork of streets and awnings were low and cluttered without easy roof access and poor sight lines across the skyline of town, but were also very hard to see into or predict a route out of.  Someone lying in wait would have to spread themselves thin in such a place.<br/><br/>While there were still supposedly survivors within the town, none were evident from the outskirts ridge.<br/><br/><strong>"Well men!"</strong>Serene Commander Vartaemo called to his assembled cavalry, nearly a hundred men in glistening chest plates on their warhorses.<strong>"Be we free, or be we cowed serfish Berikans?"</strong>His sword sung as he drew it from his elaborately enameled scabbard, before it burst alight with an enchanted flame.  He seemed quite intent on charging the whole of his force down the main street if not otherwise dissuaded, though it would take them some time to navigate the ridge on horseback in heavy armour.  There was a simple, wide switchback wide enough for two carts abreast but not well suited to allow a cavalry unit down.<br/><br/>A number of Olaq banners swarmed in the distance as they prepared to engage any Enemy who left the town by the north or east gate.  Their way of fighting was ill suited to streets and masterful upon the plains, and the Serene Commander had desired glory and credit from the locals for acting as the direct saviour.  His Olaq "allies" seemed more than content with this arrangement at the meeting with Arlaq'qo.<br/><br/><hr/><strong>Posting Format</strong><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img height=300 padding=6]image_address[/img][/floatright][url=link_to_sheet][b]Character's Name[/b][/url]<br/>[b]Location[/b]: <br/>[b]Tagged[/b]: <br/>[b]HP[/b]: current/max [b]AC[/b]:<br/>[b]Active Effects[/b]:<br/>[/spoiler]</code></pre>