<table class="bbc_table"><tbody><tr><td></td></tr></tbody></table><div class="floatright">(https://i.imgur.com/90Z0q1U.png)</div><br/><br/>Point buy 8(0), 15(13), 14(10), 8(0), 16(16), 8(0) = 39<br/><br/><br/><br/><hr/><hr/><br/><strong><span class="bbc_size" style="font-size: 12pt;">Iska - Shooting Star</span></strong>(https://www.myth-weavers.com/sheet.html#id=2089218)<br/><br/>This tiny kobold believes to be the reincarnation of the once mighty dragon Shooting Star. Through rigerous training she has honed her body, even able to manifest some of her former glory in the form of her astral self.<br/><br/>In her early years when she was just a hatchling, Iska's clan got whiped out by an overzealos lot of misguided adventurers. Somehow this tiny kobold had been overlooked. On its own, she somehow managed to sneak herself into one of the mayor cities, hiding herself among the many street urchins inhabiting the slums. No one would look twice to expect a kobold among them. Her sneaky kobold ways easily helped her impress the other local children and in turn helped her aclimate to other species besides kobolds.<br/><br/>Then the dreams came. A giant draconic entity visiting her each night with glimps and images of former glory. With enough training and discipline, Star could awaken her spirit ancestry and the strength of the former dragon Shooting Star. Now many years later, Iska has honed her body and mind, elevating her tiny kobold frame to heights most wouldn't expect from a small scalie.<br/><br/>On one faithful day she somehow got dragged into a skirmish and managed to help out a group of adventurers. Recognising her skill, she got 'adopted' into the band and over time, the little kobold managed to make some renown of her own, hopping from one adventure into the next an slowly reawakening the name of Shooting Star.<br/><br/>Iska's Astral Self manifests itself as the disembodies claws and/or head of a mighty dragon.<br/><br/><hr/><hr/><br/><strong>Player:</strong>Kimera<br/><strong>Name:</strong>Iska - Shooting Star<br/><strong>Class:</strong>Monk (Way of the Astral Self (https://www.dndbeyond.com/classes/monk#WayoftheAstralSelfUA))<br/><strong>Background:</strong>Urchin<br/><strong>Race:</strong>Kobold<br/><strong>Age:</strong>18<br/><strong>Height:</strong>2'5"ft<br/><strong>Weight:</strong>29 lb<br/><strong>Skin:</strong>Ash with yellow stripes<br/><strong>Eyes:</strong>Red<br/><br/><strong>Armor Class:</strong>20 (19 + 1 from ring of protection)<br/><strong>Initiative:</strong>4<br/><strong>Speed:</strong>60ft<br/><strong>Passive Perception:</strong>15<br/>Hit Point Maximum: 106 (https://elliquiy.com/forums/dicebot.php?r=142900)<br/>Hit Dice: 14d8+28<br/>Proficiency bonus: +5<br/><strong>Ability scores:</strong><br/>: STR (6) DEX(18) CON (14) INT(8) WIS (20) CHA (8)<br/><br/><strong>Saving throws:</strong><br/>: STR (4*) DEX(+10) CON (+8) INT(+5) WIS (+11) CHA (5)<br/><em>     enhanced by +1 from ring of protection<br/>        * +11 when Arms of the Astral Self is active<br/>        immune to disease and poison</em><br/><br/><strong>Proficiencies:</strong><br/>Weapons: Simple Weapons, Short Swords<br/>Armor: -<br/>Tools: Herbalist Kit, Thieves Tools, Disguise Kit<br/><br/><strong>Skills:</strong><br/><table class="bbc_table"><tbody><tr><td><strong>Strenght:</strong></td><td>  Athletics(+3)*</td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Dexterity:</strong></td><td>  Acrobatics(+9)</td><td>  Sleight of hand(+9)</td><td>  Stealth(+9)</td><td></td><td></td></tr><tr><td><strong>Constitution:</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><strong>Intelligence:</strong></td><td>  Arcana(-1)</td><td>  History(-1)</td><td>  Investigation(-1)</td><td>  Nature(-1)</td><td>  Religion(-1)</td></tr><tr><td><strong>Wisdom:</strong></td><td>  Animal Handling(+5)</td><td>  Insight(+10)</td><td>  Medicine(+5)</td><td>  Perception(+5)</td><td>  Survival(+5)</td></tr><tr><td><strong>Charisma:</strong></td><td>  Deception(-1)</td><td>  Intimidation(-1)</td><td>  Performance(-1)</td><td>  Persuasion (-1)</td><td></td></tr></tbody></table>* +10 when Arms of the Astral Self is active<br/><br/><strong>Languages:</strong>Common, Draconic, All (Tongue of the Sun and Moon)<br/><br/><strong>Features and traits:</strong><br/>Kobold traits: -2 STR, +2 DEX<br/>- Darkvision 60ft<br/>- Grovel, Cower, and Be<br/>- Pack Tactics.<br/>- Sunlight Sensitivity.<br/><br/>Background Trait:<br/>- Feature: City Secrets<br/>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.<br/><br/>ASI:<br/>4) +2 wis<br/>8) +2 wis<br/>12) Squat nimbleness feat (Xanathar)<br/><br/>Monk (Way of the Astral Self):<br/>- Unarmored Defence (10+wis+dex): 19<br/>- Martial Arts<br/>- Ki (14/short rest)<br/>- Unarmored Movement (+25ft)<br/>- Deflect Missiles: reaction: - (1d10+19)<br/>- Slow Fall<br/>- Extra Attack<br/>- Stunning Strike<br/>- Ki-Empowered Strikes<br/>- Evasion<br/>- Stillness of Mind<br/>- Unarmored Movement Improvement<br/>- Purity of Body (immune poison, disease)<br/>- Tongue of the Sun and Moon<br/>- Diamond Soul<br/><br/>Monastic Tradition: Way of the Astral Self)<br/>- Arms of the Astral Self<br/>- Visage of the Astral Self<br/>- Awakening of the Astral Self<br/><br/><strong>Equipment:</strong><br/>- ring of protection (+1 AC, +1 saves) - 3500gp - rare<br/>- straps (boots) of elvenkind - 2500gp - uncommon<br/>- skarf (cloak) of elvenkind - 5000gp - uncommon<br/>- Qiang (spear) +1 - 1000gp - uncommon<br/>- Kama (handaxe)<br/><br/><br/>- Herbalist Kit<br/>- Thieves Tools<br/>- Explorers Pack (Backpack, Bedroll, Mess kit, Tinderbox, 10 torches, 10 days of Rations, Waterskin, 50 feet of Hempen rope)<br/>- Small knife<br/>- Map of the city you grew up in<br/>- Common clothes<br/>- Belt pouch<br/><br/>- A pet mouse, named Nibbles<br/>- Dragontooth necklace with her name rune etched into it. (Token to remember your parents by)<br/><br/><strong>Money:</strong>Under 1000 gp left<br/><br/><strong>Attacks:</strong><br/><table class="bbc_table"><tbody><tr><td>- Unarmed Strike (regular):</td><td>+9 to hit, 1d8+4 blundgeoning damage and count as magic weapons (option for stunning strike)</td></tr><tr><td></td><td>- Bonus action: Can make 1 extra unarmed strike</td></tr><tr><td></td><td>- Flurry of Blows (1 Ki): Can make 2 extra unarmed strikes</td></tr><tr><td>- Astral Arms:</td><td>+10 to hit, 1d8+5 radiant or necrotic damage, 10ft reach (option for stunning strike)</td></tr><tr><td></td><td>- Bonus action: Can make 2 extra strikes with Astral Arms</td></tr><tr><td>- Astral Arms (+Visage):</td><td>+10 to hit, 1d8+5+1d8 radiant or necrotic damage (bonus D8 only once per turn on a strike that hits), reach 10ft (option for stunning strike)</td></tr><tr><td></td><td>- Bonus action: Can make 2 extra strikes with Astral Arms</td></tr><tr><td>- Qiang +1:</td><td>+10 to hit, 1d8+5 piercing, Thrown (range 20/60), versatile (1d8)</td></tr><tr><td>- Kama:</td><td>+9 to hit, 1d8+4 slashing, Light, thrown (range 20/60)</td></tr></tbody></table><br/><br/><strong>Alignment:</strong>Neutral<br/><strong>Personality trait:</strong>I like to squeeze into small places where no one else can get to me.<br/><strong>Ideal:</strong>I help the people who help me-that's what keeps us alive.<br/><strong>Bond:</strong>I owe a debt I can never repay to the person who took pity on me<br/><strong>Flaw:</strong>It's not stealing if I need it more than someone else.<br/>