Idle question: Is there any specific limitations that we can put on what sort of interactions we run into? I'm all for Exotic-NC -- but there is some stuff I'd rather glaze over, if not avoid entirely. Does that make sense? Like for me: Scat and vomit are a turn off; and honestly, I'd like to avoid as much F/F as possible. It's not really my thing. I'm fine with all of that happening near me, I just don't want to have to engage it, you know?<br/><br/>Also: My Witch's patron is Deception. So: some social skills, some 'social magic.' Her main combat script will be the Slumber Hex, or the Ear Piercing Scream (single target damage) spell, followed by throwing daggers. She's got Knowledge (Arcana), Spellcraft, and UMD, some Bluff, Diplomacy, and Disguise, and a smidgen of Appraise and Stealth.<br/><br/>Tiana also have the 'Fortune' Hex, which allows a person to roll twice on a skill/attack/save within 1 rd and keep the better roll. With all Hexes, I can only use this on a person 1/day -- but as many people as I want. For the flow of PbP setting -- if we are in a noncombat situation, feel free to ask Tiana for a 'blessing' and she'll use it on you -- just remember she can't use it on you a second time until the next day. That way we don't have to turn it into three posts before you can make your roll.<br/><br/>@Roxy Rocket: Well Int is my main stat for Witches, so not dumb. You'll see almost all optimization guides suggest dropping Charisma if it's not your spell-casting stat. Those guides are made for combat efficiency -- I wouldn't follow them to the tee, but it's your call!