<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14349970#msg14349970">Quote from: Chulanowa on 21-08-2018, 17:10:46</a></div></div><blockquote class="bbc_standard_quote">Oh. Whoops I guess i missed a rule hidden somewhere within nearly 500 replies on this thread and not marked into the "rules" thread.  ::)<br/><br/>Oh well, more spell slots where that came from.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><strong>Evil GM laugh.  Mwehehehe.</strong><br/><br/>You are right, though.  I should have a more centralized rules section.  CHA-aaaaant!  You're up.  I need a thing.  You know, the one we talked about.<br/><br/>But just as an aside: the house rules are located right under the rules for character creation on the intro page.  It is expected that, if you made a character according to the rules of the game, you at least have constructive notice of the house rules.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">House Rules<br/><br/>Generally:  Aside for post rewards, I try to run the game according to rules as written (RAW).  When it comes to making determinations, I try to make fair judgments that are supported by the rules.  When the rules are not clear, I try interpret the rules fairly.  In making all of my rulings, I try not to be arbitrary.  But I am human and I make mistakes.<br/><br/>Please don't be a jerk if you disagree with my rulings.  As with anything, there are right ways to approach me about it and there are wrong ways to approach me about it.  The right way is to say something along the lines of, "Hey, PP -- after this session, do you think that we can review the rules on such and such?  I don't think that the way you ruled on it is 100% right, but I could be wrong."  <br/><br/>Sometimes, you SHOULD be a jerk if you disagree with my rulings, especially if (a) my ruling is not based on a reasonable interpretation of RAW, and (b) your character is about to suffer imminent death.  If my bad ruling will deprive a player of their character, then YES, by all means, please stop the game.  But otherwise, please wait until the session is over.<br/><br/>My general aim is to have fun.  I understand that people don't have fun when a GM's rulings seem arbitrary, but at the same time, I'm not here to litigate the rules with players.<br/><br/>Don't Ask for Modifications:  I am hostile towards players who ask for modifications to their character race or class.  The answer will almost always be no.<br/><br/>Don't Be OP:  Characters should be well-rounded.  Don't make characters that purposefully use every nook and cranny of the rules to be overly optimized.  Also, please don't utilize rules that have not been clearly outlined.<br/><br/>Copy and Paste Your Spells:  If you cast a spell, you need to copy and paste its effects in a spoiler tag and provide me with a save DC.  Failure to do so will deprive your character of his spell.<br/><br/>Coup de Grace:  In this game, a coup de grace is a full-round action that begins on a character's turn and comes to its completion at the very beginning of the character's next turn.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>