Kierkal, called the Silent Bane.<br/>Devastator, seconded from the Raven Guard<br/>Demeanours:  Son of Night, Calculating<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">The Raven Guard.<br/><br/>Once a Legion, now a mere handful of barely-surviving chapters, a collection descended from a carrion corpse, slain on Isstvan V and by agents of the Alpha Legion, the name nevertheless resonates with those who know the lore of the Adeptus Astartes.  It is a name synonymous with lightning-fast precision raids and efficient sabotage and scouting campaigns; it is a name that evokes images of assault marines bearing lightning claws and chainswords, their silenced jump packs allowing them to descend upon their foes as ebon lightning bolts devoid of the thunder that should accompany such furious strikes, but no less effective for all that; it is a name that suggests scout and tactical squads drifting across blizzard- and rain-blind fields or foggy, gnarled woods with nary a noise to mark their passage- even as foul sentries fall, their alien blood staining the ground as razor-sharp blades draw across vital locations.<br/><br/>Kierkal is not one of those marines.  During his time as a Scout, he successfully infiltrated and spotting for numerous Raven Guard strikes, performing few deeds that would mark him as of special note in some other, more conventional Chapter, though he did demonstrate above-average marksmanship.  During his time as an Assault Marine, Kierkal performed as should be expected: quiet, obedient, tactical, fierce.  With chainsword and combat blade he butchered Ork and traitor, twisted Eldar raiders and Dark Mechanicum servitors, but he did so as part of a unit- and even then he preferred to use his bolt pistol whenever possible.  During his time as a Devastator, however, he demonstrated a shocking ability to provide precisely delivered high-calibre ordnance wherever it was required, often from covered positions.  On numerous occasions, he scouted for his Devastator squad, inserting them into a forward ambush positions so that when the Assault squads initiated their part of a plan and drew the attentions of some foul foe, any response would find a hail of heavy bolter fire and a barrage of missiles before ever finding the forward assault elements of the deployed Shadow Company.<br/><br/>The Devastator marines are perhaps the most unsung heroes of the Raven Guard chapter, but the wise Shadow Captains recognize their utility, for they can go where no Predator Battle Tank can without being seen, they can go undetected where a flight of Land Speeders would draw a massive response, and in so doing bring tremendous firepower to bear as necessary.  It was with this in mind that Aethon Shaan, Shadow Captain of the 4th company of the Raven Guard, and Captain Tor Garadon, captain of the 3rd Company of the Imperial Fists, both nominated Keirkal for the Deathwatch after he led a covert raid to break a Tau siege of Garadon's embattled Imperial Fists.  His grasp of stealth and reconnaissance tactics, coupled with his efficacy with ranged weapons whether under covert or overt engagement protocols, along with his flexibility when coordinating with another chapter suggested that he would be well suited to the Deathwatch- though he only bore a single service stud.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><em>More Data Incoming</em><br/><br/>Demeanour:Son of Night, Calculating<br/>Solo Mode Ability: Master of Shadows<br/><br/><tt class="bbc_tt">WS BS ST TO AG IN PR WP FL<br/>30 50 40 40 55 40 55 40 30<br/> 3  5 10  8  6  4  5  4  3<br/>Wounds 22<br/>Fate points 3</tt><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits</div><div class="spoiler_body">Space Marine Impants<br/>  -Do not suffer Blood Loss unless Warp Weapon<br/>  -No penalty to Per-based tests for being awake long periods<br/>  -+20 vs. poisons<br/>  -Eat foe for information or knowledge<br/>  -+30 vs. gasses. May reroll tests vs drowning, asphyxiation, gasses.<br/>  -May breathe water<br/>  -Sus-an Membrane suspended animation<br/>  -May reroll failed Tou-tests vs poisons, toxins, attacks w/ toxic quality<br/>  -May detect poisons and toxins by taste or smell<br/>  -May reroll failed tests vs. heat or cold<br/>  -Progenoids<br/>Unnatural Str x2<br/>Unnatural Tou x2<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Talents</div><div class="spoiler_body">Ambidextrous<br/>Astartes Weapon Training<br/>Bulging Biceps<br/>Deathwatch Training<br/>Guerilla Training<br/>Heightened Senses (Sight, Hearing)<br/>Killing Strike<br/>Nerves of Steel<br/>Quick Draw<br/>Resistance (Psychic Powers)<br/>Talented (Silent Move)<br/>True Grit<br/>Unarmed Master<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body">Awareness<br/>C.Lore (Adeptus Astartes)<br/>C.Lore (Imperium)<br/>C.Lore (War)<br/>Ciphers (Chapter Runes)<br/>Climb<br/>Concealment +10<br/>Dodge<br/>Drive (Ground Vehicles)<br/>Intimidate<br/>Literacy<br/>Navigation (Surface)<br/>S.Lore (Codex Astartes)<br/>Silent Move<br/>Speak Lang (High Gothic)<br/>Speak Lang (Low Gothic)<br/>Tactics (Recon and Stealth)<br/>Tracking<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">XP Log</div><div class="spoiler_body">Deed: Canis Salient, Stealth Operations - 300xp<br/>Guerrilla Training - 400xp (700xp)<br/>Concealment +10 - 300xp (1000xp)<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear</div><div class="spoiler_body">Astartes Bolt Pistol<br/>3 Astartes Frags<br/>3 Astartes Kraks<br/>Astartes combat knife<br/>Repair cement<br/>Helmet Picter<br/>Astartes Heavy Bolter<br/>Backpack ammo supply<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Requisitioned</div><div class="spoiler_body">Camo-Cloak 20 (Rites of Battle pg 145)<br/>Kraken Rounds 10 30 (Core)<br/>"Raven" Shotgun 10 40  (First Founding pg 98)<br/>1x Clip Slug Rounds 4 44 (Rites of Battle pg 140)<br/>Luminator Signal Flare Capsules 5 49 (Core)</div></div><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mk VI "Corvus" Pattern armour<br/>"The Wind of Adrían"</div><div class="spoiler_body">History-<br/>A Fury like Lightning! +5 Agility, +1 Initiative<br/>Bring Death from Afar! No penalty to firing and moving with Basic/Pistol weapons, may full move with heavy weapons when firing on Semi/Full auto<br/>Standard Mk6 Traits-<br/>+20 Str<br/>+10 Agi<br/>Armour 9 body, 8 else<br/>6 doses pain suppressant<br/>Life sustainer, Vox Link, Magboots, 2wks nutrient recycling, recoil suppression, -10 manual dexterity<br/>Autosenses +15<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weapon blocks and details</div><div class="spoiler_body">Weapon<br/>Astartes Heavy Bolter<br/>Heavy 150m –/–/6 1d10+12 X Pen5 250rds Full Tearing<br/><br/>"Raven" Shotgun, standard ammo<br/>Basic 30m S/–/– 1d10+6 I Pen0 18rd Full Reliable, Scatter<br/><br/>"Raven" Shotgun, slug ammo<br/>Basic 30m S/–/– 1d10+6 I Pen0 18rd Full Reliable, Tearing, Felling (1)<br/><br/>Astartes Bolt Pistol<br/>Pistol 30m S/2/– 1d10+9 X 4 14 Full Tearing<br/><br/>3 Astartes Frags<br/>Thrown 30m S/–/– 2d10+2 X 0 Blast (4)<br/><br/>3 Astartes Kraks<br/>Thrown 30m S/–/– 3d10+4 X 6 –<br/><br/>Astartes combat knife<br/>Melee 1d10+10 R 2 –<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC thoughts</div><div class="spoiler_body">Well, barring any input, I'm finalizing the character here.  There will be further additions, but not immediately- and no changes.  Need wound points, things like that.</div></div>