I think I've got him down now, between kids and getting ready for school, I've been a bit distracted. I'll get the minions list up later once I've gotten them all sorted out. Not going to use the standard creatures for some, so I gotta draw up character sheets.<br/><br/>Gornosh the Destroyer<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Gornosh the Patient Destroyer (Half Cobalt Dragon, Half Fiend, Unholy Scion, Fighter 1, Paladin of Tyranny 6)<br/>Large Outsider (Draconic, Outsider, Evil, Lawful, Native, Baatezu)<br/>Hit Dice: 12d10 +7d12 + 228 (432 max)<br/>Init: 10 (6 Dex, +4 Improved Init)<br/>Speed: 40/ 80 Flying (Average)<br/>Armor Class: 50 (13 armor, 9 shield, 6 Dex, -1 Size, 19 Natural, +4 Deflection)<br/>BAB/Grapple: 19/39(42)<br/>Attack: <br/>Full Attack: +43/+38/+33/+28 [Two Handed] +5 Metalline Maul of Ghost Strike of Energy Aura (2d8+33)<br/>Space/Reach: 10 ft./10 ft.<br/>Special Attacks: <br/>Familial Charm (Su): An unholy scion’s mother is under a constant charm person or charm animal effect (as appropriate), generated by the scion. The mother might be aware that her actions are inappropriate, even that her child is evil, but she cannot shake her emotional devotion to it. The scion can switch between its own senses and its mother’s at will as a free action. The scion can use any of its spell-like abilities with its mother, rather than itself, as the source, much as wizards can deliver touch attacks through their familiars. Familial charm does not allow a save, and applies even before the scion’s actual birth (since the unborn scion is already intelligent and knowledgeable enough to have its<br/>own agenda).<br/><br/>Unholy Strike (Su): An unholy scion’s natural weapons and any melee weapon it wields are treated as evil-aligned for the purpose of overcoming damage reduction. In addition, all such attacks deal an extra 2d6 points of damage against good-aligned opponents.<br/><br/>Dazing Blow (Ex): The force of a war troll’s blow can be overwhelming. If a war troll hits with a weapon or claw attack, the opponent must make a DC 25 Fortitude save or be dazed for 1 round. The save DC is Constitution-based.<br/><br/>Breath Attack: Line of Force (60 feet), 6d8, every 1d4 rounds (Changed due to feat)<br/><br/>Smite Good (Su): Three times per day, Gornosh may attempt to smite good with one normal melee attack, dealing an extra 10 points of damage.<br/><br/>Deadly Touch (Su): Gornosh can cause wounds with a successful touch attack. Each day he can deal 24 points of damage. An opponent subjected to this attack can make a Will save (DC 17) to halve the damage dealt.<br/><br/>Alternatively, a paladin of tyranny can use any or all of this power to cure damage to undead creatures, just as an inflict wounds spell does.<br/><br/>Rebuke Undead (Su): Gornosh has the power to affect undead creatures (such as skeletons, zombies, ghosts, and vampires) by channeling the power of his faith through his unholy symbol (see Turn or Rebuke Undead, page 159) forcing them to cower in awe of his power. Gornosh may rebuke undead 11  times per day.<br/><br/>Cause Disease (Sp): Gornosh can inflict disease with his touch (as the contagion spell) 1/week<br/><br/>Charging Smite (Su):  If Gornosh charges as part of a smite good attack, he deals an extra 12 points of damage in addition to the normal damage dealt by the attack. If the charge attack misses, the smite ability is not considered used. (NOTE: This replaces the special mount feature gained at level five.)<br/><br/><br/>Special Qualities: <br/>Low-light vision<br/>Telepathy: 100 ft.<br/>Immunity to Sleep and Paralysis effects<br/>Immune to Electricity and Fire<br/>Immunity to Poison<br/>Immunity to Mind-affecting spells and abilities<br/>Resistance to Acid 10, Cold 10, Electricty 10<br/>Damage Reduction 10/Magic or good<br/>See in Darkness (Su): Can see perfectly in darkness of any kind, even that created by a deeper darkness spell<br/>All natural attacks are considered magic weapons for the purpose of overcoming Damage reduction<br/>Spell resistance 22<br/>Fast Healing 4<br/>Summon Baatezu (Sp): Summon other Devils.<br/><br/>Regeneration (Ex): Unlike with their lesser cousins, acid (not fire) deals normal damage to a war troll. If a war troll loses a limb or a body part, the lost portion regrows in 2d4 minutes. The creature can reattach the severed member instantly by holding it to the stump.<br/><br/>Aura of Evil (Ex): The power of a paladin of tyranny’s aura of evil (see the detect evil spell) is equal to his paladin of tyranny level, just as with the aura of a cleric of an evil deity.<br/><br/>Detect Good (Sp): At will, a paladin of tyranny can use detect good, as the spell.<br/><br/>Divine Grace (Su): Gornosh recieves a +4 bonus to all saving throws.<br/><br/>Divine Health (Ex): Gornosh is immune to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy).<br/><br/>Aura of Despair (Su): Gornosh radiates a malign aura that causes enemies within 10 feet of him to take a –2 penalty on all saving throws, and is immune to fear (magical and otherwise).<br/><br/>Saves: Fort +34(+39), Ref +21 (+26), Will +19 (+24)<br/>Abilities: Str 43 (+16) [49 (+19)], Dex 22 (+6), Con 38 (+14) [44 (+17], Int 20 (+5), Wis 17 (+3), Cha 18 (+4) <br/>Skills: Balance (+6), Bluff (+15), Climb+19, Concentration +39, Diplocmacy +26, Handle Animal +26, Heal +25, Intimidate +15, Jump +30, Knowledge: Nobility and Royalty +27, Knowledge: Religion +27, Knowledge: The Planes +16, Ride +28, Sense Motive +25, Swim +19, Use Magic Device +15<br/>Feats: Improved Initiative, Reinforced Wings, Dragon Breath, Power Attack, Extra Turning, Divine Justice, Weapon Focus (Maul), Vile Martial Strike<br/><br/>Spells<br/>Divine Favor 2/day CL: 3<br/><br/>Spell- Like Abilities (CL 10)<br/><br/>Darkness 3/day<br/>Charm Person 3/day<br/>Desecrate 2/day<br/>Enervation<br/>Protection from Good 3/day<br/>Unholy Blight<br/>Major Image 3/day<br/>Poison 6/day<br/>Contagion<br/>Dominate Person<br/>Baleful Polymorph<br/>Blasphemy<br/>Unholy Aura 6/day<br/>Animate Dead (76 HD in skeletons and zombies)<br/>Unhallow 2/day<br/>Harm<br/>Gate<br/>Polymorph Any object <br/>Horrid Wilting<br/>Summon Monster Nine (Fiends only)<br/>Destruction<br/><br/>Equipment:<br/>760,000 gold<br/> +5 Ghost Strike Metalline Maul of Energy Aura (100,000 gp)<br/>+5 Mighty (+19 Str) Dragondoom Composite Greatbow of Brilliant Energy (102,400 gp)<br/>+5 Ghost Touch Mithril Full Plate of Demonmight Ward  (110,500 gp)<br/>Belt of Giant's Strength +6 (36,000 gp)<br/>Cloak of Resistance +5 (25,000 gp)<br/>Shiftweave Tunic (500 gp)<br/>Vile Weapon Ring (20,000 gp)<br/>Quiver of Lies (12,000 gp)<br/>Tongue Studs of Hell Breath (35,000 gp)<br/>Boots of Striding and Springing (5,500 gp)<br/>Gloves of Storing (10,000 gp)<br/>helm of Underwater Action (24,000 gp)<br/>Ring of the Darkhidden (2000 gp)<br/>Heward's handy haversack (2000 gp)<br/>Amulet of Health +6 (36,000 gp)<br/>Tome of Bodily Health (110,000 gp)<br/><br/>Extra Gold – 30,800 (In platinum pieces and gems)<br/><br/>Base CR War Troll = 12<br/>Half -Dragon Template = +2<br/>Unholy Scion Template = +3<br/>Half-Fiend Template = +3<br/>Fighter = +1<br/>Paladin of Tyranny  = +6<br/>Final CR = 27<br/></div></div><br/>Minion Listing<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">CR - Slots available - Slots used<br/>23 – 4 - 1 Pleasure Demon Cleric (12)<br/>21- 75 – 20 Erinyes Arcane Archers<br/>20 – 275 – 100 Half-Fiend Human Combat Medics<br/>19 –  875 – 300 Fiendish Very Old Black Dragons<br/>18 – 2875 – 500 Half-fiend Human Warmages<br/>17 –  11875 – 1,000 Narzugon Paladin of Tyranny 9, 1,000 Adult Red Dragons (Unholy Scion template added), 2,000 Fiendish Half-Dragon War Trolls<br/>15 – 196,875 – 147656 Legion Demons ( Fighter 12)<br/>14 – 246090 – 123045 Fiendish Skullcrusher Ogres (Barbarian 6), 92283 Malebranche<br/>13-  153810 – 115357 Narzugon Cavalry (Mounted Specialists) (Fighter 5), 28839 Iron Golems, <br/>10 – 1201750 –  901314 Rakshasa<br/>9 – 1502180 –  1126635 Nessian Warhound<br/>8 – 1877725 – 1408294 Erinyes<br/>7 – 2347160 –  1760370 Pain Devils<br/>5 - 14669750 – 14669750 Legion Demons (+4 HD, +2 CR)<br/> </div></div>