I certainly hope the party lays off the fireballs.<br/><br/>We do not, under any circumstances, want to be the ones responsible for starting any kind of fire in this damn forest.<br/><br/>Unless we like making DC 25 fortitude saves against greater blight poisoning every round until we can get out of the smoke. Odds are good that 6 hours later the entire expedition except the zombie paladin's taken 1d8 con damage and are exhausted and sickened for at least 2 days. Arngrim's fortitude save is great and that'll still have a good chance of killing him.