<div class="floatleft">(https://i.imgur.com/zlmNO2l.jpg)<br/>(https://i.imgur.com/Va5PvLw.jpg)(https://i.imgur.com/dnTNKBL.jpg)</div><strong>Name:</strong><strong>Nevine Valmeia</strong>(https://www.myth-weavers.com/sheet.html#id=2411473)<br/><strong>HP:</strong>116 / 116<strong>AC:</strong>24 (29)<strong>Flat-Footed:</strong>19 (24)<strong>Touch:</strong>17 (22)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spell Slots</div><div class="spoiler_body">lv1. 8/8<br/>lv2. 7/7<br/>lv3. 4/7<br/>lv4. 7/7<br/>lv5. 4/6<br/>lv6. 3/3</div></div><br/><strong>Conditions/Effects:</strong><br/>-Natural Divination: +4 to one save (2/2)<br/>-Ally Shield: immediate action +4 AC, change target to ally if miss is within 4<br/><strong>Actions:</strong><br/>-Use hat of disguise to shrink down to Large (+1 AC/Atk, -1 CMD/CMB, 10ft. reach, lower weapon size)<br/>-Talking the guards/lower level adventurers into letting her claim the bodies: diplomacy 36 (https://elliquiy.com/forums/dicebot.php?r=153259)<br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Undead  36/114HD</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2 Trolgre Fast Zombies</div><div class="spoiler_body"><strong>Large size</strong><br/><strong>12 HD</strong> (d8)<br/><strong>HP:</strong> 120 (96+12 desecrate bonus+12 toughness)<br/><strong>AC:</strong> 20 (4 dex, 4 hide armor, 3 natural armor, -1 size)<br/><br/>str 27, dex 20, con -, int -, wis 10, cha 10<br/><br/><strong>Fort:</strong> +4   <strong>Ref:</strong> +9   <strong>Will:</strong> +8<br/><strong>Undead Immunities:</strong> mind effects, bleed, death effects, disease, paralysis, poison, sleep effects, stunning,  nonlethal damage, ability drain, energy drain, damage to Constitution, Dexterity, and Strength, exhaustion and fatigue effects.<br/><strong>Darkvision</strong> 60ft. <br/><strong>Feat:</strong> Toughness <br/><strong>Speed:</strong> 50ft.<br/><br/><strong>BAB:</strong> +9<br/><strong>Reach:</strong> 10ft.<br/><strong>Attacks:</strong> Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon) <br/><br/><strong>Quick Strikes:</strong> Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1 bloody skeleton</div><div class="spoiler_body">HP: 7 (4 (https://elliquiy.com/forums/dicebot.php?r=152536)+3) - Fast Healing 1<br/>AC 12, touch 10, flat-footed 10 - DR 5/bludgeoning, undead immunities, cold immunity<br/>Fort +0, Ref +0, Will +2, Channel Resistance +4<br/><br/>Speed 30 ft.<br/>2 Claws +2 (1d4+2)<br/><br/>Str 15, Dex 11, Con -, Int -, Wis 10, Cha 14<br/><br/>-Improved Initiative (+4)<br/><br/>-Deathless<br/>A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">10 zombie miners</div><div class="spoiler_body"></div></div></div></div><hr/><br/>Nevine watched as the last trolgre fell, a bit of her pride restored from falling for it's little possum play. With all the threats neutralized she gave a small whispered word, causing one of the ornate pins in her hair to glint with a pulse of magic energy. Suddenly the gargantuan tiefling began to shrink, going down from 32ft. tall to a more manageable, though still towering, eight, "Good job team, once again the city is safe, all thanks to your valiant efforts" she announced with a coy smile, as if protecting the people had been her true motivation for coming.<br/><br/>Speaking of, the necromancer grimaced as the guards were quick to pour in and start securing the area, including the bodies. She eyed the fallen adventurers and trolgres, almost like a wild dog about to defend it's meal, "hello officers, fellow adventurers..." she said, sheathing her dagger behind her back, "Good to see you so quickly on the scene,<span class="bbc_size" style="font-size: 4pt;">after everything's been dealt with</span>, though I believe your efforts would be better spent securing the perimeter and looking after the wounded. I've already taken it upon myself to take care of the bodies. It is, after all, my specialty, just as protecting the living is yours"  she explained, her trio of glowing eyes flicking between the guards and her tantalizing prizes sprawled across the ground. She could quickly raise them if need be, but she would prefer to take her time with them if possible, and it was always better to handle such sensitive matters diplomatically, especially when other powerful fighters were around...