<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vholdran, the seer of Abyss</div><div class="spoiler_body"><div class="floatleft">(http://th02.deviantart.net/fs70/PRE/f/2014/148/5/d/guldan_by_nikolaiostertag-d7k49ht.jpg)</div><strong>Size/Type:</strong> Large outsider (extraplanar, chaotic, evil, obyrith)<br/><strong>Hit Dice:</strong> 16d8+176 (304 hp); Regeneration 15<br/><strong>Resist:</strong> 10 Cold and Fire, SR 29<br/><strong>Immunity:</strong> Acid, Electricity, Poison, Mind-Affecting<br/><strong>Languages:</strong> Common, Giant, Abyssal, Infernal, Goblin, Orc, Elven, Draconic, Celestial, Ignan, Auran, Terran, Aqua, Undercommon, Dwarven, Slaadi<br/><strong>Initiative:</strong> +10<br/><strong>Speed:</strong> 40 ft, 40'ft flight (good)<br/><strong>Armor Class:</strong> 33 (+6 Dex, -1 size, +10 natural armor, +2 Insight, +6 armor), touch 17, flat-footed 33<br/><strong>Base Attack/Grapple:</strong> +16/+40<br/><strong>Attack:</strong> +37 Fel Fire Staff (1d8+24+2d6 unholy+3d6 surge+brutal surge) or +37 Gauntlets of Destruction (1d6+24 20/x2) or +22 ranged touch spell<br/><strong>Full Attack:</strong> +37/+32/+27/+22 fel fire staff or gauntlets of destruction (+4 hit&amp;dmg if have cast magic weapon, greater on either one)<br/><strong>Space/Reach:</strong> 10 ft./10 ft.<br/><strong>Special Attacks:</strong> Spell-Alike Abilities, Divine spellcasting, Hidden Spell, Seer's Sight<br/><strong>Special Qualities:</strong> DR 20/epic, cold iron&amp;good, Telepathy 100'ft, True Seeing (constant), Gaze of Madness, Change Shape, Darkvision 60'ft, Low-Light Vision, Uncanny Dodge, Improved Uncanny Dodge, Scry Bonus, Prescient Sense, Trap Sense+2, Divination Enchantment, Knowledge is Power, Lore, Enhanced Attributes, Prodigy (Int), Enigma Aura, Cloak of Mystery, Abyssal Prophet, Weakness to Magical Fire<br/><strong>Spell-Like Abilities</strong> (CL 16th, DC 23+spell level, +3 w/divinations)<br/>   At will--astral projection, darkness, word of chaos, desecrate, detect good, detect law, greater dispel magic, greater teleport, plane shift, polymorph (self only), <br/>   telekinesis, unhallow, cloak of chaos, chaos hammer, invisibility, mage armor (greater), alter fortune<br/>   3/day--symbol of pain, contact other plane, commune with planes (same as commune with nature but works only in planar environment)<br/>   1/day--charm person, cone of cold, gaseous form, sleep, vision, arcane sight (greater)<br/>   1/week--divination<br/><strong>Spellcasting (divine)</strong> (CL 16th, DC 23+spell level, +3 w/divinations)<br/>   8--(3 prepared)<br/>   7--(4 prepared)<br/>   6--(6 prepared)<br/>   5--(6 prepared)<br/>   4--(6 prepared)<br/>   3--(7 prepared)<br/>   2--(8 prepared)<br/>   1--(8 prepared)<br/>   0--(6 prepared) <br/><strong>Saves:</strong> Fort +24, Ref +21, Will +22 (10 base, +3 MoL, stats, +2 insight to reflex from foresight)<br/><strong>Abilities:</strong> Str 36, Dex 22, Con 32, Int 26, Wis 28, Cha 28<br/><strong>Skills:</strong> Appraise +18, Bluff +30, Diplomacy +25, Concentration +30, Decipher Script +18, Disguise +18, Gather Information +25, Heal +15, Intimidate +25, Knowledge [Arcana] +31, Knowledge [architecture] +20, Knowledge [History] +20, Knowledge [Geography] +20, Knowledge [Local] +20, Knowledge [Planes] +34, Knowledge [Religion] +20, Knowledge [Nobility] +20, Knowledge [Dungeoneering] +20, Knowledge [Nature] +20, Listen +21, Sense Motive +26, Search +21, Speak Language (8 ranks), Spellcraft +31, Sleight of Hand +15, Spot +21, <br/>Survival +10<br/><em>Skill Tricks:</em> Never Outnumbered, Collector of Stories, Conceal Spellcasting, False Theurgy, Magical Appraisal, Spot the Weak Point, Swift Concentration, Social Recovery<br/><strong>Feats:</strong> Improved Initiative (b), Multiattack (b), Dark Speech, Skill Focus [Knowledge: Planes], Spell Focus [Divination], Insightful Divination, Greater Spell Focus [Divination], Arcane Mastery, Summon Elemental [reserve], Extend Spell, Mindsight<br/><strong>Environment:</strong> A chaotic evil-aligned plane<br/><strong>Organization:</strong> Solitary<br/><strong>Challenge Rating:</strong> 16<br/><strong>Alignment:</strong> Chaotic Evil<br/><strong>Treasure:</strong> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Staff of Fel Fire (86,380gp)</div><div class="spoiler_body">Staff of Fel Fire is unique domain staff which embraces fire domain spells but corrupts them all to evil aligned (automatically apply corrupt spell metamagic feat for them). The staff also counts as <em>+1 Brutal Unholy Surge large darkwood staff</em> when used in combat. Staff also holds three charges which allow increase caster level to overcome spell resistance on foes and also allows three times per day extend spells of 6th level or lower.<br/><br/>Spells in staff;<br/><br/>1: Nothing<br/>2: Corrupt Burning Hands<br/>3: Corrupt Produce Flame<br/>4: Corrupt Resist Energy (cold or fire)<br/>5: Corrupt Firewall<br/>6: Corrupt Fireshield<br/>7: Corrupt Fire Seeds<br/>8: Corrupt Firestorm<br/>9: Corrupt Incendiary Cloud<br/>10: Corrupt Elemental Swarm<br/><br/>(item math; 50,380gp for a +5 weapon, 27,000 (36,000gp) fire domain staff properties (with slight change), 3,500gp (7,000gp) tomebound eye of boccob, 5,500gp (11,000gp) metamagic rod; extend<br/></div></div>, Robe of Mysterious Conjuration (10,000gp), Prayer Bead (bless, healing, karma) (9,600gp), Gauntlets of Destruction (14,610gp, +1 cold iron gauntlets), Hood of Persuasion (4,500gp), Ring of Counterspells (4,000gp), wand of true casting 50/50 (750gp), 160gp<br/><br/><em>Before you stands a 8'ft tall green skinned ogre with milky white eyes and wearing dark purple robes and wearing necklace of skulls made from medium humanoids (elves, humans, dwarves, orcs etc). He carries a fel wood carved burning staff (http://i86.photobucket.com/albums/k81/wolfman2299/magic%20staff/Necromancer_Staff_by_stonewurks_zps5f541d8b.jpg) in one hand besides him.</em><br/><br/><strong>Regeneration:</strong> Vholdran restores 15 non-lethal damage per round and all damage he receives is non-lethal. Even if limbs are severed they can be attached back if place bloodied stump back in place or they regrow back. In case of loss of major part (like head) it needs connect to body in 1 minute or else Vholdran dies. Only fire overcomes this regeneration and does lethal damage.<br/><br/><strong>Divine Spellcasting:</strong> Vholdran has divine spellcasting like a cleric equal to his HD and he has access to Oracle Domain power (+2 CL to divinations) and domain spell list. In addition he has three other domain spell access but not powers of the domains; Corruption, Destiny and Mind.<br/><br/><strong>Gaze of Madness (Sp):</strong> Anyone who fall under Vholdran's gaze in 30'ft are targeted by madness which lurks inside his pervasive corrupted mind (this replaces normal form of madness). Diverting your gaze away from his eyes is no defense against his gaze and target must roll a will save DC 31 or be affected by the gaze. Anyone who succeeds on the will save are shaken <em>permanently</em> until they spend a single day away from abyss (immunity to fear applies here). Those who fail, are struck with a vision of their own demise and are so convinced on the truth of the vision (even if it's false) that they loose all hope and suffer -5 to all rolls and with 10% chance per day their madness makes them perform suicide as means to escape the horrible fate which awaits them. However this madness provides hope; as if they perform a unredeemable chaotic evil deed, their demise does not come to pass. So person can remove their own madness in doing such deed and they receive +5 bonus to all rolls while performing the deed. Once done, their alignment shifts to chaotic evil and madness no longer lurks in them. Chaotic evil outsiders are immune to the gaze's effect.<br/><br/><strong>Change Shape (Su):</strong> Vholdran can take shape of any small, medium or large humanoid or giant.<br/><br/><strong>Uncanny Dodge+Improved Uncanny Dodge:</strong> Vholdran cannot loose dexterity bonus to his AC nor he cannot be flanked unless by 10th level rogues.<br/><br/><strong>Scry Bonus:</strong> Gain +1 to save DC with divinations, stacks with spell focus.<br/><br/><strong>Prescient Sense:</strong> Whenever faced with reflex save where you would get half of dmg or reduced effect, instead suffer no damage nor effect at all. Works like evasion expect can be done with any armor.<br/><br/><strong>Trap Sense+2:</strong> Gain +2 bonus to AC and reflex saves against traps.<br/><br/><strong>Divination Enchantment:</strong> Can re-roll with divination spell results with spells like augury and divination.<br/><br/><strong>Knowledge is Power:</strong> Thanks stealing secrets from <em>Paragnostic Assembly</em> society and digging into deeper abyssal secrets he has gained handful useful secrets.<br/><ul class="bbc_list"><li>Call of Worlds: Creatures called with summoning (conjuration) gain fast healing 5 for duration of the summoning.</li><li>Discern Weakness [Evil Outsiders, Good Outsiders]: Thanks studies to weaknesses of outsiders of evil and good Vholdran gains +1 spell save DC added to all spells which target such creatures.</li><li>Manifest Ethos [Evil]: When Vholdran cast offensive spells against good creatures, half of the damage dealt is from a divine source and cannot be resisted normally.</li><li>Penetrating Insight: Vholdran gains +1 to CL to overcome spell resistance or dispel other creatures spells.</li></ul><br/><strong>Lore (Ex):</strong> Vholdran can roll a lore check (+24 modifier) and get knowledge as if using bardic knowledge about any subject (or even very obscure ones).<br/><br/><strong>Enhanced Attributes:</strong> All spells, spell-alike or supernatural abilities get +4 to their save DC.<br/><br/><strong>Prodigy:</strong> Vholdran is natural prodigy in intelligence, so he gets +2 bonus to Int and also +4 to any checks (including skills) with intelligence.<br/><br/><strong>Enigma Aura (Su):</strong> Vholdran is capable shrouding his presence from minds of others, so with free action (once per day) he activates a aura which lasts one minute. During it creatures in 120'ft have 50% chance to be unable to attack Vholdran because they do not notice he is there at all.<br/><br/><strong>Hidden Spell (Su):</strong> Once per day as swift action when Vholdran casts a spell against a flat-footed foe, the foe receives -4 penalty to all saves against all spells and spell-alike abilities he casts during that turn.<br/><br/><strong>Cloak of Mystery (Su):</strong> Vholdran's true name, deeds and origins have been erased entirely from the cosmos, expect from Dagon who is only one who knows his true identity. All divinations cast against Vholdran or gain information about him fail automatically. Vholdran becomes aware of this attempt and he gets name, appearance and location of the caster who tried gain information from him.<br/><br/><strong>Abyssal Prophet (Sp):</strong> Thanks countless vision trips to Abyss and it's secrets and opening his mind even further in his ascension, he has gained prophetic powers. His eyes are milky white (appears blind) but he can see just fine. He gets often <em>augury</em> spell effect in regards decisions (decided by GM where it applies) along with small vision regarding decision or task what he is going to take. Also if he needs divine on specific matter he can once per week do meditation which works like <em>divination</em> spell. Also he is under constant <em>foresight</em> spell.<br/><br/>In addition his divination spells and spell-alike abilities are more potent; he can target divinations on foes who either naturally or by spell/item are immune to divinations (or immune mind-affecting as some divinations are). Abyss itself help on his divinations and so only spell resistance and save against spell (or interference of a god) hinder his divinations. However abyss holds no influence to forces which are direct opposite to it, so lawful good outsiders/gods or people are immune to this power (but can be targeted with divinations normally none the less).<br/><br/><strong>Abyssal Gaze of the Seer (Su):</strong> Vholdran's can conjure three burning green fire eye spheres, conjuring each sphere is a full round action but once created he can move each eye 40'ft as free action before he takes his own turns (each eye has 40'ft good flight speed). He can see, commune (telepathically) and attack through these eyes (both with spells and physical attacks), however the eyes do not block line of effect, sight and foes can stand even same squares as eyes do (but it renders them vulnerable for his melee attacks). If he moves further than 1 mile away from these eyes, the eyes disappear and they reform back to besides him. Foes cannot destroy eyes (as they are not physical) and they cannot harm Vholdran through them but they can be dispelled (as a 8th level spell with CL of Vholdran's HD), however doing so results the eye returning besides Vholdran himself. Also foes can ready action to attack when Vholdran makes his attack through a eye (he needs place hand/weapon through the eye to able physically attack a foe).<br/><br/><strong>Weakness to Magical Fire:</strong> Besides only means to overcome Vholdran's regeneration 15, magical fire spell damage is considered to be <em>vile</em> damage to him, meaning even if he receives lethal damage from the fire he cannot heal it away with any magic nor fast healing or other method at all. He must remain 1 day in unhallowed ground before he can heal the fire damage away. Natural hazard or alchemy created fire damage is not considered vile damage but it overcomes his regeneration.<br/><br/><strong>True Seeing (Su):</strong> Vholdran is under constant true seeing effect, this effect cannot be dispelled.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Demon Prince Upgrades</div><div class="spoiler_body"><strong>Vholdran</strong><br/>Legendary Monster (+2 CR) Vecna-Blooded (+1 CR) Ogre Magi (+5 CR) Prodigy (+0 CR) Divine Oracle 6/Paragnostic Apostle 5 (+6 CR) Demon Prince (+2 CR) = 16 CR/16 HD<br/><strong>Additional Spell-Like Abilities</strong><br/>   At-will - <em>Mage Armor (greater), Alter Fortune</em><br/>   3/day - <em>Symbol of Pain, Contact Other Plane, commune with planes (same as commune with nature but works only in planar environment)</em><br/>   1/day - <em>Vision, Arcane Sight</em><br/><strong>Additional Weaknesses</strong><br/><em>Weakness to Magical Fires (Ex)</em> Besides only means to overcome Vholdran's regeneration 15, magical fire spell damage is considered to be <em>vile</em> damage to him, meaning even if he receives lethal damage from the fire he cannot heal it away with any magic nor fast healing or other method at all. He must remain 1 day in unhallowed ground before he can heal the fire damage away. Natural hazard or alchemy created fire damage is not considered vile damage but it overcomes his regeneration.<br/><br/><strong>Abyssal Gaze of the Seer (Su):</strong> Vholdran's can conjure three burning green fire eye spheres, conjuring each sphere is a full round action but once created he can move each eye 40'ft as free action before he takes his own turns (each eye has 40'ft good flight speed). He can see, commune (telepathically) and attack through these eyes (both with spells and physical attacks), however the eyes do not block line of effect, sight and foes can stand even same squares as eyes do (but it renders them vulnerable for his melee attacks). If he moves further than 1 mile away from these eyes, the eyes disappear and they reform back to besides him. Foes cannot destroy eyes (as they are not physical) and they cannot harm Vholdran through them but they can be dispelled (CL is Vholdran's HD), however doing so results the eye returning besides Vholdran himself. Also foes can ready action to attack when Vholdran makes his attack through a eye (he needs place hand/weapon through the eye to able physically attack a foe). The eyes cannot enter anti-magic field nor exists in there (anti-magic field removes them for good and need conjured again).<br/><em>Source:</em> This is based on <em>Hex Windows</em> ability by Sharns from Forgotten Realms (found in monsters of faerun). The change is mostly the appearance, movement speed (20'ft increased to 40'ft which is same as Vholdran's natural flight speed) and distance from 100'ft to 1 mile (so eyes can function as 'watch posts' and fit for demon prince than rare aberration species ability). But all other details are the same as Sharn Hex Windows (added the dispel details as Sharn one lacked as dispel magic needs roll CL check vs mine so I mentioned how it's calculated).<br/><br/><strong>Abyssal Prophet (Sp):</strong> Thanks countless vision trips to Abyss and it's secrets and opening his mind even further in his ascension, he has gained prophetic powers. His eyes are milky white (appears blind) but he can see just fine. He gets often <em>augury</em> spell effect in regards decisions (decided by GM where it applies) along with small vision regarding decision or task what he is going to take. Also if he needs divine on specific matter he can once per week do meditation which works like <em>divination</em> spell. Also he is under constant <em>foresight</em> spell.<br/><br/>In addition his divination spells and spell-alike abilities are more potent; he can target divinations on foes who either naturally or by spell/item are immune to divinations (or immune mind-affecting as some divinations are). In short his divinations can be only foiled by spell resistance, successful saving throw (or by divine powers of a god), nothing else.<br/><em>Source:</em> Simply the prophet special quality in DMG II, originally part my template setup but seer's sight was moved to special attack I used the freed special ability slot to get prophet qualities I wanted (but basically Vholdran had such abilities even before becoming demon prince in background wise). The piercing of divinations/immunities is similar what some other demon prince/archdevils have, so I took it as part of this ability and so this ability counts as two special abilities than just one.<br/><br/><strong>Gaze of Madness (Sp):</strong> Anyone who fall under Vholdran's gaze in 30'ft are targeted by mad visions which lurks inside his pervasive corrupted mind (this replaces normal form of madness). Diverting your gaze (or being blind) away from his eyes is no defense against his gaze and target must roll a will save DC 31 or be affected by the gaze. Anyone who succeeds on the will save are shaken <em>permanently</em> until they spend a single day away from abyss (immunity to fear applies here). Those who fail, are struck with a vision of their own demise/dark fate and are so convinced on the truth of the vision that they loose all hope and suffer -5 to all rolls and with 10% chance per day their madness makes them perform suicide as means to escape the horrible fate which awaits them. However this madness provides hope; as if they perform a unredeemable chaotic evil deed, their demise does not come to pass. So person can remove their own madness in doing such deed and they receive +5 bonus to all rolls while performing the deed. Once done, their alignment shifts to chaotic evil and madness no longer lurks in them. Chaotic evil outsiders are immune to the gaze's effect.<br/><em>Source:</em> None specific, albeit Dagon's ability inflicted almost to his charisma modifier amount penalties and considering I have destiny domain as one sources of divine spell, in there is bestow curse (greater) so I sort created similar serious debuf but based on roughly half (rounded up) charisma modifier total for all rolls along with small chance how it can be fatal (drive folks to suicide). Break condition from this curse/madness is doing a deed which changes your alignment to chaotic evil. The truth of the vision Vholdran gaze gives is up to GM but my own suggestion would be it should be 'self manifesting' prophecy (meaning knowledge of existence of the vision drives to make it to become true where ignorance would had led it not be happening).<br/><br/><strong>True Seeing(Su):</strong> Vholdran is under constant true seeing effect, this effect cannot be dispelled.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vholdran's Background</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Secret parts only known to Vholdran and Dagon (prelude)</div><div class="spoiler_body">Before becoming Vholdran, he was once known as seeress of eternal burning gazes (http://pictures.hentai-foundry.com//m/monorus/302315.png), or simply called seeres Gaze by casual associates. She was renown for her insight, wisdom, intelligence and mystical powers of prophet which allowed her foresee everything and everywhere all at once in abyss. Naturally it drew the interests (and lusts) of Obox-ob (http://en.wikipedia.org/wiki/Obox-ob), prince of demons during age before ages era in abyss. It was honor for sure to be chosen to be one his favored concubines and also be his trusted advisor, but seeress Gaze felt in present climate the abyss felt....stagnant and in long run would result to ultimate death of abyss as obyriths only cared about their own internal politics and nothing of about worlds beyond abyss! She could <em>see them</em>, the other worlds. See the variety, potential and also how naturally malicious souls fell to abyss and became reincarnated into tana'ri and which were subjugated into as servants by obyrith overlords.<br/><br/>She knew change was needed but she could not challenge demon prince herself....every scenario she foresaw only saw her ruin or worst eternal imprisonment followed with blindness. Also there was countless rivals and enemies in the obyrith court which she could not any feasible fashion to fight and struggle if she would some miracle succeed defeating demon prince. However she did saw one potential future which would help achieve her goals; but to achieve it she needs get one obyrith to become actively oppose Obox-ob, obyrith which would one day become known as Queen of Chaos (http://en.wikipedia.org/wiki/Queen_of_Chaos). She did her grandest divinations and planning ahead for her coming goal....to shake abyss and set it on course where chaos is ensured where stability is rare luxury, a environment where her seer abilities would become further valued but most importantly ensure wellbeing of abyss instead it shiver on stagnation as she foresaw but kept quiet about it.<br/><br/>Seeress Gaze confronted Queen of Chaos and told (false) future where very soon Obox-ob, prince of demons, will execute her for some offense which she had performed already in the past. Mixing bit truth, knowing the said offense and manipulate the queen of chaos to be alarmed for her own fate and decide lash on Obox-ob with full brutality and hostility not seen in obyrith courts which had grown quite stagnant and predictable peace. Seeress Gaze promised aid Queen of Chaos to help succeed, provide true divinations to her while giving false ones to Obox-ob, telling she had always been unhappy with Obox-ob and finding him revolting but enduring it only because he is more powerful than herself (which all were half-true, she did find him repulsive and disliked him but it was not prime motivation why she helps). Also giving her advices and visions of grander future for abyss and guided and influenced her conquer not just abyss but other worlds as well. This sparked Queen of Chaos ambition greatly.<br/><br/>Queen of Chaos then launched her attacks and her campaign for the throne, strike obyrith society in surprise and shock on her move and Obox-ob did not see it coming (as he had entirely depended on seeress Gaze for any divinations of any uprisings and eliminate them on root level). As Obox-ob talked with seeress Gaze she lied deceitfully to him and her lies led to him to ruin when he faced Queen of Chaos in battle...but as insurance Obox-ob had ensured seeress Gaze dies as well as he does if her visions are false (which were indeed). As Obox-ob died, so did seeress Gaze but that <em>all had been foreseen</em>. As she died, she had placed a grand spell which erased her very existence from abyssal memory, erasing it so no one remembers her nor her name nor it can never be divined, expect one person and she chose Dagon, her only true lover she had got in her life to remember them and their love they shared together.<br/><br/>She had foreseen Queen of Chaos curiosity on prime material worlds, launch campaign to mass recruit tana'ri (it was after all her suggestion), seeress Gaze foresaw the rise of tana'ri against obyriths and the coming wars and near extinction of the obyrith race in abyss and new era in abyss starting. All of it, was part of grand scheme seeress Gaze had laid ground and plans for before her demise....and had laid plans for her coming rebirth which would take a grand cycle to happen. So all went according her plan, even if she knew only a part of her is preserved but rebirth to new kind demonic being is just natural part of life cycle to demons.<br/></div></div><br/><strong>Chapter 1: Breaking into abyss</strong><br/><br/>Vholdran was born to world which was primal, ruled over by ogres who subjugated the lesser races into servitude and slavery because they were bigger and stronger. Other races had not advanced in magic nor technology and ogres did not have any natural enemies amongst their kind. Ogre magi, were rare but powerful events in ogre life as normal ogre couple could produce a blue colored ogre child which was destined to be ruler of ogre people and able study magic which is foundation for ogre empire.<br/><br/>His birth occurred during eclipse, during a day where thunders roared while there was no clouds in sky and sky bathed in bright colors of lightning. Many ogres considered the omen mean world was come to end and rivers ran dark red in blood, but little they knew that it was during time when abyss itself had civil war amongst obyriths and it reflected on other worlds. During such dark chaos, Vholdran was born. At first he was thought blind as his eyes were white but that was mere cosmetic detail and so it was later ignored and considered just magical sign of strong magical gifts.<br/><br/>Then even as child he showed he was exceptional; he managed cast <em>divine</em> spells in very young age. Divine magic was something what ogres had never seen before nor understood at all....but Vholdran, through innate insight, understood it's principles and so he mediated and harnessed his mind. He was exceptionally bright and albeit he did not have additional sorcerous powers like other ogres he embraced his divine gifts which came him extreme edge over traditional sorcerer king ogre magi. More so when his prophetic gifts started manifest and he started get visions....about future, past and present. Vholdran saw visions from abyss and <em>something</em> called him very strongly in there. However he had no power to travel there, he figured out a way thanks his visions; strong chaotic violent event along with magical architecture can open portal, <em>a gate</em>, to abyss. So he build in secret, with slaves and his design, a dark portal which he readied with sacrifices and the divine magic he had, then he took disguise of lesser races and started manipulate them, become charismatic leader who pushed lesser races to rebellion! Teach them secrets what no ogre should teach and give them means how to fight!<br/><br/>Soon the lesser races which had been accustomed to being slaves started rebel....desire for freedom and guided secretly by Vholdran who was leader of the rebellion itself, led lesser races in battle against ogres and sorcerer kings! Soon chaos, battle and wild magic flared in both sides as humans wielded divine magic taught by Vholdran against sorcery of ogre kings! World ripples, ground shaking and skies flaring from magical power, such chaos then finally triggers the dark portal to form a gate....then demons, tana'ri, spilled forth and brought their darkness and brutal might of abyss upon the world and started tear place apart.<br/><br/>In coming despair, confusion in both sides and desperation for survival, rebels looked for their leader but they did not find him anywhere. Nor ogre kings could not find renown seer which had been gone for years already. Vholdran walked to the dark portal and walked through the spiraling miasma of darkness and entered abyss.....and he felt he had arrived home.<br/><br/><strong>Chapter 2: Scholar of the Abyss</strong><br/><br/>Vholdran was now in abyss, but even so he was vulnerable to many powerful demons and demon princes. Also his divine magic brought scorn from tana'ri who despised it because it reminded them about gods who had once forsaken the mortal soul (core which from tana'ri are made from) to abyss. But Vholdran was cunning and charismatic and so he used his charms and his natural prophetic ability to earn favors from demons for in return for some gain. Still it did not ensure demons kept their bargain but they started respect Vholdran's accurate divinations and if somebody would come to try boss him, then even if Vholdran did not practice in life his muscles like most ogres did he has surprising lot wallop in his muscles to beat demons up with spiked gauntlets he possessed.<br/><br/>Naturally this led to rivalry with Dagon which is entity which tana'ri had depended on lost lore and information about abyss. Albeit Vholdran is smaller fish in the ocean (Dagon was still superior savant) but was one easier to buy information from in most topics compared to Dagon. Other hand many tana'ri and demon princes required his services and he provided for them. It included also traveling often to places where demon princes are not welcome, like Sigil and gather further information through more mundane means. During one such visits he came across <em>Paragnostic Assembly</em>, they had generous library of lore and information....so Vholdran applied for membership (while disguised as a half-elf). He managed impress the assembly members with his divinations and insights on planar topics during the interview. So they took him in and Vholdran devoured all knowledge he could get hands on. Learning new secrets and for good decade he was highly respected member of <em>Paragnostic Assembly</em> and he rised through the ranks in organization and became very well renown scholar who educated on topics of planar or magic, especially on abyss.<br/><br/>However, he then betrayed <em>Paragnostic Assembly</em> for Vecna cultists who traded some well held secrets of the Vecna sect in return to get raid and loot one well stocked chapter houses. Vholdran aided in the task slaughtering members of the <em>Paragnostic Assembly</em> and one his closest friends in organization asked; why? Vholdran replied; "I learned everything I wanted to learn in here, so I check myself out." Sadly his (former) closest friend, Archmage Alactra (https://cdn.artstation.com/p/assets/images/images/000/451/869/large/shuichi-wada-reg.jpg?1423057723), managed escape and survive the attack and report to rest assembly council members about Vholdran's betrayal and his true nature as a ogre magi. Vholdran did not care hide his involvement from the case, as once looting was complete and Vecna followers rewarded him with knowledge he sought (along with magical staff of corrupted fire which became highly useful to him and his favored weapon besides spells) he departed back to Abyss more full time and do his preparations for his.....ascensions which he had foreseen to happen. Since then Vholdran has been in one top wanted by the <em>Paragnostic Assembly</em> to be sought out, brought alive to be punished by assembly or killed if fail to do so. Sadly his natural abilities and his own secrets about abyss help elude the hot pursuit to point it cools down a little, perhaps not in Alactra's case who is still searching for him (considering how intimate and close they were it's no wonder).<br/><br/><strong>Chapter 3: Ascension</strong><br/><br/>Vholdran had always got vision, since his prophetic visions manifested he had seen his ascension; that it was his destiny, to become a demon prince. Albeit at the time he did not understand what it meant but over the decades he had traveled and learned much in abyss and in <em>Paragnostic Assembly</em> to learn what it meant and what caused the ascension to occur. However, he learned that ascension only occurs to those who are native to abyss....at least usually. But he had found through Vecna sect secrets that this is not true as there had been exceptions to the contrary. Only a strong connection, any other kind, to Abyss would allow qualify to become a demon prince and also personal power and being right time in right place.<br/><br/>Vholdran had pin pointed out accurate manner where he should be to acquire such power and he had seen several others to undergo same step and process, so as precaution he had prepared messengers for such exact task to deliver his invitation for his prepared secure meeting place once ascension occurs to the individual. However, even if he had always trusted his visions he wondered; why he had to search a one specific object before his ascension? He had to search a petrified crimson eye from Dagon's own domain, taking big risks he sneaked in to Dagon's dark watery realm and reached to his lair (which was absent as he foresaw it) and inside he passed several wards placed to reach the treasury chamber...and indeed there laid a crimson petrified eye, fossilized by the age and hardened into like beautiful gemstone.<br/><br/>He took the eye and left quickly as he could from the Dagon's layer, none his divinations revealed what eye was but he felt it was <em>important</em> somehow to him to have it to ensure his ascension. So when time ascension came...the eye burned brightly in his palm and exploded with stored abyssal energy which entered Vholdran, turning his blue skin green and he roared loudly to the abyss and abyssal energies warped and changed him painfully.....and then he laughed bellowing laughter as his new improved prophetic powers showed what all it had been about with the eye....to learn that in long cycle ago the shard of his own soul had parted ways from a obyrith princess and entered to infant ogre magi body when brief time barrier to his homeworld had been weakened by the conflict in abyss. He laughed on success on the gambit he (or rather she?) had pulled successfully off! Now was time to just survive long enough to gain more power and stabilize one self in this chaotic and much more lively abyss than ancient abyss had been....<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vholdran's enemies and allies</div><div class="spoiler_body">Vholdran has Dagon as a enemy for two reasons; their shared domain of occultic ancient knowledge and him being prophetic seer (which Dagon is not). Second reason is that he sneaked in most recent past to Dagon's layer and stole eye of his past lover to empower his ascension.<br/><br/>Another major enemy is <em>Paragnostic Assembly</em> (detailed in Complete Champion) which considers him top wanted targets to be captured alive/killed off if possible. They hunted actively but Vholdran hid to heat calm down but his active nemesis is his former close (read; intimate) friend; Archmage Alactra (https://cdn.artstation.com/p/assets/images/images/000/451/869/large/shuichi-wada-reg.jpg?1423057723).<br/><br/>Besides those two Vholdran had struck deals with various (countless) demons for shared insight, knowledge and such and had done deals with demon princes (or rather their representatives) in the past. Arcdevils or devils have also benefited from his divinations and other fiendish outsiders. So far only handful good outsiders had benefited from his divinations but only while he was under disguise in the <em>Paragnostic Assembly</em> and through organization he made non-organization related contacts and clients (one biggest one is Vecna cult sect which was very grateful for his cooperation with him albeit he would not trust turn back to them).<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vholdran's Fiendish Aspects (Prophet, Mystic, Messenger and Insidious Adviser)</div><div class="spoiler_body"><strong>Aspect of Vholdran</strong><br/><strong>Size/Type:</strong>  Large outsider (extraplanar, chaotic, evil, obyrith)<br/><strong>Hit Dice:</strong> 8d8+56 (120 hp); Fast Healing 5<br/><strong>Resist:</strong> 10 Acid, Cold, Electricity and Fire, SR 20<br/><strong>Immunity:</strong> Poison, Mind-Affecting<br/><strong>Languages:</strong> Common, Giant, Abyssal, Infernal, Goblin, Orc, Elven, Draconic, Celestial, Ignan, Auran, Terran, Aqua, Undercommon, Dwarven, Slaadi<br/><strong>Initiative:</strong> +5<br/><strong>Speed:</strong> 40 ft, 40'ft flight (good)<br/><strong>Armor Class:</strong> 24 (+3 Dex, -1 size, +10 natural armor, +2 armor), touch 13, flat-footed 21<br/><strong>Base Attack/Grapple:</strong> +8/+20<br/><strong>Attack:</strong> +17 Fel Fire Staff (1d8+9 + 2d6 unholy) or +17 masterwork cold iron gauntlet or +11 ranged touch spell<br/><strong>Full Attack:</strong> +17/+12 fel Fire Staff or +17/+12 masterwork cold iron gauntlet<br/><strong>Space/Reach:</strong> 10 ft./10 ft.<br/><strong>Special Attacks:</strong> Varies (see in below)<br/><strong>Special Qualities:</strong> Varies (see in below), DR 10/cold iron&amp;good, Telepathy 100'ft, True Seeing (constant), Gaze of Madness, Darkvision 60'ft, Low-Light Vision<br/><strong>Saves:</strong> Fort +13, Ref +11, Will +11<br/><strong>Abilities:</strong> Str 26, Dex 17, Con 24, Int 20, Wis 21, Cha 21<br/><strong>Skills:</strong> Appraise +10, Bluff +16, Diplomacy +16, Concentration +12, Decipher Script +6, Disguise +10, Gather Information +10, Heal +10, Intimidate +16, Knowledge [Arcana] +15, Knowledge [architecture] +10, Knowledge [History] +10, Knowledge [Geography] +10, Knowledge [Local] +10, Knowledge [Planes] +15, Knowledge [Religion] +10, Knowledge [Nobility] +10, Knowledge [Dungeoneering] +10, Knowledge [Nature] +10, Listen +10, Sense Motive +10, Search +10, Speak Language (8 ranks), Spellcraft +15, Sleight of Hand +13, Spot +10<br/><em>Skill Tricks:</em> Collector of Stories, Social Recovery, Never Outnumbered<br/><strong>Feats:</strong> Dark Speech, Mindsight, Varies (see in below)<br/><strong>Environment:</strong> A chaotic evil-aligned plane<br/><strong>Organization:</strong> Solitary<br/><strong>Challenge Rating:</strong> 7<br/><strong>Alignment:</strong> Chaotic Evil<br/><strong>Treasure:</strong> +1 darkwood unholy large staff (8,380gp), masterwork cold iron gauntlets 320gp, leather robes (masterwork leather armor) (310gp), 390gp in gems<br/><br/><em>Before you stands a 8'ft tall green skinned ogre with milky white eyes and wearing dark purple robes and wearing necklace of skulls made from medium humanoids (elves, humans, dwarves, orcs etc). He carries a fel wood carved burning staff in one hand besides him.</em><br/><br/><strong>Gaze of Madness(Sp):</strong> When foes reach 30'ft from aspect of Vholdran, they need roll will save DC 19 or else affected by <em>Vision of Entropy</em> spell. Every round foe remains in 30'ft from aspect must repeat the save and once they leave the 30'ft radius the aura's effect lingers 8 rounds as echo from the effect.<br/><br/><strong>True Seeing (Su):</strong> Vholdran is under constant true seeing effect, this effect cannot be dispelled.<br/><br/>There are four aspects of Vholdran and they each embrace a part of him and thus they have different set of abilities or special attacks with each. Vholdran creates aspect based one these four. Details for each one is listed in below;<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Prophet</div><div class="spoiler_body">Prophet embraces Vholdran's prowess as a seer, so 'Prophet' holds following special qualities; Abyssal Prophet and Spell-Alike Abilities. Feats of choice are Spell Focus (Divination) and Insightful Divination (because later feat and his at-will ability he has +3 insight bonus to initiative and can anytime spend it to get +3 insight bonus to any save).<br/><br/><strong>Abyssal Prophet (Sp):</strong> Thanks countless vision trips to Abyss and it's secrets and opening his mind even further in his ascension, aspect of Vholdran has gained prophetic powers. His eyes are milky white (appears blind) but he can see just fine. He gets often <em>augury</em> spell effect in regards decisions (decided by GM where it applies) along with small vision regarding decision or task what he is going to take. Also if he needs divine on specific matter he can once per week do meditation which works like <em>divination</em> spell. Also he is under constant <em>foresight</em> spell. (because foresight he has +2 insight bonus to reflex saves and AC)<br/><br/><strong>Spell-Like Abilities</strong> (CL 8th, DC 15+spell level, +1 w/divinations)<br/>   At will--Divine Insight<br/>   3/day--Contact Other Plane<br/>   1/week--Divination<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mystic</div><div class="spoiler_body">Mystic embraces Vholdran's offensive prowess with magic and is sort of enforcer type aspect. Mystic has following special qualities; Abyssal Gaze of the Seer and spell-alike abilities. Feats of choice are improved initiative and arcane mastery.<br/><br/><strong>Abyssal Gaze of the Seer (Su):</strong> Aspect of Vholdran can conjure one burning green fire eye sphere, conjuring sphere is a full round action but once created he can move eye 40'ft as free action before he takes his own turn actions (eye has 40'ft good flight speed). He can see, commune (telepathically) and attack through this eyes (both with spells, spell-alike and physical attacks), however the eyes do not block line of effect nor sight and foes can stand even same squares as eye do (but it renders them vulnerable for his melee attacks). If he moves further than 1 mile away from this eye, the eye disappear and it reforms back to besides him. Foes cannot destroy eye (as it's not physical) and they cannot harm Aspect through them but it can be dispelled (with CL of Aspect's HD), however doing so results the eye returning besides Aspect himself. Also foes can ready action to attack when Aspect makes his attack through a eye (he needs place hand/weapon through the eye to able physically attack a foe or cast somatic spell).<br/><br/><strong>Spell-Like Abilities</strong> (CL 8th, DC 15+spell level)<br/>   At will--Corrupt Produce Flame<br/>   3/day--Corrupt Firewall<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Messenger</div><div class="spoiler_body">Messenger embraces Vholdran's aspect as cunning speaker and skills in social interaction and also deception. Messenger has following special qualities; Change Shape, Cloak of Mystery. Feats of choice are communicator and persuasive.<br/><br/><strong>Change Shape (Su):</strong> Aspect of Vholdran can take shape of any small, medium or large humanoid or giant, limited to 8 HD or less.<br/><br/><strong>Cloak of Mystery (Su):</strong> Aspect's true name, deeds and origins have been erased entirely from the cosmos, expect from Dagon (and true Vholdran) who is only one who knows his true identity. All divinations cast against Vholdran or gain information about him fail automatically. Vholdran becomes aware of this attempt and he gets name, appearance and location of the caster who tried gain information from him.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Insidious Adviser</div><div class="spoiler_body">Adviser aspect presents Vholdran's nature as scholarly adviser and mentor to those who seek knowledge but as saying goes; knowledge is power and power corrupts and thus knowledge corrupts. Adviser has following special qualities; Lore and Prodigy. Feats of choice are knowledge devotion and skill focus (knowledge:planes).<br/><br/><strong>Lore(Ex):</strong> Aspect can roll a special knowledge check with +19 bonus which functions like bardic knowledge.<br/><br/><strong>Prodigy(Ex):</strong> Aspect is prodigy in intelligence and so gets +4 to all intelligence checks, including skills (all int related skills get +4 bonus).</div></div><br/><br/><strong>Combat</strong><br/>Aspects of Vholdran combat tactics wary depending on which aspect your fighting;<br/><br/><em>Prophet:</em> Prophet is never caught off guard and so he prepares his minions and tactics according what his visions reveal to him. But if he's alone he would avoid conflict than actively seek it but if cornered he uses his fel fire staff to beat his enemies into submission and let his gaze of madness do work for him. If pressured he will fly away from his foes to recover and dig information from his foes to better prepare and even contact enemies if any of those foes and use enemies against them.<br/><br/><em>Mystic:</em> Mystic would seek control his enemies with using corrupt firewall to separate close combatants from casters and then fly over to attack casters with his staff or fire from above with his corrupt produce flame. He uses abyssal gaze of the seer to spy mostly but he can use the eye as proxy to attack foes who are unfamiliar with powers of his eye or place it center of corrupt firewalls as he can attack through eye and eye is not harmed by the flames. Or use eye as means get close or expand radius of his gaze of madness.<br/><br/><em>Messenger:</em> If messenger ends up into a fight, it means something has gone wrong badly. But if cornered he fights with fel fire staff and flies away if situation turns bad like prophet would. Messenger amongst the other Vholdran's aspects makes frequent use of dark speech (even if all are capable of it).<br/><br/><em>Insidious Adviser:</em> Adviser would use knowledge devotion to get insight bonus on his foes and then engage them if cornered, but overall same as messenger something has gone wrong if adviser is fighting.<br/></div></div>