(http://i1328.photobucket.com/albums/w538/JDwright1/glassestengentoppagurrenlaganntransparentbooksyelloweyesyokolittnerbraidsanimegirls_wwwanimemaycom_91_zpsb55dc77e.jpg)<br/><strong>Character Name:</strong>Salina<br/><strong>Background:</strong>Background:  Book Worm<br/>Rank Up: Adept Technology education,  Novice General Education<br/>Rank Down: Athletics, Acrobatics, and Combat.<br/><strong>Level:</strong>5<br/><strong>Abilities:</strong>Team Work<br/><strong>Capabilities:</strong>Power 5, High Jump 2 , Long Jump 3, Overland 6, Swimming 3, Throwing range 5<br/>WC 3<br/><strong>Age:</strong>19<br/><strong>Height:</strong>5’5<br/><strong>Weight:</strong>110 lbs<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Stats</div><div class="spoiler_body">(Base Stats)/Level-up<br/><strong>HP:</strong> (10) 15<br/><strong>Attack: </strong>(5) 7<br/><strong>Defense:</strong>(5)7<br/><strong>Special Attack:</strong> (5)<br/><strong>Special Defense:</strong> (5)<br/><strong>Speed:</strong> (5)8 (+3 Hunter and Capture Specialist) 11<br/><br/><strong><span class="bbc_u">Evasion</span></strong><br/>D. Ev: +1<br/>S.Ev: +1<br/>Spd.Ev: +2<br/><br/><strong>Hit Points:</strong> 65<br/><strong>AP:</strong> 6</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Edges</div><div class="spoiler_body">1st – 4<br/>Basic skill Perception (Up to Novice)<br/><br/>Basic skills Stealth (Up to Novice)<br/><br/>Basic balls: Prerequisites: Novice Technology Education<br/>Effect: You may craft Basic Balls for $100 and Great<br/>Balls for $175. Requires access to a Poké Ball Tool Box.<br/><br/>Poké Ball Repair: Prerequisites: Basic Balls or Apricorn Balls<br/>Effect: You may attempt to fix any Poké Ball that<br/>has failed to capture a Pokémon and broke. Make a<br/>Technology Check with a DC of 15. If you succeed, the<br/>Poké Ball is fixed and is treated as if it had not broken. If<br/>you fail, the ball is permanently broken. Requires access<br/>to a Poké Ball Tool Box.<br/><br/>Bonus Edges <br/>Basic skills Survival (Novice) (Hobbyist Effect) <br/><br/>Basic Skills Command (Novice) (Hobbyist Effect)<br/><br/>Basic skills Combat (Untrained) (Hobbyist Effect)<br/><br/>Basic skills Athletics (untrained) (Capture Skills ) <br/><br/>Acrobat (Dilettante Effect) <br/>Prerequisites: Novice Acrobatics<br/>Effect: Increase your Jump and Long Jump Capabilities<br/>by +1 each.<br/>2nd - 1 + 1 Bonus<br/>Basic skills Acrobatics (Untrained)  (bonus) <br/><br/>Adept skills Survival<br/><br/>4th – 1<br/>Traveler<br/>Prerequisites: Novice Survival<br/>Effect: You may use Survival instead of Athletics and<br/>Acrobatics to determine your Power Capability, High<br/>Jump, and Long Jump values. Determine your Overland<br/>Movement by substituting your Survival Rank for the<br/>lower of your Athletics or Acrobatics Rank.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body">1st - 4 + 1 Training Feature<br/><br/>Agility Training<br/>[Training] [Orders]<br/>Prerequisites: Novice Athletics, Untrained Command<br/>At-Will – Special<br/>Effect: The target becomes Agile until the end of the<br/>effect duration. Agile Pokémon gain a +1 bonus to<br/>Movement Capabilities and +4 to Initiative.<br/><br/>Hobbyist<br/>[Class]<br/>Prerequisites: Novice General Education, Novice Perception<br/>Static<br/>Effect: You gain three Skill Edges for which you qualify.<br/>Special: You may count Hobbyist Features as “General Features” for the purposes of any effect that would grant<br/>you a General Feature.<br/><br/>Capture Specialist<br/>[Class] [+Speed]<br/>Prerequisites: Acrobatics, Athletics, Stealth, or Survival at Novice; Guile, or Perception at Novice<br/>Static<br/>Effect: You gain two Capture Techniques of your choice, found on the next page. You must meet any prerequisites<br/>of the Technique requirements <br/><br/>Advanced Capture Techniques  <br/>[Ranked 4] [+Speed]<br/>Rank 1 Prerequisites: Capture Specialist<br/>Static<br/>Effect: At each Rank, you gain two Capture Techniques<br/>of your choice, found on the next page. You must meet<br/>any prerequisites of the Technique. You may qualify<br/>for Advanced Capture Techniques’ prerequisites with<br/>the Acrobatics, Athletics, Stealth, Survival, Guile, or<br/>Perception Skills only.<br/><br/>Dilettante <br/>[Ranked 4]<br/>All Ranks Prerequisites: Hobbyist<br/>Static<br/>Effect: Each Rank of Dilettante, you gain both an Edge<br/>and a General Feature from the lists below. You may<br/>gain the chosen Edge and Feature even if you do not<br/>meet the Skill prerequisites. You must meet any other<br/>Prerequisites.<br/><br/>Poké Ball Crafter  (Dilettante Effect)<br/>Prerequisites: Basic Balls, Poké Ball Repair, Expert<br/>Technology<br/>Static<br/>Effect: You may craft Dusk, Dive, Heal, Luxury, Net,<br/>Nest, Quick, Repeat, or Timer Balls for $700. Requires<br/>access to a Poké Ball Tool Box.<br/><br/><br/>3rd – 1 + Bonus <br/>Researcher<br/>[Class][Branch]<br/>Prerequisites: An Education Skill at Novice Rank<br/>Static<br/>Effect: Choose two Researcher Fields of Study. You may take Features from those Fields with this instance of researcher Gain one Feature from a chosen Researcher Field for which you qualify. <br/>(Fields of research:  General Research Field ,  Jail Breaker  Research Field)<br/><br/>Jail breaker<br/>Prerequisites: Basic Balls<br/>At-Will – Extended Action<br/>Effect: You may craft any Poké Ball Case Recipe for<br/>which you qualify.<br/><br/>5th - 1 <br/>Hunter<br/>[Class][+Speed]<br/>Prerequisites: Novice Survial, Novice Stealth<br/>Static<br/>Effect: Choose Teamwork or Pack Hunt. You gain the Chosen Ability.<br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><strong>Body</strong><br/>Acrobatics 2d6<br/>Athletics 2d6<br/>Combat 2d6<br/>Intimidate 2d6<br/>Stealth 3d6<br/>Survival 4d6<br/><br/><strong>Mind</strong><br/>General Education 3d6 <br/>Medicine Education 2d6<br/>Occult Education 2d6 <br/>Pokémon Education 2d6<br/>Technology Education 4d6<br/>Guile 2d6<br/>Perception 3d6<br/><strong>Spirit</strong><br/>Charm 2d6<br/>Command 3d6<br/>Focus 2d6<br/>Intuition 2d6<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Capture Techniques</div><div class="spoiler_body">Capture Skills<br/>Static<br/>Effect: You gain a Skill Edge for which you qualify.<br/>It must be applied to Acrobatics, Athletics, Stealth,<br/>Survival, Guile, or Perception. You may take Capture<br/>Skills up to two times. <br/><br/>Curve Ball<br/>Static<br/>Effect: Whenever you hit a target with a Poké Ball, you<br/>may deal damage as if you had hit them with a Struggle<br/>Attack. This damage triggers before any of the Poké<br/>Ball’s functions (such as making a Capture Check,<br/>releasing a Pokémon, etc.).<br/><br/>Snare<br/>Static<br/>Effect: You subtract -10 from Capture Rolls made<br/>against Pokémon drawn into an encounter by Bait,<br/>that are currently distracted by Bait, or are in a Hand<br/>Net, Lasso, Weighted Net, or Stuck because of a Glue<br/>Cannon.<br/><br/>Tools of the Trade<br/>Static<br/>Effect: Add +2 to all Accuracy Rolls made with Poké<br/>Balls, Hand Nets, Lassos, Weighted Nets, and Glue<br/>Cannons. Add +2 to Athletics Checks made when<br/>reeling in a Pokémon with a Fishing Rod, and add +4 to<br/>1d20 rolls made to see if a Pokémon is attracted by Bait<br/>or a Fishing Lure.<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jailbreaker Recipes Known</div><div class="spoiler_body">Basic Cases<br/>Prerequisites: Jailbreaker<br/>Effect: You may create a Contest Case, Lock Case, or<br/>Medicine Case for $200.<br/></div></div><br/><strong>Gear:</strong>Pokedex, Pokegear, Pokéball Tool Box,  Water proof Flash light,  2 Pokéballs, 2 Great balls  4 baits,  Old rod<br/><br/><strong>Money:</strong>$800<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body"> Salina grew up moving with her mother and father traveling from place to place as her parents were specialist at not only at battling with Pokémon but tracking and capturing Pokémon that were considered to be pests. Because of this Salina tended to spend more time reading books or exploring around there mobile home then out being active and making friends. She also from an early age was fascinated with various kind of technology even more so with Pokéballs and would spend  hours on end trying to mess with the ones her parents  owned even if it did mean getting in trouble. <br/><br/>This basically caused her parents slight amounts of announce for many years until the day her father gifted her with her own Pokéball at the age of 13  and took her out  and with his help she cuagt her first Pokémon  an Espurr that had been poking around there mobile home.  Upon letting it out to play with it Salina named it Mitsy after which the two were inseparable. <br/>Over the next 6 years Salina helped her parents in their work picking up the skills of a hunter and the finer points on capturing Pokémon all while keeping up with her reading and learning even more  on  how to make and repair various types of  Pokéballs. <br/><br/>Now she has started on her on journey and path traveling to the Battle Islands to not only make a name for herself as Pokémon tracker and catcher but to learn even more about various types of technology. Sliph Co being the best tech company  in world what better place to do this then a group of islands owned by them. <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personalities</div><div class="spoiler_body">Salina- For a bookworm Salina is very energetic get up and go type of gal. Though perceptive and knowledgeable in a broad range of subjects  Salina still manages to be a bit clueless at times. This comes more from being in hurry or to her tendency to act before always thinking things through completely. <br/><br/>Mitsy- Though just as enter getic as her trainer Moxie tends to be a bit more grounded and level headed. Probably the only reason Salina does not  rush headlong into everything is because of Mitsy. The biggest reason is though Mitsy will go into her Poke-ball  she much prefers to travel and work alongside her trainer. <br/><br/>Also do not let Mitsy's someone what  cautious behavior fool you. She is very Bold and loves to explore and meet new people and other Pokemon and not one to shy away from a battle when it comes to battling alongside her trainer. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pokémon</div><div class="spoiler_body">(http://www.pokestadium.com/sprites/xy/shiny/espurr.gif)<br/><strong>Name:</strong> Mitsy<br/><strong>Species:</strong> Espurr <br/><strong>Type:</strong> Psychic <br/><strong>Basic Ability:</strong> <br/><strong>Nature:</strong> Hardy<br/><strong>Level:</strong> 10<br/><strong>XP:</strong> <br/><strong>Gender:</strong> Female<br/><strong>Loyalty:</strong> 3<br/><strong>Tutor Points:</strong> 3<br/><br/><strong>Capability List</strong><br/>Overland 5, Swim 2, Jump 1/1, Power 1, Telekinesis,<br/>Telepath, Nature walk (Grassland), Underdog<br/><strong>Skill List</strong><br/>Athl 2d6, Acro 2d6, Combat 2d6, Stealth 3d6, Percep<br/>4d6, Focus 3d6<br/>(Base Stats) Level-up (20 points)<br/><strong>HP:</strong>6 (5) 11<br/><strong>Attack:5</strong> (2) 7 <br/><strong>Defense:</strong> 5 <br/><strong>Special Attack:6</strong> (4) 10<br/><strong>Special Defense:</strong>6 (4) 10  <br/><strong>Speed:</strong>7 (5) 12 <br/>Evasion (Phy = + 1 ) (Special + 2 )  (Speed + 2 )<br/><strong>Hit Points:</strong>53<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body">1. Move: Scratch<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Damage Base 4: 1d8+6 / 11<br/>Class: Physical<br/>Range: Melee, Pass<br/>Effect: None<br/>Contest Type: Tough<br/>Contest Effect: Steady Performance<br/><br/>2. Move: Leer<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Class: Status<br/>Range: Cone 2, Friendly, Social<br/>Effect: All legal targets have their Defense lowered by 1<br/>Combat Stage.<br/>Contest Type: Cool<br/>Contest Effect: Excitement<br/><br/>3. Move: Covet<br/>Type: Normal<br/>Frequency: At-Will<br/>AC: 2<br/>Damage Base 6: 2d6+8 / 15<br/>Class: Physical<br/>Range: Melee, 1 Target<br/>Effect: Covet takes the target’s Held Item or Accessory<br/>Slot Item and attaches it to Covet’s user, if the user is not<br/>holding anything.<br/>Contest Type: Cute<br/>Contest Effect: Attention Grabber<br/><br/>4. Move: Confusion<br/>Type: Psychic<br/>Frequency: At-Will<br/>AC: 2<br/>Damage Base 5: 1d8+8 / 13<br/>Class: Special<br/>Range: 6, 1 Target<br/>Effect: Confusion Confuses the target on 19+.<br/>Contest Type: Smart<br/>Contest Effect: Steady Performance<br/><br/>5. Move: Barrier<br/>Type: Psychic<br/>Frequency: Scene x2<br/>AC: None<br/>Class: Status<br/>Range: Hazard<br/>Effect: The user creates a Barrier of psychic energy. The<br/>user places up to 4 segments of Barrier; each segment<br/>must be continuous with another segment, and at least<br/>one must be adjacent to the user. These barriers count as<br/>blocking terrain and last until the end of the encounter<br/>or until they are destroyed. Each Barrier segment is 2<br/>meters tall, 1 meter wide, and 2 centimeters thick. Each<br/>segment has 20 Hit Points, 15 Damage Reduction, and<br/>takes damage as if it was Psychic Typed.<br/>Contest Type: Cool<br/>Contest Effect: Sabotage<br/> </div></div><br/>Poke Edges:<br/><br/>Held Items:</div></div></div></div>