Im not sure if I want to name this creation of Atroxica's the Skittering Mindfuck or the Braingasm. Liar Guardians, important to keep out unwanted pests.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Braingasm</div><div class="spoiler_body">Braingasm- Warblade 7 <br/>Size/Type:    Huge Outsider (Chaotic, Evil)<br/>Hit Dice:    7d12  + 56 (102 hp)<br/>Initiative:    +5<br/>Speed:    40 ft, Climb 20 ft. <br/>Armor Class:    26 (+1 Dex +13 natural, -2 Size), touch 26, flat-footed 20<br/>Base Attack/Grapple:    +7/+24<br/>Attack:     Bite +16 (2d6 +9 plus poison) or Tentacle +17 (1d8 + 9) or Web +8 ranged<br/>Full Attack:    4 tentacles +17 meele (1d8+9)  ; or 2 claws +11 (2d4+4) and bite +16 (2d6+9 + Poison)<br/>Space/Reach:   1 5 ft./10 ft.<br/>Special Attacks:    Poison, Rend Armor, Web, Maneuvers, Extract, Improved Grab,<br/>Special Qualities:    Battle Clarity, Improved Uncanny Dodge, Battle Armor, Battle Cunning, Stances. <br/>Saves:    Fort +13, Ref +3, Will +3<br/>Abilities:    Str 28, Dex 12, Con 26, Int 14, Wis 12, Cha 10<br/>Skills:   Balance +11, Climb +19, Intimidate +10, Tumble +11, Spot +6, Listen +6, <br/>Feats:   Improved Initiative, Power Attack, Improved Grapple, Weapon Focus (Tentacle)<br/>Environment:    Atroxica's Lair<br/>Organization:    Solitary<br/>Challenge Rating:    7 (?)<br/>Alignment:    Neutral Evil <br/>Treasure:    <br/><br/>        <em>  A giant wreath of ten chitinous spidery legs fans out nearly 15 feet in diameter. In the center a naked and headless human male shaped body of gigantic proportions lays spread eagle. The body is inevitable fused with the spider legs that give it locomotion, while the lower potion of each of it's two human legs joins with two giant pincers.  Between it's legs where it's gentals should be is a giant maw filled with rows of shark like teeth crowned with four powerful and phallic looking tentacles.  </em><br/>   The Braingasm serves as a guardian to Atroxica's lairs.  Against most enemies it tried to entangle them with it's webbing from a distance before closing in and using it's tentacles to pull it's prey head first into it's gaping fang lined vaginal orifice, crushing its skull and sucking out its brain. Against enemies resistant to grapple or brain extraction it uses its sharp pincers and bite or maneuvers.  It cannot speak, but it can understand several languages including Abyssal. <br/>   <br/>Poison (Ex)<br/>Injury, Fortitude DC 24, initial damage 1d6 Con, secondary damage 2d6 Con.<br/>Rend Armor (Ex)<br/>If a braingasm hits with both claw attacks, it pulls apart any armor worn by its foe. This attack deals 4d6+18 points of damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.<br/>Web (Ex)<br/>A braingasm can throw a web up to four times per day. This is similar to an attack with a net but has a maximum range of 30 feet, with a range increment of 10 feet. This attack is effective against targets of up to Gargantuan size. The web anchors the target in place, allowing no movement.<br/>An entangled creature can escape with a DC 24 Escape Artist check or burst the web with a DC 24 Strength check. The check DCs are Constitution-based. The web has 14 hit points and hardness 0. There is a 75% chance that the webbing will not burn if any sort of fire is applied to it (check each round).<br/>*A braingasm has a +8 racial bonus to hide checks. <br/>Improved Grab (ex): If a braingasm hits with a tentacle attack it can start a grapple with a small to gargantuan creature as a free action.  If it wins the grapple check it attached a tentacle to the target. If a braingasm begins it's turn with at least one tentacle attached to it's target it can attempt to attach all remaining tentacles with a single successful grapple check. <br/>Extract (ex): A braingasm that begins it's turn with all four tentacles attached to it's target and makes a successful grapple check automatically extracts the brain instantly killing the creature. This ability is useless against certian brainless creatures and not instantly fatal to those with multiple heads. <br/><br/></div></div><br/>PS: Is Zaer the only non native English speaker in the game? I've purposely given Atroxica some odd speech patterns. I remember an RP i had here where I typed my characters speech entirely in "Vampire Vords, darlink"<br/><br/>