<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tess's rolls</div><div class="spoiler_body">Perception 14, Initiative 20</div></div><br/>As they examined the wreckage, Avira, Naia, Yuna, and Squeek noticed a few odd patches of dirt, where it looked like something had recently been buried.  Before they could get a chance to warn anyone however, two large plant-like monsters, similar to the ones earlier, burst out of the ground.  With a sudden screech, several long vines shot out of them, lashing out at the group.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Avira, Naia, Yuna, and Squeek had a high enough perception check to act in the surprise round, everyone else is surprised.  Avira and Naia have the highest initiative, so they get to act first.  Note that this is a surprise round, so only a move or standard action, not both (and no full-round actions).<br/><br/>After those two, the monsters will act, followed by Yuna and Squeek in the surprise round.  Once the surprise round is finished, Tess, Lyra, Avira, and Naia will act, followed by the monsters, and then all of the PCs again as we shift to group initiative.<br/><br/>As an aside, the rules have changed slightly for the monsters.  Monsters start with a varying number of tentacles; these ones have five each.  A set number of tentacles can spawn each round, up to the starting limit, as a swift action.  A monster can make an attack or grapple with all of its tentacles (minus the ones that spawned that turn) as a full-round action, or it can also spawn all of its tentacles as a full-round action.  Killing tentacles deals some damage to the main body, so even if they respawn you're still hurting the monster.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map</div><div class="spoiler_body">(http://i582.photobucket.com/albums/ss261/Sethala/Tentaclemap-6.png)<br/><br/>The green path to the south is the broken path you used to enter the clearing.  The brown path to the top is a small side road that looks like it might connect to one of the main roads in the area.  Outside the green border is very dense foliage, thick enough to make travel through it very difficult.</div></div>