<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Alezae Verssae</div><div class="spoiler_body"><div class="floatleft">(http://www.infinitelibraries.com/images/Elli/Alezae.jpg)</div><strong>Alezae Verssae</strong><br/>Female Human Inquisitor 2<br/>LN Medium humanoid (human)<br/><strong>Init </strong>+4; <br/><strong>Senses </strong>Perception +7, Sense Motive +9<br/>Hero/Action Points: 1<br/><br/><br/><br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)<br/><strong>hp </strong>13 (2d8)<br/><strong>Fort </strong>+3, <strong>Ref </strong>+2, <strong>Will </strong>+5; +1 trait bonus vs illusion effects.<br/><br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>20 ft.<br/><strong>Melee </strong>dagger +1 (1d4/19-20) and<br/>. . halberd +1 (1d10/×3)<br/><strong>Ranged </strong>darkwood light crossbow +4 (1d8/19-20)<br/><strong>Special Attacks </strong>artificer's touch<br/><strong>Spell-Like Abilities</strong><br/>At will— <em>detect alignment</em><br/><br/><strong>Inquisitor Spells Known </strong>(CL 2nd; concentration +4):<br/>1st (3/day)— <em>command (DC 13), magic weapon, shield of faith</em><br/>0 (at will)— <em>brand (DC 12), detect magic, guidance, resistance, sift</em><br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>11, <strong>Dex </strong>14, <strong>Con </strong>10, <strong>Int </strong>14, <strong>Wis </strong>14, <strong>Cha </strong>12<br/><strong>Base Atk </strong>+1; <strong>CMB </strong>+1; <strong>CMD </strong>14<br/><strong>Feats </strong>Dodge, Persuasive<br/><strong>Traits </strong>Hardly A Fool, Detective<br/><strong>Skills </strong>:<br/>Bluff +6, <br/>Climb +0, <br/>Craft (calligraphy) +6, <br/>Diplomacy +9, <br/>Intimidate +9, <br/>Knowledge (dungeoneering) +7 (+9 to identify the abilities and weaknesses of creatures), <br/>Knowledge (local) +4 (+6 to identify the abilities and weaknesses of creatures), <br/>Knowledge (religion) +6 (+8 to identify the abilities and weaknesses of creatures), <br/>Perception +7, <br/>Sense Motive +9, <br/>Stealth +3, <br/>Survival +6 (+7 to track)<br/><br/><strong>Languages </strong>Common, Dwarven, Goblin<br/><strong>SQ </strong>domains (artifice), judgement 1/day), monster lore +2, track<br/><strong>Combat Gear</strong>: oil of bless weapon, potion of cure light wounds, sunrod (5); <br/><strong>Arms/Armor</strong>: masterwork lamellar (steel) armor, crossbow bolts (20), dagger, darkwood light crossbow, halberd, <br/><strong>Other Gear</strong>: backpack (masterwork), bedroll, belt pouch, candle (10), flint and steel, hip flask, iron holy symbol (Dol Arrah), journal, manacles, masterwork, mess kit, mirror, pot, silk rope, soap, spell component pouch, torch (5), trail rations (5), twine (50'), waterskin, whetstone, <br/><br/><strong>Liquid Resources</strong>:<br/>34 GP, 9 SP, 7 CP<br/>Less apartment allowance/living expenses.<br/><br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Artificer's Touch (1d6+1) (5/day) (Sp)</strong> Melee touch attack deals 1d6+1 damage to objects or constructs, bypassing 2 hardness.<br/><strong>Detect Alignment (At will) (Sp)</strong> Detect chaos, evil, good, or law at will.<br/><strong>Hardly a Fool</strong> +1 trait bonus to save vs. illusion effects.<br/><strong>Inquisitor Domain (Artifice)</strong> Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.<br/><strong>Judgement (1/day) (Su)</strong> Variable bonuses increase as the combat continues.<br/><strong>Monster Lore +2 (Ex)</strong> +2 to Knowledge checks when identifying the weaknessess of creatures.<br/><strong>Track +1</strong> Add the listed bonus to survival checks made to track.<br/>--------------------<br/><br/>Born to marked House Cannith parents, Alezae worked hard to live up to their ideals, sheltered from the hard realities of life. But as time passed and the mark never showed itself - and worse, she had little talent for creation, her parents grew more and more distant, paying more attention to her more promising siblings. <br/><br/>At about sixteen, she walked out. Packed her few belongings and took the 'younger son's' route, going to Sovereign Towers to try her luck with the Host. Finding acceptance and a place there, she's set her natural talent for observation and instincts for rooting out corruption to a good end. Much of the events of the Last War passed over her, ignored in favour of events closer to home. <br/><br/>It's recently been 'suggested' that she take her skills to the Watch. While she remains in good standing, the aftereffects of her last investigation are still rippling....<br/><br/><br/><em>   The knock came while Alezae was studying case notes. She lifted her head and gave the door a sour look before the knock came again, and she put away her notes and answered the door. <br/>   "Alezae." Eitan d'Cannith, y Verssae, stood on the small balcony, his fine sky coach hovering in the air beyond. "May I come in?" He asked, his voice sliding smoothly into the shocked silence.<br/>   "What brings you here?" Alezae couldn't bring herself to call him 'father'. He didn't seem to notice. <br/>   Eitan looked around a moment, taking in what he could see of the small apartment. "I was passing through, and thought perhaps I should... see how you have been doing."<br/>   Something about his tone rang false to Alezae and she forced a smile. "Well enough, as you can see. Unfortunately, I'm a bit busy-"<br/>   "Of course, of course - I'll not take up too much of your time. If I might come in?" Eitan inserted himself into the doorway smoothly. Alezae swore silently, and stepped back. "Thank you. Perhaps a cup of tea - it's quite chilly." <br/>   Alezae closed her eyes, lips moving silently as she prayed for patience, then closed the door. "I'm afraid all I have is black-leaf chai." As she recalled, he hated the stuff, but he waved a hand airily, and Alezae put the kettle on with a low grumble. A pair of bright blue eyes considered her from the fire in the small stove, and she dropped a few crumbles in for the elemental to taste. It liked the spices particularly, and flared up blue a little. By the time Alezae came to the small sitting room with two steaming cups and a plate of biscuits - shortbread, and not her favorites, but her roommate had eaten the rest. <br/>   "A.. nice place you have here." Eitan said, as he accepted a cup. Alezae shrugged a little. None of the furniture matched - the low table had been salvaged from a half-demolished home and repaired, the chairs and sofa hid wear and patches under bright coverings. Bed sheets, and mismatched cushions, one of which Eitan tucked behind himself as he took a sip of the chai and cringed. He carefully set the cup down and took a biscuit. "You are doing well for yourself - I have heard some great things about your work."<br/>   Alezae sipped from her cup, doing her best to keep a serene front. "As you say. Hard work is it's own reward." Not, technically, her father's quote, although he attributed it to himself. <br/>   "So I have. Still. A good many people speak well of you. That is reassuring." There was a crunch as he bit into the cookie. "Particularly as there is a matter of some delicacy I would ask you to look into."<br/>   Alezae raised an eyebrow. "You want a favor." She leaned back, cup balanced on her knee. "Why would I do you any favors?"<br/>   "Because I can ruin you." Eitan smiled coldly. He earned a snort, which made him straighten.<br/>   "Think I can ruin you a hell of a lot more effectively, if you gave me any more reason to want to."  Alezae sipped from her cup. "I've heard a few things too. So which one of those 'things' needs hushed up this time? Must be quite a thing, to come to me, of all people."<br/>   Eitan looked at her for a long moment, light sparking around his Mark. Alezae saw fear in his eyes, sweat on his brow, and waited. The threat had been a bluff - he needed her. "I need you to find something. Something that was buried."<br/>   "You want an archeologist - or someone from Morgrave. I'm a detective." Alezae sniffed.<br/>   "You are blood!" Eitan leaned forward, pulling a folder from a pocket. "You can find it. And you will." He left the folder on the table with a hand that shook, and walked out. Alezae scowled at it, then scooped it up and dumped it in her files as she made sure he was gone. She hadn't spoken even to her mother since she'd left. That her father, that she had little contact with even while she had been living at the manor, would come to her with ... no. something was wrong with this. Alezae examined the folder carefully - no arcane power protected it, no divine power was bound within it. It was simply a folder, nothing more and nothing less.</em><br/><br/>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.</div></div>