With the combination of the dragon's scale, a levitating horse, and some long jumping, the group is able to shuttle the injured and armoured across the deep gap without anyone taking a ride of the gravity express, although Crel came close at one point. The tunnel continues to travel in a winding southwards pattern for another half kilometer. There are some blocked tunnels, but nothing like the chasm you just had to cross. Dyra keeps looking nervously at the group of rescuers, her haunted gaze tracking Zanthus. Crel is shockingly chipper for having almost been crushed alive then almost dropped down a hole, but the strange stunted man hardly misses a beat. Lann and Anevia are both wary of danger, while Aravashinal is positively beaming at the fact that he found the "molemen" and "underpeople." Horgus is complains more, but it is far easier, and better, than waiting for something to pop out to kill you.<br/><br/>After about 20 minutes of travel, the tunnel opens into a circular cavern, roughly forty feet in diameter. Thick sheets of fungus grow in the cave, and several 9 tunnels branch off. All of these save one in the north wall lead downward; the northern one leads upward. What appear to be two dead bodies lie on the ground in the middle of the cave, next to a strange heap of ropy green fungus.<br/><br/>"Huh, they're surface dwellers," says Lann, "Looks like a spore-cougher got them. At least is seems they killed it first, I don't want to have to deal with them after patrol last month. We should be able to head north from here to Neathholm"<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">occ</div><div class="spoiler_body">Everyone gains 75 EXP. Orcus was too busy sitting on his throne to come up and get you.</div></div>