<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=90903.msg4265353#msg4265353">Quote from: NicciKotor on 16-02-2011, 05:16:13</a></div></div><blockquote class="bbc_standard_quote">If ff is right I am already dead. I took 89 damage before I could even get off of the cliff. Even with her -10- con modifer rules, I am still 5 hp over dead, and floating down the river bank. <br/><br/>What possessed ff to think that two flying druids was a good idea is beyond me.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>IIRC it was Con score instead of Con mod (which is a natural memory switch as score is almost never used directly. If SRK had used 20 + Con mod or something it would've been similar to 10 + score for most chars, and look more 'regular'.)<br/><br/>That said, in my new post I declared Cecily dead. Not b/c of that specifically, but simply DM fiat (or delayed adoption of the SKR houserule if you prefer). On my trip I decided I was going to ask Cecily to leave the RP, and this is as convenient and logical a timepoint as one could imagine.<br/><br/>I will give some explanation - not b/c I wish to appear to be criticizing Nicci for the sake of it, but b/c I'd hate for other players to get the wrong idea, namely that I boot people for daring to question my calls on rules. (Usually it's fun to go through, actually.) Rather, it is that in the several RPs I've had with Nicci before (both of which I dropped out of for roughly the same reason), I've simply found us completely unable to coordinate effectively (direct questions usually wouldn't get answered, pretty much everything unfavorable was argued with in an unconstructive and irreconcilable manner, etc.). It's not so much about annoyance on my part as a lack of time; I have less time for E than I used to (but steady going forward and in fact I hope to pick up my lacking pace with this one, in part by doing this) and Nicci has probably cost me more extra OOC time than every other player combined. Nicci, you may consider all this to my own shortcoming/fault/inability/capriciousness if you prefer. And I apologize if you would have preferred me to quietly pretend you were right about Cecily being dead even by the SKR rule rather  than belabor this here in OOC - but I thought it would be wrong of me to selectively use the rules without being explicit about it.<br/><br/>Generally speaking being selective about rules as a DM is bad anyway, but surely one can'y be expected to have no recourse to ask players to leave, and this is such a perfect in-character opportunity it seems ridiculous not to use it. And I'm sure you wouldn't be terribly interested in being asked to roleplay her waking up just to concoct a reason to leave. In other words, yes it's DM fiat, but so is the alternative, which would also involve telling you to metagame.<br/><br/>Reincarate and Raise Dead involve expensive material components, but if the party decides what they want to do is go back to town to buy some and try to revive her, that's OK with me. (I will say that her soul isn't willing, but as always people should do what's not IC. Technically I believe that if the spell fails b/c the soul is unwilling, the expensive components are still consumed (I may be wrong); so it costs some loot, but, her gear value will  more than make up for it.