<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Delinquent</div><div class="spoiler_body"><strong>Hero Info</strong><br/><strong>Superhero Name: </strong> N/A<br/><strong>Real Name (if different): </strong> Margrethe Dreyer<br/><strong>Playbook:</strong> The Delinquent<br/><strong>Abilities:</strong> Teleportation, Gadgetry and Hacking<br/><strong>Pronouns/Gender: </strong> Female<br/><strong>Interested In: </strong> Men/Women/Masculine Monsters (though not strictly opposed to most of the rest)<br/><strong>Brief Description: </strong><br/><div class="floatright">(https://i.imgur.com/GVMZEEb.png)</div><em>I know, I know, the teacher totally said I shouldn’t mess around with, how did he put it, “powers beyond the understanding of man.”  Well, fuck that.  It isn’t my fault the power grid failed and made the portal unstable.  It isn’t my fault the explosion leveled the school.  No one else was there anyway!  Like a building doesn’t get leveled every day in this city anyway!  So fine, I wake up, and everyone is like “Margrethe built a bomb!” and “Margrethe is a terrorist!”  It was an acc-i-dent.  Fuck.  Anyway, that’s how I got my powers.  I mean, some of them.  I was already smart enough to build the portal, now I just have some weird energy infusing me.</em><br/><br/>An intelligent but troubled young woman, as her principal once put it, Margrethe always had a bit of a heart of gold even as she flipped off the powers that be.  Sure she built her own TASER and tested it on an unwilling subject, but the guy was a school bully and totally had it coming.  Sure she hacked into a bank and transferred a bunch of money to charity, but the money was from illegal arms sales anyway!  The ‘terrorist incident,’ as the news branded it, just amplified her powers and put her in the position of having to choose sides.  It didn’t surprise anyone who knew her that she chose the side of good and justice, but that didn’t mean she was any happier to be prancing around rescuing kittens from trees.  <br/><br/>How did you get your powers?  Big explosion.<br/>What do you do for fun?  Shop, troll, browse the internet.<br/>Who, outside the team, thinks better of you than you do?  The bullied masses of (school).<br/>Why do you try to be a hero?  Cause villains are grade-A assholes.<br/>Why do you care about the team?  Well someone has to keep the goody-two-shoes safe in the real world!<br/><br/><strong>Familiarity With Masks/PbtA: </strong> Somewhat familiar with Masks.  I own the books and have played a tiny amount.<br/><strong>How Often Do You Elliquiy?: </strong> I usually try to check every day or two, posts may or may not happen that often.  If I get extremely busy it can slip to once a week, but that is the minimum I try to update things.</div></div><br/><strong>Labels:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Labels</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Danger</td><td>Freak</td><td>Savior</td><td>Superior</td><td>Mundane</td></tr><tr><td><div align="center">+1</div></td><td><div align="center">0</div></td><td><div align="center">-1</div></td><td><div align="center">+2</div></td><td><div align="center">+1</div></td></tr></tbody></table></div></div><br/><strong>Powers</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powers</div><div class="spoiler_body">Margrethe is a world class hacker.<br/><br/>Margrethe, at least since the explosion, has found herself capable of teleporting herself anywhere that she can see.  It works through pure line of sight and, as far as she can determine, works at the speed of light.  It seems to follow similar rules to light.  She can pass through a clear window, 'bounce' to a reflected location, and so on.  Direction does not need to be maintained when she teleports, and she can appear facing the opposite direction that she started.  In the instant that she teleports her eyes flash with light. <br/><br/>By default Margrethe's teleportation cannot take anything along with her (such as something useful such as... clothes), and can be prevented by 'shielded' materials.  However through her belt, a gadget made to look as normal as possible, she has overcome these problems.  She can carry her gear with her (though not other people so far), and can teleport no matter what is touching her skin. <br/><br/>Margrethe is an inventor and gadgeteer on par with some of the best minds in the city.  She likes to tinker, experiment, and create.  Her standard suite of gadgets includes a bracelet that can project a shield to stop (most) attacks from harming her, her belt that improves her teleportation, a ring that can deliver enough energy to disable most people through touch, a tablet that she often uses for hacking, sunglasses that allow her to see in the dark (similar to night vision goggles, with an IR illuminator so it can work without a light source), a few compact explosive, stun, and EM charges, and a cellphone that can transform into a handheld energy blaster.  She has ideas for a hundred other gadgets, but either has lacked the time, resources, or inspiration to make them.<br/><br/></div></div><br/><strong>Moves</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body">Mary Contrary: When someone tries to pierce your mask, comfort or support you, or provoke you, you can interfere.  Roll + Superior.  On a hit, they take -2 on roll.  On a 10+ you get influence or clear a condition.  On a miss, they get a 10+ no matter what they rolled and you mark a condition.<br/>Troublemaker: When you help a teammate through destructive, criminal, or rule-breaking actions, you can give them a +2 instead of a +1 when you spend a Team from the pool.<br/>Are you watching closely?: When you mislead, district, or trick someone, roll + Superior.  On a hit they are fooled, at least for a moment.  On a 10+ choose three, on a 7-9 choose two.  (you... get an opportunity, expose a weakness or flaw, confuse them for some time, avoid further entanglement).  On a miss, hopelessly embroiled in it and under pressure (mark condition)</div></div><br/><strong>Relationships</strong><br/>You keep trying to impress Melissa  with your antics.<br/>You and Frost Kitten pulled an awesome (if illegal) stunt together.