Start date:<br/><br/>8 Journey-month, 906.  Day 0.<br/><br/>It is late spring, 33 days til the Feast of Altara, the longest and first day of the year.  Laun, the Big Moon, and Sidis, the Little Moon, will both be full on that day.  This rare occurrence  is thought by some to be a fortunate, some an unfortunate, omen.<br/><br/>Dusk is fast settling over the land, but fortunately you have crossed the West Bridge over the Dolm, sometimes called the Shrill, River and you know you are nearly at the village of Larm.<br/><br/>You arrive Just before the guard shut and bar the gates, and somewhat annoyed with your late arrival they usher you inside and exact a small toll from your coin-purses (OOC: no need to deduct from your actual totals at this point).<br/><br/>They appear rather less than impressed with the Royal Seal, and it doesn't make them any less inclined to charge you the entrance toll.  One, more helpful than the rest, suggests you try going to the Borderland Tavern.<br/><br/>“Keep goin' straight, til ya come to the Temple of Glenys.  Or rather just before.  Borderland Tavern's best damn pub North of Olmstadt, iffn ya ask me.”<br/><br/>The village streets are dark, lit by the lantern of the occasional guard, and by a lamp hanging here and there from a building.   There are relatively few buildings.  The ones you see mostly strike you as having been built within the last 20 or 30 years.  It is a clean village, well-maintained by a permanent population of just over 100.  You know little more about this village, though you are struck not only by the size of the temple of Glenys, but also lurking in the distance, roughly to the  Southeast is the silhouette of what appears to be another temple.  For a village of this size, one temple is amazing, two beyond belief.<br/><br/>The tavern itself is impossible to miss.  It is a quaint building in the Early Leopoldine style: Rough-hewn stone makes up much of the supporting structure and walls of the first level, while thick wooden beams reach up, supporting a top level made from bleached-white adobe, and the whole is topped with what appears to be a thatched roof.  The sign above the door depicts a grey castellated tower on a green background.  Presumably the tower is intended to depict the “Keep on the Borderlands,” somewhat famously known as the last stopping-point in civilized lands, before heading out to the wildlands beyond.<br/><br/>The exterior is well-lit with two lamps, and further light, sound, and perhaps most tempting of all, smells, can be detected coming from the ajar door and windows of the establishment.<br/><br/>(OOC 1: While you are free to do as you will at this point, the guards will look increasingly suspiciously at you if you remain in the streets.  Further, all three gates are barred at sundown and not opened til morning.  The Tavern is one of a very few establishments open in Larm after dark, and is in fact the only Tavern in town.)<br/><br/>(OOC 2: If you are interested in joining this campaign there are still 2 spaces available in the partly.  See the OOC (http://elliquiy.com/forums/index.php?topic=19604.0) thread for more information.)