<strong>The Wilds of Dra Sirdu: after sunset</strong><br/><br/>As the group of explorers made their camp in the sheltered grove, the sun sunk quickly through the sky. The sunset, at least, was much the same as it would be anywhere else: a pretty mix of yellows, oranges, reds and blues. The heavy foliage did make it somewhat more difficult to watch than it might be on a mountain or open field, however.<br/><br/>With the coming of night, the same stifling, unnatural silence slowly spilled over the campsite. The animals, perhaps unsurprisingly, didn't seem effected in the same ways as the foreign fortune-seekers: they still came and went in almost blatant disregard of the group. Not even the red-hot stone that Reliyian had produced seemed to bother them. With them moving under muting effect of the night, however, they seemed to appear, fully formed, short distances away from the camp and vanish again at equal differences.<br/><br/>A bit of analysis (and, eventually, experimentation) revealed that the fruits scattered across the grove might taste slightly different from their more mundane equivalents, but they certainly weren't poisonous. Even the difference in taste was fairly understated: a bit more sour for one, a bit tangier for another, a lingering sweetness in a third. If anything, the fruits were some of the most normal things that the group had encountered since arriving on the island. The odd ripening patterns made selecting a bit more difficult than merely plucking entire branches clean of their bounty, but the plump, juicy specimens in the sweet spot between too fresh and overripe were both delicious and filling.<br/><br/>As the night stretched on, those keeping watch or otherwise avoiding sleep would feel the same irrational isolation that had crept over Reliyian during her lonely vigil the first night. A companion helped significantly, if any two were awake at the same time, but even for those who would normally see easily and clearly in the night, the darkness had an unnervingly deep, almost solid, quality to it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Food and fun</div><div class="spoiler_body">Lovely place to sleep, Dra Sirdu. But, regardless, Reliyian's lore roll succeeds by miles. The juices, skins, seeds, etc. don't have qualities that would indicate poisonousness, and taste-tests yield the same result. Nobody's going to keel over from poison, just yet.<br/><br/>Whoever ends up on watch near the middle of the night should roll notice against a Great/+4 challenge, as well as take a fate point. The difficulty would only normally be a Fair/+2, but the <em>Unnatural Night</em> is working against you, here. If multiple people are awake around this time (either by choice or coincidence), just do a teamwork roll, as before: base skill +1 for each person awake. The person actually doing the rolling gets the aforementioned fate point.<br/><br/>To be fair to everyone who's isn't awake at the time (as they don't even get a chance to notice what's going on), you also get a fate point if you're asleep in the middle of the night. It's the same aspect justifying it, but for argument's sake, let's count it as a compel against your high concept.</div></div>