"Don't let it get away!" Zee cries, aiming a magic missile at it, as she moves around to get a clear shot. (2, 3, 5, 4 damage over 4 missiles, each one aimed at a different image; I'll leave it up to you if the extremely accurate missiles also split their damage, should they strike the cloaker itself. A 5 was rolled on a d5 to determine which one wasn't targeted.)<br/><br/>The marshal continues to give orders, shouting a warning about the disrobing trap. The elf in unconscious, bleeding. The crusader considers his options, then pursues, attempting to avoid the trap, neatly clearing it. He advances on the cloaker, his skin apparently hardening as he swings. (21 to hit, 13 damage. Since only one image can remain, at most, coin flip results in a 1.)<br/><br/>The paladin remains back, and the halfing throws a knife. (16 to hit, though only 8 with cover and shooting into melee, and not figuring range penalties. Bah.)