<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=169583.msg7981545#msg7981545">Quote from: cryorage on 01-04-2013, 12:28:57</a></div></div><blockquote class="bbc_standard_quote">meh well to be fair i have muse on IM and i manage to, thanks to ADD, shift tangets repeatedly.  so a lot of different things pop up all the time including the backstory bit.  but seing as the old idea is shot any way dun think it matters lol.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ah, I see. I wish that I could find a version of YIM that worked with BOTH Windows XP AND my screen reader. At the moment, all I can do on YIM is hear the typing sound when someone is responding and respond to.... can't get or find the window with the message that I need to respond to... Still working on it.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=169583.msg7981545#msg7981545">Quote from: cryorage on 01-04-2013, 12:28:57</a></div></div><blockquote class="bbc_standard_quote"><br/><br/>ok so moving on to more questions.<br/><br/>Poisons on blades:  they only good for one hit? or can you inflict multiple doses with a single application on a blade?<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The rules state that the application of poison will last only through 1 successful attack (Unless removed by clothing, etc). As that does make sense to me, I'm going to have to go with that rule.<br/><br/>However, in the older versions of D&D, there was a magical item that recoated the blade each time that it was used. I think it's still in the magical item list as something like Assassin's Blade. So, the option is out there. You can also probably get a special version of a sheath with a hidden compartment that's short enugh to allow the tip of the blade to touch a supply of poison. That way, you only have to sheath and unsheath the weapon to get poison on the blade... if that makes any sense. The cost and effectiveness of the custom made item can be hashed out if you're interested.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=169583.msg7981545#msg7981545">Quote from: cryorage on 01-04-2013, 12:28:57</a></div></div><blockquote class="bbc_standard_quote"><br/>Traps:  i have bad memorys with traps from baldurs gate shadows of amn.  always seemed useless in that you could never craft any that did anything worth while or enough of of them or make em fast enough.  still any truth to that?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Traps, like any crafted item takes time to craft. I can say from personal experience that setting even a simple snare or drop box trap takes a couple of minutes to construct on the spot. So, traps either take a little planning or a little time to use. The examples in Traps on the OCG have some interesting variations, but basically, you would have to construct them ahead of time and have a couple of rounds to set them into place. A tripwire with a bomb (or bottle of acid) could be set up in a couple of rounds and be fairly effective. Unless you mean damage wise and most weapons on their own don't give out much in that course.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=169583.msg7981545#msg7981545">Quote from: cryorage on 01-04-2013, 12:28:57</a></div></div><blockquote class="bbc_standard_quote"><br/>Given what youve given me so far i think im settling on a male dwarf just curious:  any chance i could have been stationed underground at the threshold as it were the boarder between the dwarven city and the underdark?  Thinking of having my rogue been a part of a bad ass unit so hed be a bit like the giant slayer dwarf in that hes seen things and kill things that would give most normal dwarves nightmares basicaly the grizzled vet who dosent take crap from anyone cause hes survived worse.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Your backstory can be anything that you want it to be. The only comment that I would add is that you'll likely be surrounded by other dwarves who have either seen things, or done things that are on par with your own character's, so his attitudes may not mean much besides being standoffish.<br/><br/>The way that dwarven city-states have been portrayed in the sources that I've seen have been that the underground portion of the city is relatively safe... there's always a chance of something nasty making it up and into the city, but there's a defensive point where the wilds begin and civilization ends. That could be a fairly active point. In Mithral Hall (R.A.Salvadore), the entrance to the Underdark was a massive steel door that was manned by a contengent of warriors at all times and patrols had a complicated series of knocks to get back in. Expeditions to look for new resources left and returned via this portal. So, if you want to play a grizzled (at 5th level) warrior of a kick ass unit, you're welcome to. My own character has roamed the Underdark all by his lonesome for some tme, so he may be a bit gruff too... even for a dwarf. ;)