<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=331477.msg15945171#msg15945171">Quote from: Muse on 08-08-2021, 04:19:58</a></div></div><blockquote class="bbc_standard_quote">Oh, hey!  :)  <br/><br/>I'm guessing with all the Trolgers either vaporized or reanimated there wasn't any blood to test if it could be usedt o safely make troll styptic?  <br/><br/>*  *  *<br/><br/>MJ, sorry i didn't speak up on this sooner.  From what i recall, I devoted a certain amount of money and other resources towards a buisness and asked you to tell me how it worked.  Either you missed it or never got around to it.  <br/><br/>I'd like to know how to do that.  <br/><br/>Either way I'll try to post by dawn.  :)  I'm really glad this si going again.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I found the posts mentioning putting 18k aside for business things and the request for me to help you with it.  I think I missed it among all the other questions and comments about your meds being out for a few weeks.<br/><br/>I'll address the troll styptic first.  There was enough trolgre blood to use in creating these alchemical items.  Because of their unusual nature the trolgre styptics last for 3d4 rounds and the save is DC 18 against arousal instead of becoming sickened.<br/><br/>Second is the business.  If everything is put into a medium sized business, the profit check would be 1d20 +18 (the 18k seed money, 1,000 gold per +1 modifier) -5 (1 shift of employees) * 100 (profit multiplier) = 2,300 gold (1,400 to 3,300 per month).<br/>- adding a second shift changes the values to 1d20 +36 (assuming double hours is double profits) -10 (2 employee shifts) * 100 = 3,600 gold (2,700 to 4,600 per month).<br/><br/>As a large business the profit check is 1d20 +5 (18,750 seed gold for +3 mod and +2 masterwork, which is 6,250 gold per +1 modifier) -10 (1 employee shift) * 1,000 (profit multiplier) = 5,000 gold (-4,000 loss to 15,000 gain per month).<br/>- adding a second shift is not recommended... 1d20 +10 (2x hours is 2x profit) -20 (2 shifts) *1,000 = 0 gold (-9,000 loss to 10,000 gain per month) ...not until you pur more money into the profit check.<br/><br/>Unless you want to fill in your business with employees and spend time there it'll be a primarily mechanical thing in the background.  A medium sized business earns less but (mostly) guarantees a profit while a large business averages a higher profit, but can easily make a character go bankrupt with a long enough string of bad rolls, especially if something bad happens during the month.<br/><br/>Just basing a craft check for high end alchemical items Akari could earn 1,500 gold per month doing her own work, and that's her taking 2 days off each week with an average alchemy check (with the +34 I saw recently).