Their 'captive' from the earlier attack chose to wait at the carriage as the others descended, leaving the group to set forth to explore what lay beneath the ground. Analise's cursory look on the doors suggested neither to be actually locked, but one of them might well be stuck based on how the wooden door seemed to have very little space around it, jammed as it were. The door to the left might take some force to open. The one to their right, and towards the east at that, was not locked nor jammed, in fact the movement near it caused the door's hinges to creak slightly as that door slowly swinged open.<br/><br/>The room beyond appeared to be a half-circle with the walls from the doorway curving towards the back, where a smooth stone wall had shackles attached to it for six people to be imprisoned in a line, a set of bars before them leaving some 5 feet for each individual that might be so held there. In the old days when the keep was still standing the thought of a prisoner slipping free might not have been a concern, but without the keep's walls to keep any runaways from simply rushing up the steps and out to the distance this room had fallen out of use.<br/><br/>Although the odor of sex was rather thick in the room, the thick scent seeming to be coming from a pile of furs stacked up near the back wall, with small white teeth in a chain next to the fur-pile, and a small chest, roughly half the size of a traveler's backpack, set next to it. There was some blood splattered on some of the furs, but none of it seemed particularily fresh.<br/><br/>Some arrows lay scattered about nearby though, and the orcish arrows were obvious enough for ones that had seen them before. There was a masterwork longbow set to rest against the same wall, a piece of parchment smacked against it with some sticky substance.<br/><br/>"No touch! Curse!" was all the note said, in clumsy common.