<div class="floatright">(https://elliquiy.com/elluiki/images/6/6a/5e_PC_1.jpeg)</div><strong>Tania Duskspell (http://www.myth-weavers.com/sheet.html#id=2684221)</strong><br/><em>Half-Elf Fighter 1 CG</em><br/><br/><strong>AC</strong>18<strong>HP</strong>12<strong>Speed</strong>30ft<br/><br/><strong>Str</strong>16 (3)<strong>Dex</strong>12 (1)<strong>Con</strong>14 (2)<strong>Wis</strong>8 (-1)<strong>Int</strong>14 (2)<strong>Cha</strong>12 (1)<br/><br/><strong>Attacks</strong><br/><strong>Longsword</strong>1d20+5 1d8+3<br/><strong>Handaxe</strong>1d20+5 1d8+3<br/><br/><strong>Darkvision.</strong>Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.<br/><br/><strong>Fey Ancestry.</strong>You have advantage on saving throws against being charmed, and magic can’t put you to sleep.<br/><br/><strong>Second Wind.</strong>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.<br/><br/><strong>Fighting Style: Dueling.</strong>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br/><br/><strong>Knightly Regard.</strong>You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjusty.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Customization notes</div><div class="spoiler_body">Swapped language proficiency for gaming (Dragonchess) proficiency in background. Used noble personality traits.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">WIP bio</div><div class="spoiler_body">Tania Duskspell is a half-elf, the product of a half-elf father and human mother: physically she is usually taken for a full-blooded human. The only clue to her ancestry lies in her eyes: while she has the dark hair, epicanthic folds and pale skin of her mother’s Shou human heritage, her eyes are green and flecked with gold, unmistakeably those of her father. She is a middle child and then some: the 5th of 8 children born to the half-elf Wilxian and human Lei. Though their house in Neverwinter was overcrowded, her was a happy childhood filled with love and affection, though with six brothers she had plenty of opportunity to toughen herself up. Her mother had once trained as a warrior herself, though gave up the adventuring life to settle down and make a family, taking an “office job” as a bureaucrat at the Shou trade mission in Neverwinter, and taught Tania from an early age how to use blade, axe, spear and bow. Though Tania is slightly built, she is deceptively strong underneath her armour; only her fiercely strong handshake, which has left half-orcs rubbing their wrists, hints at her true power.<br/><br/>The majority of Tania’s siblings work as laborers in the city of Neverwinter, but Tania was determined to become a soldier having been raised on the story of her family’s great exploits with the Order of Myth Drannor: her elf grandmother in particular, who was an assassin for the order. It is her grandmother’s bastard sword that Tania carries on her belt, a two-handed weapon that she prefers to wield single-handed, allowing her to carry a shield with the other. She has trained at the dueling academy in Neverwinter and was initiated into the Order of Myth Drannor, taking an oath to protect and serve the commonfolk. She is fascinated by the history of the Order, and by her family’s rich heritage of human, and half-elf endeavours. Yet she herself is inexperienced as an adventurer, having thus far been assigned the humiliatingly humble duty of working as little more than a mercenary in the pay of Gundren Rockseeker, who had hired the Knights on retainer to protect his holdings and business interests.<br/><br/>Tania has not particularly enjoyed working for Gundren, though she has served loyally enough so far, riding as a guard on a dozen or more routine trade missions. She has seen little in the way of direct combat, with bandits and brigands usually riding off once they see the traders are well protected. She has found herself in the difficult position of wishing for more exciting adventures, yet not wishing to see the merchants she works for brought to harm. As such, when the Order’s Knight Commander was approached about a rider to accompany Twin Oxenbridge, she swiftly signed up for duty.</div></div>