<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=3889.msg129866#msg129866">Quote from: Muse on 07-02-2006, 01:20:40</a></div></div><blockquote class="bbc_standard_quote">Rin, the trick to remember is that EVYERTHING is capped by your power level, no matter how many difrent things modify it.    <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Actually, a<strong>lot</strong>of things aren't.<br/><br/>Your Toughness save and Defense bonus can't exceed PL (you can trade these two off).<br/>Your attack bonus and damage (or other type of save you'll provoke) bonus can't exceed PL (you can trade these two off as well).<br/>Your non-Toughness save bonuses can't exceed PL+5 (but nobody buys them that high anyway).<br/>Your skill<strong>ranks</strong>(plus bonuses from the Attractive feat) can't exceed PL+5, but your<strong>total</strong>skill bonus can be as high as you modify it.<br/>Your Strength and Constitution are limited automatically by the limits on Toughness and damage; the limits on other attributes are higher (and usually far higher than you'd want to buy them anyway).<br/><br/>That sounds like a lot, but there are plenty of powers and abilities that have no actual limit except the point at which your GM will punch you in the face.  There's no cap on grapple bonuses.  There's no cap on powers that don't affect any of the above, like Flight, Regeneration, Super-Strength, Duplication, or the like.