<hr/><br/><div class="floatright">(https://i.imgur.com/2oD2zC4.jpg)</div><span class="bbc_size" style="font-size: large;">Valna</span><br/><br/><strong>Level:</strong>1<strong>Xp:</strong>2<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>1</td></tr><tr><td><strong>Hit points:</strong></td><td>18</td></tr><tr><td><strong>Damage:</strong></td><td>d8</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>13</td><td>[+1]</td><td><strong>Dex:</strong></td><td>16</td><td>[+2]</td><td><strong>Con:</strong></td><td>12</td><td>[+0]</td></tr><tr><td><strong>Int:</strong></td><td>9</td><td>[+0]</td><td><strong>Wis:</strong></td><td>8</td><td>[-1]</td><td><strong>Cha:</strong></td><td>15</td><td>[+1]</td></tr></tbody></table><hr/><strong>Alignment:</strong>Chaotic - Leap into danger without a plan.<br/><strong>Bonds:</strong><br/>I stole something from Nin.<br/>Sidi has my back when things go wrong.<br/>Grendelle knows incriminating details about me.<br/>This is not my first Adventure with Nin.<br/><strong>Race:</strong>Human<br/><span class="bbc_u"><strong>Equipment</strong></span>Load: 5/9<strong>Coin:</strong>10<br/><ul class="bbc_list"><li>Dungeon rations <em>(5 uses weigh 1)</em></li><li> Leather Armor <em>(1 armor, 1 weight)</em></li><li> 3 uses of Bloodweed</li><li> Dagger <em>(hand, 1 weight)</em></li><li> Short sword <em>(close, 1 weight)</em></li><li> 3 throwing daggers <em>(thrown, near, 0 weight)</em></li><li> Adventuring gear <em>(4 uses, 1 weight)</em></li><li> Obsidian Bracelet</li><li> Collapsible rod</li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/>Human<br/><br/>You are a professional. When you spout lore or discern realities about criminal activities, take +1.<br/><br/><br/><br/>Trap Expert<br/><br/>When you spend a moment to survey a dangerous area, roll+DEX.<br/><br/>✴ On a 10+, hold 3.<br/><br/>✴ On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:<br/><br/>Is there a trap here and if so, what activates it?<br/>What does the trap do when activated?<br/>What else is hidden here?<br/><br/><br/><br/>Tricks of the Trade<br/><br/>When you pick locks or pockets or disable traps, roll+DEX.<br/><br/>✴ On a 10+, you do it, no problem.<br/><br/>✴ On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.<br/><br/><br/><br/>Backstab<br/><br/>When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX.<br/><br/>✴ On a 10+ choose two.<br/><br/>✴ On a 7–9 choose one.<br/><br/>You don’t get into melee with them<br/>You deal your damage+1d6<br/>You create an advantage, +1 forward to you or an ally acting on it<br/>Reduce their armor by 1 until they repair it<br/><br/><br/><br/>Flexible Morals<br/><br/>When someone tries to detect your alignment you can tell them any alignment you like.<br/><br/><br/><br/>Poisoner<br/><br/>You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.<br/><br/>Bloodweed (touch): The target deals -1d4 damage ongoing until cured<br/><br/><br/><hr/><strong>Background:</strong><br/>Valna wouldn't can'' herself a thief, of course. She'd call herself an adventurer. Just that her adventures have often involved getting other people's things into her pockets. She doesn't keep much contact with her family, though she has a younger sister she adores, being somewhat of a black sheep. Unlike many, there was no broken family, no inciting incident. She had just always felt that there were more interesting things for her to do and followed her whims, wherever they took her. No matter that those whims often took her to places where she skirted the law. And sometime did more than merely skirt it.