On her turn, Krusmid simply pointed...  At Bandit #4.  And she glared.<br/><br/>"<strong>I'm killing you first.</strong>"  Not getting into combat range had been something of a mistake on the bandits' part, really.  After all, it meant that she would be able to break out the fear powers.  Thanks to that one lovely feat, all she had to do was make the Intimidate check, and the opponent selected would cower, rather than merely be shaken...<br/><br/>...And a cowering opponent was an opponent she could Sneak Attack.<br/><br/><hr/><br/>Intimidate check vs Bandit #4. (1d20+12=26) (http://invisiblecastle.com/roller/view/2936542/)  So, how many rounds of cowering do I have to look forward to? ;D<br/><br/>(And if it seems broken, please keep in mind that any opponents immune to either fear effects or mind-affecting effects ignore this completely, and that I'm only of limited use against opponents who are immune to sneak attack.  Against foes who are immune to both, like golems, well...)