<div class="floatright">(https://66.media.tumblr.com/bd6158c6ff8dd5eeed7495bf56fc8ded/tumblr_n46z8c159v1qm14y4o1_500.jpg)</div><strong>Name:</strong>Zoya Amare<br/><strong>Class(es):</strong>Warlock 2 (Pact of the Fiend/Pact of the Tome)<br/><strong>Race:</strong>Human (Variant)<br/><strong>Alignment:</strong>CG<br/><strong>Description:</strong>Kind of scary and seems very composed, but is actually very passionate. Fond of strange jewelry and formal clothes in subdued colors. Retains a slight accent.<br/><br/><strong>Fetishes:</strong>Seduction, fiends and certain kinds of monsters, forbidden romance, doomed romance, forbidden lore, cozy encounters next to a warm fireplace and rain outside, romantic gestures<br/><strong>Dislikes:</strong>zealotry, evil, seeing others suffer, willful ignorance<br/><strong>Background and Harrowing:</strong>Cloistered Scholar (Sword Coast Adventurer's Guide). Harrowing: 'You accidentally released a fiend when you were a child. This has tainted you somehow -- you feel an inexorable pull on your soul in the presence of fiends that has grown into a strange mixture of dread and fascination over the years. When you dream, you dream of fiendish hellscapes and unnatural encounters.'<br/><br/><strong>Backstory:</strong><br/><br/>Zoya was raised in a temple along with a few other children meant for religious service. Her parents had been travelers from a far-away land; her father a merchant, her mother a scholar. Due to circumstances the priests never told her, they had left her with them to be raised as a nun. One night she snuck deep into the temple cellars and found a secret room where a powerful devil was sealed away.<br/><br/>When she released it, she was face to face with a pit fiend straight from hell. But instead of slaying her, the devil merely thanked her after a moment and went on its way. It did slaughter everyone else in the temple above, though.<br/><br/>From then on, wherever Zoya went, she found herself drawn into the machinations of evil. That particular devil had taken an interest, however. Once, when she was a little older,  Zoya was drawn into the machinations of a cult and about to become a virgin sacrifice -- the devil appeared and slew her captors. He offered her a deal for power, then, revealing that it was a servant of the great Griselbrand. It claimed she deserved a reward for her good deed towards him and that she would finally be able to meet the evils that haunted her on their own terms, if she but agreed.<br/><br/>Of course Zoya accepted. How could she not have, in that situation? She wasn't going to be helpless anymore. She made a deal for power and secret knowledge. From then on, she launched herself into study of the occult and quickly realized that while the devil had not actually named any demands from her, her soul was still forfeit to hell.<br/><br/>But she could use her knowledge to help others so that they wouldn't suffer the same fate and fall to the machinations of evil. She traveled for awhile and helped where she could, until she managed to get herself hired at the local library, where she spends her time organizing old tomes and studying lore about monsters, fiends and dark magics. She still intends to use this knowledge to help, but secretly worries that it fascinates her a little more than it should. And each night, her nightmares that once were horrifying, grow a little more vivid, grow almost<em>enticing</em>.<br/><br/><strong>Additional questions!</strong><br/><em>What does a true hero look like to your character?:</em><br/>A true hero stands for justice and looks to what someone does, rather than what they look like or what they happen to be or have become. Having studied various kinds of monsters, she knows that not all<em>have</em>to be evil and firmly believes a true hero knows to distinguish between appearance and truth.<br/><br/><em>What does a true villain look like to your character?:</em><br/>Evil hidden behind righteousness.<br/><br/><strong>Ability Scores</strong>(+Modifiers)<br/>Str 10 (+0)<br/>Dex 14 (+2)<br/>Con 14 (+2)<br/>Int 12 (+1)<br/>Wis 10 (+0)<br/>Cha 16 (+3)<br/><br/><strong>HP:</strong>20<strong>Armor Class:</strong>18<strong>Initiative Bonus:</strong>+1<strong>Speed:</strong>30<br/><strong>Strong Saves:</strong><br/>Charisma, Wisdom<br/><strong>Proficiencies:</strong><br/>Light armor, Medium Armor, Shields<br/>Simple Weapons<br/>Skills: Arcana (+3), Deception (+5), History (+3), Insight (+2), Investigation (+3), Persuasion (+5), Religion (+3)<br/>Languages: Common, Infernal, Abyssal, Draconic<br/><strong>Equipment and Items:</strong><br/>Scale Mail (50gp)<br/>Shield (10 gp)<br/>2x dagger (4 gp)<br/>Light Crossbow (8 gp)<br/>Scholar's Pack (40 gp; contains: backpack, book of lore, bottle of ink, ink pen, 10 sheets of parchment, a little bag of sand, a small knife)<br/>Explorer's Pack (10 gp; contains: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft. hempen rope)<br/>Spell Focus, Orb (20 gp)<br/><br/>18 gp<br/><br/><strong>Attacks</strong>(Attack total and damage with chosen weapon<br/>Dagger: +3 (ranged/melee), 1d4+1 piercing<br/>Crossbow, light: +3 (ranged), 1d8+1 piercing<br/>Eldritch Blast: +5 (ranged magic), 1d10+3 force<br/><strong>Features</strong><br/>Library Access - Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical,or secret to permit anyone immediate access.You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.<br/>Dark One's Blessing - When you reduce a hostile creature to 0 hitpoints, gain temporary hit points equal to CHA Mod + Warlock level.<br/>Feat: Moderately Armored - +1 Dexterity, gain proficiency with medium armor and shields.<br/><br/><br/><strong>Spellcasting</strong><br/>Spell Save DC: 13(8+Prof.+ Cha Mod)<br/>Spell Attack Mod.: 5 (Prof. + Cha Mod)<br/><br/>Invocations: Agonizing Blast (Add CHA bonus to Eldritch Blast damage), Beguiling Influence (gain proficiency in Deception and Persuasion)<br/>Cantrips: Eldritch Blast, Prestidigitation<br/><br/>Spell Slots: 2 (1st)<br/>Grade 1: Command, Hex, Hellish Rebuke