For 22 years now the Sith Empire and Galactic Republic have been at war.  For the last year neither has struck a blow, both now sit huddled bout their capitol and most important worlds.  The Republic fleet is now dedicated to protecting Coruscant and Kuat while ensuring the route between them is safe.  Even with how diminished the Republic is it allows it's fringes to be slowly chewed on by pirates.  The Sith Empire has hardened it's short borders with a focus on maintaining Korriban and Raxus and proven willing to pay for when they do not wish to fight.  Both sides of been bled white, of warriors, of ships, and now of worlds.  They have small cores of loyal worlds and are still the most powerful forces in the galaxy but have fallen greatly from their heights.  The galaxy is no longer split between them, cracks formed and in them factions have grown and some people have flourished.  The cracks have widened and splintered the galaxy into countless little chunks with warlords and petty fiefdoms.  The most notable is the kajidic, the hutts have been exerting soft power to grow their influence over the galaxy.  Their borders expand slowly and in small amounts but their influence snakes out in tendrils that touch ever more lives.<br/><br/>The war began simply enough, at the edge of the Republic space to the northeast was Mandalore and some worlds traditionally ruled by the Mandalorians.  The ever difficult Mandalorians chafed under Republic rule, having lost autonomy not too long ago.  One militant sect reached out the Sith looking to aid in a war against the Republic.  The Sith were willing to use this opportunity and struck.  For years the war drug on with neither side able to secure the upper hand. To more and more people both sides seemed to be throwing resources at each other and so ever more people left the war if they could.  Planets broke away and signed their own peace, the Jedi and sith fractured into new sects, and even military units deserted completely.  The Sith were always known for infighting and so it came easy to them with individuals and groups breaking off and taking worlds, units, ships, or just their lightsabers to act for their own ends.  For the Jedi it was different, the arguments were often philosophical with dispute over the idea of fighting itself being prominent.  Some Jedi wish to persure pacifism and refuse to fight, some have taken the war to be their purpose and believe military might is needed for protection, and others cannot reconcile events or Jedi ideals.<br/><br/>For you much of this may not matter.  What is most pressing is that you are on Daalang in the Mid Rim and in the custody of the Four Path Syndicate.  Daalang sits on the crossroad of three trade routes and is on the outer edge of hutt authority.  The Four Path Syndicate controls most illicit trade in the region and a great deal of legitimate dealings as well.  The Hutts are their main opposition and have been trying to push them out economically.  Far from Republic or Sith authority there has not been many reports of a shooting war yet but piracy has been increasing lately.<br/><br/><br/><div align="center">------------------------------------------------------------------</div><br/>Players will be knight level characters that have obligation related to the Four Path Syndicate.  Force users and all other specializations are allowed.  Players will begin play on Daalang and are detained by the the Four Path Syndicate.<br/><br/>For characters I will need a name, appearance, background, and completed sheet with character stats.<br/><br/>Feel free to ask any questions that may help.