<div class="floatright">(https://i.imgur.com/LhQcugl.jpg)(https://i.imgur.com/75s1gSq.jpg)</div><strong>Name:</strong>Irene Vincent<br/><strong>Class:</strong>Techknight 6<br/><strong>Race:</strong>Human [7 pts]<br/><strong>Alignment:</strong>True Neutral<br/><strong>Backstory:</strong>Irene never considered herself a hero.  A street kid, she'd run away from an abusive household and earned her keep helping to strip stolen vehicles for parts.  Eventually, she graduated from that to modding vehicles for street racing, at least until her crew was absorbed into a bigger gang.  When the new management started thinking she was better suited for turning tricks on a corner instead of working in a garage, well, she decided it was time to part ways with her second family too.<br/><br/>Nobody wanted to hire on a mechanic without certification, but she could handle a crossbow and knew her way around the streets.  Bounty hunting was supposed to be a side-gig, something to put food on the table until she could find something less dangerous.  While she was hauling in a fence, she noticed a suit of damaged Techknight armor among his goods, a trophy from some do-gooder who'd stuck his nose too deep into the wrong criminal psychopath's business.  It seemed like something that would give her an edge, and no one would miss it, so she picked it up for herself.<br/><br/>That was years ago.  At first, it was a ragged, battered suit that hung off her shoulders too loosely, but slowly she learned its mechanisms as she refurbished it.  Once it was fully up and running again, she began personalizing it, traded for strange new devices, and implimented them into the suit as well.  She's noticed that people look at her differently when she wears the armor, they see her and feel reassured, safe.  The street kid's hard edges are still there, she swore The Creed because she didn't trust herself to know right from wrong without it.  Still, with each year, the armor becomes less of a mask, and she has to fight the nagging of her better nature a bit more.<br/><br/>She originally joined the Freelancer's Guild because she needed ready access to Dimensional Travel to hunt down marks who'd left the confines of the city.  However, it's brought her into contact with more Techknights, and while the Arbiters still have their hooks in her for the moment, she's been looking to pivot towards full-time adventuring of late.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Numbers</div><div class="spoiler_body"><strong><span class="bbc_u">Abilities</span></strong> [77 pts]<br/><strong>STR:</strong>  14 (+2)<br/><strong>DEX:</strong>  18 (+4) (+7 Save)<br/><strong>CON:</strong>  15 (+2) (+5 Save)<br/><strong>INT:</strong>  12  (+1)<br/><strong>WIS:</strong>  14  (+2)<br/><strong>CHA:</strong>  12  (+1)<br/><br/><strong><span class="bbc_u">Combat</span></strong><br/><em>Initiative</em>:  +4<br/><em>AC</em>:  20<br/><em>HP</em>:  52<br/><em>EP</em>:  40<br/><em>Battle Axe</em>:  +5 to Hit; 1d8+2 Slashing Damage; Melee<br/><em>Bola</em>:  +7 to Hit (+Advantage); 0 Dmg; Rng 30'; 5 HP to Break; Ammo 3, Non-Penetrating<br/><em>Heavy Blaster Pistol</em>:  +7 to Hit; 2d6+4 Force Damage; Range 100'<br/><br/><strong><span class="bbc_u">Skills</span></strong><br/>Engineering +4<br/>Helm +7<br/>Insight +5<br/>Perception +5<br/>Survival +5<br/>Interrogation +4<br/>Streetwise +5<br/>Stealth +7<br/><br/><strong><span class="bbc_u">Proficiencies</span></strong><br/>All Armor and Shield Profs<br/>All Simple and Martial Weapon Profs<br/>Playing Card Gaming Set Proficiency<br/>Thieves' Tools Proficiency<br/>Tinkerer's Tools Proficiency<br/><br/><strong><span class="bbc_u">Languages</span></strong><br/>Common, Draconic<br/><br/><strong><span class="bbc_u">Background</span></strong><br/><strong><em>Urban Bountyhunter</em></strong><br/><em>Ear to the Ground</em><br/>You are in frequent contact with people in the segment of society that your chosen quarries move through.  These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society.  This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.<br/><br/><strong><span class="bbc_u">Attributes</span></strong><br/><strong>Techknight</strong><br/><strong>1)</strong>  +2 Combat Techniques<br/>     ●  Blackout<br/>     ●  Steady Hand<br/>     +1 Connected (Techknight Order)<br/>     Techknight Armor<br/><br/><strong>2)</strong>  +1 Item:  <br/>     ●  <em>Flame Thrower Gauntlet</em> (Spell-Like Ability 3: Burning Hands as Lvl 2 Spell) [3] <br/>     ●  <em>Helmet Optics</em> (Features 1: Darkvision 60') [1]<br/>     ●  <em>Environmental Systems</em> (Features 1: Heat Regulation) [1]<br/><br/><strong>3)</strong>  +1 Extra Actions<br/>     +1 Protected (-1 Melee Damage)<br/><br/><strong>4)</strong>  Ability Score Improvement (+1 Str, +1 Wis)<br/><br/><strong>5)</strong>  +1 Combat Technique<br/>     ●  Judge Opponent<br/>     +1 Protected (Ranged Damage)<br/><br/><strong>6)</strong>  +1 Item:  <br/>     ●  <em>Improved Flame Thrower Gauntlet</em> (Spell-Like Ability Burning Hands as Lvl 3 Spell) [1]<br/>     ●  <em>Tracking Suite</em> (Edge 1:  Advantage on Survival Checks to follow Tracks) [1]<br/>     ●  <em>Reinforced Plating</em> (AC Bonus 2) [2]<br/>     ●  <em>Sealed Air Environment</em> (Resilient: Lack of Air) [1]<br/>      +1 Skill Proficiency (Interrogation)<br/><br/><strong>Discretionary Points</strong> [11 pts]<br/>Connected (Arbiters) [1]<br/>Massive Damage Lvl 3 vs Bounty Targets [3] [+1d6 Dmg]<br/>Item 1:  <em>Heavy Blaster Pistol</em> (Weapon 6: Range 3, Damage 3)  Dmg: 2d6 Force Damage, Rng 100' [4+1]<br/>Skills 2:  Streetwise, Stealth [2]<br/><br/><span class="bbc_u"><strong>Defects</strong></span> [-5 pts]<br/>Obligated: <em>Bounty Hunters' Guild</em> [-2]<br/>Secret:  <em>Stolen Techknight Armor</em> [-2]<br/>Social Fault: <em>Honor Code: Hunter's Creed</em> [-1]</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bounty Hunter's Creed</div><div class="spoiler_body">●  No Bounty is Worth Dying For<br/>●  People Don't Have Bounties, Acquisitions Have Bounties<br/>●  Capture by Design, Kill by Necessity<br/>●  No Hunter Shall Slay Another Hunter<br/>●  No Hunter Shall Interfere With Another's Hunt<br/>●  In the Hunt One Captures or Kills, Never Both<br/>●  No Hunter Shall Refuse Aid to Another Hunter</div></div>