Aria nodded at the tap, suppressing a grin at the sounds; as they moved through the dining room she noticed the long table actually opened into an ovular shape, with an open center; someone could've stood in the middle of it - or hung, she reflected with a chill, noticing a loop fixture on the ceiling which could've been used to dangle thick rope or chain down into the open space within the table. The walls were carved into shallow relief sculpture; the curved inner long wall of two women seeming to tear apart from one (Kass with her ecclesiastical knowledge would guess this represented the event at the dawn of creation when Selune and Shar had split apart from a common primordial goddess) and the curved outer wall into a row of dancing nude women with knives, their postures much like the ones the sirines had used when fighting in the street behind the theater.<br/><br/>Aria reactivated her blink yet again and opened one of the doors leading back to the central sanctuary as she passed it, to open up more escape portions, and to peek in to confirm, as far as she could see and hear, their recent handiwork in that room was still undiscovered.<br/><br/>The far doors opened into a rather densely laid out, but neatly organized, kitchen. Every wall was lined with overhead cupboards, and long continuous tables for cuttting or fire pits for grilling; the middle of the room was set of four island tables built into the ground, with many pans and utensils hanging from hooks overhead. Yet another pair of thick, soundproof-looking double doors was at the far end, and an even thicker and multiply-bolted door in the left wall; the first leading outward from the circle they had seen since the first room with its three magical two mundane outward-facing doors. A few closed cylindrical urns and rinds on the floor near the door near it gave the impression that it was opened now and then to throw out refuse from food preparation.<br/><br/><br/>Forget if I ever said before, but I 'don't believe in' level drain either, and replace it with 'semipermanent  negative levels':  anytime a character would have level drain, they instead have semipermanent negative levels: negative levels that don't go heal naturally / go away with time, but can be healed by Restoration and other effects that cure negative levels, even if more time has elapsed than normally allowed by Restoration (1 day / caster level.)<br/><br/>Restoration also cures Con points lost due to death (1st level characters lose 2 Con instead of a level.) (It already cures all ability damage and drain).<br/><br/>It's worth noting the distinction between ability damage and drain; the former heals naturally and by more spells (like Lesser Restoration). The sirine touch, and most ability score damaging spells and abilities like the rogue's Crippling Strike and swashbuckler's Weakening Critical, deal ability damage rather than ability drain. Ability damage is not that bad really - unless an ability score goes to 0, which makes you helpless, or Con goes to 0 and kills you. 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