Hmmm, question for GM. Consider this is espionage game and less a combat based DnD game (there will be combat but much less). Then would the traditional<em>6 combat encounters (1 easy, 4 medium, 1 hard/boss fight CR wise), 1 RP encounter, 2 Skill Challenge and 1 Puzzle/Mystery</em>formula (determine when chars level up) changed to; 6 skill challenges (1 easy; DC 10 check, 4 medium; DC 15 checks and 1 hard; DC 20), 2 RP encounters, 1 combat encounter (easy or mediocore) and 1 puzzle/mystery.<br/><br/>Note; skill challenges would count also social skills like diplomacy for gather information or perform:dance check avoid embarrassment in noble's party and reduce chance to succeed gather information. Of course those types who do more traditionally violent work in city (party's muscle) would use more traditional formula. Or how GM determines when level ups occurs?