<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=86315.msg3795719#msg3795719">Quote from: Admiral J on 20-10-2010, 05:31:03</a></div></div><blockquote class="bbc_standard_quote">In the interest of keeping with the theme, I too will be playing a cleric!<br/><br/>Half-elven jerk*/magic-user, go!</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>A few notes:<br/><br/>Alignment: Alignment to me as DM is a guide, not a straitjacket.  I'm not going to be scrutinizing character actions for the slightest mis-step from alignment.  "Evil" doesn't mean doing bad every minute of every day.  Now if your character gets in the habit of helping old ladies carry their groceries inside (with no ulterior motives), then yeah, enough of that might make me go "hmmm."  But in real life, morality is more complex than a single label...historical accounts talk about how some of the administrators of the Nazi death camps would come home to play with their kids and hug their wives just as if they hadn't gassed a few thousand people that day...<br/><br/>Priests of Loki gain the following powers:<br/><br/>First Level:<em>Loki's Luck</em>: You may choose<em>one</em>of the three following bonuses.  Once made, the choice cannot be altered for the life of the character.<br/><br/>1) A +1 to all saving throws<br/>2) A bonus of -1 to Armor Class<br/>3) A bonus of +1 on to hit rolls<br/><br/>Fourth Level:<em>Invisibility</em>, once per day.  This may be cast on an object of up to 2 pounds per level of the priest.  The object cannot be living.  The spell lasts for one turn, plus two rounds per level of the priest.  Use of the object to carry out any attack terminates the spell, as does the object being more than 20' from the priest.  This is typically used to enable the priest to conceal an object about his or her person.  The spell requires no verbal or somatic components, and takes effect instantly.  Note that this instance of<em>invisibility</em>is subject to all the usual limitations of<em>invisibility</em>(the object can still be discerned by touch,<em>true seeing</em>will reveal it,<em>dispel magic</em>will, if successful, cancel the spell, etc.<br/><br/>Seventh Level:<em>Loki's Trickery</em>.  Once per day, the priest of Loki may affect the outcome of a random event.  In game, this means the player of a priest of Loki can select a die roll of him/herself, or an opponent who is attacking the priest, to be affected by Loki's Trickery.  Eligible die rolls include, but are not limited to, to-hit rolls, saving throws, damage rolls, and ability checks.  Rolls made by the DM for other purposes (like determining the outcome of a search for treasure) may be eligible, at DM's discretion on a case by case basis.  When Loki's Trickery is invoked, the die roll is made twice, and the player of the priest of Loki chooses which roll he/she wishes to have apply.<br/><br/>Authmund has the following trait:<br/><br/><strong>Scrapper.</strong>Often reviled and mocked by his peers, Authmund often had to resort to physical means to defend himself.  Thus, he is a notch better at hand-to-hand combat than most men of his meager experience and station.<em>+1 to hit and +1 on damage in unarmed combat.</em>