Ah!  Thanks, that's some background on Space Marines that helps to know!  Yeah, obviously the origin story I had in mind wouldn't work.  I was trying to kill two birds with one stone, (aka, get to play a Space Marine, which I always liked the concept of... in everything from Warhammer 40K to Starcraft) and what seemed like a good way to help with the in game goal of increasing the moral and combat effectiveness of "The Reliquary of Alexander".<br/><br/>Still, I'd guess that I can still have my concept (aka, a power armor wearing, gun toting killing machine who's equally useful as a bodyguard for the Rogue Trader as he is firing a giant ship based laser cannon...), just so long as we can figure out a way to do it inside the Canon of this particular universe.  Any thoughts?<br/><br/>From what I've seen of the Arch-Militant, that might be a way to go...<br/><br/>Of course, if TGT actually would like an actual Space Marine to show up... (and he has a good plot reason for it...) then that'd work too.  (Being a Captain Kirk style alien girl chaser is not, after all, the primary focus of the character I am working on, just one of several possible angles to role play around... If I can play an AD&D paladin without blowing any alignment restrictions, I could probably handle a Deathwatch Space Marine, although sacrificing some uber-power for some extra flexability in the mental department would be good too... I could wrap my mind around either variation on my current character concept plans.)