<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Post headers</div><div class="spoiler_body"><div class="floatright">(https://i.pinimg.com/564x/40/de/a0/40dea0ccabcb4ba780945d6642abb562.jpg)</div><strong>Name:</strong> Gnorthi Blixblim<br/><strong>AC:</strong> 14 | <strong>HP:</strong> 10/10<br/><strong>Passive Perception:</strong> 11 | <strong>Initiative:</strong> -<br/><strong>Spell Slots</strong> 2/2<br/><strong>Tagging:</strong> Whoever<br/><strong>Content</strong> Whatever<br/><strong>Actions</strong> -<br/><hr/><hr/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img height=200]Your Character's Image[/img][/floatright][b]Name:[/b]<br/>[b]AC:[/b] Your Armor Class | [b]HP:[/b] Current / Max Hit Points<br/>[b]Passive Perception:[/b] 10 + Wisdom (Perception) Modifier | [b]Initiative:[/b]<br/>[b]Spell Slots[/b] Current / Maximum<br/>[b]Tagging:[/b]<br/>[b]Content[/b]<br/>[b]Actions[/b] (for combat use)<br/>[hr]<br/>[hr]</code></pre></div></div><hr/><br/>We open our story within the bowels of the Underdark. Rough stone walls surround you in near-darkness, a dull roar of unseen activity echoes around you, and the air is slightly stale and just a little warmer that is comfortable. Thankfully though,<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"The Underdark"</div><div class="spoiler_body">This tavern is situated in a cellar beneath Waterdeep's street level, and with a 5' ceiling abovehead, and quirte dim torch lighting, it exclusively caters to dwarves and smaller-statured people. The Underdark has a distinctly working-class, almost seedy character, and can be rather rowdy at times - trespassers and serious transgressions (brawling is one thing, <em>fighting</em> is another!) is swiftly dealt with by either the bouncers manning the door, or the proprietor himself, Amaquel (https://i.pinimg.com/564x/9c/f7/70/9cf7706541d6f5911ad9e4af55c950f4.jpg), a gnome with a keen eye and lots of daggers behind the bar. In addition to being a watering hole for shorter laborers, The Underdark is also "rumored" to be a place where illegal goods can be fenced and swords can be hired. </div></div>is just the name of the tavern in the Trades Ward where our subjects -<strong>Sarkat</strong>, a goblin Warlock,<strong>Belni,</strong>a halfling new to the adventurer's life, and<strong>Kotch</strong>and<strong>Tucker</strong>, two rather professional Harengon - have found themselves frequenting and odd-jobbing for.<br/><br/>Night has fallen on this<strong>10 Mirtul, 1492</strong>, and the heat of an early-arriving summer still lingers in the streets. Song fills the tavern, led by Karrna (https://i.pinimg.com/564x/58/7a/a5/587aa52abefaeacc1ad9089db422c4c6.jpg), a dwarven musician recently hired by Amaquel. Dice clatter across a mixed table of two gnome,s a harengon, and a halfling, while a trio of kobolds eyeball them and guzzle drinks. A fourth kobold (https://i.pinimg.com/564x/d3/4c/c2/d34cc20e3dac063b505e722bd59e3c1e.jpg) has claimed a tabletop for herself, dancing unsteadily and trying to keep up with the dwarven song as loudly as she can - a spectacle which has some patrons cheering and others avertign hteir gaze... and at least one of the bouncers (https://i.pinimg.com/564x/2b/05/60/2b056023423c80f7d0fba31e35b7f234.jpg) covering his ears at the loud mangling of his native tongue.<br/><br/>it's a busy night, and already some patrons are getting cozy with each other... and before hte night's out it's possible wanderign hands might change to flying fists, in this place.<br/><br/>What are your characters doing, tonight?