<div class="floatright">(http://i72.photobucket.com/albums/i163/notdesirable1989/avatars4others/2-1012201F3302.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">6m personal All-Encompassing Sorcerer's Sight</div><div class="spoiler_body">ALL-ENCOMPASSING SORCERER’S SIGHT<br/>Cost: 6m; Mins: Occult 5, Essence 2; Type: Reﬂexive (Step 1)<br/>Keywords: None<br/>Duration: One scene<br/>Prerequisite Charms: Spirit-Detecting Glance<br/>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to  see motes, Essence-fueled effects,<br/>power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reﬂexive visual Awareness rolls.<br/>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character. Dematerialized and invisible creatures and effects are considered visible. The character recognizes all artifacts, manses and demesnes as such. The character can automatically recognize a creature with Essence 4+ as a supernatural creature. <strong>Characters using Stealth to avoid detection are not automatically revealed by their Charms, Essence trait or carried artifacts—</strong>for the same reason that colorful clothing does not automatically void mundane attempts at stealth. Instead, add the  target’s Essence in dice to any attempt by the character to pierce mundane or magical Stealth.  Similarly, this Charm does not automatically void disguises, magical disguises and similar deceptions, although circumstances might warrant a bonus to see through them.<br/>If the character makes a conscious attempt to analyze what he sees, this Charm allows an (Intelligence + Occult) roll to do so. Identifying the exact effects of an unknown Charm or spell is difﬁculty 5. Gauging the rating of a person’s Essence trait, a demesne, a manse or an artifact has difﬁculty 2.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3m personal Judge's Ear Technique</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/>For the most part, Sky remained quiet to let people handle matters on their own.  She had more than enough to think about.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=158504.msg7395575#msg7395575">Quote from: PaleEnchantress on 17-12-2012, 00:59:37</a></div></div><blockquote class="bbc_standard_quote">"Infinite Sky" It chimed in to Crow and her conversation, leaving Zain with his more innocent companion. "Euthanizing the Neverborn, as you put it, is not only a good idea but it's absolutely necessary to prevent them from dragging everything that ever has or ever will exist into a void of complete nothingness. I believe they want revenge more then release, for they will not accept that release may be granted to them without the destruction of all else that came after them." Widow couldn't bring itself to care too much for the extrapolation of the Neverborn that everyone was having. All of the theories being thrown around were things it had considered long ago, and none of them could be acted on at present. <br/><br/>"Oh but you all will leave ghosts alone." Widow glared at Infinite sky "No solution needs to be engineered, because for many ghosts there is no problem. And for those with a problem....well, like it or not, we have much need for soulsteel. I know how to forge it."  The last part was a lie. It was the ghost Seraphic Deviltry who had the power to torture it's ghostly kin into material substance. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"That's one hypothesis with the Neverborn, though we aren't certain.  As with ghosts, I was hoping to see if I could reverse engineer the state of the Neverborn in order to form a plan, but it's too much conjecture."  The next part got her attention.  "But no, there is far too much soulsteel, because there shouldn't be any.  It was wrong in the First Age when used as a punishment for crimes, when Lethe would simply clean the soul, and it's certainly wrong now.  Thankfully, though, you don't actually know how to forge it."<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=158504.msg7398637#msg7398637">Quote from: Zaer Darkwail on 17-12-2012, 10:36:05</a></div></div><blockquote class="bbc_standard_quote"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shine + anyone able read old realm and see the text</div><div class="spoiler_body"><em>"Why you started try <strong>convert</strong> me and Widow of all things with your mantra?! That certainly draws ire of neverborn upon us! Be just glad it did not cause any strong visual effects which would scream that some weird stuff is happening in this tavern! Now only we got spooked patrons. I am not sure what that resonance did but it felt explode away from me wide radius!"</em><br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"Crow, if simply having someone preach the joys of Creation and blessings of fertility are enough to trouble you, I don't think you should go to Greenhaven.  You're going to be hearing an awful lot of it there."