<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4742725#msg4742725">Quote from: TheGlyphstone on 05-06-2011, 06:09:34</a></div></div><blockquote class="bbc_standard_quote">At 4 power/3 space for each Poor macrobattery, and 9 power/5 space for each Poor lance, with 32 power/29 space to spend (your most conservative estimates), and 5 weapon slots to fill on a Lunar hull, I'd suggest 2 Titanforge Lance Weapons (1 Port, 1 Starboard) and 3 Mars-pattern Macrobatteries (1 port, 1 starboard, 1 prow). That'd use 30 power and 19 space, giving us 1 power and 10 space unused.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's probably what I'd do... although if we had enough spare power (we'd need 35) I might take a third lance in the front instead of the Macrobattery... if we used the macrobattery on each side to take out the opponent's void shields, assuming we had a single opponent, we could get two unopposed lance hits in one attack action to an enemy ship that way... (as the prow gun on a cruiser can fire port and starboard, giving us three shots to either of those directions... making broadsides our best bet in our cruiser...)<br/><br/>A single lance to either side isn't bad, of course... just not quite as devastating as two lances hitting the same target right after a macrocannon battery knocks their shields down.  IMO.<br/><br/>Of course, if a bad guy can stay either forward or aft of our cruiser, having a lance forward means that even a single void shield could stop us from hurting them... baring really good rolls.  (A lance can get multiple hits if you roll well enough though... so it's not THAT bad... but a macrocannon is easier to hit more than once with...)<br/><br/>The one problem with having the Mars Macrocannons and the Titanforge Lances is the range is still only 6... which means a quick ship with better range... or a REALLY quick ship that can get into our rear quadrant is going to be a problem... better range on the ship's guns would help a LOT with that... as we could turn and start giving broadsides earlier, reducing the difficulty of fighting faster or better ranged opponents.<br/><br/>But I have no idea the difficulty of getting a Sunsear Laser Battery... (the only weapon in the main book listed with a better range) or anything about other weapons that might have better ranges...