<div class="floatleft">(https://elliquiy.com/elluiki/images/a/af/Broot_2.jpg)</div><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Broot</span></strong></span><br/><strong><span class="bbc_u">Age</span></strong>: 23<br/><strong><span class="bbc_u">Occupation</span></strong>: Mercenary<br/><strong><span class="bbc_u">Character Turn Ons</span></strong>: Dominating and humiliating males, Aggressive/combative sex, Nipple pinching and pulling, Size/Strength difference.<br/><strong><span class="bbc_u">Backstory</span></strong>: As many young Goliaths from the border mountains do our young barbarian joined a warband of youths offering their services to the Kingdom of Estara as mercenaries. She took the name Broot as this was how many of the human soldiers of the Estaran military would refer to the Goliath upon first encountering her. Tall even for a Goliath Broot is just under eight foot tall with long raven hair shaved on one side. Her skin has light greyish hue with blood red striations on her face, left breast and arm. her nipples and labia are a considerably darker shade of grey.<br/><br/>Broot as a berserker and used to cold climes almost invariably goes naked save for a broad leather belt to hold her handaxes and shoulder strap to attach her backpack and javelin quiver. Her nipples are pierced by thick bronze rings welded to be unremovable unless cut. When her warband elected to return to their mountain home Broot decided to remain in the employ of Estara having come to love the mayhem of battle.<br/>https://ddb.ac/characters/37331149/1KTa2y<br/><br/><hr/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Broot</span></strong></span></div><br/> <strong><span class="bbc_u">Class:</span></strong> Barbarian, path of the berserker 5<br/> <strong><span class="bbc_u">HP:</span></strong> 65 <strong><span class="bbc_u">AC:</span></strong> 15 <strong><span class="bbc_u">Speed:</span></strong> 40ft <br/> <strong><span class="bbc_u">Stats:</span> </strong><span class="bbc_u">Str</span> 16, <span class="bbc_u">Dex</span> 14, <span class="bbc_u">Con</span> 16, <span class="bbc_u">Int</span> 8, <span class="bbc_u">Wis</span> 8, <span class="bbc_u">Cha</span> 12 <br/> <strong><span class="bbc_u">Proficiency Bonus:</span></strong> +3 <strong>Saves:</strong> <span class="bbc_u">STR</span> +6, <span class="bbc_u">CON</span> +6<br/> <strong><span class="bbc_u">Languages:</span></strong> Giant, Orc<br/> <strong><span class="bbc_u">Background:</span></strong> Outlander<br/> <strong><span class="bbc_u">Features/Abilities:</span></strong><br/> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rage</div><div class="spoiler_body"> In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.<br/><br/>While raging, you gain the following benefits if you aren’t wearing heavy armor:<br/><br/>You have advantage on Strength checks and Strength saving throws.<br/>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.<br/>You have resistance to bludgeoning, piercing, and slashing damage.<br/>If you are able to cast spells, you can’t cast them or concentrate on them while raging.<br/><br/>Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.<br/><br/>Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Unarmored defence</div><div class="spoiler_body"> While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Reckless attack</div><div class="spoiler_body"> Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Danger sense</div><div class="spoiler_body"> At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.<br/><br/>You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Frenzy</div><div class="spoiler_body"> Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Extra attack</div><div class="spoiler_body"> Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fast movement</div><div class="spoiler_body"> Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Natural athlete</div><div class="spoiler_body"> You have proficiency in the Athletics skill.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stone's endurance</div><div class="spoiler_body"> You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powerful build</div><div class="spoiler_body"> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mountain born</div><div class="spoiler_body"> You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wanderer</div><div class="spoiler_body"> You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tough</div><div class="spoiler_body"> Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</div></div> <br/> <strong><span class="bbc_u">Skill and Proficiencies:</span></strong> Athletics, Acrobatics, Intimidation, Perception, Survival, Light Armor, Medium Armor, Shields, Martial Weapons, Simple Weapons<br/> <strong><span class="bbc_u">Inventory:</span></strong> Maul, 2xHandaxe, 3xJavelin,2xHealing potion, Backpack, 50' Hempen rope, 10xTorch, Tinderbox, Wineskin, Hunting trap<br/> <br/></div></div>