A PM I got today reminded me that I've already botched something up: the Weather.<br/><br/>The Weather Watcher skill can be used to predict the weather. It's a pretty powerful skill. At the start of every<em>session</em>, one character can use their Weather Watcher skill (helped by Help and wises) in a Versus Test against the current season to try to predict the weather. If successful, the player gets to choose the weather that takes hold<em>in the next session</em>. If he succeeds by more than two, an unseasonable weather condition can be chosen. That weather pattern holds until a weather-related Twist occurs, or until the session is over. The GM determines the weather in a failure. Help on a WW Test can come from the Scientist skill and appropriate Wises.<br/><br/>Spring has a seasonal factor of 6. So you would make a Versus Test against that number of dice. Let me know if you'd like to make this Test. We'll do it before facing the first obstacle.