<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167093.msg7853131#msg7853131">Quote from: Sahariel on 09-03-2013, 21:03:34</a></div></div><blockquote class="bbc_standard_quote">So, one more announcement. I tinkered with the homebrew a bit more--please edit the post containing your sheet so that it includes a list of all your unique abilities and a description of them, e.g. your characters initial unique ability, and any purchased with SP. In the interest of maintaining game balance, all players will have an equal number of unique abilities.  If I have already approved unique abilities for your PC, you're golden. This just means that if you have two or three unique abilities the other PCs have to catch up before you can ap for another one.<br/><br/>Abilities obtained from epic level encounters, templates unlocked through epic level encounters, and abilities granted by artifacts gained over the course of play will be excluded from the cap.<br/><br/>S<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My Myth Weaver sheet already contains that information but Ill add it to the forum page too. The myth weaver sheet will have details of Na'Amah's abilities in total. The forum post will just have the unique abilities bought through soul power.<br/><br/>One nitpick is the ability "Green with Envy" I made as flavor ability. It's significantly less powerful than it's other salient abilities, or what I'd expect others fiend lords and ladies abilities to be.  If ignoring it isn't okay I'm fine with either increasing its power or just dropping the ability completely. Or Maybe it stays as is but evolves into Perfidious Magic since that ability blurs the lines. It was already approved but it was given a contingency and I'm not sure how that works with what you outlined. Either way I'm flexible.<br/><br/><br/>Edit: Charsheet post edited Salient Ability spoiler added.