As the party makes plans, Iskander and An'zara wait for Morgan to creep as close as he can without getting spotted.<br/><br/>Which is SHOCKINGLY far.<br/><br/>Under the party's worried gaze, the halfling is able to creep through the tall grass to the rocky outcropping and stay pressed to the opposite side of it.  He overhears the men chatting with each other about how they hate waiting and hope that their next target is pretty as the boss won't be happy with ugly catches.  They also have some unsavory things to say about each others mothers, though it amuses them more than anything else.<br/><br/>With Morgan securing a strong flank, An'zara and Iskander creep forward as stealthily as they can manage.  The band of ruffians are so focused on the road they don't even notice the pair of them creeping forward in the grass until they're comfortably in charge range.   In fact, the first thing they hear is the sound of the air warping and sparking as a magical bolt strikes the most well-armed thug in the group square in the side of the head.  He yelps and squints from the sparks flying in front of his eyes towards the direction he was struck from.<br/><br/><strong>"What the blazes-?!   Get your saps out!  Some fool's attacking us!"</strong>The man barks out, his three cohorts fumbling for their saps.<br/><br/><br/>((OCC<br/>Combat Starts!  Round 1.<br/>All 4 enemies are up and the surprise round is over.  The leader is dazzled and looks to have a nasty burn mark on his face from the bolt.<br/><br/>An'zara is 50' feet away from them,  Iskander can be within 20ft and Morgan can be in any distance he cares to be, given his freedom of positioning.<br/>Anyone else is back at the treeline 170 ft. away where they couldn't effect a stealth roll.  You can still move forward for the surprise round and then take another action this round.<br/><br/>I've rolled initiative for the bandits in case it comes up but I'll be mostly taking things in post order more than anything else, for ease of play. ))