<strong>Aleria</strong><br/><br/>As she lay on her discarded rags heaving, Aleria could see the tall, handsome devil approach her again, his throbbing shaft of flesh ready to sink into her damp sex and deliver its sinister essence into her core as she left herself defenseless. The dark red organ was pulsing with power, it's shape, size everything about it was made for the sole purpose of breeding a female - her. The young wizard had only a few moments to inspect the glorious member before the fiend lowered himself to her and climbed between her thighs.<br/>"Now I will make you my bride, and forever mark you such with my seed. You will bear my spawn girl, and accept everything that comes with it." he whispered as he guided himself to her entrance and forced her moist lips apart and dipped the head of his tool into her. He was large, impressively so and perhaps even longer than the orcs that ravaged Aleria before. However, the devil took care not to damage her, and entered her slowly, enjoying he cruel slowness of the act as his shaft smoothly sank deeper and deeper into the foolish girl until he was at her cervix. Aleria was stretched to her limit and she never felt so full before... if her infernal lover went rough on her she would no doubt tear up.<br/>"You're a tight little thing. You've been a virgin not long ago I wager... too bad you couldn't offer your maidenhood to me as well." the baatezu mused as he started grinding his hips and moving in and out of the redhead's power-hungry cunt while running his hands over her body to feel her up. His touch was hot against her skin, even in her current state. Not searing hot, but several degrees above Aleria's own body temperature for sure, and his rod felt like a poking iron moving in her tunnel... except what should have been pain was something else... something she never experienced before! Like it or not, her body was accepting the monster that was working toward leaving her with a bastard child in payment for some higher form of magic it promised... and the thought of the reward made the feeling even more intense for the redhead. Did whores feel this kind of thrill when they served their customers for gold? There was no way the promise of coin could have the same effect... after all, Aleria was promised so much more that she gave herself willingly to this soul-stealing monstrosity!<br/>The devil's moves became quicker and his member pushed deeper and deeper into her core, spearing her twat ever more eagerly as he approached his peak. When he did, he sheathed himself to the hilt, penetrating the wizard's cervix and unleashing the molten torrent of his potent goo directly into her womb!<br/>Dismounting her with a satisfied grin, the devil rubbed his still hard, cum-soaked rod into her face. "Clean it, bride." he commanded, and didn't wait for an answer, shoving it between the redhead's panting lips.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanic stuff</div><div class="spoiler_body">You can choose if Aleria has another orgasm from being bred in exchange for power. If she does, she has to Fort save against DC 20 or take another level of fatigue (going to Exhausted)...<br/>The devil rolls a 19 against fatigue himself, with the DC he had to beat being 12... 10 base +2 Aleria's charisma modifier and no additional +2s from previous climaxes. Now to see if he successfully planted his seed...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Impregnation check (don't view unless you want to know the result OOC and ahead of time)</div><div class="spoiler_body">19 vs DC of 10. Aleria is now pregnant with a baatezu's evil spawn.</div></div> </div></div><br/><hr/><br/><strong>Bremorel and Hunter</strong><br/><br/>The other two in the meantime already had a routine in sneaking through the secret tunnels, though it seemed very likely that their efforts were wasted up so high in the tower. If there was anyone on these levels, they didn't make any noise the girls could notice through the walls. As they moved along an outer wall on the way up, they passed a few mosaic windows and could look at the battle taking place not far outside the tower. It didn't look promising from anywhere. The allies were in disarray and the beastmen horde had almost routed the brave army that was breaking up into smaller groups. There seemed to be a lack of coordination among the humans, and Chief Graymane has withdrawn from the confrontation, leaving the Lady Paladin's forces on their own against the dark swarm of bestial enemies.<br/>Soon after continuing up on the stairs, the two lasses entered another chamber like the previous ones, but this one lacked any decoration or scrying pool, and was completely empty save for an altar in the middle that had a few religious items on it, such as some incense, a scroll with sacred text, and a flask of holy water. There was seemingly no trial or magic in this hall, and the large gate that led upstairs was open. Whatever the pilgrim's path was meant to teach was already over by now, and no hints or magical wards were needed for acolytes to know what they had to do in this chamber. Whatever it was, Bree and Hunter weren't required to do anything here if they just wanted to move to the final level on the Pilgrim's Path's stairs. The smaller set of doors that connected to the inquisition level were still closed and warded however, so the sorceress would need to dispel the barrier in order to gain access to the rest of this floor.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hall of Joining + some experience</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Altar: Knowledge (Religion) DC 10</div><div class="spoiler_body">At this point in the pilgrim's path there is nothing else to be learned by acolytes. They are expected to perform a basic service at the undedicated altar and swear an oath to their deity. Doing so doesn't grant any magical effects, but with all the lessons learned along the path, if the girls go through with the final step as well, they'll be able to multiclass into cleric without a teacher from this point on.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Warded door to the rest of the inquisition level</div><div class="spoiler_body">Requires Spellcraft DC 20 to start dispelling. Failure or any forceful attempt results in 1 point of electricity damage (no save). On a success the wards will shift and disappear once you complete a little puzzle  &gt;:) ...that is, figure out the exact way the magical barrier functions so you can best use your own magical energies to neutralize the obstacle.</div></div><br/>Gates to the top level: these are open and unlocked, not trapped and not warded at all. You can pass as you please, but it still takes about a minute of climbing stairs and navigating hallways to get to the highest floor.<br/><br/>Completing the Pilgrims Path earns Bree and Hunter 600 XP each. Remember that on leveling up you'll immediately gain base attack, save and hp increases (that are flat numbers) but you need to commit time and training to gain class features and spells or spend your newly gained skill ranks and feats.</div></div>