Yeah, I love that it makes those story opportunities...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Peak Behind the GM Screen</div><div class="spoiler_body">I know you know DW already, but just to explain and talk theory...<br/><br/>When I made the move of describing the oily feeling and the long fingers, I didn't have an idea strictly in mind. It was just like... A vague feeling of something amiss that I was pretty sure I'd be able to tie things into later.<br/><br/>In DW, that's called a Grim Portent, it's a way to make a SUPER soft move so that in the future I can either connect badness in a way that works well OR even basically flash back to that 6- in order to make a move when I normally wouldn't be allowed to! It kind of is a way of announcing "I'm putting a move in my pocket."<br/><br/>So now I have an idea for this and I'm like, "HEY UH, DON'T MIND ME, JUST LOSING MY MIND WANTING TO PORTENT MORE."<br/><br/>Depending upon post timing, I may reveal more of that portent to keep things interesting ;) I don't want to overwhelm with my sudden Tons Of Time situation, but I also don't want to give up good opportunities!</div></div>