<div class="floatleft">(https://i.imgur.com/LxmMkqC.png)</div><strong>Name:</strong>Arianna Brightstar (https://elliquiy.com/forums/index.php?topic=334326.msg15915522#msg15915522)<br/><strong>HP:</strong>45/45<br/><strong>AC:</strong>18<br/><strong>EP:</strong>40/40<br/><br/><strong>Rolls made:</strong>None<br/><br/><hr/><br/>Arianna frowned.  "I'm sorry, but I really don't think the 'finders keepers' thing is a good idea.  For one thing, it clearly benefits some of us more than others -- I've been on more than one adventure where I'd have been the only one getting<em>anything</em>if we played by those rules."  She shook her head.  "More generally, it gives everyone an incentive to try and get the most for themselves instead of working as a team.  We<em>need</em>to be able to trust each other in a crisis."<br/><br/>She tapped her fingers on the table idly.  "I believe it makes the most sense to divide coin and other liquid assets as soon as possible.  As for other items, we should keep a ledger of our findings so that there's no question of which items are part of the loot -- but in the meantime if letting one of us use an item would clearly benefit our survival chances, we should let them hold onto it until the job is over.  If we can't settle on who that should be, flip a coin or something.  I really don't think we should have one person carry all the valuables under any circumstances -- that's another perverse incentive, and I don't really see any purpose in it."<br/><br/>"And after we're done...well, I don't<em>like</em>bidding on things, but I can't think of a better way to decide who gets an item if more than one of us really wants it."<br/><br/>Of course, many adventuring parties who worked together in the long term preferred the "just give the item to whoever can use it best" system.  But that required a great deal of trust, and most of them didn't even know each other.