Reposting from the Recruitment thread:<br/>-------------------------------------------------------------<br/>So let's go with the Sunhammer then, for long-range sniping appropriate to our speed. That leaves us with 7 power and 7 space, and we've spent 39 SP by my count.<br/><br/>Let's get some Augmented Retro-Thrusters for another 3 Power, 0 Space, and 2 SP, so we can open the range easier when needed to use our speed and range. 4 power, 7 space left. 41 SP.<br/><br/>1 Space to upgrade from Pressed-Crew to Voidsman Quarters...a happy crew is a productive crew.<br/><br/>If we swap the Jovian Missile battery for a Sunsear Laser Battery, we're now fully geared for long-range combat, which I like. For 3 power and 3 space, leaving us with 1 of each, we get -1 Battery Strength, +1 Damage on hit, and +3 Range. No net change in SP.<br/><br/>Our ship will be fast, maneuverable, and capable of taking decently powerful potshots at enemies while dancing outside their range.<br/><br/>-----------------------------------------<br/>As for the Histories:<br/><br/>#1 would mean giving up the Retro-thrusters from the above mods, since it would put us into negative Power. I'm not terribly impressed with Adventurous.<br/>#2: Stoic is terrible. Definitely not this, Emissary of the Imperator is nowhere near good enough to suffer -1 PF from every increase.<br/>#3: Rebellious is annoying, but okay. Getting a piece of Archeotech would be awesome, and I can handle the hit to Tech-Use tests easy enough. So this gets my vote.<br/><br/>