<div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/bc/0b/82/bc0b82c0739a9badfa3357a54268c876.jpg)</div><strong>Name: </strong>Miranda<br/><strong>Aliases/Nicknames: </strong>A number of strange and unkind names and titles have been granted to Miranda, such as "Witch," "Madwoman," "Psycho Bitch," or others in the same vein.  She tries not to let them get to her.<br/><strong>Race: </strong>Half-Elf<br/><strong>Sex: </strong>Intersex/Female<br/><strong>Orientation: </strong>Gynosexual<br/><strong>Age: </strong>23<br/><br/><strong>Class/Archetype: </strong>Great Old One Warlock<br/><br/><strong>Personality: </strong>I don’t talk about the thing that torments me.  I’d rather not burden others with my curse.<br/>I have no patience for the petty squabbling of those who need to band together when true evil rises.<br/>This plane doesn't stand a chance unless everyone can work together. [Good]<br/>I'm quick to trust and make new friends, but very slow to forgive.<br/>Sometimes I forget that the rest of the world can't understand the truth.<br/><br/><strong>Appearance &amp; Equipment: </strong>Leather Armor, Light Crossbow with 20 bolts, Two Daggers (One hidden in left boot), Arcane Focus [Orb], Traveler's clothes, a strange black rock that doesn't reflect light, dice, and a belt pouch containing 0gp.  Bedroll given by Rosey.  A backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, a waterskin, and 50' of hempen rope.<br/><br/><strong>History: </strong>Miranda used to be your average half-elven villager of Fireshine: not always easily understood, but happy to make friends and bridge the gap between her two races.  Talented at dice, kind to everyone, she likely would have just found herself a wife and lived a peaceful life if she hadn't found that rock.<br/><br/>Rumors said that it fell from the sky, but who could say?  She was curious enough to touch it, upon which she vanished in a puff of crimson smoke.  Everyone thought she died, the funeral was solemn, but she returned after a year and a day.<br/><br/>She never told anyone what she'd seen, and people recognized the kind heart deep within, but Miranda had been forever changed.  Apprehension formed upon being outside at dark, she spoke in harsh whispers of "Those Who Live Above In Shadow," and she knew things that no villager could possibly understand.<br/><br/>It didn't take long for her to be exiled.  She was too sharp, too jagged to continue villager life, and after she'd accidentally nearly killed one of the elders during an argument about how best to reconcile with the Gladewalker village, the council felt it best if she leave and never return.  No longer was she Miranda Fireshine, but simply Miranda.<br/><br/>Thankfully, life as an adventurer came to her much more easily in her new state.  She'd never truly liked dresses, and leather armor felt more comfortable, as well as better protecting her from the elements.  Many creatures could not be reasoned with, but the more she traveled, the more she noticed: no one truly understood.  People squabbled like children who understood nothing outside their own little house, unaware of the hordes looming just outside the doors.<br/><br/>The few people she tried to convince either outright didn't believe her or fell into a state of delusion.  She was just strong enough to deal with it, perhaps the only one who could handle it.  It helped that she'd acquired various gifts to protect herself and others, which would only grow stronger the more she proved herself.<br/><br/>What she really wants, though, is simply to be able to make friends again.<br/><br/><strong>Misc. Notes: </strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Miranda</strong><br/><em>Half-elf Warlock 1<br/>Medium humanoid, chaotic good</em><br/>--------------------<br/><strong>Armor Class </strong>13<br/><strong>Hit Points </strong>11 (1d8+3)<br/><strong>Speed </strong>30 ft.<br/>--------------------<br/><strong>STR </strong>8 (-1), <strong>DEX </strong>14 (+2), <strong>CON </strong>16 (+3), <strong>INT </strong>10 (+0), <strong>WIS </strong>12 (+1), <strong>CHA </strong>16 (+3)<br/>--------------------<br/><strong>Saving Throws</strong> Wis +3, Cha +5<br/><strong>Skills </strong>Arcana +2, History +2, Intimidation +5, Investigation +2, Perception +3, Persuasion +5<br/><strong>Senses </strong>darkvision 60 ft., passive Perception 13<br/><strong>Languages </strong>Common, Deep Speech, Draconic, Elvish<br/><br/><strong>Actions</strong><br/>--------------------<br/><br/><strong><em>Unarmed Strike.</em></strong> <em>Melee Weapon Attack:</em> +1 to hit, reach 5 ft., one creature.<br/><em>Hit:</em> 1 bludgeoning damage.<br/><strong><em>Dagger.</em></strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft. or range 20/60 ft., one creature.<br/><em>Hit:</em> 1d4+2 piercing damage.<br/><strong><em>Light Crossbow.</em></strong> <em>Ranged Weapon Attack:</em> +4 to hit, range 80/320 ft., one creature.<br/><em>Hit:</em> 1d8+2 piercing damage.<br/><strong><em>Eldritch Blast.</em></strong> <em>Ranged Spell Attack:</em> +5 to hit, range 120 ft., one creature.<br/><em>Hit:</em> 1d10 force damage.<br/><br/><strong>Abilities</strong><br/>--------------------<br/><br/><strong>Darkvision:</strong> Thanks to your elf blood, you have superior vision in dark and dim conditions.  You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.  You can't discern color in darkness, only shades of gray.<br/><br/><strong>Fey Ancestry:</strong> You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br/><br/><strong>Awakened Mind:</strong> Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures.  You can communicate telepathically with any creature you can see within 30 feet of you.  You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.<br/></div></div>