I do have to add, from my perspective this feels a lot like Deathtrap A into Deathtrap B.<br/><br/>We start in cells...Okay, everybody's got to be somewhere.<br/><br/>We're surrounded by an army. Well...Crap. Okay.<br/><br/>We're told that we just have to fight for X many rounds and meet Y goals and Z will happen.<br/><br/>And if some of us die we will be resurrected.<br/><br/>So...<br/><br/>Other than taking time and dice rolling, it does feel a bit like 'Eventually you succeed/don't and the Drow huntress has your sorry asses resurrected and throws you into the Pit of Woe where you must (1) invade the temple of the dark god (2) get resurrected if you die again, probably (3) find the thing to let you defeat the Drow after X many variations on 'Do X until you succeed and anyone who dies will be resurrected.'<br/><br/>I'm not trying to encourage you to slaughter the party wholesale, but the problem, to me, feels like a combination of two things:<br/><br/>1) A lack of choice<br/>2) A lack of ability to affect fate (no matter what happens, we get resurrected, game moves on...So why bother?)<br/><br/>I'm not saying I'm not enjoying it. I am saying I think I'd enjoy it<em>more</em>if we weren't set up with such narrow choice sets that they're hardly choice-sets at all.