<div class="floatleft">(https://s-media-cache-ak0.pinimg.com/736x/41/d7/6b/41d76b6c131f89fbd3031c288b831381.jpg)</div><strong>Name:</strong>Drazzek Farstrider<br/><strong>HP:</strong>11 / 11<br/><strong>Location:</strong>Foundry Tavern<br/><strong>Tagging:</strong>Cosima, Kal, Rix.<br/><br/><hr/><br/>And, of course, Kal ended up completely missing his point. He had to admit to himself that he didn't mind the kid, and of course he grudgingly respected his desire to do some good in the world, but...well, he had once been as hotheaded and brash as Kal could sometimes be, and it had ended up really rather badly. Yes, people were in trouble, yes there were people missing and yes they needed to be found as quickly as possible...but rushing in blindly and without any kind of intel was worse than a bad idea; it was idiotic, and potentially suicidal. When you went on a search and rescue mission in the wild, you didn't just crash through undergrowth randomly, shouting out their name and bulling ahead without scouting the ground; that way, you would either end up missing who you were looking for, searching the same area several times, alert enemies and predators to your presence and - if you were very unlucky - possibly even stumbling upon some hidden danger that injured or killed you...and then where were you? You were the person who needed to be searched for and rescued, and your original target was no better off, and maybe even in a worse position because of all the noise and chaos you had caused.<br/><br/>No, what you did was organise a search area, attempt to whittle down the size of the area that they could be located in, scout out any well known hazards, then proceed to search in a methodical, organised way. You did logical, planned sweeps of the area, making sure to look in every place you could, but also move with as much caution as possible. You didn't want to move at a snails pace, no, but nor did you want to charge ahead recklessly; you might miss them, or injure yourself. It was a balancing act, to be sure, but Kal's gung-ho attitude was not about to yield any positive results. You had to be careful and methodical in territory that you understood, so how much more careful would you have to be in an area that you knew nothing about? They had no maps, no books, no survivors of the area...if they just ran in and searched random caves, they would get lost very, very quickly, and might end up activating something far, far more dangerous than they could handle. And even if they<em>did</em>find survivors...how the hell would they get out if they didn't know where they were in the cave system? He shook his head, still keeping half an eye on the door. He pursed his lips into a thin, irritated line.<br/><br/>"I'm not suggesting," he said somewhat tersely, "that we wait several days and then tiptoe in there like we're trying not to disturb a sleeping bear." He grimaced. He'd had to do that, once, back when he was still just a boy. Though the exercise was decent, he wouldn't suggest such a thing to anybody; there are far safer ways of staying in shape than attempting to outrun a large, angry mammal. "We should certainly leave today, as soon as possible. However, rushing in headlong like a stampede of elephants would be far from wise. There's a<em>reason</em>that nobody has returned, I would assume, and that<em>girl</em>," He shot an irritated glance at Kal, "is not about to get her father back if we all end up dead. We can't afford recklessness; if we're careless, we're dead. It's as simple as that." He turned his attention to Rix, eyeing her critically...if anybody knew anything about the caves beneath the city, she would. What's more, he would expect that she knew the value of caution; a refugee could not afford to be too brash or reckless. "Any information anybody has would be most useful in avoiding our grisly deaths." He lifted an eyebrow. Any intelligence would better be shared now, rather than later. He just hoped she actually had some actionable information; he hated going in blind. Too many unknowns. It made him grumpy, and even more "twitchy" than usual.