<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167093.msg7856032#msg7856032">Quote from: Kunoichi on 10-03-2013, 07:40:28</a></div></div><blockquote class="bbc_standard_quote">...And I've come up with a new ability I'd like Demi-Fiend to get, this one after coming to the realization that her over-reliance on negative energy leaves her with a slight lack of options when facing anyone with a Death Ward spell active. &gt;&gt;;<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Elemental Mastery</div><div class="spoiler_body"><strong>Mastery of Elements:</strong> Demi-Fiend can alter the energy of her innate touch attacks between acid, cold, fire, electricity, sonic, or negative energy damage, at will.</div></div><br/>I don't think it's too strong to be bought via souls, but I'd be willing to pick it up after an epic encounter, if need be. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/><br/>With regard to Mastery of Elements, the closest approximation that comes to mind is the Grave Knight Ruinous Revivification ability from Pathfinder and this only covers one element. I would be inclined to approve this ability if it allowed her to alter the energy of her innate touch attacks to one alternate element; but right now I am going to hold off on approving any more unique abilities until everyone has posted all of their unique abilities and I have an idea where everyone stands with regard to their number of unique abilities.