I don't object to Suffocate -- and it wouldn't matter if I did, since I have no say in what Nemesis gives me, so long as it's suitable for fighting the target in question.<br/><br/>Not that it matters, since I probably won't be attacking this turn, but shouldn't it be 7 ranks in Suffocate?  Nemesis 7 gives me 35 points, 21 of which is used for Deflect (fast projeciles, move action, ranged), leaving 14.  Suffocate is 2 points per rank, unless you added an extra like Ranged and forgot to mention it.<br/><br/>Consistent Nemesis powers is fine by me, as long as the enemies are more or less the same (as the gangers probably are) and the situation isn't different enough to warrant a radical change in strategy.<br/><br/>I do have to ask, as well: exactly how much operational leeway do Inimicus and Laughing Lady have?  Are they official agents of some organization (and thus have impressive-looking IDs that they can use to trump the authority of local police and the like), or must their operations be kept secret?  If they could bring down and capture a target that they were merely supposed to be scouting, would they be commended for the accomplishment or reprimanded (or worse) for disobeying orders?