<hr/><br/><strong>Adventurer Info</strong><br/><div class="floatright">(https://i.imgur.com/XqUmoxX.png)<br/></div><strong>Name: </strong>Spomenka (Menka) Myosotis<br/><strong>Race/Class: </strong>Half-Elf Clock Mage<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>Class:</strong> Clock Mage<br/><strong>HP:</strong> 16<br/><strong>Base Damage:</strong> D6<br/><span class="bbc_u"><strong>Stats</strong></span><br/><strong>Strength:</strong>   15 <strong>Constitution:</strong>   12<strong>Dexterity:</strong>   9<br/><strong>Intelligence:</strong>   16 <strong>Wisdom:</strong>   8 <strong>Charisma:</strong>    12<br/><br/><strong>Race:</strong> Half-Elf<br/><br/><strong>Flow of Time:</strong> Outside of Time - You exist outside of our traditional conception of time. Skipping around just comes naturally to you. <strong>When you spend Tick</strong>, you may choose to gain an equal amount of Tick instead of gaining Tock. <strong>When you Time Skip multiple times</strong>, reduce the duration of a long journey down to moments.<br/><br/><strong><del>Alignment</del> Drive:</strong> Favorable Futures - Manipulate events in a way that favors you or your friends<br/><br/><strong>Bonds</strong><br/>I know all about ___________ 's past.<br/>___________ will play an important roll in future events.<br/>I have trouble understanding ___________ .<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body"><ul class="bbc_list"><li><strong>TICK TOCK:</strong> Adjusting the flow of time is like a fine balancing act - with every skip forward, you need a rewind, and with every slow down, you need to speed up. You begin the game with one Tick and one Tock held. <strong>When you spend Tock</strong>, gain an equal amount of Tick. <strong>When you spend Tick</strong>, gain an equal amount of Tock. <strong>When you take a short rest</strong>, you may reset your Tick and Tock to 1 each.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">TICK</div><div class="spoiler_body">You can spend 1-Tick to do one of the following:<br/>• <strong>Fast Forward:</strong> When you or an ally are waiting for something to happen, it happens immediately.<br/>• <strong>Time Skip:</strong> Move yourself anywhere you could get to by mundane means within Near range. You get there in an instant.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">TOCK</div><div class="spoiler_body">You can spend 1-Tock to do one of the following:<br/>• <strong>Rewind:</strong> Pull back time a moment to take back a single thing you did or said. This doesn't let you re-roll if you go back to before you made a move - if you change what you did, apply the old roll to the new action.</div></div></li><li><strong>GIVE ME A MOMENT:</strong> When you <strong>slow time to a crawl to give yourself a moment to react</strong>, spend 1-Tock and hold 2. You can spend 1-hold to do one of the following:<br/>• You walk around - move somewhere within Reach of you.<br/>• You notice something you can use to your advantage.<br/>• Roll +INT to Defy Danger instead of what the GM tells you to roll. </li><li><strong>ETERNAL WITNESS:</strong> When you return to somewhere you’ve visited before (your call), tell the GM how long it's been since you were last here - decades, centuries, or eons. Tell us what it was like way back when, and the GM will tell you one thing that hasn't changed</li><li><strong>PERFECT TIMING:</strong> When you want to arrive somewhere at a certain time, you are always exactly on time. When you Aid Another at just the right moment, you may roll +INT instead of +Bonds</li></ul></div></div><br/><br/><span class="bbc_u"><strong>Gear</strong></span><br/>Load: 3/8<br/>• Dungeon rations (5 uses, 1 weight)<br/>• A sword in the shape of a clock's hand (close, 1 weight)<br/>• A clockwork spider or bird, which can spy on things for you. It is 1-weight. When you send it somewhere, it will report back when you next Make Camp, telling you everything it saw in the place you sent it<br/><br/></div></div><br/><strong>Interested In: </strong>Women, Futa, Masculine Monsters, Feminine Monsters, Futa Monsters. Dub-con, non-con, bondage, pet play, public use, beasts, size difference<br/><br/><strong>Brief Description: </strong><br/><ul class="bbc_list"><li><strong>Physical:</strong> Blue eyes, pale, freckled skin and platinum ash-blonde hair. She's got a decent height at 5'9" and likes to adorn herself with forget-me-nots whenever she can find the small blue flowers. She's thin and lithe without much up top, but she's been told she has a nice butt. </li><li><strong>Personality:</strong> Menka is forgetful, plain and simple. It's not so much that she has a low attention span or ditzy (though it can seem like that), but when you have so many memories floating around in your head it can be hard to call important ones to the surface - In this case she's got one of the worst potential traits a half-elf can have, the life span of an elf but the memory capacity and retention of a human. Still, she remembers her grandmother telling her to be kind to others and never look down on them unless she was helping them up. From this influence she tries to be kind to others to a fault, but often can't tell when she's being taken advantage of.</li><li><strong>Old life:</strong> She once lived with her grandparents in a large estate, they were half-elves like herself, their ancestry having crossed with elves somewhere in the distant past and bred true since. She couldn't really remember her parents very well as they were taken at a young age, but her grandmother was a kind woman fond of little blue flowers while her grandfather had been a mage, a man posessed her elder sometimes described him, who had an obsession with undoing a mistake in his past.</li></ul>