Here it is. How to make a PC in Cyberpunk.<br/><br/>Roles: Solo (fighter), Rockerboys/girls (singers and politicians), Netrunners (the hackers and data pirates of the future), Techies (peole who can fix.make/alter the technology of the future and the past), Medias (reporters and journalists), Cops (private, public), Corporates (business men and women), Fixers (the mafia/gang/criminal wo/men to go to..), Nomads (wanderers, lookig for work, a life, whatever).<br/><br/>Pick a role, then roll 5d10 and add that to 50. That is the number of points you have to put into your Stats.<br/><br/><strong>Stats:</strong><br/>Intelligence INT (intelligence. measure of problem solving, noticing things, remembering information. education and brains)<br/>Reflex REF (dexterity, how well you react to things, physical coordination)<br/>Cool CL( How well you react to stress, fear, pressure, pain and/or torture. How well you can fight wiht wounds and under fire. Also determines how people react to you. )<br/>Technical Ability TECH (How well you relate to hardware and other technical oriented things.  Used when repairing/making/altering tech based things)<br/>Luck LK (represents the 'chance' that happens. Can be used to add to a dice roll or to a ability. :uck is always restored at the end of the session)<br/>Attractiveness ATTR (how good you look. Sexy, handsome)<br/>Movement Allowance MA (How fast you can move, run.)<br/>Empathy  EMP (how you deal with living things and society. Also for how you deal with having cyber implanted in your body.)<br/>Body Type BODY (physical strength and endurance<br/>Health HE  (this is a new one, since Body used to represent how healthy you were, but that is not realistic, so Health is used instead. It represents how healthy you are. To resist disease, wounds, healing and things like that)<br/><br/>A 1 is very bad, a 10 is the best. Average is 5-7.<br/><br/>Skills are listed under the stat that that most applies.<br/><br/><strong>Skills:</strong><br/><br/>Special Abilities (each role gets one)<br/>Authority (Cop)<br/>Charasmatic Leadership (Rockerboy/girl)<br/>Combat Sense (Solos)<br/>Credibility (Media)<br/>Family (Nomad)<br/>Interface (Netrunner)<br/>Jury Rig (Techie)<br/>Medical Tech ( Techies, for the medical techs.. )<br/>Resources (Corporate)<br/>Streetdeal (Fixers)<br/><br/>ATTR: Personal Grooming, Wardrobe & Style<br/><br/>BODY: Endurance, Strength Feat, Swimming.<br/><br/>COOL/WILL: Interogation, Imtimidate, Oratory(talking, speeches), Resist torture/drugs, Streetwise.<br/><br/>EMP: Human Percention, Interview, Leadership, Seduction, Social, Persuasion & Fast Talk.,  Perform.<br/><br/>INT: Accounting, Anthropology, Awearness/Notice, Biology, Botany, Chemisty, Composition, Diagnose Illness, Education/General Knowledge, Expert(pick one), Gamble, Geology, Hide/Evade, History, Language(pick one), Library Search, Mathmatics, Physics, Programming, Shadow/Track, Stock Matr\rket, System Knowledge, Teaching, Wilderness Survival, Zoology.<br/><br/>REF: Archery, Athletics, Brawling, Dance, Dodge & Escape, Driving, Fencing, Handgun, Heavy Weapons, Martial Arts (a list will be put up soon), Melee, Motorcycle, Operate Hvy Machinery, Pilot (gyro/heelicopter), Pilot (fixed wing), Pilot (dirigible/blimp), Pilot (Vect. thrust vehical/ AV), Rifle, Stealth, Submachinegun.<br/><br/>TECH: Aero Tech, AV Tech, Basic Tech, Cryotank Ops, Cyberdeck Design, Cyber Tech, Demolitions, Disguise, Electronics, Electronic Security, First Aid, Forgery, Gryo Tech, Paint or Draw, Photo & Film, Pharmacuticals, Pick Pocket, Pick Lock, Play Instrument, Weaponsmith/tech.<br/><br/>I'll answer any questions on the skills in the OOC thread.  No Special Ability can be above a 5. The other skills can be higher, but not over a 7.<br/>