<div class="floatright">(https://66.media.tumblr.com/78ba4ebf3a7ab009087c92588ebd3235/tumblr_pkqr9tOtXg1utyn51o2_1280.jpg)</div><strong>Player:</strong>Chulanowa<br/><strong>Name:</strong>Penelope Starwhinkle-Shimmerfitz (<em>aka</em>The Magnificent Starshimmer; Miss Penny;<em>Aughwhyistheresomuchfirethiswasn'tintheplaybill</em>!<br/><strong>Class:</strong>Wizard<br/><strong>Background:</strong>Entertainer<br/><strong>Race:</strong>Forest Gnome<br/><br/><strong>Armor Class:</strong><br/><strong>Initiative:</strong>+3<br/><strong>Speed:</strong>25'<br/><strong>Passive Perception:</strong>15<br/><strong>Hit Point Maximum:</strong>81 (https://elliquiy.com/forums/dicebot.php?r=142879)<br/><strong>Hit Dice:</strong>14d6<br/><strong>Proficiency bonus:</strong>+5<br/>Ability scores:<br/><strong>STR</strong>11 (+0)<strong>DEX</strong>14 (+2)<strong>CON</strong>14 (+2)<strong>INT</strong>20 (+5)<strong>WIS</strong>11 (+0)<strong>CHA</strong>14 (+2)<br/><br/>Saving throws:<br/><strong>INT</strong>+10<strong>WIS</strong>+5<br/>Proficiencies:<br/><strong>Animal Handling</strong>+5,<strong>Arcana</strong>+10,<strong>Acrobatics</strong>+7,<strong>Investigation</strong>+5 (25 passive),<strong>Performance</strong>+12,<strong>Persuasion</strong>+7,<strong>Sleight of Hand</strong>+7<br/><br/><strong>Languages:</strong>Common, Gnomish<br/><strong>Weapon proficiencies:</strong>Daggers, Darts, Slings, Staves, Light Crossbows<br/><strong>Armor proficiencies:</strong>None<br/><strong>Tool Proficiencies:</strong>Disguise Kit, Convertina Accordion<br/><br/><strong>Features and traits:</strong><br/>• Darkvision 60' (Gnome Racial Trait)<br/>• Gnome cunning (Gnome Racial Trait)<br/>• Natural Illusionist (Forest Gnome Racial Trait)<br/>• Speak With Small beasts (Forest Gnome Racial Trait)<br/>• By Popular Demand (Entertainer Background Feature)<br/>• Wizard Spellcasting (Wizard Class Feature)<br/>- Cantrips<br/>- Spellbook<br/>- Preparing and Casting Spells<br/>- Spellcasting Ability: Intelligence (<strong>DC</strong>: 18,<strong>Spell attack:</strong>+10<br/>- Ritual Casting<br/>- Spellcasting Focus<br/>• Arcane Recovery (Wizard Class Feature)<br/>• Arcane Tradition: Necromancy (Wizard Class Feature)<br/>- Necromancy Savant<br/>- Grim Harvest<br/>- Undead Thralls<br/>- Inured to Undeath<br/>- Command Undeath<br/>• Feat / ASI: Observant Feat (Wizard Class Feature)<br/>• Feat / ASI: Skilled Feat (Wizard Class Feature<br/>• Feat / ASI: Performer Feat (https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf) (Wizard Class Feature)<br/><strong>Equipment:</strong>Arcane Focus (staff), Scholar's pack, dagger, spellbook, Spell component pouch, light crossbow, 20 bolts, belt pouch, magnifying glass, sealing wax, soap, robes, vials (7), disguise kit, Winged boots, wand of the war mage +1, helm (hat) of comprehend languages, ring of feather falling, Spell research (550 GP)<br/><br/><strong>Money:</strong>44 GP<br/><br/><strong>Attacks:</strong>Light Crossbow (+7, range 80/320, 1d8+2 piercing damage), Dagger (+7, range 20/60, 1d4+2 piercing damage), Ankle Bite (+5, 1 shame damage) Staff (+5, 1d6/1d8 bludgeoning damage)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><strong>CANTRIPS:</strong> Minor Illusion, Chill Touch, Mage Hand, Message, Dancing Lights, Mold Earth<br/><br/><strong>1<sup>st</sup></strong>:Mage Armor, Magic Missile, Unseen Servant, Detect magic, Silent Image, Color Spray, Charm Person, Grease<br/><br/><strong>2<sup>nd</sup></strong>: Snilloc's Snowball Storm, Enlarge / Reduce, Knock, Locate Object, Web, Invisibility, Alter self<br/><br/><strong>3<sup>rd</sup></strong>: Animate Dead, Fireball, Fly, Major Image, haste, Galder's Tower, Tiny Servant, Life transferance<br/><br/><strong>4<sup>th</sup></strong>: Arcane eye, Summon Greater Demon, Polymorph, Dimension Door<br/><br/><strong>5<sup>th</sup></strong>: Geas, Mislead, Cone of Cold, Wall of Light, Danse macabre, Enervation<br/><br/><strong>6<sup>th</sup></strong>: Eyebite, Disintegrate<br/><br/><strong>7<sup>th</sup></strong>: Finger of Death, Prismatic Spray<br/></div></div><br/><br/><strong>Alignment:</strong>Chaotic<em>Mostly</em>-Good<br/><strong>Personality traits:</strong><br/>• Nobody stays angry at me or around me for long, since I can defuse any amount of tension.<br/>• I study my friends and take notes on how they act. I jot down the things they do or say that I find interesting.<br/><strong>Ideals:</strong><br/>• People. I like seeing the smiles on people's faces when I perform. That's all that matters<br/>• Curiosity. I can't stand an unsolved mystery or a closed door.<br/><strong>Bonds:</strong><br/>• I idolize a hero of the old tales and measure my deeds against that person's.<br/>• Kobolds have caused me and my people no end of trouble, I will avenge those wrongs!<br/><strong>Flaws:</strong><br/>• I'll do anything to win fame and renown.<br/>• I prefer to hide during a fight.<br/><br/><strong>History:</strong>If anyone told you The Magnificent Starshimmer was the daughter of a tax man and the pea farmer he fell in love with, they are surely lying. but it's a persistent story so let's work with it. According to the story, Penny is the third of five children, each just as gnomish as the last. But for some strange reason, while the first two were good at growing beans and the youngest two were good at counting them, Penny was pretty abysmal at both... but she was the only one in the family to manifest the famous illusion magic of gnomish fame. Given her lack of ability with loans and legumes, it seemed that her only logical course of a future was... No, not showbusiness, you don't go rampaging right to the stage. No, her first step was The Academy.<br/><br/>The Forlorn Keep. The Warlock Congress. Dhu Isgol, the Gated Towers. Bleakstone. The Inverted Mountain. The Blackened Hand. Whatever you wanted to call the fortress of dark stone that grew like a dead god's arm from the depths of the Ireswamp in southern Sug Lohldu, you had to admit they had the finest prospects for arcane study in the land. Penny was class of '43. Despite the academy's dark reputation, the schooling in the Art was pretty run of the mill. It was several years of scribing, linguistics, and alchemy before she was even granted her first cantrip, but it was so worth it! And there was barely any human sacrifice to appease unruly entities from the yawning void dividing space and time! Plus the best wrestling team of any school in the maegi conclave (<em>Goooooo</em>Fighting Almirajes!) She honed her skills as an illusionist, both with and without magical backing, but of course the school's focus was necromancy; but unlike the<em>occasional</em>mad necromancer bent on world annihilation and control the Gated Towers<em>occasionally</em>produced<em>on occasion</em>, Penny had no real grand ambitions of maximum power,  and saw her future in a versatile, flexible study of the Art. This did mean she graduated a decade before most of the rest of her class (I mean technically that makes her class of '33 but whatever.) However, she still has a fondness for cackling madly and shouting<em>FOOLS! I'll show them, I'll show THEM ALL!</em>durign thunderstorms; some school traditions are hard to shake!<br/><br/>Since graduation she's mostly made her living in performance; whirling, spinning lights, stages full of illusions performing their own plays and magic shows, and of course, pulling cards out of a lady's... well anyway, it's a lucrative career path, financially speaking, but when you literally have the power to reshape the cosmos universum to your every idle whim with nothing more than a snap of the fingers and a gummy eyelash and possible<em>centuries</em>of life, you get a little... antsy. And the way Penny saw it, she could either dust off the ol' necromantic grimoire and set about converting the globe to her minions in undeath,<em>or</em>take up goodly adventuring. Since she already had the outfit and because zombies are poor conversationalists, she opted for the latter, and sought out a position in a friendly adventurer's guild. Turns out she got into several positions, but that's neither here nor there. Ahem.<em>"Adventure Ho!"</em>as they say.<br/>