<strong>Freyja</strong><br/><br/><strong>Background: </strong><br/>After being orphaned and abandoned to the streets before her teens, Freyja was raised by the Church.  A traumatized child, This young woman's physical talent and apparent emotional detachment made her the ideal candidate for service.  She learned that, in return for her life, she should without question execute 'The Will of God, as interpreted by his clergy', and her training unlocked an inner potential in physical competition, particularly during her studies of martial disciplines.  Soon she was drafted into the service of the church's militaristic hierarchy, serving Bishop Warczak for five years.  During that time, she was utilized in protecting key figures and places from physical harm, even if doing so demanded that violence be committed.<br/><br/>Eventually, her talents and persona had been adequately honed that her experience drew the attention of a clandestine inner circle of the Church's hierarchy: The Black Hand.  Concerned with the most 'sensitive' issues of the Church, including the "purging of sins" from opposing forces, the extraction of 'corrupt' members, and utilizing preemptive measures to ensure the church's interests remain uncompromised.  Retaining her humanity only through the secret admiration of others, Freyja was confronted with the corruption of the church repeatedly during those years, and suffered physically and emotionally despite her cold facade; part of her conditioning was to experience under the church's 'guidance' those aspects of life that might interfere with her performance.  Freyja saw through this 'conditioning' for the guised debauchery, child abuse, and sexual deviancy that it truly was... but she lacked the ability to retaliate.<br/><br/>She contacted an internal faction of the church bent on Reformation and began to leak some highly damning evidence to Bishop Poraltis, who rivaled the Black Hand's own figurehead.  Her efforts failed, however, as Warczak's control of this 'quiet inquisition' brought him news of the plot in time to have Freyja and Poraltis 'excommunicated'.  Poraltis was executed publicly in an exceptionally grisly fashion, and Freyja escaped only by turning an incredible stroke of fortunate misdirection into a blood-soaked escape from her cloister.<br/><br/><strong>Appearance:</strong><br/>Having aged twenty-three years, Freyja retains the natural beauty of a young woman while, somewhere in her eyes, the darkness she's seen cannot escape, and lingers in her stony gaze, in the hollowness of a smile, or the hardness of her posture.  With cropped black hair that teases her cheekbones and full brown eyes, she is tall for a woman, possessing the build of an athlete and the practiced grace of a performer.  She wears garments designed not to attract attention, and though she did manage to smuggle away the exquisite armor and blade of her former service, she carries concealable weapons and travels without heavy pack.<br/><br/><br/>Special Ability: Black Hand (church assassin) 69%<br/><br/>Attributes:<br/>Strength (STR): 14<br/>Constitution (CON): 15<br/>Dexterity (DEX): 10<br/>Size (SIZ): 11<br/>Intelligence (INT):  15<br/>Power (POW): 12<br/>Charisma (CHA): 15<br/><br/><br/>Skills<br/>Art (base 05%)            5<br/>Boating (base 15%)         15<br/>Climb (base 35%)           40<br/>Conceal (base 20%)         25<br/>Craft (base 05%)         5<br/>Disguise (base 05%)         25<br/>Dodge (base DEX x2)         25<br/>Driving (base 25%)         25<br/>Evaluate (base 20%)         20<br/>Fast Talk (base 10%)         20<br/>First Aid (base 30%)         30<br/>Haggle (base 10%)         10<br/>Hand Weapon (base by weapon)      BASE+20<br/>Hear (base 30%)            35<br/>Hide (base 15%)            30<br/>Humanities (base variable)<br/>History (base 20%)         25<br/>Linguistics (base 00%)         0<br/>Influence (base 15%)         15<br/>Jump (base 20%)            35<br/>Language, Native (base INT x5)      75<br/>Language, Other (base 00%)      0<br/>Law (base 05%)            5<br/>Locksmith (base 00%)         0<br/>Martial Arts (base 00%)         40<br/>Mechanics (base 20%)         20<br/>Move Silently (base 15%)      55<br/>Natural Lore (base 15%)         15<br/>Navigate (base 10%)         10<br/>Notice (base 25%)         45<br/>Occult (base 15%)         35<br/>Oratory (base 05%)         5<br/>Research (base 25%)         40<br/>Riding (base 10%)         20<br/>Science (base variable)<br/>Biology (base 05%)         5<br/>Botany (base 05%)         5<br/>Chemistry (base 00%)         0<br/>Forensic Pathology (base 00%)      0<br/>Geology (base 00%)         0<br/>Medical (base 05%)         5<br/>Pharmacy (base 00%)         0<br/>Physics (base 00%)         0<br/>Surgery (base 00%)         0<br/>Zoology (base 05%)         5<br/>Social Science (base variable)<br/>Anthropology (base 05%)         5<br/>Archaeology (base 00%)         0<br/>Criminology (base 00%)         0<br/>Military Science (base 05%)      5<br/>Political Science (base 05%)      5<br/>Psychology (base 05%)         5<br/>Shiphandling (base 00%)         0<br/>Streetwise (base 10%)         15<br/>Survival (base 15%)         20<br/>Swimming (base 25%)         25<br/>Throwing (base 25%)         25<br/>Tracking (base 05%)         5<br/>Unarmed (base 50%)         50<br/>Wrestle (base 25%)         25