<div class="floatright">(https://elliquiy.com/elluiki/images/7/73/DarkElvenMage.jpg)</div><strong>Player ID:</strong>LizzieV<br/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Name:</strong>Gausseari<br/><strong>Faction:</strong>Horde<br/><strong>Gender:</strong>Female<br/><strong>Race:</strong>Drow<br/><strong>Role:</strong>Spellcaster, slave taker, general magical shenanigans<br/><br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;"></span></strong></span><br/><strong>Height:</strong>195<br/><strong>Weight:</strong>72 Kg<br/><strong>Hair Color:</strong>As Picture<br/><strong>Eye Color:</strong>As Picture<br/><strong>Build:</strong>As Picture<br/><strong>Distinguishing marks:</strong>Being Awesome<br/><br/><hr/><strong>Personality:</strong>Cruel and cunning, her arrogance is at best only visible in her eyes as she assesses everyone around her for just what they can do for the drow and herself specifically. She certainly isn't above working in groups though, finding some profit better than no profit and as callous as she may be the value of an ally at her back is one that has worth. If she can't stay alive to spend and enjoy her spoils there is little point in gathering them after all. Her temper lays just simmering below the surface most times, making its appearance at perceived insults with at best an icy cold glare and at worst an experience with the magic she brings to bear. The rages she cannot take out on those she dares not cross are whispered about quietly among the servants in her house, taken out on surface dwellers over days occasionally when annoyed although some of her favored servants have been slowly broken to enjoy her more erotic torments.<br/><br/><hr/><strong>History:</strong>To her mind she was always destined for greatness, rising upwards in the society with judicious use of magic and backstabbing needed to get into a position of relative power. Using it her name reached more and more lips by leading small bands of her compatriots out to capture surface dwellers as exotic pets for others with a taste for them and to keep a small stock of her own around when she could afford to hold them for her own enjoyment.<br/><br/><hr/><strong>Other Info:</strong>On/Offs as per my On/Offs thread linked in my sig.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong><span class="bbc_u">Basic Information</span></strong><br/><br/><strong>Character Name:</strong> Gausseari<br/><strong>Player Name:</strong> LizzieV<br/><strong>Character Race:</strong> Drow<br/><strong>Alignment:</strong> NE<br/><strong>Deity:</strong> Lolth<br/><strong>Total Level:</strong> 6<br/><strong>Speed:</strong> 30'  <br/><br/><hr/><strong><span class="bbc_u">Character Class Information</span></strong><br/><br/>Class and Level     : Arcanist 6<br/>Class and Level     :<br/><br/>Favored Class(es)   : Arcanist<br/>Favored Class Bonus : +1 hit point or +1 skill point or Other<br/><br/><hr/><strong><span class="bbc_u">Ability Scores</span></strong><br/><br/><tt class="bbc_tt"><br/>Strength     : 11 (+0)     11 point buy + 0 racial + 0 level + 0 misc<br/>Dexterity    : 16 (+3)     14 point buy + 2 racial + 0 level + 0 misc<br/>Constitution : 10 (+0)     12 point buy - 2 racial + 0 level + 0 misc<br/>Intelligence : 19 (+4)     16 point buy + 0 racial + 1 level + 2 misc<br/>Wisdom       : 12 (+1)     12 point buy + 0 racial + 0 level + 0 misc<br/>Charisma     : 16 (+3)     14 point buy + 2 racial + 0 level + 0 misc</tt><br/><br/><tt class="bbc_tt"><br/>Maximum Load : 115 lbs.<br/>Lift Overhead : 115 lbs.   (equal to Maximum Load)<br/>Lift         : 230 lbs.   (equal to Maximum Load x2)<br/>Drag or Push : 575 lbs.   (equal to Maximum Load x5)</tt><br/><br/><hr/><strong><span class="bbc_u">Combat Statistics</span></strong><br/><br/><tt class="bbc_tt">Hit Points        : 31<br/>Base Attack (BAB) : +3<br/>Initiative        : +3     3 Dex + 0 misc<br/><br/>Base Melee        : +3     3 BAB + 0 Str + 0 misc<br/>Base Ranged       : +6     3 BAB + 3 Dex + 0 misc<br/><br/>Combat Maneuver   : +3          3 BAB + 0 Str + 0 misc          &lt;- CMB<br/>Maneuver Defense  : +17    10 + 3 BAB + 0 Str + 3 Dex + 1 misc  &lt;- CMD<br/><br/>Armor Class       : 18     10 base + 4 armor + 0 shield + 3 Dex + 2 misc<br/>Touch AC          : 14     10 base + 3 Dex + 1 misc<br/>Flat-Footed AC    : 16     10 base + 4 armor + 0 shield + 2 misc</tt><br/><br/><hr/><strong><span class="bbc_u">Saving Throws</span></strong><br/><br/><tt class="bbc_tt">Fortitude  : +3    2 base + 0 Con + 1 misc<br/>Reflex     : +6    2 base + 3 Dex + 1 misc<br/>Will       : +7    5 base + 1 Wis + 1 misc<br/></tt><br/>Conditional Bonuses and Penalties : +2 vs enchantment spells and effects<br/><br/><hr/><strong><span class="bbc_u">Racial Abilities and Features</span></strong><br/>Weapon Familiarity - hand crossbow, rapier, shortsword<br/>Immunities - magic sleep, +2 vs enchantment spells and effects<br/>SR 12 (6 + level)<br/>Keen Senses - +2 to perception<br/>SLA - CL 6; 1/day - Dancing Lights, Darkness, Faerie Fire<br/>Poison Use - Can use poison and never risk accidentally poisoning themselves<br/>Superior Darkvision - 120' darkvision<br/>Light Blindness - Abrupt exposure to bright light blinds for 1 round, dazzled for subsequent rounds in the area of effect<br/><br/><hr/><strong><span class="bbc_u">Class Abilities and Features</span></strong><br/>Cantrips - Can prepare a number of 0 level spells to cast at will<br/>Spells - Can prepare a number of spells and cast them a variable number of times per day<br/>Arcane Reservoir - 6/9; Can expend 1 point to raise caster level or DC when casting spell as a free action; Various other uses<br/>Arcanist Exploit - Potent Magic; Expending 1 point to raise caster level or DC increases it by 2<br/>Arcanist Exploit - Quick Study; Spend 1 point as a full round action to swap a prepared spell<br/>Arcanist Exploit - Dimensional Slide; Spend 1 point as part of a move or withdraw action to use 5' of movement (does not provoke) to move up to 10' per level to any location that she can see.<br/>Consume Spells - 3/day - Move action to expend a spell slot to gain a number of points equal to the spell slot<br/><br/><hr/><strong><span class="bbc_u">Skills and Languages</span></strong><br/><br/>Your maximum ranks in a skill are equal to your total level.<br/>Class skills with at least 1 skill rank in them gain a +3 "class" bonus.<br/>[c] denotes a class skill.<br/>^ denotes a skill that cannot be used untrained.<br/><br/><tt class="bbc_tt"><br/>[ ] Acrobatics           :+03    0 ranks + 3 Dex + 0 class + 0 misc - 0 armor<br/>[c] Appraise             :+04    0 ranks + 4 Int + 0 class + 0 misc<br/>[ ] Bluff                :+03    0 ranks + 3 Cha + 0 class + 0 misc<br/>[ ] Climb                :+00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor<br/>[ ] Craft                :+04    0 ranks + 4 Int + 0 class + 0 misc<br/>[ ] Diplomacy            :+09    6 ranks + 3 Cha + 0 class + 0 misc<br/>[ ] Disable Device ^     :+--    0 ranks + 3 Dex + 0 class + 0 misc - 0 armor<br/>[ ] Disguise             :+03    0 ranks + 3 Cha + 0 class + 0 misc<br/>[ ] Escape Artist        :+03    0 ranks + 3 Dex + 0 class + 0 misc - 0 armor<br/>[c] Fly                  :+03    0 ranks + 3 Dex + 0 class + 0 misc - 0 armor<br/>[ ] Handle Animal ^      :+--    0 ranks + 3 Cha + 0 class + 0 misc<br/>[ ] Heal                 :+01    0 ranks + 1 Wis + 0 class + 0 misc<br/>[ ] Intimidate           :+03    0 ranks + 3 Cha + 0 class + 0 misc<br/>[c] Know: Arcana ^       :+13    6 ranks + 4 Int + 3 class + 0 misc<br/>[c] Know: Dungeon ^      :+--    0 ranks + 4 Int + 0 class + 0 misc<br/>[c] Know: Engineer ^     :+13    6 ranks + 4 Int + 3 class + 0 misc<br/>[c] Know: Geography ^    :+--    0 ranks + 4 Int + 0 class + 0 misc<br/>[c] Know: History ^      :+--    0 ranks + 4 Int + 0 class + 0 misc<br/>[c] Know: Local ^        :+--    0 ranks + 4 Int + 0 class + 0 misc<br/>[c] Know: Nature ^       :+--    0 ranks + 4 Int + 0 class + 0 misc<br/>[c] Know: Planes ^       :+--    0 ranks + 4 Int + 0 class + 0 misc<br/>[c] Know: Religion ^     :+--    0 ranks + 4 Int + 0 class + 0 misc<br/>[c] Linguistics ^        :+13    6 ranks + 4 Int + 3 class + 0 misc<br/>[c] Perception           :+13    6 ranks + 1 Wis + 3 class + 3 misc<br/>[ ] Perform:             :+03    0 ranks + 3 Cha + 0 class + 0 misc<br/>[c] Profession: ^        :+--    0 ranks + 1 Wis + 0 class + 0 misc<br/>[ ] Ride                 :+03    0 ranks + 3 Dex + 0 class + 0 misc - 0 armor<br/>[ ] Sense Motive         :+01    0 ranks + 1 Wis + 0 class + 0 misc<br/>[ ] Sleight of Hand ^    :+--    0 ranks + 3 Dex + 0 class + 0 misc - 0 armor<br/>[c] Spellcraft ^         :+13    6 ranks + 4 Int + 3 class + 0 misc<br/>[ ] Stealth              :+03    0 ranks + 3 Dex + 0 class + 0 misc - 0 armor<br/>[ ] Survival             :+01    0 ranks + 1 Wis + 0 class + 0 misc<br/>[ ] Swim                 :+00    0 ranks + 0 Str + 0 class + 0 misc - 0 armor<br/>[c] Use Magic Device ^   :+12    6 ranks + 3 Cha + 3 class + 0 misc</tt><br/><br/><hr/><strong><span class="bbc_u">Languages : </span></strong><br/>Elven, Undercommon, Drow Sign Language, Common, Goblin, Draconic, Orc, Abyssal, Infernal, Terran, Ignan<br/><br/><hr/><strong><span class="bbc_u">Traits and Feats</span></strong><br/><br/>Trait #1 : Seeker - +1 perception, perception is always a class skill<br/>Trait #2 : Magical Lineage - Magic Missile metamagic adjustment is considered 1 level lower in total<br/><br/>Level 1 Feat : Eschew Materials<br/>Level 3 Feat : Sacred Geometry (Extend, Empower)<br/>Level 5 Feat : Sacred Geometry (Still, Silent)<br/><br/><hr/><strong><span class="bbc_u">Money and Equipment</span></strong><br/><br/>Armor          <br/>Belt             <br/>Body           <br/>Chest          <br/>Eyes           <br/>Feet           <br/>Hands        <br/>Head          <br/>Headband - Headband of Vast Intelligence (Diplomacy) +2 (4000 gp)<br/>Neck - Amulet of Natural Armor +1 (2000 gp)<br/>Ring #1 - Ring of Protection +1 (2000 gp)<br/>Ring #2  <br/>Shield        <br/>Shoulders - Cloak of Resistance +1 (1000 gp)<br/>Wrists       <br/><br/>Weapon    :<br/>Weapon    :<br/><br/>Other Equipment : Handy Haversack (2000 gp), Pearl of Power 1st x3 (3000 gp), Wizards Kit (21 gp), Grooming Kit (1 gp), Explorer's Outfit (free),<br/>  Nobles Outfit (75 gp), Jewelry (250 gp), Medium Tent (15 gp), Collapsible Bathtub (15 gp), Coffee beans 20 lbs (1 gp), Coffee pot (3 gp), Pit Focus (10 gp)<br/><br/>Spells : 1310 gp<br/>Money : 299 GP <br/><br/><hr/><strong><span class="bbc_u">Magic</span></strong><br/><br/>Level 0     7 spells per day    0 bonus    DC 14 (10 + level + 0 ability)<br/>   Known/Prepared: Detect Magic, Read Magic, Prestidigitation, Open/Close, Mage Hand, Scoop, Spark<br/><br/>Level 1     4 spells per day    1 bonus    DC 15 (10 + level + 0 ability)<br/>   Known/Prepared: Mage Armor, Shield, Magic Missile, Ear-Piercing Scream<br/><br/>Level 2     4 spells per day    1 bonus    DC 16 (10 + level + 0 ability)<br/>   Known/Prepared: Create Pit, Glitterdust<br/><br/>Level 3     2 spells per day    1 bonus    DC 17 (10 + level + 0 ability)<br/>   Known/Prepared: Sheet Lightning<br/><br/><hr/><br/>Additional spells purchased under recommended guideline of cost to write + 50% to borrow book<br/><br/><strong><span class="bbc_u">Spell Book</span></strong><br/>Level 0 : All<br/><br/>Level 1 :<br/>Abjuration - Shield<br/>Conjuration - Mage Armor, Grease, Unseen Servant<br/>Divination - <br/>Enchantment - Charm Person<br/>Evocation - Ear-Piercing Scream, Magic Missile<br/>Illusion - Color Spray, Disguise Self, Vanish<br/>Necromancy - Ray of Enfeeblement<br/>Transmutation - Blood Money, Polypurpose Panacea<br/><br/>Level 2 :<br/>Abjuration - Resist Energy<br/>Conjuration - Create Pit, Glitterdust<br/>Divination - See Invisibility<br/>Enchantment - Hideous Laughter<br/>Evocation - Burning Arc, Burning Gaze, Protective Penumbra, Scorching Ray<br/>Illusion - Blur, Invisibility, Mirror Image<br/>Necromancy - Blindness/Deafness, Command Undead<br/>Transmutation - Alter Self, Knock, Make Whole, Spider Climb<br/><br/>Level 3:<br/>Abjuration - Dispel Magic<br/>Conjuration - Stinking Cloud<br/>Divination - Voluminous Vocabulary<br/>Enchantment - Hold Person<br/>Evocation - Fireball, Sheet Lightning<br/>Illusion - <br/>Necromancy - Lesser Animate Dead<br/>Transmutation - Fly, Haste, Water Breathing</div></div>