Stela is the first to respond to the danger, both the obvious and the hidden. Eyeing the creature on the roof, she moves into position against a wall and readies her blades, hoping that the mist will conceal her. Peering inside the empty doorframe she confirms a long abandoned abode, or maybe a storefront, it’s hard to tell a room’s function when all the remains is broken wood and dusty debris.<br/><br/>Melisandre and Keely take a more direct approach, targeting the lone man against the wall. The elf throws a flask that explodes upon impact, sending flesh, and maybe a little bit of bone, flying through the air, softly singeing the wooden wall against which it stands. Then Keely rises into the air, channeling the swirling winds but also a hidden, potential of the sky, which she unleashes with an earth shatter crack that slams the figure back against the wood. It is still standing, but barely.<br/><br/>Lydia mirror Stela’s movement, backing up against a wall on the opposite side of the street and readying her rapier, eyeing the creatures ahead and the nearest door, least it suddenly be opened from within.<br/><br/>Meanwhile Kiera rushes forwards, forcing both beast and man to focus on her as she holds her shield between herself and any threats, with her sword held in reserve behind it, offence secondary to defense, for now at least.<br/><br/>As soon as she is done with her maneuvering the two wolves, the mists parting to reveal a second, move into a position to flank her. The wolves are small for the breed, but they more than make up for this with their twisted, blighted form, fur thick and fangs drooling in anticipation of blood, denied to them by Kiera’s armour and shield. Behind the half-elf, Ebon moves up into a defensive position, but his stance allows for a sudden jab at enemies not on their guard.<br/><br/>From the roof, the creature moves forwards, jumping off and landing with a grace that is surely impossible for the dead, right next to Stela. Yet the humanoid reeks of the grave, an old a musty smell, one of set putrescence rather than fresh rot, but no less stomach wrenching. Before she can react however the creature lunges forwards, dried, shriveled lips parting to reveal sharp teeth, which bite through the tiefling’s leather wrist guard, mauling the flesh beneath and leaving her shivering as the being unnatural essence invades her body.<br/><br/>Out of the mists, figures of bone come a running, glowing eyed skeletons unarmed save for the hooks their fingers have been warped into. Two see Kiera and move towards her, their claws scraping against her shield, not quite reaching the soft flesh within. A third skeleton moves down the road from the other side of the cart, making a beeline for Ebon with fluid, unnatural movements.<br/><br/>Following in the path of the skeletons come the zombies, two from behind the cart. With a slouching, lopsided bound one of them jumps on Kiera, cracking a tooth against her metal defenses as it tries to gnash at her face. The second ambles down the cobblestones, not quite far enough to end up within Ebon’s reach, but then the one already damaged by Melisandre and Keely, slow even by the standards of a zombie, moves towards the warm bodies, right into Ebon’s blade, which drops it midstride.<br/><br/>OOC: Initiative order is as follows.  A red square on the map marks injured enemies. - https://docs.google.com/drawings/d/1s4IVklJQAJYt6tujLQ2hzaQ7kJ25uxED_5F6ODdQHdc/edit<br/><br/>Stela: 25 – Slightly Injured<br/>Melisandre: 22 - Unharmed<br/>Keely: 21 - Unharmed<br/>Kiera: 14 - Unharmed<br/>Two Blight Wolf: 13 – Unharmed, Moderately Injured<br/>Ghast: 12 - Moderately injured<br/>Lydia: 16 - Unharmed<br/>Three Skeletons – Unharmed, Unharmed, Unharmed<br/>Ebon: 8 - Unharmed<br/>Two zombies: 3 – Unharmed, Unharmed<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stela</div><div class="spoiler_body">  You take 10 points of damage from the bite and must make 3 separate fortitude saves. One against paralysis, one against the stench and one against a miscellaneous bonus. Mark which save you are making when you roll them.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Melisandre</div><div class="spoiler_body">  You need to make a fortitude save vs. the stench of the ghast.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kiera</div><div class="spoiler_body">  These creatures are zombines and skeletons, but far from your run of the mill undead. The zombies move fast for their variety even if they are still a little clumsy (plus the whole biting), and the skeletons sport claws several degrees deadlier than what they usually have.</div></div>