Thank you for the critiques.  I feel like I'm warranted a rebuttal.  I hope I don't say anything that will be taken personally.  My rebuttal is not intended to result in anyone staying.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14397896#msg14397896">Quote from: Chulanowa on 16-09-2018, 11:36:02</a></div></div><blockquote class="bbc_standard_quote">Good at talking? Nope, the foes are bricks.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This relates to premise #4, which states that "communication with the Drow is impossible."  This is my fault.  I meant, "communication with the Drow Army is impossible."  PCs could communicate with individual Drow.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14397896#msg14397896">Quote from: Chulanowa on 16-09-2018, 11:36:02</a></div></div><blockquote class="bbc_standard_quote">Good at fighting? Nah, invincible multitudes.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This isn't my fault.  The Drow aren't invincible and the PCs could have fielded their own prisoner army.  They had enough tools to do so, and they could have used their assets to "find" siege engines on the roof of the prison.  The only person that even thought of using prisoners, IIRC, was Biblio.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14397896#msg14397896">Quote from: Chulanowa on 16-09-2018, 11:36:02</a></div></div><blockquote class="bbc_standard_quote">Good at sneaking? No, they all have see invisible.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is an overgeneralization.  I was responding to how an invisible PC might unhook a grappling hook once or twice, but would ultimately be detected.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14397896#msg14397896">Quote from: Chulanowa on 16-09-2018, 11:36:02</a></div></div><blockquote class="bbc_standard_quote">Good at being a craven fuck and running away to leave others to die in your stead? Uh-uh, impeccable snipers (though an entire squadron of drow snipers wearing sunglasses seems pretty rad.)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is an unfair and untrue statement.  It's unfair because I shouldn't be penalized for wanting to keep the party together and to avoid party splits.  Furthermore, it's untrue since "running away to leave others to die" is permissible.  In fact, if the game continues, this is how Kinessa and Tym will be written out of the game.  They both find a way to escape the prison undetected.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291898.msg14397896#msg14397896">Quote from: Chulanowa on 16-09-2018, 11:36:02</a></div></div><blockquote class="bbc_standard_quote">Good at being the gormless chump left to die? Can't even do that, they'll resurrect you. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This bothers me.  Biblio was upset that her character, whom she grew to like, might die.  Then, I assured her that I didn't believe in permanently killing PCs.  This, then, resulted in everyone having a sort of nihilistic realization of the meaningless of the game.  I'm somewhat miffed at the sudden rationalization, but I don't think it's an invalid one.  Edit:  I do think that it illustrates a meaningful difference between how we both feel about D&D, though, but I think that you were already aware that we both like different things from the start.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">If character action has no impact on the outcome of a scenario... well first off you should avoid those sort of scenarios most of the time.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The problem isn't that character actions have no impact on the outcome of the scenario, it's that characters aren't doing any actions period.  They do nothing, and then when they are confronted with the product of their inactivity, I'm the bad guy because I didn't let them do anything.<br/><br/>You were given 24 hours in-game and almost a week out-of-game to do something.  And that something could have run the gamut.  Then, when time was up, I gave everyone an opportunity to extend the OOC time period.  Then, when that was up, I started the siege.  Biblio wanted to escape through the magic door here.  This would have been something that could have been done during the 24 hours prior to the siege, but not something that could be done during the siege.<br/><br/>More to come.