Actions:<br/>Gumtax: Make two one-shot traps near the front entrance.  He's encouraged to get creative, but the general idea is to place traps that will catch people who think they're evading the pit trap -- so pressure plates on the tiles surrounding it, or tripwires over the pit to catch jumpers, are examples of what Krunsh is looking for.<br/>Hobgoblin marshal/warriors: Two warriors help Gumtax set up his traps.  Marshal and the other four warriors dig/smooth/furnish with Krunsh.<br/>Krunsh, actions 1, 2, 3: Dig, smooth, furnish.  I don't estimate that the room will be totally finished this turn, but if it is and Krunsh still has an action left, let me know (he'll probably recruit).<br/>Margash and Harkmeet: Guard.  Still readying<em>leading the attack</em>.