<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14240566#msg14240566">Quote from: Autocad on 29-06-2018, 05:06:51</a></div></div><blockquote class="bbc_standard_quote">Actively supporting and not just accepting Phantom's call here, talking is a free action sure, but talking that then causes an npc to act in a way they normally wouldn't, that's too much effect to be a free action.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I've already said that I'll accept his call.<br/><br/>Feel free to move along with your own character and their activities.<br/><br/>I appreciate that you don't think it works. I appreciate that he doesn't think it works. I explained why I'd considered it the way I had. I accept that it isn't working in this game.<br/><br/>Different people play fast and loose with different rules. I've never met anyone who absolutely always played perfectly by all of the rules. Sometimes GMs are willing to give a little on a basis of dramatically effective or appropriate or clever, sometimes not.<br/><br/>Until you ask/try, you don't know.<br/><br/>Some people have been rules-lawyery here about things that most people I've played with in the past would hand-wave. I didn't criticize them, I just let the GM make his decision. We've got folks here who will in all probability be able to buy magic items 2-3x as fast as the rest because they're OOCly doing scribe-work. I don't have a problem with that, but it damned sure isn't part of the core rules. The GM said it, so I'm okay with it.<em>Fini.</em><br/><br/>I'm surprised that no one has pointed out that a natural 20 on a skill is effectively meaningless beyond just being an entertaining 'Well, that's as good as it gets for that person.'