<br/><div class="floatleft">(https://i.imgur.com/zlmNO2l.jpg)<br/></div><strong>Name:</strong><strong>Nevine Valmeia</strong>(https://www.myth-weavers.com/sheet.html#id=2411473)<br/><strong>HP:</strong>112 / 116<strong>AC:</strong>24<strong>Flat-Footed:</strong>19<strong>Touch:</strong>17<strong>Size:</strong>Large (8ft) +2 Dex<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spell Slots</div><div class="spoiler_body">lv1. 8/8<br/>lv2. 7/7<br/>lv3. 7/7<br/>lv4. 6/7<br/>lv5. 5/6<br/>lv6. 1/3</div></div><br/><strong>Conditions/Effects:</strong><br/>-Natural Divination: +5 to one save (1/2), +10 to skill check (1/1)<br/><br/><strong>Actions:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Undead  109/114HD</div><div class="spoiler_body"><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">2 Trolgre Fast Zombies</div><div class="spoiler_body"><strong>Large size</strong><br/><strong>12 HD</strong> (d8)<br/><strong>HP:</strong> 120 (96+12 desecrate bonus+12 toughness)<br/><strong>AC:</strong> 20 (4 dex, 4 hide armor, 3 natural armor, -1 size)<br/><br/>str 27, dex 20, con -, int -, wis 10, cha 10<br/><br/><strong>Fort:</strong> +4   <strong>Ref:</strong> +9   <strong>Will:</strong> +8<br/><strong>Undead Immunities:</strong> mind effects, bleed, death effects, disease, paralysis, poison, sleep effects, stunning,  nonlethal damage, ability drain, energy drain, damage to Constitution, Dexterity, and Strength, exhaustion and fatigue effects.<br/><strong>Darkvision</strong> 60ft. <br/><strong>Feat:</strong> Toughness <br/><strong>Speed:</strong> 50ft.<br/><br/><strong>BAB:</strong> +9<br/><strong>Reach:</strong> 10ft.<br/><strong>Attacks:</strong> Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon) <br/><br/><strong>Quick Strikes:</strong> Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Necrocraft 7HD</div><div class="spoiler_body">NE Large undead 7HD<br/>Init +1; Senses darkvision 60 ft.; Perception +0<br/><br/>DEFENSE<br/><br/>AC 14, touch 11, flat-footed 14 (+4 natural)<br/>HP: 51 (44 (https://elliquiy.com/forums/dicebot.php?r=154977) (7d8+14)+7desecrate)<br/>Fort +2, Ref +2, Will +4<br/>Immune undead traits<br/><br/>OFFENSE<br/>BAB: +5<br/>Speed 30 ft., fly 30 ft. (clumsy)<br/>Melee 2 claws +11 (1d4+6), bite +11 (1d6+6)<br/><br/>STATISTICS<br/><br/>Str 23(+6), Dex 11, Con —, Int —, Wis 10, Cha 13<br/>Base Atk +3; CMB +5; CMD 16<br/>Feats Toughness B<br/>Construction Points: 3<br/>Flight (1CP)<br/>Paralysis (2CP): Up to three of necrocraft’s natural attacks gain the paralysis ability (1d4+1 rounds, DC 13 Fort, elves are immune to this effect). This graft requires the body of at least 1 ghoul.<br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sunbaked Zombie Trolgre 12HD</div><div class="spoiler_body">Large size<br/>12 HD (d8)<br/>HP: 120 (96+12 desecrate bonus+12 toughness)<br/>AC: 20 (4 dex, 4 hide armor, 3 natural armor, -1 size) - DR 5/slashing <br/><br/>str 27, dex 18, con -, int -, wis 10, cha 10<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Fire Immunity<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +9<br/>Reach: 10ft.<br/>Attacks: Bite (+16, 1d8+8 pierce), Claws (+16, 1d6+8 slash), Slam (+16, 1d8+8 bludgeon)<br/><br/>Death Throes (Su): When a sunbaked zombie is destroyed, its body explodes in a burst of stale dust. Adjacent creatures must succeed at a Fortitude save or be staggered for 1d4+1 rounds. The DC is equal to 10 + 1/2 the sunbaked zombie’s Hit Dice + the sunbaked zombie’s Cha modifier. Creatures that don’t breathe are immune to this effect.<br/><br/>Fiery Gaze (Su): A sunbaked zombie’s eye sockets flicker with a small flame that gives light equivalent to that of a candle. As a standard action, a sunbaked zombie can direct its gaze against a single creature within 30 feet of it. A creature targeted must succeed at a Fortitude save or take 1d6 points of fire damage. If the sunbaked zombie has 5 or more Hit Dice, its fiery gaze deals 2d6 points of fire damage, and this damage increases by an additional 1d6 points of fire damage for every 4 additional Hit Dice the sunbaked zombie possesses. A creature damaged by this effect must succeed at a Reflex save or catch fire. Each round, a burning creature can attempt a Reflex save to quench the flames; failure results in another 1d6 points of fire damage. Flammable items worn by a creature must also save or take the same damage as the creature. If a creature is already on fire, it suffers no additional effects from a fiery gaze. The save DC is Charisma-based.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trolgre Frostfallen 10HD</div><div class="spoiler_body">10 HD (d8)<br/>HP: 91 (https://elliquiy.com/forums/dicebot.php?r=154983) (10d8+50)<br/>AC: 21 (4 dex, 4 hide armor, 4 natural armor, -1 size) - DR 5/bludgeoning<br/><br/>str 27(+8), dex 18(+4), con -, int -, wis 10, cha 16(+3)<br/><br/>Fort: +4   Ref: +9   Will: +8<br/>Undead Immunities<br/>Cold Immunity<br/>Fire Vulnerability<br/><br/>Darkvision 60ft.<br/>Feat: Toughness<br/>Speed: 30ft.<br/><br/>BAB: +7<br/>Reach: 10ft.<br/>Attacks: Bite (+15, 1d8+8 pierce + 2d6 cold), Claws (+15, 1d6+8 slash + 2d6 cold), Slam (+15, 1d8+8 bludgeon + 2d6 cold)<br/><br/>Cold (Su)<br/>A frostfallen creature’s body generates intense cold, dealing an amount of cold damage with its touch determined by its Hit Dice (2d6). Creatures attacking a frostfallen creature with unarmed strikes or natural weapons take this same cold damage each time one of their attacks hits.<br/></div></div><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">1 bloody skeleton</div><div class="spoiler_body">HP: 7 (4 (https://elliquiy.com/forums/dicebot.php?r=152536)+3) - Fast Healing 1<br/>AC 12, touch 10, flat-footed 10 - DR 5/bludgeoning, undead immunities, cold immunity<br/>Fort +0, Ref +0, Will +2, Channel Resistance +4<br/><br/>Speed 30 ft.<br/>2 Claws +2 (1d4+2)<br/><br/>Str 15, Dex 11, Con -, Int -, Wis 10, Cha 14<br/><br/>-Improved Initiative (+4)<br/><br/>-Deathless<br/>A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">10 zombie miners</div><div class="spoiler_body"></div></div><br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">created undead</div><div class="spoiler_body">Crawling Hand (https://www.d20pfsrd.com/bestiary/monster-listings/undead/crawling-hand)<br/>Phantom Armor (https://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian)</div></div><hr/><br/>"That's not a bad idea actually" she cooed, shooting N'dara a quick smirk and appreciative wink. She turned her attention back to Akari, unable to keep her eyes from wandering over her beautiful form, caught somewhere between love, lust, and hunger, "I certainly wouldn't mind letting you ride me" she teased, making it questionable if the elf would actually be just carried in her arms if she agreed.