OOC: no one specified preference, so I place you all as entering from the Northeast section. The watchhouse would be to the southwest of your current position, and you would be fleeing north/northeast (unless you specify otherwise). The Jorwund lies east and south of your current position, its current/flow running towards the east then south of the village perimeter.<br/><br/>========<br/><br/>As you retreat from range of the watchpost, the hooded caster in the watchpost completes his spell and a blazing ball of fire drops from on high, slamming down into the ground right next to where Tashiel was when the "log turned bird" alerted the enemy. The illumination from the glow lights up the evening sky as you retreat, and you realize while usable as an attack, it was probably also used as beacon of some sort, even as the light from the spell fizzles out. The difficult terrain of the heavy woodland terrain tugs at you as you attempt to put space between yourself and what must surely be pursuit.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">At 2017-04-04 02:11:08, Melendrith (uid: 61033) rolls: 3d20 Result: 33 (https://elliquiy.com/forums/dicebot.php?r=101645)<br/>12, 11, 10 for Celeste, Senna, Tashiel, added to better of Athletics or Stealth. <br/><br/>All Athletics 8 8 9<br/></div></div><br/>Despite the unfavorable circumstances, you manage to put enough space between you and place you were spotted in the heavy undergrowth, such that by the time the actual pursuers arrive on the scene you are some distance away. You catch your breath upon a slightly raised knoll in the woods, from which you can see the Jorwund on one side, and on the other side also observe figures prowling about where you were. In the rapidly dimming light you spot two orcs on two wolves. They seem to have found where you were when spotted, and are following the trail of broken underbrush to try and hunt you down.<br/><br/>You should have time to set up a reception for them at a clearing nearby, or perhaps put some more distance and retreat back on the path to lose them.<br/><br/>======<br/><br/>OOC: Options.<br/>1) Everyone melee ambush<br/>Unless you all succeed at stealth, a melee ambush will likely fail<br/><br/>2) Partial Melee Ambush<br/>Alternatively, one or two may try to hide and another bait, in which case in the surprise round only the ambushers act, not the baiter. The ambushers still have to pass their stealth check but DC is lower depending on the baiters check (probably charisma-based bluff or intimidate)<br/><br/>3) Medium Distance Surprise<br/>The other way involves taking a surprise round (ie 1 standard) at 10 squares away from the enemy, in which case they probably have not noticed you. No stealth check is required, you automatically get surprise round, but charging is probably impossible, and since you must all be in cover, you all take cover penalties.<br/><br/>4) Run Away!<br/>More or less autopass with the solid head start.<br/><br/>Edit: you can suggest other things in OOC thread if youre concerned about mechanics. Or Just Do It!