<div class="floatright">(https://i.pinimg.com/736x/15/0c/46/150c46d5fae0601dca7e95146ec19f45--little-red-female-characters.jpg)</div><span class="bbc_size" style="font-size: 12pt;"><strong>Cherise 'Cherry' Wulfur</strong></span><br/>TN Human female<br/>Bounty Hunter Ranger, Beast Master<br/><br/><strong>Ability Scores</strong><br/><strong>Str</strong>10 (+0)<strong>Dex</strong>16 (+3)<strong>Con</strong>12 (+1)<strong>Int</strong>12(+1)<strong>Wis</strong>16 (+3)<strong>Cha</strong>12 (+1)<br/><br/><strong>HP:</strong>25<strong>Armor Class:</strong>15/17<strong>Initiative Bonus:</strong>+3<strong>Speed:</strong>30'<strong>Passive Perception:</strong>15<br/><br/><strong>Proficiencies:</strong><br/><strong>Saves:</strong>Strength and Dexterity<br/><strong>Skills:</strong>Investigation, Perception, Persuasion, Stealth, Survival<br/><strong>Tools:</strong>Musical Instrument(Flute), Thieves' Tools<br/><strong>Feats:</strong>Magic Initiate(Wizard)<br/><strong>Languages:</strong>Abyssal, Common, Elvish<br/><br/><strong>Equipment:</strong>studded leather armor, two short swords, shield, longbow and quiver with 40 arrows, explorer's pack, travelers clothes, playing cards set, flute, thieves' tools, sprig of mistletoe, grappling hook, crowbar, signal whistle.<br/>charcoal incense and herbs to cast summon familiar x2<br/>pouch with 17gp, 4sp and 5cp<br/><br/><strong>Features and Traits:</strong><br/>Extra skill<br/>Extra Feat<br/><br/>Favored Enemy: Undead<br/>Natural Explorer: Forest<br/>Fighting style: Ranged<br/>Spellcasting<br/>Ranger archetype, beastmaster<br/>Primeval Awareness<br/><br/>Ear to the ground<br/><br/><strong>Spellcasting:</strong><br/>Cantrips: Minor Illusion, Dancing Lights<br/>1/day: Find Familiar<br/>3/3 Absorb Elements, Cure Wounds, Hunter's Mark<br/><br/><strong>Animals</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wolf:</div><div class="spoiler_body">AC 15, HP 12, speed 40' , perception +5, stealth +6<br/>Keen hearing and smell: advantage on perception check that rely on hearing or smell<br/>Pack Tactics: advantage on attacks against a creature if an ally is within 5'<br/>Bite +6 to hit, damage 2d4+4 and strength save vs 11 or be knocked prone<br/><br/>The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn't take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature,you can make one weapon attack yourself when you command the beast to take the Attack action.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bat:</div><div class="spoiler_body">AC 12, HP 1, speed 5' fly30' , perception +1<br/>Blindsight 60'<br/>Echolocation<br/>Keen Hearing: advantage on perception check that rely on hearing<br/><br/>Your familiar acts independently o f  you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.<br/>While your familiar is within 100 feet of  you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.<br/>As an action, you can temporarily dismiss your familiar into a pocket dimension. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. <br/>When you cast a spell with a range of touch, your familiar can deliver the spell, it must be within 100 feet of you and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.<br/></div></div><br/><br/><strong>Personality:</strong>Cold, scary and distant at first one will get a big surprise when coming closer to the scanty clad wild human as she is in fact quite the opposite, warm, friendly and a little too forward in her approach for some people Cherise is someone would definitively get to cherish. Unless you are her target of course for she takes her profession as a bounty hunter rather seriously and will go any length to get her quarry.<br/><br/><strong>Backstory:</strong>Being born in the middle of spring when cherries were starting to blossom the cute blonde baby that was born in the middle of the forest was named after the red fruit, but that would be as cute as thing would get. Cherise comes from a small nomad tribe that lives in the woods and tame wolves, as such she never had any good manners or delicacy in her ways behaving roughly since she was young as she played around and rolled over with wolf cubs.<br/><br/>When she grew up she learned how to survive on her own in the woods how to avoid natural hazards and how to hunt and not only for survival but for a living too and soon for revenge as well. It would be when on her trial test to be considered a woman that she left the safety of the camp in the look for a wild wolf she could defeat without either of the being killed, she was to tame the beast before being able to return or never to return. It was something that took her more than a single day but at the end she succeeded thanks to her training, but she wasn't prepared for what followed.<br/><br/>As she was making her way back she noticed a foreign trail and rushing to the camp she found nothing but death and destruction, every single person and animal had been killed and it had been done days ago. Howling in anger and sorrow she swore she would get her revenge.<br/><br/>Traveling into the nearest town she discovered that fearing the great amount of wolves her tribe had the mayor had organized a group or armed soldiers to end this supposed menace. Fire boiled inside of her that very instant and she began her revenge by tracked and hunted down the mayor that very same night, taking her time then to go after each and every one of the soldiers that had participated in the massacre over the span of the next months. Her revenge was finally complete but she had nowhere to return now so she began wonder the lands doing any job that was offered to her.