<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126755.msg6137377#msg6137377">Quote from: TheGlyphstone on 14-04-2012, 17:53:43</a></div></div><blockquote class="bbc_standard_quote">Not by default - in 3.X, it only matters if they are physically there, for all outsiders. If they were brought to another plane via a Summon spell, they reform instantly back home when killed. If they were Called via Planar Binding/Ally, or used a Plane Shift to physically go to another plane, they can be killed just like anyone else. There's even a Raise Outsider spell for such situations.<br/><br/>Rejuvenation (http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#rejuvenation) is a Divine-level ability, and a fairly potent one at that. A true deity with the ability can't even be killed on their home plane.<br/><br/>You can always change this universally if you want, but as the rules exist now, outsiders are vulnerable when venturing outside their home.<br/><br/><br/>-Final Fantasy 'summoning' would just be a big evocation-damage attack, since they don't summon things that stay around. Perhaps allow the devil to summon a certain portion of its assigned minions at-will? It could use this ability whenever it wanted, but only up to a specific portion of its total minions, or until it ran out of minions to call. Since they were summoned, they would reform back home after 24 hours and be available to call again. Non-demon lords, if they wanted to bring servants, would need to arrange the transportation.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>I like both ideas.<br/><br/>We'll go with these--I am thinking 1/3 of their summoning allotment at will as a free action every round--until they run out of their daily allotment of minions.