<div class="floatright">(https://i.imgur.com/9mBw1Yp.jpg)</div><strong>Name:</strong>Kirss Haventhel<br/><strong>Class(es):</strong>Mercenary Druid L3 (Circle of the Sheperd)<br/><strong>Race:</strong>Elf (Eladrin)<br/><strong>Alignment:</strong>CG<br/><strong>Description:</strong>flat chested and athletic<br/><strong>Fetishes:</strong>Large breasts, femininity, Bestiality (anything goes, yeah I know this is unusual in me, big exception here since Kirss can turn into animals and speak with animals ^^)<br/>Autumn: threesomes, oral sex, Winter: bondage, anal sex, Spring: exbitionism, sex in unusual positions/places, Summer: rough sex, surprise sex. Every fetish goes for any season but those would be her favorite on those season.<br/><br/><strong>Backstory:</strong><br/>Born and raised among elves from the Feywild Kirss grew up and spent most of her youth in eternal autumn with little concern for the current season of the rest of the world and happy she was to learn and to share and to experience life with her fellow. The more she grew the more she enjoyed and soon that enjoyment made her look to the opposite gender with different eyes, eyes full of innocent curiosity, eyes that once she matured guided her to open herself to her inner spring and it then when she began to spend more time with those she had romantic interests than with friends and family, soon getting to know other races that had nothing in common with her or her own.<br/><br/>Other females were not as athletic as she was but either more slender and graceful or had far more shapely figures and well pronounced curves making Kirss feel instantly enamored with them and their mundane beauty. With hopes of getting more intimate with some of them she would abandon her own people and would go after these strangers. Travelers, adventurers, men and women to whom she was a stranger and to whom upon looking at her physique would see nothing but a cute elf boy.<br/><br/>At first she didn't notice this and liking both men and women it was not an issue either but soon she would realize about it immersing her in a deep personal winter. What could she do now?, she could not return now, she was too far away, too embarrassed, she would have to learn to make a living on her own. And so she began accepting any job that a boy could do... a girl!, I'm a girl, sigh... but still she'd do any work that payed good money. She would grow more experienced and seasoned with time but her attitude hardened into a fierce summer one, she was not the cute girl once she was but a mercenary that, if you payed the right amount of gold, would do anything you asked out of hi...her!... Her one and absolute goal now was to find a way not to return with her own but to became as shapely as those women she liked so much.<br/><br/><strong>Bonus questions!</strong><br/><em>What's a secret your character would never want anyone to know?</em><br/>Autumn: I got nothing to hide, Winter/Summer: I secretly want to be sexually owned, Spring: I don't really know why but you remind me of my first love<br/><em>Where do you see your character in ten years?</em>Rich and busty ^^<br/><em>How does your character react when in grave danger?</em><br/>Autumn: look for an alternate solution, Winter: stand back and protect self, Spring: try to help her friends first, Summer: attack first, ask questions later<br/><em>You are trapped half-naked in a dungeon-cell! What might happen next?</em><br/>Autumn: give the remainder of my clothes to my friends, Winter: look for a way out and something to cover up before someone comes to kill me or rape, Spring: curiously wonder why they trapped me and what they'll do to me, Summer: plan how to get whoever put me here and make them pay for it.<br/><br/><strong>Ability Scores</strong>(+Modifiers)<br/>Str 08 (-1)<br/>Dex 16 (+3)<br/>Con 12 (+1)<br/>Int 8 (-1)<br/>Wis 15 (+2)<br/>Cha 15 (+2)<br/><br/><strong>HP:</strong>21<strong>Armor Class:</strong>16<strong>Initiative Bonus:</strong>+3<strong>Speed:</strong>30'<br/><strong>Strong Saves:</strong>Int, Wis<br/><strong>Skill proficiencies and Feats:</strong>Animal Handling, Athletics, Perception, Persuasion, Survival<br/><strong>Languages:</strong>Common, Elvish, Druidic, Sylvan<br/><strong>Tools:</strong>Herbalism Kit, Gaming cards, Vehicles(land)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Special Features</div><div class="spoiler_body"><strong>Darkvision 60'</strong><br/><strong>Keen Senses</strong><br/><strong>Fey Ancestry:</strong> advantage on saves versus charms and magic can't put you to sleep.<br/><strong>Trance:</strong> no need to sleep instead meditate for 4 hours.<br/><strong>Four seasons:</strong> when finishing a long rest can change their season which also affect your mood.<br/><strong>Fey Step:</strong> once per short rest as a bonus action can teleport to up to 30', at level 3rd gain an additional effect based on your season.<br/><br/><strong>Druidic</strong><br/><strong>Spellcasting</strong>, Ritual Casting<br/><strong>Wild Shape:</strong> 2/long rest lasting up to 1 hour per level, max CR 1/4, no flying or swimming.<br/><strong>Speech of the woods:</strong> you learn sylvan, in addition beasts can understand your speech and you can decipher their noisesand motions.<br/><strong>Spirit Totem:</strong> 1/short rest, as a bonus action can summon an spirit within 60', the spirit creates an aura of 30'. The spirit last for 1 minute or until you are incapacitated, as a bonus action you can move the spirit 60' to a point you can see<br/>-Bear Spirit: when it appears each creature of your choice within the spirit's aura gains 5+druid level temp hp, you and your allies gain advantage on str checks and saves whlie in the aura.<br/>-Hawk Spirit: when a creature makes an attack roll against a creature in the spirit's aura, you can use your reaction to grant advantage to the attack roll, you and your allies have advantage on perception checks while in the aura.<br/>-Unicorn Spirit: you and your allies gain advantage on check to detect creatures in the spirit's aura, if you use a spell slot to cast a spell that restores hit points to any creature in or out of the aura each creature of your choice recover hp equal to your druid level.<br/><br/><strong>Mercenary Life:</strong> You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its comanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle.<br/></div></div><br/><br/><strong>Equipment and items:</strong>Wooden shield, Scimitar, leather armor, explorer pack(a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and<br/>a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it), druidic focus, a herbalism kit, a uniform of your company, an insignia of your rank, a set of gaming cards, 10 darts, crowbar, grappling hook, a pouch containing the remainder of your last wages (5sp)<br/><strong>Attacks:</strong>Scimitar attack +5, damage 1d6+3<br/>Darts attack +5 range 20/60, damage 1d4+3<br/><strong>Spellcasting:</strong><br/>Cantrips: Guidance, Druidcraft<br/><br/>Can prepare 5 (lvl+wis) spells<br/>Spells prepared based on season<br/>Grade 1: 4/4<br/>Grade 2: 2/2<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Seasons</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Autumn</strong>_______________________________<br/>(https://vignette.wikia.nocookie.net/doblaje/images/d/dc/Tornado%28Tatsumaki%29-OPM.png/revision/latest?cb=20170719152921&amp;path-prefix=es)<br/><strong>Personality:</strong> You share what you have, with little regard of your own needs<br/><strong>Flaw:</strong> Everyone is your friend, or a potential friend<br/><br/><strong>Druidcraft:</strong> surrounded by falling leaves<br/><strong>Usually Prepared spells:</strong><br/>- Charm Person, Cure wounds, Goodberry<br/>- Spike growth, Enhance Ability<br/><strong>Favored spirit:</strong> Unicorn<br/><strong>Fey step:</strong> after teleporting can charm up to 2 creatures you can see within 10' of you for 1 minute or until you or your companions deal damage to it, wis save using your cha</td><td><strong>Winter</strong><br/>(https://www.passioneanime.it/wp-content/uploads/2018/04/xbsB2sB2XfimAzAxtlpLpJ2kYj3-650x366.jpg)<br/><strong>Personality:</strong> The worst case is the most likely to occur<br/><strong>Flaw:</strong> You speak only to point out the flaws in others' plans<br/><br/><strong>Druidcraft:</strong> snowflakes fall around her<br/><strong>Usually Prepared spells:</strong><br/>- Absorb elements, Fog Cloud, Healing word, Ice Knife<br/>- Find Traps<br/><strong>Favored spirit:</strong> Hawk<br/><strong>Fey step:</strong> before teleporting a creature you can see within 5' of you is frightened until the end of your next turn, wis save using your cha</td><td><strong>Spring</strong>_______________________________<br/>(https://pre00.deviantart.net/45e9/th/pre/i/2017/047/5/a/tatsumaki___one_punch_man_by_zeckos-dazc3r4.jpg)<br/><strong>Personality:</strong> You approch everything with enthusiasm, even the most mundane chores<br/><strong>Flaw:</strong> A pretty face infatuates you in an instant but your fancy passes with equal speed<br/><br/><strong>Druidcraft:</strong> gives off a faint smell of flowers<br/><strong>Usually Prepared spells:</strong><br/>- Absorb elements, Charm Person, Cure wounds, Thunderwave<br/>- Pass without trace<br/><strong>Favored spirit:</strong> Unicorn<br/><strong>Fey step:</strong> you can touch a willing creature within 5' and teleport them instead of you</td><td><strong>Summer</strong><br/>(https://i.pinimg.com/736x/de/03/b1/de03b1b85945f7e27de185899af27b95--one-punch-man-image-search.jpg)<br/><strong>Personality:</strong> You maintain an intimidating front. It's better to prevent fights with a show of force than to harm others<br/><strong>Flaw:</strong> The best option is one that is swift, unexpected and overwhelming<br/><br/><strong>Druidcraft:</strong> a puff of dry wind is constantly blowing<br/><strong>Usually Prepared spells:</strong><br/>- Faerie fire, Fog cloud, Healing word<br/>- Flaming Sphere, Silence<br/><strong>Favored spirit:</strong> Bear<br/><strong>Fey step:</strong> after teleporting deal fire damage equal to your cha mod to each creature of your choice that you can see within 5' of you</td></tr></tbody></table></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Random notez!</div><div class="spoiler_body">(https://sep.yimg.com/ay/yhst-13927681880659/superman-frog-statue-7.jpg)<br/></div></div>