Frag posted this a couple days ago, concerning characters already knowing each other:<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=232416.msg11453977#msg11453977">Quote from: FragarachZ on 14-07-2015, 22:48:54</a></div></div><blockquote class="bbc_standard_quote">Having exchanged PMs with some of the others, background-wise it seems so far that my character Anya was working against the anti-alien empire and mercing for the rebellion to get enough credits and purchase the freedom of her family from a crime lord. <br/>On a risky mission she accepted, she was meant to smuggle goods to and from a wartorn planet with local feuds. She was caught in an explosion that seriously injured her and Batman4560's character saved her life with some first aid and then by taking her to a surgeon. He joined up when she offered a position on her ship and to join the fight against the empire's opression and domination of system after system.<br/>When Muse's girl won her freedom from the same crime lord who keeps Anya's family as slaves, Anya took her in to learn as much as she could about her family and the hutt's cartel, as well as hoping to get back at the sleazeball one day.<br/><br/>Now we just have to figure out how the remaining two characters fit into the picture?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>My answer back then was that, in my opinion, it's actually better if the remaining two characters (your Kylen and Kirby's Dari) don't know each other or the Mapie crew, for two reasons: (i) it might open up a few more roleplaying opportunities if not all PCs know each other, (ii) I think it makes more sense for the game setup (a team assembled for a mission by the New Republic) if some characters are assigned to the Magpie for just this mission.