Stopping the explosions sounds iffy.  If we knew which target to chose, engine room or bridge, it might help, but even so....<br/><br/>We're 30 minutes out... plus a shuttle ride... plus a race to the engine room or bridge (guessing wrong there would be bad... these ships are HUGE)...<br/><br/>And if you fail?  If any of the three teams fail?  Then you have to burn a fate point to live... unless you're on the one that blows up... in which case you burn a fate point and get sent into the warp or something... and return 10 years later as a Chaos Demon host or something.  Yay!<br/><br/>Me?  I'm all for watching them explode, and sifting through the rubble.  That is... I would be if I wasn't so busy trying to kill a magical, invisible, teleporting enemy... who is armed well enough to knock the Katana down more than 20% of it's hull points in a single shot.<br/><br/>Which means I'm too busy to play beat the clock with exploding plasma reactors.<br/><br/>As for talking to the pirates?  They're either planning on killing themselves explosively... or they have a plan up their sleeves.  Either way, I'd be surprised if they wanted to talk.<br/><br/>But honestly, I don't see another good option.  Go ahead and Hail them.  It might do some good, who knows?