The moment they were on the roof, Aria gasped and pointed, "Aha! She's invisible and flying, and she must've teleported or something since I didn't see her leave the room...how'd she find the time to use so much magic so swiftly!? She's forty feet or so above the fountain, and now wears a pack and holds a staff!"<br/><br/>As she spoke she drew her bow and decided to 'point out' the imposter's location to Kass in what seemed as good a matter as any: shooting at her. Aria clicked her heels and wrists together, feeling herself speed up at the former, and at the latter, her vision seemed to focus and refine as if she could see Rana through a spyglass, close enough to make out where the jugular and femoral arteries ought be beneath that naked skin...was the world like this for eagles and hawks when they soared so high and yet made out furry things scurrying in autumn leaves far below?<br/><br/>She loosed the first arrow, which like those before phased into a a missile of pure force. This was of particular benefit to Aria under her blink-magic: such arrows existed simultaneously on the material and ethereal planes, like magic missiles, and so regardless of Aria's own blinking state for each shot, they had a chance of striking the flying, invisible, but material 'Rana'.<br/><br/>The hovering magess screamed as an arrow skewered her right thigh, clean through her and leaving an arc of arterial blood behind the passing feathered shaft. Her scream ended with an arrow through the throat; she seemed to black out, and abruptly fell out of the air.<br/><br/>In the courtyard, the acolyte following the blonde man screamed as Rana - no, not Rana indeed, but now a woman of olivine complexion and wavy dark hair, no bracers, but still the pack and staff, and more jewelry but otherwise naked - crashed against part of the fountain, breaking off the head of a cat statue (and probably breaking the hip which had done so), and then splashed into its turquoise waters. The water reddened with blood, and the wooden staff floated in it, as the girl and her blonde mentor rushed towards it. The man inspected it for a moment, and then shouted up to the roof, "An impostor indeed! Let her bleed out and drown, or render stably passed-out with a quick pinch of healing?"<br/><br/>Upon the roof, Aria groaned in relief, and told Kass, "Thanks...glad we have some of our own teleportive magic, Kass!" There was a fiery admiration in her hazel eyes as they swept down and up the bardess yet again. "To save magic or climbing-time getting us down, I could glide us..." Her narrow, thin, ashy-black cloak seemed to part and lift, soon become a pair of ash-gray, feathered angelic wings. She smiled lopsidedly and explained, "Item-magic, not celestial heritage. As nice as that might be..."<br/><br/><br/><br/><br/>(See Invis lets you see that an invisible creature is 'invisible', that's how Aria knows even though she can see it)<br/><br/>Clever use of the sunslits. (Another thing I didn't include for a deliberate/tactical type reason but wish I could say I had.) Even w/o then, I'd've said that Kass would have a good estimate of the roof height from when she was in the courtyard. And she could always estimate a bit high; the girls' tumble skills and high HP make a little falling damage no sweat. Even the HP damage from appearing inside a solid object (if you estimated too low) would be paltry at this level - the bigger concern, I imagine, would be any wasted turns from being shunted back down into the room or some attic crawlspace rather than to the roof as desired.<br/><br/>Aria: cast haste and sniper's shot; full attack<br/>mods 29/29/24/19/14 (with another +2 bonus for being treated as an invisible attacker due to blinking, assuming Rana can't see ethereal creatures, such as by also having See Invis in effect) (no range increment penalties; height difference of 15' vs 40' for 25', and lateral distance of 55')<br/>Result: 5, 13, 11, 8, 9,<br/>atk 36 dmg 4+68<br/>atk 44 dmg 4+62, dying<br/><br/>Rana falls 40' for 13 (=4d6)  falling dmg (40' so 4d6), dying<br/><br/>(not totally certain but I think you fall if you go unconscious while using a Fly spell - the maneuverability rating is sufficient to hover, but it says it requires as much concentration as walking, and walking characters fall down if they go unconscious)<br/><br/>The DD with a friend was a clever tactic, btw. It may also be very useful in 'ambush' situations (works well with a sneak attacker)<br/><br/>In this case it worked very well: without the DD, Aria probably would've used a move action to go into the courtyard, leaving her 1 ranged attack against Rana. Rana would've then cast See Invis (now knowing she was facing a sneak attacker and thus it was important to see through her blink), making it much harder for Aria to do any decent damage.<br/><br/>In that case knocking Rana out of the air with the Heaven's Trumpet spell (the paralysis makes her a sitting duck, esp. for a sneak attacker, like when Kass stunned the babau) would've been an excellent tactic. Hopefully Rana would've failed that Fort save - which indeed she'd have had a good chance of failing - and things would've ended on Kass's next turn (i.e. Aria moves out, makes 1 attack, Rana casts See Invis, probably moves but likely stays within 120', then Kass moves out and casts Heaven's Trumpet with line of effect to Rana).