(I think he's done)<br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/5/5e/Baughb1img.jpg)</div><strong>Mulberry, age 30, going on 40</strong><br/><em>Half-elf monk (kensei) (soldier) 3, lawful neutral</em><br/><strong>Armor Class </strong>15<br/><strong>Hit Points </strong>21 (3d8+3)<br/><strong>Speed </strong>40 ft.<br/><hr/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT </strong></div></td><td> <div align="center"><strong>WIS</strong></div></td><td> <div align="center"><strong>CHA</strong></div></td></tr><tr><td>12 (+1)</td><td>16 (+3)</td><td>12 (+1)</td><td>10 (+0) </td><td>14 (+2)</td><td>12 (+1)</td></tr></tbody></table><hr/><strong>Saving Throws</strong>Str +3, Dex +5<br/><strong>Skills </strong>Acrobatics +5, Athletics +3, History +2, Insight +4, Intimidation +3, Medicine +4<br/><strong>Senses </strong>darkvision 60 ft., passive Perception 12<br/><strong>Languages </strong>Common, Elvish, one more<br/><hr/><em><strong>Proficiencies.</strong></em>Simple weapons, shortsword, longsword, lute, land vehicles, dice<br/><em><strong>Unarmored Defense.</strong></em>While you are wearing no armor and wielding no shield, your AC includes your Wisdom modifier.<br/><em><strong>Martial Arts.</strong></em>Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.<br/>You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:<br/><ul class="bbc_list"><li>You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li><li>You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. </li><li>When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.</li></ul><em><strong>Ki (3/short or long rest).</strong></em>The saving throw DC for abilities that allow resistance is 13. You know the following techniques.<br/><ul class="bbc_list"><li><em><strong>Flurry Of Blows.</strong></em> Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</li><li><em><strong>Patient Defense.</strong></em> You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</li><li><em><strong>Step of The Wind.</strong></em> You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</li></ul><em><strong>Military Rank.</strong></em><span class="bbc_size" style="font-size: 9pt;"></span>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.<br/><em><strong>Kensei Weapon.</strong></em>Longswords are considered monk weapons for you. When wielding a longsword or dart you gain the following benefits:<br/><ul class="bbc_list"><li>If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.</li><li>You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn.</li></ul><br/><strong>Actions</strong><br/><hr/><strong><em>Longsword.</em></strong><em>Melee Weapon Attack:</em>+5 to hit, reach 5 ft., one target.<em>Hit:</em>1d8+3 slashing damage or 1d10+3 slashing damage if used with two hands to make a melee attack.<br/><strong><em>Unarmed Strike.</em></strong><em>Melee Weapon Attack:</em>+5 to hit, reach 5 ft., one creature.<em>Hit:</em>1d4+3 bludgeoning damage.<span class="bbc_size" style="font-size: 9pt;"><span class="bbc_font" style="font-family: Times New Roman;"></span></span><br/><em><strong>Dart.</strong> Ranged Weapon Attack:</em>+5 to hit, range 20/60 ft., one target.<em>Hit:</em>1d4+3 piercing damage.<br/><br/><strong>Reactions</strong><br/><hr/><em><strong>Deflect Missile.</strong></em>In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 7. If the damage is reduced to 0, you catch the missile if it's small enough to hold in one hand and you have a hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.<br/><br/><strong>Additional Equipment</strong><br/>backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of rope, An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice, a set of common clothes, and a belt pouch containing 10 gp<br/><br/><strong>Age</strong>30, going on 40<br/><strong>Height</strong>5’8”<br/><strong>weight</strong>170 lbs<br/><strong>eyes</strong>blue<br/><strong>skin</strong>tanned<br/><strong>hair</strong>black<br/><br/><strong>Personality</strong><br/>I can stare down a hell hound without flinching. I enjoy being strong and like breaking things.<br/><br/><strong>Ideals<br/>Independence.  </strong>When people follow orders blindly, they embrace tyranny.<br/><br/><strong>Bonds</strong><br/>Someone saved my life on the battlefield. He’s called in the favor for his little girl.<br/><br/><strong>Flaws</strong><br/>I have little respect for anyone who<del>is not a proven warrior</del>(fakes competence/fails intimidation checks).<br/><br/><br/>