Ah, see, I thought it'd affect her personality when she "switched", so to speak.  Namely, all the dark abilities are fairly evil in terms of how they sound (for instance, doing negative energy damage), so I kind of figured it'd mess with her personality each time she switched, for better or worse, depending on which side she was switching to. The Cloak of the Shadow Sun, I can see working how you did, where she conjures up a dark cloak and remembers how to avoid the problem, basically.  Like, I guess I just figured it'd be a more literal thing, since it seems like it'd be difficult to use the dark stuff without being in a negative mindset, I guess?  Rather, it seems like it'd negatively impact her personality to do such things, especially when I hear things like "bestow negative levels".<br/><br/>Light Within Darkness involves hiding for one turn, and then blinding anything that failed to spot you with a "searing corona of light", so that's pretty straightforward.<br/><br/>Darkness within Light lets her close her eyes to blind herself, ignore the penalties for doing so (I think? The wording is weird on that ability), and it becomes easier for her to hit enemies who are also blinded.<br/><br/>Void of the Shadow Sun is summoning a light shield, but if it fails to protect the wielder, it breaks into shards and more or less implodes into a burst of cold, dark energy.<br/><br/>Child of Dark and Light is the big thing, where you switch between letting out dark energy or light energy in a large radius around you. The light energy dazzles enemies, while the dark energy lets out "total darkness" for one round, and it keeps switching each round.<br/><br/>Finally, Balance of Light and Dark lets you turn into "a creature of pure darkness" for one minute per day, and while doing so, you gain a bonus on Hide checks, negative energy heals you,  you gain an attack bonus on anything in magical darkness, and you can inflict negative levels on opponents.  Each time you inflict a negative level, you gain 5 temporary HP, but when the minute wears off, you lose 1 CON per negative level you inflicted, and if it drops you to 0 CON, you poof into a shadowy wisp, and eventually come back as an evil vampire.