Silvia Wormwood (http://www.myth-weavers.com/sheet.html#id=29484) - HP 29/29 - AC 21 - Diminutive<br/><hr/><br/>Silvia followed quickly and quietly after the reeve as he walked off into the swamp, doing her best to memorize the path thoroughly as she flew after him.  This was definitely suspicious behavior, and she knew almost immediately that she'd made the right decision in following after him, but she still needed to keep on following him in order to be able to make out where he went.<br/><br/>Once the Orc walked into the cave, however, the Imp stopped herself, holding up some distance away from the cave entrance and the two Orcs guarding it in order to check something.  This was a solid lead now, and she was sure she'd be able to find out some good things if she followed after him into the cave, but there was also a strong possibility that she'd be flying headfirst into a very dangerous situation.  Now that she had a good location to investigate, she could take a moment to deliberate a little more.<br/><br/>Since she was a denizen of one of the darker planes, Silvia the Imp had an ability common to all her kind to call on some great planar force for information.  It was a tenuous link, one that she couldn't use very often, but she didn't often need it anyway, so she was quite comfortable with the level of access that she had.  Once a week, she could call upon the equivalent of a<em>Commune</em>spell, allowing her to ask up to six yes or no questions over the course of about a minute and receive immediate answers to all of them.  Once a day, on the other hand, she could use an effect similar to<em>Augury</em>for a more limited, but undoubtedly more situationally useful, effect.<br/><br/>She wasted no time in firing up the latter spell, consulting the planes themselves to see what sort of danger might lay in her immediate future.  If she were to follow the Orc into the cave, would the results be Weal, a positive result, or Woe, a negative one?<br/><br/>From there, her course of action would be pretty clear.  Weal would mean that she'd hit the jackpot, a grand lead for her investigation, and she would quietly sneak in.  Woe would mean that whatever lay in the cave was beyond her abilities, and she would leave and go get those adventurers to aid her.  Weal and Woe would mean that entering the cave would be a great risk, but with great rewards in store if she could pull it off, and because she wasn't stupid she would also go and get the adventurers and raid the cave on that result.<br/><br/>Finally, a result of Nothing would mean that there was either nothing to be found in the cave and this wasn't actually a lead, or it would mean that the spell had failed and she had gained no useful information from it.  Either way, she would go and get the adventurers for this result as well, because from what she had seen thus far, it seemed more likely that a result of Nothing would be from the magic failing than from there being no leads in the cave.<br/><br/>And thus, with her future decisions plotted out for herself, she waited for the magic to finish working, and let her know what the future had in store for her...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">None currently.</div></div>