<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sanger, the Dawn Charger</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong>Sanger, the Dawn Charger</strong></span></div><br/><table class="bbc_table"><tbody><tr><td><strong>Player:</strong></td><td>Wheresmycow</td></tr><tr><td><strong>Type:</strong></td><td>Solar</td></tr><tr><td><strong>Caste:</strong></td><td>Dawn</td></tr><tr><td><strong>Motivation:</strong></td><td>To Protect People from the Predation of the Strong</td></tr><tr><td><strong>Anima:</strong></td><td>Like the sun rising at the beginning of the day, light begins to emit from his caste mark, flaring quickly as if as impetuous as Sanger.  As his anima grows in power, the light blazes in intensity, like the sun at noon in the South.  Fully manifested, it takes on the form of a towering centaur, the upper torso clad in heavy and ornate plate that merges into barding at the lower body.  The centaur holds a shield in one hand, and a weapon that shifts from lance to sword when appropriate.  His totem is faceless, with a helm that completely obscures it's feature, not even possessing eye holes.  The only distinguishing mark is the symbol of the sun emblazoned on it.</td></tr><tr><td></td></tr><tr><td><strong>Age:</strong></td><td>27</td></tr><tr><td><strong>Birthday:</strong></td><td>1st of Ascending Fire</td></tr><tr><td><strong>Height:</strong></td><td>6'1"</td></tr><tr><td><strong>Weight:</strong></td><td>207</td></tr><tr><td><strong>Skin:</strong></td><td>Heavy tan</td></tr><tr><td><strong>Hair:</strong></td><td>Fiery red</td></tr><tr><td><strong>Eyes:</strong></td><td>Dark brown</td></tr><tr><td><strong>Beliefs:</strong></td><td>a) Creation is in chaos, I must rally people together to restore order.</td></tr><tr><td><strong></strong></td><td>b) Five Burning Villages is consumed with darkness, I will redeem her.</td></tr><tr><td><strong></strong></td><td>c) I believe everyone should be independent and free.  Tyrannical rules must end.</td></tr><tr><td><strong>Instincts:</strong></td><td>a) If combat starts, then I will defend the most vulnerable person</td></tr><tr><td><strong></strong></td><td>b) If we're walking into danger, then I will go first.</td></tr><tr><td><strong></strong></td><td>c) If there are people in distress, I will try to comfort them.</td></tr></tbody></table><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bio</div><div class="spoiler_body"><strong>History:</strong><br/>Sanger came from a long line of Marukani circuit riders. Dedicated to the idea of protecting others, it was a family boast that no one in their family had ever died in vain or in bed. As such, it was no surprise when Sanger became one himself. Bold and brave, he was relentless in his pursuit of criminals, and did his best to dispense justice as fairly as he could. A major fault though was his headstrong nature, making him rather brash.<br/><br/>This culminated one evening when he was tracking down a group of bandits that had attacked a small caravan of merchants and slaughtered everyone. Having found where they lay, Sanger announced himself to the bandits, telling them to surrender and face justice or die. Too late did he realize that the group of bandits were composed of a Raksha and its hobgoblin minions. Sensing that his doom was upon him, he nevertheless charged into battle, seeking to take down as many of them as possible and avenge the dead.  Through luck and skill, he had managed to hew through the hobgoblins, only to face the Fairfolk noble in single combat.<br/><br/>His fight was desperate, but Sanger wouldn't run, even as the battle went on and on, until he could barely hold his sword up.  He knew that the noble was taunting him, and could have struck him down many times, but Sanger still held on.  Then, as the sun crested over the horizon, he could feel himself grow stronger.  It was like gaining a second wind, but so much more potent and invigorating.  He watched the noble's eyes widen and watched the creature lunging forward to strike him down, but the movements were so slow and Sanger easily parried it aside.  The battle raged on once again, but this time the noble was the one being hard pressed, until it was forced to runaway.  Before it fully escaped though, it shouted out a final curse:<br/><br/>Their battle would be unfinished, their stories bound together.  Just as the dawn follows after the moon but never reaches it, so would Sanger chase after it and never quite catch it.  Only when the dawn touches the moon would their story and battle come to an end.<br/><br/>And so Sanger rides, his circuit all of Creation now, to avenge wrongs, protect the innocent, and obtain that final confrontation.<br/><br/><strong>Personality:</strong><br/>Sanger could be known across Creation, but he has no desire for fame.  He could lead armies into glorious battle, but he has no desire for command.  He could rule a nation, but he has no desire to rule.  There is only one thing he aspires to, since he was a boy sitting on his father's knee, to when he first took his first route as a Circuit Rider, and now as one of the Unconquered Sun's Chosen: to ride, to hear the hoof beats of his mount beneath him and feel the winds caress on his face, as he searches for who needs him next and come to their aid.<br/><br/>Sanger has a certain earthiness to his character.  Having spent most of his life wandering, he lacks the refinement in his speech that most city-dwellers would have, but it doesn't cross into rudeness.  Rather, Sanger is a welcoming fellow, with an easy-going cheer and an enjoyment for the simple pleasures in life.  He feels comfortable with peoples of any station, neither exalting his status or others.  As a man of action, he can be impulsive and spontaneous, but never without care for others.  Indeed, selflessness seems to be the core of his personality, as well as a stubborn dedication to the notions of bravery and honour.  Sanger is a man of his word, even in a world where he acknowledges that there are others who do not share the same beliefs.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Stats</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td></td><td></td><td><div align="center"><strong><span class="bbc_u">ATTRIBUTES</span></strong></div></td></tr><tr><td><strong>[•] Strength</strong></td><td><strong>•••••</strong></td><td><strong>[•] Charisma</strong></td><td><strong>•••••</strong></td><td><strong>[•] Perception</strong></td><td><strong>•••••</strong></td></tr><tr><td><strong>[•] Dexterity</strong></td><td><strong>•••••</strong></td><td><strong>[•] Manipulation</strong></td><td><strong>•••••</strong></td><td><strong>[•] Intelligence</strong></td><td><strong>•••••</strong></td></tr><tr><td><strong>[•] Stamina</strong></td><td><strong>•••••</strong></td><td><strong>[•] Appearance</strong></td><td><strong>•••••</strong></td><td><strong>[•] Wits</strong></td><td><strong>•••••</strong></td></tr><tr><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td></td><td></td><td><div align="center"><strong><span class="bbc_u">ABILITIES/SPECIALTIES</span></strong></div></td></tr><tr><td><strong>Dawn</strong></td><td></td><td><strong>Zenith</strong></td><td></td><td><strong>Twilight</strong></td><td></td></tr><tr><td>[•] Archery</td><td><strong>•••••</strong></td><td>[•] Integrity</td><td><strong>••••</strong>•</td><td>[•] Craft</td><td><strong>•••••</strong></td></tr><tr><td>[•] Martial Arts</td><td><strong>•••••</strong></td><td>[•] Performance</td><td><strong>•••••</strong></td><td>[•] Investigation</td><td><strong>•••••</strong></td></tr><tr><td>[•] Melee</td><td><strong>•••••</strong></td><td>[•] Presence</td><td><strong>•••••</strong></td><td>[•] Lore</td><td><strong>•••••</strong></td></tr><tr><td>[•] Thrown</td><td><strong>•••••</strong></td><td>[•] Resistance</td><td><strong>•••••</strong></td><td>[•] Medicine</td><td><strong>•••••</strong></td></tr><tr><td>[•] War</td><td><strong>•••••</strong></td><td>[•] Survival</td><td><strong>•••••</strong></td><td>[•] Occult</td><td><strong>•••••</strong></td></tr><tr><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td></tr><tr><td><strong>Night</strong></td><td></td><td><strong>Eclipse</strong></td><td></td><td><strong><em>Specialties</em></strong></td><td></td></tr><tr><td>[•] Athletics</td><td><strong>••</strong>•••</td><td>[•] Bureaucracy</td><td><strong>•••••</strong></td><td>Melee(Sword and Shield)</td><td><strong>•••</strong></td></tr><tr><td>[•] Awareness</td><td><strong>•••••</strong></td><td>[•] Linguistics</td><td><strong>•••••</strong></td><td>Specialty</td><td><strong>•••</strong></td></tr><tr><td>[•] Dodge</td><td><strong>•••••</strong></td><td>[•] Ride</td><td><strong>•••••</strong></td><td>Specialty</td><td><strong>•••</strong></td></tr><tr><td>[•] Larceny</td><td><strong>•••••</strong></td><td>[•] Sail</td><td><strong>•••••</strong></td><td>Specialty</td><td><strong>•••</strong></td></tr><tr><td>[•] Stealth</td><td><strong>•••••</strong></td><td>[•] Socialized</td><td><strong>•••••</strong></td><td>Specialty</td><td><strong>•••</strong></td></tr><tr><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td></tr></tbody></table><br/><strong>Languages:</strong> <br/><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">BACKGROUNDS</span></strong></div></td></tr><tr><td>Artifact: Orichalcum Super Heavy Plate - Guardian of Creation</td><td><strong>•••••</strong></td></tr><tr><td>Artifact: Shield of the Dawning Sun</td><td><strong>•••••</strong></td></tr><tr><td>Artifact: Orichalcum Reaver Daiklaive - Zankanto</td><td><strong>•••••</strong></td></tr><tr><td>Manse: Gem of Perfect Mobility</td><td><strong>•••••</strong></td></tr><tr><td>Allies: Hiparkes, the Marukani God of Horse and their Riders</td><td><strong>•••••</strong></td></tr><tr><td>Resources</td><td><strong>•••••</strong></td></tr><tr><td>                                   </td><td>                         </td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">VIRTUES</span></strong></div></td></tr><tr><td>Compassion</td><td><strong>•••••</strong></td></tr><tr><td>Conviction</td><td><strong>•••••</strong></td></tr><tr><td>Temperance</td><td><strong>•••••</strong></td></tr><tr><td>Valor</td><td><strong>•••••</strong></td></tr><tr><td><strong>Limit</strong></td><td>[••••• •••••]</td></tr><tr><td>Flaw:</td><td>Red Rage of Compassion</td></tr></tbody></table><br/><strong>Essence:</strong> <strong>••••• •••••</strong><br/><strong>Personal Pool:</strong> 25/25<br/><strong>Peripheral Pool:</strong> 43/57 (Commited: 14m)<br/><strong>Overdrive:</strong> 0/10<br/><br/><strong>Willpower:</strong> <strong>••••• •••••</strong><br/><strong>Temp Willpower:</strong> 10/10<br/><strong>Intimacies</strong><br/><span class="bbc_u">Positive</span> <br/>-Bravery (respect)<br/>-Compassion for others (respect)<br/>-Honor (respect)<br/>-Horses (likes)<br/>-Independence and Self-reliance (appreciates)<br/>-Temperance/Keeping your cool (admires/envies/wishes he could do that)<br/>-True Love (admires) <br/><span class="bbc_u">Negative</span><br/>-Bandits (dislikes)<br/>-Fairfolk (dislikes)<br/>-Guild (dislikes)<br/>-Slavery (hates)<br/>-Sloth, both moral and actual laziness (hates) <br/><br/><br/><br/><strong><span class="bbc_u">HEALTH LEVELS</span></strong><br/><table class="bbc_table"><tbody><tr><td>-0</td><td><strong>•</strong></td></tr><tr><td>-1</td><td><strong>••</strong></td></tr><tr><td>-2</td><td><strong>••</strong></td></tr><tr><td>-4</td><td><strong>•</strong></td></tr><tr><td>INCAP</td><td><strong>•</strong></td></tr><tr><td>DYING</td><td><strong>•</strong></td></tr></tbody></table><br/><strong><span class="bbc_u">ATTACKS</span></strong><br/>Physical<br/><table class="bbc_table"><tbody><tr><td>Weapon</td><td>Speed</td><td>Accuracy</td><td>Damage</td><td>Defense</td><td>Rate</td><td>Tags</td><td>Notes</td></tr><tr><td><em><strong>Zankanto</strong></em></td><td>5</td><td>+4</td><td>+8L/2</td><td>+1</td><td>3</td><td>O</td><td></td></tr><tr><td>Shield of the Dawning Sun</td><td>5</td><td>+1</td><td>+1B</td><td>+6</td><td>1</td><td>M, Sh0</td><td></td></tr></tbody></table><br/><strong><span class="bbc_u">DEFENSES</span></strong><br/>Physical<br/>Soak:  6L/6B (+17L/+17B)<br/>Hardness:  1L/1B (11L/11B)<br/>Dodge DV: 6<br/>Parry DV: 12<br/><br/>Social<br/>Dodge MDV: 10<br/>Parry MDV: 4<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charms</div><div class="spoiler_body">* Denotes custom charms<br/><br/>Awareness<br/>2nd Awareness Excellency <br/>Panoptic Fusion Discipline<br/>Surprise Anticipation Technique<br/><br/>Integrity<br/>2nd Integrity Excellency<br/>Integrity-Protecting Prana<br/>Spirit-Maintaining Maneuver<br/>Temptation-Resistance Stance<br/>Elusive Dream Defense<br/><br/>Melee<br/>2nd Melee Excellency<br/>Supreme Perfection of Melee<br/>Dipping Swallow Defense<br/>Bulwark Stance<br/>Heaven Guardian Defense<br/>Protection of Celestial Bliss<br/>Perfect Blade Aegis<br/>Hungry Tiger Technique<br/>Perfected Battle Array<br/>Final Sunset Stance<br/>Fading Light Quickening<br/>Guardian in Five Directions*<br/><br/>Presence<br/>2nd Presence Excellency<br/>Majestic Radiant Presence<br/>Irresistible Salesman Spirit<br/><br/>Resistance<br/>Invincible Essence Reinforcement<br/><br/>Ride<br/>2nd Riding Excellency<br/>Master Horseman's Techniques - Harmony of Spirits Style<br/>Phantom Steed<br/><br/>Survival<br/>2nd Survival Excellency<br/>Hardship Surviving Medicant Spirit<br/>Element-Resisting Prana<br/><br/>War<br/>2nd War Excellency<br/>Heroism-Encouraging Prescence<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Panoply</div><div class="spoiler_body">-<strong>Guardian of Creation</strong> (Soak: +17L/+17B, Hardness: 11L/11B, Mobility: -2, Fatigue: 2, 9m.) A set of armor reminiscent of the First Age, the armor is more curved and elegant than its Second Age counterparts. It is also colored differently, being primarily ivory with gold gilding. At the center of the chest is the symbol of the sun in its blazing glory. The helm is a wing-tipped front mask, the eyes of which give the impression of being stern and unyielding.<br/>-<strong>Shield of the Dawning Sun</strong> (Speed 5, Accuracy +1, Damage +2B, Defense +6, Rate 1, Tags: M, Sh0.) This shield is a beautiful curved kite shield, made from exotic materials from the First Age.  The front surface of the shield has a pearlescent sheen to it, shimmering with all the colours of the dawn.  With motes committed to it, the sheen becomes a dazzling, shinning display in combat, able to baffle even the surest stroke.  The wearer may apply Parry DV against unblockable attacks.<br/>-<strong>Zankanto</strong> (Speed 5, Accuracy +4, Damage +8L/2, Defense +1, Rate 3, Tags: O.) A single-bladed weapon of straight lines and hard angles, what it lacks in elegance and design it makes for in cutting power and durability.<br/>-<strong>Gem of Perfect Mobility</strong>.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">EXPENDITURES</div><div class="spoiler_body"><strong><span class="bbc_u">EXP Spent</span></strong><em>755/755</em><br/>Attributes:<br/>1&gt;4 Strength (24)<br/>1&gt;5 Dexterity (40)<br/>1&gt;3 Stamina (12)<br/>1&gt;3 Charisma (12)<br/>1&gt;2 Manipulation (4)<br/>1&gt;3 Appearance (12)<br/>1&gt;4 Perception (24)<br/>1&gt;2 Intelligence (4)<br/>1&gt;4 Wits (24)<br/>=156<br/><br/>Abilities:<br/>Martial Arts 2 (4)<br/>Melee: 5 (19)<br/>Sword and Shield 3 (9)<br/>War: 5 (19)<br/>Awareness: 5 (19)<br/>Integrity: 4 (12)<br/>Presence: 4 (12)<br/>Ride: 5 (19)<br/>Survival: 5 (19)<br/>Athletics: 2 (5)<br/>Dodge: 3 (9)<br/>Linguistics: 1 (3)<br/>Lore: 1 (3)<br/>Occult: 1 (3)<br/>Resistance: 3 (9)<br/>= 164<br/><br/>Backgrounds:<br/>Artifact 3 (9)<br/>Artifact 3 (9)<br/>Artifact 2 (6)<br/>Allies 3 (9)<br/>Manse 5 (15)<br/>Resources 2 (6)<br/>=54<br/><br/>Charms:<br/>2nd Awareness Excellency (Free)<br/>Panoptic Fusion Discipline (8)<br/>Surprise Anticipation Technique (8)<br/>2nd Integrity Excellency (Free)<br/>Integrity-Protecting Prana (8)<br/>Spirit-Maintaining Maneuver (8)<br/>2nd Melee Excellency (Free)<br/>Supreme Perfection of Melee (8)<br/>Dipping Swallow Defense (8)<br/>Bulwark Stance (8)<br/>Heaven Guardian Defense (8)<br/>Protection of Celestial Bliss (8)<br/>Perfect Blade Aegis (8)<br/>Hungry Tiger Technique (8)<br/>Perfected Battle Array (8)<br/>Final Sunset Stance (8)<br/>Fading Light Quickening (8)<br/>2nd Presence Excellency (Free)<br/>Majestic Radiant Presence (8)<br/>Irresistible Salesman Spirit (8)<br/>Invincible Essence Reinforcement  (10)<br/>2nd Riding Excellency (Free)<br/>Master Horseman's Techniques - Harmony of Spirits Style (8)<br/>Phantom Steed (8) <br/>Hero Rides Away (8)<br/>2nd Survival Excellency (Free)<br/>Hardship Surviving Medicant Spirit (8)<br/>2nd War Excellency (Free)<br/>Heroism-Encouraging Prescence (8)<br/>Temptation-Resisting Stance (8)<br/>Elusive Dream Defense (8)<br/>Guardian in Five Directions (8)<br/>Element-Resisting Prana (8)<br/>=210<br/><br/>3&gt;5 Essence (56)<br/>5 &gt;10 Willpower (70)<br/>1&gt;4 Compassion(18)<br/>1&gt;3 Conviction (9)<br/>1&gt;4 Valour (18) <br/>=171<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sanger, the Dawn Charger, and the Heart of Ice</div><div class="spoiler_body">Sickness spreads throughout Whitewall, and it's up to Sanger to recover petals from the Heart of Ice, an exotic flower that only grows far into the North.  Aided by a mysterious ally, he must brave savage barbarians, devious Fairfolk, and possibly the most dangerous opponent of them all: the frigid cold of the North itself!</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sanger, the Dawn Charger, in: The Fate that was Undone</div><div class="spoiler_body">A gesture of kindness has created disaster!  The destiny of a doomed city was averted, and the snarl of Fate created threatens to spread outwards.  It's up to Sanger and a few unlikely allies to smooth the tangled web, but will Sanger be able to destroy innocent lives for the greater good?</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Short Story Summary</div><div class="spoiler_body">Sanger becomes restless, cooped up in the apartment for several days now.  He decides to leave and explore the city, taking off his armor and leaving Zankanto and his shield behind so that he isn't attracting huge amounts of attention.  Not wanting to go unarmed, he takes his father's sword, something he always carried with after his father died and Sanger became a circuit rider.  Wearing a cloak that hides his features, he wanders around, keeping out of the light and trying not to draw any attention.  The city, for the most part, baffles and upsets Sanger.  He feels the entire place is just wrong.  As he makes his way through, he suddenly finds himself lost, and he can't even retrace his steps, as if the city changed around him.<br/><br/>Wondering what to do, he finds himself in front of a smithy, and he notices some of the finest weapons he's ever seen.  With no way to figure out how to get back, he wanders inside, examining the weapons.  They are all beautiful made, and are also well-balanced.  If he didn't have Zankanto, Sanger would be tempted to get one of these weapons.  He then hears a cough behind him and a comment about how it's odd to find a Solar in Malfeas.  Sanger is surprised and has his hand on his father's sword as he turns around, but then he sees that the person coughing is Ligier and he thinks there's no safe way out.  Seeing this, Ligier tells Sanger that he has no interest in fighting at the moment, and he comments that Sanger doesn't have a daiklave on him but just an ordinary sword.  Relaxing somewhat, Sanger tells him that he does indeed have a daiklave, called Zankanto, and that it is absolutely his sword.  Zankanto fits his hand best, and he knows it better than any other blade.  The sword he holds is his father's sword, and while it's not his weapon like Zankanto is, it's as important to him as Zankanto is because it's not his weapon, it's his father's.<br/><br/>Impressed, Ligier moves on and shows off some other weapons, and the conversation between the two is animated and enthusiastic.  Later, as Sanger leaves the smithy, he finds himself in front of the apartment again, and maybe with the equivalent of a third circle business card.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Custom Charms</div><div class="spoiler_body"><strong>Bulwark of Many</strong><br/>Cost: 2m; Mins: Melee 4, Essence 3; Type: Supplemental<br/>Keywords: Combo-Ok<br/>Duration: Instant<br/>Prerequisite Charm: Bulwark Stance<br/><br/>When the Lawgiver strikes, many fall before his blade.  And when he defends, many lives are saved.  The Lawgiver may supplement a Defend Other action with this charm, allowing him to designate Dexterity+1 targets as his wards.<br/><br/><strong>Guardian in Five Directions</strong><br/>Cost: 2m; Mins: Melee 4, Essence 3; Type: Reflexive (Step 2)<br/>Keywords: Combo-Ok<br/>Duration: One action:<br/>Prerequisite Charm: Bulwark Stance<br/><br/>While the Lawgiver may be able to protect himself from sudden attack, others may not be so fortunate, and no charge of the Solar should fall under his watch.  The character can reflexively spend 2 mote to nominate a target within Dexterity yards and interpose his Parry DV against attacks made against the target as if he had declared the Defend Other action with that target as his ward.  If the attack is unexpected, any charm that makes an attack no longer unexpected can be applied to this reflexive action.  This reflexive action does not count as a Defend Other action for purposes of the number of Defend Other actions placed in a flurry.<br/><br/><strong>Glorious Guardian Star</strong><br/>Cost: -(+4m); Mins: Melee 5, Essence 4; Type: Permanent<br/>Keywords: Obvious<br/>Duration: Permanent:<br/>Prerequisite Charm: Bulwark of Many, Guardian in Five Directions, Call the Blade<br/><br/>In a burst of radiant light and glory, the Solar denies all attacks that should strike around him.  This charm upgrades Bulwark of Many and Guardian in Five Directions in the following ways:<br/>1) Increases the number of targets Bulwark of Many can declare as wards to Dexterity+3<br/>2) For a 4 mote surcharge, increases the range of Guardian in Five Directions to Dexterityx3 yards and allows the Lawgiver to designate Dexterity+3 targets as wards.  This makes Guardian in Five Directions obvious.</div></div>