<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4600780#msg4600780">Quote from: The Great Triangle on 05-05-2011, 23:05:58</a></div></div><blockquote class="bbc_standard_quote">As a quick note, the station is riddled with air vents, access ducts, and maintenance conduits that can be used to bypass areas of the station or launch surprise assaults.  All known ducts to the officer's quarters have been cut, and none exist to the munitiorium, vault, or its security corridor, but otherwise three dimensional maneuvering is possible.<br/><br/>I also posted squad combat rules in the rules and mechanics OOC thread under combat rules.  They're basically the squadron rules from Battlefleet Koronus for characters, and they're mostly there to speed up combat.  (and also make being outnumbered easier to survive)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Ah, so the bad guys can use the ducts for 3 dimensional movement as well,  Important safety tip, watch the ducts and vents!<br/><br/>The squad combat rules look solid... a lot like the combat rule for squads in the miniature's game.  They DO present a significant defensive bonus for any PC's that are within a squad of grunts... and the squads would get buffed too, at least offensively.<br/><br/>Offensively, there is practically no benefit for using squad rules for PC's, but apparently, even if we are using a squad defensively, we don't have to use it for offense.  The squad can shoot seperately from the PC... (which would be nice, as every party member has better weapons than the individual members of the squads.)<br/><br/>That said, forming a "command squad" would actually be detrimental to our own combat chances... as, for example, anyone in the group with worse armor than average would take more damage, being unable to use their better armored squad mates for cover... so, to take advantage of the squad rules, we'd actually be better off splitting off and each taking a command position with an individual squad... which actually isn't a bad idea, as we could use our superior stats and abilities to buff each squad of grunts.<br/><br/>Well, forming a command squad would be a benefit for, say, Darius, who otherwise would take more hits than the others, but a detriment to the rest of the group... as they'd take more attacks on average in response... which is why I recommend against it... if we use the squad rules for our group of PC's together.<br/><br/>Our other option, of course, would be to use the squad rules for the squads, and regular rules for the PC's, who would be in a group but not using the squad rules.  That would, probably, keep us from losing minions quite so easily, and speed up combat, but otherwise not provide any benefit to us.<br/><br/>It's a bit different, but "attaching" a PC to each squad would have some serious benefits all the way around.  That's the way I'd go if I was just looking at the numbers.