If you'd like a suggestion as to give Darius some action without giving yourself too much of a headache (and give him a chance to put his actually useful skills to use... aka, he's a fighter, not a thinker...) you might consider one "climatic" style final battle scene as a final note on any mission he takes himself... nothing complex, using the rolls to guide the setting... say, given an uninspired tactics roll, make up a straight fight, without a complex map (or even a map, really), just some arbitrary cover, a description of how far away the bad thing is from Darius and his squad (and whatever other PC's are there if they wished to be... for example) and roll initiative.  The hardest part would be stating out the enemy, really.<br/><br/>For complexity, you could throw in some stealth/awareness/tactics checks to see if there was a surprise round... but in most situations it's easy to assume both parties notice each other at the same time, and, given a lack of surprise on either side, a fight is usually pretty straight-forward at that point... roll some dice, see who wins, see who dies, see who gets wounded.<br/><br/>As for re-specing... it's tempting, as when I built Darius I had just skimmed some of the rules really fast... once, and for the first time ever.  I had also read the previous adventures of the crew, which up to that point had included character intros, a gun fight, and a spaceship fight...  So I got the wrong impression of what would be useful.  That, and I didn't really understand the system yet, so I just went with my idea of the character and what he'd be like...  I really didn't understand that sometimes I wouldn't be able to contribute without a high intelligence... as in most games, only one character needs to be smart or have the appropriate knowledge skills for the rest of the group to benefit from those skills.<br/><br/>Wizard.  "Use your silvered longsword to kill the werewolf, idiot!"<br/><br/>Fighter.  "Oh... right... sorry.  So throttling it isn't going to work then?"<br/><br/>Despite the temptation, I didn't really min/max Darius when I built him for this game... I picked stats and skills that would fit the character I had in my head... and I'm fine with sticking with that.  Sure, he's got flaws when it comes to accomplishing stuff on a larger scale in game... but flaws make a character more interesting... at least most of the time.  I'll see if I can make it work.