Aria seemed rather eager in fact as she palmed the flasks, "Perfect! Nicely prepared you are...remind me to buy some later, this and acid flasks can also be useful for ambushes..."<br/><br/>Looting the priestesses went thankfully undisturbed before they doubled back and Aria basked in the magic and morale of Kass's preparatory effect. She felt eager and ready for anything as they opened the door.<br/><br/>This lock-secured chamber was as cluttered as the kitchen, but looked less-trafficked; the walls were piled high with boxes and crates, and the floors between held islands of barrels. The masonry of the right-hand, outward hall left the impression that it had once held a grand arched double door or open gateway, now filled in. The chamber seemed like it had once been a frontal foyer-like chamber similar to the one now halfway around the circle where the mastiffs had guarded the magic doors.<br/><br/>The central ceiling rose in a hemispherical dome like a much smaller each of the sanctuary's. Three pillars rose along the left-hand, inner wall of the chamber, with a gap (filled by crates) behind each. The pillars stopped short of the ceiling; after ten feet the first and third were capped by a man-sized statue of what was probably Shar, like the eight statues in the central sanctuary.<br/><br/>Whatever might cap the central pillar was obscured: a sphere of swirling light hovered just under the dome, unbroken save for where it met the central pillar like the head of a mace. Twenty feet in diameter, it extended almost to the two flanking statues and to the dome overhead. Although it did not illuminate the chamber, it seemed to be made of magical light-like energy and gave a swirling, kaleidoscopic impression that had they been able to see normally and in color in this case, it would've been a rainbow of colors.<br/><br/>The magically studied Kass in fact would recognize it as surely the spell effect usually known as a 'prismatic sphere', after Aria, being able to see shade at least by using darkvision rather than blindsight, described the swirling to her. Aria also mentioned that the chamber entirely seemed overlaid with some other magic aura with no visible effect, like some sort of ward.<br/><br/>Midway along the floor of the chamber, just right of the central pillar, was a large treasure chest with a third man-sized statue topping it. This one was in fact a man - proudly nude and conspicuously erect, and being a statue of three-dimensional relief rather than a flat painting or somesuch, by either darkvision it was recognisable from what the two knew as the statue of Adon.<br/><br/>Aria whispered as much; it<em>would</em>have been recognisable to Kass had she not perceived by blindsight a much larger solid shape around it and never the shape of the statue itself. Aria, by darkvision, instead saw a slightly translucent something around the statue, like it were encased in a great orb of glass almost as large as the magical sphere overhead.<br/><br/>"The statue's there! But there's a shape around it which radiates magic," Aria whispered. Kass would detect a slight quivering of that quite-solid-to-blindsight shape - it wasn't glass or a magical effect per se at all, but an ooze creature.<br/><br/><br/><br/>Ooh, fun! When Kass suggested burning the place I thought 'wish Aria had packed alchemical fire flasks', didn't notice Kass had them; perfect.<br/><br/>No, Mimicking Song / Inspire Courage won't end Invis.<br/><br/>Blindfolded girls:<br/>8x amulet<br/><br/>sw / ne women:<br/>2x headband<br/>4x ring<br/>2x wand<br/>nm (nonmagical): 4000 gp of gems, 2 keys<br/><br/>nw/se/central women:<br/>3x amulet<br/>3x circlet<br/>3x belt<br/>9x wand<br/>1x whip<br/>1x prayer bead strand<br/>nm: 9x chakrams, 3x dagger, 3x morningstar, 6000 gp of gems<br/><br/>(nothing on the nightwalker, and Aria hasn't seen any unattended magic items in the rooms so far)<br/><br/>Like in the library, the ground level squares of the north room, due to general clutter, provide cover (+2 AC, +1 reflex saves, like trees in a forest).<br/><br/>The room ceiling is 20' high (the middle rises to 35' with a hemispherical dome which is 30' across and 15' higher).<br/><br/>The three pillars (X) are 10' high, the first and third topped with statues, the middle one's top occluded with a Prismatic Sphere (http://www.d20srd.org/srd/spells/prismaticsphere.htm) effect.<br/><br/>O = ooze creature, which appears to encase the statue of Adon and random barrels/chests. (Like with glass panes, the ooze is nearly transparent to normal vision, but opaque to blindsight).<br/>X = pillars<br/>(also, as may or may not be clear - the 'bottom row' of the room is a 6th row of traversable squares, even though they lack the dots . . . . . which mark most open squares. Basically b/c I use underscores to mark the wall, i.e. am too lazy to use underlined dots.)<br/><br/><br/><span class="bbc_font" style="font-family: courier;"><br/>                     _____________________________________<br/>                    /. . .|. . . . . O O O . . . . .|. . .\<br/>                  /. . . .|. . . . . O O O . . . . .|. . . .\<br/>                /. . . . .=. . . . . O O O . . . . . K . . . .\            <br/>              /. . . . . .=. . . . . . . . . . . . . A . . . . .\                <br/>            /. . . . . . .|. . . X . . X . . 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