<div class="floatleft">(https://i.pinimg.com/originals/99/de/80/99de80dd4fb18a5a2b5229f5fe73ae72.jpg)</div><span class="bbc_size" style="font-size: 24pt;"><strong><span class="bbc_font" style="font-family: impact;">Twin Oxenbridge</span></strong></span><br/>Human Wizard 1<br/><hr/><br/><div align="center"><strong><span class="bbc_u">ADJUDICATION</span></strong></div><br/><strong>1.  TANIA.</strong><br/><br/>The GM considers Tania's rolls and rules thus:<br/><br/>For anyone else in the party, the DC would have been<em>EASY</em>History difficulty check of 10.  However, for Tania, who has been in one way or another in the employ of Gundren Rockseeker for some time, the DC is a<em>VERY EASY</em>History DC 5.  Thus, she is able to immediately know that the emblem beveled on the face of the ring is an emblem of the Lords' Alliance, and that the Knighthood that serves them is the Order of Tye.<br/><br/>Tania, you have met Sildar Hallwinter before.  He was, and hopefully still is, Gundren's bodyguard.  He once belonged to the Order of Tye, though he is now retired from knighthood.<br/><br/>Tania, you also know that Sildar would not have parted with the ring except for very good reason.<br/><br/><hr/><br/><div align="center"><strong><span class="bbc_u">TRAVEL</span></strong></div><br/>The march through the woods begins.  Led by Lynarra, the party--sans Twin, who has remained with the wagons--traverses through the ramble and thicket.  Lynarra, you know that centuries ago, this land was part of the Neverwinter Wood.  However, it was harvested for timber and transported for the construction of buildings in Neverwinter and Leilon.  Thus, the wood is less dense, and its trees are far younger than the ancient ones that can be found in the Neverwinter Wood.<br/><br/><strong>1.  SURVIVAL CHECK (The Path)</strong><br/><br/>Lynarra, the GM has rolled a Survival DC 10 check for you.  Your character has rolled a 24.<br/><br/>Though the goblins did an excellent job hiding their tracks near the road, you come upon the trail of the original war party.  You estimate that it is twelve strong.  They were dragging two medium-sized creatures.  These creatures--Gundren and Sildar, you presume--were bleeding.  They were headed in the direction of the Neverwinter Wood.<br/><br/>You keep on.<br/><br/><strong>2.  THE SNARE</strong><br/><br/>About ten minutes into following the trail, Lynarra was caught by a snare trap.  The GM rolls a Perception check 10 on a DC 12.  The GM rolls a Reflex save of 8 on a DC 10.<br/><br/>Lynarra is now suspended by her left ankle, upside down, some ten feet above the ground.  She is<em>restrained.</em>