<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=328801.msg15720176#msg15720176">Quote from: Nastara on 18-01-2021, 20:38:37</a></div></div><blockquote class="bbc_standard_quote">We will learn about what kinds of advantages and threats surround you a bit later, but I'd like to start off with this...<br/><br/><strong> A couple weeks back, a traveler came thrown town, traded some trinkets, chatted with folks, and told stories of the world around. They told you of something tempting to the town. That rumor may be true, it may be overstated, or it may even undersell how helpful this could be!<br/><br/>What did the traveler tell you about?</strong><br/><em>an armory of weaponry to arm your guards, a trove of jewels and riches to enrich your traders, a magically locked dungeon with skilled people from the old world, a guard tower to get the lay of the land, food stores to protect against starvation or siege, something else.</em><br/><br/>What did the traveler tell you was hidden in the ruins we are going to enter?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Not gonna lie, I missed this question.<br/>I like pdragon's suggestion of rejuvenating water (in the form of a hot spring as per c0i9z), or potentially tall tales of an ancient source of ever-flowing water (like a flask of endless water but harder to transport?) that has the potential to be used for boring but necessary things for the town like irrigation for crops, drinking water, etc?<br/><br/>If it's something more mundane to start off, maybe a library containing old and outdated (but still relevant due to topography and giving locations of other treasures to chase after later) maps. Maybe alongside codexes for lost smithing techniques for the town's blacksmith that could eventually make better equipment for the guards at a faster rate? Not necessary but a nice additional boon