<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243294.msg12274061#msg12274061">Quote from: Chulanowa on 27-04-2016, 03:49:51</a></div></div><blockquote class="bbc_standard_quote">I'm kinda thinking there might be a good cause to re-think my class or something? -shrug-  I'm just not "feeling it"</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is earlier enough in the game to allow remakes, as long as the class is broadly the same kind. What class would you prefer, sorcerer? We could even fluff it that you were experimenting with a potion/other consumable that gave you kinetistist powers for a short while. Like this:<br/><br/><em>  Heart of Air: single use, spell completion item, CL: 9, 2,250gp<br/>This fine power, a white often laced with blue, is said to be distilled from flakes of the sky itself, collected in the Far North, where the hooves of the Wild Hunt cause them to break and fall to the earth. When consumed by an arcane caster, they empower the user with the essence of the air itself.<br/><br/>  Whilst the powders effect last, the arcade caster may not use any spells from their class, as their energy is reworked by the powder. For the duration of the effect, the user may fly as per the overland flight spell, and may on their turn as a standard action, make a ranged touch attack that deals 5d6 + their casting stat’s modifier lightning damage. This effect lasts for 9 hours.</em><br/><br/>No need to actually have bought the item, I’m just giving it a price in case I ever use it in a future game.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243294.msg12275528#msg12275528">Quote from: Blinkin on 27-04-2016, 18:57:13</a></div></div><blockquote class="bbc_standard_quote">I just wanted to know if it could be done in a single turn? If I spend a panache point, the range of the whip expands to 30', so that's a potential 60' swing... if you can get that high off of the ground. The time elements are the same, standard action to grab something, full round to get it loose.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Prehensile makes it a swift action, and swinging would be a move action I think, unless the rules specify otherwise. Of course the whip will still be attached, and a full round action to get it free makes it annoying  to use this ability mid-combat, so I may lessen it to a move equivalent action or something.<br/><br/>So yes you could do it in the same round, and have a standard action to spare. Technically the increased range of the whip only applies to attacks, but I’m not going to nitpick over that, it will allow greater swinging reach too.