It's getting there, but it's something beyond the scope of the conflict. It's not a possible resolution to this short-term conflict, if that makes sense. That would be a good goal for a Session. Also, you ran into this raven because you<em>aren't</em>on the "road"; the Patrol is genuinely pathfinding/trailblazing at this point.<br/><br/>Also, and your characters would know this more than yourselves, ravens aren't generally a threat to mice on their own. In Mousegaurd, ravens are semi-sentient (most animals are), and they tend to be the bullies of the Territories. While not directly dangerous, they are usually tricksters and ne'er-do-wells, so they can be kind of a nuisance. They often pair up with wolves, and<em>this</em>makes them dangerous to mice. They can also be useful, if plied appropriately, and turned into allies.<br/><br/>While I'm at it, I'm going to admit I've done a poor job of using "road" and "path" in my narratives, and want to set everyone straight. We think of a road or a path as an area of leveled open ground that makes the land around it easier and more efficient to traverse. In Mousegaurd, a road or path is almost the opposite of that. I should probably be using something like "route" to describe it. The routes between towns and settlements, to the extent possible, avoid open ground because that's where mice are most vulnerable to attack. Routes should have plentiful hiding places and resting spots for foraging, and movement along them should be hidden if possible. Landmarks are used to mark the route that is otherwise hidden, and much of them can be underground to provide protection from animals and weather.