<div class="floatleft">(http://i176.photobucket.com/albums/w172/minarou/wizardress.jpg)</div><strong>Name</strong>: Shandri “Shana” Obertyle<br/><strong>Race</strong>: Human<br/><strong>Age</strong>: 34<br/><strong>Class</strong>: Wizard 6<br/><strong>Alignment</strong>: Neutral Good<br/><strong>Political Position</strong>: Duchess of Aspia (near the Dragonspire Mountains), part of the Emerald Empire<br/><strong>Background</strong>: A distant relative of the previous Duke, Shandri appeared one day at his deathbed, promising to lead Aspia upon his passing.  Bearing the dying duke’s letter of recommendation and the seal of Aspia, Shandri went to the Imperial capital to present herself and swear fealty to the Emperor.  Since then she has become Duchess of Aspia and has benignly ruled one of the Empire’s northern frontiers.  When trouble would stir in the northern realms bordering the Empire, the Emperor would send Shandri to deal with the disputes, diplomatically or otherwise.<br/><br/>Aware that she considered an outsider, Shandri makes it a point to know her subjects, as well as the actual state of affairs of the Empire. She goes about on a hands on approach, leaving all stately matters to her trusted advisors while travelling about, magically disguising herself as one of the common folk.  That way she gets to know the people’s sentiment at the grassroots, as well as pick up on interesting tales and rumors.  Whatever information she gathers she keeps to herself, acting appropriately upon them at a later date.<br/><br/>Whiles Shandri is loyal to the Empire, her first priority for the people of Aspia, who must contend to the possible threat of incursions from the northern humanoid tribes, as well as menaces that stream down from the Dragonspire Mountains from time to time.<br/><br/><strong>ons/offs</strong>: On certain lonely nights, Shandri would ‘suffer’ waking dreams - dreams of being deprived of her freedom and at the mercy of faceless oppressors, or being in the grasp and struggling from some tentacled menace – that would leave her with a blissful longing. Perhaps this is due to the celibate life she chosen for herself, for she has yet meet anyone that is worthy in her eyes. This suits the wizardress fine as she focuses more on the welfare of her fiefdom, and its people, as well continuing in advancing her arts in magic.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">My O/O</div><div class="spoiler_body"> Ons:   N/C Bondage, kidnapping with bondage involved, submissive roles (in bondage), situations with tentacles are involved (possibly with bondage); Offs:   scat, excessive gore, forced or unnatural impregnation, female characters with male genitals </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points</strong>: 34<br/><strong>Hit Dice</strong>: 6d6 <br/><strong>Armor Class</strong>: 12<br/><strong>Speed</strong>: 30 feet<br/><strong>Proficiency Bonus</strong>: +3<br/><strong>Inspiration</strong>:<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 12<br/>- Saving Throw: +1<br/>- Athletics: +1<br/><strong>Dexterity</strong>: 15<br/>-Saving Throw: +2<br/>- Acrobatics: +2<br/>- Sleight of Hand: +2<br/>- Stealth: +2<br/><strong>Constitution</strong>: 13<br/>- Saving Throw: +1<br/><strong>Intelligence</strong>: 17<br/>- Saving Throw: +6<br/>- Arcana: +6<br/>- History: +4<br/>- Investigation: +6<br/>- Nature: +3<br/>- Religion: +3<br/><strong>Wisdom</strong>: 15<br/>- Saving Throw: +6<br/>- Animal Handling: +3<br/>- Insight: +3<br/>- Medicine: +3<br/>- Perception: +3<br/>- Survival: +3<br/><strong>Charisma</strong>: 17<br/>- Saving Throw: +3<br/>- Deception: +3<br/>- Intimidation: +3<br/>- Performance: +3<br/>- Persuasion: +3<br/><strong>Honor</strong>: 12<br/>- Saving Throw:<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features and feats</div><div class="spoiler_body">Proficiencies<br/>-   Weapons: daggers, darts, slings, quarterstaffs, light crossbow<br/>Saving Throws<br/>-   Intelligence, Wisdom<br/>Skills<br/>-   Arcana, Investigation<br/>Spellcasting<br/> - spell save DC 15<br/> - spell attack modifier +7<br/>Arcane Recovery – 1/day can recover 3 levels worth of spell slots<br/>School of Enchantment<br/>-   Enchantment Savant: gold and time in copying enchantment spells to spellbook is halved<br/>-   Hypnotic Gaze: wizard’s words and gaze enthralls another creature that hears or sees the caster within 5 feet; target must making Wisdom save DC 15 or charmed until caster’s end of next turn;<br/>Ability Score Improvement (to Int and Cha)<br/><br/><br/></div></div><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">equipment</div><div class="spoiler_body">arcane focus (staff)<br/>light crossbow<br/>9 darts<br/>20 crossbow bolts<br/>pouches<br/>robes<br/>2 potions of healing<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">combat info</div><div class="spoiler_body"><br/>fire bolt; +7 to hit; Damage 2d10; Range 120ft.; magic; Ignites flammable objects<br/>Light crossbow; +6 to hit; Damage 1d8; Range 80ft./320ft.; piercing<br/>Dart; +6 to hit; Damage 1d4+3; Range 20ft./60ft.; piercing; finesse – adds Dex bonus to hit and damage<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">Save DC: 15 ;Spellcasting Ability: 6th level<br/>Cantrips (known-4) : fire bolt, friends, message, true strike<br/>1st level spells: (known-8;slots-4) : charm person, comprehend languages, detect magic, disguise self, identify, mage armor, sleep, thunderwave<br/>2nd level spells: (known-4;slots-3) : alter self, invisibility, mirror image, suggestion<br/>3rd level spells: (known-4;slots-3) : animate dead, fireball, fly, sleet storm<br/></div></div>