<div class="floatright">(https://pre00.deviantart.net/fb4c/th/pre/i/2015/040/b/d/norn_warrior_by_martyredremnant-d8hbujx.jpg)</div>Belgana let out a bark of triumphant laughter as she smooshes one eye-stalk into jelly. "Git wrecked, ye wrigglin' worm---oohhhh!" Her loud voice turned to a yelp as she felt the stinger pierce her collar. An immediate heat and tightness spread, her fleshing turning slightly pink and her chest heaving with a long huff for air.<br/><br/>Her eyes turned to Lydia, only to see a tentacle coiled around the inquisitor. "OI! FOIGHT A REAL DWARF, YE DIRTY SHITE!" It's unlikely the tentacle can understand, but hopefully the sheer volume of noise draws its attention.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">Poison Con damage:At 2018-09-23 14:20:22, 1651Leviathan (uid: 54178) rolls: 1d2 Result: 1 (https://elliquiy.com/forums/dicebot.php?r=125036)<br/><br/>Intimidate Check for Call Out: At 2018-09-23 14:21:42, 1651Leviathan (uid: 54178) rolls: 1d20a6 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=125038)<br/><br/><strong>Call Out:</strong> As a standard action, you can make an Intimidate check against a hostile target within 30 feet that can clearly see and hear you. The DC of this check is equal to 10 + your opponent’s Hit Dice + its Wisdom modifier. If the target is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. If you succeed at this check, the target enters a duel with you. The target cannot withdraw from the duel for 1 round + 1 round for every 5 by which the check beat the DC.</div></div>