<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg5205926#msg5205926">Quote from: The Great Triangle on 14-09-2011, 02:45:52</a></div></div><blockquote class="bbc_standard_quote">Autocannons do 4d10+5 damage with penetration 4.  It more or less amounts to "enough"  <br/><br/>In general, any humanoid target hit by an autocannon is dead, if they flub the dodge roll.  Because most villains now use infamy points instead of fate points, villains don't get to reroll those either.  (a good reason why a competent foe will want to deny air and vehicle support if at all possible)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>And that's per-hit, right? I know they're multiple-shot weapons, because our TacMarine got knocked into criticals after one salvo by an autocannon turret.