<strong><br/>Landa Forestdottir</strong><br/><br/>CN Human Ranger 2<br/><strong><br/>Description:</strong>Tall and slender with raven dark hair and flashing blue eyes with the vitality and energy of the wide world.<br/><br/><strong>Personality:</strong>Landa is friendly, curious and optimistic having been raised to be such by her wood elf adoptive parent.  She is very trusting of others and naïve in the ways of civilization having been deliberately raised in such a fashion.  Landa is extremely well attuned to nature and the creatures and flows of the natural world.  She is sexually inexperienced but curious and innocently sensuous with the full force of the feminine nature.  She desires to know more of men and the ways of men.<br/><br/><strong>Background:</strong>Landa knows nothing of her background or parentage.  She was raised by a wood elf loner who told Landa that he had found her wrapped in swaddling cloths resting on a large rock in a meadow near the edge of the Great Woods.  From the moment she could walk Landa was one with nature under the tutelage of her 'father'.  She learned of the elves and the creatures both good and bad, intelligent and bestial of the forest and hills.<br/><br/>Growing up in the wilds Landa grew tall and athletic with stunning dark hair and innocent, piercing blue eyes.  She found her calling in life in roving the wilderness.  Her 'father' taught her well the ways of nature.  He also worked his own magic to ensure that Landa grew up into a healthy and capable woman.  At each full and new moon would take her into the depths of the woods and perform a long ceremony under the open sky.  Landa would recall little of these rituals except that her senses would be far keener and her body sensitive and tingling for some time afterward.<br/><br/>Once she reached the age of 16 her 'father' told her it was time that she ventured into the wide world.  He told her of the opportunity of Skyspear island and the Adventurer's Guild.  Landa he said would be well suited to be a liaison between the wild tribes and the peoples of the settled lands.<br/><br/><em>OOC: Some naughtiness could be assigned to her 'father' as well if we want to build in some behind the scenes backstory.</em><br/><br/><strong>Landa Forestdottir</strong><br/>Female human ranger 2<br/>CG Medium humanoid (human)<br/><strong>Init </strong>+9;<strong>Senses </strong>Perception +4<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>17, touch 13, flat-footed 14 (+4 armor, +3 Dex)<br/><strong>hp </strong>26 (2d10+6)<br/><strong>Fort </strong>+5,<strong>Ref </strong>+6,<strong>Will </strong>-2<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>dagger +5 (1d4+3/19-20) or<br/>. . greatsword +5 (2d6+4/19-20)<br/><strong>Ranged </strong>mwk composite longbow +6 (1d8+3/×3)<br/><strong>Special Attacks </strong>combat style (archery), favored enemy (humans +2)<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>16,<strong>Dex </strong>16,<strong>Con </strong>14,<strong>Int </strong>12,<strong>Wis </strong>7,<strong>Cha </strong>16<br/><strong>Base Atk </strong>+2;<strong>CMB </strong>+5;<strong>CMD </strong>18<br/><strong>Feats </strong>Improved Initiative, Power Attack, Rapid Shot<br/><strong>Traits </strong>adopted, frontier-forged (any frontier area), reactionary, warrior of old<br/><strong>Skills </strong>Climb +6, Craft (bows) +5, Handle Animal +7, Heal +2, Knowledge (dungeoneering) +5, Knowledge (nature) +6, Perception +4, Ride +6, Stealth +7, Survival +3 (+4 to get along in the wild), Swim +6, Use Magic Device +4<br/><strong>Languages </strong>Common, Elven<br/><strong>SQ </strong>doubt, track +1, wild empathy +5<br/><strong>Combat Gear </strong><em>potion of cure moderate wounds</em>(2);<strong>Other Gear </strong>mwk chain shirt, arrows (20), dagger, greatsword, mwk composite longbow (+3 Str), backpack, belt pouch, bowyer tools, fishhook (2), flint and steel, hat[UE], hemp rope (50 ft.), hip flask[UE], sack, torch (2), trail rations (2), waterskin, light horse (combat trained), bedroll, bit and bridle, mess kit, military saddle, pot, saddlebags, 248 gp, 1 sp<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Doubt</strong>-4 for an hour on any skill or ability check after you fail that type of check<br/><strong>Favored Enemy (Humans +2) (Ex)</strong>+2 to rolls vs. humans foes.<br/><strong>Power Attack -1/+2</strong>You can subtract from your attack roll to add to your damage.<br/><strong>Rapid Shot</strong>You get an extra attack with ranged weapons. Each attack is at -2.<br/><strong>Track +1</strong>Add the listed bonus to Survival checks made to track.<br/><strong>Wild Empathy +5 (Ex)</strong>Improve the attitude of an animal, as if using Diplomacy.<br/>