"I will not bow my head and succumb. The future is not fixed; even if I lack the power, there are others whose powers are sufficient to the task. We . . . I . . . live in a world where it is not in vain to hope." The Witness said, realizing somewhat belatedly at the obtusity of arguing with<em>himself</em>. "And though I am Lost, I may yet be Found."<br/><br/>And then he woke up, with a gasp, and returned to the real world. He took a moment to re-orient himself, and then looked outside; there was no need to approach a window and draw aside the heavy curtains and blinds - he could simply see through these things at will: all of the outside world would be laid plain to his sight.<br/><br/><strong>OOC:</strong>Just going to have the character wake up and look outside, presumably to see Eminence and Tower fighting.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>The Unwilling Vessel; The Witness (PL 10 150PP)</strong><br/><br/><strong>Real Name:</strong> Thomas Miller <strong>Occupation:</strong> Hapless Do-Gooder<br/><strong>Bases of Operations:</strong> Chicago<br/><br/><strong>Attributes:</strong><br/>STR 10 [+0]; DEX 10 [+0]; CON 10 [+0]; INT 12 [+1]; WIS 18 [+4]; CHA 10 [+0];<br/><br/><strong>Skills:</strong><br/>Diplomacy 2 [+2]; Disguise 0 [+15*]; Escape Artist 2 [+2]; Gather Information +2 (+2); Knowledge (Arcane Lore) 8 [+9]; Investigate 2 [+3]; Language: Enochian; Notice 15 [+19]; Profession (Lawyer) 4 [+7]; Search 2 [+2]; Sense Motives 8 [+12]; Stealth 2 [+2];<br/>*from Morph<br/><br/><strong>Feats:</strong><br/>Equipment 1<br/><br/><strong>Combat:</strong><br/><strong>Bab:</strong> +0 [Melee];<br/><strong>Grapple:</strong> +0;<br/><strong>Damage:</strong> +0 [Unarmed];<br/><strong>BdB:</strong> +0 [+10 with Dodge Focus; +0 Flat-Footed];<br/><strong>Initiative:</strong> +0 [+0 Dexterity];<br/><br/><strong>Saves:</strong><br/>Toughness: +10; Fortitude: +7; Reflex: +7; Willpower: +15;<br/><br/><strong>Powers:</strong><br/><strong>Demonic Influence</strong><br/>Immunity 5 (Magic Descriptor) Flaw: Limited (halve effects' DC rank)<br/>Super-Senses 21 (Demonic Awareness, Extended 2, Rapid 1, Penetrates Concealment, Counters Obscure 5, Counters Illusion, Counters Concealment, Accurate, Acute,)<br/>Immunity 1 (Aging)<br/><br/><strong>The Devil Looks After His Own</strong><br/>Protection 10<br/>Enhanced Feat 10 (Dodge Focus 10)<br/>Morph 3<br/>Teleport 2<br/><br/><strong>The Gaze of Judgement</strong><br/>Damage 10 Range Extra 2, Action Flaw, Limited Flaw (half effect on innocents), Full Power drawback<br/><br/><strong>The Eyes . . . of a Stranger</strong><br/>Super-Senses 39 (Analytical Sight Group, Counters Illusion, Counters Concealment, Counters Obscure 5, Extended Sight 3, Penetrates Concealment, Radius Sight Group, Rapid Sight 3, Danger Sense, Microscopic Vision 4, Postcognition, Precognition, Ultra-Hearing, Ultravision, Uncanny Dodge Sight)<br/><br/><strong>Equipment:</strong><br/>Cellphone, PDA<br/>Headquarters: Concealed, Living Space, Security System<br/><br/><strong>Attributes 10pp + Feats 1pp + Combat pp + Saves 25pp + Powers 102pp + Skill 12pp = 150 pp </strong></div></div>