Don't have to burn a feat, or even the Skull and Shackles trait for it anymore. The ACG has an enchantment specifically for whips called "Prehensile." It's a 2,500 GP cost, but I thought that it would be a fun item to try out.<br/><br/>I just wanted to know if it could be done in a single turn? If I spend a panache point, the range of the whip expands to 30', so that's a potential 60' swing... if you can get that high off of the ground. The time elements are the same, standard action to grab something, full round to get it loose.<br/><br/>What happens if someone moves outside of that 20' distance and then returns to it? Does the +2 buff go away entirely, or does it return when you reenter the range? Nice buff's and the redirect could be impressive Panache is a nice thing, but before level 5, it goes really fast and is hard to get back; particularly for an inspired blade... After level 5, the rapier gets a crit range of 15+, and that's more than nice for getting back panache. The only real problem is that half of the deeds require decisions between the announcement of an attack and a die roll on the GM's part and you can only employ one of them per round. You could do a targeted strike and a parry/riposte, but can't do a targeted strike on a riposte, or menacing swordplay with targeted strike...<br/><br/>Lydia swings for the vitals, stabbing the vampire's belly-button and with a sweet grin, "That could of been your privates!"<br/><br/>That would intimidate the hell out of me!