<div class="floatright">(https://i.imgur.com/V2OpMCW.png)</div><strong>Time of day:  </strong>Day 1,  2pm<br/><strong>Location:</strong>Elsir Vale, six miles away from Drellin's Ferry<br/><strong>Tagging: </strong>All<br/><strong>Content:</strong>Ambush!<br/><strong>Notes: </strong>Bright daylight<br/><br/><hr/>As the carriage trundles forward the road narrows as it approaches the farm house. Those who chose to ride outside of it see a faint movement in the brush, possibly animals local to the area and spot through the trees that of what had once been a family home is now a dilapidated, a burned out husk with crumbling stone walls. The keen eyed Ranger and Cleric of the group however spot something unnatural, the gleam of metal and the smell of fire. Before you can warn your compatriots, a great hound-like beast with fiery, brimstone eyes jumps into the road, startling Betsy and causing the carriage to come to a complete halt. As if lifts its head back to unleash a roar those outside can see fire in its gullet, while those inside notice the cause of the metal glint, a group of six tall, fiece warriors with wide mouths and flat faces emerging from the brush with weapons at the ready, two at the back armed with bows and the four closest to the carriage with shortswords at the ready.<br/><br/>Two more step out of the farm house, one larger, more muscular and better equipped than the rest and the other, while scrawnier, clutches at a totem around its neck with a second flaming beast beside him, the creature seemingly agitated at having been disturbed from its meal as torn flesh hangs cooking and sizzling in its uneven jaws.<br/>The larger figure lifts his blade and points it towards the carriage. With a low, guttural chuckle he says plainly and simply to his fellows;<strong>"No survivors."</strong><br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stealth (Disadvantage) 13</div><div class="spoiler_body">128930   Noone or Anyone   2019-01-09 18:04:44   At 2019-01-09 18:04:44, Hobgoblins (uid: 2076) rolls: 1d20a1 Result: 13 (https://elliquiy.com/forums/dicebot.php?r=128930)<br/>128929   Noone or Anyone   2019-01-09 18:04:30   At 2019-01-09 18:04:30, Hobgoblins (uid: 2076) rolls: 1d20a1 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=128929)</div></div><br/>Members of the party inside the carriage are surprised and will be unable to act in the first round of combat.<br/>With a Perception roll of 6 this will effect<strong>Calanthe </strong>as well<br/>As<strong>Lilian </strong>matched the Hobgoblins' Stealth check you are aware of them and<span class="bbc_u"><em>will be able to act</em></span>.<br/>As<strong>Aubry </strong>is a UA Ranger you<em>should</em>have the<span class="bbc_u"><em>Ambuscade </em></span>ability (instead of Favored Enemy) meaning you aren't able to be taken by surprise and<span class="bbc_u"><em>will be able to act</em></span>. I don't notice this on his sheet though, am I reading the wrong UA document?<br/>As no roll was received for<strong>Thaialie </strong>I'll be using her passive perception at disadvantage (12 - 5) therefore she is also caught by surprise<br/>As no roll was received for<strong>Auri </strong>(sitting in the front of the carriage with their driver) I'll be using her passive perception at disadvantage (13-5) therefore she is also caught by surprise<br/><br/><strong>Initiative rolls, please. May I ask if you could post them in the OOC thread?  If either Lilian or Aubrey beat a 10 (average of the enemy group was quite low due to a pair of unlucky rolls) you may act when you roll</strong><br/><br/>The map to the right shows the position of your assailants at the (the map in the book unfortunately has those symbols in place so I can't move them)<br/>H representing the fiery beasts<br/>R representing the regular warriors<br/>C representing the scrawny fellow and<br/>B representing the brawny chap<br/>The cart has stopped with the tortoise just at the crossroads.