Think I found my Summon!<br/><br/>I was thinking 2x<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Oculus Demons</div><div class="spoiler_body">Oculus Demon (Expedition to the Demonweb Pits pg200)<br/>Always CE Medium Outsider (chaotic, evil, extraplanar)<br/>Init +9        Senses: All-around Vision, Darkvision 120'<br/>Listen: +18     Spot: +26<br/>Languages: Abyssal; Telepathy 100'<br/>-----<br/>AC: 28, Touch 19, Flat-footed 19; Dodge, Mobility (+9 Dex, +9 Nat)<br/>HP: 187 (15HD)        DR: 10/Cold Iron &amp; Good<br/>Immune: Electricity, Fire, Poison<br/>Resist: Acid 10, Cold 10              SR: 24<br/>F/R/W: +17/+18/+9<br/>-----<br/>Speed: 30', Fly 70' (Perfect); Shot on the Run<br/>Melee: +1 Unholy Longsword +22/+17/+12 (1d8+7) and Claw +16 (1d8+3)<br/>Ranged: 3 Eyebolts +24 Touch (2d8 + Special)<br/>Base Atk: +15       Grp: +21<br/>Atk Options: Point Blank Shot, Precise Shot, Aligned Strike (Chaotic, Evil)<br/>Special Actions: Eyebolts, Paralyzing Gaze<br/>Spell-Like Abilities (CL15)<br/>At WIll - Greater Arcane SIght, Blindness/Deafness, Detect Law, Dispel Magic, Invisibility, Dimension Door, Protection from Law, Tongues, True Seeing, Vampiric Touch.<br/>3/day - Dispel Law, Chaos Hammer, Mirror Image<br/>-----<br/>Abilities: 23 / 28 / 26 / 10 / 10 / 12<br/>Special Qualities: Negative Energy Affinity<br/>Feats: Dodge, Improved Crit (longsword), Mobility, Point Black Shot, Precise Shot on the Run<br/>Skills: Concentration +26, Diplomacy +3, Hide +27, Intimidate +19, Listen +18, Move Silently +27, Search +26, Sense Motive +18, Spot +26<br/>-----<br/>All Around Vision (ex): Can't be flanked, +8 racial to Spot/Search.<br/>Eyebolts: Fear/Mind Affecting, Free action that does not provoke, 3x 70' Rays for 2d8 Negative Energy Damage. Creature damaged must pass FOR DC 25 or be Sickened (-2 penalty to Attacks, Damage, STs, Skills, and Abilities for 1 hr). Sickened targets become panicked for 1d4 rds. Panicked becomes unconscious for 1d4 hrs. <br/>Paralyzing Gaze (su) Fear/Mind Affecting, 30', Gaze, WIL DC 18 or be paralyzed for 1d4 rds. Pass grants immunity for 24 hrs. <br/>Negative Energy Affinity (ex) Negative Energy Spells heal 1d10hp per spell level. <br/></div></div>from Expedition to the Demonweb Pits. I was hoping to bump up their HD to maybe 20 to put them on par with the others we have so far.<br/><br/>Thoughts?<br/><br/>BTW: How are we dealing with starting spells if we're taking a Boccob's Blessed Book? It's free to put spells into them -- and I can't imagine it would be tough for us to coerce/steal/convince people into letting us copy off them. Or do we just pay the 'lending' fee?