<div class="floatright">(http://www.infinitelibraries.com/images/Elli/Raz.jpg)</div><br/><br/>As elves go, Raz doesn't fit most of the expectations. She has the mysterious part down, and she certainly takes the long view, but even her elvish has a strange accent, and she occasionally shows mannerisms that would better fit a dwarf.<br/><br/>Physically, she is tall and slender, pale skin lightly tanned. She wears her black hair pulled back, to keep it out of her face. A greyish cloak covers her armor - and powder-horn - but not the long blade sheathed and slung across her back, or the musket holstered just under it. She completes this outfit with sturdy boots and tough-looking wool-and-leather pants. Riding pants, technically - not that Raz seems to care overmuch.<br/>A faint tang of gunpowder clings to her person, under a slightly stronger hint of sandalwood and jasmine. She keeps a more-or-less alert posture, blue eyes always on the move, and moves with what most would consider a typical elvish grace.<br/><br/><br/>Raz was raised by dwarves, a foundling discovered in the ruin of an elven village. Her parents never did find out the true cause of the massacre, much less who - or what - was truly behind it.<br/>They did their best by Raz, but everyone, including Raz, knew it was only a matter of time before she found the road. A suggestion from her father pointed her at Torch... and the possibility of a proper repair for a heirloom he never could get to work properly.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rasila 'Raz' Silkwind</div><div class="spoiler_body"><strong>Rasila 'Raz' Silkwind</strong><br/>Female elf gunslinger (musket master) 1 (Pathfinder RPG Ultimate Combat 9, 50)<br/>CG Medium humanoid (elf)<br/><strong>Init </strong>+4; <strong>Senses </strong>low-light vision; Perception +6<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>17, touch 13, flat-footed 14 (+4 armor, +3 Dex)<br/><strong>hp </strong>10 (1d10)<br/><strong>Fort </strong>+2, <strong>Ref </strong>+6, <strong>Will </strong>+0 (+2 to saves vs. emotion and fear); +2 vs. enchantments<br/><strong>Immune </strong>sleep<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft. (20 ft. in armor)<br/><strong>Melee </strong>mwk elven curve blade +4 (1d10+3/18-20)<br/><strong>Ranged </strong>musket +5 (1d12/×4)<br/><strong>Special Attacks </strong>deeds (deadeye, quick clear, steady aim), grit (1)<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>14, <strong>Dex </strong>18, <strong>Con </strong>10, <strong>Int </strong>16, <strong>Wis </strong>11, <strong>Cha </strong>12<br/><strong>Base Atk </strong>+1; <strong>CMB </strong>+3; <strong>CMD </strong>17<br/><strong>Feats </strong>Gunsmithing[UC], Point-Blank Shot, Rapid Reload<br/><strong>Traits </strong>defensive strategist, rich parents, skymetal smith<br/><strong>Skills </strong>Acrobatics +1 (-3 to jump), Craft (alchemy) +7, Craft (firearms) +7, Craft (weapons) +7, Knowledge (engineering) +7, Knowledge (history) +4, Knowledge (local) +7, Linguistics +4, Perception +6, Sense Motive +1, Survival +5 (+6 while in forest terrain);<strong> Racial Modifiers </strong>+2 Perception, +1 Survival, woodcraft[APG]<br/><strong>Languages </strong>Common, Dwarven, Elven, Gnoll, Goblin, Orc<br/><strong>SQ </strong>gunsmith<br/><br/><strong>Equipment</strong><br/><strong>Equipped/Carried</strong> mwk chain shirt, musket[UC], mwk elven curve blade, masterwork backpack[APG], belt pouch, waterskin, hip flask[UE], powder horn[UC],<br/><strong>Backpack</strong> soap, torch (10), trail rations (5), bedroll, blanket[APG], gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], mirror, pot, <br/><strong>Belt Pouch</strong> flint and steel, 17 gp bullet[UC] (10), <br/><strong>Powder Horn</strong> black powder[UC] (10),<br/><strong></strong><br/><br/><strong>Garnet (Horse)</strong> bit and bridle, feed (2 days), riding saddle, saddlebags,<br/>  <br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Deeds</strong> Use Grit to perform special abilities with your firearms.<br/><strong>Elven Immunities - Sleep</strong> You are immune to magic sleep effects.<br/><strong>Grit (Ex)</strong> Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.<br/><strong>Gunsmith</strong> Gain free starting firearm that only you can use properly.<br/><strong>Gunsmithing</strong> You can use a gunsmithing kit to craft/repair firearms and ammo.<br/><strong>Low-Light Vision</strong> See twice as far as a human in dim light, distinguishing color and detail.<br/><strong>Point-Blank Shot</strong> +1 to attack and damage rolls with ranged weapons at up to 30 feet.<br/><strong>Rapid Reload (Musket)</strong> You can reload fast with one type of Crossbow or Firearm.<br/><strong>Woodcraft</strong> +1 Knowledge (Nature) and Survival, increasing to +2 in forests.<br/>--------------------<br/><br/><br/><br/>--------------------<br/><strong>Garnet</strong><br/><strong>Horse, light (combat trained)</strong>      CR –<br/>Horse (Pathfinder RPG Bestiary 177)<br/>N Large animal<br/><strong>Init </strong>+2; <strong>Senses </strong>low-light vision, scent; Perception +6<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>11, touch 11, flat-footed 9 (+2 Dex, -1 size)<br/><strong>hp </strong>15 (2d8+6)<br/><strong>Fort </strong>+6, <strong>Ref </strong>+5, <strong>Will </strong>+1<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>50 ft.<br/><strong>Melee </strong>2 hooves +3 (1d4+3)<br/><strong>Space </strong>10 ft.; <strong>Reach </strong>5 ft.<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>16, <strong>Dex </strong>14, <strong>Con </strong>17, <strong>Int </strong>2, <strong>Wis </strong>13, <strong>Cha </strong>7<br/><strong>Base Atk </strong>+1; <strong>CMB </strong>+5; <strong>CMD </strong>17 (21 vs. trip)<br/><strong>Feats </strong>Endurance, Run<strong><br/><strong>Tricks </strong>Attack, Combat Riding, Come, Defend, Down, Guard, Heel<br/><strong>Skills </strong>Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6<br/><strong>SQ </strong>combat riding<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Combat Riding [Trick]</strong> The animal has been trained to bear a rider into combat.<br/><strong>Endurance</strong> +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.<br/><strong>Low-Light Vision</strong> See twice as far as a human in dim light, distinguishing color and detail.<br/><strong>Run</strong> Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.<br/><strong>Scent (Ex)</strong> Detect opponents within 15+ ft. by sense of smell.<br/><br/>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.<br/></strong></div></div>