<div class="floatleft">(https://i.imgur.com/WyE9ZjV.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Damira</span></span><br/>Half-Drow Gunslinger/Cleric, 12 HP, AC 18, Character Sheet (https://www.myth-weavers.com/sheet.html#id=1615705).<br/><em>Known for keeping her past to herself.</em><br/><hr/><br/>Damira seemed visibly relieved as their scouts came back into view, as silly as she knew she'd been to worry. Of course, she was sure to wipe that dumb look off her face long before they were close enough to see it. Once they were back with the rest, she made her way to greet them. She caught Tem's look just as she felt her hand on her waist, blushing a little, though rolling her eyes at the look. She turned to walk with them, sighing as she muttered, "You know, I was actually starting to get just a little, tiny bit worried about you two. Judging by that dung-eating grin you're wearing, I have to wonder if you weren't just out of sight playing grabass the whole time." Her tone was more playful than accusatory, however. She knew Tem and Cass well enough to know that they weren't the sort to shirk their duties like that. Though she also knew Tem well enough to know that look on her face meant SOMETHING happened beyond a simple scouting mission. In any case, whatever it was, she was glad to see the two of them in such bright spirits. Seemed like this walk of theirs did them good. Although, a small part of her demeanor betrayed something, perhaps a smidge of jealousy over having been the odd woman out from their trio for this little excursion. Still, whatever it was seemed to quickly fade, overtaken by genuine happiness to have them back.<br/><br/>She made sure to hip-check her friend playfully in exchange for that goose, before letting them get down to business. As they spoke, she made sure to listen attentively, nodding occasionally, but otherwise leaving them  to speak without interruption. Once they had finished, she thought quietly for just a moment, and then said, "I'm really not feeling good about sending anyone to climb. It seems like adding an extra risk that we could just as easily avoid, and the potential reward just doesn't seem worth it. Dividing up our forces seems wise. I'm afraid to admit, I don't know everyone's individual strengths and weaknesses just yet, so you'll all have to work with me here. But I think spreading us out just enough that we can bring to bear as much hurt as possible as soon as possible. We hit them hard enough and fast enough, we could get through this with nary a scratch." She reached up to rub her chin thoughtfully, continuing, "That said, I'd rather not spread more thinly than we have to. Stragglers are more easy pickings than a coherent unit, after all."<br/><br/>She then shifted her attention to Tem and smirked, adding, "Seeing as I unfortunately left all my siege equipment at home, I'm afraid I've got nothing in the ways of ladders or towers or anything of the like." Turning back to the group at large, she went on, "In lieu of that, unless anyone has anything else pertinent to share, I'm thinking two parties is the best idea. The party going up the switchback should have enough spears to fend off a cavalry charge if needed, and those alchemical grenades we talked about earlier. A tight passage like that can be a deathtrap for splash weapons like that. The others'll take the passage and, like Tem said, catch 'em in a crossfire. Probably best if no one jumps the gun and charges ahead too quickly. Don't wanna be caught alone with the entire enemy force while the rest of us are jogging to catch up. Doesn't have to be precise, but the less time between the commencement of combat, and our combined forces hitting them together, the better. And let's keep in mind that Cass and me can't exactly provide fire support through your backsides, so if there's no room for us to shoot, our guns are pretty much useless."<br/><br/>She then looked around, clearing her throat and saying, "Alright, well, any questions? Suggestions? If anyone's spotted some damn fatal flaw in this plan, this would be the time to voice it."<br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">tl;dr</div><div class="spoiler_body">Climbing bad.<br/>Pincer attack good.<br/>Timing important.<br/>Spears? Yeah! <br/>Grenades for the switchback!<br/>Don't get shot in the butt. <br/>Any questions?</div></div>