Kass would feel no ill effects as she moved into the warded room; as Aria inched in, she stopped blinking. She widened her eyes in surprise, looking around, waving her arms. She moved back, and resumed blinking - the effect hadn't been dispelled per se but suppressed; consistent with Kass's guess about the aura beign a teleportation ward. Aria moved forward again, and stopped blinking again, even when she tried to retrigger the ring. Great, another way to surprise the ooze unavailable...hopefully she could damage it fairly before it was cognizant of her as a threat (it hadn't yet attacked, after all) and was flat-footed; or perhaps she ought say, flat-pseudopodded.<br/><br/>The subtly quivering ooze did not react as Kass moved closer and around it, either unaware of her as she moved (but her extensive econdhand knowledge would, as she had been thinking, suggest that rather than 'seeing' her say they had an alternate sense like with her own blindfold). Aria then flitted into the air from the doorway,  and zoomed horizontally at the ooze, slicing across its gelatinous surface once she closed.<br/><br/><br/><br/>btw after tomorrow I'll likely be gone until Wednesday next week.<br/><br/>LOL flux slime. Crazy.<br/><br/>I forgot to mention when you asked last time: it's a Living Spell. (A template for, in essence, turning a particular spell or spells into an ooze.) Since it's possible to make a 1-HD one the Knowledge check to recognize the 'species' of creature is probably DC 11 so she always makes it.<br/><br/>Aria was unclear - what she was saying was that she<em>wasn't</em>sure flanking would help. It actually came off as the reverse of what I meant. (Aria doesn't know anything about oozes, she was just guessing it might be hard to flank since it has no visible 'front' and 'back'. Her Darkstalker feat does let her flank some normally-unflankable foes, like beholders, with all-around vision.) But it's still as good a strategy as any so Kass is in melee range, since oozes are immune to many bard attack spells (mind-affecting etc.)<br/><br/>I wasn't referring to the "can't project stuff through it" clause; rather, to the fact that stuff moving from the inside to the outside of the sphere is probably subject to the effects in the same manner as stuff moving inward from outside (it's a 'symmetric' / 'two-way' barrier.) In other words it's not that nothing can pass through it (as with a Wall of Force) - it's just that it probably won't survive<br/><br/>But you're probably right that it can't fall - "the wall is immobile" seems a clear enough clause. Was a clever idea though (to 'drop' it on an enemy).<br/><br/>Come to think of it, if it could fall, it would 'burn' a hole to the center of the planet, by destroying all the floor and ground underneath it and keep falling (the 'destroys all objects' - although it should be noted that that refers to 'unattended objects', gear worn/carried by a creature gets saves with the creature against almost everything). Unless there was a  distinction made between stuff moving though it vs it moving through stuff. Which there's not in classic Newtonian mechanics, but for certain magic effects like Repulsion, there is. (Generally designed hat way to 'force field' effects like Repulsion can't be used offensively to push things around.)<br/><br/>A moveable prismatic sphere would be an incredibly powerful weapon: cast it around yourself or something you wear, then run around and 'push' it through enemies, possibly several times in one move action. (This can be done with Silence, which is a great tactic vs spellcasters, since when you cast it on yourself rather than them, they get no save. They'll probably try to run out of it on their turn but then at least you get an AoO.)<br/><br/>Kass is right that the ooze can sense them (it has blindsight) despite their being invisible. We still get a surprise round b/c it's not its nature/programming to attack anything it senses, and as a mindless creature it's hard to explain it recognizing the threat of drawing a weapon or beginning the first attack (the reason you can't usually get a surprise round against people you've been parlaying with and decide to start attacking) - in other words it would be really weird if it won initiative and ended up attacking someone who hadn't attacked it yet.<br/><br/>Aria<br/>flies to hover in the middle of it at altitude 10', draw kurki and charge attack<br/>mod 36 (19 bab 10 dex 1 weapon 2 charge 4 inspire courage)<br/>atk 36 + 12r dmg 9<br/>(1d4+7 with inspire courage; no insightful strike or sneak attack dmg - once again the metagame=ish thing where she doesn't want to use a bracer charge on a 1-attack surprise round...I guess it can be explained as her 'confirming' that she needs to by making one attack and finding it not do much damage)<br/><br/>Init<br/>Kass 25<br/>Aria 21<br/>Ooze 18<br/><br/><span class="bbc_font" style="font-family: courier;"><br/><br/>                     _____________________________________<br/>                    /. . .|. . . . . O O O . . . . .|. . .\<br/>                  /. . . .|. . . . K O O O A . . . .|. . . .\<br/>                /. . . . .=. . . . . O O O . . . . . . . . . .\            <br/>              /. . . . . .=. . . . . . . . . . . . . . . . . . .\                <br/>            /. . . . . . .|. . . X . . X . . X . . .|. . . . . . .\                  <br/>          /.\. . . . . . .|_________________________|. . . . . . ./.\</span>