That's fair.<br/><br/>Just a quick update from me, with a potential clarification - Butterfly will, of course, join Junkcat in the bar area with the Halloweeners, get some bottled water (usually free to bouncer-types and staff folk, but who knows how things are in the Sixth World in Auburn) and find a standing table close-ish to the stage to park her ass and enjoy the show.<br/><br/>Is that command sufficient to engage the Sprite in it's action? I figure that's enough to trigger the stated goal of marking the bikes with a "Gun-and-bolt" cyber-grafitti, but if there's a better way I can do that I can adjust.  Is the timeframe right to pull this kind of a framejob on the 'weeners by the end of the first set?  If not, and assuming the Sprite can do its job, it might be necessary to give the Halloweeners a reason to check out their bikes<em>before</em>the end of the first set.<br/><br/>I think we're angling for the sexy at this point - If a Halloweener hits on Butterfly at all she'll invite the person to the dance floor, in part to stay close to the stage, and in part to engage the 'weeners.  I kinda expect Butterfly to end up dancing with one or more dudes who are grinding on her aggressively while she tries to concentrate on both the time, watching the singer, and figuring out whether or not one of us needs to invite a 'weener or two into the parking lot for a fuck - also so they can notice the tagging.<br/><br/>Callie, RSGAlex: Wandering in drunk would be risky, but it seems like the kind of risky the boss wants - and that it could at least get you intel.  The only other easy source of intel might be a sneaky walk around the grounds, or tryna get security footage (if any) from the Hotel sources?  I'm not at all sure here, just brainstorming.<br/><br/>Edit: Oh! And a text to Stella from the headware 'link - "If I look distracted, don't sweat.  Your safeword is just the text 'help,' and I'll do my best to bail you out."<br/><br/>Where is the driver hanging out? In the bar?  If he's not in the bar I might try to do a 'link conversation with him to persuade him to getaway drive for Stella if it comes down to it, driving south on the 156 to the 410 interchange, then dogleg over to 512.  That should be right in the heart of Gun-and-bolt territory, and if we get the 'weeners sufficiently riled I'm sure they'll be willing to chase Stella all the way there, and if Junkcat and/or I can stall them long enough to give them a head start, then that might serve as a backup plan.  That might end up with one of us stranded with the Halloweeners though, which would hit us pretty hard when pay comes around.