<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=349570.msg16430950#msg16430950">Quote from: c0i9z on 21-03-2023, 01:30:41</a></div></div><blockquote class="bbc_standard_quote">Ooh! I think I can use that to try to pit them against each other. But should I wait for more people before I post again?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If it makes sense, you can go in and edit your post to use the info! That's totally cool!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=349570.msg16430967#msg16430967">Quote from: LewdiKris on 21-03-2023, 01:49:38</a></div></div><blockquote class="bbc_standard_quote">Actually, I do have a question. So, when I'm hackin' and slashin' (I suspect we'll be seeing quite a lot of that xD) it says a 10 is a big ol' hit. Am I right in assuming that if a creature is well armoured, that number will go up? Or is that just a player thing?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>C0i9z has it exactly right! There may be circumstances that make it so you can't immediately Hack & Slash, but for any move, you'll be rolling with those 6-, 7-9, and 10+ ranges! There's a big theory blog post called The 16 HP Dragon if you feel like reading a little design theory on it, but mostly you can just leave it to me! I'll let you know when you need to do other stuff before a move! :)