And, initiative, everyone!<br/><br/>I do initiative in PF a bit differently.  Instead of having a set order, all the enemies act at the same time.  Anyone who can beat their combined initiative gets to act first in the round, then all of the enemies act, then all of the players can act again; effectively, you all delay if someone later in the initiative order goes first.  For this fight,<strong>anyone who gets a 14 or higher on initiative can go now</strong>.<br/><br/>The three thieves in the middle of the camp are about 20 feet away from everyone.  The ones at the perimeter are at the far end of camp, about fifty feet away.  Fighting enemies in the camp has consequences however; any attack made against someone standing in the camp (or targets part of the camp, for area attacks) has a chance to damage some of the equipment set up.  You can try to fight carefully, avoiding damage to the equipment, but suffering a -4 to your attack roll.