<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14634060#msg14634060">Quote from: Zaer Darkwail on 16-01-2019, 11:30:18</a></div></div><blockquote class="bbc_standard_quote">I think DnD Isekai game would go bit same ropes as legendary monsters game went; absurd power ups or get absurd powers overall which break all rules in universe with their use. But it leads DnD game breaking down and can cause plot become irrelevant in way as heroes can overcome the plot with sheer cheat alone. One reason why I had been slow on picking up legendary monster game and start it anew or continue run it is to me find solid answer how deal with powers, ignore them and focus more story but same time question even purpose super hard char gen if DnD mechanics do not matter story heavy game :P.<br/><br/>So I sort trapped myself as corner as GM and instead trying break the players with ridicullous boss fights I try think how turn game fun again and engaging and make DnD mechanics do matter some amount (with char and foes alike). While not nerfing the powers too much either.<br/><br/>But then again legendary monsters were OP in DnD stats wise as well, so perhaps isekai DnD game would not crumble so fast if protagonists themselves aren't OP but their power is (so they can easily defeated if defeated when they cannot use their powers to cheat or power has limitation on use and foe exploits it).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I actually did have some thoughts on that front.  As far as keeping the protagonists from being OP, the quickest way that comes to mind for me would be something like using the homebrew E6 ruleset, where characters stop gaining levels after reaching 6th level, and instead gain extra feats as they gain enough experience to make further levels.  You could probably even combine it with the gestalt rules for more varied character building without running into any real problems, since players can't get spells above third level under those rules.<br/><br/>Though, the challenge from there would definitely be figuring out what sort of special powers the players would get.  I had initially thought that something like Divine Ranks might be fun, but looking more closely at how they work, all the blanket immunities and absurd stat requirements and such would probably wind up running into that same problem that the Legendary Monsters game did before too long.