GM post:<br/><br/>You were at the edge of the forest before.  As you venture north, the country dramatically changes to that of a wasteland.  A battle was fought here long ago, and the vegetation never recovered.<br/><br/>Your stealth maneuvers are successful.  You are able to hide in craters and behind debris.  As long as you don’t get near the Spire, you will not be spotted.<br/><br/>You do not spot any wandering goblins.  Or anyone, really.<br/><br/>You do notice that sound carries, though, as you work your way toward the spire.  Both Cass and Tem can dimly hear the din and commotion from the camp and the spire.  Cass can even here a multitude of goblins, laughing and fighting and, for lack of a better word, living.<br/><br/>Cass has heard that a group of goblins has, in the last four months, taken over the ruins of the Emerald Spire.  There have been various recorded instances of the goblins attacking travelers on the Champion’s Road, but those attacks ended a month ago.<br/><br/>“Please...” a man uttered in despair in the distance.  “Stop...  No!  What are you—ARGH!!!  Sarenrae, bless—“  And then, silence.<br/><br/><br/>