Ok, here he is... I'm open to alterations or refinements based upon advice. Particularly the spellbook and feats, but nothing appeared interesting enough and the feats seemed to fit the concept of someone who gets in close and uses those spells.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kyleton Mason</div><div class="spoiler_body">Name: Kyleton Mason      PlayerBlinkin<br/>Race: Half-Elf            Sex: Male<br/>Class:Magus             Favored Class: Magus<br/> Level: 6            EXP:35,000<br/>Alignment: Neutral Good   Next Level: 53,000<br/>Age: 27      height: 5’11   Weight: 158 lbs <br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Physical, Personality &amp; Background</div><div class="spoiler_body">Physical Description:<br/><br/>Kyle, as he prefers to be called, is an imposing figure of a man with thick, slightly curly raven black hair that frames a strong jawed face with an equally dark goatee framing his features. Eyes the color of robin eggs look out at the world under brows that might be described as focused over a nose that shows signs of being broken at some point and overall, gives him a rackish visage with his darkly tanned skin that never seems to fade. With broad shoulders and a broad chest, he presents the unusual muscular arms and legs that few of the arcane seems to aquire after years of dusty libraries of tomes and years of studying the written word… but none would deny that he is a talented, if eratic caster of some skill.<br/>His usual dress seems to be well tailored, if worn clothing that ranges from subdued shades to colors that could compete with black in hue. Long fingered hands seem to always be in motion as he speaks and he is never without a rapier at his side, if nothing else. All in all, far from unattractive, if you like the type.<br/><br/>Personality:<br/><br/>Kyle is best described as driven. It really doesn’t matter what’s he doing at the moment, he puts all of his efforts and not inconsiderable resources into completing said task, then moving on to the next. He’s fond of saying, “I do one thing at a time, I do it very well, then I move on.” This drive seems to fit as well into his social life as his academic one, his intention to make merry as hard played as his sword practice with whoever is available… even if all the poor sod can do is hold tight to the sword and hope to not get it! In spite of all of the drive, he takes some effort to insure that he gives time and attention to his friends, who are a friend for life, if a friend of any kind. He can relax in a tavern and flirt with the best romeo, but his tongue can get him into some trouble from time to time as he seems to have some weakness when it comes to women in distress… or any dress.<br/><br/>Background:<br/>The son of a human wizard of some renounce and an elven maiden of the forest, he was probably a surprise to both of his parents after one night of pleasure during a soljourn into the wilds for research on the part of his father and the urges of the maid to defy custom. The result was simply placed on the doorstep of his father’s door one night with a note written in a flowing script, “You son.” And that was that.<br/><br/>Little is actually known about Kyle’s mother, beyond a spell image of her that sits upon his father’s desk, a lock of black hair and a small scar under Dad’s chin that he refuses to talk about. <br/><br/>Kyle rew up under the eyes of his father and as soon as he showed any aptitude for magic, he became an apprentice… if not a particularly diligent one. Like his unknown mother, Kyle was drawn to the flashing of steel and the ring of metal against metal from an early age and he seemed to spend as much time in the courtyard with the house retainers as he did at his studies until he found his own nitch with both. From that moment on, he was set… driven… on learning to use magic with the sword and making his own way in the world with his talents.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body">STR: 14 (+2) Carry: L: 58, M: 116, H: 175<br/>DEX: 18 +4<br/>CON:  15 +1<br/>INT: 18 (+4)<br/>WIS: 14 +2 <br/>CHA: 13 +1<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Saving Throws &amp; Combat</div><div class="spoiler_body">Fort: +7         HP: 54/54<br/>Reflex: +6         Init: +6<br/>Will: +7         Speed: 30’<br/><br/>Offense:               Defense:<br/>Base Attack:+9         AC: 22<br/>Base Damage: +3         AC (Flatfooted): 18<br/>Ranged: +8            AC (Touch):14<br/>CMB:+11/+6               CMD: 20<br/>AC(Special):  +4 AC vs AAO’s<br/><br/>Spells: 0 level: 5, 1st level: 5, 2nd: 4<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Skills</div><div class="spoiler_body">5  Climb (Str) (3+2)<br/>7  Fly (DEX) (3+4)<br/>4  Intimidate (CHA) (3+1<br/>10 Knowledge; Arcana (INT) (3+4+3)<br/>8  Knowledge; Dungeoneering (INT) (3+4+1)<br/>8  Knowledge; Plains INT) (3+4+1)<br/>10 Perception (4+6)<br/>9  Ride (DEX) (3+4+2))<br/>13 Spellcraft (INT) (3+4+6)<br/>10 Stealth (DEX) (4+6)<br/>5  Swim (Str) (3+2)<br/>9  Use Magic Device (CHA)(3+1+5)<br/><br/>Languages: Common, Elven, Dwarven, Giant,Knoll and Orc<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feats</div><div class="spoiler_body">(RF=Racial Feat, CF=Class Feature, RT=Rogue Talent)<br/><br/>   Weapon Finesse (Uses Dex for strikes instead of strength)<br/>CF-Arcane Pool<br/>(pool: 7. Can add +2 enchantment to weapon for 1 min. at 5th, add Icyburst +1D6 hit, 1D10 critcal))<br/>CF-Cantrips (Minor spells that can be reused with memorization)<br/>CF-Spell Combat (Can cast spells while wielding a weapon at -2 penalty)<br/>CF-Spell Strike (Can perform touch attacks through his weapon)<br/>   Mobility (+4 vs AAO’s)<br/>CF-Magus Arcana; Arcane Accuracy (Cost 1 pool; Use INT mod to add to attack roll until end of turn)<br/>CF-Spell Recall (Cost: 1 per level of spell; can recall a spent spell 1x day as never used)<br/>   Combat Reflexes (4 extra AAO’s)<br/>CF-Rime Spell (Causes cold damaged to be entangled for 1 round per spell level, 1 level highir spell)<br/>Magus Arcana; Enduring Blade(Cost 1, Enchantments duration expanded to 1 min per level)<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits/racial traits</div><div class="spoiler_body">Keen Senses (+2 to perception)ill)<br/>Immune to Sleep spells<br/>+2 Save vs enchantments<br/>+3 save vs fear<br/>Lowlight vision (60 ft)<br/>Elf Blood (count as both races for effects related to race) <br/>Drow Blood (Replaces Adaptable and Multi-talented. Character gains Darkness, Dancing Lights and Fairy Fire as innate talents)<br/>Elven Reflexes (+2 Init bonus)<br/>Focused mind (+2 to concentration checks)<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellbook</div><div class="spoiler_body">0th-Level (Memorized)<br/>Detect Magic      Burning Hands<br/>Mage Hand<br/>Ghost Sound<br/>Ray of Frost<br/>Spark<br/><br/>1st-Level: <br/>Burning Hands            Frostbite<br/>Chill Touch      Keep Watch<br/>Magic Missile      Mount<br/>Shield         Mirror Attack<br/><br/>2nd-Level <br/>Cats Grace         Frigede Touch         <br/>Invisibility         Mirror Image<br/>Spider Climb         Frostbite<br/>Web<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Coin</div><div class="spoiler_body">GP:239<br/>SP: 4<br/>CP: 9<br/></div></div><br/><br/>Equipment:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weapons &amp; Armor</div><div class="spoiler_body">+1 Rapier (Keen): Dam: 1D6+1, Crit: 15-20 x2, Weight: 2 lbs, Cost: 4,3200 gp<br/>MW Dagger: Dam: 1d4, Crit: 19, 20 x2, Weight: 1 lbs, Cost: 302 gp<br/>+2 Mithimal Shirt: AC: +7, Max Dex: +6, Skill Pen: 0, SF: 10%, Weight: 10 lbs, Cost: 3,100 <br/>Weapon/Armor weight: 13 lbs<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Ring of Protection(+1): 1,250 GP, Neg<br/>Adventurers Sash: 20 gp, 3 lbs<br/>Bedroll: 1sp 5 lbs<br/>Blanket, Common(x2): 4 sp 2 lbs<br/>Blanket (Winter) (x2): 5 sp, 6 lbs<br/>Canteen: 2 gp, 1 lbs<br/>Clothing, Explorers outfit:  0 gp 8 lbs,<br/>Cooking Kit: 1 GP, 2lbs<br/>Flint and steel: 1gp, neg<br/>Handy Haversack: 1,000 g, p5lbs, <br/>Potion of Cure Light Wounds: 250 gp   Neg (stored in hollow pommel and heath)<br/>Pouch, Spell Component: 5gp, 2lbs<br/>Rations (x7): 35 sp, 3.5 lbs<br/>Rope of Climbing, 1,500 gp, 2 lbs<br/>String/twine (50 ft): 1 cp, .5 lbs<br/>Wrist Heath, spring loaded: 5 gp, 1lbb (Dagger)<br/><br/>Weight: 41 lbs (18 lbs)<br/>Total Cost: 11,760 GP, 5 sp, 1 cp<br/></div></div>