<span class="bbc_size" style="font-size: 18pt;">Magnus Verrier - Swordsmith, Fencer, Provider</span><br/><br/><div class="floatleft">(http://puu.sh/dqujE.jpg)</div><br/>LN Human Swashbucker (Inspired Blade)<br/><br/><strong>Background</strong><br/>Magnus Verrier's grandfather was a Varisian blacksmith who traveled the lands in hopes of mastering his craft. He eventually settled in Minkai, marrying into a family whose traditional craft was swordsmithing after they recognized his talent. His father (Jin<em>Verrier</em>, he later re-adopted the Varisian family name), then, was a swordsmith who grew up learning the family trade as well as local swordsmanship, but was ostracized for his status as a half-breed. Eventually he decided to travel to the home of his 'barbarian' father in hopes that they would prove more accepting.<br/><br/>They did. Not always, of course, but he found love there, relatives he hadn't known before and a new home. A few years later, he had become a popular weaponmaker even among the nobility -- and, of course, Magnus was born.<br/><br/>He grew up quickly -- as the son of a famous swordsmith he wasn't exactly nobility, nor could his family be considered wealthy, but they were certainly well off and he grew up in that comfortable sort of household where you didn't have to worry about starving every day but still had a honest life without the complications and intricacies of court life.<br/><br/>Magnus learned the family trade, learned to fight and eventually it was discovered that he was a lot better at the latter. Back in Tian Xia, Magnus' father had learned that fighter and blade should be one and that was what he passed along to his son. Magnus took from that that a true master of the sword would both make and wield it in equal measure.<br/><br/>He didn't have many friends, growing up, only two or three -- as his apprenticeship permitted him -- but for those he was the most steadfast and loyal of companions. Of course, the folly of youth always interferes, and where his father knew not to get entangled too much with the aristocracy Magnus fell in love with a young noblewoman, the daughter of one of their customers. He tried his best to fit into that world, learning manners as befit a courtier, but was ultimately rebuked by one of her more 'legitimate' suitors.<br/><br/>And mysteriously, after that happened, the Verrier smithy started losing customers. Eventually his father grew sick, the frustration about not being able to work his craft perhaps exacerbating his sickness -- he would likely have passed away soon after, if he had not been killed first. Jin was returning from work, which he still forced himself to do, and murdered right on the street, robbed of his heirloom ring.<br/><br/>Unable to rely on their old reputation and forced now to provide for his mother and much younger siblings (a brother and a sister), he began to ply his trade in the streets -- attempting to garner interest by demonstrating his skill with a blade to show the<em>quality</em>of the blade. Magnus still hopes to bring whoever murdered his father to justice one day, but so far has been unable to find any leads.<br/><br/><strong>Personality</strong><br/>Magnus has tasted both the simple life and that of the high-born, if only briefly. He still isn't sure which one he prefers, but for now he has other priorities. Family matters and he has one to provide for. That has to come first.<br/><br/>The weight of responsibility has forced him to become more serious and he spends most of his time improving his craft or trying to peddle his skills. He isn't really satisfied with the current state of things, but he believes that if he persists things will get better.<br/><br/><strong>Appearance</strong><br/><br/>Magnus has the looks of a serious man, with angular features - a broad well-shaved chin, strong nose and a prominent brow. Light-brown hair rests on the top of his head and frames his cheeks, short sideburns on each side. Though he carries some Tian Xia heritage, he doesn't really show it, his features clearly masculine in the way more common to these lands. His frame is tall, his limbs long and with clear muscle definition -- the definition of an acrobat, broadened by his work as a smith.<br/><br/>He wears a dark grey long coat, buttoned on the left side, together with a white cloak, complete with cowl, attached by cords. The coat is held tight by a broad dark-brown girdle, on which he wears his blade.<br/><br/>Those who have faced him before in duel or training know he also hides armor beneath that coat, a mesh of chain intent to provide the most protection while leaving him his precious mobility.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statsheet</div><div class="spoiler_body"><strong>Magnus Verrior</strong><br/>Human (varisian) swashbuckler (inspired blade) 2 (Pathfinder RPG Advanced Class Guide 56, 125)<br/>LN Medium humanoid (human)<br/><strong>Init </strong>+4; <strong>Senses </strong>Perception +4<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)<br/><strong>hp </strong>16 (2d10+4)<br/><strong>Fort </strong>+2, <strong>Ref </strong>+7, <strong>Will </strong>+0<br/><strong>Defensive Abilities </strong>charmed life 3/day<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>mwk rapier +8 (1d6+4/18-20)<br/><strong>Ranged </strong>mwk light crossbow +7 (1d8/19-20)<br/><strong>Special Attacks </strong>deeds (derring-do, dodging panache, opportune parry and riposte), panache (4)<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>10, <strong>Dex </strong>18, <strong>Con </strong>14, <strong>Int </strong>14, <strong>Wis </strong>10, <strong>Cha </strong>14<br/><strong>Base Atk </strong>+2; <strong>CMB </strong>+2; <strong>CMD </strong>16 (16 vs. disarm)<br/><strong>Feats </strong>Combat Reflexes, Fencing Grace, Weapon Focus (rapier)<br/><strong>Traits </strong>fencer, love lost (orphaned)<br/><strong>Skills </strong>Acrobatics +7, Bluff +6, Climb +3, Craft (armor) +10, Craft (weapons) +10, Diplomacy +6, Escape Artist +7, Intimidate +6, Knowledge (local) +6, Knowledge (nobility) +6, Perception +4, Ride +7, Sense Motive +4, Sleight of Hand +7, Survival +0 (+2 to avoid becoming lost when using this)<br/><strong>Languages </strong>Common, Dwarven, Minkaian, Varisian<br/><strong>SQ </strong>inspired panache<br/><strong>Combat Gear </strong><em>potion of cure light wounds</em> (2), alchemist's kindness; <strong>Other Gear </strong>mwk chain shirt, mwk buckler, mwk light crossbow, mwk rapier, belt pouch, cards, chalk, compass, dice, fishhook (2), flint and steel, journal, masterwork artisan's tools, masterwork artisan's tools, masterwork backpack, mirror, sealing wax, sewing needle, signal whistle, string or twine, weapon cord, whetstone, light horse (combat trained), bedroll, bit and bridle, blanket, brush, shaving (0.1 lb), caltrops, crossbow bolts, cup, shaving (0.2 lb), feed (per day), hemp rope (50 ft.), mug/tankard, rapier, rapier, rapier, rapier, riding saddle, saddlebags, shaving powder (one shave) (0.01 lb), shovel, straight razor (0.2 lb), tent, small, trail rations, wagon, light, waterskin, 126 gp, 12 sp, 2 cp<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Charmed Life +2 (3/day) (Ex)</strong> Choose to add Charisma bonus to save before roll is made.<br/><strong>Combat Reflexes (5 AoO/round)</strong> Can make extra attacks of opportunity/rd, and even when flat-footed.<br/><strong>Compass</strong> +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.<br/><strong>Fencer</strong> +1 to hit with dagger or sword AoOs.<br/><strong>Fencing Grace</strong> Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.<br/><strong>Inspired Panache (Ex)</strong> Gain no panache from killing blow, only from rapier crits.<br/><strong>Panache (Ex)</strong> Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.<br/><strong>Weapon cord</strong> Attached weapon can be recovered as a swift action.<br/><br/><br/>--------------------<br/><br/><strong>Horse, light (combat trained)</strong><br/>Horse  (Pathfinder RPG Bestiary 177)<br/>N Large animal<br/><strong>Init </strong>+2; <strong>Senses </strong>low-light vision, scent; Perception +6<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>11, touch 11, flat-footed 9 (+2 Dex, -1 size)<br/><strong>hp </strong>15 (2d8+6)<br/><strong>Fort </strong>+6, <strong>Ref </strong>+5, <strong>Will </strong>+1<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>50 ft.<br/><strong>Melee </strong>(M) rapier -3 (1d6+3/18-20) or<br/>. . (M) rapier -3 (1d6+3/18-20) or<br/>. . (M) rapier -3 (1d6+3/18-20) or<br/>. . (M) rapier -3 (1d6+3/18-20) or<br/>. . 2 hooves +3 (1d4+3)<br/><strong>Space </strong>10 ft.; <strong>Reach </strong>5 ft.<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>16, <strong>Dex </strong>14, <strong>Con </strong>17, <strong>Int </strong>2, <strong>Wis </strong>13, <strong>Cha </strong>7<br/><strong>Base Atk </strong>+1; <strong>CMB </strong>+5; <strong>CMD </strong>17 (21 vs. trip)<br/><strong>Feats </strong>Endurance, Run[/B]<br/><strong>Tricks </strong>Attack, Combat Riding, Come, Defend, Down, Guard, Heel<br/><strong>Skills </strong>Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6<br/><strong>SQ </strong>combat riding<br/><strong>Combat Gear </strong>caltrops (5); <strong>Other Gear </strong>crossbow bolts (100), rapier, rapier, rapier, rapier, bedroll, bit and bridle, blanket, brush, shaving (0.1 lb), cup, shaving (0.2 lb), feed (per day) (2), hemp rope (50 ft.), mug/tankard, riding saddle, saddlebags, shaving powder (one shave) (0.01 lb) (50), shovel, straight razor (0.2 lb), tent, small, trail rations (7), wagon, light, waterskin<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Combat Riding [Trick]</strong> The animal has been trained to bear a rider into combat.<br/><strong>Endurance</strong> +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Run</strong> Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.<br/><strong>Scent (Ex)</strong> Detect opponents within 15+ feet by sense of smell.<br/></div></div>