<div align="center"><strong>GM NOTICE</strong><br/><hr/><br/><strong>THE BATTLE OF THE EMERALD SPIRE RUINS</strong><br/>MID-ROUND CLEAN-UP</div><br/><hr/><br/>--  This is a mid-round mop-up.  Lots of things have happened, so as to avoid confusion, the GM will quickly make some calls.<br/><br/>--  Tem moves diagonally to the NE.  She shoots the first goblin dog, despite there being soft and hard cover.  She hits.  She originally rolled a 22 damage on a crit multiplier.  Then, after the critical was not confirmed, Tem added an additional roll for damage that correctly calculates the correct amount of damage.  However, the second damage roll is<span class="bbc_u">unacceptable</span>.  I will simply divide the original damage roll by three, with damage to the goblin dog being 8.  Tem's second attack fails to hit the other goblin dog.<br/><br/>--  Since Vendi's movement through the difficult terrain would pause her movement mid-action, the GM will resolve to move her around the difficult terrain to arrive beside the goblin that is beside Damira.  She hits it with her axe, dealing 9 damage.  The goblin is still standing.<br/><br/>--  If Shani is relying on solely her low-light vision to attack the goblin, and the light is coming from the outside, then the goblin has total concealment.  If that is the case, I will roll a 100 dice to determine whether Shani's hit strikes.  If it's 51 and above, then Shani will hit.  And...  63.  Shani unseats the goblin, and has to apply some force to remove her blade from the fresh goblin corpse lying at her feet.<br/><br/>--  Paan brings his weapon down on the goblin dog, but he too must pass the concealment check.  And he too prevails with an 86.  The goblin dog will take 7 damage.