<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=100306.msg4379054#msg4379054">Quote from: Kunoichi on 16-03-2011, 07:27:43</a></div></div><blockquote class="bbc_standard_quote">...Oh.  I wasn't aware of that.<br/><br/>Alright, so if Imperious Command is too powerful a feat to allow, then how are we going to fix things?  Other people have made suggestions, but you're the DM, so the final ruling goes to you.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Reading it your way would make it far too epic for a low level rogue ability. Just get off a few sneak attacks and instant flee from baddies? Highly unrealistic.<br/><br/>As for feats, this is far more reasonable:<br/><br/>Intimidating Strike: When attacking as a Standard Action, subtract X from your attack roll, where X is from 0 to your Base<br/>Attack Bonus. If you hit, immediately make an Intimidate check with a bonus of X vs. the opponent you<br/>just hit. If successful, the opponent is Shaken for the rest of this encounter.<br/><br/>You sacrifice attack potential for higher DC for a shaken attempt that lasts the entire encounter. It won't work all the time, but it only has to once to be effective.<br/>