Made changes to Amber's powers.<br/><br/>Before:<br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16368611#msg16368611">Quote from: Avernale on 30-12-2022, 05:24:56</a></div></div><blockquote class="bbc_standard_quote">Powers:  <br/>Electric Aura: Damage 3, Reaction [12 points]<br/>Electricity Control: Ranged Damage 12 [24 points] with 3 Alternate Effects [3 points]<br/>- Alternate Effect - Taser:  Close, Afflicts Impaired &gt; Stunned &gt; Incapacitated 21 [21 points], Fortitude negates<br/>- Alternate Effect - EMP: Burst Area, Nullifies Electronics 12 [24 points]<br/>- Alternate Effect - Magnetism: Moves Objects made of metal towards or away 46 [23 points] as thrown weapons 1 [1 point]<br/>Energy Immunity: Immunity 5 (Energy Control type) [5 points]<br/>Flight: Flight 7 (250 MPH) [14 points]<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>After:<br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16368611#msg16368611">Quote from: Avernale on 30-12-2022, 05:24:56</a></div></div><blockquote class="bbc_standard_quote">Electric Aura: Damage 3, Reaction [12 points]<br/>Electricity Control: Ranged Damage 12 [24 points] with 3 Alternate Effects [3 points]<br/>- Alternate Effect - Taser:  Close, Afflicts Impaired &gt; Stunned &gt; Incapacitated 20 [20 points], Fortitude negates<br/>- Alternate Effect - EMP: Burst Area, Nullifies Electronics 12 [24 points]<br/>- Alternate Effect - Magnetism: Moves Objects made of metal towards or away 8 [4 points] as thrown weapons 12 [12 point]<br/>Electricity Immunity 5 (Damage only) [5 points]<br/>Electric Absorption 7: Enhances Electricity Control by +7 as a Reaction to being hit with Electricity attacks, Fading at a rate of 1 point per turn. [14 points]<br/>Force Field: Protection 10, Impervious, Sustained [20 points]<br/>Quick Change: Feature 1 (transform into costume as a free action) [1 point]<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Breakdown:<br/>-Reduced the Rank of Taser by 1<br/>-Reduced movement effect of Magnetism to 8 and increased its thrown weapons effect to 12<br/>-Energy Immunity changed to Electricity Immunity<br/>-Flight replaced with Electric Absportion<br/><br/>I'm considering a change to Force Field so it can act as a Faraday Cage to block electromagnetic waves, perhaps as an Alternate Effect, but maybe that's best reserved for Power Stunts.