[Will Save 10+9=19, Reflex Save 14+3=17]<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=96777.msg4245272#msg4245272">Quote from: Zaer Darkwail on 10-02-2011, 23:12:20</a></div></div><blockquote class="bbc_standard_quote">OOC: 22 will save success, nat 1 with reflex save. Take 23pts dmg but still standing. Jeyna moves closer to others (many as possible in 30'ft radius and those who got hit hard) uses rapid rejuvenation sacrifice 3th level spell (call lightning storm) to make everyone in 30'ft of her to get fast healing 3 for 3 rounds. Altough I would kindly ask GM to double the duration to 6 rounds as otherwise this feature would suck much ass in later levels. Like sacrifice 9th level spell for fast heal 9 for 3 rounds.....a 6th level AoE heal beats that :P.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Don't worry about out of combat healing, please! Alwin can heal everyone back to half health at will, and then toss in a couple of hundred healing per day before even starting to use spells. I think it's something the other characters would know after travelling together. A more useful allocation of resources could help us survive in the long run.<br/><br/>On that note, at how much health is everyone? I'm at 4/43 when Jenya starts her AoE heal, and gonna squeeze out as much of my heal at will as I can manage.<br/><br/>Also, I kind of forgot. Does Fast Healing stack, or did Zaer just overwrote my own Fast Healing?