That's part of what I'll need to know from TGT.  I need to know how much area a shield generator covers... the range on a missile silo, heck, the size of Ares...<br/><br/>I'll need to know what a VU means compared to the size of the planet, or specifically, the size of it's orbit, and from that, figure out how many orbital stations Ares will need to to both cover the planet from all angles and still be able to provide covering fire for each other...<br/><br/>I'll need to know the range of the orbital station's sensors, details on what exactly is in orbit, (a lot of this I can get from simply scanning the earlier posts, or cracking a rule book or two...) and what areas are most in need of observation.  How does warp work?  Is there a "warp in point" in the system that needs to be watched, or can attackers warp in from any direction?<br/><br/>Once I have some concrete details, putting together a solid defense plan isn't difficult.  We just need enough orbital defense platforms that they can cover each other and still cover the planet, enough sensor coverage to spot enemies coming... etc.  How we accomplish that depends on how complete we want the defenses.  Do we want 100% coverage... 200%?  We could leave some gaps, and use fighter patrols or scout vessels to take up the slack... but a solid plan needs details.  Once we have the details, I can make a plan.