<div class="floatright">(https://i.pinimg.com/564x/84/39/60/843960c939cb81c3e9ac320a6603136a.jpg)</div><strong>Wren Applehedge (https://www.myth-weavers.com/sheet.html#id=2082632)</strong><br/><em>Neutral Good Female Halfling Bard (Archaeologist)</em><br/><br/>Though her family is originally from the area of Turtleback Ferry, Wren has grown up in Sandpoint. At the Pocket & Penny, her parents run a small pawn shop - literally, though it<em>can</em>accommodate humans and their ilk, the building is designed with halfling and gnomish clientele in mind, and deals primarily in trinkets, antiques, and the occasional gem. It's a steady business, and for as far back as she can remember, Wren has heard stories of adventurers, treasure-hunters, and thrillseekers as they pop in to unload this or that, giving as best a history as they know (for the records, you see!). Not content with just<em>hearing</em>about the adventures of other people though, Wren has decided that she wants to be an adventurer herself! To that end she's poked around the wilderness aroudn town, snorkeled the bay, and once poked a dead goblin with a stick (gross!) Mostly though her adventures are still vicarious, as she's taken a job running drinks at the Rusty Dragon, still hearing the stories of adventure and Derring-Do... but at least now she's making connections, and can maybe find her way into something interesting from here...<br/><br/><strong>Personality:</strong>Wren likes to listen. She's chatty and outgoing, but mostly with the goal of hearing what new people have to say, catching new rumors, and just hearing a good yarn. She plays at being a shy halfling girl - it helps people open up - but a least 60% of it is an act. She really does have an adventurous spirit, but isn't what you might call a paragon of courage or knowledge<em>at the moment</em>. Even so, she knows a little about a lot and is always happy to try something that sounds interesting. Like the rest of her family she's fairly religious, favoring Desna - and some have said that Desna favors her back, with how often she seems to stumble into good fortune. She's recently started pondering some of the offers she's heard about hiring herself out as a good luck charm for a caravan or something. She's not actually had any combat experience, but Dad has shown her how to use a knife, she's been doing tricks with a whip she bought, and then one of the patrons at the Dragon was showing her around a crossbow a few times.