When I get into post combat these are the things I'm pondering<br/><br/>SLA changes<br/>Switch Destruction to Animate Dread Warrior<br/><br/>Sorc Changes<br/>Switch Greater Dispel Magic to Fleshshiver (I have no idea why I chose that spell aside from reflex. We have it at will ><)<br/>Switch Resonating Resistance to Cone of Cold<br/>Switch Solid Fog to Shadow Conjuration<br/>Switch Black Tentacles to Enervation<br/>Switch Ray of Dizziness to Ice Lance<br/>Switch Haste to Orb of Fire<br/>Switch Bladeweave to See Invisibility<br/>Switch Wraithstrike to Combust<br/>Switch Heroics to Curse of Impending Blades<br/><br/>Skill Changes<br/>Move 9 ranks from Knowledge (Nature) to Knowledge (Planes)<br/><br/>Feat Changes<br/>Remove Energy Substitution (Acid), Weapon Prof (Elven Courtblade), Weapon Finesse, Power Attack<br/>Add Lord of the Uttercold, (Hardened Flesh and Nimble Bones) or (Craft Wonderous Item, Craft Construct), Easy Metamagic (Empower Spell)<br/><br/>I'll be honest, I have no idea what to do with the item that would make it sort of a 'signature item'. I don't want to just make a defense item since it would basically just be 'found all these things that give immunity to x and combined them' which isn't very exciting. Really everything I do is tied up with my special qualities and sla abilities. I don't often cause damage on my own but instead use my minions and really any damage I can do with my spells is easily trounced by our damage dealing specialists, as it should be, with my main blasting spells being roughly equivalent to one to two of their swings. I can do decent AoE with the above but that's mostly just so I have actions to take if I don't have minions to control.<br/><br/>I'm switching some stuff about for some pseudo blasting but realistically direct damage isn't my thing. I mean, if I win vs Brymril I'll have done it without doing a single point of damage to him. I could maybe get some metamagic rods but those aren't really signature and they'd just be like 'maximize' and 'piercing cold' rods for blasting which is more just an incidental than actually relevant to what I'm doing. Not really 'signature item' worthy, granted my sword isn't either since I don't expect to swing it in combat except as a last resort or casual thrashing. I'd ponder a signature 'golem' but honestly with the cost of golems and quality of them tend to either be a little too expensive to craft with the normal rules and I hesitate to make a signature item that can be casually destroyed.<br/><br/>My best attacks in combat are honestly my special attack, plague of undead, or any animated dread warriors I'll have. I expect most of my rolls to be for minions and for my main action to be me mostly taunting people. The Arms and Equipment guide suggests that feats are in general, roughly like 10k + 5-10k per prerequisite but I'd imagine a signature item granting a pile of feats would fall under the 'do not do this' level of being reasonable.<br/><br/>For fun I did calculate this as something amusing just to be able to wield the worlds strangest flameblade<br/>Energy Subtitution (Cold) (+0), Uttercold (+0), Black Lore of Moil (+0), Heightened (+3) Flame Blade (Total CL 9, Spell level 5) (1800 * (spell level) * (caster level) + 100 * (spell level * 25)) = 93500 (command word at will, 9 min per cast)<br/>This give an at will spell doing 1d8+4 (1/2 cold, 1/2 negative energy) + 5d6 negative energy per swing.<br/>It wouldn't be able to hurt anything with decent SR or work underwater but it's a funny thought.