<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Até Athet</div><div class="spoiler_body"><div class="floatright">(http://i.imgur.com/ZVO7XBs.jpg)</div><div align="center"><span class="bbc_size" style="font-size: 14pt;">Até Athet</span><br/>Human Conjurer 3</div><span class="bbc_size" style="font-size: 8pt;"><br/><strong>Appearance:</strong> Até is a woman of modest stature, standing just over five feet tall. She sports a well-manicured mane of auburn hair reaching just past her shoulders. She possesses an ample bust and an active frame with a fair amount of muscle on it; although she is by no measure a brawny woman. <br/><br/>Até typically dresses in dark robes, decorated with real gold leaf. As an adventuring wizard Até has trained herself in the techniques required to prevent light armor from interfering with her gestures and she wears a suit of studded Darkleaf Cloth cuirass, along with bracers and a neck guard. <br/><br/>Até wears a very distinctive ring, or rather set of rings, on her right hand; two large metal faux-claws. These serve as her Bonded Object, but are in fact quiet blunt and useless in terms of combat. <br/><br/>Até possesses a faint tattoo of the letter "A" of the Draconic alphabet across her right cheek. <br/><br/><strong>Personality:</strong> Até is a confident woman, self-assured and dedicated to her own goals; arguably too dedicated. She believes in the value and power of knowledge, and advocates thought before action. Some people may describe Até as brash or arrogant. She is used to being the smartest person in a room, and tends to act like she is regardless; but she doesn't see herself as arrogant, few arrogant people do. Até considers herself an assertive woman who is willing to take the necessary measures to achieve her goals, and views people who dislike her for her conviction as either meek and jealous; those who would do the same if they could muster up the courage, or deluded and dumb; those who cannot or will not see that her methods are the most efficient. <br/><br/>Até is quiet particular about the pronunciation of her name, and considers people who regularly mispronounce it either too rude to care, or too stupid to get it right. The correct pronunciation of her name is two syllables, "Ă-tā" brief 'a' followed by 't' and a long 'a'.<br/><br/><strong>Background:</strong> Até is an adventuring Wizard, with a particular penchant for the peculiar cases. She enjoys the undertakings where there is not only a creature to kill but something to be uncovered; and to hear her tell it, she's been indispensable in the resolution of several such mysteries before. <br/><br/>Até has no real 'hometown.' Even before she was an adventurer she traveled as the apprentice to the Wizard Ewis Rewson. Rewson was a member of a disjointed and dubious order of mystics and Até's time with him blurred the line between apprenticeship and indentured servitude. While not <em>technically</em> a slave; and therefore not subject to whatever laws may apply to such regardless of whatever country they found themselves in, Até <em>was</em> purchased from her parents by Rewson and his order at the age of seventeen, allegedly so that they could train her gifted mind to master the arcane arts. <br/><br/>While it is true that Até was given an exceptional education and invaluable first-hand experience with the mystic arts, her service to her master was not entirely professional <em>or</em> academic. Some might say that Rewson took advantage of his position of as Até's superior, mentor, and provider, but Até simply thinks of it as part of her education; precisely the part about how the world worked, and men could be expected to behave.<br/><br/>Rewson sadly fell in battle two years ago, however his death did allow Até the opportunity to complete her master's quest and be recognized as a full member of the mystic order in her own right. <br/></span><br/><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statblock</div><div class="spoiler_body"><div style="text-align: left;"> <strong><span class="bbc_size" style="font-size: 10pt;">Até Athet</span></strong> (http://www.myth-weavers.com/sheet.html#id=138083)<br/>Female TN Human Wizard, <strong>Level</strong> 3, <strong>Init</strong> +2, <strong>HP</strong> 18/18, <strong>Speed</strong> 30ft<br/><strong>AC</strong> 16, <strong>Touch</strong> 12, <strong>Flat-footed</strong> 14, <strong>CMD</strong> 17, <strong>Fort</strong> +1, <strong>Ref</strong> +3, <strong>Will</strong> +4, <strong>CMB</strong> +5, <strong>Base Attack Bonus</strong> 1   <br/><strong>Touch Acid Dart (7/day) </strong> +3 (1d6+1,  )<br/><strong>Touch Acid Splash (∞) </strong> +3 (1d3,  )<br/><strong>Masterwork True Crystalline Dagger (1) </strong> +2 (1d4, 19-20/x2)<br/><strong>Darkleaf Cloth +1 Studded Leather Armor</strong> (+4 Armor, +2 Dex)<br/><strong>Abilities</strong> Str 11, Dex 14, Con 10, Int 18, Wis 12, Cha 12<br/><strong>Condition</strong> When wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity. (Adjusted on sheet)<br/><strong>Languages Spoken</strong> Common, Draconic, Elven, Dwarven, Goblin, Orc, Alko, Undercommon, Giant, Aboleth, &amp; Sylvan.<br/><br/><strong>Additional Information</strong><br/>True Crystalline weapons shatter on a attack roll of natural 1<br/>True Crystalline weapons ignore a target's Armor and Deflection bonus to AC. <br/>A Neck Guard provides a +1 armor bonus to AC against vampire bites or similar attacks that specifically target the wearer's throat.<br/></div></div></div></div><strong>Build Notes</strong><br/>Cosmopolitan (http://www.d20pfsrd.com/feats/general-feats/cosmopolitan) Skills: Perception &amp; Sense Motive <br/>Arcane Discovery, Knowledge is Power (http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-discoveries/arcane-discoveries-paizo/knowledge-is-power-ex) in place of Scribe Scroll bonus feat.<br/></div></div>