No, no, my reasoning for 'upgrading' its HP was because I didn't realize the raw damage output the party had... and because I'd miscalculated its CON, anyway. =P This creature's also, partly, a test, to see what a 'balanced' encounter for the party is. For something designed to be a tank, having it out half its life before moving more than 60 feet, from one player tells me that the encounters need to be tougher. I also do realize the advantage goes to the Quincy in this situation; a long way from their enemy, and plenty of time to line up a shot. Don't think of it as a penalty, think of it as the circumstances of the evaluation adjusting as the evaluator realizes that the test isn't measuring what it needs to measure.<br/><br/>Besides, I wanted to give both of you a chance to hit it, not let it die before it even got close.<br/><br/>Mind you, I designed this thing for survivability; it's feats are for damage reduction, armor, and improved Con (which I'd forgotten to factor in.) It was supposed to survive for more than a few rounds, considering it's a CR6, after all. So, seeing it hit 1/2 HP in two rounds brought to my attention that you're tougher than you look, and things need to be adjusted. As much fun as it is to take out a Hollow in one shot in the comic, it's not as much fun in a game... unless there's more, behind it.<br/><br/>Please, don't be offended by any changes I make; this is just my style of DMing... the fact I wrote down ANY numbers for it is unusual. =P I'm not denying you your crit, absolutely not. I'm just making a note that your damage capability is higher than I thought it was, than I'd planned for. If I'd not said anything, would you have known? Would it make any difference if I traded the DR for extra hp, now, since I've realized that it doesn't apply? The point of a game is to have fun... if it were all about winning, then I could just say "Oh, look, an Espada appears in front of you." "I shoot it." "It dies, yay, you win!" Would that make you feel good, inside? Probably not, that'd be silly and pointless... part of the fun is wondering if you can win, having to use superior tactics and knowledge to overcome your enemy. It's no fun if you know you're going to win every encounter in two hits... trust me, I played that campaign. I also ran that campaign, four years ago. Neither is much fun, for anyone.