Name: Arren Weatherbie<br/>Race: Human<br/>Gender: Female<br/>Age: 23<br/>Class: Ranger7/Fighter4<br/><br/>Arren was borne to a small family that lived on the edge of a forest. Her mother and eight brothers all worked the fields, while her father barreled beer, mead and ale. Though they weren't rich, many families in the region know of Weatherbie's seasonal brews, and more than one bar fight has broken out over who gets the last mug available.<br/><br/>Arren helped her mother and father for most of young childhood, until their small farming village was threatened by a group of goblin bandits. A mysterious ranger from the forest, calling herself Merkala, was hired by the town to help them fight the menace off. With her instruction, the village built stockades, crafted spears, and readied bows for the coming battle. Arren had never seen her village, normally so boring, mobilized in such a fantastic way. When the battle was over, Arren, who'd only been allowed to fetch arrows during the fight, begged the forest huntress to teach her her ways.<br/><br/>Merkala, not nearly as cold as her mannerisms suggested, accepted the girl as an apprentice with the condition that her family provide her with the occasional free barrel of ale. Over the next several years, Arren joined Merkala on several adventures, from helping other villages against ogres to raiding tombs of ancient, evil kings for their gold. Her training included wilderness and survival, but also more formal instruction in the bow. But after nearly 8 years,  Merkala's rival, a shadowy ranger named Veli, found her and challenged her to a duel. In the ensuing battle, Merkala was shot with a poisoned arrow that has left her in a deep sleep.<br/><br/>Arren was heartbroken to see her mentor in such a state. She brought Merkala back to her village, where her family greeted her warmly, happy to see their youngest child making such a name for herself. They are taking care of Merkala, as thanks for how she helped them in the past...and with some research into her father's old books, Arren has learned of a mysterious lotus fruit that, when brewed into an ale, can heal any disease or poison. She has set off to find that fruit.<br/><br/>Well, that was the goal. Two years of wandering and no leads has led her to other adventures. She needs gold to hire scouts, pay for rumors, tolls, and travel expenses. But she can always be found with a skin of Weatherbie ale at her side, right next to a hefty quiver with a few dozen arrows. She swears she will find an antidote to the unusual poison, but sometimes toys with the idea of simple revenge on Veli...<br/><br/>(http://i.imgur.com/KUsuG.jpg) (http://imgur.com/KUsuG)<br/><br/>Character Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=363902 (http://www.myth-weavers.com/sheetview.php?sheetid=363902)<br/>Text Version<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Name: Arren Weatherbie<br/>Class: Ranger 7/Fighter 4<br/>Race: Human<br/><br/>Strength: 14<br/>Dexterity: 20 (24)<br/>Constitution: 12<br/>Wisdom: 12 (14)<br/>Intelligence: 8<br/>Charisma: 12<br/>(Stat increases at 4th and 8th level both went to dexterity)<br/><br/>HP: 70<br/>Base Attack Bonus: +11/+6/+1<br/>AC: 25 <br/>Fortitude Save: +10<br/>Reflex Save: +13<br/>Will Save: +5<br/><br/>Feats<br/>Point Blank Shot<br/>Precise shot<br/>*Rapid Shot<br/>*Manyshot<br/>*Endurance<br/>Quick Draw<br/>Improved Critical (Comp. Longbow)<br/>Weapon Focus (Comp. Longbow)<br/>Weapon Specialization (Composite Longbow)<br/>Ranged Weapon Master (PHB II, if allowed)<br/>Ranged Pin (Complete Warrior, if allowed)<br/><br/>Favored Enemies: Goblinoids (+4) and Giants (+2)<br/><br/>Skill ranks (68 pts total)<br/><br/>Climb: 4<br/>Craft (Brewing): 9<br/>Jump: 4<br/>Handle Animal: 4<br/>Hide: 5<br/>Knowledge(Nature): 8<br/>Knowledge(dungeoneering): 3<br/>Move Silently: 8<br/>Survival: 10<br/>Spot: 6<br/>Listen: 4<br/>Sense Motive: 1.0 (Cross-class)<br/><br/>Equipment:<br/>+1 Shocking Burst Mighty Composite Longbow (+2 strength bonus) (19,010gp)<br/>100 arrows (5gp)<br/>Gloves of Dexterity +4 (16,000gp)<br/>Circlet of Wisdom +2 (4,000gp)<br/>Bracers of Archery, lesser (5,000gp)<br/>+2 Shadow Mythril Shirt (8,850gp)<br/>Boots of Striding and Springing (5,500gp)<br/>+1 Handaxe (2,301gp)<br/>Amulet of Natural Armor +1 (2000gp)<br/>Ring of Protection +1 (2000gp)<br/>Potion of Invisibility (300gp)<br/>x2 Potion of cure moderate wounds (600gp)<br/><br/>Animal Companion: Owl<br/>Name: Lager<br/>Hit dice: 3d8 (12hp)<br/>Initiative: +3<br/>Speed: 10ft(Fly 40ft, average)<br/>AC: 20 (+2 size, +4 dexterity, +4 natural)<br/>Base Attack +2<br/>Attack: Talon +8 melee (1d4-3)<br/>Special Qualities: Low Light vision<br/>Saves: +2 Fort, +2 Will, +6 Reflex<br/>Abilities: Str5, Dex18, Con10, Int2, Wisdom14, Cha4<br/>Skills: Listen +14, Move Silently +17, Spot +6<br/></div></div>