<div class="floatright">(http://img.photobucket.com/albums/v484/FujinAkari/6ba0e0f4f356af115761bbbc2dccb8c9_zpsf3tj3rvk.jpg)</div><strong>Name:</strong>Kyoko<br/><strong>Age:</strong>22<br/><strong>Sex:</strong>Female<br/><strong>Sexuality:</strong>Openly bisexual<br/><strong>Description:</strong>Kyoko is a relatively short five foot four, with long brown hair held in a very tight, very long ponytail that seems to swish back and forth off the back of her head like some sort of tail, tickling and switching back and forth across the woman's shapely ass on a regular basis.  She wears a military uniform easily identifiable as one of the Guardsmen of Kurth, but conspicuously seems to be missing the pants that typically accompany this uniform, leaving the woman wearing little more than a leotard bespeckled with military bars and trim, but leaving her ass-cheeks and thighs openly exposed.  Even more curiously, a trio of small tears is plainly visible across the woman's breasts, appearing as though she had been savagely whipped at some point in the recent past.<br/><br/><strong>Background:</strong>Kyoko's father wasn't a great father, but he was a rather shrewd businessman.  He owned a colleseum and, upon having his bastard daughter dumped upon him out of the blue, did about the only thing he knew to do with a young and curvacious woman - he used her to entertain and tide over the whimsical and fickle crowd.  She was going to be a gladiatorial sideshow.  She was going to be a well trained and deeply skilled swordswoman but, rather than put herself at risk in real combat or in an actual gladiatorial bout, she would instead play out a series of "between-the-battle comedy contests" where she would mock-battle with another scantily clad woman for the amusement of gladiatorial patrons while the actual fighters prepared...<br/><br/>Unfortunately for the old man, Kyoko had absolutely no interest in being paraded around and made to fight in choreographed battles in front of leering men.  She wanted to fight.  She didn't want to fight for sport, she wanted to learn the art of combat and so, after a generous degree of whining, she eventually got her father to agree to use his influence to have her trained as one of the Guardsmen of Kurth, a somewhat infamous miliary-mercenary troupe.<br/><br/>However, all too quickly, Kyoko discovered that the life of a mercenary was significantly more difficult than she would have believed and the actual practice of soldiering involved significantly more sweat, repetition, and pain than she had any real use for.  Kyoko, additionally, came to understand that getting on her commanders' good side spared her from a good deal of the more unpleasant duties, particularly if she went in for debriefing before changing into her uniform, but would accomplish this task by the debriefings' end.<br/><br/>The ruse worked wonders and Kyoko grew into adulthood getting paid well for putting her life on the line as a Guardsman of Kurth, but never actually having to engage in any scary fighting.  However, in her twenty-second year, her commanding officer managed to get himself killed.  His replacement, a deeply scornful man named Malto let it be known immediately that he considered Kyoko's activities shameful and a disgrace to the uniform and, while he wasn't able to remove her from the Guardsmen in name, he was damn well going to ensure that she didn't get to keep living a life of ease at the expense of others.<br/><br/>Malto decreed that Kyoko would, henseforth, be required to forgo the wearing of pants, since pants were for soldiers and sluts didn't need them, and also decreed that each morning she would be whipped once by any man who had wanted her during the night but had not been fulfilled, in keeping with the standard punishment for a member of the Mercenaries who abandoned her post.<br/><br/>After the first such session where three men whipped her savagely across the breasts and, worse, got nothing but cheers from their fellows for the act... Kyoko realized her life of ease was at an end, and therefore deserted the band and went searching for others she could coerce into putting themselves in danger for her sake...<br/><br/><strong>Likes:</strong>Gambling, Flirting, Having people fight over her<br/><strong>Dislikes:</strong>Losing at Gambling, Being teamed up on, Having her hair pulled<br/><strong>Player desires:</strong>You know me... I'm a rape-slut ^_^   Be it party members or monsters, feel free to have your way with Kyoko!  Other than that... I SUCK at playing boys so maybe don't futa me up?<br/><hr/><strong>Class:</strong>Rogue<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong>8 (level+7)<br/><strong>Stats</strong><br/>Strength: 12(0) Dexterity: 16(+2) Constitution: 9(-1) Intelligence: 15 (+1) Wisdom: 8 (-1) Charisma: 13 (+1)<br/><strong>Damage:</strong>d8<strong>Armor: +1</strong><strong>HP:</strong>15<br/><strong>Alignment/Drive:</strong>Evil - Shift danger or blame from yourself to someone else.<br/><strong>Race/Origin:</strong>Human<br/>You are a professional. When you spout lore or discern realities about criminal activities, take +1<br/><strong>Bonds:</strong><br/>I stole something from  ___________ .<br/>_________ has my back when things go wrong.<br/>_________ knows incriminating details about me.<br/>_________ and I have a con running.<br/><strong>Gear:</strong><strong>Load:</strong>8/21<br/>Dungeon rations (5 uses, 1 weight), leather armor (1 armor, 1 weight), 3 uses of your chosen poison, and 10 coins<br/>Dagger (hand, 1 weight) and short sword (close, 1 weight)<br/>Ragged Bow (near, 2 weight) and bundle of arrows (3 ammo, 1 weight)<br/>Adventuring gear (1 weight)<br/><strong>Moves:</strong><br/>Trap Expert<br/>When you spend a moment to survey a dangerous area, roll+DEX.<br/><br/>✴ On a 10+, hold 3.<br/><br/>✴ On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:<br/><br/>Is there a trap here and if so, what activates it?<br/>What does the trap do when activated?<br/>What else is hidden here?<br/>Tricks of the Trade<br/>When you pick locks or pockets or disable traps, roll+DEX.<br/><br/>✴ On a 10+, you do it, no problem.<br/><br/>✴ On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.<br/><br/>Backstab<br/>When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX.<br/><br/>✴ On a 10+ choose two.<br/><br/>✴ On a 7–9 choose one.<br/><br/>You don’t get into melee with them<br/>You deal your damage+1d6<br/>You create an advantage, +1 forward to you or an ally acting on it<br/>Reduce their armor by 1 until they repair it<br/>Flexible Morals<br/>When someone tries to detect your alignment you can tell them any alignment you like.<br/><br/>Poisoner<br/>You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.<br/><br/>Oil of Tagit (applied): The target falls into a light sleep<br/>Bloodweed (touch): The target deals -1d4 damage ongoing until cured<br/>Goldenroot (applied): The target treats the next creature they see as a trusted ally, until proved otherwise<br/>Serpent’s Tears (touch): Anyone dealing damage to the target rolls twice and takes the better result.