It might be worth it... although frankly, I'm really hoping to get a mobile salvage and repair ship... as we'll be out and about clearing the area for awhile, and any pirates that attacked us are possible salvage... and if we had gotten that salvage/repair ship refit we could do all of them without making a separate acquisition test on each... and multiple acquisition tests are not good.  Being able to salvage stuff from captured enemy spaceships on the go, repair our own ships on the go... and have a good shot at getting the weapons to arm the cruiser that's being refitted for us?  That sounds like the best thing we could possibly buy.<br/><br/>Which is why I suggest that next time we get to start new endeavor's fresh, we focus on that first... everyone making their first acquisition tests on what we need to get that done.  That way we'd have an asset that will help us with almost every other major endeavor we have to work on... at least, that's my opinion on the matter.<br/><br/>On a side note, have you been taking into account the cumulative -10 to each acquisition test after the first for each of these acquisitions you've been making?<br/><br/>As for what we should be doing next... clearing the space lanes is the most obvious thing to do without having to make acquisition tests.  We have two working space ships, and rather than Sarah and Delila going alone, we'd be better off, I think, going as a group and actually scouting and clearing those space lanes one by one.  We'd get a bunch of Endeavor points... and we wouldn't have to spend anything but our time to get them... save perhaps repairing the ships after combat... assuming there is any.