<div class="floatright">(https://elliquiy.com/elluiki/images/8/8f/8c3613edc2efe7d94aeb43f234ff3d0988a626ff_hq.jpg)</div><strong>Teslo Ran</strong>(https://www.myth-weavers.com/sheet.html#id=2303053)<br/><br/><strong>Hit Points :</strong>74 / 74<br/><strong>Condition :</strong>0 (Healthy)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Defenses</div><div class="spoiler_body"><strong>Reflex :</strong> 21 (Flat Footed 20)<br/><strong>Fortitude :</strong> 20<br/><strong>Will :</strong> 16<br/></div></div><br/><strong>Noteworthy Features :</strong>Chocolate brown cloak with the hood down revealing a bald head, tan head, black horns, and zabrack traditional tattoos.  Young features, haunted eyes, full lips.  The cloak is fine and clean, with epulettes exaggerating the shoulders.  The broche is a copper and gold university seal.  Plain brown duffel bag.<br/><strong>Tag :</strong>For the kittens!<br/><hr/><br/>Fully geared up now, Teslo ran down and outside.  He grabbed a hefty crate and moved it back up to the ship.<br/><br/>"Thanks Elsie!"  The Zabrack grabbed 2 grenades.  He glanced at his chrono and tried to set one to detonate on a signal from his com.  He found that the grenade just wasn't set up to do so.  The best he could do was set a timer, which would require connecting the timer (which would arm the grenade.)  "I'm a programmer," Teslo growled, "not an electrician.  He pocketed both grenades.  Now Teslo moved under the ship and stood behind the ramp.  He made sure his heavy blaster rifle was set to auto, then shouldered it and stood ready.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Round 2-5</div><div class="spoiler_body">Round 2:  <br/>Swift Action:  Drop empty duffel onboard the ship.  <br/>Move Action: Run to crate and picked it up.  <br/>Standard Action: Move crate inside and put I down.  <br/><br/>Round 3:  <br/>Swift Action:  Accept 2 grenades.  <br/>Full round action:  Try to set a grenade to trigger on signal from my com.    Discover it cannot be done.  <br/><br/>Round 4: <br/><del>Move Action:  Move to door.   <br/>Standard Action: Position grenade. </del> <br/><br/>Round 5:  <br/>Swift Action:  Check/switch blaster mode.    <br/>Move Action: Move to under ship.  (Cover?)<br/><del>Standard Action: Hold action to trigger grenades. </del> <br/><br/><del><del>Mechanics check to arm grenade.  (1 force point.)  22</del></del><br/></div></div>