As per usual! Put your character sheets here. Feel free to talk about the game and such here. And use this as scratch for any combat rolling you don't want in in the IC. You can make multiple students if you want. And with certain permission Faculty.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rules</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><strong>GAME RULES</strong></span><br/>1. Always remember player Consent! If a player doesn't want a situation to happen to there character, then you can't force them. <br/>2. This means players can, if they choose, "Auto save" against mind controlling spells. Feel free to use those on the NPC's all you want, but you can't force other PC's to do things that their player doesn't want to do. <br/>3. Rules for initiating Combat. Please refrain from attacking uninterested players. However, please note that this rule, and the above rule, does not count if characters are in combat (As consented by the players). When in combat, no "Auto Dodge" or "Auto saves" are allowed. You have to be fair. And for the sake of everything, link your rolls. PvP can be touchy, so I have to be extra careful when watching it. Also when you roll (using the dice roller) please Label your rolls. It helps view if you're cheating or not. <br/><br/><span class="bbc_size" style="font-size: 12pt;">SCHOOL RULES</span><br/>1. No attacking with lethal weapons<br/>2. Do not leave the school without proper permission<br/>3. 3 failed exams are grounds for failure<br/>4. 5 test = 1 exam<br/>4. Losing to an staff member in a fight counts as a failed exam<br/>5. There are no rules against attacking staff members (though they will fight back. See rule 4)<br/>6. Staff members are allowed to attack students (So don't make them mad. See rule 4)<br/>7. Dying counts as a failed exam (See rule 3.)<br/>8. Please stay out of the forest. There are monsters that can kill you (see rule 7)<br/>9. If you die, the anklet will automatically teleport you too our infirmary, where one of our lovely Mystic Thurege Nurses will bring you back. (See rule 7)<br/>10. Killing another student, counts as a failed exam. <br/>11. Our nurses would like to remind you, not to get yourself killed for the sake of spending time with them. They are busy ladies, and would prefer you come see them after their shift. (Also, see rule 7)<br/>12. The headmaster knows how to get through the protective runes. Do not attack the headmaster, lethal or non, or he will strike back (See rule 7)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Student Roster</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 14pt;">Students</span><br/><span class="bbc_size" style="font-size: 12pt;"><del>Room 1</del></span> Biffs Room<br/>1.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lance "Biff" Drakken</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204610.msg10021028#msg10021028">Quote from: Anon315 on 23-05-2014, 20:49:45</a></div></div><blockquote class="bbc_standard_quote"><div class="floatright">(http://i57.tinypic.com/wlp1g5.jpg)</div><span class="bbc_size" style="font-size: 14pt;">Lance "Biff (http://www.myth-weavers.com/sheetview.php?sheetid=902436)" Drakken</span><br/>Monk / Sorcerer / Dragon Disciple<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Description</div><div class="spoiler_body">Not quite yet looking like the picture to the right, but he'll get there and it gives you an idea. (Use your imagination, regress the draconic qualities a bit. No wings yet.)<br/><br/>Biff is big, hence the moniker. He is a human, though his heritage has begun to assert itself with a mild scaling of the body which become more prevalent when he calls upon the powers in his blood. He's strong, not insanely muscle bound but built and able to throw it around efficiently. He has black hair in what would otherwise be called a military cut, short against the head but not shaven. The general state of his apparel tends to be in red, another throwback to his heritage, tending towards robes which usually have the top open or completely removed and hung about the waist to show off his physique, which is impressive especially by the standards of an arcane school.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">Biff is a large, dumb animal. This is not to say he can't think, he just does most things by instinct and doesn't waste time with thinking. Had the blood not awoken within him, he likely would have worked on a farm somewhere, or as muscle until he just couldn't any more. He tends to be very blunt, honest, and glib. This isn't to say he's a complete moron, there's some native intelligence, it's just mostly focused on keeping his schedule straight and remembering how to tie his shoes and not set himself on fire. That having been said, he is a staunch friend, a generally decent individual, and always open for hugs, which he gives with not quite backbreaking force.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">In his life before he was muscle for a few less than savory sorts and generally broke people and things, sometimes the two at once. Something he understands is the concept of debt, and he owed the men concerned a debt. Other people also owed these men debts, and to facilitate the payment of these debts, sometimes things or people had to be broken. The only reason he got the anklet was that he grew claws spontaneously one day while fighting and someone said that was magic. The people he owed decided that was too much attention to draw to themselves and dropped him off at the local police station, to pay for his crimes. It also drew the attention off them for a time, but that was that. Lance spent the last several months leading up to arrival at the school imprisoned for most of the day. Due to his size and perceived violent nature (he's actually a big softie at heart), they did not let him out much. They failed to realize of course that he could let himself out whenever he wished, but that was another story. Because of his incarceration he was surprised when the anklet glowed and translocated him to the assembly hall.[/background]<br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div>2.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Myrr Cloudstrider</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204610.msg10016026#msg10016026">Quote from: Ghostwheel on 22-05-2014, 10:00:58</a></div></div><blockquote class="bbc_standard_quote"><strong>Myrr Cloudstrider</strong><div class="floatright">(http://data3.whicdn.com/images/35065896/large.jpg)</div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Born from the union of two mystic theurges, Myrr was raised in the lap of luxury, both his parents royalty. He quickly became apprenticed at a convent, but soon his arcane talents also began to manifest he was quickly shipped off to the University where it was hoped he could control the bangs and flashes of light that haunted his wake. Despite being a paladin, one who is entirely devoted to good, he can come off quite snooty at times. Heavily muscled, unlike most of his peers, he is a favorite of the girls during various physical activities that accompany the everyday lives of students, and coupled with his natural charisma and charming good looks, he has probably found himself sleeping with most of the pretty girls at school.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>MYRR CLOUDSTRIDER</strong> Male Half-Elf Paladin 2 / Oracle 1 / Sorcerer 3<br/>LG Medium Humanoid (Elf, Human)<br/><strong>Init</strong> +6; <strong>Senses</strong> Low-Light Vision, Perception +13<br/><strong>Aura </strong>Aura of Good<br/><strong>Languages</strong> Common, Celestial, Draconic, Elven<br/><hr/><strong>AC</strong> 22, <strong>touch</strong> 17, <strong>flat-footed</strong> 16<br/><strong>hp</strong> 49 (6 HD)<br/><strong>Fort</strong> +12, <strong>Ref</strong> +13, <strong>Will</strong> +15, +2 vs. enchantment spells and effects<br/><hr/><strong>Speed</strong> 30 ft. (6 squares)<br/><strong>Melee </strong><em>greatsword +1</em> +8 (2d6+7/19-20)<br/><strong>Ranged </strong><em>masterwork composite (+3) longbow</em> +5 (1d8+3/20, x2)<br/><strong>Face</strong> 5 ft. <strong>Reach</strong> 10 ft.<br/><strong>Base Atk</strong> +3; <strong>CMB</strong> +7<strong>; CMD</strong> 19<br/><strong>Special Actions</strong> Loyal Oath<br/><strong>Class Spell-Like Abilities:</strong> <em>Detect Evil</em> (at will)<br/><br/><em>Spells:</em><br/><br/><strong>Oracle:</strong> Spells per Day: (0/5 DC:17+spell level), Spells Known:<br/><strong>0th - </strong>Create Water, Guidance, Mending, Purify Food and Drink<br/><strong>1st - </strong>Block the Seed, Bless, Cure Light Wounds<br/><br/><strong>Sorcerer:</strong> Spells per Day: (0/7 DC:17+spell level), Spells Known:<br/><strong>0th - </strong>Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation<br/><strong>1st - </strong>Mage Armor, Shield, Snapdragon Fireworks, Obscuring Mist<br/><hr/><strong>Abilities </strong>Str 19, Dex 12, Con 15, Int 14, Wis 12, Cha 22<br/><strong>Special Qualities</strong> Adaptability, Aura of Good, Bloodline Arcana, Cantrips, Detect Evil, Elf Blood, Elven Immunities, Keen Senses, Lay on Hands, Legalistic, Lunar Mysteries, Low-Light Vision, Mard Bloodline, Multitalented, Orisons, Prophetic Armor, Touch of Rage (9/day, +2 on attack, damage, will saves), Weapon and Armor Proficiency<br/><strong>Feats </strong> Alertness, Armor Proficiency, Light, Armor Proficiency, Medium, Eldritch Heritage (Orc), Mage's Tattoo (Evocation), Noble Scion (Scion of War), Precise Shot, Rime Spell, Shield Proficiency, Simple Weapon Proficiency, Skill Focus (Survival)<br/><strong>Skills </strong>Acrobatics +1, Appraise +2, Bluff +15, Climb +4, Craft (Untrained) +2, Diplomacy +18, Disguise +6, Escape Artist +1, Fly +1, Heal +1, Intimidate +15, Knowledge (Arcana) +6, Knowledge (Religion) +6, Perception +13, Perform (Untrained) +6, Ride +1, Sense Motive +3, Spellcraft +11, Stealth +1, Survival +4, Swim +4<br/><strong>Possessions </strong><em>headband of alluring charisma +2; </em><em>amulet of natural armor +1; </em><em>ring of protection +1; </em><em>sleeves of many garments; </em><em>falchion +1; </em><em>gloves of reconnaissance; </em><em>belt of giant strength +2; </em><em>phylactery of faithfulness; </em><em>quick runner's shirt; </em><em>outfit (explorer's); </em><em>holy symbol (silver); </em><em>wand (cure light wounds, 40 charges); </em>Belt Pouch; Backpack, Common [Bedroll; Chalk (x10), Flint and Steel; Rations (Trail/Per Day) (x10); Rope (Hemp/50 ft.) (x2); Waterskin]; Masterwork Longbow (Composite/+3); Dagger (x5)<br/><strong>Currency </strong> 1 Platinum, 12 Gold, 7 Silver, 10 Copper<br/><hr/><strong>Adaptability: Survival (Ex)</strong> Half-elves receive Skill Focus as a bonus feat at 1st level.<br/><br/><strong>Aura of Good (Ex)</strong> You project a moderate good aura.<br/><br/><strong>Bloodline Arcana</strong> Whenever you cast a spell that deals energy damage, you can change the type of damage to cold. This also changes the spell’s descriptors to match this energy type.<br/><br/><strong>Cantrips</strong> You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.<br/><br/><strong>Detect Evil (Sp)</strong> At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.<br/><br/><strong>Divine Grace (Su)</strong> At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.<br/><br/><strong>Elemental Resistance (Ex)</strong> At 3rd level, you gain cold resistance 10. At 9th level, your cold resistance increases to 20.<br/><br/><strong>Elf Blood (Ex)</strong> Half-elves count as both elves and humans for any effect related to race.<br/><br/><strong>Elven Immunities (Ex)</strong> Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.<br/><br/><strong>Keen Senses (Ex)</strong> Half-elves receive a +2 racial bonus on Perception checks.<br/><br/><strong>Lay on Hands (Su)</strong> You can heal wounds (your own or those of others) by touch. Each day you can use this ability 6 times per day. With one use of this ability, you can heal 1d6 hit points of damage. Using this ability is a standard action, unless you target yourself, in which case it is a swift action. Despite the name of this ability, you only need one free hand to use this ability. Alternatively, you can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage. Using Lay in Hands in this way requires a melee touch attack and doesn't provide an attack of opportunity. Undead to not receive a saving throw against this damage.<br/><br/><strong>Legalistic</strong> The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, you gain the following abilities. Once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.<br/><br/><strong>Long Limbs (Ex)</strong> Your reach increases to 5 feet whenever you make a melee touch attack. This ability does not increase your threatened area.<br/><br/><strong>Lunar Mysteries</strong> You draw upon the divine mystery of Lunar to grant your spells and powers.<br/><br/><strong>Low-Light Vision (Ex)</strong> You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.<br/><br/><strong>Loyal Oath (Su)</strong> Starting at 1st level, once per day as a swift action, an oathbound paladin can choose a willing creature within line of sight as the target of her loyal oath. When the paladin is adjacent to the target of her loyal oath, she grants the target a sacred bonus on saving throws and to Armor Class equal to the paladin’s Charisma bonus. The loyal oath lasts 1 minute, or until the paladin dismisses it (a free action) or discharges it (see below), whichever comes first. If the target is struck by an enemy and the paladin is adjacent to that enemy, as an immediate action she may make a single melee attack against that enemy; making this attack ends the loyal oath. At 4th level and every three levels thereafter, the paladin may use her loyal oath one additional time per day. <br/><br/><strong>Magical Knack: Sorcerer</strong> You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in Sorcerer gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.<br/><br/><strong>Marid Bloodline</strong> You were born with the power of water genies, and the magic of the marids is strong in you.<br/><br/><strong>Multitalented: Paladin, Sorcerer (Ex)</strong> Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.<br/><br/><strong>Orisons</strong> You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.<br/><br/><strong>Prophetic Armor (Su)</strong> You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn't even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma, instead.<br/><br/><strong>Tattooed Familiar: Thrush (Su)</strong> A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item. Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.<br/><br/><strong>Touch of Rage (Sp)</strong> You can touch a creature as a standard action, giving it a +2 morale bonus on attack rolls, damage rolls, and Will saving throws for 1 round. You can use this ability 9 times per day.<br/><br/><strong>Wayang Spellhunter: Metamagic Missile</strong> You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Select a spell of 3rd level or below. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.</div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br/>3.<br/>4.<br/><br/><span class="bbc_size" style="font-size: 12pt;">Room 2</span><br/>1.<br/>2.<br/>3.<br/>4.<br/><br/><span class="bbc_size" style="font-size: 12pt;"><del>Room 3</del></span>Kitsunemimi ONLY!<br/>1.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kyoko</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204610.msg10015722#msg10015722">Quote from: NicciKotor on 22-05-2014, 07:24:17</a></div></div><blockquote class="bbc_standard_quote">Kyoko, Level 6 Kitsune Magus<br/><br/>http://plothook.net/RPG/profiler/view.php?id=13492<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://i.imgur.com/GATTG01.jpg)</div></div><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div>2.<br/>3.<br/>4.<br/><br/><span class="bbc_size" style="font-size: 12pt;">Room 4</span><br/>1.<br/>2.<br/>3.<br/>4.<br/><br/><span class="bbc_size" style="font-size: 12pt;">Room 5</span><br/>1.<br/>2.<br/>3.<br/>4.<br/><br/><br/><span class="bbc_size" style="font-size: 12pt;">Unassigned</span> <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tiana Kosen</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204610.msg10035550#msg10035550">Quote from: lockepick on 27-05-2014, 00:37:48</a></div></div><blockquote class="bbc_standard_quote">Hello everybody! Looking forward to playing with you all! <br/><hr/><div align="center">(http://img.photobucket.com/albums/v140/Lockepick/Character%20Pictures/1297964276_5766-2560x1600_zps2597a0df.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Tiana Kosen</div><div class="spoiler_body">Name: Tiana Kosen<br/>Class: Witch of Life and Passion (Healing); Hedge Witch Archetype<br/>Race: Sylph<br/><br/>Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=906835<br/><br/>Personality: Tiana's power comes from life energy, and she believes she needs to immerse herself in that to gain more power. She revels in those positive sensations and emotions, in passion and joy. She's perky and playful, refusing to let the bad stuff weigh her down. She tries to surround herself in those positive emotions, in first trying to cheer up people, and then avoiding those who are inconsolable. It's not a selfless act -- she believes it brings her closer to her patron and is just the most pleasant effort she puts towards gaining more power. She believes passion is the essence of living, and she's quite sexually free, open minded, and liberated. <br/><br/>History: The Kosen family have always been prominent wizards and nobles. Selective breeding has given then a natural knack for the arcane arts, and a rigorous academic program has made sure their potential is nurtured. Tiana was no different, the young girl was schooled at home among other students that were all cousins. Even the teachers were older relatives, or people brought into the fold in such a way that they mind as well have been family. Tiana may have had a gift for magic, but she didn't have the patience for traditional lectures and tests.<br/><br/>Still, even the strict academic regimen of another Kosen hopefully allowed some time for the children to exercise. In this schoolyard, Tiana's poor grades was something to ridicule and mock, if only to feel better about their own exercises. As such, Tiana spent her recess time off on her own, playing in the nearby fields and gardens. At age ten, that is where she met Fox. At first he was just a playful creature, and the pair frolicked and played. Tiana would talk to Fox, and even though the creature showed no semblance of intelligence in understanding her, it seemed to have empathy for her woes. Tiana would speak to Fox of her troubles in school, and the lessons would make more sense. She couldn't put them into words that her professors preferred, but her skill was going undeniable.<br/><br/>Tiana grew up, but Fox was always there in the garden when Tiana needed her. Tiana gave him silks and cloth to fill his den to keep him comfortable and warm, while keeping him out of sight of the rest of the people in the manor. Her commune with Fox changed the very way she understood magic as she grew up. Her teachers wanted her to learn formula and equations, where she worked more on instinct and understand of the ephemera of magic. Her grades were poor, even though they served no purpose except to give her family reason to ridicule her.<br/><br/>At age 18, the ridicule and lack of support from her family was enough to drive her off. She left her home, but still was anxious to find more help in harnessing her powers. When she heard about the University, she traveled across the country to apply. Her lineage helped get her in the door, even though she'd be the first one that needed any outside training. <br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Tessara Nasathreth</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204610.msg10016016#msg10016016">Quote from: EroticFantasyAuthor on 22-05-2014, 09:55:36</a></div></div><blockquote class="bbc_standard_quote">Tessara Nasarathreth (http://www.myth-weavers.com/sheetview.php?sheetid=900326) (In Progress)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/e/ee/Rina_portrait_i_by_metalhed13-d5ldun8.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NSFW? Scantily Clad</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/f/fd/Rina_pp12_v_by_metalhed13-d5z6psv.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NFSW Nudity</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/a/a8/Rina_pp12_xxxix_by_metalhed13-d6pwbts.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NSFW Nudity</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/d/d9/Rina_pp12_xl_by_metalhed13-d6q0ht3.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NSFW Nudity</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/9/98/Rina_pp12_xxxviii_by_metalhed13-d6koiwr.jpg)</div></div><br/><strong>Description:</strong> Tessara is a young elven woman of 130, has been blessed with stunningly beautiful visage along with a tall, naturally slim voluptuous form. Her hair is the color of a mid-summer's clear sky, those long slightly curly locks are usually found in a messy ponytail with a few having escaped to frame her gorgeous features. Her eyes are dominated by large elven pupils that would remind someone of an iceberg if it was not for the friendly warmth normally found within. Frosty blue orbs led down to a perfectly portioned thin nose which further led to those full pouty northern lips. She moved with a natural grace that was unhindered by those huge perky G cup twins. Below her impressive breasts was found a naturally slim waist that gave way to wide grip-able hips which were complete with plump perky southern cheeks. Long shapely legs kept those hips swaying with a seemingly unconscious effort whenever she walked. As long as the weather was warm, she was normally found in as little clothing as she could risk, preferring to share the pleasures of her beauty with the world. She was a lover of thin beautiful clothing and exquisite lingerie.<br/><br/><strong>Personality</strong>: She is normally a friendly, kind, free-spirited young woman who would much rather bring someone pleasure than pain. She is divided between her unquenchable thirst for knowledge and her adored addiction to carnal delights, the later a constant distraction from the former. While her patience has improved greatly since she was a child, she can still be more than a little eager when is comes to learning something new about a favorite subject or indulging in a favorite pleasure that she has not experienced in awhile. This impatience can lead to manipulation, she is used to getting what she wants and she has never had a hard time in getting her way. After all, sometimes people just require a helping hand, whether it be in allowing themselves to help others or dropping their inhibitions to experience carnal bliss. While she is indeed trained in the use of a bow and other weapons, she would much rather turn an enemy into a friend than spill his blood. As far as her sexuality goes, she is an advocate of a free love, a passion that is shared by her soulmate as well. She is a bit vanilla in her tastes and kinks, she simply adores foreplay and stimulation through clothing, even more so when it is done in public with others watching. Despite her usually open minded demeanor, she does not wish to experiment with anal sex or similar things that involve urine and scat.<br/><br/><strong>Backstory:</strong> Tessara comes from a long line of arcane practitioners both on her mother and father's side. Arcane magic is in her blood, this is coupled with lingering fae influence several generations back on her mother's side. She is the great, great, great, great, great grand-daughter of a nymph. Even before she could speak, she showed an intense curiosity for the magic that both her parents wielded. Her parents began her training at a very early age. Her childhood was a pleasant and quiet one full of love and learning. As a young girl she was most often found at the side of one of her parents, either assisting them or learning something new.<br/><br/>She was always rather impatient when it came to advancing her skills in and knowledge of the arcane. Any tomes her parents gave to her to read were quickly absorbed, often with a new one being requested the very next day. When she wasn't at one of her parent's sides, she was either often experimenting on her own with newly gained theories or playing in the forest and gardens with friends. She was always able to make and keep friends easily, it was never something she struggled with. Her first friend was made when she was just 3 years old, and to this day he remains very dear and close to her.<br/><br/>Her father encouraged her thirst for knowledge, showing her how valuable divination magic can be in the pursuit of information. While her mother inspired her appreciation of all of life's pleasures, and that none should be taken for granted. From the tastes of a delicious meal being shared with friends and family, the sounds of a morning bird's beautiful song, to the mingling scents of a flowered meadow or the breath taking sight of the setting sun. Every pleasure should be cherished and indulged in, a pleasure filled life is a life well lived.<br/><br/>It wasn't until after she fully blossomed into a woman that she discovered her favorite pleasures. It started with the slow soft caressing of her own hands as she explored her body each night. However the lifelong addiction did not truly take hold until shortly after her 20th birthday, in her first night of passion with a dear childhood friend, her first friend. Since that night she has been divided been her unquenchable thirst of knowledge and her adored addition to carnal delights. <br/><br/>Her eyes were not truly opened to the religions that her family had such devotion to until that first night of passion. Just like her arcane studies, she was introduced to religion at an early age, her parents revering both the aspects of Knowledge and Pleasure. She accepted the Aspects with open arms and would become a devoted follower. It wasn't until that devotion was assured that she was shown one of her family's closely guarded arcane secrets, a reward from the Aspects for continued devotion and undying service. A special ceremony that would allow the renewal of arcane energy with sexual energy. While she knows how to perform the ceremony, she must prove herself worthy before she can truly take advantage of it.<br/><br/>Her pursuits of knowledge had led her to University of Arcana, hoping to build further on the excellent foundation her parents had given her.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Draxus Malaghar</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204610.msg10016141#msg10016141">Quote from: Zaer Darkwail on 22-05-2014, 11:53:14</a></div></div><blockquote class="bbc_standard_quote"><strong>Draxus Malaghar</strong> (http://www.myth-weavers.com/sheetview.php?sheetid=901274)<br/><div class="floatleft">(http://cs303505.vk.me/v303505770/3703/06Q9IarnSNI.jpg)<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Draxus Malaghar is from Malaghar family which is a ruling royal family from Waestros (http://images5.fanpop.com/image/photos/31500000/Sky-Kingdom-sky-kingdom-31509338-799-565.jpg), a floating magical kingdom renown for it's people who are skilled practitioners of magic since bygone era. Traditionally Malaghar family members are privately tutored, however because several assassination attempts which exact origin has not been able traced Draxus was discreetly transported to Subverted University of Arcana, a university which was across the great ocean in another entire contingent and having passively protections against scrying and such from outside sources.<br/><br/>Draxus makes best what he can from situation though even if he is in exile until kingdom magic knights find who is responsible taking on his life. He is told to be cautious but he is often than not foolishly brave and bold and man favoring grand gestures.</div></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Malik Fyr</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204610.msg10021900#msg10021900">Quote from: Loki Aesir on 24-05-2014, 01:56:02</a></div></div><blockquote class="bbc_standard_quote">Malik Fyr<br/>Level 6 Kitsune Witch<br/><br/>http://plothook.net/RPG/profiler/view.php?id=13501<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Human Form:<br/>(http://i67.photobucket.com/albums/h289/masta_loki/Look_at_me_by_LanWu.jpg) (http://s67.photobucket.com/user/masta_loki/media/Look_at_me_by_LanWu.jpg.html)<br/><br/>Kitsune Form:<br/>(http://i67.photobucket.com/albums/h289/masta_loki/1364531944lokiaesir_1345157406_yaroul_chase.png) (http://s67.photobucket.com/user/masta_loki/media/1364531944lokiaesir_1345157406_yaroul_chase.png.html)<br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mir'ralith</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204610.msg10019475#msg10019475">Quote from: Warlock on 23-05-2014, 08:31:10</a></div></div><blockquote class="bbc_standard_quote">Mir'ralith (http://www.myth-weavers.com/sheetview.php?sheetid=899421)<br/>(http://th06.deviantart.net/fs70/200H/i/2012/198/6/b/contest_prize__ace_by_mezamete_akai__tsuki-d57jd69.png)<br/><strong>Personality:</strong><br/>In tune with his Rakasha heritage, playful and hedonistic, Mir'ralith have a taste for the exquisite and refined and is expressed in his careful grooming and attire. Feeding into confidence in his actions and outgoing personality, with a keen eye for objects and persons that arouse his interests and a possessive streak that follows. Sheltered during his upbringing he still have naive, trusting and highly accepting of others, seldom doubting their intentions. Behind the air of nobility is a craving, a need to be broken. Longing for the warm embrace of master or mistress, to serve and being looked after and exposing himself to his partner, which have resulted in him having a exhibitionist trait as an outgrowth of this want.<br/><br/><strong>Description:</strong><br/>Mir’ralith has a delicate, attractive, oval face with with soft cheekbones and unblemished features. His almond shaped eyes are misty, green orbs and contain a genuine warmth and deep sympathy, belied, at a first glance, by the cold light emitted from his eyes. Above are his exquisite eyebrows, carefully plucked to accent its arched shape. A narrow nose compliment his full lips, colored a shade darker than his pale skin, and Mir’s quasi-fanged teeth contrasts his otherwise innocent features, often curled in a predatory smile. Adorned with stark-white hair, it's regularly maintained and kept in a leaned angular cut, giving him shorter hair around his neck, hiding his elfin ears. Standing at 5’ 4’’ (162cm) and weighing 130lbs (59kg), Mir’ralith is a petite creature, speaking in a melodic tone. Soft, pliable skin covers his lithe, curved frame, giving off a hint animalistic musk, enhanced by a sweet fragranced soap used to clean his body. His flat torso turns slightly inwards from his shoulders, before widening as the curves pass over his full hips and firm cheeks, imparting the impression of an hourglass. Claw-like outgrowths adorn his long, slender hands and feet, barely enough to draw blood.<br/><br/><strong>Background:</strong><br/>Born out of wedlock in a noble family, Mir was kept outside of the house spotlight, neither father or mother wanting much to know of him. But the worth of royal blood is still high, even if diluted, and MIr was kept close to the main family, being allowed as a playmate for the heirs. Duing his teenage years changes started to develop, growing more bestial as time passed, Mir had a growing interest (and sexdrive) in the Outerplanes and started on the path of the summoner. This eventually lead him to the acadamy, to continue his stuides after exhausting his family's library.<br/><br/>______________________________<br/><del>Will hopefully get the rest done soon, still missing <del>HP</del> and <del>Eidolon stat block</del>.</del> That should hopefully be everyting, going to wait on Who149 to approve the character before starting.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Location Descriptions</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 14pt;">Locations </span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Tower-Dorm (as Described too Kyoko)</div><div class="spoiler_body"> <div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204676.msg10019269#msg10019269">Quote from: who149 on 23-05-2014, 07:09:12</a></div></div><blockquote class="bbc_standard_quote">The Tower-Dorm was about 6 floors high. Each floor, besides the first, had 5 rooms, that can house 4 people each. This means that about 100 people could fit total. There was a list of who was on what floor as to avoid much chaos as too who wants what floor. However which room people wanted on that floor was up to them. <br/><br/>There was a common room area on the ground floor. With a job board that listed things that people need done that seems perfect for student mages too do around the kingdom. It is the only exception too the "Can not leave the school" rule, and that is only under the supervision of the Professor in charge of the job board. Who will be watching the students progress via scrying, and ready to teleport them in and out. This is a good way to get practice, if not a dangerous one. <br/><br/>The fireplace roared and emited heat that filled the room. It had an enchantment that kept it going constantly, keeping everyone warm. There were sofa's and comfortable seating all around. As well as a snack tray on a table in the center that refilled itself. Several smaller tables, for people to play cards, gamble, chess, tarot, what have you. And a lovely large window with a view of the main court yard. <br/><br/>Connected to the Lounge/Common room, was a curtain with steam coming from behind it. It lead too the bath house, which a few elf girls began making there way too, disrobing while commenting how they can't take their anklets off. They being stuck on real good after all. The bath house has several smaller tubs that can fit about 4 people, constantly being magically self cleaned. As well as one large spring that was great for socializing and talking to others. Scattered about were custodial mages whom were once students. Having slacked off and failed too many examinations, they now use their magic too clean the school. Forced too clean the floors while two elven sorceress's soaked naked in the main tub. <br/><br/>Each floor afterwords was mostly the same. A circle of rooms of 5 rooms. With blank name tag's etched into each of the doors. Presumably for people to claim when they get them. While going up the staircase, there was a list of names for students that were on that floor, Kyoko was on the first floor, and it looked like nobody else got there yet, as other students who skipped the meal were all going too higher floors. <br/><br/>There were 5 rooms going around the small common room/ hall area in the center. Which had a few seats and tables, but not as much as down stairs. The rooms were numbered from 1-1 to 1-5. Each of the rooms had basically the same layout, 4 beds, a drawer next too each of them for personal belongings/clothes. As well as 2 desks to work at. Rooms 1-2, and 1-4 had bunk beds, while the rest were singles. Each room also had a diffrent color. 1 being red, 2 Blue, 3 was green, 4 was purple, and 5 was yellow. There wasn't much difference in each of the rooms. Each room housed 4 students. However, one thing that was peculiar, was that there was a complete lack of doors. <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">First floor Dorm map</div><div class="spoiler_body">(http://i.imgur.com/wBb1PdT.png)</div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div></div></div><br/>IC: https://elliquiy.com/forums/index.php?topic=204676.0<br/><br/>Seeker thread: https://elliquiy.com/forums/index.php?topic=204417.0