<strong>Battlefield Rules</strong><br/>Collateral damage cannot occur in these sectors.<br/>Undeveloped rules apply; two Nerv Resources per EVA.<br/>Special: Four Nerv Resources remain.<br/><br/><strong>Sector List</strong><br/>0 - The Monongahela River and its eastern bank<br/>1 - The Western Bank of the River and the deployment zone. (All Players are currently here.  Contains the Mobile Support Platforms)<br/>2 – Grassland (Normal)<br/>3 – Hilly Terrain (Cannot be charged, -10 reflexes)<br/>4 – Hilly Terrain (Cannot be charged, -10 reflexes); Starting area of Hellhound<br/>5 – Grassland (Normal)<br/>Sectors 6 and beyond are similar.<br/><br/><strong>Round 1</strong><br/><br/>Hellhound's gaze finally fell upon the four 'Mobile Weapons'.  It quirked its eyeless head at them, perhaps unsure of what they were or perhaps unsure of how to react to them.<br/><br/>"Engage at will," the Captain said over open comms, before opening private links to two pilots in particular, "Airman First Class Sokol and Rozaliya, look out for your teammates out there.  They aren't experienced like you two."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Note</div><div class="spoiler_body">Players will now act according to the following rules; one player goes, then the Angel gets a turn, and so on until everyone has gone once and the Angel has gone once for everyone.  Though you are allowed to decide who goes when by agreement, ultimately whoever goes first will be honored.  She who dares, wins.</div></div>