Okay, here is the Wizard :3<br/><br/>Velvet Sky<br/>Chaotic Evil Female Sun Elf Wizard 4<br/>Str 14 Dex 10 Con 12 Int 17 Wis 8 Cha 12<br/><br/>Init: +0 Speed: 30'<br/>HP: 14/14<br/><br/>AC: 14 (+4 Mage Armour) flat 14 touch 10<br/><br/>BAB/Grapple: +2/+14 (remember to cast spells, dolt)<br/>-melee touch attack: +4<br/><br/>Fort +2 Ref +1 Will +3<br/>+2 vs Enchantments, immune to magical sleep<br/><br/>Low light vision, Elf skill bonuses, WP: elf<br/>Elf Wizard features (Natural Link, Familiar)<br/><br/>Feats: Improved Unarmed Strike, Improved Grapple<br/>Skills: X Perform: Dance +4, X Bluff +4, X Tumble +3, Concentration +8, Know: Local +10, Spellcraft +6<br/>Familiar: Octopus<br/><br/>Spells Memorised:<br/>Cantrips DC 13: Dancing Lights, Detect Magic x2, Prestidigitation<br/>1st level DC 14: Enlarge Person, Babau Slime, Mage Armour, Grease<br/>2nd level DC 15: Balor Nimbus, Bladeweave, Fearsome Grapple, Web<br/><br/>Equipment: Brawler's Gauntlets, Amber Amulet: Giant Stag Beetle, 4 scrolls of Mage Armour, many paper bags.<br/><br/>Tactics: painfully obvious. A few battlefield control spells are there to delay enemies, as well as the summoned stag beetle. Then she has an array of spells that lets her literally grapple like a dire bear, except on fire and acidic. How many adventurers will tap out to the Octopus Stretch? After foes are slain, she places a paper bag over their heads.<br/><br/>"Cleaning the world, one ugly person at a time."<br/><br/>Edit: I forgot to take Improved Grapple into account. So it's a base of 2 (BAB) + 2 (Str) + 6 (Octopus) + 4 (IG) = 14. Then as much as 25 from spells and items, which is the equivalent of an Elder Tojanida, or slightly better than a Dire Tiger. And acidic and on fire.