Three ladies slowly stroll into the town with a cart full of good. One of them is a merchant adempting to make a buck by transporting trading goods. The other two are there for protection. Jurny was peaceful enought, however, in the town things go wrong. It's unnaturally quiet, everyone hid in their house and silent. Other than that it is a quite ordinary T shaped town. Building are wooden and supporting a solid layer of dust blown in by the wing. Cleaning such things is nearly useless as will reappear within a day. Rounds aren't very impressive, a dust the same as everywhere else but harden from continuous use. Most buildings are simple houses but the do have one of each for other things necessary for a functional town.<br/><br/>Suddenly they hear quite hide voices talking in the distance. It's two sand coloured lizardfolk. In their hands' bags of gold and primitive muskets. They seem to be taking money out in a quite significant volume. Making them their nobles or more likely bandits. They don't seem to have horses, but sealing one or two would a small offence compared to the money they are taking.<br/><br/>It seems they haven't noticed the group quite yet, as the seemed focused on the prise. Despite that, Ashe, the merchant, already hid behind the cart. She whispers a pray in panic, asking gods to make the lizard leave this town without approaching her cart.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">You have a surprise round, and then can get a full round worth of actions with DC 7 inactive check</div></div>