<div class="floatright">(https://elliquiy.com/elluiki/images/1/1b/HalfOrcTraveler.jpg)</div><strong>Name: </strong>Roan Sawyer<br/><strong>Aliases/Nicknames: </strong>"Hand of (Ilmater)" *Can change when renaming a similar deity, couldn't think of an appropriate sort of "title" he earned as a "hero" but it's suitable<br/><strong>Race: </strong>Half-Orc<br/><strong>Sex: </strong>Male<br/><strong>Orientation: </strong>Tends toward Heterosexual, hasn't realized he's bi-<br/><strong>Age: </strong>23 *Equivalent to a 30-ish human, physically.<br/><br/><strong>Class/Archetype: </strong>Barbarian<br/><br/><strong>Personality: </strong>Roan isn't one to shy away from providing help to those he can, but he believes there's a lesson to be found in picking one's self up. Still, he is a fierce friend and always willing to sacrifice for those that have earned his trust or respect. Lacking much in the way of education, he has little appreciation for fancy words in place of decisive action. He is confident in his own capabilities and limitations. There is no sense in pretending to be something he isn't.<br/><span class="bbc_size" style="font-size: 8pt;"><strong>Personality Trait:</strong> I judge people by their actions, not their words. I'm confident in my own abilities and do what I can to instill confidence in others.</span><br/><span class="bbc_size" style="font-size: 8pt;"><strong>Ideal:</strong> Sincerity: There's no good in pretending to be something I'm not. (Neutral)</span><br/><span class="bbc_size" style="font-size: 8pt;"><strong>Bond:</strong> My tools are symbols of my past life, and I carry them so I will never forget my roots.</span><br/><span class="bbc_size" style="font-size: 8pt;"><strong>Flaw:</strong> I have a weakness for vices of the city, especially hard drink.</span><br/><br/><strong>Appearance &amp; Equipment: </strong>Roan's broad, burly figure stands just shy of six feet tall. His dark brown hair is hard to distinguish from black without sufficient light and a close eye. Being a second generation Half-orc, his features are not quite as brutish as many of his kin. This is especially true of his mild underbite and hardly-protruding lower canines. He also has an unusually copper skin tone for an Orcish bloodline. Typically he is seen in common clothes; light, sleeved shirts, trousers and sturdy boots of working folk. Thus far as a burgeoning adventurer, Roan hasn't found much need for armor. What makes this half-orc most easily spotted in a crowd is the massive single-headed axe often slung over his shoulder.<br/><br/><strong>History: </strong>Roan grew up with a rather simple childhood, and that is something he deeply appreciates. His human father, Harbin, is a carpenter, and his half-orc mother, Belika, tended gardens. He wasn't the only half-orc child in the hamlet of River's Bend, nearly two week's travel from Starfall, and most other families were respectful of their neighbors. This meant he was spared the typical bullying half-orcs in larger towns expect. The woman that passed as River's Bend's schoolteacher died of illness when Roan was nine or ten, and that was the end of his formal education. He quickly learned the value of a hard day's work, first carting his mother's pickings around town and eventually working with his father as a woodcutter, then learning the trade of a carpenter.<br/><br/>Four years ago, days of heavy rains caused the river of River's Bend to flood. Roan had been hauling a wagon's load of lumber down from the hills above the town, fighting the muddy trails the whole way. In a mix of terror and frustration, he leaped down from the wagon, cut his family's horses loose from the wagon, and ran. Before long he was wading and then swimming to his family's home. He found it empty. With his mind a frantic blur, he only vaguely remembers swimming through that frigid water from house to house as he followed cries for help. He saved three families that afternoon, swimming them two by two to safety. The next day he received help, as some of the men that survived returned in small boats they managed to salvage downriver. And the next day he was relieved to find his parents safe, returning from a delivery to a family friend a day's travel away. Reluctantly, Roan was hailed as a hero, the "Hand of (Ilmater)" for his endurance and compassion. He felt that his motivation wasn't worth the praise; he was trying to find his parents. It just wasn't right to swim away from the people he came across.<br/><br/>With so many homes damaged, crops and livelihoods washed away mere weeks before the harvest, most of the residents of River's Bend were forced to pack up their belongings and move on. The Sawyer family had a decent savings and continued as far as Starfall. Father and son struggled and failed to rebuild their carpentry business in the city. Taking whatever work he could, Roan took to the city... poorly. The vices within Starfall are constantly calling. Facing his demons, Roan is convinced he needs a change of scenery.<br/><br/><strong>Misc. Notes: </strong>None, yet<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Roan Sawyer</strong><br/><em>Half-orc Barbarian 1<br/>Medium humanoid, Neutral</em><br/>--------------------<br/><strong>Armor Class </strong>15<br/><strong>Hit Points </strong>15 (1d12+3)<br/><strong>Speed </strong>30 ft.<br/>--------------------<br/><strong>STR </strong>16 (+3), <strong>DEX </strong>14 (+2), <strong>CON </strong>16 (+3), <strong>INT </strong>8 (-1), <strong>WIS </strong>10 (+0), <strong>CHA </strong>10 (+0)<br/>--------------------<br/><strong>Saving Throws</strong> Str +5, Con +5<br/><strong>Skills </strong>Animal Handling +2, Athletics +5, Intimidation +2, Perception +2, Survival +2<br/><strong>Senses </strong>darkvision 60 ft., passive Perception 12<br/><strong>Languages </strong>Common, Orc<br/>--------------------<br/><br/><strong><em>Rage. (2/Long Rest)</em></strong> As a bonus action, may start or end a rage. Lasts for 1 minute, while dealing or receiving damage each turn, or until unconscious. While raging, gain +2 damage to all melee attacks, advantage on Strength checks and saving throws, resistance to bludgeoning, piercing, and slashing damage.<br/><br/><strong><em>Relentless Endurange. (1/Long Rest)</em></strong> When reduced to 0 hitpoints, but not killed outright, a Half-orc may choose to be reduced to 1 hitpoint instead.<br/><br/><strong><em>Savage Attacks.</em></strong> When scoring a critical hit with a melee weapon, a Half-orc rolls one of the weapon's damage dice one additional time and adds it to the extra damage of the critical hit.<br/><br/><strong>Actions</strong><br/>--------------------<br/><br/><strong><em>Greataxe.</em></strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target.<br/><em>Hit:</em> 1d12+3 slashing damage, plus 1d12 slashing damage on a critical hit in melee.<br/><br/><strong><em>Handaxe.</em></strong> <em>Melee or Ranged Weapon Attack:</em> +5 to hit, reach 5 ft. or range 20/60 ft., one target.<br/><em>Hit:</em> 1d6+3 slashing damage, plus 1d6 slashing damage on a critical hit in melee.<br/><br/><strong><em>Javelin.</em></strong> <em>Melee or Ranged Weapon Attack:</em> +5 to hit, reach 5 ft. or range 30/120 ft., one target.<br/><em>Hit:</em> 1d6+3 piercing damage, plus 1d6 piercing damage on a critical hit in melee.<br/><br/><strong><em>Unarmed Strike.</em></strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target.<br/><em>Hit:</em> 4 bludgeoning damage.</div></div>