I'm with Biblio here. We've got fourteen characters, combining pretty much every class pathfinder has to offer. LOTS of options to handle all sorts of scenarios, and for the most part it seems to be shut down.<br/><br/>Good at talking? Nope, the foes are bricks.<br/>Good at fighting? Nah, invincible multitudes.<br/>Good at sneaking? No, they all have see invisible.<br/>Good at being a craven fuck and running away to leave others to die in your stead? Uh-uh, impeccable snipers (though an entire squadron of drow snipers wearing sunglasses seems pretty rad.)<br/>Good at being the gormless chump left to die? Can't even do that, they'll resurrect you.<br/><br/>if character action has no impact on the outcome of a scenario... well first off you should avoid those sort of scenarios most of the time. But if they're there, they should be treated as a cutscene. Describe what's happening, have their players describe how their character reacts in those parameters, then describe how the scenario ends up; cut to next scene, one where character action<em><strong>does</strong></em>matter to the outcome. Maybe it's not intended that way, but "invincible drow army vs.fourteen level 2 characters who have all their abilities shut down" definitely strikes that chord.<br/><br/>I hate to spiel and run, but really? This is a killer for me. it was fine being "noped" the once, but since it looks like it's going to be a regular feature, I'm going to go ahead and bow out. I hope this bump is jumped and the rest of you have a great time, but I won't be with you. Later guys.