Yumcaax let out one last long, whimpery moan as she felt the intruding cock  begin to pulsate and pump sticky warmth yet deeper up her ass. Her limbs shook, and she nearly seemed to collapse, but dared not until Kass had finished with her and extricated herself from the painfully violated anus.<br/><br/>The nymph slowly rose, steps sore, and flanked Kass as commanded along with Ixchebel. "Yes, mistress," she bowed her head, "We live now to please you; to pleasre you; to serve; unworthy to be more than slaves."<br/><br/>Ixchebel rubbed herself, sore from mor ethan the violation. "By your leave, we shall heal ourselves with our magic," she spoke, and glanced at Aria, "We are still not mostly healed from our, eh, initial and much deserved subjugation and beating...and would hate to fail to serve you well by expiring the sooner amidst your next endeavors." She and the other nymph then began to give the two adventurers a more detailed, descriptive sense of their own abilities and spells.<br/><br/>Aria sat down to identify the magic-radiating gold-and-jade jewelry taken from the then-unconscious nymphs, and explained its function to Kass. She then used a wand to heal the blinded construct Volera, and then said to Kass, "The slain dragon's lair next, was it?"<br/><br/><br/><br/>Their magic items are an amulet of wisdom +6 and circlet of charisma +6 each, and their nonmagical attire includes loincloths and pouches for druidic spell components and foci<br/><br/>If you want to use them for any combat etc. then you can control them (honestly I find controlling groups of lackey NPCs pretty boring, and since I DM and thus move all the bad guys, it will be more interesting if you move most of the allied characters like Volera)<br/><br/>Nymph Druid 13<br/>Size/Type: Medium Fey<br/>Hit Dice: 6d6+13d8+76 (155 hp)<br/>Initiative: +7<br/>Speed: 30 ft. (6 squares), swim 20 ft.<br/>Armor Class: 23 (+3 Dex, +10 deflection), touch 23, flat-footed 20<br/>Base Attack/Grapple: +12/+12<br/>Attack: Dagger +15 melee (1d4/19-20)<br/>Full Attack: Dagger +15 melee (1d4/19-20)<br/>Space/Reach: 5 ft./5 ft.<br/>Special Attacks: Blinding beauty, spells, spell-like abilities, stunning glance; wild shape 4/day (Tiny-Large, plant), a thousand faces<br/>Special Qualities: Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy; animal companion, nature sense, wild empathy, woodland stride, trackless step, venom immunity, resist nature's lure<br/>Saves: Fort +24, Ref +22, Will +33<br/>Abilities: Str 11, Dex 17, Con 18, Int 17, Wis 25 (31), Cha 24 (30)<br/>Skills: Concentration +26, Diplomacy +12, Escape Artist +12, Handle Animal +19, Heal +19, Hide +12, K(n) +16, Listen +32, Move Silently +12, Ride +5, Sense Motive +19, Spot +32, Survival +23, Swim +8, Use Rope +3 (+5 with bindings)<br/>Feats: Combat Casting, Dodge, Weapon Finesse, Improved Initiative, Natural Spell, Ability Focus( blinding beauty), Ability Focus (stunning glance)<br/>Alignment: chaotic evil<br/><br/>Combat<br/>Blinding Beauty (Su)<br/>This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 31 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based.<br/><br/>Spell-Like Abilities<br/>1/day—dimension door. Caster level 7th.<br/><br/>Spells<br/>As a 20th level druid, per day 6/7/7/7/6/6/5/5/4/4<br/><br/>A Thousand Faces (Su)<br/>At 13th level, a druid gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form. This affects the druid’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.<br/><br/>Stunning Glance (Su)<br/>As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 31 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.<br/><br/>Unearthly Grace (Su)<br/>A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).<br/><br/>Wild Empathy (Ex)<br/>This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.<br/><br/>Skills<br/>A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.<br/><br/>1st Cure Light Wounds, Entangle, Faerie Fire, Lesser Vigor, Longstrider12, Pass Without Trace, Speak with Animals<br/>2nd Barkskin, Delay Poison, Fog Cloud, Hold Animal, Resist Energy, Lesser Restoration, Spider Climb<br/>3rd CMW, Mass Resist Energy (as Resist Energy but one creature / level, Complete Divine), Neutralize Poison, Poison, Prot. Energy, Water Breathing, Wind Wall<br/>4th Air Walk, CSW, Control Water, Flame Strike, FoM, Spike Stones<br/>5th CCW, Commune with Nature, Control Winds, Death Ward, Tree Stride, Wall of Throrns<br/>6th Antilife Shell, Gr Dispel Magic, Mass Bear's Endurance or Mass Bull's Strength12, Find the Path, Transport via Plants<br/>7th Control Weather, Fire Storm, Heal, Sunbeam, Wind Walk<br/>8th Earthquake, Sunburst1, Whirlwind2, Word of Recall<br/>9th Antipathy, Mass CCW, Foresight, Storm of Vengeance12<br/><br/>1 = used by Ixchebel<br/>2 = used by Yumcaax<br/>(the Storm of Vengeances were spont-converted into summon nature's ally IX)