<hr/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 30pt;"><span class="bbc_font" style="font-family: chaucer;">DRAGONS</span></span><br/>(http://fc03.deviantart.net/fs71/i/2012/128/9/2/fun_with_the_onyx_dragon_symbol_by_evanelleonyx-d4yxuke.png)<br/><span class="bbc_size" style="font-size: 30pt;"><span class="bbc_font" style="font-family: chaucer;">Andres-Upon-Vail</span></span><br/><br/>A Pathfinder Campaign set in a custom, low-magic world.</div><br/><hr/><hr/><br/><strong><span class="bbc_u">Table of Contents:</span></strong><br/><ul class="bbc_list" style="list-style-type: decimal;"><li>Summary</li><li>Character Creation</li><li>Gang Description</li><li>Setting Description</li><li>Gods</li><li>Rules</li><li>Character Submission</li></ul><br/><hr/><hr/><br/><strong>Summary:</strong>This is a low-level gestalt campaign that follows the misadventures of a spice-dealing, arms-running, prostitute-hustling, people-killing gang of miscreants and evil-doers called the Dragons.  Specifically, this campaign focuses on the Andres-Upon-Vail chapter of an illegal syndicate, and their quest to acquire more turf in their conflict against the Krakens.  Players assume the roles of gang soldiers, and their adventures will take them to the mean streets of Andres-Upon-Vail to square off against the Krakens, the corrupt city guard, and other highwaymen.  Think<em>Sons of Anarchy</em>, but with horses.<br/><br/><strong>Character Creation:</strong><br/><br/><ul class="bbc_list"><li><em>Attributes:</em>  High Fantasy (20 point buy);</li></ul><ul class="bbc_list"><li><em>Level:</em>  Second level (gestalt);</li></ul><ul class="bbc_list"><li><em>Races:</em>  Core (no gnomes);</li></ul><ul class="bbc_list"><li><em>Hit Points:</em>  Max every level;[/li</li></ul><ul class="bbc_list"><li><em>Classes:</em><br/><ul class="bbc_list" style="list-style-type: decimal;"><li>Magic is extremely rare.  Wizards and sorcerers have very high positions within courts, and would not openly associate with unlawful syndicates.  Clerics are incredibly rare as well, and the few that exist serve as the heads of their churches and are perceived universally with awe.  Additionally, druids are not permitted.  They exist, but they do not participate with others in this world.</li><li>Classes that require a lawful alignment are generally forbidden, but there are exceptions for characters who <em>change</em> alignment between first and second level.</li><li>It is generally recommended that players choose any iteration of a rogue as one of their classes;</li><li>Classes that develop magical aptitudes through leveling must use a magic-less alternative or multi-class into a non-magic class;</li><li>The game is set in a stylized medieval society, and the technology reflects that;</li></ul></li></ul><ul class="bbc_list"><li><em>Skills:</em>  Characters are required to purchase and develop at least one profession or craft skill, and should purchase points in Ride.  Soldiers earn a living outside of the gang, and are required to pay their dues (5 gold per month).</li></ul><ul class="bbc_list"><li><em>Feats:</em>  Characters are given Unarmed Combat, Mounted Combat, and Skill Focus (Ride) for free.  If a class grants one of the GM-given feats, treat the duplicate feat as bonus fighter feat.</li></ul><ul class="bbc_list"><li><em>Starting Gold:</em>  900 gold.  First and second level potions are not considered magical for the purposes of this campaign -- they are considered narcotics, can be crafted through Craft (Alchemy), and may become addicting.  The rules for potion addiction are below.  Additionally, characters receive a warhorse, a riding saddle, and room and board at the Dragon's Nest.</li></ul><ul class="bbc_list"><li><em>Training Animals and Crafting:</em>  Characters may begin with trained animals and can craft their items.  Characters may craft items for one another to reduce costs.</li></ul><ul class="bbc_list"><li><em>Flaws and Traits:</em>  As many as needed, within reason.</li></ul><br/><br/><br/><br/><hr/><hr/><br/><strong>Gang Background:</strong>The Dragons of Andres-Upon-Vail were founded by Chairman Willie "Weasel" Samkins, Vice Chairman Tomkins "Half-Brew" Brakoon, Secretary "Mad Man" Denny Vax, Treasurer "Loveless" Jennie Gant, and Sergeant-at-Arms Chambers "Dino" Flanders in the First Year of Our King, shortly after the Cessation of All Conflict of the Great Oceanic War.  After two hundred years, the organization has spread out across the world, and has 37 different charters within 22 different nations.  The Dragons specialize in smuggling and possess an incredibly complicated and efficient network of discrete channels.  During times of war, the Dragons earned their coin smuggling supplies to forces behind enemy lines and to besieged keeps.  During times of peace, well... things are a bit rougher, and the Dragons have dipped their toes in assassinations, kidnapping, shake-downs, and human trafficking.<br/><br/><hr/><hr/>