<strong>Character Name:</strong>Mika<div class="floatright">(http://i.imgur.com/FJAt7Mh.png)</div><br/><strong>Background:</strong>Cute Pickpocket (Adept: Stealth; Novice: Charm; Pathetic: Focus, Intimidation, General Edu.)<br/><strong>Level:</strong>5<br/><strong>Abilities:</strong>None<br/><strong>Capabilities:</strong>Power 4, Jump 0/1, Overland 5+1, Swim 2, Throw 6, Size M, WC 3<br/><strong>Gender:</strong>Female<br/><strong>Sexuality:</strong>Heterosexual, Bi-curious<br/><strong>Age:</strong>17<br/><strong>Height:</strong>5'2"<br/><strong>Weight:</strong>100 lbs.<br/><strong>Eyes:</strong>Brilliant Blue<br/><strong>Hair:</strong>Black, Thick, and Lengthy<br/><strong>Skin Tone:</strong>Fair, Lightly Sun-Kissed<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat Stats</div><div class="spoiler_body"><strong><span class="bbc_u">(Base Stats)/Level-up (10 Points + 4 level-up)</span></strong><br/><em>HP:</em> (10) 15<br/><em>Attack:</em> (5) 7 [+3 from Rogue] = 10<br/><em>Defense:</em> (5)  <br/><em>Special Attack:</em> (5) <br/><em>Special Defense:</em> (5)<br/><em>Speed:</em> (5) 12 [+3 From Provocatuer] = 15 <br/><br/><strong><span class="bbc_u">Evasion</span></strong><br/>   <em>D. Ev:</em> +1<br/>   <em> S.Ev:</em> +1<br/> <em>Spd.Ev:</em> +3<br/><br/><strong>Hit Points:</strong> 65<br/><strong>AP:</strong> 6<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Edges</div><div class="spoiler_body"><span class="bbc_u"><strong>1st - 4</strong></span><br/>Basic Skills: Acrobatics<br/><br/><span class="bbc_u">Charmer</span><br/><em>Prerequisites:</em> Novice Charm<br/><em>Effect:</em> You learn the Move <em>Baby-Doll Eyes</em>.<br/><br/><span class="bbc_u">Expert Trickster</span><br/><em>Prerequisites: </em>Adept Stealth<br/><em>Effect</em>: You gain a +2 Opposed Checks with all Dirty<br/>Trick Maneuvers. The “Once per Scene per Foe” Limitation<br/>of each Dirty Trick Maneuver is expended only<br/>upon successfully affecting a foe with that Dirty Trick<br/>Maneuver.<br/><br/><span class="bbc_u">Sneak’s Tricks</span><br/><em>Prerequisites:</em> Adept Stealth<br/><em>Effect:</em> You learn the Move <em>Astonish</em>.<br/><br/><strong><span class="bbc_u">2nd - 1 + 1 Bonus</span></strong><br/>Basic Skills: Guile<br/>Adept Skills: Guile<br/><br/><span class="bbc_u"><strong>4th - 1</strong></span><br/>Adept Skills: Charm<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body"><span class="bbc_u"><strong>1st - 4 + 1 Training Feature</strong></span><br/><br/><span class="bbc_u">Focused Training</span><br/><em>[Training] [Orders]</em><br/><em>Prerequisites:</em> Novice Command<br/><em>At-Will - Special</em><br/><em>Effect:</em> The target becomes Focused until the end of the<br/>effect duration. Focused Pokemon gain a +1 bonus to<br/>Accuracy Rolls and +2 to Skill Checks.<br/><br/><span class="bbc_u">Provocateur</span><br/><em>[Class] [+Speed]</em><br/><em>Prerequisites:</em> One of Confidence Artist, Intimidating Presence, or Charmer<br/><em>Static</em><br/><em>Effect:</em> You learn the Moves <em>Sweet Kiss</em> and <em>Taunt</em>.<br/><br/><span class="bbc_u">Rogue</span><br/><em>[Class] [+Attack]</em><br/><em>Prerequisites:</em> Two of Acrobatics, Athletics, and Stealth at Novice Rank<br/><em>Static</em><br/><em>Effect:</em> You learn the Moves <em>Feint Attack</em> and <em>Thief</em>.<br/><br/><span class="bbc_u">Cutthroat</span><br/><em>[+Attack] [Weapon]</em><br/><em>Prerequisites:</em> Rogue<br/><em>Static</em><br/><em>Effect:</em> You may use Rogue Moves as Weapon Moves<br/>when wielding Small Melee Weapons or Short Ranged<br/>Weapons. If you do, Rogue Moves instead have the same<br/>Range as your Weapon. Additionally, you may qualify<br/>for Weapon Moves for Small Melee or Short Ranged<br/>Weapons and resist Disarm Maneuvers when wielding<br/>such Weapons using any Rogue Skill.<br/><br/><span class="bbc_u">Dirty Fighting</span><br/><em>[+Attack]</em><br/><em>Prerequisites:</em> Rogue, a Rogue Skill at Adept Rank<br/><em>1 AP - Swift Action</em><br/><em>Trigger:</em> You hit a foe with Weapon Attack<br/><em>Effect:</em> After the attack is Resolved, you may immediately<br/>use the Dirty Trick Maneuver if the target is within<br/>range. You automatically hit with Dirty Trick, but must<br/>still make an Opposed Roll.<br/><br/><br/><span class="bbc_u"><strong>3rd - 1</strong></span><br/><br/><span class="bbc_u">Quick Wit</span><br/><em>[+Speed]</em><br/><em>Prerequisites:</em> Provocateur, a Provocateur Skill at Adept Rank.<br/><em>Scene x3 - Swift Action</em><br/><em>Effect: </em>You may make a Manipulate Maneuver or use a<br/>Social Move you know, Frequency allowing.<br/><br/><br/><strong><span class="bbc_u">5th - 1 + 1 Bonus General Feature</span></strong><br/><br/><span class="bbc_u">Powerful Motivator</span><br/><em>[+Speed]</em><br/><em>Prerequisites:</em> Provocateur, two Provocateur Skills at Adept Rank<br/><em>Static</em><br/><em>Effect:</em> Baby-Doll Eyes, Confide, Leer, and your<br/>Provocateur Moves gain additional effects. These effects<br/>occur whether the Move hits or misses.<br/>≫≫ <em>Baby-Doll Eyes:</em> The target cannot Critically Strike<br/>for 1 full round.<br/>≫≫ <em>Confide: </em>The target cannot trigger Effect Ranges for<br/>1 full round.<br/>≫≫ <em>Leer:</em> The target is Slowed for 1 Full Round.<br/>≫≫ <em>Sweet Kiss:</em> The target gains a -3 penalty to Evasion<br/>for 1 full round.<br/>≫≫ <em>Taunt: </em>The target gains a -3 penalty to Accuracy<br/>Rolls 1 full round.<br/>≫≫ <em>Torment:</em> The target gains a -10 penalty to Damage<br/>Rolls against your allies for 1 full round.<br/>≫≫ <em>Lovely Kiss:</em> The target gains a -3 penalty to Save<br/>Checks for 1 full round.<br/><br/><span class="bbc_u">Skill Monkey</span><br/><em>Prerequisites:</em> Three Skills at Adept Rank or higher<br/><em>Daily x3 - Free Action</em><br/><em>Trigger:</em> You make a Skill Check<br/><em>Effect:</em> You may re-roll the triggering Skill Check with<br/>a +2 Bonus, taking the new result. This Feature may be<br/>used to re-roll a specific roll only once.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><strong><span class="bbc_u">Body</span></strong><br/>Acrobatics - Novice - 3d6 <br/>Athletics - Untrained - 2d6 <br/>Combat - Untrained - 2d6 <br/>Intimidate - Pathetic - 1d6 <br/>Stealth - Adept - 4d6 <br/>Survival - Untrained - 2d6<br/><br/><strong><span class="bbc_u">Mind</span></strong><br/>General Edu - Pathetic - 1d6 <br/>Medicine Edu - Untrained - 2d6 <br/>Occult Edu - Untrained - 2d6 <br/>Pokemon Edu - Untrained - 2d6 <br/>Technology Edu - Untrained - 2d6 <br/>Guile - Adept - 4d6 <br/>Perception - Untrained - 2d6<br/><br/><strong><span class="bbc_u">Spirit</span></strong><br/>Charm - Adept - 4d6<br/>Command - Untrained - 2d6<br/>Focus - Pathetic - 1d6 <br/>Intuition - Untrained - 2d6</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body"><br/><span class="bbc_u">Astonish</span><br/><em>Type:</em> Ghost<br/><em>Frequency:</em> At-Will<br/><em>AC:</em> 2<br/><em>Damage Base 3:</em> 1d6+5 / 9<br/><em>Class:</em> Physical<br/><em>Range:</em> Melee, 1 Target<br/><em>Effect:</em> Astonish Flinches the target on 15+. Once per<br/>scene, if the target is unaware of the user’s presence,<br/>Astonish automatically Flinches the target.<br/><em>Contest Type:</em> Smart<br/><em>Contest Effect:</em> Steady Performance<br/><br/><span class="bbc_u">Baby-Doll Eyes</span><br/><em>Type:</em> Fairy<br/><em>Frequency:</em> EOT<br/><em>AC:</em> 2<br/><em>Class: </em>Status<br/><em>Range:</em> 4, 1 Target, Priority, Social<br/><em>Effect:</em> The target’s Attack is lowered 1 Combat Stage.<br/><em>Contest Type:</em> Cute<br/><em>Contest Effect:</em> Excitement<br/><em>≫≫ Powerful Motivator:</em> The target cannot Critically Strike<br/>for 1 full round.<br/><br/><span class="bbc_u">Feint Attack</span><br/><em>Type:</em> Dark<br/><em>Frequency:</em> EOT<br/><em>AC:</em> None<br/><em>Damage Base 6:</em> 2d6+8 / 15<br/><em>Class:</em> Physical<br/><em>Range:</em> Melee, 1 Target<br/><em>Effect:</em> Feint Attack cannot miss.<br/><em>Contest Type:</em> Smart<br/><em>Contest Effect:</em> Desperation<br/><br/><span class="bbc_u">Sweet Kiss</span><br/><em>Type:</em> Fairy<br/><em>Frequency:</em> Scene x2<br/><em>AC:</em> 6<br/><em>Class:</em> Status<br/><em>Range:</em> 6, 1 Target, Social<br/><em>Effect:</em> The target becomes Confused. On miss, the<br/>target suffers a -2 penalty to Accuracy Rolls for one full<br/>round.<br/><em>Contest Type:</em> Cute<br/><em>Contest Effect:</em> Excitement<br/><em>≫≫ Powerful Motivator:</em> The target gains a -3 penalty to Evasion<br/>for 1 full round.<br/><br/><span class="bbc_u">Taunt</span><br/><em>Type:</em> Dark<br/><em>Frequency:</em> EOT<br/><em>AC:</em> 3<br/><em>Class:</em> Status<br/><em>Range:</em> 6, 1 Target, Social<br/><em>Effect: </em>The target becomes Enraged.<br/><em>Contest Type:</em> Smart<br/><em>Contest Effect:</em> Inversed Appeal<br/><em>≫≫ Powerful Motivator:</em> The target gains a -3 penalty to Accuracy<br/>Rolls 1 full round.<br/><br/><span class="bbc_u">Thief</span><br/><em>Type:</em> Dark<br/><em>Frequency:</em> At-Will<br/><em>AC:</em> 2<br/><em>Damage Base 6:</em> 2d6+8 / 15<br/><em>Class:</em> Physical<br/><em>Range:</em> Melee, 1 Target<br/><em>Effect:</em> Thief takes the target’s Held Item or Accessory<br/>Slot Item and attaches it to Thief ’s user, if the user is not<br/>holding anything.<br/><em>Contest Type:</em> Tough<br/><em>Contest Effect: </em>Attention Grabber<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inventory</div><div class="spoiler_body"><ul class="bbc_list"><li>A Set of Weaponized Throwing Darts (Crude Short Range Weapon) </li><li>Basic Pokeballs x2</li><li>First-Aid Kit </li><ul class="bbc_list"><li>By Draining 1 AP, any Trainer can make a<br/>Medicine Education Check on a target as an Extended<br/>Action. The target gains Hit Points equal to the result,<br/>and is cured of Burn, Poison, and Paralysis. Costs $500.</li></ul><li>Dark Vision Glasses</li><ul class="bbc_list"><li>These Specs simply grant the Darkvision Capability while worn.</li></ul><li>Pokedex</li><li>Pokegear </li><li>Running Shoes</li><ul class="bbc_list"><li>When worn, Running Shoes grant a +2 bonus to Athletics Checks, <br/>to a maximum total modifier of +3, and increase your Overland Speed by +1.</li></ul><li>Sturdy Rope (25 ft)</li></ul><br/><strong>Money:</strong> $100<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Description</div><div class="spoiler_body"><div class="floatleft">(http://i.imgur.com/XDO7uXi.jpg)</div>Mika is a fun-loving, youthful spirit, full of zest and passion for her life. Her physique is slender but healthily so, molding her figure into uniquely feminine shapeliness, with modestly well-endowed curves, which she rarely is shy about emphasizing in her sense of style with figure-hugging attires. Even so, most of the attention she gets involves her rather delicate countenance and lovely features. Combined with her large, expressive blue eyes and long, bushy black tresses, and her often colorful choice of fashion for a look that quite a few have listed as adorable. Even when she's run afoul of others with her quick witted snark, most can't help but be lured in by her alluring features into a false sense of sincerity, making it all the more striking when she uses those moments to deliver a flirtatious wink or a playful taunt to provoke or agitate. <br/><br/>Given her naturally cute appeal, and her devil-may-care approach to enjoying her life, it's easy to mistake Mika as a fairly innocent, straight-forward kind of gal. There is some truth to that, of course, as she does find ways to explore the situations she finds herself in with an entertaining fashion. But, taking her as honest has led to more than a few missing wallets. In truth, Mika is a thieving opportunist, always looking for her next score, and none too shy about putting herself out there to help secure it. She's cunning, tricky, and quite manipulative, a fact she prides herself on quite highly, playing (relatively) harmless pranks and surprises <div class="floatright">(http://i.imgur.com/2KKZZ0E.png)</div>on those she even likes. Although not the most trustworthy of sorts, she can be rather friendly to most, energetically optimistic, and tends to make contacts and allies rather easily, assuming there's a common interest. To her closest friends, she can even be rather loyal, if liberally so.<br/><br/>Having taken to her profession early, Mika isn't the most well-educated of people, possessing what most her ilk would call "street smarts" rather than much academic prowess. Her instincts and experience has taught her well in how to handle most practical situations well, but she definitely has trouble with abstract concepts rather than tangible ones, and tends to get too easily distracted with more simplistic notions and pursuits to take much to academic matters. That said, Mika is quite prideful and curious, and loves to explore the world in more personal ways. She likes to test herself and those around her with little games and impromptu challenges, and fostering something of an festive atmosphere when she's around those whom she enjoys spending time with.<br/><br/>To the occasional surprise of her targets, Mika's stronger than she looks, deftly agile, quick on the take, and, despite her charm and trickery, is quite capable of looking after herself in difficult situations, no matter how vulnerable she might act. Even so, she's hardly one who always plays by the rules to a fair game, even if she could hold her own in a competition. To her, cheating is a game in itself, and getting away with a bit of rule breaking takes just as much talent and savvy as anything else. An masterful deception is a work of art, though one that few people come to appreciate. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pokemon</div><div class="spoiler_body"><strong>Name:</strong> Zoey <div class="floatright"> (http://i204.photobucket.com/albums/bb223/methuselah_alchemist/Random%20uploads%20etc/570.gif)</div><br/><strong>Species:</strong> Zorua<br/><strong>Type:</strong> Dark<br/><strong>Basic Ability:</strong> Illusion<br/><strong>Nature:</strong> Quirky<br/><strong>Level:</strong> 10<br/><strong>XP:</strong> 90<br/><strong>Gender:</strong> Female<br/><strong>Loyalty:</strong> 4<br/><strong>Tutor Points:</strong> 1<br/><br/><strong><span class="bbc_u">Capability List</span></strong><br/>Overland 5, Swim 2, Jump 1/1, Power 1, WC 2, Darkvision,<br/>Stealth, Tracker, Pack Mon, Illusionist, Naturewalk<br/>(Forest, Grassland), Underdog<br/><br/><strong><span class="bbc_u">Skill List</span></strong><br/>Athl 2d6, Acro 3d6+1, Combat 2d6, Stealth 4d6+1,<br/>Percep 2d6, Focus 3d6+1<br/><br/><span class="bbc_u"><strong>(Base Stats) Level-up (20 points)</strong></span><br/><em>HP:</em> (4) 10<br/><em>Attack:</em> (7) 13<br/><em>Defense:</em> (4) 5<br/><em>Special Attack:</em> (8) 13<br/><em>Special Defense:</em> (4) 5<br/><em>Speed:</em> (7) 11<br/><br/><strong><span class="bbc_u">Evasion</span></strong><br/>   <em>D. Ev:</em> +1<br/>    <em>S.Ev:</em> +1<br/><em>Spd.Ev:</em> +2<br/><br/><strong>Hit Points:</strong> 50<br/><br/><strong>Held Items:</strong> <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Abilities</div><div class="spoiler_body"><span class="bbc_u">Illusion</span><br/><em>Special</em><br/><em>Effect:</em> As a Standard Action, the user may mark an<br/>object, Pokémon, or Trainer. The user may have a<br/>number of targets marked equal to their Focus Rank; to<br/>mark a new target, an old mark must be forfeited. Once<br/>per round as a Free Action, the user may use illusory<br/>powers to make itself look exactly like a marked target.<br/>This may be done as the user is being released from a<br/>Poké Ball. This change is aesthetic and does not affect<br/>typing or Moves. The illusion allows the user to vaguely<br/>mimic sounds made by its marked target, but it is not<br/>capable of intelligible speech. Whenever the user is hit<br/>by a damaging Move, the Illusion is destroyed. The user<br/>may also dismiss the Illusion as a Free Action.<br/>  <em>- Targets Marked:</em> Mika, -, -<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body"><span class="bbc_u">Copycat</span><br/><em>Type:</em> Normal<br/><em>Frequency:</em> Scene x2<br/><em>AC:</em> None<br/><em>Class:</em> Status<br/><em>Range:</em> 4, 1 Target<br/><em>Effect:</em> Use the Move the target has used on their last<br/>turn. You may choose new targets for the Move. Copycat<br/>cannot miss.<br/><em>Contest Type:</em> Cool<br/><em>Contest Effect:</em> Attention Grabber<br/><br/><span class="bbc_u">Fake Tears</span><br/><em>Type:</em> Dark<br/><em>Frequency:</em> EOT<br/><em>AC:</em> 2<br/><em>Class: </em>Status<br/><em>Range:</em> 8, 1 Target, Social<br/><em>Effect:</em> Lower the target’s Special Defense 2 Combat Stages.<br/><em>Contest Type:</em> Smart<br/><em>Contest Effect:</em> Excitement<br/><br/><span class="bbc_u">Leer</span><br/><em>Type:</em> Normal<br/><em>Frequency:</em> At-Will<br/><em>AC:</em> 2<br/><em>Class:</em> Status<br/><em>Range:</em> Cone 2, Friendly, Social<br/><em>Effect:</em> All legal targets have their Defense lowered by 1 Combat Stage.<br/><em>Contest Type:</em> Cool<br/><em>Contest Effect:</em> Excitement<br/><br/><span class="bbc_u">Pursuit</span><br/><em>Type:</em> Dark<br/><em>Frequency:</em> At-Will<br/><em>AC:</em> 2<br/><em>Damage Base 4:</em> 1d8+6 / 11<br/>  <em>-STAB DB 6:</em> 2d8+8 / 15<br/><em>Class:</em> Physical<br/><em>Range:</em> Melee, 1 Target<br/><em>Effect:</em> If the foe is fleeing or being switched out, Pursuit<br/>may be used as an Interrupt, targeting the triggering<br/>foe. When used as an Interrupt, Pursuit grants the user<br/>a +5 bonus to all Movement Speeds, and has a Damage<br/>Base of 8 (2d8+10 / 19).<br/><em>Contest Type:</em> Smart<br/><em>Contest Effect:</em> Good Show!<br/><br/><span class="bbc_u">Scratch</span><br/><em>Type:</em> Normal<br/><em>Frequency:</em> At-Will<br/><em>AC:</em> 2<br/><em>Damage Base 4:</em> 1d8+6 / 11<br/><em>Class:</em> Physical<br/><em>Range:</em> Melee, Pass<br/><em>Effect:</em> None<br/><em>Contest Type:</em> Tough<br/><em>Contest Effect:</em> Steady Performance<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Poke Edges</div><div class="spoiler_body"><span class="bbc_u">Attack Conflict</span><br/><em>Prerequisites:</em> None<br/><em>Cost:</em> 1 Tutor Points<br/><em>Effect:</em> From now on, Special Attack does not need to remain <br/>higher than Stats it surpasses in Base Relations, and <br/>similarly all other Stats surpassed by it do not need to remain lower.<br/><br/><span class="bbc_u">Mixed Sweeper</span><br/><em>[Ranked 1]</em><br/><em>Rank 1 Prerequisites:</em> Level 10, Invested at least 5 Level-<br/>Up Stat Points into both Attack and Special Attack<br/><em>Effect:</em> Each Rank, the user gains 3 Stat Points to<br/>distribute freely between HP, Defense, Special Defense,<br/>or Speed. These bonus points are treated as if they were<br/>“Level Up” points, and do not alter Base Stats.<br/><br/><span class="bbc_u">Skill Improvement (Focus)</span><br/><em>Prerequisites:</em> None<br/><em>Cost: </em>1 Tutor Point<br/><em>Effect:</em> Rank up one Skill that is currently at or below<br/>its default level for the species. This Edge may be taken<br/>multiple times, each time selecting a different Skill.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Description</div><div class="spoiler_body">A relatively healthy and cute Zorua, Zoey is a good fit for Mika, being just as savvy and playful as she is. However, while her species is known for their games and trickery, Zoey stands out as a particularly strange example, one that just as likely to trick her owner as anyone else. While her illusionary transformations lend her any number of forms, her favorite is to impersonate Mika herself, and while her trainer often has fun with the opportunity, it has come to her detriment from time to time as the Zorua acts out, taking her form to perform a defying act, or at times, even an embarrassing display. She has an ego to her, one that perhaps even surpasses her owner, as she often demands her trainer's time for games and personal affection. Some that know the pair well sometimes feel that Zoey feels she's the one who dominant between them, treating Mika more like a pack-mate that she occasionally has to put in her place, instead of the subservient partner a Pokemon usually represents. That said, despite the occasional assertion of power between them, she is quite fond of Mika, and will be protective of her when it comes to others trying to screw around with her. <br/><br/>Zoey adores jerky and blueberries. She rather dislikes bland or overly zesty foods. <br/></div></div></div></div>