Okay, a general statement about aspects: the first invocation of a newly-created aspect is always free. This goes for boosts, Create Advantage-induced scene aspects, or even attack-induced Consequences. Fate points are only necessary for either subsequent invokes or for invoking pre-existing aspects that weren't created by you or your allies. However, the invocation must make sense, hence my commentary about "negative" and "positive" aspects during my earlier IC thread post.<br/><br/>Edit: Also, that works fine, Aeryn. You can attempt to heal the damage, as described in the Core, with a difficult of Great (2 + 2 for self-treatment) or have someone else do the same at the normal difficulty. In that case, it'll only last once scene. Otherwise, it will last two.