Aria found passing amusement in how the two human youths seemed shocked, bracing for impact, as Volera marched right "into" a wall and, of course, through it. The nymphs seemed less trepidatious about passing through, as if more comfortable with magic, but all of them stayed stone-silent. Aria began blinking and, as she and Kass advanced up the right branch, they found the tunnel mostly maintaining its straight edges and dimensions; sixty feet of width and half that height.<br/><br/>After about sixty paces it angled left by a third - and after a similar distance angled again, as if they were going counter-clockwise around a hexagon. The tunnel became somewhat less smooth and worked; spikes of quartz crystal, themselves hexagonal prisms, jutted from the floor and ceiling like geometric stalactites and stalagmites.<br/><br/>At the outer corner of the second turn they saw a small pile of grasses and hides, like a primitive bed; two small for the prismatic dragon; perhaps it's winged-woman hangers-on had nested there. But after making the turn, a larger, grander bed could be spied at the corner of a third turn ahead: a pile of crushed ferns underneath a spread of gold and jade, with a circularly depressed shape like a curled-up cat might make (if it were the size of a whale) - or more likely, a dragon.<br/><br/>The nest was not napped upon, but nor was the hall deserted: a primitive reptilian creature crouched in a tense pose. The creature was low-slung but as wide as an elephant; somewhat lizardlike, it had a more primitive, and far more stupid look than the dragon, and was perhaps not even dragonkin. It rather resembled the dinosaurs of Chult and Maztica, a stegosaurus perhaps - save that the spiky ridge cresting along its head and back shimmered with every color of the rainbow, casting light about in a way which seemed to cause the visage of the beast itself to dance and move about like a kaleidoscope or a wizard using displacement magic.<br/><br/>Aria wasted little time in triggering some of her usual magics, then rapidly alternating throws with her hands: of javelins of pure force from one, thrown right out of the glove itself, and hammers from the other.<br/><br/>Half the missile of the volley missed the creature entirely,  passing through the colorful shimmers of light which had appeared to be the solid body of the beast...<br/><br/>...and the other half struck it, only to ricochet right off what was apparently a supremely hard scaled hide.<br/><br/>The creature was perhaps strangely silent, issuing no roar as it bared its teeth, and pushed its claws against the floor, readying to charge. Aria practically imimiced its expression, her own face going more angular with a scowl after realizing its defenses.<br/><br/>Aria gasped as the creature neared, and the shimmering light from its spine ridge seemed to strike her body. She had a sudden sensation that the world had gone violet - much like what she'd seen momentarily from the safety of the ethereal plane when breathed upon by the rainbow-dragon.<br/><br/>The tiefling had a sudden sense of being pulled inexorably back to the Hells from which one of her ancestors had been spawned...the power seemed to crush her spirit in an eyeblink, as if a fiendish claw had grasped around her very soul to yank...<br/><br/>...and then it was gone, and Aria noticed that one of the diamonds from Leila's ring, fused onto her own, was now blackened and smoking ash. The thinnest wisp of smoke curled from her ring finger into the air.<br/><br/>In the same split second, yellow wavelengths of light refracted off the raspily hissing creature towards Kass.<br/><br/><br/>Hallway is 60' wide and 30' high, girls are 120' from the dino, which is Huge and on left side of hall<br/><br/>Init<br/>Aria 39<br/>dino 26<br/>Kass 18<br/><br/><br/>Aria: 5' forward, haste, sniper's shot, full attack with javelins (from gloves of endless javelins) and hammers<br/>mods 39/... (23 bab 14 dex -2 twf 1 weapon 1 haste 2 sacred vs flat-footed), javelins 60' range increment (30' with doubling from gloves) dmg 1d6+7 hammers 1d4+13, 40' range increment (their dmg is higher b/c AFAICT hammers count for Insightful Strike, as a finesse weapon, and javelin's don't)...so -2 mh / -4 mh for range<br/>mh http://invisiblecastle.com/roller/view/3067395/ (http://invisiblecastle.com/roller/view/3067395/)<br/>oh http://invisiblecastle.com/roller/view/3067400/ (http://invisiblecastle.com/roller/view/3067400/)<br/>mh0 phaseout<br/>mh1 %miss<br/>oh1 37+5 miss<br/>mh2 32+8 miss<br/>oh2 %miss<br/>mh3 27+8 miss<br/>oh3 %miss<br/>mh4 23+8 miss<br/>oh4 %miss<br/><br/>Dino:<br/>Run until adjacent to Aria<br/>Violet light at Aria, Will DC 49 or warped to another plane (again!!)<br/>Yellow light at Kass: Reflex DC 49 or 80 elec damage (reflex half, or rather negates w/ Evasion)<br/>blink miss % roll: 64 (not a miss)<br/>Will save: 26+3r, fail (if only Dextrous Will applied, it would've been a near save!)<br/>burn a Ring of Nine Lives charge to save<br/><br/><span class="bbc_font" style="font-family: courier;"><br/>D D D<br/>D D D<br/>D D D<br/>A . .<br/>. K .</span>