<div class="floatleft">(https://aestheticmuscleclub.files.wordpress.com/2014/08/tim-gabel-4-17.jpg)</div><br/><strong>Name:</strong>Imre Archard<br/><strong>Nicknames:</strong>N/A<br/><strong>Age:</strong>280 (Physically 28)<br/><strong>Academic Year:</strong>1st<br/><strong>Club:</strong>Enchanting Club<br/><strong>Gender:</strong>Male<br/><strong>Sexuality:</strong>Hetero<br/><strong>Race:</strong>Woodland Elf<br/><strong>Country:</strong>Ashburn<br/><strong>Likes:</strong>Learning, Nature, Witty People, Intelligent Conversations, Autumn<br/><strong>Dislikes:</strong>Intellectual Contentment, Ignorance, Loud Places, Bullies<br/><br/><strong>Talents and Hobbies:</strong>List any talents, skills, or hobbies your character has or enjoys.<br/>Imre is very intelligent and thus loves to discuss many things on an intellectual level. He has a very good grasp of many topics of varying degrees. He is very quick on the uptake in many things and thus is able to learn things rather quickly. He loves to go camping and simply enjoy nature. Imre enjoys creating enchantments and discovering new enchantments or uses for enchantments.<br/><br/><strong>Personality:</strong>Imre is a quiet person. He tends to come off as slow to those who don't know him as he has a habit of thinking things through in their entirety before making decisions. Imre has a very dry sense of humor that he is aware many people don't get or find funny. However, he is not too concerned with this. Imre loves to learn random things as long as they are of an intellectual sort. Thus, he has various tidbits of knowledge and an overwhelming curiosity for new topics.<br/><br/><br/><strong>Background:</strong>Imre was born in the Kingdom of Ashburn. He was born in a traditional and isolated Elvish Village. When Imre showed a talent and an inclination towards magic, he was taught the nature magic and enchantment magic that elves were known for. However, Imre wasn't interested in simply learning the ancient and traditional ways. He was intent on improving upon them and learning other types of magic. He excelled at enchantments and loved to fiddle around with various tools and items to create random magical items. Since the books among the elves were rather limited in their tutelage, Imre quickly hit a plateau in his growth. There wasn't much more that he could learn without first expanding his knowledge or seeking advice from someone with more experience.<br/>Thus, Imre bid goodbye to his village. This was highly irregular, as traditionally, he wouldn't leave the village except to join another elvish village. His entire village was completely against the idea of him leaving, but as he was of age, they couldn't really stop him. So, he ventured to other settlements, villages, and towns that could teach him more. From various places, races, and books, he learned the basics on every system of magic. However, it was too slow. To learn, he would have to wander until he found something to learn. While he loved to camp and be surrounded by nature, he needed a better and more efficient way to learn. It was around this time that Imre first heard of the Academy. A place that he could have only dreamed of before. It was here that he'd be able to immerse himself in knowledge and put it into practice with and experienced mage to show him the way. So, Imre headed to the Academy to join up and learn.<br/><br/><br/><strong>Skills:</strong>See the skills section of the Interest Thread or Profile Thread<br/>Points Used: Magic 17/ Weapons 4<br/>Magic ---<br/><br/>Non-Elemental - B<br/><br/>Fire - E<br/><br/>Water - E<br/><br/>Wind - E<br/><br/>Earth - E<br/><br/>Nature - C<br/><br/>Light - E<br/><br/>Dark - E<br/><br/>Gravity - E<br/><br/>Time - E<br/><br/><br/>Weapons ---<br/><br/>Archery - D<br/><br/>Exotic Weapons - E<br/><br/><strong>Powers:</strong><br/>Non-Elemental--<br/><span class="bbc_u">Enchanting I</span>- Allows for enchanting of E, D, and C rank abilities.<br/><span class="bbc_u">Teleportation I</span>- Short range teleportation up to 150 feet.<br/><span class="bbc_u">Life Sense</span>- Allows the caster to sense all living persons within 50 feet.<br/><span class="bbc_u">Enchanting II</span>- Allows enchanting of B, A, and S rank abilities.<br/><br/>Fire--<br/><span class="bbc_u">Scorching Palm</span>-Covers the hands in a small flame<br/><br/>Water--<br/><span class="bbc_u">Water Orb</span>-Allows the user to draw water from nearby sources to create up to a moderate sized orb that can be controlled by the user.<br/><br/>Wind--<br/><span class="bbc_u">Wind Slash I</span>-A weak blade of wind that the user throws in a specific direction. Short range.<br/><br/>Earth--<br/><span class="bbc_u">Earth Control I</span>- Shifts nearby Earth to the user's will. Limited to a 5 ft radius. User can control half of a cubic foot of earth at a time.<br/><br/>Nature--<br/><span class="bbc_u">Plant Manipulation I</span>-Allows the user to shift plants or roots up to 5 ft in length and 6 in in diameter within a 5 ft radius. Usually used to direct roots for agriculture or construction. Slow paced.<br/><br/><span class="bbc_u">Plant Growth I</span>-Causes a designated small plant to grow faster. Can allow a plant to become larger and thicker than normal. Will not allow fruits to bloom immediately. Sustained cast.<br/><br/><span class="bbc_u">Nature's Guard</span>-Nearby plants form a thick wall to defend the user.<br/><br/>Light--<br/><span class="bbc_u">Blinding Light</span>-A weak power that temporarily blinds targets within view of a designated location.<br/><br/>Dark--<br/><span class="bbc_u">Shadow's Cloak</span>-A weak spell that gathers a shadow to conceal the user. Reliant on the amount of shadow around the user.<br/><br/>Gravity--<br/><span class="bbc_u">Prison Field I</span>-A weak spell that doubles a target's weight.<br/><br/>Time--<br/><span class="bbc_u">Ageing Field I</span>-A spell that causes the designated target to age twice as fast. Sustained cast.<br/><br/>Exotic Weapons--<br/><span class="bbc_u">Dash I</span>- Instantly dash 5 yards directly in front of caster to close the distance<br/><br/>Archery--<br/><span class="bbc_u">Rapid Shot</span>-The user rapidly fires 3 arrows at a target/s.<br/><span class="bbc_u">Longshot</span>-The user overdraws an arrow to give it additional range at the sacrifice of speed.<br/><hr/>