The walls were rough enough to provide natural hand- and foodholds for the rogue, so she could scale the walls with relative ease given a few minutes to find the best route. What made the escape attempt risky though, was that the crack was located on the near horizontal ceiling a good sixty feet over the rocky bottom of the cavern, and it was slippery with mud, perhaps even some blood mixed in at his point. The climb behind her at last, she was confronted with the problem of wriggling her way out... with no magical means at her disposal she couldn't blast or move the rock apparently, and worming her way up was a long shot. The muddy, slippery surface could help her get through the narrow crack, and bracing herself between the opposite walls was not only a given, but she'd only able to take shallow breaths between them. On the other hand, she could slip back even more easily, and catching hold of anything in such case would be nigh impossible. Even with her skills in tumbling, the full would likely seriously injure her if not outright break her bones. She'd have to try her best not to fall, or it was still not late to change her mind...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">The escape artist DC for moving through tight spaces is 30, though I will give Hunter a +5 circumstance bonus since she can somewhat stop her downward movement by bracing against the walls. Normally for climbing this would yield a plus ten, but at the same time the crack is slippery with mud and dew and who knows what else flowed in from the surface. Upon succeeding on the check, she makes it to the surface, emerging dirty and covered in dirt and mud on what was once a green field in the valley the Spire stands in, now a devastated battlefield littered with what corpses weren't swallowed by the earth.<br/>If Hunter fails the check, she slips back and falls 60 feet onto uneven, rocky ground. Catching herself at this point is pretty much impossible, at a DC of 45. Since it's not a deliberate jump either, acrobatics can't reduce falling damage and she'd take full 6d6 in this case.</div></div>