Roll Result: Tomo rolled: 2d6, adding 6to the total<br/>Comment: Defense Roll<br/>Result: 6, 4,<br/>Total: 16<br/>(74-58) = 16 hp remaining.<br/>Tomo's combat adaptive programs were simply not up to the test against a trained unarmed combatant. Taking both hits (it's impossible for her to not take the second hit. The highest number she can get is a 17, so an attack of 23 is impossible to stop. I'm not sure how to do shock rolls, but I'll try anyway)<br/><br/>Roll Result: Tomo rolled: 2d6, adding 5to the total<br/>Comment: resist shock roll<br/>Result: 4, 6,<br/>Total: 15<br/><br/>(OOC: by the way, how do we get more hp? Do we simply have to pour points into Tough? I think it's unrealistic that we wouldn't gain hp as we get stronger, but there doesn't seem to be a level system in 3rd edition to actually represent getting stronger.)<br/><br/>