Okay, at some point we'll have to discuss actual numbers for that to see if it's worthwhile. For now I'll just focus on dread warrior stuff. The main thing I'm curious about for the bone and corpse stuff has to do with sorcerer and wizard corpses since dread warriors get a -6 Int, -4 cha but the corpse and bone creations do not.<br/><br/>As for loot I would appreciate if I could get at least the weapons from the angels if I'm going to raise them. I don't mind if I have to toss their stuff back into the pile if they get destroyed but if a creature with equipment is raised and then doesn't have equipment anymore often times they become somewhat less useful. Like raising an astral deva without the mace renders it unable to stun, still useful just less so. If you'd rather have the loot in the pile and not leave the maces for the creatures that's fine but I need to know since it means if I'm going to target things that use equipment heavily I'll want to do that stuff independently more often than not and/or negotiate ahead of time.<br/><br/>Also, that reminds me of something I should include in a future upgrade for the stronghold sections. A huge treasure vault. Speaking of which, is what I wrote for my stronghold spaces fine?<br/><br/>@Pale<br/>Does that work? I wouldn't think so but I guess that's a GM call. It would mean things like being able to polymorph corpses into solar corpses and letting me animate 20th level clerics easily.<br/><br/>@Glyph and GMs<br/>I thought we had talked about things earlier and said outsiders actually do leave corpses when they aren't on the prime material plane. Is that incorrect?