Okay, I<em>really</em>screwed up the last couple rounds with Rose.  I probably should have had her switch over to her sword and use greenflame blade -save her spell slots for shields so that she could drag things out a little longer.  Unfortunately I have a bit of a tendency to gamble in the hope of causing big damage.<br/><br/>Though at the risk of arguing with the GM, I find it a little questionable that not only was the bandit captain able to save his henchman from Rose's burning hands by shoving him to the ground, but both the captain and the henchman were able to follow up by attacking during the same turn...