"I trained you better than that, maggots!" the angry Rorkol howls.  "Show 'em how a real hobgoblin fights!"  The two remaining warriors oblige, hacking gleefully at the rogue who, with her stronger allies tied up with the warblades, really doesn't seem like such a great threat anymore.<br/><br/>"Guh..."  Harkmeet sags for a moment, bleeding badly now, but pulls himself up straight.  "Just like a human, thinkin' 'righteousness' and teamwork can win a fight!"  "No match for a hobgoblin's battle skills!"  Although the fact that the human and half-elf clearly<em>are</em>winning should give the lie to their mockery, the two hobgoblins lift their blades high, in unison chopping down at the warriors' weapon hands with crushing power and elegant skill.<br/><br/>(#1 and #4 attack rogue, rolls 19 and 15.  They deal<del>9 and 6</del>11 and 8 damage respectively, now that I remembered the bonus they get from Rorkol.<br/><br/>Harkmeet still standing with 4/40 HP.  Margash attacks Saren with<em>disarming strike</em>; rolls a 29 to hit, 11 damage.  Attack roll for the disarming attempt is 26, or 28 if the flanking bonus applies to that.<br/><br/>Harkmeet attacks Daood with<em>disarming strike</em>.  Roll is 28 to hit, but a mere 16 to confirm, which I assume won't do it even sans marshal.  Damage is 14, and disarming attempt is a natural 20 for 29!<br/><br/>I bet the disarms fail, but hey, at least the diceroller rallied for me this time.)