You will need to use the Elliquiy DiceBot to make rolls for this game, located at the top of your screen. Make sure in the "Send To" box that you put in my DiceBot ID of 42233.<br/><br/>When you roll, please include the following information in the Comment box:<em>Your Character Name</em>,<em>What Attribute You Are Rolling</em>.<br/><br/>MAID System Rules<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">What Do Those Attributes Even Mean, Anyway?</div><div class="spoiler_body"><strong>Athletics:</strong> This attribute measures your physical and combat ability. Low scores here might mean you aren't the strongest person, and fighting or roughhousing might not be your thing.<br/><strong>Affection:</strong> This is pretty much like Charisma, for all of you familiar with D&amp;D. It's a statistic you roll when trying to form bonds with other characters, trying to persuade them or seduce them (well, if you're trying to appeal to them genuinely on an emotional level).<br/><strong>Skill:</strong> This is how good you are at being a maid, how good you are at your job. A low stat here might mean trouble...  ;D<br/><strong>Cunning:</strong> Trickery and deception! Subterfuge! How good your maid is at being a "rogue" in general. This statistic can also be used for seduction, if you're trying to manipulate someone.<br/><strong>Luck</strong>: <em>Exactly</em> what it says. Just how lucky are you?<br/><strong>Will:</strong> Your resolve! Can you persevere through tough times? This influences Stress! (More on that later!)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Making basic rolls in MAID</div><div class="spoiler_body">Pretty much to do anything, you roll 1d6, a six-sided dice, and multiply the result by the attribute you are using in a particular situation. <br/><br/><strong>Example:</strong> If I'm making an Affection roll, and I have a 2 in Affection, I roll a 1d6. Let's say I rolled a 4. I multiply 4 by my 2 in Affection to get an 8!<br/><br/>Usually the GM decides on a target number, which the roll has to exceed in order to be successful, but in the case of opposed actions (where two characters are directly opposing each other), refer to the Combat rules, below. If the group finds it appropriate, a player can decide which attribute gets used for his maid’s action. Maneuvering in a situation in order to use your better attributes instead of the weaker ones is an important part of the game.<br/><br/>Maids with an attribute at 0 can't succeed in tasks that require that attribute. They should endeavor to either work with other maids or think of tricky and interesting ways they can use other attributes to succeed. Maybe instead of working, if your character has a low skill, you might seduce someone into doing that awful work for you....<br/><br/><strong>Example Continued:</strong> Here are the difficulties, so you can get an idea. Let's look at that example roll again. I got an 8 total on that Affection roll, didn't I? Looks like an 8 isn't too shabby, not too shabby at all; it's something within the range a pro might pull off.  :-)<br/><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Difficulty Number</strong></td></tr><tr><td>4-6</td></tr><tr><td>6-8</td></tr><tr><td>8-10</td></tr><tr><td>10+</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Effect</strong></td></tr><tr><td>Minimum for most basic tasks.</td></tr><tr><td>Difficult for newbs, easy for a pro</td></tr><tr><td>Need to be an expert to pull this off!</td></tr><tr><td>Even a master would struggle at this difficulty.</td></tr></tbody></table></td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">Combat happens when two (or more) players oppose each other or are competing. This covers anything from magic to swords, but it can include social opposition as well (like seduction!). Depending on the situation, the GM will either decide what statistic is most appropriate for your attack (or will accept a player suggestion, should it fit the situation). Actions in combat are simultaneous, no matter how many individuals are participating. The attack power of an action is 1d6 multiplies by the relevant attribute. To defend, a maid selects an attribute to oppose the attacker and calculates it up the same way one would an attack.<br/><br/>Whoever's action has the highest attack power wings that round. The person who loses takes psychological harm in the form of Stress. The one who lost takes stress equal to the attacker's attack power divided by the attribute they used to defend against the attack. Should the defender's relevant attribute be at a zero, they take full Stress from the attack. If both combatants roll the same, then it is a stalemate, and neither side will take any Stress.<br/><br/>When several characters work together, whether attacking or defending, their respective Attack Powers are added together. If a group acting together is taking Stress, <em>one member of the group will take all of the Stress points</em>.<br/><br/><strong>Example:</strong><br/>Miyo wants to beat up Yugao, a maid she has a rivalry with. She decides that Athletics is definitely the best statistic to use for this, so she pulls out her handy-dandy skillet to try to smack the annoying Yugao in the face. She makes an Attack roll and gets a 3. Well, Miyo is pretty athletic; she has a 3 in Athletics, so 3*3=9. Her result is 9. Yugao wants to run away from Miyo, so she rolls an Athletics to oppose. She rolls and gets a 1, which is terrible, as her Athletics score is only a 2. 1*2=2, so Yugao has lost this round to Miyo! She takes stress equal to the value of Miyo's attack (9) dividied by the attribute she tried to defend with (2). Round down! So she took 4 Stress points from that!<br/><br/><strong>Wham, clang, smack!</strong> Miyo's skillet claims another victim as she mercilessly beats the crud out of her rival, who just can't seem to run away fast enough!<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stress and Stress Explosions</div><div class="spoiler_body">When a maid takes Stress, note it down next to her Spirit rating. If a maid has more Stress than her Spirit score, she will have a Stress Explosion. If you really don’t want to have a Stress Explosion, you can opt to do whatever the opponent wants, and thereby not take any Stress.<br/><br/>When this happens, the maid stay's under player control but can only do things that fall within the character’s Stress Explosion. However,<br/>as long as it falls within the Stress Explosion, <span class="bbc_u">anything goes</span>. Each IC post spent in this state removes two points of Stress, until the maid finally gets down to 0 Stress. The player whose character took damage should take care of keeping track of time, with the process verified by the GM.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Favor</div><div class="spoiler_body">Favor shows how pleased the Mistress is with a maid. Favor points are handed out at GM discretion. In particular, points of Favor should go to maids who work hard to serve, assist, or rescue their master. Favor can be spent like this:<br/><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Usage</strong></td></tr><tr><td>Removing Stress</td></tr><tr><td>Raising Attributes</td></tr><tr><td>Roll Bonus</td></tr><tr><td>Random Event</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Cost and Effect</strong></td></tr><tr><td>Spend 1 Favor to remove 1 Stress!</td></tr><tr><td>To raise an attribute by 1, spend a number of Favor points equal to the new attribute level desired, times 10.</td></tr><tr><td>You can spend 1d6 Favor to add +1 to either the die roll or your attribute score for a single action.</td></tr><tr><td>By spending 1d6 Favor, you can trigger a random event!</td></tr></tbody></table></td></tr></tbody></table><br/><strong>Maids whose Favor drop <em>below</em> 0 is dismissed by the master or the household.</strong> To avoid getting fired from the job, maids can lower an attribute by one point, gaining 10 times the new attribute level in Favor (e.g., lowering Athletics from 3 to 2 provides 20 Favor), until at 0 or more Favor.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Maid Powers</div><div class="spoiler_body">Maid powers are randomly rolled at character creation. A power is a special ability usable only by a maid with that ability listed. Each maid only has one such ability. Listed here are the maid powers. <span class="bbc_u">Maid powers are used at the discretion of the player. I, the GM, will not tell you when to use your character's maid powers.</span> Some of them have a condition to fulfill (paying Stress, Favor, some requiring to be RPed out, etc. that must be fulfilled. If you do not fulfill the condition, you may not use the power. If a power mentions that it must be roleplayed, you must have an IC post tat describes your character's action and your intent when you make the roll.<br/><br/>Some powers are situational, allotting bonuses to a statistic when doing a certain action (like attacking or cooking, etc.). If you are not in that situation, you do not get the bonus. Some of them are usable without a cost or situation, but are item dependent; if you do not have the relevant item to use your power, you cannot use it (can't use 4-D Dress when naked, for example!).<br/><br/><span class="bbc_u">Athletic Powers</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Super Evasion </strong><br/>In exchange for 1d6 Stress, you can completely avoid a single attack.<br/><br/><strong>Iron Wall </strong><br/>You can use your Athletics attribute to defend up to two other characters.<br/><br/><strong>Trespass</strong><br/>You can take 1d6 Stress to intrude on a battle, love scene, etc. You can also butt in after the action has ended, and this can even work when someone is using World For Two. <br/><br/><strong>Weapon From Nowhere</strong><br/>You can pull your weapon out seemingly from nowhere, and get in a surprise attack. If you make a surprise attack, you get to make an attack roll without the target getting to make an opposed roll.<br/><br/><strong>Giant Weapon</strong><br/>You can attack with a giant weapon. (+1 to Athletics for attacking).<br/><br/><strong>Ultimate Retort</strong><br/>You can blow off an opponent completely by delivering a good retort (GM decides). You can make it impossible to defend against this by taking 2 Stress. (<em>This must be role-played</em>).</div></div><br/><span class="bbc_u">Affection Powers</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Maiden’s Tears </strong><br/>By taking 2D6 Stress, you can make a request that can’t be refused. (<em>This must be role-played</em>).<br/><br/><strong>World for Two</strong><br/>By taking 1d6 Stress, you can create a “world” for you and one other person, where for 5 minutes no one else can intrude.<br/><br/><strong>Power of Friendship</strong><br/>You can take 1d6 Stress in order to remove 2d6 Stress from someone else.<br/><br/><strong>Cooked With Love</strong><br/>When someone eats food you’ve prepared, they lose 1d6 Stress.<br/><br/><strong>Windows of the Soul</strong><br/>You understand the master’s feelings better than anyone, and can offer careful help. (Add 2 to Favor gained).<br/><br/><strong>Passionate Gaze</strong><br/>With just a glance, you can ingratiate yourself with the master, taking 1d6 Stress to gain 1d3 Favor.<br/></div></div><br/><span class="bbc_u">Skill Powers</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Lock Picking</strong><br/>You can enter any room whenever you feel like. This works even when someone is using World for Two. (<em>I will require an opposed check for this, so as to not make one power on this list at the whim of another</em>).<br/><br/><strong>Stalking </strong><br/>When you’re following someone, there’s no chance for them to detect you. Don’t even bother rolling dice.<br/><br/><strong>Lie Detector</strong> <br/>By taking 1 Stress you can make other players or the master admit if they’ve lied.<br/><br/><strong>Ultimate Menu</strong><br/>Add +1 to your Skill for the purposes of cooking.<br/><br/><strong>Instant Cleaning</strong><br/>Add +1 to your Skill for the purposes of doing cleaning.<br/><br/><strong>4-D Dress </strong><br/>You can produce anything in the mansion from from within your maid uniform. (<em>Please try to keep this somewhat sane</em>. This is a power that can easily be abused. You cannot produce items you don't know are in the mansion, and you cannot produce anything outside of the bounds of what you can carry)</div></div><br/><span class="bbc_u">Cunning Powers</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Punishment </strong><br/>When other maids make mistakes, you can gain the right to punish them, without them having a chance to make an opposed roll.<br/><br/><strong>Instant Restraint</strong><br/>If you win a roll of Cunning Vs. Athletics, you can restrain someone from doing something indecent.<br/><br/><strong>Coercion</strong> <br/>If you win a roll of Cunning Vs. Athletics, you can completely damage or tear off someone’s clothes, even “accidentally”.<br/><br/><strong>Trap</strong> <br/>Even if you aren’t there at the time, you can have a trap prepared in advance during a battle.<br/><br/><strong>Fake Crying</strong> <br/>You can use fake frying to use your Cunning for what would normally be an Affection roll. (<em>This must be role-played</em>).<br/><br/><strong>Mockery</strong> <br/>When someone is taking Stress points, you can mock them and cause them to gain an additional 2 Stress points. (<em>This must be roleplayed</em>).</div></div><br/><span class="bbc_u">Luck Powers</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Karma </strong><br/>You can use your Luck to dodge an attack, and if you roll a 10 or higher you cause twice as much Stress to the opponent.<br/><br/><strong> Saw It</strong> <br/>You can declare that you’ve seen something happening in the mansion; you can decide the timing too. (<em>Be careful here</em>; this power is subject to abuse. DO NOT use this power to god-mod. Make sure what you are suggesting is okay with the players you choose to "see" with this power! Abuse of this power will get you kicked out of the game!!!<br/><br/><strong>Teleport </strong><br/>You can go just about anywhere in the mansion instantly.<br/><br/><strong>Escape </strong><br/>You can completely flee from a battle without taking any Stress.<br/><br/><strong>Foreboding</strong> <br/>You can tell when something dangerous is coming. (Exception to the rule: The GM will tell you if your character is in danger. If you have this power consult with the GM in regards to how you would like to see it in play)<br/><br/><strong>Chance Meeting</strong><br/>By taking 2 points of Stress, you can have an NPC that’s just showing up for the first time be an acquaintance from some time before.</div></div><br/><span class="bbc_u">Will Powers</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong> Immune to Pain</strong><br/>During a battle, even if you’re sent flying, you don’t take any Stress. Outside of battle, however, you can still take Stress points like usual.<br/><br/><strong>Crisis Adrenaline</strong><br/>You can spend 1d6 points of Favor to add an Athletics roll to your Stress. You cannot use this to deliberately avoid the natural removal of<br/>Stress points.<br/><br/><strong>Persistence </strong><br/>Whenever you take Stress, automatically reduce the amount by 1 point.<br/><br/><strong>Tenacity</strong> <br/>Even after being defeated in battle, you can take 2 Stress to get to your feet.<br/><br/><strong>Hard Work</strong> <br/>Your relentless hard work pays off in the form of a +3 bonus to the end result (not the attribute or die roll) of Skill rolls.<br/><br/><strong>Absolute Maid</strong><br/>You are the very epitome of a maid, and you take no penalties when not in full uniform.</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolling Random Events</div><div class="spoiler_body"><strong>Random Events:</strong><br/>Random events can be added to the game by rolling on the random table below. Both the GM and the players can cause random events to occur.<br/>When a player wants a random event, he declares this intention to the GM. The player then spends 1D6 Favor and rolls on the appropriate table, and the GM puts the result into the game. The GM can opt to let the player define the specifics of the random event, or just come up with something herself. If the players prefers to come up with the specifics, the GM will PM the results of the random event roll to them. The event should center around the maid whose player caused it, though if the GM decides to have a random event the master will choose a maid to be its target.<br/><br/><del>There are no requirements for when a random event can be brought into play, and they can be used to catapult the game past an impasse.</del> &lt;-- That is what the rulebook says, but I'm modifying it for this forum. I really had to think this one over. Since we have so many players, each player may ask to trigger a random event up to every two weeks. If people could trigger the more often, I suspect there would be confusion on a grand scale.  If too many random events are in play at the same time, things can become very confusing or simply too chaotic. This is especially true when one random event is triggered when the previous one has not been fully resolved yet. I had to think about the item in red here as well, which delayed me finishing putting these rules in. Up to two random events can be in play at a time during this game. Before another can be triggered, one of the two active will need to be resolved. I will keep a running tally in the second post of the OOC about which events are running, if any. In this case, the GM can temporarily remove that option from the game, if events conflict too much.<br/><br/>If the GM doesn’t have any particular scenario planned out, these random events can be used to come up with something on the fly. The entries on the random even table don’t go into any detail, so it’s up to the GM (or in some cases, the players!) to appropriately flesh them out. I will not be posting the entire table. You roll 1d66 (two d6s, telling me what each six was that you rolled) in order. Depending on what mood the story is in, the GM will decide if you rolled on the Modern or Fantasy table (right now, "Space" is off-limits, so we're not using that at the moment).<br/></div></div><br/>Other OOC and IC Rules Read before posting in the IC.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC Rules</div><div class="spoiler_body"><span class="bbc_u">OOC</span><br/>* Respect the Ons/Offs of the other players. It is your responsibility to read a fellow player's O/Os before starting an erotic scene in this game with them.<br/>* Ask other players before starting sexy scenes with them, in particular if you would like to write a non-con scene. <em>Ask them here in the OOC, please.</em><br/>* If you have an issue with another player, keep it out of the game. If it is something you need addressed, please PM me (or if it's a serious rules-based E issue, a Staffer).<br/>* No poking. Please read the section called "Just stop the poking" in this thread. (http://elliquiy.com/forums/index.php?topic=13654.0)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">IC Rules</div><div class="spoiler_body"><span class="bbc_u">IC</span><br/>* <strong>Minimum post rate will be twice a week.</strong> These do <em>not</em> need to be giant novel-sized posts. Just post whatever you feel seems about right for the flow of the game. I suggest maybe one small paragraph or so--MAID is meant to be more of a light game rather than something heavy. <br/><br/>Please post in the OOC if you cannot post the minimum. This would help other players avoid getting stuck in a scene.<br/><br/>* Please include the following code with every IC post:<br/><br/><strong>Name:</strong><br/><strong>Location:</strong><br/><strong>Tagged:</strong><br/><br/>Code for those who need it!<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Name:[/b]<br/>[b]Location:[/b]<br/>[b]Tagged:[/b]<br/></code></pre></div></div><br/><br/>Game Information<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Beginning Info From the Recruitment thread</div><div class="spoiler_body"><strong>A few things to note: </strong><br/>* The game is friendly to LGBTQA characters! (and pansexual, demisexual, sapiosexual, etc!. And yes, of course, heterosexual characters!)<br/>*<strong> It will be <em>at least</em> a month before I start this game.</strong> This means this RP is going to begin sometime in December, probably around the middle or end of the month then<br/>* This is a system game. You will need a copy of the MAID rulebook to play, most likely, or will at least need to be familiar with the rules (or very willing to learn!).<br/>* I will be RPing as the <del>Master</del> Mistress of the household. <br/>* The game will use the rules variant that allows a butler character! You will need to get my approval before playing as a butler.<br/>* The setting will be modern and have sci-fi/fantasy elements.<br/>* This will be very sandbox-y--but sometimes I will have the Master offer an optional task or mission, so stats will still be important!<br/>* While I love people randomly rolling their characters, I'm not making that a requirement. There will be a basic CS I'll post below.<br/>* I will allow each player to have up to 2 characters.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fun Facts About Sapporo, Even Though The Game Will Mostly Take Place In The Mansion Or Nearby</div><div class="spoiler_body">* It's home to the Sapporo Breweries Limited, and they make a world-famous beer.  ;D<br/>* Sapporo hosted the 1972 Winter Olympics, the first ever held in Asia.<br/>* Sapporo has a <em>Yuki Matsuri</em>, an annual Snow Festival, which is very popular with tourists. It's held for seven days in February; Odori Park, Susukino, and Tsudome are the main sites of the festival! An International Snow Sculpture Contest has been held at the Odori Park site since 1974.<br/>* They have famous white chocolate biscuits called <em>shiroi koibito</em>. It's also the birthplace of miso ramen, and it's known as Sapporo Ramen more often than not. They also have a lamb barbecue dish called jingisukan. It's known for Haskup, a type of edible honeysuckle similar to blueberries. Sapporo is also known fresh seafood such as sea urchin, salmon, and crab!<br/>* The Sapporo Concert Hall Kitara is the main musical venue in Sapporo, located in Nakajima Park in Chuo-ku. It is home to the Sapporo Symphony Orchestra!<br/>* Sapporo is home to the Sapporo Clock Tower (<em>Sapporo Tokeigai</em>), a popular tourist attraction. It's a clocktower built with Western architecture, and it's a popular tourist spot.<br/>* It's home to Hokkaido University, which is north of Sapporo Station. It's one of the top seven universities in Japan, one of the National Seven Universities, which were established as the best national higher education or research institutes!<br/><br/><strong>Typical Climate of Sapporo:</strong><br/>Sapporo has a humid continental climate, and there is a wide range in temps between summer and winter. Summers are generally warm but not humid, and winters very cold and rather snowy. It is one of the few metropolises with a heavy enough snowfall to warrant it's own snow festival.<br/><br/>This RP will start during the Winter in December.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Mansion Map</div><div class="spoiler_body"><strong>The MAID Mansion:</strong><br/>(http://elliquiy.com/elluiki/images/6/68/MAID_Mansion_4_Fourth_Edit_copy.jpg)<br/><br/><em>As you can see, there might not quite be enough bedrooms for everyone! Someone may share the room with the master of the house (this will be upon my approval only), or some maids can choose to have a room-mate! However, the Butler and the Head Maid are permitted their own rooms and do not have to share; the privileges of their station permit this luxury.<br/><br/>Please let me know which room on the map you would like, and I will edit the map to contain your character's name in their room of choice!</em><br/><br/><span class="bbc_u">Mansion special qualities....</span><br/><span class="bbc_u">35</span> <strong>Canopied Bed:</strong> [Perfect for those moody nights. Maids and head maids get a bonus of +1 to die rolls for actions relating to this bed.]<br/><span class="bbc_u">55</span> <strong>Secret Passages:</strong> [The mansion is full of secret passages. Roll on the mansion’s encounter table to find out who you run into.]<br/></div></div>