<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14288375#msg14288375">Quote from: PhantomPistoleer on 21-07-2018, 18:48:28</a></div></div><blockquote class="bbc_standard_quote">Vergil --<br/><br/>It wouldn't be a new round without me getting on your case about something, huh?  Ha ha.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It's like the sunrise; chronic and unavoidable :P<br/>Eh, it's my fault for picking a build so difficult to properly communicate in a Play By Post scenario.<br/>I think I might leave Dorghar behind from now on and rely largely on foot-archery. Handling mounted archery in a PbP setting might be pushing it a bit far. :P<br/>If I do, would you mind if I tinkered with her Ranger stuff a little to respec her to foot-based archery?<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14288375#msg14288375">Quote from: PhantomPistoleer on 21-07-2018, 18:48:28</a></div></div><blockquote class="bbc_standard_quote">I am going to rule that your movement is impossible given the fact that horses take up 10 x 10 squares as per our discussion in the middle of the week.  This hasn't been adjusted on the map because I don't know how to make icons stretch without making them obnoxiously fat.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>May I suggest 2 possibilities?<br/><br/>1) Place them on the border between the squares?<br/>2) Instead of having a horse shape, maybe a stylised icon of a horses head that fills four squares, with the character riding said horse on the center?<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14288375#msg14288375">Quote from: PhantomPistoleer on 21-07-2018, 18:48:28</a></div></div><blockquote class="bbc_standard_quote">The reason why you cannot move to where you want to move is because there is no available space for a 10 x 10 horse, since you'd end up being in either friendly or enemy squares.  Given that your horse is 10 x 10, please know that I am ruling that you are shooting from the center of the four squares.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Is it possible for the Horse to "Squeeze?" I probably won't do so in this case, but just so I know my options for the future. :-)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.<br/><br/>When a Large creature (which normally takes up 4 squares) squeezes into a space that’s 1 square wide, the creature’s miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.<br/><br/>A creature can squeeze past a creature while moving but it can’t end its movement in an occupied square.<br/><br/>To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can’t attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14288375#msg14288375">Quote from: PhantomPistoleer on 21-07-2018, 18:48:28</a></div></div><blockquote class="bbc_standard_quote">I am also going to rule that you cannot perform a full attack at any time between the start and stop points, but rather, it must be done in the middle of the transit.  Nowhere do I see that you can do what you say you're doing.  This ruling is essentially a stretch of the rules in place for double movements.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>So basically, the attacks must be made halfway through whatever movement I am attempting to make? (EG, 40ft move, shots taken at 20ft?)<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14288375#msg14288375">Quote from: PhantomPistoleer on 21-07-2018, 18:48:28</a></div></div><blockquote class="bbc_standard_quote">You are free to edit your post according to my ruling.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Shall do so now.