Merissa is a knowledge/skill person with group buffs and a decent skill with a bow. She's not as dangerous as she can be yet since there's still several more feats I'll need. I tried to build her as decent on her own but mostly good for being that person in the group who makes you go 'okay, the buff is putting out a lot of damage but she is not the one doing things directly so... who do we hit?'. It's hard to discount the effect of an easy +2 attack/damage for a party on top of things like haste and her immediate action spells that can retroactively let people get hits and make saves.<br/><br/>Gausseari is an attempt to make an arcanist who makes people go 'oh god, get the mage' if she's fighting in a group as well. Lots of things for action denial and some damage. Her goal is to make it so that the other side basically can't fight back due to sheet lightning daze, glitterdust blind, being in a pit and having to get out, or a good old ear-piercing scream daze. Also she's got stuff to animate some dead so if she's alone and I might have some undead minions to do some extra damage for me or grapple/capture people.