Nice to see some of you guys again. ^^;<br/><br/><strong>Daru Calanthe</strong><br/><div class="floatright">(http://www.infinitelibraries.com/images/Elli/RedDruid.png)</div>Female half-elf druid (urban druid) 2 (Pathfinder RPG Advanced Player's Guide 101)<br/>LN Medium humanoid (elf, human)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crunch</div><div class="spoiler_body"><strong>Init </strong>+1; <strong>Senses </strong>low-light vision; Perception +10<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>13, touch 11, flat-footed 12 (+2 armor, +1 Dex)<br/><strong>hp </strong>11 (2d8+2)<br/><strong>Fort </strong>+4, <strong>Ref </strong>+1, <strong>Will </strong>+6; +2 vs. enchantments, +1 trait bonus vs. disease<br/><strong>Immune </strong>sleep<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft. (20 ft. in armor)<br/><strong>Melee </strong>dagger +2 (1d4+1/19-20) or<br/>. . quarterstaff +2 (1d6+1) or<br/>. . touch attack +2 (As Spell)<br/><strong>Ranged </strong>ranged touch attack +2 (As Spell) or<br/>. . sling +2 (1d4+1)<br/><strong>Domain Spell-Like Abilities</strong> (CL 2nd; concentration +5)<br/>. . 6/day: calming touch (1d6+2)<br/><strong>Druid (Urban Druid) Spells Prepared </strong>(CL 2nd; concentration +5)<br/>. . 1st: alarm[D], calm animals (DC 14), liberating command[UC], longstrider<br/>. . 0 (at will): create water, detect magic, know direction, purify food and drink <br/><br/>(DC 13)<br/>. . <strong>D</strong> Domain spell; <strong>Domain</strong> Community (Home domain subdomain)<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>12, <strong>Dex </strong>13, <strong>Con </strong>12, <strong>Int </strong>14, <strong>Wis </strong>16, <strong>Cha <br/><br/></strong>15<br/><strong>Base Atk </strong>+1; <strong>CMB </strong>+2; <strong>CMD </strong>13<br/><strong>Feats </strong>Skill Focus (Handle Animal), Vermin Heart[APG]<br/><strong>Traits </strong>heart of two worlds, varisian immunity<br/><strong>Skills </strong>Acrobatics -2 (-6 to jump), Climb +2, Craft (leather) +6, Diplomacy +4 (+6 involving creatures that belong to same race/ethnicity as your parents), Handle Animal +10, Heal +9 (+12 to treat common animals, but +1 to treat other creatures), Knowledge (geography) +6, Knowledge (local) +9, Knowledge (nature) +8, Perception +10, Sense Motive +3 (+5 involving creatures that belong to same race/ethnicity as your parents), Spellcraft +7, Survival +5, Swim +2;<strong> Racial Modifiers </strong>+2 Perception<br/><strong>Languages </strong>Common, Druidic, Elven, Sylvan, Varisian<br/><strong>SQ </strong>elf blood, lorekeeper, nature bond (Home domain), nature sense, wild empathy +4<br/><strong>Combat Gear </strong>healer's kit; <strong>Other Gear </strong>leather armor, dagger, quarterstaff, ranged touch attack, sling, touch attack, backpack, belt pouch, blanket, <br/>flint and steel, holly and mistletoe, mess kit, mirror, pot, soap, spell component pouch, torch (10), trail rations (5), twine (50'), veterinarian's kit, waterskin, <br/>whetstone, 39 gp, 2 sp, 2 cp<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Calming Touch (1d6+2 nonlethal damage, 6/day) (Sp)</strong> Heal 1d6+2 nonlethal damage and cure conditions by touch.<br/><strong>Druid (Urban Druid) Domain (Home)</strong> <br/><strong>Elf Blood</strong> Half-elves count as both elves and humans for any effect related to race.<br/><strong>Elven Immunities - Sleep</strong> You are immune to magic sleep effects.<br/><strong>Heart of Two Worlds</strong> +2 trait bonus on Diplomacy &amp; Sense Motive against parental races.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Varisian Immunity</strong> +1 save vs disease. Immune to Vorel's phage &amp; blood veil.<br/><strong>Vermin Heart</strong> Wild Empathy &amp; spells that target animals may be used on Vermin.<br/><strong>Wild Empathy +4 (Ex)</strong> Improve the attitude of an animal, as if using Diplomacy.<br/>--------------------</div></div><br/>Daru is the quiet one. At least, that's what she says. She's certainly not flamboyant.  At rest, she's easily overlooked; her hair is dark red, worn in dreadlocks and left to flow loose about her shoulders, concealing her slightly pointed ears. Her eyes are a light, green-gold, set in a warm peaches-and-cream complexion, her features delicate, with a hint of stubbornness. Certainly attractive enough, but pale easily next to brighter plumage.<br/>When she's working Daru is anything but quiet, unless it's what's called for, and even then she owns a room, whether she's calming a restive horse with soft words or redirecting a raging lion to a more appropriate target.<br/>She prefers simple clothing, dark colours that don't show mud, dirt or blood, cut to allow for movement.<br/><br/>Not an only child, Daru's sister is also a druid, albeit she and Daru are nothing alike. Daru grew up in the city, learned her trade observing the pocket ecosystems<br/>amongst the city streets.<br/>Daru doesn't see much of her father Isindiir; cities don't appeal to him, so she doesn't know him well. She knows her mother Rosalba better - Rosalba taught her<br/>herblore and healing, to go with the druidic lore Daru has learned from her father, and more often from Dandric, the old horselord.<br/>Daru's father turns up now and again, leaving gifts and the occasional complement for the woman he calls his Silver Rose and his more civilised daughter.<br/><br/>As an adult, she's not only observing and caring for that ecosystem, but earning a living as a trainer - not yet amongst the best, but with the talent to get there, if<br/>something doesn't put a hoof through her skull first. Her ability to speak to her charges doesn't hurt at all. Very few of her clients are aware that she's a half-elf -<br/>those who ask about her eyes are given a faint smile and a one-word explanation; "Druid."