How helpful. ;)<br/><br/>I imagine it's less advice he's giving in most cases and simply holding the hydrospanner or whatnot, given his mentality.<br/><br/>I considered a non-plot RP thread. I've done it in the past, and it certainly could work here. Something equivalent to just chilling on the starship inbetween missions, no? If we do that, I'll start book-keeping specific dates of scenes. If you end a scene right before something dramatic happened in the plot thread and then the next post is right after that, it'll be easier to keep track. I already know exactly what year this game will begin at, so it'll be simple enough and you can follow my lead. ;) What does everyone think?<br/><br/>Kailen, Merryn, and Nory are probably pretty chummy. Depends on how long they've been together. If Kailen is 20-ish like the rest of the PCs, then they could have known eachother for 4 years or so. Depends on when Nory was transferred to Merryn. Could be anywhere from a few years ago to 9 years ago when she first became a Knight.<br/><br/>I had imagined she had no other padawans before the PCs, but if Kailen was 16 or so at that time and Nory likewise came to her around then- Merryn would have gone a good 5 or 6 years padawan-less. Options include making her younger (She's 31 now, would be 25 or 26) or more realistically having her spend a lot more time being a padawan before getting promoted. :P<br/><br/>Also, I was bored and decided to draw the party in what I imagined were their civillian clothes doing things they enjoy.<br/><br/>(http://s15.postimg.org/rv79oyx23/PCs.png)<br/><br/>A reward for enduring my super long posts. ;) Speaking of!<br/><br/>...Crunch stuff. I was looking over the sheets. Scroll down for your name if it pleases you.<br/><br/>As an aside, for the purposes of PrCs... If a PRC gives you +1 BaB, consider that as fulfilling the entry requirements. As it was before, you could be a Force Adept at level 5 because that's all it requires. Gramatically, you'd need to wait until level 6 at the earliest to be a Jedi Knight because you didn't have BAB +5 at the time you leveled. Minor, but worth noting.<br/><br/>I guess a more succinct solution is... For PrCs; Requirements are -2 levels or -3 BAB.<br/><br/><strong>Shade:</strong><br/>Could always use the Commando special rifle instead of a blaster pistol. Pg. 125 of Core has rules on retractable stocks. Turns a rifle into a pistol, just can't brace it for autofire. Eh, it's 3d10 damage if you want it. ;)<br/><br/>Also a reminder that with Force Sensitivity, you can take Force Talents regardless of class. Though that Skrimish, Acrobatic Strike, Hawk-bat swoop synergy is pretty rad. Also, if you wanted to do this more often, you can sub out additional force powers for repeated uses of one.<br/><br/>Acrobatic Recovery is kind of a meh talent... Why not deflect or block? :P<br/><br/>You share the following skills with mostly Linzi but also Nory; Acrobatics, Initiative, Mechanics, Perception. You don't need to change them, but Scoundrels give you a bit of options that no one else will have; Deception, Gather Information, or Persuasion. Though Merryn also has some of those from her noble levels.<br/><br/>What kind of guy is Jekin gonna turn out to be? A dip into Jedi Knight seems to be the agenda for Ataru. But that won't be until level 6. You could grab Gunslinger at level 5, though you'd need to replace two feats with Precise Shot and Quick Draw. Probably not worth it...<br/><br/>Could be our Ace Pilot by swapping out Acrobatic Strike and a skill for pilot. Even as a one level dip, that's a +2 bonus to reflex and a bunch of talents that are useless outside of a ship/speeder. Bleh.<br/><br/>Hell, could just go for Force Adept next level. There's a talent that increases your lightsaber damage by a die. Shit's practically for free, son.<br/><br/>You could even justify it being lore-friendly what with turning your back on the order and such.<br/><br/><strong>Kirby:</strong><br/>The Jedi Knight class has a healer talent tree in Clone Wars that directly buffs Vital Transfer. Just in case you didn't know.<br/><br/>The Arkanian offshoot says that you can only gain skill focus for a skill which you are trained, unfortunately. Oh, I see that in your skills but your feats say Treat Injury.<br/><br/>She also needs two dark side powers, even if she wouldn't hurt a fly. ;)<br/><br/><strong>Tengu:</strong><br/>Not much to say. Kailen hits things. ;)<br/><br/>I'm assuming you're going into Jedi Knight next level and staying there? Could grab Improved Armored Defense. For now, don't forget to add your Fort bonus to defense too.<br/><br/>Consider looking at the Jedi Academy Training manual which has a lot of lightsaber powers that can be buffed with the form talents you'll later get.<br/><br/><strong>Muse:</strong><br/>Gotta add your armor bonus to defenses.<br/><br/>So because you're two levels above everyone else, here's a lot of crap about build optimization. XD<br/><br/>Consider a dip into Scoundrel. It would set your Elite Trooper back for the BAB penalty, but at first level you'd get a talent and one of the scoundrel's bonus feats; which include Point Blank Shot. Scoundrel gets some useful talents, which could include things she'd learn being a taxi speeder mechanic. You'd need to drop a talent from Soldier, probably Devastating Attack..<br/><br/>Actually, you don't<em>need</em>to be an Elite Trooper at all.<br/><br/>You qualify for Military Engineer (Clone Wars) and it's not altogether terrible. At 2nd level, you can build in a standard action a grenade once per encounter. Or a blaster rifle with a +1 attack bonus. Put 10 levels into it and you can create a lightsaber with a +5 bonus, per RAW... A few of its talents are decent, too.<br/><br/>You could also go Soldier 4, Scoundrel 1, Officer 1 and then into Elite Trooper next level if you wanted. You'd have to drop a talent from Soldier and replace another one with something from the commando tree... But geez does officer get some great talents. Assault Tactics is crazy good PLUS on even levels you can share your talents.<br/><br/>Also could go Soldier 4, Scoundrel 1, Gunslinger 1. You'd just need to use your extra feat slot for Quick Draw (or trade Martials Arts I for it) You're a bit shoehorned into using pistols, but damn if you can't be good with them. Debilitating Shot is quite good... It doesn't even prompt a check vs. damage threshold.<br/><br/>You could also go Soldier 4, Scoundrel 1, Ace Pilot 1. Trade out Martial Arts I or use the extra feat for Vehicular Combat.<br/><br/>All in all, I really like the Elite Trooper. They're the sort of people (http://vignette2.wikia.nocookie.net/starwars/images/9/91/Trooper_vs_Malgus.png/revision/latest?cb=20121119190706) who have the stones to charge a sith lord armed with only a knife.[/url]<br/><br/>But it requires two feats that are stylistically opposite (melee and ranged weaponry up close) and... quite frankly, is a bad class. I want Linzi to be one of those badass troopers but damn if it isn't a really bad choice, mechanically.<br/><br/>I'm tempted to buff them but that would equate to a buff to a lot of your adversaries (The KOTOR book's mandalorian talent tree is for Elite Troopers..) and I don't want to go down that road.<br/><br/>Minor typo; Devastating Attack. :P