<div class="floatright">(https://elliquiy.com/elluiki/images/d/d0/Sullen_succubus.jpeg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Quick stats</div><div class="spoiler_body"><strong>HP:</strong> 304/304; <strong>AC:</strong> 40(50); <strong>Ini:</strong> +36(+49)<br/><strong>Spot/Listen:</strong> +35; <strong>Hide/Move Silently:</strong> +36<br/>Darkstalker, Mindsight 300 ft., Blindsight 30 ft.<br/><em>mass death ward</em> (16 mins), <em>sublime revelry (https://dndtools.net/spells/book-of-exalted-deeds--52/sublime-revelry--14/)</em> (16 mins), <em>align weapon</em> (good)(16 mins), <em>ghost touch weapon (http://dnd.arkalseif.info/spells/spell-compendium--86/ghost-touch-weapon--3899/index.html)</em> (16 mins), <em>mass resist energy (http://dnd.arkalseif.info/spells/complete-arcane--55/resist-energy-mass--447/)</em> (fire 30) (2 hours), <em>superior resistance</em> (24 hours), <em>greater mage armor (http://dnd.arkalseif.info/spells/spell-compendium--86/mage-armor-greater--3888/)</em> (16 hours), <em>mass fire shield</em> (13 rounds), <em>unholy aura</em> (13 rounds), <em>cloud of knives (http://dnd.arkalseif.info/spells/players-handbook-ii--80/cloud-of-knives--2920/)</em> (14 rounds), <em>body outside body</em> (1 minute)<br/><br/><strong>Immune:</strong> All death spells, magical death effects, energy drain, and any negative energy effects, mind-affecting spells and effects, possession and mental influence.<br/><br/>Targets of <em>sublime revelry</em> take only half damage from all melee and ranged attacks for the duration of the spell<br/>Orpheus grants +7 Moral to Attack, Damage, and saving throws against charm and fear (does not stack with current +2 morale to attack from Bloodthirsty), +13 to Dex based skills and checks. (+11 circumstance +2 morale), +7 Profane bonus to fort saves, +1 circumstance bonus to all saves, +3 spell penetration, +2 Morale bonus to all skill and ability checks (already included for Dex based ones) and +12 untyped to charge damage rolls, +2 morale bonus to all saves (does not attack with the +7 morale to charm and fear)<br/>Fire resistance 30<br/>Resistance bonus to all saves increased by 2<br/>1d6+16 sonic damage to any who strike Torahime in melee, half damage from cold<br/>+4 deflection bonus to AC, if a good creature succeeds on melee attack against Torahime, DC 37 Fortitude vs 1d6 temporary Strength damage<br/>Free action knife attack 1/round, attack roll +31, 1d6+5 damage, 19-20/x2 crit<br/><br/><br/>5 Caligrosto summoned, providing <em>keen</em> (17-20/x2 crit) properties to slashing weapons</div></div></div><br/>There was something about Orpheus' words as he shouted his command at her, some energizing effect that filled her with renewed vigor.  She knew enough about the martial arts to suspect that it was some sort of ki-based ability, rather than the magical effect that his initial speech had been, but it was Muramasa who filled in the blanks as she teleported off to go after the Trumpet Archons, as ordered.<br/><br/><em>Well well, so Echidna's tactician is a practitioner of the White Raven style, eh?  As you can see, White Raven Tactics can give allies quite a boost.</em><br/><br/>Though she had been struck blind by Solana, the succubus wasn't completely helpless.  With Muramasa's aid, she could still 'see' after a fashion, though no farther than a distance of 30 feet.  As a result, she needed to teleport into range of one of their foes before she could make a quicker and more precise combat teleportation, though her three clones had no such limitations.  As she teleported to close the distance, they teleported to strike, and by the time she was cutting her target to ribbons, they had already followed her orders and non-lethally subdued their own targets, and were now working the teleportation magic necessary to drag their unconscious foes back to the castle.<br/><br/>She would have to kill her own target, but she was sure that her compatriots would enjoy having more fresh meat to toy with, after this battle was done.<br/><br/>The six remaining Archons all raised their trumpets afterwards, unleashing a mighty blast, but thanks to the boosts provided by her allies, particularly Orpheus, Torahime herself was able to resist the overwhelming burst of clarion noise.  Safe within the throne room, her less sturdy duplicates were all spared from the effect, and afterwards, they all swiftly Dimension Doored their way back out of the castle and into the fight, teleporting afterwards at her direction and taking the fight to three of the six remaining Trumpet Archons.<br/><br/>The ki enhancement techniques she and they had used to give their strikes such devastating power would have a more limited effect, now that the battle was joined and her opponents' own energies were on-guard against attack, but she did have a technique for catching opponents off-guard in the middle of combat that her duplicates used to devastating effect.  Assessing the battlefield, she could see that already, one Trumpet Archon was dead and the other two that had been targeted were close to death, and that sight brought a smile to her face.<br/><br/>Looking over at the one child of Echidna's that had fallen prey to the Archon's noisome attack, the succubus soon teleported over to the falling fallen angel, and called out with her telepathy to let her allies know the action she was about to take.<br/><br/><em>Solana's defenses have left me blind.  All three of my duplicates are still in fighting shape.  I'll leave them to fight beside you all and retreat from the battlefield with Conquest until he recovers.</em><br/><br/><em>Go for it!</em>Muramasa then responded, his telepathic voice sounding somewhat giddy as he spoke.<em>With all the firepower we've got out here, this fight'll be over by the time he recovers!  Ahhhhh, I can taste the sweet blood already!</em><br/><br/>And, nodding, Torahime would then attempt to teleport out with Conquest, though if the Solar refused to leave the battlefield, she would respect his wishes and leave him behind to plummet from the skies.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls and Actions</div><div class="spoiler_body">With the extra round of actions granted by Orpheus, Torahime and her three clones teleport via Dimension Door as a free action, the main Torahime teleporting to within 30 ft of a Trumpet Archon, while the other three teleport directly next to their targets, shredding them with Astral Blade Technique but dealing nonlethal damage.  The main Torahime then shreds her target lethally with a combination of Greater Teleport and Astral Blade Technique, while her three duplicates use Greater Teleport to send their now-unconscious targets back to Vholdran in the throne room (unconscious creatures always count as willing).<br/><br/>Thanks to White Raven Tactics, Torahime now goes after Echidna in the next round, and her three duplicates are currently out of range of the horns' effect.<br/><br/>Fort saving throw, Torahime at +40 = 9 (https://elliquiy.com/forums/dicebot.php?r=115314) = 49, so no paralysis.<br/><br/>Using her Dimension Door ability, Torahime teleports over to Conquest's square, then attempts to Greater Teleport out with him.  She won't try to force him to come along if he's genuinely determined not to go, however.<br/><br/>The three duplicates then use their Dimension Door abilities to teleport back into the fight as free actions, since it's got a Long range, and Greater Teleport into attack positions against three of the remaining Archons after that.  They only get Iaijutsu bonus damage on one attack per round, so I'll roll damage, just to see if they manage to kill their targets.<br/><br/>First Duplicate:<br/>4d10 + 60(Str and Enhancement) + 28(Orpheus) = 110 (https://elliquiy.com/forums/dicebot.php?r=115318) + 7d6(assuming minimum Iaijutsu roll) + 15(Cha) = 38 (https://elliquiy.com/forums/dicebot.php?r=115327) + 4d4 = 10 (https://elliquiy.com/forums/dicebot.php?r=115319)<br/><strong>Total:</strong> 158, or enough to activate Stalwart Pact and leave the Trumpet Archon alive with 3 hp<br/><br/>Second Duplicate:<br/>4d10 + 88 = 119 (https://elliquiy.com/forums/dicebot.php?r=115321) + 7d6 + 15 = 39 (https://elliquiy.com/forums/dicebot.php?r=115328) + 4d4 = 5 (https://elliquiy.com/forums/dicebot.php?r=115323)<br/><strong>Total:</strong> 153, or enough to activate Stalwart Pact and leave the Trumpet Archon alive with 8 hp<br/><br/>Third Duplicate:<br/>4d10 + 88 = 119 (https://elliquiy.com/forums/dicebot.php?r=115322) + 7d6 + 15 = 41 (https://elliquiy.com/forums/dicebot.php?r=115329) + 4d4 = 14 (https://elliquiy.com/forums/dicebot.php?r=115324)<br/><strong>Total:</strong> 174, or enough to chew through Stalwart Pact and kill the third Trumpet Archon</div></div>