As they neared, the golden scales of the literally-metallic metallic dragon glinting in the sunlight - rendering the creature's approach all the more noticeable to those going about the temple orchards and courtyard, or the streets of Siwa - the riders could tell, from looking down into those places, that many folk were staring, fleeing, or approaching. The riders could even see the sudden relief of some onlookers, evidenced by a sudden relaxing of shoulders or a cessation of scattering foot movement, when they recognized Kass and Aria upon the very-welcome blanket upon its back.<br/><br/>Aria watched, as entertained as anyone below, as Kass executed an airbone dive with all the athletic prowess and performing flair she had come to recognize in the battling bardess. She chuckled under her breath as she heard gasps and a few screams from the ground below.<br/><br/>As Kass landed in the courtyard with all the poise of a cat from a tree (fitting givng the particular goddess of the temple, one supposed), some of the more shocked onlookers turned to gasps of relief, awe; a few even broke into applause, and the rest soon followed. The metallic-glinting, far larger diving body of the dragon just on her heels caused another volley of gasps. The landed creature stuck its snout out over and past Kass's shoulder, with Aria waving to the temple folk from its back - Rana, Semmon, Arsinoe, Acenith, Sacmis and all the other names she'd yet learned among them; even the greasy-haired Luthcheq sorcerer they'd rescued.<br/><br/><br/><br/><br/>Awesome visual! Love it. Reminds me of some of the better Final Fantasy summon animation sequences.<br/><br/>I don't think the repair process actually requires magic, but I guess part of the feat represents the knowledge. IMO it's a little silly that it can't be done with skills, but if it's a consolation, the money and time that method takes is vastly worse (50gp per HP and up to 20 HP a day) than a wand of Repair Light Wounds would be (1d8+1 HP per 15 gp and a 1 standard action casting time....she could also put it on her runestaff). What Craft skills do do tends to be rather slow time-wise as well by high level standards; IIRC the 'output' gp value of crafted stuff scales linearly (whereas Perform earnings scale exponentially).<br/><br/>In fact it's sort of apparent there's a disconnect between Craft Construct healing and the Repair spel series (IIRC Complete Ascane, came a bit later) - since almost anyone who takes the feat will be a Sor/Wiz, they'll have access to the spell, and there's absolutely no point for a wizard to spend a day and 1000 gp repairing 20 HP to a construct when he could do the same thing by preparing and casting a couple of L1 spells for free. =P Or if he can find a wand of Repair Light Wounds for sale that'd be 750 gp and heal 50d8+50 hp.<br/><br/><br/><br/><span class="bbc_u">eXPerience</span><br/><br/><br/>after firion and leila - 242,800<br/><br/>underpyramid illithds and inevitables 6600<br/>scorpion chamber 12100<br/>hashmal 12650<br/>zeromus 28750<br/>sky battle (9 mindflayer and 4 kytons) 14950<br/>giantess 3450<br/>belias and kytons 10625<br/>exodus and justicators 13125<br/>centipede 625<br/><br/>total 345,675<br/>(reaching level 26)<br/><br/><br/><span class="bbc_u">Treasure</span><br/><br/>enemies<br/>sell value / quantity / total sell value x quantity<br/><br/>mindflayers<br/>cloak of cha +4   8000   16   128000<br/>slippers of spiderclimbing   2400   16   38400<br/>+1 spell storing spear   4150   1   4150<br/><br/>kytons<br/>slippers of spiderclimbing   2400   12   28800<br/>+4 chain shirt   8250   12   99000<br/><br/>hashmal<br/>adamantine full plate +5, confers +5 deflection, natural armor, resistance   71050   1   71050<br/>adamantine warhammer +5   26650   1   26650<br/>lion gem (confers acid resistance 30)   44000   1   44000<br/><br/>zeromus<br/>adamantine full plate +5, confers +5 deflection, natural armor, resistance   71050   1   71050<br/>adamantine +5 scorpion claw   26650   1   26650<br/>gloves of endless javelins   3750   1   3750<br/>crab gem (cube of force)   31000   1   31000<br/><br/>giantess<br/>half plate armor +4   8000   1   8000<br/>gargantuan adamantine +3 warhammer   10500   1   10500<br/>handy haversack   1000   1   1000<br/>staff of illusion, 17c   11050   1   11050<br/>staff of life, 25c   38937.5   1   38937.5<br/>staff of passage, 13c   22165   1   22165<br/>gold, gems, jewelry   30000   2   60000<br/><br/>belias<br/>adamantine full plate +5, confers +5 deflection, natural armor, resistance   71050   1   71050<br/>adamantine flaming greataxe +5   37650   1   37650<br/>ram gem (confers fire resistance 30)   44000   1   44000<br/><br/>exodus<br/>mithral full plate +5, confers +5 deflection, natural armor, resistance   68050   1   68050<br/>adamantine greatsword +5   26650   1   26650<br/>scales gem (confers true seeing)   75000   1   75000<br/><br/>justicators<br/>+1 greatsword   1150   4   4600<br/>mithral +1 fullplate   5900   4   23600<br/>nonmagical gems and valuables   60000   2   120000<br/>ring of freedom of movement   20000   1   20000<br/>ring of earth elemental command   100000   1   100000<br/>rings of fire elemental command   100000   1   100000<br/>ring of spell turning   49140   1   49140<br/>ring of wizardry IV   50000   1   50000<br/>ring of arcane might (+1 arcane caster level)   10000   1   10000<br/>bracers of archery, greater   12500   1   12500<br/>brazier of commanding fire elements   50000   1   50000<br/>stone of commanding earth eleemnts   50000   1   50000<br/>chaos diamond   80000   1   80000<br/>chime of opening   1500   1   1500<br/>4 sets of dimensional shackles   14000   4   56000<br/>drums of panic   15000   1   15000<br/>pearl of the sirines   7650   1   7650<br/>eyes of charming   28000   1   28000<br/>wand of cure light wounds, 5c   37.5   1   37.5<br/>wand of knock, 13c   585   1   585<br/>wand of neutralize poison, 21c   2362.5   1   2362.5<br/>wand of gr. invis, 20c   4200   1   4200<br/>wand of restoration, 16c   4160   1   4160<br/>staff of heal (2 charges) or bestow curse, 15c   8353.125   1   8353.125<br/>staff of wish (2 charges), 48c   327540   1   327540<br/>0      0<br/>gold furniture, 800 lbs.   20000   2   40000<br/><br/>total sell value   2211780<br/><br/><br/>The effigy<br/><br/>(Effigy is a template from Complete Arcane. It makes a construct version of a creature - not by 'changing' a particular living creature the way the zombie or skeleton templates to, but by creating a new creature 'modeled' off a certain type of living creature. The market price is quite a good deal actually; 2,000 gp her HD plus an amount based on size, 10K for Huge IIRC.)<br/><br/>(Note that most mindless creatures have no feats, and templates which make a creature mindless - like zombie or skeleton - typically lose all the feats. The effigy template is allowed to keep feats which 'improve its natural attacks', and since true dragons pick all their feats anyway rather than having a default list, I of course just choose feats it could keep. Like most mindless creatures, an effigy can't speak or telepathize, it just obeys instructions almost like a computer program. Socially, it's more like a magic item than a 'character', although it is a creature rather than an object where magic effects, etc. are concerned.)<br/><br/><br/>Mature adult gold dragon effigy<br/>Huge Construct<br/>Hit Dice: 26d10+40 (183 hp)<br/>Initiative: -1<br/>Speed: 60 ft., fly 200 ft. (poor), swim 60 ft<br/>Armor Class: 35 (-2 size, +27 natural), touch 8, flat-footed 35<br/>Base Attack/Grapple: +19/+42<br/>Attack: bite +33 (3d8+15)<br/>Full Attack: bite +33 (3d8+15) and 2 claws +33 (3d6+7) and 2 wings +33 (2d6+7) and 1 tail slap +33 (3d6+22)<br/>Space/Reach: 15 ft./10 ft. (15 ft. with bite)<br/>Special Attacks: crush (2d8+21, up to Small)<br/>Special Qualities: darkvision 60', DR 15/adamantine<br/>Saves: Fort +7, Ref +6, Will +7<br/>Abilities: Str 40, Dex 8, Con -, Int -, Wis 11, Cha 1<br/>Skills: -<br/>Feats: Improved Multiattack, Improved Natural Attack (bite, claw, tail, wing), Multiattack, Snatch<br/>Epic Feats: Epic Prowess, Great Strength<br/>Alignment: Neutral