(Goblin crafting: Some minor progress is made.<br/>Room is finished.<br/>Plotting: An idea is formed!<br/>Trap added.<br/><br/>Vault: Poison gas trap added.<br/>Room begun.<br/>Plot success)<br/><br/>Now that you have established your lair, it is time to make a name for yourselves in the region. In a nearby city, there stands a guild of paladins. Within their sacred halls, their leader is nigh untouchable, and has thwarted many lesser villains. However, if she can be drawn out, she will be vulnerable. First, you will need to draw their attention. For this, you have two choices: Raze a nearby village, or break into the guild hall and steal the shield of their founder, Sir Valgarde. Either of these is likely to draw their attention to you, in force; the advantage of the latter is that you have the trophy of the shield, though it is a more difficult task.<br/><br/>Once you have accomplished this, you'll need to defend your lair against intrusions by the holy warriors, bent on rooting you out. Survive enough, and their leader will descend into the dungeon herself. Capture and break her, or kill her, and send a message to the world, that you are not to be trifled with.<br/><br/>New option: Raid. Raids work similar to looting, but there's a risk any minions brought with can be killed off. However, they have a much higher chance of success<br/><br/>New option: Raze. Razing a nearby village grants few actual benefits, but spreads word of your wickedness like wildfire, and draws heroes like flies to honey. Be careful, though; too much can be quite dangerous, if you try to portray yourself as more dangerous than you really are. This is a no-risk event, though it requires a Lord, and at least three minions.