As you struggle to find your footing in the strange situation you have found yourself, you suddenly realize that your limbs are shaking, you heart is pounding an everything feel surreal. You recognize the feeling from the first time you saw combat... you are in shock, overwhelmed by whatever just happened so badly that it is effecting your body, mind and soul. With that recognition your mind begins to accept what has happened, both consciously and subconsciously, allowing your memory to come flooding back. Some of you may wish it hadn’t...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Armasse officially began at noon, with the blessing of the festival by Lord Hulrun himself, ruler of Kenabres. The crowd gathered in Clydwell Plaza quieted as the aged inquisitor took the stage, clad in shining, resplendent armor. He cleared his throat, but just as he was about to speak, a bright light shone from the west, as if the sun were rising from the wrong direction. Hulrun’s shadow fell huge and distorted across the cathedral’s facade. A moment later, the sound of a thunderous explosion ripped through the air and earth, along with a violent tremor.<br/><br/>To the west, the fortress known as the Kite—the location of Kenabres’s wardstone—had vanished. In its place, a brilliant plume of red fire, lightning, and smoke erupted into the heavens.<br/><br/>A moment later, a powerful roar accompanied a welcome sight rising from the crowd—Kenabres’s greatest guardian, the ancient silver dragon Terendelev, who had until that moment been attending the opening ceremony disguised as a human. Above, another form appeared, as nightmarish as the dragon was breathtaking. A humanoid shape three times the size of any man, with skin coated in fire and lightning, gripped a flaming sword and whip. The creature’s identity was immediately obvious: Khorramzadeh, the Storm King of the Worldwound, had come to Kenabres!<br/><br/>As the ground continued to shake and disgorge demons into the streets, the dragon and the balor lord clashed above. The fight was over in a few harrowing moments, as the balor cut deep into Terendelev’s body, swooping down to strike the dragon and arresting her charge. A few more blows, and the titanic duo spiraled downward toward the crowd.<br/><br/>The sight of the dragon smashing into the facade of the Cathedral of St. Clydwell is one no witness would ever forget. At that moment, a titanic demon erupted at the far end of the plaza, reducing several buildings to ruins as it smashed into this world. The rift it created shot across the plaza, and this time there was no escape—it opened below your feet, angling away into darkness.<br/><br/>(http://cdn.obsidianportal.com/assets/231865/url.jpg)<br/><br/>Even as you fell, the dragon noticed your plight. Though she saw death standing over her, she seized this final chance to save a few more souls. After she uttered a few arcane words and stretched out a bleeding talon, you felt her magic take hold of you, slowing your plummet into the darkness as if you were feathers falling into a pit. Yet the fall remained as inexorable, and as you drifted downward into the depths, the last thing you saw was the Storm King standing before the ancient silver dragon, his sword lashing out and cleaving full through her neck. As her severed head fell, the rift above you slammed shut, and the light of the world above was gone.</div></div><br/><br/>By the time you snap out of your memories, the sight of the planetouched has returned to normal, although no one else is able to make anything out in the pitch black darkness until Zanthus finishes casting his spell. You are standing in a cave, clearly underneath the ruins of the battle raging above, sealed from the surface by the boulders now wedged about 20 feet above your head. There are seven of you trapped together in total, two elves, three humans, and the two planetouched. One of the humans is partially trapped under the rubble, and appears to be biting back pain and one of the elves is bleeding heavily from his entire face and seems barely conscious. Everyone else seems to have fallen clear of the debris at a quick glance. Another look reveals that you are not the only resident of this cave though. Hardly 20 feet away lurks a giant black widow spider with a 10 foot leg span lies on the ground! Meanwhile, the human male closest to Lysia screams, pointing at the Teifling, "Ahhhh! Demon! Kill her, kill her before she can corrupt us all! I'll pay you whatever you want! Just get rid of her!"<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">map</div><div class="spoiler_body">Each square on the map below is 10 feet. Blinkin, I'll do my best to describe everything around in you in text. Please PM me to let me know if you need more or could do with less.<br/><br/>(http://elliquiy.com/elluiki/images/4/45/Screen_Shot_2013-11-01_at_2.33.43_PM.png)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">initiative</div><div class="spoiler_body">For initiative, I’ve found in PbP were flow is everything, I’ve found two things over time. The first is that its best if the DM rolls for everyone to speed things up. The second is that no one should be tied to a particular spot in the initiative, which ever player posts first in a given round acts first, and I’ll tell you how many initiative spots you have until an NPC or monster acts.  <br/><br/>For example: in this round, all PCs win the initiative and are faster than the spider. Anyone may act, after that the spider gets to go, then the PCs will get to act again and so on. Does that makes sense to everyone? Any objections? <br/></div></div>