Paradox's initiative:<br/><br/>At 2013-09-03 19:08:59, TheGlyphstone (uid: 4194) rolls: 9d6 tn1: 5 Result: 5 (http://elliquiy.com/forums/dicebot.php?r=49685)<br/><br/>5 successes, plus 9 modifier pool, total of 14, acting on 3 Initiative passes.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=174814.msg8842758#msg8842758">Quote from: Muse on 03-09-2013, 12:53:03</a></div></div><blockquote class="bbc_standard_quote">Meep!  <br/><br/>What happens when you glitch on an intiaitive roll?  <br/><br/>Or is that a glitch....  <br/><br/>I have initiative 9, four passes.  <br/><br/>I rolled no successes and 3 1s.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Initiative Glitches<br/>If a character rolls a glitch on his Initiative Test, he automatically goes<br/>after anyone who has the same Initiative Score as him (rather than<br/>acting simultaneously). If the gamemaster chooses, she can also inflict<br/>a minor dice pool modifier (–1) to the character’s first action, to reflect<br/>his stumbling start.<br/>If the character rolls a critical glitch, he not only goes last in each<br/>Initiative Pass, but he also loses one of his extra actions (if any); this<br/>does not affect characters who have only one action per turn.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Glitch = half your dice are 1's.<br/>Critical Glitch = half your dice are 1's<strong>and</strong>none are successes.