But, maybe we can do more than just count on you...  Let's help!<br/><br/>Teamwork tests<br/>Shadowrunners learn quickly that no one survives for long on the streets by themselves. You have to function as a group, and there are times when all members of a team pitch in to help out on a job. Teamwork tests simulate the effect of group members working together.<br/><br/>To start a Teamwork test, your group needs to choose someone to act as the leader. All of the others serve as assistants, and they should roll the appropriate skill + attribute.  For each assistant that scores at least one hit, the relevant limit for the leader’s test increases by one. Additionally, each hit the assistants make adds one die to the leader’s dice pool. The most dice that can be added to the test is equal to the leader’s rating in the applicable skill, or the highest attribute rating if the test involves two attributes. The leader then rolls their adjusted dice pool and tries to beat the threshold for the test.<br/><br/>If any assistant rolls a critical glitch, then the leader receives no adjustments to the relevant limit, in addition to the regular effects of a critical glitch. A glitch prevents that assistant from adding an adjustment to the limit.<br/><br/>Okay, wow!<br/><br/>At 2018-09-30 23:18:03, Tempo (uid: 16) rolls: 6d6 tn1: 6 Result: 0 (https://elliquiy.com/forums/dicebot.php?r=125117)<br/><br/>Tempo offers you +1 Limit and +5 dice.  Since your negotiation skill is five, the best anyone else could do is add to your limit for the test.