Hope everyone had a good Christmas. Here is my submittal. I know that TGT is hosting a Cthulu Horror story, but I was wondering if it was ok to have an Invader Zim feel or flavor for the universe. It may be grimdark, but you gotta have at least a gallow's humor to keep sane on this metal deathworld.<br/><br/><br/>Zed, the Machinist<br/>The only questioning gear is the Trade Gear. is that something undefined or are they actual pieces of equipment. I figure with Zed being heavy in Robotics, Demolitions and Heavy Machinery guy that at least an arc welder would be a given, if not a bunch of wrenches and crowbars too...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/>Name:  Zed, the Machinist<br/>Gender: Male<br/>Age: 32<br/>Nationality: American<br/>Profession: Machinist<br/><br/>Description: Bit of an eccentric, but who wouldnt be when exposed to the secrets of Autochtonia. His robot walker has been modified to help assist with his gattling gun. He is clad in heavy synthleather workcloths and a leather smock for working with arc welders. His hair is swept back with thick welder goggles over his eyes. His smock is buttoned up high to conceal his neck and mouth, leaving his nose free for breathing, this is more to do with welding safety rather than any social decorum.<br/><br/>Strength:        10<br/>Constitution:   13<br/>Size:               10        <br/>Intelligence:    20 <br/>Power:            17<br/>Dexterity:        17<br/>Appearance:    10<br/><br/>Hit Points:  12<br/>Combat Actions: 4<br/>Damage Bonus: +0<br/>Charisma: 50<br/>Bioelectric Energy: 17<br/>Sanity: 85<br/>Max Santy: 50      (99 - 49 skill in autocthonian lore)<br/><br/>Skills:  (base chance)  350 Primary Points 200 Secondary Points (20Int x10)<br/><br/>Anthropology          (5%)<br/>Astronomy              (5%)<br/>Autocthonian Lore  (0%) 49%   49 Primary <br/>Athletics                (27%) 29%                      2 Secondary<br/>Biology                    (1%)<br/>Brawl                    (27%)<br/>Chemistry               (1%)<br/>Command             (10%)<br/>Craft,                    (10%) 50%  40 Primary<br/>Demolition              (5%) 75%  70 Primary<br/>Disguise                  (1%)<br/>Dodge                   (34%) 50% 16 Primary               <br/>Electronics             (10%) 75% 65 Primary    5 Secondary<br/>Energy Weapons    (5%)<br/>Etiquette                 (5%)<br/>Fast Talk                  (5%)<br/>Fine Manipulation    (9%) 41%                    32 Secondary            <br/>Firearms                  (0%)<br/>First Aid                 (47%)<br/>Grapple                 (20%)<br/>Hacking                 (25%)<br/>Heavy Machinery   (15%) 50% 35 Primary<br/>Heavy Weaponry     (0%) 70%                    70 Secondary<br/>History                   (10%)<br/>Insight                     (5%)<br/>Law                         (5%)<br/>Martial Arts              (5%)<br/>Medicine                  (1%)<br/>Melee Weapons     (15%)<br/>Navigation               (5%)<br/>Perception             (34%) 61%                    27 Secondary<br/>Perform                    (5%)<br/>Persuade               (10%)<br/>Physics                     (1%) 30%                   29 Secondary<br/>Pilot                        (17%)<br/>Psychology               (5%)<br/>Repair                     (25%) 50%  25 Primary<br/>Research                (10%)<br/>Robotics                    (1%) 51%  50 Primary              <br/>Sleight of Hand         (5%)<br/>Social Status             (5%) 40%                   35 Secondary<br/>Stealth                    (27%)<br/>Strategy                    (1%)<br/>Teach                      (10%)<br/>Track                         (1%)<br/><br/><br/>Starting Equipment:<br/><br/>Equipment Machinist<br/><br/>Set of Clothing - SynthLeather<br/><br/>Trade Tools - Wrench, Crowbar, Welding Torch<br/>Blasting Cap, Plastic Explosive<br/><br/>Basic Equipment - Breathing Mask, Commlink,<br/>Flashlight, Tool Belt, Grapple Hook, <br/>Handcuffs, Welding Goggles<br/><br/>Personal Equipment:<br/>Spider Walker, Flaw Scanner, Infrared Visor,<br/>Energy Capacitor, Data Interface<br/><br/>Weapon<br/>Gatling Gun<br/></div></div>