<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=228808.msg11231847#msg11231847">Quote from: D12 on 08-05-2015, 19:40:36</a></div></div><blockquote class="bbc_standard_quote">Citizen, although PhantomPistoleer may change him up, is a <del>rocket</del> Robotman! <br/>Honestly aside from the density manipulation stuff, which struck me as a little hokey, I like Citizen. I might've changed a few things, made him military instead of police, made the doctor someone he didn't know and the procedure something he has mixed feelings about. Pros: Being alive Cons: Being a robotman. <br/>Maybe even model him into something like a robot Rick Flag / Captain America, and have him be a Cadre member 'cause he's a military man and wants to serve his country. <br/>Then he can be irritated by all these non-military people he's forced to work with like the seventeen year old girl <del>who really wants to see his blueprints despite them being Nth-level classified</del> EDIT: actually, Rose has Security Clearance II, she'd probably have higher Security Clearance than Citizen; and her designs possibly having been used for him <del>his interior components</del>, or the former super-hero cyborg who's out on a vendetta against Maestro. <br/>Or Eve, who he probably ends up with a good relationship with because he just treats her like another soldier and they can bond over the whole 'what measure is a human?' thing. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Initially, I built Citizen with the intent of giving him power points as he leveled.  This would be how he "regained" his humanity.  But I sort of don't like playing emotionally aloof characters.  I am now thinking of building a character like Cannonball -- someone young, without a lot of experience.