<strong>Whispers</strong><br/><br/>Whispers swiftly moves and dispatches four cultists inside the pentagram, however as she does so, she sees that the growing fireball actually doubled in size and grew a far more....chaotic is the term?! Albeit she had no idea what the ward's purpose is, she quickly determined that these twelve casters are sacrifices to cast the spell off and she merely speeds up the process by killing them! However, the spell is growing beyond control and so perhaps instead reach maximum potential destruction it does not cause that great destruction if she speeds it up.....but it means she may get hit by whatever this spell is capable doing if she does so.<br/><br/>But she has not much time to contemplate as the two guards and one abomination near by saw brethern die and they shout for alarm! However even moving Whispers is unseen like a ghost and both guards cast spells (one see invisible and other arcane sight) and abomination is looking for her....moving close to her and suddenly abomination locates her and swings wildly at towards her!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">As mentioned IC, the killed channelers increase potency of the spell but channeling is needed to increase it's radius. So she can escalated the power build up to make it explode prematurely but without doubt it will consume entire ruins and near by area when it goes off. However the two caster guards cast spells to locate her while abomination got close to her and detected her presence in 20'ft distance (it's a supernatural ability which works like detect secret doors but instead it 'detects any targets hiding near by'. If you would not be hiding then it would not able use it but then spellcaster guards would see you (unless use invisibillity as conceal your presence with illusion does not count as hiding).<br/><br/>Anycase abomination smacks towards you with +20 hit modifier (power attack already included in). It's 25 vs your AC (https://elliquiy.com/forums/dicebot.php?r=81138) and so a miss.</div></div><br/><strong>Jerion&amp;Caligula</strong><br/><br/>The soldiers scream and charge towards Caligula (they do not see Jerion for now), Caligula is wreathed in bluish divine flames and the warriors do not halt in their stride and continue their charge. As Caligula moves strike down the first lot who attempt strike him.....he surprisingly easily cleaves his foes but then wickedness of the plan is revealed to him! As he cleaves, each slain body unleashes dark crimson energy from the slain bodies and launch dark energy to wrack Caligula in pain! His superior will resists most worst of the impact but he can feel the sting none the less. The remaining survivors move through his guard and move to flank his feet and strike at his ankles, creating deep gashes on them with swing of their blades.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">All 20 guys got pendant which when activated causes that if their slain they inflict damage to the attacked (equal to d6 per HD and these are 5 HD each and so 5d6 dmg each slain target). However will save (DC 16) halves this but unless got negative energy protection, you get sure dmg. I let you roll the dmg as also leave it up to Caligula decide will he keep doing AoO to slay his foes in one shot manner with AoO.<br/><br/>Anycase surviving soldiers roll aid another actions to reduce Caligula's AC vs allies attacks (every 3 soldier aids fourth soldier approach) and each hit which connects will cause 1d8+6 + 2d6 dmg (sneak attack dmg, as Caligula counts as flanked in the present). Each soldier has AC 22, +8 normal hit chance (+10 while charging, +10 to melee dmg on charged target) and 60 HP each (I did not check could Caligula one shot them with single attack but considering his size/weapon I assume he can do enough dmg to reduce them under 0 with single attack).</div></div><br/><strong>Astaroth&amp;Forbidden One</strong><br/><br/>Astaroth starts cast planar binding, Forbidden One nods on instructions and he waits how the heretic reacts. So far as he can tell the heretic is not paying attention to them but on temples, so he proceeds to reinforce temples he is attacking with his own artifice. However as he interferes, the dark red robed figure<em>then</em>notices his presence as his artifice weakens impact of dark speech on the structures and counters shatter technique quite well. The heretic inhales and unleashes a barrage of elemental breaths upon Forbidden One! Acid, Fire, Electricity and Cold! He fires five breaths simultaneously!<br/><br/>Forbidden One does not care for cold nor electricity, but fire is problem but he warded against it exclusively. However acid burned through his defenses and he groans as the acidic slime coats him and entangles him where he stands. Forbidden One raises his scepter and launches a electric sphere hurl towards the heretic, but instead the sphere explodes and causes no harm whatsoever to the heretic who softly laughs;<strong>"You need <em>much more</em> power to even touch me with magic than that from your magic items. Perhaps this will slow you down...."</strong>Heretic launches spells and Forbidden One's own resistances and buffs last as he tries various staffs and powers; none of which are working and heretic remains highly mobile and out of reach of close combat. However heretic then figures out pure elemental energies are meaningless against Forbidden One and so chants and throws a tiny adamantium sphere into air and soon into sky appears.....a giant adamantium sphere! (http://images.wikia.com/naruto/images/5/5e/Manipulated_Tools_Giant_Iron_Lump.jpg) The sphere then following laws of gravity falls down directly atop Forbidden One who gets crunched under the massive weight of the sphere! Alive, but completely immobilized despite his massive strenght and size.<br/><br/>Once distraction done, the heretic returns back on business destroying the district.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Albeit descriped battle was short I counted that Forbidden One bought you 8 rounds to finish casting the spell before heretic returns to rampage 2 more rounds. He is half HP atm but immobilized.</div></div>