Ummm....  please dont presume to roll for me.<br/><br/>I was still having issues with the doc map.  I'm on an android tablet as my my primary access right now, and I had originally wanted to ask if we HAD to take actions immediately.   We detected  the threat after all,  so we could take the time to ooc discuss some preparation.  Itd be nice for example if we didn't cut other people off In an effort to show off character abilities.  Zaer@'s bat for example completely undercut my planned next post after stealthing, as I had spells such as Clairvoyance available to cast, so we could scry an get more intelligence.<br/><br/>But now, my character worry is if we have enough "fighter" firepower or if we need more spell power.  Of our active posters, we only have one frontliner, the minotaur.  Because my bard can adjust, if given a minute to change armor, she can help pull more weight melee fighting, or switch to more dedicated casting.  I just hadn't  had the chance to ask here yet.  Forgive me for not posting as rapidly as Zaer or Muse.<br/><br/>In any case, because I can't really use the map, I'll  go ahead and roll Initiative and post it here:<br/><br/>Roll Result: MingMing rolled: 1d20, keeping 1 dice, adding 4 to the total<br/>Comment: Initiative Actual Roll<br/>Result: 14,<br/>Total: 18<br/><br/>But I'd like to get my party's input on what abilities be most useful....