<div class="floatright">(https://fotopoisk.com.ua/media/CACHE/images/photos/14/b0036e7176fb47a1bb5a06a492ccca69/fac3eb15f33cf2bae201602241285cad.jpg)</div><span class="bbc_u"><strong>The Right Honorable Margrave, Zweites Rambart</strong></span><br/><br/>Description:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Imposingly tall, Zweites brings the cloying scent of citrus and lavender where ever she goes. She holds herself with the ineffable bearing of nobility, her bodice ornately embroided with silver and gold atop crimson. It hugs her as only a custom tailored suit can, the satin garment is woven cunningly through with leather and studs. Lovely and functional, it likely cost a pile of silver the likes of which a low born family would never see in their lives... when it was new. <br/><br/>Like the lady, it has seen better days, road worn and battle scarred. She wears a roughly stitched long coat of ragged strips of black and brown fur, its high collar obscuring her neck and face. The Countess of the March only wears one arm of the hunter's coat, leaving the left side drapped loosely atop her shoulder as the sleeve dangles at her side to hide her infirmity. <br/><br/>Zweites has a custom leather harness fastened about her abdomen, the tanned hide three layers thick and reinforced by a strap across her right shoulder so that it can sustain the weight of both of her weapons. A massive rifle is slung in a holster across her back, the stock ornately carved from ivory, inlaid with a silver and gold motif of beasts. The nature of the monsters in the carving is hard to place, but the sickening curves of their anatomy makes it nauseating after staring too closely. Harnessed in the small of her back is the Rambart Family Blade, a simple yet well crafted great sword. A great slab of steel, it is impressive she can stand with the massive thing strapped perpendicularly to her slender frame, let alone that she wields it. <br/><br/>She sports a tall brown fur hat, with a thick veil. It obscures most of her face, only her pale chin and lower lip peeking from beneath the black lace. Occasionally a glimpse of some heavy facial scarring is visible when she speaks, but by and large, she remains hidden beneath the veil. <br/><br/>That is what can be seen. More telling however is the strange chittering noises that follow her about when she moves, an insect like clickety clack of metal against... something?</div></div><br/>Race: Human<br/>Character Level: 4<br/>Classes: Ranger lvl 4<br/>Proficiency Bonus: +2<br/>Background: Soldier<br/>Languages: Highlander, Trade, Infernal<br/><br/>Gender: Female<br/>Height: 6'2"<br/>Weight: 170 lbs<br/>Age: 34<br/><br/><br/>Armor Class: 14+2<br/>Initiative: 4<br/>Speed: 30'<br/>Passive Perception: 13<br/>Max Hit Points: 52<br/>Hit Dice: 4 - 1d10<br/><br/>Attributes<br/><br/>STR: 18 DEX: 14 CON: 16 INT: 10 WIS: 12 CHA: 09<br/><br/>Skills<br/>Athletics           +6<br/>Acrobatics          +2<br/>Sleight of Hand     +2 (disadvantage)<br/>Stealth             +4<br/>Arcana              +0<br/>History             +0<br/>Investigation       +0<br/>Nature              +0<br/>Religion            +0<br/>Animal Handling     +1<br/>Insight             +1<br/>Medicine            +1<br/>Perception          +3<br/>Survival            +3<br/>Deception           -1<br/>Intimidation        +1<br/>Performance         -1<br/>Persuasion          -1<br/><br/>Tool Proficiencies:<br/><br/>Land Vehicles, Playing Card Set<br/><br/>Weapon Proficiencies:<br/><br/>Simple, Martial, Great<br/><br/>Armor Proficiencies:<br/><br/>Light, Medium, Shields<br/><br/>Features:<br/><br/>- Primeval Awareness<br/>- Colossus Slayer<br/>- Deuling Fighting Style<br/>- Favored Enemy: Fiend<br/>- Military Rank: Is recognized as a Margrave/Countess of the March<br/>- Natural Explorer: Forest<br/><br/>-Crutch:<br/><br/>- Her left arm counts as two hands for the purpose of wielding weapons, but any weapon loses the light quality and she has disadvantage on sleight of hand checks.<br/><br/>- She has the savage attack special rule, but if the hand is not drenched in (relatively) fresh blood at least once per day, she awakens with the arm turned black, and her maximum HP drops by 1d10 for that day.<br/><br/>- She has +2 to AC which stacks with armour, but has disadvantage on reflex saves.<br/><br/>Equipment<br/><br/>Studded Armor<br/>Insignia of Rank - Margrave<br/>Set of Fine Clothes<br/><br/>Greatsword<br/>Long Rifle<br/>2 x Handaxe<br/><br/>Backpack<br/>- Bedroll<br/>- Mess kit<br/>- Tinderbox<br/>- 10 Torches<br/>- 10 Days of Rations<br/>- Waterskin<br/>- Playing Cards<br/>- Hunting Trap<br/>- Fishing Tackle<br/>- 50 Feet of Hemp Rope<br/>- Cold Iron Shackles<br/>- A well crafted tin ale mug<br/>- Amulet of Kimali and Heera<br/>- Bag of Black Powder (50 Uses)<br/>-20 doses Mogar<br/>-10 doses Koan leaf<br/><br/><br/>500 Silver Pieces<br/><br/>Weapon Attacks<br/><br/>Weapon: GreatSword<br/>Type: Slashing<br/>Range: Melee<br/>Atk Bonus: +6<br/>Damage: 2d6+6<br/><br/>Weapon: Rifle<br/>Type: Piercing<br/>Range: Ranged 200/600<br/>Atk Bonus: +2<br/>Damage: 2d8+2<br/><br/><br/>Weapon: Handaxe<br/>Type: Slashing, Light, Thrown<br/>Range: 20/60<br/>Atk Bonus: +6<br/>Damage: 1d6+4<br/><br/>Spells<br/><br/>Absorb Elements<br/>Cure Wounds<br/>Hunter's Mark<br/>