(http://i.imgur.com/9iQMSPw.jpg)(http://i.imgur.com/1cU5Pzo.png)<br/>200 years ago, a group of Androids fled beyond the reach of the Pact Worlds, seeking freedom in the void.  According to the Cult of Vectron, these refugees drifted for decades in the vastness of space, their search for a new home seeming interminable.  Then, The Prophet Emmtwelf received a dream, a transmission promising a world lush with life and unspoiled by the hands of other races.  When the refugees arrived, they discovered that the planet itself was alive and sapient.  Supposedly, it had seen the trials of the refugees and extended to them an offer of sanctuary.<br/><br/>Sister was born on Vectron, and grew up never knowing the Pact Worlds or the prejudice her kind experienced on them.  Like most young people, however, she longed to see beyond the limits of her world.  So, she became a Missionary, part of a brave delegation who made the journey from Vectron back to their place of origin.  Their mission, their hope, is to spread the word of Vectron to these stars, and gather up the disenfranchised for another pilgrimage out into the black.<br/><br/>Sister refers to herself as a Mercy; clad in her white vestments she associates with the lost and forgotten, providing medical aid, technical expertise, food, and a patient ear where she’s able.  It’s satisfying work, but doesn’t sate her taste for adventure like LHC’s offer promises to.<br/><br/><tt class="bbc_tt"><strong>Name</strong>:  Sister       <strong> Player</strong>:  Gunmetal Dreamer             <strong>Campaign</strong>:    A New Home<br/><strong>Class</strong>: Technomancer  <strong>Race</strong>:    Android                      <strong>Homeworld</strong>:   Vectron<br/><strong>Theme</strong>: Priest        <strong>Deity</strong>:   Vectron (Singularitism)    <strong>  XP</strong>:          0<br/><strong>Align</strong>: LG            <strong>Size</strong>:    Medium                       <strong>Next Level</strong>:  1,300<br/><br/>STR: 10 (+0)        Heslth:   9 / 9             Fort:  +0<br/>DEX: 15 (+2)        Stamina:  5 / 5             Ref:   +2<br/>CON: 10 (+0)        Resolve:  4 / 4             Will:  +3<br/>INT: 16 (+3)<br/>WIS: 12 (+1)        Init:    +2                 Kinetic AC:  14<br/>CHA: 10 (+0)                                    Energy AC:   13<br/><br/>Base Attack:  +0<br/>Melee:        +0<br/>Thrown:       +0<br/>Ranged:       +2<br/><br/><em>Azimuth Laser Pisto</em>l: +2 to hit, 1d4 E Dmg, Crit 20 (1d4 Burn), 80’ rng, 20 Charges<br/><em>Knife, Surviva</em>l: +0 to hit, 1d4 S Dmg, Crit 20<br/><strong><span class="bbc_u"><br/>Feats / Class Features / Abilities</span></strong><br/>Light Armor Proficiency<br/>Basic Melee Weapons<br/>Small Arms<br/><br/>Spell Cache: Use Spell Cache to cast 1 Spell you know a day.<br/><br/>Theme Knowledge: +1 Mysticism, -5 DC for Culture and Mysticism checks about Religions<br/><br/>Constructed:  +2 vs Disease, Mind-Effecting, Poisons, and Sleep.  Can survive in vacuum.<br/>Exceptional Vision:  Low-Light Vision and Dark Vision out to 60’<br/>Flat Affect:  -2 to Sense Motive, but DC’s to Sense Motive vs Char are +2<br/>Upgrade Slot:  Has a single armor upgrade slot in their body<br/><br/>Medical Expert:  Treat Deadly Wounds more quickly, provide long term care without a Medical Lab.<br/><br/><span class="bbc_u"><strong>Skills</strong></span><br/>Computers:         +7 (1 Rank; +3 Class; +3 Int)<br/>Engineering:       +7 (1 Rank; +3 Class; +3 Int)<br/>Life Science:      +7 (1 Rank; +3 Class; +3 Int)<br/>Physical Science:  +7 (1 Rank; +3 Class; +3 Int)<br/>Mysticism:         +6 (1 Rank; +3 Class; +1 Wis; +1 Misc)<br/>Culture:           +4 (1 Rank; +3 Int)<br/>Medicine:          +4 (1 Rank; +3 Int)<br/><br/><br/><br/><span class="bbc_u"><strong>Augmentations / Armor Upgrades</strong></span><br/><br/><span class="bbc_u"><strong><br/>Equipment</strong></span><br/>Knife, Survival<br/>Laser Pistol, Asimuth<br/>Battery<br/>Second Skin<br/>Tier 1 Computer (Miniaturization 1, Self-Charging 1, Range 1)<br/>50’ Titanium Alloy Line<br/>Medkit, Basic<br/>Toolkit<br/>Personal Comms<br/>Backpack, Consumer<br/>Tent, Mass Produced<br/>Every Day Clothing<br/>Professional Clothing (Priestess)<br/>Hygiene Kit<br/>1 Field Ration<br/><br/>13 Credits<br/><strong><br/>1rst Level Spells per Day</strong>:  3<br/><br/><span class="bbc_u"><strong>Lvl 0 Spells Known</strong></span><br/>Detect Magic<br/>Energy Ray<br/>Mending<br/>Transfer Charge<br/><br/><span class="bbc_u"><strong>Lvl 1 Spells Known</strong></span><br/>Life Bubble<br/>Overheat</tt>