<div class="floatright">(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/37e6d575-9ad7-4618-84be-cc9926784dfe/dfdk2bi-b08feab8-b1b2-4dda-adfc-85b22383ea4b.jpg/v1/fill/w_1192,h_670,q_70,strp/159_thistle_by_silvarknite_dfdk2bi-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvMzdlNmQ1NzUtOWFkNy00NjE4LTg0YmUtY2M5OTI2Nzg0ZGZlXC9kZmRrMmJpLWIwOGZlYWI4LWIxYjItNGRkYS1hZGZjLTg1YjIyMzgzZWE0Yi5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.udK6ZXzGvE3Dm7Et-t4_AbqbRcRh4bj11Q--tQT1E3w)</div><strong>Thistle</strong>, Human, Outlander, Rogue 1, Barbarian 2<br/><em>Medium, Neutral </em><br/><br/><strong>Armor Class:</strong>14 (17 with Shield [+1 due to Enhanced Defense: +1 AC from Josephine] )<br/><strong>Hit Points:</strong>38<br/><strong>Speed:</strong>30'ft<br/><strong>Senses:</strong>Passive Perception 14, Passive Investigation 10, Passive Insight 12<br/><strong> Inspiration 1/1 </strong><br/><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td></td><td><div align="center"><strong>DEX</strong></div></td><td></td><td><div align="center"><strong>CON</strong></div></td><td></td><td><div align="center"><strong>INT</strong></div></td><td></td><td><div align="center"><strong>WIS</strong></div></td><td></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td><div align="center">14(+2)</div></td><td></td><td><div align="center">14(+2)</div></td><td></td><td><div align="center">14(+2)</div></td><td></td><td><div align="center">11(+0)</div></td><td></td><td><div align="center">14(+2)</div></td><td></td><td><div align="center">14(+2)</div></td></tr></tbody></table><br/><strong>Proficiency Bonus:</strong>+2<br/><strong>Spell Save DC:</strong><br/><strong>Saving Throws: Dexterity and Intelligence </strong><br/><strong>Skills: Athletics, Survival, Persuasion, Sleight of Hand, Stealth and Perception </strong><br/><strong>Tools: Gaming Set (Poker Cards) and Thieves' tools</strong><br/><strong>Armor:Light Armor and Shields </strong><br/><strong>Weapons: simple weapons, martial weapons</strong><br/><strong>Languages:</strong>Common, Orc, Primordial and Draconic<br/><strong>Equipment: Rapier, Short Sword, Shortbow and quiver of 20 arrows, two daggers, and thieves' tools and playing card set, A staff, a hunting trap,a trophy from an animal you killed, a set of traveler's clothes,Acid (vial), Alchemist's Fire (flask), Healer's Kit, Manacles, Perfume (vial), x3 Potion of Healing<br/>,and a pouch containing 874 gp, 19 sp and 28 cp, Burglar's Pack. Includes a backpack,<br/> a bag of 1,000 ball bearings, 10 feet of string,<br/> a bell, 5 candles, a crowbar, a hammer, 10 pitons,<br/> a hooded lantern, 2 flasks of oil, 5 days rations,<br/> a tinderbox, and a waterskin.<br/> The pack also has 50 feet of hempen rope strapped to the side of it.<br/>Cute new magic David Bowie ball! <br/><br/><br/></strong><br/><br/><span class="bbc_u"><strong>Magic Items: Boots of Elvenkind<br/>While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.<br/></strong></span><br/><br/><span class="bbc_u"><strong>Race Features: Ability Score Increase<br/>Your ability scores each increase by 1.</strong></span><br/><strong>Seductive:</strong>Thistle has an advantage on Charisma-based checks to seduce someone.<br/><br/><strong>Spell Slots per Spell Level</strong><br/><table class="bbc_table"><tbody><tr><td>1st</td><td>2nd</td><td>3rd</td><td>4th</td><td>5th</td><td>6th</td><td>7th</td><td>8th</td><td>9th</td></tr><tr><td><div align="center">x</div></td><td><div align="center">x</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td></tr></tbody></table><br/><strong>Spells Known</strong><br/>Cantrip -<br/>1st -<br/>2nd -<br/><br/><span class="bbc_u"><strong>Class Features</strong></span><br/><strong>Expertise<br/>At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.<br/><br/>At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.<br/><br/>Sneak Attack<br/>Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.<br/><br/>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.<br/><br/>The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.<br/><br/>Thieves' Cant<br/>During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.<br/><br/>In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.Rage<br/>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.<br/><br/>While raging, you gain the following benefits if you aren't wearing heavy armor:<br/><br/>You have advantage on Strength checks and Strength saving throws.<br/>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.<br/>You have resistance to bludgeoning, piercing, and slashing damage.<br/>If you are able to cast spells, you can't cast them or concentrate on them while raging.<br/><br/>Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.<br/><br/>Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.<br/><br/>Unarmored Defense<br/>While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.<br/><br/>Danger Sense<br/>At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.<br/><br/>Reckless Attack<br/>Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body">Thistle, real name Lilliana. No known family name. <br/>She appears mostly human, but is a bit of a mutt. Her mother was half orc.<br/><br/>She was raised as a barbarian by her Mother, Thorne, but has recently started training as a rogue on her own and hopes to one day be able to control her innate magic talent.<br/><br/>Thistle is a hot headed young girl with a sporty and mischievous attitude.<br/>She has naturally hot red hair, and a mild tan over her olive skin tone.<br/>She has a short and soft body. <br/>While not necessarily considered muscular she has an athletic body of a swimmer.<br/>Normally she dresses in light clothing. Shorts and sleeveless tops.<br/><br/>Thistle is a virgin, however she has given a blowjob before to a boy she liked under embarrassing circumstances. <br/>She is flustered at the topic of sex. <br/><br/>This world is all new to her. Thistle recently awoke to this world and for sometime believed she was in some dream. The world she came from was also a fantasy world, but one much different from this. Everything is so similar, yet new and unfamiliar to her. Without any friends or family Thistle has been struggling to get by and find her place here. Which is why she recently turned to thieving as a Rogue. Petty theft. Breaking in and stealing, taking odd jobs. What it takes for her to survive.<br/><br/>*I do give consent to have her exposed to lewd and sexual things. Whether it be with other PCs or with NPCS. consensually or Non-Con if she is defeated.<br/></div></div>