<div class="floatleft">(http://th05.deviantart.net/fs71/PRE/i/2013/198/7/6/silver_eyed_irena___portrait__remake__by_gothawolf-d6dv1j4.jpg)</div><strong>Idise of Vellumis (http://www.myth-weavers.com/sheetview.php?sheetid=689700)</strong><br/><strong>Location:</strong>Kenabres caverns, crusaders' memorial<br/><strong>With:</strong>Anevia, Aravashnial, Horgus, Lydia, Lysia, Zanthus, two unknown creatures<br/><strong>Status:</strong>HP 12/12; AC 14, Touch 11, Flat 13; CMD 13; Fort +1, Ref +1, Will +4; Perception +5; Init +1<br/><hr/>The group's pace slows once the passage widens into a large, irregular chamber.  The sombre engravings reveal that it has clearly been visited by the hands of men, and despite Zanthus's suggestion of a tomb -- and what unspoken implications it may have for their own group -- Idise finds a small amount of comfort in finding this remnant of civilization.<br/><br/>Lydia's sudden warning breaks her reverie, and Idise wheels around to search for the things.  Without hesitation she drops her walking stick and reaches for her sword, holding her torch high as the pale glow on Zanthus' shield dissipates.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions and dice</div><div class="spoiler_body"><strong>Free action:</strong> Drop item (staff)<br/><strong>Move action:</strong> Draw weapon (longsword)<br/><br/>Perception check to spot the creatures, if necessary: 1d20a5 Result: 7 (http://elliquiy.com/forums/dicebot.php?r=55545)  (Idise should be able to see them with darkvision, unless they're using Stealth.)<br/><br/>If I'm not limited to a single Move (i.e. surprise round is over) and know where the creatures are, I'll use another <strong>Move action</strong> to move 10 ft north, standing next to Zanthus and bringing the critters into the radius of torch-light.</div></div>