<div class="floatright">(http://img2.wikia.nocookie.net/__cb20110626040345/forgottenrealms/images/9/93/Barbed_Devil.jpg)</div><div class="floatleft">(http://th03.deviantart.net/fs70/PRE/f/2013/101/2/5/2544c4112a04f8b32ff2244812477018-d618uyx.jpg)</div>Nearing the gates, they were met with the sight of a courtyard holding a well before the main building, with sloping roofs covering sheds lining the side walls, and cages holding growling beasts that seemed to be the size of wolves, but looking like someone had skinned them alive, with crimson flesh readily apparent, and their jaws showing vicious fangs lined in a shark-like grin as they stomped around in their cages, two to a cage, at least four cages already in sight.<br/><br/>There was a pair of figures laying dead at the middle of the courtyard, both impale on a bone spike of its own, one of them a fiend with barbs covering its arms and legs, several sharp spikes rising from its back and along the way to the back of its skull too. The torn fiend's guts had been pulled out, its throat hacked open to the point of nearly being decapitated, and the way one of its legs was bent it was immediately apparent the fiend had broken bones as well.<br/><br/>The other figure was a slender, serpentine body joining in with a woman's figure with six arms, two of which were bloody stumps anymore, with the upper half of her skull missing, with scaled figure torn partly here and there, a large hole in the chest showing an empty cavity where the heart must have remained before. The bone spikes had been pushed through both their bodies to leave them upright on display, but based on the stench they were well on their way to decomposition. The smell was reason enough to keep the front yard empty of actual, but the beasts in the cages began barking loudly, like hounds of hell, they put up an infernal racket as the group approached.<br/><br/>Even as they slammed the doors of their cages, the worn steel creaked without breaking, the pathway between the corpses on display and the cages leading to the front door to the soul mill, but no guards were in view, even as the beasts put up a racket that should have alarmed even the dead.<br/><br/>There was a large cauldron against the back wall, pushing out the noxious green fumes that rose towards the sky, a large yellow crystal seeming to be glowing beneath it and heating the cauldron's bottom, causing the vapors to rise. Above, a small metal pipe from the wall poured some green waters to the cauldron itself at a slow rate.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Player Knowledge &amp; Character knowledge being kept separate, making some rolls for details should be fairly easy, even without an actual skill a roll of 15 should give some additional information, and a roll of perception wouldn't be missed either. However, they are optional. Nonetheless, the group stands close enough to see what is describe above, from the front gates to the compound.</div></div>