Okay, serious big-deal suggestion. Put at least one Action dot into one of the four Actions under Intuition. Otherwise any Resistance checks made with Intuition are at 0 dice (roll two, take the lower). That's going to bite you hard when you try to recover your spent Edge by Indulging Your Vice.<br/><br/>The bioengineered legs would be another Implant, not a Special Item, but also won't cost Essence under the same rules as arms so we're good there.<br/><br/>Ideally you choose your Friend and your Rival off of the options on the playbook, but you have a good idea so I'll roll with it.<br/><br/>Other than a possible reallocation of Action dots to cover the first note, he's done.  (<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Deepen your character as you go. Your character starts out as a simple sketch. We don’t know—and we don’t yet need to know—who you “really” are. You’re not beholden to initial choices as a concept. You are what you become over the course of play.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>)<br/><br/>If I have an overall concern, it's that I'm hoping to shoot for a 'lighter' tone, more Saint's Row than gritty and grimdark, and things like that 2 point Debility (against which you have poor resistance checks) might clash with that.