The dragon snarled with fury, rage, and a mite of desperation, seeming to recognize the components of Kass's cast - and it bellowed uproariously when it resisted the first touch. But when she cast and touched a second time in swift succession, the dragon stopped laughing - for its jaw would no longer move at all. Its body stopped twitching from Aria's stab, and its limbs ceased their imminent buffets and strikes. The hulking black body simply began sinking to the floor of the tunnel, the two unconscious women affixed to its chest still bobbing there.<br/><br/>"Well!" Aria cheered, as amazed as the dragon at the turn of events. She was particularly relieved because she'd already noticed the dragon, like the werejaguars and babau demons and some other foes they'd faced together, had had a good sense for anticipating her attacks even just after phasing in, and she usually found such foes much harder to hit where it hurt. "That's quite a way to deal with a dragon! As satisfying as watching the elf lord dance! Or a worm disappear through a wormhole!"<br/><br/>Despite her sudden, invigorated loquaciousness, her body language had already set to dispatching the physically paralyzed, helplessly watching dragon with a series of kukri slices made against the grain of the scales of its throat, and several kicks to the same. "Knock it out?" she asked Kass, "Or let it bleed out for good?"<br/><br/>It went without saying that she intended to loot the jewelry of the half-dragonesses once she was done, and the gold chains girding the torso of the dragon.<br/><br/><br/><br/>LOL, Shivering Touch on a true dragon - considered one of the best and lulziest tactics in DnD, as you may already know. Also I never noticed ability damage should be doubled on a crit (but indeed it says it quite clearly at SRD - Special Abilities) - means I should've been doing that w/ Aria's wounding weapons on crits. I won't double the Weakening Critical and Wounding Critical ability damage, since those abilities are triggered by crits (and so I'm sure the intent is for the 2 to be 2 on a crit).<br/><br/>First ST blocked by SR<br/>Second:<br/>attack roll 10, SR roll 15<br/>(hit and passes)<br/>dex damage roll 16 (a good roll)<br/>dragon reduced to 0, paralyzed (well, not the 'paralysis' status effect dragons are immune to, but colloquially paralyzed, with identical effects, i.e. the more general "helpless")<br/><br/>Also, Shivering Touch is a good candidate for Maximize Spell if you want to guarantee 18 damage (I believe a runestaff and metamagic rod are compatible - as long as you have the 2 free hands and move actions to get them both in-hand)<br/><br/>Aria will KO or kill the dragon, no need to roll (sitting duck for 24 hours; ability damage heals at 1 point per day)<br/><br/>Magic auras: half-dragonsess's necklaces and circlets (like the 6 others), and dragon's torso chains