<strong>Current Crew of the <em>Bacchante</em>:</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scout - Darion Markav {summoner2183}</div><div class="spoiler_body"><br/><span class="bbc_u"><strong>Attributes:</strong></span> <br/><strong>STR:</strong> 12, <strong>DEX:</strong> 20, <strong>CON:</strong> 10, <strong>INT:</strong> 10, <strong>WIS:</strong> 7, <strong>CHA:</strong> 11<br/><br/><div class="floatright">(http://i1206.photobucket.com/albums/bb457/Parlyguy/Elliquiy%20-%20Star%20Wars/480px-Devaronian-PoV.jpg)</div><strong><span class="bbc_u">Skills:</span></strong> <br/>Computer Use +3, Disguise +6, Hand Weapons (Simple) +11, Hide +11, Knowledge (Alien Species) +3, Knowledge (Galactic History) +3, Long Arms +14, Move Silently +11, Pilot +6, Pistols +18, Profession (Scout) +9, Read Language (Basic) +3, Repair +3, Ride +6, Search +2, Sense Motive +0, Survival +12<br/><br/><span class="bbc_u"><strong>Class/Level Benefits:</strong></span> <em>Covert Movement, Evasion, Extreme Effort,</em> Sneak Attack (+2d6 damage), Trailblazing (p.48), Uncanny Dodge (Dex bonus when flat-footed) and Uncanny Hide (REF check to hide when surprised), Sharp-Eyed and Skill Emphasis (Survival)<br/><br/><strong><span class="bbc_u">Saving Throws:</span></strong> FORT +6, REF: +13, WILL +4   <br/><br/><strong><span class="bbc_u">Initiative:</span></strong> 1d20 + 5<br/><br/><strong><span class="bbc_u">Defence:</span></strong> 19 (Blast Helmet &amp; Vest decreases Defence by -1 and grants Damage Reduction 1, Dex attribute add +5)<br/><br/><span class="bbc_u"><strong>Force Points:</strong></span> Light Side: 2, Dark Side Points: 0<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span> “Chameleon” Blast Vest &amp; Helmet, Blaster Rifle, Blaster Pistol, Knife, Multichannel Encrypted Comlink, Datapad, Field Kit, Medpac, 2x Stun Grenades, Electrobinoculars, Modified Renraku KZR-13 Speederbike, 1d4 x 100 credits.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Elite Soldier - Col. Stromm Husk {PhantomPistoleer}</div><div class="spoiler_body"><br/><span class="bbc_u"><strong>Attributes:</strong></span> <br/><strong>STR:</strong> 16, <strong>DEX:</strong> 14, <strong>CON:</strong> 14, <strong>INT:</strong> 10, <strong>WIS:</strong> 10, <strong>CHA:</strong> 8<br/><br/><div class="floatright">(http://i1206.photobucket.com/albums/bb457/Parlyguy/Elliquiy%20-%20Star%20Wars/Stromm.jpg)</div><strong><span class="bbc_u">Skills:</span></strong> Construction (blaster rifles &amp; pistols) +6, Demolitions +10, Drive +12, Hand-to-Hand +6, Hand Weapons (Simple) +5, Hand Weapons (Vibro) +5, Hide +5, Gunnery +11, Intimidate +5, Knowledge (Tactics) +3, Long Arms +24,  Pistols +15, Repair +6, Treat Injury +3<br/><br/><span class="bbc_u"><strong>Class/Level Benefits:</strong></span> Armour Proficiency [Light, Medium, Heavy], Uncanny Dodge (Dex bonus when flat-footed), Precise Shot (-1 penalty to shoot into melee [normally -4), Point Blank Shot (+1 to hit targets up to 15m away), Weapon Focus (+1 to hit w/ Long Arms), Weapon Specialisation (Increase Wound Category by 1)<br/><br/><span class="bbc_u"><strong>Saving Throws:</strong></span> FORT +12, REF: +7, WILL +5<br/>   <br/><span class="bbc_u"><strong>Initiative:</strong></span> 1d20 + 2<br/><br/><span class="bbc_u"><strong>Defence:</strong></span> 13 (Medium Battle Armour reduces Defence by -4 but grants Damage Reduction 3, Dex attribute adds +2)<br/><br/><span class="bbc_u"><strong>Force Points:</strong></span> Light Side: 1, Dark Side Points: 2<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span> Medium Battle Armour, Light Repeating Blaster, BlasTech T-6 "Thunder" Heavy Blaster Pistol, Vibro Knife, Field Kit, Medpac, Multichannel Encrypted Comlink, Datapad, Electrobinoculars, 1d4 x 200 credits</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bounty Hunter - Eufaula Zamzee {Ember Star}</div><div class="spoiler_body"><br/><span class="bbc_u"><strong>Attributes:</strong></span> <br/><strong>STR:</strong> 10, <strong>DEX:</strong> 13, <strong>CON:</strong> 11, <strong>INT:</strong> 10, <strong>WIS:</strong> 14, <strong>CHA:</strong> 14<br/><br/><div class="floatright">(http://i1206.photobucket.com/albums/bb457/Parlyguy/Elliquiy%20-%20Star%20Wars/EufaulaZamzee.jpg)</div><br/><strong><span class="bbc_u">Skills:</span></strong> Climb +3, Disguise +8, Gather Information +12, Hand-to-Hand +8, Hide +5, Intimidate +5, Jump +3, Knowledge (Natural Medicines) +10, Listen +7, Long Arms +5, Move Silently +8, Pistols +8, Profession (Bounty Hunter) +12, Search +3, Sense Motive +8, Spot +4, Survival +10. <br/><br/><span class="bbc_u"><strong>Class/Level Benefits:</strong></span> Alertness, Barter (+5 to Diplomacy checks to buy/sell equipment), Jury-Rig (+4 to Repairs), Quick Draw (never caught flat-footed), Sneak Attack (+3 to Wound Category if target flat-footed), Survival (+2), Target Bonus (+3 to Bluff, Listen, Search, Sense Motive and Spot checks when tracking a specific target), Track (can use Survival skill to follow trails). <br/><br/><span class="bbc_u"><strong>Saving Throws:</strong></span> FORT +8, REF: +7, WILL +7<br/>   <br/><strong><span class="bbc_u">Initiative:</span></strong> 1d20 + 1<br/><br/><strong><span class="bbc_u">Defence:</span></strong> 14 (Combat Jumpsuit reduces Defence by -2 but grants Damage Reduction 2)<br/><br/><strong><span class="bbc_u">Force Points:</span></strong> Light Side: 2, Dark Side Points: 4<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span> Combat Jumpsuit, Merr-Sonn Model 434 "Deathhammer" Blaster Pistol, Vibro Knife, Field Kit, Multichannel Encrypted Comlink, Datapad, Universal Omnitech ZK-1800 Landspeeder, 1d8 x 100 credits</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Scoundrel - Vialiah Dor {RedEve}</div><div class="spoiler_body"><br/><strong><span class="bbc_u">Attributes:</span></strong> <br/><strong>STR:</strong> 10, <strong>DEX:</strong> 12, <strong>CON:</strong> 10, <strong>INT:</strong> 14, <strong>WIS:</strong> 10, <strong>CHA:</strong> 16<br/><div class="floatright">(http://i1206.photobucket.com/albums/bb457/Parlyguy/Elliquiy%20-%20Star%20Wars/Vialiah2.jpg)</div><br/><strong><span class="bbc_u">Skills:</span></strong> Computer Use +21, Disable Device +5, Disguise +12, Escape Artist +7, Gather Information +8, Hand-to-Hand +19, Hand Weapons (Simple) +4, Pistols +23, Sleight-of-Hand +4, <br/><br/><span class="bbc_u"><strong>Class/Level Benefits:</strong></span> Illicit Barter (+5 to Diplomacy checks when buying/selling illicit or illegal goods), Contact (x2 - to be determined later), Inspire Fear (-2 to any Gather Information rolls made against character), Improved Initiative (+4 to Initative), Lucky (2/day - can reroll a d20 check twice daily, 2nd roll must be taken even if worse than 1st), Minions (1d4 troops, personal servants, accomplices, trainees, acolytes - to be determined later), Precise Attack (+1 to either attack round or increasing wound catergory), Resource Access (CHA check to get funds, equipment, etc), Skill Emphasis (Gather Information).<br/><br/><span class="bbc_u"><strong>Saving Throws:</strong></span> FORT +4, REF: +9, WILL +7<br/>   <br/><strong><span class="bbc_u">Initiative:</span></strong> 1d20 + 5<br/><br/><span class="bbc_u"><strong>Defence: 19</strong></span> (No armour increases Defence by +3 and grants no Damage Reduction, DEX adds +1)<br/><br/><span class="bbc_u"><strong>Force Points:</strong></span> Light Side: 2, Dark Side Points: 2<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span> Hold Out Blaster (in ankle holster), BlasTech DL-44 Heavy Blaster Pistol, Vibro Dagger, Field Kit, Medpac, 3x Multichannel Encrypted Comlinks, Datapad, Bogus CredSticks, Small-Sized Front Business, 1d6 Henchmen running 1d4 rackets, 1d6 x 300 credits</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Doctor - Dr. Sorin Nox {Metalzephyr}</div><div class="spoiler_body"><br/><span class="bbc_u"><strong>Attributes:</strong></span><br/><strong>STR:</strong> 10, <strong>DEX:</strong> 14, <strong>CON:</strong> 12, <strong>INT:</strong> 16, <strong>WIS:</strong> 12, <strong>CHA:</strong> 14<br/><div class="floatright">(http://i1206.photobucket.com/albums/bb457/Parlyguy/Elliquiy%20-%20Star%20Wars/tumblr_m415mqXXWz1rr7wmzo2_1280.jpg)</div><br/><strong><span class="bbc_u">Skills:</span></strong> Bluff +12, Computer Use +9, Construction (Medpac) +6, Diplomacy +10, Drive +5, Gather Information +7, Hand-to-Hand +5, Hand Weapons (Simple) +3, Knowledge (Medicine) +6, Listen +4, Pistols +15, Profession (Doctor) +10, Sense Motive +7, Speak Languages*, Special Equipment , Spot +4, Treat Injury +23<br/><br/><span class="bbc_u"><strong>Class/Level Benefits:</strong></span> Endurance (May make Fort saves when normally would fatigue), Iron Will, Skill Emphasis (Knowledge [Medicine]), Skill Emphasis (Treat Injury), Skill Emphasis (Profession [Doctor]), Surgery, Trustworthy (+2 to Diplomacy and Gather Information checks)<br/><br/><span class="bbc_u"><strong>Saving Throws:</strong></span> FORT +5, REF: +7, WILL +16<br/>   <br/><span class="bbc_u"><strong>Initiative:</strong></span> 1d20 + 2<br/><br/><span class="bbc_u"><strong>Defence:</strong></span> 15 (Energy Weave Clothing does not affect Defence and grants Damage Reduction 1 against energy attacks)<br/><br/><span class="bbc_u"><strong>Force Points:</strong></span> Light Side: 1, Dark Side Points: 0<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span> Energy Weave Clothing/Uniform, 2x Medpacs, Diagnostic tools, multichannel Encrypted Comlink, Datapads, 1d12 x 250 Credits, Surgery Kit, Imperial Munitions 22T4 Hold-out Blaster, multiple StimPatches.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Engineer - Toryk Turaal {kckolbe}</div><div class="spoiler_body"><span class="bbc_u"><strong>Attributes:</strong></span><br/><strong>STR:</strong> 10, DE<strong>X:</strong> 14, <strong>CON:</strong> 10, <strong>INT:</strong> 16, <strong>WIS:</strong> 12, <strong>CHA:</strong> 10<br/><div class="floatright">(http://i1206.photobucket.com/albums/bb457/Parlyguy/Toryk3.jpg)</div><br/><span class="bbc_u"><strong>Skills:</strong></span> Appraise +9, Disable Device +9, Computer Use +14, Construction (Blasters) +10, Construction (Droids) +18, Forgery +12, Hand Weapons (Simple) +5, Knowledge (Engineering) +9/+11, Listen +7, Pistols +8, Repair +14, Search +12, Spot +4<br/><br/><span class="bbc_u"><strong>Saving Throws:</strong></span> FORT +5, REF: +10, WILL +7<br/>   <br/><span class="bbc_u"><strong>Initiative:</strong></span> 1d20 + 2<br/><br/><strong><span class="bbc_u">Defence:</span></strong> 16 (Customised Armour decreases Defence by 1 and grants Damage Reduction1.  Dexterity +2)<br/><br/><span class="bbc_u"><strong>Force Points:</strong></span> Light Side: 1, Dark Side Points: 0<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span> Customised Torso Armour, BlasTech DL-18 Blaster Pistol, Secured Computer (DC30 check to access), Multichannel Encrypted Comlink, Datapads, Tool Kit, Security Kit, Field Kit, 600 credits of spare droids parts/savalage.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pilot - Zarva Kaskis {Non-Player Character}</div><div class="spoiler_body"><br/><span class="bbc_u"><strong>Attributes:</strong></span><br/><strong>STR:</strong> 10, DE<strong>X:</strong> 14, <strong>CON:</strong> 10, <strong>INT:</strong> 14, <strong>WIS:</strong> 12, <strong>CHA:</strong> 12<br/><div class="floatright">(http://i1206.photobucket.com/albums/bb457/Parlyguy/Elliquiy%20-%20Star%20Wars/Zabrak.jpg)</div><br/><span class="bbc_u"><strong>Skills:</strong></span> Astrogate +11, Bluff +8, Computer Use +8, Drive +5, Gunnery +9, Hand-to-Hand +3, Knowledge (Trade Routes) +5, Knowledge (World Lore) +9, Long Arms +5, Pilot +24, Pistols +12, Profession (Trader) +5, Repair +11, Spot +4 <br/><br/><span class="bbc_u"><strong>Class/Level Benefits:</strong></span> Armour Proficiency (Light), Improved Initiative, Leadership, Precise Shot, Skill Emphasis (Pilot), Skill Emphasis (Computer Use), Spacer, Starship Defence (+4), Starship Familiarity (+3), Starship Evasion.<br/> <br/><span class="bbc_u"><strong>Saving Throws:</strong></span> FORT +6, REF: +10, WILL +7<br/>   <br/><span class="bbc_u"><strong>Initiative:</strong></span> 1d20 + 6<br/><br/><strong><span class="bbc_u">Defence:</span></strong> 14 (Padded Flight Suit reduces Defence by -1 but grants Damage Reduction 1)<br/><br/><span class="bbc_u"><strong>Force Points:</strong></span> Light Side: 2, Dark Side Points: 0<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span> Padded Flight Suit, BlasTech DH-23 "Outback" Blaster Pistol, Field Kit, Multichannel Encrypted Comlink, Datapad, Ghtroc 720 Light Freighter, 671 credits</div></div>