The dragon  snarl as Kass danced toward it in a rather confusing way; by the time it had decided how to swipe at her approach she had already sliced her sword across its breast, just so under a row of the hard scales to cause its hide to slice away like a fish being gutted. Pumping blood and some sort of gland-bile issued forth, and the creature threw its head back with a snarl, feeling sudden heat and blustering ripples of sonic force from the wound.<br/><br/>Aria more or less dropped, alighting briefly on its back between the wings, just long enough to crouch and arc her kukri. She blinked out, slicing twice on the ethereal plane, and winked in with an annoyed hiss while slicing again. The blade went clearly between two vertebrae; the dragon's eyes bulged once and then it began to slump forward, a near dead weight impaling itself on Kass's sword.<br/><br/>The creature's head slapped down flat against the sand alongside Kass. There was little in the way of dramatic death throes otherwise, the creature was simply stone-still.<br/><br/>Aria wiped off her kurki and sheathed it and the bow as she landed near Kass, and drew a healing wand, casting onto the bardess. "I find I like your dancing so far," she smiled, "And am sure I shall in softer circumstances." She glanced at the bleeding-out dragon and smiled, "That might've been teh single most frightening creature I've fought to date. I'm glad I'm with you."<br/><br/><br/><br/><br/><br/>I'm having so much fun too!<br/><br/>ZOMG! I totally forgot about the 'seeking' enhancement on Aria's bow earlier! It would bypass the miss chance from Displacement. =P Oh well, we'll pretend she rolled low on that 1st attack, and the 4th and 5th probably would've missed anyway...plus she was basically shooting into the sun, and I bet tieflings especially hate that.<br/><br/>Oh also, blink reduces your speed by 1/4th, so Kass's speed is 30', not 40', while blinking. I don't think that's made a qualitative difference so far though.<br/><br/>Also, I just now rolled a d100 for her 20% miss chance on her attack, but she made it.<br/><br/>Oh, also - I mentioned AoOs on the charge not b/c charges specifically provoke AoOs, but b/c the dragon has longer reach. Charges provoke AoOs in the same way as normal movement - when you leave a square threatened by a creature it can take an AoO, and for any enemy with a longer reach, you have to leave such squares to get to your own melee reach.<br/><br/>Going forward, since she can 'take 1', no need to mention it each time I guess (since there's no downside to a character doing it for every single square of movement, it's pointless to make the player 'recognized' such situations and declare it to avoid AoOs).<br/><br/>Although I'm not certain, I think that such tumbling doesn't prevent her from making a charge (since it doesn't 'slow movement'; the DC 15 half-speed movement would interfere). The swashbuckler Acrobatic Charge makes reference to the class feature allowing the character to make jump/tumble/etc. skill checks as part of a charge...but AFAICT there are some that anyone can anyway. (For example, the Leap Attack feat would be pointless if you couldn't long jump as part of a charge, and a full-speed tumble doesn't seem to interfere with the stated conditions for a charge.)<br/><br/>Inspire courage does add +3 to damage as well as attack, and it's multiplied on a crit, as are most other 'constant' modifier). Adding a total of 9 to Aria's bow crit, for example. (1d8+6 become 3d8+18).<br/><br/>Kass hits for 40 damage (no DR or energy resistances this time). Dragon makes its Fort save (was worth a try though, esp. as she has 9/day!)<br/><br/>Aria:<br/>use quicksilver boots to swift-action move 20' downward (into flanking with Kass), the usual DC 25 tumble to not provoke AoOs, then full attack<br/><br/>mods 39/34/29/24 (17 bab 10 dex 1+4 weapon 4 flanking 3 courage 2 blink -2 twfO<br/>blink rolls<br/>Result: 12, 5, 47, 61,<br/>attack/threat rolls<br/>Result: 20, 4, 1, 12,<br/>3 atk nat20 threat 33 non-crit dmg 16+56<br/>dragon at 340 lethal + 51 nonlethal damage, dying<br/><br/>Aria uses 2 lesser vigor wand charges on Kass (22 hp, fully healed)<br/><br/>Note on expended charges: 2 lesser vigor, 1 identify, and for dailies, 5/10 haste, 3/10 sniper's shot, 1/2 quicksilver, 1/5 lion's charge