Sometimes it is tough being 'mommy'. Sick 3 year old has me up at 4 am and staying up so I started reading things from GW's varient and now have more questions?<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Crafting[edit]<br/> <br/><em>All crafting feats are gone under this variant, and any character who possesses only PC class levels with enough downtime (at least three days) can craft any permanent (non-consumable) item that a character 3 levels below them would be able to wear or wield, but only once per level. <strong>Characters do not require the ability to cast in order to create magical items.</strong></em> The three exceptions are Scribe Scroll, Brew Potion, and Craft Wand, as follows.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>So the way I am reading this is that the 3 levels would be applied to your chart which means that it would at be least items [4000 gp or less] and this also means that I could have up to 9 more items of least value all non-comsumable? This would include Boots of the Elvin kind as an example? Or a handy haversack? Effiecent quiver? also of course this could mean any masterwork item we would want as well?<br/><br/>In Lust are you limiting this in anyway?<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=195311.msg9511224#msg9511224">Quote from: Inerrant Lust on 27-01-2014, 06:44:56</a></div></div><blockquote class="bbc_standard_quote">Yep, Purify food and water is now a 1st level spell. It feels like a cop-out, but that's the easiest solution to make the Blight actually an issue... since cantrips are at-will. :P<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>OUCH!! that hurts and changes a lot in the way I have to look at Jahtera's spells. I Think it would have been better to keep it a 0 level but place either a limit on its uses or force me to use 2 or 3 of my 4  0-level spell slots to know it! But I understand your reasoning behind it since the spell tends to be Divine in nature [or found mainly on devine spell lists] and the gods seem a bit absent!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=195311.msg9511224#msg9511224">Quote from: Inerrant Lust on 27-01-2014, 06:44:56</a></div></div><blockquote class="bbc_standard_quote">For overcoming DR, it usually depends on the enhancement of the magical weapon. Normally, a +4 or greater weapon can bypass DR as adamantine.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The feat in question just states the summoned creatures weapons are now magical in nature to over come DR. Not that they are at a certain plus nor what the plus would be. The way I read it they would gain a +4 in figuring what DR they overcome but not for to hit and damage!!<br/><br/><hr/>As for feats. I play in a group with a much lower then normal magic item environment but our GM has made it easy to gain extra feats. As an example we ran across an aged warrior from the far east who took a liking to us. From him we were able to learn either exotic weapon prof.-Katana or Improved Unarmed Combat. These feats did not appear until we had leveled! so even 'learning them mid level meant it would be a while exp wise before we could use the new feat. We have had several chances to pick up extra feats this way and it adds a lot of color and focus to our characters. MY rogue went on a mini adventure to find a retired rogue that was able to teach her an extra rogue talent from the list the retired rogue knew!<br/>Our GM is picky with what he allows extra but in fact we have gone on quests just to gain our main warrior and extra feat that benefited him and in doing so benefited the group! of course we gained experience and some treasure along the way!<br/><br/>Phaia