<br/><div class="floatright">(https://i.imgur.com/wzGNMbC.jpg)</div><strong>Name:</strong><del>Serana Strode</del>(https://www.myth-weavers.com/sheet.html#id=2697354) Josephine<br/><strong>Race:</strong>Human<br/><strong>Age:</strong>19<br/><strong>Class:</strong>lv.3 Artificer<br/><strong>Status:</strong>Adventurer<br/><hr/><strong>HP:</strong>24/24 -<strong>AC:</strong>18 -<strong>Initiative:</strong>1 -<strong>Passive Perception:</strong>14<br/><strong>Infusions: </strong>Bag of Holding, Enhanced Defense -<strong>Arcane Armor:</strong>Infiltrator -<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">lv.1 3/3<br/>-Magic Missile<br/>-Thunderwave<br/>-Cure Wounds<br/>-Disguise Self<br/>-Identify<br/>-Purify Food and Drink<br/>-Jim's Magic Missile (free cast per long rest 1/1)<br/>-Hex (free cast per long rest 1/1)<br/>-Misty Step (free cast per long rest 1/1)</div></div><br/><strong>Effects:</strong><br/><strong>Action:</strong><br/><hr/><br/>Serana is mostly quiet as the gang meets back up, adding a few details to Ionli's report on Mira's situation. She had done everything she could, at least for now. The Princess hoped her family would be able to handle the healing expenses, but if not...well perhaps Serana could arrange something...<br/><br/>The armored maiden is lost in such thoughts until they bring up the matter of registering for the adventurer's guild. Unlike the others who quickly jump at the opportunity, Serana is more hesitant. If she wanted to register she'd have to do so with her real name, which was obviously a risk, and one she wasn't eager to take if she could avoid it. Sure there were several benefits being offered, but the Princess wasn't exactly worried about money (even though she definitely should be seeing how far she was from her family's coffers) and she already had a bag of holding, one that had the added bonus of<em>not </em>spying on, and potentially stealing from, her, "Would it be alright with everyone if I abstained for now?" she asked the group. The old adventurer had mentioned the quests were only for adventure's guild members, but surely there wasn't any rule that the quest would be disqualified if a third party happened to tag along right? So long as most of them were official guild members it shouldn't really matter, no? "I think it'd be better for me to remain independent for the time being" she vaguely explained. Besides Balebrook had made it clear he didn't want her in the group anyways, so perhaps being an "unofficial" member would be better for everyone.