<div class="floatleft">(http://www.itsartmag.com/features/itsart/wp-content/uploads/2013/03/duke-V7.jpg)</div><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;"><strong>Commander James Manning</strong></span></span><br/><strong>Location:</strong>Staging<br/><strong>Tagging:</strong>Mecha, Gauss;<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">PL 10 (150)<br/><strong>STRENGTH</strong> 3 <strong>STAMINA</strong> 4 <strong>AGILITY</strong> 5<br/><strong>FIGHTING</strong> 4 <strong>DEXTERITY</strong> 7<br/><strong>INTELLIGENCE</strong> 3 <strong>AWARENESS</strong> 3 <strong>PRESENCE</strong> 3<br/><br/><span class="bbc_u"><strong>Skills:</strong></span><br/><em>Acrobatics</em> 3 (+8)<br/><em>Athletics</em> 7 (+10)<br/><em>Close Combat</em> (Unarmed) 10 (+14)<br/><em>Deception</em> 10 (+13)<br/><em>Expertise</em> (Soldier) 10 (+13)<br/><em>Insight</em> 3 (+6)<br/><em>Intimidation</em> 5 (+8)<br/><em>Investigation</em> 4 (+7)<br/><em>Perception </em>5 (+8)<br/><em>Stealth</em> 2 (+7)<br/><em>Treatment</em> 2 (+5)<br/><em>Vehicles</em> 2 (+9)<br/><br/><span class="bbc_u"><strong>Advantages: </strong></span><br/>Assessment, Beginner's Luck, Chokehold, Defensive Attack, Defensive Roll, Diehard, Equipment 8, Evasion, Fast Grab, Fearless, Grab Finesse, Great Endurance, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Initiative, Improved Hold, Jack-of-All-Trades, Last Stand, Leadership, Power Attack, Prone Fighting, Set-Up, Ranged Attack 6, Redirect, Takedown<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span><br/>"Load-Out"<br/>"Kevlar Body Armour" Protection 2 (2)<br/>"Automatic Rifle" Blast 7 (Extras: Multiattack) (Inaccurate -1) (20) -- (27)<br/>AE: "Pair of Automatic Pistols" Blast 6 (Extras: Multiattack) (18)<br/>AE: "Standard Rifle" Blast 7 (Feats: Extended Range 2) (16)<br/>AE: "Grenades" Blast 7 (Extras: Area- 30ft. Burst) (Diminished Range -1) (20)<br/>AE: "Rocket Launcher" Blast 9 (Extras: Area- 30ft. Burst) (Flaws: Limited to Five Shots) (Standard Action -2) (16)<br/>AE: "Flare Grenades" Dazzle Visuals 4 (Extras: Area- 30ft. Burst) (Diminished Range -1) (11)<br/>AE: "Tear Gas Grenades" Affliction 4 (Dazed &amp; Vision Impaired/Stunned &amp; Disabled/Incapacitated) (Extras: Extra Condition, Ranged) (Diminished Range -1) (11)<br/>AE: "Knife" Strength-Damage +1 (Feats: Improved Critical) (2)<br/><br/><em>Tech:</em><br/>Camera, CommLink, Audio Recorder, Binoculars, Night Vision Goggles, Flashlight, Gas Mask, Multi-Tool, Rebreather, Cutting Torch (10)<br/><br/><span class="bbc_u"><strong>Offense:</strong></span><br/>Unarmed +14 (+3 Damage, DC 18)<br/>Knife +4 (+4 Damage, DC 19)<br/>Rifle +13 (+7 Ranged Damage, DC 22)<br/>Automatic Rifle +13 (+7 Ranged Damage, DC 22)<br/>Pistol +13 (+6 Ranged Damage, DC 21)<br/>Grenades +7 Area (+7 Ranged Damage, DC 22)<br/>Flash/Tear Gas Grenades +4 Area (+4 Ranged Affliction, DC 14)<br/>Rocket Launcher +9 Area (+9 Ranged Damage, DC 24)<br/>Initiative +9<br/><br/><span class="bbc_u"><strong>Defenses:</strong></span><br/>Dodge +13 (DC 23), Parry +8 (DC 18), Toughness +4 (Kevlar +6, +7 D.Roll), Fortitude +7, Will +8<br/><br/><span class="bbc_u"><strong>Complications:</strong></span><br/>Responsibility (The United States):  Manning does not require incentives to help his country: he is obliged to lay down his life on the line as a matter of duty.<br/>Responsibility (Legacy): Manning strives to live up to his family's legacy of producing superior fighting men.<br/>Motivation (Proving he is better than super-humans): Manning is always looking to prove that he is better than super-humans.<br/><br/>Total: Abilities: 62 / Skills: 64--32 / Advantages: 35 / Powers: 0 / Defenses: 21 (143)</div></div><br/>As both Atemi and Copper Rose stood in the broken doorway, the Commander walked up in between them, grinned at the seven gun-men, leveled his M-16, and swept the muzzle over them.  Bullets were flying from the chamber as deadly flashes escaped his barrel.  Aside from the thunderous bullets that were flying, well ...  there was nothing that James Manning liked better than the sound of a machine gun, so he kept his mouth shut.<br/><br/><strong>OOC:</strong><br/><br/>The Commander is utilizing the Multiattack feature on his M16 to shoot four minions.  There are four, so he is at a -4 to attack.  Additionally, he has an additional -2 because he can't adequately control the recoil on his M16 to shoot accurately (inaccurate flaw).<br/><br/>The rolls to to hit are:<br/><br/>Roll Result: PhantomPistoleer rolled: 1d20, adding 7 to the total<br/>Comment: Shooting Henchman 1<br/>Result: 6,<br/>Total: 13<br/><br/>Roll Result: PhantomPistoleer rolled: 1d20, adding 7 to the total<br/>Comment: Shooting Henchman 2<br/>Result: 7,<br/>Total: 14<br/><br/>Roll Result: PhantomPistoleer rolled: 1d20, adding 7 to the total<br/>Comment: Shooting Henchman 3<br/>Result: 3,<br/>Total: 10<br/><br/>Roll Result: PhantomPistoleer rolled: 1d20, adding 7 to the total<br/>Comment: Shooting Henchman 4<br/>Result: 2,<br/>Total: 9<br/><br/>YIKES!  These are really bad rolls.  Hopefully, because he is so high in the initiative order, the Commander will be able to catch one or two of the Henchmen flat-footed.<br/><br/>Damage is +7, with a DC 22.<br/>