Yep--that's consistent with what Mr. Edwards notes after his 'trial run' scenario in the book--new players tend to hold back, forgetting perhaps that Sorcerers are the biggest, baddest, most arrogant rulebreakers around, until they realize just how powerful they can be.<br/><br/>I'm working on my own learning curve, trying to find a balance from my pre-learned tendencies to ask for rolls and the way this game's written.  Lore Checks in particular are a headache.   :-\