That would be neat. With Assault stubbers and chainswords as standard loadout, our goons are definitely oriented towards getting stuck in, and Double Team would make them very good at group combat. It's also less bland than Paranoia.<br/><br/>Did you decide what happened to his father, the standing Rogue Trader? His Sister was apparently still the Heir at the time of her death - was Daddy Dearest also onboard and killed, or did he die afterwards (say, from shock/grief at his beloved daughter's horrible death)?<br/><br/><br/>EDIT: Oh - and another thought. It might make more sense for the disastrous journey to be hunting pirates or bandits, rather than xenos, for a few reasons. First, actual xenos-hunting is usually a job for the military; aliens are to be feared, avoided, and killed if they get in the way, but most of them are too dangerous to go out of one's way to tangle with unless there is a huge amount of money involved. Second, our crew/ship/dynasty is apparently rather xenophilic, so going on an express mission to hunt them feels odd.<br/><br/>Alternatively, keep the xenos, but have the purpose of the mission be to (secretly) trade with them, rather than kill them. This would fit much better with the vague things we 'know' about Tristan's lineage, and mesh almost as good into the backstory you've written.