<br/><br/>Name: The Catastrophic Engineer of Infinite Agonies<br/>Age: 36 (at time of death)<br/>Height: 6'2"<br/>Weight: 200 lbs.<br/>Orientation: Straight<br/><br/>Motivation: To prove the superiority of his destructive designs to all Creation and the Underworld before destroying it all.<br/><br/>Anima: A rotting, roaring undead tyrant lizard<br/><br/><br/>Appearance: The Engineer stands at just over six feet tall, with a broad and burly frame. His skin is a pale white, crossed with the scars earned over a lifetime of work in the forge and work in the deepest dungeons and trap-filled lairs he could access. His hair is black and matches his eyes, tied back in a ponytail. He has a bushy beard surrounding his lower face. Most of the time he can be seen wearing a bleached tyrant lizard skull atop his head that covers his entire upper face. He favors utilitarian clothes for travel and working in the labs or the forges, disdaining finery save when his master commands. Then he'll awkwardly don his best formal attire and glower uncomfortably.<br/><br/>History: The Catastrophic Engineer of Infinite Agonies started his existence as Terat Osis, son of the blacksmith for a small village in the southeast named Omon. It wasn't much as civilization went, just a small burg bordering a jungle. The only trade it saw was from travelers stocking up before striking eastward and from the odd Scavenger Lord who explored the jungles for ancient ruins. Osis was apprenticed to his father at an early age and learned the art of forging and repairing simple tools and devices. It was a sleepy, dull life and Osis always dreamed of something better. When he could slip away from his father's stern but loving hand, he would listen to the caravaners's tales and dream of exploring the world beyond Omon or listen to what scraps of knowledge the savants would drop to a curious boy.<br/><br/>When he was fifteen a bout of malaria hit the village, killing Osis's parents and many of his friends and family. He survived and by necessity became the new village blacksmith. As the years passed and he came into his manhood he discovered that his keen mind made him a good match for patching up the various caravans that came through and that he had a certain knack with devices of all sorts. He became known to the travelers for being a fair and capable worker in time came to the attention of a scavenging company out of Nexus. They undertook forays into the local jungle at the behest of paying customers for rare artifacts and treasures and found that Osis's talent with devices to be useful. In time they took to hiring him on for some missions. They didn't always strike treasure, but Osis was capable enough to forge fakeries for the clientele. When not working part-time for the company, he led a simple life in the village, taking a wife and having a son of his own eventually.<br/><br/>Things all changed when he turned 36. The scavenging company had been caught selling one of his fakes in Great Forks and had scattered for their lives. The leader of the company had been caught and executed and his successor was someone Osis had had friction with in the past. On their next run to recoup their losses (and reputation), he sent Osis in to an uncovered tomb to investigate for traps. Simple enough it seemed to Osis. But what he didn't know was that the company leader had already sneaked in the night before and discovered a trap. By luck he hadn't triggered it but he figured the "backwoods rube" wouldn't be nearly as clever as his sophisticated self. Just in case, he covered the trap. When Osis found and disabled the device, the leader was left fuming. So when the group discovered the treasure they sought, he deliberately shoved Osis into another trap that had been disabled and reactivated it before the man could respond. The troupe was shocked by his brutality but when the leader commented that it was one less share they'd need to divvy up, the others went along with it. Osis was left to die, impaled on an Essence-charged lance.<br/><br/>As he hung there, gasping his last bloody breaths, he began to regret that he'd never see his sweet wife Syl again, or his son Coten. He regretted a lot of things. Mistakes made. Chances missed. Falling in with this damned greedy crew, even if their former leader had been a decent sort with him. In the midst of this litany a strange, whispering voice came to him. It asked "would you like a second chance?" Osis thought he was delusional but then the pain stopped for a time. He hung between life and death, with the voice his only companion. It offered him a chance for revenge, for the glory that had been denied him in his tiny little backwater, and for secrets and knowledge that would make the world tremble. All he had to sacrifice a few little things. Given the choice between that or dying in some gods-forsaken crypt on a spike, he was happy to accept.<br/><br/>The scavengers who betrayed him never knew what hit them. He used the lance and his bare hands to tear them asunder, claiming their treasure as a touch of irony. On his way back home (on foot because he'd killed the pack animals in his frenzy), he was attacked by a tyrant lizard and discover the amazing hardiness his new unlife granted him. He speared the great beast through the throat and it choked on it's own blood. Then he ripped the head off and claimed the skull as his trophy. He returned to Omon and tore through his hometown, devouring what he could not kill outright. As an act of mercy, he finished Syl and Coten quickly and cleanly. He wandered, lost for a time, until being found by nemissary agents of the First and Forsaken Lion, the one who had sent his Black Exaltation forth in search of a host. They brought him to Stygia for his indoctrination, a time he still looks upon with wonder and dread. Once he was formally accepted and knighted into the Lion's service, he took up his duties as craftsman for the Lion's legions of the dead.<br/><br/>Personality: Gruff and distant, the Engineer is much like his mortal father was. He's an intelligent man who doesn't care much for social niceties. He does have emotions and he's not an aesthetic by choice. He just prefers to focus on his next brilliant idea or flagging project than to get involved in such things as talking and playing at social politics. The way he sees it, he was given a mission to end the lie that is life and he'd rather focus on that. In life he was more outgoing, but the experience of betrayal has marked him and he doesn't trust that he can open up to others fully again. He will reluctantly force himself into polite behavior and formal attire when his master demands but he prefers the terse, clipped tones he uses with his subordinates in the labs and forges, peppered with dry sarcasm. He's also a perfectionist and has something of a temper when projects aren't going well, as many poor lab assistants can attest.<br/><br/>Physical (Secondary)<br/>Strength: 3<br/>Dexterity: 3<br/>Stamina: 3<br/><br/>Mental (Primary)<br/>Intelligence: 5<br/>Perception: 3<br/>Wits: 3<br/><br/>Social (Tertiary)<br/>Charisma: 3<br/>Manipulation: 2<br/>Appearance: 2<br/><br/>Abilities<br/><br/>Dawn<br/>*Archery-3<br/>Martial Arts<br/>Melee<br/>Thrown<br/>War<br/><br/>Zenith<br/>*Integrity-5<br/>Performance<br/>Presence<br/>*Resistance-5<br/>Survival<br/><br/>Twilight<br/>*Craft (-see below)<br/>*Investigation<br/>*Lore-5<br/>*Medicine-2<br/>*Occult-3<br/><br/>Night<br/>Athletics<br/>*Awareness-2<br/>*Dodge-2<br/>Larceny<br/>Stealth<br/><br/>Eclipse<br/>Bureaucracy<br/>Linguistics-1<br/>Ride<br/>Sail<br/>Socialize<br/><br/><br/>Languages<br/><br/>Forestongue<br/>Old Realm<br/><br/><br/>Crafts<br/><br/>Fire-3<br/>Air-3<br/>Earth-1<br/>Magitech-5<br/><br/>Specialties<br/><br/>Ability<br/><br/><br/><br/>Background<br/><br/>Underworld Manse 5 (Hearthstones: Warmonger's Stone, Slippery Fingers Stone, Magnet Gem, Body Fuel Stone, Filament Stone, Energy Stone)<br/>Liege 2<br/>Manse 1 (Hearthstone: Labyrinthine Eye-Oadenol's Codex p.95)<br/>Manse 1 (Hearthstone: Memorial Iron-Oadenol's Codex p. 92)<br/>Artifact 2 (Soulsteel Short Powerbow-forged by him)<br/>Artifact 2 (Soulsteel Reinforced Buff Jacket-forged by him)<br/>Artifact 2 (Soulsteel Hearthstone Bracers-forged by him)<br/>Artifact 2 (Soulsteel Dragon Tear Tiara-forged by him)<br/>Artifact 1 (Soulsteel Hearthstone Amulet-forged by him)<br/><br/><br/><br/>Mutations<br/><br/>Megalomania (Severe-4pts.)<br/>Obsession (Perfection in his craft, magically imposed by the Lion) (Severe-4 pts.)<br/><br/><br/><br/>Essence: 3<br/><br/>Total<br/>Personal: 16<br/>Peripheral: 24<br/>Committed: 13<br/><br/>Willpower: 7<br/><br/>Health Levels<br/>0 x -1<br/>1 x -5<br/>2 x -7<br/>4 x -3<br/>Inc.<br/><br/>Intimacies: To the region around his hometown of Omon (positive-he regards the site fondly as his "test grounds")<br/><br/><br/>Virtues<br/>Compassion-1<br/>Conviction-4<br/>Temperance-3<br/>Valor-1<br/><br/>Resonance: 0<br/><br/>Charms & Spells<br/><br/>Second Resistance Excellency (freebie)<br/>Injury-Absorbing Discipline (freebie)<br/>Spirit-Hardened Frame (freebie)<br/>Wounds Mean Nothing (freebie-Conviction flaw)<br/>Second Craft Excellency<br/>Fault-Finding Scrutiny<br/>Frenzied Forge Within<br/>Soul Forging Fury<br/>Shadowlands Circle Necromancy (freebie)<br/>Second Integrity Excellency<br/>Heart of Darkness<br/>Lesser Horrors Scorned<br/>Walking War Machine (necromancy spell)<br/>Summon Ghost (necromancy spell)<br/>Door of the Dead (necromancy spell)<br/><br/><br/>Combos<br/><br/>Other Traits<br/><br/>Weapons<br/><br/>Soulsteel Short Powerbow- Speed 6, Accuracy +2 (+4 against the living), Damage 2L (4L against the living), Rate 2, Range 250, Tags 2 B<br/><br/>Armor<br/><br/>Soulsteel Reinforced Buff Jacket- Soak +9L/11B, Hardness +6L/6B, Mobility -1, Fatigue 0<br/><br/>General Equipment<br/><br/>Perfect-caliber crafting tools<br/><br/>Movement:<br/><br/><br/><br/>Soak:<br/>B: 13<br/>L: 11<br/>A: 9<br/><br/>DVs<br/><br/>DDV: 4<br/>PDV: 3<br/><br/>MDVs<br/><br/>DMDV: 8<br/>PMDV: 4<br/><br/>BP Spends (23): Underworld Manse to 5-4pts. Integrity to 5, Lore to 5, Resistance to 5-6pts. Craft: Magitech to 5-3 pts., Essence to 3-7 pts. Craft: Earth-1 pt. Archery to 3-1 pt. Awareness to 2 -1 pt.<br/><br/><br/>