<div class="floatleft">(https://i.imgur.com/4dmnbv7.jpg)</div><span class="bbc_size" style="font-size: 24pt;"><strong>Evelyn</strong></span><br/>Female Human rogue 1<br/>CG Medium humanoid (human)<br/><strong>Init</strong>+4,<strong>Senses</strong>Perception +5<br/><br/><strong>Brief Background:</strong><br/>Evelyn never liked the idea that she was merely property--a burden or a guest in the home just waiting to be married off--so when she was younger she ran away becoming something of a street thief. She had always kept her hair short when she was younger, it was easier to pass as a boy. Throughout her childhood, she survived by stealing and fleeing through the streets, ducking in and around objects, scaling walls, and escaping whatever trouble pursued her.<br/><br/>She eventually teamed up with Sabri and the two came up with a scheme whereby Sabri would essentially put on a street performance, dancing for coin while Evelyn would pickpocket the rest. Sabri was a beautiful young lady and so she drew the attention of several wealthy patrons who would offer her a few coins. Evelyn for her part, would move about the crowd pocketing more coins than the crowd planned to give. Sabri was the perfect distraction for whatever scheme the two ran and the two got quite good at making their marks.<br/><br/>One day, as ill luck or fate would have it, she was caught trying to pickpocket who she later found out was a guard. And as luck would have it, he opened her eyes to a whole new world. He taught her to use a blade and use her hone exceptional agility and other skills she developed as a child for adventuring. So she (and presumably Sabri) became an adventurer with him.<br/><br/>=================================================<br/>DEFENSE<br/>=================================================<br/><strong>AC</strong>15, touch 13, flat-footed 12 (+2 armor, +3 Dex, )<br/><strong>hp</strong>10 ((1d8)+2)<br/><strong>Fort</strong>+2,<strong>Ref</strong>+6,<strong>Will</strong>+1<br/><br/>=================================================<br/>OFFENSE<br/>=================================================<br/><strong>Speed</strong>20 ft.<br/><strong>Melee</strong>dagger +4 (1d4-1/19-20)<br/><strong>Ranged</strong>dagger (thrown) +4 (1d4/19-20)<br/><strong>Ranged</strong>dart +4 (1d4)<br/><strong>Ranged</strong>crossbow, light +4 (1d8/19-20)<br/><strong>Special Attacks</strong>Sneak Attack 1d6,<br/><br/>=================================================<br/>TACTICS<br/>=================================================<br/><br/>=================================================<br/>STATISTICS<br/>=================================================<br/><strong>Str</strong>8,<strong>Dex</strong>18,<strong>Con</strong>14,<strong>Int</strong>10,<strong>Wis</strong>12,<strong>Cha</strong>14,<br/><strong>Base Atk</strong>+0;<strong>CMB</strong>-1;<strong>CMD</strong>13<br/><strong>Feats</strong>Stealthy, Weapon Finesse<br/><strong>Skills</strong>Acrobatics +5, Acrobatics (Jump) +1, Disable Device +6, Escape Artist +7, Perception +5, Perception (Trapfinding) +6, Perform (Sing) +6, Profession (Midwife) +5, Sense Motive +6, Sleight of Hand +5, Stealth +7,<br/><strong>Traits</strong>Dirty Fighter, Suspicious,<br/><strong>Languages</strong>Common<br/><strong>SQ</strong>bonus feat, bonus rogue talent, skilled, trapfinding,<br/><strong>Combat Gear</strong><br/><strong>Other Gear</strong>dagger, dart (10), leather, outfit (explorer's), bolts, crossbow (10) (2), bolt, crossbow (20), crossbow, light, 84.0 gp<br/>=================================================<br/>SPECIAL ABILITIES<br/>=================================================<br/><strong>Bonus Feat</strong>Humans select one extra feat at 1st level.<br/><br/><strong>Bonus Rogue Talent</strong>The human gains +1/6 of a new rogue talent.<br/><br/><strong>Dirty Fighter</strong>You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.<br/><br/><strong>Skilled</strong>Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.<br/><br/><strong>Sneak Attack (Ex)</strong>If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.<br/><br/><strong>Suspicious</strong>You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.<br/><br/><strong>Trapfinding (Ex)</strong>You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.