<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=229541.msg11281635#msg11281635">Quote from: PaleEnchantress on 24-05-2015, 23:27:57</a></div></div><blockquote class="bbc_standard_quote">Any I realized I had use for at least one other aspect, probably two. Wanting to create one that works as a powerful "Leader" type who is nearly pacifistic in supporting a potentially large number of allies or minions. Attrition is a dangerous weapon and this aspect is especially good at countering that, forcing dumb enemies to face their oncoming doom. Smart enemies need to work strategically to avoid the terrible fate encroaching. Normally CL 15 is to much for an aspect but considering the set up I feel it's appropriate. The enemy is supposed to avoid And I Must Scream one way or another, not clench their teeth and take it.  I added the 4 hd clause to prevent the beneficial effects from being gained by sacrificing an inconsequential ally. <br/><br/>Anyway the rest is stats here's the abilities: <br/><br/><em><strong>Seraphic Deviltry (Su):</strong></em>  As a standard action, The Aspect of Atroxica unleashes a burst of dark energy out to 100 ft. that empowers allies and corrupts enemies lifeforce. Affected allies are hasted for two rounds (Duration overlaps, does not stack) and healed for 5 health. This healing works by physically repairing structural damage to the body and is not positive energy so it heals any corporeal being. Enemies receive a debuff that lasts for a minute but has no direct mechanical effect. They can feel a malignant presence inside of them but it doesn't hinder them in any way aside from just feeling disconcerting. This debuff stacks up to three times, each time resetting the duration of all stacks to 1 minute. <br/><br/><em><strong>And I Must Scream (Sp):</strong></em> As a standard action, The Aspect of Atroxica attempts to take over her enemies bodies with the corruption she has built inside of them. All enemies within 100 ft burst. that have three stacks of Seraphic Deviltry must make a fort save (DC 26) or be instantly turned to stone as per the Flesh to Stone spell (CL 15th). If at least one enemy with 4 or more hit dice is turned to stone all allies in range are healed for 10 health and one such ally may be empowered, receiving the effects of the spells Panacea, Sadism, and Masochism (CL 15th)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Are there any specific abilities you have that these are supposed to be based off of, or...? ^^; Unfortunately, I don't think it would make much sense to allow an aspect to do these things if the demon lord it's based off of can't do them in some way, shape or form.