<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=305102.msg14875657#msg14875657">Quote from: MingMing on 20-05-2019, 01:31:55</a></div></div><blockquote class="bbc_standard_quote">I guess, since my knowledge is based on the CRPG, I have no clue what you guys mean by "second group" and the ruler of said group.<br/><br/>Perhaps someone could spell it out for me so I don't make assumptions that are wrong?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sure.<br/><br/>I like to break up parties into four-man exploration squads (or, better yet, firing teams).  Since we have eight members in our party, we will have two four-man exploration squads.  The ruler will be in command of the first team; the second-in-command will be in command of the second team.<br/><br/>Generally, the firing squads will operate out of different message threads, but both have the same goal: to explore the Stolen Lands.  A lot of the exploration of the Stolen Lands is tedious.  Lots of camping and lots of mapping.  I mean look at the empty hex map:<br/><br/>(https://themarchofkings.files.wordpress.com/2013/05/hex-grid.png)<br/><br/>So, having two exploration squads will result in faster exploration.<br/><br/>While the teams are working in concert, they can also join forces, especially against more dangerous enemies.<br/><br/>For example, after the squads fought off a giant, one squad headed east to explore the hex while the other one returned to their base of operations to resurrect one of their wounded.