<hr/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: times new roman;">Basic Information</span></span><br/><hr/><div class="floatright">(https://cdnb.artstation.com/p/assets/images/images/031/753/185/large/dennis-van-kessel-angel-of-sunrise.jpg?1604502310)</div><span class="bbc_font" style="font-family: georgia;"><strong>Character Name:</strong> Alanis Etienam<br/><strong>Nickname:</strong> Dawn<br/><strong>Alias:</strong> Watcher<br/><strong>Age:</strong> 23<br/><strong>Gender:</strong> Female<br/><strong>Height:</strong> 5'11"<br/><strong>Weight:</strong> 143<br/><strong>Hair Color:</strong> Brown <br/><strong>Eye Color:</strong> Light hazel with gold flecks<br/><br/><strong>Esper:</strong>Seraph<br/><br/><strong>Element:</strong> Holy<br/><br/><strong>General Appearance:</strong> Looking past those white wings that adorn her back can gaze upon a young woman with medium-length curly-corkscrew hair upon a medium frame. Her dark skin is unblemished with full lips, big round eyes, and a Nubian nose upon a square face. Her build is toned, hard and soft in the right places, and wears clothes that are usually form-fitting up top while loose around the waist or hips. Her hands are strong, yet delicate with some callouses from her weapons training, outdoor activities, and labor. Around those long-lashed, hazel eyes are cerise-colored markings from the inner canthus and around the eyelid with five dots (from part lid to under the eye). The markings give off a luminescent glow when she uses her magic, as does her hair and the wings. Many describing and comparing it to watching a sunrise as the colors of pink, yellow, purple, and red could be seen. <br/><br/><br/><strong>Personality:</strong> Alanis seems to have the reputation for being pensive, detached, and a bit reserved just because of the way holds herself. She's a daydreamer, imaginative, and curious, always watching and observing others. Usually acting as a mediator or the voice of reason. Some may say that she is a moral compass which makes her uncomfortable because everyone's morals are their own. While she enjoys socializing and being around others, she can be overwhelmed and will have to separate herself. There are times that these situations are taken wrong, but for her, she is just trying to decompress since there is a difference between joining and watching. One is less draining if one needs a clue.<br/><br/>That said, she is level-headed, objective, open-minded, passionate (about subjects she enjoys), and is willing to lend a helping hand. The way Alanis shows she cares is usually through actions rather than using words since words can be broken and be used in lies. To her, it is what one doesn't say that speaks volumes. Actions are louder than words and it defines a person since she has seen "good" people be nothing but rats and those that are seen as "bad" being gentle souls. <br/><br/><br/><strong>Strengths:</strong> Sometimes nothing is harder nor easier than giving the benefit of the doubt. Alanis knows that perception and misunderstandings happen especially when negative emotions such as sadness, anger, or sorrow cloud the mind and the eyes perceive everything as an attack. Whether the trust is misplaced, one can never know until the moment happens. While it is easy to become cynical after being disappointed, Alanis still believes in the good in people and believes that perhaps if life was different then they could have picked a better path. <br/><br/><strong>Weaknesses:</strong> Kindness and mercy are a double-edged sword that can borderline on naivety and wishful thinking. When is too much leniency given before a blade strikes another? While violence isn't Alanis's go-to right away, her hope for those to see the error in their ways comes at a price whether it is herself or others getting hurt; someone perishes over a decision of "good faith" which is a hard weight to carry. So despite this trait being both her strength and weakness, it is learning the fine balance between the two to make sound judgment and understanding the nature of others.<br/><br/><strong>Religion:</strong> The Timekeepers (Known to work with Temples of Ultima)<br/><br/><strong>Backstory:</strong> <br/><br/>Ramduna. The Kitchen City or the Place of Feast as her town called it. A place where food and luxury were abundant but would swallow those in the ways of gluttony. <br/><br/>About a one-week journey to the East, on the other side of the mountains, resided a small coastal town called Cochavan. A place of simple living with everyone pulling their weight and pooling resources to ensure that they all thrive. Some believing that those who wished to get away from the sins of Ramduna and the fruits that many coveted. Others saying that the people who created the town just wanted a fresh start in a new place.<br/><br/>For Akesh and Kora Etienam, a fisherman and sailmaker, this was the life they chose after they ran away together and got married. Deciding that a fresh start in a new place was for them and they were happy. Though they would have been happier if Kora could be with child, alas, it wasn't meant to be. They tried for years but upon reaching their 40's they have decided that it was time to give up. That they should instead be grateful for what they currently have.<br/><br/>It wasn't until a great storm one night that had the residents prepare their homes and neighbors for the impending winds, rain, and waves that could come.  Akesh and the other fisherman were tying off their boats the best they could, merchants and travelers helping as well when one of the youngest merchant sons fell into the chaotic dark water. Without thinking, Akesh dove into the water to get them. <br/><br/>They were thought dead when they didn't emerge from the watery depths when someone saw a hand rise out of the water. The two men were quickly saved and with everything tied down, they all took shelter. The merchant and his sons going to the Etienam home and prayed that they survive the night. <br/><br/>Morning came and while the home would need some work done, they survived.  The merchant couldn't thank the man enough and said that a child is a priceless gift that no amount of money can ever buy. So he offered them something that he was sure they would use wisely. A fruit from The World Altar. There were many things that the middle-aged couple could have asked for. Anything. However, there was one thing that they desired more than anything and as the merchant said, a child was a priceless gift. <br/><br/>The fruit and Ultima granted their deepest desire of having a child when the fruit took shape of a pair of wings that soon revealed a female child. At first, they were confused then overcome with joy for what they truly wished for has come true. They had a child of their own whom they named Alanis for she was precious.<br/><br/>Growing up, Alanis always felt different. It wasn't because of the wings that she bore on her back nor was it her appearance. She simply felt like there was something out there. A higher calling that she didn't yet understand waiting for her. That every time the sun rose, it seemed to beckon to her to come. To fly away just over the horizon though her family and friends always kept her home where it was safe.<br/><br/>By age 14 is when her world changed around her. A tsunami came in unexpectedly and destroyed their small town. Many were either dead or missing, her parents perishing as they told her to fly as high as she could before they were swept away. <br/><br/>Hearing about the disaster, some have come to give aid, such as Ramduna, but requested gil that they didn't have. There were talks about rebuilding but to rebuild required funds and labor that seemed impossible to get. The only ones who seemed to have given any compassion were those who served in the churches of the Quartet and Timekeepers who offered to take in orphans to ensure that mouths were fed. Alanis, no orphaned, left what was left of her home since there was no one truly there for her anymore.<br/><br/>The years go by and while her physical appearance and natural leanings have shown Alanis that Ultima should be her main patron, she decided that following the Timekeeper's teachings suited her best. Their manuscript was simple and didn't force her to walk down a path that she wasn't sure of. It gave her the freedom to choose the life she lived without worshipping and begging for miracles from a God/Goddess. After all, where were they when the tsunami came? All it showed her was that everyone had a clock for mortality and when the time has come it was time to go.<br/><br/>What brings Alanis to Caerduja is, funny enough, not the Grand Tournament since she was there simply exploring the city with some of her comrades and Paladins. While the prize for winning would make many clamor to join, for her, she wishes to pit her might against others. Calling it a learning experience and if there was some off chance she won then she will deal with it then.<br/><br/></span><br/><br/><hr/><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: Times New Roman;">Equipment &amp; Stats</span></span><br/><hr/><span class="bbc_font" style="font-family: georgia;"><strong>Occupation:</strong> Paladin<br/><br/><strong>Weapon</strong><br/><em>Weapon Name:</em> Longsword <br/><em>Type:</em> Sword<br/><em>Tier:</em>Green<br/><em>Material:</em> Wood<br/><em>Bonus(es):</em> +2 PA/MA, +4MP<br/><br/><strong>Armor</strong> Basic armor<br/><em>Description:</em> The armor has seen better days but is still well taken care of despite random dents here and there.<br/><em>Tier:</em> Green<br/><em>Material:</em> Wood<br/><em>Bonus(es):</em> +2 PD/MD, +3 HP<br/><br/><strong>Accessory 1:</strong><br/><em>Tier:</em><br/><strong>Accessory 2:</strong><br/><em>Tier:</em><br/><br/>Tier: Green<br/>Level: 1/10<br/>HP: (Mage) 8<br/>MP: (Mage) 14<br/>Physical Attack: (Mage) 7<br/>Physical Defense: (Mage) 7<br/>Magic Attack: (Mage) 12<br/>Magic Defense: (Mage) 12<br/>Luck: 0<br/>XP: 0/10<br/><br/><br/><br/><strong>Skill</strong><br/>1) <em>Spell Name:</em> Retribution: The markings around Alanis's eyes begin to glow as well as the gold flecks within her eyes as she imbues her weapon with holy light to strike her foe.<br/><em>Base:</em> Climhazzard (+5 PA)<br/><em>Tier:</em> Green (5MP)<br/><br/><strong>Magic</strong><br/>1) <em>Spell Name:</em> Radiance: With the flourishing of Alanis's wings, the light she emits heals one ally.<br/><em>Base:</em> Cure (+5 HP)<br/><em>Tier:</em> Green (5MP)<br/><br/><strong>Items</strong><br/>1) <em>Potion</em><br/>2) <em>50 Gil</em><br/>3) <em>Tent</em></span>