Name:<br/>Gender:<br/>Class: Fighter, Thief, Cleric, Magic-User, Mystic, Elf, Dwarf, Halfling<br/>Alignment: Law, Neutral or Chaos<br/>Skills: Things such as tracking, magical theory, cooking, craftsmanship<br/>Appearance:<br/>Biography:<br/>Deepest Wish/Desire or Goal:<br/>Turn-ons:<br/>Turn-offs:<br/><br/>Stats<br/>For stats, roll 4d6 6 times and drop the lowest of the 4 dice.  So if you roll a 1, 1, 4, 5; you would drop one of the 1s and have a 10.  A good idea might be to roll your stats before describing your character.  Keep in mind that Charisma does not usually equal Appearance.  Charisma is your personal presence or social skills.  If your a slimy backbone character like Golem, you probably have a low Charisma.  If you have an 18, your James T. Kirk.<br/><br/>Some classes get additional XP for having a high score in their main stats.  Which class gets what is listed next to the stats.  Note:  I did most of this by memory, the only one I'm not sure about are Mystics.  Changes will be allowed if I messed up.<br/><br/>Strength: Fighters, Dwarves, Elves and Halflings.<br/>Dexterity: Thieves and Halflings.<br/>Constitution: Dwarves.<br/>Intelligence: Magic-Users and Elves.<br/>Wisdom: Clerics and Mystics.<br/>Charisma: No class gets a bonus for Charisma.  Charisma allows you to sweet talk people or hire henchmen/women.<br/><br/>I would either use E's dice roller and send me the numbers or put them in your post.  I will be HIGHLY suspicious if everyone has an 18 or no stat below a 15.  I reserve the right to ask someone to reroll.