<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=30792.msg1634184#msg1634184">Quote from: Thufir Hawat on 20-02-2009, 09:05:44</a></div></div><blockquote class="bbc_standard_quote">He might well live in solitude, but I still advise against such options. It makes the game much more drawn out than is actually necessary, so it's not good for anyone, including yourself. Of course, you need the other players to agree their characters know you. There are a number of ways you might know them, actually.<br/>The alchemist might have sought you because you live near the occult. The messenger might have passed through the forest and met you. The seamstress and the slave, or anyone for that matter, might have got in trouble when you were around on one of your visits to the city - you could know virtually anyone. Your character is an outcast, so he cannot rely on society for protection, but you could have unexpected contacts virtually anywhere!<br/>If nobody else wants to know your character, count on me to make the supernatural directions clear, just this one time ;D!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>i don't think that my character would come out of the forest to greet everyone that pass from there, "Hi welcome to my forest." He doesn't trust anyone so he would stalk the passengers that pass from his forest but in the shadows. After all, he has a dark reputation and a murder that he carries as burden.