<div class="floatright">(https://elliquiy.com/elluiki/images/2/27/Hellfire_by_guweiz.png)</div>Name: Rozaliya Volkovna<br/>Age: 18<br/>Gender: Female<br/>Height: 5'7"<br/>Root: Derelict<br/><br/>Second Impact marked a period of enormous (albeit not unprecedented) Russian expansion, and sadly for everyone living there, Ukraine was right in the way. Roza grew up in a war zone, stealing from the dead to eat. She had killed her fist man by seven, and by ten had joined a group of Ukranian guerrillas resisting the Russian regime. In the grim darkness of the far East Europe, there is only war.<br/><br/>It wasn't to last, though. The failed assassination (shot him and he didn't die) of a Russian General led to the decimation of her cell and her panicked flight from Russian-controlled areas. Surprisingly, she ran into a British spy (who was this "Bond" guy, anyway?) and was quickly granted asylum. She<em>really</em>doesn't know what's up with that, but she's also not really in any position to complain.<br/><br/><br/>Physique: 32<br/>Intelligence: 27<br/>Empathy: 29<br/>Synch Ratio: 45<br/><br/>Luck: 4/4<br/>Stress: 0/30<br/>Ego: 0/25<br/>Strain Threshold: 0/3<br/>AT Field Strength: 2<br/>AT Potential: 4/4<br/><br/>Defining Aspect: Underhanded Bitch<br/>Aspect: Ain't In This For Your Revolution<br/>Aspect: Russian Bear (What?! I'm Ukrainian, dammit!)<br/><br/>Drawbacks (20)<br/>Hoarder (5) - She collects things. Sharing is against her nature and, unless someone uses Convince or Persuade to coerce her, she must test Resolve when prompted to let something leave her possession. On a failure, she refuses to let it go, no matter how much someone else might want or need it.<br/>Foe (5) - General Nikita Pestrov of the Russian Federation. She managed to evade consequences for shooting him thanks to a lot of running (and subsequently the EVA program) but he is unlikely to be happy about it.<br/>Uneducated (10) - Starts with -10 to the Knowledge skill group, and is illiterate until she becomes proficient in the Common Knowledge school.<br/><br/>Assets (15)<br/>Packrat (5) - May spent 1 Luck at any time to suddenly have a small item (but not a weapon)<br/>Sandbox (10) - When using Defy Fate to help get into someplace she isn't supposed to go (by exerting narrative control to give herself the tools or opportunity she need), roll 1d6. She only gains Doom on a roll of 1, though she must still spend the required amount of Luck as normal for Defying Fate.<br/><br/>Skills-<br/>Arts (Empathy) 29<br/>Symbolism<br/>Creative Activity<br/>Innuendo<br/><br/>Awareness (Empathy) 29<br/>Notice<br/>Read Person<br/>Search<br/><br/>Finesse (Physique) 32 + 5 = 37<br/>Balance<br/>Tumble<br/>Sneak<br/>Palm<br/>Combat [R] (Proficient)<br/>Drive [R]<br/><br/>Knowledge (Intelligence) 27 - 10 = 17<br/>Common Knowledge<br/>Topic<br/>Recall<br/>Research<br/>Medic [R]<br/><br/>Logic (Intelligence) 27<br/>Inference<br/>Convince<br/>Cybersecurity [R]<br/><br/>Might (Physique) 32<br/>Lift<br/>Climb<br/>Brawl<br/><br/>Speech (Empathy) 29<br/>Charm<br/>Persuade<br/>Sway<br/>Negotiation [R]<br/><br/>Sports (Physique) 32<br/>Jump<br/>Throw<br/>Sprint<br/><br/>Trickery (Empathy) 29<br/>Deceive<br/>Distract<br/>Persona<br/>Stash<br/>Open Lock [R]<br/><br/>Will (Empathy) 29<br/>Bravery<br/>Composure<br/>Resolve<br/><br/>Talents-<br/>Trunk:<br/>Spread Pattern (Basic Field)<br/>AT Power (Neutralize)<br/>Skill Proficiency (Combat) - Proficiency in personal Combat skill<br/><br/>Root: Derelict<br/>Weasel (Defy Fate to get out of trouble or avoid getting caught costs 1 less Luck than usual)<br/>Group Advance (Finesse) - +5 to Finesse skill group<br/><br/>Branch: Impaler<br/>Skewer Talent (0 XP) - On a Critical Hit with a Knife or a Spear, you may choose to forgo applying critical Momentum to the Hit Effect roll to instead render the enemy Impaled, a unique condition. Impaled enemies have a -20 penalty to Reflexes and Attacks of Opportunity, and are vulnerable to specific actions based on the presence of that Condition. The enemy remains Impaled for as long as you remain Engaged with them and you do not use that weapon for any other attacks.<br/><br/>Evangelion: Unit 42 - Assault Type<br/>Strength: 4<br/>Toughness: 8<br/>Armor: 3<br/>Reflexes: 30<br/>Eva Martial: 70<br/>Eva Firearms: 50<br/><br/>Starting Upgrades: Requisition, Wing Loadout (Storage), Redundant Organs x2<br/>Distinguishing Features: Mutation x2, Cosmetic<br/>Necrotic - +2 to Eva Toughness<br/>Hard to Kill - Redundant Organs Upgrade<br/>Vertical Eyes - Vertical Eyes<br/><br/>Experience and Enrichment Tracker-<br/>Creation: +50 xp, +4 Enrichment<br/>Impaler Branch: -40xp, +1 Luck, +1 Enrichment  [Impaler]<br/>Skewer Branch Talent: -0 [Impaler]<br/>Weasel Root Talent: -3 Enrichment [Derelict]<br/>Group Advance (Finesse): -1 Enrichment [Derelict]<br/>Skill Proficiency (Combat): -1 Enrichment [Trunk]<br/>Redundant Organs: -10 xp [Evangelion]