<div align="center"><sup><span class="bbc_u">storyteller  narrative</span></sup><br/><br/>At this time as the minotaur is served up a bowl of stew.   The others proclaim their willingness to help him in finding his stolen slave.  Alarms begin to sound,  shouts coming that the Drow war party is approaching the emporium.  Since in the inn,  all get the news that its true the war party approaches and is an hour out.  <br/><br/>checks:  <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Survival 20 (tracking)</div><div class="spoiler_body">Fail nothing,  if made the under humans have gone in opposite direction of the war party.</div></div> and/or <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sense Motive 20 (Hunch)</div><div class="spoiler_body">Fail nothing, if made through you have a significant hunch the under humans and slave did not go the way the war party is coming from. </div></div><br/><br/>The group has two options;   stay and help those at the emporium or set off towards the slave and other under humans who took her.    Stay means that hour gap stretches out to minimum two hours or possibly more.  While get going means staying at least and hour behind or possibly faster catching up.<br/>  </div>