<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=318428.msg15345899#msg15345899">Quote from: Hexed on 02-04-2020, 02:50:48</a></div></div><blockquote class="bbc_standard_quote">Questions myself!<br/><br/>Is Nin still standing after coming through the wall or fallen?<br/><br/>Are those three other pasty faced ones close to each other?<br/><br/>And do I need to roll for Nin shifting her grip on slick hair? Bringing him up before her and holding him sideways in particular.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Looks like Mirwen took care of one of those for you!  Haha!<br/><br/>My interpretation was that Nin is on her back with the man on HIS back on top of her. So like you've got him in a hold, but you're on the floor!<br/><br/><hr/><br/>Just want to clarify something! Brittlby, I love the post, it's super sexy and a ton of fun, but not quite how Defy Danger works! I've not done a good job of posting the moves as they go down, so that's TOTALLY on me!<br/><br/>So Defy Danger (https://www.dungeonworldsrd.com/moves/#Defy_Danger) is primarily a move about avoiding bad things happening to you. Here's the text of the move!<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">When you act despite an imminent threat or suffer a calamity, say how you deal with it and roll. If you do it<br/>*by powering through, +Str<br/>*by getting out of the way or acting fast, +Dex<br/>*by enduring, +Con<br/>*with quick thinking, +Int<br/>*through mental fortitude, +Wis<br/>*using charm and social grace, +Cha<br/><br/>On a 10+, you do what you set out to, the threat doesn’t come to bear. On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.</code></pre><br/>So it isn't really used to MAKE an attack. It can definitely be used to AVOID an attack.  Totally sexying the Twin up could be a way to avoid being clawed (or avoid being banged!), but it can't be used to knock someone out. That's why it didn't knock him out the first time!<br/><br/>To take someone out with physical combat (barring us finding a more slime-style playbook that covers that!) the move to use would be Hack and Slash (https://www.dungeonworldsrd.com/moves/#Hack_and_Slash). It goes like this!<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">When you attack an enemy in melee, roll+Str. ✴On a 10+, you deal your damage to the enemy and avoid their attack. At your option, you may choose to do +1d6 damage but expose yourself to the enemy’s attack. ✴On a 7–9, you deal your damage to the enemy and the enemy makes an attack against you.</code></pre><br/>So you'd make the roll, see what the result is, and then roll damage against him if you hit! If he's able to make an attack back (by you getting less then a 10 or choosing to do extra damage on your 10+), then I'll make some kind of attack! It may be just straight doing damage, it may be something like Nin getting bit, or Radja getting dick-to-the-face!<br/><br/>The system DEFINITELY takes some getting used to and I should be better about making sure that the rules of the moves are easily accessed, it's TOTALLY on me! For now, let's move on with the results we had because things are chaotic enough for a first encounter! Then just next physical attack we can hack & slash!