Okay, after discovering that the Kocrachon stats were incorrectly posted on realmshelps webside and according to official sources its CR being 2 higher then normal, I decided to completely redo my demon. As the old build did no longer work. The strange mechanics I tried to work out to use followers as fuel to strengthen her also lowered my interest.<br/><br/>With a fresh start, I came up with the following. A Loumara Queen. This one is a controller, able to possess multiple creatures simultaniously. The base creature is the Manitou, a loumara demon from dragon magazine 359.<br/><br/>Still need to decide on a couple abilities from the MoL template and the demon lord template. One would be to upgrade her possession ability to include all types of creatures, not only animals, fey and plants; and to assume all types of roles.<br/><br/>For the MoL, I suppose I could take the cleric casting again and perhaps upgrade that one to full 16 caster level.<br/><br/><div class="floatright">(https://i.imgur.com/apZfAm5.jpg)</div><span class="bbc_size" style="font-size: 11pt;"><strong></strong></span><br/>Manitou (16HD, CR12), Monster of Legend (http://www.realmshelps.net/monsters/templates/monsterlegend.shtml) (CR2), Unseelie Fey (http://www.realmshelps.net/monsters/templates/unseeliefey.shtml) (CR0), Demon Lord (CR 2) (Outsider, Evil, Loumara, Incorporeal...)<br/><br/><span class="bbc_size" style="font-size: 11pt;"><strong></strong></span><br/><strong>Size/Type:</strong>Huge<br/><strong>Hit Dice:</strong>16d8+224 (352 hp)<br/><strong>Damage Reduction:</strong>20/magic and good and cold iron<br/><strong>Immunities:</strong>Acid, Fire, Electricity, Incorporeal traits<br/><strong>Resistances:</strong>Cold 10, SR 29<br/><strong>Initiative:</strong>+17<br/><strong>Senses:</strong>Darkvision 60ft<br/><strong>Speed:</strong>fly 50 ft. (perfect)<br/><strong>Armor Class:</strong>41 (+13 Dex, +20 deflection, -2 size), touch 28, flat-footed 28<br/><strong>Base Attack/Grapple:</strong>+16/ ---<br/><strong>Attack:</strong>Bite +29 melee (2d8)<br/><strong>Full Attack:</strong>6 Bites +29 melee<br/><strong>Space/Reach:</strong>15 ft./15 ft.<br/><strong>Special Attacks:</strong>Spell-like Abilities, Winter Chill, Possession, Rend Nature<br/><strong>Special Qualities:</strong>Loumara traits, Damage reduction, Frightful Presence, Immunities, Iron Vulnerability, Spell Resistance 29, Telepathy 300ft<br/><strong>Spell-Like Abilities:</strong>CL 16; DC 34+Spell Level<br/>At-will - Blasphemy (http://www.d20srd.org/srd/spells/blasphemy.htm) (7th),  Desecrate (http://www.d20srd.org/srd/spells/desecrate.htm) (2nd), Detect Good (http://www.d20srd.org/srd/spells/detectGood.htm) (1st), Detect Magic (http://www.d20srd.org/srd/spells/detectMagic.htm) (0), Diminish Plants (3rd), Dominate Animal (3rd) Greater Dispel Magic (http://www.d20srd.org/srd/spells/dispelMagicGreater.htm) (6th), Greater Magic Fang (3rd) Greater Teleport (http://www.d20srd.org/srd/spells/teleportGreater.htm) (7th), Hallucinatory Terrain (4th)  Plane Shift (http://www.d20srd.org/srd/spells/planeShift.htm) (7th), Plant Growth (3rd), Summon Nature Ally V (5th) Telekinesis (http://www.d20srd.org/srd/spells/telekinesis.htm) (5th), Transport via Plants (6th) Unhallow (http://www.d20srd.org/srd/spells/unhallow.htm) (5th), Unholy Aura (http://www.d20srd.org/srd/spells/unholyAura.htm) (8th), Unholy Blight (http://www.d20srd.org/srd/spells/unholyBlight.htm) (4th)<br/>3/day - Call Lightning Storm (5th), Control Winds (5th), Giant Vermin (4th),  any one symbol<br/>1/day - Shambler (9th)<br/><strong>Spellcasting (Cleric 16):</strong>CL 16, DC 34+spell level<br/>Spell Slots: 6/10/10/10/9/8/7/7/5<br/>Spells Usually Prepared<br/>8th -<br/>7th -<br/>6th -<br/>5th -<br/>4th -<br/>3rd -<br/>2nd -<br/>1st -<br/>0th -<br/><strong>Saves:</strong>Fort +27, Ref +26, Will +23<br/><strong>Abilities:</strong>Str - , Dex 36 (+13), Con 38 (+14), Int 28 (+9), Wis 31 (+10), Cha 47 [51]  (+18 [+20])<br/><strong>Skills:</strong><br/><strong>Feats:</strong>Dark Speech, Improved Initiative<br/><strong>Environment:</strong>An evil-aligned plane<br/><strong>Organization:</strong>Solitary<br/><strong>Challenge Rating:</strong>16<br/><strong>Alignment:</strong>Evil<br/><strong>Treasure:</strong><br/><br/>Description here<br/><br/><strong>Combat:</strong><br/><br/><strong>Frightful Presence (Su):</strong>X exudes an aura of supernatural fear to a radius of 120 feet. Any creature in this area must make a DC 42 Will save to avoid become frightened as long as that creature remains in the area of effect. Animals and fey who fail to resist instead cower in fear as long as they remain in the area of effect. A creature who makes this save is immune to the frightful presence of X for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based<br/><br/><strong>Possession (Su):</strong>X can possess any creature of the animal, fey or plant type. It must enter a square occupied by the creature it wishes to possess. The victim is entitled a DC 42 Will save to resist possession. X may simultaniously possess multiple targets at once, up to a number equal to its Charisma modifier.<em>True seeing</em>reveals a thin, ghostly vine extending from the backs of any creatures so possessed, coiling through the air and connecting them together. X possessed creatures must remain within a mile of each other. A possessed creature moved beyond this range is immediatly freed of its possession. The save DC is Charisma-based.<br/>X can take on any of the following roles while possessing a creature: ally, controller or transformer.<br/><br/><strong>Rend Nature (Su):</strong>Once every 1d4 rounds, X being incorporeal can rend nature. This affects all creatures and plants within X's space. All affected creatures take 10d6 points of damage, as their bodies are torn apart by invisible forces. A succesful DC Fortitude save halves the damage. Animals, elementals, fey and plants in this area instead take 10d10 points of damage and are stunned for 1 round (a successful save halves the damage and negates the stunning effect). Constructs, outsiders and undead are immune to this effect.<br/><br/><strong>Winter Chill (Su):</strong>X has a presence that disquiets nonfey. The more beautiful the creature is, the more uncomfortable other beings feel. Living, nonfey creatures within 5 feet of her feel uneasy and suffer a morale penalty on saves equal to X's Charisma bonus (minimum 1)<br/><br/><strong>Iron Vulnerability (Ex):</strong>The mere touch of iron (including steel) deals point of damage to X. A hit with an iron or steel weapon deals an additional +1d6 points of damage. Unseelie fey with more than 12 Hit Dice gain damage reduction, which protects them from most of this vulnerability. When an unseelie fey of 12 or more Hit Dice is hit with or touched by an iron weapon, calculate damage including the bonus for iron vulnerability (1 point for a touch or normal damage +1d6 for a successful attack) and then apply the creature's damage reduction.<br/><br/><strong>Enhanced Attributes (Ex):</strong>The save DC for each of the monster of legend's special attacks, spells, and spell-like abilities increases by +4.<br/><br/>