<strong>Loaded Dice, en route to Alderaan</strong><br/><br/>Well, that could have ben worse. The man Merrin was smuggling was a very quiet one, not speaking much and responding to anything that Merrin said to him with a grunt or a shrug. It was actually worse than being all by himself, since he knew that Wrench couldn't respond to him with naything more than beeps or whistles.<br/><br/>They had left Nar Shadda without any difficulties, though any attempts made to engage the stranger in conversation ended with Merrin trying in vain to get more than a grunt as a response. He had given up after fifteen minutes, and instead had Wrench calculate the jump to Alderaan. It would be a safe, easy trip, as far as he knew. They were well on their way before Merrin remembered he had no idea where on Alderaan the man needed to be dropped off. He made his way to the little "crew quarters" that he used as his kithcen and asked the man who was sitting quietly in one of the seats.<br/>"So where is it that I'm dropping you off? The pirate only said Alderaan, I figured you left out the specifics."