<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=202195.msg10311395#msg10311395">Quote from: victoria4 on 27-07-2014, 09:04:25</a></div></div><blockquote class="bbc_standard_quote">That does make sense, though some might not welcome such consideration!<br/><br/>I think it was stated the ball turns single-target spells into "area effect" ones, so perhaps no to-hit roll is needed, but just saving throws?  Not that this is better for the helpless ones - or might we get Fortitude saves still?  Of course, the DM would have to decide which saving throw is appropriate first.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Right. Basically, it turns acid splash into a mini fireball-like explosion you reflex save against for half damage. The DC is Aleria's normal DC for cantrips... so 10+her Int mod (I can't view myth-weavers right now for some reason)<br/>Those unconscious automatically fail and anyone succeeding will avoid even that little damage, and Samedi is saved by her DR 1 this round...<del>still, the vapors will likely leave a mark on exposed skin.</del>(fear the power of retcon).<br/>The spell is too weak to affect the large area effectively it seems because it's a very minor effect this round.