One of the problems with all forum based games with systems (And without) is also a GM who doesn't want to loose a particular person or another and will wait... and wait... and wait for a post until the game is beyond recovery. I agree with the time frame idea and I've suggested a 72 hour time limit between a GM's post and the players. This at least keeps the pace moving somewhat but gives the player enough time to produce a post if something goes wrong IRL. Most games fall apart because one character, and who varies from game to game, either looses interest or is confused about "when" to post. An active and proactive GM is essencial to the game and if someone is getting close to the 72 hour mark on a regular basis, contacting the player via PM and asking what's up.<br/><br/>I am a player who tends to post more often than I should, usually and that may also be a problem as it may confuse or intimidate other players. But, I would agree that if a player is getting tired of a game, or the muse just isn't working, let the others know. There's no shame in dropping out of game if you let someone know!<br/><br/>As for reopening recruitment, there is usually more than enough back-up's from the original recruitment thread and those should be given first refusal. If a particular slot didn't fill the empty slot, an option to create a character to fill it given. Pathfinder (And D&D games are always in demand, even by those of us (I'm not among this group) who seem to gt into every game almost by default. My solution is to keep a range of 1st level characters ready to customize and slip into a potential game with short notice... Lydia has been offered in half a dozen games that never got out of the first week, so she was never actually played... now, I need to create a new 1st level ranger. ;)