Combat<br/><br/><br/>Fighting is dealt with by the use of two statistics added to a roll of a d100. Each type of attack features one of the statistic 'corners' Strength, Intellect, or Grace, and one additional statistic.<br/><br/><br/><br/>The first stat is the primary one, and decides what sort of defense the target uses. Strength is defended by Physical Defense, Intellect by Mental, and Sensual by Grace.<br/><br/><br/><br/>The attacker adds her stats to a d100 roll and compares the result to the target's defense for that type of attack. The results are as follows:<br/><br/><br/><br/>Attack is lower than Defense by 25 or more - Miss, no damage is dealt.<br/><br/>Attack is lower than Defense by 1-24 - Blocked Hit, deals only 1/8th damage<br/><br/>Attack is equal to or greater than Defense - Hit<br/><br/>Attack is greater than Defense by 40 or more - Devastating Blow, Deals 1.5x damage<br/><br/><br/><br/>A roll on the extremes of the d100 results in a special effect. A roll of 1 on the die results in a Total Miss, the attacker misses her attack, but her opponent's next attack now deals 1.5x damage.<br/><br/><br/>A roll of 100 results in a Critical Hit, a very powerful blow that strikes so perfectly as to deal horrendous damage. A Critical Hit multiplies the damage dealt from an attack by 2x. A Devastating Critical Hit results in 3x normal damage.<br/><br/>Damage dealt is the combined amount of the two scores used to attack.<br/><br/>No single character may use a attack type twice or more in a row.  Doing so results with a -10 to your roll and damage, the amount of the penalty daubles with each additional turns in a row the attack is used.  The penalty is removed after the same amount of turns it was used for passes.  Example: If Wear down is used three times in a row it would result in a -20 to attack and it will be okay to use again three turns later.<br/><br/><br/><br/>Note that these attack types are the means by which characters actualize the attacks they bring to bear on their opponents. Although entirely cinematic, characters are encouraged to develop style in how they attack. A swordsman can use any of the physical attack types to strike, as can someone who shoots lasers from their eyes.<br/><br/><br/><br/><br/><br/><br/>Attack Types<br/><br/>A character cannot use the same attack two turns in a row if they do, they suffer a -10 penalty to their roll.  An example is if they used showy in one round,  and then again in the next.<br/><br/>Physical<br/><br/>Str+End = Wear Down<br/>Str+Spi = Vitals Strike<br/>Str+Gra = Agile Blow<br/>Str+Cha = Showy<br/>Str+Int = Targeted Hit<br/><br/><br/><br/>Mental<br/><br/>Int+End = Raw Power<br/>Int+Spi = Force of Will<br/>Int+Cha = Mind over Matter<br/>Int+Gra = Finesse<br/>Int+Str = Roundabout Method<br/><br/><br/><br/>Sensual<br/><br/>Gra+End = Penetrative<br/>Gra+Cha = Seductive<br/>Gra+Spi = Fetishistic<br/>Gra+Str = Dominating<br/>Gra+Int = All the Right Places<br/><br/><br/>