<div class="floatright">(http://i72.photobucket.com/albums/i163/notdesirable1989/avatars4others/2-1012201F3302.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">6m personal All-Encompassing Sorcerer's Sight</div><div class="spoiler_body">ALL-ENCOMPASSING SORCERER’S SIGHT<br/>Cost: 6m; Mins: Occult 5, Essence 2; Type: Reﬂexive (Step 1)<br/>Keywords: None<br/>Duration: One scene<br/>Prerequisite Charms: Spirit-Detecting Glance<br/>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to  see motes, Essence-fueled effects,<br/>power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reﬂexive visual Awareness rolls.<br/>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character. Dematerialized and invisible creatures and effects are considered visible. The character recognizes all artifacts, manses and demesnes as such. The character can automatically recognize a creature with Essence 4+ as a supernatural creature. <strong>Characters using Stealth to avoid detection are not automatically revealed by their Charms, Essence trait or carried artifacts—</strong>for the same reason that colorful clothing does not automatically void mundane attempts at stealth. Instead, add the  target’s Essence in dice to any attempt by the character to pierce mundane or magical Stealth.  Similarly, this Charm does not automatically void disguises, magical disguises and similar deceptions, although circumstances might warrant a bonus to see through them.<br/>If the character makes a conscious attempt to analyze what he sees, this Charm allows an (Intelligence + Occult) roll to do so. Identifying the exact effects of an unknown Charm or spell is difﬁculty 5. Gauging the rating of a person’s Essence trait, a demesne, a manse or an artifact has difﬁculty 2.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3m personal Judge's Ear Technique</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=158504.msg7363908#msg7363908">Quote from: PaleEnchantress on 11-12-2012, 08:15:12</a></div></div><blockquote class="bbc_standard_quote">Finally Widow smiled at Infinite Sky's offer of fixing "Hamlet's" armor.  "Maybe I'll take you up on your offer later. For now I like watching the bastard squirm." <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"As you like it," Sky replied.  Several of the vents upon her cannon opened up like the gills of a fish, letting out hot steam in a sharp hiss.  Noticing a flaw in the device, she pulled a tool from her belt pouch and worked on tightening one of the flaps.  "It's your decision until he wants autonomy."<br/><br/>With that complete, she let the device disappear once more in a flash of light, releasing her fist from whatever she had to hold while keeping it on her arm.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=158504.msg7372666#msg7372666">Quote from: Zaer Darkwail on 12-12-2012, 21:22:27</a></div></div><blockquote class="bbc_standard_quote">Then to answer Sky's and Howl's concern he continues; <strong>"These punishments are not done by deathlords, but masters who created deathlords; Neverborn. Otherwise said they are primordials who were slain by solars before first age. The created the normal cycle of souls; upon death enter to lethe and reborn anew. But they created no such thing to <em>themselves</em> who were meant to be immortal and forever exchisting in Creation. So there is no bliss or rest for primordial when they are killed, only eternal torment to dream and see nightmares and live agonies of their bodies over and over again. Naturally they all are complete mad and unique expect with single goal and desire; end Creation so they can find permament rest when Creation ends. As Creation itself chains itself on neverborn and keep them exchisting when they should not.<br/><br/>Triggers of these punishment we abyssals call as resonance manifestation and it is build up when we sin against our roles as being destroyers of Creation. Saving a life brings most sin overall and so is creation of life. Minor sins are attacking fellow abyssal, deathlords and other direct agents of neverborn. But we can went off this build up with either making dark prayers, torturing our own bodies during prayer and also specifically meditate and unleash the build up resonance and choose how our punishment manifests. But sometimes this later method backfires."</strong><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sky opened up her book once more to scribble some things down, along with a few notes and bits that fitted her understanding and didn't fit her understanding.  "Obviously, destroying Creation is not an option," she stated as she mused over the issue.  "However, madness often becomes rather singular in a solution that it considers to be best.  Why does Creation hold these Neverborn?  How?  Does it have something to do with the necessity of Labyrinth ore to create Soulsteel?  How does the Underworld fit into this?  How does...?"  She then stopped, looking up to him before closing the book.  "Apologies.  Of course you won't know."<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=158504.msg7373571#msg7373571">Quote from: AK47 on 13-12-2012, 00:26:09</a></div></div><blockquote class="bbc_standard_quote">Shine turned to Sky and caused her Zenith caste mark to glitter in the same manner as everyone else. "All gods exist to serve the glory of the sun, just as all mortals exist to serve the gods."  Shine answers in old realm. While her comand of riverspeak was amusing at best, her dictation in old realm was flawless, the result of harsh schooling by the Priests who raised her. Any misproinouceation would be seen as blasphemy and punished with hot wax. "Aiding all gods of creation is within my duties to the sun. So long as the people of forks are not worshiping Demons, Fey, or the dead, I do not believe there will be a problem."<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The response got Sky to think for a bit, during which time she looked over at Widow and a few others.  Once satisfied, she looked back to Shine, also responding in Old Realm.  "I think Greenhaven would be best.  For one, it's much kinder of public nudity and similar matters, now that I think about it."  Her words didn't hold a lot of convincing oomph, but she had logic and considered thought to everything, giving the words another kind of force.  "Food is going to be a major factor for anyone seeking to cause chaos, because people have difficulty hearing their own thoughts over their rumbling stomachs.  Ensuring that the fertility deities retain their worship is going to be exceptionally important in the days to come.  I'd like to have you come with us to Greenhaven and let others stay here to handle things in Nexus, if you're willing."