WIP, completion imminent<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Valiant Reign of Hope</div><div class="spoiler_body"><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong>Valiant Reign of Hope, 'Vali', The Reborn Queen</strong></span></div><br/><div class="floatright">(http://i.imgur.com/LsZj9Bt.jpg)</div><br/><table class="bbc_table"><tbody><tr><td><strong>Player:</strong></td><td>Darkling</td></tr><tr><td><strong>Type:</strong></td><td>Solar</td></tr><tr><td><strong>Caste:</strong></td><td>Zenith</td></tr><tr><td><strong>Motivation:</strong></td><td>To protect her kingdom and bring similar prosperity to all of Creation.</td></tr><tr><td><strong>Anima:</strong></td><td>Vali's anima is powerful and symbolic in its simplicity; At the lower levels it lines her body in golden fire, seeming to flare out from her heart before flowing across her body in waves. As the anima grows, it becomes a sphere of golden radiance that encloses her body entirely, centered on her heart, which now shines like a star. At the totemic level it becomes a towering mile-high pillar of laser-focused golden light, with a nearly opaque core of white fire that seems to emanate from her entire upper torso, blowing her hair skyward and leaving her eyes visible only as brighter pricks of light within the conflagration. </td></tr><tr><td></td></tr><tr><td><strong>Age:</strong></td><td>19</td></tr><tr><td><strong>Birthday:</strong></td><td>26th of Decending Fire</td></tr><tr><td><strong>Height:</strong></td><td>5'6"</td></tr><tr><td><strong>Weight:</strong></td><td>No.</td></tr><tr><td><strong>Skin:</strong></td><td>Tanned</td></tr><tr><td><strong>Hair:</strong></td><td>Charcol</td></tr><tr><td><strong>Eyes:</strong></td><td>Gold</td></tr></tbody></table><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bio</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Past</div><div class="spoiler_body"><div align="center">(http://i.imgur.com/XphS1lS.jpg)</div>Vali's First Age incarnation was a solar named Golden Arms Zeal, a Zenith caste martial artist, renowned and named for the loss of his arms during the battles against the Primordials, his body cursed with terrible magics that blocked even Solar regeneration to prevent him from regrowing his lost limbs. He compensated with a pair of arms of Clockwork Elegance, or to be more precise, his arms where the prototypes for that later creation, crafted and fitted to his form by Autocthon and Twilight artisans, their might and power proved far greater than what he had enjoyed with his original arms, their touch alone could nullify shaping and he developed many personal charms to further improve their power. So much so that, by the a cure was finally found for the curse, he learned the charm, but did not use it.<br/><br/>After the war, like Queen Merela, he maintained close relations with the Dragon Kings after the ascension of the solars and receipt of the Mandate. In them he saw what he considered the ideal state of being, especially the Antlok, who like the Zenith caste solars where naturally implied priestkings of their kind, but who built no great temples or monuments. Instead, these noble saurians wandered the world, seeking adventure and glory, making fields of battle their temples and the blood of their enemies their prayers. He considered this pure and noble methodology to be truer to the will of Sol; Surely the temperate Ignus Divine disapproved of gaudy solar temple-palaces and elaborate ritualized courtly prayer. After all, if he didnt approve, why not direct the Dragon Kings otherwise?<br/><br/>This line of reasoning was, to his mind, fully proven when Sol turned his back on the solars, and he threw himself into the Wyld, battling fairfolk and driving reality into the teeth of the Wyld, fixing causality and expanding Creation on a personal crusade, meant to emulate the deeds of the Dragon Kings in the early days Creation and regain the favour of the Sun. His crusade was still ongoing when the Usurpation occurred, and his legion of Dragon Blooded warriors turned on him in the Wyld, his arms were sabotaged before the battle began, and during the melee his Lunar companion was killed, but he would not fall so easily, and retaliated by ripping up the laws he had laid down, and dropping the entire area that held their camp back into the Wyld, where the Fairfolk were only too happy to 'help' with the problem. Ten days later, he returned to Creation proper, armless and wounded, but alive, and no sign of his legion was ever been found. <br/><br/>It did not take him long to realize that what had happened to him was no freak, wyld-spawned betrayal, The evidence was before his eyes, he could see the burning cities from where he stood, and his charmed brought him the Truth before long. Still struggling to appreciate the scope of what was being done to the world, his mind immediately went to his young daughter, and he feared for her safety. He had not seen her in many years, a god blooded mortal, she would have grown fast and strong, but neither she nor her mother were any match for the exalted forces that even now hunted the remaining Solars, and for all he knew; those closest to them. He immediately set off for his home with all the world spanning speed he could muster, and arrived to find his villa a ruin, and feared the worst. He called out to the ruins, too fearful of what he might find if he called up his magic to seek her out. And he was answered twice. First, came the answering call of his daughter, blessedly safe, who emerged from the ruins, the child of one of the house staff in hand, and ran towards him. Second, came the motic hum of airships, a entire fleet, casting off the magics that had hidden them, all around, they filled the sky.<br/><br/>What followed was recorded (https://www.youtube.com/watch?v=RGTA3Q0UBhk&amp;feature=player_detailpage#t=390), and is considered by the few scholars of such matters, to be one of the biggest mistakes of the of the entire Usurpation. The Sidereal commander ordered the ships to attack... with his daughter in the line of fire. She was slain in the opening salvo of the assault, and in his grief, Zeal lost is mind entirely; his valour, pain and righteous anger coalescing into a mote of transcendent inspiration that caused him to simultaneously invent and master a new Celestial martial art, one based on valorous fury and destruction. Which he used to devastating effect on the skyships that had been sent after him... and then, on the entire south. In the end he slew thousands of dragonbloods and a dozen or more Sidereals, leveled half the South and caused more death and destruction than the breaking of the Dam and creation of the White Sea did in the North before he was finally taken down. Whats more, the echos of his fury reached all the way to Hell, where Malfeas used his transcendent intellect to reverse engineer the style for the creation of his Infernal Monster, which like everything else in Hell, is a debased mirrior of the original style of Zeal.</div></div><br/><strong>The Girl</strong><br/>Vali was born with a different name, far to the north; a child of Deshan, a slave. She served as a slave to uncaring patricians, most often as a house-slave, cleaning their palaces and other little duties around their home, her parents where personal servants of a patrician household and so she was afforded a slightly better quality of life than some, though she was still a slave. Her life, such as it was, came to a end when one of the elder Patricians took a liking to her and tried to seduce her with a kind hand and sweets... though his interests turned out to be far more perverse. Though she was still a child, he tried to take her to this bed, however she refused and escaped, the old patrician unable to keep up with the girl. In his fury at being rejected, he said that she had attacked him, and had her drugged with opium until she was more.... pliant, though instead of sending her to the fields, he kept her around, under the pretense of using her as a example. He used her alright, for over a year, the young girl was frequently abused, and almost never escaped the has of opium. That was when the old man's wife discovered his 'affair', she banished Vali to the fields, with specific orders to the guards to have her worked to death, to get around having to ask permission to execute a slave.<br/><br/>They naturally took this a permission to do whatever they wanted with her, since she was slated for death anyway and another round of abuse began, this time however, things were much worse, rather than being the favourite toy of a perverse patrician, she was a slave labourer who was passed around the guards barracks at night, often she got no sleep at all. By the end of the week she was nearly dead, a drug hazed skeleton on legs... but thats when she found her will once more, she was so wasted, the guards hardly bothered to watch her any more, and on one particular morning, she stood in the fields and saw the sun setting... the sight touched something in her, and without realizing it.... took one step, then another, and then more, trees rose in her path, and branches lashed across her body like a master's whips, but she barely felt them, she wanted to see where the sun went at night, and all else seemed to fall away... just her and the sun, but strange, now that she really <em>looked</em>, the sun looked like a man with four arms. He had a kind smile, and extended a hand to her, as if beckoning her onward.<br/><br/>She was awoken by the spray of chill surf on her face,  the haze of opium was gone from her mind, and looking down at herself, she found she was hole and hale, even her slave brand was gone. In a panic, she realized that she had escaped. <br/><br/><strong>The Exalt</strong>\<br/>She looked around fearfully, expecting to see the landscape of the nearby White Sea.... but what met her eyes was nothing but, a endless expanse of white and blue, with none of the landmarks she knew... it took a while, but eventually she realized that she was somewhere else.. on the shore to the West<br/><br/><br/><strong>The Queen</strong><br/>Working together with Rannoc, Vali was able to save the crew of a ship that crashed on a reef in the wyld oceans, and brought them to the island to recover. As it turned out, they were not the crew (hense the crash) but slaves who had mutinied and taken over the ship, Vali offered them a place on the island, or transportation to Wavecrest if they wished to leave. Many chose to stay, seeing rightly that this was a place where they slave brands would not matter, and with the aid of dragon kings, they built a small village. Those who had left however, proved to be the most valuable assets in growing their nation, as they told stories of the land they had found, of its beneficent queen and lizard guardians who walked like men. Within the year, the story had caught on and spread far and wide, gaining the name of Sanctum. Before long those who would began to seek it out, braving the dangers for a chance at freedom and equality, and the island's human population rose rapidly, the village became and town, and then a city. Rannoc and Vali ruled jointly, overseeing the building and legislature, acting as a example of how the two races could work together. Together they forged Sanctum as it exists today, a bare few years from its conception, as a progressive metropolis, defended by humans and dragon kings, backed up with might of the island's god, and the essence weaponry of the isle's two manses, filled with happy people who share and work together for mutual benefit, with a culture of open sexuality, and sincere faith in the Sun. <br/><br/>As a ruler, Vali is seen as fair handed and kind, and none work harder than her to make it all work. When she is not with Rannoc, or engaged in offical duties, she spends much of her time wandering Sanctum, chatting with the people and dragon kings, providing aid here and there, and assisting with difficult tasks. Some of the smugger citizens consider her as much mascot as queen, and affectionately referr to her as Gentle Breeze. No one with two braincells to rub together question her spine and resolve though, as she is often at the forefront of repelling Fairfolk incursions, and out of moral obligation and religious duty, she performs all executions herself. Of which there have been blessedly few. <br/><br/>Many feel some degree of trepidation about her leaving, but that she will has been long known and the people have come to accept it, the fact that this puts them under the rule of Rannoc alone doesnt particularly concern them however, a strong trust exists between the humans the dragon kings of Sanctum, forged in their battles against the Fairfolk and shared struggle to build a future better than any of their pasts.<br/><br/><strong>Personality</strong><br/>Vali is a fundamentally just and righteous person, she genuinely cares about people, both in the specific sense of the human and dragon king inhabitants of her kingdom, and in general, and wants to create a land where everyone is happy. As a priestess-queen of the Sun, she is a devout believer follower and righteous crusader against the forces that would tear creation apart, the Fair Folk in particular, have a special place in her ire.<br/><br/>That all well and good, but as they say, the devil is in the details. Vali takes a somewhat inverted ideology towards nation building, most nations create a structure and fit people into it, with those who do not fit into a ordained role becoming criminals, outcasts, dissidents, or worse. Instead, she seeks to shape her nation to suit her people, the core of her ideology is that a good kingdom should have a place for everyone, no one should be unwanted or excluded that didnt choose such status for themselves. As such she strives to guide those with negative personality traits into harmony with the rest of society, rather than marginalizing them, and this extends to her interactions with anyone. Confronted with all but the blackest of souls she would try to guide their nature to some positive use... That said, she is both human and there are limits to her equanimity; While she understands that slavery is necessary to maintain other (lesser!) civilizations, masters who are abusive or exceptionally cruel, can expect a rather blunt, fist-shaped, response. Woe betide the slave owners of Deshan should she ever return to her homeland, and if those three gods have a issue with it, she has a fist for them too. Truly black souls, such as most Deathlords, and demons, non-friendly Raksha, and the most unhinged or despicable of mortal and exalt criminals she will purge and offer up their hearts to the Sun, that in burning away their darkness, the world may be made alittle brighter. <br/><br/>Shes been well educated on the First Age, though her learning is specifically though the lens of recorded Dragon King lore about that time, which places a particular slant on much of her considerations about that era, for example, her version of the solar faith is more or less a copy of the Dragon King's, rather than anything the Solar Deliberative ever approved of. She knows that the ancient Solars did things differently, but since their civilization fell, clearly they werent doing it right. Also, due to the increasing isolation of the Dragon Kings towards the end of the Deliberative peroid, she knows nothing about how erratic solars became during the twilight years of the First Age. One particularly important thing she did learn was about the various reality-reinforcing devices the ancient solars made, placing them at the very top of her list of things she would like to find, reckoning that a couple Reality Engines or a cache of Jade Pillars could re-stabilize large swaths of the West. Short of genocide, shes willing to do a great deal to get them. <br/><br/>Vali has a wanderer's soul, she loves to go to new places, see new things, and meet new people, It drove her to escape her old life, and its part of the reason her leaving the island at some point was always a foregone conclusion. No one expects her to remain forever, and though flying with her mentor provides a relief valve, shes always wanted to know what was just over the horizon. The main reasons she had not left before now, were due to the duties of running a country, which she takes very seriously, and didnt feel comfortable leaving until she was confident that it would remain stable in her absence. She was also waiting for the sages to finish going over the archives, to furnishing her with a list of things that could benefit the island, lore, technology and artefacts that she should be on the lookout for. In a official sense, the reason shes leaving is to seek out these items. <br/><br/>Emotional scars from her childhood left her incapable of physical intimacy for a over a decade, but the gentle therapy of her Dragon King mentor has finally closed those old wounds, and while she is now very open, relaxed, and indeed quite experienced, her relative lack of experience with human partners and kink often leaves her somewhat oblivious to human romance. She just doesnt look at people that way, like a proverbial pre-apple Eve. It also hasnt occured to her that people might look at <em>her</em> that way. That isnt to say shes unavailable, itll just take some work to get her head to shift gears.<br/><br/>Beyond her surface personality however, there is a tight core of controlled anger, to put it most simply; shes angry at the world. Valour is her defining Virtue, and it constantly stokes her inner furnace as she silently rages against injustices great and small, though she controls and focuses it masterfully, shes quite afraid of what might happen if it was ever unleashed. In her darker moments, she wonders if infact, <em>she</em> might be a bad person bent to positive ends. This is made even more poignant by the Monster. She doesnt know what it is, if its part of her nature as a solar, or some personal flaw, but at times she would swear there was something else behind her eyes, like a idea she could not quite grasp, she knows it feeds on her anger and valour, coming to the fore in her mind when she at her most unfettered, but she does not know what it portends. For now she considers it a foe like any other, and pushes it back down whenever it arises, which actually helps her control herself better, since its appearance is a clear sign that shes loosing her calm. As with the best of solutions, she has turned a negative into a positive.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pulp</div><div class="spoiler_body">Chorgath: Diplomatic Fray<br/>Vali goes to Chiaroscuro hoping to establish a trade agreement with the southern city of glass. However, a chance in encounter at shop stall leads to a unexpected new friend and ally, but before they can truly appreciate how much they have to offer each other, assassins strike! The unlikely pair are forced to defend themselves against a band of unknown exalts with glittering metal weapons and reality warping fighting arts. When the dust clears, the ruined city is alittle more ruined, and nothing remains of their assailants. Who attacked them? Why? And perhaps most importantly; who was the original target? The pair will learn to work together or die, in this adventure of fate and intrigue!<br/><br/>Cali/ana: A Common Foe<br/>Vali leaves her home to follow stories from a recent batch of new arrivals, they speak of a strange monster of liquid silver and eldrich darkness that holed their vessel and slew their companions. Fearing a new menace on the already troubled oceans, Vali flew out to seek the creature, thinking it some new wyldborne abomination, but gets more than she bargained for! The Sun and Moon clash in epic battle, who will prevail? Perfection or Adaptation? And when a new threat rises, will they beable to bury the hatchet long enough to face down the greatest threat in the West; The Army of Balthezar, lead by The Heir Of Balor, who has drowned the Western Ocean in Chaos? Is the Enemy of My Enemy My Friend? Or are they merely a problem for later? Find Out!<br/></div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Stats</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td></td><td></td><td><div align="center"><strong><span class="bbc_u">ATTRIBUTES</span></strong><em>(8/6/4)</em></div></td></tr><tr><td><strong>[•] Strength</strong></td><td><strong>•••••</strong></td><td><strong>[•] Charisma</strong></td><td><strong>•••••</strong></td><td><strong>[•] Perception</strong></td><td><strong>•••••</strong></td></tr><tr><td><strong>[•] Dexterity</strong></td><td><strong>•••••</strong></td><td><strong>[•] Manipulation</strong></td><td><strong>•••••</strong></td><td><strong>[•] Intelligence</strong></td><td><strong>•••••</strong></td></tr><tr><td><strong>[•] Stamina</strong></td><td><strong>•••••</strong></td><td><strong>[•] Appearance</strong></td><td><strong>•••••</strong></td><td><strong>[•] Wits</strong></td><td><strong>•••••</strong></td></tr><tr><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td></td><td></td><td><div align="center"><strong><span class="bbc_u">ABILITIES/SPECIALTIES</span></strong><em>(28)</em></div></td></tr><tr><td><strong>Dawn</strong></td><td></td><td><strong>Zenith</strong></td><td></td><td><strong>Twilight</strong></td><td></td></tr><tr><td>[•] Archery</td><td><strong>•••••</strong></td><td>[•] Integrity</td><td><strong>•••••</strong></td><td>[•] Craft</td><td><strong>•••••</strong></td></tr><tr><td>[•] Martial Arts</td><td><strong>•••••</strong></td><td>[•] Performance</td><td><strong>•••••</strong></td><td>[•] Investigation</td><td><strong>•••••</strong></td></tr><tr><td>[•] Melee</td><td><strong>•••••</strong></td><td>[•] Presence</td><td><strong>•••••</strong></td><td>[•] Lore</td><td><strong>•••••</strong></td></tr><tr><td>[•] Thrown</td><td><strong>•••••</strong></td><td>[•] Resistance</td><td><strong>•••••</strong></td><td>[•] Medicine</td><td><strong>•••••</strong></td></tr><tr><td>[•] War</td><td><strong>•••••</strong></td><td>[•] Survival</td><td><strong>•••••</strong></td><td>[•] Occult</td><td><strong>•••••</strong></td></tr><tr><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td></tr><tr><td><strong>Night</strong></td><td></td><td><strong>Eclipse</strong></td><td></td><td><strong><em>Specialties</em></strong></td><td></td></tr><tr><td>[•] Athletics</td><td><strong>•••••</strong></td><td>[•] Bureaucracy</td><td><strong>•••••</strong></td><td>MA(Fists)</td><td><strong>•••</strong></td></tr><tr><td>[•] Awareness</td><td><strong>•••••</strong></td><td>[•] Linguistics</td><td><strong>•••••</strong></td><td>Integ(Mindfuckery)</td><td><strong>•••</strong></td></tr><tr><td>[•] Dodge</td><td><strong>•••••</strong></td><td>[•] Ride</td><td><strong>•••••</strong></td><td>Resist(In Combat)</td><td><strong>••</strong></td></tr><tr><td>[•] Larceny</td><td><strong>•••••</strong></td><td>[•] Sail</td><td><strong>•••••</strong></td><td>Specialty 4</td><td><strong>•••</strong></td></tr><tr><td>[•] Stealth</td><td><strong>•••••</strong></td><td>[•] Socialized</td><td><strong>•••••</strong></td><td>Specialty 5</td><td><strong>•••</strong></td></tr><tr><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td><td>                                   </td><td>                         </td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">BACKGROUNDS</span></strong></div></td></tr><tr><td>Allies</td><td><strong>•••••</strong> (Dragon Kings)</td></tr><tr><td>Manse</td><td><strong>•••••</strong> (Seven Stone)</td></tr><tr><td>Artefact </td><td><strong>•••••</strong> (Skinmount Amulet)</td></tr><tr><td>Artefact </td><td><strong>••••</strong> (Kata Bracers)</td></tr><tr><td>Artefact </td><td><strong>•••••</strong> (Wings Of The Raptor)</td></tr><tr><td>                                   </td><td>                         </td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">VIRTUES</span></strong></div></td></tr><tr><td>Compassion</td><td><strong>•••••</strong></td></tr><tr><td>Conviction</td><td><strong>•••••</strong></td></tr><tr><td>Temperance</td><td><strong>•••••</strong></td></tr><tr><td>Valor</td><td><strong>•••••</strong></td></tr><tr><td><strong>Limit</strong></td><td>[••••• •••••]</td></tr><tr><td>Virtue Flaw:</td><td> Berserk Anger</td></tr><tr><td>Break Effect:</td><td>Kill Everything, starting with hostile and then others. If everything is dead, Destory Everything. </td></tr><tr><td>Partial Control:</td><td>Dont have to attack allies or scenery.</td></tr><tr><td>Condition:</td><td>Witnessing cruelty to slaves.</td></tr></tbody></table><br/><strong>Essence:</strong> <strong>••••• •••••</strong><br/><strong>Personal Pool:</strong> 22/22<br/><strong>Peripheral Pool:</strong> 56/56 (Commited: m)<br/><strong>Overdrive Pool:</strong> 10/10<br/><br/><strong>Willpower:</strong> <strong>••••• •••••</strong><br/><strong>Temp Willpower:</strong> 10/10<br/><strong>Intimacies</strong><br/>Rannoc (Affection and Honour)<br/>Sanctum (Benign Rule)<br/>The Unconquered Sun (Worship) <br/>Humans (Guidance)<br/>Dragon Kings (Respect)<br/>The List (Dedication)<br/>Slaves (Freedom)<br/>Bad Raksha (Despise)<br/>Slavery (Despise)<br/>Cruel Slave Owners (Hate)<br/><br/><strong><span class="bbc_u">HEALTH LEVELS</span></strong><br/><table class="bbc_table"><tbody><tr><td>-0</td><td><strong> [  ]</strong></td></tr><tr><td>-1</td><td><strong> [  ] [  ] [  ] [  ] [  ] [  ]</strong></td></tr><tr><td>-2</td><td><strong> [  ] [  ]</strong></td></tr><tr><td>-4</td><td><strong> [  ]</strong></td></tr><tr><td>INCAP</td><td><strong> [  ]</strong></td></tr><tr><td>DYING</td><td><strong> [  ]</strong></td></tr></tbody></table><br/><strong><span class="bbc_u">ATTACKS</span></strong> Attack: 15 dice(3Dex+5MA+3FistSpec+4Dragon Stone)<br/><table class="bbc_table"><tbody><tr><td><strong>Physical</strong></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Weapon</td><td>Speed</td><td>Accuracy</td><td>Damage</td><td>Defense</td><td>Rate</td><td>Tags</td><td>Notes</td></tr><tr><td>Fists</td><td>5</td><td>+5</td><td>+4B</td><td>+6</td><td>3</td><td>N</td><td></td></tr><tr><td><strong>Charm</strong></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>HandsofTheSun</td><td>5</td><td>+4</td><td>+5L/2</td><td>+3</td><td>4</td><td>O</td><td></td></tr></tbody></table><br/><strong><span class="bbc_u">DEFENSES</span></strong><br/>Physical (Soak, Hardness)<br/>Natural:  11L/11B, 2L/2B<br/>Armour:    -   /  -  ,  -  / -<br/>Charms:  <br/>Total:      11L/11B, 2L/2B<br/><br/>Dodge DV: 5 <br/>Parry DV: 9<br/><br/>Social<br/>Dodge MDV: 11 <br/>Parry MDV: 5<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charms</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><div align="center"><strong><span class="bbc_u">CHARMS</span></strong></div></td></tr><tr><td>Name</td><td>Duration</td><td>Type</td><td>Keywords</td><td>Cost</td><td>Description</td></tr><tr><td><strong>Martial Arts</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Second Ability Excellency</td><td>Instant</td><td>Reflexive(1,2)</td><td>Combo-Ok</td><td>1m</td><td>Add 1sux to roll, up to (attribute+ability)/2</td></tr><tr><td><strong> Style</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Always Ready Foresight</td><td>Instant</td><td>Supp</td><td>ComboOk</td><td>3m</td><td>MA auto sux on Join Battle</td></tr><tr><td>Blazing Across The Sky Method</td><td>Instant</td><td>Supp</td><td>ComboOk</td><td>2m</td><td>-1 Speed. Can move Ess yards before attacking.</td></tr><tr><td>Hands Of the Sun</td><td>1Scene</td><td>Reflexive(2)</td><td>ComboOk</td><td>5m1wp</td><td>hands gain stats of Ori Daiklave</td></tr><tr><td>Lesser Foe Enlightenment Stance</td><td>1Scene</td><td>Reflexive(2)</td><td>ComboOk</td><td>5m</td><td>+1MA die from soaked attack, 2die from harded attack from O.</td></tr><tr><td>World Scorching Valour Form</td><td>1Scene</td><td>Simple</td><td>ComboB, Form, Emotion, Obv</td><td>6m</td><td>-Enemies take 2x wound  penalties to oppose her in combat. Resisting this unnatural Emotion for 1scene costs 2wp</td></tr><tr><td> </td><td> </td><td> </td><td> </td><td> </td><td>-Any unarmed attack she makes against a CoD consumes a motes for every level of damage as Crippling</td></tr><tr><td> </td><td> </td><td> </td><td> </td><td> </td><td>-Unarmed MA attacks gain an O value of 3.</td></tr><tr><td><strong>Integrity</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Second Ability Excellency</td><td>Instant</td><td>Reflexive(1,2)</td><td>Combo-Ok</td><td>1m</td><td>Add 1sux to roll, up to (attribute+ability)/2</td></tr><tr><td>Staring At The Sun</td><td>Instant</td><td>Reflexive(2)</td><td>ComboOk, Social</td><td>1m</td><td>Nullifies App based penalties for social combat</td></tr><tr><td>Integrity-Protecting Prana</td><td>1Day</td><td>Reflexive(2)</td><td>ComboOk</td><td>5m1wp</td><td>PDs direct Shaping</td></tr><tr><td>Righteous Lion Defense</td><td>Perm</td><td>Perm</td><td> </td><td>-</td><td>MI to betray or forsake a intimacy is treated as Unacceptable (Sanctum)</td></tr><tr><td><strong>Presence</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Second Ability Excellency</td><td>Instant</td><td>Reflexive(1,2)</td><td>ComboOk</td><td>1m</td><td>Add 1sux to roll, up to (attribute+ability)/2</td></tr><tr><td>Enemy-Castigating Solar Judgement</td><td>Instant</td><td>Supp</td><td>ComboOk, Holy, Obv, Social</td><td>Cost</td><td>Melee: Holy(Agg)/Social: Holy(UMI/halves DV)</td></tr><tr><td><strong>Resistence</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Second Ability Excellency</td><td>Instant</td><td>Reflexive(1,2)</td><td>ComboOk</td><td>1m</td><td>Add 1sux to roll, up to (attribute+ability)/2</td></tr><tr><td>Invincible Essence Reinforcement</td><td>Perm</td><td>Perm</td><td>Stack</td><td>-</td><td>x2. Natural Soak becomes (Sta+3(x2). E4: Hard becomes (x2)</td></tr><tr><td>Soul Fire Resurgence</td><td>Perm</td><td>Perm</td><td>Native</td><td>(1wp)</td><td>Channel Valor to heal hls = sux</td></tr><tr><td>Durability of Oak Meditation</td><td>Instant</td><td>Reflexive(7)</td><td>ComboOk</td><td>2m</td><td>Gain Ess+Resist L/B Soak</td></tr><tr><td>Spirit Strengthens the Skin</td><td>Instant</td><td>Reflexive(7)</td><td>ComboOk, Obv</td><td>1m</td><td>nullify one die of post-soak damage per mote spent</td></tr><tr><td>Iron Skin Concentration</td><td>1Tick</td><td>Reflexive(7)</td><td>ComboOk, Obv</td><td>2m</td><td>Reduce Min Damage by 1</td></tr><tr><td>Adamant Skin Technique</td><td>Instant</td><td>Reflexive(7)</td><td>ComboOk, Obv</td><td>8m</td><td>PD Soak. Flaw: Cannot act against Motivation</td></tr><tr><td>Essence-Gathering Temper</td><td>Perm</td><td>Perm</td><td>Native, Overdrive</td><td>-</td><td>10m Overdrive pool, 1m for hit with no damage, 2m for B, 3 for L or Agg</td></tr><tr><td>Ox-Body Technique</td><td>Perm</td><td>Perm</td><td>Stack</td><td>-</td><td>x2. (1 -0HL) (2 -1HLs)x2 (1 -1,2 -2HLs)</td></tr><tr><td><strong>Survival</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Second Ability Excellency</td><td>Instant</td><td>Reflexive(1,2)</td><td>ComboOk</td><td>1m</td><td>Add 1sux to roll, up to (attribute+ability)/2</td></tr><tr><td>Hardship-Surviving Mendicant Spirit</td><td>Indef</td><td>Reflex</td><td>ComboOk</td><td>10m</td><td>Ignore Enviromental Penalties, easily find food, etc</td></tr><tr><td><strong>Lore</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Second Ability Excellency</td><td>Instant</td><td>Reflexive(1,2)</td><td>ComboOk</td><td>1m</td><td>Add 1sux to roll, up to (attribute+ability)/2</td></tr><tr><td>Chaos-Repelling Pattern</td><td>1Hour</td><td>Simple</td><td>ComboOk, Obv</td><td>8m</td><td>Area within E yards of exalt obey the laws of Creation.</td></tr><tr><td><strong>Medicine</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Second Ability Excellency</td><td>Instant</td><td>Reflexive(1,2)</td><td>ComboOk</td><td>1m</td><td>Add 1sux to roll, up to (attribute+ability)/2</td></tr><tr><td><strong>Occult</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Second Ability Excellency</td><td>Instant</td><td>Reflexive(1,2)</td><td>ComboOk</td><td>1m</td><td>Add 1sux to roll, up to (attribute+ability)/2</td></tr><tr><td><strong>Athletics</strong></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Second Ability Excellency</td><td>Instant</td><td>Reflexive(1,2)</td><td>ComboOk</td><td>1m</td><td>Add 1sux to roll, up to (attribute+ability)/2</td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Panoply</div><div class="spoiler_body">-<strong>Skin-Mount Amulet</strong> (Slot: Seven Leaping Dragon (+4 dice to MA). +8 essence/hour, +8 Peripheral Essence)<br/>The amulet is set into her lower chest, at the bottom of her sternum, beneath her breasts.<br/>-<strong>Perfected Kata Brancers</strong> (Add Ess to Acc, Dam, Def. Make attacks Lethal or Bashing. Attacks are Holy)<br/>-<strong>Wings Of Dragons</strong> (1m Att. Activate for 10m to: Fly at 5x running speed or hover. Outside combat, go 80km/h, manoeuvring rolls are Dex+Athl+6. +3 DDV, +4 App.) Far and away the greatest gift Vali has received from from her mentor, Rannoc gifted her with this pair of wings to celebrate her first sparring win between them. The Artefact takes the form of a dress made of high quality black silk with metallic-gold detail-work, but when she applies essence to it, the outfit open, becoming a pair of real and solid wings, fused to her spine, similar to those of a classical dragon, but ribbed with orichalcum 'bones' (that this leaves her naked but for a thong, isnt something shes ever given much thought to). Besides their radiant primal beauty, they allow Vali to soar though the air, and in the years since, she has developed a great love for flying and could often be found circling her island from on high. They are also pretty handy for getting around without having to use up Sanctum's few oceanworthy ships or the precious transport spheres.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">EXPENDITURES</div><div class="spoiler_body"><strong><span class="bbc_u">Chargen EXP</span></strong><em>719/720</em><br/>-First dot in 9 favourite/caste skills [27]<br/>-2-5 dots in Str [40]<br/>-2-3 dots in Dex [12]<br/>-2-5 dots in Sta [40]<br/>-2-5 dots in Cha [40]<br/>-2-3 dots in App [12]<br/>-2-3 dots in Per [12]<br/>-2nd dot in Int [4]<br/>-2-4 dots in Wits [24]<br/>=509 remains<br/>-2-5 dots in MA [16]<br/>-2-5 dots in Lore [16]<br/>-2-3 dots in Medicine [4]<br/>-2-5 dots in Occult [16]<br/>-2-5 dots in Integ [16]<br/>-2-5 dots in Presence [16]<br/>-2-5 dots in Resistance [16]<br/>-2-3 dots in Survival [4] <br/>-2-5 dots in Athletics [16]<br/>=389 remains<br/>-First dot in Ling [3]<br/>-1-3 dots in Awareness [9]<br/>-1-3 dots in MA(Fists) spec [9]<br/>-1-3 dots in Integ(Mental Resist) spec [9]<br/>-1-2 dots in Resist(In Combat) spec [6]<br/>=353 remains<br/>-6-10 dots of WP [70]<br/>-2 dot of Comp [3]<br/>-2-3 dots of Conv [9]<br/>-2-4 dot of Val [18]<br/>=253 remains<br/>Invincible Essence Reinforcement [16]<br/>Soul Fire Resurgence [8]<br/>Durability of Oak Meditation [8]<br/>Spirit Strengthens the Skin [8]<br/>Iron Skin Concentration [8]<br/>Adamant Skin Technique [8]<br/>Essence-Gathering Temper [8]<br/>Ox-Body Technique x2 [16]<br/>Enemy-Castigating Solar Judgement [8]<br/>Chaos-Repelling Pattern [8]<br/>Staring At The Sun [8]<br/>Righteous Lion Defense [8]<br/>Integrity-Protecting Prana [8]<br/>Hardship Surviving Medicant Spirit [8]<br/>Always Ready Foresight [8]<br/>Blazing Across the Sky [8]<br/>Hands Of the Sun [8]<br/>Lesser Foe Enlightenment Stance [8]<br/>World Scorching Valour Form [8]<br/>=85 remains<br/>Allies 4 [12]<br/>Manse 4 (seven stone)[12]<br/>Artefact skinmount 3 [9]<br/>Artefact katabrancers 4 [12]<br/>Artefact Wings Of The Raptor 5 [15]<br/>=25 remains<br/>Essence 4 [24]<br/>-1<br/><strong>Earned Exp</strong>+1<br/><br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gm Stuff</div><div class="spoiler_body">-Past<br/>1) If any sid whos seen that recording finds out that hes <em>back</em>, they would probably piss themselves, then ring up the Death Squads XD<br/>2)The core inspiration of Zeal's Style style is carved into Vali's Exaltation by the fury and violent death of her predecessor. this is the identity of the 'Monster' she feels is lurking in her mind, but quite frankly, she is never been angry enough to beable to grasp the concept. It is the reason for her talent for martial arts in general though. The style its self is a custom style im basing on Infernal Monster, i had hoped to include it with her. But i dont have to the time to develop it now, so imma work on it slowly in my spare time, and offer it up for consideration when and if she ever reaches a point that she could figure it out. <br/>3) His arms are still out there somewhere, lost in the Wyld, but it would take some serious talent in Craft(Magitech) to repair them. They are, atleased, a five dot artefact. Of course, to make use of them, a person would first have to be.... *trollface* disarmed. !In light of the inapplicability of smashfists, i would like to find these eventually,  <br/>-Time<br/>For the sake of linearity, her timeline goes like this: patrician claims her at 8&gt;hes discovered and shes sent to the fields at 9, and she exalts about a week later&gt; she finds Sanctum around 11, and awakens Rannoc, who begins training her in addition to rising hatching and training saved eggs and young DKs.&gt;they rescue the mutinous crew when shes 13, and the nation begins growing&gt;it has grown steadily for 7 years, and currently shes is 19 and repairing to leave to go on her journey.<br/>Martial Art Proposal<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">World Scorching Valour Style<br/><br/>I had ideas for my own entirely custom style based on the thematics of Infernal Monster, but i think that may have been alittle overly Ambitious. So instead ive refluffed Violet Biers and made some minor tweaks to suit the valour-centric thematics i had in mind. The original style can be found on Pg 78 of the Errata. Specific tweaking of charms is noted with the charm, but in general i removed any reference to form weapons, as my style is Unarmed only. The last two charms are undone, ill probably replace them entirely at some point in the future, well before i ever get close to them XD<br/><br/><br/><table class="bbc_table"><tbody><tr><td></td><td>Always Ready Foresight</td><td></td></tr><tr><td>Lesser Foe Enlightenment Stance   </td><td>Blazing Across The Sky Method   </td><td>Hands Of the Sun</td></tr><tr><td></td><td>World Scorching Valour Form</td><td></td></tr><tr><td>Arms Of the Sophist   </td><td>All Consuming Fiery Fist   </td><td>Something</td></tr><tr><td></td><td>Something</td><td></td></tr></tbody></table><br/><strong>Always Ready Foresight</strong> (Secrets of Future Strife)<br/>Cost:3m; Mins:Martial Arts 3, Essence 2;<br/>Type:Supplemental<br/>Keywords:Combo-OK<br/>Duration:Instant<br/>The Valorous God Kings of Creation are never unprepared for battle, their righteous anger is ever beneath the surface, disdainful of circumstances that would impede their path to victory. A Join Battle roll supplemented by this Charm converts up to (Martial Arts) dice to automatic successes.<br/><br/><strong>Blazing Across The Sky Method</strong> (Flight of Mercury)<br/>Cost:2m; Mins:Martial Arts 3, Essence 2;<br/>Type:Supplemental<br/>Keywords:Combo-OK<br/>Duration:Instant<br/>Emulating the Sun's burning path though the heavens, the Solar strikes with valour and zeal. An unarmed attack supplemented by this Charm reduces its Speed by one point. The martial artist can also move up to (Essence) yards before making the attack if needed to close range with her opponent.<br/><br/><strong>Hands Of the Sun</strong> (Blade Of the Battle Maiden. Switched to Ori bonuses.)<br/>Cost:5m, 1wp; Mins:Martial Arts 3, Essence 2;<br/>Type:Reflexive(Step 2)<br/>Keywords:Combo-OK, Obvious<br/>Duration:One Scene<br/>Golden flames of Essence engulf the Solar's arms, sparks of manifest valour, screaming to be used against the unjust. This golden nimbus allows the martial artist to both deal lethal damage and parry lethal attacks while unarmed, and enchants her natural attacks with the traits of a Orichalcum Daiklave (except for clinches).<br/><br/><strong>Lesser Foe Enlightenment Stance</strong> (Joy In Adversity Stance. Tweaked to work with soak instead of DVs)<br/>Cost: 5m; Mins:Martial Arts 3, Essence 2; <br/>Type:Reflexive (Step 2)<br/>Keywords:Combo-OK<br/>Duration:One Scene<br/>The Chosen of the Sun stand without peer, sometimes it is necessary to remind others of this fact, and punish them for stirring a Solar's martial soul without being able to provide a worthy challenge. While Lesser Foe Enlightenment Stance is active, the martial artist gains one bonus die on her next unarmed Martial Arts attack every time she fully soaks the raw damage an attack. Attacks with the Overwhelming tag instead confer two dice if they fail to cause damage due Hardness. These bonus dice count as dice added by a Charm, and are discharged at when the martial artist next attacks. Attacks must be made with hostile intent against the martial artist. Using a defence with a Flaw of Invulnerability ends this Charm’s duration prematurely.<br/><br/><strong>World Scorching Valour Form</strong> (Violet Bier Form. Shifted mote drain from spirits to cods)<br/>Cost 6m;Mins:Martial Arts 4, Essence 3<br/>Type: Simple<br/>Keywords:Combo-Basic, Form-Type, Emotion, Obvious<br/>Duration:One Scene<br/>The martial artist unleashes their Valour, taking on the mantle of a furious avenger to better smite those who have earned her ire. She becomes anger and valour and fire, a flawless champion for good. And all those forsaken by the Sun tremble before her wrath. While World Scorching Valour Form is active, the martial artist gains the following benefits:<br/>• All enemies see their own end in her hands, doubling any wound penalties they take on actions to oppose her in combat. Resist-ing this unnatural Emotion for one scene costs two Willpower.<br/>• Any unarmed attack she makes against a Creature of Darkness consumes one of the being’s motes for every level of damage dealt as a Crippling effect<br/>• The character’s unarmed martial arts attacks gain an Overwhelming value of 3.<br/><br/><strong>Arms Of the Sophist</strong> (Death-Parrying Stroke)<br/>Cost:4m; Mins:Martial Arts 4, Essence 3;<br/>Type:Reflexive (Step 7)<br/>Keywords:Combo-OK, Obvious<br/>Duration: Instant<br/>The Solar rotates their arms in a circular block, ending in a stance of denial so powerful that it denies incoming damage. These defensive manoeuvres subtract the martial artist’s Parry DV from the raw damage of an attack, and reduces its minimum damage by one die (minimum one). This charm offers no defense against unblockable or unexpected attacks.<br/><br/><strong>All Consuming Fiery Fist</strong> (Life-Severing Blow)<br/>Cost:5m; Martial Arts 5, Essence 3;<br/>Type:Supplemental<br/>Keywords:Combo-OK<br/>Duration:Instant<br/>The Chose has had enough, the fires within him boil over, and he channels it into a blow mighty enough to erase his victim from Creation. Add (Essence) to the raw damage of an unarmed attack supplemented by this Charm. The same amount is also added to the minimum damage of the attack, granting it the Overwhelming tag. A character reduced to their Incapacitated level by an attack supplemented with All Consuming Fiery Fist can be unmade as a Shaping effect, killing them instantly and reducing their corpse to ash. Against mortals, even a single level of damage is sufficient to shape them dead.<br/><br/>Metal Storm<br/><br/><br/>Terrible Sun Beast Shintai (Entirely replacing Conculsion Persuing, with Devil Tyrant Avatar Shintai, behold the Solar Monster)<br/>Cost: 12m, 1wp; Mins: Martial Arts 5, Essence 4; <br/>Type: Simple<br/>Keywords: Desecration, Form-type, Obvious, Shaping<br/>Duration: One scene<br/>The Sun is Fire, and so are his Chosen. <br/><br/>Head bowed, the Solar smashes their fists together over their heart, forming a symbolic bridge between their exalted spark and Valour. and then allow the resulting conflagration or exalted-viture to consume them.  <br/><br/>Terrible Sun Beast Shintai has the following effects:<br/>The Chosen simultaneously manifests (Essence x 10) points of mutations.<br/>All Shaping effects which would transform the warlock’s body become Obvious to his senses. He may reflexively reject any unwanted changes, even while unconscious or otherwise inactive. <br/>The concentrated force of the Infernal’s empyrean fury hardens his skin, adding (Essence) to his natural lethal and bashing soak. <br/>The Chosen adds (Essence) yards to his base movement and dashing distances. <br/>Finally, the furious power thrumming through his body increases the Chosen's Strength by (Essence) for the purpose of feats of strength and attacking inanimate objects. <br/><br/></div></div></div></div></div></div>