<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167768.msg7936905#msg7936905">Quote from: Blythe on 24-03-2013, 09:15:42</a></div></div><blockquote class="bbc_standard_quote"> Expect a wait of a few days as I bareknuckle box with my Muse to figure out ways to get this story more sandboxy. Suggestions for ways to resolve any standing issues are welcome--if you see a way to get this on the road, PM me. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't have any suggestions per se.  I did co-run an online V:tM game for many years though so I think I can at least empathise a little.<br/><br/>The major time sinks of ST attention we found were in two areas - combat and metaplot.  Player generated storylines generally just required the occasional nudge, but ones we developed were a constant stream of time theft.<br/><br/>Two things we found relatively useful are the following:<br/>1) Put in a rule saying<strong>You can defeat any mundane human in a fight</strong>Get the players to write it out, sure.  But I can turn into a ten foot killing machine, the vamps are Vampires, etc etc etc.  Mugger bob doesn't stand a chance, and its a waste of ST time forcing it to be played out on a round by round basis.  Just write up the fight using kewl powerz if wished and move on.  Plot dependant fights are different, but random interactions can be handwaved.<br/><br/>2)In a bit, when everyone is settled a little more, ask for a regular "plan of action" report.  Its a bit of overhead at first put if every couple of game days or whatever we send you a PM laying out future actions then you can glance over them and give your muse a bit of a heads up as to whats coming and, ultimately, allows you to be a bit more proactive than reactive  - so rather than just being put on the spot where I announce in an IC post that Xuxa is going to do some ridiculous you've at least had a bit of time to think about it.<br/><br/>Free advice is worth what you pay for it, often, but I hope that didn't at least have a negative value.  If you come up with specifics or wanna expand then I'm more than happy to help out as I can.