<div class="floatright">(http://tgchan.org/kusaba/meep/src/135657856669.jpg)</div><strong>Name:</strong>Yipyip<br/><strong>Sex:</strong>Male<br/><strong>Race:</strong>Kobold<br/><strong>Class:</strong>Gunslinger / Magus<br/><strong>Instrument:</strong>Percussion<br/><strong>Personality:</strong>Having only been picked up recently by the band, Yipyip is an honorary member due to having been saved from a bunch of ravenous dire rats when he was fleeing from one of the many towns that do not accept kobolds. Since then he's found a way into the hearts of some of the band members, and been a sort of mascot. They let him stick around and sometimes hit something during gigs, but mostly he's there for their amusement, and they like to cajole him into carrying equipment like a roadie, but most of it is too heavy for him, causing them to laugh as he desperately tries to do their bidding.<br/><strong>Sexual Preferences:</strong>Omnisexual<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Statblock</div><div class="spoiler_body"><strong>Yipyip</strong><br/>Male Kobold Gunslinger (Bushwhacker, Pistolero) 1/Magus (Myrmidarch) 4<br/>N Small humanoid (reptilian)<br/><strong>Init </strong>+5; <strong>Senses </strong>low-light vision; Perception +13<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>20, touch 16, flat-footed 15 (+3 armor, +1 shield, +5 Dex, +1 size)<br/><strong>hp </strong>46 (1d10+4d8+10)<br/><strong>Fort </strong>+8, <strong>Ref </strong>+8, <strong>Will </strong>+7 (-2 vs. Charm or Compulsion effects if there's a promise of wealth or power)<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>dagger +5 (1d3/19-20)<br/><strong>Ranged </strong>+1 seeking double-barreled pistol +11 (1d6+1/×4) and<br/>. . pistol +10 (1d6/×4)<br/><strong>Special Attacks </strong>spellstrike<br/><strong>Magus (Myrmidarch) Spells Prepared </strong>(CL 5th; concentration +8):<br/>. . 2nd—<em>mirror image</em><br/>. . 1st—<em>expeditious retreat, ray of enfeeblement (DC 14), vanish (DC 14)</em><br/>. . 0 (at will)—<em>acid splash, detect magic, ghost sound (DC 13)</em><br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>11, <strong>Dex </strong>21, <strong>Con </strong>15, <strong>Int </strong>16, <strong>Wis </strong>16, <strong>Cha </strong>9<br/><strong>Base Atk </strong>+4; <strong>CMB </strong>+3; <strong>CMD </strong>18<br/><strong>Feats </strong>Gunsmithing, Point-Blank Shot, Precise Shot, Rapid Reload<br/><strong>Traits </strong>magical knack, rapid drumming, trap finder<br/><strong>Skills </strong>Acrobatics +7, Appraise +6, Climb +2, Craft (alchemy) +7, Disable Device +16, Knowledge (arcana) +7, Perception +13, Perform (percussion instruments) +15, Sense Motive +8, Stealth +17, Use Magic Device +3;<strong> Racial Modifiers </strong>+2 Acrobatics, +2 Climb, +2 Perception<br/><strong>Languages </strong>Common, Draconic, Dwarven, Undercommon<br/><strong>SQ </strong>arcane pool, deed: gunslinger's dodge, deed: quick clear, grit, power-hungry, prehensile tail, ranged spellstrike, spell combat, trembling grit, deed: up close and deadly, magus arcana (familiar)<br/><strong>Combat Gear </strong>wand of infernal healing (40 charges); <strong>Other Gear </strong>masterwork studded leather, masterwork buckler, +1 seeking double-barreled pistol, alchemical cartridge (paper) (50), dagger (2), pistol, backpack, masterwork, bedroll, belt pouch, blanket, chalk (10), gunsmith's kit, masterwork Drum, sunrod (2), thieves' tools, masterwork, trail rations (10), waterskin, 14 gp, 3 sp<br/>--------------------<br/><strong>TRACKED RESOURCES</strong><br/>--------------------<br/>Alchemical cartridge (paper) - 0/50<br/>Arcane Pool (+1, 5/day) (Su) - 0/5<br/>Dagger - 0/2<br/>Grit (2/day) - 1/3<br/>Sunrod - 0/2<br/>Trail rations - 0/10<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Arcane Pool (+1, 5/day) (Su)</strong> Infuse own power into a held weapon, granting enhancement bonus or selected item powers.<br/><strong>Deed: Gunslinger's Dodge (+2 AC) (Ex)</strong> Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.<br/><strong>Deed: Quick Clear (Ex)</strong> While have grit, remove the effects of a misfire. Use 1 grit to do as move action.<br/><strong>Deliver Touch Spells Through Familiar (Su)</strong> Your familiar can deliver touch spells for you.<br/><strong>Empathic Link with Familiar (Su)</strong> You have an empathic link with your Arcane Familiar.<br/><strong>Familiar Bonus: +3 to Appraise checks</strong> You gain the Alertness feat while your familiar is within arm's reach.<br/><strong>Grit (Ex)</strong> Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.<br/><strong>Gunsmithing</strong> You can use a gunsmithing kit to craft/repair firearms and ammo.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Magical Knack (Magus [Myrmidarch])</strong> +2 CL for a specific class, to a max of your HD.<br/><strong>Point-Blank Shot</strong> +1 to attack and damage rolls with ranged weapons at up to 30 feet.<br/><strong>Power-Hungry</strong> -2 vs. Will saves if the effect's creator promises wealth or power<br/><strong>Precise Shot</strong> You don't get -4 to hit when shooting or throwing into melee.<br/><strong>Prehensile Tail</strong> Tail can draw small objects as a swift action, or a hidden weapon as a move action.<br/><strong>Ranged Spellstrike (Su)</strong> Spellstrike can be channeled through ranged attacks.<br/><strong>Rapid Drumming</strong> Your early training leading drum circles allows you to use your hand-and-eye coordination when keeping e beat. You may use Dexterity instead of Charisma on Perform (Percussion) checks, and Perform is always a class skill for you.<br/><strong>Rapid Reload (Double-barreled pistol)</strong> You can reload fast with one type of Crossbow or Firearm.<br/><strong>Share Spells with Familiar</strong> Can cast spells with a target of "You" on the familiar with a range of touch.<br/><strong>Spell Combat (Ex)</strong> Use a weapon with one hand at -2 and cast a spell with the other.<br/><strong>Spellstrike (Su)</strong> Deliver touch spells as part of a melee attack.<br/><strong>Trap Finder</strong> Use Disable Device to disarm magic traps, like a rogue.<br/><strong>Trembling Grit (Ex)</strong> Gain 1 grit when you reduce a helpless or unaware opponent to 0 or less  HP.<br/><strong>Up Close and Deadly +1d6</strong> At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, he can spend 1 grit point to deal 1d6 points of extra damage on a hit. If he misses with the attack, he grazes the target, dealing half the<br/><br/><br/>--------------------<br/><br/><strong>Jet</strong><br/>Male Raven (Infiltrator) <br/>N Tiny magical beast (animal)<br/><strong>Init </strong>+2; <strong>Senses </strong>low-light vision; Perception +15<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)<br/><strong>hp </strong>23 (1d8-1)<br/><strong>Fort </strong>+5, <strong>Ref </strong>+5, <strong>Will </strong>+6<br/><strong>Defensive Abilities </strong>uncanny stealth<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>10 ft., fly 40 ft. (average)<br/><strong>Melee </strong>bite +8 (1d3-4)<br/><strong>Space </strong>2 ft.; <strong>Reach </strong>0 ft.<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>2, <strong>Dex </strong>15, <strong>Con </strong>8, <strong>Int </strong>7, <strong>Wis </strong>15, <strong>Cha </strong>7<br/><strong>Base Atk </strong>+4; <strong>CMB </strong>+4; <strong>CMD </strong>10<br/><strong>Feats </strong>Alertness, Skill Focus (Perception), Weapon Finesse<br/><strong>Skills </strong>Craft (alchemy) -1, Disable Device +5, Fly +6, Knowledge (arcana) -1, Perception +15, Perform (percussion instruments) +3, Sense Motive +9, Stealth +18, Use Magic Device -1<br/><strong>Languages </strong>Common<br/>--------------------<br/><strong>Flight (40 feet, Average)</strong> You can fly!<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Uncanny Stealth (Ex)</strong> Retain Dex bonus to AC when flat-footed.<br/></div></div>