<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=203749.msg11030729#msg11030729">Quote from: Anon315 on 02-03-2015, 19:21:35</a></div></div><blockquote class="bbc_standard_quote">Ideas: "We can divert the river back." "Wholesale slaughter of bugbears." "Electroshock Therapy to the brain."<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That's more possible than you may think. But it would definitely be what I'd qualify as super challenging and not possible from your current location. But possible  ;D<br/><br/>Okay, two ideas that are cross pollinating from another game. I know that the ability to banter is somewhat limited as we continue to progress with the plot. Pretty much every seems okay with the scene to scene pacing, but I think we all recognize that the flipside of that coin is that there's a loss of team building, which is compounded by the fact that we aren't all at a table drinking beer and eating pretzels as this game progresses. The characters have been tossed in the mix together and don't really know each other yet. Would it help to have a dedicated in-character banter thread, that could be used for PC-PC conversation (or other things if you want) to help grow that connection between characters? Obviously character chatter could occur int he main thread as well, but then we also have a place to represent conversations happening between scenes as the party travels without risking a stall in the main thread.<br/><br/>Similarly, in my Iron Gods game, what we did recently was split the story in two. The main thread is focused on overriding current goal of the party (exploring a series of caverns on a rescue mission) while the secondary story thread is currently detailing the previous night that they spent at the bar, which is actually relevant to the overall story. That way they can do the exploration and feel like they are making progress while also taking the time to roleplay some of the lower tempo moments as well. Do you think something similar would help here?<br/><br/>For example, in our current situation, once the Gnolls get their slightly more specific answer, we can move the storyline along to the next scene. If one or two people wanted to roleplay a bit more with the Gnolls (say they want to muse on some gnoll cubs they see, or attempt to engage in a philosophical debate), we could shift that over to the secondary thread so that those who are interested get the opportunity to RP what they want to, but then everyone else isn't also waiting for the scene to wrap. Instead, we can have both happening at once.<br/><br/>The one point I should emphasize with both the proposed banter and story threads is that they are IC, and what happens in them will influence the overall story, you could gain XP, get in a fight, get some important information or anything else in any thread with the proposed model. Its just intended to be a management system to keep the game healthy and everyone happy.<br/><br/>Please let me know your thoughts.