Once all the provisions are stocked and equipment readied, the anchor is drawn from the water and the ropes untied from the dock. The two triangular sails unfurl and billow open to catch the natural wind in the harbor. A large red phoenix painted onto the main sail seems to spread it wings as the wind fills the fabric. Your Navigator utters a few magical incantations and the sails fully expand as if a huge gust of wind has picked up.<br/><br/>The ship quickly jerks forward, a bit unsettling at first but nothing that would throw any of you from your feet(or tail). Moments later the ship is pulling forth from the harbor and quickly making it's way out into the sea.<br/><br/>You have crude charts of the nearby continents. You know that you can continue south straight out into the southern ocean and pull slightly to the east. This will steer you towards the continent of Lefferon, its size is similar to your current home of Sastigaria but has outcroppings of chain islands on it's west. This land is known to be more uncivilized and will be littered with small tribal villages and ports, however you can expect to not see a large civilized port for some time.<br/><br/>If you pull to the east and then head north you can reach the slightly smaller continent of Gedus. This land is divided into two sub continents, the cultures discovered her are slightly more civilized than those found on Lefferon but at best you will find crude middle aged style villages, a far cry from the modern civilization you're leaving from.<br/><br/>Finally directly to the east by several days is known to be a small archipelago. Little is known of the islands there however a small supply port has been established on the main island there but aside from that it remains largely unexplored like most of the world.