<div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 36pt;"><strong>Welcome To House Nox!</strong></span></span><br/><span class="bbc_size" style="font-size: 14pt;"><em><del>Come on in, we don't bite...</del> <br/>Well, actually, we do. </em></span></div><br/><br/><hr/><strong>This thread is intended for OOC chat, plotting, character development, and whatever else you want to use it for. Have fun, and try to keep it tidy...<br/></strong><hr/><br/><div class="floatright">(https://cdna.artstation.com/p/assets/images/images/000/206/128/4k/alejandro-olmedo-my-castle-fin.jpg?1410789466)</div><hr/><hr/><span class="bbc_size" style="font-size: 24pt;"><strong><span class="bbc_font" style="font-family: impact;">House Nox</span></strong></span><br/><hr/><hr/><strong>Name of Adventuring Company Captain:</strong>Davriel Nox<br/><strong>Faction Alignment:</strong>Lawful Evil<br/><br/><strong>Name of Party Members: </strong><br/>Davriel Nox - Captain, and scion of House Nox<br/><br/><strong>Brief Description/background of Adventuring Company:</strong><br/><br/>One of the longest standing noble families of the old world, ruled by vampires, House Nox's roots run very deep, as do their pockets. They have their fingers in many pies, but they're most infamous for two things; finance, and their slavery practices. They have money lending houses in many, many cities and kingdoms, with debtors who are unable to repay their debts forming the bulk of their slavery dealings. Though widely disliked, and regarded as tyrants, they're simply too powerful and too ingrained to remove. Who else can you turn to when your royal coffers are emptied by disaster, or war? A necessary evil.<br/><br/>As one of the world's greatest financial powerhouses, it should come as no surprise that they might seek to establish a presence on the new continent as well. Davriel Nox has won the dubious honour of leading an initial small scale expedition, with further investment to be considered, should his foray prove lucrative.<br/><br/><strong>Purpose of Adventuring Company:</strong><br/><br/>To establish House Nox as a major player on the new continent. Players should typically be members of House Nox, slaves/servants/indentured debtors, or unscrupulous mercenary types who appreciate a steady paycheck over things like<em>ethics</em>. House Nox cares about the results, not the means. Breaking rules is encouraged, getting caught doing it... is not. I'm aiming for a mafia vibe, so dark, criminal, or gothic characters are encouraged, although there's also plenty of room for others in the form of indentured servitude. Though Davriel is currently recognized as the captain, his control of the family is hardly absolute, and players are welcome to compete for the position.<br/><br/><strong>Bylaws of Adventuring Company:</strong><br/><br/>1. There are no rules, only consequences.<br/><br/><strong>Distribution of Loot:</strong><br/><br/>In theory, any loot found is the property of House Nox, and is expected to be returned to their coffers - the ones your<em>generous</em>wages are paid from. In actual practice, players may take what they want - House Nox will generally look the other way, so long as it furthers their agenda. I expect bickering over loot to be a frequent sticking point for characters, though who actually gets what will be decided<em>amicably</em>OOC.<br/><br/><strong>Posting Frequency:</strong>Open, but aiming to post at least every other day(48hrs)<br/><br/><div class="floatleft">(https://i.postimg.cc/Sx8p1qwx/images-95.jpg)</div><hr/><hr/><span class="bbc_font" style="font-family: impact;"><strong><span class="bbc_size" style="font-size: 24pt;">Davriel Nox</span></strong></span><br/><hr/><hr/><br/><strong>Race:</strong>Dhampir/human<br/><strong>Class: </strong>Eldritch Knight<br/><strong>Adventuring Party:</strong>House Nox<br/><br/><br/><br/><br/><strong>Brief History:</strong><br/><br/>Born from the union between mortal and vampire, the children of House Nox are expected to compete with each other to survive, prove their excellence, and win the recognition of their tyrannical vampire progenitors. The vampire lords encourage infighting and intrigue, using it as a means to weed out the weak, and temper the strong, with the very best of each generation being allowed to join their undead ranks. Only those who have been turned can be considered to be true Lords of Nox. Scions have much greater status than most mortals, who the vampires view as little better than cattle, but ultimately, they are disposable. It is in this environment that Davriel has been raised. Only the strongest survive the crucible that is growing up in house Nox, and Davriel is one such individual.<br/><br/><strong>Brief Personality:</strong><br/><br/>Children of Nox rarely survive until adulthood unless they prove themselves tough, intelligent, and stubborn, and Davriel is no exception. His experiences growing up have left their mark on him, leaving him a dark, cold personality, and an air of confidence that borders on arrogance. He is decisive, but pragmatic, and possesses the same deep sadistic streak that plagues many a Dhampir.<br/><br/><strong>O/O:</strong><br/><br/>Bondage, Discipline, Slavery, Objectification, Bloodplay, Humiliation, Predator/prey - Davriel prefers the harder end of kink. Being part vampire, feisty submissives appeal to his predatory instincts.<br/><br/><strong>Connections:</strong><br/><br/>[✓]Friends<br/>[✓]Love Interests<br/>[✓]Rivals<br/><br/><br/><br/><br/><div class="floatright">(https://i.imgur.com/2BS7oXh.jpeg)</div><hr/><hr/><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 24pt;"><strong>Milena Kulland</strong> (https://www.myth-weavers.com/sheet.html#id=158698)<br/></span></span><hr/><hr/><br/><strong>Race:</strong>Human<br/><strong>Class:</strong>Asmodean Advocate Cleric<br/><strong>Adventuring Party:</strong>House Nox<br/><br/><br/><br/><br/><strong>Brief History:</strong><br/><br/>The Kulland family has been in the service of House Nox for generations. Milena is but the latest in a long line of humans kept around for the usefulness her bloodline has shown, yet, for reasons that are equally unknown and frustrating, not quite up to whatever standards that the vampire lords require for a mortal house to gifted a child that possesses the blood of the vampires. As such, the Kulland family has turned to more infernal patrons in recent years, making pacts that granted the family more power than it had ever wielded in the past. This is the environment that Milena grew up in: bound in service to both Asmodeus and House Nox, and dutifully carrying out the wishes of both.<br/><br/>And now, she has been called by both masters to this far away land. Will this be the task that finally forces Milena to choose one allegiance over the other? Or can she continue the delicate balancing act of keeping both House Nox and her hellish benefactor satisfied?<br/><br/><strong>Brief Personality:</strong><br/><br/>Milena's loyalty is first with herself, then to Asmodeus, and finally to House Nox. As far as she's concerned, anyone that doesn't fall into one of those three circles is inconsequential at best and expendable at worst. Most people that have met her would describe her as cold and calculating, and they are not far off from the truth. Once her mind is set on a goal, Milena is almost mechanical in her heartless efficiency. She is a gifted twister of words, a killer, and a necromancer -- and none of it costs her a wink of sleep at night.<br/><br/><strong>O/O:</strong><br/><br/>Milena is attracted to power -- both physical and intangible. Wealth and status are equally as important to her; the right look and the right attitude can go a long way toward catching her eye. She's rarely swayed otherwise, but piling a few gifts on her works from time to time if a physical attraction is there.<br/><br/><strong>Connections: </strong><br/>[✓] sibling (Could be someone that sees eye to eye with her or someone that has fled from living under the rule of House Nox)<br/>[✓] friend (There's some potential for friends in House Nox's sphere of influence. Bonus points if you worship Asmodeus)<br/>[✓] enemy (Milena uses people and then tosses them away. There's likely a long list of enemies in her wake)<br/><br/><br/><br/><br/><br/><br/><div class="floatright">(https://i.imgur.com/j3uhQUr.png)</div><hr/><hr/><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 24pt;"><strong>Khaldrash 'the Beast'</strong></span></span><br/><hr/><hr/><br/><strong>Race:</strong>Orc<br/><strong>Class:</strong>Fighter 4<br/><strong>Adventuring Party:</strong>House Nox<br/><br/><br/><br/><br/><strong>Brief History:</strong><br/><br/>The best decision Khaldrash – ‘Drash’ to his friends – ever made was striking out on his own. His people lived a precarious existence as hunters and raiders in fetid southern swamps. He may not be the smartest Orc who ever lived, but he had enough low cunning to realize that the best he could hope for was to die gloriously for the shamans’ bloodthirsty gods. The worst was to live in destitution, sucked dry by mosquitos. Fuck that.<br/><br/>There was always someone in need a big sword and a bigger man to swing it. Drash lived itinerantly, meal to meal, job to job. More often than not, he could lumber his way into a bar or town and find some sort of work to keep his belly full and his cock sucked. He’s worked for warlords and barons, thieves and sheriffs, merchants and brigands alike. And now he’s working for vampires. So what? As long as they pay well, who cares what else they are? The mercenary’s expecting a big payout too: cross an ocean to a new world and there better be good shit that hasn’t been looted yet. Yet. [Note: this is on the assumption he's accepted for Nox; if not, I'll edit it accordingly!]<br/><br/><strong>Brief Personality:</strong><br/><br/>Drash is either a very bad Orc or a very good one. It depends on who you ask – and there's no middle ground at all. He doesn't care much for the Ancestors. He swears like a sailor. He likes to drink, fight, and fuck. He hates philosophy, religion, or indeed any question of any depth at all. Even for a warrior, he's aggressive and loud, a black sheep amongst humans and Orcs alike. He's crude and pragmatic, blunt to the point of rudeness, but not without a crass, jovial charm.<br/><br/><strong>O/O:</strong><br/><br/>If it's got lady-bits, Drash probably wants to fuck it. He's a straightforward Orc with an animalistic side: rough, wild sex; biting; hair-pulling; size difference; degradation, and the like. Of course, he's not above a simple, vanilla romp with a willing partner – especially after a few (dozen) drinks.<br/><br/><strong>Connections:</strong><br/>[✓] Friend: He's been around the world; anyone would work.<br/>[✓] Enemy: He's done some bad things, and he's also got a personality some may dislike.<br/>[✓] Romance: If you want, but what do you see in him, really?<br/><br/><div class="floatleft">(https://elliquiy.com/elluiki/images/a/ac/Girl_out_of_the_swamp.jpg)</div><hr/><hr/><span class="bbc_font" style="font-family: impact;"><strong><span class="bbc_size" style="font-size: 24pt;">Shara</span></strong></span><br/><hr/><hr/><strong>Race:</strong>Human<br/><strong>Class:</strong>Druid<br/><strong>Adventuring Party:</strong>House Nox<br/><br/><br/><br/><br/><strong>Brief History:</strong><br/><br/>Back in the Old Country, Shara was found by House Nox soldiers naked and alone in a shelter in the hollow of a tree in a swamp.  She seemed fragile, defenseless, weak, and so they took her captive, enjoyed her vigourously, and enslaved her to the house.<br/><br/>She seemed a willing, if simple, servant - until one of the Vampires of the house saw her.  The old lord could smell her blood at sixty yards, from three rooms away, and it was ...<em>wrong.</em>It smelt of fae magic, a delightful spice on it's own, but it also smelt of ... elf, gnome,<em>satyr?</em>And through it all, the ashen, rotten undercurrent of decay, a river of<em>death,</em>over and over again, crashing through her veins like the tide of<em>centuries.</em><br/><br/>Shara knew nothing of this, but that day she was on a ship<em>away.</em>To the Dark Continent - from whence she felt a pulling.  Was it the cycle of life and decay of the bogs and jungles of the place?  The time that was as fractured as her memory?  Or was it the sense of<em>homecoming?</em>She has never verbalized it, but after three months of servitude her magic spoke for the first time - and House Nox has found, from the lowest classes of it's menial servants, a preternaturally skillful guide into the wilds of the Dark Continent.<br/><br/><strong>Brief Personality:</strong><br/><br/>"I remember ..."<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Trigger: Dissociation, slavery, rape</div><div class="spoiler_body">This place is my home.  I am exploring it.  I remember that it will have always been my home.  It used to have always been my home and it will again have always been my home.<br/><br/>When I say things like that, they look at me strangely.  Sometimes it is confusion.  Sometimes it is fear.<br/><br/>Other times, they look at me and it is not so strange.  Sometimes it is wanting.  Sometimes it is anger.  Sometimes it is still fear, but different.  Hotter, less sour.<br/><br/>They say they own me - this means nothing.  They tell me to do things and I do them, because why should I not?  I will outlast them all, even the old lords.  I will have always been here.  I have always been here before.  They tell me that I rut like a beast, that I pant like a bitch in heat, that my tongue hangs out.  They don't understand.<br/><br/>This place will have had always been my home.</div></div><br/>Shara is obedient - perhaps to a fault.  She will allow others to make demands of her and she will almost always go along willingly.  She may not wear a collar - she doesn't seem to need one.<br/><br/>She doesn't talk much, but when she does ... it seems to<em>mean</em>something.  Or it's insane nonsense.<br/><br/><strong>Ons:</strong>Pan- (omni?)sexual.  Ask for a caring massage? You'll get one.  Tell her to choke on it?  She will.<br/><br/><strong>Offs:</strong>Romance.  She doesn't get it.  Scat, vore, sounding.<br/><br/><strong>Connections:</strong><br/><br/>[✓] parent - Depends - how eldritch/primal are you?<br/>[ ] sibling - Seems unlikely.<br/>[ ] love interest - Walk me through it.<br/>[✓] friend - It's possible - she'd be the weird friend who maybe doesn't wear things unless you give them to her to wear.<br/>[✓] enemy - Maybe you just don't like her?  Maybe you're afraid of the bog-priestess?<br/>[✓] other - Open to ideas.<br/><br/><br/><br/><div class="floatleft">(https://elliquiy.com/elluiki/images/thumb/4/4f/Ithika_2.jpg/423px-Ithika_2.jpg)</div><hr/><hr/><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 24pt;">Ithika<br/></span></span><hr/><hr/><strong>Race:</strong>Drow<br/><strong>Class: </strong>Unchained Rogue<br/><strong>Adventuring party:</strong>House Nox<br/><br/><br/><br/><br/><strong>Brief History:</strong><br/><br/>Once a mixed-breed slave of the Underdark, Ithi'ka stole her freedom after betraying a young copper dragon who tried to redeem her and made her way to the surface world.  Her skills in treachery, stalking, combat, and Drow survival served her well in building a reputation as a reliable, small-time operator for contract work that required unique talents, and she sought the employment of House Nox based on their probability of success in the face of the rising cataclysm that the kingdoms of her continent's realm seem, inevitably, to face.<br/><br/><strong>Brief Personality:</strong><br/><br/>Ithika is, at this early stage in her adult life, prematurely jaded to the suffering of others.  Despite being only in her 70s, she has suffered a human lifetime's worth of slavery and injustice-- enough to grow beyond the self-pitying and begin to grasp at the inexplicable truths beyond a mortal's lifespan.  Much of her past is a raw wound, but like an elderly human would, she keeps it tamped under a layer of black in her heart, accepting at preparing for searing flare-ups when new passions or temptations stir.  Even other elves of her age find her 'jaded' and 'old beyond her years'... though, sadly, lacking the wisdom of age expected with such weight.  Ever the outsider, it seems she is destined to be loyal only to a goal she will not speak-- and as such, edge at the graveyards and kisses her fingertips in salute to the goddess of vengeance... not vengeance for herself, but for what is, no doubt, coming.  Some treason or horror of her past has, quite literally, followed her into this plane, it seems, and sitting alone in her presence gives one the sense of intrusion, as if privacy is impossible.  Cats hiss at a spot over her left shoulder, dogs' backs raise in hackles around her as they sniff the air for something unfindable.  And somehow, she is just as cold and even-eyed under the scrutiny of a sanctimonious paladin as the scowl of a cursing, spitting child.<br/><br/><strong>O/O:</strong><br/><br/>While power and authority entice her, it is her exertion of power over others that truly sparks an erotic experience... over someone worthy, not someone pathetic.  She is willing to serve in any way so long as she can balance the pros and cons and find a positive outcome that outweighs the loss of authority that comes from being 'conquered', but an orgasm is just a reflex in such a situation, nothing meaningful.  Her real offs are offal, shit, and rot.  As a player, I add pregnancy, nursing, and underage.  Ons: good hygiene, exhibitions of beauty, skilled performance, high-value targets like nobility, clerics and nuns, those of exotic blood, exceptional self-care, partners who are clear in their wants and willing to explore, and occasionally a little pain or resistance.<br/><br/><strong>Connections:</strong><br/><br/>[✓]  enemy<br/>[✓]  other (frenemy)<br/><br/><hr/><hr/>