<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13994594#msg13994594">Quote from: Kunoichi on 12-03-2018, 21:52:03</a></div></div><blockquote class="bbc_standard_quote">To be honest, the Mirror Mephit Simulacrum option that was brought up was mostly just Alactra('s player, aka me) being paranoid. ^^; It's not something coming from me as a co-gm, but instead me as a player considering possibilities and then looking at Alactra's stats and seeing that she's got the intelligence and the relevant Knowledge and Spellcraft skills to have considered the same things.<br/><br/>If that's a little too much for a mere cohort to be doing, feel free to ignore it.<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Alactra has the skills and stats for it. She can do it so there is no way it's too much for a cohort.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13994787#msg13994787">Quote from: Kunoichi on 12-03-2018, 22:57:52</a></div></div><blockquote class="bbc_standard_quote">Not killing him with negative levels does mean that he can’t be raised as a wight, however, and Methu and Galyxx were specifically planning to either do that, or to take him alive via Galyxx’s ability damage.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>. . . Without magic.    That said Methu's special ability is very much a silver bullet.  He's a boss killer and he is really good at taking a creature like Demogorgon and making them pathetic after a full attack action.  Outside of that he doesn't have a whole lot going on aside from some social skills.  Do you DM's think thats too much. Is his ability to neuter bosses going to be a problem?  From my perspective I don't see how it could be when we have beings like Anasil, Vholdran, Echidna, and Nyag'thon. *IF* you do think it's a problem in play somehow address it OOCly rather then using "It's not an actual immunity" to avoid it.  I totally get that you weren't thinking it would be a big issue for Lockepick when he can kill it just fine anyway but it feels like the setting of a precedent, and that can be a downer for a player.  Not so much a problem this battle as much as a cause for concern as to what the future may hold.<br/><br/>A really smart foe like Demogorgon himself would realize Methu's boss killing power has a weakness much bigger then undead and constructs. He can't drain what he can't hit.  I can see epic bosses like that, as they tend to be play out like puzzles themselves, where using characters like War and Vholdran to help Methu get to attack is a potential solution. With some enemies who are likely to just never engage in melee with Methu extra "temporary levels" might feel like singling someone out who isn't even a problem.<br/><br/>Thats my opinion.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13994594#msg13994594">Quote from: Kunoichi on 12-03-2018, 21:52:03</a></div></div><blockquote class="bbc_standard_quote">Edit:<br/>Also, to provide a little clarification on this, this first combat is effectively a trial run for everyone's characters.  Once you've had a chance to see how your character performs in a fight, you can make changes if you see any problems with your build or custom Archfiend special abilities.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Good to Know.<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13994038#msg13994038">Quote from: LizzieV on 12-03-2018, 19:54:32</a></div></div><blockquote class="bbc_standard_quote">I went after Brymril because I didn't see 'death ward' on his buff list. While I wasn't expecting +80 hide in plain sight spring attack teleportation demiplane shenanigans I think I can deal with him.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>How are your AOE abilities? If something affects his square he just has total concealment, not automatic immunity.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13993102#msg13993102">Quote from: Zaer Darkwail on 12-03-2018, 09:42:30</a></div></div><blockquote class="bbc_standard_quote"><br/><br/>Here is quote;<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Soul Casket Empowerment (applies to Archfiends bound to Soul Casket)</div><div class="spoiler_body">1) Soul Casket/Castle which contains it functions like lich's phylactery; if slain anywhere else than in castle, Archfiend reforms in 1d10 days in the Soul Casket council room (upon chair they claimed).<br/><br/>2) Bonded user applies single power, property or trait upon the castle upon re-connection. Giving shard of own power into castle itself. Also any artifacts merged with council room table becomes accessible to all council members to summon into their hand as free action (or adjacent to them if too big to fit to their hand/lap). Artifacts merged on council table cannot be retrieved nor given away, the artifact always return to table once Archfiend have finished with it's use. If Archfiend is using a artifact, other Archfiend cannot summon it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">List of Powers given by Archfiends upon the castle</div><div class="spoiler_body"><ul class="bbc_list"><li><strong>Vholdran:</strong> Mysterious Cloak (applies to castle itself and allied occupants)</li><li><strong>Torahime:</strong> Ether Reaver (castle excist both material and ethereal plane and ethereal creatures are visible to occupants)</li></ul></div></div><br/><br/>3) Each person gets 20 spaces 'formed out' into castle (following stronghold builder's guidelines in creating them) with no gp limit what rooms/spaces are made or magical properties (but nothing in said space cannot leave the castle). Additional space given by per HD gained past 16. Castle is divinely morphic and so no god or entity can reshape it, expect shaping happens only during this bonding moment and additional space and rooms are created spontaneously as power of Archfiends grows. Castle exterior does not grow but rather expands infinitely interior wise (so interior is bigger than outside makes believe in). Exterior buildings like freestanding walls, gates, towers can be build and extend from the castle.<br/><br/>4) Once taken seat person has to choose between two powers which related to their past self (both abilities are extraordinary in nature);<br/><br/>Change Shape; Able to take physical form of person who you were before. As you take said form, you registers on divinations as said person in species/alignment wise (not even as outsider). You retain stats, immunities, resistance and other passive abilities and powers and any class feature mimicking power (example taken spellcasting as special attack as Archfiend). However your natural attacks or any mobility/powers based on your other/true Archfiend physical form are suppressed.<br/><br/>Project Image; Your able project above mentioned appearance/shape to anywhere where you can see, telepathy can reach or to any your cultists devoted to you across the plane (cultist who is carrying a sermon/ritual and is praying actively to you). You can commune verbally with given image and observe what projected image does, but not do anything else. Also everyone who sees image knows it's fake/illusion in nature (so cannot threaten physical harm with it).<br/><br/>5) Besides memories your given additional special power related to your background and decided by the GM's. Said powers always affect aspects as well without additional cost (albeit some powers may be watered down to fit for aspects).<br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is all good to know. Ill have to reevaluate what I was going to do with my 20 spaces. Since the citadel is pretty empty unless we devote our power to changing that, maybe I shouldn't spend everything on a triple luxury bedroom suite and luxury chapels.  ARE THERE NO PRISONS, ARE THERE NO WORKHOUSES!?!?!