It was quite pleasing to cleave the creature's head in half and then some, sending it rolling about as it's ichor spilled about.  She turned then to face the mechanized creatures, and watched as Aria demolished one of them with<em>arrows</em>... quite a feat.  Cease?  Oh no, Kass was not about to listen to some mechanical something or another, and she sure as hell had a choice...<br/><br/>"Let me think... how about-" and then she breathed in, and let loose an ear-splitting scream, her magics channeling through her vocal chords, honing in upon an area between all three of the creatures as Aria was busy dodging them, before the sonic energy exploded outwards upon them all... even Aria, though Kass trusted her and, even if it<em>did</em>hit her, it was worth the tactical advantage to hit all of them; she figured the Red Knight worshiper wouldn't be too mad at her "That's my choice!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The +4 is from Inspire Heroics (+4 to Saves, +4 Dodge to AC), since she used that to counter the Mindflayers... even though it was apparently unnecessary &gt;.&gt;)  Luckily, Casting Defensively works for her even taking a 1 ^_^<br/><br/>Kass casts Cacophonic Burst, and if I target the NorthWest corner of the 'middle' (Southeast) creature, she should be able to hit all of them.  I trust that Aria can dodge it well enough; it's a Reflex save, after all &gt;.&gt;<br/><br/>Reflex DC23, Damage: 6,6,6,6,5,3,3,3,2,2,2,2,2,1 = 50</div></div>