<span class="bbc_u"><strong>GM Character Discussion</strong></span><br/><br/>This area contains the GM's personal observations of the character sheets as presented so far.  This is not to be read within a particular timeframe.  At some point, Eduardo will sit down with you to talk about<em>your</em>character.<br/><br/><hr/><br/><strong>SAM</strong><br/><br/>This part of is directed towards Sam's character creation!<br/><br/>1.<strong>Class</strong><br/><br/>"Rangers are really helpful in this campaign," Eduardo began.  "Like, extremely helpful.  Let's look at some of their features."<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Favored Enemy</strong></span></span><br/>Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.<br/><br/>Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.<br/><br/>You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.<br/><br/>When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.<br/><br/>You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"This one is actually kind of useless," Eduardo said.   "Very situational, but I've found that 'beasts' is often a very good option that can be used in a myriad of circumstances that aren't particularly related to the 'hunting of beasts.'  Your party's animals, and you will probably acquire animals, are beasts, for example.  What if one gets lost?  Your character could track it.  Does that make sense?"<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Natural Explorer</span></strong></span><br/>Also at 1st level, you are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.<br/><br/>While traveling for an hour or more in your favored terrain, you gain the following benefits:<br/><br/>Difficult terrain doesn’t slow your group’s travel.<br/>Your group can’t become lost except by magical means.<br/>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.<br/>If you are traveling alone, you can move stealthily at a normal pace.<br/>When you forage, you find twice as much food as you normally would.<br/>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<br/>You choose additional favored terrain types at 6th and 10th level.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"This feature is actually really, really helpful in this campaign," Eduardo said.   "Most of it takes place in an arctic terrain, and you virtually auto-succeed on a variety of survival checks.  This is honestly worth a one-level dip into the ranger class."<br/><br/>"Then, at second level, you get some fighting abilities and spellcasting," Eduardo added.   "Sure, at first and second level, your character isn't as good a fighter as a fighter or as good a spellcaster as a druid, but then something crazy happens when you reach third level."<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 14pt;"><strong>Umbral Sight</strong></span><br/>At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.<br/><br/>You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"This is a nasty, nasty feature," Eduardo said.   "It basically means that you're consistently getting advantage when fighting enemies, because the Icewind Dales are cursed by perpetual night and you're fighting a lot of creatures who have darkvision."<br/><br/>"But to answer your question, I think the first four levels kind of fly by," Eduardo finally stated.<br/><br/><strong>2.  Rolling Dice</strong><br/>"Yeah, you can roll dice if you want, and you can take the better of a point buy or a roll," Eduardo said.   "There's no harm in trying.  You might get lucky!"<br/><br/><hr/><br/><strong>BILLIE</strong><br/><br/>This part of is directed towards Billie's character creation for her druid.  All previous matters have been resolved.<br/><br/>After checking her character sheet, Eduardo said:<br/><br/>1.<strong>Halfling or Half Elf?  </strong>"In the note you made above the abilities, it says 'halfling bonus switched from CHA TO DEX, pending approval...'" Eduardo started.   "I just want to make sure you know that a half elf is not a halfling.  A halfling is like, a hobbit from the Shire.  A half-elf is like, the child of an elf and a human."<br/><br/>2.<strong>Rolling Dice</strong>"If you want, you can roll 24d6, to see if you can get better abilities."<br/><br/>3.<strong>Ensuring Character Sheet is Correct</strong><br/><br/>a.<strong>Abilities!</strong>Point buy is... correct!  Good job.<br/><br/>b.<strong>Skills</strong>Two from race, two from class, plus two from sage.  Good!<br/><br/>c.<strong>Tools</strong>Herbal kit is missing!   "In 5e, being proficient in a tool is kind of like a skill," Eduardo explained.<br/><br/>c.<strong>Languages</strong>Three from race, druidic from class, two from sage.  Great!<br/><br/>d.<strong>Features</strong>Darkvision, Fey Ancestry, Spellcasting...<br/><br/>2.<strong>Background:</strong>"What is your druid's background, Billie?"  He then saw something:   "Oh, you're a sage!  It's in your equipment.  Don't forget that the sage also has a feature!"<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Researcher</strong></span></span><br/>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"It might not be the<em>best</em>background for your character, but it's definitely doable!"<br/><br/>3.<strong>Rolling Dice!</strong>"At any rate, would you like to roll for abilities?  You can take the better of the two.  You roll 24d6.  Oh, also, please roll 1d100 for your trinket!"<br/><br/><hr/><br/><strong>TANYA</strong><br/><br/>This part of is directed towards Tanya's character creation for Penance.<br/><br/>1.  Eduardo noted that, when explaining why she chose "chaotically gay" for Penance's alignment, she<em>quoted</em>a line from<em>Mean Girls.</em>Eduardo<em>loved</em>that movie.<br/><br/>Apropos to nothing, Eduardo said:  “Irregardless, ex-boyfriends are off-limits to friends. That’s just, like, the rules of feminism.”<br/><br/>4.<strong>Rolling</strong>"You can roll 24d6 for abilities, or use a point buy," Eduardo said.   "And!  I need you to roll a 1d100, please.  For your trinket."<br/><br/>5.<strong>Overall Thoughts:</strong>"I think this will be a fantastic addition to the campaign, Tanya," Eduardo said.   "All characters get a secret, too, and I'm really looking forward to brainstorming a secret for Penance."