<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13425370#msg13425370">Quote from: Kujo on 14-08-2017, 20:16:26</a></div></div><blockquote class="bbc_standard_quote">No questions per say, but some comments rather. I personally strongly dislike the grid, but we'll see how it goes. Hopefully it won't interfere with the dynamics of the scene too much as has often been my experience. I'll reserve judgement until I've experienced it in action. Maybe it's not actually so bad considering that people are a lot more descriptive in a forum RP.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm sorry, but the grid is how DnD and Pathfinder works, and instead of having to minutely describe which direction and landmarks and whatnot, it's much easier just to click away, look at the grid and go in Spoilers at the end "Muineth moves ten feet to G4, directly in front of Goblin Shaman 2".<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13425370#msg13425370">Quote from: Kujo on 14-08-2017, 20:16:26</a></div></div><blockquote class="bbc_standard_quote">Then, might I suggest that when a GM announces combat she/he just rolls the initiatives for everyone and updates the log so that we don't have to wait for everyone to have logged on only to roll his initiative when then wait for everyone to have come around to do the same? Could save days worth of waiting.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah, you're right. I'm used to IRL games where only the players have their sheets in front of them. Just put your Passives in the Spoilers, and when you're in combat, your HP and AC's.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13425370#msg13425370">Quote from: Kujo on 14-08-2017, 20:16:26</a></div></div><blockquote class="bbc_standard_quote">Then on the topic of the combat log, when we're positing combat scenarios do we need to specifically mention what kind of official actions we're taking? With that I mean, stating that you're using your move action for this and your attack action for that, that you've taken a 5-foot step and so on. Or can we just focus on writing a dynamic and flowing post?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Of course you do. At the end of the narrative part of the post, you would put<br/><br/>[Narrative Post Here]<br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Muineth uses her Move Action to move 10 feet, ending in G12, in a pattern that avoids the AoO from the Wolf in G9. <br/>Muineth uses her Standard Action to attack Goblin Shaman 2.</div></div><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13425370#msg13425370">Quote from: Kujo on 14-08-2017, 20:16:26</a></div></div><blockquote class="bbc_standard_quote">Then lastly, for now, what sort of information needs to be presented in combat situations, in headers or otherwise?<br/>I'm guessing your character's current HP and possible conditions, perhaps effects and spells that are active?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yes, if you have any spells active and HP and the like. Basically, anything that would alter dice rolls or target priority.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13425825#msg13425825">Quote from: keyotess on 14-08-2017, 23:01:51</a></div></div><blockquote class="bbc_standard_quote">What I like doing for combat in forums is to use a spoiler tag for mechanics and give a flowing description of what you are doing outside of the spoiler.<br/><br/>Example: <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">mechanics</div><div class="spoiler_body">Pretend diceroll tohit with sword: 17, pretend diceroll damage wtih sword: 10, pretend diceroll tohit with shield: 15, pretend diceroll damage with shield: 4<br/><br/>Move action: move 4 spaces from E1 to E5<br/>Standard action: strike with sword<br/>Off hand attack: strike with shield</div></div><br/>Muineth hissed and surged forward up to the bandit, her sword leading as she charged across the battlefield.  Her aim was true, her point steady, her steps steady and unless this bandit did something surprising she was going to impale him on her sword. Once her sword stabs into the stomach of the bandit in front of her, she will keep driving forward to slam her shield into his face.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Basically this, BUT with two exceptions:<br/><br/>1) the Mechanics go at the end of the post.<br/>2) You would link to the Dicebot result.<br/><br/><br/>THAT REMINDS ME.<br/><br/>You can alter the name of the person who is rolling, and add a comment.<br/><br/>What I want you to do is say, for example, "Muineth" and under Comment "To Hit Goblin Shaman 2 With Sword." Then I want you to link that Diceroll, so that the GM's can check it. If you link a roll that does not have the character name and what they are rolling for, we will ask you to roll again. It's to stop people continuing to roll until they get a good result. :-)