<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16392827#msg16392827">Quote from: Muse on 01-02-2023, 02:55:13</a></div></div><blockquote class="bbc_standard_quote">Are you sure about Penetrates invisiblity?  Is detect tied to one of the six sense types?  If it's its own sense then what you need is for ti to be Accurate <br/><br/>Edit:  oh, it is part of a sense.  So we'll make it part of the Visual Sense Type.  you can see electricity. <br/><br/>*  *  *<br/><br/>Senses: Electrosense<br/><del>[2]</del>  Accurate (Cost 0, right?  Because visual senses are already accurate?)...<br/>[1]  ...Ranged...<br/>[1]  ...Detect Electricity<br/>[1]  ...with Increased ranged (-1 per 100')  <br/>[2]  ...Counters Concealment (you can see the electrical fields of invisible beings.)  <br/>[2]  ...Penetrates concealment.  (You can perceive electricity through sold obstructions such as walls.  <br/><br/>So if you want it that way that's 7 points.  Prune stuff off for a less expensive sense<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That is correct for a "see electricity" power (except that Penetrates Concealment is 4 ranks).<br/><br/>You could also/instead make it a mental sense, one not dependent on vision, which would let you get by without the Counters Concealment, as they're not likely to be invisible to a mental sense.  Sense and Radius would be useful options there, along with Accurate if you can target people in the dark based on their electrical signatures.  Always plenty of ways to do things! :)