<div class="floatright">(http://i.imgur.com/A3sqKMz.png)</div><strong>Player ID:</strong>KirbysFolly<br/><br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Character Name:</strong>Miria Lannik<br/><strong>Species:</strong>Human<br/><strong>Career:</strong>Sentinel<br/><strong>Specialization Trees:</strong>Artisan<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Appearance</span></strong></span><br/><strong>Height:</strong>5'5"/165 cm<br/><strong>Weight:</strong>125 lbs/56.6 kg<br/><strong>Age:</strong>24<br/><strong>Hair Color:</strong>Black, with a pink streak in the front.<br/><strong>Eye Color:</strong>Dark brown.<br/><strong>Build:</strong>Slim/Athletic<br/><strong>Distinguishing marks:</strong>Freckles across her cheeks, a streak of pink in her hair.<br/><strong>Character Description:</strong><div class="floatright">(http://i.imgur.com/HHrY12D.png)</div>If it weren't for the bright color in her hair, Miria wouldn't stick out much in a crowd. She's not unusually tall or short, and her normal mannerisms don't draw any spare attention. She speaks with a gentle voice that carries well, and enunciates somewhat more sharply than her otherwise-standard Outer Rim accent would suggest. She wears a sturdy outfit in a dark red and black color-scheme, and if she plans on doing anything dangerous, or going out for long periods of time, she'll grab the rest of her environmental gear from her homeworld: a thick, waterproofed longcoat with a high, sturdy collar and hood, a pair of sturdy goggles, thin-but-tough gloves, and thick chaps to protect her legs.<br/><br/>While she never seems to have an entire toolkit around, despite her profession, she does wear a utility belt, and handful of tools dangle from it, while the pouches bulge with various odds-and-ends. A simple, no-frills blaster pistol rides in a battered old holster strapped to her right hip.<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Background</span></strong></span><br/>Miria was from Kantiss II, a planet that was turned into a dumping ground about a century before the Clone Wars. Her homeworld was ecologically devastated, and the citizens lived in sealed habitats, venturing out into the mountains of toxic scrap to salvage machinery to sell, scrap, or restore. The Empire kept watch over all the settlements, and required that any finds from the Clone Wars be reported immediately. When Miria, a rising star in her local scrapping community, renowned for her incredible luck, found a half-smashed crate of Clone Wars-era rebreathers, she smuggled them into the settlement, ready to make or save a fortune on vital equipment. When she heard from a friend that an Imperial trooper had been asking for somebody of her description the day afterward, she abandoned the rebreathers, and fled aboard a smuggler's ship. She thought the favor she'd owe him was the mechanical work she did on his ship before they parted ways, and didn't realize that she still owed a favor to somebody she didn't even really know.<br/><hr/><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Details</span></strong></span><br/><strong>Force Rating:</strong>1<strong>Soak Value:</strong>3<br/><strong>Wounds:</strong><em>Threshold:</em>12<em>Current:</em><br/><strong>Strain:</strong><em>Threshold:</em>12<em>Current:</em><br/><strong>Defense:</strong><em>Ranged:</em>0<em>Melee:</em>0<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Characteristics</span></strong></span><br/><strong>Brawn:</strong>2<strong>Agility:</strong>2<strong>Intellect:</strong>4<strong>Cunning:</strong>2<strong>Willpower:</strong>2<strong>Presence:</strong>2<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Skills</span></strong></span><br/>Astrogation 1<br/>Athletics 1<br/>Computers 1<br/>Education 1<br/>Mechanics 2<br/>Perception 1<br/>Ranged (Light) 1<br/>Stealth 1<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Talents and Special Abilities</span></strong></span><br/>Mental Tools (Force Talent): Always counts as having right tools for Mechanics checks.<br/>Solid Repairs (1): Repairs 1 additional hull trauma per rank of Solid Repairs.<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Force Powers</span></strong></span><br/><strong>Seek:</strong>Spend 2 Force points to gain insight into general location or direction of a person or object she knows about, regardless of distance.<br/>Spend 1 Force point and succeed at Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.<br/>Control: Commit 1 Force die. Upgrade the ability of Vigilance and Perceptions checks once.<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Experience</span></strong></span><br/><strong>Starting XP:</strong>110<br/><strong>Bonus XP:</strong>5 (Morality)<br/><strong>Earned XP:</strong>5<br/><strong>Spent:</strong>115<br/><strong>Remaining:</strong>5<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">XP Log</div><div class="spoiler_body">+110: Human Species<br/>+5: Morality Option<br/>-30: Intelligence to 3<br/>-40: Intelligence to 4<br/>-5: Talent: Solid Repairs<br/>-5: Talent: Mental Tools<br/>-5: Astrogation to 1 (Career)<br/>-10: Mechanics to 2 (Career)<br/>-10: Force Power: Seek<br/>-10: Force Power: Seek upgrade Control: Skills<br/>+5: GM Award (https://elliquiy.com/forums/index.php?topic=270084.msg13987565#msg13987565)<br/></div></div><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Motivations</span></strong></span><br/><strong>Ambition - Expertise:</strong>It wasn't just the community's need that drove Miria to scavenge the wreckage on her homeworld. And it certainly wasn't the money. Machines make<em>sense</em>to her, and getting to tear them apart, put them back together, learn about them all, and change them in useful ways was too good to pass up.<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Morality</span></strong></span><br/><strong>Emotional Strength:</strong>Curiosity<br/><strong>Emotional Weakness:</strong>Fear<br/><strong>Conflict:</strong>5<br/><strong>Morality:</strong>50<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Equipment</span></strong></span><br/>A180 Blaster Pistol (http://starwars.wikia.com/wiki/A180_pistol) (Damage 6, Critical 3, Range Medium, Encumbrance 1, Hard Points 3, Special: Stun Setting)<br/>Adverse Environment Gear: Toxic Environments (Soak 1, Hard Points 1)<br/>Heavy Clothing (Soak 1)<br/>Comlink (Handheld)<br/>Utility Belt<br/>Macrobinoculars<br/>Emergency Medpac<br/>Restraining Bolt (2)<br/>Breath Mask<br/>Backpack<br/>Climbing Gear<br/>Datapad<br/>Glow Rod<br/><br/>Credits: 45<br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Injury Log</span></strong></span><br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Additional Notes</span></strong></span><br/><strong>Character Sexuality:</strong>Mostly(?) Heterosexual<br/><strong>Character On's:</strong>Doesn't know yet, she's pretty inexperienced.<br/><strong>Character Off's:</strong>Same