<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=167093.msg7874776#msg7874776">Quote from: ShadowFox89 on 13-03-2013, 05:09:22</a></div></div><blockquote class="bbc_standard_quote"> My demon lord's dozen shadows:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Daughter of the Shadow Queen<br/>Paragon Half-Doppelganger Phantom Void Walker<br/>Medium Outsider (Evil, Extraplanar, Void)<br/>Hit Dice:    6d8+132 (180hp)<br/>Initiative:   +6<br/>Speed:   90 feet. (6 squares)<br/>Armor Class:   64 (+14 Dex, +12 insight, +12 luck, +5 natural armor, +11 Deflection), touch 59, flat-footed 50<br/>Base Attack/Grapple:   +6/+10<br/>Attack:   Katana +42 melee (1d10+6/19-20)<br/>Full Attack:   Katana +42/+37 melee (1d10+6/19-20)<br/>Space/Reach:   5 ft./5 ft.<br/>Special Attacks:   Spell-like abilities, Phantom Strike<br/>Special Qualities:   Darkvision 60 ft., immunity to energy drain, outsider traits, void subtype, fire and cold resistance 10, DR 10/epic, SR 46, Fast Healing 20<br/>Saves:   Fort +25, Ref +29, Will +26<br/>Abilities:   Str 33, Dex 38, Con 31, Int 31, Wis 33, Cha 33<br/>Skills:   Balance +8, Diplomacy +15, Handle Animal +13, Hide +15, Intimidate +13, Jump +6, Knowledge (the planes) +12, Listen +12, Move Silently +15, Ride +8, Search +12, Sense Motive +12, Spot +12, Tumble +15<br/>Feats:   Combat Reflexes,Dodge, Weapon Focus (katana)<br/>Environment:   Any<br/>Organization:   Solitary<br/>Challenge Rating:   22<br/>Treasure:   Standard<br/>Alignment:   Any evil<br/>Advancement:   By character class<br/>Level Adjustment:   +6<br/><br/> A Daughter usually appears as a tall young human or elf woman, impossibly beautiful. They all possess long, flowing black hair, and ruby red eyes. The Daughters each wear flowing black robes, wielding adamant katana. They move with an unearthly grace and strike with unholy power. The Shadow Queen sends her Daughters after those who draw her wrath, or rarely when she requires additional power in combat.<br/><br/>Combat<br/><br/>In addition to their katanas (see pages 144-145 of the Dungeon Master's Guide) and class ability (if any), void walkers use the following special abilities.<br/><br/>Spell-Like Abilities: At will -- pain (DC 18), tongues, teleport without error. Caster level 14th.The save DCs are Charisma-based.<br/>3/day- Greater dispel magic, haste, see invisibility<br/><br/>The pain ability works by touch. A living creature touched must make a Fortitude save or be wracked by searing pain for 1 minute. While the pain lasts, the victim takes a -4 penalty on attack rolls, skill checks, and ability checks.<br/><br/>Void Subtype: Void creatures are made of the same empty space that comprises the Void. Normal creatures (that is, creatures without the void subtype) cannot see them unless the void creature makes its presence known, either by an act of will (a free action) or by attacking. A void creature has total concealment (50% miss chance) unless it reveals itself. See invisibility and invisibility purge don't reveal void creatures, but true seeing does. Blindsight and blindsense don't reveal void creatures. Members of the void disciple class can see void creatures. Once it reveals itself, a void creature remains visible until it uses a free action to conceal itself again.<br/><br/>A void hound can avoid magical and unusual attacks with great agility; it has the evasion special ability. If the creature makes a successful Reflex save against an attack that normally deals half damage on a successful save, the void creature instead takes no damage. A helpless void creature does not gain the benefit of evasion. A void creature must be wearing light or no armor to benefit from evasion.<br/><br/>Immunity to Energy Drain (Ex): Due to their physical makeup, energy drains of any type (level drain, temporary or permanent ability damage, etc.) cannot affect void walkers.<br/><br/>Outsider Traits: A void walker cannot be raised, reincarnated or resurrected (though a limited wish, wish, miracle, or true resurrection spell can restore life). Darkvision 60 ft.</div></div><br/> I haven't added the Half-Doppelganger template yet. And I haven't figured out their equipment, feats, or skills.<br/><br/> If you've ever played Starcraft (any edition), they are a bit of a combination between the Dark Templar and Archon. Almost undetectable, and hard to actually hurt, but for their CR they have low hitpoints.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It is pretty awesome. ^^ Don't forget to add the +20 luck bonus to damage and the +15 insight bonus to caster level on the spell-like abilities, though.