Congrats to my fellow players!<br/><br/>For openings, my vote goes for number 2 or 3. Each provides some opportunities to talk, but also the possibility for action in the near-future.<br/><br/>Regarding the concerns with various prestige classes, I don't know the rules well enough to weigh in on that topic. I'm not opposed to house rules, as long as they're explained in advance (or if they change something important for a character, the opportunity to change is given), and have some reasoning behind them.