<div class="floatright">(https://elliquiy.com/elluiki/images/6/64/Sample_d70a7cad992d0c81859db4dbfb32f249.jpg)</div><strong>Diona Shadavere</strong><br/><br/><strong>History: </strong>Some miles south of Free Port along the coast is a smaller city—Verona—which is ruled by seven merchant princes.  Prince Shadavere has a reputation for acquiring beautiful wives and concubines and hiding away his even more beautiful daughters in a secret seraglio.<br/><br/>While the rumors make the situation far more sinister than it actually is, Diona—Prince Shadavere's 17th daughter—nonetheless grew up secure and sheltered in her father's estates.  At first she was happy, with many chances to romp around the estate with her sisters, instruction in dancing, comportment, religion, and the martial arts.  A voracious reader, Diona spent many hours devouring books about distant lands and far away places.  She sang to the goddess Desna in the night.  She danced in the starlight.  She delicately gathered swallow tailed butterflies and released them in the moonlight.<br/><br/>When Desna began to answer her prayers with blessings of mobility and miracles of healing, Diona decided it was time she was free of her fathers walls to do what pleased her goddess most—traveling the world on the whim of the wind.<br/><br/>After a long conversation, her father agreed.  He gave her several gifts, then a letter of introduction to the Adventurer's Guild of Skyspear.<br/><br/><br/><strong>Personality:</strong>Diona is very sheltered and innocent.  She is compassionate and quick to believe the best of people.  She would rather heal than harm, rather forgive than avenge.<br/><br/>She is not, however, any sort of pushover.  The guards of the<em>harim</em>taught her that a star knife was not just a pretty thing to dance with and throw at a dart board.  When it was clear to her that she was not meant for the life her father wanted for her, Diona did not run away.  She did not pout and sulk for month.  She prayed on her goals, prepared her arguments, and confronted her father.<br/><br/>Desna came to Diona because they share many personal traits.  Diona looks at the stars and dreams.  She dances with fireflies.  She looks at the horizon and makes ready to cross it, learn what's over the next rise.  Diona trusts in her luck, takes a chance and runs with it.  If she has not fully learned to accept it when the dice fall out against her that's not because she doesn't have it in her to accept the slings and arrows of outrageous fortune.  She just hasn't had a lot of practice yet.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Game Mechanics</div><div class="spoiler_body">Name:      Diona Shadavere<br/>Player:      Muse<br/>Alignment:   Chaotic Good<br/>Class:      Cleric 2<br/>EXP:         1,300<br/>Next Level:   3,300<br/>Faith:      Desna<br/>Race:      Human<br/>   <br/>Age:      18<br/>Birthday:      13th day of the 2nd month.  <br/>Gender:      Female<br/>height:      4'11"<br/>Weight:      99lbs<br/>Measures:       30"D, 20", 26"<br/>Skin:         <br/>Hair:         <br/>Eyes:         <br/>Style:         <br/><br/>              Score (Mod)   Temporary (Mod)      <br/>Strength       7   -2           Movement:   40      <br/>Dexterity      14   +2   <br/>Constitution   12   +1<br/>Intelligence   13   +1            <br/>Wisdom      16   +3          Initiative:   +2<br/>Charisma      18   +4   <br/><br/>Hit Points:   21<br/><br/>Armor Class:   15   (Armor +3, Dexterity +2)<br/>--Armor:   Parade Armor (Masterwork)<br/>Special Defenses: <br/><br/>Saving Throws:     B.   A.   Nat.   Magic   =Total<br/>Fortitude         3   +1   +0   +0   =d20+4<br/>Reflex         0   +2   +0   +0   =d20+2<br/>Will            3   +3   +0   +0   =d20+6<br/><br/><br/>Base Attack Bonus:   +1<br/>Melee:      -1<br/>Missile:      +3<br/>CMB:      -1<br/>CMD:      11<br/><br/>Attacks:  <br/>Star Knife (Masterwork)<br/>   Attack Roll    d20+5 (+6)<br/>   Damage Roll   d4+4<br/>   Critical         20 x3<br/>   Range      20'<br/>   Amo        3 (1 Ordinary, 2 Masterwork)<br/><br/>Dagger (Mostly a Tool)<br/><br/><br/><br/>Class Features:  <br/>Channel Energy 1d6, 7/Day, DC 14<br/><br/>Domain: Travel (https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/travel-domain/)<br/>   Agile Feat 6/Day<br/><br/>Domain: Good (https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/good-domain/)<br/><em>Special: Touch of Good ability sacrificed to gain Divine Fighting Technique: Way of the Shooting Star</em><br/><br/>Favored Class: +2 Hit Points, +2 Skill Points<br/><br/>Divine Fighting Technique: Way of the Shooting Star (https://www.d20pfsrd.com/feats/combat-feats/divine-fighting-technique-combat/)<br/><br/><br/><strong>Racial Features</strong><br/>Human Standard<br/><br/><strong>Feats:</strong><br/>Fast Learner<br/>Selective Channeling<br/><br/><br/><strong>Languages:</strong>  <br/>Common (1 Open)<br/><br/><strong>Skills:</strong>  <br/>Acrobatics    2   +3   +3   +1   +0   =d20+9<br/>Diplomacy    2   +3   +4   +0   +0   =d20+9<br/>Heal        2   +3   +3   +0   +0   =d20+8<br/>Kn. Religion   2   +3   +1   +0   +0   =d20+6<br/>Perf. Dance   2   +3   +4   +2   +0   =d20+11<br/>Perf. Sing     2   +3   +4   +0   +0   =d20+9<br/>Spellcraft      2   +3   +1   +0   +0   =d20+6<br/><br/><strong>Traits</strong><br/>Reckless: +1 Acrobatics, which is a class skill.  <br/>Savant: +2 Dance, Perform is a class skill.  <br/><br/><strong>Divine Spells:</strong><br/>Level 1 (DC 14)<br/>D.  Long Strider<br/>1.  Divine Favor<br/>2.  Endure Elements (C)<br/>3.  Shield of Faith<br/>Orisons<br/>1.  Detect Magic<br/>2.  Light<br/>3.  Mending<br/>4.  Stabalize<br/><br/><br/><strong>Stuff: <br/>Magic Items:  </strong><br/>Goblet of Quenching<br/>Holy Symbol (Silver)<br/>Traveler's Any Tool<br/>Wand of Cure Light Wounds L 1, Charges 15<br/><br/>Containers:  <br/>Backpack (Masterwork)<br/>Belt Pouch<br/>Spell Component Pouch<br/><br/>Clothing:  <br/>Dancer's Outfit<br/>Explorer's Outfit<br/><br/>Gear:  <br/>Bedroll and Winter Blanket<br/>Flint and Steel<br/>Healer's Kit<br/><br/>Property:  <br/><br/>Coin:  <br/>   Platinum   17<br/>   Gold      42<br/>   Silver      13<br/>   Copper      10<br/><br/>Equipment Insurance<br/><br/><br/><br/></div></div>