Although there is no "tracking system", as long as no trends that I or any other players see as possible cheating, just use the dice bag from the d20 SRD and copy and paste the results.  Or for all I care, state what was needed to be rolled, roll real dice on your desk and post the results.<br/><br/>From the bookkeeping perspective of a system game, I just like to make sure that:<br/><br/>1) players aren't using the wrong die type (i.e. using a d8 instead of a d6 per damage die for a fireball)<br/>2) players don't cheat themselves of any bonuses (or on the flip side of the coin forget any hindrances/penalties) OR that I'm not cheating them of any bonuses or imposing penalties for cover when there shouldn't be, etc, etc<br/>3) while the math and bookkeeping of the all the rules can get clunky, I want for it to be a secondary concern for the players.  while I expect rule adherence, accuracy in use of spells and abilities; the system itself is merely a way to organize, define, guide, and limit the world surrounding the story...not entirely control it.  It's up to the player's and myself (as the one "guiding and telling the story") to decide how things turn out.<br/><br/>So if you have something outlandish you want to try, like flipping over a kobold's head and then stabbing it in the back.  Go for it, I'll just give you a jump and tumble DC depending on the situation around you, what you are currently carrying (how you might be carrying it), and if you make the checks...well that kobold just got one hero flying over his head and a possible sword or knife to the back.  Still would need a successful attack roll, but I'd give the player the benefit of the kobold now being "flat-footed" and may even give the +2 flanking bonus, even though the creature isn't technically flanked.... since it is only threatened by the one hero that just flipped over its head.<br/>