I'll reduce the summoning chance, but for the other abilities, I feel that they're balanced as they are. Note that the special qualities I chose - Aspect of Terror and Shadow Blend for one, Aspect of Illusion and Shadow Blend for the other - are purely augments, they do nothing by themselves except make another type of ability better. Thus, I 'wrapped in' a few low-level SLA's into each ability that let them actually use said qualities, but listed them separately for convenience. If it really matters, I'll just rewrite them to satisfy the technical requirements of being an aspect like such:<br/><br/>'Aspect of Terror: Fear effects function on immune targets of 7HD or lower. Can use Cause Fear at will and Fear 3/day.'<br/><br/>'Aspect of Illusion: Attempting to disbelieve an illusion inflicts 1 round of Shaken and 1d6 subdual damage, 1/day per creature. Can use Silent Image at will, Major Image 3/day.'<br/><br/>'Aspect of Darkness: In any conditions other than direct sunlight, gain total concealment, negated by Daylight. Can use Darkness at will.'<br/><br/>One would get the Special Attack Aspect of Terror and the Special Quality Aspect of Darkness, the other would get Aspect of Illusion and Aspect of Darkness. I can't make a beatstick aspect, I'm a Small creature with Strength as a dump stat - it would look silly if I tried. These fit the intent of the Aspects to be a CR7 creature reflecting a specific, weaker facet of the main character.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Now who is being snarky? =P<br/><br/>Besides, it's not like you actually need your head in that exact location on your body anyway.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You have to find my head first. Or any other part of me. :D Between Shadow Blend, At-will Blacklight, At-will Greater Invisibility, and Tenacious Illusion, you might be at it for a while.