The look on Saltbeard’s face as Abigail squeezes his hand at least as hard as he squeezed her ass is a frustrated one.  Clearly the man’s not used to being on the losing end of physical confrontations.  As the Delvers begin to root through his stuff, he glares daggers at all of them, especially Abigail and Priscilla.  Still, he makes a gesture, gives a while, and the pirates begin gathering things up.  As they do, he makes meaningful eye contact with Maclah and mutters out to him, “Keep an eye out for funny business.”  Maclah the Grey, Defeated by the Delvers, Tooths No Longer So Impressive nods and begins to hoist bags of gold onto his back, whistling a strange unnerving tune to himself.<br/><br/>As Abigail latches on the first gauntlet, she immediately feels that there’s something strange with them.  They don’t quite latch on right, slipping the latch for a second.  Then a thought comes into her head, from Hatch clearly, “Can’t put it on yourself.  Let it know you want it on.”  The thought grazes her mind and then slides away as Hatch’s instructions so often do.<br/><br/>The pirates they were dealing with are a sorry lot at this point, Enniya very easily putting her friend to sleep moments after he spurts a thick handful of cum into her hand.  The rest are following orders, gathering up gold, throwing things over shoulders, and making their movements back towards the tunnel the Delvers came down.  There’s some suspicion, of course, Saltbeard glaring daggers at Abigail and Priscilla, the croc stabbed by Len glaring at her, and Maclah whistling his unnerving song.<br/><br/><hr/><br/>After some trudging through ankle deep water in passages now harder to pass down with additional loot, the Delvers return to the ship of Claire Blackrose: The Pearl Necklace.  For all her glitzy name, she’s a right black beast in the water, heavy steel and dark wood, huge masts, and cannons all lining her.  From the moment they come from the passage leading out to sea, a young woman’s voice bellows out firmly, “Delvers ho!  Roust yourselves!  Captain’s coming aboard!  To positions!  Prisoners and booty inbound!”<br/><br/><div align="center">(https://lh3.googleusercontent.com/-rRmHz5qnyK8/XTDh8tmV_5I/AAAAAAAAASM/hyAA-oU5pXc0Mij4xloWxWxWnbk1eWEFQCK8BGAs/s0/2019-07-18.png)</div><br/>There’s a flurry of action as the crew begins their movement and soon the Delvers are surrounded by the pirate crew of the Pearl Necklace, offering hands of help, surrounding the enemy crew, and otherwise providing protection as they bring the Delvers up the gangplank.<br/><br/><div class="floatleft">(https://i.imgur.com/eSRjAfZ.jpg)</div>Standing at the top of the gangplank is the woman who called out, a young woman from a fishing town that the Pearl Necklace recently passed through.  She gives a nod of respect to the captain and says in her best in-control-husky-voice, “Captain, crew’s all set to go at your order.”<br/><br/>Saltbeard and his crew slowly climb the gangplank all laden down with gold, silent but for grunts of effort and Maclah’s unnerving whistle.<br/><br/><strong>Delvers, the day is won!  Make sure to mark down the amount of weight you can carry * 100 of gold each!  There’ll also be gold from Saltbeard and co, but I want to wait until they’re off the ship before fully divvying that.<br/><br/>Now surrounded by your crew and on your home turf, the sky is open and the winds are well.<br/><br/>Delvers, what do you do?</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Loot Information</div><div class="spoiler_body">Here's how looting goes!<br/><br/>Every 100 gold has weight 1! So look at how much extra weight you have available and you can grab gold worth 100x that! Additionally, I'm going to assume there's some stuff you may have left on the ship, so if you want to look at what you are carrying to see if there's stuff you would have left, that's totally fine!<br/><br/>The armor is ghostly light plate armor 3 armor, worn, clumsy, 3 weight, returning, ghost armor 1.  With a command, this armor will instantlymove from its current location within 20 feet from you and fasten itself to your body. Roll + Dex. On a hit, the armor latches to you more or less as intended, you get full access to it's use. On a 7-9, the armor fastens wrong leaving you partially uncovered or tangled (armor is 2 instead of 3). On a miss, the armor tangles and hobbles you for a moment, the opposition gets an opportunity.<br/>The armor becomes fatigued if worn while traveling and needs to be powered down between encounters.<br/><br/>This armor's a little stronger than the one you have and the same weight, it ALSO blocks 1 point of armor piercing from ghosts! On the other hand, you have to roll to put it on and it may tangle you for a critical moment. On the other, other hand, it may make your tits or ass be out in the open which is ALWAYS good.<br/><br/>Onto hats!<br/><br/>Lemme give you a custom move...<br/><br/>When you're in the market, as it were, for a new hat and you come upon a treasure that could feasibly have one, roll + the number of places you were penetrated to get here (max +3). On a hit, you find a fine hat that your crew will respect (+1 to command/parley with pirates though it won't stick around). On a 7-9, it is a fine hat indeed, but when you lose it (GM discression), you'll take a -1 forward and be partially disrobed at the same time. On a 6-, you don't find a hat and your crew makes fun of you for it, -1 forward to command/parley.<br/><br/>SO! To clarify rules! A +1/-1 forward means Just the next roll! Figured this would be a fun little move ;) On a hit, you can describe your hat, on a 7-9 I'll add some details! </div></div>