The Ashwood Abbey clubhouse is a sprawling 3 story building in the middle of the richest part of Queen Anne.  It is well known among the higher social circles of the town as being the kind of place where fashionable parties you don't talk about afterwards.  The kind of place where you engage in "networking."  Or occasionally, just simple blackmail.  Not that you'll get very far doing so, considering just how many of the people you would send the blackmail to are friendly to the Abbey.<br/><br/>The building puts out a foreboding facade, with its austere Victorian timbers.  The first floor is dedicated to various flavors of ballrooms and a seemingly endless maze of sitting rooms and dining rooms, with kitchens placed seemingly randomly in between.  The setup serves to disorient potential meddlers, and dazzle potential recruits.  At the center of the first floor lies the great hall, about which more will be said later.  The second floor of the clubhouse is dedicated to various bedrooms for guests and members of the Abbey.  The rooms themselves are riddled with peepholes and secret passages, complementing the odd abundance of cramped stairways, elevators, and climbing ropes in closets to the second floor.<br/><br/>Finally, the third floor is dedicated to gymnasiums and occult libraries, as well as the residences of the keepers of the clubhouse.  It is here that the Hunters of the Abbey learn their tactics, research their foes, and practice their skills.  The paraphernalia of several witches and wizards is kept securely locked in various cabinets, while the grisly trophies of the hunt are proudly on display throughout the floor.<br/><br/>The grisliest trophy of all, however, hangs from a hook just above the bestiary book in the great hall.  A staked vampire, hanging around as a trophy of a truly great hunt.  The vampire has been kept under the control of the Abbey since 1904.  They call him Mr. Slappy.  The vampire who hangs above the directory of Seattle's supernatural menaces represents everything that Ashwood Abbey stands for.  Aside from the vampire, the great hall has a number of other treasures, such as a wing taken from a demon, or possibly an angel, and a fully preserved patchwork man, completely untouched aside from the entry wound when they pumped him full of formaldehyde.<br/><br/>Behind the bestiary book is a button, which activates the elevator to the basement of the clubhouse.  In the basements lie a fairly impressive BDSM dungeon, as well as a fairly impressive cell block.  In addition to the cell block, large stockpiles of exotic and mundane weaponry wait under lock and key, ready to be released for the hunt.<br/><br/>As a precaution, the entire clubhouse has been wired up with firebombs, which can be detonated by some unknown means to wipe out any evidence of Ashwood Abbey's activities should an unrecoverable breach in security occur.  This fact has gotten the caretakers of the clubhouse laid more than a few times.