<ul class="bbc_list"></ul><div class="floatright">   (http://dl.dropbox.com/u/74926886/hawthorne.jpg)</div><span class="bbc_size" style="font-size: 22pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Seeker Hawthorne</strong></span></span><br/>Cleric of Alcyone, the Empyrial Scholar<br/><br/>The girl known as Hawthorne is a pale, petite human with disheveled auburn hair and haunted eyes. She wears the simple grey and violet robes of her order over a lissome body.<br/><br/><span class="bbc_size" style="font-size: 16pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Stats</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><strong>Strength:</strong></td><td>8      </td><td>(-1)</td></tr><tr><td><strong>Dexterity:</strong></td><td>12</td><td>(0)</td></tr><tr><td><strong>Constitution:</strong>   </td><td>9</td><td>(0)</td></tr><tr><td><strong>Intelligence:</strong></td><td>15</td><td>(+1)</td></tr><tr><td><strong>Wisdom:</strong></td><td>16</td><td>(+2)</td></tr><tr><td><strong>Charisma:</strong></td><td>13</td><td>(+1)</td></tr></tbody></table><br/><strong>Hit Points:</strong>17/17<br/><br/><strong>Base Damage:</strong>d6.<br/><br/><span class="bbc_size" style="font-size: 16pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Moves</strong></span></span><br/><br/><strong>Human</strong>- Your faith is diverse. Choose one wizard spell. You can cast and be granted that spell as if it was a cleric spell.<br/><ul class="bbc_list"><li type="disc">Contact Spirits</li></ul><strong>Domain:</strong>Knowledge and Hidden Things<br/><br/><strong>Precept:</strong>Your religion is cultish and insular, add Petition: Gaining Secrets<br/><br/><strong>Divine Guidance:</strong><br/>When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.<br/><br/><strong>Turn Undead:</strong><br/>When you hold your holy symbol aloft and call on your deity for protection, roll+Wis.<br/><ul class="bbc_list"><li type="disc">On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.</li><li type="disc">On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They’re clever like that.</li></ul><strong>Commune</strong><br/>When you spend uninterrupted time (an hour or so) in quiet communion with your deity, you:<br/><ul class="bbc_list"><li type="disc">Lose any spells already granted to you.</li><li type="disc">Are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.</li><li type="disc">Prepare all of your rotes, which never count against your limit.</li></ul><strong>Cast a Spell:</strong>When you unleash a spell granted to you by your deity, roll+Wis. ✴On a 10+, the spell is successfully cast and your deity does not revoke the spell, so you may cast it again. ✴On a 7–9, the spell is cast, but choose one:<br/><ul class="bbc_list"><li type="disc">You draw unwelcome attention or put yourself in a spot. The GM will tell you how.</li><li type="disc">Your casting distances you from your deity—take -1 ongoing to cast a spell until the next time you commune.</li><li type="disc">After you cast it, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you.</li><li type="disc">Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.</li></ul><strong>Spells Prepared:</strong><br/><ul class="bbc_list"><li type="disc"><span class="bbc_u">Rote</span> - Light, Sanctify, Guidance<br/></li><li type="disc"><span class="bbc_u">Level 1</span> - Cure Light Wounds, Speak with Dead</li></ul><strong>Alignment:</strong><br/>Lawful - Endanger yourself following the precepts of your church or god.<br/><br/><br/><strong><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 16pt;">Gear</span></span></strong><br/>Max Load: 9<br/>Current load: 5<br/><br/>Dungeon rations (10 uses, 2 weight)<br/>Holy Symbol - a stylized eye carved out of amber, inset into a dark grey stone. It glows with a golden light when Hawthrone casts a spell, communes with her goddess or uses other supernatural abilities tied to her class (0 weight)<br/>Chainmail (1 armor, 1 weight)<br/>Staff (close, two-handed, 1 weight)<br/>bandages (0 weight)<br/>Adventuring gear (1 weight)