The solid shale cliffsides form an enormous wall before Valna as Grendelle moves behind her. The two are close for a moment, then Grendelle moves away to start setting the camp. The thief is left along, looking at a sheet cliff-face, then notices for a moment a seam in the stone. The line, a carved slit raises up and across, like... A door? While the other adventurers begin setting up the camp, Valna's attention stays on the stone, tracing along the shape working silently and diligently until she finds a keystone, a tiny stone button. As she finds this, her hand touches it ever so slightly and it begins to crack open.<br/><br/>Slowly, nearly soundlessly with bits of dust and stone dropping around, a slab of the door opens leading into a dark hallway. Inside, the mountain appears to be carved with tunnels, looking like it was made by a civilization of ancients. Even with the low light of the early evening it's easy to see the stonework is beautiful.<br/><br/>It's also easy to see that two hulking lizard men are lain across the hallway, their backs against opposite walls and their legs blocking the path. They are armored with odd hits and pieces of metal and spears lean against the walls as well. One sits with wide open eyes staring straight at Valna while the other snores gently. When the door opens, the snoring lizard let's out a snuff and leans his head back again, stirring but not awake. Clearly anything loud will have them roused.<br/><br/>As Grendelle moves to start setting up the camp some feet away. A glance at the horizon shows a final glimmer of light over the blasted plane that the adventurers had passed on before. There's stories the world was loud once, during the war of course, but also before. But now the nights are silent. Grendelle moves through familiar motions and looks up for a moment, the glimmer of light gone<br/><br/>Unknown to Grendelle, hurtling towards the adventurers with yips and howls comes an outrider band. Their mouths full of saliva and desire, the dust throwing up, and the sounds of their mounts feet pounding the shattered and blasted land. Their dark shapes and muscular forms blend in with the night, their wargs providing more silent movement than horses could ever hope to.<br/><br/>They move closer to the camp, their screeches and shouts stopping as they go into a stealthier formation. The lead gnoll holds up a fist for silence and assenting hits of fists against armor plates respond. They are organized, vicious, and coming quickly.<br/><br/>Luckily there is Nin. As she takes her seat, she spots dust rising in the coming distance. She catches it early enough to know the threat, riders coming on their position and fast. If they have minutes to prepare, they'll be lucky. Looking at the others, Nin can see they're in the middle of disarming themselves, but not so badly they can't be ready to fight if they jump to it.<br/><br/><strong>Nin, you know there's a threat coming and it's not good news.  Adventurers, what do you do?</strong>