<strong>Aeryn Sunlight<br/>In the wilds of Dra Sirdu<br/>Starting to think</strong><br/><br/>Flashing flowing death tore into the Saurians assailing them, sinew andesteel from Eshalu, Eldritch fury from Reliyian.  Time to push them over the edge.  These were primitives, without the iron discipline of legionnaires to give them the fortitude to eat heavy losses and still fight to victory .  Fear can add to fury, not always lessens it.<br/><br/>She pushed out of the undergrowth into full view, planted her feet wide apart, with her arms out forward at her sides.  One empty, but with fingers clawed, the other tightly gripping her poignard... and screamed at the Saurians, a full throateululation of rage and triumph, eyes wide and blazing above lips peeled back to show all of her teeth.<br/><br/>Raw emotion, a wordless shrieking declaration that the humans could take anything the Saurians could dish out, and cram it back down their throats.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Using <strong>Will</strong> in an attack on the morale of the Saurians.  If you are familiar with the Hero system, think of it as a Presence attack.  What with their leader bolting and the damage just done by Eshalu and Reliyian, I'm trying to spook them into running. <br/><br/> Erianthe... this is as good a place as any for Muse's  character to bow out for whatever IC reason TUP comes up with.  The Saurians may not know what happened to her, and their uncertainty as to where she is and what she is doing may add to their uncertainty as to the outcome of the fight.  Just a thought, TuP.<br/><br/> Your user ID is 25515 | View your rolls | View rolls made to you | Make a roll | View recent rolls<br/>Roll Result: Healergirl rolled: 4d6<br/>Comment:<br/>Result: 5, 4, 6, 5,<br/>Total: 20<br/>Woo-Hoo!  <strong>Three</strong> rolled success, plus <strong>three</strong> for skill, <strong>six </strong>total! </div></div>