<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=142146.msg6774509#msg6774509">Quote from: Metalzephyr on 18-08-2012, 01:28:25</a></div></div><blockquote class="bbc_standard_quote">So that's a 7 +15 for his skill in pistols. Not sure what I am rolling against, or what I would roll for damage at that point (hoping I get to have a military grade hold out pistol, something with some power to it given his previous military background).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>DC is 14.  Base of 15 -1 for the target's armoured coat which slows him down slightly.<br/><br/>You rolled a modified 22 so you inflict a level 2 wound. (14 = 1, 19 = 2, 22 = 3, -1 for armoured coat = lvl 2).<br/><br/>@MZ, generic lvl 2 wound details below that you can use when determining the effects of your shot:<br/><br/><strong>Level 2 Wounds:</strong>Battered, Cut Up or Winged<br/><br/>Numerous bruises and cuts or a couple of deep big ones that will continue to swell or bleed. Blaster shots have caused flesh wounds in passing in and out of the body inflicting muscle damage. Teeth or ear lobes could be missing and eyes could be ugly slits in a mass of swollen purple. Sprains and deadened muscles are more of a problem causing a -2 penalty to all large movement based skills and a -1 penalty to small movement based skills. Facial injuries can cause problems penalising Perception (Spot, Search, etc) tests by -2 and minor bones could be broken.<br/><br/>At the worse end of the wound category the character is starting to look like he’s been trampled by a Bantha.  Cuts are long and gaping exposing the yellow fat beneath the surface, tendons on fingers could be cut and muscle torn.  Fingers, cheekbones and ribs could have minor fractures and breakages, shoulders and knees could be dislocated. The character will be hurting and movement could, at the GM's discretion be impaired.<br/>