Welcome to the A World Torn Asunder/The Dregs of MercTown Out of Character Chat.<br/><br/>Character Sheets (https://elliquiy.com/forums/index.php?topic=272443.0)<br/>Adventure Thread (https://elliquiy.com/forums/index.php?topic=273038.0)<br/>When the Candles Go Out (https://elliquiy.com/forums/index.php?topic=273338.0)<br/>Battle Tracker Thread (https://elliquiy.com/forums/index.php?topic=273337.0)<br/><br/><hr/>MISC INFO<br/><hr/>Currency (https://drive.google.com/open?id=0Bwj_mf96bqM8Mll3RXRaMjI1RGc)<br/>Seasons (https://drive.google.com/open?id=0Bwj_mf96bqM8cll4SHBMMWdtX2M)<br/><br/><br/>Character Post Header<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img height=350 padding=3]Image URL Here[/img][/floatleft]<br/>[b]Name:[/b] [url=Link to your Bio here]Name Here[/url]<br/>[b]Location:[/b] Current Location. Include the general area, followed by the position and grid reference of your location on the map if applicable.<br/>[b]Tagging:[/b] Anybody else currently with you.<br/>[b]HP:[/b] Your current HP Total / Max HP Total [b]KI/Panache:[/b] Your current KI Total / Max KI Total<br/>[b]AC:[/b] AC: , TAC: , FFAC: , CMD: <br/>[b]Passives:[/b] Fort , Ref , Will , Init , Perc <br/><br/>[hr]<br/></code></pre><br/><hr/>House Rules<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hit Dice</div><div class="spoiler_body">Hit Dice:<br/><br/>So, after a brief discussion with Flint, we have decided how to handle Hit Dice. If you have already rolled Hit Dice and these changes apply to you, please go back and alter your HP.<br/><br/>All characters get full HP at First Level (EG, a Fighter gets 10 + Con). At every subsequent level, you roll for HP. However, if you receive a number = to half your maximum or lower, you simply take Half + 1. <br/><br/>EG, if you are a Rogue and roll your d8 and get a 3, you take 5 HP instead. If you are a Wizard with d6 and roll a 2, you take 4. You would then apply Con as normal. <br/><br/>Anybody who has been screwed over by bad rolls, please amend your sheets to reflect this minor rule change.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Curse/Blessings/Transformations</div><div class="spoiler_body">Curse/Blessings/Transformations.<br/><br/>Keep in mind this is a game where your character could put on a belt of gender swap. And don't worry about it being 100% in the rules. This is things that you wouldn't mind seeing your character experience if the opportunity comes up.<br/><br/>If you have questions or concerns just send a PM to Vergil and I and we'll talk them out.<br/><br/>We want this game to be fun and we'd like to know what people are ok with or against. These are meant to be additional Role Playing opportunities and potential plot hooks on top of anything your character does in the adventure or has done in their past.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">PlayStyle</div><div class="spoiler_body">e way you will play will largely be freeform, with the occasional opposed roll thrown in. When you wish to Bluff, you will roll first and that roll will dictate how good your in-character bluff must be (EG, a 1 is you basically going "ummm....I left the kettle on." A 20 is you coming up with a complicated, convincing lie and selling it well. Likewise, their resulting Sense Motive roll must A) be justified (EG, I know he doesn't have a kettle) and will dictate whether you believe him or not). <br/>If the GM's look at your bluff and decide that it isn't good enough, we reserve the right to make you change what you bluffed with, or announcing that the player Sensing Motive gets a circumstantial bonus to their roll because your lie was so shit. When dealing with NPC's, we will roll their Bluffs and Sense Motives and whatnot in secret.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">- When in combat, the GM will begin by rolling your Initiative. From then on, you will post in Initiative Order. No out of sequence posting for moves unless you are specifically told that you are allowed to for whatever reason. Ever.<br/>When you roll to hit, assume that it did in fact land and roll for damage, just in case. The GM will inform the players whether it hit and what it did, allowing for the next player to make an informed decision on what they will do. More on this in a second.<br/>In combat, having the GM post after every single players turn to let you know what happened is cumbersome and entirely stupid. So instead, there will be a "Battlelog Thread." In this thread, you will see an up to date Battle Map showing positions of the combatants and any NPC's involved that will be updated as the game moves on. The grid will be Grid Referenced (EG, A4, B6, etc etc) with each square representing five feet. If you are moving, you must tell us which grid reference you are moving to in your post so that the Map remains up to date. When you attack an enemy, whether you hit and how much total damage you do will be added to the "Battle Log" underneath the Battlemap. This way, the next player can check on that thread to see what happened and what the current map is like, without the GM having to make an entire "Nothing" post. If we cannot edit the Battlelog immediately for any reason, we will inform you OOC what happened.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Multiple Parties</div><div class="spoiler_body">Parties will be divide between JEFlint and Vergil Tanner<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Posting Order</div><div class="spoiler_body">I'd kinda like to make sure everyone gets a chance to post. Some of us **raises hand, tail wagging** can really only do about one post a week. So what I'd like to see in situations where there are more than a duo that everyone who is in the scene posts before you post again. This gives your partner a chance to come in and not feel overwhelmed that they have so much to catch up on. That's happened to me a lot recently and it can sometimes be very stressful. I'm not trying to stress out the players, or myself, if I can avoid it.<br/><br/>For instance if there is 3 people in the scene, unless you have permission from the other two, just wait for one and two to post. But if it's just two of you getting your kiss on... by all means don't stop on our account. For truly sexy play time I'll create a thread for that. You can just link to it when you're heading to your "inn room". I don't want people wading through pages of smut while they're looking for a response to their partner.<br/><br/>But that said I'd like to see everyone post at least once a week. I'm going to try and make my posts on Saturday or Sunday, they're typically the days I have the most time and when I do most of my E writing. **droops ears** And most of my writing in general.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sexy Time</div><div class="spoiler_body">1) For most scenes sex scenes we'll have a Private Thread. This thread is going to be private rooms, back alley, stuff like that where the players involved are not going to be walked in upon.<br/>2) If some folks want to have public sex in the main thread - ie, bending a wench over a table and having your way with her in a bar <br/>We would expect the following things<br/>A) they get consequences akin to what they should expect, ie how dare you take Amelia like that in the bar! You knave have at thee!<br/>B) they have to wait for one or two other people to post first, so the thread doesn't get buried<br/>C) they aren't allowed to pretend the people aren't there in the middle of the barroom measuring and judging your performance and potentially making future interaction very fun.<br/></div></div>