<div class="floatright">(https://i.pinimg.com/originals/67/98/7b/67987bdac616fa1f751be323358f3895.png)</div><br/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Basics</span></strong></span><br/><strong>Name:</strong>Thane Durir Steelhelm<br/><strong>Faction:</strong>Defenders<br/><strong>Gender:</strong>Male<br/><strong>Race:</strong>Shield Dwarf<br/><strong>Role:</strong>Leader of Dorn's Deep<br/><br/><hr/><span class="bbc_font" style="font-family: French Script MT;"><strong><span class="bbc_size" style="font-size: 20pt;">Character Appearance</span></strong></span><br/><strong>Height:</strong>4'10"<br/><strong>Weight:</strong>250<br/><strong>Hair Color:</strong>Red<br/><strong>Eye Color:</strong>Blue<br/><strong>Build:</strong>Stocky and muscular<br/><strong>Distinguishing marks:</strong>Battle scar which starts above his right eye and stops, to start again to go along the length of his right cheek.<br/><br/><hr/><strong>Personality:</strong>Steady and patient are words to best describe Durir.  His critics among him would call him cautious to a fault, but it would be the only negative word they would say of him.  He is methodical in his planning, and always ensuring the safety and defense of Dorn's Deep is in his every action.  Those who believe him to be weak are quickly disabused, as is a veteran of many engagements with Orcs and their Goblinoid kin.  Steel Mountain was one of the many nicknames he had been called, for it was said when Durir planted himself and set his shield, he was as solid and adamant as a mountain forged as steel.<br/><br/><hr/><strong>History:</strong>The Steelhelms hailed originally from Citadel Adbar and had been members of the Iron Guard going back for more than three generations.  It was not surprise when Durir did the same.  Nothing set Durir above his fellow members, save his courage, and always the first into any melee in defense of Adbar.  His fearlessness in the face of battle raged Orcs and other enemies of the Dwarven race inspired many of his fellow Iron Guard and rallied them more than once to turn what might have been a sure defeat into victory.  In recognition of his many acts of courage and faithful service to Citadel Adbar, he was named Thane, and given territory in the southern part of the Spine of the Word to create his own city.  Durir would had been in full right to name the new city after his name, but being the person of character he was, named the city after his grandfather, Dorn.<br/><br/>It only took thirty years to do so, but the Dwarves who joined Durir were industrious and dedicated to realizing Dorn's Deep, extending the Delzoun legacy as far into the North as they had.  It did not take long for the Dwarves of Dorn's Deep to discover vast mineral streams of iron, gold, mithril, and even adamantine.  Their had been some initial skirmishes with Elves and their new land, the Hand of Seldarine, but once more Durir's calm and collected leadership persevered against more hot blooded tempers and they managed to forge an alliance and trade partnership which brought even more wealth and prosperity to Dorn's Deep, bringing even greater demand for Dwarven craftsmanship and new markets.  The only issue within the city is the friction between Durir and the Merchants and Miner guilds, both of them wanting to expand the mines for more raw materials and gems.  Durir wants the future mines fully scouted out before opening them.  Such is the only sniff of conflict within the hidden Dwarf city.<br/><br/>