Before the party stands a large sign atop a sturdy stone arch that reads 'Welcome to New Sorpigal' in large, flowery text.  The arch and surrounding low wall around the town appear sturdy if a little low and unfinished standing at a mere 3 feet tall and trailing off at the far ends.  The arch doesn't even have any sort of door though there are chiseled spots prepared for hinges to hang gates in the future.  Every house is made of stone with thatched roofs while most of the shops are constructed almost entirely of wood, testament to when each was constructed - the services were finished first and fastest while the individual residences were built with more care for the occupants.  Most of the citizens are humans going about their daily lives with a few members of other races visiting.<br/><br/>The most notable services available are:<br/>A Lonely Knight - The town inn where the party's contact is who will pay for the letter Tari acquired in her travels.  All they know is his description and that he'll be waiting for the next week.<br/>The Knife Shoppe - Without much of an active guard or militia Dorkur hasn't had much reason to upgrade his wares, most of his job is repairing and sharpening existing weapons which allows him to get by most weeks.<br/>The Common Defense - Much like his counterpart Ivar doesn't have many chances to buy or sell new pieces of armor or other gear, though he is skilled at repairing torn or dented armor.<br/>The Seeing Eye - Ela handles the few magical trinkets New Sorpigal has to offer, and if it wasn't for the kits she kept in stock she may have gone out of business.<br/>The Initiates Supply - Unlike the other shops, Hatha hasn't had any trouble keeping her spell shop open for business.  Her supplier has made sure to cover any and all her expenses for as long as she owns the shop.<br/>Training Grounds - For a small fee Grebrar will coordinate training guards and heroes, though supplies are limited which means he cannot do too much for heroes who have grown too powerful already.<br/>Savings House & Town Hall - Tabran, Zia, and Ham handle the daily operations and private funds of any citizens and visitors when they don't want their money hanging on their hips or left under a floorboard.<br/><br/>The 2 closest other notable locations are a fortified watchtower that more than one of the characters saw large green ears poking out atop the crenellations and around walls.  It's supposed to be manned by guards to protect the town from goblin raids...but it's clearly suffering from a goblin infestation instead.  The second is an abandoned temple, probably a breeding ground for various nasties that the town guard cannot spare enough manpower to clean out.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Party Members</div><div class="spoiler_body"><strong>Male Human Fighter - Aldrich of Gunn (Laughing Hyena)</strong> - Size King (girth) &amp; Enhanced Cum<br/><strong>Human Wizard - Farandole Amira (Muse)</strong> - Stretchy, Pheromones (dragons, aberrations, oozes, fiends, monstrosities)<br/><strong>Human Bard - Tari Gravante (Blinkin)</strong> - Bimbo &amp; Stretchy<br/><strong>Wood elf Warlock - Jalia Wetkiss (Opale)</strong> - Pheromones (beasts &amp; monstrosities), Nudist, Increased Libido, Helping Hand, Stretchy, Bimbo<br/><strong>Futa Minotaur Barbarian - Muula (Vreski)</strong> - Broodmother, Milker, Slut, Heat, Powerful Orgasms, Random Orgasms, Nudist, Increased Libido, Bimbo, Stretchy, Enhanced Cum, Litter Bearer, Size Queen, Tasty Cum</div></div>