<div align="center">(https://i.pinimg.com/originals/c3/1e/b2/c31eb2e805170244ac042c3c0e14f636.jpg)<br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><strong>Name:</strong> Mistress Ezikariel<br/><strong>Aliases/Titles:</strong> Matron of Old Xuta, Matriach of the Vaas Noy<br/><strong>Race:</strong> High Elf<br/><strong>Background:</strong> Noble<br/><strong>Age:</strong> 160<br/><strong>Class | Subclass:</strong> Artificer, Construct Tradition<br/><strong>Level | Proficiency Bonus:</strong> 3 | +2<br/><br/><strong>HP:</strong> 27<br/><strong>AC:</strong> 15<br/><strong>SP:</strong> 30<br/><br/>Rolls: 16,12,16,<del>4</del>,9,14,9<br/><strong>STR:</strong> 9 | -1 | -1<br/><strong>DEX:</strong> 18 | +4 | +4<br/><strong>CON:</strong> 14 | +2 | +2<br/><strong>INT:</strong> 17 | +3 | +5<br/><strong>WIS:</strong> 9 | -1 | +1<br/><strong>CHA:</strong> 12 | +1 | +1<br/><br/><span class="bbc_u"><strong>Proficiencies</strong></span><br/><strong>Skills:</strong> Arcana, Investigation, Sleight of Hand, History, Persuasion, Perception<br/><strong>Tools:</strong> Thieves tools, Leatherworking tools, Dragonchess<br/><strong>Languages:</strong> Common, Elven, Draconic, Primordial<br/><strong>Armor:</strong> Light armor<br/><strong>Weapons:</strong> Simple Weapons, hand crossbow, shortsword, longsword, short bow, long bow<br/><br/><span class="bbc_u"><strong>Traits and Features</strong></span><br/><strong>Racial Traits:</strong><br/>Darkvision<br/>Keen Senses<br/>Fey Ancestry<br/>Trance<br/>Elf Weapon Training<br/>Cantrip<br/>Extra Language<br/><br/><strong>Background Features:</strong><br/>Position of Privilege<br/><br/><strong>Class Features:</strong><br/>Infusion Casting (ritual casting, object dependence)<br/><acronym title="(using you artisan tools spend 10 min to place a spell on an object which can be passed to another creature. Spell DC or attack modifier is based on yours, concentration must be provided by the holder ofthe item. Can craft up to level+int items which remain until used or your next long rest)">Craft Arcane Device</acronym><br/><acronym title="(spend 10 minutes to turn a vial of water into a potion, effect depends on spell slot expended: L1 climbing or healing, L2 greater healing or mind reading, ...)">Infuse Potions</acronym><br/><acronym title="(can learn spells from another class but can can only use them through craft arcane device)">Spellcrafting Schema</acronym><br/><acronym title="(can disassemble the magic of a magic item, the item is turned into a mundane one but you learn how to create it)">Salvage Essence(common)</acronym><br/><br/><strong>Subclass Features:</strong><br/>Bonus Proficiencies: warforged repair kit<br/><acronym title="Add your proficiency to AC, attack damage and skills and saves it is proficient in.&lt;br /&gt;Commanding an homunculus is a bonus action and takes turn on your initiative.&lt;br /&gt;Can deliver spells as a familiar and if within 100 and holding an arcane device or prototype you can activate it on the homunculus behalf as an action. When you spend HD on a short rest to recover you can redirect any HP to the homunculus, if you do so it also regains hp equal to your int bonus.">Homunculus</acronym><br/><br/><strong>Feats:</strong>     </span></span><br/><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_u"><strong>Attacks</strong></span><br/><strong>Shortsword</strong> | +6 | (1d6 + 4) piercing | melee   </span></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellcasting</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><br/>Ability | SAM | SDC: Intelligence | +5 | 13<br/><span class="bbc_u">Spell Slots</span><br/>1st: 0 / 4<br/>2nd: 0 / 2<br/>3rd: <br/>4th: <br/>5th: <br/>6th: <br/>7th: <br/>8th: <br/>9th:    </span></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells Known</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"> <br/>Cantrips<br/></span></span><ul class="bbc_list"><li>Guidance</li><li>Makeshift Wand (acid/lightning)</li><li>Arcane Mark</li><li>Mage Hand</li></ul><br/>1st Level<br/><ul class="bbc_list"><li>Absorbs Elements P</li><li>Alarm R</li><li>Repair Damage P</li><li>Grease</li><li>Prototype P</li><li>Catapult</li><li>Thunderwave P</li><li>Shield</li><li>Sleep Sch</li></ul><br/>2nd Level<br/><ul class="bbc_list"><li>Enhance Ability P</li><li>Heat Metal P</li><li>Alter Self Sch</li><li>Suggestion Sch</li></ul><br/>3rd Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>4th Level <br/><ul class="bbc_list"><li></li><li></li></ul><br/>5th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>6th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>7th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>8th Level<br/><ul class="bbc_list"><li></li><li></li></ul><br/>9th Level<br/><ul class="bbc_list"><li></li><li></li></ul></div></div><br/></div></div><br/><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_u"><strong>Equipment, Inventory, and Wealth</strong></span><br/><strong>PP:</strong><br/><strong>GP:</strong> 4<br/><strong>SP:</strong><br/><strong>CP:</strong> </span></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Item Slots</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><strong>Head:</strong> (Insert slotted items and their effects or unique traits here)<br/><strong>Body:</strong> Leather Armor<br/><strong>Main Hand:</strong> Makeshift Wand<br/><strong>Off Hand:</strong><br/><strong>Neck:</strong><br/><strong>Back:</strong><br/><strong>Gloves:</strong><br/><strong>Right Hand Ring:</strong><br/><strong>Left Hand Ring:</strong><br/><strong>Waist:</strong><br/><strong>Feet:</strong><br/><strong>Mount:</strong>     <br/><br/><strong>Attunement:</strong>0/3 </span></span></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inventory</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"></span></span><ul class="bbc_list"><li>Shortsword</li><li>fine clothes</li><li>signet ring</li><li>scroll of pedigree</li><li>book of infusions and schema</li><li>book of lore</li><li>bottle of ink, ink pen</li><li>10 sheets of parchment</li><li>spells component pouch</li><li>purse</li><li>thieves tools</li><li>leatherworker tools</li><li>dragonchess set</li><li>a trinket (a small cloth doll skewered with needles)</li><li>Perfume, soap, mirror</li></ul> </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Goals, Fears, and Secrets</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><strong>Goals:</strong> Find the Sphere of Isolation to transport herself to a paradise plane untouched by corruption<br/><strong>Fears:</strong> Fear of the corruption of this world will end up tainting her and that she would succumb to that temptation<br/><strong>Secrets:</strong> Ezi has a guilty pleasure on bondage and that's why she learned leathercrafting.<br/>The fact that she crafted a well endowed futa homunculus was tobe able to console herself without the need of slaves.<br/>Quite fetichist she likes masturbating with almost any objects but she most usually she plays with a doll she crafted, often imagining she is the doll but some times picturing it is one of her slaves.</span></span> </div></div><br/><br/><hr/><br/>(https://i.pinimg.com/564x/b6/77/18/b67718fa3a1daee01e47ad96df19ae0d.jpg)<br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><strong>Name:</strong> Nixie<br/><strong>Race:</strong>Futa Homunculus<br/><strong>HP:</strong> 14<br/><strong>AC:</strong> 15<br/><strong>SP:</strong> 20, fly 40 </span></span><br/><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_u"><strong>Attacks</strong></span><br/><strong>Bite</strong> | +6 | 3 piercing damage + poison | melee   <br/><br/><span class="bbc_u"><strong>Traits and Features</strong></span><br/>Darkvision<br/>Inmune: charm, poison<br/>Languages: understands languages of creator but can't speak<br/><acronym title="con save 10 or be poisoned for 1 minute, if failed by 5 or more then poisoned by 1d10 and unconscious while poisoned this way">Poison Bite</acronym><br/><acronym title="While the homunculus is on the same plane of existence as its Master, it can magically convey what it Senses to its Master, and the two can communicate telepathically.">Telepathic Bond</acronym><br/><acronym title="A homunculus knows everything its creator knows, including all the languages the creator can speak and read. Likewise, everything the construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for a spellcaster engaged in secret experimentation or adventuring.">Shared Mind</acronym><br/></span></span></div>