Out of character thread for Sky Knights of Aard<br/><br/><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><strong><span class="bbc_u">Links</span></strong><br/>IC (https://elliquiy.com/forums/index.php?topic=350233.msg16442983#msg16442983)<br/>Characters (https://elliquiy.com/forums/index.php?topic=350192.0)<br/>Recruitment Thread (https://elliquiy.com/forums/index.php?topic=350144.0)<br/>Lore (https://elliquiy.com/forums/index.php?topic=347768.msg16366238#msg16366238)<br/><br/></span></div><br/><span class="bbc_u"><strong>Rules</strong></span><br/><strong>1.</strong>Be cool<br/><br/><strong>2.</strong>DM has final call<br/><br/><strong>3.</strong>Post frequency will preferably be at least 2 posts a week, 3 during combat scenes.<br/><br/><strong>4.</strong>If you are unable to post I'll keep the scene moving forward with a minimal amount of puppeteering. In combat I'll have your character attack/assist with a non-resource expending move (or as little resources expending as possible).<br/><br/><strong>5.</strong>Illustrated art for characters only<br/><br/><strong>6.</strong>Some rolls, such as saves, will be rolled for the players by the DM for the sake of speed and efficiency. Any abilities or special modifiers that can be applied to these rolls may be applied retroactively at the player's request.<br/><br/><strong>7.</strong>Initiative will be handled as such: When combat begins I shall roll initiative on everyone's behalf. Any PCs who roll above the enemies will be allowed to go first in any order. After that we'll be using block initiative, with enemies all taking their turns together and PCs able to post in any order. Please do not wait on another player to post in combat unless you are specifically cordinating for an attack/strategic set up.<br/><br/><strong>8.</strong>The Sky Knights are intended to be a good aligned faction, and as such the game leans towards good PCs, at least at the start.<br/><br/><strong>9.</strong>Assessment Checks: this is a custom mechanic that will allow the party to reveal information on the enemies they're fighting, from stats to powers to unique mechanics for boss fights. Fights will often be more difficult/complex than more typical 5e encounters, so use of this check may prove crucial.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Assessment</div><div class="spoiler_body">As a bonus action on your turn you may choose to make an assessment check on an enemy you're fighting. This check will usually be a perception or investigation roll, but may require a different skill depending on the type of enemy.<br/><br/>There are two DC's for this check: A minor success, and a major success.<br/><br/>If you manage to beat the minor success DC you can reveal one piece of information about the enemy, whether that be its ability scores, its HP, what attacks it has, etc. etc. that is then shared to the rest of the party. If you beat the major success DC you can reveal two pieces of information about the enemy. In addition there may be some traits of an enemy that can only be revealed with a major success, and will be marked as "(Major)" accordingly.</div></div><br/><br/><strong>10.</strong>Smut: While the game can/will feature smut of various kinds, it will not have a constant focus on it. Consider it to be a mostly normal game with occasional spikes of smuttiness, rather than a purely smut focused game. Ofcourse PCs can choose to engage in sexual activity with each other, within side threads/discord channels, and can always attempt to solve problems with seduction during otherwise non-smut missions.<br/><br/><strong>11.</strong>The exact levels and types of smut content can be decided on as a group. The majority of NPCs with smut scenes will be females and futas, though men and monsters may also be involved on occassion.<br/><br/><strong>12.</strong>The game will have a discord which will be used for OOC chat, updates/announcements, and dice rolls (though E's dice roller can also be used). The discord will also host an in-character chat channel. This channel can be used for characters to have quick exchanges or conversations that would otherwise take a long time to play out post by post, and will sometimes be used during quests. As such having and using the discord will be mandatory.<br/><br/><strong>13.</strong>You do not need a full character sheet prepared to apply for the game. However your application will not be considered until you have at least a basic concept, race/class, and image picked out for your character.<br/><br/><strong>14.</strong>The game is not first come first served, though I will cut off applications early if we get around 8 to 9-ish character submissions.<br/><br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_u"><strong>Character Creation</strong></span></span></div><br/><br/><span class="bbc_u">Character Creation Rules</span><br/>-Characters start at level 3, but will advance to level 4 relatively quickly.<br/><br/>-Max HP per level<br/><br/>-You can roll for ability scores (4d6 drop the lowest), and may then choose to either keep your rolled scores or go with 27 point-buy. Please use E's dice roller for proof of your rolls.<br/><br/>-Any race/class is accepted. 3rd party and homebrew content may be approved on a case by case basis. My setting also includes a few custom races, subraces, and reskins of existing races (https://elliquiy.com/forums/index.php?topic=347768.msg16366343#msg16366343), so inquire if interested.<br/><br/>-My setting comes with it's own collection of gods and patrons (https://elliquiy.com/forums/index.php?topic=347768.msg16366241#msg16366241) for divine classes and warlocks. If you feel that none of the current options fully fit what you want for your character then we can workshop a new god/patron for you.<br/><br/>-Characters will start with starting gear for their class, along with 600 gold to spend on extra equipment and items (using this list (https://www.kassoon.com/dnd/5e/magic-item-prices/) for prices).<br/><br/>-Players will be given a flying mount to act as their partner. As learning to care for and ride your mount is part of Sky Knight training, you gain Animal Handling as a bonus proficiency.<br/>You get to choose between a<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pegasus</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/7b6m03V.jpg)</div>Pegasus<br/>Armor Class 14<br/>Hit Points: 60<br/>Speed 60 ft., fly 70 ft.<br/><br/>STR: 16 (+3)   - DEX: 16 (+3)   - CON:16 (+3) <br/>INT: 10 (+0)  - WIS: 15 (+2)  -  CHA: 13 (+1)   <br/>         <br/>Saving Throws Dex +5, Wis +4, Cha +3<br/>Skills: Perception +6<br/>Senses: Dark Vision 60ft. passive Perception 16<br/>Languages: Understands common and any spoken by rider, can't speak<br/><br/>ACTIONS<br/>Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  (1d12 + 3) bludgeoning damage.<br/></div></div>, a<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wyvern</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/B7kOPCZ.jpg)</div>Wyvern<br/>Armor Class 16<br/>Hit Points: 80<br/>Speed 30 ft., fly 60 ft.<br/><br/>STR: 18 (+4)   - DEX: 14 (+2)   - CON:18 (+4)<br/>INT: 12 (+1)  - WIS: 14 (+2)  -  CHA: 10 (+0)<br/>            <br/>Saving Throws Dex +4, Str +6, Wis +4<br/>Skills: Perception +4<br/>Senses: Dark Vision 60ft. passive Perception 14<br/>Languages: Understands common and any spoken by rider, can't speak<br/><br/>ACTIONS<br/>Fangs. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  (2d6 + 4) piercing damage.<br/>Tail Swipe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:  (1d10 + 4) bludgeoning damage.<br/></div></div>, and a<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dire Bird</div><div class="spoiler_body"><div class="floatright">(https://i.imgur.com/wQHAKh8.jpg)</div>Dire Bird<br/>Armor Class 19<br/>Hit Points: 50<br/>Speed 25 ft., fly 80 ft.<br/><br/>STR: 14 (+2)   - DEX: 20 (+5)   - CON:12 (+1)<br/>INT: 8 (-1)  - WIS: 12 (+1)  -  CHA: 12 (+1)<br/>            <br/>Saving Throws Dex +7, Wis +3, Cha +3<br/>Skills: Perception +3<br/>Senses: Dark Vision 60ft. passive Perception 13<br/>Languages: Understands common and any spoken by rider, can't speak<br/><br/>ACTIONS<br/>Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  (1d8 + 2) piercing damage.<br/>Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  (1d8 + 2) slashing damage.</div></div><br/><br/>-The PCs will be an established team at the beginning of the game, having trained together at the outpost for at least 2 two years, so make sure your character's backstory can account for that time (i.e. no brand new arrivals just meeting the group for the first time). Exact relationships and prior connections can be worked out once the party has been finalized.<br/><br/>-Finalized character sheets should be presented in a format that can easily be shared and linked. My preference is for Mythweavers, though DnD beyond and other such services can be used as well. I don't really like Google docs, but if it's the only thing you have access to/know how to use that's fine.<br/><br/>