The Gnoll woman growls at you once again. She is confused by Skin's broken sentence, but continues to glower at Dellim.<br/><br/>"So be it. Know I am more given to trust your kind than most of my kind, and I am not prone to wonton murder. But sould I find that you are deceiving us, you will do nothing to restrain my pack, and you will learn how Gnoll women deal with males who do not know their place. It will not be gentle. Prove to be truthful, and we will be allies. Send for Kashum when your cure is ready."<br/><br/>She steps aside and calls off the pack, who clears the way. Some of them continue to snarl but between Kashum own vicious barks, and the ever increasing stirrings of the great god behind them, they do nothing yet. You make it into the tunnels beyond the caves and continue your journey.<br/><br/><div class="floatright">(http://i306.photobucket.com/albums/nn274/apmunson/Planescape/Faction%20Gifs/Harmonium.gif)</div>After a little while, you finally find some physical evidence of the group you seek. A pile of ruined clockworks, likely that of the guardians that accompanied the Harmonium patrol. They bear the same red colour you saw on the Faction members in Baator, and eventually after searching through the pile shredded scrap, you find an imprint of the Harmonium Faction Seal like you saw on Bao's robes.<br/><br/>Knowing you are on the right path redoubles your efforts. The caves are rugged and the wind still howls, but as you get higher, the path widens and the engravings that cover the cave walls grow deeper. Shortly after the width of the tunnels finally reaches 30 feet, you come across more scrap piles, enough for over a half dozen constructs! Amongst them is another mechanical being, although unlike regular clockworks, it somehow seems to be alive.<br/><br/>(http://uo-planescape.wdfiles.com/local--files/harmonium/Warforged_Harmonium_by_clone-artist_(Filip)-(2009)_on_clone-artist-deviantart-com.jpg)<br/><br/>The construct is badly battered, and ranting quietly, speaking of great dogs and beasts, and voices in the darkness.<br/><br/>Despite finding someone alive (?) you can't help but feel dread. The tunnel continues on past you, but the channel narrows once again into a door. The bas-relief surrounding the entrance depicts great tentacles radiating from the frame, insane tendril shaped plants, and massive burning stars. Even with darkvision or natural light, nothing can light the space between the frame.<br/><br/>