<div class="floatright">(http://www.classicmarvelforever.com/cms/assets/images/other_stuff/Gotham%20City%20streetmap,%20Detailed%20streetmap%20of%20Gotham%20City.PNG)</div>Gotham, UCAS-New Jersey, 2075<br/><br/>A city of fame and infamy alike for well over a century, Gotham stood now as the 'City of Towers', the city's area-sprawl being heavily constricted by the series of islands that compose it, the city sprawl has only gone further and further upwards towards the sky.  Buildings smaller than twenty stories are like finding a chimera in Siberia in the area of Gotham, even in the Pallisades - infamous as the land of what was once called 'Wayne Manor' though now was more developed, and the 'Waynes' had long since died out leaving room for corp execs to move in - where the rich could afford smaller buildings and more 'space'.  The city was also well known for being the new 'Windy City' unofficially; the size of the buildings made the winds in the city reach sometimes into triple digits, so not only was the size of the buildings dangerous for helicopters or aerial drones, but the winds themselves made navigating all the more hazardous as stability was an issue.<br/><br/>Gotham proper was composed of six main islands, the northernmost being Uptown, host to many corporate-sponsored functions and upper-class establishments are based here.  Fine restaurants, tailors, and even crime was 'upper class' here where the new Knight Errant field operations base is for Gotham proper.  Mafia has always been more prevalent in the criminal elements, and while most of the operations are located just outside around Gotham, many a mafioso and made man can be found in Uptown Gotham, and unlike Seattle Knight Errant has had the contract for a while and - while more professional than Lonestar - are more lax here leaving the Mafioso for free-range in essence.<br/><br/>Midtown is the next major landmass, and is more the 'downtown' area in the aesthetic sense than the Downtown island is, the latter being more a 'sprawl' aesthetic.  Midtown is where corp wageslaves and SINners go to spend their time, and it's home to a number of fine clubs, bars, brothels... if you're looking for anything wholly legal and mostly-up-to-code then this is where you come.  It's also the financial center and where the City Hall and local governments are based out of.  Stuffer Shacks abound here alongside specialty clothing stores and other middle-to-low class fineries, the lower class being located more towards the south, especially so in the south-east where there are physical barriers put up, put there out of necessity.<br/><br/>Between Uptown and Midtown is South Channel Island, which is often nicknamed 'Corp-Isle', as it's essentially a giant mass of extraterritoriality for NeoNet with a slim part of it being part of Gotham.  The part that isn't NeoNet territory is basically like a port town, filled with NeoNet approved outside entertainments.  Between Midtown and Downtown on the other hand is the Narrows, a registered Z-zone no PSC will go near, slums of compare to the Kowloon Wall City in the Hong Kong FEZ.  No government, no services, even DocWagon was hesitant to go into the HTR-only area.  Gangs populated and ruled largely, including the drugs, prostitutes, BTLs and the like that they dished out.  The eastern part of the island is even worse, more comparable to the Chicago CZ than to even Seattle's Barrens in Redmond, and was the old location of Arkham Asylum, which now still stood but was home to the gang 'ironically' named 'The Jokers'.  The Jokers were menaces and cause for the wall in Midtown to the direct north, and for much of the urban decay in Downtown to the direct south.  Luckily they are not completely like their motivation from a century's worth of comic-books; while destructive and sociopathic, they weren't terribly smart and so they were simply straightforward problems to be addressed.  Not that anyone has really addressed them...<br/><br/>Downtown ultimately has a VERY light Lonestar presence; Knight Errant wanted far too much for how little work people expected them to do - not SUPPOSED to do, but rather ACTUALLY WOULD do.  A mix of SINners and SINless, have nots and slightly-more-haves, legal and blatantly not, with gangs partitioning out the blocks to provide most of the real security for the right price and to spread their wares and influence.  The eastern half of the island is a slightly irradiated - after nearly two decades anyway - Z-zone and pretty much home to SINless, downtrodden, and the occasional Corp black-op installation, mainly Aztechnology and Evo.  This area is home to the 'Floating City' center; a collection of houseboats and people living on floating platforms in the East River that it takes up nearly all of the river save the small 'barricade' that can be opened for a toll to allow smaller ships to pass.  Downtown Gotham in general has a lot of floating citizens, but this region has the largest concentration since nobody in their right minds would mess with people in an irradiated water supply - and it's not like there is much electricity unless you rig it yourself.<br/><br/>Houseboats and floating populations of higher qualities can be found along most of Gotham's coasts for that matter, but again highest concentration is around the eastern Downtown area.<br/><br/>Finally there is Sandy Hook, the southernmost portion, and is Tourist Central.  Kept clean, up to date, safe, with some nicer residences but ultimately it's mostly commercial, yet it does also house the latest prison for Gotham - run by Lonestar of course.  It's also central for the monorail terminal that runs throughout the city to everywhere but the Z-zones of Downtown and the Narrows, and that you can get a pass for monthly (part of Middle+ Lifestyle) or that you can pay for at a flat fee per-trip.  The subways have long been dilapidated, and has turned into a working 'Underground' for various elements that don't necessarily fit in up on the surface, or whom don't want to be seen.  It's comparable to the Seattle Ork Underground, though less race-centric and throughout a larger area.  There are a rather high percentage of ghouls, though equally odd is the fact that there are a high percentage of non-feral ghouls who are often in ghoul-centric gangs and social movements.<br/><br/>Outside of Gotham is where the corp presence is strongest, the majority of the shoreline along the rivers split into chunks of extraterritoriality.  There is a fair amount of water travel, public and commercial, though again the East River is the river less traveled.... more will be added as it's developed.<br/><br/><hr/><br/>It's currently morning at the two 'Runner households, and each of the four runners on the same team receive the same message on their respective comms:<br/><br/><em>You are invited to the The Riddler's Restaurant located in the Downtown Underground, two miles south from the Downtown-Central entrance.  RSVP for Noon, come as you are.  Ask for the 'Jay' party table.</em><br/><br/>Currently it's overcast, very likely to be raining acid rain later on in the day.  No major crises involved in the city currently either and no real heavy heat in their general vicinities.