Warping without a navigator is possible on the green warp routes, but it takes a Navigation (Stellar) check at a -20 penalty to properly orient your ship between blind jumps.  Fortunately, you'll have astropaths aboard in case you get truly lost.<br/><br/>Similarly, if you do what the demon "king" says, he'll appear in front of you and you can kill the stuffing out of him.  ...Assuming you want to deal with the horror and warp shock.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4670808#msg4670808">Quote from: Tagan on 20-05-2011, 22:22:51</a></div></div><blockquote class="bbc_standard_quote"><br/>TGT, I think I understand thisto mean that Sarah only gets to make one of these rolls?  <br/><br/>Sad.  I have all of these but Trade (Astrographer) at higher than the crew.<br/><br/>Now, I ask.  Does the number of my successes negate the failures of one of the crew or Delila?<br/><br/>Oh, and what's the 'inquiry' test I get a bonus on via my MIU?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yup, you only get to make one roll, but you can spend a fate point to make more, representing your character running around like a crazy person fulfilling multiple crew roles at once.  Your successes do negate failures, and not every skill role needs to be rolled.<br/><br/>As for an Inquiry test, you can make one to try and figure out more about the techpriests.  If you don't have the skill, you roll at half your fellowship +10<br/><br/>In other news, I'm really happy about reading the new rules for Astartes weapons in the Deathwatch errata, and in my opinion, it completely cancels out the "man's reach exceeds his grasp" sidebar, since such weapons really ARE balanced with Rogue Trader weapons.  (though they'll generally be near unique or unique rarity, and they'll always be 1 step heavier of weapons, meaning that astartes bolters have to be braced)