<strong>Zenkai</strong>I still need a charisma check from Ember for the threesome.<br/><br/>---<br/><br/>For finding the right people to talk to I would like both teams to make a series of skill checks! Imagine a montage of the girls going around the city, checking out things in the market, stopping people, avoiding the city guard and questioning goons.<br/><br/>I need one person from both teams to make an Intelligence (Investigation) check to use some street smarts and get around, as well as a Wisdom (Insight) if they do not wish to use their passive scores to see if they get reliable information from the right people. For the second member of each team I need either a Charisma (Deception) (Intimidation) or (Persuasion) check if they wish to cover their tracks by feeding some bullshit to the people they meet, threatening them or convincing them to keep their exchange discreet. Snooping around will no doubt raise some attention unless some countermeasure is taken.<br/><br/>By the way, Mia will have disadvantage on her roll unless she offers a sexual favor, because the innkeeper might have bragged about paying her for some fun last evening and there's not many in town with her exotic looks.<br/><br/>The main roll here is the Investigation check.<br/>On a 14 or higher, the girls learn where to find either the slavers or recruiters at a later time the same day.<br/>On a 6-13, the girls learn the same information, but doing so will cost either 2 gold pieces or a blowjob behind a building's corner, probably easily spotted by passing by folks in the broad daylight.<br/>On a 5 or lower, the girls don't get any useful information but can try again.<br/><br/>For any other action taken in town after the first each day, such as investigation, shopping, going to find npcs or possible trainers, visiting a temple etc. There will be a chance of a random city encounter.<br/><br/>I'd like everyone to add a bit of story telling to their checks for the upcoming information gathering!<br/><br/>For the girls who take the contraceptive, the risk is lowered considerably. On a roll of a 6 or higher they're safe instead of the normal 18 or better. The effect last a day.