So I've been mulling over the actual nuts and bolts of playing this game out, and I've come up with a structure I want to try. I want the game to feel as much like a regular tabletop rpg as possible, so I'm thinking there will be as much table chatter as there is actual posting. Particularly, dialogue in forum roleplay is slow and tedious. I'm willing to play and post dialogue over IM if it suits at some point, and I don't mind players doing it either if they want to. So with these caveats in mind, I want to propose the following initial format for posting.<br/><br/><span class="bbc_u">GM Turn</span><br/>GM Post - Introducing Lockhaven and the Patrol. Gwendolyn gives the Patrol its mission. The mission involves delivering mail to several mouse settlements, concluding in Gilpledge. The first obstacle occurs on the approach to Gilpledge.<br/><br/>Player Posts - The players each post their character's journey from Lockhaven to Gilpledge. This can be as long or short a post as you want, but each player covers the same span of time for their character. Keep in mind, no tests can happen at this time, so characters can't go off on their own to do things.<br/><br/>GM Post - The first obstacle is introduced.<br/><br/>The players tabletalk to decide how they want to overcome the obstacle. Eventually, a test is made based on the course chosen by the players.<br/><br/>Player Posts - Each player posts their character's part in overcoming the obstacle.<br/><br/>GM Turn ends<br/><br/>In the<span class="bbc_u">Player Turn</span>, the characters have a lot more freedom of action. It can more easily proceed in the manner most stories do on E. The players should post their characters performing the test(s) they earned in the GM Turn. Each post should include one of the tests.<br/><br/>Then the GM Turn would start again. This format may change due to obstacles and Twists. Conflicts will go turn by turn. We'll go over that in more detail when we have our first Conflict.<br/><br/>Does this make sense? It feels like the best way to proceed so the game doesn't bog down.<br/><br/><br/>