I will have a quick gander at the Adept stuff here in a bit, but I like the basic idea of an honest Troll just trying to get by who drifted into running because other people are jerks.<br/><br/>Muscle may be a better fit if Tim is not consciously following a given path of mystic instruction. Alternately, he may not realize that his regular meditation hangouts are what unlocks his powers (to brainstorm a possible Vice for him).<br/><br/>ETA: thanks for your patience!  Needed coffee.  We could make Adept work, if we can work out a good balance of your Way and Drawback.  I think this particular special ability suits your concept:<br/><em><strong>Boosted</strong>: You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman—engage a small team on equal footing in close combat.</em><br/><br/>Also, you're a Troll so you get the following for free.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Troll</div><div class="spoiler_body">Trolls are roughly half a meter taller than humans (or about seven feet) tall. They tend to have sharp personalities and dull wits by choice.<br/>◆<strong>Thermal Senses</strong>: Your senses can detect nearby thermal radiation signatures which are normally invisible.<br/>◆<strong>Oversized</strong>: You’re not inconspicuous by default (even at light load), but that’s okay because you are not slower at heavy load (and are not encumbered until you mark 8 load, instead of 7). People tend to fear your kind (and stature).<br/>◆<strong>Hardened</strong>: Your skin and bones are hardened, and your kind get a thrill out of ignoring pain. You get +1d when you make a resistance roll against physical injury.<br/>◆<strong>Horned</strong>: You have horns on your head that make great goring weapons. These tend to make people nervous (with good reason). You may decide you had one (or both) of your horns (and this trait) removed.</div></div><br/>