<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16372263#msg16372263">Quote from: Muse on 04-01-2023, 08:10:02</a></div></div><blockquote class="bbc_standard_quote">Hey Avernale.  I think i'm reading this right.  (Remember power level limits!)  <br/><br/><em>- Alternate Effect - EMP: Burst Area, Nullifies Electronics 12 [24 points]</em><br/><br/>  This effect is illegal.  The reflex save for partial effect is 10+12=22 and the save dificutly is also 10+12=22.  the highest you can legally do at this power level is +10 to both of these effects.  you need to either shift 4 points somewhere else so that this is a level 10 effect, or shift 8 away to make it ranged, thus:  <br/><br/><em>- Alternate Effect - EMP: Ranged, Burst Area, Nullifies Electronics 8 [24 points]</em><br/><br/>Otherwise, the effect nessecairly radiates out from you.  (That's cool!  keep it if you want, just drop it to 10!)  <br/><br/><div align="center">*  *  *</div><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You could also take Close Cone Area instead of Burst to get everything in front of you, a focused EMP.  Every damaging/affecting power has to be balanced by the PL cap... So +10 to hit and 10 damage (or effect) are the limit, barring trade-offs, like having a powerful but inaccurate +8 to hit and 12 damage attack, or vice versa.  Since Area attacks don't have a to-hit roll, they're limited to just the PL.  Same thing with Perception attacks.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16372263#msg16372263">Quote from: Muse on 04-01-2023, 08:10:02</a></div></div><blockquote class="bbc_standard_quote"><br/><em>- Alternate Effect - Magnetism: Moves Objects made of metal towards or away 8 [4 points] as thrown weapons 12 [12 point]</em><br/><br/>I'm not totally clear on this one, TF, can you address it?  Something like...  <br/><br/><em>- Alternate Effect - "Magnetokinisis": Ranged Damaging Move Objects 10; Limited to objects made of metal.</em>  <br/><br/>(Ranged 1/, Damaging 1/, Move Object 1/, Limited to ferrous metals -1/, but I think I'm doing thrown weapons wrong.)  <br/><br/><div align="center">*  *  *</div><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Move Object is Ranged to start, so that's just two ways of expressing it.  Move Object 8, Metal Only -1, Towards or Away only, -1, then Enhanced Skill 12 (thrown weapons)?  Damage will be limited to the weight rank of the object you pick up, barring Throwing Mastery.<br/><br/>One thing to make things a bit simpler is to take Variable Descriptor on your basic ranged attack, a 1 point flat feature that lets you put on different descriptors, mentioned earlier... so in this case, it could be you shooting your choice of electricity, magnetism or small magnetically thrown metal objects (bludgeoning, piercing or both).  Then just have the Move Object without throwing... to do damage with it, you can just huck a large thing like a car or dumpster that counts as an area effect attack.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16372263#msg16372263">Quote from: Muse on 04-01-2023, 08:10:02</a></div></div><blockquote class="bbc_standard_quote"><em>Electricity Immunity 5 (Damage only) [5 points]</em><br/><br/>This is good.  I just thoguht that i would mention that--for the same cost--you can get partial imunity to all electrical effects.  <br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>True, though there aren't a ton of them, outside of tasers, but either way could work.  Immunity has a Reflect option too, you can bounce an attack you're immune to back at them, that could represent absorbing an attack and zapping the enemy with it.<br/><br/>