<div align="center">(http://i43.tinypic.com/10yq5ts.jpg)</div><div align="center"><em><span class="bbc_size" style="font-size: 8pt;">Vassaloth's Emblem</span></em></div><br/><div align="center">(http://i32.photobucket.com/albums/d25/Deathbringer6679/a6e8f8340219f84128a8099.jpg)]</div><br/><strong>Nation’s Name:</strong>Vassaloth<br/><br/><strong>Nation’s Ruler:</strong><strong>The Witchking Seraphicus Deathwail</strong>(http://i301.photobucket.com/albums/nn66/Akira_Asakira/ShadowWarrior_RpChar.jpg)<br/><br/><strong>Population:</strong>100503<br/>Shadow Elves(majority): 72.14%<br/>Human (Refugees): 12.03%<br/>Lizardfolk(natives): 8.84%<br/>Shadow Dwarves(refugees):: 7.35%<br/><br/><br/><strong>Landscape:</strong><strong>Arid Wasteland</strong>(http://fc05.deviantart.net/fs25/i/2009/100/b/3/The_Wasteland_by_Karezoid.jpg)(50.5%)<br/>Mountains & hills(29.2%)<br/>Swampland(20.3%)<br/><br/><strong>Religion:</strong>Seharane Zenunnim (Dark/Shadow Elf’s Goddess of Lies and Manipulation)<br/>Illum(Human’s God of Enlightenment)<br/>Thornbeard Darkforger(Dark/Shadow Dwarven God of Betrayal and Forgery)<br/>Sekk’r (Lizardfolk’s Swamp God)<br/><br/><strong>Resources(exportable):</strong><ul class="bbc_list"><li>Mithril Ore</li><li>Gemstone(sapphire, Ruby, Opal)</li><li>Limestone</li><li>Swamp game(swamp Worm, swamp Cockatrice, alligator, swamp snake, freshwater fish)</li><li>Slaves</li><li>Swamp herbs &amp; Medicines</li><li>Ceramics</li></ul><br/><br/><strong>Resources Lacked:</strong><ul class="bbc_list"><li>Agricultural food(Bread, Grain, Rice, etc) </li><li>Clothing</li><li>Fresh Water</li><li>Magical Items/ artifacts</li><li>Wood</li><li>Ores besides mithril</li><li>Spices</li></ul><br/>Regions Controlled:<br/>-Capital:<strong>Vendigroth City(Wastelands Citadel)</strong>(http://fc00.deviantart.net/fs51/i/2009/307/d/e/Machinae_Citadel_by_Chrono_logiX.png)<br/>-Other City:<strong>Mystellar(City Of the Mountains)</strong>(http://fc06.deviantart.net/fs28/f/2008/045/f/5/Adamant_Citadel_by_alexiuss.jpg)<br/>-Forts: 3(Fort Ashewind, Fort Ashamur, Fort Azure)<br/>-Towns:7(Attelar, Astrucan, Sampyr, Rubiville, Opal Town, Shekh’tar Enclave, Karakh’tar Enclave)<br/><br/><strong>Background:</strong>The kingdom of Vassaloth most important background was that it was still a newly formed nation, just over a hundred years old and it was formed near the end of an armed rebellion against the Dark Elven Empire. The kingdom of Vassaloth is led still by the witchking Seraphicus Deathwail, a successful shadow elven general in the service of the matron mothers of the dark elven society. His resentment towards the mistreatment and discrimination against his people by the dark elven society instigated him into leading the armed rebellion against the dark elven empire. The armed rebellion failed ofcourse and he and the remaining of his followers and supporters were forced to flee to the surface and northward far from the reaches of the dark elven empire where they established a nation in the mountainous area surrounded by arid wasteland and a strange swampland further southward.<br/><br/>During the armed rebellion against the matron mothers, other slave races of the dark elven empires also took up armed and joined the witchking, amongst them are the human slaves and shadow dwarves. Those of them who survived quickly fled with the witchking and his followers to the surface to help build a free nation for themselves.<br/><br/>The first hundred years had been hard on the peoples of Vassaloth, despite the fact that they built their nation in the wastelands to escape from their past enemies and perhaps to avoid any contact with future enemies, the wastelands has home to many wastelands dwellers now turn to marauders as well as bandits and barbarians from the mountains. Two cities were built, Vendigroth as the capital city and Mystellar as the city of the mountains where most of the shadow dwarves dwell. Each city had been plagued with bandits and marauders problem for nearly a century, Vendigroth itself suffers fro multiple invasion by the wasteland marauders and Mystellar from barbarian tribes that dwells in the mountains. Their rocky start however did little to dissuade this hardy people to take on another exodus, infact with each time the defense force of both city successfully turn away the barbarian and the marauder's raids and attacks it only made the Vassalothians that much bolder.<br/><br/>The shadowguards were formed 40 years after the founding of Vassaloth to deal with the constant threat of barbarians and marauders, these shadowguards started out as simple militia units formed to protect their home, over time this ill trained militia who had many times turn away the tides of enemies at their gate became trained veterans in the art of warfare and that's how the shadowguards came to be, the biggest military organization in Vassaloth. Sixty years after the founding of Vassaloth, witnessing the resounding successes of Vassaloth against the wastelands marauders and mountain barbarians, the lizardfolks of the two enclave finally decided to meet with the representative of Vassaloth. Deals were made to ensure their continued independence and security in exchange for whatever the swamplands could offer and it was then that the lizardfolks finally joined the kingdom of Vassaloth.<br/><br/><span class="bbc_u"><strong>Society</strong></span><br/>Vassaloth is governed by a complete monarchical rule of the witchking, being a shadow elf himself he gave most political powers to his own people. Discrimnation is rampant in Vassaloth but to the humans, shadow dwarves and the other races that escaped from the Dark Elven Empire, the discriminatory policy of the shadow elven government is much more preferred compared to the slavery at the hands of their cruel dark elven masters and mistresses, while the swamp folks had only joined the Vassaloth kingdom for protection, in return their resources of the swamps as well as their expertise in warfare are shared with the rest of the nation. The witchking however doesn't rule alone, the more meager aspect of governing were left to the shadow council, a group of<strong>shadow elven nobles</strong>(http://www.tentonhammer.com/image/view/42939/preview) with political power of their own, each ruling over a piece of the land and are directly responsible for the welfare of the people and the development of the land they governed.<br/><br/>The Witchking handles affairs at the national level compared to the shadowlords who governs the state affairs, he is helped by his consorts, the brides of the witchking,<strong>sorceress</strong>(http://www.mavryktoo.com/dark_elf_sorceress.jpg) and<strong>witches</strong>(http://www.reanimatedart.com/DarkelfFinal.jpg) of great powers chosen for their noble bloods and their powerful and useful talent in magic.<br/><br/>As in any multispecies nation, the social hierarchy of the kingdom of Vassaloth are highly imbalanced, most of the political power are given to the Shadow elves making them the absolute rulers of Vassaloth, the human society of Vassaloth became merchants, and had only recently began forming their own merchant guild at the behest of the witchking. The Shadow dwarves had been given two mining towns to dwell in provided the empire with the constant supplies of ores and gems for the nation to use either to trade or to turn into another good they can use for the betterment of Vassaloth. The Lizardfolks had long dwell in the mysterious swamp nearby, having been outcast from the rest of the broods they formed their own brood but after sustaining many battles with marauders from the nearby hills, a consensus was reached that would have them annexed into the Vassalothians society in exchange for protection and their special right as the indigenous race of the swampland.<br/><br/>The nation of Vassaloth is well diversed enough to turn their multispecies nation into an advantage, the mountainous area where they had settled in is home to near endless reserves of mithril ores and many abandoned gemstone mines of civilization long forgotten. The shadow dwarves became the main contributors for this endeavor, they became the engineers of the advanced mining technology as well as the overseers of the slave labors working at the mines. The human slaves of the dark elven society were granted full freedom for their support of the armed rebellion and true to their human nature of tenacity and greed, most of these humans were able to become a small time merchant of Vassaloth thanks to the stolen loots they recovered during the armed rebellion, as such the human society of Vassaloth is a valued member of the shadow elven nation thanks to their contribution to the economy of Vassaloth. The lizardfolks makes up the forth largest population in Vassaloth, they are not directy governed by the Shadow Council but instead by the elders of their enclave. The lizardfolks provides the Vassalothian nation with many benefits of the swamplands, including the nation's main source of food, herbs and their expertise in warfare.<br/><br/><span class="bbc_u"><strong>Military</strong></span><br/>The kingdom of Vassaloth maintains a strong army of over 6000 troops comprises mostly of shadow elves with a few detachments of human troops and elite lizardfolk stalkers. There are three separate military organizations of Vassaloth, The Shadowguards, The Enclave and the Blackhand. Although all three of them works separately, usually giving rise to the situation of the right hand doesn’t know what the left hand is doing, they all answer to the Witchking. Currently, the Shadowguards maintains a land army of over 3000 troops while the Enclave have well over 3000 Lizardfolk warriors is the mainstay of Vassalothian Cavalry forces and the blackhand are an army of elite soldiers and assassins working directly for the Witchking.<br/><br/>The Shadowguards are the mainstay of Vassaloth military, primarily made up for shadow elves as well as a few human detachments and<strong>shadow dwarven rune mechanists</strong>(http://i324.photobucket.com/albums/k335/dbuhos/Coolness-1.png). Humans in the Shadowguards serves mostly as healers,<strong>Shadow Archers</strong>(http://i17.photobucket.com/albums/b73/kylemeinke/Anime/ArcherMale.jpg) and<strong>Illum Priests</strong>(http://i250.photobucket.com/albums/gg262/Senzykyo/Phyrexian3.jpg) providing support on the field of battle. The shadowguards<strong>[1]</strong>(http://img.war-europe.com/syndic_img/careers/fr/blackguard-concept-01.jpg)<strong>[2]</strong>(http://mythicmktg.fileburst.com/war/us/media/newsletter/2007_08/de_armor_blackguard_T5.jpg) are the organization main battle troops, usually the first to be deployed on the field of battle and the last to leave them.<br/><br/>The Enclave is the military organization of the lizardfolks. True to their years of dealings and consensus reached between the Vassalothians and the enclaves, the lizardfolks military does not answer directly to the Shadow Council as such they operate separately from the main body of the Vassalothian armed forced. The lizardfolks uses the<strong>Rukh'tar</strong>(http://mythicmktg.fileburst.com/war/us/home/images/newsletter/05_2008/de_armor_coldone_light.jpg) as their mount and serves as the Vassalothians main cavarly force.<br/><br/>The blackhand are the secret sect of assassin's, spies and elite ruthless warriors serving the Witchking directly. Only the best of the best are chosen to become either the<strong>Shadow Assassins</strong>(http://valhallaburning.files.wordpress.com/2009/09/ca0806_09.jpg) of the blackhand or the<strong>Deathguard</strong>(http://images1.wikia.nocookie.net/warhammeronline/images/thumb/1/16/Malekith_concept.jpg/300px-Malekith_concept.jpg) of the Witchking.<br/><br/>Since mithril is in abundance in the mountainous areas of Vassaloth, it has become the nation's primary ore for forging standardized armors and weapons for the Vassalothian nation. Mithril being a lighter and stronger metal(except adamantium) prevails over other types of metal however they are severely weak against magical attacks. Also, the rune mechanists of the shadow dwarves rarely ever fought on foot and would usually rely on their mechanical weaponries, mithril however could not be used for this purpore and the nation of Vassaloth had to continuously import metal ores and woods from other nation to supply the rune mechanists with the needed raw materials to construct their armaments.<br/><br/><span class="bbc_u"><strong>VIPs of Vassaloth</strong></span><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_u"><strong>Witchking Seraphicus Deathwail(Current Ruler of Vassaloth)</strong></span><br/><br/>(http://i301.photobucket.com/albums/nn66/Akira_Asakira/ShadowWarrior_RpChar.jpg)<br/><br/><strong>Background:</strong> Born Seraphicus Vassalothica, to a family of impoverished dark elven noble family, he was soon cast out to the street after his entire family was massacred for actively denouncing the matron mothers and their matriarchal governance. He was forgiven for the crimes his family had committed through his military contribution to the dark elven empire especially of his last campaign of subduing a dark dwarven thane. Seraphicus is born a natural leader and has a knack of coming up with spontaneous strategies that could turn the tide of battle in a short time. The turning point of his life when he met a seer during one of his campaign who foretold of his rise to power and a vision of him sitting on a throne. Guided by the false belief that the throne the seer meant is the throne of the empress of the dark elven empire, he set out on his well planned armed rebellion, unfortunately most of the allies that promised him their support backed off at the most crucial moment at the siege of the capital city.<br/><br/>He was cast out of the dark elven empire, fearing that if he's caught the penalty for treason would be death in the most excruciatingly painful way. Those slave warriors who had joined him since the beginning of the armed rebellion follows him fearing for their safety as well. They fled to the surface where they marched further for a week or so before finding upon himself a ruin of an old civilization in the middle of the barren wasteland, believing that the land might hold an undiscovered opportunity, he decided to set up his own kingdom there with the refugees of the armed rebellion and named his newly formed nation Vassaloth in honor of the destroyed noble house where he comes from.<br/><br/><span class="bbc_u"><strong>Warrior Skill:</strong></span><br/>-Fighting: Capable<br/>-Tactics: None<br/>-Strategy: Impressive<br/><br/><br/><span class="bbc_u"><strong>Mage Skill:</strong></span><br/>Summoning: Adapt<br/>Seraphicus wouldn't be called a witchking if he lacked the power to cast a few spells atleast, the ruins where he build Vendigroth on has well preserved library and before the ruins were completely demolished to give way to the construction of Vendigroth City, the books that are related to magic were piled and hauled away to the witchking's tower and there he had learned the art of summoning. Though his power isn't that impressive yet he could summon any medium sized creature to aid him or his troops in battle.<br/><br/>Summon Air Elementals: The ability to summon 6 foot air elementals that could tore apart enemies with the use of wind alone. At his current level, the witchking may summon a few of these but not much to entirely turn the tides of a battle.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_u"><strong>Lady Asharess, the Sorceress</strong></span><br/><br/>(http://www.tentonhammer.com/image/view/42650)<br/><br/><strong>Background:</strong> A noble at birth but she was cast out of her family for failing in one of her mission set out by the matron mother of her noble house, Asharess have had a shaky start in her career as a sorceress whose status and job is highly admired and in demand by the dark elven empire, yet one botched mission and she was cast away by her families immediately. The witchking rescued her from a slave camp during one of his campaign and ever since then Asharess has been following the witchking's campaign and exploit as one of his top military commander and adviser in his court.<br/><br/>Currently, she commands her own detachments of bladewitches, an elite corp of the blackhand finest troops aside from the witchking's personal bodyguard, the deathguard. There have been rumors circulating that the witchking means to add Sithera as one of his mistresses at his garden of concubines, if this is so she is officially a bride of the witchking and that would give her a greater political power than she could have ever dreamed when she was just an adept sorceress back with the dark elven empire. Lately, the witchking has been favoring Asharess by sending her for a diplomatic mission after years of keeping to themselves, it is apparent the witchking trusts her enough to deal with this delicate matter wisely, as such Asharess also acts as a high ambassador of Vassaloth. <br/><br/><span class="bbc_u"><strong>Warrior Skills:</strong></span><br/>-Fighting: None<br/>-Tactics: None<br/>-Strategy:Capable<br/><br/><span class="bbc_u"><strong>Mage Skills:</strong></span><br/>-Environment: Adapt<br/>Having learned magic since she was but a child, Asharess knew much about elemental magic and had been seen using it as her primary arsenal when threatened. Despite her charming and beautiful look, she can quickly turn into a nightmare made manifest when she started casting fireballs and calling down storms upon her enemies.<br/><br/>Fireball: The fireball spell varies in size, during dry or sunny weather the fireball can grew into an explosive magnitude that could blast an entire squad of, perhaps not killing them entirely but sending them away with their tails between their legs most certainly.<br/><br/>-Charms:Impressive<br/>Where she is in her social hierarchy she would certainly need this spell, the spell to charm others around her. Asharess is already an attractive shadow elf but in order to capitalizes on that advantage she had also learned the power of charm. This school of magic allows her to captivate her allies into fighting harder or terrifies her foes and discouraging them from fighting against her.<br/><br/>Charm Person: This spell enables the spellcaster to charm the target. The target of the spell has to be a sentient being with a soul to manipulate and corrupt as she sees fit, with this spell she would make herself look more seductive and attractive to control her prey however the success of her spell depends on the target itself, it would be a cakewalk when she uses the spell to charm a simple farmer at a backwater town to give in to her demand but would be harder on a powerful mages or wizards who have had mental resistance prior to meeting her.<br/><br/>Fear: Asharess may not be the best of commanders on a battlefield but that does not mean she is completely useless, where other warleaders strive through the use of cunning battle tactics she may simply cast her way out of it. The fear spell enables her to instill terror on a group of enemy infront of her compelling them to retreat through the power of suggestion that they would certainly die if they continue to invoke her wrath, but again, the success of this spell depends entirely on the target, it would be easier to instill fear on a group of militia who lacked any real military training but it would be nigh impossible to penetrate the minds of elite fanatical soldiers who would rather commit suicide than return home ashamed.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_u"><strong>Commander Armis Sarel</strong></span><br/><br/>(http://thewarpzone.wikispaces.com/file/view/armis-sarel.jpg)<br/><br/><strong>Background:</strong>Formerly a wandering mercenary leading a small band of freelancers. During one of a marauder raids into one of the Vassaloth's town, the band of mercenaries led by Armis came to the rescue of the town(the town elder had to pay him later on). He was later bought to the attention of the witchking when his second exploit saw him leading his men and the inexperienced town militia against a horde of slavers and marauders who wishes to raid the town. He won a great victory against the marauders and was awarded for his service and bravery by the witchking himself when he offers him a permanent seat in his court as one of the commanders leading the human forces of Vassaloth. Eager to make a name of himself through political means, Armis quickly accepted and was given command of his original band of mercenaries as well as the human detachments in the shadowguard.<br/><br/>Armis came from one of the outlying human villages further east and when on his adventure when his village was raid. Harboring deep hatred for these barbaric scums he had made it his personal agenda to rid the land of their kind and would do anything to achieve this means even through unscrupulous means. Though his method was questionable, there was nothing questionable about his success and the witchking favors such people of talent.<br/><br/><span class="bbc_u"><strong>Warrior Skills:</strong></span><br/>-Fighting: Capable<br/>-Tactics: Capable<br/>-Strategy:Capable<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><br/><span class="bbc_u"><strong>Sithera, the Enclave Shaman</strong></span><br/><br/>(http://www.wizards.com/dnd/images/RacesNClasses_Gallery/111128.jpg)<br/><br/><strong>Background:</strong> As a hatchling, Sithera has shown remarkable skill in shamanistic arts and when she had grew matured she was quickly made into an apprentice of the enclave shamans. Studying under the tutor of her former master, she had learned to control the elements as well as creating totems and artifacts out of thin air, for the benefit of her people and the demise of her enemies, so powerful and talented was she that she had helped turn the tide of battle against the barbarians plaguing her enclave several times since the death of her master at the hands of the barbarians.<br/><br/>Infact she was amongst the first who had supported the idea of forming an alliance with the kingdom of Vassaloth seeing as how they themselves are plagued by the same problem. She also has a reputation of being ruthless in making sure her suggestion and plans came to fruitation, making sure that certain groups of lizardfolks who opposes to the idea of union between her enclave and Vassaloth met an accidental demise.<br/><br/><span class="bbc_u"><strong>Warrior Skills:</strong></span><br/>-Fighting: Capable<br/>-Tactics: None<br/>-Strategy:None<br/><br/><span class="bbc_u"><strong>Mage Skills:</strong></span><br/>-Environment: Capable<br/>Poison Fume: Sithera can cast a spell that conjures poisonous gas to appear in a very small area, creating some sort of natural trap for enemy to walked in. The poisonous gas is fatal and would begin to cripple her enemies when they breathed it in but it would only work against an enemy that actually breathe(automatons of any kind would be virtually immune to this)<br/><br/>-Instilling:Impressive<br/>Totem: Her best skill is that of conjuring totems, this can truly help her when she's leading a large army and summoning a totem in the middle of the battlefield that would instill her troops with renewed vigor to kill their enemies. However the totem would only work as far as it stands, the moment the totem was destroyed by the enemy the benefit would quickly disappear and her troops would have to fight on equal footing with the enemy<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>