I'd like to get this game going reasonably soon, if people are onboard, though I'm inclined to make a general call for players to try and get some new blood into the game.<br/><br/>As far as character creation goes, a concept is needed more than actual mechanics, since those can be worked out by others, and retconned between adventures.  I'm going to allow free re-specs in this game, so long as there is justification for them.   (e.g. a robot reconfiguring itself between missions, a gentleman adventurer picking new trophies out of storage, a magician learning new magical spells and retiring old ones)  The only restriction will be that such redesigns need to happen during a reasonable period of downtime.<br/><br/>Advancement will be story based, and extremely limited.  The goal is for characters to develop, rather than become stronger over time, but there will be considerable rewards should the PCs get promoted to a higher tier superhero team.  (In the setting, the tiers of superhero teams are local alliances that might watch over a city block, street level costumed adventerur teams that protect a city, government supported atomic hero teams that protect an entire region, the level you start at, national level teams that protect an entire country, elite teams that protect a continent, and global super-teams that fight against cosmic threats.)