<span class="bbc_u">Where were you born?</span><br/>The vast majority of the Mouse Guard come from one of the eight principal settlements in the Territories. When your character decided to join the Guard, they left their parents and hometown and moved to Lockhaven. Guardmice often make a point of stopping off at home at some point while they are out on Patrol. A sense of Community has a strong effect on mice, stamping social norms and culture on the mice within it. The mice bring those cultural aspects with them to Lockhaven when they join the Guard, and the Guard is a patchwork woven of the different cultures of the Territories.<br/><br/>Choose a mouse town or city in which your character was born. Each city has its own culture represented by the skills and traits it provides. Choose one skill and one trait from your hometown. Write the skill on your character sheet, and put an X next to it. You can just write the trait on its own. If you want to know the specifics of a skill or trait before choosing, just ask.<br/><br/>Barkstone, a busy, working-class town<br/>Skills: Carpenter, Potter, Glazier<br/>Traits: Steady Paw<br/><br/>Copperwood, one of the oldest cities and home to one of the two mines in the Territories<br/>Skills: Smith, Haggler<br/>Traits: Independent<br/><br/>Elmoss, a once prosperous city known for its medicinal moss<br/>Skills: Carpenter, Harvester<br/>Traits: Alert<br/><br/>Ivydale, renowned for its bakers and bread<br/>Skills: Harvester, Baker<br/>Traits: Hard Worker<br/><br/>Lockhaven, home of the Mouse Guard<br/>Skills: Weaver, Armorer<br/>Traits: Generous, Guard’s Honor<br/><br/>Port Sumac, a busy little port town between Darkwater and Rustleaf<br/>Skills: Boatcrafter, Weather Watcher<br/>Traits: Tough, Weather Sense<br/><br/>Shaleburrow, a simple town known for its delicious drinks<br/>Skills: Mason, Harvester, Miller<br/>Traits: Open-Minded<br/><br/>Sprucetuck, known for its scientists, medicine, and scent concoctions<br/>Skills: Scientist, Loremouse<br/>Traits: Inquisitive, Rational<br/>