<div class="floatright">(http://www.wallpaperup.com/uploads/wallpapers/2013/05/22/91339/9607aba78f6daadfe96ee0fde9db0883.jpg)</div>A brief hush fell over the Delvers at the story of Ithcar and Mytanya, of greed turned to madness, of love turned to murder.  Perhaps a moment to consider whether the greed that leads men and women to search into ancient, dangerous tomes is a madness of it's own kind.  The party slowly find their ways to tents and sleeping rolls, getting a bit of warmth from the pouring rain.  For when the day comes, it will not be easy going.<br/><br/>In the morning comes a light breakfast and the painstaking climb down the cliffside looking out over miles of jungle and nestled in the lowlands, the ruins.  Tales of murder and betrayal, of the Salamander-King destroyed by Ithcar come to mind at the sounds of wildlife chirping, hissing, and slithering through the jungle undergrowth.  The party comes closer through the jungle as the ancient stone gates of the ruin rise slowly into view.<br/><br/>The stones look aged and bleached, some would describe them as 'bone white' with little in the way of lichen or plant-life.  Many of the ruin's tiled roofs are still present, though certainly missing several bits where strong winds or harsh winters have broken through.  It is a fair sized city, especially considering that it was clearly built quite some time ago, perhaps of a similar size to Glenhaven even.  Although the jungle all around is fiercely alive, it seems to not have encroached upon the city even in the absence of a population, perhaps held back by something.<br/><br/><div class="floatright">(https://dnd35.files.wordpress.com/2011/10/111025kobolds.jpg?w=640&amp;h=504)</div>The sounds of bickering high pitched voices comes before the Delvers actually catch sight of the owners of said voices.  Soon though, they will come into view.  Inside the arch are three small shapes, three little kobolds all scales and angles apparently having a fight over a couple of crusts of what looks like terribly old bread.  One kobold, the tallest of the three, has it held over his head while the other two climbs and scramble, yipping and snarling with anger.  They appear to have a little camp set up here, a regularly sized tent set up and patched with a dozen colors and a firepit with a scattering of blacked bones.  There is what appears to be a hole in the stone road which looks to lead down into whatever sewer system this old city had, next to this is a pile of pots, pans, skulls, rocks, and other sundries.  Oddly, the three kobolds all seem to be wearing an assortment of jewelry, rings around clawed fingers and slim tails, and necklaces rattling around their necks as they fight and snap at each other.<br/><br/>"Mine!"<br/><br/>"Stop!"<br/><br/>"Mine bread!  Back!"<br/><br/>"No!  Share bread!"<br/><br/><strong>Delvers, at this point the kobolds haven't heard or seen you, but you're unlikely to be able to pass through the archway without attracting notice.  The walls around the city look to be about twenty feet tall, no easy task but scaleable if you don't wish to become involved in kobold business.  What do you do?</strong>