<strong>"Hey! Don't have all the fun!"</strong>Frea shouted at Zoey. Bands of light surrounded her wrists again as she prepared another volley of energy. Five more powerful bolts of freezing energy surged forth from around the kitsune, lancing through the air and striking at the nearby enemies.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Bandit 1 Bandit 2 Thug 1 Thug 2 Leader (5d6+5=23, 5d6+5=21, 5d6+5=22, 5d6+5=27, 5d6+5=22) (http://invisiblecastle.com/roller/view/3534205/)<br/>Bandit 1 takes 23<br/>Bandit 2 takes 21<br/>Thug 1 takes 22<br/>Thug 2 takes 27<br/>Leader takes 22<br/><br/> Energy Missile augmented with 2 power points for +2d6 dice of damage, cold descriptor, which adds +1 damage per die. Fortitude save for half, DC17 (+1 for 2pp extra spent)<br/>  15/37 power points. From here on out, I'll be using mundane attacks.<br/></div></div>