By 2014, even many flip-phones will have a (basic) camera in them... while 2014 smartphones won't be doing auto-stabilised high-definition video capture.  Trying to film a superpowered fight on one is often just going to wind up with something akin to UFO footage... but a dedicated 2014 camera (video or still, digital or analogue) will take<em>really</em>rather high-quality shots for you.  Similarly, I'd imagine that if you pay for a flashlight it'll be a<em>good</em>one - either one of the ultra-durable things that you could drop down a flight of stairs without breakage, or something tiny and sleek and concealable that'd be suitable for espionage work, and both'd be likely to make different settings available to you.<br/><br/>I'm happy to go with the book's statement that a cellphone costs 1 and a smartphone 2.  As it's set up, they seem to be much more concerned about things that could substitute for Powers than they are about access to 'civilian tech'.  And since this doesn't strike me as immersion-breakingly bonkers (as is the case with unpowered pre-teen children being able to hoist aloft adults without even making a test!), it's something I'm happy to leave in place for a "see how things work" game.<br/><br/><strong>Feline Seduction</strong>: the name's there, but nothing else, so I wasn't sure if you wanted to pursue the idea or leave the slot open for development.<br/><br/>It sounds as if you're after an Affliction (1/rank) effect (Entranced, Compelled, Controlled progression), with a Limit (-1/rank) as to the kinds of behaviour that can be induced.  It'd need to get Increased Range (1/rank), unless you wanted it to stay at Close, and you might want to affect an area (Burst, akin to Fireball, would make sense) (1/rank) though that is likely to add a need for Selective (1/rank), too, lest allies wind up zoned out as well.  And if you want to be able to batter incrementally away at people's defences, then Cumulative (1/rank) is very useful.<br/><br/>To lower cost, you could potentially cap the effect at the second stage (never reaching Controlled; as you can see below, Compelled is still very useful!), or drop any of the enhancing modifiers above.<br/><br/>Entranced: stunned, may take no action other than pay attention to the source of the effect... but any obvious threat breaks this, as may an interaction check from an ally (DC10+effect rank).<br/>Compelled: character's actions are chosen by the controller, but target's struggles against it limit the action pool to free actions and one standard action per round (no additional move action).<br/>Controlled: no free will; actions dictated by controller.<br/><br/>At 5/rank (which would allow for another +1/rank effect to be added on top of the list above), you'd be looking at no more than 5th-rank effect - but it<em>would</em>hit a vast 30' radius area, with you able to choose who was and was not affected, in addition to whatever else you were adding to it!<br/>At 4/rank (such as for the options in the list above), you could have 7 ranks in the power.<br/>At 3/rank, that would increase to 9.<br/>At 2/rank, you could have 10 ranks in the power with points to spare (to add flat-cost Extras and Features, if desired).  Affliction, Burst, Limit (cooperative behaviour), Selective would wind up at 2/rank, as an example: allowing Mephi to generate a large radius of impact around herself, choosing her targets within it - but this would not be Cumulative, unless some other reduction in cost were used to pay for it.