Someguy and Creeper are indeed barely posting... and anything TGT wishes to do about that is fine by me.<br/><br/>Personally, I'd attempt to recruit one or two reliable players for the game.  First, however, TGT will probably need to work out whatever has stalled his own posting rate.  The four of us remaining will likely maintain interest for quite a while thanks to this having been, thus far, a really great game, but anyone new is unlikely to stick if the GM isn't active.  So get active, again, TGT, and then let's get a new player or two that will stick for a while.  Anything TGT needs from us to help, I'll gladly do in the meantime.<br/><br/>As for seeing through the trap... well, that part was obvious, although I antisipated a much worse trap than simply having the enemy ship filled with glass.<br/><br/>Although I suppose, in a vacuum, being surprised by bunch of glass hitting you as you open an airlock would be pretty lethal to anyone in a normal vac suit.  Even a single cut could kill you by explosive decompression if you couldn't get the suit fixed or get into a presurized area quickly.<br/><br/>It's just that I anticipated the trap to include more than a way to kill a single raiding party....  As that's about all they could reasonably expect to kill, right?  Why sacrifice a ship to kill, oh, a 4 man raiding party from a ship with a crew of 20,000?   The explosion might have killed more of us, of course, but we knew about that ahead of time, which makes it less dangerous.  This is part of what has me confused about this latest threat.  They could have done much, much worse to us... couldn't they?<br/><br/>Still, if they want us to be allies, they did a pretty lousy job of that so far as well.  And Scooby and Daphine are about to catch them and pull of their masks...<br/><br/>Of course, this is the part where the monster turns the tables and chases the gang around for awhile... or will our daring and convoluted plan to catch them succeed?