Alright, feedback.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12104271#msg12104271">Quote from: Dream Lover on 24-02-2016, 06:09:40</a></div></div><blockquote class="bbc_standard_quote">So what kind of character? Here are some ideas in no particular order:<br/>1.  A pilot, an informorph that is particularly good at being vehicles or habitats..  They are particularly adept and forking and then remerging later, so they can be a spaceship one minute and a motorcycle the next.  Firewall has determined that the pilot needs a human(oid) morph now and then  to put pilot into.  The morph was custom designed to work well with pilot's ghostly consciousness; too well.  Pilot is frequently overwhelmed by how much an organic body can feel.<br/>2. A hunted animal, an uplift that has escaped pursuit by sleeving into a human(oid) form.  The animal is reluctantly forced to remain in this bipedal form as their original form is utterly impractical for Mars.  The character might have been a neo-dolphin or neo-whale.  It could be that the animal is one of the more hyper-sexual animals (comparable to humans, say a dolphin or a bonobo) and having to accommodate that itch in an uncomfortable human 'suit'.<br/>3. A reluctantly freed AI slave,  Originally a happy muse or pleasure pod AI that was necessarily owned by a maverick Firewall Sentinel as part of a cover.  The Sentinel was absolutely opposed to any intellect being subservient to another.  As soon as the mission was over, the Sentinel gave the devoted slave a command; be free.  This caused unexpected existential angst for the former slave AI.  They have been ordered to be free but wants to be a slave but a slave would follow the master's wish to be free but wants to be a slave but a slave would follow the master's wish to be free but...<br/>The now conflicted AI's outlook has sometimes given it odd insights Firewall has found useful.  Although Firewall expects the poor wretch will mentally degrade soon enough...<br/>4.  An alien Factor in a human(oid) morph working for Firewall for some unknown reason.  Firewall may or may not be aware that there is a Factor mind behind those human eyes.  The Factor fragment is having extreme difficulty trying to integrate being a part of the Factor hive-mind and an individual human neurology.<br/>5.  The character is a neo-synergist fragment.  Technically, a small congress of transhumans running a single body.  Isolated from the neo-synergist 'hive' during missions, the fragment tries to use its human morph to interface with their fellow sentinels (usually via sex but there is always backrubs).<br/>6.  And, finally, I have always been partial to asyncs, particularly the Lost..<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>1: Tricky to integrate that sleeving habitats into the game, 'cause most of this is gonna take place on Mars. Vehicle specialist could work, but making vehicle/chase scenes work is tricky (and unless the group is screwing up a lot, there probably won't be many of them).<br/><br/>2: That sounds fine. Not sure how well it works kink-wise with the group.<br/><br/>3: Sounds fine. Not sure if I can GM that character super well though.<br/><br/>4: I'm gonna have to nix this one. Factors are not viable PCs. The idea is interesting, but doesn't work for this game.<br/>In general, this game will be devoid of alien stuff. This may change if the game goes on for a long time, but for now the focus is on 'street level' stuff.<br/><br/>5: Could be really interesting, but I don't think I have the GM chops to handle the character. You can do it if you like, just bear in mind I may not be able to deliver the stuff you're hoping for them to interact with.<br/><br/>6: Aww, the character I originally had lined up was a Lost async. ;_;<br/>:P<br/>You can do that if you want; I'm not introducing my character 'cause I have no confidence in my ability to not turn her into an annoying, spotlight-stealing GMPC. :P<br/>She may show up waaay later down the line as a minor NPC if I feel like living on the edge, but not for a while.<br/><br/>As I think others have said, right now the group<em>mechanically</em>could use someone with Xeno-Contact, X-Risk, Civ Rep, and Credit skills. You don't have to go with a character that specializes in those skills, but it is currently a glaring and obvious hole in the groups capabilities.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12104476#msg12104476">Quote from: FarFetched on 24-02-2016, 08:56:26</a></div></div><blockquote class="bbc_standard_quote">Totally fine and completely intentional~<br/><br/>EDIT:<br/>My favorite bit;That one point where a person loses all coherency when raging at someone, so they end up just stringing cusses and insults together as they go.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Honestly, that post was sufficiently entertaining I'm tempted to give you a Fate point for it.<br/><br/><hr/><br/>Speaking of Fate Points: I'm gonna<em>allow but discourage</em>transferring them between players.<br/><br/>Mechanically, there are ways to do it, but I don't think the system is designed for it. Additionally, Refresh (and thus Fate Points) are a major part of the 'balance' of the game; if someone is low on Fate points, they're likely high on Stunts and/or low on having-dramatic-things-happening-to-them. In the case of the former, low Fate Points are the price you pay for Stunts. In the latter, Fate Points are the carrot to encourage you to have interesting things happen to you.<br/><br/>However, since they are<em>your</em>Fate points, you can share them around if you think the thing someone else will do with them is fun/interesting/exciting. But avoid sharing them because someone needs them for a roll; generally, failing that roll is likely the cost of their character abilities or character story.