Yeah, this inn is DEAD.<br/><br/>And don't worry at all about posting time, RL takes precedence over RP!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=318428.msg15346954#msg15346954">Quote from: AribethAmkiir on 02-04-2020, 17:51:03</a></div></div><blockquote class="bbc_standard_quote">Hey Nastara, is there a reference for all the descriptions on weapons?  I've got a list I can choose from when I create a weapon, but not a clear understanding of what they all do<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>There is indeed! Here (https://www.dungeonworldsrd.com/Equipment/#Weapon_Tags) is a list of tags! Most spells are narrative and basically effect how the story goes and what kinds of moves I may make in different situations or how effective they are!<br/><br/>From your move:<br/>Always has:<br/>fiery: The attack is fire based on and will act as fire, so things immune to fire or weak to fire will react appropriately.<br/>hand: this is your range, hand is the shortest range. Basically this is as far as you can reach with your hands.<br/>dangerous: You're using fire with your hands, so if I'm looking for a move to make on a 6-, I can say "Hey, you catch something on fire!" or "You hurt someone nearby too!"<br/><br/>You can add depending upon your roll:<br/>❏ Close: Your reach + about a foot or two, like a sword.<br/>❏ Thrown & Near: You can throw the fire, so it's ranged, but not like LONG range. "You can see the whites of their eyes". Also, a thrown attack is a one time deal: You throw it, it's thrown. You then could go grab it again, but it's like a single fireball<br/>❏ +1 Damage: You do an extra damage<br/>❏ Remove the Dangerous tag: We get rid of Dangerous, so I can't be a narrative dick and burn buildings down ;)<br/><br/>If you have the advanced move This Killing Fire, you can also choose<br/>from the following list:<br/>❏ Messy: The damage it does is particularly destructive, it rips and shreds and leaves a big mess.<br/>❏ Forceful: The damage pushes people back with it's force or knocks them off their feet<br/>❏ Reach: Attack as melee, but with reach like... 10ish feet. Like a spear.<br/>❏ Near: Just like Thrown & Near above, but you can have 'ammo' of it, so you can throw a series of fireballs.<br/>❏ Far: Useful for attacking at like bow distance, this lets you shoot farther!<br/><br/>I hope that's helpful! <3<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=318428.msg15346925#msg15346925">Quote from: keyotess on 02-04-2020, 17:31:13</a></div></div><blockquote class="bbc_standard_quote">That sounds good as a starting point.  :) <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>And here's the move for Counter Spell!<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">Counterspell (CHA)<br/>When you counter a magical spell as it is cast, roll +CHA. On a 10+, choose 2.<br/>On a 7-9, choose 1:<br/>• The spell deals no damage.<br/>• The spell's effects are superficial and temporary.<br/>• You take +1 forward against the caster.<br/>• Use Black Magic against the caster immediately, even if you don't have the move. You don't need to specify a Range tag.</code></pre><br/>So basically, if you aren't in the middle of doing something else, you can roll and choose just like it says!<br/>You can stop them from damaging someone directly<br/>Get rid of or severally dampen the effects<br/>Roll with a +1 next time you effect them<br/>Immediately damage them with Black Magic. Black Magic is another Mage playbook move that does damage!