Here's the thing, the others attack the troll's AC which is ludicrous.<br/>Since the troll always comes back at 15 hp due to troll regen ignoring current hp if it starts dead, the two girls will need to do effectively 15-25 points of damage to it in a round, targeting its AC. Unless bullshit RP reasoning like "burying a spear in its heart" or "crushing its skull to spill its brain" can be applied. :P<br/>Distracting, delaying, seducing, etc won't work because it will regenerate every round and we don't have resources to bring it down again.<br/><br/>Torch would only need to apply 1 pt of fire damage to negate regen/troll regen for a round when it is down. The rest of the damage can be whatever. The way things are laid out, it takes a move to get to the door, a minor to open it, another move to go to the fireplace. An action to start it, a minor to take a burning log (torch) and a move to move to the door. Then it still takes at least 2 moves to get back to the current fighting unless the girls can kite the troll, in which case they lose out on CA and will have an even harder time hitting it.<br/><br/>Best course of action I see is blast it from afar, and hope the others can keep it down until it takes even longer to get the fire out.<br/><br/>Troll's charge range is 17 squares not 9 unless it starts prone btw since charge is a standard.  O:)<br/><br/>The way this fight would go as a tactical encounter would be feystepping on a roof pre-combat, shower it with eldritch bolts and pala tank or warlock kite it while we get fire or acid.<br/>But, as roleplaying it'd go as it did, girls charging in furiously without preparation to kill the damn thing. :P Now let's see if they can survive!