Amora Ebonstar<br/>Female Elf Witch 1 | [Chaotic Neutral]<br/>Age 140<br/>Looks Blonde hair, Blue eyes<br/>Height/Weight 5'10 tall, 120lbs. (Medium)<br/>Homeland ____________________<br/><br/>Strength   14 (+2)    Hit Points<br/>Dexterity   18 (+4)      HP 8<br/>Constitution   14 (+2)<br/>Intelligence   20 (+5)<br/>Wisdom      18 (+4)<br/>Charisma   18 (+4)<br/><br/><br/>SKILL         Total + Ability Mod. + Ranks + Misc.<br/>Acrobatics*      +4 = DEX 4+0+0<br/>Appraise      +5 = INT 5+0+0<br/>Bluff         +4 = CHA 4+0+0<br/>Climb*         +2 = STR 2+0+0<br/>Craft (Alchemy)      +9 = INT 5+1+3<br/>Diplomacy      +7 = CHA 4+1+0+2 [Persuasive]<br/>Disable Device*†   +4 = DEX 4+0+0<br/>Disguise      +4 = CHA 4+0+0<br/>Escape Artist*      +4 = DEX 4+0+0<br/>Fly*         +8 = DEX 4+1+3<br/>Handle Animal†      +4 = CHA 4+0+0<br/>Heal         +4 = WIS 4+0+0<br/>Intimidate      +6 = CHA 4+0+0+2 [Persuasive]<br/>K (Arcana)†      +9 = INT 5+1+3<br/>K (History)†      +9 = INT 5+1+3<br/>Perception      +6 = WIS 4+0+0+2 [elf]<br/>Perform         +4 = CHA 4+0+0<br/>Perform         +4 = CHA 4+0+0<br/>Profession†      +4 = WIS 4+0+0<br/>Profession(Courtesan)   +8 = WIS 4+1+3<br/>Ride         +4 = DEX 4+0+0<br/>Sense Motive      +4 = WIS 4+0+0<br/>Sleight of Hand*†   +4 = DEX 4+0+0<br/>Spellcraft†      +9 = INT 5+1+3<br/>Stealth*      +4 = DEX 4+0+0<br/>Survival      +4 = WIS 4+0+0<br/>Swim*         +2 = STR 2+0+0<br/>Use Magic Device†   +8 = CHA 4+1+3<br/><br/>Initiative +4 = +4 [Dex]<br/>Action Points (Lifetime) 5<br/>AC [14] = 10 + 4 [Dex]<br/>Touch AC [14]    Flat-Footed [10]<br/>Base Attack Bonus   +0<br/><br/>Basic Melee Attack +2<br/>Basic Ranged Attack +4<br/><br/>Weapon   Attack Bonus   Critical<br/>C. Longbow      x3<br/>P   110   20   d8<br/>Type   Range   Ammo   Damage<br/><br/>Weapon   Attack Bonus   Critical<br/>Longsword      19-20/x2<br/>P         d8<br/>Type   Range   Ammo   Damage<br/><br/>Fortitude Save   +2   = 0 [base] +2 [Con]<br/>Reflex Save   +4   = 0 [base] +4 [Dex]<br/>Will Save   +6   = 2 [base] +4 [Wis]<br/><br/>CMB   +2   = 0 [BAB] +2 [Str] +0 [size]<br/>CMD   +16   = 0 [BAB] +2 [Str] +4 [Dex] +0 [size] + 10<br/><br/>Feats<br/>Persuasive<br/>'My Eyes Are Up here<br/><br/>Traits<br/>Calistrian Prostitute (Elf)<br/><br/>Carrying Capacity<br/>Light Load: 58lbs.<br/>Medium Load: 116lbs.<br/>Heavy Load: 175lbs.<br/>Lift Over Head: 175lbs.<br/>Lift Off Ground: 350lbs.<br/>Push or Drag: 875lbs.   Languages<br/><br/>Common, Elven, Celestial, Draconic, Goblin, Orc, and Sylvan<br/><br/>Witch Spells Per Day<br/>Level 0   3<br/>Level 1   1 + 2 [Int]<br/><br/>Hex:<br/>Tentacle Hex<br/><br/>The first stage of this Hex functions much like an Entangle spell, reflex DC 10+the Witch's level+ her INT modifier (-5 if the surface is considered hard), with a duration of minuet/witch levels. The initial stage of tentacles bursting forth from the ground do not discriminate between targets. As such, when this Hex is used as a touch attack, the Witch must also make a reflex save (DC is halved) or be caught as well.<br/><br/>The witch may draw a Hex upon 1 10'x10' square per target she may ensnare (see below) but they must all be activated at the same time.<br/><br/>Lv.<br/>1-3=1 target, 6 tentacles<br/>4-6=2 targets, 10 tentacles<br/>7-9=3 targets, 14 tentacles<br/>9-12=4 targets 16 tentacles<br/>13+=5 targets, 20 tentacles<br/><br/>The second stage of this Hex lasts the duration of the entanglement. The Witch may telepathically issue commands to tentacles (limited to the number of targets she may ensnare), use them to force disrobing (time equivent to the equipment's don hastily time. Armor removed in this matter must have straps repaired before it can be worn again.) and use them to rape disrobed victims who've yet to free themselves. Issuing a command is a standard action, but the Witch may issue a continuous command and switch to another tentacle(s). At 15th level and beyond, the witch may command as many tentacles as she wants as a free action.<br/><br/>Victims take 1d3+the Witch's INT modifier subdual damage per tentacle per round, be it of the invasive or sucking variety. Atleast three tentacles must be used to properly restrain the target, but using four increases the strength DC to escape the entanglement by 5. The Witch may divide as many tentacles as she may summon amongst any number of targets she can ensnare. (Using the max level as an example, 20 tentacles on 1 target, 10 on two, 15 on one and 5 on the second.)<br/><br/><br/>Patron: Pleasure - 2nd Mantle of Love, 4th Orgasmic Vibrations, 6th Pheremones, 8th Kiss of Life, 10th Hedonist's Delight,  12th Orgasmic Vibrations, Mass, 14th Healing Sphere,  16th Succor, 18th Peace Aura<br/><br/>Equipment<br/>Backpack 2 GP<br/>Blanket 2sp<br/>Bedroll 1sp<br/>Waterskin x 3 3 gp<br/>Alchemist Kit 25 Gp<br/>Courtier's Outfit 30 GP<br/>Simple Bodice 1 sp<br/><br/>Notes<br/>Main outfit is:<br/>Bandeau furred top offering a view of her breasts and cleavage, bared abdomen and a pleated skirt that is little more than a belt with strips of leather attached to it.<br/><br/>Special Abilities<br/>Elf<br/>Low-Light Vision<br/>Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf’s character level). This racial trait replaces the elven immunities racial trait.<br/>Elven Magic: +2 to caster level checks vs. spell resistance. +2 to Spellcraft (magic item properties)<br/>Keen Senses: +2 Perception<br/>Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.<br/>Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan<br/><br/>Witch<br/>Witch's Familiar [Fox]<br/>Cantrips<br/>Disguise (Su): A witch can change her appearance for a number of hours equal to her class level, as if using disguise self. These hours do not need to be consecutive, but they must be spent in 1-hour increments.<br/><br/><br/>Amora Ebonstar is the bastard child of Chessdril Ebonstar, who is the blacksheep child of a Merchant Family.  He was a prominent Sorcerer and Rogue who dissappeared about 75 yrs ago, last heard from to touch into more of his Draconic Heritage.<br/><br/>Amora, with nowhere to turn found herself in one of Hanali's temples serving/servicing those who sought the comfort of the physical form, until leaving the temple and moving to more...lucrative forms of employment.  She studied and became knowledgable, intelligent, charming, able to ply herself as trade, both between the sheets and in the company of others.