<div class="floatright">(https://elliquiy.com/elluiki/images/d/db/Eye-candy-joe-manganiello-11.jpg)</div><br/>Tristan - Rogue Trader<br/><br/>Weapon Skill 39+5=44<br/>Ballistic Skill (39)=42<br/>Strength (40)=40<br/>Toughness (34)=31<br/>Agility (32)=35+5=40<br/>Intelligence (30)=33+5=38<br/>Perception (36)=33<br/>Willpower (36)=31<br/>Fellowship (43)=45+5=50<br/><br/>Skills: Awareness (Per), Command (Fel), Commerce (Fel), Charm (Fel), Common Lore (Imperium) (Int), Evaluate (Int), Literacy (Int) (+10), Scholastic Lore (Astromancy) (Int), Scholastic Lore (Tactica Imperialis) (Int), Speak Language (High Gothic (+10), Low Gothic) (Int).<br/><br/>Talents: Air of Authority, Ambidextrous, Light Sleeper, Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Quick Draw, Resistance (Psychic)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Child of Destiny</div><div class="spoiler_body">Characteristic Modifiers:–3 Toughness; +3 Intelligence; –5 Willpower; +5 Fellowship<br/>Starting Skills:The Child of Dynasty character begins with Literacy (Int), and Speak (High Gothic) as trained Skills.<br/>Dynastic Warrant:Due to the prestigious heritage of a Child of  Dynasty,  they  can  bring  considerable  resources  to  bear when outfitting a starship. All Child of Dynasty characters add an extra +3 Ship Points to those already generated when building the group’s ship. However, a group with a Child of Dynasty Character may not exchange their Ship Points for Profit Factor—any unspent Ship Points at the end of creating their starship are lost. <br/>Honour Amongst One’s Peers: Even the most unimportant offspring of a Rogue Trader dynasty are likely to have grown up amongst the rarefied heights of Imperial aristocracy, and can handle themselves amongst them without embarrassment.  A Child of Dynasty gains a +5 bonus to all Fellowship Tests to interact with high-ranking officials of the Imperium and members of the Imperial nobility in a formal setting (exactly when this bonus applies is up to the GM). <br/>Unseen  Enemy: This  character  has  an  enemy  who  covets their  position,  their  wealth,  or  their  ship.  The  Child  of Dynasty has no idea who this person is, or the fact that they’re  coming  for  them.  The  GM  determines  this foe and is free to reveal this enemy at any given time. The character gains the Enemy Talent; the group is this unseen foe.<br/>Starting Wounds:The Child of Dynasty doubles his starting Toughness Bonus and  adds  1d5  to  the  result  to determine their starting number of Wounds.<br/>Starting Fate Points:Roll 1d10 to determine this character’s starting Fate Points. On a 1–3, begins with 2 Fate Points; on a 4–7, he begins with 3 Fate Points; on an 8 – 10, he begins with 4 Fate Points.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vaunted</div><div class="spoiler_body">Effect: You  gain  the  Decadence  Talent  and  a  bonus  of +3  to  Agility  or  Fellowship  (your  choice).  You  suffer  –3 Perception and 1d5 Corruption Points. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chosen by Destiny</div><div class="spoiler_body">Fated for Greatness:You gain +1 Fate Point, but you also suffer 1d10+1 Insanity Points.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Darkness - Warp Incursion</div><div class="spoiler_body">Effect: Gain  Resistance  (Psychic  Powers)  and  the  Light Sleeper Talents. Also gain +1d5 Corruption Points from the exposure to the incursion.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Exhilaration - The Thrill of War</div><div class="spoiler_body">Effects:Gain Scholastic Lore (Tactica Imperialis) as a trained Skill. Additionally gain the Nerves of Steel and Quick Draw Talents. Finally, gain +3 Weapon Skill or Ballistic Skill, but suffer –3 Fellowship.</div></div><br/>Starting Skills:Command (Fel), Commerce (Fel), Charm (Fel), Common Lore (Imperium) (Int), Evaluate (Int), Literacy<br/>(Int), Scholastic Lore (Astromancy) (Int), Speak Language (High Gothic, Low Gothic) (Int).<br/>Starting Talents: Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal).<br/>Starting Gear: Common-Craftsmanship Plasma Pistol, Common-Craftsmanship Power Sword, Micro-Bead, Void Suit, Set of Fine Clothing, Xeno-Pelt Cloak, Best-Craftsmanship Enforcer Light Carapace<br/><br/><hr/><br/>8 Wounds, 4 Fate Points<br/><br/>1200 xp spent, 300 xp remaining<br/><br/>10 Corruption, 10 Insanity.<br/><br/><hr/><br/>As the younger brother of the actual Heir, Tristan never honestly expected to amount to much.  His older sister Anarette would be the Rogue Trader, but his existence still wouldn't be half bad: reveling in the life of wealth and prestige that came with such an existence.  In some ways, he didn't even envy her, because her inordinate responsibility precluded her from the simple indulgence of the spoils of such living.<br/><br/>The only pleasure that couldn't be easily replicated was battle.  Duels were fun, sure, but not exhilarating the way it can be to test your mettle against a Xeno.  When there was actual battle to be had, sometimes Anarette would bring him along to show those Xenos the power of the Dynasty.<br/><br/>Not five minutes after he'd finished draining his balls into three of the slaves, the ship went into...well, he'd understand that the Geller Field failed after the fact, but it was horrifying in its own way to see so many sudden servants of Slaanesh.  They promised him pleasure and anything he wanted, but at that moment, all he wanted was the thrill of battle.  Ending their lives was almost an afterthought after the glory he felt in dismembering each one.<br/><br/>The memory of the event is hazy even now.  Only his dreams seem to bring it back, quaking and quivering nightmares that never last when he opens his eyes and finds the comfort of whoever currently resides in his bed.  His sister's room, however, had to be cleansed with fire; nearly a dozen people were inside and his sister's corpse was among them.<br/><br/>With his sister having no daughters, and Tristan already in possession of the ship and its Warrant, it was a simple enough matter to claim control.  Obviously destiny itself had chosen him for this purpose.