<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=183697.msg8869642#msg8869642">Quote from: Zaer Darkwail on 08-09-2013, 12:35:06</a></div></div><blockquote class="bbc_standard_quote">My guess is that Eddie is meant to be annoying but must-have plot device which we cannot get rid from. Or that when Eddie was implanted he has several back up systems to prevent it to be shut down easily (and likely final choice being destroy the whole ship or keep Eddie).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Eddie was designed to be funny for me and a means to get you all off of the ship and exploring the lands. This shouldn't be that hard of a concept to follow.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=183697.msg8869657#msg8869657">Quote from: Ghostwheel on 08-09-2013, 12:49:29</a></div></div><blockquote class="bbc_standard_quote">Indestructible plot devices that we absolutely must follow are bad, and terrible signs of railroading. If the story is character driven, then it should have some sort of player agency--and we've seen NONE of that so far. Nothing we've attempted to do has actually resulted in any change. Now, regardless of the metagame or Eddie's role in the story, if I do what I described something SHOULD change in the world (specifically that Eddie shuts down or changes). Otherwise we're just stuck on rails that we can't move from and nothing we do actually matters and there's no point in actually doing anything since we're not roleplaying actual characters that can make decisions that can affect the world, we're just carrying out a script that's been set for us that we can't move from.<br/><br/>And if there is going to be ANY sense of realism or verisimilitude in the game, then something needs to change. Or else we're just play MTP. And if that's the case, then it should have been stated before the game so we don't think that we have even the illusion of choice, which has already been shattered.<br/><br/>Relevant quote from this (http://hackslashmaster.blogspot.co.il/2011/09/on-slaying-quantum-ogre.html) article:<br/><em>"Freedom: This is a word for player agency, since it empowers their choice. Without freedom, they are unable to make a choice with effects relating to their intent. This is critical since without choice, there is no game."</em><br/><br/><em>"The freedom to ignore your <del>plot hooks</del> adventure thread / situation is critical. Next time you play, look around you - those are actual human beings, not fleshy shells destined to act out what happens next in your fantasy. If they enter your rioting city, and decide to leave, let them get the hell out of there if they wish. . . just remember to let them experience the consequences of their agency."</em><br/><br/>So even if it screws us over in the long run (or in the short term), let us have our freedom of choice and accomplish what we set out to do if it's within our capabilities!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Pages 28-29 and 33 of of the Game Mastery Guide. The DM can cheat and can railroad the plot when it is necessary. And oh boy it is necessary now, since you refuse to deal with the situation like a logical adult. Why are you bothering with Eddie when you just crash landed on a alien planet? Your priorities are completely messed up, and it's the same thing as you sitting at a bar ordering drinks when everyone else wants to leave and actually advance the plot.<br/><br/>At least Zaer and Yugi are trying. If you are still hell bent on wasting time trying to damage Eddie, then I will be forced to use a time skip and get all of you back onto the correct path towards discovering civilization on this planet and letting you all decide how you want to go about interacting with the locals. Do you capture and molest a few of them, burn down their town, try to negotiate peacefully, try to rule as sexy gods?<br/><br/>