Here is our chat thread. Welcome and refreshments around. The fountain provides the freshest of Dew from the Mountain, Jerked Beef can be found to the eastern cabinets. The jellied gummies on the table are open game. Once again, welcome.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Creation</div><div class="spoiler_body">Using Scroll of Errata for Creation<br/>Base Character<br/>3xp worth of rituals per point of Occult<br/>Add Hearthstone Bracers to each character for free<br/>Limit the Backgrounds to one artifact (not counting the bracers) or one manse. Looking to encourage other background usage.<br/>Am requesting a wish list of Artifacts and manses, won’t say that I am putting all in the game, though I don’t want to hold someone away from a toy they wanted to play with, understand 5 dot artifacts and stronger are really cool but unlikely to be inserted to start.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Solar Bond</div><div class="spoiler_body">The Lunar gains a number of points equal to twice their bond rating with which to build their Solar Bond. In true reverence for the Argent Madonna, no two Lunars feelings manifest the same way with their Solar but their feelings remain eternal. Each benefit may only be purchased once unless the benefit explicitly states otherwise. For purposes of the term "in defense of their Solar mate," this includes the Lunar defending their mate against physical and social harm targeting the Solar (either directly or indirectly) or any Intimacy the Solar possesses that is known to the Lunar. As always, the Storyteller is the final arbiter on what events apply.<br/><br/>Universal Benefits<br/><br/><br/>All Lunars that feel the bond to their Solar gain limited benefits, regardless of how insignificant or potent the connection to their Lawgiver. When a Solar reincarnates or dies, their Solar mate becomes instantly aware of this fact. This effect does not provide any additional information other than the Solar now walks or has left Creation. Finally, the Lunar gains the benefit of a pool of dice equal to twice their Solar Bond rating which can be used in defense of their Solar mate. This pool refreshes at the end of each story.<br/><br/><br/><strong><span class="bbc_u">1 Point Powers</span></strong><br/><br/><br/><strong>Silver Servant Excellency</strong> - The Lunar adds 1 die to all actions in defense of their Solar mate. This benefit may be purchased multiple times to a maximum of (Solar Bond) purchases and count towards maximum dice added from Charms, such as the First Excellency.<br/><br/><strong>Unwavering Argent Conviction</strong> - The Lunar obtains an intimacy toward their Solar of their choosing which is magically reinforced. Any attempt to erode or make the Lunar betray this intimacy is treated as an unacceptable order.<br/><br/><strong>Judgement Glance</strong> - Once per scene per target as a miscellaneous action, the Lunar may make a (Perception + [Investigation or Socialize]) roll with a difficulty of a targets ([Manipulation + Socialize] / 2) to determine if the target has any intimacies toward their Solar mate and what those intimacies are.<br/><br/><strong>Shared Strength Touch</strong> - Provided they can touch one another, the Lunar transfer a number of motes equal to (Solar Bond x 3) as a miscellaneous speed 4 action.<br/><br/><strong>Shared Devotion Touch</strong> - Provided they can touch one another, the Lunar may transfer any number of willpower as a miscellaneous speed 4 action.<br/><br/><strong>Tending the Sun Technique</strong> - This attribute enhances a formal diagnosis of the Lunars Solar mate, requiring a dramatic action that takes 5 long ticks and guarantees the Lunar accurately identifies the condition, source and effect of any ailment troubling the Solar. The Solar must willingly allow the Lunar to conduct the examination for Tending the Sun Technique to function.<br/><br/><br/><strong><span class="bbc_u">2 Point Powers</span></strong><br/><br/><br/><strong>Silver Servant Mastery</strong> - The Lunar adds 1 success to all actions in defense of their Solar mate. This attribute may be purchased multiple times, to a maximum of (Solar Bond / 2 [rounded down]) purchases and count towards maximum successes granted from Charms, such as the Second Excellency.<br/><br/><strong>Sun Finds The Moon</strong> - Should the Lunar fall to some form of unnatural mental influence, the influence becomes Obvious to their Solar mate.<br/><br/><strong>Quicksilver Force of (Virtue)</strong> - If the Lunar channels a virtue in defense of their Solar mate, the Lunar instead converts all dice to automatic successes. Quicksilver Force of (Virtue) may be purchased once for each virtue.<br/><br/><strong>Excellence of Dutiful Ascension</strong> - While acting in defense of their Solar mate, the Lunar adds their Solar Bond to the maximum number of motes that may be spent on Charms that have a maximum of the Lunars Essence or an Attribute. This effect does not stack with Relentless Lunar Fury, Irresistible Silver Spirit, or any other effects that alter these restrictions.<br/><br/><strong>Moon Chases Sun Stance</strong> - This Charm automatically guarantees success on any roll for Lunars to track their Solar mate provided the Solar is not actively hiding from the Lunar. For example, the Solar could attempt to hide from all observers but still allow their Lunar mate to locate them unerringly. If their Solar mate is in a different Realm of existence, this attribute leads the Lunar to the closets means of transport to that Realm. This attribute also gives the Lunar a general sense of the direction and distance of their Solar mate unless the Solar wishes otherwise.<br/><br/><strong>Vigilant Ward Reflection </strong>- Whenever the Lunar is within (Dexterity) yards of their Solar mate, the Lunar is considered to be reflexively warding the Solar per the Defend Other action without needing to declare an action and with no DV penalty.<br/><br/><br/><span class="bbc_u"><strong>3 Point Powers</strong></span><br/><br/><br/><strong>Dutiful Virtue Recovery</strong> - When acting in defense of their Solar mate, the Lunar may choose to recover a virtue channel in place of the normal willpower reward from a 2 or 3 die stunt. The Storyteller is free to deny any recovery of a virtue channel that opposes the action that would have otherwise provided it.<br/><br/><strong>Quicksilver Force of Being</strong> - When the Lunar makes a social attack in defense of their Solar mate, this social attack automatically becomes unnatural mental influence requiring 1 willpower to resist.<br/><br/><strong>Sun and Moon Method</strong> - If the Lunar and Solar share an Intimacy, the Lunar may treat all attempts to instill that Intimacy in others as unnatural mental influence requiring 2 willpower to resist. Should the Lunar's social attack exceed the mental defense value of the target, the Lunar instantly instills the Intimacy in the target. Resisting Sun and Moon Method once grants the target immunity to it for the rest of the scene.<br/><br/><strong>Like Mind Thoughts</strong> - The Lunar and Solar may communicate telepathically with one another provided they are within (Solar Bond x 100) yards of each other. Like Mind Thoughts does not allow the Solar or Lunar to use mental influence against one another.<br/><br/><br/><span class="bbc_u"><strong>4 Point Powers</strong></span><br/><br/><br/><strong>Denial of Betrayal Fortitude</strong> - If the Lunar suffers from a compulsion, illusion or servitude effect that would force them to act in a manner harmful to the defense of their Solar mate, they may instantly shatter that effect by paying a number of points of temporary willpower equal to the Essence rating of the cause to a maximum of 5 willpower. Should their Solar mate witness this action, the cost can be paid in part or in full by either party. Breaking free of ongoing effects grants the Lunar immunity to the compulsion for the remainder of the Scene. The Lunar may not use this effect to stop the consequences of a Limit Break unless the Lunar is compelled to directly harm their Solar mate, in which case expending 5 willpower grants a reprieve from any urge to harm the Solar for the remainder of the scene. Akuma Lunars who are compelled by their Yozi master may resist harming their Solar mate directly for the duration of a scene by spending 5 points of willpower.<br/><br/><strong>Weary Minds Anchor</strong> - Provided the Lunar spends at least an hour interacting with their Solar mate, any mental influences or derangements the Solar is suffering from (excluding the Great Curse) become Obvious to the Lunars senses. The Lunar may then pay a number of motes equal to twice their Solar mate's Essence to instantly remove the derangement. This effect may be resisted for 0 willpower if the Lawgiver so chooses.<br/><br/><strong>Ever Watchful Inclusion</strong> - If the Solar or Lunar activate a Charm that effects more than one individual, the Solar and Lunar may always include one another without their mate counting against the maximum number of people the Charm can target.<br/><br/><strong>Moments of Miracles </strong>- Every stunt by the Lunar in defense of their Solar mate is upgraded by one category. Two die stunts are not eligible for an experience point increase and natural three die stunts upgrade all dice to automatic successes.<br/><br/><br/><span class="bbc_u"><strong>5 Point Powers</strong></span><br/><br/><br/><strong>Glorious Moonsilver Font</strong> - While acting in defense of their Solar mate, the Lunar receives a 1 mote discount on all Charm activation costs for their native Charm set. This effect does not stack with any other Charm discount effects and cannot reduce the mote cost of a Charm below 1 mote.<br/><br/><strong>Twin Soul Glory</strong> - Anything the Solar claims ownership of is considered to also be owned by their Lunar mate. The Solar may discriminate some or all of the panoply at their own discretion. Should an effect somehow target the owner of such an item, the Solar chooses which of the two are affected provided both are eligible targets.<br/><br/><strong>World Shaping Protection</strong> - Any area of effect generated by the Lunar, whether directly or indirectly, will not harm the Solar at the Lunars discretion. Examples include the Solar taking no damage from a Lunar falling onto a battlefield on which the Solar fights in a mountainous form or the waves of an Essence cannon explosion washing harmlessly over the Solar as the Lunar obliterates an enemies attempting to surround the Solar. The first time in a scene that the Lunar chooses not to apply this benefit to an area of effect that damages their Solar, they take 1 point of Limit.<br/><br/><strong>Creation Crossing Call</strong> - Once per session, the Solar may reflexively spend 1 willpower to cause his consenting Lunar mate to appear within (Solar Bond) yards of him. After the tick the Solar calls, the Lunar arrives in (10 - Essence) ticks and may arrive with (Essence) reflexive Charms activated. If the Solar is in battle when the Lunar is called, the Lunar joins battle normally and compares the successes against the reaction count of the current battle. Should those successes equal or exceed the reaction count, the Lunar may act immediately upon appearing. This effect only works if both are in the same realm of existence; the Lunar may cross continents for their Solar, but not worlds.<br/><br/><br/>Additional Rules<br/><br/>Unlike their Solar mates, Lunars cannot create Charms to utilize the intrinsic bond that exists between them. Instead, the Lunar must focus on this background to reap the benefits of their connection. The Lunar may rebuild their Solar Bond every time they gain an additional dot, if they increase their permanent Essence, or if an intimacy toward their Solar changes in emotional context.<br/><br/><br/>New Solar Charms<br/><br/>Sun Shine on Silver Hearts<br/>Cost: 2m; Mins: Presence 5, Essence 3; Type: Simple<br/>Keywords: Combo-Basic, Obvious, Emotion<br/>Duration: Instant<br/>Prerequisite Charms: Sun And Moon Method<br/>The bond a Lunar feels towards their Solar is represented by the feelings the Lunar carries toward the Lawgiver. By eloquently approaching his Lunar mate, the Lawgiver gives an emotional speech that causes an introspective realization in the Lunar which completely redefines the feelings in their heart and, in turn, the manifestation of their Solar Bond.<br/><br/>Activating this Charm on his Lunar mate allows the Lunar to completely reallocate the point benefits from Solar bond. Resisting this effect costs 2 willpower unless the Solar defines the points for the Lunar, in which case the cost drops to 1 willpower. Resisting this Charm causes the Lunar to gain 1 point of Limit but otherwise grants the Lunar immunity for the remainder of the scene. In the great war, the Solars used this Charm to allow their Lunar mate the ultimate adaptability when fighting along side their mates. In the First Age, rumors persisted of Solars using this ability to correct the otherwise misconstrued feelings of their Lunar mates. </div></div><br/>The experience gain is identified here. A base xp for the month, Scene Awards Story Arc, and Joy of the Game, are the base points.<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Canticle of Universal Harmony</div><div class="spoiler_body">Base --                                3xp<br/>                Scene 1               1xp<br/>                Scene 2               1xp<br/>                Scene 3               ----<br/>                Story Arc             ----<br/>                Joy of the Game   1xp<br/>                Birthday Present   5xp<br/>                Christmas            5xp<br/>                Total/Spent          16xp/11xp</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fortune’s Fool Upon Morning</div><div class="spoiler_body">Base --                                3xp<br/>                Scene 1               1xp<br/>                Scene 2               1xp<br/>                Story Arc             ----<br/>                Joy of the Game   1xp<br/>                Birthday Present   5xp<br/>                Total/Spent          11xp/0</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kiko</div><div class="spoiler_body">Base --                                3xp<br/>                Scene 1               1xp<br/>                Story Arc             ----<br/>                Joy of the Game   1xp<br/>                Total                   5xp</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wei</div><div class="spoiler_body">Base --                                3xp<br/>                Scene 1               1xp<br/>                Scene 2               1xp<br/>                Story Arc             ----<br/>                Joy of the Game   1xp<br/>                Birthday Present   5xp<br/>                Post 50                2xp<br/>                Christmas            5 xp<br/>                Total/Spent          18xp/0</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Treacherous Coral of the Invisible Reef</div><div class="spoiler_body">Base --                               <br/>                Scene 1               ----<br/>                Scene 2               1xp<br/>                Story Arc             ----<br/>                Joy of the Game   1xp<br/>                Birthday Present   ----<br/>                Christmas            ----<br/>                Total/Spent          2xp/2</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wild Heart</div><div class="spoiler_body">Base --                                3xp<br/>                Scene 1               1xp<br/>                Scene 2               1xp<br/>                Captured             ----<br/>                Story Arc             ----<br/>                Joy of the Game   1xp<br/>                Birthday Present   5xp<br/>                Christmas            5 xp<br/>                Total/Spent          16xp/0</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Daylight's Last Glimmer</div><div class="spoiler_body">Base --<br/>                Message 100.       2xp<br/>                Christmas            5xp<br/>                Total/Spent.         7xp/0<br/>                 </div></div>