<div class="floatleft">(https://i.pinimg.com/564x/48/72/e8/4872e850e607aa77d32da8caaa8b46d3.jpg)</div>With Prime’s instructions in hand and on your minds, you prepare for whatever it may be you would encounter in your search for the key.<br/><br/>Bert feels a charge sizzle up and down his skin as he calls forth a blessing upon his new companions. Energy swirls within him almost as enough to produce much more than the blessing he's performed more times than he can count. But just before the charge has the momentum to peak over it subsides and Bert's blessing falls upon the group like normal. Bert is left with the feeling that something amazing could have just happened. Almost, but not quite there. The memory of the charge zapping through his body, however, is still strong and tangent.<br/><br/>Aren decides to play the 'watch and see' game. While Taruviel takes an interest in the door oozing faint conversations from behind its confines.<br/><br/>The redhead elf approaches the door quietly and gently places a pointed ear against the smooth surface. Both door and doorjamb are intricately detailed. And even though the door seems solid and thick enough, once Taruviel's ear is put firmly against the wood, the conversations become almost instantly somewhat clear. Not enough to glean whole conversations, but enough to gather the gist of it. It almost sounds like the room is filled with a bunch of grizzled, warriors or adventurers bickering over who's more glorious. More mighty. More vicious. The voices overlap and step on one another. Igniting bouts of cacophonous arguing.<br/><br/>As Taruviel listens she begins distinguishing names amidst the cacophony of bickering and bragging. Stone of Gollor. Orcsplitter. Grovelthrash. Lash of Shadows. Among a few others. Strange. None sound like the names of people. And all voices sound just a tad unhinged as their bickering continues uninterrupted. Throwing insults and challenges at each other. Or going off on their own. Extolling their own deeds and greatness. Until another voice butts into their monologue to let them know how wrong they are, because it is this other voice that is the greatest and so on and so forth.<br/><br/><hr/>OOC<br/><br/>For clarification. Bits and Odds is Prime's name for the entire Room Maze. It's somewhat like the Room of Requirement in Harry Potter. Only it's a maze of rooms, instead of one giant room, that generate new rooms as needed for the things Prime stores in there.<br/><br/><strong>@All,</strong>I'll tell you when I need rolls on my part. But you should feel free to make any rolls you feel might fit a situation or an action. I will try my best to consider it and if I think another skill is more appropriate I'll try my best to explain why and will keep what you rolled and apply it to the appropriate skill.<br/><br/>For now let's have<strong>Taruviel</strong>roll History or Arcana to see if she can get some more insight as to what she's hearing exactly.