Belias bellowed - more like an ox than the ram-headed thing he was - as Kass danced around even faster than before, and slid her sonic-humming sword through the joints of his armor again and again; his breath came heavy and hot, and his movements less fluid, but hot adrenaline seemed to offset any flagging. The creature began sweeping the axe back and forth across Kass horizontally, its double-bladed head aflame and leaving phantom arcs of light in the dim room.<br/><br/>Several columns away, Aria, remembering that the previous chain-gangs of kytons had been less adept at wriggling away from her thrown weapons and arrows, made no move to follow the back-stepping kytons (indeed was grateful they'd done so). She simply hurled her kukri at one's chest, phasing at the wrong moment and watching as it passed ethereally throw the fiend and then clattered solidly against the wall behind it. The devil laughed, only to take a tossed hammer between the eyes, crushing in its skull.<br/><br/>Aria pivoted and threw at the last kyton, caving in its brow with several more bludgeoning missiles, then spun with her back against the nearest pillar until she caught a slice of sight at Belias. She hurled her last two hammers - and scowled as the giant sportingly batted one away with his axe, and caught the other off an adamantine shoulder blade with an anticliamtic metallic ping.<br/><br/>An almost jovial laugh from the creature was interrupted by yet another sword-skewer from Kass through his thigh, and he slid himself back off the sword - backing away a bit to reduce Aria's visibility while he continued to swing his own long-hafted weapon at Kass.<br/><br/><br/><br/>Kass hit hit hit hit miss for 107-4x3(DR) = 95 damage<br/><br/>Sorry; esp. if it would've changed your next action (like maybe you wouldn't hit the 4 clustered kytons with an area spell)<br/><br/>For items which cast/duplicate spells, cost is linear in uses/day. For other items there's no 'real' rule, but along the general 'combining magical items' rule I allow the cost to scale linearly in the uses/day as well - almost as if you were 'combining' two identical items (and didn't 1.5x one) which each have their own pool of charges. So 6 uses/day would be 24,000 gp instead of 12,000 gp (for the default item with 3 uses/day) and so on.<br/><br/>(And for something like the BoB you could consider it to have one pool of charges, rather than two or more pools of 3, so for example you could use 2 charges at a time to get extra standard actions, on three such occasions. It's much simpler than keeping track of pools, and perfectly reasonable. You can also do this with the circlet of rapid casting if you wish. For a typical item which only uses 1 charge at a time ever, scaling up the charges like this is identical to having several copies of the item worn at once, as far as I can tell.)<br/><br/>(And if DM didn't allow this but did allow deslotting items for 2x cost, you could always make N-1 slotless ones. I bet what a lot of people do, if they're not allowed to customize, is just buy/craft several and then swap out a fresh one for each encounter.)<br/><br/>Note that b/c activating the BoB is a swift action and it doesn't grant more swift actions (granting a full-round action doesn't include a swift; a full round action is different than 'a turn') there's no way (that I can think of) to use it / use several BoBs to get more than 1 extra action per round (you couldn't use 2 of them to get 3 full attacks back to back, for example).<br/><br/><br/><span class="bbc_u">Aria</span><br/>throw kukri at west kyton (-4 attack penalty for using a nonthrowing weapon)<br/>http://invisiblecastle.com/roller/view/2988852/ (http://invisiblecastle.com/roller/view/2988852/)<br/>phaseout<br/><br/>drop other kukri, begin throwing hammers at kyton(s)<br/>(the reason she threw one but dropped the other is she has 7 hammers, and the subtlety kukri's bonus offsets the -4 but the other kukri would be worse than a hammer)<br/>mods 35/30/25 and 40/35/30/25 (22 bab 13 dex 1 mw 2 blink -2 twf 4 inspire courage)<br/>http://invisiblecastle.com/roller/view/2988854/ (http://invisiblecastle.com/roller/view/2988854/)<br/>(-1 dmg for offhand)<br/>oh1 hit 97 slain<br/>throw at south kyton<br/>mh2 hit 100<br/>oh2 hit 86<br/>mh3 hit 122 slain<br/><br/>5' step southwest, cast sniper's shot, throw at Belias (he has cover relative to her, for +4 AC, and she has another -2 for being at one range increment)<br/>oh3 phaseout<br/>mh4 atk 25-2+19r miss!<br/>oh4 atk 25+6r miss<br/><br/><span class="bbc_u">Belias</span><br/>Full attack Kass again (AC 49 w/ the haste)<br/><br/>1st atk 50 dmg 37 slashing + 3 fire<br/>2nd atk 43 miss<br/>3rd atk 34 miss<br/>4th atk 36 miss<br/><br/>5' steps east<br/><br/><br/><span class="bbc_font" style="font-family: courier;"><br/><br/>                                                             X X X X X X X X X X X X X X X X X X X<br/>                                                             X . . . . . . . . . . . . . . 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