Here's the magic stuff. Note that I gave each character a piece of armor OR weapon and something that I thought would be of use.<br/><br/>For those who got a weapon, pick an armor that the character desires. For those who got armor, chose a weapon. Said item may be of exceptional quality, but non-magical.<br/><br/>In some cases, I pared down items requested because I wasn't sure that such powerful items would be in the hands of fairly low-level characters. There will be opoppertunities to get better or different during play. At the appropriate time, players may assume that they will have anything that may be reasonably expected to be on hand for a reasonably equipped adventurer on the road.<br/><br/>If I missed anyone, sing out now or forever hold your piece.<br/><br/>Anhu:<br/>Bracers of Defense (AC 6)<br/>Handy Haversack<br/>The dog.<br/><br/>Chulanowa:<br/>+1 Halfling Armor<br/>Horn of Many Surprises (Custom Item)<br/><br/><br/>Kirby's Folly:<br/>+1 Halberd<br/>Ring of Jumping<br/><br/>Sion:<br/>+1 bow (Players choice)<br/>Efficient Quiver<br/><br/>The drow (I forget the name at the moment)<br/>+1 Long Sword<br/>Handy Haversack<br/><br/><br/><br/>Did I miss anyone?<br/>