Gaven Liadon<br/><br/><em>Race:</em>Half Elf<br/><em>Age:</em>34<br/><em>Class: </em>Ranger 7/Rogue 8<br/><em>Level:</em>15<br/><em>Alignment:</em>Chaotic Good<br/><br/><em>History:</em>TBA<br/><br/><em>Personality:</em>TBA<br/><br/><em>Description:</em><br/>(http://i257.photobucket.com/albums/hh207/GargoyleDragon/Anime%20Boys/Innes.jpg)<br/><br/><br/><br/><em>Str:</em>14 (+2)<br/><em>Dex:</em>22 (+6)<br/><em>Con:</em>20 (+5)<br/><em>Int:</em>16 (+3)<br/><em>Wis:</em>15 (+2)<br/><em>Cha:</em>13 (+1)<br/><br/><em>BAB:</em>+13/+8/+3<br/><em><em>HP:</em>  134   <em>AC:</em> 23 (10+9+4)   <em>Fort:</em> +13  <em>Ref:</em> +17   <em>Will: </em>+6<br/>Languages:</em>Common, Elven, Dwarven, Abyssal, Infernal<br/><br/><span class="bbc_u">Feats</span><br/>Weapon Finesse (Shortsword)<br/>Diehard<br/>Point Blank Shot<br/>Precise Shot<br/>Improved Critical (Composite Longbow)<br/>Improved Precise Shot<br/><br/><br/><span class="bbc_u">Skills</span><br/>Knowledge-dungeoneering (2) +5<br/>Knowledge-geology (2) +5<br/>Knowledge-nature (10) +13<br/>Handle Animal (10) +11<br/>Jump (10) +12<br/>Climb (10) +12<br/>Survival (10) +12<br/>Swim (4) +5<br/>Use Rope (8) +14<br/>Ride (8) +16<br/>Profession-Bounty Hunter (8) +10<br/>Heal (8) +10<br/>Balance (4) +10<br/>Bluff (8) +9<br/>Decipher Script (4) +7<br/>Diplomacy (8) +15<br/>Disable Device (8) +11<br/>Escape Artist (8) +14<br/>Gather Information (4) +7<br/>Hide (8) +14<br/>Listen (4) +6<br/>Move Silently (8) +14<br/>Search (8) +12<br/>Sense Motive (8) +10<br/>Spot (4) +6<br/>Tumble (4) +12<br/><br/><span class="bbc_u">Equipment</span><br/>Composite Longbow +3 (Keen, Ghost Touch)<br/>Sunblade<br/>Sunblade<br/>Quiver of Endless Arrows<br/>Mithral Shirt +5 (spell resistance 13, Glamered)<br/>Ring of Sustenance<br/>Ring of Mind Shielding<br/>Cape of the Mountebank<br/>Boots of the Winterlands<br/>Gloves of Swimming and Climbing<br/>Goggles of Night<br/>Monk's Belt<br/>Lens of Detection<br/>Oil of Cure Light Wounds, 2<br/>Oil of Cure Moderate Wounds<br/><br/>Backpack<br/>Bedroll<br/>Chalk, 6 pieces<br/>Flint and Steel<br/>Grappling Hook<br/>Mirror, Small Steel<br/>Pouch, Belt<br/>Silk Rope (50 foot)<br/>Signet Ring<br/>Soap, 1 lb<br/>Sunrods, 10<br/>Holy Water, 4 flasks<br/><br/>109 gps, 3 sps, 4 cps.<br/><br/><br/><br/><span class="bbc_u">Class Abilities</span><br/>Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).<br/><br/>Favored Enemy (Ex): Humanoid (human), Humanoid (elf)<br/><br/>Track: A ranger gains Track as a bonus feat.<br/><br/>Wild Empathy (Ex)<br/><br/>Combat Style (Ex): two-weapon combat, he is treated as having the Two-Weapon Fighting feat.<br/><br/>Endurance: A ranger gains Endurance as a bonus feat at 3rd level.<br/><br/>Animal Companion (Ex): wolf.<br/><br/>Spells: Longstrider, Speak with Animals.<br/><br/>Improved Combat Style (Ex):  If the ranger selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.<br/><br/>Woodland Stride (Ex): Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.<br/><br/>Sneak Attack:  4d6<br/><br/>Trapfinding<br/><br/>Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.<br/><br/>Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.<br/><br/>Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.<br/><br/>Improved Uncanny Dodge (Ex): A rogue of 8th level or higher can no longer be flanked.<br/><br/><br/><span class="bbc_u">Racial Abilities</span><br/>*  Humanoid (Elf).<br/>* Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.<br/>* Half-elf base land speed is 30 feet.<br/>* Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.<br/>* Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.<br/>* +1 racial bonus on Listen, Search, and Spot checks.<br/>* +2 racial bonus on Diplomacy and Gather Information checks.<br/>* Elven Blood: For all effects related to race, a half-elf is considered an elf.<br/>* Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).<br/>* Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.<br/>* Level Adjustment: +0.