The knotted root raises up like a tree with a flat surface that is, now right up next to it, clearly false. With only a couple of touches, Elise finds the seam and it's bare moments before the door swings open wide for the Delvers.  The tunnel leading into the Eltree is larger than one would expect, the Delvers theoretically able to walk two side-by-side, but then it would need to be large enough for an orc. The air has a pleasant smell to it, the sweeter ends of the forest pulled into this space. The walls are natural wood and dirt with small mushrooms that give off vague phosphorescent light that shows them stairs leading down.<br/><br/>For all of the blankness of the walls, the stairs are carved carefully, evenly, and even with bits of ornamentation on each step. A faintly glowing moss grows in the carved shapes in the steps, making it simpler to walk along. The path moves first down deeper into the ground, turning and twisting, but ever lit with the mushrooms along the way.  Soon the Delvers are in a hallway that is clearly less of a dodgey escape route, now finding beautifully carved portraits in the walls also lined with glowing moss. The faces are stern and loving and thoughtful and kind, elves who have lead the people of the Eltree.  Elven text beneath them gives names and dates of leadership, often hundreds of years in a row.<br/><br/>In this finer hall, the Delvers come to a change in the path, a route upwards and a path downwards. The elves have helpfully given signs for those who may be lost in the tree: Above there is a merchants district followed by a number of residential neighborhoods. Going down one would first find the Seer's Chamber, then in smaller text, as though even the artist carving it knows there is shame, Prisons. Finally deep in the roots of the tree are the First Leaf's chambers, the home of the current ruler of the Eltree.<br/><br/><strong>Delvers, what do you do?</strong>