<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=347850.msg16370053#msg16370053">Quote from: Callie Del Noire on 01-01-2023, 16:49:10</a></div></div><blockquote class="bbc_standard_quote">I’d say the shock of her transformation has her more a student than a mentor. She’s still adjusting at this point I see her a year or so after the event that changed her. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>So... born 28 years ago, but looks 20 and feels new to everything.  Embracing a fresh start.  Could work, I think.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I honestly don’t know how I missed this. I’d split the remaining points between physics and technology. Going for the Tony Stark vibe. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Some hobby-type Expertises might also suit... though "inventing stuff" might<em>be</em>the hobby, of course.  Still, the time-traveller having started to put at least a *little* effort into learning about history might be appropriate, as might some knowledge of sci-fi if she considers it a potential source of advice or information!  Similarly, she might have put some effort into learning about superpowers and superheroes, in hope of finding out something about her own situation.<br/><br/>Likewise, if she's held down any actual<em>jobs</em>, before or after the change, she might have picked up something not covered by the other skills.<br/><br/>Has she learned to drive?  And if so, has she gone through the hassle of passing a test and acquiring a license in her new identity?  Any license predating her change might not seem valid to many cops.... ;)<br/><br/>And, to ask once more: Strength - super or mundane human?  ;)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Temporal Awareness: Senses 1 (DC10 Perception check to notice effects with the Temporal descriptor, -1 to check per 10' of range): 1CP  <em><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 12pt;">You originally charged yourself 2 points for this - did you have some extra effect in mind?</span></span></em><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>(Subtle highlighting of query, since it's gone unanswered till now)  ;D<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">    Long-Range Jump: Teleport 3 with Accurate +1/rank, Change Direction +1 flat, Change Velocity +1 flat, Extended and Limited to Extended +0/rank, Subtle 2 (undetectable).  Takes double move action to teleport distance of Teleport rank +8 (i.e. 8 miles); dazed and vulnerable for 1 round thereafter.  14CP  <em><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 12pt;">‘Easy’ was in your original write-up, but is not a modifier that I have managed to identify: should it be represented somehow in this?</span></span></em><br/><br/>    Time Travel: Movement 5 (Space &amp; time): Dimensional (Alternate Timelines) 2 ranks + Time Travel (+/- 100 years) 3.  Subtle 2 (undectable) +2 flat.  Uncontrolled (and can trigger when a teleport is attempted) -1/rank.  Sustained effect, so will return home if unable to take free action to maintain it.  7CP-value.  <em><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 12pt;">Is the 100-year limit a matter of personal preference?  It doesn't seem to be required in the rules (though I have no objection to it being there!)</span></span></em><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>(Subtle mode activated again!)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Definitely something to consider, I’d definitely spend a point on equipment. It fits the tech geek. I could spend the remaining points into defense and/or presence.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>1 into Equipment, maybe another couple into skills, and the rest into Defences would probably be my option... but it's your character, of course. :)