Skills<br/>Every point in Skills implies in a +1 bonus for any attribute roll under a particular situation, or +2 for a specific attribute roll under a particular situation. A 1/2 point in Skills gives a +1 for a specific attribute roll under a particular situation.<br/><br/>Examples:<br/><br/>(X  ) +2 for Body rolls involving Police Work<br/>(XXX) +3 for all Combat rolls<br/>(XX ) +2 for all Sex rolls<br/>(XXX) +6 for Talk rolls involving Politics<br/>(Xx ) +3 for Talk rolls involving Seduction<br/><br/>Powers<br/>First, you have to buy a base advantage that justifies your powers, like Magical Affinity, Psychic, Cyborg or such.<br/><br/>Then, you buy the Powers. None of them can have a higher level than your justifying power.<br/><br/>Powers with (Half Point) on their title can be bought at 'half' levels, with the use of 1/2 CP.<br/><br/>Activating a Power docks off one Potency point, except for those marked as (Always On).<br/><br/>Body of _____<br/><br/>You can turn your body into a strange substance. Each CP in this earns one of these powers while in altered body: Flight, Desolidification, Invisibility, Partial Solidify.<br/>Armor (Half Point)<br/><br/>You have natural or unnatural armor, and as such, you take less damage from attacks.<br/><br/>(X  ) -2 damage from attacks<br/>(XX ) -4 damage from attacks<br/>(XXX) -6 damage from attacks<br/><br/>Call for Item<br/><br/>When you're with empty hands, you can call an item from nowhere, which lasts until the scene ends. This power costs one Potency per level.<br/><br/>(X  ) Level 1 Item<br/>(XX ) Level 2 Item<br/>(XXX) Level 3 Item<br/><br/>Energy Blast<br/><br/>You can unleash a long distance blast of energy, matter, poop or whatever.<br/><br/>(X  ) 1d damage<br/>(XX ) 2d damage<br/>(XXX) 3d damage<br/><br/>Enhanced Attack (Half Point) (Always On)<br/><br/>One of your attacks does more damage than the usual, due to claws, big hands, etc.<br/><br/>(X  ) +2 damage<br/>(XX ) +4 damage<br/>(XXX) +6 damage<br/><br/>Extradimensional Travel<br/><br/>You can travel to the shadow world, the Umbra, the astral plane, you know it.<br/><br/>(X  ) Home Dimension. You have a personal dimension.<br/>(XX ) Plane Walk. You can travel to other near planes.<br/>(XXX) Time Travel.<br/><br/>Pheromones (Half Point)<br/><br/>Your body can generate chemicals that make you more attractive to the opposite sex, as well as to dogs, squirrels, moose, etc. Doesn't work to attract people: You need the Moose Magnet, I mean, Boy/Babe Magnet advantage for that.<br/><br/>(X  ) +2 Looks.<br/>(XX ) +4 Looks.<br/>(XXX) +6 Looks.<br/><br/>Shapeshifting<br/><br/>You can morph into something else. You keep the same mass, but you can change your body as you see fit. In addition, as long as you are morphed you can add some CP to your form, and float some CP from your sheet to other places. Shapeshifting docks 1 Potency point for every 10 minutes of use.<br/><br/>(X  ) Add 1 CP, float 1 CP<br/>(XX ) Add 2 CP, float 2 CP<br/>(XXX) Add 3 CP, float 3 CP<br/><br/>Speed<br/><br/>You can move somewhere else really really fast, due to teleportation, speed, or whatever. Owned by every other anime villain. A normal char speed is 5 m/s, or about 18 km/h.<br/><br/>(X  ) 15 m/s - 50 km/h - 30 mph<br/>(XX ) 60 m/s - 200 km/h - 120 mph<br/>(XXX) 300 m/s - 1000 km/h - 600 mph<br/><br/>Summoning<br/><br/>You can summon creatures from Beyond. A sucessful summoning docks as many Potency points as the ones used to create the creature as a char.<br/><br/>(X  ) Summon a small and cute creature (up to 3 CP, attributes 2)<br/>(XX ) Summon an human sized creature, or lots of small creatures (up to 6 CP total, attributes 3)<br/>(XXX) Summon a big creature, or lots of human sized creatures (up to 12 CP total, attributes 4)<br/><br/>Tentacles<br/><br/>An all-time favorite. Sprout tentacles from your body. Wherever they are positioned is up to you.<br/><br/>(X  ) 1 tentacle<br/>(XX ) 2-4 tentacles<br/>(XXX) 5-12 tentacles<br/><br/>Weaponry (Half Point)<br/><br/>All your attacks do extra damage, due to your ability to produce weapons of all sizes from Lord-knows-where. Better than Enhanced Attack, specially since you're not bound to a single attack form. Each weapon created costs 1 Potency point.<br/><br/>(X  ) +2 damage<br/>(XX ) +4 damage<br/>(XXX) +6 damage<br/><br/>Example Character Creation<br/><br/>Tarkuss has an obsession for preteen catgirls, and wants to make one. He chooses the name 'Neko-chan' (You don't have to LIKE this name, it's just an example). He asks the Pimp if he can play a preteen character. The Pimp says no. Tarkuss complains. After two hours of this, the Pimp gives up. So, to start off, Tarkuss picks the Attribute Alterators so the character frame is formed:<br/><br/>Attribute Alterators<br/>--------------------<br/>(Pre-)Teenager (9 years old)      (-3)<br/>Cute (KAWAII!! =^_^=)         (6)<br/>-----<br/>3<br/><br/>These alterators lower Neko-chan's Body to 1 (OWIE), but raise her Looks to the maximum 10! Talk raises with Cute and lowers with Teenager, so it keeps even.<br/><br/>Now, Tarkuss raises the Looks even more, spending 2 points to raise her Looks to 11!<br/><br/>Attributes<br/>----------<br/>Body   2             (+1)<br/>Looks   11             (+2)<br/>Talk   3            (-2)<br/>-----<br/>1<br/><br/>Which imply Neko-chan has Potency at 2 and Climax at 3. Ew.<br/><br/>Now, for advantages and disadvantages. Tarkuss buys Hybrid (Catgirl) and Very Lucky to reflect the, um, catgirl's nature. Yeah. He also picks one point of Airhead disad, cause catgirls are naturally spaced out. Besides, he needs more points.<br/><br/>Advantages/Disadvantages<br/>------------------------<br/>Hybrid (Catgirl, has cat tail)      (XX )<br/>Very Lucky            (XX )<br/>Airhead (Unattentive)         (-  )<br/>-----<br/>3<br/><br/>Tarkuss still has 5 points left, so he gets some skills. He buys a +2 in ALL rolls involving both acrobatics and stealth, for 4 points. Let's hope this compensates the Body of 2.<br/><br/>Skills<br/>------<br/>+2 to acrobatic rolls         (XX )<br/>+2 to stealth rolls         (XX )<br/>-----<br/>4<br/><br/>One point left! What to do, what to do. Wait a minute, Hybrid can be used as an base advantage for Powers! Tarkuss picks a point of Summoning (cats) with the special effect being 'feline pheromones secretion' or something like that. The Pimp buys it. Yay!<br/><br/>Powers<br/>------<br/>Summoning (Kittycats!)         (X  )<br/>-----<br/>1<br/><br/>+-----------------------------------------+<br/>| Name:    Neko-Chan                      |<br/>| Concept: Preteen Catgirl                |<br/>| Player:  Tarkuss                        |<br/>+-----------------------+-----------------+<br/>|   Point Cost:  ( 12 ) |Potency:     |<br/>| Body:    | 2 |   (+1) |OOOOOOOOOOOOOOOO |<br/>| Looks:   |11 |   (+2) |Climax:     |<br/>| Talk:    | 3 |   (-1) |OOOOOOOOOOOOOOOO |<br/>+-----------------------+-----------------+<br/>| Attribute Alterators  |  Sexperience:     |<br/>| Preteen (9 yo)    (-3)|        |<br/>| Cute: Kawaii      (+6)|        |<br/>|                       |        |<br/>| Advantages/Disads     |        |<br/>| Hybrid: Catgirl  (XX )|  Total Score:     |<br/>| Very Lucky       (XX )|        |<br/>| Airhead          (-  )|        |<br/>|                       |        |<br/>| Powers                | Equipment, Etc: |<br/>| Summon Kittycats (X  )|        |<br/>|                       | Studded Choker  |<br/>| Skills                | Toy mouse     |<br/>| +2 Acrobatics    (XX )| Yarn ball     |<br/>| +2 Stealth       (XX )|        |<br/>|                       |        |<br/>+-----------------------+-----------------+<br/><br/>Rules<br/><br/>Rolls<br/><br/>You know, those rolls you make whenever you have a problem, like a chasm in the ground or the girl's bra won't come out.<br/><br/>Roll d10. If it's equal or less than your attribute (plus eventual bonuses and penalties), you succeed. Else, you lose.<br/><br/>Contest<br/><br/>When two characters challenge each other in a contest of willpowers. "Use the Schwartz".<br/><br/>Both characters roll d10 and add their attribute. Who gets the largest final score wins.<br/><br/>Example: Seducting a person: Talk vs. Body<br/><br/>Offering yourself up to a person: Looks vs. Body<br/><br/>Combat<br/><br/>There is combat. There is ALWAYS combat. Uuuuuurrrrrrrk. All right, let's make it quick.<br/><br/>* You usually hit automatically, unless the other side has the Combative advantage. In that case, roll vs. Body.<br/><br/>* You do damage equal to Body + 1d10. Subtract the victim's Body from the roll.<br/><br/>* The remaining is docked from the victim's Potency.<br/><br/>* When anyone's Potency falls below 0, he or she falls unconscious.<br/><br/>CRITICAL HIT: If you roll a 1 on the hit roll, you have hit critically! Roll on the Critical Hit Table and apply the result.<br/><br/>CRITICAL MISS: If you roll a 0 on the hit roll, you have missed badly. Roll on the Critical Miss Table and apply the result. (hee hee)<br/><br/>The Wild Thing<br/>First Edition Rules<br/>Each intercourse drains 1 Potency point per person involved, +1 per style beyond the first. Extra drains can be applied if heavy S&M is involved.<br/><br/>As long as a person has Potency, they can keep going for extra round. When a partner runs out of Potency, he's exhausted and falls asleep until Potency is positive again.<br/><br/>Second Edition Rules<br/>Every turn, subtract 1d10 from each sex partner that's being, um, sexually excited's Climax. There are some bonuses and penalties to that roll:<br/><br/>Manual Excitation   -4<br/>Oral Excitation      -2<br/>Deep Impact Excitation   +2 (depending on person)<br/>Objects         See 'Equipment'<br/><br/>The partners can also take the following actions:<br/><br/>Hold Up: Roll against the current Climax score or Body, whichever's lower. If succeeded, lose no Climax points on this round. If failed, lose double.<br/><br/>Scream Out: Roll against Talk. If succeeded, lose no Climax points on this round. If failed, lose double.<br/><br/>Rest: Roll against the current Climax score to leave the fray for a turn and recover 1d10 points.<br/><br/>Mimic: Hey, this is not Final Fantasy! Go do something useful.<br/><br/>CRITICAL HIT: If you roll a 1 on the action roll, you have hit critically! Roll on the Critical Hit Table and apply the result.<br/><br/>CRITICAL MISS: If you roll a 0 on the action roll, you have missed badly. Roll on the Critical Miss Table and apply the result. (hee hee)<br/><br/>Every time a partner's Climax reaches 0, he or she loses Potency as in 1st Edition rules.<br/><br/>Botch (Optional Rule): Whenever the roll results in a negative score, subtract that from your Potency. If your Potency reaches 0, you will have botched the intercourse attempt. Don't worry, it happens to everyone. (hee hee)<br/><br/>Likes and Dislikes (Optional Rule): Not all people like all kinds of stimulus. Roll Talk whenever you're using something unusual: failure means the partner dislikes that particular form of approach, and all apparented items will inflict a reductor to Climax instead of a bonus. Use this with the 'Botch' rule.<br/><br/>Sexperience<br/>So THIS is why there's so much sex in hentai comics! (Well, what did you think?) Sexperience is the only way to advance your character. Various things can earn you SEXP, among them:<br/><br/>Score<br/>Winning a Hard Combat      200-500<br/>Not Getting Hurt In It(Perfect)   500<br/>Brilliant Idea         300-700<br/>Brilliant Pickup Line      500<br/>Saving Your Friends' Butt   500<br/>Worst Excuse for Sex So Far   700<br/>Best Excuse for Sex So Far   1000<br/>Good Roleplaying (very rare!)   500-1500<br/><br/>The main way to earn SEXP, through, is, well, um, sex. Every time you are involved in intercourse with at least ONE other person, you gain a prize in SEXP. The exact prize is complicated to figure out, but that's what good RPGs are about. So, pull out your calculator, and for each partner in each intercourse session, go to the following table:<br/><br/>Score (Multiply by Looks of partner)<br/>Foreplay         100-200<br/>Afterplay         100-200<br/>Masturbation (with partner)   100<br/>High Impact Masturbation   200<br/>Oral            200<br/>Vaginal, Coitus interruptus   300<br/>Anal            400<br/>Vaginal, normal         500<br/>Unusual (hey, you think it up)   600+<br/><br/>Modifier<br/>Regular lover         /2 (sorry, pals)<br/>Fetishism         +50%<br/>Semi-public place      +50%<br/>Public place         +100%<br/>Sadomasochism         +100%<br/>Anything involving tentacles   +100%<br/>Animals involved      +100%<br/>Second Round         +100%<br/>Next rounds         +100%, cumulative (!)<br/>For each virgin participant   x2, cumulative (!!)<br/>Incest involved         x2 (woo hoo!)<br/><br/>How to Spend Sexperience<br/><br/>CP to spend in Advantages/Powers   20000<br/>CP to spend in Attributes      15000<br/>CP to spend in Attributes over 10   15000 + 10000 for each point above 10<br/>CP to spend in Skills         10000<br/>Automatic success in any roll      1000<br/>Recover all Potency points      3000<br/>One-shot Power            2000 x Power level<br/><br/>Example 1: A teacher performs oral sex with six of her students. She loses 7 Potency points in all this - fun fun fun. All of them have Looks 5, so Oral sex is worth 1000 points. The class room is a semi-public place (+50%). Four of them are virgins to oral sex (x2). 1000+50%=1500, 1500x2=3000. Therefore, the teacher gets 1500x2+3000x4=15000.<br/><br/>The teacher has Looks 8. Therefore, each student gets 2400 points, and the virgin ones get 4800 points. Then she wakes up.<br/><br/>Example 2: Three men gangbang a virgin catholic schoolgirl. (stereotypical hentai adventure) No foreplay involved, of course. One of them is a virgin too. Let's go straight for the chart.<br/><br/>Virgin Catholic Schoolgirl<br/>Type      Looks   Score   Final<br/>Oral Sex   7   1400<br/>Public (+100%)      2800<br/>Virgin (x2)      5600   5600<br/>Vaginal Sex,CI   4   1600<br/>Public (+100%)      3200<br/>2 Virgins (x4)      12800   12800<br/>Anal Sex   5   2000<br/>Public (+100%)      4000<br/>Virgin (x2)      8000   8000<br/>-----<br/>26400<br/><br/>Number One<br/>Type      Looks   Score   Final<br/>Oral Sex   9   1800<br/>Public (+100%)      3600<br/>Virgin (x2)      7200  7200<br/><br/>Number Two<br/>Type      Looks   Score   Final<br/>Vaginal Sex,CI   9   2700<br/>Public (+100%)      5400<br/>2 Virgins (x4)      21600  21600<br/><br/>Number Three<br/>Type      Looks   Score   Final<br/>Anal Sex   9   3600<br/>Public (+100%)      7200<br/>Virgin (x2)      14400  14400