So far, it looks like everyone (that has voice an opinion on the matter, anyway) is in favor of taking the cruiser.  Ben, Tagan, myself, and Glyphstone have all stated that the cruiser seems to be the best option.<br/><br/>Upon acquiring the cruiser, our options at the moment seem to be two fold.... one getting a repair station and repair crew to repair the damage our ships have taken so far (and for the general value of having one around...) and two, if we're going to salvage weapons for the cruiser, getting a salvage system.  We could put one into the cruiser, or TGT has offered us the option of refitting the torpedo destroyer to make a salvage/repair vessel... (which, IMO, is probably the better of the two ideas, as it'd be a lot smaller target to protect...) and we could get it up and running well before the cruiser is ready, giving us time to go do some salvaging... and perhaps get us some weapons to put onto the cruiser.<br/><br/>I'd vote that we take TGT up on his suggestion, and get that Torpedo destroyer refitted as a Salvage/repair vessel.  (notice that both salvage AND repair are part of that package) and we burn what profit factor we need to get that done...<br/><br/>As for what we do in the meantime... I note a number of "endeavors" that we could begin on.  As our Rogue Trader, I suggest pushing forward with one of them?<br/><br/>My suggestion is, while we wait for our torpedo destroyer to be turned into our new salvage/repair vessel, we work on stuff in the Ares system, like recruiting crew for Attila station, getting Sarah's Ultramarine ploy underway to get the Alexander it's moral bonus, and other things we can do in system... (like boarding the various chaos vessels that are in system and clearing them of demons... as well as grabbing what loot we can in the process... for example.<br/><br/>Once the Torpedo destroyer is refitted as a salvage/repair vessel (and we've gotten our main ships fully functional as combat vessels once more), I'd say we work on "The Chiconahui Passage" endeavor, and start scouting warp passages and hunting pirates... and bringing our salvage/repair ship along to bring back any good ship weapons we can rip off captured pirate hulks... so that when the Cruiser is ready in six months... we have some weapons to put on it!<br/><br/>After that... well... let's wait and see.<br/><br/>These are, of course, only suggestions.<br/><br/>From TGT's list, we'd need, I think, to get a Repair Crew, Ships Stores, Salvage System, and to the Transport Refit (all that together to have our mobile salvage/repair ship... a very nice thing to have, IMO).<br/><br/>We can use a "Rush Job" or "Crash Course" to reduce the time of the refit, which is the highest amount of time of all of those.<br/><br/>Then we can really get started in being proper pirates... *cough* I mean salvage experts... and get our cruiser properly outfitted once it's repaired in 6 months.