I used to run games on a World of Darkness site. There were times that my players would plan, and plan, and plan for DAYS, game-time. Weeks real life. Trying ot get absolutely every contingency under control, make sure every possible option was covered. And then when they finally got to the action... half the time all they had done was waste time and the Big Evil Thing was way ahead of them, annulling all their palns anwyay... Or they ignored the damn plan they had spent ages on.<br/><br/>Had a game here on E that did sort of the same thing, where the players spent a literal<em>six months</em>worth of posts just talking to a single NPC trying to get every possible scrap of information out of there, then making contingency after contingency after contingency. Last I looked the game has finally gotten to its second encounter in the adventure path.<br/><br/>So forgive me if I - and my characters - tend to favor a "get on with it!" approach to things. It's an adventure game. Sometimes you just gotta throw yourselves in there for the adventure to show up.