<div class="floatright"><strong>Aron Crow</strong> (https://www.myth-weavers.com/sheet.html#id=2054010)<br/>(https://d.wattpad.com/story_parts/373922232/images/14d136eb6a99fc87856483970271.jpg)</div><br/>Aron identifies the spell cast, shocked as the bandit wizard is stronger than expected with magic and the spell is quite powerful! He shouts a warning; "Beware the bandit wizard! He's casting hold person so shake off any paralysis with your will!" Hoping no one gets caught to such spell, he releases his own incantation, his own arcane focus, his family signet ring, glows in purple energy as he chants and points towards the bandit wizard who is greatest of threats in battlefield long as he remains in there. From his finger is released a sickly yellow/green ray towards the bandit wizard, hoping for a hit and cripple the enemy mage for his follow up trick.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Cannot counter spell anything until I get 3th level spells and learn counter spell as the spell (and even if use old rules allow counter spell with same school of spells, Aron has no enchantments of 2th level or higher known/prepared). Anyways unless Aron was target to hold person I cast my own spell; Ray of Sickness. I rolled for hit and dmg for it (forgot it has 2d8 first level and not 3d8). How far away bandit mage is? Or other foes? As it depends for Aron's follow up turn (spell has 60'ft range but if bandit is beyond that then Aron would cast magic missile which has 120'ft range).<br/><br/>Attack roll: 19 (https://elliquiy.com/forums/dicebot.php?r=141994)<br/>Poison dmg: 11 (https://elliquiy.com/forums/dicebot.php?r=141995)<br/><br/>Also if hit the bandit mage must roll constitution save or else suffer poisoned condition until end of Aron's next turn. It basically giving bandit mage disadvantage to all attack rolls and ability checks.</div></div>