Kreios sighed in frustration when his efforts turned up with utterly nothing. A frown etched his features there, and with a grumble he lept from the last boat. His feet kicked up a little sand as he bent his knees to soften then fall a little, and afterwards he walked forward shaking his head at Celest.<strong>"Nothing in the ships. If there was anything, the fireball destroyed it."</strong>He informed them, walking up beside the rogue and helping her with the loot. He took the majority of it, stuffing his pack plum full with the knowledge that it wouldn't slow him down in the least. His muscles corded a bit, but he could carry more then double his current gear without troubles.<br/><br/>Afterward Kreios nodded to her that all was okay, and then stared forward toward the others with a tilt of his head.<strong>" I assume you found no signs of danger? That's good, we should get moving. The beach grows tiring, and I'm sure if there is a settlement at the bay, we'll find some comforts and ways to get information."</strong>He told them as he took off toward the trails, motioning them along with his hand. He knew they didn't know the wilds like he did. Most of them were probably hard pressed to know which way was north, but he could discover that in his sleep.<strong>"And don't worry about scouting, Celest. I doubt they have more fodder and Devils to throw at us so soon."</strong>He said, trying to ease everyone worries about anymore trouble.<br/><br/>As Kreios came to the trails, he thought briefly about tracking those prints he had found before. It'd be difficult, but far more sure fire then simply moving along. He knew he didn't have the skill needed to follow them for sure, and trying would just slow their course. Shaking his head, The Barbarian just took the trail that seemed most likely to head where he wanted to go. He started walking along then, making sure to take point and see if he could navigate them back toward civilizations. He kept his eyes at the ready, and his senses keen for things that would serve as landmarks. Wagon tracks, hoof prints from shoed horses and the like.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body">Not sure if it's needed, but here's a Survival roll so that I don't get lost and can navigate it properly?<br/>1d20+8=26 (http://invisiblecastle.com/roller/view/3111874/)</div></div>