<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=4125.msg144153#msg144153">Quote from: Hunter on 11-03-2006, 00:32:53</a></div></div><blockquote class="bbc_standard_quote">Is it me or does 4th edition suffer from a really bad case of mediocre characters?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'd say they balanced the system more so that it's harder to come out of char gen with somebody that's an expert marksman/swordsman/burgular/gourmet chef, yeah. And success is harder to guarantee, for sure. As someone who has had nearly ever SR game they've been in severely hampered by munchkins, I kind of look forward to seeing 4th Ed. in action. I'm not shedding any tears for the death of dice pools, either.<br/><br/>I have noticed, in my experiments with the character generator, that the new system does force you to either be fairly average across the board, or very specialized. Then again, that's "average" by 3rd ed. standards, where any skill you meant to use had at least a rating of 4+. It's taking some adjustment on my part to figure out numbers, but like ZK said, this isn't really about that, per se....and to be honest, even from a numbers standpoint, as someone who may be GMing this in the near future...I like the fact that starting characters actually come out looking like, well...starting characters. Just my 2 cents though.<br/><br/>Btw, I noticed we don't have any deckers so far...our technomancer is going to get lonely. ;)<br/><br/><br/>Perhaps I can fix that....hmmm.... *ponders the new hacking rules*