The group maintains a moment of silence as the caern is finished and the fallen Tooka mother is laid to rest.  Tikva and Elesei speak a few words honoring the sacrifice of the little creature, while Leri and Teslo plan ahead for exploring the way our through the ducts.<br/><br/>Wordlessly, Aria focuses upon the Force and tries to send her senses through the duct, alert of any danger ahead.  She doesn't register anything noteworthy, although she can also tell the level of emissions within are not so bad as she had feared initially.  It doesn't seem to lead directly to the surface, and as someone surmised, is likely a mid-level docking bay that has elevator and ship-scale shaft access to above.<br/><br/>Once the group is ready, Teslo takes the lead and begins to make his way through through the ducts first.  Leri brings up the rear, while those in the middle space themselves out in a staggered line.  The interior duct has a light layer of dust, but otherwise seems free of obstructions, due to the high level of ventilation it seems to pass through.  It does take a great deal of time to slowly make their way through, perhaps several hours, requiring a stop midway for taking some rest and refreshment.<br/><br/>After the better part of a full day of travelling has passed, the group finally senses stronger drafts of air, with correspondingly stronger scents of ship's exhaust fumes at intervals.  Teslo is the first to finally see light at the end of the tunnel, and when getting to the grill at the end of the duct, he can see out into a generously sized docking bay, his perspective from very high up, perhaps 20 meters or so to the ground.<br/><br/>There are several floating repulsor-light discs providing illumination below, suspended in the air almost level with the exit grill, spaced apart about 3 meters from each other, ringing the circular bay's perimeter.  At the far end of the bay, Teslo can spy four vertical stacks of crates, each one of varying heights, providing almost a perfect staggered 'staircase' down to the ground floor if leaped down upon from the lights at the far end.  Each of the crates is labelled "Czerka" and has vivid orange Class II markings emblazoned upon them<br/><br/>The center of the bay is currently empty, but there are tools, comtonos, and hoses about the bay, as if there is a ship being maintained, and it has only just left the bay for a brief errand and means to return.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM NOTES</div><div class="spoiler_body">Yes, that's right... It's going to be an exercise in platforming to get around the ring of lights and to the stack of creates at the other side!  Acrobatics and/or Jump checks will be required to get from platform to platform, DC 15 for Acrobatics point-to-point, DC 18 for each Standing Long Jump.  Five checks will be necessary to get to the crate stacks.  If anyone falls, they will take 29 damage (7d6 rolled).  <br/></div></div>