<div class="floatleft">(https://i.postimg.cc/MHXy6kCY/Peri-Portrait.png)</div><span class="bbc_size" style="font-size: 14pt;"><strong>Periwinkle</strong> (https://elliquiy.com/forums/index.php?topic=324562.msg15570879#msg15570879)</span><br/><hr/>Init +3; Senses Darkvision 60ft; Perception +13<br/>AC 14, touch 14, flat-footed 11 (+3 Dex) Saves: Fort +3, Ref +8, Will +4<br/>HP 45/45 Spell Slots - 5/3or2/2<br/>Curses: Horsecock, Race Fetish(Horses), Helping Hand, Cum-milker<br/><strong>Tagging</strong>: Emerald the Snake Lady<br/><strong>Actions</strong>: Steal Keys with Pilfering Hand (22 or maybe (sigh) 24?)<br/><hr/>Periwinkle waited, watching the guards outside the cell with their chin resting on Emerald's coils, ears draped limply to either side. They frowned. "This is taking<em>forever</em>." Peri muttered. Shouldn't they have brought the cow back by now? Or was the prospect of escape making them impatient? It was probably better to be cautious. To take the time to scout the place out. Plan every move. But...<br/><br/>But this waiting was<em>insufferable</em>.<br/><br/>Peri scanned the guards outside again. Five? Certainly more than they could handle. Honestly,<em>one</em>was likely more than Periwinkle could handle at present. Now Emerald, on the other hand... Well, she could probably handle a couple at least, but Peri didn't want her to get hurt. But if they could thin the numbers a bit? Periwinkle's ears lifted as they pressed their lips into a thin, determined line. "New plan."<br/><br/>They wriggled out of Emerald's coils and clambered up onto her back. "We're gonna break out of here, but you're probably gonna have to smack a few of the guards around. I'll help as much as I can, but... I'm small and not very strong. Some of the others might help too, but we can't be sure, so... be ready."<br/><br/>Periwinkle gave Emerald a few moments to think about it, then reached a hand over her shoulder and made a careful gesture. Across the cell, outside the bars, one of the guard's keyrings shifted slightly, then lifted off their belt and shot through the air, straight into Periwinkle's hand. They caught the keys carefully, keeping their jingling to a minimum, and put them quickly out of sight.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ooc</div><div class="spoiler_body">So I was hoping I could just forge ahead from here with confidence, but my absolute garbo roll on SoH makes that a nono. &gt;:|<br/><br/>So the guard Peri snached the keys from gets a perception check with an extra +2 to notice the theft. Now Peri *might* use Gallant Inspiration (https://www.d20pfsrd.com/magic/all-spells/g/gallant-inspiration/) to try and boost that roll, but it's actually questionable whether that's a valid use of the spell.<br/><br/>To elaborate, Gallant Inspiration can be cast when a creature <em>fails</em> a skill check. Pickpocketing something is DC 20, so Peri has succeeded in stealing the keys, but the guard may still successfully spot the theft by rolling a DC 22 perception check. The question is, if it's spotted, does that count as failing the check for the purposes of Gallant Inspiration? If it would, and the guard does spot it, Peri will cast it and increase their roll to 24 (because that roll was garbo too &gt;:(). Otherwise they will just save the slot.<br/><br/>I hope that all made sense. :3</div></div>