<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337124.msg16025204#msg16025204">Quote from: pdragon on 07-11-2021, 16:15:41</a></div></div><blockquote class="bbc_standard_quote">Alright so if we're all just getting the same amount of loot/rewards am I just wasting my time trying to persuade for stuff? Because constantly rolling and scoring high with no feedback whatsoever doesn't feel very good.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My bad for not providing feedback on the Persuasion roll. It did/does make a difference.<br/><br/>My intent (and its early days so feedback can/will change things) is to have characters on a relatively even basis.  So, treasure is based on time adventuring and not what you get within the adventure.  However, Persuasion can be very powerful within the adventure.  Drip’s persuasion roll will convince Prime to give the group some extra gear and or information to help with the adventure.