I will be around to post tomorrow, I have had some real life interruptions during this weekend. Long story short: Got dragged into a LAN party by friends and kept there from Friday till Sunday, only now getting some chance to relax at home again. I am feeling too exhausted to post right now, I think I should get some sleep beforehand, because the next post will take a bit of work and I don't want to put forth something incomplete and full of errors.<br/><br/>In the meanwhile, Spooky the group has a bit of time to prepare for trouble and cast spells and such beforehand if they choose. I don't recall the magus rules on what limits there are with using the spell at the same time as an attack, but I imagine casting a spell to an adjacent ally shouldn't be impossible, though I shall check. Casting normally before battle is usually best with those buffs though I can see the logic of casting it on the fly when a combat is clearly unavoidable, rather than spending it when its still uncertain.<br/><br/>EFA, the tavern does have an old backdoor from the kitchen area it seems, but its nailed shut as well and unlike the front door its boards are on the inside and the wooden frame as well as the boards are in fine shape, so pullnig them off would take a notable bit of strength. They're not rusted and the wood there isn't rotten.<br/><br/>The group has a lot of strength for when things go sour, and with a campaign like what I got planned there will be a time I figure they're grateful for that strength, but I hope they are able to get through the challenges other than pure combat well too, but I'm confident with this group from all I've seen.