Some more encyclopedia entries, and updating the older ones.<br/><br/>Telipaths.<br/>A small percentage of humanity (about 1 in one million or less on most worlds) has the potential to communicate telepathically. Telipaths are indispensable for space travel for two reasons. Firstly, being able to detect the presence of a slipknot and coax it open requires a telepathic navigator (Leading some to suspect that the slipstream is actualy a living being.) And secondly, Telepathic communications travel faster than light and are unrestricted by distance. Telipaths can communicate with each other even on other planets if they form a connection with each other by focusing on a common mental image. Having met the other telipath helps a lot, as does having an emotional connection with him/her, but all that is necessary is for both parties to focus on an agreed upon symbol. At T2 and higher it becomes possible for telipaths to serve as relays for encrypted digital information by stimulating parts one telipath's brain electronically after a connection is formed, and observing the resulting change in the other's via MRI. Both telipaths will perceive the information as static however and this becomes physically and mentally exhausting.<br/>As far as anybody can tell Telepathy does not allow for Mind reading, telipaths can only broadcast thoughts for other telipaths to hear, the private thoughts of others are inaudible to them and non telipaths are unable to project thoughts outside of there heads. If there was somebody who could pry into the thoughts of others, or send his thoughts into the minds of normal people, there existence would probably be covered up by shadowy organizations, the existence of which cannot be confirmed or denied  ;)<br/>Mechanically, Psionics is represented by a new Skill called "Telepathy", The skill is rolled to make contact with another telipath, it also determines how much digitized information they can transmit before becoming exhausted. When Navigating a starship through the slipstream, the navigation skill is capped by the Telepathy skill. If the character has the Military grade stunt for Telepathy, they can attack the mind of anybody they are in telepathic contact with. This is an opposed roll that does damage to the losers Composure track.<br/>Other psychic powers, if they existed, would be represented by stunts as explained in the rulebook and SRD.<br/>The following aspects also apply to all psychic phenomena.<br/><ul class="bbc_list"><li>Staring into the void</li><li>Between two points</li><li>One in a million</li></ul><br/>Synths<br/>Making a machine capable of sapient thought and self awareness is possible from T1 onwards. At T1 such a machine is a cryo-cooled quantum supercomputer the size of a room. At T2 it shrinks down to something that could fit on a desk. At T3 a mind can fit on a single microchip, and at T4 sentience can be embedded in the very fabric of space itself. A mind constructed for a specific purpose, while still retaining free will and creativity, is highly useful to any technological civilization. At T1 and higher most ships are at least partly computer controlled, and at T2 and higher, most civilizations consider sentient computers to legally be citizens with similar rights and responsibilities as organic humans. Instead of "Artificial Intelligence" or "robot" which are considered derogatory. Most machines prefer to be called "Synthetic Intelligences" often abbreviated as "SI" or "Synth." Mech or Mecha is also used to refer to mechanical bodies controlled by a Synthetic intelligence. And "Drone" is used to refer to a Synth designed for military use.<br/>Mechanically all Synths have a stunt called "Synthetic Intelligence", this allows them to download there minds into mechanical bodies, (A normal android body costs as much as a spacesuit and has similar physical capability to a normal human, more advanced ones for combat and industry are built as powered armor.) and Man multiple stations in space combat without the -1 penalty for multitasking. Before T4, synths are incapable of telepathy, and thus cannot take the skill. All Sentient machines are also effected by the following aspects.<br/><ul class="bbc_list"><li>Organics provide the ends, Synthetics provide the means</li><li>Check your privilege meat-bag</li><li>Harder Better Faster Stronger</li></ul>