Yeah, the option to release everybody is not one I'd bother taking unless you:<br/><br/>A) Had managed through play to figure out how to deal with the harm and weird impacts of leaving the stasis facility<br/>B) Just wanted to loot the place, or use it as a fortress of some kind, and screw the rest of your 8 man squad, or whoever is in there. (There are probably others there, but the way the playbook is written, either only 8 of them were soldiers/marines, or for some reason you can only get access to your own squad's gear. Which seems odd, given that you in theory have plenty of time to figure out how to pop locks or otherwise get whatever you wanted from the place, if it is there to be gotten in the first place.)