Ghost in the Machine is particularly cool.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Ghost in the Machine<br/>Prerequisites: None<br/>Effect: The pilot has a unique relationship<br/>with their Evangelion, one that will grow<br/>into a weapon far greater than anything<br/>one can hold in their hands. When rolling<br/>to Berserk, you do not suffer the usual -30<br/>penalty to the SR Test.<br/>In addition, the Evangelion can and will<br/>awaken to fight should it be pushed to its<br/>limit. Once per session, if the Evangelion<br/>would be defeated, you may choose to<br/>burn a Fate Point. Instead of being<br/>defeated, the Evangelion reactivates on<br/>the spot and Berserks automatically. In<br/>addition to all other applicable bonuses,<br/>the Evangelion is treated as being at full<br/>health on all body locations, even going<br/>so far as to regrow a missing limb. All<br/>Critical Damage effects in place cease to<br/>apply to this Eva. All remaining Fate<br/>points default to unspent. After burning<br/>Fate for this Talent, the pilot may not be<br/>killed or forced to burn Fate to survive<br/>barring truly exceptional circumstances. If<br/>you would be forced to burn a Fate Point<br/>to survive in the entry plug, this Talent<br/>may be immediately activated to force the<br/>Eva to berserk as well as save the pilot<br/>from death.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br/>edit: In other words, remember Shinji going berserk and tearing the Angel a new one? You can do that.<br/><br/>Use Combat Skill for Agility/BS/WS. That's what Latooni and I did, and TGT hasn't corrected us so I'm assuming that to be right.