<strong>The Wilds of Dra Sirdu: seeking shelter</strong><br/><br/>Unfortunately, the surrounding forest was fairly similar to the area where the battle had taken place. Eshalu's search did discover an especially close-packed grouping of trees that might be a little more defensible than more open (but still densely forested) ground. The ground was fairly flat and no conveniently placed rivers existed to carve the landscape into more useful irregularity.<br/><br/>However, while its defensive opportunities were lacking, the cluster of trees did offer some rather tantalizing (if perhaps untrustworthy) benefits: a wide variety of fruit hung from nearly every branch. Oddly, the same trees possessed fruits in blatantly different stages of ripeness, from hard, green nodules to open skins literally rotting on the branch. A keen eye (or an unluckily placed boot) would reveal that a fair quantity of these also littered the forest floor, though most had been devoured by whatever wildlife the island had to offer. The fruits were uniform in their foreignness, though some broad categories could be recognized: berries, pitted fruits, and so on.<br/><br/>Luckily for the wounded doctor of the group, a small patch of what looked like chillbane moss could be found growing on the sunward side of one of the larger tree. A test-chew would discover that it was apparently just that, though the numbing chill and vague euphoria of the common anesthetic was distinctly more powerful than it out to be. Aeryn would need to be careful in its application, particularly in her dazed state.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Game Stuff</div><div class="spoiler_body"> Eshalu is basically successful in her search: there isn't too much to find, but she found the best of it.<br/><br/>Healergirl, Aeryn may discover other herbs when you spend your Fate Point for the invoke, but I've offered you the one. Hope you don't mind!</div></div>