Basically, for this game (as with most of my RPs), I'm going with the law of conservation of detail: if something's not important to the game/story, it's just not mentioned and either assumed it happened (or didn't), or it really doesn't matter.  I don't, for instance, ask if everyone went to the bathroom before getting piercings done, or ask exactly how much money everyone's carrying on them and in what denominations.  Similarly, at the time I didn't ask for Shadow to clarify if he had told Gered the directions, and if Ahri was listening in or doing something else at the time, since I didn't think it would matter.<br/><br/>Now that the group's been split up, it does matter, so I need to go back and clarify whether or not it happened.  I don't want everyone to get into the habit of mentioning every minute detail of whatever they do, so I'm not going to punish the players for not doing so; instead, if something seems within reason, I'll agree that yes, it happened "offscreen".<br/><br/>As for Ahri's roll, I figured that finding a specific business in a large but familiar city would be about DC10 to be successful, but take some time getting lost and asking for directions along the way, and having a general idea of where to look (i.e. overheard directions given to another person) would be worth a +2 circumstance bonus.  Admittedly, this might be an overly generous DC, it was a ballpark figure I came up with at work based on similar checks in D&D 4E, without having any rules to reference at the time.<br/><br/>TL;DR version: I'm not changing anything, I'm just letting Shadow clarify a grey area.<br/><br/>As for getting more time alone with Zitka, well that depends on how quickly you can get there.  I will say that she didn't bother giving you directions yet, since Ahri was hurrying you all out the door before you could really read the letter, so finding the place might be difficult.  And that's assuming Ahri doesn't want to go back to the bathhouse and relax a bit first :P