Though it might be a bit excessive, here's the revised equipment list the game will be using:<br/><br/><br/>General Equipment:<br/><br/>The following items aren't invented yet, and are available only as devices:<br/><br/>Cell Phone, Computer, Night Vision Goggles, GPS, Rebreather<br/><br/><br/>Melee Weapons:<br/><br/>Bayonet: Damage 2, piercing, lethal (1 point)<br/>Knife: Damage 1, piercing, critical 19-20, lethal (1 point)<br/>Battleaxe: Damage 4, slashing, lethal (3 points)<br/>Sword: Damage 3, slashing, critical 19-20, lethal (3 points)<br/>Spear: Damage 5, piercing, lethal (4 points)<br/>Chainsaw: Damage 6 [non strength based], slashing, critical 19-20, lethal (6 points)<br/><br/>Primitive Ranged Weapons:<br/><br/>Bow: Strength Based Ranged Damage 3, piercing, lethal (5 points)<br/>Crossbow: Ranged Damage 4, accurate, piercing, lethal (8 points)<br/>Javelin: Strength Based Ranged Damage 2, piercing, lethal (3 points)<br/>Shuriken: Strength Based Ranged multiattack damage 1, slashing, critical 19-20, lethal (3 points)<br/><br/>Guns:<br/><br/>Holdout Pistol: Ranged Damage 3, bludgeoning, lethal (5 points)  (Represents .22 and .32 caliber weapons)<br/>Light Pistol: Ranged Damage 4, bludgeoning, lethal (7 points) (represents 10mm civilian market pistols)<br/>Heavy Pistol: Ranged Damage 5, bludgeoning, lethal (9 points)  (represents .45 caliber military issue pistols)<br/>Machine Pistol: Ranged Multiattack Damage 3, bludgeoning, Critical 19-20, lethal (9 points)  (represents rare 9mm autopistols)<br/>Submachine Gun: Ranged Multiattack Damage 4, bludgeoning, Critical 19-20, lethal (12 points) (represents tommy guns, MP-40, and M3 grease gun)<br/>Service Rifle: Ranged Damage 6, piercing, lethal (11 points) (represents 30.06 rifles such as the M1 Garand)<br/>Shotgun: Ranged Damage 6, bludgeoning, lethal, short range (10 points) (damage reduced by half beyond short range)<br/>Assault Rifle: Ranged Multiattack Damage 5, piercing, Critical 19-20, lethal (15 points) (represents AK-47 and MP-44 rifles)<br/><br/>Lightning Guns: (Developed by Nikola Tesla, reasonably available in the west, though rifles are rarer)<br/><br/>Lightning Pistol: Ranged Damage 5, electricity, lethal, alternate effect: stun setting; ranged damage 3 linked affliction 2, non lethal (10 points)<br/>Lightning Rifle: Ranged Damage 8, electricity, lethal, alternate effect: stun setting; ranged damage 4 linked affliction 4, non lethal (16 points)<br/>*Stun afflictions cause dazing one one degree of failure, stun on two degrees of failure, and incapacitation on three degrees of failure<br/><br/>Heavy Weapons:<br/><br/>Flamethrower: Cone or line area damage 7, fire, lethal (14 points)<br/>Grenade Launcher: Ranged Burst Area Damage 6, piercing, lethal (17 points)<br/>Recoiless Rifle: Ranged Damage 8, penetrating 8, piercing, lethal (23 points)<br/>Rocket Launcher: Ranged Damage 9, Burst Area Damage 6, piercing, lethal, alternate effect: ranged damage 9, penetrating 9, lethal; action required: standard (28 points; available unreliable for 19 points)<br/><br/>Explosives:<br/><br/>Frag Grenade: Ranged Burst Area Damage 6, piercing, action required (standard), lethal (15 points)<br/>Dynamite: Ranged Burst Area Damage 5, fire and chemical, action required (standard), lethal (12 points)<br/>High Explosive: Burst Area Damage 10, fire and chemical, action required (standard), lethal (17 points)<br/><br/>Ordinance:<br/><br/>Light Machine Gun: Ranged Multiattack Damage 4, piercing, penetrating 2, critical 19-20, lethal (15 points) (represents M1918 BAR, Bren Guns, MG-42)<br/>Heavy Machine Gun: Ranged Multiattack Damage 6, piercing, penetrating 4, critical 19-20, lethal (22 points) (represents M2 browning machine gun, vehicle mounted machine guns)<br/>Mortar: Ranged Burst Area Damage 6, piercing, lethal (17 points)<br/>Field Artillery: Ranged Burst Area Damage 8, piercing, lethal, alternate effect: anti tank shell; Ranged Damage 8, piercing, penetrating 8, inaccurate, lethal, alternate effect: grapeshot shell; Ranged Cone Area 2 (120 feet) Damage 5, piercing, accurate 3, lethal (25 points)<br/>Tank Cannon: Ranged Damage 10, piercing and air, Burst Area Damage 6, lethal, alternate effect: anti tank shell; ranged damage 11, piercing, penetrating 11, inaccurate 2, lethal  (32 points)<br/>Heavy Artillery: Ranged Burst Area 2 (60 feet) Damage 10, piercing and air, lethal, alternate effect: anti tank shell; Ranged Damage 13, piercing and air, Penetrating 13, innacurate 3, lethal (40 points)<br/><br/>Air Weapons:<br/><br/>Air launched Rockets: Ranged Multiattack Damage 9, piercing, Burst Area Damage 3, critical 19-20, lethal (35 points)<br/>Air to Surface Bomb: Burst Area Damage 12, piercing and air, penetrating 6, move-by attack, lethal (30 points)<br/>Carpet Bombing: Burst Area 3 (120 feet) Damage 10, piercing and fire, penetrating 5, move-by attack, lethal (45 points)<br/>Blockbuster: Burst Area 2 (60 feet), Damage 15, piercing, air, and fire, Penetrating 10, move-by attack, lethal (55 points)<br/>Air to Air Missile: Ranged Damage 9, piercing, Burst Area Damage 6, Homing 4, Unreliable (25 points)<br/>Lightning Cannon: Ranged Damage 12, lightning, lethal (23 points)<br/><br/>Naval Weapons:<br/><br/>Torpedo: Ranged Damage 9, piercing, Penetrating 8, lethal (25 points)<br/>Naval Rifle: Ranged Damage 10, piercing and air, Burst Area Damage 8, lethal (35 points)<br/>Battleship Cannon: Ranged Damage 13, piercing and air, Burst area 2 (60 feet) Damage 9, lethal (52 points)<br/><br/>Atomic Weapons:<br/><br/>Atomic Bomb: Ranged Damage 20, fire, piercing, air, and radiation, burst Area 7 (1/2 mile) Damage 10, linked affliction 10 (radiation), Progressive weaken 10 (stamina), lethal (120 points)<br/>Thermonuclear Weapon: Ranged Damage 30, fire, piercing, air, and radiation, burst Area 13 (25 miles) Damage 15, linked affliction 15 (radiation), Progressive weaken 15 (stamina), lethal (375 points; note that anyone armed with an H-bomb is PL 15)<br/>*Radiation afflictions cause fatigue and vulnerability with one degree of failure, exhaustion and disability with two degrees of failure, and incapacitation and death on three degrees of failure<br/><br/><br/>Ground Vehicles:<br/><br/>The following vehicles haven't been invented, or aren't mass produced:  Truck, Armored Car, Tank, APC,<br/><br/>1950s Car: Size: Huge, Strength 8, Speed 6, (120 mph) Defense 9, Toughness 9  Cost 10  (Post war cars are massive and equipped with overpowered V8 engines; note that a character doesn't have to spend points to own a car, only to get one replaced if it's damaged during adventures)<br/><br/>1950s Armored Car:  Size: Huge, Strength: 8, Speed 5 (60 mph), Defense 8, Toughness 10 (Impervious 8)  Cost 16  (To deal with the problem of super-crime, armored cars are equipped with military grade armor.)<br/><br/>Jeep:  Size: Large, Speed 5 (60 mph), Defense 8, Toughness 7, Cost 5<br/><br/>1950s Truck: Size: Gargantuan, Strength 14, Speed 5 (60 mph), Defense 7, Toughness 10, Cost 10<br/><br/>1950s APC: Size: Huge, Strength 9, Speed 4 (30 mph), Defense 7, Toughness Impervious 12, Weapons: Heavy Machine Gun, cost 44<br/><br/>1950s Tank: Size: Huge, Strength 11, Speed 4 (30 mph), Defense 6, Toughness impervious 13, Weapons: Tank Cannon, heavy machine gun, cost 77  (The M46 Lee Tank is heavily armored and equipped to survive soviet attacks.  Older Sherman tanks have -2 strength, -1 speed, and -2 toughness)<br/><br/>Soviet Heavy Tank: Size: Gargantuan, Strength 14, Speed 3 (15 mph), Defense 7, Toughness Impervious 14, Weapons: heavy artillery, heavy machine gun, lightning cannon, cost 110  (The Soviet IS-6 "Apocalypse" tank is armed with a massive gun and an anti-aircraft tesla coil.  The model was instrumental in the final offensive against Ragnarok, and now acts as the vanguard of the Red Army.)<br/><br/>Soviet Titan: Size: Colossal, Strength 21, Speed 2 (6 mph), Defense 2, Toughness Impervious 18, Weapons: Rockets, Tank Cannon, Lightning Cannon, cost 125  (Soviet Titans are 75 foot tall electrically powered monstrisities with enough firepower to take on an infantry company and win.)<br/><br/>Atomic Titan:  Size: Colossal, Strength 16, Speed 4 (30 mph), Defense 6, Toughness Impervious 16,  Weapons: Naval Rifle, Heavy Artillery, Heavy Machine Gun, cost 130  (Atomic Titans are 60 foot tall giant robots powered by onboard nuclear reactors, built to counter the threat of the Soviet Titan legion.  Western Titans are considerably stockier than their Soviet counterparts, but also more maneuverable.)<br/><br/><br/><br/>Air Vehicles:<br/><br/>1950s Helicopter:  Size: Large, Strength 4, Speed 7 (150 mph), Defense 9, Toughness 7  Cost 15<br/><br/>Passenger Plane: Size: Gargantuan, Strength 12, Speed 8 (250 mph), Defense 5, Toughness 13  Cost 20  (Passenger air travel is done by fixed wing aircraft only when speed is the highest priority, as many prefer the luxury of flying in an airship.)<br/><br/>Zepplin: Size: Colossal, Strength 10, Speed 5 (60 mph), Defense 2, Toughness 9  Cost 10  (Zepplins are commonly used to facilitate cargo transport and passenger flights.  Many larger skyscrapers have airship docks built into them, and most airship platforms are kept seperate from airports, due to the risk of collisions)<br/><br/>Combat Airship:  Size: Colossal, Strength 14, Speed 4 (30 mph), Defense 2, Toughness 11, rockets, air/surface bomb, cost 75  (Combat airships are heavily armored, with many redundant helium cells to protect them from harm.  Combat airships are operated by the navies of most countries in NATO, and are frequently used as mobile command posts.)<br/><br/>1950s Fighter/Bomber Plane (F-51):  Size: Huge, Strength 8, Speed 8 (350 mph), Defense 8, Toughness 11, Heavy Machine Gun, Air/Surface Bomb, cost 75  (The F-51 "Mustang" is at the end of its product cycle, now relegated to a medium range bomber role.  The venerable plane is still carried onboard aircraft carriers and flying fortresses in large numbers, but its time will soon come to an end.)<br/><br/>1950s Jet Fighter (F-80):  Size: Huge, Strength 8, Speed 9 (550 mph), Defense 12, Toughness 10, Heavy Machine Gun, Rockets, cost 85  (The F-80 is a remarkably quick and effective jet aircraft, but it will face its first real test against the soviet MIGs later in the year.)<br/><br/>1950s Bomber (B-47): Size: Colossal, Strength 16, Speed 8 (300 mph), Defense 6, Toughness 14, Heavy Machine Gun, Carpet Bomb, cost 95  (B-47 Stratojets are massive and generally absurdly destructive, sometimes even equipped with nukes.)<br/><br/>Flying Fortress: Size: Awesome, Strength 20, Speed 4 (30 mph), Defense 2, Toughness 18, Heavy Machine Gun, Air to Air Missile, Blockbuster, cost 130  (Flying fortresses, essentially aircraft carriers built around several hundred helium lift cells, act as islands in the sky from which the west can deploy strategic weapons.)<br/><br/>Air Battleship: Size: Awesome, Strength 23, Speed 3 (15 mph), ground speed 4 (30 mph), Defense 0, Toughness 20, Heavy Machine Gun, Battleship Cannon, Naval Rifle, Rockets, cost 172  (Air battleships are the signature weapons of WAHMO, and provide heavily armed and armored mobile command posts from which to co-ordinate the defense of the West.)<br/><br/><br/>Armor:<br/><br/>WAHMO Atomic Hero Costume: Protection 2, Immunity (user's powers) (3 points, free to members of WAHMO)<br/><br/>GI Combat Gear: Protection 3, (3 points)<br/><br/>SERPENT Stealth suit: Protection 3, Concealment 2 (thermal), Immunity (user's powers), +4 bonus to stealth (10 points)<br/><br/>Atomic Battle Armor: Impervious Protection 6, Strength +2, Communication 1, life support 10 (30 points)<br/><br/>Soviet Battle Armor: Impervious Protection 8, Communication 2, Immunity (Suffocation, Disease, Radiation) 5 (29 points)<br/><br/>Jetpack: Flight 5 (100 mph), Check Required Vehicles DC 20, (5 points)<br/><br/>Refrigerator: Protection 30, Immunity 1 (Radiation), Limitation: user is stunned and defenseless while using (1 point, available only to archeologists above the age of 60)<br/><br/><br/>Device Example:<br/><br/><br/>Prototype Atomic Power Armor  60 points  (75 total -15 removable flaw)<br/><br/>Armor Defensive Systems: Enhanced Defenses 8 (dodge 3, fortitude 2, parry 3), impervious protection 10 (28 points)<br/>Boot Jets: Flight 6 (100 mph) 12 points<br/>Sealed System: Immunity 10 (life support) 10 points<br/>Sensor Suite: Communication 2 (Radio), Enhanced Advantages 2 (Precise Attack, cover and concealment), Senses 3 (direction sense, radio, time sense) 13<br/>Servos: Enahanced Strength 6 (12 points)