Characters<br/><br/>Current Characters<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Victoria Lavern (Jaded)</div><div class="spoiler_body"><tt class="bbc_tt">Name: Victoria Lavern (Jaded)<br/>Race: Human<br/>Rank: Novice<br/><br/>  ATTRIBUTES<br/>Agility:  d8<br/>Smarts:   d4<br/>Spirit:   d8<br/>Strength: d6<br/>Vigor:    d6<br/><br/>  DERIVED<br/>Charisma: +2<br/>Grit: 1<br/>Pace: 6"<br/>Parry: 2<br/>Toughness: 5<br/><br/>  SKILLS<br/>Faith [SPI]:        d8<br/>Intimidation [SPI]: d4<br/>Notice [SMT]:       d4<br/>Riding [AGI]:       d6<br/>Shooting [AGI]:     d8<br/>Stealth [AGI]:      d6<br/>Streetwise [SMT]:   d4<br/>Survival [SMT]:     d4<br/>Tracking [SMT]:     d4<br/><br/>  EDGES<br/>H. Attractive<br/>1. Arcane Background (Miracles)<br/><br/>  HINDRANCES<br/>Curious [Major]<br/>Loyal [Minor]<br/>Vengeful [Minor]<br/><br/>  GEAR <br/>Boots ($8, 4)<br/>Blouse, Dress ($3, 1)<br/>Silk Stockings ($1, -)<br/>Trousers ($2, 2)<br/>Skirt ($2, 2)<br/>Shoes ($2, 1)<br/>Backpack ($2, 3)<br/>Bed Roll ($4, 10)<br/>Canteen ($1, 5)<br/>Lantern ($2.5, 4)<br/>Matches, 100 ($0.5, 0.25)<br/>Shovel ($1.5, 5)<br/>Gun Belt ($2, 1)<br/>Stetson ($5, -)<br/>Horse ($150, -)<br/>Saddle ($25, 30)<br/>Saddlebags ($5, 5)<br/><br/>Trail Rationsx7 ($0.5, 3)<br/><br/>Colt Peacemaker .45 (12/24/48, 2d6+1, 1, $15, 2, 6, AP1)<br/>Knife (Str+d4, 1, $2)<br/>.45 Ammunitionx100 (p/50, 5/50, $3)<br/><br/>Silver Cross $7</tt><br/><br/><strong>Background</strong>: Victoria Lavern was the eldest daughter of Richard Lavern, a prominent rancher in Colorado.  She was raised well, though always had more of an interest in the outdoors than anything more scholarly.  Her world came crashing down when she was seventeen.  A group of bandits attacked the ranch, killing all those they captured, slaughtering the livestock, and burning every structure to the crowd.  Victoria returned from a visit to town to discover that she was now the only living member of her family.  <br/><br/>The death of Victoria's family spurred her into action.  She swore vengeance upon the bandits, eventually hunting several of them down.  It was as she stood above their leader, her gun pointed at him as he pleaded for his life, that she had a vision.  She swears that god spoke to her, telling her that these men were just pawns, that evil was loose in the world, and that she had to hunt down their master.  The man, taking advantage of her distraction, attempted to wrest her gun from her, and got a bullet in the chest for his troubles.  <br/><br/>Victoria, now tasked with a mission that she believes is from god himself, has set out to find the bandit's master, and remove the evil blight upon the world.  <br/><br/><strong>Worst Nightmare</strong>: Victoria saw what was left of her family, and is truly terrified of ever being in the tender care of a group of bandits.<br/></div></div>(https://elliquiy.com/elluiki/images/7/76/Victoria_deadlands.jpeg)<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Gerard Blackwood (Nameless One)</div><div class="spoiler_body"> <tt class="bbc_tt">Name: Gerard Blackwood<br/>Rank: Novice<br/><br/>  ATTRIBUTES<br/>Agility:  d10<br/>Smarts:   d4<br/>Spirit:   d6<br/>Strength: d6<br/>Vigor:    d8<br/><br/>  DERIVED<br/>Charisma: +0<br/>Grit: 1<br/>Pace: 6"<br/>Parry: 6<br/>Toughness: 6<br/><br/>  SKILLS<br/>Fighting: d8<br/>Gambling: d4<br/>Intimidation: d4<br/>Investigation: d4<br/>Notice: d4<br/>Repair: d4<br/>Riding: d8<br/>Shooting: d8<br/>Swimming: d4<br/><br/>  EDGES<br/>1. Quick<br/>  HINDRANCES<br/>Bad Dreams (major)<br/>Vow - vendetta (minor)<br/>Wanted - desertion (minor)<br/><br/>  GEAR<br/>Boots<br/>Trousers<br/>Shirt (work)<br/>Winter coat<br/>Trail rations (5 days)<br/>Backpack<br/>Bedroll<br/>Canteen<br/>Cigars (10)<br/>Watch, standard<br/>Gun belt<br/>Holster<br/>Rifle boot<br/>Stetson hat<br/>Bottle of good stuff<br/>Pistol ammo (50)<br/>Rifle ammo (50)<br/><br/>WEAPONS<br/>Colt Army .44<br/>Winchester '73<br/>Knife<br/>Saber<br/><br/>TRANSPORTATION<br/>Mule<br/>Saddle<br/>Saddlebags<br/><br/>DINERO<br/>$ 48</tt><br/><br/>Background: Gerard had been in the Army since he was a young boy, a boy who wanted to become a war hero. Of course, he didn't. But he did become something: a deserter. After his platoon was attacked, raped and slaughtered by a swarm of red eyed, sharp toothed, flesh eating undead creatures, he decided that he had to do something to avenge his comrades and defeat the undeads. Unfortunately, that something wasn't in the army, so he took his things and ran away, like a thief in the night.<br/>Now he's looking for the deads who killed his friend and stop the curse.<br/><br/>Nightmare: Being turned into an undead.</div></div>(http://static.comicvine.com/uploads/original/14/149111/2930359-celebrity-image-clint-eastwood-large-size-2510841.jpg)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Dr. Phoebe Clearwater (Strangefate)</div><div class="spoiler_body"> <tt class="bbc_tt">Name: Dr. Phoebe Clearwater<br/>Rank: Novice<br/><br/>  ATTRIBUTES<br/>Agility:  d6<br/>Smarts:   d8<br/>Spirit:   d8<br/>Strength: d4<br/>Vigor:    d4<br/><br/>  DERIVED<br/>Charisma: +0<br/>Grit: 1<br/>Pace: 6"<br/>Parry: 2<br/>Toughness: 4<br/><br/>  SKILLS<br/>Persuasion [SPI] d8<br/>Knowledge (Medicine) [SMT] d6 <br/>Healing [SMT] d6 <br/>Streetwise [SMT] d6 <br/>Taunt [SMT] d6 <br/>Shooting [AGI] d6 <br/>Riding [AGI] d4 <br/>Notice [SMT] d6<br/><br/>  EDGES<br/>1. Snake Oil Saleswoman : +2 Bonus to Persuasion and Streetwise rolls.  Can initiate Persuasion Test of Wills opposed by opponent's Smarts.     <br/><br/>  HINDRANCES<br/>Bad Luck (Major)<br/>Greedy (Minor)<br/>Cautious (Minor)<br/><br/>  GEAR<br/>Boots 8/4<br/>Suit 15/6<br/>Top Hat 5/<br/>Lantern 2.50/4<br/>Matches .50./ 1/4<br/>Watch 2.50/ ½<br/>Horse 150<br/>Buckboard 75<br/>Liquor (Good Stuff) x 5 25/20<br/>Trail Rations x 4  2/18<br/>50 Pistol Bullets 3<br/>20 Shotgun Shells 2<br/><br/>Weapons<br/>Derringer .41 5/10/20 2d6 1 5 1 8 AP 1<br/>Double Barrel Shotgun 12/24/48 1-3d6 1-2 35 8 2 +2 Shooting Rolls<br/><br/>Dinero:  $169.50</tt><br/><br/><strong>Background</strong>: Dr. Phoebe Clearwater comes from back East where she supposedly earned a medical degree from some college or other, the name of which seems to change depending on who she’s talking to at the time.  She moves from boomtown to boomtown offering her healing services at a price along with various miracle cure elixirs, the pricier of which taste curiously of higher quality spirits and laudanum.  Outwardly friendly and polite, she is shrewd, persuasive, cutthroat, and unscrupulous, always looking for the main chance.  That said she shies away from direct violence, not being much of a fighter herself, and likes to fall in with groups that can offer her protection while traveling, preferably free of charge (even if that means a bit of non-remunerative healing from time to time). <br/><br/><strong>Nightmare</strong>: Phoebe's recurring nightmare since moving west is being broke and lost somewhere in the western badlands, pursued and hunted relentlessly by something she cannot name.  This is another reason she likes to travel in groups.</div></div>(https://elliquiy.com/elluiki/images/7/78/Ladytophat.jpg)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Past Characters</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sister Maria Castellano (Foxy Oni)</div><div class="spoiler_body"> <tt class="bbc_tt">Name: Sister Maria Castellano<br/>Race: Human<br/>Rank: Novice<br/><br/>  ATTRIBUTES<br/>Agility:  d6<br/>Smarts:   d8<br/>Spirit:   d8<br/>Strength: d4<br/>Vigor:    d6<br/><br/>  DERIVED<br/>Charisma: +0<br/>Grit: 1<br/>Pace: 6"<br/>Parry: 2<br/>Toughness: 5<br/><br/>  SKILLS<br/>Faith (Arcane) d6<br/>Healing d6<br/>Knowledge: English d6<br/>Knowledge: Religion d6<br/>Notice d4<br/>Persuasion d4<br/>Riding d4<br/>Shooting d4<br/>Stealth d4<br/>Streetwise d4<br/>Survival d4<br/><br/>  EDGES<br/>1. Arcane Background (Miracles)<br/><br/>  HINDRANCES<br/>Code of Honor: Honor is key; Keeps word, won't abuse/kill prisoners, etc.<br/>Pacifist: Despises violence; Will only fight to defend self<br/>Vow (Poverty, Chastity, and Obedience): Vow causes problems<br/><br/>  GEAR <br/></tt><br/><strong>Background</strong>: Sister Maria is a tall and slim young woman with pale skin and a cold look in her gray eyes. She dresses in a nun's habit that seems thinner and more fitted than normal. Her demeanor is quite serious, bordering on grim. But Sister Maria can be quite kind to those in need. Her first language is Spanish, she speaks English well but with a noticable accent.<br/><br/>As a young girl in Mexico, Maria Castellano was walking home from school when she was attacked by a possessed drifter. The fiend was having his depraved way with her when the local priest arrived and was able to drive it away. The priest took Maria to the church and nursed her back to health there. Out of gratitude, Maria decided to become a nun. After taking her vows, Sister Maria decided she would best serve God in places without spiritual guidence. She travels to small towns, giving what help she can. But in her soul, Sister Maria is still haunted by the trauma she went through. She feels dark desires burning inside her body that require all her faith to control.<br/>(https://elliquiy.com/elluiki/images/e/e7/Nun.jpg)<br/></div></div><br/><br/></div></div>