<div style="text-align: justify;">In belated answer to an earlier question....<br/><br/><em>Themes for how magic works in this setting</em> - err, I'm not entirely sure (I'm still learning about it)!   :-[<br/><br/>The default M&amp;M world seems to be something of a grab-bag of influences in most ways (there's a <em>lot</em> of stuff in there!), but also has clearly definite ideas about other things.  E.g. Daedalus is a real historical figure, current Super, and also the source of the legends about him.<br/><br/>The general 'style' of magic (from the limited amount I've seen) is that it tends to operate in arrays, with people casting pretty quick spells (a Standard action can be as little as 3 seconds of time, and won't be more than 5 unless you're consciously taking extra care with it), to achieve dependable effects.  It's not 'wild', it <em>is </em>consistent in style for a particular caster, and it's also generally quite flashy and impressive.  There are books <em>on</em> magic, but most grimoires are only going to be of real use to people taught in that specific tradition: mugging rival magi and stealing their spellbooks will not often de-power them or power-up the thief.<br/><br/>Magic also tends to have a pretty clear dividing line between "spells I cast in a crisis" and "things I have running long-term, or that are permanently enchanted."  In-the-moment spellcasting operates in an array: only one such spell can be used at a time.  Lasting magic tends to be stuck on (or bound into) items.  Most mages operate <em>all</em> their spells out of a single array; it's unusual for someone to have multiple pools of spells that might allow them to (for example) maintain a defensive spell from their selection of wards, active a magic-detecting spell from their selection of analytical and sensory spells, and also be able to cast an aggressive spell to deal with an enemy.  Most magi would rather bundle as many points as possible into a single array, and cast the most potent spells they can - while perhaps having an enchanted item or two as back-up.<br/><br/>Slower spell-casting is certainly possible (it'd entail racking up Flaws to do things like require actions to Activate the power, then increased actions to employ it, perhaps with Unreliable to make it more likely that still more time would be spent on the effort), but within the M&amp;M system things like day-long rituals are going to be vanishingly rare - probably almost entirely seen in things like creating permanent enchantments.<br/><br/><br/>Does that help at all?  :D</div>