In a espionage game of this level of realism, it's unavoidable.<br/>I would propose using a mechanic from the warhammer rpg, the fate points.<br/>Every char would get a number of fate points that are basically 'extra lives'.<br/>Whenever something would cause the char to die, he instead loses a fate point.<br/>Once he's out of them he's dead for good.<br/>In warhammer the players have a random nubmer of FP at start, from<br/>one to four, with elves getting less and humans getting more.<br/>The way the characters life will be saved is up to GM. He can reduce the damage from a blow so it will only be a bit lower then mortal, he can also just say that the enemy slipped and feel at the last moment.<br/>It's considered bad to do a 'ok, you lose a fate point and survive the blow, then you get killed by the second one' setup, the FP should represent extra chances.<br/>My personal take on it would be for Kasen03 to keep the number of our fate points secret, that way we'll never know if we are risking life or not.<br/><br/>Oh, and could you tell me how do my stats translate to combat effectivness?<br/>I only have unarmed skill and no skills pertaining to shooting.<br/>I have a low caliber, accurate pistol, so what are my chances of hitting someone?<br/>Am i better than an average person in brawling?<br/>I get the impression that my char would not last long in serious combat.