<div style="text-align: justify;">Let's see how this looks....<br/><br/><strong>Fold the Spacetime Continuum</strong> (array): 4x (2+1+1) + 4 = 20CP + 2 for alternate effects = 22CP.<br/>Action: Move (with extra rule for use of <em>Turnabout</em> on Short-Range Jump, and double Move required for Long-Range Jump).  Duration: Instant (with extra rule for <em>Turnabout</em>).<br/><br/>    Long-Range Jump: Teleport 3 (2/rank) with Accurate +1/rank, Change Direction +1 flat, Change Velocity +1 flat, Extended and Limited to Extended +0/rank, Subtle 2 (undetectable) +2 flat.  Takes double move action to teleport distance of Teleport rank +8 (i.e. 8 miles); dazed and vulnerable for 1 round thereafter is entirely negated with the addition of Easy (+1/rank).  20CP.<br/>    Short-Range Jump: Teleport 5 with Accurate +1/rank, Change Direction +1 flat, Change Velocity +1 flat, Subtle 2 (undetectable) +2 flat, Turnabout +1 flat.  May teleport (with 50lb) up to 900’ without detailed knowledge of location; change orientation; be ‘at rest’ when moving from a fall or a vehicle; teleport, takes standard action, and return to starting point in a single round so long as total distance travelled is within teleport range limit.  20CP value.<br/>    Time Travel: Movement 5 (Space &amp; time): Dimensional (Alternate Timelines) 2 ranks + Time Travel (+/- 100 years) 3.  Subtle 2 (undectable) +2 flat.  Uncontrolled (and can trigger when a teleport is attempted) -1/rank.  Sustained effect, so will return home if unable to take free action to maintain it.  7CP-value.  (100-year time limit is player choice: +0 cost, since it's both helpful and limiting).<br/><br/><br/>Okay - that works neatly.  Adding 'Easy' to Long-Range Jump and belatedly plugging in the correct values for the flat-cost extras (oops!) results in a total value of 20 points for that power.  Short-Range Jump can be given an extra rank for the 3 points now available for its budget... which allows it to hit the desired 900' range.  Net result: power better matches what was requested, and total cost for fixing it has been just 3 points.  Sincere apologies for my prior errors!<br/><br/>New total for the sheet: 144 points.  A point of Equipment would take that up to 145, leaving 5 points to allocate to other things (as well as the 3 unassigned points of skills to settle into place).<br/><br/><hr/><br/>@TFCommando: Daughter and parentage: Settling on how old the daughter is wanted to be might help in identifying potential fathers.<br/><br/>In terms of age, I was thinking that it might perhaps make sense for her to have fairly recently 'flown the nest' (within the past few months or perhaps as much as a few years ago) - either as a student in Emerald City, or somewhere farther afield: this might leave her mother feeling somewhat at a loose end... and could certainly tie into the mother seizing the chance to mentor other young women of her daughter's age.  If the daughter's not one of the initial PCs, she could still perhaps be a possible future swap-in should someone want to change characters or the like.  I'm not <em>encouraging</em> swapping PCs in and out... but I'm not the only newbie to the system and the setting, and I accept that people might discover that they don't find their initial character a good fit (for the game mechanics, or for Emerald City, my GMing, or whatever else).<br/><br/>For the father... I'll try to have a poke around in the Freedom City stuff to see who might have been active in the city's super-scene 20+ years ago and have been a potential candidate.  It's far enough back that many of the established figures of 2014 weren't actually <em>active</em> at that point - though some definitely were.  And some, of course, died or disappeared during the Terminus Invasion: a deceased (or even a comic-style '<em>there's no way he could have survived that!!!</em>') spouse or lover could certainly have provided a powerful reason to leave Freedom City's battlefields and bad memories and start afresh thousands of miles away!<br/><br/><hr/><br/>In other news, I'm glad to report that I have apparently not (yet) scared off ElayneTrakand: she is wrangling RL at present, and should return to face my deluge of words soon.  Poor thing.   :-[</div>