<div class="floatright">(http://i72.photobucket.com/albums/i163/notdesirable1989/avatars4others/2-1012201F3302.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">6m personal All-Encompassing Sorcerer's Sight</div><div class="spoiler_body">ALL-ENCOMPASSING SORCERER’S SIGHT<br/>Cost: 6m; Mins: Occult 5, Essence 2; Type: Reﬂexive (Step 1)<br/>Keywords: None<br/>Duration: One scene<br/>Prerequisite Charms: Spirit-Detecting Glance<br/>Nothing is hidden from the Lawgivers. The character augments his vision with the ability to see patterns of Essence. This Charm allows the character to  see motes, Essence-fueled effects,<br/>power and invisible but magical creatures and effects. These things become valid targets for the character’s visual Awareness rolls, including reﬂexive visual Awareness rolls.<br/>The ability to perceive Essence patterns has the following effects: All Charms are treated as Obvious with respect to the character. Dematerialized and invisible creatures and effects are considered visible. The character recognizes all artifacts, manses and demesnes as such. The character can automatically recognize a creature with Essence 4+ as a supernatural creature. <strong>Characters using Stealth to avoid detection are not automatically revealed by their Charms, Essence trait or carried artifacts—</strong>for the same reason that colorful clothing does not automatically void mundane attempts at stealth. Instead, add the  target’s Essence in dice to any attempt by the character to pierce mundane or magical Stealth.  Similarly, this Charm does not automatically void disguises, magical disguises and similar deceptions, although circumstances might warrant a bonus to see through them.<br/>If the character makes a conscious attempt to analyze what he sees, this Charm allows an (Intelligence + Occult) roll to do so. Identifying the exact effects of an unknown Charm or spell is difﬁculty 5. Gauging the rating of a person’s Essence trait, a demesne, a manse or an artifact has difﬁculty 2.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">3m personal Judge's Ear Technique</div><div class="spoiler_body">Cost: 3m; Mins:  Investigation 2, Essence 1; Type: Reﬂexive (Step 1)<br/>Keywords:  Combo-OK<br/>Duration: One scene<br/>Prerequisite Charms: Any Investigation Excellency<br/>The Lawgivers are the guardians of truth. This Charm allows the character to recognize as lies all deliberate lies presented to her. The character can also recognize the deliberate use of half-truths, though doing so does not tell her which part of the statement is true. If another Charm contests these effects (see p. 179), add the character’s Essence in automatic successes to the (Perception + Investigation) roll to oppose the other Charm.</div></div><br/>Sky nodded, moving over a bit closer to the two.  "Before the Dragon-Blooded took over, the Celestial Exalts ruled Creation.  To be fair, we were every bit as corrupt as the Realm, if not abjectly worse.  What made it so much worse is that we didn't even realize it, since it was just the way things always were, and people just didn't know at the time how badly power corrupts."  Her words bear a notable degree of guilt from her own memories, though she moves quickly past it.<br/><br/>"At the behest of the Solar Exalted, various beings were forced to swear dominion to us.  There's a number of things that I remember that don't even seem to exist anymore.  With Lunar Exalted, I don't remember the exact how or why, only the result: each Solar Exalted was given a Lunar Exalted as a mate.  They become our personal guards, often our lovers, even when it runs contrary to their very nature.  It's not even really a matter of choice, just duty made manifest."<br/><br/>She looked straight into Curious' eyes.  "I needn't tell you that it's not something to be abused.  This is our chance to make up for the past.  Speaking of which," she then turned to Widow, "we don't want to destroy the Realm, even if we could.  There are any number of threats which could destroy Creation utterly, and the one thing they all fear the most is the Realm.  No one else is strong enough to hold any of them back, and the only thing keeping them from a headlong charge is the hope that another will act first and wear down the defenses.  That's exactly why the Mask of Winters has set up this particular battle stratagem.  We cannot afford for the Realm to be destroyed unless we can protect Creation from all of its many enemies without it."