What would be the limits of 'gadgetry and hacking'?  I am trying to decide how to describe that power.  I assume it isn't powered armour level, but could she have constant powers through gadgets?  (Such as flight?)  Or is it more of a reactionary thing? (in which case, what is the limit to what she can react to.).  Would it work similar to the brain's "Always prepared" move?<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Delinquent</div><div class="spoiler_body"><strong>Hero Info</strong><br/><strong>Superhero Name: </strong> N/A<br/><strong>Real Name (if different): </strong> Margrethe Dreyer<br/><strong>Playbook:</strong> The Delinquent<br/><strong>Abilities:</strong> Psychic Weapons, Gadgetry and Hacking<br/><strong>Pronouns/Gender: </strong> Female<br/><strong>Interested In: </strong> Men/Women/Masculine Monsters (though not strictly opposed to most of the rest)<br/><strong>Brief Description: </strong><br/><div class="floatright">(https://i.imgur.com/GVMZEEb.png)</div><em>I know, I know, the teacher totally said I shouldn’t mess around with, how did he put it, “powers beyond the understanding of man.”  Well, fuck that.  It isn’t my fault the power grid failed and made the portal unstable.  It isn’t my fault the explosion leveled the school.  No one else was there anyway!  Like a building doesn’t get leveled every day in this city anyway!  So fine, I wake up, and everyone is like “Margrethe built a bomb!” and “Margrethe is a terrorist!”  It was an acc-i-dent.  Fuck.  Anyway, that’s how I got my powers.  I mean, some of them.  I was already smart enough to build the portal, now I just have some weird energy infusing me.</em><br/><br/>An intelligent but troubled young woman, as her principal once put it, Margrethe always had a bit of a heart of gold even as she flipped off the powers that be.  Sure she built her own TASER and tested it on an unwilling subject, but the guy was a school bully and totally had it coming.  Sure she hacked into a bank and transferred a bunch of money to charity, but the money was from illegal arms sales anyway!  The ‘terrorist incident,’ as the news branded it, just amplified her powers and put her in the position of having to choose sides.  It didn’t surprise anyone who knew her that she chose the side of good and justice, but that didn’t mean she was any happier to be prancing around rescuing kittens from trees.  <br/><br/>How did you get your powers?  Big explosion.<br/>What do you do for fun?  Shop, troll, browse the internet.<br/>Who, outside the team, thinks better of you than you do?  The bullied masses of (school).<br/>Why do you try to be a hero?  Cause villains are grade-A assholes.<br/>Why do you care about the team?  Well someone has to keep the goody-two-shoes safe in the real world!<br/><br/><strong>Familiarity With Masks/PbtA: </strong> Somewhat familiar with Masks.  I own the books and have played a tiny amount.<br/><strong>How Often Do You Elliquiy?: </strong> I usually try to check every day or two, posts may or may not happen that often.  If I get extremely busy it can slip to once a week, but that is the minimum I try to update things.</div></div><br/><strong>Labels:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Labels</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Danger</td><td>Freak</td><td>Savior</td><td>Superior</td><td>Mundane</td></tr><tr><td><div align="center">+1</div></td><td><div align="center">0</div></td><td><div align="center">-1</div></td><td><div align="center">+2</div></td><td><div align="center">+1</div></td></tr></tbody></table></div></div><br/><strong>Powers</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powers WIP</div><div class="spoiler_body">Margrethe is a world class hacker.<br/><br/>Margrethe is able to summon up a strange form of energy that seems to be a mix of extra-dimensional and mental.  It seems to emanate from her torso and out towards her limbs.  The more she channels, the more noticeable the effects are on her.  Her arms start to go translucent blue/purple, her eyes start to glow and leak pink smoke.  In general the energy seems to make her blows more powerful, and more resilient, she can punch with explosive force and parry a sword with her arm.  It also allows her to summon from the ether weapons, usually swords or daggers.  <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Power Look Inspiration</div><div class="spoiler_body">(https://i.imgur.com/Kf8YZZE.jpg)</div></div><br/><br/>Margrethe is a tinkerer and inventor, but of late her efforts have largely gone towards gadgets to control her new powers.  A harness, usually worn under her clothes, allows her to channel the power into a defensive shield, to leap incredible distances like she is nearly weightless (she is convinced she could fly, but hasn't worked out how yet), and most importantly, to channel more power.<br/><br/>She often wears a small computer that is attached to her contact lenses, and provides a live connection to the internet and responds to a holographic control pad she can summon to one wrist.  For more tactile work, she also usually has a large smartphone (or small tablet).  Otherwise she mostly carries around a mix of small gadgets.  Adhesive tracking devices and EM scramblers, a compact blow-torch/welder, etc.  <br/><br/></div></div><br/><strong>Moves</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moves</div><div class="spoiler_body">Mary Contrary: When someone tries to pierce your mask, comfort or support you, or provoke you, you can interfere.  Roll + Superior.  On a hit, they take -2 on roll.  On a 10+ you get influence or clear a condition.  On a miss, they get a 10+ no matter what they rolled and you mark a condition.<br/>Troublemaker: When you help a teammate through destructive, criminal, or rule-breaking actions, you can give them a +2 instead of a +1 when you spend a Team from the pool.<br/>Are you watching closely?: When you mislead, district, or trick someone, roll + Superior.  On a hit they are fooled, at least for a moment.  On a 10+ choose three, on a 7-9 choose two.  (you... get an opportunity, expose a weakness or flaw, confuse them for some time, avoid further entanglement).  On a miss, hopelessly embroiled in it and under pressure (mark condition)</div></div><br/><br/><br/><strong>When our team first came together...</strong><br/>We totally broke some major rules to win the fight.  What rules did we break?  Whose rules were they?<br/><br/><strong>Relationships</strong><br/>You keep trying to impress _____ with your antics.<br/>You and _____ pulled an awesome (if illegal) stunt together.