Looking over the blade it was a Frost Brand weapon. The handle is cold to your grasp but not uncomfortable. The dagger even after being stored away continues to vibrate slightly, just enough to be noticed. You find scraps of likely was a sheath for both weapons but has decayed to uselessness, these items have been here a long time. The weapons however show no sign of deterioration, their edges are sharp and overall they are pristine.<br/><br/>- Loot Found -<br/><hr/><span class="bbc_u"><strong> +1 Frost Brand Longsword</strong></span>(Requires Attunement)<br/>When you hit with an attack using this magic sword, thee target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to<br/>fire damage.<br/>In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.<br/>When you draw this weapon, you can extinguish all non-magical flames within 30 feet of you. This property can be used no more than once per hour.<br/>((Once attuned, will no longer be cold to your touch.))<br/><br/><span class="bbc_u"><strong>+1 Dagger of Warning</strong></span>(Requires Attunement)<br/>This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than non-magical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.<br/>((Once attuned, will no longer treat you as a threat and will stop vibrating))<br/><hr/>