1) Mister Ugly has, as you are aware, dropped out. For the time being, we will keep it at 7 Players - two parties of four, including our Eidolon - and see how it goes. If you struggle, we will figure out how to address the imbalance when it becomes necessary.<br/><br/>2) The way you will play will largely be freeform, with the occasional opposed roll thrown in. When you wish to Bluff, you will roll first and that roll will dictate how good your in-character bluff must be (EG, a 1 is you basically going "ummm....I left the kettle on." A 20 is you coming up with a complicated, convincing lie and selling it well. Likewise, their resulting Sense Motive roll must A) be justified (EG, I know he doesn't have a kettle) and will dictate whether you believe him or not).<br/>If the GM's look at your bluff and decide that it isn't good enough, we reserve the right to make you change what you bluffed with, or announcing that the player Sensing Motive gets a circumstantial bonus to their roll because your lie was so shit. When dealing with NPC's, we will roll their Bluffs and Sense Motives and whatnot in secret.<br/><br/>3)<br/>- When in combat, you will begin by rolling Initiative. From then on,<em>you will post in Initiative Order.</em>No out of sequence posting for moves unless you are specifically told that you are allowed to for whatever reason. Ever.<br/><br/>- When you roll to hit, assume that it did in fact land and roll for damage, just in case. The GM will inform the players whether it hit and what it did, allowing for the next player to make an informed decision on what they will do. More on this in a second.<br/><br/>- I told you it would be in a second!<br/>In combat, having the GM post after every single players turn to let you know what happened is cumbersome and entirely stupid. So instead, there will be a "Battlelog Thread." In this thread, you will see an up to date Battle Map showing positions of the combatants and any NPC's involved that will be updated as the game moves on. The grid will be Grid Referenced (EG, A4, B6, etc etc) with each square representing five feet. If you are moving, you must tell us which grid reference you are moving to in your post so that the Map remains up to date. When you attack an enemy, whether you hit and how much total damage you do will be added to the "Battle Log" underneath the Battlemap. This way, the next player can check on that thread to see what happened and what the current map is like, without the GM having to make an entire "Nothing" post. If we cannot edit the Battlelog immediately for any reason, we will inform you OOC what happened.<br/><br/>When the Party splits up, I will take over GMing one group, and each "Party" will have its own Battlelog within the same Thread that will be updated as you go. When the battle is concluded, the Battle Log will remain the same until a new combat starts.<br/><br/><hr/><br/>Any questions?