<div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: impact;"><strong>GM POST | Round 1 | PART A | WRAP | Imminent Death</strong></span></span><br/></div><div align="center"><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;"><strong>Prison</strong></span></span><br/><br/>(https://i.imgur.com/y8kGEa6.png)</div>--<br/>This turn concerns:<br/><br/>24 -- Ahji<br/>24 -- Salvador<br/>15 -- Darwishi<br/><br/><strong>Faerl, Ratty, and Zayne</strong>do not have the means to do anything, and so, they will await their turns in the darkness.<br/><br/><strong>Salvador</strong>approaches Mr. Goran.  In mid-stride, he furtively drops a key to the ground.  He hopes that Mr. Goran won't see it, but has he considered that the prisoner might not?  The inmate rolls a natural 20 on perception to notice the pass off.  Unfortunately, Mr. Goran also rolls a natural 20 on perception to notice the pass off.<br/><br/>As for<strong>Darwishi,</strong>the failed knight has entered into melee with his miserable cellmate, the loathsome Rudig.  Darwishi nearly brains him, but he's too dumb to know when to quit.  Besides, Rudig hates Darwishi.<br/><br/>While groping in the darkness, two nearby soldiers are blasted into unconsciousness by a burst of color.  For a brief moment, the darkness is empty, and<strong>Ahji</strong>can see his own handiwork.  Unfortunately, the man he was aiming for was just outside of his blast.<br/><br/>The GM does not really like to pull out a ruler for determining cones, so he uses the following handy guide.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://i.stack.imgur.com/8HAdV.jpg)</div></div><br/>Furthermore, the GM forgot to provide stats for the soldiers.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">soldiers</div><div class="spoiler_body">XP 400<br/>Human fighter 2<br/>N Medium humanoid<br/>Init +5; Senses Perception +4<br/><br/>DEFENSE<br/><br/>AC 19, touch 11, flat-footed 18 (+7 armor, +1 Dex, +1 shield)<br/>hp 16 (2d10+5)<br/>Fort +5, Ref +1, Will +1; +1 vs. fear<br/>Defensive Abilities bravery +1<br/><br/>OFFENSE<br/><br/>Speed 20 ft.<br/>Melee lance +5 (1d8+3/x3) or longsword +5 (1d8+3/19–20) or kukri +5 (1d4+3/18–20)<br/>Ranged heavy crossbow +3 (1d10/19–20)<br/><br/>STATISTICS<br/><br/>Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8<br/>Base Atk +2; CMB +5; CMD 16<br/>Feats Alertness, Animal Affinity, Improved Initiative, Rapid Reload<br/>Skills Handle Animal +5, Intimidate +3, Perception +4, Profession (drover) +5, Ride +1, Sense Motive +3, Survival +5<br/>Languages Common<br/>Gear banded mail, buckler, composite longbow str (+1) with 20 arrows, kukri, lance, longsword, 1 gp</div></div><br/><br/>Now, where was I?  Oh, yes.<br/><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: impact;"><strong>GM POST | Round 1 | PART B | ENEMY PHASE | Imminent Death</strong></span></span><br/><br/>(https://i.imgur.com/hFycDdV.png)</div><br/>"This is a full blown riot!" Mr. Hass screamed as he shut the only exit gate and then locked it.   "Should I send for help, Warden?"<br/><br/>"Yes, you idiot!" cried the Warden.  "Did you lock the door?  No!  The inmate must be released!"<br/><br/>"I am sorry, Warden!" Mr. Hass said.<br/><br/><strong>Mr. Hass</strong>cannot take any further actions, but he will go alert the other soldiers in the next round.  He will also probably unlock the gate.<br/><br/><strong>Mr. Langley</strong>is under the command of Revvosh, and he cannot do anything.<br/><br/><strong>Mr. Goran</strong>observed Salvador drop the key and was momentarily flabbergasted.  He quickly ran past Salvador and picked up the key.<br/><br/>"Foreign scoundrel," Mr. Goran muttered.   "Picked this up in the yard, did you?"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">This was in the original post, but was deleted, since I forgot that it wasn't their turn.  The map is incorrect, these characters were moved back to their original positions.</div><div class="spoiler_body">The <strong>fourth soldier</strong> makes his way through the darkness until finally emerging on the opposite side by a route of SW, S, S.  Seeing Ahji with a hand extended towards the darkness, the soldier takes aim and dispenses with an arrow on Ahji.  But the arrow goes wide.<br/><br/>The <strong>first soldier</strong> walks through the darkness and comes upon the fourth soldier taking a pot shot at Ahji.<br/><br/> "We have our orders, soldier," soldier one said.   "We start at this cell first," he said, pointing towards the women's cell.<br/></div></div><strong>Rudig</strong>turned to face Darwishi, now brandishing his blade.   "You fucker," Rudig spat as he then took a jab at him.  But, with blood coursing down the side of his face, his attack was too disoriented and he swung too far right.   "Stand still, will ya?"<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><span class="bbc_font" style="font-family: impact;"><strong>GM POST | Round 1 | PART B | PC's Turn | Imminent Death</strong></span></span><br/></div><br/>The following block has the initiative.<br/><br/>22 -- Zayne --> Delayed Action<br/>21 -- Ratty --> Delayed Action<br/>16 -- Faerl --> Delayed Action<br/>15--  Lissbet (rolled on your behalf).<br/>14 -- Jui-Biang<br/>13 -- Kinessa<br/>13 -- Simona<br/>10 -- Medusa<br/>8  -- Salvador<br/>4  -- Revvosh<br/><br/>Also, any new character may begin play now.  You haven't been placed yet. You have until 11:00 EST of the 21st to post.<br/><br/><strong>NOTICE</strong><br/><br/>Please do not place your OOC actions in spoiler tags.<br/>