IC Thread (http://elliquiy.com/forums/index.php?topic=113764.new#new)<br/>Here is the Character Archive. (http://elliquiy.com/forums/index.php?topic=113529.msg4937499#msg4937499) Place your sheets down there, and I'll set up a link beside each name on the first post that leads to the post your Character is contained on.<br/><br/>As always, keep things civil and fun. Feel free to start chatting! The IC likely be launched on Monday.<br/><br/><div align="center"><strong>Guild Information</strong></div>The four major guilds are the Warriors Guild, the Mages Guild, The Adventurers Guild, and the Mercenaries Guild. All of the guilds grant the protection and ability to operate outside the bounds of normal citizens. All Guild members have the following Benefits.<br/>-Guild members can only be arrested by ordained officers.<br/>-Guild members are allowed to operate outside the bounds of normal citizens.<br/>-Guild members are allowed to carry military grade weapons where they are usually not allowed.<br/>-Guild members are allowed to perform acts of trade without the typical tax cut given to the kingdom.<br/><br/>In addition the Major guilds grant the below bonuses, and have the following restrictions/caveats.<br/><strong>The Mages Guild:</strong>Allows members to cast magic and perform magical rituals anywhere. In addition they are also granted labs and facilities, and can sometimes get discounts on magical goods. They can also request access to restricted libraries, and carry dangerous substances as well as create magical gear along with excavating of mysterious ruins. They also have to Arcane Practitioners and can be called upon by Rosalia or the mages guild to perform specific tasks.<br/><strong>The Warriors Guild:</strong>Grants it's members to carry weapons anywhere they wish; even at the duchesses ball. In addition they are considered with all regards a lesser part of the military, and can perform acts of search and seizure if they so choose. They can place people under arrest, and are able to able to both investigate and launch investigations on those they suspect of corruption. This also means that they can be called upon to serve in any skirmish or way with a nations enemy, and can be asked by both Rosalia and their guild to help with matters in towns they have influence in.<br/><strong>The Adventurers guild:</strong>The only guild aside from the mages guild that are allowed to fiddle with the ancient ruins of Alteria. Unlike the mages guild they cannot grant this to other people under their supervision though. They also have the ability to carry around normally illegal materials such as Thieves Tools, Poisons and hidden blades. It's a poorly kept secret that it the Adventurers guild is a front for what is Rosalia's thieves guild. The only reason it has not been shut down by the Crimson Blades(Rosalia's intelligence agency)is that it gives them insight to many of the clockwork mechanisms of Alteria by disabling and excavating those pieces. They can be called upon by the guild or Rosalia to perform such tasks at any time, and can be called upon by the Crimson Blades to act as forwards.<br/><strong>The Mercenaries Guild:</strong>Allows it's members to make contracts with almost anyone within it's Borders, and it a matter of some controversy. They have an expanded area of to carry weapons though not to the extent of warriors and are limited by their contracts. They also have more limited freedom to cast spells, Carry Contraband and other such things as listed by their contracts. It's seen by many as simply the assassins guild in disguise, but that could not be further from the truth as only a portion of their jobs are actually killing. It has a bad reputation though, and it's law bending practices are only tolerated due to the guilds support against Galtea. Members have a presigned contract that says they can by their guild at nearly any time when they first join. This insures that the Rosalian government always has their aid.