Based on the conversation in the recruiting thread, Mage seemed like the best choice for a spell caster with elemental aspects such as shaping water tentacles and wielding lightning for reasons. Have no idea how dungeon world treats magic but looking over spells it seems like it also follows d&d in this fashion as well.<br/><br/>Is this the Mage Playbook in question? Found it on Reddit as a home brew and has more variety in what is possible and more abstract and on the fly.<br/><br/>https://drive.google.com/file/d/12y-b12avp9ey4p_XJFh6osj2CVW_sm1n/view