They were in agreement then, good.  As for the cover of her eyes now... this would be a great assist, considering she couldn't see those damned creatures earlier, nor the two to three men a moment ago, and couldn't see in the darkness ahead either without a source of light.  Now she could, to a distance anyway.  Finally entering the dark chamber, Kass noted the temperature change with a chill of her own as she glanced around as best she could.  There were quite a good many doors, two behind them, two doubles in front, and one on the angled wall to either side of her and Aria.  Quite a lot of places to search.<br/><br/>As Aria shouted, she saw the beast in her 'vision,' just as she saw the one come at<em>her</em>from the other direction.  She grit her teeth as the jowls gripped and tore at her arm, ripping her off her feet and to the ground with a hard thump of her rear and back upon the ground.  She narrowed her gaze; she was<em>not</em>in the mood right now to be on her back!<br/><br/>Taking a deep breath, she loosed a scream that darkened even the air in front of her, a ghastly, powerful wail that not only would shatter with sound, but the darkness and malice she'd loosed into the spell would warp a creatures very mind even.  With any luck, the sole necromantic spell she knew would distract the beast long enough for her to get to her feet and prepare for whatever would come, blade in hand and ready to go...<br/><br/>I'll miss you!!! ;_;<br/><br/>Anyway, I'll have sent you a PM with my Epic stuff by the time you get back, both the sexual ones and non-sexual/serious ones ^_^<br/><br/>Now, in game... she is tripped, even if she had managed a nat20.  On a side note, stuff like this is why I like Pathfinder better than 3.5 for grapple, trip, disarm, sunder, overrun, bull rush, and the other new ones they added for 3.75/Pathfinder.  Doesn't matter though if my spell I'm casting works ^_^<br/><br/>Anyway, the order of this<em>does</em>matter... FIRST, she is using a Standard Action to cast Wail of Doom...<br/><br/>WAIL OF DOOM Necromancy [Fear, Mind-Affecting,<br/>Sonic]<br/>Level: Bard 5<br/>Components: V<br/>Casting Time: 1 standard action<br/>Range: 30 ft.<br/>Area: Cone-shaped burst<br/>Duration: Instantaneous + 1 round/<br/>level or 1 round; see text<br/>Saving Throw: Will partial; see text<br/>Spell Resistance: Yes<br/>You unleash a terrible cry of malice and<br/>anger. The very air darkens with black<br/>energy as your cry echoes away from you.<br/>Anyone caught in the area of this<br/>spell suffers excruciating pain and<br/>becomes demoralized. Each creature<br/>takes 1d4 points of damage per caster<br/>level (maximum 15d4) and becomes<br/>panicked for 1 round per caster level. A<br/>successful Will save halves the damage,<br/>reduces the panicked effect to shaken,<br/>and reduces the duration of the shaken<br/>effect to 1 round.<br/><br/>At 2011-02-06 01:14:13, Keelan (uid: 15533) rolls: 15d4 Result: 41 (http://elliquiy.com/forums/dicebot.php?r=22451)<br/><br/>THEN, she will Stand Up From Prone as a Move Action, and as her blade should still be in her hands she'd still be armed.   On a side note, why are shadow mastiffs outsiders and not magical beasts?  Outsiders suck ass for spellcasting without having Rays that don't allow saves >.<<br/><br/>On ANOTHER note, how much did all of Aria's Permanencies cost?  Some of them would make for really good additions to my gal, and I'm also considering a lot of the items that Aria has too, since it's looking more and more like I need to get magic items that do different things than simply improve what I've got already, such as flight, haste, blinking at-will... all those fun things >.>