Elegy pitches forward into a bounding sprint, her arms trailing back and to either side behind her as she flattens her profile as much as possible during periods of high-silhouetting over the rooftops.  The peoples of the East pride themselves on trailing their prey through the inestimably high branches of the seemingly endless forests there, and even in this false-death she is no different; there's a rush of excitement and renewed interest when she sees how capable her quarry is, primal predatory instincts awakened by the sight of prey in flight.<br/><br/>Again, the deathknight shows some degree of deference in keeping the contest between them 'fair'--at least, with regards to everything but letting him know she's there--by drawing up the air beneath her to buoy her steps, summoning gusts and whirls of fetid wind from the Underworld around them to carry her on increasingly lengthy, 'floating' leaps across the skyline.  At length, when his fantastical leaps prove difficult to match, she abandons all pretense of normalcy in her motions, racing vertically up high walls and bounding not just from rooftop to rooftop, but on eddies of whirling dust and curling smoke<em>between</em>the eaves, hopping off them as though she were jumping on air itself.<br/><br/>[ Activating Cloud-Treading Method--and fast running out of tricks in my bag--and pushing my armor's movement bonus to the max.  That doubles my movement/jumping and lets me run on walls and 'impossible surfaces' like clouds, smoke, and water.  I'd rather not initiate unwarranted hostilities, but my bag of tricks is almost empty! ]