Campaign background:  The campaign starts in the village of Larm, within the Olmsmarch, a Shire on an original world.  The Olmsmarch is bordered on the east by the Wilds, or the Borderlands (depending on whom one talks to).<br/><br/>The Olmsmarch belongs to the Edvinga Kingdom, ruled by the old king Leopold IV.  The kingdom seems stable, except out on the Olmsmarch.  Raids by bandits and goblins are increasing, yet Duke Olmstadt hesitates to send his armed men into the Olmsmarch.  Appeals by the counts ruling the northern and southern counties of the Olmstadt have gone unheeded.<br/><br/>The King, however, has sidestepped his troublesome Duke, without appearing to step upon Ducal authority.  He has commissioned young and brave folk as Royal Agents, and sent them into the Olmsmarch.  His allies in the northern Dwarven lands, and southern Elven lands have responded as well, sending youth of their folk into the area as well.<br/><br/>Characters arrive in Larm midweek, at sundown, and will head to the Inn to rest, at the least, but may well decide to press on Eastward come morning, to Castle Olmsmarch (known incorrectly to the locals as the Keep on the Borderlands).  Other decisions may be made as well, but at the very beginning, these locales appear to offer the most promise.  Larm with its curious and troubled history, or the Wilds proper just beyond the walls of Castle Olmsmarch.<br/><br/>------<br/><br/>More will be added here as needed or desired.  As with character creation, feel free to ask questions.<br/><br/>The campaign proper will not open for a little while, so if other players are interested, there is still time to join up!