Sorry for disappearing, been both busy and distracted past week (distracted by FF14+Kingmaker and busy with summer project where I am creating game with Unity and learning Unity coding as summer course). I promise replies now in friday unless I collapse entirely from carrying stuff (as friday promised help mother carrying stuff out from basement).<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=304844.msg14959372#msg14959372">Quote from: Kunoichi on 09-07-2019, 04:26:15</a></div></div><blockquote class="bbc_standard_quote">Considering that Aramis' focus thus far has been on Incarnum spells, I think another option might be to focus a bit more on Incarnum Spellshaping.  You can invest essentia into Incarnum spells at the time of their casting that gets returned to you once the spell's effect is over; what about a prestige class that lets you swap essentia around between different active Incarnum spells as though they were soulmelds?  Add in some increases to your essentia pool and the essentia capacity on your spells and you could probably get a nice 5-level PrC out of it, at least.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sounds good idea; add bit flexibility to transfer incarnum between spells (as some buff spells need essentia invested during casting and then they are locked in said spot). Also additional essentia is granted over course of the levels. In pinnacle perhaps achieve short burst where you can treat all spells 'maxed out' with essentia (like incarnate 20th level feature). Only added element in standing in leyline where you gain additional borrowed essentia (while standing said spot) for spellcasting. It's more GM job then determine location in given range which realistically wizard can get to in 1d4 movement actions. Perhaps some unique spell bending tricks which choose from (mostly involving metamagic free usage by using essentia which is limited to daily/once per encounter use).<br/><br/>Perhaps too much added into it but will work on it when I can.