Despite the temporary setback, Silas and Adelise still towered over the final kobold, which found itself alone and surrounded. It raised its spear in both paws and hissed something in its unintelligible tongue. Unfortunately for it, nobody understood what it was trying to say and Adelise simply brought her blade down on its head to send it to join its comrades in death.<br/><br/>Going through the kobolds' bodies revealed little of interest except that the bullets for their slings were made of pure silver. That, and one of them had a vial on its body that Oriana soon identified as containing a potion of Protection From Evil. The sun was starting to set and it was time to prepare camp for the night and make plans for the next morning. From what they had seen while exploring during the day, the jungle continued to the south and west, while to the east it petered out into sloping plains that steepened to become hilly terrain further south.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">XP and Loot</div><div class="spoiler_body">For exploring the hex and defeating the kobolds, each character gains 125 XP (btw, the medium progression track is being used).<br/><br/>Gear (sized for small creatures): 4 each of leather armor, spear, sling<br/>Other treasure: 16 silver bullets (worth 2.5gp each, weighing 0.5 lbs each); Potion of Protection From Evil<br/><br/>Radishes: yes they can be harvested.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Map</div><div class="spoiler_body">(http://i.imgur.com/NQN16py.png)<br/>Legend:<br/>Light green = grassland<br/>Dark green = jungle<br/>Orange = hills<br/></div></div>