Does this look right??<br/><br/><br/><br/><hr/><hr/><br/><span class="bbc_u">Pick an area in which you’re naturally talented</span><br/><strong>Choose one.</strong><br/><br/><strong>Fighter</strong><br/><br/><br/><span class="bbc_u">What was your parents’ trade?</span><br/><strong>Choose one.</strong>If you gave your parent(s) a profession in the previous section, but wish to choose something different now, you may.<br/><br/>Her father was a Fighter.  Her mother was a Tracker<strong>(Pathfinder) </strong>before she died when DeeDee was but a wee little mouse.<br/><br/><br/><span class="bbc_u">How do you convince people that you’re right, and to do what you need?</span><br/><strong>Patrol leaders choose two, everyone else chooses one.</strong><br/><br/><br/><br/>DeeDee doesn't typically find herself in situations where she needs to convince people that she is right or wrong. She is a follower of natural born leaders. However in the odd moment where she has to choose which direction or path to follow, often she has to prove to another that her way is the right way and in doing so she uses skills of<strong> Persuasion</strong>rather than deception or giving grand speeches. She is certainly no orator.<br/><br/><br/><br/><br/><span class="bbc_u">For whom did you apprentice for the Guard? What was that mouse’s trade?</span><br/>Those who seek to join the Guard work with one of Lockhaven’s senior artisan mice during their first two seasons to act as assistants, laborers and apprentices.<strong>Give yourself a skill from this list</strong>:<br/><br/><br/>DeeDee was an assistant to an<strong>Armorer</strong>, Haran, during her first two seasons. She wanted to be closer to the fighters and it was the most obvious choice for her. In helping to smith the armor and weapons she could still talk to the Fighters and learn more about the weapons and armor they wore.<br/><br/><br/><br/><span class="bbc_u">What did your Mentor stress in training?</span><br/>After apprenticing for two seasons, recruits are assigned a Mentor. Some Mentors are more rigorous than others. Some emphasize one skill over another.<strong>Choose one skill below, and name your Mentor and note them</strong>.<br/><br/><br/>After her apprenticeship with the Haran, the Armorer, she was then sent in as a recruit to the guard. Gustav was a bit older than DeeDee by at least two seasons. He was good at what he did and had been called upon to Mentor her in skills that she'd need to succeed. DeeDee had high hopes of being the best fighter the Guard could find but when she was given to Gustav she soon learned that he chose the way of a Pathfinder. At first she was disappointed, almost angry even for being given to him of all Mentors, when she could have been learning under Keilen, one of the most prestigious Fighters she had known. Of course there were many good fighters in the guard and she could not have known them all but Keilen had stood out to her as one due to her time speaking with him when she was working with Haran. Now she was stuck with<strong>Gustav, the Pathfinder, as her mentor.</strong>Over time she quickly learned that being a pathfinder was important as well to being a Fighter. In knowing how to track certain animals it could also mean knowing where your enemies were and that was a knowledge more valuable than swinging a sword blindly no matter how well you could hit. The target could mean life or death to a mouse. So she learned the ways of a Pathfinder while also learning more about being a fighter.<br/><br/><br/><br/><br/><span class="bbc_u">What kind of experience did you have in the Guard?</span><br/>All guardmice have a range of training and experience in skills important to their role.<strong>From the following list, guardmice choose 6, patrol guards choose 8, patrol leaders choose 9.</strong><br/><br/><br/><strong>Fighter 4</strong><br/><strong>Pathfinder 2</strong><br/><strong>Armorer</strong><br/><br/><br/><br/><span class="bbc_u">What’s your specialty?</span><br/>Each character may<strong>choose one skill from the following list</strong>. No two characters may choose the same skill as their specialty.<br/><br/><strong>Fighter</strong><br/>