<span class="bbc_size" style="font-size: 12pt;"><strong>The Vandor Sector</strong></span><br/><br/>(https://elliquiy.com/elluiki/images/7/7e/MapVandorSector.jpg)<br/><br/>Systems shown in grey with names in italics contain no inhabitable planets. You might still find a few starships there or one or two small space stations, but these systems play no role in the economy or politics of the sector.<br/><br/>Systems shown as planets with an orange ring around them are nominally under direct control of the Vandorian government. In practice, control of these systems is shared at least to some extend with imperial forces. Other inhabited systems are directly under imperial control.<br/><br/>Nirot-Korba is not part of the Vandor sector, but shown on the map nonetheless, as it is close to Vandor and a trading partner of the Vandorians.<br/><br/><strong>Hyperspace travel in the Vandor sector:</strong><br/><br/>Travel times are given in hours for a ship with a x1 hyperdrive.<br/><br/>Following established hyperspace lanes is usually safe and easy. Every system along the hyperspace lanes (even uninhabited ones) has an automated navigation buoy that is regularly updated with navigational information. Calculating a hyperspace jump to the next system is as easy as querying the buoy for navigational data and feeding that into a navicomp. Once the next system is reached the procedure is repeated, but just droping out of hyperspace, retrieving navigational information from the local nav buoy, and setting the coordinates for the next jump usually doesn't take more than 20 to 30 minutes. (Depending on how well-frequented a hyperspace route is the Astrogation DC is either a 10 or 15.)<br/><br/>It is possible to calculate hyperspace jumps that do not follow the typical spacelanes, but that is much more difficult and travel times tend to be longer than actually following the standard routes. The risk of a mishap is also severely increased when trying to travel off the regular routes. (Astrogation DC increases to 25 under most circumstances and travel time becomes 1d6 days.)