EDIT: Eheheh...  Yeah, sorry about the speed.  I have to get up pretty early, so I try to get as much posting in during the day as possible (other things to do at night-- sleep!).<br/><br/>Yeah.  I was confused by that, too.  I could see where your numbers came from, but not his.  So I asked him about it, since Pride in particular has an extremely high Mind and Mind Shield (i.e., higher than your total roll, without even including a "very easy" task difficulty or any penalties for the fact that he's, well, Pride incarnate).  You saw the results.<br/><br/>Honestly, though, I'm not sure what you expected from that speech or that skill.  Everybody said yes, we want to solve the problem, let's get home (Ace in particular).  They agreed with you.  Then they kept going, because "solve the problem" really isn't a concrete directive in the same way as, say "save Moka" or "go to the teleporter room so we can leave as soon as possible."<br/><br/>This is looks like a phenomenon I've had to deal with a lot with people using Diplomacy in D&D 3.5 games.  Yes, you're convincing, but not supernaturally so-- you used a skill.  Even if you roll a natural 20, Israel and Palestine are still going to hate each other.  But if you ask, they might actually honor a ceasefire for a bit.  Yes it's an extreme example, but it gets the point across.<br/><br/>I do like the music.