<div class="floatleft">(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcROuG4TCQ0HsnHqth4JprPAfeZt1eDIenHCEML09hwZIYuPm9QM)</div>Lord Chargoth listens and watches ongoing conversations and then as Guan talks about her ideas he replies; "Albeit I do like you so eagerly going after uniting Darklands but to get even proper audience or respect from any lieutenants you need prove yourselves. Rescuing refugees is one, albeit they are not mighty like present tribes which are mostly intact but word spreads fast. More so if said refugees are relatives to chieftains as chieftain bloodlines cross vast distances. Or tribes with blood feuds may make a offense for it but overall even rescuing refugees proves your Darkland allies.<br/><br/>The custom of orcish honor duel is called in orcish language<em>Druk'khar</em>, however it's reserved only between chieftains or champions from other tribes. Rules wise no one between fighters interferes, only single set of weapons and armor is worn each combatant if any and no magic must be used. So for Ja'rok even to challenge Grogar he needs be either chieftain or champion recognized by at least one influential tribe. His demonic bloodline is mixed blessing; some tribes do not mind, some encourage it and others view it tainting purity of orcish line. Overall though if he proves as champion then purity of bloodline does not matter as much.<br/><br/>Besides civil war there are dozens other problems in Darklands, to orcish tribes, goblinoids and even sentient undead or resident fiendish communities. The lieutenants are biggest influence now thanks absence of dark council but you can get recognition, power and experience in solving local smaller scale problems. I have some ideas for those....."<br/><br/>Lord Chargoth then makes a short list of tasks which are smaller but should help get villains feets wet with local politics and chances to gain power.<br/><br/><br/><br/><ul class="bbc_list"><li>Albeit <strong>Darkhold fortress</strong> is mostly lord Chargoth's personal domain there is one larger sentient undead community living inside of it. Lord Chargoth holds little to no direct command of said undead, they only give him tribute in goods in return for protection of his walls. However they have recently got problems which involve sentient undead becoming unsentient and becoming hostile towards sentient residents. Reason for villains to care solve problem is simple; the community leader is a ghost capable imbuing souls onto items and turn them into magical items. So helping solve problems can give villains easy way get their present gear a magical upgrade.</li><li>There is tribe of orcs known as <strong>Greyseers</strong>, a tribe of shamans basically which do dislike present warchief but they do not openly act against him (so thus wisely avoid conflict). One their ancient holy sites was taken over by a young red dragon. The dragon needs one way or other relocated or killed. Besides potentials using dragon remains (or hoard if any) as build custom made and blessed weapon or armor by the shamans, the shamans will no doubt use holy site to grant villains a blessing which lasts a season.</li><li>There is city known as <strong>Blackgate</strong> at Blackwall mountains which has problems dealing with thieving goblins which use local sewers and tunnels as hiding place and their watch is overwhelmed with dealing with refugees and unable to stop the thefts. Blackgate mayor has promised generous bounty for goblin ears and additional reward to make local goblin gang stop entirely the thefts.</li><li>A local cult dedicated to a demon queen dedicated to carnal pleasures and assassinations which is located at <strong>Desecrated Hills</strong> has run problems with small group of imps who interrupt their sermons, steal their belongings and befoul their clothes has food. A honest sabotage and mischief by the sneaky devils. The head priestess would owe favor to villains if they deal with imps somehow and there is always uses to cultists who can cross Blackwall and back and be relatively simple to infiltrate human societies. Also head priestess was once a noble from Thrune Kingdom so she may have some treasure and information what she can share.</li><li>A pack of direwolves have made one local trade and travel roads into hunting ground. There is trade city <strong>Sanguine Market</strong> (a slave selling specialty) is most worst hit by this as direwolves attack on caravans with chained slaves and direwolves eat the helpless slave subjects. No doubt city can give some coin or even slave or two if large pack is dealt with.</li><li><strong>Haunted Mines</strong> has been source of income to Lord Chargoth, mining gems, gold and other valuable metals and stones (using haunting spirits to animate and control mine gear). But now haunted mine is no longer haunted and he wants to know why for it (this is most recent information to him so he has not send anyone check it out yet). Once mines are running again (or some problem solved which made mines ceased to be haunted) he promises part of the income from mine as monthly income to villains.</li><li>In <strong>Swamps of Slimy Doom</strong> (do not ask, locals named it) there is tribe of Kua-Toa's who have been by themselves and nobody desired interact with them. But now they had become a problem as they somehow have started worship a helm (which belonged to paladin who nearly wiped out the kua-toa's) and now said helm has <em>become a god</em> and now commands kuo-toa's onto 'crusade' against nearby settlements around the swamp. Local communities militia are strained to deal with massive attack on kuo-toa's and would appreciate the help to eliminate them. Besides getting hold of fairly powerful magical helm some kind (as lord Chargoth's own divination's have revealed the origin of said god to be such) the locals would no doubt appreciate and spread word around the deed. Also this can be warm up for villains what it feels battle against a deific figure.</li><li>Someone or something has stolen bunch of eggs from a adult blue dragon known as Valestrazza who resides in <strong>Crimson Peak</strong>, like any upset mother she has savagely attacked any communities in 100 mile radius, bombard with lightning and screaming to return her eggs or else she destroys everything in the given area. Besides gratitude of local communities from returning her eggs the dragon itself would owe a villains a favor. Albeit lord Chargoth warns to be cautious in contacting the dragon as she is definitely on edge with her loss of eggs. Also lord Chargoth is certain eggs are alive and intact but he has not located where thieves are exactly but he knows there is market where monster parts are sold which is two hundred and fifty miles from <strong>Crimson Peak</strong>. The theft happened couple days ago so thieves haven't managed reach the city yet anyways.</li><li><strong>Black Library</strong> is a monastery which is dedicated to martial arts, the darker kind. Also it's one oldest buildings/settlements in Darklands and has worked in past as archive and library for forgotten lore. Also it stores some ancient artifacts of evil which despite power aren't much used besides as source of study material and part of preserving ancient history of Darklands cultures which are long gone. However Black Library has problem; recently their headmaster was murdered and as part of investigation entire monastery has shut itself down until guilty party is found. However part of this is strict lockdown is not allowing even supply caravans coming in as they threaten would-be murdered with starvation. Hoping to starve out confession from a murderer. Punishment from murder is painful torture death followed by soul torn asunder by dark ritual. The monastery has been in lockdown for months already and run out supplies by now and monastery has been quiet. So Lord Chargoth suggests villains to investigate and if monks are still alive, help them figure out who murdered their headmaster so real guilty party is found. If monks are dead there are valuable artifacts in vaults but warns them they are likely trapped and warded. Besides provide good source of information on Darklands secrets.</li><li>In <strong>Darkwoods</strong> is community of dark elves who have recently arrived to Darklands for safety from heroes who attacked their cities and communities. They have made the woods their home however they have problems with local haunted spirits and plants which attempt non-stop kill them. So they would be grateful for any help to deal with the problem for good and while they fled they took many ancient elven artifacts with them. Sure they can part with one said artifact for return making their homes much safer to dwell in and also gratitude of dark elves can carry far, even outside Darklands.</li></ul><br/>Once done with the list lord Chargoth continues; "Also, besides people in this room, no one else knows you have been summoned as villains, dark champions to counter the heroes. Only heroes off hand would recognize who you are if they meet you. But I fear if information of your summoning spreads, then someone gets bright idea to sell information to one heroes lieutenants. May it be resident of Darkland use it as bargain chip to be spared or some other party for some gold or wealth. Or simply warn heroes of approaching threat. If heroes learn you exist, they may push harder and be alarmed about you. Your only advantage for now against heroes is that they do not know you are here. Once they know, it becomes completely different playing field for you."