<div align="center"><strong>ROUND 2: ALLY PHASE ADJUDICATION</strong></div><br/><strong>1.  TINALIA</strong><br/><br/>Tinalia moves up past Kathra and Clara.  She is now standing just to the NORTH of Amara.  The GM apologizes, but Tinalia cannot move to the right of Amara, as that would place her within a water dam.<br/><br/><strong>2.  CLARA</strong><br/>Clara moves up as well, following fast after Tinalia.  She casts Vicious Mockery.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Casting Time: 1 action<br/>Range: 60 feet<br/>Target: A creature you can see and that can hear you within range<br/>Components: V<br/>Duration: Instantaneous<br/>Classes: Bard<br/>You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Technically, the goblin should be unable to hear you, but the GM will not be so unforgiving.<br/><br/>The goblin has a -1 wisdom, so it will have a -1 to its save.  It rolls:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Roll Result: PhantomPistoleer rolled: 1d20, adding 2 to the total<br/>Comment:<br/>Result: 20,<br/>Total: 22</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>NATURAL 20!<br/><br/>Clara, though you find it so easy to infatuate any and every creature you come across, this giga-chad of a goblin does NOT give a single solitary fuck about you or what you have to say.<br/><br/><hr/><br/><div align="center"><strong>ROUND 2: ENEMY PHASE</strong></div><br/><strong>Goblin C.</strong><br/><br/><strong>AMARA, RAT,</strong>Goblin C, still standing, takes a BONUS ACTION to disengage.  One of the goblin's features:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">NIMBLE ESCAPE<br/>The goblin can take the disengage or hide action as a bonus on each of its turns.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Withdrawing from combat, it moves 5-feet diagonally and prepares to fire an arrow at<strong>RAT</strong>.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Roll Result: PhantomPistoleer rolled: 1d20, adding 2 to the total<br/>Comment:<br/>Result: 3,<br/>Total: 5<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The arrow goes right over your head,<strong>RAT!</strong><br/><br/><strong>Goblin B</strong><br/>Goblin B returns to the fray, and he has brought company: two additional goblins, a bugbear, and that bugbear's wolf.<br/><br/>With his shortbow, it shoots an arrow at<strong>AMARA</strong>.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Roll Result: PhantomPistoleer rolled: 1d20, adding 2 to the total<br/>Comment:<br/>Result: 3,<br/>Total: 5<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>"Damn it!" the half-burnt goblin shouts as its arrow deflects off cave rock.<br/><br/><strong>Goblin D &amp; E</strong><br/>Two goblins charge past the archers and directly into combat with<strong>RAT and AMARA.</strong><br/><br/>Wielding scimitars, Goblin D looks to slash RAT:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Roll Result: PhantomPistoleer rolled: 1d20, adding 2 to the total<br/>Comment:<br/>Result: 4,<br/>Total: 6<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Nay!  RAT, in his fury, fends the little goblin bastard off!<br/><br/>Goblin E slashes at Amara:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Roll Result: PhantomPistoleer rolled: 1d20, adding 2 to the total<br/>Comment:<br/>Result: 5,<br/>Total: 7</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Again, AMARA fends off another attack!  Amara and Rat work well with one another, it seems.<br/><br/><strong>Bug Bear</strong><br/><br/>The bugbear enters the cavern from the gallery to the South, and standing at the steps, surveys the battle taking place before him.  Then, he takes out what looks like a horn and blows into it.  A loud, shrilly toot fills the cave with sound.  It is clearly obvious to anyone that this was meant to summon the other goblins inside the cave.<br/><br/><strong>EVERYONE</strong>, you all hear the horn, but it in no way harms you.<br/><br/><strong>The wolf</strong><br/>The bugbear's pet wolf leaps into combat and moves through goblin squares until it arrives to the square diagonal from AMARA.<br/><br/>It tries to pull her to the ground!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Roll Result: PhantomPistoleer rolled: 1d20<br/>Comment:<br/>Result: 4,<br/>Total: 4</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>But it fails.<br/><br/><strong>LYNARRA</strong>, you can hear the goblins in the chamber behind you stirring to life after the horn was blown.<br/><br/>Here is a map of what has happened:<br/><br/>(https://i.imgur.com/oRd2DBE.png)<br/><br/>