Well, she got two of them, she figured, and Aria, smartly, went after that ram instead of any of the Kytons.  The rebuttal of Bellas, who moved in close to Kass, was to light the room aflame, and ducking behind the wall for a moment was her counter-argument to the cause.  Of course, when she came back 'round, the Kytons were attacking Aria... and Kass sighed; she forgot they would only be friendly to<em>her</em>...<br/><br/>"Stop!  She's my ally!  Help protect us both!" Kass called out, hoping the strength in her voice was enough to sway them, since they were indeed her allies, for now and the next twenty-five hours as well.<br/><br/>Moving inside the room, she danced her way about the ram-headed Bellas, getting around behind him between the wall and his body, and with heavy twin-handed swing of her blade she brought her blade crashing down with the strength of her body and song...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">So... got two of them, but unfortunately it only has an effect on how they feel about Kass, huh?  Giving orders is a free action, since it's just talking, right?  Opposed Charisma Check: 10 + 9r = 19... I think they'll obey her ^_^<br/><br/>Kass rolled a 5 on the Reflex, Saves! ^_^<br/><br/>Anyway, Move w/ Tumble to get in around behind the big creature, and then Standard to Attack... 2handed, why not?<br/><br/>Attack: Natural20, Confirm: 18 + 10 + 5 + 4 + 16r = 53... please don't let it have protection against crits &gt;.&lt;<br/>Damage: 2r + 5 + 15(2hand) + 10Fire(probably immune &gt;.&gt;) + 12Sonic + 4BM = 48<br/>Critical: 6r + 1r + 10 + 30 + 20Fire (again, likely immune) + 24Sonic + 8BM = 99<br/><br/>Actually, at the risk of it healing from this, can Kass just 'turn off' the Fire damage bracers?<br/><br/>And you know what?  Let's just add a Stunning Surge, for the hell of it! DC<em><strong>34</strong></em> Fort Save ftw! ^_^</div></div>