Handing out some XP and candy. Aaand dry clothes if any of the beautiful and still damp heroines chooses to strip naked and pick up a monk robe instead. Who doesn't enjoy a good striptease? :P<br/><br/>Since it might come up soon as begin facing challenges and encounters in the tower and beyond, here's a few words on how we'll handle leveling up: I'll hand out experience after scenes (for combat encounters mostly) and at milestones when you complete a quest or major goal. In this case, getting through the underground path and into the tower was one of your goals, so you share experience for a CL 1 hazard (the gas), a CL 3 trap (undead horde + deep slumber challenge) and on top of that, everyone individually gets experience for a CR 2 hazard: just getting through the tunnel safely.<br/>If at any time you get enough experience like this (either after combat or between scenes) to level up, you will get your hit die roll, and flat numerical increases (base attack, saving throw improvements) immediately, but for assigning skill ranks, learning new feats, class features or spells you will need to take a long rest at least, or have enough downtime to research new spells and fighting techniques, practice your skills and so on. This way you still get some immediate benefits, but you can't learn fireball or whirlwind attack in one afternoon of fighting goblins.<br/>I hope this makes sense?