Just to emphasize, I'm not knocking the system you've proposed, I'm just not quiet sure about it yet. I need to clarify my thoughts and make sure I really understand it. There's also the fact that I did have something of a plan, and I have a limit on the time I can spend working on online games... I'm not sure how using a large set of house rules would impact that, which  is also causing some of my hesitation.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=203749.msg10535973#msg10535973">Quote from: Ghostwheel on 26-09-2014, 16:49:28</a></div></div><blockquote class="bbc_standard_quote">Why would this interact badly with magic items that enemies have? Also, note that artifacts are even easier to make work under this system--they can be used with no prerequisite (truly, he who holds Mjolnir can use its might, etc, as opposed to any other +2 blade). And if the limit you mention is that cursed items would take up slots... just make them not take any slots. Boom, problem solved? ;D</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The artifacts I'm thinking of using aren't neccessarily ones with a statistical number to attack though. These are items that can bend or break what are normally rule, or do things beyond greater items. The curses would likewise be varied... And some of them may or may not warrant the use of a slot.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=203749.msg10535973#msg10535973">Quote from: Ghostwheel on 26-09-2014, 16:49:28</a></div></div><blockquote class="bbc_standard_quote">Not sure how the variant interferes in any way... could you extrapolate/expand a little on the specifics?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sorry, that was a half finished thought I meant to get to, but forgot. From my understanding, the system dictates how many items each person should be allowed to have. One of the things I enjoy reading about is discovering a "hoard" made by a defeated enemy, regardless if it's an actual hoard. My gut instinct is that this system limits that, although my feelings are changing as I type. I guess that the issue is that when I look at your second chart, I see a gain of one magic item per level, whereas he reality is actually one magic item per person.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=203749.msg10536097#msg10536097">Quote from: Ebb on 26-09-2014, 17:47:22</a></div></div><blockquote class="bbc_standard_quote">GM: I've lost track (of course) of everything we picked up in the tower. Would it make sense to have another thread where we can keep track of group equipment? Or maybe this could be just an extra post at the end of the Characters thread? Right now the only way to find this would be to cruise back through the main game thread, and then there's always the danger of skipping the post where we lost or gained an item.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That's a great idea! I'll toss them up once I get a chance, since I'm iPadding right now.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=203749.msg10536097#msg10536097">Quote from: Ebb on 26-09-2014, 17:47:22</a></div></div><blockquote class="bbc_standard_quote">The notion of "equipment" could be broadened to cover other group stuff, so we could also use this to keep track of (for example) "Archdevil X owes the group a favor" or "You've heard a credible rumor that there's an abandoned electrum mine in the Black Hills". That sort of thing. Maybe it's just me, but sifting through past game posts can turn a 2 minute posting exercise into a 15 minute endeavor, which adds up.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Way ahead of you. The existence of portals is somewhat of a currency in Planescape, as are other secrets, so I figured including them in treasure would be a good idea. Having them all in one thread would certainly help that.<br/><br/>Okay, so here's what I'm thinking. I'm going to read through the  system again just to make sure I've made sense of it. If we adopt it, I'll adjust that first item haul, although it should be minor, since there were a number of consumables. After that, you'll be able to trade in magic items for other items of similar value, although note that especially in big cities, not every vendor will accept every item. Does that sound fair?