I think you might be a little confused about how it works. I actually think you're making the right choice in choosing to break the tie in your opponent's favor in order to earn two more checks for the Player Turn, but just to make sure you're doing what you want to do...<br/><br/>Scout is a physical skill, so Lea and the grain peddler would each make a Health test. You would roll 5d6, and I would roll 4d6 for the grain peddler. Again, whomever rolled more Successes would win the Test. So it's a far shot from being impossible for Lea to still win the Test at this point.