<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4664856#msg4664856">Quote from: The Great Triangle on 19-05-2011, 07:57:41</a></div></div><blockquote class="bbc_standard_quote">I'd say Common Lore (War) and Scholastic Lore (Tactica Imperialis) would be valid skills to roll to clear the ship.  If you can get 10 net successes between Command, Common Lore (War) and Scholastic Lore (Tactica Imperialis) you can kill the demons and fix the ship.  Each successful exorcism contributes five successes, so attacking the demons will probably be necessary.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Excellent.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4664856#msg4664856">Quote from: The Great Triangle on 19-05-2011, 07:57:41</a></div></div><blockquote class="bbc_standard_quote">As for not being able to use your OOC tactical skills...  I simply don't have the energy or attention to run a dungeon crawl right now.  Later in the game, I might allow you to take GM duties when people want to do close in and gritty tactical combat, but I'll generally be reserving it for particularly dramatic moments</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Totally fine.  I understand this game is on a different scale, and playing out individual fight scenes isn't going to be a regular thing.  I might have played a character with a bit more along the lines of non-combat skills if I had understood that to start, but I'll muddle along regardless.  *grins*  As for taking over for close in and gritty tactical combat... *shrugs*  I am a GM of long standing, and tactics is my thing... so once I fully understand the system, I suppose I could help with that, so long as you, say, give me stats on the monsters, a basic map, and a basic list of tactical options you'd like them to use (kind of like what a module has in a room with monsters...) and I can improvise fine from there.  We can certainly do something like that in the future sometime if you like... although playing a PC at the same time as the monsters will give me SOME pause, I've done it before.  I can distance myself from out of character knowledge, especially tactically... have the bad guys behave appropriately within THEIR knowledge and abilities, etc...  ( On the other hand, story style puzzles, and role playing situations, on the other hand, I HATE knowing about ahead of time... I much prefer to play them out, so you're stuck with all of those, thanks!)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4664856#msg4664856">Quote from: The Great Triangle on 19-05-2011, 07:57:41</a></div></div><blockquote class="bbc_standard_quote">Baromir's special ability does enable him to succeed at skill tests he doesn't have, simply by freak coincidence of knowing the proper information from his extensive background knowledge.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Very useful for the group, although probably a bit painful for Baromir when he wants to actually save his fate points for say... his own purposes!<br/><br/>Speaking of points... when do the numbers reset for the purposes of making Acquisitions checks?  I was under the impression it was per endeavor, not per week.  Was I mistaken?