<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HMS Harbinger, Flagship of Vice Admiral Benton</div><div class="spoiler_body"><div class="floatright">(http://i.imgur.com/fYlVE.jpg)</div><div align="center"><span class="bbc_font" style="font-family: comic sans ms;"><span class="bbc_size" style="font-size: 24pt;">HMS Harbinger</span></span></div><br/><em>Class: Viper Sloop<br/>Dimensions: 0.95 km long, 0.25 km abeam at fins approx.<br/>Mass: 4.9 megatons approx.<br/>Crew: 7,500 crew, approx.<br/>Accel: 6 gravities max sustainable acceleration.<br/>Main Identifying Mark: Large pin up  (http://fc01.deviantart.net/fs30/i/2008/099/c/a/Sci_fi_pin_up_by_jlonnett.jpg) on either side of the armored prow. Underneath on a brown scroll is the words, "The Emperor's Finest Scout" while above on the same reverse scroll is the words "HMS Harbinger". Across the nose of the prow is a large golden crest of the Cutter family (http://photos1.blogger.com/blogger/5215/1270/1600/CUTTERARMS.jpg).</em><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Crew Organization/Notable Officers</div><div class="spoiler_body"><strong>Command Department</strong><br/>Consists of the Captain,XO and Command Master Chief<br/><br/>Name: <em>Vannessa Bverger</em> (http://media-cache-ec0.pinimg.com/236x/36/99/8a/36998abe81b10ee66d8172dfc775e024.jpg)<br/>Rank: <em>Captain</em><br/>Role: <em>The Executive Officer is second in command of the ship. She is responsible for all matters relating to the personnel, routine, and discipline of the ship.</em><br/><br/>Name: <em>Kreff Krzewinski</em> (http://blog.seattlepi.com/peoplescritic/files/library/cockpit.jpg)<br/>Rank: <em>Master Chief Petty Officer</em><br/>Role: <em>The Command Master Chief is the senior enlisted man aboard. He keeps the Commanding Officer advised on situations, procedures and practices which affect the welfare, morale and well-being of the enlisted crew.</em><br/><br/><strong>Administration Department</strong><br/>The Administration Department handles most general paperwork functions which relate to the entire ship. It is composed of four divisions: Administrative; Personnel; Public Affairs; and Legal.<br/><br/>Name: <em>Romero Balsis</em><br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>Administrative Officer</em><br/><br/>Name: <em>Acutus Perza</em><br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>Legal Officer handles the Legal Office and the Master-at-Arms Force. </em><br/><br/>Name: <em>Romero Kokubun</em><br/>Rank: <em>Lieutenant</em> <br/>Role: <em>Assistant Legal Officer</em><br/><br/>Name: <em>Crista Nasers</em><br/>Rank: <em>Senior Chief Master at Arms</em><br/><br/>Name: <em>Karey Falasco</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Public Affairs Officer handles the Public Affairs Office, which also operates the onboard entertainment.</em><br/><br/>Name: <em>Forbin Custa</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Ship's Secretary handles all correspondence directed to the ship or the captain, operates the onboard post office, and tracks the ship's preventive maintenance program.</em><br/><br/>Name: <em>Kage Gobrecht</em><br/>Rank: <em>Chief Warrant Officer</em><br/>Role: <em>Personnel Officer</em><br/><br/><strong>Navigation Department</strong><br/>The Navigation Department is responsible for safely navigating the ship from port to port, keeping on time and on schedule.<br/><br/>Name: <em>Janos Visschers</em><br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>Navigator</em><br/><br/><strong>Weapons Department</strong><br/>The Weapons Department operates and maintains the ordnance delivery and targeting systems of the ship, including the main battery.<br/><br/>Name: <em>Wally Cisneroz</em><br/>Rank: <em>Commander </em><br/>Role: <em>Weapons Officer</em><br/><br/>Name: <em>Crista Colomy</em><br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>Asst. Weapons Officer </em><br/><br/>Name: <em>Malcom Maedke</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Gunnery Officer </em><br/><br/>Name: <em>Xavier Boorom</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Fire Control Officer </em><br/><br/><strong>Stormtrooper Detachment</strong><br/><br/>Name: <em>Stephane Neja</em> (http://media-cache-ak0.pinimg.com/236x/1d/c7/93/1dc7930538d5dfb871aad3a94f2c0dfa.jpg)<br/>Rank: <em>Captain, Imperial Guard</em><br/>Role: <em>Commanding Officer</em><br/><br/>Name: <em>Zeno Demetris</em> (http://media.moddb.com/images/groups/1/3/2055/start.jpg)<br/>Rank: <em>Executive Officer</em><br/>Role: <em>1st Lieutenant, Imperial Guard</em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Organization of the Detachment</div><div class="spoiler_body">Admin:<br/>1 - First Sergeant <br/>1 - Gunnery Sergeant <br/>1 - Staff Sergeant<br/><br/>Squads:<br/>7 - Sergeant <br/>21 - Corporal <br/>20 - Private<br/><br/>Total Squads: 4</div></div><br/><strong>Deck Department</strong><br/>The Deck Department is responsible for maintenance and operations, including underway replenishment and shuttle ops. It is organized in six divisions. At battle stations many of its crewmen assist in manning the guns. Deck crewmen also stand regular watches on the bridge and as lookouts underway.<br/><br/>Name: <em>Jewel Izaguine</em> (http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1337/14/1337142005933.jpg)<br/>Rank: <em>Lieutenant Commander</em><br/>Role: <em>First Lieutenant </em><br/><br/>Name: <em>Jeril Kimbal</em><br/>Rank: <em>Lieutenant </em><br/>Role: <em>Ship's Bosun</em><br/><br/><strong>Operations Department</strong><br/>The four divisions of the Operations Department are responsible for the command, control and communications functions of the ship. They use and maintain the ships sensors and communications equipment.<br/><br/>Name: <em>Albertina Halbritter</em> (http://s901.photobucket.com/user/razerback/media/More%20pics/1252539014880.jpg.html)<br/>Rank: <em>Commander</em><br/>Role: <em>Operations Officer</em> <br/><br/>Name: <em>Bellator Machel</em><br/>Rank: <em>Lieutenant Commander </em><br/>Role: <em>Astral Cartographer</em><br/><br/>Name: <em>Koln Insognia</em><br/>Rank: <em>Lieutenant</em> <br/>Role: <em>Electronics</em><br/><br/>Name: <em>Juchii Lopata</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Combat Engagement Center </em><br/><br/>Name: <em>Gracia Marnett</em> (http://static3.wikia.nocookie.net/__cb20131107224360/warhammer40kfanon/images/7/71/40k,_Browncoat,_female_soldier2.jpg)<br/>Rank: <em>Lieutenant </em><br/>Role: <em>Communications Officer </em><br/><br/>Name: <em>Sartak Fensel</em><br/>Rank: <em>Lieutenant</em><br/>Role: <em>Cryptology </em><br/><br/>Name: <em>Tuan Claucherty</em><br/>Rank: <em>Third Lieutenant</em><br/>Role: <em>Intelligence </em><br/><br/>Name: <em>Matthias Habif</em><br/>Rank: <em>Ensign</em><br/>Role: <em>Signals </em><br/><br/><strong>Engineering Department</strong><br/>This department is responsible for the operation and maintenance of the ship's engineering plant as well as onboard support systems and equipment. They also bear primary responsibility for fire fighting and damage control.<br/><br/>Name: <em>Bolts</em> (http://fc09.deviantart.net/fs71/f/2012/280/d/1/mechanicus_enginseer_by_ning-d5h2pkr.jpg)<br/>Rank: <em>Commander</em><br/>Role: <em>Chief Engineer </em><br/><br/>Name: <em>Threads</em> (http://img.4plebs.org/boards/tg/image/1366/05/1366057074144.gif)<br/>Rank: <em>Lieutenant Junior Grade </em><br/>Role: <em>Repair Division CO</em><br/><br/><strong>Medical Department</strong><br/>The medical department provides medical and surgical services to the crew, with an average of 50 crewmen a day requesting treatment at sick call. It also monitors drinking water quality and shipboard sanitation. At battle stations the department's crewmen staff four battle dressing stations in addition to the main sickbay and hospital.<br/><br/>Name: <em>Achilleus</em> (http://static3.wikia.nocookie.net/__cb20120712014028/warhammer40k/images/9/9f/Ordinate-Major_Mordechai_Lorik.jpg)<br/>Rank:<em> Commander</em><br/>Role: <em>Medical Officer</em><br/><br/><strong>Supply Department</strong><br/>This department provides material support to the operation of the ship and the needs of its crew. They manage stores and spare parts, food services, payroll, and services for the crew.<br/><br/>Name: <em>Commodus Byrdsong</em> (http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1344/67/1344673134651.jpg)<br/>Rank:  <em>Commander</em> <br/>Role: <em>Supply Officer</em><br/><br/><strong>Ministorum Corps</strong><br/>The Ministorum's department conducts religious services in the Ministorum's traditions and provides support for crewmen who wish to worship in other traditions. They also perform counseling for personal and religious matters. <br/><br/>Name: <em><br/>Krieger Edleston</em> (http://wh40k.lexicanum.com/mediawiki/images/b/b6/Priest.jpg)<br/>Rank: <em>Commander</em><br/>Role: <em>Priest</em>  </div></div><br/><strong><span class="bbc_u">Stats:</span></strong><br/><strong>Speed:</strong> 11<br/><strong>Maneuverability: </strong>+30<br/><strong>Detection:</strong> +25<br/><strong>Hull Integrity: </strong>25<br/><strong>Armour:</strong> 14<br/><strong>Turret Rating:</strong> 1<br/><strong>Space:</strong> 29<br/><strong>Weapon Capacity:</strong> Dorsal 1<br/><br/><strong>Machine Spirit:</strong> <em><strong>Wrathful</strong></em><br/>The ship’s spirit constantly smoulders with anger. In battle, it explodes into a berserker fury, straining and exhausting its systems. During combat, the ship gains +1 Speed and + 7 Manoeuvrability. Out of combat, the ship suffers –1 Speed and –5 to Manoeuvrability and Detection.<br/>At 2014-01-14 19:12:10, Silver Star (uid: 37668) rolls: 1d10 Result: 7 (http://elliquiy.com/forums/dicebot.php?r=53829)<br/><strong>Past History:</strong> <em><strong>Emissary of the Imperator</strong></em><br/>The vessel is a veritable monument to the power and grandeur of the God-Emperor’s might. Awe-inspiring and terrible, it lacks subtlety. All Intimidate Tests made by characters from this vessel gain +15, while all other social Skill Tests suffer a –5. These bonuses and penalties only apply if the character is known to be from the vessel. In addition, few will be able to see beyond the symbolism of the vessel—xenos see a threat, faithful Imperial citizens see a symbol of civilization (or possibly chastisement), and heretics and rebels see a hated foe. Their reactions will be coloured accordingly. <br/>At 2014-01-14 19:15:44, Silver Star (uid: 37668) rolls: 1d10 Result: 3 (http://elliquiy.com/forums/dicebot.php?r=53831)<br/><strong>Background:</strong> <em><strong>Ship of the Fleet</strong></em><br/>Many of the vessels under a Rogue Trader’s command could be considered warships, but few can truly compare to a true military vessel. Any Naval ofﬁcer in the sector feels a ship is not a “warship” until it has spent a decade amongst the ranks of the Battleﬂeet. A proper Battleﬂeet warship is measured by far more than the strength of its guns. Though accuracy is appreciated in the Imperial Navy, obedience, discipline, and honour are watchwords prized above all else. The Imperial Navy perseveres and triumphs over its enemies through its adherence to duty and tradition, and this ethos is said to be absorbed by the very ﬁbre of the ships they serve aboard. <br/><em>His Word Obeyed-</em> Any crew-member who makes Command Tests aboard this ship gains a +10 bonus. <br/><em>Duty Unto Death-</em> When this ship is crippled, the ship’s Captain may make a Challenging (+0) Command Test. If the Test is successful, the ship does not suffer the effects of being crippled during its subsequent turn.<br/><br/><strong><span class="bbc_u">Components</span></strong><br/><strong><em>Plasma Drive:</em></strong> <strong>Jovian Pattern Class 2 Drive</strong><br/>The STC standard drive for escort-grade warships<br/><strong><em>Warp Engine:</em></strong> <strong>Miloslav G-616.b Warp Engine </strong><br/>Many ancient vessels, particularly cruisers, heavy cruisers and grand cruisers of the early Imperium utilised a variety of highly advanced experimental technologies. Many of these technological advances have since been discredited in the eyes of the adepts of Mars, and are now regarded as unreliable and prone to catastrophic malfunction. The H-616.b warp engine sits on the border of such suspect designs, not quite heretical, but somehow tainted with the scent of the profane. Capable of great speed during warp transits, the engine is notably less secure than later designs, more prone to attract hostile warp entities and generate dissonant warp currents capable of swamping the entire ship. <br/><em>Haste of the Damned:</em> Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table every three days rather than every five days. <br/><strong>-Warpsbane Hull</strong><br/>The entire hull of the vessel is covered with silver, hand- inscribed hexagramic wards. These reinforce a Geller Field projected from a 50 metre statue of an Imperial Saint, located just fore of the bridge. <br/><em>Shield of Faith:</em> Any Navigation Tests to pilot the ship through the warp gain a +10 bonus. When rolling on Table 7-4: Warp Travel Encounters, the GM rolls twice and allows the Navigator to chose which result is applied. <br/><strong>-Emergency Field</strong><br/>Some captains equip their Gellar ﬁeld generators with emergency cogitation circuits that activate the ﬁeld automatically upon detecting the warp. Though many scorn the idea because of the extra power draw, and others are distrustful of automated circuitry, such devices have saved ships in the past. <br/><em>Auto-engagement routines:</em> If the ship unexpectedly enters the warp, roll 1d10. On a 3 or higher, the Gellar Field activates automatically, protecting the ship from any warp intrusion that may have taken place.<br/><strong><em>Void Shields:</em></strong> <strong>Single Void Shield Array</strong><br/>A single double-layered void shield. Provides 1 Void Shield. <br/><strong><em>Bridge:</em></strong> <strong>Exploration Bridge</strong><br/>A bridge favoured by the Explorators of the Mechanicus, its cogitation circuitry provides optimum interface with hololithic charts and auger arrays. <br/><em>Long Range Scanning:</em> This ship gains +5 Detection when using Active Augury. <br/><em>Navigation Records:</em> When working towards an Exploration objective, the players earn an additional 50 Endeavour Points<br/><strong><em>Life Sustainers:</em></strong> <strong>Clemency-pattern Life sustainer</strong><br/>This sustainer augments the traditional water filters and air purifiers with thousands of individual emergency-oxygen tanks and void suits stored in pressure-sensitive lockers at regular intervals throughout the ship. Such extensive redundancies as well as multiple pressure bulkheads reduce the impact of hull breaches upon a ship, allowing the crew to rush to patch them before too many are lost to the void. <br/><em>Lifeline:</em> Increase Morale permanently by +1. This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.<br/><strong><em>Crew Quarters:</em></strong><strong> Clan-kin Quarters</strong><br/>The ship’s crew is made up of a ‘kin-brotherhood’ of bonded voidsmen. Tenaciously loyal, they see their ship as no different than a homeworld, and will die to defend it. <br/><em>For Hearth and Home!:</em> All Command Tests to defend against boarding and hit and run actions gain +5. In addition, all sources of Morale loss are reduced by 1, to a minimum of 1.<br/><strong><em>Auger Array:</em></strong> <strong>Deep Void Auger Array</strong><br/>These, quite simply, are the some of the best sensors created by the Adeptus Mechanicus, and are reserved for their own ships and Imperial Naval scout vessels. <br/><em>External:</em> This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit. <br/><em>Eye of the Omnissiah:</em> The exceptional sensitivity of the array grants +10 to the ship’s Detection<br/><strong><em>Macrobatteries:</em></strong> <strong>Stygies-pattern Macrocannon Battery</strong><br/>This variant of the macrocannon is designed to fire heavier ordnance than the Mars Pattern. These alternative shells contain an adamantium core that cuts through the heaviest armour<br/><em>Penetrator Rounds:</em> When calculating damage dealt by a salvo that includes shots from a Stygies pattern Macrocannon that were not absorbed by Void Shields, reduce the vessel’s armour by 3. This reduction is not permanent, and only takes place while calculating that particular salvo’s damage. <br/><br/><strong><span class="bbc_u">Augments and Enhancements:</span></strong><br/><strong>-Empyrean Mantle</strong><br/>Most dirt-dwellers would ﬁnd the idea of hiding something as large as a starship to be ridiculous. Of course, most dirt-dwellers have no idea just how utterly vast space is. With the right energy bafﬂes and screens to diffuse and mask energy signatures, a ship can become nothing more than a hole in the void. <br/><em>Shadow in the Void:</em> When travelling on Silent Running, all Tests to detect this vessel have their Difﬁculty increased by two degrees. When completing a Criminal objective, the players earn an additional 50 Endeavour Points. <br/><em>External:</em> This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit. <br/><strong>-Defensive Countermeasures</strong><br/>The vessel is equipped with a package of false auspex reflectors, thermal buoys, vox screamers, and other devices designed to keep an enemy vessel from accurately firing on it. <br/><em>Single Use: </em>When deployed, the countermeasures apply a –20 penalty to all Ballistic Skill Tests made to attack the ship for the next 1d5+1 Strategic Turns. Torpedoes suffer a –30 penalty instead. Once used, the countermeasures must be refilled and refurbished with a successful Upkeep Test outside of combat (and at a technological system with void yards) before it can be used again.<br/><strong>-Fire Suppression Systems</strong><br/>The vessel is equipped with additional systems such as specialised extinguisher gases all designed to combat flames and keep them from spreading.<br/><em>Flame Extinguisher:</em> If the Bridge is powered and undamaged, a character may activate this system to extinguish one Component on fire by making a Difficult (–10) Tech-Use Test (this counts as an Extended Action in starship combat). If successful the fire is extinguished. This Component may be used once per Strategic Turn.  <br/><strong>-Augmented Retro-thrusters</strong><br/>Multiple manoeuvring thrusters draw immense power, but offer impressive performance nonetheless. <br/><em>Agile:</em> These thrusters add +5 to the ship’s Manoeuvrability. <br/><em>External: </em>This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.<br/><strong>-Extended Supply Vaults</strong><br/>Extensive supply stowage allows the vessel to make longer journeys and better repair damage. <br/><em>Extensive Stores: </em>Double the time a ship may remain at void without suffering Crew Population or Morale loss. When <br/>making Extended Repairs, repair 1 additional Hull Integrity. <br/><em>Plenty for All:</em> Increase Morale permanently by 1. <br/><strong>-Medicae deck</strong><br/>A life of exploration invariably leads to encounters with unexpected life. This unexpected life can lead to unexpected injuries as well as novel diseases. Every living quarters includes a basic infirmary, but those are not equipped for every variety of injury or disease. Similarly, an infirmary is not equipped to treat the number of badly injured survivors from a badly damaged ship or planet-wide epidemic. A Medicae Deck offers the facilities and staff to address both of these possibilities.<br/><em>Diagnostics and Treatment: </em>The Medicae Deck adds a +20 bonus to all Medicae Skill Tests performed within this Component. The number of patients that may be treated without penalty is increased to three times the character’s Intelligence Bonus.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body">An unusual choice for a flagship, the <em>Harbinger</em> is the command ship of Vice Admiral Benton. From her bridge he manages Battlefleet Kronous's tiny <em>Rattlesnake</em> squadron. They are called upon the fleet to do quick scans of future targets,to do routine flybys of planets of interest to the Imperium or to scout ahead of a task force. Priding themselves as "The Emperor's Finest Scouts" there has yet to be a Battlefleet to challenge their claim. There are so few of them, six vessels, that it is one big family and most of the crews are one large void clan split between the ships. Each of the ships have identifying art on the prow to distinguish them when they are together. Although tiny vessels the <em>Rattlesnake</em> squadron have saved thousands of ships with their information.<br/><br/>The <em>Harbinger</em> in particular comes with the Cutter family, it's been captained by every family member since the dawn of the Imperium's infant years. Rumored to be one of the first Viper class ships laid down it has been plying the void for an eternity. Every Cutter officer has been at the helm for as long as the records show. Often passing the ship to his or her heir before moving to a high position. Once the Cutter family had it's own dock full of family ships but that long glorious past has come and gone. Now the <em>Harbinger</em> is all that remains of that glorious past. While every Cutter grows up on a different ship the first command of a battle group is always aboard the <em>Harbinger</em> and leading a scouting squadron.<br/><br/>Every inch of her hull tells a story either through an inscription,mural or a simple battle scar. If one looks hard enough they can make out the scar tissue from a Tyranid's claw on her hull, the burn from a Chaos plasma battery and murals showing the vessel leading the Emperor's fleets to list just a few. Her hull radiates with the Emperor's truth and represents his might. When she arrives in a system her name becomes a poignant warning to the Emperor's enemies, heralding their impending fiery deaths. Been the Emperor's eyes and ears for forty one millennium and that tradition has yet to be stopped.<br/><br/><strong><em>Harbinger</em>'s sisters:</strong><br/><ul class="bbc_list"><li><em>HMS Maw's Eye</em></li><li><em>HMS Silver Star</em></li><li><em>HMS Raptor</em></li><li><em>HMS Sabre</em></li><li><em>HMS Apollo</em></li></ul></div></div></div></div><br/>I'll spoil the surprise<br/><br/>The ship