<div class="floatright">(http://i17.photobucket.com/albums/b94/blaze08_83/Anime/4e679383.jpg)</div>Sara<br/>Lawful Good Human Female<br/>Wizard (Evoker) 3<br/><br/>Height:  5’1”<br/>Weight:  100<br/><br/>Age   19<br/>Skin:   Light Tan<br/>Hair:   Barely Blond<br/>Eyes:   Turquoise<br/><br/>Strength     9   -1<br/>Dexterity   14   +2<br/>Constitution   12   +1<br/>Intelligence   20   +5<br/>Wisdom   10   +0<br/>Charisma   12   +1<br/><br/>Hit Points   21<br/><br/>Armor Class   12(16 with Mage Armor)<br/><br/>Saving Throws:<br/>Fortitude   +2<br/>Reflex      +3<br/>Willpower   +3<br/><br/>Base Attack   +1<br/>--Melee   +0<br/>--Missile   +3<br/>--CMB      10<br/>--CMD      12<br/><br/>Attacks:<br/>Masterwork Staff (Focus)<br/>--TAB      +1<br/>--Damage   d6-1<br/>--Critical   20X2<br/><br/>Class Abilities:<br/>Arcane Bond:  Staff<br/><br/>Cantrips<br/><br/>Concentration:  d20+12<br/><br/>Intense Spells (Su):  Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.<br/><br/>Force Missile (Sp):  As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.<br/><br/>Feats:<br/>--Combat Casting<br/>--Craft Wondrous Item<br/>--Cypher Script:  Benefit: Any spell you scribe in your spellbook costs half as much as normal and takes up only half the room it normally would (round all fractions up). It only takes you 10 minutes per spell level to scribe a spell into your spellbook (5 minutes for cantrips)<br/><br/>Skills:<br/>Appraise         2 +3   +5      =d20+10<br/>Craft: Scribe         1 +3   +5      =d20+9<br/>Craft: Alchemy      3 +3   +5      =d20+11<br/>Knowledge: Arcana      3 +3   +5      =d20+11<br/>Knowledge: Architecture   2 +3   +5      =d20+10<br/>Knowledge: Geography   2 +2   +5      =d20+10<br/>Knowledge: History      2 +2   +5      =d20+10<br/>Knowledge: the Planes   2 +2   +5      =d20+10<br/>Knowledge: Religion      2 +2   +5      =d20+10<br/>Linguistics         3 +3   +5      =d20+11<br/>Spellcraft         3 +3   +5      =d20+11<br/><br/>Traits:<br/>--Hedge Witch: 5% discount to all magic items crafted.<br/>--Reactionary:  +2 Initiative<br/><br/>Spells:<br/>L 2<br/>E.  Defensive Shock<br/>1.  Mirror Image<br/>2.  Scorching Ray<br/><br/>L 1<br/>E.  Magic Missile<br/>1  Endure Elements<br/>2  Mage Armor<br/>3  Mount<br/>4  Unseen Servant<br/><br/>Cantrips:<br/>E.  Ray of Frost<br/>1  Detect Magic<br/>2  Mending<br/>3  Message<br/>4  Prestidigitation<br/><br/>Forbidden Schools:<br/>--Enchantment<br/>--Necromancy<br/><br/>Spellbook (230 Gold)<br/>L 2.  Arcane Lock, Book Ward, Create Pit, Continual Flame, Detect Thoughts, Defensive Shock, Make Whole, Mirror Image, Mount (Communal),  Rope Trick, Scorching Ray<br/>L 1:  Alarm, Burning Hands, Color Spray, Crafter’s Fortune, Dancing Lantern, Endure Elements, Feather Fall, Floating Disk, Grease, Icicle Dagger, Identify, Jump, Mage Armor, Magic Missile, Mount, Unseen Servant<br/><br/>A bright farm boy named Michael won an apprenticeship under the old mage who retired in cozy tower in their village.  Over years of hard work he became a mage of note, earning his fortune through heroism and investment without ever loosing his farm boy work ethic.  He eventually retired at a magical university, wed a young beauty, and had three children, Gabirel, Moira, and Sara.<br/>Sara lacked the physical prowess of her older siblings but her intelligence surpassed even her fathers.  She learned his curiosity, his magic, and his work ethic.  By the time she was nineteen, she was a diverse scholar and her spellbook held more arcane lore than most mages 6 years her senior.  Taking her father’s advice, then, she joined an adventuring company to grow in her arête as only experience allowed.<br/>The youngest sibling of an eldritch knight—Michael—and a Magus—Moira—her practicality and study habits did not drown out dreams of heroism and adventure.  She focused on Evocation—and through it, precision arcane weaponry—and focuses her powers with a slender magical staff.  With the power of her staff, she can pull forth any spell from her repertoire in times of need—not just those she’s prepared in advance--but without this powerful focusing tool she has difficulty casting at all.<br/><br/>Personality:<br/>Only recently unleashed upon the real world from the hallowed halls of academia, Sara is an odd blend of innocent and savvy.  She is a virgin, but confident in her dress and poise.  She has done little violence so far, but faces the prospect of it with quite, excited calculation.<br/>Sara tries to be polite, but many topics of common conversation bore her.  This, combined with her expansive vocabulary makes her seem snobbish, when in fact she simply doesn't know how to relate to those with less education.<br/><br/>Scholar’s OutfitX3<br/>Spellbook<br/>Spell Component Pouch<br/><br/>Backpack: Masterwork<br/>Sash, Adventurer’s<br/><br/>Alchemical Goods:<br/>--Alchemist’s Kindness X15<br/>--Antitoxins X3<br/>--Antiplauge X3<br/>--Sun Rods X15<br/>--Tinder Twigs X30<br/><br/>General Gear:<br/>--Alchemist’s Kit<br/>--Bedroll, Blanket<br/>--Cooking Kit<br/>--Rations X2<br/>--10’ Silk Rope<br/>--Soap X2<br/>--Water Skin<br/><br/><br/>Magic Items:<br/>--Bead, Campfire<br/>--Ever-burning Torch X8<br/>--Feather Tonken: BirdX3<br/>--Pearl of Power 1: X2<br/>--Potion of Cure Light Wounds X2<br/><br/><br/>Platinum   44<br/>Gold      7<br/>Silver      7<br/>Copper      10<br/>