This is the thread that takes place in Winchester, California, on April 5th, 1985.  This is the "last great D&D game" played by young people who know that the world of adulthood is coming on them, like it or not, and that the time for really involved, deep, cool D&D games is drawing to a close.  All good things must come to an end...<br/><br/>The teenagers couldn't have it more ass-backwards if they tried.  For it is not the humdrum adult world that is going to put an end to fantasy.  Rather, for these D&Ders, the real world is about to get a bitch-slapping beyond imagination.  The teens gathering at the cabin with their dice, lead figures, books, pizza and soda have no idea that in three hours, they will be fighting to survive...in unreal life...and, perhaps, facing things worse than death itself...<br/><br/>But for now it's about five in the afternoon...a warm spring day, with cumulus clouds dotting an azure sky.  The Dungeon Master is already at the cabin, prepping the adventure.  The part is about to assault an old fortress held by orcs, goblins and some ogres...and something presumably holding them together...something even nastier...  It's the capstone to this part of the campaign.  Unknown to the players, there's even a dire rabbit...<br/><br/>The cabin itself is to the east of Winchester, by about four miles, situated on a lake that's about three miles long and a mile wide.  The fishing is good, and is the major attraction of the lake, but the fishing season doesn't really begin until June.  So the D&Ders pretty much have the place to themselves.  The first of the players begin to arrive...