<strong><span class="bbc_size" style="font-size: 14pt;">HOUSE RULES</span></strong><br/><br/><strong>Mutations</strong><br/><br/>We will be using this mutations adaptation.  It offers a bit more flexibility and a little more uniformity.  Additionally it has rules for Craft: Genesis and a handful of charms at the end which are available for use. (https://docs.google.com/document/d/1zSae7JJfkkLrgrDu5sNPzNrYBQFAO7EjSaMs4OPvDXo/edit)<br/><br/><strong>Craft</strong><br/><br/>The Craft ability is<em>one</em>ability.  Elemental crafts (the default crafts) may be used as normal using characters Craft ability.  Special crafts (Genesis, Necrotech, Magitech, etc.) require the character to purchase a specialty and meet some other prerequisites (the same prerequisites as used normally, using the highest of any Craft ability prerequisites).  Each Elemental category may be selected as a specialty as well.<br/><br/><strong>Sorcery Initiation Charms</strong><br/><br/>Purchasing any charm that grants access to Sorcery or Necromancy also grants the character one spell of the same level (Terrestrial/Celestial/Solar, etc.).<br/><br/><strong>Experience Costs</strong><br/><br/>We will be using a flat XP cost throughout the game.  The following table is how costs are determined:<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Trait</strong></td><td>    </td><td><strong>Favored</strong></td><td><strong>Unfavored</strong></td></tr><tr><td>Attribute</td><td>    </td><td>6</td><td>8</td></tr><tr><td>Ability</td><td>    </td><td>3</td><td>4</td></tr><tr><td>Specialty</td><td>    </td><td>1</td><td>2</td></tr><tr><td>Native Magic<sup>1</sup></td><td>    </td><td>8</td><td>10</td></tr><tr><td>Unfavorable Magic<sup>2</sup></td><td>    </td><td></td><td>9</td></tr><tr><td>Superior Magic<sup>3</sup></td><td>    </td><td>10</td><td>12</td></tr><tr><td>Essence</td><td>    </td><td></td><td>(Rating)x8</td></tr><tr><td>Virtue</td><td>    </td><td></td><td>3</td></tr><tr><td>Willpower</td><td>    </td><td></td><td>3</td></tr><tr><td>Backgrounds<sup>4</sup></td><td>    </td><td></td><td>3</td></tr></tbody></table><span class="bbc_size" style="font-size: 8pt;">1.  Includes native charms and spells<br/>2.  Includes Heretical charms, Infernal spells, and Charms learned by the Eclipse Anima power<br/>3.  Includes charms beyond the exalt's normal capabilities, such as a Dragon-Blooded learning CMA<br/>4.  Backgrounds will typically be awarded through play for free, however backgrounds may be purchased at the listed cost</span>