Hexed, I played around some more with your character.  I decided to AP his movement.  Having counted everything, he's at 129.  You can increase his "magic powers," but another thing you should consider doing is maybe beefing up his feats and DEFINITELY beefing him up in combat.<br/><br/><strong>Attributes:</strong><br/><strong>STR</strong>10 [+2]/ 26 [+8] ; DEX 14 [+2]/ 26 [+8]; CON 12 [+2]/ 26 [+8] INT 14 [+2]; WIS 10 [+0]; CHA 12 [+2];<br/><br/><strong>Skills:</strong><br/><br/><strong>Acrobatics</strong>8 (+16),<strong>Computers</strong>4 (+6),<strong>Concentration</strong>8  (+8),<strong>Craft</strong>(Structural)  4 (+6),<strong>Diplomacy</strong>4 (+5),<strong>Disable Device</strong>4 (+6),<strong>Escape Artist</strong>4 (+12),<strong>Gather Information</strong>4 (+5),<strong>Investigate</strong>4 (+6),<strong>Knowledge</strong>(Arcane Lore) 8 (+10),<strong>Knowledge</strong>(Business) 4 (+6),<strong>Notice</strong>4 (+4),<strong>Perform</strong>(Dance) 4 (+5),<strong>Search</strong>4 (+6),<strong>Stealth</strong>4 (+12).<br/><br/>Feats:<br/><strong>Acrobatic Bluff</strong>,<strong>Artificer</strong>,<strong>Attack Specialization</strong>(Unarmed) 2,<strong>Dodge Focus</strong>4,<strong>Quick Change</strong>2,<strong>Ritualist</strong>,<strong>Uncanny Dodge</strong>(Auditory).<br/><br/><strong>Combat:</strong><br/><strong>BaB:</strong>+0, +4 unarmed combat;<br/><strong>Grapple:</strong>+?;<br/><strong>Damage:</strong>+8 melee, +6 hellfire<br/><strong>BdB:</strong>+0 [+4 Dodge Focus, +0 Flat-Footed];<br/><strong>Initiative:</strong>+8 [+8 Dexterity];<br/><br/><strong>Saves:</strong><br/><strong>Toughness:</strong>+11 (Impervious 3);<strong>Fortitude:</strong>+8;<strong>Reflex:</strong>+8;<strong>Willpower:</strong>+10<br/><br/><strong>Powers:</strong><br/><br/><strong>Regeneration</strong>6 [<strong>Ability Damage</strong>1,<strong>Recovery Rate</strong>(Bruised, Disabled, Injured, Staggered, Unconscious) 1]; (6pp)<br/><br/><strong>Magic</strong>8 (16pp)--<br/>--<strong>Create Object</strong>6 (12pp);<br/>-- AP:<strong>Communication</strong>3 [Magic, 1000ft range]; (1pp)<br/>-- AP:<strong>Snare</strong>6; (1pp)<br/>-- AP:<strong>Hellfire Control</strong>6; (1pp)<br/>-- AP:<strong>Super Senses</strong>6 [Magic Sense (Accurate, Ranged, Radius, Detect (ranged)]; (1pp)<br/><br/><em>GM Note: I actually think that we can beef up some of these so that they end up equaling 12pp, too.  IIRC, some of the AP'd powers are 1pp/rank, so we could technically go all the way to 12pp on Communications, Snare, Hellfire Control, and Super Senses.  Snare 6 costs 12pp, but it needs TETHER, Communication is 1pp/rank, and so is Super Senses.  Communication may need "Affects Others" so that other characters can communicate with each other using your mystic link, or... huhuhu... your "interweb."  ^_^!</em><br/><br/><strong>Alternate Form</strong>14 (52pp);<br/>--<strong>Enhanced Con</strong>14 (14pp);<br/>--<strong>Enhanced Dex</strong>12 (12pp);<br/>--<strong>Enhanced Str </strong>16 (16pp);<br/>--<strong>Super Strength</strong>2 (2pp);<br/>--<strong>Protection</strong>3 [Extra:<strong>Impervious</strong>] (6pp);<br/>--<strong>Speed</strong>2 [25 MPH] (2pp);<br/><br/><strong>Movement</strong>(7pp)<br/>--<strong>Leaping</strong>4 (25x jumping) (4pp);<br/>--AP:<strong>Super-Movement</strong>3 (Wall Crawling) (1pp);<br/>--AP:<strong>Super-Movement</strong>1 (Slow-Fall) (1pp);<br/>--AP:<strong>Super-Movement</strong>1 (Swinging) [50 MPH; Linked:<strong>Speed </strong>3) (1pp)<br/><br/>Attributes 12pp + Skills 18 [72 ranks] + Feats 12pp + Combat 0 pp + Saves 10pp + Powers 75 = 127<br/>