Tormbor Ironbeard<br/><br/>Dwarf Male<br/><br/>Armor Class: 5<br/>Hit Points: 11<br/>Alignment: Chaotic Good<br/><br/>ABILITY SCORES<br/>Str 12 normal damage +100 weight allowance open doors on 1-2 4% bend bars/lift gates<br/>Int 10   2 additional languages<br/>Wis 9  No adjustments<br/>Dex 13  0 defensive adjustment<br/>Con 15  +1 hit point (factored into above) 91% system shock revival, 94% resurrection survival<br/>Cha 10  Normal loyalty base and reaction adjustment. 4 henchmen.<br/>11 to other dwarves<br/><br/>WEAPON PROFICIENCIES<br/>Warhammer (double specialization)<br/>Light crossbow<br/><br/>RACIAL TRAITS & Languages<br/><br/>EQUIPMENT<br/>Warhammer (1 GP)  weight: 50 coin. damage vs opponent (including strength bonus): small-medium: 1d4+4 (6-9) large: 1d4+3 (4-7). +3 to hit due to specialization. attacks per round: 3/2.<br/>Light crossbow (12 gp) fire rate: 1  range short 6 medium 12  long 18  damage small-medium 1-4 large 1-4<br/>Quiver, 20 bolts capacity (15 sp)<br/>20 light bolts  (1 gp)<br/>chain mail (75 GP)   AC 5<br/>small helmet (10 gp)<br/>leather backpack (2 gp)<br/>waterskin (15 sp)<br/>50' rope (4 sp)<br/>10 iron spikes (10 cp)<br/>1 week iron rations (5 gp)<br/>Belt (3 sp)<br/>Low hard boots (1 gp)<br/>cloak (5 sp)<br/><br/><br/>FUNDS<br/>11 gp   1 sp<br/><br/>History:  Tormbor hails from the northern Dwarven realms, and has journeyed south with one of the regular caravans to Larm.  He has taken up the challenge of his King, to aid his human ally.<br/><br/>~~ work in progress, as ever for characters :)<br/>