Actually, I was thinking that the xeno engine could work in a cruiser sized ship if you planned it out well... especially if you could "reset" the engine between it's two settings easily, going from the 50 power and +4 speed and 70 power settings say, once a combat turn.<br/><br/>An extra +4 speed to a 5 speed cruiser, for example, would be a HUGE advantage.  Especially if you could switch over to the higher power output when you were in a tactical situation that didn't require as much speed.<br/><br/>Knowing that it provides the Superior Maneuverability trait as well, however?  Wow... that's cool.  It'd be a pretty specialized build however, and as Glyphstone points out, it makes little sense to try to fit it onto any of our current ships.  We, honestly, have a pretty good build on all of them... or at least, it'd be difficult to improve on any of them with what we've gotten so far.  I'll keep considering possibilities.  Perhaps after we "burn out" the hull of that captured reaver ship, we can use what we salvage here (from the Green Sun ship as well as the other damaged pirate ship...) to put together a brand new ship of our own design.<br/><br/>In any case, I suggest we get our team together and assess the Green Sun Prince frigate completely as our next order of business.  I'd like to know what space the cloaking device actually takes.  The Alexander, for example, has power to burn still... if the cloaking device is small enough, the Alexander would have the power to handle it.