<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=324562.msg15576991#msg15576991">Quote from: mjrbatou on 31-08-2020, 03:18:24</a></div></div><blockquote class="bbc_standard_quote">I added a number after the bold and underlined names so everyone can see which cycle that post is responding to.  I'm hoping to keep them within 1 number of each other, since there's a cycle 1 next to a name in my last post I won't make a cycle 3 post until all players catch up.<br/><br/>I'm hoping that's what Knarfy meant.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yea, that works. :3<br/><br/><br/>RE: Garroting<br/><br/>I think those rules Callie posted are a pretty good guide, in as much as it's basically just 'You grapple them and use the rules for suffocation here. (https://www.d20pfsrd.com/Gamemastering/environment/environmental-rules/#Suffocation) Maybe require a pin to start choking? I dunno.<br/><br/>That seems like the most 'correct' way to do it according to the existing mechanics. Though honestly I don't think it's the most cinematic or narratively satisfying. It makes choking someone out<em>incredibly</em>difficult unless you substantially out-class them. (which, to be fair, isn't necessarily unrealistic...)<br/><br/>Like, assuming you got to start choking them as soon as you started a grapple, they can still 'hold their breath' for their CON score in rounds, and try to break free every round. So even with a CON of 10, they get to roll against your CMD ten times to break out. So the odds are really stacked against you, which kinda sucks. :/<br/><br/>Maybe as a compromise, just kind of let the choking happen if Lydia manages to take it to a pin?