<em>Nick takes back his sheet and begins to make adjustments<br/><br/><strong>NAME</strong> Frost<br/>Medium humanoid, Neutral Evil<br/></em><hr/><strong>Armor Class</strong>13<br/><strong>Hit Points</strong>7<br/><strong>Speed</strong>30 ft<br/><hr/><table class="bbc_table"><tbody><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>11(+0)</td><td>18(+4)</td><td>8(-1)</td><td>11(0)</td><td>12(+1)</td><td>17(+3)</td></tr></tbody></table><hr/><strong>Skills</strong>Acrobatics, Performance, Perception<br/><strong>Saves</strong><br/>a. STR:  11(+0)<br/>b. DEX:  15(+2) + PB = +4<br/>c.  CON:  9(-1)<br/>d.  INT:   8(-1)<br/>e.  WIS:  12(+1)<br/>f.   CHA:  17(+3) +PB = +5<br/><br/><strong>Proficiencies</strong>light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords<br/>Tool Proficiencies: Disguise kit, Flute, Drum, Lyre and Dulcimer<br/><strong>Advantages</strong>advantage versus enchantment spells.<br/><strong>Senses</strong>Darkvision 60ft<br/><strong>Languages</strong>common, elvish<br/><hr/><br/>Features:<br/><br/><strong>Fey Step</strong>. As a bonus Action, you can magically Teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a Long Rest.<br/><br/><strong>Spellcasting</strong>You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations<br/><br/><strong>Bardic Inspiration</strong>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you.<br/><hr/><br/><strong>Entertainer</strong>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.<br/><br/><strong>Equipment</strong><br/>1.  A musical Instrument (one of your choice)<br/>2.  the favor of an admirer (love letter, lock of hair, or trinket),<br/>3.  a costume,<br/>4.  a pouch containing 15 gp<br/>5.  Rapier<br/>6.  entertainers pack<br/>7.  leather armour<br/>8.  Dagger<br/>9.  flute<br/>10.  trinket (An old, wooden-handled ice pick stained with blood that won't wash off)<br/><br/><strong>Spells</strong><br/><br/>Cantrips:<br/>1.  Dancing Lights<br/>2.  Vicious Mockery<br/><br/>1st Level:<br/>1.  Animal Friendship<br/>2.  Charm Person<br/>3.  Disguise Self<br/>4.  Earth Tremour<br/><hr/><br/><strong>Actions</strong><br/>