<div class="floatright">(https://www.worldanvil.com/uploads/images/2c4a8c485c0c4a93607cb2ccd0b484f0.png)</div><br/><span class="bbc_size" style="font-size: 12pt;"><strong>Wallen Drake Shadetree</strong></span><br/>Tiefling Male, 1st Unchained Rogue (Trapsmith)<br/><br/><strong>Background</strong>: Wallen Drake Shadetree was born with another family name, one of noble antecedents. Then puberty gave him a surprise that most didn't get, his demonic blood emerged and he was quietly moved to the shadows of the family and eventually disinherited with a small but heavy purse of gold and a family dog. Then told to never darken his family's home again. Luckily his mother got him apprenticed to a locksmith. He lurks in the shadows, the expert that folks never acknowledge to get a lock made proper or to ensure a key 'isn't lost'.<br/><br/>Basically a locksmith who is trying to find a way back into the halls of power and force his family to acknowledge him. Perhaps by doing a favor for the Venture Captain of Magnimar. The society didn't judge the demon twisted as bad as others.. and they always need a good locksmith.<br/><br/><strong>Personality</strong>: Wallen is a scoundrel, but one with a code. He keeps his word, but expects the same from those he gives it to. He considers any client who has paid their dues as worthy of silence. Those who stiff him, find keys designed for their unpaid for locks found on the street for coppers. He will flirt with any woman, but dallied only with the unmarried. Despite his disowning, he speaks no ill of his family and accepts none<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Drake Shadetree<br/>Male tiefling unchained rogue (trapsmith) 1 (Pathfinder RPG Advanced Player's Guide 135, Pathfinder RPG Bestiary 264, Pathfinder Unchained 20)<br/>NG Medium outsider (native)<br/>Init +3; Senses darkvision 60 ft.; Perception +4<br/>--------------------<br/>Defense<br/>--------------------<br/>AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)<br/>hp 11 (1d8+3)<br/>Fort +2, Ref +5, Will +0<br/>Resist fire 5<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 30 ft.<br/>Melee dagger +3 (1d4+1/19-20) or<br/>   gladius +3 (1d6+1/19-20) or<br/>   light mace +3 (1d6+1) or<br/>   2 claws +3 (1d4+1)<br/>Ranged light crossbow +3 (1d8/19-20)<br/>Special Attacks sneak attack (unchained) +1d6<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 13, Dex 16, Con 14, Int 16, Wis 10, Cha 13<br/>Base Atk +0; CMB +1; CMD 14<br/>Feats Noble Scion of Lore[ISWG], Weapon Finesse<br/>Traits alabaster outcast, cosmic caravan (the pack)<br/>Skills Acrobatics +5, Bluff +3, Craft (locks) +7, Craft (traps) +7, Disable Device +6, Handle Animal +5 (+7 on checks to teach animals tricks), Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +7, Perception +4, Stealth +7, Use Magic Device +5; Racial Modifiers +2 Bluff, +2 Stealth<br/>Languages Abyssal, Common, Kelish, Polyglot, Shoanti, Varisian<br/>SQ prehensile tail[ARG], trapfinding +1<br/>Combat Gear potion of cure light wounds; Other Gear lamellar (leather) armor[UC], crossbow bolts (10), dagger, gladius[UC], light crossbow, light mace, ioun torch ioun stone[APG], bedroll, belt pouch, blotter (0.2 lb), chalk (10), flint and steel, glass cutter[UE], glue paper[UE] (5), grappling hook, inkpen, knife for cutting quills into pens (0.5 lb), masterwork backpack[APG], mess kit[UE], mirror, pen nibs, pigment for making ink (0.2 lb), piton (10), pot, ruler, small (0.1 lb), silk rope (50 ft.), soap, thieves' tools, trail rations (5), waterskin, lap dog, 1 gp, 1 sp<br/>--------------------<br/>Special Abilities<br/>--------------------<br/>Darkvision (60 feet) You can see in the dark (black and white only).<br/>Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.<br/>Noble Scion of Lore You are a member of a proud noble family.<br/>Prehensile Tail Your tail can retrieve small objects on your person as a swift action.<br/>Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.<br/>Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.<br/>.</div></div>