Excellent. Thank you, Callie, Phantom. ^^<br/>Lets me focus on Perception and Stealth; a forward scout isn't much use if she gets caught.<br/><br/><div class="floatright">(https://www.infinitelibraries.com/images/Elli/Longtail_by_len_yan.jpg)</div><strong>Cinnabar Umbrae</strong><br/>Tiefling, Rogue (unchained).<br/>Wearing out your welcome in too many towns to count does tend to get a girl to take chances. Maybe this time she can get it right. This is a city, after all! Cities are full of opportunities, and anyone can get ahead, if they just pay attention. And this city, well. This city is just dripping with glittering prizes; some of them might even be the real thing!<br/><br/>Cinnabar is a tall, lithe specimen, a little too thin for her height and build, but generally fit and, despite appearances to the contrary, quite healthy. In normal light, she appears more or less normal, other than the tail that coils around about ... well, everything. Turn the lights out, and she fades into the shadows easily enough.. all but her eyes, which show up with a faint, eerie yellow glow.<br/>She generally tries to blend in; knowing full well tieflings aren't really most people's idea of pleasant company.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sheet</div><div class="spoiler_body"> <br/>Female daemon-spawn tiefling unchained rogue 1 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Bestiary 264, Pathfinder Unchained 20)<br/>CN Medium outsider (native)<br/><strong>Init </strong>+4; <strong>Senses </strong>darkvision 60 ft., see in darkness; Perception +3<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>17, touch 14, flat-footed 13 (+3 armor, +4 Dex)<br/><strong>hp </strong>9 (1d8+1)<br/><strong>Fort </strong>+0, <strong>Ref </strong>+6, <strong>Will </strong>-1<br/><strong>Resist </strong>cold 5, electricity 5, fire 5<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>punching dagger +4 (1d4+2/×3)<br/><strong>Ranged </strong>shortbow +4 (1d6/×3)<br/><strong>Special Attacks </strong>sneak attack (unchained) +1d6<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>15, <strong>Dex </strong>19, <strong>Con </strong>10, <strong>Int </strong>14, <strong>Wis </strong>9, <strong>Cha </strong>12<br/><strong>Base Atk </strong>+0.75; <strong>CMB </strong>+2; <strong>CMD </strong>16<br/><strong>Feats </strong>Grasping Tail[ARG], Weapon Finesse<br/><strong>Traits </strong>bullied, ruin raider<br/><strong>Skills </strong>Acrobatics +7, Appraise +3, Bluff +5, Climb +5, Diplomacy +5, Disable Device +10, Disguise +5, Knowledge (local) +6, Perception +3, Sense Motive +3, Stealth +7;<strong> Racial Modifiers </strong>+2 Disable Device<br/><strong>Languages </strong>Common, Goblin, Halfling, Infernal<br/><strong>SQ </strong>prehensile tail[ARG], trapfinding +1<br/><br/><strong>Equipment</strong><br/><strong>Equipped/Carried</strong>: Studded leather (Armor), punching dagger, shortbow, backpack, belt pouch, hip flask[UE], waterskin<br/><strong>Backpack</strong>: bedroll, mess kit[UE], mirror, pot, silk rope (50 ft.), soap, torch (5), trail rations (5),<br/><strong>Beltpouch</strong>: flint and steel, 5 cp<br/><strong>Quiver</strong>: arrows (20),<br/><strong>Assorted Pockets</strong>: thieves' tools, chalk (10),<br/><br/>     <br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white only).<br/><strong>Energy Resistance, Cold (5)</strong> You have the specified Energy Resistance against Cold attacks.<br/><strong>Energy Resistance, Electricity (5)</strong> You have the specified Energy Resistance against Electricity attacks.<br/><strong>Energy Resistance, Fire (5)</strong> You have the specified Energy Resistance against Fire attacks.<br/><strong>Grasping Tail</strong> Use tail to retrieve small, stowed objects carried on your person as a swift action.<br/><strong>Prehensile Tail</strong> Your tail can retrieve small objects on your person as a swift action.<br/><strong>See in Darkness</strong> See perfectly in darkness of any kind, including magical darkness.<br/><strong>Sneak Attack (Unchained) +1d6</strong> Attacks deal extra dam if flank foe or if foe is flat-footed.<br/><strong>Trapfinding +1</strong> Gain a bonus to find or disable traps, including magical ones.<br/>--------------------<br/><br/>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.</div></div>