<div class="floatleft">(https://images-na.ssl-images-amazon.com/images/I/41-%2BXuSKEJL.jpg)</div><hr/>Name: Valerie Hobson (Formerly Victor Hobson)<br/>Aliases: 'Blitz'<br/>Powers: Temporal Speedster/Teleporter<br/>Face Claim: Kristen Kruek<br/>Height: 5'6" Weight: 135 Eyes: Hazel Hair: Brown<br/>Measurements: 34C<br/>Age: Early 20s (Apparent), Actual 28<br/>Nationality: American (Born: Hollywood California)<br/>Religion: Jewish (non-practicing)<br/><hr/><strong>History</strong>:<br/>It's hard living in the shadow of a father like Victor's. War Hero, genius, business tycoon, former playboy, philanthropist and so on, particularly when it seemed all you inherited was the 'bad parts' of your father's legacy. Victor was one of two sons, the one born after his father gained his powers, and it showed that something deep and ongoing was involved the process that had given Cyclonic aka Harold Hobson Sr. the energy generation powers that allowed him to power the Cyclonic Power armor that he thrashed the Germans throughout Africa and Europe during the war. Harold Jr, his brother, was like a second father too him having been born nearly sixteen years earlier at the beginning of his father's marriage to actress Stephanie Davis. So early into the marriage that some scandal mongers tried to infer that Jr was born far too early to have been a result of the couples honeymoon.<br/><br/>Victor grew up in a loving family that helped him cope with the numerous issues of his sickly body. By the time his father was killed in an industrial accident, Victor had developed a very introverted young boy with weak eyesight, bronchitis and numerous allergies, and a variety of other problems. His bother, Harold Jr, was determined to do what he could to assist his brother and undo the damage that the genetic damage from their father's powers had given him while Victor turned to trying to unravel the issue of making the legendary coilguns of Cyclonic into man portable weapon to assist in the defense of the country since he couldn't serve like his father and brother had done.<br/><br/>With the death of their father, Harold Jr. was in place to take over the company and dove into ensuring that the family legacy continued and encouraged Victor to 'find a way that worked for him'. For Victor that was attending the legendary Caltech campus, like his father, at a young age and showing amazing talent in engineering and scientific enquiry. He was one of the few who understood the power requirements behind his father's legendary Cyclonic armor and the coilgun that had been a tank killer throughout the war. The early guass weapon was decades ahead of anything else but without his father's power generation ability neither the suit or cannon could work. He did develop several electrical advancements from his research, but ultimately decided he simply didn't have the technology yet to effectively generate the power spikes needed to accelerate the five pound penetration round his father used to kill tanks.<br/><br/>While he was working on the mystery of generating sufficient power without creating some sort of atomic reactor for the suit, his brother was quietly filching his power generation research to rebuild the experiment that empowered their father. Harold had found the lost journals that their father had kept on the process and figured out enough to construct a bio-reactor to facilitate readjusting his younger brother's damaged genetics. With the genesample that he found in his father's research vault, Harold set about helping his brother before his deteriorating condition could go further. He slipped Victor a drugged drink after one stock holder's meeting and carried him down to the underground lab that his father had used to create his powers decades earlier.<br/><br/>Needless to say, neither brother was prepared for the radical changes that Victor underwent while the sample was infused into the bio-reactor, or the feedback that literally blew up in Harold's face. He awoke to find Victor had spontaneously changed sex and empowered with an entirely different set of powers than he had anticipated. Whereas their father had been empowered with the ability to generate, she was apparently able to accelerate time around herself and to a lesser extend 'pinch' space/time to teleport herself as well. They also discovered that her powers were more tied to temporal manipulation that outright acceleration as most speedsters experienced. She was able to time travel but without any control on the power's destination or activation. Typically the further she went in time from her current location, the shorter the duration of the trip. She's brought a few 'knick knacks' from the past and future to the present but typically nothing that she couldn't comfortably hold in the palm of her hand. She also has found evidence that she's interacted with her own timeline in the past.<br/><br/>For example she found a picture of her in the team that created her father's powers and that the sample that Harold had assumed was her father's formula was actually a modified version that was based off her new DNA pattern. Harold worked with her to develop a new identity, a distance cousin, and working with their mother brought her into the family business while she experimented with her powers and using them for good and hopefully controlling them one day. She's met several 'alternates' of herself, from various points in her own timeline and/or alternate timelines, each encounter barely lasting more than a second or two as the other fades back into the time stream.<br/><br/>As Valerie, she's resumed her life as an academic with less than expected success as a woman, as well as doing some modeling under the management of her mother with an eye towards pushing her 'niece' into acting rather than academics. 'Valerie' simply reminds herself that both fields aren't exclusive, after all she has met Hedy Lamar. She isn't quite as accepting of the men her mother pushes on her though.<br/><hr/><br/><strong>Character Shee</strong>t:<br/>Total: 148:  Abilities: +38,  Defenses: +20, Skills: +22,  Equipment: -,  Advantages: 7,  Powers: 57<br/><br/>To hit: strike: bonus, unarmed: bonus   Damage: type and amount<br/>Flurry of Blows: Damage 5, +10 (DC 20)<br/>Grab, +2 (DC Spec 10)<br/>Throw, +3 (DC 15)<br/>Unarmed, +11 (DC 15)<br/><br/>Will Save: +8, Fort Save: +8<br/>Toughness: +6 Parry +8, Dodge +8<br/>Initiative +3, +27 (w/Superspeed)<br/><br/><strong>Attributes</strong>38 CP<br/>Strength 0 (0)<br/>Agility 3 (6)<br/>Fighting 2 (4)<br/>Awareness 1 (2)<br/>Stamina 6 (12)<br/>Dexterity 3 (6)<br/>Intellect 4 (8)<br/>Presence 0 (0)<br/><br/><strong>Defenses</strong>Total CP 20<br/>+8 Dodge 5                   Dodge Defense: +18  Dodge Resistance: +8<br/>+8 Parry  6                     Parry Defense: +18<br/>+8 Fort: 2                                                      Fortitude resistance: +8<br/>+6 Tough:0                                                    Toughness Resistance: +6<br/>+8 Will: 7                        Will Defense: +18     Will Resistance:+8<br/><br/><strong>Skills</strong>: 22 CP,  44 skill points<br/>Acrobatics 3 (+6)<br/>Athletics 3 (+3)<br/>Close Combat: Unarmed 8 (+10)<br/>Deception: 0 (0)<br/>Expertise: Physics 7 (+11)<br/>Insight: 0(+1)<br/>Intimidation: 0 (0)<br/>Investigation 4 (+8)<br/>Perception: 0 (+1)<br/>Ranged Combat: Throw 4 (+7)<br/>Stealth 4 (+7)<br/>Technology 7 (+11)<br/>Treatment 1 (+5)<br/><br/><strong>Languages</strong><br/>English (Native Language)<br/><br/>Equipment Pts: total CP, total EP<br/>name: cost<br/><br/><strong>Advantages</strong>7 CP<br/>Attractive 2 (2)<br/>Benefit, Wealth 3 (millioniare)  (3)<br/>Eidetic Memory (1)<br/>Inventor (1)<br/><br/><strong>Powers</strong>: 27 CP  Descriptors: Space/Time<br/><br/>Immortality 1 (return from the dead after 2 weeks): 2CP<br/><br/>Immunity (Aging) 1CP.<br/><br/>Temporal Awareness: Senses 1 (DC10 Perception check to notice effects with the Temporal descriptor, -1 to check per 10' of range): 1CP<em>You charged yourself 2 points for this - did you have some extra effect in mind?</em><br/><br/>Super-Speed (Temporal Manipulation):  Speed 6 (Speed 120 mph, 1800’ per round): 6CP, Quickness 6 (do in 1 minute what would normally take an hour): 6CP, Evasion 2 (+5 circumstance bonus to dodge area effects), Improved Initiative 6 (+24 Initiative), Move-by Action 1.  21CP<br/><br/>Flurry of Blows (array):  10CP +1 for an alternate effect: 11CP<br/><ul class="bbc_list"><li>Focused Attack: Damage 5, Strength-based, Multi-Attack (may focus all attacks on a single target to boost resistance DC, or engage an arc), Selective targeting, Limited: Only when in Super-Speed.  10CP.<br/></li><li>Rampage: Damage 5, Strength-based, 30’ radius Burst Area, Selective targeting, Limited: Only when in Super-Speed.  10CP value. </li></ul><br/>Fold the Spacetime Continuum (array): 4x (2+1) + 5 = 17CP + 2 for alternate effects = 19CP.<br/><ul class="bbc_list"><li>Long-Range Jump: Teleport 3 with Accurate +1/rank, Change Direction +1 flat, Change Velocity +1 flat, Extended and Limited to Extended +0/rank, Subtle 2 (undetectable).  Takes double move action to teleport distance of Teleport rank +8 (i.e. 8 miles); dazed and vulnerable for 1 round thereafter. <em> ‘Easy’ is not a modifier that I have managed to identify: 14CP value without it.</em><br/></li><li>Short-Range Jump: Teleport 4 with Accurate +1/rank, Change Direction +1 flat, Change Velocity +1 flat, Subtle 2 (undetectable) +2 flat, Turnabout +1 flat.  May teleport (with 50lb) up to 900’ without detailed knowledge of location; change orientation; be ‘at rest’ when moving from a fall or a vehicle; teleport, takes standard action, and return to starting point in a single round so long as total distance travelled is within teleport range limit.  17CP value.</li><li>Time Travel: Movement 5 (Space &amp; time): Dimensional (Alternate Timelines) 2 ranks + Time Travel (+/- 100 years) 3.  Subtle 2 (undectable) +2 flat.  Uncontrolled (and can trigger when a teleport is attempted) -1/rank.  Sustained effect, so will return home if unable to take free action to maintain it.  7CP-value.  <em>Is the 100-year limit a matter of personal preference?  It doesn't seem to be required in the rules (though I have no objection to it being there!)</em></li></ul><br/><br/><br/><strong>Complications</strong><br/>Flashbacks (Chronologically Adrift): Due to the nature of her powers, she is temporally unstable and has a tendency understress to flip back and forth thru time. She can ‘jump’ back and forth in time, though with little to no control. She has been present for specific events in the past and found evidence other events she hasn’t experienced yet.<br/>Motivation (Fixing/Stablizing the timeline): She has a different perspective on the flow of time than most folks, she has an idea of how things are ‘supposed to be’ or how she thinks it should be based on the flurry of histories or timelines she has experienced/seen/remembered.<br/>Quirk (Timeline Knowledge): Due to the runaway events of her origin, she is aware of hundreds of potential times and future events. This could be helpful or it could be hindering as she is aware of the potential future events but not how they are caused, or prevented.<br/>Secret (TG state/New Identify): Her change from male to female and the creation of an alterante identity sometimes comes up. Either from some faux pas she does or the revelation of who she was in the past or something else.<br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Other Pictures</div><div class="spoiler_body">(https://www.beyondfashionmagazine.com/wp-content/uploads/2018/12/2018-12-31-10.50.10-1-1335x2000.jpg)(https://www.beyondfashionmagazine.com/wp-content/uploads/2018/12/DSC_0350__1-1315x2000.jpg)(https://images-na.ssl-images-amazon.com/images/I/41-%2BXuSKEJL.jpg)(https://i.pinimg.com/236x/de/f8/c6/def8c6f5e1297d32ae12f1bda6ef26f4--tv-series-ben.jpg)(https://i.pinimg.com/236x/27/ef/88/27ef885437f9000c99909f11f3a78384.jpg)</div></div>