<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=202138.msg9901697#msg9901697">Quote from: ulthakptah on 26-04-2014, 17:39:47</a></div></div><blockquote class="bbc_standard_quote">In that case you are trying to hit the person wearing the armor. If you tried to sunder the armor you would have to deal with 20 big ass points of hardness.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Where you target someone or something shouldn't affect its durability.<br/><br/>Targeting someone wearing adamantine armor makes the light rays ignore the admantine hardness, but when you target it directly it suddenly matters? How does that make sense? Damage reduction is a product of hardness, not a separate entity.<br/><br/>