Aside from the aspects, the two things that stick out most immediately to me are...<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12114104#msg12114104">Quote from: Dream Lover on 28-02-2016, 07:55:12</a></div></div><blockquote class="bbc_standard_quote">3. I have made my best guess as to what skills the group needs.  Feel free to suggest a different mix.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You've only spent 16 out of your available 25 points on skills.  If you'll check page 15 of the playtest rules, there's a couple of tables there showing two different ways that you could choose to set up your skills.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">5. It was actually easier to turn a ghost into a sylph than the other way around.  I believe the amped morph is legal and has the full capabilities of a ghost and sylph.  Let me know if I am wrong.  The morph is based on a Cheshire Cat, and can use stealth as well as seduction.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The refresh cost for a given morph needs to be paid by spending that much refresh on the base morph's stunts, before you can add on anything extra.  So you would need to pick one of either Grip Pads, Reflex Booster, or Stealth and then spend an additional point of Refresh if you wanted to also add on Attraction.<br/><br/>That said, is there a specific reason for why you want to have a morph that's basically a combination of a Ghost and a Sylph?  You don't have Infiltrate and you're relying on your muse for Rapport, so it seems like a rather unnecessary choice. ^^;