<strong>DM<br/>Treasure Cave<br/>Tag: Everyone</strong><br/><br/>The trap behind you and pirate ahead, Serra takes the lead, Naomi standing back in a moment of uncertainty.<br/><br/>Serra is taking the lead, with the rest of you stepping up, preparing to deal with the pirate.<br/>Approaching the door, you notice there is a total of two magical aura's around it, and none around the sleeping pirate. Then, however, perhaps having been distracted at the sense of adventure ALL of you remember something.<br/><br/>You approached a sleeping pirate, carefully letting your spellcaster go first, casting Detect Magic. Whilest the distinctive chanting of the magic didn't awake the pirate immediatly, it was only a matter of time. He opens his eyes and blinks. And stares at you.<br/><br/>(https://im.ziffdavisinternational.com/ign_me/screenshot/t/the-pirates-of-assassins-creed-iv/the-pirates-of-assassins-creed-iv_sxj7.jpg)<br/>"Wh.. what the... " He rubbed his eyes.<br/>"A.. ALARM!" He shouts, before Ylria lifted her weapon, although before she can demand silence, Meera introduces him to the business end of her fist, which pre-emptively solves the problem.<br/><br/><em>You suspect that the pirates shooting was not left unheard.</em><br/><br/><strong>Tag: Serra</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Serra noticed that the outer protective circle they passed was a 'Selective Alarm' spell, which is mixed news.. it means there's a more powerful spellcaster amongst these pirates, perhaps Brownbeard himself, it could also mean that you are already detected. However, there is a lack of alarm, to perhaps the spell is sculpted to only detect the fish-people, or perhaps only a very certain individual, after all, Rovana refused to accompany you on that reason alone.<br/><br/>There was also some sort of Abjuration magic on the Skull above the door, but Serra failed to identify it.<br/><br/>There is a faint abjuration aura on the lock of the door. on closer examination, said lock seems to be half melded to the door on the wall. Perhaps it is a magical item?<br/><br/>There is also a faint aura of Conjuration coming from BEHIND the wall, which means something powerful must lay behind it, for the magical energy to penetrate this far. It seems this door is definitly the door, but Serra doesn't have time to check any details.. not anymore.<br/></div></div><br/><strong>Tag: Seak</strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br/>You didn't get a good read on the fish creature. You've heard of the Kuo-Toa, or something like that, but know little details beyond them being the equivalen to aquatic goblins. Probably best not to pick a fight with them AND a numerically superior pirate crew...</div></div><br/>The monkey seems hesitant about returning through the dark cave, it rather hangs out at the edge of your vision, waiting, watching.<br/><br/><strong>DM Note:</strong><br/>I'm skipping the fight against the sleeping pirate, for you could easily overpower him. The problem is that you did not prevent him from crying out.<br/><br/><em>You are standing in the same open chamber as before. A large, locked iron door stands before you. You hear no response to the pirates alarm, but you might be on borrowed time now. There is one unconscious pirate, still slowly swinging in his hammock from being punched out. You do not notice anyone but you around right now. What do you do?</em>