The trio cross the bridge and approaches the outskirts of the town. Sure enough, the buildings seem abandoned, the houses empty and neglected, some windows boarded up, and the night is early enough that you should see some activity, but there is no indication of life and the path ahead of you leads into fog and silence, maybe the shadow of a wall, it’s impossible to tell. Two landmarks stand out through the mist: to the left is Barovia’s grandest and tallest house, at least 3 stories tall, this must be where the mayor resides, whilst to the right is that small church on the hill.<br/><br/>For now though there is only one way forwards, and that is the way the party takes. Despite how small the village is, the road through it is a generous 20ft, there were once big plans for this settlement, but the weed choked earth tells of what became of them. The fog rolls back as they move, slowly revealing more empty houses, yet they are not all the same. Some are neglected, wood damp, rot beginning to set in, roof patchy, windows usually boarded up, whilst others are abandoned: these were maintained until very recently, and one had evidence of a struggle: a broken window and a door ripped off its hinges. Already there has been heavy foot traffic leading in and out, and the place has been heavily looted.<br/><br/>Then, up ahead the road forks at a T-junction, but in the middle is something that grabs their attention. The floor is littered with indistinct shapes, the heroes are too far to be certain, but they look rather like bodies, but there is movement, above one, someone has knelt down, bringing their head down close to what is likely a corpse. What are they doing? This is not a position innocent folk find tend themselves in. Whatever they are doing, they haven’t yet noticed you.<br/><br/>OOC: The junction, and the kneeling human, is 30ft ahead of you.