All right, might as well get this thing rolling.<br/><br/>I'm open to suggestions on most everything in this game, so don't feel shy about speaking up. I'm pretty easy-going overall. Heck, I might be a tad too much for a GM. ^^;;; I'll try to get everything we need to get started up within the next day so we can at least discuss things and start looking at character sheets.<br/><br/>The basic premise of this whole game is to be a giant "sandbox" we can play in with every possible superheroine-based idea imaginable allowed. If you want to play a ninja, play a ninja. If you want to play a magical girl, play a magical girl. I want everyone to be able to play at their own pace and engage in their own ideas. Essentially I want you guys to be able to run your own scenarios, though I certainly have my own ideas as well. There's a big baddy involved of course, but she won't be around outside of in the background for a while unless someone wants to lose badly. :)<br/><br/>The system we're using is very flexible, so we can play around with it a bit if need be to accommodate any needs we have.<br/><br/>Original thread: http://elliquiy.com/forums/index.php?topic=5093.0<br/><br/>System: http://zara.verge-rpg.com/bbsw.html<br/><br/>Now, there are a couple of things that need to be determined before the game begins.<br/><br/>1) We need a name for our villains. I am terrible with names and haven't had any I'm completely happy with yet so I'll take suggestions.<br/><br/>2) There are some rule changes that need to be discussed. So please feel free to offer any input or ideas on the following ideas.<br/><br/>- Shemale: There will not be multiple tiers of the shemale advantage. Instead, you just need 1 point in it and then you can make him/her however you wish. There are no bonuses outside of the obvious associated with this ability. You do not get double bonuses in physical attributes. Instead, if you for instance purchase Huge breasts (+2), you can make the character's penis up to huge.<br/><br/>- The following are not allowed due to violations of the site rules: Teenager (below 16) or sexual insanities not listed below:<br/><br/>Allowed Sexual Insanities:<br/><br/>Exhibitionism (Showing yourself)<br/>Masochism (Being hurt)<br/>Mirusmania (Weird sex)<br/>Periculophilia (Dangerous situations)<br/>Pigmalionism (Rocks and statues)<br/>Sadism (Hurting people)<br/><br/>- Since we're doing a superhero RPG, the commanding villains are going to need their lackeys. :) The existing rules set just does not have anything in it that truly captures this. So here's the idea I've had: an advantage called Lackeys. Like all other advantages, it'll be up to level 3. With each level, you get an additional lackey. Though you can have more lackeys appear in your written scene, in actuality you're limited to just 3 when it comes to the dice rolling portion. Lackeys are constructed with 1/3 the CP of their owner rounded down, so in the case of starting characters your villain would have 12 CP and each of his lackeys would have 4 CP. You would not get additional CPs for your lackeys until you hit 15 CP for your villain. In addition to this, each lacky uses 1/2 of its body stat to calculate initial potency. Finally, your commanding villain cannot attack at the same time as its lackeys. After all, it'd violate the superhero procedural code. :)<br/><br/>I'm not sure if this will be the best solution, so if you guys have suggestions don't hold back. Essentially, lackeys are meant to "soften" the heroine up.<br/><br/>There will probably be some other things up for discussion, but this should be enough for now. I need to review the damage structure again. I don't want to go around altering a lot of stuff early, though.