<span class="bbc_size" style="font-size: large;">Worldfall in a nutshell</span><br/><br/>https://www.youtube.com/watch?v=jNBCR7o40h4<br/><br/>Somewhere between realities lies an endless place. Above spreads the sky frozen in countless hours and weathers which change only as you travel past them. Below foot is the vast plain filled with hills of bright green grass with maybe the faintest hint of teal hue. The grass never grows; it never dies. In lower areas the hills slope down towards wetter grass until suddenly water emerges from through the ground. It covers the lowest parts of the infinite zone of grass in clean reflecting pools of water. Some of the pools form bigger lakes or even seas that stretch as far as the eye can see. The same grass fills those clean bright sea bottoms as if it had become a kelp meadow instead.<br/><br/>The ground rises and lowers, waxes and wanes with the endless cycles of falling worlds that pass through the plane of the Worldfall. Worlds fall from the sky, towards the surface of the Worldfall. They first appear transparent while approaching; sometimes like distant stars promised to one day arrive, sometimes suddenly becoming visible only as they're about to collide with the ground. The falling worlds can bring with them clouds, air, moons and suns which will merge with the horizon of the Worldfall. Gradually, these worlds phase closer into alignment with the Worldfall and become increasingly tangible, until they once again begin to fade away as they pull through the plane of Worldfall and fall off. Along with them the worlds push down the ground, creating lakes like ripples in the forever wavy scenery of the Worldfall.<br/><br/>It is not often that Worldfall connects with some other realm in vast enough areas to create large seas on its plane though. More commonly only smaller parts of the passing worlds align with the Worldfall. Sometimes they cut cleanly at edges of strange mythical kingdoms, sometimes haphazardly through the table of a futuristic meeting room overviewing a city filled with neon light. Much of this goes unnoticed to the inhabitants of the falling worlds, but for those in the Worldfall they are most visible, real, and vital.<br/><br/>Through this ever changing landscape travel the inhabitants of the Worldfall. Some sail the lakes in small row boats, some travel over the grounds in large city sized land rovers. Those in the Worldfall may enter the worlds that slowly phase in and out of contact. They may tread these strange worlds to behold infinite wonders and appear as benevolent alien adventurers. However, such luxury can only be afforded by few...<br/><br/>The Worldfall itself cannot sustain life, the grass and water are merely an imitation - a mirage. Those who have in the past been pulled into the vast endless plane can no longer leave, and must continue to forage and loot the falling worlds for an eternity or chase obscure legends in hopes of finding escape.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">People of Worldfall</div><div class="spoiler_body">The people who live in the Worldfall are originally from worlds vastly different from each other. The backgrounds, cultures, technology levels and even laws of their respective realities may have been different, but in Worldfall everyone is equally trapped. Naturally, they have made many names for themselves and each other over the years. Most often people in larger communities call themselves the crystallines, people of crystal, and this name has spread to many smaller cliques too. The Worldfall forces it’s inhabitants to travel, sometimes even vast distances across the endless grasslands and seas to reach a world from where to forage food. Because spending an eternity alone can be tough on most, people often end up congregating into groups for both protection and company. The types of groups that the Worldfall tends to breed could be roughly divided into four groups:<br/><br/>The largest in number are small groups of only a few people or just lone travelers who race across the plains on small fast vessels, looking for good worlds from which to gather high quality food or simply to adventure and explore the strange places that no others have visited before.<br/><br/>Second most numerous, and probably most popular communities are, larger groups ranging from a hundred to several tens of thousands. They are forced to use slower and larger land ships to move. Some may number in thousands and travel on small city sized constructs that roll across the hills, heading for calm worlds which even the weaker citizens can visit without fear. Then there are large communities, inhabiting humongous flying cities propelled by technologies stolen from a thousand different worlds. Many of these larger communities also offer services to smaller traveling groups in exchange for their loot, functioning essentially just like mobile cities.<br/><br/>A bit rarer, but not altogether dismissable are the much despised groups of bandits who seek out other weaker communities to ambush them. People of grey or black morals. Some are there just to steal them, sometimes even leaving them enough for their victims to survive, but some hunt with a more nefarious purpose. Often the worlds these groups visit begin to harbor sinister legends of strange otherworldly demons.<br/><br/>There are also some worlds that have stayed in almost perfect alignment for a very long time. So long that some communities have taken residence in them, claiming large areas of those worlds as their own and even building semi permanent things in there. As these areas offer a vastly more comfortable and easy alternative to the dangers of constantly exploring new worlds, the groups that control them are often quite picky at who they let in.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Q/A</div><div class="spoiler_body">Q: Can people enter the falling worlds while they are temporarily coterminous with Worldfall?<br/>A: All worlds are only temporarily connected with Worldfall, eventually they disconnect. As long as they're connected, even barely, you can travel between as much as you like.<br/><br/>Q: How long does a reality shard stay overlapped before drifting away?<br/>A: From fraction of a second to millenias. It depends on GM fiat and what makes for most interesting story :P<br/><br/>Q: Can I refluff X and Y? <br/>A: You can refluff anything as you please.</div></div><br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheets</div><div class="spoiler_body"><br/><strong>Name:</strong> and aliases nicknames etc.<br/><strong>Age:</strong>  <strong>Size:</strong> small medium large (are there even any large starting races though?)<br/><strong>Appearance:</strong> Picture is fine. Text too. Both is awesome.<br/><strong>Sex/orientation:</strong> Anything goes.<br/><strong>Alignment:</strong> I don't have very strict interpretations of alignments for this setting. Just don't be evil for the sake of being evil.<br/><strong>Background:</strong> As much as you feel is necessary to justify the character and flesh them out a bit. You won't be returning home so only connections made in Worldfall matter. If you want to have rivals, enemies, friends etc. in Wordlfall then that's nice :-) we can use that later. Include some description of your character's <em>background</em> background, the one that gives you a trait and extra skills. Custom ones are alright as long as they stay in line with the ones detailed in the books.<br/><strong>Personality:</strong> Write as you please, but bold the words in your personality description that could be considered as traits by the book. I might end up using the hero point system.<br/><strong>Languages:</strong><br/><hr/><strong>Race:</strong> You can rewrite fluff of the core races. For example if you want to play some blue alien and wish for Aasimar stat block, then thats ok!<br/><strong>Levels/Prof:</strong> Starting level 5th<br/><strong>Ability scores:</strong> 27 point buy!<br/><strong>Senses:</strong> Darkvision etc. <strong>Perc:</strong> <br/><strong>Initiative:</strong>  <strong>AC:</strong>  <strong>Speed:</strong> <br/><strong>Hit points/HD:</strong> Max hp for 1st HD and half rounded up for the rest.<br/><strong>Skills/Proficiencies:</strong><br/><strong>Feats:</strong><br/><strong>Features:</strong><br/><strong>Traits:</strong><br/><strong>Equipment:</strong> Basic starting equipment. Roll twice on the awesome trinket table. You can rewrite flavor of each item as well so a lantern might be a flashlight and so on.<br/><br/><strong>Notes:</strong> Anything extra you may want to include, such as any relevant O/O you have for the character or some witty joke.<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Name:[/b] <br/>[b]Age:[/b]  [b]Size:[/b]<br/>[b]Appearance:[/b] <br/>[b]Sex/orientation:[/b] <br/>[b]Alignment:[/b] <br/>[b]Background:[/b] <br/>[b]Personality:[/b] <br/>[b]Languages:[/b]<br/>[hr]<br/>[b]Race:[/b] <br/>[b]Levels/Prof:[/b] <br/>[b]Ability scores:[/b] <br/>[b]Senses:[/b] Darkvision etc. [b]Perc:[/b] <br/>[b]Initiative:[/b]  [b]AC:[/b]  [b]Speed:[/b] <br/>[b]Hit points/HD:[/b]<br/>[b]Skills/Proficiencies:[/b]<br/>[b]Feats:[/b]<br/>[b]Features:[/b]<br/>[b]Traits:[/b]<br/>[b]Equipment:[/b] <br/><br/>[b]Notes:[/b]</code></pre><br/></div></div><br/><br/><span class="bbc_u"><strong>Player characters</strong></span><br/><br/>Mola Skarn (Player: TheGlyphstone) (https://elliquiy.com/forums/index.php?topic=232509.msg11475229#msg11475229)<br/>Vix (Player: AndyZ) (https://elliquiy.com/forums/index.php?topic=232509.msg11459571#msg11459571)<br/>Ran Fletcher (Player: Muse) (https://elliquiy.com/forums/index.php?topic=232509.msg11483347#msg11483347)<br/>Colo Estrael (Player: Faeli) (https://elliquiy.com/forums/index.php?topic=232509.msg11448540#msg11448540)<br/>Nikea (Player: schnookums) (https://elliquiy.com/forums/index.php?topic=232509.msg11499896#msg11499896)<br/><br/><br/><hr/><br/><span class="bbc_size" style="font-size: large;">Premise</span><br/><br/>You make up a small recently formed group of somewhat heroic adventurers that travels the plane of the Worldfall in an eternal quest to find enough food to survive and maybe some day find enough loot to grow wealthy and powerful so that you can take it easy and have some fun too. I'll leave the details for you folk to hammer out, or you can leave it blank and we can start with the group meeting up for the first time. If you want to one or two of you can even start in their original world (if you pick the same one) and we can start the game with them being pulled into the Worldfall just as the rest of the party is finishing up their visit.<br/><br/>You can post unfinished/finished character sheets here. I'll link them in this post once they're done. Feel free to ask questions and mingle. I'll be away Fri-Mon with minimal internet activity so if you've urgent questions which need answer I recommend utmost haste.<br/><br/><hr/><br/><span class="bbc_size" style="font-size: large;">IC thread</span>(https://elliquiy.com/forums/index.php?topic=233569.0)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Posting tag</div><div class="spoiler_body"><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img height=300]imglinkhere[/img][/floatleft] [b]Name:[/b] [url=link to charactersheethere]name[/url]<br/>[spoiler=Stats][b]Hit points:[/b] current/max [b]Hit die:[/b] current/max [b]Initiative:[/b] Your initiative score, blank if out of combat<br/>[b]Conditions:[/b] Exhausted, Paralyzed etc.<br/>[b]Abilities:[/b] Keep a list of your spells and abilities that you can't spam endlessly such as spell slots and ki points.<br/>[b]Equipment:[/b] All items your character is currently carrying/wearing[/spoiler]<br/><br/>[hr]<br/></code></pre></div></div>