Eclipse was a young elf, and a wary one. As she entered the Lodge, the elf was careful to note escape routes no matter where she was going. Gods knew that she wasn't ready to meet her end here...she had ambitions, and was determined to carry them out. She was tall, a hair over six feet in height, and with a beautiful, well-formed face. Her body was trim and well toned for agility and grace, and she wore black leather that clung like a second skin, with mithril links sandwiched between layers of leather across her torso without inhibiting her movement. A rapier sat at her left hip and a short sword at her right, each painted black to avoid any glint of metal in the light. Her hair was likewise a deep, raven black, and it was in a braid that was doubled back on itself. One who looked close would see that she'd woven a short length of wire into her braid to protect the back of her neck, but if it were allowed to fall it would reach nearly to her thighs. Her pale skin and brilliant, ice-blue eyes were the only color to her garb, and she exuded an air of dangerous competence, with a slight smile on her face as she sashayed through the room, looking at things as she pulled off her leather gloves and tucked them into her belt.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Eclipse</div><div class="spoiler_body"><strong>Eclipse</strong><br/>Female Elf Rogue 3<br/>CN Medium Humanoid (elf)<br/><strong>Init </strong>+3; <strong>Senses </strong>low-light vision; Perception +8<br/>--------------------<br/><strong>Defense</strong><br/>--------------------<br/><strong>AC </strong>18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)<br/><strong>hp </strong>21 (3d8+3)<br/><strong>Fort </strong>+2, <strong>Ref </strong>+6 (+1 bonus vs. traps), <strong>Will </strong>+1; +2 vs. enchantments<br/><strong>Defensive Abilities </strong>evasion, trap sense; <strong>Immune </strong>sleep; <strong>Resist </strong>elven immunities<br/>--------------------<br/><strong>Offense</strong><br/>--------------------<br/><strong>Speed </strong>30 ft.<br/><strong>Melee </strong>Dagger +5 (1d4/19-20/x2) and<br/>. . Dagger +5 (1d4/19-20/x2) and<br/>. . Masterwork Rapier +4 (1d6/18-20/x2) and<br/>. . Masterwork Shortsword +4 (1d6/19-20/x2)<br/><strong>Special Attacks </strong>sneak attack +2d6<br/>--------------------<br/><strong>Statistics</strong><br/>--------------------<br/><strong>Str </strong>11, <strong>Dex </strong>16, <strong>Con </strong>12, <strong>Int </strong>16, <strong>Wis </strong>10, <strong>Cha </strong>16<br/><strong>Base Atk </strong>+2; <strong>CMB </strong>+2; <strong>CMD </strong>16<br/><strong>Feats </strong>Dodge, Two-weapon Fighting, Weapon Finesse<br/><strong>Traits </strong>Natural-Born Leader, Ruin Raider<br/><strong>Skills </strong>Acrobatics +9, Appraise +10 (+12 on items valued by weight when using scales), Bluff +9, Diplomacy +9, Disable Device +12, Intimidate +9, Knowledge (dungeoneering) +9, Perception +8 (+9 to locate traps), Perform (dance) +9, Sleight of Hand +9 (+11 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +9, Use Magic Device +9<strong> Modifiers </strong>silent hunter<br/><strong>Languages </strong>Common, Draconic, Elven, Sylvan, Thassilonian<br/><strong>SQ </strong>rogue talents (finesse rogue), trapfinding +1<br/><strong>Other Gear </strong>Mithral shirt, Dagger, Dagger, Masterwork Rapier, Masterwork Shortsword, Magnimar, Chronicler's kit, Flint and steel, Hammock, Silver Holy Symbol of Calistria, Lock, good, Marbles, Merchant's scale, Mirror, Oil (3), Rogue's kit, Thieves' tools, masterwork, Traveler's outfit, Wrist sheath (1 @ 1 lbs), Wrist sheath (1 @ 1 lbs), 94 PP, 4 GP, 5 SP<br/>--------------------<br/><strong>Special Abilities</strong><br/>--------------------<br/><strong>Elven Immunities</strong> +2 save bonus vs Enchantments.<br/><strong>Elven Immunities - Sleep</strong> You are immune to magic sleep effects.<br/><strong>Evasion (Ex)</strong> If you succeed at a Reflex save for half damage, you take none instead.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Merchant's scale</strong> +2 Appraise for things valued by weight, including anything made of precious metals.<br/><strong>Natural-Born Leader</strong> Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.<br/><strong>Ruin Raider</strong> +4 Perception to distinguish statue-like creatures.<br/><strong>Silent Hunter</strong> Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).<br/><strong>Sneak Attack +2d6</strong> +2d6 damage if you flank your target or your target is flat-footed.<br/><strong>Trap Sense +1 (Ex)</strong> +1 bonus on reflex saves and AC against traps.<br/><strong>Trapfinding +1</strong> Gain a bonus to find or disable traps, including magical ones.</div></div>