Yes! Other people need to get to work!<br/><br/>One thing to consider, we have A soldier and a navigator with a diplomat under construction. The remaining characters should be able to fill other roles. It might be a good idea to have somebody who owns a spaceship, and somebody with a high brokerage skill so we can afford to keep it running. Another possible role to fill would be a shuttle pilot.<br/><br/>Spacecraft are big complex things. In Vanilla Diaspora they need a full crew to operate properly. However in this campaign they are usually piloted by a synthetic intelligence. With the crew maintaining the ship and keeping it's mind company. Shuttlecraft however are piloted more like an airplane, and can be operated by a single person.<br/><br/>If nobody makes a captain however, I'll run "the ship" as a GMPC and have it own itself.<br/><br/>I'm also houseruling that Shuttles have there own stats and are built like fighters. Being able to enter an atmosphere is 1bp, being able to get back into orbit is another. The V-shift stat determines how big a planet the shuttle can escape from, and the trade value of a shuttle is how much of it's parent-ship's cargo it can carry to and from the planet while still making a profit (it might make more than one trip because of it's smaller size).