<strong>On Feat Choices:</strong>I know it is super, super good... but it feels so cheesy considering Mina was poor and not nobility.<br/><br/>I should just take Selective Channel so I don't heal our enemies with Channel. That sounds like a good plan.<br/><br/><strong>On RP and Systems:</strong>Huh. I've actually never heard of that before, but to each their own! I will agree that a lot of the more open systems tend to have a counterpoint of not having the same sense of progression. A lot of people like how you get tangibly stronger as you do more in D&D/Pathfinder. It is something that it does very well!<br/><br/>Really, game systems are different for different people at the end of the day. That being said, in my live games I see a lot more roleplay when I run 5e than when I run Pathfinder, even within the same group. I blame it on Paizo having specific rules for swinging from things with a whip and other super specific situations, myself. The biggest one that gets me though is Combat Maneuvers - they're so bad if you don't use feat chains in Pathfinder, so even though they're super flavorful in a fight, only a handful of people ever end up using them.