Well, that sounds like about four people interested, which is certainly enough for a party, though I can do an open call for players if people prefer.<br/><br/>I'll post the character creation rules I'm going to be using soon enough, but for now I want to write a bit more about the setting:<br/><br/>The party will start in the renegade stronghold of Polarity Village.  The village consists of a number of iron habitation cubes suspended from a giant electomagnet above an incredibly massive electrical transformer.  This unusual arrangement makes it incredibly difficult to bring weapons, robots, or electronic items into the village, which helps protect the lives and sanity of the inhabitants.  Metal items are typically stored in caches in the corridors outside the village, and regular patrols keep the area secure, as well as helping maintain some of the remote machines needed to keep society functioning.  At the start of the game, the village has been found by the Computer, and teams of Kamrad kill squads have been sent to destroy the vllage.  Luckily, the village can be moved using the electromagnet carrying it, but the kill teams will have to be held off until the god-machine protocls needed to move the village can be initiated.<br/><br/>Autocthonian life requires four elements, in order of urgency: Shelter, Light, Water, and Food.  To get all of these things, one needs a source of electricity, and access to water and organic matter processing plants.  Though some deviants have tried to raise dogs and rats for food, in general, food in autocthonia requires a machne to convert organic slurry into a tofu like nutrient paste, which can be improved with a wide ariety of artificial flavorings.  The biggest danger in autocthonian life is getting trapped in the pitch black corridors of the moon, without access to a light source.  Although many sections of autocthonia are lit by electrical arcs, artifical lighting, or lakes of molten metal, the vast majority of the planetoid is pitch dark, often making battles in the corridors revolve around stealth, targeting light sources, and determining if the enemy is using light enhancement, infrared, or motion detectors to see in the dark.<br/><br/><br/>Here's a map of autocthonia:<br/><br/>(http://i440.photobucket.com/albums/qq125/1460311/Autocthonia.png)<br/><br/>The black dots represent renegade strongholds, and the purple pentagons represent the Metropoli of the Computer.  I'll discuss life in the Metropoli later, but in general, they are places the Renegades can never ever trust, from which the Kamrad sends its extermination forces.