Aria nodded to Kass and signalled visible confidence with her facial expression - as was surely Kass's motivation, Aria'd noticed that their foes were faster swimmers than herself, and combined with the relative effectiveness of throwing weapons underwater, she'd worried that the foes would play keep-away from herself until they successfully stunned or blasted her.<br/><br/>The eyes of those same foes widened at Kass's next revelation - they appeared to believe her and to have some familiarity with the rainbow dragon, which by the accounts of that human village woman was the archrival of the one they served - but little time to dwell upon it, or to react to the teleportation. Aria, body still horizontal in the water, speared her arms out almost simultaneously, making a Y-shaped drive of her kukri tips under the ribs of two of the dragonesses. One screamed as she was pierced through the heart much like Tlatrien, the other had a moment of relief as Aria vanished before the other, adamantine kukri drove in, leaving another body bubble - but then Aria reappeared, body twisting and kicking. Face to the ceiling of the tunnel, the cold iron kukri sliced through the water above it and into a third half-dragon heart.<br/><br/>Glancing at the last spellcaster, Aria clicked her boots together and vanished again - this time deliberately; a short-range teleport behind her target. She appeared behind the half-dragoness, between her wings, save for her left arm, which was reaching around across the woman's throat, which she opened with the kukri's concave edge.<br/><br/>Kicking the body away as blackish blood clouded the water, Aria cast her eyes back up the tunnel, back through the wall of thorns. She still couldn't see anything in the limited range of her darksight, but she and Kass could now more clearly hear the rushing of water, as something sizeable continued to approach.<br/><br/>Aria smiled at Kass, and said in Sylvan, "Another nice thing about your teleport....whatever it turns out to be, worm or wyrm or elsewise, now that thorny conjuration is between us and it!" She used a low voice, in case whatever it was was intelligent enough to understand (and knew Sylvan) and wasn't yet aware of the obstacle. "If it's something big I might see how well my crossbow works underwater."<br/><br/><br/><br/>I don't think Wall of Thorns blocks line of sight (or interferes with projectile weapons). It doesn't say either way (which would've been nice), and generally, things only do what they say they do or what derives from what they say they do, for example 'total cover' or 'total concealment' = no LoS). Secondarily, I notice that Web specifically says it provides cover after 5' and total cover after 20' of intervening webbing (and so suspect WoT would have similar wording if intended to do so), meaning Web does interfere with projectiles (cover = +4 AC, total cover = can't, or 50% miss chance if the missiles can pass through objects, like an arcane archer's phase arrow) and line of sight (cover = fine, total cover = none).<br/><br/>However, Kass wouldn't be able to charge that round anyway, b/c the enemies were out of blindsight range from her initial position (this was not the motivation of their moving back 5', rather, it was to be 15' from Aria since they saw her charge 10' last round, and given that she was using slashing weapons underwater, they suspected she might've had FoM). She would've been able to do a regular move (since her swim speed of 60' is > the distance) and then attack. (Once she got within 30' she'd regain line of sight, allowing her to make a regular attack without the normal 50% miss chance when attacking a foe you can't see; charging has that special rule that you have to have LoS from your starting position.)<br/><br/>mods 42/... (23 bab 14 dex -2 twf 2 blink 5 weapons) damage 1d4+46/44 (5 weapons 4/2 str 9 int 28 craven)+sa<br/>http://invisiblecastle.com/roller/view/3082422/ (http://invisiblecastle.com/roller/view/3082422/)<br/>mh1 crit 168, slain (+the ability damage, which I'll quit writing when it's the 'normal' amounts: 1 con with a wounding weapon, 2 str 2 con on a crit; 2 and 3 with a wounding weapon crit)<br/>oh1 phase<br/>mh2 crit 172 slain<br/>use anklet to teleport 10' south (adjacent to last foe)<br/>oh2 hit 120-10 (DR) dying