Spell Combat asks have off hand free when casting the spell, not need constantly have it free. During full attack she needs get hand free to cast a spell and thus she can free action remove hand holding the bow and cast spell. So she can rapid shot just fine and cast a spell.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=204610.msg10025591#msg10025591">Quote from: Ghostwheel on 24-05-2014, 23:19:43</a></div></div><blockquote class="bbc_standard_quote">It actually works a little differently. You don't just need a hand free, you are actually using your second hand to "attack" by casting the spell as per the two-weapon fighting rules. You also need to be using a one-handed or light weapon (it specifies melee, but you can use ranged weapons as improvised melee weapons) in your main hand, which again rules out the bow (it doesn't specify that you need to make melee attacks, just that it needs to be a one-handed or light weapon). The myrmidarch just lets you make ranged touch attack spells (rays, usually) with your ranged weapon, but it still needs to follow the Spell Combat rules.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Okay, considering the Myrmidarch lists mastery on melee weapons, bow and armor, it means the usual Myrmidarch is not single focused on bows but rather use bows and when melee comes, use melee weapon and then cast spells also while fighting in close combat.<br/><br/>Or we can ignore it entirely and say during full attack Myrmidarch can cast a spell besides full attack with ranged weapon like bow (or if we rule it must be TWF, then she is TWF figthing when she casts a spell but before that she launched full attack with bow). Or using transport of swordbow from 3.5 supplement she could change her bow as free action onto melee weapon (and specifically swordbow mentions the user can swap freely between melee and ranged attacks during full round action).