Here she is.<br/><br/>Name:      Jenna Dawnstar<br/>Race:      Changeling<br/>Class:      Cleric 3<br/>Religion:   Valkur<br/>Skin:      Fair<br/>Hair:      Raven’s Wing<br/>Eyes:      1 Green, 1 Blue<br/>Height:      6’<br/>Weight      180lbs<br/>Bust:      D<br/><br/>(http://halloweencostumes.costumestore.com/101511_01_Lg.jpg)<br/><br/>A tall girl in her early twenties, made almost three inches taller by her spike healed boot.  She wore a femenized and somewhat gothic captain’s uniform, black leather pants and vest with red flares and undershirt, and silvery chainmail under her jacket.  Long, raven black hair was held up and back by a black scraf, with an ebony and gold holy medallion of  valkur over the forehead.  A cutlass sheathed above her round hips, and a dagger is tucked into one boot.  The layer’s of clothing could not conceal her curves.  Her nails—lacquered in gold dust, are long.<br/><br/>Speed      40<br/><br/>Strength   14 +2<br/>Dexterity   14 +2<br/>Constitution   12 +1<br/>Intelligence   14 +2<br/>Wisdom   16 +3<br/>Charisma   16 +3<br/><br/>Hit Points   27<br/><br/>Armor Class:   18      (Mithral Chain Shirt +4, Darkwood Heavy Shield +2, Dexterity +2)<br/><br/>Base Attack   +2<br/>--Melee/Missile +4<br/>--CMB   +4<br/>--CMD 16<br/><br/>Masterwork Cutlass<br/>--TAB      +5<br/>--Damage   d6+2<br/>--Critical   18X2<br/>--Type      Slashing<br/><br/>Heavy Crossbow (Masterwork Bolts)<br/>--TAB      +5<br/>--Damage   d10<br/>--Critical   19X2<br/>--Type:      Piercing<br/>--Amo      9, +1 Enchaned with Continual Flame<br/><br/>Dagger<br/>--TAB      +4<br/>--Damage   d4+2<br/>--Critical   19X2<br/>--Type      Piercing/Slashing<br/><br/>Unarmed<br/>--TAB      +4<br/>--Damage   d4+2<br/>--Critical   20X2<br/>--Type      Piercing/Slashing<br/><br/>Icicle:<br/>--TAB      +4 Touch<br/>--Damage   d6+1<br/>--Critical   20X2<br/>--Type      cold<br/>--Amo      6/Day<br/><br/>Domains:<br/>--Travel<br/>--Water<br/><br/>Feats:<br/>--Exclusive Channel<br/>--Open Minded<br/><br/>Skills:<br/>Heal         3 +3 +3 +2 +2   =d20+13   Healer Kit 10<br/>Diplomacy      3 +3 +3 +0 +0   =d20+9<br/>Knowledge: Religion   3 +3 +2 +0+0   =d20+8<br/>Profession: Sailor   3 +3 +3 +0+0   =d20+9<br/>Spell craft      3 +3 +2 +0 +0   =d20+8<br/>Swim         3 +3 +2 +1-2   =d20+7<br/>Use Magic Device   3 +3 +3 +1+0   =d20+10<br/><br/>Traits:<br/>Dangerously Curious<br/>You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent’s laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result.<br/>Benefit: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.<br/><br/>“Shackles Seafarer”  Benefit: You gain a +1 trait bonus on Knowledge(nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.<br/><br/>Channel Energy 2d6 6/Day<br/><br/>Spells:<br/>D.<br/>1.  Aid<br/>2.  Shield Other<br/><br/>D.<br/>1.  Command<br/>2.  Divine Favor<br/>3.  Divine Favor<br/><br/>Orisons<br/>1  Detect Magic<br/>2  Guidance<br/>3  Purify Food and Drink<br/>4  Stabailize<br/><br/>Outfit:<br/>--Explorer’s Outfit X2<br/>--Holy Symbol: Ornate<br/>--Sash, Adventurer’s<br/><br/>Alchemy and Magic:<br/>Alchemist’s Fire<br/>Antiplauge<br/>Antitoxin<br/>Everburning Torch<br/>Smoke Stick<br/>Sun Rod X5<br/>Tanglefoot Bag<br/>Tinder Twig X5<br/>Wand of Cure Light Wounds 50<br/><br/><br/>Masterwork Backpack<br/>Blanket (Rolled and Buttoned)<br/>Chalk X3<br/>Crowbar<br/>Flint and Steel<br/>Grapple<br/>Hammock<br/>Shovel<br/>Signal Whistle<br/>Silk Rope<br/>Waterskin<br/><br/><br/>Platinum:   11<br/>Gold:      3<br/>Silver      9<br/>Copper      7<br/>