<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=333824.msg15902821#msg15902821">Quote from: PhantomPistoleer on 29-06-2021, 15:00:01</a></div></div><blockquote class="bbc_standard_quote">Eh... I'm not really going to argue the semantics of what having a 20 charisma means, especially when I've already cemented its meaning in my mind.  18s and 20s in attributes <em>mean</em> something in my games, as do other stats.  It sets characters apart, and in so doing, it creates opportunities for them to develop drawbacks and complications.  Your character just so happens to be one of the most beautiful people on the face of the planet, which is <em>fine.</em></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Okay :) I can live with that. ;)<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">To me, an 18 in STR, DEX, and CON means that the character is an Olympic-level athlete.  Superheroes can be Olympic-level athletes.  I just dislike it when a character who is clearly NOT an Olympic-level athlete has Olympic-level athlete stats. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Professional Dancers can be olympic level athletes.<br/><br/><strong>Immunity:</strong>Sonic: 10 pp<br/><strong>Sonic Attack: </strong>total 28 pp<br/><em>Sonic Scream:</em><strong> Blast:</strong>10 (Extra:<strong>Area Cone</strong>(100 feet); Feat:<strong>Progression </strong>1 (250 feet); Flaw:<strong>Range</strong>(Touch); Power Drawback:<strong>Full Power</strong>] 20 pp<br/>-- AP:<em>Deafening Scream: </em><strong>Sonic Control:</strong>(Dazzle Auditory) 10, [Extra:<strong>Area Radius to Cone</strong>(100 feet); Flaw:<strong>Range: Touch</strong>; Power Drawback:<strong>Full Power</strong>]; 1 pp<br/>-- AP:<em>Stunning Scream:</em><strong>Stun:</strong>7 [Extra:<strong>Area Cone</strong>(70 feet), Power Drawback:<strong>Full Power</strong>]; 1 pp<br/>-- AP:<em>Push Scream</em><strong>Trip</strong>10 [Extra:<strong>Area Cone</strong>(100 feet),<strong>Knockback</strong>, Flaw:<strong>Range</strong>(Touch), Power Drawback:<strong>Full Power</strong>] 1 pp<br/>-- AP:<em>Counter Wave</em><strong>Nullify</strong>(Sonic/Auditory) 10 [Extra:<strong>Area Cone </strong>(100 feet),<strong>Duration</strong>(continuous); Flaw:<strong>Range</strong>(Touch); Power Drawback:<strong>Full Power</strong>] 1 pp<br/>-- AP:<em>Disorienting Scream</em><strong>Nauseate</strong>7 [Extra: Area Cone (70 feet); Power Drawback:<strong>Full Power</strong>] 1 pp<br/>-- AP:<em>Mesmerizing Voice</em><strong>Mind control</strong>10 [Extra:<strong>Area Cone</strong>(100 feet); Flaw:<strong>Range</strong>2 (Touch),<strong>Duration</strong>2 (Continuous),<strong>One Command</strong>,<strong>Sense Dependent</strong>(auditory); Power Drawback:<strong>Full Power</strong>] 1 pp<br/>-- AP:<em>Emotional Song</em><strong> Emotion Control</strong>10 [Extra:<strong>Area Cone</strong>(100 feet); Flaw:<strong> Range 2</strong>(Touch),<strong>Duration 2</strong>(Continuous),<strong>Sense Dependent</strong>(auditory); Power Drawback:<strong>Full Power</strong>] 1 pp<br/>-- AP<em>Sonic Wall</em><strong>Create Object</strong>10 [Extra:<strong>Moveable</strong>; Flaw:<strong>Duration</strong>(Continuous),<strong>Limited</strong>(only wall shape); Power Drawback:<strong>Full Power</strong>] 1 pp<br/><br/>[qoute]<br/>So... how do the powers work?  You have no ranged attack bonus to speak of.  I am concerned that you might just want to have a character who opens her mouth and everything within a cone of her mouth takes +10 damage without any sort of roll to hit occurring.<br/>[/quote]<br/><br/>Her powers follow the standard Area Effect rules.  Everyone in the area gets to make a Reflex Saving throw against DC (10+attack's rank).  If they fail they take full effect and get standard saving throw.  If they succeed, effect is halved and rounded down and then they get the normal saving throw against the effect depending on the power.  Evasion Feat will even let you avoid the effects totally if they make the saving throw.  Also you can Delay or Ready a move action to move out of the area.<br/><br/>Basically all the rolling of dice is on the side of the targets, which is good for me because I seem to roll low a lot.