<div class="floatright">(https://elliquiy.com/elluiki/images/thumb/3/3c/Succubus_4.jpg/800px-Succubus_4.jpg)<br/><br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[color=#7D0552][b]</code></pre><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[/b][/color]</code></pre><br/></div><strong>Name:</strong>Evita Silverhand<br/><strong>Class(es):</strong>Sorcerer 9, Infernal Bloodline (Favored class bonus: Extra spells known)<br/><strong>Race:</strong>Human, Outsider<br/><strong>Alignment:</strong>LN (?)<br/><strong>Fetishes:</strong>Pretty much anything degrading/humiliating. Especially if she isn't forced to do humiliating stuff with violence, but she has to do it for other reasons. I also have a liking to losing bets lately.<br/><strong>Dislikes:</strong>Poop related stuff.<br/><strong>Backstory:</strong><br/>Evita was the young daughter of a small family of merchants. From a young age she learned how to work her family shops, and she learned how and what to say to sell what she wanted to sell to her customers.<br/><br/>She was a beauty, and many would want to have her. Her beauty was her downfall, since one day cultists killed her family and kidnapped her, planning to sacrifise her to their infernal lord. On top of the altar, she wished she had the power to make the cultists pay...and the dark powers heard her plea, giving her sorcerous powers.<br/><br/>Since then she decided that she had no reason to continue being a merchant. With no family to care about, she decided to sell everything and start a carreer as an adventurer.<br/><br/>She likes to barter and persuade others to do what she wants them to do, believing that anyone can be persuaded, and everything has a price. She prefers persuasion over violence, even if it would just take her little effort to solve things with violence.<br/><br/>She isn't good aligned, but she will sometimes help someone in need. She will sometimes wrong/bully others if she doesn't like them, so it balances out. Generally she likes pretty people and dislikes ugly people.<br/><br/>I consider her lawful, because she likes to keep her word, when she gives it. She also consider laws to be important. However she thinks it is ok to break the laws - the price is that you risk punishment. As long as you accept that risk, then it is ok to do illegal things. Personally, she prefers to work around the laws if she has to, rather than outright breaking them. If she has to.<br/><br/>(I like to fill details of the bg in the posts sometimes)<br/><br/><strong>Bonus questions!</strong><br/><em>What's a secret your character would never want anyone to know:</em>She believes that the right thing to do would be to pay the price for the power she has.<br/><em>Your character has been trapped in prison and awaits a dark fate.. what do you do?:</em>Cry to the DM  :P. No ok, look for an escape route, probably try to seduce the guards. Or prepare a really good case for her trial.<br/><em>You encounter a mighty dragon you can not (yet) hope to defeat, how would you bargain with them?:</em>My death will offer nothing to it, why don't we discuss what I could do for him?<br/><br/><strong>Ability Scores</strong>(+Modifiers)<br/>Str 8 (-1)<br/>Dex 14 (+2)<br/>Con 14 (+2)<br/>Int 18 (+4)<br/>Wis 8 (-1)<br/>Cha 27 (+8) (29 with the headband) (+9)<br/><br/><strong>HP:</strong>56, Dr 4/good, immunity to fire and profane energy,5 resistance against acid, 50% Vunerability to holy energy.<br/><br/><strong>Armor Class:</strong>12<strong>Initiative Bonus:</strong>+2<strong>Speed:</strong>30ft<strong>CMD:</strong>16<br/><strong>Saving Throws:</strong>Fort +5 Ref +5 Will +7 (+4 vs poison)<br/><strong>Class/Racial Feats</strong>Human (Focused Study): Eschew Materials, Skill Focus (Diplomacy), Skill Focus (Bluff), Iron Will<br/><strong>Chosen Feats:</strong>Still Spell, Silent Spell, Spell Penetration, Spell Focus (Enchantment), Greater Spell Focus (Enchantment)<br/><strong>Traits:</strong>Hedonistic (https://www.d20pfsrd.com/traits/drawbacks/hedonistic/), Ambitious (https://www.d20pfsrd.com/traits/social-traits/ambitious/), Charming (https://www.d20pfsrd.com/traits/social-traits/charming/), Influence (https://www.d20pfsrd.com/traits/social-traits/influence/),<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Demonic Curse</div><div class="spoiler_body">Demonic Curse, Ending Stage: +6 Charisma, +4 Intelligence, +2 Constitution, -4 Wisdom. Profane Obediance: You take a -4 penalty on all skills, saves, ability checks, attack rolls and damage rolls against Outsiders with the evil subtype that are of equal or higher level than you. This penalty is doubled against Mistress Esmeralda.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Servant of Corruption</div><div class="spoiler_body">Anyone you have intense sexual intercourse with must succeed on a saving throw, DC 10 +your charisma modifier or have their soul stolen by you.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Not of this world</div><div class="spoiler_body">You count as both your base race and an evil outsider, regardless of your actual alignment.</div></div><br/><strong>Skills:</strong>Bluff +24, Diplomacy +24, Sense Motive +12, Profession (Merchant) +10,<acronym title="after riding Elsbeth for hours she picked up a rank"><strong>Ride +3</strong></acronym>,<acronym title="from the curse +4 int">Perform +19, Spellcraft +16 </acronym><br/><strong>Languages:</strong>Common, Infernal, Elven<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment and items</div><div class="spoiler_body">Sorcerer's Robe 5000<br/>Headband of alluring charisma +2 4000<br/>2 Potion of Protection from evil 100<br/>2 Potion of Pass Without Trace 100<br/>2 Potion of Hide From Undead 100<br/>2 Potion of Hide From Animals 100<br/>2 Antitoxin 100<br/>1 Wand of Infernal Healing (39/50) 750<br/>1 Potion of Cure Light Wounds 50<br/><br/>5 Dagger 10gp<br/>Crossbow, heavy 50gp<br/><br/>Backpack 2gp<br/>Pouch (belt) 1gp<br/>2 Torch 2cp<br/>Waterskin 1gp<br/>6 Rations 3gp<br/>Bedroll/Blanket 6sp<br/>Rope (silk) 10gp<br/>Mirror 10gp<br/><br/>5 crystal spheres of 10gp<br/><br/>110gp 3sp 8cp<br/></div></div><br/><strong>Attacks</strong><br/><br/><strong>Spellcasting</strong>(charm subschool, increase the spell’s DC by +2.)<br/><br/><strong>Cantrips</strong>:<br/>- Prestidigitation<br/>-<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mark of Submission</div><div class="spoiler_body">School necromancy [curse]; Level Sorcerer 0<br/>Components V*<br/>Range: Touch<br/>Effect: one personal rune or mark, all of which must fit within 1 sq. ft<br/>Target: Creature Touched<br/>Duration Permanent (D)<br/>Saving throw: No, Spell Resistance: No<br/><br/>*The target of this spell must have willingly admitted his submission to the caster of the spell before the spell is cast.<br/><br/>This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters on a creature. The writing can be visible or invisible. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.<br/><br/>See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell if the creature is willing to have the mark erased.<br/></div></div><br/>- Detect Magic<br/>- Ghost Sound<br/>- Acid Splash<br/>- Dancing Lights<br/>- Mage Hand<br/>- Message<br/><br/><strong>1st Level</strong>(9 per day)<br/>Protection from Good<br/>-Burning Hands<br/>-Snowball (Refluffed to be an ice shard)<br/>-Infernal Healing<br/>-Mage Armor<br/>-Silent Image<br/>-Charm Person<br/>-Windy Escape<br/>-Disguise Self<br/>-Memory Lapse<br/><br/><strong>2nd Level</strong>(8 per day)<br/>Scorching Ray<br/>-Mirror Image<br/>-Knock<br/>-Invisibility<br/>-Raven's Flight<br/>-Burning Arc<br/>-Misdirection<br/><br/><strong>3rd Level </strong>(8 per day)<br/>Suggestion<br/>-Ablative Sphere<br/>-Summon Monster III<br/>-Hold Person<br/>-Fly<br/>-Major Illusion<br/><br/><strong>4th Level </strong>(6 per day)<br/>Charm Monster<br/>-Dimension Door<br/>-Controlled Fireball<br/>-Greater Invisibility<br/><br/><br/><strong>Special</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Immunity to Fire and Profane energy, Resistance 5 against acid (Improves by 5 if you already resist acid,) 50% Vunerability to holy energy. Dr 1/2 Hd, overcome by Good (currently dr 4/good)<br/>You are treated as both your original race and an evil outsider, with an aura of evil half of your character level in Hd.<br/>Furthermore you gain the ability to use the following spell like abilities, with your charisma as your spellcasting stat and your HD as your caster level, at the apropriate levels:<br/>1–2    Darkness 3/day<br/>3–4    Desecrate<br/>5-6    Unholy blight<br/>7-8    Poison 3/day<br/>9-10 Contagion<br/>11-12 Blasphemy<br/>13-14 Unholy aura 3/day, unhallow<br/>15-16 Horrid wilting<br/>17-18 Summon monster IX (fiends only)<br/>19-20 Destruction<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Random notez!</div><div class="spoiler_body">(https://upload.wikimedia.org/wikipedia/en/6/64/Morrigan%28Darkstalkers%29.png)<br/></div></div>