Shouldn't a magic missile spell do at least six damage in 5e?  Even at level one it produces three darts which do 1d4+1 damage<em>each</em>(Sage Advice recommends rolling a single d4 and applying the same result for all the darts).<br/><br/>On the other hand, can't Nayla also use one of her three remaining L1 spell slots to deploy a shield as a reaction? :P  Or is there something that would prevent that in this situation?<br/><br/>I feel like an obnoxious know it all calling out someone who obviously has more experience with this system than I do, but I've been looking up a lot of stuff lately while working on character concepts.  :-[ (Though while I'm at it, did you do a saving throw to see if the mage took full or half damage from Nayla's Burning Hands?)<br/><br/>In the future, perhaps you should not reveal damage rolls for characters who have shield until after the player makes a decision to deploy or not?  (I can start putting a second spoiler tag for my damage rolls in case there are NPCs with shield on your side.)<br/>