Sävel's pretty much done at this point; They're proficient with all armor as well as with all simple and Martial weapons (plus a few exotic ones, being an elf and all). I add my Constitution bonus to the base 10 HP, for a total of 11. Scrawny-ass elves, again.  For melee attacks, I combine the +1 Base Attack Bonus with the strength bonus, for a total of +2. For ranged attacks, i combine dexterity and the Base attack Bonus, and get a +4. I then calculate my saves; Again it's just combining bonuses. +1 from Constitution is added to the +2 Fortitude a Fighter gets, the +3 dexterity is added to the +0 from class, and the wisdom bonus of +1 is added t oteh Will save of 0, for a total of 1.<br/><br/>Can't take a hit and is bad versus mind control. This sounds like a very good idea!<br/><br/>Sävel gets 2 Skill points from class, Zero from their intellignece bonus, and a third from the favored class bonus we were just talking about, giving a total of 3; since we're not to that part yet I just note that on my sheet.<br/><br/>Finally I note that they will be getting an extra feat.<br/><br/><hr/><br/>Fnicket follows pretty much the same process.<br/><br/>Proficient in no armor, and with only a very few simple weapons. Well, the whole idea is to get someone big and strong to do the fighting for her, so that's no problem.<br/><br/>She gets a base of 6 Hit Points, to which I add the +2 from her constitution bonus; I still haven't decided on favored class bonus yet, so I<em>might</em>add a hit point here.<br/><br/>With the saving throws, same as the fighter; add the constitution bonus to the class bonus for a total of 2, add dexterity to Reflex for a total of 2, and finally, add Wisdom to the Will save for a total of... one. Well, I guess she can dish it out but she can't take it, huh?<br/><br/>Like the fighter, she gets a base of 2 Skill points; Unlight a fighter she actually has an Intelligence bonus of +3, meaning she gets a total of 5 Skill points. Again we're not there yet, so I just hold off.<br/><br/>And then we come to the class features! I really like Scribe Scroll as a wizard; you can only have a few spells memorized every day, and that number is always going ot be fewer than the number in your spellbook. so, why not put a spell you've memorized onto a scroll on a slow day, so you can  have it for another day? It's very economical.<br/><br/>Arcane Bond... Not going to lie, I love familiars. One, it's nice having a minion around to do things. Two, they give nice little bonuses and a free feat! Three, who DOESN'T want an adorable owl in a beanie? I love that picture.<em>But</em>... I can't really imagine Fnicket feeding baby mice to a pet snake, and a cat would just cramp her style; I would have to imagine her poor familiar would get ditched at the scene of every con gone wrong! Nah, a familiar just isn't her style; I'm going to go with a bonded object. A fancy semi-magic item that lets her cast free spells is just so much more fitting. This is probably going to end up being a wand, a dagger, or some bit of jewelry; she's not the sort to be dragging along a gnarly old weizard staff, that is<em>SO</em>Middle-Earth!<br/><br/>I note down that she gets cantrips and spellcasting; She gets a free spellbook, with some spells I haven't picked yet in it. So far so good.<br/><br/>And hten we're on to the Arcane School. Fnicket is too much of a perfectionist to be a Universalist, plus turning her dagger into a ranged attack, when she can already use it as a ranged attack just seems silly to me. So I'm definintely picking a school. besides, it gives me even more spells per day! Really it's three choices as to which school.<br/><br/>• Divination has really good level one abilities; acting during a Surprise round is always nice, and giving a boost to all rolls for a round isn't bad. It fits Fnicket's character of always being prepared, having an exit route, and knowing about her marks. The downside is that there aren't very many Divination spells to use in that free spell slot.<br/><br/>• Enchantment definitely fits her; getting other people to do the heavy lifting her her, schmoozing her way into a sociual gathering, and, of course, just being the smoking hot short stack she is. The passive ability is a trio of skill bonuses; since she's going to be good at two of those, that might not be bad. The active ability though... Dazing a target, but only if it has fewer Hit Dice than I do, for one round, and Fnicket has to be within melee range to do it? Hah hah noooo.<br/><br/>• Illusion gives extra time for illusions she creates, and lets her blind people with a ray of bright light. "FLASHBOMB! *runs away*" sounds just about perfect! It even has an effect on creatures with more hit dice than her. And the best part is that she doesn't have to be within swinging distance.<br/><br/>Illusion makes perfect sense; especially with her being a gnome, since she gets an innate bonus to her illusions anyway.<br/><br/>even though I like the school's active ability, I don't like it more than +1 Skill Pojnt or +1 hit Point; I won't be using my racial favored class ability on this. Instead, I think I'll be adding another Hit Point; her seven skill points are going to actually more than cover what I want her to do, so that one point of not-dead-yet is going to be the better choice! I go back and bring her Hit Points up from 8 to 9.