<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=185591.msg8941742#msg8941742">Quote from: Ghostwheel on 22-09-2013, 07:57:11</a></div></div><blockquote class="bbc_standard_quote">I'd say EWP: Spiked Chain, Stand Still (http://www.dnd-wiki.org/wiki/SRD:Stand_Still), and Combat Reflexes personally, what with how many things are immune to being tripped :P<br/><br/>Still, at least we get more bonuses if enemies are tripped :D<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah, that's FOUR feats. That's even worse. The problem with Stand Still is that it's only usable if a foe moves out of a square.<br/><br/>So contrast these two situations:<br/>Critter is eating the healer. I have Improved Trip, I have a decent chance of being able to trip it, assuming it's trippable.<br/>Critter is eating the healer. I don't have Improved Trip but I do have Stand Still. I can't do a damn thing to it unless it attempts to move out of a square I threaten.<br/><br/>Basically Stand Still is only usable as an AoO, whereas you can Trip on any attack. So you just don't get the opportunity, hah hah, to use it all that often, and you can't use it to help keep something off someone right next to you when it doesn't need to move to attack you.<br/>