<div class="quoteheader"><div class="topslice_quote">Quote from: Ghostwheel</div></div><blockquote class="bbc_standard_quote">Gotcha: then just a note, Jet is lecherous raven who speaks with a very proper British accent and enjoys making snide remarks.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I will do my best. I do not remember that being included in your character background. Did I overlook it?<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Ghostwheel</div></div><blockquote class="bbc_standard_quote">…I figure we've only recently gotten together…</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Actually, I was hoping you had all known each other at least a Winter. I know I did not specify and that is my fault. I wanted to get past all the "I'm more mysterious than thou" that usually devolves into a pissing match and distracts from the game.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Ghostwheel</div></div><blockquote class="bbc_standard_quote">Does it hurt you for the familiar to act in a way that amuses me and makes me enjoy the game more?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I am sure you did not mean that to come off as testy as I read it.<br/><br/>To some extent, I agree with Jr that being snide requires some amount of both insight (I think Wis fits best) and knowledge (Int). Jet certainly has a high enough Wisdom in my opinion to see an opening. I think his below average Int just means he is not very knowledgeable. So I expect him to sometimes make snide comments that only demonstrate his ignorance. "Why do you put your beaks together? That's just gross!"<br/><br/>I do not think a right, proper British accent exists within Golarion, but I am willing to go with it to amuse Ghostwheel. He likes it and it adds flavor. For me, that trumps verisimilitude.<br/><br/>I decided to NPC the familiars for two reasons. While they are loyal, I did not want them to be played as mindless automatons moved about like pawns on a chessboard. They should have feelings, motivations of their own and will make mistakes. This is not a way for me to screw over the players, but to add drama (and humor, most likely). The second reason rather ties into the 'adding drama' in my opinion. Since the players do not control them, I hope to use them to occasionally draw emotional responses from the characters. When a familiar is played as just a pawn, there's little incentive to worry about the dangers they may be placed in. Again, I do not intend this to be a way to screw PCs over, but rather another tool to help immerse you into the minds of the PCs.<br/>