<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=277179.msg13632453#msg13632453">Quote from: Dragongoddess on 28-10-2017, 05:32:57</a></div></div><blockquote class="bbc_standard_quote">Everything aside from choosing a race.  I know I want my brawns, not brains character to be human and my Wizard to be elf<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>So we can break it down into steps.<br/><br/><strong>Step 1:</strong>Choose what race you want to be. You've got that down, so let's move on!<br/><br/><strong>Step 2:</strong>Apply your ability modifiers you get from race. In the case of Human, you will add<strong>two</strong>to any one ability score of your choosing. So if you rolled a 16 on Strength, you can make it an 18, and leave all your other ability scores as they are.<br/><br/><strong>Step 3:</strong>Apply your ravial abilities. Humans get two, by default.<br/>• They gain a bonus feat at level 1 (normally a character will only gain one feat at 1st level; Humans can gain two. eBadger will move us to feats later on, so just note that you can get a bonus here)<br/>• Humans get +1 Skill point per level. Every character has number of points htey can spend on increasing skills. The number of points is determined by your Class, and by your Intelligence score. Humans gain an additional skill point to that total. Again this is something eBadger will be moving forward on in a bit, so just note that you get these.<br/><br/><em>Alternately</em>, you have the option of trading either (or both) of these abilities for different ones; these are alternate racial abilities. For example, you could trade your "<strong>Bonus Feat</strong>" ability for the "<strong>Awareness</strong>" ability. you would lose that extra feat, but you would gain a +1 bonus to all saving throws you make in the game (Saving throws are your resistances to magic spells, illnesses, falling debris and traps, that sort of thing.) There are admittedly a lot of options for this, so if it's overwhelming, be assured that a bonus feat and more skill points are always good for every character; Humans are designed to be the most flexible of races, they're good at every class and style of play.<br/><br/><strong>Step Four:</strong>Choose your languages. as a human, you will know the Common language (think of it like the lingua franca, or a preeminent trade language, basically everyone knows it, thus "common") and then, one additional language for each point of Intelligence Bonus you get (so, if you have 12 Intelligence, you get a +1 Intelligence bonus, and you know one additional language.) Humans are able to choose any language this way. Here's a handy list, from the Linguistics skill (http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/linguistics.html).<br/><br/><strong>Step Five:</strong>Choose a favored class, and add your favored class bonus to your character. At 1st level you can choose one class to be the "favored" class for your character. whenever you take a level in that class (including level 1), you can either gain +1 hit point (your health pool) or +1 Skill point.<em>Alternately</em>, some race and class combinations have special bonuses htye can choose instead of health or skills. A<em>Human Fighter</em>can add +1 to their defense against two combat maneuvers of their choice. Again keep in mind that hit points and skills are always useful for everyone, if you want to just keep it basic.<br/><br/>Hopefully this helps!