Geld (Gaius Marcellus Servilius) is a simple man of simple tastes. He likes money, and would have sold his own mother if she only hadn't sold him first. With a past thoroughly clouded by frequent changes in living arrangements, there is next to no way to find out where he really comes from, and that suits him just fine. He worked hard to stay unencumbered by ethics or morals and steering well clear of any religious involvement.So how did he end up in the employ of an inquisitor, of all people? It's a rather embarrassing story - and he'll lie just enough to discourage further questioning.<br/><br/>Otherwise, he's a pleasantly withdrawn, gaunt man with the unhealthy appearance of a chronic drug-user. Underhive gang tattoos litter most of his skin, some made unrecognizable by a self-inflicted scars. He loves money, his pistols, and getting high, usually in that order. It's easy to make him a friend by providing him with fuel for these three addictions. Being a ganger for most of his pitiful life, he understands the necesity of teamwork rather well; his underhive roots show in his lack of respect for personal space and willingness to ignore other people's quirks for the sake of peace and quiet.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatright">(https://i.pinimg.com/736x/13/0b/35/130b356537d7ad5c56d6c5d002cfc340.jpg)</div></div></div><br/>Hive Worlder<br/>Characteristic modifiers: + Agility, + Perception, – Willpower<br/>Fate threshold: 2 (Emperor’s Blessing 6+)<br/>Home World bonus: Teeming Masses in Metal Mountains: A hive world character ignores crowds for purposes of movement, treating them as open terrain. When in enclosed spaces, he also gains a +20 bonus to Navigate (Surface) tests.<br/>Home World Aptitude: Perception<br/>Wounds: A hive world character starts with 8+1d5 wounds.<br/><br/>Outcast<br/>Starting skills: Acrobatics , Common Lore (Underworld), Deceive, Dodge, Stealth<br/>Starting Talents: Weapon Training (Chain, Solid Projectile)<br/>Starting equipment: Autopistol, chainsword, armoured bodyglove, injector, 2 doses of slaught<br/>Background bonus: Never Quit: An Outcast character counts his Toughness bonus as two higher for purposes of determining Fatigue.<br/>Background aptitude: Fieldcraft<br/><br/>Desperado<br/>Role aptitudes: Agility, Ballistic Skill, Defence, Fellowship, Finesse<br/>Role talent: Quick Draw<br/>Role bonus: Move and Shoot: Once per round, after performing a Move action, a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action.<br/><br/>Fate: 2<br/>Wounds: 11<br/><br/>Stat (aptitude) points<br/>ws (0) 25<br/>BS (2) 30+10+5 for 100 xp=45<br/>S (0) 25<br/>T (1) 25+15=40<br/>AG (2) 30+10=40<br/>INT (0) 25<br/>PER (2) 25+15=40<br/>WP (0) 20+10=30<br/>FEL (1) 25<br/>IFL 25<br/><br/>Skills:<br/>Acrobatics-1<br/>Awareness-1 -100xp<br/>Deceive-1<br/>Dodge-1<br/>Operate-1 -100xp<br/>Scrutiny-1 -100xp<br/>Stealth-1<br/>Survival-1 -100xp<br/>Common Lore (Underworld)-1<br/><br/>Talent: Marksman -300xp<br/>Talent: Weapon training (Laser) -200 xp<br/><br/>Gear: Laspistol<br/>Gear: Hand Cannon<br/><br/>Divination: 79. The only true fear is dying without your duty done.<br/>This character gains the Resistance (Cold, Heat, or Fear) talent. If he already possesses this talent, increase his Toughness characteristic by 2 instead.<br/><br/>Talent: Resistance (Fear)