<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=278585.msg13736532#msg13736532">Quote from: TFcommando on 08-12-2017, 10:29:54</a></div></div><blockquote class="bbc_standard_quote">You can only perform one swift action per turn too.  I have a gun mage who can enhance her gun as a swift action (with several different methods) and reload as a swift action and it's always a juggling act as to which one to take each turn.  D&amp;D 4e lets you move down from standard to move to free, by contrast.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>Oh, wow.  That came as a total surprise to me!<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=278585.msg13736727#msg13736727">Quote from: Chajesdad on 08-12-2017, 14:00:39</a></div></div><blockquote class="bbc_standard_quote">     I recognize some of the difficulties when you play several different systems, especially when they share so much that there are only a few discrepancies. In this case the multiple swift actions means little as his target was hardier than expected and has yet to be harmed by either melee combatant. I am negating the second swift action for arcane strike as a ruling (this means that if he is limited to a certain number of uses this one was not used). If there is something that I am not familiar with that would allow downgrading to a swift, please point this out here, and give reference to where it can be found. Ruling this exchange has been made though, (and with the miss, may actually play in the players favor if there are only a few uses).<br/><br/>     As an aside, the scorpions are not flat-footed, having acted in the surprise round for positioning. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Thank you.  : )