<br/>I think losing is fun up to a point!  I just don't want you all to feel like I'm handling you with kid gloves, because frankly, I don't intend to!  I'm not an OSR murder-GM (no offense to that style, I love being a player in the meat-grinder!), but I definitely don't pull punches, I play to the story.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Vondoom</div></div><blockquote class="bbc_standard_quote">Ha, thanks! Liking the GM posts and everyone else's so far very much, too! So how does this all work? I failed the power roll, but does that effectively extend to the scene/peril? Should I have prepared more of a 'uh-oh, we're screwed' end instead with the failed roll?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><div class="quoteheader"><div class="topslice_quote">Quote from: Sain</div></div><blockquote class="bbc_standard_quote">I got the impression that with a fail you can already start describing your own failure, maybe even make your character fumble and get into trouble, then storyteller adds to it if they want to make it even worse or more amusing somehow.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It totally depends!  Part of this is that in a normal live game, as soon as I saw that 5, I would have been ON it.<br/><br/><br/>Nuria: I draw forth the flames, preparing to build them into a towering inferno...<br/>Nasty: That sounds like you are using<strong>Zuko Flames</strong>. Roll those fires up! <3<br/>Nuria: And that's... Oh jeeze, that's a 5.<br/>Nasty: (in my head: Okay, so I get to make a move... What am I going to do...) Alright!  So the flames-<br/>etc, etc, etc<br/><br/><br/>Given that we're in a play-by-post medium, it's a little tougher to have that quick jump in, because I may not see that a move has gone down until possibly even other people have posted!  So I'm just going to bring the best I can for that, feel free to post misses or fumbles, but remember also that you can<strong>fail forward</strong>.  If you pick a lock and get a 6-, you can bet dollars to donuts that you've got that door open!  Just what's on the other side will be terrible!<br/><br/><br/>(Also, Phelypsis!  Feel free to take actions to get out of there!  You could go right to<strong>Hack and Slash</strong>if you can explain how you take the opportunity or<strong>Defy Danger</strong>to get the hell out of their grip!)