Putting image here first. The rest of the sheet to follow.<br/><br/><hr/><br/><div class="floatright">(https://i.imgur.com/ZEBtsgC.png)</div><strong>Name:</strong>SHNZN 411-554, nicknamed "Alissa" or "Ali" for short<br/><strong>Origin:</strong>Korporate Kid, High Flyer<br/><strong>Class:</strong>Hacker<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats, Proficiency, Saves</div><div class="spoiler_body"><strong>HP</strong> 9<br/><br/><strong>STR</strong> 10<br/><strong>DEX</strong> 13 (+1)<br/><strong>CON</strong> 12 (+1)<br/><strong>INT</strong> 18 (+4)<br/><strong>TEC</strong> 15 (+2)<br/><strong>PEO</strong> 9 (-1)<br/><br/><strong>Proficiency</strong><br/>Armor: Light Armor, Helmets<br/>Weapons: Melee Weapons, Pistols, Submachine Guns, Shotguns<br/><br/><strong>Saving Throw:</strong> Mind<br/>Fortitude +1<br/>Reflex +3<br/>Mind +4</div></div><br/><br/><strong>Background</strong>(WIP)<br/>If it was possible for someone to be too obsessed with their caretaker, SHNZN 411-554 would be it. She was part of the youngest batch of corporate-sponsored orphans, raised and groomed to represent the company and its interests. The young woman had other things in mind, however, specifically the need for the perceived adoration she received from her handler.<br/><br/>While this need to be noticed quirk of Alissa helped her perform well in her first term at work, problems arose due to her focus on the task alone. This resulted in friction with her coworkers until they decided to put her through a planned accident that ended her career before she could complete the contract of her fourth term.<br/><br/>While recuperating from the incident Alissa explored her options to continue acquiring the attention of her handler - resulting in her decision to strike out a life as a cyberpunk.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Contract Rolls</div><div class="spoiler_body">1st term: Corporate Drone, Office Worker. Uninjured. Skill - Hacker’s Device Proficiency, Language/Tool - Hacker’s Device. 60k W<br/>2nd term: Corporate Drone, IT Support. Uninjured. Skill - Hacking, Language/Tool - First Aid Kit, 40k W<br/>3rd term: Corporate Drone, Facility Manager. Uninjured, Skill - Sense Motive, Language/Tool - Language (Japanese), 20k W<br/>4th term: Corporate Drone, Facility Manager, Injured after 3 years of service<br/>Parting Gift: Expensive Watch (15k W)</div></div><br/><strong>Vice:</strong>I make origami animals and leave them wherever I go.<br/><br/><strong>Age:</strong>36/110<br/><strong>Funds:</strong>17,000 W<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Augmentations</div><div class="spoiler_body">(Toxicity Limit 1/2)<br/><ul class="bbc_list"><li>T0 Neurolink</li><li>T0 Basic HUD</li><li>T1 Quickened Reflexes: Initiative+5, Reflex Save+2. High Flyer benefit</li></ul></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body"><strong>Exploits:</strong> known 2, uses 3. Recovers after a long rest. Saving throw is 8+Proficiency Bonus+TEC modifier.<br/>-Computer Interface: 10 ft range, access computer terminal of security &lt;=3. You may ask GM 1 question the computer would know.<br/>-Hack Mech: 30 ft range, choose a CR1 or lower mech in range. Mech must succeed on a Mind check or be controlled for 1 hour<br/><br/><strong>Healing:</strong> touch a creature, that creature recovers 1d8+TEC mod HP. Two uses, recovers after a short or long rest.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body">Hacker’s Device Proficiency<br/>Sense Motive<br/>Computing<br/>Hacking<br/>Stealth<br/>Languages<br/>English<br/>Chinese<br/>Tagalog<br/>Japanese</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">(Weight 50/100/150 lbs, 30 lb)<br/>ZA Korp Kevlar Jacket: 15k W, AC 11+1, DR/2 Ballistic, 12 lb<br/>Baton: 1k W, 1d4 Bludgeoning, 2 lb<br/>21st Century Pistol: 80k W, 2d4 Ballistic, Ranged 40/100, 9 mm Ammo, 17 shots, Light, 3 lb<br/>9 mm Ammo: 25 W/pc, 20<br/>Hacker’s Device: Acquired on 1st term of contract. Interface all ports and technology available in the market. Proficiency allows adding proficiency bonus to ability checks vs hacking electronic locks. 0.5 lb<br/>First Aid Kit: Acquired on 2nd term of contract. 10 uses. One use to stabilize target that has 0 HP. 1 lb<br/>Backpack: 2k W. Can contain up to 2 cubic ft of items/material. 5 lb<br/>Holsters<br/>Ammunition: 500 W, can carry 20 rounds of ammunition, belt type. 1 lb<br/>One-Handed: 1k W, 1 lb<br/>Comms, Advanced: 10k W, scan person for vital signs, satellite tech for sending and receiving messages. - lb<br/>Pocket Computer: 3k W, 0.5 lb<br/>Clothes, Average: 5k W, 4 lb</div></div>