<div class="floatleft">(https://whisperingworlds.com/wp-content/gallery/fantasywomen/fantasywoman105.jpg)</div><br/>Fast Stats: AC 19 | HP 24/24 | PP 15<br/>Magic: 4/4 level 1, 3/3 level 2, Channel Divinity (Healing/Turn undead) 1/LR<br/><br/>Arya Thorngrove - Character Sheet (https://elliquiy.com/forums/index.php?topic=339780.msg16121272#msg16121272)<br/><br/><span class="bbc_u">Battle Actions</span><br/><strong>Movement</strong><br/><strong>Action</strong>talking and inspecting the room<br/><strong>Bonus Action</strong><br/><strong>Reaction:</strong><br/><br/><hr/><br/>Arya heard that there was a monk with them. The cleric had never partied with monk before but had heard they could be lethal with just their bare fists. This one had a long sword though at her hip and a bow with a quiver also. Strange. Apparently there must be different types of monks but one thing was common to all of them they were wise.<br/><br/>Arya was wise too, not the smartest girl but perhaps she could get along with Nyssa - they might have something in common.<br/><br/>The gunslinger suggested to follow one wall and be methodical, it is a sure way to explore everything. But also a sure way to trigger each and every trap which they were warned existed here.<br/><br/>The monk and the high elf that also had a long sword seemed to be inspecting the ground. Arya looked and noticed footsteps leading towards and away from some doors.<br/><br/>"Footsteps leading into a room but not out of a room could mean many things, but it also could mean trouble. Lets avoid that one for now. The frequented places that have people leaving too may be a good idea to get our bearings. Still the idea of hugging one wall and being methodical is good too - if we have some way to detect traps. There is a second level spell that is a cleric spell I can memorise called find traps, but its only a good idea for me to do so in an emergency, not a good idea to rely on as its has instant duration and doesn't last. If none here know how to find traps the old school way perhaps being choosy of what rooms we enter may be best. The second floor middle room I think is what we should approach, if others have left the room it might mean we can too, its all we have judging by footsteps alone. "<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception Check</div><div class="spoiler_body">Roll Result: Carly rolled: 1d20, adding 5 to the total<br/>Comment: perception check (2 proff bonus + 3 wisdom bonus)<br/>Result: 20,<br/>Total: 25<br/></div></div>