"That's the sum of it," Aria followed up Kass, "At the rate it was floating when he were outside it, we've about an hour and a half 'til it reaches a town. And like Kass hear said, if you don't feel like fighting, just don't. If you do, it'll be welcome."<br/><br/>While she spoke, Aria healed herself by wondrous item and wand, inspecting Anya briefly to double check she wasn't wounded; just rather messy and disoriented it seemed. She next studied one of the runes for a minute with her monocle, giving Anya plenty of time to get dressed with whatever she might have in her pack.<br/><br/>She'd chosen the door-blocks which seemed to lead towards the center of the pyramid, and when she spoke the words, they slid open like the last set.<br/><br/>The revealed chamber was a nearly perfect cube, and all six black-stone walls more intricately sprawling with glowing geometric lines and runes than any chamber yet. The floor bore many concentric circles of symbols, whose colors and brightnesses seemed to shift in a rotating pattern, almost creating an optical illusion of slow spinning.<br/><br/>Curiously, that floor was ten foot beneath the opening doors, from which the stone  immediately fell away in a ten foot drop to a recessed floor. The several facing sets of doors on the opposite wall were likewise ten feet above it.<br/><br/>Aria was never any danger of falling in, though - for it was evident from a few floating bits of grime and shards of clay and stone suspected in the air, that gravity itself was suspected within the chamber.<br/><br/>Perhaps the more prominent piece of evidence to that effect was the gargantuan four-clawed crab which seemed to be floating in the center of tee chamber. Its carapace gleamed with an otherworldly blue-gray near-translucence as if the thing were made of energy - like the lion, it seemed elemental in nature, though certainly not of earth; perhaps air or pure force - and its four claws and eight legs were folded in an almost meditation-like pose. It had no face to speak of, but it somehow seemed almost to be focusing or concentrating.<br/><br/>The thing seemed to speak, with audible sound but its maw unmoving.<br/><br/><strong>Pause, interlopers, to meditate on the gravity of your circumstances.</strong><br/><br/>All the same, Aria slid a heel back and pushed forward on it, wing-cloak lifting, seemingly about to launch herself into the chamber.<br/><br/><br/>Aria at 57 dmg (from the lion's charge), uses two belt of healing charges (2d8 each) for 11, then 4 wand of lesser vigor charges for 44; now at 2 dmg.<br/>activates blink ring before opening doors (she will continue doing this, which I may neglect to say)<br/><br/>Initiative<br/>Aria 27<br/>Kass 23<br/>Anya 9<br/>crab (http://132.209.40.23/w4/campagne/images/WotC_Art_Galleries/Monster_Manual_III/Siege%20Crab%20by%20Wayne%20England.jpg) 4<br/><br/>Aria will delay 'til after Kass (though as always Kass can 'delay back' if she wishes Aria to go first, which would likely consist of a kukri/sunblade charge)<br/><br/>Floor of chamber is 10' below doors (floor of previous chambers), ceiling is at same height. Crab has 20' facing and floats 15' above floor (5' above our current 'altitude')<br/><br/>You can choose Kass's and Anya's initial positions from anywhere in the SW chamber.<br/><br/>Zero Gravity (http://www.d20srd.org/srd/planes.htm#gravity): movement by flight speed acts normally; otherwise characters float in space - they don't fall but can move only negligibly fast, except by pushing off adjacent walls<br/><br/><span class="bbc_font" style="font-family: courier;"><br/><br/><br/>                                       X X X X X X X X X X X X<br/>                                       d . . . . . . . . . . d<br/>                                       d . . . . . . . . . . d<br/>                                       d . . . . . . . . . . d<br/>                                       d . . . C C C C . . . d<br/>   1         6          12          18 X . . . C C C C . . . X<br/>24 X X X X X X X X X d d d d X X X X X X . . . C C C C . . . 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