Whoops, missed one.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=5149.msg177230#msg177230">Quote from: kylie on 30-04-2006, 17:35:54</a></div></div><blockquote class="bbc_standard_quote">What exactly do they mean by adding and floating CP, under Shapeshifting?<br/><br/>And combat things again: Can you only produce one weapon per round with Weaponry?  It says "all your attacks" gain bonuses, but then it says use Potency to make the stuff...  I think I like Enhanced Attack more anyway, but I was vaguely pondering how a tentacle creature with multiple attacks might function with Weaponry.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Floating CP, if I remember right, means you can basically move CP to different powers at different times. So for instance, if you create a shield of some sort you can add points to armor. Or if you shape into a weapon you can add points to weaponry. It's not something I've played with before, but I know Alice has so she might be able to explain it better.<br/><br/>Using a power once per round is more a rule I've used in the past. Else, someone could just keep throwing ridiculous enhanced attack fireballs at someone non-stop. The difference between enhanced attacks and weaponry is that you have to attach enhanced attack to one one particular power. In the past, I've seen it done where you could attach it to a basic attack, though I contemplated making it have a potency activation cost in that case to balance it with weaponry. That was something that was done in the last BBSW game I was in.<br/><br/>Edit: I'm going to talk with some of the other BBSW players to determine what the exact interpretation of weaponry should be. I'll try to post a clarification up tonight because there's a couple different ways of interpreting what's written.