<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4664720#msg4664720">Quote from: The Great Triangle on 19-05-2011, 06:59:31</a></div></div><blockquote class="bbc_standard_quote">As for clearing the ship of daemons, it'll just be resolved as a series of command checks.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Certainly easier, especially for Cortez (he's got a very respectable command skill), Darius cannot help with such a test.  He'd have to roll against half his fellowship... which is probably why he's a grunt, not a commander, huh?  Darius won't even get Command as a skill choice till he hits Rank 3... and he'll never be very good at it.<br/><br/>*grins*  It seems like Darius would have to use Ballistic skill tests to be useful clearing a ship of demons... which kind of implies that he shoots them personally.  While I personally am (modesty aside) a fantastic tactician, if tactics are not involved, then helping militarily would only be fluff for Darius... I'd wonder if him putting himself at risk to do so would have any positive in game effect at all in that case?<br/><br/>As a suggestion, perhaps Darius could use his Common Lore: War, or his Scholastic Lore: Tactica Imperialis, to make taking the ship easier?  If we're going to resolve it with dice rolls, and not player tactics, at least character tactics might be a deciding factor.  I'd use my own tactics skill... as it's a lot better than Darius's, I'd wager, but I don't actually have it written down on a character sheet anywhere.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4664720#msg4664720">Quote from: The Great Triangle on 19-05-2011, 06:59:31</a></div></div><blockquote class="bbc_standard_quote">The ship needs an exorcism, which can be accomplished through a Scholastic Lore (Imperial Creed) test.  If you've got a fate point to spend, it can also be done with a Common Lore (Imperial Creed) test.   Exorcists can also be purchased as a scarce item at standard scale.  (+0 acquisition modifier)  Purchased exorcists have a 50% chance of success, plus 15% for each level of quality.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Scholastic Lore and Common Lore (Imperial Creed) are not skills that ANY party member actually has, last time I checked.  Those skills are only on the Missionary's advancement list... so having an exorcism done by using an acquisition test to hire one seems our only hope, at least game mechanics wise... unless Barimor's ability to automatically succeed on a lore test with a fate point would apply to lore skills he doesn't actually have...?