Lol! That MAY be possible! Probably involves some kind of a roll to pull it off!<br/><br/>I can see you're getting some nice connections, don't feel like you've got to stop, but I want to start building our first start!<br/><br/>Okay, so... Throughout play, I'll sometimes ask you all to make decisions about the little town you've got, the world around you, etc! I want to start us off with some dungeoneering to make it nice and punchy to start!<br/><br/>We will learn about what kinds of advantages and threats surround you a bit later, but I'd like to start off with this...<br/><br/><strong> A couple weeks back, a traveler came thrown town, traded some trinkets, chatted with folks, and told stories of the world around. They told you of something tempting to the town. That rumor may be true, it may be overstated, or it may even undersell how helpful this could be!<br/><br/>What did the traveler tell you about?</strong><br/><em>an armory of weaponry to arm your guards, a trove of jewels and riches to enrich your traders, a magically locked dungeon with skilled people from the old world, a guard tower to get the lay of the land, food stores to protect against starvation or siege, something else.</em><br/><br/>What did the traveler tell you was hidden in the ruins we are going to enter?