Everything and everyone set up, and Kass was moving quickly and quietly.  Sixty paces right, they had an angular turn in a more angular hallway, then sixty more for another, like going around a hexagon.  Indeed, that seemed to be the case, for by the last side amidst all of the stalagtites and stalagmites there was a... something.  Well, couple of somethings, couple of beds too small for a dragon, a bed for a dragon,<em>plenty</em>of gold<em>in</em>the bed...<br/><br/>...and a rainbow creature on top of the bed.  Great, she<em>knew</em>it would be too easy...<br/><br/>That said, when Aria couldn't hit it, she was<em>really</em>panicked, especially as it rushed and she had to dodge past a ray or electric energy clad in yellow; that creature was going to put an eyes out on her if he kept that up!  And dis she smell smoke?  No matter, she rolled over Aria's back and drew her blade, humming a tune as she rolled about to get in behind the creature.  The tune would be a familiar one, where it would empower both of their abilities in combat, in the hope that this time Aria wouldn't miss...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">I looked it up; that prismasaurus is going to kill us.  And you know I hate it when you throw things immune to mind-affecting magic at me &gt;.&lt;  Oh, and PLEASE make Aria stop blinking; she has a 50% miss chance as is for the stupid creature...<br/><br/>Oh, and if you quit tossing Prismatic-spray creatures at us, Aria won't nearly-die so often xD<br/><br/>Reflex is a 17 on top of 42+, so she makes it<br/><br/>Anyway, move behind to the right, so Aria just has to Full-Round on it next turn, then activate Inspire Courage for +6 to them both.</div></div>