Zaer, your first attack is a surprise attack and is an unopposed difficulty 6 melee attack, since you have +4 combat value you auto-pass.<br/><br/>You only get 1 attack per combat turn, but they won't be rolling initiative the second round since they weren't expecting to be attacked, you will have to make opposed rolls to actually hit them however. Since you have no skill in pepper spray, you'll roll a flat 2d6+4 since you have attack combat value 4.<br/><br/>The last guy is going to try something so you'll need to make an init roll during the last round. This is also 2d6+4 since your base combat value is 4 and you do not have lightning reflexes.<br/><br/>Your can of pepper spray only has 4 doses, leaving you with 1 left if you fail to spray one of them..