As Valna hits the button, the click of the mechanism is perfectly quick, like the snapping of fingers. The door itself is slow, the gears grinding and turning in unseen spaces behind the walls. Whatever Pre-Cataclysm society built them knew what they were doing. Still the rope is in view, moving slowly as the door begins to slowly shut. Valna turns to see Grendelle sprinting after the lizardman.<br/><br/>The lizardman is making good speed, he turns down a quick corridor and is about to duck down another when Grendelle catches up to him. He turns to face her, his scaled body taking the weight of her hit with a huge exhalation of air. A heavy claw grabs onto the back of Grendelle's armor where it connects behind her neck as he leans forward and bites hard on her shoulder, his teeth piercing through the armor and wrenching her arm. (6 damage, sorry!)<br/><br/>The force of Grendelle's hit against the lizardman sends them both stumbling back, his body hurled as they wrestle for a moment in the air. Time stretches from the moment she hits him, the two locked in combat... no, it's just taking longer to hit the ground than Grendelle expected. The lizardman and the lovely were-beast fall through an illusionary floor, dropping teen feet before the lizardman is crushed beneath her.  Looking around in near darkness, Grendelle is in the bottom of a stone pit, clearly a trap for introducers that the lizardman intended to throw her into.<br/><br/>Outside the structure, the party of gnolls charge on with yelps and snarls of rage and hunger, their mouths frothed with saliva and their eyes on Nin. They thunder now towards her with intense desperation when suddenly the stick of Sidika's broom is roughly pressed where the army was aiming, between Nin's legs. The two adventurers take off and spin quickly from the danger, zooming towards the closing door. With this burst of speed, the two are brought to the door and able to slide inside without injury.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">GM Note</div><div class="spoiler_body">For the broom riding, I used the first roll as a Defy Danger because I felt like it worked better for what you were doing than the Broomstick rules! That meant that the second defy danger wasn't necessary! &lt;3</div></div><br/>Now all four adventurers are inside the stone halls that presumably lead up to the fountain that they seek, the door closing off slowly from the horde of approaching gnolls. That presumably won't be too much of an issue, with Valna standing by dagger in hand ready to seal the door, but the adventurers will need to find a different way out.<br/><br/>And, of course, they'll need to find Grendelle.<br/><br/><strong>Adventurers, what do you do?</strong>