So, what's the consensus on the kind of plot and story you guys would like to see? Some more options;<br/><br/>A. Alternating between battles and the moments of peace between them. Involves the most brutal frontline fighting and the focus will be on the party's interactions with each-other and a select few NPCs. This is what I mostly had notes and plans for. The idea was to stress the PCs, which will either bring out the worst or the best of them. Despite this option involving a lot of just fighting in war, my emphasis was going to be on the<em>effects</em>of war- not its outright depiction. I'm even considering something like timeskips past the fighting, especially if it's against and with hordes of CR 1 mooks.<br/><br/>B. Something more clandestine, such as infiltrating Mandalorian held worlds before the main invasion force lands. They party will likely be assigned an objective such as a shield generator and will have to attack it and then hold it until reinforcements arrive. Will involve a bit of information gathering and social adventuring as the PCs' devise a plan of attack while pretending to be Mandalorian subjects.<br/><br/>C. Something based around an objective but with very few restrictions on how to achieve it. One idea for this is that you're given an innocuous ship that could easily pose as an unaffiliated civilian craft (Think Ebon hawk/Millennium Falcon) with the simple goal of killing Cassus Fett/pursuing leads on Superweapon Whatever. Chasing the man or the leads might bring you in the thick of a battle or something more social like investigating rumors on Mandalorian-held planets.<br/><br/>A will be very structured. Merryn and Linzi receive orders to deploy to a battlefield and then you go there. I'll put in some choices here and there, which will likely effect your next 'task'... as you ascend in the ranks, your orders get vaguer and the PCs might get armies of their own. (Destroy this shield generator with three squads of recon commanders will become 'Seize this city' with three battalions of republic troopers and so on and so forth)<br/><br/>C will be less structured- think Mass Effect's Normandy. You occasionally brief your superiors on what you've found- but for the most part, they leave it up to you on how you accomplish your mission. Of course, this leaves you with only your assets that you can muster. Any help from the Republic military would be strictly incidental. Of course, this means your PCs' probably won't have the same stresses and trials that come from being dropped in warzone after warzone... Given this level of autonomy, you can afford to say "Nope, this plan is too risky." and just avoid danger. In the middle of a war, however... Revan can simply send you on a suicide mission and you're left with few options but to do your duty or desert. :P<br/><br/>B is a combination of the two. Most of the missions will be very high-risk and stressful. You're dropping into warzones before they become warzones. Your life depends on the success of the operation- the success of the operation depends upon your deeds. In the shield generator example, you'd take out the installation and pray that Republic Marines land planet-side to back you up before the entire planetary garrison converges on your location...<br/><br/>Of course, there is an option D. We cycle through them. :P<br/><br/>Thinking about it, I think I like this idea best. In the timeline, the next battle will be a defensive one for the Republic... but it will be among the last defensive battles before Revan's counterattack.<br/><br/>Oh, and another question for you all... What level of mechanical dickery do you mind me doing? I wrote up an NPC and ended up making them Base Class 7, PrC 3 to just make them optimized. There is the temptation to FURTHER buff PrCs by adding a bonus feat list to them and awarding one every even level like in base classes.<br/><br/>Frankly, I would trade every PrC's even level ability for a feat with the exception of Force Secrets and MAYBE the officer's share talent.<br/><br/>Likely these bonus feat lists would just be copy/pasta's of the base class that most closely resembles them...<br/><br/>Maybe I should draw more naked ladies instead of worrying about mechanics. :p