<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=333824.msg15904832#msg15904832">Quote from: Pumpkin Seeds on 01-07-2021, 06:09:01</a></div></div><blockquote class="bbc_standard_quote">So do you think a more hand-to-hand focus with leadership qualities would be better for this character? I can certainly see her going that way over the ranged blaster idea.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah, I totally see her as being a better martial artist.  She doesn't really have to be good at causing damage.  A really good martial artist is able to tie up enemies and set them up for their more hard-hitting allies.  And "leadership" skills in this game don't really mean, "I lead people," it means, "I can command you to put aside your current condition and keep at 'em, soldier!"  Which becomes helpful, if, say, someone around you is getting pummeled and can't do much except die.  You might also want to pick up feats that grant you more victory points.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=333824.msg15904842#msg15904842">Quote from: keyotess on 01-07-2021, 06:27:49</a></div></div><blockquote class="bbc_standard_quote">Right now I don't have another character in mind.   But if I come up with something I will ask Phantom. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think the character would work fine if her powers weren't so destructive.  If they were more straight-forward, and less "area attack-y," things wouldn't be easier on my end to adjudicate and easier for you to run.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=333824.msg15905060#msg15905060">Quote from: Foxy DeVille on 01-07-2021, 14:36:16</a></div></div><blockquote class="bbc_standard_quote">Yeah, the Hero Lab read out is kinda weird when a character has two forms. The way you got it works just fine with me.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>All right.<br/><br/>So... what do you want to do with combat?  We can do something like... she hits with a +14 to attack, making her a premier unarmed combatant, but she can hit with her whip with a +12.  Then for defense, we can try to pump that up to +11, which will go well with her +9 toughness.<br/><br/><hr/><br/>BTW:  Amberly has chosen not to join us, which is sad, because I was really looking forward to running her costumed adventurer.