Woot - Level up!<br/><br/>From http://dnd-wiki.org/wiki/Balanced_Wealth_(3.5e_Variant_Rule) I believe that gives each of us:<br/><br/>+1 to Primary Ability, +1 to one other Ability (for Marcus, Strength and Wisdom) (adjust Will save)<br/>+1 Deflection Bonus to AC<br/><br/>GM: With your permission, I'd like to give Marcus a level of the new hybrid class Warpriest: http://www.d20pfsrd.com/classes/hybrid-classes/warpriest  I haven't a clue whether that's optimal or not, but it seems like a neat thing to play with, and I figure the exposure to all of these extraplanar goings-on is making him cleave a bit tighter to his faith. As noted before, Marcus worships the Empyreal Lord Damerrich.<br/><br/>1st level of Warpriest gives him:<br/>hp +4 (average, not rolled) + CON<br/>+0 BAB<br/>+2 Fort, +0 Ref, +2 Will<br/>2+Int mod skill ranks<br/>d8 hit die<br/>Orisons: 3/day<br/>1st level spells: 2/day<br/>Spontaneous casting: cure light wounds<br/>Aura: Lawful Good<br/>Blessing, Minor: (Death) From the Grave (Take on corpse-like visage for 1 minute. +4 Disguise to resemble undead. +4 Intimidate. +2 profane bonus to saving throws vs disease, mind-affecting effects, paralysis, poison, stun)<br/>Blessing, Minor: (Law) Axiomatic Strike (Enchant weapon for 1 minute. +1D6 damage vs. chaotic creatures. Treat as Lawful for DR.)<br/>Weapon Focus: Greataxe (+1 to attack)<br/>Sacred Weapon: Greataxe (does 1d6 damage instead of normal damage) [Side note: This will never be used]<br/><br/><br/>Also: FallenDabus, you're right that Marcus wasn't ready to sign right up with the Harmonium at the moment. He'd rather get some outside opinions of the faction before settling down.<br/><br/>As for the lich's reward item: Rope of Climbing (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/rope-of-climbing). When you've got no toes, you need all the help you can get.<br/><br/>And Marcus' original +1 breastplate, since we're not doing plusses any more, is now Deathless (absorbs first 10 points of positive or negative energy damage, 25% chance to ignore negative levels from attacks)<br/><br/>Oh - and Mythic... Hmmm.... Haven't done this before.<br/>Looks like the best candidate is Champion (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/champion)<br/>Tier 1 gives:<br/>Mythic Feat: Power Attack (Mythic) (Power Attack is now +3 damage. Bonus damage is doubled on a critical hit. Can expend 1 mythic power to ignore attack roll penalty for 1 minute)<br/>Hard to Kill (automatically stabilize when below 0 hp. Die when negative hp equals 2xConstitution score)<br/>Mythic Power (Can expend mythic power up to 5 times / day)<br/>Surge (Spend 1 mythic power to increase any d20 roll you just made by 1d6)<br/>And for Champion:<br/>5 bonus hit points<br/>Champion's Strike [Sudden Attack] (Swift action: expend 1 mythic power to make a melee attack at highest attack bonus, +1 (for tier 1). Roll twice, take better result. Strike bypasses all DR. Attack is in addition to all other normal attacks this round.)<br/>Path Ability [Juggernaut] (While charging, make Strength check to break through a door or wall. Spend 1 mythic power to add +10 to check. If broken, charge continues without stopping.)<br/><br/><br/>Holy crap, that's a lot of stuff. I attack the Beholder.<br/><br/><br/><br/>