(((I think I am done)))<br/><br/>(http://i1026.photobucket.com/albums/y324/etb_kanen/1251881469spearfrost_shadow_zero.png)<br/><em>I am a petty art thief - Might change picture</em><br/><br/><strong>BIOGRAPHICAL DATA</strong><br/>Race/Species: Wolf Breed Kill Hound<br/>Real name: Koben<br/>Aliases: None<br/>Place of birth: Lone Star<br/>Occupation: Kill Hound RCC<br/>Martial status: Single<br/>Known relatives: None<br/>Known confidants: Having thought about it<br/>Known allies: See above<br/>Major enemies: The entire Coalition?<br/>Alignment: Unprincipled<br/><br/><strong>PHYSICAL DESCRIPTION</strong><br/>Height: 6'2"<br/>Weight: 215 lbs<br/>Eyes: Hazel<br/>Fur: Gray with black streaks<br/>Skin tone: Fur<br/>Build: Musclular<br/>Date of birth: (in the past)<br/>Age: 3.5<br/>Measurements: Non-metric<br/>DESCRIPTION: Like any good soldier, Koben droned his armor more often than not.  Although after a few close encounters outside of the CS territories he was able to modify and label the armor so he wouldn't be confused with a coalition soldier.  His fur, mostly gray with some streaks of black, was not very well groomed.  He was tall and bulk, as any Kill Hound would be.  Strapped to his back, more often than not, was a very large laser gun that looked like it should be mounted on a vehicle, another rifle was flung over his shoulder.  When not clad in his armor and weapons, Koben was dressed in some ragged street clothes: jeans, boots, and a once-white wife beater.  Through his wanderings in the wastes, he managed across a music player as well as a pair of tinted goggles.  When trying not to pay attention or when the need to distract himself came up, he would hide behind his goggles and listen to music.  This was his practice to avoid situations that would spark his aggression.<br/><br/><strong>Stats</strong><br/>I.Q.: 10 (2d6+3)<br/>M.E.: 22 (3d6+6)<br/>M.A.: 9 (2d6)<br/>P.S.: 41 (3d6+12+1d6+2+1+1d4+2+2)<br/>P.P.: 22 (3d6+6+1)<br/>P.E.: 39 (4d6+4+2d4+1+1d4+1)<br/>P.B.: 14 (3d6)<br/>Spd.: 58 (3d6+12+3d6+4d4+1d6+2d6+2) 290 yards per melee round - 1160 yards per minute<br/>MDC: 194<br/>SDC: 107 (44+30+3d6+1d6+1d8+2d6+4d6)<br/>Hit Points: 87 (68+15)<br/>PPE: 10<br/>ISP: 120<br/>Level: 4<br/>EXP: 9,601<br/>Level up: 18,201<br/><br/><em>Mutation: (90)</em><br/>Addition Psionics 2d6+6 ISP and one extra sensative psi power<br/><br/><strong>Saving throws</strong><br/>Spell Magic: +17<br/>Ritual Magic: +17<br/>Circle Magic: +17<br/>Magic Fumes: +17<br/>Magic Wards: +17<br/>Lethal poisons: +19<br/>Non-lethal poisons: +19<br/>Drugs: +3<br/>Toxins: +3<br/>Insanity: +3<br/>Electrocution:<br/>Horror Factor: +10<br/>Extreme Heat:<br/>Pain:<br/>Extreme Cold:<br/>Soul Drinking:<br/>Possession: +4<br/>Lethal Disease: +7<br/>Non-lethal Disease: +7<br/>Mind control:<br/>Psionics: +4<br/>Coma/Death: +40%<br/><br/><strong>Hand-to-Hand: </strong><br/># Atts: 6<br/>Maintain Balance:<br/>Initiative: +9<br/>Damage Bonus: +30 (physical)<br/>Death Blow:<br/>Critical:<br/>KO:<br/>Strike Bonus: +8<br/>Sword Strike: +10<br/>Sword Parry: +9<br/>Knife Strike: +10<br/>Knife Parry: +9<br/>Parry Bonus: +7<br/>Dodge Bonus: +7<br/>Roll Bonus: +7<br/>Disarm Bonus:<br/>Perception:<br/><br/><em>Dog Boy Stuff:</em><br/>Sense Psychic and Magic Energy: (5% per level): 55%<br/>Recognize Psychic Scent: Individual: (2% / level) 14% +10% with item Race: (I think the book has a typo)<br/>Sense Supernatural Being: (2% / level): 68%<br/>Keen Hearing<br/>Good Sight<br/><br/><em>Personality / Behavior Problem:</em><br/>Ignore Pain<br/><br/><strong>Skill Name:</strong>%/lvl.  %<br/>Lang and Lit: Spanish 85%<br/>Lang and Lit: American 85%<br/>Radio: Basic (+10%) (5% / level) 70%<br/>Track Humanoids (by sight/skill; +15%) (5% / level) 55%<br/>Track Animals (by sightf skill; +10%) (5% / level) 50%<br/>Escape Artist (+5%) (5% / level) 55%<br/>Pilot Motorcycle/Hovercycle (+5%) (3% / level) 70%<br/>Climbing (5% / level) 60% (Armor: 50%)<br/>Land Navigation (+10%) (4% / level) 58%<br/>Wilderness Survival (+20%) (5% / level) 65%<br/>Running<br/>Boxing<br/><br/><em>Bonus: (5)</em><br/>Prowl (+5%) (5% / level) 50% (Armor: 30%)<br/>Demolitions (+10%) (3% / level) 79%<br/>Camouflage (+10%) (5% / level) 50%<br/>Athletics<br/>Sniper<br/><br/><em>Secondary Skills (5)</em><br/>Lock Picking (5% / level) 45%<br/>Field Armorer & Munitions Expert (5% / level) 55%<br/>Mechanics: Basic (5% / level) 45%<br/>Gymnastics<br/>-Sense of Balance (3% / level) 59%<br/>-Back Flip (2% / level) 76%<br/>Wrestling<br/>Cook (5% / level) 35%<br/><br/><em>WPs</em><br/>W.P. Energy Pistol<br/>W.P. Energy Rifle<br/>W.P. Knife (vibro-blades)<br/>W.P. Sword<br/>W.P. Heavy MD Weapons<br/>Hand to Hand: Assassin (pick one)<br/>W.P. Paired Weapons<br/><br/><strong>Psionics</strong><br/>Sense Evil<br/>Sense Magic<br/>Sixth Sense<br/>Empathy (receiver only)<br/>Telepathy<br/>Intuitive Combat:<br/>Duration: 8 rounds (2 per level)<br/>ISP: 10<br/>Bonuses: +3 init, +1 strike, +4 dodge, +1 parry, +2 disarm, +2 roll/impact<br/>-Cannot be surprised, can dodge all all attacks<br/>-+10% to climb<br/><br/><strong>Cybernetics:</strong><br/>Clock Calendar<br/>Gryo-compass<br/>Toxic Filter<br/>Built in Radio Transmitter and Receiver<br/>Identification Coding<br/><br/><strong>Equipment/Gear:</strong><br/>CP-40 Pulse Laser Rifle.  Range: 2000ft Damage: 2d6 MD, 3 burst: 6d6<br/>Sabre Forearm Vibro Blades (x2): 2d6+2 MD +1 parry (Attached to Armor)<br/>[Pending] NE-700 Vulcan Plasma Cartridge Mini Gun: Range: 1200 ft Damage: 1d4x10 single shot, six round burst 4d6x10, payload 30 shots<br/><br/>(http://i1026.photobucket.com/albums/y324/etb_kanen/Vulcan-1.jpg)<br/><br/>Bite: 3d6+6 SDC<br/>Punch / Kick: 2d6 SDC<br/><br/><em>Armor:</em>DPM D1 Dog Boy Armor:<br/>Helmet: 50/50<br/>L Arm: 35/35<br/>R Arm: 35/35<br/>L Leg: 50/50<br/>R Leg: 50/50<br/>Body: 80/80<br/>Mobility: -10% CLimb, -25% prowl<br/>Includes:<br/>Complete environmental battle armor suitable for use in all hostile environments, including space.<br/>Computer controlled life support system.<br/>Internal cooling and temperature control.<br/>Artificial air circulation systems, gas filtration, humidifier.<br/>Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments.<br/>Five hour oxygen supply.<br/>Insulated, high temperature resistant shielding for up to 300 degrees centigrade. Normal fires do no damage. Nuclear, plasma, and magic fires do full damage.<br/>Radiation shielded.<br/>Polarized and light sensitive/adjusting tinted visor.<br/>Built-in loudspeaker; 80 decibels.<br/>Directional, short-range radio built into the helmet. Range is five, miles (8 km).<br/>Helmet face plate is removable.<br/>Wrist Mini-Comp: A small multi-purpose miniature computer and display that will indicate system errors within the armor, damage levels, and oxygen supply, as well as direction (compass), time, and date.<br/>Ammo and supply waist belt, shoulder belts, and shoulder holster.<br/>Pilots and officers have choice of shoulder or hip holster.<br/><br/><em>Backpack:</em><br/>A uniform, dress uniform, tinted goggles or nonenvironmental helmet with or without visor, PDD pocket audio recorder, pocket laser distancer, flashlight, pocket mirror, cigarette lighter, 100 ft (30.5 m) of lightweight rope, small hammer, four spikes, 1D6 animal snares, infrared distancing binoculars, portable language translator, survival knife, a pair of vibro-knives or vibro-claws (many also have a vibro-saber or neuro-mace), C-18 laser pistol, CP-40 laser rifle both with telescopic sight and nightvision scope, four additional E-clips for the weapon, plus knapsack, backpack, utility belt, air filter, gas mask, and canteen.<br/>-MP3 player (since the book was written before technology)<br/><br/>MONEY<br/>Credits: 600<br/>Black market: 0<br/>Animal furs: 0<br/>Gems: 0<br/>Salary: 0<br/>Gold coins: 0<br/><br/><strong>Background:</strong><br/>[I did not proof read due to laziness]<br/>Koben was born and bred for one purpose: to kill.  As a pup, Koben when through the same training as other Dog Boys with the exception that he was watched a great deal.  Due to being a kill hound, he wasn't offered the minor luxuries other more calm Dog Boys were.  He was kept on a short leash, so to say.<br/><br/>Obedience training was key to Koben's development.  Under the careful watch and training of Colonel William Archer, Koben was developed into a loyal, obedient killing machine.  Upon reaching physical maturity, Colonel Archer was placed in charge of a Special Forces Dog Pack operating out of Lone Star.  They were tasked with locating and eliminating the Pecos Bandits operating in the region.  Koben, dispite some minor military infractions and aggression issues, served the Coalition loyally for his entire career.<br/><br/>One day while in the eastern region of the Pecos Empire, the squad, lead by Colonel Archer, stumbled upon a encampment of bandits.  There was one problem, the bandits possessed a tank that was a technological equivalent to the Coalition.  The decision was made to attack the encampment.  Koben was tasked with assaulting the tank.<br/><br/>To make a long story short, the technology possessed by the bandits was more than a match for the squad of dog boys and their commander.  Regardless of the element of surprise, the tank was able to mop up most of the squad.  That's not to say that no damage was done.  The ambush was able to nuetralize the ground forces before falling victim to the tank.  Koben, part of the flank, was able to get to the vehicle, infiltrate it and finish off the last of the enemy.<br/><br/>When the dust settled, Koben was the sole survivor.  Far outside of radio range, he did was in his nature.  He secured the main turret of the tank (the NE-700 Vulcan) and began to head off in the direction of Lone Star.<br/><br/>Koben was young and prone to distraction.  This didn't help him get back to base.  Without any form of command, he became lost and confused.  It was several months before he was discovered by the coalition.<br/><br/>The squad that located him decided his fate on the spot.  He was labeled as a runaway, AWOL, and the decision was made to kill him on sight.  The attacking sqaud underestimated the Kill Hound, however.  The need to survive was stronger than his loyalty.  Justifing his actions as self defense, he turned the Vulcan on the attackers.  The laser gatlin gun easily dispatched his would be dispatchers.<br/><br/>Similar attacks occurred with in the Coalition territories a few more times before Koben decided to abandon his home.  No doubt he was placed on a list somewhere, being one of the few Kill Hounds unaccounted for.  This left him disoriented and emotionally lost.  Without an assignment, mission, or a commander, Koben was left with his own motivations and desires.  This left him to wander north, avoiding any form of civilization.  A few times, he considered heading into the Coalition once more and allowing them to simple gun him down.  But the desire to live kept him going.<br/><br/>He managed to live off the land and occasionnaly feeding a baser urge and raiding some minor settlements he came across.  Northward still, he risked a few ventures into smaller towns outside of the Coalition.  After a few botched attempts he eventually learned how to function as something other than a glorified killer.  Not well, but it was a start.<br/><br/>This eventually led him to meet the rest of the group maybe??<br/>