Took me long enough to get this done. Some things on the sheet are pending ST approval. That and I need to finish some things... like equipment. So I have a placeholder until final draft.<br/><br/>Race/Species: True Atlantean/Human<br/>Real name:  Arcturus Madon-Lineah<br/>Aliases: Madliner, Meng AKA Ming, Linah<br/>Place of birth: UWW: Alexandria<br/>Occupation: Shifter/Artifact Hunter<br/>Martial status: Single<br/>Known relatives: Madon Clan<br/>Known confidants:<br/>Known allies: Dr Linah<br/>Major enemies:  Edwards Temporal Wizard<br/>Alignment: Scrupulous<br/>Totem: Silver Staff with twin snakes entwined on the head<br/><br/>PHYSICAL DESCRIPTION<br/>Height: 6’5”<br/>Weight: 235<br/>Eyes: Blue<br/>Hair: Light Brown<br/>Skin tone: Tanned<br/>Build: Fit<br/>Date of birth: PA -5<br/>Age: 124<br/><br/>Stats<br/>I.Q.: 18 +4%<br/>M.E.: 29 +7/+12<br/>M.A.: 27 92%<br/>P.S.: 27 +12<br/>P.P.: 10 +0<br/>P.E.: 25 +20%/+5<br/>P.B.: 18 40%<br/>Spd.: 22 15 mph/24 kph<br/>Horror Factor: 12<br/>MDC:  118<br/>PPE: 283<br/>ISP: 0<br/>Level: 4<br/>EXP: 8,481<br/>Level up: 16,961<br/><br/>Saving throws<br/><br/>Spell Strength +2<br/><br/>(12) Spell Magic: +9<br/>(16) Ritual Magic: +8<br/>Circle Magic: +8<br/>Magic Fumes: +8<br/>Magic Wards: +8<br/>Electrocution: +7<br/>Extreme Heat: +7<br/>Extreme Cold: +7<br/>Lethal Disease: +7<br/>Non-lethal Disease: +7<br/>(14) Lethal poisons: +7<br/>(16) Non-lethal poisons: +7<br/>Toxins: +7<br/>(15) Drugs: +7<br/>Pain: +7<br/><br/>(12) Insanity: +14<br/>Horror Factor: +16<br/>Soul Drinking: +9<br/>Possession: +12<br/>Mind control: +9<br/>(15) Psionic: +9<br/>Coma/Death: +20%(+7?)<br/><br/>Hand-to-Hand:  Akido<br/># Atts: 5                                  Maintain Balance: 84% +5%<br/>Initiative: +1                            Death Blow: None<br/>Damage Bonus: +12                Critical: 20<br/>Strike Bonus: +0                      K.O.: 0<br/>Parry Bonus: +2                       Pin/Incapacitate: +0<br/>Dodge Bonus: +2                     Auto dodge: Lvl 3, +2<br/>Roll Bonus: +4                         Auto flip: Lvl 5<br/>Disarm Bonus: +1                    Pull punch: +2<br/>Break fall: +3                           Entangle: +0<br/>Perception: +0                        Body Flip/Throw: +3<br/><br/>OOC Skills:                              %/lvl     %<br/>Lang and Lit: Atlantean           1          96<br/>Lang and Lit: English               3          81<br/>Lang and Lit: Dragonese         3          81<br/>Intelligence:                            4          58<br/>Detect Ambush:                       5          59<br/>Lore: Dimensions                     5          65<br/>Lore: Demon and Monsters     5          59<br/>Lore: Magic                              5          54<br/>Prowl                                       5          64<br/>Land Navigation                      4          66<br/>Wilderness Survival                  5          64<br/>WP Sword+2<br/>WP Energy Pistol +2<br/>Hand to Hand: Martial Arts: Akido<br/><br/>OOC Related Skills:                   %/lvl     %<br/>Horsemanship: Exotic              5          54/44<br/>Escape Artist                           5           59<br/>Barter                                      4           56<br/>Pick Locks                                5           69<br/>Archaeology                             5          59/49<br/>Xenology                                 5           54<br/>Safecracking                            4           44<br/>Streetwise                               4           44<br/>Lore: Psychics and Psionics     5           49<br/>Lore: Faeries/Creatures of Magic 5      49<br/><br/>OOC Secondary Skill                  %/lvl    %<br/>Acrobatics<br/>Sense of Balance                     5          84<br/>High Wire                                   3          76<br/>Climp Rope                              2          80<br/>Back Flip                                  5          84<br/>Disguise                                  5          49<br/>Research                                 5          64<br/>Computer Operation               5          64<br/>Climb                                       5          69/59<br/>Concealment                           4          32<br/><br/>Weapon proficiencies:<br/>Skill        Strike   throw   parry   entangle   Disarm<br/>Sword      2      4<br/>Energy Pistol   2<br/><br/>Class Abilities:<br/>Dimension Sense<br/>Open Rifts<br/>Dimensional Teleport Home<br/>Sense Rifts: 250 miles<br/>Familiar Link<br/>Summoning<br/>Link to the Supernatural<br/><br/>Racial Abilities:<br/>Cannot be physically transformed by any means<br/>Increased PPE Recovery<br/>Magic Tattoos<br/>Continue to grow as adult<br/>Sense Vampires<br/>Recognize Vampires on Sight                  10+%       44%<br/>Operate Dimensional Pyramids               5              54<br/>Sense Ley Lines                                      5              54<br/>Sense Ley Line Nexuses                         5              64<br/>Ley Line Phasing<br/><br/>Equipment/Gear:<br/>TW Shard Pistol: 3d4 MD, clip 12, range 700ft<br/>TW Snare Gun: Magic Net as per spell, Lvl 5, range 600ft, clip 8<br/>Ice Blade: 3d6 MC, duration 2 minutes per level<br/>Cold Penalties: can be felt through MDC armor and Power Armor: -1 initiative, -1 Parry, Dodge, -10% on speed. Penalties are NOT cumulative.<br/>Armor: Light Combat Armor: MDC 80, -10% prowl pen, weight 18lbs<br/>Barding for Shade: 80 MDC, -10% prowl pen, 36lbs<br/>The Wand of Life: 8 buds<br/>Superior healing: 4d6 MDC<br/>Spell magic: Negate poisons, cure minor disorder, sure illness, purify food, water to wine at 7th lv.<br/><br/>Backpack:<br/>2 D-Pockets<br/>2 D-Envelope 'saddlebags'<br/>4 PPE Talismans (30 PPE each)<br/><br/>MONEY<br/>Credits:<br/>Black market:<br/>Animal furs:<br/>Gems:<br/>Salary:<br/>Gold coins: 8,000<br/><br/>Magic Tatoos:<br/>Heart Impaled by Stake: Protection from Vampires: Right Wrist<br/>Flaming Sword: MDC Weapon: Left Wrist<br/>Eye with three lines: Eye of Knowledge: Lower Right Arm<br/>Heart circled by chains: Invulnerability: Right Shoulder<br/>Eyes: Three: Supernatural Vision: Left Leg<br/>Eye in Circle with 2 Lines: Magic Knowledge: Lower Left Arm<br/><br/>Magic Spells:<br/>Calling<br/>Call Lightening<br/>Compulsion<br/>Constrain Being<br/>Dimensional Portal<br/>Energy Bolt<br/>Energy Field<br/>Exorcism<br/>Repel Animals<br/>Re-Open Gateway<br/>Sense Evil<br/>Sense Magic<br/>Trance<br/>Shadow Meld<br/>Summon and Control Canines<br/>Summon and Control Rodents<br/>Sustain<br/>Time Slip<br/>Turn Dead<br/>Tongues<br/>Close Rift<br/>Control and Enslave Entity<br/>Expel Demons and Devils<br/>Energy Sphere<br/>Forcebonds<br/>Mystic Portal<br/>Sense Dimensional Anomaly (1)(Temporal)<br/>Dimensional Pockets (2)(Temporal)<br/>Dimensional Envelope (3)(Temporal)<br/>Object Read the Dead (4)(Necromancy)<br/>Magic Knots (5)(Nature)<br/>Talisman (6)<br/>Protection Circle: Superior (7)<br/>Create Magic Scroll (8)<br/>Magic Warrior<br/>Invisibility: Superior<br/>Power Bolt<br/>Impervious to Energy<br/>Escape<br/>Multiple Image<br/>Seal<br/>Globe of Daylight<br/>Lantern Light<br/>Manipulate Object<br/>Breathe Without Air<br/><br/>Familiar: Nightshade the Third<br/>Race: Splynn Lizard<br/>IQ: 9<br/>ME: 10<br/>MA: 16<br/>PS: 11<br/>PP: 19<br/>PE: 18<br/>PB: 6<br/>Spd: 50<br/>Horror Factor: 10<br/>MDC: 35<br/>Height: 12 inches tall<br/>Length: 18 inches long<br/>Weight: 3lbs (he’s getting chubby)<br/>PPE: 23<br/><br/>Hand-to-Hand:  Natural<br/># Attacks: 3                            Maintain Balance: 84% +5%<br/>Initiative: +4                          Death Blow: None<br/>Damage Bonus: +0                Critical: 20<br/>Strike Bonus: +1(+2 tongue) Parry Bonus: +2<br/>Dodge Bonus: +6                   Roll Bonus: +3<br/>Damage: Bite/Claw: 1d4<br/><br/>Natural Abilities:<br/>Acrobatics                                75%<br/>Climb                                       90/70<br/>Prowl                                       60<br/>Land Navigation                      50<br/>Palming                                   55<br/>Pick Pockets                            55<br/>Leap 4ft high and 6ft long<br/><br/>Special Abilities:<br/>Adhesion:<br/>Chameleon:<br/><br/>Mount: Shade<br/>Race: Phantom Wolf<br/>IQ: 8<br/>ME: 14<br/>MA:  19 55%<br/>PS: 26 +11<br/>PP: 24 +5<br/>PE:  26 22%/+6<br/>PB: 18 40%<br/>Spd: 100<br/>Horror Factor: 14<br/>MDC: 266<br/>Height: 6 foot at shoulder, 8 total<br/>Length: 15 feet long, including tail<br/>Weight: 1000 lbs<br/>PPE: 76<br/><br/>Hand-to-Hand:  Natural<br/># Attacks: 5                            Maintain Balance: 84% +5%<br/>Initiative: +1                           Death Blow: None<br/>Damage Bonus: +0                 Critical: 20<br/>Strike Bonus: +9                     Parry Bonus: +2<br/>Auto Dodge Bonus: +9            Pounce: 3d6 MD<br/>Damage: Bite 3d6 MD<br/>HF: +4<br/>Magic: +2<br/>Psionics: +2<br/>Poison, Drugs, Disease: +5<br/>Perception: +2<br/><br/>Natural Abilities:<br/>Acrobatics                               75%<br/>Climb                                      90/70<br/>Prowl                                      60<br/>Land Navigation                     50<br/>Palming                                  55<br/>Pick Pockets                           55<br/>Leap 4ft high and 6ft long<br/><br/>Magic:<br/>Chameleon, Sense Magic, Shadow Meld<br/><br/>Natural Abilities:<br/>Leap 10ft high and 20ft across<br/>Nightvision: 2000ft<br/>See Invisible: Constant<br/>Land Navigation                      80%<br/>Prowl                                       72<br/>Swim                                        70<br/>Track by Scent                         70(85 track magic)<br/>Regenerate: 3d6/hour<br/><br/>Phantom Walk<br/>