<div class="floatleft">(http://i.imgur.com/joXEzs9.jpg?1)  </div>Stela Raynov<br/>Alignment: Chaotic Good<br/>Class: Unchained Rogue<br/>EXP: 15000, Level up at 21,000<br/>Faith: Tymora<br/>Race: Tiefling<br/>Appearance:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">A supple form and warm grey eyes make this creature alluring to look upon, but she speaks little and seems to make no offering of grand allure or extravagance.  Her well-toned form betrays years of training, but she retains an youthful exuberance and pale-golden skinned innocent good looks, seeming to be not much past her 20th year.  She armors herself in practical, but exceptional equipment, and carries an exceptional shortbow and twin shortswords.  She demonstrtates a procliviity to wield them when duly necessary, but prefers to avoid confrontation, or even taking the spotlight-- preferring to linger at the flanks of her allies and speak with her skills rather than her bravado or prowess.  Her ruddy-red hair shifts in shade where it frames her face, with long locks at her temples cropped shorter near the base of her skull, and her gray eyes seem to glimmer in even the lowest light, as if she always stares at some distant firelight.  Most unusual about her appearance is that, from the base of her spine at a seam in her armor protrudes a long, slender tail-- at once catlike and serpentine, this pale tendril of flesh seems animated of its own right, curling and arching behind her as she walks, sometimes swishing and curling as she waits and watches, even twitching with excitement and betraying the coiled spring of her emotions more than her placid face betrays.  She is ample-bosomed with long, sculpted legs, and there is rumor that beneath her boots she has cloven feet like some infernal beast.</div></div>History:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> From her humble beginnings in the city, Stela has been raised with a blade in one hand and lockpicks in the other.  Daughter of a meatcutter's wife, it was clear that her doting mother was no match for her 'father', who despised the child and accused her mother of any range of blasphemies and trysts as the origin of the strange child.  Aside from housework, Stela raised her childlike mother, standing up to receive thrashings on her behalf and for her ungrateful siblings, suffering both in body and spirit to protect the others and serving as the whipping child-- until she was old enough to suffer her father's brutish advances.  She left her home at 12, throwing herself at the mercies of a thieve's guild and proving her worth quickly, for she had a knack for moving unseen despite her unusual physiology, and became an accomplished burglar-- earning respect and independence among her brethren.  She never reached full success, for at every turn she sent her excess coin to support her mother and family, knowing full well that her father would drink up as much as she would send.  When her brothers and sisters moved on, she became the sole caretaker of her mother's house, until her father in a rage murdered the poor woman.  Stela exacted revenge, and her father's many debts forced her to flee the city to escape powerful enemies that would collect from her... one way or another.  She took to the adventuring life, seeking worthy causes to ease the sting of her penchant for crime, and took to worshiping the god of adventurers from her time on the road, questing to ply her trade for more than profit.</div></div>Character Sheet:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Ability<br/>STR   10<br/>DEX 20<br/>CON   14<br/>INT 10<br/>WIS   12<br/>CHA   6<br/>HP 38<br/>AC 21<br/>Touch 15<br/>Flat-footed   16<br/>CMD   19<br/>FCMD 14<br/><br/>Light Load   33<br/>Med Load 66<br/>Max Load   100<br/>Over Head   100<br/>Off Ground 200<br/>Push/Drag   500<br/><br/>Saves<br/>FORTITUDE 6<br/>REFLEX 12<br/>WILL   5<br/><br/>MELEE +4<br/>CMB   +4<br/>RANGED and LIGHT MELEE +9<br/><br/>2 Short Swords +1<br/>attack +8/+8<br/>damage 1d6+10/1d6+10<br/>crit 19-20/x2<br/><br/>Shortbow (Composite) Attack: +9<br/>damage 1d6<br/>crit x3<br/>range 70'<br/>arrows: 20 normal<br/><br/>Deathless Mithral Shirt +1<br/>Armor 5<br/>Light<br/>dex +6<br/>Special Properties: Deathless<br/>10<br/>sp fail 10%<br/>speed 30<br/><br/>Feats &amp; Special Abilities<br/>Finesse Training x2<br/>Sneak Attack +3d6<br/>Trapfinding<br/>Evasion<br/>Danger Sense +2 vs traps, surprise<br/>Debilitating injury<br/>Uncanny Dodge<br/>Rogue's Edge: Perception<br/><br/>Rogue Talents:<br/>-Weapon Training<br/>-Resiliency<br/>-Combat Trick (See Feats)<br/><br/>Racial Traits<br/>-Alternate Resistance Scaled Skin (Cold/5, +1 AC)<br/>-Alternate Skill Traits: +2 Disable, +2 Perception<br/>-Alternate Magical Traits: Contact Outer Planes<br/>-Darkvision<br/>-Alternate Other Racial trait:Prehensile Tail<br/><br/>Feats<br/>-Two-weapon fighting<br/>-Combat Reflexes<br/>-Fiendish Heritage<br/>-Weapon Focus:Short Sword<br/><br/>Acrobatics 14<br/>Appraise 0<br/>Bluff 3<br/>Climb 9<br/>Craft 0<br/>Diplomacy -2<br/>Disable Device 16<br/>Disguise -2<br/>Escape Artist 10<br/>Handle Animal -2<br/>Heal 1<br/>Intimidate -2<br/>Knowledge (Arcana) 0<br/>Knowledge (Dungeoneering) 4<br/>Knowledge (Engineering) 0<br/>Knowledge (Geography) 0<br/>Knowledge (History) 0<br/>Knowledge (Local) 4<br/>Knowledge (Nature) 0<br/>Knowledge (Nobility) 0<br/>Knowledge (Planes) 0<br/>Knowledge (Religion) 0<br/>Linguistics 0<br/>Perception 12<br/>Perform -2<br/>Profession 1 (not trained)<br/>Ride 5 (not trained)<br/>Sense motive 1<br/>Sleight of hand 14<br/>Spellcraft 0<br/>Stealth 14<br/>Survival 1<br/>Swim 0<br/>Use magic device 7<br/><br/>Total Skill Points:                     48      <br/><br/><br/>Deathless Mithral Shirt (+1)<br/>Short Swords +1 (2)<br/>Cloak of Resistance +2<br/>Wand of Detect Magic<br/>Wand of Comprehend Languages<br/>Quick Runner's Shirt<br/>Composite Shortbow<br/><br/>Total Weight: 16   <br/>Currency 125<br/>Languages<br/>Common<br/>Abyssal<br/></div></div><br/>For background, she could have posed as a contortionist, drawn to Lydia like a moth to flame for her exuberance, adventurous spirit, and magnetic good looks.  She would have been shy in the area of bedroom affairs, but certainly eager to learn, seeming almost repressed at first but opening up quickly to any tutelage.