The new and improved<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kryztofs</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/f/f8/Kryztofs.jpg)</div><em>Half-hag (variant tiefling) barbarian (totem warrior) (haunted one) 4, neutral</em><br/><strong>Armor Class</strong> 17 (Shield)<br/><strong>Hit Points</strong> 13 (4d8 + 4)   <strong>Experience</strong> 2700-ish<br/><strong>Speed</strong> 30 ft.<br/><hr/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td><div align="center"><strong>DEX</strong></div></td><td><div align="center"><strong>CON</strong></div></td><td><div align="center"><strong>INT</strong></div></td><td><div align="center"><strong>WIS</strong></div></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td><div align="center">14 (+2)</div></td><td><div align="center">14 (+2)</div></td><td><div align="center">16 (+3)</div></td><td><div align="center">8 (-1)</div></td><td><div align="center">12 (+1)</div></td><td><div align="center">14 (+2)</div></td></tr></tbody></table><hr/><strong>Saves</strong> Str +4, Con +5<br/><strong>Skills</strong> Athletics +4, Perception +3, Persuasion +4, Survival +3<br/><strong>Damage Resistances</strong> fire<br/><strong>Senses</strong> darkvision 60 ft., passive Perception 13<br/><strong>Languages</strong> Highlander, Infernal, Primordial <br/><hr/><em>Features and Proficiencies<br/><strong>Proficiencies.</strong></em> Light and medium armor, shields, simple weapons, martial weapons<br/><strong><em>Rage (3/long rest). </em></strong>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:<ul class="bbc_list"><li>You have advantage on Strength checks and Strength saving throws.</li><li>When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.</li><li>You have resistance to bludgeoning, piercing, and slashing damage.</li></ul>     If you are able to cast spells, you can’t cast them or concentrate on them while raging.<br/>     Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.<br/><strong><em>Unarmored Defense. </em></strong>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit<strong><em>.</em></strong><br/><em><strong>Devil’s Tongue.</strong></em> You are an 4th-level spellcaster. Your spellcasting ability is Charisma (Spell save DC 12, +4 to hit with spell attacks). You know the following spells.<br/>Cantrips: <em>vicious mockery</em><br/>2nd level (1/day): <em>charm person</em><br/><em><strong>Heart of Darkness.</strong></em> Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.<br/><strong><em>Reckless Attack. </em></strong>When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.<br/><strong><em>Danger Sense. </em></strong>You have advantage on Dexterity saving throws against effects that you can see, sue h as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.<br/><em><strong>Spirit Seeker.</strong></em> You can cast the <em>beast sense </em>and <em>speak with animals </em>spells as rituals.<br/><em><strong>Totem Spirit.</strong></em><br/><ul class="bbc_list"><li><em>Wolf.</em> While you're raging. your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. The spirit of the wolf makes you a leader of hunters.</li></ul> <br/>ACTIONS<br/><hr/><em><strong>Battleaxe.</strong></em> Melee Weapon Attack: +4 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d8 + 2 slashing damage or 1d10+3 slashing damage and AC 15 when used with two hands.<br/><em><strong>Handaxe.</strong> Melee or Ranged Weapon Attack:</em> +4 to hit, 5 ft. reach or range 20/60 ft., one target. <em>Hit:</em> 1d6 + 2 slashing damage. If Viktor is wielding two hand axes, he may make attack with one as bonus action dealing 1d6 slashing damage.<br/><em><strong>Javelin.</strong> Melee or Ranged Weapon Attack:</em> +4 to hit, 5 ft. reach or range 30/120 ft., one target. <em>Hit:</em> 1d6 + 2 piercing damage.<br/><em><strong>Longsword.</strong></em> Melee Weapon Attack: +4 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d8 + 2 slashing damage or 1d10+3 slashing damage and AC 15 when used with two hands.<br/> <br/><strong>Additional Equipment</strong><br/>a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. 50 feel of hempen rope, a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and three torches, a set of common clothes, riding horse and tack, 5 sp<br/> <br/><strong>Age </strong>20<br/><strong>Height </strong>5’10”<br/><strong>Weight </strong>170 lbs.<br/><strong>Eyes </strong>orbs of sparkling green<br/><strong>Skin </strong>very pale and tinged with blue, as if extremely cold<br/><strong>Hair </strong>black, worn long and straight</div></div>