<div class="floatright">(http://i741.photobucket.com/albums/xx51/Calliedelnoire/ScreenShot2013-10-26at91335PM_zps7019e399.png)</div><span class="bbc_u"><strong>Lysia Wayfinder</strong></span><br/>Wizard 1 (Admixture School) Female Tiefling (http://www.myth-weavers.com/sheetview.php?sheetid=694831)<br/><br/><strong>Background</strong>: She recalls little before the night she was saved. She was 15 and looked human, and woke in circle of chanting robed cultists. There was a flurry of arrows and the lead priest moved to finish the ritual by cutting her throat till the stranger cut him down. Then she knew nothing beyond the woman clutching her close as they crossed the worldwound, though little was clear as a strange fever took her. She was changing the woman explained. Her 'blood legacy' was coming on, brought up by the ritual.<br/>When she woke, she was vastly changed into her current half-fiend form. She grow up in the hostel run by followers of the Dawnflower. They took her in and taught her to cope with her new station in Mendev, as tieflings were viewed with hostility and suspicion in Mendev. She could recall only a little about the stranger, save that she was beautiful and carried a holy symbol of Desna that she clutched like it was a lifeline.<br/>Decades have passed as she did many things to help the followers of the Dawnflower. Her faith was strong but she lacked the connect to divine power, but she was taught that one could serve the cause in other ways. She worked as a scribe, house mother to the orphans, accountant, messenger and eventually arcane scholar when her gifts were discovered. She trained to be a wizard.<br/>Finally she was declared finished with her studies and given an assignment to be an 'assault mage' in the 5th Crusade.<br/><br/><strong>Personality</strong>: Quiet and reserved, she believes firmly in the redemptive power of the Dawnflower and does all she can to prove 'blood doesn't tell'. She turns away from trouble if she can, but while she takes threats to herself in stride she doesn't take threats to other with the same calm or reserve. She tries to discuss and prevent violence but she won't turn away from standing up for the weak. She also feels it's her place to do what she can to aid the crusade in anyway she can, mostly as a battle wizard and scholar.<br/><br/><strong>Appearence</strong>: She is a slender woman with long golden hair, golden eyes and the clear 'taint' of fiendish blood showing in her ram's horns, tail and vestigal wings that she  tries to hide under her clothing.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lysia Wayfinder</div><div class="spoiler_body">Tiefling Wizard 1<br/>LG Medium Outsider (native)<br/>Init +2; Senses darkvision 60 ft.; Perception +5<br/>--------------------<br/>Defense<br/>--------------------<br/>AC 12, touch 12, flat-footed 10 (+2 Dex)<br/>hp 7 (1d6+1)<br/>Fort +1, Ref +2, Will +2<br/>Resist cold 5, electricity 5, fire 5<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 30 ft.<br/>Spell-Like Abilities<br/>   1/day—darkness<br/>Wizard Spells Prepared (CL 1):<br/>1 (2/day) Magic Missile, Mage Armor, Burning Hands (DC 16)<br/>0 (at will) Disrupt Undead, Ray of Frost, Detect Magic<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 8, Dex 15, Con 12, Int 18, Wis 10, Cha 10<br/>Base Atk +0; CMB -1; CMD 11<br/>Feats Scribe Scroll, Spell Focus (Evocation)<br/>Traits Chance Encounter (1/day), Pragmatic Activator, Seeker<br/>Skills Craft (alchemy) +8, Fly +6, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +5, Spellcraft +8, Use Magic Device +5; Racial Modifiers +4 Fly<br/>Languages Abyssal, Common, Draconic, Dwarven, Elven, Infernal<br/>SQ arcane bonds (object [ring] [1/day]), intense spells +1, opposition schools (enchantment, illusion), prehensile tail, specialized schools (admixture), versatile evocation (7/day)<br/>Other Gear Ring, 100 GP<br/>--------------------<br/>Special Abilities<br/>--------------------<br/>Admixture Associated School: Evocation<br/>Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).<br/>Chance Encounter (1/day) Re-reroll failed Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth check, keep 2nd result.<br/>Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.<br/>Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.<br/>Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.<br/>Darkvision (60 feet) You can see in the dark (black and white vision only).<br/>Enchantment You must spend 2 slots to cast spells from the Enchantment school.<br/>Illusion You must spend 2 slots to cast spells from the Illusion school.<br/>Intense Spells +1 (Su) Evocation spells deal listed extra damage.<br/>Prehensile Tail Your tail can retrieve small objects on your person as a swift action.<br/>Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.<br/>Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.<br/></div></div>