<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13975558#msg13975558">Quote from: Lockepick on 06-03-2018, 02:07:22</a></div></div><blockquote class="bbc_standard_quote">So I'm working on some plotting/planning -- are we going to be playing like... Day to day? Or will we have longer breaks? eg: Would a plan involving a generation or twenty years EVER occur? (maybe forcing a Kingdom to make sacrifices for them, or tithe to them, etc). <br/><br/>I'm asking the GMs about their intent -- frankly, I don't imagine the PCs as a whole would ever agree, simply because there are so many of us, and there's always going to be one or two people that have something day-to-day to do.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>20 years may be stretching the ability to do it like this but in the past when handling webbed game structures, most notably his vault of the drow, abstracted time a bit when different subgroups operated then got back together.  One house could have swept through a week of time and another through two days between getting back together.  There was a willing suspension of disbelief so the game ran smoothly and didn't require OOC thread panicked coordination  "House Everhate went on an expedition that 5 days of uneventful happenings passed in a single paragraph and House Archwinter is just now got out of their first morning! So does this mean Ever-hate has to stop posting until Archwinter catches up or does Archwinter have stop their political maneuvering and do a timeskip too?"<br/><br/>I'm not a DM so I have no official answer, but this is how it's worked in the past.