So yeah, here are the barebones, anyway<br/><br/>Barbarossa<br/><br/>Man w/scrounged, mismatched armor, worn face, cunning eyes, battered body<br/><br/>Cool +2, Hard +2, Hot -2, Sharp 0, Weird 0<br/><br/>MOVES<br/>Fuck this shit: name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out.<br/><br/>Prepared for the inevitable: you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf) with a capacity of 2-stock.<br/><br/>NOT TO BE FUCKED WITH: in battle, you count as a gang (3-harm gang small), with armor according to the circumstances.<br/><br/>GEAR AND BARTER<br/>mg (3-harm close/far area messy)<br/>shotgun (3-harm close messy)<br/>ap ammo (ap) Add ap to all your guns<br/>many knives (2-harm hand infinite)<br/>armor-2 (mixture of old military gear, ceramic inserts, and leather and metal here and there, all looking well-used and battered)<br/>oddments worth 1 barter