<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=328236.msg15756735#msg15756735">Quote from: PixelatedPixie on 17-02-2021, 05:47:40</a></div></div><blockquote class="bbc_standard_quote">We should be fine, the last couple weeks have just been a bit of chaos in my life, hopefully things are slowly returning to an even keel. <br/><br/>The gun/bolt gang would mostly be brown and black leathers with no obvious (flashy) colours associated.<br/><br/>I do feel I was a bit unfair in how quickly I brought them in, I do need to work on the balance of keeping things moving and letting players have time to do things. <br/><br/>The driver's willingness to get involved would depend on a roll.  Probably leadership, intimidation, or negotiation depending on how you went about it.  <br/><br/>Your character wouldn't know of them having any decker support, but she would probably lean towards them not generally doing so (at least when on the road) due to their violent/chaotic nature.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I wouldn't worry about it being unfair - I figure you're just moving plot along a bit.<br/><br/>However, goddamn Stone. I know we rushed through setup and planning, maybe glossed over our legwork, but this is a<em>lot</em>of bad intel.<br/><br/>I'm tempted to think he may not care about the intel and he just wants to see us struggle, but if we want to get paid at all, I figure we need to manage, but still. . .  this is a challenging situation.<br/><br/>If we can get the 'weeners to enjoy the show - and put up with whatever it is they're doing until the Sprite finishes fucking with the bikes.  At that point, the Halloweeners will have reason to go after the target gang - and they should certainly know more about their neighbours than we do.<br/><br/>At that point, they should do that part of the job for us - unless I'm missing something obvious, which is entirely possible.