<div class="floatright">(http://i.imgur.com/o3MNby8.jpg)</div><strong>Name:</strong>Muineth<br/><strong>Sex:</strong>Female<br/><strong>Age:</strong>Never ask a lady her age! Okay, I am not much of a Lady, somewhere above 120, but who bothers to keep count after 100.<br/><strong>Race:</strong>Aasimar (elf)<br/><strong>Class:</strong>Sshhh.. Paladin (Sacred Shield)<br/><strong>Alignment:</strong>I rescue cats, minks, foxes and various other small animals from trees.  What, they are cute!  Lawful Good<br/><strong>Creed:</strong>"Protecting those who spread Love and Joy"<br/><br/><strong>Level:</strong>3<br/><strong>EXP:</strong>3,300 / 6000<br/><br/><span class="bbc_u"><strong>Basic Appearance:</strong></span><br/>Muineth is an elf, maybe.  She is rather muscular for an elf, even a male elf, maybe a half-elf, but she doesn't have any other characteristics of a human.  She stands at 6'4" and her body is toned and perfectly proportioned. Her breasts large and firm inside her breastplate, long toned legs extend out from her leather skirt to sturdy leather boots. Bracers and gauntlets protect her hands and toned arms. Her face is perfectly symmetrical with her eyes almond shaped and bright Emerald Green to match her long, leaf green, silky hair that hangs down her back in a loose ponytail, besides her hair and eyebrows, she has zero body hair.  When you look at her, she almost doesn't look real because her body and face is so symmetrical and proportioned, but she moves, breathes and looks at you with kind eyes.<br/><br/><strong><span class="bbc_u">Personality:</span></strong><br/>Muineth is a kind soul, ready to help anyone in need.  But she is always holding back, keeping things about herself private.  She is slow to trust, she has been disappointed by people she trusted, by family.  She isn't going to open herself up to more disappointment.  Anyone who wants the full truth about her, will have to earn it.  Once you have earned her trust, she will be loyal and your best friend for life.  As a follower of Neau, she always seeks to help others find love and happiness, and she has zero tolerance with harming others, to live in peace with others should be everyone's goal.  When conflict occurs, she will attempt to end things peacefully, but sometimes you have to stand your ground and fight for what is right. She is measures her actions against a standard that most people can't imagine living under.  She doesn't expect others to follow her standards, each person must find their own path.  She has hers and it will be a long and arduous path with much danger in it.  But that doesn't mean she can't have fun along the way either, she is a follower of Neau and Neau doesn't wish to see her followers denying themselves love and joy.<br/><br/><strong><span class="bbc_u">Basic Background</span></strong><br/>How did your character get to where they are today? How did they learn their skills?<br/><br/>Muineth, isn't her birth name, it has been struck from existence in elven community and Muineth refuses to acknowledge any other name.  Muineth grew up in Isdiara in a small village close to Leichro, the capitol city of the Elven nation.  She had a normal childhood as an elf with two elven parents and extended family.  She grew up in the forest around her village.  As she got older, she grew taller and taller, matching the boys and putting on even more muscle then the elven boys.  In her 80th year, she started to show considerable martial aptitude and ability and was sent to the city for training after she expressed a desire for more training.  It was quickly determined that she was one of the strongest in the training camps and had an affinity for protecting others, her training was adjusted to take advantage of this and she received more training, but for heavy infantry fighting instead of archery training.<br/><br/>As she got older, she started to have odd dreams, of flying and battle against monsters and demons.  When she asked her parents about them, she was told to just forget them, they were nothing to worry about, but don't mention them to anyone else.  Muineth was unhappy with this answer, her grandmother snuck her a note to check their family's ancient history.  After digging through several chronicles, she discovered that one of her ancestrals had a child with an Angel, a divine being.  Studying up on Angels, lead her to understand that the Angel blood stayed in the family and every once in awhile it would dominate.  This explained her unnatural good looks, size and strength.  Although at this point she was in a quandary, even at the young age of 95, she knew that the divine wasn't respected anymore.  Despite that all the Divine had done for the people of the world.  Heck, without the Gods, they wouldn't even exist.  To turn our backs on them because of one accident was disrespectful, especially when she couldn't find anything in the histories to explain why the connection to the planes opened the portals, the histories only speak of the connection, not what it was or how it was created.  She learned about the Gods and their history, her favorite soon became Neau Nutrai, who has overcome the most and is still the most active in the world.<br/><br/>One day, the Goddess Neau noticed Muineth and started to talk to her, explaining things.  One of the things that was explained was Muineth's blood and how it made it easier for Neau to converse with her.  This went on for a year, until the day that the Goddess Neau made her an offer that would change her life forever.  Neau confided in Muineth that a great evil was coming for the world and that the Gods help was going to be needed to stop it.  But, right now clerics, paladins, and druids were hated and hunted.  Their reputation would need to be redeemed if they were to be able to help the mortals against this evil.  Neau asked Muineth to become one of the first to come forward to help redeem the Divine connection.  They talked about how Neau could help the most and it was determined that with her martial training and her discomfort with public speaking that her best role would be as a Protector, a Paladin of Neau.  Muineth was warned that this was going to be a tough and long task, there would be no easy answers, Muineth still accepted the role of Protector.  She could feel her insides singing with joy as she swore her oath to the Goddess Neau.<br/><br/>During her next break from her martial training, Muineth went home to share her good fortune with her family and her first disappointment was thrust into her face.  Her family disapproved, they demanded she take back her oath.  Muineth denied them, things got heated, more tense.  They played the guilt card, that if it was known she was a paladin it would bring shame onto the family.  Muineth responded that denying the Gods brought shame on all the elves and that the savior Kern was lying about the Gods causing the opening of the portals.  Things went downhill fast after that.  The next thing Muineth knew she was being disowned, told to leave with only the clothes on her back and that she had a one day head start, before they told the authorities.  Muineth ran, she knew she was not ready to face trained elven warriors, the only thing she had with her was her Any-Tool that she had been giving as a reward for passing her apprenticeship as an armorsmith.<br/><br/>She knew her best answer was speed and going where they didn't expect.  This is the reason she headed toward where the border met at Itas and Tikah.  Tikah still maintained the blockade of the elven border and was considered an enemy of the elves.  If they caught her, they would assume she was a spy and question her. This meant that elves stayed away from there and either went to Itas or Paniale.  She crossed over into Itas, staying close to the border they shared with Tikah.  She wasn't safe, the elves might be still hunting her, although they wouldn't tell anyone else about her, they wouldn't want the shame of it being known that an elf became a paladin for the gods.  As she travelled south, trying to come up with a plan of action, she was jumped by a small band of bandits, which she dispatched with easy and most importantly she was able to rearm herself.  Although the equipment was of poor quality.  The only thing of good quality was a shield, which was probably only recently stolen.  Knowing that Neua was opposed to violence except in extreme cases, Muineth decided to make the shield her main focus in her training, to use it to protect others.<br/><br/>Muineth continued to travel south, into Rlwelf and one day she heard rumors that there was a group of slavers heading south to Lukka, with captured people.  No one was willing to go to the women's rescue, although they had sent requests of help to the Rlwelf militia for help, but it was doubted they could arrive in time.  In anger, Muineth gathered her gear and went after the slavers on her own.  The green haired elven maiden caught up to the slavers, there was a good dozen of them, heavily armed.  Probably too much for Muineth on her own.  She looked over the captives, there were several humans and even a couple of elves and one furred woman.  The humans and elves looked to cowed to fight, they would only run when given the chance.  But the furred woman looked ready to gut the slavers, which explained why she was chained to a wagon wheel, she was an ally for the coming fight.  The green haired Paladin nodded her head, a plan in place.  She charged the camp, catching it by surprise, slamming her shield into one slaver and knocking him into two others.  She got to the slaver who was guarding the furred woman and had the keys for her chains and cut him down.  She kicked his body over to the furred woman as she turned around to receive the charge of the other slavers, shield and sword ready as she called on Neau to help her protect the furred woman and the other captives.  Muineth met the charge head on and fought to give the furred woman time to free herself and any others, taking injuries as she was outnumbered, having to call on healing from Neau to stay in the fight.  And then her prayers were answered as the furred woman went on the offensive, attacking the slavers from the cover of her shield, the two almost effortlessly dropping into sync.  They overcame the slavers in a tough fight and after freeing the rest of the captives, the two agreed to travel together and headed towards Mirtan.<br/><br/><br/><br/><strong>Random Facts</strong><br/><ul class="bbc_list"><li type="disc"> Is an Elven outcast</li><li type="disc"> Rescues cats, minks, foxes and various other animals from trees</li><li type="disc"> Is a real Nymphomaniac...maybee!</li><li type="disc"> Shahazadi is her best friend and maybe more. </li></ul><strong>Short Term Goal:</strong>Gain trusted friends a reputation for goodness.<br/><strong>Long Term Goal:</strong>Redeem the Divine as a force for good, open the door for the gods to help all, find true love.<br/><strong>NPC's:</strong>Her ex-family: Mother, father, younger sister.<br/><strong>Why you failed joining the other Adventuring Groups:</strong>Being an Elf in the land of man sucks! And of course if they found out I am a Paladin, they will hang me.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bonus Information</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Goals &amp; Motivations:</strong></span></span><br/><br/><strong>Transformations / Curses / Blessings:</strong><br/><ul class="bbc_list"><li type="disc"> </li><li type="disc"> </li><li type="disc"> </li></ul><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Thoughts on Others:</strong></span></span><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Bartholomew Fletcher</strong>   </td><td>Doesn't know him directly, but is currently renting from his parents, and helping his father with smithing.</td></tr><tr><td><strong>Tessala Jones</strong>   </td><td>Meet her on her travel south, she was attacked by a group of 4 bandits and the human woman had come to her aid.  They shared a campfire for the night and then went their separate ways on friendly terms.</td></tr><tr><td><strong>Kallis</strong>   </td><td>Has seen her around the Three Sisters Tavern, but never had cause to interact with her.</td></tr><tr><td><strong>Laica</strong>   </td><td>Funny story here, Shahazadi had tried to save Laica from slavery to Calitorn.  Shahazadi had pulled Laica away from Calitorn and through out the city until they had lost Calitorn and then tried to explain to Laica she was free, but her friend Shahazadi was mute so couldn't explain things very well.  Shahazadi had lead the fox lady to Muineth and after some confusing explanations, she and Shahazadi had found out the story behind Laica and Calitorn. Nowadays they are good friends and laugh about how they met.</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Shahazadi</strong>   </td><td>Oh, I just love this foxy little girl. The things I want her to do to me... More to come, you can count on that. ;) (as suggested by Shahazadi :) )  They have been travelling together for several months and are friends and more.  Shahazadi is the only one she has shared her paladin hood status with and not have them turn on her.</td></tr><tr><td><strong>Talan’thanal Terriegon</strong>   </td><td>A scoundrel with a silver tongue. More to come.  Doesn't actually know Talan, but she was a friend of the families and went to school with his youngest sister before she was outcast.</td></tr><tr><td><strong>Neau Nutrai</strong>   </td><td>The Goddess I serve to bring Joy and Love into the World and help with redeem the Divine. Holy Symbol: Wooden Heart with Bow and Arrows. Even though Muineth isn't the greatest shot, she always carries a composite long bow and arrows.</td></tr></tbody></table></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Theme Song</div><div class="spoiler_body">https://www.youtube.com/embed/9IB8S2uWGws</div></div><br/>https://www.myth-weavers.com/sheet.html#id=1295449 (https://www.myth-weavers.com/sheet.html#id=1295449)<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats &amp; Saves</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Statistics:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Mod</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Base</span></span></td></tr><tr><td><strong>Str:</strong></td><td><strong>17</strong></td><td>+3</td><td>15</td><td></td><td></td><td></td><td></td><td><strong>HP:</strong></td><td>34 <em>(3d10+6)</em></td></tr><tr><td><strong>Dex:</strong></td><td><strong>14</strong></td><td>+2</td><td>14</td><td></td><td></td><td></td><td></td><td><strong>Init:</strong>   </td><td>+2</td><td></td></tr><tr><td><strong>Con:</strong></td><td><strong>14</strong></td><td>+2</td><td>14</td><td></td><td></td><td></td><td></td><td><strong>Speed:</strong>   </td><td>30 ft.</td></tr><tr><td><strong>Int:</strong></td><td><strong>12</strong></td><td>+1</td><td>12</td></tr><tr><td><strong>Wis:</strong></td><td><strong>11</strong></td><td>+0</td><td>11</td><td></td><td></td><td></td><td></td><td><strong>Level:</strong>   </td><td>3 (3x Paladin (http://www.d20pfsrd.com/classes/core-classes/paladin/))</td></tr><tr><td><strong>Cha:</strong></td><td><strong>16</strong></td><td>+3</td><td>14</td><td></td><td></td><td></td><td></td><td><strong>Exp:</strong>   </td><td>3,300 / 6,000 <em>(Fast Track)</em></td></tr><tr><td></td></tr><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Armor</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Shield</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Dex</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Dodge</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Misc</span></span>   </td></tr><tr><td><strong>AC:</strong>      </td><td><strong>22</strong></td><td>+6</td><td>+4</td><td>+2</td><td></td><td></td><td>+10</td></tr><tr><td><strong>Touch:</strong>   </td><td><strong>12</strong></td><td></td><td></td><td>+2</td><td></td><td></td><td>+10</td></tr><tr><td><strong>Flat-Foot:</strong>   </td><td><strong>20</strong></td><td>+6</td><td>+4</td><td></td><td></td><td></td><td>+10</td></tr><tr><td></td></tr><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Class</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Ability</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Misc</span></span></td></tr><tr><td><strong>Fort:</strong>   </td><td><strong>+8</strong></td><td>+3</td><td>+2</td><td>+3</td></tr><tr><td><strong>Ref:</strong>      </td><td><strong>+6</strong></td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td><strong>Will:</strong>   </td><td><strong>+6</strong></td><td>+3</td><td>+0</td><td>+3</td></tr><tr><td></td></tr><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">BAB</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Ability</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Misc</span></span></td></tr><tr><td><strong>Melee:</strong>   </td><td><strong>+6</strong></td><td>+3</td><td>+3</td><td>+0</td></tr><tr><td><strong>Ranged:</strong>   </td><td><strong>+5</strong></td><td>+3</td><td>+2</td><td>+0</td></tr><tr><td><strong>CMB:</strong>   </td><td><strong>+6</strong></td><td>+3</td><td>+3</td><td>+0</td></tr><tr><td><strong>CMD:</strong>   </td><td><strong>+18</strong></td><td>+3</td><td>+5</td><td>+0</td><td>+10</td></tr></tbody></table><br/><strong>Notes:</strong> Breastplate reduces speed to 20 feet.<br/><br/><table class="bbc_table"><tbody><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Base</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Fly</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Swim</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Climb</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Run</span></span></td></tr><tr><td><strong>Speed:</strong>       </td><td>30ft</td><td>0ft</td><td>15ft</td><td>7ft</td><td>120ft</td></tr><tr><td><strong>Speed: Armored</strong>       </td><td>20ft</td><td>0ft</td><td>10ft</td><td>5ft</td><td>80ft</td></tr><tr><td><strong>SR:</strong> </td><td>0%</td></tr><tr><td><strong>DR:</strong> </td><td>0</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Armor / Protection:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Armor / Shield</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">AC Bonus</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Max Dex</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Penalty</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Spell Fail</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Type</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Special Properties</span></span>   </td></tr><tr><td>Breastplate <em>(Masterwork)</em>   </td><td>6</td><td>2</td><td>-3</td><td>25%</td><td>Medium   </td><td>Don: 4 min, Don Hastily: 1 min, Take Off: 1 min.</td></tr><tr><td>Shield +1, Heavy Steel   </td><td>3</td><td></td><td>-1</td><td>15%</td><td>Medium   </td><td>Enchanted.</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Attack Options:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Weapon/Attack</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Attack Modifiers</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Damage</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Critical</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Range</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Type</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Notes</span></span></td></tr><tr><td>Unarmed Combat   </td><td>+6   </td><td>1d3+3   </td><td>x2   </td><td></td><td>B   </td><td>Non-Lethal</td></tr><tr><td>Longsword   </td><td>+6   </td><td>1d8+3   </td><td>19-20 x2   </td><td></td><td>S   </td><td></td></tr><tr><td>Shield Bash   </td><td>+6   </td><td>1d4+4   </td><td>x2   </td><td></td><td>B   </td><td></td></tr><tr><td>Longbow, Composite +3   </td><td>+5   </td><td>1d8+3   </td><td>x3   </td><td>110 ft.</td><td>P   </td><td>20 Arrows</td></tr></tbody></table></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Abilities, Feats, Skills</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Racial Abilities:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><strong> Scion of Humanity (Elf): </strong></td><td>Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (elf) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for elf without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.</td></tr><tr><td><strong>+2 Str, +2 Cha: </strong></td><td>Angelkin are strong, confident, and beautiful.</td></tr><tr><td><strong>Medium: </strong></td><td>Medium creatures have no bonusses or penalties due to their size.</td></tr><tr><td><strong>Aasimar <em>(Angelkin)</em>: </strong></td><td>Outsider with the Native subtypes and Humanoid with Elf subtype.</td></tr><tr><td><strong>Normal Speed: </strong></td><td>Has a base speed of 30 feet.</td></tr><tr><td><strong>Skilled: </strong></td><td> Heal and Knowlegde: Planes are always Class Skills.</td></tr><tr><td><strong>Spell-Like Ability (Sp):   </strong></td><td>Your kiss invigorates others. Once per day, you can kiss a creature to change its condition from exhausted to fatigued, or from fatigued to normal.</td></tr><tr><td><strong>Darkvision: </strong></td><td>Has darkvision 60 ft. (can see perfectly in the dark up to 60 feet.)</td></tr><tr><td><strong>Languages: </strong></td><td>Common, Elvish.</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Class Abilities:</strong></span></span><br/>Aura of Good (Ex) (http://www.d20pfsrd.com/classes/core-classes/paladin/#TOC-Aura-of-Good-Ex-), Detect Evil (Sp) (http://www.d20pfsrd.com/classes/core-classes/paladin/#TOC-Detect-Evil-Sp-), Bastion of Good (Su) (https://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-paladin-archetypes/sacred-shield/#TOC-Bastion-of-Good-Su-): 1/day, Divine Grace (Su) (http://www.d20pfsrd.com/classes/core-classes/paladin/#TOC-Divine-Grace-Su-), Lay on Hands (http://www.d20pfsrd.com/classes/core-classes/paladin/#TOC-Lay-On-Hands-Su-): 4x 1d6 (Su), Aura of Courage (Su) (http://www.d20pfsrd.com/classes/core-classes/paladin/#TOC-Aura-of-Courage-Su-), Divine Health (Ex) (http://www.d20pfsrd.com/classes/core-classes/paladin/#TOC-Divine-Health-Ex-), Mercy (Su) (http://www.d20pfsrd.com/classes/core-classes/paladin/#TOC-Mercy-Su-): Sickened.<br/><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Feats:</strong></span></span><br/>Shield Focus (http://www.d20pfsrd.com/feats/combat-feats/shield-focus-combat-final/), Improved Shield Bash (http://www.d20pfsrd.com/feats/combat-feats/improved-shield-bash-combat-final/).<br/><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Traits:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><strong>Alluring: </strong></td><td>You receive a +2 trait bonus on Diplomacy checks with those who find you attractive. You can use daze once per day as a spell-like ability, with a caster Level equal to your character level.</td></tr><tr><td><strong>Shield Bearer: </strong></td><td>When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to her Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Skills:</strong></span></span><br/>Craft, Diplomacy, Handle Animal, Heal, Knowledge: Nobility, Knowledge: Planes, Knowledge: Religion, Profession, Ride, Sense Motive, Spellcraft.<br/>Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).<br/><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Skill</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Stats</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Ranks</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Ability</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Trained</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Misc</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">ACP</span></span>   </td></tr><tr><td>Acrobatics      </td><td>Dex</td><td><strong>-2</strong></td><td></td><td>+2</td><td></td><td></td><td>-4</td></tr><tr><td>Appraise      </td><td>Int</td><td><strong>1</strong></td><td></td><td>+1</td><td></td><td></td></tr><tr><td>Bluff      </td><td>Cha</td><td><strong>3</strong></td><td></td><td>+3</td><td></td><td></td></tr><tr><td>Climb      </td><td>Str</td><td><strong>-1</strong></td><td></td><td>+3</td><td></td><td></td><td>-4</td></tr><tr><td>Craft: Armor   </td><td>Int</td><td><strong>5</strong></td><td>+1</td><td>+1</td><td>+3</td><td></td></tr><tr><td>Diplomacy      </td><td>Cha</td><td><strong>9</strong></td><td>+3</td><td>+3</td><td>+3</td><td></td></tr><tr><td>Disable Device   </td><td>Dex</td><td><strong>-2</strong></td><td></td><td>+2</td><td></td><td></td><td>-4</td></tr><tr><td>Disguise      </td><td>Cha</td><td><strong>3</strong></td><td></td><td>+3</td><td></td><td></td></tr><tr><td>Escape Artist   </td><td>Dex</td><td><strong>-2</strong></td><td></td><td>+2</td><td></td><td></td><td>-4</td></tr><tr><td>Fly      </td><td>Dex</td><td><strong>-2</strong></td><td></td><td>+2</td><td></td><td></td><td>-4</td></tr><tr><td>Handle Animal   </td><td>Cha</td><td><strong>7</strong></td><td>+1</td><td>+3</td><td>+3</td><td></td></tr><tr><td>Heal      </td><td>Wis</td><td><strong>5</strong></td><td>+2</td><td>+0</td><td>+3</td><td></td></tr><tr><td>Intimidate      </td><td>Cha</td><td><strong>3</strong></td><td></td><td>+3</td><td></td><td></td></tr><tr><td>Kn: Nobility   </td><td>Int</td><td><strong>1</strong></td><td></td><td>+1</td><td></td><td></td></tr><tr><td>Kn: Planes      </td><td>Int</td><td><strong>1</strong></td><td></td><td>+1</td><td></td><td></td></tr><tr><td>Kn: Religion   </td><td>Int</td><td><strong>5</strong></td><td>+1</td><td>+1</td><td>+3</td><td></td></tr><tr><td>Linguistics      </td><td>Int</td><td><strong>1</strong></td><td></td><td>+1</td><td></td><td></td></tr><tr><td>Perception      </td><td>Wis</td><td><strong>0</strong></td><td></td><td>+0</td><td></td><td></td></tr><tr><td>Perform       </td><td>Cha</td><td><strong>3</strong></td><td></td><td>+3</td><td></td><td></td></tr><tr><td>Prof      </td><td>Wis</td><td><strong>0</strong></td><td></td><td>+0</td><td></td><td></td></tr><tr><td>Ride      </td><td>Dex</td><td><strong>+2</strong></td><td>+1</td><td>+2</td><td>+3</td><td></td><td>-4</td></tr><tr><td>Sense Motive   </td><td>Wis</td><td><strong>5</strong></td><td>+2</td><td>+0</td><td>+3</td><td></td></tr><tr><td>Sleight of Hand   </td><td>Dex</td><td><strong>-2</strong></td><td></td><td>+2</td><td></td><td></td><td>-4</td></tr><tr><td>Spellcraft      </td><td>Int</td><td><strong>5</strong></td><td>+1</td><td>+1</td><td>+3</td><td></td></tr><tr><td>Stealth      </td><td>Dex</td><td><strong>-2</strong></td><td></td><td>+2</td><td></td><td></td><td>-4</td></tr><tr><td>Survival      </td><td>Wis</td><td><strong>0</strong></td><td></td><td>+0</td><td></td><td></td></tr><tr><td>Swim      </td><td>Str</td><td><strong>-1</strong></td><td></td><td>+3</td><td></td><td></td><td>-4</td></tr><tr><td>Use Magic Device   </td><td>Cha</td><td><strong>3</strong></td><td></td><td>+3</td><td></td><td></td></tr></tbody></table><br/><strong>Skill Points:</strong> 12<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear &amp; Equipment</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Equipped:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Magic Slot</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Magic Item</span></span></td></tr><tr><td><strong>Head:   </strong></td><td></td></tr><tr><td><strong>Headband:   </strong></td><td></td></tr><tr><td><strong>Eyes:   </strong></td><td></td></tr><tr><td><strong>Neck:   </strong></td><td></td></tr><tr><td><strong>Shoulders:   </strong></td><td></td></tr><tr><td><strong>Chest:   </strong></td><td></td></tr><tr><td><strong>Body:   </strong></td><td></td></tr><tr><td><strong>Armor:   </strong></td><td></td></tr><tr><td><strong>Belt:   </strong></td><td></td></tr><tr><td><strong>Wrists:   </strong></td><td></td></tr><tr><td><strong>Hands:   </strong></td><td></td></tr><tr><td><strong>Ring:   </strong></td><td></td></tr><tr><td><strong>Ring:   </strong></td><td></td></tr><tr><td><strong>Feet:   </strong></td><td></td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Inventory:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Item</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Quantity</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Weight</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Value</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Description</span></span>   </td></tr><tr><td>Backpack, <em>(Common)</em>   </td><td>1</td><td>2 lbs</td><td>2gp</td><td>This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.</td></tr><tr><td>Arrows</td><td>20</td><td></td><td>1gp</td><td>An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows.</td></tr><tr><td>Bedroll</td><td>1</td><td>5 lbs</td><td>1sp</td><td>This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport.</td></tr><tr><td>Belt Pouch</td><td>1</td><td>½ lbs</td><td>1gp</td><td>typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. It is large enough to hold 100–200 coins or two apples.</td></tr><tr><td>Breastplate,<em>(Masterwork)</em></td><td>1</td><td>30 lbs</td><td>350gp</td><td>A breastplate protects a wearer’s torso with a single piece of sculpted metal, similar to the core piece of a suit of full plate. Despite its sturdiness, its inflexibility and open back make it inferior to complete suits of metal armor, but still an improvement over most non-metal armors. This particular model is looking old and worn.</td></tr><tr><td>Canteen</td><td>1</td><td>1 lbs</td><td>2gp</td><td>This hollow container is made of wood, a gourd, or metal, and carries liquid like a waterskin, but is more resistant to punctures and cuts.</td></tr><tr><td>Compass</td><td>1</td><td>½ lbs</td><td>10gp</td><td>An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.</td></tr><tr><td>Flint and Steel</td><td>1</td><td></td><td>1gp</td><td>Lighting a torch with a flint and steel is a full-round action. Lighting any other fire with them takes at least that long.</td></tr><tr><td>Longbow, Composite+3</td><td>1</td><td>3 lbs</td><td>400gp</td><td>You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use it with proficiency). If your Strength modifier is less than the strength rating of the composite bow, you can’t effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above average Strength score; this feature allows you to add your Strength modifier on damage rolls, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. For the purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow.</td></tr><tr><td>Mess Kit</td><td>1</td><td>1 lbs</td><td>2sp</td><td>This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.</td></tr><tr><td>Outfit, Explorer’s</td><td>2</td><td>16 lbs</td><td>20gp</td><td>This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the<br/>cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.</td></tr><tr><td>Pot</td><td>1</td><td>4 lbs</td><td>8sp</td><td>This 8-inch-diameter iron pot is sturdy and has feet, a lid, and a rounded handle. It can hold enough stew to feed one hungry human for one meal.</td></tr><tr><td>Rope, <em>(Silk)</em></td><td>1</td><td>5 lbs</td><td>10gp</td><td>This 50-foot length of silk rope has 4 hit points and can be broken with a DC 24 Strength check.</td></tr><tr><td>Shield +1, Heavy Steel</td><td>1</td><td>15 lbs</td><td>1020gp</td><td>You strap a heavy steel shield to your forearm and grip it with your hand. A heavy steel shield is so heavy that you can’t use your shield hand for anything else. Whether wooden or steel, a heavy shield offers the same basic protection and attack benefits, though the two versions respond differently to<br/>some spells and effects (such as <em>rusting grasp</em> (http://www.d20pfsrd.com/magic/all-spells/r/rusting-grasp/)). <br/><em>Shield Bash Attacks:</em> You can bash an opponent with a heavy shield for 1d4 damage. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next turn. An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.</td></tr><tr><td>Traveler's any-tool</td><td>1</td><td>2 lbs</td><td>250gp</td><td>This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.<br/>The any-tool counts as a set of masterwork artisan’s tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.</td></tr><tr><td>Tent, Small</td><td>1</td><td>20 lbs</td><td>10gp</td><td>A small tent holds one Medium creature and takes 20 minutes to assemble. Packing up a tent takes half as long as assembling it.</td></tr><tr><td>Trail Rations</td><td>3</td><td>3 lbs</td><td>15sp</td><td>This bland food is usually some kind of hard tack, jerky, and dried fruit, though the contents vary from region to region and the race of those creating it. As long as it stays dry, it can go for months without spoiling.</td></tr><tr><td>Wandermeal</td><td>10</td><td>5 lbs</td><td>1sp</td><td>This tough, dried cake is a halfling invention made from flour, water, and spices. Wandermeal keeps for months without spoiling, travels well, and fills the belly. However, eating it for over a week without other nutrients requires the eater to make a daily Fortitude saving throw (DC 15 + 1 for each additional day) or be sickened. The effect ends 1 day after more nutritious food is eaten. The listed price is for a day’s worth of food.</td></tr><tr><td>Whetstone</td><td>1</td><td>1 lbs</td><td>2cp</td><td>A whetstone allows you to sharpen a blade by sliding it against the stone at a precise angle. Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. This only works on nonmagical blades.</td></tr><tr><td>Holy Symbol</td><td></td><td>neg</td><td>1gp</td><td>A holy symbol focuses positive energy and is used by good clerics and paladins (or by neutral clerics who want to cast good spells or channel positive energy). Heart with a Bow and Arrows. The material used to make the holy symbol has no effect on its powers, though a religion may place special significance on a particular material.</td></tr><tr><td>Dagger</td><td>2</td><td>1lb</td><td>2gp</td><td>A dagger has a blade that is about 1 foot in length.You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body </td></tr><tr><td>Cure Light Wounds</td><td>2</td><td>neg</td><td>50gp</td><td>potion of cure light wounds</td></tr><tr><td>Lesser Restoration</td><td>1</td><td>neg</td><td>300gp</td><td>Potion of lesser restoration</td></tr><tr><td><strong>Total:</strong></td><td></td><td>116lbs</td><td>±2484.72gp</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Treasure:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><strong>Platinum:   </strong></td><td></td></tr><tr><td><strong>Gold:   </strong></td><td>15</td></tr><tr><td><strong>Silver:   </strong></td><td>2</td></tr><tr><td><strong>Copper:   </strong></td><td>8</td></tr><tr><td><strong>Gems:   </strong></td><td></td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Carrying Capacity:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><strong>Light Load:   </strong></td><td>0-86 lbs</td></tr><tr><td><strong>Medium Load:   </strong></td><td>87-173 lbs</td></tr><tr><td><strong>Heavy Load:   </strong></td><td>174-260 lbs   </td></tr><tr><td><strong>Lift Above Head:   </strong></td><td>260 lbs</td></tr><tr><td><strong>Lift off Ground:   </strong></td><td>520 lbs</td></tr><tr><td><strong>Drag &amp; Push:   </strong></td><td>1300 lbs</td></tr><tr><td><hr/></td></tr><tr><td><strong>Current Load:   </strong></td><td>Medium</td></tr></tbody></table></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magic</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Spells Per Day:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Level</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Class</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Ability</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Misc</span></span>   </td></tr><tr><td><strong>0</strong></td><td><strong>-</strong></td></tr><tr><td><strong>1st</strong></td><td><strong>0</strong></td><td></td><td></td></tr><tr><td><strong>2nd</strong></td><td><strong>0</strong></td><td></td><td></td></tr><tr><td><strong>3rd</strong></td><td><strong>0</strong></td><td></td><td></td></tr><tr><td><strong>4th</strong></td><td><strong>0</strong></td><td></td><td></td></tr></tbody></table><ul class="bbc_list"><li type="disc"> A paladin must spend 1 hour each day in quiet prayer and meditation to regain her daily allotment of spells. A paladin may prepare and cast any spell on the <strong>paladin spell list</strong> (http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-paladin), provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.<br/></li><li type="disc"> From 1st through 3rd level, a paladin has no caster level. At 4th level and higher, her caster level is equal to her paladin level -3.</li></ul><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Spell List:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Level</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Name</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">School</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Duration</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Range</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Save</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Component</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Description</span></span>   </td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr></tbody></table></div></div>