I think you missed something fairly important<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4576633#msg4576633">Quote from: The Great Triangle on 01-05-2011, 03:21:34</a></div></div><blockquote class="bbc_standard_quote">Birthright Option:  Scout Marine<br/><br/>Characteristic Modifiers: +5 toughness, +5 strength, -5 fellowship<br/>Gain the Basic Weapon Training (Universal) talent, and one Heavy Weapon training talent of choice<br/>Gain trait Scion of the Primarch: A scout marine has space marine implants, but they are not yet functional, due to lack of nurture, or have stopped functioning due to lack of conditioning.  The scout marine may take the Rogue Marine elite advance later to enable his implants to begin functioning.  (again) <br/>Child of the Chapter: A scout marine may select advances from his chapter advancement chart as elite advances, each advance costing double<br/>Hated Pariah: A scout marine is a traitor to his chapter, and receives the Enemy (Adeptus Astartes), Enemy (Military), and Enemy (Former Chapter) talents.  Additionally, the scout marine suffers 1d5+1 corruption points and 2d10 insanity points, though insanity for a scout marine is resolved as a space marine or ordinary human at the GM's discretion.<br/><strong>Cost: 800xp</strong><br/><br/>(Scout marines may not be astropaths, rogue traders, or navigators)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>