Alright, here's the OOC thread. But before we can do anything, we need a universe. This will eventually turn into character creation.<br/><br/><br/>We start with a cluster. Right now it's just a string of star systems linked in a boring fashion. There is one for Each PC, as well as two Nonplayer systems, and connections to other clusters on the far ends (The square nodes aren't systems, but rather links to other clusters) Humanity controls these 8 star systems, Spinward (The Galactic equivalent of west) lies the Mysterious Tiladath empire of space catigrls. Trailing (the galactic equivalent of east) live the Che'e, a race of giant cyberneticaly enhanced insects. Mankind has recently been recovering from a war with the Che'e, and tensions between the two species remain high.<br/><br/>(https://dl.dropbox.com/u/24299180/Documents/RPGs/FATE/Clusters/EDiaspora.jpg)<br/><br/>To demonstrate how system creation works, I'm going to make the first one. I start out by rolling for Tech level, Resources, habitability, and connections to other systems. Now it's important to note that E does not support Fudge dice. There are die rollers on the internet that do (http://www.fudgery.net/omnium-gatherum/random_df_roller.html), but the ones that save rolls are really complicated. So I am going to have to trust you to not cheat.<br/><br/>For the first system I roll minus 2 for tech, plus 1 for resources, minus 1 for habitability, and plus 1 for connections. This means it has a tech level equivalent to the Industrial revolution (any advanced tech will be imported from offworld). And is a barren environment (possibly a desert planet?) but is otherwise Rich in resources. It also has connections to the next two systems in the line. Right now I have those marked as belonging to Muse and rapscallion, but if we try to do things in order it might get tough, so I'll have them swap places with whoever rolls the dice next.<br/><br/>(https://dl.dropbox.com/u/24299180/Documents/RPGs/FATE/Clusters/EDiaspora00.jpg)<br/><br/>The system also gets three aspects related to it's stats. Aspects are short phrases that describe and define things. They work just like character aspects, but can be used by anybody in the system as long as they can explain why it would help or hinder them.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Example system Ozymandias</div><div class="spoiler_body"><strong><br/>Ozymandias</strong><br/>T-2 E-1 R1<br/>Ozymandias used to be a much nicer place thousands of years ago, But a global thermonuclear war devastated it's environment and reduced it to a blasted radioactive wasteland. The current inhabitants are the descendents of survivors of this war who have been bioengineered for survival in the radioactive desert without civilization. Despite being blasted back to the stone age, the locals have managed to gain a small amount of wealth by scavinging the ruins and selling the artifacts found inside to offworlders. Some of the technology contained within is still more advanced than anything available in most other systems.<br/><ul class="bbc_list"><li>Bioengineered Desert Nomads</li><li>Blasted radioactive wasteland</li><li>Artifacts and Antiques</li></ul></div></div><br/><br/>Now it's the players turn, Give me four rolls for Tech Environment Resources and Connections.