<div class="floatright">(http://i299.photobucket.com/albums/mm287/avorae_2008/611.jpg)</div><strong>Name:</strong>Nakamura Asami<br/><strong>Player:</strong>Avorae<br/><strong>Nature:</strong>Bravo<br/><strong>Calling:</strong>Grease Monkey<br/><strong>Pantheon:</strong>Amatsukami<br/><strong>God:</strong>Amaterasu<br/><strong>Title:</strong>None<br/><strong>Exp:</strong>5<br/><strong>spent:</strong>0<br/><br/><strong>PHYSICAL DESCRIPTION</strong><br/><strong>Height:</strong>5'3"<br/><strong>Weight:</strong>102<br/><strong>Eyes:</strong>Blue<br/><strong>Hair:</strong>Black<br/><strong>Skin tone:</strong>Asian<br/><strong>Build:</strong>Petite<br/><strong>Date of birth:</strong>9-12<br/><strong>Age:</strong>21<br/><strong>Measurements:</strong>87 - 60 - 88 cm<br/><strong>Bra size:</strong>F<br/>----------------------------------------------------------------<br/><strong>ATTRIBUTES</strong><br/>*Strength •••<br/>Epic •<br/>Dexterity •••••<br/>Epic •<br/>Stamina •••<br/>Epic •<br/>*Charisma ••<br/>Epic •<br/>Manipulation ••<br/>Epic<br/>*Appearance •••••<br/>Epic •<br/>Perception ••<br/>Epic<br/>Intelligence ••••<br/>Epic •<br/>Wits ••<br/>Epic •<br/>----------------------------------------------------------------<br/><strong>ABILITIES</strong><br/>Academics •••<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> languages known</div><div class="spoiler_body"> Japanese, English, Spanish, Russian. French, German, Mandarin</div></div>Animal Ken<br/>*Art [custom detailing] •••<br/>Athletics •••<br/>*Awareness •••<br/>Brawl [Tenjin Shinyō-ryū] ••<br/>Command<br/>Control [Boat] •••<br/>*Craft [Vehicle] •••<br/>*Empathy •<br/>Fortitude •<br/>*Integrity •<br/>Investigation<br/>Larceny<br/>Marksmanship<br/>Medicine<br/>Melee [Naginatajutsu] ••<br/>Occult<br/>Politics<br/>*Presence ••<br/>Science [Physics] •••<br/>Stealth<br/>Survival<br/>Thrown<br/>----------------------------------------------------------------<br/><strong>BIRTHRIGHTS</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cruisers Yachts 520 Sports Coupe ••</div><div class="spoiler_body"> <br/>(http://i299.photobucket.com/albums/mm287/avorae_2008/cruisers-yachts-520-sports-coupe-sport-boat-2008.jpg)<br/>-Never needs refueling<br/>-Adds Legend to Dexterity+control rolls</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shiryou "The spirit blade"  •••</div><div class="spoiler_body">(http://i299.photobucket.com/albums/mm287/avorae_2008/TS-DRANAGINATA22.jpg)<br/>-Grants Death sense Boon<br/>-Can strike at a distant target out to Legend x5 yards away<br/>-can be banished into an extradimensional space</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magatama of solar radiance  (Worn in left ear) •</div><div class="spoiler_body">(http://i299.photobucket.com/albums/mm287/avorae_2008/magatama_beads_comma_rock_crystal_gold_plate.jpg)] <br/>-Gives access to the Sun purview</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bracelet of mental communication •</div><div class="spoiler_body">(http://i299.photobucket.com/albums/mm287/avorae_2008/Genuine-Austrian-Crystals-Stretching-Bangle-Bracelet-Clear-Diamond-Color-Rose-Gold-Finish-456.jpg)] <br/>-Allows communication with others that has a similiar device</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magatama of Travel (worn as a necklace) •</div><div class="spoiler_body">(http://i299.photobucket.com/albums/mm287/avorae_2008/1270610502570_hz_myalibaba_web4_746.jpg) <br/>-Gives access to the Psychopomp Purview</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ducati Multistrada ••</div><div class="spoiler_body">(http://i299.photobucket.com/albums/mm287/avorae_2008/2010DucatiMultistrada1200-1.jpg)<br/>-Never needs refueling<br/>-Adds Legend to Dexterity+control rolls</div></div>----------------------------------------------------------------<br/><strong>KNACKS</strong><br/><br/><strong>STRENGTH</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shock Wave</div><div class="spoiler_body">The Scion is so strong that he can direct his incredible power through the ground or floor to affect enemies at range. Doing so takes two separate forms.<br/><br/>First, the character can stomp or strike the ground with his fists or a weapon, which sends a shock wave outward from him along the ground across an area with a radius equal to his Epic Strength in yards. Striking the ground thus to send out the shock wave requires a Strength roll, which receives the benefit of his Epic Strength. Potential victims friend and foe alike compare their Dodge DV to the results of this roll. If their DV overcomes the Scion’s successes, they manage to jump and let the shock wave pass beneath them. If their DV isn’t high enough, they immediately suffer knockdown as well as an amount of bashing damage equal to however many of the Scion’s successes their DV couldn’t cancel out. (If his allies know the Scion is about to use this Knack if his using it is part of a coordinated assault, for instance they can jump out of the way preemptively without having to rely on their DVs.) This attack inflicts no damage on the floor or the ground the Scion strikes. All the energy is expended into the shock wave.<br/><br/>The second form this power takes is more selective and deliberate. As with the first form, the Scion strikes the ground and sends a shock wave along the surface out to a distance equal to his Epic Strength in yards. This time, though, his player makes a standard Dexterity based attack roll and targets a single opponent. If that opponent’s Dodge DV isn’t high enough to get him out of the way of the attack, the Scion’s player then makes a Strength roll, modified by his Epic Strength but not modified by his extra successes on the attack roll. The damage this attack inflicts is bashing, but it has one other effect that renders the victim almost helpless for a moment afterward. Any successes on the Strength roll that exceed the victim’s soak not only inflict damage but also hurl the victim straight up in the air (one yard per unsoaked success). The victim’s rise and fall takes six ticks, during which his DVs are considered to be halved. He can make ranged attacks at a -5 penalty, but he can’t move or jump or do much of anything until he lands again. In fact, if the Scion’s attack sends him high enough in the air, the victim might take damage from crashing back down from so great a height. Using either form of this Knack requires the expenditure of one Legend point.</div></div><br/><strong>DEXERITY</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Escape Artist</div><div class="spoiler_body">The Scion can somehow slip out of the tightest bonds, the most cunning snares and even her opponents’ very fingers. Whether she’s tied up and left to stew in her own juices or she’s wrapped in a clinch with a snarling berserker, she rarely remains bound for long. When someone attacks her character with a successful clinch, the Scion’s player not only adds her Epic Dexterity automatic successes to her contested (Dexterity + Brawl) to escape, but she also adds an additional automatic success for every dot of Epic Dexterity her character has. Should the Scion victim’s player succeed on this resistance roll, the Scion slips free of her opponent’s grasping limbs and well out of his reach.<br/><br/>Also, should a character be physically restrained tied up, handcuffed, strapped down, whatever she can slip her bonds with a divine grace that is nothing short of baffling. The player need only spend a point of Legend, and her character’s handcuffs come undone, her straightjacket’s buckles come loose, or her ropes slough off like a snake’s dried-out skin. The Scion can’t escape thus in view of witnesses, however, unless said witnesses are members of her own heroic Band or are Fate-bound to her. Remote witnesses watching via camera transmission don’t hinder the effect, but even close scrutiny of such footage doesn’t reveal how the Scion escaped her bonds. She just did.</div></div><br/><strong>STAMINA</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Extended Youth</div><div class="spoiler_body">At the physical age at which the character takes on this Knack, her body no longer physically or visibly ages. Her hair doesn’t turn gray or thin out, her skin doesn’t wrinkle, she doesn’t get liver spots, nothing sags due to gravity. Until the character becomes a God,she looks like she looked at that mortal age. (Taking this Knack after the character becomes a God would, admittedly, be a little silly.) </div></div><br/><strong>CHARISMA</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Girls Just Wanna Have Fun</div><div class="spoiler_body"> This Knack is a character’s trusty Get Out of Jail Free card. When the character gets into trouble with some angry witness or authority figure be it the police, a mortal parent, one’s long-suffering spouse, etc. he need only shrug haplessly, grin foolishly or do likewise. (His player also spends a point of Legend.) At that, the offended party decides that whatever the character did wasn’t really that bad. The character gets a slap on the wrist, a stern warning or no punishment at all, depending on when he chooses to use it. This Knack doesn’t work on anyone with a higher Legend rating, though. Also, if the character wants to use it against someone with an equal Legend rating, his player must roll (Charisma + Presence+ Legend) against a roll of the potential victim’s(Willpower + Integrity + Legend).</div></div><br/><strong>MANIPULATION</strong><br/><br/><strong>APPEARANCE</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Center of Attention</div><div class="spoiler_body"> Whether he’s Hugh Jackman on the set of The View or the Phantom of the Opera going unmasked at the masquerade ball, the Scion commands the attention of everyone in the room. This Knack is best used when making an important entrance, but it can also serve as a wonderful broad-spectrum distraction. The character walks into a room, the player spends a point of Legend, and all eyes in the room (as well as the eyes of people watching remotely via live security camera broadcast) turn the character’s way. For every Legend point spent, the character can hold everyone’s attention for a number of minutes equal to his Epic Appearance dots. The onlookers can carry on with what they’re doing and keep talking among themselves, but their attention remains fixed on the Scion. Titanspawn and Scions can resist this Knack. They may spend a point of Willpower to direct their attention elsewhere. Should the Scion with Epic Appearance spend another point of Legend to continue the effect over subsequent sets of minutes, the resisting party must spend matching amounts of Willpower to keep from being distracted.</div></div><br/><strong>PERCEPTION</strong><br/><br/><strong>INTELLIGENCE </strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fast Learner</div><div class="spoiler_body">By buckling down and intently studying certain subjects,the Scion internalizes them in a fraction of the time it would take a lesser intellect. In so doing, he cuts the experience point cost for purchasing dots in Academics, Medicine,Occult, Politics or Science in half, rounding down. </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Star Pupil</div><div class="spoiler_body">The Scion is now a better student than ever before. Not only does he learn the prerequisite Knack’s listed subjects far more rapidly than normal, he now learns Athletics, Brawl, Craft, Control, Investigation, Larceny, Marksmanship, Melee, Survival and Thrown at the reduced experience point cost. Having a Scion teacher with the Teaching Prodigy Knack doubles the reduction again, just as it does for the prerequisite Knack. </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Renaissance Woman (Control)</div><div class="spoiler_body"> This Knack allows the Scion to consolidate their Abilities of Art, Craft, Control and Science into a single Ability. For instance, a Scion who had three dots in Art (Guitar) who took this Knack would suddenly have three dots in all forms of Art. He would pick them up instantly, instinctively knowing how to play the piano, sing, dance, do comedy improv, etc. A Scion who had 4 dots in Science (Biology) would suddenly have equal knowledge in chemistry, astronomy, etc. This Knack can be taken multiple times, each one allowing the character to consolidate a different Ability. If the Ability already has multiple aspects, like a character with 3 dots of Control (Automobile), and 2 dots of Control (Airplane) should discuss the loss of the lesser one with the Storyteller, as with the 10th dot of Animal. </div></div><br/><strong>WITS</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Eternal Vigilance</div><div class="spoiler_body">Similar to the Environmental Awareness Knack(see p. 64), a Scion with this Knack is never taken by surprise by unexpected attacks. He joins battle as soon as the attack occurs, and he applies his full DV to his own defense. It doesn’t matter whether the attackers use supernatural means of concealment or not. They simply cannot catch him off guard. Unfortunately, this Knack doesn’t help the Scion’s comrades. The Scion reacts as the surprise occurs, but he does so practically subconsciously and not in time to warn anyone else. What’s more, this Knack works even if the Scion is asleep, though to a lesser extent. If the Scion is sleeping and someone tries to spring an unexpected attack, the player rolls the Scion’s full dice pool to notice the attack as he would if the character were awake (awake and didn’t have this Knack, that is). If the roll succeeds, the character wakes just in time to react to the attack, though still not in time to warn anyone else. </div></div>----------------------------------------------------------------<br/><strong>BOONS</strong><br/><br/><strong>PSYCHOPOMP</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Unerring Orientation</div><div class="spoiler_body">In a locale she knows well, such as her hometown or a national park she visits every autumn, the Scion knows how to get from any point within to any other point. In an unfamiliar locale, her sense of direction defaults to a standard compass rose. Should someone give her correct directions in an unfamiliar locale, she retains them thereafter. If she studies a map of an unfamiliar city for five minutes, that information remains imprinted on her mind until she leaves that city for longer than a week.<br/><br/>For the cost of one Legend, the Boon can also reveal to a Scion how far away and in what direction the location she considers home lies. Alternatively, if the Scion finds herself in a strange place if she’s been drugged and kidnapped, for instance this Boon can tell her how far she is and in what direction she traveled from the last place she wasn’t lost.</div></div><br/><strong>SUN</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Penetrating Glare</div><div class="spoiler_body">As sunlight only dims when it passes through thick clouds, so too can a Scion’s vision cut through physical occlusions. When the Scion receives this Boon, she sees clearly through such physical impediments as smoke, fog, murky water (if the Scion is in said water) or even translucent barriers through which other people can see only silhouettes. The character can even see perfectly clearly in dim light (i.e., light no less intense than a single birthday candle). In total darkness, however, she’s just as blind as the next person. </div></div><br/><strong>TSUKUMO-GAMI</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The Wakeful Spirit</div><div class="spoiler_body"> With a little persistence, a Scion can capture the attention of the spirit of an inanimate object and speak to it for a few minutes. When she does so, the object takes on anthropomorphic features the grains in a wooden door, for instance, might flow into the shape of a face and speaks in a way befitting the size and importance of the object. Unremarkable, unimportant objects have dim-witted, semi-conscious spirits, whereas unique objects to which people form emotional attachments are eloquent, knowledgeable and charming.<br/><br/>In speaking to a spirit, a character can find out information the spirit has directly experienced. A car’s spirit can talk about where it’s been or who’s been in it. A lamp’s spirit can talk about the last time the master of the house used its light. A wishing well’s spirit can talk about how many people have wasted their pittances on false hopes. The older and more interesting the object is, the farther back and more clearly its spirit can remember key information. Spirits don’t differentiate easily between non-spirit beings, though, and they consider it rude to talk about the goings-on of other spirits if the spirits in question are doing their jobs properly. Also, most don’t pay too much attention to their surroundings unless something truly unusual happens.</div></div>----------------------------------------------------------------<br/><strong>VIRTUES</strong><br/>Duty •<br/>Endurance •••<br/>Intellect ••<br/>Valor •••<br/><br/><strong>LEGEND</strong>••<br/>Legend Pool 4 / 4<br/><br/><strong>WILLPOWER</strong>••••• •<br/>Willpower Pool 6/6<br/>----------------------------------------------------------------<br/><strong>COMBAT</strong><br/>Join Battle:5 [+1 auto]<br/>Dodge DV:6<br/>Mental DV:5<br/><br/><strong>SOAK</strong><br/>Bashing:4<br/>Lethal:3<br/>Aggravated:1<br/><br/><strong>ATHLETIC</strong><br/>Move:6<br/>Dash:13<br/>Vertical Leap:7<br/>Horizontal Leap:14<br/>Lift:550lbs [+500lbs]<br/><br/><strong>WOUNDS</strong><br/>[][][] 0<br/>[][] -2<br/>[] -4<br/>[] Inc<br/>----------------------------------------------------------------<br/><strong>WEAPON:</strong>Clinch<br/><strong>SPD:</strong>6<br/><strong>ACC:</strong>7[+1 auto]<br/><strong>DAM:</strong>5B<br/><strong>DEF:</strong>N/A<br/><strong>RNG:</strong>N/A<br/><strong>Tags:</strong>P<br/><br/><strong>WEAPON:</strong>Light punch<br/><strong>SPD:</strong>4<br/><strong>ACC:</strong>8[+1 auto]<br/><strong>DAM:</strong>5B<br/><strong>DEF:</strong>5<br/><strong>RNG:</strong>N/A<br/><strong>Tags:</strong><br/><br/><strong>WEAPON:</strong>Heavy punch<br/><strong>SPD:</strong>5<br/><strong>ACC:</strong>7[+1 auto]<br/><strong>DAM:</strong>8B<br/><strong>DEF:</strong>4<br/><strong>RNG:</strong>N/A<br/><strong>Tags:</strong><br/><br/><strong>WEAPON:</strong>Shiryou<br/><strong>SPD:</strong>5<br/><strong>ACC:</strong>8[+1 auto]<br/><strong>DAM:</strong>9L<br/><strong>DEF:</strong>5<br/><strong>RNG:</strong>N/A<br/><strong>Tags:</strong><br/>----------------------------------------------------------------<br/><strong>Trophies</strong><br/>----------------------------------------------------------------<br/><strong>BONUS SPENT</strong><br/>3-Star Pupil<br/>3-Renaissance (Wo)Man [Control]<br/>4-Intelligence<br/>3-Relic Naginata<br/>2-Relic Bike<br/>----------------------------------------------------------------<br/><strong>EXP SPENT</strong><br/><br/>