This is not super urgent, but open for comments for anyone with spare ideas or inspiration ;D<br/><br/>Hmm... Reworking on Ungrath item for after combat. I got good ideas from the GMs already but now wondering what to do with rest. Here it is so far:<br/><br/>Huge Adamantium Spiked chain +5 (+1 enhancement bonus and +5 total for different effects), Spool of Endless adamantium chain (works like described in her sheet so the chain disappears once untied so it doesn't just create infinite adamantium), Use Rope +6, Everfull Mug<br/><br/>Total cost at the moment 83050 gp with different components being 62100 gp + 10000 gp + 10800 gp + 150  gp. Added everfull mug there to make chain dribble some water all the time. Only a bit, but some. Not entirely sure about Use Rope anymore, but eh, why not keep it? Also for weapon enhancements I was looking at Shattermantle, Wrecker, and Spellblade (Greater Dispel Magic), but not sure what to get for the last +1? That and it'll still be ~16 k from the cap.<br/><br/>It's basically super sturdy and super huge endless anchoral chain with spikes that can also be used as as a weapon. The weapon gems will help give attacks some variety and diversify Ungrath, but I have some room there to fluff it out even more. What would make it be more like an anchoral chain? I was looking at immovable rods but consider that Ungarth weighs ~100 tons on a fat day.