<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=313758.msg15190780#msg15190780">Quote from: Callie Del Noire on 04-12-2019, 07:36:16</a></div></div><blockquote class="bbc_standard_quote">That was how I thought. Solder talking to guard and doctor seemed best options with me throw a trust assist to one or the other. But I figured it best to discuss before hand since we are all new to this<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>This system does have some "meta" to it. So it's always okay to discuss things.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=313758.msg15190843#msg15190843">Quote from: dicequeer on 04-12-2019, 09:40:47</a></div></div><blockquote class="bbc_standard_quote">Thats fair, I'm happy to talk to the doctor. As for a goal, how about gain access to the body? I feel like it might be an easier task as then he won't have to interact with us.<br/><br/>Also before we get in to rolling would it be okay to change convincing liar, to something like strangely insightful? I realized recently I've play'd a lot of liars recently and would like to push in a different direction.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That's a great goal -- as it is literally what you want.<br/><br/>You folks are all brand new to this very seat-of-my-pants abstract system. I'm more than happy to allow changes like this to characters at this stage of the game (just - please discuss it first, just like we've done here!)<br/>