Will have this finished up by the weekend. Many thanks to Kunoichi for helping out with the demon. Its name will probably change though<br/><br/><br/><strong>Character Name:</strong><br/><strong>Player Name:</strong>Kimera<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance</div><div class="spoiler_body">(http://simg2.gelbooru.com//images/1042/58ca1c435f4a2c1e2f66089f67f6dd72.jpg)<br/>White haired girl in the front</div></div><br/><br/><br/><strong><em>SCORES</em></strong><br/><strong>Stamina:</strong>4 [Savage-raised]<br/><strong>Will:</strong>5 [Brush with the Unknown, Lover]<br/><strong>Lore:</strong>1 [Naive]<br/><strong>Past:</strong>5<br/><strong>Price:</strong><br/><strong>Humanity:</strong>5<br/><br/><strong><em>SORCERY</em></strong><br/><br/><br/><strong><em>DEMON</em></strong><br/><br/><br/><strong>Name:</strong>Dagon<br/><strong>Type:</strong>Inconspicuous Demon (Free Cloak; can disguise itself as (somewhat unusually-textured) clothing)<br/><strong>Appearance:</strong>A wriggling, writhing, roughly man-sized mass of slippery wet, shiny black eels with beady little eyes and needle-sharp teeth.<br/><strong>Telltale:</strong>The constant scent of an ocean breeze coming off of its master<br/><br/><strong>Stamina:</strong>8<br/><strong>Will:</strong>9<br/><strong>Lore:</strong>8<br/><strong>Power:</strong>9<br/><br/><strong>Desire:</strong>Sensual gratification (of any of the five senses; Dagon is especially a connoisseur of fine wine and beautiful dancing girls)<br/><strong>Need:</strong>Any of a variety of sexual activities (from molestation to much kinkier activities; Dagon does not mind sharing, so long as it still gets to participate)<br/><br/><strong>Abilities:</strong>(Dagon is the user for all special abilities, but can extend the benefits of its Armor and Vitality powers to its master so long as it remains in contact with her; these abilities are also the only ones it can use while its Cloak is active)<br/>Armor, Command (sea life), Hold, Spawn, Special Damage (lethal, bites from dozens of eels!), Travel (superb swimming), Transport (carried passengers have no need to breathe while underwater), Vitality<br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">One of Dagon's eels wrapped around her</div><div class="spoiler_body">(http://simg2.gelbooru.com//images/917/73732260da499572275b7e7fd9a62ce0.jpg)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">One of Dagon's disguises</div><div class="spoiler_body">(http://simg2.gelbooru.com//images/455/064b9325aacd4ce412280dc7c0f824bd0f3846f2.jpg)<br/><br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powers</div><div class="spoiler_body"><strong>Armor.</strong>  The user converts damage victories equal to the demon's Power taken fromedged or projectile weapons to the Fists damage table (see Combat below).  This ability has no effect on actual fists damage or damage from heat, poison, gas, or anything besides edged or projectile weapons.  It may be defined as actual solid armor, but it also works well to describe partially-insubstantial beings, or even a quick-regeneration factor.<br/><br/><strong>Cloak.</strong>  The demon's Power is subtracted from the Perception dice of anyone who might perceive the user.  Inconspicuous demons already have a passive Cloak operating on themselves for free; other demons must take it as an ability and state it as an action.<br/><br/><strong>Command.</strong>  The user may control one general sort of nonhuman animal with a Will vs. Will roll.  Most animals' Will score is 3 or 4.  The number of individuals controllable at once equals the demon's Power (doubled for animals weighing under one kilogram); only one roll is required for all the individuals.<br/><br/><strong>Hold.</strong>  Requires a regular attack roll; target can't change position unless he makes a Stamina vs. Power roll.  A target may be hit by more than one separate Hold.  A single Hold does not prevent actions besides shifting places, but a second Hold will prevent motions like shooting, hitting, or thrashing.  The third immobilizes the target completely.  Multiple Holds must be broken separately.<br/><br/><strong>Spawn.</strong>  The demon may produce new individuals.  The Spawning demon must not be in Need when it produces one or more Spawn, it takes lethal Special Damage (victories = Spawn's Power) when it does so, and it will go into instant Need thereafter. The sum total of the Power of these Spawn is limited by the demon's Power; once there are existing Spawn whose Powers add up to the parent's, the parent may produce no more.  An individual Spawn is technically an Inconspicuous demon.  Its Stamina, Will, and Lore are set by its individual Power: Will = Power; Lore and Stamina both equal (Power - 1).  A Spawn has abilities equal to its Lore, but it may only choose from the abilities that its parent has.  It may be Contained, Punished, or Banished (which kills it), but not Summoned, Contacted, or Bound.  It has Desire and Need identical to its parent demon.<br/><br/><strong>Special Damage.</strong>  The user gains an attack which uses the Special Damage table (see Chapter Six).  It must be defined as either relatively lethal or relatively non-lethal (see the Special Damage table).  The user must still use the regular combat rules to hit a target.  The attack must be defines, and unless Cloak is taken, the attack proceeds from some obvious action of the user.  A Possessor, Inconspicuous, or Passing Demon has a natural Fists attack even without this ability, but parasites and objects do not.<br/><br/><strong>transport.</strong>  The user may carry others comfortably during movement, including Travel; the passengers' combined Stamina must not exceed the demon's Power.<br/><br/><strong>Travel.</strong>  The user has the demon's Power as a multiple of normalhuman movement and can keep going without a break for its Stamina in hours.  Travel may be defines as flight, teleportation, or any other mode of travel permitted by the GM.  A demon without Travel has the speed and endurance capabilities of a human with its Stamina rating, although how it moves is left up to the player.  If its movement abilities give it special plot capabilities, though, it needs to have Travel.  Note that Object demons may have Travel too.  Given a weird formof Travel, Perception is almost certainly required, defined as the demon seeing where it is going.<br/><br/><strong>Vitality.</strong>  Dice of lasting damage (see Combat below) up to the demon's Power are removed when the user takes a rest following combat, as opposed to half the damage.  Vitality also confers resistance to aging, but not total immunity.</div></div>