<div class="floatright">(https://i.imgur.com/lnj4M1d.jpg)</div><strong>Name:</strong>Kaltia<br/><strong>Age:</strong>19<br/><strong>Sex:</strong>Female<br/><strong>Sexuality:</strong>Bisexual<br/><strong>Description:</strong>Kaltia was, at one point, a pretty young woman with her flaming red hair, scattering of freckles and soulful brown eyes. She still has those features, at least mostly, but the cheerful young girl who was open and just a bit flirty, especially with the other girls, has long since gone. one of those pretty eyes is now a milky white and while her freckles and soft lips remain both are twisted and marred by the large burn scar that stretch almost completely down the left side of her face.<br/>Likewise, her outgoing personality has vanished, replaced by a quiet girl who hides behind her hair as often as possible and flinches away from direct eye contact.<br/><strong>Background:</strong>Parents were not something that Kaltia's people particularly did. The children that were born were raised together, introduced to the world around them and then, finally named. If they hadn't died for one reason or another first. Kaltia was one of those that managed to survive that long and, for a while, was happy. While other girls were frustrated that relations that could result in children were strictly limited to keep the population down, kaltia was quite happy with the far more common and entirely accepted things that women could get up to with each other and had started to grow into something of a ladies girl with her good looks, lovely voice and cheerfulness.<br/><br/>And then there was the accident.<br/>It was, she knows, her fault, getting too close to the bright liquid that lit the cave, but entranced as she was by it she still went in and slipped. Just a little.<br/>Just enough to permanently dim the light of her home as more than a small amount of it splashed over her face, burning its way inside her.<br/>For her crime, there was only one option. Well, technically two, but neither Kaltia nor the other people particularly liked the 'death' thing. So, instead, exile. Of course, that was essentially the same thing, or at least they all thought so. Of course, they'd thought that the burning had stopped. or that it ever would.<br/>Being wrong on both counts was definitely a mixed blessing.<br/><br/>The burning pain has not dimmed in the slightest, but Kaltia has found that over time she's become used to it, almost able to ignore save for the times that she need to use it. Or whenever it decides to remind her that its still there.<br/>Wandering the dark Kaltia's main goal is, these days, to survive. She hates the stares she gets and while she certainly would appreciate the touch of another, she can't take anyone looking at her in the way that everyone does these days.<br/><strong>Likes:</strong>Fire, quiet, cuddles, singing<br/><strong>Dislikes:</strong>Attention, darkness, fire, loud noises<br/><strong>Player desires:</strong>Adventure! Cuddles, romance, smut as part of a relationship ... possibly an amount of dubiously willing smut.<br/><hr/><strong>Class:</strong>Charred<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong><br/><strong>Stats</strong><br/>Strength: 8 (-1) Agility: 15 (+1) Constitution: 13 (+1) Intelligence: 9 (0) Wisdom:  16 (+2) Charisma: 12 (0)<br/><strong>Damage:</strong>d4<strong>Armor:</strong>0<strong>HP:</strong>21<br/><strong>Alignment/Drive:</strong>Good - Use your fire to better another‘ s life.<br/><strong>Race/Origin:</strong>Human - Mark an extra XP at the end of the Session if you would mark XP from fulfilling your alignment requirement.<br/><strong>Bonds:</strong><br/><strong>Sammi</strong>is intrigued by my condition.<br/>I hurt<strong>Kry</strong>with my curse. I will find a way to make it up to them.<br/>I hurt<strong>Vafi</strong>with my curse but they had it coming<br/>Sometimes I feel like there is more to<strong>Nevara</strong>then what they are letting on.<br/><br/><strong>Gear:</strong><strong>Load:</strong>/8<br/>-Burnt leather armor (1 armor, worn, 1 weight) and a tattered cloak<br/>-Staff (close, two-handed, 1 weight)<br/>-40 coins and a burnt doll (0 weight)<br/>-Bundle of ancient kindle (5 uses, one use satisfies the sacrifice for Tending<br/>the Inner Fire, 2 weight)<br/>-Adventuring gear (1 weight)<br/>-Flask of liquid fire (near, thrown, elemental (flaming), 3 uses, 1 weight)<br/>-Dungeon rations (5 uses, 1 weight)<br/><br/><strong>Moves:</strong><br/><span class="bbc_u">Charred to the Core</span><br/>You have been scorched by a strange other-worldly fire that has seared through your flesh and bones and has charred you to the soul with an unstable flame. This burning scar is both a boon and curse, letting you draw power from it, yet plaguing your own flesh with wounds and singeing your immortal soul. Any normal means of healing (mundane, magic does nothing to heal you. Fire based damage heals your body instead of hurting it. Making camp only heals you for 2 points of damage per level instead of the normal amount.<br/><br/><span class="bbc_u">Tending the Flame</span><br/>When you spend uninterrupted time (an hour or so) tending to your wounded soul, you offer1 weight worth of objects to be devoured by your inner flame in exchange for the following effects:<br/><ul class="bbc_list"><li>Lose any spells already gained from a previous Tending the Inner Eire.</li><li>You are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.</li><li>Prepare all of your rotes, which never count against your limit.</li></ul><br/><span class="bbc_u">Casting a Spell with the Inner Flame (Wis)</span><br/>When you conjure up magic from the burning wound in your soul, roll+WIS<br/>✴ On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later.<br/>✴ On a 7-9, the spell is cast, but choose one:<br/><ul class="bbc_list"><li>Your utilization of the inner flame sears your soul doing 1d10 points of damage.</li><li>After you cast the spell, the inner fire dims, preventing you from using the spell again until you rest</li><li>You draw unwanted attention or put yourself in a spot.</li></ul>Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.<br/><br/><span class="bbc_u">Ignite Weapon (Dex)</span><br/>With a cautious hand, you can slowly coax the cursed fire from your skin to coat a weapon with a vicious red sheen of heat. Roll +DEX.<br/><br/>On a 10+, one weapon you are holding gains the elemental (flaming) and +1 damage tag against enemies until you dismiss it or<br/>have an extended rest. The weapon still retains this bonus even if you are not holding it.<br/>On a 7-9, the above happens, but with complications. Choose one:<br/><ul class="bbc_list"><li>Your utilization of the inner flame sears your soul doing 1d10 points of damage.</li><li>Your inner fire dims, preventing you from using this move again till you rest.</li><li>You draw unwelcome attention.</li><li></li></ul><br/><strong>Spellbook:</strong><br/><span class="bbc_u">Rotes</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Guiding Flare</div><div class="spoiler_body">An item you touch glows with a wicked orange flare, brighter than any mundane torch. It gives off an unconformable heat to others but lacks any sound. It otherwise works like a mundane torch. The spell lasts as long as it is in your presence.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Provoke Fire</div><div class="spoiler_body">When you use this spell you choose a target hit by a fire based attack or a damage spell cast by a Charred. That target suffers 1d10 damage. Alternatively, you can choose a mundane fire to grow out of control.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Touch of Embers</div><div class="spoiler_body">Heal yourself, another Charred or any creature made out of or healed fire by 1d4.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Extinguish Flame</div><div class="spoiler_body">Put out a mundane fire or deal 1d10 of damage to a Charred or any creature made out of fire</div></div><br/><br/><span class="bbc_u">Level 1</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Blessing of Fire (Ongoing)</div><div class="spoiler_body">Any weapon with the elemental (flaming) tag deals an additional 2d6<br/>damage. While this spell is ongoing you take -1 to cast a spell. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Coat of Silt (Ongoing)</div><div class="spoiler_body">A coat of charred silt surrounds you and darkens your profile. Add +2 ongoing to any Defy Danger rolls made to avoid detection. While this spell is ongoing you take -1 to cast a spell. </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">From the Ashes</div><div class="spoiler_body">Turn the remains of a burned object to the state in which it was before it was reduced to ash</div></div>