<div align="center">"<em>We are not merely asking for your assistance in this matter, we demand it. Now don't you raise your voice at me in such a public place, it is highly inappropriate and I might be so inclined as to reminf everyone of the ancient roots of your little merchant house. Oh yes, I do know. Think you would still secure as many contracts when it becomes known that your ancestry lies in Meritech clanners? You haven't erased those traces nearly half as good as you thought. Now, about that route to Dolorium...</em>"</div><br/>Any Navigotor worth his worth in adamantium has an intimate passion, experience and respect for the boons and dangers of Imperial intrigue. They must navigate the embassies, ball rooms and venerable halls of the Imperial nobility much like they would a warp storm, with an even measure of caution, delicacy and daring.<br/><br/>Vendigroth became a veritable Explorator in his own right in the tempestous waters of intrigue and internal House politics, if nothing just so that he could wring that extra drop of personal wealth and boons from his elderly relatives. Being a favored son and scion of a Navigator house, no matter how minor, is hard work, taxing to say the least, an endeavour of cunning trickery, bribery, blackmail and the occasional rendezvous with some cousin or other that sits on the votive for a position or resource you really want. But in the end he made himself a place in the House as its prime face outwards and he became one of the Novator's most trusted agents and contract brokers, thrusting him into the palatias and vaulted galas of the Imperial elite. The exact place where he wanted to be.<br/><br/>Such was the ire of some of his less reputable relatives however that they arranged for him an assignment that would make sure he would remain away from the House for a very long time. The Missionary Fleets of His Holy Ecclesiarchy travel between the stars fueled with undying faith, but faith alone won't do for the jumps through the warp that is needed to take your fleet from one heathen world to another. Even here though his supreme charisma and sense of intrigue came in handy, for the priestship is no less prone to the sort of petty politics and guile as the Imperial nobility. Vendigroth returned to the House decades later with more amassed wealth and influence than before, to the chagrin of his rival siblings and cousins. But the Empyrean between those Godless and sometimes downright heretical stars were wracked at best and a cyclone of demonic fury at worst. The experiences guiding the fleets of the Ecclesiarchy left him harrowed and just a bit changed, perhaps for the worst.<br/><br/>Feeling the tide within the house turn against him once more for his strange studies of the Fiends From Beyond, he arranged for himself a contract with a Rogue Trader house, at once a bid for his own survival and prestige in the family and a yearning to once more ply the Warp, a thirst which he had long tried to stifle before that moment.<br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Origin Path</div><div class="spoiler_body"><strong>Home World:</strong> Noble Born<br/><strong>Birthright:</strong> Savant<br/><strong>Lure of the Void:</strong> Zealot - Favored of the Faithful<br/><strong>Trials &amp; Travails:</strong> Dark Voyage<br/><strong>Motivation:</strong> Prestige<br/><strong>Career:</strong> Navigator</div></div><br/><strong>Name:</strong>Vendigroth Holt<br/><br/><strong>WS</strong>29<br/><strong>BS</strong>31<br/><strong>S</strong>32<br/><strong>T</strong>30<br/><strong>AG</strong>33<br/><strong>INT</strong>51<br/><strong>PER</strong>52<br/><strong>WIL</strong>33<br/><strong>FEL</strong>57<br/><br/><strong>Insanity Points:</strong>2<br/><br/>+1 Profit Factor<br/><br/><strong>Traits:</strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Etiquette</div><div class="spoiler_body">Nobles are schooled in how to comport themselves in all manner of formal situation. They gain a +10 bonus on Interaction Skill Tests when dealing with high authority and in formal situations.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vendetta</div><div class="spoiler_body">TBD</div></div><br/><strong>Skills:</strong>Awareness, Common Lore (Navis Nobilite), Forbidden Lore (Daemonology, Navigators, Warp), Literacy, Logic, Navigation (Stellar, Warp), Psyniscience, Scholastic Lore (Astromancy), Secret Tongue (Navigator, Rogue Trader), Speak Language (High and Low Gothic), Trade (Astrographer).<br/><br/><strong>Talents:</strong>Navigator, Peers (Nobility, Astropaths, Ecclesiarchy), Pistol Weapon Training (Universal), Resistance (Fear), Talented (Awareness),<br/><br/><strong>Gear:</strong>Best Craft. hellpistol, Best Craft. metal staff, Best Craft. xeno-mesh armour, Emperor's tarot deck, silk headscarf, Nobilite robes, charm, micro-bead.<br/><br/><br/><strong>Navigator House:</strong>Magisterial.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Warp Focus</div><div class="spoiler_body">The Warp eye is the core of a Navigator's being and his oldest and most potent tool. Once per game session he may force a single opponent to re-roll a successful test when testing to resist the effects of the <em>Lidless Stare</em> Navigator Power.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pure Genes</div><div class="spoiler_body">The Navigators of a Magisterial House are less likely to mutate due to their pure genes. Whenever they must test for mutation the test is considered <em>Routine</em> (+20) rather than <em>Ordinary</em> (+10).</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Exalted Lineage</div><div class="spoiler_body">The blood of the most ancient and powerful navigator houses gifts their scions with a position of prestige amongst the nobility of the Imperium. The Navigator may call upon this lineage in social situations and gains a +10 bonus to any Interaction Skill Test when dealing with members of the Imperial nobility.</div></div><br/><strong>Navigator Powers:</strong>Lidless Stare (Novice), Stacking the Deck (Novice).<br/><br/><strong>Navigator Mutations:</strong>Eyes as Dark as the Void<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Aquisitions</div><div class="spoiler_body"></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Experience Spent</div><div class="spoiler_body">200 Resistance Fear<br/>100 Awareness<br/>100 Trade (Astrographer)<br/>100 Secret Tongue (Navigator)<br/>100 Secret Tongue (Rogue Trader)<br/>100 Ciphers (Nobilite Family)<br/>100 Simple Advance (+5 Intelligence)<br/>100 Simple Advance (+5 Perception)<br/>100 Simple Advance (+5 Willpower)<br/>250 Intermediate Advance (+5 Intelligence)<br/>250 Intermediate Advance (+5 Perception)</div></div>