While the group was discussing serious, and less serious matters as a solemn moment started to turn awkward in the rain the sailors were getting tense at the awaited moment of battle, when a pirate ship would show up for them. Though Norton inspired a few of them, most were restless in the waiting game.<br/><br/><div class="floatright">(http://fc09.deviantart.net/fs7/i/2005/203/3/a/Sahuagin_by_torenatkinson.jpg)</div>It was Thalya and Al'Rhaeyl who firs noticed something off. It looked only like shark fins in the water at first, but soon they could make out the dark shapes accompanying the sea predators. Within moments, the horrific saltwater raiders lept from their surging shark mounts to grab hold of the ship's railing and began climbing aboard both port and starboard! A deep sound, like a warhorn eachoed across the water surface, as one of the sea devil's companions blew into a seashell signaling the start of their onslaught!<br/>"SAHUAGIN!" one of the sailors yelled in surprise and barely managed to duck away from the creature's spear thrust. Currently there were three of the fish-faced raiders climbing on board from both sides, six in total. The sailors could distract and hopefully throw overboard the invaders from one side having trouble using crossbows in close quarters so they resort to using their cutlasses, while the group defended the other side. It looked like, it wasn't a pirate ships boarders they had to face after all... or at least not yet! Thankfull the girls spotted the shark mounts early enough to warn the others, so surprise wasn't a deciding factor thankfully.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kombat time!!</div><div class="spoiler_body">Sahuagin boarders attack the ship! There are currently six sahuagin on board, three of which are threatening the group. The other three engage with the crew but for now the monsters action was to leap and climb on board. Don't bother rolling initiative. We'll have every player take a turn and then every monster take a turn alternating between sides. Because there's only so much room on deck and there is part of the crew here as well, area spells also affect sailors as well as sahuagin (unless the spell is selective in its targeting to distinguish enemies and allies). It's the PCs turn to start things off - try not to fall in the shark-filled water! </div></div>