not sure about warding, but immediately to mind is:<br/><br/>"Held in my Gaze"<br/>relevent text is that daemons and warp creatures have to pass willpower tests, but suffer 1damage, 2d10 damage, or are destroyed immediately depending on the basic, adept, mastery of this ability every round. Daemonic creatures cannot use psychic or daemonic traits while locked in the Gaze. (It can still move and bash you with a rock however...)<br/><br/>Maybe "Cloud in the Warp"<br/>but only at master ability and it doesnt help when you are already talking with the daemon in question. At novice levels, it would allow delilah to be invisible during the conversation with En, and if things go sour, it'd suprise him with an extra person in the conflict.<br/><br/>edit**<br/>Im having trouble playing Dawn of War II: Retribution (graphic tearing, sprite distortion, etc), but what I have played of the orc campaign, I think my next character would be a hard choice between an ork freebooter or a navigator. Dont get me wrong, I love my Senechal, but playing an orc that's pretending like a pirate has hilarity all over it.