<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=61457.msg2854482#msg2854482">Quote from: WyzardWhately on 19-03-2010, 06:27:39</a></div></div><blockquote class="bbc_standard_quote">Well, I can't raise TGT, so we'll just have to hope he returns.<br/><br/>Artema, are you quite certain your djinn-summoning magic item is going to allow you to teleport w/out error into a place you have not seen before, and can't be certain of?  Because I find that dubious.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yeah, because it's not a teleport,<br/>I bought a ring of Genie (spent good 20k for it) which gives me a hour of Genie time every day<br/>(the ring is amongst the items outlined for buying by TGT (http://elliquiy.com/wiki/Magic_Rings)),<br/>and Genie (http://www.d20srd.org/srd/monsters/genie.htm) have this special ability to cast wind walk (http://www.d20srd.org/srd/spells/windWalk.htm) at will. Invisible, he can scout a location for me and then can wind walk me to that location.<br/>It sure sound a bit owerpowered, but it allowes me to be in the Breezeport in the first place.<br/><br/>Normally at this cleric level I would be able to cast wind walk myself,<br/>but TGH's list of cleric spells is smaller than d20.<br/>Still, TGH gaves as "OSRIC.pdf" as reference, to fill any gaps, and it says<br/>that Genie can become invisible or gaseous at will and that they can carry up to<br/>600 lbs flying without tiring.<br/><br/>While I understand windows are Byakhee-proof, I doubt it would be of any problem for a creature in a gaseous form. After all, in VtM: Redemption the vaporous form could be used to pass even thru doors, and the place as large as this is bound to have some ventilation.