<div class="floatright">(https://elliquiy.com/elluiki/images/8/89/Warforged.jpg)</div><strong>Name:</strong>Ratwarden<br/><strong>Age:</strong>55;<strong>Size:</strong>Medium<br/><strong>Description:</strong>A slim, economically-built body of ironwood and shifting silver (roughly the size of a short, slim human) has no gender to it; what would a construct need with such a thing, anyway? Clothes are good, though! Doesn't produce much internal heat, so an overcoat is appropriate for every situation. Interior surfaces are a pain to clean. Bee stings aren't painful but getting stingers lodged in interior structure is troublesome to clean out and compromises medical sterility. Bee-keeper's outfit. Doctor's coat and sterile gloves. Some others. Entirely unsure of what to do about the maid's outfit, it seems thoroughly useless, but it was a gift.<br/><strong>Sex/orientation:</strong>Neither identifies with any gender nor has any history of romantic contact with people of any gender. That might just be for lack of trying, though!<br/><strong>Alignment:</strong>Lawful Neutral - Ratwarden was designed with systems in mind, not individuals. Seeking out sprawling,  chaotic enterprises like ecosystems, it tended them as a gardener tended to hedges. The wide, wild world may require more moral flexibility, in which case adaptation is the only logical choice. Time will tell!<br/><strong>Background:</strong>Hermit (customization option to get Animal Handling and Survival, as befitting a rat-catcher hermit instead of a contemplative one?). Keep pest populations under control. Ensure diversity of city-dwelling animals; mana-flow from living systems is minute compared to that which powers the magitek, but essential for sustaining residents. Keep predators away from livestock. Even in Paradise, there are always rats. Made by collaboration. An ailing druid who wanted a legacy. A gnomish wizard who reached new heights of hubris. It was an unparalleled success! Many long decades were spent helping keep Arcanz running smoothly. The depletion of the shield changed all this, suddenly there was a world to explore and a bounty of new organisms to catalogue and study! It was a very exciting time. It was difficult to secure a position on one of the outgoing ships, but worth it! So many applications to new discoveries as well; protection of the city took on a whole new form.<br/><strong>Languages:</strong>Common, Druidic, Sylvan, Gnomish<br/><hr/><strong>Race:</strong>Warforged<br/><strong>Levels/Prof:</strong>Druid 7; +3<br/><strong>Ability scores:</strong>Str 12, Dex 12, Con 18, Int 16 (+), Wis 20 (+), Cha 7<br/><strong>Senses:</strong>none;<strong>Perc:</strong>18<br/><strong>Initiative:</strong>+1;<strong>AC:</strong>15 (+1 Dex, +1 leather, +2 shield, +1 racial);<strong>Speed:</strong>30 ft<br/><strong>Hit points/HD:</strong>66 (7d8)<br/><strong>Proficiencies:</strong>Light Armor, Medium Armor, Shields, Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears; herbalism kit, tinker's tools<strong>Skills:</strong>Animal Handling, Perception, Survival, Nature<br/><strong>Feats:</strong>-<br/><strong>Features:</strong>Discovery (Hermit knows something cool), Spellcasting, Ritual Caster, Wild Shape (1/2 CR, No Fly Speed), Circle of the Land (Grassland), Natural Recovery, Circle Spells, Land's Stride<br/><strong>Traits:</strong>Living Construct (4-hour inactivity instead of sleep, immunity to disease, does not need to eat or breathe), Composite Plating (+1 to AC).<br/><strong>Equipment:</strong>wooden shield, leather armor, druidic staff, herbalism kit, scroll case with notes, common clothes, explorer's pack, Immovable Rod,<br/><br/><strong>Notes:</strong>