I want to note two things, as I've set up two opportunities for action, so far. Skill challenges will be written in<strong>bold text</strong>. I have not done so, thus far, but I will clarify the opposition offered by whatever is causing the challenge in brackets below the post, as well as a roll if applicable. I will also suggest skills which might be used to resolve the challenge.<br/><br/>When using a skill, please announce it in brackets below your post. Roll 4d6 in the site's roller and link/report the result. 5-6 is a +, 3-4 is no modification, and 1-2 is a -.<br/><br/>(Text post of stealing something from a counter in a crowded shop.)<br/><br/>[I am using Burglary to steal the vase. -Link of roll-. Resulting skill level of action.]<br/><br/>As a reminder, the hierarchy is as follows: Terrible (-2), Poor (-1), Mediocre (+0), Average (+1), Fair (+2), Good (+3), Great (+4), Superb (+5), Fantastic (+6) Epic (+7) and Legendary (+8).<br/><br/>Edit: An additional note, as only MdG and Healergirl were active today, some level of temporal dissonance is going on. Anyone who enters play at this point can play from the morning (with, of course, references to the voyage or whatever else you prefer), ask questions of Lt. Graft, and so on. Or, if they'd like to leap ahead, I'm fine with that, too. I simply wanted to give a little bit of open time to let people do whatever, while the last few people got their sheets put together.<br/><br/>I am fairly prepared to begin moving the plot, but I want to make sure everyone's in the game (or, if they're out, I'd appreciate a heads-up) before I do so.