<strong>Using the Weather Watcher skill</strong><br/><br/>Cyd has made a point of documenting weather patterns, and so he feels pretty adept at forecasting it, thereby advising the Patrol when the best time to travel is. Of course, weather in the Territories is capricious and can be dangerous, and even the best forecasters can get it wrong.<br/><br/><em>The Weather Watcher skill is about spotting clouds, noting the direction of the wind, and detecting the amount of moisture in the air, correlated with celestial phenomena and signs present in the soil and flora.</em><br/><br/>Making a Weather Watcher test is a Versus Test against the Season. Cyd will roll a number of dice equal to his Weather Watcher Skill, any Help he receives, any of his own Wises he shows are applicable to the test at hand, and any Traits he chooses to invoke, positively or negatively. He could also potentially use a Fate or Persona point on the roll, but using those would be a waste on something as mundane as a Weather Watcher test.<br/><br/>Spring will roll 6 dice, rolled by me, the GM.<br/><br/>Cyd will roll:<br/><br/><span class="bbc_u">Skill</span><br/>His skill at Weather Watcher, 2 dice,<br/><br/>Plus<span class="bbc_u">Help</span><br/>Help must be willingly received by the tester. In this case, Cyd has openly invited help as written in his post. In order to Help on a Weather Watcher Test, you must either have the skill yourself, or the Scientist skill. Not only that, you need to post<em>in character</em>how your character is helping. You can post that action here in this thread. Each mouse that helps appropriately adds 1 die to the Test.<br/><br/>Plus<span class="bbc_u">Wises</span><br/>The character making the Test adds 1 die to the test for each Wise he has that’s appropriate to the Test. You must explain how your Wise is relevant to the satisfaction of the table as a whole.<br/><br/>Plus<span class="bbc_u">Traits</span><br/>If he wanted to, Cyd could invoke his Independent Trait to either gain 1 die, if he invoked it positively, or lose 1 die, or add 2 dice to Spring’s roll if he invoked it negatively. In either case, he would have to tell his help to go pound sand, which would be pretty counter to inviting them to help previously.<br/><br/>So if Noreen helps Cyd, he’ll roll 3 dice and Spring will roll 6 dice. Whoever rolls more Successes wins. If Cyd wins, he’ll get to choose the weather for the next leg of the journey (that between Dorigift and Gilpledge). If he fails, the weather may get worse to the point it forms another obstacle for the Patrol (a Twist), or cause Conditions such as Tired, Hungry, Thirsty, or even Sick depending on how the mice deal with it.<br/><br/>Finally, after the roll(s) are made, I’ll give instructions as to what happens next.<strong>Before rolling, we need an in character post from Noreen showing how she’s helping, if she chooses to.</strong>Those posts should be made to this thread. They need only be a sentence or two.