<span class="bbc_size" style="font-size: 14pt;"><strong>Marcus Cantanos</strong></span>, Minotaur Level 3 Fighter / Level 1 Warpriest<br/><div class="floatright">(https://elliquiy.com/elluiki/images/6/67/Minotaur27.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance</div><div class="spoiler_body">Marcus is a hulking seven foot tall minotaur with deep red fur ranging from the top of his head down to his lower back. His muscular chest and arms are hairless, as are his thighs. His lower legs are bent like a bull's, covered in fur, and end in broad black hooves. Marcus has two large curved white horns which he keeps well polished. His eyes are black, deep set within his head, which of course is that of a bull. Marcus typically wears a breastplate suited for his shape and a leather kilt.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Marcus is from the city-state of Bethos, on an alternate Prime, from a region similar to classic Greek myth. Bethos is an enlightened city, ruled by laws and home to a mixed population of humans, centaurs, minotaurs and a scattering of other races. The world is relatively low-magic, with little to no overt sorcery and typically only minor direct manifestations of divine power.<br/>Although Bethos is by and large a peaceful city-state, there is still crime, there are still spies, and even occasional treason is not unknown. In these cases there is invariably a fair trial, with the guilty sentenced to harsh punishments. The death sentence is not uncommon, and when it is administered the method is always the same: The Labyrinth. For the rulers of Bethos know that mortals can be fallible, and so the guilty are given the opportunity to seek redemption by the gods for their crimes. They are dropped into the center of the Labyrinth, with no supplies and armed only with a knife, and given the chance to escape from the Labyrinth’s sole exit.<br/>Which would be no easy feat, given the immensity of the structure and the maddening design. But if the Gods truly wish to save one who is condemned then they must give him the strength to defeat or elude the Executioner, who is tasked with hunting down and killing the criminal. In five hundred years only three men and one woman have managed to escape, at which point they were declared innocent by the hands of the Gods.<br/>Marcus is an Executioner, a member of the small elite body who administer the Labyrinth. They are considered almost a mystery cult by those outside, and in fact they do worship together the Empyreal Lord known as Damerrich. Executioners are considered to be an honored and necessary part of the system that keeps Bethos strong, and are thought to be above corruption.<br/>Four months ago Marcus was serving as Executioner for a man named Nemesil, a strange individual of foreign complexion and odd mannerisms. He had been accused of spying on Bethos on behalf of the enemy city-state of Torgon, having been caught within Bethos’ own armory. He had offered no defense at trial and was summarily consigned to the Labyrinth. After four days he had not emerged, but Marcus had also not killed him. After another week it was clear that something was wrong. There was neither food nor water in the Labyrinth, and prisoners were provided with neither. The whole of the Executioners corp were released into the maze, but after an intensive search  Nemesil was not found. He had simply disappeared.<br/>The event was unprecedented and threatened to rattle the entire structure of criminal jurisprudence in Bethos. Eventually it was proclaimed that the Gods had granted Nemesil his freedom, and that Marcus was without blame in the matter. Such proclamations are easy to make, but difficult to make stick, and Marcus’s reputation suffered on innumerable levels.<br/>Which, it turns out, made little difference. In a few short months Marcus went to sleep in his own bed, and awoke… elsewhere.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">Marcus is well-spoken, though not overly bookish, generally patient and has a good sense of humor. In short, he is completely unlike what most would expect from a minotaur. On his own world the civilized minotaurs have little contact with the savage tribes that live in the wilderness. Marcus will soon learn that for most of the multiverse those savages are far better represented than his own enlightened minority.<br/>That having been said, no one would ever mistake Marcus for a scholar. His life has been one of training in arms and he has very narrow experience of the world outside his own structured society. He has a firm belief in the Law, though he has never been put in a position where the local law conflicts with his own beliefs. <br/>Marcus eats no meat, but will partake of fish, eggs, dairy and the like. He is very fond of cheese.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sexuality</div><div class="spoiler_body">Marcus is heterosexual, though the culture that he comes from does not frown on homosexuality. He has participated in his share of wine-soaked festivals and other Bacchanalia. <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Marcus Cantanos, Minotaur Level 3 Fighter / Level 1 Warpriest / Tier 1 Champion<br/>Alignment: Lawful Good      Deity: Damerrich <br/>Str(primary): 21 (+5) Dex: 13 (+1) Con: 17 (+3) Int: 11 (+0) Wis: 16 (+3) Cha: 9 (-1)<br/>AC 20 (armor 7, dex 1, nat 1, armor enh 1); Touch AC 12<br/>hp 13 + 8 + 8 + 8 + 5 = 42 (taking average, not rolling)<br/>Mythic Power: 5<br/>Fort +9, Reflex +3, Will +7;    Init +1<br/>Melee attack +8, Ranged attack +4, CMB +8, CMD 15<br/><br/>Traits (2):<br/>Blade of Mercy (no attack penalty for non-lethal damage with slashing weapon, +1 damage w/slashing weapon)<br/>Killer (on critical hit, add critical multiplier as bonus damage)<br/><br/>Attacks:<br/>Masterwork Greataxe (att +10, dmg 1d12+7, crit x3) (+3 dmg on crit)<br/>Masterwork Greataxe w/Power Attack (att +9, dmg 1d12+11, crit x3) (+7 damage on crit)<br/>Gore (att +8, dmg 1d6+5)<br/>Gore, charging (att +10, dmg 2d6 + 7) (and -2 AC until next turn)<br/>Throwing Axe (att +5, dmg 1d6+5, crit x2)<br/>Composite Longbow, normal arrows (att +4, dmg 1d8+5, crit x3, range 110ft)<br/><br/>Feats:<br/>1- Power Attack (-1 to hit, +3 damage [2 handed])<br/>F1 - Cleave (if hit a foe, can do another attack against adjacent foe. -2 to AC for round)<br/>F2 - Pushing Assault (when hitting with power attack can push 5 feet instead of doing extra damage)<br/>3- Improved Bull Rush (don't provoke AoO's on bull rush; +2 to bull rush)<br/>WP1 - Weapon Focus: Greataxe (+1 to hit)<br/>Mythic1: Power Attack (Mythic) (Power Attack is now +4 damage [2 handed]. Bonus damage is doubled on a critical hit. Can expend 1 mythic power to ignore attack roll penalty for 1 minute)<br/><br/>Skills:<br/>(Class Skills are Climb, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Knowledge:Dungeoneering, Knowledge: Engineering,  Knowledge: Religion, Profession, Ride, Sense Motive, Spellcraft, Survival, Swim) <br/><br/>(CS + ranks + ability; For simplicity, only showing skills with points spent)<br/>Knowledge: Engineering (3 + 1 + 0) 4<br/>Survival (3 + 3 + 3) 9<br/>Perception (0 + 3 + 3) 6<br/>Intimidate (3 + 1 + -1) 3<br/><br/>Languages:<br/>Common, Giant<br/><br/>Spells:<br/>3 orisons / day (Typically prepared: Detect Magic, Detect Poison, Mending)<br/>2 1st level / day (Typically prepared: Deathwatch, Hunter's Lore) (Can spontaneously cast Cure Light Wounds (1d8+1 heal)<br/><br/><br/>Special Abilities:<br/>bravery +1 (saves vs. fear)<br/>armor training (armor check penalty -1, move at normal speed in medium armor)<br/>scent (detect opponents by smell within 30', can track by smell w/Survival check)<br/>know direction cantrip at will<br/>immune to Maze spell<br/>darkvision 60'<br/>aura of Lawful Good<br/>Blessing, Minor: (Death) From the Grave (Take on corpse-like visage for 1 minute. +4 Disguise to resemble undead. +4 Intimidate. +2 profane bonus to saving throws vs disease, mind-affecting effects, paralysis, poison, stun)<br/>Blessing, Minor: (Law) Axiomatic Strike (Enchant weapon for 1 minute. +1D6 damage vs. chaotic creatures. Treat as Lawful for DR.)<br/>Sacred Weapon: Greataxe (does 1d6 damage instead of normal damage) [Side note: This will never be used]<br/><br/>Mythic Abilities: Champion Tier 1 (Unless otherwise listed above)<br/>Hard to Kill (automatically stabilize when below 0 hp. Die when negative hp equals 2xConstitution score)<br/>Surge (Spend 1 mythic power to increase any d20 roll you just made by 1d6)<br/>Champion's Strike [Sudden Attack] (Swift action: expend 1 mythic power to make a melee attack at highest attack bonus, +1 (for tier 1). Roll twice, take better result. Strike bypasses all DR. Attack is in addition to all other normal attacks this round.)<br/>Path Ability [Juggernaut] (While charging, make Strength check to break through a door or wall. Spend 1 mythic power to add +10 to check. If broken, charge continues without stopping.)<br/><br/><br/>Equipment: (3000gp to spend)<br/><em>Deathless</em> breastplate  (Least item)  (absorbs first 10 points of positive or negative energy damage, 25% chance to ignore negative levels from attacks)<br/>Rope of Climbing<br/>masterwork greataxe (320)<br/>five throwing axes (40)<br/>composite longbow (strength +4) (500)<br/>quiver with 40 arrows, normal (2)<br/>dagger (2)<br/>fighter's kit (9) (backpack, bedroll, belt pouch, flint and sttel, iron pot, mess kit, rope, soap, torches (10), trail rations (5), waterskin)<br/><br/>877 left to spend<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Custom Race Details</div><div class="spoiler_body">Minotaur Race<br/>3RP      monstrous humanoid (darkvision 60 feet)<br/>0RP       medium<br/>0RP      normal speed<br/>1RP      Specialized (+2 Str, +2 Con, -2 Cha)<br/>0RP      standard languages<br/>1RP      natural attack (gore) 1d6<br/>2RP      powerful charge (2x damage dice + 1 1/2 str bonus on nat. weapon on charge)<br/>4RP      scent<br/>1RP      immune to Maze spell; "know direction" cantrip at will<br/>(12RP total, LA +0)<br/><br/><br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Reference</div><div class="spoiler_body">Common Spells / Combat Effects<br/>Enlarge Person: +2 strength, -2 dex, -1 attack, -1 AC, reach 10 ft, greataxe goes up to 3d6<br/>Fortune: can reroll a single roll, must declare before 1st roll is made.<br/></div></div>