<div class="floatleft">(http://safebooru.org//images/509/e47fe9fa1d38e654bb01d374bebe7bc5273d9325.jpg?511826)</div><table class="bbc_table"><tbody><tr><td><strong>Name:</strong></td><td>Curious Eyes of Endless Insight</td></tr><tr><td><strong>Type:</strong></td><td>Solar</td></tr><tr><td><strong>Caste:</strong></td><td>Twilight</td></tr><tr><td><strong>Motivation:</strong></td><td>"To Discover the truth behind why the First Age Ended."</td></tr><tr><td><strong>Intimacies:</strong></td><td>Ruin Exploring (Passion); Creating New Technology (Passion); His Keepsakes (Love); Titan of the Heartless Void (Hatred)</td></tr><tr><td><strong>Anima:</strong></td><td>An Emerald Obelisk rises behind the Exalt with intricate carvings and murals in Old Realm detailing a supposed prophecy of the Third Age of Creation's genesis.</td></tr><tr><td><strong>Anima Power:</strong></td><td>Solar Exalted of the Twilight Caste may perceive Essence through their anima, allowing them to hone their senses for magic. By spending five motes, a Twilight may add (Essence) automatic successes on any (Intelligence + Occult) roll to identify a Charm or to analyze it with Essence sight, and on any (Perception + Awareness) roll made to notice a magical effect or Charm. In addition, this supernatural perception eas- ily pierces through deception, adding a +3 bonus to the Solar’s Dodge MDV against unnatural Illusions. These effects come into play automatically once the Solar spends 11+ motes of Peripheral Essence.</td></tr><tr><td></td></tr><tr><td><strong>Age:</strong></td><td>26</td></tr><tr><td><strong>Birthday:</strong></td><td>14th Day of Ascending Earth</td></tr><tr><td><strong>Height:</strong></td><td>5'8"</td></tr><tr><td><strong>Weight:</strong></td><td>138 lbs</td></tr><tr><td><strong>Skin:</strong></td><td>Pale</td></tr><tr><td><strong>Hair:</strong></td><td>Silver</td></tr><tr><td><strong>Eyes:</strong></td><td>Gold</td></tr><tr><td><strong>Style:</strong></td><td>His ensemble consists of earthly brown colors and non-dyed fabrics because of a preference of practicality over fashion. Much of his clothing is crudely stitched back together and repaired on the go giving him a tattered look. His tunic worn underneath an earth brown cloak shares a similar color of dust grey. Several belts line his waist for the various pouches containing various tools of his trade to make sure he never goes without them. Upon his right hand is a crude black binding of cloth which is meant to fasten to his hand a weapon of his choice. Around his neck is a torn fabric of royal purple made into an improvised scarf and underneath it is a gold chain containing three charms upon it.</td></tr></tbody></table><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charsheet</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Strength</td><td>3</td><td>  </td><td>Charisma</td><td>2</td><td>  </td><td>Perception</td><td>4</td></tr><tr><td>Dexterity</td><td>4</td><td></td><td>Manipulation</td><td>2</td><td></td><td>Intelligence</td><td>4</td></tr><tr><td>Stamina</td><td>2</td><td></td><td>Appearance</td><td>3</td><td></td><td>Wits</td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Archery</td><td>0</td><td>Integrity</td><td>1</td><td><strong>Craft</strong></td><td>X</td></tr><tr><td>Martial Arts</td><td>0</td><td>Performance</td><td>0</td><td><strong>Investigation</strong></td><td>4</td></tr><tr><td>Melee</td><td>0</td><td>Presence</td><td>0</td><td><strong>Lore</strong></td><td>4</td></tr><tr><td><strong>Thrown</strong></td><td>3</td><td><strong>Resistance</strong></td><td>3</td><td><strong>Medicine</strong></td><td>0</td></tr><tr><td>War</td><td>0</td><td>Survival</td><td>0</td><td><strong>Occult</strong></td><td>2</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Athletics</strong></td><td>3</td><td>Bureaucracy</td><td>0</td></tr><tr><td><strong>Awareness</strong></td><td>3</td><td>Linguistics</td><td>1</td></tr><tr><td>Dodge</td><td>4</td><td>Ride</td><td>0</td></tr><tr><td><strong>Larceny</strong></td><td>3</td><td>Sail</td><td>0</td></tr><tr><td>Stealth</td><td>0</td><td>Socialize</td><td>0</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Craft Invested dots</strong></td></tr><tr><td>Air</td><td>0</td></tr><tr><td>Earth</td><td>0</td></tr><tr><td>Fire</td><td>0</td></tr><tr><td>Water</td><td>0</td></tr><tr><td>Wood</td><td>0</td></tr><tr><td>Magitech</td><td>0</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Specialties</strong></td></tr><tr><td>Investigation: (Finding Concealed Objects) </td><td>2</td></tr><tr><td>Lore: (First Age)</td><td>2</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Languages:</strong></td></tr></tbody></table> Riverspeak, Old Realm<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Charms</span></strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Thrown</strong></td></tr></tbody></table>2nd Thrown Excellency, 2m/1 sux<br/>Joint Wounding Attack, 3m/ Supplemental<br/>Triple Distance Attack Technique, 3m/ Supplemental<br/>Cascade of Cutting Terror, 5m/ Supplemental<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Resistance</strong></td></tr></tbody></table>Ox-Body Technique, Permanent<br/>Invincible Essence Reinforcement, Permanent<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Investigation</strong></td></tr></tbody></table>2nd Investigation Excellency, 2m/1 sux<br/>Crafty Observation Method, 5m/ Simple<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Lore</strong></td></tr></tbody></table>1st Lore Excellency, 1m/1 dice<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Awareness</strong></td></tr></tbody></table>1st Awareness Excellency, 1m/1 dice<br/>Keen Sight Technique, 3m/ Scene<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Dodge</strong></td></tr></tbody></table>3rd Dodge Excellency, 4m/ Reroll or (Attribute+Ability)<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Larceny</strong></td></tr></tbody></table>Flawless Pickpocketing Technique, 3m/ Supplemental<br/>Lock Opening Touch, 3m/ Supplemental<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Backgrounds</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Artifact:</td><td>1 (Orichalcum Sling of Deadly Prowess)</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Artifact:</td><td>1 (Orichalcum Hearthstone Amulet)</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Artifact:</td><td>1 (Orichalcum Chain Shirt)</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Contacts:</td><td>2 (Guild (Flawed Ruby) and Scavenger Lord Contacts (Splendid Star)</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Manse:</td><td>3 (Stone of Resilient Bamboo)</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Resources:</td><td>3 (Scavenger Contracts and Dead Drop Contracts)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Merits</strong></td></tr></tbody></table>Common Sense (-1pts)<br/>Danger Sense (Greater) (-5pts)<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Flaws</strong></td></tr></tbody></table>Amputee (Arm) (+3pts)<br/>Enemy (Titan of the Heartless Void) (+2pts)<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Virtues</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Compassion</td><td>2</td><td>Conviction</td><td>3</td></tr><tr><td>Temperance</td><td>2</td><td>Valor</td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Virtue Flaw:</strong></td></tr></tbody></table> Heart of Flint <br/><br/><table class="bbc_table"><tbody><tr><td><strong>Defense Values (Parry):</strong></td></tr></tbody></table> <em>Physical:</em>4, <em>Mental:</em>4<br/><table class="bbc_table"><tbody><tr><td><strong>Defense Values (Dodge):</strong></td></tr></tbody></table> <em>Physical:</em>5, <em>Mental:</em>4<br/><table class="bbc_table"><tbody><tr><td><strong>Soak:</strong></td></tr></tbody></table> B10/L12/A7 (Unarmored B5/L5)<br/><table class="bbc_table"><tbody><tr><td><strong>Hardness:</strong></td></tr></tbody></table> B3/L3/A0 (Unarmored B0/L0)<br/><table class="bbc_table"><tbody><tr><td><strong>Health Levels:</strong></td></tr></tbody></table> -0, -1, -1, -1, -2, -2, -2, -2, -4, incapacitated, x2 death<br/><table class="bbc_table"><tbody><tr><td><strong>Attacks:</strong></td></tr></tbody></table><em>Orichalcum Sling of Deadly Prowess</em><br/>Spd: 5  Acc: +3 Dmg: +5L  Rate: +2  Range: 200  Tags: -<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Willpower:</strong></td></tr></tbody></table> 8<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Essence:</strong></td></tr></tbody></table> 2<br/><table class="bbc_table"><tbody><tr><td><strong>Personal Pool:</strong></td></tr></tbody></table> 14/14<br/><table class="bbc_table"><tbody><tr><td><strong>Peripheral Pool:</strong></td></tr></tbody></table> 26/32<br/><table class="bbc_table"><tbody><tr><td><strong>Other Pools:</strong></td></tr></tbody></table> -<br/><table class="bbc_table"><tbody><tr><td><strong>Committed:</strong></td></tr></tbody></table> 6<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Bonus Points 23/23</strong></td></tr></tbody></table>Danger Sense (5pts)<br/>Common Sense (1pt)<br/>Throw Rank 3 (1pt)<br/>Valor Rank 3 (1pt)<br/>Willpower to 8 (3pts)<br/>Favored Charm (3pts)<br/>Favored Charm (3pts)<br/>Favored Charm (3pts)<br/>Awareness to 3 (1pts)<br/>Artifact 1 (1pt)<br/>Integrity to 1 (1p)<br/><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Curious Eyes of Endless Insight was born in the slums of Nexus by a street whore whom unfortunately got knocked up. Rather then be a mother however she simply discarded the child at a local orphanage. Growing up wasn't easy as few would be willing to adopt in a place like Nexus and the Owner of the Orphanage had shady dealings on the side as well determined to get as much profit as she could off of the children that came through her doors. The children were exploited to increase her income in ways best left unsaid. However Curious was not the type to be complacent and used his cunning to poison the Owner's wine bottles during his tenth year. <br/><br/>The fled the orphanage to strike out on their own and each of them made a pact never to trust another save for themselves. During those years whilst on their own they were happier despite what little they had because they were family despite everything else. They learned how to provide for one another and each eventually became an expert at one set of skills that allowed them to survive in Nexus. Eventually however their needs grew and they turned from simple thievery towards  scavenging. <br/><br/>They started their new enterprise venturing into several already pieced ruins within the scavenging lands of Owl of the Splendid Star, a Scavenger Lord whom housed an open mind and a curious complex. His men caught the youthful group trespassing upon his lands and brought them over to him. When he saw the intruders were barely adults he rolled his eyes a touch and asked them if they found anything of note. A lot of the children came up with little but Curious however found a small trinket he had dug up from heavy rubble and pulled out. Turns out it was an orichalcum amulet which for a scavenger was a nice find. They were young but they had potential. He figured to make a suitable trade proposing that they work for him. He would teach them a new trade and in turn they could keep what they found today if they used these skills on his behalf taking a cut of what they find. With little alternative they agreed to it.<br/><br/>In truth it wasn't so bad and they made new connections through this deal as well. From other Scavengers willing to teach a few tricks to just new business contacts. Splendid Star worked alongside the guild as well which was what allowed him to keep in power because he was shrewd and smart enough not to get cheated and proved valuable for the Guild. One of these Guild members he frequently did business with was Flawed Ruby of the Veil. She in question was a cunning business woman who worked her way from nothing with her wits and skilled silver tongue into a prominent member of the Guild using others to climb to the top. Splendid Star and Flawed Ruby traded with the other quite often because it was a mutual partnership and kept the either informed of the competitions movements. <br/><br/>Splendid Star was good on his word to them and in time merged the youths into his "kingdom", Insight included. As the youth came into adulthood they were soon treated with new responsibilities and contracts. One of those contracts came from an independent source whom was promising a good fortune to the plucky group to help scavenge a newly unearthed ruin discovered. It was a risky opportunity but an opportunity to better their own way of living. They accepted unaware of the dangers that laid in wait for them. As skilled as they were one by one each of them fell to the traps and dangers that awaited them. Each death was a hard one to take yet they had no choice but to press on. Eventually they came down to five of their numbers and their benefactor.<br/><br/>Insight however got left behind because he was the one whom opened the final door. The only way to do it was to reach in and pull the lever. He knew what it meant and he didn't want anyone else to do it since he counted on his family to help free him when all this was over. His arm was literally drained of his blood by the device to provide the needed essence to open it. Helpless all he could do was watch the unfolding events with horror as his family he cared of in his mortal life was sacrificed for the greed of another under false pretenses.<br/><br/>Once within the heart of the ruins which was a massive mausoleum dedicated to a fallen First Age Solar the benefactor told them that the way to open this vast cache of treasures was to perform a ritual. It was why he needed so many people to come along with him. Their essence would power it. All they had to do was stand around and let him do what was needed. Normally this would be an insane idea but their wills were so drained by now and they so desperate that they willingly obeyed that suspicious order. With their co-operation ensured the benefactor began the ritual using them as a sacrifice to give him the essence needed to unlock the cache. <br/><br/>Despair and dawning horror ran through him for they all had been duped by this man whom had played them masterfully like a violin and acquired the goods of this treasure cache with a sinister smile. Revealing his caste mark showed that he was one of the fabled death knights whom had been under orders to get the first age tomb's contents for his liege. Because he was no Solar nor of the essence needed to circumvent the traps, he had to use unwitting pawns for this task. He sacrificed his friends because of their bond and their mortal essence to further his ends. He chuckled leaving the last mortal, Insight alive on the sick reason that the only way to survive was to suffer and that he doubted he could get himself out on his own the way he came in. To illustrate this point the death knight proceeds to simply rearm the traps they had gone through on the way out and sealed the entrance up thinking no less of it. <br/><br/>All Insight had was a name and a face that would be burned into his mind. Insight tried to get his arm loose but found himself stuck to feed the device of its blood. The only way to get it off was to saw through his own drained arm with a knife or to inspect the device further. Calming himself he looked at the old text saying that. "When caught in my snare, your flesh must be yielded so you may once again be given air" in Old Realm. So that was it… he was going to lose his arm regardless. But he wasn't going to let this monster kill everyone and then just leave him for death. He found the button that would release him in this morbid manner and pressed the button knowing he'd die if he didn't. The plasma cut right through his arm at the shoulder cleanly so that he could not bleed to death. <br/><br/>His screams echoed through the tomb and he pushed himself up to his feet to look for a way out from the mausoleum. Any kind of servants entrance where he could find daylight once more. During those unending hours stuck in both mourning, anger and contemplation he continued searching as best as he could rationing his supplies as best as he could during his search. He however did find something of note during this time in that this wasn't the last section of the tomb. Inside the catch itself there was a switch to get further down. <br/><br/>Moving on through this passageway he found his way into what seemed to be an underground orchid where trees bearing fruit and fountains still flowed with fresh water. Within the center of this place laid a large tree that seemed to go so high it pierced the ceiling and within it was a stone cushioned within a hollow with moss surrounding it.  Upon a throne made of stone and oak intertwined laid the ashes of the first age solar, sealed within an urn of orichalcum. Aside the urn was a folded over piece of orichalcum and upon the back was a chain shirt of similar metal. The essence was overwhelming and as he approached an archive of knowledge along the pristine stone walls it was then that Insight took his second breath having found the true resting place of his past self. It was little comfort to have such power over his fallen friends but he had the means to get out and perhaps in time he would have the means to kill the death knight that had manipulated them so. <br/><br/>The hearthstone was rightly his own and the orichalcum coin turned out to be a sling as well so he was quite content with at least having some suited weapon for himself along with the armor and the amulet from his first exploration. Leaving his newfound haven he made sure to properly mourn and bury each of his surrogate family so that they could rest. Returning to Nexus with these private treasures and what little he could salvage from that place he would live off what he could be content to part with and then waited to see what opportunities could be had to increase his strength.</div></div>