<div class="floatleft">(https://s6.postimg.org/q231kr9vl/Ukikoh_Bust.jpg)</div><strong>Name:</strong>Ukikoh Jackson<br/><strong>Nationality|Faction:</strong>USAriadna|Ariadna<br/><strong> Age: </strong>37<br/><strong>Location|Date:</strong>VaudeVille - CAC Offices<br/><strong>Tagging:</strong>OPEN<br/><hr/><hr/>"Hm. Small enough to carry, to big to conceal. Workable." Ukikoh studied the projection, trying to figure out what it was supposed to do. She sent a quantronic poke to her Geist to take a look as well. "Technical assistance would certainly be valuable. However, that doesn't pay the rent." A holo-screen popped up in front of her, projected from her comlog. "Sandard fees, plus hazard pay will apply. Along with security deposits for possible extralegal and double danger. To summarize, it's going to cost this much." She cast the holo-screen over to the client with a flick of her fingers. "The blue number is the total up front cost. The orange number is the extralegal deposit. This is going to be dangerous enough that we're not going to dick around with dinky concealable pistols and skinsuits. We're bringing our real guns from the get go. That's usually not much of a problem, but sometimes this puts us at odds with the moderators and such and fines happen. If that doesn't happen, you get that refunded. The red number is the double danger deposit. It's basically the hazard pay over again. Normal hazard pay covers potential combat and the like, but if your rivals hire real professionals, things could get<em>very</em>sticky. So long as we don't end up having to deal with much more than 'guys with guns', you get that back. If someone shows up in powered armor or starts shooting rockets at us, that's the extra cash that makes it worth the risk to us. The green number at the bottom is what you pay after the deposits are returned, assuming this ends up being easy."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Ukikoh rolls Tech to examine the thingy, gets one success. Geist rolls analysis, gets no successes and one complication?<br/>Summary: At 2016-10-30 00:52:27, Knarfy (uid: 59001) rolls: 2d20 Result: 34 (https://elliquiy.com/forums/dicebot.php?r=96457)<br/>Comment: Rolling geist Analysis vs 7<br/>Result: 20, 14<br/>Summary: At 2016-10-30 00:51:16, Knarfy (uid: 59001) rolls: 2d20 Result: 24 (https://elliquiy.com/forums/dicebot.php?r=96456)<br/>Comment: Rolling Tech vs 12<br/>Result: 13, 11<br/></div></div>