I'm sure we can.<br/><br/>Anyway, I was trying to do NaNo, and naturally, kept doing other things to distract me. Hence no posting. I am officially giving up on NaNo (and might happen to do some writing here and there if the fancy strikes me), so should be posting again soon. Like, tomorrow. In the meantime, I found the awesome minion feats!<br/><br/><strong>Visceral Splatter</strong>(by me)<br/><em>You contain more blood than normal, under a high pressure.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin<br/><span class="bbc_u">Benefit:</span>When killed, you burst open in a spray of blood, even if it makes no sense to do so. All Medium creatures within 5' of you are blinded for one round as the blood sprays in their eyes (it merely falls on top of the Small creatures). Also, your square counts as having a Grease spell cast on it for one hour.<br/><br/><strong>Stringy Muscles</strong>(by me)<br/><em>Your meat is particularly stringy. It's hard to pull weapons free.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin<br/><span class="bbc_u">Benefit:</span>When killed, the weapon that killed you remains stuck in your body, even if it is a bashing weapon. It takes one full round action to pull free from your corpse.<br/><br/><strong>The Dead One Threw a Rock</strong>(by SunTzu)<br/><em>You are surprisingly tricksy.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin<br/><span class="bbc_u">Benefit:</span>You may feign death as a free action. While feigning death, you gain fast healing 5 up to half of your max hp. The DC to spot a feign death is 15+bluff opposed by a spot check.<br/><br/><strong>Trooper</strong>(by SunTzu)<br/><em>You can keep trudging... for a bit</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin<br/><span class="bbc_u">Benefit:</span>You may continue to fight between 0 and -20 hit points for two rounds as if you were subject to a Slow effect. Either after these two rounds pass or you reach -20 hit points, you die.<br/><br/><strong>Pile the Masses</strong>(by SunTzu)<br/><em>Your body and those of your friends are hard to walk on.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin<br/><span class="bbc_u">Benefit:</span>When slain, the square you are standing on is considered difficult terrain. Additionally, any Kobold, Goblin, or Gnome killed in an adjacent square to this square is considered to have this feat at time of death. Yes, this explodes exponentially.<br/><br/><strong>Clog their Rivers with our Dead</strong>(by SunTzu)<br/><em>Your bodies and those of your friends can amount to a lot if given time.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin, Pile the Masses<br/><span class="bbc_u">Benefit:</span>When slain, the square you are standing on is considered impassable (as a wall with 20 hit points). Additionally, any Kobold, Goblin, or Gnome killed in a nearby square to this square is considered to have this feat at time of death. Yes, this explodes exponentially.<br/><br/><strong>Cruel Harvest</strong>(by SunTzu)<br/><em>You are useful even in death.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin<br/><span class="bbc_u">Benefit:</span>Upon death, each of your four limbs may be considered a medium sized club that may be picked up as a move action.<br/><br/><strong>We've got explosives!</strong>(by Fwib)<br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin; 1+ ranks in craft:trapmaking<br/><span class="bbc_u">Benefit:</span>When killed, your supplies of smokepowder and shrapnel all explode at once, dealing d6 fire and d6 piercing in a 10' radius (reflex DC10+1/d6 halves the damage). The conflagration spreads to nearby trapmakers, too. For every creature with this feat within range, add 10' to the radius and stack the damage. Yes, this explodes exponentially.<br/><br/><strong>Clot</strong>(by me)<br/><em>Your blood is just too thick by far.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin<br/><span class="bbc_u">Benefit:</span>When slain by a weapon, your blood sticks to it in a mess, granting a -1 penalty to damage with it. This stacks with multiple critters, but cannot reduce the damage to less than 1. Cleaning the weapon takes a full ten minutes of hard work.<br/><br/><strong>Fine Red Mist</strong>(by me)<br/><em>You are surprisingly explosive when killed.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Goblin or Gnome<br/><span class="bbc_u">Benefit:</span>When slain, you explode into a fine red mist of blood. This creates a 10' radius Obscuring Mist that hangs around for three rounds, or until dispersed. Additionally, the one who killed you must make a Fortitude Save (DC 10 + 1/2 your HD + your Con modifier before dying) or be Sickened for one round.<br/><br/><strong>Arcane Meltdown</strong>(by me)<br/><em>Your innate magic explodes when you die.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Goblin or Gnome, Spell-like abilities with uses per day<br/><span class="bbc_u">Benefit:</span>When slain, your body unleashes the arcane energy of all of your un-cast spell-like abilities. This causes all within 5' of you to take 1d4 damage per stored spell. If the ability is usable at will, it only erupts once, whereas X/day abilities erupt X times assuming they have not been used.<br/><br/><strong>Disgusting Habits</strong>(by SunTzu)<br/><em>You are unnaturally disgusting</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome and Goblin<br/><span class="bbc_u">Benefit:</span>Upon death, the stink of your death is noxious to all due to foul eating, breeding, and personal grooming habits. All within a 5' radius must make a Fortitude save with a DC equal to 10+(number of weeks since last bath*) or be sickened. This does not affect those with a similar feat.<br/><br/>*or 10 + half your HD + your Con (before you died), whichever is smaller<br/><br/><strong>Exotic Weapon Master</strong>(by SunTzu)<br/><em>You are well traveled enough to possess a unique fighting style</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome and Goblin<br/><span class="bbc_u">Benefit:</span>You are proficient with an exotic weapon and automatically win initiative among all of your kind. You are required to showcase your fighting style in a way that is both amusing and non-threatening. This grants all of your allies, except for yourself, a +1 bonus to attack and damage until you are slain in combat.<br/><br/><strong>Useful in Death</strong>(by SunTzu)<br/><em>Just because you're dead doesn't mean you're not good for anything</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome and Goblin<br/><span class="bbc_u">Benefit:</span>After death, your body may be used in one of the following manners, conferring the following bonuses as appropriate:<br/>- Held above the masses in testament to your sacrifice (all creatures of the same race receive +1 to hit and damage)<br/>- Worn as a helmet, have your head piked (all creatures of similar type are shaken without saves)<br/><br/><strong>Fat Lootz</strong>(by SunTzu)<br/><em>You are surprisingly well to do</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome and Goblin<br/><span class="bbc_u">Benefit:</span>Your treasure type is increased by one category. All wealth is in copper or a similarly awkward measurement. Examples include a copper throne, a finely crafted steel shrine, an elegant carpet too large to fit in a Handy Haversack, a block of lead, a large barrel of mammal fat, ceramic disks that are not accepted widely (except by others of your kind), etc.<br/><br/><strong>Leader of Peons</strong>(by SunTzu)<br/><em>You lead small men with short lives</em><br/><span class="bbc_u">Requirements:</span>non-Kobold, non-Gnome and non-Goblin, character level 6<br/><span class="bbc_u">Benefit:</span>You may control one squad of 4 Kobolds, Gnomes, or Goblins per hit die. It takes 2 weeks to summon your tiny army subsequent to their inevitable defeat.<br/>In the event that they actual win a battle, they rebel and you lose your army until another can be summoned. In each squad, at least one must have one of the above feats. Additionally, you receive the following 'commanders':<br/>- 1 level 3 wizard or level 3 trapsmith per 4 squads (16 guys + 1 leader)<br/><br/><strong>Target Practice</strong>(by SunTzu)<br/><em>You usually get peppered with arrows, but that's okay.</em><br/><span class="bbc_u">Requirements:</span>Kobold, Gnome or Goblin<br/><span class="bbc_u">Benefit:</span>You gain DR 5/melee.* If there is a Kobold, Goblin, or Gnome in a straight path behind you, the attack is resolved as if the other goblin had been target and hte arrow passes through your clothing/cloak/arm fat/head with no effect. The attack is made at -2 to attack and -5 to damage.<br/><br/>*Despite errors in various books, understand that this means "DR that is overcome by melee attacks", NOT "DR against melee attacks".