Yep, I see you are.  :)<br/><br/>With those two weapon proficinecies you investd towards hand ax and throwing axe,  you can get<br/>Tight Group: Axes<br/>Battle axe,<br/>Hand/throwing axe.<br/><br/>I'd suggest some pretty basic stuff for her.<br/>An enchanted armor and enchanted halberd.<br/><br/>For ranged attacks, an Ax of Hurling::<br/>Axe of Hurling: This appears to be a normal hand axe. With familiarity and practice, however, the possessor will eventually discover that the axe can be hurled up to 180 feet, and it will return to the thrower in the same round whether or not it scores a hit. Damage inflicted by the magical throwing attack is twice normal (2d6 vs. S or M, 2d4 vs. L), with the weapon's magical bonus added thereafter. (For example, an axe of hurling +3 will inflict 2d6+3 points of damage vs. S- or M-sized creatures and 2d4+3 points of damage vs. creatures of size L if it hits the target after being thrown.) The axe will cause only normal damage (plus its magical bonus) when used as a hand-held weapon.<br/>After each week of using the weapon, the possessor has a one-in-eight chance of discovering the full properties of the weapon. In any event, the magical properties of the weapon will be fully known to the possessor after eight full weeks of such familiarization.<br/><br/>And, for some mobility options, maybe Boots of Springing and Striding.  Or just:<br/>Ring of Jumping: The wearer of this ring is able to leap 30 feet ahead or 10 feet backward or straight up, with an arc of about 2 feet for every 10 feet traveled (see the 1st-level wizard spell, jump ). The wearer must use the ring's power carefully, for it can perform only four times per day.<br/><br/>*  *  *<br/><br/>Chula, Blinkin hasn't mentioned limits yet.   Just 'make requests'.<br/><br/>For oddball items?  Well, maybe a Bag of Tricks?  Also look in the DMG at "Miscelanious Magic, the Wierd Stuff.<br/><br/>Or, if you have acess to the Seven Sister's expansion, Storm's Garter is just REALY fun!  :)