You're in the town of Velith.  There's a tavern.  You're all there, and work out who's in a group as things go on.  It shouldn't be hard; just post about your character coming in, and get on with the noble quest thing!<br/><br/>It's not really as important to figure out the relations between your character as it is to establish your characters in the setting.  I can start throwing out plot hooks from there.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=161129.msg7450655#msg7450655">Quote from: Daril on 28-12-2012, 22:29:11</a></div></div><blockquote class="bbc_standard_quote">I'm actually less worried about Bardic Lore than the "A Port in the Storm" bit.  If she's outgoing than she's probably heard a lot of stories from travellers, but she herself isn't very widely travelled.<br/><br/>Just so I'm clear on what I should be aiming for, what is the bard's main role in the party under this system?  Is it to handle the human interactions (info gathering, negotiating, bargaining, etc) side of adventuring?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The bard is a general purpose all-rounder, and is very good socially.  The Port in the Storm move represents the Bard's skill at information gathering and rumor mongering, and is used mostly to figure out problems and opportunities when the PCs return to town after a quest.