Kass's sonic cylinder blasted off an arc of etched and painted face of the pillar just before the creature, which grunted and leaned to bear less of the brunt of the spell on body left unshielded by the stone. Aria flew through the room with her blades held low, swirling around pillars in a bid to reach its far side, and greatly annoyed those same pillars had prevented a swift attack just yet. The large creature chuckled deeply and the floor shook a bit - it sounded heavy even for its size - as it lumbered the other way around a pillar, bearing on Kass (probably because of her ranged spellcasting, rather than meeting the flying adventurer who seemed to<em>want</em>to reach it), chanting deeply.<br/><br/>. Its body hues shifted - and changed from stone-colored flesh into seemingly literal iron. The thing looked almost like an iron golem in substance, its armor looking suddenly redundant, retaining its own bearded and stag-horned shape. It pounded its own fist against the head of its great hammer, making a deafening clang, as if daring the adventurers to still attack it.<br/><br/>Aria's face became pure dread; if it was as golem-like as she expected, this was exactly the sort of anatomy-obscuring magic she most dreaded in a foe, "I'll be able to penetrate it<em>somewhat</em>, still..." she called in Sylvan in a dour voice, "..if we can flank it. Otherwise not at all, I expect!"<br/><br/><br/>lol a lion's charge would be poetic justice...Aria does have LoS, and it's in range (yay fly speed - except it's reduced to 45' while blinking) but charging (http://www.d20srd.org/srd/combat/specialAttacks.htm#charge) has other restrictions (you have to move to the closest square from whcih you can attack the opponent, which in this case is blocked by the pillar; also it fails 'every line between your starting and destination squares must pass through any barriers' restriction. I believe that neither her Acrobatic Charge class feature (helps with rough terrain and acrobatic skill checks w/i squares) nor her Twisted Charge skill trick (lets you make one turn up to a right angle, but can only go 1x speed) save her. In general though, like with the scorpion, using DD to get into flanking position is a very smart tactic!<br/><br/>Kass can't draw the rod as a swift action from her pack, but she can do it as part of her movement.<br/><br/>Kass can just barely make it in range for the spell, it's 95' from her so with her 40' move speed (not still blinking) and the 60' line, she can juuust make it (and get to where the columns only provide the target cover but not full cover). Stone has 15 hp / inch so the spell would go through 2 2/3" of stone (incidentally this is what happened with the Apocalypse spell, and why the mountain face around them was described as being blasted away by several inches).<br/><br/>Enemy saves; 20 sonic dmg<br/>(in case the IC is deceptive: cover doesn't auto-pass reflex saves, it just provides a +2 bonus)<br/><br/>Aria: double move to position below<br/><br/>Enemy - moves, casts Iron Body (http://www.d20srd.org/srd/spells/ironBody.htm)<br/><br/><br/><br/><span class="bbc_font" style="font-family: courier;"><br/>     1              6                12                18<br/>24 X X X X X X X X X d d d d X X X X X X<br/>   X X X X . . . . . . . . . . . . . . X<br/>   X X X X . . . . . . . . . . . . . . X<br/>   X X X X . . . . A . . . . . . . . . X<br/>   X X X X . . . X X . . . . X X . . . X<br/>   X X X X . . . X X . . . . X X . . . X X X X X X X X X X X <br/>18 X X X X . . . . . . . . . . . . . . X X . . . . . . . . X<br/>   X X X X . . . . G G . . . . . . . . X X . . . . . . . . X<br/>   X X X X . . . . G G . . . . . . . . X X . . . . . . . . X<br/>   X X X X . . . X X . . . . X X . . . X X . . . . . . . . X<br/>   X X X X . . . X X . . . . X X . . . X X . . . . . . . . X<br/>   X X X X . . . . . . . . . . . . . . X X . . . . . . . . X<br/>12 X X X X . . . . . . . . . K . . . . X X . . . . . . . . X<br/>   X X X X . . . . . . . . . . . . . . X X . . . . . . . . X<br/>   X X X X . . . X X . . . . X X . . . . . . . . . . . . . d<br/>   X X X X . . . X X . . . . X X . . . . . . . . . . . . . d<br/>   X X X X . . . . . . . . . . . . . . . . . . . . . . . . d<br/>   X X X X . . . . . . . . . . . . . . . . . . . . . . . . d<br/> 6 X X X X . . . . . . . . . . . . . . X X . . . . . . . . X<br/>   X X X X . . . . . . . . . . . . . . X X . . . . . . . . X<br/>   X X X X X X X X X X X X X X X X X X X X . . . . . . . . X<br/>   X X X X X X X X X X X X X X X X X X X X . . . . . . . . X<br/>   X X X X X X X X X X X X X X X X X X X X X X d d d d X X X<br/> 1 X X X X X X X X X X X X X X X X X X X X X X d d d d X X X</span>