<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">occ</div><div class="spoiler_body">Yeah, sorry, its tough with a map so large to tell where and who everything is. The Mongrel nearest to you is Crel, and Dyra was right behind you. </div></div><br/>As Zanthus climbs down the ladder, the other false knight close in on you warily, realizing that they are now outnumbered.<br/><br/>Crel and Dyra follow Zanthus down the ladder, steeling themselves for battle, Lann does much the same. "We must help Chief Sull! We should be able to use the valley as a chokepoint to keep them from circling around behind our flank."<br/><br/>"Aye, you are right lad," responds Crel. "Let us fight with valour for our ancestors and our living families!"<br/><br/>Crel then begins to sing a throaty warchant, and you can feel the magic behind it, feeding off your fury and anger at the atrocities you have seen committed the past few days.<br/><br/>Anevia takes another potshot at the nearest crusader, but misses horribly.<br/>"Shit! Horgus, can you get us down the stairs? I can't get a good shot off from us here."<br/><br/>"Really? You break into my mansion, then you want me to led you into battle and my own death? The world's going crazy." Despite his protests though, the noble does as he is asked.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">map</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/f/f5/Screen_Shot_2014-05-28_at_9.12.58_AM.png)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">occ</div><div class="spoiler_body">Each round, anyone who hears Crel's song can choose to accept or refuse its benefits. Those who accept the benefits gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saves, but also take a –1 penalty to AC. While under the effects of the song, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.<br/><br/>Blinkin, one of the "crusaders" is in range of your shortbow, but if you move to the west while staying on the ledge, you'll have both cover and two enemies in range, with a third just out. <br/><br/>Any two PCs may act.</div></div>