hello, my name is Chulanowa. For this game i will be playing...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jennifer Hadley, AKA "Mockingbird Girl"</div><div class="spoiler_body"><div class="floatleft">(https://41.media.tumblr.com/bce1d30635e620f0016a292320639023/tumblr_nl1ow0IrZO1tk4029o3_1280.jpg)</div><strong>Name:</strong> Jennifer Hadley - insists on being called "Mockingbird Girl"<br/><strong>Age:</strong> 18<br/><strong>Sex:</strong> Female<br/><strong>Sexual Orientation:</strong> Bisexual <br/><strong>Major/Minor:</strong>  Art History / Philosophy<br/><strong>Personality:</strong> Jennifer is something of a "free spirit," aka one of the campus' "hippy chicks." She's laid back, thoughtful, and pretty liberal in her views. Once something catches her interest though, she's all energy. Everyone's a potential friend, and she tends to try to build bridges between people.<br/><br/><strong>Description:</strong> A young woman of modest height (5' 5") and fair complexion. She has a number of piercings, most notably a venom piercing in her lower lip and a nose stud, as well as a number of simple black tattoos, the sort that look like a friend may have done them. Her hair is dark brown, worn in dreds in the back and usually held back by a keffiyeh scarf or beaded beanie, depending on her mood. She tends to wear comfortable clothes in muted colors, and has never worried much about meeting fashion expectations.<br/><br/><strong>Hobbies, interest and/or “things they like to do”:</strong> <br/>   Well, obviously Jennifer enjoys gaming. She got started with the group because it 'sounded retro" but has since come to appreciatethe depth of imagination it requires. She's always been a player of more static games - tabletop, card, and video games, so it's fairly natural.<br/>   Mockingbird Girl is very fond of animals, and pulls weekends at a local animal rescue shelter. Don'ttalk to her about puppy mills or breed bans, she'll go on for days.<br/>   She's a big fan of movies and television, but more for their content than entertainment value. she runs a critic blog where she takes apart goofy-ass movies in (what she figures) a humorous way. She's been working on cheeseball 80's fantasy movies thanks to the group's influence. <br/>   She's got something of a reputation as a mattress queen, but it's not entirely deserved - it's not like she's bedding a random person every two days. but she has had more boyfreinds than semesters, and isn't shy about making her interests known. She considers this being a "people person."<br/>   Aside from this, she's a fan of punk music (especially irish punk), recreational self-medication, and has taken up free running.<br/><br/><br/><strong>Fears, phobias and/or “Things that they don’t like”:</strong><br/>   If there's one thing M.G. can't stand, it's bigotry and snobbery. <em>Two things</em>, if there's two things she can't stand, it's bigotry, snobbery, and people who overuse Mony Python jokes. I'll start over... Mockingbird Girl reserves a special place in hell for those who hate and target others due to characteristics or qualities. Being from a fairly low-income background herself, she's run afoul of someo f the other students who think "working our way through" is a sign of low quality or whatever.<br/>    seriously though, anyone making <em>Holy Grail</em> jokes at the table gets beaned with a D12.<br/>   Though she's not adverse to drinking, she is pretty disgusted by alcoholics - the guys who brag about their blackouts and vomit parties just make her skin crawl. Part of this is because both her parents have booze problems, and she knows it's heriditery. Luckily weed isn't addictive, right?<br/>   Though she considers herself political, she <em>does not</em>[ like discussing "politics." This candidate or that policy, that sort of thing. It's tedious and fruitless (after all, at the election level it's all the same, right?) Unfortunately she gets frustrated at people who don't want to hear about <em>causes</em>.<br/>   All of this comes together to help explain why she's not very fond of her parents, and was happy to get out from under them. Well, except for the holy grail jokes.<br/>   Finally, Mockingbird Girl is sick to death of "Classic Rock," being perved on by people who think she's easy, and her job (Tables at a trendy local restaraunt)<br/>   <br/><br/><strong>Brief Background:</strong> <br/>   Jennifer grew up in the Florida panhandle, outside Pensacola. her parents could never really keep a leash on her, and she spent as much time out among hte live oaks, pines, and creeks as she did at school or home. That was fine, gave her parents more time to scream at each other, really. Despite that stress, she made consistently good grades in school, being pretty quick to grasp new things, and even tutored some other students.<br/>   She did a lot to spite her parents - boys (and a girl o two), smoking - she got her first tattoo at age 13 (a friend did it, and it's hideous, but she loves it anyway.) As a teenager, she threw out her voice a few times screaming with her mother, and dad threatened to kick her out at least once a month. Thank god for those grades, even a partial scholarship was worth it to get out of that place!<br/>   Jennifer spent her first year undeclared, but soon decided she wanted to nurture her artistic side, though she angsts over her choice of major, and frequently hems and haws about changing it to Political Science or French or whatever sems good this week. She usually shuts up after a good bong hoot, though.<br/><br/><br/><strong>Tell me about the character that they play.:</strong> <br/>   hard to say before we get to Stage 2 :-) But Mockingbird Girl sees roleplaying as a form of escapism, and tends to play against her "type." Not always - she's one of those people who has several 'spares" due to excess ideas - but just for reference, one of her longest-runnign characters was a big beefy Fighter who ran around in a loincloth and not much else. No one else took Hulgin of Metteran very seriously, but <em>she</em> had fun. There were penis envy jokes, and she happily made references to his "polearm" during that session. This nigth seems a bit more on the serious table side though, so she's likely to follow suit and crack out one of her less silly characters.<br/><br/><strong>What, out side of self-defense, might push the character to take a life?</strong> <br/>   Mockingbird Girl is an advocate of nonviolence. However, she's not a total pacifist; she recognizes that sometimes you have to stand up and fight for what you believe in, whether it's protecting someone's life, or theri rights. And simetimes, people will get hurt. She'd likely never entertain the thought of cold-blooded murder, except in circumstances where that would very certainly result in an actual "common good" result (i.e., she wouldn't smother baby Hitler, but would shoot adult Hitler, see?)<br/><br/><strong>How does the character deal with stress and/or anxiety?</strong><br/>   As the mood strikes her? Pot, yoga, sex, a good movie basically whatever takes her away from the anxiety and places her into a new frame of mind. <br/><br/><strong>Does the character have a religious belief system? How strong/weak is that faith? (Note: I am not asking for specifics, only a broad viewpoint)</strong><br/>   She was raised in a Lapsed Catholic household - Christmas-and-Easter Catholics, basically. She's poked around pagan religions, but finds that a lot of them feel "fake." She believes in a higher power, but isn'rt certain that "religion" can deliver it.<br/><br/><strong>How deeply has the character gotten into the personality/life of their RPG character?</strong><br/>   Are you kidding? She's written novellas with the group as protagonists. No, she won't let you read them, until she's finished (and even then you don't get to read what's in th pink journal, that's <em>private</em>. She likes to flesh out her characters as much as possible, though she does so over a period of time, rather than all at once at the table. <br/><br/><strong>Is there anything that the character places particular importance in?</strong> <br/>   her own freedom; Mockingbird Girl's home life was pretty restrictive, and she foguht and struggled to get the hell out of there and do what she wanted on her terms. She's sort of bad with authority, and thinks everyone should be free to flip the bird and tell "the man" to go to hell. University has been a surprising and very welcome relief from high schoiol in this regard, and even she can think of a fe times she's gone overboard, just to prove she can.<br/><br/><strong>Name one thing that the character will not abide</strong><br/>   Violence against women; She's seen her mother slapped around, and her friends taken advantage of with enough frequency that she figures, if she doesn't stand up no one else is going to.  <br/><br/><strong>Name one thing that the character fears beyond all others.</strong><br/>   Maybe a weird worry for someone just in their second year of college, but Mockingbird Girl is terrified by the thought of senility - alzheimer's, that sort of thing. To lose who you are and <em>know</em> you're losing it is scary as hell.</div></div><br/>Who is playing...<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sticks, level 6 Halfling Thief</div><div class="spoiler_body"><div class="floatleft">(https://40.media.tumblr.com/fd1ff8d198347bd35776d6c534ae8f7b/tumblr_nlaj0mwfms1tk4029o1_500.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>Name:</strong> Sticks<br/><strong>Player:</strong> Mockingbird Girl (Chulanowa)<br/><strong>Race:</strong> Tallfellow Halfling<br/><strong>Class:</strong> Thief (Burglar Kit, Complete Book of Halflings &amp; Gnomes)<br/><strong>Level:</strong> 6 || EXP: 20,000 || Bonus: 10%<br/><strong>Deity:</strong> Halfling Pantheon (esp. Brandobaris)<br/><strong>Alignment:</strong> Chaotic Good<br/><br/><strong>Hit Points:</strong> 32<br/><strong>Armor Class:</strong> 4 <br/><strong>Base THAC0:</strong> 18<br/><strong>Base Move:</strong> 6 (180 yards / 60 feet close space)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Saves</div><div class="spoiler_body"><strong>Vs. Paralyze / Poison</strong> 12 / 8<br/><strong>Vs. Rod, Staff, or Wand:</strong> 8<br/><strong>Vs. Petrify / Polymorph:</strong> 11<br/><strong>Vs. Breath Weapon:</strong> 15<br/><strong>Vs. Spell:</strong> 9<br/>-4 bonus if attacks can be dodged</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Strength: 12</div><div class="spoiler_body"><strong>Hit Probability:</strong> +0%<br/><strong>Damage Adjustment:</strong> +0<br/><strong>Weight Allowance:</strong> 45<br/><strong>Max Press:</strong> 140<br/><strong>Open Doors:</strong> 7<br/><strong>bend bars / Lift Gates:</strong> 4%</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dexterity: 19</div><div class="spoiler_body"> <strong>Missile Attack Adjustment:</strong> +3<br/><strong>Reaction Adjustment:</strong> +3<br/><strong>Defense Adjustment:</strong> -4</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Constitution: 15</div><div class="spoiler_body"><strong>Hit Point Adjustment:</strong> +1<br/><strong>System Shock:</strong> 90%<br/><strong>Resurrection Survival:</strong> 94%<br/><strong>Poison Save:</strong> 0<br/><strong>Regeneration:</strong> nil</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Intelligence: 15</div><div class="spoiler_body"><strong>Number of Languages:</strong> 4<br/><strong>Spell Level:</strong> 7th<br/><strong>Chance to Learn spell:</strong> 65%<br/><strong>Max # of Spells / level:</strong> 11<br/><strong>Illusion immunity:</strong> +0</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wisdom 12</div><div class="spoiler_body"><strong>Magical Defense Adjustment:</strong> 0<br/><strong>Bonus Spells:</strong> 0<br/><strong>Chance of Spell Failure:</strong> 5%<br/><strong>Spell Immunity:</strong> -</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charisma: 15</div><div class="spoiler_body"><strong>Maximum Henchmen:</strong> 7<br/><strong>Loyalty base:</strong> +3<br/><strong>Reaction Adjustment:</strong> +3</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Abilities</div><div class="spoiler_body"> 40% <strong>Pick Pockets</strong><br/>73% <strong>Open Locks</strong><br/>67% <strong>Find / Remove Traps</strong><br/>90% <strong>Move silently</strong><br/>90% <strong>Hide in Shadows</strong><br/>50% <strong>Detect Noise</strong><br/>50% <strong>Climb Walls</strong><br/>15% <strong>Read Languages</strong><br/><br/><strong>Backstab</strong> x3<br/><strong>Thieves Cant</strong><br/><br/><strong>(Kit) Bonus Proficiency:</strong> Appraisal<br/><strong>Special Benefits:</strong> At first level the Burglar gains an additional +10% to Open Locks or Move Silently. Each time he gains a new level, the Burglar receives a +5% bonus that can be applied to either of hte above two talents or to Find and Remove Traps.<br/><strong>Special hindrances:</strong> The Burglar devotes so much of his or her time to developing the skills of stealth that he or she is at something of a disadvantage in face-to-face combat, suffering a -1 penalty on all attack rolls in melee. However, attacks made as a <em>backstab</em> are not affected by this penalty.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Racial Abilities</div><div class="spoiler_body"> <br/>+1 to Saving throws vs. Wands, Rods and Staves, and spells for every 3.5 points of Constitution (+4)<br/>+1 to Saving Throws vs. poison for every 3.5 points of constitution (+4)<br/>+1 to attack rolls with Slings / thrown weapons<br/>-4 penalty to opponent's surprise rolls if alone, 90' away from Party, or Party made of Halflings / Elves. Must not be in metal armor.<br/>+2 bonus to Surprise rolls when in forests or wooded terrain <br/>1/6 chance to detect Secret doors<br/>25% chance to have 30' Infravision (Stoutish blood) (1 on a 1d4 roll: 4 (https://elliquiy.com/forums/dicebot.php?r=73445))</div></div><br/><strong>Weapon Proficiency:</strong> Dagger, Short Sword, Short Bow<br/><strong>Non-weapon Proficiency:</strong> Fast-Talk, Tumbling, Looting, Appraise, Reading / Writing<br/><strong>Languages:</strong> Halfling, Common, Elf, Orcish, Gnome</div></div><br/><strong>Personality:</strong> Sticks is quick-witted, a little sarcastic, and supremely cocksure. Though good at heart, she balks against societal or legal constraints, and will sometimes snub the law just to prove she can - even if only to herself. She dislikes combat, preferring to talk things out - or even better, trick her foes. She has a long and deep curious streak, and is what you might call a "hands-on learner" - keep her away from the shop with the valuable hand-sized items. This means she also disdain the more sedentary halfling lifestyle - though secretly she's envious of the comforts and easy life it entails, she's too restless and a little afraid of being tied down. Marriage especially worries her; getting saddled down with just one person, are you crazy?<br/><br/><strong>Appearance:</strong> Sticks is tall for a halfling, nearing four feet in height, with a slender, athletic build. While usually she dresses like an adventuring vagabond (easy, because that's what she is), she's actually quite conscious of fashion and likes to have pretty clothes (when she can.) Most often she wears her russet hair up, most of it kept in a knotted ponytail, with a long braid serving as a sort of "hairband" to keep the rest out of her face. She's fair-skinned and freckles easily - and all over, as her companions probably know from her odd habit of bathing frequently (she <em>is</em> a halfling, after all.) She wears no jewelry, save for a few silver rings in her slightly pointed ears, and her impish face is marred by a slender pink scar that streaks from the bridge of her nose and onto the cheek beneath her right eye</div></div><br/>Changed the characters' name, because why not.