(to join, please go here first: http://elliquiy.com/forums/index.php?topic=73768.msg3220080#msg3220080 (http://elliquiy.com/forums/index.php?topic=73768.msg3220080#msg3220080)<br/>IC Thread: http://elliquiy.com/forums/index.php?topic=74465.new#new (http://elliquiy.com/forums/index.php?topic=74465.new#new) )<br/><br/>The first post is going to be dedicated to an explanation of rules, this may be edited over time as the game progresses.<br/><br/>The second post is going to be dedicated to the lists of characters and customized items, locations, and pokegirls, it will be edited as more and more of these sheets come in.<br/><br/>Rules so far:<br/><br/>1) Time rule<br/>All players are on the same timeline. Originally I had planned for it to be so that for a certain amount of real time that passes, a certain amount of game time passes. But due to the fact that some scenes may take several days to compose, and only cover a short time span of game time, I am not going to implement that system. Instead, we will use a system of time passed between scenes. The rule will be: between any two scenes with the same character, 1 day of game time will pass. This time will be assumed to consist of general day to day activities that are not played out (e.g. eating, walking, using the restroom, general training, general entertainment etc.). Essentially this makes it so that 1 exciting event happens per day of game time.<br/><br/>2) Leveling rule<br/>Levels will be used to determine who is the victor of a combat scene and how close it is. While closer level ranges may be able to fight one another and either side emerge victorious, no-one of a ridiculously high level is going to lose against an enemy of significantly lower level. The system for leveling will be based on a number of things:<br/><br/>a) Decent literature: there will be an incentive to making long, decent posts. Every two paragraphs of 4-7 good sentences will earn a bonus level. A decent sentence is at least 6 words, and preferable between 10 and 20 words. Proper grammar and creative writing will put you further. You may apply these bonus levels to any character you want.<br/><br/>b) Training: A scene with at least 8 paragraphs dedicated to training time will earn the trainees and the trainers 3 levels each.<br/><br/>c) Items: Approved custom items will be allowed to add levels to the wielder. The number of levels will have to be approved as well, and will never exceed 10% of any character's current level.<br/><br/>d) Taming: Initial taming will gain the tamer and the tamed 2 levels each.<br/><br/>3) Combat and Level Limits rule<br/>A character cannot ever defeat another character who's level is 150% of that character's level, at least not alone. A level 100 will never be able to defeat a level 150. A level 50 will never defeat a level 75 (5:8, 10:15, 20:30, 40:60, 80:120, etc.). A tamer will never have total control over a pokegirl who's level is is 200% of the tamer's level. If a character has a level that is more than 500% of the level of all of their opponents individually, no matter how large the group, the first character cannot be beaten, they are considered god like in comparison.<br/><br/>4) Death vs. K.O. rule<br/>No character may die without the consent of its creator. A character becomes knocked out by consent of its controller (e.g. I created Puppy, so she cannot die without my say so, but it is up to whoever controls her to decide how much hits she can take before getting knocked out). You cannot resist getting knocked out in the event of more than 5 successful hits. There is a bit of an honor system here, I would like to keep combat free-form, please keep combat situations realistic to some degree.<br/><br/>5) Capture rule<br/>All players have a right to have their tamer character successfully capture a pokegirl that is their character. Whoever controls that character, in the event that it is not the same person controlling the tamer character, must allow this to happen. There is an exception, and that deals with the legendary pokegirls. Legendary pokegirls will require more effort to capture, and may not be successful in the first or second attempt.<br/><br/>6) Rare vs. Unique rule<br/>Anything that is said to be rare may not actually be 'rare' in this game. All players are entitled to 'rare' things as long as they do not overdo it. Overdoing it means that you stack yourself with rare things without acquiring more common things. Unique things means that there is only one of them, no exceptions. If some-one creates a unique item or other object, they are entitled to be the only one who has it.<br/><br/>7) Weapons rule<br/>Weapons shall be defined as any object or item that is used in a manner in the form of an assault, deadly or not. Weapons can be used, but they may open your characters up to have weapons used on them as well. In addition, some weapons (e.g. guns, knives, etc.) may also be considered illegal in some locations, and using them will open you up to being chased by NPC law enforcement. These weapons are also frowned upon in an 'official' pokegirl battle.<br/><br/>8) Medical Attention rule<br/>All pokecenters in the game shall act as all purpose medical facilities. You will sustain injury during combat, and in most cases you must seek medical attention to be healed. If you have an injury before you go into a battle, that injury will affect you negatively. If you have a broken leg or similar injury, you will be disabled and hindered in movement (e.g. your leg is broken, and you cannot run anywhere; your good arm is broken, and you cannot throw objects very far).<br/><br/>9) Money rule<br/>Money is more complicated. It will be assumed that you have a constant income in order to eat and live, but extra things (e.g. buying a weapon, staying in a pent house) cost money, and you must put forth an effort (no matter how small) to earn the money for it. The specific amount is not important, just so long as it is clear that you don't just automatically have enough money to live in luxury.