(Init: 18+1 = 19)<br/><br/>Infernia grits her teeth as she sees the undead rise.<br/><br/>"...shit, we're practically surrounded. Looks like our work here is never done, so let's see if we can't at least drive them back. Kossuth, let your light shine brightly and pierce the cold darkness of despair!"<br/><br/>(Turn Undead: 6+5 = 11 (turns creatures with 5 HD or less), 8+8 = 16 HD of creatures turned in total)<br/><br/>A wave of light, burning like fire, is unleashed from her torch, scouring the land in a circle, seeking undead to force away and instil with supernatural fear. Meanwhile, her assistants all act, willing to help destroy their foes in the name of their mistress Infernia.<br/><br/>Rache (Init 15) glares at one of the creeping dead, giggling to herself, and a jet of flame erupts from her eyes. (Scorching Ray: 25 to hit on a ranged touch attack, 13 Fire Damage). Skald (Init 19) hops into the air, thrusting her arms out and laughs, water droplets shaking from her body as a small cloud of steam wells up above a 20' radius group of the undead. Boiling water then rains down upon them, sizzling wherever it lands (11 Fire Damage, Ref half DC 14).<br/><br/>Obsidia (Init 3), meanwhile, elects to do things in a more direct manner and charges one of them directly with her glaive. She puts a lot of force into it (Power Attack 3) as she cackles with glee, sweeping through the air like a raven. Made of glass. With a glaive. So not really like a raven.<br/><br/>(17 to hit, 24 magical slashing damage)<br/><br/>Ajax (Init 15), on the other hand, just waits, getting into position to protect her mistress if necessary. All are aware that if the tide doesn't stop, they'll need to withdraw to a position of safety, but it's always worth trying first - and they'll need to clear a path regardless.