Cyd has always had Natural Bearings, and his time in the Guard has made him Sharp-Eyed.<br/><br/>Fur Color<br/>While it's rare, Cyd has black fur.<br/><br/>Parents<br/>Cyd's parents run a smithy- Gwendolyn, his mother, sells out the front, and Martin does the hammering in the back.<br/><br/>Senior Artisan<br/>Cyd apprenticed with Anthony, a master stonemason.<br/><br/>Mentor<br/>Francine was Cyd's first patrol leader, and encouraged him to work independently as a scout.<br/><br/>Friend<br/>Hans is a journeyman stonemason in Lockhaven.  While he's not ambitious- he's got the experience to be a master mason, but not the desire to deal with being one- Hans and Cyd get along famously, and when Cyd's in town, Hans generally walks off the job for a few days.<br/><br/>Enemy<br/><br/>Julian was Cyd's patrol leader after he served with Francine.  On a patrol, two other mice died, and they still blame each other for the disaster.  For a long time Cyd believed Julian was preventing his promotion to patrol leader, but realizes that may not be the case now.  He still intensely dislikes Julian.<br/><br/>Cloak Color, Non-tenderpaws only.<br/>Cyd wears a dark green cloak, with the crossed swords that make up his personal emblem.<br/><br/>Belief<br/>Our work in the Guard lets other mice forget that the world is out to get them.<br/><br/>Goal<br/><br/>(Can this wait for the mission?)<br/><br/>Instinct<br/><br/>When there's trouble, run towards it.<br/><br/>Gear<br/>Cyd carries his sword and a breastplate, both made for him by his father.  He keeps a reserve of food, a water bottle, a knife and a blanket in his pack, as well as some rope, as well as a book to record events and weather observations.  That leave some room for special equipment for a specific mission.<br/>