I'm stealing Sain's format without permission! Perhaps I should have been a pirate?<br/>Having a little trouble deciding on equipment, should I exchange my bread and healing potion for some armour? Or keep that and go ranged with a bow instead of a rapier? Perhaps instead of silk "robes" and bandages I should grab some jewelry?<br/><br/>(Still wondering if I should make her a cow  (https://imgur.com/muROe97)rather than a human)<br/><br/>WIP - Just plopping this here while I finalise a background to be added in later along with coming up with a<em>Nemesis</em><br/><br/><hr/><hr/><hr/><div class="floatright">(https://i.imgur.com/aQju9PH.jpg)<br/><div align="center">Art by Doxy</div></div><span class="bbc_u"><span class="bbc_size" style="font-size: 16pt;">P</span><span class="bbc_size" style="font-size: 12pt;">riscilla Montallet</span></span><br/><span class="bbc_size" style="font-size: 12pt;">Human - Princess</span><br/><br/><strong>Level:</strong>1<strong>Xp:</strong>0<br/><strong>Look:</strong>Sharp eyes, long hair, ornate clothes, chubby (in all the right places).<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>0</td></tr><tr><td><strong>Hit points:</strong></td><td>18</td></tr><tr><td><strong>Damage:</strong></td><td>d4</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>8</td><td>[-1]</td><td><strong>Dex:</strong></td><td>13</td><td>[+1]</td><td><strong>Con:</strong></td><td>12</td><td>[+0]</td></tr><tr><td><strong>Int:</strong></td><td>9</td><td>[+0]</td><td><strong>Wis:</strong></td><td>15</td><td>[+1]</td><td><strong>Cha:</strong></td><td>16</td><td>[+2]</td></tr></tbody></table><hr/><strong>Drive:</strong>Banished Heir - Pass up a chance to redeem yourself or to go home.<br/><strong>Background:</strong>A Large Kingdom - You have been sent to many cities on diplomatic missions from your country. When you enter a new city tell the GM one unique cultural fact about it.<br/><strong>Bonds:</strong>As a Princess you get ??? bonds.<br/>○<strong>Abigail </strong>is a former subject of my kingdom.<br/>○<strong>Len </strong>does not believe in themself. I hope to change that.<br/>○ I have seen<strong>Clair </strong>in my dreams.<br/>○ I have seen<strong>Enniya(!?)</strong>in my nightmares.<br/>○<strong>Fugue </strong>is my trusted confidant.<br/>○<strong>Abigail </strong>trusts my word completely.<br/><br/><strong>Race:</strong>Human (?)<br/><span class="bbc_u"><strong>Equipment</strong></span>Load: 3/4<strong>Coin:</strong>0<br/><ul class="bbc_list"><li>Ornate rapier (close, precise, one-handed, 1 weight)</li><li>A loaf of bread from your kingdom (3 uses, 1 weight) and healing potion</li><li>Silk robes (lewd) and bandages (3 uses)</li></ul><hr/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">Moves</span></span><br/><br/><strong>Starting Moves</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The World is Made of...!</div><div class="spoiler_body">When you invoke these beliefs in a passionate speech roll+CHA. On a hit hold 3. On a 7-9 hold 2. Spend 1 hold to ask a friendly NPC to do one impossible thing and they will attempt it. Spend 1 hold to roll+CHA rather than +Bonds to Aid or Interfere. Spend one hold to roll+CHA rather than +STR to Hack &amp; Slash. Spend one hold to roll+CHA rather than +DEX to Volley</div></div><em>Love</em>,<em>Glory</em><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Speak From the Heart</div><div class="spoiler_body">When another player comes to you seeking advice, tell them what you think is their best course of action. If they act on your advice, they take +1 forward. At the end of the session, if at least one player who acted on your advice actually benefited from it in the end, you mark XP</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gentle Touch</div><div class="spoiler_body">When you touch someone, skin to skin, and hope for their well-being, roll+CHA. On a 10+ you heal 1d8 damage or remove one disease. On a 7-9, they are healed, but the damage or disease is transferred to you.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Regality and Grace</div><div class="spoiler_body">Your voice is particularly arresting. You have no trouble speaking over chatter, crowds, or other loud noise</div></div><br/><br/><strong>Advanced Moves</strong><br/><br/><hr/><div class="floatright">(http://)</div><span class="bbc_size" style="font-size: larger;"><strong>Nemesis</strong></span><br/>