<strong>Name</strong>: Meredith Windell<br/><strong>Age</strong>: 26<br/><strong>Race</strong>: Half-Drow (Half-Elf)<br/><strong>Class</strong>: Rogue (6)<br/><strong>Political Position</strong>: Information Broker<br/><strong>Appearance</strong>: A rather lithe half-drow, Meredith has decent curves for her body, and a diamond shaped face, with just enough body fat to soften her edges. She has lilac, almond shaped eyes, and straight, pale pink hair that falls down to her shoulders when worn loose. She has a small but distinctive aquiline nose, and a pair of relatively thin lips, with an inviting hint of fullness.<br/><strong>Personality</strong>: Meredith possesses a good heart, with a strong sense of justice. Still, her personal sense of justice does not generally mesh with the established laws of the land. She is not afraid of dirtying her hands to get the job done, however, so long as it furthers her ultimate goal of making the world a better place for the poor and destitute.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points</strong>: 57<br/><strong>Hit Dice</strong>: 8<br/><strong>Armor Class</strong>: 16<br/><strong>Speed</strong>: 30<br/><strong>Proficiency Bonus</strong>: +3<br/><strong>Inspiration</strong>:<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 14 (+2)<br/>- Saving Throw: +2<br/>- Athletics: +2<br/><strong>Dexterity</strong>: 18 (+4)<br/>-Saving Throw: 7<br/>- Acrobatics: +4<br/>- Sleight of Hand: 10<br/>- Stealth: +10<br/><strong>Constitution</strong>: 14 (+2)<br/>- Saving Throw: +2<br/><strong>Intelligence</strong>: 16 (+3)<br/>- Saving Throw: +6<br/>- Arcana: +3<br/>- History: +3<br/>- Investigation: +6<br/>- Nature: +3<br/>- Religion: +3<br/><strong>Wisdom</strong>: 14 (+2)<br/>- Saving Throw: +2<br/>- Animal Handling: +2<br/>- Insight: +5<br/>- Medicine: +2<br/>- Perception: +2<br/>- Survival: +2<br/><strong>Charisma</strong>: 20 (+5)<br/>- Saving Throw: +5<br/>- Deception: +11<br/>- Intimidation: +5<br/>- Performance: +5<br/>- Persuasion: +11<br/><strong>Honor</strong>: 13 (+1)<br/>- Saving Throw: +1<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features and feats</div><div class="spoiler_body">Sneak Attack: 3d6<br/>City Secrets<br/>Expertise: Deception<br/>Expertise: Persuasion<br/>Thieves' Cant<br/>Cunning Action<br/>Archetype: Assassin<br/>Assassinate<br/>Uncanny Dodge<br/>Expertise: Stealth<br/>Expertise: Sleight of Hand<br/>Feat: Actor<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">racial features</div><div class="spoiler_body">Darkvision: 60 feet<br/>Fey Ancestry<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">equipment</div><div class="spoiler_body">Rapier<br/>Crossbow, Light<br/>Dagger<br/>Dagger<br/>Studded Leather Armor<br/>Gloves of Thieving<br/>Bolt (20)<br/>Potion of Healing (2)<br/>Disguise Kit<br/>Thieves' Tools<br/>Poisoner's Kit<br/>Forgery Kit<br/><br/>A comfortable home in the capital, likely acquired through fraud and blackmail.<br/>A network of spies, informants and contacts.<br/>A pet cat named Mr Fuzzles.<br/>A surprisingly large supply of sweets.<br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">combat info</div><div class="spoiler_body">Rapier; +7; 1d8+4; Melee; Piercing; Finesse<br/>Light Crossbow; +7; 1d8; 80/320; Piercing; Loading, Two-Handed, Ammunition<br/>Dagger; +7; 1d4+4; Melee; Piercing; Finesse, Light, Thrown (20/60)<br/>Dagger; +7; 1d4+4; Melee; Piercing; Finesse, Light, Thrown (20/60)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Meredith was born to a noble father, but that meant roughly jack shit for her, because her mother just happened to be a drow woman. The circumstances of her conception are something she can only guess at, but regardless of how it happened, the fact remains that she is the product of a scandalous affair. She was passed off to the family of a poor half-elf servant who worked for her father. She was sharp enough to recognize her drow heritage at a young age and came to the very obvious conclusion that her parents were not biologically related to her.<br/><br/>She insistently snooped into the matters of her birth, despite her parents telling her to drop it, until finally she discovered the truth, or at least some of it. She still had no idea who her mother was, except that she was a drow whom her biological father engaged in some sort of extra-marital affair with. She did little with this information, however, until after her parents passed away from disease.<br/><br/>Meredith had a natural talent for the subtler arts; manipulation, espionage and subterfuge came as naturally to her as breathing. Yet she had a good heart, which kept her from exploiting these gifts for much more than giggles. However, once her parents had died, she experienced the hardship of life on the streets. She did what she could to support herself, and even help those around her, but made little success... until the idea hit her.<br/><br/>She may never be accepted as a part of the nobility, and frankly, she thinks the nobility can go take a long walk off a short pier... but that doesn't mean she can't play their games. She started off by blackmailing her biological father. She quickly managed to weave an intricate web of deception and manipulation, supplanting herself into a position where some nobles might hate her, but all call on her services, and a few perhaps even respect her skill at playing the game.<br/><br/>She's made herself into an information broker, of sorts. A spy-for-hire, perhaps. Selling the secrets of the nobility to each other is profitable work, though truthfully, the greatest gain of all is the simple knowledge that she can use her position to destabilize the corrupt system that exploits the weak and the poor, and she can use her influence to tip the scales in favor of her own ideals, and to try and help the helpless. In a sense, she's like the Robin Hood of espionage.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Ons/Offs</div><div class="spoiler_body">Meredith considers herself open to love from any source, though she's primarily attracted to women. Her biggest weakness are strong, dominant women; preferably taller than herself, though that's more of a bonus than a requirement. She isn't terribly into the dominatrix types as much as simply strong and confident women who can sweep her off her feet and then throw her down onto the nearest bed... or otherwise suitable surface for a passionate fit of lovemaking. What constitutes 'strong' can vary, be it physical power, mental cleverness, or simple strength of will.<br/><br/>She dislikes people who abuse or exploit others for their own selfish gain, and thus is turned off by acts of senseless cruelty or selfishness. While she has empathy and compassion for the weak and the helpless, she doesn't have much in the way of sexual attraction towards them. She is drawn to those who, through ability or sheer determination, break whatever shackles life hands them and forge their own destinies.<br/><br/>As far as specific sexual interests go, she loves rough, passionate sex; she loves pleasing her partner, and loves when her partner simply goes to town on her body. Kissing, licking, touching, grabbing, scratching, biting, spanking are all ingredients that go into making a happy, satisfied Meredith. On the other hand, things like scat and watersports and vomit, excessive blood (a little blood is acceptable with all that scratching and biting), and such things are a way to have her dashing out of the bedroom with pants in hand.<br/><br/>She is more attracted to the female form than strictly the female genitalia, and so hermaphrodites and other such people are definitely on the table with her, provided they have overall feminine bodies. Even if they don't, it isn't as though she is unable to find men, or those with masculine bodies, attractive, but it happens less frequently enough that she doesn't really have any well-defined 'types'. Sometimes she'll see a guy who will just 'click' with her, though as a general rule, male or female, a confident personality means more to her than physical appearance. Still, a good physical appearance can be a nice bonus.<br/><br/>She is also capable of being more dominant and aggressive depending on her partner, but generally prefers to let them take the lead in most cases.<br/></div></div>