<div class="floatright">(http://cdn.obsidianportal.com/images/139728/X_erai-xereth.jpg)</div><strong>Name:</strong>Rhea 'Twiceborn'.<br/><strong>Race and Class</strong>: Drow Cleric (with possible fighter levels later)<br/><strong>Alignment: </strong>Chaotic Good<br/><strong>Appearance</strong>:<br/>Skin:  Light Brown<br/>Hair:  Blonde<br/>Eyes:  Green<br/>Height:  5'11"<br/>Weight:  134 lbs<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">female Drow Cleric 1<br/>CG Medium Humanoid (Elf)<br/><strong>Init </strong>+1; <strong>Senses </strong>Darkvision (120 feet), Low-Light Vision; Perception +6<br/>--------------------<br/><strong>DEFENSE</strong><br/>--------------------<br/><strong>AC </strong>15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)<br/><strong>hp </strong>8 (1d8)<br/><strong>Fort </strong>+2, <strong>Ref </strong>+1, <strong>Will </strong>+5<br/><strong>Immune </strong>sleep; <strong>Resist </strong>Elven Immunities; <strong>SR </strong>7<br/><strong>Weakness </strong>Light Blindness<br/>--------------------<br/><strong>OFFENSE</strong><br/>--------------------<br/><strong>Spd </strong>20 ft.<br/><strong>Melee </strong>Sword, Bastard +0 (1d10/19-20/x2) and<br/>. . Unarmed Strike +0 (1d3/20/x2)<br/><strong>Ranged </strong>Sling +1 (1d4/20/x2)<br/><strong>Spell-Like Abilities </strong><em>Dancing Lights</em> (1/day), <em>Darkness</em> (1/day), <em>Faerie Fire </em>(1/day), <em>Rebuke Death</em> (6/day), <em>Touch of Good </em>(6/day)<br/><strong>Cleric Spells Known </strong>(CL 1, 0 melee touch, 1 ranged touch):<br/>1 (2/day) <em>Shield of Faith (DC 14), Protection from Evil (DC 14), Sanctuary (DC 14)</em><br/>0 (at will) <em>Stabilize, Detect Poison, Purify Food and Drink (DC 13)</em><br/>--------------------<br/><strong>STATISTICS</strong><br/>--------------------<br/><strong>Str </strong>10 <br/><strong> Dex </strong>13 (+1 PB)<br/><strong> Con </strong>10 (+2 PB)<br/><strong> Int </strong>12 (+2 PB)<br/><strong> Wis </strong>16 (+10 PB)<br/><strong> Cha </strong>16(+5 PB)<br/><br/><strong>Base Atk </strong>+0; <strong>CMB </strong>+0; <strong>CMD </strong>11<br/><br/><strong>Feats </strong>Selective Channeling<br/><br/><strong>Skills </strong><br/>Acrobatics: 0/ -1<br/>Climb:0/ -2<br/>Escape Artist:0/ -1<br/>Fly: 0/-1<br/>Heal:+1/+7<br/>Perception: +1/+6 <br/>Perform (Dance): +1/+4 <br/>Perform (Sing):+1/+4 <br/>Ride:0/-1 <br/>Spellcraft:+1/+5 <br/>Stealth:0/-1 <br/>Survival:+1/+4 <br/>Swim:0/-2<br/><em><span class="bbc_u">Includes armor penalty</span></em><br/><strong>Languages </strong>Draconic, Elven, Undercommon<br/><br/><br/><strong>SQ </strong>Aura (Ex), Channel Positive Energy 1d6 (6/day) (DC 13) (Su), Cleric Domain: Good, Cleric Domain: Healing, Poison Use (Ex), Spontaneous Casting<br/><br/><strong>Combat Gear </strong>Armored Coat, Bullets, Sling (20), Sling, Sword, Bastard;<br/><strong>Other Gear </strong>Backpack (19 @ 44 lbs), Bedroll, Blanket, winter, Flint and steel,Healer's Kit (10 uses), Holy symbol, wooden: Eilesstree, Lamp, common waterproof, Oil (1-pint flask) (10), Pouch, belt (3 @ 1 lbs), Tent, Small, Waterskin (5), Whetstone<br/><br/>Money: 43 gp<br/>--------------------<br/><strong>SPECIAL ABILITIES</strong><br/>--------------------<br/><strong>Aura (Ex)</strong> The Cleric has an aura corresponding to his deity's alignment.<br/><strong>Channel Positive Energy 1d6 (6/day) (DC 13) (Su)</strong> A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.<br/><strong>Cleric Domain: Good</strong> Granted Powers: You have pledged your life and soul to goodness and purity.<br/><strong>Cleric Domain: Healing</strong> Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.<br/><strong>Dancing Lights (1/day) (Sp)</strong> Cast Dancing Lights once per day.<br/><strong>Darkness (1/day) (Sp)</strong> Cast Darkness once per day.<br/><strong>Darkvision (120 feet)</strong> You can see in the dark (black and white vision only).<br/><strong>Drow Immunities - Sleep</strong> You are immune to Sleep effects.<br/><strong>Elven Immunities</strong> +2 save bonus vs Enchantments.<br/><strong>Faerie Fire (1/day) (Sp)</strong> Cast Faerie Fire once per day.<br/><strong>Light Blindness (Ex)</strong> Blinded for 1r in bright light, dazzled as long as they remain in it.<br/><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.<br/><strong>Poison Use (Ex)</strong> You do not risk poisoning yourself accidentally while poisoning a weapon.<br/><strong>Rebuke Death (6/day) (Sp)</strong> Heal 1d4 damage to creatures at negative HP.<br/><strong>Selective Channeling</strong> Exclude targets from the area of your Channel Energy.<br/><strong>Spell Resistance (7)</strong> You have Spell Resistance.<br/><strong>Spontaneous Casting</strong> The Cleric can convert stored spells into Cure or Inflict spells.<br/><strong>Touch of Good (6/day) (Sp)</strong> Grant +1 to skill checks, ability checks and saving throws for 1r.<br/><br/><br/></div></div><strong>Personality</strong>: Typically she is a bit mischievous and a trickster, with verbal jabs and a strong carousing habit. She also has a fiery temper for that threaten the innocent and do evil. She particularly dislikes the undead for some reason she can't quite recall from her past life.<br/><br/><strong>What your character believes in:</strong>Rhea believes in good and doing the right thing. Things like slavery, abuse, evil practices like necromancy and such bring out a fiery fury that pushes her to combat it as best she can. She cannot help but speak out on how to judge folk by their actions and to call out those who are wrong when she sees it.<br/>Feats:<br/>--Selective Channelling<br/><br/>Traits:<br/>--<br/>--<br/><br/><strong>Background</strong>: She remembered little of her past life upon waking in a ritual circle. An older half-elf preistess of a moon goddess had found her dying in the wastes and used a<em>reincarnate</em>spell to bring the dying Rhea back to life. As a drow like herself. Rhea has undertaken the worship of the 'Dancing Maiden' and wandered the lands looking for plots to foil, adventures to have.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">http://www.youtube.com/watch?feature=player_embedded&amp;v=WRxK8e-7ESY#!</div></div>