Hmm... let's see.  The Aquiarre managed to make it to 20 speed on this turn... (cruising speed +7), so it will actually reach the station and be 2 VU past it and turning for the holoprojecting cruiser now... picking up speed the whole time.  With average rolls, the Alexander will be doing the same... so the jig will be up at the end of this combat turn anyway.<br/><br/>Of course, in the meantime, the Katana (if Antony follows orders) will be turning about and coming up behind the Everest... (which will be at 7 VU's out from the Wayfarer Station at the end of the combat turn and firing...) and if I'm right and this is a trap, the pirates will be powering up their ships right now... and preparing to close in on us, not realizing that we're busting out of the trap already.  (they'll know NEXT combat turn, but this one they shouldn't have a clue.)<br/><br/>If Antony doesn't obey orders, of course, we'll have him by the balls when we get back to the fleet.... but if he does, the Katana will be caught in the "trap" with the Everest and they'll be forced to fight.<br/><br/>Coming out of a cold start, however, with us going full speed, we'll get out of the trap pretty quick... or at least the Kobras Aquiarre and the Alexander will.  They'll be free and clear of any hidden pirates well before they're engaged... (the pirates may be able to get a shot off or two... but that's not even very likely).<br/><br/>The Everest, however, will be just rushing past the Wayfarer station when the pirates finish powering up and getting ready to move in... right in the center of the trap... and the pirates are almost certainly faster than our cruiser.  We'll have an initial advantage of speed, but that'll just put all the pirate frigates (again, assuming there are any) in a chase position right behind the Everest... where they can chew her up from behind in her gun's blind spot.<br/><br/>And that's where I'll get really crazy... and spring MY trap.