Appologies on the delay!<br/><hr/><br/><div class="floatright">(https://i.imgur.com/9g5gSiR.png)</div><span class="bbc_size" style="font-size: large;">Rali Coldkeep</span><br/><br/><strong>Level:</strong>1<strong>Xp:</strong>0<br/><strong>Look:</strong>Rali barely manages to reach five foot in height with very unsubtle curves and a pale complextion. Ebony curls frame her face with the scarlet tips brushing her chin. Glowing silver eyes peek through tinted bangs that brush her button nose. The large, floppy brimmed witch's hat that normally rests upon her head is pretty much the most covering thing she wears as her adventuring garb has more in common with lingerie than it does armor.<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>0</td></tr><tr><td><strong>Hit points:</strong></td><td>14</td></tr><tr><td><strong>Damage:</strong></td><td>d4</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>8</td><td>[-1]</td><td><strong>Dex:</strong></td><td>13</td><td>[+1]</td><td><strong>Con:</strong></td><td>9</td><td>[0]</td></tr><tr><td><strong>Int:</strong></td><td>12</td><td>[0]</td><td><strong>Wis:</strong></td><td>15</td><td>[+1]</td><td><strong>Cha:</strong></td><td>16</td><td>[+2]</td></tr></tbody></table><hr/><strong>Drive:</strong>Mystery - Discover something about a magical mystery.<br/><strong>Background:</strong>Touched by Mana: Magic is as natural as breathing to you. Add this question to the DISCERN REALITIES list: "Is something or someone nearby magical in nature?" and take +1 Forward when acting on the answer<br/><strong>Bonds:</strong><br/><em>Kieri seems suitably impressed by my powers and I just can't help showing off in front of them.</em><br/><br/><em>Lani is a wizard and they are crazies that need to study to cast spells. Can she be shown the right way instead of her silly book?</em><br/><br/><em>Hera is always watching me. She must have fallen for me!</em><br/><br/><em>There's a worry about Ihanna's manipulative capabilities. What will she do to others with such capabilities.</em><br/><br/><strong>Race:</strong>Human<br/><span class="bbc_u"><strong>Equipment</strong></span>Load: 2/6<strong>Coin:</strong>6<br/><ul class="bbc_list"><li>Dungeon rations <em>(5 uses weigh 1)</em></li><li>Bandages <em>3 uses, 0 weight</em></li><li>Healing Potion <em>0 weight</em></li><li>Staff <em>close, two-handed, 1 weight</em></li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/><em>Mana:</em><br/>Magic churns within you like a vortex: you can tap into it and consume it. Your Maximum MANA is equal to CHA+current level. When you Make Camp gain MANA up to this limit. You may never have more then your maximum MANA.<br/><br/><em>Arcane Meditation</em><br/>When you spend a few minutes attuning yourself to the magical energy around you roll+CHA. On a 10+ gain 2 MANA. On a 7-9 gain 1 MANA but choose one.<br/>You suffer a drawback until you can rest for at least an hour such as blindness, muteness, emotional instability, etc. The GM will tell you how.<br/>You take -1 Ongoing to Cast a Spell until you rest for at least an hour<br/>Ona 6- your body is wracked with volatile energies beyond your control. Lose any mana you currently have in addition to whatever the GM says.<br/><br/><em>Cast a Spell</em><br/>At the start you know three first level spells and whenever you level you learn a new spell of your level or lower. When you release the magical energy within to cast a spell you know roll+CHA. On a 10+ the spell is successfully cast. On a 7-9 the spell is cast but you must choose one consequence from the list below.<br/>Casting the spell drains your magic. Spend the mana cost.<br/>You draw unwelcome attention or put yourself in a spot. The GM will tell you how.<br/>The spell disturbs the fabric of reality as it is cast. You take -1 Ongoing to Cast a Spell until you rest for at least an hour.<br/><br/><em>Cantrip</em><br/>You have the power to easily invoke minor magical cantrips without penalty. Slowly moving small objects, creating minor but obvious illusions, generating mild heat and sources of light, and other such feats are all within your power without having to roll.<br/><br/><em>Sorcerous Bloodline</em><br/>You are powerful for a reason. Your unique background manifests as an obvious physical tell. She has glowing eyes that make others feel unnervingly strange. Also serves to protect your disposition; physical scarring and bodily disfigurement do not affect CHA.<br/><br/><br/><strong><span class="bbc_u">Spells</span></strong><br/><strong>Level 1  - 1 mana</strong><br/><em>Magic Missile:</em>You send projectiles of pure magic at your enemies. They deal 2d4 forceful damage to a target ignoring any common armor. Spend 1 additional mana to send a second barrage at the same time increasing the damage by 1d4 while adding stun or messy tag.<br/><br/><em>Knock:</em>This spell unlocks any mundane object that requires a key. Upon casting a distressingly audible "KNOCK" is heard.<br/><br/><em>Alarm</em>Walk a wide circle as you cast this spell. Until you next rest, your magic will alert you if a creature crosses that circle. Even if you are asleep the spell will shake you from your slumber.<br/><br/><br/><br/><hr/><strong>Background:</strong>The Coldkeep family has had power in their blood for generations and as an effort to keep it from fading all members of majority age are cast out without support so as to force growth and keep them from being complacent. A fact that Rali had planned for and saved money through both allowance and jobs. A savings that vanished on her father's orders to pay her elder brother's gambling debts just as she was cast out. This changed her plans as instead of heading to an alchemist she knew to work as a assistant she traded her garments for what amounts to lingerie and headed towards Dungeon Crawling. She won't fail on purpose but lets see her father deal with her being in public sight in such an unseemly manner.