There's never enough points to go around, of course.<br/><br/>So, it looks like we've got a lot of Lover lovers around here.  Nice to know I won't be the only one The Lion casts scornful glares at during our visits back 'home'!<br/><br/>I am curious about some of the characters' motivations though.  They're definitely epic enough, but they seem a bit broad, don't you think?  A motivation is something you should probably be able to accomplish by the time you hit Essence 5, at which point you bump it up in scale/scope to something you want to accomplish on an indefinite schedule.  Like, instead of 'Destroy all Creation' you would probably want to start with the motivation 'Destroy the Scavenger Lands' or maybe 'Destroy the Realm' if you were feeling froggy.  You almost certainly don't want your starting motivation to be something you can't achieve without effectively ending the entire campaign/campaign setting.<br/><br/>Of course, you're more than welcome to stick with such motivations.  There are certainly some advantages--they're broad enough to be widely applicable for social/virtue bonuses and the like--but there are also some disadvantages--achieving your motivation being a primary means of raising Essence beyond a certain point, for example.  It's nice to see such forward-thinking, epic plans, either way!