All right Knifer, you also got 5 Successes, resulting in a tie.<br/><br/>Ties are resolved in one of three ways in the following order:<br/><br/>1. You may invoke a Trait to break the tie<em>in your opponent's favor</em>. They win, you lose. Your mouse earns two checks for the Player Turn.<br/>2. You may choose to spend a Fate point to reroll your 6s, hoping to get an additional Success. You didn't roll any 6s, so this choice is pointless.<br/>3. A second test is made against Health or Will, depending upon whether the skill is physical or mental.<br/><br/>Which of these would you like to do?