<div class="floatleft">(https://78.media.tumblr.com/01347bea8bfc252afb167792ae41cf00/tumblr_oxecwpH2DQ1utyn51o4_1280.jpg)</div><strong>Name:</strong>Giselle Honeyberry<br/><strong>Race:</strong>Half-Elf<br/><strong>Class:</strong>Bard (No archetype)<br/><strong>Level:</strong>12<br/><strong>Sheet:</strong>https://www.myth-weavers.com/sheet.html#id=1356224<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">stat block</div><div class="spoiler_body">Giselle Honeyberry<br/>Female Half-Elf Bard 12<br/>NG Medium Humanoid (Elf, Human)<br/><strong>Init</strong> +10; <strong>Senses</strong> Low-light Vision; Perception +12<br/><hr/><strong>Defense</strong><br/><hr/><strong>AC</strong> 30, touch 17, flat-footed 25 (+4 dex, +9 armor, +4 shield, +1 dodge, +2 deflect)<br/><strong>hp</strong> 87 (12d8+24)<br/><strong>Fort</strong> +10, <strong>Ref</strong> +14, <strong>Will</strong> +11 (+2 insight save vs disease and poison spread by contact, and against effects that occur when the wearer touches another creature)<br/><strong>Defensive Abilities</strong> Dual-Minded, Elven immunities, Well-versed (+4 vs bardic performance, sonic, and language-dependent effects)<br/><hr/><strong>Offense</strong><br/><hr/><strong>Speed</strong> 30 ft.<br/><strong>Melee</strong> +2 <em>Allying</em> Longsword +14/+9 (1d8+5/19-20) or<br/>   dagger +12/+7 (1d4+3/19-20)<br/><strong>Ranged</strong> +1 Composite shortbow +14/+9 (1d6+4/x3)<br/><strong>Special attacks</strong> Bardic Performance 35 rounds/day (Move action; countersong, distraction, dirge of doom, fascinate x4, inspire competence +4, inspire courage +3, inspire greatness x2, soothing performance)<br/><br/><strong>Bard Spells Known</strong> (CL 12<sup>th</sup>; concentration +22)<br/>   <strong>4<sup>th</sup> (5/day):</strong> Break Enchantment, Cure Critical Wounds, Hold Monster, Kiss of the First World<br/>   <strong>3<sup>rd</sup> (5/day):</strong> Beacon of Luck, Charm Monster, Cure Serious Wounds, haste, Mad Monkeys, Purging Finale, Summon Monster III<br/>   <strong>2<sup>nd</sup> (7/day):</strong> Allegro, Cure Moderate Wounds, Heroism, Illusory Maze, Minor Image, Shamefully Overdressed, Slave to Sin<br/>   <strong>1<sup>st</sup> (8/day):</strong> Charm Person, cure Light Wounds, Feather Fall, Grease, Itching Curse, Liberating Command, Remove Fear, Silent Image, solid Note<br/>   <strong>0<sup>th</sup> (at will):</strong> Detect magic, Ghost Sound, Mage hand, Prestidigitation, Read Magic, Spark<br/><hr/><strong>Statistics</strong><br/><hr/><strong>Str</strong> 16, <strong>Dex</strong> 18, <strong>Con</strong> 15, <strong>Int</strong> 12, <strong>Wis</strong> 8, <strong>Cha</strong> 22<br/><strong>Base Atk</strong> +9/+4; <strong>CMB</strong> +12/+7; <strong>CMD</strong> 29<br/><strong>Feats</strong> Dodge (http://www.d20pfsrd.com/feats/combat-feats/dodge-combat-final/), Lingering Performance (http://www.d20pfsrd.com/feats/general-feats/lingering-performance/), Great Fortitude (http://www.d20pfsrd.com/feats/general-feats/great-fortitude/), Improved Initiative (http://www.d20pfsrd.com/feats/combat-feats/improved-initiative-combat-final/), Prodigy (http://www.d20pfsrd.com/feats/general-feats/prodigy/), Combat Casting (http://www.d20pfsrd.com/feats/general-feats/combat-casting-final/)<br/><strong>Skills</strong> acrobatics +27, appraise +5, bluff +27, climb +9, diplomacy +27, escape artist +8, fly +27, knowledge (all) +11, linguistics +7, perception +12, perform (dance) +27, perform (strings) +27, perform (singing) +23, sense motive +23, sleight of hand +8, spellcract +13, Stealth +11, use magic device +19<br/><strong>Languages</strong> Common, Elvish, Sylvan, Celestial, Draconic<br/><strong>SQ</strong> Bardic Knowledge +6, lore master 2/day, versatile performance (dance, singing, strings), elf blood, arcane training (bard)<br/><strong>Traits</strong> Elven Reflexes (http://www.d20pfsrd.com/traits/race-traits/elven-reflexes-half-elf/), Savant (singing) (http://www.d20pfsrd.com/traits/social-traits/savant/), <br/><strong>Other gear</strong>Belt of physical perfection +2, Boots of the eternal rose, ring of protection +2, ring of feather falling, gloves of personal purity, cap of light, headband of alluring charisma +2, choker of body alteration, cloak of resistance +2, sleeves of many garments, doss ukulele (http://dnd.arkalseif.info/items/magic-item-compendium--73/doss-lute--371/index.html), handy haversack, personal oasis (Magic Item Compendium, p.168), wand of cure light wounds (50 charges), wand of dispel magic (50 charges), lesser extend metamagic rod, Acid (2), Backpack, bedrool, belt pouch, bottle of fine wine, chalk (5 pieces), Courtesan's Outfit, flask, flint and steel, grooming kit, mess kit, mirror, perfume, sack, silk rope (50'), trail rations, waterskin, whetstone</div></div><br/><br/><strong>Background:</strong>Giselle was raised by communist elves in the treetop town of Moss. The story is that her elvish mother thought her father was a very pretty girl and invited him to her bed, and you know, surprise! Nine months later there was a half-elf. Apparently mom had this mix-up often, as Giselle ended up living with her disapproving grandmother and three siblings - an Aasimar, a Sylph, and a dragonkin, who had all been taken back to Moss so mom could continue her career of slaying monsters, taking their stuff, and bedding cute wenches who were occasionally not actual wenches.<br/><br/>The trouble was, Moss was<em>so boring</em>! Everyone got along under the rule of the Throneman and the town's Central Committee of Concern and Prosperity. Adventure! was kept far at bay, and mom was considered<em>very</em>weird, and possibly counter-elfolutionary. The lines for lembas bread were short, sure, but the music was really bad - on this everyone agreed (very quietly!) So Giselle took it upon herself to cross the dark forest of Bürlynnvald into human lands to learn new music from the human capital, Ist. So what if the Throneman said they were pig-dogs, anything was better than the same old song with the verse of "lo lo lo, hahaha!"<br/><br/>For several years, Giselle traveled the human lands and beyond! She learned songs, so many songs it made her mind spin! She garnered treasure - and being a very good poputchik, usually dispersed this wealth among the working class - usually the classes that work in and around taverns, bars, pubs, brewhalls, meadfests, beer gardens, brothels,  and luthier shops. Finally the day came when she snuck back across the Bürlynnvald into Moss. Loudly, boldly, she began teaching her new songs to the elves of the town. It was going great. At least until the Throneman and the CCCP branded her a decadent, tainted and counter-elfolutionary. She was effectively gulaged, tossed into the wilderness to never return.<br/><br/>That was a very long time ago; maybe not to elves, and not so long to a half-elf even. But long enough that she's had human friends retire from the adventuring life and get wrinkly and funny-looking, like apples that have been on the shelf too long. They're still her friends, though, but she's found a new team of companions to keep her hands busy. On her instrument. The lute! She now travels the countryside, spreading word of the elfolution where she can, passing silver on to the bartenders, courtesans, and swordchuck merchants of the world, and occasionally getting mail from mom (Apparently she also has a new half-halfling half-brother. A quarterling semi-sibling? Whatever.)<br/><br/><strong>Personality:</strong>Giselle is everybody's friend. Cheerful to the point of being mildly annoying, friendly to the point where she has won a fight just by unsettling the orcs by offering them cookies and a song. She might be ditzy, but she's not<em>dumb</em>; Giselle took her mandatory three tiers of education and six years at the Party Institute (where she learned to be a good member of an adventuring party,<em>and</em>how to throw a decent one!) and is quick to catch on to new concepts and ideas... She just exhibits what others might consider poor judgement. She values friendship highly, and sees love and cooperation between party members as the key too true success - and that's the real treasure! To this end she acts as healer, diplomat and, at times, instigator of naked-time cuddlefests. Truth be told she's not all<em>that</em>interested in whatever treasure is at the bottom of the temple; but her friends what to go and it sounds like a hoot. Plus maybe she'll find time to share some proper praxes to the inhabitants of the dungeon who are no doubt being sorely exploited by their bourgeoisie and clerical overlords.<br/><br/><strong>Appearance:</strong>Giselle is either tall for an elf or short for a human, depending on who you ask; five-foot-one with a thick head of long blonde hair; a not insignificant sum of her money goes into pampering those tresses, and it shows! Poking out of her hair are hte tips of two pointed ears, each with a very modest piercing in the lobe. She has a round, sweet face with large aquamarine eyes, rosy cheeks on creamy skin, and an easy smile; she's never frowned in her life, much less scowled, but has been known to occasionally pout, huff, and blow raspberries. She has the light frame of an elf, with soft and supple muscle, but seems to have inherited her breast and hips from the human side of the family. She isn't shy about showing herself off, either; her garments consist usually of a troubador's cap, a scandalously low-cut, high-hemmed blouse that eaves her cleavage and tummy for all to see. Below this is the obligatory Adventurer's Belt O' Pouches, but below<em>that</em>she wears skirts that flip and flutter well above the top of the silky stockings that she wears over her long, sleek legs. In chilly conditions, mild breezes, or for anyone tall (or short) enough to see, it's plain that she either doesn't own any underwear or holds it in deep philosophical disregard. The opposite seems to be true for heeled shoes, which she even wears in the snow.<br/>