@Chris: I already suggested that - she could drop to a dead stop with those successes.<br/><br/><br/>Hit and Run is omnidirectional - you can launch one in any direction - keep in mind that a single turn in 30 minutes, which is enough for attack boats to travel out and return no matter which direction they're going. If you did pull an all-stop order, he would end up 2 VU in front of you with +10 relative velocity, so you would be able to initiate a hit-and-run of your own while "stationary", then turn and start building velocity on another vector next turn while he skidded and tried to turn.<br/><br/>Hit-and-Run can only be performed if you don't do anything else special during the turn, yes, except your standard movement+turn. It is a raw Pilot check, modified by the enemy's Turret Rating at -10 per Turret Point, and risks catastrophic horrible death if you fail by too many degrees (attempt fails if you just fail by one or two). if you pass this, then it's opposed Command checks.