What? Looking forward to Big Game Status? How dare you!<br/><br/>(Yassss, I want all of the Delvers stuff to be in one big, beautiful place!)<br/><br/>No problem, Robyn!  Essentially any time a move happens, the story moves forward in some way.  So like, if someone gets a 6- on picking a lock, I'd never tell them 'You fail to pick the lock.'  That's boring and static.  Instead I'd say, 'You push into the room and find the King actively balls deep in your sister!  They look up in shock and horror!  What do you do?'