<strong>GAMBIT</strong><br/><br/><strong>Character Name:</strong>Gambit<br/><strong>Real Name:</strong>Remy LeBeau<br/><strong>Age:</strong>30<br/><strong>Sexual Orientation:</strong>Bi, leans to women<br/><strong>Height:</strong>6'2"<br/><strong>Weight:</strong>81kg<br/><strong>Affiliation:</strong>X-Men / X-Treme X-Men (aka XSE)<br/><br/><strong>Appearance:</strong><br/><br/>(https://elliquiy.com/elluiki/images/2/25/Channing-TatumA.jpg)<br/><br/>(https://elliquiy.com/elluiki/images/5/59/NewGambit.jpg)<br/><br/><strong>History:</strong><br/><br/>Remy LeBeau was a born mutant, abandoned at birth due to his glowing red eyes. He was kidnapped from his New Orleans hospital ward by the Thieve's Guild, who believed the child to be the prophesised 'le diable blanc', the White Devil who would unite the two warring Guilds of the Thieves and the Assassins. Soon after this event, Remy was handed into the care of a local street gang and raised by them to become a street thief, just like they were. Later, when he was around ten years old, Remy attempted to pick-pocket Jean-Luc LeBeau, the Patriarch of the Thieve's Guild, an event which led Jean-Luc to officially adopt Remy into his family.<br/><br/>As part of an attempt at peace between the Thieves and Assassin's Guilds, an arranged marriage was planned between Remy and the grand-daughter of the head of the Assassins, a girl by the name of Bella Donna Boudreaux. When both parties reached the age of 18, the event went ahead and the two were married. However Bella's brother Julien objected to the marriage and challenged Remy to a formal duel. This event led to Remy killing Julien in self-defence, an action that led to his ex-communication from the Thieves and to keep the peace, he was banished from New Orleans.<br/><br/>Gambit was sponsored to join the X-Men by Storm, who Gambit found changed into the form of an amnesiac child. Remembering his own childhood he helped her out and they became thieving partners until she became her old self again. Remy soon fell in love with his fellow team-mate Rogue, a feeling that was reciprocated, though they were doomed never to touch. Gambit and Rogue have had a tempestuous relationship... From himself being accused of betraying the X-Men in the future by Bishop, a shared kiss where Rogue absorbed some of his memories, his bonding with a possessive dead psionic mutant called Mary and most recently, a reignited flame between himself and Bella Donna, leading to their renewed vows and the Guilds turning into the Unified Guilds (a marriage that was not to last, same as a Unification of the Guilds) leading her to pull away from him more than once. They always seem to pull through though.<br/><br/>Remy's most recent adventures have been his encounters with a being called the New Son, whom he first met when exiled for his falsely accused betrayal of the X-Men years before (it was infact Onslaught, born of Xavier who betrayed them) and was actually a future version of Remy from an alternate universe whose power's destroyed mankind, leading him to kill all other versions of himself to save their worlds. In their final battle Remy burned out his more enhanced power, leading to the threat of him wiping out mankind being quelled and the New Son passed on. Gambit then went on to join Rogue's X-Treme X-Men after being framed for murder by Sebastian Shaw, the team helping to clear his name before he joined them full time.<br/><br/>After an adventure in space left Gambit powerless, he and Rogue, who was also powerless at the time retired from the X-Men to concentrate more on their relationship, ready to live happily ever after. Unfortunately, this time was not to last and after a fight against the mutant hunter Elias Borgas, Sage jump-started Gambit's powers again and the roster went back to normal, placing Gambit and Rogue back to their flirtacious no-bare skin touching relationship...<br/><br/><strong>Powers/Abilities:</strong><br/><br/><span class="bbc_u">Molecular Acceleration:</span>Remy has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. He can charge a rock as big as a small house in the matter of seconds. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. Gambit can also use his powers to accelerate an object's kinetic energy instead of converting its potential energy, for example, he can charge his bo staff with enough power to level a house.<br/><br/><span class="bbc_u">Enhanced Agility:</span>Gambit's ability to tap energy also grants him superhuman agility and dexterity which gives him an added edge he has used to his advantage by developing a unique acrobatic fighting style.<br/><br/><span class="bbc_u">Static Interference:</span>Ability to create static, because of the charged potential energy always in his body, that shields his mind from detection from telepaths. Although reportedly uncomfortable for the parties involved, this shield does not prevent telepathic invasion as suggested and shown on a few occasions.<br/><br/><span class="bbc_u">Hypnotic Charm:</span>Ability to "charge" the kinetic energy within a person's brain, allowing a subtle influence over any sentient mind. This power allows Gambit to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to Gambit's charm.<br/><br/><span class="bbc_u">Bilingual:</span>He is fluent in English and Cajun French. He also knows some Japanese (not very fluent).<br/><br/><span class="bbc_u">Expert Marksman:</span>He is extremely skilled in throwing small objects such as cards, bolas, knives, and balls with great accuracy.<br/><br/><span class="bbc_u">Master Combatant:</span>Though not on the same level as the likes of Captain America, he is still a profound fighter, often employing martial arts, street fighting, and acrobatics. He is well adept in the martial arts Savate (French kickboxing), and Bojutsu, the art of using a Bo staff.<br/><br/><span class="bbc_u">Master Thief</span><br/><br/><strong>Weaknesses:</strong><br/><br/>Gambit needs to take some time to charge up large objects to explode. He has no real protection against psychic attacks outside of his static interference which is uncomfortable for him when it is used and doesn't provide full protection, it just makes it harder for the psychic to use their abilities on him. Gambit is also quite over-confident and he has a weakness for the ladies which can be taken advantage of, when he's not causing his own problems. Due to his rogue background, he has doubts about being 100% trusted by his team-mates and has been shown he will rarely be given the benefit of the doubt before, even Rogue has turned against him before now. He has a slight addiction and need to steal or be places he shouldn't be, his taste for forbidden fruit is something can land him in hot water quite easily. His relationship with Rogue and it's on-off status can also lead him to be emotionally manipulated and taken advantage of.<br/><br/><strong>Personality:</strong><br/><br/>Gambit comes across as confident, friendly to those he meets and he cares alot for the ladies (especially his cherie, Rogue), despite an initial front of being a flirt and skirt-chaser. He is the type who develops rivalries and likes to compete with those he makes friends with. Being a master thief he knows appraisal and has a taste for shiney things, though things are always more appealing when he doesn't own them and wants them for himself. Gambit knows the Guilds are eager for his head and tries his best to steer clear of them, he can be talked into action against them, though he would make his disapproval clear as he acts. In other ways though he has proven his heroism and where his loyalties truly lie.<br/><br/><strong>Equipment:</strong><br/><br/>Gambit wears an armoured Thieve's Guild uniform, which offers some light protection. He holds in his ever-there brown leather coat a set of throwing spikes, playing cards and a telescoping bo-staff for when foes get a bit too close for comfort.<br/><br/><strong>Notable Enemies:</strong>Bella Donna and the Assassin's Guild, Sebastian Shaw, tumultuous relationship to Mystique given her links to Rogue.<br/>