I know that I'm doing this backwards, but...<br/><br/>HI! It's a thrill to be here and I can't wait to see what happens!<br/><br/>Mechanical changes:<br/><br/>With two rogues in the party, I would like to change a trait and remove the disable devices skill from my list; there just isn't any need for it with 2 rogues. This also means a minor change to my equipment list as I won't need lockpicks either. Not sure what I'll buy with the money, but we'll see what happens.<br/><br/>And now... The character sheet!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Biography/description/personality</div><div class="spoiler_body">Name: Myranda Miller<br/>Age: 18<br/>Sex: Female<br/>Race: Half-Elf<br/>Class: Swashbuckler (Inspired Blade)<br/>Level: 1<br/><br/>Physical Description:<br/><br/>Myranda is a striking woman with a thick mane of ebony hair  that falls in waves to just below her shoulders around an oval face dominated by bright, intelligent emerald green eyes and full, kissable lips. Straight, dark eyebrows and a narrow, slightly upturned nose in a lightly tanned complexion completes the visage of a truly attractive young woman.<br/><br/>A long, slender neck, feminine shoulders and perky, well formed breasts flow into a taunt waistline before flaring out again into well rounded hips and a lovely, tight rear. Lean, long legs and rounded arms completes the image. Most often dressed in a loose tunic that’s tucked into well fitted trousers that hugs her hips, a well worn pair of turned down boots with a sash about her waist, the rapier at her right side seems almost like an afterthought… but clearly has been well used. When she strikes that defiant pose, hip cocked to one side and arms crossed under her breasts… only a smile that lights up a room gives away the flirt that resides inside.<br/><br/>Personality:<br/><br/>Myranda is a complicated and sometimes conflicted woman. In her heart, she’s a fiercely loyal and passionate woman. On the other side, she ranges from an almost girlish quality in humor and flirting to a no-non-sense, sometimes ruthless fighter. When you’re a friend, you’re a friend for life… When you’re an enemy… well, enjoy what life you may have left.<br/><br/>When Myranda loves, she loves with everything; but has been taught to take life as it comes and live it with equal passion. Prone to occasional bad puns, off color jokes and snippy remarks at the most inopportune moments gives her a charm that’s all her own. She would rather talk her way out of trouble than fight it when possible, but is more than willing to use force when necessary.<br/><br/>Background:<br/><br/>The youngest child of wealthy merchants in Andor, Myranda lacked for little in her youth… except for freedom. Betrothed to a noble’s son at the age of 14, Myranda’s life seemed set in stone and her future planned out without any thought of what she might actually want… so she left.<br/><br/>Well, left may be a little bit of an understatement… she escaped with all the subtleness of a rampaging griffin and made sure to take as much with her as she could in the process! Sadly, at 16, her experience in life was sorely lacking and her limited resources were quickly exhausted and her father’s men were hot on her trail… So she did the only thing that she could think of.<br/><br/>No, she didn’t join a circus… she joined a ship’s crew leaving on the morning’s tide and literally yards from the grasp of her pursuers!<br/><br/>Myranda learned much on her year long experience on the open seas… one of them being that officers were as happy to bed a girl as a cook… and that if you played the game well, you always came out on top. When she stepped back on shore again, she had a firm foundation on the finer points of swordplay and the love of the Dance, as she called it.<br/><br/>Unfortunately, Myranda has ever had a touch of wonderlust and her feet didn’t remain still for very long before she had to find somewhere to go. When the opportunity for a caravan guard appeared; along with all of the traveling and potential to see new places and people, she jumped at the offer and has set out on her next great adventure!<br/><br/>Her most recent journey has placed her along side another caravan with the kinds of goods that any town may find useful as luxury items and the hope of securing resources that may be obtained in the dwarven cities of the Mindspin Mountains… but first, a stop off to do business in a somewhat sleepy town nearby…<br/><br/>On's/off's:<br/>See my on's/off's list here. (https://elliquiy.com/forums/index.php?topic=136163.0)<br/><br/>Posting Frequency: I generally can post daily, but almost always within 48 hours.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Name: Myranda Miller         Player: Blinkin<br/>Race: Half-Elf            Sex: Female<br/>Class: Swashbuckler-Inspired Blade   Favored Class: Swashbuckler<br/>Level: 1            EXP: 000<br/>Alignment: LN         Next Level: 2,000<br/><br/>Age: 26            height: 5’8<br/>Measurements: 34C-25-35      Weight: 135 lbs<br/><br/>Ability Scores: (20 pt buy)<br/>STR:   12 (+1) Carry: L: 38, M: 76, H: 115<br/>DEX:16    (+3)<br/>CON:12    (+1)<br/>INT:   14 (+2)<br/>WIS:   11 +0) <br/>CHA:14    (+2)<br/><br/>Saving Throws:         Combat:<br/>Fort: +1         HP: 11/11<br/>Reflex: +5         Init: +3<br/>Will: +0         Speed: 30’<br/><br/>Offense:            Defense:<br/>BAB:   +1            AC:      16<br/>TAB:   +5         AC (Touch):    13<br/>Range:   +4         AC (Flatfoot):   13<br/>CMB:+2            CMD: +15<br/><br/>Class Skills: (6 per level) <br/>Total   Skill (CS+Ability+Modif.+SR)<br/><br/>11   Acrobatics (DEX (3+3+4+1)<br/>6   Bluff (CHR) (3+2+0+1)<br/>5   Climb (STR) (3+1+0+1<br/>7   Escape Artist (DEX) (3+3+0+1<br/>6   Knowledge; local (INT) (3+2+0+1)<br/>3   Linguistics (INT) (0+2+0+1)}<br/>6   Perception (WIS) (3+0+2+1)<br/>7   Perform; Oratory (CHA) (3+3+0+1) (Storyteller)<br/>7   Sleight of Hand (DEX) (3+3+0+1<br/>9   Stealth (DEX) (3+3+2+1<br/><br/>Languages: Common, Elven, Undercommon, goblin, Sylvan<br/><br/>Feats:<br/>(RF=Racial Feature, CF=Class Feature)<br/><br/>   1st Level<br/>RF -   Exotic Weapon Proficiency; Whip: Proficient with whips.<br/>Adaptible: Skill Focus; +2 to Acrobatics<br/>Fencer’s Grace: Add  Dex mod to damage instead of STR, +2 to CMD vs disarm<br/>CF -   Deeds: Daring Do, Dodging Panache, Opportune parry &amp; repost<br/>CF -   Inspired Finesse: Weapon Finesse &amp; Weapon focus; Rapiers bonus Feat<br/>CF -   Weapon Focus; Rapier: +1 to Attacks with rapier. (From Inspired Finesse)<br/>CF -   Inspired Panache (5): Points to perform deeds equal to CHA+INT mods<br/><br/>Traits/racial traits:<br/>Ability Racial Modification: +2 to any one ability score.<br/>Ancestral Arms: Gain Exotic Weapon Proficiency. Replaces Adaptible.<br/>Blended View: Gains Darkvision (60’), replaces Multi-talented.<br/>Elf Blood: Counts as both elves and humans for racial effects.<br/>Elven Immunities: Immune to sleep, +2 vs enchantments.<br/>Keen Senses: Gain +2 to perception.<br/>Racial Senses; Low-light vision: Sees twice as far as humans in dim light.<br/>   Favored Class: ¼ Panache point per level. (0)<br/>Drawback:<br/>   Overprotective: -2 to attack and skill checks if 10+’ from a fallen ally.<br/>Traits:<br/>Crowd Dodger: +2 to acrobatics to move through occupied squares.<br/>Prehensile Whip: May use whip like a rope/grapple. standard act to use, full rd to get back.<br/>Rich Parents: +900 gp at creation.<br/><br/>Coin:         wt:<br/>   PP:      2<br/>GP:   58<br/>SP:    5<br/>CP:    <br/>Total GP:28.5<br/>Other Valuables: <br/>Equipment: <br/>Rapier: 20 GP<br/>Dam: 1D6+3   Crit: 18-20 X2   Wt: 3<br/>Dagge (2r): 4 gp<br/>Dam:1d4+3   Crit: 19-20(x2)   Wt: 1   rng: 10’<br/>Whip, Bull: 1 gp<br/>Dam:1d3+1   Crit: (x2)   Wt: 2   rng: 15’<br/>Darkwood Buckler: 205 GP<br/>AC: +1   DEX --:   Skill: -0   Spell: 5%   wt: 2.5<br/>Studded Leather: 25 gp<br/>AC: +3   DEX: +5   Skill: -1   Spell: 15%   wt: 10<br/>   Weapon and Armor Weight: 18.5 lbs<br/><br/>Item            Cost   Weight   Notes:<br/>Ioun Torch:         75   neg<br/>Sleeve of Many Garments:   250   1<br/>Potions; Cure Light (4):   200   neg (1D8+1)<br/>Backpack, Masterworked:   50   2 (43 lbs.=Light)<br/>Canteen:         2   1<br/>Clothing, Traveler’s:      0   1<br/>Gloves, sharkskin:      6   1 (+2 Acrobatics/climb, -2 CMD vs disarm)<br/>Rations x5         2.5   2.5<br/>Sash, Adventurer’s:      20   3<br/>Wrist Sheath; Spring-2:      10   2 (daggers)<br/>Total Weight:30 lbs. (Light)<br/></div></div>