You had everything but the damage done in the attack correct.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104234.msg4526453#msg4526453">Quote from: The Great Triangle on 19-04-2011, 07:48:57</a></div></div><blockquote class="bbc_standard_quote"><em>Squad Attacks:</em>  When a fire team attacks, all of its attacks are resolved as one action, using a single die roll.  The attack is resolved using the ballistic skill of one character in the squad, and the damage of the majority weapon in the fire team.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If Baromir shoots WITH his squad, they'd use his ballistic skill, but use the damage rules for the Splinter Rifles alone.  If Baromir shot separately, the squad would use it's own skill mods, and Baromir would resolve his own shooting separately.<br/><br/>You had the attack bonus correct, (45 from Baromir's skill, +20 for full auto, +30 for three extra shooters), and calculated the number of hits correctly, but the damage should be for splinter rifle hits only, aka, 1d10+2 damage with 3 penetration.<br/><br/>Personally, I'd have Baromir use the squad rules for defense, but fire separately, so that he could use his superior weapon's damage in addition to the 8 hits the squad could get without him.  (of course, the squad would have had 20 less to the attack bonus without him, but with that roll they would still have maxed out their number of hits...)<br/><br/>Anyway, you already rolled damage, so just add 2 to each d10 roll and subtract 3 armor from any defenses the mutants have, and apply the toxic effect to each mutant (which probably won't be much, according to the scout's earlier report.)<br/><br/>You'd only get to apply the Storm and tearing bonuses to shots that Baromir took outside of the squad's shooting... but since he fired as part of the squad, he instead added a +20 to their attack and 1 extra hit to the max total hits...  (rending and explosive do not give bonuses to damage, they're just damage types)