Damiel's personal theme music (https://www.youtube.com/watch?v=n8NK6WlAQHA)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Damiel, Shadowclad Armando</div><div class="spoiler_body"><div class="floatright">(http://yenvantrang.files.wordpress.com/2011/07/85447565-32.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Damiel </td><td>     </td><td><strong>Caste:</strong> Fiend</td><td><strong>Urge (Adorjan):</strong> Remake anything that offends your aesthetic sensibilities or destroy them.</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Motivation:</strong> Become free of all shackles binding him and become self-made god king of the world</td><td><strong>Flaw:</strong> Pervert to fault (beautiful women are his weakness/distraction)</td></tr></tbody></table><hr/><strong>Attributes</strong><br/><table class="bbc_table"><tbody><tr><td> Strength:        </td><td> 2 </td><td> Charisma:       </td><td> 3 </td><td> Intelligence:    </td><td> 2  </td></tr><tr><td> Dexterity:       </td><td> 5 </td><td> Manipulation:  </td><td> 5 </td><td> Wits:             </td><td> 5 </td></tr><tr><td> Stamina:        </td><td> 3 </td><td> Appearance:    </td><td> 5 </td><td> Perception:      </td><td> 2 </td></tr></tbody></table><hr/><strong>Abilities</strong><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td> Archery:        </td><td> 0 </td></tr><tr><td>*Martial Arts:       </td><td> 5  </td></tr><tr><td> Melee:    </td><td> 0  </td></tr><tr><td> Thrown:    </td><td> 1  </td></tr><tr><td> War:    </td><td> 0  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Craft:        </td><td> 0 </td></tr><tr><td> Investigation:       </td><td> 1  </td></tr><tr><td> Lore:    </td><td> 2  </td></tr><tr><td> Medicine:    </td><td> 0  </td></tr><tr><td>*Occult:    </td><td> 3  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Athletics:        </td><td> 1 </td></tr><tr><td> Awareness:       </td><td> 1  </td></tr><tr><td>*Dodge:    </td><td> 5(8)  </td></tr><tr><td> Larceny:    </td><td> 2  </td></tr><tr><td> Stealth:    </td><td> 1  </td></tr></tbody></table></td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td> Integrity:        </td><td> 5 </td></tr><tr><td>*Performance:     </td><td> 3  </td></tr><tr><td>*Presence:    </td><td> 5  </td></tr><tr><td> Resistance:    </td><td> 2  </td></tr><tr><td> Survival:    </td><td> 0  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td>*Bureaucracy:        </td><td> 1 </td></tr><tr><td>*Linguistics:       </td><td> 3  </td></tr><tr><td>*Ride:    </td><td> 1  </td></tr><tr><td>*Sail:    </td><td> 1  </td></tr><tr><td>*Socialize:    </td><td> 5  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Specialties:        </td><td> # </td></tr><tr><td> Presence: Seduction       </td><td> 3  </td></tr><tr><td> Ride: Demonic transportations   </td><td> 1  </td></tr><tr><td> Dodge: Unarmored   </td><td> 3  </td></tr><tr><td> MA: Unarmed  </td><td> 3  </td></tr></tbody></table></td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><strong>Virtues</strong><br/><table class="bbc_table"><tbody><tr><td>Compassion:  </td><td>(3)3</td><td>Temperance:  </td><td>(1)1</td></tr><tr><td>Conviction:  </td><td>(5)5</td><td>Valor:  </td><td>(5)5</td></tr></tbody></table></td><td><strong>Essence, Willpower, and MDV</strong><br/><table class="bbc_table"><tbody><tr><td>Essence: </td><td>3</td></tr><tr><td>Willpower: </td><td>(10)10</td></tr><tr><td>MDV:   </td><td> 8(+3 vs manipulation) </td></tr></tbody></table></td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Backgrounds: </strong></td><td>#       </td></tr><tr><td>    Artifact [V.O Hearthstone Bracer]    </td><td>2</td></tr><tr><td>    Ally [Whitefeather]    </td><td>3</td></tr><tr><td>    Ally [Lambent Spark Dancer]    </td><td>3</td></tr><tr><td>    Backing [Ebon Dragon]    </td><td>1</td></tr><tr><td>    Infamy    </td><td>4</td></tr><tr><td>    Influence [Ebon Dragon Minions]    </td><td>1</td></tr><tr><td>    Cult    </td><td>1</td></tr><tr><td>    Coadjutor [Neomah]    </td><td>5</td></tr><tr><td>    Manse [Shadowglass Valley]   </td><td>4</td></tr><tr><td>    Demonic Familiar [Agatae]    </td><td>5</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Flaws&amp;Merits: </strong></td><td>#       </td></tr><tr><td>    (Use FATE trouble instead)    </td><td>+?pts</td></tr></tbody></table></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Intimacies: </strong></td></tr><tr><td>    Mara (positive/love)    </td></tr><tr><td>    Malfeas (positive/home)    </td></tr><tr><td>    Yozis (negative/annoying overlords)   </td></tr><tr><td>    Whitefeather (positive/affection)   </td></tr><tr><td>    Lambent Spark Dancer (positive/trophy)  </td></tr><tr><td>    Gods (negative/neglecting assholes)   </td></tr><tr><td>    Underdogs (positive/entertaining)   </td></tr><tr><td>    Heaven (negative/stuck up folks)   </td></tr><tr><td>    Dragon-Blooded Women (positive/fetish)   </td></tr><tr><td>    Solars (negative/spoiled blessed assholes)   </td></tr><tr><td>    Cult of Illuminated (positive/amusing religion, lots to exploit)  </td></tr><tr><td>    FREE SLOT  </td></tr><tr><td>    FREE SLOT  </td></tr></tbody></table></td></tr></tbody></table><hr/><strong>Combat</strong><br/><table class="bbc_table"><tbody><tr><td>DDV:  </td><td>10   </td><td>PDV:  </td><td>6   </td><td>Soak:  </td><td> 6B/6L/3A   </td><td>Hardness:  </td><td> 3B/3L/3A </td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td>Attack  </td><td>Speed  </td><td>Acc  </td><td>Dmg  </td><td>Def  </td><td>Rate  </td><td>Range  </td><td>Tags  </td></tr><tr><td> Punch  </td><td>5  </td><td>14</td><td>4B</td><td>+2</td><td>3</td><td>M</td><td>N</td></tr><tr><td> Kick     </td><td>5  </td><td>10</td><td>7B</td><td>-2</td><td>2</td><td>M</td><td>N</td></tr><tr><td> Clinch  </td><td>6  </td><td>10</td><td>4B</td><td>-</td><td>1</td><td>M</td><td>N,C,P</td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Health</strong></td></tr><tr><td> -0 </td><td>( )  </td></tr><tr><td> -1 </td><td>( )( )  </td></tr><tr><td> -2 </td><td>( )( )( )( )( )( )</td></tr><tr><td> -2 </td><td>( )( )( )( )( )</td></tr><tr><td> -4 </td><td>( )( )( )( )  </td></tr><tr><td> inc </td><td>( )  </td></tr><tr><td> Dying </td><td>( )( )( )  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Essence Pools</strong></td></tr><tr><td> Personal:  </td><td>19/19</td></tr><tr><td> Peripheral:  </td><td>41/45</td></tr><tr><td> Committed:  </td><td>4/4</td></tr></tbody></table></td></tr></tbody></table><hr/><strong>CHARMS</strong><br/><br/><span class="bbc_u">Malfeas</span><br/>Hardened Devil Bodyx3 (free)<br/>By Pain Reforged, 1hl<br/>Scar-Writ Saga Shieldx2, permanent<br/><br/><span class="bbc_u">Ebon Dragon</span><br/>First Excellency, 1m (free)<br/>Shadow Spite Curse, 3m (free)x2<br/>Witness to Darkness, permanent<br/>Cornered Titan Desperation, permanent<br/>Loom-Snarling Deception, 7m<br/>Eldricth Secrets Mastery, permanent<br/>Life-Blighting Emptiness Attack, 3m<br/>Nemesis Self Imagined Anew, 1m<br/>Soul Crack Exploitation, 1m<br/>Cracked Cell Circumvention, 2m<br/>Brooding Resentment Technique, 5m(+1-5wp)<br/>Bloodless Murk Evasion, 8m<br/><br/><span class="bbc_u">Black Claw (CMA)</span><br/>Open Palm Caress, 4m<br/>Torn Lotus Defense, 2m<br/>Flexing the Emerald Claw, 3m(4m)<br/>Black Claw Form, 5m<br/>Storm-Calming Embrace, 3m<br/>Doe Eyes Defense, 3m<br/>Table Turning Reversal, 6m<br/>Outrage-Kindling Cry, 10m+1wp<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>BONUS POINTS 25/25</strong></strong></td></tr><tr><td>(12) Increase Abilities </td><td>+4 Socialize, +3 dodge, +3 Integrity, +1 Larceny, +1 Resistance</td></tr><tr><td>(3) Purchase Specialties </td><td>+6 dots worth to favored ones</td></tr><tr><td>(5) Willpower Increase </td><td>+5</td></tr><tr><td>(5) Raise Virtues </td><td>+2 Compassion, +3 Valor</td></tr></tbody></table></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>XP 176/001</strong></strong></td></tr><tr><td> -24 </td><td>Attributes; +2 Charisma, +1 Intelligence, Perception&amp;Strength</td></tr><tr><td> -6 </td><td>Increase Abilities; +1 Lore, +2 Occult</td></tr><tr><td> -57 </td><td>Increase/Purchase Backgrounds; +2 Artifact, +4 Coadjutor, +4 Manse, +5 Demonic Familiar, +4 Infamy</td></tr><tr><td> -88 </td><td>Master 8/9 Black Claw charms, Brooding Resentment Technique, Bloodless Murk Evasion</td></tr></tbody></table></td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Shadowglass Valley (manse in creation, deep south)</div><div class="spoiler_body"><strong>Name:</strong> Shadowglass Valley<br/><strong>Creation Points:</strong> 8 base + 6pts from flaws and low hearthstone<br/><strong>Hearthstone:</strong> Alluring Deception (allows use manipulation in place of charisma for social rolls)<br/><strong>Maintenance:</strong> 0<br/><strong>Fragility:</strong> 1<br/><strong>Habitability:</strong> 2<br/><strong>Features:</strong> Magical Conveniences, Minor Tricks and Traps, Well-Flavored Aspect, Hidden Passage, Puzzle Manse, Ultra-Deadly Traps, Greater Veil of Shadow, Outside Fate<br/><strong>Description:</strong> Deep in the south in no-where there is a special valley in middle of the desert which appears ordinary dune to any observer. A unimportant, nothing significant and absolutely nothing special about it.<br/><br/>However if some quirk of faith someone walks into that dune....they soon discover instead feverish burning heat of noon day or cool night they enter to mesmerizing twilight illumination and notice they stand in middle of hard rock grounded valley where stands numerous tall dark black glass pillars which have dark reflective glimmering surface.<br/><br/>The Shadowglass Valley is a manse devoted to Ebon Dragon which is five mile radius, a safe haven for one most cunning fiends in his service; Damiel. Originally a valley with crystal glass and having potent solar aspected demesne thanks naturally created glass pillars storing solar energy in them, Damiel twisted the demesne for more Ebon Dragon's image. At first he got fervid smiths work on the glass pillars and use his various contacts to create numerous illusions, wards and cunning magic entire valley which supports no building but would allow camping or other such transported luxurious base if so wished.<br/><br/>Then after all that work he erased memories of the workers by memory eels and those which he could not force loose memory he oathbound to never speak about Shadowglass Valley or even acknowledge it's existence.<br/><br/>The manse provides some luxuries to the attuned people in there (besides giving weak hearthstone which allows deceivers to charm people), the temperature is always set to pleasant inside the valley. Secondly it allows control shadows and illusions to create whatever imaginary attuned person wishes, including sound but it never creates any loud sounds nor bright colors. Thirdly it allows attuned people navigate through the manse flawlessly and know where it's located even while outside from it (which is invaluable as otherwise they would never know where it is even if they had visited it once). Last but not least is that manse suppress any light source which essence rating is less than manse rating (meaning solars of 3th essence do not glow much when going iconic), this feature can be turned on or off by attuned people in even specific areas in the valley.<br/><br/>Also as manse was build by demons and other beings outside of fate the manse does not register in heaven despite it uses primordial essence and any blasphemy charms used inside manse radius do not show up at all. Nor any astrology locate people who are inside the manse and even most extreme case just mislead pursuer away from the manse once person enters it.<br/><br/>The another potent ability is it's ability hide in plain sight, as mentioned before to anyone outside manse the manse looks nondescript dune. Even to essence sight or other means. Only perfect awareness contested with roll against manse rating vs user's essence would allow them see the valley with glass pillars cloaked in shadows even on noon.<br/><br/>However even if manse is quite fragile to break it's not without defenses or cunning traps. First is that any person not attuned who enters immediately looses sight upon their companions if they loose gaze from one another even for a second. Thanks the illusion clouding the valley they could not hear each other even if they stand adjacent to one another. Only accidental physical contact breaks this simple trick. Then most deadly trap is that if unattuned person walks by glass pillars and looks on their reflection, their reflection leaps out and clinches them! Person needs feat of strength 15 to break free from the grip while shadowy reflection doppleganger drags them towards glass pillar which spawned it. If person does not break free in ten ticks from the doppleganger, they get sucked inside the dark glass pillar and remain imprisoned in shadow dimension (TED's own plane which counts same as being elsewhere) until hearthstone owner comes release them or manse is destroyed.<br/><br/>Also another cunning feature is that those who enter the manse have hard time leaving it out, as illusions, sounds and other geomantic factors make navigating inside the valley by unattuned person very difficult. Resulting them run in circles. With Intelligence+Larceny roll with difficulty 4 they can figure out how illusions deceive them and thus start see the signs when manse attempts deceive them to other direction and thus no longer fall to the trick. However as manse has no rooms and is vast space basically it means they can only use dices for this check which is equal to number of scenes spend in the valley or number of days. Meaning figuring out the trickery is slow and long process even expert cunning minded individuals.<br/><br/>Also manse provides some minor but useful benefits for those attuned to the manse. First is that manse provides minor boon on those who use manse provided shadowy illusion powers (well-flavored aspect) and also provides hidden passages in form of walking into shadow of specific glass pillars which hold dimensional door which allows rapid traveling inside the valley, ambush intruders or allows even exit for it. However to spot said secret doors is perception + [Awareness or Investigation] difficulty 4 if not specifically looking or otherwise 2. However because subtle nature of the manse the doors appear nothing more than unmoving 'deeper and darker' shadows besides glass pillars so intruders may not know significance of it at all without stepping on said shadow and teleported unintentionally it's other end.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Damiel's story as mortal is pitiful case scenario. He was born ugly in east where his parents raised bog pigs, supposedly their shit is top class fertilizer in various nations across Thousand Kingdoms but it did not change the fact his entire life resolved around mucking shovels of shit from hippo sized pigs. Local population was heavily inbred and thus inbred marriages were common, despite his desires to break free from the lifestyle and going adventuring (see the world and become someone) he was bullied by his parents and discredited by his friends who always made jokes on his freakish appearance.<br/><br/>However his parents wanted him settle down (and forget any dreams of grandeur) and they married him second ugliest person in entire community...a marriage which he did not agree to but was forced to endure the ceremony. However ceremony was interrupted by raiders who slew his wife (he had chance save her or get her run with him but he did not do either as he was too scared). Raiders slew his parents but he felt only joy than sorrow from that, including slaying his friends and his wife.<br/><br/>However, as raiders eventually found him he was not killed....he was raped by them (they considered him a freak and they wanted 'play' with survivor) and made suffer torture on their amusement so they got to see 'a human pig to squeal!'. Squeaking he did while begging to be killed.....but instead was left alive broken laying in bile of shit and blood by raiders who did not want even honor him with a merciful death. Leaving him further crippled, scarred and certain to die without having functional limbs left in his body.<br/><br/>By this point neomah approached, most gorgeous being he had ever laid eyes on offered him chance to become great....reshaped, re-sculpted to perfection and made anew. A chance for revenge on the unjust world which had not heard his plea and which had made him suffer so much and being broken and written awful fate....as there was other broken beings who knew what defeat and being broken feels like; yozis. Damiel embraced the offer and thus he was remade anew, forsaking entirely his past life and past life and taking moniker of Damiel as he embraced his new life; becoming most handsome seductive devil as there is. A chosen of Ebon Dragon, yozi of lies and deception.<br/><br/>Albeit chosen as a fiend he dislikes being bossed around, in truth he seeks freedom in his services to reclamation but he haven't found one yet. In itself his goal mimics very closely his patron's to point he is more than eager to betray him.....which no doubt Ebon Dragon would take great delight in knowing his own minion thinks so much alike him and one reason why he gets surprisingly well along with Damiel. Also surprisingly Damiel gets along with third and second circle Ebon Dragon demons than Ebon Dragon itself. Most remarkable case is with Mara herself, which became soon his mentor who taught him martial arts and how to fight gracefully and educated bit on embracing his Ebon Dragon charms effectively. In truth in tutolage he fell in love with Mara; she was all around perfect girl for him.<br/><br/>However, he does not know one reason why Mara so eagerly taught was because she serves as last resort security mechanism as Ebon Dragon knows Damiel plans betray him and amongst first ones to learn it is likely his only loved one; Mara. Once his plan is known and how stop it, Mara's task is to slay Damiel with the ultimate technique of Black Claw, a technique which she haven't taught yet to Damiel. However her attraction to Damiel is not just business but pleasure; as he already in name of Reclamation has caused hefty chaos amongst Icewalkers (which amongst he seduced his lunar mate; Whitefeather) and then later got brainwashed by zealous solar Lambent Spark Dancer but he broke free from her compulsion charms and turned same game against her and turned her from prude purist into shameless nymphomaniac and sensualist (and his lover and have in spirit forsaken Cult of Illuminated but still 'acts' as believer of said cult). So he is man who is bringing misfortune and ruin to others, and that if anything else draws and excites Mara.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Coadjutor</div><div class="spoiler_body"><div class="floatleft">(http://blog-imgs-34.fc2.com/m/a/h/mahosoku/mahosoku20091128_1_002s.jpg)</div>The neomah who bonded with Damiel is called Szurai, she is unique amongst neomah's even before merging with Damiel. She is neomah who broke boundaries of her own form in self-performing flesh-crafting charm what neomah's had! It broke no laws back in her time, however such knowlegde approached self-granted ascension beyond her status as serf so Cecelyne made a law that point that neomah's cannot target themselves or other demons with said charm nor research how to do it (so that's forbidden knowledge in itself). However only punishment from her mishap was erasing memory of <em>how</em> she did it. She became elevated serf (a citizen and close to second circle demons over time as she build influence and contacts), fellow neomah adored and worshiped her as kind motherly figure. However, then her reign of celebrity ended as she was assigned to be coadjutor of green sun prince.....and at first she thought it was cleverly pulled ploy by some jealous citizen but then she delighted on finding Damiel and working his ugly misshapen form into anew much handsome form.<br/><br/>Since then she had coerced, encouraged and educated Damiel to be charming, social savy and popular as possible in hell's politics and social circles. In return she asks only regularly have pleasure with someone, in sex, food and so on as Szurai was sensualist in life and enjoyed procreating life even if she does so now through urgings with Damiel (and give sort mental fetish kick for dragon-blood women).<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wildris (agatae familiar)</div><div class="spoiler_body">Wildris was Damiel's assigned mount, escort and bodyguard in Malfeas in his first years in Malfeas where he learned the ropes being green sun prince. He grew fond of Wildris (she was beautiful creature and charming company) and they bonded together in the numerous times he rided on her through Malfeas and just enjoy the flight. Such simple, honest passion bonded them together to point Wildris connected with his exaltation in deeper level and had become even part to point jealously covet for Damiel's time and attention.<br/><br/>Details: Standard agatae expect following changes; +1 to Appearance and Wits. She also has these two charms known; Blessed Air Body (can confer it's benefit to rider as well so long rider is riding agata), Shatter (a 40 yard radius sonic boom which is undodgegable and needs parry DV 10 to avoid and does 14B which cannot be soaked by armor). Only works if agata has lost rider or it's rider is hurt by someone or when agata decides jealously perform it part of jealous temper tantrum.<br/></div></div><br/><br/><strong>Damiel's Allies:</strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lambent Spark Dancer</div><div class="spoiler_body"><div class="floatright">(http://i.imgur.com/YmLhuIh.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Lambent Spark Dancer </td><td>     </td><td><strong>Caste:</strong> Zenith</td><td><strong>Limit:</strong> Foolhardy Contempt</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Motivation:</strong> To indulge herself in her desires, where ever that leads her</td><td><strong>Flaw:</strong> Vices (general, but especially sex/lust related)</td></tr></tbody></table><hr/><strong>Attributes</strong><br/><table class="bbc_table"><tbody><tr><td> Strength:        </td><td> 3 </td><td> Charisma:       </td><td> 3  </td><td> Intelligence:    </td><td> 2  </td></tr><tr><td> Dexterity:       </td><td> 5 </td><td> Manipulation:  </td><td> 5 </td><td> Wits:             </td><td> 3 </td></tr><tr><td> Stamina:        </td><td> 3 </td><td> Appearance:    </td><td> 5 </td><td> Perception:      </td><td> 2 </td></tr></tbody></table><hr/><strong>Abilities</strong><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td> Archery:        </td><td> 0 </td></tr><tr><td>*Martial Arts:       </td><td> 5  </td></tr><tr><td> Melee:    </td><td> 1  </td></tr><tr><td> Thrown:    </td><td> 0  </td></tr><tr><td>*War:    </td><td> 4  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Craft:        </td><td> 0 </td></tr><tr><td> Investigation:       </td><td> 0  </td></tr><tr><td> Lore:    </td><td> 2  </td></tr><tr><td> Medicine:    </td><td> 0  </td></tr><tr><td>*Occult:    </td><td> 3  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td>*Athletics:        </td><td> 3 </td></tr><tr><td> Awareness:       </td><td> 3  </td></tr><tr><td> Dodge:    </td><td> 0  </td></tr><tr><td> Larceny:    </td><td> 0  </td></tr><tr><td> Stealth:    </td><td> 0  </td></tr></tbody></table></td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td>*Integrity:        </td><td> 3 </td></tr><tr><td>*Performance:     </td><td> 5(7)  </td></tr><tr><td>*Presence:    </td><td> 5(7)  </td></tr><tr><td>*Resistance:    </td><td> 3  </td></tr><tr><td>*Survival:    </td><td> 1  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Bureaucracy:        </td><td> 0 </td></tr><tr><td> Linguistics:       </td><td> 2  </td></tr><tr><td> Ride:    </td><td> 0  </td></tr><tr><td> Sail:    </td><td> 0  </td></tr><tr><td>*Socialize:    </td><td> 2  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Specialties:        </td><td> # </td></tr><tr><td> Performance: Dancing       </td><td> 3  </td></tr><tr><td> Martial Arts: Unarmored    </td><td> 3  </td></tr><tr><td> Presence: Seduction    </td><td> 2  </td></tr><tr><td> Integrity: UMI's   </td><td> 1  </td></tr></tbody></table></td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><strong>Virtues</strong><br/><table class="bbc_table"><tbody><tr><td>Compassion:  </td><td>(2)2</td><td>Temperance:  </td><td>(2)2</td></tr><tr><td>Conviction:  </td><td>(2)2</td><td>Valor:  </td><td>(5)5</td></tr></tbody></table></td><td><strong>Essence, Willpower, and MDV</strong><br/><table class="bbc_table"><tbody><tr><td>Essence: </td><td>3</td></tr><tr><td>Willpower: </td><td>(10)10</td></tr><tr><td>MDV:   </td><td> 9 </td></tr></tbody></table></td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Backgrounds: </strong></td><td>#       </td></tr><tr><td>    Resources  </td><td>4</td></tr><tr><td>    Artifact: Vestment of Holy Vigilance (Orihalcum)  </td><td>4</td></tr><tr><td>    Cult </td><td>3(4)</td></tr><tr><td>    Artifact: Infinite Resplendence Amulet (Orihalcum)  </td><td>3</td></tr><tr><td>    Backing: Cult of Illuminated  </td><td>3</td></tr><tr><td>    Manse (Sphere of Courtesan Constellation)  </td><td>2</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Intimacies: </strong></td></tr><tr><td>    Damiel (positive/passionate devotion)    </td></tr><tr><td>    Whitefeather (positive/sisterly affection)    </td></tr><tr><td>    True Believers (negative/contempt)    </td></tr><tr><td>    Cult of Illuminated (positive/useful idiots)    </td></tr><tr><td>    Dance (positive/deep enthusiasm)    </td></tr><tr><td>    FREE    </td></tr><tr><td>    FREE    </td></tr><tr><td>    FREE    </td></tr><tr><td>    FREE    </td></tr><tr><td>    FREE    </td></tr></tbody></table></td></tr></tbody></table><hr/><strong>Combat</strong><br/><table class="bbc_table"><tbody><tr><td>DDV:  </td><td>4   </td><td>PDV:  </td><td>6   </td><td>Soak:  </td><td> 4B/1L/?A   </td><td>Hardness:  </td><td> ?B/?L/?A </td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td>Attack  </td><td>Speed  </td><td>Acc  </td><td>Dmg  </td><td>Def  </td><td>Rate  </td><td>Range  </td><td>Tags  </td></tr><tr><td> Punch  </td><td>5  </td><td>14</td><td>3B</td><td>8</td><td>3</td><td>M</td><td>N</td></tr><tr><td> Kick  </td><td>5  </td><td>13</td><td>6B</td><td>4</td><td>2</td><td>M</td><td>N</td></tr><tr><td> Clinch  </td><td>6  </td><td>13</td><td>3B</td><td>-</td><td>1</td><td>M</td><td>N,C,P</td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Health</strong></td></tr><tr><td> -0 </td><td>( )( )  </td></tr><tr><td> -1 </td><td>( )( )( )( )( )  </td></tr><tr><td> -2 </td><td>( )( )( )( )( )  </td></tr><tr><td> -2 </td><td>( )( )( )( )( )  </td></tr><tr><td> -4 </td><td>( )( )  </td></tr><tr><td> inc </td><td>( )  </td></tr><tr><td> Dying </td><td>( )( )( )  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Essence Pools</strong></td></tr><tr><td> Personal:  </td><td>19/19</td></tr><tr><td> Peripheral:  </td><td>42/32</td></tr><tr><td> Committed:  </td><td>10/10</td></tr></tbody></table></td></tr></tbody></table><hr/><strong>CHARMS</strong><br/><br/><span class="bbc_u">Martial Arts</span><br/>Second Excellency, 2m<br/>Third Excellency, 3m<br/><br/><span class="bbc_u">Arms of Unconquered Sun (martial arts)</span><br/>Day and Night Kata, 4m<br/>Spirit Over Clouds Approach, 4m<br/><br/><span class="bbc_u">Black Claw (martial arts)</span><br/>Open Palm Caress, 4m<br/>Torn Lotus Defense, 2m<br/>Flexing Emerald Claw, 3m/4m<br/>Black Claw Form, 5m<br/>Doe Eyes Defense, 2m<br/><br/><span class="bbc_u">War</span><br/>Mob-Dispersing Rebuke, 7m+1wp<br/>Fury Inciting Presence, 10m+1wp<br/>Heroism-Encouraging Presence, 5m/5m+1wp<br/><br/><span class="bbc_u">Integrity</span><br/>First Excellency, 1m (free)<br/>Second Excellency, 2m (free)<br/><br/><span class="bbc_u">Performance</span><br/>First Excellency, 1m (free)<br/>Second Excellency, 2m (free)<br/>Respect Commanding Attitude, 5m<br/>Phantom-Conjuring Performance, permanent<br/>Demon-Wracking Glory, (varies)m+1wp<br/>Heart-Compelling Method, 6m<br/>Husband-Seducing Demon Dance, 10m+1wp<br/>Rose-Lipped Seduction Style, 6m<br/><br/><span class="bbc_u">Presence</span><br/>First Excellency, 1m (free)<br/>Second Excellency, 2m (free)<br/>Irresistible Salesman Spirit, 3m<br/>Worshipful Lackey Acquisition, 12m+1wp<br/><br/><span class="bbc_u">Resistance</span><br/>First Excellency, 1m (free)<br/>Second Excellency, 2m (free)<br/>Ox-Body Techniquex3 (free)<br/>Durability of Oak Meditation, 3m<br/>Iron Skin Concentration, 2m<br/>Adamant Skin Technique (Conviction), 8m<br/><br/><span class="bbc_u">Survival</span><br/>First Excellency, 1m (free)<br/>Second Excellency, 2m (free)<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>BONUS POINTS 25/25</strong></strong></td></tr><tr><td>(8) Increase Abilities </td><td>+2 Dexterity</td></tr><tr><td>(7) Increase Abilities </td><td>+3 War, +4 Presence</td></tr><tr><td>(3) Purchase Specialties </td><td>+6 dots worth to favored ones</td></tr><tr><td>(5) Willpower Increase </td><td>+5</td></tr><tr><td>(2) Raise Virtues </td><td>+2 valor</td></tr></tbody></table></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>XP 176/001</strong></strong></td></tr><tr><td> -12 </td><td>Increase Attributes; +2 Charisma</td></tr><tr><td> -29 </td><td>Increase Abilities; +3 Resistance, +2 Integrity, +2 Athletics, +2 Awareness</td></tr><tr><td> -30 </td><td>Increase/Purchase Backgrounds; +3 Backing (Cult of Illuminated), +3 Cult, +4 Resource, +2 Manse</td></tr><tr><td> -104 </td><td>6 charms and 7 CMA charms</td></tr></tbody></table></td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Lambent Spark Dancer began life as no one special, really. She was Carman Melroth, daughter of a pair of dancers in a traveling troupe, she got used to the caravan life from an early age, following along after Guild and military caravans while her parents performed for their supper. Eventually, one of those caravans was a little too close to a passing battle, and her parents died, leaving young Carman as an orphan. Luckily, she was able to make contact with a friend of her parents: a caravan guard who took her in and taught her the life. She learned the brutal dance of fists and feet, fighting off bandits and rival merchants with cestuses and katars. Depression was her constant companion in this period, only relieved by its close sisters: drugs and drink. It was after a particularly brutal bender, where she had gambled away her last coins, that Carman pleadingly reached up to the heavens, begging for a chance to change. Lucky for her, someone was listening, and when day dawned she was one of the Zenith priestesses.<br/><br/>Due to her place in the East, she was quickly scooped up by the Cult of the Illuminated and brought to a secret Gold Faction training camp, where young solars could be indoctrinated and taught the skills they would need to survive. With her beauty and passion for performances, Carman (now Lambent Spark Dancer) easily mastered the secret techniques of bending mortal minds.<br/><br/>Soon after she left the training camp on her own devices, she was preaching amongst the Illuminated faithful when she met Damiel. Irked at his blasphemies and the liberties he took with her person, she threw the full might of her mind-bending powers at him and crushed his will, turning him from Yozi loyalist to her faithful sidekick. Pleased, she set about using him to "redeem himself", mostly by liberating slaves or distributing vast fortunes they stole from the Guild to the common folk. After a time, however, Damiel broke the chains on his mind, though he was wise enough avoid telling her.<br/><br/>Knowing he would likely not be able to defeat her in a contest of pure will and wanting revenge, Damiel decided to corrupt the puritan solar. He began by offering to teach her a secret martial art he knew, one with unparalleled power and with illusions that would hide its practice. Intrigued, Spark agreed to learn from him, and soon became initiated into the Black Claw style. As she unlocked the secrets of the style, though, she found herself growing more and more fond of her "sidekick." He was far wiser than she remembered, and increasingly more handsome, as well. Though she had sworn a vow of chastity as a sign of her devotion to the Sun, she eventually succumbed to her mounting desire and let Damiel take her maidenhood.<br/><br/>What followed was a quick slide into debauchery, as Damiel leveraged his subtle charms to suppress her virtues and use each temptation to lure her into another one. Lovemaking with him became ever more elaborate and perverse. Drink became part of every meal, and it wasn't long before every day began with whatever exotic drugs he could acquire for her. When his lunar mate Whitefeather (who had been tailing them for some time) appeared, he convinced Spark to share their bed with her...then to spread her legs for whichever man or woman he desired her to seduce. Within a few months, there was little left of the fairly prude, temperate priestess. In her place was a lust-driven parody, a solar priestess who prayed at no altar but the one between Damiel's legs, and worshiped no god but her next bottle of wine.<br/><br/>Since then, she has fully devoted herself to his service. She can easily put on the manner of her old priggish self when she desires it, but she usually only does so to manipulate Illuminated cultists for Damiel's purposes.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Whitefeather</div><div class="spoiler_body"><div class="floatright">(http://i996.photobucket.com/albums/af84/Kazzaroth_photos/Lunartattooedchick_zpsd0569066.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Whitefeather </td><td>     </td><td><strong>Caste:</strong> No Moon</td><td><strong>Limit:</strong> Curse of Drunken Monkey</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Motivation:</strong> Serve and help Damiel in his schemes while guide him away from darkness</td><td><strong>Flaw:</strong> Known anathema (served famous Lord Kaneko against Realm)</td></tr></tbody></table><hr/><strong>Attributes</strong><br/><table class="bbc_table"><tbody><tr><td> Strength:        </td><td> 2(3) </td><td>*Charisma:       </td><td> 5  </td><td>*Intelligence:    </td><td> 5  </td></tr><tr><td> Dexterity:       </td><td> 3(4) </td><td> Manipulation:  </td><td> 3 </td><td>*Wits:             </td><td> 3 </td></tr><tr><td> Stamina:        </td><td> 3(4) </td><td> Appearance:    </td><td> 5 </td><td>*Perception:      </td><td> 5 </td></tr></tbody></table><hr/><strong>Abilities</strong><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td> Archery:        </td><td> 0 </td></tr><tr><td> Martial Arts:       </td><td> 2  </td></tr><tr><td> Melee:    </td><td> 0  </td></tr><tr><td> Thrown:    </td><td> 0  </td></tr><tr><td> War:    </td><td> 0  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Craft:        </td><td> 0 </td></tr><tr><td> Investigation:       </td><td> 0  </td></tr><tr><td> Lore:    </td><td> 5  </td></tr><tr><td> Medicine:    </td><td> 3  </td></tr><tr><td>*Occult:    </td><td> 5  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Athletics:        </td><td> 0 </td></tr><tr><td> Awareness:       </td><td> 1  </td></tr><tr><td> Dodge:    </td><td> 5(8)  </td></tr><tr><td> Larceny:    </td><td> 0  </td></tr><tr><td> Stealth:    </td><td> 0  </td></tr></tbody></table></td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td> Integrity:        </td><td> 1 </td></tr><tr><td> Performance:     </td><td> 0  </td></tr><tr><td> Presence:    </td><td> 2  </td></tr><tr><td> Resistance:    </td><td> 0  </td></tr><tr><td>*Survival:    </td><td> 3  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Bureaucracy:        </td><td> 3 </td></tr><tr><td> Linguistics:       </td><td> 2  </td></tr><tr><td> Ride:    </td><td> 0  </td></tr><tr><td> Sail:    </td><td> 0  </td></tr><tr><td> Socialize:    </td><td> 1  </td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> Specialties:        </td><td> # </td></tr><tr><td> Occult: Sorcery       </td><td> 3  </td></tr><tr><td> Lore: First Age       </td><td> 2  </td></tr><tr><td> Presence: Negotiations       </td><td> 2  </td></tr><tr><td> Awareness: Detect Ambush       </td><td> 2  </td></tr></tbody></table></td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><strong>Virtues</strong><br/><table class="bbc_table"><tbody><tr><td>Compassion:  </td><td>(2)2</td><td>Temperance:  </td><td>(5)5</td></tr><tr><td>Conviction:  </td><td>(3)3</td><td>Valor:  </td><td>(2)2</td></tr></tbody></table></td><td><strong>Essence, Willpower, and MDV</strong><br/><table class="bbc_table"><tbody><tr><td>Essence: </td><td>3</td></tr><tr><td>Willpower: </td><td>(10)10</td></tr><tr><td>MDV:   </td><td> 7 </td></tr></tbody></table></td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Backgrounds: </strong></td><td>#       </td></tr><tr><td>    Tattoo Artifact: Moonsilver Breastplate    </td><td>1</td></tr><tr><td>    Tattoo Artifact: Hearthstone Bracers    </td><td>2</td></tr><tr><td>    Tattoo Artifact: Hearthstone Amulet   </td><td>1</td></tr><tr><td>    Green Sun Tattoos   </td><td>2</td></tr><tr><td>    Manse: Jewel of Graceful Courtier   </td><td>2</td></tr><tr><td>    Manse: Hearthstone of Szoreny   </td><td>3</td></tr><tr><td>    Heart's Blood    </td><td>2</td></tr><tr><td>    =Sled Dog, Snow Ferret, Tundra Fox, Mouse, Tundra ox</td></tr><tr><td>    Icewalker Male (smith), Moose, Tundra Owl (spirit), House cat</td></tr><tr><td>    Reputation    </td><td>1</td></tr><tr><td>    Solar bond    </td><td>4</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Intimacies: </strong></td></tr><tr><td>    Lord Kaneko (negative/too old fashioned)    </td></tr><tr><td>    Sun Senechals (positive/taught me everything)    </td></tr><tr><td>    Trading (positive/foundation of all interactions)    </td></tr><tr><td>    Solars (positive/bringers of hope)    </td></tr><tr><td>    Damiel (positive/love)    </td></tr><tr><td>    Lambent Spark Dancer (positive/sister-wife)    </td></tr><tr><td>    First age (positive/admiration)    </td></tr><tr><td>    Yozis imprisonment (negative/unjust act)    </td></tr><tr><td>    Yozis (negative/not to be trusted)    </td></tr><tr><td>    Sorcery (positive/power to be respected)    </td></tr><tr><td>    FREE    </td></tr><tr><td>    FREE    </td></tr></tbody></table></td></tr></tbody></table><hr/><strong>Combat</strong><br/><table class="bbc_table"><tbody><tr><td>DDV:  </td><td>7   </td><td>PDV:  </td><td>2   </td><td>Soak:  </td><td> 7B/9L/2A   </td><td>Hardness:  </td><td> 2B/2L/2A </td></tr></tbody></table>---<br/><table class="bbc_table"><tbody><tr><td>Attack  </td><td>Speed  </td><td>Acc  </td><td>Dmg  </td><td>Def  </td><td>Rate  </td><td>Range  </td><td>Tags  </td></tr><tr><td> Punch  </td><td>5  </td><td>6</td><td>2B</td><td>7</td><td>3</td><td>M</td><td>N</td></tr><tr><td> Kick  </td><td>5  </td><td>5</td><td>5B</td><td>3</td><td>2</td><td>M</td><td>N</td></tr><tr><td> Clinch  </td><td>6  </td><td>5</td><td>2B</td><td>-</td><td>1</td><td>M</td><td>N,C,P</td></tr></tbody></table><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Health</strong></td></tr><tr><td> -0 </td><td>( )  </td></tr><tr><td> -1 </td><td>( )( )( )( )</td></tr><tr><td> -2 </td><td>( )( )( )( )( )</td></tr><tr><td> -2 </td><td>( )( )( )( )( )</td></tr><tr><td> -4 </td><td>( )  </td></tr><tr><td> inc </td><td>( )  </td></tr><tr><td> Dying </td><td>( )( )( )( )( )( )( )( )( )</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Essence Pools</strong></td></tr><tr><td> Personal:  </td><td>23/23</td></tr><tr><td> Peripheral:  </td><td>52/45</td></tr><tr><td> Committed:  </td><td>7/7</td></tr></tbody></table></td></tr></tbody></table><hr/><strong>CHARMS&amp;KNACKS</strong><br/><br/><span class="bbc_u">Knacks</span><br/>Humble Mouse Shape<br/>Prey's Skin Disguise<br/>Intimate Training Recollection<br/>Life of the Humming Bird<br/>Changing Plumage Mastery<br/>Twin-Faced Hero<br/>Deadly Beastman Transformation (Mutations; Glider wings 4pts, Feathers 1pts, Enhanced Hearing 1pts, Night Vision 1pts)<br/><br/><span class="bbc_u">Dexterity</span><br/>Third Excellency, 3m<br/><br/><span class="bbc_u">Stamina</span><br/>Ox-Body Techniquex3 (free)<br/><br/><span class="bbc_u">Charisma</span><br/>Second Excellency, 2m<br/>Hard-Nosed Denial Style, 4m<br/>Sacred-Guardian Renewal, Permanent<br/>Lunar Eclipse Technique, Permanent (+1m)<br/><br/><span class="bbc_u">Perception</span><br/>First Excellency, 1m (free)<br/>Second Excellency, 2m (free)<br/>Eye of the Cat, 6m<br/>Instinctive Essence Prediction, 4m<br/>All-Encompassing Sorcerer's Sight, 6m<br/><br/><span class="bbc_u">Intelligence</span><br/>First Excellency, 1m (free)<br/>Second Excellency, 2m (free)<br/>Argent Muse Approach, 3m<br/>Terrestrial Circle Sorcery<br/>Mandate of Hungry Mouse, 5m+1wp<br/><br/><span class="bbc_u">Wits</span><br/>First Excellency, 1m (free)<br/>Second Excellency, 2m (free)<br/>Meerkat Alertness Practice, 2m<br/><br/><span class="bbc_u">Sorcery</span><br/><br/><em>First Sacrifice:</em> Memories of her past life before exaltation (know only the facts through others)<br/><br/><em>Terrestrial:</em> Demon of First Circle, Infallible Messenger, Droning Suggestion, Sting of Ice Hornet<br/><hr/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>BONUS POINTS 25/25</strong></strong></td></tr><tr><td>(9) Increase Abilities </td><td>+1 Charisma, +2 Perception</td></tr><tr><td>(5) Increase Abilities </td><td>+4 Dodge, +1 Bureaucracy</td></tr><tr><td>(3) Purchase Specialties </td><td>+6 dots worth to favored ones</td></tr><tr><td>(5) Willpower Increase </td><td>+5</td></tr><tr><td>(3) Raise Virtues </td><td>+2 temperance, +1 conviction</td></tr></tbody></table></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong><strong>XP 176/001</strong></strong></td></tr><tr><td> -16 </td><td>Attributes; +2 Manipulation, +1 Strength</td></tr><tr><td> -12 </td><td>Increase Abilities; +2 Awareness, +1 Thrown</td></tr><tr><td> -33 </td><td>Increase/Purchase Backgrounds; +2 Tattoo artifact (hearthstone bracers), +1 Tattoo Artifact (hearthstone amulet)</td></tr><tr><td> -- </td><td>+1 Tattoo artifact (moonsilver breastplate), +2 green sun tattoos, +2 Manse (gemstone of shadow), +3 Manse (Hearthstone of Szoreny)</td></tr><tr><td> -118 </td><td>11 charms and 3 spells learned (besides initiation)</td></tr></tbody></table></td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">The Lunar known as Whitefeather began life as Agnis Hjalmarsdottr, the child of a prosperous Whitewall merchant and his wife, a shamaness named Inge. Though they were rich, Agnis lived no life of pampering. Women as well as men were expected to pull their weight on the long sled-caravan paths that sliced through the North, south of the Haslanti airship ranges. She grew up swaddled in furs on a bucking sled, and the baying of the dogs was her lullaby at night. As she got older, she learned the trade from her parents: diplomacy, economy, haggling. Knowing when to bribe bandits, and when to fight them. And of course, above all, the art of the deal itself. In essence: buy low, sell high, and a million variations thereof.<br/><br/>Greed was never one of her father's vices, but after a few hard winters when Agnis was coming of age, he found himself desperate for the money to recoup his losses and get enough money to make Agnis' dowry. He took a subcontract from a Guildsman to pick up a shipment of gossamer goods from the Border Marches of the Wyld. It was a long established contract, and for him, pure profit. When they came to the rendezvous point, though, Hjalmar and his family discovered a Rakshasa slaving party instead. Had the guildsman sensed the change in his client's mind? Had it simply been an insane whim on the Rakshasa's part? Agnis would never know. Her parents were tormented and drained on the spot, but when the Fae noble came for her, Luna's argent power bonded to her soul, and she tore the noble apart.<br/><br/>After a few weeks of rampage along the Bordermarches, a silver pact hunting party tracked her down, calmed with with soothing charms, and put their tattoos on her. She was no longer Agnis, but Whitefeather of the No-Moons, so named for the snowy owl she became on her first transformation. Seeking direction, and having been educated by these Pact lunars in the sun king seneschal school, she sought out the most famous solar in the North: Yurgen Kaneko, the Bull of the North. Yurgen was handsome, wise, and capable, and swept Whitefeather off her feet after a single meeting. She became one of his shieldmaidens, the elite female warriors who were his bodyguards and concubines.<br/><br/>As she got to know Yurgen, though, she grew disenchanted with his arrogance and autocracy. He was a dawn caste of the old type, a dominating conqueror who demanded everyone in his kingdom kneel to him or be vanquished, even fellow solars. Still, she felt he was overall doing good, and so kept on in her position. That all changed when she met Damien while out on a patrol tracking demons to one of the fabled entrances to Malfeas. Unlike the other guardians of the gateway, he spoke to her rather than instantly attacking. Intrigued and strangely attracted to the handsome young man, Whitefeather questioned him about who he was and why he was there. Their conversation went on for hours, ranging through philosophy, politics, and religion, and by the end Damien had gone far in convincing her that the imprisonment of the Yozi was unjust.<br/><br/>The lynchpin was when she accepted his invitation to visit the demon realm itself. As soon as they emerged from the desert of Cecelyne and gazed upon the vast, bizarre, beautiful hellscape, she realized she had been there with him before. Damiel was the reincarnation of her old mate, long thought lost. In a rush of emotion, she pledged herself to him, to help him and advise him and never be separated again. They made love that night in his splendid Malfean townhouse, and toured the grandest sights of the Demon City together.<br/><br/>Upon their return to Creation, Whitefeather formally resigned from the Bull's service. Ever since, she has traveled with Damiel, an indispensable part of his schemes in Creation.<br/><br/><strong>Roleplaying:</strong> Though she loves Damiel dearly, Whitefeather is no fool. She sees justice in the plight of the Yozis, but was deeply disquieted by much of what she saw in the Demon City. Carefully, she has been working to foster the idea that Damiel ought seek to break their hold on him, that he might secure their release on his terms, rather than their own. In everyday life, she is kind, but also very serious. Taking after her father, she speaks slowly and only after considering exactly what she will say, and is so frugal as to be miserly. In private, however, she loosens up quite a bit and tends to be very generous. Though she most prefers her human or owl forms, she also enjoys cuddling with Damiel as a sled dog or snow ferret. In a pinch, she can turn into a moose to let him ride her, but generally doesn't enjoy the experience.<br/><br/>Whitefeather regards Lambent Spark Dancer in the same manner as one might a bratty little sister: frequently irritating, but ultimately someone she loves and likes. </div></div>