Some good questions are brought up.  yes.. all characters in fact do have those 'get out of death free' type points. Two seperate pools actually.  one is called "fame" points.. which are earned as you go up levels.  The other are fortune points.  those..you don't know how many you have.  Hopefully..you won't be needing either of them :)<br/><br/>Now..on to Celestial goblin's question.<br/><br/>There are a number of stats which influence combat.<br/><br/>Gunplay - The predominant one is your 'Offense'  There are a myriad of factors..but basically chance to hit =<br/>Offense + PWV of the gun - modifiers (range, movement, injuries, etc)<br/><br/>Hand to Hand - The system is actually quite rich, athough the complexities will make it all but unable to be done in the play by post fashion.  I've run through a mock battle with Pixel over yahoo! once..although that was only using untrained HTH.  Suffice to say..that even 'untrained' HTH can do alot of damage.  And someone like Sword, who has Martial Arts (and thus doesn't actually need to draw his gun on some common thugs. *cough cough*) would most likely clean the clocks of someone who is not.  Just like Jackie Chan would clean the clocks of say.. John Cleese. (Much to the chargrin of Python fans)<br/><br/>the game's 'hit points' are called life Levels.<br/><br/>Now..a comparison of the agents<br/><br/>Princess   (I unfortunatly don't have her sheet.. can you please fireit abck to me?)<br/>Ghost       Offense : 79   Life Level: 18  HTH value: 163<br/>Sword      Offense : 39   Life Level: 7   HTH value: 103<br/><br/>So...at a glance..unless Sword got in a lucky punch (which does happen) it's pretty much a no-brainer there.<br/>