<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332199.msg15862635#msg15862635">Quote from: PhantomPistoleer on 22-05-2021, 23:41:38</a></div></div><blockquote class="bbc_standard_quote">That presumes everyone would be interested in making a second character.<br/><br/>And yeah, I think your last point has a lot of merit.  That seems like something easily abusable.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>hadn't actually thought of abuse. Was just thinking players could get comfortable with the ones they're playing with and if option came up may make a new group with same players because they're used to each other.<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332199.msg15862652#msg15862652">Quote from: Kathadon on 22-05-2021, 23:56:53</a></div></div><blockquote class="bbc_standard_quote">What is important is the ground rules will you set.<br/><br/>Like:<br/><br/>No one that is a leader of a group now can be a leader again. Or<br/><br/>All different players in groups as standard. Maybe a random dice roll to put players that want a 2nd character in random groups before CC's are presented. Or<br/><br/>CC's have to radically different in some way. Alignment, class, goals.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I actually like these rules too. And it could be pretty neat to figure out how many wish extra characters, sort them randomly, then let them build the theme and characters. Spread the love around!<br/><br/>as for building different characters... why would anyone want to reskin their current character for a new one? How do you try new things that way?