"For the glory of the Stag Lor-gurbruhurk-" The bandit leader took Ori's fist with a thud and crumpled to the ground with a second thud, still clutching the vial which thankfully did not break during the fall.<br/><br/>That left one fleeing bandit, who already had a bit of a head start, namely a hundred feet of distance between her and the gate of the trading post already, and getting further away by the second as she kept her steed at a gallop. Two of the horses previously ridden by the bandits had bolted out of reach but Silas managed to catch on to the reins of a third. There were also the two horses meant to carry the ill-gotten loot inside the courtyard which were funneled towards the gate which was the only way out, where they were secured by Silas and Oriana as well. That mean three horses, one for each of them as Adelise already had her own, just perfect to give swift chase across the rolling plains of the Stolen Lands!<br/><br/><hr/><br/>(DC 10 handle animal to calm a horse down enough to ride it. Ride check to see whether you catch up or not. Failing the handle animal check means it takes a bit longer to calm the horse down but it does calm down eventually, and results in a -2 penalty to the ride check. Tsoni uses a Con check instead of a Ride check.)