<strong>Tagging:</strong>Group 1: Anahita, Alexander, Maya, Mei, Sparrow<br/><br/>Shadowmagic shrouds the group from whatever creature stumbled close their camp. Moments pass with gentle notes of humming emanating from where the light bobbles. Eventually, it passes. As the last of its light disappears the canopy shuffles to a warm gust of wind. Trees bend gently, their bark gnarls. Though the sounds of Anus return as vibrant and strange as before nothing else disturbs the rest of the adventurers.<br/><br/>Morning comes. Though the world remains dark the sky above begins to gain shades aside from those of the night. The strange atmosphere of the Anus gives them their own tint. Pale reds and greens join the growing light blue and yellow. The sun itself remains hidden, still concealed by the tall wall, the valley, and thick jungle.<br/><br/>Adventurers stir to carry about their morning rituals, or attempting to as the Anus around them tempts with curiosities and distractions. The group of four lewdsters finds that where the fluids of sex fell yesterday sprout now tiny heads of those orange cockshrooms. They do not glow yet like their big brothers, but reach for the skies with a distinct phallic shape. Perhaps the shrooms hope for more lewd to rain upon them.<br/><br/>Just outside the camp jungle looks to be the same as yesterday, but as the first adventurer strays a couple steps further everything changes. Right there where the mysterious light had floated marks the border between regular old green-blue Gaian jungle and something new. The nature has warped. Where there should be shadows instead shines pale blue morning light, illuminating a fae-like forest of alien shades. The changed landscape goes from left to right. It’s a couple dozen feet or so wide path sloped down towards the middle. There a road of light grey push above the purple grass and red undergrowth. It seems to lead straight downhill, towards the great hole of Anus.<br/><br/>All around the mysteriously lit path the jungle still breathes quietly with the early morning. Moans and whimpers that carry over the air are distant. The ravines that the group took yesterday to travel begin nearby, though they are still wholly shrouded in shadow. A single happy jingle breaks the quiet murmur of jungle. Far far away in the direction of the path that eerie tune of the night light continues to sing.<br/><br/><div align="center">(https://i.imgur.com/4F0jMNm.png)</div><br/><strong>Adventurers, you awaken to find a strange path to have appeared where the mysterious light jingled yesterday. It beckons, but you have learned that to be the way most dangers of Anus present themselves. You have a couple of options for your travel today, and a few ways to go about them.<br/><br/>The jungle is thick, and though it sleeps it’s full of lewd. To pick the jungle route utmost caution and stealth might be smart if you are to avoid arousing whatever dangers you had to camp from for the night. <br/><br/>The ravines remain dark and labyrinthine. Though they hide you from most dangers much cunning might be required to find the route down through them. <br/><br/>The mysterious path opens a joker option. It seems fast and easy to traverse the tiles. The air within pulses with strange magic. Even a denser warrior might figure that whatever made that overnight could be an obstacle requiring charm or strength to overcome. <br/><br/>How do you proceed to go downhill and deep into the Anus?<br/><br/>OOC: Pick IC which route you take before rolling anything!<br/><br/><span class="bbc_size" style="font-size: large;"><span class="bbc_u">Move: Undertake Mysterious Journey</span></span></strong><br/><br/>When you travel through strange, choose one member of the party to act as the investigator, one to safeguard, and one to be smut police. Each character with a job to do rolls+appropriate stat. You can’t assign more than one job to a character. If you don’t have enough party members, or choose not to assign a job, treat that job as if it had been assigned and the responsible player had rolled a 6.<br/><br/>*On a 10+<br/><ul class="bbc_list"><li>The investigator finds an advantageous path finding treasure or something useful along the way (GM will tell what)</li><li>The safeguard alerts party of an ambush, helping to avoid/fend it and get some loot</li><li>The smut police reduces the amount of time it takes to reach your destination (the GM will say by how much)</li></ul><br/>✴On a 7–9, each role performs their job as expected: path is found but without treasure, fights are fought on the way but with minor losses (take 1d2 unresisted damage or lose 1 adventuring gear), the journey takes about as long as expected.<br/><br/>*On a 6 the GM will describe you the consequences.