So, I'd like to propose a table rule - or at least a guideline that I've found can help smooth planning things -<em>limited</em>planning.  It's okay to have a few backup plans, but once you have a primary plan that we can agree works, we focus that plan and don't look for alternatives.  However, there are<em>six</em>sorts of plans to look for- Plan A to F.<br/><br/>A is for Awesome - a pure infiltration run with no shots fired and no casualties (or maybe one or two casualties made to look like an accident)<br/>B is for Backup - being a few shots fired but not open warfare, cover preserved (Example might be "couldn't con the kidnapping target into the vehicle, taser deployed")<br/>C is for Combat - means weapons free and a high-speed pursuit might be in play. Subtlety is no longer as big a priority.<br/>D is for Demo - means the high-speed pursuit includes a blown bridge, or you had to blow out a floor of the parking garage.  This ... gets attention.<br/>E is for Escape - for when the mission has gone tits-up and it's time to leave and lick your wounds.<br/>F is for Failure - Beyond escape, this is for when things have gone so awry that it's time to fake your death and disappear.  This might not be a team-plan, more of an individual thing - just in case one of the crew sold you out.<br/><br/>ABC get the most attention from players, D is usually just a step of from C, but people often forget the exit strategies.<br/><br/>This job looks like a complex two-parter, and I'll see if I can draft some plans in the next day or so.  Snowdrop, I think informal planning here is totally appropriate.<br/><br/>Pix- if Butterfly looks good, I'll go ahead and remove the "Draft" note at the top and finalize the character.