<div class="floatright">(https://elliquiy.com/elluiki/images/d/d7/Elf_Pally.jpeg)</div><strong>Name:</strong>Evri Gaelwyn<br/><strong>Class:</strong>Paladin 2<br/><strong>Race:</strong>Elf<br/><strong>Alignment:</strong>NG<br/><strong>Description:</strong>Same boy.<br/><strong>Background:</strong>Far Traveller<br/><strong>Fetishes:</strong>Mind Control, Corruption, Being Dominated, Non Con, Monsters<br/><strong>Backstory:</strong>Evri grew up deep within a secluded forest, hidden away from the outside world, raised by his father, Immleios and his mother, Nairaste. His people tended to travel through the forest quite a bit, preferring to stay on the move whenever possible and had an extreme distrust towards other races. While being fairly easy going with most things, Evri was still expected to do his part, his mother and father doing their best to teach him how to survive in the wilds. Despite their best efforts however, the boy often found himself far too distracted, imagining what life outside their forests may be like. Evri had quite the imagination, too, imagining all sorts of exciting adventures involving bizarre and terrifying monsters, much to the chagrin of his parents.<br/><br/>Occasionally, when no one was watching him, Evri would sneak away from the rest of the elves to act out one of his little fantasies. It was during one of these adventures that he discovered an abandoned and ruined human camp in the middle of a clearing, with their various belongings strewn about. He was told to avoid anything made by Humans with extreme prejudice, but the boy's curiosity got the better of him and he began to search  the discarded belongings, seeing if they had left anything interesting. Nothing beyond a few books remained intact, but before he had a chance to look at them, Evri heard footsteps approaching, quickly stuffing the books in his bag, the boy then tried to flee the camp before he was spotted, only to immediately run into his father, who grabbed him by the arm, pulling him away from the clearing and scolding him for running off. Fortunately Immleios didn't check his bag and Evri was able to keep the books he had found a secret from his tribe.<br/><br/>While his Common wasn't too impressive, Evri still managed to read the books with some difficulty whenever he was alone. The books told stories of brave holy knights, who fought to protect the innocent and deliver justice to those who allied themselves with demons and devils. The young Elf was completely enraptured by the tales and his own made up stories would begin to revolve around him fighting with the paladins, striving to eradicate all things evil. Unfortunately, with his new found distractions, his lessons in survival would stick with him less and less and he was soon considered one of the least talented children in his tribe, lacking any sort of proper skill.<br/><br/>Eventually he would be caught with the books by his father, who took them from the boy and burned them. Immleios told him that the books were distracting him from his lessons and while he was undoubtedly right, he was hearing none of it. In his anger, Evri would leave that night, deciding that living in the forest amongst the other Elves simply wasn't what he was meant to do. Taking enough rations to hopefully last his trip, he set off, hoping to find his calling elsewhere. Despite his limited knowledge of the forest and how to navigate it, he eventually managed to find his way out after a few weeks, but by then his supplies were nearly gone. Once out in the plains, any knowledge the boy managed to retain had been almost worthless. After a bit more travelling, the young Elf found a road and, unsure of what else to do, followed it in the hopes of finding civilization. However, after a few days of travelling with no signs of any town or city in sight and with his food and water completely used up, it began to seem like a futile effort.<br/><br/>Hungry and with no idea where he was, Evri continued to travel, hoping for some sort of salvation before he was too weak to move. His miracle would come in the form of a large caravan, the leader of which took pity on the exhausted boy, allowing him to travel with them, given that he was willing to do any sort of work that was asked of him. Again having no real alternative, he accepted, hopping on one of the carriages where they gave him food and drink, allowing him to rest. It was during his time with the caravan that he met a rather friendly Bard, who introduced himself as Tevos. Tevos told Evri all manner of different stories when neither of them were busy. Some of them he would tell in the traditional manner and others would require a song, but the Elf would latch on to every word regardless of how they were performed, completely immersed in the skilled Bard's storytelling. In addition to his tales, the man also told him about Human civilization and all sorts of things the Elf would have to learn if he wanted to survive in the city. Eventually, after Evri had admitted to the man that he had no real skills to speak of, Tevos would offer to teach him how to play the lyre so he'd have at least some means of making money when they arrived in the city. Though it meant he wouldn't have as much time to listen to the Bard's stories, Evri nevertheless agreed, figuring it best to have some sort of talent  to get by with. He would spend the rest of his free time training with the instrument, even finding himself far more engaged with his lessons then he had ever been with the Elves.<br/><br/>It would be another month or so before they finally arrived at their destination, a grand city that almost seemed to shine in the afternoon light. The sight of the immense and alien structures left Evri in awe, the city seeming like something straight out of one of his storybooks. Tevos explained that the city was a capital of the lands they were in and that they had an order of Paladins that worshiped Tyr. Evri remained giddy with excitement throughout the rest of the trip, not being able to calm down in the slightest until they had gone through the gates. After helping move some cargo to the docks and saying his goodbyes to Tevos, the boy would rush off to the city's main temple, eager to join the order of holy knights he had come to revere.<br/><br/>Of course things weren't that simple. Upon arrival he was told by a Priest that there was a fee of ten gold he had to pay before he'd even be seen to become a potential trainee. Distraught, but not defeated, Evri would leave to seek some means of making the required gold elsewhere in the city. Miraculously, one of the taverns in the dingier parts had recently lost a bard that had played there regularly and allowed the boy to put his own skill with the lyre to work. While he wasn't overly talented, Evri managed to play moderately well and even made enough in tips to cover food, water, a room and even an extra few copper a day to save. After a few months of playing at the inn, he actually managed to save up enough to apply at the temple! Rushing back, he handed the Priest his copper coins and despite being annoyed with having to count it all out, he still allowed Evri to take their entrance test. The test itself was a surprisingly simple one, just a few basic questions and physical trials to test the seriousness of anyone who asked to join. Passing them all without too much of a struggle, Evri was one step closer to realizing his dream.<br/><br/>If the test was meant to be a sample of the trials to come, it had been a very poor one. The Elf found himself nearly overwhelmed with his training, whether it was having to recite lengthy prayers and blessings that he had only learned a mere hour ago, or the grueling physical training he had to endure out in the courtyard. Still, he refused to give up, no matter how much his instructors yelled at him for forgetting a simple 500 word prayer or how bruised and sore he got from his sparring. As the years rolled by, Evri would turn into quite a promising trainee and what he lacked in sheer strength, he made up for with resolve and finesse, able to defeat opponents nearly twice his size in sparring matches through his quick and skillful movements alone. While he had often grown homesick while staying at the temple, he knew that his place was there and that he'd be able to do far greater good than he could've ever possible imagined with the help of his trainers and with Tyr guiding his path.<br/><strong>Bonus questions!</strong><br/><em>What's a secret your character would never want anyone to know?</em><br/>He thinks Orcs are kinda sexy!<br/><br/><em>Where do you see your character in ten years?</em><br/>A famous paladin, with many stories written about his adventures<br/>.<br/><em>How does your character react when in grave danger?</em><br/>Protect others at all costs!<br/><br/><em>You are trapped half-naked in a dungeon-cell! What might happen next?</em><br/>Best to keep resolve strong through prayer and meditation. Wait for an opportunity to escape when it presents itself.<br/><br/><strong>Ability Scores</strong>(+Modifiers)<br/>Str 8 (-1)<br/>Dex 17 (+3)<br/>Con 14 (+2)<br/>Int 10 (0)<br/>Wis 10 (0)<br/>Cha 14 (+2)<br/><br/><strong>HP:</strong>22/22<strong>Armor Class:</strong>21<strong>Initiative Bonus:</strong>+3<strong>Speed:</strong>30 feet<br/><strong>Strong Saves:</strong>Wisdom, Charisma<br/><strong>Skill proficiencies and Feats:</strong><br/>Persuasion (+4)<br/>Religion (+2)<br/>Perception (+2)<br/>Insight  (+2)<br/>Lyre (+2)<br/><strong>Class Stuff:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Divine Sense</div><div class="spoiler_body">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lay on Hands</div><div class="spoiler_body">Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.<br/>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.<br/><br/>Alternatively, you can expend 5 hit points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. <br/><br/>You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending hit points separately for each one.<br/><br/>This feature has no effect on Undead and constructs.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fighting Style (Protection)</div><div class="spoiler_body">When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Divine Smite</div><div class="spoiler_body">Starting at 2nd level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend.<br/></div></div><br/><strong>Equipment and items:</strong><br/>Rapier<br/>Shield<br/>Javelin (5x)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Priest's Pack</div><div class="spoiler_body">Backpack<br/>Blanket<br/>Candle (10x)<br/>Tinderbox<br/>Alms Box<br/>Block of Incense (2x)<br/>Censer<br/>Vestments<br/>Rations (2x)<br/>Waterskin<br/></div></div><br/>Chainmail<br/>Holy Symbol<br/>Traveler's Clothes<br/>Lyre<br/>Map of Forest of Poor Quality<br/>Wooden Necklace<br/>5 GP<br/><br/><strong>Attacks</strong>+3 (1d8+3)<br/><strong>Spellcasting</strong><br/><br/>Grade 1:<br/>Cure Wounds    (P)<br/>Guiding Bolt     (P)<br/>Shield of Faith<br/><br/>...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Random notez!</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/a/a3/Frogboys.jpg)<br/></div></div><br/>