(https://i.imgur.com/BQGE0fv.jpg)<br/><br/><strong>Name</strong>: Iron Boulder<br/><strong>Concept</strong>: Wandering Artist of War<br/><strong>Preferred Pronouns</strong>: Her/She<br/><strong>Exalt type and Caste</strong>: Dawn Solar<br/><strong>Background</strong>: Youngest daughter of a martial arts school that fought in pit fights and tournaments for money to head out and see the world. Enough older siblings she'd never inherit or have much of a dowry so she's wandering to grow her skills and make her own way in the world.<br/><strong>Personality</strong>:<br/>What do they like? Pushing herself to the limits in competitions. Helping people.<br/>Hate?  Cheaters, sneakthieves, and those that hurt others just for the hell of it.<br/>What will they die to defend? Those without the power to fight for themselves.<br/>What would they never do? Betray an oath<br/><br/><span class="bbc_u"><strong>Attributes</strong></span>:<br/><strong>Force</strong>: ●●●●○<br/><strong>Finesse</strong>:●●○○○<br/><strong>Fortitude</strong>:●●●○○<br/><br/><span class="bbc_u"><strong>Abilities</strong></span>:<br/><strong>Awareness</strong>: 3<br/><strong>Athletics</strong>: 4<br/><strong>Close combat</strong>: 5<br/><strong>Craft</strong>:<br/><strong>Embassy</strong>:<br/><strong>Integrity</strong>: 1<br/><strong>Navigate</strong>:<br/><strong>Performance</strong>: 1<br/><strong>Physique</strong>: 3<br/><strong>Presence</strong>:<br/><strong>Ranged Combat</strong>:<br/><strong>Sagacity</strong>: 2<br/><strong>Stealth</strong>:<br/><strong>War</strong>: 3<br/><br/><br/><span class="bbc_u"><strong>Exalt Advantages</strong></span>:<br/><strong>First Among Equals:</strong>Solar Exalts always win ties, even when there's no clear defender. Solar player's characters win ties against solar storyteller characters. PC vs PC use normal tie rules.<br/><strong>Supremacy of Ability:</strong>Solars don't pay the mote cost to activate Excellencies.<br/><strong>Divine Resonance:</strong>Solars are resonant with all magical materials, especially Excellencies.<br/><br/><span class="bbc_u"><strong>Anima Effects:</strong></span>:<br/><strong>Supernal Warrior (passive):</strong>Without needing to roll, defeat up to the Dawn's Essence in Extras every turn, and add the Dawn's Essence in dice to damage against battle groups. Additionally, battle groups increase the difficulty to resist a rout check by the Exalt's Essence.<br/><strong>Fearsome Visage (Active):</strong>The Dawn Caste is a terrifying foe. Add the Solar's Essence in automatic successes to attempts to frighten or intimidate an opponent. Any gambits based on fear or intimidation have their cost reduced by one.<br/><strong>Unconquered (Iconic)</strong>At 10 anima, follow any Ranged or Close Combat attack with a secondary attack using a different ability. This attack must target a different opponent.<br/><br/><br/><span class="bbc_u"><strong>Merits</strong></span>:<br/><strong>Artifact</strong>5<br/>Grips of Unyielding Force<br/>An old family artifact that she won in a private tournament against her many siblings.<br/><br/><strong>Artifact</strong>3<br/>Silken Armor of the Champion<br/>A prize for those that win a tournament fierce<br/><br/><br/><strong>Resources</strong>2<br/>Arena winnings and investing in a few Martial Arts dojos.<br/><br/><br/><br/><span class="bbc_u"><strong>Charms</strong></span>:<br/><strong>Ox Body Technique:</strong><br/>+1 0 health lvl<br/>+ 1 -1 health lvl<br/><br/><br/><strong>Iron Kettle Body: (Solar: Adamant Skin Concentration)</strong><br/>1 mote on step 7. Soak against a single attack increases by Physique. Or Soak against environmental damage effect created by charm or magic.<br/><br/><strong>Excellency (Close Combat):</strong><br/>0 mote (solar) on step 1 in combat, passive value boost out of combat. Add ability as dice bonus to roll involving that ability.<br/><br/><strong>Monkey Leap Technique:</strong><br/>Leap vertically 1 range band into the air as a movement. May leap forwards horizontally to leap across rooftops, move stylishly through the air, and avoid appropriate hazards and obstacles, bypassing them without a roll.<br/><br/><strong>Fists of Iron Technique (Solar: Adamantine Fists of Battle) :</strong><br/>Start of combat may choose that unarmed attacks count as medium or heavy weapons rather than light. Spend 1 mote on step one to change as reflexive action that doesn't count as charm on that step. Also choose 1 tag to apply to exalts unarmed attacks, 1 mote spent to permit artifact tag. Tag doesn't change when weapon classification changes. May be used during a clash.<br/><br/><br/><span class="bbc_u"><strong>Virtues</strong></span>:<br/><strong>Major - </strong>Courage<br/><strong>Minor -  </strong>Ambition<br/><br/><br/><span class="bbc_u"><strong>Intimacies</strong></span>:<br/>Major -<br/><br/>Minor -<br/>Minor<br/><br/><span class="bbc_u"><strong>Essence</strong></span>: 1<span class="bbc_u"><strong>Motes</strong></span>: 5<br/><br/><span class="bbc_u"><strong>Health levels</strong></span><br/>0 - ooo<br/>1 - ooo<br/>2 - o<br/>I - o<br/><br/><span class="bbc_u"><strong>Parry</strong></span>: 4<br/><span class="bbc_u"><strong>Evasion</strong></span>: 3<br/><span class="bbc_u"><strong>Soak</strong></span>: 2<br/><span class="bbc_u"><strong>Hardness</strong></span>: 3<br/><br/><span class="bbc_u"><strong>Equipment</strong></span>:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Silken Armor of the Champion</div><div class="spoiler_body">Part armor part trophy this silken garment is awarded to the champion of a multi day tournament. <br/>Grants 1 soak increase, No mobility penalties, doesn't hinder martial arts forms<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Grips of Unyielding Force</div><div class="spoiler_body">Bracers and shinguards of exquisite design kept in the family for generations. By tradition handed down to the winner of a hectic brawl even if none alive remember how to draw forth the supposed powers contained within them.<br/></div></div>