<div class="floatleft">(https://elliquiy.com/elluiki/images/d/db/Mind_flayer_by_deligaris-d4a3jqv.jpg)</div><strong>Zyrxicorian</strong>and<strong>Number Six</strong><br/><strong>Location</strong>: Matron's Throne Room<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zyrxicorian stats</div><div class="spoiler_body"><strong>HP</strong> 114/114<br/><strong>PP</strong> 203/219<br/><strong>AC</strong> 32 (+5 Dex, +8 Monk, +1 natural armor, +8 <em>inertial armor</em>), touch 23(31 vs incorporeal), flat-footed 27<br/><strong>Additional Bonuses</strong> +10 Circumstance to Bluff vs Sense Motive checks, +4 to saves vs any power or spell used to read mind, detects direction of active aggression within 30 ft, cannot be surprised or caught flat-footed by creatures susceptible to mind-affecting, can make Sense Motive checks as a free action against anyone within 30 ft<br/><br/><strong>Active Buffs</strong> Extended <em>conceal thoughts</em>(24 hours), Extended <em>detect hostile intent</em>(230 minutes), Extended <em>inertial armor</em>(24 hours)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Number Six stats</div><div class="spoiler_body"><strong>HP</strong> 66/66<br/><strong>PP</strong> 73/96<br/><strong>AC</strong> 21 (+2 Dex, +1 natural armor, +8 <em>inertial armor</em>), touch 12(20 vs incorporeal), flat-footed 19<br/><strong>Additional Bonuses</strong> detects direction of active aggression within 30 ft, cannot be surprised or caught flat-footed by creatures susceptible to mind-affecting, can make Sense Motive checks as a free action against anyone within 30 ft, darkvision 60 ft, half damage from all attacks that deal hitpoint damage is dealt to psicrystal instead<br/><br/><strong>Active Buffs</strong> Constant <em>detect hostile intent</em> from amulet, Extended <em>inertial armor</em>(22 hours), Extended <em>psionic darkvision</em>(22 hours), Extended <em>share pain</em>(with psicrystal, 22 hours)<br/></div></div><br/><strong>Active Aura</strong>: Perception, 20 ft (+3 Listen, Spot and Initiative to all allies)<br/><br/><hr/>Ah, so the Lady Ilivarrra had been considering the wider picture after all... and she wasn't upset that he had spoken his mind on the matter.  Both of those facts boded well for the investigation, as far as Zyrxicorian was concerned.  Even the decision to still send Avalae and her pet out to investigate the latest crime scene directly was one that he agreed with, upon further consideration.  It was unnecessary if their goal was simply to catch the thief, but since their goals were wider than that, it was certainly best to cast the net as widely as possible to gain as many facts as they could.<br/><br/>It was uncertain whether the slave Dora would be able to follow the killer's scent trail very far, considering the terrain and the fact that they were dealing with a trained killer.<br/>Given his access to whatever powerful necromancy allowed him to reanimate his victims as undead, it was not out of the question that he might possess other magical options for dealing with pursuit. Teleportation, for example, or a<em>pass without trace</em>spell.  The sharp senses of assorted magical beasts would still be quite useful for more fully examining the crime scene, however, and the slave might pick up some clue that Aergrim's earlier magical divinations had missed.  On top of that, there was that strange blood ritual that had been used to reanimate the woman as a form of possessing spirit in the first place, and if the symbol drawn on the ground in the woman's blood was still in place, then having a trained arcanist examine it would likely reveal at least some useful information.<br/><br/><em>"I am capable of manifesting a similar effect, myself,"</em>The Illithid spoke up next, when the Drow arcanist brought up the possibility of arranging a magical means of communication to keep in touch with one another, at least for the next few hours.<em>"My telepathic</em>mindlink<em>can be stretched to last up to four hours, if need be, but should otherwise be quite identical to your spell, Miss T'sos."</em><br/><br/>Whatever was decided on that front, Zyrxicorian would politely take his leave once the conversation was concluded and any last spells or powers were cast or manifest, retiring to his quarters once more to begin his divinations.