Sweet, looks like everyone's in here!  I don't want things to get too big, so I'm probably going to keep it to just the four of you as players.<br/><br/>Some quick ideas on plot:<br/><br/>The PCs are a small group of mercenaries and treasure hunters that found out about some catacombs under an ancient temple.  Apparently an earthquake in the area opened a tunnel that hadn't been explored at all.  After clearing through the creatures that began to make the catacombs their home, they managed to find the temple's vault.  In the middle was a large purple sphere on a pedestal.  Unfortunately, as soon as they touched it, it began to glow brightly and explode in a flash of purple sparkles.  While the orb was gone, the rest of the vault's treasure was free to take, but it wasn't until the girls left that they realized the trap they had set off cursed all the treasure.  Now, every treasure they find and every trinket they purchase can carry with it even more of the curse, until they find out more about that orb, and the temple hiding it.<br/><br/>I don't have any specific details on plot yet, but I'm definitely open to suggestions.  I'm still thinking a lot of the game could be sidequests as they try and find anyone who knows about the temple, but if I come up with more ideas for the main plot, I can switch to focusing on that easily.<br/><br/>Also, I'm going to be gone on vacation and getting back just in time to work through Black Friday, so while I'll be around for messaging on here and in Discord/Skype, I'm not going to start the game up until after Thanksgiving.<br/><br/>Finally, a quick note: similar to Autocad's ZR game, I'm going to push forward during combat at a set rate, and give a time limit of one week to take actions.  Heroes will all act at the same time, in whatever order they wish, but after a week I'll assume anyone who hasn't posted will take a total defense action for the turn and continue the combat.  I'm not going to ask anyone to leave the game or anything like that, and I'm fine waiting a little bit if real-world issues come up (or simply skipping over your actions in a fight if you need to be gone longer), but I don't want the game to stall out completely.  (Also, as I don't work a set schedule, the "one week" may turn into "nine or ten days", depending on my own real life, but I'll try to stick to my own schedule as much as I can.)