<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=277179.msg13636239#msg13636239">Quote from: vastowen456 on 30-10-2017, 04:11:12</a></div></div><blockquote class="bbc_standard_quote">Favored Class: Fighter: Add a +2 bonus on rolls to stabilize when dying. (also +1 skill point for picking a favored class)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>You choose one or the other. You get +1 hit point<em>or</em>+1 skill point<em>or</em>the racial bonus.<br/><br/>If you're in need of skill points, Half-Orcs actually get two alternate racial traits;<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Human Raised</div><div class="spoiler_body"> Human-Raised<br/>Source Inner Sea Races pg. 212<br/>Some half-orcs raised as humans lack their cousins’ ferocity and training in orc weapons, but pick up a bit of their human parents’ skills. They gain the human’s skilled racial trait. This racial trait replaces orc ferocity and weapon familiarity.</div></div>and<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">skilled</div><div class="spoiler_body">Skilled<br/>Source Advanced Race Guide pg. 1 <br/>Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.</div></div>. oddly enough a half-orc can in fact take both of these, which suggests to me that maybe hte writers of one were bad at cross-referencing, but whatever  ;D