<div align="center"><strong>GM NOTICE</strong><br/><hr/><br/><strong>THE BATTLE OF THE EMERALD SPIRE RUINS</strong></div><br/><hr/><br/><div align="center"><strong>Area A:  The Switchback</strong><br/><br/>(https://i.imgur.com/Akmv1zc.png)<br/></div><br/><em>The footpath climbs up the jagged hole in the side of the green glass tower.  The light outside the tower does not penetrate into the building more than a few feet.  Beyond that, it's pitch black.<br/><br/>However, seeing as to how Tem has darkvision...<br/><br/>Half-melted blocks of green glass lie thick on the floor.  A crumbling archway to the north leads into another chamber, while a door to the west leads into the round tower at the southwest corner of the building.  To the east, a barricade of rubble and wooden stakes blocks a passage leading into the tower.<br/><br/>Additionally, the corpse of a human lies on the ground in the room.  The scene is horrific, so it cannot be said that the corpse is in any single square, as pieces are strewn here and there.<br/><br/>Tem sees that there are at least four goblins waiting with small shortbows.<br/></em><br/><br/><strong>In Round 4:</strong><br/>Shani moves 30 south across difficult terrain.<br/>Ishtar moves 30 feet (5 down and 1 right);<br/>Faranal moves 35 feet up slope.<br/>Tem moves up NE1, N2, NE2.<br/><br/><strong>Enemy's Phase:</strong><br/><br/>Of the four goblins, only three remain to fight.  The goblin closest to the southern barricade flees through the barricade.<br/><br/>Based on a 1d4, the goblins will lay a volley of arrows against:  (1) Tem, (2) Tem's horse, (3) Faranal, (4) Faranal's Horse.<br/><br/>The result was 2, 2, 3.<br/><br/>First and second attacks against Tem's horse:<br/><br/>13 and 11.  Although success is doubtful, damage for either attack is 1.<br/><br/>The dice hate me.  Perhaps I shall have better luck injuring Faranal.  Faranal, the goblin closest to you shoots at you and lands a ... 22!  His favored enemy is human, so if you're not human, the his is for 20.  If the arrow sticks you, it's... 3 damage, or 5 damage if you're a human.<br/><br/><div align="center"><strong>Area C:  The Secret Entrance</strong><br/><br/>(https://i.imgur.com/0DL4VCB.png)<br/></div><br/><strong>In Round Four:</strong><br/>Edan double moves following the party.<br/>Victor caught up with Cassidy, torch.<br/>Cass difficult terrain all the way up.<br/><br/><em>This curving hall has been badly damaged, but there are intact doors to the north, east, and south, as well as a large double-door leading west to the core of the tower.  The southeast corner of the room has collapsed in a mound of green glass rubble, but as you know, the tunnel runs through the debris, shored up with rough timbers.<br/><br/>At present, there is no one here.<br/></em><br/><br/>@Cass, you are no longer in difficult terrain.  You also detect the presence of a goblin directly to the east.  Although the heavy wooden door makes it difficult to hear his muttering, you are able to distinguish the following:<br/><br/>"... Stupid robot," he mutters in goblin.  "It's the last time that you ever shock me!"  He then casts a spell (DC 15 spellcraft to identify).<br/><br/><br/><hr/><br/>All right:  Vendi, Mouser, and Damira have three days to post (7/8/2018, 12:24 AM EST).  I will post for Mouser and Vendi tomorrow, probably.