The goblins take the bait, of course, as she tries to set her grappling hook on one of the sturdier-looking rafters still crossing the room. Fortunately, their aim is poor enough, the worst they do to dislodging her rope is to strike the rafter, about four feet away.<br/><br/>A DC 15 Acrobatics check will allow her to swing across the room, adding both a charge and high ground bonus to an attack roll or combat maneuver, at the end of the charge, against one of the goblins.