<div class="floatleft">(https://s-media-cache-ak0.pinimg.com/736x/41/d7/6b/41d76b6c131f89fbd3031c288b831381.jpg)</div><strong>Name:</strong>Drazzek Farstrider<br/><strong>HP:</strong>11 / 11<br/><strong>Location:</strong>Foundry Tavern<br/><strong>Tagging:</strong>Cosima, Kal, Rix.<br/><br/><hr/><br/>Drazzek nodded thoughtfully; though Rix, too, had misunderstood his entire position - seriously, why did people do that? It seemed sometimes like people heard what they wanted to hear rather than what he actually said. He'd specifically stated that he wanted to go that very day, and yet everybody seemed to think that he was advocating delaying a few days. Honestly, why did he even bother speaking, if nobody ever really listened? Suddenly, he was reminded of why he had decided to stay in the wilderness...dealing with other people was far too much of a headache with far too little reward sometimes - she did make a good point. The entrance to the caverns were underwater - which could cause some issues - and they had no idea if they were bringing back living or dead expedition members. Whilst he would have preferred to leave the dead where they were rather than drag them back to town, they needed proof to get their reward, and no doubt the families would want to bury the bodies in such a case. Impractical, yes. Necessary? Also, unfortunately, yes. Light was also important, but torches and lamps were in ready supply in Torch, so that wasn't an issue. What worried him was how little they knew of the caverns in the first place; unavoidable, but also unsettling. He didn't like it.<br/><br/>Before he could open his mouth to reply, however...all hell broke loose. There was practically no warning before the entire wall that he was facing collapsed in a shower of brick and plaster dust, effectively putting an end to pretty much all conversation. Before the dust had even settled, Drazzek had sprung himself out of his chair, grabbed his bow from the table and taken a decent step backwards and to his left, putting him about five feet diagonally behind where he had been, next to the fireplace - and had his bow up to his ear with an arrow drawn, aimed at the new doorway to the tavern. He sighted down the arrow as the dust cleared, but he did not shoot. Not yet, anyway...he knew from his time in the wilds that a rash move could make things a hundred times worse. Best to wait patiently and see how things developed, first. The machine - for that was what it was - seemed to be paying no attention to the group in the room, instead focusing on destroying more of the surrounding area in its apparent search for something to repair, and that in and of itself was enough to stay his hand. A broken robot...well, he'd seen his fair share of those in the wilderness of Numeria - they were as common as wolves in some areas - but they were a touch more homicidal than this one seemed to be. Still, machines like this were always fairly tough, and you didn't pick a fight with them unless you had to.<br/><br/>He glanced to his right at Cosima, then forwards towards Rix. There was no point looking at Kal, of course - he would have no idea what to do past hitting it, much like Drazzek himself - but the other two? Well, Rix might have mechanical expertise given her occupation, and Cosima...well, he had no idea what she was capable of, so it seemed better to prod her to perhaps get some kind of indication of her skills. But that could wait until later; more pressing concerns, and all that. "Does anybody know how to deal with a broken robot, by any chance?" He glanced at Rix again, just a brief flicker before he returned his gaze to the machine. "If this thing belongs to somebody, I don't think they would appreciate us breaking it. Is there any chance of disabling it relatively painlessly?" He grip shifted on his bow, ready to fire. He would handle things if it came to it - he now had a clear shot past Kal, so there was little chance of him hitting him - but he would rather not get into a scrap in the bar. Not only might it end up with them getting injured even before they went into the caverns, but explaining the level of destruction would certainly take valuable time. Best to disable it quickly, without fuss if possible. Fighting it would just get...messy, to say the least.<br/><br/><br/><hr/><br/><br/>Just in case things take a turn for the worse, I'll roll Initiative here.<br/>Rolls Initiative: 1d20a3 Result: 20 (https://elliquiy.com/forums/dicebot.php?r=98895)