<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337604.msg16033702#msg16033702">Quote from: mjrbatou on 17-11-2021, 06:24:39</a></div></div><blockquote class="bbc_standard_quote">Most physically oriented professions like police, military, henchmen, etc mean the individual has greater strength.  In the officer's case he had 15, pushed to 25 (costing him about 2/3 of his end) and rolled quite high on damage.<br/><br/>Pushing characteristics or powers allows anyone to go up to 10 active points above the purchased limit, the effect is subject to advantages so some powers may not gain anything from being pushed.  Some limits apply as well, such as increased END cost and probably others I can't remember offhand.<br/>Pushing costs 1 END per active point increase plus the normal END cost for a power of the new active point cost, so a 60 ap blast pushed to 70 costs 17 END (+11 more than the normal 6 END).  You'll do 14d6 instead of 12d6 but do it too often and you'll KO yourself.  Even if the power has a 0 END cost, you still pay END for the increase in active points.  A 60 ap 0 END blast being pushed would become a 67 ap blast, cost 7 END to use, and increase the effect by +1d6.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh, cool. I didn't know that