<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=333824.msg15900026#msg15900026">Quote from: PhantomPistoleer on 27-06-2021, 00:51:06</a></div></div><blockquote class="bbc_standard_quote">Well, let's look at your powers.<br/><br/>Here they are:<br/><br/>Biokinetic Symbiote (25pp total)<br/><strong>Protection</strong> 6 [Flaw: Fades] (5pp)<br/><strong>Super Senses</strong> 2 (Danger Sense) (2pp) 7pp<br/><strong>Additional Limbs</strong> 2 (Tentacles) (4pp) 11p<br/><strong>Elongation</strong> 1 (Tentacles) (1pp) 12pp<br/><strong>Super Movement</strong> 3 (Swinging, Wall Climbing 2) (3pp) 15pp<br/><strong>Regeneration</strong> 4 (Recovery Rate 2, Recovery Bonus 2) (4pp) 19pp <br/><strong>Enhanced Strength</strong> 16 (16pp) <br/><strong>Enhanced Dexterity</strong> 16 (16pp) <br/><strong>Enhanced Constitution</strong> 16 (6) 61pp<br/><strong>Super Strength</strong> 2 (4pp) 65pp<br/><strong>Snare</strong> (Tether) (9pp) 74pp<br/><strong>Obscure</strong> (Partial) (1pp) 75pp<br/><strong>Leaping</strong> 3 (3pp) (78pp)<br/><strong>Speed</strong> (Swinging) (4pp) (82pp)<br/><br/>All right, so the first thing I'd do is basically do the same thing we did with Hexed when it comes to movement.<br/><br/><strong>Movement</strong> (7pp)<br/>--<strong>Leaping</strong> 4 (25x jumping) (4pp);<br/>--AP: <strong>Super-Movement</strong> 3 (Wall Crawling) (1pp);<br/>--AP: <strong>Super-Movement</strong> 1 (Slow-Fall) (1pp);<br/>--AP: <strong>Super-Movement</strong> 1 (Swinging) [50 MPH; Linked: <strong>Speed </strong> 3) (1pp)<br/><br/>You end up getting better movement than you have for cheaper.<br/><br/>The next thing I'd do is clean up your powers:<br/><br/>Biokinetic Symbiote (62pp total)<br/>--<strong>Enhanced Strength</strong> 16 (16pp) <br/>--<strong>Enhanced Dexterity</strong> 16 (16pp) <br/>--<strong>Enhanced Constitution</strong> 16 (16pp) <br/>--<strong>Super Strength</strong> 2 (2pp) <br/>--<strong>Protection</strong> 6 [Flaw: Fades] (5pp)<br/>--<strong>Super Senses</strong> 2 (Danger Sense) (2pp)<br/>--<strong>Regeneration</strong> 4 (Recovery Rate 2, Recovery Bonus 2) (4pp) <br/>--<strong>Obscure</strong> (Partial) (1pp) <br/><br/>The above section is fine, though I cleaned up the power points allotted for SUPER STRENGTH (it was 4pp before, but it would be 2pp within this array).<br/><br/>Now, the most problematic portion, I think, lies here:<br/><br/><strong>Additional Limbs</strong> 2 (Tentacles) (4pp) <br/><strong>Elongation</strong> 1 (Tentacles) (1pp)<br/><strong>Snare</strong> 4 (Tether) (9pp) <br/><br/>If we play it right, we can make this part somewhat interesting.  We can use a slew of alternate powers, such as stun, suffocate, snare, and even strike.<br/><br/>The biokinetic and the movement section both cost 69pp, down from 82pp.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I would love those to help, I wanted them but I didn't think I could afford them. With the additional limbs, is it going to just be the 2? As in two tentacles? I did four so I could get 10 if needed