<div class="floatleft">(http://i1300.photobucket.com/albums/ag94/Autocad-E/8d6809e7f5e4e4d52b48d30522c7bf08_zpsy2zv1nyw.png)</div><strong>Name:</strong>Fireau Shiro (http://www.myth-weavers.com/sheet.html#id=216150)<br/><strong>Location:</strong>Dungeon<br/><strong>Combat Stats:</strong>HP: 25/25; AC: 14; CMD: 15; Fort; +3 Ref: +3; Will: +3; MW Longspear (+5, 1d8+3);<br/><strong>Spells remaining:</strong>4/6<br/><br/><hr/><br/>"Don't worry about it Fontaine-chan, you can make it up to us later," Fireau purred sweetly.<br/><br/>She squeezed between Satomi and Sierra and stepped in front of them. "Watch this, this is how it's done, girls," she bragged, lifting one hand towards the clustered orcs, palm open and facing them. "Too cold for you, orcs? Warm up with<em>this</em>!" A cone of fire spewed forth from her hand, tongues of flame washing over the orcs while Fireau cackled with glee. "Burn, baby, burn!"<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Move to M, -10<br/><br/><em>Burning Hands</em> towards the bottom right.<br/>7 fire damage. (https://elliquiy.com/forums/dicebot.php?r=76913)<br/>Reflex DC 16 for half damage.<br/><br/>Burning Magic (Su): Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell’s DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.<br/></div></div>