<div class="floatright">(https://elliquiy.com/elluiki/images/2/20/ElruneEldritch.jpg)</div><strong>Name:</strong>Magister Elrune Eldritch<br/><strong>Age:</strong>196<br/><strong>Sex:</strong>Male.<br/><strong>Sexuality:</strong>Asexual, with a<em>slight</em>interest in creating an heir some day.<br/><strong>Description:</strong><br/>Elrune is a tall elf with long particularly sharp-looking ears and lean features. His face looks pale, his cheeks gaunt and with prominent cheek-bones; he glares at his surroundings with two and a piercing green eyes. His long hair, which he combs behind his ears to more prominently display them, is a deep black and reaches past his shoulders. A very thin, almost knife-like goat patch beard graces his chin.<br/><br/>He wears an obviously expensive custom cut purple robe, which is held together by a belt that makes it look more like some sort of coat. The belt comes together two strange, pincer-shaped clasps that no doubt take quite a bit of fiddling -- or a very proficient servant -- to put together.<br/><br/><strong>Background:</strong><br/>Gods, Elrune is the worst. The<em>worst</em>. Half bureaucrat pencil pusher, half teacher, all uppity elven supremacist jerk - he was once a pretty big deal in the local government, at least as far as he is concerned. In reality he was middle management, and no one liked him there either, so any connections he claims to be able to call upon are more likely to laugh in his face or screw him over. He calls a basic knowledge of ritual magic his own. The extent of which he vastly exaggerates -- as far as he is concerned, pretty much everyone but the most senior of adventurers should defer to him and anyone who was affected by the Anus and trying to come back might as well just be thrown right back in.<br/><br/>Which makes it all the more humiliating that it is now his only option at regaining some semblance of his old standing back. His wealthy family has squandered its riches, he was fired from his old job and beyond his own ability to look and sound important and some novice magic skills, he has nothing left. The only real option he has is to join these adventurers and, ideally, take charge of a group. If he can manage to actually penetrate into the very lowest depths of the Anus, he might find his status restored! Improved, even! And someone such as he - Magister Elrune Eldritch - is surely capable of resisting its influence!<br/><br/><strong>Likes:</strong><br/>Luxuries, secrets, giving orders and holding rank, superiority, elves, magic<br/><strong>Dislikes:</strong><br/>Being challenged, people of greater intelligence than he, unintelligent people, non-elves, clumsiness -- and many, many more. Like I said, he's the<em>worst</em>.<br/><strong>Player desires:</strong>I'm pretty much in for the full CoC ride (except full furry-transformations, a monster girl's life for me!). I'd like to see him receive lots of well-deserved comeuppance, be corrupted and hopefully make him receiving his just deserts fun for everyone.<br/><br/><hr/><strong>Class:</strong>Magician (Prepared Caster, Arcane Ritualist)<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong><br/><strong>Stats</strong><br/>Strength: 9 (-) Agility: 15 (+1) Constitution: 13 (+1) Intelligence: 16 (+2) Wisdom: 8 (-1) Charisma: 12 (-)<br/><strong>Damage:</strong>d4<strong>Armor:</strong><strong>HP: 17 </strong><br/><strong>Alignment/Drive:</strong>Lawful - Exploit the letter of the law (or an agreement) for your own benefi t.<br/><strong>Race/Origin:</strong>Elf -<br/>Magic is as natural as breath to you. When you discern realities, on a hit, the GM will<br/>also tell you if anything you are studying is magical.<br/><strong>Bonds:</strong><br/>-Bond 1<br/>-Bond 2<br/>-Bond 3<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Potential Bonds Available</div><div class="spoiler_body">Three out of the following:<br/><br/>• __________ and I shared a mystical vision, after performing a ritual together.<br/>• I need __________’s help to perform a particularly important ritual.<br/>• I went to school with __________.<br/>• __________ is keeping an important secret from me.<br/>• __________ is woefully misinformed about the world. I will teach them what I can.<br/>• __________ once saw me safely through a dangerous situation.<br/>• __________ does not trust me, and for good reason.<br/>• __________ has supplied me with forbidden tomes.<br/>• __________ seems suitably impressed by my powers and I just can’t help showing off in<br/>front of them.<br/>• __________ will play an important role in the events to come. I have foreseen it!<br/>• I have used my magic on behalf of __________ before.<br/>• This is not my fi rst adventure with __________.</div></div><br/><br/><strong>Gear:</strong><strong>Load:</strong>7+STR<br/>clothes<br/>backpack<br/>dungeon rations (5 uses, 1 weight)<br/>dagger (hand, 1 weight).<br/>small mirror<br/>Spellbook (1 weight)<br/>Writing implements<br/><br/><strong>Moves:</strong><br/><br/><strong>Cast a Magic Spell</strong><br/>When you release a spell you’ve prepared, roll+INT. On a 10+, the spell is successfully<br/>cast and you do not forget the spell—you may cast it again later. On a 7-9, the spell is<br/>cast, but choose one:<br/>• After it is cast, the spell is forgotten. You cannot cast the spell again until you<br/>prepare spells.<br/>• The spell disturbs the fabric of reality as it is cast—take<br/>• -1 ongoing to cast a spell until the next time you prepare spells.<br/>• You draw unwelcome attention or put yourself in a spot. The GM will tell you<br/>how.<br/>Note that maintaining spells with ongoing effects will sometimes cause a penalty to<br/>your roll to cast a spell.<br/><br/><strong>Magic Spellbook</strong><br/>You have mastered several spells and inscribed them in your spellbook. Choose three<br/>schools of magic. You start with all the cantrips from each school and three fi rst level<br/>spells chosen from those off ered by your three schools. When you gain a level, add a<br/>new spell of your level or lower to your spellbook, chosen from those off ered by your<br/>three schools. Your spellbook is 1 weight.<br/><br/>Chosen Schools:<br/>Enchantment, Summoning, Ward-Weaving<br/><br/>Spellbook:<br/>Cantrips: Emote, Unseen Servant, Wizard's Mark<br/>Level 1: Cause Fear (enchantment), Secret Runes (ward-weaving), Contact Spirits (Summoning)<br/><br/><strong>Prepare Magic Spells</strong><br/>When you spend uninterrupted time (an hour or so) in quiet contemplation of your<br/>spellbook, you:<br/>• Lose any spells you already have prepared.<br/>• Prepare new spells of your choice from your spellbook whose total levels don’t<br/>exceed your own level+1.<br/>• Prepare your cantrips which never count against your limit.<br/><br/><strong>Ritual</strong><br/>When you draw on a place of power to create a magical effff ect, tell the GM what you’re<br/>trying to achieve. Ritual eff ects are always possible, but the GM will give you one to<br/>four of the following conditions:<br/>• First you must __________.<br/>• It will require a lot of money.<br/>• It will take days/weeks/months.<br/>• The best you can do is a lesser version, unreliable and limited.<br/>• You and your allies will risk danger from ________.<br/>• You’ll have to disenchant ________ to do it.<br/>• You’ll need help from ________.<br/><br/><strong>Logical</strong><br/>When you use strict deduction or logic to analyze your surroundings, you can discern<br/>realities with INT instead of WIS.<br/>