<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Qiyanna Bosmer</div><div class="spoiler_body"> <br/>I am a <strong>Charming</strong> <strong>Nano</strong> who is a <strong>Controller of Beasts</strong><br/>&amp; specializes in <strong>Psionics</strong>!<br/><br/>Sweeter than your average chocolate bar, I'm easy to get along with and enjoy intimate conversations. If you're not careful, you just might fall in love! I rather avoid confrontation, but if you piss me off, prepare for a Fireball to the Face! And don't worry, I never miss! I have two pets that are also my best friends. They protect me and assist me in almost everything I do. My psychic abilities allow me to interface with almost any machine I come into contact with if given enough time. While I am pretty intelligent, studying was never my strong suit. And puzzles? Forget about it! If its not a machine, I'd break it before I'd figure it out. I also tend to get a little... fiery... as well. Sometimes my emotions get the better of me. My mental fortitude isn't always the strongest... oh well.<br/><br/>(https://i.ibb.co/Kz13f53/d3a3b3d81edce6df3ee09722700a3a39cf613598-hq.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats For Nerds</div><div class="spoiler_body"><strong>Might</strong>: 8 ][ 0<br/><strong>Speed</strong>: 12 ][ 0<br/><strong>Intellect</strong>: 20 ][ 2<br/><strong>Effort</strong>: 1<br/><strong>Armor</strong>: 1 (Hides &amp; Furs)<br/><strong>Cyphers</strong>: 4 (max)<br/><strong>Weapons</strong>: Light<br/><br/><strong><span class="bbc_u">Skills</span></strong>: Genius, Expert Cypher Use, Practiced With Light Weapons, Numenera Training, Personable, Trained in all positive of pleasant social interactions, trained in all esoteries or abilities that influence the minds of others, Reduce the cost and speed penalty of armor by 1 (T3 Point Buy).<br/>Inabilities: Increase Lore, Knowledge &amp; Understanding by 1. Increase Mental Resistance Difficulty by 1. <br/><br/><strong><span class="bbc_u">Esoteries</span>:</strong><br/> <br/><em><strong>Onslaught (1 INT PT)</strong></em> - You attack a foe using energies that assail either his physical form or his mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mind slice inflicts 2 points of Intellect damage (and thus ignores Armor). Some creatures without minds (such as automatons) might be immune to mind slice. Action<br/><hr/><em><strong>Scan (2 INT PT)</strong></em> -  You scan an area equal in size to a 10-foot (3-meter) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level (a <br/>measure of how powerful, dangerous, or difficult it is). You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and synth. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this esotery doesn’t tell you what the information means. Thus, in the first example, you don’t know what the metal and synth device does. In the second, you don’t know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning. Action<br/><hr/><em><strong>Ward</strong></em> - You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler.<br/><hr/><em><strong>Flash (4 INT PT)</strong></em> - You create an explosion of energy at a point within close range, affecting an area up to immediate range from that point. You must be able to see the location where you intend to center the explosion. The blast inflicts 2 points of damage to all creatures or objects within the area. Because this is an area attack, adding Effort to increase your damage works differently than it does for single-target attacks: if you apply a level of Effort to increase the damage, add 2 points of damage for each target, and even if you fail your attack roll, all targets in the area still take 1 point of damage. Action.<br/><hr/><em><strong>Targeting Eye</strong></em> - You are trained in any physical ranged attack that is an esotery or comes from a numenera device. For example, you are trained when using an Onslaught force blast because it’s a physical attack, but not when using an Onslaught mind slice because it’s a mental attack. Enabler.<br/><hr/><br/><span class="bbc_u"><strong>Controller of Beasts:</strong></span><br/><em>The Duration of Calmness or Control effects are Doubled</em><br/><em><strong>Additional Equipment:</strong></em> You have three days’ worth of food for your beast companion, plus a harness, collar, or similar accouterments<br/><em>Connection</em> - Pick one other PC. That character seems to disturb your creatures in a way that you can’t explain. You know that you must keep your animals away from him if possible, or you might lose control of them.<br/><br/><span class="bbc_u"><strong>Level 2 Creature Companion:</strong></span> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Symmian</div><div class="spoiler_body">Seskii<br/><em>Resembling large dogs in stature and movement, these four-footed creatures are covered in hard,<br/>overlapping scales. The intricate patterns on the scales range from greenish-brown to black-and-white<br/>spotted to the reddish hue of embered coals. From their backs grow a mass of organic crystals. Standing<br/>about knee-high to most humans, seskii have large teeth, pointed ears, and bulbous tail ends.</em><br/><br/><strong>Motive:</strong> Hunger or loyalty<br/><br/><strong>Environment:</strong> Anywhere, even urban areas<br/><br/><strong>Health:</strong> 6<br/><br/><strong>Damage Inflicted:</strong> 2 points<br/><br/><strong>Armor:</strong> 2<br/><br/><strong>Movement:</strong> Long<br/><br/><strong>Modifications:</strong> Attacks as level 3 if wearing any type of manufactured armor, including a spiked collar,<br/>daggered tail cover, or synthclaws. Defends against piercing weapons as level 3.<br/><br/><strong>Combat:</strong> Seskii typically attack with their teeth and the hard, bulbous tips of their tails, although they might also claw or pounce. While the crystals provide armor, their scales provide them with additional protection against piercing weapons.<br/><br/><strong>Interaction:</strong> Seskii engage in combat for one of two reasons: hunger or loyalty. When hungry, they often attack anything that seems edible, including other seskii. When they attack humans, it is typically to snatch any food being carried and race off with it, rather than eating human flesh. In terms of loyalty, seskii may become particularly devoted to anything and anyone, including other seskii, humans, statues that seem like creatures, and places they call home. They will fight to the death to defend a place or person they deem as their own. If a seskii in the wild is wearing manufactured armor, it means the creature was once someone’s favored companion. There is a good chance that the person is now long dead, as a seskii would not leave her side while she lived.<br/><br/><strong>Use:</strong> Intelligent and loyal companions, seskii can be trained in various methods of hunting, stealth, and attack by those who have skills with animals. Many humans outfit their seskii with special types of weapons and armor—spiked collars are a favorite<br/><br/><span class="bbc_u"><strong>Equipment:</strong></span><br/><em>Spiked Collar:</em> Attacks and Defends as if Level 3<br/></div></div><br/> <br/><em><strong>Soothe the Savage (2 INT PT)</strong></em> - You calm a nonhuman beast within 30 feet (9 m). You must speak to it (although it doesn’t need to understand your words), and it must see you. It remains calm for one minute or for as long as you focus all your attention on it. The GM has final say over what counts as a nonhuman beast, but unless some kind of deception is at work, you should know whether you can affect a creature before you attempt to use this ability on it. Aliens, extra-dimensional entities, very intelligent creatures, and automatons never count. Action<br/><hr/><em><strong>Communication (2 INT PT)</strong></em> - You can convey a basic concept to a creature that normally can’t speak or understand speech. The creature can also give you a very basic answer to a simple question. Action.<br/><hr/><span class="bbc_u"><strong>Level 3 Creature Mount</strong></span> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Big Foot</div><div class="spoiler_body"><br/>Raster (Adolescent)<br/><em>Rasters are biomechanical creatures that use antigravity suspensors and large, batlike wings to carry themselves aloft at great speed despite their size. A typical raster has a 30-foot (9.1 m) wingspan. They are native to the land of Ancuan in the southern region of the Steadfast.</em><br/><br/><strong>Motive:</strong> Hungers for flesh<br/><br/><strong>Environment:</strong> Rasters dwell in clutches of three to five, usually not far from a large body of water.<br/><br/><strong>Health:</strong> 18 (Reduced to 9 since LVL 3)<br/><br/><strong>Damage Inflicted:</strong> 4 points (Reduced to 3 since LVL 3)<br/><br/><strong>Armor:</strong> 1<br/><br/><strong>Movement:</strong> Long while flying; short while on the ground<br/><br/><strong>Modifications:</strong> Perception within long range as level 5, but beyond that, as level 2.<br/><br/><strong>Combat:</strong> Rasters avoid danger and combat if possible. If they must fight, they prefer to use a long-range energy generator in their head that fires bursts of invisible energy (long range, 6 points of damage). They never fight to the death, as it is usually easy for them to escape by flying away.<br/><br/><strong>Interaction:</strong> Sometimes rasters are encountered in the wild, nesting on rocky islands along the coast. More often, however, they are tamed, trained, and used as aerial mounts. Riders use sonic prods to control them.<br/><br/><strong>Use:</strong> A small clutch of rasters has moved into a ruined keep not far from a small town. The mayor, who wants to refurbish and use the keep, seeks mercenaries to clear out the rasters. Meanwhile, local raiders have put the word out that they would pay well for any young rasters brought to them alive.<br/><br/><strong>Loot:</strong> The biomechanical nature of a raster means that its body contains 1d6 – 2 cyphers (which also means<br/>that some bodies have none).<br/><span class="bbc_u"><strong>Equipment:</strong></span><br/><em>Saddle</em><br/></div></div><br/><span class="bbc_u"><strong>Equipment</strong></span><br/><em>Common Clothes</em><br/><em>Dart Thrower</em><br/><em>Numenera Book</em><br/><br/>Purchased: Backpack<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Deets for Dweebs</div><div class="spoiler_body"><br/>Qiyanna spent most of her life under the tutelage of an esteemed Warlock, Thamalda. Within the confines of the academy in which she studied, Qiyanna learned poise, dignity, &amp; grace alongside her study of the arcane. Never one to enjoy the tedium of study, Qi was always a wandering mind. Regardless of the level of discipline, the only thing that seemed to keep the girl focused was matters of nature and the outside world.<br/><br/>Thamalda gifted the airy girl a Seskii in hopes that the creature would exhaust her overactive mind. This scheme worked... to an extent. While Qiyanna finally found a focus, it pulled away from her overarching studies. Thamalda, as cunning and adaptive as she is, themed her lessons around the natural world. Whilst not quickest study of theoretical subjects, Qiyanna excelled in more practical uses of the arcane.<br/><br/>Life changed drastically for Qiyanna when war touched her homeland. The academy where she studied was destroyed and many of her friends were lost in this conflict. Thamalda saved her life by teleporting her apprentice to a faraway place Qi has never been to before. This was the last time the girl has ever seen or heard from anyone from her past life.<br/><br/>Qiyanna traveled aimlessly from village to woodland in search of her way home, doing whatever is necessary to survive.<br/><br/></div></div>