<strong>Day 3</strong>: The Wormwood<br/><strong>Weather</strong>: Normal Weather<br/><strong>Morning</strong><br/><hr/><br/><strong>Task Assignments</strong><br/><strong>Ionnia</strong>Cooking: DC 10 check,<em>Kroop is drunk</em>, give me a DC 5 Fort check for seasickness.<br/><strong>Berianna</strong>﻿Upper Rigging Work: Work in the upper rigging, 50 feet up, requiring DC 10 Climb checks, followed by a DC 10 Profession (sailor) or Dexterity check.<br/><strong>Mathle</strong>﻿Upper Rigging Work: Work in the upper rigging, 50 feet up, requiring DC 10 Climb checks, followed by a DC 10 Profession (sailor) or Dexterity check.<br/><strong>Jacob</strong>:Rat Catcher: Catching rats and other vermin below decks, requiring either a DC 10 Stealth check, Survival check, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day’s work.<br/><strong>Katherine</strong>: Man the Bilges: Vile and sweaty work cleaning out the bilges (area A11), requiring a DC 12 Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.<br/><strong>Lantis</strong>: Man the Bilges: Vile and sweaty work cleaning out the bilges (area A11), requiring a DC 12 Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift