Okay, I'll just copy paste here what I doodled up so far ;D Mostly stuff about the fae-elves, the class-warfare class, something about the patron, and stuff like that. Character sheet itself still needs working on. I have a nice big selection of bonds to pick from.<br/><br/><hr/><hr/><hr/><br/><div class="floatright">(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/0a3acfcd-50d9-4208-aeeb-694ae8cbff45/dcjqmi5-466f0018-2611-4283-9960-1512adf9b74d.png/v1/fill/w_1024,h_1366,q_80,strp/zumi_by_eymbee_dcjqmi5-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTM2NiIsInBhdGgiOiJcL2ZcLzBhM2FjZmNkLTUwZDktNDIwOC1hZWViLTY5NGFlOGNiZmY0NVwvZGNqcW1pNS00NjZmMDAxOC0yNjExLTQyODMtOTk2MC0xNTEyYWRmOWI3NGQucG5nIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.Af1Ye2AvkexwmUxnGo5A5u2KRwgubFZ18NX_zSz2qU8)</div><span class="bbc_size" style="font-size: large;">Enniya Featherglade</span><br/><br/><strong>Level:</strong>1<strong>Xp:</strong>0<br/><strong>Look:</strong>Average height. In appearance she is about typical Fae-elf with black pointy ears and a little touch of the fae growing from her tailbone. Otherwise has otherwise a standard adventurer gal body. Usually wears whatever makes her feel free.<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>0</td></tr><tr><td><strong>Hit points:</strong></td><td>15</td></tr><tr><td><strong>Damage:</strong></td><td>d4</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>8</td><td>[-1]</td><td><strong>Dex:</strong></td><td>12</td><td>[+0]</td><td><strong>Con:</strong></td><td>9</td><td>[+0]</td></tr><tr><td><strong>Int:</strong></td><td>15</td><td>[+1]</td><td><strong>Wis:</strong></td><td>16</td><td>[+2]</td><td><strong>Cha:</strong></td><td>12</td><td>[+1]</td></tr></tbody></table><hr/><strong>Alignment:</strong>Chaotic - Add more magic to the civilized world.<br/><strong>Bonds:</strong>As a Warlock you get three bonds.<br/>○ __________ does not trust me, and for good reason.<br/>○ __________ has supplied me with forbidden tomes.<br/>○ __________ seems suitably impressed by my powers and I just can’t help showing off in front of them.<br/>○ __________ will play an important role in the events to come. I have foreseen it!<br/>○ I have used my magic on behalf of __________ before.<br/>○ This is not my first adventure with __________.<br/>○ __________ and I have been to another world together.<br/>○ I have travelled long and hard through dangerous lands with __________ at my side.<br/>○ __________ is ignorant of the evil that we face.<br/>○ My god has a special task for __________.<br/>○ __________ knows a secret about my powers that no one else does.<br/>○ I was summoned here by __________.<br/><strong>Race:</strong>Fae-elf: Magic is as natural as breath to you. When you discern realities, on a hit, the GM will also tell you if anything you are studying is magical.<br/><span class="bbc_u"><strong>Equipment</strong></span>Load: 3/6<strong>Coin:</strong>0<br/><ul class="bbc_list"><li>A backpack</li><li>Dungeon rations (5 uses, 1 weight)</li><li>Dagger (hand, 1 weight)</li><li>A naughty devotion totem (1 weight)</li><li>Crayons</li><li>Sexy clothes</li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/><br/><span class="bbc_size" style="font-size: large;"><strong>Warlock</strong></span><br/><strong>Specialties:</strong>Vancian Caster, Conjurer, Avatar<br/>The warlock casts magic and conjures things on the permission of their bound patron. They themselves do not possess magic, but merely borrow it from another, often with a cost to pay sooner or later.<br/><br/><span class="bbc_size" style="font-size: larger;"><strong>Starting Moves</strong></span><br/><br/><div class="floatright">(https://cdnb.artstation.com/p/assets/images/images/013/347/931/large/luis-montes-hellfire-color.jpg?1539185957)</div><strong>Patron - Laman</strong><br/>Enniya has made a binding contract of highly questionable terms of service and agreed to dedicate her life to a mysterious being called Laman. Though she has shared in the physical essence and magic of her patron much of the red-headed mistress' true identity remains a complete mystery. What's obvious is that she is a master of subterfuge, illusion, and enchantment, having casually bend reality into illusion and illusion to reality. Sometimes she appears through a dream-like window in the wall, sometimes in the guise of a passer-by, but always with a thirst for pleasure and often with a mysterious task for her hapless servant to fulfill.<br/><br/>Given the disgust of ancient fey at mention of the name Laman, Enniya suspects that the patron must be a demi-god or some sort of magician of immense power who has done something to piss off many other beings of might. Yikes. However, she is pretty sure that the patron is still at least partially mortal, given the very unff corporeality of her body. What's more, Laman seems to have a realm of her own, or at least some sort of otherworldly domain. In moments when Laman has come to visit through a door Enniya has caught glimpses of it and the odd mix of dark tentacled fauna and fragrant purple jungle within. Plus, most of her conjured items seem to bear striking similarity to geometry and appearance what she has seen beyond that gate. Given her might what exactly can Laman desires apart from servitude and pleasure? Maybe she intends to ascend to true godhood, to become immortal? Who knows, but Enniya suspects she is up to no good.<br/><br/><strong>Patron's Boon</strong><br/>When you ask for the boon of your patron before you attempt something, roll +WIS, and then tell the other players:<br/> ...how your patron’s domain manifests itself on earth.<br/> ...what your patron asks for in return.<br/> ...which one of your patron's boons is granted to you now.<br/> ...why your patron has taken an interest in this affair.<br/>On a 10+, all that you say is true, take +1 forward. On a 7-9, the GM chooses one statement to be false, the others are true, take +1 forward but there may be an additional godly complication. On a miss, you have angered the gods.<br/><br/><strong>Conjuration</strong><br/>When you conjure an item, hand-sized and neither unique nor extremely valuable, roll+INT. On a 10+, it appears in your hand or on your person somewhere. On a 7-9, it’s not quite what you had in mind, but vaguely similar. On a miss, what you conjure up is the opposite of useful.<br/><br/><strong>Cast the patron's spell</strong><br/>When you release a spell you’ve been granted, it is cast successfully (as if you had rolled 12+, if it matters), but you forget it and cannot cast this spell again until your re-memorize it. If a spell would give you a -1 ongoing penalty to cast a spell, ignore it and take -1 forward instead.<br/><br/><strong>Prepare the patron's spells</strong><br/>When you spend uninterrupted time (an hour or so) whining your patron for magic boons with the devotion totem as a channeling device, you:<br/>○ Forget any spells you already memorized.<br/>○ Memorize new spells whose number does not exceed your level+2, and whose total magnitude does not exceed your level+1. You cannot memorize the same spell more than once. For you, the magnitude of a spell is equal to half its level rounded up. Cantrips are magnitude zero.<br/><br/><strong>Devotion Totem</strong><br/>You have borrowed several spells from your patron and their essence into a suggestive totem-pole. Choose three schools of magic: Enchantment, Illusions, Evocation. You start with all the cantrips from each school and three first level spells chosen from those offered by your three schools. When you gain a level, add to your spellbook a new spell whose magnitude is equal to your level or lower, chosen from those offered by your three schools. For you, the magnitude of a spell is equal to half its level rounded up. Your spellbook is 1 weight.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><strong>CANTRIPS:</strong><br/>○<strong>Emote</strong> - You cause a person you touch to feel one emotion of your choice, very strongly, but only for a moment. <br/>○<strong>Prestidigitation</strong> (ONGOING) You perform minor tricks of true magic. If you touch an item as part of the casting you can make cosmetic changes to it: clean it, soil it, cool it, warm it, flavour it, or change its colour. if you cast the spell without touching an item you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions—they won’t fool anyone, but they might entertain them. <br/>○<strong>Light</strong> - An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the colour of the flame. The spell lasts as long as it is in your presence. <br/><br/><strong>Charm Person LEVEL 1 ONGOING</strong><br/>The person (not beast or monster) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise. <br/><br/><strong>Control Sound LEVEL 1 ONGOING</strong><br/>With this spell, you can create noise, music, or silence in your presence. While you control the sound around you, take -1 to cast a spell. <br/><br/><strong>The Fog LEVEL 1 ONGOING</strong><br/>Name a location you can see. It is completely blanketed in thick fog that prevents anyone from seeing further than a foot in front of them. While this spell is ongoing, the fog will not dissipate and cannot be blown away by wind, and you take -1 to cast a spell. </div></div><br/><br/><strong>Advanced Moves</strong><br/>Each time you level up, choose an advanced move from one of your specialties. Or choose one of the following options:<br/>○ At any level, instead of a move from one of your specialties, you may choose a move from one of the other magician specialties. You may do this twice only.<br/>○ Once between levels 2-5, instead of a move from one of your specialties, you may choose a move from any other archetype.<br/>○ Once between levels 6-10, instead of a move from one of your specialties, you may choose a move from any other archetype.<br/><br/><hr/><strong>Background:</strong><br/><br/>Enniya is a young Fae-elf with bigger mistake showed in thirty decades than most elves manage in two dozen. She wasn't born with enough of faerie blood to do sorcery, nor enough self control to study wizardy. Yet, she really really wanted magic. Other fae-elves encouraged for her to accept her part in the world and live a life of decadent pleasure on the threshold of realms, forget magic and focus on something else, like the arts. Blargh, arts. Enniya wanted adventure! She did adventure - she did try. A weak clueless girl from the Paths Between went out there into the big world with just her wits and a dagger. The first chance she got she got into massive peril.<br/><br/>They arrested her for jaywalking on some big shot noblewoman's garden. Enniya had absolutely no idea what would happen. Her imagination conjured the wildest nightmares until a point came when she began chewing on the bars, flirting with the guards, and finally praying for every name she could conjure up.<br/><br/>As luck would have it an entity responded to her plea. Laman walked right in through her window and took everything she had offered in exchange. It was a magical journey of lust, a night more unreal than the pixie's mirages, yet still tangible on Enniya's tongue. Of course, she pleaded Laman for more. A bargain was made, one that allowed her to borrow that power forever.<br/><br/>Enniya finally had magic!<br/><br/>She ran back home to show her spells to everyone, made more enemies and friends in a week than she had until the, and promptly ran back out into the mortal world. Home was nice, but true adventure was what her heart yearned.<br/><br/><strong>Personality / Behavior:</strong><br/><br/>Ennyia herself tries to keep any contact she has with the patron hush-hush and generally pretends like her magic is her own to a point of smugness. She really likes to think of herself as the cleverest and highly likable, but remains dependent on others' approval to confirm it. That's probably why she would have wanted to band together with a party to begin with. After all, she isn't exceptionally strong, nor has she had centuries to train nimble grace like many other elves, but she makes do with borrowed power and lot of plans that could be summed up as 'fey logic'. Somewhat friendly, and curious like a fey. Eager to find out what others think about things. Although she makes quick decisions like a fey. However, at times she does exhibit the sneaky lies by omission and manipulation that comes with having grown one foot on the fae-realm.<br/><br/>She is powerful thanks to borrowed power from Laman, but has begun to grow a gut feeling that the deal may not have been all beneficial. Enniya often tries to be strong, and resists her patron's suggestions for a while before giving into the temptation. Despite this Enniya often actively questions the motives of her patron and ponders what her goals might be, or why she has made so many enemies as she has. However, she knows that those enemies might now also be her enemies, and keeps her warlockery a secret - mostly because she's ashamed that it's borrowed power and not her own.<br/><br/><strong>Motivation:</strong>Figure out what the patron really wants and what she should do about it. Help friends. Start being worthy of powers and stop just goofing with them (but still goof with them too).<br/><br/><span class="bbc_size" style="font-size: larger;"><strong>The Between Paths</strong></span><br/>(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/6ff2ccfb-d302-4348-87bc-8b9568748e63/d9aiwq0-16af88e7-f573-4fbc-ac95-1d3473352fb8.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzZmZjJjY2ZiLWQzMDItNDM0OC04N2JjLThiOTU2ODc0OGU2M1wvZDlhaXdxMC0xNmFmODhlNy1mNTczLTRmYmMtYWM5NS0xZDM0NzMzNTJmYjguanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.aqpF0Nx7bNCkD0wXFv0ZtKBfekdWK5PUOh7BpDirJAA)(https://pbs.twimg.com/media/D8ZEwYbWwAAbFF9.jpg)(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/dd2e5879-f104-4b8f-aa79-5b7a342aa052/d6un2f3-ba219f88-d936-4f43-93ac-763a8759705d.jpg/v1/fill/w_1024,h_591,q_75,strp/darkportal_by_yakonusuke_d6un2f3-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTkxIiwicGF0aCI6IlwvZlwvZGQyZTU4NzktZjEwNC00YjhmLWFhNzktNWI3YTM0MmFhMDUyXC9kNnVuMmYzLWJhMjE5Zjg4LWQ5MzYtNGY0My05M2FjLTc2M2E4NzU5NzA1ZC5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.eTBAlX0y1fKFGTT9SaXej-h7gEHEC_hPF6E4_yYUCeg)(https://cdna.artstation.com/p/assets/images/images/018/561/436/large/sylvain-sarrailh-melodiousbreeze.jpg?1559832124)<br/><br/>Fey alleys, the mystic paths, the secret ways, and the forbidden roads; these are the realms which bridge the hidden world of fae-realm with the mortal soil. Over the years many have made their homes in these places of travel. Druids set up their circles there, feys make them into nests, and cultists turn them into altars to draw upon the power of the Fae realm. These crossroads are also the home to fae-elves.<br/><br/><span class="bbc_size" style="font-size: larger;"><strong>Fae-elves</strong></span><br/><br/><div class="floatright">(https://cdna.artstation.com/p/assets/images/images/014/356/988/large/jean-joseph-demessance-maple-guardian.jpg?1543619367)</div>Some say elves came from eladrin who came from the sidhe and greater fey. Maybe they did, maybe they didn't for too much time has passed for any but the oldest beings of the world to remember such truths. Fae-elves know they were not the origin, but instead the fruits of a uniquely intimate affairs between a group of elves and fae. From that decadence they spawned. With greedy curiosity for both the wonders of mortal world and the pleasures of Fae realm, the fae-elves did not fully commit to either world. Instead, they've remained on the border, building their villages near the secret paths between worlds. Sometimes on this side, sometimes on the other.<br/><br/>Like their ancestors, the fae-elves too love both worlds. Though they have their own noble traditions that follow with being a race of long-lived elves, they're generally more whimsical and ditzy due to the fae-blood. Of their fellow elves they find most in common with tribal wild-elves. Since their values and motivations are a bit skewed from most mortal races they find difficulties garnering respect or participating in mortal politics on a larger scale. After all, who would respect ruler of a nation who goes to war simply to fuck a princess and does war by sending birds and little critters to terrorize the denizens of an enemy castle? Not many. However, since fae-elves are in the end mortal and their bodies bound to cycles of life and death, rather than the strange cycles of ethereal seasons within Fae realm, they are rarely able to fully connect with the most ancient denizens of of the otherworldly forest.<br/><br/>In appearance fae-elves are all humanoid and possess bodies of roughly similar proportions as their fellow elves. Other than that their appearance can vary greatly. Some possess skin of various colors influenced by the fae-realm, others fur, and most at least some animalistic features similar to those once carried by different types of fae. Due to the drops of satyr and nymph blood in their ancestry the fae-elves obviously come in<strong>every sex imaginable (NSWF)</strong>(https://i.imgur.com/W3IbpnP.png).<br/><br/>Fae-elven society is fickle and in constant shift. Bargains and pacts are as binding between fae-elves as those between mortal and fae. The elected Ruler of the village is usually the one with cleverest contracts with most powerful individuals. Disputes are handled however the participants or onlookers deem best with an argument, a kissing contest, a race to see who first finds a yellow flower, or sometimes (rarely) even a duel to the death. Unsurprisingly, fae-elf culture is quite a bit more hedonistic than the average elven society. Most of the time people really do whatever they feel like, taking a week's break from their work to go bathe in a nymph pond, or adventure in the mortal realm. This has led to villages being pretty bare bones structures usually created with magic rather than actual honest work. The only thing fae-elves eve really bother creating themselves are good foods, drink, art, and entertainment.