So in terms of ranges of success!<br/><br/>10+: Complete success, you are more or less going to get what you were going for. (Examples, hit an enemy without being hit, successfully dodge a trap, talk someone into a reasonable deal)<br/>7-9: Partial success, you get what you want at a cost. (Examples, hit an enemy but they make a move against you, dodge a trap but your cloak gets stuck in it, talk someone into a reasonable deal but you'll need to prove you're on the level, catch your friend's hand before they fall into a ravine, but you or them need to drop something to manage it)<br/>6-: GM makes a move and you mark experience.  You may still be successful, but I get to make a GM action of some kind.  This may be doing harm, it may be giving you a condition (usually narrative), it may be raising the stakes or separating you from the group, expending your resources, or changing the situation.  It also, because this is E, may be stripping or starting non-con.<br/><br/>So in order to level up and get more cool powers, you want to fail sometimes!