@Crimson: Have a look here for my guide, link to the dicebot & links to the official guide as well. Hopefully this covers all you need. You can make test rolls until you get the hang of it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kimmy's Quick Dicebot Guide</div><div class="spoiler_body">At the top of your screen, beneath the banner ad, is a series of tabs. One of them is Dicebot. If you click that (or this link here if your really lost (https://elliquiy.com/forums/dicebot.php)) you will end up on the dice roller page.<br/><br/>Now here is a guide to translating it all:<br/><strong>Character:</strong> Put your character's name here - so we know which game/character your rolling for.<br/><strong>Send To:</strong> You put a user ID here. If you click on someone's profile, you can find their User ID &amp; send rolls to them, so they can <em>quickly</em> verify you really did roll that natural 20. Our GM has the user ID 14, for reference. People can still go to your profile &amp; double check you actually rolled dice. It's just a lot quicker if everyone sends their rolls to the GM so the GM can view them all on page within their own profile instead.<br/><strong>Dice:</strong> How many dice are you rolling? Probably just 1 at the moment.<br/><strong>Sides:</strong> How many sides doe the dice have - at the moment, you'd use 20 for your init.<br/><strong>Keep:</strong> How many dice are you keeping. Usually this is just 1 - but you could roll say 4 d6's &amp; keep the best 3 for your stats.<br/><strong>Extra:</strong> If this has a positive number, it causes the dicebot to roll an additional die when a dice rolls equal to or higher than the listed value. If negative, it rolls an extra die when equal to or lesser instead. So basically, if you right in 15, then every d20 you roll that's 15 or higher will get you a bonus d20 rolled. Conversely -5 would mean you roll extra dice every time you get 5 or less. Usually this is limited to house rules with rolling critical - where every time you roll a natural 20, you can roll another dice. If you get another 20, then your critical doubles, then triples etc etc.<br/><strong>Mod:</strong> This adds a number to each dice rolled. So +2 here will add 2 to every dice rolled.<br/><strong>Add:</strong> This adds a number to the total result of the roll. So this value is added just once, regardless of the number of dice rolled.  Generally you'll use this to add (or subtract with negative numbers like -4) in D&amp;D.<br/>Target Numbers are for other systems.<br/><strong>Comment:</strong> Make a note as to what the roll is for or if it's multiplied by 10 or something here.<br/><br/><strong>Test Roll:</strong> This allows you to test dice rolls, without saving the results. So you can make sure your complicated 4d20, keeping the best 3, +20 with a target number 15 actually works.<br/><strong>Roll Dice:</strong> You make a roll. It's logged &amp; saved for everyone to see. No cheating now!<br/><br/>All this is summarized at the bottom of the dice roller page.  If you'd like a more in depth explanation, you can use this guide (https://elliquiy.com/forums/index.php?topic=83540.0).</div></div>