Character Gazetteer<br/><br/><strong><span class="bbc_u">Lucien of Lockhaven, Patrol Leader</span></strong><br/>Fur Color: Gray<br/>Cloak Color: Creamy brown, silvery in sunlight, family heirloom<br/>Weapon of Choice: Spear, Light Armor (+1D to Disposition, -1D to Health tests to resist fatigue)<br/><br/>Parents: Samantha the Weaver, Erik of the Guard (deceased)<br/>Senior Artisan: Long-whiskers the Weaver<br/>Mentor: Erik (Deceased)<br/>Friend: Alistair of the Guard, Patrol Leader<br/>Enemy: Stewart of the Guard, Patrol Guard<br/><br/>Specialty: Instructor<br/>Known For: Fighter, Healer, Loremouse, Survivalist<br/>Belief: “I am the shield the guards the realms of mice.”<br/><strong>Instinct:</strong>Always protect those you view as wards.<br/><strong>Traits:</strong><br/><span class="bbc_u">Guard’s Honor (1)</span><br/><ul class="bbc_list"><li type="disc">Those who live or were born in Lockhaven have a special relationship with the Guard. They know its inner workings, its needs and travails. Living so closely with the Guard earns these mice a trait called Guard’s Honor. They are more immediately connected to the financial and social body of the Guard and are trusted to a greater degree. Should a mouse ever betray that trust, he is cast out – out of Lockhaven and perhaps even beyond the scent border.</li></ul><span class="bbc_u">Determined (1)</span><br/><ul class="bbc_list"><li type="disc">Determined mice focus their energies on accomplishing their goals. While a useful characteristic, it can turn from determination into tunnel vision.</li></ul><span class="bbc_u">Stoic (1)</span><br/><ul class="bbc_list"><li type="disc">A stoic mouse never complains about the hardships of life in the Guard. He accepts them and soldiers on. However, the same quality makes him emotionally remote and difficult to reach in matters of empathy, love, and compassion. </li></ul><hr/><strong><span class="bbc_u">Cyd of Copperwood, a Patrol Guard</span></strong><br/>Fur Color: Black<br/>Cloak Color: Dark Green, with heraldic crossed swords<br/>Weapon of Choice: Sword, Light Armor (+1D to Disposition, -1D to Health tests to resist fatigue)<br/><br/>Parents: Gwendolyn the Merchant, Martin the Smith<br/>Senior Artisan: Anthony the Stonemason<br/>Mentor: Francine<br/>Friend: Hans of Lockhaven, a Stonemason<br/>Enemy: Julian of the Guard, Patrol Leader<br/><br/>Specialty: Pathfinder<br/>Known For: Fighter, Pathfinder, Survivalist<br/>Belief: “Our work in the Guard lets other mice forget that the world is out to get them.”<br/><strong>Instinct:</strong>When there’s trouble, run towards it.<br/><strong>Traits:</strong><br/><span class="bbc_u">Independent (1)</span><br/><ul class="bbc_list"><li type="disc">Copperwood’s residents are known for their strong independent streak. They prefer to do things on their own, their way. They feel that helping paws just get in the way.</li></ul><span class="bbc_u">Natural Bearings (1)</span><br/><ul class="bbc_list"><li type="disc">Quite the opposite of Lost mice, those with natural bearings always seem to know where they are. They also tend to have a wanderlust that makes them uncomfortable when in cities or towns for too long. </li></ul><span class="bbc_u">Sharp-Eyed (1)</span><br/><ul class="bbc_list"><li type="disc">A sharp-eyed mouse is always welcome on patrol. He makes a good scout or hunter. Sometimes, after staring at the brush for days on end, the sharp-eyed mouse can get a little jumpy. </li></ul><hr/><strong><span class="bbc_u">Noreen of Elmoss, a tenderpaw</span></strong><br/>Fur Color: Brown with a beige belly<br/>Cloak Color: N/A<br/>Weapon of Choice: A small knife<br/><br/>Parents: Moragh the Harvester, Finn the Baker<br/>Senior Artisan: Donyl the Cook<br/>Mentor: Lucien<br/>Friend: Angharad of Elmoss, a Harvester<br/>Enemy: Garad of Lockhaven, a tenderpaw<br/><br/>Specialty: N/A<br/>Known For: Cook, Scout, Survivalist, Weather Watcher<br/>Belief: “It doesn't matter how strong you are, every mouse can make a difference.”<br/><strong>Instinct:</strong>When is volunteer is called for, step forward.<br/><strong>Traits:</strong><br/><span class="bbc_u">Alert (1)</span><br/><ul class="bbc_list"><li type="disc">Most residents of Elmoss earn their keep as harvesters. They scour the surrounding forest and bring its fruits back into the city for sale. While at their labors, they must remain alert for predators and bad weather. Those that keep at it for too long become paranoid and skittish.</li></ul><span class="bbc_u">Sharp-Eyed (1)</span><br/><ul class="bbc_list"><li type="disc">A sharp-eyed mouse is always welcome on patrol. He makes a good scout or hunter. Sometimes, after staring at the brush for days on end, the sharp-eyed mouse can get a little jumpy.</li></ul><span class="bbc_u">Early Riser (1)</span><br/><ul class="bbc_list"><li type="disc">Early Risers are up first in the morning. Awake before the sun, they’re clear-headed and sharp while everyone else is bleary-eyed and sleepy. Of course, they must be early to bed to be so early to rise.</li></ul><hr/><strong><span class="bbc_u">Lucretzia of Sprucetuck, a tenderpaw</span></strong><br/>Fur Color: Light brown<br/>Cloak Color: N/A<br/>Weapon of Choice: A knife<br/><br/>Parents: Maddalena the Apiarist, Cosimo the Scientist<br/>Senior Artisan: Norbert the Apiarist<br/>Mentor: George<br/>Friend: Reynaldo of Sprucetuck, an Archivist<br/>Enemy: Liliana of Sprucetuck, a Politician<br/><br/>Specialty: N/A<br/>Known For: Apiarist, Healer, Hunter, Scientist<br/>Belief: “Knowledge and good judgment is as important as the sword.”<br/><strong>Instinct:</strong>Never enter into a situation where your presence will make it worse.<br/><strong>Traits:</strong><br/><span class="bbc_u">Rational (1)</span><br/><ul class="bbc_list"><li type="disc">Sprucetuck’s schools teach a tradition of steady, rational thought. Mice taught in those schools are persuasive when using their logic and reason, but they lose their veneer of education if they let emotion get the better of them.</li></ul><span class="bbc_u">Thoughtful (1)</span><br/><ul class="bbc_list"><li type="disc">A thoughtful mouse will ponder all of her options and all possible courses of action before making a decision. This is very useful when there’s time to plan or ponder, but useless when it’s time to act with haste.</li></ul><span class="bbc_u">Stubborn (1)</span><br/><ul class="bbc_list"><li type="disc">It is good to stand for what you believe in, just be careful taking too hard a stance. Other mice may dismiss you as being intractable and unhelpful. </li></ul><hr/><strong><span class="bbc_u">George of Lockhaven, a Guardmouse</span></strong><br/>Fur Color: Blond<br/>Cloak Color: Copper<br/>Weapon of Choice: Sword, Light Armor (+1D to Disposition, -1D to Health tests to resist fatigue)<br/><br/>Parents: Mary the Smith, Giuseppe the Merchant<br/>Senior Artisan: "Swarthy" Mac Mannis, the Armorer<br/>Mentor: Garrow<br/>Friend: Jobby of the Guard, a Gaurdmouse<br/>Enemy: Robespierre of Lockhaven, a Charlatan<br/><br/>Specialty: Survivalist<br/>Known For: Amorer, Survivalist, Fighter, Haggler<br/>Belief: “Something useful can be made with anything, no matter how insignificant.”<br/><strong>Instinct:</strong>Always look for useful items.<br/><strong>Traits:</strong><br/><span class="bbc_u">Generous (1)</span><br/><ul class="bbc_list"><li type="disc">Generous mice always seem to have something to give to others, even if it means going without themselves.</li></ul><span class="bbc_u">Curious (1)</span><br/><ul class="bbc_list"><li type="disc">Curious mice are always eager to learn and on the lookout for new aspects to life in the Territories. But there’s a cautionary saying in Lockhaven, “Curiosity killed the mouse first,” that all mice should keep in mind.</li></ul>