<strong><span class="bbc_u">The coach out of control and appraoching the bridge</span></strong><br/><br/>There is no answer to the gunslingers query. The wagon starts to become more erradic as a wheel starts to slip off the bank. most of the mass is keeping the carriage on the road, but if nothing is down the wagon will surely topple soon.<br/><br/><em>Valerianna's lithe nature is exemplified as she makes her way out from the opposite side of the carriage. From the top of the wagon she can see nicely stowed backpacks, the oncomming bridge, the distinct lack of the coachman, and the bank the wagon is dangerously close to. [i/]<br/><br/><strong>Make a perception check on top of any actions you wish to make. You've also earned 1 Grit.</strong></em><br/><br/><br/><br/><em>Marcus is able and willing to act. His blood burning in him to free himself from the dangers of his moving cage. Though his thoughts are first to allow the others such freedom. Though orc blooded, he's put the safety of others ahead of his needs. After all the Lucky Drunk would expect no less, and if he is to become the hero and leader he wishes to be, he'd have to act like one.<br/><br/><strong>The Ranger's haste will allow any wishing to exit from the carriage door a running start if they are jumping from the wagon or aide on a climb check. </strong></em><br/><br/>Those outside the wagon take -2 penalties to any current skill checks if they are on the moving wagon or attempting to move without the ranger's aide. Those jumping out of the wagon roll acrobatics. Those moving need to make a climb check.<br/><br/>Regaurdless of the actions taken, at the end of your actions, you will hear a loud wolf's cry.