<strong>Tagging:</strong>Sparrow, Anahita, Thogstein, and Lauralan<br/><br/><div class="floatright">(https://i.imgur.com/xHiflrm.png)</div>Eleanor was in a hurry to depart, tugging on Lauralan to follow. "Come boy. Up we go." Anahita and Thogstein could catch up as the rest continued an upward path through the jungle. Out of professional courtesy Eleanor left behind scratches on the trees, pointing arrows towards the landing site along a route at least momentarily free of satyrs and harpies.<br/><br/>Everyone arrived at the foot of the wall. The massive structure of Wall City rose before them well over a hundred feet tall. Behind them its smooth walls spread out into the horizon, encircling the whole of Anus's outer mouth, surrounding the otherworldly dungeon with an impregnable defense against its perversions. Eleanor looked behind them, checking the sky for harpies before pulling out a black metal whistle.<br/><br/>One sharp note rang loud through the air. Far above a wooden elevator platform began moving along the rails on top of the wall, rotating towards the landing area the group stood at.<br/><br/>She glanced over Thogstein, that girl seemed to have her things handled well enough. Eleanor turned to look at the monk. "Listen, Sparrow. Your thought of sharing the tags is noble, but entirely unnecessary and counter productive. Even if we could fool the magic imprint nobody who's so clearly touched by the curse of Anus will be allowed back into the society no matter the tags they wear. The harpy and moth must pose as my slaves. The elf..." Eleanor looked at Lauralan. Poor thing was full of struggle, but she was still an elf. "You, Lauralan was it? Promise me obedience for now and I'll loosen the bondage. You might as well start behaving now and get upstairs with us. I'll let you off the hook for your earlier misbehavior. I understand Anus has a certain pull that may be hard to fight off, but you're safe now."<br/><br/>Rusted gears and chains of the elevator platform began to grow louder as the massive slab of metal and wood descended. With a loud thud and a puff of dust it rested before them. Eleanor hurried on it, began to loosen Lauralan's ropes. "You'll still need to pretend to be my slave since you lost the tag until we get through the customs."<br/><br/>Moth and harpy girl had offered themselves to be bound with no problems. Both seemed about as excited at the prospect as Anahita had at barbarian kidnapping. They stood there all gagged up, sort of hanging around Sparrow as he was the last original member they recognized given Anahita's current degraded status.<br/><br/><strong>Adventurers, the elevator our of Anus begins to ascend. You have few moments left until you hit the top and reach civilization. Any last things you'd like to do while there?</strong><br/><br/><em>OOC:</em>This is a pretty good spot to start going over End of Session stuff as going to town is a good break point. Here's how it works.<br/><strong>End of Session:</strong>When you reach the end of a session, choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish. As an added note here you don't necessarily have to ask the other player if the bond is completed if they're offline or not easily reachable. It's enough if you check with me.<br/><br/>Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:<br/><ul class="bbc_list"><li>Did we learn something new and important about the Anus?</li><li>Did we overcome a notable monster or enemy?</li><li>Did we loot a memorable treasure?</li></ul>For each “yes” answer everyone marks XP.<br/><br/>IF you have enough XP earned now that you can lvl up. Then you can take the level-up as well. Here are instructions.<strong>Level Up:</strong>When you have downtime (hours or days) and XP equal to (or greater than) your current level+7, you can reflect on your experiences and hone your skills. Then do the following:<br/><ul class="bbc_list"><li>Subtract your current level+7 from your XP.</li><li>Increase your level by 1.</li><li>Choose a new advanced move from your class.</li><li>If you are the wizard, you also get to add a new spell to your spellbook.</li><li>Choose one of your stats and increase it by 1 (this may change your modifier). Changing your Constitution increases your maximum and current HP. Ability scores can’t go higher than 18.</li></ul>