Crap, I forgot we had an OoC thread.<br/><br/>Awesome, more skill points ftw! I think I'll try to be the party crafter. Right now, I've got a rank each in Carpentry, Alchemy and Ships. Taking 10, I get an untrained 15 to Craft rolls, so I can make some stuff for you guys at 1/3 the usual price (though it'll take time). If you think you'll need something with a DC greater than 15 very soon let me know (you can see the list here (http://www.d20pfsrd.com/skills/craft)) and I can do some rank/equipment switching (I can hit a DC of 19 with a single rank, and 21 with a rank and masterwork tools). On any days I have spells and reservoir points left over, I'll be using Keep Watch (http://www.d20pfsrd.com/magic/all-spells/k/keep-watch) to spend the night crafting stuff. Oh right, I also have the Crafter's Fortune (http://www.d20pfsrd.com/magic/all-spells/c/crafter-s-fortune) spell which gives me a +5 to one check in case you guys want something fancier than I can normally make, though I can only work on that when I have spells and/or reservoir points left over at the end of the day.<br/><br/>Tamhansen, how Magic Item Crafting friendly is this campaign? e.g. regarding downtime and stuff.<br/><br/>Well, freeko, one advantage of not having armor is that you get to move your normal speed, and aren't at risk of drowning if you fall overboard. Though, yeah, you'll probably want Light Armor at least if you're doing that.<br/><br/>Blinkin, I am completely with you on the spirit of both of those rules, but there are times when you might want to pretend to betray the party and then sucker punch the enemy. Still, with an OoC agreement, we can be sure, that even if it looks like someone's trying to betray the party, that that's not actually what's happening.