The airship lifted off just before the dawn, making haste to the orcish arena.  A scant hour later, while the sun made ready to peek over the horizon, the ship's crew threw ropes and grappling hooks down into the trees to pause the ship's journey behind a thick canopy of trees a half mile from the target.  Dvorak walked into the meeting room where the passengers were rested, attended by a large keg of grog and finely made gnomish sandwiches.<br/><br/>"We're just about to reveal ourselves to the orc encampment.  If anyone wants to get into the arena secretly, they better get moving now, or lose their chance.  We can keep the ship moored here for as long as we need to, though I can't guarantee your companions will wait for you."  The gnome explained, while his crew opened up a gangplank down into the forest, so that several members of the crew could set up sentry positions with their repeating crossbows.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">In these conditions, approaching the arena is a DC 15 stealth check on which taking 10 is allowed.  Continuing to stay hidden within the arena is a DC 17 stealth check, on which you may not take 10.  <br/><br/>The walls of the fortress are 30 feet tall, and are fairly rough, being repaired by orcs; however, they are coated in the morning dew, requiring a DC 20 climb check to climb. <br/><br/> On the turn in which dawn happens, all of the orcs will be dazzled if they're unable to shelter their eyes from the sun.[/spoiler[</div></div>