<div class="floatright">(https://i.imgur.com/9PHVHEH.jpg)<br/>extra (https://i.imgur.com/1Za9l6j.jpg) extra (https://i.imgur.com/oIhKPet.jpg) extra (https://i.imgur.com/vdu0lhJ.jpg) extra (https://i.imgur.com/pJjTJWj.png)</div><strong>Name:</strong>Nevara Ashlin<br/><strong>Age:</strong>24<br/><strong>Sex:</strong>Female<br/><strong>Sexuality:</strong>Pansexual<br/><strong>Description:</strong>A pale girl standing at 5'8 and weighting 140 lbs. Nevara was once a fairly beautiful young woman, but now bares the unsightly marks of corruption. After claiming the emerald flame her "third eye" has physically manifested on her forehead, all three eyes constantly glowing with an eerie green light. Her orifices will sometimes seep a black, oil-like substance, most prominently from her eyes, a phenomenon known as the "black tears". As far as anyone can tell this substance is not actively harmful or toxic, but Nevara she tends to keep herself bundled up in thick clothes to hide it anyways, finding it unsightly (nsfw) (https://i.imgur.com/lQZwRPa.jpg).<br/><br/><strong>Background:</strong>Nevara was like most orphans growing up in the small settlement of Ashland. She was slapped with the name "Ashlin", the title for all bastards in her village, put to work whenever she could prove useful, and generally disregarded anytime else. When she was just budding into womanhood her and a selection of other Ashlins were sent on a "quest", a journey deep into the depths of the labyrinth to recover something called the "Emerald Flame", an arcane fire that supposedly could never be extinguished. If it was successfully recovered it could prove an invaluable source of light to the village for generations to come, though few believed it actually existed, and even fewer believed one could survive the journey to obtain it. It was for this reason that the Ashlin children were sent, for if they succeeded in their task, great, they would bring great fortune back to the village with them, but if they failed, also great, as they would have rid themselves of a bunch of unwanted hungry mouths.<br/><br/>Despite the hardships ahead of them, the group remained optimistic, believing that if they succeeded in their quest the elders of the village would finally love and accept them. Unfortunately optimism only carried them so far, and one by one they were all picked off by the horrors of the labyrinth. Eventually Nevara found herself all alone, an inexperienced girl fumbling through the darkness with but a single lamp to guide her, and soon even that would fade away to darkness. For years Nevara somehow managed to survive within the walls of the labyrinth, shrouded in absolute darkness. She learned to feel her way through it's nooks and crannies, committed every howl and cry of the beasts around her to memory, taught herself how to hunt without sight and how to eat without fire.<br/><br/>Somehow it seemed she managed to impress some deity watching from up high, or perhaps fate itself finally took pity on her, for one day, long after she had abandoned her search for the Emerald Flame, she stumbled upon it, tucked away in one of the darkest corners of the labyrinth. However it was not the glorious, holy essence she was told it would be, it felt...wrong, somehow...evil. She felt warmth in it's presence, but it was a hollow sensation, almost foreign to the very soul. She approached the flame, and in a moment of either supernatural compulsion or suicidal madness she threw herself into it. Though instead of burning her flesh, the flames seemed to lick at her soul instead, charring her essence black from the inside as her body soaked in the flame like water. Her eyes closed, there was darkness, untold time later her eyes opened, there would never be darkness again. She had absorbed the Emerald Flame, it's strange light now burning inside her, corrupting her, empowering her, granting her strange new abilities, but for a price she has yet to even comprehend. Though even more troubling than the effects of the flame, was the feeling of loss upon finding it. She had finally achieved her goal, completed her impossible journey, but now she had no idea what she was meant to do with it. She had long since scorned the village that had sent her out to her death, so then where should she go? How should this power be used? Should it even be used? She now wanders the labyrinth in search of these answers.<br/><br/><strong>Likes:</strong>peace and quiet, small, comfortable groups, Saber Bee honey, the meat of most reptilian creatures (lamias, nagas, etc.), being pet/pampered, mommy play.<br/><strong>Dislikes:</strong>large crowds, blaring noise, complete isolation, the labyrinth, her village, being stared at.<br/><strong>Player desires:</strong>action, adventure, sexy times, dare I say....romance?<br/><hr/><strong>Class:</strong>Immolator<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong>8<br/><strong>Stats</strong><br/>Strength: 12 (+0) Agility: 9 (+0) Constitution: 16 (+2) Intelligence: 15 (+1) Wisdom: 13 (+1) Charisma: 9 (-1)<br/><strong>Damage:</strong>d8<strong>Armor:</strong>0<strong>HP:</strong>20<br/><strong>Alignment/Drive:</strong>Neutral-  Exchange a sacrifice, freely given, for a service rendered.<br/><strong>Race/Origin:</strong>Corrupted Human- When you Make Camp next to a large, open flame, regain all of your HP.<br/><strong>Bonds:</strong><br/><span class="bbc_u">Sammi</span>has felt the hellish touch of fire, now they know my strength.<br/><br/>I will teach<span class="bbc_u">Vafi</span>the true meaning of sacrifice.<br/><br/>I cast something into the fire for<span class="bbc_u">Kry</span>and still owe them their due.<br/><br/><br/><strong>Gear:</strong><strong>Load:</strong>2/9<br/>-a symbol of your sacrifices past<br/>-Adventuring Gear (5 uses, 1 weight)<br/>-2 Healing Potions (0 weight)<br/>-Dungeon Rations (5 uses, 1 weight)<br/><br/><br/><strong>Moves:</strong><br/><br/><span class="bbc_u">Burning Brand</span><br/>When you conjure a weapon of pure flame, roll+CON.<br/>-On a 10+ choose two of the following tags,<br/>-on a 7-9 choose one.<br/>-You may treat your INT as your STR or DEX in regards to making attacks with this weapon.<br/>-The weapon always begins with the fiery, touch, dangerous, and 3 uses tags. Each attack with the<br/>-weapon consumes one use.<br/>hand thrown, near +1 damage remove the dangerous tag<br/><br/><span class="bbc_u">Fighting Fire With Fire</span><br/>When you take damage, and that damage is odd (after armor) the flames within you come to your aid. Roll 1d4 and either add that many uses to your burning brand (if active), take that result forward to summon your burning brand, or reduce the damage by that amount, your choice.<br/><br/><span class="bbc_u">Zuko Style</span><br/>When you bend a flame to your will, roll+WIS<br/>-On a 10+ it does as you command, taking the shape and movement you desire for as long as it has fuel on which to burn.<br/>-On a 7-9 the effect is short-lived, lasting only a moment<br/><br/><span class="bbc_u">Give Me Fuel, Give me Fire</span><br/>When you gaze intensely into someone eyes, you may ask their player “what fuels the flames of your desire?” they’ll answer with the truth, even if the character does not know or would otherwise keep this hidden.<br/><br/><span class="bbc_u">Hand Crafted</span><br/>You may use your hands in place of tools and fire to craft metal objects. Mundane weapons, armor and metal jewelry can all be formed from their raw components. You may unmake these things, as well, but to do so without time and safety might require that you Defy Danger first.