Hey! Got this question from Idlewyld and I think useful for everyone!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">So in this case, do I need to roll a Defy Danger, and then another move in addition? Or is it only the Defy Danger this round, and then taking on the orcs in the next?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>So Dungeon World doesn't work in rounds the way some ttrpgs do! It's a little different because we are playing in a forum that artificially feels like rounds, but it's TOTALLY normal for a DW player to make 3 rolls in a row at a table if it makes sense.<br/><br/>Theoretically, every roll should change the fiction. Sometimes you'll be changing it (10+ and 7-9), sometimes I'll be changing it (7-9 and 6-), but something interesting should happen each time dice hit the table!<br/><br/>So if you roll a 10+, it's usually pretty clear that you'll be effecting the narrative (especially with a Dery Danger where the result is "you do it"). I<br/><br/>f you roll a 7-9, you can probably guess that you'll be partially or mostly successful, but there will be a hitch. At the table, I might stop you right after a 7-9 to do something, if we aren't terribly interested in the result, sometimes you can pose through it! If you pause after a 7-9, I can do things like give you a hard choice, if you go through it'll have to be largely consequences after the fact! That's FINE, but you can kind of play with how often you play through 7-9s for your comfort of play!<br/><br/>If you roll a 6-, there's GONNA be a change in fiction! Don't be afraid to pose and describe the scene, your actions, whatever, but I'll be changing things potentially significantly, so probably hold off on another roll! For example, if Val rolled a 6- for Defy Danger now, she will probably end up under the net, but there's nothing stopping you from posing how you Dodge it at first, slice at the orcs, battle a little, and then when I pose I'll take you down! Just post 6-, you probably wouldn't be rolling right away!<br/><br/>Rolls only really happen when there's interest in all results. If you're... Like... Killing a prisoner, there's no roll. You are competent enough to do that. If you're attacking a dragon, you may not be ABLE to Hack & Slash before getting past it's fire, beating wings, armor, etc! I'll try to help show when things are harder or easier.<br/><br/>Rule of thumb? If you're in a bad situation or things are exceptionally hard, you may need a Defy Danger. If you can't do something without dealing with a problem first, then it probably needs a Defy Danger. If something is certain, you probably don't need a roll!