As I read it, and Muse will be the ultimate judge on this, Acrobatic's only real combat option is to avoid attacks of opportunity by "tumbling" through threatened squares, thereby removing AAO's against your character. You're restricted to 1/2 your move in a round but if you can flank someone in that distance, you should be able to flank for an attack. If you get 2 (at level 6), is up to muse... I prefer feints myself but I usually play swashbucklers where that works with the concept.<br/><br/>Muse?