<div align="center"><span class="bbc_u"><span class="bbc_size" style="font-size: 16pt;">The Dollmaker's Manor: Foyer</span></span></div><div align="center">(https://i.imgur.com/4TAkiGW.jpg)</div><br/>In an instant the flash of light subsided, and after a few moments the party's vision would come back to them. Glancing around they could see they had been transported to what looked like the foyer of a mansion, presumably that of the Dollhouse.<br/><br/>The group, a ragtag band of adventurers, had answered the call of a mysterious living doll. By her account this was the home of her master, a person who went by the moniker "The Dollmaker", and it had been taken over by a malicious witch. While they didn't know who this Dollmaker was, having nothing more than the title and the implications of their doll-like creation, they had nevertheless been stirred to action by the doll's plea for help. They had all agreed to enter the Dollmaker's Manor, to navigate it's secrets, to face it's dangers, to defeat the waxen witch and free the doll's master. While they were not an established team, in fact most of them knew nothing about each other past a name and a list of talents, they were all tied together by a shared virtue: the willingness to step up for a stranger in need. And perhaps that was enough...<br/><br/>Chinoise, the living doll who had recruited them, had been right about one thing: the dollhouse was definitely larger on the inside than it had been on the out, no doubt the result of some kind of dimensional magic, similar to the Crossroads itself. The foyer looked quite lavish, but they could immediately tell that something was wrong. The room was dark, lit only by candles. However the candles in question seemed to give off less light than they should, and the room was too dim for the sheer amount of them lining the room, covering the furnishings, and hanging from the ceiling. It wasn't just the candles though, but the wax itself. The sickly white substance was all over the place: dripping down the walls, coating the railings and bannisters, and sealing up most of the doors and windows. Chinoise had told them that this wax was the witch's primary catalyst for her magic, allowing her to create minions and exert control over whatever it covered, and the plastering of wax all around them was a clear sign of her influence.<br/><br/>From a cursory glance there were only two doors that weren't sealed off. One straight ahead of them, between the twisting double staircase, and one at the top of said staircase. Chinoise had theorized that the reason the witch left the front door unsealed was to corral any reinforcements exactly where she wanted them to go, were these two uncovered doors trying to guide them the same way?<br/><hr/><br/>The gang has found themselves inside the foyer of the Dollmaker's Manor. From here the party can begin their investigation however they please, whether that be investigating the current room, trying to proceed through one of the 2 open doors, or even attempting to break through the doors that are sealed, of which there are 3 (or anything else they can think of really).<br/><br/>Unsealed Doors<br/>-First floor, middle room<br/>-Second floor, middle room<br/><br/>Sealed Doors<br/>-First floor, front door<br/>-Second floor, left side room<br/>-Second floor, right side room<br/><br/>Something else the party will note is that Chinoise is not with them, though she did mention that she would "await their return", so it's likely that she simply stayed behind outside the dollhouse.<br/><br/><br/>