<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=217372.msg10684566#msg10684566">Quote from: Muse on 12-11-2014, 05:22:02</a></div></div><blockquote class="bbc_standard_quote">I'd favor text over Mumble, but am not adverse to mumble.  <br/><br/>I really like the idea of kicking off the game In Media Res. I'm not sure about with us having already been trapped here for 2 months. If it fits with your plot, I'm all for it, but I'd be more in favor of only 2 weeks--or even right before or right after the intro. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Media Res?  The time frame isn't really set in stone.  I wanted to get everyone's feel on it first.  I've been coming up with mission ideas and so on, but I wanted to get everyone's opinion's/expectations before putting everything from pen to paper.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=217372.msg10684738#msg10684738">Quote from: Marie Reynolds on 12-11-2014, 06:34:15</a></div></div><blockquote class="bbc_standard_quote">I am fine with the mumble thing just give me the info to connect with. I think it would set the tone better if we start with the intro revealing the players being stuck in the game. Flashbacks can cause more disorganization i think.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'd definitely give you the mumble info.  Starting at the beginning is definitely an option to.  It was my first impression of where we'd start.  Mhm, I generally don't do flashbacks, but if anyone want's to do them, that would be okay with me.