<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=339777.msg16121527#msg16121527">Quote from: Isengrad on 24-02-2022, 22:34:31</a></div></div><blockquote class="bbc_standard_quote">allright, Carley...add cold weather gear to your sheet for this. Redknight, you will control fifi and for the sake of brevity she will act on your initiative after you in combat. Mention that she is following you for now. If her player comes back we can let her jump back in, life happens and I don't want this to be a "sorry you fucked up" moment.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sound good.<br/><br/>@Carly, Below is a link to a table on the 5e action economy. The first column has the generic parts of a turn (e.g., Movement, Action, Bonus Action). The second column has generic things that can be done in each part.  Columns 3-5 show actions that are specific to my Character (Pavel) and each of the two characters that have not shown up for the adventure.<br/>https://docs.google.com/document/d/18WJkIET3G0JAo-bLlNqfDsJTko1gHqDG91DORDtDdvA/edit<br/><br/>Sigh, maybe I scared them off. :-(