Sorry, but here ya go.<br/><br/>This month I decided to take a look at Star Wars: Saga Edition (often abbreviated SWSE) produced by Wizards of the Coast.  SWSE uses the D20 system and should be familiar to anyone who has played Dungeons and Dragons or the previous Star Wars D20 system, though the classes have been somewhat redesigned (and two classes eliminated).<br/><br/>Attempts were made, initially at least, to balance the different classes more than the previous version, and admittedly, some progress was made.  Not surprisingly, though, the Jedi class does come off significantly stronger than other classes, particularly at low levels, being able to deflect blaster bolts and still attack normally.  As levels progress, the classes begin to balance out a little better, until 12th level, when the Jedi is able to take a second prestige class with bonuses significantly higher than any other prestige class offers.  Additionally, each of the supplements offers new options for Jedi, giving them greater freedom to customize and build a powerful character, where other classes are a bit less versatile.  I would say the biggest problem with the Jedi class is that a Jedi can do too much with only one stat (charisma), where other classes rely on multiple statistics to be effective.<br/><br/>Most Disappointing aspect of SWSE: Lack of options.  The Tech Specialist and Fringer classes were eliminated, replaced by feats and talent trees within other classes.  Additionally, the bonus feat lists are rather restricting, and feel as though characters are forced into cliche, uncreative builds.<br/><br/>Most impressive aspect of SWSE: Additional force-using rules.  While the previous Star Wars D20 allowed you to play a none-specific force user and later join a non-Jedi force tradition, SWSE allows characters to play many different types of force users from level one.  Admittedly, each tradition only offers a single talent tree, but that was still better than before.<br/><br/>Suggested House Rules:  Divide Use the Force into two separate skills (lightsaber and power), the former using Dexterity, the latter Charisma, and remove the bonus to damage lightsabers gain from strength.  That combination should put Jedi about even with other classes.  If you, like me, would like to see a stronger representation of other force-users and are an ambitious House-Ruler, consider writing additional talents for other force traditions, or allow characters to choose (and modify, if necessary) talents from other trees.<br/><br/>Difficulty to learn: Moderate.  While SWSE is similar to traditional D20 systems, there are some differences that must be learned.<br/><br/>Compatibility with "adult" themes: High.  The Master/Apprentice aspect of Jedi and Padawan would work for a D/S storyline, and the threat of the dark side can serve a seduction/corruption-based story.  Additionally, Jedi were not "always" discouraged from forming romantic relationships depending on time period, so writers can choose a time period where such romantic entanglements were out in the open or enjoy the taboo of a forbidden love.