<div class="floatright">(https://i.pinimg.com/564x/33/f3/ce/33f3ce3addaf86e03eb12dd5d917372e.jpg)</div><br/><em><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;">Ratty</span></span></em><br/>Female Half-Orc Ranger/Eldritch Archer 1 (https://elliquiy.com/forums/index.php?topic=291828.msg14330718#msg14330718)<br/>HP: 10 | AC: 14 | Init: +4 | Status: Underweight. Fatigued<br/>Location: Northern Women’s Cell<br/>Tagging: Oboro,<strong>GM Soldier Four</strong>| Open<br/><hr/><br/><br/>It took all of her restraint not to smack the woman away, as she was touched on the shoulder. Ratty reflexively flinched when Oboro laid a hand on her, but she forced herself to relax with no more than a flash of her teeth as a warning "Let me know before you grab me next time." She mumbled, before advancing out of the cell, until she was standing close to Hux's collapsed form. Well. Good riddance, it'd be good to see him go - but for now, she focused her attention on a guard standing nearby<strong>(soldier four)</strong>. He was up, and thus still a threat. She tore off a piece of her clothing with her free hand, dropping the dirt which would be useless now, before mustering the cantrip Daze against the soldier.<br/><br/><strong>Movement:</strong>S2 > W1 > S1<br/><strong>Action:</strong>Casting Daze against<strong>Soldier Four</strong>using a piece of her tunic as the catalyst! Must beat a Will Save of 13.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Daze Details</div><div class="spoiler_body">School enchantment (compulsion) [mind-affecting]; Level bard 0, inquisitor 0, magus 0, psychic 0, shaman 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0<br/><br/>CASTING<br/><br/>Casting Time 1 standard action<br/>Components V, S, M (a pinch of wool or similar substance)<br/><br/>EFFECT<br/><br/>Range close (25 ft. + 5 ft./2 levels)<br/>Target one humanoid creature of 4 HD or less<br/>Duration 1 round<br/>Saving Throw Will negates; Spell Resistance yes<br/><br/>DESCRIPTION<br/><br/>This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.<br/><br/>Dazed Condition: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.<br/><br/>Daze, Mass<br/>Source Ultimate Magic<br/><br/>School enchantment (compulsion) [mind-affecting]; Level bard 4, inquisitor 4, psychic 3, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4<br/><br/>CASTING<br/><br/>Components V, S<br/><br/>EFFECT<br/><br/>Range medium (100 ft. + 10 ft./level)<br/>Targets one or more humanoid creatures, no two of which may be more than 30 ft. apart<br/><br/>DESCRIPTION<br/><br/>This spell functions as daze, except as noted above.</div></div>