The village of Whitewater is located on the northern shore of the northen stretch of the Serpent River, just at the west edge of Glenwood Deep and in the shadow of the Scol Mountains to the north. It is a fairly isolated village, despite being on the shore of the busiest waterway in all of Barsaive. Not many traders venture this far, the only city of importance this far north is Iopos, wich thankfully lies far away not to take any notice of Whitewater.<br/>Whitewater's Name came from the series of rapids upriver from the village. One of the most trecherous parts of the Serpent, any trader with any sense only tries to navigate them under the most perfect of weather conditions. While they wait for better weather, they use the docks of Whitewater, bartering for good and fresh supplies, allowing the village to prosper as much as it has. If not for the rapids, the village would probably have stagnated a long time ago.<br/>About 200 Namegivers live in the village, about twice that if you included the outlying farms and logging camps and the T'Skrang water village. The people are mostly human, with just a handfull of dwarfs, two elves and a (rather large) family of orks. The T'Skrang number almost a hundred. They arrived in the village about 20 years ago and quickly bought out the human fishermen, securing a fishing monopoly. The fishermen were all handsomly rewarded and has pursued other trades since, but some trouble makers can't help but feel resentment against the lizard like Namegivers. Why the T'Skrang decided to move to Whitewater no one knows for sure, but the general rumor mill around the village sounds pretty certain it has something to do with the ruins of an old T'Skrang underwater village just outside of Whitewater, in the middle of the Serpent.<br/>The T'Skrang doesn't actually live inside the wooden palisade surrounding the village. Instead they have built their large communal domes on platforms standing on thick wooden logs in the water, the most remote platform about 20 meters from the shore, the closes near enough that any villager can climb onto it, as long as they don't mind getting their shoes wet.<br/>The Morbaag family of orks provides the village with most of its meat, either with fresh game from the nearby forrest, or from the breading of Bristleback Boars, a kind of boar unique to this part of the world. Since most of the other villagers look down on the orks, partially because of the smell of the pigs and partially because they are viewed as uncivilized troublemakes, true or not, the orks kept to themselves. Their stone longhouse, while barely standing, is large enough to hold the ever expanding family, lies just outside the northern gate, surrounded by pig pens and cold storage houses for the meat.<br/>A mill lies about 30 minutes walk upriver from the village, at the very start of the rapids, harnessing the power of the river. The road there is generally very well kept, so the ox driven carts can get the grain there.<br/>A small temple dedicated to all of the Passions, except the mad ones, stands on the other side of the village green from the inn. The inn is the highest building in the village. The innkeep, one of the fishermen bought out by the T'Skrang, got enough money out of the deal to not only buy and repair the rundown inn, but also add a fourth storey. You would never catch him saying anything bad about the T'Skrang.<br/>The elf, the smith of the village, generally kept to himself after losing his human wife. Everyone agrees he's a pleasant enough chap to deal with though, and people generally goes out of their way to chat with him the few times he visits the inn after the working day is over. Rumors has it that he's been "friendly" with alot of women around the village lately, some even married. One generally shouldn't put to much trust into rumors in a small village like Whitewater, but the longing glances most women sends his way as he stands barechested and sweaty outside his smithy suggest there just might be a grain of truth in it.<br/>All in all, Whitewater is a pleasant enough place to grow up in, even though most younglings wouldn't agree since nothing ever seem to happen, the very same quality they'll learn to appreciate once they grow older. Most of them, anyway.<br/><br/>(http://i56.photobucket.com/albums/g183/SwedishSteel_2006/Bild.jpg)<br/>