Taranis Stormcaller<br/>5th level human Sorcerer<br/>LN (Gyno/Moderate)<br/><br/>STR 10<br/>DEX 14<br/>CON 14<br/>INT 14<br/>WIS 10<br/>CHA 19 (16 base, +1 level, +2 enhancement)<br/><br/>HP: 28/28<br/><br/>Attacks:<br/>Spell +4 ranged touch<br/>Masterwork light crossbow +5 ranged (1d8/19-20/x2)<br/>Masterwork dagger +3 melee (1d4/19-20/x2)<br/><br/>AC 13 (+2 DEX, +1 natural), touch 12, flat-footed 11 (AC 21 with<em>shield</em>and<em>mage armor</em>)<br/><br/>Saves:<br/>Fort +4 (+1 base, +2 CON, +1 resistance)<br/>Reflex +4 (+1 base, +2 DEX, +1 resistance)<br/>Will +5 (+4 base +1 resistance)<br/><br/>Skills:<br/>Bluff +12 (+8 ranks, +4 CHA)<br/>Concentration +10 (+8 ranks, +2 CON)<br/>Knowledge (arcana) +10 (+8 ranks, +2 INT)<br/>Spellcraft +12 (+8 ranks, +2 INT, +2 synergy)<br/>Prowess +12/+11 (+8 ranks, +4 Cha/+3 Cha without cloak)<br/><br/>Languages: Common, Draconic, Goblin<br/><br/>Feats:<br/>Draconic Heritage (Blue) (1st level)<br/>Versatile Spellcaster (Human bonus)<br/>Energy Substitution (Electricity) (3rd level)<br/><br/>Special abilities:<br/>Metamagic specialist (3+Int mod times per day, use metamagic without increasing casting time)<br/><br/>Sorcerer spells<br/>Cantrips (6/day):<em>dancing lights, detect magic, ghost sound, message, prestidigitation, read magic.</em><br/>1st level (7/day):<em>lesser orb of cold, mage armor, magic missile, shield.</em><br/>2nd level: (5/day):<em>bear's endurance, scorching ray.</em><br/><br/>Equipment:<br/><em>Cloak of Charisma +2</em>(4000 gp)<br/><em>1st level momento magica</em>(1500 gp)<br/><em>Vest of Resistance +1</em>(1000 gp)<br/><em>Amulet of Natural Armor +1</em>(1000 gp)<br/>Masterwork light crossbow (335 gp) with 20 bolts (2 gp)<br/>Dagger (2 gp)<br/>Mundane equipment (100 gp)<br/>61 gp<br/><br/>Background:<br/>Though their blood was noble, the Stormcaller family had fallen on hard times nearly two hundred years ago, when the desert kingdom of their blue dragon masters was overthrown by a party of adventurers; the irony that their last remaining scion has become an adventurer himself does not escape Taranis.  He grew up being force-fed tale after tale of the good old days, but has no illusions of restoring the ancient empire.  Although not precisely evil, he is an extremely practical and mercenary young man, concerned only with increasing his wealth and magical power.  His skills are for sale to the highest bidder, and once he accepts a job, his word is his bond.  Although he won't turn down offers of sex from most reasonably attractive women, he tries to stay professional when on a quest.<br/><br/>Appearance:<br/>Taranis is handsome, if rarely cheerful, with dark hair and a tanned complexion from his time traveling under the sun.  When the light hits him just right, his hair and skin have a faint blue tinge, a legacy of the bloodline he shares with the mighty blue dragons.  His teeth are just a bit sharper than most humans', and when he is angry or excited, small sparks fly from his tongue and fingers.  He dresses more like a pilgrim than a sorcerer, wearing practical traveling clothes with simple, tasteful adornments.