Okay! Our votes are in! <3 While not overwhelming, votes say we open the ship to visitors in Port!  So I'll start up a thread of that in the near future, we are soon probably going to ACTUALLY be in port, so I feel like it would feel a bit sily to have two threads in exactly the same place (though this ACTION THREAD! won't linger there too long, the side thread will be available to do more than basic port stuff.)<br/><br/>Here's how looting goes!<br/><br/>Every 100 gold has weight 1! So look at how much extra weight you have available and you can grab gold worth 100x that! Additionally, I'm going to assume there's some stuff you may have left on the ship, so if you want to look at what you are carrying to see if there's stuff you would have left, that's totally fine!<br/><br/>The armor is ghostly light plate armor<em> 3 armor, worn, clumsy, 3 weight, returning, ghost armor 1</em>.  With a command, this armor will instantlymove from its current location within 20 feet from you and fasten itself to your body. Roll + Dex. On a hit, the armor latches to you more or less as intended, you get full access to it's use. On a 7-9, the armor fastens wrong leaving you partially uncovered or tangled (armor is 2 instead of 3). On a miss, the armor tangles and hobbles you for a moment, the opposition gets an opportunity.<br/>The armor becomes fatigued if worn while traveling and needs to be powered down between encounters.<br/><br/>This armor's a little stronger than the one you have and the same weight, it ALSO blocks 1 point of armor piercing from ghosts! On the other hand, you have to roll to put it on and it may tangle you for a critical moment. On the other, other hand, it may make your tits or ass be out in the open which is ALWAYS good.<br/><br/>Onto hats!<br/><br/>Lemme give you a custom move...<br/><br/>When you're in the market, as it were, for a new hat and you come upon a treasure that could feasibly have one, roll + the number of places you were penetrated to get here (max +3). On a hit, you find a fine hat that your crew will respect (+1 to command/parley with pirates though it won't stick around). On a 7-9, it is a fine hat indeed, but when you lose it (GM discression), you'll take a -1 forward and be partially disrobed at the same time. On a 6-, you don't find a hat and your crew makes fun of you for it, -1 forward to command/parley.<br/><br/>SO! To clarify rules! A +1/-1 forward means Just the next roll! Figured this would be a fun little move ;) On a hit, you can describe your hat, on a 7-9 I'll add some details!<br/><br/>