Clan: A community of dwarves come together for mutual benefit, commonly in design, construction and function of mines and supporting city and trading post. Most clans have a central ruling family which provides the clan name, and several supporting families.<br/><br/>Family: Blood tied dwarves sharing lineage from a specific Ancestral Hero. The core of the Family needs several functions supported. The head of the family is commonly the eldest, or an appointed member of the younger generation, elevated by the former Head. The Hearthkeeper, commonly a priestess, in charge of pre-apprenticeship education and protection of the children. The Crafters or Proffessions, these are the members of the Family that create goods beneficial to the community, or provide needed services. There are often a primary craft among the family, though there is no stigma to a dwarf of the family admitting vocation or holding a craft or profession outside the family led and provided crafts, this is encouraged in fact. This makes the family able to support the community better, while making the family more... self-sufficient. The Called, these members are members of the clergy of the Morradinsammon. Priests and priestesses who, as members of the family, have been called to serve the gods as well. Through the priesthood, blessings and support are often provided to the family encouraging all within the family to work hard and live worthy of the blessings. The Lorekeeper, this coveted position within the family doubles often as chief advisor to the Head. When not directly advising the Head, the Lorekeeper is busy passing the wisdom of past leaders and Ancestral Heroes or seeing to the passing of the lost.