The nightlife eventually wanes and sleep beckons, then the call of the road early the next morning draws you from your slumbers and back onto the trail.  You lose sight of Bvalko before the sun even starts to hint at the horizon and Brannock ably guides you through the terrain as it becomes rougher and rougher, the distance between you and the main road widening.  By noon you can begin to feel a difference in the air as it becomes more humid, the affect of the bog nearby at least not yet turning the air somewhat sour.  Its a crisp, cool morning and the wind moves, so travel is actually somewhat pleasant as you work your way north, stopping for meals and the like.<br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/8/87/NLDoranderAbandonedVillage.jpg)</div>As the sun is just starting to set you notice that the terrain is starting to get more pastoral, the hills rising as it forms a natural barrier to the bog's expansion, but also you begin to see remnants of old worn roads where the grass hasn't quite been able to reclaim.  An hour latter and Brannock crests a hill and is able to see the well-survived remains of the old village, one you assume would be Sunglade.  Some structures, as you might imagine, are in much more poor condition than others, but a few still look remarkably well preserved and almost livable if not for the occasional hole in the wall or lack of a roof.<br/><br/>As the group fans out to quickly search the village, Brannock's attention is drawn to the eastern fringe as he follows what look like goblin and lizardfolk footprints.  While at first it seems that it would be difficult to tell who was following or chasing who, just outside of town you notice that the goblin footprints stop and turn back to town while the lizardfolk continue.  Knowing better than to venture too far away from the relative safety of the group, you turn back and begin searching the village as well.<br/><br/>You all quickly realize that the village is indeed deserted almost immediately, but Sora notices something out of place at first and Rosalie then as well.  Most of the structures have been picked clean, not even tables remain, but the structures haven't been raided for materials as it seems everything else has been.  You don't find the ruins on the floor or next to the house of a missing roof, but those with their roofs look onto to be impacted by time, not goblin or lizardfolk hands.  Its only then that Rosalie notices something that just seems odd - every once in a while she could swear she hears someone talking or a slight vibration but its gone before she can focus her senses to it.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">If anyone else wants to make a check of any kind, let me know.  I assumed you'd give the entire place a once over to make sure there isn't a den of red wyrmlings next to where you were thinking of sleeping the night.  Rolls below:<br/><br/>Summary: At 2017-05-19 12:39:28, NightLux (uid: 57719) rolls: 1d20k1a4 Result: 20 (https://elliquiy.com/forums/dicebot.php?r=103282)<br/><br/>Full Result: NightLux rolled: 1d20, keeping 1 dice, adding 4 to the total<br/>Comment: Brannock Survival<br/>Result: 16, <br/>Total: 20<br/><br/>(not at link, but the order is: Leo, Brannock, Rosalie, Sora, modifiers added and changes the results below)<br/>Summary: At 2017-05-19 12:42:37, NightLux (uid: 57719) rolls: 4d20k4 Result: 58 (https://elliquiy.com/forums/dicebot.php?r=103283)<br/><br/>Full Result: NightLux rolled: 4d20, keeping 4 dice<br/>Comment: Group 1 Investigation Checks <br/>Result: 10+1 (11), 10+2 (12), 19+5 (24), 19+3 (22) <br/></div></div>