The style in question is Crimson Pentacle Blade Style, also my bad as it's a terrestrial style but it uses shields and spears and their artifact eguivalents and it's favored by DB's and depending on the style used it can give hefty business when coordinating with other users of the style. As said it has five direction based extra charms which split off from Form charm of the style (which gives essence added to MA, allows add essence to dex+athletics to remain footing and essence number of automatic sux to coordinate attacks with others).<br/><br/>Eastern charms provide directly 'working in shield group' based charm and pinnacle charm is very long and wordy but it sums up this; same exalt types can share charms with each other to form specific combos which are accessible to everyone in the group.<br/><br/>Northern charm gives nasty debuff charm (essence penalty to foe's DV) and charm which allows roll reflexively every action dex+ma to added to dodge DV (so long you move extensive acrobatic fashion).<br/><br/>Western style teaches to make nasty counterattack shield bash which can knock target prone, get winded (stunned) and at worst get all those and get disarmed top of that. Pinnacle teaches charm which gives additional natural soak in form of extra defensive layer (scales, seashells, pearls etc).<br/><br/>Southern style teaches how make flashy banner made from essence which can inspire small number of targets to get +1 valor bonus for scene and pinnacle one transforms your spear into fearsome scythe which gets additional stat bonuses until next action (especially +5 dmg top to artifact direlance is nasty).<br/><br/>Center (earth) one teaches charm which prevents foes fleeing you or going past you or go around you (reflexively attack them and it's scene lasting charm, so scene long specific triggered counterattack with full pool). Pinnacle teaches how make a oath to specific tasks (one task per dot of essence) which adds permanent essence to damage when pursuing said task.<br/><br/>Once all pinnacle charms learned you learn the top tier master charm; able strike many foes as you can in single stroke who are in range by doing single dex+MA roll vs all targets (penalty is -1 per target after first and it caps at -3 but there is no upper cap how many targets you can hit, so it's extra action charm which just does single attack roll vs all targets so you can stack lot supplements on this without paying for it to each target separately as all get equally screwed). You double extra suxs over target's DV for damage (so +2 sux over DV = +4 dmg) and you roll damage separately for each target.<br/><br/>Now, if spear is not sexy for you, you can just take in essence 5 the<em>Master's Hand</em>charm which allows use<em>any</em>weapon in selected terrestrial style. Like a sword with this style.