<div style="text-align: justify;"><br/>I'll aim to provide a detailed response to each character... but please do feel free to read each other's posts.  You might see things in there that are relevant to you, find howling errors in my calculations, or point out bits where I'm just being truly dumb.  (Seriously: as a chronic invalid, there are times when my brain just starts misfiring!)  ;D<br/><br/><hr/><br/><div align="center"><span class="bbc_size" style="font-size: 14pt;"><span class="bbc_font" style="font-family: impact;">Claire Inanis - Feedback</span></span></div><br/>Claire looks interesting, and I could definitely see her being fun to have in the game, and she could play an important role in a super-team... though I would like clarification on some things.  I think that you've fallen afoul of M&amp;M's complex rules at some points, and I want to be sure that some of the features are deliberately-chosen facets of the character rather than oversights arising from the difficulty of making sense of the system's oddities.<br/><br/>If you disagree with anything or would like to discuss it, please, please, please do so!  I don't want any of this to come across as an attack on your creativity or the work you've put in: quite the reverse, I'm only putting in this much effort because I <em>am</em> interested.  ;D<br/><br/>In truth, this could probably be split up into half a dozen posts.  Apologies for the length: I blame M&amp;M's baroque complexity, as well as confessing to being an old nerd with too much time on my hands!<br/><br/><strong>Permission to Bypass What Follows</strong>: There's a huge amount tucked away in the spoilers.  I hope that much of it is interesting, since I'm a big believer in using character sheets to describe a character's persona and approach to life as well as their 'adventuring capabilities' - so there are questions about Claire scattered amidst it all.  But this has taken me down rabbit-holes in M&amp;M's (at times wildly tangled) system, and you <em>don't</em> have to follow me into those frighteningly strange depths unless you want to!  Instead, I can lift out important questions (such as "did you intend to give Claire the ability to Force-choke people - or to do so to absolutely anyone she can perceive, even through solid walls?"), and then apply those to tweaking the numbers and definitions on the sheet.  I want people to feel able to play, not be miserably oppressed by a vast deluge of rules-queries!<br/><br/>So if this looks too horrible to try to tackle, let me know.  ;D<br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Role and History</div><div class="spoiler_body"><strong>Role</strong>: Aged 20 and with a place at the Community College, she seems to be in the optimal sort of situation for being a trainee just embarking on learning the ropes of superheroics.  I approve!<br/><br/><strong>History</strong>:  Since we've presently only got one confirmed mentor player character, I had already been thinking of adding a NPC mentor - and was intending to have her serving as a guest lecturer at the Community College.  :D  Though she has 'retired' from active heroics, if a strange experiment resulted in an unexplained disappearance and unknown effects on at least one bystander, then she would certainly be keen to try to help.  She could feasibly be trying to provide Claire with assistance in identifying and adjusting to her abilities, though this would be something that had only very recently started.<br/><br/>I would note that Michelle doing brilliant-but-dangerous work at ECC rather than ECU would be unusual, but is certainly not impossible: cutting-edge science is more often the preserve of ECU, but ECC <em>does</em> offer physics degrees, and it is quite possible that a gifted student on a budget might try to prove herself at ECC.  And ECC does not have the same sort of advanced safety systems in place, so an 'unusual' accident is perhaps more likely to happen there if someone tries the wrong thing... <br/><br/>One concern I have is that an eye-witness to a possible fatal accident / murder / supernatural kidnapping would <em>definitely</em> be of interest to the authorities and to reporters.  Given the nature of the world, people mysteriously going "poof!" is not exactly an unknown phenomenon, and Claire won't be under the same degree of suspicion as she probably would be in real life... but I'd want to be sure that Claire already being on various people's radar sounds like a source of fun RP to you.<br/><br/>For Claire's remaining poly-paramours (polyamours?)... how many were you thinking of there being, and would you want them appearing on-screen at all?  Would you want them to be on-going Complications, getting into trouble?  Or wait to see what suits the game?  I'll say up front that I'm wary of adding a large cast of 'personal' NPCs, but if this is a key part of how she's conceived I don't want to close it off.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Attributes, Attack Stuff, Defences, and Skills (64 points used)</div><div class="spoiler_body"><strong>Attributes</strong>:  50PP allocated and used.<br/><br/>Strength - thank you for letting me know that you want to have wholly-mundane strength!  Congratulations on being the first.  :D<br/><br/>A rating of -2 is <em>really</em> low.  Not impossible, but it puts Claire at a level where the average 11 or 12 year-old could provide her with a fair challenge in a wrestling match.  This is particularly noticeable because she's fit (Stamina 2), and has borderline-superhuman coordination (Agility and Dexterity 7).  Is she so nimble and deft because her cosmic influence has altered her to be exceptionally accurate but weak?  And is that why she is so startlingly bad at fighting (that average 11 year-old would have a marked advantage in a fist-fight, in spite of Claire's phenomenal coordination)?<br/><br/>None of this is impossible within a superpowered context... but what's the story behind the numbers?  This spread of scores certainly suggests that something really unusual is going on.  ;D<br/><br/><strong>Attack Stuff</strong>: We can sort this out when we finalise the rest of the sheet.  It's a little bit fiddly, rather than truly complex.<br/><br/><strong>Defences</strong>: 0 points allocated and spent.<br/><br/>This is a big gamble.  Think of it a bit like playing a computer adventure-game or a tabletop RPG like D&amp;D... and giving your character no shield, no armour, and no skills or traits that would bolster their resistance to any form of threat.  Instead, you trust in a) a couple of good attributes and b) faith that you will use the right magic at the right time to carry you through all peril.  I'm not saying that it <em>won't</em> work: I just want you to be aware that Claire will need to be careful about the risks she takes.<br/><br/>The detailed rules are a bit complex (to let you do things like create a bouncy ninja who is amazingly hard to hit but not super-tough), but in broad terms you can expect to be able to buy your total score in any given Defence up to your Power Level - in this case a total of 10 in each, once you've added your Ability score to any extra points you have invested directly into the Defence itself.<br/><br/>Defences <em>can</em> be bought up in play as you earn Power Points, but it'd take some time to have much of an impact.  Courtesy of her exceptional nimbleness and her strength of mind, Claire's got moderately good Dodge and Will scores... but she is extremely vulnerable to most other things.  Her Parry in particular is a full <em>thirteen points</em> below the sort of level one might feasibly see in another PL10 character, while her Toughness is at a level that a Power Level 2 character could match.  Anything she doesn't dodge (or block with a force field) is quite likely to flatten her... and that could potentially happen (even with her Danger Sense) if someone just beats her on Initiative and gets an attack off before she can activate one of her powers.<br/><br/>She's not exactly a glass cannon (since she <em>can</em> put up some pretty impressive force fields, as well as evading most notice when she tries), but if anyone does manage to target her when she's undefended Claire might struggle to stay in the fight.<br/><br/>Again, this is a perfectly permissible build... but be sure that it's what you want to go for!<br/><br/><strong>Skills</strong>: 14 points allocated to buy 28 ranks; 28 ranks assigned.<br/><br/>I suspect that you mean <em>Expertise</em>: Theatre, rather than 'experience'.  ;)<br/><br/>I very much approve of the spread of moderate-level skills!<br/></div></div><br/><br/><em><strong>A Note On Skill Totals (for Everyone)</strong></em>: In general terms, if you total 5 or more in a skill then you <em>could</em> make a living from it; if you total 10 or more, then you're starting to be really quite seriously good.  Of course, training is rather important in many such things (some skills can't be attempted without it) and even where raw talent <em>can</em> be applied then people might not entirely appreciate you doing so.<br/><br/>As an example, Claire would be really quite an accomplished driver (+7) if put behind the wheel of a car in a crisis, but has absolutely <em>no</em> appreciable skill to it (0 ranks) - she's relying on coordination and timing, and over time will probably do unpleasant things to tires, gearboxes, and so on but <em>won't</em> be likely to crash: she reacts very well to problems as they arise, but lacks the skill and experience to avoid them doing so in the first place.  I'd hazard a guess that she hasn't spent much time in a car since passing her test (if she actually has a license at all), and that she tends to rely on walking (or perhaps cycling) and public transport.  ;)<br/><br/>As ever, the points you put on the sheet will describe your character and how they interact with the world!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment and Advantages (6 points used)</div><div class="spoiler_body"><strong>Equipment</strong>: 1 point allocated to acquire 5 equipment points; 5 spent.  I approve of having at least one point in Equipment!  It's possible to change things around in future, if need be.<br/><br/>Hand cuffs and pepper spray are interesting choices.  The latter would suggest that Claire is aware of how utterly hopeless she is in a fight! ;)<br/><br/><strong>Advantages</strong>: 5 points allocated, 5 spent  It's interesting to see the extra ones you were <em>tempted</em> to acquire, too.<br/><br/>Attractive 1 (1): +2 Circumstance bonus on Deception and Persuasion checks to deceive, seduce, or change the attitude of anyone attracted to you.<br/>Language - ASL (1): Full fluency<br/>Skill Mastery (Acrobatics) (1): May take routine checks with this skill even when under pressure.<br/>Connected (1): Make Persuasion check to call in favours: DC10 for simple request, up to 25 or more.  May spend hero point to secure favour, if GM rules it is indeed possible.<br/>Contacts (1): May make Investigation check to gather information in only 1 minute; follow-up checks require normal amount of time.<br/><br/>An interesting set of abilities there.  How and why is Claire so well-connected?  Was there a particular reason she learned ASL?<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Powers Galore (80 points allocated)</div><div class="spoiler_body"><strong>Powers</strong>: the big stuff!<br/><br/><strong>Total Costs:</strong> Concealment 4 points (<em>could be 3</em>) + Array (Move Objects &amp; Create Invisible Objects) 57 points (<em>could be 55 or fewer</em>) + Immunity 6 points + Permanent Senses 4 points + Cosmic Sensory Array 12 points = 83 points as originally written up (<em>could be 80 or fewer</em>).<br/><br/><strong>Phase Shift - Concealment</strong>:  4 points allocated for 12 ranks (in four different categories).  4 points spent.  <em>Correct, but could be lowered if an extra Limit is added - see below!</em><br/>Cost: Base 2 points per rank.  Limited (see queries just below!).  Passive (breaks upon Claire making attack or effect check; may be reactivated the following round).  Resisted by Will (anyone aware of her presence and actively looking for her can try to push through the power's effects).<br/>Action: Free.  Range: Personal.  Duration: Sustained (can be turned off at will; will shut down if user is unconscious or otherwise unable to keep it going).<br/>All Visual (4 ranks), All Auditory (2 ranks), All Mental (2 ranks), All Special (2 ranks)<br/><br/>Do you want this to work "only when nude" as some other things do, or only on her own body (so you could have visible clothes, etc, on an invisible Claire)?  The two have slightly different implications in various situations: e.g. a few splashes of paint probably wouldn't stop a naked Claire counting as 'nude'... but if the Limitation is "only works on own body" then anything like paint or a significant amount of dirt <em>would</em> remain visible.<br/><br/>The Will save would suggest that Claire is either directly touching people's minds to persuade them they're not seeing her... or that she's generating some kind of illusion that sheer willpower can force its way past.  The former in particular would imply that machines could still perceive her, and raises questions about whether someone watching her through a security camera or seeing a photograph taken while was invisible would be able to see her or not.<br/><br/>If she <em>is</em> still perceptible to (or through) machines, then that would be another Limitation you could claim.  If she's invisible even to machines, then that implies that she's doing something to the laws of physics to conceal herself.  Either is an interesting option!<br/><br/>Is the idea that she is using her cosmic powers to edit herself out of perceptible reality to some extent?<br/><br/>In any case, it's worth noting that she <em>is</em> still corporeal and thus has mass and weight: she will trigger pressure sensors, leave fingerprints and footprints, and so on.  Such things won't <em>often </em>be relevant, but I don't want the player to be surprised by this even if the character herself hasn't realised it yet.<br/><br/><strong>Matter Manipulation Array: Move Objects and Create</strong>: 57 points allocated (56 points for most expensive power, +1 point for alternate effect)<br/><strong>*  Move Objects:</strong>  10 ranks at 5 per rank, +6 points in extras: 56 points for this power.<br/>Cost: Base 2 points per rank<br/>Action: Standard.  Range: Ranged - increased to Perception by Extra.  Duration: Sustained (can be turned off at will; will shut down if user is unconscious or otherwise unable to keep it going).<br/>Damaging (+1/rank): may use power as if it were normal Strength, with rating equal to rank.  This includes damaging targets in grabs and making ranged 'strike' attacks.<br/>Perception (+1/rank): can affect any object Claire can accurately perceive, without an attack check.<br/>Subtle (+1/rank): no visible effect linking Claire to the objects she manipulates.<br/>Improvised Throwing Mastery 5 (5 points): +5 damage to objects thrown by Move Objects.<br/>Precise (1 point): may use power for tasks involving fine manipulation.<br/><br/>Okay... some questions here.  :)<br/><br/>(Sadly, some of these arise from just how far from the 'keep it simple' principle the M&amp;M authors got when writing up some key parts of the system!)<br/><br/>You're buying the ability to make invisible, imperceptible attacks that cannot be linked back to Claire - and the ability for her to attack any target she can accurately perceive.  She can do Strength 10 damage without an attack check (and can also do things requiring fine manipulation).  So... what is the Throwing Mastery intended to achieve?  Do you want to be able to pick things up and throw them especially-hard at other things?  In most circumstances, you could just directly <em>squeeze</em> whatever you want to hurt.  I can see particular circumstances where you're grabbing something you <em>can</em> see and throwing it at something you can't (behind a building, or whatever), but that's probably not going to come up very often.<br/><br/>The other thing is one of the impacts of Power Level.  It's buried away in a different chapter to the Powers themselves, but there are two limits on how good attack powers can be: if you need to make an attack check, then the total of attack bonus and the effect you have cannot exceed (Power Level x 2; 20, in our game).  If you hit automatically without needing to make an attack roll, then your effect is limited to 10.  So if you're applying a direct squeeze, you're already doing maximum damage (i.e. 10) and Throwing Mastery is irrelevant.  If you're throwing one thing at another and need an attack roll to hit, then your total of (attack bonus) + (damage done) cannot exceed 20.  With a Dexterity of 7 directing your Ranged Combat test, and a base 10 damage from Move Object's 10 ranks, you'd be on 17... before adding Throwing Mastery.  But only 3 ranks of Throwing Mastery could be applied; the last 2 (which'd take you up to 22) would be over the limit.<br/><br/>Of course, another option is that you might not want to be able to Force-choke people with a ferocity that would put Vader to shame, and want to focus on picking up and throwing heavy things at targets.  In that case, you could drop Damaging, and use some Throwing Mastery to make your hurled objects especially impactful....<br/><br/>Got a headache yet?  :-\<br/><br/>The summary is that if you want to directly mug people with this power, then you don't need Throwing Mastery at all.  If you want to use it to pick up one thing and throw it at your real target, then you benefit from at most 3 ranks of Throwing Mastery.  And if you don't want to be able to invisibly crush things (and people), then you can drop Dramaging.  Depending on what you want to do, you could save 2, 5, or 12 points from the design of this power.<br/><br/><strong>*  Create</strong>: 55 points allocated, as alternate power in array with Move Objects.  Proposed tweaks won't cost more than 54 points (or just 44 if created objects aren't Impervious).<br/>Cost: Base 2 points per rank.<br/>Action: Standard.  Range: Ranged.  Duration: Sustained - increasing to Continuous with Extra.<br/>Continuous (+1/rank): created objects remain until destroyed, nullified, or creator chooses to dispel them.<br/>Innate (+1 point): Continuously-created objects cannot be nullified - they are 'real' for all purposes, save for creator's ability to dispel them.<br/>Precise (+1 point): can create objects with moving parts and considerable detail.<br/>Selective (+1/rank): may use free action to choose who and what can pass through a created object; once created, a permanent object cannot have its selectivity changed.<br/>Subtle (+2 points): created objects look entirely real or are not noticeable at all (if made of invisible force).<br/>Limited (-1/rank): may only use power when nude.<br/><br/>First up: 17 tiers would require a Power Level of 17.  You're capped at 10, I'm afraid.  But hey, this lets you reallocate a lot of points within your budget for this power!<br/><br/>Second: if this is an alternate effect of the same <em>thing</em> that fuels Move Objects, why does creating something require her to be naked but moving something doesn't?  That sounds to me like two different power-sources at work.<br/><br/>Of course, if you're not buying 17 ranks in Create, you don't need the Limitation at all.  10 ranks at 4/rank would give you a cost of 40, with 4 more points added for the flat-cost Extras.  You could potentially even throw in Impervious (+1/rank), making your creations utterly impervious to any attack up to and including the level of a sniper rifle (Damage 5).<br/>  <br/>But what is actually happening here?  Is Claire creating fields of invisible force that she can use to grab people and things from afar, or that she can alternately form into equally-invisible objects?  There's mention of 'Cosmic' as a descriptor, and dark matter as something that Michelle was trying to use Viridian to investigate: is the notion that Claire can now manipulate the fabric from which the cosmos is made?<br/><br/><br/><em>** <strong>Some Possibilities for this Array </strong>**</em>: If you drop Damaging (losing the ability to perform Force-choke and invisible crushing attacks) and lower Throwing Mastery to 3, then you would wind up with Move Objects being worth 44 points: you'd be able to throw things with a +7 bonus to hit, doing Damage 13 upon impact.  Additionally, tweak Create so that it loses the nudity Limitation (to match Move Objects' lack of it), and don't add Impervious: that leaves it at 44 points, too.  The combined array would then total 45 points in cost.<br/><br/>Another possibility is to drop Perception from Move Objects (giving you 25' / 50' / 75' range increments for the power), and keep Damaging - this would have the range of the two powers match each other, while letting you do mid-range Force chokes and the like.<br/><br/>Still another possibility could be to add in the nudity Limitation to Move Object, and perhaps add the glowing skin (from one of the Sense powers write-ups) as a marker of Claire charging up with cosmic force to make changes in the world around her (as distinct from stealthily using Concealment to hide herself from it).  Or we could drop Continuous (which I'll need to pay close attention to anyway, to avoid the city gradually filling up with invisible creations; I could perhaps limit the <em>total</em> mass of objects in existence to your rank) and with it Innate (saving 11 points from Create).<br/><br/>Yet another option: we drop the idea of using Move Objects as a primary option to attack people.  With Create Objects, you can create heavy things to drop on targets (it's an area effect attack based on the object's size), with people getting a Dodge check to try to evade (if they can somehow tell that an attack is coming) and Toughness to resist the damage.  And if you create hollow objects, you can try to trap someone inside one (ranged attack to accurately create it, then a Dodge test for them to spring out of the way in time).  In some ways, it's more versatile than Move Objects.  In this approach, you could entirely drop Damaging, Perception-range, and Throwing Mastery from Move Objects.<br/><br/>Example of a 'Cheap' Option:  Cost of array: 23 points.<br/>  * Move Objects (10 ranks) with Subtle (no discernible link between Claire and moved items; +1/rank), Limited (must be naked; -1/rank), Precise (may employ for fine manipulation; +1 point), and 1 rank of Throwing Mastery (+1 damage with thrown objects; 1 point): 22 points.<br/>  * Create (10 ranks) with Subtle (objects are made of invisible force; +2 points), Limited (must be naked; -1/rank), Precise (objects may have moving parts; +1 point), Noticeable (skin glows as she uses cosmic power to create wholly-new things in the world: -1 point), and Selective (may choose who and what can pass through objects; +1/rank).  22 points.<br/>  This would let Claire manipulate and create things up to 75' away, throw objects at +7 to hit with a Damage of 11, perform fine manipulations, and create cages / force fields / big invisible weights to drop on people.  Items would not be permanent, but she could still choose who and what could pass through them (and could change that after their creation, too).  If you didn't want to glow, then you could accept a cost of 24 points for the array - and by doing so you could add another point of Throwing Mastery, to raise your Damage to 12 when hurling objects at people.<br/><br/>The key thing is to decide what you <em>really</em> want in there.  If force-chokes and permanent invisible items are really important to your conception of Claire, then the 'cheap' option won't work.  If the 'cheap' option covers all the things you really want, then it's a good way to free up 30+ points for use elsewhere.  :)<br/><br/><br/><strong>Immunity</strong>:  6 points allocated for 6 ranks.<br/>Cost: base 1 point per tier.  <br/>Action: None.  Range: Personal.  Duration: Permanent.<br/>  All Suffocation: 2 ranks (not the listed 1 - though you seem to have paid for the right amount)<br/>  Cold: +1 tier<br/>  Heat: +1 tier<br/>  Radiation: +1 tier<br/>  Vacuum: +1 tier<br/><br/>This power seems to be "what she would need to survive in space": is that interpretation correct?  What impact has any of it had on her life thus far?  Does she still routinely breathe?  She'll have to do so whenever she wants to talk, sing, whistle, etc, but does she still have the habit of doing so the rest of the time?  Does she breathe when asleep or unconscious?  If she doesn't, has anyone noticed - and did they think she'd died?<br/><br/><br/><strong>Senses (Always On)</strong>: 4 points allocated and spent<br/>Cost: base 1 point per rank<br/>Action: None.  Range: Personal.  Duration: Permanent.<br/>  Danger Sense (Mental): 1 rank: When about to be surprised in combat, make DC10 (or sometimes higher) Perception check.  Success negates surprise; 2+ degrees of success allows normal action in surprise round.<br/>  Direction Sense: 1 rank: always know which direction is North, and may retrace steps through any place you've been.<br/>  Distance Sense: 1 rank: can accurately and automatically judge distances.<br/>  Time Sense: 1 rank: always know what time it is, and may measure passing time as if using an accurate stopwatch.<br/><br/>These presumably reflect her now-innate connection to the fabric of the universe.  :)<br/><br/><br/><strong>Array: Naked Sensory Powers</strong>  11 points allocated: 10 points for most expensive power, +1 for alternate effect... but as originally written up, this should cost at least 15.5 points!<br/><br/><strong>*  Senses (Nude, Meta-Physical)</strong>: 22 ranks at 2 ranks per point = 11 points, -1 point for Noticeable glow = 10 points.<br/>Cost: base 1 point per rank; with Limitation get 2 ranks per point<br/>Action: None.  Range: Personal.  Duration: Permanent.<br/>  Accurate (All Mental): 4 ranks: May use awareness of Mental effects to precisely target during combat<br/>  Acute (All Mental): +2 tiers: May sense fine details and distinguish precisely between subjects<br/>  Analytical (All Mental): +2 tiers: May sense fine detail, akin to chemical composition, frequency of sound waves, precise dimensions and mass, etc.<br/>  Cosmic Awareness (Mental): +1 tier: Perception check at DC 10 (+1 DC per 10' distance to effect) to notice an effect with this descriptor.  This counts as an 'exotic sense' for countering the first tier of Subtle powers.<br/>  Divine Awareness (Mental): +1 tier: ditto<br/>  Magical Awareness (Mental): +1 tier: ditto<br/>  Mental Awareness (Mental): +1 tier: ditto<br/>  Radio: +1 tier: can 'hear' radio frequencies (AM, FM, telivision, police, cellular, etc).  Is Ranged (75' maximum), Radius, and Acute (as above).<br/>  Counters All Concealment: +5 tiers: this counters the Concealment power, rather than granting X-Ray Vision (or the equivalent).  Concealed items or people seem slightly 'off'; Claire knows there's something odd about them.<br/>  Penetrates Concealment (Mental): +4 tiers: this grants the ability to see through all physical objects; it's Superman-grade X-Ray vision (but without any problem with lead).<br/>Noticeable (Skin Glows): -1 flat<br/>Limited (Only Works While Nude): -1/ tier<br/><br/><strong>*  Senses (Nude, Physical)</strong>: Supposed to only use 10 points of budget (i.e. 20 ranks of abiliities, with Limitation), buying ranks at 2 per point.  But 29 (or 30) ranks are listed here!<br/>Cost: base 1 point per rank<br/>Action: None.  Range: Personal.  Duration: Permanent.<br/>  Accurate (All Auditory): +4 tiers: May use awareness of auditory effects to precisely target during combat<br/>  Analytical (All Visual): +2 tiers:  May sense fine detail, akin to chemical composition, frequency of sound waves, precise dimensions and mass, etc.<br/>  Analytical (All Auditory): +2 tiers: May sense fine detail, akin to chemical composition, frequency of sound waves, precise dimensions and mass, etc.<br/>  Counters All Concealment: +5 tiers: this counters the Concealment power, rather than granting X-Ray Vision (or the equivalent).  Concealed items or people seem slightly 'off'; Claire knows there's something odd about them.<br/>  Infra Vision: +1 tier: darkness does not provide concealment for objects with non-ambient temperature.  May employ Track effect to follow warm creatures by heat trails (duration determined by GM).<br/>  Ultra Hearing: +1 tier: hear high and low frequency sounds, from dog whistles and ultra-sound equipment to some remote controls.<br/>  Ultra Vision: +1 tier: can see UV, allowing for normal vision under starlight or via other UV sources.<br/>  Microscopic Vision (Complex Molecules???): +2 ranks: can see objects down to cellular level.  Expertise checks may be required to <em>understand</em> what is seen.  The stated 'Complex Molecules' (also permitting visual study of DNA) would require a 3rd rank.<br/>  Penetrates Concealment (Vision): +4 tiers: this grants the ability to see through all physical objects; it's Superman-grade X-Ray vision (but without any problem with lead).<br/>  Tracking (Visual): +1 tier: Basic DC 10 to follow a simple trail; move at Speed -1 while tracking.<br/>  Rapid Visual (x1000): +3 tiers: take in visual information at 1000 times normal speed.<br/>  Rapid Auditory (x1000): +3 tier: take in auditory information at 1000 times normal speed.<br/>Limited (Only Works While Nude): -1/ tier<br/><br/><br/>**  <em>Questions about this Array</em>  ** (sorry!):  This is an amazing array of sensory powers.  Is the idea that Claire is now linked into the fabric of reality to such an extent that she can perceive the world around her with utterly-inhuman accuracy?  She currently lacks the knowledge (scientific, magical, etc) to make <em>sense </em>of a lot of what she might perceive... but she'd still gather an astonishing amount of data, at incredible speed.  Is she intended to have investigation as a major aspect of her role in play, or are you thinking more in terms of being able to spot threats of all kinds as soon as they come in range?<br/><br/>Should the skin glow for both sides of the Array, or do you want that to be specific to the meta-physical senses to mark out when she's doing something extra-specially strange?  And what colour and form does the glow take (sparkles, a uniform light, ripples and pulses, a wave pattern)?<br/>  Should any of her other powers be noticeable in this fashion, too?  It might make sense for the glow to happen whenever she uses a power to reach out and change something about the nature of the world (which could be one explanation for why her stranger senses create a glow, while more mundane ones don't - in the former case, she might be emitting some sort of field that subtly changes reality around her to <em>let</em> her notice what would otherwise be imperceptible).<br/><br/>There are currently a lot more than 20 ranks in the Physical Senses category, and there are issues with Rapid Visual and Rapid Auditory: to allow for <em>all</em> her array of visual and auditory senses to work at 1000-times speed, you'd need to double the investment in each of those purchases - adding 6 ranks to the total for the Physical senses bundle.  If you don't opt for this, then you need to define which of each category of senses operates at hyper-speed (mundane, infrared, ultrasound, etc).<br/><br/>Should Radio be in the Physical category rather than the Meta-Physical?  To me, it'd seem a better fit with her mundane senses than her supernatural ones, but I might just be failing to grasp the intent here.<br/><br/>Each of these sets is currently Permanent, meaning that Claire would <em>always</em> have one or the other running.  There is no option (other than sheltering somewhere that Nullifies her powers) for her to have neither: she would spend her entire life receiving extra data (and, if both versions retain Penetrates Concealment, with X-Ray vision).  Even Superman gets to choose when to activate his ability to see through everything, and has learned to damp down his other super-senses (however many a given iteration of him has).<br/>  I'd recommend buying the Activation Flaw for the array: for 1 point, it'd take Claire a Move action to 'turn on' one of the options.  This in turn means that she can turn them <em>off</em>, too, allowing her to have a break from superhuman sensory overload - while leaving her "Always On" Sense-collection fully intact.  Similarly, if you'd like her active Senses to take on-going effort to use, you could apply the Increased Action flaw: a Move action every round she employs her Senses would lower cost by 1 per rank.<br/><br/>Given the mass of data drawn in by the two sides of the Array, Distraction (-1/rank) could make sense - especially for the Physical Senses package.  Adding Distraction to that would let you buy <em>three</em> ranks per power point... thus having it fit within the 10-point budget you originally assigned.  Distraction makes you 'Vulnerable' while employing the effect: this halves your active Defence scores while using it.  I think this might be appropriate, but Claire's not my character.  :)<br/><br/>** <em>Some Options for this Array</em>**<br/>  * Option 1a: Keep Microscopic Vision at 2 ranks, giving up on the ability to see DNA.  No cost change.<br/>  * Option 1b: drop Rapid Visual and Rapid Auditory down to x10 speed (1 tier apiece, for a total of 2 ranks), then double that cost to let them apply to all Claire's senses in those categories (new total of 4 ranks).  This saves you 2 ranks... and means (for example) that Claire's reading speed is not vastly slower than her ability to keep up while turning pages or a computer's ability to display text as she scrolls down.  This would still leave you with 27 ranks in the Physical category.<br/>  * Option 1c: move Radio from Metaphysical to Physical.  With 1a and 1b, drops Metaphysical to 21 ranks and raises Physical to 28.<br/>  * Option 1d: add Activation (Move action), to allow for super-senses to be turned on and off.  Saves 1 point from final cost of array.<br/>  * Option 1 results: most expensive power in array now costs 14 points; with one alternate power and the Activation flaw the array finishes at 14 points.  Net: 3 extra points required, over original budget.<br/><br/>  * Option 2: apply all of Option 1.  Then add Distracting (-1/rank), allowing for 3 ranks to be bought per power point rather than 2.  Lowers cost of most expensive power to 10; whole array (after Activation flaw) requires 10 points.  Net: 1 point saved when compared to original budget.<br/></div></div><br/><br/><hr/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Summary of Proposed Cost Changes</div><div class="spoiler_body">Attributes: currently unchanged at 50PP<br/>Defences: currently unchanged at 0PP<br/>Skills: currently unchanged at 14PP<br/>Equipment: currently unchanged at 1PP<br/>Advantages: currently unchanged at 5PP<br/>  * Sub-Total: 70PP thus far.<br/><br/>Powers: 46 points<br/>Concealment (a.k.a. Phase Shift): Proposed to drop from 4 to 3PP, if machines can still detect Claire when she's Concealed<br/>Immunity: unchanged at 6 points<br/>Senses (Always On): unchanged at 4 points<br/>Matter Manipulation Array: 'cheap' version at 23 points rather than 57.  Drops Force-choking, reduces Range, needs to be naked for both sides of Array.  Created objects no longer last forever.<br/>Cosmic Attunement Array: 'cheap' version at 10 points.  Enhanced Physical senses are Distracting when employed, speed of visual and auditory assimilation now 'just' 10x normal; Array requires a Move action to activate - and can be turned off, letting Claire have some respite from the sensory overload.<br/><br/>Points remaining: 34 points available for boosting Powers, acquiring Defences, adding Abilities or Skills, etc.<br/></div></div><br/></div>