Mindsight is no more OP then any other ability available to a level 14 character. The most OP thing in 3.5 is spellcasting, and anyone who has it should not complain about anything done by someone who doesn't have it. Period.<br/><br/>Anyway, I'll just change Vestiges now and be immune to all those shenanigans. Problem solved.<br/><br/>Also, no amount of cover affects Mindsight. If you are in range, your mind is detected barring aforementioned circumstances. Only a flat-out cheater would try to twist raw like that. And as for FoP, I'll be wanting all reasonable detection and knowledge checks every single time I can make them. Which is every time I'm within a hundred feet of the cheese in question.<br/><br/>Mindsight<br/>Prerequisite: Telepathy special quality.<br/>Benefit: A creature that has this feat can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within range of its telepathy. This works much like blindsense—the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means.<br/><br/>The creature also perceives several observable characteristics about each being detected with mindsight, including the being’s type and Intelligence score.The creature need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being’s race and clothing would be to eyesight.<br/><strong>Normal: Telepathy offers no special ability to sense other minds. The creature has to know that a being is there to communicate with it telepathically.</strong>