As you arrive on deck, you see a few dozen sailors currently assembled on the middeck, while a few more are hanging in the rigging. As you look up towards the poop deck, you see two men. One of them is a broad, muscular Garundi man with a shaven head, a long beard bound with gold rings, and an eye patch clearly the captain. The other is a younger, balding man with a long black ponytail, wearing a long coat and carrying a well-used cat-o’-nine-tails.<br/><br/><br/><div class="floatleft">(https://db4sgowjqfwig.cloudfront.net/campaigns/138666/assets/595121/Harrington.png?1464631637)</div><div class="floatright">(https://db4sgowjqfwig.cloudfront.net/images/4234955/Mr_Plugg.jpg)</div>The larger man looks down at the new arrivals. “Glad you could join us at last! Welcome to the Wormwood! My thanks for ‘volunteering’ to join my crew. I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me. I have only one rule don’t speak to me. I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine. “Oh, and one more thing. Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll<br/>be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.”<br/><br/>He then walks away towards the stern of the ship, leaving the other man, the apparent mister Plugg to attend.<br/><br/>Plugg looks at the group and smiles unpleasantly. Okay, you thrice damned landlubbers. I need some new riggers. Get yourselves to the crowsnest as quick as you can. Whoever gets there first, gets saved swab duty." |He cracks the cat o nine tails. "Try anything funny, and its three lashes for you."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">dice roll instructions</div><div class="spoiler_body">Climbing the mainsel is a DC 10 climb check to climb a quarter of your movement speed, or an accelerated climb to move half your speed with a -5 to your result. Failure by 4 or less means no progress, failure by 5 or more means you drop one quarter of your movement speed. The total goal is 60feet. If you use accelerated climb, please put it in the notes of your dice rolls</div></div>