Is anyone here really up to date on the 5th Edition 40K rules?  I've gotten a bit inspired to play again (40K mini's, that is), thanks to our game here... but since the last time I played seriously was using 2nd edition rules, I'm a little out of date... especially, I think, with the actuall miniatures I own.  Looking at what rules I can find, I'm starting to think that I cannot actually field a legal army!  As I want to avoid buying and painting whole bunches of new mini's when I already have a good number of them, I'm asking for some advice.  My old army lists from 2nd edition are completely useless now, so I need to know what kind of units I can actually form now with what I've got.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">What I've Physically got</div><div class="spoiler_body">I have two groups of mini's available... I could field a 1500 point army with either, back in the day... Space Marines and Eldar.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Marines</div><div class="spoiler_body">For Space Marines, I have a bunch of terminators, 2 with assault cannons, two with cyclone launchers (one launcher could be taken off of the model), one with paired lightning fists, and one with the traditional Storm Bolter and Chainfist combo, and one with empty hands who used to carry a force weapon...  I have 6 marines with jet packs and various one handed weapons, two predator tanks, a bike with a multimelta sidecar, and a two man hoverbike with multimelta and heavy flamer...<br/>I also have the original boxed set with some basic marines with bolters, (around 10?) a couple of sergeants with bolt pistols and chainswords, and two basic marines with rocket launchers... these I never really used before... but apparently it's good I have them... as far as I can tell, they're my only guys that qualify as basic troops, which I apparently must field?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> My 2nd Edition Marine Army</div><div class="spoiler_body">This used to make a very nasty army.  I played as a Space Wolf Chapter, with two squads, one 5 man Terminator Assault Squad with the 2 Assault Cannons and 2 Cyclone Launchers with a sergeant to stand in front, one 5 man jump pack assault squad that had a lot of hand flamers and close in weapons.  The Terminator Squad was the anvil part of the army... they started by going up the middle and attracting a lot of attention, while the rest of the army would hide in the background, and jump anyone who bothered their Terminators... they were the hammer.  The two tanks and the two bikes were pretty much normal, although I always started with them in cover.  The tanks I used for long range attacks from the flanks, (two laser cannons and an Autocannon each for very nice long range), and the bikes were hammers to my terminator's anvil, hitting anything that hit my terminators first.  The rest of the army was made up of Leaders and special units... A captain in a jump pack with a power fist and plasma pistol... An assassin wearing terminator armor with a pair of lightning claws... (I got a LOT of flak about this guy... but he was FANTASTIC at melee... and with combat drugs could run 24" in a round to reach melee...) and last but certainly not least, a level 4 Librarian/Inquisitor I privately called Darth Vader... I loaded him down with Terminator armor, a Conversion field, and every other defense I could think of, I armed him with a force halberd, and gave him an extremely offensive list of powers, and finally, gave him a personal teleporter that worked like a primative version of the warp spiders units, allowing him to pop around the battlefield like a jump pack unit.  The downside to the things was that there was a chance of being eaten by a demon every time, but this guy's special ability made him immune to such effects... he was just too bad ass for a demon to eat him.  He was a 400 plus point monster that was hammer and anvil both.  He'd jump anything from a squad of orks, to a tank, to a demon, to a horde of genestealers and come out the far side with an evil grin and blood on his armor.  This army was still completely undefeated with around 45 wins under it's belt at the point I stopped playing.</div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Eldar</div><div class="spoiler_body">As far as I can tell, it's here I'm really in trouble.  The actual mini's I own are as follows:  6 warp spiders, 2 warp spider exarchs, 6 swooping hawks, 2 swooping hawk exarchs, A skybike with shurikenn cannon, a farseer with a two handed sword, an Eldar dreadnought (which I almost never used because it always died, mostly because my opponents never saw any unit BUT it when I fielded it...) and one of those two man sky bikes with an open turret with a big weapon (las-cannon of some sort, I think?). I never fielded this last one, as I stopped playing before I got it assembled... But I loved the combo of speed and firepower.  Oh yeah, that's every Eldar mini I own... Which seems to mean I cannot use them at all now?  (They used to be able to work nicely as a very mobile 1500 point army, but the changes make me think I can't use these mini's anymore without buying some mooks, which I hesitate to do.  Any ideas?<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> My 2nd Edition Eldar Army</div><div class="spoiler_body">Back in second edition 3 swooping hawks or 3 warp spiders counted as a squad, so I had 4 squads, each with an exarch leader.  I usually had one of the Swooping Hawk Exarchs carry a bright lance (as a one per army special weapon...) but otherwise they were pretty much normal.  I had a Sky Bike Exarch on a bike with a shuriken cannon, and I had a farseer maxed out for hand to hand with a force sword and plenty of good powers... his best trick was to project an image of himself 18 inches that could fight in melee just as well as he could, but which couldn't be killed... this army had one specialty... you never saw it.  The swooping hawks would fly overhead and drop grenades, the warp spiders would teleport in, cut you apart and teleport out, and the farseer never came out of hiding, sending his astral projection out to wipe out anything that got close... I used the Eldar Dreadnaught several times, and every time he simply got killed right out of the gate for the simple reason that my opponents had nothing else to shoot at... so I eventually only fielded him when I wanted my opponents to feel like they accomplished something, otherwise, I tended not to ever lose a single miniature.  This army was also undefeated after something like 20 matches, although unlike the space marines, they often only managed to wipe out about half the enemy force before the game ended.  (the space marines, on the other hand, averaged a TPK to the enemy force 3 times out of 4.) I bought the Viper (oh yeah, that's what those are called...) specifically to increase the anti-armor damage ability of this army, which was it's one weakness... but never used it.</div></div></div></div></div></div>I don't want to tie up the ooc forum with 40k mini's talk, so PM me on the subject if you can help and are interested.