There are a pair of men on the higher deck towards the stern as the constantly swearing man with the whip clusters you around the main mast. One is a broad muscular garundi man with a shaven head, long beard bound with with gold rings and an eye patch and the other is a younger balding man with a ponytail toying with a well used cat-o-nine-tails.<br/><br/>There are four others beside yourselves who look to be new additions due to their relative cleanliness and unease with the situation.  Before you can pursue this, the captain steps forward.<br/><br/>﻿“Glad you could join us at last! Welcome to the Wormwood! My thanks for ‘volunteering’ to join my crew. I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me. I have only one rule—don’t speak to me. I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine.<br/>Oh, and one more thing. Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.” His speech done, the captain walks off, leaving you in the kind hands of the nasty man, Mr. Plugg.<br/><br/>Who immediate sets you to climbing the rigging, to see who would make a suitable 'rope monkey' since none of you are clearly 'proper riggers'. As the three lead climbers make it up and back down, Plugg sneers at the two half orcs.<br/><br/>"Right, you two seem to fit the role of 'monkey' more than the fop, so you're my new riggers. Try not to fall on your head like the 'princess' over there." He says pointing to Ionnia, laying on the deck in a near swoon. He helps her along with a bucket of rank water to 'help her along with gathering her wits. "Sorry 'Princess' ain't no time to be sunning yerself while waiting for the dowry to bring ya a proper noble nob to feed yer grapes on the south terrace. We need ya working and working you'll be gitting to. I don't suppose you know how to cook at least?" He asks one of the new comers helps Ionnia up. "FISHGUTS.. I got a nob ta help ya wit yer cooking! Come an collect her.. she's a bit addled in the head." He grinned wickedly at the still stunned Wizard. "I seem to have dropped her on her head.. twice. She might be able ta help ya."<br/><br/>"As fer the rest of you sorry lot.. you'll be swabs." He said with a wicked laugh. "Now.. we'll be done wit high tea and move on to putting you to proper sailor work."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Okay.. Beriana and Mahle are riggers. (Plugg's 'rope monkeys), Ionnia is the Cook's Mate ('Princess') The rest of the gang are swabs. <br/><br/>Beriana &amp;Mahle: Mainsail Duties: Tough work raising and lowering the mainsail, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.<br/>Jacob: Rat Catcher: Catching rats and other vermin belowdecks, requiring either a DC 10 Stealth check, Survival check, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day’s work. <br/>Lantis:Runner: Passing messages to the crew and officers of the Wormwood in all parts of the ship except officers’ cabins (areas A4 and A5), requiring a DC 10 Acrobatics check and DC 10 Constitution check. Failing the Constitution check results in the PC being fatigued at the end of the shift. A PC with the Run feat automatically succeeds at this task<br/>Katherine: Man the Bilges: Vile and sweaty work cleaning out the bilges (area A11), requiring a DC 12 Strength check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.<br/>Ionnia:Special Occasion: Captain Harrigan is celebrating something today, and wants one of the ship’s pigs butchered and cooked for dinner. The PC must make a DC 10 Profession (cook) or Survival check to slaughter the animal, then help Kroop to clean, cut, and prepare the carcass. If Kroop is sober, no additional check is required. (He is sober..and he sits you down till your staggered condition goes away.. so you're at -2 not -4)<br/><br/>Note on tasks: <br/>Daytime Ship Actions<br/>Work Diligently: Gain a +4 bonus on any one check for a job’s daily task<br/>Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC<br/>Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no chance of detection)<br/>Shop: Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store (area A9)<br/>Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered (see below).<br/></div></div><br/>