<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=345578.msg16404047#msg16404047">Quote from: Crimson on 15-02-2023, 05:48:14</a></div></div><blockquote class="bbc_standard_quote">Do we expect really hot or cold weather on this island?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>No idea, but the region where the island is on tales mentioned is from a temperate climate.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=345578.msg16404139#msg16404139">Quote from: Muse on 15-02-2023, 09:43:50</a></div></div><blockquote class="bbc_standard_quote">Another item I've been interested in--like the Amulet of Emergency Healing back in 3.5.  It would be an amulet, with the same game mechanics as a Wand of Magic Missiles using the spell Healing Word instead of Magic Missile.  <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Just as confirmation; despite what spell is tied to a wand, amulet, or any magic item, an item using action is always an action (even if the healing word as a spell is a bonus action, but when tied to an item, it's an action). This has benefits for some spells which have longer casting times but in the case of shorter casting time spells it's a nerf. But I am not otherwise against such items (but ideally you want probably tie cure wounds spell than a healing word unless you want to have ranged means to heal someone else).<br/><br/>Anyways above falls into rare territory, so need to roll either persuasion or investigation check against DC 25 to find such an item in the market. The price would be 1,500gp and when used it heals 4d8+4 (cure wounds version) or 4d4+4 (healing word version) for once per long rest (and would require attunement). You can do either persuasion or investigation checks only once per day in the market (ofc different individuals can roll).