Okay. A few important things.<br/><br/>First off. During your stay on the wormwood you're assigned a duty. For each day you roll to see how well you perform said duty. If you don't perform well, you will be punished before dinner, in what is known as bloody hour. You will also roll to see if the combination of work and environment exhausts you. If it does you'll be punished. If you shirk your duty you'll be punished. Get caught breaking the rules.. [img width 150]https://i.ytimg.com/vi/EtyBx1OIL_M/maxresdefault.jpg[/img] You get the gist.<br/><br/>Every day, during your work you get one activity action. There are three ways to use this action.<br/>1) you can socialise with a single NPC crewmember, it never hurts to make friends. At the end of the action you get to make a single influence roll against that NPC.<br/>2) You can explore a section of the ship. Who knows, you might find something useful, just don't get caught wandering round, cause that's a.. well you know.<br/>3) You can forego the action and do your task dilligently to add a +4 to your rolls.<br/><br/>After dinner and bloody hour, you get a second action. It works mostly the same except for option 3, which is replaced by 'early night' If you take early night, hitpoints will restore at double rate, and you will get +2 on next days role. Though you can easily talk to several people in an evening, you only get a single chance to influence one.<br/><br/><br/><br/><br/>Every NPC aboard will get a profile in a separate thread. They will have a brief description of their personality, their position and appearance. They will also have a colour coded name indicating their general attitude towards the group of PC's. Green means they are friendly or helpful. Blue means they are indifferent, Orange means unfriendly, and red hostile. Characters with their names in purple are impossible to influence, and trying to socialise will likely end up in a stern brush off or even a paddling. I should have the profile thread done by tomorrow morning.