<div class="floatleft">(https://i.imgur.com/uELmVh5.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">FAERL</span></span><br/><span class="bbc_size" style="font-size: 8pt;"><em>Tiefling Witch/Unc Rogue Gestalt LE</em><br/><strong>HP</strong> 11 /  <strong>Speed</strong> 30 ft <strong>Init</strong> 3<br/><strong>AC</strong> 13 <strong>Touch</strong> 13 <strong>Flat-Footed</strong> 10<br/><strong>Fort</strong> 2 <strong>Ref</strong> 5 <strong>Will</strong> 3<br/><strong>CMB</strong> +0 <strong>BAB</strong> +0 <strong>RAB</strong> +3<br/><strong>Unarmed Strike</strong> +3 (1d3, x2) <strong>Dagger</strong> +3 (1d4, 19-20/x2)<br/><strong>Str</strong> 11 (0) <strong>Dex</strong> 16 (3) <strong>Con</strong> 14 (2) <strong>Wis</strong> 12 (1) <strong>Int</strong> 18 (4) <strong>Cha</strong> 10 (0)<br/><strong>Skills</strong> Acobatics 7, Bluff 6, Disable Device 8, Escape Artist 7, Perception 6, Sleight of Hand 7, Spellcraft 8, Stealth 9,<br/><strong>Magic</strong> Cantrips- Message, Daze, Dancing Lights, Prestidigitation 3/day, <br/>Darkness 1/day<br/><strong>Hex</strong> Slumber DC 16</span><br/><hr/><strong>Faerl (http://www.myth-weavers.com/sheet.html#id=1668833)</strong><br/><em>She's a WITCH and a Tiefling...Burn her!!</em><br/>Location: Hallway by cell<br/>Tagging: Open,<br/><hr/><br/>Faerl rolled her eyes as she listens to the confusion and saw how badly everyone was acting. These morons were so concerned about escaping their cells they were almost tripping over each other trying to get out. Hell she should just stand back and watch, she doubted those comedy troops she has seen would be any funnier. Business was business though and the Guards needed handling and the main door secured! She slipped between various bodies, glared at the half orc girl that was trying to Kill Hux, Slowing she hissed to the girl in orcish, "Keep Hux alive we may need him and he knows things we need to know!"<br/><br/>Faerl could see the bottle neck around Goran and she takes a step to the side as her fingers caress the darken cell bar then her eyes gleamed as she hexed the fowl Guard!<br/><del>She moved up behind the guards by the door and drove her daggers in the one of their's kidneys.<br/>One of her daggers slides off the banded armor on one side but the other found an opening and sliced into his torso.<br/>Clearly these soldiers were a lot tougher then the guards and she would need help with them. So her eyes narrowed and with a thought the darkness that covered the area vanished!<br/></del><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">bad 1st actions TWF as standard action</div><div class="spoiler_body"><del><strong>Move:</strong> S1, SE1, E2 this should place her beside Soldier One!<br/><strong>Standard Action</strong> Attack Improved two weapons daggers<br/><br/>Soldiers AC 18 [-dex]<br/><br/>ATK 1] At 2018-08-24 15:50:42, Phaia (uid: 3337) rolls: 1d20a1 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=124310) =Miss<br/>ATK 2] At 2018-08-24 15:50:48, Phaia (uid: 3337) rolls: 1d20a1 Result: 21 (https://elliquiy.com/forums/dicebot.php?r=124311) =<strong>Hit</strong><br/>Roll to confrim Crit] At 2018-08-24 15:55:29, Phaia (uid: 3337) rolls: 1d20a1 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=124312)= did not confrim <br/>Damage] <br/>Dagger] At 2018-08-24 15:58:53, Phaia (uid: 3337) rolls: 1d4 Result: 4 (https://elliquiy.com/forums/dicebot.php?r=124314)<br/>Sneak] At 2018-08-24 15:59:44, Phaia (uid: 3337) rolls: 1d6 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=124315)<br/>Total damage to Soldier one = <strong>6</strong><br/><strong>Free action</strong> Speak to Ratty -- "Keep Hux alive we may need him and he knows things we need to know!"<br/><strong>At Will</strong> End Darkness</del><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Redone Action</div><div class="spoiler_body"><strong>Move</strong> E1<br/><strong>Standard action</strong> Cast Slumber Hex <strong>DC 16</strong> on Mr. Goran!<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Slumber (SU)</div><div class="spoiler_body">Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.<br/><br/>This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.<br/></div></div><br/><strong>Swift Action</strong> Touch Cell bar that has darkness on it!<br/><strong>Free action</strong> Speak orcish to Ratty--"Keep Hux alive we may need him and he knows things we need to know!"<br/><strong>At Will</strong> Drop Darkness <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(D) Dismissible<br/>If the duration line ends with “(D),” you can dismiss the spell at will. You must be within range of the spell's effect and must speak words of dismissal, which are usually a modified form of the spell's verbal component. If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportunity.<br/>A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn.<br/><hr/>Darkness<br/>School evocation [darkness]; Level antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, magus 2, shaman 2, sorcerer/wizard 2<br/>CASTING<br/>Casting Time 1 standard action<br/>Components V, M/DF (bat fur and a piece of coal)<br/>EFFECT<br/>Range touch<br/>Target object touched<br/>Duration 1 min./level <strong>(D)</strong><br/>Saving Throw none; Spell Resistance no<br/></div></div></div></div><br/><br/><strong>GM NOTE: Slumber Hex no longer effecting Hux!</strong>