Most of you are going to be getting insanity points from this, and though you can add an extra degree of success with a fate point to cancel out a degree of failure on this roll.  Now, if you'd like to BURN a fate point to protect your precious brains...<br/><br/>your crews aren't going to be affected quite so badly, though.  This particular insanity roll is hitting really hard because of plot reasons.<br/><br/>(I'll simply say that this is a bad campaign to hit 100 insanity points in, though I'll let you spend xp and attribute points to buy off insanity)