<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=328236.msg15699958#msg15699958">Quote from: Hexed on 30-12-2020, 02:28:10</a></div></div><blockquote class="bbc_standard_quote">Still plugging things in. I just had those there to how the karma was spent. And yeah, unless I nix the cyberware part of the idea I'm stuck with either high att/low skill or low att/high skill. Figured high Att was better and tried to nab the kinds of skills I figured a self taught slums ganger/caster would learn. I do have 2 points for skills left so I can grab 1 rank of social and perception or counterspell for all that the tiny pools would help. Or drop some of the others to 4 ranks for more points.<br/><br/>She is something of an idiot so at least that's right. :) <br/><br/>And magic/Essence went down due to planned 1 essence worth of cyberware. Cybereyes, Obvious lower right arm, Datajack, etc.<br/><br/>Power wise. The only thing set in stone is Improved Reflexes 1. The other 1.5 worth of PP I'm still dickering about.<br/><br/><br/><br/>As a side thought. How bad would this mess with our hackers and tech types? <br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Faraday Himself<br/>BONUS:7 KARMA    <br/>REQUIRES:NONE<br/>RATING:NONE<br/>SOURCE:SR5:DT<br/><br/>Maybe it’s your diet. Too much iron in it? Maybe it’s your cyberware, causing interference. Whatever it is, you are a bit of a problem. Whenever you are near, the static on the line goes up. Anyone within ten meters of you (including yourself) suffers +2 Noise. This noise can be reduced in the normal way and is cumulative with whatever noise penalties would normally apply. It is worth noting that anyone outside of the ten meters who is attempting to connect to you (including attempts to hack you) do not suffer this extra noise penalty. <br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>Remember that if you were getting the chrome because of the implants that the GM's giving, those you get essence free and so you don't need to use the rest of that essence lost. Of course if you wanted that chrome for other reasons like vision enhancements or cybereyes with such for improved targeting, that's fine. As is flavor reasons, but that's a less good trade for a MysAd than either half of the equation.<br/><br/>Now, as for me, it shouldn't do much if anything to me. I normally run around with at least one of the three datajacks wireless off so that the personafix I'm running will be plenty safe, and I can probably try and fit some extra NR into whichever set of qualities I'm going to take, eventually. Since nobody so far's had a strong opinion, probably Cyberadept Stream and Focused Concentration to at least attempt the funny stuff and get back a point of Res quick-ish and sub in Overdrive for Bootleg Program. I always forget how short term BP is.<br/><br/>Also, I'm thinking of these two contacts, and putting them here for redundancy.<br/><br/>"Dr I." Haversheen, a doctor banished to the J. Candy Cave recovery clinic, which, to not mince words, is a simsense den with better security and safety. It should technically have worse products, but the doctor has been more or less ordered to not report the few beds that have been wired for hot-sim level play and also to try sub-rosa selling of the mother company's slotless simsense knockoffs to see if they're as good as the Evo originals. And since she has no clue which manager is responsible for this gross demotion phrased as a sidegrade, Dr. I gets her revenge by selling the more useful BTLs, and being technomancer friendly with knockoffs of the weaker Booster Chips. Kiddo sells proper dream link data in addition to nuyen for services.<br/><br/>H.B.S. is the handle and possibly initials of a fence, though H.B.S. greatly prefers the term second hand collector. The Ruckus Room is the resale shop that H.B.S.'s employees work out of, giving a layer of insulation between the fence and the goods. There's also a secondary location for more actively hot goods, but Kiddo prefers selling side pay data on chips or her markers and she's been hired by H.B.S. for just that purpose a few times as a favor. As a result, Kiddo doesn't remember that other place offhand and would take a few times dumping goods to remember it... if not for that implant in her head. Next time, she'll remember the hot goods place.<br/><br/>Now off that and back into the thread.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=328236.msg15700049#msg15700049">Quote from: snowdrop on 30-12-2020, 04:02:26</a></div></div><blockquote class="bbc_standard_quote">If any of you more experienced lovelies wouldn't mind giving my sheet a sanity check too, I'd really appreciate it :-) It's been a long time since I last tried to make a Shadowrun character, and nothing like this one at all...<br/><br/>I'm twiddling back and forth between my adept powers too, wondering how much I should focus on social adepting as opposed to parkour adepting. Is it generally better to rank fewer powers up to higher levels, or gather a large collection of low-level powers? I'm torn.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'll do a little checking if you want. If you're going Pornomancer, you want those social powers as high as you can because you want to minimize what a bad roll can be. But in general, most of the cheap or low-level powers make for great foci fodder if you don't want/need to start with them in play.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=328236.msg15700144#msg15700144">Quote from: Annaamarth on 30-12-2020, 05:32:40</a></div></div><blockquote class="bbc_standard_quote">Derp. Right.<br/><br/>Uhhh ... I think 'mancers have a trick for basically ignoring Noise, but I'm not sure Nadia is taking that one. Other than that, I think we're clean.  Those of us with cat-burglary talents - you, Butterfly and Stella(ish) - are all decker-free, so we could actually be in the clear for such things, especially if Nadia is doing her thing from a different angle of approach alongside Stacy Scott and Temptress's sexy sammy. 10m means no noise hashing Nadia's signal.  Honestly, I might be more able to ruin the days of everyone.<br/><br/>I mean, I ditched my third level of Improved reflexes so I could have Light Body, Low-light Vision and Combat Sense, so .... I'm clearly not making smart decisions.  ;D<br/><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If nothing else, the 'Jacks are good enough NR for most cases. Incidentally, if they weren't so expensive to my budge, both essence and nuyen, I'd have gone for at least one Cyberware bundle. Either the SK Cyberlogician for usefulness, or the Horizon Experience! for theme and a few things to build on. As for ways I can get around Noise, I can do what everyone does and roll E.Warfare+Logic [DP] which Rigger 5.0 finally formalized into a general matrix action, get Signal Scrub as my first Echo, or get the Quiet Echo to share. There's normally not much competition for a Techno's first two Echoes, but the datajacks mostly provide Skinlink's jobs and FFF is still a nice lock for #2.<br/><br/>Also, IR3 is generally overkill, so dropping it for some other stuff isn't too bad, especially Combat Sense. Combat Sense is a great power to have, even just a rank beause it always means a chance at surprise mitigation.