Player: Xunthrae<div class="floatright">(https://elliquiy.com/elluiki/images/thumb/3/37/Lan.jpg/431px-Lan.jpg)</div><div class="floatright">(https://elliquiy.com/elluiki/images/d/d0/Fantasy_man.jpg)</div><br/>Name: Kedryn Eridae<br/>Class: Rogue 3/Monk 11<br/>Background: Outlander<br/>Race: Wood Elf<br/><br/>Armor Class: 20<br/>Initiative: +5<br/>Speed: 55<br/>Passive Perception: 19<br/>Hit Point Maximum: 84 (https://elliquiy.com/forums/dicebot.php?r=142968)<br/>Hit Dice: 14d8<br/>Proficiency bonus: +5<br/>Ability scores:<br/>: STR (8) DEX(20) CON (12) INT(8) WIS (18) CHA (9)<br/><br/>Saving throws:<br/>: STR (+0) DEX(+11) CON (+2) INT(+5) WIS (+5) CHA (+0)<br/>Proficiencies:<br/>Animal handling(+4), Arcana(-1),Acrobatics* (+10), Athletics**(+9), Deception(-1), History(-1), Insight*(+9), Intimidation(-1), Investigation(-1), Medicine*(+9), Nature**(+9), Perception*(+9), Performance(-1), Persuasion(-1) Religion(-1), Sleight of Hand*(+10), Stealth**(+15), Survival**(+14)<br/><br/>Languages: Common, Elvish, Primordial, Druidic<br/>Weapon proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords, Longbows<br/>Armor proficiencies: Light Armor<br/>Tool Proficiencies: Thieves Tools, Woodcarving Tools<br/><br/>Features and traits:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wood Elf</div><div class="spoiler_body"> • Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.<br/>• Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br/>• Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br/>• Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.<br/>• Fleet of Foot. Your base walking speed increases to 35 feet.<br/>• Keen Senses. You have proficiency in the Perception skill.<br/>• Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Monk</div><div class="spoiler_body">• Martial Arts<br/>• Ki <br/>• Unarmored Movement (+20ft)<br/>• Deflect Missiles 1d10+Dex(5)+monk level (11)<br/>• Slow Fall (up to 55 damage)<br/>• Extra Attack<br/>• Stunning Strike (DC 17)<br/>• Ki-Empowered Strikes<br/>• Evasion<br/>• Stillness of Mind<br/>• Purity of Body<br/>-Monastic Tradition: Way of the Shadow<br/>• Shadow Arts<br/>• Shadow Step (60ft range)<br/>• Cloak of Shadows</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rogue</div><div class="spoiler_body">• Expertise (Stealth, Athletics)<br/>• Sneak Attack (2d6)<br/>• Thieves’ Cant (Replaced by Druidic)<br/>• Cunning Action<br/>Archetype (Scout)<br/>• Skirmisher: Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.<br/>• Survivalist: When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.<br/>[/spoiler<br/></div></div><br/>Equipment: Ring of Jumping, Boots of Elvenkind, Ring of Protection<br/>Potion of Superior Healing, Potion of Greater Healing (2), Potion of Healing (2)<br/>Potion of Water breathing (2)<br/>Explorer’s Pack: Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. 50 feet of Silken rope strapped to the side.<br/>Quiver, Arrows (20), Empty Vials (5), Scout's Outfit, Tinderbox (2), Longbow, Insect Repellent-Incense (5), Daggers (4), 300g Diamonds<br/>Money: 1725.5g<br/><br/>Attacks: Martial Arts: +10  1d8+5, Longbow +10 1d8+5, +1 Darkwood Knife +11 1d8+6<br/><br/>Spells: Minor Illusion, Darkness, Darkvision, Pass without Trace, Silence,<br/><br/>Alignment: NG?<br/>Personality trait:<br/>-I would rather sleep in a tree than a luxurious Suite<br/>-I watch over my friends like they were a litter of newborn pups<br/>Ideal:<br/>-It is each person's responsibility to make the most happiness for the whole tribe.<br/>Bond:<br/>-An injury to the unspoiled wilderness of my home is an injury to me.<br/>-The knife i carry was crafted by myself as a rite of passage. It represents what I am fighting for.<br/>Flaw:<br/>-I am secretly convinced of the superiority of my own culture,<br/><br/>History: Kedryn was trained in a remote and isolated elven society. They elves of the Khaladri Forests have cultivated its lands for centuries. They live in smaller tribes of elves which migrate throughout the forest, careful not to over hunt and gather one area too much. The Khaladri elves protect their domain with lethal force if an outsider disrupts the balance of the forest.<br/><br/>Kedryn learned how to move through and read the signs of the wilds. His training began at age 15 and did not officially end until his 80th year. During that time the young elf’s body and mind were honed into deadly form. He was trained how to use his body and inner focus to great efficiency, as well as how to be closer to nature. How to cultivate berry bushes along forest trails, maintain the health of the forest while also guiding to to be beneficial to the elves, and how to hunt and move through the forest while leaving hardly a trace.<br/><br/>In recent decades his people’s lands have been repeatedly encroached upon by the nations nearest the forest. Often sought to exploit the land that the elves had tended to and cultivated for centuries. The Khaladri elves used swift blades and druidic magic to hold back the invading people.<br/><br/>Over the decades their people have dwindled from the frequent skirmishes and battles with foreigners. Kedryn could see the toll this defense was taking on his people. He knew he could only do so much for his people as a direct defender. He had to find another way for them to defend their lands. So he was tasked to find a way to help his people. To search the land for some artifact, knowledge, or ally who could lend aid.<br/>