"Is it meant to torment me, or is it a warning?" It was difficult for the Witness, knowing that he had gazed upon a vision of annihilation, to truly fear it. The world he lived in was one where good things did happen, where one's prayers were heard - and often answered - and where evil was opposed. That did not mean he did not take it seriously, and his question was not glib.<br/><br/>Standing upon the street, the Witness looked for a name, and did his utmost to commit to memory faces and names of the people he saw while they remained. There could be significance to them.<br/><br/>"I cannot remember the symbol on the knife. What is it? Why did I stab myself?" The Witness asked, not looking at anything in particular once the people were gone.<br/><br/><strong>OOC:</strong>Could he see a street name?<br/><br/><br/>Did any buildings on the street stand out to him, and could he make out any place names - stores, businesses, etc.?<br/><br/><br/>Did he recognize any of the people he saw, and/or did any of them strike him as important in any particular way?<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body"><strong>The Unwilling Vessel; The Witness (PL 10 150PP)</strong><br/><br/><strong>Real Name:</strong> Thomas Miller <strong>Occupation:</strong> Hapless Do-Gooder<br/><strong>Bases of Operations:</strong> Chicago<br/><br/><strong>Attributes:</strong><br/>STR 10 [+0]; DEX 10 [+0]; CON 10 [+0]; INT 12 [+1]; WIS 18 [+4]; CHA 10 [+0];<br/><br/><strong>Skills:</strong><br/>Diplomacy 2 [+2]; Disguise 0 [+15*]; Escape Artist 2 [+2]; Gather Information +2 (+2); Knowledge (Arcane Lore) 8 [+9]; Investigate 2 [+3]; Language: Enochian; Notice 15 [+19]; Profession (Lawyer) 4 [+7]; Search 2 [+2]; Sense Motives 8 [+12]; Stealth 2 [+2];<br/>*from Morph<br/><br/><strong>Feats:</strong><br/>Equipment 1<br/><br/><strong>Combat:</strong><br/><strong>Bab:</strong> +0 [Melee];<br/><strong>Grapple:</strong> +0;<br/><strong>Damage:</strong> +0 [Unarmed];<br/><strong>BdB:</strong> +0 [+10 with Dodge Focus; +0 Flat-Footed];<br/><strong>Initiative:</strong> +0 [+0 Dexterity];<br/><br/><strong>Saves:</strong><br/>Toughness: +10; Fortitude: +7; Reflex: +7; Willpower: +15;<br/><br/><strong>Powers:</strong><br/><strong>Demonic Influence</strong><br/>Immunity 5 (Magic Descriptor) Flaw: Limited (halve effects' DC rank)<br/>Super-Senses 21 (Demonic Awareness, Extended 2, Rapid 1, Penetrates Concealment, Counters Obscure 5, Counters Illusion, Counters Concealment, Accurate, Acute,)<br/>Immunity 1 (Aging)<br/><br/><strong>The Devil Looks After His Own</strong><br/>Protection 10<br/>Enhanced Feat 10 (Dodge Focus 10)<br/>Morph 3<br/>Teleport 2<br/><br/><strong>The Gaze of Judgement</strong><br/>Damage 10 Range Extra 2, Action Flaw, Limited Flaw (half effect on innocents), Full Power drawback<br/><br/><strong>The Eyes . . . of a Stranger</strong><br/>Super-Senses 39 (Analytical Sight Group, Counters Illusion, Counters Concealment, Counters Obscure 5, Extended Sight 3, Penetrates Concealment, Radius Sight Group, Rapid Sight 3, Danger Sense, Microscopic Vision 4, Postcognition, Precognition, Ultra-Hearing, Ultravision, Uncanny Dodge Sight)<br/><br/><strong>Equipment:</strong><br/>Cellphone, PDA<br/>Headquarters: Concealed, Living Space, Security System<br/><br/><strong>Attributes 10pp + Feats 1pp + Combat pp + Saves 25pp + Powers 102pp + Skill 12pp = 150 pp </strong></div></div>