<div class="floatright">(https://i.pinimg.com/originals/f0/46/a1/f046a11fdd0d3610737e6068211d207f.jpg)</div><strong>Name:</strong>Seak 'Slippery' Deyil<br/><strong>Class(es):</strong>Druid (Kraken Caller)<br/><strong>Race:</strong>Tiefling (Oni-spawn)<br/><strong>Alignment:</strong>CN<br/><strong>Description:</strong>Measuring slightly less that 6 feet, although surpassing them with her high heeled boots, Seak has an shapely hourglass figure that she likes to further accentuate wearing corsets. She has no horns but her fiendish inheritance is made pretty clear at first sight by the fact that her green eyes glow very brightly not only in the dark but at daylight as well, although some might be staring first at her thick tail, not just at her pretty curvaceous rump but an actual prehensile tail.<br/><strong>Fetishes:</strong>Exhibitionism, cheating, humiliation, bondage, rough sex, underwater sex, receiving oral sex, tentacles (she will eventually be able to grow some), frog tongue fucking (yay for kinky animal companion), tail fucking(literally using her tail to fuck others but anal fucking is an ON as well), mind control, dirty language, intimidating others, being bluffed/fooled into kinkiness, sharing her booty with her crew mates, being seduced with wealth and power, non-con (giving and receiving). She wouldn't like being on the sub end of things but I will certainly enjoy it.<br/><strong>Dislikes:</strong>Bath stuff, heavy violence or blood in the sexy bits, sexual torture is fine and so is mild violence, Seak doesn't like vanilla sex either.<br/><strong>Backstory:</strong>Having grown up in a tropical village surrounded by marsh Seak was picked and looked after by a small circle of druids who raised her with the hopes of making the evil seed that she was grow up to be good. She was taught the faith of the old ways and they were successful making her fiendish nature not to drag to do evil, or so it seemed, but she never fully felt like fitting in there. She could not just be as good as these people and while she respected their gods she couldn't fully put her faith and believes into them. One day as strove to commune with nature itself she wandered on the limits of the village and she walked through the reefs Seak believed to listen something coming from the sea. It was not the voice of elements that she heard but something else, the feeling of a tentacle stroking her hair making her whole body shiver not in fear but in ecstasy and her tail to tighten as it coiled around her thigh, she wanted to know more! The tiefling wouldn't revere the sea from then on but something that lurked in its depths, something that was forbidden and that only madmen and pirates would seek out. Fine if she had to be a pirate to be closer to the creature she worshiped as a god she would be, nothing would prevent her from her goal, not her childhood friends, not her mentors, she'd do anything and kill anyone she'd need to.<br/><br/><strong>Bonus questions!</strong><br/><em>What's a secret your character would never want anyone to know?</em>That she would like to offer everyone in sacrifice to the tentacled creatures of the sea, let them decide if they are worth living or be kept to satiate their sexual needs.<br/><em>What's the greatest treasure you can find on the high seas?</em>A kraken's lair. Slippery would be be happy to be able to directly serve such a 'divine' creature and be rewarded by its tentacles as she does whatever she is told.<br/><em>If you had to pick a pirates-curse for your character, what'd it be?:</em>The curse of the haggler: Whenever asked for sex when bargaining or making a deal(even as a joke or a mere insinuation and even if she is subject to be bottom) the curse would make her think of it as a fair deal and would agree to it.<br/><br/><strong>Ability Scores</strong>(+Modifiers)<br/>Str 18 (+4)<br/>Dex 16 (+3)<br/>Con 14 (+2)<br/>Int 12 (+1)<br/>Wis 14 (+2)<br/>Cha 05 (-3)<br/><br/><strong>HP:</strong>32<strong>Armor Class:</strong>21<strong>Initiative Bonus:</strong>+3<strong>Speed:</strong>20'<strong>CMD:</strong>20 (22 against dirty tricks)<br/><strong>Saving Throws:</strong>Fort +6 Ref +4 Will +6 (-2 vs charms and compulsions if offered wealth or power)<br/><strong>Class/Racial Feats</strong><br/>Tiefling: +2str +2wis -2cha; Scaled skin(cold); Skilled (disguise,intimidate); Spell like ability (Alter Self); Darkvision 60'; Prehensile Tail; Favored Class bonus: +4hp<br/>Druid:<acronym title="A kraken caller must choose a deity of piracy, strife, and sea monsters as her deity. If she ever changes her deity, she loses this archetype and becomes a normal druid.">Call of the Waves</acronym>, Nature Bond(Giant Frog); Nature Sense; Wild Empathy;<acronym title="can always take 10 on Swim checks, even if she is rushed or threatened.">Dauntless Swimmer</acronym>,<acronym title="can hold her breath for a number of minutes equal to her Constitution score.">Hold Breath</acronym>,<acronym title="+4 bonus on saving throws against the spell-like and supernatural abilities of creatures with the aquatic subtype.">Resist the Waves’ Lure</acronym>,<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wild Shape</div><div class="spoiler_body">A kraken caller’s options for wild shape are limited to animals with the aquatic or water subtype or that have the amphibious special quality.<br/><br/>The kraken caller can alternatively expend a daily use of wild shape to grow tentacles out of her body while otherwise retaining her own form. This effect lasts for 10 minutes per level, or until the kraken caller changes back.<br/><br/>At 4th level, the kraken caller grows two tentacles while in this form. The tentacles have a reach of 5 feet regardless of the kraken caller’s size, and the kraken caller can use them as secondary natural attacks that deal 1d4 points of damage (1d3 for a Small kraken caller). She also gains a racial bonus on Climb, Swim, and dirty trick combat maneuver checks equal to the number of tentacles grown.<br/><br/>At each of 6th, 8th, 10th, and 12th levels, a kraken caller can grow an additional tentacle. As a move action, she can retract or regrow any number of the additional tentacles, redistributing the mass of any retracted tentacles. For every 2 retracted tentacles, she can increase the reach of the remaining tentacles by 5 feet (to a maximum of 15 feet), or increase the damage dealt by her tentacles as if she were one size category larger.<br/><br/>While in this form, a kraken caller can expel a 10-foot-radius cloud of ink once per minute as a standard action.<br/><br/>This cloud provides total concealment in water and persists for 1 round per level. The ink has no effect out of water.<br/><br/>This ability alters wild shape.</div></div><br/>Pirate Curse: You gain the Skill focus: Appraisal feat, but whenever asked for sex as part of a deal or bargain, you have to accept the deal.<br/><br/><strong>Chosen Feats:</strong>Dirty Fighting, Improved Dirty Trick, Skill Focus(Appraise)<br/><strong>Traits:</strong>Bruising Intellect, Keeper of the Veil, Beast Bully(Tiefling), Power Hungry<br/><strong>Skills:</strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Appraise.  3r+3cs+1int+3feat = +10<br/>Climb.  1r+3cs+4str-3armor = +5<br/>Disguise.  1r+3cs-3cha+2racial+1trait+2kit = +6<br/>Handle Animal.  1r+3cs-3cha(+2frog training harness+4animal companion) = +1 (+7)<br/>Intimidate.  4r+3cs+1int+2racial+2circumstance(+2 competence) = +12 (+14) (can be used instead of Handle Animal to handle or push)<br/>Know nature.  2r+3cs+1int+2druid = +8<br/>Perception.  2r+3cs+2wis = +8<br/>Profession (sailor).  3r+3cs+2wis = +8<br/>Survival.  1r+3cs+2wis+2druid = +8<br/>Swim.  1r+3cs+4str-3armor= +5<br/></div></div><br/><strong>Languages:</strong>Common, Abyssal, Aquan, Druidic.<br/><strong>Equipment and items:</strong><br/>Disguise Kit x10 uses, Masterwork Lamellar armor (horn), Intimidate Masterwork Tool<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">really mean looking eyepatch</div><div class="spoiler_body">(https://d1u5p3l4wpay3k.cloudfront.net/darkestdungeon_gamepedia/8/81/Inv_trinket-sly_eyepatch.png)</div></div>, Frog training harness, Frog lamellar(leather), Shortspear, Heavy wooden shield, Dagger, Club, Sling, 20 Bullets, 3 Soakstones, 2 Flask of oil,<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Druid's kit</div><div class="spoiler_body">This includes animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.</div></div>. Money left = 1gp 6sp<br/><br/><strong>Attacks</strong>CMB +7<br/>Dirty tricks CMB +9<br/>Shortspear +6 (1d6+4)<br/>Dagger +6 (1d4+4)<br/>Club +6 (1d6+4)<br/>Sling +5 (1d3+4, +1d2 fire if soakstone is used)<br/><br/><strong>Spellcasting</strong>(can spontaneously convert into Summon nature's Ally)<br/>Cantrips: Create Water, Detect Magic, Enhanced Diplomacy, Guidance<br/>Grade 1: 4slots; Cure Light, Cure Light, Obscuring mist, Speak with animals<br/>Grade 2: 3slots; Gusting Sphere, Lockjaw, Soften Earth and Stone<br/><br/><hr/><br/><div class="floatright">(https://i.pinimg.com/736x/e8/9b/94/e89b9428fa6da854397f927de7e5955a--images-of-animals-frog-art.jpg)</div><strong>Name:</strong>Peep, the frog<br/><strong>Class(es):</strong>Animal Companion<br/><strong>Race:</strong>Giant Frog<br/><strong>Alignment:</strong>N<br/><strong>Description:</strong>(If differing from picture)<br/><strong>Fetishes:</strong>Licking, females, wet and moist, teasing, rough play<br/><strong>Dislikes:</strong>Dryness<br/><br/><strong>Ability Scores</strong>(+Modifiers)<br/>Str 16 (+3)<br/>Dex 14 (+2)<br/>Con 16 (+3)<br/>Int 1 (-5)<br/>Wis 9 (-1)<br/>Cha 6 (-2)<br/><br/><strong>HP:</strong>30<strong>Armor Class:</strong>20<strong>Initiative Bonus:</strong>+1<strong>Speed:</strong>30', swim30'<strong>CMD:</strong>18<br/><strong>Saving Throws:</strong>Fort +7 Ref +6 Will +0<br/><strong>Class/Racial Feats</strong>Low-light vision, Scent, Tongue, Pull, +4 Acrobatics (+8 jumping), +4 Stealth; Bonus Tricks 1, Link, Share spells, Evasion<br/><strong>Chosen Feats:</strong>Armor Proficiency Light, Skill Focus (stealth)<br/><strong>Skills:</strong><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Acrobatics.  1r+3cs+2dex-2armor+4racial(+4 jumping) = +8 (+12)<br/>Perception. 1r+3cs-1wis = +3<br/>Stealth.  2r+3cs+2dex-2armor+4race = +9<br/>Swim.  +3str-2armor+8swim = +9<br/></div></div><br/><br/><strong>Tricks</strong>Fetch, Heel, Maneuver, Sneak, Sex<br/><br/><strong>Equipment and items:</strong>Frog Lamellar armor (leather), Frog Training Harness<br/><br/><strong>Attacks</strong><br/>Bite +6 (1d6+3)<br/>Tongue +6 touch (grab)<br/><br/>Tongue (Ex)<br/>A giant frog’s tongue is a primary attack with reach equal to three times the frog’s normal reach (15 feet for a Medium giant frog). A giant frog’s tongue deals no damage on a hit, but can be used to grab. A giant frog does not gain the grappled condition while using its tongue in this manner.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Random notez!</div><div class="spoiler_body">A cute version of herself. ^^<br/>(https://st4.depositphotos.com/11323666/19639/v/1600/depositphotos_196399786-stock-illustration-little-pirate-girl-hat-feather.jpg)<br/></div></div>