<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=219700.msg10808061#msg10808061">Quote from: TheGlyphstone on 18-12-2014, 08:06:02</a></div></div><blockquote class="bbc_standard_quote">Sorry. But it's the closest thing we have to an OOC thread....and this is technically background synching. We are experienced Explorers who have spent time together aboard the ship before 'game start', so we're establishing how the characters feel about each other. For example, we know already that Jaded's character really wants to get inside the Enginarium and start 'upgrading' stuff, kept out only by Malachai's repeated threats, and possibly occasional attempts, to set her on fire when she tries. It's comedy! ;D<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah, its all good, my comment was tongue in cheek, and you are right, in a game where hierarchy matters a lot, the precise relationships between characters, particularly where skills and interests overlap, need to be drawn out.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=219700.msg10808577#msg10808577">Quote from: AndyZ on 18-12-2014, 14:26:19</a></div></div><blockquote class="bbc_standard_quote">Glyph, Reinforced Interior Bulkheads could work, or we might want to save a bit of room for looting new stuff.  Can we have more stuff than we have power for and just leave sections unpowered while they're not in use?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't see why not. Not sure how I would handle rerouting power though. Probably it would require a strategic turn, with a difficult tech use allowing it to be done "instantaneously" (in ship-board action terms).