Actually, I only had 8 potency because of activating my weapon, but that didn't really matter much.  :-X You're right, I couldn't dodge that first attack.<br/><br/>The way we did combat in my last BBSW game was this:<br/><br/>Ex: Both players have combative 2<br/><br/>Both players roll init:<br/><br/>Winner goes:<br/>Loser goes:<br/>Winner goes:<br/>Loser goes:<br/><br/>Round over. Both players roll init again:<br/><br/>Ex: Player 1 has combative 3. Player 2 has combative 2. In this example, player 1 wins the init roll.<br/><br/>Both players roll init:<br/><br/>Player 1 goes:<br/>Player 2 goes:<br/>Player 1 goes:<br/>Player 2 goes:<br/>Player 1 goes: (essentially a free turn for player 1 thanks to the combative level 3 advantage)<br/><br/>Round over. Both players roll init again:<br/><br/>Now, that's the example I used with Warhorse. There's nothing saying that's what you have to use, though. The rules are kind of left up to house discretion on the finer details of the system. I know another system was proposed to me last night where both players roll to hit and the one with the larger roll gets to attack that turn. That system would work as:<br/><br/>Player A rolls 15<br/>Player B rolls 13<br/><br/>Player A gets to attack that round. Player B only gets to defend.<br/><br/>So there are a couple different ways it can be done. It's still early enough to adjust it based on whatever everyone prefers.<br/><br/>Most fights won't be quite this lopsided btw. I knew beforehand that she'd probably cream me since her character is so powerful. Most fights will go somewhere between 3-6 turns.<br/><br/>Sorry I didn't get back to you last night, Z.K. I fell asleep half way through responding to everyone.   :-\