<b>Basic System</b><br/><br/>This is a basic rundown of the Dice-Chucker system. There are more complicated rules that’ll come later in the special system, but you don’t need to worry about those, I can handle them if needed.<br/><br/>When faced with any challenge that you will need to roll for (fighting, outrunning someone, searching a room, whatever), just follow these simple steps.<br/><br/><i>Step One</i>: Roll 5 dice<br/><br/>You will always roll 5 dice (because your character pool is 5) unless there is some sort of modifier being applied.<br/><br/>Example: Lou rolls 5 dice to escape from the evil monster’s clutches. She rolls a 2, 2, 1, 4, 5<br/><br/><i>Step Two</i>: Take the highest dice equal to attribute being used<br/><br/>If you’re using kung-fu 2, you take the 2 highest dice and add them together. If you’re using Run The Hell Away 4 you take the 4 highest dice and add them together. This becomes your draft total, or just DT for short.<br/><br/>If you don’t have an applicable attribute, you must select the two LOWEST dice from your roll for your total.<br/><br/>Example: Lou has the attribute Escape Artist 3. So, she takes the 3 highest dice (4,5,2) and adds them together to get 11 (4+5+2=11). 11 is her draft total.<br/><br/><i>Step Three</i>: Compare total to Toughness Number (TN)<br/><br/>All tasks have a Toughness Number that you have to beat, usually ranging from 6-15. If your total is higher than the number, you succeed. Hooray! If your total is lower, you lose. Boo!<br/><br/>The more you beat the TN by, the better your success. There’s a chart on page 6 of the rules PDF, but you don’t have to look it up if you don’t want to.<br/><br/>Example: Lou just manages to beat the TN of 10 with her draft total of 11. She wiggles out of the monster’s grasp, and lands on the ground, right beside it. Of course, the monster is going to make another grab for her.<br/><br/><br/>And that’s it. That’s the basics of the Dice-Chucker system. Combat works pretty much the same, only there’s an initiative roll at the start, a few modifiers and more chart-looking, none of which you really need to worry about. It’s insanely difficult to cause lasting injury through violence to The Cursed anyways. All this will be covered in the Special Systems section, to come later.<br/>