<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283228.msg13942366#msg13942366">Quote from: wander on 22-02-2018, 09:58:19</a></div></div><blockquote class="bbc_standard_quote">2+/4++ save basic.<br/><br/>On everything on the list.<br/><br/>Also a minimum of T5 and 3 wounds each, the jetbikes have T6 and 4 wounds each.<br/><br/>Then I got a stormshield on each Custodian Guard squad, which gives that one custard a 3++, which is nice to direct AP-2 hits to.<br/><br/>My Dawneagle Captain has 2+/3++ and I generally equip him with a 5+ FNP <em>atop of that</em> with his warlord trait and then spend 2CPs on him to give him 'Victor of the Blood Games' so I can reroll a save each turn. He also is T6 with 7 wounds. In his first game versus the T'au, he slew Shadowsun with his Interceptor Lance.<br/><br/><em>The Emperor sends his regards.</em>  8-)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yeah, but your list is, what, 13 models? 50 PL can give me 9 meltaguns, a tank commander, a second Russ (two more multimeltas), a Valkyrie I'd like to see you touch and ratlings who can snipe then run, throwing out mortal wounds on wound rolls of 6.<br/><br/>Oh, you'll make most of your saves but, looking just at the one non-commander tank, that's usually (using the one tank order I ever do, really) 2d6 shots with its main plasma cannon (rerolling each d6 once if I wish), at S 7, ap-3, then the two multimeltas. Then the tank commander gets to go (I really do love the 'shoot main gun twice if you move half speed or less' thing the Russ have). Then 30 veterans. Then the ratlings. Then the Valkyrie.<br/>Also, start of the game, 2 CP from me and every unit you has takes a mortal wound an a roll of 6. And on a 5 or 6 I get 1 CP back from that. And every other time I spend CP, which I will have a fair amount of for stuff like giving my tanks overwatch shots on 5+ rather than 6, or causing D3 mortal wounds to each unit nearby if you manage to destroy a unit of mine. Oh, and since I went Cadian all my my guardsmen reroll ones to hit. (And if we're doing objectives, well, battleforged Guard, you cannot contest objectives. If I have infantry there, even if outnumbered, the objective is mine.)<br/><br/>If everything's in range and able to shoot, I'm throwing out 2d6 (rerolling both if wanted)+2d6+57 shots, so let's be cautious and say 30 hits that you need to save. A turn.<br/><br/>If I can take out Mortarion with just the tanks, we'll see how well your bananaboys do.<br/>Also we should probably stop before this turns into an actual fight.  :P