<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126755.msg6137068#msg6137068">Quote from: TheGlyphstone on 14-04-2012, 15:37:09</a></div></div><blockquote class="bbc_standard_quote">Let's see...<br/><br/>Obyriths:<br/>-Immunity to Poison, Immunity to Mind-Affecting<br/>-Resistance to Acid 10, Cold 10, Fire 10, Electricity 10<br/>-Fast Healing (???)<br/>-Form of Madness<br/>-True Seeing<br/>-Telepathy<br/><br/>Ta'nari:<br/>-Immunity to Electricity and Poison<br/>-Resistance to Acid 10, Cold 10, Fire 10.<br/>-Summoning (variable).<br/>-Telepathy.<br/><br/>Baatezu:<br/>-Immunity to Fire and Poison.<br/>-Resistance to Acid 10 and Cold 10.<br/>-See in Darkness.<br/>-Summoning (variable)<br/>-Telepathy.<br/><br/>Everyone gets telepathy, the elemental resistances get shuffled around. The Obyriths gets innate True Seeing and Immunity to Mind-Affecting, plus their Form of Madness, but the first two are easy to get with fairly small amounts of money at this level, so yeah, the other templates need an ability that is roughly as powerful as the Form of Madness to bump them up a bit. The issue of the Obyrith Fast Healing still hasn't been resolved as far as I can tell, but that could be solved by deciding on a standardized value and then granting that same Fast Healing value to the Demon Lord and Archdevil templates as well.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>Alright,<br/><br/>Every Template gets fast healing 15 and True Seeing.<br/><br/>It doesn't stack with other Fast Healing. Take whichever is the highest of your base class or templates.<br/><br/><br/>Any suggestions on alternatives for Form of Madness?<br/><br/>I'd like Arch Devils and Demon Lords to have different abilities.