Character Name: Joe Shimokita<br/>Age: 19<br/>Gender: Male<br/>Race: Human<br/>Occupation: Orpheus Officer (I want to take the Adventurer template, but simply don't have enough points to get it, nor can I take enough defects...)<br/>Image and description:<br/>(http://i691.photobucket.com/albums/vv280/Tsunkotsu/Haseo-Xth-Form3.jpg)<br/>The picture is to help show what his outfit and weapons look like. I didn't realize until recently that I was imagining someone similar to Haseo anyway, so might as well go with the picture.<br/><br/>Hair: White<br/>Eyes: Green<br/>Height: 5' 11"<br/>Weight: 200 lbs<br/>Sexual Preference: Hetero<br/>Sexual Limits: There isn't much that interests Joe, but with the right partner, he might be willing to try the less extreme forms.<br/>Kinks: ...<br/><br/>Details:<br/>Joe comes from a world where magic and technology never became mutually exclusive.  As such, he has a wide variety of magical and technological abilities. One day, when he was sixteen, the spirit of a demon attacked his hometown, causing massive destruction.  Try as they might, the townspeople were unable to defeat the demon.  The best they could accomplish was to weaken the demon enough to seal it in something, which the only viable receptacle was Joe himself.  He succeeded in sealing the demon within himself, but not in suppressing the demon, meaning that it could still take control from time to time. In light of this, the town thanked him for his help, but were forced to banish him, lest the demon take over and cause more havoc.<br/>His travels took him all over his world, yet something was missing. He couldn't quite place it, but he wanted to make some kind of difference in the universe. That's when he heard about Orpheus, and he decided to join up and help keep crime down.  Since joining, he's made a bit of a name for himself, yet there is much for him to learn still.<br/><br/>Body:   5<br/>Mind :  5<br/>Soul:   9<br/><br/>Heath Points (Body+Soul)(x5):<strong>70 + 5(tough)</strong><br/>Energy Points (Mind +Soul)(x5):<strong>70 + 5 (energy bonus)</strong><br/>Shock Value (Health Points/5):<strong>15</strong><br/>Combat Value: (Body+Mind+Soul)(/3):<strong>6</strong><br/>Attack Combat Value: (Body+Mind+Soul)(/3)<strong>6</strong><br/>Defense Combat Value: (Body+Mind+Soul)(/3)<strong>6</strong><br/><br/><br/>Unused Advancement Points: 7 (3 demon)<br/>Total Advancement Points: 354 used 358 total<br/><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td>Attribute/Skill</td><td>Level</td><td>Point cost</td><td>Notes</td></tr><tr><td>Alternate Form</td><td>3</td><td>9/rank(27)</td><td> When the demon within takes over, he gains wings, and a bladed tail</td></tr><tr><td>Combat Technique: Two Weapon Fighting</td><td>1</td><td>2/r(2)</td><td>reduces penalties for duel wielding.</td></tr><tr><td>Combat Technique: Blind Fighting</td><td>1</td><td>2/r(2)</td><td> character does not suffer normal penalties for fighting in low visibility or invisible foes</td></tr><tr><td>Combat Technique: Blind Shooting</td><td>1</td><td>2/r(2)</td><td> penalties for fighting in low visibility or against invisible opponents reduced by one grade while fighting in ranged combat.</td></tr><tr><td>Companion</td><td>1</td><td>25(350 AP companion)</td><td>Joe received authorization to tinker with and modify a Combat Model Vickie, which he named Tomo.</td></tr><tr><td>Damn Healthy!</td><td>1</td><td>2/r(2)</td><td>lifepoints +5 per level of "Tough!". I prefer calling it Damn Healthy! from D20</td></tr><tr><td>Divine Relationship</td><td>1</td><td>2/r(2)</td><td>player granted 1 re-roll per rank each game.</td></tr><tr><td>Dynamic Power</td><td>1</td><td>20/r(20)</td><td>essentially improvised magic. Specialization: elemental abilities</td></tr><tr><td>Energy Bonus</td><td>1</td><td>2/r(2)</td><td>ep increased by 5/rank</td></tr><tr><td>Extra Actions</td><td>1</td><td>15/r(15)</td><td>Character gains an additional action each turn per rank</td></tr><tr><td>Extra Defences</td><td>1</td><td>5/r(5)</td><td>Character gains an extra defense per turn per rank</td></tr><tr><td>Features: Ambidextrous</td><td>1</td><td>2/r(2)</td><td>Character is equally skilled with right and left hands.</td></tr><tr><td>Flight(demon)</td><td>1</td><td>8/r(8d)</td><td>Demon form is capable of flight,like an angel or similar winged creature.</td></tr><tr><td>Healing</td><td>1</td><td>8/r(8)</td><td>able to restore 10 hp per rank (30 hp at current rank)</td></tr><tr><td>Massive Damage</td><td>1</td><td>4/r(4)</td><td> damage multiplier increased by 1 per rank with DG 9's (Joe's weapons)</td></tr><tr><td>(Custom)Mechanically minded</td><td>1</td><td>2/r(2)</td><td>Joe is able to tinker with and modify technology, given enough time.</td></tr><tr><td>Oranizational Ties</td><td>3</td><td>2/r(6)</td><td>Joe has a somewhat high rank in Orpheus, where he still gets to go out in the field.</td></tr><tr><td>Pocket Dimension</td><td>4</td><td>3/r(12)</td><td>The pocket dimension is roughly 33 feet in size. </td></tr><tr><td>Sensory Block(Demon)</td><td>1</td><td>2/r(2d)</td><td>In Demon Form, Joe can impair others ability to see within 3 meters (9.9) feet. (   -3 penalty to relevant rolls)</td></tr><tr><td>Sixth Sense</td><td>1</td><td>2/r(2)</td><td>Joe has the innate ability to sense the supernatural.</td></tr><tr><td>Special Attack</td><td>1</td><td>4/r(4)</td><td>Elemental Attack: Joe combines his elemental dynamic sorcery with his weapons to do elemental shots/slashes</td></tr><tr><td>Damage Absorbtion: Shadow(demon)</td><td>1</td><td>10/r(10d)</td><td>+5 hp per rank per darkness/shadow based attack</td></tr><tr><td>Unknown Superhuman Power: Twin Golden Guns</td><td>20 pts</td><td>n/a</td><td>During Joes travels, he came across two twins who were being attacked by a group of people. While he attempted to rescue them, they turned into a pair of golden guns, which he somehow knew how to wield instinctively.  Both guns are level 10, one causes fire damage, dealing an additional 10 damage per turn after the attack.  The other does plague or poison damage, 10 per turn. (need to check with Zarazel again for the exact wording.) Joe can only use their powers twice a day. </td></tr></tbody></table><br/><strong>Skills</strong><br/><table class="bbc_table"><tbody><tr><td>Skill</td><td>Rank</td><td>cost</td><td>notes</td></tr><tr><td>Demolitions(bomb disposal)</td><td>1</td><td>1/r(1)</td><td>able to set/disarm explosives with more skill</td></tr><tr><td>Electronics(Computers)</td><td>1</td><td>2/r(2)</td><td> The ability to maintain, repair, build, modify (and at high Levels, design) electronic equipment</td></tr><tr><td>Gunsmith</td><td>1</td><td>2/r(2)</td><td> able to maintain/repair/modify personal weaponry (namely his and others guns.)</td></tr><tr><td>Streetsense(territorial divisions)</td><td>1</td><td>2/r(2)</td><td> The knowledge of street activity within a particular region or city. This is a vital survival Skill for a person on the streets.</td></tr><tr><td>Urban Tracking(underworld)</td><td>1</td><td>1/r(1)</td><td>ability to “shadow” someone (or follow a vehicle in another vehicle) through an industrialised,<br/>populated area or to find certain people in a particular subculture or environment by asking the right questions.</td></tr></tbody></table></td></tr></tbody></table><strong>Defects:</strong><br/><table class="bbc_table"><tbody><tr><td>Defect</td><td>rank</td><td>points regained</td><td>notes</td></tr><tr><td>Bane: Light elemental attacks</td><td>2</td><td>6</td><td>Because a shadow elemental demon is sealed within, Joe takes 40 damage/round of exposure to light elemental attacks. He is NOT affected by sunlight.</td></tr><tr><td>Involuntary Change</td><td>3</td><td>3</td><td>in dire situations, (when Joe's hp is less than 1/4 his max), he has to start making a dice check under his SOUL to stay in his human form. if he fails to roll under his Soul, the demon takes over. Each round the demon is in control, he has to make a dice check. If he gets over his SOUL, he can return to his human form, but once again has to roll to keep it in check.His inner demon doesn't care about friend or foe, and attacks indiscriminately.</td></tr><tr><td>Marked</td><td>3</td><td>3</td><td>On Joes right hand is the symbol of a glowing red eye. Any attempt to cover it up is useless because the mark appears on whatever he covers it with. The more damage he receives the more the mark spreads to other regions of his body, until the seal is broken and the demon frees itself.  In general, the mark gives off a very negative feeling to most beings, and makes them more wary of Joe and less likely to cooperate.</td></tr><tr><td>Unappealing</td><td>3</td><td>3</td><td>See above description of Marked.</td></tr></tbody></table><strong>Weapons</strong><br/><table class="bbc_table"><tbody><tr><td>Weapon Name</td><td>Weapon Type</td><td>Rank</td><td>Point Cost</td><td>Variables</td><td>Restrictions</td><td>notes</td></tr><tr><td>Shadow Aura(demon form only)</td><td>Special Attack</td><td>1</td><td>4/r(2d)</td><td>Aura, Area(rank 2)</td><td>non-penetrating,</td><td>Shadow's Aura: enemies and allies that make contact with Joes demon form take shadow damage(aura).  </td></tr><tr><td>DG 9</td><td>Bladed Guns</td><td>1</td><td>10/r(10)(two guns, double cost)</td><td>Melee, Ranged(2)</td><td>n/a</td><td>The DG 9's carried by Joe are versatile weapons that are capable of dealing damage at short or long range, thanks to the scythe-like blades at the front of the gun barrel.</td></tr><tr><td>Bladed Tail (demon form)</td><td>Natural Weapon</td><td>1</td><td>3/r(3d)</td><td>Reach</td><td>n/a</td><td>The bladed tail of Joes demon form acts like a whip with a 6 inch blade at the end. </td></tr></tbody></table><br/>