<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=254080.msg12628910#msg12628910">Quote from: Daril on 06-09-2016, 05:58:02</a></div></div><blockquote class="bbc_standard_quote">Given the difficulties in explaining the character suddenly being able to use magic, I think I'm going to just play Maria as a regular fighter.  Given that, what's the best way to give her a ranged capability?  Should I give her a javelin?  Or maybe put some of the points I was going to put in INT into DEX and have her carry a short bow?  It is possible to transition between weapons in a timely fashion in 5e?  (Maria's primary weapons are probably going to be a sword and shield.)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Have her be<em>studying</em>magic. Levels 1-2 she's poring over spellbooks. Pestering spellcasting friends for advice or demonstrations. She's looking for a mentor or a library or a night class or something. She's<em>studying</em>but doesn't 'get it" until about third level, where she manages to master a few rudimentary spells that are well behind a<em>proper</em>Wizard of her age / schooling.