<strong>In the interest of maintaining game balance: All PCs must have an equal number of unique powers.<br/></strong><br/><br/><strong>Soul Points (sp):</strong>Soul points are gained by harvesting souls or consuming the souls of fallen foes. Fallen foes are considered to have one soul point per CR, e.g. a 7th level fighter would have a 7 sp soul.<br/><br/><br/><del>Demon Lords and Arch Devils may use soul points in lieu of experience points to gain character levels. Souls may be exchanged at the rate of one xp per sp.</del><br/><br/><del>Alternately, </del>Demon Lords and Archdevils may consume souls to gain permanent profane bonuses to a a given skill, hit rolls, damage rolls, or ability scores.<br/><br/><strong>Spell-like abilities:</strong>Spell like abilities may also be purchased using soul points. DC is modified by the same ability score that modifies the spell like abilities of the Demon Lord or Arch Devil's base monster template. Powers purchased may be used once per day--additional uses may be purchased at half the base cost of the initial ability.<br/><br/><del><strong>Class Abilities</strong>: May be purchased using the Spell-like ability soul point cost table--when determining the cost of the given ability use the class level at which the class in question gains the ability.<br/><br/><strong>Abilities that emulate magic Item abilities:</strong> May be purchased using the Spell-like ability soul point cost table--the cost of the given ability is calculated <br/>using the sum of the spell levels required to create the magical item. Consult a GM before purchasing magic Item abilities some abilities are off limits due to their game-breaking potential e.g. no player may purchase vorpal natural attacks.</del><br/><br/>Soul Points--Profane Skill Bonus<br/><br/>Soul Points     Profane Bonus<br/>1,000              +1<br/>4,000              +2<br/>9,000              +3<br/>12,000            +4<br/><br/><br/>Soul Points--Ability Score Increase<br/><br/>Soul Points     Ability Score Bonus<br/>3,000              +1<br/>9,000              +2<br/>27,000            +3<br/>54,000            +4<br/><br/><br/>Soul Points--Profane Damage Bonus<br/><br/>Soul Points     Profane Bonus<br/>500                 +1<br/>750                 +2<br/>3,000              +3<br/>5,000              +4<br/><br/><br/>Soul Points--Profane Hit Bonus<br/><br/>Soul Points     Profane Bonus<br/>1,000              +1<br/>3,000              +2<br/>9,000              +3<br/>27,000            +4<br/><br/>Soul Points--Profane AC Bonus<br/><br/>Soul Points     Profane Bonus<br/>1,000              +1<br/>3,000              +2<br/>9,000              +3<br/>27,000            +4<br/><br/>Soul Points--Save Bonus*<br/><br/>Soul Points     Profane Bonus<br/>1,000              +1<br/>3,000              +2<br/>9,000              +3<br/>27,000            +4<br/><br/><br/><br/><br/>Soul Points--Spell Powers<br/><br/>Soul Points   Spell Level<br/>500                     1<br/>750                     2<br/>1,500                  3<br/>3,000                  4<br/>5,000                  5<br/>7,500                  6<br/>10,500                7<br/>14,000                8<br/>18,000                9**<br/>20,000                New Unique Ability***<br/><br/><br/>*Purchases affect one save, e.g. Fort, Ref, Will--boosts for disparate saves must be purchased separately.<br/><br/>**Wish and Miracle may only be purchased as powers usable once per day, additional purchases are not permitted.<br/><br/>***Subject to GM Approval<br/><br/><br/><strong>Experience Points:</strong>Demon Lords and Archdevils will be awarded experience points for Epic Level encounters using Epic Level encounter charts. Experience earned in the manner can be used to purchase class levels. Alternatively, other creature templates will open up to player characters as a result of quests and Epic Level 'Boss Encounters.'<br/><br/>If a template opens up to a PC they may save levels and purchase the template once they have earned levels sufficient to purchase it.<br/><br/><br/><br/>---<br/><br/><strong>Souls per Week</strong><br/><br/>Demons<br/>CR 3 Quasits 1d6<br/>CR 6 Succubi/Incubi 3d6<br/>CR 13 Glabrezu 4d6<br/>CR 20 Balor 3d6<br/><br/>Devils<br/>CR 3 Imps 1d6<br/>CR 7 Harvester Devil (Falxugon) 4d6<br/>CR 7 Erinyes/Pleasure Devils 3d6<br/>CR 20 Pit Fiend 3d6<br/><br/>Fallen Celestials<br/><br/>CR 23 Fallen Solar 4d6<br/>CR 15 Fallen Throne Archon 2d6<br/>CR 14 Fallen Trumpet Archon 2d6<br/>CR 12 Fallen Harmonious Choir of the Words 3d6<br/>CR 7 Fallen Valkyries 2d6<br/><br/>Misc<br/><br/>CR 9 Night Hags 4d6<br/>CR 15 Rakshasa 4d6<br/><br/>---<br/><br/><del>Archdevil Unique Ability: Aura of Dominion:<br/><br/>Increases size, including weapon size, by two categories and all beings coming within sixty feet of the Archdevil must make a Charisma save or become charmed, seeing the Archdevil as as their rightful commander and ruler and will have their alignment moved one step towards Lawful Evil. Usable 10 rounds per day. <br/><br/><br/>Demon Lord Unique Ability: </del>