Player Name:<strong>Zaer Darkwail</strong><br/>Character Name:<strong>Rennell Darkash</strong><br/>Character Gender:<strong>Male</strong><br/>Character Race:<strong>Human</strong><br/>Character Class:<strong>Kobal Hunter</strong><br/><br/>XP and level: 10,000 xp, lvl 5<br/>Alignment:<strong>Lawful Evil</strong><br/>Patron Deity:<strong>Hextor</strong><br/>Size:<strong>Medium</strong><br/>Movement:<strong>30 ft</strong><br/><br/>Age:<strong>28 years</strong><br/>Height:<strong>5'8"</strong><br/>Weight:<strong>167 lbs</strong><br/>Skin:<strong>Tanned (white)</strong><br/>Hair:<strong>Black</strong><br/>Eyes:<strong>Dark Brown</strong><br/><br/>Description:<br/>Rennell Dakrash is near six feet tall dark haired and dark cold eyed and tanned skinned man whit bit unshaven beard start who wears traveler's clothes, but clothes hide his finely made chainshirt and there is whip whit dagger tip hanging from his belt along whit pair of bola's and haves a composite hunting shortbow in his back. If his trade was not clear from his weaponry then from his king's crest along whit manacle shows it; He is Kobal Hunter, hunter of humanoids. Rennell could be considered ruggedly handsome but his dark merciless eyes and his personall presence is more and less appealing.<br/><br/>Background:<br/>Rennell Darkash is from Kobal countryside, firstly raised as normal woodsman but because king owned most forest he had to illegally pratice hunting, he was one day captured by king's hunting party and he was gived choice; Get hanged by his crime or serve 30 years the king. He was 15 back then so he vowed under name of Hextor that he upkeeps his vow.<br/><br/>Eversince Rennell have served king as his huntsman, and bountyhunter for escaped slaves or servant sof the king. He have growed overtime a special trust whit the king who also appreciates his services alot. Rennell spend less time in wilderness and more in the capital cities looking for folks who thinked to be more safe in urban jungle than merciless wilderness outside the walls (and merciless it is).<br/><br/>Strength: 14 (+2)<br/>Dexterity: 12 (+1)<br/>Constitution: 14 (+2)<br/>Intelligence: 13 (+1)<br/>Wisdom: 12 (+1)<br/>Charisma: 8 (-1)<br/><br/>Hit Points: 36<br/>Initiative: +1 (+1 dex + ## misc)<br/><br/>Armor Class: 15 (10 + 4 armor + ## shield + 1 dex + ## dodge + ## size + ## natural + ## misc)<br/>Touch Armor Class: 11 (10 + 1 dex + ## dodge + ## size + ## misc)<br/>Flat-footed Armor Class: 14 (10 + 4 armor + ## shield + ## size + ## natural + ## misc)<br/><br/>Fort Save: +6 (4 base + 2 con + ## misc)<br/>Ref Save: +5 (4 base + 1 dex + ## misc)<br/>will Save: +2 (1 base + 1 wis + ## misc)<br/><br/>Base Attack Bonus: +5<br/>Grapple: +7 (5 bab + 2 str + ## size + ## misc)<br/>Melee Attacks: +7 (5 bab + 2 str + ## misc)<br/>Ranged Attacks: +6 (5 bab + 1 dex + ## misc)<br/>Mighty (+2) Dagger Whip Attacks: +8 (5 base + 2 str + 1 masterwork)<br/>Mighty (+2) Dagger Whip Damage: 1d6+2 (19/x2, 15'ft reach)<br/>Bola Attacks: +6 (5 bab + 1 dex + 0 misc)<br/>Bola Damage: 1d4+1 (20/x2, 10'ft range)<br/>Sleeve Blade Attacks: +5 (5 bab + 2 str - 2 misc)<br/>Sleeve Blade Damage: 1d4+2 (19/x2)<br/>Composite (+2) shortbow Attacks: +6 (5 bab + 1 dex + ## misc)<br/>Weapon4 Damage: 1d6+2 (20/x3, 70'ft range)<br/><br/>Skills: 64 (8 per level)<br/>Appraise: ## (## ranks + ## int + ## misc)<br/>Balance: ## (## ranks + ## dex + ## misc - ##acp)<br/>Bluff: +6 (7 ranks - 1 cha + 4/2 vs humans/elves)<br/>Climb: ## (## ranks + ## str + ## misc - ##acp)<br/>Concentration: ## (## ranks + ## con + ## misc)<br/>Craft (Other): ## (## ranks + ## int + ## misc)<br/>Diplomacy: ## (## ranks + ## cha + ## misc)<br/>Disguise: ## (## ranks + ## cha + ## misc)<br/>Escape Artist: +5 (6 ranks + 1 dex + ## misc - 1 acp)<br/>Forgery: ## (## ranks + ## int + ## misc)<br/>Gather Information: +7 (8 ranks - 1 cha + ## misc)<br/>Handle Animals +6 (5 ranks - 1 cha + 2 masterwork tool)<br/>Heal: +5 (4 ranks + 1 wis + ## misc)<br/>Hide: +0 (## ranks + 1 dex + ## misc - 1 acp)<br/>Intimidate: +6 (5 ranks - 1 cha + 2 synergy)<br/>Jump: ## (## ranks + ## str + ## misc - ##acp)<br/>Listen: +5 (4 ranks + 1 wis + 4/2 vs humans/elves)<br/>Move Silently: +0 (## ranks + 1 dex + ## misc - 1 acp)<br/>Ride: +1 (## ranks + 1 dex + ## misc)<br/>Search: +6 (5 ranks + 1 int + ## misc)<br/>Sense Motive: +5 (4 ranks + 1 wis + 4/2 vs humans/elves)<br/>Spot: +5 (4 ranks + 1 wis + 4/2 vs humans/elves)<br/>Survival: +5 (4 ccranks + 1 wis + 4/2 vs humans/elves)<br/>Swim: ## (## ranks + ## str + ## misc - ##acpx2)<br/>Use Rope: +5 (4 ranks + 1 dex + ## misc)<br/><br/>The following skills are untrained. Place them between the above if you put at least one rank in them, or remove them if you didn't:<br/><br/>Autohypnosis: ## (## ranks + ## wis + ## misc)<br/>Craft (####): ## (## ranks + ## int + ## misc)<br/>Craft (####): ## (## ranks + ## int + ## misc)<br/>Craft (####): ## (## ranks + ## int + ## misc)<br/>Decipher Script: ## (## ranks + ## int + ## misc)<br/>Disable Device: ## (## ranks + ## int + ## misc)<br/>Knowledge (####): ## (## ranks + ## int + ## misc)<br/>Knowledge (####): ## (## ranks + ## int + ## misc)<br/>Knowledge (####): ## (## ranks + ## int + ## misc)<br/>Open Lock: ## (## ranks + ## dex + ## misc)<br/>Perform (####): ## (## ranks + ## cha + ## misc)<br/>Perform (####): ## (## ranks + ## cha + ## misc)<br/>Perform (####): ## (## ranks + ## cha + ## misc)<br/>Profession (####): ## (## ranks + ## wis + ## misc)<br/>Profession (####): ## (## ranks + ## wis + ## misc)<br/>Profession (####): ## (## ranks + ## wis + ## misc)<br/>Psicraft: ## (## ranks + ## int + ## misc)<br/>Sleight of Hand: ## (## ranks + ## dex + ## misc - ##acp)<br/>Spellcraft: ## (## ranks + ## int + ## misc)<br/>Tumble: ## (## ranks + ## dex + ## misc - ##acp)<br/>Use Magic Device: ## (## ranks + ## cha + ## misc)<br/>Use Psionic Device: ## (## ranks + ## cha + ## misc)<br/><br/>Languages: 2 (1 base + 1 int + ## ranks)<br/>Common<br/>Elven<br/><br/>Feats:<br/>Human bonus:Track<br/>1lvl bonus: Exotic Weapon Profiency [Whips]<br/>Ranger bonus:Urban tracking, Endurance<br/>3lvl bonus:Combat Expertice<br/><br/>Racial Abilities:<br/>-Fast to Learn (bonus feat and skill points)<br/><br/>Class Abilities:<br/>-Favoured Enemy (Humans +4, Elves +2); Gain inticated bonus to bluff, sense motive, spot, listen and survival against them<br/>-Wild Emphaty +3 (used as diplomacy vs animals, magical beasts you get -4 to<br/>use)<br/>-Combat Style; Kid's Gloves (Bola profiency, and also can deal non-lethal damage whit lethal damage making weapons and vice versa whitout -4 pen)<br/>-Spellcasting (Kobal Hunter spell-list)<br/>-Animal Companion; Dark (a hunting dog)<br/><br/>Remove what doesn't apply:<br/><br/>1st Level Spells: (## known, 1 per day, DC 12)<br/>Comprehend Language<br/><br/>2nd Level Spells: (## known, ## per day, DC ##)<br/>####<br/>####<br/>####<br/><br/>3rd Level Spells: (## known, ## per day, DC ##)<br/>####<br/>####<br/>####<br/><br/>4th Level Spells: (## known, ## per day, DC ##)<br/>####<br/>####<br/>####<br/><br/>Money: 96 gold, ## silver, ## copper<br/>Weight Allowance: 58lb light, 116lb medium, 175lb heavy, 350lb lift, 825lb push/drag<br/><br/>Gear:<br/>Masterwork Migthy (+2) Dagger Whip, 625gp<br/>Masterwork chain shirt, 250gp<br/>Sleeve Blade, 4gp<br/>Composite (+2) shortbow w/40 cold iron arrows, 229gp<br/>50gp for masterwork whistle (+2 handle animal check)<br/>light horse w/riding saddle, saddlebags, bit&bridle, 110gp<br/>Basic traveling gear, 25gp<br/>(includes; Bedroll, winter blanket, waterskin, 50'ft silk rope+grappling hook,<br/>flint&steel, 1 week rations, winter traveling clothes)<br/>Wand of cure light wounds (25 charges), 335gp<br/><br/>Bought;<br/>90gp for 10 Kobal watchguards (2lvl human warriors) 3 weeks payment beforehand payment<br/>100gp for 4 guard dogs