<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13976159#msg13976159">Quote from: Lockepick on 06-03-2018, 04:53:36</a></div></div><blockquote class="bbc_standard_quote">So in the interest of helping streamline the game a little more or maybe just be open, I thought I'd start with planning for what will happen after the big fight (presuming no other immediate quest is given). I wanted to start with a list of goals, most of which have a universal purpose, as well as going into some of Methu's specific motivations/goals/plans of attack. With this being a group game, I welcome anybody else who wants to join his efforts, even if they have a different means to go about it (if they've got a better plan, Methu certainly won't argue doing less work). I'm also open to helping others if they have a specific task that's not on this list -- but something super personal is likely to require some convincing, simply because it's more prudent to do something that benefits the entire group. This is really just to create some talking points -- we've got a lot of writers, and I admit to being worried we'll be stuck in discussion forever without some direction. These are listed in a specific order -- a sort of combination of both desire and also ease of use, but it's a soft order if input from the other Archfiends says otherwise. <br/><br/>We'll also need to state whether or not 'individual effort' (or smaller group's effort) benefits the entirety of the group or not. eg: If Methu and Tourahime rob the bank of Sigil -- should they be splitting the haul two ways, or eight ways (or however many Archfiends we have at this point)? I'm happy to go with the latter, but only if that's the unanimous consensus, for obvious reasons. We also need to decide if Muramasa himself counts as an individual Archfiend for all intents and purposes; I admit to not being sure where the line is drawn in Tourahime/Masamune's mind. <br/><br/>1) <strong>Get Gold:</strong> Gold = Magic Items, and out of all the ways we're looking to increase our power, that is likely the easiest -- as well as requiring some time to craft. Sooner we get gold, sooner we can start those projects. Methu's Suggestions: Grand heist of some large Kingdom (something on the Prime Material, or even something like Sigil), depending on the target, gives us some options for how (blackmail of the king, sneaking in and just emptying the vault, or outright conquering the place). <br/>2) <strong>Take over another Layer:</strong> Serves as a buffer of protection, and also, I imagine our power would grow in taking more layers. I'm not 100% sure how this is done, but I presume we have to force another Archfiend to give it up (or kill them). I think it makes the most sense to do an adjacent layer, which gives us two options (though there's certainly an argument for going 'further out' and then 'pincer-ing' the ones in between our layers). Frankly, which one we start with isn't super important; I imagine we'll be working to take as many layers as we have Archfiends so that we each have our own. I might ask our GMs to give us some sort of 'map' of the nearby layers above and below, then we can start staking claims and maybe making some tactical decisions (maybe it's wisest to each go after our own layer at the same time, sort of a 'surprise, boom', versus crawling through floor by floor). <br/>3) <strong>Get more Souls:</strong> Vholdran said that Souls can be used as a currency for powering up the Soul Casket, evolving our planes, or building artifacts. Methu already has a cult, but it seems like a waste to just start sacrificing his cult. He'll likely start putting his cult in cities in unappealing states (war, poverty, disease, tyrannical rule) -- places where people are looking for a drug/booze/sexy escape; maybe even by creating or increasing those unappealing features. He'll also set up a 'Suicide by Ecstasy' service -- let people escape from they're crappy lives in a pain-free way. Not sure on the exact nature of 'weighing' a soul (based on HD? Are willing sacrifices worth more? Or are all souls equal?) which might change the plan. Obviously we can come up with some more mass 'instant' methods of gathering souls too (wiping out a city).<br/>4) <strong>Kill and Replace a God(s):</strong> If applicable in this game, Divinity would be one of Methu's goals. His plan would be to find some other Evil god of excess/indulgence/gluttony -- killing it, eating it's soul, and taking it's power. He might start a war between two gods to soften them up. If everybody was on board, could be fun to kill/replace an entire Pantheon (if we think we can find one that's fitting for each of us). <br/>5) <strong>Kill Graz'zt:</strong> This is partially to tie up the 'lose end' of an Archfiend that has it out for him, and partially for bragging rights and a reputation boost. This is low on his list, since he'll need some of the power-ups listed to do it. This might raise up the list depending on how much of a pain Graz'zt tries to be. His plan likely involves disrupting of his kingdom before punching him to death (not a lot of thought put into this plan yet).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Oh I love that you did this. What they're enjoying his vacation, at least I hope he's enjoying it, there's a lot less guidance toward what we might be looking at in the future. And I do not want this game to just Fritter out anytime soon. At the moment I'm not sure how close were all supposed to be in our actions. I always liked my own little sandbox that interact with other people sandboxes on a regular basis rather than a single Collective sandbox. I think this game is supposed to be closer to the second option.<br/><br/>Echidna has a high priority set to acquiring material wealth as well. It's perhaps her number one immediate goal. However she Associates gold with the material planes and requires slaves especially male breeders for both personal pleasure and Power. And since she wants to acquire temporal power on the material plane it kind of is all lumped together for my character and I. The gold equals magic items equation is the highest factor of it though.<br/><br/>As far as Muramasa counting as an archfiend,  are you asking as far as treasure distribution goes and the like? Because despite his characterization he is mostly an artifact. The reason he would get a share of things would be based on a balance of need and contribution. Does the sword need gold, do we consider the sore to be a contributing entity outside of his wielder? Maybe yes maybe no. I don't have a strong opinion either way. But I know characters like Alactra,  War,  and your cohort do have needs  for gear and are also contributing individuals in their own right.  If Anasil's army of the dead become more than background fodder she might have claim to a war fund.  Remember fractions exist so inclusion doesn't necessarily mean equal inclusion.<br/><br/>I also noticed in the game that your high priest seems to be very heavily backgrounded. I didn't even know he was with you until he cast a spell on you. I'm sure you mentioned it somewhere but it must have been such a throwaway line. I didn't even remember it. Is that intentional? I'm speaking in character story terms and your desires for him. If he is just an accessory to Methu that occasionally provides support that's fine with me. I know it's the entire opposite of what I desire for war famine conquest and whoever else shows up. It looks like Alactra will be keeping up narritive weight of her own as well.<br/><br/>We have four other Arc fiends pending as well. I really like the idea of getting some new blood in our roleplay. But no offense to them I am a little apprehensive about them at the moment. It is taking them a very long time to get ready, some seem to be having trouble understanding how things work as well. I am just wondering if their presence in the role play will be very sporadic. I think we can work with that, but I have seen it become an issue and other games and not necessarily how you might think.<br/><br/>Zaer's Vault of the drow had one woman who was fairly slow posting but it didn't slow us down much so it really wasn't an issue for anyone playing. However one time we got particularly chatty and character and between checking in there were two and a half pages of dialogue she missed. This really didn't have to be a problem because she missed nearly no actual events it just meant her character hadn't spoken much. She took it very poorly though and rage quit. It could get chaotic. I am just voicing my concern. If you are one of our new players and reading this don't worry about it just Jump Right In and I'll bet we'll get along just fine.<br/><br/>Now as far as wealth distribution 4 events that the character was not present in, I really lean towards the people involved get the reward. If Methu and Torahime make off with a heist the rewards should be theirs.  Though I think we should keep a little bit of out of character watch on things. Anyone zooming ahead way too far should probably tone it down a bit. I don't like censuring players for doing well though so the top-end should be a little more open than the bottom end. Anyone lagging terribly behind isn't even bigger concern. Either the DM or the characters making a particularly large amount of resources could give them some.<br/><br/>So the characters that make it get it as long as it doesn't get completely insane. That's my vote.<br/><br/>Aside from both prioritizing material wealth right now, our characters have quite different goals in other places.