<hr/><br/><div class="floatright">(https://i.imgur.com/eQaPJoJ.jpg)<br/><div align="center">full body (https://i.imgur.com/jeIELHy.jpg) - lewd pic (https://i.imgur.com/Vnbi9v0.jpg) - lewder pic (https://i.imgur.com/uSUOgdl.jpg) - lewderer pic (https://i.imgur.com/1WY3nbC.jpg)</div></div><span class="bbc_size" style="font-size: large;">Krampus Snacht</span><br/><br/><strong>Level:</strong>1<strong>Xp:</strong>0<br/><strong>Look:</strong>Stands at 6'1 and weighs 225lbs. Krampus is a deceptively large and dense creature. Aesthetically she takes the form of a beautiful, raven haired woman. Her fey nature is made apparent by her long horns, dark fur, cloven hooves, and vicious claws, giving her a demonic, goat-like appearance. Her eyes are amethyst purple, though will sometimes change color, and even shape, with her emotions (usually when she feels strong affection or desire). Her dark hair falls all the way down to her ankles, though never seems to tangle or drag. Her figure is fit but voluptuous, with large breasts and wide, child baring hips, giving her a motherly shape meant to make her look more desirable to adults, and more trustworthy to children.<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>2</td></tr><tr><td><strong>Hit points:</strong></td><td>20</td></tr><tr><td><strong>Damage:</strong></td><td>d8</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>9</td><td>[+0]</td><td><strong>Dex:</strong></td></tr></tbody></table>16<table class="bbc_table"><tbody><tr><td>[+2]</td><td><strong>Con:</strong></td><td>12</td><td>[+0]</td></tr><tr><td><strong>Int:</strong></td><td>8</td><td>[-1]</td><td><strong>Wis:</strong></td><td>13</td><td>[+1]</td><td><strong>Cha:</strong></td><td>15</td><td>[+1]</td></tr></tbody></table><hr/><strong>Alignment:</strong>Disciplinarian - Punish the Naughty<br/><strong>Bonds:</strong><br/>____________ needs to learn a lesson the hard way.<br/>I’m not sure why<span class="bbc_u"> Valderina</span>is on the naughty/nice list.<br/>I know a secret about<span class="bbc_u">Aeryn</span>that nobody else knows.<br/>I kidnapped<span class="bbc_u">Elise</span>when they were a child.<br/><strong>Race:</strong>Toy Maker: You start with a toy making kit. Whenever you make camp, you can tinker with the supplies you have on hand to make a small toy. Additionally, you may take the Animate Toy move when you gain any level<br/><span class="bbc_u"><strong>Equipment</strong></span>Load: 5/8<strong>Coin:</strong>0<br/><ul class="bbc_list"><li>Dungeon rations <em>(5 uses weigh 1)</em></li><li>Lumps of coal (10 uses, 1 weight)</li><li>Adventuring gear (5 uses, 1 weight)</li><li>Leather vest (1 armor, 1 weight) </li><li>Birch switch (close, 1 weight) </li><li>Canvas sack</li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/><span class="bbc_u">The Naughty List</span>- When you learn someone’s true name, you may check your lists. Your GM will tell you if the name is on the nice list, the naughty list, or neither.<br/><br/><span class="bbc_u">Down Through the Chimney (DEX)</span>- When you attempt to squeeze through a small opening, roll +DEX. *On a 10+, you succeed. *On a 7-9, you succeed, but choose one:<br/>• It takes longer than expected.<br/>• Something in your possession is lost or damaged.<br/>• Something or someone dangerous is waiting for you on the other side.<br/><br/><span class="bbc_u">I Look Good Without a Shirt</span>- Your thick fur gives you +1 armor and keeps you warm in even the harshest of environments. When you defy danger to endure the cold, you always automatically succeed.<br/><br/><span class="bbc_u">Kidnap Sack</span>- You have a magical sack. It behaves like a bag of holding, but it will only hold living creatures. A creature must be small enough to pass through sack’s opening to be placed in the sack. Every creature added to the sack increases its weight by one. Creatures held in the sack cannot be harmed nor killed; they may struggle to get out, but when the sack is sealed escape is impossible. Any non-living creature or object that is placed in the sack will fall right through it, ripping a hole that causes the remaining contents to fall out.<br/><br/><span class="bbc_u">Snicker Snatch (DEX)</span>- When you stuff someone into your sack, roll +DEX. *On a 10+, you succeed. *On a 7-9, you succeed but choose one.<br/>• Someone else falls out of your sack.<br/>• You expose yourself to an attack.<br/>• Your sack is damaged. It’s going to need repairs soon or it will rip open.<br/>• The sack is getting full. Take -1 ongoing to snicker snatch until you remove someone from your sack.<br/><br/><br/><hr/><strong>Background:</strong><br/>A mysterious and mischievous fey creature who travels the world on an endless journey to reward the virtuous and punish the naughty (with a larger emphasis on the punishing part). It's unclear if her endeavors are meant to serve some kind of higher purpose, or are simply a personal undertaking, but whatever the case may be she carries out her duties with never ending zeal and delight. Whether it be the bright smile of a child, or the look of dread and anguish on the face of the wicked, she takes great joy in carrying out her work and scratching names off her list. To this end she tend to join in with adventuring groups, using the guise of a simple adventurer to more easily carry out her punishments. After all adventuring is dangerous work, and they often encounter the naughtiest of of the naughty, providing the insatiable spirit a proverbial buffet of do-badders to punish.<br/><br/>Krampus maintains a strangely serene and joyful temperament at all times, as though she always believes herself in control, or at the very least is happy to go along with events no matter the outcome. She has a nurturing air about her, almost like a mother or big sister, and tends to speak softly as though talking to a child regardless of who's she's talking to. This just as often comes off as coy mockery as it does genuine gentleness and comfort. This general calmness can sometimes contrast harshly with her more sociopathic tendencies, for despite her kind demeanor she is capable of great acts of violence and cruelty, and usually commits them with the same jolly attitude she does everything else. It is incredibly rare to elicit any kind of extreme reaction from her, but when it does happen she can be quite scary indeed.