Okay, rules discussion on wacky shapeshifters and you!<br/><br/>he has the spells per day of a 5th level druid...with his wisdom score, that gives him 5 0's, 5 1's, 4 2's, and 3 3's.<br/><br/>He casts as a 9th level druid for caster level checks/durations (Practiced spellcaster feat)<br/><br/>FOr 10 minutes a day he can pick up another +4 caster level using his beed of karma in his strand of prayer beads, brining him to caster level 13.   However,  that bead will almost always be used up at the start of each day, as he casts his long term buff spells.  (Using the bead of karma+ a lesser metamagic rod of extend spell, he can cast his level 1-3 spells that last normally in 'hours per level' for 26 hour durations.    Just about all of my (limited) spellcasting is devoted to self buffs.<br/><br/>How can he heal you? Well, I'm glad you asked!   He can druid wands without penalty.   Scrolls with druids pells on them he can cast up to caster level 9 without a roll (Which would be up to 5th level spells).  If you need a spell cast up to 7th automatically,  he can do that with his bead of karma activated (Again, at start of day only).   Otherwise, to use a scroll of over 5th level druid spell will suffer a chance that the scroll is wasted/fizzled,  of 10% per level of the spell over what I can normally do...so to use a druid 9 scroll without using my beed of karma would be a 40% chance of poof, nothing happening.<br/><br/>I'll be spending a _bit_ of money on scrolls/wands that I can use on you,  including a special surprise should you die! (No, its' not Reincarnate...its better!),  but my character doesn't really need much if any healing magics for himself,  since he has the ability to turn into forms that can heal themselves...and thus doesn't have much reason to have them.   So....if you want him to use scrolls/wands of druid stuff on you,  feel free to supply them!<br/><br/>Now, for spell coordination purposes:  THere's a spell called Easy Trail that lasts hours per level.   IT's a 2nd level druid spell OR 1st level ranger spell.   Most recent rules are in Spell Compendium page 76, it basically magically creates a trail through whatever underbrush/trackless waste we go through. Y'know, like a jungle.   I'd _like_ to not have to take this spell and dedicate an extend spot to keep it up, and I thought I saw we have a ranger or two....do you folks have level 1 spells that you can use for this?<br/><br/>Endure elements: level 1 spell that just about every spellcasting class gets, including you wizard/sorc/druid types, lasts 24 hours on one person.   I've got enough space in my preferred spells per day to keep it up on myself,  though we should probably try to keep it up on everyone.  That's one that may make sense to just buy wands of if people don't want to use level 1 spell slots...a wand with 50 charges of it costs 750gp.<br/><br/>His main capacity is the ability to turn into many things.   He can't actually do inaminate objects...when he was a 'table', he was actually a Mimic. I have a limited amount of times I can switch each day, but the limit is fairly high. Unlike normal wild shape, I do get the (Ex) abilities of the things I turn into, which includes its racial feats/skill bonuses, as per official wizards Faq.<br/><br/>Things he can turn into: Any creature between sizes tiny and huge that has one of the following types:  Animal, humanoid, giant, monstrous humanoid, fey, vermin, aberration, plant, ooze, elemental, and that has 18 or less HD.  So,  there's tons of wacky special purpose stuff he can do, when you consider the range of stuff that's out there.  His normal spell load and skills will combine to make him extremely stealthy and maneuverable in all terrains.   My usual 'walking about for no other reason' form is War Troll from MMIII, though he conceals the icky troll look under a Hat of Disguise.   War troll gives regeneration 9, with only acid damage doing real damage to him (Which is why I took awawy the acid resistance I was going to give him,  too strong to add that on), 90 ft darkvision,  low light vision, scent,   Spell Resistance 20, and a few decent natural attacks.<br/><br/>