<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13939570#msg13939570">Quote from: TheGlyphstone on 21-02-2018, 08:20:58</a></div></div><blockquote class="bbc_standard_quote">I figure most of the group's interactions would be some variant of 'I'm just using X to further my own ends of Y', reciprocated multiple times in different directions. Pretty standard for bands of evil characters.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That's the summary, and also the 'safety in numbers' applies for villains as well. Knowing their ambittions will be resisted and some even seek end you, they have harder time to do it when your grouped together with others. Unity is what made evil overlords damn scary as they were, not their individual might. Idea is villain group which went against the norms of usual evil organizations (which often eat themselves up inside). You may not like/love all evil overlords, but betrayal was something what should not had even crossed your mind and more considered the annoying one as 'neccesary evil to endure for my own benefit'.