Merryn's old-school. Very traditional. :P<br/><br/>I'm still on the fence about SWTOR. A lot of things have changed, and for the better. You can bring the companion you want, instead of the one you need. Also, if you just want to do the story, it's actually super easy. I originally played it F2P so I could do the story... but found the necessity of side-quests in order to avoid being underleveled for the story missions wore thin. As interesting as the NPCs and plots were, I got fed up with the bonus objective '0/50 Criminal mooks defeated'...<br/><br/>I started a new character and managed to get to the third planet whilst actively avoiding all side-quests and even most mobs along the way. I remember the way it used to be; you'd get to the fleet after doing all the side-quests and heroics on the starter planet and being about level 12. This time, after ignoring all those and just collecting the 'check out these features!' quests... I was level 16 this time.<br/><br/>Strongholds are really cool too. And guild flagships are a new thing, too? I don't know how they work. I never joined a guild. Despite spending<em>a lot</em>of time in that game, most of it was spent derping around and never getting anywhere. When I moved to the Ebon Hawk server, I made 12 characters, each with a character concept for RPing and the like.