<div class="floatright">(https://artignition.com/wp-content/uploads/2017/06/Maciej-Kuciara-Badass-Cyberpunk-Women.jpg)</div>Name: Sarah<br/>Sex: Futa<br/>Player: Blueeyedbard<br/><strong>Archetype:</strong>G.O.S.T. Assassin (<strong>G</strong>? ? ? ?<strong>O</strong>? ? ? ?<strong>S</strong>? ? ? ?<strong>T</strong>? ? ? ?)<br/>Clandestine / Military / Impoverished<br/><br/><strong>Description:</strong>Sinister, Scarred, Fierce<br/><br/><strong>Mettle:</strong>+2<br/><strong>Physique:</strong>+1<br/><strong>Influence:</strong>+0<br/><strong>Expertise:</strong>+1<br/><strong>Interface:</strong>-1<br/><br/><strong>Skills</strong><br/><br/><br/>Assassination - Any successful (10+) move that results in someone's death also leaves no evidence that you committed the act.<br/><br/>Sabotage - When you tamper with machines, plans, etc, describe how you go about it and Roll+[stat].<br/>On a 10+ the target of your tampering is doomed to fail, just as you planned.<br/>On a 7-9 the target of your tampering is doomed to fail spectacularly, horrifically, or comically, at GM’s discretion.<br/><br/>Unique Weapon - Own a unique class 3 firearm or heavy weapon. If that weapon is ever lost, you can abandon it and spend an extended period of time claiming a new weapon as your Unique Weapon, adding an extra upgrade to it.<br/><br/>Stealth - When you can move around freely and are unobserved, you can choose to vanish without a trace. While missing, you can show up in the midst of events, as long as you can explain how you got there.<br/><br/><strong>Assets</strong><br/>Class 0 - Energy Combat Knife<br/>Class 1 - Dampner Underlay (Skin tight under armour used for stealth, muffled movement, hard to notice, and difficult to pick up on scanners)<br/>Class 1 - Infiltration Kit<br/>Class 2 - Strutter Tactical Pistol, is designed to be<strong>concealed</strong>in a holster that sits flat against the skin and can't be detected. Also has a<strong>stun</strong>setting, to render targets unconscious.<br/>Class 3 Unique Weapon - Genesis Tech. Prototype 34: Combat Rifle a.k.a. MFG (My Fucking Gun)<br/>Built with infiltration in mind, this weapon is completely<strong>silenced</strong>. Between the suppressed muzzle flash, and practically silent shot, it is said this rifle could be fired in a crowded room and nobody would know… except for the victim.<br/>Built with an advanced<strong>scope</strong>, making this rifle perfect for a close up confrontation or taking out a long range target.<br/>This rifle even has you covered when things go south. With its<strong>rapid fire</strong>function, you could level a fleet of soldiers unlucky enough to encounter you.<br/><br/>Data Points<br/><br/><strong>XP Triggers</strong><br/>An act is performed covertly.<br/>A problem is solved with firepower.<br/><br/><strong>Background:</strong><br/>The slums of Vaigron 6 was a place where life was truly meaningless. One day you could be alive, the next day you could be dead, and the only things that would notice would be the rats that slinked off with your body. Not even parents had the energy, or life left in them, to worry about their children who didn't make it home that night, long past the morning. That was why most people stopped actually reproducing. Disease and lack of money aside, it just wasn't fair to the kids. After all, they had it the worst.<br/><br/>Most children lived on the streets as soon as their parents died or abandoned them, or even abandoned them just before dying. They begged for food and clean water until they eventually succumbed to disease or starvation. The unlucky ones got picked up by various organizations to be used as test subjects for science, or sold into slavery for whatever purposes someone might want to buy a child slave…<br/>The children that did manage to survive did so by being quick, smart, and hardened. They learned to steal, and to disappear, and even defend themselves and what little they had if need be. Unfortunately for them, there were organizations even more sinister than the former in the galaxy, that were looking for young members who could vanish without a second thought.<br/><br/>The galaxy is a vast place, full of darkness. Darkness of space, and darkness in the hearts of those that call space home. Between pirates, thugs, smugglers, gangs, and warlords, the galaxy was full to the brim with all the underhanded violence, hatred, dirty money, and lies anyone could hope to find. In a place with so much darkness, it is necessary to have people out there capable of navigating that darkness. People who could be darker than dark. People who could make fear itself shit its pants. These people were known as G.O.S.T.’s<br/><br/>The assassins, known simply as ghosts or even as spooks in less formal circles, are an elite organization of nameless, faceless killers renowned for their ability to infiltrate any location as easy and quiet as a shadow. If you have a target that is inside a maximum security prison, in the center of an asteroid shooting through space, you need a ghost.<br/><br/>Little to nothing is known about the G.O.S.T. organization. There are those that think they are a secret military branch for the Alliance, created to take out the Yazraili. Others say the Yazraili created them to take out key Alliance personnel. Over the years every group has been blamed for or claimed the ghosts as their own, one time or another.<br/>G.O.S.T. operatives are selected as children, when they are taken from their homes and trained to forget their families and their lives before. Then they are trained day and night to be the perfect killers. That meant they had to be able to blend into any crowd. They had to know every combat style. They had to know every pressure point, of every species they may come in contact with. They had to be experts, at everything. Every moment and movement had to be precise to be declared a true G.O.S.T.<br/>Not that anyone was ever disappointed. Nobody survived long enough to fail the training.<br/><br/>Sarah (a name she picked up later, as ghosts are stripped of their names) had a team that she had been with for most of her life. She knew them, if the feelings even existed, she would say she loved them. They were a unit, and acted as one on all of their hundreds of missions.<br/>But when you are part of a world that is held together by lies and deceit, nobody is safe from treachery. That was the case for her final mission. Even ghosts were used as pawns from time to time, not that they ever would have been revealed as ghosts. Terrorists most likely.<br/>The mission went awry from the very start. One by one, her teammates were picked off. Killed in front of her, the only family she had ever known, if any of that meant anything. But no matter what Sarah pressed on, pushed her way to the penthouse where she finally found her target. Enjoying a cocktail with her unit's commanding officer. That's where she learned that her place in the grand scheme of the universe, was to be an expendable piece in a game far too massive for a simple killer like her to understand…<br/><br/>That day she murdered her superior, and the politician, and detonated the entire penthouse level of the building. She disappeared, just like she had always been trained to, and never returned to the ghosts.<br/>The next day Sarah appeared. A rough and tumble infiltrator, with an incorrigible sense of humor, a sex drive that can't be exhausted, a lust for action that equalled it, and no past to speak of whatsoever.