Let us contemplate our design goals before we start doing anything crazy.<br/><br/>Stuff we'll need:<br/>Corridors and chokepoints where heroes will be forced into traps (and/or suffer the Conga Line of Death)<br/>Tons of room for minions<br/>A "fun room" for the use and abuse of captured heroes<br/>Dead ends that look like treasure rooms but in fact hold nothing but death<br/>Traps that appear to be puzzles but actually do something horrible when the "correct" answer is given<br/>Rust monsters<br/>At least one tendriculos disguised as a shrubbery<br/>Personal chambers for the dungeon lords<br/><br/>Hey Jeramiahh, are we able to build on the Z-axis and tunnel downwards?  Also, is minion morale ever a factor (i.e. do we have to give them delicious chickens and a nice bed of straw, or will they stay happy stuffed into barrels)?