Sounds good on initiative.<br/><br/>Though, a quick explanation of bands. Rather than character initiative slots you have side slots that any member of that side can use to take their action.<br/><br/>Say you have three PC's and two monsters. The PC's get 11, 4, and 16. The monsters get 17 and 6.<br/><br/>The order in this case would be:<br/><br/>monster action 17<br/>PC action 16<br/>PC action 11<br/>monster action 6<br/>PC action 4<br/><br/>Each person still gets one action per turn, but they can change the order with each turn. If someone gets removed from combat their side losses the highest initiative band. Ties are resolved when the first roll happens.