<div class="floatleft"><div align="center">Lexara (https://www.myth-weavers.com/sheet.html#id=2026297)<br/><strong>AC:</strong> 20* <strong>HP:</strong> 7/15</div>(https://p7.hiclipart.com/preview/151/858/462/dungeons-dragons-pathfinder-roleplaying-game-rogue-tiefling-player-character-science-fiction-thumbnail.jpg)</div><div class="floatright"><div align="center">Lilliana (https://www.myth-weavers.com/sheet.html#id=2318640)<br/><strong>AC:</strong> 11 <strong>HP:</strong> 9/15</div>(https://i.redd.it/tnpbsxk7a3f41.jpg)</div>"Lilliana, keep it at distance" Lexara shouted. It seems her friend was quite handy with that table, and the rest of the room wasn't doing too badly either. Especially considering how non of them had their gear. While a particularly nasty bite still could down any of them, if anyone knew medicine, they had a decent chance of saving. For herself, Lexara kept a definitive stand, ones again falling to get even remotely close to punching her enemy. Those were just weren't the same as vails. They could not shift and dance in unity with her will, those were just awkward flesh sticks to awkward finally around.<br/><br/>Then she shifted to the side, to allow drow fighting beside her flanking. Perhaps she would have better luck attacking that canine. However, if she takes one more hit she probably will end up playing dead, and just sitting out the rest of the fight.<br/><br/>Lilliana moved back, creating a space between her and the opponent. Filled that space with a table and pushed the tiny wheels on the bottom into furry flesh. Now it was immobilised and won't be able to fight back much. Considering that numbers of gnoll-likes are dwindling, just keeping it there seems tactically sound.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics:</div><div class="spoiler_body"><strong>Lexara:</strong><br/>Standard - Fighting defensively with an unarmed attack, dealing non-lethal<br/>5th step - 5th step<br/><strong>Lilliana</strong><br/>5th step - 5th step<br/>Standard - impaling attack<br/></div></div>