Player: Josi<br/><br/>Name: Deidra (DeeDee)<br/><br/>Age: 18<br/><br/>Home: Lockhaven<br/><br/>Fur Color: Walnut Brown<br/><br/>Guard Rank: Guardmouse<br/><br/>Cloak Color: Blue-Violet: DeeDee is a deep blue personality due to her detail oriented, precise, focused, and disciplined personality traits. She always wants to get it right. Her personality leans into purple traits as well, because she is so task oriented and by the book on a lot of things she does. Therefore it lead her mentor into a blue-violet cloak.<br/><br/>Parents: Chester (Patrol Guard) and Neela (Pathfinder) ((Deceased))<br/><br/>Senior Artisan: Haran, the Armorer<br/><br/>Mentor: Gustav, the Pathfinder<br/><br/>Friend: Keilen, a dark furred mouse high on the ranks of the guard, is one of the most prestigious fighters DeeDee has ever known. He quickly became one of her greatest Allies and is often seen as an older brother to her. He helps watch her back and she does the same for him. They became fast friends when she spent time around the training areas while her father was still living.<br/><br/>Renar -- a mouse she grew to be friends with through sword training.<br/><br/>Mawgwa -- a mentor/guardian now that her parents are deceased.<br/><br/>Enemy:<strong>Briggin</strong>, a cream-blonde colored mouse who is a Pathfinder and older guard-mouse (well older than DeeDee that is) for the city became a bitter rival of hers when DeeDee, newly recruited, bested him in a trial during a field test. Ever since then DeeDee has taken point in their group and Briggin has had to play second fiddle. The rivalry only continued to grow stronger when she began swordtraining with Briggin's buddy, Renar. It was something that endeared Renar to the small yet powerful little tank, leaving Briggin to train with a less likable mouse who lacked the same skill that he felt was needed for his own style of fighting.<br/><br/>Belief:"Prove to the world you are better than they think you are."<br/>Goal:<br/>Instinct:"Always sharpen the needle before bed."<br/><br/>Fate Points: 1<br/>Persona Points: 1<br/><br/>Gear: A light and very sharp needle (Sword) with an eye just big enough for holding in DeeDee's small hands. It was found and altered to fit her perfectly in size and shape. She also has a small pack with her whetstone wrapped in a bit of cloth that belonged to her father. And a set of rhino beetle heavy armor made specifically to fit her just as her sword was.<br/><br/>Sword - Useful: +1D to any one Action of your choice in a fight. You can choose to add the bonus to any Action at any time, but once you've chosen, the bonus only applies to the Action for the remainder of the fight.<br/><br/>Heavy Armor - +1s to your Disposition roll in a fight. Clumsy: -1D to Maneuver tests. -1D to Scout or Nature when sneaking or hiding. Heavy: -1D to Health tests to resist fatigue.<br/><br/><strong>Abilities:</strong><br/>Mouse Nature: 5          Pass:          Fail: 1<br/>(hiding, foraging, climbing, escaping)<br/>Health: 5                      Pass:          Fail:<br/>Will: 3                           Pass:          Fail:<br/>Resources:   5              Pass:          Fail:<br/>Circles:     3                  Pass:          Fail:<br/><br/><strong>Skills and Wises:</strong><br/>Skill 1:  Fighter          5    Pass:          Fail:<br/>Skill 2:  Pathfinder      5    Pass:          Fail:<br/>Skill 3:  Armorer        3    Pass:          Fail:<br/>Skill 4:  Persuader      2    Pass:          Fail:<br/>Skill 5:  Weaver         2    Pass:          Fail:<br/>Skill 6:                            Pass:          Fail:<br/>Skill 7:                            Pass:          Fail:<br/>Wise 1: Thicket-Wise  2    Pass:          Fail:<br/>Wise 2: Owl-Wise       2    Pass:          Fail:<br/><br/><strong>Traits:</strong><br/>Trait 1: Guard's Honor   Level:         Used:         Used Against:<br/>Trait 2: Tough                Level:         Used:         Used Against:<br/>Trait 3:                           Level:         Used:         Used Against:<br/><br/>(May not take Leader, Generous, Bold,  Fearless, Fiery, Bitter or Jaded Traits)<br/><br/><strong>Conditions:</strong><br/>Healthy: X<br/>Hungry/Thirsty:<br/>Angry:<br/>Tired: X<br/>Injured:<br/>Sick:<br/><br/><br/>Traits:<br/><br/>Tough<br/>Some mice are built tougher than others. They’re better at coping with injury and sickness, but this quality also leads to a certain hubris. They’re vulnerable to another mouse who plays into their strength.<br/><br/>Guard's Honor:<br/>Those who live or were raised in Lockhaven have a special relationship with the Guard. They know its inner workings, its needs and travails. Living so closely with the Guard earns these mice a trait called Guard's Honor. They are more intimately connected to the financial and social body of the Guard and are trusted to a greater degree. Should a mouse ever betray that trust he is cast out--out of Lockhaven and perhaps even beyond the scent border<br/>