Thanks very much for the opportunity to play ~<br/><br/><hr/><br/><div class="floatleft">(https://i.imgur.com/O5m2Lf6.png)<br/><div align="center"><span class="bbc_size" style="font-size: 9pt;">Art credit: Bleats / Goat-Kid</span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Without Armour (possibly nsfw?)</div><div class="spoiler_body">(https://i.imgur.com/Vu4FgJO.png)</div></div></div></div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>A</strong></span>lti</span><br/><br/>Kobold Revised Ranger 1 (Beast Conclave?)<br/>Neutral Good<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body">Str 7 (-2)<br/>Dex 17 (+3)<br/>Con 11 (+0)<br/>Int 10 (+0)<br/>Wis 12 (+1)<br/>Cha 13 (+1)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Defenses</div><div class="spoiler_body">HP: 10<br/>AC: 16<br/>Saving Throws: <span class="bbc_u">Str</span> +0, <span class="bbc_u">Dex</span> +5, Con +1, Int +0, Wis +1, Cha +1</div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body">Animal Handling (+3)<br/>Insight (+3)<br/>Investigation (+2)<br/>Persuasion (+3)<br/>Stealth (+7)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Languages</div><div class="spoiler_body">Common<br/>Draconic<br/>Goblin</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Proficiencies</div><div class="spoiler_body">Armor (Light, Medium)<br/>Shields<br/>Weapons (Simple, Martial)<br/>Thieves' Tools<br/>Dice Set<br/></div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body">Background: House Agent (Tharashk - Exploration)<br/>Spellcasting (Save DC 11, Attack +3)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Grovel, Cower, and Beg</div><div class="spoiler_body">As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sunlight Sensitivity</div><div class="spoiler_body">You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Pack Tactics</div><div class="spoiler_body">You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated</div></div><br/>Favoured Enemy (humanoid)<br/>Natural Explorer<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">1st: - </div></div><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Two shortswords<br/>Leather armour<br/>Longbow and quiver of 20 arrows<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dungeoneer's Pack</div><div class="spoiler_body">Backpack<br/>Crowbar<br/>Hammer<br/>10 Pitons<br/>10 Torches<br/>Tinderbox<br/>10 days Rations<br/>Waterskin<br/>50 ft Hempen Rope</div></div><br/>A set of fine clothes<br/>House Tharashk signet ring<br/>ID papers<br/>20gp<br/></div></div><hr/><br/><strong>What did your character do in the Last War? </strong>She avoided it for the most part, or at least to the best of her ability. Along with the rest of her tribe she stayed underground, at times scavanging after the end of a skirmish that had taken place near the entrance to their warrens. Her tribe was of the Iredar and believed the safest place to outlast the chaos of the Last War was safely within the flesh of their patron, Eberron. Her role as a<em>claw / gix </em>(hunter) of the tribe led her to be out of the warrens when they were collapsed beneath the feet of a great Warforged Titan, with only a handful of survivors of their once prosperous home.<br/><br/><strong>Who are their allies and enemies, living or dead? </strong>Living allies include members of her tribe that survived the war and eventually found their way to Sharn, somewhat integrating with the Goblin residents near the Cogs. Her sire,<em>blood seer / iejirastrix</em>Dehli of the Five Stars led the normally reclusive race to the city and bargained their way inside in place of their deceased chieftain who perished, unbelieving of Dehli's doomsaying.<br/>In addition is Alti's patron in House Tharashk, the half-orc Hudra Tharashk and a handful of young members of the house she trained alongside to give them pointers in tracking in the wilderness once they left the confines of the city.<br/>Her enemies include the boisterous Igga, a fellow claw of the tribe who believes the tribe need not integrate into their new home, but rather take and inhabit tunnels beneath the Cogs for themselves and keep themselves isolated.<br/><br/><strong>Do they have any political, criminal, or religious affiliation? </strong>Alti has a very loose affiliation with House Tharashk. While she has no dragonmark to speak of and pales in comparison to those of the House who do in terms of tracking as a result, the red kobold aided the House on several occasions in training newer bounty hunters, either in accompanying them on their first hunt as backup or acting as prey due to her natural ability to scurry and hide. She also aids them in training in the fine Kobold tradition of trap-laying, with a little tutting from her elders at sharing the secrets of their ancestral craft.<br/><br/><strong>Any ambitions or goals? </strong>Her goal is to become the new Old Claw / Chieftain of her tribe, to experience as much of and do good for their new home as possible in order to better integrate themselves within and become more accepted within its walls rather than the nuicence she has come to know other races perceive Kobolds to be, mostly due to their irvhir cousins' work.<br/><br/><strong>What's a secret your character holds about themselves, and about someone else? </strong>