If it makes you feel better everything is either immune to my special attack, a mook, or somehow evades me being able to target it in the first place.<br/><br/>I'm still probing this guy to see if I can actually pull off being able to hit him with anything. I've got at least two more spells to cast before I drop his hide check down to 40 and my spot up to 37 for the real violence to get going.<br/><br/>I suspect with certain things we'll probably end up running into 'negative energy' temp hit points and 'ability score' temp hit points just to balance it out so anything that's supposed to fight a team isn't rendered unable to be a credible threat after a single round of attacks.