After spending a few hours alongside the two hobgoblins digging out the new room, Krunsh marches off to the local hobgoblin tribe, and demands satisfaction from the warleader who insulted him yesterday.  After bickering over the terms of the duel for a while, the unfortunate hobgoblin is promptly seized by the neck, and driven headfirst through an oak tree.<br/><br/>Krunsh returns triumphantly with as many promising young hobgoblins as he can rouse to join him, unless space limitations become an issue -- the new room should work nicely for an impromptu barracks until they can find larger minions to house there.<br/><br/>(Hobgoblins: dig/refurbish.  Krunsh action 1: dig/refurbish.  Krunsh action 2: recruit with Strength, rolled 19 total.  Krunsh action 3, recruit with Strength, rolled a natural 20 for 33 total.  Hobbos better listen up this time.)