There's going to be some NPCs around later too that can be recruited along if the player characters consider it worth the risk, but that'll take a bit. The group's out of the compound and on the move, so their options will begin to increase as things go on, I am not opposed to seeing you do something entirely unexpected or playing by expectations for a while to surprise me later, but either way I am running the game with an approach I'd relate to "Open-World" games and "Sandbox" style at times, meaning I will open options to go in a variety of directions though there may be scenes where some railroading may be called for to keep things on the move, but even then I am not opposed to seeing a surprise emerge from the group's reactions and actions.<br/><br/>Nonetheless, enjoying the start of things and its encouraging for me, since I haven't run group games for a while given I was uncertain if they'd go well but having a fun group together and a relatively small group at that seems to be working out better than past experiences of large groups falling apart when 1 person vanishes.