<div class="floatleft">(https://i.imgur.com/dxElnFO.jpg)</div><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;"><strong>HELMUT KEL</strong></span></span><br/><em>Level 1 Human Fringer/Scout<br/>Homeworld: Chandrilla</em><br/>Vitality: 11, Wound: 17, Def: 16, Passive: 14<br/><br/>Addressing: Jir, Countess.<br/><br/>As he waited for Kal to approach, Helmut noticed that Jir was staring at him.  He smirked a little, and, with a wink in Jir's direction, he practically rammed his cock down the Countess's throat.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Helmut is an expert pilot and crewman aboard the Fallen Lady.  He enjoys a close company with the Countess, and can oftentimes be found within her bunk.  Though he is a good shot with a blaster pistol, many say that he's too friendly for the profession, and he personally prefers to treat quarries with sympathy.<br/><br/><strong>ABILITIES:</strong><br/><strong>STR</strong> 13 (+1), <strong>DEX</strong> 18 (+4), <strong>CON</strong> 17 (+3), <strong>INT</strong> 16 (+3), <strong>WIS</strong> 15 (+2), <strong>CHA</strong> 14 (+2)<br/><br/><strong>SPECIAL ABILITIES:</strong><br/>Bonus Skill (Tumble)<br/><br/><strong>FEATS:</strong><br/>Point Blank Shot, Skill Emphasis (Pilot), Spacer, Starship Operation (Starfighter), Weapon Group Proficiency (Blaster Pistols), Weapon Group Proficiency (Blaster Rifles), Weapon Group Proficiency (Primitive Weapons), Weapon Group Proficiency (Simple Weapons).<br/><br/><strong>Skills:</strong><br/>Astrogate 4 (+9), Computer Use 4 (+7), Hide 4 (+8), Listen 4 (+6), Move Silently 4 (+8), Pilot 4 (+13), Repair 4 (+7), Search 4 (+7), Spot 4 (+6), Survival 4 (+6).<br/><br/>Languages: Basic, Binary (Droid), Hutteese, Jawa Trade, and Bothese.<br/><br/><strong>COMBAT:</strong><br/>BaB +0;<br/><ul class="bbc_list"><li>Heavy Blaster Pistol (+4, 3d8 damage, 8m range, DC 18 stun, 50 shots);</li><li>Unarmed (+1, 1d2 damage);</li></ul>Def +3;<br/>Init +4;<br/><br/><strong>SAVES:</strong><br/><strong>Fort</strong> 2 (+5), <strong>Ref</strong> 1 (+5), <strong>Will</strong> 1 (+3)<br/><br/><strong>EQUIPMENT:</strong><br/>Commlink, Electrobinoculars, Flightsuit, Medpac, Heavy Blaster Pistol x2.</div></div>