<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OCC</div><div class="spoiler_body">Combat is over. Everyone gains 600 EXP. I'm moving us along to hit the next scene since there isn't much within this chamber and I <em><strong>like</strong></em> the next one. It may not makes sense right away, but as always, there's a reason for it. <br/></div></div><br/>Marcus sheers into the feral psychopomp, carving spiritual flesh from bone with his broad swing blow. The esobok collapses in a heap on the ground, no longer a threat. The strange voice echoes in your heads again.<br/><br/><Bravo! Fantastic show! You are welcome in my abode. Please come in and feel free to explore as deeply as you wish. Or at least, as you can survive. I doubt you are yet evolved enough for us to meet face to face yet, but I hope one day we will. I will be watching.><br/><br/>Malik shivers at the voice invading his head, an odd gesture for a construct, even a living one. He seems to have regained his wits though.<br/><br/>"Thank you for coming for us. The others passed though the doorway, and I'm afraid we don't have much choice but to follow them if it is their rescue we seek. I will go first. If anything happens, do not follow."<br/><br/>Evidently though, the door ways is simple an ominous looking illusion, as Mover Khan is able to pass back and forth through the portal freely to no apparent ill effect. Past the inky shadow is a spiral staircase. The ever-present runes continue to line the floors and walls as you ascend them, but now they are mixed in with astrological imagery, as well as images depicting giant humanoids, and rapidly evolving sea life. They set you ill at ease.<br/><br/>After a disturbing climb, you emerge into the very center of a much larger room; and it was far from empty. Radiating outwards from them in a pattern seemingly modeled after the Great Wheel were statues, nearly a hundred in all, each in perfect, lifelike detail. Archons, guardinals, eladrin, modron, slaadi, and all of the fiends and the lesser examples of the natives of the planes all stood in stony glory within the vaulted chamber, all staring at you. Mixed in the middle are a combination of Aeons, Rimalli, Psychopomps, and some unknown race with perfectly smooth features. The Esobok statue almost seems to glare at you for its defeated kin. At the edge of the room, you can even larger statues of totally unknown creatures looming over the exemplar outsiders.<br/><br/>The statues aren't your only concern though. There are two other living beings within the chamber. Each stand within the empty ring that separates the neutral outsiders in the middle of the room from their aligned cousins. Between the Psychopomps and the Proteans is a blonde assimar woman with short curling rams horns mostly hidden by her hair. She wears a white robe, and leans heavily on a shepherd's crook, as one of her feet is twisted and misshapen.<br/><br/>(http://paizo.com/image/content/PathfinderRPG/PZO1112-PreviewMonster7.jpg)<br/><br/>The other is a man standing between the Aeons and the Modrons, a half-elf with strange clothing that looks like he has traveled every world he could. And for Marcus, his look is very familiar, for it is none other that his escaped prisoner, Nemesil.<br/><br/>(http://paizo.com/image/content/PathfinderChronicles/PZO1111-Pathfinder.jpg)<br/><br/>"Marcus of Bethos, I thought we would meet again. Well met."