<div class="floatright">(https://i.imgur.com/Yioojfs.jpg)<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Full view nsfw</div><div class="spoiler_body">(https://i.imgur.com/FnrHe1E.jpg)</div></div></div>(WIP)<br/><hr/><strong><span class="bbc_size" style="font-size: 12pt;">Ho Semun</span></strong><br/><br/>Human - Elementalist<br/><br/><strong>Level:</strong>3<strong>XP:</strong>0/10<br/><br/><hr/><strong>Armor:</strong><br/><strong>Hit Points:</strong>19<br/><strong>Damage:</strong>d6<br/><strong>Str:</strong>8 (-1)<strong>Dex:</strong>13 (+1)<strong>Con:</strong>15 (+1)<br/><strong>Int:</strong>18 (+3)<strong>Wis:</strong>9 (+0)<strong>Cha:</strong>12 (+0)<br/><hr/><strong>Alignment:</strong><br/><em>Chaotic:</em>Free someone or something from confinement, and allow it back into the world as it should be.<br/><br/><strong>Power Source:</strong><br/><em>Magical Knowledge:</em>Somehow, somewhere, you were taught your art. Use INT instead of WIS when you use<strong>Master the Elements</strong>or<strong>To Speak With the World Itself.</strong>If you get a<strong>10+</strong>on<strong>Eye of the Storm,</strong>you are also<em>purified</em>(this does not heal you)<br/><br/><br/><strong>Bonds:</strong><br/><br/>____________________ and I have braved the elements together.<br/>____________________ has been touched by the primal elements and I will find out why.<br/>I have sworn to take ____________________ to a place far away from here.<br/>I must have Deisres Twsited’s help to complete an important task, no matter the cost.<br/><br/><hr/><span class="bbc_u"><strong>Equipment</strong></span><strong>Load:</strong>5/7<strong>Coin:</strong><br/>*Chains (reach, 2 weight)<br/>*Dungeon Rations (5 use, 1 weight), Healing Potions x 2<br/>*backpack sized metal hourglass filled with metal dust. (2 weight, xxx)<br/><br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Moves</div><div class="spoiler_body"><strong>Elemental Mastery:</strong> You start with mastery over one element and the ability to either <em>Create &amp; Destroy</em> or <em>Move &amp; Shape</em>. Every level up gain mastery over one more element or command of your choice. All commands work on all elements mastered.<br/><ul class="bbc_list"><li>Move &amp; Shape</li><li>Stone</li><li>Create &amp; Destroy</li><li>Metal</li><li>Enhance</li><li>Fire</li></ul><br/><br/><strong>Eye of the Storm</strong><br/>When you <strong>suppress or enrage the elements around you,</strong> whether you've mastered them or not, roll+Con. On a hit, the elements around you are calmed and suppressed or enraged and made worse -- your choice. On a miss, this effect affects only what you touch, and only as long as you are touching it, and allows the GM to meddle.<br/><br/><strong>Master the Elements</strong><br/>When you command the elements, roll+INT. You may only issue commands to elements you have mastered. Optionally, add one tag. On a hit, you may command a large amount of this element. On a 7-9, choose one.<br/><ul class="bbc_list"><li>The elements you command slip out of your control, and put you in a bad spot.</li><li>You draw unwanted attention to yourself.</li><li>You can only affect a small amount of this element, or one target.</li><li>You take an additional -1 ongoing to command the elements until you purify yourself.<br/></li></ul><em>If you maintain an unnatural effect that can't sustain itself</em>, take -1 ongoing to command the elements for each effect you maintain cumulatively, until you release your control of it.<br/><em>If you use your command of the elements to harm someone directly,</em> do d8 damage. Once the elements are released they cause damage and act appropriate as to their nature. <strong>Tags:</strong> Debilitating (-2 damage), Forceful, Piercing 2, Subtle, Stunning.<br/><br/><strong>To Speak With the World Itself</strong><br/>When you <em>examine an element you have mastered for a few peaceful minutes,</em> roll +INT. On a 10+, the elements teach you something interesting and useful. On a 7-9, you're taught something interesting, but it's on you to make it useful. On a miss, you have disturbed the elements with your meddling. Whatever the results, the GM may also tell you something this element wants. If you give it what it wants, it will answer one question you ask of it, to the best of its abilities.<br/><br/><strong>Touching the Firmament</strong><br/>if you <em>purify yourself amongst the elements</em> for an hour or so, or perform rituals before them, they will purify you. Purifying counts as making camp and sleeping, but you do not need to consume a ration. If you purify for days amongst the elements, it counts as recovering under the care of a healer.<br/><br/><strong>Born of Fire</strong><br/>You are immune to damage from and the negative effects of fire, and no longer vulnerable to heat. Your clothes, however, are not.<br/><br/><strong>Gift of Power</strong><br/>You gain mastery over 2 additional elements or commands, or 1 of each, your choice.<br/></div></div><br/><hr/><br/><br/><strong>Homeplane:</strong>The name of her home plane is unknown to her for the Empire that had ruled the entirety of the known lands as most researchers into dimensional mechanics had a tendency to vanish and never be heard from again. The Empire believed in knowledge being the primary power and primarily utilized a form of magtech amongst its people.<br/><strong>Brief Description: </strong>Pale and curvy with long pinkish-blonde hair and bright blue eyes. Her extremely skimpy clothing frequently exposes the bright red design of a curse mark that rests above her mons. While she is cheerful, outgoing, and even now oh so trusting the sheer lewdness that the curse forces onto her can cause her grow quite flustered. The curse has also stripped her name from her only allowing her to use Ho Semun.<br/><br/>Her childhood was fairly standard for the Empire with mandatory schooling and assisting with her parents farm. At twelve aptitude testing revealed she had a knack for elemental manipulation, something that excited the lass for it worked well with her desire to be a dungeon plunging adventurer. She trained, worked, and studied until she came of age where she immediately took her test and was certified as a dungeon runner. With license in hand she joined the first group she could to explore a dungeon which backfired upon her as once deep within the ground they turned on her and quickly overpowered her. Binding her to an altar within the dungeon the cultists threaded a curse of lust through her essence and opened a portal to sacrifice her to their patron. She managed to disrupt the ritual but was still pulled through the fluctuating portal winding up falling through the void to land elsewhere instead of her home plane or the realm of the cultist's patron.<br/><br/><br/><br/><br/><br/><br/><br/>