<div class="floatleft">(https://i.imgur.com/uELmVh5.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">FAERL</span></span><br/>Tiefling Unchained Rogue/Witch, 1/1, HP 11, AC 12, Character Sheet (https://www.myth-weavers.com/sheet.html#id=1668833).<br/><em>She's a WITCH and a Tiefling...Burn her!!</em><br/>Location: Northern women's cell<br/>Tagging: Open, Kinnessa<br/><hr/><br/>The cell bar faded into darkness and then in a heartbeat the whole area around her was in darkness. Faerl Blinked once as her eyes adjusted and she saw everyone. Glancing at the Dhampir, "Kinessa, Get the cell open then see to the other cells...be quick I cannot keep darkness up long!"<br/>Then she waited for that lock to click and the door to open:<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">ready action</div><div class="spoiler_body">Faerl will ready herself taking a ready action. When the cell door opens she will take her actions as follows<br/>Move NE1, NW1 squeeze past Kinessa [i believe that takes double or 10'?] W1, SW1<br/>This should put her 1 square north of Hux.<br/><br/>Standard action cast Slumber hex on Hux-<br/>Slumber (SU)<br/>Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.<br/><br/>This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.<br/><br/><br/>Slumber DC: 16<br/></div></div>