<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332663.msg16003218#msg16003218">Quote from: Zaer Darkwail on 12-10-2021, 02:20:57</a></div></div><blockquote class="bbc_standard_quote">In such a situation, would it not make sense there is always a chance for regular crit? Ofc thieves and such have a greater chance for crit. As if there is foes who cannot harm each other it leads eternal lasting match until fatigue kicks in  :-)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I have to figure out how to put Crit in here. It's funny because since this game, I use another system on another site that is a bit more complex than this one. But my method for Crit is using a 1d100 (and they had the agility stat to add to it). But any roll on each offensive action that would be between 95-100 was crit.<br/><br/>I don't see a stalemate always happening though. It just happened here because the opponents are Green rank with no impressive equipment. I wanted this to be a tutorial. XD<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=332663.msg16003273#msg16003273">Quote from: Wired Rabbit on 12-10-2021, 03:27:47</a></div></div><blockquote class="bbc_standard_quote">Grey is always best, not that I'm biased with Shy or anything  ;)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Typical of a Shy player.  :P