<div class="floatleft">(http://fc02.deviantart.net/fs71/i/2011/118/2/7/dream_girl_by_miroquewhocares-d3f40la.jpg)</div>Name: Amiko Uzekawa<br/>Age: 18<br/>Sex: Female<br/>Sexual Orientation: Straight, Virgin (unsure of herself on sexual matters)<br/>Major/Minor: Computer Sciences (major), Social Scienses (minor)<br/>Personality: Over achiever<br/>Hobbies, interest and/or “things they like to do”: Jui-Jitsu, Computer Games, Chess, Roleplaying, Cosplaying<br/>Fears, phobias and/or “Things that they don’t like”: Fear of failure, lazy people, people better that herself,<br/>Angering her parents, Arraged marriage<br/>Brief Background: Amiko is an child prodigy in math, and her parrents have been pushing her to over achieve on everything and anything. Her father is wellknown jui-jitsu master and her mother is home living traditional japanise housewife life. Amiko never really had childhood in traditional sense, as there was always things she was to do. School, sports, this and that, basicly dance to her parrents tune, but when she entered college and moved out from her parents house, she found freedom. Computer games had been her way ´out´from the ratrace before, but now, roleplaying club offered imagination and freedom computer games never did, and she was hooked. She became an addict of sort. Her over achiever attitude made her quite annoying at times, when she knew every rulebook and such, but her quiet upbringing made her modest player, always listening her clubmates ideas and balancing the right ways to do things. She knows her parents have made an arraged marriage to her after she turns 19, she is to marry son of an wealthy japanise-american family and secure her future, but force herself into housewise status. Something she dreads.<br/><br/>Tell me about the character that they play.: Magic wielding mystic, that solves problems with spells, intelligence and strength of arms. (Female Fighter/Mage Drow Elf)<br/><br/>What, out side of self-defense, might push the character to take a life?<br/>Losing face. She is boiling inside.<br/><br/>How does the character deal with stress and/or anxiety?<br/>Sulking and go silent. Trying to find ways out of the stressful situation.<br/><br/>Does the character have a religious belief system? How strong/weak is that faith?<br/>Not very religious. Approves the Shintoism values, but dont practice any faith.<br/><br/>How deeply has the character gotten into the personality/life of their RPG character?<br/>To extremes. Amiko would have mapped out every nook and cranny of her characters background. (being over achiever and all)<br/><br/>Is there anything that the character places particular importance in?<br/>To success no matter the odds. Failure is not an option.<br/><br/>Name one thing that the character will not abide?<br/>To be dismissed and to be ridiculed.<br/><br/>Name one thing that the character fears beyond all others.<br/>Failure.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vic'Tixi'Cin "Whisper"</div><div class="spoiler_body">Name:Vic'Tixi'Cin "Whisper"   <br/>Alignment:C-G   <br/>Class:   F/M (Bladesinger)   <br/>EXP:   10000   <br/>Next Level: 19,2k / 24k   <br/>Faith:   Elistaeree   <br/>Race:   Drow   <br/>   <br/>Age: 83   <br/>Birthday:      <br/>Height: 5´   <br/>Weight: 98lbs      <br/>Measures:       <br/>Skin: Ebony      <br/>Hair: Silver, Long   <br/>Eyes: Purple   <br/>Style: Bladesinging Fighting Style   <br/><br/>Strength   16   <br/>--Hit Probability      +0<br/>--Damage Adjustment   +1<br/>--Weight Allowance      70<br/>--Maximum Press      195   lbs<br/>--Open Doors         9<br/>--Bend Bars         10%<br/><br/>Dexterity   16      <br/>--Reaction Adjustment   +1<br/>--Missile Attack Adjustment   +1<br/>--Defense Adjustment      -2<br/><br/>Constitution   13   <br/>--Hit Point Adjustment   0   <br/>--Survive System Shock   85%<br/>--Survive Resurrection   90%<br/>--Poison Save         0<br/>--Regeneration      -   <br/><br/>Intelligence   16   <br/>--Bonus Proficiencies      5<br/>--Maximum Spell Level   8th<br/>--Chance to Learn Spell   70%<br/>--Maximum Spells/Level   11   <br/>--Illusion Immunity      -<br/><br/>Wisdom   10      <br/>--Magic Defense Adjustment   +0<br/>--Bonus Spells      -      <br/>--Chance of Spell Failure   15%<br/>--Spell Immunity      -      <br/><br/>Charisma   10      <br/>--Maximum Henchmen   4      <br/>--Loyalty Base      0      <br/>--Reaction Adjustment   0      <br/><br/>Hit Points:   25 / 25<br/>PSPs:      <br/><br/>Armor Class:         (<br/>Mental Armor Class:      (<br/><br/>Saving Throws:  <br/>Paralyzation, Poison or Death Magic 13<br/>Rod, Staff or Wand          11<br/>Petrification or Polymorph       13<br/>Breath Weapon          15<br/>Spell                12         <br/><br/>Thac0 (21-Fighter level)<br/><br/>Attacks:  <br/>Long Sword +3 to hit, +4 to damage, Damage: d8 or d12 (+ free parry, and +2 to be splitted on hit/AC each round)<br/><br/><br/>Special Abilities: <br/>Manifestation (+3 reactions)<br/>Reverie<br/>Resistance to natural cold/heat<br/>+1 to hit with swords<br/>-1 to hit with non-signature weapons<br/>+1 to hit/dam wiht Longsword<br/>+1/4lv to manouvers w/ longsword<br/>Deflection AC bonus (LV/2+1), AC bonus gives +2 Casting time<br/>IR vision 120ft<br/>Brightlight vulnerability (-2 Dex, -2 to hit, +2 saves)<br/>-4 reactions with elves<br/>Magic resistance 50%+2/lv<br/>+2 saves vs Magic<br/>Find Doors 1/2/3 d6<br/>90% resistance vs Charm/Sleep spells<br/>Suprise bonus -4<br/>Natural terrain Invisibility<br/>Spells: <br/>Dancing lights 1/day, Darkness 1/day, Faerie Fire 1/day, <br/>Levitation 1/day, Know Alignement 1/day, Detect Magic 1/day<br/><br/>Languages:  <br/>Common, Undercommon, Drow, Elvish<br/>Duergar, Svirneblin, Bugbear, Illithid<br/>Kuo-Toa, Orcish, Sign Language<br/><br/>Non-Weapon Proficiencies:  <br/>Read/Write, Singing, Blind-Fighting, Dancing<br/>Ancient History (Int-1), Spellcraft (Int-1), Religion (Wis), Survival (Int)<br/>Engineering (Int-3), Swimming (Str), Herbalism (Int-2), Cooking (Int)<br/>Gem Cutting (Dex-1), Animal Lore (Int)<br/><br/>Weapon Proficiencies: <br/>Longsword Specialist (+1/2, ROF 3/2)<br/>Bladesong Fighting style *****  (free parry, +2 to split to AC/hit)<br/><br/><br/><br/>Thief Skills?  <br/>Pick Pockets<br/>Open Locks<br/>Find/Remove Traps<br/>Hide in Shadows      %<br/>Move Silently      %<br/>Detect Noises      %<br/>Climb Walls         %<br/>Read Languages      %<br/>Bribe Officials         %<br/>Escape Bonds         %<br/>Forge Documents      %<br/><br/>Wizard Spells:  3 *1lv , 2 *2lv <br/>Level 1<br/>Sleep<br/>Magic Missile<br/>Burning Hands<br/>Detect Magic<br/>Read Magic<br/>Identify<br/>Shocking Grasp<br/>Wizard Mark<br/><br/>Level 2<br/>Continual Darkness/Light<br/>Invisibility<br/>Strength<br/>Blindness<br/><br/>Psionics Powers:  <br/><br/><br/>Stuff: <br/>Magic Items:  <br/><br/>Containers:  <br/><br/>Clothing:  <br/><br/>Gear:  <br/><br/>Property:  <br/><br/>Coin:  <br/><br/><br/><br/></div></div>