Okay, here are the results of your investigation. You made multiple rolls to gather information, so some or all of this might be inaccurate depending on how successful you were.<br/><br/><strong> The Surrounding Area</strong><br/><br/>The target facility is located at the southernmost corner of a sprawling complex of warehouses situated by the freight docks. There is a fence and some cursory security at the entrance to the district, but it seems to be in place mainly to dissuade thieves and you note various vans and trucks entering and exiting the docks with some regularity. There are two freight vessels moored west of the objective and they seem to be offloading cargo, which creates a fair amount of traffic. You feel your best bet is probably using a nondescript vehicle and trying to blend in with the commercial traffic, as security isn't checking each individual vehicle.<br/><br/>The entrance to the district is the only real bottleneck: once inside the warehouses are sprawled in a lazy grid pattern, with parking lots and loading docks occasionally set adjacent to the larger structures. This affords you a lot of immediate routes away from the objective, but once you reach the perimeter you will have to either abandon your vehicle to jump the wall, demolish the wall, or go through the front gates. As the dock for the go-gang's warehouse shows some recent damage it is not in use, and a water entry or exit is another possibility, although the team isn't really equipped to organize one this late in the operation.<br/><br/>The gridlike arrangement of warehouses means long, straight sight lines that make for easy observation, but also make it difficult for an observer to remain unobtrusive. The same applies to any good sniping points: a shooter will either have to use one of the streets, making it easy for targets to escape the field of fire, or set up on top of the thin aluminum roof on a nearby warehouse, increasing their range but making themselves very obvious and risking tipping off anyone in the warehouse below, who could easily hear someone walking on the roof.<br/><br/><strong>The Warehouse</strong><br/><br/>There are currently two alert guards standing near the turrets that flank the warehouse's main entrance, and a small impromptu gathering area has been set up several yards away from the door. Between five and ten guards are gathered around, but they keep moving and going back inside, so it is difficult to maintain an accurate headcount. Most of the guards in the gathering area seem to be off duty or apathetic: there is a lot of drinking and the sound of various conversations, and you see at least one gang member entertaining a joygirl on the edge of a bench.<br/><br/>Patrols are intermittent, and it is difficult to find any pattern to them: guards will patrol in groups of one, two or three, leaving and returning on no set schedule and following a random route. Most of them are content to pace around the perimeter of the warehouse, but a few take it upon themselves to stroll past nearby warehouses and investigate any new vehicles that come within 2-3 buildings of their structure. The freight vessels are creating a lot of activity nearby, and because the high vehicle traffic makes it difficult to spot newcomers the guards are mostly content to ignore that section, trusting the bright lights and officious administrators and supervisors to police their own people.<br/><br/>There are no obvious structural modifications to the exterior of the warehouse, although some prominent dents and bulges in the metal of the walls suggests something bolted or otherwise secured to the thin metal inside. There is a great deal of refuse and trash scattered around the grounds, and numerous potholes in the parking lot and surrounding roads, and any competent trap expert could rig a variety of nasties in them, but it is difficult to definitively tell what is a trap and what is simple garbage.<br/><br/><strong>The Matrix</strong><br/>Most of the building is on a wireless matrix, but there's something weird about it and it's very difficult to pin down a coherent structure. The only thing you are able to determine definitively is that both of the sentry turrets are subscribed to something- they aren't using self-contained AI.