<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=223744.msg10992682#msg10992682">Quote from: Chulanowa on 18-02-2015, 07:32:48</a></div></div><blockquote class="bbc_standard_quote">I will on occasionally use "random" encounters, as setting pieces or just a way to perk up a long stretch. I use quotes because I actually prefer to pre-determine my encounters. I won't be just like "and then suddenly a brass dragon appears and wants to sell you a hookah!" I guess it's not so much "random" as it is "timed?" Something like that.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That sounds reasonable. I don't think it's a surprise to anyone that forum-based games proceed incredibly slowly even under the best of circumstances. I'm a fan of chopping out as much content as possible in order to preserve momentum and get the general arc of the module, even if it means having the GM make assumptions along the way. A simple random encounter can easily eat up two or three weeks of calendar time, so they have to be used judiciously.<br/><br/>Similarly, I like skipping over or compacting mundane time-consuming tasks like divvying up treasure, arranging for transport to the adventure, re-buying supplies in town, things like that.