Warforged amulet is just more compact and less noisy.<br/><br/>For Ungrath I have pretty good idea of the Stronghold space design by now.<br/><br/>First will commit some spaces to a pirate tavern that is kind of similar to her current throne.<br/><br/>6 space: Right after you enter Ungrath's place you step up some stairs and come here. There's tables, seats, some demonic bardic instruments on a small stage, and a counter with variety of souls, bloods, and other vitae bottled there. All is illuminated by gently bobbing lights of bottled angler fishes with human faces. It's a sunken tavern with the wooden surfaces and such rotting off, with poisonous algae on them, demonic barnacles (they have snappy little mouths), fiendish clams (even snappier!), and generally signs of being sunk just littering whole space. However, hints of former glamour are present in the metal frames of paintings and mirrors covered by patina and in the elaborate design of the furniture and crystal-ware. It's a very glamorous sunken tavern! And indeed Ungrath will have littered the place with all manner of glamour to make it seem so. To someone who cannot pierce her illusion (DC Ungrath DC) it will look as if the tavern is straight out of the back of her former capital ship. Gold painting on the richest dark woods cut straight from the feywilds, clean tables, and beautiful chandeliers.<br/><br/>14 space: What's more beyond those rotting (or gold painted depending on what you look) pillars that frame the tavern there is water. Huge transparent wall of force panels make windows on all sides - walls and the ceiling. Beyond them bubbles a stranger world. There, you can see a sort of warp design of the Castle combine with whatever forgotten depths Ungrath herself rose from: A sunken canyon or a ravine. The tavern lies at the very bottom of the huge cave. Out there it's dark so it's hard to see, but there are remains of a ship, huge cages, chests, and such. In addition smaller crevices and holes all around where Ungrath might hide her loot. For those again who are taken in by glamour there would be illusions of beautiful fey-like mermaids and merboys swimming in the water, cooing any onlookers and playing friendly. tricks on them.<br/><br/>So first a big sunken tavern with air in it and then proper underwater cave around/above it. Ungrath can of course control the walls of force at will. The tavern itself is probably moderately safe and I may need to add some kind of portals there later. Ungrath's own place has no gateways or portals, is under Forbiddance and all manner of protective spells that we can cast. The area above the bar of course enjoys Aquatic terrain of the deepest sea kind of area. There are some magical chains there that will make wearer able to breathe underwater for Ungrath's personal prisoner storage.