Plimsi starts to use the rose gold she crafted, starting to make an item of fabulous value, a great treasure for heroes to want to steal. When it's constructed, word is even going to go out regarding how fantastic it is, to lure people in to their doom. First imagining a beautiful sparkly dildo, she then gets an even better idea, and starts to work on a simple clockwork mechanism, using some of the theory in trap-making*.<br/><br/>She only gets a 13. I imagine this will take a few days.<br/><br/>The other goblins now team up with the kobolds, hurrying to clear out the room in progress so as to have a little more breathing room. Granted, it won't be able to be used as a bedroom once the pit is filled with acid, but that can wait. So that's six on the room.<br/><br/>The weasel spends 23 hours sleeping and 1 hour fighting. It will fight its food with great ferocity, even though tomatoes have never been known to fight back.<br/><br/>Again, Lady Fireblossom and Torvax the Impure will patrol the hallways and rooms for foes.<br/><br/>Atelia has her three actions, so:<br/>1. Plot evil schemes. 10 + 8 = 18<br/><br/>"We really do need to actually do something vile in order to make ourselves known. Maybe... kidnap some people, butcher them and then sell their cooked flesh back to the town they came from, as low quality stew-meat?"<br/><br/>2. Plot out another large barracks below the trap room, so that the current residents will have a little more breathing room once they have time to dig it out.<br/>3. Find some brown mould to line the bottom of the pit trap with - thus adding nonlethal cold damage to the mix. I think that's a CR 1 trap, not very scary. But chiseling away at hit points can be useful.<br/><br/><br/>*The parts that don't involve spikes shooting out.