Aria tied each of the camels to suitably heavy-looking rocks, with some range of motion about out of each other's arcs, lest they end up fighting or something.<br/><br/>Teleporting higher up the mountain, the air was suddenly cooler, for which she was grateful, and far windier. They could now see that the otherwise-golden giantess had bluish scales across parts of her body, including most of her back and the outsides of her arms, and her wings - in fact it starkly resembled the blue dragon they'd fought. At her waist, the white cotton skirt was overlaid with saddlebag-like pouches hanging from her hips, which bulged and looked terribly heavy, yet a weight she didn't seem to notice; probably the throwing-rocks Kass had suspected.<br/><br/>Her bluish hair flapped freely over bare hills of shoulder muscle, strong arms crossed over a chest which heaved as it breathed. She stood perhaps twenty feet high, and if shrunk down to humanoid dimensions would've been more muscular than most human or orcish males, but the comparative shape of her hips, breasts and faces retained some feminine character.<br/><br/>From their new vantage Kass and Aria could see that a few hundred feet lateral to the giantess was a place of worked stone: a slice of mountainside had been carved away to form a recess with a flat floor and straight walls. At the back wall, an archway wide and high enough for an elephant led into the mountain, flanked by four statues of commensurate dimensions and a distinctly Mulhorandi artistic style: all were human-like, save that only one had a human face; the other had the heads of a jackal, an ibis, and a crocodile.<br/><br/>When Kass and Aria were eight feet uphill from the giantess, she turned to appraise them. Clawed fingernails tapped against the opposing biceps, and her mouth flashed with fangs as she spoke in a deeply reverberating voice.<br/><br/>"Who are - how did you - !? Nevermind - if you're here you've surely just borne witness to...all this," she gestured sweepingly at the sonically scoured landscape on and around the mountainside, "...and are thus the perfect messengers for our purposes, especially if your unexpected presence above suggests you command some wind-riding or teleportive magic.<br/><br/>"As to the message: hie you to the Cormyrean royal court in Suzail and and tell the Crown this: a ransom of two million gold is demanded. The details of payment to be made known to them shortly and separately. If the then-given deadline be not honored, the fair city of Arabel shall be wiped form the map in example like to that which you have just witnessed. Thereafter the same ransom and threat made anew against Suzail itself. And if the Forest Kingdom chooses still to sign its capital city's death-warrant, well...eventually such examples shall properly motivate some wealthy-enough nation or city-state; Neverwinter, Silverymoon, Waterdeep itself perhaps. We now have the means to make good on such promises enough times over."<br/><br/>"Ah, but where are my manners - what cities perchance are each of you two from?"<br/><br/><br/><br/><br/>The area is extremely sparsely populated - like the parts of ancient Egypt away from the Nile Delta / the sahara - and includes none of the canon cities on FR maps (some of which are only a few hundred people). Mulhorand has several ruined cities and empty desert areas and almost all the population is along the coast and river deltas. The coast runs roughly parallel to the Dragonsword range, about 200 to 240 miles apart.<br/><br/>If you need another 5th level spell, spontaneous casters can always use higher-level spell slots. Although the runestaff Teleport specifically is exhausted for the day (runestaves have their own 3/day limit for each spell, with 1 Fly and Teleport used by the impostor as noted in the item's first IDed post.)<br/>