Wounds are healed, blades are wiped clean, and the party of adventurers plan their next move. With undead roaming the street, there is no guarantee the mansion will be of any value, its occupants could have fled or even died. The church seems more promising, as it would be a possible sanctuary, but it is further away, and besides, the fire in the village centre guarantees there will be people there, and maybe they can shed some light on what is going on here. You can always visit the church later, hopefully once you have some answers.<br/><br/>Deeper into the settlement the mist start to thin, lifted by movement best not thought about. Still you cannot see for more than eighty feet ahead before the bank of mist swallows up the view. Fortunately the layout of the town makes getting lost impossible, it is small and the streets are straight, designed with a simplicity not seen in the settlements of the surrounding lands. Whoever built Barovia had a sensible head, and towards the centre, some of the older buildings seem to be of pretty good quality, fine timber walls, cut well and thick.<br/><br/>Eventually up ahead you see a mass through the mist, and as you approach closer the blur of movement in front of it. At just over 60ft away, the details of a barricade become discernible, as do the five individuals clawing at it: four of the hulking, yet surprisingly fast zombies, and the quick jerks of a skeleton. Behind the barricade a human voice is shouting, quiet and high pitched, they are afraid.