<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=203749.msg10536927#msg10536927">Quote from: Ghostwheel on 26-09-2014, 22:54:56</a></div></div><blockquote class="bbc_standard_quote">Updated my character.<br/><br/>I see two possibilities:<br/>A. Bumping up the weapon enhancement to level 3 instead of 4.<br/>B. Making it so magical weapons still deal 1d6 additional damage even when they're used by an under-leveled character.<br/><br/>I'm leaning towards A, if it's even really a problem. What do you think?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>A sounds better. The fewer exceptions you have to build into the base rule set, the better. This way, the ability to use magic weapons synchronizes with the existence of magic weapons.