<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=272442.msg13422136#msg13422136">Quote from: jeflint on 13-08-2017, 18:24:32</a></div></div><blockquote class="bbc_standard_quote">Thank you for voicing this Kujo.<br/><br/><br/>My overall goal for this was that everyone would build characters that were fully fleshed out and connected to the world.<br/><br/>The goals would be what your character is hoping to achieve in the game such as starting a family becoming the owner of their own ship. However in the case of a specific character progression, taking Shah for instance if she wanted to become a shadow dancer, it's the one prestige class I know off hand, there are certain things she should be aiming for as she levels. This isn't as bad as say a Blackguard where if I recall they have to make contact with an outsider and pledge loyalty to them.<br/><br/>This is a 2 part goal system. The goals that your character has and what you have in mind for your character and if you have them they should be listed. If you only have goals for your character that's fine it still gives us a plot hook to work with.<br/><br/>And the transformations are more or less specifically designed for what you want to happen to your character. So for instance you want Shah to become a futa. She can have transformation goals of her own but in my experience most characters don't want to change themselves, or very rarely do they want anything bad to happen to them.<br/><br/>Basically what I'm trying to do is make sure that beyond the sheet you are vested and interested in what happens to your characters, that when a change occurs you are happy with it and that your character will have the appropriate reaction.<br/><br/>If that makes sense.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah I guess it's clear now. But it feels weird to have my goals for the character on the sheet. Might I propose we all just make a sort of a wish list of things we would like to see happen with or to our characters? Then the GM's can compile that into a file somewhere and then sorta surprise us accordingly down the line with bits and pieces from that list, or at least have an understand of the direction we want to take the characters in. Or am I reading too much into this now?<br/><br/>Also, Josh. I was just poring over your character sheet and noticed that you don't have any Favorite Class bonuses listed. So this means additional HP or more skills points for you to spend. Might wanna have a look at that. Seeing as how he's supposed to have some smiting experience might I suggest taking additional skill points and putting some in Craft?<br/>And then I noticed you wrote down 2x Potion of Cure Moderate wounds for 200gp total, but from what I can find in the books they cost 300gp per single potion. unless you meant Scrolls of Cure Moderate wounds. Then the price fits, but your character is unable to use them... :/