Here's my initial workup. I'm going to start tinkering with the particulars. Many thanks to Nastara for all the help!<br/><br/><hr/><br/><div class="floatright">(https://i.imgur.com/ebY6b8P.jpg)</div><span class="bbc_size" style="font-size: large;">Name</span>Valderina (Val) Stramonte<br/><br/><strong>Level:</strong>1<strong>Xp:</strong>0<br/><strong>Look:</strong><br/><br/>Val stands 5’4” and weighs 115 pounds. She is thin and lithe, with bright purple hair and eyes to match – a mark of her elven heritage. Her skin is tanned for reasons that will become obvious. She prefers bows to melee, though she does carry a short sword which she can use proficiently. She opts for practical green clothing, when clothing is necessary.<br/><br/>Sharp Eyes, Wild Hair, Cape, Lithe Body<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>0</td></tr><tr><td><strong>Hit points:</strong></td><td>21</td></tr><tr><td><strong>Damage:</strong></td><td>d8</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>8</td><td>[-1]</td><td><strong>Dex:</strong></td><td>16</td><td>[+2]</td><td><strong>Con:</strong></td><td>13</td><td>[+1]</td></tr><tr><td><strong>Int:</strong></td><td>9</td><td>[+0]</td><td><strong>Wis:</strong></td><td>15</td><td>[+1]</td><td><strong>Cha:</strong></td><td>12</td><td>[+0]</td></tr></tbody></table><hr/><strong>Alignment:</strong>Good - Endanger yourself to combat an unnatural threat<br/><strong>Bonds:</strong>TBD<br/><br/>I have guided _______ before and they owe me for it.<br/><br/>_______  is a friend of nature, so I will be their friend as well.<br/><br/>_______  has no respect for nature, so I have no respect for them.<br/><br/>Elise does not understand life in the wild, so I will teach her.<br/><br/><strong>Race:</strong>Half-Elven (That’s elven until 2nd level I take it…)<br/>When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+<br/><span class="bbc_u"><strong>Equipment</strong></span><strong>Load:</strong>7/10<strong>Coin:</strong>0<br/><ul class="bbc_list"><li>Dungeon rations <em>(5 uses weigh 1)</em></li><li>Layered Clothing (4 layers, 1 weight)</li><li>2 Bundles of Arrows (6 ammo, 2 weight)</li><li>Hunter’s Bow (near, far, 1 weight)</li><li>Short Sword (close, 1 weight)</li><li>Adventuring Gear (1 weight)</li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hunt and Track</div><div class="spoiler_body"><br/>When you follow a trail of clues left behind by passing creatures, roll+WIS.<br/><br/>    On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.<br/>    On a 10+, you also choose 1:<br/>        Gain a useful bit of information about your quarry, the GM will tell you what<br/>        Determine what caused the trail to end <br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Called Shot</div><div class="spoiler_body">When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.<br/><br/>    Head<br/>        10+: As 7–9, plus your damage<br/>        7-9: They do nothing but stand and drool for a few moments. <br/>    Arms<br/>        10+: As 7-9, plus your damage<br/>        7-9: They drop anything they’re holding. <br/>    Legs<br/>        10+: As 7-9, plus your damage<br/>        7-9: They’re hobbled and slow moving. </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Animal Companion</div><div class="spoiler_body">You have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to. Name your animal companion and choose a species: <br/>Paxton (Squirrel)<br/>Base: Ferocity +2, Cunning +2, Armor 0, Instinct +1<br/>Strengths: Quick Reflexes, Keen Senses<br/>Trainings: Fight Humanoids, Search, Scout<br/>Weaknesses: Flighty, Bushy Tailed Pervert<br/><br/>Bushy Tailed Pervert - Like his Human Companion, Paxton believes that humans are better off without clothes. Every so often (either just when it's funny or by some game mechanism still to be worked out), you can find him chewing through some convenient belt or bra strap - and not necessarily Val's </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Command</div><div class="spoiler_body">When you work with your animal companion on something it’s trained in<br/><br/>    and you attack the same target, add its ferocity to your damage<br/>    and you track, add its cunning to your roll<br/>    and you take damage, add its armor to your armor<br/>    and you discern realities, add its cunning to your roll<br/>    and you parley, add its cunning to your roll<br/>    and someone interferes with you, add its instinct to their roll </div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">It's Getting Hot in Here</div><div class="spoiler_body">When you intentionally strip off your clothing spend 1 layer and, roll +Charisma. On a hit, you weave your movements into a dance of spinning silk and tempting skin. You may reduce a strike against you by Cha damage, put someone in a compromising position, or take +1 on your next volley. On a 7-9, you draw immediate retaliation or spend another layer (your choice).<br/>On a 6-, the heat of the dance takes you, the GM will put you in a spot, open you to danger, or take more than you offered. </div></div><br/><br/><br/><hr/><strong>Background:</strong>The product of a brief tryst between a wood elf fighter and a human druid, Valderina was raised by her elven mother and the small band with which she lived. The group was a small, largely nomadic one with deep connections to the great outdoors, with the belief that it should be experienced in all its glory. This has resonated with Val over the years and no doubt led to her choice of profession and many of her personality traits.