Damage dice starts as 3d8 from being a huge bastard sword, which becomes 6d8 when using vital strike.<br/><br/>Overhand Chop class feature from the two-handed warrior archetype allows me to add double my strength to the damage, which when raging becomes 16. Adding power attack brings it up to 20, then one more for the magic weapon for a total of +21. I realized that in revamping my levels, I no longer apply for weapon spec or weapon training and I think there is an additional point that I'm either forgetting or added accidentally. So four should be subtracted from my total damage.<br/><br/>Was there something you wanted me to do to nerf it down?  If necessary, I can have vital strike only apply to the damage dice based on the weapon's medium size, making it 3d8+1d10 instead.