The next few seconds are all a bewildering mayhem.<br/><br/>Callie's efforts to surprise the last enemy entrant are for naut, but she easily manages to approach and jab him with her hidden blade in the gut.  He turned to look at her and then at his stomach, letting out a gurgling cry as he fell from his saddle and unto the dirt.  The pack horses began to panic.  Just as this bandit is coming to grips with his situation, he feels the grass slowly caressing his wrists... and entrap him!  If this weren't enough, he was then immediately knocked out by a color spray spell.<br/><br/><strong>GM Ruling:  Please treat any area around the pack horses, up to 10 feet, as difficult terrain.  The horses are panicked.</strong><br/><br/>Furthermore, to add to the dilemma, the horses are all attempting to be free of the tall grasses, and thus are alienated from their riders.  As Hamm's arrow skitters past them, the bandit on foot in the north manages to wiggle free of the grass.<br/><br/>Head Bandit:  Free, Moving, on Rooftop, Prone<br/>Bandit 1:  Wounded (-8 HP), Entangled, Prone, Knocked Out<br/>Bandit 2:  Entangled<br/>Bandit 3:  Free, Prone<br/><br/>Actions:<br/><br/>Head Bandit quickly moves over the wagon, runs across it and uses the height afforded by it to jump on to the stables.  He lands prone, gasping for air.<br/><br/>The remaining horses are all entangled, with the two left-most knocked unconscious.<br/><br/>The center-most bandit attempts to free his legs from his stirrups, but is unable to.  The grasses have forged him against the horse's ribcage for now.<br/><br/>The right-most bandit near the bottom stands on his horse and jumps towards the roof of the bedroom, but falls short -- and lands in a heap against the wall of that building.<br/><br/><strong>Turn Order!</strong><br/><br/>Callie/Hamm/Amelia<br/>Bandits!<br/>Molle<br/><br/>BATTLEMAP IMAGE PENDING!