<span class="bbc_size" style="font-size: 11pt;"><span class="bbc_font" style="font-family: georgia;"><em>Stories say the Great Kingdom was founded after the ancient war with the demons, and divided between the wealthy and advanced humans of the plains, the magically adept elves of the woodland, and the cavernous underworld inhabited by the reclusive monsterkin.<br/><br/>However, tensions have been rising of late between the three peoples. The human King Avron has been increasingly belligerent of late, and strange incidents along the borders have only increased tensions. And recently, the disappearance of the inhabitants of both a human and elf village have disappeared mysteriously, with accusations flying back and forth.<br/><br/>The sweet and much-loved Princess Clarise of the human kingdom wishes to avert war, so has covertly hired a band of unaligned adventurers to investigate the place where the disappearances happened, and try to uncover the truth about what happened--and rescue the villagers if at all possible.</em></span></span><br/><br/><br/><div align="center">Bondage Adventure Rules (http://adventure.shoutwiki.com/wiki/Instructions)<br/><br/>Recruitment Thread (https://elliquiy.com/forums/index.php?topic=315448.0;all)<br/><br/>Chapter 1 IC Thread: Roots of Corruption (https://elliquiy.com/forums/index.php?topic=315940.0)</div><br/><br/><div align="center"><span class="bbc_u">Posting Protocols:</span></div><br/>For combat, all the players act (in the order in which you post), and then all the enemies go.<br/><br/>When you make rolls, send them on to 64360 (my user ID)<br/><br/>If you need to take a break, that's fine--just let us know.<br/><br/>If you're feeling uninspired, not sure what to post next or unhappy about anything in the story, then please drop me a line and let me know so that I can try and rectify the problem. I want everyone to be having fun!<br/><br/><div align="center"><span class="bbc_u">Rules References:</span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Turn Sequence</div><div class="spoiler_body"><strong>Movement:</strong> Player declares if they are moving or standing still.<br/><strong>Traps:</strong> Player makes Trap Rolls if applicable<br/><strong>Action:</strong> Player takes actions, makes appropriate rolls</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Moving Versus Standing Still</div><div class="spoiler_body"><br/><strong>Players who are moving:</strong><br/>Retain their full defense number.<br/>May attack any target with any ability type OR may struggle against a piece of bondage<br/>During certain scenarios, may be forced to roll to see if they stumble into a trap!<br/><br/><strong>Players standing still:</strong><br/>Have -3 defense and take +1 damage from attacks.<br/>May Struggle and Attack in the same turn<br/>May Focused Struggle against a piece of bondage.<br/>May only melee attack enemies who have melee attacked them on the previous turn.<br/>May only ranged attack enemies who have NOT melee attacked them on the previous turn.<br/>May Assist or be Assisted by other players.<br/><br/><strong>Helpless players:</strong><br/>May Struggle against a piece of bondage<br/>May Thrash against all their bondage.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Actions</div><div class="spoiler_body"><strong>Attack:</strong> Choose target and attack used before rolling. Any ability targeting a hostile requires a hit roll. Any ability targeting a friendly does not. Attackers roll 1d20 with any penalties or bonuses involved. If the result equals or exceeds the target's defense, a hit is scored and the effects of the attack are resolved. If it does not, the attack has missed its target.<br/><br/><strong>Struggle:</strong> Choose a piece of bondage on your character and deal 1d4 damage to it. If Helpless deal 1d8+1 damage instead, If the bondage HP reaches zero, remove the bondage entirely.<br/><br/><strong>Focused Struggle:</strong> By only spending their turn struggling, you may deal 1d6 damage to a binding, and ignore any escape penalties for this struggle attempt.<br/><br/><strong>Thrash:</strong> When Helpless, a desperate player may decide to thrash their body about, dealing 1d4 damage to each piece of bondage. This action cannot remove bondage, requiring a further Struggle action to remove a binding. Escape penalties do not apply to Thrash.<br/><br/><strong>Assist Escape:</strong> Players may assist another player with their restraints, rolling 1d4+1 twice and dealing that much damage to another player's bondage. Each d4 may be applied to a separate piece of bondage, or both may be placed on one. Both players must be standing still for this action, and the assisting player gets an additional -1 to defense. You may not assist a player who is Thrashing.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Notes</div><div class="spoiler_body"><br/><strong>Limited Use:</strong> These abilities are only usable a limited number of times per combat. They are expended on hit or critical fail.<br/><br/><strong>Cooldown:</strong> These abilities require recharge after use. The cooldown is still triggered on a miss.<br/>Special Skills: These powerful abilities are not usable on the first turn of combat.<br/><br/><strong>AoE Attacks:</strong> These attacks target multiple players or enemies! Individual hit and damage rolls are required unless stated otherwise.<br/><br/><strong>Contested Rolls:</strong> The GM and player roll opposing rolls for an effect, usually 1d20, but may be different according to the attack. Attackers win ties. In the case of a natural '20' or '1' result on d20, the contest is immediately won or lost, no contesting roll permitted.<br/><br/><strong>Critical hits:</strong> On a natural 20, a critical hit is scored. The attack will hit even if penalties would be involved. If the attack is damaging and does not have a critical effect listed, double the base damage. Ignore all forms of damage resistance, as well as Reaction Abilities. If the attack effect has a duration, the duration is set to maximum.<br/><br/><strong>Critical fails:</strong> Rolling a natural 1 on an attack roll stuns the attacker, ending their turn. If using a multi-hit technique, only a fail on the first hit roll will cause a stun. Critical fails on any other hit roll miss, and cause any following attacks to miss as well.</div></div><br/><br/><div align="center"><span class="bbc_u">Morale Loss:</span></div><br/><strong>Strong:</strong>0/1/2/4/7<br/><strong>Neutral:</strong>1/2/3/5/8<br/><strong>Weak:</strong>2/4/6/9/12<br/><br/><div align="center"><span class="bbc_u">Bondage Thresholds:</span></div><br/>:-) Easy 1-3<br/>:P Medium 4-7<br/>??? Hard 8-12<br/>:-X Extreme 13-20<br/>:o Impossible 21-30<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Enemy Stats</div><div class="spoiler_body">Name: <br/>HP: <br/>Conditions: <br/>Effects: <br/>Cooldowns: <br/></div></div>