The places mentioned are all on the world map, you can see for yourself.<br/><br/>I told you the campaign would be pretty straightforward no? If things were scripted like a video game we wouldn't need dice rolls. Also, no save game here ;) You can sandbox around all you want for all I care but the premise is pretty basic. Solve X problem (mr. T) with Y (artifacts) helping you find a find the solution. You could go to the city of darness and challenge Tenebrax now, but it would be a short game, no? How you get to the goal is up to you, and these are only the most recent leads you got, either beause you didn't have knowledge of them, lacked the right directions, or had to uncover info on them. You didn't sit on them for years, and the lighearer just recently became more than an incompetent squire, so he couldn't have crusaded for the artifacts before.<br/>The leads on the artifacts are the vaguest, mostly because whoever has them is afraid of losing them, so they might be hidden or locked up in places where the public would have no knowledge of them. You were able to discern their general location though.