<em>Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by attacking with it. If a weapon has a special ability that the user needs to activate, then the user usually needs to utter a command word (a standard action). A character can activate the special abilities of 50 pieces of ammunition at the same time, assuming each piece has identical abilities.</em><br/><br/>ExisD<br/><br/>I know most GMs omit this rule, but it's actually a balancing factor. Most of the time it's a bad idea to keep a property activated at all times, after all a flaming sword doesn't hurt you and your equipment, but having fire radiating from your sheath makes people edgy and has a certain tendency to set buildings on fire when hung or walls, or burn wholes in the floor. With ranged weapons, the effect is pretty much just bestowed upon the ammunition as it's fired. So that issue doesn't come up until the arrow is notched.<br/><br/>Which brings me to my question. Does Pipra have the command word active at all times, as it only stops when deactivated.