Yes, as well amongst other things. I made this decision to keep it dark and gritty without doing the usual "within 100 Psychic Rolls everyone and/or the Psyker dies. Time to re-roll."<br/><br/>Trying to player deaths to a min through error (not saying failing combat, but more or less, trying to keep people from the "Oops, I dropped a frag grenade in our bunker. We all die."<br/><br/>^.^<br/><br/>So it's grim and dark, but not so much it actually ruins play.<br/><br/><br/>BUT, be warned, as the group gains in power, so does the Psyker's potential chance of fubaring up and really hurting the team.<br/><br/>Now, if they get to the later levels of Ranks (if it happens and they survive or the game lasts that long), then there is no more shielding, only thing is I still roll dice.<br/><br/>To make it more realistic on the Psyker basis. As power corrupts it also is hard to control if that makes any sense.