Unfortunately, the AP is set up so that the characters need to learn something in order to understand what they're suppose to do. A 26 knowledge check on the Whispering Way got me... you don't know ssquat." (not exact words), and since no one knows what to look for... well, it's hard to do the right things if you don't know what those things are.... and I suspect that you'll need whatever information about the prison that you can get before you start fighting undead things.... or things that should be dead but just don't lay still.<br/><br/>I was surprised that the bard hasn't suggested something for the morning... talking to people... that's one of the things bards do... or digging into his own knowledge to see if any of the topics appear in his encylopedic knowledge.<br/><br/>But, I guess, if you can talk god (GM on Duty) to divulge the information.<br/><br/>There's also a time limit (in days) to complete the story, So, time skips will probably be a few hours at best.<br/><br/>There is the option of just running out, try to kill the bad things (whatever they might be) and then sitting for a month. *shrugs* Part of role-playing to me is actually playing a role, and dwarves aren't exactly the fast acting type... unless it involves a bawl or fighting things they hate.