<div class="floatright">(http://www.7thavenuecostumes.com/pictures/700x700/P_I1_3038.jpg)</div><strong>Name:</strong>Andrus (and if there’s more than that, he’s not telling anyone)<br/><br/>For those that see Andrus (when he’s not buried in his robes), he’s a moderately handsome man in his early 20s, perhaps, and has the look of nobility about him.  He’s definitely the product of good breeding, and has the way about him that often makes it seem like he’s looking down his nose at people.  He’s pale of skin, suggesting spending too much time indoors, and his long hair is platinum blonde, almost silver.  Perhaps a touch of elven blood in his veins?  His eyes, however, are such a dark brown to be almost black, which contrast even more to his complexion.    Average height, a lithe build that suggests very little physical activity.  Of course, one can’t see most of that because of his penchant for heavy, dark robes, often with the cowl drawn up to hide most of his face.<br/><br/>For those that dared to ask, Andrus is nobility, and enjoys throwing that weight around when he can.  A learned man, a gifted student, and with the wealth and privilege that came from his station, all enabling him to not only study the arcane arts, but to reach for some of the more esoteric branches at the same time; namely the study of literally the dark arts – shadowcrafting.  Illusion to most, his passion seemed to come from drawing substance from nothing, of molding shadow to his very will in ways that most would find not only foolish, but simply frivolous.  Those short-sighted fools were not worth Andrus’s time or effort, dismissed with little but a thought.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">statistics</div><div class="spoiler_body"><strong>Race:</strong> Human<br/><strong>Age: </strong>19<br/><strong>Class:</strong> Shadowmancer.  ‘Illusionist’ to those that don’t understand.<br/><br/><span class="bbc_u">Abilities</span><br/>Strength: 10<br/>Dexterity: 12<br/>Constitution: 12<br/>Intelligence: 16<br/>Wisdom: 12*<br/>Charisma: 12<br/>Appearance: 14<br/><br/><br/>Wizard (Illusionist) 1.<br/>Alignment: Neutral<br/>Religion: Shar<br/>HD: 5<br/>Skills: Concentration + 5, Hide +3, Spellcraft +7, Knowledge (Arcana) +7, Knowledge (Occult) +5, Decipher Script +7, Knowledge (Nobility) +7<br/>Feats:  Focused Specialist, Shadow Weave Magic.<br/>Languages: Common, Draconic, Elven, Dwarven</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Features</div><div class="spoiler_body"><em>Specialization (Illusion)</em> –  Prohibited Schools: Evocation, Abjuration, Conjuration<br/><br/><em>School Master (Illusion)</em> – replaces familiar -- Whenever you cast an illusion (shadow) spell that creates a partially real effect (such as shadow conjuration or shadow evocation), the effect is 10% more real than normal. Thus, a creature created by shadow conjuration is 30% as strong as a real creature of the same kind, instead of the normal 20%.<br/><br/><em>Shadow Shaper (Illusion)</em> – replaces bonus feats -- At 1st level, Hide is treated as a class skill for the illusionist.<br/>At 5th level, the illusionist may add his Intelligence modifier (in addition to his Dexterity modifier) to his Hide skill checks.<br/>At 10th level the illusionist's illusions become infused with shadow stuff from the Plane of shadow, making them more realistic and more likely to fool the senses. The save DCs of the illusionist's illusion spells increase by +1. This benefit stacks with similar bonuses, such as from Spell Focus.<br/>At 15th level, the illusionist can hide in plain sight (as the ranger ability, except that the illusionist need not be in natural terrain).<br/>At 20th level, the illusionist gains the ability to blend into shadows. In any condition of illumination that would normally grant the illusionist concealment, he instead gains total concealment (as if he were invisible).<br/><br/><em>Illusion Mastery</em> – replaces bonus spells per day -- An illusionist using this variant automatically adds two illusion spells to his spellbook every time he gains a level that grants access to a new spell level. Furthermore, any time the illusionist learns a new illusion spell, he treats that spell as if be had mastered it with the Spell Mastery feat.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Spellbook<br/>Spell Component Pouch<br/>Silver Holy Symbol (Shar)<br/>Good quality black robes (Scholar's Outfit)<br/>Traveler's Outfit<br/>Dagger<br/>Quarterstaff<br/>Bedroll<br/>Tent<br/>Waterskin<br/>Wineskin<br/>Rations (4 days)<br/>Journal, Ink, Inkpen<br/>Signet Ring<br/>Backpack<br/><br/>Pocket change remaining.</div></div><br/><br/>