<strong>Garamorosh, Tyrant of the Ever-burning Storm</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i126.photobucket.com/albums/p116/ArcherYiZe/airkraken-1.png)<br/><strong>Greater Phantom Air Elemental Amphibious Stoneboned Ghoulish Half-Ogre Half-Satyr Half-Doppleganger Kraken of Legend Warblade 1/Soul Eater 7</strong><br/><strong>Gargantuan Outsider (Aquatic, Air, Shapechanger, Chaotic, Extraplanar, Evil)</strong><br/><strong>Hit Dice:</strong> 20d10+8d8+404 (+56) (682HP/738HP)<br/><strong>Init:</strong> +25 (x2)<br/><strong>Speed:</strong> Swim 10ft., Fly 150ft. (perfect)<br/><strong>Armor Class:</strong> 74 (-4 Size, +9 Armor, +7 Shield, +8 Dex, +30 Natural, +14 Deflection), touch 28, flat-footed 66<br/><strong>BAB/Grapple:</strong> +28/+78<br/><strong>Attack:</strong> Tentacle +56 melee (2d8+32+1 vile plus Psychic Drain plus Paralysis)<br/><strong>Full Attack:</strong> 2 Tentacles +56 melee (2d8+32+1 vile plus Psychic Drain plus Paralysis) and 6 arms +54 melee (2d8+20+1 vile plus Psychic Drain plus Paralysis) and bite +54 melee (4d6+20+1 vile plus Psychic Drain plus Paralysis) and bite +54 melee (3d6+20+1 vile plus Psychic drain plus Paralysis) and 2 claws +54 melee (1d8+20+1 vile plus Psychic drain plus Paralysis) and headbutt +54 melee (2d6+20+1 vile plus Psychic Drain plus Paralysis)<br/><strong>Space/Reach:</strong> 20ft./15ft. (60ft. with tentacle, 30ft. with arms)<br/><strong>Special Attacks:</strong> Improved Grab, Constrict, Spells, Phantom Strike, Incorporeal Jaunt, Form of Madness, Paralysis<br/><strong>Special Qualities:</strong> Darkvision 60ft., Ink Cloud, Jet, Low-Light Vision, Spell-Like Abilities, Regrow Limbs, Ghost Touch Vulnerability, Phantom Defense, Air Mastery, Immune to Stunning, Immune to Paralysis, Immune to Critical Hits, DR 10/Magic, Cold Resistance 10, Powerful Build, Immune to Sleep, Immune to Charm, Alternate Forms, Empathy, Immune to Electricity, Immune to Poison, Immune to Mind-Affecting Effects, Immune to Acid, Fire Resistance 10, Telepathy 100 ft, <em>True Seeing</em>, Psychic Drain 2, Soul Strength, Soul Blast, Soul Enhancement, Soul Endurance, Soul Radiance, Battle Clarity, Fast Healing 15<br/><strong>Saves:</strong> Fort +43/+45, Ref +40/+42, Will +31/+33<br/><strong>Abilities:</strong> Str 58/62 (+24/+26), Dex 24/30 (+7/+10), Con 43/47 (+16/+18), Int 23 (+6), Wis 28 (+8), Cha 32/36 (+11/+13)<br/><strong>Skills:</strong> Bluff +16, Concentration +49, Disguise +16, Intimidate +45, Hide +31, Knowledge: Arcana +37, Knowledge: Nature +37, Knowledge: Religion +37, Knowledge: The Planes +37, Move Silently +43, Listen +43, Perform (Nubile Female) +12, Sense Motive +39, Spellcraft +37, Spot +43, Swim +28, Use Magic Device +45<br/><strong>Feats:</strong> Improved Unarmed Strike, Improved Grapple, Multigrab, Improved Multigrab, Weapon Focus (Arm),<br/>Ironheart Aura, Stormguard Warrior, Vile Natural Attack, Permanent Emanation(Control Winds), Legendary Wrestler<br/>Multiattack (B), Imp. Init (B), Flyby Attack (B), Alertness (B)<br/><strong>Paralysis:</strong> Any opponent hit by one of Garamorosh's natural attacks must pass a DC38 Fortitude save or be paralyzed for 1d6+2 minutes. Elves are immune to this effect. Save DC is Charisma-based.<br/><strong>Improved Grab:</strong> To use this ability, Garamorosh must hit with an arm or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.<br/><strong>Constrict:</strong> Garamorosh deals automatic arm or tentacle damage with a successful grapple check.<br/><strong>Phantom Strike:</strong> Garamorosh may attack corporeal creatures when incorporeal, though it may not grapple, constrict, swallow whole, or any other special ability to relies on prolonged contact while incorporeal.<br/><strong>Incorporeal Jaunt:</strong> Garamorosh may become incorporeal or corporeal as a swift action.<br/><strong>Form of Madness:</strong> A creature within 120 feet that observes Garamorosh must must attempt a DC 38 Will save. Failure indicates the creature's mind is scarred by the endless writhing of Garamorosh's body, and sees an echo of such in the movements of water henceforth. The victim automatically becomes shaken whenever they are within 30 feet of liquid of any kind not hidden within a closed container, and hallucinates tiny tentacles reaching towards them from beneath its surface. If the body of liquid is large enough to contain a Gargantuan creature, the victim is instead automatically panicked for as long as the liquid remains in view. Against a water elemental or any creature with the Ooze type, the victim suffers a -4 penalty on attack and damage rolls. A heal or greater restoration can cure the effects if the caster makes a DC 30 caster level check. Miracle or wish automatically cures the condition. A creature that makes this save is immune to Garamorosh's form of madness for 24 hours. This is a mind-affecting ability that does not affect chaotic evil outsiders. The save DC is Charisma-based.<br/><strong>Ink Cloud:</strong>: While underwater, Garamorosh can emit a cloud of jet-black ink in an 80-foot spread once per minute as a free action. The cloud provides total concealment. Creatures within the cloud are considered to be in darkness. <br/><strong>Jet:</strong> While underwater, Garamorosh can jet backward once per round as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. <br/><strong>Regrow Limbs:</strong> If Garamorosh loses a limb, head, or body part, a new one grows in 1 round. Garamorosh cannot be slain by a vorpal weapon’s head-severing ability.<br/><strong>Ghost Touch Vulnerability:</strong> Garamorosh takes 50% additional damage from weapons with the Ghost Touch enhancement.<br/><strong>Phantom Defense:</strong> Garamorosh's Armor, Shield, Natural Armor, and Deflection AC bonuses are applied against all corporeal and incorporeal opponents.<br/><strong>Air Mastery:</strong> Airborne creatures suffer -1 to attack and damage against Garamorosh.<br/><strong>Empathy:</strong> At will, Garamorosh can detect the emotions of an intelligent creature within 115 ft (Will DC38 negates).  Save is Charisma-based.  It gains a +2 Competence bonus on all Charisma-based checks made against a creature whose emotions are being monitored. <br/><strong>Psychic Drain:</strong> Garamorosh deals 2 points of Wisdom Drain every time it touches or damages a target.<br/><strong>Soul Strength:</strong> When Garamorosh uses its psychic drain ability, it gains a +4 Enhancement bonus to Strength for 24 hours.<br/><strong>Soul Blast:</strong> Once per day, Garamorosh may project a 100-foot ray of force that deals 7d6 untyped damage against one target (Reflex DC 36 negates). Save is Charisma-based.<br/><strong>Soul Enhancement:</strong> When Garamorosh uses its psychic drain ability, it gains a +2 enhancement bonus on all saving throws, ability checks, and skill checks for 24 hours. This bonus stacks with any enhancement bonuses gained to ability scores that apply to saves or checks.<br/><strong>Soul Endurance:</strong> When Garamorosh uses its psychic drain ability, it gains a +4 enhancement bonus to Constitution for 24 hours.<br/><strong>Soul Radiance: </strong> If Garamorosh completely drains a creature to 0 Wisdom, it may adopt the creature’s soul radiance, taking the victim’s form, appearance, and abilities (as the shapechange spell) for 24 hours.<br/><strong>Battle Clarity:</strong> Garamorosh adds its Intelligence modifier (max +1) to Reflex saves as long as it is not flat-footed.<br/><strong>Alternate Forms:</strong> At will as a standard action, Garamorosh can take the form of a tall, thin genderless humanoid with small suckers on its fingertips and colorless eyes.<br/><strong>Powerful Build:</strong> Garamorosh counts as one size larger (Colossal) whenever it would be beneficial to him (already included in the above Grapple check modifier).<br/><strong>Skills:</strong> Garamorosh has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard.  It can always choose to take 10 on a Swim check, even if distracted or endangered.  It can use the run action while swimming, provided it swims in a straight line.<br/><br/><strong>Spells:</strong> Garamorosh casts spells as a 5th-level cleric with access to spells from the Ocean, Storm, and Windstorm domains.<br/>1st (DC19)- Sign x5<br/>2nd (DC20)- Avoid Planar Effects, Consecrate, Fuse Arms x2<br/>3rd (DC21)- Devil Blight x2, Demon Dirge<br/>Spell-Like Abilities:<br/>1/day: Control Weather, Control Winds, Dominate Animal, Resist Energy, CL28th.<br/><br/>Maneuvers: Wall of Blades, Iron Heart Surge, Moment of Perfect Mind. MA level 14th.<br/>Stances: Punishing Stance.<br/><br/><br/>Equipment:<br/>(CL12)Fiendish Armor = 72,000 (Celestial Mail, add +1, Death Ward, and Blueshine, remove Fly 1/day)<br/>(CL15)+5 Animated Heavy Steel Shield = 49,000<br/>(CL15) Heartseeking Retributive Amulet of Mighty Fists +5, Natural Armor +5, Glory, and +1 Warning Amulet of Natural Attacks (Bite) = 230,000<br/>(CL8) Titan's Grip Gauntlets of Dexterity +6 = 53,000<br/>(CL8) Starmantle Second Chance Cloak of Charisma +6 = 186,000<br/>(CL15) Vest of Resistance +5 = 25,000<br/>Blinding Strike Bracers of Aerial Combat and Might = 18,500<br/>Belt of Battle = 12,000<br/>Helm of Righteous War = 5,000<br/>Sandals of the Vagabond = 4,000<br/>(CL3) Wand of Wraithstrike x2 = 9,000<br/>Tome of Strength +4 = 110,000<br/>Tome of Dexterity +4 = 110,000<br/>Tome of Constitution +4 = 110,000<br/>Tome of Charisma +4 = 110,000<br/>(CL20th) Ring of Ironskin + Fire Immunity + Anticipation + Adamantine Touch = 778,000<br/>(CL20th)Ring of Cold + Earthen Grasp = 255,000<br/>(CL20th)Grandmaster Ring of the Diamond Mind (Rapid Counter, Diamond Defense, Moment of Alacrity, Time Stands Still) + Sonic Immunity + Evasion = 457,500<br/>(CL15) Third Eye Conceal = 120,000<br/>(CL9) Boots of Teleportation+Sandals of the Vagabond = 55,000<br/><br/>2,860,500<br/><br/>Item abilities:<br/>Heartseeking - 3/day, melee attack is touch attack.<br/>Retributive - 3/day deal 1/2 melee damage backlash to attacker<br/>Titan's Grip - +8 grapple for 7 rounds 3/day<br/>Starmantle: Immune to nonmagical attacks, DC15 Reflex to halve all magical attacks<br/>Blinding Strike: 3/day extra attack on full attack<br/>Anticipation: Roll twice for initiative.<br/>Belt of Battle: Spend charges for extra actions.<br/>Rings: Immune to Fire, Cold, and Sonic<br/>DR 15/adamantine<br/>Mind Blanked<br/>Attacks strike as Adamantine<br/>Evasion<br/>Re-roll any one die 1/day<br/>Misc. stat bonuses (included)<br/><br/></div></div>23,938 souls<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">4x Myrmixicus (CR 21)<br/>14x Wyrm Black Evil Arch-Dragon (CR 21)<br/>8x Balor (CR 20)<br/>40x Lesser Phantom Half-Fiend Acidborn Kraken<br/>12x Sibriex<br/>70x Elder Pseudonatural Storm Elemental (because elementals cannot be Fiendish)<br/>90x Greater Pseudonatural Storm Elemental<br/>110x Chasme = CR10<br/>130x Dybbuk = CR8<br/>130x Yochlololol = CR8<br/></div></div>