<div class="floatright">(https://elliquiy.com/elluiki/images/3/39/Butterfly_brawler_female_tattoo.jpeg)</div>Diana, almost always called Butterfly or "Onee-san Chōchō" to the judoka with whom she studied, is a fierce bitch.<br/><br/>Born in corporate shadow, raised in corporate shadow, and brought up as an extension of the shadows, she rebelled against her upbringing, fighting for life and fire and an existence in the light.  Unfortunately Seattle is frequently unkind to the SINless and Diana had to grow up harder than the city around her.<br/><br/>She studied Judo - mostly by virtue of showing up in a class enough times the sensei allowed her to study, rather than having his yak thugs put a bullet in her head.  He might have anyway, if she hadn't been able to perform, or perhaps made her a bunraku. Nevertheless, the wild thing that showed up on his door did become ... respectably proficient.  Had she been a man, perhaps she could have become a sensei herself, or been brought into the yakuza, but instead she was merely useful.  A novelty to the fellow judoka and someone who could be entertaining to join in randori.  She slowly integrated into the periphery of a community that surrounded a traditionalist yakuza kumi, even as a small child, and if she ran some errands for men with tattoos when she was a young girl, well - who didn't?<br/><br/>By the time Diana knew she was Awakened, her spirit - she called it 'Rage,' but another would have named it Berserker - had become so entwined with who she was she couldn't tell the difference.  If it ever occurred to her that was why Rage had come to her to begin with, she didn't talk about it - but that may have been circumstantial.  Newly Awakened, she found herself driven away from the community which she had come to slowly think of as a place to have a life, driven to the ragged edge of civilized Seattle, the edge of a pit where very, very few could survive.<br/><br/>Glow City.<br/><br/>Of course, magic is a funny thing.  She got cancer, sure, but she got over it - mostly, anyway, aside from a lingering haemangioma that made bright, sunshiney days and assholes who play with spotlights a bit of a problem for her.  Same time she got over cancer, she got over radiation entirely, got healthier, got stronger.  She<em>didn't</em>get calmer, though.  Entertainment is scarce in Glow City, and street fighting is certainly a way to keep entertained - and maybe pay some of the bills, maybe work out some stress while you beat the blood out of someone's face.  And there in Glow City, Butterfly didn't have to hold back.  Rage taught her how to<em>really</em>put that power into her fists, throw an ork over her shoulder or get in under a troll's reach, or<em>ura nage</em>like an atom bomb with tits.  She got on alright there and took care of herself with the help of a neighbourhood street doc- a ghoul who helped her avoid the viral strains that might have destroyed her, and who helped her stay on the good side of the 162s.  Butterfly, in turn, didn't mind bringing the occasional body by.  Organlegging to a streetdoc was decent nuyen, and if the less expensive bits got eaten, well - everybody needs to eat.  A rivalry with one of her opponents turned into an on-again, off-again friendship with on-again, off-again benefits with a<em>tremendously</em>"subtle" ork named Rock Killfrag, a muay thai fighter who used his greater strength to good effect on the streetfighting circuit.<br/><br/>Once she started making her way back into ...<em>civilized</em>society, her sensei honored her endurance and perseverance by allowing her to return to the dojo - long enough to collect a round of stick-and-shocks.  She had the<em>temerity</em>to return and believe she had a place amongst the kumi?  He would help her find her place.  Her value.<br/><br/>A small sum of nuyen would be sufficient.<br/><br/><hr/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">== Personal Data ==</div><div class="spoiler_body"><tt class="bbc_tt">Name: Di                        Aliases: Fist, Butterfly, Chōchō<br/>Human,                                  <br/>Movement:12/24 (2m/hit)         Swim:5.5 (1m/hit)                            <br/>                                Composure: 6<br/>Street Cred: 0                  Judge Intentions: 5<br/>Notoriety: 0                    Lift/Carry: 9(75 kg/50 kg) <br/>Public Awareness: 0             Memory: 4<br/>Karma: 5                        Nuyen:1350¥<br/><br/>52kg, 160cm<br/>Age: 26                         Skin: Fair<br/>Eyes: Yellow                    Hair: Blond<br/>Primary Arm: Right</tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">== Priorities ==</div><div class="spoiler_body"><tt class="bbc_tt">Metatype:   D,1<br/>Attributes: B,3<br/>Special:   B,3<br/>Skills:   B,3<br/>Resources: E,0</tt><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">== Attributes ==</div><div class="spoiler_body"><tt class="bbc_tt">BOD: 4             CHA: 2<br/>AGI: 6             INT: 3                                  <br/>REA: 3(5)          LOG: 2<br/>STR: 5             WIL: 3<br/>EDG: 5             MAG: 6<br/><br/>== Derived Attributes ==<br/>Essence: 6.00                      Initiative: 8 +3d6<br/>Physical Damage Track: 10   Rigger Initiative: 8 +3d6<br/>Stun Damage Track: 10       Astral Initiative: 6 +3d6<br/>        Matrix AR: 8 +3d6   Cold: 6 +3d6  Hot: 6 +4d6<br/>== Limits ==<br/>Physical: 7                 <br/>Mental: 4   Audio Enhancement [+1] (Only for Perception (Hearing))<br/>            Vision Enhancement [+2] (Only for Perception (Visual))<br/>            Vision Enhancement [+3] (Only for Perception (Visual))<br/>Social: 5   Ares Victory: Industrious [+1] (Only with appropriate corp, Must be visible)<br/>            Zoé: Nightshade/Moonsilver [+1] (Must be visible)<br/>Astral: 5</tt><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">== Skills ==</div><div class="spoiler_body">== Active Skills ==<br/><tt class="bbc_tt">Escape Artist        Base: 2 + Karma: 0 = 2 Pool: 8<br/>Etiquette (Yakuza) - Base: 3 + Karma: 0 = 3 Pool: 5 (7)<br/>First Aid            Base: 2 + Karma: 0 = 2 Pool: 4<br/>Gymnastics - - - - - Base: 5 + Karma: 0 = 5 Pool: 11<br/>Instruction          Base: 1 + Karma: 1 = 2 Pool: 4<br/>Intimidation - - - - Base: 4 + Karma: 0 = 4 Pool: 6<br/>Longarms             Base: 5 + Karma: 0 = 5 Pool: 11<br/>Navigation - - - - - Base: 2 + Karma: 0 = 2 Pool: 5<br/>Palming              Base: 2 + Karma: 0 = 2 Pool: 8<br/>Perception - - - - - Base: 6 + Karma: 0 = 6 Pool: 9<br/>Running              Base: 5 + Karma: 0 = 5 Pool: 10<br/>Sneaking - - - - - - Base: 6 + Karma: 0 = 6 Pool: 12<br/>Swimming             Base: 5 + Karma: 0 = 5 Pool: 10<br/>Unarmed Combat - - - Base: 6 + Karma: 0 = 6 Pool: 12</tt><br/>== Knowledge Skills ==<br/><tt class="bbc_tt">English  -   Native<br/>Japanese - - - - - - - - - - - Base: 3 + Karma: 0 = 3  Pool: 6<br/>Area Knowledge: Seattle        Base: 5 + Karma: 0 = 5 Pool: 8<br/>Street Gangs: Seattle  - - - - Base: 2 + Karma: 0 = 2 Pool: 5</tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">== Qualities and Magic ==</div><div class="spoiler_body">== Qualities ==<br/>Adept<br/>Mentor Spirit (Berserker)<br/>Radiation Sponge  <strong>RG169</strong><br/><br/>Allergy (Uncommon, Mild) (Photosensitivity)<br/>In Debt (6) <strong>RF156</strong><br/>Vendetta (Yamamura Toshi) <strong>RF159</strong><br/>Tough and Targeted <strong>CF60</strong><br/>== Tradition ==<br/>Shamanic, Resist Drain with 5<br/>== Powers ==<br/>Killing Hands<br/>Critical Strike (Unarmed Combat)<br/>Elemental Strike <strong>SG170</strong> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">(Electricity)</div><div class="spoiler_body">Stun or Physical (Always Physical vs. Electronics and Drones, +deals half damage as Matrix damage) Secondary effects for characters injured by Electricity damage include a –1 dice pool penalty on all actions and Defense Tests, but not Damage Resistance Tests, for 1 Combat Turn and an immediate Initiative Score reduction of 5. The dice pool penalty and Initiative Score reduction do not accumulate with multiple attacks, but the length of the penalty is extended by 1 Combat Turn for each successful damaging attack while a character is affected. If the character’s Initiative Score is reduced to 0 or below, they lose their last action. If they have no Initiative Score left the reduction comes on the start of the next Combat Turn.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">(Acid)</div><div class="spoiler_body">Physical. Also reduces the rating of any Armor it hits by 1. At GM discretion, may also create Light Smoke conditions.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">(Radiation)</div><div class="spoiler_body">Physical. Treat every Radiation attack that hits as a toxin causing Nausea with a DV equal to net hits of the attack (before the Damage Resistance roll).</div></div><br/>Improved Reflexes  Rating: 2<br/><br/>Hang Time  Rating: 1 <strong>SG171</strong><br/>Improved Sense (Low-light)<br/><br/>Combat Sense  Rating: 1<br/>Mystic Armor  Rating: 2</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">== Lifestyle and Kit ==</div><div class="spoiler_body">== Lifestyle ==<br/>Tacoma Heights apartment (Medium) 2 Months<br/><br/>== Cyberware/Bioware ==<br/>Deltaware Cranial Bomb - Microbomb (Ess Free)<br/>Deltaware Simrig (Ess Free)<br/><br/>== Armor ==<br/>Ares Victory: Industrious 9 <strong>RG64</strong><br/>+ Gear Access<br/><br/>Urban Explorer Jumpsuit 9<br/>+ Chemical Protection 3<br/>+ Insulation 3<br/>+ Nonconductivity 3<br/>+ Biomonitor<br/><br/>Zoé: Nightshade/Moonsilver 7 <strong>RG62</strong><br/>+ Custom Fit<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Basic clothes</div><div class="spoiler_body"><strong>All RF253</strong><br/>Cheap Pants<br/>Cheap Pants<br/>Cheap Pants<br/>Cheap Shirt<br/>Cheap Shirt<br/>Cheap Shirt<br/>Good Pants (Cargo)<br/>Good Pants (Sportwear)<br/>Good Shirt (Sportwear)<br/>Good Shirt (Clubwear)<br/>Good Skirt (Clubwear)<br/>Good Undergarments <br/>Good Undergarments <br/>Good Undergarments <br/>Good Undergarments <br/></div></div><br/><br/>== Commlink ==<br/>Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)<br/>+ Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS<br/>Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant<br/>Case, Touchscreen Display]<br/><br/>== Gear: Equipped ==<br/>Ammo: Regular Ammo (Sniper Rifles) ×30<br/>Ammo: Stick-n-Shock (Sniper Rifles) ×10<br/>Ammo: Tracker Rounds, Stealth Tag (Sniper Rifles) ×10<br/>AR Gloves<br/>Camera Rating 6<br/>+ Vision Enhancement Rating 3<br/>+ Vision Magnification<br/>+ Flare Compensation<br/>+ Image Link<br/>Canteen, One Liter <strong>RF254</strong><br/>Earbuds Rating 3<br/>+ Audio Enhancement Rating 1<br/>+ Select Sound Filter Rating 2<br/>Fake SIN (Irma Tuominen, bodyguard) Rating 4<br/>+ Fake License (Adept License) Rating 3<br/>+ Fake License (Firearms License) Rating 3<br/>+ Fake License (Bodyguard License) Rating 3<br/>+ Fake License (Surveillance license) Rating 3<br/>+ Fake License (Military Ammunition License) Rating 3<br/>Glasses Rating 4<br/>+ Smartlink<br/>+ Flare Compensation<br/>+ Vision Enhancement Rating 2<br/>Goggles Rating 1<br/>+ Image Link<br/>Microphone, Laser Rating 2<br/>+ Select Sound Filter Rating 2<br/>Tag Eraser<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">== Weapons ==</div><div class="spoiler_body">Remington 950<br/>+ Imaging Scope<br/>+ Silencer/Suppressor<br/>+ Smartgun System, Internal<br/>Pool: 11 Accuracy: 7 (9) DV: 12P AP: -4 RC: 3<br/><br/>Survival Knife<br/>+ Survival Knife Bonuses<br/>+ Survival Knife Wireless Bonuses<br/>Pool: 5 Accuracy: 5 DV: 5P AP: -1 Reach 0<br/><br/>Unarmed Attack<br/>Pool: 12 Accuracy: 7 DV: 6P AP: - Reach 1<br/><br/>Clinch - Gymnastics + Agility [Phys]<br/>Pool: 11[7] vs Reaction+Intuition to gain Clinch in the superior position (Which grants +2 dice in following actions).<br/>  - Restricts movement of either to 2m per action    - <br/>  - reach bonuses become penalties in clinch<br/>  - Penalty to firearms equal to net successes<br/>  - A successful Clinch action can  lead to a Subdual, Called Shot: Knockdown or Throw.<br/>  - RG 140 Sidebar may allow Elemental Strike - Electricity to deal damage as a free action during a clinch.<br/><br/>Throw<br/>Pool: 12 Accuracy: 7 - if Net Success &gt; Target Physical Limit, throw Net Success meters (max of Thrower Strength - Target Body) for Net Success damage, target is prone. Success without beating physical limit engages Clinch or Subduing Grip.<br/>  - Can be interrupt after Block (-10 Init)<br/><br/>Sacrifice Throw<br/>Pool: 12 Accuracy: 7 - As Throw but add Str+Bod to Net Successes, both thrower and target end prone.<br/>  - Can be interrupt after Block (-10 Init)<br/><br/>== Martial Arts ==<br/>Judo (as Jiujutsu) <strong>RG131</strong><br/>+Clinch <strong>RG119</strong><br/>+Strike the Darkness <strong>RG141</strong><br/>+Throw Person <strong>RG123</strong><br/>+Sacrificial Throw <strong>RG131</strong><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">== Contacts ==</div><div class="spoiler_body">Rock Killfrag, Barrens Streetfighter<br/>Middle-aged Ork Male<br/>Connection 2, Loyalty 3<br/>Personal Life: Man of the Squat<br/>Can provide: Legwork, support<br/>Preferred payment: Service (Free-Labor Jobs)/Barter (Hobby/Vice Items)<br/>Hobbies/Vice: Bad Habit (Dream Chips)<br/><br/>Angel-Eyes, Barrens Street doc<br/>Middle-aged Ghoul Female<br/>Connection 3, Loyalty 3<br/>Personal life: Nunya<br/>Can provide: Shadow Services<br/>Preferred payment: Cash (Credstick)/Barter (Professional Items)<br/>Hobbies/Vice: Gambling (Cards)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">== Creation notes ==</div><div class="spoiler_body">Leftover nuyen: 250<br/>Leftover karma: 5</div></div>