The caves of Pandemonium could not be more different from those of Baator. Even in the darkest, dankest corridors of Tiamet's halls, there was always a sense of stability, and if not calm, order.<br/><br/>Not so here.<br/><br/>The winds howl in your ears. You were barely able to hear the Beholder or Fyr speaking. The rock walls of the cavern you have emerged into feel like they are about to collapse and are absolutely nauseating to look at. Ever inch of them, be it floor, ceiling, or wall, is covered in carvings, written in dozens if not hundreds of different languages. The darkness here, baring the light coming from behind the floating aberration, is absolute.<br/><br/>With not much a choice but to follow the beholder, you duck into the cave entrance, which brings some respite. Once you are all inside, a stone door swings down, likely levitated, which blocks out the howling wind until it is a mere whisper.<br/><br/>The beholder shakes its head in mid-air as the door finally shuts, which is a disconcertingly human reaction for such a strange creature, given that it is all head.<br/><br/>"<span class="bbc_size" style="font-size: 8pt;">Damn wind... The High Tundras of Ortho were never this bad...</span>Recruits! Excellent to see that you have shaken of the vaccilando of your humanoid forms and joined the glorious symphony of the Harmonious Way! This is a daunting mission for those so raw, but Composure Bao is excellent at picking the right notes for each tune."<br/><br/>"You are currently in a region known as the Harmonica. A previous expedition of ours, four notes in measure, set out from here not long ago, but a tacet has taken them over and we can no longer hear their song. Two of them were from the ranks our Harmonious Composures, Suavita Mal and Malik Khan. They are accompanied by an Athar, Baditha Quemp of Alhaster, who serves as a scout, and bane to fiends and the unliving, as well as Thok, an ally of ours from the Fraternity of Order who specializes in languages. Each of them is precious to us, and we would see them returned unharmed. They had a number of clockworks guardians as well, although the harmonies they create are but brief staccatos in a far grander ballad."<br/><br/>"The expedition mounted up the peak that lies above us, moving towards the centre of the Harmonica. None know what song the universe sings within there, although given that this is Pandemonium, whatever it is, it must be loud. Some say great boons lie with in, others say fouls and disharmonious curses. We care not a wit either way, for the group was not supposed explore that far. Thok sought out a specific region in an attempt to translate an ancient script."<br/><br/>"Pandemonium is a plane of winds and madness. You'll see shortly. You face the brunt of Chaos, tinged with evil here. I'd advise that you not listen to the voices in your heads while you are here. They tend not to say nice things. The gravity within the caves is directional, it always points towards the nearest surface. Allow me to demonstrate. Jan! Come on over here for a minute!"<br/><br/>"Who are you then, to all upon the Prophet Matthias of Munster like some stable boy!? I who am the choosen messanger of Christ, the reincarnation of Gideon and Abraham?" From the very sparse crowd of individuals within the cave strides over a tall, thin man in his late thirties dressed in a simple monk's robe.<br/><br/>(http://walkenchronicles.files.wordpress.com/2012/03/beardedwalken.jpg)<br/><br/>"What dare you try and command me? Spit forth your words and poem-speak, you beast of Satan!"<br/><br/>"For the last time Jan, I am non-humanoid life that is not found on your<em><strong>former</strong></em>plane of existence, where ever that forsaken rock is, and my particular sub-species experiences visual-linguistic-musical synesthesia. I literally perceive all vision and language simultaneously as music, which is why I speak the piacere that I do. Now as long as you're content to spend your afterlife torturing us as well as yourself, could you please walk around the ceiling to show our recruits how easy it is?"<br/><br/>"There's a reckoning coming, creature! The day of judgement will soon be upon us."<br/><br/>"Jan, you've been saying that as long as we've had an outpost here. Will you please just help?"<br/><br/>With a contemptuous look at the beholder, the man shuts his mouth and then proceeds to step onto the wall, and walk straight up it until he was on the roof. Unlike any time you've seen magic used to a similar end, gravity appears to have totally reoriented itself for him, and the folds in his clothes still fall towards the roof.<br/><br/>"Thank you! As you can see, its rather simple. Occasionally, you'll see torrents of water running through the air if they are just the right distance from all of the sides of the chamber. Be careful in these regions though, they are extremely slippery as the water mists easily. Fortunately, the River Styx is so far from its headwaters here that touching it does not bring memory loss, although drinking it will. I'm sure if you came from another Lower Plane, you know this, but it bears repeating... never drink the water from the caves. You never know if its connected to the Styx some how, and you'll lose your entire life if you imbibe its flow."<br/><br/>"You can find any denizen of Limbo or the Abyss here. Howlers in particular are native to the darkness, which may also be an issue. Foes will be drawn to any light like a moth to a flame. If you have any ability to imbue your weapons with the might of law, this would be a good place to use it in a fight."<br/><br/>"And of course. Be wary of the wind. It can blow you away, it can make you lose you spells, or it can just drive you mad. You must always consider it."<br/>