I’m responding to an IC action and OOC question about poison.<br/><br/>I have some design principles that I want to implement in this Game. At the highest level, I want players to be able to swap out characters from adventure to adventure (hence Level belongs to a Player, not a character). This means that treasure needs to be standardized by Level. With standardized treasure, a player needs to be able to purchase/use consumables on one adventure, and then have the gold available on another. This means that PCs can buy something in an adventure, use it, and then have the gold available in the next adventure.<br/><br/>Kalinta can buy poison from Jes, use it, and still have the gold in her next adventure. Grung poison is DC 12 Con Save or take an additional 2d4 of poison damage. It will take an action to apply it to and Edged Weapon and is good for one min. It is 100 gold/dose and Jes is willing to sell up to three doses.