<div class="floatleft">(https://i.pinimg.com/originals/99/de/80/99de80dd4fb18a5a2b5229f5fe73ae72.jpg)</div><strong>The Second Day</strong><br/><br/><strong>Push</strong><br/><br/>Leaving the body to rot on the edge of the Gray Lake, the party continues to travel on the trail for approximately three hours through the Fangwood Forest, following the map closely to reach the valley that contains the crypt of the Everflame.  The weather makes the journey even more miserable, as cold rain begins to fall halfway through the journey.<br/><br/>The trail leads ever deeper into the Fangwood, through a twisting maze of trees and confusing ravines.  As it tops a small rise, a broad valley spreads out before it, the opposite side of which looks like a writhing serpent.  Yet between the two lies a steep hill sloping down into the valley.  A cold rain starts to fall, making the ground slick and treacherous.  This part of the Fangwood is particularly dense, making it a thorn-covered maze of bushes, treacherous roots, and uneven rocks.  The map that you received leads to this valley, which is called the Serpent Gorge, and the crypt is marked at its bottom.  Getting there, however, is going to be a challenge.<br/><br/><strong>Navigating down the slope</strong><br/><br/>Your character may make the perilous journey down the steep slope by making three DC 10 acrobatics checks to avoid sliding down the slope.  You may not take ten.  You may go slowly, which will give you a +2 circumstance modifier, and additionally, any the use of a rope will result give you an additional +2 equipment modifier.  You will probably need approximately eighty feet of rope.<br/><br/>If anyone fails the check, stop rolling the rest of your acrobatics checks and roll a reflex save.<br/><br/>