Regarding Loot: I'm fine paying for whatever I need to for minions if need be due to how some things end up. It's just some creatures that have equipment requirements become more or less useful and/or I'm more or less likely to do certain things. Astral Deva-wise it's mostly if I can get the stun parts or not but honestly part of the Deva is not to have them for combat all the time so much as be at most 4 rounds (2 shifts for one there and back with 2 teleports there and back) for a heal spell each as a healing battery in cases of needing multiple fights in a day. Things like the others that can cast as per clerics are likewise potent reservists or combat support depending on what they are. The Trumpets are better than the Devas since the trumpets that turn into greatbows for this specific fight aren't a loss of equipment, they have spellcasting, and they can fire from a distance.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14014520#msg14014520">Quote from: PaleEnchantress on 21-03-2018, 00:35:57</a></div></div><blockquote class="bbc_standard_quote">LizzyV, would you prefer to be able to dread warrior most corporeal creatures, but they have a cap on how many you can control just like animate dead 4xCL in hit dice? I would ultimately suggest the DM do that. If they were really wanting to limit you they could make it from the same HD pool of animate dead, but I wouldn't say thats needed. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I have a special quality that specifically removes the HD cap on my control limits. I can control an infinite amount of animated dead. I usually expect most primary combats to end up someone like the current one where any undead I have around are likely to be fodder compared to a real archfiend and mostly be useful for dealing with vast amounts of troops in the background and/or healing us. My main plans at the moment are to have 'boss fights' where I use undead to depend more on plague of the undead and work to upgrade that power for summoning vs boss undead where the rest of my forces would be doing things like 'attacking heavens gates' or a major city or something because otherwise it gets too cumbersome to deal with from a practical standpoint.<br/><br/>It's one thing to mechanically be able to have enough undead to make a million attacks. It's another to bother trying to do anything but handwave that as background fluff. When I built the powers initially my main thing was I figured my archfiend would do their own thing in the middle of a fight with maybe one or two undead and then the rest of the massive army would be like 'fighting on the background' and more than likely linked to the main fight to determine things as just background fluff or be able to do things like 'once per round the undead near you deal X damage to a single target' or some fluff to show good tactics or vast outnumbering happened.