See, that does nothing to help us, though, because we all have the same penalties initially. Darius has a +10 for weapons, making his total penalty -20. Sarah has a +10 for starship components, making her penalty -20. The rest of us have a -30 penalty, so the lowest in the group is -20...if we all spend an acquisition on the same item, our total penalty is still -20. By that wording, we wouldn't be able to pool Haggle attempts either, since they affect our individual effective Profit Factors.<br/><br/>EDIT: Now that I read through BF: Koronus, though, getting Poor-quality Macrocannons might not be a horrible idea for that +15 additional bonus. A Poor-quality battery has any two of (-1 strength/-1 damage/+1 crit/-1 range/+1 space), and afflicts a -1d5 penalty to Ship Morale until we upgrade it. The two least-harmful ones would probably be -1 damage and +1 space occupied, and with Sarah's existing bonuses, we'd be testing against a 30/100. Arkhah, at least, can soak wounds to keep the check percentage high for retests, and if starship weapons count as 'arms and armor' (not guaranteed), Darius might be able to Intimidate for a haggle bonus on Sarah's behalf. If TGT rules in favor of your interpretation, though, we have them in the bag.<br/><br/>At 4 power/3 space for each Poor macrobattery, and 9 power/5 space for each Poor lance, with 32 power/29 space to spend (your most conservative estimates), and 5 weapon slots to fill on a Lunar hull, I'd suggest 2 Titanforge Lance Weapons (1 Port, 1 Starboard) and 3 Mars-pattern Macrobatteries (1 port, 1 starboard, 1 prow). That'd use 30 power and 19 space, giving us 1 power and 10 space unused.