You have reluctantly won her over! Oh wait, she said she'd think on it. Yeah, she still hasn't made her mind up. That's it.<br/><br/>BlackStone, I figure she probably has about the layman's understanding of the Force at this point. She would just attribute her Force-usage to luck and good observation, probably knows that the Empire says the Jedi attempted a coup at the end of the Clone Wars, and doesn't really hear any other stories, aside from a vague sense that they were sort of mythical to the older generations, and now are anathema. This day went so far off the rails for her. Had to flee because of a warrant, caught up in a labor riot completely by 'chance,'<em>stole a ship,</em>had a gun drawn on her, then found out she was traveling with somebody who apparently believes in the Jedi and the Force. I'm excited for her to figure out that she's Force-sensitive. It just keeps escalating for her!<br/><br/>I went ahead and made the roll for the Astrogation check, using the basic 1 Difficulty for a nearby, relatively-known system, with 1 additional Difficulty for the damaged ship. If we want to go farther than that, or the ship is in worse condition, or something else, I can reroll it.<br/><br/>I don't think there's any place in particular Miria would want to go. The only places she's been to in the past were her homeworld, and maybe one or two other planets in between, and none of them are really places she can run back to. Anybody else have any particular ideas? Or do we just let the Force put Miria's finger on whichever course it lands on?