<strong>Eshalu - heading into the Wild</strong><br/><br/>Leaving the human abodes of wood and stone was a relief for Eshalu. Gone was the scent of decay, of the sea, of unwashed humans. Now an altogether different sensation filled her - one of moving back into her element. The wet earth, the trees, the mineral aroma of distant running water all drew her. Her only regret was not being able to communicate with the spirits of the land. She longed to hear the tapestry of stories which bound all things into a reassuringly seamless whole. No matter. She would one day tell these stories herself.<br/><br/>She moved in a more natural fashion away from Point Respite, and with the sinuous grace of a ranger. She would occasionally forge ahead swiftly to crouch close to the soil and feel it between her fingers and consider its scent, then loop back round, keen eyes alert to any sign of danger.<br/><br/>When they left the fields cultivated by humans, she was again in the familiar territory of low trees and thick shrubs. It had been long enough that she had to suppress the girlish impulse to climb up the tallest, nearest tree and challenge the others to do the same, and then leap from branch to branch, making a walkway out of the forest canopy.<br/><br/>"This land is strange to me," Eshalu replied at Aeryn's invitation to find a game trail, "but I will follow its signs."<br/><br/>She knelt and peered into the nests of thick roots and moss covering the forest floor, seeking a path, carefully inspecting the soil and vegetation underfoot to sense where others may have passed.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Notice check to search for game trail</strong><br/>Roll Result: Eshalu rolled: 4d6<br/>Comment: Notice check - searching for a game trail<br/>Result: 5, 3, 4, 3,<br/>Net result: +3 (+1 roll and +2 Notice) a <strong>Good</strong> success<br/></div></div>