<span class="bbc_size" style="font-size: large;">Characters</span><br/><br/>Aramil Dholfel (https://elliquiy.com/forums/index.php?topic=254604.msg12583404#msg12583404) - Lunar Raven<br/>Blackbird (https://elliquiy.com/forums/index.php?topic=254604.msg12583584#msg12583584) - HopeFox<br/>Vyx (https://elliquiy.com/forums/index.php?topic=254604.msg12583185#msg12583185) - AndyZ<br/>Rini (https://elliquiy.com/forums/index.php?topic=254604.msg12584187#msg12584187) - Premier<br/>Ratwarden (https://elliquiy.com/forums/index.php?topic=254604.msg12584200#msg12584200) - Guancyto<br/><del>Sandari (https://elliquiy.com/forums/index.php?topic=254604.msg12585322#msg12585322) - A Painter</del><br/><br/><hr/><br/><span class="bbc_size" style="font-size: large;">Airship and party resources</span><br/><br/><strong>Memento</strong>- An airship capable of traveling roughly at the speed of 20 mph (in combat speed 100ft, but it can dash for double that). Capable of traveling 5000 miles without refueling. The ship weighs 200 tons and can hold a cargo of 70 tons without its speed dropping. The ship has inbuilt water supply capable of dispensing 100 liters (~26 gallons) of water of any temperature from hot to refreshingly cold. The water supply is shared between showers, toilets and kitchen so use sparingly. Memento is a 2 and a half story galley. 150 ft long with large wide sails spreading outward in the front and middle all around it for steering purposes. Raised 1-2-3  (http://navyaviation.tpub.com/14243/img/14243_286_3.jpg)shape with a hatch between 1-2 raises that goes through the living quarters all the way into the basement floor.<br/><br/>The ship is kept flying by several small magical devices in the rear that when active project small dark balls in their center which are capable of manipulating gravity. There are some magitek mechanisms in the engine room in the back that link to the controls on the top deck. The bottom most floor is one large storage area with parts of the back cut off and taken by the bottom area of the engine room. The bottom floor is accessible by a staircase and also from a central hatch from the deck and the bottom of the ship can also be opened to jettison cargo (though those mechanisms are a bit rusty and stuck in place since nobody has used it).<br/><br/>There is a kitchen in the front on the first floor. The kitchen has a stove, oven a large preparation area, a sink and some basic cooking utensils. The kitchen has four large reinforced windows, two in the front and two on the sides. Above it one of the small rooms is Blackbird's bedroom. She has a hatch on her bedroom floor leading into the kitchen. Rini has the other small bedroom next to Blackbird's. Both have a round reinforced glass window from which to peer ahead.<br/><br/>Vyx has a small room next to the large hatch that leads from deck to the cargo hold. Hers is close to the front (so basically hatch area away from kitchen) with a window to the side below the middle raise. If a roof is pulled on top of it or it is not raining this spot doubles as a nice little dining area or chill spot.  There are also two isolated airtight lass cabins and some growing vials.  Opposite to Vyx's room is Ratwarden's room. Between their rooms and and the engine room there are four more empty personal rooms (two on each side) and a larger 30' by 20' room that is a designated lab area. It hosts the potion cabinet, some extra vials and an alchemists workbench.<br/><br/>The middle raise has two small personal rooms in the back and a general lounge/common room area in the middle that has some benches that could probably also be used to make it into a smal gym.<br/><br/>The rear raise has the map and also some extra space to store weapons and such. All of the spare ammunition is there.<br/><br/><strong>Main anchor</strong>- The ship has a large grappling hook style steel anchor in the front that can be lowered and will automatically grab something when a command is given. It is attached to the ship by a thick steel chain. It can take a 40 on a strength check to see if the ship manages to hold onto whatever it is anchored to.<br/><br/><strong>Middle Gun</strong>- The middle one will be a rapid fire gauss cannon style magic launcher. Looks like a big square tube on a rotatable platform, but has an interesting reload mechanism: Two big drum magazines on both sides filled with foot long steel bolts. You have a stock of 200 bolts and a cast to make more bolt heads. The cannon itself weighs about 1 ton and is rather durable. You get 3 attacks per turn with it, but cannot make more attacks even if you have more from your class. Ranges are  300'/600' 1d8+1 piercing damage per bolt. The rapid fire cannon cannot effectively shoot underneath, directly behind or directly in front of the ship.<br/><br/><strong>Front Gun</strong>- Front weapon will be a more magically enhanced weapon and much heavier in terms of damage dealing, but also a lot slower to fire. When not used it'll look like an elongated black steel flower that has not yet budded. When the gun is operated the three pedals open up and from within pushes out a large blue crystal, which begins charging up and gathering power into a large blue energy ball in front of the gun. When the gunner wishes to release the ball, they can aim at any target within line of sight in 600' range. The target has to make a constitution save against 16, takes full damage on a failed save and half on a successful one. The weapon charges up by 5d6 per turn up to a maximum of 20d6 after which the energy can no longer be contained. The cannon deals magic damage in an explosion with radius equal to turns charged times 5'. Every attack consumes an energy crystal. You have only 20, but everyone can recharge them if you find a source of mana and succeed an average arcana check. This gun is also unable to target anything directly below or behind the ship, but can shoot forward and forward below you.<br/><br/><br/><span class="bbc_size" style="font-size: larger;">Party Inventory</span><br/><br/><div class="floatright">(https://s16.postimg.io/9x0cmw74j/Map_Sepia_Withpaperoverlayuploadattava.jpg)</div><strong>Map of Recording</strong>- This expensive piece of arcane technology is an enhanced map capable of imprinting a map of its the surrounding territories on its surface. The longer it stays still the larger the radius of area revealed. It can also track its own location on the map. Your Map of Recording has been attached to the ship itself and is also capable of tracking basic information of the ship itself.<br/><br/><strong>Magical Journal</strong>- A journal magically linked with its duplicate in the city of Arcanz. Anything written on its pages also appears in the other linked journal and vice versa, allowing you to communicate with your contact person in Arcanz while on the mission. There is a slight delay between messages.<br/><br/><strong>Alchemy Jug</strong>- This cylindrical metallic container etched with arcane runes appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterwards, you can open the jug as an action and pour liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.<br/><table class="bbc_table"><tbody><tr><td>Liquid</td><td>Max Amount</td><td>Liquid</td><td>Max Amount</td></tr><tr><td>Acid</td><td>8 ounces</td><td>Oil</td><td>1 quart</td></tr><tr><td>Basic poison</td><td>1/2 ounce</td><td>Vinegar</td><td>2 gallons</td></tr><tr><td>Beer</td><td>4 gallons</td><td>Water, fresh</td><td>8 gallons</td></tr><tr><td>Honey</td><td>1 gallon</td><td>Water, salt</td><td>12 gallons</td></tr><tr><td>Mayonnaise</td><td>2 gallons</td><td>Wine</td><td>1 gallon</td></tr></tbody></table><br/><br/><strong>Bag of Holding</strong>- This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are lost. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which they begin to suffocate.<br/><br/><strong>Magical spyglass</strong>- This handy piece of magitek allows the user to make spot and search checks with no penalties from up to 1000', but narrows their field of vision greatly, incurring -10 penalty passive perception and passive investigation. The magical spyglass also works in the dark even for creatures without darkvision.<br/><br/><strong>Potion cabinet</strong><br/>There is a large glass cabinet in the Alchemy room with most of its shelf-space unused and covered in cobwebs. A few potions can be found on its shelves.<br/>10 x Potion of Healing<br/>4 x Potion of Greater Healing<br/>1 Potion of Acid resistance<br/>1 Potion of Cold resistance<br/>2 Potion of Fire resistance<br/>4 Potion of Water Breathing<br/>20 empty vials.<br/><br/><strong>Cargo</strong><br/>Underneath the living areas there is a large container area, with a staircase access to it as well as large hatch on the back of the ship as well as underneath, allowing the cargo to be quickly disposed, but why would anyone want to dump their cargo like that?<br/><br/>-720 x Dr. Dranzel's Delicacies Rations - True treat to any explorer. These dry rations consisting of magically grown nuts, concentrated yeast protein powder bars and vitamin pills will keep you alive, but will not taste like much. At least they are safe to consume and known to withstand the test of time. This particular patch was produced over 50 years ago.<br/>-1000' of hemp rope in bundles of various length.<br/>-200' of chain and a spare airship anchor.<br/>-8 empty barrels.<br/>-4 empty chests.<br/>-3 empty baskets.<br/>-10 empty sacks.<br/>-Ladder (30', but fold-able into 5')