<div class="floatright"><strong>Vholdran</strong> (https://elliquiy.com/forums/index.php?topic=283007.msg13921486#msg13921486)<br/>(http://th02.deviantart.net/fs70/PRE/f/2014/148/5/d/guldan_by_nikolaiostertag-d7k49ht.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Quick stats</div><div class="spoiler_body"><strong>HP:</strong> 304/304 <strong>AC:</strong>33 <strong>Ini:</strong>+10<br/><strong>Spot</strong>+21, <strong>Listen</strong>+21<br/>True Seeing, Mindsight (100'ft), <br/>Darkvision 60'ft, Low-Light</div></div></div>As Galyxx sat down, unseen by others, on the throne, he swam through his mortal memories which imbued him knowlegde and arts of killing. Enchanging his even present inflitration skills with power to slay, even with a thought alone....<br/><br/>As Ungrath sat on the throne, she entered blissful and agonizing process, both physical and emotional, wild ride through mortal memories which conflicted with parts of present fiendish psyche! Mortal side mortified for 'killing' her friends while fiendish half exposed to genuine friendship which felt entirely alien to her. But soon both halves merged under single glue; greed. As both mortal and fiend part were greedy, mortal greedy for fortune and friends, fiend greedy for power and substance. So common ground was found between the two radically different personalities.<br/><br/>Vholdran send out telepathic words to both Galyxx and Ungrath;<em>"Welcome back you two, more others are coming but keep details hidden until they choose to sit. I have foreseen they all sit, even if some may hesitate. But important is that they are given choice to sit or leave. So they do not feel we force this upon them. We will converse more openly when all who are destined arrive today have done so."</em>As Vholdran carried out telepathic conversation he looks on Methu (and Syncope/Nyag'thon who came shortly behind them) and says to them; "Welcome to rather unorthodox sort gathering Methu, lord of excess and you also Nyag'thon and your present host. I am Vholdran, prophet of the abyss. You all have come here because of some odd calling, calling which makes you curious what it is what calls you. You will find answer once you take seat in here, one the thrones is source of said calling. However once you do, you will be changed forever with knowlegde what the throne parts in you and part of said process involves agony. But then again, knowlegde and thus power, without any tax of pain is no worth to speak about at all in abyss."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Power granted to Galyxx</div><div class="spoiler_body">You and aspects gain Death Attack ability, your and aspects HD count as assassin levels to calculate the save DC (this replaces regular death attack feature you have). This follows all standards of Death Attack granted by assassin class. You need possess host to employ it or use telekinesis to deliver the attack. However you can also kill sleeping people through a nightmare with exact same DC but it targets will save than fort save and also demands target is not immune mind affecting effect or fear effect (you need study target 3 rounds even for dream based slaying).</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Power granted to Ungrath</div><div class="spoiler_body">Ungrath gains ability to conjure a massive pirate ship of her own design at-will. Statically ship can hold 200 soldiers, 80 crew members and has two ballistas on both sides in front, single catapult in back deck and on each side six gunpowder cannons and can hold 160 tons of cargo. Ship functions entirely without crew (replaced by haunting spirits of Ungrath's mortal life crew members) and all ship's weapons can be automated to be controlled by the ship which has same BAB+Dex mod for attacks as Ungrath herself has (each weapon can be fired once as full round action in Ungrath's part where as single weapon system can be operated as free action Ungrath's part). Weapons individually roll 1d4 for reload time and ship holds infinate amount of ammunition. Ship can travel on waters of abyss, hades, hell and Nilfeim. Also through these cursed waters it can plane shift to any plane where is water. Ship also can submerge and form air sustaining bubble around it (but it provides no vision to surroundings so other senses need used for that).<br/><br/>Aspects can conjure smaller ship (only cannons in flanks and 80 tons of cargo and half of soldier and crew capacity) which cannot submerge, plane shift and needs actual crew to run and ammunition is not unlimited. Conjured ships remain excisting until dismissed and cargo if any will then fall into whatever waters or space the ship was on. despite conjured nature the ship cannot be dispelled and it's always same ship whenever it appears and any damage it sustained before dismissal has disappeared when it's summoned again.</div></div>