Actions:<br/>Gumtax: Begin work on the "vault."  Ideally, when triggered, the vault should slam shut and be much harder to get out of than it was to get into; it should trigger late enough that multiple people might have entered, but not so late that the victims might notice that the<del>cake</del>treasure is a lie before springing it.  Gumtax may use his best judgment as to how to set up the trigger.  The mechanism that locks victims into the vault is the first priority; he can work on traps that actually hurt people inside later.<br/>Hobgoblin marshal and warriors: Do as Gumtax says, up to (but not including) inflicting physical harm on themselves or other dungeon residents.<br/>Krunsh, action 1: Plot evil schemes.<br/>Krunsh, action 2: Plan a hallway leading from the lower part of the left edge of the large room, curving from left to down in another slightly winding pattern.  (The hallway's endpoint should be further down than the current lowermost point of the large room.)<br/>Krunsh, action 3: Dig with<em>mountain hammer</em>.<br/>Margash and Harkmeet: Dig with<em>mountain hammer</em>.