Chula, these are two of my favorite items for theives, form the Complete Theive's Handbook:<br/><br/>Dagger of Resource: These daggers usually have handles of ebony or ivory, or some similarly valuable and exotic substance, and have 1d3+1 small studs in the cross guards. The dagger has attack and damage bonuses, but it also has additional tools located within it, and depressing one of the studs will cause the corresponding item to spring from the hilt of the dagger, ready for use (only one tool at a time can be used). These bonuses and tools depend on the number of studs in the weapon, as shown below:<br/>No.    Hit/<br/>of   damage   Tools   Description<br/>studs   bonus   avail.   of tools<br/>2    +4   2    Lock picks adding +5% to Open Locks rolls, plus tool for removing stones from horses hooves'.<br/>3    +3   3   As above, plus Lens of Detection (see DMG p.173).<br/>4   +2   4   As above, plus Gem of Brightness with 3d10 charges<br/><br/><br/>Short sword of Backstabbing: In the hands of any character this is a +2 magical weapon, but in the hands of a thief it is especially potent. When a thief makes a backstab attempt with this short sword, it allows him to attack as if four levels higher than his actual experience level, with corresponding improvements in THAC0, attack rolls, and damage multiplier on a successful hit.<br/><br/>I'd also ask for Bracers of Armor Class 6.  That way she can dress fashionably, still have decent AC, not to mention seem more harmless and get the unarmored bonus to thief skills.<br/>Failing that +? Halfling Leather Armor.  (Exceptional workmanship halfling and gnomish leathers let you use theif abilties as if unarmored.)<br/>