<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13977085#msg13977085">Quote from: Zaer Darkwail on 06-03-2018, 16:16:14</a></div></div><blockquote class="bbc_standard_quote">I will start read/reply in more actively tomorrow, this point trying catch up with other projects outside E during winter break. But to answer some immediate questions/ideas presented;<br/><br/><span class="bbc_u"><strong>Cults</strong></span><br/><br/>*snip*<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I think I'd have to agree with Lockepick that the 'use souls to buff HQ, add planar features, and possibly unlock small boosts for everyone' option sounds a little more appealing to me than using it to buy more followers, though occasionally using our souls to hire planar mercenaries to go and do things for us does sound like it could also be a useful option.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13978039#msg13978039">Quote from: PaleEnchantress on 06-03-2018, 23:27:40</a></div></div><blockquote class="bbc_standard_quote">I'm not a programmer but perhaps programmer type language will help?<br/><br/>Check Value "Is taking spell-casting special attack"<br/><br/>If so then, <br/><br/>Check Value: Already possesses any spell casting levels of that type, False, True<br/>is False , If so then, <br/><br/>= End caster level 12<br/><br/>is True, If so then, <br/><br/>= End caster level 16<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>This is pretty much accurate.  To add on, taking spellcasting for your special attack and using it to improve an existing set of spellcasting you have doesn't set said existing set of spellcasting to equal your HD, but instead sets it to 16.  Improving it from there as we level will be a matter of what class choices you make.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13977424#msg13977424">Quote from: Sain on 06-03-2018, 19:32:59</a></div></div><blockquote class="bbc_standard_quote">Oohh fantasy necrons ;D Those would be damn cool (my favourite 40k race also)! Find some cohort or ally that could imbue living metal or some equivalent magic into the bones. Perhaps you could have YC ask Nyag'thon if he knows of others who dabbled in body modification but focused more in the imbuing of bones?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Interestingly enough, one possibility I've got in mind for Torahime is for her to seek out the famed Eludecia, Succubus Paladin, on the material plane.  And the one big appearance said succubus paladin has is in Legend of the Silver Skeleton (http://archive.wizards.com/default.asp?x=dnd/oa/20061017a), where it turns out her enemies do have magic available that can turn their enemies' bones to silver.  That could be an interesting adventure to send an aspect or two on, I'd say, though Eludecia herself will likely be too strong for aspects alone to fight.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Cool! I think I have a new idea for a cult now. Make a bunch of evil pirates worship Ungrath and sacrifice fey souls to her for her favor. She'll be a pirate demon/deity/thingy 8D!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That could certainly be interesting.  For potential planar domain options for Ungrath, I was going to suggest potentially staking a claim to the famed Ship of One Hundred of Carceri's fourth or fifth layer, but reading up on it, I suppose it's a little too well-known for us to want to go after, at the moment.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13977154#msg13977154">Quote from: Lockepick on 06-03-2018, 16:55:03</a></div></div><blockquote class="bbc_standard_quote">5) <strong>Getting Planes:</strong> I admit I might still need 'DnD Cosmology 101' -- does every other Plane have 'layers'? Or only the Alignment based ones? I thought we HAD to continued up/down in the Abyss -- but if we're allowed to each take over a different part of a different Plane -- that's pretty sweet. Arborea (even though it's Good) would be fun for a tricky corrupter like Methu. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>From what I recall, it's only the Outer Planes, which does mean only the alignment-based ones.  The Abyss is the only plane with a potentially-infinite number of layers, as well, while the others all have varying but finite numbers of layers.  Setting up a place in Arborea certainly could make for an interesting challenge, however.<br/><br/>Then there are the Inner Planes, meaning the four Elemental Planes, the Positive and Negative Energy Planes, and the various Quasi-Elemental Planes between them all, and the three Transitive Planes, the Ethereal Plane, the Astral Plane, and the Plane of Shadow.  Quite a large list to choose from overall, and that's before even getting into the various demiplanes littered about.  Though, we will have to be sure we don't accidentally get sucked into Ravenloft, the demiplane of dread...