<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=202195.msg9961847#msg9961847">Quote from: Miroque on 09-05-2014, 19:34:02</a></div></div><blockquote class="bbc_standard_quote">After second save the poison is gone (eg no additional damage) str loss will be healed 1/day or after combat with healing skillroll that allows new saves to the failed ones.<br/><br/>And fatigue is removed with rest for 1h if i remember right<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Exhaustion is removed by 1 hour of rest, fatigue requires 8 hours by default. In this case the fatigue is not the effect of the romp, but more like a combination of the exertion and having less time to sleep.<br/><br/>As for the ability damage, you recover 1 point from each ability per day. The heal skill can only give you a plus on a save to end the poisoning (to stop taking str damage)<br/><br/>For this particular poison, the ongoing effects are automatically gone after 2 rounds, and saving on either round will remove the poison early.<br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Poison (Ex)<br/><br/>Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>