Hmmm? I gather that without silver doing anything we just sorta do nothing but lurk? I have not done many groups so I am still figuring out the ways and whys for OOC.<br/><br/>Anyway to Muse. I looked at your sheet and wanted to ask if you are aware that 'Headbands' are not allowed in the Automatic Bonus Progression (http://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/automatic-bonus-progression) (ABP at Character level). Nothing that gives an enhancement bonus is allowed. This includes weapons, armor, abilities, resistance, natural armor. So no headbands, belts, amulets of natural armor, cloaks of resistance, rings of protection etc.<br/><br/>Also in this form you gain a +2 to any mental ability at Level 6 and silver gave us a free extra +2 to any ability above our racial abilities.<br/><br/>The wand of cure lights will be useful. Titch can use it with no problem since he gets cure lights as a spell [and a hex].<br/><br/>If I understand the race correctly your character would get a +2 Dex, a +2 Cha, a -2 Con before any racial traits and also an extra +2 to any ability from Silver and a +1 from level advancement. Silver also limited our characters to a 15 max racial ability to start. So If I have this figured right you have points to spend and can easy get a base 20 cha before the ABP improvement.<br/><br/>+2 str/+5 dex/ +5 con/ +2 int/ -4 wisdom/ +7 char =17 points spent? Am I figuring it wrong?<br/><br/>So Elora would start with a 15 cha +2 [racial] +1 [level] +2 Silver gift +2 ABP =22...<br/><br/>I did it that way for Titch's Int but as a scarred witch doctor he gets a class bonus called Fierce Intelligence which adds 2 to Int but only for anything that involves magic. Spells known at 1st level, bonus spells, DC for spells and hexes. etc. Not for skill points or ability checks or anything else that would involve a normal Int roll.<br/><br/>I welcome someone reviewing Titch's sheet since I am sure someplace I missed something!<br/><br/>MU<br/>