<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14049381#msg14049381">Quote from: LizzieV on 05-04-2018, 19:10:34</a></div></div><blockquote class="bbc_standard_quote">At this point an AMF and a torch are the best defense against Byrmril or maybe a room where both the ceiling and floor are emitting lots of light to keep any shadows out so there is no where to hide.. He's using a lot of supernatural abilities to attack and is apparently a divine savant or something with hide at a base skill of well over a hundred and all the feats to stop from being seen by anything. I have no idea how he got out of the glitterdust though. The best I can think of is I triggered the pact with the glitterdust blind and it dismissed the spell a round later when it triggered. I still have more glitterdusts and other things available but I've got to get him to swing again to test out if it was that or not. He's also still got his ring of spellbattle on him so there's some countermagic waiting in the wings too.<br/><br/>At this point I'm mostly just delaying while the army gets cleaned up and trying to figure out how to get a bead on him again. I can't use any AoE on him that would be worthwhile since he's a shadowdancer. I'm assuming he's got at least 10 levels in it at this point so my best AoE if I cast it empowered and he failed his save and I rolled max on every die would only do at most 15 damage thanks to the 30 resist and improved evasion he doubtlessly has. Blasphemy and unholy blight don't work and since I know he has evasion the dc 15 reflex from the retribution on the undead is neutralized.<br/><br/>My two things I have left are glitterdust to get him and then command undead again if I can or use bladeweave, cast heroics to give me blind-fight as a feat, and then hope I can tag him with the daze to keep him from rehiding and cut him to ribbons.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I was heavily considering giving AMF to Death,  but I realized Conquest , in his current form, already has AMF and is far more threatening in it than Death would be.<br/><br/>The system in place gives me some limited customization of spellcasting births spell lists.  (I get to swap a small number of spells known on a SOR type for instance).  Death in his first form I chose has 12Th level Sor casting.  (16 Cl).  Echidna's children are limited to spells in SRD or The spell compendium unless their statblock already includes others.<br/><br/>Anyway , trying to find versatile,  "problem solving" choices.  AMF stood out for various reasons.  Do any of us function particularly well in an AMF?  Echidna is screwed inside one.  Ungrath seems like she would be able to handle it,  and despite having her main tricks shut down,  Torahime has a lot of back up that works in an AMF.  War suffers in an AMF but he can Iron Heart Surge it away.<br/><br/>For someone who can both create and survive inside an AMF,  Conquest is our best I think.  We will probably face quite a few foes who are hard to handle but shut down by antimagic.<br/><br/>Death gets one level 6 spell.  Freezing Fog looks good,  but he already known fog cloud.  I'm particularly looking for things that can be set up in a time stop.  Howling Chain has potential.  As a force effect it's pretty versatile.  Ray of entropy is a no save debuff that can penalize the stats of something under death ward but won't work in time stop and has me wondering "If I have a clear shot at something will it live long enough for a single target debuff to matter? "<br/><br/>I'm writing my post for in game.  I'm wondering if we are on abstract time yet as I have some spells with long casting times to use.  I think I'll put a Brachina or Lilitu in position as a rich mans mistress to funnel gold to me,  or perhaps have her get involved in businesses.