<div class="floatright">(https://elliquiy.com/elluiki/images/c/cb/Hiro1.png)</div><br/><strong>Name:</strong>Hiro Sabreheim<br/><strong>Race: </strong>Variant Human<br/><strong>Class (Level):</strong>Fighter 3<br/><strong>Background:</strong>Guild Artisan<br/><strong>Languages:</strong>common, Dwarvisn, Elvish<br/><br/><strong>Proficiency Bonus:</strong>+2<br/><br/><strong>Passive Perception | Passive Insight:</strong>13|13<br/><br/><strong>Saving Throws</strong><strong>Strength +5</strong>|<strong>Constitution +4</strong>| Dexterity +1 | Intelligence +2 | Wisdom +1 | Charisma -1<br/><br/><strong>Armor Class: </strong>16<br/><strong>Initiative | Speed: </strong>30 | +6<br/><strong>Max Hit Points:</strong>28/28<br/><strong>Hit Dice:</strong>3d10+6<br/><br/><strong><span class="bbc_u">ATTRIBUTES</span></strong><br/>Strength 16 | Constitution 14 | Dexterity 12 | Intelligence 14 | Wisdom 12 | Charisma 8<br/><br/><strong><span class="bbc_u">SKILLS</span></strong><br/>Athletics +5; History +4; Insight +3; Perception +3; Persuasion +1<br/><br/><strong>Tool Proficiencies: </strong>Artisan's Tools (Smith's Tools)<br/><br/><strong>Weapon Proficiencies:</strong>Simple & Martial<br/><strong>Armor Proficiencies:</strong>All Armor, Shields<br/><br/><strong><span class="bbc_u">FEATURES</span></strong><br/><br/>Variant Human: +1 to Two abilities, +1 Skill proficiency, +1<br/><br/>Feat (Alert; +5 Initiative, Can't be surprised, hidden enemies do not gain advantage)<br/>Second Wind (1/Short Rest, heal 1d13), Action Surge (+1 Action/Long Rest), Spellcasting, Weapon Bond (Bond to up to two weapons, cannot be disarmed of bonded weapons, can teleport weapon to hand from up to 100'away as Free action); Fighting Style - Great Weapon Fighting (Reroll 1's or 2's on damage once per attack); Guild Membership (Smiths and Metal Forgers)<br/><br/><strong><span class="bbc_u">ADVENTURING GEAR</span></strong><br/><br/>Chain Mail armor, Longsword, 2 Handaxes, Hand Crossbow with 20 bolts, Smith's Tools, Letter of Introduction from Guild, Belt Pouch with 4 gold, 9 Silver and 7 Copper; Arcane Focus (Crystal), Soap, Whetstone, Explorer's Pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 days rations, Waterskin and 50' Hempen rope, Traveler's Clothes<br/><br/><strong><span class="bbc_u">WEAPONS AND CANTRIPS</span></strong><br/><br/><strong>Weapon: </strong>Bastard Sword<br/><strong>Attack Bonus:</strong>+5<br/><strong>Damage | Type:</strong>1d10+3|Slashing, piercing<br/><strong>Other Effects:</strong>Versatile (one-handed longsword: 1d8+3)<br/><br/><strong>Weapon:</strong>Hand Crossbow<br/><strong>Attack Bonus:</strong>+3<br/><strong>Damage:</strong>1d6+1<br/><strong>Other Effects:</strong>Light, Loading, Ammunition Effective Range: 20'/60'<br/><br/><strong>Weapon:</strong>Handaxe<br/><strong>Attack Bonus:</strong>+5<br/><strong>Damage:</strong>1d6+3<br/><strong>Other Effects:</strong>Throwing (10'/30')<br/><br/><strong><span class="bbc_u">SPELLS</span></strong><br/><br/><strong>Spellcasting Ability: </strong>Int<br/><strong>Spell Save DC: </strong>12<br/><strong>Spell Attack Bonus:</strong>+4<br/><br/><strong>Firebolt (Evocation Cantrip)</strong><br/><strong>Range | Target:</strong>120'|<br/><strong>Components:</strong>V,S<br/><strong>Casting Time | Duration:</strong>1 Action| Instantaneous<br/><strong>Effects:</strong><em>It's a basic firebolt, it streaks toward target, hits target, And it takes 1d10 Fire Damage</em><br/><br/><strong>Light(Evocation Cantrip)</strong><br/><strong>Range | Target:</strong>Touch | One Object or Creature<br/><strong>Components:</strong>V,S<br/><strong>Casting Time | Duration:</strong>1 Action| 1 hour<br/><strong>Effects:</strong>It creates a tiny light simiiar to a Torch,<br/><br/><strong>Shield (Abjuration 1st Level)</strong><br/><strong>Range | Target:</strong>Self | Self<br/><strong>Components:</strong>V,S<br/><strong>Casting Time | Duration:</strong>1 Reaction | 1 Round<br/><strong>Effects:</strong>+4 AC vs triggering attack and blocks magic missiles; Simple, easy defense reaction<br/><br/><strong>Burning Hands(Evocation 1st level</strong><br/><strong>Range | Target:</strong>15' | Anything within Range<br/><strong>Components:</strong>V,S<br/><strong>Casting Time | Duration:</strong>1 Action| Instantaneous<br/><strong>Effects:</strong>Make a Dex-Save or eat 3d6 Fire damage, oh and it lights the target up -- Literally.<br/><br/><strong><span class="bbc_u">BACKGROUND DETAILS</span></strong><br/><strong>Personality Trait:</strong>Anything worth doing is worth doing right.<em>Self-explanatory honestly. But if I have to, it's  a reflection of one's work ethic as a smith.</em><br/><strong>Ideal:</strong>Committed to those he cares about, Believes talents are to be used to better the world.<em>No, I won't <br/>elaborate, if you can't understand this one, get your head checked please.</em><br/><strong>Bond:</strong>Pursues hard-earned wealth to earn someone's love.<em>Ok, I guess I have to explain this one. Hiro is in love with a young princess, but being only a middle-class weaponsmith primarily; he can't get any kind of approval from her family, despite the fact that the feelings are mutual.</em><br/><strong>Flaw:</strong>Would Kill to get a noble title.<em>This kind of ties into the Bond factor. But Hiro's too good-hearted to murder someone in cold blood for a title; his ethics and morality steer him more toward earning it. But if it requires someone's life to end in a cold, steely rasp of steel in their chest, so be it.</em><br/><br/><strong><span class="bbc_u">PHYSICAL DESCRIPTION</span></strong><br/><br/><strong>Gender:</strong>Male<br/><strong>Height:</strong>6'4"<br/><strong>Build:</strong>Strong, Lean, sort of like a martial artist<br/><strong>Age:</strong>19<br/><strong>Hair | Skin | Eyes:</strong>Dark Brown, backswept short | Caucasian, Tanned | Dark Blue<br/>Style of dress: Prefers normal comfortable clothes that don't stand out too much giving away his profession. But when he's at the forge, he fathers a thick leather apron and durable reinforced leather pants. He likes to wear longcoats over his armor and disguise his armored parts a normal clothing.<br/>