Darn... That was kind of the point. And besides, Suzume's plot hook wasn't entirely divorced from (http://tvtropes.org/pmwiki/pmwiki.php/Main/IrrelevantSidequest) the 'main story'<br/><br/>In fact, I generally dislike 'side missions' in a play-by-post game, or even RPGs in whole. They will usually almost always tie into the main story somehow, even if it's just through foreshadowing. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun) Unfortunately I sort of broke my own rule with the trio of sand nin who only very ungracefully managed to serve as exposition for the tense situation between Suna and Tani.<br/><br/>I'm<em>still</em>having a hard time coming up with some ideas regarding any real plot significance to Keiji, Kotone, Kaori, and Kinsuke... and it bothers the hell out of me. >:(  :P<br/><br/>BUT I rather like the new Jun, and in fact I wouldn't want her to 'be more like normal', since character development is awesome. I'll never sacrifice verisimilitude for teh plot. If it wouldn't make sense in the context of the world, it simply wouldn't happen. So I think it's reasonable to say that Suzume is the type of girl who would probably go out by herself to help Yasuo with his mission. What happens will happen, but Jun won't be around to witness it.<br/><br/>Which is excellent, because by all means Jun's acting in character, and so is Suzume. In fact, this route actually<em>helps</em>... but since events are happening off-camera, so to speak, it's also... incredibly boring. :P<br/><br/>The problem is,<em>what am I going to have Jun do for the whole rest of the day?</em><strong>O_o</strong><br/><br/>Missions don't exactly drop into her lap like this every five minutes, and I hadn't exactly planned for any contingencies.. There's the option of having her explore the village. I could whip up a subplot within Tani fine- but then that runs the risk of being exactly like the Suna trio encounter, some throwaway bit of... eugh,<strong> filler.</strong><br/><br/>So... uh... any suggestions?  :-\