Guts just stands there, distracted by the visions caused by the leaders spell. Even paladin's cry to wake him up does not shake off the illussions which distracted his mind! It seems he would just stand there and do nothing.....until a loud growl Guts starts shake his head and his eyes blazing looks on the cultist leader and he growls out; "Back off you creeps! Stick out my head!" Guts then in strenous effort breaks off from the spell and he leaps high in air and draws breath......and unleashes cone of fire on two of the cultists warriors! The fire burns the carriage too and resulting smoke and ash creates thick cloud which blinds at least the one the berserkers unable to see clearly around and fiery mirroring aura surrounds Guts and makes it very hard to see on his location!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC actions</div><div class="spoiler_body">Minor action; Sustain aura which allows push any foe who hits me in melee<br/>Spend action point! Perform heroic Fiery Tempest Breath!<br/>At 2011-03-18 00:42:06, Zaer Darkwail (uid: 14) rolls: 2d6a+6 Result: 11 (http://elliquiy.com/forums/dicebot.php?r=23746)<br/>(11pts fire dmg, also foes who are hit cannot perform any oppoturnity attacks to anyone until end of my next turn, also Guts has concealment until end of his next turn and it stacks with the aura so +4 to all Guts defenses)<br/>At 2011-03-18 00:37:06, Zaer Darkwail (uid: 14) rolls: 1d20a+3 Result: 21 (http://elliquiy.com/forums/dicebot.php?r=23742)<br/>(21 ref hit vs blue cross in square I/10)<br/>At 2011-03-18 00:38:35, Zaer Darkwail (uid: 14) rolls: 1d20a+3 Result: 14 (http://elliquiy.com/forums/dicebot.php?r=23745)<br/>(14 ref hit vs yellow cross in square K/10)<br/>At 2011-03-18 00:34:48, Zaer Darkwail (uid: 14) rolls: 1d20 Result: 15 (http://elliquiy.com/forums/dicebot.php?r=23741)<br/>(Save passed for vs Daze)<br/></div></div>