Ok, post done. Also read the matches; idea with Julia Brightlance was that she had celestial heritage as sorcerer (and with feat she had supernatural bright lance of energy and flight abilities). Also with Blackfeather he had levels as wyrm wizard (https://dndtools.net/classes/wyrm-wizard/), but can show it off with his fight in second round suppose.<br/><br/>Anyways Dask is on final automatically as he won 'fastest' so far with Blackfeather (and so far as he would guess it, forfeiting match when it's finals would be epic scaled anti-climatic and would backfire on him and lead to investigating his purpose in contest if he looses too easily as well). So Aramis beats his foe and then Maya either wins or looses vs her foe (and if wins then faces Aramis and Aramis beats her and then Aramis faces Dask unless someone else wins fastest and Dask then forfeits or looses purpose in semi-finals).<br/><br/>In third round foes; Witch is sorcerer 9 with some custom spells (witch/halloween themed), mostly crippling 'save or suck' spells. Plus handy classics like magic missile. But also has lots wands and her staff is runestaff of fiendish darkness with added benefit she can see in complete darkness while wielding it (and provides her 50% miss chance while in darkness).<br/><br/>Ragnar beastfolk mystic is 12th level battle sorcerer brawler with most spells being self-buffs and he being more brawler/gladiator than traditional caster. He has divine sorcerer as well so he has instead familiar divine companion and can add +5 deflection and all saves and self-heal with spell slots during fight. His domain is Mysticism (which domain power he can activate to add additional bonus to all saves equal to his charisma which is +5 modifier). His 'trump card' is Visage of Deity (evil) (http://therafimrpg.wikidot.com/visage-of-the-deity) combined with righteous might (so big three headed cerberus humanoid form). His 'weapon of deity' is fist and he already has cast Weapon of Deity (which gives his fists/unarmed strikes +1 shock property).<br/><br/>So Ragnar has less magic items/blasting stuff but he can self buff and is able teleport short distances thanks reserve feat and initiate grapples. Also as battle sorcerer he has more HP and BAB than most casters.