I'd note that the kind of campaign I'm running baseline is one where your ship wouldn't matter over much (having a way to escape and travel is crucial, of course, unless you guys want to shipjack or ride transports).  That said, I admit that this campaign is likely to adjust on the fly based on how you approach situations (and actions you've taken).  There are surely situations that may arise where your ship might be a solution, one way or another.<br/><br/>I do agree to the sentiment that you could 'trade up', if necessary.