Bremorel Silverkin<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Image</div><div class="spoiler_body"><div class="floatright">(http://fc04.deviantart.net/fs70/f/2013/298/f/d/elf_by_flexdreams-d6rrmg9.jpg)</div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Better Image?</div><div class="spoiler_body"><div class="floatright">(http://i.imgur.com/mN6XpEp.jpg)</div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character sheet</div><div class="spoiler_body"><strong>Race:</strong> Half-Elf (http://www.d20pfsrd.com/races/core-races/half-elf)<br/><strong>Class:</strong> Sorceror 3 (training pending) (http://www.d20pfsrd.com/classes/core-classes/sorcerer)<br/><strong>Alignment:</strong> Neutral Good<br/><strong>Age: </strong>22  <strong>Height: </strong>5' 9"  <strong>Weight: </strong>135  <strong>Eyes: </strong>Amber<br/>XP (fast): 4703     Need: 3300, 6000, 10000, 15000, then 5000 XP per feat<br/><br/><hr/>.<br/>      <span class="bbc_u"><strong>ABILITY SCORES</strong></span><br/><strong>Str 8(-1)</strong><br/><strong>Dex 15(+2)</strong><br/><strong>Con 12(+1)</strong><br/><strong>Int 14(+2)</strong><br/><strong>Wis 8(-1)</strong><br/><strong>Cha 16(+3)</strong><br/>.<br/><hr/>.<br/><strong>HP: 11</strong>  (max+rolled 1+rolled 1+Con)<br/><strong>Base speed:</strong> 30'<br/>.<br/><hr/>.<br/><strong>Normal AC: 12</strong> (10+2 Dex)<br/>.     <strong>AC against improvised weapons: 10</strong> Naive<br/>.     <strong>Touch AC: 12</strong><br/>.     <strong>Flat footed AC: 10</strong> (8 against improvised weapons)<br/>.<br/><hr/>.<br/><strong> Initiative: +2</strong> (Dex)<br/><br/><strong> +1 BAB</strong><br/>.     <strong>Melee: 0</strong> BAB -1 Str | <strong>Weapon Finesse +3</strong> BAB + 2 Dex<br/>.     <strong>Ranged: 3</strong> BAB + 2 Dex<br/>.     <strong>CMB: +0</strong> BAB -1 Str<br/>.     <strong>CMD: 12</strong> 10+BAB-1 Str+2 Dex (10 against dirty tricks, Naive)<br/>.<br/><hr/>.         <strong>SAVES</strong><br/><strong>Fortitude save: +2</strong>  Base + 1 Con<br/><strong>Reflex save: +3</strong>  Base +2 Dex<br/><strong>Will save: +2</strong>  Base-1 Wis<br/><strong>Resistance against Fire: 10</strong><br/>.<br/><hr/>.<br/><div align="center"><strong>TRAITS</strong></div> <br/><table class="bbc_table"><tbody><tr><td>1. History of Heresy: (https://www.google.com/url?q=http://www.d20pfsrd.com/traits/faith-traits/history-of-heresy) +1 on saving throws against divine spells</td><td></td><td></td><td>Faith Trait</td></tr><tr><td>2. Gifted Adept (Scorching Ray): (http://www.d20pfsrd.com/traits/magic-traits/gifted-adept) Cast this spell as one level higher than actual</td><td></td><td></td><td>Magic Trait</td></tr><tr><td>3. Charming: (http://www.d20pfsrd.com/traits/social-traits/charming) +1 to Bluff/Diplomacy on those who could be attracted, +1 to save DC on language-dependent spells on such characters</td><td></td><td></td><td>Social Trait</td></tr></tbody></table><div align="center"><strong>DRAWBACKS</strong></div><table class="bbc_table"><tbody><tr><td>1. Naive: (http://www.d20pfsrd.com/traits/drawbacks/naive) -2 to AC against improvised weapons, -2 to CMD against dirty tricks</td></tr></tbody></table>.<br/></div></div><br/>.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">RACIAL FEATURES</div><div class="spoiler_body"><strong>Ability Score Racial Traits:</strong> Chose +2 to Charisma<br/><strong>Languages:</strong> Begins with Common and Elven.  Took Gnoll &amp; Goblin as bonus language<br/><strong>Immune to magical sleep</strong><br/><strong>+2 racial bonus on saves vs. enchantments</strong><br/><strong>Low-light vision</strong><br/><strong>+2 racial bonus on Perception checks</strong><br/><strong>Ancestral Arms (Elven curve blade proficiency, replaces Adaptibility)<br/></strong></div></div>.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">CLASS FEATURES</div><div class="spoiler_body"><strong>Eschew materials:</strong> Sorceror no longer requires cheap material components<br/><strong>Concentration:</strong> d20 + level + charisma modifier<br/><strong>Elemental Bloodline, Fire:</strong> Can change a spell that deals energy damage to match Fire type<br/><strong>Elemental Ray:</strong> 30' ranged touch attack, Damage = d6 + 1 per 2 levels.  Use 3 + Cha mod per day<br/><strong>Elemental Bloodline:</strong> At 3rd level, gain 10 resistance against fire.  Gain spells at levels 3 &amp; 5<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feats &amp; Skills</div><div class="spoiler_body">                       <strong>FEATS:</strong> 3<br/><table class="bbc_table"><tbody><tr><td>1. Exotic Weapon Proficiency: Elven Curve Blade</td><td></td><td>Ancestral Arms (Free Racial Feat)</td></tr><tr><td>2. Weapon Finesse (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)</td><td>     </td><td>1<sup>st</sup> Level </td></tr><tr><td>3. Must train for new feat</td><td></td><td>Level 3 Feat</td></tr></tbody></table>.     <br/><strong>SKILLS:</strong> 12 Total Skill Points (4 Skill Ranks Per Level)  <strong><em><span class="bbc_u">Must train for 4 more, gained at level 3</span></em></strong><br/><strong>+2 Acrobatics (Dex)</strong> (0 Ranks+2 Dex)<br/><strong>+2 Appraise (Int)</strong> (0 Ranks+2 Int)<br/><strong>+8 Bluff (Cha)</strong> (1 Ranks+3 Cha+3 Class Skill+1 Trial Bonus, may add +1 Charming also)<br/><strong>-1 Climb (Str)</strong> (0 Ranks-1 Str)<br/><strong>+3 Craft Weapon (Int)</strong> (1 Ranks+2 Int)<br/><strong>+2 Craft (Int)</strong> (0 Ranks+2 Int)<br/><strong>+3 Diplomacy (Cha)</strong> (0 Ranks+3 Cha, may add +1 Charming also)<br/><strong>+3 Disable Device (Dex)</strong> (1 Ranks+2 Dex)<br/><strong>+3 Disguise (Cha)</strong> (0 Ranks+3 Cha)<br/><strong>+2 Escape Artist (Dex)</strong> (0 Ranks+2 Dex)<br/><strong>+2 Fly (Dex)</strong> (0 Ranks+2 Dex)<br/><strong>-1 Heal (Wis)</strong> (0 Ranks-1 Wis)<br/><strong>+3 Intimidate (Cha)</strong> (0 Ranks+3 Cha)<br/><strong>+7 Know Arcana (Int)</strong> (2 Ranks+2 Int+3 Class Skill)<br/><strong>+6 Know Planes (Int)</strong> (1 Ranks+2 Int+3 Class Skill)<br/><strong>+2 Know other (Int)</strong> (0 Ranks+2 Int)<br/><strong>+1 Perception (Wis)</strong> (0 Ranks-1 Wis+2 Half-Elf)<br/><strong>+3 Perform (Cha)</strong> (0 Ranks+3 Cha)<br/><strong>+2 Ride (Dex)</strong> (0 Ranks+2 Dex)<br/><strong>-1 Sense Motive (Wis)</strong> (0 Ranks-1 Wis)<br/><strong>+6 Spellcraft (Int)</strong> (1 Ranks+2 Int+3 Class Skill)<br/><strong>+3 Stealth (Dex)</strong> (1 Ranks+2 Dex)<br/><strong>-1 Survival (Wis)</strong> (0 Ranks-1 Wis)<br/><strong>-1 Swim (Str)</strong> (0 Ranks-1 Str)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">SPELLS</div><div class="spoiler_body">For Sorceror Favoured Class, took all levels as bonus spells known (3 0-level)<br/>Also will have bloodline spells known, as indicated<br/>DC of her spells = 10 + spell level + CHA bonus (3)<br/><br/>Zero-level Sorcerer spells: Cantrips can be used at will, 8 known (5 + 3 favoured class bonus)<br/>Arcane Mark<br/>Light<br/>Read Magic<br/>Mage Hand<br/>Message<br/>Spark<br/>Prestidigitation<br/>Must train for the next: probably will take Detect Magic!<br/><br/>First-level Sorcerer spells: 6 (5 + 1) per day, 3 known<br/>Mage Armor<br/>Sleep<br/>Must train for the next<br/>Must also train to gain bloodline spell: Burning Hands<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear</div><div class="spoiler_body"><strong>Coins:</strong> none left (lost in background)<br/><br/><strong>EQUIPPED ITEMS</strong><br/>     Elven curve blade [1d10, crit 18-20/x2, 7 lb., slashing]<br/>     Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]<br/>     Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]<br/><br/><strong>Other Items</strong><br/>    Sling bullets (group of 10) x1 (5 lb.)<br/>    Backpack (2 lb.)<br/>    Case (for map or scroll) (0.5 lb.)<br/>    Pouch, belt  (0.5 lb.)<br/>    Rations (1 day) x0 (@ 1 lb.)<br/>    Sack (0.5 lb.)<br/>    Thieves' Tools (1 lb.)<br/>    Waterskins x1 (4 lb.) (empty)<br/>    Whetstone (?)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Bremorel, the daughter of an elvish father and a human mother, lived most of her life in relative seclusion among her <br/>mother's extended family in a free hamlet just south of Gimir.  The "freethinkers" of this hamlet advocated tolerance for <br/>all, welcoming the mixed relationship of Bremoral's parents, but were distrustful or even hostile to attempts to preach the <br/>orthodoxy of any one religion, or to prosletyze for any god.  As a result the young half-elf is generous, open and trusting, <br/>but has an ingrained resistance to the words and "miracles" of any faith.<br/><br/>Likewise, her parents saw no need, once their daughter's sorcerous talents became evident, to submit her to the judgement and <br/>training of the Citadel of Nine Winds.  Instead they guided her themselves, her mother having experience with the fire <br/>elemental blood that ran through her veins from some long-forgotten ancestor, her father being a minor dabbler in the arcane <br/>arts.  Bremorel was an avid pupil, quickly learning some of the easier and more entertaining cantrips.<br/><br/>While they sought to shield her from the world, her parents did not wholly neglect Bremorel's martial training.  It was clear <br/>that, with her exceptional natural talents far beyond her parents or any others known to them, she would some day be called <br/>upon to protect the village, or - though they hoped not - perhaps she would go further, seeking her own part in the wars that <br/>raged across Aussa.  Her father taught her the use of the curve blade, handing his own, best blade to her when she was ready <br/>to leave the safe, somewhat coddling arms of the village.<br/><br/>She didn't immediately go to war - at first she tried to go from village to village, offering her services either as a "fake"<br/>prestidigitator, or to help drive off wild animals, minor beast incursions, or the bandits that crop up wherever authority is<br/>stretched too thin.  But eventually, with her magical ability and passable fighting skill, Bremorel was recruited into Lady<br/>Paladin Yustissa's army, distinguishing herself there sufficiently to be one of those chosen for the assault on the Spire of<br/>Truth.  Within the army, there was no need to hide her magical talent, which was quite a liberating experience for her.<br/></div></div>