Hovering above the suddenly dangerous 'living' landmark, Aria mentally activated the bracers which'd been a gift from Alustriel: of black leather cured rigid, yet etched to look like black-burnished metal, with faint designs in relief of little monsters such as shambling skeletons, statues, slimes and trees. They briefly granted a sort of intuition about structural weak points of even such bloodless, organless creatures as the construct below her seemed to be.<br/><br/>She drew her bow and fired straight down at the top of the thing's faceless head at just such a point. The force arrow simply seemed to rattle down amongst the wicker, as penetrating yet harmless as a needle through a knitted sweater.<br/><br/>Frowning, the tiefling drew next a small throwing hammer instead of an arrow, and hurled it down at the same point. This weapon struck with a satisfying crack and a radiated web of fissures. Kass's sword had worked well too; perhaps it was piercing weapons which were ineffective. While seeing Kass resourcefully teleport herself out of the creature's gaps (and, bravely, inside of it, to rescue Rana she presumed), Aria hurled three more hammers, one blinking out at the needed moment, but the next shattering the rest of the creature's head, and the one after breaking a tantalizing rift between the shoulders. The headless creature swung its flaming hands, now free of Kass, above its own head to swat at her, but Aria had chosen to hover just out of reach.<br/><br/>Coughing against the continued heat, she threw down one more hammer; it struck the top of what passed for the headless creature's spine, a vertical shaft which seemed somehow integral to its construction. The wood split down part of its length, and then a series of cracking sounds rippled from deeper within the body.<br/><br/>Gradually the torso began to fall apart, the now-dead weight of the arms tearing the shoulders apart, which in turn peeled and tore away bards of the torso cage. The legs underneath gave way, leaving a smouldering and far-strewn pile of wooden debris amongst the old charred skeletons. With the binding magics of the construct dispersed, the wood began consuming itself as with natural bonfires.<br/><br/><br/>"Kass! Rana!" Aria shouted, sheathing her bow in exchange for her healing wand and flying down to meet them away from the rubble.<br/><br/><br/><br/>LOL you calculated its HD. You were also right about the age category of the blue dragon, which I'm guessing was from its frightful presence DC. (Its breath weapon DC was higher b/c of an Ability Focus feat.)<br/><br/>Ooh, that's really nice that Dim Door is only Verbal! I never noticed (maybe that's so it can be used for this purpose.) So far you've been very resourceful with Kass's spells.<br/><br/>Nice idea to DD Rana out (the creature entry doesn't mention if/how one can go inside it, but IMO it seems like it should be doable.) I would say she can't touch her this round (the creature has 20' reach and is holding her more or less at arm's length) but that she can DD inside, touch Rana while encaged with her, and DD out next round.<br/><br/>(She almost would be able to use her Circlet of Rapid Casting to swift-cast DD back out in the same round, except DD has a special provision that " After using this spell, you can’t take any other actions until your next turn" so the first DD ends her turn.)<br/><br/>The good news is the Wicker Man can't do much to you in there (except the 6d6 fire damage) and Aria's out of its range, so...<br/><br/>For expedience (sinec your next action seems clearly thought out, I'm sure Aria's won't change your mind, and the wicker man has nothing to do...plus Aria can go first anyway) I'll go ahead and go two rounds...<br/><br/><span class="bbc_u">Aria</span><br/>activate haste boots and deathstrike bracers (allows critting and sneak attacking constructs/undead/plants/elementals/oozes)<br/>draw bow and begin full attack, mods 30/30/25/20/15<br/>(17 bab 10 dex 1 weapon 3 courage 2 blink 1 haste -4 firing into melee)<br/>attack rolls<br/>Result: 15, 15, 19, 11, 7,<br/>1 atk 45, hit.....0 damage!! total immunity..<br/>try throwing hammers next; mods 28/23/19/13 (one range increment), dmg 1d4+9<br/>blink rolls:<br/>Result: 27, 11, 27, 20,<br/>2 atk 43 hit (with DR 5)<br/>3 blink miss<br/>4 atk 30 hit<br/>5 atk 20 hit<br/>(will start rolling damage as a batch; quicker on E's roller, and saves mental addition: for example 3d4+27 instead of three 1d4+9's, and likewise for SA. Of course Aria still gets sequential feedback on DR)<br/>dmg 34+154-15<br/>total so far 197<br/><br/><span class="bbc_u">Wicker Man</span><br/>nothing to do; Aria's just out of range and the others are inside<br/>(and it's mindless and not smart enough to move away from Aria out of her sneak attack range)<br/>anothed round of saves for everyone<br/>Hmm, come to thikn of it, creatures making the Reflex saves probably also make a Fort save for being within 30'. That follows from the way it's worded (and otherwise you get a situation where a low Fort high Reflex character could take less expected damage from being encaged than 30' away!)<br/><br/>Rana fails her three saves (Fort last and this round, Reflex this round), 30 fire damage; Aria makes her Fort save<br/><br/><span class="bbc_u">Aria</span><br/>activate deathstrike bracers<br/>has three more free-draw hammers, mods 31/26/21 (17 bab 10 dex 3 courage 2 blink  -2 range increment)<br/>blink<br/>Result: 26, 7, 29,<br/>attack<br/>Result: 3, 12,<br/>1 atk 34 dmg 12 + 45 - 5, destroyed<br/><br/>Since Aria had higher initiative anyway, up to you whether Kass DDs out with Rana first, or acts after (running out with her from the debris or whatever).