Honor Fae-Babe (https://elliquiy.com/forums/index.php?topic=339780.msg16236320#msg16236320)<br/><br/>I have a working Draft for Honor Coleman aka Fae-Babe.<br/><br/>Here are a few points that I want to coordinate with both pdragon and the players.<br/><br/>Crossroads adventures are designed to be 'tightly cohesive and closely coupled.' This means that what happens during the adventure is almost entirely up to the GM. The coupling point is that the adventures should be of relatively the same length (aka an adventuring day of ~10-12 encounters), and the player levels up at the end of the adventure.<br/><br/>I follow some conventions, but the GM doesn't need to abide by them.<br/>1) Generally, the adventure has no long-rest and two short-rests (following the WotC adventuring day format).<br/>2) I'll usually allow spells with an 8 or 24-hour duration to run for the length of the adventure.<br/>3) Depending on the adventure and how I feel, I may provide a bit of magic (e.g., potion(s), scrolls, relevant magic items)<br/>4) As GM, I may provide a few SR-related boosts - e.g., extra hit-dice, spell slots, etc.<br/><br/>Now a few grey areas we should clarify. Questions/Issues.<br/>1) Silvery Barbs (https://blackcitadelrpg.com/silvery-barbs-spell-5e/) is a spell with a fair amount of controversy (and a lot of power). I allow (recommend it) in my Adventures, and I recommend that a Sorcerer take it if pdragon allows it.<br/>2) Gift of Alacrity (http://dnd5e.wikidot.com/spell:gift-of-alacrity). The spell gives a character +1d8 to Initiative rolls for 8 hours (see above about duration). Typically it is restricted to the Chronomancy Wizard, I'm picking it up through Fae-Babe's Fey Touched (any 1st level Divination or Enchantment Spell). Let me know if you don't want Fae-Babe to have this spell.<br/>3) Fae-Babe is using a Staff as 1)Arcane Focus, 2) Weapon and 3) Getting +1 to hit for spells from Wand of War Mage.