Aha!: it's an immediate action spell.<br/><br/>Generally speaking I may or may not  have access to non-SRD spells and abilities ,so anything you can do to fetch the relevant information would be MUCH appreciated.<br/><br/>Muse can't reach Cecily with it just yet, due both to its Close spell range, and to the occlusion effects of the gorge side, but great thinking, and depending on how things go with the entangle you may be able to get closer.<br/><br/><br/>CLOSE WOUNDS<br/>Conjuration (Healing)<br/>Level: Cleric 2<br/>Components: V<br/>Casting Time: 1 immediate action<br/><br/>Range: Close (25 ft. + 5 ft./2 levels)<br/>Target: One creature<br/>Duration: Instantaneous<br/>Saving Throw: Will half (harmless);<br/>see text<br/>Spell Resistance: Yes (harmless)<br/>Your ally falls from a crushing blow, but you<br/>don’t have time to reach him. You quickly<br/>speak words of power, and the worst of his<br/>injuries glow golden and begin to heal.<br/>This spell cures 1d4 points of damage<br/>+1 point per caster level (maximum<br/>+5).<br/>If you cast this spell immediately<br/>after the subject takes damage, it<br/>effectively prevents the damage. It<br/>would keep alive someone who had just<br/>dropped to –10 hit points, for example,<br/>leaving the character at negative hit<br/>points but stable.<br/>Used against an undead creature, close<br/>wounds deals damage instead of curing<br/>the creature (which takes half damage<br/>if it makes a Will saving throw).