I hope you don't mind but I kept the first bond from the Witch playbook and stole the last two from the Artificer<hr/><br/><div class="floatright">(https://i.imgur.com/layPk58.jpg)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Additional Images</div><div class="spoiler_body">(https://i.imgur.com/yRzySVQ.jpg) (https://i.imgur.com/MkaQr1X.jpg) (https://i.imgur.com/bgo0ZAT.png) (https://i.imgur.com/CvxekAN.jpg)</div></div></div><span class="bbc_size" style="font-size: large;">Sidika d'Vidya</span><br/><br/><strong>Level:</strong>1<strong>Xp:</strong>0<br/><strong>Look:</strong>Mocha of skin with long black of hair which she keeps in a braid and green of eye, Sidi comes in at a whopping 5-foot-nothing. Sidi typically dresses in white (preferring tighter, more revealing robes rather than flowing ones that can cause her to become caught on masonry or aflame when boiling her cauldron) with a crooked steepled hat. She tends to be buxom, but that can fluctuate with any potions she brews to alter her appearance to suit the current apple of her eye. Of which she may only have one due to an<em>incident</em>.<br/><br/><hr/><table class="bbc_table"><tbody><tr><td><strong>Armor:</strong></td><td>1</td></tr><tr><td><strong>Hit points:</strong></td><td>16</td></tr><tr><td><strong>Damage:</strong></td><td>d4</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Str:</strong></td><td>8</td><td>[-1]</td><td><strong>Dex:</strong></td><td>15</td><td>[+1]</td><td><strong>Con:</strong></td><td>12</td><td>[+0]</td></tr><tr><td><strong>Int:</strong></td><td>16</td><td>[+2]</td><td><strong>Wis:</strong></td><td>9</td><td>[+0]</td><td><strong>Cha:</strong></td><td>13</td><td>[+1]</td></tr></tbody></table><hr/><strong><del>Alignment</del> Drive:</strong>The Pursuit of Hidden Knowledge - Uncover a secret and keep it secret<br/><strong><del>Race</del> Witch's Craft:</strong><em>Winter Witch - Elemental (Ice): This spell freezes targets in place.</em>You are immune to the bite of frost and wind, and can share this protection with anyone you touch.<strong>When you have time and safety</strong>, you can create a one-room structure out of ice.<br/><strong>Bonds:</strong><br/><ul class="bbc_list"><li>I am troubled by <span class="bbc_u"><strong>Grendelle</strong></span>'s behaviour. Either they know nothing, or they know way too much.</li><li><span class="bbc_u"><strong>Nin Nunrui</strong></span> helped me with one of my projects, I owe them</li><li><span class="bbc_u"><strong>Valna </strong></span>is my <del>personal assistant</del> favourite test subject</li></ul><br/><span class="bbc_u"><strong>Equipment</strong></span>Load: 8/9<strong>Coin:</strong>0<br/><ul class="bbc_list"><li>Dungeon rations <em>(5 uses, 1 weight)</em></li><li>A Broomstick (close, 1 weight)</li><li>A cauldron (1 weight)</li><li>A bag of books(5 uses, 2 weight)</li><li>Three healing potions (heal 10HP or 1 debility, 1 weight per 3)</li><li>Three charm potions (makes the imbiber trust the next person they see, 1 weight per 3)</li><li>Enchanted robes (1 armor, 1 weight)</li></ul><hr/><strong><span class="bbc_u">Moves</span></strong><br/><ul class="bbc_list"><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Black Magic (INT)</div><div class="spoiler_body">When you weave a spell to inflict pain, choose two tags from the list and roll +INT. If<br/>you do not pick any Range tags, the Range defaults to Hand. On a hit, deal 1d8 damage,<br/>plus all effects of the added tags. On a 7-9, also choose one:<br/><ul class="bbc_list"><li>You draw unwanted attention or put someone in a spot</li><li>The GM removes a non-range tag of their choice, and you deal -1 damage</li><li>The spell drains your energy - you take -1 ongoing to INT until you have a few minutes<br/>to clear your head</li></ul><strong>Tags:</strong> Reach, Near, Debilitating (half damage), Forceful, Piercing 2.<br/><strong>New Tag: Debilitating (half damage):</strong> The spell deals half damage, rounded up, but it<br/>will stun, slow, or weaken an enemy hit by it, in a method you describe. Examples: Wither<br/>their muscles, bind them with chains, overwhelm their senses, scare or startle them.</div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Broomstick (DEX)</div><div class="spoiler_body">You can fly atop any broomstick you get your hands on, although some brooms behave<br/>better than others. You can fly with one passenger and for up to one day at a time - more<br/>than that, and your broom gets upset. <strong>When you fly atop your broomstick, either a great<br/>distance or somewhere out of reach</strong>, tell us where you're going and roll +DEX. On a 10+,<br/>you get where you need to be, but choose one. On a 7-9, you'll get there, but choose two:<br/><ul class="bbc_list"><li>A threat is waiting for you when you get there</li><li>The broom misbehaves, and it takes a while to get where you want</li><li>Your landing is better described as a crash</li><li>The ride numbs your body - you take -1 ongoing to DEX until you have a few minutes<br/>to stretch your legs</li></ul></div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cauldron's Brew and Potion's Bubble</div><div class="spoiler_body"><strong>When you have some downtime</strong>, you can brew up a potion - describe what it does.<br/>Brewed potions are 1-weight per 3 doses, and you get 3 doses per brew. Potion effects<br/>are always possible, but the GM will give you one to four of the following conditions:<br/><ul class="bbc_list"><li>Supplies are short - you only get 1 dose of your potion</li><li>The potion's effects are delayed, and won't take effect until a short while after drinking</li><li>The potion's effects fade quickly - the imbiber will need to hurry to get use out of it</li><li>The potion has strange and unwanted side effects</li><li>The potion is volatile, and will explode if dropped or treated roughly</li><li>The potion smells and tastes horrible - the imbiber takes -1 forward</li><li>You're missing an ingredient and will need to acquire it to finish the brew</li></ul></div></div></li><li><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Little Witch's Academia</div><div class="spoiler_body"><strong>When you use a Bag of Books</strong>, you can take +1 to any roll, not just Spout Lore.<br/><strong>When you do</strong>, explain what sort of magical help the book provides.</div></div></li></ul><hr/><strong>Background:</strong><br/>Sidi is descended from the Vidya, a people who were scholars in search of the one truth which was reflected in what they named themselves as the word means "Correct Knowledge". They were voracious in their study of magic to the point they claimed they could control the elements through ley lines through which magic flowed like blood through the veins of the world or electricity through a grand, almost divine circuit. They believed, and some still do, that only their practices (which typically involved utilising magic in an almost liquid form, letting the arcane flow like water rather than weaving it) are correct and that any other mages are pretenders. Since the magical calamity generations of her people blamed themselves for what happened - while it is unknown if one or a group of the Vidya were responsible or if this means they should have been able to stop it is lost to time, as was the work of their forebears in the research of the arcane flow to the point where the Vidya today are little more potent than a hedge and their water-like magic treated as minor potions and their families regarded by the common folk by the derogatory term Witches.