<div align="center">(https://images2.imgbox.com/c2/2d/E81IvF8u_o.png) (https://elliquiy.com/forums/index.php?topic=292158.msg14356151#msg14356151)</div><div class="floatright">(https://i.pinimg.com/564x/76/8c/75/768c75175a59367d62f3f06925db3839.jpg)</div><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 8pt;">Female Half-Elf Oracle [Divine Herbalist] 6 NG<br/>34 <strong>HP</strong> | 16 <strong>AC</strong> | +0 <strong>Init</strong> | <strong>Status:</strong> Normal<br/><strong>Tagging:</strong> Raya, Grom  <strong>GM</strong> | Open</span></span><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Appearance</div><div class="spoiler_body">An eclectically armed traveller, accompanied by a copper-coloured guard dog (7 HP) (http://paizo.com/pathfinderRPG/prd/bestiary/dog.html#dog). She has a tired look about her, and despite having rested there are thickset bags under her eyes. Her hair disguises her pointed Elven ears, but she has made no deliberate attempts to hide her features. Her worn cloak is fastened tightly around her.<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Equipment</strong></td></tr><tr><td> Traveller's Outfit (https://i.pinimg.com/564x/b6/e8/4d/b6e84d50cdc8617773e72af561c6c422.jpg)</td></tr><tr><td>Silver Holy Symbol</td></tr><tr><td>Ring of Protection</td></tr><tr><td>Common Backpack</td></tr><tr><td>Leaf Armour Jerkin</td></tr><tr><td>Holy Adamantine Mace</td></tr><tr><td>Voidglass Heavy Crossbow</td></tr><tr><td>Mithral (Steel) Shield</td></tr><tr><td>Coin Pouch (17 Gold)</td></tr></tbody></table></div></div><hr/><div style="text-align: justify;"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 11pt;">Seeing as the group seemed to be splitting in two - with one half of t hem seeking the missing horses, and the others focusing on guarding and fixing the coaches, respectively - Vasodel took herself off to one side. No more than ten feet from Grom, she sat on the floor, cross-legged and began to concentrate. She could have continued to help Miss Raya with the repairs but being in such a vulnerable position was beginning to make her feel on edge. Thus she mustered the holy energies inside of her, collecting around her holy symbol, and stretched out her senses using <strong>Detect Undead</strong>.</span></span></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Detect Undead</div><div class="spoiler_body">School divination; Level alchemist 1, cleric/oracle 1, inquisitor 1, paladin 1, psychic 1, shaman 1, sorcerer/wizard 1<br/><br/>CASTING<br/><br/>Casting Time 1 standard action<br/>Components V, S, M/DF (earth from a grave)<br/><br/>EFFECT<br/><br/>Range 60 ft.<br/>Area cone-shaped emanation<br/>Duration concentration, up to 1 minute/ level (D)<br/>Saving Throw none; Spell Resistance no<br/><br/>DESCRIPTION<br/><br/>You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area.<br/><br/>1st Round: Presence or absence of undead auras.<br/><br/>2nd Round: Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura’s strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.<br/><br/>3rd Round: The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.<br/><br/>Aura Strength: The strength of an undead aura is determined by the HD of the undead creature, as given on the table below.<br/><br/>Lingering Aura: An undead aura lingers after its original source is destroyed. If detect undead is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power, as given on the table below.<br/><br/>HD   Strength   Lingering Aura Duration<br/>1 or lower   Faint   1d6 rounds<br/>2-4   Moderate   1d6 minutes<br/>5-10   Strong   1d6 x 10 minutes<br/>11 or higher   Overwhelming   1d6 days<br/>Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</div></div>