<div align="center">(http://i.imgur.com/iq55WgO.png)</div><br/><strong>Description of First Round:</strong><br/><br/>Grant was the first to act, withdrawing his dagger from a shoulder sheathe and hurtling it towards the lizard man (Lizardman #1).  The knife hurtles over the Lizardman's shoulder, and into the sea.  He takes a five-foot step closer, preparing for close combat.  Then, Charna hurtled the belaying pin over the side of the boat.<br/><br/>"Ah, shit, we're in a lot of trouble," Grant muttered.<br/><br/>The lizard men entered finally entered the boat, and prepared for combat.<br/><br/>This is when Penn struck.  She dealt a glancing blow with her shortsword.<br/><br/><strong>Description of Second Round:</strong><br/><br/>At the top of the second round, Grant removes a small kukri from a back sheathe and took a swing at the lizard man.  And Grant hit!  (Natural 20, but does not confirm).  In turn, the reptilian humanoid attempted to strike Grant, but whiffed the head of the morning star overhead.  The lizard man squaring off against Penn took a really solid hit towards Penn, and it would have struck true if she hadn't had ducked at the last moment (ATK 18 vs. AC 19).  The morningstar's head crunched against the side of the boat.<br/><br/>Then, the reptilian towards the front of the boat dropped his morningstar, retrieved his javelin, and threw it at Grant.  The javelin interred deeply into his chest, and Grant cried in pain.  But instead of falling, he retrieved the javelin, yanked it out, and let it fall at his feet.  He was going to keep fighting.<br/><br/><strong>Initiative:</strong><br/><br/>FUNCTION ON INITIATIVE 23:<br/>—  ALLY:  Grant AC 14, touch 13, flat-footed 11 (+1 armor)<br/>hp 8  (Round 2:  8 - 7 = 1);<br/>Fort +3, Ref +5, Will +2<br/><br/>FUNCTION ON INITIATIVE 18:<br/><br/>-- CHARNA:<br/><br/>— ENEMY:  Lizard Folk #1 AC 17, touch 10, flat-footed 17 (+5 natural, +2 shield)<br/>hp 11 (2d8+2) (Round 2:  11 - 6 = 5);<br/>Fort +4, Ref +0, Will +0<br/>Morningstar (in mouths); Shield (on back)<br/><br/>— ENEMY:  Lizard Folk #2 AC 17, touch 10, flat-footed 17 (+5 natural, +2 shield)<br/>hp 8 (2d8+2) (Round 1:  8 - 5 = 3;)<br/>Fort +4, Ref +0, Will +0<br/>Morningstar (in mouths); Shield (on back)<br/><br/>— ENEMY:  Lizard Folk #3 AC 17, touch 10, flat-footed 17 (+5 natural, +2 shield)<br/>hp 13 (2d8+2)<br/>Fort +4, Ref +0, Will +0<br/>Morningstar (in mouths); Shield (on back)<br/><br/>FUNCTIONS ON INITIATIVE 9:<br/><br/>-- PENN;<br/><br/><hr/><br/>Ssalan, Valss, and Flesst were lizardfolk from a tribe that made their home on a small island.  They rarely encountered other humanoids.  The Vassen tribe usually sought to avoid contact.  That's when the slavers came.  They took the three lizard men as they foraged for their tribe.  They were shackled and chained to the inside of a boat, along with numerous other lizard folk.  When one of them got sick, they were thrown overboard.<br/><br/>It took them nearly three months to get free and kill their captors.  During the battle, a candle fell.  And without knowing it, the means for their return to their native country burned in the waves.  Their need was so desperate, that they would hijack the next boat that traveled through.  Unfortunately, the boat they chose belonged to some of the most dangerous motherfuckers on Andres-Upon-Vail.<br/><br/><hr/>