After identifying the items of magic, Aria gave Arisinoe a kiss of thanks (after 'hugging' the still-kneeling girl by sliding her tail around her neck and shoulders briefly) and joined Kass in the cellar, to share the workings of samesaid items, and to inspect the prisoner.<br/><br/>Seeing that Kass was ready and intenting to interrogate her, Aria began using her healing wand to bring the lady back to the conscious state which might otherwise take days of natural healing. The olivine skin regenerated, arrow-wounds growing shallower, the fall bruises lightening, and the rope chafing lessening. After most of the minute of regeneration from the second wand charge, the woman stirred. Aria sheathed the wand and stood by with her kurki drawn, in the woman's arc of sight and making a pointed 'I-dare-thee, just-try-something' pose with body and blade.<br/><br/>The olivine-skinned woman with the dark curly tresses, her ethnic origin from the aqua-blue southern shores of the Moonsea by the look of her, glanced about and seemed perhaps surprisingly unsurprised. Her face showed little fear, pain, or shock, as if she were familiar with being on the receiving or controlling end of such situations before.<br/><br/>She snorted lightly at the sight of Aria's blade, and spoke in a voice which sounded rather gummy and undignified due to the Maztican rubber mouthpiece Aria had fitted over her teeth and strapped around her head. Otherwise the voice was huskily accented voice which regionally matched her complexion, and tried to be as dignified as possible despite the gummed-up pronunciation, "You are hearb loubly enoup, firehair." She glanced to Kass and smiled, "Ahh, the skebtic wib the oferclefer tongue for which I brobosed bedder uses. Since you hafe the rest ub me trussed like a feast-fowl, I can only bresume you wish sombding from mine."<br/><br/><br/><br/>26 and 13 charges used of the two LV wands.<br/><br/>Sounds good. Kass can hold the potion since Aria has a wand of the same spell. IIRC the only magic item Aria's made use of / wanted to keep so far (other than the teleport staff, sending stones and compass) is the headband of Int from the impostor (which she was wearing in the fights after that, hence the +6 Int mod on the Insightful Strike, and which Kass can feel free to borrow for making important Intelligence-based skill checks or whatnot).<br/><br/>Edited on note on Aria healing herself in last post shortly before yours. Since it's an easy thing to forget, Aria's default 'healing algorithm' will be:<br/>at such times as she or Kass are more than say, 5 HP below full, and she's not busy fighting/fleeing/etc. (generally, 'not in initiative order / combat timing'), she'll use lesser vigor wand charges (11 hp a pop) until they're w/i 5 hp of full. Also when she does stuff like tying the camels and searching slowly around the tomb, she's taking 10 on the relevant skill (Use Rope to the former, Search on each square for the latter.)<br/><br/>One thing I like about lesser vigor (aside from it healing twice as much as CLW for the same price!) is the amount is deterministic, so it's predictable and easy to figure out even when I forget to roll.