GM Note:<br/><br/>All right, we have entered into a less RP-y phase in the game and one that is more fact-intensive.  Let's take a break from RPing, and let's go over what the characters will actually be doing as they gather information.<br/><br/>I suppose first that I should provide you with the following map:<br/><div align="center">(https://i.imgur.com/clSUXZF.png)</div><br/>This is the small ocean-side hamlet of TIDE POOL.  There is a 25-foot long primitive dock that goes right into the sand.  Dozens of tents are on the sand.  A set of axe-hewn steps go up a rocky, crabby cliffside and intersects a dirt path that goes east and west.  To the west, the Green Dragon Inn, a magical building from the GM's youth (an RP-based fantasy game that was hosted on Tripod).  To the east, a stable.<br/><br/>You know that there is a third level (to the north of the picture) where livestock and horses are kept grazing on grass.<br/><br/>The GM apologizes that the map sucks!  I am not an artist!<br/><br/>Additionally, you are roughly familiar with the "land" nearby.<br/><br/><div align="center">(https://i.imgur.com/BBkaUNs.png)</div><br/>You are in the hexagon directly in the middle.  Although the symbol might suggest that this is a desert, it's more beach-like than anything.  Each hexagon is roughly 12-miles apart from corner to corner.  You should know that the area immediately around TIDE POOL should be considered "safe" from monsters, but not necessarily from people.  If you explore the hexes, you WILL run into trouble.<br/><br/>Exploration of the hexes uses Kingmaker rules, which can be found here:  https://pkingmaker.obsidianportal.com/wikis/hex-exploration-rules<br/><br/>Originally, I posted the following:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><div class="floatleft">(https://i.pinimg.com/originals/1d/b3/4a/1db34a445ffe36e6636336a88ee3117d.jpg)</div><span class="bbc_size" style="font-size: 18pt;"><strong>TIDE POOL</strong></span><br/><em>(Settlement)</em><br/><strong>Titles</strong>  Temp. Town<br/><strong>Region</strong>  The Dark Continent<br/><strong>Size</strong>  Hamlet<br/><strong>Population</strong>   100<br/><strong>Demographics</strong>   70% human, 2% halfling, 6% dwarf, 4% elf, 4% gnome, 10% half-elf, 2% half-orc, 2% other<br/><strong>Government</strong> None<br/><strong>Alignment</strong> Neutral Evil<br/><strong>Leader</strong>  None (Twin Oxenbridge)<br/><br/>[ <strong>HISTORY</strong> ]<br/><br/>TIDE POOL is a settlement founded out of convenience by the sailors that originally discovered the DARK CONTINENT nearly a year ago.<br/><br/>[ <strong>GEOGRAPHY</strong> ]<br/><br/>TIDE POOL is located on a small peninsular lagoon on the northern edge of the DARK CONTINENT.  During low-tide, a traversable path appears towards the main continent, which provides various obstacles for the intrepid traveler, such as thick forests, rocky mountain sides, and many, many monsters.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>However, given the considerations of the hex map generator, I've decided to place TIDE POOL on the southern edge of the Dark Continent, still on the edge of a lagoon, but which cannot be mapped and visualized, sadly.