Name: Gerald Fortsworth<br/>Player: Ajoxer<br/>Chronicle: Where did that Fourth Wall go?<br/>Nature: Pedagogue<br/>Demeanor: Thrill-Seeker<br/>Generation: 8<br/><br/>Strength: 2   Charisma: 1      Perception: 2<br/>Stamina: 2   Manipulation: 3   Wits: 3<br/>Dexterity: 4   Appearance: 2      Intelligence:5<br/>Specialties: Dex, Careful. Int, Book Knowledge<br/>Talents: Tertiary, 4   Skills: Secondary, 9      Knowledges: Primary,<br/>Brawl: 1      Drive: 3         Academics: 2<br/>Dodge: 3      Security: 3         Finance: 1<br/>Stealth: 3         Investigation: 2<br/>Law: 1<br/>Linguistics: 1<br/>Occult: 3<br/>Science: 3<br/>Disciplines<br/>Fortitude: 2<br/>Chimerstry: 2<br/>Backgrounds:<br/>Generation: 5<br/><br/>Conscience: 4<br/>Self Control: 2<br/>Courage: 5<br/>Humanity: 6<br/>Willpower: 7<br/>Blood Pool: 15<br/><br/>Repulsed by Garlic, one point flaw. Even before he was Kindred, he couldn't stand the stuff. His body now rejects it, violently. He's got enough Willpower that it doesn't bother him too much.<br/>Dark Secret, 1 point flaw. Has, on multiple occasions, murdered his fellow Kindred. And he felt he needed a couple extra points for that Hidden Diablerie...<br/>Prey Exclusion, 1 point flaw. He doesn't like to feed on men. Gaaaaaaay... Oh come on. Like anyone in this group would feel perfectly comfortable with that.<br/><br/>Hidden Diablerie, 3 pt Merit. He likes the taste of an Elder's blood, and the power it brings, and sometimes finds that worrying- But Humanity is a lot cheaper than Disciplines above level 5    to buy.<br/><br/>Equipment<br/>Leather jacket<br/>Three bottles of Everclear Vodka, numerous other bottles of alcohol.<br/>Four large boxes of matches<br/>A hand-written sheet of chemical combinations. A lot of them look very explosive. Also a list of places to get ingredients.<br/>Several ping-pong balls<br/><br/>Freebies: 0<br/>4 in Abilities<br/>7 in Disciplines<br/>2 in Virtues<br/>2 in Willpower<br/><br/>History: You don't usually see Oxford as a haven for madmen and punk kids. And yet, in the World of Darkness, even librarians have their biker gangs, and Gill just happened to fall into one. Raising minor demons, causing havoc, and generally being a right asshole, always trying to avoid the fact that he was a PC. Mortal PCs among the Oxford crowd, at least, often felt rather depressive- Being a mortal is no fun in the world of darkness, much less when you're expected to do great things, fight creatures of the night, and ultimately, die heroically. So he fought, and he bit, and he occasionally torched a bar, but he never got caught. And so, one day, when the opportunity arose, he took the chance to become immortal.<br/><br/>He's still looking forward to the day he sucks his Sire's soul out.<br/><br/>In the meantime, he searches for a group to join, tends to avoid most other vampires, and generally enjoys being around humans. He sometimes has trouble controlling that urge to light up a building, but that's why he took such a high Willpower score. He knows, at the moment, that he's distinctly less than optimized, so he hopes to start getting some good experience, damn soon.<br/><br/>Appearance: Tall, maybe six feet, dark brown hair, glasses, and unbelievably British. The glasses are no longer necessary, but he enjoy wearing them anyway. Dresses in a leather jacket, and tends to carry a large backpack that makes clinking sounds at all times. He has a slightly superior smirk on his face at all time, and a crisp, strong british accent, usually seeming somewhat understated unless he becomes angry.<br/><br/>Personality: Brilliant, rebellious, and with a tendency to be very pissed with anyone who treats humans poorly. Whatever trouble he may give people, he likes humanity, and he shows his distaste for it's enemies with one of it's oldest friends... Fire. Fire is his obsession, and his crime, though he tries to channel it. Visit the local Insurance company, see what poor families have a sizeable amount of insurance on their crapshack, and pay a little visit for arson in the night, after warning them. He likes humans a lot, and those supernaturals who treat humans as equals, rather than cattle or vermin, get a lot of respect for him- especially among his fellow PCs. His lifestyle leaves him somewhat permanently low on cash, but he figured that there's one PC in every group who got a high Resources, so he'd crash with them- In the meantime, that Generation leaves him ready to start advancing to the more... interesting disciplines. He's relatively willing to donate his blood to any people in the group who feel they need the extra boost, or various magical hoo-hah. The drawback is occasionally having to pull him off whoever he's draining, in case his self control is lost. He has a tendency to get into combat a lot more than he probably should, considering his relatively dismal skills.<br/><br/><br/>Experience: 5/5<br/><br/>Important Experience Costs:<br/>New Ability: 3<br/>New Path: 7<br/>New Discipline: 10<br/>Attribute: Currentx4<br/>Ability: Current x2<br/>Clan Discipline: Current x5<br/>Other Discipline: Currentx7<br/>Secondary Path: Currentx4<br/>Virtue: Currentx2,<br/>Humanity: Current x2<br/>Willpower: Current rating