Will the starting gold increase with the level increase?<br/><br/>I slightly modified Kasy's CCS; the personality and background still fits. Because I did alter her, I'll await her approval or refusal.<br/><br/>CC APPROVED: yes<br/>SHEET APPROVED: no<br/>PLEASE CHECK: No<br/><br/>Kasy Downs<br/><br/>________________________________________<br/>Race:  Half-Elf Class: Rogue<br/><br/>Brief History:<br/><br/>Kasey Downs was the only daughter of a prosperous merchant family with aspirations of becoming a noble house someday; or at least marrying their daughter into one to gain a connection to it. Needless to say, Kasey wasn’t going along with the plans as they had forgotten to tell her about it until she was14 and entering the realms of marritable age. to say that she was opposed to the idea would be a vast and deep understatement. So, she left with her favorite horse, a stolen weapon and enough food to feed a smallish company for a week. At least someone had started to teach her how to use a blade before she had left.<br/><br/>It didn’t take her long to figure out that she could use her beaugy, a certain way or even the way she gazed at someone to get her way in many things. Never particularly embarrasse by her looks, she learned how to use it like a weapon and, to great effect, she used it to find people who could do something for her; take her places, buy her fine things and even how to use a blade most effectively… and, of course, how to meet an opponent and disquiet them with only the death in her eyes.<br/><br/>Things were going along well  for Kasy, she had a man within her web; until she was caught riding a baron for all she was worth ; it would, of course , would be by his mistress , wouldn’t it. Needless to say that Kasy had to run the other-other woman through to defend herself… to be fair it was just a little bit through, so it was ok. After that event, she felt that she should get out of town rather quickly and jumped onto a ship heading west to what would be, she was sure,  another  adventure..<br/><br/>Brief Personality:<br/><br/>Kasy is, at heart, a fiercely loyal and caring woman. On the outside, she often ranges from a girlish quality with a shameless love of flirting and humor to a no-non-sense, sometimes ruthless attitude. While she is a serious flirt and a seemingly outgoing woman, she is slow to offer real trust; if you can get through her often demanding standards, you’ll never find a more loyal friend. If you’re an enemy, well there’s loyalty in that as well. Prone to occasional bad puns, off color jokes and snippy remarks at the most inappropriate moments gives her a charm that is all her own. She would rather talk her way out of trouble than fight it; even though trouble seems to follow her around like a devoted puppy.<br/><br/>O/O:   [https://elliquiy.com/forums/index.php?topic=136163.0]See My O/o’s here[/url]<br/><br/>Adventuring Party:  Is your CC currently attached to an adventuring party? No<br/><br/>Connections:  Is your CC seeking connections with other characters?  If so, please check off the following:<br/><br/>•   [ ] parent<br/>•   [ ] siblingx<br/>•   [ ] child<br/>•   x[ ] love interest<br/>•   x[ ] former love interest<br/>•   x[ ] friend<br/>•   [ ] enemy<br/>•   x[ ] other<br/><br/><br/><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Name: Kasy Downs      Player: Blinkin<br/>Race: Half-Elf         Gender: Female<br/>Age: 20         height/Weight: 5’7/ 128 lbs.<br/>Class: Swashbuckler-Inspired Blade<br/>Favored Class: Swashbuckler<br/>Level: 5         EXP: 15,001<br/>Alignment: LN      Next Level: 23,000<br/><br/>Ability Scores:<br/>STR:    9   (-1) Carry: L: 30, M: 60, H: 90<br/>DEX:   18   (+4)<br/>CON:   14   (+2)<br/>INT:   14   (+2)<br/>WIS:    9   (-1) <br/>CHA:   18   (+4)<br/><br/>Saving Throws:      Combat:<br/>Fort:   +3         HP:   60/60<br/>Reflex:   +8         Init:   +8<br/>Will:   +5         Speed:   40’<br/><br/>Offense:         Defense:<br/>BAB:   +5         AC:   20<br/>TAB: +12         Touch:   15<br/>Range:   +9      Flat:   15<br/>CMB:   +5         CMD:   +20<br/><br/>Class Skills: (6 per level) <br/><br/>14   Acrobatics      DEX   (3+4+2+5)<br/>19   Tumbling      XXX   (Acrobatics+5)<br/> 9   Bluff         CHA   (3+4+0+2)<br/> 5   Climb         STR   (3-1+2+1)<br/> 9   Diplomacy      CHA   (3+4+0+2)<br/>8   Escape Artist      DEX   (3+4+0+1)<br/>12   Intimidate      CHA   (3+4+3+2)<br/>12   Perception      WIS   (3-1+5+5)<br/>9   Sense motive      INT   (3+2+0+4)<br/> 9   Sleight of hand   DEX   (3+4+0+2)<br/> 9   Stealth         DEX   (3+4+0+2)<br/> 3   Swim:         STR   (3-1+0+1)<br/>11   Use magic Device   CHA   (   3+4+1+3)<br/><br/>Languages: Common, Elven, Goblin, Under common<br/><br/>Feats:<br/>(RF=Racial Feature, CF=Class Feature)<br/><br/>1st level; Swashbuckler (Inspired blade)<br/>   Fencing Grace:   Replace StR damage  With DEX  for rapiers; +2 vs Disarm<br/>             attempts against you. <br/>CF -   Deeds:         For 1 Panache Point…<br/>    *Derring-Do:      add 1d6 to acrobatics, climb, escape artist, fly, ride or swim<br/>             checks., reroll 6’s &amp; add to total.<br/>    *Dodging Panache:   Can add CHA mod to AC against 1 enemy as immediate<br/>             Action.<br/>    *Op. Parry/riposte:   Use  AOO to parry attacks, if successful, can riposte.<br/>CF -   Inspired Finesse:   Same as Weapon Finesse, gain weapon focus; rapier as<br/>             bonus feat.<br/>CF -   Weap. Focus; Rapier:   +1 to Attacks with rapier. (From Inspired Finesse)<br/>CF -   Inspired Panache (7):   Points to perform deeds equal to CHA+INT mods<br/><br/>2nd Level:<br/>CF -   Charmed Life 3XDay:   Can use Charisma Mod to add to saving throws.<br/><br/> 3rd Level (Swashbuckler 3rd):<br/>Steadfast Personality:      use CHA mod for Will Saves.<br/>CF -   Deeds:         As long as you have 1 Panache Point.<br/>*Kip-up:      Can move from prone to standing as a move action<br/>       W/o getting an AOO. 1 point, can do as a swift act. .<br/>    *Menacing Swordplay: If an attack is successful, can use intimidate as a<br/>          swift action to demoralize the target. <br/>   *Precise Strike:      Add Swashbuckler level to damage with finesse<br/>          Weapons; treat as sneak attack damage.<br/>   *SB’s Init.:      +2 to init.<br/>CF -   Nimble +1:      Gain 1 AC as described for Dodge<br/><br/>4th Level:<br/>CF -   Piranna Strike:      Add +4 damage for -2 to attacks.<br/><br/>5thLevel:<br/>   Combat Reflexes:   Gain additional AAO’s equal to your DEX Mod. (5)<br/>CF -   Rapier Weap. T +1rain.:   +1 to Attack, +2 to damage.:<br/>CF -   Imp.Critical; Rapiers:   Gain Imp. Critical as bonus feat for rapiers.<br/><br/>Racial /Class Features:<br/>Source   Name:      Description:<br/>Racial:   Kindred Raised:   +2 to Charisma, +2 to any single other score. Replaces<br/>Normal Ability mod, keen senses, multi-talented &amp;<br/> Elven  Immunity.<br/>Racial   Elf Blood:      Counts as both human and elf for racial effects.<br/>Racial:   Low light Vision:   Can see twice as far as humans in dim light.<br/>Class:   4th level ASI:      Add +1 to Charisma.<br/>SB:   Weapon Prof.:      Rapier, short sword, dagger, hand crossbow.<br/>SB:   Armor Prof.:      Light Armor, kbucklers.<br/>SB:   Favored Class: Gain ¼ panache per level. )1)<br/>CM:   Disarm; Rapier:   +2 to disarm CMB &amp; DMB vs you.<br/>Trait:   Elven Reflexes:   +2 to initiative.<br/>Trait:   Dangerously Curious:   +1 to UMD and is a class skill.<br/>Trait:   Masterful Demeanor:   Gain +3 to intimidate against non-human humanoids.<br/><br/>Coin:         wt.:<br/>   PP:       17   0.85<br/>GP:        4   0.20<br/>SP:            9   0.45<br/>CP:        0   .00<br/>Total:      174.9 GP   1.50 lbs.<br/><br/>Other Valuables: <br/><br/><br/>Gear:<br/>+1 Rapier:          2,320 GP<br/>Dam: 1D6+7   Crit: 15-20 X2   Wt.: 3<br/>Dagger:             2 gp<br/>Dam:1d4+4   Crit: 19-20(x2)   Wt.: 1   rng.: 10’<br/>Darkwood Buckler:        203 GP<br/>AC: +1   DEX --:   Skill: -0   Spell: 5%   wt.: 2.5<br/>Mithril Chain Shirt:      1,100 GP <br/>AC: +4   DEX: +6   Skill: -0   Spell: 5%   wt.: 10<br/>   Weapon and Armor Weight: 16.5 lbs.<br/><br/>Item:            Cost:   Wt.:   Notes:<br/>Eyes Of The Eagle:      2,500   neg   +5 to Perception.<br/>Fleet Boots:         940   1   Add 10’ to movement, +5 to tumble &amp; +1<br/>                   to Attack w/ successful tumble.<br/>Handy Haver Sack:      2,000   5<br/>Wand, CLW:      750    1   1D8+2<br/>Bedroll:           .1   5<br/>Canteen (x2):             4    2<br/>Clothing, Traveler’s:          0    1<br/>Gloves, sharkskin:          6    1 (+2 Acrobatics &amp; vs disarm)<br/>Rations, Elven x7:          14   7<br/>Total:            9,825.1   24.5 lbs.<br/></div></div>