<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg13968971#msg13968971">Quote from: Lockepick on 03-03-2018, 22:37:48</a></div></div><blockquote class="bbc_standard_quote">@Pale: Happy Birthday! <br/><br/>@GMs: Can I get a confirmation on what rules we're using for spot? Are we using the -1 per 10' from RAW? <br/><br/>@Glyph: If you can address my concerns with Methu as the bait (how do we bait without knowing where the target is and how do we disguise Methu) -- I'm willing to hear it. I would also say Tourahime could play the bait on round 5, and then just... leave to go fight the Solar. It's my intention that this fight is over before the Angels show up.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Now that Zaer has clarified Grimjaw's buff spells, I'm starting to think going hunting for him is the better option. If he could fly, we could just stick 'Tourahime' on a tall tower or rampart, seemingly surveying the incoming attackers, but it'd be too hard for him to get to us on the ground.<br/><br/>Grimjaw won't be possessable as long as the gem is on his head. If you could Disarm that gem, Galyxx could start using his Sleep touch to incapacitate Grimjaw, but failing would set off his run-away instincts. I think it'll be more efficient to Wisdom-damage him into catatonia, then drag his unconscious body inside for possession.