They are absolutely excellent points, and I will do my best to take them under advisement. That's pretty much the type of philosophy I'm trying to take with our Planescape game. Part of the attraction for me personally with the Adventure paths is the lack of editing I should have do to the overall story, as well the plethora of really cool scenes and aspects of the story. Since we all seem to be okay with brutal and to the point narration, I'll use that, which should help the story along some. I'll also try and be more explict than I normally would with choice when you have to make them, and I may start putting them on a litteral real-world clock to keep things moving.<br/><br/>While I get what you are saying with jumping levels, and I understand the logic behind it, that's also not why I started this game. There are lots of interesting points, all throughout the story, and I personally don't want to cherry pick like that. We'd lose too much IMO, including the payoffs to your personal stories. I'll see if other methods can't be used to speed things up first.