As Kass continued to view the image, she would get a sense that the wicker cage and structure it was a part of were meant to be vaguely humanoid-shaped, as if the cage were like part of the "ribcage" of a literally 'stick-figure' man, with the beginnings of extended and upraised arms sometimes just visible at the edge of the image. She would furthermore recall from the unusually broad-based knowledge for her (or really, any) age, one use use or meaning of such constructions: a fairly obscure practice of some of the less gentle enclaves of druids in various places about Faerun, whereby such a thing would be built of available timber, sometimes with persons trapped inside it, and then set alight to create a great burning effigy of a man. Some sort of symbolism associated with the transience of living kings, deriving from certain ancient cultures were a given king might only be allowed to reign for one year before being 'given up to the gods'.<br/><br/>Rana herself had a delirious face, and her eyes seemed to wander; far from traumatized she seemed inappropriately fascinated even by the occasional insect which flew through the cage or crawled about its wicker bars; Kass again from her wide-ranging skills would get a healer's sense that she'd probably been drugged, perhaps with a hallucinogen. Occasionally sand would blow through the cage; these and the nonflying bugs both suggestions that she was probably not more than a dozen or two feet off the ground, and almost certainly in a desert with sand and insects similar to what Kass and Aria had seen off Rana's balcony (although no such effigy had been visible from said balcony).<br/><br/>After Kass seemed done with both her casting and viewing, Aria (whom the girls were not still downstairs with) informed her about the uses of the staff, adding, "You cast arcane bard-magic or musi-magic or whatever it's called, yes? I suppose you'd be able to use it if inclined." She was a bit unsettled by what Kass had learned, but chirped, "At least she's alive and unmutilated!" Since Kass seemed reasonably concerned about Rana's height above ground or floor, Aria mentioned that she could always fly and hold her if it came to that (not yet knowing Kass knew the spell to safely slow a fall), or try to use the new staff's own flight magic.<br/><br/>The girls would be easy to find upstairs; none seemed to know about such a wicker structure, and they bemusedly thought aloud about asking around more generally in the temple or even the town of Siwa to see if anyone knew about such a thing, or perhaps digging through the temple's rather small and modest library lest there be some reference with sufficiently specific geography to be of use.  Aria remarked that if it happened to be within a few miles she she might be able to see it by flying high above the temple, thanks to the relatively flat and open desert landscape.<br/><br/><br/><br/><br/>Yes, it was Gr. Plane Shift and Gr. Scrying; 8 charges and 1 charge per use (if a staff has multiple-charge-per-use spells it will say so), with Gr. Teleport you could go there. (Gr. Teleport only requires very little knowledge of the place - a description, a depiction, a scrying view, etc.)<br/><br/>Hint: Kass sounded curious about whether the runes were magic; she could cast Detect Magic through the scrying if she wishes (as per spell description; 5%/ caster level chance to work, so 90% for her, and I guess she could recast it even if it didn't). if interested you can tack it on the beginning of your next post even though mine carries past that.<br/><br/>Rana impostor:<br/>5,400 XP<br/>total so far: 12,600 XP<br/><br/>Impostor's magic stuff:<br/>handy haversack<br/>two rings<br/>amulet<br/>circlet<br/>rod<br/>Runestaff of Zeus: like with a staff, a runestaff contains one or more spells which the wielder may use it to cast using their own caster level and spell DCs (if better than the minimums associated with all spellcasting items). Instead of having a fixed number of charges, a runestaff may be used to cast its contained spells up to three days times a day each, when the wielder expends an unused arcane spell slot or prepared spell of the same or higher spell level.<br/><br/>The Runestaff of Zeus may be used to cast the following spells: arc of lightning (4th), cone of cold (5th), fly (3rd), lightning bolt (3rd), resist energy (1st), telekinesis (5th), teleport (5th).<br/><br/>Currently 1 Fly and 1 Teleport have been expended for the day (i.e. 2 more each).<br/><br/>ARC OF LIGHTNING<br/>Conjuration (Creation) [Electricity]<br/>Level: Druid 4, sorcerer/wizard 5,<br/>warmage 5, wu jen 5<br/>Components: V, S, M/DF<br/>Casting Time: 1 standard action<br/>Range: Close (25 ft. + 5 ft./2 levels)<br/>Area: A line between two creatures<br/>Duration: Instantaneous<br/>Saving Throw: Refl ex half<br/>Spell Resistance: No<br/>You create natural conductivity<br/>between two creatures, and a bolt of<br/>electricity arcs between them. This bolt<br/>deals 1d6 points of electricity damage<br/>per caster level (maximum 15d6) to<br/>both creatures and to anything in the<br/>line between them.<br/>Both creatures must be in range,<br/>and you must be able to target them<br/>(as if this spell had them as its targets).<br/>Draw the line from any corner in one<br/>creature’s space to any corner in the<br/>other’s space.