<div class="floatleft">(https://i.imgur.com/uELmVh5.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">FAERL</span></span><br/><span class="bbc_size" style="font-size: 8pt;"><em>Tiefling Witch/Unc Rogue Gestalt LE</em><br/><strong>HP</strong> 22 /  <strong>Speed</strong> 30 ft <strong>Init</strong> 3<br/><strong>AC</strong> 15 <strong>Touch</strong> 13 <strong>Flat-Footed</strong> 12<br/><strong>Fort</strong> 2 <strong>Ref</strong> 5 <strong>Will</strong> 3<br/><strong>CMB</strong> +0 <strong>BAB</strong> +0 <strong>RAB</strong> +3<br/><strong>Short Sword TWF</strong> +3 (1d6, 19-20/x2) <strong>dagger</strong> +4 (1d4) <strong>Hand Crossbow</strong> +4 (1d4, 19-20/x2)<br/><strong>Str</strong> 11 (+0) <strong>Dex</strong> 16 (+3) <strong>Con</strong> 14 (+2) <strong>Wis</strong> 12 (+1) <strong>Int</strong> 20 (+5) <strong>Cha</strong> 10 (+0)<br/><strong>Skills</strong> Acrobatics 8, Bluff 6, Disable Device 9, Escape Artist 8, Perception 7, Sleight of Hand 8, Spellcraft 10, Stealth 13,<br/><strong>Magic</strong> Cantrips- Message, Daze, Dancing Lights, Detect Magic, Prestidigitation 3/day [SLA], Mage Hand [SLA]<br/>Level 1- <del>Detect Secret Doors</del>, Enlarge Person, Hex Vulnerability, Ill Omen<br/>Darkness 1/day [SLA]<br/><strong>Hex</strong> Slumber DC 17, Evil Eye DC 16</span><br/><hr/><strong><em>She's a WITCH and a Tiefling...Burn her!!</em> (http://www.myth-weavers.com/sheet.html#id=1668833)</strong><br/><strong>Location:</strong>Searching, looting using magic.<br/><strong>Tagging:</strong>Open,<br/><hr/><br/>IT WAS OVER!! danced in Faerl's mind like a shout of victory. Now though it was business. She was a rogue as well as a witch and it was time to pull up nails and see what was here. That is if they had time. Things were bad if Hux was going to use Soldiers to kill them all. Still she knew where to look.<br/>She headed to the armory, her filthy tattered outfit barely hiding her dirty and smudged dusky hued skin. IN the armory stuffed in a a box under other boxes she found her back pack and swords. Standing up with a small shout of pleasure she pulled out the blades and saw they still gleamed but needed to be oiled. Right there in front of others she ripped off those rags. Her hands glowed as she began to rub her hair then down her face and over her breasts and torso. She went slow and again had to use the cantrip Prestidigitation. The spell had all sorts of small uses but this one she needed. Using the spell she cleaned her body, her hair , her tail. Years of dirt vanished, her hair gleamed and her skin looked fresh and oiled.<br/>She took a breath making her breasts rise and fall and then pulled out a wrapped package from her back pack. Shimmying on tight leathers that even had a hole in them for her tail. The leather fit her like a glove and then she pulled the hooded cloak on and fixed the short sword on her back and daggers in boots and 2 other places. Finally she winked at anyone there and went searching.<br/><br/>It was clear that other were taking apart Hux's office and other places she went a searched the Kitchen and pantry. When she was done there she heard a quiet 'meow" there prancing in with it's tail high was the gift from her patron. Her black cat had returned. She picked it up and hugged it as it purred and rubbed it's head on her face.<br/>It did not take long as she sat at a table to commune with the cat and she felt magic flow into her again. One spell she would use now. Standing she murmurs and her hands move and her eyes gleam and she looked around. For then next 2 minutes any secret doors would be revealed to her and so she walked first the pantry then the kitchen. Hux's office, the armory then out side. She would note is she saw any door to go back and inspect it after the spell had run it's course.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rolls</div><div class="spoiler_body">Perception kitchen area searching for anything there<br/>At 2018-09-06 17:27:19, Phaia (uid: 3337) rolls: 1d20a7 Result: 19 (https://elliquiy.com/forums/dicebot.php?r=124686)<br/><br/>Perception for pantry area searching for anything there:<br/>At 2018-09-06 17:30:20, Phaia (uid: 3337) rolls: 1d20a7 Result: 20 (https://elliquiy.com/forums/dicebot.php?r=124687)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Familiar</div><div class="spoiler_body">Cat "Meowser"<br/>XP 100<br/>N Tiny animal<br/>Init +2; Senses low-light vision, scent; Perception +5<br/><br/>DEFENSE<br/>AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)<br/>hp 3 (1d8–1)<br/>Fort +1, Ref +4, Will +1<br/><br/>OFFENSE<br/>Speed 30 ft.<br/>Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)<br/>Space 2-1/2 ft.; Reach 0 ft.<br/><br/>STATISTICS<br/>Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7<br/>Base Atk +0; CMB +0; CMD 6 (10 vs. trip)<br/>Feats Weapon Finesse<br/>Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth<br/><br/>SPECIAL ABILITIES<br/>Familiar<br/>The master of a cat familiar gains a +3 bonus on Stealth checks.<br/><br/>A witch's Familiar holds all her spells<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">detect secret doors</div><div class="spoiler_body">Detect Secret doors<br/>Casting Time 1 standard action<br/>Components V, S<br/><br/>EFFECT<br/><br/>Range 60 ft.<br/>Area cone-shaped emanation<br/>Duration concentration, up to 1 min./level (D)<br/>Saving Throw none; Spell Resistance no<br/><br/>DESCRIPTION<br/><br/>You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructed to escape detection are detected by this spell. The amount of information revealed depends on how long you study a particular area or subject.<br/><br/>1st Round: Presence or absence of secret doors.<br/><br/>2nd Round: Number of secret doors and the location of each. If an aura is outside your line of sight, then you discern its direction but not its exact location.<br/><br/>Each Additional Round: The mechanism or trigger for one particular secret portal closely examined by you.<br/><br/>Each round, you can turn to detect secret doors in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.<br/><br/><strong>Faerl will use the full 2 minutes and walk around the prison inside and out and even into the cells doing a full check for secret doors</strong><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Level 2</div><div class="spoiler_body">Witch + hex: evil eye<br/>Rogue +13 skill ranks<br/>+rogue talent; minor magic= mage hand at will]<br/>+10 HP<br/>+1 HP favored class<br/>GM Bonus +2 to Intell<br/><br/>[10] leather armor<br/>[4] Daggers x2 [total 4]<br/>[20] Short swords x2<br/>[100] Hand Crossbow<br/>[1] 10 HC Bolts<br/>[50] Rogue's Kit<br/>[1] Grooming Kit<br/>[5] Gear Maintenance Kit<br/>Burglar's outfit<br/><br/><strong>Balance 1309gp</strong><br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Prestidigitation</div><div class="spoiler_body">Casting Time 1 standard action<br/>Components SLA<br/><br/>EFFECT<br/><br/>Range 10 ft.<br/>Target, Effect, or Area see text<br/>Duration 1 hour<br/>Saving Throw see text; Spell Resistance no<br/><br/>DESCRIPTION<br/><br/>Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, <em><strong>clean</strong></em>, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.<br/><br/><strong> 1 use</strong></div></div>