<div class="floatleft">(https://i.pinimg.com/originals/99/de/80/99de80dd4fb18a5a2b5229f5fe73ae72.jpg)</div><strong>Part 2</strong><br/><br/>(https://i.imgur.com/Z2HyLVh.jpg)<br/><br/><strong>Push</strong><br/><br/>The party huddles at the entrance of the crypt, about to enter into the sacred shrine to their town's founder.  But what lies below will surely test their mettle.<br/><br/><strong>Things to Keep In Mind</strong><br/><br/>Unless mentioned otherwise, the crypt is unlit.  Ceilings are 15 feet high and all the surfaces are made of stone. The walls are decorated with a scrolling pattern of villagers fighting off masked bandits and monsters. This artwork is still in relatively good condition, although water damage and lichen have taken their toll. The stench of mold and rot hangs heavy in the air.<br/><br/>The wooden doors that open onto the first chamber of the crypt are unlocked, but very heavy, requiring a DC 15 Strength check to open.  Once the door is open,<strong>stop posting and wait for the GM's response.</strong><br/><br/>Additionally, everyone please roll initiative, though in the absence of enemies, you may act out of order.  Limit your actions to those that can be performed in a combat round.  You may, of course, exit out of initiative so as to search a room, study something, or rest.