A statement on light conditions:<br/><br/><em>Inside the structure, a magical effect swallows up light.  Any light source, no matter how strong, illuminates only a 5-foot radious.  The Azlanti builders created this magical effect to activate once night had fallen, but it is permanently stuck in its night setting.<br/><br/>Anything beyond the 5-foot area is darkness.  Ranged combat and melee attacks with reach have a 50% miss chance unless the attacker has darkvision.  Creatures without darkvision take a -4 penalty on Perception checks that rely on sight.<br/></em><br/>. . .<br/><br/>Since the scouts didn't get particularly close to the structure, and they didn't cast detect magic, they were not able to discern that there was some sort of strange effect.<br/><br/>My justification for my ruling is this:<br/><br/>(https://i.pinimg.com/originals/82/4d/c6/824dc60832bdd8fd6c5b8f96b377d6cf.jpg)<br/><br/>The hut is only 20 feet away, but it's impossible to tell what's inside.  I was under the impression that the scouts never got much closer than 100 feet.  Therefore, I do not feel like my ruling is altogether unfair.<br/><br/>Furthermore, Mouser has made various statements about there being some magical darkness effect<em>already.</em>But, I purposely misstated that the darkness effect was only in effect during the night.  I have hinted that Mouser's information was not 100% right, and no one has questioned the source of Mouser's information, either.<br/><br/>I have also mentioned that the goblins had dogs.  In fact, it's why we crafted the spears.<br/><br/>And lastly, I narrowed the list of races because I don't like running games for characters I think are unattractive.  I didn't do it to make the game more challenging.