Amora sets a pace for herself that will keep her within sight distance of the bellicose superheroine as it makes it easier for her to passively receive the mental energy eminating from SWAT. She smiles to herself secretively as she first experiences the heroine's sense of purpose and accomplishment as she KOes the young tough. ~She took the bait nicely~ the psychic thinks to herself as she watches SWAT truss up the Captain of the Kendo Club.<br/><br/>Once that's done, Amora feels how SWAT's attention starts to focus on her. ~Perfect~ she muses silently to herself, using SWAT's interest in her, casual though it is, as a gateway to the things the Heroine strives to lock away in the darker parts of her mind. Amora dips her head and covers her mouth as she giggles at what she finds, worrying her lower lip with her teeth as SWAT inadvertantly shares her secret fantasies with the psychic.<br/><br/>Quick to pounce upon an oppurtunity, Amora goes back to one of the changing rooms leaving the curtain half open. The Store Manager points out the way Amora went saying, "She's in there. You should talk to her, she'll probably need a bit of compassion and encouragement to 'do the right thing'" The Manager rolls her eyes as she speaks that last phrase in a dismissive and superior way. The gesture betrays the woman's bitchiness and the fact that she has little faith that a girl like Amora would do her civic duty. She then snaps at one of the sales girls and orders her to clean up the mess made in the brief fracass.<br/><br/>Amora waits in the changing room for SWAT hoping she'll come closer and leave the more public part of the store behind. She holds her breath and prepares herself to launch a mental assault on the other woman, so that her will would surplant SWATs for a time. She has such delicious plans for them both, plans she believes she, and the heroine will find darkly delightful.<br/><br/><br/><br/><br/>Init (1d10=6) (http://invisiblecastle.com/find.py?id=444196)<br/>((Wasn't sure if this is needed, I'm hoping that Amora can get her Mind Control attack off as a surprise attack))<br/>Mind Control vs. SWAT (2d10=12) (http://invisiblecastle.com/find.py?id=444192)