<div class="floatleft">(https://elliquiy.com/elluiki/images/d/db/Mind_flayer_by_deligaris-d4a3jqv.jpg)</div><strong>Zyrxicorian</strong>and<strong>Number Six</strong><br/><strong>Location</strong>: Matron's Throne Room<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zyrxicorian stats</div><div class="spoiler_body"><strong>HP</strong> 114/114<br/><strong>PP</strong> 203/219<br/><strong>AC</strong> 32 (+5 Dex, +8 Monk, +1 natural armor, +8 <em>inertial armor</em>), touch 23(31 vs incorporeal), flat-footed 27<br/><strong>Additional Bonuses</strong> +10 Circumstance to Bluff vs Sense Motive checks, +4 to saves vs any power or spell used to read mind, detects direction of active aggression within 30 ft, cannot be surprised or caught flat-footed by creatures susceptible to mind-affecting, can make Sense Motive checks as a free action against anyone within 30 ft<br/><br/><strong>Active Buffs</strong> Extended <em>conceal thoughts</em>(24 hours), Extended <em>detect hostile intent</em>(230 minutes), Extended <em>inertial armor</em>(24 hours)<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Number Six stats</div><div class="spoiler_body"><strong>HP</strong> 66/66<br/><strong>PP</strong> 73/96<br/><strong>AC</strong> 21 (+2 Dex, +1 natural armor, +8 <em>inertial armor</em>), touch 12(20 vs incorporeal), flat-footed 19<br/><strong>Additional Bonuses</strong> detects direction of active aggression within 30 ft, cannot be surprised or caught flat-footed by creatures susceptible to mind-affecting, can make Sense Motive checks as a free action against anyone within 30 ft, darkvision 60 ft, half damage from all attacks that deal hitpoint damage is dealt to psicrystal instead<br/><br/><strong>Active Buffs</strong> Constant <em>detect hostile intent</em> from amulet, Extended <em>inertial armor</em>(22 hours), Extended <em>psionic darkvision</em>(22 hours), Extended <em>share pain</em>(with psicrystal, 22 hours)<br/></div></div><br/><strong>Active Aura</strong>: Perception, 20 ft (+3 Listen, Spot and Initiative to all allies)<br/><br/><hr/>Zyrxicorian was somewhat disappointed that Avalae had declined his offer to await Ilivarrra's summons together, but not especially surprised.  Given the usual demeanor most of his kind sought to project at all times, the coldness, the arrogant assurance of their own power, the way they used their own alien and unnatural natures to intimidate, it was perhaps to be expected that a friendlier and more open approach would engender some mistrust, and perhaps even some unease.  Rather than pushing the matter now, he would give it some time, work alongside her, see if he could perhaps get her to accept that he was simply more sociable than the average Illithid.  And if not... well, his telepathic talents could make it quite easy to convince her to see him in a new light, though of course he would only cross that line if it ever truly became necessary.  He was fairly certain that he wasn't the only one in the house with his eyes on Miss T'sos, after all, and he doubted that he could mess with her mind too much without at least one of those other sets of eyes detecting it.<br/><br/>Returning to his own quarters, the Illithid spent some time indulging in a small hobby of his, playing a variety of games that were commonly enjoyed in the city of Erelhei Cinlu.  There was a variation of Chess in which the bottom of one of the pawns on each side was given an<em>arcane mark</em>denoting it as a hidden assassin with special rules, and which of course had no king, a game of chance based around a non-magical replica of the famed Deck of Many Things, the well-known card game of Three-Dragon Ante, a game of dice that was said to be commonly played on the streets of Sigil, a small skirmish wargame played with painted silver miniatures...  Playing against himself in all of these games at once, constantly switching his attention from game to game, from strategic analysis to calculation of probabilities and back again, was an activity he found quite soothing and relaxing, a pleasant diversion that he could easily become absorbed in for hours at a time, if ever he was left with that much free time.  This time, he had little more than perhaps ten minutes before a servant knocked on his door and delivered a summons to the second daughter's chambers, however, and so his many games were left on pause as he left his chambers once more.<br/><br/><div align="center">-----</div><br/><em>"Indeed, these are quite splendid chambers, befitting the daughter of a great noble house,"</em>Zyrxicorian spoke up, having heard Miss T'sos speak right as he was being shown into the room.  His long limbs contorted in a graceful bow as he focused his attention on the second daughter.<em>"I am here now as commanded, Lady Ilivarrra.  I took the liberty of sending my bodyguard, Number Six, out into the city to make contact with a few individuals whom I have found to be reliable sources of information.  It will likely take the better part of a day before she returns, but when she does, she should have a comprehensive report on the murders that have been committed thus far."</em>