Guiding her to town could work.<br/><br/>Also, one possibilty we could all look at is from Ultimate Campaign.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Relationship with Fellow Adventurers<br/>This table is best used by the adventuring party as a whole to determine starting relationships between the characters. One player begins the process by choosing someone in the group and rolling to learn the relationship between her and the second character. Then the next player chooses a different character and rolls to determine their relationship, and so on, until finally the last player rolls to determine his relationship with the first character. It is easiest to do this sitting around a table, with each player passing the dice clockwise until the dice have completed a full turn around the table.<br/><br/>You can also use this table free-form if you wish, rolling for your relationship for as many or as few of the other characters as you care to define; however, the first method guarantees that every character has connections to two other characters to improve group cohesion.<br/><br/>If you end up with a result that makes no sense or isn't possible, reroll or just chose another option.<br/><br/>Relationship with Fellow Adventurers<br/>d%   Result<br/>01—05   Family or close as family—close friends, close/distant relatives, relatives by marriage/adoption<br/>06—10   Friend of a friend<br/>11—15   Tavern buddies<br/>16—20   Hunting companions<br/>21—25   Business associates, current or former<br/>26—30   Contractor and employer<br/>31—35   Former allies<br/>36—40   Former enemies<br/>41—45   Friendly competitors<br/>46—50   Romantic competitors, current or former<br/>51—55   Know each other by reputation only<br/>56—60   Former inmates (prison, asylum, or captivity) or former inmate and captor<br/>61—65   Criminal connections<br/>66—70   Servants or apprentices to the same master<br/>71—75   Met on a pilgrimage, caravan, or journey<br/>76—80   Veterans of a skirmish or war<br/>81—85   Follow (or followed) the same faith or cult<br/>86—90   Best friends<br/>91—95   Gaming or gambling associates<br/>96—100   From the same hometown or region</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I dunno, I sometimes like ot have random elements  ;D