<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=90903.msg4212862#msg4212862">Quote from: Tagan on 02-02-2011, 23:28:01</a></div></div><blockquote class="bbc_standard_quote">Thanks for clearing that up.<br/><br/>Posted.  ;)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Great tactic, using the foe's wild shaping against it (i.e. the fact that it probably has a lower Str in eagle form, as well as a lower Con for the Fort save.)<br/><br/>Everyone: generally, try to post the parameters-I-need-to-know-to-resolve-them of your spells and other attacks: in this case, the fact that the spell allows a Fort save for 1/2 damage rather than being a guaranteed 8 (from 3d4, yes?). Also please indicate whether non-SRD spells are SR: Yes or No (aka allow spell resistance.) To save time you could just indicate if the spell is SR:  No; most offensive spells are SR: Yes.<br/><br/>The Fort DC is what, 20, Tagan? 6 for Wis and 4 for SL (spell level)?<br/><br/>MOON BOLT<br/>Evocation<br/>Level: Cleric 4, druid 4<br/>Components: V, S<br/>Casting Time: 1 standard action<br/>Range: Long (400 ft. + 40 ft./level)<br/>Target: One living or undead<br/>creature, or two living or undead<br/>creatures that are no more than<br/>15 ft. apart; see text<br/>Duration: Instantaneous<br/>Saving Throw: Fortitude half<br/>(living target) or Will negates<br/>(undead target)<br/>Spell Resistance: Yes<br/>Picturing a full moon in your mind<br/>you call upon the cyclical energies of the<br/>celestial body. You create a bolt of shimmering<br/>moonlight that streaks from your<br/>outstretched hand.<br/>A moon bolt strikes unerringly against<br/>any living or undead creature in<br/>range.<br/>A living creature struck by a moon<br/>bolt takes 1d4 points of Strength<br/>damage per three caster levels (maximum<br/>5d4). If the subject makes a<br/>successful Fortitude saving throw, the<br/>Strength damage is halved.<br/>An undead creature struck by a<br/>moon bolt must make a Will save or fall<br/>helpless for 1d4 rounds, after which<br/>time it is no longer helpless and can<br/>stand upright, but it takes a –2 penalty<br/>on attack rolls and Will saving throws<br/>for the next minute.