<div class="floatleft">(https://i.pinimg.com/564x/a3/97/49/a39749e505350a2d0b7e425249947598.jpg)<br/><div align="center"><span class="bbc_font" style="font-family: georgia;"><span class="bbc_size" style="font-size: 14pt;"><strong>Lily Siannodel </strong></span></span><br/><strong>Elf - Wood</strong><br/><strong>Inheritor</strong><br/><strong>Druid</strong><br/></div></div><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><div style="text-align: left;"><strong>Acrobatics</strong>: -2<br/><strong>Animal Handling</strong>: +5<br/><strong>Arcana</strong>: +3<br/><strong>Athletics</strong>: -1<br/><strong>Deception</strong>: 0<br/><strong>History</strong>: +1<br/><strong>Insight</strong>: +3<br/><strong>Intimidation</strong>: 0<br/><strong>Investigation</strong>: +1<br/><strong>Medicine</strong>: +3<br/><strong>Nature</strong>: +3<br/><strong>Perception</strong>: +5<br/><strong>Performance</strong>: 0<br/><strong>Persuasion</strong>: 0<br/><strong>Religion</strong>: +1<br/><strong>Sleight of Hand</strong>: +2<br/><strong>Stealth</strong>: +2<br/><strong>Survival</strong>: +5<br/></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Proficiencies</div><div class="spoiler_body"><div style="text-align: left;"><strong>Weapons</strong>:clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars,<br/>sickles, slings, spears, shortswords, longswords, shortbow, longbow<br/><strong>Tools</strong>: Herblism Kit, Flute<br/><strong>Saving Throws</strong>: Intelligence, Wisdom<br/><strong>Skills</strong>: Arcana, Animal Handling, Nature, Perception, Survival<br/><strong>Languages</strong>: Common, Elvish, Drudic<br/></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body"><div style="text-align: left;"><strong>Cantrips</strong>: Druidcraft<br/>               Produce Flame<br/><strong>1<sup>st</sup></strong>:         Faerie Fire<br/>               Ice Knife<br/>               Entangle<br/>               Cure Wounds<br/></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features</div><div class="spoiler_body"><div style="text-align: left;"><strong>Darkvision (Elf)</strong>: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br/><strong>Keen Senses (Elf)</strong>: You have proficiency in the Perception skill.<br/><strong>Fey Ancestry (Elf)</strong>: You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br/><strong>Trance (Elf)</strong>: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br/><strong>Elf Weapon Training (Elf)</strong>: You have proficiency with the longsword, shortsword, shortbow, and longbow.<br/><strong>Fleet of Foot (Elf)</strong>: Your base walking speed increases to 35 feet.<br/><strong>Mask of the Wild (Elf)</strong>: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.<br/><strong>Druidic (Druid)</strong>: You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.<br/><strong>Spellcasting (Druid)</strong>: Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See chapter 10 for the general rules of spellcasting and chapter 11 for the druid spell list.<br/>Ritual Casting: You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.<br/>Spellcasting Focus: You can use a druidic focus (found in chapter 5) as a spellcasting focus for your druid spells<br/><strong>Wild Shape (Druid)</strong>: Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.<br/>Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.<br/></div></div></div></div><br/><div align="center"><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">STR</span></strong></td><td><strong><span class="bbc_u">DEX</span></strong></td><td><strong><span class="bbc_u">CON</span></strong></td><td><strong><span class="bbc_u">INT</span></strong></td><td><strong><span class="bbc_u">WIS</span></strong></td><td><strong><span class="bbc_u">CHA</span></strong></td></tr><tr><td><div align="center"><em>8</em></div></td><td><div align="center"><em>14</em></div></td><td><div align="center"><em>14</em></div></td><td><div align="center"><em>13</em></div></td><td><div align="center"><em>16</em></div></td><td><div align="center"><em>10</em></div></td></tr><tr><td><div align="center"><em>(-1)</em></div></td><td><div align="center"><em>(+2)</em></div></td><td><div align="center"><em>(+2)</em></div></td><td><div align="center"><em>(+1)</em></div></td><td><div align="center"><em>(+3)</em></div></td><td><div align="center"><em>(0)</em></div></td></tr></tbody></table></div><br/><div align="center"><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Armor Class</span></strong></td><td><strong><span class="bbc_u">Initiative</span></strong></td><td><strong><span class="bbc_u">Speed</span></strong></td></tr><tr><td><div align="center"><em>16</em></div></td><td><div align="center"><em>+2</em></div></td><td><div align="center"><em>35ft</em></div></td></tr></tbody></table></div><br/><div align="center"><table class="bbc_table"><tbody><tr><td></td><td><div align="center"><strong><span class="bbc_u">Hit Points</span></strong></div></td><td><div align="center"><strong><span class="bbc_u">Hit Dice</span></strong></div></td></tr><tr><td></td><td><div align="center"><em>7/10</em></div></td><td><div align="center"><em>1d8</em></div></td></tr></tbody></table></div><br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><div style="text-align: left;"><strong><span class="bbc_u">Worn</span></strong><br/>Hide Armour<br/>Wooden Shield<br/>Shortsword<br/>Shortbow<br/>Quiver - 20 Arrows<br/><br/><strong><span class="bbc_u">Backpack</span></strong><br/>Travellers Clothing<br/>Arcane Book<br/>Totem<br/>Flute<br/>Heblism Kit<br/>Bedroll<br/>Mess Kit<br/>Tinderbox<br/>Torches - 10<br/>Rations - 10 days<br/>Waterskin<br/>Hempen rope - 50ft<br/><strong><span class="bbc_u">Money</span></strong><br/>0cp<br/>0sp<br/>4gp<br/>0pp<br/></div></div></div></div><hr/><br/><strong>History</strong>: Lily grew up in the city of Tal Ellidor, born to a researcher after the Dragons Rage, she grew up in a city that was ever-changing, streets turning to wonderful meadows before turn back into cobbled street a few steps later, corners leading you back on yourself, buildings changing where they rest and yet somehow people moved through this city living and growing. Her father spent his last years deep in research as Lily grew to an adult, though not long after fell sick and would never recover. But in his sickbed he told Lily of his work not of its content but its goal, to save the Queen and the key was to this was within a book. He passed away shortly after leaving the book to Lily. The arcane book a mystery to Lily and those who gave her enough time to browse the contents, so she set out from the city to adventure new lands and to find the answers left by her father locked away in a book.