... maybe the crew could fire the guns while you shouted, get em?<br/><br/>Lol.  Bonus to fire the Starcannons is +10, (not counting point blank range which I don't know the modifier for.) unless Cortez aids you.<br/><br/>Bonus for the other two?  Zero unless someone uses an action to help.<br/><br/>I suggest you just roll... Or have an NPC fire.  ST least their Balistic Skills on the Aquairre are 40.<br/><br/>The Alexander's gun would be better fired by one of you... I think the Kroot has a 35, while the Alexander's crew has a 30z