<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Kieri</div><div class="spoiler_body">(https://i.imgur.com/GhiPE9D.jpg)</div></div><br/><br/>Where are you from?<br/>Kieri hails from a distant goblin tribe, distant enough that few, if any, would have heard of it.<br/><br/><br/>Why did you leave and what have you left behind?<br/>following a long-time tradition. Once a year, the best of their new warriors is chosen. For a year, the chosen receives the best the village has to offer, the best food, the best training, the best mates. And them they are sent out into the run, not to return for a long time. Perhaps never. Kieri was one of the chosen, sent off into a quest without goal. It has been a long way and a long time since she's seen her native village. With it, she left all that she had even known, as well as her honours as a powerful warrior.<br/><br/><br/>How did you become as skilled as you are?<br/>The tradition of Kieri's village has a promising warrior leave each year to travel and learn of the world outside. Those that survive, come back. They are revered as heroes and they teach the young ones all that they have learned. This way, the new generations grow strong. Kieri was one of the ones who learned through this process and was judged, that year, the most worthy to make her journey. Since then, she has come far and grown stronger still on her travels. One day, she, too, will return and be the one to teach and to see some of her students undergo their own journey. But that time is far in the future and she still has much to do and to learn until then.<br/><br/><br/>How/why did you come to Zakar?<br/>Zakar is only the most recent point on Kieri's journey. She has heard the call and followed it. Zakar , she feels, is where her path should take her next and Zakar is where she will stay, until she feels she is done or until the pull of her path leads her elsewhere.<br/><br/><br/>Prof: +2<br/>AC: 16<br/>Passive Perception: 12<br/>HP: 35<br/>Init: +3<br/>Spd: 30'<br/><br/>STR: 16(+3)<br/>DEX: 17 (+3)<br/>CON: 16 (+3)<br/>INT:   6  (-2)<br/>WIS: 10 (0)<br/>CHA: 12 (+1)<br/><br/>Skills:<br/>Athletics +5<br/>Intimidation +3<br/>Perception +2<br/>Survival +2<br/>(Stealth +3)<br/><br/>Saves:<br/>STR (+5) DEX (+3) CON (+5) INT (-2) WIS (0) CHA (+1)<br/><br/>Features:<br/>Rage 3 times / Long Rest<br/>Rage Damage +2<br/>Fury of the Small (+3 damage, 1 / SR)<br/>Nimble Escape<br/>Unarmored Defense 10 +3 Dex +3 Con<br/>Danger Sense<br/>Reckless Attack<br/>Bear Spirit<br/>Speak with Animals (Ritual)<br/>Sense Beast (Ritual)<br/><br/><br/>Proficiencies:<br/>Light armor, medium armor, shields<br/>Simple weapons, martial weapons<br/>Horn<br/>Languages: Common, Goblin, Draconic<br/><br/>Attacks:<br/>Lance +5 attack, 1d12+3 damage, reach, 2-handed when unmounted, disadvantage within 5 ft (Reskinned as halberd)<br/>Hand axe +5 attack, 1d6+3 damage<br/>Javelin +5 attack, 1d6+3 damage<br/><br/>Equipment: Traveler's clothes, staff, Hunting trap, Skull head piece, Belt Pouch, Explorer's Pack, 510gp<br/><br/>Origin: Outlander