Yeah, I’m really not seeing nature/wild life/weather as a major witch theme.  Some examples of clearly ‘artificial’ spells witches use:<br/>--Alchemical Tinkering: Transform one mundane alchemical item or firearm into another.<br/>--Dancing Lantern<br/>--Detect secret doors.<br/>--Idetnify<br/>--Jury Rig<br/>--Ki Arrow<br/>--Peace Bond<br/>--Reinforce Armaments.<br/>--shadow Weapon<br/>--Transfer Tatoo<br/>--Unseen Servant<br/>--Urban Grace (Gotta get this oen in my book if I don’t have it yet!)<br/>--Weaken Powder<br/><br/>The first level spell list doesn’t include anything like entangle or speak with animals.<br/><br/>Now, mind control?<br/>--Beguiling Gift:<br/>--Charm Person<br/>--Command<br/>--Compel Hostility<br/>--Hypnotism<br/>--Negative Reaction<br/>--Sleep<br/>--Sew Thoughts<br/>--Unbreakable Heart<br/><br/>Cursing/debuffing?<br/>--Bungle<br/>--Forced Quite<br/>--Fumbletonge<br/>--Ill Omen<br/>--Ray of Enfeeblement<br/>--Ray of Sickening<br/>--Undine’s Curse (For when slashing you enemy’s throat in their sleep just isn’t cruel enough!)<br/><br/>Healing and harming?<br/>--Cure Light Wounds<br/>--Delay Disease<br/>--Diagnose Disease<br/>--Infernal Healing<br/>--Inflict Light Wounds<br/>-Sanctify Corpse<br/><br/>See what I mean?  There isn’t even a mystery for Wind or Weather.  I had to use the Agility mystery for Rhinda’s patron spells.<br/><br/>Now, admittedly, a ‘hedge witch’ is a lot more naturally inclined than most!  But they still clearly fall within the themes of healing and blessing.<br/><br/>*Shrugs*<br/><br/>It’s not my intention to cause a fuss, much less challenge a GM’s authority in his own game.  IT just struck me as a rather dramatic misconception that I wanted to clear up.  (Or at least discuss.)  I’m perfectly happy needing Use Magic Device to activate that wand.<br/>