The gothic background, at least, was one part I do understand about the Warhammer universe.  It's the small things, the little details that I have yet to absorb.  I know the general relationship between the species, for example, (who hates who, and how much...) and some basics about the risks, say, of using the warp... I know most about the Humans (like their basic military factions, their librarians, and the inquisition) and Eldar (I love Warp Spiders and Swooping Hawks... and the Eldar Psycers are neat...), a little bit about the Orks (red makes it go faster!  Snotling guns!)... enough about the armies of chaos to have a GENERAL sense of what kind of threat each poses (fricken scary... nightmare stuff...), and more than I want to know about the Genestealers, (basically, NEVER let them get into hand to hand range with you...) and I am still only scratching the surface of each of these.  I know next to nothing about the Necrons, and if there is another group out there, I don't know about it...<br/><br/>Other then that, I know a TON about fictional space physics, and about real physics, and about small unit tactics, and ship to ship tactics... and about one on one hand to hand... and I'm a fan of the Art of War and a chess player and a Games Master many times over.<br/><br/>That... and my character is now complete, (mostly) and is on the character page.<br/><br/>Does anyone want to suggest backstory connections, or why this guy is no longer a member of the rank and file and instead gets to run with the important people?  (namely, why is he hanging about with Cortez and company now?)<br/><br/>My suggestion is that Cortez has been hearing reports of his prowess and good things about his loyalty, and has decided to promote him (unofficially or officially) making him a member if his bridge crew, and one of his bodyguards... (or one of his enforcers... whatever)  Any other ideas?<br/><br/>Oh yes, since Master of Arms is already taken (it is, isn't it?) I'd suggest Darius be Master of Ordinance: +5 bonus to fire ship's guns (Gun Captain, 3rd Lieutenant).  It fits what I want to do with him, (and what you want from him, as I saw you wanted more accurate fire from the ship's weapons, correct?)  He'd be available to go along on "away missions" and boarding parties as well, of course, when he's not needed at the guns, anyway.<br/><br/>If anyone has any other ideas about how he became a member of the crew... or how your particular character might know him, I'm open to suggestions.