<div class="floatright">(https://elliquiy.com/elluiki/images/thumb/7/75/Dungeon_fighter_online_priest_by_toonegeminielf-d6mclpl.jpg/800px-Dungeon_fighter_online_priest_by_toonegeminielf-d6mclpl.jpg)</div><strong>Name:</strong>Raphael Azazel Ignatius Leviathan Tyranus Megas Van De Luitvegen III<br/><strong>Home World:</strong>Highborn<br/><strong>Background:</strong>Adeptus Ministorum<br/><strong>Role:</strong>Hierophant<br/><br/>Never did he sin or curse, nor smoke or drink for he was strong in faith and knew: The Emporer protects. The Emporer was with him.<br/>He didn't when he was pampered by his fathers servants, a life without any hardships and absolvement for any misstep in reach.<br/>He didn't when he joined the Ecclesiarchy, so filled with religious fervor, that he threw away his easy life.<br/>He didn't when he was send his fathers weapon and a note that he died far away at home.<br/>He didn't when they put him on a backwater planet to preach in a small church.<br/>He didn't when more and more came to hear his sermon.<br/>He didn't when they stopped coming.<br/>He didn't when he heard the names of strange gods praised.<br/>He didn't when he alone defended the steps of his church from heretics.<br/>He didn't when a strange man asked for his help searching for sinners.<br/>Then he saw the his church in devoured by flames. He muttered a curse and downed a bottle of Amasec. The Emporer didn't protect him that day. The Emporer wasn't with him. There was just the man that asked his help and now helped him, by introducing himself and offering a new purpose.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Charakteristic </strong></td><td><strong>Base Value </strong></td><td><strong>Allocated Points </strong></td><td><strong>Training </strong></td><td><strong>Sum </strong></td></tr><tr><td>Weapon Skill </td><td>25 </td><td>15 </td><td>5 </td><td>45 </td></tr><tr><td>Ballistic Skill </td><td>25 </td><td>0 </td><td>0 </td><td>25 </td></tr><tr><td>Strength</td><td>25 </td><td>0 </td><td>0 </td><td>25 </td></tr><tr><td>Toughness </td><td>20 </td><td>20 </td><td> </td><td>40 </td></tr><tr><td>Agility </td><td>25 </td><td>0 </td><td> </td><td>25 </td></tr><tr><td>Intelligence  </td><td>25 </td><td>0 </td><td>0 </td><td>25 </td></tr><tr><td>Perception </td><td>25 </td><td>0 </td><td>0 </td><td>25 </td></tr><tr><td>Willpower </td><td>25 </td><td>15 </td><td>0 </td><td>40 </td></tr><tr><td>Fellowship </td><td>30 </td><td>10 </td><td>5 </td><td>45 </td></tr><tr><td>Influence </td><td>30 </td><td>0 </td><td>0 </td><td>30 </td></tr><tr><td>Fate Threshold:   </td><td>4 </td><td>0 </td><td>0 </td><td>4 </td></tr><tr><td>Wounds: </td><td>9 </td><td>4 </td><td> </td><td>13 </td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Skill </strong></td><td><strong>Base Value </strong></td><td><strong>Training </strong></td><td><strong>Sum </strong></td></tr><tr><td>Deceive</td><td>0 </td><td>1 </td><td>1 </td></tr><tr><td>Charm </td><td>1 </td><td>1 </td><td>2 </td></tr><tr><td>Scrutiny </td><td>1 </td><td>0 </td><td>1 </td></tr><tr><td>Command </td><td>1 </td><td>1 </td><td>2 </td></tr><tr><td>Common Lore (Adeptus Ministorum) </td><td>1 </td><td>0 </td><td>1 </td></tr><tr><td>Linguistics (High Gothic) </td><td>1 </td><td>0 </td><td>1 </td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Aptitudes</div><div class="spoiler_body">Fellowship         <br/>Leadership         <br/>Weapon Skill         <br/>Offence         <br/>Social         <br/>Toughness         <br/>Willpower         <br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Talents</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weapon Training (Low-Tech, Solid Projectile)</div><div class="spoiler_body">The character can fire lightning out of his ass, duh.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hatred(Heretical Cult)</div><div class="spoiler_body">A group, organisation, or race has wronged the character in the<br/>past, fuelling this animosity. When fighting opponents of that group<br/>in close combat, the Acolyte gains a +10 bonus to all Weapon Skill<br/>tests made against them. He also finds it difficult to back down<br/>from a fight with his hated foe, and must make a Challenging (+0)<br/>Willpower test to retreat or surrender when fighting them, unless<br/>suicidally outnumbered or outclassed</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Devastating Assault</div><div class="spoiler_body">The Acolyte launches a furious attack on his foe, the rage of the<br/>Emperor powering his assault. Once per turn, after resolving an<br/>All Out Attack action that successfully hits, the character may make<br/>a second All Out Attack action against the same target as a Free<br/>Action, with the same bonuses and penalties as the first.</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">Warhammer (Mono, Tox Dispenser)<br/>Stub revolver<br/>Imperial robes <br/>Imperial Guard Flak Armour<br/>Backpack<br/>Glow-globe<br/>Monotask servo-skull (laud hailer)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Divination</div><div class="spoiler_body"><em>A suspicious mind is a healthy mind.</em><br/>Increase this character’s Perception characteristic by 2. Additionally, he may re-roll<br/>Awareness tests to avoid being Surprised<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bonuses</div><div class="spoiler_body"><strong>Breeding Counts:</strong> A Highborn character reduces Influence losses by 1, to a minimum loss of 1.   <br/><strong>Faith is All:</strong> When spending a Fate point to gain a +10 bonus to any one test, an Adeptus Ministorum character gains a +20 bonus instead.   <br/><strong>Sway the Masses: </strong>In addition to the normal uses of Fate points, a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Expenses</div><div class="spoiler_body">Items<br/>Mono and Tox Dispenser Warhammer Mods<br/>Imperial Guard Flak Armour<br/>Amasec<br/>Exp:<br/><table class="bbc_table"><tbody><tr><td>Devastating Ass. </td><td>300 </td></tr><tr><td>Deceive(Level 1) </td><td>100 </td></tr><tr><td>Weapon Skill </td><td>100 </td></tr><tr><td>Fellowship </td><td>100 </td></tr><tr><td>Command (Level 2) </td><td>200</td></tr><tr><td>Charm (Level 2) </td><td>200</td></tr><tr><td><strong>Total </strong></td><td><strong><span class="bbc_u">1000</span></strong></td></tr></tbody></table></div></div>