Basically every action you want to attempt you roll 2d6 and add whatever modifier applies, on a result of 10+ you succeed, on a 7-9 you still succeed although with some complication involved and on a 6- you miss but gain experience.<br/><br/>Bonds reflect initial relationships with other and they can (and will) change over the course of the game. It is a great way to decide how will characters go along at the beginning of the game. Once you resolve one bond and gain a new you also mark experience.<br/><br/><br/>Also updated what I wrote about Radja's bonds to include bond possibilities with Smashin's character