<div class="floatleft">(http://i.imgur.com/6gHyA34.jpg)</div><span class="bbc_u"><strong>Kugetsuki Shiori</strong></span><br/><br/><strong>Gender:</strong>Female<br/><strong>Age:</strong>16<br/><strong>Rank:</strong>Genin<br/><strong>Specialization:</strong>Iryou-nin<br/><br/><strong>Description:</strong>Standing at a 5'2, Shiori is slightly on the shorter side of a young kunoichi her age. Possessing a rather petite physique, with slender, smooth arms and legs shy on excess weight, she often gives the impression of a delicate, girlish youth, one that's often encouraged by her somewhat high-pitched voice and the modest robes she tends to adorn, a result of her growing up in the care of traditional institutions. Her silky, raven-colored locks, cut to a short but feminine style just shy of her shoulders, and dark grey-blue eyes contrast in soft fair skin, creating a traditionally maidenly visage that might not catch immediate attention among more outlandish fashions. Although she tends to be on the rather reserved side, often assuming a somewhat guarded manner of expression, her countenance is one that accentuates her expressions when they come to he, be it the subtle sense of worry carried in her eyes, the focused intensity of resolve in the heat of conflict, or the rosiness of her cheeks when a laugh and smile manages to escape her nerves and reveal themselves on her lips. All and all, Shiori gives the impression of a thoughtful, delicate youth with a bit of hidden charm and surprising resolve that has gotten her a few admirers among her fellow Genin. However, those who end up getting a chance to really look at her behind her fairly modest style are often a bit surprised as at the respectable endowment she has hidden under her robes, one that unexpectedly exceeds many of her female peers in a certain way, one that's getting increasingly difficult to hide behind her shinobi attire.<br/><br/><strong>Personality:</strong>Shiori is a responsible, pragmatic girl, who takes her obligations as a kunoichi rather seriously. Growing up as an orphan in a small but rather wealthy community, she learned at an early age that she was going to have to try hard to earn her place, so it's rare to find her resting on her laurels when there's work to be done, often skipping on more restful activities to mend rips her team's outfits or preparing food, curatives and aids they might need on their travels.  She's a thoughtful, polite and modest soul, often thinking of how to aide her teammates and colleagues, while rarely taking credit for her efforts, often citing the Iryou-nin's creed to be a supportive and dependable ally where-ever she could. Although not the most naturally charismatic of sorts, she is rather perceptive and intuitive when it comes to people. She pays attention to others in her company, even when they think she's ignoring them, and takes effort to understand them, so while she doesn't often make the greatest first impression, she often leaves them with a lasting connection. She is somewhat introverted and shy when it comes to asserting herself, save when she feels it's important to her allies or mission, but those who know how to get her to come out of her shell are sometimes initially surprised by how opinionated and lively her true thoughts are, in spite of her reservation.<br/><br/>She isn't without her faults, however. As principled as she might seem, Shiori has a surprisingly underhanded side to her. She's not above lying and deception, even among her friends, and tends to keep quite a few of her true thoughts back in order to smooth things over. Granted, it's never done for sadistic purposes, but Shiori is much more of an "ends justify means" person than she might initially come off as, willing to do just about anything she has to see a favorable outcome for her mission and the safety of her friends. It serves her well as a kunoichi, but those that are unaccustomed to this side of her are sometimes a little taken off-guard when they find "honest and maidenly" Shiori tell a bold-faced lie without a hint of hesitation or remorse. She is a little ashamed of this side of her when confronted, but she isn't apologetic about it, as, in her mind, she just needs to do what she has to for her village, and her allies, even if it's tough. Her integrity, her honor, or even her body aren't important to a true kunoichi: just the mission, and the safety of those who are important to her. On a similar note, despite being a kindly-soul at heart, Shiori understands that being a shinobi is entering a world that is often cold, cruel, and cut-throat. As an Iryou-nin, she hopes to limit as much death and bloodshed as she can, but even she understands it's unavoidable sometimes or has to be done. She isn't shy about taking lives if she must, but tries to spare who she can, if she can afford it. And those she must come to violence, she takes the effort to dispatch them as quickly and painlessly as she can, so long as it doesn't compromise the task at hand.<br/><br/>Ever since her "condition" has emerged, Shiori has grown to be more withdrawn, both socially and physically. For a time, she got along well with her teammates and Jonin instructor, and they'd find her shyly reaching out to them, sometimes physically, as a bit of friendly intimacy. However, since the truth has emerged, she has avoided doing that as much as possible, even taking to wearing long, nearly full-length gloves to limit skin-to-skin contact between them. She is rather afraid of her teammates finding out about her true existence, as she feels they might not trust her, or worse, fear her. She's been working most of her young life to make sure she would never be the outsider to their community, and she fears the idea of being rejected by those she has come to depend on.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body"> Shiori comes from Takigakure, a small hidden village with a surprising degree of prosperity despite it's size, thanks in part due to it's unique agriculture and a unusually high Jonin count. Being an orphan in a small but wealthy community, she learned early on that she was going to have to work hard to earn her way into their graces, being a drain on their resources with no familial influence to help justify her existence. Working as a shrine-maiden since she was a little girl, tidying up the temple grounds, taking part in setting up for festivals, running errands for the local houses, and often help taking care of the younger kids, Shiori managed to hit the right notes in the community for many of the conservative adults to think favorably on her respectful nature and hard-working ethic. Before she was eight years old, she became a fixture for the neighborhoods surrounding the temple grounds, and had gained the acceptance of quite of few parents of the local children as a prospective friend for their own kids. When some of the local families got together with her caretakers and managed a surprise birthday party when she turned eight years old, one just as festive as any the other wealthy children had gotten, she was genuinely moved to tears, and pledged her eternal gratitude for their kindness and acceptance.<br/><br/>While most of the adults laughed it off as a cute and silly gesture a child might make, Shiori took that vow seriously, pledging to serve Takigakure with her life. She signed up into the ninja academy, and managed to do exceptionally well. She wasn't quite top of her class, but among the most esteemed students, impressing her fellow students and teachers alike with her studious nature, intense discipline, and genuine effort at everything she did. While not quite a genuis, she was the first of her class to call upon her inner chakra reserves, and proved to do so gracefully. Her instructor said she was a natural when it came to chakra control, and suggested she look into becoming an Iryou-nin, a prospect that she has worked towards since. <br/><br/>Her grouping with Kita Tomo and Zato Ichimaru proved to be a rather harmonious one, unlike many of their other former classmates. Tomo's exuberant nature might had occasionally overstepped it's bounds and rubbed Ichimaru''s sensibilities the wrong way, but Kita-sensei was pleased to find Shiori's presence proved a natural peacemaker among them often settling disagreements without much bad-blood between them, and taking responsibility for seeing them both reasonably sated in the end of their conflicts. Hiccups among the arrangement were ironed out within the couple of months, and things have been going swimmingly for most of their time together. That was especially true for Shiori, who found the foursome the closest thing she had to a family, spending days and nights together for weeks at a time for their missions and their tight training regimen. <br/><br/>That is, until <em>that</em> happened. It started Shiori felt her hold on her inner chakra slipping. This was natural for a Genin, of course, but Shiori was quite exceptional when it came to chakra control, and repeatedly being off her precision mark was frustrating to her, and shook her a little. Her comrades laughed off her confusion, amused that even she screws up sometimes, and went back to their training. But something didn't feel right to her, and she repeatedly expressed a persistent worry to Kita-sensei, but he urged to give it some time, and it'll work itself out. <br/><br/>When she didn't arrive at practice the following session, her instructor went to look for her, and after a long day of searching, managed to find her unconscious in the woods.  She was unwounded, but unresponsive, and they rushed her to the medics. The mysterious ailment was officially written to her teammates just an incident where she trained too hard while under the weather, something they chided her for at the time, but in truth, they didn't know what was going on with her. It was chakra exhaustion, but her natural pathways weren't refilling without constant infusions. Shiori, scared and confused, was having a difficult time shouldering her condition, and Kita-sensei, seeing his student in pain, did the compassionate thing and tried to comfort her. However, as he let her rest on him, he found himself getting woosy and exhausted. Worried he might be catching her contagation, she alerted the medics at the facility, and at her insistence, tested him to find his chakra had indeed drastically been depleted, and hospitalized him as well. However, the following morning found him recovering naturally, while her condition seemed to slow for a time. <br/><br/>It took them a little more testing to find the reality: she had taken the chakra from him in their contact. In fact, while she still couldn't recover her own chakra, any living thing that she made physical contact with was drained of their own, and used to refill her chakra pathways. The medical experts had never heard of a human having such a condition, although certain other rare species were capable of it. At her insistence, they kept the truth of her condition under wraps, once they were confident that she couldn't pass it onto others. Kita-sensei respected her wishes, but found it was more troubling than simply keeping a secret. It disrupted her training harshly, and made relations with her comrades difficult, letting things fall distant between them. Having no one else to relate to, Shiori would come to Kita-sensei's place at odd hours, and relate her experiences. She found grass often tied in her presence if she touched it too long, trees browned and wilted, even the neighboorhood pets, whom she enjoyed being affectionate with, seemed to quickly get weary and sluggish as she touched them. She felt like a monster, who sucked the life out of everything she touched. Sympathetic as he was, he was tempted to give her reassurance, but found when he let her touch him, she wouldn't want to let go, until he forced her off, only to leave her confused and ashamed. The initial weeks were quite rough for them.<br/><br/>It's been over a year since Shiori has had to deal with her unique physiology, but she's been coping reasonably well. Thanks to her private training sessions with Kita-sensei and a respected Iryou-nin, she's gained some control over her chakra draining capabilities, so much that, while she can't fully stop it, she can slow it down to a virtual non-threat for as long as she concentrates. They've even found a way to spread out her feedings so as to not affect the local wildlife. The temptation to touch others is ever present, but as long as she keeps her distance, she found that she can usually resist it. Her relations with her comrades have been recovering, as she's trusted herself being around them more and more, but she still fears what they might think of her.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sheet</div><div class="spoiler_body"><tt class="bbc_tt">----------------------------------------------------------------------------<br/><strong>Basic Information</strong><br/><br/>Character Name  : Shiori                   Height : 5'2"<br/>Player Name     : Vex                      Weight : 100 lbs<br/>Character Race  : Human                    Eyes   : Blue<br/>Gender          : Female                   Hair   : Black<br/>Size            : Medium                   Age    : 16<br/>ECL             : 6                        Speed  : 40'<br/>Primary Element : Fuuton                   Rep    : +2<br/>----------------------------------------------------------------------------<br/><strong>Character Class Information</strong><br/><br/>Class and Level     : Dedicated Hero 3<br/>Class and Level     : Medical Specialist 3<br/>Class and Level     : <br/>Bloodline Levels    : <br/><br/>----------------------------------------------------------------------------<br/><strong>Ability Scores</strong><br/><br/>Strength     : 09 (-1)     09 point buy + 0 racial + 0 level + 0 misc<br/>Dexterity    : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc<br/>Constitution : 12 (+1)     12 point buy + 0 racial + 0 level + 0 misc<br/>Intelligence : 16 (+3)     16 point buy + 0 racial + 0 level + 0 misc<br/>Wisdom       : 18 (+4)     17 point buy + 0 racial + 1 level + 0 misc<br/>Charisma     : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc<br/><br/>----------------------------------------------------------------------------<br/><strong>Combat Statistics</strong><br/><br/>Hit Points        : 42/42<br/>Action Points     : 9<br/>Initiative        : +2     2 Dex + 0 misc<br/><br/>Base Attack (BAB) : +0<br/>Base Melee        : +3     4 BAB +-1 Str + 0 misc<br/>Base Ranged       : +6     4 BAB + 2 Dex + 0 misc<br/><br/>Combat Maneuver   : +03         4 BAB +-1 Str + 0 misc          &lt;- CMB<br/>Maneuver Defense  : +15    10 + 4 BAB +-1 Str + 2 Dex + 0 misc  &lt;- CMD<br/><br/>Armor Class       : 19     10 base + 3 armor + 4 class + 2 Dex + 0 misc<br/>Touch AC          : 16     10 base +         + 4 class + 2 Dex + 0 misc<br/>Flat-Footed AC    : 19     10 base + 3 armor + 4 class +       + 0 misc<br/><br/></tt><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Additional Calculations</div><div class="spoiler_body"><tt class="bbc_tt">Weapon: Chakra Scalpel           Weight: -             Material:<br/>Move Name    Type      Atk    Damage    Crit     Range   Type    Special<br/>Attack      |Melee  |  +8   | 1d4+3  |  20/x2  |   -   |   S   | Touch, Chakra<br/><br/>Weapon: Kodachi                  Weight: 1.25 lbs      Material: Thorium<br/>Move Name    Type      Atk    Damage    Crit     Range   Type    Special<br/>Attack      |Melee  |  +3   | 1d6-1  |  20/x2  |   -   |   S   | Defensive<br/><br/>Weapon: Kunai                    Weight: 1 lb          Material: Thorium<br/>Move Name    Type      Atk    Damage     Crit     Range   Type    Special<br/>Attack      |Ranged |  +6   | 1d4-1  |  19-20/x2 | 10ft |   P   |  <br/><br/>Weapon: Throwing Needle          Weight: -             Material: Thorium<br/>Move Name    Type      Atk    Damage     Crit     Range   Type    Special<br/>Attack      |Ranged |  +6   |   1    |   20/x2   | 10ft |   P   | See Text <br/><br/>Armor: Battle Vest               Weight: 5 lbs         Material: <br/>    Type         AC  MaxDex Pen.  Speed  Special<br/> Concealable  |  +2 |  +5  | -0 |  30ft | None</tt> </div></div><tt class="bbc_tt"><br/>----------------------------------------------------------------------------<br/><strong>Saving Throws</strong><br/><br/>Fortitude  : +4    3 base + 1 Con + 0 misc<br/>Reflex     : +5    3 base + 2 Dex + 0 misc<br/>Will       : +9    5 base + 4 Wis + 0 misc<br/><br/><span class="bbc_u">Conditional Bonuses and Penalties :</span><br/>+2 to saves made against Chakra draining or damaging effects<br/>-2 to saves made against <em>Katon</em> techniques<br/><br/>----------------------------------------------------------------------------<br/><strong>Background Abilities and Features</strong><br/><br/><span class="bbc_u">Academy Student</span><br/><em>Skills:</em> Conversation, Deception, Stealth<br/><em>Feat:</em> Ninjutsu Adept<br/><em>Reputation:</em> +0<br/><em>Wealth:</em> +1<br/>----------------------------------------------------------------------------<br/><strong>Bloodline/Template Abilities and Features</strong><br/><br/><span class="bbc_u">Chakra Vampire</span><br/><br/><em>Saves:</em> Shiori gains a +2 bonus to saves against Chakra draining and <br/>   damaging effects.<br/><em>Skills:</em> The character suffers a -2 penalty to Chakra Control checks.<br/><em>Special Qualities:</em> Suppressed Chakra Retention Disorder, Chakra Vampire.</tt><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Descriptions</div><div class="spoiler_body"><em>Suppressed Chakra Retention Disorder (Su):</em> Shiori is completely unable to recover<br/>   chakra or tap her chakra reserves. She recovers absolutely no chakra from resting, and <br/>   she is unable to make a Chakra Control check to tap her reserves. The only means to <br/>   recover one's Chakra is the use of certain chemical, techniques or the chakra vampire <br/>   ability. In addition, Shoiri will lose 1 point of Chakra every 4 hours of the day, even <br/>   during sleep. She cannot recover hit points from resting unless her chakra pool is 1 <br/>   or higher.<br/><br/><em>Chakra Vampire (Su):</em> As an attack action that does not provoke an attack of opportunity, <br/>   Shiori may make a touch attack against a creature and deal 1 point of chakra damage. <br/>   If the attack was successful, all damage dealt is added to her chakra pool, <br/>   which may not exceed of its normal maximum by more than 6. Shiori can also absorb chakra <br/>   from the wildlife of sufficient size. On all living, non sentient being of small size<br/>   or larger (a big plant or a tree, for example), she may remain in contact with <br/>   it for 1 full minute and absorb 2 points of Chakra from it. For every point of Chakra, <br/>   the being targeted suffers 1d6+2 point of damage that ignores all hardness. Once the <br/>   target is dead, absorbing chakra from it is impossible. In addition, Shiori is <br/>   not allowed to double her training schedule because she can replenish his Chakra Pool <br/>   using this ability. This ability can be controlled by her, and she may choose<br/>   to drain less chakra at will.</div></div><tt class="bbc_tt"><br/><br/>----------------------------------------------------------------------------<br/><strong>Class Talents and Features</strong><br/><br/>Dedicated 1    : Empathy<br/>Dedicated 3    : Intuition<br/>Medical Spec 1 : Medical Ability<br/>Medical Spec 1 : Chakra Scalpel (1d4)<br/>Medical Spec 1 : Bonus Chakra<br/>Medical Spec 2 : Expert Healer<br/>Medical Spec 3 : Sneak Attack +1d6<br/></tt><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Descriptions</div><div class="spoiler_body"><em>Empathy: </em>Shiori has a knack for being sensitive to the feelings and thoughts of others <br/>   without having those feelings and thoughts communicated in any objectively explicit <br/>   manner. This innate talent provides a +3 bonus on checks involving interaction <br/>   skills (Conversation and Deception), provided she spends at least 1 minute observing <br/>   her target prior to making the skill check.<br/><br/><em>Intuition:</em> Shiori has an innate ability to sense trouble in the air. Three times a day, <br/>   she can make a DC 15 Will save. On a successful save, she gets a hunch that everything <br/>   is all right, or she gets a bad feeling about a specific situation, at the GM's <br/>   discretion.<br/><br/><em>Medical Ability:</em> Shiori can attempt to learn Medical techniques without suffering the <br/>   usual penalty to the Learn check, and the increased time. Also, she gains +1 to <br/>   Learn checks when learning Medical ninjutsu, and to Perform checks to use Medical <br/>   techniques. <br/><br/>   In addition, when using any of the Iryou Ninjutsu: Chiyu techniques, she heals the <br/>   target every 5 rounds rather than every minute. The duration of the techniques change <br/>   accordingly.<br/><br/><em>Chakra Scalpel:</em> Shiori can produce to produce Chakra at the tip of her finger and use it <br/>   as a sharp knife. The chakra scalpel can be created as a move action that does not <br/>   provoke attacks of opportunity, as long as her chakra pool is 1 or higher. The chakra <br/>   scalpel deals slashing damage and counts as though it was chakra-enhanced for the purpose.<br/>   of overcoming damage reduction. The chakra scalpel deals 1d4 points of damage. She <br/>   doesn't apply her Strength modifier when attacking with a chakra scalpel, but can deal <br/>   non-lethal damage without taking the standard -4 penalty to attack rolls. Attacking with <br/>   a chakra scalpel is a melee touch attack modified by the medical specialist's Wisdom <br/>   modifier. <br/><br/><em>Expert Healer:</em> Shiori’s ability to restore hit points with a medical kit or surgery kit <br/>   and a successful use of the Medicine skill improves. In addition to the normal hit <br/>   point recovery rate, she restores an additional 3 extra hit points.<br/><br/>   She also gains a +1 enhancement bonus to her effective skill threshold for to perform <br/>   Medical ninjutsu techniques.<br/><br/><em>Sneak Attack:</em> If Shiori can catch an opponent when he is unable to defend himself <br/>   effectively from her attack, she can strike a vital spot for +1d6 extra damage. <br/>   Creatures immune to critical hits and sneak attacks, or who have concealment, <br/>   do not suffer extra damage.</div></div><tt class="bbc_tt"><br/><br/>----------------------------------------------------------------------------<br/><strong>Feats</strong><br/><br/>Racial Feat     : Surgery<br/>Occupation Feat : Ninjutsu Adept<br/>Level 1 Feat    : Will Over Flesh<br/>Level 1 Feat    : Genin (Sense Chakra)<br/>Dedicated 1     : Simple Weapon Proficiency<br/>Dedicated 1     : Nin Weapon Proficiency<br/>Dedicated 1     : Light Armor Proficiency<br/>Dedicated 1     : Medium Armor Proficiency<br/>Dedicated 2     : Harmony<br/>Level 3 Feat    : Genjutsu Adept<br/>Level 5 Feat    : Improved Avoidance<br/>Medical Spec. 2 : Reverse Doctor<br/></tt><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Descriptions</div><div class="spoiler_body"><em>Genin:</em> Grants Shiori access to "Licensed" material, +1 to Wealth, and the <br/>   Sense Chakra ability.<br/><br/><em>Genjutsu Adept:</em> Shiori gain a +2 bonus to Genjutsu checks, the DCs of<br/>   her Genjutsu techniques increases by 1, and she gains a +1 bonus to her <br/>   effective skill threshold when performing Genjutsu techniques. In <br/>   addition, she may make 1 additional attempt when learning Genjutsu <br/>   techniques.<br/><br/><em>Harmony:</em> Shiori gains a +1 bonus to Chakra Control checks, and the DCs of <br/>   her Chakra Control techniques increase by 1. In addition, she automatically<br/>   learns and passes perform requirements for the <em>Kinobori</em> and <em>Tadayou</em><br/>   techniques.<br/><br/><em>Improved Avoidance:</em> Up to three times a day, Shiori can use a meta-chakra<br/>   charge while using a "defensive manuever" or "avoiding an attack" action<br/>   to make it not count towards the technique's use per day nor the maximum<br/>   use of that specific action per day. This is a Meta-chakra feat. <br/><br/><em>Ninjutsu Adept:</em> Shiori gain a +2 bonus to Ninjutsu checks, the DCs of<br/>   her Ninjutsu techniques increases by 1, and she gains a +1 bonus to her <br/>   effective skill threshold when performing Ninjutsu techniques. In <br/>   addition, she may make 1 additional attempt when learning Ninjutsu <br/>   techniques.<br/><br/><em>Reverse Doctor:</em> Shiori can use her Dex or Int mod when making attacks with<br/>   her chakra scalpel instead of her Wis. She may also add up to +3 of<br/>   either modifier to her damage rolls made with the chakra scalpel.<br/><br/><em>Surgery:</em> Shiori can use her Medicine skill to perform surgery without<br/>   penalty.<br/><br/><em>Will Over Flesh:</em> Shiori uses hes Wisdom modifier to determine the total <br/>   amount of chakra she may have instead of using her Constitution modifier, <br/>   and chakra recovered while resting.<br/></div></div><tt class="bbc_tt"><br/>----------------------------------------------------------------------------<br/><br/><strong>Skills and Languages</strong>  <br/><br/>[c] Acrobatics         : +09    5 ranks + 2 Dex + 2 misc - 0 armor<br/>[c] Artisan            : +03    0 ranks + 3 Int + 0 misc<br/>[c] Athletics          : +00    0 ranks +-1 Str + 1 misc - 0 armor<br/>[c] Chakra Control     : +12    9 ranks + 4 Wis +-1 misc<br/>[c] Conversation       : +07    3 ranks + 2 Cha + 2 misc<br/>[c] Deception          : +05    3 ranks + 2 Cha + 0 misc<br/>[c] Fuinjutsu          : +03    0 ranks + 3 Int + 0 misc<br/>[c] Gamble             : +04    0 ranks + 4 Wis + 0 misc<br/>[c] Genjutsu           : +13    9 ranks + 2 Cha + 2 misc<br/>[ ] Handle Animal      : +02    0 ranks + 2 Cha + 0 misc<br/>[c] Investigate        : +10    5 ranks + 3 Int + 2 misc<br/>[c] Knowledge Lore     : +08    5 ranks + 3 Int + 0 misc<br/>[ ] Mechanic           : +05    0 ranks + 3 Int + 2 misc<br/>[c] Medicine           : +13    9 ranks + 4 Wis + 0 misc<br/>[c] Ninjutsu           : +14    9 ranks + 3 Int + 2 misc<br/>[c] Outdoorsmanship    : +05    1 ranks + 4 Wis + 0 misc<br/>[c] Perception         : +13    9 ranks + 4 Wis + 0 misc<br/>[c] Professional       : +10    6 ranks + 4 Wis + 0 misc<br/>[c] Stealth            : +10    5 ranks + 2 Dex + 3 misc - 0 armor<br/>[c] Taijutsu           : +00    1 ranks +-1 Str + 0 misc<br/><br/><span class="bbc_u">Tactics</span><br/><br/>Field Surgery - Enables use of the Medicine skill without the proper kit.<br/><br/><span class="bbc_u">Synergies</span><br/><br/>Acrobatics (5)    : +2 on Dexterity checks to bind someone with rope.<br/>Acrobatics (5)    : +2 on Athletic checks made to jump.<br/>Acrobatics (5)    : +3 Defense bonus when fighting defensively.<br/>Acrobatics (5)    : +6 Defense bonus when executing a total defense.<br/>Chakra Control (5): +2 on Learn checks with Chakra Control techniques.<br/>Deception (5)     : +2 on Stealth checks.<br/>Deception (5)     : +1 enhancement bonus to perform requirements towards any<br/>                       Compulsion technique.<br/>Genjutsu (5)      : +2 on Learn checks with Genjutsu techniques.<br/>Investigate (5)   : +2 on Conversation checks.<br/>Knowledge Lore (5): +2 on Artisan checks to decipher ancient writings.<br/>Knowledge Lore (5): +2 on Learn checks when mastering, developing <br/>                       or creating techniques.<br/>Medicine (5)      : +2 on Investigate checks.<br/>Medicine (5)      : +2 on Mechanic checks.<br/>Ninjutsu (5)      : +2 on Learn checks with Ninjutsu techniques.<br/>Perception (5)    : +2 on Outdoorsman checks made to find or follow tracks.<br/>Professional (5)  : +2 on Conversation checks made to plead a legal case.<br/>Stealth (5)       : +1 enhancement bonus to perform checks for techniques <br/>                       requiring hand seals or half seals.<br/><br/><span class="bbc_u">Other Conditional Skill Bonuses/Penalties</span><br/>+3 to Conversation and Deception checks, if she's had at least 1 minute <br/>   to observe the target.<br/>+1 to Learn and Perform checks made for Medical ninjutsu techniques.<br/><br/>----------------------------------------------------------------------------<br/><strong>Wealth and Equipment</strong><br/><br/>Wealth Bonus: +22<br/><br/><span class="bbc_u">Drugs Consumed</span><br/><br/><br/><span class="bbc_u">Equipment (Weight):</span><br/><br/>Antidote, General (6)<br/>Antidote, Nightly Paste (3)<br/>Battle Vest (5 lbs)<br/>  - Minor seal slot<br/>Belt Pouch (3) (3 lbs) <br/>Chakra Mantle (8 doses)<br/>Chemical Kit (6 lbs) <br/>Exploding Kunai (2)<br/>Forehead Protector (1 lb)<br/>Iron Wire, 20 ft (1 lb)<br/>Nightly Paste (8 doses) <br/>Ninja Outfit, Casual (2 lbs)<br/>Ninja Outfit, Standard (Night) (3 lbs)<br/>Paper Bombs, Lesser (10)<br/>Portable Radio (0.5 lbs)<br/>Preservation Container, Tiny (2) (1 lb)<br/>Rebreather (2 lbs)<br/>Ration Pills (6)<br/>Sentinal's Cloak (1 lb)<br/>Smoke Bomb (5) (1 lb)<br/>Shuriken Holster (1 lb)<br/>Thorium Throwing Needles (20) (1 lb)<br/>Thorium Kunai (5) (1 lb)<br/>Thorium Kodachi  (1.25 lbs)<br/><br/><br/><span class="bbc_u">Total Weight: 23.75 lbs</span> <br/>----------------------------------------------------------------------------<br/>LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)<br/>       30 lb     60 lb        90 lb          180 lb        450 lb<br/>----------------------------------------------------------------------------<br/><strong>Sealed Item Slots</strong><br/><br/>Armor     : Mystical - +1 AC<br/>Back      : Sentinel's Cloak - DR 1/chakra, +5 to checks and saving throws<br/>               against extreme weather.<br/>Feet      : Swift Sandals - Land movement speed increases by 10.<br/>Head      : <br/>Neck      :<br/>Ring #1   : <br/>Ring #2   : <br/>Waist     : Acrobatic Sash - +1 to Acrobatic and Athletic checks.<br/>               Instant action: Reroll a Acrobatic or Athletic check [1/day]<br/>Wrists    : Precision Bands - +1 to Dexterity and Acrobatics checks. <br/>               1 chakra, free action: +1 ranged weapon damage for 1 round <br/>               [1/day]<br/>Weapon    : <br/>Weapon    :<br/><br/>----------------------------------------------------------------------------<br/><strong>Techniques</strong><br/><br/>Chakra Pool: 16/34<br/>Chakra Reserve: --/24<br/>Meta-Chakra: 2/2<br/><br/>Primary Affinity: Fuuton<br/>Secondary Affinities: -<br/></tt><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Chakra Control +12 (9 ranks) - 7 Techniques; 4 Masteries</div><div class="spoiler_body"><tt class="bbc_tt"><br/><strong>Save DC 15+Rank</strong><br/><br/><span class="bbc_u">Rank 1</span><br/><em>Kinobori (Tree Climbing Technique)</em><br/><br/><span class="bbc_u">Rank 2</span><br/><em>Chakra no Kogasu (Chakra Burn) (2)<br/>Genjutsu Kai (Illusion Dispel) <br/>Tadayou (Water Strider)</em><br/><br/><span class="bbc_u">Rank 3</span><br/><br/><span class="bbc_u">Rank 4</span><br/><br/><span class="bbc_u">Rank 5</span><br/><em>Chibizuku no Jutsu (Compression Technique)<br/>Mugen Ibuki no Jutsu (Air Supply Technique)<br/>Ryokujun no Jutsu (Energy Shield) (2)</em><br/> <br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fuinjutsu +03 (0 ranks) - 0 Techniques; 0 Masteries</div><div class="spoiler_body"><tt class="bbc_tt"><strong>Save DC 13+Rank</strong></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Genjutsu +13 (9 ranks) - 6 Techniques; 0 Masteries</div><div class="spoiler_body"><tt class="bbc_tt"><br/><strong>Save DC 13+Rank</strong><br/><br/><span class="bbc_u">Rank 1</span><br/><br/><span class="bbc_u">Rank 2</span><br/><br/><span class="bbc_u">Rank 3</span><br/><em>Jukusui no Jutsu (Sleep Technique)</em><br/><br/><span class="bbc_u">Rank 4</span><br/><br/><span class="bbc_u">Rank 5</span><br/><em>Saimin Jutsu: Musou no Jutsu (Hypnotism Technique: Mind Blank Technique)<br/>Tsutakazura Genzou no Jutsu (Illusionary Vines Technique)</em><br/><br/><span class="bbc_u">Rank 6</span><br/><em>Kagekomu no Jutsu (Shadowmeld Technique)<br/>Nehan Shouja no Jutsu (Temple of Nirvana Technique)<br/>Shinshin Funkyuu no Jutsu (Mind and Body Disorder Technique)</em><br/><br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ninjutsu +14 (9 ranks) - 25 Techniques; 12 Masteries</div><div class="spoiler_body"><tt class="bbc_tt"><br/><strong>Save DC 14+Rank</strong><br/><br/><span class="bbc_u">Rank 1</span><br/><em>Bunshin no Jutsu (Duplication Technique)<br/>Henge no Jutsu (Transformation Technique)<br/>Iryou Ninjutsu: Ryoji - Kekki (Medical Ninjutsu: Treatment - Vigor)<br/>Kawarimi no Jutsu (Body Substitution Technique) (2)<br/>Sarutobi no Jutsu (Flying Monkey Technique) (5)</em><br/><br/><span class="bbc_u">Rank 2</span><br/><em>Iryou Ninjutsu: Iji - Mashujutsu (Medical Ninjutsu: Practice - Mystical Surgery)<br/>Iryou Ninjutsu: Iji - Shinryou Jutsu (Medical Ninjutsu: Practice - Diagnosis Technique)<br/>Iryou Ninjutsu: Iji - Shousen Jutsu (Medical Ninjutsu: Practice - Mystical Palm Technique)<br/>Torihane no Jutsu (Bird's Wing Technique) (2</em><br/><br/><span class="bbc_u">Rank 3</span><br/><em>Bifuu no Jutsu (Zephyr's Wind Technique)<br/>Iryou Ninjutsu: Chiyu - Shodan Jutsu (Medical Ninjutsu: Healing - First Rank)<br/>Iryou Ninjutsu: Ryoji - Juuki (Medical Ninjutsu: Treatment - Paralysis)<br/>Iryou Ninjutsu: Ryoji - Kentai (Medical Ninjutsu: Treatment - Fatigue)<br/>Nekonome (Cat's Eyes)<br/>Shuugyou: Kirihei no Engi no Waza (Training: Method of Mist Fighting Adaptation)</em><br/><br/><span class="bbc_u">Rank 4</span><br/><em>Bakuretsu Kawarimi no Jutsu (Exploding Body Substitute Technique) (3)<br/>Fuukakoi no Jutsu (Wind Enclosure Technique)<br/>Ichijin no Jutsu (Gust of Wind Technique)<br/>Iryou Ninjutsu: Ryoji - Dokukeshi (Medical Ninjutsu: Treatment - Poison Purge)<br/>Sarubou no Mai (Dance of the Wild Monkey)</em><br/><br/><span class="bbc_u">Rank 5</span><br/><em>Iryou Ninjutsu: Chiyu - Nidan Jutsu (Medical Ninjutsu: Healing - Second Rank)<br/>Iryou Ninjutsu: Ryoji - Nanroume (Medical Ninjutsu: Treatment - Eyes and Ears Disorder)<br/>Iryou Ninjutsu: Ryoji - Ryoukudou (Medical Ninjutsu: Treatment - Chakra Pathways)<br/>Kamaitachi (Sickling Wind Blast)<br/>Soushuuha (Advanced Blade Manipulation) </em><br/><br/><span class="bbc_u">Rank 6</span><br/><br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Taijutsu +00 (1 ranks) - 1 Techniques; 2 Masteries</div><div class="spoiler_body"><tt class="bbc_tt"> <br/><strong>Save DC 9+Rank</strong><br/><span class="bbc_u">Rank 1</span><br/><em>Zettai Bougyo (Total Defense) (2)</em><br/></tt></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Training and Mastery Benefits</div><div class="spoiler_body"><tt class="bbc_tt"><br/><em>Bakuretsu Kawarimi no Jutsu</em>: Shiori can use this technique 3/day. She can use it to avoid an attack from a source up to CR 5 for 2 chakra, or CR 6 for 4 chakra.<br/><em>Chakra no Kogasu:</em> Shiori an use this technique 3/day as a defensive maneuver against attacks from a source up to CR 6.<br/><em>Kawarimi no Jutsu:</em> Shiori can use this technique 2/day. She can use it to avoid an attack from a source up to CR 5 for 1 chakra, or CR 6 for 2 chakra.<br/><em>Ryokujun no Jutsu:</em> Shiori an use this technique 3/day as a defensive maneuver against attacks from a source up to CR 6.<br/><em>Shuugyou: Kirihei no Engi no Waza</em>: Ignore the concealment penalties for fighting in mist or smoke within 5 feet. <br/><em>Zettai Bougyo</em>: Shiori can enter the stance up to twice per encounter.<br/><br/></tt></div></div></div></div>