So I am going to make a few changes to Morality unless anyone objects.<br/><br/>I am going to start each adventure with 5 or 6 conflict (depending on which side of 50 morality they are on, 6 for <50, 5 for >50) instead of 0, so characters don't naturally float up to the light side through inaction.<br/><br/>I am going to flip most of the Table 9-2 Conflict options to give positive conflict if the opposite is done (at risk to oneself and/or the mission).  So for example for Unnecessary Destruction, if the character actively avoids damaging/destroying objects, even if it makes things more difficult for them and they had good cause, they'll gain -3 to -4 conflict.  If that makes sense.  We'll see how it goes though, as I don't want it to be 'you torture and murder someone, but cancel out the conflict by rescuing some kittens' type deal.<br/><br/>This will be refined as we go.<br/><br/>(https://i.imgur.com/zJrCzRD.png)<br/>The group will begin with a Barloz-class Medium Freighter that has been upgraded.  It will have a crew of two that fill in whatever roles are needed, such as pilot/gunner, ship security, etc.  The cargo hold has been refitted to serve Republic Intelligence, and has various pieces of equipment at the cost of storage space.<br/>SIL4, SP4, HND-2<br/>Fore/Aft Shield 1, Armour 2<br/>HT Threshold: 26, SS Threshold: 11<br/>Hyperdrives: Primary Class 2, Backup Class 12<br/>Navicomputer: Yes<br/>Ship's Complement: Pilot, Co-Pilot/Navigator<br/>Encumbrance Capacity: 170<br/>Passenger Capacity: 4<br/>Weapons:<br/>Dorsal-mounted light laser cannon (Fire Arc Forward; Damage 5; Critical 3; Range Close)<br/>Port-mounted heavy laser cannon (Fire Arc Port; Damage 7; Critical 3; Range Short)<br/>Starboard-mounted heavy laser cannon (Fire Arc Starboard; Damage 7; Critical 3; Range Short)<br/>Upgrades: Upgraded Comms Array, High-Output Ion Engine, Upgraded Weapons x2<br/>(https://i.imgur.com/cFFpliF.jpg)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=316935.msg15289838#msg15289838">Quote from: redkitsune on 24-02-2020, 22:05:00</a></div></div><blockquote class="bbc_standard_quote">My character is almost ready (numbers-wise), hopefully I didn't make silly mistakes. I added  150 XP AFTER I spent the initial XP on characteristics, so those 150 XP can be spent on skills, force powers and so on, right?<br/>Also, can "debt" obligation be a debt of honor Lyn feels she owes Followers of Palawa for saving and raising her? Or debt can be only monetary one?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>The 150XP can be spent on skills, force powers, and similar with the restriction that a skill still can't go above 3 ranks.  It can't be spent on characteristics as with normal XP earned after creation.  The bonus XP from Obligation/Morality can be spent on characteristics however.<br/><br/>Obligation can be whatever you want, as long as it can come back to bite your character in the ass.  It should be something that I can insert into the narrative of a story but otherwise I don't think you have to stick to the listed Obligations or use them as written.  There are also others in most of the splatbooks for inspiration.