<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243891.msg12193284#msg12193284">Quote from: FarFetched on 29-03-2016, 05:29:07</a></div></div><blockquote class="bbc_standard_quote">Back on the topic of wander; how will we be handling dropouts? I know we took an above-average team size to help manage this, but are they to be just written out?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Not sure yet. Will probably decide on a per-case basis.<br/><br/>If anyone has any preferences for how they'd like wander's PC to be handled, let me know. Since there is a non-zero possibility of them rejoining us, I'm probably not going to just convert their character into an NPC. My current inclination is to just have them be a character the writers forgot about. When they come back, we can retroactively figure out what happened.<br/><br/>If we want an IC explanation, we can have them go missing in the smoke cloud along with Kast and have their rescue/reclamation be someone else in Firewall's problem. Alternatively, if we want to ratchet up the paranoia a notch or two, we can have the Router explicitly tell the team not to try and find Puppeteer, but not explain why.