<div class="floatright">(https://elliquiy.com/elluiki/images/7/72/Slave_Masako.jpg)</div><br/>Lynnara - Wood Elf - Level 2 Ranger -<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Outlander</div><div class="spoiler_body">Customized to swap the language for proficiency in Woodcarver's Tools</div></div><br/><br/>Strength 13 (+1) Dexterity 16 (+3) Constitution 13 (+1) Intelligence 13 (+1) Wisdom 16 (+3) Charisma 12 (+1)<br/>Saving Throws: Strength +2 Dexterity +5 Constitution +1 Intelligence +1 Wisdom +3 Charisma +1<br/><br/>HP 19 HD 2d10 AC 15 Passive Investigation 11 Passive Perception 17<br/><br/>Longbow: +7 to hit, 1d8+3 piercing damage<br/>Shortsword: +5 to hit, 1d6+3 piercing damage<br/><br/>Skills: Athletics +3 Insight +5 Nature +3 Perception +7 Stealth +5 Survival +5<br/><br/>Proficiencies:<br/>Armor: Light armor, medium armor, shields<br/>Weapons: Simple weapons, martial weapons<br/>Tools: Drum, Woodcarver's Tools<br/>Languages: Common, Elvish, Primordial, Sylvan<br/><br/>Equipment:<br/>Chain shirt, shortsword, dungeoneer's pack, longbow and 100 arrows, woodcarver's tools, staff, hunting trap, T-Rex tooth pendant, set of traveler's clothes, belt pouch containing 120gp<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Favored Foe</div><div class="spoiler_body">This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.<br/><br/>When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).<br/><br/>The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.<br/><br/>You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br/><br/>This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.<br/></div></div>-<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Deft Explorer</div><div class="spoiler_body">Deft Explorer (Optional)<br/>This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.<br/><br/>You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class.<br/><br/>Canny (1st Level)<br/>Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill.<br/><br/>You can also speak, read, and write 2 additional languages of your choice.<br/></div></div>-<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Fighting Style: Archery</div><div class="spoiler_body">You gain a +2 bonus to attack rolls you make with ranged weapons.<br/></div></div><br/><br/>Spells Known:<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Goodberry</div><div class="spoiler_body">1st-level transmutation<br/><br/>Casting Time: 1 action<br/>Range: Touch<br/>Components: V, S, M (a sprig of mistletoe)<br/>Duration: Instantaneous<br/><br/>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.<br/><br/>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.<br/></div></div>-<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zephyr Strike</div><div class="spoiler_body">1st-level transmutation<br/><br/>Casting Time: 1 bonus action<br/>Range: Self<br/>Components: V<br/>Duration: Concentration, up to 1 minute<br/><br/>You move like the wind. For the duration, your movement doesn’t provoke opportunity attacks.<br/><br/>Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wanderer</div><div class="spoiler_body">You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.<br/></div></div>