<strong>@Shara</strong><br/><br/>The GM shall delay the scene until the Beast is able to post something.  However, you may enter "Francis the Hunter" as a contact on your GM sheet.  Although he isn't particularly evil, Francis<em>really</em>likes to kill things.<br/><br/><strong>@Milena</strong><br/><br/>The wizard watched Milena half-interestedly.  Her alluring presence, her grace, her charm... they could all forgive that she could be intolerable.<br/><br/>But something strange occurred, Milena.  Something that you could not quite describe.  You had sat down to speak to the wizard<em>in the morning.</em>As you emerged from the Green Dragon Inn, walking fast after Davriel, it was<em>the afternoon.</em>Had you lost track of time?  There was another ship in the lagoon now.<br/><br/><em>GM Note:</em>Milena believes that she had a short conversation with the wizard, but she actually had a very long conversation.  Throughout the game, Milena will recall the things that the wizard said.  She doesn't remember it now, but she will remember it when it's necessary.  It will help to explain the paranormal phenomena occurring on the... DARK CONTINENT!<br/><br/><strong>@Milena &amp; Davriel</strong><br/><br/>As you stood to converse, Davriel--you saw members of Princess Aishah's consort, and someone new: a young half-elf, at the stables.  By the looks of it, the half-elf had pissed off the warrior Faru and the Aasimar named Zain, though you did not know their names just yet.  Then you saw someone run from the path: a gangly man with comedically long limbs and a long spear.  He spoke to the men, and they quickly set off along the path to the east.<br/><br/><strong>@Ithika</strong><br/><br/>Ah, time.  Where does it go?  Shara and the Beast may or may not be in the afternoon.  Davriel and Milena are both in the afternoon.  But Ithika, you remained in the morning.<br/><br/>"None to be concerned with," the Harbor Master said.  "The ship's expected, and it is a good thing that it should be.  The wizard's<em>betrothed</em>is on that ship."  This is the ship of the Crimson Dawn, another adventuring party, and the wizard's betrothed is Princess Aishah, played by Miroque.  If you stay, you will see the ship anchor in the distance, and the party will board a rowboat, managing to get a large horse on it.  They will get half way when the wizard will come out, stand at the end of the dock, and pull the boat to the dock with his mystic might.  The horse will jump out, splash everyone on the dock, and there will be a good laugh.  You will see that the party is composed of a large warrior, a female archer and an aasimar.  If you stay, you will get a very good look at all of them.<br/><br/>But you, however, will not be seen, as that would cause something of a paradox.<br/><br/>The party will accompany the wizard into the Green Dragon Inn.  After about ten minutes, the wizard will emerge from the inn in a fury.  It is here that the wizard shall look upon you and say:<br/><br/>"I have need of a companion," he said.   "And you shall do."