With the touch of Yvaine soothing his mind, Michael shakes off the fearful scream and swings his blade back into the zombie. The first slice severs the walking corpse’s arm clean off, then the second swing bites deep into the rotting torso, sending the zombie crumbling into an unmoving pile, the foul power that animated it bleeding away.<br/><br/>Baltharius is unable to move, the piercing screech rattling in his brain, but then he feels the touch of Yvaine on his back and the terror is banished by a golden glow. He is too shaken to casts a spell, but manages to impart some valuable information about the nature of their enemies.<br/><br/>Behind the building, the maggot writhes out and moves for Yvaine, the least armoured of the trio, at least as far as it can make out. Not even the priestess’s blade can deter it, as the creature’s mandible clicks several times, lunging at her leg, but a warning from Michael allows Yvaine to avoid the attack. On creaking, leathery wings, the second of the vargouille descends on the other side of the group, unleashing a chilling screech of its own. The other one stays back for now, as if waiting for something.<br/><br/>OOC: Combat map - https://docs.google.com/drawings/d/1OMDrytQkFh9ih4doWHu5lAmAjX16-V91I7AXQQED7CU/edit<br/><br/>Michael - 14: Slightly injured<br/>Baltharius - 12: Uninjured<br/>Yvaine - 10: Uninjured<br/>Dire maggot - 8: Moderately Injured<br/>Floating head 1 - 6: Uninjured<br/>Floating head 2 - 5: Uninjured (action pending save results)<br/><br/>Same as last round, everyone needs to make a DC: 12 fortitude save. Its a mind-affecting fear effect.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Yvaine</div><div class="spoiler_body">The maggot provoked an AoO from you when it moved in to attack.</div></div>