<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg5206158#msg5206158">Quote from: TheGlyphstone on 14-09-2011, 03:32:51</a></div></div><blockquote class="bbc_standard_quote">And that's per-hit, right? I know they're multiple-shot weapons, because our TacMarine got knocked into criticals after one salvo by an autocannon turret.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yup, up to five hits in one go.  Absolutely dominating tactical weapon against infantry.<br/><br/>Where's Arkhah at ths point, anyway?<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg5206102#msg5206102">Quote from: Christopher28 on 14-09-2011, 03:21:50</a></div></div><blockquote class="bbc_standard_quote">Hey, if I blow the tech priest away, can I take a free action to intimidate the other bad guys in the room?  Say, get them to hesitate? <br/><br/>Oh... and is there any sign of Sister Erica and the guards Jason sent ahead, or are they simply waiting for a good opportunity to act? (seeing as he DID order her to stay alive if possible... I can see why she wouldn't have acted yet.)<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Unfortunately, the other bad guys are servitors, so the only way to stop them is to incapacitate them or disable their control mechanism.  (hopefully it's the egg thing)<br/><br/>As for Sister Erica, she went out of contact when you started driving the sentinel, but came back in contact when you entered the engine room.  Her team got bogged down by a group of servitors, since she's having to avoid using too much firepower because of all the unconscious techpriests around in her section of the engine room.