<strong>Location</strong>: Waterfall Cave (In)<br/><strong>Exits</strong>: Waterfall Cove (Out), Wide Passageway (North), Curving Passageway (East)<br/><strong>Tagged</strong>: Sena, Vesna, Anya, Ciel, Varak, Sariel<br/><hr/><br/>Varak, sensing his companions lose heart, raises his hands to the sky and intones a traditional beseechment for the blessings of the spirits.  A holy power fills Ciel, Vesna, and Anya with additional vigor.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bless</div><div class="spoiler_body">Anya\Ciel\Vesna:<br/>Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.<br/><br/>Concentration, up to 1 minute<br/></div></div><br/>The terror, for its part, closed the distance as Sariel darted betwixt Vesna and Ciel.  It rolled around rock outcroppings and pitfalls to approach the two front liners with an unbridled zeal--or perhaps<em>hunger</em>--for contact.<br/><br/>It brought down a wave of terrible flesh upon the two of them, slamming into their bodies with a painful bludgeoning force.  What's more, the thing seemed to be probing at their very flesh, sticking for a moment to their exposed skin before<em>plopping </em>off.  It left a sticky and moist coating over the area, and they couldn't help but get the feeling it was about to try to roll right over them next...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Vesna-&gt;3 damage</div><div class="spoiler_body">to-Hit: 19<br/>dmg: 3</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ciel-&gt;5 damage</div><div class="spoiler_body">to-Hit: 23<br/>dmg: 5<br/></div></div><br/><br/>Sariel, given some time to quickly jog his memory during his flight from the Terror, had an epihpeny:<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cautionary Tales or True Stories?</div><div class="spoiler_body">Many apprentice mages speak of scare stories of "Fleshmancers," those who stole youth to give vitality to the old at a great and terrible price--skin sucked from yet-living bone, unlovable faces made priceless courtesans in a single casting, et ketera.  Just as often as the powers were described as great, however, they were spoken as cautionary tales: something always had a way of going <em>wrong </em>just as often as not, if not more often than not.  Misshapen noses marring a perfect visage, third legs, the old-made-young losing their mental faculties even more quickly and winding up a geriatric youth.<br/><br/>While none of them spoke explicitly of such a fleshblob, its definite and terrifying presence certainly suggested to Sariel there was some truth to those apprentices' tales.  These stories often involved silver being the downfall of the worst abominations birthed of the art.  Whether or not that was a fanciful detail or a true guide to slaying them, Sariel cannot know.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">I assume the group largely stood still or ran, depending on what was described, for their opening turn.  If not lmk and we can doubleturn you.<br/><br/>Those who failed the save may not approach the creature willingly but may attack it, at Disadvantage.<br/><br/><strong>edit</strong>: I'm going to treat initiative order as you-go they-go for this battle, we'll refer to initiative in the event of some order-of-operations conundrum between player actions.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Edit, mUpdate</div><div class="spoiler_body">(https://i.imgur.com/R14vTGL.png)<br/></div></div>