Nope, I<em>like</em>established parties. It cuts down on the distrust issues that should be there for seasoned adventurers when pushed together for a job. I love to create connections with characters so that there's a sense of comrademenship and understanding. Whenever things start off with introductions, it's more awkward and the games never reach the point that people are naturally comfortable with each other.<br/><br/><br/>I only mention the have to/wants to be new because there' always has to be someone who offers that sort of character for a game... the "I really don't want to be here, but I'm gracing you with my presence." type.