Thankfully, Green Peace is just quick enough to catch a falling Eir. Not that the fall would have hurt (much) physically, but even a little hurt was a bad way to start any fight, so that was just as well.<br/><br/>And in an absolutely stunning case of Corporate Building and Decorating 101, the stairs are bare concrete things with the bare minimum of hand-rails to satisfy some obscure building code point. Plus, the doors (at least at the levels the group is at) aren't even capable of being locked, which is good for now. It'd be a bit bad if the builders had seen fit to put any kind of security to face the door, but as it is, at least the janitorial closet looks clean and almost inviting. Although, it does bring up the question of what shenanigans had to be happening for a janitor's closet to require an obvious camera focused on a transparent wall and door. The camera couldn't see the team unless they tried, fortunately.<br/><br/>Absent any attempts to go along the tops of the cubicles, there's only the short walk to the four way junction of destiny. The right is out, the further facilities aren't of interest for this run, although it could be a venue for security to come through. Going straight is the longer route, but it should require less bypassing of security devices... or people. The left is a straight shot to the place where case is, but there's some obvious security walls (that don't go all the way to the ceiling) that would need to be hacked or broken down, and there's a security station that should be empty, but there's no guarantee of it being so.<br/><br/>And in that case the counter starts ticking down a lot faster.