Yeah, and there's quite a bit I am rather annoyed with, but oh well.<br/><br/><br/>1) Anthropomorphic drones now get an increased Condition track over regular drones - 8+Body/2, over the base track of 6+Body/2. Not a big deal, but a small perk.<br/><br/>2) Adding bonus Armor is now a core 5e option, but sadly at the formula of (Body x New Armor Rating x200 NY). On the other hand, I can add 3 points of Armor to a drone without costing any Mod points, which I'll have to do because...<br/><br/>3) Drone weapon mounts now eat up Mod space, and my Mod space is only equal to my Body. An Assault Rifle takes all 4 slots on each drone.<br/><br/>4) Drone weapon mounts have absurdly smaller ammo constraints for some utterly bizarre reason; without mods, I get only the ammunition of a single clip's worth of bullets, with no reloads. For 50NY and 1 mod point, I can get a second clip built-in for one reload/mission, or for 500NY and 2 points, I can get a single 100-round belt-fed clip. I don't like this change at all.<br/><br/>5) As a silver lining, the Rigger Cocoon is now recanonized and costs a flat 1,500NY instead of the 3,000 I had budgeted.<br/><br/>6) Internal Weapon mounting cost goes up to 1,500 from 1,000.<br/><br/><br/>I can downgrade the Duelist's onboard Pilot rating by 1 for an extra mod point, so keeping my upgraded armor on the Duelist to its max of 8 will run me 6,400 now (-2,800).<br/>The upgraded armor on each of the other drones will only cost me an extra 2,000 each to bring them to rating 7, but that's another 8,000 across all four of them. (-10,800)<br/>The weapon mounting is an extra 500. (-11,300).<br/><br/>I'll have to drop some bioware to free up that much cash, so I'm stripping out the Cerebellum Booster; Intuition's not that big a stat priority for me, honestly. +50,000, so I've got 38,700 floating. To start with, I need those ammo hoppers to make my non-anthro drones anything above worthless for an extended firefight, so unless I get some fiat GM favor, I'll have to downgrade the Assault Rifles to Heavy Pistols. That'll save me 2,250 per drone to give them Ruger Super Warhawks instead of Ares Alphas, net gain of 9,000 to 47,700. Buying them each the extended 100-round ammo hopper will cost 500 each, x4, down to 45,700. Time to go shopping.<br/><br/><br/>On the other hand...I can dream of someday being able to afford a NeoNET Juggernaut as my battle-bot shell.<br/><br/>(mild annoyance, the core book has an Example text of a rigger upgrading the Sensor rating of his drone, but that was not possible until this book came out.)<br/><br/><br/>First on my list is a suit of Full Body Armor, with a Helmet and Chemical Seal, for 8,500. Now Bubble Boy can actually leave his cocoon if he has to, without catching a cold and dropping dead. I'm down to 37,200.<br/>Adding Realistic Features 1 to Alvin Beta will cost me 1,600, so I'm down to 35,600.<br/><br/><br/>(side note, more annoyance - the formula for Realistic Features in the Drone category is (Body^2 * X, X based on Rating, but the Realistic Features option in the Vehicles section is (Rating*Body*1000), and specifically calls out drones as being usable for it. Editing, yo. It's a thing.)<br/><br/>I'll add Increased Seating to my van for 2,000, giving it 3 extra seats so I can store drones internally. Total of 9 passenger slots now, 5 of whom can be team-mates, gives me 4 slots to spare - my two anthroforms, and my two Dobermans. To store my airborne drones, I'll buy two Standard Medium Drone Racks at 2,000 each, and a Turret Mount for my LMG at another 5,000. Down to 26,600 NY.<br/><br/>Just noticed that Heavy Weapon Mount actually dropped in price from the corebook, from 5000 to 4500, so I'm up to 27,100.<br/><br/>I'll add a Valkyrie Module into my van as well, for 2000, down to 25,100.<br/><br/>A Spoof Chip and a Morphing License Plate will run me 1,500, so down to 23,600.<br/><br/>Ooh, looks like I misread, and Standard Weapon Mounts only run 1,500 each instead of 2,500 each. This is relevant to 3 drones, so I'm up to 26,600.<br/><br/>So complicated. :/<br/><br/>Both of my roto-drones are going to get an upgraded sensors package, at 6,000 each for Rating 6 Sensors - shelling out for the big stuff now to drain that cash surplus. Now I've got only 14,600 to burn.<br/><br/><br/>(Why are Drone racks considered a Weapon category modification, instead of a Body category modification?)<br/><br/>Improving the Bubblemobile's sensors to Rating 3 will cost me 6,000 more. Another 6,000 will add 2 points of Concealed Armor to the Body, and I'm down to 2,600, which I'll convert into Credsticks for now as a cash reserve against food, repairs, etc.<br/><br/><br/><br/>DONE. Ugh. I'll handle re-balancing my ammunition allotments later.