I think saying you're just a 'glitterdust wand' is really downplaying it. Having some experience with Zaer's high-powered-GMing style (though I am by NO means an expert in that field) -- every fight is going to be a puzzle with a new solution in order to keep fights from being the same every time. All of your other mechanics on stunning/eating souls will still be useful against non-boss monsters -- though admittedly, that'll be mostly narrative and less dice rolling.<br/><br/>I know for Methu -- I'm rewriting his special attack/qualities with a goal on what the target is. Aura of Inebriation, for example, isn't meant for bosses -- so I made sure it was designed to work well on minions (and for boss fights and non-combat -- it'll buff allies). Energy Drain stuff was meant for big targets, so I included caveats on how it interacts with immunity, so that it's not a wasted slot.<br/><br/>Happy to help work this stuff out for you too -- I think we can stick with your theme and give you some useful stuff -- but I know Zaer tries to keep us on our toes and not let us rely upon Save-Or-Die or One Hit KOs.