<br/>Aria replied, "Looks like everyone else in here is enjoying you too, as much as they can get at any rate." She contentedly relaxed with Kass, not quite daring to take a puff from a houka though she was offered a few times, and noticing the way that once Kass lay down, others about gradually repositioned or migrated so that they had fine views of her. Aria laughed under her breath at one point, "You'll be giving them ideas - the store-owners I mean; they'll start hiring girls to hang out like that, just to encourage customers' willingness to wait."<br/><br/>The light lancing at an angle from outside faded to an evening hue, especially pale in the still-overcast maritime conditions, before all their things were ready. Aria pranced, tumbled, rolled and cartwheeled around the open area, practiced holding her breath (to test the amulet from the mimic which had hidden inside the ooze, probably needing it when thusly sequestered from air) and making whipping motions with her forearms - which now caused narrow and almost paper-thin blades to slide right out of her sleeves; small weapons and not the easiest to wield, but quick to sling out from concealment, and useable even with full hands.  "Don't worry," she remarked, "I won't sling them out by accident when shaking hands or holding yours."<br/><br/><br/><br/>Sure, it can look sheer.<br/><br/>Ok, you can increase Kass's gp by 37,500 (if not keeping ring of telekinesis.) Maybe Aria will keep it for now, she just has enough (after revised purchases below) for it (like the sunblade and moon dagger, might just sell it later to raise gp for more stuff if I think of it). It allows you to manipulate stuff as if with one hand, so she could do 'ranged' Sleight of Hand, which seems fun.<br/><br/>Including that 37.5K, Kass will have 160,333 gp after purchases I believe.<br/><br/><br/><br/>Aria:<br/><br/>282911<br/>armor<br/>Nimbleness (+2 max Dex, +1 BPB)   9000   9000   Increase armor max Dex bonus by 2. From Magic of Faerun.<br/><br/>amulet<br/>amulet, add sacred +2/+2   10000/8000   22000<br/>necklace of adapatation   9000   4500   fuse onto nat-armor/con amulet<br/><br/>vest<br/>increase insight to AC on vest from 1 to 2   7500   10250<br/><br/>bracers<br/>bracers of murder (DotU)   8000   12000   Reroll 1s on sneak attack die; +2 profrane to attack/damage on flat-footed foes; +2 to Death Attack (assassin class feature) DCs. Am reversing the bonuses to sacred and dropping the Death Attack feature (or IIRC there's some BoED holy rogue PrC with a nnonlethal analogous ability; since Aria lacks it it's irrelevant.) From Drow of the Underdark.<br/>eager weapon enhancement onto her bracers of striking   base price bonus +1   10000   an eager weapon can be drawn as a free action. While wielding it, you gain a +2 bonus o iinitiative checks and a +2 bonus on damage rolls made during a surprise round and the first round of combat.<br/><br/>gloves<br/>gloves of the balanced hand   8000   12000   Gives wearer TWF or one more iterative off-hand attack.<br/>gauntlets of extended range   2000   3000   Whenever you throw a weapon or other object, gauntlets of extended range give the weapon a telekinetif push, doubling its range increement.<br/>gauntlets of throwing   2000   3000   When you actviate gaunetls of throwing, you grant any one melee weapon you hold the throwing and returning properties for 1 round. 3/day, swift cmd.<br/>sniper's shot   360   3600   Another 10 uses a day on gloves.<br/>golem/grave/vine strike   360   5400   Spells to sneak attack undead, constructs or plants; add 5/day each to gloves.<br/>no light   360   1800   5/day on gloves<br/>legion of sentinels (SC, L3)   5240   5240   3rd level spell that 'summons' soldiers made of pure force, who have weak attacks but help to flank foes or trick them into wasting attacks against the summons. Very helpful and Red-Knight-y.<br/><br/>ring<br/>ring deflection 2 to 3   10000   10000<br/>increase luck to AC on ring from 1 to 2   7500   10250<br/>feather fall ring   2200   1100   Add to other ring.<br/><br/>boots<br/>boots of agile leaping   600   900   Whilw earing boots of agile leaping, you can add your Dex modifier (instead of Str) on Jump checks. If you have 5 ranks i Balance, you can stand up from prone as a swift action that does not provoke AoOs.<br/><br/>nonmagical<br/>tanglefoot bags   50   500<br/>desert clothing (sandstorm)      6   Helps with hot environments. From Sandstorm.<br/>mw gnomish quickrazors   345   690   Funny 'daggers' that you strap to your arms and can 'draw' without using hands. Exotic weapon Aria's not proficient with, but looked fun and maybe useful for surprise attacks and grapples (similar to her unarmed-attack bracers). Mostly for fun and, these being nonmagical, cheap. From Races of Stone.<br/>keepcool salve   50   500   Helps with environmental heat. From Sandstorm.<br/>torch bug paste   25   250   Splash weapon to reveal invisible foes. From Complete Scoundrel.<br/>acid flasks   10   200<br/>alchemist's fire   20   400<br/><br/>other<br/>5 crystals of least return   300   1500<br/>Lion's Charge, Persisted   43200   43200   Item (similar to her item which casts Mind Blank) which casts Lion's Charge, Persisted 1/day<br/>manual of quickness of action +5   137500   137500<br/><br/>selling<br/>former amulet   35750   -17875<br/>headband of int 4   16000   -8000