<strong>Basic Rules Update</strong><br/><br/>To add a bit of chance to the game, I've decided to institute criticals to the game.<br/><br/>Rolling 4 sixes at a task is a critical success. Not only to you succeed, but something really good happens to you.<br/><br/>rolling 4 ones at a task is a critical failure. Not only do you probably fail, something bad happens to you.<br/><br/>For inept or untrained rolls, rolling 2 ones is also a critical failure. The chance for screwing up is higher when you're relying on pure luck or bad skill.