<strong>Just outside the Point Respite Magna Sophia chapter house</strong><br/><br/>Ironically enough, the increasing number of peering eyes unsettled the crowd further. They may have gathered to gawk at and bet on the new arrivals (and exotic women, of course: the silent, blue-skinned giantess drew as many stares as her harsh-tongued companion), but it seemed that reciprocal attention was more than they had bargained. The uncertain members of the crowd simply fled, leaving behind four obviously nervous, but grumpily defiant men. The impromptu spokesman glanced between his assailants, eventually deciding to deal with the new arrival first. "No, I don't reckon how you could," he replied. "We were just having a conversation with the young lady here who seems to think she gets to decide where people can and can't stand.<br/><br/>If anything, the isolation had strengthened the men's stubbornness. With their little game discovered, they chose obstinacy as their last option for retaining some small shreds of dignity. It'd take a<strong>great</strong>wordsmith to persuade them to leave, though scaring them off would likely be easier. Of course, they weren't trained fighters, like any of the women. It'd be almost comically easy to force the issue, if they wanted.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Basically as I said above; Great (+4) to amicably defuse the situation, Good (+3) to browbeat them or scare them off (meaning it isn't actually any harder than before to make them leave, though taking an aggressive stance might have more serious results from a poor roll). Combat, of course, is basically a non-issue, but the Graft and others would probably take offense.</div></div>