Oh my God, the fact that NOW a bunch of 6s are coming up...  Literally yesterday I was going, 'Well, we'll finish this in... 3, 4 poses. It'll be good.'<br/><br/>But the motto of PbtA games is 'Play To Find Out What Happens!' so there's still quite a bit that can go down.<br/><br/>I'm realizing I haven't introduced you to threat clocks yet, so I'm going to give a little tiny intro to them!  Some GMs like to keep these 'behind the screen' as it were, but I rather like making them player facing as well.  I think that works a little bit better.<br/><br/>The way that it works is that you have a clock (basically a track) that goes from 0-12, usually drawn like the face of a clock (but probably notated differently for my purposes here).  At different "times" on the clock, danger/threat escalates. This can be BIG things (like Vampires Attack The City At 12) or little things (The Trap Sets Off At 12) with raising escalation throughout.  The time is divided into sections that aren't necessarily the same size, but the idea is that each "hour" the narrative part goes at a consistent rate.<br/><br/>I'm going to introduce a clock in the other thread, but I'm going to have more explanation of it here mostly so you can see this neat little feature, good for GMs of any system!<br/><br/>These are the sections!  I have the 'hidden info' sections filled in on my GM notes side of things!<br/>0:00- Signs of Crumbling<br/>3:00- Large pieces of rock actively falling, completing things that take time more difficult<br/>6:00- Room-by-room collapse, some pathways are inaccessible<br/>8:00- *hidden info*<br/>10:00- *more hidden info*<br/>12:00- The cave is collapsed, escape is literally impossible<br/><br/>I started the clock at 0:00 when I started saying that there were cracks in the ceiling, little bits of rock falling down!  When I<strong>make a GM move</strong>which I am allowed to do when a) a 6- is rolled, b) a 7-9 is rolled, or c) a golden opportunity presents itself (for example, if you say 'We're going to sit down and rest' or 'I smash the cave wall with a hammer') one of the things I can do is choose to advance a clock!  When Phelypsis got a 6-, I COULD hit her hard with some kind of an attack (or use one of the moves I wrote down for the dragon-beast!) but I'm choosing to advance the clock instead!  So tick-tock, we go from 0:00 to 3:00!  Pieces of rock are now falling!<br/><br/>I have a couple of other clocks running behind the scenes, when you become really aware of them I'll share that information with you!  One of them, unfortunately, has kind of fallen by the wayside with Lorelei not current being active in game, but I can tell you that another clock 'Ancient Corruptive Magic' is currently in the background at 1:00! ;)  (When you get back to town, I'll allow an action to help learn a little about that clock!)<br/><br/>In aaaaany case... Time for me to pose!