It is good to see Keely and Kiera again, and the four of you swap stories with the pair, eager to learn what each of them were up to whilst you amused yourselves with the slavers. Not even the rude bigotry of the troll-ish oaf is enough to spoil the mood as the evening progresses, and the written plea for help only serves to further unite the six of you, as it is quickly decided that you will respond to the call, the decision spurred by Melisandra, who seems very committed to this quest, whilst others are more curious than anything else.<br/><br/>You briefly entertain the notion of leaving now, but it is evening and the journey is not short, you would end up very swiftly needing to choose between marching on no sleep and an uncomfortable night by the road. Having aided the temperament of the common room and likely earned the inn keeper a fair few extra coins the patrons would not have otherwise spent, you reckon you could get a good deal on a room here, and then start tomorrow fresh.<br/><br/>Sure enough, in the morning you rise with first sunlight and head down into the common room. Amid the drunken stirring as the floor begins to animate, and the fatigued gazes of the people who never quite stopped drinking, you inquire about supplies and transport to Barovia. It is not a popular destination and many look at you as if you had been struck made, but you find those willing to take you most of the way, which would leave you with only a couple of miles to walk.<br/><br/><br/>OOC: I’m assuming food and drink is already paid for. Everyone cross off 5 silver pieces if you want to sleep in a bed, or make DC: 15 diplomacy check to have someone else pay your bill/have the owner waive his fee, Kiera gets a +5 circumstantial bonus on such a check as the owner is embarrassed about the earlier confrontation. Alternatively you can spend 5 copper to sleep on the common room floor. Haggle this cost at the risk of appearing incredibly, ungodly cheap.<br/><br/>Hiring a coach seems like it will cost 8 gold pieces plus 4 silver pieces per head travelling. Upon arrival 6 of the gold pieces will be returned to you (so the total cost for the 6 of you would be 44 silver pieces once the deposit is returned). One of you may attempt to haggle with diplomacy, but it’s an opposed roll and if the coach owner beats yours the price will increase and you will need to pay it.<br/>Hitching a ride on a wagon will cost you 2 silver a head.<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ebron</div><div class="spoiler_body">  Before Barovia was cut off from the rest of the land, other nobles had diplomatic relations with the Stradt noble family, but that was 200 years ago, who knows who rules the land now. <br/>  The castle was built 800 years ago, by a famous architect whose plans and genius has long been lost to time. This castle is likely the best preserved of the dozen or so they built, as it has not been the site of any war or significant rebellion.</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Keely</div><div class="spoiler_body">  Before Barovia was cut off from the rest of the land, other nobles had diplomatic relations with the Stradt noble family, but that was 200 years ago, who knows who rules the land now. <br/>  Barovia is a feudal system, whoever controls the castle has absolute rule of the land. The only famous person you have heard of is a dwarven hunter named Varikov, he occasionally sells good quality wolf skins via a Vistani go between, a group of gypsy Halflings and humans who wonder the land. Presumably the messenger was one of them too.</div></div>