Welcome to Mareth's OOC-thread, informally known as ''Copper Crown Tavern''.<br/><br/><em>''Drinks are one for one, if paying in blowjobs or similar and prices can be discussed for other services rendered. We also offer a free travel guide with empty pages, so that you can fill them in as you go. <br/><br/>What?<br/><br/>You want them already filled in? <br/><br/>Hah! <br/><br/>Get down there and take your pick, then maybe we can talk shop.''</em><br/><hr/><div align="center">IC-thread (https://elliquiy.com/forums/index.php?topic=221375.0)</div><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">A Traveler's Guide To The Demon Realm</div><div class="spoiler_body">(http://i.imgur.com/qup1wHA.jpg?1)<table class="bbc_table"><tbody><tr><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Basic World Settings and Info:</div><div class="spoiler_body"><div style="text-align: left;">-Areas are divided into Biomes. The different areas are also fairly level dependent, so bewary during inital explorations of a new Biome.<br/>-Travel through regular means exists in a sense, though is slower than the other option and means you'll miss several secrets. When going off the beaten path your emotions and thoughts influences your travel and destination more than speed and direction, once a location have been wisited you can easily return too it using this form of travel. Mareth exists on a flat plane, so time is equal everywhere, as opposed to our spherical Earth with timezones.<br/>-Safe edible food is scarce and expensive.<br/>-There exists three hub cities in the world.<br/>-Mareth is in tumultous state, factions and powers seek to expand and secure their power, with everyone else fighting tooth and nail over scraps and niches that are left. An outside threat is currently standing largly unopposed by the fractious Mareth, mercilessly conquring everything in their path.<br/>-Dungeons exists in all biomes that provide a much greater threat than its surroundings, but also larger rewards and treasures.<br/>-The world have its own pantheon.</div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Discovered Areas:</div><div class="spoiler_body"><div style="text-align: left;"><strong>-Forest Biome:</strong><br/>  -Portal Dungeon: <em>A strong sense of beginning tied with equal amounts of anticipation and dread. Yet also an urge to explore and discover.</em></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Deities</div><div class="spoiler_body"><strong>Mareth:</strong><br/><br/><strong>Your World:<br/>-The Entertainer, a hedonist god who promotes the pursuit and discover of all pleasures - though he does dislike brutal pleasures. He believes pleasures should be eternal, so brutual pleasures will prevent that eternal goal. His clerics are to encourage all to share their desires, fears &amp; pleasures. In this way it is expected that the cleric will then join and share in said pleasures - though their true role to encourage people to believe in themselves and their ability to seek pleasure with others. To help people thrive within their pleasures instead of being afraid to air their desires. The clerics are also expected to help those with dark tastes find a safe means or alternative to pursue - so all can seek out that eternal hedonistic nature we crave. The Entertainer holds power over Freedom, Lust, Pleasure, Healing &amp; Lightning. It's said he stole the lightning power just so he could please an impossibly cold serpent goddess. Alignment: Chaotic Neutral, though she has good tendancies.</strong></div></div></td><td><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">NPCs:</div><div class="spoiler_body"></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Transformation Items:</div><div class="spoiler_body">-Crawling Web: Inflicts spider-like transformation on the user or unfortunate victim of the parasite. Have a short on-set time.</div></div><br/>Any Category you'd like to add? Feel free to suggest it.<br/></td></tr></tbody></table></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">House Rules:</div><div class="spoiler_body"><div style="text-align: left;"><strong>-Classes:</strong><br/>  -Ignore alignment restrictions and other fluff requirements for base classes, with the exception of the Divine casters who still must remain close to their gods and Paladins can't be evil, nor can Anti-paladins be good. A neutral Antipaladin could worship a good diety however.<br/>  -Divine Casters are allowed to worship an ideal/ancestor/nature instead of gods, choose domains within reason. <br/>  -May only advance one prestige class on either side of the gestalt leveling, but can continue advancing base classes on the otherside.<br/><br/><strong>-Combat:</strong><br/>  -Natural 20s counts as critical hits that require no confirmation roll.<br/>  -In case of Initiative tie, players go first and are allowed to choose order amongst themselves.<br/>  -You can always place yourself behind in Initiative at the beginning of combat, though you’re locked once you’ve done so.<br/>  -Lust: Renamed nonlethal damage<br/>  -You're only able to use a limited number Natural Attacks gained from transformations, other sources funtion normally. (1-3: 3; 4-8: 4; 9-13: 5; 14-18: 6; 19-20: 7)<br/><br/><strong>-Feats:</strong><br/>  -Dervish Dance: You have learned to turn speed into power, even with a heavier blade.<br/>Prerequisites: Dexterity 13, Perform (Dance) 2 ranks<br/>Benefit: When wielding a light weapon or Scimitar, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the light weapon or Scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The light weapon or Scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.<br/><br/>  -Crane Style:<br/>    -Crane Wing: You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.<br/>Prerequisites: Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.<br/>Benefit: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.<br/><br/>  -Spring Attack: You can deftly move up to a foe, strike, and withdraw before he can react.<br/>Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4<br/>Benefit: As a full-round action, you can move up to your speed and make a single melee attack action without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.<br/>(This allow for stacking Spring Attack with for example Vital Strike)<br/><br/>   -Weapon Finesse: Gone. All Light weapons (and natural weapons) along with the rapier can be used as per the feat description without needing to take it.<br/><br/><strong>-Items:</strong><br/>   -Commonplace Guns: Guns are martial weapons. 25% Cost for ammo and early weapons, 75% cost for Advanced Weapons and ammo.<br/>   -Merciful enchantment is renamed Lustful.<br/>   -Ring of Sustenance? What is that you speak of? Same goes for similar items.<br/><br/><strong>-Spells:</strong><br/>  -Create Food, Goodberry and similar spells do not exists. Create Water is an exception. Ancient artifacts, wands and scrolls might however be able to replicate them.<br/>  -Teleport only allows you to teleport within your current biomes and connected. Greater Teleport have no such limitations.<br/>  -Endure Elements is a 3rd level spell. Sun domain instead gains Sun Metal as a replacement.<br/>  -Plane shift and similar spells are limited to the Etheral and Shadow Plane along with planes created by spells such as Create Deimplane.<br/><br/><strong>-Skills:</strong><br/>  -Opposed Skill checks ties always favor the characters (If character vs character tie: highest modifer wins, as per 3.5 rules.)</div></div></div></div>