Well, we could try to distract the bad guys, sneak over somehow and free the captives. That might make the fight option a little easier.<br/><br/>Or since the hag seems interested in history and lore, we could try to trade something we know for them. Or bullshit something, but I bet she's pretty cagey.<br/><br/>If these ice pillars are supporting the ceiling rather than merely being decorative then knocking out a few of them might bring the ceiling down on the bad guys. Marcus has a shot at breaking through them with his mythic power. But on the other hand, with gravity all screwy the way it is here, maybe cave-in's aren't even possible. So probably scratch that one.<br/><br/>Since we've got a part-hag as our apparent leader we could play at being on their side. Maybe a relief party sent out to find out what's wrong since she was taking so long. We'd probably want to hide the robot with the Harmonium markings all over him though.<br/><br/>We could, under cover of discussion, all move to the south part of the cave and start thinking shameful thoughts. Then when the portal opens, we try to bull rush the bad guys through it and hope it's a one-way gate.<br/><br/>We could offer to give them dinosaur rides. Who would turn down a dinosaur ride? Not this guy, that's for sure.<br/><br/>We could sell out the gnolls, telling the hag there's a sleeping god down that corridor over there, and his power would be worth stealing, if she thinks she's up to it.<br/><br/>We could challenge her to a riddle contest. Or single combat against her troll champion.<br/>