<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> I used to have players all give me two round of combat in advance and resolve it all in one GM post. It got the job done. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My usual method too, yes.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Unless of course you're a maniac running a scenario with 8 NPCs, a friendly NPC and 30 enemies. :P Then you gotta do what you gotta do</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>FROG DOES AS FROG WANTS.<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Soon you'll be 7 Pc's against the enemies only, making this more manageable.<br/><br/>SIX pc's if I dun get responses *cracks whip*</div></div><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">. The drama comes from your characters if the goblin kills someone or they just barely manage to live. The goblin swinging the sword is not the part that needs to be prize winning material. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Yeah pretty much, while I feel you should engage all five senses to make the player more immersed, the goblin is not the hero of the story.<br/>(Well, usually, anyway) Such things are good writing-training exercises, but they are nothing more. If I say 'you walk down a dark, damp cave for an hour' Then it's not because I couldn't spent ten paragraphs describing every corner of the cave and whatever little things skitter within, it's because the cave is not that important.<br/>I actually used to do the exact opposite as a writing experiment, seeing how short I could make a story but still convey an emotional involvement and let me tell you, that's arguably harder.<br/>(A possible exeption are horror settings, were slightly more detailed descriptions are necessary and welcome to build up atmosphere)<br/><br/><br/>'s all good, I asked.