<div style="text-align: justify;"><strong>@Avernale</strong>:  Thank you!  I had fully intended to include this in the chargen tips before now.  The sample characters in the Heroes' Handbook are built on Power Level 10, with 150 points - which is precisely what I'm using for this game.<br/><br/>Those sample characters are not 'optimised', with very limited use of arrays and the like... but they are perfectly viable options, with a lot of built-in versatility.  They're well-suited to people who want flexibility in their capabilities and are happy not to be the <em>absolute best</em> at a particular thing.  If a broad competence in your field of superpowers sounds appealing, or you just want to figure a specialism out in-play, they're an excellent choice.  That whole "figure out what I should focus on" approach is a common theme in super-stories involving college-age characters, after all!  ;D<br/><br/>Sashay, in contrast, is a 120-point Power Level 8 character: that's generally considered the bottom end of 'actual' superheroes, though it's entirely possible to have people at lower power levels with some impressive (but narrow) special abilities.<br/><br/>An important note is that Power Level doesn't just determine the total pool of points available but also provides a cap for many things in the system.  Thus, a PL10 character can be designed to throw more powerful attacks <em>and</em> be harder to hurt than any PL8 one... and similarly, 'major threat' supervillains might be PL12 or higher, with not just an extra 30+ points on their sheet, but also the freedom to have better defences and higher ranks in their powers and skills.  Differences in Power Level can have a significant impact when supers come up against each other... which is part of the reason that it can be a <em>very</em> good idea to have the support of a team when going up against a potent villain!<br/><br/><hr/><br/><strong>Attractive (and Presence)</strong>: Another thing I had meant to put into the chargen advice long before now... only buy levels in Attractive if you want your character to stand out <em>among other supers</em> for their physical appeal.  This is <em>not</em> a setting or system in which 'normal' characters are ugly: by default, supers tend to be unusually fit and active people who look good in skin-tight costumes.  Characters don't <em>have</em> to be good-looking (and there are many famous supers who definitely aren't!), but it can be worth bearing in mind that "looks okay while running around in spandex" is the default level that you don't have to pay any points for.  Anything beyond that is an extra, rather than a requirement.<br/><br/>And in this game, part of the intent is that the younger characters will have access to mentors... who might very well be able to teach them how to better make use of their looks.  Picking up Attractive in-play would be entirely possible.  You are under no obligation to wait before doing so, but don't feel that you have to buy it at chargen or forever miss out!<br/><br/>On a related note, if you want your character to be appealing for more than their appearance then I strongly recommend investing in Presence.  Even just a couple of points makes the character more magnetic and likeable (or scary) than the average person in the street: this is true for Amber (Pre 2), who's innately a bit more attention-grabbing and likeable than the norm... and has an impressive set of social skills to build on that natural capacity.  Claire, with Presence 4, could potentially flourish in politics or the media: she's one of those people that others just tend to notice (which interacts rather nicely with her invisibility power, I think!), but currently has little in the way of skill to build on her natural gifts.  Valerie, in contrast, is gorgeous to look at (maximum-level Attractive guarantees that she'll turn heads wherever she goes, even in super company), but is entirely averagely-charismatic and has no additional competence in any social skills: people will look at her, but anyone <em>not</em> attracted to her is unlikely to give her words much weight.<br/><br/>All of those provide interesting descriptions of characters, represented by the numbers on the sheet, and all of them could certainly be good to play (and to play with).  Just make sure that what your character sheet says is what you actually want to play.  ;D<br/><br/><hr/><br/>I'll get onto providing individual feedback as brain-power and energy-levels permit.   But first I shall nudge a couple of extra things into the character creation guidance now that I have been reminded of them!   :-[<br/></div>