The group approaches the windmill, carefull not to disturb the roses, or fall into a trap hidden therein. The atmosphere starts getting creepy as sunset approaches and the mighty building keeps producing soft creaking of working wood. Despite that, the group does not encounter any obstacles on their way to the door. However, as the nob was in morgans reach the ground trembles. From benight, the very earth walked by the rescue group rose machines. A rather rust thin humanoid robots about as tall as a human. Between the ting rods serving as limbs and a solid layer of ruse covering their frames, it seems they appear rather fragile and weak. However, they are armed. Four bots on the sides have their hands equipped with spikes in a manner very much akin to wearing a spiked gauntlet. On the back, a single bot lacks those spikes, rather wielding scimitar about as rust as the machine itself. Lastly, standing a little further away from the group are three more constructs, similarly lacking handspikes, however, those have crossbow integrated into their hands and it seems that also have some kind of loading mechanism.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">"OOC"</div><div class="spoiler_body">Battle map (https://docs.google.com/spreadsheets/d/1xpmYTT36bIGAU4eCi41FQKaXCOGn28z0IaOLDkc0Tbg/edit?usp=sharing)<br/><br/>The enemies just used their surprise round unborrow. Roll initiative. <br/></div></div>