<div class="floatleft">(https://i.pinimg.com/564x/e2/84/9b/e2849b98f1e4783a6623c12bbca1039b.jpg)</div><em>Far off the coast of the Lost Continent was an island; it had no name on a map and was only rarely explored by truly adventurous (or desperate) sailors and scholars. This island was centered around mountain peaks that were tall enough to receive snow even in the tropical climate, an arid volcanic plateau, and further down, forests and jungles in the valleys and lowlands. What's more, the island was littered with ruins; an ancient civilization called this place home at one time and left their buildings, their treasures and secrets behind when they vanished, or perished. <br/><br/>   And among these steamy jungles, mystic ruins, and rugged peaks, there were monsters.  You, specifically. No humans or elves called the place home, but for some reason, wild tribes of humanoids, from orcs in the volcanic desert, to grippli in the treetops, claimed it as their own.<br/><br/>   Unfortunately, some weeks ago, disaster struck; an explosion wracked the island from deep within; the volcanoes spewed fire, the ruins sank into the earth and the sea washed away what was left. Your homeland was gone and there's just you and a few other survivors, clinging to life on rafts made of hastily-cobbled wreckage, clutching what bits and pieces of your home and its magic that you could. Among these relics was a map. A map that very eagerly pointed out in a direction, promising new land to the southeast, over the sea's horizon. battered and with nowhere else to go, you began paddling.</em><br/><br/><hr/><br/>This is the intro pitch for the so-called "monster group" in the Dark Continent game; Kathadon has agreed to run for this group, and I'll be playing the "leader" (though how that works out might remain to be seen, TBH  ;D ) With that in mind here's the setup.<br/><br/>Your characters are 'monster races" from a (mostly) tropical island some distance away from the titular Dark Continent. This island actually had a variety of environments, and a number of ruins from a long-lost, arcanotechnologically advanced civilization; thus, almost any sort of class or concept can work. However, this island was very recently destroyed in a mysterious disaster, leaving our characters literally adrift; guided by an artifact map pointing towards the Dark Continent, and who knows what lies there!<br/><br/>The available races are: Kobolds (the group is currently very kobold-forward), gnolls, goblins / monkey goblins, grippli, lizardfolk, orcs, ratfolk, and tieflings or changelings born of any of those races (i.e., your tiefling is a goblin with horns and adjustments for being a Small-sized creature)<br/><br/>The "feel" of the group is to have a tribe of desperate but somewhat naive characters thrust into a new place. Despite their monstrous origins, they are not necessarily "evil bastards" but they're also not "do-good crusaders." Hapless, mischievous  but... helpful. Until they have reason not to be then it's shenanigans for whoever pisses them off. So it's probably not the place for a slave-taking, murderhoboing, puppy-kicking antipaladin villain, but if you want the greedy rogue who enjoys making (mostly) harmless traps go off in the dumb barbarian's face, this might be for you!<br/><br/><hr/><br/><strong>Name of Adventuring Company:</strong>Shattered Isle Survivors (possibly to be renamed via IC)<br/><strong>Name of Adventuring Company Captain:</strong>Chulanowa (character TBD)<br/><br/><strong>Name of Party Members:</strong>TBD<br/><strong>Purpose of Adventuring Company:</strong>To follow our map! Find a new home! explore this new land! don't get eaten! Make allies! But above all else<em>don't get eaten</em>!<br/><br/><strong>Bylaws of Adventuring Company:</strong>TBD<br/><br/><strong>Distribution of Loot:</strong>TBD<br/><br/><strong>Posting Frequency:</strong>TBD