DRAFT/TEST<br/><br/><div class="floatright">(https://elliquiy.com/elluiki/images/7/75/Brannock_avatar.jpg)</div><strong>Name: </strong>Brannock<br/><strong>Aliases/Nicknames: </strong><br/><strong>Race: </strong>variant Human<br/><strong>Sex: </strong>Male<br/><strong>Orientation: </strong>Straight<br/><strong>Age: </strong>20<br/><br/><strong>Class/Archetype: </strong>UA Ranger/modified Outlander<br/><br/><strong>Personality: </strong>I’m driven by a wanderlust that keeps me moving through the forest. I’m never comfortable sleeping in the same place more than one night at a time. And the Forest is getting a bit small.<br/><br/><strong>Appearance &amp; Equipment: </strong>see pic ---><br/>Scale armor, longsword, shield, longbow and quiver of 20 arrows, staff, dagger, backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of rope, hunting trap, traveler’s clothes, belt pouch, 3 gp<br/><br/><strong>History: </strong>pending<br/><br/><strong>Misc. Notes: </strong><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat Block</div><div class="spoiler_body"><strong>Brannock</strong><br/><em>Human Outlander Ranger 1<br/>Medium humanoid (human), neutral good</em><br/>--------------------<br/><strong>Armor Class </strong>18 (scale armor, shield)<br/><strong>Hit Points </strong>11 (1d10+1)<br/><strong>Speed </strong>30 ft.<br/>--------------------<br/><strong>STR </strong>14 (+2), <strong>DEX </strong>14 (+2), <strong>CON </strong>12 (+1), <strong>INT </strong>10 (+0), <strong>WIS </strong>14 (+2), <strong>CHA </strong>12 (+1)<br/>--------------------<br/><br/><strong>Feats </strong>Medium Armor Master<br/><strong>Saving Throws</strong> Str +4, Dex +4<br/><strong>Skills </strong>Athletics +4, Medicine +4, Nature +2, Perception +4, Stealth +4, Survival +4<br/><strong>Senses </strong>passive Perception 14<br/><strong>Languages </strong>Common, Elvish, Goblin, Sylvan<br/><br/><span class="bbc_u">Features and Proficiencies</span><br/><strong><em>Proficiencies</em></strong> Light armor, medium armor, shields, simple weapons, martial weapons, musical instrument herbalism kit<br/><em><strong>Favored Enemy.</strong></em> You gain a +2 bonus to damage rolls with weapon attacks against humanoids. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.<br/><em><strong>Natural Explorer.</strong></em> You are a master of navigating the natural world, and you react with swift and decisive action<br/>when attacked. This grants you the following benefits:<br/><ul class="bbc_list"><li>You ignore difficult terrain.</li><li>You have advantage on initiative rolls.</li><li>On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.</li></ul>In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:<br/><ul class="bbc_list"><li>Difficult terrain doesn’t slow your group’s speed.</li><li>Your group can’t become lost except by magical means. </li><li>Even when you are engaged in another activity while traveling, you remain alert to danger. </li><li>If you are traveling alone, you can move stealthily at a normal pace. </li><li>When you forage, you find twice as much food as you normally would. </li><li>While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li></ul> <em><strong>Skill.</strong></em> You have proficiency in Athletics<br/><em><strong>Medium Armor Mastery.</strong></em> When wearing medium armor, you may add up to a +3 Dexterity bonus to AC and never suffer disadvantage to Dexterity (Stealth) checks.<br/><em><strong>Wanderer.</strong></em> You have an excellent memory for maps and geography and you always recall the general layout of terrain, settlements, and other features around me. You can always find fresh food and water for yourself and up to five other people each day. <br/><br/><br/><strong>Actions</strong><br/>--------------------<br/><br/><em><strong>Longsword. </strong>Melee Weapon Attack:</em> +4 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d8+2 slashing damage or 1d10+2 slashing damage and AC 16 if used with two hands.<br/><em><strong>Longbow.</strong> Ranged Weapon Attack: </em>+5 to hit, range 150/600 ft., one target. <em>Hit: </em>1d8+2 piercing damage<br/><em><strong>Staff.</strong> Melee Weapon Attack:</em> +4 to hit, 5 ft. reach, one target. <em>Hit:</em> 1d6+2 bludgeoning damage or 1d8+2 bludgeoning damage if used with two hands and AC drops to 16.<br/><em><strong>Dagger. </strong>Melee Weapon Attack:</em> 4 to hit, 5 ft. reach or range 20/60 ft., one target. <em>Hit:</em> 1d4+2 piercing damage<br/></div></div>