I have little to add to the discussion of the ship - both for IC reasons (What does an Astropath really need from a ship?) and OOC reasons (I care little about my ride other than it moves in the direction we want it to) - but I would like to say that I can provide a Tenebro-Maze fairly reliably in ship to ship combat through Psyker gifts. The Dark Labyrinth shipboard action is a 52 for me. 67 if I push it.<br/><br/>Other than that I was thinking that I would be a relatively new addition to the ship. No specific reason why it just seems to fit with the rest of Victris' story. He's not necessarily opposed to the existence of xenos. He's seen men as evil as any daemon and has touched the holiest of spirits - and he's not unwilling to believe that xeno species may have their own range of such. The Greater Good is a philosophy that may actually appeal to him in a distinctly humano-centric kind of way. He's a little odd for an Astropath. Part Machine Cult, part Imperial Creed, part having been scoured and rebuilt spiritually multiple times. So any ideas on relationships between him and the others is welcome.<br/><br/>He will hold great respect for Glyph's Explorator. Victris was raised Machine Cult after all. And probably feel an affinity for Wargtass' Navigator as he knew several of them in the cells of Genetor Holk's facility. Even if they didn't make it out with him. Everyone else though... negotiable for whatever makes an interesting interaction and writing.<br/><br/>On the mechanics side I have absolutely no idea what to use my acquisition rolls on. At all. Better weapons and armour is mostly useless for Victris. And I'm just not familiar enough with the Rogue Trader stuff to know what else to get.