<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lara Redfern</div><div class="spoiler_body">Name: Lydia Redfern         Player: Blinkin<br/>Race: Half-Elf            Sex: Female<br/>Class: Ranger            Favored Class: Ranger, Rogue<br/> Level: 1            EXP: 735<br/>Alignment: CG         Next Level: 2,000<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">The physical/personality stuff</div><div class="spoiler_body">Age:22         height: 5’7      Weight: 125 lbs<br/><br/>Physical Description:<br/>Lara could be best described as a striking woman of unusual beauty.  A mass of rich chestnut colored hair falls about her face and shoulders in curly locks; framing a lightly tanned face that’s dominated by slightly upturned almond shaped Moss green eyes. Slightly pouty lips under a straight nose and a firm, almost stubborn chin completes her visage.  An athletic figure with a combination of soft curves and firm muscles is accentuated with generous C-cup breast, a slender, toned waist and flaring out into rounded hips and rear. Long, lean legs and well worked arms complete the image. She is most often seen in well made, serviceable, if not overly expensive clothing in natural colors. A green dyed and finely worked belt swraps about her waist.<br/><br/>Personality:<br/>Lara is a woman who enjoys life with a zest that could leave some winded simply by watching her. A constant, vibrant energy seems to infuse her every breath and she firmly believes that life is meant to be lived, people anoyed and humor above all is to be encouraged. If you’re as likely as not to die tomorrow, live for today! A relatively good natured person, she is as much at home in a crowd of people in a tavern as she is in the wilds of the forest as she tracks evil beings wherever she might find them.  <br/><br/>Background:<br/>Lara is the only child of parents with a serious taste of wonderlust and desire to see what was around the next hill; settling down only long enough to restore their supplies, make some more coin and gather up items to sell in the next town or settlement that they came to.<br/><br/>When Lydia was in her early teens, her family was set upon by an bandit band and it was, as to be expected, a slaughter. Her parents were killed and Lydia left for dead among the wreckage of the wagon and supplies. Lost and alone, she continued along the roadway and avoided the same band of bandits only by shere luck before she was found by a older ranger and taken under his wing in the southern reaches of Bevoy. As time went on, Lara became an not uncommon sight in the forest and surrounding lands as she learned her craft and made decent bows to sell in town from time to time for the extra coin.<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ability Scores</div><div class="spoiler_body">STR:12  (+1) Carry: L: 43, M: 86, H: 130<br/>DEX:16 (+3)<br/>CON: 12 (+1)<br/>INT: 12 (+1)<br/>WIS: 12 +1) <br/>CHA: 12 (+1)<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Saving throws &amp; Movement</div><div class="spoiler_body">Saving Throws:            Combat:<br/>Fort: +3               HP: 11/11<br/>Reflex: +5            Init: +5<br/>Will: +3               Speed: 30’<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Combat</div><div class="spoiler_body">Offense:               Defense:<br/>Base Attack:+1            AC: 16<br/>TAB: +2            AC (Flatfooted): 13<br/>Ranged: +4               AC (Touch):14<br/>CMB:+2            CMD: +13<br/>AC(Special):  +2 vs Humans<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Class Skills</div><div class="spoiler_body">4   Climb (STR) (3+1)<br/>5   Craft: Bows(INT) (3+1+1)<br/>5   Handle Animal (CHA) (3+1+1)<br/>5   Knowledge; Dungeoneering (INT) (3+1+1)<br/>5   Knowledge: Nature (INT) (3+1+1)<br/>5   Perception (WIS) (3+1+1) 7 in natural surroundings<br/>7   Stealth (DEX) (3+3+1)<br/>5   Survival (WIS)(3+1+1)<br/>4   Swim (STR) (3+1)<br/>6   Track (Survival+1/2 level)<br/><br/>Languages: Common, Elven, Orc<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Feats</div><div class="spoiler_body"><br/>Pinpoint Shot (+1 to attack within 30 feet)<br/>Favored Enemy; Humans (+2 vs orcs on Bluff, Know; Orc, Perc, Sense Mot, Surv)<br/>Track (+½ level to Survival to follow or identify Tracks)<br/>Wild Empathy Use level+CHA to effect animal attitudes)<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Traits/racial Stuff</div><div class="spoiler_body"> traits:<br/>ElvenImmunity: Immune to magical Sleep and gain +2 vs charm spells/effects.<br/>Keen Senses: +2 to Perception Checks.<br/>Low Light Vision; 60’<br/>Elf Blood: Count as both Elves &amp; Humans for any racial effects.<br/>Multitalented: Gains 2 favored classes.<br/>Dual Minded: Gains +2 to Will Checks (Replaces Adaptable)<br/>Eyes of the Wild (+2 Perception in natural surroundings)<br/>Elven Reflexes: +2 Initiative<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Coin</div><div class="spoiler_body">GP9<br/>SP:11<br/>CP: 9<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Weapons &amp; Armor</div><div class="spoiler_body">MW Composit longbow(STR+1: <br/>Dam: 1D8+1, Crit: x3, Rng: 110’, Wt: 3, 133.33 gp<br/>Dagger: <br/>Dam: 1D4+1, Crit: 19-20 x2, Rng: 10’, Wt: 1, Cost: 2 gp<br/>MW Longsword:<br/>Dam: 1D8+1, Crit: 19-20 (x2), wt: 4, Cost: 315<br/>MW StuddedLeather Armor: <br/>AC: +3, Dex: +5, Penalty:0, SF: 15% Wt: 20, Cost: 175 gp<br/>Arrows, Durable(20): 6.67,  3 lbs<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body">MW Backpack: 50, 2 lbs (L: 50, M: 100, H: 150)<br/>Bedroll: .1, 5 lbs<br/>Belt Pouch: 1, .5 lbs<br/>Canteen: 2, 1 lbs<br/>Flint/Steel: 1, neg<br/>Fishhooks (5): .5, neg<br/>Kit, Mess: .2, 1 lb<br/>Outfit, Explorer: 0, 1lb<br/>Potion of Cure Light WOunds: 0, negString/twine (50’): .01, Neg<br/>Tools, Bow): 5, 5 lbs  <br/>Trail Rations (5 days): 2.5, 2.5 lbs<br/>Horse and accessories: 0, 0<br/>   Total Weight: 42.5 lbs<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Notes</div><div class="spoiler_body">Title: Knight of The Greenbelt<br/>Chestnut mare named "Lady" See stats below.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lady *Non-animal companion*</div><div class="spoiler_body">Name: Lady            Species: Horse, Light<br/>CR: 1            Size: Large0<br/><br/>Ability Scores<br/>STR:   16 (+3)<br/>Dex:   14 (+2)<br/>Con:   17 (+3)<br/>Int: 2 (-4)<br/>Wis:   13 (+1)<br/>CHA:   7 (-2)<br/><br/>Saving Throws:            Combat:<br/>Fort: +6               HP: 15/15<br/>Reflex: +5            Init: +3<br/>Will: +1               Speed: 50’<br/><br/>Offense:               Defense:<br/>Base Attack:+1            AC: 11<br/>TAB: +2            AC (Flatfooted): 9<br/>Ranged: N/A               AC (Touch):11<br/>CMB:+5            CMD: +17(21 vs trip)<br/><br/>Traits/Racial Traits:<br/>Init +2<br/>Senses<br/>Low-Light Vision<br/>Scent<br/>Perception +5<br/><br/>Offense:<br/>Hooves (2) 1D4+3<br/><br/>skills:  (6)<br/>6   Perception<br/><br/>Feats:<br/>Endurance<br/>Run<br/><br/>Tricks:  (6)      <br/>come<br/>Stay<br/>Work<br/>Exclusive (In training)<br/>Throw Rider (In training)<br/>Serve (In training)<br/><br/><br/></div></div></div></div>