<div class="floatright">(https://i.imgur.com/Sq5Quod.jpg)<br/>additional image (https://i.imgur.com/FUZQBX9.jpg?1)<br/>additional image NSFW (https://i.imgur.com/MSisuns.png)</div><strong>Name:</strong>Sparrow<br/><strong>Age:</strong>19<br/><strong>Sex:</strong>male<br/><strong>Sexuality:</strong>pansexual<br/><strong>Description:</strong>A beautiful young man standing at 5'7 and weighing 170lbs. His Shalaken heritage shows both in his strange garb and exotic features, both of which make him stand out staunchly amongst the denizens of the Wall of Purity. Having trained most of his life under the martial teachings of Umballa, his body is incredibly fit and toned. Though unlike most fighters his training's focus on grace and dexterity have caused him to develop a much more slender figure, with the majority of his bulk centering itself in his hips and thighs. This along with the different beauty standards of his homeland lead many to see him as girlish and feminine, and can even be mistaken for a woman all together.<br/><br/><strong>Background:</strong>Hails from the dessert kingdom of Shala-ka, well known for it's hot climate, exotic goods, and for having some of the best whores and concubines on the planet. However while his days were indeed hot, Sparrow was not born into the hustle and bustle of the bazaars, or the lustful dealings of the silk districts. Sparrow was raised in a monastery that practiced the way of Umballa, and like most children raised in such monasteries, he was taken in when he was just a baby, abandoned or orphaned before he ever knew his parents. He was born with nothing, not even a name, for the name "Sparrow" is actually one given to all children raised in the monasteries, but through his masters' teachings he was able to hone himself into upstanding and disciplined warrior. Those trained in the ways of Umballa are thought to always live their life with both hands: a strong fist and an open palm. They are taught to both seek out and challenge themselves against strong opponents, while also using the strength gained from said battles to protect those weaker than oneself. It was this philosophy that lead him to the Anus of Gaia, wanting to help rid the world of the corrupt creatures that bred within, but also wanting to face the ultimate challenge of his skills.<br/><br/><strong>Likes:</strong>Fighting, exploring/climbing, meditation, sweets, occasionally sneaking wine<br/><strong>Dislikes:</strong>Bitter drinks, arrogance, excessively violent people, chores<br/><strong>Player desires:</strong>A fun, family friendly adventure of course  :P. Am open to most things, though if there's any kind of heavy transformation/body modification I'd prefer there ultimately be a way to change back.<br/><hr/><strong>Class:</strong>Monk (https://www.dropbox.com/s/vhpiy5w8yp5bqw4/PrisonerMonk.pdf?dl=0)<strong>Level:</strong>3<br/><strong>Current XP:</strong>3<strong>Needed XP:</strong>10 (level+7)<br/><strong>Stats</strong><br/>Strength: 16 (+2) Dexterity: 16 (+2) Constitution: 12 (+0) Intelligence: 8 (-1) Wisdom: 14 (+2) Charisma: 9 (0)<br/><strong>Damage:</strong>d8<strong>Armor:</strong>1<strong>HP:</strong>20<br/><strong>Alignment/Drive:</strong>Lawful : Motivate another to discipline or self-restraint.<br/><strong>Race/Origin:</strong>Human<br/>When you Meditate, take +1 extra flow.<br/><strong>Bonds:</strong><br/><br/>"<span class="bbc_u">Anahita</span>owes me their life, whether they admit it or not."<br/><br/>"I sympathize with<span class="bbc_u">Lauralan's</span>situation, I hope to help her find peace of mind"<br/><br/><br/><strong>Gear:</strong><strong>Load:</strong>5/8<br/>Fist Wraps / Gloves (Hand, Worn, 0 Weight)<br/>Cat Dress<br/>A worn bow (Near, 2 Weight)<br/>Arrows (3 Ammo, 1 Weight)<br/>Token of your monastery: Headband (0 Weight)<br/>adventuring gear (1 weight)<br/>Bandages (3 Uses, 0 Weight)<br/>Healing Potion x2 (0 Weight)<br/>Dungeon rations (1 uses, 1 weight)<br/>390 coin<br/>Hemp rope<br/><br/><strong>Moves:</strong><br/><br/><span class="bbc_u">Acrobat </span>:You can jump much, much farther and higher than a normal person.  When you perform a gravity-defying stunt, roll+DEX. On a hit, you perform the stunt expertly. On a 10+ choose 2, on a 7-9 choose 1<br/>• You move with near superhuman speed and grace.<br/>• You block off avenues of pursuit<br/>• You make no sound and leave no trace<br/>• An ally can follow you without difficulty<br/><br/><span class="bbc_u">Deadly Grace </span>:While you are on your feet and unencumbered (not clumsy, not over load, etc.) you have +1 armor. In addition, you don’t need to defy danger to bypass an enemy’s superior reach.<br/><br/><span class="bbc_u">Meditation </span>:You are attuned to the flow of the universe around you and allow it to guide your actions. When you spend time in quiet contemplation (about an hour or so), lose all Flow and roll+WIS. On a 10+ gain 3 Flow.  On a 7-9, gain 2, and on a 6, gain 1, in addition to anything else the GM might add. Flow can be spent to gain 1d4 armor for a turn or to add 1d4 damage to a  damage roll (after seeing the results). In addition the damage gains a magic/chi tag.<br/><br/><span class="bbc_u">Martial Stances </span>:Throughout your studies and travels you have learned to protect yourself.  You pour your learning into your actions.  Choose two stances and name them.  When you Hack and Slash you may use your stance’s weapon tag.  Only one stance may be used at a time.<br/><span class="bbc_u">Cat's Paw:</span>‘Stun’<br/><span class="bbc_u">Tiger Claw:</span>‘Forceful’<br/><br/><span class="bbc_u">Healing  Hands</span>: When  you  press  your  hands  against  someone  and  focus  your  energies  roll  +WIS  to  heal  1D8  damage  or  cure  a  debility.    On  a  7-9  pick  one:<br/>•  Lose  access  to  this  move  until  you  again  meditate<br/>•  The  damage  or  debility  is  transferred  to  you<br/><br/><span class="bbc_u">The Middle Path </span>:You've trained from a young age at a holy temple where you learned everything you know.  Give your temple a name, place it on the map: "Temple of Umballa", Shala-ka<br/>Choose its ideology: To face worthy adversaries<br/>Choose its tenant: Your order believes in helping others, add Vow: Compassion<br/>Once per session, whenever you act in accordance with your Vow, gain 1 experience as well as 1 flow on your next meditation .<br/><br/><br/><span class="bbc_u">Multiclass Dabbler</span>-Paladin-  Setup Strike:<br/>When you hack and slash, choose an ally. Their next attack against your target does +1d4 damage.