<div class="floatright">(https://i.imgur.com/SnNNSfa.jpg)</div><strong>Name:</strong>Ye'me (pronounced 'yummy')<br/><strong>Class:</strong>Barbarian 3<br/><strong>Race:</strong>Human (Variant)<br/><strong>Alignment:</strong>Chaotic Good<br/><strong>Description:</strong>----><br/><strong>Backround:</strong>Courtier<br/><strong>Fetishes:</strong>Can I just say 'butt stuff'? Also since I see him as grappling sometimes, the flavor of who exactly is grabbing who could be fun to toy with, as well as exactly what Ye'me ends up doing to take advantage of his court functionary feature.<br/><br/><strong>Backstory:</strong>Ye'me is the only son among several daughters of a queen of a tribe of distant nomad amazons. Among his people the women are the warrior and the guardians, the men are the homekeepers and ornaments. Ye'me was more than that, he was a royal ornament and his job as a young man was to welcome visitors and ensure their needs were seen to. As foreign visitors were not allowed to touch amazon women without their leave, Ye'me got quite a lot of pent up arousal directed at him.<br/><br/>After years of that he couldn't take it anymore, and, sure that he could be more than just a courtier, demanded to be allowed to go prove himself like amazon women are. Ye'me's insistence of keeping his body hair free, his hair long and gorgeous, and always wearing noticeable makeup is because any less and someone might think he was trying to be a woman. He's not you see, he's just trying to prove that men can be warriors too. As part of this he beseeched the blessing of his tribes priestesses, and the spirits of his ancestors blessed him with a body feminine enough that he can actually fight in the amazon style. He is still somewhat confused by the strange, backwards ways of society around him, but he has slowly adapted over the short time he's been away from home trying to prove himself.<br/><br/>His mother gave in to his 'silly little ideas' and let him wander off, even giving him a set of traditional amazonian chainmail bikini armor, telling him to come home when he realized the world was no place for a male to about on his own. He's determined to not do this until he's made his fortune and proven he can stand up for himself. Ye'me is prone to be subservient to women as per his upbringing and finds the acts of men who let their body hair grow out, don't wear makeup, or look less than sexy at all times horrifyingly improper.<br/><br/><strong>Bonus questions!</strong><br/><em>What's a secret your character would never want anyone to know?</em>He secretly believes he can be just as great a warrior as any woman. OH MY GOD DON'T TELL MOM I SAID THAT.<br/><em>Where do you see your character in ten years?</em>Still confused at why his smooth skin, long hair, and heavy makeup don't make it obvious he's a male.<br/><em>How does your character react when in grave danger?</em>With courage and steadfast determination to save his companions first!<br/><em>You are trapped half-naked in a dungeon-cell! What might happen next?</em>I imagine quite a lot of things going into his butt. Probably accompanied by him swearing revenge.<br/><br/><strong>Ability Scores</strong><br/>Str 15 (+2)<br/>Dex 12 (+1)<br/>Con 14 (+2)<br/>Int 8 (-1)<br/>Wis 8 (-1)<br/>Cha 14 (+2)<br/><br/>Prof: STR (+4), CON (+4)<br/><br/><strong>HP:</strong>32<br/><strong>Armor Class:</strong>15 (Unarmored Defense + Shield)<br/><strong>Initiative Bonus:</strong>+1<br/><strong>Speed:</strong>30'<br/><br/><strong>Skill proficiencies and Feats:</strong>Athletics (expertise), Insight, Perception, Persuasion, Stealth, Acrobatics, Jeweler's Tools,<br/><br/><em>Prodigy</em>: Gain one skill proficiency, one language, one tool proficiency. Pick a skill you are proficient in to gain expertise in (Athletics).<br/><br/><strong>Languages:</strong>Common, Elven, Dwarven, Orcish, Draconic<br/><br/><strong>Other Proficiencies:</strong>Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields<br/><br/><strong>Class Stuff:</strong><br/><br/><em>Court Functionary</em>: Can gain access records and inner workings of any noble court or government you encounter. You know who the movers and shakers are and whom to go to for the favors you seek, and what the current intrigues of interest are.<br/><br/><em>Rage</em>:<br/>- Enter or end Rage as a bonus action<br/>- Adv on STR checks and saves<br/>- When making a melee attack gain bonus damage dependent on level (+2)<br/>- Resistance to Bludgeon, Piercing, Slashing Damage<br/>- Can't cast spells or concentrate while raging<br/>- Lasts 1 minute, ends if unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since last turn<br/>- Recharges on long rest (currently 3)<br/><br/><em>Unarmored Defense</em><br/>- AC is 10 + con + dex (may use shield)<br/><br/><em>Reckless Attack</em><br/>- Adv on Melee attack roll, attacks against you have advantage until next turn<br/><br/><em>Danger Sense</em><br/>- Adv on Dex saves against effects you can see<br/><br/><em>Path of the Ancestral Guardian</em><br/><br/><em>Ancestral Protectors</em><br/>- Spectral warriors appear when you enter rage<br/>- While raging the first creature you hit becomes target of the spectral warriors<br/>- Until start of your next turn that creature has disadvantage against any target other than you, and if they hit any other target that target is resistant to their damage<br/>- Ends early if rage ends<br/><br/><br/><strong>Equipment and items:</strong><br/><br/>Set of Fine Clothes (Chainmail Bikini)<br/>Pouch<br/>Shield<br/><br/>Longsword<br/>2 Handaxes<br/>4 Javelins<br/>+1 Holy Mithral mace. Something has tainted it's holy enchantments, but it still deals 1d6 additional radiant damage to the living and 1d10 radiant damage to the undead.<br/>6 Javelins, all are +1 Silver tipped weapons.<br/><br/><br/>Explorer's Pack<br/><br/>The Half-elf wore a +3 Mithral Scalemail that is currently damaged (-2 ac)<br/><br/><br/><br/><strong>Attacks</strong><br/><br/>Longsword - +4 attack / 1d8/1d10+2, Slashing, Versatile<br/>Hand Axe - +4 attack / 1d6+2 Slashing, Light, Thrown (20/60)<br/>Javelin - +4 attack / 1d6+2 Piercing, Thrown (30/120)<br/>+1 Javelin - +5 attack / 1d6+3 Piercing, Thrown (30/120)<br/>+1 Holy Mace - +5 attack / 1d6+3, +1d6 radiant (1d10 v undead)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Random notez!</div><div class="spoiler_body">(https://i.imgur.com/h3BnUk5.jpg)<br/></div></div>