<pre>(http://i299.photobucket.com/albums/mm287/avorae_2008/rainmkr1.jpg)<br/>Normal<br/>Ayashe stands a mighty 5’3”. Her active lifestyle has given her an athletic build, her smooth, <br/>tanned skin the result of her training. Her lustrous hair is black and tumbles just past mid-back. On <br/>her brow she wears a leather headband to restrain the loose curls.  The headband accents her rich <br/>brown eyes, those eyes smoldering with repressed emotion which simply seems to add to the wild beauty <br/>of this young woman.<br/><br/>Dressed for her travels, her feet are shod in deerskin boots of exceptional quality that are laced up her calves with a Knife <br/>sheath in each. Her matching deerskin skirt and top helps to show off her well toned muscles. Unarmored, her other gear <br/>consists of a Spear, and a bow. Upon her back is a well-worn but serviceable backpack.<br/><br/>(http://i299.photobucket.com/albums/mm287/avorae_2008/spiceandwolf02.jpg)<br/>Spirit form<br/>Ayshe's normal appearance does not change much in her spirit form save for the fact that she now sports a dog's tail <br/>and her ears become dog-like and appear more upon the top of her head similiar to what most people would call a typical wolfgirl..<br/><br/>BIOGRAPHICAL DATA<br/>Race/Species: Native American Indian<br/>Real name: Ayashe Rainmaker (Ayashe means little one) <br/>Aliases: none<br/>Place of birth: a small village outside of Lazlo<br/>Occupation: Wilderness Scout<br/>Martial status: Single<br/>Known relatives: Amitola (rainbow) (Mother), Takoda <br/>(Friend to everyone) (Father), Pahana (lost white brother) (adopted brother)<br/>Known confidants: unrevealed<br/>Known allies: unrevealed<br/>Major enemies: None <br/>Alignment: Unprincipled<br/>Totem: Dog<br/><br/>PHYSICAL DESCRIPTION<br/>Height: 5'3"<br/>Weight: 100 lbs.<br/>Eyes: Rich brown<br/>Hair: black<br/>Skin tone: Native American<br/>Build: petite but Athletic<br/>Date of birth: 1/9/11 P.A.<br/>Age: 18<br/>Measurements: 38C-20-38<br/><br/>Stats<br/>I.Q.: 24<br/>M.E.: 23<br/>M.A.: 27<br/>P.S.: 23<br/>P.P.: 31<br/>P.E.: 22<br/>P.B.: 32   <br/>Spd.: 36<br/>MDC:  220<br/>PPE:  140<br/>ISP:  0<br/>Level: 4<br/>EXP: 9,201 <br/>Level up: 18,401<br/> <br/>Saving throws<br/>Spell Magic:        +9          Lethal poisons:     +7<br/>Ritual Magic:       +9          Non-lethal poisons: +7<br/>Circle Magic:       +9          Toxins:             +7<br/>Magic Fumes:        +9          Drugs:              +5<br/>Magic Wards:        +9          Insanity:           +7<br/>Electrocution:      +5          Horror Factor:      +18  <br/>Extreme Heat:       +5          Pain:               +5<br/>Extreme Cold:       +5          Soul Drinking:      +9<br/>Lethal Disease:     +7          Possession:         +9   <br/>Non-lethal Disease: +7          Mind control:       +7<br/>Psionics:           +7          Coma/Death:         +44%<br/><br/>Hand-to-Hand: commando <br/># Atts:       +6                 Maintain Balance: +0<br/>Initiative:   +10                Death Blow:       +0<br/>Damage Bonus: +8                 Critical:         20<br/>Strike Bonus: +9                 K.O.:             20<br/>Parry Bonus:  +13                Pin/Incapacitate: 18+ <br/>Dodge Bonus:  +13                Auto dodge:       +0               <br/>Roll Bonus:   +10                Auto flip:        +0<br/>Disarm Bonus: +1                 Pull punch:       +3<br/>Break fall:   +0                 Entangle:         +0<br/>Perception:   +7   <br/>                                       <br/>Skill Name                         %/lvl.  %                                     <br/>Lang and Lit: Navaho               5       98<br/>Lang and Lit: Americian            5       86<br/>Lang and Lit: Euro                 5       86<br/>Lang and Lit: Dragonese            5       81<br/>Lang: Fairy                        5       81<br/>Sign Language                      5       64<br/>General Athletics                  -       -<br/>Cooking [Professional]             5       89<br/>*cook game animals                 -       98<br/>Climbing                           5       94<br/>Fishing                            5       84<br/>Horsemanship: Cowboy               5       98<br/>Identify Plants &amp; Fruits           5       89<br/>Hunting                            -       -<br/>Land Navigation                    4       84<br/>Trick Riding                       -       -<br/>Prowl                              5       61<br/>Barter                             4       69<br/>Track and Trap animals             5       98<br/>Wilderness Survival                5       84<br/>Dance                              5       84<br/>Sing                               5       94<br/>Preserve Food                      5       79<br/>Horsemanship: Exotic               5       69<br/>Wrestling                          -       -<br/>Skin and Prepare animal Hides      5       84<br/>Fasting                            3       86<br/>Boxing                             -       -<br/>Gymnastics                         -       -<br/>*sense of balance                  3       81<br/>*work parallel bars &amp; rings        3       91<br/>*backflip                          2       97<br/>*climb rope                        2       87<br/>Ropeworks                          5       74<br/>Imitate Voices and Sounds          4       76/70<br/>Track [Humaniods]                  5       79<br/>Roping                             5       59<br/>Streetwise                         4       51<br/>Lore: Americian Indians            5       74<br/>Lore: D-bees                       5       64<br/>Lore: Demons and Monsters          5       69<br/>Lore: Fairy and Creatures of Magic 5       64<br/>Lore: Cattle and Animals           5       69<br/>Leatherworking                     5       74<br/>Sewing [Professional]              5       79<br/>Wardrobe and Style                 4       85<br/>Whittling and Sculpting            5       64<br/>outdoorsmanship                    -       -<br/>Appraise Goods                     5       74<br/>*livestock                         -       -<br/>Holistic Medicine                  5       98<br/>Swimming                           5       98<br/>Gemology                           5       98<br/>Seduction                          3       68<br/>Mythology                          5       59<br/>History: Pre-rifts                 4       53<br/>*North America                     -       47<br/>History: Post-rift                 5       64<br/>*Native American Indians           -       59<br/>Philosophy                         5       59<br/>Running                            -       -<br/>Breed Dogs                         5       70/50<br/>Herding Cattle                     5       60<br/>    <br/>Weapon proficiencies<br/>Skill      Strike throw parry entangle Disarm         <br/>Archery    +11    N/A   +10   N/A      +3<br/>Axe        +9     +9    +9    N/A      N/A<br/>Knife      +10    +10   +10   N/A      N/A<br/>Paired     N/A    N/A   N/A   N/A      N/A<br/>Rope       +10    N/A   N/A   +3       +5<br/>Spear      +10    +9    +10   N/A      N/A<br/>Quick Draw N/A    N/A   N/A   N/A      N/A<br/><br/>Natural/Special Abilities<br/>1) Trust/Intimidate: 92%<br/><br/>2) Charm/Impress: 92%<br/><br/>3) Trail blazing: The ability to cut and mark trails through the wilderness for <br/>others to follow.<br/>Base Skill: (49%) +5% per level. A failed roll means the trail cannot be followed <br/>by others as intended.<br/> <br/>4) Cross country pacing: Wilderness Scouts are known for pacing themselves for <br/>cross country travel. This not only includes pacing their physical exertion and <br/>speed, but also pacing their food and water intake, enabling them to cover great <br/>distances on foot, horseback, or by mountain bike for maximum speed at a pace that <br/>can be maintained for days. This skill combined with land navigation also enables <br/>them to accurately predict how long a trip will take (for them alone or with others <br/>in tow – the latter always takes twice as long) within 2d6x10 minutes, 6d6 hours if <br/>unfamiliar with the area.<br/>   This makes the wilderness scout an excellent messenger between parties, able to <br/>cut across country avoiding roads and other well trafficked areas, in favor of little <br/>known back roads, hunting trails, waterways, and shortcuts, often ensuring secrecy <br/>and safety for the travel. (Note: A scout never reveals her most secret and favorite <br/>routes to clients or strangers accompanying her unless it is an absolute dire <br/>emergency.) These guys come and go without anyone knowing how, when or where they’ve <br/>been. Once a Scout travels out of sight, she seems to simply vanish into the wilderness.<br/>   On a bicycle, this skill the Wilderness Scout to achieve three times his <br/>running speed on level ground, and travel cross-country at twice his normal running <br/>speed. They can maintain this maximum bike speed for a time equal to their P.E.x10 <br/>in minutes without overexerting themselves. On foot this skill enables the character <br/>to move at full running speed cross-country for a time equal to his P.E.x5 in minutes <br/>without overexerting herself. Base skill to predict travel time: (64%) +5% per level.<br/><br/>5) Cartography: The specialized art of mapmaking, Cartography is one of the most <br/>important skills that a wilderness scout learns. Characters with this skill can <br/>produce highly accurate maps with a wide variety of tools, including pen and paper, <br/>computer plotting, and even advanced holographic displays. (Computer mapping <br/>requires a character to have the computer operation skill.) Base skill: (69%) +5% per <br/>level. A successful roll means the map is not only accurate and easy to use, but elegant <br/>and aesthetically pleasing. A failed roll indicates that some details are wrong, other <br/>details been left out, and the scales and specified locations are off by 1d10 miles.<br/><br/>Equipment/Gear<br/>Backpack<br/>3 small sacks<br/>1 large sack<br/>canteen<br/>1 week of rations<br/>Mixing bowl<br/>grinding stone<br/>flint and steel<br/><br/>Knapsack <br/>Several pices of short cord [for tying things]<br/>6 wood spikes [for vampires]<br/>mallet<br/>animal skinning knife set<br/>fishing line and hooks<br/><br/>Worn<br/>traveling clothes<br/>hooded cloak<br/>soft moccasions<br/>leather belt with 4 pouches<br/><br/>horse [high quality]<br/>saddle bags<br/>saddle<br/>bedroll<br/>blanket<br/>rope [50']<br/><br/>WEAPONS<br/>Fetish Bow [does 4d6]<br/>Fetish Spear [does 3d6]<br/>2 flint Knives<br/><br/>FETISHES<br/>Armor fetish [provides 45 MDC when activated]<br/>Song bird fetish [+20 to singing and can mimic bird calls]<br/>Heritage of self<br/>Tracking fetish<br/><br/>MONEY<br/>Credits: <br/>Black market:  <br/>Animal furs: 800<br/>Gems: 1,000<br/>Salary:  <br/>Gold coins:</pre>