Questioning locals might be charm/pre, finding about local rivals might be underworld/int, trying to get information out of them might be negotiation/pre, looking for security from the inside without trying to scout could be a vigilance roll maybe?<br/><br/>Try to get into the sewers/underlevels and sabotage the buildings power with a small bomb on a remote detonator in case we need a distraction or other disrupting event? Or try to tap into their cameras or security feeds with computers?<br/><br/>Cool/pre to sit at the tables and try to gamble for awhile without losing credits, while scoping things out?<br/><br/>No helpful force/powers?<br/><br/>I mean, Trish is the specialist who can rock the rest of our socks off, but that doesn't mean we can't try some out of the box thinking.<br/><br/>For my next roll, I plan on doing the Cool/Pre or Charm/Pre dance to get myself in there, but that could depend on events.