<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4755595#msg4755595">Quote from: Christopher28 on 08-06-2011, 01:26:51</a></div></div><blockquote class="bbc_standard_quote">Actually, I think you missed a detail, as much as I would LOVE to get a couple more acquisitions.  There is, unfortunatly, an additional modifier to Ship components, (table 8-8) making supplemental components worth 2 ship points a rare item, and ones that cost 1 ship point scarce.  That adds an additional -10 to the acquisition test of the Sunhammer Lance and Lance Batteries (which are 2 ship points)... making them a total -15, although the Sunsear Laser Batteries (1 ship point each) would only be -5, as you suggest.  That doesn't help though, as the worst test is still the one to base them all on.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Luckily for you, Table 1-5 of Battlefleet Koronus (where the penalties/bonuses for good and poor components are) says that Poor-Quality weapons are also -1 Ship Point, minimum 1/each.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4755645#msg4755645">Quote from: Christopher28 on 08-06-2011, 01:39:55</a></div></div><blockquote class="bbc_standard_quote">Oh yeah, you mentioned... <br/>Would we get a full -5d5 moral for the poor quality guns, or only take that penalty once?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Technically, that penalty won't hit us at all - it's explicitly called out as not being a permanent reduction, but only a penalty applied upon installation (I guess they get used to it or something) that can be recovered by the normal ways one recovers crew morale (whatever that is).<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I guess we'll need to pick two penalties.  Hmm.  Damage is an easy choice... and we don't have the space to pick space, so we'll have to pick strength or range or crit for the other...<br/><br/>Strength we can do for the Sunsear Laser Batteries, as they'd drop from 6 to 5... totally acceptable.  But for the lances... er... we can't lose strength off of them... not really, so we'll have to pick... *sighs* range or crit.<br/><br/>Dang it.  8 range is better than 6, of course... but I don't like having guns with different ranges.  Crit would make the lances need 4 successes for a crit instead of 3... also painful.  What do you think is the better option?<br/><br/>Personally, I'd have to go with crit.  Jason Harlock is a Master of Gunnery, so he's more likely than most to make up the extra successes needed... and every bit of range is useful.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>For the Lances, we want -damage and -crit, as noted. For the lasers, we want -Strength and -crit.