<div class="floatleft">(http://th05.deviantart.net/fs71/PRE/i/2013/198/7/6/silver_eyed_irena___portrait__remake__by_gothawolf-d6dv1j4.jpg)</div><strong>Idise of Vellumis (http://www.myth-weavers.com/sheetview.php?sheetid=689700)</strong><br/>LG female aasimar oracle 1<br/><br/><strong>Description:</strong>Possessed of fair skin, shoulder-length blonde hair, and delicate features bearing a contemplative expression, Idise is attractive by human standards, though haunting eyes that gleam like silver seem to inexplicably belie her as a simple wanderer.  The hem of her dark grey cloak bears the dirt of miles of road and months of travel, standing in contrast to the stark cleanliness of her leather armour and the white tunic and skirt she wears beneath it.  A finely-wrought silver pendant in the shape of a winged eye hangs from her neck, occasionally gleaming in the light of the sun.<br/><br/><strong>Background:</strong>Several months ago, Idise awoke in an ancient burial vault in Lastwall, and stumbled out into the sunlight a stranger to the world.  Attempting to make sense of her situation and the pervasive yet remote familiarity of her surroundings, she turned to her faith for answers, only to face the demoralizing revelation that her patron god had fallen.  In the time since, she has travelled north to Mendev to pledge herself to the forces arrayed against the Worldwound, guided by dream-visions that elude description and whose source still remains a mystery.<br/><br/>If Idise had a life before her spontaneous awakening, she can remember none of it, a fact which troubles her constantly.  She thus seems cold and distant to others as a result, and flatly avoids even basic questions about herself -- after all, many such details are as much a mystery to her as anyone else.  Nonetheless, she is polite and compassionate to those around her, and is never one to spurn a soul in true need.  Her speech in Common, while fluent, would be considered archaic even to the most remote rural hamlet, but which may be a clue as to her true past.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stat block</div><div class="spoiler_body">Aasimar oracle (purifier) 1<br/>LG Medium outsider (native)<br/><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft.; Perception +5<br/><strong>--------------------<br/>Defense<br/>--------------------</strong><br/><strong>AC</strong> 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)<br/><strong>hp</strong> 12 (1d8+4)<br/><strong>Fort</strong> +1, <strong>Ref</strong> +1, <strong>Will</strong> +3; +2 vs. death and fear<br/><strong>Defensive Abilities</strong> +1 insight bonus to AC vs. evil outsiders<br/><strong>--------------------<br/>Offense<br/>--------------------</strong><br/><strong>Speed</strong> 30 ft.<br/><strong>Melee</strong> longsword +2 (1d8+3/19-20) or quarterstaff +2 (1d6+3)<br/><strong>Special Attacks</strong> +1 insight bonus to attack rolls vs. evil outsiders<br/><strong>Spell-Like Abilities</strong> (CL 1st; concentration +4)<br/>   1/day—<em>daylight</em>, <em>shield of faith</em><br/><strong>Oracle Spells Known</strong> (CL 1st; concentration +4)<br/>   <strong>1</strong> (3/day) <em>bless</em>, <em>cure light wounds</em><br/>   <strong>0</strong> (at will) <em>detect magic</em>, <em>purify food and drink</em>, <em>resistance</em>, <em>spark</em><br/><br/>   <strong>Mystery</strong> Battle<br/><strong>--------------------<br/>Statistics<br/>--------------------</strong><br/><strong>Str</strong> 14, <strong>Dex</strong> 12, <strong>Con</strong> 13, <strong>Int</strong> 10, <strong>Wis</strong> 12, <strong>Cha</strong> 16<br/><strong>Base Atk</strong> +0; <strong>CMB</strong> +2; <strong>CMD</strong> 13<br/><strong>Feats</strong> Toughness<br/><strong>Skills</strong> Diplomacy +8, Heal +5, Intimidate +7, Knowledge (religion) +1, Perception +5, Sense Motive +5; <strong>Racial Modifiers</strong> +2 Knowledge (Planes) and Spellcraft to identify evil outsiders and effects and items created by evil outsiders<br/><strong>Languages</strong> Celestial, Common, Draconic<br/><strong>SQ</strong> diminished spellcasting, oracle's curse (tongues), revelations (skill at arms)<br/><strong>Gear</strong> studded leather, longsword, quarterstaff, <em>scroll of remove sickness</em></div></div>