<strong><span class="bbc_size" style="font-size: 14pt;">Amanuel</span>, the Savvyhead</strong><br/><br/>Amanuel seems curiously unmarred by the devastation around him, his wide face commonly bearing a curious and open expression. His gray jumpsuit bears a faded 'Chevron' insignia, its many pockets often bulging with screws, loose wires, washers and the like. Ammanuel is bald, the dome of his head accentuated with #6 countersunk flathead machine screws. It is unclear to what depth these many adornments penetrate. Sometimes when he's really stumped for an answer he'll attach small magnets to the screwheads, claiming that they help shield him from distracting thoughts.<br/><br/>Amanuel lives, works and prays in the Sanctuary of Steel, an abandoned church that he has refashioned into his workshop. Around it lies a sea of junk, ripe pickings for whatever project is at hand. The workshop is dominated by an enormous pipe organ refurbished over the years with an incredible assortment of junk. It is almost maddening to look at, impossible to determine how it operates, but Amanuel is capable of coaxing ethereal music from the multiple banks of keyboards, pedalboards and the vast array of organ stops. In a sense the workshop and the pipe organ are one, the air ducts and electrical contacts required for operation permeating the building entirely.<br/><br/>He lives as an ascetic, offering help to those who require it and advice to those who ask. Though more than a little divorced from the concerns of the mortal plane, he is aware enough to know that he would not survive long solely on the charity of others, and thus cherishes his role in the tiny fucked-up community around him.<br/><br/><strong>Cool +1</strong>(Generally calm in the face of adversity)<br/><strong>Hard -1</strong>(Not a violent man, even when pressed)<br/><strong>Hot 0</strong>(Bodies are interesting machines, that's all)<br/><strong>Sharp +1</strong>(He sees more than most...)<br/><strong>Weird +2</strong>(...especially things that aren't there)<br/><br/><strong>Savvyhead Moves</strong><br/><br/><strong>Oftener right</strong>: when a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing, and you mark experience.<br/><br/><strong>Things speak</strong>: whenever you handle or examine something interesting, roll +weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7-9, ask 1: [see rules for list of questions]<br/>Treat a miss as though you've opened your brain to the world's psychic maelstrom and missed the roll.<br/><br/><strong>Workspace</strong><br/>A sprawling junkyard with a concrete church rising from the middle. Well, it's a church now, and if the steeple still resembles a crane holding an enormous electromagnet, so much the better. The interior is dominated by Amanuel's pipe organ, a relic of the golden age in fine working condition, surrounded by numerous whirring and whining machine tools that seem to sing in harmony with the great machine. (junkyard, relic of golden age, machine tools)<br/><br/><strong>Gear</strong><br/>High-torque two-handed rechargeable power drill (<strong>3-harm hand loud messy</strong>) A weapon of last resort, but he's never without it. Interchangeable tips make it useful for putting small holes in metal or great big holes in flesh.<br/>Welding mask and apron (<strong>2-armor</strong>) Worn only for emergencies, or for welding. Or welding emergencies.<br/><br/>Oddments worth 3-barter, lying haphazardly around his workspace.<br/><br/><strong>Relations</strong><br/>(Up for discussion with other folks... these are just suggestions)<br/>- Keeps the<em>LOS BUITRES</em>bikes up and running, and may even add enhancements from time to time. If he's lucky they bring him bits of tech they find on their camping trips.<br/>- Wary of Truth Strong. Amanuel is spiritual but not religious, and not really good with groups of people besides.<br/>- Might take a special interest in mentoring Lance Corporal Warner, especially since their 'Eager to Know' and 'Oftener Right' moves work so well together.<br/><br/><strong>Hx</strong><br/>TBD once everyone's ready to collaborate.<br/><br/>