<strong>Every night was the same dream, of the fall, of the loss, of the pain and agony of that crash on the hard ground. It was when the dream ended that the nightmare began.</strong><br/><br/>The cold stone cells were not the most pleasant place to awake in. The faint light from the hallway barely offered any illumination, and only served to make the room's lack of comforts that much clearer. Cold stone tiles, some of them cracked and others stained with blood, puss, or other liquids a long time ago already, left to add their own touch and smell to the cells. There was no bed for any of the prisoners, nor was there even a bucket to move around there. Just a metal grate in the floor, too small to slip into if one of the prisoners had been strong enough to pry it off, and the smell beneath was certainly another way to discourage the idea.<br/><br/>Those cells had some room in them, so more of them could have been stored in those cells but each of those prisoners were kept by themselves in their cell, not subjected to the agony that was apparent by the cries echoing out in the hallways sometimes when the doors were open, at least having that bit of comfort by comparison to some of their unlucky peers. The doors each had a small opening locked from the other side at most times, that served to shove a small tray inside with some dirty water and usually half-edible meat or old bread, or more simply a plate of disgusting gruel that looked about as appetizing as the grate smelled.<br/><br/>This was the place a few unlucky souls found themselves in, their cells lined up opposing one another and besides one another, taking up four of the eight in this section of the place. The routine of harsh grunts and meals shoved inside through the opening was there, along with the bit of chain attached to the tray. Even the crude plates were worthless as weapons, old clay that would've broken apart before doing any real harm to their jailors, the tray itself secured so that when the guards yanked it back, it would come back, whether or not they'd gotten their meal off of it in time. There was little care whether or not they ate, just that it was offered for a moment's time for the people to take or ignore.<br/><br/>This day was a break in routine however, as the foosteps marching in the hallway were more hurried, and swiftly followed by others. The noise of locks being handled from the outside was apparent to everyone, they were probably left that way on purpose. The clicks that came were followed by a swift groan from the old hinges as the doors were pulled open, each one showing an armored figure dressed in a breastplate, a pair of guantlets and metal greaves, with dark flesh shown beneath on more than few spots.<br/><br/>"Get up! Shut up! Follow!" The growling voice from the guard's throat was rough at each doorway. It sounded like they didn't really speak the common tongue that often, perhaps only knowing the few choice words there, but the four of them were not alone, with two more guards waiting in the hallway holding sets of shackles to close on people's wrists and ankles, rusty old pieces of iron but still.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Stopping here to give each player a chance to introduce their character in game the way they see fit, I'll seek to reply to this thread again tomorrow or on Saturday to carry on, so if you don't feel there's enough to go by on this post yet, I don't take offense but the opportunity to add some description to your character's state is offered at this point as I would in a tabletop game, but the beginning doesn't offer that many options yet. Things will expand as far as options go.</div></div>