Yeah, but you know we'll just find ways of making them occupy space on the Z-axis, causing much embuggerance for you on the map program :D<br/><br/>Besides, it doesn't make so much sense for traps to do that: a creature decides it needs more room based on its inherent awesomeness, and to store its loot, and for food and whatever. Traps... just sit there. They pretty much occupy the space they occupy, and don't decide they want a new bathroom with hot and cold running water.<br/><br/>Probably a better idea to say that traps occupy the space they occupy (and such space counts against the size of a room for the purpose of living conditions), and limit the number per room based on "enough is enough, I hate you!"<br/><br/>Also, you should just pick some random actions, Jefe. I want to see the results, and<strong>I'm</strong>not the one who decided to drink excessively! (who'da thunk that even online, roleplaying can be postponed due to some players being too drunk?)