<span class="bbc_size" style="font-size: 14pt;"><strong>Takari Fox-At-Dusk (https://www.myth-weavers.com/sheet.html#id=1314731)</strong></span><span class="bbc_size" style="font-size: 8pt;">&lt; Mythweavers Link</span><br/><br/><strong>Level 1 Half-Elf, Unchained Rogue, CG<br/></strong><br/><strong><span class="bbc_u">Background</span></strong><br/><div class="floatright">   (https://pre05.deviantart.net/2171/th/pre/f/2011/336/b/4/b4c5f3881238a966efc3a093560337d5-d4hx467.jpg)   </div>Takari's father was a natural spellcaster of the Sylvan-blooded high elves, whose love for a human ranger was so intense that it seemed to overshadow the years that would outspan their lifetimes.  Takari was the only child born of their union, for the War was raging in the forests and fields near their secluded glade, and the fae-- with whom Takari's father shared an affinity of blood and family-- were growing corrupt, maddened with blight as a result.  Takari spent her childhood there, her mother ranging the woods for scarcer prey each season, picking off beasts or trapping, discouraging, or misleading marauding bands of soldiers, and thus the girl remained sheltered from war, and her father doted on her, convinced that his bloodline's continuance, even through a half-human, would make her a fine sorceress.<br/><br/>When her mother fought on-- her age beginning to slow her, unsteadying her hand-- her father began to lose faith in this prospect.  The girl showed none of the natural affinity for magic that he'd hoped, and the more he searched for it within her, the less confident he became that she would be worthy of his study.  Eventually, he became assured that the only way to salvage her worth would be to implant her further with fae blood... so consumed were they with the threat of marauding goblins that her mother could not see the threat in her own home; her husband had gone mad, perhaps from the blight, or perhaps from being so far removed from his insular society.<br/><br/>Offering the girl to the fae was a ritual that the man devised on his own, and were it not for the intervention of her mother-- who, with cold-iron arrows and a lifetime of experience fighting the blight, drove the corrupted fae back to their hollow and rescued her daughter from the girl's own father-- she would have died, or worse, in offering to the beings from beyond the Hedge.  Instead, still not a woman, she was scarred by the blight-- a rippling wave of white tendrils, like the sting of a man-of-war, along her right calf and thigh.  Her father disappeared-- perhaps consumed by the fae he had hoped to appease, or perhaps fleeing in shame at his actions.  More likely, he simply abandoned the two of them to their own devices, seeing no point in persisting where there was no longer anything to be gained.  After all, he would see many centuries more of life elsewhere.<br/><br/>Her mother, on the other hand, was so embittered by this betrayal that she returned to her hometown of Marideth's Crossing, a tiny village where her own father still lived.  There, she reunited with a couple of old allies, lent her aid to the village militia, and continues to serve in honest fashion where hunting and trapping cannot make a decent living.  Her daughter, on the other hand, has taken to other interests.  Although 21 years of age, her slow childhood has left her exploring the taboo topics of dungeoneering and trapmaking-- like her mother, she practices handily with blades and bows, but shows little of her mother's affinity for nature.  Rather, she seems at home when she has stone walls about her, and in her 'rebellious' years she finds herself borrowing any literature she can find about adventures, listening in on traveler's tales, peeking and sneaking in at the tavern where gambling thrives and drinks flow freely.<br/><br/>She seems to naturally be taking to a rogue's path, seeking adventure and treasure, hoping to one day achieve material success, romance, and heroism rather than honoring a humble sense of duty or a higher calling of faith.  She is driven by her wants as much as her love of those dear to her, torn between the desire to break away, to be independently successful and to be a dutiful daughter, bringing some good to the home she has adopted and that has shown her more love than the father who despises her.  It would help, she thinks, if she could find others like her-- the war be damned, there must be someone out there who wants more from life..?<br/><br/><span class="bbc_u"><strong>Description</strong></span><br/>With her mother's fiery red hair and her father's angular, exotic features, Takari is exotically beautiful in the half-elven fashion that comes from such stock-- but she has little idea how to use these looks to her advantage.  If anything, this beauty works against her-- she can't be taken seriously in conversation, for she has no ability to lead the subjects from one to the next, and tends to be either pounced on by wanton lusts, over-ridden by aggressive personalities, or ignored-- or worse, scorned-- by the jealous types.  A raising in isolation makes her barely able to order a decent meal at an inn without over-paying or embarrassing herself, and she can't divert unwanted attention from her lithe form or ample bosom with a joke, a glare, or a threat.  This naivete occasionally plays out in her favor when she drops an outright lie simply because it's so unexpected.  Still, she's a worthy ally-- her flashing green eyes capture much, and she has a keen alertness about her, with clear intelligence when it comes to dissecting a problem or analyzing a course of action.<br/><br/><strong>Statistics Block</strong><br/><strong>Takari Fox-At-Dusk (http://www.myth-weavers.com/sheet.html#id=1314731)</strong><br/><em>Half-Elf Unchained Rogue 1 CG</em><br/><strong>HP</strong>10 / 10<strong>Speed</strong>30 ft<strong>Init</strong>4<br/><strong>AC</strong>17<strong>Fort</strong>2<strong>Ref</strong>6<strong>Will</strong>1<br/><strong>CMB</strong>+1<strong>BAB</strong>0<br/><strong>Shortswords, Cold Iron, x2</strong>+2, +2 (1d6+1, 1d6, 19-20/x2)<br/><strong>Shortbow</strong>+4 (1d6, x3)<br/><strong>Str</strong>12 (1)<strong>Dex</strong>19 (4)<strong>Con</strong>14 (2)<strong>Wis</strong>12 (1)<strong>Int</strong>12 (1)<strong>Cha</strong>7 (-2)<br/><br/>*<br/><br/>Mechanical changes: Since the first draft of the PC, I did add an additional trait and drawback: Nimble Fingers, Keen Mind... and Superstitious.  Hopefully they work out alright.  I'd love any additional suggestions from the DM or any pointers to help out with the PC if anyone just finds spare time overflowing this week.  Personally, I will be paying for this holiday... meager as it was... with a miserable week of overwork ;)<br/><br/>*<br/><br/>And hello guys.  I'm honored to have been selected for the game, and I hope everyone enjoys the story.  Please let me know if you need to clarify anything with me or if you find something off with what I'm doing.  I don't expect I'm doing things perfectly, so please just be polite and let me know if I screw something up.