<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=288300.msg14191514#msg14191514">Quote from: ThatFantasticBard on 06-06-2018, 15:32:31</a></div></div><blockquote class="bbc_standard_quote">Kinda reminds me of this game I was in, that lasted all of one post. Granted, the idea involved less spooky ghost stuff and more unknowable horrors. But it was in a scary house.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>well, that's a record-death.<br/>Haunted house settings struggle, amusingly, with the architecture, you need both a good floor map -and- to screw with the map once in a while because spooks, it's basically limited enviroment survival. Never felt like I could do it quite right. Then again, rarely had complaints.