<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287126.msg14126208#msg14126208">Quote from: Chanticleer on 07-05-2018, 22:35:47</a></div></div><blockquote class="bbc_standard_quote">Note that with the current buying limits we can't get any sort of +1 (insert special property here) weapons at all.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>True, but it's something to aim for as soon as you can.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287126.msg14126208#msg14126208">Quote from: Chanticleer on 07-05-2018, 22:35:47</a></div></div><blockquote class="bbc_standard_quote">Would you really recommend Agile over Conductive? An AP does some truly horrific things using Touch of Corruption and Cruelties, and Conductive would let those be channeled into a hit. On the other hand, a weapon isn't necessary for those, as ToC explicitly calls out that it does not provoke AoOs.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>That depends on you and the number of encounters per day in in the game. Conductive gives better burst damage at the expense of less uses per day (costs 2 ToC per use) where Agile gives you a damage boost but you can use it all the time. At 6th level with a +3 charisma you can use conductive for a grand total of 4 swings. This may or may not be an important limitation to you.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287126.msg14126208#msg14126208">Quote from: Chanticleer on 07-05-2018, 22:35:47</a></div></div><blockquote class="bbc_standard_quote">Smite is 2/day, usable only against 'good' creatures, and I don't see anything about it that affects or is affected by crits, so I'm not 100% sure how that ties into the dual agile Kukri build beyond the Kukris'  own crit range, but I'd love to know if I'm missing something with that? Most of the cricial feats are Fighter-locked.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It doesn't say 'precision damage' so smite damage is multiplied on a crit and you're going to be fighting an army of what are likely good creatures considering you're on the evil side. Smite is good against enemy melee bosses since you get the AC and damage boost through the entire combat. The crit benefit isn't feat related but just that multiplier working on smite damage. There are several ways of getting Keen on the weapon too via allies with spells, magic items, or the actual enchantment so you don't have to spend a feat. A 15-20 crit range on a target you have a smite on with TWF gets bloody fast. I'd also like to point out the critical feats are not locked by fighter levels. Critical focus takes a BAB +9 and things that add effects to critical hits are also not locked by fighter levels. The only that that is would be Critical Mastery for putting two effects on one crit.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287126.msg14126208#msg14126208">Quote from: Chanticleer on 07-05-2018, 22:35:47</a></div></div><blockquote class="bbc_standard_quote">I'd be happy to ditch Dervish Dance for TWF with Kukris, though. TWF is a far more flexible skill.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>It is. Dervish Dance is mostly a thing for some classes that have requirements for using one handed piercing weapons and it's not really even the best feat. Slashing Grace (https://www.d20pfsrd.com/feats/combat-feats/slashing-grace-combat/) is basically dervish dance but for any one handed slashing weapon. Fencing Grace (https://www.d20pfsrd.com/feats/combat-feats/fencing-grace-combat/) is popular for dex swashbuckler builds since Weapon Finesse is free for them so they can get it quick and it gives an extra bonus vs disarm.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287126.msg14126227#msg14126227">Quote from: Chanticleer on 07-05-2018, 22:44:18</a></div></div><blockquote class="bbc_standard_quote">I'm trying to focus on a Dex/Cha build rather than going too MAD here, but I'll definitely consider it. I was puzzled about the Adaptive suggestion, too. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>If you use a bow and you have a str bonus at all then adaptive becomes a requirement to get the most out of your bow offensively and defensively. I'll be getting it on my Bard eventually. Since it alters the Str requirement to match yours it helps you not have to get a new bow when you get say, a new Str item and you can get bonus Str to damage with it if you get bulls strength or the like cast on you since it alters the composite bow Str requirement. It also helps defensively since it will adjust downward if you get hit with a ray of enfeeblement so you don't take a penalty for using a bow with a higher Str req then you have.