Don't worry. I've gotten a good chunk of sleep last night, and will again tonight!<br/><br/>Anyway, the first round of combat has ended, as I noted. My post has been modified to encompass Aeryn and Erianthe's actions:<br/><br/>Three more stress from the shooting because of an bad roll and bad Athletics.<br/>A boost from its lucky roll against Erianthe.<br/><br/>A few comments on what all has happened:<br/><br/>-Defense is a reactive action, only. I attacked Lazerette because she had already invested an action to demonstrate how it works, but in general, defensive play is signified simply by description and not taking an action. Whenever you do not take an action, you get +2 to all defense rolls that turn.<br/>-On a related note: defense is reactive and free. You can attempt it against every Gain Advantage, Overcome, or Attack that you can reasonably contest, though only one person can do so per action.<br/>-Eshalu is a killer, as her stunt indicates (effective 9 stress from a single attack what). In general, I slightly undervalued the overall power of the group (though, to be fair, these guys have fairly low skills, aside from being durable).<br/>-To reiterate: boosts are like an aspect, except you only invoke them once, for free, and then they disappear.<br/>-Consequences, when inflicted, can immediately be invoked for free once, just like any other sort of aspect.<br/>-I will be moving the turn up after all 5 PC actions, if I am around to do so. If I am available to do so and, after 24 hours, not all 5 players have posted in a combat, I will advance the turn, regardless. The effects of later posts will be incorporated retroactively, if they are minor enough (a few extra stress, or what-have-you) to do so. If, on the other hand, a character gets Taken Out by an attack and you post too late to Gain Advantage to give them an aspect to help their attack, the result will stick.<br/><br/>Does anyone have questions or concerns?