<div align="center">(https://i.imgur.com/aHmQTHS.png)</div><br/><div align="center"><span class="bbc_size" style="font-size: 24pt;"><strong>D&amp;D 5e: Kings of the Giantdowns</strong></span></div><div style="text-align: right;"><em><strong>D&amp;D 5e campaign set in the Birthright setting, loosely based on Pathfinder Kingmaker Adventure Path</strong></em></div><br/><div align="center"><strong>Interest check</strong> (https://elliquiy.com/forums/index.php?topic=317062.0)<br/><strong>Worldbuilding thread</strong> (https://elliquiy.com/forums/index.php?topic=317799.0)<br/><strong>Character sheets</strong><br/><strong>OOC thread</strong> (https://elliquiy.com/forums/index.php?topic=318683.0)<br/><strong>IC thread</strong> (https://elliquiy.com/forums/index.php?topic=318685.0)<br/><strong>Sex thread</strong><br/></div><br/><strong>Rules:</strong><br/><br/>The most important thing is to remember that we're<em>all</em>here to have fun.<br/><br/>Please don't control other characters unless you've got explicit permission by their player.<br/><br/>If you have an issue with me, another player, or the game itself, please let me know.<br/><br/>In order to keep this game running at a decent pace, it is important that you all reply regularly. I will try to keep to a posting schedule even if some players don't manage to post their replies. In cases where the player's decision is vital, I might have to adjust it and give more time, but, generally, we'll just move on. If that happens in combat I will either skip their turn or decide what they do during their turn, depending what works best for the situation.<br/><br/>I will make heavy use of your Passive scores, most often Perception, Insight, and Investigation (although I might also use others if it makes sense, for example, Passive Deception if an NPC tries to get a read on your characters, or Passive Arcana, if you see a spellcaster using a spell you don't know).<br/><br/>In order to avoid the issue of everyone rolling if they know certain things, you are allowed to make a check to determine if you know something connected to one of the skills only if you're proficient, have a good reason why your character would know something about that despite not being proficient (for example, you come from the region you want to know about), or have got some ability that would make sense (for example a bard with Jack of All Trades). I will also try to predict the checks you're likely to use when encountering things you might know more about, and put them into the post with results for exceeding particular DC in Spoilers. You're still required to roll for it in your next post and put the link to the roll there but you're free to use any knowledge in your post already.<br/><br/>You can only use Help Action to give someone advantage when they make an ability check only if you're proficient in the skill (or have some ability or feature that would help them). It doesn't make sense that a warrior would be able to help a wizard understand a spellbook they are reading if they had never learnt about magical theory. I will allow it on a case-by-case basis however if the action you do makes sense, for example, if you're trying to help someone win tug-of-war contest by adding your strength, it would make sense that they would benefit from your help even if you're not the most athletic person in the world. You're all getting one free proficiency from your bloodline and, quite possibly, will get another one, so this shouldn't be as much of a problem as it could be normally.<br/><br/>I will be using spoilers meant only for certain characters if due to their backstory, abilities, or some other kind of knowledge, they are privy to more information than the other characters. Please don't read spoilers that don't mention your character's name as you will be spoiled some secret info. I know that some people prefer to use PMs for this but it's too difficult to keep track of PMs, especially when you want to get back to find that piece of information later on. We're all adults so I'm trusting you with not deliberately spoiling things for yourself and others. You are welcome to read the spoilers later when the information becomes public knowledge (I will try to note that so you all know what spoilers are fine to go back to).<br/><br/>I will be using party initiative instead of character initiative rolling d20 once per side and adding/subtracting mean of each side's Initiative modifiers to the roll. When it's players' turn, they will act according to the order in which they post unless specified otherwise (for example, someone posting first but saying that they will move to attack as soon as the wizard casts the fireball as they already mentioned they would be doing that next round). Hopefully that works out well but it's a risk and deviation from RAW that we need to take. I might still interact in between your turns in case of monsters who have legendary actions but that will be reserved for rare boss fights.<br/><br/>We will be using the Slow Natural Healing variant rule from DMG (p. 267) in that you don't automatically heal all HP after long rest. You can, however, spend HD just as with short rests. Kingmaker is notorious for the one encounter adventurer day and the crazy amount of downtime you get later on so this will try to counteract that a little bit.<br/><br/>Please use the following template when posting.<br/><br/><hr/><br/><div class="floatleft">(https://scontent.fpoz2-1.fna.fbcdn.net/v/t1.15752-9/52598603_1191501437682235_6520631138472427520_n.png?_nc_cat=110&amp;_nc_sid=b96e70&amp;_nc_oc=AQnnNe5QzfQkUNppmJph4O06fzonH_0Rs7Lheap6fT7OkB2f5gf8ZDwD6cwmaMIccnU&amp;_nc_ht=scontent.fpoz2-1.fna&amp;oh=357094c3c5d656c3aeee9a0760f853c6&amp;oe=5EAC1C68)</div><strong><span class="bbc_size" style="font-size: 11pt;">Name</span></strong>(http://link to the post with your character's sheet)<br/><strong>HP:</strong>current/maximum;<strong>AC</strong>10;<strong>Initiative:</strong>+3;<strong>Saves:</strong>Str +0, Dex +4, Con +2, Int +2, Wis +1, Cha +5;<strong>Resistances:</strong>fire;<strong>Immunities:</strong>sleep effects<br/><strong>Senses:</strong>darkvision (120 ft.), true seeing;<strong>Passive Perception</strong>15,<strong>Passive Insight</strong>15,<strong>Passive Investigation</strong>11<br/><strong>Notes:</strong>Please mention temporary effects like buffs/debuffs as well as all spells you have active (please mark if they use Concentration)<br/><strong>Tagging:</strong>Please indicate if it's an open post for everyone or a private scene with someone<br/><strong>Mentioning:</strong>Please type the names of other character you mention or address in this post<br/><hr/><hr/><br/>Post: please write in third person. Please try to write at least a paragraph unless it's combat in which case even a few sentences are fine so as to keep the action going.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Please say what you're doing mechanically in the order you're executing them, for example: I move to the orog (30'). As a bonus action I curse him with hexblade's curse and then use my action to attack him. Please also post all rolls you made here as links to the original roll.</div></div><br/><br/><hr/><br/>Here's the code:<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatleft][img height=300]your character's artwork[/img][/floatleft]<br/>[url=link to the post with your character's sheet][b][size=11pt]Name[/size][/b][/url]<br/>[b]HP:[/b] current/maximum; [b]AC[/b] 1x; [b]Initiative:[/b] +x; [b]Saves:[/b] Str +x, Dex +x, Con +x, Int +x, Wis +x, Cha +x (adv. vs. charm); [b]Resistances:[/b] (if none, just delete it); [b]Immunities:[/b] (if none, just delete it)<br/>[b]Senses:[/b] (only list it if you've got any special senses like darkvision or true seeing; or you lack any senses for example due to a blindness/deafness spell); [b]Passive Perception[/b] 15, [b]Passive Insight[/b] 15, [b]Passive Investigation[/b] 11<br/>[b]Notes:[/b] Please mention temporary effects like buffs/debuffs as well as all spells you have active (please mark if they use Concentration)<br/>[b]Tagging:[/b] Please indicate if it's an open post for everyone or a private scene with someone<br/>[b]Mentioning:[/b] Please type the names of other character you mention or address in this post<br/>[hr]<br/>[hr]<br/><br/>Post: please write in third person. Please try to write at least a paragraph unless it's combat in which case even a few sentences are fine so as to keep the action going.<br/><br/>[spoiler=Mechanics]Please say what you're doing mechanically in the order you're executing them. Please also post all rolls you made here as links to the original roll.[/spoiler]<br/></code></pre><br/><hr/><br/>Whenever you initiate a sex scene with a fellow PC or NPC, please move the scene to the appropriate sex thread but after posting that the scene continues in here (embedded with a link) so that if anyone wants to, they can easily follow. The same if a sex scene ends and the characters move back to a "common" adventure thread, also state and link the previous scene so that the timeline is clear to everyone.<br/><br/>Please hold off on posting your character sheets for the moment.<br/><br/>I probably forgot something important but if I did, let me know and I will add it here.<br/><br/><hr/><br/><strong>Player roster:</strong><br/><ul class="bbc_list"><li><strong>Cleric of the Quill</strong></li><li><strong>Lockepicke</strong></li><li><strong>lux89</strong></li><li><strong>Orange Marmolade</strong></li><li><strong>Xunthrae</strong></li><li><strong>Xurtan</strong></li></ul><br/>This game is closed to new players at this point, with the exception of<strong>Intimate Ink</strong>who has expressed interest and is welcome to join us at any time.