Right right. I think my point was is that there isn't anyone who is out for, say, world domination. In<em>a lot</em>of adventuring groups, you have people with varied alignments that run the gambit. The Gray Hats have: NE, CN, NG, LN, & CG (I think). There's only one concept that is semi far leaning towards the good side - so probably going to rule out like blatant murder of people, but overall I'm not sure I currently see any reason why this group would have any more "in fighting" than a regular group that any D&D table might see.<br/><br/>There's a<em>whole lot</em>of neutral in the party, alignment speaking. Beyond that this looks, to me, like a pretty standard adventuring group. Plus there'll be a purpose here binding them all, much like the other groups have.<br/><br/>One of the reason that these 5 characters were selected in particular for this group, rather than any of the 11 other options that got turned away, was because none of them were genuinely extremists towards one end or the other - which<em>should</em>equate to a general ability to work together.