<div class="floatleft">(http://image.shutterstock.com/display_pic_with_logo/440137/440137,1323117735,6/stock-photo-beautiful-young-female-ranger-with-bow-in-woodlands-90198166.jpg)</div><table class="bbc_table"><tbody><tr><td><strong>Name:</strong></td><td>Imara Iselsi</td></tr><tr><td><strong>Type:</strong></td><td>Solar</td></tr><tr><td><strong>Caste:</strong></td><td>Eclipse</td></tr><tr><td><strong>Motivation:</strong></td><td>The return of House Iselsi to it's former glory and increase it to the Great House it should be.</td></tr><tr><td><strong>Intimacies:</strong></td><td>Kifur (son), The jackal Tribe, House Iselsi,</td></tr><tr><td><strong>Anima:</strong></td><td>A swirling corona of golden sparks, countered by a dark band of coal embers. A dep purple and gold outline of a ram rearing in defiance, a signet of paired mountains stamped in golden sparks bore between the horns.</td></tr><tr><td><strong>Anima Power:</strong></td><td>The Eclipse may use their anima to sanctify oaths sworn in their presence. They are also able to learn the Charms of other Exalt types and may pass freely through hostile territories with the aid of their diplomatic immunity. Eclipse Caste Solars are not able to “cherry pick” from other Charm trees. All a Charm’s prerequisites must be purchased before the desired Charm may be purchased. Solar Mirror Charms may be substituted for their counterparts when learning Abyssal Charms. <br/>When an Eclipse Caste Solar learns a foreign Permanent Charm, they are not required to permanently commit the 2m surcharge for using a foreign Charm.<br/>Should the Eclipse anima power be used to learn a foreign Charm with a Flaw of Invulnerability, the Eclipse must also apply a Solar Flaw of Invulnerability to the Charm when she activates it.<br/></td></tr><tr><td></td></tr><tr><td><strong>Age:</strong></td><td>33</td></tr><tr><td><strong>Birthday:</strong></td><td>XXX</td></tr><tr><td><strong>Height:</strong></td><td>5'7"</td></tr><tr><td><strong>Weight:</strong></td><td>125 lbs</td></tr><tr><td><strong>Skin:</strong></td><td>dark</td></tr><tr><td><strong>Hair:</strong></td><td>Black</td></tr><tr><td><strong>Eyes:</strong></td><td>Green</td></tr><tr><td><strong>Style:</strong></td><td>Sultry Delzhani Archer,heavy Egyptian markings in skin color, makeup and clothing. Sweeping but loose off whilte linens, that drape from a golden chain about her neck, bare belly, and leg separated only by her  white linen loincloth exposing both hips. Dark shoulder length hair capped in golden tips, heavy bronze hairband crests just above the brow. Emerald Green eyes peer from a strong face. Well cared for selfbow, and goldenbracers covered well in off white linens grace the final decorations, heavy golden earrings adorn her lobes.</td></tr></tbody></table><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charsheet</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td>Strength</td><td>2</td><td>  </td><td>Charisma</td><td>2</td><td>  </td><td>Perception</td><td>3</td></tr><tr><td>Dexterity</td><td>5</td><td></td><td>Manipulation</td><td>2</td><td></td><td>Intelligence</td><td>3</td></tr><tr><td>Stamina</td><td>4</td><td></td><td>Appearance</td><td>3</td><td></td><td>Wits</td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Archery</strong></td><td>5</td><td>Integrity</td><td>0</td><td><strong>Craft</strong></td><td>X</td></tr><tr><td>Martial Arts</td><td>1</td><td>Performance</td><td>1</td><td>Investigation</td><td>0</td></tr><tr><td>Melee</td><td>1</td><td>Presence</td><td>1</td><td>Lore</td><td>2</td></tr><tr><td>Thrown</td><td>0</td><td><strong>Resistance</strong></td><td>1</td><td>Medicine</td><td>0</td></tr><tr><td>War</td><td>1</td><td>Survival</td><td>0</td><td><strong>Occult</strong></td><td>4</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Athletics</td><td>2</td><td><strong>Bureaucracy</strong></td><td>1</td></tr><tr><td><strong>Awareness</strong></td><td>1</td><td><strong>Linguistics</strong></td><td>3</td></tr><tr><td>Dodge</td><td>5</td><td><strong>Ride</strong></td><td>1</td></tr><tr><td>Larceny</td><td>0</td><td><strong>Sail</strong></td><td>1</td></tr><tr><td>Stealth</td><td>0</td><td><strong>Socialize</strong></td><td>2</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Craft Invested dots 1</strong></td></tr><tr><td>Air</td><td>0</td></tr><tr><td>Earth</td><td>0</td></tr><tr><td>Fire</td><td>0</td></tr><tr><td>Water</td><td>0</td></tr><tr><td>Wood</td><td>1</td></tr><tr><td>Magitech</td><td>0</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Specialties</strong></td></tr><tr><td>Archery:Elemental Bolt Attack</td><td>2</td></tr><tr><td>Wood: Tailor</td><td>1</td><td>Bureaucracy:Wheelin-n-Dealin</td><td>0</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Languages:</strong></td></tr></tbody></table> High Realm, Old Realm, Rivertongue, Flametongue<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Charms</span></strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Dodge Charms</span></strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>1st Dodge Excellency</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Shadow over Water</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Seven Shadow Evasion</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Reflex Sidestep</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Resistance Charms</span></strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Ox Body Technique</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Socialize Charms</span></strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Mastery of Small Manners</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Lore Charms</span></strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Elemental Bolt Attack (Fire)</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Archery Charms</span></strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>2nd Archery Excellency</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Occult Charms</span></strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Terrestrial Circle Sorcery</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Spirit Detecting Glance</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Spirit Cuttung Attack</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Thaumaturgic Arts&amp;Degrees</span></strong></td></tr></tbody></table>xxx (+x)<br/><br/><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Sorcery</span></strong></td></tr></tbody></table>xxx, xxm<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Hound of the Five Winds</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Summon the Harvest</strong></td></tr></tbody></table>xxxx, xm+xwp<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Backgrounds</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Ally</td><td>1 (Dragonblooded--Sorceror--Arminger--Spy--Iselsi Vedaa--brother.<br/>)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Ally</td><td>1 (Lunar Mate, Witness, Senechal of the Sun King)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Artifact</td><td>2 (Orichalcum Hearthstone Bracers --Rank 2 -- Bulwark of the Golden Quill--+3 dodge dice pool, +2 damage)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Backing</td><td>1 (House Iselsi--)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Connections</td><td>1 (Cult of the Illuminated)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Cult</td><td>2 (Jackal Tribe)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td>Resources</td><td>3 (Sale of Bulb of Demise and Renewal grown at the Rising River Hostel of Benevolent Life)</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Merits</strong></td></tr></tbody></table>xxxx (xxx) (-xpts)<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Flaws</strong></td></tr></tbody></table>Obligation (Cult of the Illuminated) (+3pts)<br/>Suppressed Healing (Due to child of a disease god that I carry within me, I have to undergo treatments and medication that weaken my Exalted healing ability. I heal as a mortal.) (+4pts)<br/>Obligation (Jackal Tribe) (+1 pt)<br/><br/><br/><table class="bbc_table"><tbody><tr><td><strong>Virtues</strong></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Compassion</td><td>2</td><td>Conviction</td><td>4</td></tr><tr><td>Temperance</td><td>2</td><td>Valor</td><td>3</td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Virtue Flaw:</strong></td></tr></tbody></table> Heart of Flint<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Defense Values (dodge):</strong></td></tr></tbody></table> <em>Physical:</em>7, <em>Mental:</em>5<br/><table class="bbc_table"><tbody><tr><td><strong>Soak:</strong></td></tr></tbody></table> B4/L2/A0 (unarmored B4/L2)<br/><table class="bbc_table"><tbody><tr><td><strong>Health Levels:</strong></td></tr></tbody></table> -0, -1, -1, -1, -2, -2, -2, -2, -4, incapacitated, x3 death<br/><table class="bbc_table"><tbody><tr><td><strong>Attacks:</strong></td></tr></tbody></table><br/><table class="bbc_table"><tbody><tr><td><strong>Willpower:</strong></td></tr></tbody></table> 8(8)<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Essence:</strong></td></tr></tbody></table> 3<br/><table class="bbc_table"><tbody><tr><td><strong>Personal Pool:</strong></td></tr></tbody></table> 17/17<br/><table class="bbc_table"><tbody><tr><td><strong>Peripheral Pool:</strong></td></tr></tbody></table> 40/36<br/><table class="bbc_table"><tbody><tr><td><strong>Other Pools:</strong></td></tr></tbody></table> xx<br/><table class="bbc_table"><tbody><tr><td><strong>Committed:</strong></td></tr></tbody></table> 04<br/>Hearthstone Bracers/<br/><br/><table class="bbc_table"><tbody><tr><td><strong>Bonus Points 18/26</strong></td></tr></tbody></table>2 for Archery <br/>1 Linguistics<br/>1 Resistance<br/>1 C) Water<br/>1 Awareness<br/>6 Elemental Bolt Attack<br/>1 Ally<br/>1 Ally<br/>7 Essence <br/>3 WP<br/>1 Valor<br/>1 Conviction<br/><br/>+3 Obligation Cult of the Illuminated<br/>+4 Suppressed Healing<br/>+1 Obligation Jackal Tribe<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Iselsi Imara was born under a brilliant sign, a bright star supporting her house and lifting it to great heights. Through the exploitations of childhood friends that Imara made, the family was able to strengthen their position within the Threshhold, Chiaroscuro specifically. Many agreements which have strengthened the Delzhan and House Iselsi have been made through channels that she had built without design for exploitation. As she grew political opportunities allowed her to make friends amond the Delzhan and Jackal Tribes, both in the city and outside. Once it was apparent that she would not Exalt in the normal youthful fashion, she was married off by the family to reinforce the connection with the Delzhan. Her husband was embarrassed that she kept her family name through the union. the education of Kifur their son, was the last straw and the union was moved to an in name only. Imara had insisted that Kifur be brught up with a Realm thorough education, and that the lifestyle of the Delzhan was not the kind that would benefit their son. The father rejoined his nomadic family while keeping one of his wives (Imara) in Chiaroscuro. Imara ran the business side of the family making agreements, and taking orders. This was done with a lackluster interest. Kifur had become sick.<br/>     Kifur was found to bear a long lasting debilitating disease. It did not take long before the dr that was treating him, was found to bear the disease as well. Kifur was a young man and chose to join the Jackal Tribe, even against his mother's pleadings. Imara made arrangements through both families for several members of the Jackal tribe to be attendants for her son, not fully understanding the Tribe and how they would look after one of their own, accept him and take the payment in resources that could be shared among the Tribe. Through one of the attendants, Kifur was exposed to another plague, one which guaranteed death, slow and agonizing. <br/>     The truth of the matter was that the plague was spread from one person to another once the body was too weak to carry on. It was the child of Imminent Renewal, a disease god. Using her resources, Imara offered herself as the carrier of this child for seven years, using her families resources to provide for her health and maintain the child till the birth. The deal was sealed with a kiss, and Imara began to glow. <br/>     The Iselsi could not bear additional shame after the failed attempt on the Empress life. Now Exaltation of an Anathema from their teachings. But the astrologers of the House saw the coming of Imara as fortuitous, even after the Exaltation, she was in hiding true, and as a Solar would be outside thier control... Vedaa was sent to assist and control the situation.<br/>     Imara had been collected upon her Exaltation by a loose organization called the Cult of the Illuminated. They advised to allow Imara's new natural strength of constitution to suppress and kill the growing infection within her but Imara knew the infection was the child and that her son would be in danger if she went back on her deal. Imara chose to find a means to keep the birth, specialists were brought in, people that she cannot remember except as vague interactions. Then she was introduced to Witness, who had been looking for her all his  Second Breath. Imara did not feel the same devotion, though she hoped to earn the respect. Witness took her personal medical care into his hands, learning first the mundane medical techniques, then beginning to create  the medicines that she would need, finally deciding to find a mentor in the Martial Arts that would provide an answer for the consistent degeneration of his mate.</div></div>