Whilst it may be a little early for celebration, it does indeed seems that the village is being cleared of the blight, as the group sees no undead menace as you move through the streets, just two solitary zombies shuffling down one street at the foot of the hill, which they decide to deal with via quick detour and a battle unworthy of note as they suffered not a scratch. Boravia is not settlement, and it shouldn’t offer the undead too many places to hide. There are quite a few abandoned building that will need to be cleared, but for now the town’s folk seem safe in the square.<br/><br/>The church looms overhead as the group climbs the hill. It’s a good building, stones stacked with care, the only structure in the village to not use wood. It does indeed look like a guardian, a parent watching over her children, or at least it would, were it not so eerily quiet, and dark. The heavy wooden door is closed, but not locked, and it swings open with a long and loud, shuddering creak. The group of adventurers peer inside the gloomy interior, blades held ready, but they cannot see any obvious dangers. A corridor with four doors along it opens into a larger theatre. There appears to be an alter on the far side, but it is difficult to tell, as the church is only sparsely lit with candles, whose flickering flames was not strong enough to be seen from the outside through the thick windows.<br/><br/>“So how do we proceed? I can lead in,” Ashlyn suggests, likely feeling compelled to at least offer, though he still seems a little battered from her fight in the town square.