<div class="floatright">(https://i.pinimg.com/736x/51/a8/af/51a8afeca1e89e4bb3244d49ee6519f2--vetinari-cinnamon-roll.jpg)</div><strong>Lucius Havelock</strong><br/><br/>Voidborn Adeptus Mechanicus Seeker<br/><br/>Seconded to the inquisiton, Lucius comes from an arm of the martian priesthood known as Factors, the liasons between the adeptus mechanicus, and the imperial nobility. Ambasadors, if you will. As such, Lucius studies human mannerisms, in much the same way most techpriests study machines. He is able to seamlessly interface with humans of many different walks of life, pick lies from the truth, and provide many other useful forms of analysis. Also a highly capable assassin, he specialises in indirect methods, and can engineer situations to achieve all manner of outcomes, from an accident with a faulty airlock, to a "chance" encounter with a vagabond in a  dark alley.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">WS 25<br/>BS 25<br/>S 20<br/>T 30 <br/>Ag 30  <br/>Int 40<br/>Wp 30 <br/>Per 40<br/>Fel  40<br/>Inf 32<br/><br/>Fate 3<br/>Wounds 11</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Aptitudes</div><div class="spoiler_body"> Intelligence, Knowledge,Fellowship, Willpower, Perception, Social, Tech</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skills</div><div class="spoiler_body"><br/>Awareness, <br/>Common Lore(Adeptus Mechanicus),<br/>Logic,<br/>Security,<br/>Tech-Use<br/>Scrutiny<br/>Inquiry<br/>Decieve<br/>Charm<br/>Linguistics(high gothic)<br/>Linguistics (techna lingua)<br/><br/><br/><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Talents and Traits</div><div class="spoiler_body">Mechanicus implants<br/>Mechadendrite Use (Utility),<br/>Weapon Training (Solid Projectile)<br/>Strong Minded<br/>Keen Intuition<br/>Jaded<br/>Peer(nobility)<br/>Peer(adeptus nechanicus)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Special Abilities &amp; Divination</div><div class="spoiler_body">Child of the Dark: A voidborn character starts with the<br/>Strong Minded talent, and gains a +30 bonus to tests<br/>for moving in a zero gravity environment.<br/><br/>Replace the Weak Flesh: An Adeptus Mechanicus<br/>character counts the Availability of all cybernetics<br/>as two levels more available (Rare items count as<br/>Average, Very Rare items count as Scarce, etc.).<br/><br/>Nothing Escapes My Sight: In addition to the normal uses of<br/>Fate points (see page 293), a Seeker character may spend<br/>a Fate point to automatically succeed at an Awareness<br/>or Inquiry skill test with a number of degrees of<br/>success equal to his Perception bonus.<br/><br/><em>Humans must die<br/>so that humanity<br/>can endure: Gains Jaded Talent</em></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear</div><div class="spoiler_body">hand cannon, optical mechadendrite, Imperial robes,<br/>2 vials of sacred unguents<br/>Memorance Implant<br/>MIU<br/>Calculus Logi Upgrade</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> XP Log</div><div class="spoiler_body"> Scrutiny 100<br/>Charm 100<br/>Decieve 100<br/>Inquiry 100<br/>Linguistics (high gothic) 100<br/>Linguistics (Techna lingua) 100<br/>Peer (nobility) 200<br/>Peer (adeptus mechanicus) 200<br/><br/></div></div>