Robyn,<br/><br/>Creating a new skill is, naturally, an option. But it's an option that adds one more skill to be mastered. Given that starting characters only have 10 skill slots (and only the top one of those is<em>really</em>exceptional, even if most people never break the Fair level without significant motivation), I don't want to add more requirements. I want to enable rather than limit.<br/><br/>Healergirl,<br/><br/>Fate actually does a fairly decent job of handling that because of its emphasis on narrative convenience over strict time-keeping. A sample detective needs to solve the meaning of some horrible murders and find the culprit over the next two weeks. To do so, you do three rolls: investigation to interpret the clues left at the crime scenes, contacts to plumb her friends in the police force and criminal underworld, and deceit to convince the police chief that she isn't "too close to this case, dammit!" That's it. Then the GM transfers relevant characters to the confrontation with the killer two weeks later (or perhaps to some other location, based on the outcomes of the rolls), narrating the whole thing.<br/><br/>Or in a less multi-part example, let's say a politician needs to negotiate peace between a bunch of unfriendly gnome clans. He has plenty of time and access to all of them, with no plot pressures to make things more interesting or complicated. This is resolved with a<em>single Rapport roll. </em>It may represent months of haggling, stroking egos, negotiating petty concessions and building familiarity with these stubborn little dudes, but it can all be resolved with a relative snap of the fingers because, individually, meetings over water rights and mining claims aren't worth playing out.<br/><br/>Admittedly, I've never run a game of FATE, before, and I'm certainly not sure how it'd work in a forum setting like this. In likelihood, we'll make big rolls occasionally to summarize long-term projects during downtime, as those occur. But in general, progressive success is only interesting when it's done in comparison to others, or when the person doesn't have time to finish their work. In the former example (say, a footrace), then yes, multiple rolls to see who gets further ahead or behind are useful. But in the latter, it's still perfectly workable to do a single roll, with the difficulty adjusted based on the circumstances.