<div align="center">(https://i.imgur.com/rNl97aD.jpg)<br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><strong>Name:</strong> Orlith Belgoria<br/><strong>Aliases/Titles:</strong> The Foe Cleaver<br/><strong>Race:</strong> Tiefling<br/><strong>Background:</strong> Outlander<br/><strong>Age:</strong> 24<br/><strong>Size:</strong> 6'9 230lbs<br/><strong>Class | Subclass:</strong> Barbarian | Path of the Frenetic<br/><strong>Level | Proficiency Bonus:</strong> 3 | +2<br/><br/><strong>HP:</strong> 38<br/><strong>AC:</strong> 14<br/><strong>SP:</strong> 30<br/><br/>rolls: 15, 16, 12, 11, 12, 14<br/><strong>STR:</strong> 16 | 3 | 5<br/><strong>DEX:</strong> 14 | 2 | 2<br/><strong>CON:</strong> 15| 2 | 4<br/><strong>INT:</strong> 13| 1 | 1<br/><strong>WIS:</strong> 11 | 0 | 0<br/><strong>CHA:</strong> 14 | 2 | 2<br/><br/><span class="bbc_u"><strong>Proficiencies</strong></span><br/><strong>Skills:</strong> Athletics, Perception, Survival, Intimidation<br/><strong>Tools:</strong> Drums<br/><strong>Languages:</strong> Common, Infernal, Orcish, <br/><strong>Armor:</strong>  Light armor, medium armor, shields<br/><strong>Weapons:</strong> Simple weapons, martial weapons<br/><br/><span class="bbc_u"><strong>Traits and Features</strong></span><br/><strong>Racial Traits:</strong> <br/>Darkvision <br/>Fire Resistance <br/>Thaumaturgy cantrip<br/>Hellish Rebuke(3d10 fire), once per long rest<br/><br/><strong>Background Features:</strong> <br/>Origin: Tribal Nomad<br/>Wanderer: memorize terrain layouts, find food and water for up to 6 people a day<br/><br/><strong>Class Features:</strong><br/>Rage(uses:3, bonus: 2): On your turn, you can enter a rage as a bonus action (1 min). While raging, you gain the following benefits if you aren’t wearing heavy armor:<br/>-You have advantage on Strength checks and Strength saving throws.<br/>-When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.<br/>-You have resistance to bludgeoning, piercing, and slashing damage.<br/><br/><br/>Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.<br/><br/>Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.<br/><br/>Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.<br/><br/><br/><br/><strong>Subclass Features:</strong><br/><br/>Primal Path of the Frenetic: Attuned to Fire. As an action, or bonus action while raging, you can decide if you want to channel potential (defensive) energy or kinetic (offensive) energy.<br/><br/>-Potential: Thin and wispy flames wreathe your body, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You gain resistance to fire or cold damage (your choice) until your rage ends or you channel energy differently.<br/><br/>-Kinetic: Flames erupt from your weapon, shedding bright light in a 20-foot radius and dim light for an additional 20 feet. While the weapon is ablaze, it deals an extra 1d6 fire damage to any target it hits. The flames last until your rage ends, you channel energy differently, or until you drop or sheathe the weapon.<br/><br/><br/><strong>Feats:</strong>     <br/><br/><br/> <br/><br/><br/><br/></span></span><br/><br/><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_u"><strong>Equipment, Inventory, and Wealth</strong></span><br/><strong>PP:</strong><br/><strong>GP:</strong> 46<br/><strong>SP:</strong><br/><strong>CP:</strong>     </span></span><br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Item Slots</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><br/><strong>Head:</strong> <br/><strong>Body:</strong> Traveler's clothes<br/><strong>Main Hand:</strong> Great Sword (2d6 slashing, heavy/two-handed)<br/><strong>Off Hand:</strong> <br/><strong>Neck:</strong><br/><strong>Back:</strong><br/><strong>Gloves:</strong><br/><strong>Right Hand Ring:</strong><br/><strong>Left Hand Ring:</strong><br/><strong>Waist:</strong><br/><strong>Feet:</strong><br/><strong>Mount:</strong>     <br/><br/><strong>Attunement:</strong>0/3 </span></span></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Equipment</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><br/><strong>Weapon:</strong> Great Sword (2d6 slashing, heavy/two-handed)<br/><strong>Weapon:</strong> Spear (1d6 piercing, range/thrown/versatile)<br/><strong>Armor/Clothing:</strong> Traveler's Clothes<br/><strong>Items/Accessories:</strong><br/></span></span></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Inventory</div><div class="spoiler_body"><ul class="bbc_list"></ul><span class="bbc_font" style="font-family: times new roman;"><span class="bbc_size" style="font-size: 12pt;"><br/></span></span><ul class="bbc_list"><li>staff</li><li>hunting trap</li><li>Trophy (tundra lion pelt (https://i.imgur.com/ZigdtjD.jpg?1))</li><li>traveler's clothes</li><li>Explorer's pack</li><li>Javelins x4</li><li>Grappling hook</li><li>Soap</li><li>Spikes(iron)x20</li><li></li></ul> [/font][/size]</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Goals, Fears, and Secrets</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_font" style="font-family: times new roman;"><strong>Goals:</strong> Seek glory and fortune<br/><strong>Fears:</strong> Small bugs<br/><strong>Secrets:</strong> The real reason she left the Steppe is because she accidentally killed one of her friends during a hunt. It was covered up as her simply being slain by the beast they were fighting itself, but the shame and guilt she felt drove her to leave the village, using the guise of seeking adventure for a self imposed exile. </span></span> </div></div><br/></div>[/list]