<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=331477.msg15812946#msg15812946">Quote from: Zaer Darkwail on 06-04-2021, 01:51:14</a></div></div><blockquote class="bbc_standard_quote">Well, line of sight is all I need for Darius to use Collective class feature on the girls (besides them having Wis greater than 1), and then use Reunion in Dreams maneuver (next post I update full list maneuvers he has prepared but this one he always prepares anyways). Normally range limit of teleport people with maneuver is 25 + initiator level, but with Collective it specifically mentions any maneuvers which range is greater than personal and is harmless (and can affect other people), then it uses a range of Collective instead.<br/><br/>Thanks for having Enlarge Collective, the range of his Collective power is 400 + per class level (so 760'ft radius). Now using maneuver is a swift action, adding any number of people (up to his cap which is 4 and he always is counted in collective and so is Ardar Blade) is a standard action. He can fly in single-move action 60'ft. So I assume the female guard is in range but how far are the flying captives? Can he reach them in single-move action? Anyways if he flies he would be conscious where he flies as the people teleport beside him (and so he would try fly which would support women's weights and is possible for them to climb down or be safe there until retrieved).<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The fleeing Trolgres are on foot, not flying, and have put a good 500 feet between them and the broken gate.  The mention of flying was for the characters in midair as they could see the creatures on foot from their vantage over the wall.  All 3 visible captured women are within the range of Darius's ability.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=331477.msg15812971#msg15812971">Quote from: Vergil Tanner on 06-04-2021, 02:25:54</a></div></div><blockquote class="bbc_standard_quote">Are we gonna get a dedicated Character Thread? ^_^<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>One for each character, yes.  Since every character is higher level and has their own business (in most/all cases), a thread will be created for their individual activities.  At the moment there's an emergency that requires adventurer level response times so everyone is sharing the same thread for now.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=331477.msg15813179#msg15813179">Quote from: pdragon on 06-04-2021, 07:32:09</a></div></div><blockquote class="bbc_standard_quote">Cool cool, and one last thing, can I get a basic stat block for the guards and adventurers? They can be as specific or generic as you'd prefer. I'm planning on raising all 10 of them as JuJu Zombies (https://www.d20pfsrd.com/bestiary/monster-listings/templates/zombie-juju-cr-1/) using enervation and animate dead. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'll pm you stats for the higher HD bodies without the juju zombie template.  Just a reminder, you need the Create Undead (https://www.d20pfsrd.com/magic/all-spells/c/create-undead/) spell to make juju zombies and you're limited to 1 corpse at a time and a 1 hour casting time per corpse...not a combat spell.<br/><br/>Animate dead will work on all of them at once, as a standard action, and is possible for a level 12 caster to animate all 10 (48 total HD), but only as zombies, skeletons, or their variants.