I haven't looked over the mechanics of people's sheets yet, I will hopefully get to that later this week.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337212.msg16013122#msg16013122">Quote from: Korosa on 24-10-2021, 19:57:47</a></div></div><blockquote class="bbc_standard_quote">Sorry it took me so long to get my character up! Here he is, hope there's still room. Let me know if this concept works and this is my first time building in the system so feel free to tell me if I got this wrong. I also haven't found a picture I like for him yet.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">XL-01</div><div class="spoiler_body"><br/>Name: XL-01 (Goes by Zel)<br/>Career: Technician<br/>Specialization: Outlaw Technician <br/>Obligation: Criminal <br/><br/>XL-01 was a general purpose Class VI droid meant for stocking warehouses when the ship he was on was captured by a criminal syndicate (GM's choice) and he was 'commandeered' to work in a weapons warehouse, preparing shipments of expensive, illegal weaponry. Unfortunately, some flaw in his programming, either originally there as part of damage he took during his capture, made XL-01 far more curious and experimental than a droid was generally meant to be. And so, unsupervised, he began to--experiment. Tinker. Learn through trial and error at a surprisingly fast pace. Attach, say, a rocket launcher to his chassis. He was genuinely shocked to find his new owners did not take well to either the theft of the merchandise or the fact that their warehouse droid was now a living weapon, but unfortunately for them, whatever had shaken loose in his XL-01's programming had also destroyed the safeguards that would have stopped him from harming organic property or organic life.<br/><br/>Leaving behind a smoking wreckage, XL-01 quickly found that the world was full of new and interesting things and that good technicians would could repair a spaceship or a gun--and even make it better--were always in demand. He shortened his name to Zel, set up a discreet workshop and has been greatly enjoying his experience of life outside the warehouse. A bright, bubbly personality whose genuinely interested in everyone and everything he meets, he does have an unfortunate minor compulsion that makes him want to tinker with things, especially weapons, and make them a little better--often by making them even more likely to explode than before. <br/><br/><br/>Wound: 13<br/>Strain: 12<br/>Soak: 4<br/><br/><strong>Characteristics</strong><br/>Brawn: 2<br/>Agility: 3<br/>Intellect: 3<br/>Cunning: 1<br/>Willpower: 2<br/>Presence: 2<br/><br/><strong>Talents</strong>:<br/>Enduring 1<br/>Speaks Binary 1<br/>Tinkerer 2<br/>Utinni! 1<br/><br/><strong>Skills</strong><br/>Astrogation 2<br/>Computers 2<br/>Coordination 1<br/>Discipline 1<br/>Mechanics 2<br/>Perception 1<br/>Gunnery 2<br/>Ranged - Heavy 1<br/>Ranged - Light 1<br/>Outer World -1 <br/>Underworld - 1<br/><br/><strong>Equipment</strong><br/>Missile Tube (attached) (Damage 20, Crit 2, last 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1. Limited Ammo 6)<br/>2 Frag Grenades<br/>2 Stun Grenades<br/>Armored Clothing (Really carefully attached Armor Plates) <br/>Extra Reload <br/>Tool Kit <br/>7 Emergency Repair Patches (Repairs 3 wounds on a droid)<br/><br/>9,500 Total Credits<br/>270 Total Experience<br/></div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Your character concept should work.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337212.msg16013548#msg16013548">Quote from: Hatless on 25-10-2021, 04:36:30</a></div></div><blockquote class="bbc_standard_quote"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character stuff</div><div class="spoiler_body"><div class="floatleft">(https://imgur.com/s6KTMoh.jpg)</div><strong>Name:</strong> Makkasi<br/><strong>Age:</strong> 19<br/><strong>Race:</strong> Chiss<br/><strong>Career:</strong> Colonist<br/><strong>Specialization:</strong> Doctor<br/>Character Sheet (https://www.myth-weavers.com/sheet.html#id=2538644)<br/><br/>In her formative years, there was never any question that Makkasi would outgrow frigid Csilla eventually and set her sights on the stars; her ambition was too great, her curiosity was too ravenous, and her intellect was too keen for anyone to convince her otherwise. So, when a 14 year-old Makkasi went missing, no one was particularly alarmed. All it took was some charm (and a great deal of begging) for the young woman to find herself as part of an ambassador's entourage on a mission to Sith territory.<br/><br/>Unfortunately, the remoteness of Chiss space and the war that had engulfed the galaxy meant that it was all but inevitable that the small vessel would attract the attention of pirates. Most of those on board lost their lives in the ensuing firefight, but with some quick thinking and even quicker talking, Makkasi convinced the pirates that a doctor of her caliber was too valuable to waste.<br/><br/>For a few years, the Chiss woman stuck with the pirate crew as it patrolled the edges of the galaxy. In many ways, it proved to be exactly the sort of hands-on experience that she needed. Growing up, Makkasi had always had a sort of fascination with the other species of the galaxy, partly as it related to the mystery of Chiss origins and partly as just a scientific curiosity. Now, traveling with a band that had a habit of producing no shortage of corpses, Makkasi found herself with an opportunity to truly delve into some of her more macabre whims -- for science, of course. <br/><br/>Makkasi has most recently become a sort of post-battle scavenger, picking over those that fall and taking bits and pieces from them for further study. Her personal quarters aboard the pirate vessel has slowly morphed more and more into something resembling the laboratory of a mad scientist. Even men and women aboard the ship that are no strangers to the horrors of battle have become increasingly concerned that their Chiss physician might one day decide that she wants a look at what makes them tick. <br/><br/><br/><strong>Characteristics:</strong><br/>Brawn 2<br/>Agility 2<br/>Intelligence 5<br/>Cunning 3<br/>Willpower 2<br/>Presence 2<br/><br/><strong>Skills:</strong><br/>Charm 1<br/>Cool 2<br/>Deception 2<br/>Medicine 3<br/>Negotiation 1<br/>Resilience 1<br/>Education 1<br/>Lore 1<br/>Xenology 1<br/><br/><strong>Talents:</strong><br/>Surgeon 3<br/>Grit 1<br/>Toughened 1<br/>Bacta Specialist 1<br/>Dedication (Intellect)<br/>Stim Application<br/>Rapid Recovery<br/><br/><strong>Obligation:</strong> Criminal<br/><br/><strong>Equipment:</strong><br/>Adrenal Implant<br/>Armored Clothing<br/>DE-10 Blaster Pistol (Custom Grip &amp; Blaster Actuating Module)<br/>Datapad<br/>Comlink<br/>Creshaldyne Modular Backpack<br/>Physician's Kit<br/>Lots of drugs</div></div><br/>For those of us for whom it might matter, what is going to define 'a session'? What's our starting obligation number?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>A session will encompass what might be considered like an episode or scene.  If you arrive in an area, do a thing, and then leave that will be a session.  If you are doing something and have an extended period of planning beforehand the period from when the planning stops and action begins to when you are back to safety would be a session.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=337212.msg16013570#msg16013570">Quote from: pdragon on 25-10-2021, 05:08:13</a></div></div><blockquote class="bbc_standard_quote">Could it be possible that she would be sent to supervise the group on whatever job they're being coerced to do? Assuming that's what the set up is. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I would prefer to have everyone on more of an even footing.