Hello All.<br/><br/>I'm Blinkin, in case you missed it, and I'll be taking up a slot as a replacement character. I would like to introduce Andru Hezblaid, your friendly... perhaps too friendly... swashbuckler and diplomat with the rapier...n hehe... wit.<br/><br/>I'll start with the herolab sheet Ghostwheel was nice enough to create for me, then the profile and finally, my own character sheet. If it's confusing, I'll apologize as blind folk can't use the usual sources.<br/><br/>Anyway, the herolab sheet is here. (https://drive.google.com/file/d/0B3em24T2jq9bWlh0YkdhbWhFTU0/view?usp=sharing)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">And, here is the profile</div><div class="spoiler_body">Physical Description:<br/><br/>Standing at a not-unimpressive 5’11, Andru is a ruggedly handsome figure of a man with slightly curly sable-colored hair that is usually tied at the base of the neck with a length of leather cord. His hair frames a tanned, strong-jawed, clift-chinned face that’s dominated by large, deep green eyes under even dark eyebrows and a matching goatee. A strong, patrician nose resides above sensual lips that seem to always be ever so slightly curled as if he finds something secretly amusing, although what that might be is forever a mystery to everyone.<br/>A lean, wide-shouldered form is accentuated by well toned, muscular limbs and a broad chest over a tight waist in a V-shape that runs from his shoulders. Narrow hips move with the grace of a dancer… or predator… with each deliberate movement of his legs.<br/><br/>Most often found in loose, comfortable tunics with well fitted leather breaches tucked into thigh high, turned down boots and a coat of contrasting color, He strikes quite a figure wherever he goes. A finely tooled weapons belt with a rapier on the right hip and a matching dagger opposite under an obviously well crafted buckler sits casually about his hips. A wide-brimmed, heavily plumed hat completes the image of the dashing fencer before you.<br/><br/>Personality:<br/><br/>Andru might be best described as a man with far, far too much energy coupled with an easy-going, gregarious attitude toward life. If he considers you a friend, you’ll never find a truer companion; if he thinks of you as an enemy… enjoy whatever time you might have left. A zest for life and a determination to live every moment is perhaps the most conservative thought when it comes to the swashbuckling fighter.<br/><br/>In contrast, Andru believes that even your worst enemy may have some redeeming value; even if it’s only comic relief. He’ll happily sit down with a man he may have to kill tomorrow and have a civil drink and conversation with him… as long as the rules of etiquette and civilized behavior are observed. Conversation and a drink should never be wasted simply because you may have to kill him the next day; Live today and let tomorrow sort itself out!<br/><br/>Equally at home in a tavern brawl as on the deck of a ship with the sails booming in the wind as he is in the arms of a woman, he’s a man to have at your back in nearly any situation. Andru will always follow his morals and principles… what those may be is often anyone’s guess, but there’s no doubt that he will always follow them<br/><br/>Background:<br/><br/>The son of moderately prosperous merchants, Andru was introduced to ships and sails at a young age and never looked back. While he’s at home on land and is perfectly happy to roam the country-side; the salt of the sea is never far from his blood. By the time that he was old enough to set out on his own, his eyes have never looked back and in spite of the pressure of his parents to come home and take up the family business, the swashbuckler knows that it’s not in him to remain in any one place for very long.<br/><br/>A naturally gifted talent with a blade, it only took Andru a few weeks to begin to learn what would become his career with the rapier and buckler. Quick-witted and quick on his feet, the dance of parry and thrust, of flashing blades and the ring of steel on steel drew him as strongly as the feel of deck planks under his feet. As dedicated as he is to his art, he learned the tricks and traits of fancy sword-play until it was engraved into his very bones; a natural extension of his arms. It’s not enough to simply beat a man, but you must do it with style!<br/><br/>Over the months and years, Andru has seen many of the places where water meets land and a fair amount of the world beyond that boundary, but in his heart, if it’s not within sight of the sea and he hasn’t laid eyes upon it himself, it simply doesn’t exist. A man with a restless soul, it’s not in him to stand still when there’s still things to see, women to experience and places to go.<br/></div></div><br/>And, at long last, the important mechanical bits!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Name: Andru Hezblaid      Player: Blinkin<br/>Race: Human            Sex: Male<br/>Class: Swashbuckler-Inspired Blade   Favored Class: Swashbuckler<br/>Level: 11            EXP: 155,000<br/>Alignment: LN         Next Level: 220,000<br/><br/>Age: 24            height: 5’11<br/>Measurements: 8”            Weight: 198 lbs<br/><br/>Ability Scores:<br/>STR:   13 (+1) Carry: L: 50, M: 100, H: 150<br/>DEX:22    (+6)<br/>CON:14    (+2)<br/>INT:   16 (+3)<br/>WIS:   14 +2) <br/>CHA:16    (+3)<br/><br/>Saving Throws:         Combat:<br/>Fort: +7         HP: 132/132<br/>Reflex: +15         Init: +10<br/>Will: +7         Speed: 40’<br/><br/>Offense:            Defense:<br/>BAB:+11/+6/+1         AC:      30<br/>TAB: +18/+13/+8         AC (Touch):    22<br/>Ranged:+18/+13/+8         AC (Flatfoot):   20<br/>CMB:+12            CMD: +34<br/><br/>Class Skills:  (9 per level) <br/>Total   Skill (CS+Ability+Modif.+SR)<br/><br/>22   Acrobatics (DEX (3+6+2+11)<br/>14      Bluff (CHR) (3+3+0+8)<br/>10   Climb (STR) (3+1+2+5)<br/>14   Diplomacy (CHA) (3+3+0+8)<br/>17   Intimidate (CHA) (3+3+0+11)<br/>10   Knowledge; Local (INT) (3+3+0+4)<br/>16      Perception(WIS) (3+2+0+11)<br/>11   Perform; Storyteller (CHA) (3+3+0+5)<br/>10   Profession; Sailor (WIS) (3+2+0+5)<br/>14      Sense Motive (CHA) (3+3+0+8)<br/>12   Sleight of Hand (Dex) (3+6+0+3)<br/>12   Stealth (DEX) (3+6+1+3)<br/>10   Swim (STR) (3+1+0+6)<br/><br/>Languages:  Common, Shoanti, Varisian, under-commom<br/><br/>Feats:<br/>(RF=Racial Feature, CF=Class Feature)<br/><br/>   1st Level<br/>RF -   Fast Learner: Take any 2 of 3 Favored Class Options.<br/>Fencer’s Grace: Add  Dex mod to damage instead of STR, +2 to CMD vs disarm<br/>CF -   Deeds: Daring Do, Dodging Panache, Opportune parry &amp; repost<br/>CF -   Inspired Finesse: Weapon Finesse &amp; Weapon focus; Rapiers bonus Feat<br/>CF -   Weapon Focus; Rapier: +1 to Attacks with rapier. (From Inspired Finesse)<br/>CF -   Inspired Panache (10): Points to perform deeds equal to CHA+INT mods<br/>   2nd Level:<br/>CF -   Charmed Life 3x day: May add Charisma Mod to a saving throw 3xday<br/>   3rd Level:<br/>   Combat Reflexes: +6 additional AAO’s.<br/>CF -   Deeds: Kip-Up, Menacing Swordplay, Precise Strike (3dam), Swashbucklers Init<br/>CF -   Nimble +1: +1 Dodge Bonus<br/>   4th Level:<br/>CF -   Dodge: +1 to AC dodge bonus<br/>   5th Level:<br/>   Mobility: +4 to AC vs AAO’s.<br/>CF -   Rapier Weapon Training +1: +1 Attack &amp; +2Damage+ Improved Crit w/ rapier<br/>   6th Level:<br/>CF -   Charmed Life 4x day: Same as above<br/>   7th Level:<br/>   Canny Tumble: +2 att if tumble into target threat w/o AAO.<br/>CF -   Deeds: Swashbucklers Grace, Superior Feint, Targeted Strike<br/>CF -   Nimble +2: +2 Dodge<br/>   8th Level:<br/>CF -   Confounding Tumble: Deny dex if tumble into attack for 1 panache.<br/>   9th Level:<br/>   Power Attack: -3 to Attack for +6 to Damage.<br/>CF -   Rapier Training +2: +2 Attack &amp; +3 Damage with rapiers.<br/>   10th Level:<br/>CF -   Charmed Life 5x day: As above.<br/>   11th Level:<br/>   Signature Deed; Opportune Parry &amp; Riposte: Reduce cost of deed by 1.<br/>CF -   Deeds: Inspired Strike, Evasive, Subtle Blade, <br/>CF -   Nimble +3: As Above.<br/><br/>Traits/racial traits:<br/>Racial Ability Modifier: +2 to any one ability score.<br/>Skilled: +1 Skill Point per level<br/>Racial Bonus Feat: Bonus feat at 1st level<br/>   Favored Class: ¼ Panache point per level. (2)<br/>Drawback:<br/>   Overprotective: -2 to attack and skill checks if 10+’ from a fallen ally.<br/>Traits:<br/>Blood of Dragons: Gains Low-Light Vision.<br/><br/>Slippery: +1 to Stealth and Stealth is a class skill.<br/>   Paragon of Speed: +2 to Initiative.<br/><br/>Coin:         Wt.:<br/>   PP:    13   .65<br/>GP:   4   .20<br/>SP:    5   .10<br/>CP:    0   0<br/>Total (GP):   134.5   .95 lbs. (Wayfinder)<br/><br/><br/>Equipment: <br/>+1 Rapier of Answering: 8,320 GP (+4 parry/riposte)<br/>Dam: 2D6+27   Crit: 15-20 X2   Wt: 3<br/>+1 Light Crossbow of endless ammo: 8335<br/>Dam: 1dD6+   Crit: 19-20 (x2)   Wt: 4   rng: 80’1<br/>+2 Darkwood Buckler: 4,205 GP<br/>AC: +3   DEX --:   Skill: -0   Spell: 5%   wt: 2.5<br/>+2 Darkleaf Studded Leather: 4,775 gp<br/>AC: +5   DEX +7:   Skill: -0   Spell: 5%   wt: 120<br/>Weapon/Armor Weight: 19.5 lbs<br/><br/>Item            Cost   Weight   Notes:<br/>Belt of Physical Perfection:   16,000   1 (+2 to STR, DEX &amp; CON) <br/>Boots of Striding &amp; Springing:   5,500   1(+10’ base speed, +5 Jumping)<br/>Cloak of Resistance +2:   4,000   1 (+1 saves)<br/>Gloves, Deliquescent:      8,056   1 (Sharkin, 1D6 acid, +2 acro./climb/vs disarm)<br/>Handy Haversack:      2,000   5<br/>Headband of Ment. Super.:   16,000   1 (+2 INT, WIS &amp; CHA)<br/>IounStone-Dusky Rose Prisom:5,000   neg (+1 to AC, See Note 1)<br/>Potion, Cure Light (4):   200   neg (1D8+1)<br/>Potion, Cure Moderate (8):   2,400   neg (2D8+6)<br/>Ring of Protection +1:      2,000   neg<br/>Ring of Tumbling:      2,500   neg (+5 to acrobatics when tumbling)<br/>Wayfinder, Smugglers:   2,000   1 (Acts as Bag Of Holding, 10 lbs.)<br/>Bedroll:         .5   5<br/>Canteen:         2   1<br/>Clothing, Travelers outfit:   0   1<br/>Grappling Hook:      5   1<br/>Pouch, belt:         1   .5<br/>Rations (x14):         7   7<br/>Rope, Silk (50’)      10   5<br/>Skeleton Key:         85   neg (+Disable Device for locks 10)<br/>Total Weight: 32 lbs<br/><br/>Notes:<br/>1.   Ran (Roll 3 times) dom Resonant roll=93. Results: 39,48, 58 (Stone knows 1 language that owner can read/speak (Dragonic). Stonekeening as a Dwarf &amp; +2 resistance vs disease.<br/></div></div><br/>I'll be making a post IC within the next hour or so. I'm thrilled to be here!