<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=146527.msg6956182#msg6956182">Quote from: FragarachZ on 21-09-2012, 17:53:09</a></div></div><blockquote class="bbc_standard_quote">Ok Seth I see you point now. Glad to have cleared it up and sorry if my criticism has come across as too harsh, I tend to be direct like that.<br/><br/>I was not aware that I could hack away at them while being grappled/pinned, so I withdraw what I said about not being able to do anything. However, this will alter the way I'm going to fight dramatically, so I'll probably switch characters on the next opportunity. The moving melee zone of control idea I had is definitely not for this game.<br/><br/>Sorry if it 'kills you fapping', but I'm not here for anyone else's happy time but mine :P<br/>I'll have Tess retreat and roll a new character on the next opportunity the party has to go to town.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>S'ok, I'm fine with having my thoughts challenged like that.  Makes me look at them again and make sure that I know what the hell I'm talking about :P<br/><br/>And yeah, rerolling a character's fine.  I want to keep the party at the same level, and everyone's going to level up after this fight, so if you want to make a new character just start at level 2.  Toss me a PM when you've got a basic idea so we can figure out how she enters the story.  Also, I don't have any other ambushes planned for right now, so unless the party goes looking for trouble, you'll all get to town after this fight.<br/><br/>Not quite sure what you mean by "melee zone of control", though; would you mind elaborating?