<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=299037.msg14685656#msg14685656">Quote from: Roleplay Frog on 09-02-2019, 18:39:50</a></div></div><blockquote class="bbc_standard_quote">If you can't figure it out on your own I'm not gonna tell ya.<br/><br/>Also, this kinda reminds me of a bard I once played with who carried an immovable striper-pole about...<br/><br/>Oh, and only rare and early firearms.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><br/>I meant<em>mechanically</em>. I know how to do it in RP.  :P<br/><br/>Huh... *adds that to Serra's list of desired magic items.*<br/><br/>... You realize we're *way* past that stage already right? The Firearms feat doesn't<em>exist</em>with rare fire arms and they're supposed to be treated like high level magic items. We wouldn't be able to figure out<em>how</em>to fire a cannon, much less have one on the ship!<br/><br/>We've got to be<em>at a minimum</em>in the 'Emerging Guns' stage, but that would still leave us mostly clueless about how to use them unless we're a gun focused class or invest numerous feats. :P<br/><br/>http://www.d20pfsrd.com/equipment/weapons/firearms (http://www.d20pfsrd.com/equipment/weapons/firearms)<br/><br/>Honestly unless cannons on a pirate ship are incredibly, mindbogglingly rare (and if they<em>were</em>then why didn't the other pirates try to steal them back in port?) then we'd<em>probably</em>be in a 'Commonplace Guns' setting.