<strong>Name</strong>: Commander Rixx, Captain Nunq, New Republic personnel<br/><strong>Location</strong>: Indellian system, New Republic repair & supply ship Indata, conference room<br/><strong>Date/Time</strong>: Day 1, noon<br/><strong>Tagging</strong>: Everyone<br/><hr/>"Valid questions," Rixx acknowledged with a nod. "The mission needs a ship, and we don't have an abundance of them, especially not ships that can be available for a long-term mission. But don't take this as me saying 'we don't have anyone else'. The<em>Lucky Magpie</em>has an experienced crew, three people who have worked together in the past. Many a freighter is operated by a single pilot, maybe a crew of two. Three people are a better foundation to build a team on. The<em>Magpie</em>also has a pretty large passenger capacity for a ship its size. That gives you more options to engage in commerce in the sector, more legitimate business opportunities that allow you to travel around.<br/><br/>"Miss Nommev here," he pointed at the Zabrak woman, "is an experienced scout and something of a survival expert. I am sure you can see how that could come in handy now and then. As for you, Miss Jan-Taris, you know best what skills and experience you bring to the table. That the five of you don't all know each other doesn't bother us all that much. We had to rely on ad-hoc teams in the past and have made surprisingly good experiences with them. You all have skills that can be useful on this mission and that is our primary concern."<br/><br/>The Commander took a stand behind the lectern and rested both hands on its edge. There were more reasons than he had just let on to assemble exactly the team he now saw before him, but the had said what he was willing to say, and a shift in stance would serve nicely to draw attention away from the team's composition.<br/><br/>"Once you depart – which we expect you to do not long after this briefing is concluded – the journey to Vandor will take you about two days. You have a cargo destined for one of our contacts on Demawand, one Bron Konnar, a small- time trader who is your primary relay for passing information between you and Republic headquarters. You will take it from there, based on what Mister Konnar can tell you and what cargo runs he might be able to arrange. All in all you have three months before we re-evaluate your mission and see if we keep you in Vandor longer, or pull you out. Travel times within the sector are relatively short, so you should make the best of the two days you have in transit, and your initial stay at Demawand, to work a few things out.<br/><br/>"As for team leadership, as far as the day to day business of the Lucky Magpie goes, Miss Idral is in charge. She's an experienced freighter captain and when it comes to freighter business she's the best-qualified to call the shots. As for over all mission command, we believe you would be perfectly suited to this role, Miss Jan-Taris."<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC for Batman4560</div><div class="spoiler_body">The success rate for a mission like this is impossible to calculate, but Kooth can be certain of one thing: This mission will depend on people who are better at social skills than he is. Best he can do is to make certain they stay safe and can do their thing. <br/><br/>One thing his Tactics skill certainly also does tell Kooth is that the Magpie being faster than most star destroyers doesn't mean jazz when dealing with the fighters those capital ships carry. Even the old Headhunters and Cloakshapes can keep up with the Magpie in realspace. They may not catch up with her, but missile weapons give them a firing range the Magpie can't hope to match. And TIE fighters and interceptors sure do exceed the Mapie's speed. </div></div>