<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=188886.msg10113511#msg10113511">Quote from: Blinkin on 12-06-2014, 18:29:22</a></div></div><blockquote class="bbc_standard_quote">The best that I can figure is 2 plat and 34 GP. I don't recall picking up anything of significant value so far, which is why I wondered about the magical items that the module offered when there was so little loot offered... aside from the suits of armor from the fighters, which seemed too heavy to lug about for any distance when food and water were an issue. SO... anyone have a better estimate?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I haven't been keeping track of gold. Is that 2 PP and 34 GP per person, or total?<br/><br/>I think that we should handwave the arms and armor as donations to the town for its defense. I can't really picture being able to sell them to anyone in town.<br/><br/>BTW, I think the reason (metagame-wise) that the town has magic items for sale is that we're likely to return here later. Neatholm might become one of our two bases of operation for a while (the other being the manor on the surface). It's like in any computer game where the first store you come to has things that are way out of your price range, but you make a mental note and return later, secure in the knowledge that nobody else is going to come by and purchase the goods before you get around to it.<br/><br/>As far as healing goes, Zanthus has two more uses of<del>Magic Fingers</del>Lay on Hands for 1d6 each. But in the interests of establishing good relationships with the NPCs we should drain the witch first...<br/><br/>I hope we get Nessa's tiger back before we go fight the next big battle. She looks tough.<br/><br/>