Alright, I'm going to do a bit of housekeeping on the threads and put the rules in the first IC post, then we'll be ready to get things under way.<br/><br/>For the charms, I'm also going to change them around a bit; all five elements might involve penetration, and Life will focus mainly on the audience.  That'll free up a few more ideas for charms.  I plan on adding more charms as the game goes on, so always use the most recent version of the table when rolling for what charm affects you.<br/><br/>Edit: Ok, game is set up and ready.  I decided to make fire into a bit more than "just" pain, adding tickling and orgasm denial charms, and cleaned up the wording on a few.  Remember that most charms don't end unless you can break them by winning a duel with that element (although if any charm involves the winner doing something, the winner can always choose to stop).