<span class="bbc_size" style="font-size: 18pt;"><strong>PART A:</strong></span><br/>The Acquisition of Goods<br/><br/>Starring: Kira & Reziel et. al<br/><br/>Round 1:<br/><br/>The explosion caused your horses to enter into a panic.  They stand on their hind legs and shriek.<br/><br/>The two wagons come to a complete stop, and will not move unless the horses are calmed.  To calm a horse, you need a Handle Animal check of DC 10.  Since the animals are rigged, I will give a +2 circumstance modifier to the roll.  You may make this check untrained.<br/><br/>Both Kira and Rezi need to succeed on their checks in order to get the horses to move.<br/><br/><hr/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The ship was about a hundred feet up on the first dock, and they were about three hundred feet from the dock themselves.  Kira and Reziel, as part of your mastermind check, you have memorized the route.  You turned out of the busy market (about 20 feet), then down a side street to the promenade (another 30 feet or so).  Then you turned left at the promenade for a 250 ft. straight shot, and hooked a right onto the dock itself.  Hopefully by the time you reached the ship, Kazael and everyone else weren't in the way.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>So...<br/><br/>1.  Leaving the market and going to the side street:  20 feet.<br/>2.  Going down the side street to the promenade:  30 feet.<br/>3.  Going from the promenade to the dock:  250 feet.<br/>4.  Going from end of the dock to the ship:  100 feet.<br/><br/>We shall say that you covered the first step of the journey, and you have arrived at the side street, which is filling with citizens wondering about the explosion.<br/><br/>Rezi, you have also changed your appearance.