Betrayal is CORE to my character concept. Evil alignment allows me to infiltrate and subjugate from within in an effort to disable an enemy. I might be playing nice for a short while, but it is the result that matters so I would not fall unless I ended up failing that pursuit and did good deeds for others that did not forward my own objectives as well.<br/><br/>That Paladin character being LN should be considered fallen since there is no diffetentiation between good or evil for detection and channelling energy. Were I the GM I would strip his abilities for being neutral in any way, but that is personal opinion. Paladins by default need to be on one side of the fence as far as I am concerned.<br/>