<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=196957.msg9616296#msg9616296">Quote from: lockepick on 19-02-2014, 19:11:10</a></div></div><blockquote class="bbc_standard_quote">I think I like the idea of the tattoos being specific to the monster/creature, vs specific to the orifice. <br/><br/>I haven't really heard from the GM about his stance on this, so I think we might be getting ahead of ourselves. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Well I think it is a cool idea, just wanted to know what you guys thoughts and ideas about it :-)<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=196957.msg9615306#msg9615306">Quote from: kimmy on 19-02-2014, 11:17:13</a></div></div><blockquote class="bbc_standard_quote">Oh - my enthusiasm gets dangerous &amp; I giggle too much. And I'm hyperactive too. But my friends are awesome and let me do it anyway! They look after me &amp; tell me when an idea is too dangerous though. So I make sure to ask them before I do anything just in case it's silly. They wouldn't let me try climbing from the ship masts onto the shade sails that covered the peer... They weren't sure the sails would take much weight... ^^' I'm too tall to risk it...<br/><br/>But the pirate ship was sooooo tall! It was hard though - the lights near it were broken so it was all spooky! But it has the best views of the city lights across the river once you get up high enough to clear the treeline! And security never come by late at night so no one can tell you off :P There's a really romantic spot for two or three people to sit up high too!<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Sounds like you had fun! Pirate ships are cool. Usually hyperactive = hyperfun :-)<br/><br/>On a different note:<br/><br/>So the subdued condition needs a bit of work, here is what it was originally<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>Subdued</strong><br/>This creature is unable to act normally and can take no actions. A subdued creature loses its Dex bonus to AC. A subdued creature drops the weapon it is currently holding and their armour can be removed with a full round action. Every 1d6 minutes a subdued creature is able to attempt to remove this condition with a successful escape artist check or opposed grapple check (if grappled). The subdued creature is at the sexual whim of any opponent near them.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I still think that is a pretty decent outline but I am going to change it a bit.<br/><br/><strong>Subdued</strong><br/>This creature is unable to act normally it can only take swift actions or attempt to escape. A subdued creature loses its Dex bonus to AC. A subdued creature drops the weapon it is currently holding and their armour can be removed with a full round action by an opponent. A subdued creature is able to attempt to remove this condition with a successful escape artist check or grapple check vs each adjacent opponents CMD. If this fails than they must wait 2d4 rounds before attempting again. If there are no opponents adjacent to the subdued creature, it loses the Subdued condition. The subdued creature is at the sexual whim of any opponent near them. Any creature that preforming the subduing is able to retaliate and act normally but wont attack unless provoked.<br/><br/>What do you think?<br/><br/>Also I know that the game has been pretty combat heavy so far but do not threat there is much plot to be had after combat ^_^