<strong><span class="bbc_size" style="font-size: 12pt;">Janafae Llaeloth</span></strong>(http://www.myth-weavers.com/sheetview.php?sheetid=351159)<br/><strong>HP</strong>153/153<br/><strong>AC</strong>27; Touch 10; Flat-footed 27<br/><strong>Status</strong>Golden Barding (Zekolyn, +8 Armor), Greater One Mind (Janafae and Zekolyn, +4 Listen and Spot, +2 Attack and Melee Damage), Greater Magic Weapon (+2 Lance); 20 hours.  Haste (+1 attack, AC and Ref saves, +30 ft all move speeds, 1 extra attack in Full Attack as full BAB), 8 rounds.<br/><strong>Condition</strong>None<br/><hr/><br/>Zekolyn attempted almost immediately to dispel the solid fog spell when the mage identified it, but his magic failed against the she-devil's arcane might.  Which meant that closing with the brachina wasn't a tactical option, at the moment.  Unfortunately, melee was pretty much Janafae's only option, at least for fighting...<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">OOC</div><div class="spoiler_body">Well, I failed on my dispel magic check.  As for initiative...<br/><br/>Initiative. (1d20=11) (http://invisiblecastle.com/roller/view/3613532/)<br/><br/>I recommend we do party initiative.  Actually trying to have everyone go in order is going to slow things down even further.</div></div>