In that case, I vote you try and save the station.  ATM we have enough ships that we can barely handle them.<br/><br/>Most of the crew is on the Aquairre, which can dart in, let off a landing party to atttempt saving the station, and still escape the station's distruction if you fail.<br/><br/>Meanwhile, Jason and I can hunt down the Ghost ship... or at least keep it off your backs.<br/><br/>And even if you fail to save the station, you may gain the services of some Mercs abandoned on board.<br/><br/>And the Aquairre is less than 30 minutes away... so it doing this would leave the team more than 12 minutes...<br/><br/>Here's the plan.  The Aquaiire pushes forward, and the team does a hit and run to the bridge, tries to shut the system down.  Then, succeed or fail, rejoins the Aquairre, which rockets out of range with them all on board, (and possibly some guests) before the explosion takes place.<br/><br/>No fate points need be burned... and a hulked Wayfarer station is better than a blown up one... and the station has a beter chance of surviving the other two explosions, I'd guess.