Unholy Scion Half-Fang Dragon Human of Legend Swordsage 4/Bloodclaw Master 4<br/>Medium Outsider (Air, Chaotic, Extraplanar, Evil, Tanar'ri)<br/><strong>Hit Dice:</strong>11d10+154 Plus 5d10+70 Plus 3d8+42<br/><strong>Init:</strong>+11<br/><strong>Senses:</strong>Darkvision 60', See in Darkness, Low-Light Vision<br/><strong>Speed: </strong>30', Swim 15'<br/><strong>Armor Class:</strong>60 (10 +10 Armor, +2 Shield, +6 Dex, +12 Natural, +8 Deflection +12 Wisdom), touch 36, flat-footed 54<br/><strong>BAB/Grapple:</strong>+34/+48<br/><strong>Attack:</strong>Claw +40(2d6+23), Bite +38 (1d8+8), Tail Slap +38 (1d8+25)<br/><strong>Full Attack:</strong>2 Adamantine Claws +40/+40/+38/+33/+28/+23 (2d6+23) and 1 Adamantine Bite +60 (1d8+8) and 1 Adamantine Tail slap (1d8+25)<br/><strong>Space/Reach:</strong>5/5' (10' with Tail)<br/><strong>Special Attacks</strong>: 3/day: Drain Bite (1d4 Con Drain, Fort Save DC: 14), Unholy Strike (+2d6 vs Good), Familial Charm, Breath Weapon (Drain Bite- 1d4 Con Drain), Spells, Spell-like Abilities, Insightful Strike (+Wis to damage using Tiger Claw Strikes),<br/><strong>Special Qualities:</strong>Amphibious, Spell absorption, Greater Damage, Fast healing 4, AC Bonus (+Wis mod to AC), Deflection Aura, Tiger Claw Synergy, Rejuvenation, Tanar'ri Traits<br/><strong>Immunities:</strong>Sleep, Paralysis, Mind-Affecting Effects, Poison<br/><strong>Resistances:</strong>Acid 5, Cold 5, Electricity 5, Fire 5, SR 22, DR 10/cold iron, DR 10/good or magic,<br/><strong>Saves:</strong>Fort +35, Ref +30, Will +32<br/><strong>Abilities:</strong>Str 45/47(+17/+19), Dex 23(+6), Con 39(+14), Int 26(+8), Wis 34(+12), Cha 27(+8)<br/><strong>Skills:</strong><br/><strong>Feats:</strong>Improved Critical (Claw), Improved Natural Weapon (Claw), Weapon Focus (Claw), Rapidstrike (Claw), Improved Rapidstrike (Claw), Power attack, Rapid Assault, Dragon Tail, Combat Reflexes<br/><strong>Bonus Feats:</strong>Improved Initiative, Multiattack<br/><br/><strong>Spells:</strong>casts spells as a 5th-level cleric with access to spells from the Protection, Dragon, and Air - domains.<br/>1st (DC23)-<br/>2nd (DC24)-<br/>3rd (DC25)-<br/><br/><strong>Spell-Like Abilities:</strong><br/>3/day: Charm Person, Protection from Good, Displacement (BoVD variant, replaces Major Image), Poison<br/>1/day: Baleful Polymorph, Desecrate, Dominate Person, Enervation<br/><br/><strong><br/>Equipment: </strong><br/><br/>Used: Tome of Understanding (137,500)<br/>Used: Manual of Bodily Health (137,500)<br/>Used: Manual of Gainful Exercise (137,500)<br/><br/>Necklace of Natural Weapons +5 (Gives all natural weapons: Warning (+1 Initiative for each one), Energy Aura (Does +1d6 Fire, Cold, Acid or electricity, requires move-action to change 1/round), Vampiric (+1d6 Drain, heals HP equal to damage done), And makes natural weapons count as +5 Weapons<br/>Vest of Resistance +5<br/>Wings of Flying (Cloak)<br/>Ring of Adamantine Touch (All natural or used weapons are Adamantine for overcoming DR)<br/>Ring of Evasion<br/>Boots of Swift Passage (20' Teleportation within sight 5/day)<br/><br/>Carrying: Wand of Divine Power (45 Charges)<br/><br/>(Still working here's the whole sheet: http://www.myth-weavers.com/sheetview.php?sheetid=391298 (http://www.myth-weavers.com/sheetview.php?sheetid=391298)<br/><br/>Goals: This character really only has one long term goal: to return to the material plane with his army of disenfranchised tieflings and half-breeds and conquer his homeland and rule as emperor as he believes is his right by birth. Effectively becoming a major evil in the material world; at least in that area.<br/><br/>2.) Rei is the second oldest heir to the imperial throne of Rokugan. But at his highly illegitimate birth his older brother had him and his human mother banished to the abyss in an ttempt to block the unholy scion's direct route to power. That was a long time ago when he was a child, and his human mother has long since passed away; not sharing the extraordinary life span of a dragon or a demon. Leaving him alone to fend for himself, having served for a time under the demon lord Grazz't he learned the ins and outs of the abyssal "system" of power as it were.<br/><br/>Then more recently he toppled a would-be ruler of a small layer of the abyss and assumed the mantle of leadership for it, breaking away from his previous master - to whom he had nearly no connection to. He quickly set up the layer, finding he could alter it to suit his personal tastes and shaped it to mimic the human realm he'd originally come from. Then bullied a damned soul into opening a gate to the material realm in a secured room of what would be Rei's demonic  palace, built of onyx and adamantine imported from the material plane. He'd also take a page out of his previous master's book, finding it'd been a way to quick and easy wealth if you allowed merchants to pass through your realm unmolested. And also established it as a place where disowned Tieflings and half-demons could come to reside without fear of being attacked for that reason. On the caveat that they were all considered to be military forces if he ever required their service in that manner.<br/><br/><br/><br/>--How did they become a Duke of Hell or Archdemon?<br/>--What were they before they arose to that station?<br/>--What drives them?<br/>--Who are their allies or enemies?