<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243181.msg12063829#msg12063829">Quote from: Ryvaken on 09-02-2016, 01:43:31</a></div></div><blockquote class="bbc_standard_quote">I've been asked to make an apology. Upon consideration, I agree. My choice of expression earlier was far more generalized than it should have been. I didn't want to point fingers at anyone explicitly, but erred too far to the side of tarring everyone with the same brush, which no longer fit any one case. As such I made an accusation that was extremely inappropriate.<br/><br/>That said, I do have serious reservations with how this is going. I don't want to play a game where nearly every other character is too busy in their own dark corner to hold a conversation. I don't want to play a game where half the characters don't want to be liked. I don't want to play a game where I need to trust that the professional killer who doesn't care about anyone else won't shoot me in the back. None of that sounds fun, and a lot of it sounds stressful, but with how the characters have introduced themselves that sounds like exactly the kind of game I'm seeing get built up.<br/><br/>So, what I was trying to say before I was unjustly insulted and attacked, is that the kind of game you all are trying to create? Because if it is, I want out now because I am not going to enjoy that game. If it isn't, I'd like to stick around and see what happens.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'll be honest, ending it with a defensive 'before I was unjustly insulted and attacked' kind of makes the prior apology feel less sincere.<br/><br/>I also don't feel as though I particularly owe anyone an explanation of my character, except for our GM, if he were to ask for one; especially since I'd rather let the rp take its course and develop organically.<br/><br/>Regardless, I'd rather not have bad blood tarnishing our enjoyment of this group. I understand completely how a group game has to work. My character is psychotic, she's not some loose trigger. She's cold and aloof, yes, but she's not insane. She is hardly going to shoot any of her allies in the back, because she has nothing to gain from it. Right now, she's working with this organization because she has no alternatives.<br/><br/>And no, she's not really an anti-social asshole, to be honest. My characters grow, they develop. Odds are, she'll grow fond of at least SOMEONE on this team, and that will give her some reason to stick around beyond simple cold necessity. She isn't in a place right now where she wants to go hug everyone and make friends, but that doesn't mean she doesn't LIKE having friends. Frankly, she just doesn't trust anyone else on the team to stay alive long enough to make it worth the emotional risk.<br/><br/>I tried to convey as much in my opening post without blatantly spelling it out, but she's afraid of losing people. She lost her entire family and everyone she ever knew and cared about. That's not the sort of thing you just brush off. She's spent her life since then basically killing to pass the time and... doing whatever it is droids do when a human would go on a booze and drug binge.<br/><br/>She is damaged, but not broken. She still has the potential to heal. In the meantime, she'll follow orders because she has no other choice.<br/><br/>As far as my lack of posting, I've already apologized for that. It was because of IRL, not a conscious decision I made to keep my character quiet.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=243181.msg12066115#msg12066115">Quote from: AndyZ on 09-02-2016, 22:42:13</a></div></div><blockquote class="bbc_standard_quote">Fair enough.  You probably said as much when I suggested it before and I just don't remember.  Apologies.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>No need to apologize, I can't remember if I ever said as much. So it very well might be me at fault. xP