Sorry for taking so long.<br/><br/>Also sorry that my post wasn't clear earlier- just wanted to move things along at a fairly rapid pace. Please just let me know if there's anything I can do better as a GM so I can rectify it.<br/><br/>Yeah, the fire was pretty localized.<br/><br/>Also, whatever causes undead to go mad/catatonic in the first place isn't likely to to away with restoration... Yeah, if you want to talk about things OOC that's what this thread is for. For the most part, the NPCs are pretty disposable to me. Basically, I plan to use them in such a way that... should everyone but the PCs die or disappear- there is still a clear objective and end-goal. Since the campaign starts with the King basically going, "Um. I think it's this way. I don't know what's out there or what we can do once we get there, but this is where we're going to go."... it is somewhat a perilous proposition until some more information is uncovered.<br/><br/>I simply don't want to overload the RP with infodumps or character exposition, especially at the risk of appearing to have a 'Pet NPC'.. that being said, almost all the NPCs are available to talk with. The reason the paladin hasn't tried to talk with Jahtera is because she flat-out treated him like an abomination from the first day. :P Some of Jahtera's actions at the onset, the ones you posted here, alienated a few of the others.<br/><br/>And yeah, it's true that at least most of the NPCs are do-it-themselves types, except for maybe the King and Rysinder. I do like the dynamic that it creates- as some small degree of factionalism has already occurred. A big part of this campaign is inter-party relations and learning to work together- not having it a given right off the bat. I tried to make the NPCs in such a way that befriending one might make an enemy of another... simply because I thought it would make the RP more interesting than just a jolly band of brothers plunging themselves into the abyss.<br/><br/>And yeah, the undead paladin would have been useful... but then there's no real drama and it wouldn't have been interactive. :P At the time, they didn't know that there would be a demon. And heck, what if there were two? (Jahtera's Commune did sense two unintelligent demons around) Vaelor's sworn duty is to protect the King. There are demons far more dangerous than that one lurking about... and if there was no one to protect the main caravan, everyone's pack animals could easily be slaughtered- not to mention the lower-level people hanging back there.<br/><br/>About the past 7 days for Jahtera, and any of the NPCs' reactions to them;<br/>Vwyn would get immediately assertive with Jahtera the moment she flirts with him, likely he'd suggest they go off and rut like beasts the next time it comes up. The King would try to keep it professional, and he's widowed, besides. Myrunue and Morgan would be coy about it, the former indulging and the latter more inquisitive. Rysinder would be uncomfortable about it, but is clearly flattered and tempted. Grant would respond less assertively and overt than Vwyn, but favorably. I doubt she's flirted with Vaelor. :P<br/><br/>Ghostwheel, yeah, yeah, I'll post now. Sorry for the wait. I hesitated before because I didn't want to exclude anyone or intimidate them with a full page back and forth between you, me, and ExisD. So please, please, feel free to drop a post at any time in IC2- you don't need me to make a hook.