<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=241802.msg11965206#msg11965206">Quote from: RubySlippers on 07-01-2016, 16:14:52</a></div></div><blockquote class="bbc_standard_quote">Okay my character is going to be a Druid but had to go a traditional druid, the two negative rolls were to big a hit.<br/><br/>So am placing her scores:  Str 9, Dex 8, Con 13, Int 14, Wis 15, Cha 14.<br/><br/>She was born with a birth defect acting her agility and strength but she's used to pain and is tougher than a lot of people. Is smart and wise and comely enough to be nice to have around. She will suck in combat so will be focusing on her Druid abilities and powers especially Wild Shape in this case the animals traits overcome her disability.<br/><br/>Her armor will be minimal likely padded supple leather think more clothing than armor but with Padded Armor traits to save on the weight and carry a simple staff since she fights like crap its more a walking aid for her bad legs. <br/><br/>I wish weaknesses were allowed I would take reduced movement it would fit her to a "T" and give her another feat she could use it, she would move 15 ft. not 30 ft. but that's up to you this is a request to fit the concept and give me something else to go with another Feat will compensate a bit for the concept drawbacks.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Are you sure about not taking the variant druid class? The way I see it, a high WIS is the main factor for many of the benefits you'd get (which you have), and one of the main drawbacks (loss of armor and shield) wonuldn't make much of a difference for a character with low STR anyway. Sure, the fast movement ability won't really fit the concept you now have, but that's easily explained away by magic/the supernatural. Your character may not be a great fighter either way, but that might be all the more reason to increase her survivability by getting the AC bonus from the variant class.<br/><br/>Also, have you considered switching STR and DEX? With a DEX 9 you'd stand a chance of eventually raising it to a +/-0 modifier. The druid does have a weak REF save, which might make getting rid of the DEX penalty soonest attractive. (Or maybe taking a level Ranger soon might help in the Ref department and fit the concept?)<br/><br/>As for the Slow flaw, I'm afraid  won't allow it. It might fit the concept well, but once I allow it for one character I'll have to allow it for everyone and I'd rather not deal with that. In addition I think it's just too much of a flaw. It would essentially rule your character out from scenarios where someone somewhere needs urgent help. Anyone coming to enslist said help would get help faster to where it's needed by spending some extra time finding another helper than by enlisting your character. That's a problem I'd rather avoid.<br/><br/><hr/>(Will get back to you folks about the origins of the Kirborg settlers later. Got to think about that for a little bit.)