3e just has you using 'descriptors' so like, Patriot's guns would be doing Damage X [Ballistics: non-lethal] making them susceptible to things like bullet proof vests which provide Protection Limited to Ballistics and anything that would grant immunity / resistance to non-lethal effects.<br/><br/>Similarly Rose's Plasma Thrower does Damage X [Energy: Heat].<br/><br/>Descriptors aren't really touched on but, imo, super important.<br/>For example Rose's Plasma Thrower's 'dry fire' emits an EMP (fluff) doing Nullify 5 to anything with the Technology descriptor. IE: any effect with the Technology Descriptor would have to save vs effect rank 5 or be nullified. She has all kinds of mods on it to make it effect<em>anything</em>, that is Technology, within a 30ft cone, nullified, until she stops taking an action reduced to free action.<br/><br/>EDIT: speaking of Rose's Plasma Thrower, whenever would be a good time to re-stat, I totally did Penetrating wrong. I was thinking of it as Penetrating X counters Impervious X; when it's actually Penetrating X counters Impervious # up to X amount. She actually can't have Penetrating Rank > Effect Rank