I understand your concerns about difficulty, and for the record, the monsters are mostly custom, with monster math as follows.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">MONSTER MATH<br/>- Atk: Level +5 vs AC / +3 vs NAD. As usual<br/>- HP: (Level + 3) x baseX, where X is 8 or 10, occasionally 6<br/>- HP x2 for Elites, x4 for Solos<br/>- For fully optimised 4E party, HP needs to be re-scaled to higher bases at each tier, but thats not an issue for you guys due to the dearth of items.<br/><br/>- AC: Level +14 for AC, 2 less for Brutes, 2 more for Elites/Solos<br/>- NADs: 2 less than AC on average, with deviation of up to 2 pts from avg, deviation up to 3 pts for Elites/Solos. Meaning that Elites/Solos are more likely to have pronounced NAD weaknesses<br/><br/>- Damage: Level +8 on avg for Standard. I tend to favor 2d6 so it becomes 2d6 + (Level+1). It will probably go up to 2d8 then 2d10 then 2d12 later on.<br/><br/>- Damage Scaling: By design it looks like Std 4E damage is 25% of Player HP, but players gain 5 HP per level on average. If we get that high, the +8 increases by 1 at levels 8, 12, 16, etc<br/><br/>- Damage Adjustment Notes: The math basically works this way<br/>50% : Minion damage<br/>75% : Mook damage, Std AW AoE/Multi attack (A/M)<br/>100% : Std AW damage, Std Enc A/M, Brute AW A/M<br/>125% : Brute AW Damage, Std Enc Dmg<br/>150% : Brute Enc Damage<br/>Note that some Skirmisher type creatures deal more damage with CA, this is typically at the 125% value. <br/><br/>- Dmg Adjustment: this is about 25-30% more or less than average damage. Calculating percentages suck, so it is about following fixed values then applied<br/>Level 2-5: 3<br/>Level 6-8: 4<br/>Level 9-12: 5<br/>Level 13-15: 6<br/>Level 16-18: 7<br/>Level 19-21: 8</div></div><br/>What this means is that an L4 Brute is probably about HP 70 and Avg 15 damage per hit. I normally dislike using Brutes at low levels, but if it will be entertaining... :) yeah I could use more Brutes and Multi-attackers...<br/><br/>Not withstanding that, let me make clear that I am not out to kill anyone or TPK this party unless you guys deserve it or the dice demands it. But in combat ravishing should be par for the course. I could adjust though so that after 3 wins I turn up the difficulty until I kill someone.<br/><br/>You guys can also PM me for requests to be killed. Due to the way DSTs are done, I can force more DSTs by spending actions :) it reduces a TPK chance but increases chance of "Death"