<div class="floatright">(https://s26.postimg.org/85h9utxft/Warmace.jpg)</div><span class="bbc_font" style="font-family: courier;"><span class="bbc_size" style="font-size: 18pt;"><strong>Branwen (http://url)</strong></span></span><br/><span class="bbc_size" style="font-size: 10pt;"><span class="bbc_font" style="font-family: georgia;">LG Female Half-elf Paladin/Favored Soul<br/><strong>Height:</strong> 5'10" |  <strong>Weight:</strong> 155 lbs|  <strong>Age:</strong> 29<br/><strong>Background:</strong> <em>Knight of the Order</em> - Branwen is a member of the Order of the Raven: an independent knightly order dedicated to thwarting the Dragon Cult through aggressive action. She was taken in by the order after cultists killed her parents, and has been in their care as long as she can remember.</span></span><hr/><br/><span class="bbc_size" style="font-size: 10pt;"><span class="bbc_font" style="font-family: georgia;"><strong>Description:</strong> Branwen is a rather statuesque woman, tall, and the kind of fit that only constant training and hardship can produce. Her dark blonde hair is usually in a loose bun, and she eschews most jewelry and other adornments, favoring either simple clothes or armor. She has her share of scars, but not as many as one might think. Her most distinctive scar is a ring that goes all the way around about 2 inches back from her left wrist.<br/><br/></span></span><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality and Background</div><div class="spoiler_body"><strong>*Personality*</strong><br/><em>Personality Trait</em> - "I've lost too many friends, and I'm slow to make new ones." Branwen is still young, but the Dragon Cult is everywhere these days, and the Knights of the Raven rarely rest. She's been at the front lines of the shadow war for her entire adult life, and its taken its toll.<br/><em>Ideal</em> - "The Greater Good. We fight the Dragon Cult to protect the whole world, and we'll do it or die trying." Branwen has a strong sense of duty, not just to the order, but to Thaera itself. She's seen the suffering of the orphans left behind by the cult, and is well aware of what her life might have been like without the help of strangers. <br/><em>Bond</em> - "I fight for those who cannot fight for themselves." The Cult of the Dragon threatens everyone, but not everyone can fight. Someone has to bake the bread, mend the clothes, and even smile once and a while. Everyone bears a different burden. Fighting the cult is hers.<br/><em>Flaw</em> - "The Cult is <em>everywhere</em>, and one day they're going to get the better of me." The Cult of the Dragon is insidious and ruthless, and every Knight of the Raven wears a target on their chest. Branwen has survived dozens of ambushes and traps, and participated in even more. She's survived this long through luck and constant vigilance, but she knows it's only a matter of time before her luck runs out...<br/><br/><strong>*Background*</strong> <br/>They tell her that she was born in Greensil, but she spent her childhood in the Order's chapterhouse in Sunsil. Once she came of age, she was sent to Vallingard to become a squire. It was there that the battle began, and it hasn't really stopped since. The City States of Vallinar are always a hot-bed of Cult activity, and the Vallingard chapterhouse is one of the largest in the world. Branwen participated in dozens of small campaigns against the Cult, and was knighted by the Order in her 20th year. <br/><br/>After that, she followed the Eyes. While every Knight's talents were a little different, there were a few distinct areas of specialization. The Knights of the Eye were more like spies and scouts than dashing cavaliers. Not to say that any Raven Knight tended towards dashing chivalry. They're typically rather grim. It was their job to suss out the Cult and find out how to hit them where it hurt. Once they did, the job fell to Knights like Branwen- a Knight of the Beak. As soon as an Eye could verify some kind of cult activity, the Beak would burst out of hiding and make a beeline straight for it, smashing it without hesitation. <br/><br/>The Raven Knights typically operated in small companies called Ravens, with two to four Eyes, a few dozen Knights of the Beak (referred to collectively as 'the Beak' of the company), and some number of support staff, sometimes referred to as 'the Wings'. The most senior of the Eyes was usually called the Third Eye (even when there were more than or less than 3 Eyes), while the most senior member of the Beak was called the Beak Captain. The Third Eye had nominal command over the whole company, while the Beak Captain was in charge of the assaults. In practice, the Third Eye and Beak Captain usually exercised joint leadership of the Raven. It was common for multiple Ravens to operate in the same area, though not always in direct cooperation. When more than one Raven was needed for a single goal, they would form, unsurprisingly, a flock, and one Third Eye would be elected as Knight-Commander of the Flock. <br/><br/>Branwen became Beak Captain when she was 23, after a particularly bloody series of incidents that cost her her left hand, spread between Northgard, Union City, and North Down. From there, her Raven pursued a lead out to Nueval, stopping in Nachtgard for reinforcements and a new hand courtesy of the Abbess of the Nighthall, then spent the next two years rooting out a massive cult in the Sunwood. After that, it was Skullenport for six months, then down to the Yawning Isles, where they bounced between Eastfurt, Ceolheim, and Stanningard for another year and a half.<br/>Two years ago, the Order started catching hints of something going on in Starfall Bay. There were an unusual number of ships sailing south through the bay, and no one seemed to know where they were ending up. Branwen's Raven was put on the job along with several others. It didn't take long to figure out that the Cult was shipping supplies into Aryandai, though the why of it was a little more elusive.<br/><br/>Regardless, the simple fact that they were doing it was enough reason to try to stop them. The Flock turned to full time naval interdiction, and Branwen spent the most recent portion of her career in a succession of vicious boarding actions on the Bay, right up until a week ago. <br/><br/>The Cult's trap wasn't complicated, but that was really what made it so sneaky. The Raven boarded the ship against heavy resistance, like usual. And then, just as they seemed to be making headway, the whole damn thing blew up. <br/><br/>Against all expectation, Branwen's luck hadn't completely run out. She awoke on the beach near Dagheim, a bit scorched and waterlogged, but amazingly alive. For now, she's convalescing and doing her best to make it up to the villagers for helping her, but the war calls, and soon enough she'll need to answer...<br/>[/font][/size]</div></div><br/><br/><strong><span class="bbc_u"><span class="bbc_size" style="font-size: 14pt;">Branwen, Beak Captain of Raven 67</span></span></strong><br/><span class="bbc_u">Level 4 (1/3) Half-Elf Paladin/Favored Soul Sorcerer, Knight of the Order </span><br/>Str 16 +3<br/>Dex  8 -1<br/>Con 15 +2<br/>Int 10 +0<br/>Wis 13 +1<br/>Cha 17 +3<br/><br/>HP: 30/30<br/>Attack: +5, 1d8+3<br/>AC: 18<br/>Save Proficiencies: Wisdom, Charisma (+1 to all)<br/>Skill Proficiencies: Athletics, Insight, Intimidation, Perception, Persuasion, Religion (+1 to all)<br/>Tool Proficiencies: Playing Cards<br/>Arms Proficiencies: Simple, Martial, Shields, All Armor<br/>Languages: Common, Draconic, Dwarvish, Elvish<br/>Background Feature: Knightly Regard<br/><br/>Racial Abilities<br/>Darkvision 60ft<br/>Fey Ancestry - Advantage vs Charm, immune to magic sleep<br/>Skill Versatility - Proficiency in 2 skills<br/><br/>Class Abilities<br/>(Feat)War Caster<br/>Divine Sense (4/day)<br/>Lay on Hands (5 pts)<br/>Spellcasting (Sorcerer 3rd)<br/>Favored Soul (Divine Magic, Favored by the Gods)<br/>Font of Magic (3 pts)<br/>Metamagic (Quickened Spell, Empowered Spell)<br/><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spells</div><div class="spoiler_body">Attack +5<br/>Save DC 13<br/><tt class="bbc_tt">1<sup>st</sup> OOOO<br/>2<sup>nd</sup> OO</tt><br/>C<sup>antrips</sup><br/>Green Flame Blade<br/>Guidance<br/>Mending<br/>Spare the Dying<br/>1<sup>st</sup><br/>Bless<br/>Cure Wounds<br/>Guiding Bolt<br/>Shield<br/>2<sup>nd</sup><br/>Spiritual Weapon<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear</div><div class="spoiler_body">a heavy mace (warhammer)<br/>a shield<br/>a dagger<br/>an explorer’s pack<br/>Chain mail<br/>a holy symbol<br/>One set of traveler's clothes<br/>an Order of the Raven signet ring<br/>a pouch containing 10 gp<br/>Stone of Good Luck (Attuned)<br/></div></div>