Okay here is a chart of most of the weapons you will be using. If the wepaon isn't listed just PM me and I'll find the info.<br/><br/>WEAPON/HEAT/DAM/Max Range(short/Med/long)<br/>Autocannon/2     /1 /2 /m<br/>Autocannon/5     / 1/ 5/m<br/>Autocannon/10   /3/ 10/m<br/>Autocannon/20  /7/ 20 /m<br/>Light Gauss Rifle /1/ 8/L<br/>Gauss Rifle /1/15/ /L<br/>Heavy Gauss Rifle / 2 /25(s)20(M)/10(l) L<br/>LB 2-X AC/ 1 /2/M<br/>LB 5-X AC / 1/ 5/m<br/>LB 10-X AC / 2/ 10/m<br/>LB 20-X AC / 6/ 20/m<br/>Light Machine Gun /0/ 1 /s<br/>Machine Gun / 0/ 2/s<br/>Heavy Machine Gun / 0/ 3/s<br/>#Rotary AC/2  1-2/2/m<br/>#Rotary AC/5  1-5/5/m<br/>*Ultra AC/2    1-2/2/m<br/>*Ultra AC/5    2/5/m<br/>*Ultra AC/10  4/10/m<br/>*Ultra AC/20  8/ 20/m<br/><br/>ER Large Laser /12 /8/L<br/>ER Medium Laser / 5/ 5/m<br/>ER Small Laser / 2/ 3/s<br/>Flamer / 3/ 2/s<br/>Large Laser /8/ 8/m<br/>Medium Laser /3/ 5/m<br/>Small Laser /1/3/s<br/>PPC/10/10/m<br/>Heavy PPC/15/15/m<br/>ER PPC/15/10/L<br/>$Large Pulse Laser/10/ 9/m<br/>$Medium Pulse Laser /4/6/s<br/>$Small Pulse Laser/2/3/s<br/>LRM 5/2/1ea/L<br/>LRM 10/4/1ea/L<br/>LRM 15/5/ 1ea/L<br/>LRM 20/6/1ea/L<br/>MRM 10/4/1ea/m<br/>MRM 20/6/1ea/m<br/>MRM 30/10/1ea/m<br/>MRM 40/12/1es/m<br/>SRM 2/2/2ea/s<br/>SRM 4/3/2ea/s<br/>SRM 6/4/2ea/s<br/>Streak Missiles are the same as regular srms except they will not fire unless the have a positive lock.(thus saving on heat and ammo if they miss.A miss means they didn't fire)<br/>#: may fire up to the rotary number 2,5 of rounds per turn, each round adding heat. These weapons tend to jam easy when in multifire mode.<br/><br/>* May fire 1 or two shots per turn.2 shots doubles the heat. Roll on missile 2 column to see how many hit.(1 or 2)<br/><br/>$pulse weapons are easier to hit with.(game terms they subtract 2 from the to hit roll)<br/><br/><br/>