I'm not really planning on having the party fight a lot of wizards; actually, my collected adventure notes have precisely one spellcaster in them, though random encounters will probably result in a couple more.  Unless the players REALLY push the idea of magic in the world, most enemies will be using technology instead, and the setting will have a general low fantasy tone from the villains.<br/><br/>Clearing a bond with another player isn't necessary, though if it reflects a past experience, it can help to get your story straight.  (However, resolving cases of mistaken identity or anonymous past encounters are a great way to resolve a bond and mark xp)  Note that bonds do not need to be ACCURATE and can be much easier to resolve (for xp) if they're completely factually wrong.<br/><br/>Anyway, if you're playing a bard that uses a bow in combat, good dexterity and low strength should be find.  High wisdom helps a lot on the road, and helps your character to keep an eye open, which can be a major plus.  Other than that, it's really just a matter of how you see your character.