<strong>Player:</strong>Remiel<br/><strong>Name:</strong>George<br/><strong>Age:</strong>30 (months? How long do mice live?)<br/><strong>Home: </strong>Lockhaven<br/><strong>Fur Color:</strong>Blond<br/><strong>Guard Rank:</strong>Guardmouse<br/><strong>Cloak Color:</strong>Copper<br/><strong>Parents:</strong>Mary (Smith) & Giuseppe (Merchant)<br/><strong>Senior Artisan:</strong>"Swarthy" Mac Mannis, Lockhaven's Armorer<br/><strong>Mentor:</strong>Garrow<br/><strong>Friend:</strong>Jobby of the Guard, a Guardmouse<br/><strong>Enemy:</strong>Robespierre of Lockhaven, a Charlatan<br/><br/><strong>Belief:</strong>Something useful can be made with anything, no matter how insignificant<br/><strong>Goal:</strong>Do his part to make sure the mission succeeds<br/><strong>Instinct:</strong>Always look for useful items<br/><br/><strong>Fate Points:</strong>1<br/><strong>Persona Points:</strong>1<br/><br/><strong>Gear: </strong><br/><ul class="bbc_list"><li>sword</li><li>mouseguard Light Armor (+1D to Disposition, -1D to Health tests to resist fatigue) </li><li>backpack with tools, bolts of cloth, flint and tinder, a few nuts in case food is hard to come by, various odds and ends including his mushroom journal</li><li>lute</li></ul><br/><strong>Abilities:</strong><br/><table class="bbc_table"><tbody><tr><td>Mouse Nature:           </td><td>     <strong>4</strong>     </td><td>Pass:          </td><td>Fail:           </td><td>(hiding, foraging, climbing, escaping)</td></tr><tr><td>Health:                       </td><td>     <strong>5</strong>     </td><td>Pass:          </td><td>Fail:           </td><td></td></tr><tr><td>Will:                           </td><td>     <strong>3</strong>     </td><td>Pass:          </td><td>Fail:           </td><td></td></tr><tr><td>Resources:                 </td><td>     <strong>2</strong>     </td><td>Pass:          </td><td>Fail:           </td><td></td></tr><tr><td>Circles:                       </td><td>     <strong>2</strong>     </td><td>Pass:          </td><td>Fail:           </td><td></td></tr></tbody></table><br/><strong>Skills and Wises:</strong><br/><table class="bbc_table"><tbody><tr><td>Skill 1:  <strong>Survivalist</strong></td><td>     <strong>4</strong>     </td><td>Pass:          </td><td>Fail:                </td></tr><tr><td>Skill 2:  <strong>Armorer</strong>   </td><td>     <strong>4</strong>     </td><td>Pass:          </td><td>Fail:                </td></tr><tr><td>Skill 3:  <strong>Fighter  </strong>   </td><td>     <strong>3</strong>     </td><td>Pass:          </td><td>Fail:                </td></tr><tr><td>Skill 4:  <strong>Haggler </strong>   </td><td>     <strong>3</strong>     </td><td>Pass:          </td><td>Fail:                </td></tr><tr><td>Skill 5:  <strong>Healer</strong>      </td><td>     <strong>2</strong>     </td><td>Pass:          </td><td>Fail:                </td></tr><tr><td>Skill 6:  <strong>Persuader</strong></td><td>     <strong>2</strong>     </td><td>Pass:          </td><td>Fail:                </td></tr><tr><td>Skill 7:  <strong>Smith</strong>       </td><td>     <strong>2</strong>     </td><td>Pass:          </td><td>Fail:                </td></tr><tr><td>Wise 1: <strong>Metal</strong>       </td><td>     <strong>2</strong>     </td><td>Pass:          </td><td>Fail:                </td></tr><tr><td>Wise 2: <strong>Mushroom</strong></td><td>     <strong>2</strong>     </td><td>Pass:          </td><td>Fail:                </td></tr></tbody></table><br/><strong>Traits:</strong><br/><table class="bbc_table"><tbody><tr><td>Trait 1: <strong>Generous     </strong></td><td>Level:    </td><td>     <strong>1</strong>     </td><td>Used:         </td><td>Used Against:            </td></tr></tbody></table>Generous mice always seem to have something to give to others, even if it means going without themselves.<br/><table class="bbc_table"><tbody><tr><td>Trait 2: <strong>Curious     </strong>   </td><td>Level:    </td><td>     <strong>1</strong>     </td><td>Used:         </td><td>Used Against:            </td></tr></tbody></table>Curious mice are always eager to learn and on the lookout for new aspects to life in the Territories. But there’s a cautionary saying in Lockhaven, “Curiosity killed the mouse first,” that all mice should keep in mind.<br/><br/><strong>Conditions:</strong><br/>Healthy:<br/>Hungry/Thirsty:<br/>Angry:<br/>Tired:<br/>Injured:<br/>Sick:<br/>