My Character (bits left to do, but, heres the crunch)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">numbers</div><div class="spoiler_body"><strong>Rebevva da Lossa</strong><br/><br/>I am a <strong>Curious Delve</strong> who <strong>Radiates Vitality</strong><br/>That <strong>knows what others fear to know</strong><br/><br/><strong>Might:</strong> 11/6<br/><strong>Speed:</strong> 14/2<br/><strong>Intel:</strong> 19/2<br/><strong>Effort:</strong>  3<br/><strong>Armor:</strong> 1 (2)<br/><strong>Cyphers:</strong> 3<br/><strong>Weapons:</strong> Light &amp; Medium<br/><strong>Skills:</strong> Salvaging Numenera, Sensing Danger, Perception, Literature<br/>I’m always investigating something new and building up your knowledge. As a result, you can always find something interesting or engaging about any situation. I’m trained in all tasks related to detecting falsehoods, piercing illusions or disguises, and seeing past facades.<br/>Inability in crafting numenera and understanding numenera. Enabler.<br/><br/><strong>Equipment:</strong> You start with clothing, Rapier (2 damage), Leather Jerkin, a pack of light tools, an explorer’s pack, two cyphers, one oddity, and 3 shins (coins), 3 books.<br/>A small, metallic pendant that always seems to turn up, even after I’ve apparently lost it or left it behind. It’s resisted all attempts I’ve made to scan, understand, or find out more about it. <br/><br/><strong>Delve Lore</strong><br/><br/><em>Right Tool for the Job (1 Intellect point + iotum):</em> If you have at least 1 unit of iotum, you can fashion a temporary device that provides an asset to a physical, noncombat task (identified ahead of time).<br/><br/><em>Trained in Armor:</em> You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Speed Effort cost for wearing armor by 1. Enabler.<br/><br/><em>Danger Instinct (3 Speed points):</em> If you are attacked by surprise, whether by a creature, a device, or simply an environmental hazard (a tree falling on you), you can move an immediate distance before the attack occurs. If moving prevents the attack, you are safe. If the attack can still potentially affect you—if the attacking creature can move to keep pace, if the attack fills an area too big to escape, etc.— the ability offers no benefit. Enabler.<br/><br/><em>Environmental Adaptation (2+ Intellect points):</em> You use your wits and some learned tricks to survive a hostile environment. You can breathe safely in smoke or poison gas or survive temperature extremes for up to ten hours. In certain instances, the GM might require simple materials (like a bit of cloth to cover your mouth or a cloak soaked in water to survive heat).<br/>In extreme cases, such as crushing gravity or burning lava, this ability requires io, which are onsumed after the use. In these extreme environments, the GM might increase the cost of activating this ability to equal the amount of damage you would sustain in a given round, split evenly between io and Intellect<br/>You can protect other creatures in addition to yourself, but each additional creature costs you the same number of io and Intellect points as it costs to protect you. Thus, if it costs 3 io and 3 points to protect yourself, it costs 6 additional io and Intellect to protect two other people. In extreme environments, this ability lasts for about a minute<br/><br/><em>Resilience:</em> You have 1 point of Armor against any kind of physical damage, even physical damage that normally ignores Armor. Enabler.<br/><br/><strong>Radiates Vitality</strong><br/><br/><em>Tier 1: Mighty.</em> Your biomorphic field sustains you. You gain +6 to your Might Pool. Enabler.<br/><br/><em>Tier 2: Extra Recovery. </em>Your biomorphic field grants you an additional one-action recovery each day. Enabler.<br/><br/><em>Tier 3: Detect Life (3+ Might points)</em>. You consciously send out a pulse of your biomorphic field. You detect all living creatures within short range, even if they are behind cover, though not if they’re behind a force field. When you detect a creature, you detect its general location (to within an immediate range). If you apply two additional levels of Effort, you can increase the range of detection to long. Action.<br/><br/><strong>Purchased: <br/>Cyphers:<br/>     <br/>Oddities:</strong><br/><br/></div></div><br/><strong>History</strong><br/>Rebevva was born and raised in the<em>Shifting Library</em>, which is a huge repository of knowledge that is almost constantly shifting it's layout. Despite the dangers inherent in being raised in the shifting library, it was incredibly educational and taught Rebevva how to explore and survive and it distilled within her the insatiable need to know. When she finally left the library into the wider world, she began to explore, delving deep into ruins and mysteries to seek out the lost knowledge and lore. This isn't to say it hasn't gotten her into trouble over the years, but, thanks to the gift of vitality she found deep within the library, she's survived.