Something we can do is to get cracking on our Acquisition rolls - we'll need the following:<br/><br/>From NotoriusBen:<br/><span class="bbc_u">11 Barter Rolls at 83/100 (Cortez's 10% boost included) corresponding to:</span><br/>1) Repair Facilities<br/>2) Salvage Systems<br/>3) Ship's Stores<br/>4) Macrocannon Battery 1<br/>5) Macrocannon Battery 2<br/>6) Torpedo Battery 1<br/>7) Torpedo Battery 2<br/>8) Torpedo Battery 3<br/>9) Fighter Platform 1<br/>10) Fighter Platform 2<br/>11) Fighter Platform 3<br/><br/>From Creeper,<span class="bbc_u">11 Psynescience rolls at 73/100 to substitute for Haggling, same corresponding numbers.</span><br/>From me,<span class="bbc_u">11 Weapon Skill tests at 65/100 to substitute for Haggling, same corresponding numbers.</span><br/>Tagan can try to contribute<span class="bbc_u">11 Charm tests at 60/100 </span>if she likes (including Peer:Mercantile and Exceptional Leadership),  though giving us a +15% from being a Void Master is enough contribution.<br/>Someguy (or someone on his behalf) can contribute<span class="bbc_u">11 Charm tests at 88/100 </span>!<br/><br/>Technically, TGT would then be rolling 4x11=44 opposed tests vs. 30/100, since everything we're shopping for is Scare in value, but I'll leave it up to him on that point... I'm all in favor, since that'll probably give us a nice boost on our effective PF.<br/><br/>once we've finished Haggling, we can roll final Acquisition checks (and see how many wounds Arkhah takes to determine healing time between checks. Save our Fate points for the Acquisition tests themselves.<br/><br/><br/>My rolls:<br/>30/65 (http://elliquiy.com/forums/dicebot.php?r=27512), 3 degrees of success, so +6 Profit Factor on the repair facilities.<br/>69/65 (http://elliquiy.com/forums/dicebot.php?r=27513), no degrees of failure, no effect on Salvage Systems.<br/>54/65 (http://elliquiy.com/forums/dicebot.php?r=27514), 1 degree of success, so +2 Profit factor on Ship's Stores.<br/>56/65 (http://elliquiy.com/forums/dicebot.php?r=27515), no degrees of success, no effect on Macrobattery 1.<br/>50/65 (http://elliquiy.com/forums/dicebot.php?r=27516), 1 degree of success, +2 Profit Factor on Macrobattery 2.<br/>43/65 (http://elliquiy.com/forums/dicebot.php?r=27517), 2 degrees of success, +4 profit factor on Torpedo Array 1.<br/>84/65 (http://elliquiy.com/forums/dicebot.php?r=27518), 2 degrees of failure, -4 Profit factor on Torpedo Array 2.<br/>67/65 (http://elliquiy.com/forums/dicebot.php?r=27519), no degrees of failure, no effect on Torpedo Array 3.<br/>37/65 (http://elliquiy.com/forums/dicebot.php?r=27520), 2 degrees of success, +4 Profit factor on Fighter Platform 1.<br/>88/65 (http://elliquiy.com/forums/dicebot.php?r=27521), 3 degrees of failure, -6 profit factor on Fighter Platform 2.<br/>86/65 (http://elliquiy.com/forums/dicebot.php?r=27522). 3 degrees of failure, -6 profit factor on Fighter Platform 3.<br/><br/><br/>Poor Arkhah ran out of steam at the end there...