<div class="quoteheader"><div class="topslice_quote">Quote from: Sain</div></div><blockquote class="bbc_standard_quote">There we go. I hope you don't mind me inserting Phelypsis to an established scene in the tavern.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'm thrilled that you did!<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">That is a good question, can I use my magic to put out the fire? Arcane Art explains that I can weave a performance into a basic spell and lists the specific things I can do. I looked through all the DW spell lists I could find and there is nothing quite specific as 'cause rain'. Prestidigitation causes minor magical effects and perhaps that could be covered by being a "basic spell" but I don't know if it has nearly that kind of power. Not sure how strictly you want to stick to things, this being a rather loose system and all but I don't want to overstep either ^_^</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><del>Oh!  The way that works is that those effects are the 'basic spells' that it is referring to.  So you would use your magic to create a spell that heals health, or assists, or whatever.  I would say that is an awesome way to go with it, but I don't want to take away one of the abilities of the wizard <strong>Ritual</strong> which I think is more of a custom magical effect thing.<br/></del><br/>Edit: My brain is still a little fuzzy and this was bad MCing.  Summoning rain is an awesomely on-theme thing for a bard to do and in this case it pushes the story in a fun, cool way.<br/>My thinking had been that Nuria would probably be the one to handle that, though not necessarily!  Another option is that this fire is currently all raging and magical, but that magic is going to fade.  Anyone who wants to get through could theoretically<strong>Defy Danger</strong>to run through!