Hello Everyone yet again!<br/><br/>So I was asked for a spot for everyone's profile, so I'm making this post with links and such for everyone! enjoy :D<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Arah De Heltin</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/736x/b9/7a/b6/b97ab65abb21ce9242f32f2d89e3969e.jpg)<br/><br/><strong>Arah De Heltin<br/>Sorcerer<br/>Human<br/>Level 1<br/>Age 17<br/>Alignment CG</strong><br/><br/><strong>Background</strong><br/><br/>Arah was born to a minor Nobel and enjoyed many of the privileges of the upper class up until she was a late teenager. The moment she celebrated her sixteenth birthday however her life became considerably more complicated. She was with friends that soon deserted her when she fell into a trance while at her own party. It was a clear night with a full moon and when all but one left she was lanced by a ray of moonlight that saw her body lift from the ground into the air without support. It was like no magic her observer had ever seen for while it was happening strange butterflies danced about her form.<br/><br/>After which she fell into a deep sleep that lasted one year and a day and when she woke she recalled only voices comforting her at the time, telling her she was chosen to make a difference, to help the needy and repressed. This felt like a great burdeon for she didn't know what she could do, the following night she cast minor spells while at dinner with her parents. None had sorceress blood in their linage that they recalled so it was concluded as something her ordeal left her with.<br/><br/>This strained the family considerably as they had designs for her to marry another noble with considerably better contacts than her family had. Refusal to do so, and instead follow the path of being a savior for the people caused her father to dispell her from the family inheritance and estaes, all but title, much to Arah's and her mothers dispair. Arah does write to her mother regularly, but the firm stance of her father has run its course. Arah has one sister that misses her a great deal and a brother who is too much of a junkie to care.<br/><br/><strong>Personality</strong><br/><br/>Arah used to be arrogant and particular, especially with classes below her own, but since she has been removed from her family's wealth and lifestyle she has made adjustments to her demeanour due to necessity as much as choice. Although her posture is typically regal and proud, she is approachable and prides herself in caring about others concerns.<br/><br/>When possible she would help those that need it, provided that the need is considerably more urgent than what ever else she was planning to do.<br/><br/><strong>Feats</strong><br/><br/>ACTOR: Increase your Charisma score by 1, to a maximum of 20.<br/><br/><strong>Stats</strong><br/><br/>rolls<br/><br/>4,2,6 = 12<br/>5,2,4 = 11<br/>2,2,3 = 7<br/>3,3,2 = 8<br/>3,6,6 = 15<br/>2,2,5 = 9<br/><br/>(plus one to all due to being human)<br/><br/>Str 8   (-1)<br/>Dex 12 (+1)<br/>Con 13 (+1)<br/>Int 9    (-1)<br/>Wis 10 (+0)<br/>Cha 17 (+3)<br/><br/> Proficiency Bonus: +2<br/> Hit points 7<br/> AC: 13 (mage armour) +5 (shield spell) + 1 (Dex bonus) = 19<br/> <br/> Skill proficiency: Arcana, Insight, History, Persuasion<br/> Languages: Celestial, Common, Elvish<br/> Tool Proficiency: Chess<br/><br/><strong>Equipment</strong><br/><br/> Quarterstaff<br/> arcane focus - crystal amulet<br/>   explorer’s pack<br/>   Two daggers<br/>  A set of fine clothes<br/>  a signet ring<br/>  a scroll of pedigree<br/>  purse containing 25 gp<br/><br/><strong>Spells</strong><br/><br/>Cantrips known 4; Light Message,Ray of Frost,Firebolt<br/>    <br/>Spells known level 1; Shield, Mage Armor<br/><br/>Spell Casting: lvl 1 - 2/day<br/><br/><strong>Sorceress Origins: Celestial</strong><br/><br/>There are many bloodlines of sorcerers, one of the most obscure of these bloodlines is the Celestial. These sorcerers are descendants of people who were touched by angels, and other divine servants, or in rare case, descendants of great heroes who have ascended to divinity. Their magical power, therefore has divine origins.<br/><br/>Radiant Power<br/>Starting from 1st level, everytime you cast a spell that deals damage, you can choose to deal radiant damage instead. You cannot cast spells that deal necrotic damage.<br/>Additionally, you can speak, read and write Celestial. <br/><br/>Angelic Shield<br/>Also starting at 1st level, whenever you cast a spell that deals radiant damage, you gain temporary hitpoints equal to your sorcerer levels + your Charisma modifier for 1 minute.<br/><br/>Celestial Restoration<br/>Starting from 6th level, by spending the appropriate spell slot and equal amount of sorcery points, you can cast Cure Wounds. <br/><br/>Angel Wings<br/>At 14th level, you gain the ability to sprout a pair of feather wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. <em>They last for 1 hour duration, and can be reset after a short rest.</em><br/>You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.<br/><br/>Divine Aura<br/>Starting at 18th level, you can spend 5 sorcery points as an action, and cast the spell Holy Aura.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Jill "Jilcy" Thunderwind</div><div class="spoiler_body"><div class="floatright">(https://s-media-cache-ak0.pinimg.com/564x/b4/00/27/b40027970700511bdd118cebb0aa4a51.jpg)</div><br/>Urchin Halfling Wild Sorceress with a focus on lightning<br/><strong>Jill "Jilcy" Thunderwind</strong> (http://www.myth-weavers.com/sheet.html#id=1030383)<br/>"It’s not stealing if I need it more"<br/><br/>Str 6<br/>Dex 15<br/>Con 12<br/>Wis 8<br/>Int 12<br/>Cha 16</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hope Evens</div><div class="spoiler_body"><div class="floatleft">(https://elliquiy.com/elluiki/images/2/28/Hope1.png)</div><strong>Hope Evens</strong> (http://www.myth-weavers.com/sheet.html#id=1030355)<br/><br/>A bit on the short end for a Tiefling, Hope nonetheless tends to be hard to miss - she's usually quite loud, one of the first to start drinking and the last to stop, singing along with tavern songs (and quite often, getting into a fight before the night is through). She is, of course, capable of being silent when the need arises, but the hotheaded Tiefling's short temper has gotten her into trouble on a job more then once, and she's no stranger to close escapes. She's been a thief for almost eight years now, having left home when she was just 15 to 'see the world' and rather swiftly discovering that doing so is not a cheap endeavor, turning to petty larceny to fuel her wandering. When asked about her hometown, she's usually a bit evasive, preferring not to talk about her pre-criminal life.<br/><br/>Hope has a 'complicated' moral compass, combining youthful idealism about broader issues with impressive moral flexibility when it comes to whatever she's stealing at the moment. She can become a bit defensive when this conflict is pointed out, though normally, she at least tries to insure that the target of her larceny can either afford the loss or deserves it - and tends to take quick offense should someone suggest otherwise.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Cayden DiValco</div><div class="spoiler_body">As note I applied Haunted One (http://engl393-dnd5th.wikia.com/wiki/Haunted_One) background for my char, it's theme fit for blood hunter very well.<br/><br/><div class="floatleft"><strong>Cayden DiValco</strong> (http://www.myth-weavers.com/sheet.html#id=1031091)<br/>(http://2.bp.blogspot.com/-pOjMvCAA6eI/UlbYtiPBFqI/AAAAAAAAATM/soBb-lfBEjs/s1600/tumblr_miv3gnLqUX1qlfjv8o1_1280.jpg)</div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body">Cayden was born to pair of simple farmers in outskirts of civilization, they lived along with peaceful community of farmers and hunters which resided in hazardous Sword Coast. They were not naive and were experienced dealing with local troubles like goblins, kobolds, orcs or even able call help to deal with ogre if it happens wander into area. Cayden had happy childhood and had friends with other villager children.<br/><br/>But one day all that changed when something, a dark, ancient, supernatural, came to village. He did not know what it is even today, only know it was a <em>thing</em> which murdered everyone in village and he prayed for Chauntea for help, guidance help or means save his parents! Gods did not listen him that day and since then he had hold sort bitter resentment towards divine. As monster slew everyone, he saw monster had gleaming golden serpent eyes, that's all description he can manage as incident happened he was just four years old and traumatized on being bathed on ash of villagers and blood of his parents who were brutally butchered by monster before him. Somereason though even if monster did not hesitate kill his friends, it spared him.<br/><br/>Couple hours later pair of monster hunters, Garn and Misca, came upon ruined village. Coals had not even cooled down from burned down hamlets and bodies had not started to rot yet, they had seen smoke and fire from distance and come investigate. They found Cayden and he was mute and silent but they did not need ask him what had happened; he had lost everything. So they carried him over to Baldur's Gate and arranged a caretaker for him, they talked they went to hunt for monster which had slain villagers and as duo left, Cayden slipped away from his freshly assigned guardian and first time spoke; "Take me with you! I want avenge my parents!" The monster hunters belonged to organization simply known as <em>The Slayers</em>. It is organization founded by hardened monster hunters and adventurers who hesitate not use any means or methods to become deadly monster hunters, becoming more much similar to preys they hunt than what most people are comfortable about. They recognized the spark of vengeance and drive in Cayden and so they took him along and dropped him off to one branched chapter houses of the slayers. The organization has multiple branches which has wide variety of structure and organization in each one and each branch have chapters and thus chapter houses and schools where future slayers are trained or places where slayers meet and trade news.<br/><br/>The chapter where Cayden was left was called <em>Libarium Illuminos</em>, or in common; Illuminated Library. It was chapter which was literally build into as underground library where slayers collected lore of about various monsters, weaknesses, methods how to fight them. The chapter house was small and was basically ran by handful of slayers, minimum one slayer always remained in library. His mentors were a father and daugther team; Valdrek (http://img03.deviantart.net/d86d/i/2015/168/5/5/the_witcher_3__geralt_of_rivia_by_sarasama90-d8xooyp.jpg) and Jaina (https://lh3.googleusercontent.com/-Z2hSM4lhS6s/AAAAAAAAAAI/AAAAAAAAAAA/LRrMgC28PYk/photo.jpg). Those two became parental sort figures for young four year old Cayden, who then since childhood studied under them about combat, monsters and their weaknesses and how to track them. Eventually he reached puberty and he was allowed drink the Hunter's Bane which further developed his body and mind into killing machine (than just outright kill him).<br/><br/>Once he learned the basics, then after surviving his blooding (a monster hunt arranged by his mentors), he was let to go hunt in the world as he pleases. Graduated slayers are all blood hunters, specific kind hunters created and exposed to dark rituals, alchemy and also introduced to blood magic which is ancient and often misjudged art. Now that Cayden had graduated he chose his own last name; DiValco. Based on one old classic Cormyr romance novels, a wandering hero known for his dark crimson hair and being vigilante of justice.<br/><br/>Cayden carries himself with confident stride on the world, even if bitter to gods he does not stomp down others faith on them. It's just his personal issue. Also he feels sense of guilt for being survivor from monster attack and he very much would find the monster and figure out why monster spared him but not his friends nor parents? His mentors could not able tell what monster was responsible; very least monster knew fire magic as it was able torch village down quickly and serpent golden eyes hint for dragon....so Cayden studied draconic language just for that.<br/><br/>Also being raised in library had made Cayden naturally curious and studious sort, albeit much of the books in library were off access to him because there were dangerous tomes and books in there, detailing dark magic and blood magic which is still beyond his skills to understand.</div></div></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rini</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/7/72/Redhead_sep08.jpeg)</div>Name:      Rini<br/>Alignment:   Neutral Good<br/>Background:   Folk Hero<br/>Class:      Druid 1<br/>EXP:      0<br/>Next Level:   300<br/>Faith:      Chaunteah<br/>Race:      Human<br/>   <br/>Age:      16<br/>Birthday:   17th of Nightal   <br/>Gender:      Female<br/>height:      5'3"<br/>Weight:      111lbs<br/>Measures:    <br/>Skin:      Fair with freckles.     <br/>Hair:      Waist length ginger tresses.  <br/>Eyes:      Brilliant green with emerald rims.  <br/>Style:      <br/><br/><br/>History:   <br/>   Daughter of a horse rancher.  <br/><br/>         Score   Modifier      <br/>Strength      9   -1      <br/>Dexterity      14   +2<br/>Constitution      13   +1   <br/>Intelligence      10   +0<br/>Wisdom         17   +3      <br/>Charisma      12   +1<br/><br/>Hit Points   9/9<br/><br/>Armor Class (Leather Armor):   13<br/>Iniative   d20+2<br/>Movement   30<br/><br/>Proficiencies:   Bonus:   +2<br/>Armor:      Light, Medium, Shields<br/>Saving Throws:   Ineligence, Wisdom<br/>Skills:      Animal Handling, Heal, Nature, Percpetion, Survival<br/>Tools:      Artisan's Tools (Cook), Herbalisim Kit, Vehicles (Land)<br/>Weapons:   Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br/><br/><br/>Background Features:  <br/>Rustic Hospitality<br/>   Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they w ill not risk their lives for you.<br/><br/><br/>Class Features:<br/>Druidic<br/>Spellcasting<br/><br/><br/>Feats:<br/>Polearm Master<br/>You can keep your enemies at bay with reach weapons.<br/>You gain the following benefits:<br/>• When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.<br/>• While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack<br/>from you when they enter your reach.<br/><br/><br/>Inspiration<br/><br/><br/>Armor: Leather (AC 11)<br/><br/><br/>Attacks:      <br/>Quarterstaff (Shielagh)<br/>   Attack Roll   d20+1 (+5)<br/>   Damage Roll   d8-1 (+3)<br/><br/>Sling<br/>   Attack Roll   d20+4<br/>   Damage Roll   ???<br/>   Range      <br/>   Amo<br/><br/>Spellcasting<br/>   Attack Roll   d20+5<br/>   Saving Throw   11      <br/><br/>Gear:      <br/>Druidic Focus<br/>Explorer’s Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.<br/>Artisan's Tools (Cook) <br/>Shovel<br/>Iron pot<br/>Set of common clothes<br/>belt pouch<br/>10 gp<br/><br/>Spells Prepared:  <br/>https://open5e.com/Spellcasting/spells_a-z/f/faerie-fire.html#srd-faerie-fire<br/><br/>https://open5e.com/Spellcasting/spells_a-z/g/goodberry.html#srd-goodberry<br/><br/>https://open5e.com/Spellcasting/spells_a-z/h/healing-word.html#srd-healing-word<br/><br/>https://open5e.com/Spellcasting/spells_a-z/t/thunderwave.html#srd-thunderwave<br/><br/><br/>Cantrips<br/>https://open5e.com/Spellcasting/spells_a-z/m/mending.html#srd-mending<br/><br/>https://open5e.com/Spellcasting/spells_a-z/s/shillelagh.html#srd-shillelagh</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Minxi "Songbird" Ladlewicker</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">After the Performance</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/564x/d1/91/bd/d191bd2131915fd92203daeb389b87c2.jpg)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">During the Performance</div><div class="spoiler_body">(http://i.imgur.com/NtY4Gie.jpg)</div></div><br/><strong>Name:</strong> Minxi "Songbird" Ladlewicker<br/><strong>Race: </strong>Gnome<br/><strong>Class: </strong>Bard<br/><strong>Age: </strong>19<br/><strong>Allignment:</strong> Chaotic good.<br/><strong>Background:</strong> Entertainer.<br/><strong>Entertainer routines:</strong> Singing, Dancing, Instrumentalist.<br/><strong>Personality trait:</strong> I’ll settle for nothing less than perfection.<br/><strong>Ideal:</strong> Honesty. Art should reflect the soul; it should come from within and reveal who we really are.<br/><strong>Bond:</strong> I want to be famous, whatever it takes.<br/><strong>Flaw:</strong> I’ll do anything to win fame and renown.<br/><strong><br/>Feature:</strong> By Popular Demand<br/>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court.<br/>At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night.<br/>In addition, your performance makes you something of a local figure.<br/>When strangers recognize you in a town where you have performed, they typically take a liking to you.<br/><br/><br/><br/><strong>History: </strong>Minxi Ladlewicker was born within the frontier post of a gnomish hold, along with the small garrison it contained quickly turned into more of a self sufficient village <br/>on the outskirts of civilization. Kept safe by infamous Gnomish Illusion magic they lived in relative peace. Minxi's parents for the longest time ran what became of the barracks,<br/>turned Tavern, despite losing it's purpose as a frontier outpost the denizens never quite got the military drill out of their lives. As such it wasn't unknown for meal time at the <br/>Tavern to hold the majority of the population, and the Ladelwickers only sought payment when they requested extras over their rations. Because of these busy periods Minxi often had<br/>to help her family with these day to day chores. Being one of the few children on site she was the camps little darling, effectively raised by the entire community alongside the few<br/>other children it was here she learned simple tasks such as foraging for herbs and spices, the preparation and preparation of simple meals. When she became of age Minxi also took to<br/>entertaining the troops during their meals, singing, playing instruments, even a little dancing here and there. She wasn't a professional by any stretch but practice made her an efficient<br/>entertainer. <br/><br/>After a time however, the garrison was ordered to return to the capital in preparation for a larger war, the frontier village deemed expendable. Obligated to return the village packed up<br/>their belongings and began the trek back home. However having the only home she ever knew behind her, Minxi decided that she would part ways from her family here and take on a life<br/>of an adventurer. With a love felt farewell she left at a crossroads and promised herself she would make a story grand enough her family would hear back at home long before she returned.<br/><br/>----------------------------------------------------<br/>Gregrino "Cleave Bearbattler" Ladlewicker<br/><br/>Gregrino is Minxi's father, an no nonsense kind of guy who spent most of his years in the military. Often feared more than the drill sergeants at the fort Gregino held a great deal of respect from the soldiers. While not standing any taller than any other Gnomes, his constant work in the kitchen dealing with game much larger than himself has graced Gregrino with a stocky powerful build, although his hair had long since been worn away by years at the fire pits. One thing that could be said for Gregrino however is that he always had a huge soft spot for children, going to such extreme lengths as fighting off a bear with just his cooking cleaver when one wandered out of the safety of the frontier post. Minxi often teases and remarks how in actuality Gregino is actually a huge<br/>softie.<br/><br/>Taniya "Neverhome" Ladlewicker<br/><br/>Taniya as Minxi's mother is partly responsible for her sense of wanderlust and borderline no nonsense attitude. Often letting Gregrino take the bulk of the stories of fear and malice, its in fact the fear of crossing his wife that has him put on such intimidating airs. Much like in attitude, Minxi gets her looks from her mother, with exception to her dark brown hair, with often leads people to think that Gregrino was actually a redhead as well. Despite her age Taniya ages gracefully, this might have to do with her frequent outings from camp in search of herbs and spices to keep the meals at camp interesting. So much in fact that she was given the nickname "Neverhome" even during while Minxi was growing up Taniya was rarely about. To begin with Minxi resented her for this, but later on grew to understand. Despite this grudging respect her and Minxi never quite saw eye to eye, with exception of Taniyas cold understanding of why Minxi chose to leave as an adventurer. <br/><br/><br/><br/><br/>At 2016-12-07 06:23:52, Silk (uid: 4615) rolls: 3d6 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=97752)<br/>At 2016-12-07 06:24:07, Silk (uid: 4615) rolls: 3d6 Result: 13 (https://elliquiy.com/forums/dicebot.php?r=97753)<br/>At 2016-12-07 06:24:15, Silk (uid: 4615) rolls: 3d6 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=97754)<br/>At 2016-12-07 06:24:24, Silk (uid: 4615) rolls: 3d6 Result: 13 (https://elliquiy.com/forums/dicebot.php?r=97755)<br/>At 2016-12-07 06:25:14, Silk (uid: 4615) rolls: 3d6 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=97756)<br/>At 2016-12-07 06:25:25, Silk (uid: 4615) rolls: 3d6 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=97757) (+2 Int for gnome racial )<br/><span class="bbc_u"><strong>Stats:</strong></span><br/><br/><strong>Str:</strong>9 (-1)<br/><strong>Dex:</strong>13 (+2)<br/><strong>Con:</strong>12 (+1)<br/><strong>Int:</strong>11 (0)<br/><strong>Wis:</strong>13 (+2)<br/><strong>Cha:</strong>14 (+2)<br/><br/><strong>Hit die:</strong> 9<br/>AC: 14 (11+2+1)<br/><br/><strong>Size:</strong> Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.<br/><br/><strong>Speed: </strong>Your base walking speed is 25 feet.<br/><br/><strong>Darkvision:</strong> Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, <br/>and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.<br/><br/><strong>Gnome Cunning:</strong> You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.<br/><br/><span class="bbc_u"><strong>Proficiencies</strong></span><br/><strong>Prodificency:</strong> +2<br/><strong>Armor: </strong>Light armor<br/><strong>Weapons:</strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br/><strong>Tools: </strong>Lute, Flute, Piano, Harp, Disguise kit,<br/><strong>Saving Throws:</strong> Dexterity, Charisma<br/><strong>Skills:</strong> Acrobatics, Performance, Survival, Persuasion, Insight.<br/><strong>Feat: </strong>Dual Wielder<br/>You master fighting with two weapons, gaining the following benefits:<br/><br/>You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.<br/>You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.<br/>You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.Dual WielderEdit<br/>You master fighting with two weapons, gaining the following benefits:<br/><br/><br/><span class="bbc_u"><strong>Equipment: </strong></span><br/>Lute,<br/>Flute,<br/>Rapier,<br/>Entertainers pack,<br/>Leather Armour,<br/>Dagger,<br/>Frontier Trinket,<br/>Entertainers Costume, <br/>Belt pouch containing 15 gp<br/><br/><span class="bbc_u"><strong>Job abilities:</strong></span><br/>Bardic Inspiration<br/><br/>You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.<br/><br/>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.<br/><br/>You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.<br/><br/>Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.<br/><br/><strong><span class="bbc_u">Spells:</span></strong><br/>Spell save DC = 8 + your proficiency bonus + your Charisma modifier<br/><br/>Spell attack modifier = your proficiency bonus + your Charisma modifier<br/><br/><strong>Cantrips (2): </strong><br/><strong>Prestigdignation:</strong> https://open5e.com/Spellcasting/spells_a-z/p/prestidigitation.html#srd-prestidigitation<br/><strong>Vicious-Mockery:</strong> https://open5e.com/Spellcasting/spells_a-z/v/vicious-mockery.html#srd-vicious-mockery<br/><br/><strong>Spells known:</strong> 2/0/0/0/0/0/0/0/0/0<br/><strong>Level 1:</strong><br/><strong>Bane</strong> https://open5e.com/Spellcasting/spells_a-z/b/bane.html#srd-bane<br/><strong>Comprehend Languages</strong>: https://open5e.com/Spellcasting/spells_a-z/c/comprehend-languages.html#srd-comprehend-languages<br/><strong>Feather-Fall:</strong> https://open5e.com/Spellcasting/spells_a-z/f/feather-fall.html#srd-feather-fall<br/><strong>Healing Word:</strong> https://open5e.com/Spellcasting/spells_a-z/h/healing-word.html#srd-healing-word</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Julius Silverheart</div><div class="spoiler_body"><div class="floatright">(http://img09.deviantart.net/efa3/i/2014/166/b/9/jaime_lannister_by_oakks-d7mi4ns.jpg)</div>Recent History of <strong>Julius Silverheart the Defender</strong>.<br/><br/>http://www.myth-weavers.com/sheet.html#id=1030322<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Brief Encounter</div><div class="spoiler_body"><em>Shield up. Keep the arm close. Right hand on the axe, yes. Keep it close.</em><br/><br/>Five orcs stood ahead of the three humans, brandishing heavy greataxes and clad in smelly hide armor. This was what the caravan master hired them for, three fighters seeking adventure and coin.<br/><br/>"Shields up."<br/><br/>The front two reacted, their heavy kite shields presenting a barrier as they advanced, the spearman behind the two had his left hand on Julius' back. They advanced in a slow, deliberate pace, neither flinching when a handaxe struck a glancing blow on a shield. They were forty feet away and closing, the five orcs continuing to hoot and jeer as the main caravan fought off the main attack. It was the job of the three to clear the path ahead while the main body defended the caravan from the orcish skirmishers, and they were determined to do a good job out of it.<br/><br/>Thirty feet. <br/><br/>"Hold..."<br/><br/>A javelin streaked out from the human trio, striking an orc in the chest, not felling it but ensuring that it was out for a moment. The cries and roars signaled the orc's aggression, as Julius and his comrade halted. Their shields continued to be locked together when the orcs charged, the two only breaking when the second javelin shot from behind.<br/><br/>Two handaxes flew from the warriors, each finding their mark as the humans braced. The third man joined the two with his own shield, bracing as the orcs smashed into them, axes and swords banging away at Julius and Co. His longsword was drawn, Julius driving the cold steel into an orcish chest, ending the creature's life as another charged the opening. The axe would surely have found the young warrior if not for the discipline of his ally, whose longsword sliced off the arm of the orc, leaving it open for two swords to cut it down.<br/><br/>In a moment, the battle has turned to the favor of the humans. However, heavy footfalls signaled the arrival of something bigger, as Julius would learn as a half-ogre emerged from behind, followed by two other orcs.<br/><br/>Julius closed in, his feet shifting as he focused on dodging the monster's greatclub. One smash would surely end him, as his chainmail and shield proved to be his providence. His longsword slashed and stabbed, fending off the careless swings of the beast as his comrades continued to mop up the goblinoids. Julius Silverheart the defender continued to play shifty with the half-ogre, before a critical hit to its belly caused it great pain. Behind it, a handaxe and javelin found their mark as it fell, lying still and unmoving among the dead attackers.<br/><br/>[Reminiscent of a D&amp;D Campaign at Level 1. My Fighter defeated a half-ogre in single combat without taking a single hit. If he was hit, he would sure be dead (The beast deals 13 damage on average, my character has 12 HP)]</div></div><br/>I rearranged some stats, Julius is primarily focused on Strength(18) and Constitution(16). Intelligence (15) and Dexterity (14) makes up his two other key abilities. Wisdom (12) and Charisma (11) would be his weaknesses. While I'm still open to possible Multiclassing (Rogue would be the most likely), my party can expect Julius to be of the Champion Archetype. As predicted, he will be relying on magical support as a tank, and lets just hope the enemy does not have a charmer to lure him away from the 'correct' side  ;)</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ellywick "Fnicket" Rombdoozle</div><div class="spoiler_body">The long wait is over!<br/><br/><div class="floatleft">(https://68.media.tumblr.com/bd040b7ee06e8bd83420093f2678a6ae/tumblr_ohxvndzzor1utyn51o1_540.png)</div> <strong>Name:</strong> Ellywick "Fnicket" Rombdoozle<br/><strong>Race:</strong> Rock Gnome<br/><strong>Class:</strong> Wizard<br/><strong>Background:</strong> Charlatan<br/><strong>Deity:</strong> Tymora<br/><strong>Character Sheet:</strong> http://www.myth-weavers.com/sheet.html#id=1030333<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Other Images</div><div class="spoiler_body">(https://68.media.tumblr.com/6f7e9d92e4e17920cd633351f7379d20/tumblr_ohxvndzzor1utyn51o2_1280.png)(https://68.media.tumblr.com/55ff703fbbc95053a19d55831df8c8d6/tumblr_ohxvndzzor1utyn51o3_1280.jpg)(https://68.media.tumblr.com/2c89d6352da3780d42d20ad598f7c9c3/tumblr_ohxvndzzor1utyn51o4_1280.jpg)</div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Strength 10</div><div class="spoiler_body"><strong>Save:</strong> +0<br/><strong>Athletics:</strong>+0</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Dexterity 14</div><div class="spoiler_body"><strong>Save:</strong> +2<br/><strong>Acrobatics:</strong> +2<br/><strong>Sleight of Hand:</strong> +4<br/><strong>Stealth:</strong> +2</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Constitution 14</div><div class="spoiler_body"><strong>Save:</strong> +2</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Intelligence 17</div><div class="spoiler_body"><strong>Save:</strong> +5<br/><strong>Arcana:</strong> +5<br/><strong>History:</strong> +3<br/><strong>Investigation:</strong> +3<br/><strong>Nature:</strong> +3<br/><strong>Religion:</strong> +3</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wisdom 11</div><div class="spoiler_body"><strong>Save:</strong> +2<br/><strong>Animal Handling:</strong> +0<br/><strong>Insight:</strong> +2<br/><strong>Medicine:</strong> +0<br/><strong>Perception:</strong> +0<br/><strong>Survival:</strong> +0 </div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Charisma 14</div><div class="spoiler_body"><strong>Save:</strong> +2<br/><strong>Deception:</strong> +4<br/><strong>Intimidation:</strong> +2<br/><strong>Performance:</strong> +2<br/><strong>Persuasion:</strong> +2</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Background</div><div class="spoiler_body"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Personality</div><div class="spoiler_body">• <em>I have a joke for every occasion, especially occasions where humor is inappropriate.</em><br/>Ellywick can find the humor in any situation, even if it must be perverse, dark humor. Half of this is just the way she is, she likes to laugh and abhors solemnity and despair. Another part is that it's "putting on a face" - a laugh and a good show are fine ways of disguising how you really feel about something. Never let the dragon see you sweat.<br/><br/>• <em>Flattery is my preferred trick for getting what I want.</em><br/>"You sir, yes you there! You look like just the sort of man who might be able to finally take home the prize. A sharp eye and a fine wit about you I can tell. Come right up, and try to win the pot. of course there's an entrance fee, but without a doubt, you're the one to best me at my own game, I see it all about you, step on up!"</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ideals</div><div class="spoiler_body"> <em>• I am a free spirit; no one tells me what to do.</em><br/>Ellywick doesn't respond well to commands or argument from tradition. Hell, it's why she's in the business of "Adventuring Salesperson and Purveyor of Arcane arts" in the first place! To get away from the stifling burden of a home village that has "certain expectations," and a "proper way to do things," and "Ellywick stop scaring the burgomaster I don't care what his face looks like it's not funny stop laughing." Pfeh.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bonds</div><div class="spoiler_body"><em>• I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or the people I care about.</em><br/>So... yeah. There was this time that Ellywick decided to play her hand at being a double agent, infiltrating two rival thieves' guilds at the same time, trying to play them off one another for her profit. It all fell apart when Lord Ancharus of the Green Tigers suddenly grew a dagger from his throat and the Green Tigers became part of the South Street Circle. Ellywick grabbed what she could from the South Streets and fled, but last she heard, she'd been found out. Twice now she's narrowly escaped "collectors" sent by the Circle; apparently Admiral Florin really wants her little ass on a silver platter. Don't know why, it's not like that magical amulet she stole was actually worth all that much, as far as magical amulets go... </div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Flaw</div><div class="spoiler_body"><em>•  I can't resist swindling persons more powerful than myself.</em><br/>Lord Ancharus? Admiral FLorin? So many others besides? It's part of a pattern. Sure Ellywick enjoys money. She loves luxury and companionship and frankly, the arcane i a money-hungry area of study, everyone's clutching those spells like misers. But that's not the point. If she wanted, she could snap her fingers and gems and hold would rain from the sky (well, she's pretty sure she could do this.) But that's... cheating. Sounds like an odd thing given that she's a cheat, but she sees herself as a gamester, it's about the challenge and strategy, mind versus mind, personality versus wit. She'd rather charm an impoverished duke out of his dinner fork than fleece some hermit sitting on a chest of gold out in the woods, because the Duke is riskier, and thus more of a challenge. Besides, charmign someone with silk sheets always has a side benefit...</div></div></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Features and Traits</div><div class="spoiler_body">Race:<br/>• Darkvision 60'<br/>• <strong>Gnome Cunning</strong> (Advantage on INT, WIS, CHA saving throws vs. magic)<br/>• <strong>Artificer's Lore</strong> (Double prof when using history checks for magic items, alchemical objects, technological devices)<br/>• <strong>Tinker</strong> (Make shit, yo.)<br/><br/>Background:<br/>• <strong>False Identity</strong> (You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.)<br/><br/>Class:<br/>• <strong>Spellcasting</strong><br/>• <strong>Arcane Recovery</strong><br/><br/>Other:<br/>Feat - Actor<br/>(• Increase your Charisma Score by 1, to a maximum of 20<br/>• You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.<br/>• You can mimic the speech of another person or the sounds made by other creatures, You must have heard the person speaking, or heard the creature make the sound, for at least one minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.)</div></div><br/>Hopefully the details under "background" will work in place of a full-on narrative backstory. Basic gist is that she's a magical con artist, using spells, wit, and personality to get where she wants to end up. Chaotic Neutral, a little on the selfish side, but not really a bad person. I plan to multiclass into rogue (arcane trickster) a bit when we get some levels.</div></div>