And, initiative for everyone, please.<br/><br/>I'm running initiative slightly differently for PbP games: players have their own individual initiative, but can "delay" indefinitely and wait until after another player takes their turn, while the monsters all share an initiative result.  In this case, the monsters have a 9 for initiative, so any players that roll 10 or higher can take their turn immediately; players that roll 9 or less will go after the monsters act.  (After the monsters take their first turn, all players can take a turn, no matter what the initiative roll was.)