<div class="floatleft">(https://i.pinimg.com/236x/44/56/05/44560515eeda356c8383133ffb8263eb.jpg)</div><span class="bbc_font" style="font-family: impact;"><span class="bbc_size" style="font-size: 18pt;">Lissbet</span></span><br/>Human Antipaladin (Dread Vanguard/Tyrant)/Cleric(Undead Lord), 12 HP, AC 10, FATIGUED Character Sheet (https://www.myth-weavers.com/sheet.html#id=1672533).<br/><em>Ex-death cultist, maybe? Crazy. Stick your dick in the crazy at your own risk. Likes pain and chain.</em><br/><br/>Location: The Prison Hall<br/>Tagging: Tym<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">TL;DR</div><div class="spoiler_body">Liz makes a perception check to see if she can detect any secret doors/traps in the magically-radiant cell. 19 (https://elliquiy.com/forums/dicebot.php?r=124742) So no joy unless there's some bonus from what she learned of its area during the detect magic spell.<br/>Liz then goes and informs Darwishi that there's something hidden in that cell, maybe a door (unless she specifically found a door).<br/>Liz spends 8 hours turning Soldier 3 into her Corpse Companion and gets ALMOST the SHITTIEST POSSIBLE hit points roll for him. <br/>Oh well. Hopefully he'll kill someone more healthy for her.<br/>Liz will spend any extra time before the assault sleeping w/her CC guarding her, because Fatigue sucks.</div></div><br/><br/><br/>Liz scowls into the empty but magically-radiant cell as her spell dissipates, toeing some of the matted, filthy straw around as she studies it. Some sort of defensive magic. She examines the cell carefully (19 checking for secret doors (https://elliquiy.com/forums/dicebot.php?r=124742)), but doesn't go poking at anything. Who was in here? Ah. The fetchling. Prettyboy. The one who was about to be released. Not the worst of the males in the lot, behavior-wise.<br/><br/>Of course, Liz would be hard-pressed to consider any of them ‘the best.’<br/><br/>Now, let’s see, where did the loud, ordery one get to?<br/><br/>Finding Darwishi amid the other bathers in the kitchen, Lissbet eyes him while tugging down a dry sausage that’s seen better days. The crisp casing crunches audibly as she bites into it. Hard.<br/><br/>The shackleborn nods faintly to the other women who’d been in her cell, but her focus seems to be on the man. “You wanted this lot organized. They want out. That prettyboy who was being released, from the end cell. Something’s hidden in there. Door. Maybe. Figure it out.” She tears the long sausage in half, tosses the unchewed end onto the counter beside him. As peace offerings go, it needs work. As boner-killers go, the sight of the still-filthy and clearly still-aggressive antipaladin stalking off, tearing chunks off the other half of the sausage with her teeth is fairly effective.<br/><br/>Liz heads into the armory and glares about with a disdainful air, picking up a small flask of lubricating oil but obviously not finding what she’s looking for. What she’s looking for, ends up being in the Warden’s confiscated pile, stuffed into a burlap sack at the bottom of a chest of confiscated armor that’s too piece-meal to be useful…Or, as in the case of her own, too fitted and customized for anyone to want it.<br/><br/>About a quarter of an hour later, she stalks back out into the yard, covered in heavy plate that’s been blackened where it doesn’t show rust from negligence. It’s obviously custom-fitted to her (such armor has to be) and of high quality: ornately forged with dangling loops and lengths of black iron chain, thorned and spiked with steel roses which wrap around her forearms. Another length of spiked black chain is coiled loosely over her shoulder.<br/><br/>She clatters her way back into the prison, leans down and grabs what’s left of Soldier #3 by the nape of his limp neck, dragging him (and his equipment, as he still seems to have his armor, lance, etc.) to the parlty collapsed northeast entrance hall. She figures with it half-caved in, it’s unlikely she’ll be disturbed there.<br/><br/>Anyone who does disturb her is going to find her chanting in a guttural, rustly, horrific language (anyone here know Necril? No?) over the corpse...Which she is busy flensing. She will not be happy if disturbed.<br/><br/>Liz is going to spend 8 hours in prayer, meditation, and DARK AND TERRIBLE CEREMONY in order to do terrible things to Soldier #3’s corpse; after all, he seems to’ve been the longest-lasting of the soldiers. He’s also the only one who hasn’t had his head smashed in. Oh well, beggars can’t be choosers.<br/><br/>At the end of eight hours, Soldier 3’s remains rise up on their own, liquefacting flesh sloughing between the plates of his banded armor as he stands to become Liz’s latest Corpse Companion.<br/><br/>(Lissbet will call him Gurney, because she expects he’ll be carrying dead things rather often in support of her ‘hobby.’)<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gurney</div><div class="spoiler_body"><div class="floatright">(https://i.pinimg.com/originals/a1/04/b3/a104b323a276c6f44d7e8b31ef9c08bd.jpg)</div></div></div><br/><br/>She returns his longsword and belt to him. The first task she gives him will be to guard her while she takes a nap, then after she's rested she'll have him help her into her armor and finish buckling the last few straps and fittings of her plate armor, which she wasn’t previously able to reach on her own. (Hastily donned full plate is annoying)<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Corpse Companion Class Feature</div><div class="spoiler_body"><strong>Corpse Companion (Su)</strong> (https://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric-archetypes/undead-lord/)<br/><br/>With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie whose Hit Dice do not exceed her cleric level. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of Hit Dice of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton, but its Hit Dice cannot exceed half her cleric level. She can dismiss her companion as a standard action, which destroys it.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Bloody Skeleton</div><div class="spoiler_body">Bloody Skeleton (https://www.d20pfsrd.com/bestiary/monster-listings/undead/skeleton-medium/skeleton-bloody/) CR 1/2<br/><br/>XP 200<br/>NE Medium undead<br/>Init +6; Senses darkvision 60 ft.; Perception +0<br/><br/>DEFENSE<br/>AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)<br/>hp 6 (1d8+2); fast healing 1 <br/>Fort +2, Ref +2, Will +2<br/>Defensive Abilities channel resistance +4, deathless; DR 5/bludgeoning; Immune cold, undead traits<br/><br/>OFFENSE<br/>Speed 30 ft.<br/><del>Melee broken scimitar +0 (1d6), claw –3 (1d4+1) or 2 claws +2 (1d4+2)</del> (See bolded section below and next spoiler)<br/><br/>STATISTICS<br/>Str 15, Dex 14, Con —, Int —, Wis 10, Cha 14<br/>Base Atk +0; CMB +2; CMD 14<br/>Feats Improved InitiativeB<br/>Gear broken chain shirt, broken scimitar<br/><br/>SPECIAL ABILITIES<br/>Deathless (Su)<br/><br/>A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.<br/><br/>ECOLOGY<br/>Environment any <br/>Organization any <br/>Treasure none <br/>Skeletons are the animated bones of the dead, brought to unlife through foul magic. <strong>While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.</strong><br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skeleton Template applied to Solder 3 aka “Gurney”</div><div class="spoiler_body">“Gurney” (aka Soldier 3’s Bloody Re-Animated Remains)<br/>Undead (Human) <br/>Init +6; Senses Darkvision 60’<br/><br/>DEFENSE<br/>AC 22, touch 12, flat-footed 21 (+7 armor, +2 natural armor, +2 Dex, +1 Shield)<br/>HP 4 (1d8+2); fast healing 1<br/>Fort +2, Ref +3, Wil +4<br/>Defensive Abilities Channel Resistance +4; Deathless; DR 5/Bludgeoning; Immune cold, undead traits<br/><br/>OFFENSE<br/>Spd 20’<br/>Melee Longsword +1 (1d8/19-20)<br/>Ranged Composite Longbow +2 (1d8/x3)<br/><br/>STATISTICS<br/>Str 13, Dex 14, Con -, Int -, Wis 10, Cha 14<br/>Base Atk: +1; CMB +3; CMD 15<br/>Feats: Improved Initiative<br/>Gear: Banded Mail, Buckler, Composite Longbow (Str +1) &amp; 20 arrows<br/><br/>Special Abilities<br/>Deathless (Su)<br/>A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.</div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lissbet's acquisitions</div><div class="spoiler_body">"On-time posting" gold =1500<br/>Gold from maintaining post count = 1000<br/><br/><br/>MW Spiked Full Plate armor (1700g)<br/>MW Chain, Spiked (325g)<br/>2 potions of healing (100g)<br/><br/>Liz will bank her remaining 375g against future 'findings.'</div></div>