Yeah, however CE also embraces unpredictable nature so CE can do kind stuff (when it fancies for them), but paladins are quite strict and depending on GM how many 'strikes' are allowed against paladin code (or overall behavior) before alignment shift. I go usually 3 consecutive strikes (meaning 3 strikes without any truly evil or chaotic between the strikes). Also can be weighted by actions themselves which could count 2 or even 3 strikes.<br/><br/>*reads latest IC post by fairy*<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">cheap tip how return CE/gain back anti-paladin powers</div><div class="spoiler_body"><strong>"SMASH THE FAIRY BLOODY BULP IN FURY!"</strong></div></div>