<div class="floatright">(https://elliquiy.com/elluiki/images/d/d8/Dhampir_Sorceress.png)</div><div class="quoteheader"><div class="topslice_quote">Quote from: Character Sheet</div></div><blockquote class="bbc_standard_quote"><strong>Name:</strong> Mephis <del>Daphoinos</del><br/><strong>Race:</strong> <del>Ḩ̸̉å̴̱l̷̤͒f̷̺̎-̶̨̚E̴͖̾l̶̯̓f̷͓̒</del> Dhampir<br/><strong>Age:</strong> 20<br/><strong>Class:</strong> Sorcerer<br/><strong>Status:</strong> Adventurer, Divine Mark, Harlot's Mark, Slave of Lord Victor Balebrook, Traitor to Atlantica</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/><strong>Mephis</strong>, Concubi (former Half-Elf) Entertainer (Prostitute), Aberrant Mind Sorcerer 3<br/><em>Medium Humanoid, Neutral</em><br/><br/><strong>Armor Class:</strong>12<br/><strong>Inhibition (Cha):</strong>9 (-1)<br/><strong>Hit Points:</strong>20<br/><strong>Arousal Limit:</strong>30<br/><strong>Sorcery Points:</strong>3<br/><strong>Speed:</strong>30 ft<br/><strong>Senses:</strong>Darkvision 60 ft., Passive Perception 11, Passive Investigation 10, Passive Insight 13<br/><br/><table class="bbc_table"><tbody><tr><td><div align="center"><strong>STR</strong></div></td><td></td><td><div align="center"><strong>DEX</strong></div></td><td></td><td><div align="center"><strong>CON</strong></div></td><td></td><td><div align="center"><strong>INT</strong></div></td><td></td><td><div align="center"><strong>WIS</strong></div></td><td></td><td><div align="center"><strong>CHA</strong></div></td></tr><tr><td><div align="center">9(-1)</div></td><td></td><td><div align="center">14(+2)</div></td><td></td><td><div align="center">14(+2)</div></td><td></td><td><div align="center">10(+0)</div></td><td></td><td><div align="center">12(+1)</div></td><td></td><td><div align="center">17(+3)</div></td></tr></tbody></table><br/><strong>Proficiency Bonus:</strong>+2<br/><strong>Spell Save DC:</strong>13 (8 + Cha + Proficiency)<br/><strong>Saving Throws:</strong>Constitution, Charisma<br/><strong>Skills:</strong>Acrobatics(Dex), Athletics(Str), Deception(Cha), Insight(Wis), Performance(Cha), Persuasion(Cha)<br/><strong>Tools:</strong>Cook's utensils, disguise kit, lyre, poisoner's kit<br/><strong>Armor:</strong>None<br/><strong>Weapons:</strong>Daggers, darts, slings, quarterstaffs, light crossbows<br/><strong>Languages:</strong>Common, Elven, Orc<br/><strong>Equipment:</strong>Light crossbow and 20 bolts, Divine Brand (arcane focus), explorer's pack, 2 daggers, lyre, a bottle of perfume gifted by an admirer, costume, cooking utensils, disguise kit, poisoner's kit, double-sided dildo, 2 bottles personal lubricant, slave collar w/leash, leather cuffs, gag (ring), one opal worth 50 gp, pouch containing 885 gp, 41 sp, 28 cp<br/><br/><span class="bbc_u"><strong>Magic Items</strong></span><br/><strong>Womb Tattoo of the Healthy Harlot</strong>(Uncommon, Attuned, Cursed) - As Periapt of Health, plus tattoo glows with an intensity matching its bearer's arousal and can display on command, in glowing script, various statistics about the sexual encounters its bearer has had since their last long rest. This item is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the item, keeping it within reach at all times.<br/><em>Curse of Blowjob Mastery:</em>While cursed in this way, the stimulation dice of your mouth becomes 1d12, rather than the usual 1d4. Additionally, any creature who sees you knows of your prowess with oral sex, even if they have no idea who you are, and you take half of any stimulation you deal with your mouth as psychic stimulation.<br/><strong>Potion of Healing</strong>x2 (Common) - Heal 2d4+2 hp upon drinking.<br/><br/><span class="bbc_u"><strong>Race and Class Features</strong></span><br/><strong>Fey Ancestry:</strong>You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br/><br/><strong>Climactic Feeding:</strong>When a creature within 5 ft of you fails a climax saving throw, you may use your reaction to feed on their climax, expending a number of hit dice up to your proficiency bonus, and regaining hit points as if during a short rest.<br/><br/><strong>Sexual Stamina:</strong>You have advantage on saving throws made to recover from incapacitation caused by climaxing, and treat overstimulation as if it were one level less.<br/><br/><strong>Lustful Hunger:</strong>Concubi are sexual parasites, and must feed on the sexual energies of other creatures to sustain themselves. You must feed on a least one climax each day, or suffer a level of exhaustion.<br/><br/><strong>Lustbrand of False Dominance:</strong>The lustful hunger that sustains you also inflicts you with a powerful curse hidden within the guise of a blessing, allowing you to command others at the cost of your own self control.<br/>The bearer of this Brand learns the<em>Geas</em>spell, and may cast it once per day without expending a spell slot. When cast in this way, the spell is always considered a Sexual Advance, and uses charisma as it’s casting ability. Each time the bearer casts Geas in this way, they become uninhibited for the next minute, and the level of this Lustbrand increases by one, up to a maximum of 9th level.<br/>A creature bearing the Brand of False Dominance automatically fails saving throws against the charmed, infatuated, and hyperaroused conditions if the source of the effect appears submissive in nature.<br/><br/><strong>Spell Slots per Spell Level</strong><br/><table class="bbc_table"><tbody><tr><td>1st</td><td>2nd</td><td>3rd</td><td>4th</td><td>5th</td><td>6th</td><td>7th</td><td>8th</td><td>9th</td></tr><tr><td><div align="center">4</div></td><td><div align="center">2</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td></tr></tbody></table><br/><strong>Spells Known</strong><br/>Cantrip - Mage Hand, Mind Sliver<sup>P</sup>, Minor Illusion, Prestidigitation, Shape Water<br/>1st - Absorb Elements, Detect Magic, Dissonant Whispers<sup>P</sup>, Shield, Silvery Barbs<sup>P</sup><br/>2nd - Detect Thoughts<sup>P</sup>, Tasha's Mind Whip, Suggestion<sup>P</sup><br/><br/><strong>Metamagic Known</strong><br/>Quickened Spell (2 SP) - A spell with a casting time of 1 action has its casting time changed to 1 bonus action.<br/>Twinned Spell (SP cost equals Spell Level) - When casting a single-target spell that is not Range: Self, target a second creature in range with the same spell.<br/><br/><strong>Telepathic Speech:</strong>As a bonus action, Mephis can form a telepathic bond between herself and one creature she can see within 30 ft. She and the chosen creature can speak telepathically to one another as long as they remain within a number of miles equal to her Charisma modifier, but each must speak in a language the other knows to be understood. The telepathic connection lasts for a number of minutes equal to her Sorcerer level and ends early if she is incapacitated or forms a bond with another creature.<br/><br/><strong>Flexible Casting:</strong>Mephis can convert Sorcery Points to spell slots and spell slots to Sorcery Points.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">History</div><div class="spoiler_body">Mephis was originally born to a half-elven couple in a humble, countryside farming village in the great kingdom of Atlantica. Though their non-human blood made them second-class citizens under the law, they lived a peaceful and largely happy life together. That all changed, however, on the day Mephis reached the age of 18 and a glowing mark appeared on the back of her left hand. It was identified at the church as a divine brand, a symbol marking her as the reincarnation of an ancient and noble hero of Atlantica, and it changed her life forever. She was taken away from her loving family and the friendly farming village she had grown up in and adopted into a noble household, thrust straight into the hostile, humanocentric society of her nation. Worse still, the noble family that adopted her was the Daphoinos family, renowned throughout the nation for their pride in both their martial skills and the purity of their blood.<br/><br/>On her best days in that household, she was treated little better than a servant. On her worst nights, she was given 'bedroom duty' and made to offer up her body to one member of the household or another to help them break past their limits, with care always taken to avoid the potential scandal of a pregnancy, of course. Even when it was time to receive her education she was given no escape, as the Daphoinos family ignored her obvious latent magical talents in favor of sending her to the Righteous Shield Academy to act as their favored son's squire. When she wasn't polishing his sword or attending to his other personal needs, he sold her services to his fellow students for pocket money.<br/><br/>And then came the Righteous Shield's annual training trip out to a local dungeon, where the real reason for sending her to the martial academy was revealed. Now that she had served the only purpose the Daphoinos family considered her good for, she was little more than an eyesore to them. They considered it an insult that a great hero of the past had chosen to reincarnate in a vessel with such tainted blood. These things and more, the young Daphoinos knight took great joy in explaining to her, showing his own contempt for her as he and the rest of his team stripped her down and threw her naked to a pair of ravenously lusty orcs. By all rights she should have died, as both orcs pushed her body well beyond its sexual limits, but instead she was saved, spared from death by a... miracle, of sorts. As the orcs had their way with her, Mephis cried out in despair to what few gods and goddesses she knew of to save her, but the one that answered her prayers was the darkest and most chaotic of them all: Zatash.<br/><br/>The Daphoinos heir and his team made sure to kill both orcs once they had been exhausted by their fun, but much to their surprise, the half-elf girl herself still lived. She was barely alive, and so badly corrupted by her encounter that it was obvious for all to see, the white hair, softly-glowing red eyes and the new male member that hung down between her legs all obvious signs of what had happened. All the same, her managing to live on, and in this corrupted state, was rather troublesome for the group of young noblemen. It was forbidden by law to kill anyone who bore the divine brand, regardless of their class or even species.  Even treating one as the Daphoinos family had, as little better than a slave, was utterly illegal. Both the attempted murder and the twisted, corrupted girl resulting from it would be horrible stains on the family name if news of them ever got out. At worst, they could be stripped of their noble title and exiled, and the head of the family could possibly even be executed. Fortunately, one of his teammates, a young scion of the wealthy and well-connected Xanthos family, had a solution for him. Black market connections to a crew of smugglers would get the girl out of the country and into the Free Nations, where any number of potential buyers would be lined up for a slave girl who bore a divine brand, regardless of how corrupted she was. A sex slave who could help her masters break past their limits... oh yes, she would be in quite high demand. Their families would help to cover it all up, frame the girl as a traitor to their nation and make it seem like the sale had been a legitimate punishment, and that would be the end of it. For the Daphoinos family, at least.<br/><br/>Ironically, Mephis received kinder treatment as a sex slave than she had ever gotten as the daughter of a noble house. Her first master was a man named Rhodes, a merchant who specialized in buying criminal slaves for low prices, then giving them training in useful skills to increase their worth and selling them for a profit. He had quite a bit of experience in dealing with both slaves with personal issues and the heavily corrupted, and it was thanks to him that Mephis was able to come to terms with what had happened to her. In addition to the obvious physical effects, the corruption had twisted her mind as well, and given her a new and quite lewd hunger that she needed to regularly satisfy. She took well to the training that he provided her in how to serve as both a courtesan and a general entertainer, training that would lead to her living a far better life than any regular servant in a noble household. The corruption had also fully awakened her magical talents, and he provided her with guidance and encouragement in exploring and mastering these new abilities, as well.<br/><br/>Finally, and perhaps most importantly, he helped her to find a reason to go on after having been so savagely used and discarded. The Daphoinos family had to pay. They couldn't be allowed to get away with what they'd done. He not only fully believed her claims of being innocent of treason, he also promised to help spread her story, and encouraged her to do the same. Even if reports of the truth originating from the Free Nations would be dismissed in Atlantica, just the rumors that would start to circulate would damage the Daphoinos family's reputation.<br/><br/>Admittedly, Rhodes' motivation probably had more to do with the fact that she would command a higher price if it was widely believed that she wasn't actually a criminal. All the same, it helped to give Mephis a much-needed goal, something to focus on and to motivate her to work harder to improve herself. It even motivated her to begin coming up with plans for her future, though these she kept secret from her current master. Her heart's desire was now to find her way back to Atlantica one day, to personally wreak a very tangible and bloody vengeance on House Daphoinos. Of course, there was little chance of doing that while living the life of a slave, so she began to explore her options...<br/><br/>The binding magic used to make her a slave in the first place was not entirely irreversible, but would require a great deal of money and effort to undo. Far more than she would ever be allowed as a slave. That same binding prevented her from attempting to kill or harm her master, as well as gave him a means to compel obedience from her. However... what if she attempted to use her abilities on him in a way that was not harmful? As it turned out, this was a loophole in her slave binding that she could exploit.<br/><br/>She fully tested the limits of her binding on the man Rhodes sold her to, the first master of many she would come to have over the next two years of her life. A local merchant with a decent level of wealth and prestige and some rather... unusual tastes, looking for a suitable courtesan for both himself and his wife, and quite pleased to find a slave who could help them both to break their limits. The few months she spent with them were pleasant, but also educational. Mind magic was the key to breaking her shackles, she soon discovered. While she was unable to use her talents on her master in a way that would bring him harm, she could use them without his permission when he would benefit from it. And so, after those few months, when another merchant from out of town made the offer to purchase her from her current master for a price that was well above the officially established Guild rates, she made a <em>Suggestion</em> to her master that he accept the offer. In this way, slowly, trading one master for another, she made her way across the Free Nations and even to the Azure City. And along the way, she worked in many different positions in the sex industry, both high and low. High class courtesan, streetwalking whore, brothel mistress...<br/><br/>And very rarely, her magical talents sometimes saw her working as an adventurer.</div></div>