So!  As promised, stuff.<br/><br/>Firstly, everyone gets 10xp.<br/><br/>Secondly, everyone now has access to an Experience Opportunity worth 10xp when complete, something I'm borrowing from Burning Wheel and other games, the details of which are behind the cut.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Beliefs and Instincts!</div><div class="spoiler_body">If there's something that irks me as a GM, it's not being able to automatically intuit what players are interested in doing with their characters.  Sometimes I make guesses, but that doesn't always work-- does someone have Melee 5 because they want their character to be regularly fighting in-game?  Do they have it because they just want to be able to survive any fights that break out in their vicinity?  Do they have it because their concept as a former soldier/warrior/mercenary requires it for coherence?<br/><br/>Burning Wheel and Mouse Guard use a subsystem called BELIEFS to help guide this interaction, which I am appropriating for the purposes of this experience opportunity.  Essentially, they serve as things to tell me what specifically you are interested in doing and being challenged on with this character in the short, medium, and/or long-term, phrased in the form of an IC statement "X, therefore I will Y."<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Howl's Skyward's Beliefs are, for example...</div><div class="spoiler_body">Fighting is most fun when you go all-out against someone your equal or better, so I'll focus on the people who are my matches<br/>I'm not real smart about stuff and I know it, so I'll obey this person who knows more than I do.  (It happened to be Azurine today.)<br/>I fucking hate fucking faeries, so I will fucking kill every fucking last fucking one of them that fucking gives me a fucking excuse.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">And Gethalee Iori's Beliefs, after the game thus far...</div><div class="spoiler_body">Wong Bongerok is corrupted by power, and he has to be removed from his post, so I will gather more allies to our banner to oust him.<br/>I owe Sanger my life, and will provide the help he doesn't know he needs in repayment.<br/>Honor is what separates us from the chaff, and I must avoid temptation to avoid falling as my forebears did.</div></div><br/>If I saw that list of beliefs from Howls Skyward, I'd take that into account that his player's interests are in beating face and helping people execute their ideals; if I wanted to challenge that, I'd put him in the position where challenges put him in an awkward position, or blind obedience to smarter types caused trouble to the rest of the Circle.  Iori, by contrast, is looking for a more social thing, where the hunt of the Broken-Winged Crane's prophecy is of secondary importance to her ambitions.  To challenge her, her cold hate for Wong Bongerok could be pitted against either her sense of obligation to the guy who she is certain saved her, or her desperate need to stay above the level.<br/><br/>A solid link on Belief construction can be found here (http://www.burningwheel.org/wiki/index.php?title=Belief_workshop#Belief_Workshop_.28Paul_B.29).<br/><br/>INSTINCTS, by contrast, are character habits.  They are framed as short sentences, such as "Pray thrice daily", "Never be without a knife", "Always listen at the door before attempting to open it"; they're present for one part character development, one part 'My character always does this, it's written on my sheet'.<br/><br/>Give me three Beliefs and three Instincts, and you'll have 10xp.</div></div><br/>Thirdly, everyone has access to another Experience Opportunity.  Tell me a story about your downtime in Malfeas-- someone you made friends with, someone you made enemies with, some bargain you struck, some weirdness you experienced that will shadow you in the years to come-- and you'll get 5xp.<br/><br/>Call it a week's worth of downtime for any training purposes.