This is a WIP in progress.<br/><br/><span class="bbc_u"><strong>GM PUSH</strong></span><br/><br/><div align="center">(https://mythicscribes.com/wp-content/uploads/2021/01/featured_spooky-mine.jpg)</div><br/><div align="center"><strong>THE DWARVEN MINE</strong></div><br/>The party enters into the dwarven mine.  The entrance, with its dwarven reliefs scarcely eroded by time, gave way to a long tunnel.  The tunnel was narrow and low, perfect for the dwarves that once toiled beneath the mountain, but perhaps not so for the elegant Davriel Nox and his attorney, Milena, as well as their wild assortment of mercenaries.  The mine was obviously dark with no torch or brazier in sight, which made sense if one took into account the physiology of a dwarf.  They could see in darkness and understood stone innately.<br/><br/>The rail for mine carts made the walk uneven and disjointed, and the brooding wails of what had been described as the ancient call of the Lumarna, became nearly deafening.<br/><br/>The tunnel opens up to a large gallery.  The ground is wet.  Consider the map below.  Your party has entered the gallery from the western tunnel.<br/><br/>(https://66.media.tumblr.com/23af9de9511e0339190894006f008570/tumblr_pt3f0qpiPK1y548mzo1_1280.jpg)<br/><br/>Standing in the water is... Mr. Downs, the leader of the scouting expedition, and his second, Mr. Lopney, a dwarf in the service of House Nox for centuries.  They were both staring up at the ceiling as the water ebbed and flowed around their knees.  Around them, the corpses of various creatures lay face down in the water.