Thinking about glyphstone's advice to try a simpler system, like call of cthulhu, I've determined that I'd be interested in trying to run a smaller sort of stroy, using the BRP system.  I figured I'd talk to you guys first, since you deserve to be the first to know!<br/><br/>As for the premise I'm thinking, the basic idea is astronauts on a space station facing down an insane computer, though the space station is the size of a moon, and the computer has an entire army of brainwashed slaves to hunt you down with.  Luckily, you're part of an entire society of people resisting the computer, and desperately trying to find a way off the station, or at least foil the Computer's evil plan.<br/><br/>With a more limited scope, I think there's a better chance I'll finish out the game I want to run, though where the game will go mostly depends on what the players do with it.  (though they have to fight the computer, since they're removed from play if they get borged)  The game will use the call of cthulhu system, likely with some slight modifications, the most prominent being that sanity will represent your ability to resist being controlled by the computer, rather than your exposure to the mythos.  However, the game may include guest appearances by the mi-go, and will still connect with the mythos.<br/><br/>The full pitch is that in 1961, scientists discovered a massive metal sphere in earth's orbit, parallel to the earth.  After using the cover of the space race to send soviet scientists to the sphere, they discovered an air filled cavern inside, filled with wrecked machinery of nearly every type that humanity had ever imagined, and so much they never had.  The discovery was kept secret, and a conspiracy called Majestic 12 worked to send teams of astronauts and cosmonauts to explore and colonize the machine realm, making discoveries which ultimately built the modern world.  In the late 1970s, scientists finally reconnected the computer machinery at the core of the machine world, which rapidly became self aware, and began to guide the technological development of humanity, coining the designation of the machine world: Autocthonia.  Under various covers, hundreds of skilled individuals traveled to autocthonia to assist in learning the wisdom of the Computer, and for a time, there seemed a real hope for world peace brokered by Majestic 12.  Then, in 1989, the Computer demanded that every human being in Autocthnia receive a Digital Enhancement Interface, devices which quickly proved to be nothing more than a method for the Computer to control the minds of the people it considered its slaves.<br/><br/>It has been 20 years since then, and the Computer refuses any contact with humanity.  Majestic 12 has collapsed, or at least that's what you can surmise from the lack of aid or nuclear weapons pointed at autocthonia.  Bands of renegades who refused assimilation by the Computer roam the hidden spaces of the machine world, hoping desperately that someone will come to their rescue, or that they will find some way to disable the system, before they're killed, or worse, made into mindless drones like so many others.