Well, if the plan is to use darkness and some ashes to make the civilians less human and potentially more hobgoblinish, why do they need to go through a window at all? Just march out the frontdoor with "Prisoners" and hope for the best. They'll never expect something that bold, whereas someone jumping out of a window is going to be watched for.<br/><br/>The windows would be excellent observasion points to pick the best time or try to see what to avoid, but KISS... keep it simple (word deleted) I like the idea as having more of a potential of success because it's not overly complicated or "clever". If you're trying to add things that aren't really needed, you're improving the chances for something to go wrong. I know that the dice can screw us, a bad GM will work aganst us, but we have as good of a chance for this as trying to be cute and overly complicated.