<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=5149.msg180962#msg180962">Quote from: Makoto on 07-05-2006, 23:47:50</a></div></div><blockquote class="bbc_standard_quote">Darwishi: That's actually a question I knew was coming and one of the areas we're going to need to test. It would make more sense to use the damaged talk value, but it might make mind control too strong. Alice can offer her opinion on it and then we can test it one way here and see how it goes.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'd say 'Damaged Talk value' as well. It simulates the fact that although one might not have had your will broken yet, you are under great psionic pressure. I'm more then willing to put descriptive text in my posts about that, dark whispers in the back of one's mind egging one on to surrender, perhaps, or a growing sense that Amora is someone you wish to listen to, whose approval you need, etc. Whatever makes sense in the scene. Yes, perhaps we should create a 'Resolve' stat, like Climax and Potency just to represent one's mental accuity but for now we don't have that.<br/><br/>So, in the example created<br/>Round one: 12 damage rolled -(6 Talk+2 Intelligence)=4 Damage so final talk for Round 1= 2<br/>Round two: 8 damage rolled-(2 Talk+2 Intelligence)=4 Damage done vs 2 Talk=you're now under the sway of the Mind Controller. To resist you have to roll d10 and beat their Talk total.<br/><br/>I'd suggest that the Talk damage be temporary, say it 'heals' a round after the Mind Controller stops using the power on you. Sound fair?