As the party enters the tightly cramped room, the party learns nothing new that the android did not discover from her cursory peek. Even if that particular peek kind of exists in a weird Schrodinger state of having both happened and not happened. Still, the boots and mosaic of religious looking figures remains.<br/><br/>However, Taria notices something out of place on the door. The handle has some weird goop on it-POISON! Specifically a very powerful poison that attacks the central nervous system and attempts to shut down the heart, lungs, liver, and okay let's stop before the DM haunts your nightmares! (Would do 3d6 Con Damage if you fail the Fort Save)<br/><br/>Scrapping it away could be done with thick gloves. You would have to be careful, though.<br/><br/>The boots are regular old humanoid boots. Might be good as a spare pair if you ever need to go through the sewers.