(http://danbooru.donmai.us/data/sample/sample-23313f825f2da61e4767c788a95b1fe1.jpg)<br/><br/>BIOGRAPHICAL DATA<br/>Race/Species: Android<br/>Real name: V20065<br/>Aliases:  Kosmos<br/>Place of birth: center in the Phase world dimension<br/>Occupation: Combat Specialist Android<br/>Martial status: N/A<br/>Known relatives: N/A<br/>Known confidants:  N/A<br/>Known allies: N/A<br/>Major enemies: N/A<br/>Alignment:Unprincipled<br/>Quirks/insanities:  She is a android that has human feelings (Programmed) but she does not understand a lot of human stuff. (Like perseverance).<br/><br/><br/>PHYSICAL DESCRIPTION<br/>Height: 5'10"<br/>Weight: 200<br/>Eyes:  red<br/>Hair: blue<br/>Skin tone: white<br/>Build: Athletic<br/>Date of birth: PA 126<br/>Age: Actual: 3 Apparent: 20<br/><br/>Stats<br/>I.Q.: 23<br/>M.E.: 20<br/>M.A.: 18<br/>P.S.: 30<br/>P.P.: 26<br/>P.E.: N/A<br/>P.B.: 22<br/>Spd.: 220<br/>MDC:  220<br/>PPE:  3<br/>ISP:  N/A<br/>Level: 4<br/>EXP: 8,401<br/>Level up: 16,801<br/><br/>Saving throws<br/>Spell Magic:        +4          Lethal poisons:     N/A<br/>Ritual Magic:       +4          Non-lethal poisons: N/A<br/>Circle Magic:       +4          Toxins:             N/A<br/>Magic Fumes:        +4          Drugs:              N/A<br/>Magic Wards:        +4          Insanity:           N/A<br/>Electrocution:      N/A         Horror Factor:      +5<br/>Extreme Heat:       N/A         Pain:               N/A<br/>Extreme Cold:       N/A         Soul Drinking:      N/A<br/>Lethal Disease:     N/A         Possession:         N/A<br/>Non-lethal Disease: N/A         Mind control:       N/A<br/>Psionics:           +3          Coma/Death:         N/A<br/><br/>Hand-to-Hand: Commando<br/># Atts:        +8                 Maintain Balance: +0<br/>Initiative:    +6                 Death Blow:       18+<br/>Damage Bonus:  +17                Critical:         20<br/>Strike Bonus:  +9                 K.O.:             20<br/>Ranged strike: +2                 Pin/Incapacitate: +0<br/>Parry Bonus:   +13                Auto dodge:       +11<br/>Dodge Bonus:   N/A                Auto flip:        +3<br/>Roll Bonus:    +11                Pull punch:       +7<br/>Disarm Bonus:  +2                 Entangle:         +0<br/>Break fall:    +0                 Perception:       +4<br/><br/>PROGRAMMED<br/>Skill Name                          %/lvl.   %<br/>Radio: basic                        5       98<br/>Math: Basic                         5       98<br/>Pilot: automobile                   2       94<br/>Pilot: Hovercraft                   5       94<br/>Land Navigation                     4       94<br/>Lang. & Lit.: Americian             3       94<br/>Lang. & Lit.: Spanish               3       94<br/>Lang. & Lit.: Euro                  3       94<br/>Lang. & Lit.: Dragonese             3       94<br/>Lang. & Lit.: Technocan             3       94<br/>Photography                         5       94<br/>Computer Operation                  5       94<br/>Climbing                            5       94<br/>Swimming                            5       94<br/>Gymnastics                          5       94<br/>Navigation                          5       94<br/>sensory equipment                   5       94<br/>weapon systems                      5       94<br/>Singing                             5       94<br/>Play flute                          5       94<br/>cook                                5       94<br/>wardrobe and grooming               5       94<br/>Dance                               5       94<br/>Appraise goods                      5       80<br/>Art                                 5       80<br/>Begging                             3       80<br/>Breed Dogs                          5       80<br/>Calligraphy                         5       80<br/>Cybernetics: Basic                  5       80<br/>Excavation                          5       80<br/>Firefighting                        5       80<br/>Gemology                            5       80<br/>General Repair and Maintanence      5       80<br/>History Pre-Rifts                   4       80<br/>history Post-Rifts                  5       80<br/>Jury-rig                            5       80<br/>Law: General                        5       80<br/>Leather Working                     5       80<br/>Lore: American Indians              5       80<br/>Lore: Cattle and Animals            5       80<br/>Lore: Demons & Monsters             5       80<br/>Lore: D-bees                        5       80<br/>Lore: Fairies & Magic Creatures     5       80<br/>Lore: Juicers                       5       80<br/>Lore: Magic                         5       80<br/>Lore: Psychics and Psionics         5       80<br/>Masonry                             5       80<br/>Mining                              5       80<br/>Mythology                           5       80<br/>Philosphy                           5       80<br/>Photography                         5       80<br/>Recycling                           5       80<br/>Research                            5       80<br/>Rope Works                          5       80<br/>Salvage                             5       80<br/>Ventriloquism                       4       80<br/>Whittling & sculpting               5       80<br/><br/>LEARNED<br/>Skill Name                          %/lvl.   %<br/>Pilot: airplane                     4       65<br/>wilderness Survival                 5       59<br/>First Aid                           5       74<br/>Boxing                              -       -<br/>Swimming                            5       79<br/><br/>Weapon proficiencies<br/>Skill              Strike throw parry entangle<br/>Energy pistol      +7     N/A   N/A   N/A<br/>Energy Rifle       +6     N/A   N/A   N/A<br/>Heavy MD weapons   +5     N/A   N/A   N/A<br/>Sword              +10    +8    +9    N/A<br/>Grapple Hook       +9     N/A   N/A   +9<br/>Flamethrower       +2     N/A   N/A   N/A<br/>Sub machine gun    +6     N/A   N/A   N/A<br/>Paired weapons     N/A    N/A   N/A   N/A<br/><br/>Natural/Special Abilities<br/>1) Trust/Intimidate: 50%<br/><br/>2) Charm/Impress: 60%<br/><br/>3) Advanced audio system: Amplified stereo hearing; hears in the full decibel range, much like<br/>the cybernetic amplified hearing. Ultra-ear enables the robot to hear frequencies inaudible<br/>to the human ear, like a dog whistle. Wide band radio receiver enables the robot to listen<br/>to commercial radio stations, C.B., police bands & other radio transmissions (50-mile range)<br/><br/>4) Bug Detector: A small device that picks up radio signals from listening devices. (50’ radius)<br/><br/>5) Radar Signal Detector: A tiny device that will warn the character when being scanned by radar. (80%)<br/><br/>6) Wide band radio receiver and transmitter with built in scrambler: 300-mile range<br/><br/>7) Multi-voice synthesizer and sound analysis computer: Can I.D., remembers, and analyzes 100,000 different<br/>sounds including gunshots by caliber, engines, and others. It can also analyze, compare, match, and remember<br/>50,000 new sounds. It has an 88% chance of recognizing a person by voice.<br/><br/>8) Inaudible frequency transmission: The robot can speak/transmit sound frequencies inaudible to the human ear,<br/>but audible to other robots, Borgs with ultra ear, and beings with superior hearing, such as mutant dogs.<br/><br/>9) Advanced optic system: Includes color vision, 3-d analysis, passive night sight, infrared, and ultra-violet sight.<br/><br/>10) Target sight and combat computer: The computer recognizes and can I.D. 60,000 targets including vehicles, robots,<br/>insignias, and monsters. An additional 30,000 can be added to memory.<br/><br/>11) Telescopic vision: Automatic self focus with a range of 6,000 feet.<br/><br/>12) Thermo-imager: Allows the robot to see in smoke, darkness, and shadows with a range of 2,000 feet.<br/><br/>13) Motion detector and warning system: Registers vibrations in the air, indicating movement.<br/><br/>14) Micro-radar: can I.D. 40 targets and track 20 with a range of 1 mile.<br/><br/>15) Clock calendar and gyro compass<br/><br/>16) Chemical analysis computer: A fully automated computer system that can do a complete chemical analysis of<br/>blood, drugs, liquids, and gases within 3d4 melees. Over 120,000 chemicals are stored in its memory banks with<br/>room for 50,000 more. The likelihood of a full exact analysis is 86%.<br/><br/>17) Environmental upgrade: The exterior of the robot is sealed to keep oxygen from leaking and to protect from<br/>outside contaminants and toxins. Radiation and E.M.P. shielding is included in this upgrade allowing it to operate<br/>in hostile environments like underwater and outer space. The process of sealing the exterior includes the addition<br/>of extra armor plating.<br/><br/>18) Self-repair system: This system allows the robot to repairs structural damage at a rate of 6d6 points an hour<br/>using nano-robots.<br/><br/>19) full real skin and hair overlay with muscular and blood system: When Damaged the robot will bleed like a<br/>normal person and is able to make the full range of human emotions. The skin will even sweat as needed.<br/><br/>20) Concealed Knucle claws: Restrained strike: 2d4 regular strike: 1d4x10 power strike[takes 2 attacks] 2d4x10<br/><br/>21) concealed eye laser: 1d6 [2d6 if both are fired at the same target]<br/><br/>22) Nanite armor: With a thought the character can cover his body with a metallic substance that has been dubbed<br/>"organic metal".This protective covering can be seamless or made of plates that seem to appear like magic.<br/><br/>ABILITIES WHILE ARMORED UP<br/>*M.D.C: 100 plus 10 per level [140]<br/>*Lightweight: Increases character weight by 30%<br/>*Increases size by 10%<br/>*adds +1d6 to melee damage<br/>*Resistance to heat, fire, and cold [Half damage]<br/>*Heat siginture is 20% lower<br/><br/>DISADVANTAGES<br/>*Armor disappears if knocked unconcious<br/>*Does not protect against psionic or magic attacks, nor against gases or disease.<br/>*If suit is completely destroyed then can not reform for 24 hours as the nanites replinish themselves.<br/>After 8 hours the nanites can build a partial suit that has 40 plus 5 MDC per level [60]<br/><br/>23)Bio-Scan Medical Survey Unit: A computer system designed to monitor the life signs of biological life<br/>forms. Sensors are built in the robot's hand or must be removed from a concealed compartment and attached.<br/>Monitors vital signs, such as respiration, blood pressure, brain waves, and body temperature. A computerized<br/>medical system tied into the Bio-Scan computer will indicate trauma to the brain and nervous system,blood loss,<br/>presence of drugs or other unnatural agent in the blood stream, and coma condition.<br/><br/>Equipment/Gear<br/>NG-S 2 survival pack<br/>backpack<br/>Gas mask and air filter<br/>tinted goggles<br/>RMK<br/>IRMSS<br/>2 canteeens<br/>4 weeks of freeze dried rations<br/>personal items<br/>2 set of street clothes<br/>1 set of wilderness clothes<br/>1 set of nice dress clothes<br/>1 set of black clothes for covert operations<br/>black face paint<br/>combat boots<br/><br/>*Weapons<br/>NG-57 and 6 extra clips (does 3d6)[10 shots per clip]<br/>NG-P7 and 6 extra clips (does 1d4x10)[8 shots per clip]<br/>6 plasma grenades (Does 6d6 to a 12' radius)<br/>vibro knife (does 1d6)<br/>hatchet (for cutting wood)<br/><br/>MONEY<br/>Credits: 200<br/>Black market: 6,000<br/>Gems:<br/>Salary:<br/>Gold coins:<br/><br/>DESCRIPTION: