<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287126.msg14138310#msg14138310">Quote from: BlackStone on 12-05-2018, 23:24:11</a></div></div><blockquote class="bbc_standard_quote">No to a single unifying personality for among the Kobolds.  Not in anyone's interest save the kobolds to have such happen.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm quite certain that there's NOT a black-armored kobold in a tent somewhere steepling his fingers and saying, "Hmmmmmm." about that.<br/><br/>Definitely not. Nope.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287126.msg14127843#msg14127843">Quote from: HopeFox on 08-05-2018, 12:01:28</a></div></div><blockquote class="bbc_standard_quote">My philosophy in games like Pathfinder is "do whatever you want, just do it well". I think it's awesome that we've got a kobold melee combatant. It's a challenging build, but I think you've done a good job of it. A kobold tyrant antipaladin is a cool concept, and it does fit with kobold sociology.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't remember reading this earlier!<br/><br/>I'm glad you like his concept. Thank you, but also thank Lizzie, because she fixed many of my big misunderstandings about how dex-based crit-builds worked. I had the overall concept picture (re: Tyrant/Grim Vanguard being a scary AoE Intimidate/shaken machine with dex-based melee) but she fixed the parts that were broken.<br/><br/>Grim Vanguard looked like such a niche archetype when I first read it, but in a war like this, the (eventual) ability to defile ground and create areas of evil buffage seems like it actually could be useful strategically as well as tactically.