<div class="floatright">(https://img00.deviantart.net/6aca/i/2012/172/0/6/dfo_warlock_by_terevi-d54csc1.jpg)</div><strong>Name:</strong>Arawn Redwyn<br/><strong>Age:</strong>21<br/><strong>Sex:</strong>Male<br/><strong>Sexuality:</strong>Homosexual<br/><strong>Description:</strong>Arawn is a handsome tall young man whose social status and importance is usually clearly visible as he tends to exhibit it in his choice of attire and grooming. Unlike many other noblemen, his auburn hair is cut short – kept that way ever since he started his life as a soldier, in order to avoid giving his enemies any additional chance at using it against him in a fight. He sports traces of facial hair of the same auburn colour as his hair, but he tends to shave it regularly. A confident smirk seems never to leave his face for long. He oozes a certain aura of magnetism and carries himself with an air of superiority and importance. Always ready for an unexpected turn of events, his eerie purple eyes always pay attention to what is going on around him. Whenever he is aroused or excited, the marks left by his Master's seed are activated and can be easily seen on Arawn's naked body: emitting red and purple, almost flame-like, light and creating his Master's unholy symbol.<br/><br/>Confident, kind and always smiling, Arawn has mastered the game of politics and hides his true nature behind a mask of kindness and care. He is still the same nobleman he was before pledging himself to the cause of the Insatiable Conqueror, except now he gains tangible powers for doing what he had always been good at doing. Scheming, playing with danger and indulging in his vices. Beneath his mask of elegance and chivalry, however, burns a fire of vengeance that can never be extinguished. It all stems from the feeling of jealousy – after all, he had the same right to his father's throne as his brother did. Arawn, similarly to his Patron, values loyalty. He cares deeply about those who are loyal to him or to the cause that he serves, and would help them without a second thought. He knows the value of honour as well -- if he gives his word, he will do his best to uphold that promise even if it interferes with his work. If anyone, however, betrays this trust, may the Master have mercy on them because Arawn won’t.<br/><br/><strong>Background:</strong>The circumstances behind Arawn’s birth were quite unusual for the Royal House of Redwyn, to say the least – after all, he was born a bastard to their kingdom's king. But he was no simple bastard – he was a child of mysterious ancestry and origin. They say that king Arthwyr’s love for his beautiful but sickly queen who seemed unable to give him the heir he desperately desired led him to seeking aid from the gods' oracle... who told him that the cure to his problems and the heir he desperately wanted all lay in the depths of Gaia's Anus. The king prepared then for his own adventure and entered Gaia's Anus himself. The details of his stay there are unknown but he is said to have been guided by the gods themselves on his quest. He came back a year later with an eerily purple-eyed baby boy in his arms: his prize and his heir. He never spoke of the boy's true origins -- but it was clear that some supernatural creature had to have born him this child. King Redwyn legitimized the bastard and treated him as his trueborn and his heir.<br/><br/>The boy was given the best luxuries and the best teachers one could afford. As the heir to his father's kingdom, Arawn was raised in an atmosphere of power and influence. His unusual origins were never truly mentioned anymore... up until the Queen became pregnant with the King's child. This would later change everything for Arawn. Sure, he was still a prince... but a bastard prince now. He was trained as a warrior like a prince should be -- but his father didn't pay any more attention to his bastard son, sometimes said to have been tainted by Gaia's evil touch -- he was born there after all by gods know what creature! Arawn, in his youth and later, made use of his family's luxuries to indulge himself in any vice he wanted whenever he wanted. He was always jealous of his younger brother... but there was always a certain amount of pride and certainty in everything he did. He was hoping his father would keep his promise -- that he would be the heir, after all, he had been preparing for it his whole life for that for so long. Up until he heard his father pronounce his teenage brother his true heir and the future king. Something snapped and broke in Arawn. He turned to the dark and heretical tomes he remembered once reading. He did everything just as the writings said: he managed to call an aspect of an ancient Demon God known to the mortals as Azraer, the Insatiable Conqueror. Arawn wanted future victories over his brother -- he wanted what was rightfully his and the demon offered to fulfill all his desires and give him dark magic to conquer all... if he fulfilled all his requests and served him as his worthy servant, thrall and... lover. The demon wanted Arawn to submit himself to his new master -- fully, in mind, soul and body. Blinded with his anger and desire for power, Arawn agreed and was forever marked with his Master's seed as his possession and plaything... and a worthy servant. But he was gifted with the arts of dark sorcery that he immediately took to.<br/><br/>Before Arawn could enact his vengeance, however, his Master sent him on his next quest -- a test of his mettle. He was to penetrate Gaia's Anus for his Master, to be his eyes, hands and other parts of his body if needed, in finding out the secrets of the Anus and its fabled creatures. For Azraer, this conquest was of great concern... He wanted to conquer Gaia and make her power his own, enslave, enthrall or seduce her servants into his own service. And now, he found a perfect, eager and slightly naive, thrall to send on this mission.<br/><br/><strong>Likes:</strong>Being in charge, dominating others and bending them to his will, spreading his Master's worship through deeds and words, indulging in all kinds of vices, luxuries, victories and conquests<br/><strong>Dislikes:</strong>Submitting to others' will, breaking his word, losing, humiliation, his brother<br/><strong>Player desires:</strong>I want him to be used by any and all possible male monsters; while he'll personally prefer being dominant, as a player I actually want to see him submit and used against his will whenever it's appropriate<br/><hr/><strong>Class:</strong>Warlock<strong>Level:</strong>1<br/><strong>Current XP:</strong>0<strong>Needed XP:</strong>8 (7+level)<br/><strong>Stats</strong><br/>Strength: 12 (+0), Dexterity: 8 (-1), Constitution: 13 (+1), Intelligence: 9 (+0), Wisdom: 16 (+2), Charisma: 15 (+1)<br/><strong>Damage:</strong>d4<strong>Armor:</strong>+1<strong>HP:</strong>19<br/><strong>Alignment:</strong>Lawful (Strike a bargain with someone and keep your end of it)<br/><strong>Race:</strong>Tiefling (Brimstone is a rote for you, and it deals +1 damage)<br/><strong>Bonds:</strong><br/>- My patron greatly desires<strong>Sai</strong>'s soul.<br/>-<strong>Thog </strong>thinks she calls the shots around here, but she's wrong.<br/>- I need help from<strong>Elrune</strong>to achieve my patron's goals.<br/>- I have learned something of _____'s deepest desires.<br/><strong>Gear:</strong><strong>Load:</strong>3/7<br/>- Mark of Azraer<br/>- Sacrificial dagger (hand, 1 weight)<br/>- Carved ritual staff (close, two-handed, 1 weight)<br/>- Enchanted robes (1 armor, 1 weight)<br/>- Dungeon rations (5 uses, 1 weight)<br/><strong>Moves:</strong><br/><br/><strong>Pact</strong><br/>You have made a pact with a powerful being from beyond your reality that desires more influence in your world. In exchange, it has given you power.<br/><br/><em>My patron is Azraer, the dark master of the domain of conquest, be they martial or sexual, known among mortals as the Insatiable Conqueror. He appears in my visions as an enormously-endowed, dark-skinned incubus with a commanding voice and eyes of gold, and has marked me with his unholy seed burning his mark upon my soul. His desire for this world is to conquer it as its master, and I am his thrall and lover in this endeavor.</em><br/><br/><strong>Invocation</strong><br/>When you roll for another move while invoking the power of your patron, you may choose options equal to your WIS or less and then tell the other players:<br/>• ...how your patron’s domain manifests itself on earth.<br/>• ...what your patron asks for in return.<br/>• ...how your patron empowers your action.<br/>• ...why your patron has taken an interest in this affair.<br/>*On a 10+, all that you say is true. *On a 7-9, the GM chooses one statement to be false, the others are true. *On a 6-, no guarantees.<br/><br/><strong>Cast a Spell</strong><br/>When you unleash a spell granted to you by your patron, roll+CHA. *On a 10+, the spell is successfully cast and your patron does not revoke the spell, you may cast it again.<br/>*On a 7-9, the spell is cast, but choose one:<br/>• After you cast it, the spell is revoked. You cannot cast the spell again until you commune and have it granted to you.<br/>• You draw unwelcome attention or put yourself in a spot. The GM will tell you how.<br/>• Your casting warps your mind—take -1 ongoing to cast a spell until the next time you commune.<br/>Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.<br/><br/><strong>Commune</strong><br/>When you spend uninterrupted time (an hour or so) in a trance to hear the will of your patron, you:<br/>• Lose any spells already granted to you.<br/>• Are granted new spells of your choice, whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.<br/>• Prepare all of your rotes, which never count against your limit.<br/><br/><strong>Prepared Spells:</strong><br/><strong>Rotes</strong><br/>o<strong>Brimstone</strong><br/>A burst of magical flame flies from your hands. Deal 2d4 damage to one target within near range.<br/>o<strong>Corpse Whispers</strong><br/>Cast this spell when you touch a corpse. You experience that person’s last moments of life through one of their senses—you see what they saw or hear what they heard, for example.<br/>o<strong>Contract</strong><br/>When you sign a contract you have cast this spell upon, you are mystically notified if the other party breaks it.<br/>o<strong>Unseen Servant</strong><br/>You conjure a simple invisible construct that can do nothing but carry items. It has Load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried. Otherwise the unseen servant serves you until you end the spell.<br/><strong>1st Level</strong><br/>o<strong>Trust In Me</strong><br/>The person (not beast or monster) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise.<br/>o<strong>The Urge</strong><br/>You touch someone and create an urge in them—escape, greed, hunger, sexual desire, or thirst, for example. You choose the urge, but they react of their own free will. The urge fades after a few hours.