<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=283008.msg14014520#msg14014520">Quote from: PaleEnchantress on 21-03-2018, 00:35:57</a></div></div><blockquote class="bbc_standard_quote">Strange thing I find about Dread Warrior. their flavor text doesn't match their actual stats. ESPECIALLY in the original Monsters of Faerun entry (luckily not defunct). They describe Dread warriors as being dumb as a box of rocks. SO dumb more then simple sentence commands confuse them and (originally) they were too dump to use ranged weapons.  Okay they are that fucking dumb but they can cast spells? They can use telepathy? Psionics, combat maneuvers, martial adept things, the list goes on.  Sure the standard human with an int of 10 would go down to four which is just enough to be able to speak and function as a non animal. But what about the dread warrior bard who had an intelligence of 16 and a CHA of 20. He would be int 10 Cha 16. Thats no dumber than an average human fully able to do algebraic math and cast any bard spell.  SO why can't they understand complex commands. <br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I'm ignoring the word thing at the moment (going to have to have a discussion with gms about it before I do a revamp so I know if it's going to be a useful spell or a useless one) because it's not listed in the actual template effects, seems to be world specific, and I've seen like 3 versions of the thing one is 'must have 3 levels of fighter' another is 'must have 3 levels' and another is 'must have 3 levels or hit dice'. There's no way they can't follow complex orders when I can raise them up and have them still be smarter than most people even after the -6 Int thing. I think they are basing the complex thing on the fact that all the sample ones they have end up with an Int of 4 or 5 since they are assuming average intelligence human warriors with NPC levels or a few levels of fighter.<br/><br/>Also they aren't consistent in the descriptions either. For example on the realmshelps page it mentions they can't use 'missile weapons effectively' but that text does not appear in the unapproachable east or in the spell entry. The stuff with the -2 for the witches also does not appear in the entry there and only appears in the monsters of fearun book. It seems like they are assuming a very low int most of the time in addition it's specifically altered by the witches in its effectiveness so it seems to be very much a limitation for the wizards of Thay for the setting rather than for a planes hopping game.<br/><br/>"Yeah, this dread warrior is so dumb. Ha, puny 40 int score. What a moron."<br/><br/>If the game master wants to keep the word limit then I'll just have to figure out a way that isn't super annoying to control bone and corpse creatures or find some other way to handle potent undead and push animate dread warrior into the dust bin. It's one of those things that I'm pondering all my options with and in the end when the combat is over and the revising time happens I'll have to start tossing questions back and forth via PM until I figure out what I want to do that doesn't blindside me with 'you raised an undead army and they all hate you and attack because reasons' and 'the undead general you made cannot form a plan because his 20 int is way to low to handle paragraphs'.