<strong>GM Sheet</strong><br/><br/><span class="bbc_u">Baba</span><br/>B: The spirits will find a way to reward or punish every action we take.<br/>I: Reaches for his herb pouch and chews on his special herb mix.<br/>G: I must discover if the grain peddler is guilty of being a spy.<br/>F: Navin (Shaleburrow), Mawgwa (Patrol)<br/>E: Plynth, Baba's dealer<br/><br/><span class="bbc_u">Lea</span><br/>B: Words and deeds are who you are. Thought means nothing without action.<br/>I: Always try to talk your way out of trouble first.<br/>G: I will find the grain peddler before he reaches Pebblebrook.<br/>F: Bergitte (Lockhaven)<br/>E: Rezrik (son of Mentor, Lockhaven)<br/><br/><span class="bbc_u">DeeDee</span><br/>B: Prove to the world you are better than they think you are.<br/>I: Always sharpen the needle before bed.<br/>G: I will protect the Patrol on this mission.<br/>F: Keilen (Lockhaven), Renar (Lockhaven), Mawgwa (Patrol)<br/>E: Briggin (rival, Lockhaven)<br/><br/><span class="bbc_u">Mawgwa</span><br/>B: A warrior's greatest weapon is not his blade, but his heart.<br/>I: Always follow Baba's direct orders.<br/>G: I must protect the Patrol (and the grain peddler, if found) from coming to harm from the bad weather on this mission.<br/>F: Nevin (Shaleburrow), Finn (Ironwood), Baba (Patrol), DeeDee (Patrol)<br/>E: Brynn (Port Sumac), Folker (Port Sumac)