So in the interest of helping streamline the game a little more or maybe just be open, I thought I'd start with planning for what will happen after the big fight (presuming no other immediate quest is given). I wanted to start with a list of goals, most of which have a universal purpose, as well as going into some of Methu's specific motivations/goals/plans of attack. With this being a group game, I welcome anybody else who wants to join his efforts, even if they have a different means to go about it (if they've got a better plan, Methu certainly won't argue doing less work). I'm also open to helping others if they have a specific task that's not on this list -- but something super personal is likely to require some convincing, simply because it's more prudent to do something that benefits the entire group. This is really just to create some talking points -- we've got a lot of writers, and I admit to being worried we'll be stuck in discussion forever without some direction. These are listed in a specific order -- a sort of combination of both desire and also ease of use, but it's a soft order if input from the other Archfiends says otherwise.<br/><br/>We'll also need to state whether or not 'individual effort' (or smaller group's effort) benefits the entirety of the group or not. eg: If Methu and Tourahime rob the bank of Sigil -- should they be splitting the haul two ways, or eight ways (or however many Archfiends we have at this point)? I'm happy to go with the latter, but only if that's the unanimous consensus, for obvious reasons. We also need to decide if Muramasa himself counts as an individual Archfiend for all intents and purposes; I admit to not being sure where the line is drawn in Tourahime/Masamune's mind.<br/><br/>1)<strong>Get Gold:</strong>Gold = Magic Items, and out of all the ways we're looking to increase our power, that is likely the easiest -- as well as requiring some time to craft. Sooner we get gold, sooner we can start those projects. Methu's Suggestions: Grand heist of some large Kingdom (something on the Prime Material, or even something like Sigil), depending on the target, gives us some options for how (blackmail of the king, sneaking in and just emptying the vault, or outright conquering the place).<br/>2)<strong>Take over another Layer:</strong>Serves as a buffer of protection, and also, I imagine our power would grow in taking more layers. I'm not 100% sure how this is done, but I presume we have to force another Archfiend to give it up (or kill them). I think it makes the most sense to do an adjacent layer, which gives us two options (though there's certainly an argument for going 'further out' and then 'pincer-ing' the ones in between our layers). Frankly, which one we start with isn't super important; I imagine we'll be working to take as many layers as we have Archfiends so that we each have our own. I might ask our GMs to give us some sort of 'map' of the nearby layers above and below, then we can start staking claims and maybe making some tactical decisions (maybe it's wisest to each go after our own layer at the same time, sort of a 'surprise, boom', versus crawling through floor by floor).<br/>3)<strong>Get more Souls:</strong>Vholdran said that Souls can be used as a currency for powering up the Soul Casket, evolving our planes, or building artifacts. Methu already has a cult, but it seems like a waste to just start sacrificing his cult. He'll likely start putting his cult in cities in unappealing states (war, poverty, disease, tyrannical rule) -- places where people are looking for a drug/booze/sexy escape; maybe even by creating or increasing those unappealing features. He'll also set up a 'Suicide by Ecstasy' service -- let people escape from they're crappy lives in a pain-free way. Not sure on the exact nature of 'weighing' a soul (based on HD? Are willing sacrifices worth more? Or are all souls equal?) which might change the plan. Obviously we can come up with some more mass 'instant' methods of gathering souls too (wiping out a city).<br/>4)<strong>Kill and Replace a God(s):</strong>If applicable in this game, Divinity would be one of Methu's goals. His plan would be to find some other Evil god of excess/indulgence/gluttony -- killing it, eating it's soul, and taking it's power. He might start a war between two gods to soften them up. If everybody was on board, could be fun to kill/replace an entire Pantheon (if we think we can find one that's fitting for each of us).<br/>5)<strong>Kill Graz'zt:</strong>This is partially to tie up the 'lose end' of an Archfiend that has it out for him, and partially for bragging rights and a reputation boost. This is low on his list, since he'll need some of the power-ups listed to do it. This might raise up the list depending on how much of a pain Graz'zt tries to be. His plan likely involves disrupting of his kingdom before punching him to death (not a lot of thought put into this plan yet).