<div class="floatright">(https://i.imgur.com/gz8cBzi.jpg)</div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Landa</div><div class="spoiler_body">Landa Forestdottir<br/>Female human ranger 2<br/>CG Medium humanoid (human)<br/>Init +9; Senses Perception +4<br/>--------------------<br/>Defense<br/>--------------------<br/>AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)<br/>hp 26 (2d10+6)<br/>Fort +5, Ref +6, Will -2<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 30 ft.<br/>Melee dagger +5 (1d4+3/19-20) or<br/>. . greatsword +5 (2d6+4/19-20)<br/>Ranged mwk composite longbow +6 (1d8+3/×3)<br/>Special Attacks combat style (archery), favored enemy (humans +2)<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 16, Dex 16, Con 14, Int 12, Wis 7, Cha 16<br/>Base Atk +2; CMB +5; CMD 18<br/>Feats Improved Initiative, Power Attack, Rapid Shot<br/>Traits adopted, frontier-forged (any frontier area), reactionary, warrior of old<br/>Skills Climb +6, Craft (bows) +5, Handle Animal +7, Heal +2, Knowledge (dungeoneering) +5, Knowledge (nature) +6, Perception +4, Ride +6, Stealth +7, Survival +3 (+4 to get along in the wild), Swim +6, Use Magic Device +4<br/>Languages Common, Elven<br/>SQ doubt, track +1, wild empathy +5<br/>Combat Gear potion of cure moderate wounds (2); Other Gear mwk chain shirt, arrows (20), dagger, greatsword, mwk composite longbow (+3 Str), backpack, belt pouch, bowyer tools, fishhook (2), flint and steel, hat[UE], hemp rope (50 ft.), hip flask[UE], sack, torch (2), trail rations (2), waterskin, light horse (combat trained), bedroll, bit and bridle, mess kit, military saddle, pot, saddlebags, 248 gp, 1 sp<br/>--------------------<br/>Special Abilities<br/>--------------------<br/>Doubt -4 for an hour on any skill or ability check after you fail that type of check<br/>Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.<br/>Power Attack -1/+2 You can subtract from your attack roll to add to your damage.<br/>Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.<br/>Track +1 Add the listed bonus to Survival checks made to track.<br/>Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.</div></div><br/><br/>The bolt puzzled Landa as it seemed like something made by crude creatures rather than polished warriors.  It didn't fit into anything that might be used by thieves or other forces inside the city.  She thought that it seemed like the bolt indicated some kind of outsider who had infiltrated the underground.<br/><br/>Landa stopped as she heard the whisper of conversation and the glimmer of light in the darkness.  She set her own lantern in one of the walled off alcoves and set her regular clothing in front of it to hide the light.  Then she crept slightly closer so she could hear what might be said.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Perception Roll</div><div class="spoiler_body">Roll Result: helvorn rolled: 1d20, adding +4 to the total<br/>Comment: Perception<br/>Result: 15, <br/>Total: 19</div></div>