Garth is a human wizard so that’s 3 points to start.  His int modifier is 3 bringing him to 6 points.  And finally I’m going to take the skill point for his favored class bonus for a grand total of 7 skill points to spend.<br/><br/>Knowledge:Arcana<br/>Knowledge:local<br/>Knowledge:nobility<br/>Spellcraft<br/>Craft:Jewelry<br/>Heal<br/>Linguistics.<br/><br/>Although it’s not super flashy I’m giving him 3 different Knowledge skills.  I figured that arcana would always be useful for a wizard and that the other two will be useful regarding a wide variety of possible tasks he may receive.<br/>Spellcraft doesn’t even need an explanation haha.<br/>I gave him Craft: Jewelry because I like the idea that he made the earring that he has for an arcane bond himself.<br/>He has heal because he grew up learning how to make herbal remedies so I thought it was only natural.<br/>And finally he has linguistics because he travels a lot so being able to talk to more people never hurts.  For the extra language he learns for the rank I decided to have some fun and give him undercommon because you never know who you’ll meet in a tavern.<br/><br/>Here is my updated character sheet https://www.myth-weavers.com/sheet.html#id=1378648<br/><br/>As always any comments and advice are more than welcome.<br/><br/><br/>