Wee, first vote!  ;D<br/><br/>I like the idea I presented before, essentially rolling for potential dramatic turns. I like to use dice, because are the only truly objective influence on the course of a battle, and having a bit of randomness seems very appropriate in something so chaotic. Turns it from being collective, improvisational storytelling to actual roleplay, IMO, when you have to react IC to an outside influence like the Fates.<br/><br/>I'm still into having the GM make the rolls, however, because it simply cuts down on the amound of posting. I.e., instead of you post action, GM post says 'okay need a roll for that', you post your roll, GM posts results, you can just cut out the middle two steps.<br/><br/>(If we were rolling for everything, then players rolling is easy, just include it in the initial post, but that's better with 3.5e DnD than something like this, eh?)<br/><br/>Also, posting rate is<strong>very</strong>important to me. I like posting every day in just two or three games, not once a week in twenty. Split the difference, and I'm not pulling my hair out so long as we can maintain 3-4 posts from everyone a week. If you guys want a slower pace, that's cool, but<em>please</em>be clear about that now so I can back out before things get started.