<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=262653.msg12986873#msg12986873">Quote from: Wispyr on 18-02-2017, 03:28:08</a></div></div><blockquote class="bbc_standard_quote">Crafting. Gathering information. Building reputation. Side quests. Character development. There are <em>tons</em> of downtime activities.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>My thought on the subject is usually that stuff is prompt based.  Maybe that's where my confusion lies.  The story progresses, the GM says 'alright, you have X time to do whatever, and GO... and then we do such things.<br/><br/>'Earning' downtime proactively sounds good in theory, but comes with the messy out-of-synch problem of trying to do things in advance without knowing what your character has experienced.  Same problem I usually have with the side thread scenes in other large rps.<br/><br/>Maybe I'm overthinking it... when/how would this be 'earned' or used?<br/>