Hm, that's an interesting idea...<br/><br/>Currently no, there's nothing you can do to "break out" of the charm, but it only makes you attracted to that one succubus, not her friend or the monsters.  However, if any of them take any hostile actions towards you, the spell ends.<br/><br/>I need to think about it more before I change things again, but I might add in a way for someone to break out of spells like this.  Rough draft: when you're affected by a charm-type spell, you make a save against it at the end of each turn.  The save DC is initially at the spell's DC +10, but it decreases by 2 each round (thus, you'll likely be charmed for a few rounds at least, as the DC will be hard or impossible, but eventually it'll get weak enough that you can get free).