And away the party goes! Off from the forest and back onto the road to the monastery, which is still a long ways away. Along your daily travels to the east, you get to see plenty of kingdom guards on horse back come and go all over the place, fully armed and hunting down the stray catgirls that have infested this land. Along with plenty of prisoner carts filled with catgirls heading back to the city, as their mewlings for help can only be understood by Ceara.<br/><br/>Along the roads there are plenty of burned out farm houses, where the guards smoked out gangs of kittygirls and flushed them out onto the plains with horses and nets. Still, even with the horses and coordination, there was a lot of kittygirls that escaped, and they are only catching a small fraction. This sort of landscape and behavior can be seen throughout the first few days of travel, as the hunting parties get more spread out the further you travel. Any kittygirl gang that got out this far to escape have quite the talents.<br/><br/>After 4 days of solid traveling you hit the first set of mountains, The Agard Range. Plenty of mining towns and hot spring resorts and passes that have been staked out and mapped quite heavily as is. Which means that what is left of the kittygirl gangs know of them too.<br/><br/>Up ahead a mile or so is the trade town of Hurlin. It controls one of the bigger passes through the mountains, which is why it is a trade town and collects tariffs from merchants to use its well paved and well maintain mountain pass of not certain doom. The foot traffic on the road for the past half day has been very sparse, even the kittygirl hunters. They are still quite busy flushing them out of the farmlands, which is quite an area to cover and thousands of kittygirls to find.<br/><br/>(naturally I am assuming that you are hiding Caera's affliction from the hunting parties? Also you'll be needing a new picture from your new race and how adorable you are.))