How is this?<br/><br/><hr/><br/>====Olivia====<br/>level 1 Cleric / 0/8 experience<br/>[[Image:Mage_by_kaifuu-d949s9x.png‎|frame|Olivia<br/>Human Cleric<br/>Level: 1 Xp: 0<br/>]]<br/><br/>'''Look:''' Dark wheat complexion contrasted by virginal white linen trimmed by amber, gentle sugar-brown eyes and meticulously brushed wavy walnut hair to the thigh stuffed into a white hood. Olivia is a compact woman who prides herself on living off of modest portions, and so is light enough to carry, with slender curvature equally broad at shoulder and hip but never squared, often trapezoid. On her white cloak she wears the brass pin of Saint Ovara, which is a stylized bee, the fleur-de-lis. She has a scent of faint beeswax, city streets, and the thin paper of a well read digest.<br/><br/>Both hands link around an old oak staff, crowded by decorative bracelets like wrists cuffed to a whipping post. It is a demonstration of harmlessness rather than a weapon. Like her sisters she is a healer, an agent of social harmony, a pretty white feather just behind the driving point of civilization's arrow there to bolster the allies and beautify conquest. Although no longer naive enough to believe the party line on a Supercolony utopia for all, it remains her anchor, her shield, her fallback in case everything goes sour.<br/><br/>'''Armor:'''   1<br/><br/>'''Hit points:'''   8+Constitution<br/><br/>'''Damage:'''   d6<br/><br/>'''Str:'''   8   [-1]   '''Dex:'''   12   [+0]   '''Con:'''   13   [+1]<br/><br/>'''Int:'''   9   [+0]   '''Wis:'''   15   [+2]   '''Cha:'''   16   [+3]<br/><br/>'''Alignment:''' Lawful - Endanger yourself following the precepts of your church or god.<br/><br/>'''Bonds:'''<br/><br/>* _______________ has insulted my deity; I do not trust them.<br/>* _______________ is a good and faithful person; I trust them implicitly.<br/>* _______________ is in constant danger, I will keep them safe.<br/>* I am working on converting _______________ to my faith.<br/><br/>'''Race:''' Human - Your faith is diverse. Choose one wizard spell (Charm Person). You can cast and be granted that spell as if it was a cleric spell.<br/><br/>'''Equipment Load:''' 3/18      '''Coin:''' 0<br/>*Dungeon rations (5 uses weigh 1)<br/>*Chainmail (1 armor, 1 weight)<br/>*Staff (close, two-handed, 1 weight)<br/>*Bandages (0 weight)<br/>*Healing potion (0 weight)<br/>*<br/>'''Moves'''<br/>* Deity - You serve and worship some deity or power which grants you spells. Give your god a name (Saint Ovara) and choose your deity’s domain (Civilization). Choose one precept of your religion (Your religion has important sacrificial rites, add Petition: Offering).<br/>* Divine Guidance - When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.<br/>* Turn Undead - When you hold your holy symbol aloft and call on your deity for protection, roll+Wis.<br/>On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.<br/>On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They’re clever like that.<br/>* Commune - When you spend uninterrupted time (an hour or so) in quiet communion with your deity, you:<br/>Lose any spells already granted to you.<br/>Are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.<br/>Prepare all of your rotes, which never count against your limit.<br/>* Cast a Spell - When you unleash a spell granted to you by your deity, roll+Wis.<br/>On a 10+, the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.<br/>On a 7–9, the spell is cast, but choose one:<br/>You draw unwelcome attention or put yourself in a spot. The GM will tell you how.<br/>Your casting distances you from your deity—take -1 ongoing to cast a spell until the next time you commune.<br/>After you cast it, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you.<br/>Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.<br/><br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">====Olivia====<br/>level 1 Cleric / 0/8 experience<br/>[[Image:Mage_by_kaifuu-d949s9x.png‎|frame|Olivia&lt;br&gt;Human Cleric&lt;br&gt;Level: 1 Xp: 0&lt;br&gt;]]<br/><br/>'''Look:''' Dark wheat complexion contrasted by virginal white linen trimmed by amber, gentle sugar-brown eyes and meticulously brushed wavy walnut hair to the thigh stuffed into a white hood. Olivia is a compact woman who prides herself on living off of modest portions, and so is light enough to carry, with slender curvature equally broad at shoulder and hip but never squared, often trapezoid. On her white cloak she wears the brass pin of Saint Ovara, which is a stylized bee, the fleur-de-lis. She has a scent of faint beeswax, city streets, and the thin paper of a well read digest.<br/><br/>Both hands link around an old oak staff, crowded by decorative bracelets like wrists cuffed to a whipping post. It is a demonstration of harmlessness rather than a weapon. Like her sisters she is a healer, an agent of social harmony, a pretty white feather just behind the driving point of civilization's arrow there to bolster the allies and beautify conquest. Although no longer naive enough to believe the party line on a Supercolony utopia for all, it remains her anchor, her shield, her fallback in case everything goes sour.<br/><br/>'''Armor:'''<span style="white-space: pre;">	</span>1&lt;br&gt;<br/>'''Hit points:'''<span style="white-space: pre;">	</span>8+Constitution&lt;br&gt;<br/>'''Damage:'''<span style="white-space: pre;">	</span>d6&lt;br&gt;<br/>'''Str:'''<span style="white-space: pre;">	</span>8<span style="white-space: pre;">	</span>[-1]<span style="white-space: pre;">	</span>'''Dex:'''<span style="white-space: pre;">	</span>12<span style="white-space: pre;">	</span>[+0]<span style="white-space: pre;">	</span>'''Con:'''<span style="white-space: pre;">	</span>13<span style="white-space: pre;">	</span>[+1]&lt;br&gt;<br/>'''Int:'''<span style="white-space: pre;">	</span>9<span style="white-space: pre;">	</span>[+0]<span style="white-space: pre;">	</span>'''Wis:'''<span style="white-space: pre;">	</span>15<span style="white-space: pre;">	</span>[+2]<span style="white-space: pre;">	</span>'''Cha:'''<span style="white-space: pre;">	</span>16<span style="white-space: pre;">	</span>[+3]&lt;br&gt;<br/>'''Alignment:''' Lawful - Endanger yourself following the precepts of your church or god.&lt;br&gt;<br/>'''Bonds:''' &lt;br&gt;<br/>* _______________ has insulted my deity; I do not trust them.<br/>* _______________ is a good and faithful person; I trust them implicitly.<br/>* _______________ is in constant danger, I will keep them safe.<br/>* I am working on converting _______________ to my faith.<br/><br/>'''Race:''' Human - Your faith is diverse. Choose one wizard spell (Charm Person). You can cast and be granted that spell as if it was a cleric spell.<br/><br/>'''Equipment Load:''' 3/18      '''Coin:''' 0<br/>*Dungeon rations (5 uses weigh 1)<br/>*Chainmail (1 armor, 1 weight)<br/>*Staff (close, two-handed, 1 weight)<br/>*Bandages (0 weight)<br/>*Healing potion (0 weight)<br/>*<br/>'''Moves'''<br/>* Deity - You serve and worship some deity or power which grants you spells. Give your god a name (Saint Ovara) and choose your deity’s domain (Civilization). Choose one precept of your religion (Your religion has important sacrificial rites, add Petition: Offering).<br/>* Divine Guidance - When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.<br/>* Turn Undead - When you hold your holy symbol aloft and call on your deity for protection, roll+Wis.<br/>On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.<br/>On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They’re clever like that.<br/>* Commune - When you spend uninterrupted time (an hour or so) in quiet communion with your deity, you:<br/>Lose any spells already granted to you.<br/>Are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.<br/>Prepare all of your rotes, which never count against your limit.<br/>* Cast a Spell - When you unleash a spell granted to you by your deity, roll+Wis.<br/>On a 10+, the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.<br/>On a 7–9, the spell is cast, but choose one:<br/>You draw unwelcome attention or put yourself in a spot. The GM will tell you how.<br/>Your casting distances you from your deity—take -1 ongoing to cast a spell until the next time you commune.<br/>After you cast it, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you.<br/>Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.<br/></code></pre>