<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=178662.msg9115498#msg9115498">Quote from: EroticFantasyAuthor on 28-10-2013, 10:57:58</a></div></div><blockquote class="bbc_standard_quote">Just out of curiosity, why not a fan of parallel threads?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Primarily, it leads players to split their time between several threads, rather than adding length, depth and frequency to keeping the main plot moving and interesting.  Having their own thread is a decent way for super-active players to spam without leaving slower paced posters behind (I've done that a couple times, particularly with a lovely Mass Effect game) but having the whole crew there defeats that point.<br/><br/>It also creates issues of causality and revisionism.  Halfway through the next scene a pair of characters suddenly realize they just had a fight, or that something significant happened, or the like.<br/><br/>And when someone drops, they have to be pulled out of two scenes, one of which requires them to still be around through the other.