The group could move to a nearby short dead end of a collapsed tunnel so they wouldn't be exposed from multiple sides until they waited. The underground corridors, while filled with rubble, were mostly empty so movement or the approach of a creature could be heard from some distance away. Together the girls could move the unconscious fighter for the short distance, but it became clear if it wasn't before that carrying his mass wasn't a long-term solution. He'd either have to recover and move on his own or left behind.<br/><br/>From what the girls have seen and experienced so far, it seemed possible to Bremorel that Hagan had some degree of mental domination at his command, through some sort of magic or malicious power that was still beyond her understanding. He might have influenced the weaker-minded acolytes and used more mundane means of deception on the more powerful members. Yustissa for one didn't seem to be controlled, or charmed. She sincerely believed in her cause and abilities, many of which were likely just lies fed to her through nearly two decades of upbringing.<br/>If such was the case with Hagan's manipulations, the other council members, the high priests who's names they learned were likely deceived and not mind controlled. Powerful clerics could easily resist such magics through divine protection and willpower, but against a more mundane lie, they wouldn't be enhanced supernaturally.<br/>It was also worth noting that Hagan picked a time for this move in his little chess game spanning the continent, when the other high priests were away on their personal missions and visiting different countries.<br/><br/>Another hour passed and there was still no sign of Kayerie. Kardur seemed to stir a little bit, as if dreaming, but he didn't awaken yet.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Skill checks</div><div class="spoiler_body">Recall information about the high priests, mentioned or discussed earlier:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Knowledge (local) DC:10 - anyone can attempt</div><div class="spoiler_body">Hierophant Sazael: Traveling through each of the City-States of the south and holding special court sessions.<br/>Silent Mother Nlell: Visiting King Theodore Saberghost II in Meklier. There are rumors that the two are lovers, but others speculate they run an assassins or spy guild responsible for keeping the order from underground.<br/>Archsage Mager: Visiting the Citadel of Nine Winds and working on a joint project with Archmage Gavin Wardenhawk.<br/>Battlemaster Aziel: Traveled to Yranur for the war council and to consecrate the opening of the 25th Royal Tournament in the capital.<br/>Mother Lysiae: On a journey to the Untamed Lands, to ask the nomadic tribes for aid personally.</div></div><br/>Standing guard (if the party takes a rest): Perception check (by the player) and random encounter roll (by the GM)<br/><br/>Scouting another route towards an exit/away from the spire/deeper underground: Survival or Dungeoneering DC:20, takes one hour per check and description of what you're trying.<br/><br/>Foraging for food and water: Survival DC:15 for one person, plus another person for each 2 points over the DC.<br/><br/>If the party  decides to rest, you'll need to expend one day's worth of trail rations for each conscious member unless you can forage something edible. Also, your water supply probably won't last as long as dried meat and rations, or another day - you started your journey light.<br/></div></div>