(Damn the limits!  I forgot the CR 6 hard cap remained in play.)<br/><br/>The hobgoblins continue slaving away under the direction of Gumtax, while Margash and Harkmeet patrol.  Krunsh, meanwhile, spends his day showing ogres that he's stronger than they are and looking for a very rare example of a creature that is naturally invisible.<br/><br/>Actions:<br/>Gumtax: Start working on a big trap in the hallway leading from the old "barracks" to the new, lowermost room.  Scythe blades slicing out of the wall at multiple levels would be very nice, as would some good old-fashioned floor spikes (particularly in light of recruitment effort #2).<br/>Hobgoblin marshal/warriors: Obey Gumtax.<br/>Krunsh, action 1: Recruit one or more skullcrusher ogres (from MM3).  They're CR 5, so if we can find one with a level in something, great.  The roll is 24.<br/>Krunsh, action 2: Recruit a deranged and evil pixie that has<em>Otto's irresistible dance</em>.  (Also CR 5, so if it has a class level in something, that's cool too.)  Roll is 25.<br/>(Sure, they're "always neutral good," but "always" doesn't literally mean always.  It's not like they're subtyped or anything.)<br/>Krunsh, action 3: What the hell, let's try for another skullcrusher ogre.  I like those guys.  Roll is, oddly, 24 again.<br/>Margash and Harkmeet: Guard.  Still readying<em>leading the attack</em>.