<div class="floatright">(https://i.imgur.com/Da9VqOs.png)</div><span class="bbc_size" style="font-size: 18pt;"><span class="bbc_font" style="font-family: impact;"><strong>DAE'LYA LEHANE</strong></span></span><br/><strong>Location:</strong>Bounty Hunter's Guild Hall, Mos Eisley Spaceport<br/><strong>Tagging:</strong>Jir Laal, Open<br/><strong>Content:</strong>Catching up<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Once a loyal Stormtrooper on her way up the ranks, Dae'Lya found herself momentarily directionless with the murder of the Emperor and the chaos that followed which saw her unit go AWOL.  Yet as she still wanted to keep the galaxy safe from (alien/rebel) scum, the redhead soon after found herself becoming a member of the Bounty Hunters' Guild and eventually applying to serve on the Fallen Lady.  A flexible if firm leader and seasoned soldier, she's willing to take whatever measures necessary to preserve what little order they can reestablish.<br/><br/><em>Level 1 Human Noble/Soldier</em><br/>Vitality: 13, Wound: 16, Def: 17, Passive: 13; Reputation: +1<br/><br/><strong>ABILITIES:</strong><br/><strong>STR</strong> 15 (+2), <strong>DEX</strong> 18 (+4), <strong>CON</strong> 16 (+3), <strong>INT</strong> 14 (+2), <strong>WIS</strong> 13 (+1), <strong>CHA</strong> 17 (+3)<br/><br/><strong>SPECIAL ABILITIES:</strong><br/>None<br/><br/><strong>FEATS &amp; FEATURES:</strong><br/>Armour Proficiency (Light), Armour Proficiency (Medium), Bonus Class Skill (Spot), Favor +1, Weapon Group Proficiency (Blaster Pistols), Weapon Group Proficiency (Blaster Rifles), Weapon Group Proficiency (Heavy Weapons), Weapon Group Proficiency (Simple Weapons), Weapon Group Proficiency (Vibro Weapons).<br/><br/><strong>SKILLS:</strong><br/>Appraise 3 (+5), Astrogate 2 (+4), Computer Use 2 (+4), Demolitions 3 (+4), Diplomacy 4 (+7), Intimidate 4 (+7), Pilot 2 (+6), Repair 3 (+5), Ride 2 (+6), Sense Motive 4 (+5), Spot 4 (+5), Treat Injury 3 (+4)<br/><br/><strong>COMBAT:</strong><br/>BaB +1;<br/><ul class="bbc_list"><li>SoroSuub Firelance Blaster Rifle (+5, 3d8 damage, 30m range [10m stun], DC 20 stun, 50 shots);</li><li>Unarmed (+3, 1d2 damage);</li></ul>DR 2;<br/>Def +3;<br/>Init +4;<br/><br/><strong>SAVES:</strong><br/><strong>Fort</strong> 2 (+5), <strong>Ref</strong> 1 (+5), <strong>Will</strong> 2 (+3)<br/><br/><strong>EQUIPMENT:</strong><br/>Commlink, Credit Chip (250 credits), Medical Kit, Merr-Sonn Binder Cuffs (x2), Padded Flightsuit, Power Pack (x3), SoroSuub Firelance Blaster Rifle, Toolkit</div></div><hr/><br/>"Have you reconsidered those remote-deactivated detonite charges I suggested for the doors... I mean, as long as you train yourself to always disable them as a force of habit, then you'll never need to worry about them throwing you across the room when you stumble back drunk" she smiled, although understanding that many lacked the well-drilled compulsiveness to avoid their own home defense measures whilst intoxicated.<br/><br/>Raising her hand again, "Chadian rum" she directed to the bartender and watched as Jin talked to the twi'lek, "What do you want to drink?" she offered, still having a stick full of credits after the last job, which was typically the case as she brought all her marks back alive in all but the most unfortunate of cases.