Maneuvers modify combat values but generally rely on str to use so end costs are based on the amount of str used.<br/><br/>I also read up more on pushing and it's meant as a last ditch effort, when your character feels they must succeed.  One example was pushing a check to capture a villain the phase or two before the bomb goes off and kills/hurts civilians/hostages, the reason is to get the password or other info needed to disarm the bomb.<br/><br/><br/><br/><br/>I am considering a 2 day post period during encounters, if your heroine does not act in time then she will be treated as hesitating and skip her phase.  Holidays like Thanksgiving in 2 days and Christmas next month won't count due to spending time with families but the rest of the time I'd like a note if a player will be absent for more than a weekend.<br/><br/>With that said I plan on posting when I wake up, then the heroines will have 1 more phase to effectively force the henchmen to skip their next phase and win.