<div class="floatright">(https://elliquiy.com/elluiki/images/4/46/AliceNorset.jpg)</div><strong>Name:</strong>Alice Norset<br/><strong>Race:</strong>Human<br/><strong>Class:</strong>Adventurer<br/><strong>Alignment</strong>CN<br/><br/><strong>Background</strong><br/>The Norset family comes from a long line of merchants turned nobles, their rule over their land just and fair. The family is large and spread out upon their lands to the point that there are jokes that they seek  to have only family upon their lands. The only true oddity to the family is that every generation one girl among the whole horde of the blood would be named Alice. At least until a pair of twins were born with both showing signs that the family kept track of and thus both were named Alice. The younger Alice (by a whole two minutes) bore not the ties to the realm her family had long protected but instead was tied to a far smaller hole in the wall that bore only a single rusted blade at first.<br/>She was raised as normal for a noble family and trained in such things as manners, poise, command, bladework, and the arcane arts from the time she could walk.  This continued till her late teens where she set out to see the world and find out just why she was connected to what seemed a brand new pocket dimension. During the course of her travels she flit from group to group or even running solo as she dealt with beasts, monsters, bandits, and even just arguments between folk she stumbled upon. Having recently found her way into a decent sized pocket realm she has joined the Freelancers and begun asking questions about everything from the cleanest Inns to the nature of the pocket the city resides within.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sheet</div><div class="spoiler_body">Alice Norset CN Human Adventurer 6<br/>Background: <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Noble</div><div class="spoiler_body">Feature: Position of Privilege<br/>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. </div></div><br/>Abilities [80points]<br/>Str: 17 +3<br/>Dex: 14 +2 (Save +5)<br/>Con: 14 +2 (Save +5)<br/>Int: 14 +2<br/>Wis: 13 +1 (Save +4)<br/>Cha: 14 +2<br/><br/>Class<br/>Proficiency Bonus: +3<br/>Hit Dice: 6d6<br/>Movement: 30'<br/><br/>Combat<br/>Initiative: +2<br/>AC: 16 (Breastplate +2 dex mod)<br/>HP: 38<br/>EP: 40<br/>Vorpal Blade: +6 melee 2d4 S (Affects insubstantial, Physical armor is -4AC against it)<br/>Maul: +6 2d6 B (Heavy, Two-handed)<br/>Heavy Crossbow: +5 1d10 P (Ammunition, Range 100/400, Heavy, Loading, Two-handed<br/>Alchemic Launcher : DC 15 dex save 2d10 F (Range 100ft, Area 30ft, )<br/><br/>Skills<br/>History<br/>Persuasion<br/>Athletics<br/>Acrobatics<br/>Arcana<br/>Investigation<br/>Perception<br/><br/>Proficiencies<br/>Light/Medium Armor<br/>Simple Weapons<br/>Maul<br/>Heavy Crossbow<br/>Glassblower's Tools<br/>Alchemist's Tools<br/>Dragonchess<br/><br/>Langages<br/>Common<br/>Deep Speech<br/>Primordial<br/><br/>Attributes<br/>Class Points = 18<br/>Pocket Dimension 1 [2] (Adds for a total of 2 ranks)<br/>Regeneration 1 [1]<br/>Fast 1 (x2 speed jogging/dashing/sprinting) [1]<br/>Jumping 2 (x10 jump distance) [2]<br/>Special Movement 2 (Wall-Bouncing, Zen Direction) [2]<br/>Spell-Like Ability 1 (Mending) [1]<br/>Spell-like Ability 1 (Prestidigitation) [1]<br/><br/>Item 2 [8]  <br/>   --- Vorpal Blade<br/>      Weapon 4 (Multidimensional 1, Penetrating 1 (-4ac via physical protection). 2d4 damage<br/><br/>   --- Alchemic Crossbow   <br/>      Weapon 6 (range x3 (100ft), Area 2 (30ft rad), Activation -1 (1 round prep), Hands -1 (takes 2hands use), Save Limiter 2 (DC 15 dex save). 2d10 dmg  <br/><br/>Discretionary Points [3]<br/>Pocket Dimension 1 [2]<br/>Sixth Sense 1 (pocket dimensions) [1]<br/><br/><br/></div></div>