One of the design principles in 5e is that magic items should be optional. That said my experience and opinion is that the treasure system (Gold and Magic) is broken or at least leaves a lot to be desired. I have seen adventurers head out with everything on the Equipment tables, and other head out with just an adventurer’s pack.  Although my 1st level Wizard in another world is currently cursing his lack of chalk.<br/><br/>For Crossroads Gold and Magic, I want to have a relatively low treasure base, which will make it easier for GMs to add to players gear (for an adventure).<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=339777.msg16110040#msg16110040">Quote from: mjrbatou on 09-02-2022, 20:27:45</a></div></div><blockquote class="bbc_standard_quote">I'll probably spend gold on perfumes and other trade goods, there's not much to do with gold in 5e without it being a plot device of some kind.  That's my experiences with gold so far, that and magic items of any kind are superfulous with all the class skills characters get and by level 5+ getting temporary magic weapons on command.<br/><br/>I'll need a game or two to change my mind, until then Quellest will likely leave 400+ gold behind when she leaves on her adventure.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>