Man, Block and Deflect are OP. Unfortunately too many other talents and feats rely on it..<br/><br/>Two characters at 10th level with 14 in all ability scores. Attacker has full BaB. That's a +12 bonus. The defender has UtF trained, so that's also a +12 bonus. Except that there's lots of ways to increase your defense and UtF but not that many ways to increase your attack.<br/><br/>A feat;<br/>Skill Focus; +5 to UtF vs. Weapon Focus; +1 Attack<br/>The attacker can take Overwhelming Attack to impose a -5 penalty to the defender... at the cost of a move action.<br/><br/>A talent;<br/>Shii-Cho; the penalty to UtF reduced to -2! Soresu lets you just reroll shit!<br/><br/>A crystal (KOTOR, pg. 67)!<br/>+2 to UtF when using Block or Deflect!<br/><br/>The temptation is to impose a -5 penalty on it and combining them into one talent. (The penalty is just for the initial roll and doesn't impose a -10 penalty on UtF or whatnot)<br/><br/>Really, block and deflect should probably be force powers- with talents just allowing you to return them to your suite or something. They kind of already are powers- actually.. Shien Deflection/Deflecting Slash/Makashi Riposte from JATM.... Hmmm.<br/><br/>Oh yeah, and this. (http://s24.postimg.org/p15jfckj9/Vrex.png)<br/><br/>I looked at block and deflect because I was idly wondering how Merryn would fare in a sparring match with the other Jedi. Not only could she easily shut them down, but upon looking at it further.. She could easily shut down characters of higher level... Much higher level.<br/><br/>I like defensive-favored systems since I think they encourage strategy and working around them but man is that just too good.