<div class="floatright">(https://s-media-cache-ak0.pinimg.com/736x/dc/e6/82/dce6826b01a54bb049f6cb15ec518175--character-portraits-character-ideas.jpg)</div><strong>Name:</strong>'Lady Elsbeth Ebonblade'<br/><strong>Class(es):</strong>/Wizard (Enchanter) 5'/ Enchanting Courtesan 3' ( '=Favored class bonus HP/SP due Fast Learner/Favored Prestige)<br/><strong>Race:</strong>Human<br/><strong>Alignment:</strong>Neutral Good<br/><strong>Description:</strong>Standing at 5' 3" and 135 pounds, Lady Ebonblade has white hair and eye of intermixed gold and silver hinting towards something other than human in her bloodline.<br/><strong>Fetishes:</strong>Tattoos, Piercings, Lesbian sex, Hetro Sex (eventually), Slightly Dom (with switch leanings?)<br/><strong>Dislikes:</strong>Rape, Bestiality, Mutilation, Scat,<br/><strong>Backstory:</strong>Brasil was in love, and very drunk, when Esmeralda asked him that one single question. 'What is your heart's desire?'. He looked across the room to the most beautiful woman in the land. He isn't sure what he said in reply, it was either 'I want to be who she loves most...' or simply 'to be her.' It's kind of blurred after that.<br/>He woke up the next morning in her bedroom, with her servants attending to him and he suddenly knowing her magics. Reading her journals he realized a few things. Mostly she was a conniving manipulator with a dozen or more plans to gain more power in play, and a very narcissistic woman who really only loved herself. Needless to say circumstances have conspired to keep him using her powers, connections and such to turn circumstances to his advantage.<br/><br/><strong>Bonus questions!</strong><br/><em>What's a secret your character would never want anyone to know:</em><br/>Who she was before her bargain was made. That she is not truly Lady Ebonblade but her drives and impulses are part of her new life.<br/><em>Your character has been trapped in prison and awaits a dark fate.. what do you do?:</em><br/>Pick the lock and slip away from the cell stealthily. Perhaps using magic to set a distraction or charm her way out of the prison.<br/><em>You encounter a mighty dragon you can not (yet) hope to defeat, how would you bargain with them?:</em><br/>Offer up secrets that might lead to increasing its hoard, in such a way as her skills, connections and/or person is needed to do so.<br/><br/><strong>Ability Scores</strong>(+Modifiers)<br/>Str 12<br/>Dex 14<br/>Con 12<br/>Int 21/23<br/>Wis 8<br/>Cha 18<br/><br/><strong>HP: </strong>58<strong>Armor Class:</strong>16/13/14<strong>Initiative Bonus:</strong>+2<strong>Speed:</strong>30<strong>CMD:</strong>+17/15( Your BAB +Str/dex+feats)<br/><strong>Saving Throws:</strong>Fort +5 Ref +5 Will +6* (Curse)<br/><strong>Feats:</strong>Cunning, Fast Learner[ARG], Favored Prestige Class (Disguise), Scribe Scroll, Spell Focus (enchantment), Still Spell, Toughness, Weapon Finesse<br/><strong>Traits:</strong>Pragmatic Activator, World Traveller (Sense Motive)<br/><strong>Special Qualities:</strong>arcane bond (ring of resistance +1), covert spells, enchanting smile, enchanting touch, seducer's leverage, trapfinding +1, Fire Reistance: 5, Profane Resistance: 5, Spell-like Abilities: Darkness 3/day, Desecrate, Unholy Blight, Poison (3/day), 50% reduction from Fire/Profane, 50% increase from Holy, Evil Aura (1/2 HD)<br/><strong>Skills:</strong>Skills Bluff +7/18, Craft (Alchemy) +2/11, Diplomacy +7/18, Disable Device +6/11, Disguise** +8/17, Intimidate +0/7, Knowledge (arcana) +8/17, Knowledge (history) +2/11, Knowledge (local) +2/11, Knowledge (nobility) +2/11, Knowledge (planes) +2/11, Knowledge (religion) +2/11, Linguistics +8/17, Perception +8/9, Perform (dance) +2/9, Profession (courtesan) +4/6, Sense Motive +6/10, Sleight of Hand +6/12, Spellcraft +8/17, Stealth +2/7, Use Magic Device +8/14<br/><strong>Languages: </strong>Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Halfling, Ignan, Infernal, Orc, Terran, Undercommon<br/><br/><strong>Equipment and items:</strong><br/>Combat Gear potion of cure light wounds (4), riffle scroll of magic missile (CL 3rd), riffle scroll of summon monster i (CL 3rd), scroll of disguise self (x2), false face (x2), scroll of fastidiousness (x1), honeyed tongue (x2), scroll of incendiary runes (x2), scroll of protection from evil (x2), protection from good (x2), spell tattoo of Nondetection, spell tattoo of Vanish (x2); Other Gear +2 silken ceremonial armor[UC], cold iron dagger, silver dagger, sling, sling bullets (20), handy haversack, headband of vast intelligence +2, ring of protection +1, ring of resistance +1, bedroll, belt pouch, belt pouch, courtier's outfit, disguise kit, fashionable accessories, flint and steel, ink, inkpen, mess kit[UE], perfume/cologne[UE] (2), scroll box[UE], soap, spell component pouch, thieves' tools, thieves' tools, torch (10), trail rations (5), waterskin, 988 gp, 6 sp<br/><strong>Attacks</strong><br/>Melee cold cold iron dagger +4 (1d4+1/19-20) or<br/>silver dagger +4 (1d4/19-20)<br/>Ranged sling +1 (1d4+1)<br/>Arcane School Spell-Like Abilities (CL 7th; concentration +13)<br/>9/day—dazing touch<br/>Enchanter Spells Prepared (CL 7th; concentration +13)<br/>4th—<del>still battering blast (DC 19), charm monster (DC 21), dimension door</del><br/>3rd—fly,<del>still hidden presence[UI] (DC 19), hold person (DC 20), suggestion (DC 20)</del><br/>2nd—<del>alter self,</del><del>hoodwink (DC 19)</del>, mirror image, scorching ray,<del>unnatural lust[UM] (DC 19)</del><br/>1st—charm person (DC 18), deja vu[OA],<del>endure elements, fastidiousness, mage armor,</del>magic missile (2)<br/>0 (at will)—detect magic, light, prestidigitation, read magic<br/>Opposition Schools Illusion, Necromancy<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spellbook</div><div class="spoiler_body">Cantrip: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Grasp, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance<br/>1st: Aphasia, Charm Person, Comp Languages, Cultural Adaption, Deja Vu, Disguise Self, Ear-Piercing Scream, Endure Elements, Enlarge Person, False Face, Fastidiousness, Feather Fall, Grease, Infernal Healing, Mage Armor, Magic Missile, Shield, Shocking Grasp, Sleep, Snapdragon Fireworks, Snowball Summon Monster I, Thunderstomp, True Skill, True Strike, Vanish<br/>2nd: Acid Arrow, Adam Zey's Focus, Alter Self, Blur, Burning Arc, Create Pit, Daze Monster, Defending Bone, False Life, Glitterdust, Hidden Presence, Hideous Laughter, Hoodwink, Invisibility, Lesser Nondetection, Mirror Image, Raven's Flight, Resist Energy, Scorching Ray, Seducer's Eyes, Sense Vitals, Summon Monster II, Suppress Charms and Compulsions, Unnatural Lust<br/>3rd: Aqueous Orb, Battering Blast, Fireball, Fly, Gullibility, Haste, Hold Person, Nondetection, Strangling Hair, Suggestion, Summon Monster III<br/>4th: Akashic Communion, charm Monster, Dimension Door, Enticing Adulation<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Random notez!</div><div class="spoiler_body">(https://orig08.deviantart.net/b6cb/f/2012/032/e/4/female_wizard___01_by_aditya777-d4oaidm.jpg)<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button"> Stat Block</div><div class="spoiler_body">(Elliquiy) Lady Elsbeth Ebonblade<br/>Female human (Taldan) enchanting courtesan 3/enchanter 5<br/>NG Medium humanoid (human)<br/>Init +2; Senses Perception +7<br/>--------------------<br/>Defense<br/>--------------------<br/>AC 16, touch 13, flat-footed 14 (+3 armor, +1 deflection, +2 Dex)<br/>hp 58 (8d6+24)<br/>Fort +5, Ref +5, Will +6<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 30 ft.<br/>Melee cold iron dagger +4 (1d4+1/19-20) or<br/>   silver dagger +4 (1d4/19-20)<br/>Ranged sling +1 (1d4+1)<br/>Arcane School Spell-Like Abilities (CL 7th; concentration +13)<br/>   9/day—dazing touch<br/>Enchanter Spells Prepared (CL 7th; concentration +13)<br/>   4th—still battering blast (DC 19), charm monster (DC 21), dimension door<br/>   3rd—fly, still hidden presence[UI] (DC 19), hold person (DC 20), suggestion (DC 20)<br/>   2nd—alter self, hoodwink (DC 19), mirror image, scorching ray, unnatural lust[UM] (DC 19)<br/>   1st—charm person (DC 18), deja vu[OA], endure elements, fastidiousness, mage armor, magic missile (2)<br/>   0 (at will)—detect magic, light, prestidigitation, read magic<br/>   Opposition Schools Illusion, Necromancy<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 12, Dex 14, Con 12, Int 23, Wis 8, Cha 18<br/>Base Atk +3; CMB +4; CMD 17<br/>Feats Cunning, Fast Learner[ARG], Favored Prestige Class, Scribe Scroll, Spell Focus (enchantment), Still Spell, Toughness<br/>Traits pragmatic activator, world traveler<br/>Skills Bluff +18, Craft (alchemy) +11 (+12 when working with poison), Diplomacy +18, Disable Device +8, Disguise +17, Intimidate +7, Knowledge (arcana) +17, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +17, Perception +7, Perform (dance) +9, Profession (courtesan) +6, Sense Motive +10, Sleight of Hand +12, Spellcraft +17, Stealth +7, Use Magic Device +14<br/>Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Halfling, Ignan, Infernal, Orc, Terran, Undercommon<br/>SQ arcane bond (ring of resistance +1), covert spells, enchanting smile, enchanting touch, hidden spell, master poisoner, poison use, seducer's leverage, seductive intuition<br/>Combat Gear potion of cure light wounds (4), riffle scroll of magic missile (CL 3rd), riffle scroll of summon monster i (CL 3rd), scroll of disguise self (x2), false face (x2), scroll of fastidiousness (x2), honeyed tongue (x2), scroll of incendiary runes (x2), scroll of protection from evil (x2), protection from good (x2), spell tattoo of Nondetection, spell tattoo of Vanish (x2); Other Gear +2 silken ceremonial armor[UC], cold iron dagger, silver dagger, sling, sling bullets (20), handy haversack, headband of vast intelligence +2, ring of protection +1, ring of resistance +1, bedroll, belt pouch, belt pouch, courtier's outfit, disguise kit, fashionable accessories, flint and steel, ink, inkpen, mess kit[UE], perfume/cologne[UE] (2), scroll box[UE], soap, spell component pouch, thieves' tools, thieves' tools, torch (10), trail rations (5), waterskin, 988 gp, 6 sp<br/>--------------------<br/>Special Abilities<br/>--------------------<br/>Arcane Bond (Ring of resistance +1) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).<br/>Covert Spells (Su) Cast divination and enchantment spells covetly, but must make Bluff/Sleight of Hand checks.<br/>Dazing Touch (9/day) (Sp) As a standard action, touch dazes foe for 1 rd, if HD &lt;= wizard level.<br/>Enchanting Smile (Su) Gain bonuses to Bluff, Diplomacy and Intimidate. Turn enchantment spells.<br/>Enchanting Touch (Su) If a creature lets you touch it, you can deliver a divination or enchantment spell.<br/>Enchantment The enchanter uses magic to control and manipulate the minds of his victims.<br/>Hidden Spell +1 (Su) Bonus to spell DC vs. foes unaware of you or considering you an ally.<br/>Illusion You must spend 2 slots to cast spells from the Illusion school.<br/>Master Poisoner +1 (Ex) Use Craft (alchemy) for 1 hr to change poison type (failure ruins). +1 Craft (Alchemy) for poisons.<br/>Necromancy You must spend 2 slots to cast spells from the Necromancy school.<br/>Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.<br/>Seducer's Leverage (1 edge, 1/day) (Ex) Consult nework of informants to determine individual's influence with organization or individual.<br/>Seductive Intuition (Su) Use Sense Motive in place of Diplomacy or Sleight of Hand vs. targets attracted to you.<br/>Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.<br/>Still Spell You can cast a spell with no somatic components. +1 Level.<br/>--------------------<br/>50% Resistance to Fire &amp; Profane energy<br/>50% Increase to Holy Energy<br/>- Evil Aura<br/><br/>Demonic Curse, Advanced Stage: +4 Charisma, +2 Strength, -2 Wisdom. Profane Obediance: You take a -2 penalty on all skills, saves, ability checks, attack rolls and damage rolls against Outsiders with the evil subtype that are of equal or higher level than you. This penalty is doubled against the one that afflicted you with this curse.<br/>You further gain:<br/>You are treated as both your original race and an evil outsider, with an aura of evil half of your character level in Hd.<br/>Furthermore you gain the ability to use the following spell like abilities, with your charisma as your spellcasting stat and your HD as your caster level, at the apropriate levels:<br/>1–2    Darkness 3/day<br/>3–4    Desecrate<br/>5-6    Unholy blight<br/>7-8    Poison 3/day<br/>9-10 Contagion<br/>11-12 Blasphemy<br/>13-14 Unholy aura 3/day, unhallow<br/>15-16 Horrid wilting<br/>17-18 Summon monster IX (fiends only)<br/>19-20 Destruction<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Posting Header</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/736x/dc/e6/82/dce6826b01a54bb049f6cb15ec518175--character-portraits-character-ideas.jpg)<br/><strong>Elsbeth Ebonblade (https://elliquiy.com/forums/index.php?topic=293833.msg14563925#msg14563925)</strong> <br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats</div><div class="spoiler_body">HP: 52/52, AC 14/12/11, CMD 14/12, Saves: +4/+6/+5 (Curse)</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Effects,ect.</div><div class="spoiler_body"> Active spells: , Postcounter: 0</div></div><br/><strong>Location</strong> <br/><strong>Taggging</strong> <br/><hr/></div></div>