<strong>Quick Ruling</strong><br/><br/>Kaisen, you attempt to climb the debris ramp to the second story of the ruined tower.  However, you find the task to be a bit more complicated than you originally presumed.  Not too difficult, you got this.  Or do you?  I rolled a climb check on your behalf, for a climb check with a DC of 8, and I rolled a natural 1.  Since you have a +4 to climb, the result is a total of 5.  This is what the text has to say about this climb:<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The rubble ramp provides an easy way to reach area A2, but climbing it requires a successful DC 8 Climb check. Anyone failing this roll by 5 or more tumbles down the slope and takes 1d6 points of damage from being hit by shifting debris. Climbing the tower's still-standing walls to reach area A2 is harder (DC i5), but doesn't risk dislodging the rubble.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Thankfully, you do not fail the check by 5 or more, and therefore, you do not suffer any damage.  You are just... standing on the ramp, unable to go up for a couple of moments.<br/><br/>Kaisen, you find the crowd laughing at you as you make little headway on the ramp.