To be fair, the plan wasn't for this to happen. ::)<br/><br/>I never roll 1s or 20s unless it's to screw with all my sneaky GM machinations, but hey, isn't that what makes system games interesting? I consider it a challenge to my improvisational skills as a writer, too.<br/><br/>I agree, losing a standard action is rough.. it doesn't come up very often. For the sake of making things more expedient, I did a lot less PMing and such during this post. If this was tabletop or on RPol, or if I had you on chat or something- Kailen probably could have improvised a new standard action.<br/><br/>As for Okoa and the lightsaber... well, the guy's pretty gutsy abandoning his<em> getaway vehicle.</em>If you just pull off from the airlane- sure, you'll lose the others but he'll be stranded quite a distance away from his buddies. Even with a jetpack, they can't afford to slow down and pick him up.<br/><br/>I don't remember a jetpack's range off-hand, but I doubt he could escape three Jedi and a trooper pursuing him.<br/><br/>As it is, I try to RP my NPCs' moves more than do what is considered the best tactical option available. Vrex readied a throw because he was expecting some courageous Jedi to try and board them... then he attacked Jekin because he was angry. Okoa disarmed Kailen because he saw he was prone and got ballsy, and also because he felt he had to do something to divert attention off of the rest of 'em. Stayr's got a few levels and some handy noble/corporate officer abilities, but he's not inclined to use them.