EDIT Level 4<br/><br/><div class="floatright">(https://i.imgur.com/wicI8Ck.jpg)</div><strong>Name:</strong>Ylria Seaspray<br/><strong>Class(es):</strong>Unchained Rogue / Favored Class Unchained Rogue<br/><strong>Race:</strong>Human<br/><strong>Alignment:</strong>Chaotic Neutral<br/><strong>Description:</strong>Ylria is tall, lithe and well formed for a woman with the moves and body of a dancer.  She has long pointed canine teeth<br/><strong>Fetishes:</strong>Secretly a romantic at heart but is an aggressive, kinky girl into bondage, tattoos/piercings, noncon, tentacles<br/><strong>Dislikes:</strong>She violently dislikes diffident, non-aggressiveness men and any type of wishy-washiness; other offs watersports, scat, vore<br/><strong>Backstory:</strong>Ylria was raised near the sea in a small fishing village.  Her parents were hard working and boring folk who had little time for their ten children.  Always curious and adventuresome she rebelled from an early age against the restrictions and narrow mindedness of her family and the village.  When she turned 14 the village was raided by pirates and in a bold move she stood her ground and asked to go with them.  Ylria wasn't taken seriously at first and gained her position on the ship more as a pretty face and hammock companion than as a warrior or sailor.  Still she was ambitious and skilled at sailing and the sea and managed to gain the grudging respect of her shipmates.  Never a powerful warrior compared to many of her fellow pirates Ylria focused on speed, dexterity and dazzling two handed fighting.  Along the way she managed to learn how to use the new fashioned fire weapons to add to her repertoire of social and combat abilities.<br/><br/><strong>Curse</strong><br/>You gain a bite attack (1d6), as primary natural attack, with which you are automatically proficient and armed. You can use this in addition to weapon strikes as part of a full attack. However, whenever you are targeted with a mind-affecting spell or ability meant to illicit your obedience or subservience, you have to roll twice and take the worse of the two results.<br/><br/><strong>Bonus questions!</strong><br/><em>What's a secret your character would never want anyone to know?</em>Ylria secretly would like to marry and have children<br/><em>What's the greatest treasure you can find on the high seas?</em>The power and respect as captain of her own ship<br/><em>If you had to pick a pirates-curse for your character, what'd it be?:</em>There are many curses in the life of a pirate.  Her curse would be to be slowly transformed into a creature of sex and submission in the body of a furry cat girl.<br/><br/><strong>Ability Scores</strong>(+Modifiers)<br/>Str 11 +0<br/>Dex 20 +5<br/>Con 12 +1<br/>Int 12 +1<br/>Wis 12 +1<br/>Cha 12 +1<br/><br/><strong>HP:</strong>28<strong>Armor Class:</strong>17<strong>Initiative Bonus:</strong>+11<strong>Speed:</strong>30'<strong>CMD:</strong>17<br/><strong>Saving Throws:</strong>Fort +2 Ref +9 Will +2<br/><strong>Class/Racial Feats</strong>Armor Proficiency (Light), Exotic Weapon Proficiency (Firearms), Rogue/Simple Weapon Proficiency, Weapon Finesse, Evasion (Ex) If succeed on Reflex save for half dam, take none instead, Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Trapfinding +2 Gain a bonus to find or disable traps, including magical ones. Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps. Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.<br/><strong>Chosen Feats:</strong>Improved Initiative, Two-weapon Fighting,<em>Alertness</em><br/><strong>Traits:</strong>Bully, Reactionary<br/><strong>Languages;</strong>Common, Elven<br/><strong>Skills:</strong><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Acrobatics +12, Appraise +5, Bluff +6, Climb +7, Diplomacy +5, Disable Device +13, Disguise +5, Escape Artist +10, Intimidate +7, Knowledge (local) +5, Perception +9, Profession (Cook) +5, Profession (courtesan) +5, Profession (gambler) +5, Profession (sailor) +7, Sense Motive +8, Sleight of Hand +10, Stealth +12, Swim +4, Use Magic Device +5</div></div><br/><strong>Equipment and items:</strong>leather, dagger, dagger, mwk rapier, short sword, double barreled pistol, double barreled pistol, bullets (10), black powder (2), entertainer's outfit, flint and steel, hat[UE], hip flask[UE], jewelry[UE], jewelry[UE], perfume, common[ISWG] (10), thieves' tools, waterproof bag[UE], whetstone, 80 gp, 2 sp, 8 cp<br/><strong>Attacks</strong><br/>Masterwork Rapier +7/d6+5<br/>Short Sword +6/d6<br/>Dagger +8/+8/d4 X2<br/>Double Barreled Pistol +8/d8 Range 20 Misfire 1-2 X2<br/>Bite attack +7/d6<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Random notez!</div><div class="spoiler_body">(https://i.imgur.com/RJlqiOx.jpg)<br/></div></div><br/>I also did a HeroLab output since that is the only way I can get through all the numbers!<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Character Sheet</div><div class="spoiler_body">Ylria Seaspray<br/>Female human unchained rogue 4 (Pathfinder Unchained 20)<br/>CN Medium humanoid (human)<br/>Init +11; Senses Perception +9<br/>--------------------<br/>Defense<br/>--------------------<br/>AC 17, touch 15, flat-footed 12 (+2 armor, +5 Dex)<br/>hp 28 (4d8+8)<br/>Fort +2, Ref +9, Will +2<br/>Defensive Abilities danger sense +1, evasion, uncanny dodge<br/>--------------------<br/>Offense<br/>--------------------<br/>Speed 30 ft.<br/>Melee dagger +8 (1d4/19-20) or<br/>   dagger +8 (1d4/19-20) or<br/>   mwk rapier +7 (1d6+5/18-20) or<br/>   short sword +6 (1d6/19-20)<br/>Ranged double-barreled pistol +8 (1d8/×4) or<br/>   double-barreled pistol +8 (1d8/×4)<br/>Special Attacks sneak attack (unchained) +2d6<br/>--------------------<br/>Statistics<br/>--------------------<br/>Str 11, Dex 20, Con 12, Int 12, Wis 12, Cha 12<br/>Base Atk +3; CMB +3; CMD 18<br/>Feats Alertness, Improved Initiative, Two-weapon Fighting, Weapon Finesse<br/>Traits bully, reactionary<br/>Skills Acrobatics +12, Appraise +5, Bluff +6, Climb +7, Diplomacy +5, Disable Device +13, Disguise +5, Escape Artist +10, Intimidate +7, Knowledge (local) +5, Perception +9, Profession (cook) +5, Profession (courtesan) +5, Profession (gambler) +5, Profession (sailor) +7, Sense Motive +8, Sleight of Hand +10, Stealth +12, Swim +4, Use Magic Device +5<br/>Languages Common, Elven<br/>SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (firearm training[UC], vanishing trick[UC]), trapfinding +2<br/>Other Gear leather armor, black powder[UC] (2), bullet[UC] (10), dagger, dagger, double-barreled pistol[UC], double-barreled pistol[UC], mwk rapier, short sword, entertainer's outfit, flint and steel, hat[UE], hip flask[UE], jewelry[UE], jewelry[UE], perfume, common[ISWG] (10), thieves' tools, waterproof bag[UE], whetstone, 90 gp, 2 sp, 8 cp<br/>--------------------<br/>Special Abilities<br/>--------------------<br/>Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.<br/>Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.<br/>Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.<br/>Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.<br/>Evasion (Ex) If succeed on Reflex save for half dam, take none instead.<br/>Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.<br/>Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.<br/>Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.<br/>Vanishing Trick (Su) 1 Ki: disappear, as invisibility, for 4 rounds.<br/><br/>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com<br/>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.</div></div>