<div class="floatright">(http://i.imgur.com/o3MNby8.jpg)</div><strong>Name:</strong>Muineth<br/><strong>Sex:</strong>Female<br/><strong>Age:</strong>Never ask a lady her age! Okay, I am not much of a Lady, somewhere above 120, but who bothers to keep count after 100.<br/><strong>Race:</strong>Aasimar (elf)<br/><strong>Class:</strong>Ranger (Fortune Finder)<br/><strong>Alignment:</strong>I rescue cats, minks, foxes and various other small animals from trees.  What, they are cute!  Chaotic Good<br/><strong>Creed:</strong>"Protecting Travellers in their Journeys of self discovery"<br/><br/><strong>Level:</strong>1<br/><strong>EXP:</strong>0 / 2000<br/><br/><span class="bbc_u"><strong>Basic Appearance:</strong></span><br/>Muineth is an elf, maybe.  She is rather muscular for an elf, even a male elf, maybe a half-elf, but she doesn't have any other characteristics of a human.  She stands at 6'4" and her body is toned and perfectly proportioned. Her breasts large and firm pushing out her chain shirt.  Long toned legs extend out from her leather skirt to sturdy leather boots with bracers protecting her toned arms. Her face is perfectly symmetrical with her eyes almond shaped and bright Emerald Green to match her long, leaf green, silky hair that hangs down her back in a loose ponytail with her pointy elven ears visible for anyone to see. Besides her hair and eyebrows, she has zero body hair.  When you look at her, she almost doesn't look real because her body and face is so symmetrical and proportioned, but she moves, breathes and looks at you with kind eyes.<br/><br/><strong><span class="bbc_u">Personality:</span></strong><br/>Muineth is a kind soul, ready to help anyone in need, but she has experienced much lost, and her past is a mystery, even to herself.  She has no known family and she was raised and nurtured by a small elven community inside of Kyonin.  She felt a calling to spend time with the Desna priestesses to find out about Desna.  As a follower of Desna, she seeks to help others in their travels and to to live in peace with others.  When conflict occurs, she will attempt to end things peacefully, but sometimes you have to stand your ground and fight for what is right. She is measured in her actions.  She believes that each person must be free to find their own path.  She is on her own journey, to discover who her family is.<br/><br/><strong><span class="bbc_u">Basic Background</span></strong><br/>Muineth grew up in a small elven community in Kyonin as an orphan.  No one knows who her family is, she was discovered wandering on her own as a child and taken in.  Because of the elven love of children, she was never without shelter, food or love, although each night she would eat and sleep with a different elven family, this way no elven family had to much added burden to them.  As she aged, she grew to be very athletic and tall and spent much time learning about Desna, feeling an affinity to the Goddess of Travel and Journeys.  She naturally gravitated towards physical activities and excelled and at martial training.  One morning she woke up from a dream of crossing a sea to a new land.  After speaking with Priestess Amibethel, she realized that she had received a dream from Desna and after some thought, chose to follow it.  She travelled out from Kyonin, following a path marked by butterflies and sparrows until she found a notice about travelling and exploring the continent Azanti.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Stats &amp; Saves</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Statistics:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Mod</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Base</span></span></td></tr><tr><td><strong>Str:</strong></td><td><strong>17</strong></td><td>+3</td><td>15</td><td></td><td></td><td></td><td></td><td><strong>HP:</strong></td><td>12 <em>(1d10+2)</em></td></tr><tr><td><strong>Dex:</strong></td><td><strong>14</strong></td><td>+2</td><td>14</td><td></td><td></td><td></td><td></td><td><strong>Init:</strong>   </td><td>+2</td><td></td></tr><tr><td><strong>Con:</strong></td><td><strong>14</strong></td><td>+2</td><td>14</td><td></td><td></td><td></td><td></td><td><strong>Speed:</strong>   </td><td>30 ft.</td></tr><tr><td><strong>Int:</strong></td><td><strong>12</strong></td><td>+1</td><td>12</td></tr><tr><td><strong>Wis:</strong></td><td><strong>14</strong></td><td>+2</td><td>14</td><td></td><td></td><td></td><td></td><td><strong>Level:</strong>   </td><td>1 (1x Ranger:  (https://www.d20pfsrd.com/classes/core-classes/ranger/)Fortune Finder (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/fortune-finder-ranger-archetype/))</td></tr><tr><td><strong>Cha:</strong></td><td><strong>13</strong></td><td>+1</td><td>11</td><td></td><td></td><td></td><td></td><td><strong>Exp:</strong>   </td><td>0 / 2000 <em>(Medium Track)</em></td></tr><tr><td></td></tr><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Armor</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Shield</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Dex</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Dodge</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Misc</span></span>   </td></tr><tr><td><strong>AC:</strong>      </td><td><strong>18</strong></td><td>+4</td><td>+2</td><td>+2</td><td></td><td></td><td>+10</td></tr><tr><td><strong>Touch:</strong>   </td><td><strong>12</strong></td><td></td><td></td><td>+2</td><td></td><td></td><td>+10</td></tr><tr><td><strong>Flat-Foot:</strong>   </td><td><strong>16</strong></td><td>+4</td><td>+2</td><td></td><td></td><td></td><td>+10</td></tr><tr><td></td></tr><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Class</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Ability</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Misc</span></span></td></tr><tr><td><strong>Fort:</strong>   </td><td><strong>+4</strong></td><td>+2</td><td>+2</td><td></td></tr><tr><td><strong>Ref:</strong>      </td><td><strong>+4</strong></td><td>+2</td><td>+2</td><td></td></tr><tr><td><strong>Will:</strong>   </td><td><strong>+2</strong></td><td>+0</td><td>+2</td><td></td></tr><tr><td></td></tr><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">BAB</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Ability</span></span></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Misc</span></span></td></tr><tr><td><strong>Melee:</strong>   </td><td><strong>+4</strong></td><td>+1</td><td>+3</td><td>+0</td></tr><tr><td><strong>Ranged:</strong>   </td><td><strong>+3</strong></td><td>+1</td><td>+2</td><td>+0</td></tr><tr><td><strong>CMB:</strong>   </td><td><strong>+4</strong></td><td>+1</td><td>+3</td><td>+0</td></tr><tr><td><strong>CMD:</strong>   </td><td><strong>+16</strong></td><td>+1</td><td>+5</td><td>+0</td><td>+10</td></tr></tbody></table><br/><strong>Notes:</strong> None<br/><br/><table class="bbc_table"><tbody><tr><td></td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Base</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Fly</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Swim</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Climb</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Run</span></span></td></tr><tr><td><strong>Speed:</strong>       </td><td>30ft</td><td>0ft</td><td>15ft</td><td>7ft</td><td>120ft</td></tr><tr><td><strong>Speed: Armored</strong>       </td><td>30ft</td><td>0ft</td><td>15ft</td><td>7ft</td><td>120ft</td></tr><tr><td><strong>SR:</strong> </td><td>0%</td></tr><tr><td><strong>DR:</strong> </td><td>0</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Armor / Protection:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Armor / Shield</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">AC Bonus</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Max Dex</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Penalty</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Spell Fail</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Type</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Special Properties</span></span>   </td></tr><tr><td>Chain Shirt   </td><td>4</td><td>4</td><td>-2</td><td>20%</td><td>Medium   </td><td>Don: 1 min, Don Hastily: 5 Rnds, Take Off: 1 min.</td></tr><tr><td>Shield, Light Steel</td><td>2</td><td></td><td>-1</td><td>5%</td><td>Medium   </td><td>Don: 1 move action, Take Off: 1 move action</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Attack Options:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Weapon/Attack</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Attack Modifiers</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Damage</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Critical</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Range</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Type</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Notes</span></span></td></tr><tr><td>Unarmed Combat   </td><td>+4   </td><td>1d3+3   </td><td>x2   </td><td></td><td>B   </td><td>Non-Lethal</td></tr><tr><td>Longsword   </td><td>+4   </td><td>1d8+3   </td><td>19-20 x2   </td><td></td><td>S   </td><td></td></tr><tr><td>Shield Bash   </td><td>+4   </td><td>1d3   </td><td>x2   </td><td></td><td>B   </td><td></td></tr><tr><td>Shortbow   </td><td>+3   </td><td>1d6   </td><td>x3   </td><td>60 ft.</td><td>P   </td><td>20 Arrows</td></tr></tbody></table></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Abilities, Feats, Skills</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Racial Abilities:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><strong> Scion of Humanity (Elf): </strong></td><td>Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (elf) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for elf without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.</td></tr><tr><td><strong>+2 Str, +2 Cha: </strong></td><td>Angelkin are strong, confident, and beautiful.</td></tr><tr><td><strong>Medium: </strong></td><td>Medium creatures have no bonusses or penalties due to their size.</td></tr><tr><td><strong>Aasimar <em>(Angelkin)</em>: </strong></td><td>Outsider with the Native subtypes and Humanoid with Elf subtype.</td></tr><tr><td><strong>Normal Speed: </strong></td><td>Has a base speed of 30 feet.</td></tr><tr><td><strong>Skilled: </strong></td><td> Heal and Knowlegde: Planes are always Class Skills.</td></tr><tr><td><strong>Spell-Like Ability (Sp):   </strong></td><td>Your kiss invigorates others. Once per day, you can kiss a creature to change its condition from exhausted to fatigued, or from fatigued to normal.</td></tr><tr><td><strong>Darkvision: </strong></td><td>Has darkvision 60 ft. (can see perfectly in the dark up to 60 feet.)</td></tr><tr><td><strong>Languages: </strong></td><td>Common, Elvish.</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Class Abilities:</strong></span></span><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hinterlander</div><div class="spoiler_body"> A fortune-finder adds 1/2 her level (minimum 1) on all Climb and Swim checks. Replaces Track.  current value: 1</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Favored Enemy</div><div class="spoiler_body">At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.<br/><br/>At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.<br/><br/>If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.<br/><br/><strong>1st level Favored Enemy: </strong>Undead +2 attack roll/+2 Damage, +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Wild Empathy</div><div class="spoiler_body">A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.<br/><br/>To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.<br/><br/>The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.</div></div><br/><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Feats:</strong></span></span><br/>Shield Focus (http://www.d20pfsrd.com/feats/combat-feats/shield-focus-combat-final/), <br/><br/>Future Stuff:<br/>2nd level combat style feat: Two Weapon Fighting (http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat-final)<br/>3rd level:  Improved Shield Bash (http://www.d20pfsrd.com/feats/combat-feats/improved-shield-bash-combat-final/)  , 4th Level: Dex boost to 15, 5th Level: Shield Slam, 6th combat: Shield Mastery, 7th: Free, 8th: stat boost, 9th: Free<br/><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Traits:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><strong>Alluring: </strong></td><td>You receive a +2 trait bonus on Diplomacy checks with those who find you attractive. You can use daze once per day as a spell-like ability, with a caster Level equal to your character level.</td></tr></tbody></table> <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Daze</div><div class="spoiler_body">Casting Time 1 standard action<br/><br/>EFFECT<br/>Range close (25 ft. + 5 ft./2 levels)<br/>Target one humanoid creature of 4 HD or less<br/>Duration 1 round<br/>Saving Throw Will negates; Spell Resistance yes<br/><br/>DESCRIPTION<br/>This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.<br/><br/>Dazed Condition: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.</div></div><table class="bbc_table"><tbody><tr><td><strong>Athletic: </strong></td><td>You reduce your armor check penalty by a number equal to one-third your character level (Current level: 1) for purposes of Acrobatics, Climb, and Swim checks, and you gain a +1 trait bonus to one of these three skills, chosen when you take this trait (swim).</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Skills:</strong></span></span><br/><strong>Class skills: </strong>Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str)<br/>A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).<br/><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">Skill</span></span>   </td><td><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">Stats</span></span>   </td><td><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">Total</span></span>   </td><td><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">Ranks</span></span>   </td><td><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">Ability</span></span>   </td><td><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">Trained</span></span>   </td><td><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u">Misc</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">ACP</span></span>   </td></tr><tr><td>Acrobatics      </td><td>Dex</td><td><strong>+0</strong></td><td></td><td>+2</td><td></td><td></td><td>-2</td></tr><tr><td>Appraise      </td><td>Int</td><td><strong>1</strong></td><td></td><td>+1</td><td></td><td></td></tr><tr><td>Bluff      </td><td>Cha</td><td><strong>3</strong></td><td></td><td>+3</td><td></td><td></td></tr><tr><td>Climb      </td><td>Str</td><td><strong>4</strong></td><td>1</td><td>+3</td><td>+3</td><td>+1</td><td>-2</td></tr><tr><td>Craft: (INT)   </td><td>Int</td><td><strong>1</strong></td><td> </td><td>+1</td><td></td><td></td></tr><tr><td>Diplomacy      </td><td>Cha</td><td><strong>7</strong></td><td>+1</td><td>+3</td><td>+3</td><td></td></tr><tr><td>Disable Device   </td><td>Dex</td><td><strong>-1</strong></td><td></td><td>+2</td><td>No</td><td></td><td>-3</td></tr><tr><td>Disguise      </td><td>Cha</td><td><strong>3</strong></td><td></td><td>+3</td><td></td><td></td></tr><tr><td>Escape Artist   </td><td>Dex</td><td><strong>-1</strong></td><td></td><td>+2</td><td></td><td></td><td>-3</td></tr><tr><td>Fly      </td><td>Dex</td><td><strong>-2</strong></td><td></td><td>+2</td><td></td><td></td><td>-3</td></tr><tr><td>Handle Animal   </td><td>Cha</td><td><strong>3</strong></td><td></td><td>+3</td><td>No</td><td></td></tr><tr><td>Heal      </td><td>Wis</td><td><strong>6</strong></td><td>1</td><td>+2</td><td>+3</td><td></td></tr><tr><td>Intimidate      </td><td>Cha</td><td><strong>3</strong></td><td></td><td>+3</td><td></td><td></td></tr><tr><td>Kn: Geography   </td><td>Int</td><td><strong>5</strong></td><td>1</td><td>+1</td><td>+3</td><td></td></tr><tr><td>Kn: Planes      </td><td>Int</td><td><strong>1</strong></td><td></td><td>+1</td><td>No</td><td></td></tr><tr><td>Kn: Nature   </td><td>Int</td><td><strong>5</strong></td><td>+1</td><td>+1</td><td>+3</td><td></td></tr><tr><td>Kn: Dungeoning</td><td>Int</td><td><strong>5</strong></td><td></td><td>+1</td><td>No</td><td></td></tr><tr><td>Linguistics      </td><td>Int</td><td><strong>1</strong></td><td></td><td>+1</td><td>No</td><td></td></tr><tr><td>Perception      </td><td>Wis</td><td><strong>6</strong></td><td>1</td><td>+2</td><td>+3</td><td></td></tr><tr><td>Perform    </td><td>Cha</td><td><strong></strong></td><td></td><td></td><td>No</td><td></td></tr><tr><td>Prof      </td><td>Wis</td><td><strong>0</strong></td><td></td><td>+0</td><td>No</td><td></td></tr><tr><td>Ride      </td><td>Dex</td><td><strong>-1</strong></td><td></td><td>+2</td><td></td><td></td><td>-3</td></tr><tr><td>Sense Motive   </td><td>Wis</td><td><strong>6</strong></td><td>+1</td><td>+2</td><td>+3</td><td></td></tr><tr><td>Sleight of Hand   </td><td>Dex</td><td><strong>-4</strong></td><td></td><td>+2</td><td>No</td><td></td><td>-3</td></tr><tr><td>Spellcraft      </td><td>Int</td><td><strong>1</strong></td><td></td><td>+1</td><td>No</td><td></td></tr><tr><td>Stealth      </td><td>Dex</td><td><strong>-4</strong></td><td></td><td>+2</td><td></td><td></td><td>-3</td></tr><tr><td>Survival      </td><td>Wis</td><td><strong>+6</strong></td><td>+1</td><td>+2</td><td>+3</td><td></td></tr><tr><td>Swim      </td><td>Str</td><td><strong>+3</strong></td><td></td><td>+3</td><td></td><td>+2</td><td>-2</td></tr><tr><td>Use Magic Device   </td><td>Cha</td><td><strong>+3</strong></td><td></td><td></td><td>No</td><td></td></tr></tbody></table><br/><strong>Skill Points</strong><em>(6+Int bonus(1)+Favored Class(1))</em><strong>: 8</strong><br/>Background Skill: Perform: Dance: 2 ranks<br/>Favored Class: Ranger: 1st level: +1 skill rank<br/></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Gear &amp; Equipment</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Equipped:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Magic Slot</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Magic Item</span></span></td></tr><tr><td><strong>Head:   </strong></td><td></td></tr><tr><td><strong>Headband:   </strong></td><td></td></tr><tr><td><strong>Eyes:   </strong></td><td></td></tr><tr><td><strong>Neck:   </strong></td><td></td></tr><tr><td><strong>Shoulders:   </strong></td><td></td></tr><tr><td><strong>Chest:   </strong></td><td></td></tr><tr><td><strong>Body:   </strong></td><td></td></tr><tr><td><strong>Armor:   </strong></td><td></td></tr><tr><td><strong>Belt:   </strong></td><td></td></tr><tr><td><strong>Wrists:   </strong></td><td></td></tr><tr><td><strong>Hands:   </strong></td><td></td></tr><tr><td><strong>Ring:   </strong></td><td></td></tr><tr><td><strong>Ring:   </strong></td><td></td></tr><tr><td><strong>Feet:   </strong></td><td></td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Inventory:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 8pt;">      <span class="bbc_u">Item</span>  </span></td><td><span class="bbc_size" style="font-size: 8pt;"><span class="bbc_u">Quantity</span></span>   </td><td><span class="bbc_size" style="font-size: 8pt;"><span class="bbc_u">Weight</span></span>   </td><td><span class="bbc_size" style="font-size: 8pt;"><span class="bbc_u">Value</span></span>   </td><td><span class="bbc_size" style="font-size: 8pt;"><span class="bbc_u">Description</span></span>   </td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Backpack, <em>(Common)</em>   </td><td>1</td><td>2 lbs</td><td>2gp</td><td>This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.</td></tr><tr><td>Bedroll</td><td>1</td><td>5 lbs</td><td>1sp</td><td>This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport.</td></tr><tr><td>Belt Pouch</td><td>1</td><td>½ lbs</td><td>1gp</td><td>typical leather or cloth belt pouch has a leather cord to cinch it shut and another to tie it to your belt. It is large enough to hold 100–200 coins or two apples.</td></tr><tr><td>Mess Kit</td><td>1</td><td>1 lbs</td><td>2sp</td><td>This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.</td></tr><tr><td>Canteen</td><td>1</td><td>1 lbs</td><td>2gp</td><td>This hollow container is made of wood, a gourd, or metal, and carries liquid like a waterskin, but is more resistant to punctures and cuts.</td></tr><tr><td>Pot</td><td>1</td><td>4 lbs</td><td>8sp</td><td>This 8-inch-diameter iron pot is sturdy and has feet, a lid, and a rounded handle. It can hold enough stew to feed one hungry human for one meal.</td></tr><tr><td>Rope, <em>(Silk)</em></td><td>1</td><td>5 lbs</td><td>10gp</td><td>This 50-foot length of silk rope has 4 hit points and can be broken with a DC 24 Strength check.</td></tr><tr><td>Flint and Steel</td><td>1</td><td></td><td>1gp</td><td>Lighting a torch with a flint and steel is a full-round action. Lighting any other fire with them takes at least that long.</td></tr><tr><td>Whetstone</td><td>1</td><td>1 lbs</td><td>2cp</td><td>A whetstone allows you to sharpen a blade by sliding it against the stone at a precise angle. Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. This only works on nonmagical blades.</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Chain Shirt</td><td>1</td><td>25 lbs</td><td>100gp</td><td>Covering the torso, this shirt is made up of thousands of interlocking metal rings.</td></tr><tr><td>ShortBow</td><td>1</td><td>2 lbs</td><td>30gp</td><td>You need two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow (see below), but not a regular shortbow.</td></tr><tr><td>Arrows</td><td>20</td><td></td><td>1gp</td><td>An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows.</td></tr><tr><td>Shield, Light Steel</td><td>1</td><td>6 lbs</td><td>9gp</td><td>Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to some spells and effects.<br/>Shield Bash Attacks: You can bash an opponent with a light shield. See “shield, light” on Table: Weapons for the damage dealt by a shield bash. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its Armor Class bonus until your next turn. An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.</td></tr><tr><td>Longsword</td><td>1</td><td>4 lbs</td><td>12gp</td><td>A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in).</td></tr><tr><td>Dagger</td><td>2</td><td>1lb</td><td>2gp</td><td>A dagger has a blade that is about 1 foot in length.You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body </td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Outfit, Explorer’s</td><td>1</td><td>8 lbs</td><td>10gp</td><td>This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the<br/>cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.</td></tr><tr><td>Outfit, Traveler's</td><td>1</td><td>5 lbs</td><td>8sp</td><td>This set of clothes consists of boots, a wool skirt, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Trail Rations</td><td>3</td><td>3 lbs</td><td>15sp</td><td>This bland food is usually some kind of hard tack, jerky, and dried fruit, though the contents vary from region to region and the race of those creating it. As long as it stays dry, it can go for months without spoiling.</td></tr><tr><td>Wandermeal</td><td>10</td><td>5 lbs</td><td>1sp</td><td>This tough, dried cake is a halfling invention made from flour, water, and spices. Wandermeal keeps for months without spoiling, travels well, and fills the belly. However, eating it for over a week without other nutrients requires the eater to make a daily Fortitude saving throw (DC 15 + 1 for each additional day) or be sickened. The effect ends 1 day after more nutritious food is eaten. The listed price is for a day’s worth of food.</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>Healer's Kit</td><td>2</td><td>2lb</td><td>100gp</td><td>This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after 10 uses. </td></tr><tr><td><strong>Total:</strong></td><td></td><td>70.5 lbs</td><td>±295.72gp</td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Treasure:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><strong>Platinum:   </strong></td><td></td></tr><tr><td><strong>Gold:   </strong></td><td>10</td></tr><tr><td><strong>Silver:   </strong></td><td>2</td></tr><tr><td><strong>Copper:   </strong></td><td>8</td></tr><tr><td><strong>Gems:   </strong></td><td></td></tr></tbody></table><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Carrying Capacity:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><strong>Light Load:   </strong></td><td>0-86 lbs</td></tr><tr><td><strong>Medium Load:   </strong></td><td>87-173 lbs</td></tr><tr><td><strong>Heavy Load:   </strong></td><td>174-260 lbs   </td></tr><tr><td><strong>Lift Above Head:   </strong></td><td>260 lbs</td></tr><tr><td><strong>Lift off Ground:   </strong></td><td>520 lbs</td></tr><tr><td><strong>Drag &amp; Push:   </strong></td><td>1300 lbs</td></tr><tr><td><hr/></td></tr><tr><td><strong>Current Load:   </strong></td><td>Medium</td></tr></tbody></table></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Magic</div><div class="spoiler_body"><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Spells Per Day:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Level</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Total</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Class</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Ability</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Misc</span></span>   </td></tr><tr><td><strong>0</strong></td><td><strong>-</strong></td></tr><tr><td><strong>1st</strong></td><td><strong>0</strong></td><td></td><td></td></tr><tr><td><strong>2nd</strong></td><td><strong>0</strong></td><td></td><td></td></tr><tr><td><strong>3rd</strong></td><td><strong>0</strong></td><td></td><td></td></tr><tr><td><strong>4th</strong></td><td><strong>0</strong></td><td></td><td></td></tr></tbody></table>Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance.<br/><br/>To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.<br/><br/>Like other spellcasters, a ranger can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Ranger. In addition, he receives bonus spells per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells). When Table: Ranger indicates that the ranger gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level.<br/><br/>A ranger must spend 1 hour per day in quiet meditation to regain his daily allotment of spells. A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.<br/><br/>Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is equal to his ranger level – 3.<br/><br/><span class="bbc_size" style="font-size: 12pt;"><span class="bbc_u"><strong>Spell List:</strong></span></span><br/><table class="bbc_table"><tbody><tr><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Level</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Name</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">School</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Duration</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Range</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Save</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Component</span></span>   </td><td><span class="bbc_size" style="font-size: 6pt;"><span class="bbc_u">Description</span></span>   </td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr></tbody></table></div></div><br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">things I am looking for</div><div class="spoiler_body">Sexyness: from some to Fair bit, somewhere in between.   Depends on who the NPCs are, Futa and Females are always welcome to jump her. ;) <br/><br/>Things I would like Muineth to find: awesome magic heavy shield, composite longbow or some other reliable ranged attack, breastplate, Starknife(chakram).  <br/></div></div>