<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=195311.msg9509122#msg9509122">Quote from: ExisD on 26-01-2014, 23:02:08</a></div></div><blockquote class="bbc_standard_quote">Eh, lighting the forest on fire just makes it smell really sweet. Poison immunity is a cool thing I as going to use for fluff purposes since it rarely comes up in most games, but it actually has an incredibly practical use in this world.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Blight is disease, not poison. That shit grows in you.<br/><br/>As far as this game is all about combat... the magic item Arngrim has... is a Ring of Sustenance. There is basically 0 combat utility to that outside of the almost never getting attacked in his sleep because of needing so little. My character was designed with the idea that this is a dangerous world, and he needs to be able to survive out in the wilderness on his own.<br/><br/>Also, my items were a little messed up, so I redid them. Picked up two items I forgot about(Masterwork Stealth tool(Camouflage Soldier's Uniform) and a masterwork buckler), and now I have a lot less ammunition, so hopefully we won't be getting into too much combat(Although the scarcity of ammo is the reason I took secret stash deed, so I can cope somewhat.)<br/><br/>At least the mule is less likely to randomly explode this way!