<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=108866.msg4745531#msg4745531">Quote from: Callie Del Noire on 05-06-2011, 23:36:03</a></div></div><blockquote class="bbc_standard_quote">I would say from personal experience that Tieflings (and Aasimars) are just as squishable as a human character. (though a 5 resistance to fire/electricty had saved one character from a trap/burning hands attack).<br/><br/>Of course the GM of that game made my character's life hell (as he did with half-orcs)in most areas. In more tolerant areas (or where the PCs had a massive sponsor/rep behind them) it wasn't as bad.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Resistance 5 to fire, cold, and electricity make him all but immune to the beginning magics. Take in effect that the average damage of a 3d4 burning hands is 7; considering the tiefling most likely makes his save. That did nothing, every other member of the group beside the rogue would have been damaged. They ARE more potent then the base races, which is why you have ask to first. :-)<br/><br/>Like I said, not an issue if you use the balance methods. But that takes extra planning, and I already had enough of that on this game.