<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=126755.msg6115276#msg6115276">Quote from: ShadowFox89 on 09-04-2012, 19:45:26</a></div></div><blockquote class="bbc_standard_quote"> If we cap spells then we should cap maneuvers too, its only fair.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Besides above ruling gutting my concept altogether I just point out that maneuvers only do their shehanigans in melee combat and in much more limited manner than normal spells do which can wreck campaigns with just utility stuff alone (like true ressurection triggered by your death by cleric spells example). I originally placed no limits on maneuvers nor binders nor truespeech stuff. Warlock did never show up but I would had allowed someone to be epic warlock if some monster would had been having natural warlock levels.<br/><br/>Shadowcaster I would had limited as maybe but not sure as I had not checked what all sort stuff they are capable to do past 10th level but with glance would had allowed it.