lol, I figured that mage would mis-teleport us...=P (but figured the teleport was necessary for the RP to go on, so, yeah...)<br/><br/>Originally there was mention of a 'kitty', which confused me, but NK edited that out with mention of it being from another RP. Or maybe she meant the whole falling thing was (it said 5 rounds before but now it doesn't say any duration), I'm not sure. But if it is for us:<br/><br/>Anyone have a suggestion on dealing with our freefall? 'Feather Fall' is the obvious wish-we-had spell for such a situation, but I didnt' see it in any of her spell lists or items.<br/><br/>Keela can save herself by Wild Shaping into a bird, but since a druid-6 only has Small and Medium forms, I doubt her flying forms have the carrying capacity to save us all. Maybe, since druids can spontaneously cast Summon Nature's Ally spells ,she can summon one or two giant eagles or giant owls (SNA III list, so two 3rd level slots which she has), which are Large with light loads of 300 lbs, so even two of them could probably carry the 3 girls and wolf, each eagle clutching one person/wolf in each claw.<br/><br/>Next best thing I can think of is aiming for any bodies of water - which I've heard still can kill, but it seems better than nothing - or maybe big carts of hay, a series of roof awnings (like in certain kung fu movies, where they pop through 5 at once, getting a little slower each time), etc. NK's post seemed to suggest the city itself is a clue somehow, though I don't know what the 'details' are of it<br/><br/>Trying to use the horses to cushion the fall doesn't seem like it'd help much (since you'd just hit the horse's body with about the same impact)<br/><br/>Other hail-maries are trying to use their tents as parachutes.<br/>