<div class="floatright"><div align="center"><strong>Methu the Imbiber</strong> (https://elliquiy.com/forums/index.php?topic=283007.msg13921897#msg13921897)</div>(https://elliquiy.com/elluiki/images/thumb/4/4d/Methu_01.jpg/404px-Methu_01.jpg)<br/><div align="center"><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Quick stats</div><div class="spoiler_body"><strong>HP:</strong> 366/366 (+90 THP) <br/><strong>AC:</strong>47 <strong>Ini:</strong>+33<br/><strong>Spot</strong>+59, <strong>Listen</strong>+57<br/>Daily Buffs<br/>Darkvision, True Seeing, Mind Blank</div></div></div></div><br/><br/>Methu moved slowly down with Galyxx, or at least, he assumed he had. It was only easy to keep a general idea where the other Archfiend was when he was in movement, but not so easy he could be confident. He should have been concerned because of the risk of having an invisible assassin tailing him, but he found himself more concerned about failing to coordinate with him. It felt familiar, even if he couldn't pinpoint exactly when or why. By itself, the feeling was welcome, but the mixed emotions were too complicated to for him to be truly happy about it.<br/><br/>His slow drift was lazy until he got within his engagement range. A burst of speed propelled him forward, past and through where Grimjaw was, the motion sending the fabric of his kilt and the gems and fruit entangled in his hair to whip back from the speed. One pec tightened with the thrust out of his fist in a punch, the rest of the responsible muscles hidden by the heavy gauntlets, and a lopsided grin and lazy eyes belayed the force of the blow.<br/><br/>He chuckled softly and turned around with that slow pace, his half open grin showing the elongated canines ill fitting for the rest of the herbivore features in his horns and lower body. "Not who you're expecting? I promise to be just as interesting." He paused for a moment in his distraction to allow Galyxx into place. Another barrage of strikes came, Methu taking advantage of his ability to fly to spin and float while slamming each of his fists in unpredictable ways. His grin only grew with each hit; his mastery over deception goading Grimjaw with each hit he landed, his confidence growing. A final frontward flip, that looked almost like a spin out of control, slammed his horns into the Stalker's face. Methu himself seemed to reel from the impact, letting his head loll back and drifting away in that lounge posture, the grin on his face the only sign that he wasn't actually affected by the collision of heads.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Mechanics</div><div class="spoiler_body">Surprise Round: <br/>Free: Activating 'Aura of Inebriation'<br/> -- Enemies: Only enemy is immune (Mind Blank).<br/> -- Allies: Gain effect of Heroism (WIL 45 Negates, Harmless): +2 Morale to Attack Rolls, Skills, and Saving Throws.<br/>Standard: Partial Charge<br/> -- Attack Roll: Result: 58 (Touch Attack) (https://elliquiy.com/forums/dicebot.php?r=115275)<br/> -- Damage Roll: Result: 68 Bludgeoning (https://elliquiy.com/forums/dicebot.php?r=115276) (Methu takes Result: 6 (https://elliquiy.com/forums/dicebot.php?r=115277) Damage from Vicious)<br/> -- If Hit: Target also takes 3 Negative Levels, and loses HD+22 HP per (3HD+66 HP for 3 levels); Methu gains the bonus as THP. Target must make a FOR 41 or be stunned for 1 round. <br/><br/>First Round:<br/>Free: Activate <div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Whirling Frenzy</div><div class="spoiler_body">- Whirling Frenzy (Su): 3x per day, Methu can enter a Whirling Frenzy, which grants: +6 to Strength, +3 Dodge to AC and REF, Evasion, and can make an extra attack at highest BAB, but all attacks suffer a -2 (specifically stacks with MoL Haste, for Methu only). Lasts for 3 + CON Modifier rounds. When triggered: Allies within 60' can also choose to also enter Whirling Frenzy; Chosen enemies within 60' must make a WILL ST (DC = Aura of Inebriation DC) or suffer a Frenzy (+6 to Strength, -4 to AC, 2 Nonlethal Damage per round; Cannot: use any CHA/DEX/INT skills (except for Intimidate), the Concentration skill, any abilities that require patience or concentration, nor can she cast spells, drink potions, activate magic items, or read scrolls, any Combat Expertise based feats or metamagic feats. They must attack those they perceives as foes to the best of her ability. Should they run out of enemies before Frenzy expires, their rampage continues. They must then attack the nearest creature (determine randomly if several potential foes are equidistant) and fight that opponent without regard to friendship, innocence, or health (the target’s or her own).) All affected (Methu/Allies/Enemies) are Fatigued until end of Encounter once Whirling Frenzy ends. </div></div> for 15 rounds.<br/><br/> -- Allies: Can choose to also join Whirling Frenzy. <br/> -- Enemies: Only enemy is immune (Mind Blank).<br/>Full Round Attack: Full Attack<br/> -- Unarmed Attacks: +50/+50/+50/+50/+45/+40/+35 (vs Touch + Flatfooted (?) AC); Damage = 9d6+31<br/> +-- Attack Rolls: 67, 61, 65, 61, 65 (Nat 20), 48, 47 (https://elliquiy.com/forums/dicebot.php?r=115282) (Crit Confirm: Result: 55 (https://elliquiy.com/forums/dicebot.php?r=115283)<br/> +-- Damage Rolls: 61 (https://elliquiy.com/forums/dicebot.php?r=115291) | 70 (https://elliquiy.com/forums/dicebot.php?r=115290) | 60 (https://elliquiy.com/forums/dicebot.php?r=115289) | 65 (https://elliquiy.com/forums/dicebot.php?r=115288) | 54 (https://elliquiy.com/forums/dicebot.php?r=115287) (If Crit: +52) (https://elliquiy.com/forums/dicebot.php?r=115284) | 68 (https://elliquiy.com/forums/dicebot.php?r=115286) | 62 (https://elliquiy.com/forums/dicebot.php?r=115285)<br/> -- Slam: Result: 54 to hit (https://elliquiy.com/forums/dicebot.php?r=115292) | Result: 30 Damage (https://elliquiy.com/forums/dicebot.php?r=115294) | <br/> -- Headbutt: Tesult: 62 to hit (https://elliquiy.com/forums/dicebot.php?r=115293) | Result: 30 Damage (https://elliquiy.com/forums/dicebot.php?r=115295)<br/> +-- First target hit: 3 Negative Levels (also loses HD+22 HP per Neg Level) and FOR 41 or Stunned for one Round (only if an Unarmed hit); All other Hits = 2 Negative Levels (also loses HD+22 per Neg Level)</div></div>