<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=229541.msg11267027#msg11267027">Quote from: PaleEnchantress on 20-05-2015, 01:20:06</a></div></div><blockquote class="bbc_standard_quote">I can think of at least 12 places to add Penises to Vholdan.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Are you going to be able to handle this game being in Exotic instead of Extreme? :D<br/><br/><br/><br/><br/>Also, Aspects:<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Master of Magic</div><div class="spoiler_body"><strong>Aspect of Aerophobos (Master of Magic)</strong><br/><strong>Size/Type:</strong>    Small Outsider (Chaotic, Extraplanar, Evil)<br/><strong>Hit Dice:</strong>    8d8+40 (104 hp)<br/><strong>Initiative:</strong> +4<br/><strong>Speed:</strong>    45ft., fly 135ft. (Good)<br/><strong>Armor Class:</strong> 24 (+1 size, +4 Dex, +9 natural), touch 15, flat-footed 20<br/><strong>Base Attack/Grapple:</strong> +8/+7<br/><strong>Attack:</strong>    +12 melee (1d4+4)<br/><strong>Full Attack:</strong>  +12/+7 melee (1d4+4)<br/><strong>Space/Reach:</strong>    5ft./5ft.<br/><strong>Special Attacks:</strong> Spell-like abilities, spells, summon elemental<br/><strong>Special Qualities:</strong>    Damage reduction 10/cold iron and good, darkvision 60 ft., fast healing 5, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, telepathy 300 ft., shadow blend <br/><strong>Saves:</strong>  Fort +11, Ref +10, Will +9<br/><strong>Abilities:</strong>    Str 17 (+3), Dex 18 (+4), Con 21 (+5), Int 15 (+2), Wis 17 (+3), Cha 27 (+8)<br/><strong>Skills:</strong> Bluff +19, Concentration +16, Hide +15, Knowledge Arcana +13, Knowledge Planes +13, Listen +14, Move Silently +15, Spellcraft +13, Spot +14, Use Magic Device +19<br/><strong>Feats:</strong> Fel Frighten Spell, Practical Metamagic (Fel Frighten Spell), Arcane Thesis (Wings of Flurry), Instinctive Darkness<br/><strong>Environment:</strong>    A chaotic evil-aligned plane<br/><strong>Organization:</strong>    Solitary<br/><strong>Challenge Rating:</strong>    7<br/><strong>Alignment:</strong> Chaotic Evil<br/><br/><strong>Spell-Like Abilities:</strong> At will - <em>Darkness</em><br/><br/><strong>Spells:</strong> The Master of Magic aspect can cast spells as an 8th level sorcerer. <br/><br/>Spells Known (DC 18+Spell Level):<br/>4th (5/day): Wings of Flurry (RotD)<br/>3rd (7/day): Heart of Water (CM), Spell Vulnerability (SpC)<br/>2nd (8/day): Wings of Cover (RotD), Shadow Mask (SpC), Ray of Stupidity (SpC) <br/>1st (8/day): Nerveskitter, Magic Missile, Silent Image, True Casting (CM), Ebon Eyes (SpC)<br/><br/><strong>Summon Elemental (Sp):</strong> Once per day, the aspect can summon one Large air, earth, fire, or water elemental with the Demonically Infused template applied to it.<br/><br/><strong>Shadow Blend (Su)</strong> In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Master of Terror</div><div class="spoiler_body"><strong>Aspect of Aerophobos (Master of Terror)</strong><br/><strong>Size/Type:</strong>    Small Outsider (Chaotic, Extraplanar, Evil)<br/><strong>Hit Dice:</strong>    8d8+40 (104 hp)<br/><strong>Initiative:</strong> +4<br/><strong>Speed:</strong>    45ft., fly 135ft. (Good)<br/><strong>Armor Class:</strong> 24 (+1 size, +4 Dex, +9 natural), touch 15, flat-footed 20<br/><strong>Base Attack/Grapple:</strong> +8/+7<br/><strong>Attack:</strong>    +12 melee (1d4+4)<br/><strong>Full Attack:</strong>  +12/+7 melee (1d4+4)<br/><strong>Space/Reach:</strong>    5ft./5ft.<br/><strong>Special Attacks:</strong> Spell-like abilities, aspect of terror, summon elemental<br/><strong>Special Qualities:</strong>    Damage reduction 10/cold iron and good, darkvision 60 ft., fast healing 5, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, telepathy 300 ft., shadow blend <br/><strong>Saves:</strong>  Fort +11, Ref +10, Will +9<br/><strong>Abilities:</strong>    Str 17 (+3), Dex 18 (+4), Con 21 (+5), Int 15 (+2), Wis 17 (+3), Cha 27 (+8)<br/><strong>Skills:</strong> Bluff +19, Concentration +16, Hide +15, Knowledge Arcana +13, Knowledge Planes +13, Listen +14, Move Silently +15, Spellcraft +13, Spot +14, Use Magic Device +19<br/><strong>Feats:</strong> Boost Spell-Like Ability, Awaken Frightful Presence, Ability Focus (Frightful Presence), Instinctive Darkness<br/><strong>Environment:</strong>    A chaotic evil-aligned plane<br/><strong>Organization:</strong>    Solitary<br/><strong>Challenge Rating:</strong>    7<br/><strong>Alignment:</strong> Chaotic Evil<br/><br/><strong>Frightful Presence:</strong> When the Aspect of Terror makes a threatening, echoing whisper, it inspires terror in all creatures within 20 feet that have 7 or fewer Hit Dice (Will Save DC24 negates). On a failure, creatures with 4 or fewer Hit Dice become panicked for 4d6 rounds and those with 5 or more Hit Dice become shaken for 4d6 rounds. A successful save leaves that opponent immune to that frightful presence for 24 hours.<br/><br/><strong>Aspect of Terror:</strong> The aspect of terror's frightful presence and spell-like abilities ignore immunity to fear if the target has 7 or fewer Hit Dice.<br/><br/><strong>Spell-Like Abilities:</strong> At will - <em>Cause Fear, Darkness</em>; 3/day - <em>Fear</em>. DC22 negates if applicable, +2 DC 3/day.<br/><br/><strong>Summon Elemental (Sp):</strong> Once per day, the aspect can summon one Large air, earth, fire, or water elemental with the Demonically Infused template applied to it.<br/><br/><strong>Shadow Blend (Su)</strong> In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will.<br/></div></div><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Master of Illusion</div><div class="spoiler_body"><strong>Aspect of Aerophobos (Master of Illusion)</strong><br/><strong>Size/Type:</strong>    Small Outsider (Chaotic, Extraplanar, Evil)<br/><strong>Hit Dice:</strong>    8d8+40 (104 hp)<br/><strong>Initiative:</strong> +4<br/><strong>Speed:</strong>    45ft., fly 135ft. (Good)<br/><strong>Armor Class:</strong> 24 (+1 size, +4 Dex, +9 natural), touch 15, flat-footed 20<br/><strong>Base Attack/Grapple:</strong> +8/+7<br/><strong>Attack:</strong>    +12 melee (1d4+4)<br/><strong>Full Attack:</strong>  +12/+7 melee (1d4+4)<br/><strong>Space/Reach:</strong>    5ft./5ft.<br/><strong>Special Attacks:</strong> Spell-like abilities, aspect of illusion, summon elemental<br/><strong>Special Qualities:</strong>    Damage reduction 10/cold iron and good, darkvision 60 ft., fast healing 5, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, telepathy 300 ft., shadow blend <br/><strong>Saves:</strong>  Fort +11, Ref +10, Will +9<br/><strong>Abilities:</strong>    Str 17 (+3), Dex 18 (+4), Con 21 (+5), Int 15 (+2), Wis 17 (+3), Cha 27 (+8)<br/><strong>Skills:</strong> Bluff +19, Concentration +16, Hide +15, Knowledge Arcana +13, Knowledge Planes +13, Listen +14, Move Silently +15, Spellcraft +13, Spot +14, Use Magic Device +19<br/><strong>Feats:</strong> Boost Spell-Like Ability, Shadow Weave Magic, Instinctive Darkness, Insidious Magic<br/><strong>Environment:</strong>    A chaotic evil-aligned plane<br/><strong>Organization:</strong>    Solitary<br/><strong>Challenge Rating:</strong>    7<br/><strong>Alignment:</strong> Chaotic Evil<br/><br/><strong>Spell-Like Abilities:</strong> At will - <em>Silent Image, Darkness</em>; 3/day - <em>Major Image</em>; 1/day - <em>Persistent Image</em>. DC23 to disbelieve if applicable, +2 DC 3/day. Darkness is at -1 CL.<br/><br/><strong>Aspect of Illusion:</strong> Anyone who attempts to disbelieve an illusion created by the Aspect of Illusions becomes shaken for 1 round (no save) and suffers 1d6 non-lethal damage. This ability can only affect any single creature once in a 24-hour period.<br/><br/><strong>Summon Elemental (Sp):</strong> Once per day, the aspect can summon one Large air, earth, fire, or water elemental with the Demonically Infused template applied to it.<br/><br/><strong>Shadow Blend (Su)</strong> In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will.<br/></div></div>