Additionally, I don't get how you're hitting for +10 on a flurry of blows.<br/><br/>You have a +7 to attack with your hornbow, a +1 for point blank shot, and I was under the impression that you also got a +1 for "being higher on the horse," but apparently, it only applies to melee.  But the flurry of blows would theoretically drop whatever result by -2.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> Mounted Combat<br/>These rules cover being mounted on a horse in combat but can also be applied to more unusual steeds, such as a griffon or dragon.<br/><br/>Mounts in Combat<br/>Horses, ponies, and riding dogs can serve readily as combat steeds. Mounts that do not possess combat training (see the Handle Animal skill) are frightened by combat. If you don’t dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can’t do anything else until your next turn.<br/><br/>Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.<br/><br/>A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount’s space during combat.<br/><br/>Combat while Mounted<br/>With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.<br/><br/>When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.<br/><br/>If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).<br/><br/>You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>