<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=293338.msg14400776#msg14400776">Quote from: Conundrum on 18-09-2018, 03:23:20</a></div></div><blockquote class="bbc_standard_quote">What is the offered pay?<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>She is offering 6000 nuyen per run, plus you are welcome to keep whatever you can scavenge, steal, or otherwise acquire unless otherwise noted.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=293338.msg14401387#msg14401387">Quote from: Kimmy on 18-09-2018, 14:14:24</a></div></div><blockquote class="bbc_standard_quote">Also - PerpetuallyAnnoyedCleric (Can I call you Cleric?) - there are plenty of rules for designing &amp; constructing, repairing &amp; building gear yourself. But there isn't a single rule to provide any discount for investing in those skills. The in book examples just show it costs exactly the same to have a store or another rigger/mechanic do it for you as it will to do it yourself. Besides perhaps saving some bribes when working with restricted gear, that is a frustrating omission (presumably for balance or so GMs can decide for themselves). So please have a consideration towards that thought.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Repairing I could see a discount potentially, but actually building something (depending on what) I would potentially see as more expensive or very time intensive at the least.  You would have to source materials, couldn't buy in bulk, might not have parts designed to work together, that sort of stuff.  But really I imagine it will be a case by case basis.  Was there something specific you had in mind?