I would prefer to have the characters chat over it, but that's just me. I can do whatever the players decide. :-)<br/><br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=289327.msg14222109#msg14222109">Quote from: GunmetalDreamer on 21-06-2018, 07:38:39</a></div></div><blockquote class="bbc_standard_quote">Ven's got a Grappling Hook.  I've got enough ranged accuracy to hit an AC 5 target five range increments away easily enough.<br/><br/>The grappling hook's going to make some noise, sure, but the <em>worst</em> case scenario is that there's a Sentry directly above the secret passage on the wall ... in which case he's 50' up.  Far more likely, it's going to be through a fair thick wall.  Even assuming DC0, i'd risk that, particularly since someone has to make the trip to cut the rope.  I can head up first and secure the landing pad, I can climb well enough for DC 5, and I've got Acrobatics 10 to soften my fall if things go sideways.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>True, but remember that the GM has stated that if we use the grappling hook, somebody probably will hear it and that the sound of a battle MIGHT mask it. So we have to go with what the GM has said our characters think, in which case, you might be fighting on your own for a round or so.<br/><br/><br/>Personally, I reckon we have enough people to split into three parties. We send one group up the crumbling staircase to the north, which is a relatively easy climb check even without hooks, and it has been stated that there's enough cover there to sneak up pretty close. We use the hook on the secret entrance on the south, but only when the signal has been given to start climbing. In the meantime, a small group attacks up the Switchback to hit them from the flank; with her horse, Tem can double move all the way up that switchback without them getting a chance to get a single shot off, and can still attack at the end of it. Ok, yes, she takes a -4 to her attacks, but she still gets a Full Attack and since it's against Goblins, she's still at a +6 if they're further away than 30 feet, an +7 if they aren't. And of course, as per the rules, until the goblins have gotten their first move in combat, they are flat footed even if they're aware of us. So that's a pair of +7's against flat footed Goblins. I'll take those odds. :P