As the demon walked toward her Marcia was already in motion. She shifted forward, tripping the monster inside the reach of her weapon. Her first swing came from down low, it was fairly obvious it had a good amount of speed. She followed it up with a snap to the other side by releasing the low hand of her weapon so the momentum moved it into place for the strike before she swung again. The speed and accuracy in which she moved was flat out impossible for any normal fighter to match.<br/><br/>Her final blow involved her spinning around once and striking with a much faster strike that was aided by the momentum of her entire body rather than most of it. Ending badly off balance the elf was sure that she wouldn't need to worry because such a clumsy beast should have fallen under her onslaught.<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Oh boy, big mechanics time. First off I'm using All-Out Attack Double. Then I'm splitting the first attack into two with a flurry, using the extra effort rules to lower the penalty. The third shot is a deceptive attack that reduced his chance to defend by 2 on top of all other penalties. All attacks are coming in at the torso.<br/>The first two attacks are made at skill 13(base 16, -3 for flurry). The third is at 12(base 16 -4 for deceptive attack 2)<br/>Attack 1: Hit (http://invisiblecastle.com/roller/view/3421627/) for 20 cutting damage (http://invisiblecastle.com/roller/view/3421632/)<br/>Found a new feature of the dice roller. The rolls are in this order: attack 2, damage 2, attack 3, damage 3. (http://invisiblecastle.com/roller/view/3421633/)<br/>Attack 2: Hit for 20 cutting damage<br/>Attack 3: Hit for 23 cutting damage, he is at a -2 to defend on top of all other penalties.<br/></div></div>