No worries. ^^ I'm the last person who should give people crap about reply timeliness. ><<br/><br/>Yeah. Well, what passes for a road; you're in an abandoned mess of partially collapsed buildings that are slowly being consumed by an endless desert of rust and glass powder.<br/>You can't really hack a thing that doesn't exist; you're still in the abandoned souks, so the local mesh is still blow'd up.<br/>Sorry I wasn't super clear on that. >< Last post was just me trying to get back into the swing of things. GMing is hard. ><<br/><br/>On another note:<br/><br/>How much OOC knowledge do you guys want? FATE isn't super dependent on hidden knowledge, since deliberately taking a fall/walking into a trap is something you mechanically benefit from. Some stuff is gonna be secret always (horror elements always will be secret), but tactical/strategic stuff the characters don't know about can be made available to you. Especially since, even if you do know about something, you generally have to take an action to Create an Advantage to create the Aspect that your character can be aware of to interact with.