In-character thread for everything happening in the Demawand system.<hr/><br/><span class="bbc_u"><strong>DEMAWAND</strong></span><br/><strong>Climate:</strong>Temperate<br/><strong>Terrain:</strong>Hilly, plains<br/><strong>Gravity:</strong>Standard<br/><strong>Moons:</strong>1<br/><strong>Length of Day and Year:</strong>28 standard hours, 310 local days<br/><strong>Population:</strong>2.1 million<br/><strong>Government:</strong>Imperial Governor<br/><strong>Capital:</strong>Tava<br/><strong>Major Exports:</strong>Foodstuffs<br/><strong>Major Imports:</strong>Technology<br/><br/><hr/><strong>Location</strong>: The Demawand system<br/><strong>Date/Time</strong>: Day 3, late afternoon (ship time)<br/><hr/>The Lucky Magpie's hyperdrive works like a charm and propels the freighter to its destination in the eight hours expected. By the ship's clocks it is late afternoon when the Magpie drops out of hyperspace in a pretty unremarkable star system.<br/><br/>Demawand is the second planet of seven orbiting a yellow sun, and the hyperspace journey has brought the Magpie close to the planet. With a ship this fast it shouldn't be more than ten, fifteen minutes before you can make planetfall.<br/><br/>Close to where the Magpie arrived, a single ship is holding position that hails you as the Magpie draws closer on its current trajectory, identifying itself as 'Imperial Patrol Vessel Alpha Six Nine Seven'. As the Magpie passes it by you can make out the typical oval shape (http://img3.wikia.nocookie.net/__cb20060303205332/starwars/images/f/ff/IPV1.jpg) of a system patrol craft, a ship equipped with strong shields and short-range turbolasers that is a common sight in Imperial-controlled star systems, but also used by independent systems for patrols and anti-piracy missions.<br/><br/>After a brief inquiry as to the Magpie's business at Demawand, the patrol vessel orders you to contact the spaceport of Tava for landing instructions and appears ready to very much ignore you.