So, a quick discussion on upcoming mechanics...<br/><br/>While I think the current fight against the suits is fine, there's a slight problem with how the game mechanics and HP work for other fights, as the fights usually didn't do any HP damage at all until everyone was bound too good to escape, which made things bog down.<br/><br/>So, we're still in the middle of testing changes.  The current plan is that attempting an escape roll costs 1 HP on non-easy bindings.  Failing an escape roll costs extra HP, equal to half of the binding's level, rounded up.  This damage is increased by the teased/filled/vibrating condition, even on a successful escape, although the damage is based on the end result of the struggle.<br/><br/>Because the suits were made with the idea of gradually wearing down player HP in mind, they'll be receiving a nerf, likely removing the constant damage dealt.  They'll still have HP-damaging attacks that can be used against bound players however.<br/><br/>These changes are still a work in progress, but I think they'll be ready to go after this encounter.  For the rest of the current fight however, they won't be in use, so ignore the changes to the wiki.