Still a work in Progress!!!<br/><br/><strong>BIOGRAPHICAL DATA</strong><br/>Race/Species: Human<br/>Real name: Callendor Rains<br/>Place of birth: Unknown<br/>Occupation:<br/>Martial status: Single<br/>Known relatives: None<br/>Known confidants: Other Knights of the Rose<br/>Known allies: Unnown<br/>Major enemies:  Mystic Knights<br/>Alignment: Scrupulous<br/>Totem: None<br/><br/><strong>PHYSICAL DESCRIPTION</strong><br/>Height: 6 foot 7 inches<br/>Weight: 180 lbs<br/>Eyes:<br/>Hair:<br/>Skin tone:<br/>Build:<br/>Date of birth:<br/>Age:<br/>Measurements:<br/>Stats<br/>I.Q.: 13<br/>M.E.: 15<br/>M.A.: 14<br/>P.S.:30<br/>P.P.: 25<br/>P.E.: 27<br/>P.B.:  20  Charm/Impress: 50%<br/>Spd.: 54 (36 MPH/58 KPH)<br/>MDC: 180<br/>PPE:  142<br/>ISP:  60<br/>Level: 4<br/>EXP:  9,101<br/>Level up: 17,600<br/><br/>Saving throws<br/>Spell Magic:                  Lethal poisons: +7<br/>Ritual Magic:                 Non-lethal poisons: +7<br/>Circle Magic:                 Toxins:<br/>Magic Fumes:                  Drugs:<br/>Magic Wards:                  Insanity:<br/>Electrocution:                Horror Factor: +3<br/>Extreme Heat:                 Pain:<br/>Extreme Cold:                 Soul Drinking:<br/>Lethal Disease:               Possession:<br/>Non-lethal Disease:           Mind control:<br/>Psionics:                     Coma/Death: +29%<br/><br/><br/><strong>Hand-to-Hand: Martial Arts </strong><br/># Atts: 7                       Maintain Balance:<br/>Initiative: +3                  Death Blow:<br/>Damage Bonus: +15                Critical:<br/>Strike Bonus: +7                K.O.:<br/>Parry Bonus: +11                  Pin/Incapacitate:<br/>Dodge Bonus: +11                 Auto dodge:<br/>Roll Bonus: +9                  Auto flip:<br/>Disarm Bonus: +3                Pull punch: +8<br/>Break fall:                   Entangle:<br/>Perception: +3<br/><br/>Skill Name:                                             %/lvl.  %<br/><strong>OOC     </strong><br/>Language: American                                                             99%<br/>Language: American Indian                                      3%     82%<br/>Language: Dragonese/Elven                                                82%<br/>Literacy: American                                                     5%      80%<br/>Horsemanship: Equestrian (Knight)                        5%     60%/50%<br/>Horsmanship: Gryphon                                             5%     70%/60%<br/>Lore: Magic                                                                  5%     55%<br/>Lore: Demons & Monsters                                        5%     55%<br/>Kick Boxing<br/>Physical Labor<br/>Running<br/>Swimming                                                                     5%     80%<br/>Land Navigation                                                           4%     62%<br/>Espionage:  Detect Ambush                                       5%     60%<br/>Espionage: Wilderness Survival                                 5%     60%<br/><br/><strong>OOC Related</strong><br/>Performance                                                5%   55%<br/>Cook                                                           5%   55%<br/>Disguise                                                      5%   50%<br/>Fencing<br/>Forced March<br/>Boxing<br/>Hunting<br/><br/><strong>Secondary</strong><br/>Prowl                                                         5%   50%<br/>Acrobatics<br/>Sense of Balance:                                       5%   80%<br/>Walk Tightrope or High Wire:                       3%   72%<br/>Climb Rope:                                               2%   88%<br/>Back Flip:                                                   5%   80%<br/>Climb:                                                               40%<br/>Aerobic Athletics<br/>Athletics (General)<br/>Body Building & Weight Lifting<br/>Wrestling<br/><br/><br/><br/><br/>Weapon proficiencies:<br/>Skill                    Strike     throw     parry   entangle   Disarm  Damage<br/>Sword:                +1         +1                  +1D6<br/>Knife:                +1         +1<br/>Paired Weapons<br/>Energy Pistol<br/>Energy Rifle<br/><br/>Natural/Special Abilities<br/><br/>PPE Channeling: This is a unique power that sometimes resembles spellcasting. The character can channel and convert PPE into other types of energy with the following effects:<br/>* Can power most comparatively simple electronic items simply by holding them in hand and desireing them to function. Such items include: Flashlights, radios, video cameras, portable computers, language translators, electric shavers, ect. NO PPE COST.<br/>* Recharge most types of batteries: One small SDC energy battery per level of expirence at a total cost of one PPE point.<br/>*Recharge Large SDC battery (Eqevalent of Automobile battery): 2 PPE points.<br/>* Standrad E-Clip (MD Energy) 12 PPE<br/>* Long E-Clip (MD Energy) 18 PPE<br/>* Energy Canister or Rail Gun 30 PPE<br/>*Recharge a High Powered energy Cannon with one blast (1d6x10 to 2d6x10 MD; two blasts if the energy beam does 6d6 to 1d4x10 MD): 30 PPE<br/>* Recharge PPE Clip: 60 PPE<br/><br/>Fire Energy Bolts: 5D6 MD blue energy bolts from eyes or hands. 5 PPE per blast. 1,000 foot range. An aditional 1,000 range can be added for the cost of an aditional 10 PPE.<br/><br/>Steal and Redirect Ley Line Energy: Can prevent others from drawing on ley line energy at a partuicular location along that line; 50 foot length per level of expirence. He can also steal PPE being summoned by one or more mages duringa  time of power by redirecting the flare of energy into himself instead of the persons who drew it out in the first place. Likewise at the key moment of the ceremony the knight can steal 1d6 x 10% of the energy into himself. The energy can be stored for 10 minutes per level of expirence, after wich any energy beyond him normal PPE capacity is harmelessly released.<br/><br/>Using his channeling and redirection abilities he can draw upon double the usual amount of PPE typically available to practitioners of magic at ley lines and nexus points.<br/><br/>IMperviouse to Energy: The Knight of the White Rose is imperviouse to lasers, ion blasts, Particle beam weapons, Plasma bolts, electricity, fire, heat, and radiation.<br/><br/>Magically created energy and Ley Line storms inflict half damage.<br/><br/>Rune weapons, and most magical weapons of all kinds do FULL damage. Likewise ordinary weapons do full damage.<br/><br/>Masters of Combat (OOC Bonuses already added in)<br/><br/>MISSED THESES IN MY BOOK UNDER MY ABILITIES<br/><br/>Sense Ley Lines and Magic Energy (Same as a Ley Line Walker)<br/><br/>Ley Line Phasing<br/><br/>Ley Line Rejuvination<br/><br/>SPELLS:<br/>Magic Shield (6)<br/>Armor of Ithan (10)<br/>Aura of Death (12)<br/>Tongues (12)<br/>Energise Spell (12)<br/>Fists of Fury (10)<br/>Power Weapon (35)<br/>Light Healing (6)<br/>Charismatic Aura (10)<br/>Energy Field (10)<br/>Ley Line Transmission (30)<br/>Circle of Flame (10)<br/>Life Blast (15)<br/><br/>PSIONICS:<br/>See the Invisible (4)<br/>Sixth Sense (2)<br/>Resist fatigue (4)<br/>Mind Block (4)<br/>Levitation (Varies)<br/>Meditation ())<br/>Summon Inner Strength (4)<br/>Intuitive Combat (10)<br/>Sense Evil (2)<br/>Telepathy (4)<br/>SUPER Psionic Invisibility (10)<br/><br/>Equipment/Gear:<br/>two sets of Travelling clothes<br/>Ceremonial Robes<br/>one set of dress cloths<br/>One set of black covert ops clothes<br/>Utility Belt<br/>Two Canteens<br/>Backpack<br/>Knapsack<br/>tent<br/>3 weeks of food rations<br/>50 feet strong rope<br/>4 flares<br/>flashlight<br/>compass<br/>pocket knife<br/>gas mask<br/>tinted goggles<br/>hatchet<br/>silver cross<br/>12 inch wooden cross<br/>7 wooden stakes<br/>wooden mallet<br/>first aid kit<br/>Backpack:<br/><br/>Weapons and Armor:<br/>TW Conduit Sword: Does Damage equal to White Knigts Energy Bolt + 2D6. +1 to Strike and Parry<br/>TW Conduit Sword: Does Damage equal to White Knigts Energy Bolt + 2D6. +1 to Strike and Parry<br/>TW Barrior Shield<br/>Knight of the White Rose Mystic Knight Armor.<br/>Knife<br/>Knife<br/>Special Rune Weapon (Sword of some sort)<br/>Energy Pistol (Decide Later)<br/>Energy Rifle (Decide Later)<br/>5 E-Rifle Clips<br/>4 E Pistol Clips<br/><br/>Magical Healing<br/>8 Petal of The White Rose<br/>4 Leaves of The White Rose<br/>4 Thornes of The White Rose<br/>2 Healing Potions<br/><br/><br/>MONEY<br/>Credits: 500<br/>Black market:<br/>Animal furs:<br/>Gems: 5,000<br/>Salary:<br/>Gold coins: 3,000<br/>Pre Rifts Artifacts: 2,000<br/>DESCRIPTION:<br/>In Armor. Normally he wears a dark Travelling cloak and clothes over this armor hiding it from view.<br/>(http://i122.photobucket.com/albums/o275/Paladin2436/AngelicKnight.png)<br/><br/>This is him without his helmet.<br/>(http://i122.photobucket.com/albums/o275/Paladin2436/dbmflf.jpg)<br/>Normal<br/>