<table class="bbc_table"><tbody><tr><td>(http://www.mrleeweb.net/junk/falcon.jpg)</td><td><table class="bbc_table"><tbody><tr><td>Name: Falcon (Tanna)<br/>Race: Wild elf<br/>Class: Barbarian 1 / Ranger 2<br/>Favored Class: Ranger<br/>Gender; Gal<br/>Age: 119</td><td>Height: 5'7''<br/>Weight: 108<br/>Bust: C<br/>Skin: Bronze<br/>Hair: Auburn-Red<br/>Eyes: Green and gold specked</td></tr></tbody></table><br/>XP: 4,850<br/><br/>Str 13 +1<br/>Dex 16 +3<br/>Con 14 +2<br/>Int 10 +0<br/>Wis 12 +1<br/>Cha 14 +2<br/><br/>HP: 5/38 - 11/44 (+6 when raging)<br/><br/>AC 15 (Dex +3 Armour +2)<br/><br/>Saving Throws:<br/>Fort 3 +2 =d20+5<br/>Refl 3 +3 =d20+6<br/>Will 0 +1 =d20+1<br/><br/>CMB: +4<br/>CMD: 17<br/><br/>Init: +3<br/><br/>Base Attack +3 Finesse/ranged +6<br/><br/><table class="bbc_table"><tbody><tr><td>Longbow, Composite (+1 str rating)<br/>Attack d20+6<br/>Damage 1d8+1<br/>Critical 20X3<br/>Range 100'<br/>Ammo 40<br/></td><td>Kurki, Masterwork<br/>Attack d20+7<br/>Damage 1d4+1<br/>Critical 18-20X2<br/>Range -<br/>Ammo -<br/></td></tr></tbody></table><br/><br/></td></tr></tbody></table><br/>Elf Racial Traits:<br/><br/>Low-Light Vision<br/>Immune to magic sleep effects. +2 racial saving throw bonus against enchantment spells and effects.<br/>+2 racial bonus on caster level checks made to overcome spell resistance.<br/>+2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.<br/>+2 racial bonus on Perception skill checks.<br/>Proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.<br/><br/><br/>Class Abilities:<br/><br/>Ranger:<br/>Weapon and Armor Proficiency: proficient with all simple, martial weapons and light, medium armor, shields (except tower shields).<br/>Favoured enemy (Ex): Humanoid(Humans) +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival, +2 att. and dmg. Make<br/><br/>Knowledge skill checks untrained when attempting to identify these creatures.<br/>Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks<br/>Wild Empathy (Ex): 1d20+4 (cha+ranger lvl)<br/>Combat Style Feat (Ex): Lvl 2: Far Shot<br/><br/>Barbarian:<br/>Rage: 6 rounds/day, +4 morale bonus to Str and Con. +2 morale to Will Saves. +2 temporary HP/HD<br/>Cannot use Cha, Dex, Int based skills, fatigued for 2x amount of rounds raged.<br/>Fast Movement (Ex): +10 feet land speed<br/><br/><br/>Feat:<br/>Lvl 1: Two weapon fighting<br/>Lvl 3: Weapon finesse<br/><br/>Table 8-7: Two-Weapon Fighting Penalties<br/>Circumstances Primary Hand Off Hand<br/>Normal penalties -6 -10<br/>Off-hand weapon is light -4 -8<br/>Two-Weapon Fighting feat -4 -4<br/>Off-hand weapon is light and -2 -2<br/>Two-Weapon Fighting feat<br/><br/><br/>Traits<br/>Poverty-Stricken: Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 bonus to Survival checks, and Survival is always a class skill for you.<br/><br/>Dirty Fighter: You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. That companion may be another PC or an NPC (who may even be recently departed from your side). When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.<br/><br/>Languages: Elven, common<br/><br/>Skills:<br/><br/><table class="bbc_table"><tbody><tr><td>Mod</td><td>=</td><td>Rank</td><td>Abl</td><td>Class?</td><td>Misc</td><td>|</td><td>Skill:</td><td>Ability</td><td>Untrained<br/><br/></td></tr><tr><td>8</td><td>=</td><td>2</td><td>3</td><td>3</td><td>0</td><td>|</td><td>Acrobatics</td><td>Dex*</td><td>Yes</td></tr><tr><td>0</td><td>=</td><td>0</td><td>0</td><td>-</td><td>0</td><td>|</td><td>Appraise</td><td>Int</td><td>Yes</td></tr><tr><td>2</td><td>=</td><td>0</td><td>2</td><td>-</td><td>0</td><td>|</td><td>Bluff</td><td>Cha</td><td>Yes</td></tr><tr><td>6</td><td>=</td><td>2</td><td>1</td><td>3</td><td>0</td><td>|</td><td>Climb</td><td>Str*</td><td>Yes</td></tr><tr><td>4</td><td>=</td><td>1</td><td>0</td><td>3</td><td>0</td><td>|</td><td>Craft: Bows</td><td>Int</td><td>Yes</td></tr><tr><td>2</td><td>=</td><td>0</td><td>2</td><td>-</td><td>0</td><td>|</td><td>Diplomacy</td><td>Cha</td><td>Yes</td></tr><tr><td>3</td><td>=</td><td>0</td><td>3</td><td>-</td><td>0</td><td>|</td><td>Disable Device</td><td>Dex*</td><td>No</td></tr><tr><td>2</td><td>=</td><td>0</td><td>2</td><td>-</td><td>0</td><td>|</td><td>Disguise</td><td>Cha</td><td>Yes</td></tr><tr><td>3</td><td>=</td><td>0</td><td>3</td><td>-</td><td>0</td><td>|</td><td>Escape Artist</td><td>Dex*</td><td>Yes</td></tr><tr><td>3</td><td>=</td><td>0</td><td>3</td><td>-</td><td>0</td><td>|</td><td>Fly</td><td>Dex*</td><td>No</td></tr><tr><td>2</td><td>=</td><td>0</td><td>2</td><td>C</td><td>0</td><td>|</td><td>Handle Animal</td><td>Cha</td><td>No</td></tr><tr><td>6</td><td>=</td><td>2</td><td>1</td><td>3</td><td>0</td><td>|</td><td>Heal</td><td>Wis</td><td>Yes</td></tr><tr><td>6</td><td>=</td><td>1</td><td>2</td><td>3</td><td>0</td><td>|</td><td>Intimidate</td><td>Cha</td><td>Yes</td></tr><tr><td>0</td><td>=</td><td>0</td><td>0</td><td>C</td><td>0</td><td>|</td><td>Knowledge (dungeoneering)</td><td>Int</td><td>No</td></tr><tr><td>0</td><td>=</td><td>0</td><td>0</td><td>C</td><td>0</td><td>|</td><td>Knowledge (geography)</td><td>Int</td><td>No</td></tr><tr><td>4</td><td>=</td><td>1</td><td>0</td><td>3</td><td>0</td><td>|</td><td>Knowledge (nature)</td><td>Int</td><td>No</td></tr><tr><td>0</td><td>=</td><td>0</td><td>0</td><td>-</td><td>0</td><td>|</td><td>Linguistics</td><td>Int</td><td>No</td></tr><tr><td>7</td><td>=</td><td>1</td><td>1</td><td>3</td><td>2</td><td>|</td><td>Perception</td><td>Wis</td><td>Yes</td></tr><tr><td>2</td><td>=</td><td>0</td><td>2</td><td>-</td><td>0</td><td>|</td><td>Perform</td><td>Cha</td><td>Yes</td></tr><tr><td>1</td><td>=</td><td>0</td><td>1</td><td>C</td><td>0</td><td>|</td><td>Profession</td><td>Wis</td><td>No</td></tr><tr><td>3</td><td>=</td><td>0</td><td>3</td><td>C</td><td>0</td><td>|</td><td>Ride</td><td>Dex*</td><td>Yes</td></tr><tr><td>1</td><td>=</td><td>0</td><td>1</td><td>-</td><td>0</td><td>|</td><td>Sense Motive</td><td>Wis</td><td>Yes</td></tr><tr><td>3</td><td>=</td><td>0</td><td>3</td><td>-</td><td>0</td><td>|</td><td>Sleight of Hand</td><td>Dex*</td><td>No</td></tr><tr><td>0</td><td>=</td><td>0</td><td>0</td><td>C</td><td>0</td><td>|</td><td>Spellcraft</td><td>Int</td><td>Yes</td></tr><tr><td>9</td><td>=</td><td>3</td><td>3</td><td>3</td><td>0</td><td>|</td><td>Stealth</td><td>Dex*</td><td>Yes</td></tr><tr><td>8</td><td>=</td><td>3</td><td>1</td><td>3</td><td>1</td><td>|</td><td>Survival</td><td>Wis</td><td>Yes</td></tr><tr><td>1</td><td>=</td><td>0</td><td>1</td><td>C</td><td>0</td><td>|</td><td>Swim</td><td>Str*</td><td>Yes</td></tr><tr><td>2</td><td>=</td><td>0</td><td>2</td><td>-</td><td>0</td><td>|</td><td>Use Magic Device</td><td>Cha</td><td>No</td></tr></tbody></table><br/>Ranger bonus to tracking: +1<br/>Elven bonus to Spellcraft to check function of magical items: +2<br/><br/><br/>LBS Gear:<br/><br/>5 Handy Haversack<br/><br/>2 Masterwork Kukri knives in sleeves at her hip.<br/>3 Longbow, Composite (+1 str rating)<br/>2 Quivers along one leg and across her back.<br/><br/>15 Leather Armor - 15gp<br/><br/>5 Artisan tools: bows<br/>7 Bedroll and Winter Blanketp<br/>- Bone Fishhooks x5<br/>- Flint and Steel<br/>5 5 days trail rations<br/>1 2 empty sacks<br/>- 5 Sewing needles<br/>8 2 Waterskins<br/>1 Whetstone<br/>4 Canvas, 4 sq yd.<br/><br/><br/>Purse:<br/>Platinum: 0<br/>Gold: 150<br/>Silver: 42<br/>Copper: 9<br/><br/>Appearance:<br/>Falcon is a lithe wild elf of relatively short height for one of her usually tall race. The fact that she seems to always adopt a combat ready crouch only strengthens the impression of her small stature and hides the deceptive strength in her small frame. Wild auburn-red hair flows freely down to the middle of her back, framing a face of rare beauty. Her eyes are green with flecks of gold and her lips a kissable shade of pink. With a bust that would be considered large by elven standards and her slim body, she would be well regarded if she ever cleaned the green and brown war paint from her bronze skin. Clad in leathers cut as much for protection as comfort and silence when moving through the forest and with a longbow bow slung over her shoulder and the two wickedly curved knives resting at her hip, she presents an alluring, if decidedly savage visage, something she seems to be oblivious to herself. A forest green cloak, much stained with mud as much to help camouflage as from long use, provides warmth and protection against the elements.<br/><br/><br/>Personality:<br/>Falcon is convinced that her sister was taken by humans, probably by  magical means. That added to the invasion has resulted in a great distrust of all things human, especially the Black Trench, which she hates with a passion. She ventured beyond the forest to search for her twin, but is in denial about fact that the likelihood of ever finding her is slim at best. Her reason for traveling has by now more or less been reduced to a  mission of vengeance, trying to kill every agent of the Black Trench she can, but she would never admit to herself that her cause is anything but a rescue quest.  She is slow to trust, having really only taken to Tearsong and keeps away from humans when she can, only gradually allowing Tearsong to coax her into human villages.<br/><br/><br/>Background:<br/>Tanna spent the better part of her youth running the hidden trails in the forests of Runefell with her twin Vanna. Always the wilder of the pair, she was quickly nicknamed Falcon for her screeching battle cries. Tanna took to more martial pursuits, learning swordplay and the bow and arrow, while Vanna who embraced the spiritual ways, became known as the Dove for her quiet, peaceful ways. As such, they were perfectly matched, warrior and spell caster and as sisters, nigh inseparable. The small isolated settlement of Willow's Hollow in which their family lived, lay on the edges of the forest and for the most part, life was peaceful. Then the Black Trench Empire invaded and their peaceful lives changed. Both sisters took up arms to help defend their ancestral home, each in the way that best suited their personalities. Falcon took to the forests with the ranger patrols, poaching patrols of human soldiers while Dove spent her days dispensing healing magic and other spells in service to the tribe. Both were unused to spending so much time apart, but the realities of war demanded it of them and they adapted.<br/><br/>One fateful day, when Falcon was out on patrol, the small group of healers and spell casters Dove was traveling with simply vanished in the forest. An extensive search of the area they had been in yielded few clues. The elves tracked the missing group to a secluded clearing but then the tracks simply vanished. There were no signs of a battle, no spent arrows, no weapons dropped or bloodstains in the grass, no bodies and no tracks to follow other than the ones that had led them there. It was if the elves had simply vanished.<br/><br/>The days went by and after a time the rest of the tribe mourned the lost as if dead. Refusing to give up on her twin sister, Falcon ranged the surrounding area, finding nothing but the odd Black Trench patrol which quickly met her fury. Never before having left the protection of the forests, Falcon dreaded what she had known she would have to do from the first moment she had heard about her sister's disappearance. Venturing beyond the trees into human lands to find her sister.<br/><br/>...<br/><br/>Tearsong and Falcon:<br/><br/>It was certainly on odd site Tearsong saw approaching. She'd found elf girls confident and relaxed, elf girls arrogant and confused, and once an elf girl bruised, in tears, and freshly ravished. She'd never before though found, not far from a more or less peaceful village, an elf girl tarred, feathered, and run out of town in a well understood panic. She had to use her seductive touch magic to dazzle the girl to keep herself from being run through by the superior fighter in her paniced flight, whisking her away from the angry crowd. Once she calmed, it took a blend of orisons for creating water, orisons for mending, and a full cake of soap to get the girl clean before she died of exposure from the experience. Then she could be healed of the unpleasant effects of giving offence through sheer ignorance to surly but normally unaggressive villagers.<br/><br/>The two traveled together for some time, Falcon learning the ways of the human world and reluctantly appreciating the companionship of a snuggly girl who played a similar roll in their lives to her twin, Tearsong somewhat awed by the elf's beauty and honored by her companionship even as her innate magic told her that this girl was especially needful of her touch and her companionship.