<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9928685#msg9928685">Quote from: Shjade on 02-05-2014, 06:26:52</a></div></div><blockquote class="bbc_standard_quote">Roger that, just need a highlight from Cold Heritage and I'm all set then. =D<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Highlight Cool.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9930304#msg9930304">Quote from: SGTDan on 02-05-2014, 19:05:27</a></div></div><blockquote class="bbc_standard_quote">If you're disappointed about me not posting<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>No, that is not it.<br/><br/><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=199515.msg9931460#msg9931460">Quote from: CarnivalOfTheGoat on 02-05-2014, 23:41:05</a></div></div><blockquote class="bbc_standard_quote">Also, Cold, I wanted to bounce a thing off of you.<br/><br/>This isn't an option for the Chopper's Gang per the playbook, but I'd like to discuss the possibility of shifting <em>Los Buitres</em> vulnerability from <strong>Breakdown</strong> to <strong>Unruly</strong>.<br/><br/>Here's my reasoning: so long as Amanuel is in the game, and the LBMC are friendly-ish towards him, <strong>Breakdown</strong> isn't really any kind of a limitation. That's point one.<br/><br/>Point two is that we've kind of been playing them/setting things up in a fashion where <strong>Unruly</strong> makes sense and would be a notable limitation/drain on Rez's time. Rez having to keep sorting things out inside the gang seems like a much more likely issue in this game than the gang suddenly having no mechanical capability and all their bikes falling over.<br/><br/>Unfortunately, <strong>Unruly</strong> isn't one of the choices given on the Chopper playbook. In fact, I stumbled over it in the big-list-of-crap on Gangs around p.250 by accident. It also contrasts oddly with the writeup for <strong>Vulnerable</strong> right beneath it in the sense that <strong>Vulnerable</strong> specifies that <strong>Pack Alpha</strong> and <strong>Leadership</strong> can be used to overcome it in a given situation. I'm not sure why that wouldn't work with <strong>Unruly</strong>, but RAW...<br/><br/>EDIT: Just to note, the shift doesn't constitute a character advantage (in fact, RAW it's a disadvantage since it becomes something one can't just throw <strong>Pack Alpha</strong> at) as it's swapping one disadvantage (which sort-of-doesn't-have-an-affect in the current sitch) for another disadvantage (which does) but it does seem to better reflect what's going on in-game.<br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>I don't see particularly see why that would be a problem, and I don't particularly see why you could not, if it made fictional sense, use Pack Alpha in response to a flare up of unruly.