OK... just wanting to put this stuff down on "paper"...<br/><br/>So, let's just say he wants, oh, a Good Quality MIU, some good armor, a nicer pistol, a Sister Hospitalier bodyguard, and oh, a main gun for his ship... that's 5 different things, for a total of -20 to the check, so he can't get anything that would otherwise total more than -15 on the check.<br/><br/>The good quality MIU would total out to +10, so no trouble there... he could upgrade that to best, which would make the test a -10, which he can do.<br/><br/>Hmm... A Best Quality Storm Trooper Carapace would take him to -20... *sighs*  Already missed one.  Getting a Good Quality one is -0 though, so he could get that... but he could get a Best Quality LIGHT Carapace armor with a -10, so let's do that... same armor, half the weight.<br/><br/>Let's see... common quality is fine for the pistol... but lets get him something that can shoot through a tank in a pinch... an Inferno Pistol is probably the best he can do.  A good quality Inferno Pistol would have a modifier of 0, so, heck, let's get 5 of them!  He can carry two at a time, and hand some out to his personal guards... that ups it to -10 to the check.<br/><br/>No idea about the acquisition test for a Soriatas Hospitalier... going to have to ask TGT, I guess.  Still, let's look at what he posted for getting an entire company of them.  -70 for a mechanized division of Sisters... let's get rid of the -20 for them being mechanized, and add +30 for getting a single sister instead of a company of them... hmm.  Still at a -20.  Darn.  Unless I've got it factored wrong, I'd have to drop my total acquisitions to four different things instead of five to get myself a Soriatas.  Dang.  If I could only find another +5 modifier someplace.<br/><br/>OK, that leaves us the main cannon.  A ship's gun is a basic acquisition of -30.  Let's say he gets a poor quality one... and applying his void master bonuses, knocks that down to -5.  That restricts me to a component worth 2 ship points or less... (which would add a -10, taking it to -15)  A Starvar Laser Macrobattery, for example, runs 2 ship points... so I could get one of those... a Sunhammer Lance Battery also runs 2 ship points... so choosing between a 12 range macrobattery or a 9 range Lance Battery?  I choose the lance, I suppose.  TGT mentioned a Bombardment cannon... but I have no idea what that is or where to find it.<br/><br/>Which pretty much sums up what our captain can get... assuming all my assumptions are correct on how this works.  I can play around with the numbers a bit more.  I ended up with mostly -10's, so I could go with 6 items and still get almost everything... (but restrict his ship gun purchase slightly), or go to 4 items and get the Battle Sister, the Best Quality Storm Trooper Carapace, a single Best Quality Inferno Pistol... and the MIU, which he can get anyway... and leave the ship's gun purchases to the group when they make their acquisition tests later.  Choices, choices.