<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=104036.msg4852225#msg4852225">Quote from: SomeGuy on 28-06-2011, 07:10:58</a></div></div><blockquote class="bbc_standard_quote">Void shields only reduce the number of hits by their rating, so anything with strength three can get through a cruisers void shields, and that's only if it actually has the rating 2 one.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br/>Cruisers usually have rating 2 void shields... they're pretty much standard on ships of that class... and the Alexander currently has a strength 2 weapon.<br/><br/>Tau Rail Gun (Mark V) Power 7, Space 1,  Strength 2, Damage 1d5-1, Crit *, Range 9   (lance weapon)<br/>Extreme Precision: Each railgun hit which penetrates void shields inflicts an automatic critcal hit (roll 1d5 on the critical hits table)<br/>Light Munitions: Rail guns may not be used in orbital bombardment.  Against vessels with an armor greater than 21, divide hits scored by this weapon in half.  (round down)<br/><br/>It's not listed on the Alexander's sheet in the character page at the moment.  (probably something that needs changing, TGT...) but we switched the Alexander's main gun from it's macrocannons to the rail gun... which makes the Alexander better in a lot of ways against smaller vessels, but unable to do much against ones Cruiser sized or larger.  A trade off we understood when we made the change.<br/><br/>Oh... and the NPC crewman aboard the Kobras Aquairre has a base 40 piloting skill, which you add the Kobras Aquairre's manauverability rating of 33 to, so the skill for making piloting checks for that NPC would be 73.  Just making a course correction to follow the Alexander would not have a penalty, unless Sarah is flying really crazy, so all you'd need is a 73 or less.  (and even if the pilot fails the check, you'd still make a turn and move in that direction... you just couldn't turn as fast.  It's hard to really fail a check to "go that way!"  Sarah's just rolling in order to continue to "fly sneaky")<br/><br/>Cortez could give this test a +10... or he could even fly the ship himself... (with his good quality MIU, Cortez can add 45 to that 33, for a total of 78 on his skill... slightly better than the NPC).   Unfortunately, I don't believe anyone on board the Kobras Aquiarre actually has a piloting skill greater than that.<br/><br/>And yes, if you're noticing that a 73-78 skill is NOTHING like Sarah's 120?  Well... yeah.  Sarah's skill is fricken ridiculous.  Nobody is going to match it.  Sarah has an 85 base skill, and adds the Alexander's +35 to that... AND she gets to reroll any failed piloting checks.  She can pull a bootlegger reverse while flying through a nebula and surfing on the blast wave from a Supernova while whistling.  She's that good.