<strong>DM Note:</strong><br/>Please code your post using the following format to help sort stuff:<br/><div class="codeheader">Code: <a class="codeoperation" href="javascript:void(0);" onclick="return smfSelectText(this);">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[img height=300]Charater pic[/img]<br/>[b][url=Link to the character sheet]Name[/url]<br/>Location(this is useful if you split up)<br/>Tag: DM, other players you talk to, etc.[/b]</code></pre><br/>Mists gather (https://www.youtube.com/watch?v=xNDiPhVVrZ8&list=PL6ZpqAKuSrq1R5GmlzqYyZXhwmijJbJWh) and the lantern light dims to a yellow pallor that barely lights up the sign etched into the door. The same strange arrow-and-rose image that was on the invitation. Those invited and perhaps those that were not hurry inside, for the night is not safe for the living.<br/>At a full moons night like this, werewolves hunt for prey, giving in to their animalistic urges to breed the lucky and devour the unlucky, vampires hunt for past-time and food and Geists haunt the streets.<br/>The few angels and inquisitors that keep the faithful of the churchgoers safe during the day are absent and many hide away from the terrors of the night.<br/><br/>(https://i.pinimg.com/originals/48/e4/65/48e4657791abec451ad7f81fbb41124e.jpg)<br/><strong>Mysterious Stranger<br/>Rosemont, a little Barony below Drunau<br/>Tag: Everyone</strong><br/>(Individual introductions, hope I got everyone!)<br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Zoya</div><div class="spoiler_body">Zoya had actually dreamt of coming here. Dreamt of meeting this stranger. Granted, in her dreams, he was younger, bare chested, and had a more seductive, fiery gaze in his eyes, but that was just the demonic influence. <br/>Plus, none of her companions -appeared to be- demonic succubi, leering at her and whispering things like: "Why aren't your on your knees before him, slut?" That was a good thing, of course. ...No succubi was a good thing.<br/><br/>Was the fact that the demon wanted her to come here a good or a bad sign for this encounter? Perhaps both.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Althea</div><div class="spoiler_body">You've actually come here, tracking a werewolf, but you had to give up. The vast Ulvenwald is just too dangerous and you know it all too well, the hunter would become the prey, all too swiftly among the gnarled trees, where werewolf-packs hide. You have heard sufficent tales of what they do to trapped females..<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Hakira</div><div class="spoiler_body">You gladly took the invitation to offer your help and perhaps you wont come to regret it. Something about the man before you is different, and it takes you a moment to notice.. he doesn't stare at you. Usually people stare, with at best curiosity, at worst open, hostile fear. But this one seems to have seen enough to not be concerned. <br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Sophia</div><div class="spoiler_body"> You followe a trail of your fathers last stand to Nephalia. Sadly, the trail has grown cold and with nothing more to add, you decided to check out the strange message and meeting room, rather than try and start from zero. At least people in Nephalia share your suspicion of the church.<br/></div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Ig</div><div class="spoiler_body">When you saw a strange note, asking for heroic defenders to come to this place, there had been an insistant voice in the back of your head to stay away.<br/>That was of course, all the encouragement you had needed. Now the voice was suspiciously, peacefully silent. Perhaps it was afraid of the old guy? That'd be a first.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Lucienne</div><div class="spoiler_body">Nephalia, while not home to as many werewolves, Geists or Vampires.. was known for it's scientists going too far to escape their own mortality. <br/>It is thus no wonder that you come here to hunt down the ghoul-stitchers. But you are no fool.. not anymore. Acting alone would be too dangerous, thus you have come to group up with others.</div></div><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Rosebleu</div><div class="spoiler_body">Actually came here to Nephalia because the stormkirks, masters of illusions and patrons of mortal arts and crafts (If only because trees hammered into ships and carvings quickly drove away the nature spirits and thus any threats of living oaken stakes). Sadly, the so called nobles out at Stormkirk mannor were beyond her paygrade in battle.. unless she hoped to silently infiltrate and for that she needed more funds than she had, right now, so she was torn between her vengeance.. and looking for more mundane tasks.<br/></div></div><br/>The man that has gathered you is old and dirty, but his eyes are absent of dementia and insanity, all too common traits of those that life too long.<br/><br/>"It wasn't always like this." The man begins. "Once, a mighty archangel was guarding us from all evil." Is this all you are wasting your time for? A lecture about Avacyn that any priest could have given you? The man grins as if reading your thoughts.<br/>"And you are going to change that. But.. before I go on, I'll have to ask that any that are not willing to go into the most dangerous places of this world leave now. This task is not one for the feeble and as soon as you set out on it, the eyes of darkness will take notice of you. So leave now, and forget this meeting. Or stay, and hear me out."<br/><br/>He leans back, after waiting for a long moment. "Very well.. It seems you are determined.. or foolhardy, but either would do. My name is Inros Kormav and believe me, I've tried to protect this plane from evil for longer than any of you can imagine. But I am old.. and I do not wish to draw the attention of certain.. adversaries I've made for myself over the years, so I hope that you will move where I cannot.. even if the dangers may be great." He explained, then pulled out a large map, placing it on the table.<br/><br/>General Map of Innistrad (http://i.imgur.com/0WAEvWv.jpg)<br/><br/>Pointing to the middle-eastern part of the map he continued.:"I hope you are aware where you currently are, the Rosemont barony, south of Drunau, bordering the wildroad to the Ulvenwald leading to the west and Selhoff in the far east.<br/>Now, if you are willing to hear me out, I have found an atrocity, an angel, close servant of Avacyn herself and potentially able to shed light on the archangels silence, locked away by an evil devil. And the key to that angels prison can be found.. over there." The man indicated on his map, pointing to the far east.<br/>"Markov Manor, specifically, it's abandoned west wing, once housed a vampire that experimented with creating angels and also contains a scroll and a gem that can be used to unlock the noble creature. It should be unguarded, well.. beyond the dangers of the manor itself. As you might know, this is vampire-territory. While I can provide you with a way to enter the manor hopefully unnoticed, you must make sure to escape attention from it's master, at all costs, while you search for scroll and gem.<br/><br/>While it is true that a group of dedicated mortals might be able to defeat a vampire, every vampire grows more powerful with age and the master of Markov Manor is the oldest of them all." The man explained, letting these things settle in.<br/><br/>"The needed items are a dark, purple gem of almost palm size and a scroll, titled: Angelorum in carcerem. Both items should have magic auras of moderate strength. Can any of you detect such aura's, as well as cast the message-spell to keep in contact with me?" He asked, pulling open a bag and presenting a Seashell ring (https://i.pinimg.com/originals/b6/fc/43/b6fc432292aa8184f465a96015ce83b4.jpg)<br/>"Once per day, you can speak into this ring and I will hear it and try to guide you on your journey. Be aware, that this magic is limited to only 25 words in question and reply, so use it wisely." He placed the ring on the table, nodding for whoever wished to take it.<br/><br/>"I hear you ask, well, what do I gain from it, other than assist this world. Well, let me assure you that earning my gratitude has a value all in it's own.. but if you are more one for immediate rewards.." He pulled out a heavy.. jingling bag of gold.<br/>"If after completing this task you wish to aid me no longer, I shall buy both items from you, for enough gold to afford you a reasonably safe retirement.<br/>How you approach your goal, I will leave to you. If you keep to the road, travling North and through Gavony, keeping close to Thraben you should travel relatively safely. Then you can enter Stensia through the Kruin Pass, soon leading to Markov Manor." He put the bag away again.<br/><br/>"But I've been talking a lot. By all means, introduce yourself and ask any questions you might have. The travel is far and not without dangers."<br/><br/>You are currently sitting (or standing, if you prefer) In the half-hidden backroom of a warehouse, several wooden chairs surrounding a small, round table, with stone walls giving you a certain amount of privacy. Apart from the man infront of you and now the map on the table the room is rather featureless, without windows and just a single door behind you. The air tastes slightly dusty and footsteps sound hollow on the earthen ground.<br/><em><br/>(DM note: You are free to question/investigate/roll as you feel like. The more rp the merrier. You are free to chat with one another outside of 'post order' but I'll move the action on once everyone has got an introduction in.)<br/></em>