For initiative in fights, I'm going to have all enemies act in a group initiative based on their average.  Each round, the players are free to act in whatever order they want; however, for the first round, only players that got a high enough initiative can act.  In this case, the bandits got 12 initiative; anyone with a 13 or higher can act immediately, after everyone's rolled initiative and acted if they were able to, I'll have the bandits take a turn, and then all players are free to act.<br/><br/>For Myoxin, since she already attacked, I'm going to say that this attack counts as her standard action for the turn if she has enough initiative to act before the bandits; she can still take her move action, however.  If she doesn't win initiative, her attack was just a free standard action and she can still take her full turn after the bandits.