The way I could see it working is if you gave everybody the Lucky feat for free.<br/><br/><div class="quoteheader"><div class="topslice_quote">Quote from: Lucky</div></div><blockquote class="bbc_standard_quote">You have inexplicable luck that seems to kick in at just the right moment.<br/>You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.<br/>You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours.<br/>If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. <del>You regain your expended luck points when you finish a long rest. </del><br/></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>With the modification of luck points being something you don't regain... but I'm also personally against that.  Makes things messy.  We can win this fight, and I'm fairly certain we have someone in the party that will be able to stabilize him, and with a long rest, everybody will be back to full HP and none the worse for wear.<br/><br/>Now, if I'm reading the posts right, Lyara and Selise are focusing on the runner, right? So this flees Leofwine up to engage the bandits that are the threat to Ares. If they keep pursuing and shooting, they should be able to take him down before he gets too far (law of averages being what it is). The situation is salvageable, and makes for one hell of a story later on.<br/><br/>Sorry that I will have to hold off for a bit, I'm on my way to a doctor's appointment.  Will post in  a few hours.