Oh my God, I've been the *WORST* about explaining things!  Luckily, I'm here and prepared to do that now!<br/><br/>So, Influence is basically saying 'This person's opinion matters to me.'  All full-on adults have it over all young adults, and you may have it over each other, but it's basically saying, "Hey, your opinions are important to me.'  You can at ANY time give someone influence, but taking it away is a little harder!<br/><br/>Influence can be used in three ways!<br/>1) If you have influence over someone and use ANY move towards them, you get a +1.<br/>2) If they're a PC, you can use your influence over them to tell them how the world works.<br/>3) You can give up your Influence over someone to immediately make them mark a condition by lashing out at them verbally.<br/><br/>It's a neat little system that shows whether you care what someone thinks!  If someone takes Influence over you and they already have it, then they shift your labels also.  There are some moves that give Influence to people, like Defend!<br/><br/><br/><br/>ADDITIONALLY<br/>I didn't really explain Conditions and they are important!<br/><br/>There are 5 conditions!  Each of them is associated with a -2 for one or two moves.  You mark conditions when things get rough, based on certain moves, etc.  If you ever need to mark a condition and all of them are already marked, you're taken out.  You lose consciousness, flee, or get captured for wild fuckings.  You'll be back at it later, but for now you're out of the fight.<br/><br/>The 5 conditions (and their associated -2) are!<br/>Angry: -2 to comfort or support someone AND pierce the mask<br/>Afraid: -2 to directly engage.<br/>Guilty: -2 to provoke someone or assess the situation<br/>Hopeless: -2 to unleash your powers<br/>Insecure: -2 to defend someone or reject others' Influence.<br/><br/>You can clear conditions in a couple of ways.  You can either get the effects from comfort or support and defend, OR you can do a specific action.<br/><br/>If you do the specific action, you clear the condition (and I'll be keeping an eye out for these as well!)<br/>To clear Angry, hurt someone or break something important.<br/>To clear Afraid, run from something difficult.<br/>To clear Guilty, make a sacrifice to absolve your guilt.<br/>To clear Hopeless, fling yourself into easy relief (woo!)<br/>To clear Insecure, take foolhardy action without talking to your team.<br/><br/>Only other thing to know about Conditions is that if you Take a Powerful Blow (get hit real hard!), you roll + the Conditions you have marked!  When you Take a Powerful Blow, you want to roll low! <3