Large Human squad nonheroic 3<br/>Init +4; Senses: Perception +5<br/>Languages: Basic<br/>Defense: Ref 12 (flat-footed 11), Fort 15, Will 11<br/>HP: 24; Threshold 27<br/>Speed: 6 squares<br/>Melee Area Bayonet +4 (1d8) or<br/>Ranged Splash Blaster Rifle +5 (3d8) or<br/>Ranged +Splash Frag Grenade +4 (4d6)<br/>Fighting Space: 2x2; Reach: 1<br/>Base Atk: +0; Grp: N/A<br/>Atk Options: Autofire (Blaster Rifle)<br/>Abilities: Str 18, Dex 8, Con 18, Int 10, Wis 10, Cha 10<br/>Feats: Light Armor Prof, Republic Military Training, Weapon Focus (Rifles), Weapon Prof (Pistols, Rifles, Simple Weapons)<br/>Skills: Initiative +4, Perception +5<br/>Posessions: Republic Army Light Armor (+4 armor, +1 equipment), blaster rifle with bayonet, 2 frag grenades, encrypted comlink, utility belt with medpac.<br/>Squad Traits: The melee attack of a squad is an area attack that affects all squares within reach. The ranged attacks of a squad are considered to have a 1-square splash, and normal splash weapons increase their radius by 1 square. Area attacks deal an extra 2 dice of damage against a squad. A squad cannot be grabbed or grappled.<br/><br/>Thar. :P Plus any gear you give them.