I'm a little annoyed we didn't have a chance to see the ambush from some distance away so we could devise a plan. It's not like an elf in a tree isn't exactly obvious. And I think the<del>squabbling</del>overly loud planning involved would of been rather fun. But the GM clearly seems to think they know what their doing... *cross your fingers or else the next encounter might be a group of fireproofed trolls...* Being overpowered and losing is fun - though this does seem a little one sided. Especially for level one... The mistake was in thinking some characters were combat effective I believe. Still... I have a bad feeling we'll slaughter them all - after the bad end...<br/><br/>On the plus side if I die, I'm coming back as a<div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">Strix</div><div class="spoiler_body">(https://alishamcostanzo.files.wordpress.com/2013/09/gnwfk6c-jpgg.jpeg)</div></div><br/><br/>@Zaer: I would like to know if we all benefit from being able to aid another on ranged attacks? Since it's not supposed to work on ranged attacks. (Though I imagine if you coached someone as they aimed it really should work). It might be useful to remember, especially for those of us without ranged weapons... *whistles* We'll at least be able to do something whilst everyone else employs their bows & what not.<br/><br/><div class="spoiler_container"><div class="spoiler_header" onclick="hideSecond (this);" role="button">SRD Aid Another</div><div class="spoiler_body">Aid Another (http://www.d20srd.org/srd/combat/specialAttacks.htm) <br/>"In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent." ... "You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character’s skill check."</div></div>